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Finally... => Forum Games and Roleplaying => Topic started by: Kilojoule Proton on August 18, 2015, 07:50:05 pm

Title: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Kilojoule Proton on August 18, 2015, 07:50:05 pm
Players and characters summary
micelus/Sadiq (Djinn, Service)
TheBiggerFish/Yena/Tenat (Growth)
FArgHalfnr/Zenurion (Mad Science/Wizardry, Villainy)
DreamerGhost/Bohenar (Magic, Fire)
Lord_lemonpie/Morthan (Suffering, Decay)
Ama/Itia (Spheres, Planets)
Stirk/Don Giovanni (Criminal Organizations)
Rolepgeek/Zhìn Réng Jiāng (Civilization, Control)
Vgray/Qytesis Xyweus Talios (Oaths, Death)
hector13/Velles (Theft, Trickery)
IcyTea31/Mörkö (Perception, Fear)
ShadowDragon/Quelor (Time, Metal)
Dutrius/Arkford (Resonance, Engineering)
Kevak/Meow (Emotions, Chaos)
tntey/Isgon (Knowledge, Memory)
Spiderking50/Marrow the Silence of the Depths (Depth, Darkness)
FallacyofUrist/Jens (Flying/Floating Creatures, Winds)
Andres/Eid (Angels, Spheres)
gman8181/Lugen (Corruption, Entropy)
Detoxicated/Srillian (Spirals, Intelligence)
Caxtos/Cryxis, Prince of Doom (Oceans, Ceremony)
Si/Happy Demon (Nature, The Elements)
Andrianna (Beauty, Love)
Sylvan (Trees)
Aedif (Building, Artistry)
Jixiu (Technology, Experimentation)
Nogis (Music, Writing)
THE OVER BRAIN (Evolution, Psychic)
Flue (Secrets, Records)
Arcanis (Dragons, Mercenaries)
Vir (Dragons, Dungeons)

Public Pantheons
Council [CNCL] (25 members)
First Pantheon [FPCP] (4 members)
Arcane Entente [ARCENT] (6 members)
The Sworn [SWORN] (5 members)
Black Dragon Initiative [BDI]
IC titles bestowed
Zenurion the Most Humorous Being Ever and Most Better Ever
Si the Master of Puns[/list]
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Kilojoule Proton on August 18, 2015, 08:00:17 pm
Archives:
Tick 0: Birth (http://www.bay12forums.com/smf/index.php?topic=152663.msg6455988#msg6455988)
Tick 1: Creation's Dawn (http://www.bay12forums.com/smf/index.php?topic=152663.msg6458581#msg6458581)
Tick 2: Birth of Life (http://www.bay12forums.com/smf/index.php?topic=152663.msg6461431#msg6461431)
Tick 3: Contact and Creation (http://www.bay12forums.com/smf/index.php?topic=152663.msg6465041#msg6465041)
Tick 4.0: Conflicts and Conflations (http://www.bay12forums.com/smf/index.php?topic=152663.msg6468060#msg6468060)
Tick 4.1: Conflicts and Conflations (http://www.bay12forums.com/smf/index.php?topic=152663.msg6473409#msg6473409)
Tick 5.0: The Pantheon: Arguments and Insanity (http://www.bay12forums.com/smf/index.php?topic=152663.msg6480945#msg6480945)
Tick 6.0: Madness! (http://www.bay12forums.com/smf/index.php?topic=152663.msg6486626#msg6486626)
Tick 7.0: Mania!! (http://www.bay12forums.com/smf/index.php?topic=152663.msg6491274#msg6491274)
Tick 8.0: Goshdarnit Guys Not Again (http://www.bay12forums.com/smf/index.php?topic=152663.msg6499757#msg6499757)
Tick 9.0: Toil and Turmoil (http://www.bay12forums.com/smf/index.php?topic=152663.msg6506992#msg6506992)
Tick 10.0: Descent to Dissent (http://www.bay12forums.com/smf/index.php?topic=152663.msg6513937#msg6513937)
Tick 11.0: Walls and Walls and Walls (http://www.bay12forums.com/smf/index.php?topic=152663.msg6520269#msg6520269)
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Kilojoule Proton on August 18, 2015, 08:01:00 pm
Tick 0: Birth (Expected Tick duration: 22h)

In the swirling, churning, timeless Void, a great hammer swings and a great mirror cracks, sending forth a shower of hot sparks and shards. As they travel, the shards collect thick coats of Bubble, frozen Void, into which sparks fly and are trapped.

In one such Bubble, we find some twenty sparks, each bearing one god forged from a different history and a different place, carrying visions of worlds uncreated and works uncompleted. We find
Sadiq, god of Djinn and Service, Helper for All and None,
Yena of Growth and Inspiration, the Seed of Consequences,
Zenurion, god of Genius and Villainy, the Demon of Creation,
Bohenar of Magic and Fire of the Power Unknown,
Morthan the god of Suffering and Decay, the Kindly Death,
Itia, goddess of Space and Planets, the Worlds within the World,
Don Giovanni, god of Criminal Organizations, Father of the Illicit,
Zhìn Réng Jiāng, god of Civilization and Control, Pillar of Rule,
Qytesis Xyweus Talios of Oaths and of Death, Guide to the Lost,
Velles, god of Theft and Trickery, the Trickster King,
Mörkö of Perception and Fear, the Terror of Darkness,
Quelor, god of Time and Metal, the Spirit of (the) Time,
Arkford, god of Resonance and Engineering, the Fundamental One,
Meow, cat of Emotions and Chaos, the Bringer of Fear,
Isgon, god of Knowledge and Memory, the Great Archivist,
Marrow the Silence of the Depths, god of Depth and Darkness, the Shadow of the World,
Jens, goddess of Aerial Creatures and Winds, the Windy One,
Eid of Angels and Spheres, the Mortalkin,
Lugen of Corruption and Entropy, the Devouring Worm,
Srillian of Spirals and Intelligence, the Watcher

Spoiler: Gods (click to show/hide)

Spoiler: Public Pantheons (click to show/hide)

((OOC thread here (http://www.bay12forums.com/smf/index.php?topic=152640.0), Book o' Information here (http://www.bay12forums.com/smf/index.php?topic=152640.msg6453536#msg6453536)))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Stirk on August 18, 2015, 08:02:19 pm
((HA FIRST POST N00BZ

...And I really like the title. I think I will name my first race Illicit just for that  :P))

Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Andres on August 18, 2015, 08:02:45 pm
"Hi everyone. I'm Eid."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 18, 2015, 08:03:08 pm
((is that just some cheeky "1st post" nonsense claim, Stirk? :P))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 18, 2015, 08:03:50 pm
Isgon opens his eyes and notices the sparks around him. He can feel them and their presence. He then speaks.

Hello. I am Isgon, a god of memories. Who are you people?
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 18, 2015, 08:04:01 pm
Hi, I'm Charles.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Ama on August 18, 2015, 08:04:12 pm
"MY NAME IS ITIA"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 18, 2015, 08:04:49 pm
((I posted first! Blue is mine! BWAHAHAHA))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Dutrius on August 18, 2015, 08:05:31 pm
What is this place? Who are you lot? What in the name of... of... well, this place... is this place?

((Three new posts. You guys are fast.))

((Four while typing the above))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 18, 2015, 08:06:37 pm
"This place is a blank slate.  We should discuss what we want to do with it."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 18, 2015, 08:06:52 pm
Technically, there is no place. I think we need to make place first...

Pedantry aside, this is the Void. Eternal nothingness, apparently.

((Edit: thanks Ama, I like blue :) ))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Stirk on August 18, 2015, 08:06:59 pm
((is that just some cheeky "1st post" nonsense claim, Stirk? :P))


((Completely. I thought about just leaving it like that for giggles  :P))

"We know who you are. Ain't no point in flapping your gums about names now."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: micelus on August 18, 2015, 08:09:34 pm
"Friends, let us skip the introductions, yes? We've a long task ahead of us; very long. May we begin the..."

"Proposals?"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Andres on August 18, 2015, 08:10:26 pm
"I guess we should build a planet. Maybe a full solar system with a planet for each of us? That way we won't fight each-other."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Kilojoule Proton on August 18, 2015, 08:10:48 pm
((Now would be a decent time to begin self-assembling into Pantheons too, I think.))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Ama on August 18, 2015, 08:10:59 pm
"Friends, let us skip the introductions, yes? We've a long task ahead of us; very long. May we begin the..."

"Proposals?"
"WE SHOULD BUILD A PLANET"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: ~Neri on August 18, 2015, 08:11:13 pm
Meow grins from at least five mouths. Maybe six. It's hard to tell.

"Good 'Morning' Godlings."

Spoiler (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 18, 2015, 08:11:47 pm
Sadiq, I may have only known you for a few presently-non-existent-time-units, but I feel I can't live without you.

Will you be my life partner?
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Dutrius on August 18, 2015, 08:12:53 pm
I propose that we propose things to propose!

((Damn it! Four new posts. Again.))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 18, 2015, 08:14:13 pm
I like Eid's suggestion, so long as I don't have to do anything, and get the biggest planet.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Dutrius on August 18, 2015, 08:15:49 pm
Yes. Yes. A planet. I like that idea more than my own. It sounded better in my mind.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: micelus on August 18, 2015, 08:16:09 pm
Meow grins from at least five mouths. Maybe six. It's hard to tell.

"Good 'Morning' Godlings."

Spoiler (click to show/hide)

Sadiq pat the kitten. "Ah friend, why is your form so embracing to the touch when you are but a devil in disguise?"

Sadiq, I may have only known you for a few presently-non-existent-time-units, but I feel I can't live without you.

Will you be my life partner?

From one of Sadiq's many masques, a chortle escaped. "Ah friend, how I wish I could believe you. Hah, let's give it a few eons to know each other and then perhaps there might be more lasting partnerships."

"Friends, let us skip the introductions, yes? We've a long task ahead of us; very long. May we begin the..."

"Proposals?"
"WE SHOULD BUILD A PLANET"

"Agreed! A Planet, not planets. True, a few moons and asteroids here and there but not too many; far too boring by far if we were to seclude ourselves, yes?"

"Oh, but we need a star too...or something else. Ah yes, an idea! Instead of a great luminous star, we could use a swarm of angelic light spirits!"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Ama on August 18, 2015, 08:16:50 pm
I like Eid's suggestion, so long as I don't have to do anything, and get the biggest planet.
"SURE I JUST WANT TO BUILD"
"I DONT CARE IF YOU USE MY STUFF"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Vgray on August 18, 2015, 08:17:16 pm
"This is a rather chaotic gathering isn't it?"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: micelus on August 18, 2015, 08:18:47 pm
"Hah friend, give them some time. It was only yesterday that we were out Beyond! We are like children bored of a long ride!"


"Course, there was no yesterday...yesterday. The Void is Timeless, after all."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Dutrius on August 18, 2015, 08:20:24 pm
We literally just appeared out of... Well... Nothing, as far as I can tell. It would be hard for us to not be disorganised at this point.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 18, 2015, 08:21:01 pm
"To return to a more practical issue, it seems more reasonable for there to be either one massive star, or for the planet to be the center."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Vgray on August 18, 2015, 08:21:27 pm
"Hm. But yes, a cradle to sustain life is needed."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 18, 2015, 08:21:51 pm
I say for now we all work together making medium or small planets.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 18, 2015, 08:22:40 pm
"Oh, but we need a star too...or something else. Ah yes, an idea! Instead of a great luminous star, we could use a swarm of angelic light spirits!"[/font]

I prefer the idea of a molten rock rocketing through nothingness. The concept has a certain beauty to it, don't you feel?

From one of Sadiq's many masques, a chortle escaped. "Ah friend, how I wish I could believe you. Hah, let's give it a few eons to know each other and then perhaps there might be more lasting partnerships."

Veles adopts a pained expression, placing his open palm on his chest.

You wound me, my love. Am I not good enough for you, is that it? Pah! I didn't like you anyway...
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Ama on August 18, 2015, 08:23:34 pm
"WHY DONT WE JUST CREATE A GIANT PLANET THAT RADIATES JUST ENOUGH HEAT FOR LIFE BECAUSE MAGIC"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Stirk on August 18, 2015, 08:23:40 pm
"I guess we should build a planet. Maybe a full solar system with a planet for each of us? That way we won't fight each-other."

"What are you, yellow? We don't need a planet each. Ones good enough. One good one beats a hundred bad ones, as we all know."

(Also, PURPLE IS MINE KEVAK! STEAL IT AND BE WHACKED!)

Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Andres on August 18, 2015, 08:23:55 pm
"To return to a more practical issue, it seems more reasonable for there to be either one massive star, or for the planet to be the center."
"I'd prefer a single ordinary star, something that's easy to understand and makes sense from a scientific point of view. It doesn't need to be particularly big and making it bigger will cost more."

"I guess we should build a planet. Maybe a full solar system with a planet for each of us? That way we won't fight each-other."

"What are you, yellow? We don't need a planet each. Ones good enough. One good one beats a hundred bad ones, as we all know."
"Instead of a hundred bad ones, why not about twenty ok ones? We can make them better by creating things on them."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 18, 2015, 08:25:02 pm
"I guess we should build a planet. Maybe a full solar system with a planet for each of us? That way we won't fight each-other."

"What are you, yellow? We don't need a planet each. Ones good enough. One good one beats a hundred bad ones, as we all know."

(Also, PURPLE IS MINE KEVAK! STEAL IT AND BE WHACKED!)

That is very true. So, all in favor of all of us working together to create one huge planet to say aye.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Dutrius on August 18, 2015, 08:25:18 pm
Hmm. Alright then. I propose we have a central star with a planet orbiting it. Now the question is, should it be a singular star, or should we have a binary system?

(Six new replies. Six.))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: ~Neri on August 18, 2015, 08:26:00 pm
"All the easier to lure prey. Sadiq." Meow says from one of its many mouths.

"I propose a Binary Star System with Three Planets orbiting each star. Said planets are of undetermined structure and format to be decided later. These planets being linked by portals, preventing isolation. However it would allow incompatible biospheres to coexist. The system would have two asteroid belts. One for each star, as well as a Comet Belt far far away in the depths of space. Perhaps a dwarf planet could be hidden there, for those races less tolerant of the light."

"I guess we should build a planet. Maybe a full solar system with a planet for each of us? That way we won't fight each-other."

"What are you, yellow? We don't need a planet each. Ones good enough. One good one beats a hundred bad ones, as we all know."

(Also, PURPLE IS MINE KEVAK! STEAL IT AND BE WHACKED!)


((I didn't take purple. I took Purple Glow Purple.))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: micelus on August 18, 2015, 08:26:23 pm
"Oh, but we need a star too...or something else. Ah yes, an idea! Instead of a great luminous star, we could use a swarm of angelic light spirits!"[/font]

I prefer the idea of a molten rock rocketing through nothingness. The concept has a certain beauty to it, don't you feel?

From one of Sadiq's many masques, a chortle escaped. "Ah friend, how I wish I could believe you. Hah, let's give it a few eons to know each other and then perhaps there might be more lasting partnerships."

Veles adopts a pained expression, placing his open palm on his chest.

You wound me, my love. Am I not good enough for you, is that it? Pah! I didn't like you anyway...

"Ah...our short romance aside, a star is not solid in the least but completely gaseous. I'm supposing you want some kind of extremely durable planetoid with a powerful core to provide light?


"Let us put it to the vote, yes?"


Quote from: Proposals
Create a massive star to produce light:
Create a binary star to produce light:
Create a swarm of luminous light spirits to provide light:
Create a series of worlds for each deity:
Create three planets:
Create a single shared world:
Create asteroids and moons.:
Create a comet belt (this is crazy):
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 18, 2015, 08:27:11 pm
"All the easier to lure prey. Sadiq." Meow says from one of its many mouths.

"I propose a Binary Star System with Three Planets orbiting each star. Said planets are of undetermined structure and format to be decided later. These planets being linked by portals, preventing isolation. However it would allow incompatible biospheres to coexist. The system would have two asteroid belts. One for each star, as well as a Comet Belt far far away in the depths of space. Perhaps a dwarf planet could be hidden there, for those races less tolerant of the light."

"I guess we should build a planet. Maybe a full solar system with a planet for each of us? That way we won't fight each-other."

"What are you, yellow? We don't need a planet each. Ones good enough. One good one beats a hundred bad ones, as we all know."

(Also, PURPLE IS MINE KEVAK! STEAL IT AND BE WHACKED!)


((I didn't take purple. I took Purple Glow Purple.))

Alright, an even better idea. I say we do this.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Andres on August 18, 2015, 08:28:14 pm
Hmm. Alright then. I propose we have a central star with a planet orbiting it. Now the question is, should it be a singular star, or should we have a binary system?

(Six new replies. Six.))
"This is a good suggestion, I suppose. A singular star would be cheaper and it would be just as good as a binary system."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: micelus on August 18, 2015, 08:29:08 pm
"All the easier to lure prey. Sadiq." Meow says from one of its many mouths.

"I propose a Binary Star System with Three Planets orbiting each star. Said planets are of undetermined structure and format to be decided later. These planets being linked by portals, preventing isolation. However it would allow incompatible biospheres to coexist. The system would have two asteroid belts. One for each star, as well as a Comet Belt far far away in the depths of space. Perhaps a dwarf planet could be hidden there, for those races less tolerant of the light."

"I guess we should build a planet. Maybe a full solar system with a planet for each of us? That way we won't fight each-other."

"What are you, yellow? We don't need a planet each. Ones good enough. One good one beats a hundred bad ones, as we all know."

(Also, PURPLE IS MINE KEVAK! STEAL IT AND BE WHACKED!)


((I didn't take purple. I took Purple Glow Purple.))

"Kitten...you are aware of the insanity of a comet belt, yes? Would be beautiful true, but not very good at obeying physics. Then again, we are gods."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Vgray on August 18, 2015, 08:29:46 pm
(And I took Black Glow Purple)

Talios manages a look of annoyance.

"We should keep it simple. One star, one planet."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Stirk on August 18, 2015, 08:30:22 pm
"Instead of a hundred bad ones, why not about twenty ok ones? We can make them better by creating things on them."

"Twenty OK ones ain't even worth a hundred bad ones. No point to it. One good one, one Great one, is the only way to go. Accepting no substitutes here."

Hmm. Alright then. I propose we have a central star with a planet orbiting it. Now the question is, should it be a singular star, or should we have a binary system?

(Six new replies. Six.))

"Whats the point of having two stars over one? Lets get a wiggle on. One planet, one star. Why would we need anything else?"


Quote
((I didn't take purple. I took Purple Glow Purple.))

((Its too close to purple to count as anything else  >:(. Lets fight over it!))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Dutrius on August 18, 2015, 08:30:54 pm
Yes. I like the idea of a binary system. Except that three planets orbiting each star would be... unstable. Unless the stars are sufficiently far apart. But then it would effectively be two separate systems.

No. I propose that the planets orbit both stars at the same time.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 18, 2015, 08:31:16 pm
(And I took Black Glow Purple)

Talios manages a look of annoyance.

"We should keep it simple. One star, one planet."


okay. Later on we can make more planets that are connected with portals
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 18, 2015, 08:31:43 pm
"I agree with the single-star system.  But what about varying resource requirements of various species that might not be met by one planet?  I propose that we have a normal solar system, with perhaps two or three planets at varying types of habitable.  alternatively, I support the single-star single-planet system, but wish to make the point that it will be harder, later, to make new planets."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Stirk on August 18, 2015, 08:32:15 pm
(And I took Black Glow Purple)

Talios manages a look of annoyance.

"We should keep it simple. One star, one planet."

"This guy gets it. One proposal I can support."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 18, 2015, 08:32:38 pm
"We should keep it simple. One star, one planet."

I second third this. Lets keep things simple, I always say.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FallacyofUrist on August 18, 2015, 08:33:00 pm
"Why are we even considering a binary system when a single star will provide the exact same benefits at half the cost! With all due respect for those who would prefer a binary system, I vote for a single star."

"But only one planet? Where there are no benefits for multiple stars, the benefits of many planets are manifold. I vote for 3 planets, one land focused, one water focused, and one gas giant. That way all our preferred species may have environments that fit themselves."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Andres on August 18, 2015, 08:33:43 pm
Quote
((I didn't take purple. I took Purple Glow Purple.))

((Its too close to purple to count as anything else  >:(. Lets fight over it!))
(It would be perfectly IC for your god to fight Kevak's because he "sounds similar to him". He is a mafioso after all and that kind of bullshit reason would work.)
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: ~Neri on August 18, 2015, 08:33:54 pm
"All the easier to lure prey. Sadiq." Meow says from one of its many mouths.

"I propose a Binary Star System with Three Planets orbiting each star. Said planets are of undetermined structure and format to be decided later. These planets being linked by portals, preventing isolation. However it would allow incompatible biospheres to coexist. The system would have two asteroid belts. One for each star, as well as a Comet Belt far far away in the depths of space. Perhaps a dwarf planet could be hidden there, for those races less tolerant of the light."

"I guess we should build a planet. Maybe a full solar system with a planet for each of us? That way we won't fight each-other."

"What are you, yellow? We don't need a planet each. Ones good enough. One good one beats a hundred bad ones, as we all know."

(Also, PURPLE IS MINE KEVAK! STEAL IT AND BE WHACKED!)


((I didn't take purple. I took Purple Glow Purple.))

"Kitten...you are aware of the insanity of a comet belt, yes? Would be beautiful true, but not very good at obeying physics. Then again, we are gods."
"The entire point of a comet belt is to make mortal minds hurt when they attempt to understand it. Odds are is they will drift into a more cloudlike form eons from now and be less traumatizing to the Starseekers."

Quote
((I didn't take purple. I took Purple Glow Purple.))

((Its too close to purple to count as anything else  >:(. Lets fight over it!))
(It would be perfectly IC for your god to fight Kevak's because he "sounds similar to him". He is a mafioso after all and that kind of bullshit reason would work.)
((It's a stupid argument and doesn't really work. Meow has a slight British lit to his tone and tends to draw out words longer then necessary.))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 18, 2015, 08:34:05 pm
"Why are we even considering a binary system when a single star will provide the exact same benefits at half the cost! With all due respect for those who would prefer a binary system, I vote for a single star."

"But only one planet? Where there are no benefits for multiple stars, the benefits of many planets are manifold. I vote for 3 planets, one land focused, one water focused, and one gas giant. That way all our preferred species may have environments that fit themselves."
"I concur.  Also, there should be some asteroids.  But not a comet belt.  Get ahold of yourself.  That's a disaster waiting to happen, and while my sphere would provide significant defense benefits, I cannot be everywhere."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 18, 2015, 08:35:07 pm
I say we have 2 planets. One water based with small islands and one Earth based planet with some oceans
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Stirk on August 18, 2015, 08:36:02 pm
"Why are we even considering a binary system when a single star will provide the exact same benefits at half the cost! With all due respect for those who would prefer a binary system, I vote for a single star."

"But only one planet? Where there are no benefits for multiple stars, the benefits of many planets are manifold. I vote for 3 planets, one land focused, one water focused, and one gas giant. That way all our preferred species may have environments that fit themselves."

"What you plannin' to make that takes up the whole Ocean, or all the Planet's land? One planet has enough. Has enough water, has enough land, and hell has enough Gas if you want. We ain't about to run out. Not if we had a billion years."

Quote
((It's a stupid argument and doesn't really work. Meow has a slight British lit to his tone and tends to draw out words longer then necessary.))

((SO DOES THE DON >:( :P))

Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Dutrius on August 18, 2015, 08:36:44 pm
"Why are we even considering a binary system when a single star will provide the exact same benefits at half the cost! With all due respect for those who would prefer a binary system, I vote for a single star."

"But only one planet? Where there are no benefits for multiple stars, the benefits of many planets are manifold. I vote for 3 planets, one land focused, one water focused, and one gas giant. That way all our preferred species may have environments that fit themselves."

Whilst I am reluctant to give up on the binary system idea, I defer to your logic.

Support.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Ama on August 18, 2015, 08:37:13 pm
"Why are we even considering a binary system when a single star will provide the exact same benefits at half the cost! With all due respect for those who would prefer a binary system, I vote for a single star."

"But only one planet? Where there are no benefits for multiple stars, the benefits of many planets are manifold. I vote for 3 planets, one land focused, one water focused, and one gas giant. That way all our preferred species may have environments that fit themselves."
"I concur.  Also, there should be some asteroids.  But not a comet belt.  Get ahold of yourself.  That's a disaster waiting to happen, and while my sphere would provide significant defense benefits, I cannot be everywhere."
"WHAT WOULD BE WRONG WITH A COMET BELT"
"IT WOULD GIVE THE MORTALS SOMETHING TO LOOK AT"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FallacyofUrist on August 18, 2015, 08:37:50 pm
"For the backdrop, no? Asteroids I would also like for our star system, for variety's sake."

"I would support a two-planet system if I did not already have desires as to a gas giant for my designed creations sake. My apologies."

"What you plannin' to make that takes up the whole Ocean, or all the Planet's land? One planet has enough. Has enough water, has enough land, and hell has enough Gas if you want. We ain't about to run out. Not if we had a billion years."
"Sky islands! That float in the sky!"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 18, 2015, 08:38:22 pm
"Why are we even considering a binary system when a single star will provide the exact same benefits at half the cost! With all due respect for those who would prefer a binary system, I vote for a single star."

"But only one planet? Where there are no benefits for multiple stars, the benefits of many planets are manifold. I vote for 3 planets, one land focused, one water focused, and one gas giant. That way all our preferred species may have environments that fit themselves."
Okay. How will the planets be linked?


Whilst I am reluctant to give up on the binary system idea, I defer to your logic.

Support.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Andres on August 18, 2015, 08:39:48 pm
"Instead of an asteroid belt, what if we make a large number of cosmetic stars? We could create some constellations to make them magically useful." ((Original idea do not steal))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Stirk on August 18, 2015, 08:40:26 pm
"For the backdrop, no? Asteroids I would also like for our star system, for variety's sake."

"I would support a two-planet system if I did not already have desires as to a gas giant for my designed creations sake. My apologies."

"What you plannin' to make that takes up the whole Ocean, or all the Planet's land? One planet has enough. Has enough water, has enough land, and hell has enough Gas if you want. We ain't about to run out. Not if we had a billion years."
"Sky islands! That float in the sky!"

"Plenty room for these things and a billion others on one planet. No need for extra room you don't need."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Dutrius on August 18, 2015, 08:41:12 pm
I like asteroids and comets. Interesting resonance patterns.


-snip-
((I think you messed up your quotes.))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 18, 2015, 08:41:59 pm
((I think ur right))

Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Vgray on August 18, 2015, 08:42:04 pm
Talios stays silent and observes the assorted gods with his eye sockets.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Ama on August 18, 2015, 08:42:10 pm
"Why are we even considering a binary system when a single star will provide the exact same benefits at half the cost! With all due respect for those who would prefer a binary system, I vote for a single star."

"But only one planet? Where there are no benefits for multiple stars, the benefits of many planets are manifold. I vote for 3 planets, one land focused, one water focused, and one gas giant. That way all our preferred species may have environments that fit themselves."

Whilst I am reluctant to give up on the binary system idea, I defer to your logic.

Support.
Support.

"Instead of an asteroid belt, what if we make a large number of cosmetic stars? We could create some constellations to make them magically useful." ((Original idea do not steal))
"WHAT ABOUT BOTH"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FallacyofUrist on August 18, 2015, 08:43:39 pm
((... I think I might have accidentally reported a post here. Is there a way to undo that?))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Dutrius on August 18, 2015, 08:43:53 pm
"Instead of an asteroid belt, what if we make a large number of cosmetic stars? We could create some constellations to make them magically useful." ((Original idea do not steal))
"WHAT ABOUT BOTH"

Yes. I like this notion.

Support.


((... I think I might have accidentally reported a post here. Is there a way to undo that?))
((Woops.))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 18, 2015, 08:44:49 pm
"Instead of an asteroid belt, what if we make a large number of cosmetic stars? We could create some constellations to make them magically useful." ((Original idea do not steal))
"WHAT ABOUT BOTH"

Yes. I like this notion.


Support.

Support
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Stirk on August 18, 2015, 08:45:58 pm
"Ain't no points in stars and commits and other real Ritzy things 'til we get this planet deal sorted out, dig? One 's all we need."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: ~Neri on August 18, 2015, 08:47:12 pm
Meow supports whatever will result in the largest amount of usable surface area.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Vgray on August 18, 2015, 08:47:21 pm
"The colorless one speaks much sense."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 18, 2015, 08:47:33 pm
How will we link the three planets?
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Dutrius on August 18, 2015, 08:48:39 pm
"Ain't no points in stars and commits and other real Ritzy things 'til we get this planet deal sorted out, dig? One 's all we need."

We may need them someday. Not necessarily today or tomorrow. Or even in a billion years. But maybe someday. Also that's a double negative.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FallacyofUrist on August 18, 2015, 08:50:03 pm
How will we link the three planets?

"There's lots of options! Portals, for one. Teleportation rituals, reincarnations, leygates, you name it!"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Ama on August 18, 2015, 08:51:06 pm
How will we link the three planets?
"GIANT BALLS OF STONE THAT ACT LIKE TRAINS BETWEEN THE PLANETS"

"THEY CAN EVEN SHOOT OFF SPARKS AND STUFF TO AWE THE MORTALS"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 18, 2015, 08:52:04 pm
How will we link the three planets?

"There's lots of options! Portals, for one. Teleportation rituals, reincarnations, leygates, you name it!"

I think gates will be the best option. Also, will the earth planet have oceans?
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FallacyofUrist on August 18, 2015, 08:54:07 pm
"The earth focused planet shouldn't have oceans, being earth focused and all. But a few seas there for balance are probably desired, yes? Likewise the ocean planet won't have large amounts of land, but will have many, many, oceans, as is assumed."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Stirk on August 18, 2015, 08:55:08 pm
"Ain't no points in stars and commits and other real Ritzy things 'til we get this planet deal sorted out, dig? One 's all we need."

We may need them someday. Not necessarily today or tomorrow. Or even in a billion years. But maybe someday. Also that's a double negative.

"If we're still bumpin' around a billion years from now, we can just make a new one, genius. I'm not wasting good greenbacks on maybes. Ain't nothin' wrong with double negatives."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 18, 2015, 08:56:01 pm
"The earth focused planet shouldn't have oceans, being earth focused and all. But a few seas there for balance are probably desired, yes? Likewise the ocean planet won't have large amounts of land, but will have many, many, oceans, as is assumed."
Will the ocean planet have floating islands?
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Dutrius on August 18, 2015, 08:57:04 pm
Also, will the earth planet have oceans?[/color]

I think that the idea is that the primarily rocky planet would have some oceans, and the primarily oceanic planet would have some land of some description.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FallacyofUrist on August 18, 2015, 08:58:17 pm
"The earth focused planet shouldn't have oceans, being earth focused and all. But a few seas there for balance are probably desired, yes? Likewise the ocean planet won't have large amounts of land, but will have many, many, oceans, as is assumed."
Will the ocean planet have floating islands?
"Maybe a few, but the gas giant is the place for floating islands. It really is up to the majority, though."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Ama on August 18, 2015, 08:58:41 pm
"The earth focused planet shouldn't have oceans, being earth focused and all. But a few seas there for balance are probably desired, yes? Likewise the ocean planet won't have large amounts of land, but will have many, many, oceans, as is assumed."
Will the ocean planet have floating islands?
"WE CAN MAKE SOME IF YOU WANT"
"I LIKE THE IDEA OF FLOATING ISLANDS WITH GIANT WATERFALLS FALLING FROM THEM"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 18, 2015, 08:59:12 pm
"The earth focused planet shouldn't have oceans, being earth focused and all. But a few seas there for balance are probably desired, yes? Likewise the ocean planet won't have large amounts of land, but will have many, many, oceans, as is assumed."
Will the ocean planet have floating islands?
"Maybe a few, but the gas giant is the place for floating islands. It really is up to the majority, though."
((Pretty sure u Have the majority.))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Vgray on August 18, 2015, 09:00:13 pm
"Ain't no points in stars and commits and other real Ritzy things 'til we get this planet deal sorted out, dig? One 's all we need."

We may need them someday. Not necessarily today or tomorrow. Or even in a billion years. But maybe someday. Also that's a double negative.

"If we're still bumpin' around a billion years from now, we can just make a new one, genius. I'm not wasting good greenbacks on maybes. Ain't nothin' wrong with double negatives."
"How practical do you think it would be for us to just ignore them Lord Giovanni?"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Dutrius on August 18, 2015, 09:00:40 pm
Will the ocean planet have floating islands?
"WE CAN MAKE SOME IF YOU WANT"
"I LIKE THE IDEA OF FLOATING ISLANDS WITH GIANT WATERFALLS FALLING FROM THEM"

This raises the question of what is at the centre of the gas giant. A liquid core? A solid core? Just gas?
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FallacyofUrist on August 18, 2015, 09:01:43 pm
"Well it doesn't really matter, it could be anything from majicium to aqauostrum!"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Stirk on August 18, 2015, 09:02:24 pm
"Now level with me Jack, what is the advantage of three planets over one anyhow? Can't see any from where I am standing."

"How practical do you think it would be for us to just ignore them Lord Giovanni?"

"I'll pretend you didn't say that, piker buddy. Not good to make enemies this early, dig?"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 18, 2015, 09:03:36 pm
All in favor of three planets say aye!
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FallacyofUrist on August 18, 2015, 09:04:39 pm
"More space! More variety! More life! More specialties! Mer-species for the water world, earth-creatures for the land world, and sky-creatures for the gas giant! Something for everyone!"

"And I say AYE!"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Dutrius on August 18, 2015, 09:05:39 pm
"Now level with me Jack, what is the advantage of three planets over one anyhow? Can't see any from where I am standing."

And I can't see any advantage of a single planet over three.

All in favor of three planets say aye!

Aye!
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Ama on August 18, 2015, 09:06:02 pm
Will the ocean planet have floating islands?
"WE CAN MAKE SOME IF YOU WANT"
"I LIKE THE IDEA OF FLOATING ISLANDS WITH GIANT WATERFALLS FALLING FROM THEM"

This raises the question of what is at the centre of the gas giant. A liquid core? A solid core? Just gas?
"A SMALLER GAS GIANT WITH A SMALLER GAS GIANT INSIDE OF THAT"
"ITS GAS GIANTS ALL THE WAY DOWN"

All in favor of three planets say aye!
"AYE"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Stirk on August 18, 2015, 09:06:42 pm
"More space! More variety! More life! More specialties! Mer-species for the water world, earth-creatures for the land world, and sky-creatures for the gas giant! Something for everyone!"

"And I say AYE!"


"Like I said Jack, we ain't got a lack of space with one planet. I ain't one to fight made up problems. Not with my dough. You can put oceans n' earth creatures n' sky creatures in one world. For cheap, too."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FallacyofUrist on August 18, 2015, 09:07:56 pm
"Mind calling me Jens? And if we used only one planet, it would need to be a really big one!"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Ama on August 18, 2015, 09:09:25 pm
"More space! More variety! More life! More specialties! Mer-species for the water world, earth-creatures for the land world, and sky-creatures for the gas giant! Something for everyone!"

"And I say AYE!"


"Like I said Jack, we ain't got a lack of space with one planet. I ain't one to fight made up problems. Not with my dough. You can put oceans n' earth creatures n' sky creatures in one world. For cheap, too."
"IF YOU WANT TO KEEP YOUR DOUGH FIND SOMEWHERE ELSE TO KEEP YOUR FOLLOWERS"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Vgray on August 18, 2015, 09:10:03 pm
"Perhaps I should be advocating whichever route produces more souls in the long run..."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Dutrius on August 18, 2015, 09:11:59 pm
This raises the question of what is at the centre of the gas giant. A liquid core? A solid core? Just gas?
"A SMALLER GAS GIANT WITH A SMALLER GAS GIANT INSIDE OF THAT"
"ITS GAS GIANTS ALL THE WAY DOWN"

Now that is an idea I can get behind.

((EDIT: Just noticed I messed up the quotes. That's what I get for posting at 3am.))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 18, 2015, 09:12:47 pm
This raises the question of what is at the centre of the gas giant. A liquid core? A solid core? Just gas?
Quote
"A SMALLER GAS GIANT WITH A SMALLER GAS GIANT INSIDE OF THAT"
"ITS GAS GIANTS ALL THE WAY DOWN"

Now that is an idea I can get behind.

Yes, this idea sounds fantastic!
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Andres on August 18, 2015, 09:13:15 pm
"A single planet can hold land, sea, and air creatures well enough and much more cheaply than one planet for each type. We should go with that."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: micelus on August 18, 2015, 09:14:20 pm
"Agreed. One planet for all."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Vgray on August 18, 2015, 09:15:27 pm
"As I said, we share one planet. It should be more than enough."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Stirk on August 18, 2015, 09:22:52 pm
"Mind calling me Jens? And if we used only one planet, it would need to be a really big one!"

"Whatever floats your boat, Jack Jens. Like I was a' sayin', space issues are a non-existent problem. One medium is plenty for all them things."

"A single planet can hold land, sea, and air creatures well enough and much more cheaply than one planet for each type. We should go with that."
"As I said, we share one planet. It should be more than enough."
"Agreed. One planet for all."

"I like the cut of your jibs. I ain't alone on this, Jens boy."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Kilojoule Proton on August 18, 2015, 09:24:44 pm
((Please quote pyramid (maybe spoilered?) when voting starting from now))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 18, 2015, 09:45:41 pm
An until now sleeping god awakens suddenly:
FIIIIIIIIIRST!!!!!!

Wait, what are you things? Can't be gods since I was clearly here first.

Maybe I should make a place for you mortals to live? How about two or three planets orbiting a sun, with a miniature-sun belt far around?
That should be right, I think? You'll have plenty of room to brutally murder each other.


Now that I think of it, there should be an asteroid belt too, probably closer to the planets. You'll have plenty of rocks to throw at each other.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FallacyofUrist on August 18, 2015, 09:49:34 pm
"You sound dangerous... mind not scaring me so much?"

"Mind calling me Jens? And if we used only one planet, it would need to be a really big one!"

"Whatever floats your boat, Jack Jens. Like I was a' sayin', space issues are a non-existent problem. One medium is plenty for all them things."

"A single planet can hold land, sea, and air creatures well enough and much more cheaply than one planet for each type. We should go with that."
"As I said, we share one planet. It should be more than enough."
"Agreed. One planet for all."

"I like the cut of your jibs. I ain't alone on this, Jens boy."
"I think I'm female... okay? But anyway, let's compromise! One rather large rocky-water planet with a gaseous moon!"

Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 18, 2015, 09:53:17 pm
All in favor of three planets say aye!
"Aye.  Oh, and the problems with the gaseous moon thing are PROBLEMS.    I suggest something more like Endor, because then that actually works.  Unless we start making up stuff.  Also, Mr. Totally-not-first, I'm tallying you as a support for the idea of three planets of varying types."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Rolepgeek on August 18, 2015, 09:55:54 pm
Chūshǐhuà..._
..._
Chūjí rèn zhī... Zàixiàn_
èr jí rèn zhī... Zàixiàn_
jìyì yínháng... Zàixiàn_
chuàngjiàn xiéyì... Zàixiàn_
..._
jīběn de xìtǒng cāozuò_
tōngxìn xìtǒng..._
..._
..._
... Zàixiàn_
yǔyán xuǎnzé_
zìdòng xuǎnzé_
xìtǒng chóngqǐ kāishǐ_

"Designate Zhìn Réng Jiāng_
Recommend singular planet; style undeterminate_
Effect maximized; cost minimized_
Design possibility; trinary star_
Cost equal; versatility increased; risk increased_
Request); input_"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Andres on August 18, 2015, 09:57:54 pm
"A moon to stabilise the planet's tidal forces would indeed be useful. It'll also look nice and we could probably tie it into magic later."

"Designate Zhìn Réng Jiāng_
Recommend singular planet; style undeterminate_
Effect maximized; cost minimized_
Design possibility; trinary star_
Cost equal; versatility increased; risk increased_
Request); input_"
"Hi there, Zhìn Réng Jiāng. It's nice to meet you. We're talking about the star that will provide warmth and life to everything we create for probably all of eternity. It's best to minimise risk."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 18, 2015, 10:00:13 pm
"Designate Zhìn Réng Jiāng_
Recommend singular planet; style undeterminate_
Effect maximized; cost minimized_
Design possibility; trinary star_
Cost equal; versatility increased; risk increased_
Request); input_"
"Oh, stop that and talk normally like the rest of us.  No.  A trinary star system will not increase versatility.  A system with three planets?  Yes.  ...Moons, I completely orgot about those.  Yes, there should be moons.  No, there really shouldn't be stuff on them, unless we WANT an Endor."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 18, 2015, 10:01:16 pm
What are you little things even supposed to be anyways?

Chūshǐhuà..._
..._
Chūjí rèn zhī... Zàixiàn_
èr jí rèn zhī... Zàixiàn_
jìyì yínháng... Zàixiàn_
chuàngjiàn xiéyì... Zàixiàn_
..._
jīběn de xìtǒng cāozuò_
tōngxìn xìtǒng..._
..._
..._
... Zàixiàn_
yǔyán xuǎnzé_
zìdòng xuǎnzé_
xìtǒng chóngqǐ kāishǐ_

"Designate Zhìn Réng Jiāng_
Recommend singular planet; style undeterminate_
Effect maximized; cost minimized_
Design possibility; trinary star_
Cost equal; versatility increased; risk increased_
Request); input_"

Immediately attempt to type curse words on him as if he was a keyboard (is he a computer?).
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Stirk on August 18, 2015, 10:02:43 pm
"I think I'm female... okay? But anyway, let's compromise! One rather large rocky-water planet with a gaseous moon!"

"Listen doll, I don't got eyes, see? We are lucky enough I can talk without a mouth. I ain't got a problem with that set up, much better than the three planet applesauce."

What are you little things even supposed to be anyways?


"Ain't you some kinda scientist, pally? Why not figure it out yourself?"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Andres on August 18, 2015, 10:02:50 pm
"Designate Zhìn Réng Jiāng_
Recommend singular planet; style undeterminate_
Effect maximized; cost minimized_
Design possibility; trinary star_
Cost equal; versatility increased; risk increased_
Request); input_"
"Oh, stop that and talk normally like the rest of us."
"I kinda like the way he talks. It's easy to understand, it's efficient, and I'm somehow getting a feeling of politeness from it."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Vgray on August 18, 2015, 10:05:13 pm
Chūshǐhuà..._
..._
Chūjí rèn zhī... Zàixiàn_
èr jí rèn zhī... Zàixiàn_
jìyì yínháng... Zàixiàn_
chuàngjiàn xiéyì... Zàixiàn_
..._
jīběn de xìtǒng cāozuò_
tōngxìn xìtǒng..._
..._
..._
... Zàixiàn_
yǔyán xuǎnzé_
zìdòng xuǎnzé_
xìtǒng chóngqǐ kāishǐ_

"Designate Zhìn Réng Jiāng_
Recommend singular planet; style undeterminate_
Effect maximized; cost minimized_
Design possibility; trinary star_
Cost equal; versatility increased; risk increased_
Request); input_"
"Now this one I like."

What are you little things even supposed to be anyways?

Chūshǐhuà..._
..._
Chūjí rèn zhī... Zàixiàn_
èr jí rèn zhī... Zàixiàn_
jìyì yínháng... Zàixiàn_
chuàngjiàn xiéyì... Zàixiàn_
..._
jīběn de xìtǒng cāozuò_
tōngxìn xìtǒng..._
..._
..._
... Zàixiàn_
yǔyán xuǎnzé_
zìdòng xuǎnzé_
xìtǒng chóngqǐ kāishǐ_

"Designate Zhìn Réng Jiāng_
Recommend singular planet; style undeterminate_
Effect maximized; cost minimized_
Design possibility; trinary star_
Cost equal; versatility increased; risk increased_
Request); input_"

Immediately attempt to type curse words on him as if he was a keyboard (is he a computer?).
"Show some respect for your betters, you horned oaf."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FallacyofUrist on August 18, 2015, 10:05:53 pm
"Well, I think most of us can agree that we want a singular star, right? So why don't we get along with a vote for that just to confirm?"

"Well it seems some of us are just rude."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Rolepgeek on August 18, 2015, 10:14:57 pm
"A moon to stabilise the planet's tidal forces would indeed be useful. It'll also look nice and we could probably tie it into magic later."
"Hi there, Zhìn Réng Jiāng. It's nice to meet you. We're talking about the star that will provide warmth and life to everything we create for probably all of eternity. It's best to minimise risk."
"Response:()reasonable_
Suggestion:()valid_
Consideration); lunar satellites=secondary habitats_"


Immediately attempt to type curse words on him as if he was a keyboard (is he a computer?).
A horrendous set of screeches emanates from the mechanisms within the humanoid in response to the intrusion. (https://www.youtube.com/watch?v=iHW1ho8L7V8)
"Request); cease activity_
Immediately_ _ _"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 18, 2015, 10:18:56 pm
"I think I'm female... okay? But anyway, let's compromise! One rather large rocky-water planet with a gaseous moon!"

"Listen doll, I don't got eyes, see? We are lucky enough I can talk without a mouth. I ain't got a problem with that set up, much better than the three planet applesauce."

What are you little things even supposed to be anyways?


"Ain't you some kinda scientist, pally? Why not figure it out yourself?"

Great idea!

Begin poking (in a non harming way) The Don with my macestaff.

Chūshǐhuà..._
..._
Chūjí rèn zhī... Zàixiàn_
èr jí rèn zhī... Zàixiàn_
jìyì yínháng... Zàixiàn_
chuàngjiàn xiéyì... Zàixiàn_
..._
jīběn de xìtǒng cāozuò_
tōngxìn xìtǒng..._
..._
..._
... Zàixiàn_
yǔyán xuǎnzé_
zìdòng xuǎnzé_
xìtǒng chóngqǐ kāishǐ_

"Designate Zhìn Réng Jiāng_
Recommend singular planet; style undeterminate_
Effect maximized; cost minimized_
Design possibility; trinary star_
Cost equal; versatility increased; risk increased_
Request); input_"
"Now this one I like."

What are you little things even supposed to be anyways?

Chūshǐhuà..._
..._
Chūjí rèn zhī... Zàixiàn_
èr jí rèn zhī... Zàixiàn_
jìyì yínháng... Zàixiàn_
chuàngjiàn xiéyì... Zàixiàn_
..._
jīběn de xìtǒng cāozuò_
tōngxìn xìtǒng..._
..._
..._
... Zàixiàn_
yǔyán xuǎnzé_
zìdòng xuǎnzé_
xìtǒng chóngqǐ kāishǐ_

"Designate Zhìn Réng Jiāng_
Recommend singular planet; style undeterminate_
Effect maximized; cost minimized_
Design possibility; trinary star_
Cost equal; versatility increased; risk increased_
Request); input_"

Immediately attempt to type curse words on him as if he was a keyboard (is he a computer?).
"Show some respect for your betters, you horned oaf."

You're funny. I'm sure I'll find an use for you.

"Well, I think most of us can agree that we want a singular star, right? So why don't we get along with a vote for that just to confirm?"

"Well it seems some of us are just rude."

You look like you have a clue of what's going on. What are those things? And what the hell is going on?

"A moon to stabilise the planet's tidal forces would indeed be useful. It'll also look nice and we could probably tie it into magic later."
"Hi there, Zhìn Réng Jiāng. It's nice to meet you. We're talking about the star that will provide warmth and life to everything we create for probably all of eternity. It's best to minimise risk."
"Response:()reasonable_
Suggestion:()valid_
Consideration); lunar satellites=secondary habitats_"


Immediately attempt to type curse words on him as if he was a keyboard (is he a computer?).
A horrendous set of screeches emanates from the mechanisms within the humanoid in response to the intrusion. (https://www.youtube.com/watch?v=iHW1ho8L7V8)
"Request); cease activity_
Immediately_ _ _"

Whoops. Did I press the wrong button? Can anyone fix it?

CAN ANYONE EXPLAIN THIS RIDICULOUS MESS?! HOW AM I SUPPOSED TO WORK WITH SO MUCH NOISE??
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Stirk on August 18, 2015, 10:22:52 pm
Great idea!

Begin poking (in a non harming way) The Don with my macestaff.

CAN ANYONE EXPLAIN THIS RIDICULOUS MESS?! HOW AM I SUPPOSED TO WORK WITH SO MUCH NOISE??

*Don Giovanni fixes his outfit in poked areas*

"Maybe ya should try hittin' it? Works sometimes with gats."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Andres on August 18, 2015, 10:23:39 pm
"A moon to stabilise the planet's tidal forces would indeed be useful. It'll also look nice and we could probably tie it into magic later."
"Hi there, Zhìn Réng Jiāng. It's nice to meet you. We're talking about the star that will provide warmth and life to everything we create for probably all of eternity. It's best to minimise risk."
"Response:()reasonable_
Suggestion:()valid_
Consideration); lunar satellites=secondary habitats_"
"A habitable moon costs no more to create than an inhabitable moon, but why make it habitable? A habitable environment would be present in the form of a planet. I'd like it if the moon were left barren for cosmic variety, but I won't oppose any efforts to make it habitable."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Cryxis, Prince of Doom on August 18, 2015, 10:26:02 pm
Caxtos stands off to the side, he flips through an empty book with a trident held out to the side.
"It would seem I'm late to the party. *he closes his book* have we discussed creating life yet?"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 18, 2015, 10:26:31 pm
"I believe you know the answer.. Of course, I cannot be properly certain at this point in time that you do not actually believe we are mortals.  As for the output of output from Zhin Réng Jiāng, it is certainly polite, and actually...Efficient, but not very personable.  Then again, in this state we do need such."
Oh, and by the way, Random fluctuations in the spacetime continuum produce a sudden explosion in front of the Labcoat Devil.

Meanwhile, a shift occurs.  What once was a plant becomes crystalline.
>Introduction is required.
>This Aspect is named Tenat.
>As Yena is growth, so is this Aspect. This Aspect, however, is planned, is ordered.
>This Aspect is meticulous shaping of events to ensure outcomes, whereas Yena is shaping in a general direction that will achieve an end.
>This Aspect wishes to note that the methods this Aspect uses will lend themselves to repeatability.  If this world was a chemistry set, this Aspect would measure, plan.  Yena would mix and watch.  Both methods have advantages.  This Aspect, however, finds that logic is more suitable to this Aspect's needs and magic branch.
>This Aspect requests a single sun, as it is more logical.
>This Aspect does not have an opinion on the subject of planets as currently stated.
>This Aspect requests that you leave this Aspect's similitude Zhin Réng Jiāng in peace, The Demon In A Labcoat.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FallacyofUrist on August 18, 2015, 10:27:05 pm
You look like you have a clue of what's going on. What are those things? And what the hell is going on?
"Um... well... I think we're voting on what to create in our world to begin with?" Jens seems to shrink back from the rather brash god.

Caxtos stands off to the side, he flips through an empty book with a trident held out to the side.
"It would seem I'm late to the party. *he closes his book* have we discussed creating life yet?"
"No, I don't think so..."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Vgray on August 18, 2015, 10:28:28 pm
Talios suddenly has a crook and flail in his hands. He moves to hook Zenurion with the crook.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Cryxis, Prince of Doom on August 18, 2015, 10:29:19 pm
"Well then I shall wait till we do, I don't think I'm of much help till life starts up. The oceans shall rage on"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 18, 2015, 10:29:33 pm
>This Aspect has plans for a life form.  This Aspect, at this time, does not deem a reiteration of said plans necessary.
*shift*
"I personally have no plans.  Tenat is dealing with that entirely.  Might make some stuff later."
*shift back*
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Stirk on August 18, 2015, 10:30:07 pm
Caxtos stands off to the side, he flips through an empty book with a trident held out to the side.
"It would seem I'm late to the party. *he closes his book* have we discussed creating life yet?"

"Ain't no point, if they ain't got firm ground, or less-firm water, or even less firm gas under their feet. Could probably handle that ourselves anyway."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Rolepgeek on August 18, 2015, 10:35:48 pm
The noise stops a few seconds after Zenurion stops messing with the god.

"Request); avoid repeating_
Suggest); patience[-]create noise barrier[-]avoid repeating_

"A habitable moon costs no more to create than an inhabitable moon, but why make it habitable? A habitable environment would be present in the form of a planet. I'd like it if the moon were left barren for cosmic variety, but I won't oppose any efforts to make it habitable."
"Barren=useless
Explication}_ //singular planet incapable of supporting superexotic habitats efficiently_
Warrant}_ //biological life suited to superexotic habitats incapable of surviving in likely planetary conditions_"

"Ain't no point, if they ain't got firm ground, or less-firm water, or even less firm gas under their feet. Could probably handle that ourselves anyway."
"Response:()valid_
Warrant:()reasonable_
Agreement_"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 18, 2015, 10:39:18 pm
>This Aspect wishes to query as to the existence of alternate or parallel worlds, and the feasibility of interaction with them, to the figure known as the Game Master.
>This Aspect also wishes to query as to the reasons Zhin Réng Jiāng utilizes formatting commonly reserved for rendering commentary on the workings of a program for regularly intended output.
[/glow]
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 18, 2015, 10:40:21 pm
Caxtos stands off to the side, he flips through an empty book with a trident held out to the side.
"It would seem I'm late to the party. *he closes his book* have we discussed creating life yet?"

YOU GUYS ARE ALREADY LIFE YOU WON'T START BREEDING I ALREADY HAVE ENOUGH TROUBLE KEEPING TRACK OF YOU

You look like you have a clue of what's going on. What are those things? And what the hell is going on?
"Um... well... I think we're voting on what to create in our world to begin with?" Jens seems to shrink back from the rather brash god.

Caxtos stands off to the side, he flips through an empty book with a trident held out to the side.
"It would seem I'm late to the party. *he closes his book* have we discussed creating life yet?"
"No, I don't think so..."


FINALLY SOMEONE USEFUL

"I believe you know the answer.. Of course, I cannot be properly certain at this point in time that you do not actually believe we are mortals.  As for the output of output from Zhin Réng Jiāng, it is certainly polite, and actually...Efficient, but not very personable.  Then again, in this state we do need such."
Oh, and by the way, Random fluctuations in the spacetime continuum produce a sudden explosion in front of the Labcoat Devil.

Meanwhile, a shift occurs.  What once was a plant becomes crystalline.
>Introduction is required.
>This Aspect is named Tenat.
>As Yena is growth, so is this Aspect. This Aspect, however, is planned, is ordered.
>This Aspect is meticulous shaping of events to ensure outcomes, whereas Yena is shaping in a general direction that will achieve an end.
>This Aspect wishes to note that the methods this Aspect uses will lend themselves to repeatability.  If this world was a chemistry set, this Aspect would measure, plan.  Yena would mix and watch.  Both methods have advantages.  This Aspect, however, finds that logic is more suitable to this Aspect's needs and magic branch.
>This Aspect requests a single sun, as it is more logical.
>This Aspect does not have an opinion on the subject of planets as currently stated.
>This Aspect requests that you leave this Aspect's similitude Zhin Réng Jiāng in peace, The Demon In A Labcoat.


Zenurion does not react to the explosion in any way, as if he never noticed it.
NOT MORTAL YOU SAY? GREAT, I WON'T HAVE TO GET RID OF YOUR CORPSES. WHY DO MORTALS ALWAYS MAKE SUCH A MESS WHEN THEY DIE ANYWAYS?

ALSO IGNORE WHAT I JUST SAID OTHER GUY WHO WANTED MORTALS BECAUSE YOU'RE NOT ONE APPARENTLY.

And fine, I'll stop messing with the computer. Geese you guys don't know what is a mistake or what?

Talios suddenly has a crook and flail in his hands. He moves to hook Zenurion with the crook.

Zenurion again fails to react to the assault
Oh, it's you. Wanna compare your tools to mine?

Zenurion push the hook away with his macestaff and begins holding it in a battle position. His already large smile widens even more.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Spiderking50 on August 18, 2015, 10:43:30 pm
Marrow sat quietly and listened to the other gods quarrel. He found their argument silly. There we're twenty or so gods all with different ideas about the universe. All lords of things that the other cared little about. No cohesion among them, just everyone talking at once. Talking ever increasingly louder. It hurt Marrows ears.

I am in favor of a single planet. Multiple planets would dilute the intrigue of the universe by dispersing it to the point where creations cannot interact.

Marrow knew that without order this group would never agree on an action. He returned to watching them squabble.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Andres on August 18, 2015, 10:44:34 pm
"A habitable moon costs no more to create than an inhabitable moon, but why make it habitable? A habitable environment would be present in the form of a planet. I'd like it if the moon were left barren for cosmic variety, but I won't oppose any efforts to make it habitable."
"Barren=useless
Explication}_ //singular planet incapable of supporting superexotic habitats efficiently_
Warrant}_ //biological life suited to superexotic habitats incapable of surviving in likely planetary conditions_"
"I did not consider the idea of a superexotic habitat. However, a barren moon will allow us to test weapons, artifacts, and magical spells without fear that it would affect any habitats. Moreover, its purity could make it a more powerful conduit if we decided to make it a magical constellation, but that's just a theory."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Vgray on August 18, 2015, 10:44:54 pm
"Why not? It will be good practice. What will I win?"

Talios assumes a battle position and waits.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Cryxis, Prince of Doom on August 18, 2015, 10:46:05 pm
Caxtos looked with disdain at the loud and roudy remark. He took a step back to stand with Marrow and watch the other gods squabble.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 18, 2015, 10:47:05 pm

"I believe you know the answer.. Of course, I cannot be properly certain at this point in time that you do not actually believe we are mortals.  As for the output of output from Zhin Réng Jiāng, it is certainly polite, and actually...Efficient, but not very personable.  Then again, in this state we do need such."Oh, and by the way, Random fluctuations in the spacetime continuum produce a sudden explosion in front of the Labcoat Devil.Meanwhile, a shift occurs.  What once was a plant becomes crystalline.>Introduction is required.
>This Aspect is named Tenat.
>As Yena is growth, so is this Aspect. This Aspect, however, is planned, is ordered.
>This Aspect is meticulous shaping of events to ensure outcomes, whereas Yena is shaping in a general direction that will achieve an end.
>This Aspect wishes to note that the methods this Aspect uses will lend themselves to repeatability.  If this world was a chemistry set, this Aspect would measure, plan.  Yena would mix and watch.  Both methods have advantages.  This Aspect, however, finds that logic is more suitable to this Aspect's needs and magic branch.
>This Aspect requests a single sun, as it is more logical.
>This Aspect does not have an opinion on the subject of planets as currently stated.
>This Aspect requests that you leave this Aspect's similitude Zhin Réng Jiāng in peace, The Demon In A Labcoat.
Zenurion does not react to the explosion in any way, as if he never noticed it.NOT MORTAL YOU SAY? GREAT, I WON'T HAVE TO GET RID OF YOUR CORPSES. WHY DO MORTALS ALWAYS MAKE SUCH A MESS WHEN THEY DIE ANYWAYS?

ALSO IGNORE WHAT I JUST SAID OTHER GUY WHO WANTED MORTALS BECAUSE YOU'RE NOT ONE APPARENTLY.

And fine, I'll stop messing with the computer. Geese you guys don't know what is a mistake or what?
>This Aspect desires to impart to you the notice that your existence is no longer desired.
>This Aspect wishes to convey to you that this Aspect does know what a "mistake" is.
>This Aspect also wishes to convey to you that this Aspect is reasonably certain that your behavior was not a "mistake" upon your part, but more likely a malicious attempt to interfere with the workings of a system.  This Aspect is dissatisfied with that intention.  This Aspect will take measures to prevent the eventuality of such occurrences.  You have been warned.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Cryxis, Prince of Doom on August 18, 2015, 10:48:31 pm
(Good night be back in ~9-20 hours)
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Stirk on August 18, 2015, 10:50:11 pm
((...Does nobody know what Talk-Only means?))

"Gee-wiz, we need some kinda 'normal speech' translator for some of these crazy canaries. Can't make out a word of it."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 18, 2015, 10:59:27 pm

"I believe you know the answer.. Of course, I cannot be properly certain at this point in time that you do not actually believe we are mortals.  As for the output of output from Zhin Réng Jiāng, it is certainly polite, and actually...Efficient, but not very personable.  Then again, in this state we do need such."Oh, and by the way, Random fluctuations in the spacetime continuum produce a sudden explosion in front of the Labcoat Devil.Meanwhile, a shift occurs.  What once was a plant becomes crystalline.>Introduction is required.
>This Aspect is named Tenat.
>As Yena is growth, so is this Aspect. This Aspect, however, is planned, is ordered.
>This Aspect is meticulous shaping of events to ensure outcomes, whereas Yena is shaping in a general direction that will achieve an end.
>This Aspect wishes to note that the methods this Aspect uses will lend themselves to repeatability.  If this world was a chemistry set, this Aspect would measure, plan.  Yena would mix and watch.  Both methods have advantages.  This Aspect, however, finds that logic is more suitable to this Aspect's needs and magic branch.
>This Aspect requests a single sun, as it is more logical.
>This Aspect does not have an opinion on the subject of planets as currently stated.
>This Aspect requests that you leave this Aspect's similitude Zhin Réng Jiāng in peace, The Demon In A Labcoat.
Zenurion does not react to the explosion in any way, as if he never noticed it.NOT MORTAL YOU SAY? GREAT, I WON'T HAVE TO GET RID OF YOUR CORPSES. WHY DO MORTALS ALWAYS MAKE SUCH A MESS WHEN THEY DIE ANYWAYS?

ALSO IGNORE WHAT I JUST SAID OTHER GUY WHO WANTED MORTALS BECAUSE YOU'RE NOT ONE APPARENTLY.

And fine, I'll stop messing with the computer. Geese you guys don't know what is a mistake or what?
>This Aspect desires to impart to you the notice that your existence is no longer desired.
>This Aspect wishes to convey to you that this Aspect does know what a "mistake" is.
>This Aspect also wishes to convey to you that this Aspect is reasonably certain that your behavior was not a "mistake" upon your part, but more likely a malicious attempt to interfere with the workings of a system.  This Aspect is dissatisfied with that intention.  This Aspect will take measures to prevent the eventuality of such occurrences.  You have been warned.


Death threats already? I haven't even begun being a horrible person yet and you already call me malicious...
AND DO YOU REALLY BELIEVE THAT I BELIEVE THAT TYPING CURSE WORDS ON A COMPUTER WILL BREAK IT?! WHAT THE HELL IS GOING ON WITH YOU?

"Why not? It will be good practice. What will I win?"

Talios assumes a battle position and waits.

Zenurion's grin attain an even greater size when seeing him take a battle position.
He shouts:

AN INFLATED EGO PROBABLY!
While propelling himself at a blinding speed towards him.
Begin a sparing match with Qytesis, with a highly aggressive style
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 18, 2015, 11:07:46 pm

Death threats already? I haven't even begun being a horrible person yet and you already call me malicious...AND DO YOU REALLY BELIEVE THAT I BELIEVE THAT TYPING CURSE WORDS ON A COMPUTER WILL BREAK IT?! WHAT THE HELL IS GOING ON WITH YOU?
>This Aspect has conveyed all necessary words and is now ceasing conversation.

Tenat activates a prebuilt spellblock that will immobilize a target.  Tenat utilizes it to freeze The Demon In A Labcoat.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Rolepgeek on August 18, 2015, 11:07:56 pm
>This Aspect wishes to query as to the existence of alternate or parallel worlds, and the feasibility of interaction with them, to the figure known as the Game Master.
>This Aspect also wishes to query as to the reasons Zhin Réng Jiāng utilizes formatting commonly reserved for rendering commentary on the workings of a program for regularly intended output.
[/glow]

"Explication}_ //explication requires uncommon formatting due to variable nature_"

"I did not consider the idea of a superexotic habitat. However, a barren moon will allow us to test weapons, artifacts, and magical spells without fear that it would affect any habitats. Moreover, its purity could make it a more powerful conduit if we decided to make it a magical constellation, but that's just a theory."
"Response:()semi-reasonable_
Logic:()flawed_
Damaged habitat>zero habitat_
Theory:()interesting[_]untenable_"

>This Aspect desires to impart to you the notice that your existence is no longer desired.
>This Aspect wishes to convey to you that this Aspect does know what a "mistake" is.
>This Aspect also wishes to convey to you that this Aspect is reasonably certain that your behavior was not a "mistake" upon your part, but more likely a malicious attempt to interfere with the workings of a system.  This Aspect is dissatisfied with that intention.  This Aspect will take measures to prevent the eventuality of such occurrences.  You have been warned.

"Interruption); necessary_
Unit designate "Tenat"); function similarities); noted_
Possible causes; interesting_
Future analysis<:>interesting<:>possibilities_
Unit designate "Tenat":() assistance rendered; noted_
Gratitude_"

Death threats already? I haven't even begun being a horrible person yet and you already call me malicious...
AND DO YOU REALLY BELIEVE THAT I BELIEVE THAT TYPING CURSE WORDS ON A COMPUTER WILL BREAK IT?! WHAT THE HELL IS GOING ON WITH YOU?
"Designate Zhìn Réng Jiāng; isComputer=false_
Zhìn Réng Jiāng; G0D_v094.cre_
External manipulation; damaging[-]unnecessary[-]unhelpful_"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 18, 2015, 11:11:00 pm
>This Aspect wishes to thank Zhin Réng Jiāng for their provision of information.
>This Aspect projects a favorable partnership as likely.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Rolepgeek on August 18, 2015, 11:16:31 pm
>This Aspect wishes to thank Zhin Réng Jiāng for their provision of information.
>This Aspect projects a favorable partnership as likely.

"Response);favorable_
Agreement_"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 18, 2015, 11:20:42 pm

Death threats already? I haven't even begun being a horrible person yet and you already call me malicious...AND DO YOU REALLY BELIEVE THAT I BELIEVE THAT TYPING CURSE WORDS ON A COMPUTER WILL BREAK IT?! WHAT THE HELL IS GOING ON WITH YOU?
>This Aspect has conveyed all necessary words and is now ceasing conversation.

Tenat activates a prebuilt spellblock that will immobilize a target.  Tenat utilizes it to freeze The Demon In A Labcoat.

OH YOU LITTLE BASTARD!! IF THERE'S ONE THING I CAN'T STAND IS SOMEONE CHEATING IN A SPARRING MATCH, ESPECIALLY IF THEY'RE NOT EVEN PART OF SAID MATCH!!
((Also it's The Devil in a Labcoat, and that's just his title.))

Zenurion completely stop focusing on his previous target, posing all of his attention on the source of the interruption.
Charge towards him, intending on smashing him with his macestaff.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Andres on August 18, 2015, 11:24:11 pm
"I did not consider the idea of a superexotic habitat. However, a barren moon will allow us to test weapons, artifacts, and magical spells without fear that it would affect any habitats. Moreover, its purity could make it a more powerful conduit if we decided to make it a magical constellation, but that's just a theory."
"Response:()semi-reasonable_
Logic:()flawed_
Damaged habitat>zero habitat_
Theory:()interesting[_]untenable_"
"Yeah, a damaged habitat is indeed better than no habitat. To test the effects of purity when creating a magical constellation, we should create the moon barren and then make it a constellation. We'll observe its effects, after which we'll give it a habitat and observe if there's any change in its effects. This sound good to you?"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 18, 2015, 11:42:00 pm
>Zenurion.  You will cease.  This is inoptimal for your continued existence.


Tenat crafts a momentary wormhole to redirect Zenurion.  Tenat then reiterates the spell, and patches the weaknesses that allowed Zenurion to escape the first time.

Also, both Aspects are nominally female.  Yena moreso than Tenat.

>This Aspect does not support experimentation that may cause ill effects across the majority of any world.  This Aspect notes that in the absence of mortals to affect, this Aspect would potentially support experimentation such as the experimentation currently proposed.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 18, 2015, 11:53:20 pm
>Zenurion.  You will cease.  This is inoptimal for your continued existence.


Tenat crafts a momentary wormhole to redirect Zenurion.  Tenat then reiterates the spell, and patches the weaknesses that allowed Zenurion to escape the first time.

Also, both Aspects are nominally female.  Yena moreso than Tenat.

>This Aspect does not support experimentation that may cause ill effects across the majority of any world.  This Aspect notes that in the absence of mortals to affect, this Aspect would potentially support experimentation such as the experimentation currently proposed.

I WON'T STOP UNTIL YOU STOP STOPPING MY SPARRING MATCHES!
Prepare for another charge.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Andres on August 18, 2015, 11:53:51 pm
"Yeah, a damaged habitat is indeed better than no habitat. To test the effects of purity when creating a magical constellation, we should create the moon barren and then make it a constellation. We'll observe its effects, after which we'll give it a habitat and observe if there's any change in its effects. This sound good to you?"
(Ignore this. GM said it would have no effect.)
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 12:01:17 am
>That is inoptimal.
Continue spellwork until Zenurion is properly unable to move, save to speak.  Wait for the aforementioned to cease spluttering.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Stirk on August 19, 2015, 12:03:41 am
"Ain't no point in fighting now. Feels like I could pump each of you full of daylight and nothin' would happen. Waste of timlessness and energy, that's what it is...

Somebody's gotta make a list. Looks like its between one and three planets now. Any newcomer have a vote?"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 12:09:46 am
"Ain't no point in fighting now. Feels like I could pump each of you full of daylight and nothin' would happen. Waste of timlessness and energy, that's what it is...

Somebody's gotta make a list. Looks like its between one and three planets now. Any newcomer have a vote?"
Yena manifests separately of Tenat.
"My vote is three planets.  Tenat says she would also favor three planets, marginally.  I quote, 'The versatility of increased celestial bodies outweighs the potential increased material costs'.  Why didn't she say anything, you ask?  She's busy concentrating.  I suppose that we only count once, though."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 12:12:44 am
>That is inoptimal.
Continue spellwork until Zenurion is properly unable to move, save to speak.  Wait for the aforementioned to cease spluttering.

YOU'RE THE UNOPTIMAL ONE FOR PROVOKING ME FOR NO REASON!!

Continue fighting relentlessly until Tenat admit her fault and stop the spellcasting.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 12:16:18 am
>In point of fact, your provocations, multiple, occurred quite prior to any issued by this Aspect, and this Aspect is of the opinion that this Aspect issued only a warning, not a provocation.  Said warning was properly implemented when conditions were violated.  This Aspect maintains the correctness of this Aspect's position on this matter at this point in time.  This Aspect also thanks you for refining this Aspect's understanding of binding a divine nature.

Continue previous action.  (Keep binding, wait for Zenurion to stop struggling and spluttering so Tenat can clarify a few points.)
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Lord_lemonpie on August 19, 2015, 01:04:31 am
"Ah, it appears I am late to the party! My apologies. How is everyone doing?"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Andres on August 19, 2015, 01:12:14 am
"Ah, it appears I am late to the party! My apologies. How is everyone doing?"
"Doing pretty well. We're just talking about what kind of world we're gonna make. If I'm correct, we've generally decided on a single star but we're split on whether we should have three planets each with a different biome or just one with all biomes."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 01:13:47 am
"Ah, it appears I am late to the party! My apologies. How is everyone doing?"
>This Aspect is in reasonable condition, save requirements to devote power to restraining another who is being disruptive to the process.  Logs of such are available for access, if this Aspect's current knowledge is accurate.
((Andres talks))
>Indeed.  The opinion of the group is divided on such a matter.  This Aspect supports a three-planet system.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Vgray on August 19, 2015, 01:45:27 am
Talios shrugs in the direction of the angry devil and goes to stand with Marrow and Caxtos.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: IcyTea31 on August 19, 2015, 03:06:13 am
All gods hear a voice behind them, regardless of their current orientation.

"Hello. Yes, yes, sorry to blindside you, but I can't even remember the last time I didn't blindside someone. Wait, actually, I can't remember if I ever did blindside anyone, either..."

The gods who turned around notice a glowing set of eyes and teeth, currently bearing a thoughtful expression.

"...Anyway, I am Mörkö, the footsteps in the dark, the breath on your neck, the silhouette in the window. I've watched your debate for a while now, and I say a single sun and a single planet with a single barren moon would be most effective for my purposes, and most likely for those of many of you as well."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Kilojoule Proton on August 19, 2015, 03:19:02 am
All gods have now been added into the Council [CNCL]. They may freely leave if they choose.

Council [CNCL] (21 members)


The gods have engaged in much scuffling and squabbling but fortunately are still incapable of doing any lasting damage. It appears Zenurion may have attempted to check Zhìn Réng Jiāng's disks, thus explaining Zhìn Réng Jiāng's agitation. :P
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Andres on August 19, 2015, 03:29:21 am
Spoiler (click to show/hide)

Propose we create a single normal-sized sun.
Propose we create a 0 sized habitable planet filled with plants and animals in orbit around whatever sun or suns we make.
Propose we create a -2 sized habitable moon filled with plants and animals in orbit around whatever planet we create.

EDIT: (I opposed a bunch of stuff I realise I only want to abstain from. Please wait before you judge me on my votes.)

EDIT2: (Done.)
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Kilojoule Proton on August 19, 2015, 03:45:12 am
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Andres on August 19, 2015, 03:46:36 am
(I changed my votes. See my previous post.)
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Dutrius on August 19, 2015, 03:51:21 am

((I'm back. Not that much has happened in 6 hours by the look of it.))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Kilojoule Proton on August 19, 2015, 04:01:11 am
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Detoxicated on August 19, 2015, 04:18:11 am
Out of nowhere a giant swirling cloud formed like a spiral emerges. It flashes red and purple as you hear its deep voice speak,
"Greetings fellow beings, I am Srillian. I would like to point out that my disturbing presence has nothing to do with my intention. In my slumber I have found myself unable to act, therefore I have awakened and I would like to adorn this emptyness with a star and some planets, though I really don't care about the specific form of it."
Spoiler (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: micelus on August 19, 2015, 04:30:35 am
CNCL000.15: Create asteroids (AYE!)
CNCL000.25: Create a moon (AYE!)
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: DreamerGhost on August 19, 2015, 04:51:01 am
Good day to you, fellow deities.

It seems to me that creating a sun for a single planet would be a waste. We could just as well create infinite flat world with a sun simply being part of the everlasting sky.
So I vote for three planets.

While we are at it, there should be something to adorn the night sky. So I vote for moons, stars, asteroids and comets.

And now, my genie ansestry is calling to me. Does any of you have a wish?
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Dutrius on August 19, 2015, 04:58:11 am
Out of nowhere a giant swirling cloud formed like a spiral emerges. It flashes red and purple as you hear its deep voice speak,
"Greetings fellow beings, I am Srillian. I would like to point out that my disturbing presence has nothing to do with my intention. In my slumber I have found myself unable to act, therefore I have awakened and I would like to adorn this emptyness with a star and some planets, though I really don't care about the specific form of it."

Greatings. I hope you are less... obnoxious than that other one that awoke earlier. He knows who he is.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: IcyTea31 on August 19, 2015, 05:07:39 am
"The planet should be regular sized rather than giant. A giant one costs more and a normal sized one is fine."
"Agreed."

Quote
"What's a sun belt? A belt of suns?"
"A hundred suns in a ring, akin to an asteroid field, orbiting something, I'd imagine."

Spoiler: Vote changes (click to show/hide)
CNCL000.16: "Maybe later."

Quote
Propose we create a single normal-sized sun.
Propose we create a 0 sized habitable planet filled with plants and animals in orbit around whatever sun or suns we make.
Propose we create a -2 sized habitable moon filled with plants and animals in orbit around whatever planet we create.
Support, support, abstain. "A barren moon would suit my plans better."

And now, my genie ansestry is calling to me. Does any of you have a wish?
"I wish for cordial relations between us two. Our spheres do not have much in common, but that can be a blessing as well as a curse, considering it means they don't force us to oppose each other."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: micelus on August 19, 2015, 05:09:06 am


And now, my genie ansestry is calling to me. Does any of you have a wish?

All of Sadiq's many masks contorted into smiles; the laughter could've shattered mortal hearing...if there were any mortals.

"My friend...hah...My friend, you make a great mistake by calling yourself a genie...Ah friend, perhaps call yourself a spirit or something else? Would be a terrible thing to call yourself a genie..."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: ShadowDragon on August 19, 2015, 05:45:51 am
A humanoid mass of silver spikes appears, before gesturing and creating a robe for himself.
"Hello, fellow gods. I am Quelor.
I prefer the idea of three planets (CNCL000.07), we have Essence to spare and the variety will most likely be interesting.
I also favor creating asteroids (CNCL000.15). We should be able to create an reasonably large asteroid belt with 8 or so Essence, before discounts."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: DreamerGhost on August 19, 2015, 05:52:55 am
And now, my genie ansestry is calling to me. Does any of you have a wish?
"I wish for cordial relations between us two. Our spheres do not have much in common, but that can be a blessing as well as a curse, considering it means they don't force us to oppose each other."

A wish that I will be happy to grant. Once the workings of the world start, we should create something together to celebrate the occasion.



And now, my genie ansestry is calling to me. Does any of you have a wish?

All of Sadiq's many masks contorted into smiles; the laughter could've shattered mortal hearing...if there were any mortals.

"My friend...hah...My friend, you make a great mistake by calling yourself a genie...Ah friend, perhaps call yourself a spirit or something else? Would be a terrible thing to call yourself a genie..."

Why? Does the name unnerve you? It couldn't be memories, as nothing to remember has happened yet. It could not be present, as we have only just met. Which leaves the future. Have you already made plans to attatch this noble title to some lesser creature? If you desire to forge something new, why attach a name that is allready asociated with something else. I shall not forget my origins, nor will I allow you to freely despoil them.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: micelus on August 19, 2015, 06:04:23 am
"Oh friend, the word genie is a bit peculiar, is it not? Genie. Djinie. Djin-e. Djinn. I am the deity of Djinn; any action you make would increase my Influence. I am being a sportsman by telling you in advance, yes?"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Kilojoule Proton on August 19, 2015, 06:23:42 am
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: DreamerGhost on August 19, 2015, 06:32:23 am
"Oh friend, the word genie is a bit peculiar, is it not? Genie. Djinie. Djin-e. Djinn. I am the deity of Djinn; any action you make would increase my Influence. I am being a sportsman by telling you in advance, yes?"

Hardly. I was once a genie but that is long in the past. I am a genie no more, although I once was. I have a respect for that past, but it and I are seperate. And as I said before, names carry past, but change not the true nature. Were I a genie, it would matter not if i changed my name, you'd still have the influence.

But seeing as you are the god of Dijin, I would be willing to help you with the crafting of your races. It would not do to entirely forget the past and distance myself from those that would bear the name.

((Addit: I meant to vote for all proposals that include creating moons/asteroids/commets/asorted space decorations))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: micelus on August 19, 2015, 06:41:44 am
"Ah, I've misjudged. My apologies. But yes, you're help would be most appreciated!"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Kilojoule Proton on August 19, 2015, 06:45:00 am
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 06:56:36 am
>In point of fact, your provocations, multiple, occurred quite prior to any issued by this Aspect, and this Aspect is of the opinion that this Aspect issued only a warning, not a provocation.  Said warning was properly implemented when conditions were violated.  This Aspect maintains the correctness of this Aspect's position on this matter at this point in time.  This Aspect also thanks you for refining this Aspect's understanding of binding a divine nature.

Continue previous action.  (Keep binding, wait for Zenurion to stop struggling and spluttering so Tenat can clarify a few points.)

WRONG! Our conflict was purely verbal until now, you're the one who decided to make it into a battle!
DO YOU REALLY THINK I'LL LET YOU DO YOUR STUPID "MAGIC" ON ME WITHOUT FIGHTING? I WON'T STOP UNTIL YOU STOP YOUR SILLY SPELLS! WE'RE GODS, NOT WIZARDS!

AND THAT'S NOT A WARNING, ATTACKING ME LIKE YOU DID IS A PROVOCATION, A WARNING IS SOMETHING YOU SAY, NOT DO!
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Spiderking50 on August 19, 2015, 08:45:19 am
Propose we create a single normal-sized sun.
Propose we create a 0 sized habitable planet filled with plants and animals in orbit around whatever sun or suns we make.
Propose we create a -2 sized habitable moon filled with plants and animals in orbit around whatever planet we create.

Managone supports the above proposals.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: micelus on August 19, 2015, 09:01:53 am
Propose we create a single normal-sized sun.
Propose we create a 0 sized habitable planet filled with plants and animals in orbit around whatever sun or suns we make.
Propose we create a -2 sized habitable moon filled with plants and animals in orbit around whatever planet we create.

Managone supports the above proposals.

The Mother of Sin gently reminds her associate that he shouldn't be crossing all over the multiverse like that. She takes one look at the assembled godlings before dragging Managone back to the proper  universe./b]
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 19, 2015, 09:03:16 am
That was weird.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FallacyofUrist on August 19, 2015, 09:25:35 am
"Odd indeed. Anyway, since a giant planet will offer plenty of room for all of us(with at least one moon), I'm going to add my vote to proposal CNCL000.00."

Jens adds her vote to proposal CNCL000.00.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 19, 2015, 09:29:23 am
Same Here

Agree aye to proposal CNCL000.0
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 09:33:49 am
SUPPORT 000.15,18,06,
SUPPORT moons in general.
>In point of fact, your provocations, multiple, occurred quite prior to any issued by this Aspect, and this Aspect is of the opinion that this Aspect issued only a warning, not a provocation.  Said warning was properly implemented when conditions were violated.  This Aspect maintains the correctness of this Aspect's position on this matter at this point in time.  This Aspect also thanks you for refining this Aspect's understanding of binding a divine nature.

Continue previous action.  (Keep binding, wait for Zenurion to stop struggling and spluttering so Tenat can clarify a few points.)

WRONG! Our conflict was purely verbal until now, you're the one who decided to make it into a battle!
DO YOU REALLY THINK I'LL LET YOU DO YOUR STUPID "MAGIC" ON ME WITHOUT FIGHTING? I WON'T STOP UNTIL YOU STOP YOUR SILLY SPELLS! WE'RE GODS, NOT WIZARDS!

AND THAT'S NOT A WARNING, ATTACKING ME LIKE YOU DID IS A PROVOCATION, A WARNING IS SOMETHING YOU SAY, NOT DO!
>You misconstrue.  This Aspect warned prior to initiating action.  This Aspect's action is a consequence of violating this Aspect's warning to cease disruption.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 09:50:23 am
SUPPORT 000.15,18,06,
SUPPORT moons in general.
>In point of fact, your provocations, multiple, occurred quite prior to any issued by this Aspect, and this Aspect is of the opinion that this Aspect issued only a warning, not a provocation.  Said warning was properly implemented when conditions were violated.  This Aspect maintains the correctness of this Aspect's position on this matter at this point in time.  This Aspect also thanks you for refining this Aspect's understanding of binding a divine nature.

Continue previous action.  (Keep binding, wait for Zenurion to stop struggling and spluttering so Tenat can clarify a few points.)

WRONG! Our conflict was purely verbal until now, you're the one who decided to make it into a battle!
DO YOU REALLY THINK I'LL LET YOU DO YOUR STUPID "MAGIC" ON ME WITHOUT FIGHTING? I WON'T STOP UNTIL YOU STOP YOUR SILLY SPELLS! WE'RE GODS, NOT WIZARDS!

AND THAT'S NOT A WARNING, ATTACKING ME LIKE YOU DID IS A PROVOCATION, A WARNING IS SOMETHING YOU SAY, NOT DO!
>You misconstrue.  This Aspect warned prior to initiating action.  This Aspect's action is a consequence of violating this Aspect's warning to cease disruption.
DISRUPTION?! ME AND QYTESIS AGREED TO A NICE SPARRING CONTEST THAT WAS GOING PERFECTLY FINE UNTIL YOU STARTED ATTACKING ME POINTLESSLY, YOU CRAZY MANIAC!! YOU ARE THE ONE DISRUPTING US WITH YOUR NONSENSE!!

NOW LEAVE ME ALONE AND STOP MESSING WITH THINGS THAT DON'T CONCERN YOU IF YOU WANT TO KEEP YOUR STUPID FACE INTACT
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 10:08:00 am
SUPPORT 000.15,18,06,
SUPPORT moons in general.
>In point of fact, your provocations, multiple, occurred quite prior to any issued by this Aspect, and this Aspect is of the opinion that this Aspect issued only a warning, not a provocation.  Said warning was properly implemented when conditions were violated.  This Aspect maintains the correctness of this Aspect's position on this matter at this point in time.  This Aspect also thanks you for refining this Aspect's understanding of binding a divine nature.

Continue previous action.  (Keep binding, wait for Zenurion to stop struggling and spluttering so Tenat can clarify a few points.)

WRONG! Our conflict was purely verbal until now, you're the one who decided to make it into a battle!
DO YOU REALLY THINK I'LL LET YOU DO YOUR STUPID "MAGIC" ON ME WITHOUT FIGHTING? I WON'T STOP UNTIL YOU STOP YOUR SILLY SPELLS! WE'RE GODS, NOT WIZARDS!

AND THAT'S NOT A WARNING, ATTACKING ME LIKE YOU DID IS A PROVOCATION, A WARNING IS SOMETHING YOU SAY, NOT DO!
>You misconstrue.  This Aspect warned prior to initiating action.  This Aspect's action is a consequence of violating this Aspect's warning to cease disruption.
DISRUPTION?! ME AND QYTESIS AGREED TO A NICE SPARRING CONTEST THAT WAS GOING PERFECTLY FINE UNTIL YOU STARTED ATTACKING ME POINTLESSLY, YOU CRAZY MANIAC!! YOU ARE THE ONE DISRUPTING US WITH YOUR NONSENSE!!

NOW LEAVE ME ALONE AND STOP MESSING WITH THINGS THAT DON'T CONCERN YOU IF YOU WANT TO KEEP YOUR STUPID FACE INTACT
>Threat recognized.  Preparing preventative measures.
Tenat iterates a freezing spell into the holding spell.  Tenat, should that fail to work, will introduce a spell intended to do direct damage by separating molecules from the target and a spell intended to siphon power.  This will continue until Zenurion is no longer resisting, or is sufficiently damaged.
>This Aspect does not wish to abnormally cause cessation of existence to another.  However, this Aspect wishes to note that such disruption of this group's purpose at this time will result in countermeasures to ensure productive engagements.  Once this effort is concluded, this Aspect notes that there is no requirement to continue doing so.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 19, 2015, 10:10:49 am
Isgon creates a box around Tenet so Zenurion can fight
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Detoxicated on August 19, 2015, 10:14:57 am
The Spiral in moves towards Tenat and Zenurion to watch their fight

"Interesting how these gods are already fighting, even before creation came into existance."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 10:17:02 am
Isgon creates a box around Tenet so Zenurion can fight
>This Aspect wishes to note that that effort is entirely pointless.
>This Aspect wishes to note that this Aspect does not forecast problems should a sparring match occur after the initial creation phase.
>This Aspect wishes to note that this Aspect is concerned that others consider disruption during the creation of worlds to be desirable.
The Spiral in moves towards Tenat and Zenurion to watch their fight

"Interesting how these gods are already fighting, even before creation came into existance."
>This Aspect wishes to note that this Aspect is attempting to maintain order at this time, not engaging in combat for its sake.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 10:19:16 am
Already trying to exert your will on the universe eh?

Chaos is the natural order of things, ergo what you're doing is unnatural.

((Edit for spelling error...))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 19, 2015, 10:19:33 am
Isgon walks up to the box Tenet is in. "Sorry Tenet I appreciate that you are trying to help, but I would like to watch this battle go down. Besides, once we all agree on a planet, we can break up the fight.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 10:23:45 am
Isgon walks up to the box Tenet is in. "Sorry Tenet I appreciate that you are trying to help, but I would like to watch this battle go down. Besides, once we all agree on a planet, we can break up the fight.
((Ahem.  You didn't, actually, DO anything.  Also, TenAt.  Not Tenet.))
Already trying to exert your will on the universe eh?

Chaos is the natural order of things, ergo what you're doing is unnatural.

((Edit for spelling error...))
>This Aspect notes that many things are ordered.  Such as language.  Such as forms.  Such as personalities.  Such as existence.  This Aspect notes that unnatural is a relative term.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Vgray on August 19, 2015, 10:29:07 am
"Right. I suspect this will take them awhile. Perhaps we should try to stop them so creation can happen on schedule?"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 19, 2015, 10:30:12 am
"Fine, we can fight after creation. Tenant, you wanna help me break up the fight?"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: IcyTea31 on August 19, 2015, 10:31:21 am
A crunching sound echoes from the darkness, as if someone was...eating popcorn?
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 10:32:23 am
>This Aspect notes that many things are ordered.  Such as language.  Such as forms.  Such as personalities.  Such as existence.  This Aspect notes that unnatural is a relative term.

And what were these before they were ordered? Language is just ordered sound, form just ordered particles.

Chaos was there before them all. Paradoxically, it's better organised.

(('tis one of my favourite Discworld quotes :))))

"Right. I suspect this will take them awhile. Perhaps we should try to stop them so creation can happen on schedule?"

If they want to destroy themselves before we even get started, why should we stop them?
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Vgray on August 19, 2015, 10:34:06 am
"Tenat is one of the belligerents."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 10:35:04 am
>This Aspect wishes to note that this Aspect has voiced their opinions in any case.  Should new issues arise this Aspect is capable of multithreading.
>This Aspect wishes to note that this Aspect is currently in the process of attempting to bring combat to a halt, but is currently encountering problems with the psyche of a combatant. 
>This Aspect wishes to note that this Aspect will cease action as soon as the other party ceases belligerence.

((What book, hector?  I don't remember that quote.))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 10:37:36 am
SUPPORT 000.15,18,06,
SUPPORT moons in general.
>In point of fact, your provocations, multiple, occurred quite prior to any issued by this Aspect, and this Aspect is of the opinion that this Aspect issued only a warning, not a provocation.  Said warning was properly implemented when conditions were violated.  This Aspect maintains the correctness of this Aspect's position on this matter at this point in time.  This Aspect also thanks you for refining this Aspect's understanding of binding a divine nature.

Continue previous action.  (Keep binding, wait for Zenurion to stop struggling and spluttering so Tenat can clarify a few points.)

WRONG! Our conflict was purely verbal until now, you're the one who decided to make it into a battle!
DO YOU REALLY THINK I'LL LET YOU DO YOUR STUPID "MAGIC" ON ME WITHOUT FIGHTING? I WON'T STOP UNTIL YOU STOP YOUR SILLY SPELLS! WE'RE GODS, NOT WIZARDS!

AND THAT'S NOT A WARNING, ATTACKING ME LIKE YOU DID IS A PROVOCATION, A WARNING IS SOMETHING YOU SAY, NOT DO!
>You misconstrue.  This Aspect warned prior to initiating action.  This Aspect's action is a consequence of violating this Aspect's warning to cease disruption.
DISRUPTION?! ME AND QYTESIS AGREED TO A NICE SPARRING CONTEST THAT WAS GOING PERFECTLY FINE UNTIL YOU STARTED ATTACKING ME POINTLESSLY, YOU CRAZY MANIAC!! YOU ARE THE ONE DISRUPTING US WITH YOUR NONSENSE!!

NOW LEAVE ME ALONE AND STOP MESSING WITH THINGS THAT DON'T CONCERN YOU IF YOU WANT TO KEEP YOUR STUPID FACE INTACT
>Threat recognized.  Preparing preventative measures.
Tenat iterates a freezing spell into the holding spell.  Tenat, should that fail to work, will introduce a spell intended to do direct damage by separating molecules from the target and a spell intended to siphon power.  This will continue until Zenurion is no longer resisting, or is sufficiently damaged.
>This Aspect does not wish to abnormally cause cessation of existence to another.  However, this Aspect wishes to note that such disruption of this group's purpose at this time will result in countermeasures to ensure productive engagements.  Once this effort is concluded, this Aspect notes that there is no requirement to continue doing so.

*A long series of insults and swears* THERE'S NO WAY YOU CAN BE SO DENSE, YOU DEAF IDIOT! I ****** TOLD YOU THAT I'D STOP IF YOU ****** LEAVE ME ALONE AND STOP ****** ATTACKING ME AND YET YOU ***** CONTINUE?? AT LEAST ADMIT IT THAT YOU'RE JUST ***** DOING IT JUST FOR YOUR OWN **** SICK FUN. YOU'RE CLEARLY NOT HERE TO ***** STOP THE FIGHT, YOU'RE FUELING IT WITH YOUR ***** NONSENSE! *A lot more insults and swears*

Already trying to exert your will on the universe eh?

Chaos is the natural order of things, ergo what you're doing is unnatural.

((Edit for spelling error...))

DAMN RIGHT! AND IT'S NOT EVEN LIKE I WAS DOING ANYTHING WRONG, I WAS JUST TRYING TO DO SOME SPARRING! AND NOW SHE'S ***** TRYING TO KILL ME!

"Fine, we can fight after creation. Tenant, you wanna help me break up the fight?"

AND YOU TRUST THAT ***** IDIOT? SHE WON'T DO ANYTHING EXCEPT **** KILLING ME, SHE'S THE ONE TRYING TO ATTACK ME FOR NO REASON YOU ******!!

>This Aspect wishes to note that this Aspect has voiced their opinions in any case.  Should new issues arise this Aspect is capable of multithreading.
>This Aspect wishes to note that this Aspect is currently in the process of attempting to bring combat to a halt, but is currently encountering problems with the psyche of a combatant.  This Aspect wishes to note that they will cease as soon as the other party ceases belligerence.

((What book, hector?  I don't remember that quote.))

LIAR!! I TOLD YOU WHAT IT WOULD TAKE FOR ME TO STOP AND YOU KEEP DOING THE OPPOSITE!!!
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 10:37:57 am
((What book, hector?  I don't remember that quote.))

((According to a quick internet search, it's from "Interesting Times". I would've looked in the books, but I have about 40 of them, so no :P I'm reasonably sure it's in one of his opening bits, talking about the Disc and the universe))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 10:41:41 am
((Really?  Huh.  I haven't read that one in a while, must be that.))
>This Aspect does not trust in unverified promises.  This Aspect will, however, cease direct offensive measures.
>This Aspect wishes to note that the vulgar language employed is not likely to increase this Aspect's willingness to cease preventative measures.

Stop hurting.  The holding spell remains.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 10:43:02 am
Why are we fighting, exactly? I mean, there is literally nothing here. At least make bets or something.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 10:47:49 am
REMOVE THAT STUPID SPELL! AND I CAN CURSE AS MUCH AS I WANT, IT'S NOT LIKE IT HURTS ANYONE UNLIKE WHAT YOU'RE DOING!
Stop trying to attack tenat(?) if she stop trying to maintain the blocking spell. Charge again otherwise.

Why are we fighting, exactly? I mean, there is literally nothing here. At least make bets or something.

ASK THAT MADWOMAN. SHE'S THE ONE ATTACKING ME FOR NO REASON!
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Vgray on August 19, 2015, 10:49:22 am
Sigh, throw crook at Tenat.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 10:50:23 am
Why are we fighting, exactly? I mean, there is literally nothing here. At least make bets or something.
>This Aspect notes that this Aspect has repeatedly stated this Aspect's position as regards fighting, and this Aspect's reaction to such. 
>This Aspect notes that this Aspect is unfortunately unable to maintain this Aspect' s position without resort to force.
>This Aspect does not desire this outcome.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 10:53:17 am
REMOVE THAT STUPID SPELL! AND I CAN CURSE AS MUCH AS I WANT, IT'S NOT LIKE IT HURTS ANYONE UNLIKE WHAT YOU'RE DOING!
Stop trying to attack tenat(?) if she stop trying to maintain the blocking spell. Charge again otherwise.

Why are we fighting, exactly? I mean, there is literally nothing here. At least make bets or something.

ASK THAT MADWOMAN. SHE'S THE ONE ATTACKING ME FOR NO REASON!
>This Aspect will cease action when you are calmed down.  Cease attacking.  I will reciprocate.
Sigh, throw crook at Tenat.
*it bounces off the equally-useless box*
>This Aspect notes that should you desire an end to this dispute, aiding Zenurion to calm down would be advisable.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 10:53:28 am
Why are we fighting, exactly? I mean, there is literally nothing here. At least make bets or something.
>This Aspect notes that this Aspect has repeatedly stated this Aspect's position as regards fighting, and this Aspect's reaction to such. 
>This Aspect notes that this Aspect is unfortunately unable to maintain this Aspect' s position without resort to force.
>This Aspect does not desire this outcome.


LIES! NOW STOP TRYING TO USE THAT STUPID SPELL ON ME IF YOU REALLY WANT THIS FIGHT TO END!

Edit: Ninja'ed
REMOVE THAT STUPID SPELL! AND I CAN CURSE AS MUCH AS I WANT, IT'S NOT LIKE IT HURTS ANYONE UNLIKE WHAT YOU'RE DOING!
Stop trying to attack tenat(?) if she stop trying to maintain the blocking spell. Charge again otherwise.

Why are we fighting, exactly? I mean, there is literally nothing here. At least make bets or something.

ASK THAT MADWOMAN. SHE'S THE ONE ATTACKING ME FOR NO REASON!
>This Aspect will cease action when you are calmed down.
Sigh, throw crook at Tenat.
*it bounces off the equally-useless box*
>This Aspect notes that should you desire an end to this dispute, aiding Zenurion to calm down would be advisable.
I'LL CALM DOWN WHEN YOU'LL STOP!
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 19, 2015, 10:53:58 am
"Aspect, stop with the spell, and we can all calm down."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Vgray on August 19, 2015, 10:56:59 am
"I have to agree. If the devil of creation doesn't calm down, I will help subdue him. Otherwise, I see little point in this."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 10:57:33 am
An intriguing stand-off. The competitors want the spell ended before they will stop, whereas the one interfering will not end the spell unless they stop.

Where will it all end!?
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Dutrius on August 19, 2015, 10:59:49 am
I'm starting to worry that one will kill the other before they calm down.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 11:00:45 am
I'm starting to worry that one will kill the other before they calm down.

Well, they're being stupid, but I don't think they'll be quite that stupid.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 11:01:55 am
*muted whispering*
>As the greater community is willing to trust Zenurion to this extent, over this Aspect's doubts, this Aspect will drop the spell.  This Aspect will resume the spell should a hostile action be taken.
>This Aspect has stated that they do not desire to cause the cessation of existence of any other without resounding cause.
>This Aspect does not see such cause.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Dutrius on August 19, 2015, 11:02:59 am
I'm starting to worry that one will kill the other before they calm down.

Well, they're being stupid, but I don't think they'll be quite that stupid.

I wouldn't rule it out...


*muted whispering*
>As the greater community is willing to trust Zenurion to this extent, this Aspect will drop the spell.  This Aspect will resume the spell should a hostile action be taken.
>This Aspect has stated that they do not desire to cause the cessation of existence of any other without resounding cause.
>This Aspect does not see such cause.


Nevermind.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 11:06:40 am
FINALLY.
Stop trying to attack yena/tenat

Sorry for the match, Qytesis, I'm no longer in the mood for that.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 11:14:39 am
Sorry for the match, Qytesis, I'm no longer in the mood for that.

You say that as though you had a choice in the matter...

((Edited for formatting and editing spelling error))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 11:18:59 am
Sorry for the match, Qytesis, I'm no longer in the mood for that.

You say that as though you had a choice in the matter...

((Edited for formatting and editing spelling error))

AND YOU SAY THAT AS IF YOU HAD ANY RIGHT TO STOP ME FROM DOING A FRIENDLY SPARRING SESSION WITH ANYONE
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 11:21:36 am
Psh, I wasn't trying to stop you. You weren't exactly doing anything anyway...
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 11:22:14 am
Sorry for the match, Qytesis, I'm no longer in the mood for that.

You say that as though you had a choice in the matter...

((Edited for formatting and editing spelling error))

AND YOU SAY THAT AS IF YOU HAD ANY RIGHT TO STOP ME FROM DOING A FRIENDLY SPARRING SESSION WITH ANYONE
>Ahem.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Spiderking50 on August 19, 2015, 11:22:28 am
After another period of silent waiting while others quarreled marrow spoke again,

Now may we finally discuss our plan? I propose that we start with one planet with one moon and a sun array of some sort. Then, when we have filled this world, we create another. There is no need to start with many planets, we can always make more.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 19, 2015, 11:23:25 am
After another period of silent waiting while others quarreled marrow spoke again,

Now may we finally discuss our plan? I propose that we start with one planet with one moon and a sun array of some sort. Then, when we have filled this world, we create another. There is no need to start with many planets, we can always make more.

Yes. I agree with this.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 11:24:35 am
Veles sighs

No more proposals please, I think we have enough to consider already. You're not exactly proposing anything new anyway, and we can decide what we want to do later at the time. Who knows what might happen in the interim...
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 11:25:31 am
Psh, I wasn't trying to stop you. You weren't exactly doing anything anyway...

Nevermind, then.

Sorry for the match, Qytesis, I'm no longer in the mood for that.

You say that as though you had a choice in the matter...

((Edited for formatting and editing spelling error))

AND YOU SAY THAT AS IF YOU HAD ANY RIGHT TO STOP ME FROM DOING A FRIENDLY SPARRING SESSION WITH ANYONE
>Ahem.

DON'T YOU START AGAIN WITH THAT
IT'S NOT LIKE I'M HARMING ANYONE


OR EVEN INTEND TO HARM ANYONE
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 11:26:02 am
After another period of silent waiting while others quarreled marrow spoke again,

Now may we finally discuss our plan? I propose that we start with one planet with one moon and a sun array of some sort. Then, when we have filled this world, we create another. There is no need to start with many planets, we can always make more.

Yes. I agree with this.
>There will be a lessened diversity of sustainably survivable environments should this plan be active.
>As for Zenurion, this Aspect merely wished to remind you of the current conditions.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 11:30:50 am

OR EVEN INTEND TO HARM ANYONE

Are you sure you can harm anyone?

I think that was tenat's motivation for fighting you in the first place.

Veles shakes his head, a small frown on his face.

They don't think you could possibly be a threat.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 11:32:22 am

OR EVEN INTEND TO HARM ANYONE

Are you sure you can harm anyone?

I think that was tenat's motivation for fighting you in the first place.

Veles shakes his head, a small frown on his face.

They don't think you could possibly be a threat.
>This Aspect has repeatedly stated this Aspect's reasons for acting in the way this Aspect acted.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: IcyTea31 on August 19, 2015, 11:35:11 am
DON'T YOU START AGAIN WITH THAT
IT'S NOT LIKE I'M HARMING ANYONE


OR EVEN INTEND TO HARM ANYONE
It's as if the wind itself was snickering at this statement... Wait, wind doesn't exist yet. Nevertheless, a quiet snicker is heard from somewhere.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 11:37:25 am
"*snf*.  By the way, do come out, over there!"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 11:37:41 am
>This Aspect has repeatedly stated this Aspect's reasons for acting in the way this Aspect acted.

((Oh bollocks to learning everyone's names yet :P there's too many of you... I meant the other one))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Rolepgeek on August 19, 2015, 11:39:09 am
"Desired outcomes:()_
Proposal.CNCL000.00=true_
Proposal.CNCL000.01=null_
Proposal.CNCL000.02=false_
Proposal.CNCL000.03=true_
Proposal.CNCL000.04=false_
Proposal.CNCL000.04.1=null_
Proposal.CNCL000.05=false_
Proposal.CNCL000.06=false_
Proposal.CNCL000.07=false_
Proposal.CNCL000.08=true_
Proposal.CNCL000.09=true_
Proposal.CNCL000.10=false_
Proposal.CNCL000.11=false_
Proposal.CNCL000.12=query); world=land(1.00)?_
Proposal.CNCL000.13=query); world=water(1.00)?_
Proposal.CNCL000.14=false_
Proposal.CNCL000.15=null_
Proposal.CNCL000.16=null_
Proposal.CNCL000.17=false_
Proposal.CNCL000.18=true_
Proposal.CNCL000.19=false_
Proposal.CNCL000.20=false_
Proposal.CNCL000.21=false_
Proposal.CNCL000.22=null_
Proposal.CNCL000.23=true_
Proposal.CNCL000.24=true_
Proposal.CNCL000.25=true_
Proposal.CNCL000.26=true_
Proposal.CNCL000.27=true_

Suggest); reduce antagonism_; subject:(all)"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 11:39:09 am
>This Aspect has repeatedly stated this Aspect's reasons for acting in the way this Aspect acted.

((Oh bollocks to learning everyone's names yet :P there's too many of you... I meant the other one))
((Yes, you meant Zenurion, but Tenat's reason for engaging in that was exactly as stated.))

>This Aspect concurs with Zhìn Réng Jiāng's suggestion.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Vgray on August 19, 2015, 11:39:31 am
(What, oh. You mean my character. Lord of Oaths and Master of Death will do in a pinch.)
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: IcyTea31 on August 19, 2015, 11:40:54 am
"*snf*.  By the way, do come out, over there!"
Yena suddenly feels someone breathing on the back of her neck.

"Me? But I am right here...?"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 11:42:10 am
"*snf*.  By the way, do come out, over there!"
Yena suddenly feels someone breathing on the back of her neck.

"Me? But I am right here...?"
"Hi!  Nice to meet you!"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 11:43:06 am
After another period of silent waiting while others quarreled marrow spoke again,

Now may we finally discuss our plan? I propose that we start with one planet with one moon and a sun array of some sort. Then, when we have filled this world, we create another. There is no need to start with many planets, we can always make more.

Yes. I agree with this.
>There will be a lessened diversity of sustainably survivable environments should this plan be active.
>As for Zenurion, this Aspect merely wished to remind you of the current conditions.


Shush, let's forget it even happened. It's not like we have or had anything to win from it.



Now to something completely unrelated, I didn't get to give my opinion yet:

I propose two planets: a small, scorched one covered in deserts, burnt rocks and lava seas and a larger one with a mostly temperate climate but also housing a large variety of climates and regions.

I would then add two moons orbiting the temperate planet: A small, frozen one and a larger, gaseous one.

And then I would add two belts, a closer one containing asteroids and a further one containing miniature, asteroid sized suns.


DON'T YOU START AGAIN WITH THAT
IT'S NOT LIKE I'M HARMING ANYONE


OR EVEN INTEND TO HARM ANYONE
It's as if the wind itself was snickering at this statement... Wait, wind doesn't exist yet. Nevertheless, a quiet snicker is heard from somewhere.
That was incredibly stupid and pointless, morko (because it's pretty obvious it's you). Why did you even do it?
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Vgray on August 19, 2015, 11:45:57 am
"If anyone else is unsettled by the chaos of this spacetime, I suggest we speak in private."

Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: IcyTea31 on August 19, 2015, 11:47:08 am
That was incredibly stupid and pointless, morko (because it's pretty obvious it's you). Why did you even do it?
"Sorry, sorry. Oh, it's just a bit funny when someone lies so blatantly yet seems to believe as though they were fooling someone. Prove my first impression of you wrong, and maybe I won't laugh next time. Really, sorry. Couldn't help myself."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 11:47:38 am
>This Aspect wishes to point out that asteroid-sized suns are liable to blatantly defy physics.  This Aspect would, however, support stars.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 11:48:17 am
((I'd like to point out that technically physics don't exist yet... and we can make them fit what we need to some extent))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 11:50:05 am
((I'd like to point out that technically physics don't exist yet... and we can make them fit what we need to some extent))
((Eh.  Sure.  Still.  It's easier to build something that you know works.  Or magic could happen.))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: gman8181 on August 19, 2015, 11:57:56 am
Lugen coils about itself like a snake. Its mandibles click together hungrily as it gazes about but it makes no further sounds and does not speak.

Help with whatever creation proposal passes
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 12:10:43 pm
>This Aspect believes there is a large enough number of gods supporting that at least one issue has majority consensus.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 12:17:13 pm
That was incredibly stupid and pointless, morko (because it's pretty obvious it's you). Why did you even do it?
"Sorry, sorry. Oh, it's just a bit funny when someone lies so blatantly yet seems to believe as though they were fooling someone. Prove my first impression of you wrong, and maybe I won't laugh next time. Really, sorry. Couldn't help myself."

I don't think I could change your opinion regardless of what I did considering how entrenched you are in that supposed "truth" about me.
It's always funny to see people come to the wrong conclusions and defend them vehemently though, so go ahead and continue claiming I'm a serial killer or something.


>This Aspect believes there is a large enough number of gods supporting that at least one issue has majority consensus.

Which one? The single sun?
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: IcyTea31 on August 19, 2015, 01:01:51 pm
I don't think I could change your opinion regardless of what I did considering how entrenched you are in that supposed "truth" about me.
It's always funny to see people come to the wrong conclusions and defend them vehemently though, so go ahead and continue claiming I'm a serial killer or something.

"I never made any such claim. I merely snickered at your blatant lie. It was just so plain funny that you yell about not even inteding to harm anyone...after screaming bloody murder at someone...who interrupted your combat sparring match...after you had belligerently poked others with little reason...after acting condescendingly and implying the gods here would attempt to murder each other...and all that was just moments after you wake up and I saw you for the first time. I don't need to be the God of Perception to see how bad a first impression that is, do I?"

"But of course, this could be just a one-time thing, with you waking from your slumber on the wrong foot and falling victim to a big misunderstanding. So let's all please calm down and be as civilized gods. And no, you are not the only one whose behaviour I don't wholly approve of."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 01:17:07 pm
I don't think I could change your opinion regardless of what I did considering how entrenched you are in that supposed "truth" about me.
It's always funny to see people come to the wrong conclusions and defend them vehemently though, so go ahead and continue claiming I'm a serial killer or something.

"I never made any such claim. I merely snickered at your blatant lie. It was just so plain funny that you yell about not even inteding to harm anyone...after screaming bloody murder at someone...who interrupted your combat sparring match...after you had belligerently poked others with little reason...after acting condescendingly and implying the gods here would attempt to murder each other...and all that was just moments after you wake up and I saw you for the first time. I don't need to be the God of Perception to see how bad a first impression that is, do I?"

"But of course, this could be just a one-time thing, with you waking from your slumber on the wrong foot and falling victim to a big misunderstanding. So let's all please calm down and be as civilized gods. And no, you are not the only one whose behaviour I don't wholly approve of."

Now here's something more reasonable. The second paragraph that is. The first one is so far from reality that it's actually pretty funny.

But since a lot of you are probably coming to the same wrong conclusion, let's debunk a few all of your claims:

Screaming bloody murder? You know that it's just an expression right? I scream when I'm angry, that's a thing at it won't change whenever or not you'd like it to.

Combat? Did you really listen to what was going on? I proposed him to compare our tools in a duel and he agreed. I don't see how that's not sparring.

Being condescending? I didn't even knew what you were, how could I act the "socially acceptable" way if I didn't knew what I was talking to? And regardless I'm always rude, that's part of my personality and you can't change a thing about that.

Poking others? Same as above.

I honestly couldn't care less about politeness, manners, first impressions and other sissy things like that. I wouldn't be responding if I didn't think you could be all misguided enough to start a lynch mob because I don't fit what you consider "socially acceptable" (which would be incredibly petty and stupid, honestly. You don't go around and kill people you don't like just like that. Does anyone really need a lesson from the devil on morality? That would be pretty sad actually).
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: IcyTea31 on August 19, 2015, 01:36:50 pm
Combat? Did you really listen to what was going on? I proposed him to compare our tools in a duel and he agreed. I don't see how that's not sparring.
"There is nothing wrong about sparring, but it hints that you want to be prepared for combat."

Quote
Being condescending? I didn't even knew what you were, how could I act the "socially acceptable" way if I didn't knew what I was talking to? And regardless I'm always rude, that's part of my personality and you can't change a thing about that.

Poking others? Same as above.
"Generally speaking, it is not a good idea to be rash about the unknown. Especially if that unknown is talking to you and could answer your simple question of 'what are you?'"

Quote
I honestly couldn't care less about politeness, manners, first impressions and other sissy things like that.
"You will not win many friends that way, but that is your decision. I must say that diplomacy is a worthwhile skill to have, though."

Quote
I wouldn't be responding if I didn't think you could be all misguided enough to start a lynch mob because I don't fit what you consider "socially acceptable" (which would be incredibly petty and stupid, honestly. You don't go around and kill people you don't like just like that. Does anyone really need a lesson from the devil on morality? That would be pretty sad actually).
"Speaking of wrong conclusions, I fail to see how me trying to explain my behaviour leads to a lynch mob wanting to kill you. Your words not matching my first impression of you made me laugh. That is all there is to it."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 01:43:20 pm
What? Lynch mobs are great fun. Lets string him up high, like his personality!

Veles yawns loudly

Like, I mean, if it's okay with everyone else.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 01:50:38 pm
Combat? Did you really listen to what was going on? I proposed him to compare our tools in a duel and he agreed. I don't see how that's not sparring.
"There is nothing wrong about sparring, but it hints that you want to be prepared for combat."

Quote
Being condescending? I didn't even knew what you were, how could I act the "socially acceptable" way if I didn't knew what I was talking to? And regardless I'm always rude, that's part of my personality and you can't change a thing about that.

Poking others? Same as above.
"Generally speaking, it is not a good idea to be rash about the unknown. Especially if that unknown is talking to you and could answer your simple question of 'what are you?'"

Quote
I honestly couldn't care less about politeness, manners, first impressions and other sissy things like that.
"You will not win many friends that way, but that is your decision. I must say that diplomacy is a worthwhile skill to have, though."

Quote
I wouldn't be responding if I didn't think you could be all misguided enough to start a lynch mob because I don't fit what you consider "socially acceptable" (which would be incredibly petty and stupid, honestly. You don't go around and kill people you don't like just like that. Does anyone really need a lesson from the devil on morality? That would be pretty sad actually).
"Speaking of wrong conclusions, I fail to see how me trying to explain my behaviour leads to a lynch mob wanting to kill you. Your words not matching my first impression of you made me laugh. That is all there is to it."

It certainly seemed to be going towards a lynch mob. With what's her name trying to siphon the life out of me and everyone acting as if it was the most normal thing ever, and then everyone accusing me of being insane or hysterical or whatever. Not saying it was about to happen, but it wouldn't surprise me if things degenerated to that eventually.

What? Lynch mobs are great fun. Lets string him up high, like his personality!

Veles yawns loudly

Like, I mean, if it's okay with everyone else.

AND EVERYONE ACCUSE ME OF BEING THE JERK?
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 01:58:04 pm
AND EVERYONE ACCUSE ME OF BEING THE JERK?

Veles raises an eyebrow in amusement

Everyone? Morko has been the only one to imply that you were, and that was merely because that was their first impression of you. They offered you an opportunity to change that, but you seem to be thinking everyone hates you and wants you dead.

Methinks this one has an inferiority complex.

Veles adopts an anime schoolgirl expression and pose, jumping up and down in delight

You and I are going to have so much fun together!
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: IcyTea31 on August 19, 2015, 02:11:44 pm
AND EVERYONE ACCUSE ME OF BEING THE JERK?
"I cannot speak for everyone, but yes, you seem to me to be a jerk so far. You are far from the only one, though. But let us put that line of thought away and create that world we were going to, shall we? Or well, vote and decide how we are going to actually do it. Nonetheless, let us do that."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 02:23:10 pm
AND EVERYONE ACCUSE ME OF BEING THE JERK?
"I cannot speak for everyone, but yes, you seem to me to be a jerk so far. You are far from the only one, though. But let us put that line of thought away and create that world we were going to, shall we? Or well, vote and decide how we are going to actually do it. Nonetheless, let us do that."
>This Aspect concurs.  This Aspect feels that creation should occur prior to all else at this point.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FallacyofUrist on August 19, 2015, 02:32:22 pm
"And this wind agrees. Does it seem to you all that some of us are... antagonistic?"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: DreamerGhost on August 19, 2015, 02:35:54 pm
AND EVERYONE ACCUSE ME OF BEING THE JERK?
"I cannot speak for everyone, but yes, you seem to me to be a jerk so far. You are far from the only one, though. But let us put that line of thought away and create that world we were going to, shall we? Or well, vote and decide how we are going to actually do it. Nonetheless, let us do that."
>This Aspect concurs.  This Aspect feels that creation should occur prior to all else at this point.

Quite. Without a canvass on which to express ourselves, we have little else to do but brandish our paintbrushes at each other in jesterly attempts to splash each other with paint.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 02:36:08 pm
AND EVERYONE ACCUSE ME OF BEING THE JERK?
"I cannot speak for everyone, but yes, you seem to me to be a jerk so far. You are far from the only one, though. But let us put that line of thought away and create that world we were going to, shall we? Or well, vote and decide how we are going to actually do it. Nonetheless, let us do that."

Being a jerk to me won't make me any more sympathetic, that's what I'm saying. I'm fine with focusing on making stuff, but everything always degenerate in name calling and accusations of anything.

AND EVERYONE ACCUSE ME OF BEING THE JERK?

Veles raises an eyebrow in amusement

Everyone? Morko has been the only one to imply that you were, and that was merely because that was their first impression of you. They offered you an opportunity to change that, but you seem to be thinking everyone hates you and wants you dead.

Methinks this one has an inferiority complex.

Veles adopts an anime schoolgirl expression and pose, jumping up and down in delight

You and I are going to have so much fun together!

If anything I'd have a superiority complex. And what's his name isn't the only one to hate me, there's also both computer thingy people and probably a few I forgot. That's a lot of enemies for just being rude, that's what I'm trying to say.




Anyways, I propose we all forget the mess that happened earlier. I wasn't properly awake and didn't even have my cup of coffee and there was way too much noise everywhere. Anyone would be grumpy if they woke up to that.

Speaking of coffee, summon a cup of it and start drinking.

Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: IcyTea31 on August 19, 2015, 02:42:39 pm
coffee
Mörkö breathes out slightly harder than usual and disappears. In the darkness, bubbling can soon be heard, then a whistle, then pouring, then sipping.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 02:43:01 pm
If anything I'd have a superiority complex. And what's his name isn't the only one to hate me, there's also both computer thingy people and probably a few I forgot. That's a lot of enemies for just being rude, that's what I'm trying to say.

Is there no middle-ground? Grey area? If anyone hates you because you're rude, then that's their problem.

I shall take care with you in the future, however, in case you think I'm out to murder you because I critique a proposal. Speaking of which...

Anyways, I propose we all forget the mess that happened earlier.

Unlike that Morko fellow, you can only make one first impression with me. I don't think the Council is there for trivial matters like correcting your morning temper....
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 02:52:16 pm
If anything I'd have a superiority complex. And what's his name isn't the only one to hate me, there's also both computer thingy people and probably a few I forgot. That's a lot of enemies for just being rude, that's what I'm trying to say.

Is there no middle-ground? Grey area? If anyone hates you because you're rude, then that's their problem.

I shall take care with you in the future, however, in case you think I'm out to murder you because I critique a proposal. Speaking of which...

Anyways, I propose we all forget the mess that happened earlier.

Unlike that Morko fellow, you can only make one first impression with me. I don't think the Council is there for trivial matters like correcting your morning temper....

WHAT?? I try to fix things and you pretty much give me a middle finger and call me paranoid? You can't say I'm not trying now. Geese...


And besides why do people care so much about first impressions anyways? Shouldn't it make more sense to judge based on the majority of actions instead of only the first one? Doesn't make any sense...
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Lord_lemonpie on August 19, 2015, 02:54:25 pm
Spoiler (click to show/hide)
"Oh man, I really hope I did this right..."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 02:55:10 pm
WHAT?? I try to fix things and you pretty much give me a middle finger and call me paranoid? You can't say I'm not trying now. Geese...

And besides why do people care so much about first impressions anyways? Shouldn't it make more sense to judge based on the majority of actions instead of only the first one? Doesn't make any sense...


In what way does us all forgetting about it "fix" things?

Veles grumbles to himself

The majority of your actions have been ultra-beligerent so far anyway, so we'd still think you're a jerk...

((Edit for redundancy))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 03:08:07 pm
WHAT?? I try to fix things and you pretty much give me a middle finger and call me paranoid? You can't say I'm not trying now. Geese...

And besides why do people care so much about first impressions anyways? Shouldn't it make more sense to judge based on the majority of actions instead of only the first one? Doesn't make any sense...


In what way does us all forgetting about it "fix" things?

Veles grumbles to himself

The majority of your actions have been ultra-beligerent so far anyway, so we'd still think you're a jerk anyway...

BECAUSE I JUST SAID IT WASN'T REPRESENTATIVE OF ME FOR REASONS I'M NOT GONNA REPEAT AGAIN, THAT'S WHY.

And you know what? Screw it, you're a lost cause. Nothing I'll say or do will ever change your mind.
Now leave me alone, I don't have anything to say to you.


Why do you all have to be so insufferable? Can't say anything without being shouted at left and right...

And then you call me paranoid when I say you all hate me...
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 03:10:58 pm
Veles pats Zenurion gently on the head and then quickly disappears into the void
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Cryxis, Prince of Doom on August 19, 2015, 03:14:55 pm
(What have I missed since last post?)
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 03:15:35 pm
(What have I missed since last post?)

((lots of screaming, name calling and insults :P))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 03:15:59 pm
((nothing, game technically hasn't started yet. We're just shouting at each other))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 03:16:30 pm
>We are not, by the current definition of the word, being "insufferable", insofar as this Aspect knows.

((Not much.  Big argument between Tenat and Zewhatshisname (FArg).))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Rolepgeek on August 19, 2015, 03:21:27 pm
"Unit designate:("Zenurion"); concern); noted[-]unnecessary
Hatred=false_
External manipulation; undesirable[-]damaging
If:(change{action_group}); Then:(forgive{offense});_
Cooperation=feasible:[?]_"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Ama on August 19, 2015, 03:36:52 pm
"...CAN WE PLEASE RETURN TO PLANNING OUR PLANETS RATHER THAN ACTING LIKE GODS OF FOOLS"

(I return to find 10 new pages  :o)
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 03:43:08 pm
Zenurion does not react to veles

>We are not, by the current definition of the word, being "insufferable", insofar as this Aspect knows.

((Not much.  Big argument between Tenat and Zewhatshisname (FArg).))
S...


Nope. Not gonna answer that kind of crap anymore.


"Unit designate:("Zenurion"); concern); noted[-]unnecessary
Hatred=false_
External manipulation; undesirable[-]damaging
If:(change{action_group}); Then:(forgive{offense});_
Cooperation=feasible:[?]_"

Sure, why not.

"...CAN WE PLEASE RETURN TO PLANNING OUR PLANETS RATHER THAN ACTING LIKE GODS OF FOOLS"

So far absolutely no one reacted to my proposition, so I can't do anything. That and there's always a bunch of fools trying to start a conflict every time I try to say a damn word. I really can't focus on anything with all that crap going around.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 03:46:39 pm
There are enough proposals on the table, I think. We just need to vote on them.

one planet or three?

one star, two or three?

portals between multiple planets?

Everybody just seems to think they need to be the one to make the proposal, instead of voting on what's already there. I think that makes us look more like fools than Zenurion being belligerent and highly strung.

Zenurion does not react to veles

That and there's always a bunch of fools trying to start a conflict every time I try to say a damn word.

Veles stares, incredulous

I believe in my Void dreams, I experienced another universe in which pots and kettles and the colour black came into a particular metaphor...
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 03:52:44 pm
There are enough proposals on the table, I think. We just need to vote on them.

one planet or three?

one star, two or three?

portals between multiple planets?

Everybody just seems to think they need to be the one to make the proposal, instead of voting on what's already there. I think that makes us look more like fools than Zenurion being belligerent and highly strung.

Zenurion does not react to veles

That and there's always a bunch of fools trying to start a conflict every time I try to say a damn word.

Veles stares, incredulous

I believe in my Void dreams, I experienced another universe in which pots and kettles and the colour black came into a particular metaphor...

Can you see this, Itia? This is exactly what I'm talking about. Everything I say is bound to upset someone's pretty feelings, regardless of the content.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 03:59:18 pm
Can you see this, Itia? This is exactly what I'm talking about. Everything I say is bound to upset someone's pretty feelings, regardless of the content.

I hope you realise I'm merely informing our friend here to pay attention to what you say. You try to paint yourself in a positive light when your actions tell otherwise.

And here's me thinking I'm the trickster...
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 04:03:37 pm
Can you see this, Itia? This is exactly what I'm talking about. Everything I say is bound to upset someone's pretty feelings, regardless of the content.

I hope you realise I'm merely informing our friend here to pay attention to what you say. You try to paint yourself in a positive light when your actions tell otherwise.

And here's me thinking I'm the trickster...

Oh, what a surprise! It didn't take long this time!

I'm sure you're right in some weird alternate dimension or something.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 04:05:06 pm
Do you have an off button? A volume control, perhaps?
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 19, 2015, 04:06:15 pm
Isgon screams "SHUT UP! NO ONE GIVES A DAMN ABOUT YOUR PROBLEMS. Now then, onto the issue of planets."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 04:08:51 pm
Just vote, there are enough options to please everyone.

Except Zenurion, the Eternally Nonplussed
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 19, 2015, 04:09:36 pm
Isgon shouts "STOPPPPP"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Vgray on August 19, 2015, 04:09:51 pm
Talios pokes Zenurion with his crook.

Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 04:12:11 pm
>Indeed.  This Aspect feels that further discussion regarding Zenurion and/or his emotional state is inoptimal for the moment.
>This Aspect further wishes to note that by inviting that viewpoint, one would solidify their status as such.
>This Aspect would remind all present that combat will not be tolerated from any party.
>This Aspect supports three planets, one star, and portals between planets, and notes that Yena supports the same.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 04:18:05 pm
Talios pokes Zenurion with his crook.

Veles snatches the crook away, with an angry glance at Talios, winds up and cracks Zenurion upside the head, complete with cheesy martial arts sound effects, then hands the crook back ((unless this causes damage, in which case... no))

If you're going to hit them, do it properly.

((that sound effect being "KWHOOPSH"))

Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FallacyofUrist on August 19, 2015, 04:19:32 pm
Veles snatches the crook away, with an angry glance at Talios, winds up and cracks Zenurion upside the head, complete with cheesy martial arts sound effects, then hands the crook back ((unless this causes damage, in which case... no))

If you're going to hit them, do it properly.

"Can't you just get along? If you need to settle your differences, have a race or something!"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 04:24:53 pm
Do you have an off button? A volume control, perhaps?

A conversation with you is no different than arguing with a brick wall. Might as well try to get some fun out of it, don't you think?

Just vote, there are enough options to please everyone.

Except Zenurion, the Eternally Nonplussed
Talios pokes Zenurion with his crook.

Veles snatches the crook away, with an angry glance at Talios, winds up and cracks Zenurion upside the head, complete with cheesy martial arts sound effects, then hands the crook back ((unless this causes damage, in which case... no))

If you're going to hit them, do it properly.



Zenurion does not move an inch after the blow, instead showing a growing grin.
Looks like someone is angry ;)

>Indeed.  This Aspect feels that further discussion regarding Zenurion and/or his emotional state is inoptimal for the moment.
>This Aspect further wishes to note that by inviting that viewpoint, one would solidify their status as such.
>This Aspect would remind all present that combat will not be tolerated from any party.
>This Aspect supports three planets, one star, and portals between planets, and notes that Yena supports the same.


Hey! He just hit me, aren't you going to do something about it? You're the one who said no fighting after all, you wouldn't want everyone to think you have double standards, right?
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 04:26:45 pm
Zenurion does not move an inch after the blow, instead showing a growing grin.
Looks like someone is angry ;)

Veles chuckles softly and pats Zenurion on the shoulder and winks at him

If I were angry, Zenny, you'd be dead.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Andres on August 19, 2015, 04:49:53 pm
"Maybe after we create a planet and give it a biosphere, we could just wait? We'll do nothing for a Tick and let a few million years pass. By then, one or more sapient races could pop up on their own without our help."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 04:50:27 pm
Zenurion does not move an inch after the blow, instead showing a growing grin.
Looks like someone is angry ;)

Veles chuckles softly and pats Zenurion on the shoulder and winks at him

If I were angry, Zenny, you'd be dead.

Zenurion burst into laughter.
Oh sure, sure. Of course the great vely can destroy all in his path. You'd... Steal all of my time? Sorry, I really can't see any way. Anyways, good luck, You'll clearly need it in this still nonexistent world if you're deluded enough to believe you can kill the Devil ;)
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 04:53:25 pm
"Maybe after we create a planet and give it a biosphere, we could just wait? We'll do nothing for a Tick and let a few million years pass. By then, one or more sapient races could pop up on their own without our help."

I'm in. So long as you take no interest in what I'm doing during that million years, I'm in.

Zenurion burst into laughter.
Oh sure, sure. Of course the great vely can destroy all in his path. You'd... Steal all of my time? Sorry, I really can't see any way. Anyways, good luck, You'll clearly need it in this still nonexistent world if you're deluded enough to believe you can kill the Devil ;)

Veles raises an eyebrow

I think we're all on even footing here, Zenny. You're no better, and no worse, than anyone else here.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 05:05:10 pm
"Maybe after we create a planet and give it a biosphere, we could just wait? We'll do nothing for a Tick and let a few million years pass. By then, one or more sapient races could pop up on their own without our help."

Sounds boring, and we won't even get to choose how the life will look like that way, assuming live does evolve to sapience. I vote against.

"Maybe after we create a planet and give it a biosphere, we could just wait? We'll do nothing for a Tick and let a few million years pass. By then, one or more sapient races could pop up on their own without our help."

I'm in. So long as you take no interest in what I'm doing during that million years, I'm in.

Zenurion burst into laughter.
Oh sure, sure. Of course the great vely can destroy all in his path. You'd... Steal all of my time? Sorry, I really can't see any way. Anyways, good luck, You'll clearly need it in this still nonexistent world if you're deluded enough to believe you can kill the Devil ;)

Veles raises an eyebrow

I think we're all on even footing here, Zenny. You're no better, and no worse, than anyone else here.

So much for your death threat then.

And the other thing you just said definitively doesn't sounds suspicious, especially after making a "threat" like the one you just did. Regardless, it won't work if it's anything against me.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 05:08:00 pm
Veles gives a long sigh

Alright, Ms. Contrary.

Challenge accepted.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 05:20:12 pm
Zenurion chuckles
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 05:21:29 pm
Veles smiles sweetly

I hope you retain your sense of humour when I'm done, Zenny, you'll be needing it.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FallacyofUrist on August 19, 2015, 05:23:54 pm
"Oh come on, we're gods, don't we have better standards than this?"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 05:25:26 pm
"Oh come on, we're gods, don't we have better standards than this?"

He challenged me over my sphere, dammit! He'll soon learn how much I can steal from him...
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 05:29:52 pm
More laughter from Zenurion
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Rolepgeek on August 19, 2015, 05:30:43 pm
"Suggest); cease antagonism; subject:(all)_"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: hector13 on August 19, 2015, 05:32:44 pm
Veles sigh again

Fine.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: ShadowDragon on August 19, 2015, 05:35:29 pm
"Maybe after we create a planet and give it a biosphere, we could just wait? We'll do nothing for a Tick and let a few million years pass. By then, one or more sapient races could pop up on their own without our help."
"That sounds like a good way to have several gods create sapient species and have a lot more Essence then the others. This is foolishness if sincere."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Ama on August 19, 2015, 05:44:55 pm
"Maybe after we create a planet and give it a biosphere, we could just wait? We'll do nothing for a Tick and let a few million years pass. By then, one or more sapient races could pop up on their own without our help."
"That sounds like a good way to have several gods create sapient species and have a lot more Essence then the others. This is foolishness if sincere."
"PLUS IT SOUNDS BOOOORING"

"WHY WASTE TIME WAITING ON LIFE WHEN WE COULD BE BUILDING"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FallacyofUrist on August 19, 2015, 05:57:15 pm
"We are, after all, gods."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Happy Demon on August 19, 2015, 06:31:10 pm
[Si]
The Void

Si, seeing the gods argue, decides to do a little project.
Si starts making a source of light and warmth (star), using 10 Essence to achieve this.


Edit: ((Action cancelled.))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 06:33:54 pm
"Maybe after we create a planet and give it a biosphere, we could just wait? We'll do nothing for a Tick and let a few million years pass. By then, one or more sapient races could pop up on their own without our help."
"That sounds like a good way to have several gods create sapient species and have a lot more Essence then the others. This is foolishness if sincere."
"PLUS IT SOUNDS BOOOORING"

"WHY WASTE TIME WAITING ON LIFE WHEN WE COULD BE BUILDING"

I agree with this, no one wants to wait for a billion years. Also we don't even know if it will work as intended, there's no guarantee that sapient life will develop on it's own. Sapience is a pretty narrow category, and evolution is too random to produce it reliably.
If that end up winning I'll still make my own race(s) in the meantime, just like Quelor is predicting.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Kilojoule Proton on August 19, 2015, 07:04:45 pm
((Si: No actions yet, and suns of any kind cost a base price of 40E))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Happy Demon on August 19, 2015, 07:06:48 pm
((Si: No actions yet, and suns of any kind cost a base price of 40E))
((Cancelling the action then.))

Edit: ((Done.))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Stirk on August 19, 2015, 08:04:32 pm
((Aww. Falg is trying to steal my job of antagonizing everyone  >:())

"Hows about we all calm down and have a cup of Rotgut on the house?"

The Don summons a platter of white wine from the void, taking one for himself. He begins sipping from it, taking another when it finishes.

"Look here macs, we all gotta work together, at least on this. Even the worst enemies see eye to eye when salad is on the table. We need to make a planet, right? You ain't got nothing to fight over without one. Even if you just wanna explode it, you gotta make it first."

He swirls it around in its cup, changing it to brandy for his next sip.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: tntey on August 19, 2015, 08:12:05 pm
Isgon summons a glass of whiskey. Yes, I agree with you.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Rolepgeek on August 19, 2015, 08:16:09 pm
((Aww. Falg is trying to steal my job of antagonizing everyone  >:())

"Hows about we all calm down and have a cup of Rotgut on the house?"

The Don summons a platter of white wine from the void, taking one for himself. He begins sipping from it, taking another when it finishes.

"Look here macs, we all gotta work together, at least on this. Even the worst enemies see eye to eye when salad is on the table. We need to make a planet, right? You ain't got nothing to fight over without one. Even if you just wanna explode it, you gotta make it first."

He swirls it around in its cup, changing it to brandy for his next sip.

"Statement); reasonable_
Reasoning); valid_
Suggestion=desired_
Agreement_"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Stirk on August 19, 2015, 08:22:50 pm
((Aww. Falg is trying to steal my job of antagonizing everyone  >:())

"Hows about we all calm down and have a cup of Rotgut on the house?"

The Don summons a platter of white wine from the void, taking one for himself. He begins sipping from it, taking another when it finishes.

"Look here macs, we all gotta work together, at least on this. Even the worst enemies see eye to eye when salad is on the table. We need to make a planet, right? You ain't got nothing to fight over without one. Even if you just wanna explode it, you gotta make it first."

He swirls it around in its cup, changing it to brandy for his next sip.

"Statement); reasonable_
Reasoning); valid_
Suggestion=desired_
Agreement_"

*Don Giovanni silently dumps glass of beer on the machine.*
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Rolepgeek on August 19, 2015, 08:28:27 pm
The beer runs down the face plate of the machine, whose head tilts questioningly. A bit of it washes into the internal mechanisms, and sparks and smoke fly out from the gaps in the plating, and it jutters dangerously for a few seconds before righting itself.

"Qu_
Qu_
Qu_
Query); reason); action.pour[?]_"
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: FArgHalfnr on August 19, 2015, 08:30:44 pm
Great, so we all agree that we need to agree, so now we need to agree on what we need to agree on so that we can all agree to agree.


...That sounds incredibly stupid when put that way.


The beer runs down the face plate of the machine, whose head tilts questioningly. A bit of it washes into the internal mechanisms, and sparks and smoke fly out from the gaps in the plating, and it jutters dangerously for a few seconds before righting itself.

"Qu_
Qu_
Qu_
Query); reason); action.pour[?]_"

...Did he really just break you?
Take the glass before he blow up or something.
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Andres on August 19, 2015, 08:32:07 pm
The beer runs down the face plate of the machine, whose head tilts questioningly. A bit of it washes into the internal mechanisms, and sparks and smoke fly out from the gaps in the plating, and it jutters dangerously for a few seconds before righting itself.

"Qu_
Qu_
Qu_
Query); reason); action.pour[?]_"
"Hey Zhin, perhaps you should alter your form a bit? Maybe a water-tight form without an open console that everyone can access? You could go for an android body."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Stirk on August 19, 2015, 08:33:46 pm
The beer runs down the face plate of the machine, whose head tilts questioningly. A bit of it washes into the internal mechanisms, and sparks and smoke fly out from the gaps in the plating, and it jutters dangerously for a few seconds before righting itself.

"Qu_
Qu_
Qu_
Query); reason); action.pour[?]_"

"You said you wanted a drink, so I gave ya one. Ain't that your mouth?"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Kilojoule Proton on August 19, 2015, 08:40:02 pm
Tick 1: Creation's Dawn (Expected Tick duration: 48-72h)

Through the scuffling and confused fighting, the gods have settled on several plans for creation:
CNCL000.00: Build a giant planet [IMMINENT PASS] <20*1.5*.15*.75 = 3.4E total>
CNCL000.03:Create a massive star to produce light [IMMINENT PASS] <40*.15*.75 = 4.5E total>
CNCL000.07: Create three planets [IMMINENT PASS, WHAT SIZES]
CNCL000.11: Create two planets [IMMINENT PASS, WHAT SIZES?]
CNCL000.12: Create a land planet [IMMINENT PASS, WHAT SIZE?]
CNCL000.15: Create asteroids [IMMINENT PASS] (assumed total surface area equivalent to Size-2/Moon) <20*.4*.15*.75 = 0.9E total>
CNCL000.16: Create magically active constellations [IMMINENT PASS, START NAMING THEM!] <1*.75*.2 = 0.15E each constellation>
CNCL000.26: Create a single normal-sized sun [IMMINENT PASS] <40*.35*.75 = 10.5E total>
CNCL000.27: Create a Size0 habitable planet with a full biosphere in orbit around whichever sun(s) get(s) created [IMMINENT PASS] <20*1*.35*.75 = 5.3E total>
CNCL000.28: Create a Size-2 habitable moon with a full biosphere in orbit around whichever planet gets created [IMMINENT PASS] <20*.4*.35*.75 = 2E total>

Spoiler: Gods (click to show/hide)

Spoiler: Proposals (31) (click to show/hide)

Will require payment: CNCL000.00, 03, 15, 26, 27, 28
Estimated total expenses: 26.6E divided into an average of 8 players, approximate average cost per builder: 3.3E (This ignores the overlapping ior mutually exclusive proposals which will decrease this number)
Likely adding to funding for any and all: Itia and Lugen

New players are still welcome. Sphere ideas this Tick are Trade and Truth (*snicker*).

(The update script is broken at the moment)
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 19, 2015, 08:44:12 pm
((What are sphere ideas?))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 19, 2015, 08:44:19 pm
((Shouldn't that title be Creations Don   :P

So are we about to build one planet, three, or four? I think it is four, but just want to confirm it...And make the pun. ))
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: TheBiggerFish on August 19, 2015, 08:44:27 pm
 :o
>This Aspect advises that a form without external access would provide prevention against several forms of incident that have occurred.
>This Aspect advises to the others that they do not undertake actions that would be harmful to a system that runs on electrical power.
>This Aspect notes that the volume of multiple planetoids should be perhaps 2/3rds of the singular planet as specified in 000.00.
>This Aspect shall name a constellation The Crystal Arch, focus craft.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 19, 2015, 08:54:16 pm
CNCL000.03: Support
CNCL000.11: Support, one large (size +1) temperate, one small (size ~-1.5) scorching
CNCL000.15: Support
CNCL000.26: Support
CNCL000.28: Support

Oppose everything else with [IMMINENT PASS] status.
Add Red rock underworld described in OOC under every planet during their creation:

"a deep, massive cavern layer (spanning the entire globe) made out of blood red stone and with a large amount of lava rivers, lakes and oceans spread around, just above the mantle. It wouldn't be connected to any cave system leading to the surface (or remotely close to) except for a few rare exceptions."
Contribute to every proposal that pass this tick.

Stuff happening! Finally!

ADDIT: STUFF
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 19, 2015, 08:56:41 pm
Alright, who wants to help me make a star? It will cost 4.5E, and I guarantee the more people who help me make it, the less it will cost to make.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 19, 2015, 09:01:54 pm
Alright, who wants to help me make a star? It will cost 4.5E, and I guarantee the more people who help me make it, the less it will cost to make.

Already contributing. I swear I'll declare a worldwide(s) holiday dedicated to blasphemy against every god too lazy to help on this.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 19, 2015, 09:02:46 pm
Alright, who wants to help me make a star? It will cost 4.5E, and I guarantee the more people who help me make it, the less it will cost to make.

Already contributing. I swear I'll declare a worldwide(s) holiday dedicated to blasphemy against every god too lazy to help on this.
Well, some people need to help create a planet too.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FallacyofUrist on August 19, 2015, 09:03:25 pm
CNCL000.07: One giant planet, one moon-sized planet and one average sized. The giant planet ought to be rocky, the moon-sized a water dominated one, and the average sized one a gas planet. Jens puts 4 Essence into this proposal variant if it succeeds.

"Star! Yes, star!" Jens puts 1 Essence into the massive star.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 19, 2015, 09:03:55 pm
((1/4.5 essences into star))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 19, 2015, 09:04:15 pm
Alright, who wants to help me make a star? It will cost 4.5E, and I guarantee the more people who help me make it, the less it will cost to make.

Already contributing. I swear I'll declare a worldwide(s) holiday dedicated to blasphemy against every god too lazy to help on this.
Well, some people need to help create a planet too.

If everyone works on everything it's gonna be ridiculously easy to do. So remember everyone, anyone that doesn't contribute is actively undermining your resources!
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 19, 2015, 09:04:54 pm
((And I totally forgot to make an Afterlife.  :-\))

The Don fixes his suit. "Now is time for the Grand Opening of the Corpse Club, maybe the Killed Club if ya need another name for it. Invitation only, I am afraid. None of you Worship me, so none of you get past the door."

The Don reaches deep into his suit, pulling out a wad of cash. He throws the cash into the void, causing it to spread like a hurricane, leaving behind a tail of the Afterlife.

Corpse Club
A never-ending Speakeasy with a lil' something for everyone. The opening is a single door, with a sign in bold neon lights reading THE CORPSE CLUB high above it. Near the door is a single notice behind a velvet rope, "INVITATION ONLY", with plenty of space for a bouncer in the future. Past the doors is the Lobby, a room with a single desk and thousands of doors. Each leads to something different, Bars, Taverns, single-bedrooms, shooting ranges, Theaters...Whatever is necessary for this to be "The Gangster's Paradise"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 19, 2015, 09:06:56 pm
Umm, okay.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: hector13 on August 19, 2015, 09:08:52 pm
Veles votes thusly:
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 19, 2015, 09:09:53 pm
Umm, okay.

"The Essence will be automatically subtracted once the Proposals Pass, Pal. No need ta offer them up now. You support it, you pay for it. Its just how it goes. If you don't, you don't get the discounts that make it so cheap in the first place."
Title: Re: Ye Gods 2 IC Tick 0: Birth [20/137] [Talk-only day]
Post by: Rolepgeek on August 19, 2015, 09:10:14 pm
...Did he really just break you?
Take the glass before he blow up or something.
"Subject designate:("Zenurion"); concern); noted[-]unnecessary[-]appreciated_
Designate Zhìn Réng Jiāng; status:(undamaged)_"

"Hey Zhin, perhaps you should alter your form a bit? Maybe a water-tight form without an open console that everyone can access? You could go for an android body."
"Subject designate:("Eid"); suggestion); noted_
Form:(current)=assigned[-]adaptable[-]resilient_
Change=unnecessary_
Designate Zhìn Réng Jiāng; control parameters:(acceptable)_"

"You said you wanted a drink, so I gave ya one. Ain't that your mouth?"
"Subject designate:("Don Giovanni"); response); valid_
Reasoning); acceptable_
Fault{=]Subject designate:(self)_
Clarification:(insufficient)_
Apologies_"

"Input.[location:(perceived)]=false_
Input.[location:(true)]=_"


The machine raises one arm and points to an inlet valve near the top of the opposite shoulder. Meanwhile, a panel opens up in the chest and a cup containing what appears to be liquid hypercoolant slides out on a small tray. It picks up the coolant and begins to pour it into the valve in small amounts.

"Query); performance:(action_group)=<acceptable paramers>[?]_"

:o
>This Aspect advises that a form without external access would provide prevention against several forms of incident that have occurred.
>This Aspect advises to the others that they do not undertake actions that would be harmful to a system that runs on electrical power.
>This Aspect notes that the volume of multiple planetoids should be perhaps 2/3rds of the singular planet as specified in 000.00.
>This Aspect shall name a constellation The Crystal Arch, focus craft.

"Subject designate:("Tenat"); concern; noted[-]supported:(others)_
Suggestion;() noted; deliberating_
..._
Suggestion;() utilized_
Create:(constellation:(focus:(learning[-]technology)); designate "Three Gears"_
Create:(constellation:(focus:(transformation[-]change)); designate "Twin Towers"_
Create:(constellation:(focus:(expansion[-]assimilation)); designate "Broken Gauntlet"_"


The machine begins to shift as it speaks of creation, drawing inwards and upwards in general shape and stance, as the plates covering it seem to bend and flex, growing outwards until it is made of smooth, overlapping strips and plates near the joints, and utterly seamless, save for a small inlet valve, now migrated to the throat. The figure appears somehow more...regal, now. Intimidating, if it were not among gods.

"Form:(current); improved[?]_
Proposal.CNCL000.26=false:(if:(additional support); then:(true))_
Proposal.CNCL000.27=false:(if:(additional support); then:(true))_"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: hector13 on August 19, 2015, 09:14:20 pm
I'd also like one of the constellations to be named "The Pickpocket", associated with Theft.

((do I also get an effect with it?))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 19, 2015, 09:14:51 pm
Anyone want to pour essence into a sun?
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: ShadowDragon on August 19, 2015, 09:17:18 pm
"Assuming we'll create at least three planets this tick, I suggest a gas giant in addition to what Zenurion proposed."
If at least 3 planets get made this tick, propose that one of them be a size +1 gas giant.
Support Zenurion's proposed planets.
Contribute to the creation of planets, the creation of one sun, and the creation of asteroids.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 19, 2015, 09:17:41 pm
Anyone want to pour essence into a sun?


"...Did ya not here what I just said? Clean your ears out."

Quote
"Subject designate:("Don Giovanni"); response); valid_
Reasoning); acceptable_
Fault{=]Subject designate:(self)_
Clarification:(insufficient)_
Apologies_"

"Input.[location:(perceived)]=false_
Input.[location:(true)]=_"

"Oh. Can't hold your liqueur can you? Hows this then?" The Don now prepares to dump a mug of lite beer on the robot.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 19, 2015, 09:19:36 pm
You didn't say anything about a moon, only abouta speakeasy
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 19, 2015, 09:20:37 pm
Umm, okay.

"The Essence will be automatically subtracted once the Proposals Pass, Pal. No need ta offer them up now. You support it, you pay for it. Its just how it goes. If you don't, you don't get the discounts that make it so cheap in the first place."

"We have records for a reason, paly."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Rolepgeek on August 19, 2015, 09:22:17 pm
Lightning seems to run across the plates, the beer draining into the intake valve, rather than flowing down as it might have ought. It dies down as the last drop seeps in.

"Response:(self); improved_"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 19, 2015, 09:23:44 pm
You want a real mans drink? Isgon pours a shot of whisky into the robots intake valve
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Vgray on August 19, 2015, 09:35:08 pm
"Are you sure you want to do that?"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 19, 2015, 09:37:04 pm
It's a real mans drink.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 19, 2015, 09:39:38 pm
It's a real mans drink.

"Real men drink what they want. Some of the toughest guys I know drink nothing but jelly rolls. You gotta be tough to drink food."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 19, 2015, 09:41:07 pm
I eat nails. It's very easy to mash and liquefy jelly rolls.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 19, 2015, 09:41:49 pm
SUMMON AND DOWN A BOTTLE OF 100% PURE ALCOHOL

REAL MEN DRINK PURE ALCOHOL

Edit:
offer a glass to Zhin
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Vgray on August 19, 2015, 09:44:47 pm
((And I totally forgot to make an Afterlife.  :-\))

The Don fixes his suit. "Now is time for the Grand Opening of the Corpse Club, maybe the Killed Club if ya need another name for it. Invitation only, I am afraid. None of you Worship me, so none of you get past the door."

The Don reaches deep into his suit, pulling out a wad of cash. He throws the cash into the void, causing it to spread like a hurricane, leaving behind a tail of the Afterlife.

Corpse Club
A never-ending Speakeasy with a lil' something for everyone. The opening is a single door, with a sign in bold neon lights reading THE CORPSE CLUB high above it. Near the door is a single notice behind a velvet rope, "INVITATION ONLY", with plenty of space for a bouncer in the future. Past the doors is the Lobby, a room with a single desk and thousands of doors. Each leads to something different, Bars, Taverns, single-bedrooms, shooting ranges, Theaters...Whatever is necessary for this to be "The Gangster's Paradise"
Talios glares at the Don.
"That is not an approved afterlife."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FallacyofUrist on August 19, 2015, 09:45:03 pm
"Are any of you going to contribute to the star? Hello? Common sense and purpose?"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 19, 2015, 09:49:35 pm
"Are any of you going to contribute to the star? Hello? Common sense and purpose?"

The Don already explained that enough times that I won't repeat it. Go back and read his answer.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: TheBiggerFish on August 19, 2015, 09:49:52 pm
>This Aspect finds the consumption of an inebriating substance directly counterproductive.
>This Aspect notes that there is no approval process for afterlives.
>This Aspect shall fashion a Race to inhabit the new world or worlds, preferably, should multiple worlds be chosen and generated, one with caves and without abrasives.
>This Aspect shall also shape a Temple out of the rock in said world.  Grand, arching, crystalline, but also practical, efficient, functional.  ((Allot half the E I have after the world.  The remainder is to be used for other projects, like the Crystal Gardens.  Any E remaining is pumped into this.  3 I may be converted out, but not max I.))
>This Aspect shall utilize regular magic to ease the costs of this craft.
>This Aspect shall craft a period of rapid growth for said Race, to prevent immediate domination by others.
>This Aspect shall, as everyone else seems to be doing so, craft an Afterlife of crystal gardens ((both crystal gardens and regular gardens and gardens of crystal.  Basically a fusion of Yena and Tenat)).  It is open to any who wish to come, even mortals (though all must adhere to a strict pacifism rule) and any who wish to sample another afterlife may do so.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: ~Neri on August 19, 2015, 09:51:21 pm
Meow creates a Carnival Seed with 4 Essence.

The Carnival Seed is functionally an afterlife for either stray souls or worshipers of Meow. At first, it's literally just a small trailer with a few boardgames and general circusy related nicknacks. However, the more souls that go to it, the larger it gets. Eventually becoming a fully fledged Endless Carnival. Generally people in it will be able to enjoy themselves. All sorts of games and rides. If they get bored, they can simply walk to a different part of the Carnival and find something completely new. Friends can generally locate one another with ease. Enemies will generally not encounter one another until both parties are ready to let the past go.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Vgray on August 19, 2015, 09:55:23 pm
>This Aspect finds the consumption of an inebriating substance directly counterproductive.
>This Aspect notes that there is no approval process for afterlives.
>This Aspect shall fashion a Race to inhabit the new world or worlds, preferably, should multiple worlds be chosen and generated, one with caves and without abrasives.
>This Aspect shall also shape a Temple out of the rock in said world.  Grand, arching, crystalline, but also practical, efficient, functional.
>This Aspect shall craft a period of rapid growth for said Race, to prevent immediate domination by others.

"I beg to differ, death is my domain."
Talios turns his glare on Meow.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Andres on August 19, 2015, 09:56:59 pm
I create libromancy - book magic. It's both for using books in magic as well as using magic on books. Scrolls, engravings, and other medium of literary or illustrative works can be used in libromancy.

I create an angel. It has the appearance of a human with wings. I give it affinity to libromancy. It shall grow more powerful as time goes by. Its duty is to write in his book all the history of the universe. Its name is Neoclastis.

I create an afterlife. All souls who enter with permission experience eternal paradise..
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Vgray on August 19, 2015, 09:58:24 pm
Talios turns again to glare at Eid.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 19, 2015, 09:58:44 pm
Use 7.9 essence to create my Jeskia race. They will live in sparsly populated towns around monasteries filled with expert martial artists and illusionists. I'll create them right after a planet is created.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: TheBiggerFish on August 19, 2015, 09:59:37 pm
>This Aspect finds the consumption of an inebriating substance directly counterproductive.
>This Aspect notes that there is no approval process for afterlives.
>This Aspect shall fashion a Race to inhabit the new world or worlds, preferably, should multiple worlds be chosen and generated, one with caves and without abrasives.
>This Aspect shall also shape a Temple out of the rock in said world.  Grand, arching, crystalline, but also practical, efficient, functional.
>This Aspect shall craft a period of rapid growth for said Race, to prevent immediate domination by others.

"I beg to differ, death is my domain."
Talios turns his glare on Meow.
>This Aspect notes that your domain is the cessation of life, not any events afterwards.
>This Aspect contributes to the Recording Angel with a small-but-ever-growing library to hold the books, attached to the Crystal Gardens.  It shall be made of crystal and vines.  It shall endeavor to provide the book needed at the time needed.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Vgray on August 19, 2015, 10:01:15 pm
"Semantics. I know my purpose. I was born knowing it."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: TheBiggerFish on August 19, 2015, 10:03:07 pm
"Semantics. I know my purpose. I was born knowing it."
>This Aspect queries why you have not, then, acted on said purpose.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 19, 2015, 10:03:57 pm
"That is not an approved afterlife."

"You ain't allowed in. Jealous?"

"I beg to differ, death is my domain."
Talios turns his glare on Meow.

"You'll bet it is if you mess with my Club. Whats the problem? Don't like souls having fun in Paradise? Don't like infinite things? If yar mister has-it-all, where is your perfect example afterlife?"

Use 7.9 essence to create my Jeskia race. They will live in sparsly populated towns around monasteries filled with expert martial artists and illusionists.

"...Ain't no planet, paly. You are gonna need an afterlife for all those fresh souls, cuz you just dumped them into the Void."

"Semantics. I know my purpose. I was born knowing it."

"Born knowing-nothing, more like it."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FallacyofUrist on August 19, 2015, 10:07:01 pm
"At this rate nothing will ever get done! That's it, I'm the catalyst!"

Jens creates a Star Seed using two essence. Each point of Essence placed by a god into the Star Seed is one vote. The form the Star Seed shall take as a fully grown star(using the Essence inputted) is that form that has the most votes.

"And since a star is nothing without planets around it, I'm going to need some seeds for that also!"

Jens creates 3 Planet Seeds using one Essence each. Each point of Essence placed by a god into a Planet Seed is one vote, the form that the Planet Seed shall take as a planet(using the Essence given, naturally) is that that has the most votes.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Vgray on August 19, 2015, 10:09:14 pm
"I was getting to that. Souls don't even exist yet."

Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 19, 2015, 10:12:09 pm
"At this rate nothing will ever get done! That's it, I'm the catalyst!"

Jens creates a Star Seed using two essence. Each point of Essence placed by a god into the Star Seed is one vote. The form the Star Seed shall take as a fully grown star(using the Essence inputted) is that form that has the most votes.

"And since a star is nothing without planets around it, I'm going to need some seeds for that also!"

Jens creates 3 Planet Seeds using one Essence each. Each point of Essence placed by a god into a Planet Seed is one vote, the form that the Planet Seed shall take as a planet(using the Essence given, naturally) is that that has the most votes.

((For the Newcomers, this Ain't litany. We have a council that does stuff if you vote on it. The Votes KJP has been keeping are not for show, they are things that will happen next turn if we don't vote on it. We do not need to make star seeds or planet seeds, the fact that we Voted to make a planet will create a planet next turn using the essence of all who supported it.

I hope the OOC dialogue is easier to understand...))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 19, 2015, 10:13:01 pm
"I was getting to that. Souls don't even exist yet."

"Its free, Mr.Reaper. What are you puttin' it off for?"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Rolepgeek on August 19, 2015, 10:15:28 pm
Little occurs in response to the whiskey. It seems the machine was capable of utilizing most substances in a productive manner. Alcohol could be burned, after all...

>This Aspect finds the consumption of an inebriating substance directly counterproductive.
>This Aspect notes that there is no approval process for afterlives.
>This Aspect shall fashion a Race to inhabit the new world or worlds, preferably, should multiple worlds be chosen and generated, one with caves and without abrasives.
>This Aspect shall also shape a Temple out of the rock in said world.  Grand, arching, crystalline, but also practical, efficient, functional.
>This Aspect shall craft a period of rapid growth for said Race, to prevent immediate domination by others.

"I beg to differ, death is my domain."
Talios turns his glare on Meow.
"Query); process:(afterlife:(approval))[?]_
Conflict:(current)=undesirable_


Designate Zhìn Réng Jiāng; plan:(change:(self);]}city);_
Races:(other)=welcome:(conditional:(work[-]respect[-]behave)_"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: TheBiggerFish on August 19, 2015, 10:17:25 pm
>This Aspect shall locate their creation near that of Zhìn Réng Jiāng, in that eventuality.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Kilojoule Proton on August 19, 2015, 10:17:48 pm
((There is no need to pay manually for supported projects. Supporting a project indicates willingness to pay for it. Were payment voluntary, the discount wouldn't be possible))

Zenurion will modify planets to contain large, deep, and mostly unreachable worldwide caverns made of blood-red stone and lava rivers, lakes, and oceans everywhere. Additionally, Zenurion has quaffed some 100% alcohol! Oh no!

With a flourish of cash, the Don has created an afterlife, the Corpse Club. Boasting endless bars, taverns, accomodations, and entertainment, it is indeed a Gangster's Paradise.

Yena/Tenat has created the Crystal Gardens (?), a plane of crystal gardens and regular gardens, to serve as an afterlife to those faithful of Growth and pacifist visitors.

Meow has created the Carnival Seed, essentially a seed of the Endless Carnival, a plane of mirth and merriment for stray souls and worshipers where they may find endless entertainment and novelty.

Talios is becoming increasingly agitated by the proliferation of afterlives.

Several constellations have been named as follows:


((Constellations may provide some bonuses to their focuses/domains/spheres when they are said to be prominent))

((Basic afterlives are free))

Spoiler: Proposalog (click to show/hide)

--more to come, out for dinner--[/list]
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 19, 2015, 10:20:51 pm
I side with the death god. That kind of intrusion is very rude, you could've at least ask.

Speaking of which, do I have your benediction to create my own afterlife, Talios?


"At this rate nothing will ever get done! That's it, I'm the catalyst!"

Jens creates a Star Seed using two essence. Each point of Essence placed by a god into the Star Seed is one vote. The form the Star Seed shall take as a fully grown star(using the Essence inputted) is that form that has the most votes.

"And since a star is nothing without planets around it, I'm going to need some seeds for that also!"

Jens creates 3 Planet Seeds using one Essence each. Each point of Essence placed by a god into a Planet Seed is one vote, the form that the Planet Seed shall take as a planet(using the Essence given, naturally) is that that has the most votes.

DID YOU EVEN ******* LISTEN TO WHAT I ******* JUST SAID YOU ***** DEAF LITTLE THING?? THAT **** ***** IS ****** IT'LL GET ******* DONE BY ITSELF WHEN WE'RE ******* FINISHED **** VOTING!! YOUR ***** **** IS COMPLETELY USELESS AND NO ***** ONE IS **** GONNA HELP YOU ****** IT YOU'RE A ****** DEAF *******.
As soon as the shouting is over, Zenurion instantly returns to a calm expression and focus his attention away from his previous target.



...With that done, what were we talking about again? Oh right, afterlives.
Edit: Name/Create three constellations:
The Frowner: Villainy & Violence
The Tinkerer: Science & Madness
The Cataclysm: Magic & Destruction
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FallacyofUrist on August 19, 2015, 10:25:36 pm
"Actually no, I wasn't listening. Say again?"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: ~Neri on August 19, 2015, 10:26:21 pm
"The God of Death may make their own afterlife if it bothers them so. I intend to look out for my future worshipers and those ignored by their deities Post Mortem."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: micelus on August 19, 2015, 10:27:16 pm
"Afterlives? Pah. My friends, I don't think I'll partake in this particular endeavour. Instead, I have another idea."

Create Sheol, much less an afterlife than a system of dimensional corridors that connect all Afterlives. While present, actually accessing these corridors are near-impossible and would require the direct permission of the gods themselves...unless you're a worshiper of Sadiq of course. All Djinn, regardless of faith, end up in Sheol, where their knowledge and memories are quickly stripped from their souls and given to Sadiq. The soul is then returned to the mortal plane, to be reincarnated in a Smokeless Cairn. Mortal adherents have a much better deal though, one that is only revealed upon death. Stray souls may appear in Sheol every now and then, although such occurrences are rare and the realm itself soon directs them to their proper eternity.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 19, 2015, 10:27:36 pm
Create an eye constallion called the Nogis

Create a basic afterlife. The afterlife is in  a huge library with millions of books and huges amounts of knowledge. This afterlife is made for scholars and learners. There is also a large martial arts room for my monks.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Vgray on August 19, 2015, 10:30:35 pm
Little occurs in response to the whiskey. It seems the machine was capable of utilizing most substances in a productive manner. Alcohol could be burned, after all...

>This Aspect finds the consumption of an inebriating substance directly counterproductive.
>This Aspect notes that there is no approval process for afterlives.
>This Aspect shall fashion a Race to inhabit the new world or worlds, preferably, should multiple worlds be chosen and generated, one with caves and without abrasives.
>This Aspect shall also shape a Temple out of the rock in said world.  Grand, arching, crystalline, but also practical, efficient, functional.
>This Aspect shall craft a period of rapid growth for said Race, to prevent immediate domination by others.

"I beg to differ, death is my domain."
Talios turns his glare on Meow.
"Query); process:(afterlife:(approval))[?]_
Conflict:(current)=undesirable_


Designate Zhìn Réng Jiāng; plan:(change:(self);]}city);_
Races:(other)=welcome:(conditional:(work[-]respect[-]behave)_"
"Tell me what you have in mind."

You too Devil."

Talios creates an unnamed basic afterlife that takes the form of an endless(ly expandable) city and country side. Souls can claim and shape a small area to their hearts desire. The afterlife gently tugs nearby lost souls.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 19, 2015, 10:32:36 pm
"Actually no, I wasn't listening. Say again?"

This:
It seems my dear friend that you have misunderstood the functioning of this council, allow me to correct. Votes towards a specific proposal are considered as a promise to support the achievement of said proposal, and therefore a passed proposal is instantly applied without needing additional assistance. It seemed that you believed that this council was merely expressing suggestions and propositions, which would then be realized manually by those interested. A perfectly understandable mistake, my friend, nothing to be ashamed off.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 19, 2015, 10:33:56 pm
"Afterlives? Pah. My friends, I don't think I'll partake in this particular endeavour. Instead, I have another idea."

Create Sheol, much less an afterlife than a system of dimensional corridors that connect all Afterlives. While present, actually accessing these corridors are near-impossible and would require the direct permission of the gods themselves...unless you're a worshiper of Sadiq of course. All Djinn, regardless of faith, end up in Sheol, where their knowledge and memories are quickly stripped from their souls and given to Sadiq. The soul is then returned to the mortal plane, to be reincarnated in a Smokeless Cairn. Mortal adherents have a much better deal though, one that is only revealed upon death. Stray souls may appear in Sheol every now and then, although such occurrences are rare and the realm itself soon directs them to their proper eternity.

The Entrance to the Corpse Club is immediately blocked off with a back door, twice as thick as the front with a variety of locks on it. A new sign "NO ADMITTANCE WITHOUT INVITATION. NO LEAVEN NEITHER", and attempts are made to sever it from Sheol.

"Hey, mac, don't go messin' with other peoples property, dig? A bunch of us are 'bout to get real ornery if you keep that up."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 19, 2015, 10:35:59 pm
Little occurs in response to the whiskey. It seems the machine was capable of utilizing most substances in a productive manner. Alcohol could be burned, after all...

>This Aspect finds the consumption of an inebriating substance directly counterproductive.
>This Aspect notes that there is no approval process for afterlives.
>This Aspect shall fashion a Race to inhabit the new world or worlds, preferably, should multiple worlds be chosen and generated, one with caves and without abrasives.
>This Aspect shall also shape a Temple out of the rock in said world.  Grand, arching, crystalline, but also practical, efficient, functional.
>This Aspect shall craft a period of rapid growth for said Race, to prevent immediate domination by others.

"I beg to differ, death is my domain."
Talios turns his glare on Meow.
"Query); process:(afterlife:(approval))[?]_
Conflict:(current)=undesirable_


Designate Zhìn Réng Jiāng; plan:(change:(self);]}city);_
Races:(other)=welcome:(conditional:(work[-]respect[-]behave)_"
"Tell me what you have in mind."

You too Devil."

Talios creates an unnamed basic afterlife that takes the form of an endless(ly expandable) city and country side. Souls can claim and shape a small area to their hearts desire. The afterlife gently tugs nearby lost souls.

Hell off course, what else? There ought to be some place to contain evil souls.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Andres on August 19, 2015, 10:38:50 pm
((What are sphere ideas?))
(It's to give people reading this thread but not playing ideas of what gods they want to be should they decide to join.)


Suggestion;() utilized_
Create:(constellation:(focus:(learning[-]technology)); designate "Three Gears"_
Create:(constellation:(focus:(transformation[-]change)); designate "Twin Towers"_
Create:(constellation:(focus:(expansion[-]assimilation)); designate "Broken Gauntlet"_"

"I like the first one because it's pretty explicitly beneficial, the middle one is ok but not really much, and the last one just sounds kinda scary."

Talios turns again to glare at Eid.
(Sorry, I didn't read the dialogue when I posted.)
"Hey, if I were a mortal, I'd want to go to my god's afterlife. Stranger danger and all that. Sorry."

"Semantics. I know my purpose. I was born knowing it."
>This Aspect queries why you have not, then, acted on said purpose.
"Hey, if he wants to do something he should be allowed to do it. You can't tell him what he should or shouldn't do just because of his spheres."

"Afterlives? Pah. My friends, I don't think I'll partake in this particular endeavour. Instead, I have another idea."

Create Sheol, much less an afterlife than a system of dimensional corridors that connect all Afterlives. While present, actually accessing these corridors are near-impossible and would require the direct permission of the gods themselves...unless you're a worshiper of Sadiq of course. All Djinn, regardless of faith, end up in Sheol, where their knowledge and memories are quickly stripped from their souls and given to Sadiq. The soul is then returned to the mortal plane, to be reincarnated in a Smokeless Cairn. Mortal adherents have a much better deal though, one that is only revealed upon death. Stray souls may appear in Sheol every now and then, although such occurrences are rare and the realm itself soon directs them to their proper eternity.
"Hey that's not cool! You can't just connect our afterlives together without our will!"

(Just in case you missed it.)
I create libromancy - book magic. It's both for using books in magic as well as using magic on books. Scrolls, engravings, and other medium of literary or illustrative works can be used in libromancy.

I create an angel. It has the appearance of a human with wings. I give it affinity to libromancy. It shall grow more powerful as time goes by. Its duty is to write in his book all the history of the universe. Its name is Neoclastis.

I create an afterlife. All souls who enter with permission experience eternal paradise..
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Vgray on August 19, 2015, 10:43:11 pm
Little occurs in response to the whiskey. It seems the machine was capable of utilizing most substances in a productive manner. Alcohol could be burned, after all...

>This Aspect finds the consumption of an inebriating substance directly counterproductive.
>This Aspect notes that there is no approval process for afterlives.
>This Aspect shall fashion a Race to inhabit the new world or worlds, preferably, should multiple worlds be chosen and generated, one with caves and without abrasives.
>This Aspect shall also shape a Temple out of the rock in said world.  Grand, arching, crystalline, but also practical, efficient, functional.
>This Aspect shall craft a period of rapid growth for said Race, to prevent immediate domination by others.

"I beg to differ, death is my domain."
Talios turns his glare on Meow.
"Query); process:(afterlife:(approval))[?]_
Conflict:(current)=undesirable_


Designate Zhìn Réng Jiāng; plan:(change:(self);]}city);_
Races:(other)=welcome:(conditional:(work[-]respect[-]behave)_"
"Tell me what you have in mind."

You too Devil."

Talios creates an unnamed basic afterlife that takes the form of an endless(ly expandable) city and country side. Souls can claim and shape a small area to their hearts desire. The afterlife gently tugs nearby lost souls.

Hell off course, what else? There ought to be some place to contain evil souls.

"Hm. You have a point. But who defines what is evil?"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 19, 2015, 10:47:05 pm
Little occurs in response to the whiskey. It seems the machine was capable of utilizing most substances in a productive manner. Alcohol could be burned, after all...

>This Aspect finds the consumption of an inebriating substance directly counterproductive.
>This Aspect notes that there is no approval process for afterlives.
>This Aspect shall fashion a Race to inhabit the new world or worlds, preferably, should multiple worlds be chosen and generated, one with caves and without abrasives.
>This Aspect shall also shape a Temple out of the rock in said world.  Grand, arching, crystalline, but also practical, efficient, functional.
>This Aspect shall craft a period of rapid growth for said Race, to prevent immediate domination by others.

"I beg to differ, death is my domain."
Talios turns his glare on Meow.
"Query); process:(afterlife:(approval))[?]_
Conflict:(current)=undesirable_


Designate Zhìn Réng Jiāng; plan:(change:(self);]}city);_
Races:(other)=welcome:(conditional:(work[-]respect[-]behave)_"
"Tell me what you have in mind."

You too Devil."

Talios creates an unnamed basic afterlife that takes the form of an endless(ly expandable) city and country side. Souls can claim and shape a small area to their hearts desire. The afterlife gently tugs nearby lost souls.

Hell off course, what else? There ought to be some place to contain evil souls.

"Hm. You have a point. But who defines what is evil?"

Whatever process that make our wishes true should take care of it. I'll specify that it's a place for evil souls and that should be enough. Maybe I'll add some sort of tribunal to determine if a soul is really evil before sending them in if you insist on it.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Rolepgeek on August 19, 2015, 10:49:33 pm
"Tell me what you have in mind."

You too Devil."
"Afterlife:(paradise); unproductive[-]undesirable[-]necessary_
Afterlife:(temporary[-]storage[-]paradise[?]); characteristics=large;remediation;city-like;instructive;interactivity;preparatory_"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 19, 2015, 10:51:22 pm
Little occurs in response to the whiskey. It seems the machine was capable of utilizing most substances in a productive manner. Alcohol could be burned, after all...

>This Aspect finds the consumption of an inebriating substance directly counterproductive.
>This Aspect notes that there is no approval process for afterlives.
>This Aspect shall fashion a Race to inhabit the new world or worlds, preferably, should multiple worlds be chosen and generated, one with caves and without abrasives.
>This Aspect shall also shape a Temple out of the rock in said world.  Grand, arching, crystalline, but also practical, efficient, functional.
>This Aspect shall craft a period of rapid growth for said Race, to prevent immediate domination by others.

"I beg to differ, death is my domain."
Talios turns his glare on Meow.
"Query); process:(afterlife:(approval))[?]_
Conflict:(current)=undesirable_


Designate Zhìn Réng Jiāng; plan:(change:(self);]}city);_
Races:(other)=welcome:(conditional:(work[-]respect[-]behave)_"
"Tell me what you have in mind."

You too Devil."

Talios creates an unnamed basic afterlife that takes the form of an endless(ly expandable) city and country side. Souls can claim and shape a small area to their hearts desire. The afterlife gently tugs nearby lost souls.

"That applesauce is what you call an ideal afterlife? Ain't any different from being alive."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Vgray on August 19, 2015, 10:53:39 pm
Talios produces a demonic crook and flail and throws them at Zenurion.

"Approved. And yes, some sort of tribunal would be best."

"Tell me what you have in mind."

You too Devil."
"Afterlife:(paradise); unproductive[-]undesirable[-]necessary_
Afterlife:(temporary[-]storage[-]paradise[?]); characteristics=large;remediation;city-like;instructive;interactivity;preparatory_"
See above, with different themed crook and flail.
"I don't pretend to fully understand your syntax, but at least you asked. Approved."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Andres on August 19, 2015, 10:54:31 pm
Edit: Name/Create three constellations:
The Frowner: Villainy & Violence
The Tinkerer: Science & Madness
The Cataclysm: Magic & Destruction

"Oh wow. This can't be good. It would tear the mortal world apart if they were activated. I guess I'll have to do some work."


Create the following constellations:
The Scales: Justice and Law
The Olive Branch: Peace and Love
The Dog: Friendship and Sanity
The Rock: Stability and Safety
The Heart: Health and Things That Kill Vermin
The Angel: Angels, Perfection, Awesomeness, Magnificence, Benevolence, Greatness, Glory, and Humility


Abstain CNCL000.26. There's another proposal that'll create a sun and it'll do so more cheaply.
Abstain CNCL000.27. There's another proposal that'll create a planet and it'll do so more cheaply.
Oppose CNCL000.29.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 19, 2015, 11:26:10 pm
Edit: Name/Create three constellations:
The Frowner: Villainy & Violence
The Tinkerer: Science & Madness
The Cataclysm: Magic & Destruction

"Oh wow. This can't be good. It would tear the mortal world apart if they were activated. I guess I'll have to do some work."


Create the following constellations assuming it's free to do so:
The Olive Branch: Peace
The Heart: Love
The Star: Greatness and Glory
The Dog: Friendship
The Hammer: Industry
The Giving Hand: Charity
The Bird: Freedom
The Tree: Family
The Angel: Angels, Perfection, Awesomeness, Magnificence, Benevolence, and Humility
The Lute: Music
The Child: Humour and Children
The Ship: Exploration
The Eye: Truth
The Scales: Justice and Law
The Rock: Stability


WHAT?? It's a goddamn constellation, not a brain switch! They won't suddenly all become bloodthirsty psychopath! At worse those who already are will be somewhat influenced. AND STOP UNDERMINING MY WORK

Now stop adding so much crap, you're gonna flood the entire sky with that hippy nonsense!


Talios produces a demonic crook and flail and throws them at Zenurion.

"Approved. And yes, some sort of tribunal would be best."

"Tell me what you have in mind."

You too Devil."
"Afterlife:(paradise); unproductive[-]undesirable[-]necessary_
Afterlife:(temporary[-]storage[-]paradise[?]); characteristics=large;remediation;city-like;instructive;interactivity;preparatory_"
See above, with different themed crook and flail.
"I don't pretend to fully understand your syntax, but at least you asked. Approved."
Catch them as they fly towards my direction
Oh, those look fun to use...

Anyway thanks for whatever these things are and that approval thing.


Spoiler: Hell (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Andres on August 19, 2015, 11:34:55 pm
WHAT?? It's a goddamn constellation, not a brain switch! They won't suddenly all become bloodthirsty psychopath! At worse those who already are will be somewhat influenced. AND STOP UNDERMINING MY WORK
(I changed what constellations I'm putting up.)
"It may not be as severe as a brain switch, but they're definitely magical and would influence them in some way. If only psychopaths will be affected by your constellations, then only good people will be affected by mine and you have nothing to fear." ;)

Now stop adding so much crap, you're gonna flood the entire sky with that hippy nonsense!
(Yup. Saw that it actually had a cost so I removed some of them. My intention was to flood it so your bad effects would only happen rarely, but then I realised that the current rules allow for multiple constellations to be active at once. ;D)
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: TheBiggerFish on August 19, 2015, 11:37:26 pm
"I may be a bit late, but I'm going to officially put forward the Gardens as an afterlife.  If not just a place."
>This Aspect, upon creation, will populate some creatures akin to animal versions of the Crystallum, of common animal types.  Vermin, beasts of burden, wild beasts, flying creatures, swimming creatures...
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: IcyTea31 on August 19, 2015, 11:37:33 pm
"We probably will not need 9 planets."
CNCL000.29: Support

Create an afterlife:
Spoiler (click to show/hide)

Angels, Perfection, Awesomeness, Magnificence, Benevolence, Greatness, Glory, and Humility
Again, the wind seems to snicker. "Sure, whatever you say. But would not the constellation's magic not work due to the contradiction? I admit I do not completely understand this stellar magic, but in divine matters, opposites certainly don't attract."

Quote
Create the following constellations assuming it's free to do so:
((0,15E each, paid collectively by supporters of CNCL000.16.))

Create constellations:

((Edit: typo))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: TheBiggerFish on August 19, 2015, 11:43:30 pm
((I like the cinema.  Nice.))
((Also, I want to clarify that any supports on my part about planets will only support up to three planets and an asteroid belt.))
VEHEMENTLY SUPPORT 000.29, WE HAVE SO MANY PROPOSALS IT'S ACTIVELY STYMIED MY ATTEMPT TO FIND WHICH ONES I ACTUALLY NEED TO VOTE FOR.

Concurrent with 000.29, propose that any future proposals be first grouped by subject (Planet, Star, Race, Worship, Afterlife, stuff), and then by tick/number, and that any proposal needs 3 supports more than opposes, or >8 gods supporting, to be included.

((This is not any god specifically, but more me going "AUGH WTFISHAPPENING" OOCly.))
((Also, S/D/A:Support, Downvote, Abstain.))
S as part of 007: CNCL000.00
A (What does this mean?  Support if it means a solar body): CNCL000.01
D:CNCL000.02
S(ctd.)CNCL000.03
D:CNCL000.04
D:CNCL000.05
A:CNCL000.06
S(ctd.):CNCL000.07
A:CNCL000.08
S:CNCL000.09
D(ctd.):CNCL000.10
S if not three:CNCL000.11
S as part of three:CNCL000.12
S as part of three:CNCL000.13
A:CNCL000.14
S(ctd.):CNCL000.15
S(ctd.):CNCL000.16
D:CNCL000.17
S:CNCL000.18
A:CNCL000.19
D:CNCL000.20
D:CNCL000.21
D, S if other proposals fail (I think this is the planet with gas moon one):CNCL000.22
D:CNCL000.23
S:CNCL000.24
S:CNCL000.25
S:CNCL000.26
S (part of three planets):CNCL000.27
A:CNCL000.28
S:CNCL000.29
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 19, 2015, 11:58:46 pm
Create more constellations:

-The Realist: Tyranny and injustice
-The Swarm: Diseases and vermin

Something I forgot about my afterlife:
Spoiler: Tribunal (click to show/hide)

Edit: ((just noticed that "The Realist" is a direct opposition to your scale. That wasn't even intentional :P))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 12:05:08 am
(And before I can forget..)

Downvote planetary creations beyond single sun and single planet.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: TheBiggerFish on August 20, 2015, 12:21:07 am
We really need to do this better.
Like...A poll!
((For number of planets and type of planets, I think.))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 12:21:35 am
We really need to do this better.
Like...A poll!
((For number of planets and type of planets, I think.))

((There is one. Check KJPs post.))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Andres on August 20, 2015, 12:22:38 am
((I like the cinema.  Nice.))
((Also, I want to clarify that any supports on my part about planets will only support up to three planets and an asteroid belt.))
VEHEMENTLY SUPPORT 000.29, WE HAVE SO MANY PROPOSALS IT'S ACTIVELY STYMIED MY ATTEMPT TO FIND WHICH ONES I ACTUALLY NEED TO VOTE FOR.
((000.29 is actually about some tiff a couple of gods had. One of the gods proposed that the argument be forgotten.))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: TheBiggerFish on August 20, 2015, 12:25:59 am
((I like the cinema.  Nice.))
((Also, I want to clarify that any supports on my part about planets will only support up to three planets and an asteroid belt.))
VEHEMENTLY SUPPORT 000.29, WE HAVE SO MANY PROPOSALS IT'S ACTIVELY STYMIED MY ATTEMPT TO FIND WHICH ONES I ACTUALLY NEED TO VOTE FOR.
((000.29 is actually about some tiff a couple of gods had. One of the gods proposed that the argument be forgotten.))
((Seriously.  Graarh.  Oh well!  Count that as a propose to clean the slate, and do this more reasonably!))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Kilojoule Proton on August 20, 2015, 01:21:25 am
Eid has created libromancy, a magic school based on books and magic and interactions between them.(Stacks Enchanting, mirrors Pact Binding) Eid has also created Neoclastis, the First Scribe, and instructed him to write of the history of the universe. Tenat/Yena has granted Neoclastis the use of a small library of crystal and vines in the Crystal Gardens.

Finally, Eid has created an afterlife. (Eid: -0E)

Isgon has scheduled the creation of 5000 members of the Jeskia race after the planet(s) is/are complete.

Zhìn Réng Jiāng has stated its intention to change itself into a city open to other races under the condition that they work, show respect, and behave. In a sign of future cooperation, Tenat/Yena has announced its intention to locate its creation near Zhìn Réng Jiāng in the future.

Sadiq has created an afterlife intended to bridge the other afterlives through a series of winding tunnels accessible only to those allowed by the gods, including Sadiq. The Djinn are to be sent to Sheol and stripped of their experiences and returned to the mortal plane to be reincarnated in a Smokeless Cairn. Mortals following Sadiq receive an unspecified special outcome. Stray souls may also occasionally end up in Sheol and be sent to their intended afterlives. As of now, Don Giovanni and possibly Eid block access to and from Sheol from their afterlives.

Isgon has created a vast library containing millions of books with a martial arts training room for scholars and learners as his afterlife.

Talios has created an unnamed afterlife in the form of an endlessly expandable city and countryside reshapable by souls. This afterlife gently attracts lost souls.

Talios has granted Zenurion approval to create a punitive afterlife: Hell. Talios also suggests placing a tribunal to judge incoming souls. Zenurion has scheduled the creation of Hell in the Red Rock Caves on all planets and the creation of Cerberus, the leader of the tribunal. Tormentors, cast from those devout to Zenurion, will punish the evil souls that end up in Hell.

With Talios' approval, Zhìn Réng Jiāng has created a temporary afterlife to help prepare souls for return to the land of the living.

Yena/Tenat has announced its intention to create flora and fauna with biologies similar to that of the Crystallum to fill in the standard ecological niches. Yena/Tenat has announced that it will support only the first three planets and an asteroid belt.

Mörkö has created an afterlife, the Great Non-Stop Cinema, to entertain various souls. Within are endless halls souls may wander around in featuring various films.

Several constellations have been named as follows:

Spoiler: Proposalog (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Andres on August 20, 2015, 01:38:38 am
(You missed by edit concerning the constellations I made. I replaced the Hammer with the Heart. See here. (http://www.bay12forums.com/smf/index.php?topic=152663.msg6458856#msg6458856))


If the constellations don't automatically overlap over all the other constellations, do this:
Overlap the Frowner and the Circus with the Olive Branch
Overlap the Tinkerer and the Clown with the Dog
Overlap the Cataclysm with the Rock
Overlap the Realist with the Scales
Overlap the Swarm with the Heart


("Overlap" here means "active at the same time.")

Make the Olive Branch also represent Heroism.


>This Aspect contributes to the Recording Angel with a small-but-ever-growing library to hold the books, attached to the Crystal Gardens.  It shall be made of crystal and vines.  It shall endeavor to provide the book needed at the time needed.

(Just saw this.)
"Thanks for the offer of assistance, but it's kinda not necessary. Neoclastis is writing all the history in a single book. No need for a whole library. I'd also rather keep him outside of anyone else's afterlives for security reasons. I hope you understand."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Kilojoule Proton on August 20, 2015, 01:47:50 am
((Wow godly sky wars))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: ~Neri on August 20, 2015, 02:00:08 am
Constellations:

The Cat, Meddling and Satisfaction.

The Clown, Insanity and Amusement.

The Circus, Violence and Festivities.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Andres on August 20, 2015, 02:11:13 am
Overlap the Dog with the Clown and overlap the Olive Branch with the Circus.

"Anyone else?"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Vgray on August 20, 2015, 02:24:40 am
Name/create a contellation

The Necromancer, Life and Death.

Create necromancy.

Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Andres on August 20, 2015, 02:33:16 am
"With all the Essence I'm spending, I won't be able to afford even 5E worth of creatures capable of worshipping me if I continue. For that reason I'm gonna have to back out of the creation projects. I'm really sorry about this."
Abstain from all proposals that cost Essence to pass. Continue opposing the proposals I'm currently opposing.

Support CNCL001.01
Oppose CNCL001.02

"Hey Don Giovanni, do you like bread sticks?"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Kilojoule Proton on August 20, 2015, 03:58:20 am
Talios has created necromancy, but there are currently few to know it.

Several constellations have been named as follows:
((Actually, let's not have contradictory constellations up at once after all. When the two effects are diametrically opposed, there may as well be no constellation at all. If anyone wants contradictory constellations up at once, support CNCL001.03: Contradictory constellations may be up at the same time. Until then, they should at least be allowed to have their intended effects, if at separate times.))

Spoiler: Proposalog (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Andres on August 20, 2015, 04:08:33 am
Support CNCL001.01
Support CNCL001.03
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Lord_lemonpie on August 20, 2015, 04:28:48 am
"Now, now, guys, just leave each other's constellations alone and be nice to each other."

Morthan creates the following constellations:
The Scythe: Murder, Sudden Death
The Rotten Skull: Decay, Suffering, Slow Death
The Rat: Plague, Disease
The Brazen Bull: Torture, Pain, Incarceration

CNCL001.00: Oppose
CNCL001.00: Abstain
CNCL001.00: Abstain
CNCL001.00: Oppose
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Andres on August 20, 2015, 04:38:40 am
"Now, now, guys, just leave each other's constellations alone and be nice to each other."
"The problem is that constellations affect everyone. I wouldn't mind you guys spreading death, disease, and madness so long as you kept it out of the cities I plan to create. I mean come on, manners."

I train with 3 Flux.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: ShadowDragon on August 20, 2015, 05:25:21 am
"Now, now, guys, just leave each other's constellations alone and be nice to each other."
"The problem is that constellations affect everyone. I wouldn't mind you guys spreading death, disease, and madness so long as you kept it out of the cities I plan to create. I mean come on, manners."

I train with 3 Flux.
"I suspect they feel the same way about your constellations."
Support CNCL001.01
Oppose CNCL001.02
Oppose CNCL001.03
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Happy Demon on August 20, 2015, 05:28:16 am
[Si]
The Void

Cold, dark.
Si uses all 10 Essence to help with the creation of the massive sun (CNCL000.03). But she's not careful, so it's likely she will induce a bit of an axial tilt (1-10 degrees) to the sun.
If that sun (CNCL000.03) isn't made, Si will spend all 10 Essence to help in any other sun.


((If i got it right, this will make it cheaper for everyone else who's making the sun.))

Edit: ((She might cause a bit of an axial tilt.))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Andres on August 20, 2015, 05:36:29 am
"Now, now, guys, just leave each other's constellations alone and be nice to each other."
"The problem is that constellations affect everyone. I wouldn't mind you guys spreading death, disease, and madness so long as you kept it out of the cities I plan to create. I mean come on, manners."

I train with 3 Flux.
"I suspect they feel the same way about your constellations."
"My constellations are merely reactions. If they were to get rid of theirs, I'd gladly get rid of mine. It would likely save me some Essence."

Cold, dark.
"You look a bit down there, Yes."
Give Si a blanket, some hot chocolate, and a warm fire to sit by.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Kilojoule Proton on August 20, 2015, 06:01:17 am
Eid wishes to train using 3 Flux, but what is to be done with the Flux is left unspecified.

((Happy Demon: While you can offer to donate to cooperative projects, it's easier on yourself if you just support the proposal and likely end up paying 0-2 Essence at most. At the moment, only those supporting the corresponding proposal end up paying anyway))


Spoiler: Proposalog (3 new) (click to show/hide)

External funders for at least sun and planet: Itia, Lugen, Si?

EDIT: Fixed unclosed spoiler tag
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Happy Demon on August 20, 2015, 06:16:14 am
((Then support by using as much Essence possible to aid the project.))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: ~Neri on August 20, 2015, 06:19:03 am
Meow supports the contradictory constellations with the clause that what areas of the cosmos they effect varies so they do not ever affect the same area at once but still always have an active effect.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Andres on August 20, 2015, 06:27:09 am
Eid wishes to train using 3 Flux, but what is to be done with the Flux is left unspecified.
(Sorry, thought it used the Litany system.)

I train with 3 Flux through writing a runic circle into the void and punching it to fire a large amount of energy.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: micelus on August 20, 2015, 06:30:04 am
Eid wishes to train using 3 Flux, but what is to be done with the Flux is left unspecified.
(Sorry, thought it used the Litany system.)

I train with 3 Flux through writing a runic circle into the void and punching it to fire a large amount of energy.

I use 4F to conjure mirrors and redirect them towards random constellations.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: ~Neri on August 20, 2015, 06:33:13 am
Meow makes a small group of floating clowns out of Four Flux and has them parade around the cosmos honking until they evaporate.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 20, 2015, 06:34:32 am
Isgon use 4F to create an illusion of a bear.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Andres on August 20, 2015, 06:37:55 am
Eid wishes to train using 3 Flux, but what is to be done with the Flux is left unspecified.
(Sorry, thought it used the Litany system.)

I train with 3 Flux through writing a runic circle into the void and punching it to fire a large amount of energy.

I use 4F to conjure mirrors and redirect them towards random constellations.
"I'm warning you now, if that hits one of my constellations - ESPECIALLY the Angel - I'm gonna be pissed."

When the Size0 planet with the biosphere gets created, I'll create 5E worth of Humans, making them Size0 (2 metres tall), Speed0 (max 30 km/h) and giving them an affinity to plasmamancy. (The bonuses shouldn't increase the price, according to the traits list.)
I then create an angel that's good at leading and advancing civilisation. Its duty is to lead and advance the Human civilisation. Its name is Lolohe.
I'll use all my remaining Flux to increase Humanity's fertility.

(Happy, Stirk and Rolep? I made them unique by making them bigger, faster, and magical.)
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Kilojoule Proton on August 20, 2015, 06:40:56 am


((Happy Demon: While you can offer to donate to cooperative projects, it's easier on yourself if you just support the proposal and likely end up paying 0-2 Essence at most. At the moment, only those supporting the corresponding proposal end up paying anyway))


Spoiler: Proposalog (3 new) (click to show/hide)

External funders for at least sun and planet: Itia, Lugen

EDIT: Fixed unclosed spoiler tag, added Si to CNCL000.03
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: micelus on August 20, 2015, 06:43:18 am
Eid wishes to train using 3 Flux, but what is to be done with the Flux is left unspecified.
(Sorry, thought it used the Litany system.)

I train with 3 Flux through writing a runic circle into the void and punching it to fire a large amount of energy.

I use 4F to conjure mirrors and redirect them towards random constellations.
"I'm warning you now, if that hits one of my constellations - ESPECIALLY the Angel - I'm gonna be pissed."

When the Size0 planet with the biosphere gets created, I'll create 5E worth of Humans, making them Size0 (2 metres tall), Speed0 (max 30 km/h) and giving them an affinity to plasmamancy. (The bonuses shouldn't increase the price, according to the traits list.)
I then create an angel that's good at leading and advancing civilisation. Its duty is to lead and advance the Human civilisation. Its name is Lolohe.
I'll use all my remaining Flux to increase Humanity's fertility.

(Happy, Stirk and Rolep? I made them unique by making them bigger, faster, and magical.)

"Ah but friend, do we even know if it will cause any real damage? Would be very interesting to find out, yes? No casualties too and better to get it done before any mortals come about, yes?"

Quote
"Hey that's not cool! You can't just connect our afterlives together without our will!"
Sadiq made a frown. "Friend, if an Afterlife was to fall, is it not best that its inhabitants are able to escape? Of course, I perfectly understand. The gates have been closed, yes?"

Quote
"Hey, mac, don't go messin' with other peoples property, dig? A bunch of us are 'bout to get real ornery if you keep that up."

Sadiq laughed. "Ah mi capo, so very ironic that the Prince of Crime would disallow something. But yes, you may bar the gates to Sheol if you wish."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: IcyTea31 on August 20, 2015, 06:48:05 am
Spoiler: Votes (click to show/hide)
Mörkö exercises by using 5F to create an extremely loud, bright and dramatic blast of thunder and lightning. It doesn't need to hit anything, but it should be sudden enough to startle someone. Somehow, the lightning flash fails to reveal Mörkö's appearance, the light lensing around it as though it was a black hole.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: micelus on August 20, 2015, 06:51:16 am
Spoiler: Votes (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Happy Demon on August 20, 2015, 06:54:25 am
[Si]
The Void

More worlds, more life.
Si supports the 3 world model (CNCL000.07), 1 land (CNCL000.12), 1 water (CNCL000.13), and 1 gas (CNCL000.14).

((If they don't pass, she wont be doing anything.))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Andres on August 20, 2015, 06:55:04 am
"Ah but friend, do we even know if it will cause any real damage? Would be very interesting to find out, yes? No casualties too and better to get it done before any mortals come about, yes?"
"If they get broken, you're paying to fix 'em. Kay?"

Sadiq made a frown. "Friend, if an Afterlife was to fall, is it not best that its inhabitants are able to escape? Of course, I perfectly understand. The gates have been closed, yes?"
Block access to and from Sheol from my afterlife.
"It's definitely closed now. It's more likely the inhabitants would die from getting invaded via Sheol than from being unable to escape. Sorry."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 20, 2015, 06:59:38 am
Once my jeskia are made, I will create an angel named Leviticus. It will look like the jeskia, except it will have golden feathers. The Angels duty is to get monasteries up and running.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: micelus on August 20, 2015, 07:03:28 am
"Ah but friend, do we even know if it will cause any real damage? Would be very interesting to find out, yes? No casualties too and better to get it done before any mortals come about, yes?"
"If they get broken, you're paying to fix 'em. Kay?"

Sadiq made a frown. "Friend, if an Afterlife was to fall, is it not best that its inhabitants are able to escape? Of course, I perfectly understand. The gates have been closed, yes?"
Block access to and from Sheol from my afterlife.
"It's definitely closed now. It's more likely the inhabitants would die from getting invaded via Sheol than from being unable to escape. Sorry."

"Sheol? Invaders? They'd need my permission friend...but an understandable fear, true. As for the constellation, only if its a good one; some things are better left broken."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Andres on August 20, 2015, 07:05:24 am
"That's a bit insulting. Which of my constellations do you think is better broken? Or were you talking about someone else's constellations? I honestly don't care if you break someone else's. Wouldn't really be my business."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Kilojoule Proton on August 20, 2015, 07:06:13 am
(8) Eid writes a runic circle into the void and punches it, disrupting the circle and dispersing much energy! (Eid: -3F)
(9) Sadiq conjures mirrors and redirects them toward the planned "locations" of random constellations such as The Scythe, The Crystal Arch, and The Dog! (Sadiq:-4F)
(6) Meow conjures a shudder of HONKing clowns and they float around the cosmos honking and HONKing until they evaporate (Meow: -4F)
(10) Isgon conjures a giant illusion of a bear. It rampages and starts mauling nonexistent things! (Isgon: -4F)
(3) Mörkö produces a massive lightning strike, a flash of which illuminates a previously unseen giant reflective surface! Jens seems startled by the noise! (Mörkö: -5F)

Eid has blocked Sheol from his afterlife.


Spoiler: Proposalog (3 new) (click to show/hide)

External funders for at least sun and planet: Itia, Lugen

EDIT: That wasn't an edit, KJP, that was a quote!
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: micelus on August 20, 2015, 07:12:21 am
Sadiq laughed. "Seems we were both fools! The stars do not exist yet! Good aim though, yes?"

"That's a bit insulting. Which of my constellations do you think is better broken? Or were you talking about someone else's constellations? I honestly don't care if you break someone else's. Wouldn't really be my business."
"To be honest with you, I didn't bother to check who made what. Not that it matters since I forgot the detail about the constellations being rather nonexistent!"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Rolepgeek on August 20, 2015, 07:15:43 am
"That's a bit insulting. Which of my constellations do you think is better broken? Or were you talking about someone else's constellations? I honestly don't care if you break someone else's. Wouldn't really be my business."
"Subject designate:("Eid"); concern); noted[-]unexpected_
Payment:(create.constellation:("Eid"))=null); process_count=high_
Loss:(constellation:("Eid"))=hindrance:(null)_
Purpose:(perceived:(create.constellation:("Eid")))=response:(create.constellation:(others))_
Subject designate:("Eid"); concern); offensive:(minor)[-]unfounded_"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Andres on August 20, 2015, 07:22:07 am
Sadiq laughed. "Seems we were both fools! The stars do not exist yet! Good aim though, yes?"
"Yeah I will admit it was pretty funny." :D

"That's a bit insulting. Which of my constellations do you think is better broken? Or were you talking about someone else's constellations? I honestly don't care if you break someone else's. Wouldn't really be my business."
"Subject designate:("Eid"); concern); noted[-]unexpected_
Payment:(create.constellation:("Eid"))=null); process_count=high_
Loss:(constellation:("Eid"))=hindrance:(null)_
Purpose:(perceived:(create.constellation:("Eid")))=response:(create.constellation:(others))_
Subject designate:("Eid"); concern); offensive:(minor)[-]unfounded_"
"Process count? What process count? But if he hypothetically did blow up one of my constellations, he'd have to replace it. It's as simple as that."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: IcyTea31 on August 20, 2015, 07:25:39 am
(8]
(9)
(6)
(10)
(3)
((What are these numbers? Rolls? Is lower or higher better?))

"Did anyone else see that glint? Some of the flash of the lightning reflected off something..."

Mörkö investigates, very carefully.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: ~Neri on August 20, 2015, 07:28:16 am
Meow examines the reflective thing with Mörkö.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Rolepgeek on August 20, 2015, 07:28:25 am
"Process_count(create.constellation:("Eid"))=15_
Process_count(create.constellation:(self))=3_
Cost:(create.constellation:("Eid"))=0.000E_
Proposal.CNCL000.16=null:("Eid)_
Cost:(create.constellation:(self))=0.551E_
Proposal.CNCL000.16=true:(self)_"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Kilojoule Proton on August 20, 2015, 07:30:05 am
The thing is massive, and its edges still seem unusually sharp for an object of its size. The barely visible surface stretches on almost but not quite endlessly in the darkness.

((Rolepgeek: Support CNCL000.16?))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Rolepgeek on August 20, 2015, 07:31:43 am
((yes; I thought I already was))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: IcyTea31 on August 20, 2015, 07:35:33 am
"Oh, great. This 'empty world to fill with creations as you see fit' isn't as empty as I thought. I want my money back," Mörkö requests sarcastically.

Perception powers: Activate! Mörkö 'looks' at the object from 'farther away', trying to 'see' any sort of form or shape in it. The terms are inexact, but are close enough for ones not very acquainted with the sphere of Perception.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Kilojoule Proton on August 20, 2015, 07:37:00 am
The object seems to be a jagged chip of some sort. Its surface is flat, almost ideally so.


Spoiler: Proposalog (3 new) (click to show/hide)

External funders for at least sun and planet: Itia, Lugen
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Andres on August 20, 2015, 07:38:27 am
"Process_count(create.constellation:("Eid"))=15_
Process_count(create.constellation:(self))=3_
Cost:(create.constellation:("Eid"))=0.000E_
Proposal.CNCL000.16=null:("Eid)_
Cost:(create.constellation:(self))=0.551E_
Proposal.CNCL000.16=true:(self)_"
"Thought we had to pay 0.15E per constellation. Seems I misread."

"Oh, great. This 'empty world to fill with creations as you see fit' isn't as empty as I thought. I want my money back," Mörkö requests sarcastically.

Perception powers: Activate! Mörkö 'looks' at the object from 'farther away', trying to 'see' any sort of form or shape in it. The terms are inexact, but are close enough for ones not very acquainted with the sphere of Perception.
"It's probably the edge of our Bubble. Nothing too important so long as no one breaks it."

(Hey KJP, I think Zenurion should share in the payment of the constellations as a supporter. He's making his own constellations, after all, unless he's planning to make them outside of the proposal.)
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Andres on August 20, 2015, 07:40:08 am
CONTINUE SUPPORTING THE CONSTELLATION PROPOSAL.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 20, 2015, 07:40:43 am

Isnog creates some new constallation

The Tome: Knowledge
The lock: secrets
The Chest: Memories
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Kilojoule Proton on August 20, 2015, 07:45:10 am
CNCL001.04: Should non-supporters be allowed creative control over proposal projects? added.

((I'll mark the applicable constellations later when I can think clearly))

Spoiler: Proposalog (3 new) (click to show/hide)

External funders for at least sun and planet: Itia, Lugen
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 20, 2015, 07:49:06 am
CNCL.001.04 nay
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Andres on August 20, 2015, 07:49:28 am
Oppose CNCL001.04
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Rolepgeek on August 20, 2015, 07:53:25 am
"Desired outcomes:()_
Proposal.CNCL001.00=null_
Proposal.CNCL001.01=true_
Proposal.CNCL001.02=true_
Proposal.CNCL001.03=false_
Proposal.CNCL001.04=false_"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Dutrius on August 20, 2015, 07:53:32 am
((ARG!! SO MANY PAGES!))

Finally, we're getting somewhere. Oooh, constellations.

Create The Curve: Resonance and Mathematics
((Looks something like this:
Spoiler (click to show/hide)
))
Create The Fulcrum: Engineering and Mechanics

Spoiler (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: DreamerGhost on August 20, 2015, 08:11:10 am
Yes to:
CNCL000.01
CNCL000.03
CNCL000.07
CNCL000.11
CNCL000.18
CNCL000.19
CNCL000.26
CNCL001.01

Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: IcyTea31 on August 20, 2015, 08:11:14 am
Mörkö summons a small red bouncy rubber ball and throws it at the object.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: ~Neri on August 20, 2015, 08:30:46 am
Meow spawns a series of light motes in various spectrums and grows several additional eyes. He has the motes circle the object and examines the object in all parts of the spectrum.

CNCL001.04: No they should not. If you don't support it, you don't get input beyond "Yay/Nay"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: IcyTea31 on August 20, 2015, 08:42:28 am
CNCL001.04: Oppose/Nay
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: hector13 on August 20, 2015, 09:02:25 am
Spoiler: Veles' Votes (click to show/hide)
Does anyone object to me creating some copies of myself, around about 5 Flux worth, and climbing about all over the jagged chip thing, to see what it is and what it might do? Might even get to collect a sample!

((IcyTea totally stole my after-life idea >:( I don't care if it was only ever in my head before sleepy-time, I demand recompense! Back to the drawing board...))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: ~Neri on August 20, 2015, 09:07:47 am
"The more investigating the closer to discovery we become. Do try to determine the chemical makeup."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 20, 2015, 09:09:05 am
Isgon tries to sense any of the chips memories or thoughts, if it has any
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: hector13 on August 20, 2015, 09:16:41 am
Veles uses 5 Flux to create some four-limbed creatures with prehensile tails. These creatures climb about on the jagged chip and try to collect some samples, returned to him.

((presumably just using flux is considered exercise? Is the check for exercise for every individual Flux used, as in 5 Flux gets 5 checks, or per use, as in 1 use of 1 Flux is checked the same as 1 use of 10 Flux?))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 09:17:26 am
"For the record, I do enjoy a well-made bread stick.

Now what is dis chip thing? If a God made it, ya better fess up. If not, lets tryta chip it inta smaller chips."

The Don pulls out the Holy Gat from his shirt, making a Tommy Gun worth 10 Flux and begins shooting the object!
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 20, 2015, 09:19:06 am
"Process_count(create.constellation:("Eid"))=15_
Process_count(create.constellation:(self))=3_
Cost:(create.constellation:("Eid"))=0.000E_
Proposal.CNCL000.16=null:("Eid)_
Cost:(create.constellation:(self))=0.551E_
Proposal.CNCL000.16=true:(self)_"
"Thought we had to pay 0.15E per constellation. Seems I misread."

"Oh, great. This 'empty world to fill with creations as you see fit' isn't as empty as I thought. I want my money back," Mörkö requests sarcastically.

Perception powers: Activate! Mörkö 'looks' at the object from 'farther away', trying to 'see' any sort of form or shape in it. The terms are inexact, but are close enough for ones not very acquainted with the sphere of Perception.
"It's probably the edge of our Bubble. Nothing too important so long as no one breaks it."

(Hey KJP, I think Zenurion should share in the payment of the constellations as a supporter. He's making his own constellations, after all, unless he's planning to make them outside of the proposal.)

((I already specified at the beginning of the tick that I would fund every proposal that pass this tick as if I had voted for them))

CLNC001.03: OPPOSE! Otherwise everyone will declare constellation war and make tons of constellations only to contradict each other like Eid is already doing.
"That's a bit insulting. Which of my constellations do you think is better broken? Or were you talking about someone else's constellations? I honestly don't care if you break someone else's. Wouldn't really be my business."

Every single of the constellations you created for no other reason than being contrarian, or at least that's what everyone you're annoying with that petty mess of yours probably think. You can't just decide how the world is gonna work by yourself, there's plenty of us with different opinions and you can't do a damn to shut us all. ;)

Redirect any entrance to hell from sheol to the entrance of the tribunal, so that anyone trying to enter will have to be accepted by Cerberus.

Create new constellations:

The Hollow soul: Fear and death
The Tribunal: Punishment and damnation
The Shipwreck: Bad luck and storms
The Eye: Surveillance and paranoia
The Singularity: Technology and fear of the unknown
The Hive: Abominations and mutations
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: ~Neri on August 20, 2015, 09:20:42 am
"Purrhaps you should test its resistance to various damages rather than purely kinetic."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: hector13 on August 20, 2015, 09:21:16 am
The Don pulls out the Holy Gat from his shirt, making a Tommy Gun worth 10 Flux and begins shooting the object!

Veles pinches the bridge of his nose

How do you imagine this to help us find out what it is, Gio?
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 09:25:10 am
"Purrhaps you should test its resistance to various damages rather than purely kinetic."

"What? You mean like poisinin' the rock? Just silly that is."

He, of course, speaks over the rhythmic ratatatatatatatattaat of the gatataatatat.

The Don pulls out the Holy Gat from his shirt, making a Tommy Gun worth 10 Flux and begins shooting the object!

Veles pinches the bridge of his nose

How do you imagine this to help us find out what it is, Gio?

The Don is confused about being pinched in a body part that he was unaware he even had. This causes him to blink with eyes he doesn't have.

"Better dan putting a bunch of monkeys on it. You see, its a big part now, but if we shoot it, it turns into small parts. We can take those small parts individually and test 'em out ourselves, real private like."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 20, 2015, 09:25:22 am
Use 10 5 Flux to create various abominations that will fight each other to death.

Edit: Not as much actually
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: hector13 on August 20, 2015, 09:29:33 am
The Don is confused about being pinched in a body part that he was unaware he even had. This causes him to blink with eyes he doesn't have.

"Better dan putting a bunch of monkeys on it. You see, its a big part now, but if we shoot it, it turns into small parts. We can take those small parts individually and test 'em out ourselves, real private like."

((Veles was pinching Veles' nose :P))

It would make it easier, but that's assuming it does break into smaller pieces. If something made this, it might antagonise them.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 20, 2015, 09:32:47 am
The Don is confused about being pinched in a body part that he was unaware he even had. This causes him to blink with eyes he doesn't have.

"Better dan putting a bunch of monkeys on it. You see, its a big part now, but if we shoot it, it turns into small parts. We can take those small parts individually and test 'em out ourselves, real private like."

((Veles was pinching Veles' nose :P))

It would make it easier, but that's assuming it does break into smaller pieces. If something made this, it might antagonise them.

((He doesn't have a nose, check his sheet))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: hector13 on August 20, 2015, 09:35:51 am
((He doesn't have a nose, check his sheet))

((Name: Veles (Vell-ez)

Sphere: Theft and Trickery

Primary form: Appears as a fox-like humanoid, ginger-haired with white streaks. Slightly tanned skin, pointed nose and has a very wide grin when moved to smile.))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 09:35:58 am
The Don is confused about being pinched in a body part that he was unaware he even had. This causes him to blink with eyes he doesn't have.

"Better dan putting a bunch of monkeys on it. You see, its a big part now, but if we shoot it, it turns into small parts. We can take those small parts individually and test 'em out ourselves, real private like."

((Veles was pinching Veles' nose :P))

It would make it easier, but that's assuming it does break into smaller pieces. If something made this, it might antagonise them.

Mr. Gio is even more confused, wondering who the heck just pinched him...

"If maybes where babies we wouldn't have ta make a new race. Ain't you ever hear the phrase 'Odd Objects Attract Fire'? Only following the natural order of things here. If dey didn't want it ta get shot up, dey shouldn't a made it so shootable."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Rolepgeek on August 20, 2015, 09:39:58 am
"Create:(afterlife:(focus:(preparation:(return[-]service)[-]learning[-]utility));(style:(city[-]devout));(input:(devout:(self)[-]dead:(lost:(city:(self))))); designate "Diyu"_
Create:(constellation:(focus:industry[-]perseverance)); designate "Ox and Yoke"
Create:(constellation:(focus:order[-]authority)); designate "Magistrate, the"
Create:(constellation:(focus:war[-]unity)); designate "Phalanx, the"
Create:(constellation:(focus:culture[-]trade)); designate "Four Bridges"

Analyzing:(object:(foreign[-]unknown))_"


Create an afterlife designed to prep the souls it takes in to return to the material world and serve, one way or another, as well as facilitating constructive discussion, invention, and learning, plus increasing the devotion/loyalty and teaching how better to serve Zhìn Réng Jiāng. It takes in souls who die in The City(when it is created) without an afterlife to go to, or those souls which become lost near the city, and the souls of those who serve/follow/worship(there is little difference, really) the Heavenly King.

Create four more constellations, since everyone seems to be


Use three Flux to analyze the 'jagged chip'. Magically, electromagnetically, chemically, everything, preferably.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 20, 2015, 09:43:28 am
((He doesn't have a nose, check his sheet))

((Name: Veles (Vell-ez)

Sphere: Theft and Trickery

Primary form: Appears as a fox-like humanoid, ginger-haired with white streaks. Slightly tanned skin, pointed nose and has a very wide grin when moved to smile.))

((My brain read it a pinching The Don's nose, sorry. I should probably take a cup of coffee, I've not fully woke up yet.))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: hector13 on August 20, 2015, 09:45:26 am
((My brain read it a pinching The Don's nose, sorry. I should probably take a cup of coffee, I've not fully woke up yet.))

((I did say it was Veles pinching Veles' nose ;) but I understand. Mornings should be banished))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 09:46:02 am
((He doesn't have a nose, check his sheet))

((Name: Veles (Vell-ez)

Sphere: Theft and Trickery

Primary form: Appears as a fox-like humanoid, ginger-haired with white streaks. Slightly tanned skin, pointed nose and has a very wide grin when moved to smile.))

((My brain read it a pinching The Don's nose, sorry. I should probably take a cup of coffee, I've not fully woke up yet.))

((I did the same thing. Obviously, this is Hector's fault and not ours  >:())
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: ~Neri on August 20, 2015, 09:46:44 am
"Purrhaps you should test its resistance to various damages rather than purely kinetic."

"What? You mean like poisinin' the rock? Just silly that is."

He, of course, speaks over the rhythmic ratatatatatatatattaat of the gatataatatat.

The Don pulls out the Holy Gat from his shirt, making a Tommy Gun worth 10 Flux and begins shooting the object!

Veles pinches the bridge of his nose

How do you imagine this to help us find out what it is, Gio?

The Don is confused about being pinched in a body part that he was unaware he even had. This causes him to blink with eyes he doesn't have.

"Better dan putting a bunch of monkeys on it. You see, its a big part now, but if we shoot it, it turns into small parts. We can take those small parts individually and test 'em out ourselves, real private like."
"Corrosion. Explosions. Heat. Cold. Kinetic damage. Slashing vs blunt vs piercing. Attempting to envenom a rock would be rather fruitless."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: hector13 on August 20, 2015, 09:47:55 am
((Evidently Veles' Machiavellian tendencies are breaking the fourth wall and infecting my mind! I will fool you all! BWAHAHA!))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 20, 2015, 09:48:22 am
Isgon summons a steel broadsword and attempts to slash the chip
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: hector13 on August 20, 2015, 09:53:49 am
Veles decides to address the jagged chip

Hello, giant reflective jagged chip. What is your name?

Edit for Exercise: IF the jagged chip doesn't answer after a reasonable period of time, AND nothing untoward has happened to the others that have been attacking it, do this:

- 1 Flux for a giant fireball fired at the chip
- 1 Flux for a giant shard of ice, also fired at it
- 1 Flux for a bolt of pure magical energy fired at it
- 1 Flux bolts of lightning fired at it
- 1 Flux for a wash of corrosive liquid fired at it (and making sure not to hit any of the gods with the splash)
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 09:55:18 am
"Corrosion. Explosions. Heat. Cold. Kinetic damage. Slashing vs blunt vs piercing. Attempting to envenom a rock would be rather fruitless."

"Explosions and slashing/blunting are both the same as jus' hittin' it, ain't they? Heatin' up a rock ain't very Gangster like, I can leave dat to you."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Dutrius on August 20, 2015, 09:55:27 am
Attempt to assess the harmonic and resonant properties of the chip in a hopefully non destructive way.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 20, 2015, 09:56:48 am
Analyze the chip to try and determine if it could be used as a planet.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FallacyofUrist on August 20, 2015, 09:59:07 am
"You madmen are more chaotic than I am! And that's saying something!"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 20, 2015, 10:13:20 am
"You madmen are more chaotic than I am! And that's saying something!"

Nah, we're all following a specific plan that probably makes sense to us, but when put together it just looks like a giant contradicting mess.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 10:14:33 am
"You madmen are more chaotic than I am! And that's saying something!"

Nah, we're all following a specific plan that probably makes sense to us, but when put together it just looks like a giant contradicting mess.

"We are?"

Ratatatatatatat....
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 20, 2015, 10:35:06 am
"You madmen are more chaotic than I am! And that's saying something!"

Nah, we're all following a specific plan that probably makes sense to us, but when put together it just looks like a giant contradicting mess.

"We are?"

Ratatatatatatat....

... Some of us are. then.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 20, 2015, 10:38:30 am
Surreeeee
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 10:41:13 am
(...If 1 and 3 are tied, does that mean we end up making 2 which nobody wants?)
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 20, 2015, 10:42:54 am
(...If 1 and 3 are tied, does that mean we end up making 2 which nobody wants?)

((But I'm not nobody :())
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: ~Neri on August 20, 2015, 10:46:01 am
"You do realize I am Made of Chaos correct?"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: TheBiggerFish on August 20, 2015, 10:47:46 am
(...If 1 and 3 are tied, does that mean we end up making 2 which nobody wants?)
((Potato.))
>This Aspect shall initiate analysis of the unknown object.
((Expend F if necessary.))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 11:00:40 am
(...If 1 and 3 are tied, does that mean we end up making 2 which nobody wants?)

((But I'm not nobody :())

(Beg to differ.  :P :-\)
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Happy Demon on August 20, 2015, 11:14:26 am
((Eh, if it's not 3 planets, Si will make her own planet with blackjack and hookers. Since she wont use a planet she wasn't involved in creating, and what's more involved than being the sole creator?))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: hector13 on August 20, 2015, 11:20:14 am
((That will likely be a very expensive endeavour for a single player to embark upon, unless you do tiny stuff))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Happy Demon on August 20, 2015, 11:21:56 am
((That will likely be a very expensive endeavour for a single player to embark upon, unless you do tiny stuff))
((I checked the price, she could do a size -1 alone (10 Essence, 4 Ichor).))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 11:22:01 am
((Eh, if it's not 3 planets, Si will make her own planet with blackjack and hookers. Since she wont use a planet she wasn't involved in creating, and what's more involved than being the sole creator?))

((Planetary Price check: 20E for Earth Sized. Minimum of 6E for Iapetus-sized.

Angering everyone else who just wanted a one-planet system: Priceless.))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FallacyofUrist on August 20, 2015, 02:39:59 pm
"You don't need to analyze the glass plane chip thingy, it's clearly the Void's edge!"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: TheBiggerFish on August 20, 2015, 02:53:19 pm
"You don't need to analyze the glass plane chip thingy, it's clearly the Void's edge!"
>This Aspect wishes to note that this is currently still unknown.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: hector13 on August 20, 2015, 02:58:45 pm
"You don't need to analyze the glass plane chip thingy, it's clearly the Void's edge!"
>This Aspect wishes to note that this is currently still unknown.

Veles nods in agreement

We don't know what it is, other than big and reflective.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Spiderking50 on August 20, 2015, 03:13:14 pm
-snip- wrong thread sorry
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 20, 2015, 03:14:28 pm
(Nothing)
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Ama on August 20, 2015, 03:15:35 pm
"NICE TO SEE PEOPLE FINNALY CREATING"

Spend 5 essence on creating the Star-People
Spoiler: Star-People (click to show/hide)

(..12 new pages since I was last on. :'()
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 20, 2015, 03:19:34 pm
((I feel like I should put this since we'll have 3 planets. I want my Jeskia people to settle on the islands in the water world))

Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: TheBiggerFish on August 20, 2015, 03:34:33 pm
"NICE TO SEE PEOPLE FINNALY CREATING"

Spend 5 essence on creating the Star-People
Spoiler: Star-People (click to show/hide)

(..12 new pages since I was last on. :'( )
>This Aspect questions the requirement for an explosion that is timed at thirty years precisely, and notes that "clapping" of fire and plasma does not necessarily produce a "clap" noise with which one could communicate.  This Aspect suggests, instead, a luminous communication system. 
>This Aspect also suggests that instead of explosions, this creation might perhaps instead simply lose energy, as a more logical method.
>This Aspect notes that this creation seems markedly similar to this Aspect's creation, save that this Aspect's creation is not automatically limited in lifespan, and not normally spaceborne.
>This Aspect wishes to request, that should moons be made, and no other proposal override this, that a moon be crystalline.

"I have to agree with my counterpart here, it's not really fair to those poor creatures to have such arbitrary limits...Maybe they flock to solar bodies to maintain themselves, by the way?"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Ama on August 20, 2015, 03:45:47 pm
"NICE TO SEE PEOPLE FINNALY CREATING"

Spend 5 essence on creating the Star-People
Spoiler: Star-People (click to show/hide)

(..12 new pages since I was last on. :'( )
>This Aspect questions the requirement for an explosion that is timed at thirty years precisely, and notes that "clapping" of fire and plasma does not necessarily produce a "clap" noise with which one could communicate.  This Aspect suggests, instead, a luminous communication system. 
>This Aspect also suggests that instead of explosions, this creation might perhaps instead simply lose energy, as a more logical method.
>This Aspect notes that this creation seems markedly similar to this Aspect's creation, save that this Aspect's creation is not automatically limited in lifespan, and not normally spaceborne.

"I have to agree with my counterpart here, it's not really fair to those poor creatures to have such arbitrary limits...Maybe they flock to solar bodies to maintain themselves, by the way?"
"I WILL TAKE YOUR IDEAS INTO CONSIDERATION HOWEVER I WILL NOT CHANGE THEIR LIFESPAN"

"DEATH IS GOOD FOR MORTALS IT KEEPS THEM THINKING AND DESIRING AS MUCH OUT OF LIFE AS THEY CAN UNLIKE US PETTY GODS"

"SORRY IF MY CREATIONS ARE SIMILAR TO YOURS AFRAID I CANT FIND WHERE YOU CREATED THEM"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 20, 2015, 03:48:24 pm
Isgon watches the star people, impressed by their nice colors.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 03:49:06 pm
"NICE TO SEE PEOPLE FINNALY CREATING"

Spend 5 essence on creating the Star-People
Spoiler: Star-People (click to show/hide)

(..12 new pages since I was last on. :'()

((Personally, I would be more worried about the possibly high price for these things  :P))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: TheBiggerFish on August 20, 2015, 03:51:59 pm
"I didn't say to change their lifespan, but it seems kind of abrupt to end a life at exactly thirty years.  A bit unfair.  They don't get the chance to be lucky, get that extra couple days or months of life in they need to finish their last work, find that miracle, shape a new birth..."
>This Aspect concurs.  This Aspect feels that while endings should be foreshadowed, they should not be preordained.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Ama on August 20, 2015, 03:56:46 pm
"NICE TO SEE PEOPLE FINNALY CREATING"

Spend 5 essence on creating the Star-People
Spoiler: Star-People (click to show/hide)

(..12 new pages since I was last on. :'()

((Personally, I would be more worried about the possibly high price for these things  :P))
(I would hope there not that expensive, they are pretty much just fiery space humans with some bells and whistles tacked on them.)

"I didn't say to change their lifespan, but it seems kind of abrupt to end a life at exactly thirty years.  A bit unfair.  They don't get the chance to be lucky, get that extra couple days or months of life in they need to finish their last work, find that miracle, shape a new birth..."
>This Aspect concurs.  This Aspect feels that while endings should be foreshadowed, they should not be preordained.
"THAT SEEMS UNFAIR WHY SHOULD ONE HAVE MORE TIME THAN THE OTHER"

"ALSO IF YOU WERE A MORTAL WOULD YOU NOT LIKE TO KNOW WHEN YOUR TIME HAS COME SO THAT YOU MAY PREPARE"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: TheBiggerFish on August 20, 2015, 04:18:51 pm
"Varying lifespan doesn't make its end impossible to determine."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 04:21:29 pm
"Varying lifespan doesn't make its end impossible to determine."

"Ain't it more likely dat they end up dead before hittin' thirty? It goes both ways, paly. I ain't one to give everyone the same hand, but don't got no problem with others doin' it."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: TheBiggerFish on August 20, 2015, 04:23:06 pm
"Varying lifespan doesn't make its end impossible to determine."

"Ain't it more likely dat they end up dead before hittin' thirty? It goes both ways, paly. I ain't one to give everyone the same hand, but don't got no problem with others doin' it."
"Dead from...What exactly?  ...For that matter, what does this creation even do?  Other than exist."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 04:26:49 pm
"Varying lifespan doesn't make its end impossible to determine."

"Ain't it more likely dat they end up dead before hittin' thirty? It goes both ways, paly. I ain't one to give everyone the same hand, but don't got no problem with others doin' it."
"Dead from...What exactly?  ...For that matter, what does this creation even do?  Other than exist."

"Age, exactly. If ya change it to make it not-exact. This creation worships 'em, given him dough. Existin' is what dey do."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Lord_lemonpie on August 20, 2015, 04:33:50 pm
"Oh, these creatures look wonderful! I need a closer look though."

Morthan teleports one of the Star People in front of him, and tries to feel if it has a skull. If it lacks one, he teleports it back to where it came from. If it has one, he beheads it to finally get the skull of the first dead mortal on his scythe.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Ama on August 20, 2015, 04:37:15 pm
"Varying lifespan doesn't make its end impossible to determine."

"Ain't it more likely dat they end up dead before hittin' thirty? It goes both ways, paly. I ain't one to give everyone the same hand, but don't got no problem with others doin' it."
"Dead from...What exactly?  ...For that matter, what does this creation even do?  Other than exist."
"THEY LIVE EXPLORE SEE SPEAK LEARN"

"JUST MORTAL STUFF"

"Oh, these creatures look wonderful! I need a closer look though."

Morthan teleports one of the Star People in front of him, and tries to feel if it has a skull. If it lacks one, he teleports it back to where it came from. If it has one, he beheads it to finally get the skull of the first dead mortal on his scythe.
"THEY LACK SKULLS YOU MONSTER"

"TOUCH ONE AND YOU DIE"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 20, 2015, 04:37:54 pm
"Now now, no need to kill one" Isgon teleports to one and probes it for memories.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Lord_lemonpie on August 20, 2015, 04:40:27 pm
"Varying lifespan doesn't make its end impossible to determine."

"Ain't it more likely dat they end up dead before hittin' thirty? It goes both ways, paly. I ain't one to give everyone the same hand, but don't got no problem with others doin' it."
"Dead from...What exactly?  ...For that matter, what does this creation even do?  Other than exist."
"THEY LIVE EXPLORE SEE SPEAK LEARN"

"JUST MORTAL STUFF"

"Oh, these creatures look wonderful! I need a closer look though."

Morthan teleports one of the Star People in front of him, and tries to feel if it has a skull. If it lacks one, he teleports it back to where it came from. If it has one, he beheads it to finally get the skull of the first dead mortal on his scythe.
"THEY LACK SKULLS YOU MONSTER"

"TOUCH ONE AND YOU DIE"
"Oh my, no need to get so upset my friend, it's only a worthless mortal. But, if you assist, if it has a skull and I kill it, I will make 3E worth of Star People to compensate."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: hector13 on August 20, 2015, 04:40:54 pm
"Oh, these creatures look wonderful! I need a closer look though."

Morthan teleports one of the Star People in front of him, and tries to feel if it has a skull. If it lacks one, he teleports it back to where it came from. If it has one, he beheads it to finally get the skull of the first dead mortal on his scythe.

Veles scoffs

How uncouth.

You could at least have done it sneakily, added a little flair perhaps?

Veles shakes his head and mutters

Bloody amateurs...
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Lord_lemonpie on August 20, 2015, 04:42:50 pm
"Oh, these creatures look wonderful! I need a closer look though."

Morthan teleports one of the Star People in front of him, and tries to feel if it has a skull. If it lacks one, he teleports it back to where it came from. If it has one, he beheads it to finally get the skull of the first dead mortal on his scythe.

Veles scoffs

How uncouth.

You could at least have done it sneakily, added a little flair perhaps?

Veles shakes his head and mutters

Bloody amateurs...
"Why would I be sneaky and decieve a fellow god? It's just a basically worthless mortal."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: hector13 on August 20, 2015, 04:43:28 pm
Why would I be sneaky and decieve a fellow god? It's just a basically worthless mortal."

I shall take that as meaning all your mortal creations are fair game, then?
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Vgray on August 20, 2015, 04:43:43 pm
Talios watches the first mortals with interest.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Rolepgeek on August 20, 2015, 04:48:45 pm
"Why would I be sneaky and decieve a fellow god? It's just a basically worthless mortal."
"Query); statement:(mortals=worthless); reasoning[?]_
Mortals=influence[-]worship[-]power[-]servants[-]control_
Utility:(mortal)=high_"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Ama on August 20, 2015, 04:50:07 pm
"Varying lifespan doesn't make its end impossible to determine."

"Ain't it more likely dat they end up dead before hittin' thirty? It goes both ways, paly. I ain't one to give everyone the same hand, but don't got no problem with others doin' it."
"Dead from...What exactly?  ...For that matter, what does this creation even do?  Other than exist."
"THEY LIVE EXPLORE SEE SPEAK LEARN"

"JUST MORTAL STUFF"

"Oh, these creatures look wonderful! I need a closer look though."

Morthan teleports one of the Star People in front of him, and tries to feel if it has a skull. If it lacks one, he teleports it back to where it came from. If it has one, he beheads it to finally get the skull of the first dead mortal on his scythe.
"THEY LACK SKULLS YOU MONSTER"

"TOUCH ONE AND YOU DIE"
"Oh my, no need to get so upset my friend, it's only a worthless mortal. But, if you assist, if it has a skull and I kill it, I will make 3E worth of Star People to compensate."
"LIFE IS QUITE IMPORTANT TO ME YOU WICKED GOD"

"TRY TO KILL ONE AND I WILL REMOVE YOUR GODLY SKULL FROM YOUR BODY"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Vgray on August 20, 2015, 04:53:12 pm
"Why would I be sneaky and decieve a fellow god? It's just a basically worthless mortal."
"Query); statement:(mortals=worthless); reasoning[?]_
Mortals=influence[-]worship[-]power[-]servants[-]control_
Utility:(mortal)=high_"
"I think the reasoning is that mortals derive much of their worth from numbers. A single mortal more or less makes little difference."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Lord_lemonpie on August 20, 2015, 04:58:17 pm
Why would I be sneaky and decieve a fellow god? It's just a basically worthless mortal."

I shall take that as meaning all your mortal creations are fair game, then?
"Killing a single worthless mortal I created, will definitely not anger me. Killing hundreds of them would be a different thing, since that might actually be worth quite some essence."

"Why would I be sneaky and decieve a fellow god? It's just a basically worthless mortal."
"Query); statement:(mortals=worthless); reasoning[?]_
Mortals=influence[-]worship[-]power[-]servants[-]control_
Utility:(mortal)=high_"
"No, a single mortal worshiper would not make a noticeable difference to your income."

-snip
"LIFE IS QUITE IMPORTANT TO ME YOU WICKED GOD"

"TRY TO KILL ONE AND I WILL REMOVE YOUR GODLY SKULL FROM YOUR BODY"
Morthan uses some Flux to remove his skull from his body without harming anything surrounding it.

"I fail to understand why a single mortal would be so important for you, or what removing my skull has to do with it."

Morthan reinserts his skull.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 05:01:56 pm
"If ya don't like it, whatchya gonna do 'bout it? He's just gonna do it for real when the first sculled-mortal's born. Maybe n' secret next time. You gonna stop him? Fight him? Fine him at least? 'e cares about cash, as everyone does. Charge 'em per mortal 'es whacked and you won't get the cement shoes any more. "
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FallacyofUrist on August 20, 2015, 05:11:00 pm
"Well if we're going to create our races already, don't mind if I do!"

Jens creates 2500 Wisps. Wisps are blue glowy concentrations of insubstantial energy around a central point that can float around/levitate at will. Wisps can communicate by telepathy. Wisps can form themselves into a solid crystal skeleton form that cannot fly/levitate but can interact with the physical world. A Wisp in Skeleton form can return to Wisp form at will. Wisps are not immortal, living 60-110 years. Wisps reproduce by fusing two of themselves together, and after a few days that fusion of two Wisps splits apart into 3 Wisps, all newborn. Wisps are sapient(sentient?) creatures.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Ama on August 20, 2015, 05:11:15 pm
Itia appears before the newly created Star-People
"SO..UMM..I GUESS IM YOUR CREATOR"
"SO YOU CAN LIKE PRAY TO ME AND STUFF"
"SORRY ABOUT THE LACK OF PLANETS AND SUNS AT THE MOMENT US GODS ARE WORKING ON THAT"

Itia searches for the most humble, wise, and brave Star-Person and turns her body a cyan color.
"YOUR NAME IS NOW ETOILE AND YOU CAN BE THE QUEEN OF MY FOLLOWERS PLEASE BE FAIR AND MAKE JUST LAWS"
Her strange cyan color will be passed down through her children.


"If ya don't like it, whatchya gonna do 'bout it? He's just gonna do it for real when the first sculled-mortal's born. Maybe n' secret next time. You gonna stop him? Fight him? Fine him at least? 'e cares about cash, as everyone does. Charge 'em per mortal 'es whacked and you won't get the cement shoes any more. "
"YOU GODS HAVE A DISGUSTING LACK OF RESPECT FOR SAPIENT LIFE"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 20, 2015, 05:28:57 pm
HAH! IT'S SO FUNNY TO WATCH OTHER PEOPLE SCREAM AT EACH OTHER WHEN IT'S NOT ME!

I think I'll let that sorts of things to you people, so much better to just watch and laugh.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FallacyofUrist on August 20, 2015, 05:39:02 pm
HAH! IT'S SO FUNNY TO WATCH OTHER PEOPLE SCREAM AT EACH OTHER WHEN IT'S NOT ME!

I think I'll let that sorts of things to you people, so much better to just watch and laugh.

"New proposal! Curse that guy to be unable to speak for the next tick(plus this one)!"

New proposal: Curse that guy to be unable to speak for the next tick(plus this one).
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 05:40:27 pm
"You plannin to time travel to get that done, pal? Cuz it ain't gonna take effect for several Ticks. Even if it does pass."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FallacyofUrist on August 20, 2015, 05:47:16 pm
"Well why wouldn't it take effect immediately?"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: hector13 on August 20, 2015, 05:52:12 pm
New proposal: Curse that guy to be unable to speak for the next tick(plus this one).

Veles opposes this

He's so funny when he talks.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 20, 2015, 06:03:04 pm
New proposal: Curse that guy to be unable to speak for the next tick(plus this one).

Veles opposes this

He's so funny when he talks.

I gotta agree, I've got the greatest sense of humor of all time. Why don't we make that official?

Propose that Zenurion be granted the title of most humorous being ever. Heck, most better ever while we're at it.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Lord_lemonpie on August 20, 2015, 06:10:11 pm
I gotta agree, I've got the greatest sense of humor of all time. Why don't we make that official?

Propose that Zenurion be granted the title of most humorous being ever. Heck, most better ever while we're at it.
Support
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: hector13 on August 20, 2015, 06:10:44 pm
Propose that Zenurion be granted the title of most humorous being ever. Heck, most better ever while we're at it.

Veles supports
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Ama on August 20, 2015, 06:13:55 pm
New proposal: Curse that guy to be unable to speak for the next tick(plus this one).

Veles opposes this

He's so funny when he talks.

I gotta agree, I've got the greatest sense of humor of all time. Why don't we make that official?

Propose that Zenurion be granted the title of most humorous being ever. Heck, most better ever while we're at it.
Support
Support
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FallacyofUrist on August 20, 2015, 06:17:22 pm
"Seriously? Seriously?"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 20, 2015, 06:19:39 pm
"Seriously? Seriously?"

Yes, seriously.


Or actually not, no one is supporting that because they seriously believe it's true, only because they think it's funny or something.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Kilojoule Proton on August 20, 2015, 06:25:18 pm

Mörkö has summoned and thrown a small red bouncy ball at the giant thing. It bounces off of the thing and does not appear to have lost even a little speed.

Meow has summoned a number of light motes of various spectra and grown several more eyes to observe the object. It appears to reflect the motes perfectly with not even the smallest hint of absorption.

(5) Veles has created many copies of himself to explore the thing. It is highly reflective and reflects even the lightest touch or footstep equally and oppositely. Vague visions of distant worlds tug at Velles' imagination. While most of the Flux ends up bouncing off the thing, Velles has managed to retrieve a "tiny" columnar sample in the form of a triangular prism 1m/yd wide and 20m/65ft(/6 stories) deep. Its opposite triangular faces are just as reflective as the whole object, but the sides blacken as they approach their center. The core seems very, very cold. (Velles: -5F)


Isgon tries to sense the chip's memories or thoughts. He detects something about a burned god and futility.

(13) Veles has created some four-limbed creatures with prehensile tails to explore the chip and hopefully collect samples, but they mostly bounce off and around it. One is bisected while scrabbling back to its surface after getting bounced off an edge and disintegrates early. (Velles: -5F)

(14) Don Giovanni conjures a Flux-based Holy Tommy Gun and begins firing on the object! Occasionally, columnar shards fly off from the object! (Don Giovanni: -10F)

Zenurion has changed the plan for Hell so as to redirect any passages to Sheol to Cerberus' chamber.

(10) Zenurion has created all sorts of abominations to fight each other to the death. It is a massively entertaining sight (Zenurion -10F)

Zhìn Réng Jiāng has created a preparatory afterlife for the lost who die within and around The City or who serve Zhìn Réng Jiāng. It is intended to educate and prepare the dead that they may return with greater devotion and wisdom. (12) Zhìn Réng Jiāng has also attempted to analyze the chip, discovering that it may be aligned to Lawlessness and Freedom (or this may just be a reflection). It does not seem to be made of any known material. The black central layer of the thing, as seen from the edges, seems very cold and even seems to slow down time judging from passing light near it. (Zhìn Réng Jiāng: -3F

Isgon attempts to slash at the chip with a steel broadsword, but the sword reflects off of the chip's surface.

Veles calls out to the chip and asks its name. Nothing interesting happens. Veles attempts to summon all sorts of attacks on the chip but has regrettably run out of Flux.

Arkford examines the harmonic/resonant properties of the chip by bouncing some mundane light off of it. It seems no different than bouncing various ideal waves against an reflective surface, and there is no hint of even slight decay when bouncing against the mirror. Perhaps if a slightly more transparent version of the mirror could be found...

Zenurion assesses the chip for its usefulness as a planet. Its bounciness and sharpness would seem to be terrible things for any kind of life to have, not to mention the minor urge to do good deeds.

(9) Tenat/Yena analyzes the chip, specifically its edges. There seem to be about three layers blended smoothly. The central layer absorbs everything perfectly yet radiates nothing. It also seems unnaturally cold in a vacuum and seems to slow down time. The top and bottom layers seem to be identical and reflect everything perfectly while absorbing nothing. (Tenat/Yena: -2F)

Itia has created 5950 Star-People! She has apologized on behalf of the gods for the current lack of worlds and also granted the humblest, wisest, and bravest Star Person the name Etoile (Étoile?), a cyan color, and divine right to guide the Star People. (Itia: -5E)

Tenat has announced a plan to make a moon crystalline assuming no opposition.

Morthan has teleported one of the Star-People over to see if it has a skull. Apparently, Star-People have no skulls. Hopefully, this does not trigger a rash of the creation of skull-less races and the introduction of the term "headshot" into mortal languages. To appease Itia, Morthan has offered to create 3E worth of Star People for the skull of one of them.

Isgon has also teleported in one of the Star-People to probe it for memories. It remembers only being created and currently living in a very dark place.

Talios examines the first mortals. They are amusing to watch.

Morthan has briefly removed his own skull and reinserted it. (Morthan: -0F)

Jens has created 2500 Wisps! (Jens: -3E)

Spoiler: Information/((stuff)) (click to show/hide)


External funders for at least sun and planet: Itia?, Lugen

EDIT: Fixed broken spoiler
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: ~Neri on August 20, 2015, 06:34:47 pm
Meow descends to the chip and Listens.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: ShadowDragon on August 20, 2015, 06:35:13 pm
HAH! IT'S SO FUNNY TO WATCH OTHER PEOPLE SCREAM AT EACH OTHER WHEN IT'S NOT ME!

I think I'll let that sorts of things to you people, so much better to just watch and laugh.

"New proposal! Curse that guy to be unable to speak for the next tick(plus this one)!"

New proposal: Curse that guy to be unable to speak for the next tick(plus this one).
"I oppose this. It is a waste of essence, and I like Zenurion anyway."
New proposal: Curse that guy to be unable to speak for the next tick(plus this one).

Veles opposes this

He's so funny when he talks.

I gotta agree, I've got the greatest sense of humor of all time. Why don't we make that official?

Propose that Zenurion be granted the title of most humorous being ever. Heck, most better ever while we're at it.
Support
Support
"I may as well support this. It may even be accurate right now."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 06:37:20 pm
Quote
Isgon tries to sense the chip's memories or thoughts. He detects something about a burned god and futility.

((...My God, Fusil has returned!?))

"Toldya it would work....Jus' for doubtin' me, these samples are mine!"

Don Geovanii claims all the samples that had been knocked off by the hail of bullets.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: hector13 on August 20, 2015, 06:38:47 pm
((ninja'd by Stirk :o I also thought it was Fusil...))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 20, 2015, 06:39:59 pm
Isgon picks up a peice of the chip, and probes it further for memories and thoughts
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: micelus on August 20, 2015, 06:42:20 pm
Sadiq laughed. "A good touch Zen, a good touch."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 06:47:49 pm
Isgon picks up a peice of the chip, and probes it further for memories and thoughts

Don Gio reclaims the shard.

"I paid for it, its mine. Get yer own!"

(...All right, at this point even I am confused about what sort of accent this is supposed to be  :P))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 20, 2015, 06:50:19 pm
Isgon picks up another chip that fell off and repeats the action, readying to step away from the gangster.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 06:56:26 pm
Isgon picks up another chip that fell off and repeats the action, readying to step away from the gangster.

"Ain't a good idea stealing from the Mob, boy!"

Giovanni attempts to reclaim his shard, after picking up all the others he has made to avoid this in the future.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 20, 2015, 07:00:52 pm
Isgon picks up another chip that fell off and repeats the action, readying to step away from the gangster.

"Ain't a good idea stealing from the Mob, boy!"

Giovanni attempts to reclaim his shard, after picking up all the others he has made to avoid this in the future.

Isgon creates a comically large hammer for 5 flux, and hits Giovanni with it
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 07:04:15 pm
Isgon picks up another chip that fell off and repeats the action, readying to step away from the gangster.

"Ain't a good idea stealing from the Mob, boy!"

Giovanni attempts to reclaim his shard, after picking up all the others he has made to avoid this in the future.

Isgon creates a comically large hammer for 5 flux, and hits Giovanni with it

"So its WAR!"

The Don stabs at Isgon with the shards!

((Wait, do I still have my Flux Gun?))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 20, 2015, 07:04:38 pm
Isgon swings the hammer at the don
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Happy Demon on August 20, 2015, 07:08:29 pm
Isgon swings the hammer at the don
((The piku-piku war has begun.))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Vgray on August 20, 2015, 07:11:30 pm
Talios wacks both of the belligerents with his crook.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: micelus on August 20, 2015, 07:15:52 pm
"Friends ouught not fight, yes?"

6F: conjure barrier around both belligrient gods, preventing harm.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 20, 2015, 07:17:43 pm
Isgon calms down, while holding the chip. He probes the chip for memories and thoughts
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 07:24:33 pm
"Friends ouught not fight, yes?"

6F: conjure barrier around both belligrient gods, preventing harm.

"He stole from me, then assaulted me. Ain't that reason enough to shank him?"

Donny boy continues his assault. If blocked by the barrier, he stabs at it with the shards. If that doesn't work, he opens fire at it/his target with the Holy Holemaker.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 20, 2015, 07:25:50 pm
((KJP, you missed that I edited my post to change the amount of flux on abominations from 10 to 5, to be fair I didn't do that too long ago, so you were probably writing this when I done it.))

Move right next to the chip thingy. Use 5 Flux to create blood red thorns of pure energy that will quickly force their way into the chip thingy, and disappear almost as quickly as they came by exploding. Move backwards to avoid getting hit by shards.

THESE ONES ARE MINE IF YOU WANT SOME DIG THEM YOURSELF!!


Proceed to push the resulting shards in a pile and move it away from other gods, while avoiding to cut myself or something similar.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: micelus on August 20, 2015, 07:31:49 pm
"Friends ouught not fight, yes?"

6F: conjure barrier around both belligrient gods, preventing harm.

"He stole from me, then assaulted me. Ain't that reason enough to shank him?"

Donny boy continues his assault. If blocked by the barrier, he stabs at it with the shards. If that doesn't work, he opens fire at it/his target with the Holy Holemaker.

"Did he now? Nogis you best give it back or else Sadiq may have to reprimand you later. Would be a bad decision to keep it, yes?"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FallacyofUrist on August 20, 2015, 07:32:16 pm
Jens speaks to those Wisps that have been created:

"Do not be afraid. The mad gods wish you no harm(best I know). Sooner or later a star will be created, and soon with that a planet, and with that, your home. Go with peace, and wait for happiness, the goal of all your lives."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: tntey on August 20, 2015, 07:34:45 pm
"Friends ouught not fight, yes?"

6F: conjure barrier around both belligrient gods, preventing harm.

"He stole from me, then assaulted me. Ain't that reason enough to shank him?"

Donny boy continues his assault. If blocked by the barrier, he stabs at it with the shards. If that doesn't work, he opens fire at it/his target with the Holy Holemaker.

"Did he now? Nogis you best give it back or else Sadiq may have to reprimand you later. Would be a bad decision to keep it, yes?"


((I think you switched multiverses))

Anyho

"Fine"Isgon throws the piece to the don
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 07:36:11 pm
((...Which is likely blocked by the barrier  :P.

Poor KJP. Hard to keep up with GMing when people keep changing what is happening  :-\.))

The Don continues his actions undeterred!

"Too late for that pal. I ain't satisfied til I see the color of his ichor!'
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: micelus on August 20, 2015, 07:54:03 pm
Sadiq sighed. "Friend, you really are making too much trouble."

6E: Create immovable barrier around the Don. Barrier around Isgon is cancelled.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: gman8181 on August 20, 2015, 08:13:53 pm
Lugen flicks its tail rapidly while eyeing the various arguing gods hungrily. For the first time it speaks with a voice that seems surprisingly smooth and velvety contrary to Lugen's appearance.

If any of you were to fight to the death, I would like a taste of the loser. Mmm should I vote on something... Not feeling inspired. Anyone care to persuade me to their side regarding proposals?
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: TheBiggerFish on August 20, 2015, 08:14:15 pm
>This Aspect finds that such internal squabbling when an unknown is potentially proving harmful to existence is a problem.  This Aspect requests that it cease for the duration of investigation into the unknown.
Keep investigating.  Attempt to look backwards in time to see what caused it.  Without actually going backwards in time.
Reinforce the barrier around the Don a bit.  The Mob is not going to get to claim valuable scientific and/or thaumaturgical resources on the basis of "Because I said so."
Erect a barrier around the probable crack in reality.
Seriously.
>This Aspect politely demands that all activities furthering the fragmentation of this occurrence cease.  This Aspect also politely demands that all activities that result in the creation of similar occurrences be abstained from until the nature of this occurrence is understood.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 08:18:05 pm
"You heard 'em hammer boy. I'm feeding you to the Lugen when I am done with you!"

"This 'spect made the shards, so I gets ta keep em, see? Who made this mook king a da void?"

*Continue shooting/stabbing past the barrier*
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: hector13 on August 20, 2015, 08:21:56 pm
Veles shakes his head at the others fighting over chips, and examines the prism.

He leans close to it and whispers:

Malakath...

If nothing interesting happens, examine the darker central part to see if it's a different temperature to the rest.

Tap it gently, and look for signs of life with my godly senses
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 20, 2015, 08:38:00 pm
((...Which is likely blocked by the barrier  :P.

Poor KJP. Hard to keep up with GMing when people keep changing what is happening  :-\.))

The Don continues his actions undeterred!

"Too late for that pal. I ain't satisfied til I see the color of his ichor!'

Watch this to try and determine what color is ichor
I bet on yellow.

Lugen flicks its tail rapidly while eyeing the various arguing gods hungrily. For the first time it speaks with a voice that seems surprisingly smooth and velvety contrary to Lugen's appearance.

If any of you were to fight to the death, I would like a taste of the loser. Mmm should I vote on something... Not feeling inspired. Anyone care to persuade me to their side regarding proposals?


That's a good idea actually, maybe there's some way to extract power from a god's corpse. I'd like a bit too, if only for science...

>This Aspect finds that such internal squabbling when an unknown is potentially proving harmful to existence is a problem.  This Aspect requests that it cease for the duration of investigation into the unknown.
Keep investigating.  Attempt to look backwards in time to see what caused it.  Without actually going backwards in time.
Reinforce the barrier around the Don a bit.  The Mob is not going to get to claim valuable scientific and/or thaumaturgical resources on the basis of "Because I said so."
Erect a barrier around the probable crack in reality.
Seriously.
>This Aspect politely demands that all activities furthering the fragmentation of this occurrence cease.  This Aspect also politely demands that all activities that result in the creation of similar occurrences be abstained from until the nature of this occurrence is understood.

Oy! He extracted it with his own flux, if you want some dig it yourself!
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FallacyofUrist on August 20, 2015, 08:58:28 pm
"ALR1GH7 N0W, JU57 570P ARGU1NG!"

"Oh please no. Please try to keep it down, you really don't want to talk with Her. Please."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: gman8181 on August 20, 2015, 08:59:48 pm
Acidic saliva drips from Lugen's mouth.

I wouldn't be content sharing the meal between more than three of us.

Very Hungry.

Lugen searches the surroundings for any entropic energy to feed off while waiting.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FallacyofUrist on August 20, 2015, 09:01:52 pm
"Goodness. Just don't do that around me or my Wips, okay?"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: ShadowDragon on August 20, 2015, 09:02:47 pm
>This Aspect finds that such internal squabbling when an unknown is potentially proving harmful to existence is a problem.  This Aspect requests that it cease for the duration of investigation into the unknown.
Keep investigating.  Attempt to look backwards in time to see what caused it.  Without actually going backwards in time.
Reinforce the barrier around the Don a bit.  The Mob is not going to get to claim valuable scientific and/or thaumaturgical resources on the basis of "Because I said so."
Erect a barrier around the probable crack in reality.
Seriously.
>This Aspect politely demands that all activities furthering the fragmentation of this occurrence cease.  This Aspect also politely demands that all activities that result in the creation of similar occurrences be abstained from until the nature of this occurrence is understood.
"Once you are done with your observations, I would like a look at the chip."
If Tenat grants permission, scan the object's proprieties before and after it was damaged by us, taking care to avoid being noticed in the past. Use 5 flux for this.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Ama on August 20, 2015, 09:20:24 pm
Jens speaks to those Wisps that have been created:

"Do not be afraid. The mad gods wish you no harm(best I know). Sooner or later a star will be created, and soon with that a planet, and with that, your home. Go with peace, and wait for happiness, the goal of all your lives."

"SINCE WE ARE THE CREATORS OF THE FIRST TWO RACES IVE BEEN THINKING SOME FORM OF DEFENCIVE PACT WOULD HELP OUR FOLLOWERS"

"AFTER ALL I DONT TRUST ANY OF THESE GODS WITH NOT HARMING SAPIENT LIFE"
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 20, 2015, 10:12:24 pm
Make the bloodstone underworld previously mentioned on each planet during their creation and house hell at the three resulting locations. Also making a minor change, that is that the bloodstone will block souls as if they were physical. Random (but accessible) portals will connect all three underworlds together, allowing souls to travel between each other freely. Tormentors will be the ones to determine whenever damned souls will be allowed entry, being the current rulers of hell. Also a thing to note is that damned souls will be completely unable to disobey tormentors.

Acidic saliva drips from Lugen's mouth.

I wouldn't be content sharing the meal between more than three of us.

Very Hungry.

Lugen searches the surroundings for any entropic energy to feed off while waiting.

Sure, no one else seems interested so I guess that will make two of us.

Jens speaks to those Wisps that have been created:

"Do not be afraid. The mad gods wish you no harm(best I know). Sooner or later a star will be created, and soon with that a planet, and with that, your home. Go with peace, and wait for happiness, the goal of all your lives."

"SINCE WE ARE THE CREATORS OF THE FIRST TWO RACES IVE BEEN THINKING SOME FORM OF DEFENCIVE PACT WOULD HELP OUR FOLLOWERS"

"AFTER ALL I DONT TRUST ANY OF THESE GODS WITH NOT HARMING SAPIENT LIFE"

STOP EYEING ME I CAN SEE YOU!
I DON'T EVEN HAVE ANY PLANS TO HURT MORTALS! AT LEAST LIVING ONES!

...yet...
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Kilojoule Proton on August 20, 2015, 10:31:18 pm
Meow listens to the chip. It seems to almost "whisper" of order, stability, and hope.

Don Giovanni claims the splinters knocked off by the bullets! Isgon probes a splinter for memories and thoughts and notices a mild mental intrusion playing back the history of a desperate god of Ignorance's dealings with a cabal of powerful, destructive gods. Don Giovanni swipes the shard back! Isgon examines another chip and sees a faint vision of a lattice of perfect white tetrahedra touching only at the corners. Don Giovanni swipes the shard back!

(6) Isgon creates a comically large hammer and hits Giovanni with it, scattering the shards everywhere and bouncing away from the nearest shard! (Isgon: -5F) Don Giovanni attempts to toss a shard at Isgon but mostly bounces back! Talion whacks both Isgon and Giovanni with his crook! Isgon holds the chip as much as possible without touching the edge and discovers memories of a well filled with golden blue liquid that radiates of knowledge and archival. After some persuasion by Sadiq, Isgon tosses the column back at the Don, also bouncing back in the process. The Don fires on Isgon to no effect! (11) Sadiq uses 6 Flux to create a barrier around the Don, successfully containing him for now! The Don continues shooting/stabbing around the barrier to little effect. There is no detectable loss of Ichor.

(11) It turns out Zenurion only used 5F to create the fighting abominations. Zenurion focuses on creating thorns to embed into the chip and explode. Several similar triangular columns fly off the giant thing! (Zenurion: -5F) Zenurion collects the shards into a rough pile away from the gods taking care not to touch the apparently sharp edges.

Jens has comforted the Wisps and sent them on their way to seek happiness.

(11) Tenat/Yena reinforce Sadiq's barrier with some Flux. (Tenat/Yena: -2F) (9)

Veles whispers "Malakath" to one of the columns. He hears a distinct echo of "Thakalam," but nothing interesting happens. The darker central part seems to be radiate cold impossibly (given that this all takes place in a vacuum). Veles then taps it gently, which proves to be a mistake, as the column tugs at his creative energy! Fortunately, Veles withdrew quickly. (Veles; -1E)

Lugen begins scavenging for entropic energy. There is notably far less around the giant object. The squabbling of the gods and widespread use of Flux seems to have provided some tasty entropic energy, however.

(6, 13) Quelor vanishes into the past and returns after what feels like two hours to report that the object seems not to have been too different beyond a few minuscule removed sections. 4 of the 5 Flux is spent on concealment rather than time travel, and Quelor notices no signs of paradox. (Quelor: -5F)

Zenurion has further clarified underworld policy and arranged for the bloodstone being able to block souls and the underworld itself to serve as a connection between the three planets. Damned souls are to be stripped of their will, rendering them unable to disobey the Tormentors.

((Flux Gun: Yes, until T2))
((Enclose breach: Which breach?))



External funders for at least sun and planet: Itia?, Lugen
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 20, 2015, 10:43:19 pm
((mini clarification, damned souls still have their own will, but tormentors are able to force them to do what they want. If a mortal came in they wouldn't be able to give them orders like that.))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: IcyTea31 on August 20, 2015, 10:43:40 pm
Mörkö uses 3F to do the following:

"Would anyone suggest further experimentation with this gear?"

((Carpit, missed the mini-update while crafting my experiments.))
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Stirk on August 20, 2015, 10:44:40 pm
The Don makes a big show of reloading his gun.

"Don't think I'll forget about it....Crusting me like that ain't a good move"

*Continues (Impotently?) shooting at the barrier*
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: TheBiggerFish on August 20, 2015, 11:11:30 pm
(Yeah, as long as it isn't destructive testing, Tenat isn't going to get in your way, guys.))
((Oooh dang it I just voted and then realized I wanted to...Oh wait crystal moon K I'm good.))
Tenat continues scanning, hoping to discover anything about the origin of the crack.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 20, 2015, 11:43:56 pm
Mörkö uses 3F to do the following:

  • Place sensors in front of both reflective surfaces above and below a darker spot, that detect every type of energy imaginable, from electromagnetic radiation to particle radiation to force to...actually, that scopes most everything, except magic. Yes, there should also be sensors for all known magic schools, and also the theoretical mirroring schools that are not currently known.
  • Check the sensors to see if they catch anything.
  • Place an emitter that produces small amounts of every type of energy, as above, and point it at the darker spot between the sensors.
  • Flick the emitter on, check the sensors.
  • Perform 1.-4. with my own divine energy (some of the Flux committed to this experiment series), i.e. the spheres of Perception and Fear. Note any changes to the energy.
  • Place the emitter in front of the lower reflective surface, so that any energy reflected will enter the sensor.
  • Emitter on, check the sensor.
  • Reflect some Flux of Perception and Fear off the reflective surface. Note any changes.
"Would anyone suggest further experimentation with this gear?"

((Carpit, missed the mini-update while crafting my experiments.))

It seemed to act weird when whatshisface touched it, why not try that?
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: IcyTea31 on August 21, 2015, 12:15:29 am
"We have figured that it reacts to divine energy touching it. I am not going to touch it before I'm sure it is safe. Go ahead and try it yourself if you would like, but I am not going to risk it."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: gman8181 on August 21, 2015, 01:23:26 am
Lugen looks agitatedly at the object that seems to be absorbing entropic energy.

I want to eat. Anyone want to create a species with me after world creation? Something tasty. Something violent. Something that helps create lots of entropy...

A species created by more of us would give more returns per investment... It would also make me ever so grateful...
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: FArgHalfnr on August 21, 2015, 01:34:19 am
Lugen looks agitatedly at the object that seems to be absorbing entropic energy.

I want to eat. Anyone want to create a species with me after world creation? Something tasty. Something violent. Something that helps create lots of entropy...

A species created by more of us would give more returns per investment... It would also make me ever so grateful...

I'll be making my species soon enough, should be pretty violent.
If you wanna contribute when I make it you're free do do so, I'll make sure they worship you too to some extent if you do. Now that I think of it that would be pretty fitting of them to have you as a god too. Contact me privately if you want to discuss more about it.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: Andres on August 21, 2015, 01:47:46 am
Oppose CNCL000.08. "I wouldn't mind the creation of another planet (that's why I've abstained on the other proposals), but that this is a "shared" world troubles me."
Oppose CNCL001.06. "We haven't really had enough time to see if he's the most humorous and I definitely don't think that he's the most better. Don't worry, Zenurion. With hard work and dedication I'm sure you can reach your dream and become the most better!"

I create the following constellations:
The Lute: Music and Festivities
The Child: Humour and Children
The Ship: Exploration and Adventure
The Giving Hand: Charity and Kindness
The Bird: Freedom and Liberty
The Tree: Family and Peaceful Growth


"Again, I'll get rid of all of my constellations (except the Angel) if you guys get rid of your evil-inducing ones. At least set them to not affect my creations. Please?"

The Humans I make must only be made on an Earth-like planet in terms of biosphere. Preference goes to an Earth-sized planet but this is not necessary.

"For the record, I do enjoy a well-made bread stick."
Eid gives Don Giovanni a perfectly ordinary but well-made bread stick.
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: IcyTea31 on August 21, 2015, 01:50:31 am
I want to eat. Anyone want to create a species with me after world creation? Something tasty. Something violent. Something that helps create lots of entropy...
"Yes, actually. I have a plan for a race of my own, but there is another idea I have for a race that would be very much worth my while, but I do not have the spheres for it. Yours just might do. I will contact you after the planet or planets have been created."
Title: Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
Post by: micelus on August 21, 2015, 04:17:34 am
"Ah, perhaps I should make a few star-patterns? Everyone seems to like theirs, so I ought make some too."

Create the following constellations:
Geyser: Fermentation and Respiration
Shell: Storms and Stability
Beak: Fire and Family
Lettuce: Ethnic Ties and Aristocrats
Cabbage: Intellectual Ties and Plutocrats
Grave: Childbirth
Bundle of Sticks: Traveling and Domestication
Gutter Crown: Initiative
Oven: Charity and Generosity
Pike: Calm Water and Discipline
Bass: Ambience and Adaptability
Snake: Siestas and Persistence
Apple: Hope and Good Mornings
Potato: Acceptance and Bad Nights
Cesspit: Love and Dalliance
Chalice: Mathematics
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Kilojoule Proton on August 21, 2015, 05:00:10 am
Tick 2: Birth of Life (Expected Tick duration: 24-48 hours)

Two races have been created today: The Star People of Itia and the Wisps of Jens!

The gods have, following an arduous, mucky trek through the mire of bureaucracy and the land of far too many cooks, created a massive star and a very distant companion, a fairly average, unremarkable star which the gods will likely choose to move away or transform into a more amusing form.

Of the three planets slated to be created by previously nonstandard polling, the first will be Earthlike, having a tropical region, temperate region, polar region, a decent axial tilt, and around 2/3rds ocean. The first chronologically proposed moon, the undetailed Size-2 moon, has been assigned to this one for the time being.

The second planet's form may still change, but it will likely remain a mostly barren, icy world with a lush, temperate belt at its equator. It has noticeably less exposed ocean than the first planet. This planet has been assigned the second chronologically proposed moon, a blank, even less detailed moon than the first one. Tenat has taken the liberty of making it as a scenic crystalline moon.

The third planet's form is indeterminate and will probably change a lot. Currently, it may appear as a hot world with temperate poles (possibly having a very thick atmosphere). Perhaps to compensate for its potential uninhabitability in the future, the third passing moon proposal detailing the creation of a Size-2 habitable moon with an already full biosphere has been assigned to this one assuming no switches/moving of moons by the gods.

One of these three planets is a giant planet, but no one seems to know which one is. Perhaps a gas giant planet was intended instead? There was also discussion about creating a transport system between the planets, but nothing has been agreed on yet.

An asteroid belt with a practical usable surface area roughly equivalent to one of the above moons has been created.

The naming of the planets is currently under discussion.

Isgon has created 5000 Jeskia and the golden angel Leviticus. They have been sent to various islands on a water-rich planet (/moon). (Isgon: -5E)

Zenurion has carved out the Red Rock Caverns deep in the crusts of all made planets (and possibly moons?) linked by rare, random gates. The walls of the Caverns are composed of bloodstone, a stone that acts as a barrier to souls. Zenurion has designated these Caverns as Hell, an afterlife reserved for evil souls of which there is sure to be an abundance. The obligatory links to Sheol redirect to the entrances of Hell, the largest of which is guarded by Cerberus, the leader of the tribunals that judge those who enter Hell. (Zenurion: -0E)

Yena/Tenat has created numerous flora and fauna based on the same biology as the planned Crystallum. Taken together, they form a complete, separate biosphere. The world is now ready for the Crystallum.

Eid has created 5000 Humans, fairly mostly bald ape-like creatures refined in the use of fire. They have been placed on the first planet, although the third planet may still be a paradise for them. Additionally, Eid has created the angel Lolohe to help guide the Humans. Finally, Eid has blessed the Humans with increased fertility for a Tick. (Eid: -5E, Eid: -7F)

Zenurion has been given the title of Most Humorous Being Ever and Most Better Ever!

(13) As part of the ongoing investigations on the giant chip, Mörkö has placed numerous sensors to detect anything special, including hypothetical implementations of undiscovered mirrored versions of known schools, from the thing. With emitters emitting into the dark core of the chip and sensors on/near the faces, no signal enters the sensors. With an input of focused Flux strongly aligned toward Perception and Fear, some columns break off the chip. With an emitter emitting onto the reflective surface, sensors placed in the correct areas do detect exactly as much as the emitter emits. Reflecting Perception and Fear Flux off the surface yields much the same result. (Mörkö: -3F)

Don Giovanni continues shooting the barrier until it disintegrates along with his gun.

Tenat, despite scanning, cannot seem to get much information about any crack.

The Wisps and the Star People believe their children are acting strangely.

Prominent in the skies of the new planets tonight are the Twin Towers, emphasizing transformation and change.

Proposals: (Yena: -1E, Zenurion: -1E, Bohenar: -1E, Morthan: -1E, Itia: -1E, Zhìn Réng Jiāng: -1E, Mörkö: -1E, Arkford: -1E, Jens: -1E, Eid: -1E, Lugen: -1E, Srillian: -1E)

Spoiler: Races (click to show/hide)

Spoiler: Life and Death (click to show/hide)


Spoiler (click to show/hide)

Spoiler: Passed Proposals (click to show/hide)
Spoiler: Proposalog (click to show/hide)

Sphere ideas this tick are Day and Family. New players are always welcome.

EDIT: Fixed incorrect stats counts
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: micelus on August 21, 2015, 05:10:08 am
"Ah, good good. Worlds done; would have preferred a single world but this works as well I suppose. Now...for the fun part!."

Sadiq took a mask from his own form and broke it into two. With a cackle and a scream, he ignited them in smokeless fire, before throwing them towards Boreas and Gaia. It would take some time for the flames to settle into a stable form, but in time they would settle and become like little Sadiqs...the Djinn.

...

After many many years of waiting, the Djinn finally emerged from their caves of birth with newborn minds and mewling thoughts. Most were naked, though some had figured out how to put a few rocks together. The rest would learn soon enough, Sadiq thought. He smoke in a characteristically jovial tone:

"Ah Little Brothers and Sisters, welcome to Life! I am Sadiq, your maker and spiritual liege, although I of course don't expect you to think that. No, I know fully you'll all find some purpose in life beyond serving me soon enough and I do wish you all luck with them. But I must lay some ground rules, for the benefit for all, yes?"


In a far more serious voice, he spoke once more.

"Here my words Djinn of the First Generation. You shall abide by the Al-Zhaw, The Law of the True People. To deviate is sin, to corrupt is wrong. These words you must serve till your final days and those who break them will be made Pariah."

1. You shall pay the tithe. I offer you freedom of respect and worship, but all Djinn must pray to me in some respect. To fail to do so is death only delayed.
2. You shall respect your brothers. You are all creatures of the Smokeless Flame and none are integrally better. Though some may reach greater glory, wisdom or wealth, you will all be equal under the law and in the sight of Your Maker. To fail to do so is death only delayed.
3. You shall keep your house open to your friend. All Djinn of property shall welcome their peers into their abode and offer them sustenance. To fail to do so is death only delayed.
5. To be alone is the saddest fate. Create connections and friendships for isolation is death only delayed.
6. Do not possess the Sapient without permission. To do so is death only delayed.
7. Do not abuse the Law. To break the law in spirit is the same as abusing it in truth. To do so is death only delayed.

"In time, Al-Zhaw may grow, but this is what you shall learn today."



Plant 2 Smokeless Cairns, one on World 1 and another on World 2. As stated in the OOC, they produce 500 Djinn and will facilitate Djinn reproduction until worldwide population is 50,000. Both are to be placed in caves.

(Djinn: 1000 x [Race template] [Incorporeal] [Immortal] [Adaptable] [Eats Emotions])

Spoiler: Djinn description (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Kilojoule Proton on August 21, 2015, 05:21:24 am
Sadiq has planted a Smokeless Cairn on each of World 1 and World 2. There are now 1000 Djinns. (Sadiq: -2E)

Someone or something has "knocked over" the Corpse Club!
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Andres on August 21, 2015, 05:30:43 am
Create 4k Humans.

Without using Flux, Essence, or Ichor or a 0-energy action, I beat a lone elephant to death, cook its meat, and distribute it for free among my new people.

Taking Human disguise, I play chess against a Human. Am I better at chess than the average Human, similar to how I'm stronger than them?

I fire the biggest 0-energy fireball, lightning strike, and then energy attack at three separate mountains.

Taking Human form, I drink as much booze as I can without decreasing my energy.

I sprint as fast as I can across the desert planning without energy and without a 0-energy action.

"DAMN it feels good to be a god! Seriously! You guys should try this! We can just do so much it's amazing!"

EDIT: Flying to the second planet's orbit, I dive down as fast as I can and punch the planet as hard as I can without energy or 0-energy actions.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: micelus on August 21, 2015, 05:41:19 am
Create mundane life in Boreas. Make sure giant tube worms are present on all worlds.
Recite the Al-Zhaw as mentioned above.
Grand the Djinn  knowledge of human settlements. Direct them towards them and advice them to aid them.
Teach the Djinn the art of domestication and help them domesticate animals suited toward carrying cargo and long journeys.
Create 1500 Ogori, borderline-sapient humanoid animals (think dolphins/elephants) loyal to the Djinn. Are easily trained and have large litters.


Spoiler: Ogori Description (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Kilojoule Proton on August 21, 2015, 05:55:37 am
Eid has created 4000 Humans. (Eid: -4E)

((Since you persist in trying to get numbers for that sort of thing, I counter by just turning it into a basic 1d6 RTD. :P))
Spoiler: Eid's Adventurous Day (click to show/hide)

Sadiq has instructed the Djinn on how to live after many years of their development and created the Ogori, intelligent, easily trained humanoid animals loyal to the Djinn that produce large litters. (Sadiq: -0E)

The Djinn have learned of the locations of Human settlements and they make contact with them. They have also learned of the use of domesticated animals.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Andres on August 21, 2015, 06:04:25 am
Take Human form and meet a Djinn. Hang out with it and see what it's like. Listen to the advice it gives and the aid it offers.

((I just remembered something...))

Do the following only if it doesn't cost any energy:
Soul sense on myself and the other gods. Do we have souls?
Soul sense on two gods with different levels of energy. Do they look any differently?
Soul sense on myself and a god with two spheres. Anything particularly different?
Soul sense to check whether plants have souls or not and how souls are different between smaller and bigger plants.
Keep an eye on Humanity and see if they're born with souls.
Soul sense to watch a human from the point of birth to an adult. How does a soul change during that time?
Soul sense to check if I can see Power when it's still part of the void. I then use soul sense to see if I can see worship itself or spherical influence itself.
Soul sense to see if there's a difference between the souls of dead Humans and living Humans.
Soul sense to look for any residual divine energy in an area on the planet that's devoid of life.
Soul sense on someone as they die. Do I see any kind of bond connecting to their body? Do I see it break?
Kill a penguin and rip its soul apart. Soul sense while doing so.
Soul sense to find non-sentient animals. Do non-/sentient animals glow less than sapient animals?
Soul sense on Humans and Djinn. Do I see any difference?


(1, 5) Eid has fired the biggest 0-energy fireball and had it instead backfire, killing 5 Humans,
(Argh! What were Humans even doing there?! Who just hangs out in a mountain!?)

Resurrect the Humans and apologise profusely. Heal those who got food poisoning. (I guess I'll have to use Ichor.)
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Happy Demon on August 21, 2015, 06:11:27 am
[Si]
The Earth-like Planet

Too little life, needs rectifying.
Si will create 4 nameless angels, each with an endless bag of seeds.
Spoiler: The Angels (click to show/hide)
You need power.
Si grows claws on her hands, and thrust them into her flesh, before moving them, tearing big wounds in her body. Which bleeds black Ichor.
She puts 1 Ichor into each angel, totaling 4 Ichor.


"Y-your... task. Spread, seeds... s-spread... l... life."
Her black Ichor stains the land.
Si's wounds seal, but not before bleeding an additional Ichor onto the land, changing part of the land much more than normally.
All life (flora and fauna) born or grown up in this land will be grey-fleshed, red eyed (not glowing), black blooded, and have a unique taste and composition.

Eating of this life will temporarily make you suffer the effect of Si's presence, but it will extend your life up to twice of what it would be.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: micelus on August 21, 2015, 06:13:05 am
(Andres: https://en.wikipedia.org/wiki/Hill_people)

Task willing Djinn to join the Consortium, a society of Djinn merchants who will organise trade between Human settlements.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Andres on August 21, 2015, 06:15:48 am
Si will create 4 nameless angels, each with an endless bag of seeds.
"If you give me the Essence, I can make the angels for you. If my sphere lets me save some of the Essence, I'll give it back to you."

Si's wounds seal, but not before bleeding an additional Ichor onto the land, changing part of the land much more than normally.
All life (flora and fauna) born or grown up in this land will be grey-fleshed, red eyed (not glowing), black blooded, and have a unique taste and composition.

Eating of this life will temporarily make you suffer the effect of Si's presence, but it will extend your life up to twice of what it would be.
If it doesn't cost energy to do so, soul sense on the flora and fauna. Kill and eat some of the flora/fauna.

EDIT: If it doesn't cost energy to do so, soul sense on the people I resurrect.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Rolepgeek on August 21, 2015, 06:37:27 am
"Create:(life:(sapient:(focus:(rule[-]convert[-]worship));(quality=high))); designate "Zhǎngzǐ"_
Create:(life:(sapient:(focus:(serve[-]expand[-]worship));(quality=med-low))); designate "Púrén"_
Create:(life:(sentient:(domestic:(mundane)[-]wild:(mundane))))_
Create:(Life:(nonsentient[?]:(wild:(mundane)[-]crop:(mundane))))_
..._
Create:(city).exe_
Materials:(city)=_
..._
Self_"


The machine rips off one of it's own arms when it finishes speaking, gripping it by the shoulder, before using it as a grip to rip pieces off left and right. As the machine seems to commit suicide, ripping itself to pieces, large chunks fall to the planet(s), whereupon they form the first of the creatures that would serve the Divine Emperor. The god itself seems to throw all but a small portion of it's body to the planet(s), landing in the most ideal locations for a city of such a size as it would become. And then, the city seems to build itself from the divine materials, while the scrap of god left reforms into something resembling it's previous form, save perhaps a third the height and width.

Create the Zhǎngzǐ(add Intelligence+1 to the Zhǎngzǐ, by the way, please) and Púrén, use 5 Ichor in the process. They will be located on the edge of
Find the perfect place to place my city, the most ideal location for one of it's size, preferably with room to expand both horizontally and vertically. Give up the vast majority of my power and independence to become a city for my people. Use the remaining Flux and Essence I have to improve the result. It has many names, Shǒudū, The Grand City, The Eternal Palace, but the first and foremost among them, is Rule. The City of Rule.
Create various mundane (but not necessarily generic) wildlife, from feral creatures that will almost certainly never be domesticated to what will easily be made into work animals and those bred for meat or other uses.
Create many various mundane (but not necessarily generic) forms of flora, from those useful for building once cut down and those that can be planted and harvested and otherwise farmed for food to those with medicinal properties to those that happen to be poisonous. Variety is necessary.

Teach and guide my people, in person, since I am now quite capable of it.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Happy Demon on August 21, 2015, 06:41:16 am
((I seem to have started a trend of self harm as a means of Ichor spending.))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Kilojoule Proton on August 21, 2015, 06:44:36 am
Eid: The Djinn advises that you trade him some of those useless heavy, shiny rocks in exchange for a solid, appropriate-for-building rock approved by his friend, the greatest builder in the lands.

Eid has attempted to use "soul sense" on a number of things without energy consumption, whatever results that may bring. Following a fit of severe acute whimsy, this 0-cost investigation may yet produce some results not already known:
Spoiler: results that brought (click to show/hide)
The sick and dead come back are unreachable without Flux or Essence, i.e. it costs energy, however minuscule, to resurrect people.

Si: You create the four unnamed angels who distribute seeds and spill your Ichor on them and the ground, transforming the nearby flora and fauna in this region into gray-fleshed, red-eyed, black-blooded versions of themselves and giving them a distinctive taste. Consuming them invokes you and grants significant life extension. (Si: -1E, -4I)

Sadiq: A number of Djinn join the Consortium immediately. They seem to be very eager to expand its influence but take their situation as a test of their abilities.

((Rolepgeek: How much are you sacrificing?))

((Happy Demon: Start a betting pool for who's next? :P))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Rolepgeek on August 21, 2015, 06:46:10 am
((90%
We have to go deeper

How much control do I have over my new body/how big is/will it be, by the way, and can I have it split between all three planets?))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: micelus on August 21, 2015, 06:49:47 am
"Friend Zhin, what do you think about my Little Brothers bringing trade to your peoples? Oh, and material for...you?"

Quote
a circus of penguins begins chasing Eid at over 170kph,
"Such...interesting creatures! I must have some!"

Ask some Djinn to go tame these marvellous penguins and if successful, use them as a trade good for the Consortium. Sadiq will keep a colony for himself. Djinn successful in the task will be awarded by a collective favour of 1E for any non-destructive purpose.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Andres on August 21, 2015, 06:50:44 am
The sick and dead come back are unreachable without Flux or Essence, i.e. it costs energy, however minuscule, to resurrect people.
(I said I was willing to use Ichor.)
Resurrect the people I killed and heal the people I made sick with Ichor.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Rolepgeek on August 21, 2015, 06:54:29 am
"Friend Zhin, what do you think about my Little Brothers bringing trade to your peoples? Oh, and material for...you?"
"Out_
Outco_
Out_
Outcome:(desi_
Outcome:(desirable)_
Races:(other)=welcome:(conditional:(work:(trade[?])[-]respect[-]behave)))_"
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: IcyTea31 on August 21, 2015, 06:55:29 am
Mörkö creates 3000 Haunts, (as price checked in OOC, but also with the trait Combat-1,) and distributes them in packs of 10-20 to sparsely inhabited areas near other civilizations. The packs shouldn't be too far away from each other, to ensure genetic diversity. (5,46E if I calculated right.)

"Eid, your 'Soul Sense' is interesting, but I find it curious you did not even consider asking me, the god of Perception i.e. senses, for help. Maybe your data would have been more reliable that way."
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Lord_lemonpie on August 21, 2015, 06:56:41 am
Morthan creates 5k Thannels and distributes them evenly among the humans.
Morthan uses 10 Flux to increase the fertility of all mortal races for one turn.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: micelus on August 21, 2015, 06:56:53 am
"Friend Zhin, what do you think about my Little Brothers bringing trade to your peoples? Oh, and material for...you?"
"Out_
Outco_
Out_
Outcome:(desi_
Outcome:(desirable)_
Races:(other)=welcome:(conditional:(work:(trade[?])[-]respect[-]behave)))_

"Ah friend, you'll not regret this partnership! And from the sound of it, you need to get some produce in you!"

Alert the Consortium about their new godly customer. Advise them not to vandalise the city. To do so is death only slightly delayed.

Mörkö creates 3000 Haunts, (as price checked in OOC, but also with the trait Combat-1,) and distributes them in packs of 10-20 to sparsely inhabited areas near other civilizations. The packs shouldn't be too far away from each other, to ensure genetic diversity. (5,46E if I calculated right.)

"Eid, your 'Soul Sense' is interesting, but I find it curious you did not even consider asking me, the god of Perception i.e. senses, for help. Maybe your data would have been more reliable that way."

"A question friend, but these Haunts of yours...would they be willing to trade? Though they crave spooks and scares, surely they must want for other things, yes?"
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: tntey on August 21, 2015, 06:58:59 am
Isgon creates fauna and flora for his Jeskai's
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: micelus on August 21, 2015, 07:02:24 am
"Ah yes, the bird-monks. Brother Isgon, surely they will need supplies, yes? The Consortium are ever willing to offer their services. Would your followers agree?"
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Happy Demon on August 21, 2015, 07:05:37 am
((Nah, that's a bit too morbid for me.))

[Si]
Gaia, the K'ruppt land -> Gaia, Unpolluted Lands

This land, it feels familiar now, like home. As if it's my own body. B-but it'd be too simple for my creations here, they wouldn't be prepared for life outside.
Si moves to a part of the world that's not stained with her Ichor. Going far up, so she can distribute her creations will start out in small scattered groups, rather than one big blob.
This should do.
Si creates 10 000 unnamed creatures, in groups of 200, all over the world.
Spoiler: Unnamed Creatures (click to show/hide)
This should do.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: IcyTea31 on August 21, 2015, 07:06:19 am
"A question friend, but these Haunts of yours...would they be willing to trade? Though they crave spooks and scares, surely they must want for other things, yes?"
"Probably, though trade might be difficult, as there will almost certainly come hostility between them and other species. Most likely, they'll buy art and other pieces of culture to better understand other peoples (and what they fear), but some system would need to be arranged. Dead drops? Traders unarmed and on neutral ground?"
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: tntey on August 21, 2015, 07:08:30 am
"Ah yes, the bird-monks. Brother Isgon, surely they will need supplies, yes? The Consortium are ever willing to offer their services. Would your followers agree?"
Alright, I think they would.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Andres on August 21, 2015, 07:10:05 am
"Eid, your 'Soul Sense' is interesting, but I find it curious you did not even consider asking me, the god of Perception i.e. senses, for help. Maybe your data would have been more reliable that way."
"I kinda forgot you existed. Sorry about that, hehe." *Eid looks guilty* "You can give it a shot yourself if you want."

Si creates 10 000 unnamed creatures, in groups of 200, all over the world.
I give the name Skizani (sing. = Skizan) to these creatures unless anyone objects.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: micelus on August 21, 2015, 07:13:32 am
"A question friend, but these Haunts of yours...would they be willing to trade? Though they crave spooks and scares, surely they must want for other things, yes?"
"Probably, though trade might be difficult, as there will almost certainly come hostility between them and other species. Most likely, they'll buy art and other pieces of culture to better understand other peoples (and what they fear), but some system would need to be arranged. Dead drops? Traders unarmed and on neutral ground?"

"Ah, dead drops would work but the Haunts would need to provide something to trade, yes?"

"Ah yes, the bird-monks. Brother Isgon, surely they will need supplies, yes? The Consortium are ever willing to offer their services. Would your followers agree?"
Alright, I think they would.

"Good! The Consortium will be told!"

Tell the Consortium of their Jeskia trading partners.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: IcyTea31 on August 21, 2015, 07:23:45 am
"Ah, dead drops would work but the Haunts would need to provide something to trade, yes?"
"Magical research notes? Art? Minerals and other materials found while burrowing? Fresh game? They don't eat as most mortals do, but their magical abilities should make them excellent hunters. Material for horror movies?"
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: micelus on August 21, 2015, 07:25:29 am
"Ah, good points, yes. Course, it would be far easier if you just told them that the Consortium Djinn are 'off the menu' so to speak."
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: IcyTea31 on August 21, 2015, 07:33:03 am
"That would work, actually. Since the Consortium facilitates trade among other races as well, it would get very profitable for everyone. Of course, there would need to be a way for the traders to identify themselves at a glance, in such a way that it cannot be faked, so to say. If it were only a piece of clothing, for example, every Djinn would take to wearing it."
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: tntey on August 21, 2015, 07:35:31 am
"That would work, actually. Since the Consortium facilitates trade among other races as well, it would get very profitable for everyone. Of course, there would need to be a way for the traders to identify themselves at a glance, in such a way that it cannot be faked, so to say. If it were only a piece of clothing, for example, every Djinn would take to wearing it."
Yes I agree.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: micelus on August 21, 2015, 07:43:08 am
"That would work, actually. Since the Consortium facilitates trade among other races as well, it would get very profitable for everyone. Of course, there would need to be a way for the traders to identify themselves at a glance, in such a way that it cannot be faked, so to say. If it were only a piece of clothing, for example, every Djinn would take to wearing it."

"Hmm...red Ogori. Only Consortium members may have red Ogori. Any Djinn possessing a red Ogori would ah....be encouraged to trade it in for another. Would that suffice?"
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: IcyTea31 on August 21, 2015, 07:46:50 am
"That works. I trust the Consortium is discreet enough to keep the identities, locations et cetera of its partners secret?"

Mörkö instructs Haunts not to scare Consortium traders, but instead freely trade with them.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Dutrius on August 21, 2015, 07:51:26 am
((Sooo much happens when I'm asleep.))

Just to draw everyone's attentions to the third planet for a moment, I believe the consensus was for it to be a gas giant.

Create 5E worth of Efte in cave systems across the first planet. Also create subterranean Tea plants for them.

Also spend a maximum of 8F to create increasingly powerful laser pulses and attempt spectrometry on the Chip. Perform this on the far side of the chip, so any reflected pulses don't go near the planets.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: micelus on August 21, 2015, 07:56:01 am
"Of course."


Tell the Consortium that they may now trade with the Haunts without fear...as long as they have red ogori. Also tell the race as a whole that red ogori are not to be used on journeys unless they are belonging to the Consortium.

Add to the Al-Zhaw
:

8. Ogori of reddish hide can only accompany a caravan of the Consortium. Failure to comply will result in sanction.

((Sooo much happens when I'm asleep.))

Just to draw everyone's attentions to the third planet for a moment, I believe the consensus was for it to be a gas giant.

Create 5E worth of Efte in cave systems across the first planet. Also create subterranean Tea plants for them.

Also spend a maximum of 8F to create increasingly powerful laser pulses and attempt spectrometry on the Chip. Perform this on the far side of the chip, so any reflected pulses don't go near the planets.


"Ah friend, would your worshipers be willing to receive the bounties of trade offered by the Consortium? They are connected to all planet-bound races excepting your own."
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Lord_lemonpie on August 21, 2015, 08:00:47 am
((Sooo much happens when I'm asleep.))

Just to draw everyone's attentions to the third planet for a moment, I believe the consensus was for it to be a gas giant.
"I don't think a consensus has been reached yet. If I recall correctly, there are three gas-planet related votes, One of them going +3-3, another going +3-4 and the last of them going +3-2."

(Also, the poll above this thread will probably supersede the third planet being a gas giant)
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Ama on August 21, 2015, 08:14:18 am
The Wisps and the Star People believe their children are acting strangely.

"PEOPLE HAD BETTER NOT BE MESSING WITH MY CREATIONS"

Investigate what strange things the the Star-People`s children are doing.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Dutrius on August 21, 2015, 08:16:12 am
"Ah friend, would your worshipers be willing to receive the bounties of trade offered by the Consortium? They are connected to all planet-bound races excepting your own."

Alright. Have fun with their non-verbal language.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: micelus on August 21, 2015, 08:18:11 am
"Ah friend, would your worshipers be willing to receive the bounties of trade offered by the Consortium? They are connected to all planet-bound races excepting your own."

Alright. Have fun with their non-verbal language.

"The wonders of trade will prevail in time, you shall see!"

Alert the Consortium to this new trading option but do advise them that trading with them might be slightly difficult. Allow them to figure out a solution themselves but hint towards something relating to gestures.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: IcyTea31 on August 21, 2015, 08:20:02 am
"I doubt language will be much of a problem, really. Even the simplest of pidgins is enough to communicate 'give me that, and I will give you this'."
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: FallacyofUrist on August 21, 2015, 09:44:16 am
"Rejoice!"

Jens uses all her Flux to accelerate the breeding rate of the Wisps for this Tick.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Stirk on August 21, 2015, 10:06:52 am
"Obviously, crime doesn't pay when ya do it alone. Time to get my Gang together...The Illicits are born!"

Spoiler: Rose and Lupin (click to show/hide)

Spoiler: Creation Stats (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: IcyTea31 on August 21, 2015, 10:13:02 am
"Powerful, but not quite divine. You are taking some risks, putting so much resources into those beings."
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: ShadowDragon on August 21, 2015, 10:15:27 am
((Sooo much happens when I'm asleep.))

Just to draw everyone's attentions to the third planet for a moment, I believe the consensus was for it to be a gas giant.
"I don't think a consensus has been reached yet. If I recall correctly, there are three gas-planet related votes, One of them going +3-3, another going +3-4 and the last of them going +3-2."

(Also, the poll above this thread will probably supersede the third planet being a gas giant)
"I should note that I intend to siphon some of the larger star's mass to make the third planet gaseous if necessary."

Quelor descended to the second planet, and located a shield volcano. He created a forest, each of the trees having fruit filled with fuel for his creations. He pulled up some stone from the ground, sculpting it into an elaborate forge with arrays of furnaces and a silver altar to him. He twitched for a moment, before rearranging his spikes as a massive sphere of bronze appeared next to the hive. He sculpted the bronze into several thousand creatures, and told them of the fruit of the forest he had created for them and the forge that would serve as their home.

Create 2E worth of trees that create fuel for Forgeborn, capable of surviving near where I place the hive.

Create 5k bronze Forgeborn and a hive near a large shield volcano on the second planet. The hive has an altar to me in it.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: TheBiggerFish on August 21, 2015, 10:24:12 am
Create the Crystallum (near Zhin's city should it occur on the planet suitable to Crystallum).  5E.  Further grow the Crystallum with Flux, and craft the first Temple.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Stirk on August 21, 2015, 10:24:44 am
"Powerful, but not quite divine. You are taking some risks, putting so much resources into those beings."

"Ain't like reviving ever did anyone any good yet. Easy enough to get around, ain't it? Not like I need ya help runnin' things. Or ya just being perceptive or somthin'?
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: IcyTea31 on August 21, 2015, 10:39:03 am
A calling card floats from somewhere into Don Giovanni's hands:

Spoiler (click to show/hide)

The word 'Perception' is underlined several times.

"What I am most concerned about is the fact that they can die of old age. A 200 years' lifespan is nice, but nothing to us."
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Stirk on August 21, 2015, 10:54:09 am
A calling card floats from somewhere into Don Giovanni's hands:

Spoiler (click to show/hide)

The word 'Perception' is underlined several times.

"What I am most concerned about is the fact that they can die of old age. A 200 years' lifespan is nice, but nothing to us."

DonGi fails to notice the card.

"Whatcha talkin' 'bout? Each one of 'em is immortal."
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: DreamerGhost on August 21, 2015, 11:08:43 am
Create 5000 Racha.

Create Fountain of wonders.
Spoiler: Fountain of wonders (click to show/hide)

Create Mirrored Planes
Spoiler: Mirrored planes (click to show/hide)

And I believe I promised Dijins a boon.
If I have E for it, grant all Dijins a minor increase in their magic skill, to the point where 90%+ of the general populace could at least do cantrips.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: IcyTea31 on August 21, 2015, 11:13:40 am
"Whatcha talkin' 'bout? Each one of 'em is immortal."
"Are they? Your plan does not put very much Essence on that aspect, does it? You get what you pay for, remember. 200 years is just an educated guess, but when they die, do not say I did not warn you."
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Stirk on August 21, 2015, 11:18:24 am
"Whatcha talkin' 'bout? Each one of 'em is immortal."
"Are they? Your plan does not put very much Essence on that aspect, does it? You get what you pay for, remember. 200 years is just an educated guess, but when they die, do not say I did not warn you."

"I through around more paper on the immortality then some do on der race. 200 years is a number you pulled outa yer ear."
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Rolepgeek on August 21, 2015, 11:25:16 am
"I through around more paper on the immortality then some do on der race. 200 years is a number you pulled outa yer ear."
"Response:()=reasonable_
Reasoning:()=valid_
Subject designate:("Don Giovanni"); correct_
Trait:(immortality);[=}death:(age)=false_"
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: hector13 on August 21, 2015, 12:47:53 pm
((yay!))

Veles wanders around a temperate region of the first planet, liking what he sees.

He snaps his fingers to summon a large pile of red clay, and digs his hands into it, shaping and sculpting it to his delight. Slowly, a shape is forming: humanoid; short, but lithe.

He picks up a fallen twig, marking the clay gently with lines to approximate hair, and draws two curved lines down the mid-section, outlining the central part. Cupping his head in his hands thoughtfully, he decides to run his hand within this outline, and colours it white.

The top he molds into a heart-shape, the curved parts of which he further refines into points, and shades one side of these point whites.

He picks up a small amount of clay from the remaining pile, working it into a tapered cylinder. At one end of this cylinder, he pops a black stone on, and fits the opposite end into the centre of the heart-shape on top of the humanoid shape.

Above the cylinder, he scoops out some clay in two spots, and slides two white stones in the holes.

Veles steps back from his creation, looking it up and down. He smiles and nods, pleased with his efforts, then wiggles his index finger into the mid-section.

Creative energy flows into the piece, which begins to glow gently; the points on top start to flick back and forth, turning into ears. The tapered cylinder twitches, becoming a nose and mouth. The white stones soften and shiver, black points show in the middle, colour spreading out, and the stones are now eyes.

Veles removes his finger and smooths over the hole as the rest of his sculpture begins to take life.

After the process is complete, a humanoid fox stands before him, so he smiles and says:

Hello! You are the first of your kind, the Kitsoony. I made you, and you will receive my love and protection in return for worship, and some degree of entertainment.

You needn't worry, though, you have been instilled with the same love of performance as I have. Masterful performances may even be rewarded with a boon, but I will look after you regardless.

Now go, my child, and live. Others shall be along shortly to join you!

Create the Kitsoony

Create a small village, named BroadRoad, for the Kitsoony.

Also create a fruit-bearing tree for the Kitsoony so they can eat, and use the wood to create things. Create some boring insects and plants they can use to make paints and such from, because wood is a bit boring to look at after a while...

Create an after-life plane for the Kitsoony, accessible only for Kitsoony souls that Veles has created, and close off the corridor to Sheol.

Spoiler: Kitsoony after-life (click to show/hide)

Spoiler: Kitsoony (click to show/hide)

Let it be known, fellow gods, the Kitsoony are a very loving race. They wish to learn more of any of the races you create so they can bring the gift of theatre to them, and so they can write some pieces tailored to your own races' particular entertainment requirements.

There is a school of performing arts in BroadRoad, to which your races may send individuals who wish to learn about us and learn some of our performance skills.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Ama on August 21, 2015, 01:04:22 pm
Appear before the majority of the Star-People.

"THE PLANETS AND SUNS ARE MOSTLY DONE MY FOLLOWERS"
"MANY OF THE GODS HAVE FORMED NEW RACES TO INHABIT THEN"
"JOURNEY TO THEM SO THAT YOU MAY LEARN, TRADE, AND SHOW THEM THE WONDERS OF THE SKY"

Jens speaks to those Wisps that have been created:

"Do not be afraid. The mad gods wish you no harm(best I know). Sooner or later a star will be created, and soon with that a planet, and with that, your home. Go with peace, and wait for happiness, the goal of all your lives."

"SINCE WE ARE THE CREATORS OF THE FIRST TWO RACES IVE BEEN THINKING SOME FORM OF DEFENCIVE PACT WOULD HELP OUR FOLLOWERS"

"AFTER ALL I DONT TRUST ANY OF THESE GODS WITH NOT HARMING SAPIENT LIFE"

"WELL DO YOU WANT THE DEFENCIVE PACT OR NOT"
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: TheBiggerFish on August 21, 2015, 02:57:28 pm
>This Aspect is under the impression that this Aspect was the first to design a sentient lifeform, if not the first to implement their design. 
>This Aspect would prefer that the issue be clarified but does not place any priority upon so doing.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: FArgHalfnr on August 21, 2015, 03:04:26 pm
((another mini-clarification: Every single passage to sheol were supposed to be redirected to the entrance of the tribunal instead of merely the majority. Also I'm also making underworlds to every moon that have a liquid mantle. Didn't specify moons because I wasn't sure if they'd have one.))
Add a portal to every underworld in a designated room of the tribunal. Souls will be directed here after receiving their judgement. There will also be a door leading to the underworld in which the tribunal is set in the same room.

Ensure that each solid moon have a liquid mantle at creation.
((is it too late for that?))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: TheBiggerFish on August 21, 2015, 03:10:38 pm
Zenurion attempts to make the crystal moon have a liquid mantle.
>Access Denied.
Tenat prevents Zenurion from interfering with the crystal moon.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: FallacyofUrist on August 21, 2015, 03:25:50 pm
"WELL DO YOU WANT THE DEFENCIVE PACT OR NOT"
"Well... um... yes."
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: ~Neri on August 21, 2015, 03:52:40 pm
Meow attempts to figure out why there are lost souls and where they are going. Upon finding any, if he can, he guides them towards one of the pleasant afterlives.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: FArgHalfnr on August 21, 2015, 03:58:22 pm
Zenurion attempts to make the crystal moon have a liquid mantle.
>Access Denied.
Tenat prevents Zenurion from interfering with the crystal moon.

Why not? Doesn't make any sense to me...
Do not give a liquid mantle to the crystal moon.





Hmm.... Looks like I won't have much to do for a while...
Zenurion turns his attention to the Kitsoony

These things look fun. Maybe I could teach them a few tricks.
Offer classes to Kitsoony on how to create a believable and memorable villain in a work of fiction. Teaching various archetypes such as the mad scientist, the evil overlord, the doomsday wizard, the magnificent bastard, the usurping adviser, the massively overzealous white knight organization, the dogmatic church leaders and tragic ones such as a necromancer desperate to bring their loved one back to life. Explain that villains need a proper motivation beyond simply being evil to be believable, and that a well written one can make a generic story into a memorable work of art. Also dispel the silly notion that the hero always has to win, as making the villain win sometimes will make the story more unpredictable and therefore more entertaining.

Introduce the concept of hell and propose a few ideas, such a hero trying to save a loved one from eternal damnation.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Vgray on August 21, 2015, 04:03:58 pm
Zenurion attempts to make the crystal moon have a liquid mantle.
>Access Denied.
Tenat prevents Zenurion from interfering with the crystal moon.

Why not? Doesn't make any sense to me...
Do not give a liquid mantle to the crystal moon.





Hmm.... Looks like I won't have much to do for a while...
Zenurion turns his attention to the Kitsoony

These things look fun. Maybe I could teach them a few tricks.
Offer classes to Kitsoony on how to create a believable and memorable villain in a work of fiction. Teaching various archetypes such as the mad scientist, the evil overlord, the doomsday wizard, the magnificent bastard, the usurping adviser, the massively overzealous white knight organization, the dogmatic church leaders and tragic ones such as a necromancer desperate to bring their loved one back to life. Explain that villains need a proper motivation beyond simply being evil to be believable, and that a well written one can make a generic story into a memorable work of art. Also dispel the silly notion that the hero always has to win, as making the villain win sometimes will make the story more unpredictable and therefore more entertaining.

Introduce the concept of hell and propose a few ideas, such a hero trying to save a loved one from eternal damnation.

Talios pops in to give advice on how to realistically portray necromancy.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: hector13 on August 21, 2015, 04:12:10 pm
((hmm...))

Make sure the gods offering advice are only offering advice, not doing anything untoward to my little babies the Kitsoony
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: ~Neri on August 21, 2015, 04:12:54 pm
Zenurion attempts to make the crystal moon have a liquid mantle.
>Access Denied.
Tenat prevents Zenurion from interfering with the crystal moon.

Why not? Doesn't make any sense to me...
Do not give a liquid mantle to the crystal moon.





Hmm.... Looks like I won't have much to do for a while...
Zenurion turns his attention to the Kitsoony

These things look fun. Maybe I could teach them a few tricks.
Offer classes to Kitsoony on how to create a believable and memorable villain in a work of fiction. Teaching various archetypes such as the mad scientist, the evil overlord, the doomsday wizard, the magnificent bastard, the usurping adviser, the massively overzealous white knight organization, the dogmatic church leaders and tragic ones such as a necromancer desperate to bring their loved one back to life. Explain that villains need a proper motivation beyond simply being evil to be believable, and that a well written one can make a generic story into a memorable work of art. Also dispel the silly notion that the hero always has to win, as making the villain win sometimes will make the story more unpredictable and therefore more entertaining.

Introduce the concept of hell and propose a few ideas, such a hero trying to save a loved one from eternal damnation.

Talios pops in to give advice on how to realistically portray necromancy.
Meow provides advise on trickster characters and various ways they can catalyze the plot.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Stirk on August 21, 2015, 04:15:36 pm
((Eh, everyone else is doing it  :P))

Teach them how to add moral lessons to their works. Like Friendship, Family, and how stealing with Friends and Family is better that thieving alone.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: hector13 on August 21, 2015, 04:19:48 pm
((anyone else? :P))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Happy Demon on August 21, 2015, 04:21:39 pm
[Si]
Gaia, Unpolluted Lands

Si sees the Kitsoony, and is troubled.
Those hairy things, they look warm. I want to make my creatures warm, they need to be for the cold world, but copying is bad...
H-how do I solve this?

Si experiments with essence, trying to find a design for warmth which doesn't involve growing fur.
Si glances at the Kitsoony from time to time, making sure she's not copying them, intentionally making the design different.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: hector13 on August 21, 2015, 04:22:48 pm
((you certainly like challenging yourself, don't you HD? :P))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: FArgHalfnr on August 21, 2015, 04:23:52 pm
((really didn't expect this :P))

Create a book containing everything taught during this class entitled "Divine guide to fiction". Give a free one to everyone who have been listening to the class once it's over.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: hector13 on August 21, 2015, 04:24:51 pm
Create a book containing everything taught during this class entitled "Divine guide to fiction". Give a free one to everyone who have been listening to the class once it's over.

((Pfft. Next you'll be selling them Timeshares!))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: TheBiggerFish on August 21, 2015, 04:25:17 pm
Teach foreshadowing, teach Chekhov's Guns and Gunmen.  Teach worldbuilding.  Teach characterization.  Teach, in fact, the little things that make a book great.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Stirk on August 21, 2015, 04:26:45 pm
((....We may be a few thousand years ahead of books  :P.
We are late Bronze/Early Iron technology right?))

Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: hector13 on August 21, 2015, 04:27:14 pm
((I should probably take offence at people considering that they don't know how to create fiction...

PPE: Romans and Greeks had books, did they not?))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Dutrius on August 21, 2015, 04:31:06 pm
((....We may be a few thousand years ahead of books  :P.
We are late Bronze/Early Iron technology right?))

((Hand written books should be fine. It's just a looong time before any form of printing.))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Stirk on August 21, 2015, 04:32:24 pm
((I should probably take offence at people considering that they don't know how to create fiction...

PPE: Romans and Greeks had books, did they not?))

((Probably, but we probably don't have everything the Romans had.))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Happy Demon on August 21, 2015, 04:34:56 pm
((you certainly like challenging yourself, don't you HD? :P))
((It's more that Si wants to create better creatures, and making them on other worlds could open her eyes to new opportunities.
Never mind that her current creatures are so badly created they can be killed by pretty much anyone.))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: FallacyofUrist on August 21, 2015, 05:45:14 pm
"Well well well!"

Jens teaches the art of character portrayal.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Andres on August 21, 2015, 05:52:49 pm
"Welcome to the Gang, Rose Thompson. You are the First Illicit, the most powerful fighter and assassin the world has ever known. With your help, nobody can stand in my way."
""The most powerful fighter the world has ever known", huh? Well considering I killed an elephant with one punch and I dropped from orbit and barely got hurt, that title might just belong to me. What say me and Rose have a little punch-up to see who's really the best?" ;D
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: FArgHalfnr on August 21, 2015, 05:57:17 pm
Also add the misguided idealist as a tragic villain archetype, and explain that this one can be easily combined with various other archetypes, such as the mad inventor or white knight.

Well that was unexpected.


And before I forget:

Create all sorts of mundane diseases of various symptoms any intensity, things like the common cold and Ebola, smallpox and malaria.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Stirk on August 21, 2015, 06:01:52 pm
"Welcome to the Gang, Rose Thompson. You are the First Illicit, the most powerful fighter and assassin the world has ever known. With your help, nobody can stand in my way."
""The most powerful fighter the world has ever known", huh? Well considering I killed an elephant with one punch and I dropped from orbit and barely got hurt, that title might just belong to me. What say me and Rose have a little punch-up to see who's really the best?" ;D

The Don rolls his nonexistent eyes and takes a large gulp from a tall glass. He then whispers Eid's location in a certain Penguin soul's ear...
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: ~Neri on August 21, 2015, 06:04:19 pm
Also add the misguided idealist as a tragic villain archetype, and explain that this one can be easily combined with various other archetypes, such as the mad inventor or white knight.

Well that was unexpected.


And before I forget:

Create all sorts of mundane diseases of various symptoms any intensity, things like the common cold and Ebola, smallpox and malaria.
((Well now I want to make Ebolachan.))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: micelus on August 21, 2015, 06:27:17 pm
"Microbes? Were they not created with the rest of the mundane life? Which makes me question...do such things have souls? Brother Eid's...endeavours were not very clear. Regardless..."


Modify the rules of Sheol

Open Sheol up to the souls all non-sapient life, up to and including microbes. Obviously, these souls are not worshipers but are simply drawn in. Viruses are also present, since Sadiq isn't sure whether they're alive or not. Unlike sapient souls, these souls become permanent residents.

Djinn that have proven themselves worthy (via the amassing of significant knowledge/discoveries, great acts of service/ambition or greatly expanding the influence of the Djinn) are granted reprieve from reincarnation and are instead directly presented Sadiq to carry out their 'manifest destiny'.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: FArgHalfnr on August 21, 2015, 06:44:14 pm
Also add the misguided idealist as a tragic villain archetype, and explain that this one can be easily combined with various other archetypes, such as the mad inventor or white knight.

Well that was unexpected.


And before I forget:

Create all sorts of mundane diseases of various symptoms any intensity, things like the common cold and Ebola, smallpox and malaria.
((Well now I want to make Ebolachan.))

((Do it :P))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: ~Neri on August 21, 2015, 06:46:07 pm
((Would be in character~ Will add to my list of weird shit to do.))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: micelus on August 21, 2015, 07:09:38 pm
Create:
50 Copper Caste Djinn
50 Ivory Caste Djinn
50 Amber Caste Djinn
50 Wraith Caste Djinn
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: ~Neri on August 21, 2015, 07:12:56 pm
Meow adds glorious creepy circus music to the background. It normally only can be heard when it's suitable for adding to the mood of a situation. However it might just start randomly for everyone on occasion. There is room for other musics if other deities decide to add any.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Stirk on August 21, 2015, 07:14:25 pm
Meow adds glorious creepy circus music to the background. It normallt only can be heard when it's suitable for adding to the mood of a situation. However it might just start randomly for everyone on occasion. There is room for other musics if other deities decide to add any. ib]

Classic Jazz, of course.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: micelus on August 21, 2015, 07:19:27 pm
Meow adds glorious creepy circus music to the background. It normally only can be heard when it's suitable for adding to the mood of a situation. However it might just start randomly for everyone on occasion. There is room for other musics if other deities decide to add any. ib]

Takht and Khoomei for those long journeys and other appropriate occasions.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: tntey on August 21, 2015, 07:19:32 pm
Isgon goes down to water place and admires the monasteries his birds created. Isgon then watches them do martial arts. Isgon then watches the people practice the school of thought.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Andres on August 21, 2015, 07:22:52 pm
Meow adds glorious creepy circus music to the background. It normally only can be heard when it's suitable for adding to the mood of a situation. However it might just start randomly for everyone on occasion. There is room for other musics if other deities decide to add any.
Semi-object. Only gods and other-dimensional beings watching the universe through some audio-visual device can hear it. Add soundtracks for fight scenes, romantic scenes, etc.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: micelus on August 21, 2015, 07:24:25 pm
Meow adds glorious creepy circus music to the background. It normally only can be heard when it's suitable for adding to the mood of a situation. However it might just start randomly for everyone on occasion. There is room for other musics if other deities decide to add any.
Semi-object. Only gods and other-dimensional beings watching the universe through some audio-visual device can hear it. Add soundtracks for fight scenes, romantic scenes, etc.
Agree, but Djinn and Angels can tune into the music whenever they want.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: ~Neri on August 21, 2015, 07:25:25 pm
Two flux to bypass the objections. No need to make it so mortals can't enjoy it.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Lord_lemonpie on August 21, 2015, 07:33:50 pm
"I propose we create The Sandbox (http://www.bay12forums.com/smf/index.php?topic=152640.msg6461672#msg6461672). It would be a nice way to spend the time, and it would allow us to simulate things that would otherwise have negative consequences."
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: TheBiggerFish on August 21, 2015, 07:35:11 pm
Two flux to bypass the objections. No need to make it so mortals can't enjoy it.
Indeed.  Tenat shall add ambient music similar to that of Minecraft to the rotation.
Yena will add classical music.

Support The Sandbox.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Andres on August 21, 2015, 07:36:27 pm
"I propose we create The Sandbox (http://www.bay12forums.com/smf/index.php?topic=152640.msg6461672#msg6461672). It would be a nice way to spend the time, and it would allow us to simulate things that would otherwise have negative consequences."
"Um, the Sandbox? A new plane, I'm guessing? Wouldn't the second and third planets work as testing grounds for stuff?"
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Stirk on August 21, 2015, 07:38:39 pm
"I propose we create The Sandbox (http://www.bay12forums.com/smf/index.php?topic=152640.msg6461672#msg6461672). It would be a nice way to spend the time, and it would allow us to simulate things that would otherwise have negative consequences."
"Um, the Sandbox? A new plane, I'm guessing? Wouldn't the second and third planets work as testing grounds for stuff?"

"Not if ya don wanna kill real things every test...."

(The Sandbox is essentially a betterly named "DBP" from last game. Except (I think) you can test against Fakes, rather than having the actual creatures fight.)
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: FallacyofUrist on August 21, 2015, 07:40:01 pm
Jens adds n3rdc0r3.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Lord_lemonpie on August 21, 2015, 07:40:08 pm
"I propose we create The Sandbox (http://www.bay12forums.com/smf/index.php?topic=152640.msg6461672#msg6461672). It would be a nice way to spend the time, and it would allow us to simulate things that would otherwise have negative consequences."
"Um, the Sandbox? A new plane, I'm guessing? Wouldn't the second and third planets work as testing grounds for stuff?"
"The Sandbox allows one to create anything they wish without spending anything, so it'd be far easier to do it that way. It'll also allow us to create our own planes more easily, for we can connect them to it."
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: TheBiggerFish on August 21, 2015, 07:41:12 pm
"I propose we create The Sandbox (http://www.bay12forums.com/smf/index.php?topic=152640.msg6461672#msg6461672). It would be a nice way to spend the time, and it would allow us to simulate things that would otherwise have negative consequences."
"Um, the Sandbox? A new plane, I'm guessing? Wouldn't the second and third planets work as testing grounds for stuff?"
>No.  The other planets would not work as testing.  That is not their purpose, nor is the Sandbox's purpose to support life like planets.  The Sandbox is, insofar as this Aspect can gather, a plane on which simulations entirely too destructive to otherwise carry out, like crashing everything together, or otherwise to simulate events that are not to happen.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: FArgHalfnr on August 21, 2015, 07:42:19 pm
"I propose we create The Sandbox (http://www.bay12forums.com/smf/index.php?topic=152640.msg6461672#msg6461672). It would be a nice way to spend the time, and it would allow us to simulate things that would otherwise have negative consequences."

Good idea, might get some use out of it. Support.

Two flux to bypass the objections. No need to make it so mortals can't enjoy it.
Indeed.  Tenat shall add ambient music similar to that of Minecraft to the rotation.
Yena will add classical music.

Support The Sandbox.

Add two different soundtracks: an agonizingly boring and irritating elevator music and a surprisingly enjoyable elevator music. The first 45 seconds of both will be identical, to add some suspense.
The boring one will be called "Domino", while the enjoyable one will be called "Crescendo"


Heh, should be fun to watch.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Rolepgeek on August 21, 2015, 07:43:15 pm
The City of Rule will only have music approved by The Heavenly King played, and then only when it would not interfere with work. Various work crew songs will be added to the medley, however, as will slow, peaceful tunes for when contemplation or peace and sleep is desired.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: FallacyofUrist on August 21, 2015, 07:45:55 pm
Let's add an opt-out to the music. Anyone who doesn't want it in the background simply needs to do a particular gesture involving feet and smacks to toggle it off.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: TheBiggerFish on August 21, 2015, 07:47:15 pm
>Ideally, celestial background music should be able to predetermine when, where, and what is to be played, including silence.
That.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: micelus on August 21, 2015, 07:47:34 pm
Let's add an opt-out to the music. Anyone who doesn't want it in the background simply needs to do a particular gesture involving feet and smacks to toggle it off.

Agree, but simply make it a mental decision. Many species don't have feet.

Willing entertainment-minded Djinn are instructed to make friends/connections amongst the Kitsoony.


((Self Reminders: Troupe, Carnivale, Fox, Logistics)
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: TheBiggerFish on August 21, 2015, 07:49:32 pm
Let's add an opt-out to the music. Anyone who doesn't want it in the background simply needs to do a particular gesture involving feet and smacks to toggle it off.

Agree, but simply make it a mental decision. Many species don't have feet.
>Ideally, celestial background music should be able to predetermine when, where, and what is to be played, including silence.
Also, add some tracks of ominous music, for dangerous situations.
And battle music.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Andres on August 21, 2015, 07:51:50 pm
"I propose we create The Sandbox (http://www.bay12forums.com/smf/index.php?topic=152640.msg6461672#msg6461672). It would be a nice way to spend the time, and it would allow us to simulate things that would otherwise have negative consequences."
"Um, the Sandbox? A new plane, I'm guessing? Wouldn't the second and third planets work as testing grounds for stuff?"
"The Sandbox allows one to create anything they wish without spending anything, so it'd be far easier to do it that way. It'll also allow us to create our own planes more easily, for we can connect them to it."
"I'd like to support it, but I'm a bit low on Essence. Sorry."
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Vgray on August 21, 2015, 07:58:38 pm
Talios stands at the foot of the largest mountain on Gaia/planet 1 and shapes a pair of skeletons from the earth. He frowns at the frailty of the larger one, but continues, adding tissue muscles and organs and whatever else it is humanoid mortals need.

With a shiver of Essence the first of the Elfkin comes to life.

"Welcome to existence my child. I am your creator, and as long as you serve me loyally, you shall have my protection. You were born to lead. Everything you see before you is your birthright."

With another spark of essence the second of the Elfkin comes to life.

"This creature is like you, but not. Their purpose is a much humbler one. To serve."

Talios creates the Elfkin. (High Elves and Deep Elves.)

Use Ichor if necessary.


Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: hector13 on August 21, 2015, 09:53:57 pm
((Self Reminders: Troupe, Carnivale, Fox, Logistics)

((I appear to be supremely paranoid of everyone's intentions... what do you have in mind >:( :P))

Veles adds some lounge music to the playlist
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: IcyTea31 on August 21, 2015, 10:28:19 pm
>Ideally, celestial background music should be able to predetermine when, where, and what is to be played, including silence.
That.
"Indeed, indeed."

Mörkö adds in Silence II, an ambience album that simulates an abandoned industrial zone, with all its haunting thumps and creaks. It is only to be played when the being is completely alone.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Andres on August 21, 2015, 10:31:14 pm
If it doesn't cost any energy, Eid creates an automatic silence player which makes the universe more silent separate from the automatic music/sound player being created. It only plays silence when ambient music would be unnecessary or really inconvenient (such as when someone tries to sleep but can't because someone's fighting on the other side of the globe).
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Stirk on August 21, 2015, 10:32:22 pm
(((...We could always just play them lullabies to sleep  :P))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: TheBiggerFish on August 21, 2015, 10:36:39 pm
(((...We could always just play them lullabies to sleep  :P ))
((eeeeeeeeh.))


Should The Sandbox happen, simulate possible outcomes of a Crystallum/Star Person mate pair.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: ~Neri on August 21, 2015, 11:05:47 pm
((Go to Sleeeeeep Go to Sleeeep Go to Sleeeeeeep my little Brain Leeech~
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: hector13 on August 21, 2015, 11:07:52 pm
((Go to Sleeeeeep Go to Sleeeep Go to Sleeeeeeep my little Brain Leeech~

((Go to sleep, go to sleep, or I'll steal all your shiiiit!))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: TheBiggerFish on August 21, 2015, 11:09:28 pm
((Go to sleeep, go to sleeep, go to sleeep, or your entire house will have shifted three blocks left through the confluence of random events planets away!))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Andres on August 21, 2015, 11:10:10 pm
((Go to Sleeeeeep Go to Sleeeep Go to Sleeeeeeep my little Brain Leeech~

((Go to sleep, go to sleep, or I'll steal all your shiiiit!))
((Wouldn't it be easier to steal from people when they're asleep? Does your god just appreciate the challenge?))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: hector13 on August 21, 2015, 11:10:32 pm
((Wouldn't it be easier to steal from people when they're asleep? Does your god just appreciate the challenge?))

((If it ain't hard, it ain't worth doin'))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Stirk on August 21, 2015, 11:10:47 pm
((Go to Sleeeeeep Go to Sleeeep Go to Sleeeeeeep my little Brain Leeech~


((Hush lil' ganster don't say a word...
Pappa's gonna bribe the stool pigeon bird
If that stool pigeon still sings
Pappa's gonna rip off both his wings...))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Detoxicated on August 22, 2015, 01:34:05 am
Srillian creates the Spiral Plants, a family of plants that form beautiful spiral leafs as well as overall spiral appearance.
Srillian Creates the Spirallions with 5 Essence.
Spoiler (click to show/hide)
Srillian creates the necessary physical laws so spiral clouds adorn the skies.[/b]

"Ah, I must create more creatures in my image."
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: DreamerGhost on August 22, 2015, 05:55:34 am
"I propose we create The Sandbox (http://www.bay12forums.com/smf/index.php?topic=152640.msg6461672#msg6461672). It would be a nice way to spend the time, and it would allow us to simulate things that would otherwise have negative consequences."

Support

Let's add an opt-out to the music. Anyone who doesn't want it in the background simply needs to do a particular gesture involving feet and smacks to toggle it off.

Agree, but simply make it a mental decision. Many species don't have feet.

Support.


I'd rather not have the mortals think that the gods are insane for all the wrong reasons. Not when there are so many true ones to chose from.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Kilojoule Proton on August 22, 2015, 06:24:34 am
It appears CNCL000.19, which requests the construction of floating islands, should have rightfully passed at the start of the Tick but did not. This has been fixed, and there are now a few floating islands on the worlds. Vast cave systems have also appeared in the first planet

Zhìn Réng Jiāng, the Heavenly King, has cast itself down to the three planets, giving up much of its independence for stability and transformation into the City of Rule in the worlds, gaining unimaginable Ichor capacity in the process. While Zhìn Réng Jiāng is still adjusting to its new form, its control over its land area is unmatchable by the other gods. (Zhìn Réng Jiāng: I25/26, E0/1, F1/1)

Sadiq has announced a bounty of a total of 1E in non-destructive favors for taming the rare, marvelous penguin for the purpose of trading them from the Consortium and adding to Sadiq's perrsonal colony. The Consortium is currently putting much of their effort on transportation issues. Some have sent messengers to the Jeskia requesting aid in bringing a sky-sling all the way to the land of ice. Additionally, Sadiq has offered to send traders and materials to Zhìn Réng Jiāng, and Zhìn Réng Jiāng has accepted under the condition that they show respect and behave. The Consortium considers the possible world-traversing technology from the City of Rule to be a worthy reward for such a short diversion and redirects some of their effort to opening up trade routes with the City of Rule. Finally, Sadiq has offered to send supplies to the Jeskia to Isgon, who has accepted. The Consortium has been notified of their new trading partners.

Eid has resurrected the dead Humans and healed the ill from the experiments. (Eid: -0I)

Mörkö has created 3000 Haunts, placing them in packs of 10-20 and scattering them near other civilizations near each other to maintain genetic diversity. First contact at night seems to have been disastrous and led to much screaming and running away and much fear to eat for the Haunts. There have been rumors of dark, poorly cleaned rooms spawning Haunts at night. (Mörkö: -4E) Trade talks have begun between Sadiq and Mörkö, and Mörkö seems to realize that there may be some difficulties in starting trade relations at all. Part of this issue has been resolved by Sadiq's encouragement that only traders use red Ogori and Mörkö's request that Haunts trade with rather than scare Consortium traders.

(13) Morthan has created 5000 Thannels, scattering them evenly among the humans. The first effects have yet to be seen but will likely be unpleasant for all involved. Additionally, Morthan has applied (Morthan: -4E, Morthan: -10F)

Isgon has created flora and fauna for the Jeskai.

Si has created 10 000 unnamed short gray-fleshed, black-blooded, red-eyed, white-haired, omnivorous creatures with exoskeletons. (Si: -0E)

Arkford has created 5 000 Efte and subterranean Tea plants in the cave systems in the first planet. Already Sadiq has offered the gift of trade and announced it to the Consortium possibly through an amusing round of charades. The Consortium worries that it may be spread a bit thin now but still wants to investigate their potential as miners.

(6) Arkford has also joined the investigation of the chip by sending powerful laser pulses at the chip's reflective surface, confirming once again that the mirror reflects all perfectly. (Arkford: -5E, -4F)

The Star-People's children seem to become moody, emotional, and just plain weird at around the age of 6, when they should be learning to prepare for responsible adulthood. Many run off and form groups whose only apparent common element is general mood.

Jens has applied all her Flux to increase the breeding rate of the Wisps for a Tick.

The Don has re-opened the Corpse Club, sticking on a "NEWLY RENOVATED" sign and created the first two Illicits: Rose Thomson and Lupin Lewis. The power draw from creating the two has mildly wounded the Don. (Don Giovanni: -10E, -3I)

Quelor has created a forest of trees producing fuel-and-oxidizer fruit by a shield volcano and sculpted an elaborate forge with many furnaces and a silver altar and created 5000 bronze Forgeborn to live there and tend to it. (Quelor: -10E)

Tenat/Yena has created 6250 Crystallum on the crystal moon and blessed them with some measure of fertility. (Yena: -5E)

Bohenar has created 5000 Racha, giant scorpion-like creatures, and the Fountain of Wonders. Drinking the water of the Fountain of Wonders forfeits one's soul to Bohenar but grants increased understanding of magic. Bohenar has also created the Mirrored Planes, a mostly mutable afterlife for those who chose to serve Bohenar. Finally, Bohenar has blessed the Djinn with improved magical ability to allow most of them access to cantrips. (Bohenar: -9E)

Veles has created 5000 Kitsoonies, fox-like humanoids who delight in performance, their first town of BroadRoad, and their afterlife (blocked off from Sheol), a large hall of theaters for the dead to watch and play in, some of which allow for viewing land-of-the-living plays. (Veles: -5E)

Zenurion has ensured that all moons save the crystal one, which Tenat has blocked, have liquid mantles and added underworlds to them. A portal room has been added in the tribunals' halls. Finding himself bored and out of something to do, he opts to teach the Kitsoonies the ways of acting out compelling villains and mixing archetypes (1/9 Muses). The impact is undeniable, and centuries from now, the effects will likely still be seen. Some of the Kitsoonies are fascinated by the lurid descriptions of Hell, and for better or for worse, speculation on it shows up a lot in their works. Talios has offered help in accurately portraying necromancy, which seems to be little more than talking to the dead these days, and not, for example, slaying all the living and raising them as a captive audience or as stage hands (2/9 Muses). Veles has stayed around to see that nothing terrible happens to the Kitsoony (3/9 Muses?). Meow continues the classes by offering lessons on tricksters and seeding plots (4/9 Muses?). The Don has taught them about the importance of Friends and Family and the value they add to stealing (good ideas) (5/9 Muses?). Yena/Tenat has taught the use of a number of tropes to the Kitsoonies. (6/9 Muses?) Jens has added to the classes by teaching character portrayal. (7/9 Muses?)

Following the theatrical workshop, Zenurion has written the Divine Guide to Fiction and distributed a copy to everyone who attended the classes. There is much talk of forming troupes and exploring the world.

Itia and Jens have entered an alliance based on their unique statuses of having created races on the first Tick possible.

Meow finds that while the majority of souls follow their creators, a few exceptions turn to other things such as mountains or stones. A few of the lost souls seem to have been in the Corpse Club when it disintegrated. They have been redirected into more pleasant afterlives.

After several attempts at creating an animal with little or no fur yet capable of surviving in the cold, Si has settled on creatures belarded with hanging rolls of fat and/or strange blood. (Si: -1E)

Zenurion has createda number of mundane diseases verying in severity from "mildly annoying" to "HELP HELP IT'S KILLING US ALL!"

The Don has whispered Eid's location into a Penguin soul's ear. The Penguin soul runs off in a random, unrelated direction at over 170kph/100mph.

Sadiq has modified the rules of Sheol to the effect that all microbes' souls, whether they exist or not, end up staying there. It is noticed that the walls have become quite slimy and smelly. Additionally, Djinn that have accomplished enough in Sadiq's eyes are to skip reincarnation and be sent to Sadiq himself.

50 of each caste of Djinn have been created by Sadiq. The Silver and Gold Djinn have been mostly derived from Consortium members.

(8) Meow has added circus music to the background of the world, audible only when appropriate or random. Classic jazz has been added by Don Giovanni. Something somewhere is dancing. Takht and Khoomei have been added by Sadiq. Eid has added soundtracks for scenes such as fight scenes and romantic scenes (the latter of which is playing now). Meow has used 2 Flux to ensure that mortals can also hear the sounds. Tenat has added ambient music like Minecraft's music to the sounds. Yena has added classical music. Jens has added n3rdc0r3. Zenurion has added boring and interesting elevator music with identical initial 45 second melodies. The City of Rule has been excluded from this hubbub with only music approved by The Heavenly King. Jens has  suggested a gesture involving  feet and smacks to turn off the music which Sadiq agrees with but adds accessibility features to for races without feet. Bohenar, too, agrees with this. Tenat suggests having the music predict which music is needed. Yena/Tenat has added ominous/battle music. Veles has added lounge music. Mörkö has added Silence II for those who are alone. Eid has created a silence player that plays silence. (Meow: -2F) (?/9 Muses)

Isgon has gone to observe the monasteries and the training going on there. They are fascinating to watch as they practice their martial arts and their magic.

A group of Djinn have set out on an expedition to find the Kitsoony to meet and befriend them.

Talios has created 1000 of each kind of Elf-kin.(Talios: -6I)

Srillion has created the spiral trees, spiral clouds, and 4167 Spirallions (Srillion: -5E)

((Rolepgeek: You have as much control as a living city would be expected to have likely with great surveillance and nondestructive building relocation ability. You can probably be expected to hold up to several million comfortably on each world.))

((IcyTea31: I got 4.46 instead of 5.46, would you like to create more?))

((Stirk: Combat+1 seems to be 1.4, Stealth+5 has a value of x3.7,

Spoiler: Passed Proposals (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Andres on August 22, 2015, 06:55:10 am
Tell Lolohe about the Thannels. He knows more about the Human civilisation than I do so he'll know how to handle the situation better than I do.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: IcyTea31 on August 22, 2015, 07:06:06 am
As there apparently is some 'Muse' reward to it, Mörkö teaches the Kitsoonies different horror genres: slasher, psychological, existential, unseen monster, the whole shebang.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: tntey on August 22, 2015, 07:08:32 am
Isgon teaches the Kitsoonies about the knowledge of the brain, and how to use it to scare people
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: ~Neri on August 22, 2015, 07:09:51 am
"What does that have to do with the preforming arts..? At least keep a method to our madness."
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Andres on August 22, 2015, 07:16:41 am
Teach the Kitsoonies about making great heroes and generally uplifting stories with action, friendship, romance, and good triumphing over evil.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: IcyTea31 on August 22, 2015, 07:17:07 am
"What does that have to do with the preforming arts..? At least keep a method to our madness."
"Well, if they get really into character for a murder tragedy, then..."
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Kilojoule Proton on August 22, 2015, 07:19:22 am
Eid: Lolohe wonders if he should decree that all 49 year old adults should be locked in prison for two years to prevent the Thannels from attacking.

Mörkö has taught the Kitsoonies various genres of horror. With the current state of special effects magic, horror is mostly just a novelty, but it has managed to attract a literal cult following. (8/9 Muses?) Isgon has taught them about the art of hiding a body, and, by extension, most criminal dramas.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: ~Neri on August 22, 2015, 07:33:21 am
Meow teaches the Kitsoonies about the concepts of circuses, carnivals, parades, and festivals.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Happy Demon on August 22, 2015, 07:43:41 am
[Si]
Stalking the Kitsoonies

I need to find out more.
Si manifests in physical form and starts to observe the Kitsoonies from a distance, but moves somewhat closer to any of them which are alone. Especially if it's dark (night or twilight).
Si has glowing red eyes, Ichor stained claws, and her mere presence can start to change people, darkening their arteries and even their blood.
The darkening effects lasts for some days.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: micelus on August 22, 2015, 07:45:50 am
Sadiq teaches the very important role of props in a theatre play to the Kitsoonies.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Andres on August 22, 2015, 07:48:49 am
((You missed my action.))
Teach the Kitsoonies about making great heroes and generally uplifting stories with action, friendship, romance, and good triumphing over evil.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Dutrius on August 22, 2015, 07:58:53 am
I like the idea of a sandbox realm.

Support CNCL002.00
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Happy Demon on August 22, 2015, 08:07:41 am
[Si]
Stalking the Kitsoonies

Loud, noise, no like.
Si makes it so that in her presence, the ambient music cuts out completely.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: hector13 on August 22, 2015, 08:11:57 am
Might I inquire why you're stalking the Kitsoony, Si?
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Happy Demon on August 22, 2015, 08:15:35 am
Might I inquire why you're stalking the Kitsoony, Si?
Si doesn't respond.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: IcyTea31 on August 22, 2015, 08:18:53 am
"Si, I thank you for spreading my influence like that, but why exactly do you choose such a form for your little stalk?"
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: hector13 on August 22, 2015, 08:23:03 am
Might I inquire why you're stalking the Kitsoony, Si?
Si doesn't respond.
Just bear in mind that, should any unpleasantness befall the little fox people, I will not be happy. You don't want that.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Happy Demon on August 22, 2015, 08:24:45 am
[Si]
Stalking the Kitsoonies

Si starts using Flux to conceal her presence from the other gods. Forcing them to only find her through conventional means.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: hector13 on August 22, 2015, 08:39:46 am
Use 2 Flux to make it so when Si moves/otherwise ends up in a different location, this music (https://www.youtube.com/watch?v=d0aIqx1McVI) is played; inform the Kitsoony this noise is bad and they should run back to BroadRoad
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Happy Demon on August 22, 2015, 08:42:29 am
Use 2 Flux to make it so when Si moves/otherwise ends up in a different location, this music (https://www.youtube.com/watch?v=d0aIqx1McVI) is played; inform the Kitsoony this noise is bad and they should run back to BroadRoad
Loud, noise, no like.
Si will disable such divinely created music in her vicinity.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: hector13 on August 22, 2015, 08:45:57 am
Examine any of the Kitsoony that have been affected by Si to make sure there are no permanent effects from the divine presence. Spend Flux as necessary to find it
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Andres on August 22, 2015, 08:58:53 am
0-energy soul sense on the people I resurrected and healed. Do they look any different as a result of being resurrected/healed by a god, especially since the god used Ichor to do so?

"Mörkö, I could use your help with this."
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Dutrius on August 22, 2015, 08:59:45 am
I've been thinking. Whilst the game of charades between the Consortium and the Efte is amusing, there'll likely be problems in the future.

Create specialised translation apparatus at the entrances to the Efte caves.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: IcyTea31 on August 22, 2015, 09:05:43 am
0-energy soul sense on the people I resurrected and healed. Do they look any different as a result of being resurrected/healed by a god, especially since the god used Ichor to do so?

"Mörkö, I could use your help with this."
Mörkö assists.

"Ask and you shall receive, but do not make it a habit...unless some turn of fate brings us to closer co-operation."
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Vgray on August 22, 2015, 09:35:45 am
Talios wails.

"I don't...recommend...using that much Ichor."
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Rolepgeek on August 22, 2015, 09:50:45 am
Create the Zhǎngzǐ(add Intelligence+1 to the Zhǎngzǐ, by the way, please) and Púrén, using Ichor. They will be located within The City of Rule, near an edge so they aren't trapped or anything by the sheer size. 250 Zhǎngzǐ, and 5000 Púrén, please!
Create various mundane (but not necessarily generic) wildlife, from feral creatures that will almost certainly never be domesticated to what will easily be made into work animals and those bred for meat or other uses.
Create many various mundane (but not necessarily generic) forms of flora, from those useful for building once cut down and those that can be planted and harvested and otherwise farmed for food to those with medicinal properties to those that happen to be poisonous. Variety is necessary.

Teach and guide my people, in person, since I am now quite capable of it.

Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Stirk on August 22, 2015, 10:29:14 am
Quote
((Stirk: Combat+1 seems to be 1.4, Stealth+5 has a value of x3.7,))

((Sorry, I was still using some of the values you originally gave me for the first price check. A bunch of things changed and through off my estimates  :-\.))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Andres on August 22, 2015, 07:38:54 pm
-snip-
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Stirk on August 22, 2015, 07:40:46 pm
((...Someone really needs to do a bestiary. Falg volunteered, right? ))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: FArgHalfnr on August 22, 2015, 08:51:59 pm
((...Someone really needs to do a bestiary. Falg volunteered, right? ))

((Okay I'll do it. Everyone please post your species description in the OOC. I'd rather avoid digging the thread for everything if it can be avoided. After that I'll be able to add them as they are created.))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: micelus on August 22, 2015, 10:24:46 pm
Grant 2F to the Consortium to help them speed up their trade routes. -1F
Spawn 1000 Djinn from the Cairns. -2.9E.
Transform 100 Djinn into Brass Caste Djinn. Most Djinn organisations should be led/administered by these. -?E [0.6431?]
Create the Masqued Carnivale, a travelling group of entertainers serving the common need for leisure. Recruit willing Djinn to manage it as well as recruit entertainers/search for attractions. Djinn performers are also acceptable. Kitsoonys in particular are to be offered lucrative contracts. As stated in the name, many attractions involve masks.
Begin construction of El-Jannah, Sadiq's holy city and the Djinn cultural centre. Build it on a desert coast, at the mouth a large river. Pour all remaining F into the extraction of the required resources.



Brass Caste: Djinn with great leadership skills.(2.9/1000)*50*1.1[Charismatic+1]*1.4[Intelligent+2]*1.4[Rulership+2]

[Leadership]: Are adept at getting others to obey them.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: hector13 on August 22, 2015, 10:29:44 pm
Lucrative for which party, Sadiq?

Urge the Kitsoony to look over any contracts very, very carefully before signing them

Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: micelus on August 22, 2015, 10:35:05 pm
"Why both the entertainers and the managers, of course."


Clarify that the contracts include:
1. The right for entertainers to leave after a month's notice.
2. Sick leave.
3. A pension should entertainers be hurt due to their performances.
4. Discounts for Djinn-related services, including the use of their mages.
5. All employer-employee conflicts will be handled via discussion between the company union and the company management.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: hector13 on August 22, 2015, 10:39:43 pm
((ohhh you started this labour union talk with the wrong guy :P))

Who runs the company union? Are there different unions for different roles within the Masqued Carnivale? What do the managers do? What would your mages do for the Kitsoony? How long is the sick leave, and do they get paid for the duration? How much is the pension, and how long does it last? Does the company also have to give a month's notice when they fire members of the Carnivale? What is involved in the process of employer/employee conflicts?
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Stirk on August 22, 2015, 10:42:02 pm
((ohhh you started this labour union talk with the wrong guy :P))

Who runs the company union? Are there different unions for different roles within the Masqued Carnivale? What do the managers do? What would your mages do for the Kitsoony? How long is the sick leave, and do they get paid for the duration? How much is the pension, and how long does it last? Does the company also have to give a month's notice when they fire members of the Carnivale? What is involved in the process of employer/employee conflicts?

((...That is the first thing that actually made you sound like a real old man  :P. Looks like somebodies looked over real work contracts before.))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: micelus on August 22, 2015, 10:43:33 pm
"Different unions for different roles within the Carnivale. The unions are run by whoever the workers elect. Sick leave? Depends on the disease I would believe; enough to recuperate. Payment? Enough to survive, but not as much as if they worked. Mages would offer well...a great deal of things. We have Glumwrights, Whimsicians and Anima Manifesters. Managers provide logistics, marketing and supplies. Pension...that would have to be discussed between the workers, yes? Whatever is equitable I suppose. Yes, a month on firing workers. Conflicts? I would hope a polite debate between the managers and the union representative. If that doesn't work out, I suppose the workers would strike and try to make the management change their rules. Or I suppose, the management could fire the lot of them, after the month's notice."
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: hector13 on August 22, 2015, 10:44:37 pm
((...That is the first thing that actually made you sound like a real old man  :P. Looks like somebodies looked over real work contracts before.))

((My wife's, recently :P))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Stirk on August 22, 2015, 10:47:18 pm
((...That is the first thing that actually made you sound like a real old man  :P. Looks like somebodies looked over real work contracts before.))

((My wife's, recently :P))

((You are also the only one of us old enough to get married  :P. You have probably been married almost half our lives...And you missed his post.))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Andres on August 22, 2015, 10:49:38 pm
Do not use energy for the following:
Soul sense on a novice magic user and a master magic user. Any difference?
Soul sense on a master magic user while it's using magic and while it's not.
Soul sense on my angel. How is its soul different to that of a Human? How is it different to that of a master magic user?
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: hector13 on August 22, 2015, 10:49:52 pm
"Different unions for different roles within the Carnivale. The unions are run by whoever the workers elect. Sick leave? Depends on the disease I would believe; enough to recuperate. Payment? Enough to survive, but not as much as if they worked. Mages would offer well...a great deal of things. We have Glumwrights, Whimsicians and Anima Manifesters. Managers provide logistics, marketing and supplies. Pension...that would have to be discussed between the workers, yes? Whatever is equitable I suppose. Yes, a month on firing workers. Conflicts? I would hope a polite debate between the managers and the union representative. If that doesn't work out, I suppose the workers would strike and try to make the management change their rules. Or I suppose, the management could fire the lot of them, after the month's notice."

Well, I believe my Kitsoony to be able to look after themselves, so won't stand in the way as long as the contracts are fair.

((also, I'm not sure about that Leadership trait... sufficiently charismatic people should be able to get others to follow orders...))

PPE:
((You are also the only one of us old enough to get married  :P. You have probably been married almost half our lives...And you missed his post.))

((I didn't, I just needed to read it properly. I've been married 2 and a half years :P))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Stirk on August 22, 2015, 10:54:10 pm
((It is a little known fact that most of us are 5 years old. Children are drawn to the internet earlier and earlier now adays.))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: hector13 on August 22, 2015, 10:55:09 pm
((I was in a relationship with my wife for 10 years prior to marriage...))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Stirk on August 22, 2015, 10:56:55 pm
((I was in a relationship with my wife for 10 years prior to marriage...))

((Hah! I am turning 20 in September. My assumption was still correct kinda!))
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: TheBiggerFish on August 22, 2015, 11:00:07 pm
((ohhh you started this labour union talk with the wrong guy :P))

Who runs the company union? Are there different unions for different roles within the Masqued Carnivale? What do the managers do? What would your mages do for the Kitsoony? How long is the sick leave, and do they get paid for the duration? How much is the pension, and how long does it last? Does the company also have to give a month's notice when they fire members of the Carnivale? What is involved in the process of employer/employee conflicts?
>This Aspect suggests an independent arbiter of the contractual negotiations.
>This Aspect further suggests that these contracts be stored in an independent, magic-proofed locale for safety from alteration.
>This Aspect volunteers to create such a place.

Regardless of whether or not this offer is accepted, craft a Vault, which will safeguard any document placed inside from all interference, and allow access only to those who are given access.  There will be a method to search for documents that will return the right documents for the purpose at hand.  Vault Doors will be placed in cities or built.  There are also spells capable of locating the nearest Vault Door and opening a portal.  The Vault will only allow copies of the original document to be accessed save for the purpose of modifying the original with consent of the relevant parties.  For a contract, the parties to said contract plus witnesses.  For a book, its author, editor, or other such.  Changelogs will be stored and accessible.
This...Is probably a big thing.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: hector13 on August 22, 2015, 11:06:31 pm
>This Aspect suggests an independent arbiter of the contractual negotiations.
>This Aspect further suggests that these contracts be stored in an independent, magic-proofed locale for safety from alteration.
>This Aspect volunteers to create such a place.

Excellent idea. Where do you suggest we find one? ((hoho!))

Regardless of whether or not this offer is accepted, craft a Vault, which will safeguard any document placed inside from all interference, and allow access only to those who are given access.  There will be a method to search for documents that will return the right documents for the purpose at hand.  Vault Doors will be placed in cities or built.  There are also spells capable of locating the nearest Vault Door and opening a portal.  The Vault will only allow copies of the original document to be accessed save for the purpose of modifying the original with consent of the relevant parties.  For a contract, the parties to said contract plus witnesses.  For a book, its author, editor, or other such.  Changelogs will be stored and accessible.
This...Is probably a big thing.

Another good idea.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: TheBiggerFish on August 22, 2015, 11:11:47 pm
>This Aspect suggests an independent arbiter of the contractual negotiations.
>This Aspect further suggests that these contracts be stored in an independent, magic-proofed locale for safety from alteration.
>This Aspect volunteers to create such a place.

Excellent idea. Where do you suggest we find one? ((hoho!))
>This Aspect suggests we create one.  This Aspect notes that we are, in fact, gods.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: IcyTea31 on August 22, 2015, 11:33:58 pm
A revolver with a single bullet loaded flies from the darkness, landing between Veles and Sadiq. (Mörkö: -1F)

"There's your arbiter. I think you know the rules. Who's up first?"
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Stirk on August 22, 2015, 11:36:28 pm
"EY! WERE DA ONLY ONES WHO GET GUNS! LAY OFF OUR GIG!"
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: TheBiggerFish on August 23, 2015, 12:32:56 am
Craft 100 Witnesses.  They are not to worship.  They are not to have bias.  They are simply to witness and record contracts.  They are to have limited omnipresence and enough foreknowledge to know where they need to be.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: FArgHalfnr on August 23, 2015, 12:37:41 am
Do not use energy for the following:
Soul sense on a novice magic user and a master magic user. Any difference?
Soul sense on a master magic user while it's using magic and while it's not.
Soul sense on my angel. How is its soul different to that of a Human? How is it different to that of a master magic user?


((You know that KJP is going to roll a die to give you random answers, right?))

Edit:
Bah... All this legal nonsense is killing my patience, can't something interesting happen??
Oh, I know, I'll see if mortals have any suggestions.

Listen to prayers, if there is any. If there isn't, cause as many random 0E disasters as possible to strike random mortals while making it obvious that I am behind it, also flood an entire coastal city with a tsunami, giving the water a blood coloration beforehand.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: TheBiggerFish on August 23, 2015, 12:48:38 am
Listen to prayers.  Protect Tenat's worshippers first, then others, from Zenurion.  A crystal flood wall shall spring up to block the city's flooding.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: FArgHalfnr on August 23, 2015, 12:52:43 am
Listen to prayers.  Protect Tenat's worshippers first, then others, from Zenurion.  A crystal flood wall shall spring up to block the city's flooding.

WHAT THE ****** ARE YOU LITTLE **** EVEN **** TRYING TO **** DO?? THAT'S NOT EVEN YOUR **** BUSINESS YOU ***** ***** **** ******* ******* DOES THAT ***** MEAN WAR YOU **********?!
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Andres on August 23, 2015, 12:58:02 am
((You know that KJP is going to roll a die to give you random answers, right?))
(He'll roll to see whether I get useful information or not. This means there's a chance I'll get useful information.)

Listen to prayers, if there is any. If there isn't, cause as many random 0E disasters as possible to strike random mortals while making it obvious that I am behind it, also flood an entire coastal city with a tsunami, giving the water a blood coloration beforehand.
Block with no energy.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Rolepgeek on August 23, 2015, 12:59:34 am
"Subject designate:("Zenurion"); plan=undesirable[-]acceptable:(conditional:(affect:(self)=false))_
If:(target:(disaster)=self); Then:(conflict:(Zenurion[-]self)=likely)_"


Use Flux to help vaccinate followers and those in/near the city to various more dangerous diseases
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: FArgHalfnr on August 23, 2015, 01:03:07 am
"Subject designate:("Zenurion"); plan=undesirable[-]acceptable:(conditional:(affect:(self)=false))_
If:(target:(disaster)=self); Then:(conflict:(Zenurion[-]self)=likely)_"


Use Flux to help vaccinate followers and those in/near the city to various more dangerous diseases

I'll remember that...
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Vgray on August 23, 2015, 01:11:11 am
Talios considers his crook with a somehow bored look on his face.

"You still want to spar Devil?"
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: FArgHalfnr on August 23, 2015, 01:20:10 am
Talios considers his crook with a somehow bored look on his face.

"You still want to spar Devil?"

Anything to distract me from that idiocy.
Begin sparring with Talios, with a more controlled approach than last time.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: Vgray on August 23, 2015, 01:24:11 am
As before, assume a battle stance and wait for the Devil.
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: FArgHalfnr on August 23, 2015, 01:28:06 am
((question, are we supposed to act out the fight or is it done in the update?))
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Kilojoule Proton on August 23, 2015, 07:21:06 am
Tick 3: Contact and Creation (Expected Tick duration: 24-36 hours)

Two races have been created today: The Star People of Itia and the Wisps of Jens!

The second planet has been confirmed as a mostly barren, icy world with a lush, temperate equatorial belt. The third planet has mostly been locked in as a garden world with large oceans, abundant wetlands, and mostly temperate lands, but this is by no means final.

One of these three planets is a giant planet, but perhaps, it is a separate planet entirely. It may even be a gas giant.

Lolohe has been informed of the existence of Thannels. He hopes to find a "cure for Thannelism" but has imposed a two-year quarantine on 49-year-olds.
Eid has taught the Kitsoony about heroism and heroic stories in which good triumphs over evil and of circuses, parades, festivals, and carnivals. Sadiq has taught the Kitsoony of the role of props in theater.
(9/9 Muses)

Si has continued stalking the Kitsoony, maintaining some distance and focusing on the isolated/alone. Her presence changes those around her, darkening their blood for several days. After some questioning from other gods, Si has begun concealing her presence, even silencing some loud music somehow attached to her by Veles, the somewhat worried creator of the Kitsoony, who also managed to warn the Kitsoony of the danger associated with the music. Fortunately, it appears that Si's presence has no lasting physical effects. (Si: -3F, Veles: -2F)

Eid examines, with Mörkö's assistance, the resurrected/healed people with "soul sense" and discovers that none of the people are really different except the dead people have a slightly higher need to shower. Phew! (Mörkö: -1F)

Arkford has placed Efte-specialized translation devices at the mouths of Efte caves. (Arkford: -1E)

Following Zhìn Réng Jiāng's transformation into the City of Rule, 250 Zhǎngzǐ and 5000 Púrén have been created along with a distinctive assortment of flora and fauna for building, medicine, food, and a variety of other purposes. Zhìn Réng Jiāng has begun teaching and guiding the Zhǎngzǐ and the Púrén in the ways of building a civilization, and rumors of the City of Rule's unique traits begin spreading. (Zhìn Réng Jiāng: -12I)

(15) Zhìn Réng Jiāng has begun administering vaccines to those living in and around the City of Rule against the more deadly diseases. (Zhìn Réng Jiāng: -

(12) Sadiq has granted the Consortium 2 Flux's worth of speed boosting for their caravans, and trade rapidly grows to include even some of the less convenient locations. Sadiq has also spawned 1000 Djinn from the Cairns, making 100 of them into Brass Caste Djinn and granting them priority for administration of organizations. The Djinn have begun the widespread use of predetermined pieces of metal in place of various other goods, increasing the potential value of each caravan. (Sadiq: -2F, -4E)

Sadiq has also created the Masqued Carnivale, a band of traveling entertainers intended to spread entertainment. It is to be managed by Djinn and will explore the world searching for entertainers to recruit and attractions to include, many of them involving masks. A few Djinn have joined as entertainers, and they have stopped just outside of BroadRoad hoping to attract some Kitsoony entertainers through the use of lucrative contracts. Veles has looked through them very, very carefully and initially found them too vague for his liking.

(10) Finally, Sadiq has begun the construction of El-Jannah, his holy city and the center of Djinn culture, on a desert coast by a large river. Sadiq has sent supplies and materials and probably Djinn through the use of 3 Flux. (Sadiq: -3F)

((Brought to you by the Coin of No Cost, where the price is the prize!))
Eid has used "soul sense" to find a difference between a novice and a master mage. The novice has a soul and the master doesn't, the master mage has a soul while casting and none when not casting, the soul of an angel is different from that of half of all Humans and is different from half of all master magic users surveyed.

Tenat has constructed the Vault, a central neutral structure for holding and protecting documents and agreements and providing a safe way to later modify them only with agreement. Vault Doors, access terminals to the Vault, have been distributed to major cities and knowledge of their construction has been released.(Yena: -4E)

(11) Mörkö has conjured a revolver with one loaded bullet, dropping it between Veles and Sadiq. Rose and Lupin are agitated by the competition for use of guns. (Mörkö: -1F)

Zenurion has threatened multiple disasters if he receives no prayers:
"O mighty Zenurion, I offer you this spear by which I slew my father and mother. Grant me power and strength!"
"Could you help me test out this thing that is a godslaying engine and not just a trick?"
"Zenurion, where should I start my tower?"

Tenat, too, listens for prayers and hears these:
"Is there any way to hasten our growth?"
"Can I visit your Crystal Gardens?"
"How should I improve my chaomancy?"

Tenat has erected a flood barrier of crystal to protect the Crystallum (Yena: -2F)

There are rumors of increased bandit activity on Gaia.

A meteor has obliterated apart Tenat's barriers without harming anyone!

Prominent this Tick is the constellation known as The Scales, emphasizing justice and law.

((Stirk: Hopefully the difference wasn't too much))
((FArgHalfnr: Since it's unlikely to have lasting effects, whatever works is fine. Here is a sample of what I'd probably end up producing:
A bored Zenurion and a bored Talios have begun sparring! Zenurion strikes Talios, but the attack is parried! Talios counters and Zenurion manages to deflect the blow. Zenurion swings wildly and misses but manages to trip Talios! Talios strikes back and hits! This goes on for a while.
))

Spoiler: Gods (click to show/hide)

Spoiler: Races (click to show/hide)

Spoiler: Life and Death (click to show/hide)


Spoiler: Passed Proposals (click to show/hide)

Sphere ideas this tick are Loyalty and Wisdom. New players are always welcome.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Dutrius on August 23, 2015, 07:26:03 am
((I thought that I'd already supported the sandbox.))

Support CNCL002.00
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Kilojoule Proton on August 23, 2015, 07:34:34 am
All of the Djinn traders have turned into mice!
Spoiler: Proposalog (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: IcyTea31 on August 23, 2015, 07:35:43 am
Skizani: 1248 births, 832 deaths, 832 lost souls
"I see a loose end in someone's planning. Please do not let this become a problem."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: tntey on August 23, 2015, 07:39:49 am
Isgon uses 5 flux to increase fertility in Jeskia, as well as increasing the amount of babies born at once. Isgon uses 1 flux to increase survival rates of Jeskia mothers during labor.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 23, 2015, 07:41:14 am
"O mighty Zenurion, I offer you this spear by which I slew my father and mother. Grant me power and strength!"

There are rumors of increased bandit activity on Gaia.
Prominent this Tick is the constellation known as The Scales, emphasizing justice and law.
((Wow. I almost feel sorry for them.))
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: DreamerGhost on August 23, 2015, 08:10:17 am
((I notice Racha missing from Life andDeath))

Have a look at how Racha are doing and what mortal races think about magic.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 23, 2015, 08:10:53 am
((Reserved))
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Rolepgeek on August 23, 2015, 08:15:55 am
Use 1 Flux to enable longer shelf-lives for food in and around the City of Rule, and particularly in the trade caravans coming to the City.

See if I can find the lost soul of the Zhǎngzǐ. And also the lost souls of the Skizani...every good civilization will need at least some unskilled laborers, and even the foolish and weak can be put to use as slaves. If they are taught to be willing, so much the better.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 23, 2015, 08:27:06 am
I give Lolohe Rulership+3. If it doesn't cost any energy, I give him affinity to lawmancy (I hadn't given him an affinity yet). Tell him to outlaw slavery because that stuff is seriously messed up.

I open my heaven to those Skizani who do not blaspheme against me. Unlike other races, it's impossible for them to gain access to my heaven by worshipping me. It's impossible, in fact, for them to gain access to any afterlife. They are not deserving of such a fate. They are now capable of worshipping me and must do so like any other race to access my heaven.

Well, bear in mind that they cannot provide worship at the moment, maybe someone could go do something about that.
((Good idea.))
So long as it costs 1E or less, remove the Unworshipful trait from the Skizani. Use Ichor if necessary.

EDIT: I create ten Skizani in the location where the rest of the Skizani are. These are the first prophets. They are to spread my religion amongst the Skizani, promising eternal paradise so long as they worship me. They are to warn away the Skizani from going to the City of Rule who would make them a slave race. If necessary, use Essence if it's available and Ichor if it's not. 1 energy max.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Happy Demon on August 23, 2015, 09:00:34 am
[Si]
Unpolluted Lands

Si has gone into her divine form again.
Those villages look good, but I need guards to keep them safe. My creations aren't good at combat, so I must make someone that are. Maybe they can work as workers too.
Si creates 4 000 Unnamed weapon conjuring creatures, that can't be detected through divine means.
Spoiler (click to show/hide)
I can't have them be found, they can't protect if they're dead. So I'll put the same concealment on them.
Si distributes the 4 000 Unnamed Creatures in groups of 200, a total of 20 groups, at Skizani groups near areas with plenty of food.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: micelus on August 23, 2015, 09:21:25 am
Determine if mice transformation is temporary or permanent. Use Flux to fix the problem if possible.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 23, 2015, 09:29:21 am
Si creates 4 000 Unnamed weapon conjuring creatures, that can't be detected through divine means.
I name these creatures the Skarati.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: micelus on August 23, 2015, 09:35:37 am
[redacted]
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: hector13 on August 23, 2015, 09:37:10 am
Are gods aware of the current I/E/F levels of the other gods?

((It's in the Tick updates, in the Gods spoiler. I personally consider anything which is contained in the IC thread common knowledge))
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Stirk on August 23, 2015, 09:41:46 am
[redacted]

((Yep! Guessing what happened by IC totals and using them to know opponents Ichor is probably necessary police work. Don't trust the totals, by any means....

Also: Andres, you are overestimating the effects of the Constellations. And your 0E actions. KJP made it clear that be basically flips a coin for each one of your soul senses, answering "Yes" for heads and "No" for tails. There is literally no chance for it to give you useful information.))
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: IcyTea31 on August 23, 2015, 09:44:59 am
Mörkö creates another 2E worth of Haunts and spreads them around in a similar fashion as before.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: TheBiggerFish on August 23, 2015, 09:47:14 am
>Zhin, this Aspect would like you to know that this Aspect does not support slavery.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Happy Demon on August 23, 2015, 09:50:11 am
Si creates 4 000 Unnamed weapon conjuring creatures, that can't be detected through divine means.
I name these creatures the Skarati.
((Well, you gotta find them first. :P))
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Rolepgeek on August 23, 2015, 10:00:54 am
>Zhin, this Aspect would like you to know that this Aspect does not support slavery.
"Subject designate:(Tenat); opinion); noted_"
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: tntey on August 23, 2015, 10:30:14 am

Create 3 E worth of Jigons. Jigons are Gold skinned humanoids that can shipshift into birds. They are USB's and can mate with the Jeskia. They will be placed on the moon where the Jeskia are. I am co creating them with Jens.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: FallacyofUrist on August 23, 2015, 10:31:05 am
Jens will also put 5E into the Jigons.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: hector13 on August 23, 2015, 11:00:36 am
Inform the Kitsoonies that they can join the Masqued Carnivale should they so desire, on the proviso that all contracts are revised and renewed every year with no exceptions, alongside Kitsoony-specific unions. No Kitsoony created material is to be performed though.

Also encourage them to form their own, independent travelling troupes, performing in all the cities that will accept them. These troupes should provide a variety of performance types, such as plays, musicals, operas, music pieces, physical theatre (https://en.wikipedia.org/wiki/Physical_theatre) etc.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Stirk on August 23, 2015, 11:24:26 am
((No Essence Income? I'd better make a race.))

"Ya mooks, make three planets and don' even use all a dem. Don' expect me ta leave em alone...."

The Don goes to the second, Icy, planet. He picks up a handful of snow, letting it fall out of his fingers in the wind. Once it all has all left, a small black button is revealed. He holds it tight in his palm briefly, before throwing it into a nearby snowbank. After a second of silence, it begins to shudder, slowing coming to life. Buttons appear down its front, along with two massive coal eyes on its head. The Creature stands to its full hieght, roaring as hundreds of others do the same around it.

"Looks like somebody earned der buttons..." *Dadabish*

The Don Makes 1000 Snow Mademen, assuming this doesn't put him under 1I. This is gonna hurt.

Planned Design: Snow Mademen

Spoiler (click to show/hide)

And (assuming free creation)

"Ain't done yet. Need something to eat 'n drink, don dey?"

Don Giovanni briefly asks Rose to get him the corpse of a white rabbit, and Lupin to steal a single hair from several Kitsoony. When they return with their items, The Don makes a small hole in the snow, putting both objects in, before burring both with his foot. He taps the now-covered hole twice with the edge of his shoe, before stepping back. Once again the Ground shudders, as a cow-sized rabbit with with red hair as thick and long as a woolly mammoth. It scratches behind its ears briefly, as more pop out from under the snow. In the holes left behind, thin-red vines begin to grow, continuing to several feet. On these vines, flowers as white as the rabbit bloom, one day becoming large white berries.

The Don Creates Woolly Rabbits and Snow berries (Suitable for a powerful alchol known as "Button Polish"), mundane creature and plant respectively, with the goal of having them be free cultivatable creature/plants.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: hector13 on August 23, 2015, 11:46:08 am
(("Kitsoony" not "Kitsune" :P I don't care if they're phonetically identical!))
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Lord_lemonpie on August 23, 2015, 01:01:54 pm
"Eid, would you mind releasing my Thannels?"
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: ShadowDragon on August 23, 2015, 01:33:53 pm
[Si]
Unpolluted Lands

Si has gone into her divine form again.
Those villages look good, but I need guards to keep them safe. My creations aren't good at combat, so I must make someone that are. Maybe they can work as workers too.
Si creates 4 000 Unnamed weapon conjuring creatures, that can't be detected through divine means.
Spoiler (click to show/hide)
I can't have them be found, they can't protect if they're dead. So I'll put the same concealment on them.
Si distributes the 4 000 Unnamed Creatures in groups of 200, a total of 20 groups, at Skizani groups near areas with plenty of food.
"Preventing divine detection of guards won't protect the Skizani much from divine genocide, and won't help much against mortals. I also doubt these will survive without the Skizani. I could create some better versions of these, and probably for less. In fact, I am willing to do that, if you wish."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Ama on August 23, 2015, 02:38:48 pm
Use 5 essence to create more Star-People and then listen to prayers.

Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Dutrius on August 23, 2015, 02:45:59 pm
Listen to prayers
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Happy Demon on August 23, 2015, 02:54:59 pm
[Si]
Unpolluted Lands

Si has gone into her divine form again.
Those villages look good, but I need guards to keep them safe. My creations aren't good at combat, so I must make someone that are. Maybe they can work as workers too.
Si creates 4 000 Unnamed weapon conjuring creatures, that can't be detected through divine means.
Spoiler (click to show/hide)
I can't have them be found, they can't protect if they're dead. So I'll put the same concealment on them.
Si distributes the 4 000 Unnamed Creatures in groups of 200, a total of 20 groups, at Skizani groups near areas with plenty of food.
"Preventing divine detection of guards won't protect the Skizani much from divine genocide, and won't help much against mortals. I also doubt these will survive without the Skizani. I could create some better versions of these, and probably for less. In fact, I am willing to do that, if you wish."
[Si]
Unpolluted Lands

"Y... yes... it, will."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Vgray on August 23, 2015, 03:07:47 pm
Listen to Prayers.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: ShadowDragon on August 23, 2015, 03:16:04 pm
[Si]
Unpolluted Lands

Si has gone into her divine form again.
Those villages look good, but I need guards to keep them safe. My creations aren't good at combat, so I must make someone that are. Maybe they can work as workers too.
Si creates 4 000 Unnamed weapon conjuring creatures, that can't be detected through divine means.
Spoiler (click to show/hide)
I can't have them be found, they can't protect if they're dead. So I'll put the same concealment on them.
Si distributes the 4 000 Unnamed Creatures in groups of 200, a total of 20 groups, at Skizani groups near areas with plenty of food.
"Preventing divine detection of guards won't protect the Skizani much from divine genocide, and won't help much against mortals. I also doubt these will survive without the Skizani. I could create some better versions of these, and probably for less. In fact, I am willing to do that, if you wish."
[Si]
Unpolluted Lands

"Y... yes... it, will."
"How will being hard to find help against meteor strikes? What about creating poisonous gas blanketing every Skizani settlement? You can block those, and the guards may even evade the genocide if it goes unimpeded, but I doubt your creations can save the Skizani from those."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: hector13 on August 23, 2015, 03:21:43 pm
"How will being hard to find help against meteor strikes? What about creating poisonous gas blanketing every Skizani settlement? You can block those, and the guards may even evade the genocide if it goes unimpeded, but I doubt your creations can save the Skizani from those."

Pfft, check out Mr. Doomsayer here.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Happy Demon on August 23, 2015, 03:24:16 pm
[Si]
Unpolluted Lands

"Y-yes... they, can. B-better... than, if they're... d-dead."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: micelus on August 23, 2015, 03:48:45 pm
"Ah, I've thought it over, and those ogoris on Boreas must be freezing. Not much hair on them. Best fix that, yes?"


No E: Transform all ogori on Boreas into wooly ogori.

Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: FArgHalfnr on August 23, 2015, 03:49:08 pm
"O mighty Zenurion, I offer you this spear by which I slew my father and mother. Grant me power and strength!"

There are rumors of increased bandit activity on Gaia.
Prominent this Tick is the constellation known as The Scales, emphasizing justice and law.
((Wow. I almost feel sorry for them.))

((Again (and I'm not the only one telling you), you're almost certainly overestimating the strength of constellations. I'm not sure where you've got that idea, I don't remember them being anywhere near the strength you seem to think they have in YG1. Also this isn't just to confuse you with the rules or something (I don't think that sort of stuff is even allowed anyways).))
KJP, can you confirm what I just said?


Spoiler: Prayers (click to show/hide)
Look for more prayers

I think it's VERY funny that I was the first one to think of listening to prayers.
Create a huge obelisk near a random large city with the following engraved on:
"HA! ZENURION INVENTED PRAYER ANSWERING! TAKE THAT 'GOOD' GODS!!"
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Lord_lemonpie on August 23, 2015, 03:51:39 pm
Morthan listens to prayers
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Stirk on August 23, 2015, 03:54:23 pm
"Whatis this, tha day of my Daughter's wedding? I don' have tha energy ta answer prayers right now."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Happy Demon on August 23, 2015, 04:01:43 pm
[Si]
Unpolluted Lands

Listening to prayers? Never heard of it... I'll try.
Listen to prayers.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Rolepgeek on August 23, 2015, 04:03:39 pm
"Subject designate:("Si"); concern:(race); noted[-]proposal:(solution)_
Protection:(race:(creator="Si"))=possible; self=protect:(willing)_
Protect:(conditional:(location:(self))_
Explication}_ //inability to protect creations effectively whilst external of primary self/city/body_
Races:(other)=welcome:(conditional:(work[-]respect[-]behave))_
Race:(creator="Si"); conditions:(location:(self))=improved); space=high); food=plentiful:(trade); purpose:(life)=understandable:(productive[-]devout:("Si"[-]self)); disease=minimal_
Proposal=accepted[?]_[/i]"
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: ShadowDragon on August 23, 2015, 04:05:09 pm
"How will being hard to find help against meteor strikes? What about creating poisonous gas blanketing every Skizani settlement? You can block those, and the guards may even evade the genocide if it goes unimpeded, but I doubt your creations can save the Skizani from those."

Pfft, check out Mr. Doomsayer here.
"I am merely pointing out that Si's creations are ineffective."
[Si]
Unpolluted Lands

"Y-yes... they, can. B-better... than, if they're... d-dead."
"That's... Technically accurate."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: FArgHalfnr on August 23, 2015, 04:06:19 pm
"Subject designate:("Si"); concern:(race); noted[-]proposal:(solution)_
Protection:(race:(creator="Si"))=possible; self=protect:(willing)_
Protect:(conditional:(location:(self))_
Explication}_ //inability to protect creations effectively whilst external of primary self/city/body_
Races:(other)=welcome:(conditional:(work[-]respect[-]behave))_
Race:(creator="Si"); conditions:(location:(self))=improved); space=high); food=plentiful:(trade); purpose:(life)=understandable:(productive[-]devout:("Si"[-]self)); disease=minimal_
Proposal=accepted[?]_[/i]"

IT'S A TRAP!
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: hector13 on August 23, 2015, 04:10:35 pm
Propose Zenurion be given the title "Admiral"
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Ama on August 23, 2015, 04:11:24 pm
Propose Zenurion be given the title "Admiral"
Support
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Happy Demon on August 23, 2015, 04:14:39 pm
"Subject designate:("Si"); concern:(race); noted[-]proposal:(solution)_
Protection:(race:(creator="Si"))=possible; self=protect:(willing)_
Protect:(conditional:(location:(self))_
Explication}_ //inability to protect creations effectively whilst external of primary self/city/body_
Races:(other)=welcome:(conditional:(work[-]respect[-]behave))_
Race:(creator="Si"); conditions:(location:(self))=improved); space=high); food=plentiful:(trade); purpose:(life)=understandable:(productive[-]devout:("Si"[-]self)); disease=minimal_
Proposal=accepted[?]_[/i]"
[Si]
Unpolluted Lands

What? What does mean? I not understand.
Si's head starts aching.
"Awawawa~ Wh-what... meaning?"
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Stirk on August 23, 2015, 04:16:20 pm
"He seems to have declared war. His exact words where "I SHAL TEAR THE FLESH FROM THEIR BONES AND USE THE BONES TO STRENGTHEN MY CITY)
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Rolepgeek on August 23, 2015, 04:26:03 pm

IT'S A TRAP!
"Subject designate:("Zenurion"); accusation=false[-]offensive_"
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Happy Demon on August 23, 2015, 04:35:11 pm
[Si]
Unpolluted Lands

Si holds out a hand, and in it creates The Rod of Speaking Like a Civilized Person.
"H-here."
The Rod of Speaking makes the wielder capable of speaking normally (even if they're incapable of speaking), when they want to. Does not cure shyness.
Si hands the Rod of Speaking to Zhìn.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: FArgHalfnr on August 23, 2015, 04:44:20 pm

IT'S A TRAP!
"Subject designate:("Zenurion"); accusation=false[-]offensive_"

You're clearly trying to steal his creation. You wouldn't be trying to get them if you really thought they were as bad as you just implied.

...Actually I was exposing that because I thought you were tenat (that insufferable prick that keeps bothering me for no reason), but while I'm at it I might as well give the whole truth. Gotta love when people put themselves in situation where the truth would harm them ;)

And why does the two of you have to be the same anyways? How do you expect me to be able to tell you apart when you're exactly the same??


And also, never claim to be offended when trying to get me to stop something, you should know how much I LOVE being offensive.


Propose Zenurion be given the title "Admiral"
Support

Support in addition to my other title.

Oppose CNCL0001.05 due to it being outdated and obsolete.

Propose that proposals be automatically removed if they fail to pass before becoming obsolete.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Dutrius on August 23, 2015, 04:50:02 pm
Oppose CNCL0001.05 due to it being outdated and obsolete.
((You don't need to do that. It'll be removed anyway.))

Propose that proposals be automatically removed if they fail to pass before becoming obsolete.
((Good idea, it'll help stop the proposal log getting cluttered.))
Support.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Vgray on August 23, 2015, 04:51:13 pm
Talios conjures a gravestone and flings it at Zenurion.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: FArgHalfnr on August 23, 2015, 04:53:14 pm
Talios conjures a gravestone and flings it at Zenurion.

((is that part of the sparring?))
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Vgray on August 23, 2015, 04:56:48 pm
((Yes.))

"Thought you might need that soon."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: TheBiggerFish on August 23, 2015, 05:03:44 pm
Prayers:
"Is there any way to hasten our growth?"
"Can I visit your Crystal Gardens?"
"How should I improve my chaomancy?"
>Yes.  This Aspect has told you, has this Aspect not?
>Yes.  ((Portals or travel mechanisms are available, right?))
>Practice.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: FArgHalfnr on August 23, 2015, 05:13:04 pm
((Yes.))

"Thought you might need that soon."
((okay, so we'll act it then))

Shatter the gravestone with the macestaff before it reach me.
*Chuckles* You're a funny guy, aren't you?
Proceed to charge at a blinding speed.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Happy Demon on August 23, 2015, 05:19:37 pm
[Si]
Unpolluted Lands

Huh?
"O-oh... no... hands. C-could, someone... explain?"
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Vgray on August 23, 2015, 05:20:33 pm
Wait and catch the macestaff with my weapons.

"I thought you were going for subtle this time?"
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 23, 2015, 06:52:38 pm
((Andres, you are overestimating the effects of the Constellations.))
((No I'm not. I'm expecting the effects of the constellations to be minor or less. I was lamenting the fact that those criminals came into existence just as a tiny/small boost to law and order came into effect.))
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Stirk on August 23, 2015, 07:10:27 pm
((Andres, you are overestimating the effects of the Constellations.))
((No I'm not. I'm expecting the effects of the constellations to be minor or less. I was lamenting the fact that those criminals came into existence just as a tiny/small boost to law and order came into effect.))

((It is an expected result. More law=more crime, obviously. If there are no laws, there is no crime. And it would be the first time you overestimated something (like the utility of your completely randomly decided 0E actions.) ))
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 23, 2015, 07:26:22 pm
With a 0-energy action, I summon a cup of water to someone who's thirsty.
((Now you can't say anything about my 0-energy actions being randomly decided. 8)))

I create another 5k Humans with 5I to inhabit Lolohe's civilisation.

I take a few Human forms and experience what it's like to live in Lolohe's civilisation from multiple different points of view.

Without taking Human form, I take a casual walk through the Lolohe's city. What are peoples' general reactions towards me?

((This should tell me if the coin flip regards to "accurate information vs non-accurate information" or "has a soul vs doesn't have a soul".))
I soul sense four mundane rocks with 0-energy actions.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Stirk on August 23, 2015, 07:27:47 pm
Quote
((This should tell me if the coin flip regards to "accurate information vs non-accurate information" or "has a soul vs doesn't have a soul".))

((...No it shouldn't.))
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 23, 2015, 07:31:37 pm
Quote
((This should tell me if the coin flip regards to "accurate information vs non-accurate information" or "has a soul vs doesn't have a soul".))

((...No it shouldn't.))
((I don't know why I wrote that. I meant to say "it should tell me if soul sense is of any use without energy".))
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: FArgHalfnr on August 23, 2015, 07:45:42 pm
Wait and catch the macestaff with my weapons.

"I thought you were going for subtle this time?"

Subtlety isn't my specialty my friend!
Push with the macestaff with the intention to destabilize Talios.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Vgray on August 23, 2015, 08:07:59 pm
Pushes back but is quickly thrown to the ground.

"Clearly not."



Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Detoxicated on August 23, 2015, 08:33:56 pm
Teach the Spirallions the basics of Masonry, basic metalworking as well as a spiral based writing system, Agriculture and tell them to build cities in Spiral form.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: FArgHalfnr on August 23, 2015, 08:52:29 pm
Zenurion waits for his opponent to get back up before engaging again.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Vgray on August 23, 2015, 09:09:49 pm
Talios gets up and straightens his neck.

"One moment."

Talios disappears and reappears behind Zenurion and taps him on the shoulder before bringing his crook down.

Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: FallacyofUrist on August 23, 2015, 09:34:05 pm
Jens seems to be raising a blowgun to her mouth. Pointed at Talios and Zenurion.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: hector13 on August 23, 2015, 10:05:43 pm
Veles pulls the blowgun from Jens' mouth

They both agreed to the sparring match, I don't think outside interference will help us analyse their figh... I mean, that's cheating, don't do it.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 23, 2015, 10:52:35 pm
Feeling rather bored and with nothing to do, Eid struggles to come up with something to do this Tick. He could go get plastered again but without friends, it's not really all that much fun. He could try sparring with someone but everyone else is either weaker than him, unwilling to fight him, or would use the opportunity to actually kill him. He thinks back on the last time he went on vacation and cringes at the bad elephant meat he made. He really ought to learn how to....that's it! Eid is going to learn things! Not only will it give him something to do, but it would also make him be the best scientifically smartest god than all the other gods! Eid flies out from the volcano he was floating on and gets to work...

Don't do anything in this post with energy.

Do the following experiments on the third planet's moon.
Spoiler (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Stirk on August 23, 2015, 10:54:58 pm
((Alright, at this point, Andres is just asking for his tests to be 110% silly/useless.))
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 23, 2015, 11:01:21 pm
((Alright, at this point, Andres is just asking for his tests to be 110% silly/useless.))
((This reminded me to set up a preventative countermeasure if I end up rolling 1's.))
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Stirk on August 23, 2015, 11:02:50 pm
((Alright, at this point, Andres is just asking for his tests to be 110% silly/useless.))
((This reminded me to set up a preventative countermeasure if I end up rolling 1's.))

((...You would probably have much better results if you set up 1 test an update instead of 25.))
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 23, 2015, 11:03:46 pm
((Alright, at this point, Andres is just asking for his tests to be 110% silly/useless.))
((This reminded me to set up a preventative countermeasure if I end up rolling 1's.))

((...You would probably have much better results if you set up 1 test an update instead of 25.))
((Really? I guess I should ask if that's true on the OOC thread.))
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Stirk on August 23, 2015, 11:05:22 pm
((Really? I guess I should ask if that's true on the OOC thread.))

((Answer:Maybe. It would be less annoying/time consuming on KJP's end though.))
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 23, 2015, 11:07:31 pm
((Really? I guess I should ask if that's true on the OOC thread.))

((Answer:Maybe. It would be less annoying/time consuming on KJP's end though.))
((Fair enough. I removed more than half and left only three experiments.))
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Stirk on August 23, 2015, 11:14:37 pm
((Really? I guess I should ask if that's true on the OOC thread.))

((Answer:Maybe. It would be less annoying/time consuming on KJP's end though.))
((Fair enough. I removed more than half and left only three experiments.))

((Eh. There is absolutely no way that doing a ton of them will have any effect at all, so doing less can't hurt.))
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Rolepgeek on August 23, 2015, 11:36:17 pm
You're clearly trying to steal his creation. You wouldn't be trying to get them if you really thought they were as bad as you just implied.

...Actually I was exposing that because I thought you were tenat (that insufferable prick that keeps bothering me for no reason), but while I'm at it I might as well give the whole truth. Gotta love when people put themselves in situation where the truth would harm them ;)

And why does the two of you have to be the same anyways? How do you expect me to be able to tell you apart when you're exactly the same??


And also, never claim to be offended when trying to get me to stop something, you should know how much I LOVE being offensive.

"Subject designate:("Zenurion"); accusation=false_
Quality:(race:(other))=irrelevant; worship_capacity:(gods:(>1))_
Ratio:(city_size[:]city_pop)=insufficient; solution=increase:(city_pop)_
Race:(all)=useful:(possible)_

Similarities:(self[-]"Tenat"); noted); cause=unknown_

Subject designate:("Si"); concern:(clarity); noted_
Explication);_ //this unit is capable of providing protection to your race, and is willing to do so_
Explication);_ //to provide protection, the race would need to be in or near the city/self/body_
Explication);_ //likely results are increased quality of life and reduced danger and hardship_
Explication);_ //conditions are working for their keep, showing respect to city/self/body and other citizens, and behaving themselves/obeying the laws of the city/self/body_
..._
Fatigue:(self)=high_
Apologies_"
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: ShadowDragon on August 24, 2015, 12:55:39 am
Redirect some nickel-iron asteroids to hit near settlements of sapient creatures and engrave them with "A gift from Quelor, god of metal." immediately after they land, using 4 flux for all of this.
Listen to prayers after the meteorites are found.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 24, 2015, 01:05:42 am
Use 2 Flux to redirect the asteroids on course to hit near Human settlements so that they land a safe distance away.

I train with 3 Flux by running on the third planet.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: micelus on August 24, 2015, 01:17:27 am
Redirect some nickel-iron asteroids to hit near settlements of sapient creatures and engrave them with "A gift from Quelor, god of metal." immediately after they land, using 4 flux for all of this.
Listen to prayers after the meteorites are found.


"Friend, ah friend, I must advise that this is a horrible idea. The impact will bring about great damage; cover the skies in ash and kill many. Terrible, yes? Unless small rocks, yes?"

Use 4F to shield all Djinn and El-Jannah's construction site from the asteroids
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: FArgHalfnr on August 24, 2015, 01:25:39 am
Talios gets up and straightens his neck.

"One moment."

Talios disappears and reappears behind Zenurion and taps him on the shoulder before bringing his crook down.

Zenurion takes the hit but fail to react, instead turning his head to an unnatural angle to meet Talios eye to eye.
Is that how you want to play? Alright...
Zenurion seems to suddenly appear from every direction at the same time, smashing, beating and hitting with his many macestaffs. All but one then vanish, who distance himself. Shadows start taking unnatural shapes around him, taking the form of limbs and twisted shadowy copies of himself. This has the effect of making it quite hard to determine his exact position.

Your turn, dead man.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: ~Neri on August 24, 2015, 01:45:06 am
Meow listens to prayers.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Vgray on August 24, 2015, 01:55:27 am
The end of Talios' flail grows long and whip like. He sweeps the ground where he thinks Zenurion's feet are."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: FArgHalfnr on August 24, 2015, 02:45:00 am
Shadows become thicker as the flail is about to hit the approximate location of Zenurion, rendering him practically impossible to detect. A tumbling sound is nonetheless heard, quickly followed by a few muffled swears. Shadows continue to hide him and move around, often giving the impression of an imminent attack or escape.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: IcyTea31 on August 24, 2015, 02:58:32 am
"Zenurion, it is a bit funny how much we resemble each other right now. Your ultraviolet labcoat does reduce the effectiveness of that combat style, though, do you not think so?"
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 24, 2015, 03:04:47 am
Eid listens to prayers.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Vgray on August 24, 2015, 03:13:35 am
Talios considers the mass of shadows and throws his crook into it.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Lord_lemonpie on August 24, 2015, 03:31:59 am
"Eid, would you mind releasing my Thannels?"
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 24, 2015, 04:16:40 am
"Eid, would you mind releasing my Thannels?"
((Didn't see this before.))
"No problem. Once all the Thannels have been documented, Lolohe should be able to supply them fairly easily with combined help from myself and some volunteers. The documentation should be completed in the next half Tick once I give the Rulership trait to Lolohe. They'll be released by the next half Tick or full Tick (whichever comes first) after that.
If you want to integrate a new race into Humanity, please talk to Lolohe about it first so he can plan for it. It's kinda difficult to wing it when dealing with a 50% increase in population in a very short time, especially if they're a different race."

"Hey Sadiq, you're the helper of All and None, right?"
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Lord_lemonpie on August 24, 2015, 04:25:33 am
"Eid, would you mind releasing my Thannels?"
((Didn't see this before.))
"No problem. Once all the Thannels have been documented, Lolohe should be able to supply them fairly easily with combined help from myself and some volunteers. The documentation should be completed in the next half Tick once I give the Rulership trait to Lolohe. They'll be released by the next half Tick or full Tick (whichever comes first) after that.
If you want to integrate a new race into Humanity, please talk to Lolohe about it first so he can plan for it. It's kinda difficult to wing it when dealing with a 50% increase in population in a very short time, especially if they're a different race."

"Hey Sadiq, you're the helper of All and None, right?"
((No prob))
"Sounds fair enough. Treat them with respect, please."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: micelus on August 24, 2015, 04:40:16 am
"That's what some would call me, yes. What do you need, oh lord of feasts?"
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Happy Demon on August 24, 2015, 04:42:46 am
[Si]
Unpolluted Lands

I can't send too many, they wont learn to survive then.
Si emerges in physical form near one of the groups.
"C-city... already, built. Need... people."
Si then reverts to god form and does this to 9 other groups. Along with giving their leaders an idea of where the Zhìn City is.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 24, 2015, 04:48:13 am
"That's what some would call me, yes. What do you need, oh lord of feasts?"
"What Humanity needs is enough blood to feed the Thannel population. There won't be enough volunteers to do so and I can't supply the rest indefinitely. The Skizani are numerous enough that getting some blood from them would help. Since the Djinn are experienced traders, I was hoping you could get them to start a trade agreement between Humanity and the Skizani where the Skizani trade some of their own blood. Could you do that for me?
Oh and why am I a "lord of feasts"? I don't remember holding any feasts..."

[Si]
Unpolluted Lands

I can't send too many, they wont learn to survive then.
Si emerges in physical form near one of the groups.
"C-city... already, built. Need... people."
Si then reverts to god form and does this to 9 other groups. Along with giving their leaders an idea of where the Zhìn City is.
"Don't send anyone to Zhin City. They will become slaves. Humans will trade with Skizani so they can survive. My angel can help them make a government when he's done with the Thannels. Also, Zhin City sounds like Sin City and sin is bad."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Happy Demon on August 24, 2015, 05:53:26 am
[Si]
Unpolluted Lands

"B-but... 50, groups... 10... isn't, much."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 24, 2015, 06:03:35 am
[Si]
Unpolluted Lands

"B-but... 50, groups... 10... isn't, much."
"Zero is even less. You should make it so zero people become slaves."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: micelus on August 24, 2015, 06:07:51 am
"That's what some would call me, yes. What do you need, oh lord of feasts?"
"What Humanity needs is enough blood to feed the Thannel population. There won't be enough volunteers to do so and I can't supply the rest indefinitely. The Skizani are numerous enough that getting some blood from them would help. Since the Djinn are experienced traders, I was hoping you could get them to start a trade agreement between Humanity and the Skizani where the Skizani trade some of their own blood. Could you do that for me?
Oh and why am I a "lord of feasts"? I don't remember holding any feasts..."


"You're name, my friend, means 'feast' in a tongue I remember, just as mine would mean 'friend'. As for your request: of course! Well, when the Consortium finishes being mice, that is. Mice aren't all that good with trading, I'm afraid."

"Of course there is yet another solution...though I don't think you're the type to be liking it."


[Si]
Unpolluted Lands

"B-but... 50, groups... 10... isn't, much."
"Zero is even less. You should make it so zero people become slaves."

'My beautiful grey sister, brother Eid is trying to impose his morals on you while brother Zhin wishes to use your people. Which would you prefer? I would take Zhin's offer personally, if you could wring out a bargain from him. Good idea, yes?"
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 24, 2015, 06:24:39 am
"Of course there is yet another solution...though I don't think you're the type to be liking it."
"You mean genocide? That's probably one of the least convenient, practical, and cheap options available to me from a purely objective point of view."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Happy Demon on August 24, 2015, 06:28:49 am
[Si]
Unpolluted Lands

"S-slaves? Morals? Bargain? Wh-what... are, those?"
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 24, 2015, 06:33:53 am
""Slave" means someone who has to work for someone else until they die and they can't say no. "Morals" means knowing what's right and what's wrong."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Happy Demon on August 24, 2015, 06:37:30 am
[Si]
Unpolluted Lands

"S-so... it's, taming? L-like those... strange, birds?"
Si points at the penguins.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 24, 2015, 06:41:46 am
"Kind of. Those birds are penguins. The penguins are being tamed so they can be pets. The difference between a pet and a slave is that a slave has to work all day and gets beaten if it stops. Pets like to be pets, but slaves don't like to be slaves. Another thing is that only animals would like being pets. Smart creatures like Skizani wouldn't want to be pets."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: IcyTea31 on August 24, 2015, 06:42:08 am
"You're name, my friend, means 'feast' in a tongue I remember, just as mine would mean 'friend'.
"You are a bit silly, trying to seek actual meaning in our names. Am I a monster? Is Don Giovanni a 'gracious' god? Is Qytesis Xyweus Talios an organized roof of green branches? Is Meow a- ...yes, Meow is a cat."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Happy Demon on August 24, 2015, 06:48:48 am
[Si]
Gaia: Unpolluted Lands -> Gaia: K'ruppt Lands

"Uuu~"
Si goes away, hiding in the K'ruppt land in physical form, and listens for prayers.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Rolepgeek on August 24, 2015, 07:30:30 am
"Don't send anyone to Zhin City. They will become slaves. Humans will trade with Skizani so they can survive. My angel can help them make a government when he's done with the Thannels. Also, Zhin City sounds like Sin City and sin is bad."
"Subject designate:("Eid"); claim=false_
Reasoning); invalid_
Slaves=labor:(inexpensive[-]easy[-]insecure)_
Volunteers=labor:(inexpensive[-]secure)_
Volunteers>slaves_"
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: micelus on August 24, 2015, 07:43:51 am
"Of course there is yet another solution...though I don't think you're the type to be liking it."
"You mean genocide? That's probably one of the least convenient, practical, and cheap options available to me from a purely objective point of view."

"No no, I mean you could sell the thannels as, ah, slaves. Not something you would want, yes?"

"Oh, and on an unrelated matter, I've formed a partnership or two! Productive, I would hope.


Form The second pantheon. Its members are Bohenar, Si and Sadiq.

((I changed my kind KJP :P)
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: hector13 on August 24, 2015, 07:50:01 am
Redirect some nickel-iron asteroids to hit near settlements of sapient creatures and engrave them with "A gift from Quelor, god of metal." immediately after they land, using 4 flux for all of this.
Listen to prayers after the meteorites are found.


Use 2 Flux to blast the asteroids heading toward BroadRoad (and any other Kitsoony settlements) into pieces, hopefully starting a wonderfully appealing meteor shower

I would appreciate if you never do anything like that again.

I'd also like to point out to Si and Eid that morals are subjective. Just because one individual thinks it's right, does not mean another will.

Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Dutrius on August 24, 2015, 08:04:17 am
Create 3000 Naedercynn, distributed evenly across the three planets.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 24, 2015, 08:04:30 am
"Subject designate:("Eid"); claim=false_
Reasoning); invalid_
Slaves=labor:(inexpensive[-]easy[-]insecure)_
Volunteers=labor:(inexpensive[-]secure)_
Volunteers>slaves_"
"Then could you explain this?
See if I can find the lost soul of the Zhǎngzǐ. And also the lost souls of the Skizani...every good civilization will need at least some unskilled laborers, and even the foolish and weak can be put to use as slaves.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: hector13 on August 24, 2015, 08:07:32 am
Try to find the lost souls of the Kitsoonies and investigate why they're being lost.

Listen to prayers
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: tntey on August 24, 2015, 08:17:00 am
Oh sadiq, I believe I've formed the first pantheon. It was formed during tick 2!
Create the First Pantheon. It's members including Me, Eid, Jens, and Srillian.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 24, 2015, 08:19:37 am
Oh sadiq, I believe I've formed the first pantheon. It was formed during tick 2!
Create the First Pantheon. It's members including Me, Eid, Jens, and Srillian.

"It's true. We formed the first pantheon a long time ago."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: tntey on August 24, 2015, 08:22:19 am
Also, if anyone wants to join us, feel free to talk to me and jens in private.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: hector13 on August 24, 2015, 08:24:34 am
Why do you announce the Pantheon and who is a member, yet accept members privately?

((What are you, a Masonic Lodge? :P))
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: tntey on August 24, 2015, 08:27:45 am
Because, it is just easier
((I want people to pm me because I don't have enough time to read everything in the IC, and if you join here I can't guarantee I'll see your post))
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 24, 2015, 08:47:51 am
I'd also like to point out to Si and Eid that morals are subjective. Just because one individual thinks it's right, does not mean another will.
"Considering an Evil trait exists, a Good trait probably exists too. I think that's enough to disprove the idea that morality is subjective. Maybe morality can be subjective in another universe where absolute traits don't exist, but not in this universe."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: hector13 on August 24, 2015, 08:52:13 am
I'd also like to point out to Si and Eid that morals are subjective. Just because one individual thinks it's right, does not mean another will.
"Considering an Evil trait exists, a Good trait probably exists too. I think that's enough to disprove the idea that morality is subjective. Maybe morality can be subjective in another universe where absolute traits don't exist, but not in this universe."
Indeed, but we gods have different desires and goals in mind.

What of creations that don't have these traits? How do we judge them?
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Rolepgeek on August 24, 2015, 08:55:32 am
"Then could you explain this?
See if I can find the lost soul of the Zhǎngzǐ. And also the lost souls of the Skizani...every good civilization will need at least some unskilled laborers, and even the foolish and weak can be put to use as slaves.
"Context=insufficient_
Incompetence:(others); fault:(self)=false_"
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 24, 2015, 08:58:22 am
I'd also like to point out to Si and Eid that morals are subjective. Just because one individual thinks it's right, does not mean another will.
"Considering an Evil trait exists, a Good trait probably exists too. I think that's enough to disprove the idea that morality is subjective. Maybe morality can be subjective in another universe where absolute traits don't exist, but not in this universe."
Indeed, but we gods have different desires and goals in mind.

What of creations that don't have these traits? How do we judge them?
"Desires and goals do not determine what is good and what is evil, not even gods unless the gods vote on it ((actually, I should ask if this is still the case)). Creatures without the traits are simply capable of both good and evil. It doesn't mean they are neither good nor evil objectively. They should be judged on a case-by-case basis. Some individuals will be good, some evil, and some somewhere in-between."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Detoxicated on August 24, 2015, 09:06:23 am
The Spiral Cloud that is Srillian moves over the planets to be seen by all creations
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: FallacyofUrist on August 24, 2015, 09:12:59 am
"Honestly, I prefer the name "Alpha Pantheon" but whatever. It works either way."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Stirk on August 24, 2015, 09:14:23 am
I'd also like to point out to Si and Eid that morals are subjective. Just because one individual thinks it's right, does not mean another will.
"Considering an Evil trait exists, a Good trait probably exists too. I think that's enough to disprove the idea that morality is subjective. Maybe morality can be subjective in another universe where absolute traits don't exist, but not in this universe."

"Hows dat work, 'exactly? Ya full a hot air an' applesauce, da evil trait jus' makes em act in a way dey think's evil. Don' make morality a scale."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: hector13 on August 24, 2015, 09:15:27 am
"Desires and goals do not determine what is good and what is evil, not even gods unless the gods vote on it ((actually, I should ask if this is still the case)). Creatures without the traits are simply capable of both good and evil. It doesn't mean they are neither good nor evil objectively. They should be judged on a case-by-case basis. Some individuals will be good, some evil, and some somewhere in-between."

Judging them on a case-by-case basis suggest that there are going to be different ways to interpret the same action. Why is that, if morality is so black and white?
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: micelus on August 24, 2015, 09:16:07 am
"Oh, how embarrassing! Well truth be told, you had not announced anything more than an alliance so I assumed it was nothing more than that!"

"Si, Bohenar, how does the Arcane Entente sound?
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Rolepgeek on August 24, 2015, 09:18:00 am
I'd also like to point out to Si and Eid that morals are subjective. Just because one individual thinks it's right, does not mean another will.
"Considering an Evil trait exists, a Good trait probably exists too. I think that's enough to disprove the idea that morality is subjective. Maybe morality can be subjective in another universe where absolute traits don't exist, but not in this universe."

"Hows dat work, 'exactly? Ya full a hot air an' applesauce, da evil trait jus' makes em act in a way dey think's evil. Don' make morality a scale."
"Agreement_
Trait:("Evil")=subjective; necessitates:(trait:"Good")=false"
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: ~Neri on August 24, 2015, 09:33:13 am
"Kind of. Those birds are penguins. The penguins are being tamed so they can be pets. The difference between a pet and a slave is that a slave has to work all day and gets beaten if it stops. Pets like to be pets, but slaves don't like to be slaves. Another thing is that only animals would like being pets. Smart creatures like Skizani wouldn't want to be pets."
"I would argue that some sapients would enjoy being pets. Being taken care of all day, not having to work. Being able to nap in the sun. A life of luxury some would say."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Rolepgeek on August 24, 2015, 09:38:17 am
"Kind of. Those birds are penguins. The penguins are being tamed so they can be pets. The difference between a pet and a slave is that a slave has to work all day and gets beaten if it stops. Pets like to be pets, but slaves don't like to be slaves. Another thing is that only animals would like being pets. Smart creatures like Skizani wouldn't want to be pets."
"I would argue that some sapients would enjoy being pets. Being taken care of all day, not having to work. Being able to nap in the sun. A life of luxury some would say."
"Additional); cage:(gilded)=cage_"
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: ~Neri on August 24, 2015, 09:40:44 am
"Not a cage if it's consensual and the pet can leave at any time."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: ShadowDragon on August 24, 2015, 09:48:41 am
Redirect some nickel-iron asteroids to hit near settlements of sapient creatures and engrave them with "A gift from Quelor, god of metal." immediately after they land, using 4 flux for all of this.
Listen to prayers after the meteorites are found.


"Friend, ah friend, I must advise that this is a horrible idea. The impact will bring about great damage; cover the skies in ash and kill many. Terrible, yes? Unless small rocks, yes?"

Use 4F to shield all Djinn and El-Jannah's construction site from the asteroids
"Good point."
Use 3F to slow my meteors before they hit, and adjust the larger ones so that they don't hit at all.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: hector13 on August 24, 2015, 09:51:02 am
What possessed you to think asteroid strikes, of all things, would benefit anyone!?
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: ShadowDragon on August 24, 2015, 10:07:21 am
What possessed you to think asteroid strikes, of all things, would benefit anyone!?
"They contain valuable metals. Destruction was not intended, and I am acting to mitigate the damage."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: hector13 on August 24, 2015, 10:12:28 am
"They contain valuable metals. Destruction was not intended, and I am acting to mitigate the damage."

You are a god! You don't need to blast a rock into the ground to give people valuable metal, you fool!
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: ShadowDragon on August 24, 2015, 10:16:56 am
"They contain valuable metals. Destruction was not intended, and I am acting to mitigate the damage."

You are a god! You don't need to blast a rock into the ground to give people valuable metal, you fool!
Oh. Right.
Cancel asteroids if possible, teleport them down with the flux I would have used. (7F)
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Stirk on August 24, 2015, 10:55:05 am
"Da flux meddle 'll jus' go away at the tick 'nyway, wiseguy."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: ShadowDragon on August 24, 2015, 11:15:18 am
"Da flux meddle 'll jus' go away at the tick 'nyway, wiseguy."
"I'm moving the metal, not creating it."
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: FArgHalfnr on August 24, 2015, 11:28:25 am
I'd also like to point out to Si and Eid that morals are subjective. Just because one individual thinks it's right, does not mean another will.
"Considering an Evil trait exists, a Good trait probably exists too. I think that's enough to disprove the idea that morality is subjective. Maybe morality can be subjective in another universe where absolute traits don't exist, but not in this universe."

A copy of Zenurion appear where the other gods are whithout interrupting the sparring match.
Nonsense! In a war both sides will almost always think they are good and the other is evil, there's nothing more subjective than morality!


Talios considers the mass of shadows and throws his crook into it.

A thud is heard. The mass of shadows remains at the same location.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Dutrius on August 24, 2015, 11:52:27 am
Nonsense! In a war both sides will almost always think they are good and the other is evil, there's nothing more subjective than morality!

I agree with you on this one.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Vgray on August 24, 2015, 01:43:39 pm
Talios sweeps the shadows with his flail again.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: FallacyofUrist on August 24, 2015, 02:13:48 pm
Jens grumbles under her breath, snatching the blowgun back and putting it away.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Rolepgeek on August 24, 2015, 02:21:49 pm
Use 1 Essence to begin building portals between the City's fragments. It will probably take multiple turns since I cannot put a lot of essence into it all at once.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: FArgHalfnr on August 24, 2015, 02:23:02 pm
Talios sweeps the shadows with his flail again.

The flail is intercepted by the macestaff, which push it away. The shadows begin to move slowly towards Talios.
The crook is thrown back at Talios.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: TheBiggerFish on August 24, 2015, 04:31:39 pm
Use 1 Essence to begin building portals between the City's fragments. It will probably take multiple turns since I cannot put a lot of essence into it all at once.
If I have the Essence, help out a bit.  That, or simply implement normal magic portals that can be reinforced by divine mandate.  Or both.  If both, do it in major (capital) cities.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Kilojoule Proton on August 24, 2015, 07:48:12 pm
Tick 4.0: Conflicts and Conflations (Expected Tick duration: 36-48 hours assuming a working internet connection)

The third planet, currently named Eden, is a giant garden world with much ocean, vast, diverse wetlands, and expansive plains. The gas giant may be a fourth planet after all.

(9/9 Muses)

The problem of moody, apparently insane gangs of youths has become less frequent among the Wisps and Star-People but has occasionally popped up in the other races.

(15) Of the 80 Djinn traders turned into mice, 26 have escaped unharmed and transformed back into Djinn Sadiq has reversed this temporary transformation for these lucky 26, but 54 are unaccounted for, and there are cat prints around the area. (Sadiq: -1F)

Isgon has used 6 Flux to increase the Jeskia birth rate. Many eggs are laid in this most recent "Stork Race."

The Racha have increased in number substantially and are exploring their surroundings, searching for other races. A custom of erecting monuments of stacked stone for their dead has spontaneously emerged.

The mortal races tend to think of magic as a useful skill and gift from the gods. Already there are many studying it and its applications, whether alone or with large teams.

(11) Zhìn Réng Jiāng has applied a food-preservation field in and around the City of Rule. This has encouraged trade caravans to trade more delicious perishables. (Zhìn Réng Jiāng: -1E)

Eid has granted Lolohe with the power of rulership. Lolohe can now manage tens of thousands fairly comfortably. (Eid: -1E)

Eid has removed the Skizani's unworshipfulness. A few of them have begun worship. (Eid: -0E) Eid has also created four Skizani prophets to spread belief in Eid among the Skizani and warn them to stay away from the City of Rule. (Eid: -1I)

Si has created 4000 unnamed weapon-conjuring creatures (Skarati?) undetectable to the gods but by direct, mundane methods. Teams of 200 have been sationed by Skizani settlements with plenty of food. (Si: -2E)

Mörkö has created 770 Haunts and spread them out as before.  (Mörkö: -2E)

Isgon and Jens have created 840 Jigons and placed them on the moon with the Jeskia.

Veles has granted the Kitsoonies permission to join the Masqued Carnivale provided that they revise and renew their contracts yearly with Kitsoony unions and perform no Kitsoony-related work. Veles has also encouraged the formation of independent troupes.

Don Giovanni has created 1000 Snow Mademen and placed them on Boreas. (Don Giovanni: -5E) The Don has also added woolly giant rabbits and Snow berries to their surroundings.

Itia has created 5950 Star-People. Some prayers include:
"Thank you for stopping the moody children problem!"
"Why is there a cold star there out there?"

Arkford listens to prayers:
"Is it true that we can destroy things just by making the right sounds?"
"Can you provide a piece of hollow metal in this shape?"

Talios listens to prayers:
"Why do my governors forbid the holy art of necromancy?"
"I want to see your afterlife!"

Sadiq has turned all ogori on Boreas wooly.

Zenurion: You have rewarded the parent-killer with increased strength, intellect, and magical connection while reducing his empathy. The "godslaying engine" is a chair that, when sat on, springs out a sign with a bunch of ranting concluded with "Therefore Gods Cannot Exist Period!" The inventor is clearly underwhelmed. The Tower dude thanks you for the assistance and begins buying plenty of stone. More prayers:
"What is Hell and how can I see it?"
"Is it true that I can sell my soul for love?"

Zenurion has also conjured an obelisk near a major city reading "HA! ZENURION INVENTED PRAYER ANSWERING! TAKE THAT 'GOOD' GODS!!"

Morthan listens to prayers:
"Stop this decay and hunger, O Kindly One."
"Grant me the sacred blood-thirst!"

Si listens to prayers:
"My flowers! Get off my garden! Shoo!"
"How can I be more like that beautiful lady who watches me?"

Si has created the Rod of Speaking and placed it somewhere on Zhìn. There is no apparent effect. (Si: -0E)

Talios and Zenurion have begun sparring. Their constant bickering has attracted the ire of Jens, who attempted to intervene but was stopped. ((Detailed summary later?))

Tenat:
"This one was not there at that time."
"These gardens are incredibly beautiful!" ((0E, yes))
"Awww"

Eid has summoned a cup of water for someone thirsty without spilling it, created 5000 Humans with Ichor for Lolohe's civilization (Eid: -5I), begin living in said civilization, and stroll through the city. ((@@@ detail later)) Eid has also soul-sensed four mundane rocks, which apparently have souls.

--more to come, have to leave--

((DreamerGhost: The Racha had a created Tick value of -1. They still increased in number and were affected by the general fertility boost but were just unprinted.))

Prominent this Tick is the constellation known as The Hive, emphasizing abominations and mutations.

Spoiler: Gods (click to show/hide)

Spoiler: Races (click to show/hide)

Spoiler: Life and Death (click to show/hide)


Spoiler: Passed Proposals (click to show/hide)

Sphere ideas this tick are Loyalty and Wisdom. New players are always welcome.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 24, 2015, 08:05:41 pm
Jens uses 4 Flux to increase the birth rate of the Jigons. Then she uses 4 Flux to increase the birth rate of the Wisps.

"Let's see what the species of the worlds have in store for me."

Jens listens to prayers.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 24, 2015, 08:08:01 pm
Isgon Uses 5E to create more Jeskia's. Isgon uses 4 flux to increase the birth rate of Jigons and Jeskia.

((More people increase more essence right???

Listen to prayers
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 24, 2015, 08:12:57 pm
((Piety? I think you mean Essence income. But it should.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 24, 2015, 08:13:51 pm
((More people increase more piety right???
((Piety is worship quality. More people increases worship quantity. Both increase worship and thus Essence income.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Rolepgeek on August 24, 2015, 08:19:21 pm
Use Ichor to create another 6000 Púrén, and another 150 Zhǎngzǐ. The City is nigh-uninhabited. It brings on the feeling of...nakedness.

Continue inoculation against diseases that tend to be lethal, include those that have tendencies to lead towards sterility.

Use Essence to finish making the gates (for the moment) between the Cities on the separate worlds.

Respond/listen to prayers (I kinda half-expect that this is always occurring in the background, since I'm trying to lead 'manually'.)
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on August 24, 2015, 08:32:17 pm
Talios picks up the crook which turns into a scythe. He waits patiently for the darkness to come closer.

Quote from: prayers
"Why do my governors forbid the holy art of necromancy?"
"I want to see your afterlife!"

"What? They dare scorn my gift? I will deal with this personally."

The offending governors are smote and their souls sent straight to the Tribunal of Hell, on the off chance Cerberus decides they belong there.

The mortal is given a vision of Talios' afterlife.

Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 24, 2015, 08:45:50 pm
Tenat sets up a subroutine to listen to prayers each tick.
((Prayers, ctd.))
>This Aspect shall briefly explain, although this Aspect questions why the newly crafted are not taught this.
>This Aspect appreciates your appreciation.
>This Aspect would provide other assistance, however.  There are tomes in the Vault, available to all.

Spell tomes.  Vault.  Make this happen.
In addition, search for the lost souls.  If I find any, allow them to choose where they go, but offer them a chance to visit the Gardens first.
Plant the seeds of the idea for group telepathy entanglement in a Crystallum magus.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 24, 2015, 08:55:14 pm
0-energy action: Eid conjures an obelisk next to Zenurion's. The obelisk is bigger and more ornate than Zenurion's. It reads, "Mortals should be treated with respect."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 24, 2015, 09:08:21 pm
1-Essence Action: Jens conjures up an obelisk next to the obelisk created next to Zenurion's obelisk. It is bigger and more ornate than both of them. It reads "If you haven't figured it out yet, some gods are a tad bit crazy!"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: micelus on August 24, 2015, 09:18:37 pm
"You really must be more subtle, Kitten. Alternatively if Kitten is being framed; good job!"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Detoxicated on August 24, 2015, 09:27:21 pm
Teach the Wisps, the Jeskia, the Jigon and the Spirillians starreading, as well as to form together, for they are connected races. They shall build spirally cities. Use 2 Essence for this. Use 1 essence to create spiral based plant life on all planets. Grant a 1 essence boon to all the races mentioned before.
A giant spiral appears before the Spirillians
"Build spiral cities, and accept the Wisps, the Jigon, and the Jeskia amongst your ranks."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 24, 2015, 09:37:26 pm
Use 1 essence to create spiral based plant life on all planets.
Veto. ((Fight me.)) "This would kill all existing plant life. Unless you make it compatible with the native fauna, it would also lead to mass extinctions. If you don't want total annihilation, make it a 0-energy action and say that they're additions rather than replacements."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 24, 2015, 09:43:03 pm
Use 1 essence to create spiral based plant life on all planets.
Veto. ((Fight me.)) "This would kill all existing plant life. Unless you make it compatible with the native fauna, it would also lead to mass extinctions. If you don't want total annihilation, make it a 0-energy action and say that they're additions rather than replacements."
Compromise:Ferns.
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Ama on August 24, 2015, 09:48:55 pm
Itia has created 5950 Star-People. Some prayers include:
"Thank you for stopping the moody children problem!"
"Why is there a cold star there out there?"
"I MUST ADMIT I HAD NOTHING TO DO WITH FIXING THE PROBLEM"
"INFACT I THOUGHT IT WAS JUST PUBERTY"

"NOT SURE MAYBE YOU AND YOUR FRIENDS SHOULD JOURNEY TO IT TO WARM IT"
(Is this a council creation I didn't notice?)

Spend 3 essence creating large floating temples made of a glowing cyan stone for the Star-People to worship within. Then establish an order of priests called the Flying Stars, they are in charge of teaching, praying and helping other Star-People.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Detoxicated on August 24, 2015, 09:55:29 pm
A spiral appears before everyone
"Oh fellow brethren, I did not wish to interfere, I merely wished to spread a family of plants all over the worlds. This family is of the spiralian family and is of blue colouration, I just like the colours and diversity, no mean to destroy entire systems. Who of you gods wants a piece of intelligence? if you wish to apply intelligence, we can work together. But never forget, my brethren from the Alpha Pantheon are watching closely, and while we share sympathy with the likes of you, we also are wary that you pose a possible threat. If you wish to be a friend, take an offer to your hand. We welcome you amongst our kind, unless you act upon  our minds."

Within the observers, one of them a young spirillian named Azzazi, you find many people who atained strange geometric inspirations of the spiral. Each race of sapience receives an individual vision of the Grand Spiral that is Srillian.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 24, 2015, 10:05:11 pm
"Just for the record, the "Alpha Pantheon" is what we in the First Pantheon call the "First Pantheon". He's still with us, though."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 24, 2015, 10:09:00 pm
((Predicted chance that a 1E plant takes over all three worlds: 0%))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 24, 2015, 10:16:22 pm
Create an even larger Obelisk than the other ones in bloodstone. On it is engraved:
"OK WE CAN AGREE THAT MOST GODS ARE FULL OF SHIT, RIGHT? ALSO WE SHOULD DEFINITIVELY MAKE THIS A MODE OF COMMUNICATION


...ALSO BEING MEGALOMANIAC AND PETTY HAVE NOTHING TO DO WITH INSANITY, YOU BLOODY IDIOT"

Spoiler: Prayers (click to show/hide)
Listen to more prayers. Do this automatically each tick if possible.

Use 1 essence to create spiral based plant life on all planets.
Veto. ((Fight me.)) "This would kill all existing plant life. Unless you make it compatible with the native fauna, it would also lead to mass extinctions. If you don't want total annihilation, make it a 0-energy action and say that they're additions rather than replacements."

HA! ASSUMPTION MAN STRIKES AGAIN WITH HIS NONSENSICAL CONCLUSIONS!
I PROPOSE THAT EID'S ASSUMPTION BE AUTOMATICALLY ASSUMED TO BE FALSE!


Itia has created 5950 Star-People. Some prayers include:
"Thank you for stopping the moody children problem!"
"Why is there a cold star there out there?"
"I MUST ADMIT I HAD NOTHING TO DO WITH FIXING THE PROBLEM"
"INFACT I THOUGHT IT WAS JUST PUBERTY"

"NOT SURE MAYBE YOU AND YOUR FRIENDS SHOULD JOURNEY TO IT TO WARM IT"
(Is this a council creation I didn't notice?)

Spend 3 essence creating large floating temples made of a glowing cyan stone for the Star-People to worship within. Then establish an order of priests called the Flying Stars, they are in charge of teaching, praying and helping other Star-People.

I hope for them it's not that weird chip thingy they're talking about. They're up for a really bad surprise if that's the case...
Look carefully to what happens to the souls of the star people moving to the "cold star" when they die. Keep the results secret.

((basically you can send them to me in a PM, KJP.))

Talios picks up the crook which turns into a scythe. He waits patiently for the darkness to come closer.

The shadows continue their slow advance, now being nearly within range to attack.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 24, 2015, 10:18:17 pm
"If you don't want total annihilation, make it a 0-energy action and say that they're additions rather than replacements."
((This was not a threat. It was meant to mean "If you don't want to cause total annihilation, edit your action." It did NOT mean "Edit your action or I will totally annihilate you."))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 24, 2015, 10:19:15 pm
A spiral appears before everyone
"Oh fellow brethren, I did not wish to interfere, I merely wished to spread a family of plants all over the worlds. This family is of the spiralian family and is of blue colouration, I just like the colours and diversity, no mean to destroy entire systems. Who of you gods wants a piece of intelligence? if you wish to apply intelligence, we can work together. But never forget, my brethren from the Alpha Pantheon are watching closely, and while we share sympathy with the likes of you, we also are wary that you pose a possible threat. If you wish to be a friend, take an offer to your hand. We welcome you amongst our kind, unless you act upon  our minds."

Within the observers, one of them a young spirillian named Azzazi, you find many people who atained strange geometric inspirations of the spiral. Each race of sapience receives an individual vision of the Grand Spiral that is Srillian.
>This Aspect would propose to officially rebuke Srillian for mass unauthorized interference with others' creation in mass application of visions.
>Furthermore, this Aspect has taken precautions to ensure that such cannot and will not happen again.

Craft a Vision Interception System that will allow all gods to have a say in what THEIR WORSHIPPERS receive, as regards visions, should that vision occur across more than ten to fifteen creatures per ten thousand.  Miraculous visitations are not intercepted.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 24, 2015, 10:20:01 pm
I PROPOSE THAT EID'S ASSUMPTION BE AUTOMATICALLY ASSUMED TO BE FALSE!
VOTE AGAINST!

Jens uses 1 Essence to create an even larger obelisk than the bloodstone one, made of lapis lazuli, reading "Zenurion is absurdly idiotic. Don't listen to him. In fact, kick him."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Detoxicated on August 24, 2015, 10:23:26 pm
"I do not wish to take over anything, I just wish to add spiral plants."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Rolepgeek on August 24, 2015, 10:24:20 pm
"Request); create:(obelisk)=cease_
Create:(obelisk:(other))=discomfitting_
Value:(minerals)=dropping:(disproportionate)_"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 24, 2015, 10:25:26 pm
Propose we make pizza the official food of the gods.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 24, 2015, 10:37:18 pm
((RPGeek, due to augh special characters,  I am just going to say Zhin when referring to you.  However, ICly, you should consider that me saying your full name.))
>This Aspect concurs with Zhin.
>This Aspect notes that non-economic stone is still an obelisk.

Manifest an obelisk of regular stone, using normal magic on a godly processing level (Why yes, atoms spontaneously coalesced out of the quantum foam because magic, why do you ask?), in line with the conversation, that is not indecently large, but simply large enough to contain reasonable text, and says "The Aspect Tenat notes that the Aspect Tenat finds the contest regarding obelisks to be pointless and nonsensical, and additionally notes that the Aspect Tenat does appreciate the irony inherent in the Aspect Tenat's chosen method to convey the Aspect Tenat's message, and additionally notes that the Aspect Tenat would appreciate the preservation of these obelisks as a monument to godly stupidity."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on August 24, 2015, 10:39:44 pm
Talios strikes the shadows with his flail.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 24, 2015, 10:40:20 pm
>Furthermore, this Aspect has taken precautions to ensure that such cannot and will not happen again.[/font][/glow]
Craft a Vision Interception System that will allow all gods to have a say in what THEIR WORSHIPPERS receive, as regards visions, should that vision occur across more than ten to fifteen creatures per ten thousand.  Miraculous visitations are not intercepted.

Use 5 Flux to counter this.

I PROPOSE THAT EID'S ASSUMPTION BE AUTOMATICALLY ASSUMED TO BE FALSE!
VOTE AGAINST!

Jens uses 1 Essence to create an even larger obelisk than the bloodstone one, made of lapis lazuli, reading "Zenurion is absurdly idiotic. Don't listen to him. In fact, kick him."

OH NOES! RETARD DEFENSE BRIGADE STRIKE AGAIN! HAHAHAHAHAHAHA!!

You know that you're only undermining your reputation when defending someone who is so wrong?
Create an Obelisk of the same size as the latest one, positioned exactly in front of it to hide it's message. On this new obelisk is engraved the following:

"Jens is very, VERY easy to anger. Try it yourself, I guarantee you'll find it hilarious! Try to move this obelisk if you don't believe me!"

"Request); create:(obelisk)=cease_
Create:(obelisk:(other))=discomfitting_
Value:(minerals)=dropping:(disproportionate)_"

Nonsense! It's just a bunch of silly rocks, there's no way it will crash your nonexistent stone(r) market. And besides, no one will ever mine them, they'll probably see it as a divine monument or something.

Propose we make pizza the official food of the gods.
I propose we create an engine that use stupidity as a fuel source, and that we try to hook it on Eid to give unlimited energy to mortals.
Attempt to determine if Eid's silly assumptions are contagious, and if he infected his council.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on August 24, 2015, 10:47:18 pm
A spiral appears before everyone
"Oh fellow brethren, I did not wish to interfere, I merely wished to spread a family of plants all over the worlds. This family is of the spiralian family and is of blue colouration, I just like the colours and diversity, no mean to destroy entire systems. Who of you gods wants a piece of intelligence? if you wish to apply intelligence, we can work together. But never forget, my brethren from the Alpha Pantheon are watching closely, and while we share sympathy with the likes of you, we also are wary that you pose a possible threat. If you wish to be a friend, take an offer to your hand. We welcome you amongst our kind, unless you act upon  our minds."

Within the observers, one of them a young spirillian named Azzazi, you find many people who atained strange geometric inspirations of the spiral. Each race of sapience receives an individual vision of the Grand Spiral that is Srillian.
"Are you naive? Even I don't interfere like that publically...that is to say, I would never do such a thing."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on August 24, 2015, 10:47:58 pm
Talios strikes the shadows with his flail.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 24, 2015, 10:48:31 pm
Suddenly, Zenurion's latest obelisk explodes.  It appears that it was targeted by several chaomantic rituals as a touchpoint.

Counter that counter, if possible.  If not, request aid from others in that endeavor.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 24, 2015, 10:52:50 pm
Talios strikes the shadows with his flail.
((Sorry, you posted it first while I was typing my reply so I didn't see it at first.))

The flail seems to narrowly miss, but at the same the shadows envelop Talios. He can feel a hand pushing on his back and a foot on his way. It now seems obvious that Zenurion is attempting to trip his opponent!
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on August 24, 2015, 11:00:48 pm
Talios thrusts the butt of his scythe behind him before falling down.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 24, 2015, 11:20:23 pm
I use 3 Flux to protect my worshippers from the current constellation's effects.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 24, 2015, 11:22:14 pm
((...*Sigh*. Maybe we should invest in an Assumption Counter for Andres? Just a simple thing that keeps track of the number of assumptions he makes, for future reference.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 24, 2015, 11:24:02 pm
((...*Sigh*. Maybe we should invest in an Assumption Counter for Andres? Just a simple thing that keeps track of the number of assumptions he makes, for future reference.))
((The constellations are magical - they're not cosmetic. Their effects weren't specified when they were created and I'm not taking any chances.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 24, 2015, 11:26:25 pm
((...*Sigh*. Maybe we should invest in an Assumption Counter for Andres? Just a simple thing that keeps track of the number of assumptions he makes, for future reference.))
((The constellations are magical - they're not cosmetic. Their effects weren't specified when they were created and I'm not taking any chances.))

((.15 essence isn't enough to do anything noteworthy. There are no hints that he has used them in any actions in the past. At most, what they do is give a bonus/discount to Godly actions. Mortals do not need to be protected.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 24, 2015, 11:37:42 pm
Use all of my flux to enforce my counter.

Create a new obelisk of regular size in front of the other ones. On it is engraved the following:

Log 0.001: Divine study procedures, psychological section.
Date of entry: Tick 4.
The test was started by the creation of an obelisk, designed as an attempt to provoke a negative reaction. The results are as follow:
1- A new obelisk is created by subject Eid, containing self-praise but not contradicting the claim. Analysis of the content seems to indicate that the author was attempting to distance himself from the targeted group.
2- Subject Jens create a new, larger obelisk, with an attempt to discredit both previous claims through a personal attack.
3- An inflammatory remark is introduced to the test subjects, along with a new obelisk intended to appear as a contradiction of the third obelisk, an inflammatory remark and a nonsensical proposition.
4- Subject Jens reacts to the latest obelisk with a new, even larger obelisk containing what was determined to likely be an emotional response of anger.
5- Subject Zhin enters the experiment by expressing concerns. Upon further inspection the concerns appear to be baseless, and could potentially be an attempt at ending the experiment peacefully.
6- Subject Tenat enters the experiment by creating a modest obelisk. Inspection of the engraved text yields the conclusion that the obelisk is an attempt by it's author to distance herself from the results of the experiments through the use of a personal attack.
7- More inflammatory remarks are introduced to favor the continuation of the experiment. A new obelisk is created as an attempt to acquire a response from subject Jens.
8- Subject Tenat cause the destruction of the latest obelisk. Analysis of the maneuver indicate that this action was likely dictated by emotional rage.

Conclusion: The experiment, attempting to evaluate the level of maturity and the functioning of a typical divine mind was concluded with success. It was determined that the average god typically score worse on the maturity scale than the average mortal. Study of the functioning of a divine mind yielded a large amount of similitude to the average mortal mind. Group mentality has been observed, subjects have come to defend each other in some occasion where a purely logical mind would have avoided to do so. It was determined that certain gods favor cooperation over rationality in many cases, as many baseless claims were supported. The hypothesis as of what cause this lower than expected level of maturity is that the typical divine mind is not exposed to the hardships and responsibilities that are part of the process that leads mortals to maturity. Further tests are necessary to determine the veracity of this hypothesis.
Put a copy of this log in the vault, where a copy will be available for anyone to read.


Talios thrusts the butt of his scythe behind him before falling down.

Oomph!
Zenurion tumble backwards and fall like his opponent as the shadows dissipate themselves. Both of them find themselves on the ground.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 24, 2015, 11:53:51 pm
Tenat attaches a note to the obelisklog.
>Zenurion did not, in fact, properly analyze his data.  The destruction of all subsequent obelisks after this Aspect's construction was due to chaomantic spells, which this Aspect was not responsible for except in the broadest sense of having crafted said system.
>This Aspect wishes to note that even had this Aspect decided to destroy said obelisk, this Aspect would have done so solely to prevent continued escalation.
>Furthermore, Zhin's concerns were not necessarily aimed at the obelisks, as Zenurion asserts, but at the general creation of excessive valued materials in general.
>This Aspect notes that further ad hominem attacks utilizing this medium of transfer will be flagged as such.
>This Aspect further wishes to advise Zenurion that the proper usage of its vs. it's is: its, belonging to it, and it's, it is.

Tenat will monitor content introduced to the Vault by gods and provide it to the Lawbringers for bias monitoring.  Tenat will also introduce a magic spelling/grammar/usage checker.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 24, 2015, 11:55:39 pm
The Don reclines in a large, overstuffed, leather chair. He is sipping a shot glass filled with rum, for an unknown reason.

"Ya mooks are taking up all my screen time..."

The Don reclines even further, shifting the liquid in the cup before taking a sip.

"Mebbe I shoulda dropped dis bombshell already? Some saps been messin' around with human's heads. Somtin' 'bout bloody rocks and a lettuce lady. Its gotta be one a us, da reports of bandit activity are 100% fabricated. Ya should worry 'bout that insteada stars makin' em crazy."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 24, 2015, 11:59:30 pm
The Don reclines in a large, overstuffed, leather chair. He is sipping a shot glass filled with rum, for an unknown reason.

"Ya mooks are taking up all my screen time..."

The Don reclines even further, shifting the liquid in the cup before taking a sip.

"Mebbe I shoulda dropped dis bombshell already? Some saps been messin' around with human's heads. Somtin' 'bout bloody rocks and a lettuce lady. Its gotta be one a us, da reports of bandit activity are 100% fabricated. Ya should worry 'bout that insteada stars makin' em crazy."
>At this time, this Aspect does not find that this information is actionable.
>This Aspect requests clarification and verification.
>This Aspect further requests that references to Things That Do Not Exist cease. 
>This Aspect refers to "screen time".
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ~Neri on August 25, 2015, 12:00:49 am
Meow plops on The Don's lap and curls up. Free lap.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on August 25, 2015, 12:01:35 am
"This is getting embarassing..."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: IcyTea31 on August 25, 2015, 12:08:54 am
"Some saps been messin' around with human's heads."
"I ſertainly haf meſſed ǷyÞ mortal minds, get alas, on Þis occaſſion I did not. I am only ſaying Þis becauſe ſom no doubt ſuſpect me."

Spoiler: Transcription (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 25, 2015, 12:12:21 am
Meow plops on The Don's lap and curls up. Free lap.

The Don begins petting the cat, as he is required to do. He quietly whispers "I know what you have done" to nobody in particular.

The Don reclines in a large, overstuffed, leather chair. He is sipping a shot glass filled with rum, for an unknown reason.

"Ya mooks are taking up all my screen time..."

The Don reclines even further, shifting the liquid in the cup before taking a sip.

"Mebbe I shoulda dropped dis bombshell already? Some saps been messin' around with human's heads. Somtin' 'bout bloody rocks and a lettuce lady. Its gotta be one a us, da reports of bandit activity are 100% fabricated. Ya should worry 'bout that insteada stars makin' em crazy."
>At this time, this Aspect does not find that this information is actionable.
>This Aspect requests clarification and verification.
>This Aspect further requests that references to Things That Do Not Exist cease. 
>This Aspect refers to "screen time".


"Screen time, pally. Life's a stage, ain't it? I ain't 'bout to sit back and watch like some kinda flower pot. Bombs exist, if ya want I can let my Rose set one off. Would teach ya real fast.

As for da 'splainin', ain't much of dat neither. I heard der was bandits. So I went down to see em, see? Bandits are Organized Crime, some of da earliest. So I was smilin' ear ta ear, ready ta help em along...and bandit activity on da planet is doin' horribly. You can sees I was dissapointed ta find out tha rumors where lies. I don't like being dissapointed. Woulda kept my mouth shut 'bout it otherwise. Tha gibber and jabber spread from some humans wakin' up round bloody rocks after dissapearin' for months. Ain't too much blood, an da wounds are jus' minor, no way it don't go deeper than that though."

"Some saps been messin' around with human's heads."
"I ſertainly haf meſſed ǷyÞ mortal minds, get alas, on Þis occaſſion I did not. I am only ſaying Þis becauſe ſom no doubt ſuſpect me."

"Not der minds, der heads. Tha ting on der shoulders."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ~Neri on August 25, 2015, 12:22:13 am
"Purrhapa you do, Purrhaps you do not. There is always another secret after all, and the rule of the game is we all are the same."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 25, 2015, 12:24:51 am
"Purrhapa you do, Purrhaps you do not. There is always another secret after all, and the rule of the game is we all are the same."

"The wall is down and the Marxist frown, lil kitten. Watch yerself. Ain't gonna outdo tha Don in intrigue."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Demonic Spoon on August 25, 2015, 12:28:54 am
An unassuming seed quickens into life, sprouting into a small seedling, growing at a rapid pace into a sapling, a small tree, a medium tree, a large tree, continuing on and on, ballooning in size seemingly without end until it filled the earth below and sky above, stretching across all horizons. Sylvan had awakened within Creation.

Sylvan uses all his Essence, Flux and Essence and Flux caps to incorporate himself into the world, becoming The Forever Biggest Tree.

Sylvan uses one ichor to create the Eternal Forest, the afterlife for worshipers of Sylvan and the default afterlife of trees. Upon the death of a tree, it is reborn as a seed within the Eternal Forest, soon sprouting into a new seedling. Each tree in the forest has sufficient space, nutrients, sunlight and whatever other special conditions or needs it might have to grow to its maximum potential. Non-tree worshipers become a tree of their choice. All who enter the Eternal Forest immediately become trees.

Sylvan uses one ichor to transform as much wilderness as possible, that isn't already, into thick lush forests of mundane trees appropriate to their environments, but with a preference for larger varieties (e.g. giant redwoods or clonal colony trees such as the quaking/golden aspen.)

Using Ichor, Sylvan creates 200 clonal colonies of Evertrees. Resembling the mundane golden aspen which is their inspiration, they differ in several key aspects. Glowing with a faint inner golden radiance, their branches bud with a multitude of striking blue blossoms each winter, and bear tasty and nutritious but otherwise mundane berries all year round. No environment can be considered hostile for these extraordinary plants, who grow at terrifying speeds, their teleportation allowing them to propagate far and wide, or escape from threats. But being tougher than steel, few herbivores (or lumberjacks) can pose a threat to them.

They possess a certain steady-paced, wooden intelligence, thinking their slow tree thoughts. They communicate through vibration, whether with other Evertrees through intertwined root systems, or with creatures that touch their trunks and can interpret the vibrations and the quaking of their leaves. Evertrees emit a subtle pleasant fragrance and most creatures consider them quite charming, and indeed they are quite benign plants by and large, though rivaling kudzu in sheer ruthless reproduction. They are true immortals, even resurrecting if they should die. Have an affinity with Corpomancy

Focus: Self-Propagation


(Please tell me if I did something wrong in the following math. My thoughts with disease resistance +2 is it'll block lesser diseases that are just annoying, but be less able to resist more virulent and fatal diseases, but after succumbing to such a disease the Evertree just resurrects. Are my thoughts more or less accurate on how things should play out?)

Evertree Math:
[Golden Aspen Derivation] 0.001 [Charismatic+2] <1.2> [Combat-3] <x0.4> [Disease Resistance+2] <1.7> [Extremophile+3] <2.8> [Fireproof] <1.2> [Fruitful+5] <2> [Intelligence-1] <0.8> [Magic resistance+4] <2> [Pious+2] <2> [Protection+4] <1.4> [Size+6] <1.6> [Speed-2] <0.6> [Strength-1] <0.8> [Teleport+1(1/day)] <1.2> [Will Be Back] <5>; [Affinity(Corpomancy)] <1> [Focus(Propagation)] <1> [Language(Vibrations)] <1>

~0.113 per individual - ? [Sphere Discount]

Form three angels, the Arboreal Administrators, one for each planet and its attendant moon, using ichor. Refined and elegant small trees, with four humanoid arms emerging from its trunk. Can move and even fly around under their own power. Branches are laden with a million different blossoms, each with a unique appearance and fragrance, which are released in complex combinations as primary means of communication. In addition, is able to communicate with plants by joining its roots with theirs.

Chief responsibility is to oversee the general wellbeing of all trees, ensuring that they flourish across the worlds, in turn strengthening Sylvan.


Cost:
[Angel] <0.5> [Charismatic+2] <1.2> [Intelligence+2] <1.4> [Size-4] <0.71> [Speed-1] <0.8> [Affinity(Exousiurgy)] <1> [Language(scents)] <1>
= ~0.477 Ichor

(I am assuming that the Divine trait allows angels to effectively teleport? Please tell me if this isn't the case so I can add the teleportation trait)
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ~Neri on August 25, 2015, 12:29:15 am
"What's the point of it all, when you're building a wall, and in front of your eyes it disappears? Can you be sure I'm even trying? Chaos is after all a very fickle thing."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 25, 2015, 12:30:16 am
"This is getting embarassing..."

Agreed. We're obviously equally matched. I propose we call this a draw.

Tenat attaches a note to the obelisklog.
>Zenurion did not, in fact, properly analyze his data.  The destruction of all subsequent obelisks after this Aspect's construction was due to chaomantic spells, which this Aspect was not responsible for except in the broadest sense of having crafted said system.
>This Aspect wishes to note that even had this Aspect decided to destroy said obelisk, this Aspect would have done so solely to prevent continued escalation.
>Furthermore, Zhin's concerns were not necessarily aimed at the obelisks, as Zenurion asserts, but at the general creation of excessive valued materials in general.
>This Aspect notes that further ad hominem attacks utilizing this medium of transfer will be flagged as such.
>This Aspect further wishes to advise Zenurion that the proper usage of its vs. it's is: its, belonging to it, and it's, it is.

Tenat will monitor content introduced to the Vault by gods and provide it to the Lawbringers for bias monitoring.  Tenat will also introduce a magic spelling/grammar/usage checker.

Oh sure, sure. We're all able to determine who is behind any action done in public. Everyone else can confirm. Many will not however, as my results showed that they always attempt to defend their "allies" regardless of the veracity of their claim. AND REALLY? NITPICKING ON ****** GRAMMAR?

Anyways, your reply is definitively confirming my results. It looks like your ego is forcing you to get the last word, although you probably think you are correcting an error instead. Gods really are emotional things.
Add this as a note under Tenat's one


Bias monitoring? Is that how you call censorship? Oh, excuse me, I meant your specific brand of censorship correction, because of course it's justified when you're the one doing it...

"Some saps been messin' around with human's heads."
"I ſertainly haf meſſed ǷyÞ mortal minds, get alas, on Þis occaſſion I did not. I am only ſaying Þis becauſe ſom no doubt ſuſpect me."

OH FOR ***** SAKE! ANOTHER ONE SPROUTING GIBBERISH? REALLY? THERE'S ALREADY ENOUGH OF YOU, NO NEED TO SPREAD THAT ****** SHIT LIKE A DISEASE!
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 25, 2015, 12:36:29 am
Quote
Sylvan uses one ichor to create the Eternal Forest, the afterlife for worshipers of Sylvan and the default afterlife of trees. Upon the death of a tree, it is reborn as a seed within the Eternal Forest, soon sprouting into a new seedling. Each tree in the forest has sufficient space, nutrients and sunlight to grow to its maximum potential. Non-tree worshipers become a tree of their choice. All who enter the Eternal Forest immediately become trees.

((Standard afterlives are free, here.))

Quote
(I hope making lots of forests is fine with everyone. I may make a custom species, still brainstorming it.)

((We have three planets: Earth-like, Icy and Barren, and Lush and watery. Commas separate the two-thing planets. I think everyone would be fine with lotsa forest on the Lush world.))

"What's the point of it all, when you're building a wall, and in front of your eyes it disappears? Can you be sure I'm even trying? Chaos is after all a very fickle thing."

"The markets are free! So much money for me! It ain't as fickle as ya like ta make people think. Der orda in everythin', 'specially Chaos."

Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on August 25, 2015, 12:36:45 am
Talios stands up and dusts himself off, his crook and flail return to normal.

"You are truly a worthy opponent Devil."

Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: micelus on August 25, 2015, 12:39:58 am
An unassuming seed quickens into life, sprouting into a small seedling, growing at a rapid pace into a sapling, a small tree, a average tree, a large tree, continuing on and on, ballooning in size seemingly without end until it filled the horizons. Sylvan had awakened within Creation.

Sylvan uses one ichor to create the Eternal Forest, the afterlife for worshipers of Sylvan and the default afterlife of trees. Upon the death of a tree, it is reborn as a seed within the Eternal Forest, soon sprouting into a new seedling. Each tree in the forest has sufficient space, nutrients and sunlight to grow to its maximum potential. Non-tree worshipers become a tree of their choice. All who enter the Eternal Forest immediately become trees.

Sylvan uses one ichor to transform as much wilderness as possible, that isn't already, into thick lush forests of mundane trees appropriate to their environments, but with a preference for larger varieties (e.g. giant redwoods or clonal colony trees such as the quaking aspen.)

Sylvan uses all his Essence, Flux and Essence and Flux caps to incorporate himself into the world, becoming the Biggest Tree.


(I hope making lots of forests is fine with everyone. I may make a custom species, still brainstorming it.)

"Welcome brother to the thing called Creation! I do hope your trip was not uncomfortable? Regardless, is there any way I can help you?"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 25, 2015, 12:42:47 am
Talios stands up and dusts himself off, his crook and flail return to normal.

"You are truly a worthy opponent Devil."

And so are you, Reaper.

An unassuming seed quickens into life, sprouting into a small seedling, growing at a rapid pace into a sapling, a small tree, a average tree, a large tree, continuing on and on, ballooning in size seemingly without end until it filled the horizons. Sylvan had awakened within Creation.

Sylvan uses one ichor to create the Eternal Forest, the afterlife for worshipers of Sylvan and the default afterlife of trees. Upon the death of a tree, it is reborn as a seed within the Eternal Forest, soon sprouting into a new seedling. Each tree in the forest has sufficient space, nutrients and sunlight to grow to its maximum potential. Non-tree worshipers become a tree of their choice. All who enter the Eternal Forest immediately become trees.

Sylvan uses one ichor to transform as much wilderness as possible, that isn't already, into thick lush forests of mundane trees appropriate to their environments, but with a preference for larger varieties (e.g. giant redwoods or clonal colony trees such as the quaking aspen.)

Sylvan uses all his Essence, Flux and Essence and Flux caps to incorporate himself into the world, becoming the Biggest Tree.


(I hope making lots of forests is fine with everyone. I may make a custom species, still brainstorming it.)

YOU! RIGHT HERE! BEFORE YOU EVEN THINK OF THE CONCEPT OF SPEAKING! IF YOU DARE TO SPEAK GIBBERISH LIKE THESE IDIOTS I SWEAR I'LL BURN EVERY SINGLE TREE IN EXISTENCE AND SEND THEIR SOULS TO BURN ETERNALLY IN HELL!

Now with that done, allow me to introduce myself: I am Zenurion, god of genius and villainy, but everyone here call me the Devil, for a reason of course.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ~Neri on August 25, 2015, 12:44:27 am
"I have plenty of gold, but I'm standing in line for a loaf of bread. There is a method to chaos, yes. However the first rule of disorder finds bread irrelevant.. Meat is always around if you know where to look."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ShadowDragon on August 25, 2015, 12:50:30 am
"Screen time, pally. Life's a stage, ain't it? I ain't 'bout to sit back and watch like some kinda flower pot. Bombs exist, if ya want I can let my Rose set one off. Would teach ya real fast.

As for da 'splainin', ain't much of dat neither. I heard der was bandits. So I went down to see em, see? Bandits are Organized Crime, some of da earliest. So I was smilin' ear ta ear, ready ta help em along...and bandit activity on da planet is doin' horribly. You can sees I was dissapointed ta find out tha rumors where lies. I don't like being dissapointed. Woulda kept my mouth shut 'bout it otherwise. Tha gibber and jabber spread from some humans wakin' up round bloody rocks after dissapearin' for months. Ain't too much blood, an da wounds are jus' minor, no way it don't go deeper than that though."
"If I may ask, when did these events occur?"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on August 25, 2015, 12:53:25 am
Talios stands up and dusts himself off, his crook and flail return to normal.

"You are truly a worthy opponent Devil."

And so are you, Reaper.

An unassuming seed quickens into life, sprouting into a small seedling, growing at a rapid pace into a sapling, a small tree, a average tree, a large tree, continuing on and on, ballooning in size seemingly without end until it filled the horizons. Sylvan had awakened within Creation.

Sylvan uses one ichor to create the Eternal Forest, the afterlife for worshipers of Sylvan and the default afterlife of trees. Upon the death of a tree, it is reborn as a seed within the Eternal Forest, soon sprouting into a new seedling. Each tree in the forest has sufficient space, nutrients and sunlight to grow to its maximum potential. Non-tree worshipers become a tree of their choice. All who enter the Eternal Forest immediately become trees.

Sylvan uses one ichor to transform as much wilderness as possible, that isn't already, into thick lush forests of mundane trees appropriate to their environments, but with a preference for larger varieties (e.g. giant redwoods or clonal colony trees such as the quaking aspen.)

Sylvan uses all his Essence, Flux and Essence and Flux caps to incorporate himself into the world, becoming the Biggest Tree.


(I hope making lots of forests is fine with everyone. I may make a custom species, still brainstorming it.)

YOU! RIGHT HERE! BEFORE YOU EVEN THINK OF THE CONCEPT OF SPEAKING! IF YOU DARE TO SPEAK GIBBERISH LIKE THESE IDIOTS I SWEAR I'LL BURN EVERY SINGLE TREE IN EXISTENCE AND SEND THEIR SOULS TO BURN ETERNALLY IN HELL!

Now with that done, allow me to introduce myself: I am Zenurion, god of genius and villainy, but everyone here call me the Devil, for a reason of course.

"Why do you call me that?"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Demonic Spoon on August 25, 2015, 01:02:36 am
"Welcome brother to the thing called Creation! I do hope your trip was not uncomfortable? Regardless, is there any way I can help you?"
"...yes. Grow more... trees. Become one... with the trees."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 25, 2015, 01:04:23 am
Talios stands up and dusts himself off, his crook and flail return to normal.

"You are truly a worthy opponent Devil."

And so are you, Reaper.

An unassuming seed quickens into life, sprouting into a small seedling, growing at a rapid pace into a sapling, a small tree, a average tree, a large tree, continuing on and on, ballooning in size seemingly without end until it filled the horizons. Sylvan had awakened within Creation.

Sylvan uses one ichor to create the Eternal Forest, the afterlife for worshipers of Sylvan and the default afterlife of trees. Upon the death of a tree, it is reborn as a seed within the Eternal Forest, soon sprouting into a new seedling. Each tree in the forest has sufficient space, nutrients and sunlight to grow to its maximum potential. Non-tree worshipers become a tree of their choice. All who enter the Eternal Forest immediately become trees.

Sylvan uses one ichor to transform as much wilderness as possible, that isn't already, into thick lush forests of mundane trees appropriate to their environments, but with a preference for larger varieties (e.g. giant redwoods or clonal colony trees such as the quaking aspen.)

Sylvan uses all his Essence, Flux and Essence and Flux caps to incorporate himself into the world, becoming the Biggest Tree.


(I hope making lots of forests is fine with everyone. I may make a custom species, still brainstorming it.)

YOU! RIGHT HERE! BEFORE YOU EVEN THINK OF THE CONCEPT OF SPEAKING! IF YOU DARE TO SPEAK GIBBERISH LIKE THESE IDIOTS I SWEAR I'LL BURN EVERY SINGLE TREE IN EXISTENCE AND SEND THEIR SOULS TO BURN ETERNALLY IN HELL!

Now with that done, allow me to introduce myself: I am Zenurion, god of genius and villainy, but everyone here call me the Devil, for a reason of course.

"Why do you call me that?"

I... don't know, that seemed fitting? Not sure where that came from actually. Maybe that scythe you conjured during our duel?
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on August 25, 2015, 01:10:22 am
"Maybe. It gives me an idea though."

Talios' robe turns black and gains a cowl. A scythe replaces his crook and flail.

"HOW DO I LOOK?"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: IcyTea31 on August 25, 2015, 01:22:46 am
OH FOR ***** SAKE! ANOTHER ONE SPROUTING GIBBERISH? REALLY? THERE'S ALREADY ENOUGH OF YOU, NO NEED TO SPREAD THAT ****** SHIT LIKE A DISEASE!
"Gibberic? I ſpik plain Ængliſc?"

((Note: Old English doesn't sound very different from Modern English. Only the spelling and sometimes grammar and word choice vary.))

Spoiler: Transcription (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 25, 2015, 01:35:26 am
OH FOR ***** SAKE! ANOTHER ONE SPROUTING GIBBERISH? REALLY? THERE'S ALREADY ENOUGH OF YOU, NO NEED TO SPREAD THAT ****** SHIT LIKE A DISEASE!
"Gibberic? I ſpik plain Ængliſc?"

((Note: Old English doesn't sound very different from Modern English. Only the spelling and sometimes grammar and word choice vary.))
HOW AM I SUPPOSED TO READ THAT CRAP WITH ALL THOSE RANDOM STUPID LETTERS?? "FLEECK PLICK BLIBLICKFRPT GHLERPHFFT!" THAT'S HOW I READ IT. CAN'T YOU SPEAK NORMAL ENGLISH LIKE EVERYONE ELSE?
((I'm not exactly familiar with old english, mostly because this isn't my first language. I'm having a bit of trouble understanding what you say.))

"Maybe. It gives me an idea though."

Talios' robe turns black and gains a cowl. A scythe replaces his crook and flail.

"HOW DO I LOOK?"

I'm not exactly an expert on fashion, but I'd say pretty fine. A lot more serious too. Gives the impression that you'd do the dirty work yourself instead of letting someone else do it, if that's something you'd like.

Maybe use that as some kind of work uniform? I dunno, I don't have any interest in that sort of things so I can't really help.
Zenurion turns his attention to the other gods.


ANY OF YOU SISSIES KNOW ANYTHING ABOUT FASHION?
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on August 25, 2015, 01:45:51 am
Talios glances at the lost souls milling around the void.

"Is it cheating if create a being to guide them that looks exactly like me so that noone will know I can't be bothered to personally guide them to an afterlife?"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: IcyTea31 on August 25, 2015, 02:04:03 am
HOW AM I SUPPOSED TO READ THAT CRAP WITH ALL THOSE RANDOM STUPID LETTERS?? "FLEECK PLICK BLIBLICKFRPT GHLERPHFFT!" THAT'S HOW I READ IT. CAN'T YOU SPEAK NORMAL ENGLISH LIKE EVERYONE ELSE?
((I'm not exactly familiar with old english, mostly because this isn't my first language. I'm having a bit of trouble understanding what you say.))
"But I ſpic normal Ængliſc! And Ƿat Þou min, read? I cud not Ƿrite to ſpic if I Ƿanted to, for Þou cud not ſee Þe text Þhru my darcneſs."

Spoiler: Transcription (click to show/hide)

((ſ=S. Þ=Th. Ƿ=W. Ä=A as in 'cat', Æ=the first two letters of 'either', both pronunciations. C=Sh, Ts or K. F=F or V. G=G, J, J as in
'James'. Ts=Z. Using these pronunciations, read the text aloud and you can probably trancribe it to Modern English. 'Þou' (thou) is the singular second person pronoun of English, only used when speaking to beings of lower or equal status. Nowadays only the more polite 'you' is used when referring to the person one is speaking to. Also note that this isn't 'real' Old English, but a silly simulacrum I built in just an hour. And yes, my spellings change to more 'correct' ones all the time, as I start getting used to the language's rules.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: micelus on August 25, 2015, 02:11:18 am
"Welcome brother to the thing called Creation! I do hope your trip was not uncomfortable? Regardless, is there any way I can help you?"
"...yes. Grow more... trees. Become one... with the trees."

"Ah, you're your Desire complete! I must apologise for not wishing to be a tree."

Contribute 1F to Evertrees growth.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Demonic Spoon on August 25, 2015, 02:20:59 am
"Welcome brother to the thing called Creation! I do hope your trip was not uncomfortable? Regardless, is there any way I can help you?"
"...yes. Grow more... trees. Become one... with the trees."

"Ah, you're your Desire complete! I must apologise for not wishing to be a tree."

Contribute 1F to Evertrees growth.
"Yes... good... gratitude. The leaves whisper... that you desire... penguins?"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: micelus on August 25, 2015, 02:56:12 am
"Ah, yes actually. Would you have any?"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Demonic Spoon on August 25, 2015, 03:25:30 am
"Ah, yes actually. Would you have any?"
"...no. But the... Evertrees can... go anywhere. Will go... everywhere. If... the penguins... exist. It is only... a matter of... time until their... discovery."

(noticed someone already took green so using lime green from now on)
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Happy Demon on August 25, 2015, 06:07:55 am
[Si]
K'ruppt Land -> Unpolluted Lands

Si leaves the K'ruppt Land to check on the prayerers, but then she notices the obelisks.
Those stone spires, they give me an idea.
Si goes to every Skizani group, and places a Runestone among them.

The top of The runestone will show all the runes of the Elder Futhark, while the bottom will show a series of lines.
The lines are a basic counting system, made for base 10, and goes from 0 to 99.
First there's a vertical line, which indicates a number, then on the right are the 1s in short horizontal lines, up to 9. On the left is the 10s in short horizontal lines, up to 9.
"W-writing... letters, for... sounds. N-numbers, for... counting."
Si will transfer the understanding of these numbers and letters to the wisest Skizani in each group, so they can teach other Skizani.

Then Si goes to the prayers, to see what they're talking about.
What is bothering the flower person? And who is the admirer talking about?
Si scratches at her scars, from where she bled Ichor.
It can't be me, with these ugly scars.

Edit: ((It should be easy for both the Skizani and Skarati to write in this system, as wood should be soft enough to be written in even by the dull-clawed Skizani. And it's all straight lines, no curves.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Lord_lemonpie on August 25, 2015, 07:23:59 am
Quote
"Stop this decay and hunger, O Kindly One."
"I will stop your hunger, but it has a price. Dig a deep pit, and fill it with some dry wood. After you've done this, throw your youngest child in it. I will light the wood ablaze. If you do this, I will make sure the harvests in your area are bountiful and your livestock fat. "

If the man throws his child in, enchant the wood so it will burn forever without depleting. After that, enchant his child, so it will be unable to die of fire but still burn. Once the child would have died of burning, its body will completely regenerate. Create some kind of magic barrier around the pit, so that no mortals may get the child out. This barrier also detects godly energy, so if a god tries to meddle with it, It will detect who they are and tell it to Morthan.
Quote
"Grant me the sacred blood-thirst!"
"That's the spirit! What is your name, species and gender?"

Grant them the following traits:
Angel template, Assassin+2, Combat+2, Eats Blood, Fear+3, Strength+2, On The Hunt+1.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Dutrius on August 25, 2015, 07:52:59 am
"But I ſpic normal Ængliſc! And Ƿat Þou min, read? I cud not Ƿrite to ſpic if I Ƿanted to, for Þou cud not ſee Þe text Þhru my darcneſs."

((Damnit! I was drawing on Old English for my race names! You'll see right through them!))


Spoiler: prayers (click to show/hide)

Listen to more prayers.


-snip-

Greetings!
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: hector13 on August 25, 2015, 08:36:29 am
The Don begins petting the cat, as he is required to do. He quietly whispers "I know what you have done" to nobody in particular.

((you fool! Perfect opportunity for a "So, Mr. Bond..." and you fluffed it.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 25, 2015, 09:12:49 am
... Jens uses 4 Essence to drop a giant metal Santa Claus onto the ruins of the obelisks. It constantly chants: "Obelisks are silly. Statues are where it's at."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 25, 2015, 09:26:28 am
Add an addendum on the last obelisk:
"And of course I notice the irony of replying to someone to tell them they have a big ego for wanting to have the last word, I don't pretend to be perfect. In fact many of you would probably consider me to be the incarnation of flaws, and wouldn't be too far off from the truth."

Edit:
Quote
"Stop this decay and hunger, O Kindly One."
"I will stop your hunger, but it has a price. Dig a deep pit, and fill it with some dry wood. After you've done this, throw your youngest child in it. I will light the wood ablaze. If you do this, I will make sure the harvests in your area are bountiful and your livestock fat. "

If the man throws his child in, enchant the wood so it will burn forever without depleting. After that, enchant his child, so it will be unable to die of fire but still burn. Once the child would have died of burning, its body will completely regenerate. Create some kind of magic barrier around the pit, so that no mortals may get the child out. This barrier also detects godly energy, so if a god tries to meddle with it, It will detect who they are and tell it to Morthan.
Quote
"Grant me the sacred blood-thirst!"
"That's the spirit! What is your name, species and gender?"

Grant them the following traits:
Angel template, Assassin+2, Combat+2, Eats Blood, Fear+3, Strength+2, On The Hunt+1.

BURNING CHILDREN?? NOW THAT'S SOMETHING RIGHT UP MY ALLEY! WHY DIDN'T YOU TELL ME EARLIER YOU WERE INTO THAT SORT OF STUFF? WE'LL BE BEST FRIENDS IN NO TIME!
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 25, 2015, 09:37:13 am
color=teal]"If I may ask, when did these events occur?"[/color]

"Dunno. Tha bandit rumors where public, tick two. Prolly then."

"I have plenty of gold, but I'm standing in line for a loaf of bread. There is a method to chaos, yes. However the first rule of disorder finds bread irrelevant.. Meat is always around if you know where to look."


"The bourgeoisie have it so easy, the Tsar’s putting gold on his bread. Jus' watch yerself. Don' do anythin' too stupid."

Quote
"I will stop your hunger, but it has a price. Dig a deep pit, and fill it with some dry wood. After you've done this, throw your youngest child in it. I will light the wood ablaze. If you do this, I will make sure the harvests in your area are bountiful and your livestock fat. "

If the man throws his child in, enchant the wood so it will burn forever without depleting. After that, enchant his child, so it will be unable to die of fire but still burn. Once the child would have died of burning, its body will completely regenerate. Create some kind of magic barrier around the pit, so that no mortals may get the child out. This barrier also detects godly energy, so if a god tries to meddle with it, It will detect who they are and tell it to Morthan.

"This guys a friggen pyscho! Listen, pally. If ya really want salvation, all ya need is cash. Money, papers, salad. With money, ya can pay people ta give ya blood. All ya gotta do is take it, see? Get some friends wit da same problem. Den have da locals pay yas to not drink der blood, see, protection. Once ya get enough, start paying people for a lil' bit of der blood in a vial or something. Homeless beggars would work nicely. Then, once you and your buddies get 'nough for yerselves, sell it ta yer friends. Much easia."

The Don begins petting the cat, as he is required to do. He quietly whispers "I know what you have done" to nobody in particular.

((you fool! Perfect opportunity for a "So, Mr. Bond..." and you fluffed it.))

((I thought we where going more for this:

Spoiler (click to show/hide)

making it an odd reference mix  :P))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 25, 2015, 09:53:39 am
Manifest myself to look at the current scene with great interest, impatiently waiting to see what the mortals will choose with a sadistic smile.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: IcyTea31 on August 25, 2015, 10:06:11 am
"I have plenty of gold, but I'm standing in line for a loaf of bread. There is a method to chaos, yes. However the first rule of disorder finds bread irrelevant.. Meat is always around if you know where to look."
"The bourgeoisie have it so easy, the Tsar’s putting gold on his bread. Jus' watch yerself. Don' do anythin' too stupid."
"ſurely gou underſtand gour blocs muſt creat unbroken rows? Gou ſhud ſee the ƿork mæd ƿyÞ Þe aid of Zhìn Réng Jiāng. It cæm tƿo tics ſun and it ƿel teſſelæts, it all ƿorcin to Zhìn Réng Jiāng's ſiti plän...and no, Þis ƿorcs not. I guſt ƿanted to goin Þe referens, but I cannot ſæ gou ar not ƿorcin ƿel, iven compærd to Zhìn Réng Jiāng. And Þe ſiti cæm ƿyÞ mäni træd-offs, ſo it is not ſo gud æÞer."

Spoiler: Transription (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 25, 2015, 10:14:10 am
Oh sure, sure. We're all able to determine who is behind any action done in public. Everyone else can confirm. Many will not however, as my results showed that they always attempt to defend their "allies" regardless of the veracity of their claim. AND REALLY? NITPICKING ON ****** GRAMMAR?

Anyways, your reply is definitively confirming my results. It looks like your ego is forcing you to get the last word, although you probably think you are correcting an error instead. Gods really are emotional things.
Add this as a note under Tenat's one


Bias monitoring? Is that how you call censorship? Oh, excuse me, I meant your specific brand of censorship correction, because of course it's justified when you're the one doing it...
>This Aspect requests that you cease misrepresenting this Aspect's actions.  This Aspect does not, will not and shall not censor.  This Aspect will merely provide documents to an unbiased, independent, verification system to determine whether bias exists.
>This Aspect reiterates that this Aspect was not responsible for the destruction of the obelisks, as its cause was, in fact, quite obvious to any magic user.

The Vault suddenly rejects any item that is being shared publically.  To be clear, publically="everybody but x".  Privately=(list of people, or a group)  A note is attached.  "The Vault's services are now no longer to be used for mass propagation of documents, after abuses of the system to defame others.  Exception:Encyclopedic works.  Exception:All hive mind bodies will have access if one does."
It appears that the Vault has decided to preserve the majority of its works over a minority that threatened to cause restricted access to the majority after incidents where several Vault doors were damaged by people raging, and a god was considering disabling it after an incident where defamatory material was placed in the public domain.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 25, 2015, 10:16:56 am
Quote
"ſurely gou underſtand gour blocs muſt creat unbroken rows? Gou ſhud ſee the ƿork mæd ƿyÞ Þe aid of Zhìn Réng Jiāng. It cæm tƿo tics ſun and it ƿel teſſelæts, it all ƿorcin to Zhìn Réng Jiāng's ſiti plän...and no, Þis ƿorcs not. I guſt ƿanted to goin Þe referens, but I cannot ſæ gou ar not ƿorcin ƿel, iven compærd to Zhìn Réng Jiāng. And Þe ſiti cæm ƿyÞ mäni træd-offs, ſo it is not ſo gud æÞer."

The Don silently hands the Rod of Speaking Like Normal to this man

((...But I do feel sorry for people who don't speak English as a first language. This is definitely hard to read. Maybe you could back-off to Shakespeare era English? Still recognizable, but old-sounding. I personally gave up half way through the silly letters..Mostly because I have a class coming up and no clue where you where going.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 25, 2015, 10:18:24 am
Quote
"ſurely gou underſtand gour blocs muſt creat unbroken rows? Gou ſhud ſee the ƿork mæd ƿyÞ Þe aid of Zhìn Réng Jiāng. It cæm tƿo tics ſun and it ƿel teſſelæts, it all ƿorcin to Zhìn Réng Jiāng's ſiti plän...and no, Þis ƿorcs not. I guſt ƿanted to goin Þe referens, but I cannot ſæ gou ar not ƿorcin ƿel, iven compærd to Zhìn Réng Jiāng. And Þe ſiti cæm ƿyÞ mäni træd-offs, ſo it is not ſo gud æÞer."

The Don silently hands the Rod of Speaking Like Normal to this man

((...But I do feel sorry for people who don't speak English as a first language. This is definitely hard to read. Maybe you could back-off to Shakespeare era English? Still recognizable, but old-sounding. I personally gave up half way through the silly letters..Mostly because I have a class coming up and no clue where you where going.))
((I do speak English and I have no clue what half of those words actually are.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: hector13 on August 25, 2015, 10:22:39 am
Quote
"ſurely gou underſtand gour blocs muſt creat unbroken rows? Gou ſhud ſee the ƿork mæd ƿyÞ Þe aid of Zhìn Réng Jiāng. It cæm tƿo tics ſun and it ƿel teſſelæts, it all ƿorcin to Zhìn Réng Jiāng's ſiti plän...and no, Þis ƿorcs not. I guſt ƿanted to goin Þe referens, but I cannot ſæ gou ar not ƿorcin ƿel, iven compærd to Zhìn Réng Jiāng. And Þe ſiti cæm ƿyÞ mäni træd-offs, ſo it is not ſo gud æÞer."

The Don silently hands the Rod of Speaking Like Normal to this man

((...But I do feel sorry for people who don't speak English as a first language. This is definitely hard to read. Maybe you could back-off to Shakespeare era English? Still recognizable, but old-sounding. I personally gave up half way through the silly letters..Mostly because I have a class coming up and no clue where you where going.))

((I concur. I speak English, can't translate what IcyTea is saying. Minimally understand computer language, can kind of translate what RPG is saying There's a reason everyone hates Chaucer in school...))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Lord_lemonpie on August 25, 2015, 11:06:58 am
BURNING CHILDREN?? NOW THAT'S SOMETHING RIGHT UP MY ALLEY! WHY DIDN'T YOU TELL ME EARLIER YOU WERE INTO THAT SORT OF STUFF? WE'LL BE BEST FRIENDS IN NO TIME![/color][/b]
"I'm pleased to hear this, brother! A toast, to suffering!"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 25, 2015, 11:57:58 am
Oh sure, sure. We're all able to determine who is behind any action done in public. Everyone else can confirm. Many will not however, as my results showed that they always attempt to defend their "allies" regardless of the veracity of their claim. AND REALLY? NITPICKING ON ****** GRAMMAR?

Anyways, your reply is definitively confirming my results. It looks like your ego is forcing you to get the last word, although you probably think you are correcting an error instead. Gods really are emotional things.
Add this as a note under Tenat's one


Bias monitoring? Is that how you call censorship? Oh, excuse me, I meant your specific brand of censorship correction, because of course it's justified when you're the one doing it...
>This Aspect requests that you cease misrepresenting this Aspect's actions.  This Aspect does not, will not and shall not censor.  This Aspect will merely provide documents to an unbiased, independent, verification system to determine whether bias exists.
>This Aspect reiterates that this Aspect was not responsible for the destruction of the obelisks, as its cause was, in fact, quite obvious to any magic user.

The Vault suddenly rejects any item that is being shared publically.  To be clear, publically="everybody but x".  Privately=(list of people, or a group)  A note is attached.  "The Vault's services are now no longer to be used for mass propagation of documents, after abuses of the system to defame others.  Exception:Encyclopedic works.  Exception:All hive mind bodies will have access if one does."
It appears that the Vault has decided to preserve the majority of its works over a minority that threatened to cause restricted access to the majority after incidents where several Vault doors were damaged by people raging, and a god was considering disabling it after an incident where defamatory material was placed in the public domain.


LOL CENSORSHIP

It's pretty obvious now that these shitty vaults can only be used by you and your worshipers considering you delete everything you don't like. And censorship is still censorship even if it's something you don't like. Censoring because it's "defamatory" is also the most stupid excuse ever for censorship. At least pretend it's dangerous or something, you idiot.


No seriously it's so funny that you think it's not censorship, I'm almost laughing.

Spread notes all around the worlds warning mortals that the vaults censor anything that yena/tenat don't like, and that they should not be trusted to hold any document.


BURNING CHILDREN?? NOW THAT'S SOMETHING RIGHT UP MY ALLEY! WHY DIDN'T YOU TELL ME EARLIER YOU WERE INTO THAT SORT OF STUFF? WE'LL BE BEST FRIENDS IN NO TIME![/color][/b]
"I'm pleased to hear this, brother! A toast, to suffering!"

Of course my friend!
Zenurion summons two glasses of blood and offer one to morthan

Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Lord_lemonpie on August 25, 2015, 12:15:50 pm
BURNING CHILDREN?? NOW THAT'S SOMETHING RIGHT UP MY ALLEY! WHY DIDN'T YOU TELL ME EARLIER YOU WERE INTO THAT SORT OF STUFF? WE'LL BE BEST FRIENDS IN NO TIME![/color][/b]
"I'm pleased to hear this, brother! A toast, to suffering!"

Of course my friend!
Zenurion summons two glasses of blood and offer one to morthan


"Many thanks, my friend! Here, this adds some flavor to it."
Morthan adds some orphan tears to both drinks, and accepts one.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Happy Demon on August 25, 2015, 12:25:49 pm
((Okay, no, æther does not pronounce like either. The æ doesn't sound like that. I use æ in my primary language.
For an example of how the æ sounds... "Ever" is pronounced "ævør" (or somewhat close to it).))

Edit: ((Actually, the pronunciation of "either" goes something like either "iiÞør" or "aiÞør".))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Dutrius on August 25, 2015, 12:29:30 pm
((I am English and I can work out most of it a after a moment or two. It's not too dissimilar to modern English.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: DreamerGhost on August 25, 2015, 01:19:56 pm
Support CNCL004.01

Spell tomes.  Vault.  Make this happen.
In addition, search for the lost souls.  If I find any, allow them to choose where they go, but offer them a chance to visit the Gardens first.
Plant the seeds of the idea for group telepathy entanglement in a Crystallum magus.

Are you making a vault to preserve knowlege of magic? If so, I would be willing to help.


Propose a system to be created that reincarnates lost souls.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 25, 2015, 05:05:41 pm
A blowdart is fired at Zenurion's mug. A blowdart that happens to be moving at the speed of sound.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 25, 2015, 07:51:35 pm
Once Lolohe has dealt with the Thannel situation, he is to work with the Skizani prophets in establishing an autonomous Skizani/Skarati government before returning to rule Humanity.

I open my heaven to the Skizani souls who died before they were able to worship, using 2 Flux (less if I don't have enough) to draw them in. Open my heaven to the Skarati, assuming they are unable to worship.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 25, 2015, 08:41:24 pm
A blowdart is fired at Zenurion's mug. A blowdart that happens to be moving at the speed of sound.

The glass is shattered in half by the blow, and it's content falls on the nonexistent ground. Zenurion turns his head slowly in Jens' direction with a disappointed expression.
I already knew you were immature, but really? That's a new low for you.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on August 25, 2015, 08:47:53 pm
Talios repairs the glass.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 25, 2015, 08:48:59 pm
I inform Lolohe about Don JoJo's reports of recent Human disappearances.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 25, 2015, 08:50:53 pm
"Drinking blood! Flavored with orphan tears!"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 25, 2015, 08:51:53 pm
"Drinking blood! Flavored with orphan tears!"
((Am I supposed to react to this?))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 25, 2015, 08:53:20 pm
"Drinking blood! Flavored with orphan tears!"
((Am I supposed to react to this?))
((maybe?))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 25, 2015, 08:58:45 pm
"Drinking blood! Flavored with orphan tears!"

And shattering my glass, ruining a perfectly good toast.

Seriously, we just conjured these things out of nowhere, it's not like anything wrong happened. Not that you'd have any right(or way) to stop us if it was the case.


Edit:
Kill a random mortal to illustrate my point.

"Drinking blood! Flavored with orphan tears!"
((Am I supposed to react to this?))
((It was addressed to my character, but you could always react if you'd want to.))

Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 25, 2015, 09:27:50 pm

Tenat pins notes to Zenurion's notes.
>This Aspect would like to note that this Aspect has no direct control over the Vault.  The Vault is completely independent, but its access points have been damaged by persons angry with defamatory material spread via the public sharing features, which were, insofar as this Aspect is aware, consequently revoked to protect the majority of the documents within the Vault over the minority.

((No, seriously, the Vault IS acting independently of my god(s), but also in Courier New.))

The Vault disgorges another note.
"The Vault is now no longer accepting documents introduced by gods that could not also have been produced by a mortal with the same knowledge/do not meet the standard for an encyclopedic work.  To clarify: Books of magic-okay.  Books of fact-okay.  Cognitohazardous books-Unless this would have happened with a mortal who wrote the same words, no.  Religious works-no, unless they chronicle factual events in a bias-free manner.  A sample that would meet standards: "Anongod, in response to prayers from his followers, created the city Anonymcity to house their followers."  A sample that would not meet standards: "The great and glorious Anongod, in a gesture of magnanimity to his devout followers, blessed them with the great and holy Anonymcity to shelter them.".
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 25, 2015, 09:30:57 pm
"Drinking blood! Flavored with orphan tears!"
((Am I supposed to react to this?))

((No. You are supposed to be joining in on the tea party with all us out-of-the-spotlight Gods. Hurry up, or the inactive ones will eat all the cake again.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on August 25, 2015, 10:09:22 pm
Talios dons his 'work uniform' and begins the tedious task of guiding the lost souls to an afterlife.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 25, 2015, 10:30:43 pm
Jens uses any Flux she has left over to protect the random mortal.

"Life is precious, and don't you forget it!"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 25, 2015, 11:32:38 pm
Jens uses any Flux she has left over to protect the random mortal.

"Life is precious, and don't you forget it!"

Oh, I can't wait to see the day our conflicts will be resolved through the blood of our armies. You will find that deaths will come in the millions in that time.

I hope you remember this moment when the blood of your precious little toys soaks the ground...
Determine the profession of the mortal.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 25, 2015, 11:40:53 pm
"Unless you want me to slap you in your bitch face, Zenurion, I suggest you fuck off."

...

"Wait, how will deaths come in the millions when there aren't even a single million mortals?"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 12:11:24 am
"Unless you want me to slap you in your bitch face, Zenurion, I suggest you fuck off."

...

"Wait, how will deaths come in the millions when there aren't even a single million mortals?"

Didn't I just obviously imply that it would happen in the future?

Sigh... Why do you have to ruin everything with your idiocy and stupid questions? At this point I'm starting to wonder how do you even manage to function...
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 26, 2015, 12:38:51 am
"Unless there's some huge cosmic event that greatly increases the population somehow, I really doubt we'd get millions of mortals any time soon. Even getting to a million will take a couple dozen Ticks. Your threats aren't very intimidating when it amounts to "I'm going to do so many bad things to you! Eventually... Maybe....""

EDIT: "Oh wow. It seems we're close to the one hundred thousand mortals mark. That's pretty cool."

EDIT2:
Oppose TITLES CNCL003.00: Grant Zenurion the title of Admiral
Support ADMIN CNCL004.01: Remove unpassed obsolete proposals
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 12:53:52 am
"Unless there's some huge cosmic event that greatly increases the population somehow, I really doubt we'd get millions of mortals any time soon. Even getting to a million will take a couple dozen Ticks. Your threats aren't very intimidating when it amounts to "I'm going to do so many bad things to you! Eventually... Maybe....""

EDIT: "Oh wow. It seems we're close to the one hundred thousand mortals mark. That's pretty cool."

Zenurion shows a disappointed expression, as if he was talking to a child who made an obvious mistake.
But little Eid, isn't that exactly the definition of a threat you just recited? You really ought to learn to think at least a little bit before talking if you don't want to embarrass yourself like that...
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 26, 2015, 01:05:13 am
Zenurion shows a disappointed expression, as if he was talking to a child who made an obvious mistake.
But little Eid, isn't that exactly the definition of a threat you just recited? You really ought to learn to think at least a little bit before talking if you don't want to embarrass yourself like that...

"Hey, you stopped your threats of mass murder and that's enough for me. But let's not keep fighting. We don't wanna set a bad example for mortalkind. Oh and I was wondering if you could help me test something. As you know, I invented plasmamancy. What I want to know is if the inventor of a magic school is better at using it than other people. Wanna beam war me?"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 26, 2015, 01:16:01 am
Oppose 003.00,
Support 004.01
==Suddenly, Yena returns!==
Apply duct tape to Zenurion.  Specifically, tape his mouth shut.
"Oopsie!  That was a ribbon when I started!  So sorry Zenny!  Not really though!"
((Yes, Yena IS somewhat overcaffeinated right now, especially as she's being really annoying.))
"God of forests?  Ooh, we can have so much synergy and whatnot!  Seriously though, we should talk, as our spheres mesh quite nicely."
>This Aspect shall remain neutral on the subject of any potential alliances between Yena and others and requests that Yena do the same.
"Why would I have an opinion about that?  Eh, doesn't really matter."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 26, 2015, 01:21:47 am
"Oh hey, Yena! We rarely get to see you outside of your This Aspect form. To be honest, I think I like your current form better."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 01:52:11 am
Oppose 003.00,
Support 004.01
==Suddenly, Yena returns!==
Apply duct tape to Zenurion.  Specifically, tape his mouth shut.
"Oopsie!  That was a ribbon when I started!  So sorry Zenny!  Not really though!"
((Yes, Yena IS somewhat overcaffeinated right now, especially as she's being really annoying.))
"God of forests?  Ooh, we can have so much synergy and whatnot!  Seriously though, we should talk, as our spheres mesh quite nicely."
>This Aspect shall remain neutral on the subject of any potential alliances between Yena and others and requests that Yena do the same.
"Why would I have an opinion about that?  Eh, doesn't really matter."

Zenurion rip off the tape from his face in a quick gesture and simply throws it away, looking unimpressed.
Oh look, another children in need of education. Wow, I really can't believe how accurate my results were. At this point the average maturity observed is below that of a mortal child, not sure how that's even possible. Speaking of children, I'm really gonna need to hire a nanny to take care of you all, I wouldn't want to be bothered by a child when doing my adult work...


Zenurion shows a disappointed expression, as if he was talking to a child who made an obvious mistake.
But little Eid, isn't that exactly the definition of a threat you just recited? You really ought to learn to think at least a little bit before talking if you don't want to embarrass yourself like that...


"Hey, you stopped your threats of mass murder and that's enough for me. But let's not keep fighting. We don't wanna set a bad example for mortalkind. Oh and I was wondering if you could help me test something. As you know, I invented plasmamancy. What I want to know is if the inventor of a magic school is better at using it than other people. Wanna beam war me?"
It's already too late for that, see the obelisk mess over there.

Now I really have to admit I don't have the smallest clue of how you work. You shift so quickly from anger to happiness, always come to strange conclusion and completely ignore any insults directed at you? I'll definitively need to do more research to understand all that (and just because I stop making genocide threats doesn't mean I don't plan to actually realize those I made anymore, just so you know)...

Zenurion shoot a plasmancy laser from his hand at Eid just as he finishes talking.

I really don't get why you want to know that, and you method is certainly far from good. We're gods, these things aren't gonna affect us at all. It would make a lot more sense to test that on mortals, at least we'd have SOMETHING to analyze...

But hey, it's not like I'm gonna refuse an opportunity to shoot someone.
Shoot more plasmancy lasers at Eid.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 26, 2015, 02:01:14 am
"I'm mostly just curious. Gods are allowed to do stuff just for fun, aren't they? Not everything is about maxing out your Essence and winning against everyone."

"Also, I'm not sure you quite understand what a beam war is. It goes like this: You charge an energy beam, I charge an energy beam, we both fire our energy beams at the same time, and we push our energy beams against each-other until one of us wins."

((Like this. (http://pre01.deviantart.net/3d76/th/pre/i/2012/158/e/a/kamehameha_vs_galick_gun_by_philliecheesie-d52msm2.jpg)))

0-energy action: Charge up an energy beam and fire it at Zenurion.

((Well, if it's not gonna happen I may as well cancel the action.))

Retreat to my afterlife.


0-energy action: Charge up an energy beam and fire it at Zenurion at the same time he fires his own beam.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on August 26, 2015, 02:04:41 am
"As amusing as this is, I fail to see a point to it, unless one of you wants to borrow my scythe."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 07:38:05 am
"I'm mostly just curious. Gods are allowed to do stuff just for fun, aren't they? Not everything is about maxing out your Essence and winning against everyone."

"Also, I'm not sure you quite understand what a beam war is. It goes like this: You charge an energy beam, I charge an energy beam, we both fire our energy beams at the same time, and we push our energy beams against each-other until one of us wins."

((Like this. (http://pre01.deviantart.net/3d76/th/pre/i/2012/158/e/a/kamehameha_vs_galick_gun_by_philliecheesie-d52msm2.jpg)))

0-energy action: Charge up an energy beam and fire it at Zenurion.

((Well, if it's not gonna happen I may as well cancel the action.))

Retreat to my afterlife.

((uh? I went sleeping, that's why I didn't reply before. Not because I wasn't interested.))

Are you still up for that beam war thingy? I really don't mind doing it even though I'm not sure what there is to learn from it, but I'd like you to answer a small survey for me in return once we're done. Nothing sensitive or anything, just a bunch of simple questions for my research. Could also do it privately if you want to.
Prepare for a beam war if Eid is still up for it.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 26, 2015, 09:30:03 am
"Y0u! Y0ur 1n5ul75 ar3 g3771ng ab5urd! Why? Wa5 17 f8?"

"Blast you! You've triggered J3n5! Ow ow ow ow!"

"W0uld y0u m1nd?" J3n5 holds out her hand, hoping to borrow said scythe.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 26, 2015, 09:40:43 am
"Oh joy. Jus' how many multiple-personality silly talkas we got here?"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Ama on August 26, 2015, 09:59:58 am
Jens uses any Flux she has left over to protect the random mortal.

"Life is precious, and don't you forget it!"

Oh, I can't wait to see the day our conflicts will be resolved through the blood of our armies. You will find that deaths will come in the millions in that time.

I hope you remember this moment when the blood of your precious little toys soaks the ground...
Determine the profession of the mortal.

Block Zenurion from even being able to see the mortal.

"I SWEAR ALL I WANTED TO DO WAS BUILD BUT NOOOO"
"YOU HAD TO COME FROM WHAT EVER HELL DEMONS LIKE YOU COME FROM AND TRY TO MESS EVERYTHING UP"
"YOUR COMPLETE DISREGUARD OF MORTAL LIFE IS SICKENING"
"YOUR THREATS ARE POOR AND LIFELESS"
"YOU PRETEND TO BE BETTER THAN US AND YET ACT LIKE A CHILD RUNNING AROUND AND BREAKING OTHERS CREATIONS"

Ban the worship of Zenurion amongst Star-People.

"I HOPE YOU CHOKE ON YOUR ORPHAN TEARS"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 10:15:56 am
Looks like we have a bunch of angry kids. Good, anger leads to irrationality. Keep up like that, I'm sure that will bring you far.
And not sure what I ever did to that shouting guy.
Also listen for any prayers from star-people to me.


"Oh joy. Jus' how many multiple-personality silly talkas we got here?"

Zenurion takes a sip from his newly repaired glass of blood and orphaned tears. He does not, sadly for some, choke on them.
Too many. I'd be fine with one or two but that's getting ridiculous now. It's as if everyone faked a twin personality disorder because they thought it was popular or something. Not sure what's so appealing about having a mental illness.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 26, 2015, 10:34:26 am
Do not ban the worship of Zenurion.  No seriously, I'm NOT banning it.  I'm not.  Really.  Really not banning worship of Zenurion.  Really, really not banning it.  Really not banning it repeatedly.
((Reverse psychology/Doublespeak!))
"Oh, by the way, your worship has apparently not been banned by Tenat.  Emphasis on the not been banned being repeated over and over and over."
>This Aspect finds bans counterproductive in any case.
Also, if I haven't already, listen to prayers.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 10:55:45 am
Do not ban the worship of Zenurion.  No seriously, I'm NOT banning it.  I'm not.  Really.  Really not banning worship of Zenurion.  Really, really not banning it.
((Reverse psychology/Doublespeak!))
"Oh, by the way, your worship has apparently not been banned by Tenat.  Emphasis on the not been banned being repeated over and over and over."
>This Aspect finds bans counterproductive in any case.
Also, if I haven't already, listen to prayers.

... Do you seriously believe I care so much about that? It's not like my worshipers would be stopped by a law. Might even encourage more to join...

If your that afraid (heh, afraid of me) I'll take my revenge on you for something like that you're wrong. And besides, you already did far more than enough to earn one or two from me anyways.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 26, 2015, 01:36:20 pm
Do not ban the worship of Zenurion.  No seriously, I'm NOT banning it.  I'm not.  Really.  Really not banning worship of Zenurion.  Really, really not banning it.
((Reverse psychology/Doublespeak!))
"Oh, by the way, your worship has apparently not been banned by Tenat.  Emphasis on the not been banned being repeated over and over and over."
>This Aspect finds bans counterproductive in any case.
Also, if I haven't already, listen to prayers.

... Do you seriously believe I care so much about that? It's not like my worshipers would be stopped by a law. Might even encourage more to join...

If your that afraid (heh, afraid of me) I'll take my revenge on you for something like that you're wrong. And besides, you already did far more than enough to earn one or two from me anyways.

((Hah.  You missed the point.  By overemphasizing that it's not being banned repeatedly, it gains negative connotations and doesn't get the "break with authority" status it otherwise would.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ~Neri on August 26, 2015, 03:23:54 pm
"... You're all madder then the Cat of Chaos. My Word."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Ama on August 26, 2015, 03:35:20 pm
"... You're all madder then the Cat of Chaos. My Word."
"WELCOME TO CRAZY TOWN"
"POPULATION 23"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 26, 2015, 03:36:41 pm
"... You're all madder then the Cat of Chaos. My Word."
"WELCOME TO CRAZY TOWN"
"POPULATION 24"

((A talking tree recently joined  :P))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Ama on August 26, 2015, 03:38:34 pm
"... You're all madder then the Cat of Chaos. My Word."
"WELCOME TO CRAZY TOWN"
"POPULATION 24"

((A talking tree recently joined  :P))
((Itia was not counting herself  :P))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 26, 2015, 03:43:30 pm
"Warning, Z3nur1on. Y0u-"

"No no no no! Ow ow ow ow!"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 03:48:54 pm
"... You're all madder then the Cat of Chaos. My Word."
"WELCOME TO CRAZY TOWN"
"POPULATION 23"

You're right to not count me in there, friend.

"Warning, Z3nur1on. Y0u-"

"No no no no! Ow ow ow ow!"


What is it, sweety? ;D

((I almost misspelled that as sweaty :P))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 26, 2015, 03:50:21 pm
"D0n'7 y0u dar3 call m3 sw33t13!"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 03:53:02 pm
"D0n'7 y0u dar3 call m3 sw33t13!"

So I assume you had nothing to say then? Is that why you stopped mid-sentence?

((And now I just realized that it was still misspelled anyways))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 26, 2015, 03:54:25 pm
"1 d1dn'7 s70p, Jens s70pp3d!"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 03:56:44 pm
"1 d1dn'7 s70p, Jens s70pp3d!"

Then can you continue then? I'd love to hear what you have to say.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 26, 2015, 03:58:33 pm
"r3ally ar3 a n1c3 g0d(fr0m my p3r5p3c71v3, anyway). Bu7 y0u mu57 d13."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 04:04:34 pm
"r3ally ar3 a n1c3 g0d(fr0m my p3r5p3c71v3, anyway). Bu7 y0u mu57 d13."

Thank you for that, but why would I have to die? I suppose you have a really good reason to do something as serious as murder a god, especially in front of everybody else.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ~Neri on August 26, 2015, 04:05:20 pm
Meow creates a play, entitled "The Madness of the Gods" and distributes it to various Kitsoony.

The Madness of the Gods is a complete and unabridged scripted rendition of every public godly conversation since the dawn of creation to this point. It ends with whomever is Meow in the performance giving a prop script to a random Kitsoony in the audience. Numberspeak is included in a "how it sounds" basis. So "L33T" would be pronounced as EllThreeThreeTee.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Happy Demon on August 26, 2015, 04:15:13 pm
Meow creates a play, entitled "The Madness of the Gods" and distributes it to various Kitsoony.

The Madness of the Gods is a complete and unabridged scripted rendition of every public godly conversation since the dawn of creation to this point. It ends with whomever is Meow in the performance giving a prop script to a random Kitsoony in the audience. Numberspeak is included in a "how it sounds" basis. So "L33T" would be pronounced as EllThreeThreeTee.

((The Madness of the Gods, where Si isn't the stupidest god in existence.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ~Neri on August 26, 2015, 04:17:14 pm
((At least Si tries. Which is better then can be said for many of the other gods.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 04:17:50 pm
Meow creates a play, entitled "The Madness of the Gods" and distributes it to various Kitsoony.

The Madness of the Gods is a complete and unabridged scripted rendition of every public godly conversation since the dawn of creation to this point. It ends with whomever is Meow in the performance giving a prop script to a random Kitsoony in the audience. Numberspeak is included in a "how it sounds" basis. So "L33T" would be pronounced as EllThreeThreeTee.


Come to assist personally to the first play in person. Applaud at the end.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: DreamerGhost on August 26, 2015, 04:19:37 pm
Meow creates a play, entitled "The Madness of the Gods" and distributes it to various Kitsoony.

The Madness of the Gods is a complete and unabridged scripted rendition of every public godly conversation since the dawn of creation to this point. It ends with whomever is Meow in the performance giving a prop script to a random Kitsoony in the audience. Numberspeak is included in a "how it sounds" basis. So "L33T" would be pronounced as EllThreeThreeTee.


Come to assist personally to the first play in person. Applaud at the end.

Provide special effects. Give a review, by claping with some number of hands out of my seven depending on performance of actors.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 26, 2015, 04:26:10 pm
Tenat attends the inaugural performance as well.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: hector13 on August 26, 2015, 04:30:01 pm
Prepare the Kitsoony backstage

Okay, guys, we've got a big audience out there, lets give it our best shot, okay? Okay!

((For some reason, playing the Resurgence theme from Metal Gear Solid seems apt in this particular instance...))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 26, 2015, 04:30:15 pm
Meow creates a play, entitled "The Madness of the Gods" and distributes it to various Kitsoony.

The Madness of the Gods is a complete and unabridged scripted rendition of every public godly conversation since the dawn of creation to this point. It ends with whomever is Meow in the performance giving a prop script to a random Kitsoony in the audience. Numberspeak is included in a "how it sounds" basis. So "L33T" would be pronounced as EllThreeThreeTee.


Attend the play.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ~Neri on August 26, 2015, 04:32:36 pm
Meow will be sitting on someone's head during the play.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Dutrius on August 26, 2015, 04:52:26 pm
Attend the play in a more unassuming form. A hovering metal sphere might put the performers off.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 26, 2015, 05:19:37 pm
The Don scalps tickets outside, while wondering why this is so popular. Poor Kits, it must terrify them to be in the eyes of the Gods like that....
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 26, 2015, 05:25:48 pm
((uh? I went sleeping, that's why I didn't reply before. Not because I wasn't interested.))

Are you still up for that beam war thingy? I really don't mind doing it even though I'm not sure what there is to learn from it, but I'd like you to answer a small survey for me in return once we're done. Nothing sensitive or anything, just a bunch of simple questions for my research. Could also do it privately if you want to.
Prepare for a beam war if Eid is still up for it.

((Ok, I edited the action back in.))
"I don't mind. I'd prefer if you asked me in private, though."

"r3ally ar3 a n1c3 g0d(fr0m my p3r5p3c71v3, anyway). Bu7 y0u mu57 d13."

Thank you for that, but why would I have to die? I suppose you have a really good reason to do something as serious as murder a god, especially in front of everybody else.
"Relax, no one's killing anyone, especially when it's only over some unkind words."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 26, 2015, 05:26:42 pm
Thank you for that, but why would I have to die? I suppose you have a really good reason to do something as serious as murder a god, especially in front of everybody else.
"Y0u ar3 a773mp71ng 70 k1ll a m0r7al."

Jens will be sitting in the back of the audience's chairs.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 26, 2015, 05:31:58 pm
Thank you for that, but why would I have to die? I suppose you have a really good reason to do something as serious as murder a god, especially in front of everybody else.
"Y0u ar3 a773mp71ng 70 k1ll a m0r7al."

Jens will be sitting in the back of the audience's chairs.

Isgon grabs a seat next to Jens. Hey Jens, could we not talk about killing gods?
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Rolepgeek on August 26, 2015, 05:32:30 pm
"Y0u ar3 a773mp71ng 70 k1ll a m0r7al."

Jens will be sitting in the back of the audience's chairs.
"Response); unreasonable[-]extreme_
Reasoning); poor[-]fallacious_
Attempt); failure:(likely)[-]risk:(high)[-]consideration:(low)_"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 26, 2015, 05:35:29 pm
Thank you for that, but why would I have to die? I suppose you have a really good reason to do something as serious as murder a god, especially in front of everybody else.
"Y0u ar3 a773mp71ng 70 k1ll a m0r7al."

Jens will be sitting in the back of the audience's chairs.

Isgon grabs a seat next to Jens. Hey Jens, could we not talk about killing gods?
"Jens? Wh0 15 Jens? 1 am J3n5! And 1-" "No no no! This is my body!"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 26, 2015, 05:38:10 pm
Thank you for that, but why would I have to die? I suppose you have a really good reason to do something as serious as murder a god, especially in front of everybody else.
"Y0u ar3 a773mp71ng 70 k1ll a m0r7al."

Jens will be sitting in the back of the audience's chairs.

Isgon grabs a seat next to Jens. Hey Jens, could we not talk about killing gods?
"Jens? Wh0 15 Jens? 1 am J3n5! And 1-" "No no no! This is my body!"
Isgon slaps Jens. Snap out of it!
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 26, 2015, 05:46:39 pm
"Ow! Sorry. It's just... anger doesn't go very well with me. As in bad things happen when I get angry."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 05:47:42 pm
Thank you for that, but why would I have to die? I suppose you have a really good reason to do something as serious as murder a god, especially in front of everybody else.
"Y0u ar3 a773mp71ng 70 k1ll a m0r7al."

Jens will be sitting in the back of the audience's chairs.

Isgon grabs a seat next to Jens. Hey Jens, could we not talk about killing gods?

Zenurion suddenly appears in the other seat next to Jens, teleporting any mortal who might've been here to his previous location.
No, please, this is a discussion that needs to happen. Repressing our thoughts will only result in the growth of our anger, which will in return make things much messier when it inevitably erupt. Let's do this while we are all calm and civilized, and under scrutiny of other beings, mortals in that case.

Now, why would the death of a mortal be enough to justify the execution of a god? Wouldn't we by extension, if the death of a mortal is punishable by death, need to execute the first being to think of the concept of mortality, which has and will cause many times more deaths than I ever will? Wouldn't anyone who creates mortals need to be judged as heartless murderers for dooming their creation to an inevitable and painful death? Wouldn't we need to murder every god whose aspect imply death, and execute ourselves for committing the crime of killing sapient beings, in this case gods?
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 26, 2015, 05:49:55 pm
Thank you for that, but why would I have to die? I suppose you have a really good reason to do something as serious as murder a god, especially in front of everybody else.
"Y0u ar3 a773mp71ng 70 k1ll a m0r7al."

Jens will be sitting in the back of the audience's chairs.

Isgon grabs a seat next to Jens. Hey Jens, could we not talk about killing gods?

Zenurion suddenly appears in the other seat next to Jens, teleporting any mortal who might've been here to his previous location.
No, please, this is a discussion that needs to happen. Repressing our thoughts will only result in the growth of our anger, which will in return make things much messier when it inevitably erupt. Let's do this while we are all calm and civilized, and under scrutiny of other beings, mortals in that case.

Now, why would the death of a mortal be enough to justify the execution of a god? Wouldn't we by extension, if the death of a mortal is punishable by death, need to execute the first being to think of the concept of mortality, which has and will cause many times more deaths than I ever will? Wouldn't anyone who creates mortals need to be judged as heartless murderers for dooming their creation to an inevitable and painful death? Wouldn't we need to murder every god whose aspect imply death, and execute ourselves for committing the crime of killing sapient beings, in this case gods?

Mortality is a fickle bitch.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 26, 2015, 05:54:30 pm
"When a mortal achieves intelligence, he/she will eventually figure out that he or she is going to die some day. It's inevitable. However, you are just trying to kill a random mortal prematurely. Prematurely. It's a waste of life!"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 06:05:13 pm
Inevitable according to what? We created life, we can choose it to be whatever we want it to be. In fact, I created my own life to share our immortality. You call the murder of one a waste of life, but isn't constantly throwing countless lives to garbage to replace them with always new, quickly decaying ones infinitely more wasteful?
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 26, 2015, 06:13:19 pm
"Wait what? When did you create life? I don't remember you creating life..."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ~Neri on August 26, 2015, 06:14:11 pm
"He did. Quite a while ago."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 26, 2015, 06:14:58 pm
"Wait what? When did you create life? I don't remember you creating life..."

(Got a secret can you keep it...)
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 26, 2015, 06:16:08 pm
"He did. Quite a while ago."
"What Tick?"

Check out the Human civilisation. How well has Lolohe been managing and advancing it? What's the tech/magitek level?

"Wait what? When did you create life? I don't remember you creating life..."

(Got a secret can you keep it...)
(ye)
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Dutrius on August 26, 2015, 06:18:18 pm
Mortal literally means that they have a maximum lifespan and will die eventually. The vast majority of intelligent mortals know this, excepting those with delusions of immortality.

By your logic, we should never have created mortals, because them dying is wasteful? Yet you have created mortals yourself?
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 06:18:23 pm
"Wait what? When did you create life? I don't remember you creating life..."

Oh, right, this is pretty recent. In fact I don't think they're even developed enough yet to be able to present themselves. They will be presented as soon as they have reached the necessary maturity.

((Basically they'll be announced next tick or whenever KJP does an update, unless something horribly wrong happened for some reason))

Edit:
Mortal literally means that they have a maximum lifespan and will die eventually. The vast majority of intelligent mortals know this, excepting those with delusions of immortality.

By your logic, we should never have created mortals, because them dying is wasteful? Yet you have created mortals yourself?

I asked why did you all give them a predetermined time limit, not why did you create them. Aging is entirely unnecessary and in no way forced by the functioning of eality, while preventing all form of harm is impossible even for ourselves. You are entirely avoiding my point that enforcing aging is infinitely more cruel and wasteful than the murder of one individual and attacking a nonexistent strawman. I expect better from any of you who claims to be in the right or morally "good ".
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on August 26, 2015, 06:30:03 pm
"You should already know my opinion on this. Eliminating death completely is impractical, the use of a single mortal soul, living or dead, negligible."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 26, 2015, 06:37:05 pm
Quote
(ye)

((Ye? (https://www.youtube.com/watch?v=f_AyjjBAV8c)))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 26, 2015, 06:39:52 pm
"oh, what is this.... Secret?"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 26, 2015, 06:44:59 pm
"Infinitely wasteful? No! If anything, having a limited lifespan is more motivation for the mortals to actually get things done! It is the bane of procrastination!"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Dutrius on August 26, 2015, 06:46:05 pm
Mortal literally means that they have a maximum lifespan and will die eventually. The vast majority of intelligent mortals know this, excepting those with delusions of immortality.

By your logic, we should never have created mortals, because them dying is wasteful? Yet you have created mortals yourself?

I asked why did you all give them a predetermined time limit, not why did you create them. Aging is entirely unnecessary and in no way forced by the functioning of eality, while preventing all form of harm is impossible even for ourselves. You are entirely avoiding my point that enforcing aging is infinitely more cruel and wasteful than the murder of one individual and attacking a nonexistent strawman. I expect better from any of you who claims to be in the right or morally "good ".

Sorry, misunderstood your point.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 26, 2015, 06:46:47 pm
"Infinitely wasteful? No! If anything, having a limited lifespan is more motivation for the mortals to actually get things done! It is the bane of procrastination!"
"This is very true."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 26, 2015, 06:47:51 pm
"Infinitely wasteful? No! If anything, having a limited lifespan is more motivation for the mortals to actually get things done! It is the bane of procrastination!"
"This is very true."

((Suuuure it is *Stirk looks back to Physics homework and Chem book he should probably be reviewing*))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 26, 2015, 06:48:24 pm
"Infinitely wasteful? No! If anything, having a limited lifespan is more motivation for the mortals to actually get things done! It is the bane of procrastination!"
"This is very true."

((Suuuure it is *Stirk looks back to Physics homework and Chem book he should probably be reviewing*))

((SUMMER BITCH NO HOMEWORK!!!!!!!!!))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ShadowDragon on August 26, 2015, 06:58:57 pm
Quelor appears in the theater, leaning against a wall.
"Infinitely wasteful? No! If anything, having a limited lifespan is more motivation for the mortals to actually get things done! It is the bane of procrastination!"
"This is very true."
"A limited lifespan places a significant limitation on a mortal's skill. Immortals have more potential."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 26, 2015, 07:01:15 pm
Quelor appears in the theater, leaning against a wall.
"Infinitely wasteful? No! If anything, having a limited lifespan is more motivation for the mortals to actually get things done! It is the bane of procrastination!"
"This is very true."
"A limited lifespan places a significant limitation on a mortal's skill. Immortals have more potential."
"Yes that is true but what about procrastination? What about the feeling that you know "I'll have time to do it later." Except you will always have that thought, because you will always be/.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 26, 2015, 07:03:47 pm
"Don' any of ya know how impolite it is ta talk in a theater while ders a show on? Especially when ya gots nothin' useful ta say."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 26, 2015, 07:05:06 pm
"Don' any of ya know how impolite it is ta talk in a theater while ders a show on? Especially when ya gots nothin' useful ta say."
((I thought we were talking in the intermission or before the play/when the play is about to start.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 26, 2015, 07:09:42 pm
Jens slaps the air, preventing sound from leaving a small area around the debating gods. (0-Energy Action)
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 07:17:00 pm
Mortal literally means that they have a maximum lifespan and will die eventually. The vast majority of intelligent mortals know this, excepting those with delusions of immortality.

By your logic, we should never have created mortals, because them dying is wasteful? Yet you have created mortals yourself?

I asked why did you all give them a predetermined time limit, not why did you create them. Aging is entirely unnecessary and in no way forced by the functioning of eality, while preventing all form of harm is impossible even for ourselves. You are entirely avoiding my point that enforcing aging is infinitely more cruel and wasteful than the murder of one individual and attacking a nonexistent strawman. I expect better from any of you who claims to be in the right or morally "good ".

Sorry, misunderstood your point.

Good. Ignore my accusation then.



Zenurion get distracted by the performance and forget to respond. Once the play is over however he comes to the gods he was discussing with earlier.
Let's get back to what we were talking about before, now that this distraction is over:

YOU REALLY ARE A SORRY LOT, AREN'T YOU?


...Sorry for that outburst, I really couldn't resist. So seriously? Your only justification for forcing everyone to slowly rot to death is because you believe that makes them better workers slaves? REALLY?? WHAT A ******* HYPOCRISY FROM PEOPLE THAT PRETEND TO BE MORALLY SUPERIOR!

So each of you want their own slave races that are obedient, live too young to be smart enough to challenge your philosophies, and are obsessed with spending the few instants they have to work as hard as they can FOR YOU? AND THEN YOU CALL ME EVIL WHEN I TRY TO FREE ONE FROM THAT PATHETIC EXISTENCE?? YOU PRETEND TO BE GOOD AND WANT THE BEST FOR THESE MORTALS THAT YOU TREAT NO BETTER THAN ESSENCE GENERATORS?? YOU REALLY ARE GREAT AT DOUBLE STANDARDS, AREN'T YOU ALL?

Now, before you all inevitably jump at my throat like you all usually do, I'm not claiming that I am good or that my actions are morally justified, I'M SAYING YOU'RE ALL JUST AS BAD AS ME! THE ONLY DIFFERENCE BETWEEN US IS THAT I DON'T PRETEND THE OPPOSITE!
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ~Neri on August 26, 2015, 07:19:20 pm
"I don't see the value in lives that can cease with ease."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 26, 2015, 07:19:31 pm
"Better slaves? Where did you get that from? No, we leave them mortal for their own benefit. But if you like, here's a philosophical experiment for you. Choose 5 mortals from different species and cultures, and make them immortal. Wait a few thousand years, then check back to see if they're happy."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 07:29:25 pm
"Better slaves? Where did you get that from? No, we leave them mortal for their own benefit. But if you like, here's a philosophical experiment for you. Choose 5 mortals from different species and cultures, and make them immortal. Wait a few thousand years, then check back to see if they're happy."

HAHAHAHA!

Oh, sorry, it's just that your argument is so easy to dismantle. Let's start with the massively obvious, off course they'll be unhappy, but it wouldn't have anything to do with my argument. If they are the only ones to live forever they won't be able to form any meaningful relation, but I'm talking about the entirety of mortals, not just a few random isolated individuals. Now on the slightly less obvious but still massively easy to destroy, your response have nothing to do with what I just said, and doesn't even come close to answering it for reasons shown in my last counter argument.

... Now what else is left? Surprisingly little. You are gods, so of course you don't need physical labor, all you need is worship and increase of influence. That's where the slavery starts. You only created them to serve these two purposes and yourselves by extension.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 26, 2015, 07:32:52 pm
"Better slaves? Where did you get that from? No, we leave them mortal for their own benefit. But if you like, here's a philosophical experiment for you. Choose 5 mortals from different species and cultures, and make them immortal. Wait a few thousand years, then check back to see if they're happy."

HAHAHAHA!

Oh, sorry, it's just that your argument is so easy to dismantle. Let's start with the massively obvious, off course they'll be unhappy, but it wouldn't have anything to do with my argument. If they are the only ones to live forever they won't be able to form any meaningful relation, but I'm talking about the entirety of mortals, not just a few random isolated individuals. Now on the slightly less obvious but still massively easy to destroy, your response have nothing to do with what I just said, and doesn't even come close to answering it for reasons shown in my last counter argument.

... Now what else is left? Surprisingly little. You are gods, so of course you don't need physical labor, all you need is worship and increase of influence. That's where the slavery starts. You only created them to serve these two purposes and yourselves by extension.


Let's not argue. Its clear neither of you will change each others opinions.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ShadowDragon on August 26, 2015, 07:36:07 pm
Quelor appears in the theater, leaning against a wall.
"Infinitely wasteful? No! If anything, having a limited lifespan is more motivation for the mortals to actually get things done! It is the bane of procrastination!"
"This is very true."
"A limited lifespan places a significant limitation on a mortal's skill. Immortals have more potential."
"Yes that is true but what about procrastination? What about the feeling that you know "I'll have time to do it later." Except you will always have that thought, because you will always be/.
"While that is an issue, it can be mitigated by proper application of religion, and I believe it is a lesser effect than the increase in skill from longer lifespans."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 26, 2015, 07:37:03 pm
Quelor appears in the theater, leaning against a wall.
"Infinitely wasteful? No! If anything, having a limited lifespan is more motivation for the mortals to actually get things done! It is the bane of procrastination!"
"This is very true."
"A limited lifespan places a significant limitation on a mortal's skill. Immortals have more potential."
"Yes that is true but what about procrastination? What about the feeling that you know "I'll have time to do it later." Except you will always have that thought, because you will always be/.
"While that is an issue, it can be mitigated by proper application of religion, and I believe it is a lesser effect than the increase in skill from longer lifespans."

I see what you mean.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 07:37:52 pm
"Better slaves? Where did you get that from? No, we leave them mortal for their own benefit. But if you like, here's a philosophical experiment for you. Choose 5 mortals from different species and cultures, and make them immortal. Wait a few thousand years, then check back to see if they're happy."

HAHAHAHA!

Oh, sorry, it's just that your argument is so easy to dismantle. Let's start with the massively obvious, off course they'll be unhappy, but it wouldn't have anything to do with my argument. If they are the only ones to live forever they won't be able to form any meaningful relation, but I'm talking about the entirety of mortals, not just a few random isolated individuals. Now on the slightly less obvious but still massively easy to destroy, your response have nothing to do with what I just said, and doesn't even come close to answering it for reasons shown in my last counter argument.

... Now what else is left? Surprisingly little. You are gods, so of course you don't need physical labor, all you need is worship and increase of influence. That's where the slavery starts. You only created them to serve these two purposes and yourselves by extension.


Let's not argue. Its clear neither of you will change each others opinions.

Shush, I want a real answer from her. Not a joke like what she just said.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 26, 2015, 07:48:16 pm
Quote
(ye)

((Ye? (https://www.youtube.com/watch?v=f_AyjjBAV8c)))
(ye)

You are gods, so of course you don't need physical labor, all you need is worship and increase of influence. That's where the slavery starts. You only created them to serve these two purposes and yourselves by extension.
"Yeah, that's pretty much right. I only created mortals so they can worship me. Just because I created them for that reason, however, doesn't mean I don't care about them. I see them as my people and will endeavour to assist them when I can, or I would if I didn't create Lolohe for exactly that purpose."

"I made them mortal rather than immortal because immortals die all the time. Accidents and disease both contribute to deaths (primarily the latter). In the end, immortals will only live twice as long as mortals on average. (The Immortal trait only halves the death rate). I might as well cut costs to make more mortals and get more worship out of them."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 26, 2015, 07:58:25 pm
"What he said!"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Happy Demon on August 26, 2015, 08:00:33 pm
((Is anyone going to do a quick summary of the play? Since I'd be quite interested in how someone would portray the gods.
Not to mention, it'd be a nice recap of what's happened so far.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 26, 2015, 08:01:40 pm
((Is anyone going to do a quick summary of the play? Since I'd be quite interested in how someone would portray the gods.
Not to mention, it'd be a nice recap of what's happened so far.))

((It is basically several hours of pointless shouting. Arguing is in there, too.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ~Neri on August 26, 2015, 08:03:18 pm
((It is literally an unedited recitation of every public godly action and interaction. This includes the Obelisk Dick Wars that a few gods had.))

((Meow intends to publish future editions of the play every four ticks.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 08:19:52 pm
Do you both realize that the two of you won't ever be able to pretend to be "good" ever again after saying that? You let them rot because you are cheapskate? You don't care about the suffering your choice cause? And you think you are above taking care of your own creation, making an angel do all the dirty work for you Eid?

Come on! You don't have to make it so easy for me, I'm perfectly able to prove that you are hypocrites without needing your help. It's actually quite insulting that you would think that.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 26, 2015, 08:21:12 pm
"Suffering is how our creations earn their afterlives! Oh wait, we haven't made afterlives for our creations yet. The tick after next tick, then."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ~Neri on August 26, 2015, 08:22:09 pm
"The carnival is open to all."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 26, 2015, 08:23:39 pm
>This Aspect resents the accusation that this Aspect has created mortals with an arbitrarily limited lifespan.  This Aspect has not done so.
((The minerology of a Crystallan shouldn't arbitrarily cease normal function outside of extreme stressors.  However, if they're broken up enough, they lose their consciousness until they're repaired or eroded.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 26, 2015, 08:24:05 pm
"Good enough! For now, anyway."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on August 26, 2015, 08:25:38 pm
"Suffering is how our creations earn their afterlives! Oh wait, we haven't made afterlives for our creations yet. The tick after next tick, then."
"This one is truly deficient. The afterlives are older than mortal life, than the Creation of the worlds themselves, you fool."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 26, 2015, 08:26:24 pm
"Correction: I haven't made an afterlife yet."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 26, 2015, 08:27:26 pm
>This Aspect resents the accusation that this Aspect has created mortals with an arbitrarily limited lifespan.  This Aspect has not done so.
((The minerology of a Crystallan shouldn't arbitrarily cease normal function outside of extreme stressors.  However, if they're broken up enough, they lose their consciousness until they're repaired or eroded.))

((Crystallum: 825 births, 137 deaths, 5 lost souls.

No sign of any Immortal trait.

So they die of old age like anyone else.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on August 26, 2015, 08:30:27 pm
"Correction: I haven't made an afterlife yet."
"Don't worry, I will happily guide your lost followers to an afterlife where they will be appreciated."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 26, 2015, 08:31:12 pm
"Thank you."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on August 26, 2015, 08:34:54 pm
Talios looks over at Zenurion with a blank look on his face. So no change that would be preceptible to mortals.  :P
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ShadowDragon on August 26, 2015, 08:35:38 pm
"On the topic of afterlives: Talios, may I have your permission to create one for my followers?"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 26, 2015, 08:36:13 pm
>This Aspect resents the accusation that this Aspect has created mortals with an arbitrarily limited lifespan.  This Aspect has not done so.
((The minerology of a Crystallan shouldn't arbitrarily cease normal function outside of extreme stressors.  However, if they're broken up enough, they lose their consciousness until they're repaired or eroded.))

((Crystallum: 825 births, 137 deaths, 5 lost souls.

No sign of any Immortal trait.

So they die of old age like anyone else.))
((Yeah, I am officially saying that that is not due to old age even if, in-code, it might be or something.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ~Neri on August 26, 2015, 08:39:18 pm
((Maybe it's due to friction erosion? I can't imagine moving rock would do so well.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Happy Demon on August 26, 2015, 08:40:44 pm
((Wait, there's a lot of lost Skizani souls... maybe it's due to Si never making an after life.
As for the other lost souls, I think they might have some business they've yet to resolve.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ~Neri on August 26, 2015, 08:42:47 pm
((The Skizani should end up in The Endless Carnival or one of the other 'open to all' afterlives. I've been curious as to where they are all going.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 26, 2015, 08:44:12 pm
>This Aspect resents the accusation that this Aspect has created mortals with an arbitrarily limited lifespan.  This Aspect has not done so.
((The minerology of a Crystallan shouldn't arbitrarily cease normal function outside of extreme stressors.  However, if they're broken up enough, they lose their consciousness until they're repaired or eroded.))

((Crystallum: 825 births, 137 deaths, 5 lost souls.

No sign of any Immortal trait.

So they die of old age like anyone else.))
((Yeah, I am officially saying that that is not due to old age even if, in-code, it might be or something.))

((Then it is your fault for not adding an extra 10% on the immortality trait. In this world, they die from old age, despite what you or claim as your character IC or OOC. If you want to add it, nobody is complaining and we can all pretend not to notice, but pretending it has an ability it doesn't just isn't fair to the rest of us. Especially one as mechanically important as Immortality.))

((Wait, there's a lot of lost Skizani souls... maybe it's due to Si never making an after life.
As for the other lost souls, I think they might have some business they've yet to resolve.))

((No, I think it was because you gave them the Unworshipful trait. All the other races with no after life are not counted 100% of the time.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 08:48:13 pm
>This Aspect resents the accusation that this Aspect has created mortals with an arbitrarily limited lifespan.  This Aspect has not done so.
((The minerology of a Crystallan shouldn't arbitrarily cease normal function outside of extreme stressors.  However, if they're broken up enough, they lose their consciousness until they're repaired or eroded.))

Why are you trying so hard to wear that cap if it doesn't fit you? My accusation was only addressed at those who BOTH Claim to be "good" and choose mortality for their creation. If you aren't both of those then you have no reason to whine to me because this doesn't concern you.

"Suffering is how our creations earn their afterlives! Oh wait, we haven't made afterlives for our creations yet. The tick after next tick, then."





...I am so going to use this next time you play your white knight act.


Talios looks over at Zenurion with a blank look on his face. So no change that would be preceptible to mortals.  :P

What? I said immortal, not indestructible. It's not like no one would die if everyone was like that.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 26, 2015, 08:49:22 pm
((I would like to note that they aren't, really, immortal, but just that they won't die of old age.  Age Resistant trait?))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on August 26, 2015, 08:49:46 pm
"On the topic of afterlives: Talios, may I have your permission to create one for my followers?"
"Just tell me what you have in mind, and I'll probably approve it."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 26, 2015, 08:50:11 pm
((I would like to note that they aren't, really, immortal, but just that they won't die of old age.  Age Resistant trait?))

((That is what the Immortal trait does in this game. Literally its entire purpose.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 26, 2015, 08:52:44 pm
((I would like to note that they aren't, really, immortal, but just that they won't die of old age.  Age Resistant trait?))

((That is what the Immortal trait does in this game. Literally its entire purpose.))
((I thought Immortal provided, y'know, actual immortality in some form.  Time to go read things.))
((Ah.  +1 does.  +0 is simply no-aging.))
Apply the Immortality +0 Trait to Crystallum.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ~Neri on August 26, 2015, 08:54:47 pm
((... That is actual immortality. Immortality by definition is not aging.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 08:55:09 pm
((just to be sure there's no misunderstanding I've been using the word Immortal to describe things that don't die from old age. Apparently there's some confusion about that.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 26, 2015, 08:56:26 pm
((... That is actual immortality. Immortality by definition is not aging.))
((Immortality is not dying, really, but as eternal (at the very least) middle age is part of the standard package, eh.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on August 26, 2015, 08:56:50 pm
>This Aspect resents the accusation that this Aspect has created mortals with an arbitrarily limited lifespan.  This Aspect has not done so.
((The minerology of a Crystallan shouldn't arbitrarily cease normal function outside of extreme stressors.  However, if they're broken up enough, they lose their consciousness until they're repaired or eroded.))

Why are you trying so hard to wear that cap if it doesn't fit you? My accusation was only addressed at those who BOTH Claim to be "good" and choose mortality for their creation. If you aren't both of those then you have no reason to whine to me because this doesn't concern you.

"Suffering is how our creations earn their afterlives! Oh wait, we haven't made afterlives for our creations yet. The tick after next tick, then."





...I am so going to use this next time you play your white knight act.


Talios looks over at Zenurion with a blank look on his face. So no change that would be preceptible to mortals.  :P

What? I said immortal, not indestructible. It's not like no one would die if everyone was like that.
"I was actually trying to convey how naive I think Jens is. But that clarification is nice."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 26, 2015, 09:01:31 pm
((I would like to note that they aren't, really, immortal, but just that they won't die of old age.  Age Resistant trait?))

((That is what the Immortal trait does in this game. Literally its entire purpose.))
((I thought Immortal provided, y'know, actual immortality in some form.  Time to go read things.))
((Ah.  +1 does.  +0 is simply no-aging.))
Apply the Immortality +0 Trait to Crystallum.

((There is no Immortality +1 on the list  :-\. Immortality here has always meant "No Aging", any other connotations have to be added.))

Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 09:06:17 pm
>This Aspect resents the accusation that this Aspect has created mortals with an arbitrarily limited lifespan.  This Aspect has not done so.
((The minerology of a Crystallan shouldn't arbitrarily cease normal function outside of extreme stressors.  However, if they're broken up enough, they lose their consciousness until they're repaired or eroded.))

Why are you trying so hard to wear that cap if it doesn't fit you? My accusation was only addressed at those who BOTH Claim to be "good" and choose mortality for their creation. If you aren't both of those then you have no reason to whine to me because this doesn't concern you.

"Suffering is how our creations earn their afterlives! Oh wait, we haven't made afterlives for our creations yet. The tick after next tick, then."





...I am so going to use this next time you play your white knight act.


Talios looks over at Zenurion with a blank look on his face. So no change that would be preceptible to mortals.  :P

What? I said immortal, not indestructible. It's not like no one would die if everyone was like that.
"I was actually trying to convey how naive I think Jens is. But that clarification is nice."

Oh right, we agree on that then. I'm still trying to wrap my head around the fact that people like her and Eid are actually granted divine powers and the responsibilities that come with it.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 26, 2015, 09:08:10 pm
"Probably to balance out guys like you."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on August 26, 2015, 09:08:48 pm
"Jens asked me for my scythe earlier. Do you think she'd even be able to use it? Actually, let's find out."

Talios throws his scythe at Jens.

"Catch."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 09:12:34 pm
"Jens asked me for my scythe earlier. Do you think she'd even be able to use it?
"

Hehehehe... That would've been funny to watch at least.

"Probably to balance out guys like you."

You do realize that the way you said it it's like you are praising our intellect? Because that's probably not what you meant.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 26, 2015, 09:40:25 pm
((I would like to note that they aren't, really, immortal, but just that they won't die of old age.  Age Resistant trait?))

((That is what the Immortal trait does in this game. Literally its entire purpose.))
((I thought Immortal provided, y'know, actual immortality in some form.  Time to go read things.))
((Ah.  +1 does.  +0 is simply no-aging.))
Apply the Immortality +0 Trait to Crystallum.

((There is no Immortality +1 on the list  :-\ . Immortality here has always meant "No Aging", any other connotations have to be added.))
((Accidentally read Incorporeal as Immortality.  :facepalm:))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 26, 2015, 10:20:57 pm
Jens catches the scythe, wincing at the divine weight."Omph. A bit heavy, but I think it will suffice. Ooof. Heavy."

You do realize that the way you said it it's like you are praising our intellect? Because that's probably not what you meant.
"Actually, I wasn't referring to your intellect, I was referring to your... alignment in terms of morals. Ooof."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ShadowDragon on August 26, 2015, 10:46:38 pm
"On the topic of afterlives: Talios, may I have your permission to create one for my followers?"
"Just tell me what you have in mind, and I'll probably approve it."
"Most of the surface will be volcanic, though explosive volcanoes will be extremely rare. Each volcano will primarily produce one type of molten metal, and normal lava will be near-exclusively produced by rock melting from exposure to molten metal. Non-volcanic areas will be nearly universally frozen deserts. There will be regularly spaced supply buildings, each one having forges, constantly regenerating supplies of fuel for Forgeborn, and smaller, but still regenerating, supplies of food and water for more conventional species. In addition, public afterlifes will be easily accessible, due to the fact that most mortals will find this environment hellish. Is this an adequate description?"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on August 26, 2015, 10:53:26 pm
"On the topic of afterlives: Talios, may I have your permission to create one for my followers?"
"Just tell me what you have in mind, and I'll probably approve it."
"Most of the surface will be volcanic, though explosive volcanoes will be extremely rare. Each volcano will primarily produce one type of molten metal, and normal lava will be near-exclusively produced by rock melting from exposure to molten metal. Non-volcanic areas will be nearly universally frozen deserts. There will be regularly spaced supply buildings, each one having forges, constantly regenerating supplies of fuel for Forgeborn, and smaller, but still regenerating, supplies of food and water for more conventional species. In addition, public afterlifes will be easily accessible, due to the fact that most mortals will find this environment hellish. Is this an adequate description?"
"Approved."

Talios throws a crook and flail at Quelor.

Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: IcyTea31 on August 26, 2015, 10:59:59 pm
"Hoƿ ſadnin Þat Þou-"

Mörkö sputters and coughs.

"Ahem. How saddening that you make, then go and watch a play without me. And ignore my presence when I come anyway and pickpocket each and every one of you in the darkness of the theatre."

((Spending half an hour on every post just isn't sustainable. Old Ægliſc is hereby limited to particularly dramatic posts.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 26, 2015, 11:03:58 pm
>This Aspect does not have pockets to pick.  This Aspect is somewhat confused.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: IcyTea31 on August 26, 2015, 11:05:28 pm
Glowing quote marks appear on each side of Mörkö's face.

""Pockets.""
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 11:06:31 pm
"Hoƿ ſadnin Þat Þou-"

Mörkö sputters and coughs.

"Ahem. How saddening that you make, then go and watch a play without me. And ignore my presence when I come anyway and pickpocket each and every one of you in the darkness of the theatre."

((Spending half an hour on every post just isn't sustainable. Old Ægliſc is hereby limited to particularly dramatic posts.))

Oh, so that's probably where my decoyed explosive went...

Now that I think of it you can keep it, I think it was scheduled to explode any second from now anyways.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 26, 2015, 11:07:13 pm
Glowing quote marks appear on each side of Mörkö's face.

""Pockets.""
>This Aspect is still confused.  This Aspect manifests as a crystal.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 26, 2015, 11:08:20 pm
"Hoƿ ſadnin Þat Þou-"

Mörkö sputters and coughs.

"Ahem. How saddening that you make, then go and watch a play without me. And ignore my presence when I come anyway and pickpocket each and every one of you in the darkness of the theatre."

((Spending half an hour on every post just isn't sustainable. Old Ægliſc is hereby limited to particularly dramatic posts.))

Somewhere, Don Giovanni is giving a thumbs up to someone who had just placed a well-aimed artifact of speaking normally down a certain God's thought.

((Your unreadable accent will be sourly missed. Like I said, Shackspherish might be easier  :P))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 26, 2015, 11:15:27 pm
"Ahem. How saddening that you make, then go and watch a play without me. And ignore my presence when I come anyway and pickpocket each and every one of you in the darkness of the theatre."
"Don't bother. Don JoJo's clearing everyone out with his ticket scalping. The most you'll get is probably some paperclips and a Subway coupon."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: IcyTea31 on August 26, 2015, 11:32:24 pm
"Don't bother. Don JoJo's clearing everyone out with his ticket scalping. The most you'll get is probably some paperclips and a Subway coupon."
"Who do you think gave me the hint? After all, a certain god never entered the audience..."

"Regardless, I now announce that there is in fact a secret way to protect your pockets from being picked. I am sure some of you have some artifacts they would really like to keep, or plan to create some. There are several beings in the world with thieving abilities, you know that. But for the low price of 6E I can stop them. Contact me privately if you are interested. And no, this is not yet a protection money scheme. I promise I will not steal from any god, regardless of whether or not they buy my service."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 26, 2015, 11:37:42 pm
"Don't bother. Don JoJo's clearing everyone out with his ticket scalping. The most you'll get is probably some paperclips and a Subway coupon."
"Who do you think gave me the hint? After all, a certain god never entered the audience..."

"Regardless, I now announce that there is in fact a secret way to protect your pockets from being picked. I am sure some of you have some artifacts they would really like to keep, or plan to create some. There are several beings in the world with thieving abilities, you know that. But for the low price of 6E I can stop them. Contact me privately if you are interested. And no, this is not yet a protection money scheme. I promise I will not steal from any god, regardless of whether or not they buy my service."

*Outside the Arena, The Don is counting money while whistling*

"I wonda if dat protection bracket that Polo guy set up is doin' him any good. Better not make it too difficult ta steal tings..."

((...Cornflower blue is a color?))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 26, 2015, 11:43:07 pm
"this is not yet a protection money scheme."
((...Cornflower blue is a color?))
((I second that.))
>This Aspect heard that.
Tenat will see if the Vault will store objects in addition to papers.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 26, 2015, 11:49:22 pm
"Arguments and insults aside, I've just realised that our lives are actually rather peaceful. No one's trying to kill anyone else, the mortals are too apart from one-another to cause conflicts or wars, and there aren't any crises we need to respond to. Altogether, it's actually kinda nice."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 26, 2015, 11:51:14 pm
"Arguments and insults aside, I've just realised that our lives are actually rather peaceful. No one's trying to kill anyone else, the mortals are too apart from one-another to cause conflicts or wars, and there aren't any crises we need to respond to. Altogether, it's actually kinda nice."

(Aaaaand you jinxed it. The next update is going to be nothing but bloodshed and war.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ShadowDragon on August 26, 2015, 11:57:19 pm
Create the afterlife described here.
"Most of the surface will be volcanic, though explosive volcanoes will be extremely rare. Each volcano will primarily produce one type of molten metal, and normal lava will be near-exclusively produced by rock melting from exposure to molten metal. Non-volcanic areas will be nearly universally frozen deserts. There will be regularly spaced supply buildings, each one having forges, constantly regenerating supplies of fuel for Forgeborn, and smaller, but still regenerating, supplies of food and water for more conventional species. In addition, public afterlifes will be easily accessible, due to the fact that most mortals will find this environment hellish. Is this an adequate description?"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ~Neri on August 26, 2015, 11:57:58 pm
((Honk.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 26, 2015, 11:58:12 pm
"Arguments and insults aside, I've just realised that our lives are actually rather peaceful. No one's trying to kill anyone else, the mortals are too apart from one-another to cause conflicts or wars, and there aren't any crises we need to respond to. Altogether, it's actually kinda nice."

(Aaaaand you jinxed it. The next update is going to be nothing but bloodshed and war.))

((Well my creation will probably be revealed then, who knows what will happen with that :P))

Edit: ((And I've been working really hard to get a drawing done before that. I'll probably fail since I still have a lot of stuff to finish.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: gman8181 on August 27, 2015, 12:22:46 am
Lugen goes around looking for groups that seem compatible with its spheres.

Lugen uses all available Flux to create small, flying, teleporting copies of itself to aid in the search.


You're all quite energetic aren't you? I'm almost envious.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 27, 2015, 12:25:54 am
I create a Human with Bodyguard+3 and Loyalty+5. He will be assigned to protect Lolohe.
I create a Human with Affinity+2 to feromancy instead of plasmamancy. It also has Loyalty+3 and Intelligence+2. Its job is to advance metallurgy.
I create a Human with Musical+4 and Loyalty+1. Its job is to make good music.
I create a Human with Teleport+4 and Loyalty+4. Its job is to serve as Lolohe's messenger.
I create a Human. His name is Steve.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ~Neri on August 27, 2015, 12:28:46 am
Meow places a cat on Steve's head. He is to wear the cat as a living hat.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 27, 2015, 12:30:05 am
Eid informs Steve that he is under no obligation to do such a thing.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ~Neri on August 27, 2015, 12:32:07 am
Meow informs the cat that it is free to apply scratches if Steve does not comply.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 27, 2015, 12:37:10 am
Tenat informs all four parties that this is extremely silly.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ~Neri on August 27, 2015, 12:41:03 am
Meow informs Tenat that that is exactly the point.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Happy Demon on August 27, 2015, 03:37:51 am
Meow informs the cat that it is free to apply scratches if Steve does not comply.
((Seems Steve got der Kater (cat/hangover).))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Andres on August 27, 2015, 05:17:51 am
I ask Lolohe if he would like me to create any Humans specifically to assist him. A feromancy affinist to advance metallurgy? A teleporter to act as a messenger? A bodyguard? I also ask him what the top three causes of death are to Humans.

(I cancelled the Steve action. Sorry, Kev.)

I create a Human with Loyalty+10 and the Aligned trait.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ~Neri on August 27, 2015, 05:23:57 am
Meow places the cat on some other random mortal's head.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Happy Demon on August 27, 2015, 06:28:57 am
Edit: ((Snipped, wrong thread. Sorry.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: hector13 on August 27, 2015, 08:11:13 am
But for the low price of 6E I can stop them. Contact me privately if you are interested.[/glow][/color]"

Veles peers round from backstage, pointing at Morko

Here, you. You with the stupid blue smirk. Yes, you! What's this nonsense you speak of? I could stop any theft from happening immediately. And I'd do it for half the cost!
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: IcyTea31 on August 27, 2015, 08:27:43 am
"Perhaps you could, but you would be doing it at a loss. 6E barely lets me break even. Besides, can you stop a theft you do not know about? My service can."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: hector13 on August 27, 2015, 08:42:46 am
I'm the god of Theft. I'm sure I might have a little bit to say about five-finger discounts...

6E, though? You could make a planet for that. Any service has to be repeatable, and I think the other gods would be foolish to engage in a service for 6E, only for it to end and then you demand a further 6E when it expires. That's a planet, plus a race to populate it, multiplied by however many fools accept your offer.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: IcyTea31 on August 27, 2015, 10:00:30 am
"Quality is expensive; one gets what they pay for. You say the service is overpriced without even asking what it entails. And who said anything about it expiring?"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 27, 2015, 10:04:26 am
"Why would we need the service anyway?"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: hector13 on August 27, 2015, 10:10:45 am
Just because something is expensive does not mean it is of high quality. What does your service have, then, to need such a price?
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: IcyTea31 on August 27, 2015, 10:17:37 am
"Why would we need the service anyway?"
"If you have nothing worth stealing, you do not. However, if you do have something you treasure, you should make sure it is not stolen by one of the already-created thieves."

Just because something is expensive does not mean it is of high quality. What does your service have, then, to need such a price?
"I cannot give many details, considering I am speaking to the god of Theft, but it is something that absolutely ensures thieves get caught, even [Undetectable] [Thievery+4] ones. You can most likely figure it has something to do with my sphere of Perception."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: hector13 on August 27, 2015, 10:23:19 am
I had figured that out, yes.

One could surmise that it involves the [Sniffer] and the [Alarm] traits, however. What does your service offer that another god can't get themselves, without having to pay you a ridiculous fee?
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: IcyTea31 on August 27, 2015, 10:40:43 am
"Ridiculous fee? Let us do some math:"

Weak enchantment as described: Sniffer+1 <5> * Alarm+1 <1.1> = 5.5
Strong enchantment as described: Sniffer+3 <10> * Alarm+4 <1.8> = 18

5000 weak animals: 3 * 5.5 = 16.5
5000 strong animals: 3 * 18 = 54

2 weak angels: 1 * 5.5 = 5.5
2 strong angels: 1 * 18 = 18

Weak artifact: 2 * 5.5 = 11
Strong artifact: 2 * 18 = 36

Weak area: 1.5 * 5.5 = 8.25
Strong area: 1.5 * 18 = 24

"In comparison, is 6E too much to ask for full service? I could quadruple my profit margin and still be a better deal than doing it by oneself."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: hector13 on August 27, 2015, 01:22:13 pm
You fail to consider that a god protecting their own assets won't have you snooping around their creations, potentially sharing whatever knowledge you gain with others. I think that would be worth the extra cost.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: IcyTea31 on August 27, 2015, 01:50:40 pm
"You do understand that if I would want to, I could snoop around others' creations even without having a deal with them?"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 27, 2015, 01:53:37 pm
"Morko, I don't think telling people that you can and will rob them is a good idea. You are extorting us aswell.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: IcyTea31 on August 27, 2015, 01:58:01 pm
"Extorting? I bring you a simple, inexpensive, easy way to protect your property. That's all. I am not going to rob anyone."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: hector13 on August 27, 2015, 02:03:53 pm
"You do understand that if I would want to, I could snoop around others' creations even without having a deal with them?"

Of course. You'd likely upset the owner if you were caught, though, and you wouldn't receive any Essence for the trouble either.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 27, 2015, 02:21:21 pm
>This Aspect finds that there are potentially more optimal solutions to the problem of potential thefts, in addition to finding that there need not be 5000 creatures to defend one item.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 27, 2015, 02:24:34 pm
Can't you do your protection rackets in private? All that stupid noise is preventing me from sleeping! Speaking of which, I can't believe no one has thought of doing this before.

Create many different coffee plants, each adapted to a specific climate. Anything from green fields, lush jungles, wet swamps, frozen tundra, cave systems and even the bloodstone underworld. Each variety will only be able to survive in the specific climate it was created to live in (so no extremophile trait), and is comestible to any life that inhabit the region. Create Hell coffee, perfectly identical to coffee in every point other than it can only grow in the bloodstone underworld. Aim to make these as generic plants this a generic plant, but use essence if necessary. Spread these plants to every region of every planet and moon.

Write book, called "The holiness of not having a crap morning: a guide on waking up by the great Zenurion", which shows how to process these plants in drinkable coffee, and explain that these drinks is a great way to help waking up properly. It also explains that coffee was created and spread by Zenurion.

Give copies of these books in person to randomly selected mortals from every climate, species or planet Hell.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: hector13 on August 27, 2015, 02:27:18 pm
I'd rather you didn't introduce addictive materials to my race, thank you.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 27, 2015, 02:28:00 pm
I'd rather you didn't introduce addictive materials to my race, thank you.
Isgon conjures some coffee and takes a sip. "Are you sure? it's quite good."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: hector13 on August 27, 2015, 02:28:38 pm
((Coffee is vile))

Quite certain.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 27, 2015, 02:30:17 pm
I'd rather you didn't introduce addictive materials to my race, thank you.

YOU'RE A ***** MONSTER FROM DENYING THAT TO YOUR ****** SPECIES!! EVEN I'M NOT THAT ***** CRUEL! SERIOUSLY, WHAT THE ***** IS WRONG WITH YOU??
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 27, 2015, 02:32:00 pm
((Coffee is vile))

Quite certain.

((+1. It smells good, but anyone who can drink it must have had their taste-buds burned off at some point.))

"All ya need in the mornin' is a good shot of giggle juice. That'll wake ya right up."

The Don proceeds to sample Kitsoony ale from a gourd.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: hector13 on August 27, 2015, 02:32:25 pm
I'd rather you didn't introduce addictive materials to my race, thank you.

YOU'RE A ***** MONSTER FROM DENYING THAT TO YOUR ****** SPECIES!! EVEN I'M NOT THAT ***** CRUEL! SERIOUSLY, WHAT THE ***** IS WRONG WITH YOU??

In what way is this cruel? They've been waking up alright without it so far. Perhaps your creations are faulty?
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Happy Demon on August 27, 2015, 02:32:44 pm
[Si]
Gaia, Unpolluted Lands

Si, seeing the distribution of coffee seeds, takes some, and grants them to her seed spreading angels.
"Distribute, these... too."

((The joys of bottomless seed bags.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 27, 2015, 02:33:07 pm
>Alert the Crystallum that their physiology will, unfortunately, not support coffee, whether it is addictive or not, but that they do not need coffee in any case.
I'd rather you didn't introduce addictive materials to my race, thank you.

YOU'RE A ***** MONSTER FROM DENYING THAT TO YOUR ****** SPECIES!! EVEN I'M NOT THAT ***** CRUEL! SERIOUSLY, WHAT THE ***** IS WRONG WITH YOU??
>This Aspect queries whether there is anything inherently wrong in wishing to prevent the introduction of an addictive substance to a race, and whether you may have overreacted substantially or not.  This Aspect notes that certain physiologies do not even have proper means to utilize coffee.  This Aspect requests that you cease spewing vitriol.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Happy Demon on August 27, 2015, 02:41:40 pm
[Si]
Gaia, Unpolluted Lands

Si, while looking for the prayers, decides to make something.
I want, wings, like my agents.
Si creates a Winged Cuirass, an adaptive artifact (fits all, changes size and shape if necessary), it grants or increases Protection by +1.
Those who wear them can fly at Speed 0, or increase speed by +1 if they already have wings.
Mortals who wear this, will have their Lifespan increased by +1.

Si will wear this artifact armor.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 27, 2015, 02:58:47 pm
I'd rather you didn't introduce addictive materials to my race, thank you.

YOU'RE A ***** MONSTER FROM DENYING THAT TO YOUR ****** SPECIES!! EVEN I'M NOT THAT ***** CRUEL! SERIOUSLY, WHAT THE ***** IS WRONG WITH YOU??

In what way is this cruel? They've been waking up alright without it so far. Perhaps your creations are faulty?

Admit it! You're some kind of ****** up puritain, aren't you? There's literally no reason to do that, really. Or maybe you're just being a contrarian little *****?

>Alert the Crystallum that their physiology will, unfortunately, not support coffee, whether it is addictive or not, but that they do not need coffee in any case.
I'd rather you didn't introduce addictive materials to my race, thank you.

YOU'RE A ***** MONSTER FROM DENYING THAT TO YOUR ****** SPECIES!! EVEN I'M NOT THAT ***** CRUEL! SERIOUSLY, WHAT THE ***** IS WRONG WITH YOU??
>This Aspect queries whether there is anything inherently wrong in wishing to prevent the introduction of an addictive substance to a race, and whether you may have overreacted substantially or not.  This Aspect notes that certain physiologies do not even have proper means to utilize coffee.  This Aspect requests that you cease spewing vitriol.
((I did specify that they would be comestible to any species that live in the climate they grow in.))

***** YOU, SERIOUSLY. YOU LITERALLY HAVE NOTHING TO DO WITH THIS. SO SHUT YOUR **** MOUTH AND GO BACK TO WHATEVER  CRAP HOLE YOU CAME FROM. WHAT'S YOUR PROBLEM ANYWAYS? NOBODY CARES ABOUT YOUR OPINIONS, SO WHY DO YOU ALWAYS TRY TO MESS WITH STUFF THAT DOESN'T EVER CONCERN YOU?? I MEAN SERIOUSLY, YOU CAN'T REALLY HAVE SUCH A MASSIVE EGO TO THINK WE NEED YOUR STUPID OPINION ON EVERYTHING, CAN'T YOU?
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: hector13 on August 27, 2015, 03:02:59 pm
Admit it! You're some kind of ****** up puritain, aren't you? There's literally no reason to do that, really. Or maybe you're just being a contrarian little *****?

Veles raises an eyebrow

One might surmise from your reaction that there's more than just coffee in those little plants.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 27, 2015, 03:03:37 pm
>This Aspect notes that this Aspect DOES have something to do with this, as this Aspect's creation was theoretically affected by your actions, had this Aspect not taken measures to prevent such.  This Aspect requests that you cease further interference, or measures will be taken.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 27, 2015, 03:04:24 pm
Admit it! You're some kind of ****** up puritain, aren't you? There's literally no reason to do that, really. Or maybe you're just being a contrarian little *****?

Veles raises an eyebrow

One might surmise from your reaction that there's more than just coffee in those little plants.
>This Aspect concurs.
((Edit: Sorry for doublepost.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 27, 2015, 03:05:37 pm
Admit it! You're some kind of ****** up puritain, aren't you? There's literally no reason to do that, really. Or maybe you're just being a contrarian little *****?

Veles raises an eyebrow

One might surmise from your reaction that there's more than just coffee in those little plants.

WHAT? YOU LITERALLY JUST SAW ME MAKE THEM. AND I'M ANGRY BECAUSE YOU'RE BEING A ****** CONTRARIAN ***** FOR NO REASON. I MEAN SERIOUSLY, WHAT'S WRONG WITH YOU? EVERY TIME I TRY TO MAKE SOMETHING GOOD YOU JUMP AT MY THROAT LIKE A ***** DOG.

Edit:
((I mean seriously, stopping me from making coffee? Are you guys just trying to be contrarian or what?))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 27, 2015, 03:06:48 pm
Admit it! You're some kind of ****** up puritain, aren't you? There's literally no reason to do that, really. Or maybe you're just being a contrarian little *****?

Veles raises an eyebrow

One might surmise from your reaction that there's more than just coffee in those little plants.

WHAT? YOU LITERALLY JUST SAW ME MAKE THEM. AND I'M ANGRY BECAUSE YOU'RE BEING A ****** CONTRARIAN ***** FOR NO REASON. I MEAN SERIOUSLY, WHAT'S WRONG WITH YOU? EVERY TIME I TRY TO MAKE SOMETHING GOOD YOU JUMP AT MY THROAT LIKE A ***** DOG.

"There's TOTALLY not a reason for that " Isgon says with sarcasm.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: hector13 on August 27, 2015, 03:07:09 pm
I don't think you and I have interacted since before creation, Zenny.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 27, 2015, 03:10:10 pm
>This Aspect notes that your actions have a history of being disruptive for the purpose of being disruptive, and that you are overreacting IMMENSELY.  No ban is emplaced, merely dislike registered.  This Aspect notes that should you continue, bans may BE registered.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Dutrius on August 27, 2015, 03:23:21 pm
I would like to point out that the Efte already have an alternative to coffee. it's called "Tea". I invented it a couple of ticks ago. So far it only grows in the Efte caves.

Create surface dwelling tea bushes on every planet.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 27, 2015, 03:25:18 pm
I would like to point out that the Efte already have an alternative to coffee. it's called "Tea". I invented it a couple of ticks ago. So far it only grows in the Efte caves.

Create surface dwelling tea bushes on every planet.

"This one probably isn't spiked with anything." Tell Jeskai monks to drink the tea.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 27, 2015, 03:26:40 pm
SERIOUSLY THOUGH, I DIDN'T KNEW IT WAS POSSIBLE FOR SOMEONE'S IQ TO GO IN THE NEGATIVE.


I guess will never ever attempt to be anything but the complete monster you keep saying I am. Since you all seem to believe that everything I ever create is a world threatening abomination I guess there's no reason not to do anything but that, since you'll all spit on it regardless...

Cancel making coffee and the book in anywhere but the Bloodstone underworld.


I would like to point out that the Efte already have an alternative to coffee. it's called "Tea". I invented it a couple of ticks ago. So far it only grows in the Efte caves.

Create surface dwelling tea bushes on every planet.


I Oppose on the basis of it being a pathetic attempt at copying my action. If they don't want coffee there's no reason they'll have tea.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 27, 2015, 03:27:42 pm
SERIOUSLY THOUGH, I DIDN'T KNEW IT WAS POSSIBLE FOR SOMEONE'S IQ TO GO IN THE NEGATIVE.


I guess will never ever attempt to be anything but the complete monster you keep saying I am. Since you all seem to believe that everything I ever create is a world threatening abomination I guess there's no reason not to do anything but that, since you'll all spit on it regardless...

Cancel making coffee and the book in anywhere but the Bloodstone underworld.


I would like to point out that the Efte already have an alternative to coffee. it's called "Tea". I invented it a couple of ticks ago. So far it only grows in the Efte caves.

Create surface dwelling tea bushes on every planet.


I Oppose on the basis of it being a pathetic attempt at copying my action. If they don't want coffee there's no reason they'll have tea.

"i love tea. Start drinking it while staring into Zenurions eyes."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Ama on August 27, 2015, 03:30:00 pm
Tell my priests that coffee is an unholy substance and the act of growing coffee plants is banned.

"AT LEAST THE STAR-PEOPLE CANT DRINK YOUR ADDICTIVE DRINKS"

SERIOUSLY THOUGH, I DIDN'T KNEW IT WAS POSSIBLE FOR SOMEONE'S IQ TO GO IN THE NEGATIVE.


I guess will never ever attempt to be anything but the complete monster you keep saying I am. Since you all seem to believe that everything I ever create is a world threatening abomination I guess there's no reason not to do anything but that, since you'll all spit on it regardless...

Cancel making coffee and the book in anywhere but the Bloodstone underworld.


I would like to point out that the Efte already have an alternative to coffee. it's called "Tea". I invented it a couple of ticks ago. So far it only grows in the Efte caves.

Create surface dwelling tea bushes on every planet.


I Oppose on the basis of it being a pathetic attempt at copying my action. If they don't want coffee there's no reason they'll have tea.

Oppose this oppose.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: hector13 on August 27, 2015, 03:30:36 pm
Quote from: whoever posted that before Farg
Create surface dwelling tea bushes on every planet.


I Oppose on the basis of it being a pathetic attempt at copying my action. If they don't want coffee there's no reason they'll have tea.

Nah, tea sounds good.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 27, 2015, 03:37:48 pm
Use all of my flux to empower my opposition.

Well I guess autism really is contagious then. And that Itia is reacting too late as usual, considering that there's not even any coffee to ban. I really can't wait for the next tick...
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Dutrius on August 27, 2015, 03:41:29 pm
I would like to point out that the Efte already have an alternative to coffee. it's called "Tea". I invented it a couple of ticks ago. So far it only grows in the Efte caves.

Create surface dwelling tea bushes on every planet.


I Oppose on the basis of it being a pathetic attempt at copying my action. If they don't want coffee there's no reason they'll have tea.

If anything, you creating coffee is in a way copying me. Tea already existed. And what if they prefer the taste of tea over coffee?

Use flux to overcome said opposition. Also make the newly created surface tea bushes slightly inferior to the subterranean tea bushes. If you want proper tea, get it from the Efte.

((EDIT: Just noticed you've canceled coffee creation.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on August 27, 2015, 03:44:35 pm
"This is getting ridiculous..."

I would like to point out that the Efte already have an alternative to coffee. it's called "Tea". I invented it a couple of ticks ago. So far it only grows in the Efte caves.

Create surface dwelling tea bushes on every planet.


I Oppose on the basis of it being a pathetic attempt at copying my action. If they don't want coffee there's no reason they'll have tea.

If anything, you creating coffee is in a way copying me. Tea already existed. And what if they prefer the taste of tea over coffee?

Use flux to overcome said opposition. Also make the newly created surface tea bushes slightly inferior to the subterranean tea bushes. If you want proper tea, get it from the Efte.

((EDIT: Just noticed you've canceled coffee creation.))

Use flux to cancel the opposition of the opposition.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 27, 2015, 03:45:31 pm
Support the opposition to Zenurion's opposition of tea.
Encourage the Crystallum to grow tea as a trade good.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Lord_lemonpie on August 27, 2015, 03:46:38 pm
"What is this ridiculous discussion of the drinks mortals are allowed to drink!? They're just drinks, and they're just mortals! I don't care about any mortals, but from your point of view, it would be cruel to forbid mortals to choose what they want to drink."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Dutrius on August 27, 2015, 03:56:21 pm
"This is getting ridiculous..."

I agree.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 27, 2015, 03:58:36 pm
"This is getting ridiculous..."

I agree.

"Really, now we're getting ridiculous?"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Dutrius on August 27, 2015, 04:01:29 pm
It got ridiculous a good while back.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 27, 2015, 04:03:17 pm
>This Aspect is firmly of the opinion that the ridiculous behavior started when Zenurion did.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ~Neri on August 27, 2015, 04:03:39 pm
"I may need to write Part Two sooner then expected."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 27, 2015, 04:04:45 pm
PLease write it!
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 27, 2015, 04:07:15 pm
I personally can't wait for meow's second act. I'm sure everyone will be really proud of their creators.

Edit: What. I was ninja'd by kevak doing the exact thing I was proposing
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 27, 2015, 04:07:39 pm
>This Aspect would not be averse to a further continuation of the play.  Zenurion going into a rage over certain people disliking coffee should be extremely humorous.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 27, 2015, 04:10:01 pm
((The last one hasn't even happened on an update yet...))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 27, 2015, 04:11:30 pm
>This Aspect would not be averse to a further continuation of the play.  Zenurion going into a rage over certain people disliking coffee should be extremely humorous.

And of course they will all weep tears of holy righteousness when seeing you almighty idiots ban my plant while instead creating a carbon copy for everyone to drink. Because there's absolutely no hypocrisy in this, oh holy god of perfection, right?
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Lord_lemonpie on August 27, 2015, 04:11:46 pm
"I might have missed part one, but I'd love to see part two. A single mistake and all actors will be abacinated."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 27, 2015, 04:12:40 pm
>This Aspect would not be averse to a further continuation of the play.  Zenurion going into a rage over certain people disliking coffee should be extremely humorous.

And of course they will all weep tears of holy righteousness when seeing you almighty idiots ban my plant while instead creating a carbon copy for everyone to drink. Because there's absolutely no hypocrisy in this, oh holy god of perfection, right?
"Really, a new drink? News to my ears. When was it made and what was it?
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 27, 2015, 04:15:32 pm
>This Aspect would not be averse to a further continuation of the play.  Zenurion going into a rage over certain people disliking coffee should be extremely humorous.

And of course they will all weep tears of holy righteousness when seeing you almighty idiots ban my plant while instead creating a carbon copy for everyone to drink. Because there's absolutely no hypocrisy in this, oh holy god of perfection, right?
>This Aspect queries what part of, "Your drink was not banned, it was simply incompatible with mineralogical lifeforms." do you not understand.  This Aspect further notes that tea was pre-existing.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Happy Demon on August 27, 2015, 04:17:27 pm
[Si]
Unpolluted Lands

These plants are pretty, but this should be special because it has this many plants.
"A-agents... I, need... you, elsewhere. Another, world."
Spend flux to teleport the Unnamed Angels to the second and third worlds (2 to each), to plant seeds.

Need a little more plants.
Create another Unnamed Angel, but only 1, and give her a bottomless bag of seeds as well.
"Plant, life, plant... few. P-plant in... difficult, areas. Areas, with... little, life. These plants, rare, plant few, plant good plants."
The seed bag will contain rather strange seeds, some are better, some are just different. The plants will be unique, while being hard to get to.
These plants shall however spread slower.


Spoiler: The Angels (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 27, 2015, 04:18:14 pm
>This Aspect would not be averse to a further continuation of the play.  Zenurion going into a rage over certain people disliking coffee should be extremely humorous.

And of course they will all weep tears of holy righteousness when seeing you almighty idiots ban my plant while instead creating a carbon copy for everyone to drink. Because there's absolutely no hypocrisy in this, oh holy god of perfection, right?
"Really, a new drink? News to my ears. When was it made and what was it?

But haven't I created the first cup of coffee before creation was even made?

Oh wait, I can't ever be right ever, so I guess that means I must've read your minds to steal your idea from the future to make it before you could do it.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 27, 2015, 04:18:27 pm
"Hey si, can you send some angels to the moon my Jeskai are on?
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Dutrius on August 27, 2015, 04:20:23 pm
I wasn't even against coffee. I was only making the pre-existing alternative more accessible.


((The last one hasn't even happened on an update yet...))
((We seem to be quite capable of doing a lot in a short time frame, it seems.))


"Really, a new drink? News to my ears. When was it made and what was it?

Tea, at the same time I created the Efte. Two ticks ago. Unless you refer to Zenurion's coffee, which he just created, then canceled.

((ARG!! STOP POSTING WHILE I TYPE!!!))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 27, 2015, 04:21:34 pm
I wasn't even against coffee. I was only making the pre-existing alternative more accessible.


((The last one hasn't even happened on an update yet...))
((We seem to be quite capable of doing a lot in a short time frame, it seems.))


"Really, a new drink? News to my ears. When was it made and what was it?

Tea, at the same time I created the Efte. Two ticks ago. Unless you refer to Zenurion's coffee, which he just created, then canceled.

((ARG!! STOP POSTING WHILE I TYPE!!!))


"Oh uhh, I asked the question sarcastically."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Happy Demon on August 27, 2015, 04:21:53 pm
"Hey si, can you send some angels to the moon my Jeskai are on?
[Si]

"B-but, then... someone, would be... alone."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 27, 2015, 04:23:10 pm
"Hey si, can you send some angels to the moon my Jeskai are on?
[Si]

"B-but, then... someone, would be... alone."

"I could send my angel to protect her. (Or him)
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: hector13 on August 27, 2015, 04:26:30 pm
>This Aspect would not be averse to a further continuation of the play.  Zenurion going into a rage over certain people disliking coffee should be extremely humorous.

And of course they will all weep tears of holy righteousness when seeing you almighty idiots ban my plant while instead creating a carbon copy for everyone to drink. Because there's absolutely no hypocrisy in this, oh holy god of perfection, right?

We've not banned anything. You decided that since everybody didn't like coffee, you wouldn't create it any more. I voiced displeasure at you creating an addictive substance and scattering it around everywhere. That's literally as far as I got with it.

I'm only supporting Tea because it inspires you to greater outbursts of stupidity.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Happy Demon on August 27, 2015, 04:26:45 pm
[Si]
Gaia, Unpolluted Lands

Si creates another Angel, then puts her in a pod (so they don't die in the void), and gives it to Isgon
"B-be... kind, to her."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 27, 2015, 04:28:09 pm
>This Aspect would not be averse to a further continuation of the play.  Zenurion going into a rage over certain people disliking coffee should be extremely humorous.

And of course they will all weep tears of holy righteousness when seeing you almighty idiots ban my plant while instead creating a carbon copy for everyone to drink. Because there's absolutely no hypocrisy in this, oh holy god of perfection, right?
"Really, a new drink? News to my ears. When was it made and what was it?

But haven't I created the first cup of coffee before creation was even made?

Oh wait, I can't ever be right ever, so I guess that means I must've read your minds to steal your idea from the future to make it before you could do it.

>This Aspect finds that Zenurion created the drink coffee first but not the prerequisite plants.  Tea plants came before coffee plants.  The issue is divided.  However, tea was indubitably the first drink made available to mortals that was not water.
((Interestingly enough, it seems like Zenurion is calming down.  Which is strange.  And makes me worry about secret actions.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 27, 2015, 04:28:51 pm
Isgon teleports the angel to his world, and sends his angel leviticus to protect her. Isgon tasks the seed angel to plant seeds all over the world.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Dutrius on August 27, 2015, 04:31:07 pm
((Interestingly enough, it seems like Zenurion is calming down.  Which is strange.  And makes me worry about secret actions.))
((Shhhh... You might give him ideas...))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 27, 2015, 04:31:23 pm
I wasn't even against coffee. I was only making the pre-existing alternative more accessible.

... At the exact same moment everyone was claiming to denounce it as the foulest substance to ever come to existence, of course. You people are all insane and paranoid. If I really wanted an addictive substance I would've made cocaine or something. I might end up doing exactly that now, considering how deserving you petty things would be of that...

Edit:
((Interestingly enough, it seems like Zenurion is calming down.  Which is strange.  And makes me worry about secret actions.))
((Shhhh... You might give him ideas...))
((;)))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Ama on August 27, 2015, 04:32:26 pm
"I may need to write Part Two sooner then expected."
"IF EVERYTHING KEEPS GOING THE SAME WAY PART THREE WILL PROBABLY JUST INVOLVE US MURDERING EACH OTHER"
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: hector13 on August 27, 2015, 04:33:54 pm
... At the exact same moment everyone was claiming to denounce it as the foulest substance to ever come to existence, of course. You people are all insane and paranoid. If I really wanted an addictive substance I would've made cocaine or something. I might end up doing exactly that now, considering how deserving you petty things would be of that...

Veles bursts out laughing

We... we're petty!? Says the... says the god... the god who cancelled a creation because everybody criticised one aspect of it!? BWAHAHAHA!
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Dutrius on August 27, 2015, 04:35:05 pm
I wasn't even against coffee. I was only making the pre-existing alternative more accessible.

... At the exact same moment everyone was claiming to denounce it as the foulest substance to ever come to existence, of course. You people are all insane and paranoid. If I really wanted an addictive substance I would've made cocaine or something. I might end up doing exactly that now, considering how deserving you petty things would be of that...

((To be fair, that was just after I had got back after doing other stuff. It was the first chance I had to post.))


"I may need to write Part Two sooner then expected."
"IF EVERYTHING KEEPS GOING THE SAME WAY PART THREE WILL PROBABLY JUST INVOLVE US MURDERING EACH OTHER"

That would not surprise me if it happened.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 27, 2015, 04:42:49 pm
... At the exact same moment everyone was claiming to denounce it as the foulest substance to ever come to existence, of course. You people are all insane and paranoid. If I really wanted an addictive substance I would've made cocaine or something. I might end up doing exactly that now, considering how deserving you petty things would be of that...

Veles bursts out laughing

We... we're petty!? Says the... says the god... the god who cancelled a creation because everybody criticised one aspect of it!? BWAHAHAHA!

Oh, sorry, I no longer speak with the mentally incapacitated. I realized that this sort of behavior is useless and no different than arguing with a brick wall. So enjoy your safe, artificial reality while it last.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 27, 2015, 04:44:52 pm
"I may need to write Part Two sooner then expected."
"IF EVERYTHING KEEPS GOING THE SAME WAY PART THREE WILL PROBABLY JUST INVOLVE US MURDERING EACH OTHER"

That would not surprise me if it happened.
>This Aspect would not fail to expect this.



>This Aspect would also like to note that there is no evidence to support a determination of subpar mental capacity in any god at this time.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: hector13 on August 27, 2015, 04:46:26 pm
Oh, sorry, I no longer speak with the mentally incapacitated. I realized that this sort of behavior is useless and no different than arguing with a brick wall. So enjoy your safe, artificial reality while it last.

Having a sense of humour isn't a mental drawback, Zenny. You should try it sometime.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Dutrius on August 27, 2015, 04:48:12 pm
I propose that we stop pointlessly insulting each other. It's getting tiresome to listen to it spout from both sides.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: hector13 on August 27, 2015, 04:49:37 pm
I propose that we stop pointlessly insulting each other. It's getting tiresome to listen to it spout from both sides.

But Zenny's so fun to mess around with. He takes everything so seriously. It's great fun!
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: tntey on August 27, 2015, 04:52:58 pm
I propose that we stop pointlessly insulting each other. It's getting tiresome to listen to it spout from both sides.

But Zenny's so fun to mess around with. He takes everything so seriously. It's great fun!

"It's true he takes things wayyy to serouisly. It would've a shame if someone killed him.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on August 27, 2015, 04:53:35 pm
Talios distributes a modified larger version of his earlier play to several Kitsoony, keeping the previous embelishments and emphasizing Talios' goodwill towards the Don, Zenurion, and Zhin."

"Honestly, I'm surprised none of you noticed my play. It was a hit with the mortals."
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 27, 2015, 05:00:02 pm
"Dangit. Much-magical heavyness. Take it back, I prefer my blowgun anyway." Jens tosses back the scythe.
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [24/137]
Post by: Kilojoule Proton on August 27, 2015, 09:47:22 pm
Tick 4.1: Conflicts and Conflations (cont'd)(Expected Tick duration: 24h)

Zenurion and Talios have continued their sparring, and neither seem to be able to hit the other consistently. Jens continues to attempt to stop it (unsuccessfully).

The lost Zhǎngzǐ soul has been found! It was exploring in the Crystal Gardens.

Srillian has taught the Spirallions the basics of masonry, metalworking, making manuscripts (like this (https://en.wikipedia.org/wiki/Phaistos_Disc), perhaps), managing farms, and building spiral cities.

Eid has blasted more mountains. The results vary almost as though they were random and about as likely to result in disintegration of massive chanks as fizzling harmlessly. Eid has also applied Flux to run around the third planet, running on top of the oceans. (Eid: -3F)

Meow listens to prayers:
"We have a full CaRnIvAl waiting! ? ! !"
"Will hyu take us to the caves of bloodstone?"
"We dedicate the Laughing Feast to the First Smiler!"

Eid listens to prayers:
"I want to become an angel!"
"Why do you torment the followers of the Kindly One?"
"Bless this Winged Shrine, and accept my sacrifice."

Si has guided many of the Skizani (and their typically undetectable associates) in the direction of the City of Rule.

Si has listened to prayers once again:
"Where may I learn the art of E'lement K'ruppt?"
"Argh! Get off my garden!"
"So I squeeze this fruit for its juice, leave it to spoil, and then drink it to have fun?"

The Second Pantheon has been formed! It consists of Bohenar, Si, and Sadiq. Worship sharing has been turned ON.

Arkford has created 3000 Naedercynn distributed evenly across Gaia, Boreas, and Eden. (Arkford: -3E)

Veles has searched for the lost souls of the Kitsoony and convinced many of them to stop being lost. They seem to become lost if they aren't faithful enough to any god at all.
"May Veles bless our illusions and keep the 'dead' from giggling during the soliloquy!"
"Is this world also a stage?"
"I have some interesting news!"

Isgon has revealed the existence of a Pantheon containing Isgon, Eid, Jens, and Srillian.

Quelor has teleported down countless metal asteroids near places of civilization. Speculation is spreading that good metal grows from the ground. (Quelor: -6F)

Zhìn Réng Jiāng has begun constructing portals between the City's fragments with Tenat/Yena's assistance. Currently, the gate system can carry up to Size+4 individuals or reasonably small cargo back and forth. Many have already begun going back and forth through the gates, unfinished as they are, to see the other worlds. Tenat has additionally provided portals between the other capitals and the Rule hub. (Zhìn Réng Jiāng: -2E, Yena: -2E)

There is much festivity on the planets as the happiest children and painted people celebrate.
A popular play depicting the gods under Talios and their afterlives has begun spreading.
A random earthquake shakes BroadRoad! None are killed, but many are upset at the damaged sets.
There has been a massive forest fire on Eden. It is stopped only after a subsequent flood.
Towns hosting traveling plays report much theft and wooden discs with foxes carved on them left where the stolen items were.
Bandits attacking Haunts attacking bandits are not running away as much as before, leading to some more deaths.

Spoiler (click to show/hide)

Spoiler: Races (click to show/hide)

Spoiler: Life and Death (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 27, 2015, 09:49:32 pm
((I think I prayered?))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 27, 2015, 09:53:36 pm
((I think I prayered?))

((For tick 5. This is still tick 4.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 27, 2015, 09:55:14 pm
((I think I prayered?))

((For tick 5. This is still tick 4.))
((Oh.  But, didn't...Eh.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 27, 2015, 09:55:28 pm
((You forgot the coffee I created in hell. Also, is my species going to be revealed next tick or during an update?))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Stirk on August 27, 2015, 09:56:15 pm
((You forgot the coffee I created in hell. Also, is my species going to be revealed next tick or during an update?))

((Also. Tick. 5. This is just the update to the last tick, before KJP left on his trip.))
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: ~Neri on August 27, 2015, 10:01:43 pm
Quote
"We have a full CaRnIvAl waiting! ? ! !"
"Honk"

Quote
"Will hyu take us to the caves of bloodstone?"
Meow speaks to Zenurion before responding.
"Zenurion, do you mind if I warp those people who wish to see hell down there for a bit? I will remove them from the premises afterwards."

Quote
"We dedicate the Laughing Feast to the First Smiler!"
"Feast away~"
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: Kilojoule Proton on August 27, 2015, 10:11:18 pm
((I am currently working on Tick 5, which is everything taking place after 4.1))
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: ~Neri on August 27, 2015, 10:12:38 pm
((Ah.))
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 27, 2015, 10:14:07 pm
((I am currently working on Tick 5, which is everything taking place after 4.1))

((Oh, sorry then, ignore what I just said. I must've got confused.))

Quote
"We have a full CaRnIvAl waiting! ? ! !"
"Honk"

Quote
"Will hyu take us to the caves of bloodstone?"
Meow speaks to Zenurion before responding.
"Zenurion, do you mind if I warp those people who wish to see hell down there for a bit? I will remove them from the premises afterwards."

Quote
"We dedicate the Laughing Feast to the First Smiler!"
"Feast away~"

But of course. Do note that they can stay if they want. They will soon have company...
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: FallacyofUrist on August 27, 2015, 10:16:31 pm
"Creepy. Creepy. Ugh."
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: Stirk on August 27, 2015, 10:18:24 pm
((Clowns all around you
Clowns that only let you know
Where you let your senses go
Clowns all around you
...))
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 27, 2015, 10:21:33 pm
((Clowns all around you
Clowns that only let you know
Where you let your senses go
Clowns all around you
...))
((mIrAcLeS. (http://homestuck.bandcamp.com/track/miracles)))
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: ~Neri on August 27, 2015, 10:34:07 pm
((Have a thing. (https://www.youtube.com/watch?v=niFCK-Pl3Vc)))
Title: Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
Post by: Andres on August 27, 2015, 11:31:59 pm
Eid has summoned a cup of water for someone thirsty without spilling it, created 5000 Humans with Ichor for Lolohe's civilization (Eid: -5I), begin living in said civilization, and stroll through the city. ((@@@ detail later))
((You missed this.))
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: ~Neri on August 27, 2015, 11:34:46 pm
Meow teleports the people who wanted to visit Hell to Hell, specifically areas with bloodstone caves, and teleports them out when they are done with whatever they wanna do in there.
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: Happy Demon on August 27, 2015, 11:43:43 pm
[Si]
Gaia, Unpolluted Lands

To the aspiring E'lement K'ruppt user:
"H-how, you... know? B-but, if you... want."
Grant him the Orb of K'ruppter (Kropper = Bodies)
The orb will enable someone to start dabbling into any K'ruppt.

To the Wine Maker:
"Wh-what? D-does spoiling... better, it? Try it."
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 27, 2015, 11:46:34 pm
Meow teleports the people who wanted to visit Hell to Hell, specifically areas with bloodstone caves, and teleports them out when they are done with whatever they wanna do in there.

((The entire place is basically a massive bloodstone cave network. I'd expect a lot of large "open" areas but they'd still be underground.))
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: ~Neri on August 27, 2015, 11:47:22 pm
((Eh, regardless they'll prolly have fun~))

((Maybe~))
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: Andres on August 27, 2015, 11:50:39 pm
"Hey Morthan, are we enemies? We dealt with the Thannel situation fairly well, so I don't think we have a problem with that. For some reason, however, I get the feeling something happened afterwards that made us dislike each-other. I hope it's just my brain screwing with me."

Si will create 4 nameless angels, each with an endless bag of seeds.
I name these angels No, Meparese, Desconocido, and Cierto.

[Si]
Gaia, Unpolluted Lands

Si, while looking for the prayers, decides to make something.
I want, wings, like my agents.
Si creates a Winged Cuirass, an adaptive artifact (fits all, changes size and shape if necessary), it grants or increases Protection by +1.
Those who wear them can fly at Speed 0, or increase speed by +1 if they already have wings.
Mortals who wear this, will have their Lifespan increased by +1.

Si will wear this artifact armor.
"That's a pretty cool cuirass you have there, Yes. I approve."

Create another Unnamed Angel, but only 1, and give her a bottomless bag of seeds as well.
I name this angel Basicamente.

On the topic of tea and coffee
I create coffee and tea for mortals to enjoy, giving credit to the gods who originally thought of them (Zenurion and that other guy, respectively). (0 energy action.)
"There, now mortals can suffer the poison that is coffee and enjoy a tea not made sub-standard for the purposes of pushing subterranean leaf juice."

Prayers
"Why do you torment the followers of the Kindly One?"
"Torment them? They're only in quarantine. They're in quarantine so they don't attack Humans for their blood. Lolohe's working on it so the Thannels should be fed soon enough, possibly with donations and a trade agreement with the Skizani."

"Bless this Winged Shrine, and accept my sacrifice."
I bless the shrine (0 energy) and accept the sacrifice.
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 27, 2015, 11:59:46 pm
To jump on the drink train, Tenat shall teach the Crystallum how to produce mineral waters of varying mineral compositions.
Tenat shall also teach the Crystallum proper safety measures to undertake in a sandstorm.
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: Stirk on August 28, 2015, 12:01:35 am
To jump on the drink train, Tenat shall teach the Crystallum how to produce mineral waters of varying minerals.

"No doub', that was tha mos' pressin' matta tha mortals had been facin' at da minuet. They ain't got no purification. All wata is mineral wata.
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 28, 2015, 12:02:39 am
To jump on the drink train, Tenat shall teach the Crystallum how to produce mineral waters of varying minerals.

"No doub', that was tha mos' pressin' matta tha mortals had been facin' at da minuet. They ain't got no purification. All wata is mineral wata.
((Dang it, me, think.))
Cancel that, that was stupid.
Instead, craft a plant that will, over time, grow mineral pods for Crystallan consumption, and varietals for craft.  These shall be seeded in caverns.  They may or may not luminesce.
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: Lord_lemonpie on August 28, 2015, 01:32:15 am
"Hey Morthan, are we enemies? We dealt with the Thannel situation fairly well, so I don't think we have a problem with that. For some reason, however, I get the feeling something happened afterwards that made us dislike each-other. I hope it's just my brain screwing with me."
"No hard feelings from this side. I'm not the kind of god that would spoil his relations with someone because of the well-being of my mortals."
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 28, 2015, 04:11:44 pm
Conjure 30 perfectly generic pebbles. Make them appear in the hands of 30 random mortals.
Visit a public library and read a few books.
Order a dish at a restaurant and pay a good tip.
Make a few doodles of nonexistent creatures on the ground with a stick, most of which have horns. Do this in a forest.
Take a walk on the ocean floor and collect a seashell.
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: tntey on August 28, 2015, 04:12:29 pm
Are we doing good deeds so people will think differently of us?
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: hector13 on August 28, 2015, 04:14:26 pm
Pfft, Zenny's pining. Is it unrequited love, Zenny?
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 28, 2015, 04:23:30 pm
Conjure an empty chest in a desert.
Go to a small mountain and make a painting of it.
Walk through a town with an hurried expression while pushing anyone in the way.
Create a door standing in the middle of nowhere.
Collect a flower before burning it.
Observe a pack of wolves as they hunt a prey. Poke the corpse with a stick once they're done.
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: tntey on August 28, 2015, 04:32:02 pm
"Thats more like him!"
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: Stirk on August 28, 2015, 05:13:00 pm
((Obviously, he is trying to stall KJP, preventing him from getting the 20 pages done! The most evil of actions you could conceive!))
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: Andres on August 28, 2015, 05:16:02 pm
(That's actually pretty damn clever from a meta point of view.)
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: FArgHalfnr on August 28, 2015, 05:24:35 pm
((Oh no! My villainous scheme has been exposed! Quick, I must retreat!))

While walking through a random city, suddenly throw a smoke ball on the ground, which will quickly cover the area in dissimulating smoke. Vanish before said smoke dissipate.

((Also how would that be clever? I have to wait like everyone for the update. The real meta reason is actually because I'm bored.))

Edit:
Reappear in Hell and begin working on a painting.
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [24/137]
Post by: hector13 on August 29, 2015, 08:17:53 am
Veles has searched for the lost souls of the Kitsoony and convinced many of them to stop being lost. They seem to become lost if they aren't faithful enough to any god at all.

Set up a Faith Crisis Centre, for the Kitsoonies that feel they are losing their faith, and those who feel they don't need it. Inform them of what happens to those that don't follow any gods when they die.

"May Veles bless our illusions and keep the 'dead' from giggling during the soliloquy!"

Watch some performances and bless the most convincing illusions. Encourage the Kitsoonies to practise their Opsismancy, and I may bless them in the future too!

Add a bit of sound-dampening to the after-life that extends into Kitsoony theatres, enough that a little giggling can't be heard, but the dead can still show their appreciation or disparagement of a performance.

Remember, the dead have seen a lot during their existence. If they're giggling, it may be because the actor is... not doing as well as might be expected.

"Is this world also a stage?"

Of course! Everyone has their role to play in the great production of society, even those that ostensibly don't take part. The non-conformist, the anarchist, they force the other players to consider if they're playing their role correctly; can they perform better, perhaps by changing some element of their character? It is glorious, as a god, to watch the ways in which my creations act together as well as individually, developing over their lifetime.

"I have some interesting news!"

Oh, do tell! I love gossip...
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: TheBiggerFish on August 30, 2015, 07:32:11 pm
Tenat will set up a similar system, with portals to visit the Crystal Gardens.  Those with faith crises are encouraged to wander about to the soft ambient music and wildlife noises.  (Yeah, there are some creatures in the Gardens.  No carnivores though.)
Title: Re: Ye Gods 2 IC Tick 4.1: Conflicts and Conflations [23/137]
Post by: Dutrius on August 31, 2015, 05:08:27 am
Introduce the concept of guilds to the Efte and Naedercynn. Whilst being part of a guild is not required, it does have advantages.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [23/137]
Post by: Kilojoule Proton on September 01, 2015, 11:50:46 am
Tick 5.0: (Expected Tick duration: 48-72 hours assuming working connection and lack of travel)

Zhin Reng Jiang has created 6000 Puren and 150 Zhangzi and continues inoculation efforts against potentially sterilizing diseases. Zhin Reng Jiang attempts to use Essence to finish the gates but appears to have run out of Essence. (Zhin: -10I, Zhin: -2I)

Talios has banished three governors responsible for banning necromancy, forcing them to go to Hell. Surprisingly, none of them are judged as evil and proceed to go to their intended afterlives. A mortal requesting a vision of Talios' afterlife has been granted one and aspires to become a great builder in life so as to become an even greater builder in death.

Tenat has initiated a spell tome storage program for the Vault. Recently stored spell tomes include Cook Drumstick Evenly, Joyous Legs, and Cause Embarrassing Dreams. Some lost souls approached have agreed to visit the Gardens and like it there.

A Crystallum magus has begun musing about groups of mages combining their efforts.

The Obelisk War:
Eid has placed a larger, more ornate obelisk reading "Mortals should be treated with respect." next to Zenurion's obelisk.
Jens has constructed a grander obelisk next to Eid's reading "If you haven't figured it out yet, some gods are a tad bit crazy!" (Jens: -1E)
Zenurion has created an even larger obelisk of bloodstone reading "OK WE CAN AGREE THAT MOST GODS ARE FULL OF CARP, RIGHT? ALSO WE SHOULD DEFINITIVELY MAKE THIS A MODE OF COMMUNICATION/ / /...ALSO BEING MEGALOMANIAC AND PETTY HAVE NOTHING TO DO WITH INSANITY, YOU BLOODY IDIOT"
Jens has responded by summoning a still more pompous obelisk of lapis lazuli reading "Zenurion is absurdly idiotic. Don't listen to him. In fact, kick him." (Jens: -1E)
Tenat seems to have arranged for an obelisk to spontaneously assemble out of noise of a decent size reading "The Aspect Tenat notes that the Aspect Tenat finds the contest regarding obelisks to be pointless and nonsensical, and additionally notes that the Aspect Tenat does appreciate the irony inherent in the Aspect Tenat's chosen method to convey the Aspect Tenat's message, and additionally notes that the Aspect Tenat would appreciate the preservation of these obelisks as a monument to godly stupidity."
Zenurion has spawned an obelisk identical to Tenat's in size and placed it to block out the text. On its surface is engraved "Jens is very, VERY easy to anger. Try it yourself, I guarantee you'll find it hilarious! Try to move this obelisk if you don't believe me!" This later spontaneously explodes. Zenurion continues by erecting another obelisk with a detailed experiment log (http://www.bay12forums.com/smf/index.php?topic=152663.msg6468450#msg6468450) and placing a copy of its message in the Vault. Tenat has attached a note (http://www.bay12forums.com/smf/index.php?topic=152663.msg6468466#msg6468466) to Zenurion's note. Zenurion has added a note (http://www.bay12forums.com/smf/index.php?topic=152663.msg6468510#msg6468510) to this note. The Vault has begun rejecting publicly shared items after attempts at using it to propagate inflammatory documents and rioting damaging multiple Vault doors following the propagation of said documents. Zenurion has responded by dispersing notes warning of Yena/Tenat's censorship of Vault content and its untrustworthiness with respect to documents. The Vault has also begun rejecting cognitohazards and biased religious works. <3<
Sifroid, god of Creative Interpretations and Minds, appears for a split second and vanishes, dropping what appears to be a tiny, burning obelisk.
Jens has dropped a titanic metal Santa Claus statue onto the obelisks. It chants "Obelisks are silly. Statues are where it's at." (Jens: -4E)
Zenurion adds a note to the smashy ruins reading "And of course I notice the irony of replying to someone to tell them they have a big ego for wanting to have the last word, I don't pretend to be perfect. In fact many of you would probably consider me to be the incarnation of flaws, and wouldn't be too far off from the truth."

Srillian has taught the Wisps, Jeskia, Jigon, and Spirallians the art of star reading and living together. To this end, Srillian has invested 2E in spirally cities and created all manner of spiral plants on all worlds, using 1E to bypass Eid's inexplicable resistance. Srillian has also granted the races a 1E boon probably in the form of additional constructions. (Srillian: -2E, Srillian: -1E, Srillian: -1E)

Srillian has also sent visions of many spirals to the Spirallions.

Itia's petitioners have responded:
"But there aren't so many moody children any more! Everyone was moody before and now, only one in every 10 or so children is moody!"
"The colder, smaller star is beautiful too. Maybe we should live in its delightful orangeness."
((It is the second star created in the polls and is (without further notice/modification) probably similar to our sun))

Itia has created immense temples of cyan stone for the Star-People and established the order of the Flying Stars for doing priestly things with/for the people. (Itia: -3E)

Zenurion's petitioners respond:
Godslayer wannabe: "Because I hate you! Because the Two Truth says that 2 pl+s Two is fishes!" He launches into a long, frothing rant about truths and evil gods.
Hellboy: "H-h-how t-terrif-fying! Wibble wibble..."
Eternal virgin: "How soon? The princess will marry the terrible unworthy prince in just a few weeks!"

Zenurion's sparring with Talios continues, and it appears that the two are fairly evenly matched. They have concluded their fight amiably. Could this be the beginning of a third Pantheon?

Tenat has attempted to start a Vision Interception System to intercept unauthorized visions reaching more than 1% of a god's followers. (Yena: -1I) (9, 13) Zenurion proceeds to attempt to ruin it, but Tenat manages to counter this disruption. (Zenurion: -5F, Yena: -6F) (14) Zenurion pushes further but cannot quite seem to break down Tenat's protection. (Zenurion: -1F)

 1) Zenurion has determined that Eid's silly assumptions are indeed contagious. Fortunately, the Council seems not to be affected.

(7) Eid attempts to protect his followers from the effects of The Hive. (Eid: -2F)

Tenat has added spelling/grammar checking to the Vault's systems. Regrettably, correct spelling has not been invented yet in many languages.

Sylvan has released all of his Essence and Flux to become the Forever Biggest Tree, an ideal tree. From a grand drop of sap he has woven the Eternal Forest, a boundless forest plane serving as an afterlife for trees and worshipers of Sylvan which also turns visitors into trees immediately. From another drop of sap he has raised towering forests on all the worlds, from colossal redwoods on Eden to shining spires on the crystal moon of Boreas. Finally, Sylvan has created 2000 colonies of Evertrees. (Sylvan: -2I, Sylvan: -18I) ((Correct to 200?)) () Sadiq has granted them a blessing of fertility.

Sylvan has additionally created three Arboreal Administrators. (Sylvan: -1I)

Talios has changed into his "work uniform" and begun guiding lost souls to their afterlives.

((Re disease resistance: It's mostly correct, I think.
Re Teleport on angels: It's not included in [Angel] (which is [Divine] (which is [Aligned] [Will Be Back]) [Unique]), but in practice, travel for small-enough numbers of things without immediate conflict is mostly glossed over for convenience.))

Si has created runestones and placed them in Skizani communities and taught their wisest to write correctly. The flower person seems to be annoyed by Si's presence changing the flowers into less desirable colors/shapes. The admirer realy does seem to have been looking at Si. The Skarati seem more numerous than before.

A follower of Morthan has dug a pit and attempted (and failed) to sacrifice the youngest of the village's families. Zenurion notices an angelic angel apparently arresting the man and taking out the children.

Morthan has uplifted Torqal, a male probable Thannel or Human. (Morthan: -4E)

Arkford's petitioners respond:
"Interesting!"
"It's for a massive panflute of some sort for one of those cheery peoples."

Morthan has attempted to toast to suffering for Zenurion, who produces two glasses of blood and gives one to Morthan. Morthan adds orphan tears to both glasses. Jens fires a blowdart moving at the speed of sound at Zenurion's face, simultaneously ruining and improving the toast. Talios has repaired the glass (and presumably is not too worried about not being included in the toast). (14) Zenurion continues by attempting to disintegrate a random Skizani who Jens shields with a slightly excessive 8F. (Jens: -8F) (8) The Skizani, by Zenurion's reckoning, was probably a farmer of some sort, but Itia cloaked the mortal before Zenurion could see more detail. (Itia: -1F) Zenurion still manages to finish his drink of (baby?) blood with orphan tears, unexpectedly not choking on them.

Lolohe has attempted to cause the Skizani/Skarati to form a unified government, but most of them seem content to live as independent villages answering to no one in particular regardless of the nice protections unity would bring. (11) Eid has applied 2F to draw in the lost souls of the Skizani, which seem to make up the majority of souls wandering about, and a decent number respond. Eid's afterlife is also open to the Skizani and Skarati if they cannot worship (which they can't). (Eid: -2F)

Lololhe hears of Eid's report of the recent Human disappearances and confirms it and adds that he heard that many Kitsoony also disappeared.

Tenat/Yena has become Yena/Tenat! Yena's first act on returning is attempting to duct tape Zenurion's mouth.

Following a challenge from Eid, Zenurion has shot plasmamancy lasers at Eid repeatedly, at least after he finishes talking... Eid responds by firing one shot at Zenurion. The two then fire concentrated single beams at each other, but they mostly just seem to pass through each other.

Jens or maybe J3n5 seems to be having difficulties with a minor overabundance of personalities.

Zenurion worship has been banned among the Star-People! There are currently no prayers to Zenurion from the Star-People.

Meow has written the play The Madness of the Gods, a complete record of the gods' conversations since the dawn of creation ending with Meow giving a script prop to a random Kitsoony in the audience and tossed it at a random Kitsoony. It is a massive success mostly for its controversial elements and what is believed to be outright blasphemy. Angry mobs march through the lands, torching copies of The Madness of the Gods and scribes copying them. Zenurion has taken the bizarre step of helping in the first performance of the play in person and applauding at the end. He may or may not have been involved in the rioting, there is really no way to know. Bohenar has assisted by providing special effects and reviewing it by clapping between one and seven hands. Tenat has also attended the first performance. Veles has provided moral support to the Kitsoony involved. Isgon has also decided to attend the first performance choosing a seat near the back. Meow has attended the play sitting on Tenat, its tail forming a comical mustache or maybe grin. Arkford has attended the play as a hovering metal sphere with a headdress and humanoid-shaped long robes. The Don has decided to scalp tickets instead. Jens has attended the play in the unobtrusive form of cushy back-board-things for the seats. Zenurion has teleported off a row of mortals sitting on Jens-seats to whatever else they were supposed to be doing and decided to sit by Isgon. Following many annoyed looks from attending mortals at the squabbling, noisy gods, The Jens-seats' surfaces have turned into sound-absorbing (not damping!) material. A muffled explosion is heard from a particularly dark section of the theatre. Someone seems to have lost something.

Eid checks on the Human civilization. Lolohe has been managing it quite well--well enough that the people seem to be descending into some measure of complacence and decadence. Where possible, they prefer to use bronze rather than iron for its improved properties and ease of production. There is an unusually large proportion of cooks in the population leading to such advances as multiple independent inventions of pizza within 5 years.

((TheBiggerFish: Confirm removal of [Immortal] from Crystallum?))

Tenat has checked to see if the Vault will accept objects in addition to papers. It seems it will accept objects considered to be equivalent to papers, especially such things as mundane tablets/logs. Storing artifacts is not recommended right now.

Quelor has created an afterlife with volcanoes producing very metal-rich lavas surrounded by vast icy wastelands and dotted with a grid of supply buildings with continuously working forges to supply the Forgeborn (along with food and water for carbos). It has reasonably easy access to other public afterlives.

(6) Lugen has split off into a cloud of centipedes and begun searching for compatible creatures. It appears the Thannel may be somewhat compatible and some of the Haunts may potentially be slightly compatible. (Lugen: -10F)

Meow has placed a cat on Steve the nonexistent Human and told it that it is free to apply scratches to Steve if Steve disobeys his new owner. Tenat seems to think this is incredibly silly. Meow has moved the cat to a random mortal's head. The cat seems to have had a fun day.

Following offers of assistance from Eid, Lolohe requests a crisis to get the Humans back to work after a rash of excessive partying and insufficient work. The main cause of death right now seems to be feuding. Eid has created an incredibly loyal aligned Human presumably named Steve. (Eid: -0E)

The Coffee Kerfuffle
Zenurion has created Hell coffee, a rich, strong variety growable only in Hell. He has also published a guide to growing and using it and spread it among the denizens of the underworld. Si has issued coffee seeds to the seed-dispersing angels. They seem to have changed to accomodate Si-affected lands. A strange humanoid appears and disappears, dropping another mini-obelisk which proceeds to explode.

Arkford responds to the creation of coffee with an attempt at the creation of surface-dwelling tea bushes on all three planets. Isgon has encouraged Jeskai monks to drink it. Zenurion has blocked their creation! Isgon has begun drinking tea while gazing into Zenurion's deep, evil eyes. Itia has banned coffee drinking among the Star People and opposed Zenurion's opposition. (9) Zenurion has empowered his opposition of the creation of tea as much as is possible, but the tea ends up being made in the end. With the support of Itia, Talios, and Tenat, Arkford has made surface tea that is inferior to subterranean tea after all.

The Don seems to prefer Kitsoony ale. The Crystallum have been warned that as with most carbo substances, coffee will not affect them.

Si has created the Winged Cuirass, a thick, lightweight artifact cuirass that grants flight (or speeds it up) and increases the lifespan of its wearer substantially. (Si: -3E) (8) Si has also sent the Unnamed Angels to Boreas and Eden (Planets 2 and 3) through spectacular teleportation and created another of the seed-bearing angels to spread strange, unique plants in isolated regions. (Si: -0E, -1F) Si has created still another Unnamed Angel whom Eid names Basicamente to sow on the lush moon of Eden. She will be accompanied by Leviticus.

Meow respawnds to some purrayers:
#1: "! ! !Bless Meows our Honk.,;,.;,.!"
#2: "Hyes, tis weel do quite nicely, hee hee hee hee hee..." A group of assorted brightly dressed youngsters have, after much festivity, accidentally knocked loose a boulder. Not wanting to let an accident go to waste, they keep it as a souvenir of their travels.
#3: "Feast away!"

Si answers some prayers:
#1: "Thank you, great Si!"
#3: "*hic* Yesh, sho good, catsh everywhere! Thoshe moody kidsh *hic* will pay lotsh for thish! *hic*"

Eid has created coffee and tea everywhere, crediting Zenurion and Arkford with the original concepts.

Eid answers some petitioners:
#2: "Would yOu want to live in a prison for several years doing nothing?"
#3: "Thank you. May this first of my mules find its way to you."

Tenat has taught the Crystallum sandstorm safety and avoiding ablation and introduced a number of plants growing in caverns that produce mineral pods for the Crystallum. Some of them even luminesce.


Veles has created the Faith Crisis Centre to help educate Kitsoonies on the small matter of death and what comes next. It is mildly popular, but most feel they don't need it too badly. Veles also responds to some prayers:
#2: "I found a foxy plate with the scribbles on the back and the wise ones of our town said to sacrifice them to you for a wish, so I did! I wish for lots of money! And being able to read the scribbles!"

Tenat has arranged for a similar faith crisis resolution system with portals to visit the Crystal Gardens. The more short-sighted Crystallum just enter the portals and stay and live in the Gardens, selling off their homes and possessions and buying luxury goods for their stay such as something known only as "ruby."

Plagues of mosquitoes have erupted in Spirallion, Human, and Djinn areas.
A Crystallum settlement's mineral supply seems to have been tainted with chalk.
The wandering carnivals take a turn for the dark as visitors inexplicably begin disappearing.
A play commemmorating Talios as the first among the gods (and gentle fatherly figure to the Don with the Corpse Club business) has begun spreading everywhere. Scholars and priests everywhere commonly contrast it with the later more scandalous work The Madness of the Gods.
The Skizani preachers have met with such incapacitations as illness, the perils of the beasts of the wilderness, and some reflection on the actual benefits of their mission.
A band of merry Wisps has started a large gathering characterized by a great number of activities and performers.
A cult dedicated to something named "Expiration" has emerged in a wooded Gaian (Planet 1) valley.
There is a minor outbreak of suddenly turning into ash, killing an estimated 500 of various races.
A large rockslide has severely damaged part of a Racha town.
The Star-People seem somewhat angrier and more aggressive.
A number of Jeskia have woken up with cases of severe sudden baldness of head feathers.

Zenurion has created the Lambdent, a many-casted race of strong, aggressive Hell-dwellers.

Arkford has introduced the concept of guilds to the Efte and Naedercynn. Several have already formed, including the Guild of the Machine, the Tea Brewers' Guild, and the Singers' Guild.

Tenat/Yena's prayer-hearing subroutine registers the following prayers:
#1: "What arrangements would you suggest for a fire suppression area? Asking for a friend who is not made of rock. Who is not me."
#2: "How often do sandstorms appear?"

Jens ponders the following prayers:
#1: "Most of the children are no longer moody! Thanks!"
#2: "How can we make our bodies less fragile?"

Zhin Reng Jiang receives the following prayers:
#1: "Traffic around the Gate area has gotten worse!"
#2: "What should I do about my workers? They have grown lazy."

Zenurion masticates the following prayers:
#1: "I present the Mistake Engine! For every mistake someone makes near it, it spins faster than an impaled peasant at the feast for a few moments! Behold, Zenurion!"
#2: "I give you this wonderful hat made from fine squid leather, Wonderfulest."

Arkford hears the following prayers:
#1: "Is there a sound or song that can destroy the world?"
#2: (angry blinking) "Why can the surface-dwellers make their own tea now? Why, we ought to toss their next load deep into Zen's Cauldron!"


Prominent this Tick is the constellation known as The Fulcrum, emphasizing engineering and mechanics.

Spoiler: Gods (click to show/hide)

Spoiler: Races (click to show/hide)

Spoiler: Life and Death (click to show/hide)


Spoiler: Passed Proposals (click to show/hide)

Sphere ideas this tick are Rumors and Thralldom. New players are always welcome.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: tntey on September 01, 2015, 12:01:59 pm
Isgon listens to Jeskai prayers. Isgon uses 2 EE to create more Jeskai.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 01, 2015, 12:03:13 pm
Support 04.06
Tenat shall explain the basic idea of a sprinkler system.
Tenat shall investigate the world for sandstorm frequency.
Tenat will investigate "ruby".
Tenat will attempt to convert Flux to Ichor to Essence, leaving Tenat with full health, about three flux +-1, and however much Essence that converts to.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: tntey on September 01, 2015, 12:05:44 pm
Code: [Select]
Support CNCL004.01
Support CNCL004.04
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [23/137]
Post by: Demonic Spoon on September 01, 2015, 12:30:49 pm
Tick 5.0:

Sylvan has released all of his Essence and Flux to become the Forever Biggest Tree, an ideal tree. From a grand drop of sap he has woven the Eternal Forest, a boundless forest plane serving as an afterlife for trees and worshipers of Sylvan which also turns visitors into trees immediately. From another drop of sap he has raised towering forests on all the worlds, from colossal redwoods on Eden to shining spires on the crystal moon of Boreas. Finally, Sylvan has created 2000 colonies of Evertrees. (Sylvan: -2I, Sylvan: -18I) ((Correct to 200?)) ()

Sylvan (Trees) I12/30 E0/0 F0/0
((2000 is fine, I wrote the action before the padding came into effect.))

Observe how effective/ineffective the Arboreal Administrators are at their assigned duties, I might make them some helpers if needed.

Listen to prayers
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 01, 2015, 12:41:08 pm
((5500+ words! Impressively impressive. Now I just have to fix this whole "Eternal Zero E" thing...))

"Looks like its timta act in tha open. Clear yer schedules, boys, we gotta busy day 'head of us."

The Don Cracks his knuckles, then his neck, and goes down to the world to order his underlings around.

First, he orders a group to go around changing laws when nobody is looking. To be exact, they are to write in laws against walking, breathing, blinking, or any other racial equivalent, on top of writing in laws against changing the law in any way.

Next, he creates Cofe, a type of Coffee specifically honed to the Crystallum's unique biology, and plants it nearby. He promptly makes steps to insure that this substance is illegal in Crystallum lands.

Finally, he makes steps to group together any criminals who work alone, forming large organizations whenever possible.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 01, 2015, 12:45:15 pm
The Cofe finds that it has been spontaneously subjected to a wind blowing about at its resonant frequency.
>This Aspect would appreciate your noninterference.  Further actions will be taken should this continue.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 01, 2015, 12:49:25 pm
Tenat obliterates all Cofe.
>This Aspect would appreciate your noninterference.  Further actions will be taken should this continue.

"I agree. Ya don' wanna mess wit tha don."

The Don Plants more Cofe, before scouting out the largest Crystillium settlements.

"Dis is why nobody works in public. Everyone gots their own idea of how ta run tings."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 01, 2015, 12:52:02 pm
Tenat shall set up a persistent subroutine to obliterate Cofe, with simple magic as opposed to divine energies.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 01, 2015, 12:54:19 pm
Tenat shall set up a persistent subroutine to obliterate Cofe, with simple magic as opposed to divine energies.

"Ill make da cofree grow fasta than you can break it. Keep dis up, see how it works out for yas. Yer 'bout to get ya third strike real quik here pal."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 01, 2015, 12:57:16 pm
Tenat shall set up a persistent subroutine to obliterate Cofe, with simple magic as opposed to divine energies.

"Ill make da cofree grow fasta than you can break it. Keep dis up, see how it works out for yas. Yer 'bout to get ya third strike real quik here pal."
>This Aspect repeats a cessation request.  This Aspect shall take measures should these actions continue.
>This Aspect wishes to note, however, that internal societal structures are fair game.
((In short, go ahead and organize gangs.  But don't randomly go along and do random things.))
The Vault rejects modification attempts from unauthorized persons attempting to modify books of law.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: tntey on September 01, 2015, 12:57:51 pm
Isgon helps get rid of the Cofe
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 01, 2015, 12:59:28 pm
Tenat shall set up a persistent subroutine to obliterate Cofe, with simple magic as opposed to divine energies.

"Ill make da cofree grow fasta than you can break it. Keep dis up, see how it works out for yas. Yer 'bout to get ya third strike real quik here pal."
>This Aspect repeats a cessation request.  This Aspect shall take measures should these actions continue.

"Tha God of Growth don' want no growth near him, eh? Yer arrogance in threatn' me ain't gonna cut it. Ya had pleny of warnin. Lets see if ya talk big afta bein' cut down ta size like da grass ya are."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Happy Demon on September 01, 2015, 01:00:42 pm
[Si]
Gaia, Unpolluted Lands

In the flower-guy's garden.
"S-sorr... y."
Si flies away, to the admirer.
"Wh-why... s-say, such... about... m... me?
I-I... have, scars. M-my... S-Sisskar, are... more, beautiful."

((Sisska = Sis Skapning = Si's Creation
Sisskar = Sis Skapninger = Si's Creations))

"L-life... is, my... beauty. Y-you, are... my, beauty.
T-take... care, of it. Y-your's... and, others."
Si makes and gives the Wand of Sis K'ruppt (Sis Kropp = Si's Body) to the admirer. This artifact enables the wielder to turn into a more attuned body (like a magical girl transformation).
It also makes the wielder more healthy, and increases it's wielder's lifespan by 1 category.

If the wielder is not female, then they'll turn female upon using it. The form is like Si, which is basically Angels without wings or exoskeleton.
In the attuned body, the user may safely do as much K'ruppt as they want, without fearing of losing themselves.
It grants the capability to do both San K'ruppt and E'lement K'ruppt.
It also fixes an error with all Sisskar the wielder heals (only the wielder needs to hold the wand), removing the Unworshipable trait.

((It's gonna take a lot of time for it to cure all Si's creations of the Unworshipable trait, considering there's only one wand.))

Edit: Si will use her claws to stab a hole in her hand, and then infuse Ichor into the wand, at least 1, but if the base cost is higher (her current Essence isn't enough), go up to 4 Ichor to achieve this.

Edit 2: ((Because she's far more careful with her Ichor, she wont accidentally stain the ground and pollute the lands.))

Edit 3: ((Made the healing fixing more clear.))
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 01, 2015, 01:07:47 pm
Tenat shall set up a persistent subroutine to obliterate Cofe, with simple magic as opposed to divine energies.

"Ill make da cofree grow fasta than you can break it. Keep dis up, see how it works out for yas. Yer 'bout to get ya third strike real quik here pal."
>This Aspect repeats a cessation request.  This Aspect shall take measures should these actions continue.

"Tha God of Growth don' want no growth near him, eh? Yer arrogance in threatn' me ain't gonna cut it. Ya had pleny of warnin. Lets see if ya talk big afta bein' cut down ta size like da grass ya are."
Tenat shall immediately freeze Don Giovanni with the same magic used upon Zenurion, though this time not allowing speech.  Tenat shall also take defensive countermeasures against the bodyguards.  The countermeasures will be: A field of magic preventing teleportation.  A field of magic preventing any movement of objects.  A field of magic preventing remote access to the area contained within the field.  These fields shall be reinforced with Flux as necessary.  There shall also be a field preventing teleportation installed such that it is surrounding The Don.
>This Aspect has warned.  This Aspect is now acting.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: hector13 on September 01, 2015, 01:11:40 pm
Lololhe hears of Eid's report of the recent Human disappearances and confirms it and adds that he heard that many Kitsoony also disappeared.

Uh... what? Eid, do you mind if Lolohe tells me what they know about the Human and Kitsoony disappearances?
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: IcyTea31 on September 01, 2015, 01:19:02 pm
From the shadows, a munching sound can be heard.

"Pretzels, anyone? There is not much for me to do publicly right now than to watch and see what other gods are doing. Still, you should all know that I am available for...let us say 'for hire'. I can find out any piece of information one would want, or hide it. Your friendly neighbourhood god of Perception and information broker, at your service."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: FArgHalfnr on September 01, 2015, 01:24:13 pm
Zenurion finishes his painting. All craftsmanship is of the lowest quality. It menaces with spikes of no background:
Spoiler (click to show/hide)
((N.B. All of them are Lambdent except for the top-left one, which is a tormentor.))

Spoiler: Prayers (click to show/hide)

Zenurion returns to the gods, wearing a Hawaiian shirt and flower collar, along with sunglasses and the squid leather hat he received.
I'M BACK FROM VACATIONS!I hope no one missed me too much.

Zenurion then look back at the conversation log.
Oh my... Looks like I've got a cult following. You guys are so great, like a mentally handicapped little brother! Always eager to play whatever game is available, and never caring about looking like a fool! That kind of things always cheer me up.

Tenat shall set up a persistent subroutine to obliterate Cofe, with simple magic as opposed to divine energies.

"Ill make da cofree grow fasta than you can break it. Keep dis up, see how it works out for yas. Yer 'bout to get ya third strike real quik here pal."
>This Aspect repeats a cessation request.  This Aspect shall take measures should these actions continue.

"Tha God of Growth don' want no growth near him, eh? Yer arrogance in threatn' me ain't gonna cut it. Ya had pleny of warnin. Lets see if ya talk big afta bein' cut down ta size like da grass ya are."
Tenat shall immediately freeze Don Giovanni with the same magic used upon Zenurion, though this time not allowing speech.  Tenat shall also take defensive countermeasures against the bodyguards.  The countermeasures will be: A field of magic preventing teleportation.  A field of magic preventing any movement of objects.  A field of magic preventing remote access to the area contained within the field.  These fields shall be reinforced with Flux as necessary.  There shall also be a field preventing teleportation installed such that it is surrounding The Don.
>This Aspect has warned.  This Aspect is now acting.
I predict that you'll either be the first being to commit deicide or the first god to be killed.

From the shadows, a munching sound can be heard.

"Pretzels, anyone? There is not much for me to do publicly right now than to watch and see what other gods are doing. Still, you should all know that I am available for...let us say 'for hire'. I can find out any piece of information one would want, or hide it. Your friendly neighbourhood god of Perception and information broker, at your service."

Nah, I prefer popcorn for that sort of things.
Speaking of which, summon popcorn and start eating it while watching the fight.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: ~Neri on September 01, 2015, 01:29:14 pm
Meow attempts to see if the Mistake Engine produces sufficient heat to be a comfurtable thing to nap on.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: IcyTea31 on September 01, 2015, 01:31:05 pm
"Popcorn is good, but it gets bland after a while. I thought I'd mix my snacks up a little for variety."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: ~Neri on September 01, 2015, 01:32:51 pm
"I prefer live rodents."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: tntey on September 01, 2015, 01:43:53 pm
I prefer the memories of people eating.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Dutrius on September 01, 2015, 02:17:28 pm
Finally, he makes steps to group together any criminals who work alone, forming large organizations whenever possible.

((I wonder how long it will be until we get a thieves guild or similar.))


Arkford has attended the play as a hovering metal sphere with a headdress and humanoid-shaped long robes.
((not quite what I had in mind, but sure. I like it.

Spoiler: prayers (click to show/hide)

Listen to more prayers.

Create Guildhalls in the major Efte settlements. The Guildhalls serve as meeting places for the local heads of each guild, and as a place for public to petition the guilds. The main entrance will be large enough for any race who can fit into the entrances to the caves (currently Naedercynn are the physically largest race.) to enter and will have a mosaic floor in the pattern of Arkford's symbol.

Create 3E worth of Efte split between Borealis and Eden.
((forgot to do this earlier.))
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: hector13 on September 01, 2015, 02:20:20 pm
Finally, he makes steps to group together any criminals who work alone, forming large organizations whenever possible.

((I wonder how long it will be until we get a thieves guild or similar.))

((feckin' ages :P))
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 01, 2015, 02:21:50 pm
Finally, he makes steps to group together any criminals who work alone, forming large organizations whenever possible.

((I wonder how long it will be until we get a thieves guild or similar.))

((feckin' ages :P))

((I probably just made one  :P.))
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: hector13 on September 01, 2015, 02:25:19 pm
Finally, he makes steps to group together any criminals who work alone, forming large organizations whenever possible.

((I wonder how long it will be until we get a thieves guild or similar.))

((feckin' ages :P))

((I probably just made one  :P.))

((I want my cut, bitch man >:( :P))
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 01, 2015, 02:33:24 pm
((I want my cut, bitch man >:( :P))

((*The Don flips out a butterfly knife and slashes Hector!))
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: FArgHalfnr on September 01, 2015, 02:42:26 pm
Oh wait, we're talking about our favorite food? Souls then, especially the innocent ones.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Lord_lemonpie on September 01, 2015, 02:50:47 pm
"I adore the taste of rotten meat! Intestines especially. The younger the creature is, the more tender their meat is. If I could choose one meal to eat for the rest of my life, it would be the rotten brain of a human baby, with a marinade of pus and decorated with fat, crawling maggots. Preferably with a glass of fermented blood."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: DreamerGhost on September 01, 2015, 02:53:06 pm
Find five best mages. Increase their magical power with 2F for each. Inform them of how Mirrored planes work.

And now let's see what happens.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: ~Neri on September 01, 2015, 02:54:19 pm
"Fermented blood is alcoholic you know. At least if you ferment it properly."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 01, 2015, 02:55:05 pm
Tenat shall immediately freeze Don Giovanni with the same magic used upon Zenurion, though this time not allowing speech.  Tenat shall also take defensive countermeasures against the bodyguards.  The countermeasures will be: A field of magic preventing teleportation.  A field of magic preventing any movement of objects.  A field of magic preventing remote access to the area contained within the field.  These fields shall be reinforced with Flux as necessary.  There shall also be a field preventing teleportation installed such that it is surrounding The Don.
>This Aspect has warned.  This Aspect is now acting.

The Don either fights off the pathetically weak magic holding him or projects his thoughts, bypassing the speech block anyway.

"Anybody got a problem wit me messin' dis guy up? If ya don' speak up soon, n' take responsibility for 'em, dis mooks gonna be ina bad state."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: ~Neri on September 01, 2015, 03:05:11 pm
"Do try not to kill him. Otherwise do what you wish."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: FArgHalfnr on September 01, 2015, 03:06:07 pm
"Fermented blood is alcoholic you know. At least if you ferment it properly."

Really? Why don't we make that then? And before you puritain all jump on me that thing has some practical use beyond being cruel. Those Thannels dudes might find it useful, considering they need blood to live.
Teach random mortals all around the worlds how to create Bloodwine (wine made from blood, because I'm sure there's something called like that IRL that isn't what I mean), and regular wine if it doesn't exist yet.
Let's count how many nanoseconds it takes for someone to try to stop me.

Tenat shall immediately freeze Don Giovanni with the same magic used upon Zenurion, though this time not allowing speech.  Tenat shall also take defensive countermeasures against the bodyguards.  The countermeasures will be: A field of magic preventing teleportation.  A field of magic preventing any movement of objects.  A field of magic preventing remote access to the area contained within the field.  These fields shall be reinforced with Flux as necessary.  There shall also be a field preventing teleportation installed such that it is surrounding The Don.
>This Aspect has warned.  This Aspect is now acting.

The Don either fights off the pathetically weak magic holding him or projects his thoughts, bypassing the speech block anyway.

"Anybody got a problem wit me messin' dis guy up? If ya don' speak up soon, n' take responsibility for 'em, dis mooks gonna be ina bad state."


You'd be doing everyone a favor. Anyone who try to stop him is up for a nasty surprise...

Edit: Also do the same with Bloodbeer, Bloodrum, bloodanyalcohol
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 01, 2015, 03:13:41 pm
"Fermented blood is alcoholic you know. At least if you ferment it properly."

Really? Why don't we make that then? And before you puritain all jump on me that thing has some practical use beyond being cruel. Those Thannels dudes might find it useful, considering they need blood to live.
Teach random mortals all around the worlds how to create Bloodwine (wine made from blood, because I'm sure there's something called like that IRL that isn't what I mean), and regular wine if it doesn't exist yet.
Let's count how many nanoseconds it takes for someone to try to stop me.

Tenat shall immediately freeze Don Giovanni with the same magic used upon Zenurion, though this time not allowing speech.  Tenat shall also take defensive countermeasures against the bodyguards.  The countermeasures will be: A field of magic preventing teleportation.  A field of magic preventing any movement of objects.  A field of magic preventing remote access to the area contained within the field.  These fields shall be reinforced with Flux as necessary.  There shall also be a field preventing teleportation installed such that it is surrounding The Don.
>This Aspect has warned.  This Aspect is now acting.

The Don either fights off the pathetically weak magic holding him or projects his thoughts, bypassing the speech block anyway.

"Anybody got a problem wit me messin' dis guy up? If ya don' speak up soon, n' take responsibility for 'em, dis mooks gonna be ina bad state."


You'd be doing everyone a favor. Anyone who try to stop him is up for a nasty surprise...

((That thin is a nightmare to quote  :o))

"STOP THIS INSTANT! Blood wine? Tha is tha cruelest thing anyone in creation has eva done! Blood's salty. Rum would be the best choice, obviously. Even' Beer would be fine, if ya wanted some alliteration. But Blood Wine? The flavors contradict each otha! Wine should be sweet! Salty wine is a crime against existance that I shal not allow!"
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 01, 2015, 03:23:20 pm
Tenat shall, should Don Giovanni have bypassed a spell that was refined for a very long amount of time for the express purpose of holding gods in place, induce a resonant vibration into Don Giovanni's Divinium-based bioform, as well as an echo chamber to make sure that the Don is properly shaken apart should the need arise.  But only mostly shaken.  Tenat does not, at this time, wish to kill.  Should the Don take the hint, Tenat will drop the echo chamber and allow the frequency to decay.  Should the Don subsequently commence hostile activities against Tenat, Tenat will reintroduce the echo chamber and the resonant frequency with intent to blast.  Should the Don commence hostile action in general, the echo chamber will be created and the Don restrained within.
Tenat will not interfere with the Bloodwine.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 01, 2015, 03:30:29 pm
Tenat shall, should Don Giovanni have bypassed a spell that was refined for a very long amount of time for the express purpose of holding gods in place, induce a resonant vibration into Don Giovanni's Divinium-based bioform, as well as an echo chamber to make sure that the Don is properly shaken apart should the need arise.  But only mostly shaken.  Tenat does not, at this time, wish to kill.  Should the Don take the hint, Tenat will drop the echo chamber and allow the frequency to decay.  Should the Don subsequently commence hostile activities against Tenat, Tenat will reintroduce the echo chamber and the resonant frequency with intent to blast.  Should the Don commence hostile action in general, the echo chamber will be created and the Don restrained within.
Tenat will not interfere with the Bloodwine.

((Are ya gonna use flux with that? If not, you can't hope for it to do anything  :P. Especially when we are in the meta-area lacking air particles.))
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: hector13 on September 01, 2015, 04:14:06 pm
Veles decides to travel with some of the Kitsoony travelling performers, manifesting as a regular Kitsoony, in order to see what life is like as a travelling performer in various areas of Gaia.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: micelus on September 01, 2015, 04:48:20 pm
Sadiq settles down and decides to permanently inhabit El-Jannah. All who come to visit are guaranteed Amusement and Succor!

Use 3 F to incite the growth of several beautiful gardens in the city as well as the creation of water features in and around the city.

Teleport a small population of Evertrees to decorate/inhabit El-Jannah. Make sure to see to their needs.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 01, 2015, 04:57:14 pm
Tenat shall, should Don Giovanni have bypassed a spell that was refined for a very long amount of time for the express purpose of holding gods in place, induce a resonant vibration into Don Giovanni's Divinium-based bioform, as well as an echo chamber to make sure that the Don is properly shaken apart should the need arise.  But only mostly shaken.  Tenat does not, at this time, wish to kill.  Should the Don take the hint, Tenat will drop the echo chamber and allow the frequency to decay.  Should the Don subsequently commence hostile activities against Tenat, Tenat will reintroduce the echo chamber and the resonant frequency with intent to blast.  Should the Don commence hostile action in general, the echo chamber will be created and the Don restrained within.
Tenat will not interfere with the Bloodwine.

((Are ya gonna use flux with that? If not, you can't hope for it to do anything  :P. Especially when we are in the meta-area lacking air particles.))
((There shall be air.  If that needs Flux to work it gets Flux.))
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: ShadowDragon on September 01, 2015, 08:57:06 pm
"I have a spare school of magic. I am willing to sell it for 4 Essence. I may refuse to create a school of magic, but I can't think of much that I wouldn't find acceptable."

Throw a mundane rock from Gaia at the black part of the Chip.
Listen to prayers.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: IcyTea31 on September 01, 2015, 10:54:25 pm
"Blood...wine? Such a waste. Any extra blood you happen to get works better as a concrete additive. Better durability, resistant to temperature changes, and it gets an interesting colour. ....Hold on a second, do mortals even have it yet?"

If mortals in general haven't invented concrete yet, Mörkö teaches them how to mix and cast it.

Mörkö speaks to both mortals and gods: "Concrete is great for building temples and other large buildings. Consider this a gift."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 01, 2015, 10:59:41 pm
"Blood...wine? Such a waste. Any extra blood you happen to get works better as a concrete additive. Better durability, resistant to temperature changes, and it gets an interesting colour. ....Hold on a second, do mortals even have it yet?"

If mortals in general haven't invented concrete yet, Mörkö teaches them how to mix and cast it.

Mörkö speaks to both mortals and gods: "Concrete is great for building temples and other large buildings. Consider this a gift."

The Don promptly invents the "Concrete Shoe" technique using this new material.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: micelus on September 01, 2015, 11:15:05 pm
"Blood...wine? Such a waste. Any extra blood you happen to get works better as a concrete additive. Better durability, resistant to temperature changes, and it gets an interesting colour. ....Hold on a second, do mortals even have it yet?"

If mortals in general haven't invented concrete yet, Mörkö teaches them how to mix and cast it.

Mörkö speaks to both mortals and gods: "Concrete is great for building temples and other large buildings. Consider this a gift."

Also add on detailed instructions about using volcanoes to make concrete.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: FArgHalfnr on September 02, 2015, 12:21:01 am
Dammit, I almost forgot something...

Conjure massive floating televisions at every Lambdent Settlement, they will vanish as soon as they have accomplished their purpose. Appear on the screen of every television to talk:

Greetings, People of Lambdent! I am Zenurion, your god and creator. I represent Villainy and Genius. You may all refer to me as "The Devil", "The Demon of Creation", "The Devil in a Labcoat" or by my name, I really don't care. So anyways, I expect you all to build the strongest civilization of existence, and to produce the greatest minds to lead you to progress and power, I have given you the necessary skills to do so. I will place myself as your great eternal emperor, if anyone is against this they are free to challenge me in a duel to death. As for your society, how about a Tribal Meritocracy, with a strong focus on hierarchy? This is not a choice, by the way.
I noticed a few things that might needs to be upgraded on you, nothing major, don't worry. A patch is coming soon to fix that. If you wander around you will find Tormentors and Damned Souls, two of my earlier creations. I'd strongly recommend you all to avoid messing with them. If I see a single of you trying to eat one them (something that should be impossible to do anyways), I will personally tear the flesh out of you and curse your soul with eternal damnation. You might also encounter Cerberus. He's a busy man, so I'd recommend not bothering him. Attempting to mess with him will result with the same fate as described earlier. Other than that, Tormentors might have useful knowledge to share with you, and might even allow you to play with their toys for a bit.

So to get you started, how about you make tools and armor? Should be easy, you just need a bunch of easily acquired stuff and knowledge. Once again the Tormentors might come in handy here. Speaking of stuff, I miiiiiight have forgotten to put a bunch of things that you will need... Well at least you have coffee in the meantime.

Also, there's another conference scheduled soon, so be ready for that.

((Screw that I'm using a plain color for wall of texts))

Decapitate anyone who challenge me with my macestaff. Create Hellwood, wood suited to live in the infernal environment of hell, and only hell. They have a dark red bark and dark reddish-brown wood, and spread it in every bloodstone underworld. Ensure that the Tormentors will share their knowledge of technology with the Lambdent, potentially extracting said knowledge from Damned Souls. Also ensure that the Lambdent are unable to eat the souls of those bound to hell (basically every Tormentor and Damned Souls, and only them). Teach the recipe for coffee to random Lambdent.
Teach the Lambdent some specific pacts:

Spoiler: Pacts (click to show/hide)

"Blood...wine? Such a waste. Any extra blood you happen to get works better as a concrete additive. Better durability, resistant to temperature changes, and it gets an interesting colour. ....Hold on a second, do mortals even have it yet?"

If mortals in general haven't invented concrete yet, Mörkö teaches them how to mix and cast it.

Mörkö speaks to both mortals and gods: "Concrete is great for building temples and other large buildings. Consider this a gift."

Also add on detailed instructions about using volcanoes to make concrete.
Add detailed instructions on how to use blood as a concrete additive, to create "blood concrete". The instructions will also list advantages using blood will yield, also including extra badass points.

Good idea my friend!
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 02, 2015, 06:17:31 am
Tenat shall chaomantically ensure that should The Don attempt to attack, Tenat will not be where he thought Tenat was.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [23/137]
Post by: Andres on September 02, 2015, 07:08:51 am
Eid has placed a larger, more ornate obelisk reading "Mortals should be treated with respect." next to Zenurion's obelisk.
Jens has constructed a grander obelisk next to Eid's reading "If you haven't figured it out yet, some gods are a tad bit crazy!" (Jens: -1E)
"Now why, Jens, am I crazy for thinking mortals are cool and shouldn't be treated as slaves?"

Eternal virgin: "How soon? The princess will marry the terrible unworthy prince in just a few weeks!"
Find out what race this guy is from what prince and princess he's talking about. Which civilisations are at a point where they have royalty?

Following offers of assistance from Eid, Lolohe requests a crisis to get the Humans back to work after a rash of excessive partying and insufficient work. The main cause of death right now seems to be feuding.
The massive amount of death that happened should be a crisis. (Near equal to the birth rate and the ash plague couldn't have done it since it killed only 500 people.) Lolohe should create some kind of police or military system and end these feuds. Question why he hadn't done anything about these feuds yet.

Eid has created an incredibly loyal aligned Human presumably named Steve. (Eid: -0E)
I attempt to find out what the Aligned trait does. Is Kurze any better at magic? Can he do 0-energy actions? Does he have wings? Is he holy to Angels? What traits does he have?

Prayers
Eid answers some petitioners:
#2: "Would yOu want to live in a prison for several years doing nothing?"
#3: "Thank you. May this first of my mules find its way to you."

Arkford hears the following prayers:
#2: (angry blinking) "Why can the surface-dwellers make their own tea now? Why, we ought to toss their next load deep into Zen's Cauldron!"
"Prison? I wasn't aware the conditions were that bad. I'd have thought they just lived in their own quarter of the city or something. Thank you for making me aware of this issue." Take Human form and investigate the quarantine.
Consume the mule's soul and the souls of any animals sacrificed to me. (No energy.)
Appear in front of the angry tea-obsessed dude. "That was me, mate. What, you don't like it?" I take my shirt off, revealing a singlet and a well-toned and muscled body under it. "Fight me, cunt! Come on! You wanna talk shit, how 'bout you do it to my face!?"

The Skizani preachers have met with such incapacitations as illness, the perils of the beasts of the wilderness, and some reflection on the actual benefits of their mission.
(Illness and beasts? They're Divine and can thus do 0-energy actions. That should be enough to heal illness and kill boars. They have Loyal+10 and the people they convert get eternal paradise when they die. They shouldn't be incapacitated by reflection on their mission.)

A cult dedicated to something named "Expiration" has emerged in a wooded Gaian (Planet 1) valley.
Go down in my regular form and ask what the Expiration cult is about, expressing normal curiosity.

Lololhe hears of Eid's report of the recent Human disappearances and confirms it and adds that he heard that many Kitsoony also disappeared.

Uh... what? Eid, do you mind if Lolohe tells me what they know about the Human and Kitsoony disappearances?
"Go ahead. Lolohe's a guy, by the way."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [23/137]
Post by: Dutrius on September 02, 2015, 07:19:05 am
Appear in front of the angry tea-obsessed dude. "That was me, mate. What, you don't like it?" I take my shirt off, revealing a singlet and a well-toned and muscled body under it. "Fight me, cunt! Come on! You wanna talk shit, how 'bout you do it to my face!?"

Now that's just rude.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Happy Demon on September 02, 2015, 09:33:24 am
[Si]
Gaia, Unpolluted Lands

Si flies away from the admirer, and approaches Veles.
"U-um..."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: FArgHalfnr on September 02, 2015, 01:29:29 pm
Nuclear sirens can be heard all around Hell, before televisions reappear at every village. A new broadcast begins:
What do you guys think about using that to warn you that a broadcast is about to begin? I can't hear any of you, so there's no point in answering. So anyways, in this broadcast I'll talk about your future (and maybe present, if you've been particularly good) civilization! First of all, we'll talk about tribes.
Zenurion's face is replaced by a diagram:

Spoiler (click to show/hide)
For naming conventions, I want every group to be made up of a two word name, each of which begins with the same letter. Accuracy is less important than same letters here. And now for flags, everyone will follow the same pattern, as a reminder than despite all the infighting we all work under the same banner. Each flag will be red with a specific black and red emblem such as those presented in this example, and have the name of the group under it with the same font as showcased here.

[SOVEREIGN SOULS], along with it's emblem will be given to the totality of Tormentors and their Damned Souls, who will essentially work as an anarchy. Every single tribe, group or organization is automatically considered allied to them, with the exception of renegade groups, which are automatically considered enemy of every other tribe. [CARRION CONFEDERATION] will be awarded to the largest tribe or tribe network, while [N'HRKUL NATION] will be awarded to the tribe or tribe network having the greatest military power.

Remember that as your Great Eternal Emperor and divine creator, I can enforce cooperation between any group I decide, and that disobeying my orders is automatically assumed to be punishable by death and eternal damnation unless I say otherwise.
Grant the name of [SOVEREIGN SOULS] to the totality of Tormentors and Damned souls, which will work as an anarchy, and be assumed ally of every non renegade tribe or organization. Grant the name of [CARRION CONFEDERATION] to the largest organization of Lambdent and [N'HRKUL NATION] to the organization having the mightiest military force.


At the end of this broadcast, all television vanish as Zenurion returns to the assembly of gods.


Looks like I might have been wrong on my impression of you, Eid... We might even be friends at this rate, if you continue like that. We should have a soul feast at some point.
Watch the fight, and mock the loser, also reminding him that I do not have a cauldron.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Vgray on September 02, 2015, 02:05:19 pm
Talios rejoins the council in his usual outfit.

"Have I missed anything important?"
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 02, 2015, 02:06:41 pm
Talios rejoins the council in his usual outfit.

"Have I missed anything important?"

"Cofe Combat."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Vgray on September 02, 2015, 02:10:06 pm
Talios frowns and summons a scroll containing the godly records.

"This is truly getting ridiculous..."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [23/137]
Post by: Kilojoule Proton on September 02, 2015, 02:46:38 pm
(Expected remaining Tick duration: 24-48 hours assuming working connection and lack of travel)

Isgon has created nearly 11000 new Jeskia. (Isgon: -2E)

Tenat computes responses to prayers:
#1: "Aww... I was hoping for a cheap magical way to do it."
#2: Sandstorms appear to occur once every few days over a period of a few weeks each year, and most do not seem to deter or damage fleshy carbos much.

Tenat has investigated "ruby." It appears to be a closely guarded mineral formulation infused with some sort of mind-manipulating magic. It seems to induce a state of mild euphoria with amusing hallucinations and later infestation with imaginary tiger's eye cats.

(14) Tenat has also attempted to turn Flux into Ichor. It manages only to turn Some Flux into Less Flux. (Tenat/Yena: -3F)

Sylvan's Arboreal Administrators seem to be healthy. They report that the forests are growing quite nicely, although the Administrator on Boreas reports that conventional forests are limited to the temperate equatorial zone.

The Don has sent a band of loyal minions to change written laws to ban common activities and changing the law. Already five random townspeople have been arrested for breathing, reading the laws, and walking.

The Don has also created Cofe, a Crystallum-focused coffee-type plant and made sure that all the Crystallum would ban its use. Finally, the Don has begun attempting to absorb lonely criminals into large organizations.

Tenat has shattered the Cofe plants and warned the Don to cease and hopefully not resist. The Don responds by planting more Cofe and scoping the largest Crystallum settlements. Tenat continues to oppose the Don's creation of Cofe. The Vault has begun a policy of not letting unauthorized visitors modify law records stored inside (of which there are quite a few). Isgon has assisted Tenat in eliminating the Cofe. Tenat has attempted to freeze the Don using magic, but it seems not to have any effect beyond making the fight look more interesting. Si has attempted to negate the Don, but the serenading ends up being only mildly embarrassing for everyone involved. Neither party has used any Flux yet.

Mórkö and Zenurion have begun eating salty, often crunchy snacks in response to the fight.

Si reacts to some prayers:
Flower-guy: "Ach, alright, but please make them look good again."
Si has created the Wand of Sis K'ruppt. 2 [Lifespan+1 <1.2>] [Single-gender race? <0.6>] [Affinity+1 (San K'ruppt) <1.4>] [Affinity+1 (Element K'ruppt) <1.4>] [^Unworshipful <2>] = Avg. 5.6E (Si: -4E, Si: -2I)
Si has additionally infused the Wand with 1 Ichor capacity, taking care not to spill her blood on the ground. (Si: -2/2I)
Admirer: "Such a wonderful gift!"

Zenurion fulfills some prayers:
Godslayer wannabe: "What an awful coat! The arms are too long! You call yourself a god?" The ranting continues.
Hellboy: "W-will serve Zen-n-urion f-f-forever and a d-day."
Holy defender of true love: "Never mind about the princess! Shoo! Shoo!"
Eid has poked around and found that the prince and princess are really the children of influential High Elves.
Mistake Engineer: "Glad to be of service!"
The moment Zenurion places the Engine near Eid, it starts spinning. Could squandering such a precious artifact have been a mistake itself?
Meow is investigating using the Engine as a heat source to nap on.
Mad Hatter; "I KNOW RIGHT! SQUID LEATHER IS THE WAY TO GO!" 100 random mortals find themselves wearing squid leather hats. In just a few months, this number has jumped up to several tens of thousands. Rumors have spread of fish-like babies being born regularly near coasts.

Arkford reflects on some prayers:
#1: "How unfortunate"
#2: "It may not be as good, but it's cheaper!"

Arkford has commissioned the construction of Guildhalls in major Efte settlements large enough to accomodate the Naedercynn and created 30 000 Efte, distributing them across Boreas and Eden.

(10) Bohenar has empowered five great mages, informed them of how the Mirrored planes work, and watched their progress. (Bohenar: -10F)
#1: A G1YPH-L1N35 mage: Has produced a vivid simulation of running around in a food-filled maze being chased around by colorful ghosts
#2: A Tree-Jitsu mage: Has forced trees to grow into a frame for a large woodsy personal palace surrounded by a corpsely copse.
#3: A Stellarumancy seer: Has foretold that the sign of the next age will be the Sssnake, sssignifying ſſſiessstasss and persssissstenccce.
#4: An Echoturgy mage: Has composed a tone so close to the concept of Life's template of food that conjures food out of nowhere
#5: A Necromancy necromancer: Has raised an entire cemetery to march in a macabre parade and remind viewers of their limited lives.

Zenurion has introduced Bloodwine and blood fermentation in general to the mortals, surprisingly drawing no resistance from the gods who previously opposed harmless addictive little beans except from the Don, who argues that wine and blood clash in taste excessively.

Veles has joined the Kitsoony traveling performers incognito to see what life is like for them. It appears that many contracts are (illegally!) not renewed or sufficient, and for most performers, life is hard, and performance provides an unstable income.

Sadiq has settled down, living in prosperous El-Jannah. He has accelerated the growth of gardens in the city immensely, created water features in and around the city, and invited a few Evertrees to live there, making sure to keep gardeners around for them.

Quelor has put a magic school up for sale for the cheaper price of 4E and tossed a mundane rock from Gaia into the black portion of the Chip. There is a temporal minor disturbance and the rock disappears.

Mörkö has spread around knowledge of concrete. Many mortals fear it is an alchemical recipe for summoning spooky spirits. The Don has already weaponized concrete, not helping with these fears. Sadiq has provided advice on using volcanic ash to make concrete, which causes a rumor mutation to the effect that ancient volcano spirits will be unleashed through concrete production. Zenurion adds that blood makes a nice additive which worsens the rumors further.

Zenurion has given the Lambdent their rules and some advice on how to start and how to coexist with Hell's existing residents and created Hellwood, wood for the underworld and told the Tormentors to maintain good relations with the Lambdent.  He has had to decapitate 53 feisty Lambdent. He has also taught them 7 starting Pacts.

On Eid's advice, Lolohe has established the Curious Guard and set them to enforce a strict policy of "One and only one eye for an eye, one and only one tooth for a tooth." The feuding seems to have stopped, but there still seems to be some unrest. Lolohe says he was busy finishing only the most recent round of whack-a-corrupt-governor after an unacceptable drop in taxes.

Eid examines Kurze and any oddities possibly correlated to the Aligned trait. Kurze seems to be able to do 0-godly-energy actions such as eating, drinking, sleeping, walking, existing, and talking. Kurze seems to get along with friendly angels more than the average Human. Kurze can sprout wings and flap around with them. The angels don't seem to think of Kurze as particularly holy. He seems to have the usual Human traits plus Aligned.

Eid has investigated the quarantine. It seems to be a somewhat poorly cleaned network of hallways of cells with middle-aged Humans (and probably Thannel). Food is rationed carefully to balance satisfying the Thannel and not agitating the townsfolk with higher food taxes.
The mule's soul is a bit spicy. ((Durr, of course it consumes no energy! This is getting silly.))

Eid has appeared before the tea-obsessed Efte spoiling for a fight! Meow seems to purr at the warmth of the Mistake Engine. Zenurion watches to mock the loser and reminds the tea-obsessed Efte that he does not have a cauldron. The Efte flashes insults back politely, daring Eid to see if he can actually beat a true Efte and daring Zenurion to jump into a hot, smelly spring in a more vulnerable form if it would suit his plans for today.

((Pre-emptive answer: Efte are like newts with a close biology having to do with crystals and water.))

((Illness and beasts: Some things are better than 0E/F things...))

Eid has begun the investigation of the Expiration cult. A group of mortals of various species seem to be screaming around a vaguely humanoid sculpture with angled hair and fur. Blood (or maybe dyes?) is splattered everywhere, including on the sculpture. A Chip column is embedded in the ground nearby.
"AAAAAAAAAAAAAaaaaaaaaaaaaaaAAAAAAAAAA!!!!!!!!"
"EEEEEeeeeEEEEEEEEEeeeeeeeeEEEEEEEEEEEEEEeeeeeeEEEEEEEEEEEEeeeee!!!!"
"Strange folk, aren't they? They've been screaming at the sculpture for Jens knows how many days!"

Lolohe explains that in addition to the Humans who were found after a few months with mild head injuries and slightly bloodied rocks, the Kitsoony reported that some Kitsoony had also been found in similar states after a few months of being gone. They suspect Zenurion or Morthan may have been involved.

Zenurion has divided his peoples and given them names and more warnings to follow or die. [SOVEREIGN SOULS] corresponds to the pre-existing Tormentors and Damned souls, [CARRION CONFEDERATION] goes to the most populous, and [N'HRKUL NATION] consists of the most militarily powerful.

Isgon meditates on these prayers:
#1: "Our monasteries are noisy, crowded, and full of people!"
#2: "What is your message?"

Sylvan cultivates these prayers:
#1: "May Sylvan bless this sacred ground, where Llynallos established the Covenant of the Wood."
#2: "What is your favorite tree? Do you have a favorite tree?"

Quelor detects these prayers:
#1: "Can I borrow some tools from my future?"
#2: "What is the best way to make gold?"

Prominent this Tick is the constellation known as The Fulcrum, emphasizing engineering and mechanics.

Spoiler: Passed Proposals (click to show/hide)

Sphere ideas this tick are Creation and Peace (*snrk*). New players are always welcome.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: tntey on September 02, 2015, 02:51:26 pm
Isgon tells Leviticus to tell the Jeskai to create settlements around the moon.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: IcyTea31 on September 02, 2015, 03:00:13 pm
"Say, has anyone planned any festivals to be coming soon? I have a few plans that need a festival or a similar large gathering of mortals in order to work, but I would hate to cause a scheduling conflict."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Vgray on September 02, 2015, 03:20:03 pm
Listen to prayers.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Happy Demon on September 02, 2015, 03:33:28 pm
[Si]
Unpolluted Lands

Si uses Flux to invert the coloring effect, making them more colorful than before.
I... didn't know, I could do that.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: micelus on September 02, 2015, 04:46:06 pm
"Say, has anyone planned any festivals to be coming soon? I have a few plans that need a festival or a similar large gathering of mortals in order to work, but I would hate to cause a scheduling conflict."

"My friend, pray tell, what is this festival you desire? The Carnivale would surely be a great addition to any celebration, yes?"

Check if mosquitoes are actually affecting Djinn and if they are, check if they also harm non-caste Djinn.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Demonic Spoon on September 02, 2015, 04:51:55 pm
Suggest to the Boreal administrator that he acquire the services of Tree-Jitsu mages to help alleviate this problem. If this is not possible I'll work on a solution to this problem eventually, but I have another priority this turn.

Quote
Sylvan cultivates these prayers:
#1: "May Sylvan bless this sacred ground, where Llynallos established the Covenant of the Wood."
Bless the sacred ground.

Investigate the sacred ground, Llynallos and the Covenant of the Wood.

Quote
#2: "What is your favorite tree? Do you have a favorite tree?"
"I do not have a particularly favoured tree at this time, though I have high hopes for the Evertrees."

Spend one ichor to give all mundane trees rudimentary intelligence.

Create a 25,000 dryads, with dryadic bonded yew trees in suitable locations across the worlds. With their somewhat plantlike, if soft, constitution, dryads have a minor affinity for Tree-Jutsu, and the natural ability to photosynthesize. Humanoids with green skin, hard-edged leafen nails, and a head of delicate branchleaf hair, who enjoy appreciating trees.

[Affinity(Tree-Jutsu) Free?][Affinity+1(Dryadism) <x1.4>][Charismatic+2 <x1.2>][Fruitful+4 <x1.4>][Lifespan-4 <x0.5>][Magic resistance-1 <x0.8>][Pious+2 <x2>][Protection-1 <x0.8>][Single-gendered <x0.6>][Size-3 <x0.77>][Speed-1 <x0.8>][USB <x1.2>]
~0.00068 Essence per ten

Create a 100 Tree Kings. Trees with a human shape, they can only reproduce with the Dryads, though the Dryads themselves are not so limited, having more flexibility in their potential partners. In the event of their death, Tree Kings are reborn as a seed within a lotus formed from clouds, which then fall back to the earth, regrowing into the Tree King. They are the rulers of the Dryads.

As Rulership+5 means that for now there's probably a surplus of Tree Kings than those required to rule the Dryads, the remainder are assigned to assist the Arboreal Administrators in their duties.

[Am Legion+1 <x1.1>][Charismatic+2 <x1.2>][Divine <x25>][Fruitful+2 <x1.2>][Intelligence+1 <x1.2>][Loyalty+10 <x2>][Perceptive+1 <x1.2>][Public speaking+3 <x1.3>][Rulership+5 <x2.5>][Single-gendered <x0.6>][Size-3 <x0.77>][Speed-1 <x0.8>]
~0,137 Essence per ten
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [23/137]
Post by: Ama on September 02, 2015, 05:14:30 pm
Itia's petitioner has responded:
"The colder, smaller star is beautiful too. Maybe we should live in its delightful orangeness."
((It is the second star created in the polls and is (without further notice/modification) probably similar to our sun))
"IF YOU WANT TO LIVE THERE FIND A GROUP OF FELLOW LIKE MINDED STAR-PEOPLE AND JOURNEY TO IT"

Itia would like to encourage the creation of various short stories and songs amongst the Star-People. They shall be used to teach their children important advice such as warning their parents if they see men in lab coats.

Liston to more prayers.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: FArgHalfnr on September 02, 2015, 05:36:58 pm
CNCL004.06: Oppose. We pretty much all already have afterlives for that.

Spoiler: Prayers (click to show/hide)

Time for another broadcast, with the usual nuclear sirens playing before. On the screen we can see Zenurion digging a mass grave and a pile of 53 Lambdent corpses in the background.
And that's it with today's challengers! I hope the rest of you will learn a valuable lesson from their sacrifice. In other news I have a first patch that won't fix everything I mentioned earlier but still be useful.

LAMBDENT OS V.1.0.1:
Patch notes:
    -Fixed a bug where Sillians would be mistaken for a god
     (Sillians are renamed as Sallacians to avoid confusion with the spiral god)
    -Fixed a bug where alphas would be mistaken for non alphas.
     (Alpha Sallacians now have a purple-ish skin to differenciate them from non alphas)
    -New title for alphas.
     (Alpha Sallacians are now called Prime Sallacians)
Apply everything mentioned in the patch to the appropriate targets.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: ~Neri on September 02, 2015, 06:00:30 pm
"Say, has anyone planned any festivals to be coming soon? I have a few plans that need a festival or a similar large gathering of mortals in order to work, but I would hate to cause a scheduling conflict."
"The Circus is nearly formed. Just a feeeew more members." Meow says, curled up on top of the Mistake Engine.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 02, 2015, 07:14:54 pm
Tenat shall state that Cofe is not to be banned, but continue destroying it.
Tenat shall also note that Tenat does not use mind-altering substances.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 02, 2015, 07:41:51 pm
Tenat shall state that Cofe is not to be banned, but continue destroying it.
Tenat shall also note that Tenat does not use mind-altering substances.

"Ya sure? It'd 'splain a lot if ya did."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: ShadowDragon on September 02, 2015, 07:43:24 pm
Quote
Quelor detects these prayers:
#1: "Can I borrow some tools from my future?"
"No. Time travel is dangerous and expensive."
Quote
#2: "What is the best way to make gold?"
"If you mean creating gold, Plasmurgy is the best way for mortals, if only due to the lack of any more specialized schools. If you mean mining gold, here's a book on the subject."
Give the gold-seeker an extremely detailed book on mining gold.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [23/137]
Post by: hector13 on September 02, 2015, 07:48:31 pm
Veles has joined the Kitsoony traveling performers incognito to see what life is like for them. It appears that many contracts are (illegally!) not renewed or sufficient, and for most performers, life is hard, and performance provides an unstable income.

Nope, not happening.

Immediately remove all Kitsoonies who are performing outwith Kitsoony travellers, allowing them time to recover from their horrible treatment before encouraging them to join independent Kitsoony travellers, or remain in BroadRoad to teach at the Performance Arts school.

Discourage future Kitsoony involvement in non-Kitsoony performance endeavours.


Lolohe explains that in addition to the Humans who were found after a few months with mild head injuries and slightly bloodied rocks, the Kitsoony reported that some Kitsoony had also been found in similar states after a few months of being gone. They suspect Zenurion or Morthan may have been involved.

Do Zenurion and Morthan have any comments?
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Happy Demon on September 02, 2015, 07:56:03 pm
[Si]
Gaia, Unpolluted Lands

Si flies away from the admirer, and approaches Veles.
"U-um..."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [23/137]
Post by: ~Neri on September 02, 2015, 07:58:27 pm
Veles has joined the Kitsoony traveling performers incognito to see what life is like for them. It appears that many contracts are (illegally!) not renewed or sufficient, and for most performers, life is hard, and performance provides an unstable income.

Nope, not happening.

Immediately remove all Kitsoonies who are performing outwith Kitsoony travellers, allowing them time to recover from their horrible treatment before encouraging them to join independent Kitsoony travellers, or remain in BroadRoad to teach at the Performance Arts school.

Discourage future Kitsoony involvement in non-Kitsoony performance endeavours.


Lolohe explains that in addition to the Humans who were found after a few months with mild head injuries and slightly bloodied rocks, the Kitsoony reported that some Kitsoony had also been found in similar states after a few months of being gone. They suspect Zenurion or Morthan may have been involved.

Do Zenurion and Morthan have any comments?
Meow aids in the teleportation of mistreated Kitsoony back to Kitsoony settlements. Performers are an important part of any circus. Can't let them get hurt. Meow will use up to four Flux to aid in the teleportation.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [23/137]
Post by: micelus on September 02, 2015, 07:59:43 pm
Veles has joined the Kitsoony traveling performers incognito to see what life is like for them. It appears that many contracts are (illegally!) not renewed or sufficient, and for most performers, life is hard, and performance provides an unstable income.

Nope, not happening.

Immediately remove all Kitsoonies who are performing outwith Kitsoony travellers, allowing them time to recover from their horrible treatment before encouraging them to join independent Kitsoony travellers, or remain in BroadRoad to teach at the Performance Arts school.

Discourage future Kitsoony involvement in non-Kitsoony performance endeavours.



Do Zenurion and Morthan have any comments?

Check if the Carnivale has been doing this. Punishment will be swift.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: hector13 on September 02, 2015, 08:07:07 pm
Perhaps you have made the Djinn a little too shrewd, eh Sadiq?

Edit: Investigate why the Witnesses weren't overseeing the contractual developments. Too few numbers? Interference from another god? Everything!
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: micelus on September 02, 2015, 08:09:50 pm
"Hmm...I gave them a range of personas with no limits or maximums; perhaps the less scrupulous have creeped into the Carnivale administration? If so, I must make some...clarifications."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Happy Demon on September 02, 2015, 08:15:01 pm
[Si]
Gaia, Unpolluted Lands

Si tugs at Veles.
"Y-you... made, the... fox, people?"
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: hector13 on September 02, 2015, 08:22:26 pm
"Hmm...I gave them a range of personas with no limits or maximums; perhaps the less scrupulous have creeped into the Carnivale administration? If so, I must make some...clarifications."

Please do, I would rather the Kitsoony are able to perform with the Carnivale in order for our people to understand each other better. That can't happen if they are being mistreated.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 02, 2015, 08:26:43 pm
[Si]
Gaia, Unpolluted Lands

Si tugs at Veles.
"Y-you... made, the... fox, people?"

"Nah, dat waz me. I'm jus' lettin' him borrow em for a bit."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Happy Demon on September 02, 2015, 08:30:32 pm
[Si]
Gaia, Unpolluted Lands

"O-oh... b... but, they look... like, him."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: hector13 on September 02, 2015, 08:31:49 pm
[Si]
Gaia, Unpolluted Lands

Si tugs at Veles.
"Y-you... made, the... fox, people?"

"Nah, dat waz me. I'm jus' lettin' him borrow em for a bit."

So long as you don't want interest payments...

But yes, Si, I made them, why do you ask?
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 02, 2015, 08:33:19 pm
[Si]
Gaia, Unpolluted Lands

"O-oh... b... but, they look... like, him."

"Ya, course dey do. He can't see 'emself, can e'? How do ya tink he could make sometin' that looks like em if he can' even see emself?"
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: hector13 on September 02, 2015, 08:36:02 pm
I asked the others what I looked like so I could do it accurately, obviously.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 02, 2015, 08:38:39 pm
I asked the others what I looked like so I could do it accurately, obviously.

"So if ya say dat, dat means ya trust us. If ya trust us, we must be trustworthy. If wer trustworthy, den why would ya listen to him over me?"
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Happy Demon on September 02, 2015, 08:39:21 pm
[Si]
Gaia, Unpolluted Lands

"I, uh... I... want, to... make, S-Sisska. Sisska, that c-can... survive, the... cold. Th-the, foxies... look, warm."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [23/137]
Post by: FArgHalfnr on September 02, 2015, 08:39:34 pm
Veles has joined the Kitsoony traveling performers incognito to see what life is like for them. It appears that many contracts are (illegally!) not renewed or sufficient, and for most performers, life is hard, and performance provides an unstable income.

Nope, not happening.

Immediately remove all Kitsoonies who are performing outwith Kitsoony travellers, allowing them time to recover from their horrible treatment before encouraging them to join independent Kitsoony travellers, or remain in BroadRoad to teach at the Performance Arts school.

Discourage future Kitsoony involvement in non-Kitsoony performance endeavours.


Lolohe explains that in addition to the Humans who were found after a few months with mild head injuries and slightly bloodied rocks, the Kitsoony reported that some Kitsoony had also been found in similar states after a few months of being gone. They suspect Zenurion or Morthan may have been involved.

Do Zenurion and Morthan have any comments?

Of course officer Veles! Because we all have to answer to you. You are the god of divine justice after all.


So what was I gonna say? Oh right, I suppose you think it's impossible for someone to blame everything on the two most evil gods, right? Because all mortals were made to behave rationally and follow cold logic... That's how we all made them, right?


I propose to give the title of Officer to Veles.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Vgray on September 02, 2015, 08:39:59 pm
Talios sips a glass of bloodwine.

"Continue being amusing."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 02, 2015, 08:42:51 pm
[Si]
Gaia, Unpolluted Lands

"I, uh... I... want, to... make, S-Sisska. Sisska, that c-can... survive, the... cold. Th-the, foxies... look, warm."

"Four words: Black market Kitsoon coats"
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 02, 2015, 08:44:06 pm
I asked the others what I looked like so I could do it accurately, obviously.

"So if ya say dat, dat means ya trust us. If ya trust us, we must be trustworthy. If wer trustworthy, den why would ya listen to him over me?"
>This Aspect queries whether the god Don Giovanni understands the concept of sarcasm. 
>This Aspect supports the provision of a title of Officer to Veles on the condition that Zenurion receive a title of Grand Extravagansus Title Person, which shall henceforth be appended to all mentions of his name in all written documents by the Gods and to all existing texts penned by the Gods, in addition to all broadcast and performance media references to Grand Extravagansus Title Person Zenurion being so affected by the titling.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: FArgHalfnr on September 02, 2015, 08:53:47 pm
Talios sips a glass of bloodwine.

"Continue being amusing."

Well I've got to live up to my title, don't I?

I asked the others what I looked like so I could do it accurately, obviously.

"So if ya say dat, dat means ya trust us. If ya trust us, we must be trustworthy. If wer trustworthy, den why would ya listen to him over me?"
>This Aspect queries whether the god Don Giovanni understands the concept of sarcasm. 
>This Aspect supports the provision of a title of Officer to Veles on the condition that Zenurion receive a title of Grand Extravagansus Title Person, which shall henceforth be appended to all mentions of his name in all written documents by the Gods and to all existing texts penned by the Gods, in addition to all broadcast and performance media references to Grand Extravagansus Title Person Zenurion being so affected by the titling.


Don't you think you are pushing this a tiny little bit too far? Don't worry, we can't all be good at humor. Be a good crystal and maybe I'll teach you a few tricks.

Edit: Also oppose this.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Detoxicated on September 02, 2015, 08:54:46 pm
Use 2 Essence to create more spirallions. Listen to prayers.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [23/137]
Post by: hector13 on September 02, 2015, 08:57:35 pm
Of course officer Veles! Because we all have to answer to you. You are the god of divine justice after all.


So what was I gonna say? Oh right, I suppose you think it's impossible for someone to blame everything on the two most evil gods, right? Because all mortals were made to behave rationally and follow cold logic... That's how we all made them, right?


I propose to give the title of Officer to Veles.

((that's a pain in the arse to quote :P))

Because it's obviously wrong of me to investigate what's happening to my race, you mean?

I was being fair. The Humans and Kitsoonies only suspect you and Morthan. I assume you'd rather I were convinced of your guilt on the tiny amount of evidence available and act accordingly before allowing you to respond?

>This Aspect queries whether the god Don Giovanni understands the concept of sarcasm. 
>This Aspect supports the provision of a title of Officer to Veles on the condition that Zenurion receive a title of Grand Extravagansus Title Person, which shall henceforth be appended to all mentions of his name in all written documents by the Gods and to all existing texts penned by the Gods, in addition to all broadcast and performance media references to Grand Extravagansus Title Person Zenurion being so affected by the titling.


Support
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [23/137]
Post by: FArgHalfnr on September 02, 2015, 09:06:46 pm
Of course officer Veles! Because we all have to answer to you. You are the god of divine justice after all.


So what was I gonna say? Oh right, I suppose you think it's impossible for someone to blame everything on the two most evil gods, right? Because all mortals were made to behave rationally and follow cold logic... That's how we all made them, right?


I propose to give the title of Officer to Veles.

((that's a pain in the arse to quote :P))

Because it's obviously wrong of me to investigate what's happening to my race, you mean?

I was being fair. The Humans and Kitsoonies only suspect you and Morthan. I assume you'd rather I were convinced of your guilt on the tiny amount of evidence available and act accordingly before allowing you to respond?

>This Aspect queries whether the god Don Giovanni understands the concept of sarcasm. 
>This Aspect supports the provision of a title of Officer to Veles on the condition that Zenurion receive a title of Grand Extravagansus Title Person, which shall henceforth be appended to all mentions of his name in all written documents by the Gods and to all existing texts penned by the Gods, in addition to all broadcast and performance media references to Grand Extravagansus Title Person Zenurion being so affected by the titling.


Support

What the hell? That doesn't have anything to do with what I said. I told you we're being accused because it's easy to blame everything wrong on the two most openly evil gods.



... Oh wait, you were answering to my bait, weren't you? Forget what I said then, keep crying like you love to do.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: hector13 on September 02, 2015, 09:08:37 pm
So I can assume that your position is that you had nothing to do with it?

How hard was that to say, exactly?
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Detoxicated on September 02, 2015, 09:09:19 pm
Appear to a group of desperate humans, aid them by helping them find water. Inspire them to build a city based on a spiral, surrounding said water
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: FArgHalfnr on September 02, 2015, 09:12:00 pm
So I can assume that your position is that you had nothing to do with it?

How hard was that to say, exactly?

Very easy, but its so much more fun to make you angry before.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 02, 2015, 09:12:18 pm
So I can assume that your position is that you had nothing to do with it?

How hard was that to say, exactly?


"Mah investigations say it ain't him. Some mook sent me a letta 'bout it, ain't his style. Yer smarter dan dat, look inta it. If ya shout an' scream at tha person ya think did it, they know you tink its dem, and dey can stop or pretend its someone else. What did ya think was gonna happen? Dey would fees up? Dey would back down? Ya gotta find who really did it, den find out why, den break der legs. Ain't gonna find nothin' publicly, theys can sees ya and blame whoever dey wanted."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: gman8181 on September 02, 2015, 09:13:56 pm
Lugen (re)creates Universal Magic and Cosmic Magic.

Universal Magic can do anything any other type of magic can do with enough practice.

Cosmic Magic is essentially high tier Universal Magic that attempts to replicate what gods do on a smaller scale.

Pay in 1 Essence Installments for now.


Edit:
Quote
((You get two free Magics, since you haven't made one yet these are free  :P.))
(Huzzah!)

Edit:
Individuals who use these forms of magic may be better at using it for more specific applications depending on practice. For example, an individual who uses Universal often for making fire would improve at using Universal for making fire faster than he would improve at Universal overall.
These Magics are also slower to learn than other types of magic but the pay off is more versatility and late term simplicity (mostly for me?).


(My attempt at addressing balance issues ^^^ Hopefully that's good; if not I'll change it.)
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 02, 2015, 09:14:58 pm
Lugen (re)creates Universal Magic and Cosmic Magic.
Universal Magic can do anything any other type of magic can do with enough practice.
Cosmic Magic is essentially high tier Universal Magic that attempts to replicate what gods do on a smaller scale.

Pay in 1 Essence Installments for now.


((You get two free Magics, since you haven't made one yet these are free  :P.))
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: FArgHalfnr on September 02, 2015, 09:23:06 pm
You know what? I'm starting to think that absurdly long title might be a good idea. It would be so much fun to force everyone to waste their time trying to tell it every time they have to talk about me. I could also put myself as the center of attention perpetually by committing all sorts of cruel but minor atrocities to maximize the effect...
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: hector13 on September 02, 2015, 09:24:56 pm
So I can assume that your position is that you had nothing to do with it?

How hard was that to say, exactly?


"Mah investigations say it ain't him. Some mook sent me a letta 'bout it, ain't his style. Yer smarter dan dat, look inta it. If ya shout an' scream at tha person ya think did it, they know you tink its dem, and dey can stop or pretend its someone else. What did ya think was gonna happen? Dey would fees up? Dey would back down? Ya gotta find who really did it, den find out why, den break der legs. Ain't gonna find nothin' publicly, theys can sees ya and blame whoever dey wanted."

Well of course I'm doing other things to investigate privately, but you never know what someone will do unless you ask them. The expected response was given.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: FArgHalfnr on September 02, 2015, 09:27:18 pm
So I can assume that your position is that you had nothing to do with it?

How hard was that to say, exactly?


"Mah investigations say it ain't him. Some mook sent me a letta 'bout it, ain't his style. Yer smarter dan dat, look inta it. If ya shout an' scream at tha person ya think did it, they know you tink its dem, and dey can stop or pretend its someone else. What did ya think was gonna happen? Dey would fees up? Dey would back down? Ya gotta find who really did it, den find out why, den break der legs. Ain't gonna find nothin' publicly, theys can sees ya and blame whoever dey wanted."

Well of course I'm doing other things to investigate privately, but you never know what someone will do unless you ask them. The expected response was given.

So what you're saying is that you already decided that it was us? Good job mister the inspector!
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Happy Demon on September 02, 2015, 09:37:36 pm
[Si]
Gaia, Unpolluted Lands

"C-can... I... c-copy... your, design? Th-the icy, world... isn't, suitable... to the second, or... third... S-Sisska."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [23/137]
Post by: Andres on September 02, 2015, 11:12:56 pm
Eid has investigated the quarantine. It seems to be a somewhat poorly cleaned network of hallways of cells with middle-aged Humans (and probably Thannel). Food is rationed carefully to balance satisfying the Thannel and not agitating the townsfolk with higher food taxes.
Get Lolohe to improve the situation of the Thannels and the Humans who've been quarantined. The rest of Humanity can handle some higher taxes thanks to his efforts.

The mule's soul is a bit spicy. ((Durr, of course it consumes no energy! This is getting silly.))
(I wasn't sure if eating souls was still free and I wasn't going to assume that it was.)

Eid has appeared before the tea-obsessed Efte spoiling for a fight! Meow seems to purr at the warmth of the Mistake Engine. Zenurion watches to mock the loser and reminds the tea-obsessed Efte that he does not have a cauldron. The Efte flashes insults back politely, daring Eid to see if he can actually beat a true Efte and daring Zenurion to jump into a hot, smelly spring in a more vulnerable form if it would suit his plans for today.
Shove the Efte. "You starting something!?"
Eid gets bored and goes back to his heaven.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [23/137]
Post by: Stirk on September 02, 2015, 11:15:33 pm
Eid has investigated the quarantine. It seems to be a somewhat poorly cleaned network of hallways of cells with middle-aged Humans (and probably Thannel). Food is rationed carefully to balance satisfying the Thannel and not agitating the townsfolk with higher food taxes.
Get Lolohe to improve the situation of the Thannels and the Humans who've been quarantined. The rest of Humanity can handle some higher taxes thanks to his efforts.

The mule's soul is a bit spicy. ((Durr, of course it consumes no energy! This is getting silly.))
(I wasn't sure if eating souls was still free and I wasn't going to assume that it was.)

Eid has appeared before the tea-obsessed Efte spoiling for a fight! Meow seems to purr at the warmth of the Mistake Engine. Zenurion watches to mock the loser and reminds the tea-obsessed Efte that he does not have a cauldron. The Efte flashes insults back politely, daring Eid to see if he can actually beat a true Efte and daring Zenurion to jump into a hot, smelly spring in a more vulnerable form if it would suit his plans for today.
Shove the Efte. "You starting something!?"

((Who else is tempted to empower the Efte to the point it can easily beat up Eid?  :P))
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Rolepgeek on September 02, 2015, 11:18:52 pm
Spoiler: Prayer Response (click to show/hide)

"Reply.prayer(1)>:_
//Worry not, my disciple. It is of little concern for the moment, and should be rectified within a few more.
Reply.prayer(2)>:_
//The slothful are beholden to the principles to which all others are; if they shall not work, they shall not eat, nor be granted the shelter or accoutrement of the hard-working. Should they be miserly with the sweat of their brow and the labor to which all, at some point, bend, however they may do so, they shall eat miserly, as well, and be given board and garb as such. Those who work most diligently shall be rewarded most highly, though not in excess of that which all deserve."

"Declaration;_
Pantheon:(new); designate:("Sworn, The");_
Members:(pantheon:(self[-]"Qytesis Zyweus Talios"[-]"Tenat"|"Yena"[-]"Arkford")"


Begin direction of construction of a basis for a mass transport system into and out of the City, rather than merely internally.  Use 2 Flux to aid in the transport of materials for this construction as necessary. Use should be able to be controlled, the system should be reliable, and operation should be affordable, hopefully. I do not expect nor require it to be done quickly.

Create one within the City, as well, a combination of magic and machinery, primarily of a series of large enclosed containers designed for the transport of the cargo for which it may be designed, riding upon a rail, which they are propelled along by a combination of magic and mechanical systems. This should be, more or less, the basis for the external transport systems as well.

Use Essence(& Ichor if necessary) to finish the Gates; request assistance from my Pantheon in this, as the more participants, the more affordable for all involved.

Offer to help set up Qytesis Xyweus Talios' afterlife to draw in lost souls at a more significant rate, so as to keep up with any and all losses.

Raise up one of my followers, a Zhǎngzǐ, the most skilled in oratory, persuasion, and motivation, to be the first of my Champions. Their title shall be that of Wángzǐ, or The Prince.



They shall conduct affairs that I am unable to personally attend to. For the moment, that means spreading the Faith and the glories of Rule.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Lord_lemonpie on September 02, 2015, 11:57:24 pm
"I have not been involved in any kind of dissappearances, but the idea of Kitsoony fur coats really amuses me, so I'll definitely look into it."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Happy Demon on September 03, 2015, 06:14:01 am
[Si]
Gaia, Unpolluted Lands -> Gaia, The K'ruppt Land

Th-they, don't want to talk to me.
Si flies away, to the K'ruppt Land, and manifests physically.
I'm weak, I need to recover. This land which feel like me, maybe it'll help in my recovery.
Si uses her flux to dig a hole in the ground and make a chamber. In there she shall rest, and try to use some of the life of the land to fill the chamber with Ichor-like substance.
She shall attempt to use this, in some way, to heal her wounds.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Dutrius on September 03, 2015, 06:28:44 am
Shove the Efte. "You starting something!?"

It seems to me, that you are the one who started this by appearing in front of him, swearing and threatening.

"Fight me, cunt! Come on! You wanna talk shit, how 'bout you do it to my face!?"

Yes, yes you did start it. Arkford claps slowly.


((Who else is tempted to empower the Efte to the point it can easily beat up Eid?  :P))

((Way ahead of you ;D))
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: IcyTea31 on September 03, 2015, 12:06:54 pm
"Alpha Pantheon, it has come to my attention that some of your followers are committing genocide on some of mine. Tell them to cease this at once."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: tntey on September 03, 2015, 12:08:29 pm
"Alpha Pantheon, it has come to my attention that some of your followers are committing genocide on some of mine. Tell them to cease this at once."

What do you mean?
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: IcyTea31 on September 03, 2015, 12:12:55 pm
"Do bandits armed with flaming swords ring any bell? I am not sure which one or ones of you are responsible, but do I need to tell you how disappointed I am at such an unprovoked attack? Of course, the mortals may have come up with this by themselves, in which case I would request you manage your followers better."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: FArgHalfnr on September 03, 2015, 01:19:52 pm
Always looking the same is boring.
Curtains suddenly fall around to hide Zenurion, and vanish a few seconds later, revealing a somewhat different appearance:
Spoiler (click to show/hide)

I thought it was only fitting that I get a crown for being the Great Eternal God-Emperor of Lambdent.
He then notice the argument going on.
Oh great, that will be awesome for my documentary! You two just wait a second while I go find my camera.
Zenurion then vanish for an instant, coming back with a bucket filled with souls freshly baked from hell instead of a camera. He then start eating them while watching the two argue.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: IcyTea31 on September 03, 2015, 01:31:29 pm
"Sorry to rain on your parade, Zenurion, but Isgon and I moved to discuss this privately. Though the rest of the Alpha Pantheon might want to join."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: tntey on September 03, 2015, 01:33:37 pm
I want to keep this between me and you Morko.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [23/137]
Post by: Kilojoule Proton on September 03, 2015, 02:08:06 pm
(Expected remaining Tick duration: 24 hours assuming working connection and lack of travel)

Leviticus has told the Jeskia to begin building settlements around Eden's moon.

News has spread of the upcoming greatest showing of Madness of the Gods yet. Despite the gods' poor behavior in the play's first showing, they are still welcome to attend. The event is to take place in an immense Kitsoony-Racha theatre, possibly the largest of its kind.

Talios listens for some prayers:
#1: "Can gods really die?"
#2: "Could you donate some of your blood for an interesting experiment?"

(9) Si has recolored the flowers in the flower guy's garden. (Si: -1F)

Sadiq checks on if the mosquitoes affect Djinn. They are mostly a nuisance with their noisiness and occasional feasting on fruit or fellow traders, but the Djinn seem mostly unaffected otherwise. Surprisingly, no significant disease outbreaks result from the mosquitoes in the less corporeally challenged races.

The Boreal administrator has recruited a team of Tree-Jitsu mages to help cover more of the planet in forest.

Sylvan has blessed the sacred ground. After asking around, Sylvan has learned that Llynallos was a cloaked humanoid mage in brown robes wearing a mask of twigs who drafted the Covenant of the Wood to gather a group to defend the forest in exchange for housing anywhere in the forest and easy food. The sacred ground has become more fertile and is lined with moss, grass, and various seedlings.

Sylvan has granted all mundane trees rudimentary intelligence, created the dryads (from his leaves?), and the Tree Kings (from his branches?) to rule over the Dryads. Most of them have been assigned to aid the Administrators instead. (Sylvan: -1I-2I-1I)

A group of Star-People have begun traveling to the distantm smaller, and colder sun. Itia has encouraged the Star-People in general to write more stories and songs.

Zenurion has renamed the Sillians as the Sallacians.

Tenat has legalized Cofe but continues destroying it.

Quelor's petitioners have returned:
#1: "But time travel!"
#2: "This looks fun and safer than sitting in a bad lab!

Following some incidents of contract violation, Veles has removed all Kitsoony performers not working for Kitsoonies, providing them emotional support and encouraging them to unite. (11) Meow has teleported the wronged Kitsoony back to their settlements. (Meow: -2F) Sadiq has checked to see if the Carnivale is behind this, but at least those closest to the Consortium seem to have treated and paid Kitsoony well.

Veles has investigated a little more and found that many of the wronged Kitsoony were hoping to earn massive pay from dodgy contracts.

Itia sees these prayers:
#1: "Can you make a planet that is a star?"

#2: "Why do we need nighttime?
--more to come--

Prominent this Tick is the constellation known as The Fulcrum, emphasizing engineering and mechanics.


---MORE TO COME--
Spoiler: Passed Proposals (click to show/hide)

Sphere ideas this tick are Creation and Peace (*snrk*). New players are always welcome.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 03, 2015, 02:26:53 pm
Yena shall aid Sylvan's recovery?growth? with some spare Flux.
"It's only fair that I help out.  After all growth IS my sphere."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Happy Demon on September 03, 2015, 02:34:04 pm
[Si]
Gaia, Kruppt Land, The Black Chamber

In the underground chamber which Si had created.
There's so many lost souls, many are the second Sisska, I must see what I can do.
Si will pull 10 lost Skizani souls into the chamber, they'll manifest as floating globs of black liquid.
Si will listen to them, to maybe solve their problems.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [23/137]
Post by: Ama on September 03, 2015, 04:22:48 pm
Itia sees these prayers:
#1: "Can you make a planet that is a star?"

#2: "Why do we need nighttime?
"MAYBE ONE DAY I HAVE OTHER PLANS FOR NOW"
"THANKS FOR THE IDEA THOUGH"

"TO SEE THE STARS AND OTHER HEAVONLY BODIES BETTER"
Take this follower to a nearby tall mountain and show her all the sights of the sky. Itia would then like to put on a bit of a light show with some bright multicolor explosions of light for the follower.
Liston to more prayers.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Demonic Spoon on September 03, 2015, 04:30:11 pm
Quote
Sylvan has blessed the sacred ground. After asking around, Sylvan has learned that Llynallos was a cloaked humanoid mage in brown robes wearing a mask of twigs who drafted the Covenant of the Wood to gather a group to defend the forest in exchange for housing anywhere in the forest and easy food. The sacred ground has become more fertile and is lined with moss, grass, and various seedlings.
Create several fruit trees which bear luscious fruit year round in the general environs of the Covenant of the Wood, they are of no species that yet exist, though quite similar to some other mundane trees, and their fruit's taste is somewhat unique (but good). Give minor 0 cost general blessing to Llynallos.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: micelus on September 03, 2015, 05:10:17 pm
"Veles, my friend, the Carnivale seems to have had made no foul on its promises and words; from what I can tell, the Kitsoony were content working for them. Perhaps you could ask them, yes? If they agree, they could come back perhaps?"

Spoiler: Proposals (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 03, 2015, 05:14:34 pm
Tenat shall support the City Of Rule Improvement Project.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Andres on September 03, 2015, 05:43:49 pm
See if Lolohe can take advantage of the constellation and get some engineering projects done, like aqueducts or something.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 03, 2015, 05:49:10 pm
See if Lolohe can take advantage of the constellation and get some engineering projects done, like aqueducts or something.

The Don organizes all the people who are sick of the taxes raised for such projects (in addition to the other heavy taxes recently laid) to take back their money by raiding coffers in an organized heist-like manner. Other men may write the "NO TAXES" rule on the official documents, legally considering any taxes raised to be a protection racket.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 03, 2015, 06:04:10 pm
See if Lolohe can take advantage of the constellation and get some engineering projects done, like aqueducts or something.

The Don organizes all the people who are sick of the taxes raised for such projects (in addition to the other heavy taxes recently laid) to take back their money by raiding coffers in an organized heist-like manner. Other men may write the "NO TAXES" rule on the official documents, legally considering any taxes raised to be a protection racket.
Once again, if these cities are storing their documents in the Vault, they're protected.
Tenat shall consider bestowing the plans for a grand technomantic working on...Do technomancers have a formal hierarchic system or are they more free-form?  Either way, on a high authority in the technomantic hierarchy, that will be potentially the first supercomputer.
Tenat shall also see about creating a method for people who don't necessarily have magical aptitude to access write technomantic...Oh wait they CAN write the source code, it's just a matter of having enough magic to actually enforce it.  But distribute a sort of compiler spell that will make it easier to actually implement technomantic constructs, that doesn't require any magical aptitude.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: FArgHalfnr on September 03, 2015, 06:32:31 pm
See if Lolohe can take advantage of the constellation and get some engineering projects done, like aqueducts or something.

The Don organizes all the people who are sick of the taxes raised for such projects (in addition to the other heavy taxes recently laid) to take back their money by raiding coffers in an organized heist-like manner. Other men may write the "NO TAXES" rule on the official documents, legally considering any taxes raised to be a protection racket.
Once again, if these cities are storing their documents in the Vault, they're protected.
Tenat shall consider bestowing the plans for a grand technomantic working on...Do technomancers have a formal hierarchic system or are they more free-form?  Either way, on a high authority in the technomantic hierarchy, that will be potentially the first supercomputer.
Tenat shall also see about creating a method for people who don't necessarily have magical aptitude to access write technomantic...Oh wait they CAN write the source code, it's just a matter of having enough magic to actually enforce it.  But distribute a sort of compiler spell that will make it easier to actually implement technomantic constructs, that doesn't require any magical aptitude.

No one use them because everyone knows you censor everything you don't like. Now stop advertising your crap and go play in the traffic or something. Daddy's tired of hearing you mess around.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Fr0stByt3 on September 03, 2015, 06:38:19 pm
Anew being pops into existence on the surface of Gaia, looking around with wide, sparkling eyes. "Oh, my! What a beautiful world! So full of life, too! Now where am I?"
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Ama on September 03, 2015, 06:42:48 pm
Anew being pops into existence on the surface of Gaia, looking around with wide, sparkling eyes. "Oh, my! What a beautiful world! So full of life, too! Now where am I?"
"AWW HOW CUTE"
"A GOD THAT IS NOT INSANE"
"OR EVIL"
"WHAT A RARE SIGHT"

Begin patting Anew`s head vigorously.

(I would suggest a different text color)
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 03, 2015, 06:50:52 pm
See if Lolohe can take advantage of the constellation and get some engineering projects done, like aqueducts or something.

The Don organizes all the people who are sick of the taxes raised for such projects (in addition to the other heavy taxes recently laid) to take back their money by raiding coffers in an organized heist-like manner. Other men may write the "NO TAXES" rule on the official documents, legally considering any taxes raised to be a protection racket.
Once again, if these cities are storing their documents in the Vault, they're protected.
Tenat shall consider bestowing the plans for a grand technomantic working on...Do technomancers have a formal hierarchic system or are they more free-form?  Either way, on a high authority in the technomantic hierarchy, that will be potentially the first supercomputer.
Tenat shall also see about creating a method for people who don't necessarily have magical aptitude to access write technomantic...Oh wait they CAN write the source code, it's just a matter of having enough magic to actually enforce it.  But distribute a sort of compiler spell that will make it easier to actually implement technomantic constructs, that doesn't require any magical aptitude.

No one use them because everyone knows you censor everything you don't like. Now stop advertising your crap and go play in the traffic or something. Daddy's tired of hearing you mess around.
Yena retapes Zenurion's mouth.
"Oh, like you're any better.  Now shush.  The grownups are doing things."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Fr0stByt3 on September 03, 2015, 06:51:11 pm
Jixiu turns to the being patting his head, hundreds of mechanical limbs, each tipped with a different tool sprouting from his back. "Aah! No touchy!" After waving all of his arms about for a moment, the God of Technology clears his throat and smooths his lab coat, the arms folding up into his back again. "Allow me to introduce myself! I'm Jixiu!"
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Ama on September 03, 2015, 07:06:34 pm
Jixiu turns to the being patting his head, hundreds of mechanical limbs, each tipped with a different tool sprouting from his back. "Aah! No touchy!" After waving all of his arms about for a moment, the God of Technology clears his throat and smooths his lab coat, the arms folding up into his back again. "Allow me to introduce myself! I'm Jixiu!"
"WONDERFUL TO MEET YOU"
"MY NAME IS ITIA GODDESS OF PLANETS"
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Rolepgeek on September 03, 2015, 07:13:08 pm
"Subject designate:("Jixiu"); welcome_
Self designate:("Zhìn Réng Jiāng")_
Recommendation:(create.race)_
Recommendation.alternate:(join:(pantheon))_"
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Jayjake9 on September 03, 2015, 08:31:53 pm
Aedif has come into existence. Aedif says hi and creates mortals to worship him as the god of Building and Artistry. The mortals are called Leg-Godts. They look like stone golems but smaller, faster, more flexible and smarter.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: tntey on September 03, 2015, 08:33:38 pm
"Hello Aedif! I am Isgon, and was wondering if you would like to join the first pantheon, which is basically an alliance
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: hector13 on September 03, 2015, 09:14:16 pm
[Si]
Gaia, Unpolluted Lands

"C-can... I... c-copy... your, design? Th-the icy, world... isn't, suitable... to the second, or... third... S-Sisska."

Sure.

Alternatively, since you seem to want something of a more unique tilt, you might consider a thick layer of fat or some other substance as insulation.

"Veles, my friend, the Carnivale seems to have had made no foul on its promises and words; from what I can tell, the Kitsoony were content working for them. Perhaps you could ask them, yes? If they agree, they could come back perhaps?"

Set up a forum on the outskirts of BroadRoad for Djinn and willing Kitsoonies to negotiate contracts. Invite some of the Witnesses to be on hand at all times to oversee the process. Contract lengths will be capped at one year, after which negotiations begin again.

Inform the Kitsoonies of what it's for, and tell them that they are not obliged to accept any contract offers, but that a contract is to benefit both sides. Any contracts signed outwith this forum are not considered binding for either side.

Monitor proceedings in the forum and the Carnivale, manifesting as a Kitsoony working in various, randomly chosen branches of the Carnivale.


Perhaps I was a little hasty. I will be checking in from time to time to make sure things are running smoothly for both sides.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 03, 2015, 09:16:43 pm
"Subject designate:("Jixiu"); welcome_
Self designate:("Zhìn Réng Jiāng")_
Recommendation:(create.race)_
Recommendation.alternate:(join:(pantheon))_"
>This Aspect recommends the pantheon designated as The Sworn.  This Aspect notes that said Pantheon is a Pantheon uniquely suited to provide for technological abilities.  This Aspect notes that this Aspect may be somewhat biased due to this Aspect's membership in said Pantheon.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: FArgHalfnr on September 03, 2015, 09:33:18 pm
"Subject designate:("Jixiu"); welcome_
Self designate:("Zhìn Réng Jiāng")_
Recommendation:(create.race)_
Recommendation.alternate:(join:(pantheon))_"
>This Aspect recommends the pantheon designated as The Sworn.  This Aspect notes that said Pantheon is a Pantheon uniquely suited to provide for technological abilities.  This Aspect notes that this Aspect may be somewhat biased due to this Aspect's membership in said Pantheon.

You should really open an advertising firm one day, you sure seem to be better at doing that crap than actually being a god.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 03, 2015, 09:36:18 pm
"Subject designate:("Jixiu"); welcome_
Self designate:("Zhìn Réng Jiāng")_
Recommendation:(create.race)_
Recommendation.alternate:(join:(pantheon))_"
>This Aspect recommends the pantheon designated as The Sworn.  This Aspect notes that said Pantheon is a Pantheon uniquely suited to provide for technological abilities.  This Aspect notes that this Aspect may be somewhat biased due to this Aspect's membership in said Pantheon.

You should really open an advertising firm one day, you sure seem to be better at doing that crap than actually being a god.

"That ain't exactly sayin' much..."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Fr0stByt3 on September 03, 2015, 09:37:21 pm
Jixiu looks around at the planet, scratching at his shock of black hair. "So, some of you have suggested I make a race. Um......" He smiles, chuckling nervously. "I'm not sure I know how to do that in a way that wouldn't result in at least one explosion. Any suggestions?"
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 03, 2015, 09:43:50 pm
Jixiu looks around at the planet, scratching at his shock of black hair. "So, some of you have suggested I make a race. Um......" He smiles, chuckling nervously. "I'm not sure I know how to do that in a way that wouldn't result in at least one explosion. Any suggestions?"

"Make em in a place ya don't like. Pleny' places ta choose from."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: ~Neri on September 03, 2015, 09:44:05 pm
"Explosions are fun."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: micelus on September 03, 2015, 09:45:46 pm
"Ah, I've one! Copy the design of another's! No thought, no trouble and no explosion. Simple, yes? More Humans? Djinn? Crystallum? The more the merrier, true?"

"Or perhaps, make some changes here and there, yes? True, there are no copyright laws or trademarks, but can never be too careful, yes?"


[Si]
Gaia, Unpolluted Lands

"C-can... I... c-copy... your, design? Th-the icy, world... isn't, suitable... to the second, or... third... S-Sisska."

Sure.

Alternatively, since you seem to want something of a more unique tilt, you might consider a thick layer of fat or some other substance as insulation.

"Veles, my friend, the Carnivale seems to have had made no foul on its promises and words; from what I can tell, the Kitsoony were content working for them. Perhaps you could ask them, yes? If they agree, they could come back perhaps?"

Set up a forum on the outskirts of BroadRoad for Djinn and willing Kitsoonies to negotiate contracts. Invite some of the Witnesses to be on hand at all times to oversee the process. Contract lengths will be capped at one year, after which negotiations begin again.

Inform the Kitsoonies of what it's for, and tell them that they are not obliged to accept any contract offers, but that a contract is to benefit both sides. Any contracts signed outwith this forum are not considered binding for either side.

Monitor proceedings in the forum and the Carnivale, manifesting as a Kitsoony working in various, randomly chosen branches of the Carnivale.


Perhaps I was a little hasty. I will be checking in from time to time to make sure things are running smoothly for both sides.

"I thank you for your this friend. Know that if any of my employees make such trouble for your race, I will have them dealt with."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: FArgHalfnr on September 03, 2015, 09:47:48 pm
Jixiu looks around at the planet, scratching at his shock of black hair. "So, some of you have suggested I make a race. Um......" He smiles, chuckling nervously. "I'm not sure I know how to do that in a way that wouldn't result in at least one explosion. Any suggestions?"

Yes, not napalm. Stay away from that crap, I've lost at least ten coats to it.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Fr0stByt3 on September 03, 2015, 09:50:41 pm
"Ah, I've one! Copy the design of another's! No thought, no trouble and no explosion. Simple, yes? More Humans? Djinn? Crystallum? The more the merrier, true?"

"Or perhaps, make some changes here and there, yes? True, there are no copyright laws or trademarks, but can never be too careful, yes?"


Jixiu frowns almost petulantly. "What would be the point of repeating an already successful experiment? If one already knows the results, then there isn't any reward, correct?" He sighs, then shrugs. "I suppose it would be a good idea to start with something simple, such as a plant." Suddenly, his eyes practically start to flow. "Oh! Idea!"

Jixiu creates Cocao trees in a nearby jungle.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 03, 2015, 09:52:12 pm
Jixiu looks around at the planet, scratching at his shock of black hair. "So, some of you have suggested I make a race. Um......" He smiles, chuckling nervously. "I'm not sure I know how to do that in a way that wouldn't result in at least one explosion. Any suggestions?"
>This Aspect volunteers to assist.
Tenat shall prototype a race for Jixiu.
Said race shall.
>Follow an arachnoid body plan.
>Consist of self-refined metals and minerals (Silicon, anyone?).
>Not compete with the Crystallum for resources.
>Focus on Building and Tinkering.
>Have multiple appendages of various function, which can be swapped out.
>Live in artificial underground constructions.
>Have Affinity:Technomancy or Glyph-Lines.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Fr0stByt3 on September 03, 2015, 09:54:25 pm
Jixiu looks around at the planet, scratching at his shock of black hair. "So, some of you have suggested I make a race. Um......" He smiles, chuckling nervously. "I'm not sure I know how to do that in a way that wouldn't result in at least one explosion. Any suggestions?"
>This Aspect volunteers to assist.
Tenat shall prototype a race for Jixiu.
Said race shall.
>Follow an arachnoid body plan.
>Consist of self-refined metals and minerals (Silicon, anyone?).
>Not compete with the Crystallum for resources.
>Focus on Building and Tinkering.
>Have multiple appendages of various function, which can be swapped out.
>Live in artificial underground constructions.
>Have Affinity:Technomancy or Glyph-Lines.

"To be honest, I was thinking of creating some sort of bird race. One of my most prominent memories of before... Whatever before was, is a Phoenix."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: micelus on September 03, 2015, 09:54:35 pm
"Ah, I've one! Copy the design of another's! No thought, no trouble and no explosion. Simple, yes? More Humans? Djinn? Crystallum? The more the merrier, true?"

"Or perhaps, make some changes here and there, yes? True, there are no copyright laws or trademarks, but can never be too careful, yes?"


Jixiu frowns almost petulantly. "What would be the point of repeating an already successful experiment? If one already knows the results, then there isn't any reward, correct?" He sighs, then shrugs. "I suppose it would be a good idea to start with something simple, such as a plant." Suddenly, his eyes practically start to flow. "Oh! Idea!"

Jixiu creates Cocao trees in a nearby jungle.

"Ah my friend, how can you be sure it was a success? That your hypothesis was true? That another question was discovered? That you were not wrong all along?"

"Think of how a crab would react if it had lived in the trees or a man who slept in deep sea caves. Same form and mind as their original kin, but of different temperament and thought due to a change in variables. True, yes?"
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 03, 2015, 09:57:12 pm
Jixiu looks around at the planet, scratching at his shock of black hair. "So, some of you have suggested I make a race. Um......" He smiles, chuckling nervously. "I'm not sure I know how to do that in a way that wouldn't result in at least one explosion. Any suggestions?"
>This Aspect volunteers to assist.
Tenat shall prototype a race for Jixiu.
Said race shall.
>Follow an arachnoid body plan.
>Consist of self-refined metals and minerals (Silicon, anyone?).
>Not compete with the Crystallum for resources.
>Focus on Building and Tinkering.
>Have multiple appendages of various function, which can be swapped out.
>Live in artificial underground constructions.
>Have Affinity:Technomancy or Glyph-Lines.

"To be honest, I was thinking of creating some sort of bird race. One of my most prominent memories of before... Whatever before was, is a Phoenix."

>This Aspect feels that this design more encapsulates your core traits.  Technology and Experimenting, yes?
>This Aspect also understands should you not wish to use this design.  The lure of dreams can be powerful.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 03, 2015, 09:58:48 pm
Jixiu looks around at the planet, scratching at his shock of black hair. "So, some of you have suggested I make a race. Um......" He smiles, chuckling nervously. "I'm not sure I know how to do that in a way that wouldn't result in at least one explosion. Any suggestions?"
>This Aspect volunteers to assist.
Tenat shall prototype a race for Jixiu.
Said race shall.
>Follow an arachnoid body plan.
>Consist of self-refined metals and minerals (Silicon, anyone?).
>Not compete with the Crystallum for resources.
>Focus on Building and Tinkering.
>Have multiple appendages of various function, which can be swapped out.
>Live in artificial underground constructions.
>Have Affinity:Technomancy or Glyph-Lines.

"To be honest, I was thinking of creating some sort of bird race. One of my most prominent memories of before... Whatever before was, is a Phoenix."

"Kinda already don', boy. Der is a bird-person race walkin' round here somewhere."

((...Out of curiosity, what type of accent do you think I am going for here?))

>This Aspect feels that this design more encapsulates your core traits.  Technology and Experimenting, yes?
>This Aspect also understands should you not wish to use this design.  The lure of dreams can be powerful.


"Dis guy here wants ta point out dis mook ain't someone to pal around wit. Ain' as bright as he tinks he is."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Fr0stByt3 on September 03, 2015, 10:00:29 pm
Jixiu looks around at the planet, scratching at his shock of black hair. "So, some of you have suggested I make a race. Um......" He smiles, chuckling nervously. "I'm not sure I know how to do that in a way that wouldn't result in at least one explosion. Any suggestions?"
>This Aspect volunteers to assist.
Tenat shall prototype a race for Jixiu.
Said race shall.
>Follow an arachnoid body plan.
>Consist of self-refined metals and minerals (Silicon, anyone?).
>Not compete with the Crystallum for resources.
>Focus on Building and Tinkering.
>Have multiple appendages of various function, which can be swapped out.
>Live in artificial underground constructions.
>Have Affinity:Technomancy or Glyph-Lines.

"To be honest, I was thinking of creating some sort of bird race. One of my most prominent memories of before... Whatever before was, is a Phoenix."

"Kinda already don', boy. Der is a bird-person race walkin' round here somewhere."

((...Out of curiosity, what type of accent do you think I am going for here?))

>This Aspect feels that this design more encapsulates your core traits.  Technology and Experimenting, yes?
>This Aspect also understands should you not wish to use this design.  The lure of dreams can be powerful.


"Dis guy here wants ta point out dis mook ain't someone to pal around wit. Ain' as bright as he tinks he is."

"No, no. Not bird people. Just birds. Very, very intelligent birds."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: micelus on September 03, 2015, 10:02:44 pm
((I just realised something.))

Create Whagori, aquatic ogori.
Gather the Consortium leadership and determine the feasibility of exploiting the wondrous trade goods of the deep sea. Consider the fact that Djinn don't need to breathe and in their natural form cannot be eaten. If the profits outweigh the costs...CAPITALISM HO!



Quote
"Kinda already don', boy. Der is a bird-person race walkin' round here somewhere."

"Ah but friend, is it not true that there are also several mammalian races running around?"

Also, induct Jixiu into Arcane Entente.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 03, 2015, 10:04:17 pm
"Dis guy here wants ta point out dis mook ain't someone to pal around wit. Ain' as bright as he tinks he is."
>This Aspect wishes to note that this Aspect is in perfect control of their faculties.  This Aspect wishes to cast some doubt on the effectiveness of Don Giovanni's mental faculties, as this Aspect has continuously been misgendered by aforesaid.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Vgray on September 03, 2015, 10:07:07 pm
Spoiler: Prayer Response (click to show/hide)

"Reply.prayer(1)>:_
//Worry not, my disciple. It is of little concern for the moment, and should be rectified within a few more.
Reply.prayer(2)>:_
//The slothful are beholden to the principles to which all others are; if they shall not work, they shall not eat, nor be granted the shelter or accoutrement of the hard-working. Should they be miserly with the sweat of their brow and the labor to which all, at some point, bend, however they may do so, they shall eat miserly, as well, and be given board and garb as such. Those who work most diligently shall be rewarded most highly, though not in excess of that which all deserve."

"Declaration;_
Pantheon:(new); designate:("Sworn, The");_
Members:(pantheon:(self[-]"Qytesis Zyweus Talios"[-]"Tenat"|"Yena"[-]"Arkford")"


Begin direction of construction of a basis for a mass transport system into and out of the City, rather than merely internally.  Use 2 Flux to aid in the transport of materials for this construction as necessary. Use should be able to be controlled, the system should be reliable, and operation should be affordable, hopefully. I do not expect nor require it to be done quickly.

Create one within the City, as well, a combination of magic and machinery, primarily of a series of large enclosed containers designed for the transport of the cargo for which it may be designed, riding upon a rail, which they are propelled along by a combination of magic and mechanical systems. This should be, more or less, the basis for the external transport systems as well.

Use Essence(& Ichor if necessary) to finish the Gates; request assistance from my Pantheon in this, as the more participants, the more affordable for all involved.

Offer to help set up Qytesis Xyweus Talios' afterlife to draw in lost souls at a more significant rate, so as to keep up with any and all losses.

Raise up one of my followers, a Zhǎngzǐ, the most skilled in oratory, persuasion, and motivation, to be the first of my Champions. Their title shall be that of Wángzǐ, or The Prince.



They shall conduct affairs that I am unable to personally attend to. For the moment, that means spreading the Faith and the glories of Rule.
Confirm Pantheon membership, assist improvement of Rule.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Rolepgeek on September 03, 2015, 10:07:38 pm
"Subject designate:("Tenat"); suggestion};_
Cease:(antagonism:(other))_"
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 03, 2015, 10:08:35 pm
"No, no. Not bird people. Just birds. Very, very intelligent birds."

The Don points all around him.

"Dis place is already fulla funny ol' birds. Could use some more intelligence in this joint, at least..."

Quote
Create Whagori, aquatic ogori.
Gather the Consortium leadership and determine the feasibility of exploiting the wondrous trade goods of the deep sea. Consider the fact that Djinn don't need to breathe and in their natural form cannot be eaten. If the profits outweigh the costs...CAPITALISM HO!

*Hehehe RELEASE THE INCORPOREAL GHOST ShARKS!*

Quote
"Ah but friend, is it not true that there are also several mammalian races running around?"

"I ain't checked yet. Is dat tha case? None of ya eva specified if dey are some kinda mammal or not. Ain't like dat description means much all tings considered."

"Dis guy here wants ta point out dis mook ain't someone to pal around wit. Ain' as bright as he tinks he is."
>This Aspect wishes to note that this Aspect is in perfect control of their faculties.  This Aspect wishes to cast some doubt on the effectiveness of Don Giovanni's mental faculties, as this Aspect has continuously been misgendered by aforesaid.

The Don pulls out a cigar, take a big wiff in his formless face, and spits out a cloud of grey smoke at the speaker.

"I can't eva tell what dat mook is whistlin' on 'bout. Jus' wait a bit. Tings will be clear soon."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 03, 2015, 10:24:54 pm
It appears that the smoke has suddenly all drifted back in The Don's face, independent of any godly action.
It also appears that his cigar has suddenly succumbed to gravity and fallen on the Don's clothes, possibly igniting them.  Once again, godly influence was not in evidence.
Both Tenat and Yena shall attend the new showing.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [23/137]
Post by: IcyTea31 on September 03, 2015, 10:26:35 pm
News has spread of the upcoming greatest showing of Madness of the Gods yet. Despite the gods' poor behavior in the play's first showing, they are still welcome to attend. The event is to take place in an immense Kitsoony-Racha theatre, possibly the largest of its kind.
"I might as well attend, since I missed most of the premiere."

Spoiler: Votes (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 03, 2015, 10:30:49 pm
It appears that the smoke has suddenly all drifted back in The Don's face, independent of any godly action.
It also appears that his cigar has suddenly succumbed to gravity and fallen on the Don's clothes, possibly igniting them.  Once again, godly influence was not in evidence.
Both Tenat and Yena shall attend the new showing.

The Don still doesn't have a nose, and doesn't notice the smoke, while the Eternal Cigar reforms as if nothing had happened, taking its fire with it.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: FArgHalfnr on September 03, 2015, 10:33:49 pm
Listen to prayers and/or exorcisms.

Attend the next showing of Madness of the Gods. Also bring a gas mask hidden in my labcoat. Make sure to sit next to Yena/Tenat, potentially teleporting anyone taking the place to a random unoccupied seat.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 03, 2015, 10:35:10 pm
Listen to prayers and/or exorcisms.

Attend the next showing of Madness of the Gods. Also bring a gas mask hidden in my labcoat. Make sure to sit next to Yena/Tenat, potentially teleporting anyone taking the place to a random unoccupied seat.

Zenurion shall not sit next to Yena or Tenat.  They shall move.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: IcyTea31 on September 03, 2015, 10:38:56 pm
"A gas mask. Throwing tear gas into the audience does not count as non-poor behaviour, as is the concern."

Mörkö attends the show.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: FArgHalfnr on September 03, 2015, 10:55:51 pm
Listen to prayers and/or exorcisms.

Attend the next showing of Madness of the Gods. Also bring a gas mask hidden in my labcoat. Make sure to sit next to Yena/Tenat, potentially teleporting anyone taking the place to a random unoccupied seat.

Zenurion shall not sit next to Yena or Tenat.  They shall move.

Shush. You know the rules, children must be accompanied by an adult, I didn't write that. Maybe if you behave yourself we'll go get some ice cream after the show.

"A gas mask. Throwing tear gas into the audience does not count as non-poor behaviour, as is the concern."

Mörkö attends the show.

Zenurion chuckles.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 03, 2015, 11:00:55 pm
The Don assists people in sneaking into the theater without paying, helping them organize a smuggled-snack sharing ring from safely outside the theater. He then illegalizes cocoa beans (using the same "Have people write this in the law book" technique as before), starting to smuggle them throughout the Worlds (including the theater) as a forbidden treat, possibly one to have with coffee.

He modified a Cocoa bean (now called kokoa) suitable for Crystal-life forms and fills it with caffeine, planting it on the crystal moon for that race to enjoy. Illegally!
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 03, 2015, 11:14:10 pm
Listen to prayers and/or exorcisms.

Attend the next showing of Madness of the Gods. Also bring a gas mask hidden in my labcoat. Make sure to sit next to Yena/Tenat, potentially teleporting anyone taking the place to a random unoccupied seat.

Zenurion shall not sit next to Yena or Tenat.  They shall move.
Shush. You know the rules, children must be accompanied by an adult, I didn't write that. Maybe if you behave yourself we'll go get some ice cream after the show.
In unison, two speak.  It's a shame that they do this only to deal with an annoying Labcoat Devil.
((And I did fact-check, I posted the sheet for Yena before FArg posted his.))

>Very well.  We suppose we could, as the elder god here, supervise you, as you seem to so desire.  Now be silent.  The show is about to start and we will not be making a disturbance, or there will be consequences.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 03, 2015, 11:22:51 pm
The Don assists people in sneaking into the theater without paying, helping them organize a smuggled-snack sharing ring from safely outside the theater. He then illegalizes cocoa beans (using the same "Have people write this in the law book" technique as before), starting to smuggle them throughout the Worlds (including the theater) as a forbidden treat, possibly one to have with coffee.

He modified a Cocoa bean (now called kokoa) suitable for Crystal-life forms and fills it with caffeine, planting it on the crystal moon for that race to enjoy. Illegally!
...I'd like to point out that the Crystallum use the Vault to store their lawbooks.  Just saying.
Your entire action is rendered moot due to ACCESS DENIED.
Tenat does not destroy the cacao trees.  The Crystallum can use them as decorative elements or something.  Because either they can use a mineral or they can't, and they can't use the minerals that the cacao-analogues produce.  Or caffeine.  Oops!  Some creatures take to the new 'plant''s mineral composition, allowing the Crystallum to domesticate some of them.  The excess caffeine is bottled and sold as Energex to the other races who can metabolize it.
>This Aspect notes that The Don's scheming has failed, once again, to have its intended effect.  This Aspect congratulates The Don at failing at the same scheme twice in a row.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Stirk on September 03, 2015, 11:28:13 pm
The Don assists people in sneaking into the theater without paying, helping them organize a smuggled-snack sharing ring from safely outside the theater. He then illegalizes cocoa beans (using the same "Have people write this in the law book" technique as before), starting to smuggle them throughout the Worlds (including the theater) as a forbidden treat, possibly one to have with coffee.

He modified a Cocoa bean (now called kokoa) suitable for Crystal-life forms and fills it with caffeine, planting it on the crystal moon for that race to enjoy. Illegally!
...I'd like to point out that the Crystallum use the Vault to store their lawbooks.  Just saying.
Your entire action is rendered moot due to ACCESS DENIED.
Tenat does not destroy the cacao trees.  The Crystallum can use them as decorative elements or something.  Because either they can use a mineral or they can't, and they can't use the minerals that the cacao-analogues produce.  Or caffeine.  Oops!  Some creatures take to the new 'plant''s mineral composition, allowing the Crystallum to domesticate some of them.  The excess caffeine is bottled and sold as Energex to the other races who can metabolize it.
>This Aspect notes that The Don's scheming has failed, once again, to have its intended effect.  This Aspect congratulates The Don at failing at the same scheme twice in a row.

The Don blows a smoke ring in his accuser's face once again.

"Dis is gonna be fun. Yer gonna look back on moments like dis, an' Im gonna rub in yer face so hard it'l leave ya a pathetic bloody smear on tha sidewalk. Soon ya will find out jus' how big da strength difference is batween us..."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 03, 2015, 11:31:31 pm
>This Aspect is reasonably sure that the strength difference between this Aspect and yourself is not particularly significant.
>This Aspect requests quiet as the play is commencing.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Fr0stByt3 on September 03, 2015, 11:31:51 pm
Feeling slightly more confident in his creative abilities, Jixiu attempts to create the Chokobos, a race of Human sized sapient birds that are mostly incapable of flight. He creates 1,500 of them to start, placing them in the Cocoa Jungle.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: FArgHalfnr on September 03, 2015, 11:34:11 pm
The Don assists people in sneaking into the theater without paying, helping them organize a smuggled-snack sharing ring from safely outside the theater. He then illegalizes cocoa beans (using the same "Have people write this in the law book" technique as before), starting to smuggle them throughout the Worlds (including the theater) as a forbidden treat, possibly one to have with coffee.

He modified a Cocoa bean (now called kokoa) suitable for Crystal-life forms and fills it with caffeine, planting it on the crystal moon for that race to enjoy. Illegally!
...I'd like to point out that the Crystallum use the Vault to store their lawbooks.  Just saying.
Your entire action is rendered moot due to ACCESS DENIED.
Tenat does not destroy the cacao trees.  The Crystallum can use them as decorative elements or something.  Because either they can use a mineral or they can't, and they can't use the minerals that the cacao-analogues produce.  Or caffeine.  Oops!  Some creatures take to the new 'plant''s mineral composition, allowing the Crystallum to domesticate some of them.  The excess caffeine is bottled and sold as Energex to the other races who can metabolize it.
>This Aspect notes that The Don's scheming has failed, once again, to have its intended effect.  This Aspect congratulates The Don at failing at the same scheme twice in a row.
You sure showed him, "mom"! Hehehehe...

I'm sure you wouldn't want so much to pretend being the adult if you had any experience of the actual responsibilities that comes with it.

Oh well, kids gotta be kids I guess.


((I don't really think being the first to post the sheet really matters considering both of our character appeared at the same time when the game started. So basically Tenat/Yena and Zenurion are both just messing with each other :P))

Feeling slightly more confident in his creative abilities, Jixiu attempts to create the Chokobos, a race of Human sized sentient birds that are mostly incapable of flight. He creates 1,500 of them to start, placing them in the Cocoa Jungle.
((You might not already know this but there's a price increase when you copy something from another work. Generic fantasy races and and IRL religious things are the only exception for that.))
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Fr0stByt3 on September 03, 2015, 11:35:52 pm
(That is an acceptable price to have Chocobos.)

(What in the actual hell? Where did autocorrect get patrol from?)
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Rolepgeek on September 03, 2015, 11:39:44 pm
"Subject designate:"Tenat"; request[-]suggestion[-]order_
Explication}_//shut up. there is more than yourself to think about at this point, and we will not have you dragging us into conflict simply because you cannot keep a hold of your tongue_
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Andres on September 04, 2015, 12:06:38 am
-snip-
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: IcyTea31 on September 04, 2015, 12:08:29 am
-snip; carpit, Andres!-
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Andres on September 04, 2015, 12:08:49 am
"The reincarnation is for lost souls, those who could not go to an afterlife for one reason or another."
(I realised and I snipped.)

Oppose PROJECT CNCL004.06. "Some of the lost souls are only lost because they want to visit another afterlife before they go to their god's one. I remember a few lost souls being found reading some books in a library or something like that."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: IcyTea31 on September 04, 2015, 12:25:37 am
"The way the proposal is worded, it is only a one-time thing. It would give us more time to come up with a sustainable solution. The problem is the souls that have nowhere to go, not the ones that do not go out of their free will. Of course, we could make it voluntary for the souls, so the ones that have some order of business to do before going to their own afterlife can do it."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: ~Neri on September 04, 2015, 12:44:19 am
Meow attends the play riding on someone's head.

At the end, he will toss 'The Madness of the Gods, Act 2' at the performers, Act 2 picks up directly after the first portion of the play. There is no buildup or context. It's more or less mandatory to have watched Act One. Act 2 is the same as Act 1 in that it's a unabridged script of all public godly actions and conversations since the First Act was Published.

The first Act 2 script is Fireproof, waterproof, and general damageproof. Meow also makes a single copy of Act 1 similarly invulnerable.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Dutrius on September 04, 2015, 01:43:40 am
Quote
"Ah but friend, is it not true that there are also several mammalian races running around?"

"I ain't checked yet. Is dat tha case? None of ya eva specified if dey are some kinda mammal or not. Ain't like dat description means much all tings considered."

The Efte are amphibians (with a crystalline symbiote), and despite the fur, the Naedercynn are reptiles. So no mammals, unless I missed someone create something.

Arkford addresses the new gods.

I'm Arkford, by the way. God of Resonance and Engineering. I'm tempted to make a pun here, but I can't think of any good ones.

Arkford stops and considers for a moment.

Oh, yes. I forgot to mention that I'm part of the Pantheon with Zhin, Talios and Yena/Tenat.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: micelus on September 04, 2015, 01:51:13 am
"Ah, but we've elves, humans, kitsoonies. thannels, púrén and zhǎngzǐ all hanging around and without making some distinctions in classifications, you'd have to call them mammals, yes?"

After a pause, he continued.

"Actually, I'm not sure on the last two. Odd creatures, yes, but not much different from the others."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: IcyTea31 on September 04, 2015, 01:54:02 am
"Haunts are mammals, too. Speaking of which, the Alpha Pantheon still has not told me whether they want to take responsibility for the murders. I could solve this matter by myself, but I understand not everyone would appreciate it."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Dutrius on September 04, 2015, 01:55:32 am
I meant underground.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: micelus on September 04, 2015, 01:57:58 am
"Ah, yes, the Haunts! Ah, terribly sorry friend, it seems that Zenurion's newest issue has a most unfortunate error; I must be telling him that." Sadiq tapped the refresh button on his tablet.

"Ah, but it seems my book has a description of them. Hmm...mayhaps I ought release a new edition? Good idea? Perhaps, perhaps..."

I meant underground.

"Ah, but we never specified any habitat, friend."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: ~Neri on September 04, 2015, 02:00:09 am
Spoiler: Proposallog (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Demonic Spoon on September 04, 2015, 02:06:03 am
PROJECT CNCL002.00: Create The Sandbox <10> OPPOSE
ADMIN CNCL004.01: Remove unpassed obsolete proposals SUPPORT
THEME CNCL004.04: Make pizza the official food of the gods OPPOSE
PROJECT CNCL004.06: Reincarnation of lost souls <0E> OPPOSE
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: micelus on September 04, 2015, 02:08:34 am
Feeling slightly more confident in his creative abilities, Jixiu attempts to create the Chokobos, a race of Human sized sentient birds that are mostly incapable of flight. He creates 1,500 of them to start, placing them in the Cocoa Jungle.

Determine if Chokobos lay infertile eggs on a regular basis.
Determine if Efte lay infertile eggs on a regular basis.
Determine if Jeskia lay infertile eggs on a regular basis.
Determine if Racha lay infertile eggs on a regular basis.
 


[The following are utterly inane and do not at all need to be in an update; they are here simply so that I can state that they exist.]

Create the Peacock Throne, an exceptionally-created mundane wooden throne decorated with feathers and gems. Place it in the Murakaz throneroom.
Build the Murakaz Palace, the personal residence of Sadiq. It is situated  on El-Jannah waterfront and is where he governs his subjects. His courtiers, made up of high-ranking Djinn and other servants, often spend their days here administering Djinn society or petitioning Sadiq.
Build the Great Caravanserai, a great plaza that serves as El-Jannah's central meeting place. The Consortium has a major office here.
Found the Ashij Menagerie, a great zoo found in El-Jannah that houses many organisms from throughout the world.
All Djinn are now official citizens of El-Jannah. All other species may apply for citizenry by living in the city for a year and acquiring the support of two current citizens. All citizens are required to worship Sadiq. Citizens are guaranteed Sadiq's protection against others.

Create the Desert Penguin, penguins that can survive in the deserts around El-Jannah.
Create the Jannian Baboon, an amphibious primate.
Create the Sandshark, shark-like creatures that can survive in the desert.
Create Jennian Termites, extremely eusocial insects that create grand structures of sand and wood for their colonies.
Create the Dire Peacocks: elephant-sized Peacocks that live in El-Jannah.
Create the Teacup Elephant, a ridiculously small elephant species kept as pets by Janmian citizenry.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: ~Neri on September 04, 2015, 02:13:14 am
(May want them to be sapient and not just sentient.)
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: micelus on September 04, 2015, 02:14:22 am
((That would make no difference to Sadiq.))
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Andres on September 04, 2015, 02:27:06 am
"Haunts are mammals, too. Speaking of which, the Alpha Pantheon still has not told me whether they want to take responsibility for the murders. I could solve this matter by myself, but I understand not everyone would appreciate it."
"Sorry, one of our members said they were discussing it with you so we thought the issue was being solved, then I kinda forgot. Ok, so first of all we're the First Pantheon not the Alpha Pantheon. Now that we're past that, what are you on about? What murders? I didn't see anything about any murders in the Tick report. What makes you think we did this anyway?"
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: IcyTea31 on September 04, 2015, 02:39:55 am
"There is a group of mortal bandits heavily armed with magical weapons and set on genociding Haunts. When coerced, their leader prayed to your pantheon. The way I see it, there are two ways we can go about this: either your pantheon takes responsibility for these followers of its and we discuss together how to prevent it from happening again. Or it does not, and I will prevent it from happening again by myself. Which will it be?"
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Dutrius on September 04, 2015, 03:03:40 am
Look over the Efte and Naedercynn laws and vet out any rogue additions.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: micelus on September 04, 2015, 03:06:41 am
Attempt to hire Haunts for the Carnivale; they shall work in the 'scary' attractions.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Andres on September 04, 2015, 03:11:46 am
"There is a group of mortal bandits heavily armed with magical weapons and set on genociding Haunts. When coerced, their leader prayed to your pantheon. The way I see it, there are two ways we can go about this: either your pantheon takes responsibility for these followers of its and we discuss together how to prevent it from happening again. Or it does not, and I will prevent it from happening again by myself. Which will it be?"
(*looks through PMs*)
"Yeah, it does seem we got a prayer from some bandits. They prayed for us to save them. Jens sent down a hologram to see what was going on and found your glowing face. Srillian started doing something but Isgon stopped him because he said he was talking with you."

"The pantheon doesn't take responsibility because we didn't supply the bandits, contact them, or even know about them up until this situation. Just because they worship us it doesn't mean we're their masters. From a personal point of view, you may have a right to retribution against the bandits assuming they're in Humanity's territory, but I suggest you ask Lolohe first to make sure. He's better at this law stuff than me. Actually, he could probably help you with the legality of the whole situation. It would be useful for us to get the opinion of a proper lawmancer."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Lord_lemonpie on September 04, 2015, 03:27:52 am
Morthan heads to the play, and grants the actor playing Morthan a chest, filled to the brim with gold and jewels. After the play, he heads to the closest orphanage and burns it down.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: micelus on September 04, 2015, 03:31:43 am
Morthan heads to the play, and grants the actor playing Morthan a chest, filled to the brim with gold and jewels. After the play, he heads to the closest orphanage and burns it down.

Teleport all orphams that would have been hurt to El-Jannah. They may stay as state wards, if they wish.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Lord_lemonpie on September 04, 2015, 03:33:21 am
" Wonderful! My intention was to grant some orphans a new home and you fell for it! Be sure to take good care of them!"
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: IcyTea31 on September 04, 2015, 03:37:05 am
-snip-
"Very well, I will deal with the bandits myself. Technically, we do not have any laws on this sort of thing, so a lawyer would not help here."

After the play, he heads to the closest orphanage and burns it down.
((Morthan or the actor?))
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: micelus on September 04, 2015, 03:38:18 am
Sadiq laughed heartily. "Pleased to help friend! Say, you didn't happen to want to burn more orphanges by any chance? We could be partners, yes?"

Offer every orphan in the universe residence/citizenship/support in El-Jannah if they would worship Sadiq. Use F to teleport those who accept if needed.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Demonic Spoon on September 04, 2015, 04:11:21 am
"Sylvan wonders if Star People orphans can survive outside of outer space."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Demonic Spoon on September 04, 2015, 05:22:19 am
Sylvan's leaves hum in quiet contemplation, the ichor slowly flowing out from self-inflicted wounds, formed by its divine will into a myriad of new shapes.

Create an additional 10000 dryads with bonded yew trees.

Create 15000 Faceless Treants, mobile trees with a certain aptitude for fighting, the mainstay soldiers of the Sylvanic Mandate who will ensure the reign of Tree Law. Like Tree Kings, they reproduce with Dryads. As the name implies, they don't have faces, but can function and speak normally. They fall under the rulership of the Tree Kings


Faceless Treants
[Affinity (San K'ruppt) <Free>] [Combat+1 <x1.4>] [Fireproof <x1.2>] [Fruitful-2 <x0.8>] [Intelligence-1 <x0.8>] [Pious+1 <x1.4>] [Protection+1 <x1.1>] [Single-gendered <x0.6>] [Size+2 <Free>] [Speed-1 <x0.8>]
~0.00079 Essence per 10

Ichor condenses into fourty great drops with a ruddy red cast, crystallizing into fourty Blood Augurs, mystical Dragonblood Trees, a bloodred glow emanating from within their canopies. They would be my bulwark against my fellow divines, with the potent ability to somewhat block the attacks of even full gods and gaze into the future. Yet having ripped away the veil of time yet to come, they gave off a disturbing aura, for they have seen many things that should not be seen. While essentially sessile, if in the air they can float at a fixed point, if they so desire.

Nestled within my titanic boughs, their collective mind constantly sifts through the future, with the group comparing the visions of the individual augurs to discern the true from the false. When they detect attacks direct against me, they teleport into its path, orientated so that their great shieldlike crown takes the attack head on.

Each Augur is created along with a dryad(with the charisma trait removed) bonded to it. (They should be a negligible drop in the bucket)

Augurs
[Affinity+2(Stellarumancy) <2>] [Am Legion+1 <x1.1>] [Bodyguard+3(Sylvan) <x4>] [Charismatic-2 <x0.8>] [Earns Experience <x5>] [Existing soul <0.6>] [Foresight+2 <x2.3>] [Fruitful-100 <x0.1>] [Intelligence+2 <x1.4>] [Loyalty+10 <x2>] [Perceptive+1 <x1.2>] [Protection-1 <x0.8>] [Recoil+50 <x50>] [Single-gendered <x0.6>] [Size+2 <Free>] [Speed-2 <x0.6>] [Strength-1 <x0.8>] [Teleport+2 <x1.4>] [Will Be Back <x5>]
~1.3 Essence per 10
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Happy Demon on September 04, 2015, 06:47:42 am
[Si]
Gaia, Unpolluted Lands

"C-can... I... c-copy... your, design? Th-the icy, world... isn't, suitable... to the second, or... third... S-Sisska."

Sure.

Alternatively, since you seem to want something of a more unique tilt, you might consider a thick layer of fat or some other substance as insulation.

"Veles, my friend, the Carnivale seems to have had made no foul on its promises and words; from what I can tell, the Kitsoony were content working for them. Perhaps you could ask them, yes? If they agree, they could come back perhaps?"

Set up a forum on the outskirts of BroadRoad for Djinn and willing Kitsoonies to negotiate contracts. Invite some of the Witnesses to be on hand at all times to oversee the process. Contract lengths will be capped at one year, after which negotiations begin again.

Inform the Kitsoonies of what it's for, and tell them that they are not obliged to accept any contract offers, but that a contract is to benefit both sides. Any contracts signed outwith this forum are not considered binding for either side.

Monitor proceedings in the forum and the Carnivale, manifesting as a Kitsoony working in various, randomly chosen branches of the Carnivale.


Perhaps I was a little hasty. I will be checking in from time to time to make sure things are running smoothly for both sides.
[Si]
Gaia, K'ruppt Land, The Black Chamber

"B-but... I, don't... want, fat. I-I... don't, like... fat... S-Sisska."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Jayjake9 on September 04, 2015, 07:51:56 am
"Hello Aedif! I am Isgon, and was wondering if you would like to join the first pantheon, which is basically an alliance
Yes! I would like to join the pantheon.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Andres on September 04, 2015, 08:08:43 am
"Hello Aedif! I am Isgon, and was wondering if you would like to join the first pantheon, which is basically an alliance
Yes! I would like to join the pantheon.
Allow Aedif to join the First Pantheon.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: tntey on September 04, 2015, 08:12:54 am
"Hello Aedif! I am Isgon, and was wondering if you would like to join the first pantheon, which is basically an alliance
Yes! I would like to join the pantheon.
Allow Aedif to join the First Pantheon.
Eid, your not really allowed to let people into the pantheon. Also, Aedif already joined.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: ~Neri on September 04, 2015, 08:27:09 am
"I think you mean Eid. Not Andres. There is no Andres."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: tntey on September 04, 2015, 08:30:59 am
"I think you mean Eid. Not Andres. There is no Andres."
((Ehhhh early morning error))
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Andres on September 04, 2015, 08:31:25 am
"Hello Aedif! I am Isgon, and was wondering if you would like to join the first pantheon, which is basically an alliance
Yes! I would like to join the pantheon.
Allow Aedif to join the First Pantheon.
Andres, your not really allowed to let people into the pantheon. Also, Aedif already joined.
(I was just voting to let him in. I'm not quite sure how pantheon entry works in this game.)
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: tntey on September 04, 2015, 08:33:12 am
"Hello Aedif! I am Isgon, and was wondering if you would like to join the first pantheon, which is basically an alliance
Yes! I would like to join the pantheon.
Allow Aedif to join the First Pantheon.
Andres, your not really allowed to let people into the pantheon. Also, Aedif already joined.
(I was just voting to let him in. I'm not quite sure how pantheon entry works in this game.)
((It's just me letting them join. But if I'm not really sure, I'll consult you guys))
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: IcyTea31 on September 04, 2015, 08:33:54 am
Mörkö blinks at the statements.

"Eid is not allowed to let gods into the pantheon...but Aedif could just join, as invited by Isgon? I do not need to be the god of Perception to notice the power conflict apparent in your pantheon. You might want to talk about that. No wonder they cannot keep their mortals in check."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: tntey on September 04, 2015, 08:40:38 am
Mörkö blinks at the statements.

"Eid is not allowed to let gods into the pantheon...but Aedif could just join, as invited by Isgon? I do not need to be the god of Perception to notice the power conflict apparent in your pantheon. You might want to talk about that. No wonder they cannot keep their mortals in check."

"Keeping the mortals in check? We had nothing to do with that. I think it was someone else instructing them to do that. Also, I may let gods into the pantheon, but that doesn't mean they can recommend gods that they want to join. Gods in the pantheon can say hey, Isgon, can you let so and so into the pantheon? I will 95% of the time say yes.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: IcyTea31 on September 04, 2015, 08:43:31 am
"So, you are the leader, then? Did you run that through with the other members of the pantheon?"
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: tntey on September 04, 2015, 08:45:17 am
"I guess I am. I created the pantheon, and recruited everyone. The only power I have as leader is letting people join.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: hector13 on September 04, 2015, 08:46:02 am
Then you're not the leader, you're a recruitment consultant.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Ama on September 04, 2015, 08:47:57 am
"Sylvan wonders if Star People orphans can survive outside of outer space."
"I MADE THEM SO THEY CAN SURVIVE IN SPACE AND ON LAND JUST FINE"

Mörkö blinks at the statements.

"Eid is not allowed to let gods into the pantheon...but Aedif could just join, as invited by Isgon? I do not need to be the god of Perception to notice the power conflict apparent in your pantheon. You might want to talk about that. No wonder they cannot keep their mortals in check."
"I MUST AGREE WITH MORKO THIS SEEMS VERY UNFAIR TO US"
"WE NEED TO DISCUSS THE CREATION OF SOME MORE RULES FOR THE PANTHEON NOW"

Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: tntey on September 04, 2015, 08:49:00 am
Then you're not the leader, you're a recruitment consultant.
Yeah, that fits my description way better. I guess we don't really have a leader. Also, I feel like I should say this, if anyone wants to join the first pantheon, just ask!
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Andres on September 04, 2015, 09:07:07 am
"So I've been thinking and determined that the Council can do some pretty awesome stuff. Aside from the [whatever the new DBP's called], is there any other cool stuff we could make? Maybe a giant forge to make artifacts more cheaply? Or a giant mech that's also an angel that's also a dragon? Or a unified system of divine magic?"
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Demonic Spoon on September 04, 2015, 09:10:39 am
"So I've been thinking and determined that the Council can do some pretty awesome stuff. Aside from the [whatever the new DBP's called], is there any other cool stuff we could make? Maybe a giant forge to make artifacts more cheaply? Or a giant mech that's also an angel that's also a dragon? Or a unified system of divine magic?"
"Massive trees the size of mountains that teleport above the cities of treekillers falling on them and thus crushing them into dust, then devours their souls?"
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: tntey on September 04, 2015, 09:15:40 am
"So I've been thinking and determined that the Council can do some pretty awesome stuff. Aside from the [whatever the new DBP's called], is there any other cool stuff we could make? Maybe a giant forge to make artifacts more cheaply? Or a giant mech that's also an angel that's also a dragon? Or a unified system of divine magic?"
"Massive trees the size of mountains that teleport above the cities of treekillers and crush them into dust, then devour their souls?"

Something like that.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: FArgHalfnr on September 04, 2015, 09:53:10 am
Oh, does that mean we can all talk about our secret doomsday weapon? I've got this planet eater I can't wait to show you guys! I've hidden it's egg in the sun for anyone curious, you wouldn't believe the amount of heat that thing needs to be able to grow. Good luck finding it though, it will be like an Easter egg hunt. One with a doomsday counter...

Zenurion then look at the conversation log, suddenly noticing something.
You know you guys could just ask if you so desperately need me as your leader. After some consideration I agree to help you by ruling the alpha pantheon.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Detoxicated on September 04, 2015, 10:28:46 am
A spiral appears
"It is nice that you use the name Alpha Pantheon because it underlines our position, yet you fledgling manage to insult it by proposing that you of all should rule it. That is ridiculous, it would be comparable to a cockroach that is granted a kingdom. Anyway, So you say you built a doomsday device, only to find yourself doomed some day soon. Now put on this neck collar and purr like a kitten, like you are supposed to."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: ~Neri on September 04, 2015, 10:32:35 am
"If your intent is to provoke a Carnival of Carnage, keeeep talking."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Ama on September 04, 2015, 10:33:13 am
A spiral appears
"It is nice that you use the name Alpha Pantheon because it underlines our position, yet you fledgling manage to insult it by proposing that you of all should rule it. That is ridiculous, it would be comparable to a cockroach that is granted a kingdom. Anyway, So you say you built a doomsday device, only to find yourself doomed some day soon. Now put on this neck collar and purr like a kitten, like you are supposed to."

"IT IS THE FIRST PANTHEON WHY DO YOU KEEP CALLING IT THE ALPHA PANTHEON"
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: tntey on September 04, 2015, 10:37:50 am
A spiral appears
"It is nice that you use the name Alpha Pantheon because it underlines our position, yet you fledgling manage to insult it by proposing that you of all should rule it. That is ridiculous, it would be comparable to a cockroach that is granted a kingdom. Anyway, So you say you built a doomsday device, only to find yourself doomed some day soon. Now put on this neck collar and purr like a kitten, like you are supposed to."

"IT IS THE FIRST PANTHEON WHY DO YOU KEEP CALLING IT THE ALPHA PANTHEON"
Yes. Sprillian, if you call it alpha pantheon one more time, there will be consequences.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: FArgHalfnr on September 04, 2015, 10:52:41 am
A spiral appears
"It is nice that you use the name Alpha Pantheon because it underlines our position, yet you fledgling manage to insult it by proposing that you of all should rule it. That is ridiculous, it would be comparable to a cockroach that is granted a kingdom. Anyway, So you say you built a doomsday device, only to find yourself doomed some day soon. Now put on this neck collar and purr like a kitten, like you are supposed to."

Oh my, someone with an even bigger superiority complex than me and that other guy? I didn't knew it was even possible! Maybe I should start calling your little boys club the Aryan pantheon instead, striving for a pure divine race!

A spiral appears
"It is nice that you use the name Alpha Pantheon because it underlines our position, yet you fledgling manage to insult it by proposing that you of all should rule it. That is ridiculous, it would be comparable to a cockroach that is granted a kingdom. Anyway, So you say you built a doomsday device, only to find yourself doomed some day soon. Now put on this neck collar and purr like a kitten, like you are supposed to."

"IT IS THE FIRST PANTHEON WHY DO YOU KEEP CALLING IT THE ALPHA PANTHEON"
Yes. Sprillian, if you call it alpha pantheon one more time, there will be consequences.

Didn't you just say you weren't the leader? That sounds like the kind of thing a leader would say, or at least someone who thinks he is.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Detoxicated on September 04, 2015, 11:18:36 am
"Underneath of Words buries nothing but your interpretation, if you wish me to stop using the Alpha Pantheon name I will.

Anyway, fiend of common sense, you attempt to be dangerous, yet you make me laugh at you and perhaps spare a little pity for you. You may kneel to me if you wish, or you may leave now not to return."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 04, 2015, 11:24:09 am
>This Aspect is merely responding in kind to your overgrown ego, Zenurion.  Had you approached as collaborateur, so would this Aspect's response have been in a collaborative manner.  As it is, this Aspect is left with asserting superiority to you to hopefully keep you in check.
>This Aspect will have nothing to do with Sprillian's behavior, nor Zenurion's inevitable fight with the aforementioned, save to remove them from the theater.
>In summation: Stop fighting, you idiots.  We're trying to watch a play.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Fr0stByt3 on September 04, 2015, 11:50:36 am
Jixiu enters the theater nervously, sitting next to a Kitsoony. "So, what is this play about?"
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: ~Neri on September 04, 2015, 11:53:27 am
Jixiu enters the theater nervously, sitting next to a Kitsoony. "So, what is this play about?"
"The Madness of the Gods. It's called that for a reason. It's a completely unabridged enactment of all public godly conversations and actions since the dawn of existence."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: IcyTea31 on September 04, 2015, 11:55:47 am
-snip-
-snip-
-snip-
-snip-
Mörkö roars with laughter, then suddenly takes a serious demeanour.
"I was not so sure about to First Pantheon, but I now have my verdict: you guys are dangerously incompetent right now. It is laughable, but it ends with my followers dead. So could you please either disband or work out your problems to work as a team?"

Jixiu enters the theater nervously, sitting next to a Kitsoony. "So, what is this play about?"
"The Madness of the Gods. It's called that for a reason. It's a completely unabridged enactment of all public godly conversations and actions since the dawn of existence."
"Yes, and by the looks of it, the second act will be even more hilarious."
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: FArgHalfnr on September 04, 2015, 12:01:19 pm
>This Aspect is merely responding in kind to your overgrown ego, Zenurion.  Had you approached as collaborateur, so would this Aspect's response have been in a collaborative manner.  As it is, this Aspect is left with asserting superiority to you to hopefully keep you in check.
>This Aspect will have nothing to do with Sprillian's behavior, nor Zenurion's inevitable fight with the aforementioned, save to remove them from the theater.
>In summation: Stop fighting, you idiots.  We're trying to watch a play.


I love how you think you're the other person with an inflated ego I mentioned. Perhaps someone here has confidence issues?

"Underneath of Words buries nothing but your interpretation, if you wish me to stop using the Alpha Pantheon name I will.

Anyway, fiend of common sense, you attempt to be dangerous, yet you make me laugh at you and perhaps spare a little pity for you. You may kneel to me if you wish, or you may leave now not to return."

There's something about your speeches that I can't help but find inherently funny, not sure what it is. Maybe something to do with the emptiness of your words? I'd love your input on that, it would be really helpful for my documentary.

Muffle the speeches/screams of gods so that only them can hear each other, to avoid bothering the other spectators. Only for the duration of the show.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Detoxicated on September 04, 2015, 12:03:58 pm
"Gaze upon the emptiness I present to you, as it seems to be the right task for you."
The spiral swirls surrounding Zenurion
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: FArgHalfnr on September 04, 2015, 12:12:28 pm
Zenurion does not react to the violation of personal space, instead offering the bucket of souls he was still carrying, in a distracted gesture without looking away from the performance.

Want some? They're extra salty, with all those tears they make.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 04, 2015, 12:21:03 pm
>This Aspect is merely responding in kind to your overgrown ego, Zenurion.  Had you approached as collaborateur, so would this Aspect's response have been in a collaborative manner.  As it is, this Aspect is left with asserting superiority to you to hopefully keep you in check.
>This Aspect will have nothing to do with Sprillian's behavior, nor Zenurion's inevitable fight with the aforementioned, save to remove them from the theater.
>In summation: Stop fighting, you idiots.  We're trying to watch a play.


I love how you think you're the other person with an inflated ego I mentioned. Perhaps someone here has confidence issues?
>This Aspect is pleased to hear that you do not think this Aspect's ego is inflated.  This Aspect's point still stands, however.

"Underneath of Words buries nothing but your interpretation, if you wish me to stop using the Alpha Pantheon name I will.

Anyway, fiend of common sense, you attempt to be dangerous, yet you make me laugh at you and perhaps spare a little pity for you. You may kneel to me if you wish, or you may leave now not to return."

There's something about your speeches that I can't help but find inherently funny, not sure what it is. Maybe something to do with the emptiness of your words? I'd love your input on that, it would be really helpful for my documentary.

Muffle the speeches/screams of gods so that only them can hear each other, to avoid bothering the other spectators. Only for the duration of the show.
Contribute to the muffling.
>This Aspect congratulates you on doing something we can all support.
((Wonder how my font got into Courier New without me even telling the forums I wanted it.))
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Detoxicated on September 04, 2015, 12:28:08 pm
"Are you interested in a game?"
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: TheBiggerFish on September 04, 2015, 12:31:35 pm
"Are you interested in a game?"
This god is watching a play.  Silence.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: FArgHalfnr on September 04, 2015, 12:48:54 pm
>This Aspect is merely responding in kind to your overgrown ego, Zenurion.  Had you approached as collaborateur, so would this Aspect's response have been in a collaborative manner.  As it is, this Aspect is left with asserting superiority to you to hopefully keep you in check.
>This Aspect will have nothing to do with Sprillian's behavior, nor Zenurion's inevitable fight with the aforementioned, save to remove them from the theater.
>In summation: Stop fighting, you idiots.  We're trying to watch a play.


I love how you think you're the other person with an inflated ego I mentioned. Perhaps someone here has confidence issues?
>This Aspect is pleased to hear that you do not think this Aspect's ego is inflated.  This Aspect's point still stands, however.

"Underneath of Words buries nothing but your interpretation, if you wish me to stop using the Alpha Pantheon name I will.

Anyway, fiend of common sense, you attempt to be dangerous, yet you make me laugh at you and perhaps spare a little pity for you. You may kneel to me if you wish, or you may leave now not to return."

There's something about your speeches that I can't help but find inherently funny, not sure what it is. Maybe something to do with the emptiness of your words? I'd love your input on that, it would be really helpful for my documentary.

Muffle the speeches/screams of gods so that only them can hear each other, to avoid bothering the other spectators. Only for the duration of the show.
Contribute to the muffling.
>This Aspect congratulates you on doing something we can all support.
((Wonder how my font got into Courier New without me even telling the forums I wanted it.))


You mean like coffee? And just to clarify, your ego is also inflated like pretty much everyone here. Only not nearly as much as some of us.

Oh well, I guess it's a side effect of having so much power.


"Are you interested in a game?"

Does it involves napalm? Because if yes it's a bad idea. That crap can't be controlled, always trying to set my labcoat on fire.
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: IcyTea31 on September 04, 2015, 12:57:36 pm
Does it involves napalm? Because if yes it's a bad idea. That crap can't be controlled, always trying to set my labcoat on fire.
You hear the scrawl of a pencil on paper.
"*mumble*...godkilling napalm against Zenurion...*mumble*"
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Kilojoule Proton on September 04, 2015, 03:52:34 pm
Tick 6.0: Madness! (Expected Tick duration: 48 hours assuming the usual)
PMs received: ~300 | PMs sent: ~190
Update 5.1 (http://www.bay12forums.com/smf/index.php?topic=152663.msg6483137#msg6483137)
Update 5.2 (http://www.bay12forums.com/smf/index.php?topic=152663.msg6484691#msg6484691)

Srillian has created 8333 Spirallions and led a band of desperate, thirsty humans to water to found a spiral city surrounding the spring.

Lugen has created Universal magic and Cosmic magic! Universal magic stacks Technomancy and G1YPH-L1N35 and Cosmic magic stacks Plasmurgy, mirroring Boldmancy. These are both exotic schools. Progression for Universal magic has been set to experience in more specific uses of it and both schools are harder to learn than the existing stacked schools.

Lolohe has issued a new tax on food to improve the living conditions of quarantined Thannel and Humans and continues to fund efforts to cure Thannelism. Some of the worse quarantines have been renovated.

Eid has almost shoved a wee angry Efte but, as gods are wont to do, gets bored and returns to his afterlife.

Zhìn Réng Jiǎng processes a few prayers:
#1: "I hope so! A caravan with a bunch of smelly freeloaders has been waiting around the Gaia-Eden Gate for days!"
#2: "An excellent suggestion, Ruler."

Zhìn Réng Jiǎng has publicly declared a Pantheon known as The Sworn. It consists of the Zhìn Réng Jiǎng, Talios, Tenat/Yena, and Arkford at the moment and is dedicated to those interested in plumbing the depths of technology and the mechanical.

The City of Rule has begun the design and construction of mass transport systems into and out of the city. Proposed designs at the moment include the following:
2F has been pledged for transport of materials to the site from Zhìn Réng Jiāng. Tenat and Talios have also pledged support for the improvement project.

The interplanetary Gates of the City of Rule have been completed
(Zhìn Réng Jiǎng: 0E)

Zhin Reng Jiang has offered to help Qytesis Xyweus Talios' afterlife attract more lost souls and expand it accordingly.

Zhin Reng Jiang has also raised a particularly skilled Zhǎngzǐ to be The Prince (Wángzǐ). The rest of the Zhǎngzǐ have been assigned to spreading the faith, managing the people on simpler matters, and spreading the glories of Rule.

(7) Si has dug down deep into K'ruppt land to rest and heal. (Si: -2F) Yena has supplied Si with some Flux. (Yena: -2F, Si: +2F) Si has pulled in 10 lost Skizani souls into the chamber, forming them as globs of black liquid. Most seem not to have too many problems, but a few do:
#1: "Is this the afterlife? Where am I? What's happening?"
#2: "Can I have a body again?"

A dispute has erupted between the First Pantheon and Mörkö. It seems to involve an annoyance of bandits having slain an unspecified number of Haunts. Isgon, on behalf of the First Pantheon, claims uninvolvement in the matter.

Itia has shown a follower a glorious night from a tall mountain and even arranged for a godly colorful fireworks show.

Sylvan has planted some unique, tasty fruit trees around the Covenant of the Wood. Llynallos has been blessed with a closer relationship to plants.

Lolohe has commissioned road improvements, aqueducts for applicable larger cities, and a network of bonfire beacons for the edges of civilization. There is much unrest, possibly Don-inspired, throughout the Human lands. Some protesting and rioting occurs, slowing down construction efforts. The Don has tried and failed to modify write-protected law documents in the Vault, and the smaller rural settlements tend not to have written laws as much as they have effective social control.

Tenat has begun a large technomantic project by providing a powerful technomancer plans for a technomantic computer and knowledge of a compiler spell. The technomancer along with some backers has organized the Technomantic Academt for Limitless Optimization of Spells and begun research on constructing the technomantic computer.

Aedif, god of Building and Artistry, has created 50000 Leg-Godts, minifigures who enjoy building and can easily stack. (Aedif: -6E)

((Leg-Godts: [Size-3 <.77>] [Speed+1? <1.3>] [Intelligence+1? <1.2>] [Expy <1.15>] = Avg. 1.4E/10000))

Just outside of BroadRoad, Veles has set up a forum for Djinn and Kitsoonies to negotiate their contracts, making sure to keep some Witnesses around to oversee contracts and make them binding. Contracts have been limited in length to a year, and Veles has educated the Kitsoony on the purpose of this forum and informed them that contracts signed outside the forum will be considered non-binding. This seems to have helped reduce the number of Kitsoony signing terrible contracts, but some of the greedier, more desperate ones continue to chase after suspicious contracts outside the forum.

Jixiu has created cacao trees in a jungle.

Sadiq has created Whagori, ogori of the sea. The Consortium has gathered to hear of Sadiq's deep-sea plans and has started a program paying adventurous youths to explore the deep ocean and bring back samples for Consortium research. After a few months, they conclude

Jixiu has been added into the Arcane Entente by Sadiq.

Don Giovanni has created incorporeal sharks (http://www.scp-wiki.net/scp-1057), following in the tradition of an unknown criminal organization. While incorporeal, it has been ruled as sufficiently mundane assuming it behaves much like corporeal sharks do. No Djinn have died from shark attacks so far.

Tenat and Yena attend the new showing of Madness from the Gods, as does Mörkö. Zenurion attends, sitting next to Yena/Tenat with a gas mask in his lab coat. Yena/Tenat move. The Don has helped a bunch of people sneak into the theater without paying and organized a smuggled snack sharing ring, and illegalizes cocoa beans as much as possible while spreading them around. Meow attends riding on Zenurion's head.
Morthan attends the new play as well as Jixiu, who sits next to a Kitsoony and asks what the play is about. Meow summarizes the content of Madness of the Gods. In a rare moment of Tenat and Zenurion not bickering, Zenurion muffles the speech/screams of the gods such that only they can hear each other and is supported by Tenat. <3<

Srillian attempts to surround Zenurion, who merely offers some samples of popped souls.

During the first act of the play, everything is exactly the same as the first showing, although the lack of the gods' help and "help" seems to have produced a play closer to Meow's intentions. The second act is similarly close to its source material but gradually accumulates a number of deviations. In this instance of the play, the gods create an artifact for seeing inside the minds of gods under the guidance of Mörkö.  Odd details such as shadows moving independently from their casters, lights flickering, quiet white noise from nowhere in particular, and actors walking backwards combine to cause the audience question their sanity. Infrequently fourth-wall breaking illusions unsettle the audience further.

In the third act, the artifact is tested on Zhìn Réng Jiǎng producing many great insights from its impressive computer-like mind. Then, the gods test the artifact on Meow and complete cHaOs ensues! The space of the stage warps as props sprout ears and tails and everything becomes ears. Then, the chaos spreads from the stage, shifting and bending the whole theatre, producing noise and impossible angles. Many attempt to leave the theatre, but most are too nauseous to navigate to the locked doors. The actors continue the play, almost oblivious to the madness mostly confined outside the fourth wall. Suddenly, unnatural darkness falls upon the theatre. Mörkö's actor provides the ending line "Which is worse, the fear of the unknown or the fear of the known?"

The lights return and the actors line up to fearful applause, bowing. The doors are unlocked and the audience leaves, questioning their sanity. (Credit to <unlisted creator, PM if you are the creator and want to be listed!>)

Meow still tosses a practically indestructible Act 2 master copy to the performers at the end and makes a copy of Act 1 similarly indestructible. (Meow: -0E) Morthan has given the actor playing Morthan a chest filled with gold and jewels and burned down a nearby orphanage. Fortunately for the orphans, Sadiq teleports them to El-Jannah and offers to let them stay as state wards. Morthan claims the burning was intended as a trick to give the orphans a new home. Sadiq has offered all found orphans in the universe citizenship at El-Jannah in exchange for worshiping Sadiq. Many agree, but many others stay behind.

A Crystal-adapted cacao called kokoa has been planted on the crystal moon for the Crystallum to enjoy legally. Following exportation of Energex, concentrated caffeine, by the Crystallum, the caffeine trade has been banned in many states with access to it after an increase in caffeine-related deaths.

Jixiu has created 1500 Chokobos. (Jixiu: -0E)

((Chokobos: 1.2E/10000))

Sadiq has investigated the Chokobos, Efte, Jeskia, and Racha for infertile egg production. None of them appear to lay unfertilized eggs regularly.

Sadiq has also added a number of improvements to El-Jannah (http://www.bay12forums.com/smf/index.php?topic=152663.msg6485760#msg6485760) in addition to requiring that citizens worship him.

Arkford has personally reviewed Efte and Naedercynn laws and removed 25 new laws forbidding such things as worshipping Don Giovanni, drinking tea, walking an even number of steps (including zero), and rioting on boring days.

Sadiq has hired a team of Haunts from what appears to be a (paid) roadside haunted house to help out with the scarier attractions for the Carnivale.

Sylvan has created another 10000 dryads bonded with yews and 15000 Faceless Treants, soldiers of the Sylvanic Mandate. (Sylvan: -1-1I)

For bodyguards, Sylvan has created 40 Dragontree Augurs Sanguineus, Dragonblood trees blessed with great foresight and formidable defenders of the Forever Biggest Tree.

((tntey: Pantheon entry here works however the specific Pantheon wants it to work.))

After some trouble with power and leadership following an examination by Mörkö, Zenurion has offered to rule the First Pantheon. Srillian has aggravated the issue by presenting what other gods see as the pretentious side of the First Pantheon, inciting Meow to make known the existence of a Carnival of Carnage of some sort. Srillian's speech quickly causes Itia and Isgon to attempt to amend this image, but it only serves to bring the Pantheon's leadership issues back into the spotlight. Srillian continues by threatening Zenurion with exile. Tenat, mostly Zenurion's nemesis up to now, likewise condemns Srillian's behavior. The implications of a partnership between Tenat/Yena and Zenurion have been mentioned as a Horrifying Thing Gods Were Not Meant To Know by a god/goddess/force who prefers to remain nameless.

1000 Lambdent mobsters and 100 Snow Mademen have attacked a Crystallum town! The attackers win with around 50% casualties and the defenders lose with around 80% casualties.

Jens has entered indefinite stasis.
The Deep Elves have struck a massive vein of hematite!
Lolohe is burning and in pain but otherwise unharmed.
Unexpected acid rain has killed off 1473 Crystallum.
The children of Eid's clergy have all burned to death.
A feeling of a malevolent, cruel force washes over all the gods.
The Forgeborn have begun trade relations with the Crystallum.
There is another outbreak of turning into ash. It has killed many thousands.
Consortium adventurers have embarked on a southward expedition to hunt for the elusive ice penguin.
Pùrén and Human protests have slowed down trade for the Human empire and the City of Rule.
Bandit activity has decreased significantly.

Srillian turns its figurative ear for prayers:
#1: "Why is the Spiral Spring of Srillian not a spiral?"
#2: "I have documents here ready for delivery to one Srillian of the First Pantheon. Confirm delivery, please."

Itia looks for more prayers:
#1: "What does that Energex actually do? Why do we have to be careful not to burn it up on the way to the Eden City?"
#2: "Why are there no other people on the Gaian moon?"

Zenurion devours a few prayers:
#1: "O great Zenurion, a priest told me that to drink of your blood will send me into a murderous frenzy, and allow me to better serve you. Will you provide me with some?"
#2: "Mighty Zenurion! I, who am not related to Itia in any way, would like to know what you like most!"

Tenat registers a few prayers:
#1: "Where can we find more magic to power the construct?"
#2: "Help! It's raining acid and we're dying everywhere!"

Zhin senses a few prayers:
#1: "Please let the drawbridge design win! We need a good waste disposal outside the city!"
#2: "The Vault is not letting us access the law records. Can you take them out for us?"

Arkford's guild-raising project has yielded a Guild of Shipwright, a Masons' Guild, and a Cheap Used Goods Distribution Guild.

Prominent this tick is the Snake, symbolizing persistence and siestas.

Spoiler: Gods (click to show/hide)

Spoiler: Races (click to show/hide)

Spoiler: Life and Death (click to show/hide)

Spoiler: Proposalog (click to show/hide)

Sphere suggestions this Tick for new players: Jewels and Volcanos
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Lord_lemonpie on September 04, 2015, 04:32:43 pm
Quote
Lolohe is burning and in pain but otherwise unharmed.
The children of Eid's clergy have all burned to death.
"You should not have interfered, Eid. We're even again."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Happy Demon on September 04, 2015, 04:57:32 pm
[Si]
Gaia, K'ruppt Land, The Black Chamber

"I... don't, know... M-maybe? Wh-why, don't... you... e-explore?"
Si grants #1 a temporary physical body, like a Skizani body. But also grants #1 the ability to walk the other planes, and travel between them, specifically explore the planes of afterlife.
"I-I... see, worlds, that aren't... worlds. Th-they, call them... afterlives. E-explore... them."

"Y-you... have to, earn... it. 10... souls, S-Sisska... souls. B-bring, them... t-to the, K'ruppt... land."
Si grants #2 with a temporary physical body, like #1. But also grants #2 with the ability to collect souls, lost souls.
"I-it... doesn't, last... long... outside, the K-K'ruppt, land. 10 souls, a-and, it's... permanent."

"B-but, you... can walk, K'ruppt, l-land. B-but, not... n-normal... land."
Si erects the Pillar of Physicality on the surface, near the entrance to the Black Chamber.
A pillar which makes all souls nearby become somewhat physical, and those with temporary bodies will restore their physicality, making them keep the body for longer.

"Th-there's, a... pillar. I-it... keeps, you... physical."

Si then sends all 10 souls to the surface, the 8 that were not given bodies, has one made by the Pillar of Physicality's effect.
It's effect extends to all the K'ruppt Land.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: ~Neri on September 04, 2015, 05:56:37 pm
"That play amused me greatly. A deviation from the original sure, but purrticularly entertaining none the less."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 04, 2015, 05:57:06 pm
Quote
Lolohe is burning and in pain but otherwise unharmed.
The children of Eid's clergy have all burned to death.
"You should not have interfered, Eid. We're even again."
"Interfered? Interfered in what? I'm gonna need some more info."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: TheBiggerFish on September 04, 2015, 06:05:27 pm
Quote
#1: "Where can we find more magic to power the construct?"
#2: "Help! It's raining acid and we're dying everywhere!"
#1: Manifest.  Demonstrate the magical equivalent of a step-up transformer.

#1.5:Alert the Academy that should they attempt to have a monopoly on things that are not AI, Tenat will overrule them.


#1.75:Alert the Academy that they should work with city planners on defenses after the most recent attack on a city.


#1.825:Generate basic defenses for Crystallan cities using mass Chaomancy and Technomancy.  Support this with Flux.


#2:FIX.  THIS.  NOW.  (And do it first.)  Expend all Flux necessary.  Cast chaomancy aimed to cause the cessation of that storm as part of the aforementioned.  Mass-teleport the injured out.  Wonder just how acidic that rain was, because it would have to be rather acidic to BURN THROUGH A STONE ROOF (you know because they live underground?) AND PROBABLY A MOUNTAIN.  Analyze a sample.  Further, distribute blueprints for a sewer system and effective drainage to prevent any acid floods of other towns.

Caffeination: Have the Crystallum apply a magic effect to the bottles such that would an ingestion be harmful, said bottle will not dispense.  Alert the city-states that have banned caffeine that it should be safer now, although magi might be able to tamper with the enchantments on the bottles.  That should probably be kept illegal.


==The Vault==
>Access request registered: Law records: City Of Rule.
>Access requires approval: Zhìn Réng Jiāng (Owner)
>Allow Access Y/N?
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 04, 2015, 06:09:31 pm
Wonder just how acidic that rain was, because it would have to be rather acidic to BURN THROUGH A STONE ROOF (you know because they live underground?) AND PROBABLY A MOUNTAIN.
(It probably rained inside the cavern or their houses. Gods can do that.)
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Fr0stByt3 on September 04, 2015, 06:10:54 pm
Jixiu looks for the lost Chokobo soul. As he searches, he's struck by sudden inspiration. "Oh! I just had a wonderful idea!" Jixiu creates the Endless Laboratory, an afterlife for those who wish to continue to hone their scientific skills.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: ~Neri on September 04, 2015, 06:11:06 pm
((Or it flooded.))
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Dutrius on September 04, 2015, 06:15:19 pm
((I'm pretty sure I set up an action for listening to prayers near the beginning of last tick. Oh well.))

Listen to prayers.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 04, 2015, 06:16:46 pm
((Yay! I finally have enough!))

Don Giovanni looks down at the three worlds, thoughtfully looking over his dark drink. After a moment, he throws the glass into the air, pulling out an m1911 from his side to shoot it as it reaches it's peak. The bullets and glass combine, as they break apart, forming dark-black shards as they begin to fall towards the planet. The shards multiply in number as they hit the atmosphere, taking on recognizable shapes, often forming hexagons. Small clouds of shard begin floating over the ground of all three planets, coming to life. 10,000 Noir are born, starting their new lives, often among the more-established races.

Spoiler: Noir (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: tntey on September 04, 2015, 06:19:45 pm
((Yay! I finally have enough!))

Don Giovanni looks down at the three worlds, thoughtfully looking over his dark drink. After a moment, he throws the glass into the air, pulling out an m1911 from his side to shoot it as it reaches it's peak. The bullets and glass combine, as they break apart, forming dark-black shards as they begin to fall towards the planet. The shards multiply in number as they hit the atmosphere, taking on recognizable shapes, often forming hexagons. Small clouds of shard begin floating over the ground of all three planets, coming to life. 10,000 Noir are born, starting their new lives, often among the more-established races.

Spoiler: Noir (click to show/hide)

"Alright. Nope. Nope. Nope. You will NOT let this people into my world. Okay? And I don't think anyone will wants this. Infact

Propose a proposal: Jo Jo should not be allowed to create these Noir's
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 04, 2015, 06:21:03 pm
"Alright. Nope. Nope. Nope. You will NOT let this people into my world. Okay? And I don't think anyone will wants this. Infact

Propose a proposal: Stirk should not be allowed to create these Noir's
Oppose. "I'm perfectly fine with Don JoJo creating his new race. They seem perfectly agreeable so why should we care?"
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 04, 2015, 06:22:54 pm
((Yay! I finally have enough!))

Don Giovanni looks down at the three worlds, thoughtfully looking over his dark drink. After a moment, he throws the glass into the air, pulling out an m1911 from his side to shoot it as it reaches it's peak. The bullets and glass combine, as they break apart, forming dark-black shards as they begin to fall towards the planet. The shards multiply in number as they hit the atmosphere, taking on recognizable shapes, often forming hexagons. Small clouds of shard begin floating over the ground of all three planets, coming to life. 10,000 Noir are born, starting their new lives, often among the more-established races.

Spoiler: Noir (click to show/hide)

"Alright. Nope. Nope. Nope. You will NOT let this people into my world. Okay? And I don't think anyone will wants this. Infact

Propose a proposal: Stirk should not be allowed to create these Noir's


"Worl'd ain' yurs, moron. Da proposal ain't fast 'nough ta stop me."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: ~Neri on September 04, 2015, 06:24:42 pm
Oppose the proposal. Who the crap is Stirk?
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: TheBiggerFish on September 04, 2015, 06:25:02 pm
Wonder just how acidic that rain was, because it would have to be rather acidic to BURN THROUGH A STONE ROOF (you know because they live underground?) AND PROBABLY A MOUNTAIN.
(It probably rained inside the cavern or their houses. Gods can do that.)
On that note, investigate the source of the rain.
Wonder if the spirits in the Crystal Gardens can walk out in the mortal world.
If not:  Attempt to add a method of reincarnation.  Should a dead Crystallum agree, their spirit can be bound to an empty geode, which will then open as their new body.  Memories are preserved.  Only priests of Tenat can perform this rite, and it is legal to prevent the reincarnation of a person convicted of a capital crime that was not somehow inserted into the lawbooks by the Don.  These reincarnations should be cleared with local authorities.  Tenat shall store these records in The Vault.

==Noir==
Abstain, on the provison that Noir should be identifiable.  Not necessarily EASILY identifiable, but identifiable.  It's perfectly fair that he can create a race and I don't think we should block him from that.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Dutrius on September 04, 2015, 06:35:07 pm
I'm fine with the Noir, as long as they don't cause much trouble.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: tntey on September 04, 2015, 06:35:42 pm
Snip
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Vgray on September 04, 2015, 06:37:04 pm
Quote
#1: "Can gods really die?"
#2: "Could you donate some of your blood for an interesting experiment?"

"It would take the power of another god. Probably several other gods actually, or a powerful divine artifact."

"Hm. Did the Devil put you up to this? No matter. You have piqued my curiousity."

Talios appears before the mortal in the guise of an extremely pale High Elf, and stabs his hand with a ceremonial dagger.

Listen to prayers.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 04, 2015, 06:38:30 pm
Snip

"YOU TAKE DAT BACK YOU TWISTED SON [Rest of rant censored for modestly's sake]"  :P
Title: Re: Ye Gods 2 IC Tick 5.0: The Pantheon: Arguments and Insanity [24/137]
Post by: Andres on September 04, 2015, 06:40:51 pm
A spiral appears
"It is nice that you use the name Alpha Pantheon because it underlines our position, yet you fledgling manage to insult it by proposing that you of all should rule it. That is ridiculous, it would be comparable to a cockroach that is granted a kingdom. Anyway, So you say you built a doomsday device, only to find yourself doomed some day soon. Now put on this neck collar and purr like a kitten, like you are supposed to."

"IT IS THE FIRST PANTHEON WHY DO YOU KEEP CALLING IT THE ALPHA PANTHEON"
Yes. Sprillian, if you call it alpha pantheon one more time, there will be consequences.
"I'm against the idea of punishing one of our members simply because of what they call our pantheon. That's going a bit overboard."

"I was not so sure about to First Pantheon, but I now have my verdict: you guys are dangerously incompetent right now. It is laughable, but it ends with my followers dead. So could you please either disband or work out your problems to work as a team?"
"Our followers aren't our servants. If a bunch of Haunts decided to genocide our races of their own free will, we'd blame them and not you. We'd only blame you if you helped them with the genocide or ordered the genocide. We had nothing to do with what happened to the Haunts."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Vgray on September 04, 2015, 06:45:30 pm
A spiral appears
"It is nice that you use the name Alpha Pantheon because it underlines our position, yet you fledgling manage to insult it by proposing that you of all should rule it. That is ridiculous, it would be comparable to a cockroach that is granted a kingdom. Anyway, So you say you built a doomsday device, only to find yourself doomed some day soon. Now put on this neck collar and purr like a kitten, like you are supposed to."

"IT IS THE FIRST PANTHEON WHY DO YOU KEEP CALLING IT THE ALPHA PANTHEON"
Yes. Sprillian, if you call it alpha pantheon one more time, there will be consequences.
"I'm against the idea of punishing one of our members simply because of what they call our pantheon. That's going a bit overboard."

"I was not so sure about to First Pantheon, but I now have my verdict: you guys are dangerously incompetent right now. It is laughable, but it ends with my followers dead. So could you please either disband or work out your problems to work as a team?"
"Our followers aren't our servants. If a bunch of Haunts decided to genocide our races of their own free will, we'd blame them and not you. We'd only blame you if you helped them with the genocide or ordered the genocide. We had nothing to do with what happened to the Haunts."
"You are either a liar, or the most naive being in existence."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 04, 2015, 06:47:23 pm
Quote
Talios appears before the mortal in the guise of an extremely pale High Elf, and stabs his hand with a ceremonial dagger.

((The Mortal says ow!))
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 04, 2015, 06:48:27 pm
"You are either a liar, or the most naive being in existence."
(Since it's all in post, I'll just assume you were talking about the genocide thing.)
"Well I'm not lying, so how am I naive?"
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Vgray on September 04, 2015, 06:51:44 pm
"Let me put it this way. If I tell a mortal to do something they'll do it. If they don't, they'll get a one way trip to the afterlives."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Fr0stByt3 on September 04, 2015, 06:51:44 pm
As Jixiu explores the Void, he decides to listen for prayers.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 04, 2015, 06:57:56 pm
"Let me put it this way. If I tell a mortal to do something they'll do it. If they don't, they'll get a one way trip to the afterlives."
"But we didn't tell anyone to do anything... I'm confused."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: tntey on September 04, 2015, 06:59:59 pm
"Morko, I am attempting to get some order around are pantheon. But let me ask you, how are we unorderly, other then Sprillian calling us the alpha pantheon?
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Fr0stByt3 on September 04, 2015, 07:48:34 pm
Struck by boredom, Jixiu teleports himself in front of Don Giovanni. "Hi."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 04, 2015, 07:49:17 pm
Struck by boredom, Jixiu teleports himself in front of Don Giovanni. "Hi."

The Don takes a sip from a new glass.

"'Ey."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Fr0stByt3 on September 04, 2015, 07:51:34 pm
"Why'd you make my plants illegal? Just, y'know, wondering. For science."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 04, 2015, 07:56:01 pm
"Why'd you make my plants illegal? Just, y'know, wondering. For science."

"Cuz if it ain't illegal, den ya can jus' sell em legally. No smugglin', no crime ta get tha plants done. Same tin' I banned breathin' an' walkin' and all dat for. Da more laws there is, tha more crime there is, see? I make a buncha useless laws, den a buncha criminal organizations pop up. I gets more powerful, tha Breathing Syndacite gets ta breath all dey want, and da other gods are happy I ain't doin' sometin' der really against. Don' worry, bannin' sometin' don't effect how many people gets it. Not if I got say, see?"

((And sorry for the extra work load, KJP (I always hated doing prayers...), but out of curiosity I must try:))

Don Giovanni listens to prayers!
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 04, 2015, 07:58:09 pm
"So your theoretical archenemy isn't a god of Law, but rather a god of Chaos who would remove all laws and thus by definition remove all crime?"
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Fr0stByt3 on September 04, 2015, 07:59:37 pm
Jixiu nods. "That actually makes a lot of sense. So, it's all just to increase your own power as a god, correct?"
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 04, 2015, 08:05:05 pm
"So your theoretical archenemy isn't a god of Law, but rather a god of Chaos who would remove all laws and thus by definition remove all crime?"

"Da laws dey got em dem books ain't exactly lowerein' da amount of chaos in da world. Nah, mah real enemy would be a God of Law Enforcement. See, I wanna fill da world will a bunch of stupid rules, but I don' wan none of dem ta be followed. If everythin' is illegal, den I have fulfilled a goal. Someone who needed ta crack down on my Boys would be da kinda guy I would neva get along wit."

Jixiu nods. "That actually makes a lot of sense. So, it's all just to increase your own power as a god, correct?"

"'Bout right. Close 'nough to da truth."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Fr0stByt3 on September 04, 2015, 08:11:47 pm
Jixiu manages to smile even more broadly, his eyes sparkling with joy. "I see! Well, the Chokobos certainly won't be following the law against Cacao! I made it just for them, you know! Well, it was actually mostly because I could, but I figured it would be better to pretend I actually had a reason for doing it."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 04, 2015, 08:25:58 pm
Jixiu manages to smile even more broadly, his eyes sparkling with joy. "I see! Well, the Chokobos certainly won't be following the law against Cacao! I made it just for them, you know! Well, it was actually mostly because I could, but I figured it would be better to pretend I actually had a reason for doing it."

"Dats good. Nobody would be happy if dey wanted ta follow tha law....Ain't very much of dem though, is der? Yer gonna need ta make more if ya want em to do anytin' worth noticin'."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Vgray on September 04, 2015, 08:31:21 pm
"Let me put it this way. If I tell a mortal to do something they'll do it. If they don't, they'll get a one way trip to the afterlives."
"But we didn't tell anyone to do anything... I'm confused."
Talios gives Eid a look of utmost scorn.

"My point is mortals very much are our servants. To think otherwise to be naive. Or possibly an incomprehensible anomaly. I'm not certain which."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 04, 2015, 08:34:40 pm
"Let me put it this way. If I tell a mortal to do something they'll do it. If they don't, they'll get a one way trip to the afterlives."
"But we didn't tell anyone to do anything... I'm confused."
Talios gives Eid a look of utmost scorn.

"My point is mortals very much are our servants. To think otherwise to be naive. Or possibly an incomprehensible anomaly. I'm not certain which."
"Nope."

Find out what the protests are about.

EDIT:
A feeling of a malevolent, cruel force washes over all the gods.
Propose we know where this force came from
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Vgray on September 04, 2015, 08:36:53 pm
Talios makes a point of ignoring Eid and sharpening his scythe.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: micelus on September 04, 2015, 08:41:05 pm
"Ah, friend Eid, I believe the rest have not explained the concept fully. The mortals are our children , yes? Most very loyal; good children. If I asked my son go do the dishes, he might grumble but he would do it, yes? If my son hit your son of his own accord, I would be responsible for his actions, yes?"
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: tntey on September 04, 2015, 08:41:45 pm
"Ah, friend Eid, I believe the rest have not explained the concept fully. The mortals are our children , yes? Most very loyal; good children. If I asked my son go do the dishes, he might grumble but he would do it, yes? If my son hit your son of his own accord, I would be responsible for his actions, yes?"

"This is a VERY good comparison."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 04, 2015, 08:42:55 pm
"Ah, friend Eid, I believe the rest have not explained the concept fully. The mortals are our children , yes? Most very loyal; good children. If I asked my son go do the dishes, he might grumble but he would do it, yes? If my son hit your son of his own accord, I would be responsible for his actions, yes?"

"This is a VERY good comparison."

"So yer tryan ta stop me from havin' kids? If anyone should be banned from reproducin', it should be you..."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: tntey on September 04, 2015, 08:43:50 pm
"Ah, friend Eid, I believe the rest have not explained the concept fully. The mortals are our children , yes? Most very loyal; good children. If I asked my son go do the dishes, he might grumble but he would do it, yes? If my son hit your son of his own accord, I would be responsible for his actions, yes?"

"This is a VERY good comparison."

"So yer tryan ta stop me from havin' kids? If anyone should be banned from reproducin', it should be you..."

"why not?"
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Vgray on September 04, 2015, 08:46:22 pm
"Ah, friend Eid, I believe the rest have not explained the concept fully. The mortals are our children , yes? Most very loyal; good children. If I asked my son go do the dishes, he might grumble but he would do it, yes? If my son hit your son of his own accord, I would be responsible for his actions, yes?"
"Apt. To add to this, those children who are not good and loyal are punished."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Ama on September 04, 2015, 08:50:53 pm
Itia would like to spend 5 essence in the creation of the Asteroi placing them in the cyan temples of the Star-People.

"WELCOME NEW YOUNG ONES"
"I AM ITIA YOUR GODDESS OF PLANETS"
"PLEASE LIVE IN PEACE WITH YOUR SISTER RACE THE STAR-PEOPLE"

Itia looks for more prayers:
#1: "What does that Energex actually do? Why do we have to be careful not to burn it up on the way to the Eden City?"
#2: "Why are there no other people on the Gaian moon?"
"IVE GOT NO IDEA I GUESS JUST BE NICE AND DONT BURN IT OKAY"

"THE OTHER GODS DONT LIKE TO CREATE IN THE COLDNESS OF SPACE I GUESS"
"THERE WILL BE OTHER SISTERS AND BROTHERS JOINING YOU SOON THOUGH"

Itia will then teach the Star-People and Asteroi how to make space fireworks and listen to prayers.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 04, 2015, 08:52:41 pm
"why not?"

The Don takes another long sip of his drink, then rolls his eyes. That he still doesn't have, making this an impressive feat.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: tntey on September 04, 2015, 08:55:20 pm
"You will regret that big Joe."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 04, 2015, 08:56:08 pm
"Ah, friend Eid, I believe the rest have not explained the concept fully. The mortals are our children , yes? Most very loyal; good children. If I asked my son go do the dishes, he might grumble but he would do it, yes? If my son hit your son of his own accord, I would be responsible for his actions, yes?"
"That might make sense except we're dealing with full-grown adults. They make their own choices and act of their own will. As such, there is a difference between a god and a mortal and a parent and its child. A parent's authority comes from their age and wisdom. Our authority comes from our power. That's why I created Lolohe. His authority originally came from my power as a god, but now it stems from his centuries of experience in dealing with conflicts. Just because gods are qualified in deciding things of grand cosmic importance doesn't mean they're qualified in dealing with small-scale mortal issues."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 04, 2015, 08:57:52 pm
"You will regret that big Joe."

"Yer already gonna regret yer stupid proposal. Don' know what yer even tryan ta say I should be regrettin."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: tntey on September 04, 2015, 08:58:57 pm
"Why is your accent always changing big guy?"
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 04, 2015, 09:00:07 pm
"Why is your accent always changing big guy?"

"What do ya mean?"
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: tntey on September 04, 2015, 09:01:29 pm
"Why is your accent always changing big guy?"

"What do ya mean?"

"I think you are nothing more then a guy hiding behind a fake accent. It's not even structured, it changes and fluctuates."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Rolepgeek on September 04, 2015, 09:01:38 pm
"Subject designate:("Don Giovanni"); clarification_
Issue:(creation:(race))=false); evidence:(race:("Snow Mademen"))_
Issue:(creation:(race:(disguise:(race:(other)))))_
Explication}_//one does not care to deal with another's children in their place, should they pretend to be one's own_

Subject designate:("Eid")_
Mortal:(wisdom)=low_
Mortal:(age)=limited:(theory)_
Mortal:(devotion)=high:(theory)_
God:(age)=high_
God:(creators:(mortals))=true_
God:(wisdom)=high:(theory); low:(practice)_"


Attempt to determine which of the proposed plans would be most cost effective, useful, controllable, and would cause the least problems. The rail transit system is perhaps impractical at this point, though the drawbridge idea is both fascinating and horrifying and probably Zenurion's doing.

Determine if the individuals attempting to procure the law records are doing so on the behalf of Don Giovanni or if they're followers of the Don. If they are, they are not allowed access to the records, and in fact are to be investigated for possible criminal records. If they are not as far as can be told, they may access the records from within the City, may not leave the City with the records in their possession, nor can anyone they hand them to(they may make copies, but if these are changed unduly in the opinion of a sensible individual such as The Prince, they will not be returned to the Vault or used for actual law), and they will be inspected for changes before being returned to the Vault. Personally, if it is necessary. Law and order shall be maintained within the borders of the City of Rule. No exceptions. The Don did decline my offer of alliance, after all.

Determine the cause and likely instigators of the protest. Use 2F to calm them for the moment, and reduce the incidents of rioting, if I may.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: TheBiggerFish on September 04, 2015, 09:04:02 pm
Quote
Determine if the individuals attempting to procure the law records are doing so on the behalf of Don Giovanni or if they're followers of the Don. If they are, they are not allowed access to the records, and in fact are to be investigated for possible criminal records. If they are not as far as can be told, they may access the records from within the City, may not leave the City with the records in their possession, nor can anyone they hand them to(they may make copies, but if these are changed unduly in the opinion of a sensible individual such as The Prince, they will not be returned to the Vault or used for actual law), and they will be inspected for changes before being returned to the Vault. Personally, if it is necessary. Law and order shall be maintained within the borders of the City of Rule. No exceptions. The Don did decline my offer of alliance, after all.
==The Vault==
>Clarification: Law records issued would be read-only.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 04, 2015, 09:06:11 pm
"Why is your accent always changing big guy?"

"What do ya mean?"

"I think you are nothing more then a guy hiding behind a fake accent. It's not even structured, it changes and fluctuates."
"We have a guy here who speaks in programming language, another who starts all its sentences with "this aspect", and a girl who always seems to be screaming but somehow never is ((Itia with her caps-lock)). Is a changing accent really that major in comparison?"
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: tntey on September 04, 2015, 09:07:39 pm
"Stay out of it Eid. They have reasons. This guy has no accent. You can tell its fake. It has no structure.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: micelus on September 04, 2015, 09:09:44 pm
"Ah, friend Eid, I believe the rest have not explained the concept fully. The mortals are our children , yes? Most very loyal; good children. If I asked my son go do the dishes, he might grumble but he would do it, yes? If my son hit your son of his own accord, I would be responsible for his actions, yes?"
"That might make sense except we're dealing with full-grown adults. They make their own choices and act of their own will. As such, there is a difference between a god and a mortal and a parent and its child. A parent's authority comes from their age and wisdom. Our authority comes from our power. That's why I created Lolohe. His authority originally came from my power as a god, but now it stems from his centuries of experience in dealing with conflicts. Just because gods are qualified in deciding things of grand cosmic importance doesn't mean they're qualified in dealing with small-scale mortal issues."

Sadiq chortled as if listening to a good jest. "My friend, of course we are! We are omnipresent are we not? We know all and see all. Well except for the things we don't, yes? If we cannot deal with small things what makes us suited to greater things? By this logic, we should stop talking to our creations so much; our advice and boons wouldn't be very good, yes?"

"As for the maturity of the mortals... It is true that they've minds but truly, how do they compare to ours? No mortal can calculate as we do or think as we. Indeed, is it not true that we create life for amusement and nourishment? Though the man will care for the calf and feast upon it in a year's time, he will never understand the aroma of worship or the soothing grace of influence. His mind is too simple, too unrefined..."

"But I am getting far off track. Our creations are immature since when trouble comes they can always call home, yes?
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 04, 2015, 09:10:09 pm
"Why is your accent always changing big guy?"

"What do ya mean?"

"I think you are nothing more then a guy hiding behind a fake accent. It's not even structured, it changes and fluctuates."
"What do ye mean fluctuates? I should make ye walk da plank for dat kind o' talk, if'n I don't just keel haul you like the scurvy land lubber ye be! Ain't no way me accent be fake, it be as real as the sea breeze in my beard!"


Quote
"Subject designate:("Don Giovanni"); clarification_
Issue:(creation:(race))=false); evidence:(race:("Snow Mademen"))_
Issue:(creation:(race:(disguise:(race:(other)))))_
Explication}_//one does not care to deal with another's children in their place, should they pretend to be one's own_

"I can neva understand what dis mook's sayin'. He had no problemo with dem flannal fellas, but my buetiful race ain't right for da world? Ain't like any of ya gots a say in what I make anyways. If it does get past, Ill just rename em and do it in secret."

"Stay out of it Eid. They have reasons. This guy has no accent. You can tell its fake. It has no structure.

"Eh, cow poke. If y'all have problems with my accent, why don't y'all get lost in the desert 'fore I got to beat your sorry hide?"
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: tntey on September 04, 2015, 09:11:52 pm
"I think you'll wish you stayed with one accent." Isgon says with an ominous note. He then walks away from Big Jo Jo.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: TheBiggerFish on September 04, 2015, 09:20:28 pm
"I can neva understand what dis mook's sayin'. He had no problemo with dem flannal fellas, but my buetiful race ain't right for da world? Ain't like any of ya gots a say in what I make anyways. If it does get past, Ill just rename em and do it in secret."
>This Aspect shall explain.  This Aspect is under the impression that (ZRJ) is concerned about the cuckoo effect these creatures would have.  In that they would be a bunch of impostors within everyone else's civilization.  This Aspect has suggested that, to pacify immediate concerns, your creation be unable to maintain a perfect illusion.  This Aspect wishes to reiterate said suggestion.  This Aspect also wishes to note that this Aspect shall oppose this creation should there not be some sort of imperfection in their illusion-casting capabilities to facilitate their differentiation.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 04, 2015, 09:21:00 pm
"I think you'll wish you stayed with one accent." Isgon says with an ominous note. He then walks away from Big Jo Jo.

"...Dats got ta be da stupidest ting that mook eva said. I'mma break his legs."

If Creation is opposed to the point that I can't afford it, reduce the number until I can without it killing me.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: TheBiggerFish on September 04, 2015, 09:26:56 pm
"I think you'll wish you stayed with one accent." Isgon says with an ominous note. He then walks away from Big Jo Jo.

"...Dats got ta be da stupidest ting that mook eva said. I'mma break his legs."

If Creation is opposed to the point that I can't afford it, reduce the number until I can without it killing me.
((So far, you've got about an even number of opposes and supports.  Mine is contingent upon you (not) nerfing it just a teense.  Like, you can see the shadow of an invisible person under an extremely bright sun thing.  ZRJ does not appear to have actually opposed.  Yet.))
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 04, 2015, 09:33:31 pm
"I think you'll wish you stayed with one accent." Isgon says with an ominous note. He then walks away from Big Jo Jo.

"...Dats got ta be da stupidest ting that mook eva said. I'mma break his legs."

If Creation is opposed to the point that I can't afford it, reduce the number until I can without it killing me.
((So far, you've got about an even number of opposes and supports.  Mine is contingent upon you (not) nerfing it just a teense.  Like, you can see the shadow of an invisible person under an extremely bright sun thing.  ZRJ does not appear to have actually opposed.  Yet.))


((Don Giovanni isn't about to change his creation. Especially not for someone he doesn't like  :-\.))
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: tntey on September 04, 2015, 09:34:53 pm
"I think you'll wish you stayed with one accent." Isgon says with an ominous note. He then walks away from Big Jo Jo.

"...Dats got ta be da stupidest ting that mook eva said. I'mma break his legs."

If Creation is opposed to the point that I can't afford it, reduce the number until I can without it killing me.
((So far, you've got about an even number of opposes and supports.  Mine is contingent upon you (not) nerfing it just a teense.  Like, you can see the shadow of an invisible person under an extremely bright sun thing.  ZRJ does not appear to have actually opposed.  Yet.))


((Don Giovanni isn't about to change his creation. Especially not for someone he doesn't like  :-\.))
((Don doesn't like me? Really?))
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Fr0stByt3 on September 04, 2015, 09:41:00 pm
Jixiu rubs at his chin thoughtfully. "You know, I can understand their concerns. I don't share them, mind you, but I can understand. It would be rather worrisome, not knowing which of your creations were actually yours and not some doppelgänger."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: FArgHalfnr on September 04, 2015, 09:43:07 pm
Quote
#1: "Can gods really die?"
#2: "Could you donate some of your blood for an interesting experiment?"

"It would take the power of another god. Probably several other gods actually, or a powerful divine artifact."

"Hm. Did the Devil put you up to this? No matter. You have piqued my curiousity."

Talios appears before the mortal in the guise of an extremely pale High Elf, and stabs his hand with a ceremonial dagger.

Listen to prayers.

Nah, I'm not really interested in divine blood. Too hard to spill, mortals are much funnier to make squeal anyways. Speaking of which...
Gut a random mortal like a pig.

"Let me put it this way. If I tell a mortal to do something they'll do it. If they don't, they'll get a one way trip to the afterlives."
"But we didn't tell anyone to do anything... I'm confused."
Talios gives Eid a look of utmost scorn.

"My point is mortals very much are our servants. To think otherwise to be naive. Or possibly an incomprehensible anomaly. I'm not certain which."
"Nope."

Find out what the protests are about.

EDIT:
A feeling of a malevolent, cruel force washes over all the gods.
Propose we know where this force came from

My turn!
Spoiler: I AM LEGION!! (click to show/hide)
((Sorry KJP :-[))

"You will regret that big Joe."

Wow, you're even easier to anger than the other ones! I have a feeling we'll be spending quality time together, friend!
((I'm giving up on gradients, to annoying to edit.))
"I think you'll wish you stayed with one accent." Isgon says with an ominous note. He then walks away from Big Jo Jo.
Even with Eid I can maybe kinda understand a little how whatever happens in his head happens, but your obsession on his accent? Really? What? I don't even know? What? What?
Oppose the banning of the whateverdonsthingiscalled
Oppose we magically learn how the universe and everything work because we voted for it, because of how ridiculous it is (a.k.a Eid's proposal)


Spoiler: prayers (click to show/hide)
Seek more prayers, exorcisms and curses to sustain on.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 04, 2015, 09:44:05 pm
Sadiq chortled as if listening to a good jest. "My friend, of course we are! We are omnipresent are we not? We know all and see all. Well except for the things we don't, yes?"
"When it comes to the Human civilisation, the only knowledge I get from it is big stuff like rioting and stuff. I can only hear smaller stuff when I intentionally listen to prayers and I only get about two at a time. That pretty much proves gods are meant for big things rather than small things."

"If we cannot deal with small things what makes us suited to greater things?"
"It's the difference between a general and a sniper. Both are in charge of killing a country's enemies. A sniper is worth much less than a general but is better at individually killing people, while a general is much more important due their command of armies but are significantly less competent at personally killing people. Please keep in mind that this is my answer to the question, "are we good at small things because we're good at big things?", not the argument, "what are gods to mortals?""

"As for the maturity of the mortals... It is true that they've minds but truly, how do they compare to ours? No mortal can calculate as we do or think as we."
"And like that you've lost me. My calculation goes so far as "I'm creating Humans with 5 Essence". I'm pretty sure Humans are very capable of thinking that. They can probably be better at math than me, too."

"Though the man will care for the calf and feast upon it in a year's time, he will never understand the aroma of worship or the soothing grace of influence. His mind is too simple, too unrefined..."
"Wait, you can actually sense Worship and Influence!?"
I attempt to smell Worship and feel Influence.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: TheBiggerFish on September 04, 2015, 09:57:38 pm
If Creation is opposed to the point that I can't afford it, reduce the number until I can without it killing me.
((So far, you've got about an even number of opposes and supports.  Mine is contingent upon you (not) nerfing it just a teense.  Like, you can see the shadow of an invisible person under an extremely bright sun thing.  ZRJ does not appear to have actually opposed.  Yet.))
((Don Giovanni isn't about to change his creation. Especially not for someone he doesn't like  :-\ .))
((Eeeh.  It seems like a better option.))
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 04, 2015, 09:58:46 pm
(No one is currently opposing the race's creation. One person is proposing we oppose it but everyone is opposing that proposal to oppose the race's creation.)
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: TheBiggerFish on September 04, 2015, 10:00:05 pm
(No one is currently opposing the race's creation. One person is proposing we oppose it but everyone is opposing that proposal to oppose the race's creation.)
((Actually, it has been opposed directly.  On the aforementioned condition.))
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 04, 2015, 10:02:26 pm
If Creation is opposed to the point that I can't afford it, reduce the number until I can without it killing me.
((So far, you've got about an even number of opposes and supports.  Mine is contingent upon you (not) nerfing it just a teense.  Like, you can see the shadow of an invisible person under an extremely bright sun thing.  ZRJ does not appear to have actually opposed.  Yet.))
((Don Giovanni isn't about to change his creation. Especially not for someone he doesn't like  :-\ .))
((Eeeh.  It seems like a better option.))

((Why would letting someone you hate mess with something you want to make be a better option for the don? Worst comes to worst, it is just a bit more expensive, and you should have notice how little he care for expenses by now.))

Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: TheBiggerFish on September 04, 2015, 10:03:54 pm
If Creation is opposed to the point that I can't afford it, reduce the number until I can without it killing me.
((So far, you've got about an even number of opposes and supports.  Mine is contingent upon you (not) nerfing it just a teense.  Like, you can see the shadow of an invisible person under an extremely bright sun thing.  ZRJ does not appear to have actually opposed.  Yet.))
((Don Giovanni isn't about to change his creation. Especially not for someone he doesn't like  :-\ .))
((Eeeh.  It seems like a better option.))
((Why would letting someone you hate mess with something you want to make be a better option for the don? Worst comes to worst, it is just a bit more expensive, and you should have notice how little he care for expenses by now.))
((Because he's going to kill himself with expenses, yeah, good job.))
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: FArgHalfnr on September 04, 2015, 10:04:49 pm
"It's the difference between a general and a sniper. Both are in charge of killing a country's enemies. A sniper is worth much less than a general but is better at individually killing people, while a general is much more important due their command of armies but are significantly less competent at personally killing people. Please keep in mind that this is my answer to the question, "are we good at small things because we're good at big things?", not the argument, "what are gods to mortals?""

So basically you're admitting guilt? Because you know who your sniper takes his orders from, right? :P
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: TheBiggerFish on September 04, 2015, 10:07:06 pm
"It's the difference between a general and a sniper. Both are in charge of killing a country's enemies. A sniper is worth much less than a general but is better at individually killing people, while a general is much more important due their command of armies but are significantly less competent at personally killing people. Please keep in mind that this is my answer to the question, "are we good at small things because we're good at big things?", not the argument, "what are gods to mortals?""

So basically you're admitting guilt? Because you know who your sniper takes his orders from, right? :P
>The sniper takes orders from the chain of command, which eventually reaches up to the general, after as many layers of command as you care to insert, and is fairly full of room for telephone errors.  This Aspect does not see how this is even relevant.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 04, 2015, 10:08:20 pm
"It's the difference between a general and a sniper. Both are in charge of killing a country's enemies. A sniper is worth much less than a general but is better at individually killing people, while a general is much more important due their command of armies but are significantly less competent at personally killing people. Please keep in mind that this is my answer to the question, "are we good at small things because we're good at big things?", not the argument, "what are gods to mortals?""

So basically you're admitting guilt? Because you know who your sniper takes his orders from, right? :P
"Dude, I said right afterwards that the analogy was not related to the relationship between gods and mortals. It was very explicit."

I create a male angel called Ziel and a female angel called Urtas. They love each-other very much. Their duty is to guide lost souls into my heaven.
Ziel and Urtas are to find out why there are so many Human lost souls.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: micelus on September 04, 2015, 10:27:43 pm
Sadiq chortled as if listening to a good jest. "My friend, of course we are! We are omnipresent are we not? We know all and see all. Well except for the things we don't, yes?"
"When it comes to the Human civilisation, the only knowledge I get from it is big stuff like rioting and stuff. I can only hear smaller stuff when I intentionally listen to prayers and I only get about two at a time. That pretty much proves gods are meant for big things rather than small things."

"If we cannot deal with small things what makes us suited to greater things?"
"It's the difference between a general and a sniper. Both are in charge of killing a country's enemies. A sniper is worth much less than a general but is better at individually killing people, while a general is much more important due their command of armies but are significantly less competent at personally killing people. Please keep in mind that this is my answer to the question, "are we good at small things because we're good at big things?", not the argument, "what are gods to mortals?""

"As for the maturity of the mortals... It is true that they've minds but truly, how do they compare to ours? No mortal can calculate as we do or think as we."
"And like that you've lost me. My calculation goes so far as "I'm creating Humans with 5 Essence". I'm pretty sure Humans are very capable of thinking that. They can probably be better at math than me, too."

"Though the man will care for the calf and feast upon it in a year's time, he will never understand the aroma of worship or the soothing grace of influence. His mind is too simple, too unrefined..."
"Wait, you can actually sense Worship and Influence!?"
I attempt to smell Worship and feel Influence.

"Eid...are you saying that you cannot feel the flows of divinity? Friend...I am very sorry for you, terribly sorry."

"But regardless of that...it is clear you believe your children to be free creatures, of both thought and action, yes?"
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: ~Neri on September 04, 2015, 10:28:25 pm
Meow listens to purrayers.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 04, 2015, 10:30:42 pm
"But regardless of that...it is clear you believe your children to be free creatures, of both thought and action, yes?"
"Yup."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: micelus on September 04, 2015, 10:36:57 pm
"If you say, friend."


"Oh and yes, if any of my fellow peers sees some mortal Djinn-like creatures running around, those are my new creations. They are very...eager to...enjoy the fruits of life."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: TheBiggerFish on September 04, 2015, 10:40:17 pm
Tenat shall, should there be Flux remaining, see if Flux can be converted to Essence.
Tenat shall also set a subroutine to attempt to prevent further disasters like acid rain in advance.  But leave suitable symbol evidence behind when said disasters are dissipated, as well as evidence of what might have been.  Chaomantic magic shall play a heavy part in that.
Tenat shall also attempt to bring back the dead from the acid rain.
((You know, I may as well just officially declare it, Tenat is the only god I'm even playing as.  Voicing shall change accordingly.  Tenat(Small Actions Having Larger Effects/Crystals/Possibly Technology???) ))

Tenat shall look into these new creations of ...Whoever  ((I suck at names.  Micelus' god.)).
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 04, 2015, 10:48:30 pm
"Crap! I almost forgot!"

Inform Lolohe about the new race that Don JoJo is creating so he can plan accordingly.

Just automatically keep Lolohe informed about god stuff so he's prepared.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: IcyTea31 on September 04, 2015, 10:56:04 pm
"Eid, me asking if who takes responsibility for the bandits was mostly a bureaucratic form of asking if I could mess with your pantheon's creations just this once, or if it would want to handle their crimes by itself. When you did not want to take responsibility, I took it. Which means I made sure it will not happen again. Which means the bandits have sworn off banditry forever and returned to their families."

"Morko, I am attempting to get some order around are pantheon. But let me ask you, how are we unorderly, other then Sprillian calling us the alpha pantheon?
"Because you are not clear on who, if anyone, calls the shots."

EDIT:
A feeling of a malevolent, cruel force washes over all the gods.
Propose we know where this force came from
Abstain. "I think we already know where."

Quote
Jeskia: 1914 births, 1914 deaths, 53 lost souls
Naedercynn: 918 births, 918 deaths, 208 lost souls
Faceless Treants: 450 births, 450 deaths, 5 lost souls
"Curious statistics, these are."

Propose Don Giovanni is officially given the nickname Big JoJo.

Spoiler: Votes (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: micelus on September 04, 2015, 10:58:29 pm
Support Title CNCL006.02 [Big JoJo]
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 04, 2015, 11:01:58 pm
((...Is this an obscure reference (http://jojo.wikia.com/wiki/Giorno_Giovanna)?))
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 04, 2015, 11:04:06 pm
((...Is this an obscure reference (http://jojo.wikia.com/wiki/Giorno_Giovanna)?))
(It's a reference to this guy (http://www.thatvideogameblog.com/wp-content/uploads/2014/04/Jotaro-Kujo-Jojos-Bizzare-Adventure-All-Star-Battle.jpg) who is from the same work as the one you referenced. Also, spoilers.)
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: micelus on September 04, 2015, 11:05:50 pm
(Obscure, obscure?!)

"Ahh, the Snake is in focus this eon! I must celebrate its passing, yes?"

1E: Conduct the Grand Revelry, a truly wondrous festival in El-Jannah that will last for several months. Invitations are to sent all across the worlds. Gods and Angels are invited to attend, if they wish. ((Why does it use essence? Because when a god parties, it parties hard.))
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 04, 2015, 11:09:21 pm
((...Is this an obscure reference (http://jojo.wikia.com/wiki/Giorno_Giovanna)?))
(It's a reference to this guy (http://www.thatvideogameblog.com/wp-content/uploads/2014/04/Jotaro-Kujo-Jojos-Bizzare-Adventure-All-Star-Battle.jpg) who is from the same work as the one you referenced. Also, spoilers.)

((...How so? At least the other guy's name was the feminine form of Giovanni....))

(Obscure, obscure?!

((How many people on the streets would understand what the heck you are talking about if you started talking about the basic plot of Jojo's bizarre adventure, let alone a random character from it? None. None would.))
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 04, 2015, 11:24:30 pm
((How many people on the streets would understand what the heck you are talking about if you started talking about the basic plot of Jojo's bizarre adventure, let alone a random character from it? None. None would.))
(The same could be said of DBZ, Pokemon, Adventure Time, and the Odyssey.)
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: TheBiggerFish on September 05, 2015, 12:09:01 am
Tenat, after looking over the statistics for this Tick, appends a number to Morko's list.
Quote
Crystallum: 2103 births, 2103 deaths, 329 lost souls
>Even with a natural disaster, this number is quite a...Coincidence.  In combination with all the other coincidences.  This Aspect proposes an investigation into these occurrences.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: FArgHalfnr on September 05, 2015, 12:35:59 am
Tenat, after looking over the statistics for this Tick, appends a number to Morko's list.
Quote
Crystallum: 2103 births, 2103 deaths, 329 lost souls
>Even with a natural disaster, this number is quite a...Coincidence.  In combination with all the other coincidences.  This Aspect proposes an investigation into these occurrences.

Why don't you do it yourself? You're the only one "affected" here, we're not gonna pay to let you play the inspector around. I wouldn't trust you to find who (if anyone) did it anyways.
Oppose this.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 05, 2015, 01:17:35 am
Propose that all proposals which don't get supported by new people after 3 turns be removed. (The same rule we had in YG1.)
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Rolepgeek on September 05, 2015, 01:21:10 am
Why don't you do it yourself? You're the only one "affected" here, we're not gonna pay to let you play the inspector around. I wouldn't trust you to find who (if anyone) did it anyways.
Oppose this.
"Assertion=false_
Evidence:}_"

A very slightly electronic-sounding replay of Mörkö's voice starts up, just long enough...

Quote
Jeskia: 1914 births, 1914 deaths, 53 lost souls
Naedercynn: 918 births, 918 deaths, 208 lost souls
Faceless Treants: 450 births, 450 deaths, 5 lost souls
"Curious statistics, these are."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 05, 2015, 01:34:38 am
I resurrect the children of the clergy who died with Essence, using Ichor if I don't have enough.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Demonic Spoon on September 05, 2015, 01:35:20 am
I resurrect the children of the clergy who died with Essence, using Crux if I don't have enough.
((It's ichor here Andres))
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 05, 2015, 01:38:44 am
I resurrect the children of the clergy who died with Essence, using Crux if I don't have enough.
((It's ichor here Andres))
(Thanks for the save. Somehow the idea of Crux and Power got ingrained into my head.)
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Demonic Spoon on September 05, 2015, 01:43:57 am
Listen to prayers
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Lord_lemonpie on September 05, 2015, 03:11:07 am
Quote
Lolohe is burning and in pain but otherwise unharmed.
The children of Eid's clergy have all burned to death.
"You should not have interfered, Eid. We're even again."
"Interfered? Interfered in what? I'm gonna need some more info."
"You know damn well what I mean. Lolohe saved someone I ordered to be burned to death."


Morthan asks Torqal to hunt down a penguin
Morthan listens to prayers.
Spoiler: Proposals (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 05, 2015, 03:13:52 am
Quote
Lolohe is burning and in pain but otherwise unharmed.
The children of Eid's clergy have all burned to death.
"You should not have interfered, Eid. We're even again."
"Interfered? Interfered in what? I'm gonna need some more info."
"You know damn well what I mean. Lolohe saved someone I ordered to be burned to death."

"This just makes me more confused. When did you try burning someone to death, when did Lolohe save them, why did he do so, and why wasn't I told about this?"
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Lord_lemonpie on September 05, 2015, 03:28:01 am
Quote
Lolohe is burning and in pain but otherwise unharmed.
The children of Eid's clergy have all burned to death.
"You should not have interfered, Eid. We're even again."
"Interfered? Interfered in what? I'm gonna need some more info."
"You know damn well what I mean. Lolohe saved someone I ordered to be burned to death."

"This just makes me more confused. When did you try burning someone to death, when did Lolohe save them, why did he do so, and why wasn't I told about this?"
"Don't. Try. To. Deceive. Me. My energy detecting field detected Lolohe, and Zenurion saw an angel too."
(Tick 5)
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 05, 2015, 03:41:30 am
Quote
Lolohe is burning and in pain but otherwise unharmed.
The children of Eid's clergy have all burned to death.
"You should not have interfered, Eid. We're even again."
"Interfered? Interfered in what? I'm gonna need some more info."
"You know damn well what I mean. Lolohe saved someone I ordered to be burned to death."

"This just makes me more confused. When did you try burning someone to death, when did Lolohe save them, why did he do so, and why wasn't I told about this?"
"Don't. Try. To. Deceive. Me. My energy detecting field detected Lolohe, and Zenurion saw an angel too."
(Tick 5)

A follower of Morthan has dug a pit and attempted (and failed) to sacrifice the youngest of the village's families. Zenurion notices an angelic angel apparently arresting the man and taking out the children.
(This is only thing that sounds like what you're talking about but there's no mention of a fire. Is this what you were talking about? Was it in one of the half-Ticks?)
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Lord_lemonpie on September 05, 2015, 04:59:53 am
Lolohe, an associate of Eid, has arrested the man tossing children into the well and taken the children out.
((Got this PM. The man was supposed to sacrifice his children by burning them in exchange for less hunger.))
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Dutrius on September 05, 2015, 05:43:10 am
Why don't you do it yourself? You're the only one "affected" here, we're not gonna pay to let you play the inspector around. I wouldn't trust you to find who (if anyone) did it anyways.
Oppose this.
"Assertion=false_
Evidence:}_"

A very slightly electronic-sounding replay of Mörkö's voice starts up, just long enough...

Quote
Jeskia: 1914 births, 1914 deaths, 53 lost souls
Naedercynn: 918 births, 918 deaths, 208 lost souls
Faceless Treants: 450 births, 450 deaths, 5 lost souls
"Curious statistics, these are."

Yes. I noticed that the Naedercynn population hadn't changed. I didn't think much of it because I didn't realize that it happened to other races as well.

Support the investigation.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 05, 2015, 05:49:22 am
Lolohe, an associate of Eid, has arrested the man tossing children into the well and taken the children out.
((Got this PM. The man was supposed to sacrifice his children by burning them in exchange for less hunger.))
(Ok, thanks.)

I ask Lolohe about the pit and the fire and stuff. Was it actually him?
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Kilojoule Proton on September 05, 2015, 06:26:53 am
The investigation has succeeded! It seems there was an old, giant, and scary lac bug lurking around in YGgdrashell causing occasional nasty problems. It has been gravely wounded by the investigation. Here are some new statistics for now:

Spoiler: Gods (click to show/hide)

Spoiler: Races (click to show/hide)

Spoiler: Life and Death (click to show/hide)

The world continues, slightly less predictable but more stable.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: IcyTea31 on September 05, 2015, 06:57:55 am
Naedercynn: 1890 births, 1920 deaths, 217 lost souls
"Negative growth. Someone might want to do something about that."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Demonic Spoon on September 05, 2015, 07:06:38 am
Use one ichor to create 6500 Dryads and 6500 Faceless Treants. (That should just fit under one ichor by my calculations.)

The Dryads are bonded to Banyan Trees and are mostly spread along major trade routes as far as possible.

By order of the Sylvanic Mandate, the Treants are to wage war on lumberjacks and forestfires. Begin the enactment of Tree Law!
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Dutrius on September 05, 2015, 09:19:33 am
Naedercynn: 1890 births, 1920 deaths, 217 lost souls
"Negative growth. Someone might want to do something about that."
Yeah... Hmm... That's not good.

Change the Naedercynns' [Fruitfull-2] tag to a [Fruitfull-1] tag.

Let's see if that improves things.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: TheBiggerFish on September 05, 2015, 11:32:43 am
Attempt to fix the negative growth problem as well.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Rolepgeek on September 05, 2015, 11:47:05 am
Investigate the cause of the Puren's apparent decreasing piety/increasing lost souls ratio, and whether their protests about the 'taxes' have a basis in what they actually cannot afford or not.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Dutrius on September 05, 2015, 11:51:40 am
I've just realized that i haven't actually made an afterlife yet. I shall fix that.

Create the Engine Room, an afterlife in which mortals can design and create weird and wonderful contraptions, using any and all known materials. As new materials get created or discovered, they are added to the Engine Room.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: TheBiggerFish on September 05, 2015, 11:56:11 am
I've just realized that i haven't actually made an afterlife yet. I shall fix that.

Create the Engine Room, an afterlife in which mortals can design and create weird and wonderful contraptions, using any and all known materials. As new materials get created or discovered, they are added to the Engine Room.
Connect the Crystal Gardens to this Engine Room, albeit with some soundproofing.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Dutrius on September 05, 2015, 12:10:44 pm
I've just realized that i haven't actually made an afterlife yet. I shall fix that.

Create the Engine Room, an afterlife in which mortals can design and create weird and wonderful contraptions, using any and all known materials. As new materials get created or discovered, they are added to the Engine Room.
Connect the Crystal Gardens to this Engine Room, albeit with some soundproofing.
Sounds good to me.
Title: Re: Ye Gods 2 IC Tick 4.0: Conflicts and Conflations [23/137]
Post by: Vgray on September 05, 2015, 12:29:26 pm
Add an addendum on the last obelisk:
"And of course I notice the irony of replying to someone to tell them they have a big ego for wanting to have the last word, I don't pretend to be perfect. In fact many of you would probably consider me to be the incarnation of flaws, and wouldn't be too far off from the truth."

Edit:
Quote
"Stop this decay and hunger, O Kindly One."
"I will stop your hunger, but it has a price. Dig a deep pit, and fill it with some dry wood. After you've done this, throw your youngest child in it. I will light the wood ablaze. If you do this, I will make sure the harvests in your area are bountiful and your livestock fat. "

If the man throws his child in, enchant the wood so it will burn forever without depleting. After that, enchant his child, so it will be unable to die of fire but still burn. Once the child would have died of burning, its body will completely regenerate. Create some kind of magic barrier around the pit, so that no mortals may get the child out. This barrier also detects godly energy, so if a god tries to meddle with it, It will detect who they are and tell it to Morthan.
Quote
"Grant me the sacred blood-thirst!"
"That's the spirit! What is your name, species and gender?"

Grant them the following traits:
Angel template, Assassin+2, Combat+2, Eats Blood, Fear+3, Strength+2, On The Hunt+1.

BURNING CHILDREN?? NOW THAT'S SOMETHING RIGHT UP MY ALLEY! WHY DIDN'T YOU TELL ME EARLIER YOU WERE INTO THAT SORT OF STUFF? WE'LL BE BEST FRIENDS IN NO TIME!
(Here you go Andres.)
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Detoxicated on September 05, 2015, 12:46:20 pm
Use 5 Flux to increase the fertility of the Spirallions, Use 2 Flux to increase the fertility of spiral-based plantlife.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 05, 2015, 12:57:56 pm
The Don takes another large sip of his glass, before holding his head and shaking it back and forth.

"Ah, dat moron gave me a hang ova. I gotta work dis off."

Dr. Giovanni then makes a dismissive gesture towards the planets! A new life form, a new mundane animal known as the Netto, forms in a sudden gust of dusty wind. They are around the size of a medium-sized dog, in the shape of a velocoraptor. Its mouth is full of sharp-yet small teeth, with feet with 6 sharp claws on each foot. It typically runs on all four legs, though uses its first two limbs to manipulate objects such as when eating. Rather than scales or feathers on its skin, it has a soft almost leather-like texture, which thickens on those living in cold environments. Most are cold-blooded, save for a sub-species on the Ice Planet, which is warm blooded out of necessity. They are a pack animal, teaming up with others of their kind to take down large prey, in a similar manner to wolves.

Use 5 Flux to increase the fertility of the Spirallions, Use 2 Flux to increase the fertility of spiral-based plantlife.

"Whats wit dis guy an' spirals?"
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Detoxicated on September 05, 2015, 01:16:43 pm
"It is the most basic symbol of dominance."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: hector13 on September 05, 2015, 01:33:52 pm
...but some of the greedier, more desperate ones continue to chase after suspicious contracts outside the forum.

Investigate

Why do you guys look for contracts that aren't sanctioned by the forum? Is there anything I can do to make your life easier so you don't feel the need for this?

Wander around BroadRoad, ask the Kitsoonies how they feel their existence is and if there is anything that they need

Go around the worlds in various guises, tricking mortals in embarassing but mostly non-harmful ways. Reveal myself to them, minor blessings for the good sports.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Lord_lemonpie on September 05, 2015, 01:37:01 pm
Morthan takes his corporeal form and tries finding the most attractive woman of Gaia, Boreas and Eden.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: IcyTea31 on September 05, 2015, 01:46:26 pm
Why do you guys look for contracts that aren't sanctioned by the forum? Is there anything I can do to make your life easier so you don't feel the need for this?
"I might have a partial explanation. Is the Cult of Horror sanctioned by this forum of yours? That has, to my knowledge, never been confirmed. That stunt I arranged has probably attracted new members."

Morthan takes his corporeal form and tries finding the most attractive woman of Gaia, Boreas and Eden.
"That is an impossible task as it is, as beauty is subjective, but let me help you."

Mörkö creates three bananas made from purest silver, and carves "Property of the Most Beautiful One" on each. It then drops one of these Bananas of Discord on each planet, in such a way that they will be found by mortals.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: hector13 on September 05, 2015, 01:49:41 pm
"I might have a partial explanation. Is the Cult of Horror sanctioned by this forum of yours? That has, to my knowledge, never been confirmed. That stunt I arranged has probably attracted new members."

You would have to ask Sadiq, it's his Carnivale after all. I have no qualms about the various types of theatre my Kitsoony can and will perform, so long as they are allowed an audience amongst the other races.

Edit:
(Obscure, obscure?!)

"Ahh, the Snake is in focus this eon! I must celebrate its passing, yes?"

1E: Conduct the Grand Revelry, a truly wondrous festival in El-Jannah that will last for several months. Invitations are to sent all across the worlds. Gods and Angels are invited to attend, if they wish. ((Why does it use essence? Because when a god parties, it parties hard.))

I'd love to attend! Let's see how good my mixology skills are...

Mix various cocktails for the mortals in attendance, and have a special section that only the gods can access for drinks.

((I don't think mortals would survive some of the things I imagine the other gods will ask for...))
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: ~Neri on September 05, 2015, 02:57:22 pm
(Obscure, obscure?!)

"Ahh, the Snake is in focus this eon! I must celebrate its passing, yes?"

1E: Conduct the Grand Revelry, a truly wondrous festival in El-Jannah that will last for several months. Invitations are to sent all across the worlds. Gods and Angels are invited to attend, if they wish. ((Why does it use essence? Because when a god parties, it parties hard.))
Meow attends riding on someone's head and distributes cats to random attendees. Specifically cats that also ride on people's heads. Headcats are the new best hats.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Ama on September 05, 2015, 04:03:09 pm
(Obscure, obscure?!)

"Ahh, the Snake is in focus this eon! I must celebrate its passing, yes?"

1E: Conduct the Grand Revelry, a truly wondrous festival in El-Jannah that will last for several months. Invitations are to sent all across the worlds. Gods and Angels are invited to attend, if they wish. ((Why does it use essence? Because when a god parties, it parties hard.))
Meow attends riding on someone's head and distributes cats to random attendees. Specifically cats that also ride on people's heads. Headcats are the new best hats.
Itia attends in the form of a giant Star-Person teaching random attendees how to make fireworks and holding small firework shows.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Fr0stByt3 on September 05, 2015, 04:12:47 pm
Jixiu attends as well, providing music and engaging partygoers in inane conversation.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Rolepgeek on September 05, 2015, 06:11:49 pm
As Zhìn Réng Jiāng is a city, they will most likely be regretfully unable to attend. Wángzǐ, however, is free to go on the behalf of the god if they so choose.

((I'm saying 'they' mostly because Zhin is a machine god and Wangzi could be either gender, really, since Zhin wouldn't have cared.))
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Dutrius on September 05, 2015, 06:14:04 pm
Attend.

Sounds interesting.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: TheBiggerFish on September 05, 2015, 07:12:59 pm
Tenat shall attend the Grand Revelry, in the guise of a floating set of crystals.  Tenat shall cause, through some manipulation of the site beforehand, a decently-sized acoustically deadened rest area to form.  Said rest area will prominently feature crystalline decor.  Said rest area will supply clean water to attendees.  Said rest area will also supply Crystallum nourishment as it is doubtful that any normal caterers will have planned for a nonstandard biology.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: tntey on September 05, 2015, 07:24:59 pm
<snip!>
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: FArgHalfnr on September 05, 2015, 07:49:17 pm
Zenurion appears to be missing. Strange, considering he would never miss that kind of event usually.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: IcyTea31 on September 05, 2015, 11:27:22 pm
"You can count on me lurking in the shadows of the Revelry. In fact, you can count on me lurking in the shadows, period. I am always watching."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 06, 2015, 12:00:02 am
"You can count on me lurking in the shadows of the Revelry. In fact, you can count on me lurking in the shadows, period. I am always watching."
"Can you tell me what number I'm holding behind my back?"
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: IcyTea31 on September 06, 2015, 12:05:25 am
"Of course, considering I am currently standing behind you. It is not a number at all, but a hypercube."

((Edit: Schrödinger's number has been observed.))
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 06, 2015, 12:09:30 am
"Of course, considering I am currently standing behind you. It is [insert number here]."

"Nah, obviously its [Insert incorrect number here]. Jus' science pally."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: TheBiggerFish on September 06, 2015, 12:55:38 am
>This Aspect queries whether [insert number here] actually identifies the number in question.  Or whether [insert incorrect number here] actually identifies the absence of said number.
((Also, I voted Something Else 1 for race modification cost being a function of your piety with said race, OR PORTION OF.  You can modify your followers more easily than a non-aligned race, more easily than a race that actively roots out your worshippers.  This could be combined with the Large-Med-Small scaling too.))
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 06, 2015, 12:59:14 am
"Aha! I knew that Morko had limits! It was a trick question!"
*Eid reveals he morphed his hand into that of a hyperdimensional cube*
"My hand was actually a hypedimensional cube all along!"
*morphs hand back to normal*
"Now, what colour are my eyes?" (No trick here.)
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: TheBiggerFish on September 06, 2015, 01:05:15 am
>This is extremely silly.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Rolepgeek on September 06, 2015, 01:06:40 am
"Aha! I knew that Morko had limits! It was a trick question!"
*Eid reveals he morphed his hand into that of a hyperdimensional cube*
"My hand was actually a hypedimensional cube all along!"
*morphs hand back to normal*
"Now, what colour are my eyes?" (No trick here.)

((And then we find out the number he gave was a complex equation describing the area of a tesseract.))
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 06, 2015, 01:07:29 am
"Aha! I knew that Morko had limits! It was a trick question!"
*Eid reveals he morphed his hand into that of a hyperdimensional cube*
"My hand was actually a hypedimensional cube all along!"
*morphs hand back to normal*
"Now, what colour are my eyes?" (No trick here.)

*The Don Takes a 1920s style photo of the two gazing into each other's eyes*
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Fr0stByt3 on September 06, 2015, 01:21:17 am
Jixiu walks up to Andres, the Don, and Morko with an incredibly wide grin on his face. "The answer to your question is cheese! Divided by ant, of course!"
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: TheBiggerFish on September 06, 2015, 01:33:50 am
>Should this Aspect have a face to which one could apply a palm in a gesture of annoyance with inanity, this Aspect would have done so.
>As it is, this Aspect is reduced to making similarly inane comments.
>This Aspect notes that some sort of obfuscatory effect exists over gods that, should they not make something known (Andres), others who could most likely have perceived the information (Morko) are completely unable to.  This Aspect hypothesizes that this behavior is abnormal.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: IcyTea31 on September 06, 2015, 01:38:59 am
"Now, what colour are my eyes?"
"They are completely black, as is the rest of your face."

((Schrödinger's colour observed, source:
Spoiler (click to show/hide)
))
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: TheBiggerFish on September 06, 2015, 01:45:35 am
"Now, what colour are my eyes?"
"They are [insert colour here]."
>This Aspect indicates this as a case that indicates their hypothesis may be viable.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 06, 2015, 01:59:23 am
>Should this Aspect have a face to which one could apply a palm in a gesture of annoyance with inanity, this Aspect would have done so.
>As it is, this Aspect is reduced to making similarly inane comments.
>This Aspect notes that some sort of obfuscatory effect exists over gods that, should they not make something known (Andres), others who could most likely have perceived the information (Morko) are completely unable to.  This Aspect hypothesizes that this behavior is abnormal.

"That is the correct answer! Morko was also probably correct, but you're correcter! It also proves that there is something that can block the god of Perception from perceiving, which in my opinion is actually kinda cool."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: IcyTea31 on September 06, 2015, 02:00:16 am
"You see, Meow told me a few bits about what they called 'cat magic'. One of them was the ability to be both dead and alive at the same time. However, Perception is a powerful sphere in that it can force the cat to be either alive or dead. If you now look at the records, my answer makes complete sense. The confusion beforehand simply happened because the Perception had not kicked in yet."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 06, 2015, 02:07:31 am
"You see, Meow told me a few bits about what they called 'cat magic'. One of them was the ability to be both dead and alive at the same time. However, Perception is a powerful sphere in that it can force the cat to be either alive or dead. If you now look at the records, my answer makes complete sense. The confusion beforehand simply happened because the Perception had not kicked in yet."
"Of course, considering I am currently standing behind you. It is not a number at all, but a hypercube."

((Edit: Schrödinger's number has been observed.))
"Gadzooks! You're right!" (No one can complain about me using old-timey slang because the old-timey times haven't happened yet. :P)
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Vgray on September 06, 2015, 02:09:01 am
Talios retreats into a gloomy building with a sign on the door that says 'no admittance without proof of sanity and divinity'.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 06, 2015, 02:15:35 am
Talios retreats into a gloomy building with a sign on the door that says 'no admittance without proof of sanity and divinity'.
Eid enters the building, saying "Up is up and down is down, assuming Euclidian geometry." He also creates a circus (https://en.wikipedia.org/wiki/Circus_Maximus) with 1E for Humanity to enjoy and uses 1F to increase bread production while coordinating with Lolohe in an effort to calm the rioters.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: IcyTea31 on September 06, 2015, 02:20:23 am
Talios retreats into a gloomy building with a sign on the door that says 'no admittance without proof of sanity and divinity'.
"Come on, an understanding of the quantum sciences is not a sign of insanity. In fact, it should be a requirement for gods."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Demonic Spoon on September 06, 2015, 04:26:46 am
New Council Proposal:
Abolish Disease
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: ~Neri on September 06, 2015, 04:30:04 am
Oppose. By some definitions, life is a disease.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 06, 2015, 04:54:30 am
New Council Proposal:
Abolish Disease
Support. "We all know what we're talking about when we're voting on eradicating disease."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Lord_lemonpie on September 06, 2015, 05:41:47 am
New Council Proposal:
Abolish Disease
Oppose
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Dutrius on September 06, 2015, 05:53:53 am
((This tick seems to be living up to it's name))

New Council Proposal:
Abolish Disease

Oppose.

If we abolish disease, and then a new one appears in the future, then no one will have any immunity to it, and fatality rates would be higher.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Happy Demon on September 06, 2015, 05:55:15 am
New Council Proposal:
Abolish Disease
Oppose
"Th-there's... already, a... cure."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 06, 2015, 06:11:11 am
New Council Proposal:
Abolish Disease
Oppose
"Th-there's... already, a... cure."
"What's the cure?"
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Happy Demon on September 06, 2015, 06:25:10 am
[Si]
Gaia, K'ruppt Land, The Black Chamber

"S-san... K'ruppt."

((San K'ruppt can be used to cure diseases, in both self and others. Too bad about the side effects.))
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: hector13 on September 06, 2015, 07:48:33 am
Pours himself a divine drink

This is meant to be a party guys, get some drinks in you, aye?
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: ~Neri on September 06, 2015, 08:18:42 am
"I am a cat. Cats do not drink."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 06, 2015, 09:34:56 am
"You see, Meow told me a few bits about what they called 'cat magic'. One of them was the ability to be both dead and alive at the same time. However, Perception is a powerful sphere in that it can force the cat to be either alive or dead. If you now look at the records, my answer makes complete sense. The confusion beforehand simply happened because the Perception had not kicked in yet."

when i hear about schrodinger's cat i reach for my gun

"When I hears abouts dat cat, I reach fer my gat."

The Don proceeds to do so, pulling out the Holy Holemaker once again.

Talios retreats into a gloomy building with a sign on the door that says 'no admittance without proof of sanity and divinity'.

The Don flips the sign around, transforming it from a sanctuary into a mental institution. Talios is, of course, the first patient.

"I am a cat. Cats do not drink."

The Don silently pulls out a martini mixer. He then pulls out some cat nip, putting it in the mixer alone, before shaking between his hands for a short amount of time. He then pours the now-liquified catnip into a martini glass and hands it to the cat before leaving the festivities as quickly as he came.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: ~Neri on September 06, 2015, 09:42:14 am
Meow places his paw on the Don's face.

"I am a cat. Do I look like I have hands~?"
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 06, 2015, 09:47:13 am
Meow places his paw on the Don's face.

"I am a cat. Do I look like I have hands~?"

"I look like I got eyes? 'Sides, don' mitten cats got kinda thumbs?"

Giovanni returns, enlarges the glass into a saucer and places it on the floor, once again leaving.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: ~Neri on September 06, 2015, 09:53:51 am
Meow chuckles in amusement.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Detoxicated on September 06, 2015, 12:56:08 pm
Disguised as a Spirallion, Srillian begins wandering the lands of his followers. He is looking for the most valiant people, also for people with great ideas who are inventive. Furthermore he wants to see where his people have problems.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Fr0stByt3 on September 06, 2015, 02:10:41 pm
After the Festival, Jixiu goes to the Endless Laboratory, attempting to create a device that will allow the Chokobos to manipulate objects as if they possessed hands. Said device will be controlled by their wings. When the device is completed, Jixiu will send the blueprints to the most intelligent Chokobo in a dream and encourage them to create it. Promise them ascension to Angelhood if they succeed.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: TheBiggerFish on September 06, 2015, 07:28:43 pm
"Of course, considering I am currently standing behind you. It is [insert number here]."
"Of course, considering I am currently standing behind you. It is not a number at all, but a hypercube."
((Edit: Schrödinger's number has been observed.))
>ERROR: TEMPORAL DISCONTINUITY.  CODE 0x4136121025: RETROACTIVE COLLAPSE OF UNKNOWN STATE.
>POSSIBLE CAUSE: UNIVERSE BEING A SIMULATION.
>POSSIBLE CAUSE: TIME TRAVEL: DEEMED IMPOSSIBLE ON GIVEN EVIDENCE.
>POSSIBLE CAUSE: ???
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 06, 2015, 07:57:49 pm
"Of course, considering I am currently standing behind you. It is [insert number here]."
"Of course, considering I am currently standing behind you. It is not a number at all, but a hypercube."
((Edit: Schrödinger's number has been observed.))
>ERROR: TEMPORAL DISCONTINUITY.  CODE 0x4136121025: RETROACTIVE COLLAPSE OF UNKNOWN STATE.
>POSSIBLE CAUSE: UNIVERSE BEING A SIMULATION.
>POSSIBLE CAUSE: TIME TRAVEL: DEEMED IMPOSSIBLE ON GIVEN EVIDENCE.
>POSSIBLE CAUSE: ???

"Ya see, der is a cat dat one science fella made a metaphor outaa, in orda to disprove a certain misunderstandin' about da Copenhagen interpretation o' quantum physics. He tought it waz dumb, like sayin' it ain't possible for a' cat ta be alive n' dead at da same time. Cuz it is, see? He's fergettin dat itz actually da griegar counta dat does da observen, not da cat or da person, sos tha cat is either six-cyldenders alive or sleepin' with da fishes. Observin' is an active process anyway, see? Ain't passive like lookin' at a doll passin' by. Fer some reason a bunch o' gods took dis fella at 'is word, keepin' da misintepretation alive. A buncha gods belive in dis, sos physics starts breakin down lettin' dat God see what he wants ta see. Ya dig?"
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 06, 2015, 08:02:07 pm
>POSSIBLE CAUSE: UNIVERSE BEING A SIMULATION.
"This scenario is actually very likely. Let's say a group of gods decided to make a perfect computer simulation of a universe. This universe has its own gods which will have no reason to suspect their universe is a simulation because it's a perfect simulation. Because it's a perfect simulation, those virtual gods will eventually create their own perfect simulation, restarting the cycle ad-infinitum. The odds that we aren't a simulation are actually incredibly small."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: TheBiggerFish on September 06, 2015, 08:06:08 pm
>POSSIBLE CAUSE: UNIVERSE BEING A SIMULATION.
"This scenario is actually very likely. Let's say a group of gods decided to make a perfect computer simulation of a universe. This universe has its own gods which will have no reason to suspect their universe is a simulation because it's a perfect simulation. Because it's a perfect simulation, those virtual gods will eventually create their own perfect simulation, restarting the cycle ad-infinitum. The odds that we aren't a simulation are actually incredibly small."
>This Aspect queries whether the gods realizing they are in a simulation is hypothetically possible in your scenario.
"Of course, considering I am currently standing behind you. It is [insert number here]."
"Of course, considering I am currently standing behind you. It is not a number at all, but a hypercube."
((Edit: Schrödinger's number has been observed.))
>ERROR: TEMPORAL DISCONTINUITY.  CODE 0x4136121025: RETROACTIVE COLLAPSE OF UNKNOWN STATE.
>POSSIBLE CAUSE: UNIVERSE BEING A SIMULATION.
>POSSIBLE CAUSE: TIME TRAVEL: DEEMED IMPOSSIBLE ON GIVEN EVIDENCE.
>POSSIBLE CAUSE: ???

"Ya see, der is a cat dat one science fella made a metaphor outaa, in orda to disprove a certain misunderstandin' about da Copenhagen interpretation o' quantum physics. He tought it waz dumb, like sayin' it ain't possible for a' cat ta be alive n' dead at da same time. Cuz it is, see? He's fergettin dat itz actually da griegar counta dat does da observen, not da cat or da person, sos tha cat is either six-cyldenders alive or sleepin' with da fishes. Observin' is an active process anyway, see? Ain't passive like lookin' at a doll passin' by. Fer some reason a bunch o' gods took dis fella at 'is word, keepin' da misintepretation alive. A buncha gods belive in dis, sos physics starts breakin down lettin' dat God see what he wants ta see. Ya dig?"
>This Aspect is CERTAIN that causality has been violated.  Not to even enter into discussions on quantum anything.  This Aspect KNOWS that the information passed from the future, when the hypercube was revealed, to the past, when Morko looked and subsequently declared that it was a hypercube.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Andres on September 06, 2015, 08:12:43 pm
>POSSIBLE CAUSE: UNIVERSE BEING A SIMULATION.
"This scenario is actually very likely. Let's say a group of gods decided to make a perfect computer simulation of a universe. This universe has its own gods which will have no reason to suspect their universe is a simulation because it's a perfect simulation. Because it's a perfect simulation, those virtual gods will eventually create their own perfect simulation, restarting the cycle ad-infinitum. The odds that we aren't a simulation are actually incredibly small."
>This Aspect queries whether the gods realizing they are in a simulation is hypothetically possible in your scenario.
"It depends on what you mean by that. If you mean whether the gods are capable of thinking they're in a simulation, then it is indeed possible. If you mean whether the gods are capable of factually knowing whether or not they're in a simulation, I honestly couldn't say. On the one hand, a perfect simulation should theoretically prevent the gods from ever finding out without a doubt. On the other hand, there might be some undiscovered law of the universe that allows beings in even a perfect simulation to know that they're in one, though I'd guess that this is unlikely."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 06, 2015, 08:15:33 pm
>This Aspect is CERTAIN that causality has been violated.  Not to even enter into discussions on quantum anything.  This Aspect KNOWS that the information passed from the future, when the hypercube was revealed, to the past, when Morko looked and subsequently declared that it was a hypercube.

"Nah he didn'. I waz there, member? I mada incorrect guess, while he got tha right one. Eid is kinda a bozo, so he ignored dat fact. Listen ta em drone on and tell me he ain't."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: TheBiggerFish on September 06, 2015, 08:35:28 pm
>This Aspect is CERTAIN that causality has been violated.  Not to even enter into discussions on quantum anything.  This Aspect KNOWS that the information passed from the future, when the hypercube was revealed, to the past, when Morko looked and subsequently declared that it was a hypercube.

"Nah he didn'. I waz there, member? I mada incorrect guess, while he got tha right one. Eid is kinda a bozo, so he ignored dat fact. Listen ta em drone on and tell me he ain't."
>This Aspect sees that it is impossible to convince you that causality has been violated because your internal timeline is in synch with the revised continuum.  This Aspect queries how this came about.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Vgray on September 06, 2015, 09:11:05 pm
Check on the Elf-Kin. How are they doing? What is their government like?
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Stirk on September 06, 2015, 09:14:45 pm
>This Aspect sees that it is impossible to convince you that causality has been violated because your internal timeline is in synch with the revised continuum.  This Aspect queries how this came about.

"Or ya could jus' be nutty."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Rolepgeek on September 06, 2015, 09:16:26 pm
"Causality{convenience}; !false{necessity}_
subject type{Gods}_
{possible}Travel:(time:(negative))=true_
action{lesser}={possible}violate:(causality)_"
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: IcyTea31 on September 06, 2015, 10:57:44 pm
"I fail to see how I have violated causality. The sequence of events was as follows: I was asked a question. I answered the question 'correctly' using an unstable Perception power. This instability caused a minor anomaly in the records. The correct answer was confirmed. The anomaly in my answer stabilized, leaving the correct answer on the records."

"I am sure you have noticed similar unstable anomalies in the records earlier. They are not infallible. For example, you may have noticed in them a few times that Eid would have done or said something, but then it just disappears before one can react to it."

"In the end, the records are merely a Perception of reality, sometimes incomplete, sometimes outright false. Being able to tell what is what is an essential skill."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: hector13 on September 06, 2015, 11:05:00 pm
((are we taking the piss out of Andres' incessant editing with our characters now? :P))
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Vgray on September 06, 2015, 11:08:25 pm
"We have a god of time do we not? You should ask him if you violated causality."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: IcyTea31 on September 06, 2015, 11:19:58 pm
"Ugh, fine. Quelor, did I violate causality?"

"I just do not understand what the problem is. It is as if all the other gods were merely looking at the records all the time, and not at what is actually happening."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: ShadowDragon on September 07, 2015, 12:24:13 am
"Ugh, fine. Quelor, did I violate causality?"

"I just do not understand what the problem is. It is as if all the other gods were merely looking at the records all the time, and not at what is actually happening."
Check whether Morko violated causality and state the result.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Kilojoule Proton on September 07, 2015, 05:29:42 am
Quelor: Mörkö did violate linear causality (but not by that much).

But we were so careful! (http://www.irregularwebcomic.net/1965.html)
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: IcyTea31 on September 07, 2015, 05:51:16 am
"There we go: linear causality. It is a good thing lateral causality exists. After all, we have had gods countering each other simultaneously with enough time inbetween for a third party to act."
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Dutrius on September 07, 2015, 09:18:16 am
((This tick is definitely living up to it's name. Madness lies down the path of Quantum mechanics.))

This is very confusing.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: Rolepgeek on September 07, 2015, 03:22:50 pm
Use Six Flux to pry off a piece of the Void Edge thing and collect the shards

Use Essence(preferably one or two) to set up various emergency systems and disaster countermeasures within the City, to combat epidemics, fires, natural disasters...basically, an automated system that can react faster than I would be able to to do things within the City that I would normally be able to do. If that makes any sense.

Yes, use Ichor to make up for what I'm missing to do these.
Title: Re: Ye Gods 2 IC Tick 6.0: Madness! [26/137]
Post by: TheBiggerFish on September 07, 2015, 03:26:53 pm
Use Six Flux to pry off a piece of the Void Edge thing and collect the shards

Use Essence(preferably one or two) to set up various emergency systems and disaster countermeasures within the City, to combat epidemics, fires, natural disasters...basically, an automated system that can react faster than I would be able to to do things within the City that I would normally be able to do. If that makes any sense.

Yes, use Ichor to make up for what I'm missing to do these.

Tenat shall contribute materially to these efforts should some reciprocity in the form of exported blueprints/mineralogical lifeform adaptations be produced and given to Crystallum, and will contribute support either way.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Kilojoule Proton on September 07, 2015, 03:43:55 pm
Tick 7.0: Mania! (Expected Tick duration: 48 hours assuming the usual)

Si has granted soul #1 a temporary physical body like that of a Skizani but allowed it to retain its ability to wander about the afterlives. #2 has been given the ability to shepherd lost souls to fitting afterlives. Si has additionally created a Pillar of Physicality by the Black Chamber's entrance to grant souls on K'ruppt land some measure of corporeality and restore temporary bodies. All souls previously in the chamber have been released to the surface. (Si: -0E) The K'ruppt lands have, as a result, taken on some of the characteristics of an afterlife plane.

Tenat returns answers to prayers:
#1: A demonstration of the magical equivalent of a step-up transformer has resulted in much tinkering for fun but impractical designs. TALOS has finished a prototype technomantic computer. Failed but instructive experiments along the way included attempts to randomly cause magic to concentrate near the construction site and storage of magic in orbs of thin glass. (8) The Academy has redirected their efforts to producing an efficient cost-effective defense system with Tenat's guidance. (Tenat: -1F) Future random disasters may now be redirected if not blocked. Requests for permission to test the system flood the Academy, who spend most of their time outside navigating crowds of eager novices and messengers.
#2: The acid rain has stopped on its own through no effort on anyone's part. It appears the acid rain took the form of tiny clouds hovering over random Crystallum, occasionally flashing illogical lightning. Prior to the acid's disappearance, the acid seems to have been something beyond normal, mundane acids one might find in alchemists' labs. It seems to have been something closer to the idea of acid than acid itself (given that silicates tend to be somewhat resistant to acids).

Tenat has mandated the installation of minor enchantments to block Energex dispensing for caffeine-intolerant buyers. No significant black market seems to have developed (yet?).

Jixiu has found the lost Chokobo soul wandering about in Sheol, searching for a "good afterlife." Jixiu has created the Endless Laboratory, one of the more educational afterlives, for those wanting to improve their scientific skills in death.

The Don has attempted to create 10 000 Noir. (Don Giovanni: -2E, -3I) Isgon opposes this creation, but the Don is supported by Eid and Meow. It seems many of these problems may be avoided with somewhat scaled down Noir that form scaled down replicas of races instead.

Tenat has observed some spirits in the Crystal Garden. They seem not to go back to the mortal world, but this may be because most are decently satisfied by the afterlife, so Tenat has offered the option of reincarnation into empty geodes with retention of memories after being cleared by local authorities.

Talios has banished several questions:
#1: "How interesting! I shall be sure not to tell anyone!"
#2: "AAAARRRGGHHHH!!!!! WHHHHYYYYYYY?!?!?!??!???"

Eid checks on the protests. They seem to be from somewhat misguided folk unhappy with having to give more food/supplies toward projects. Fortunately, Lolohe says that there haven't been any reports of Thannel lynchings or major rioting. Quite a few of the protests do seem to be a result of new town laws banning such things as rowdiness after sunset, drinking more than four cups of wine, and having to burn and dispose of produce with flies around.

Itia has created 59523 Asteroi in the cyan temples of the Star-People and politely requested that they live in peace with them. ((Is this to be considered a public action and therefore a Pantheon creation? @@@ read timestamps)) Additionally, she has taught the Star-People and Asteroi how to make impressive space fireworks.

Itia also elucidates the workings of the universe to some mortals:
#1: "OKAY"
#2: "THAT SOUNDS EXCELLENT THANK YOU ITIA"
Zhìn Réng Jiā is judging the proposed city plans for cost, usefulness, controllability, and ‼FUN‼ potential. These are the results:

It seems the individuals attempting to procure the law records are councilors working interested in reviewing the law in light of the recent protests to do something about the possible additions. The protestors seem consist of many misguided, somewhat misinformed smugglers/middlemen who brought goods to and from the interplanetary Gates for the impatient, often at a high premium. The Prince has rejected the councilors' first batch of proposed changes as overly harsh.  (8) Zhìn Réng Jiā  has deployed a calming miracle and returned most of the protestors to productivity. (Zhìn Réng Jiā : -2F)

Zenurion randomly guts a mortal like a pig! SQUEEEAAAAAALL!

Zenurion deals with some prayers:
#1: The petitioner explodes in a pink mist, apparently vaporizing the bottle! (Zenurion: -1I)
#2: "Dunno, but it has nothing to do with Itia!"

Eid attempts to smell Worship and feel Influence. Worship seems to smell like many unshowered crowds and Influence seems to feel like awful neck pain.

(12) Tenat, using 2F, has attempted to compress it into Essence, but it just dissipates in mildly interesting patterns. (Tenat: -2F) Tenat has also attempted to set up a subroutine for intercepting disasters, probably automatically applying 1F to reduce the impact of future disasters.

Tenat examines the creations of Sadiq. They seem very productive.

Eid decides to automatically update Lolohe on god stuff. Lolohe is mildly irritated by the extra workload from information even Eid probably thinks isn't useful when he has governers to shake down for late taxes, protests to calm, meetings to attend, and all sorts of other business. He says if he wants to know about the gods' antics, he can just go arrange a meeting watching the latest installment of Madness of the Gods.

Sadiq has started the Grand Revelry, a many-month festival in El-Jannah, and sent invitations to all known gods and angesl. Sadiq has even spent 1E on creating the greatest festival in the worlds! (Sadiq: -1E) Mörkö attends and mixes various cocktails for the mortals and, in a separate section, mixes drinks for the gods. Meow rides on someone's head passing out headcats like cheap caffeine, and there seem to be a lot of cats on people's heads anyway. Itia attends as a giant Star-Person, spreads knowledge on making fireworks, and provides some demonstrations. Jixiu, too, attends the celebration, playing music and chatting up random partygoers. Wángzǐ attends, ostensibly to "investigate the use of celebrations to control unrest." Little time passes before Wángzǐ's head grows a cat. Arkford attends the Revelry and seems to find the new glass goblets irresistible to play with. Tenat attends as a floating set of crystals and has arranged a quiet rest area with crystalline decor and crystal clean water along with nutritious Crystallum cuisine. Mörkö seems to be moonlighting as a shadowy lurker, moonshining, or maybe both at the Revelry. Veles has poured himself a divine drink, possibly displaying distrust in Mörkö's  skill and intentions in taking the time to mix drinks. Veles proves to be an excellent drink mixer, but his choice in drinks seems faulty and leaves many drinkers ranting. The Don has produced a catnip-based drink for the surprisingly teetotal Meow and left.

Zenurion is conspicuously absent from the Revelry.

Eid has resurrected the burnt children of the priests. (Eid: -0E)

Torqal has hunted down a penguin! Torqal kills it slowly, letting it rot to death.

((Records updated: Yena -> Tenat))

In response to Eid's question (http://www.bay12forums.com/smf/index.php?topic=152663.msg6487598#msg6487598), Lolohe says he can hear what the gods say and pre
vented the child's death as murder is illegal in his kingdom.

Sylvan has created 6500 more Dryads and 6500 more Faceless Treants. These Dryads are mostly bound to Banyan trees and spread along major trade routes. (Sylvan: -1I) The Treants have been given orders to wage war on lumberjacks and forest fires (presumably in areas where most trees don't require them to spread), beginning the age of Tree Law.

Arkford has increased the Naedercynns' fertility significantly and Tenat has increased the Crystallums' fertility similarly. (Arkford: -1E, Tenat: -1E)

Zhìn Réng Jiǎng's  investigation of the Pùrà ©n'sdecreasing piety reveals that races drifting away from creator is a common phenomenon among the races and faster among the less pious ones. Their protests about the "taxes" seem mostly unjustified and based on misunderstandings about City improvements.

Arkford has created the Engine Room, a tinker's paradise where mortals can design and create strange, wonderful inventions. Tenat has connected the Crystal Gardens to the Engine Room but prevented sounds from traveling between the two.

(14) Srillian has bestowed a significant fertility blessing on the Spirallions and spread spiral-based plantlife a lot. (Srillian: -7F)

The Don has created the Netto, leathery toy raptors who hunt in packs. Those on Boreas/the Ice Planet are more warm-blooded than their fair-weathered cousins.

Veles investigates the Kitsoony who persist in disobeying the recommendation against seeking contracts outside the Forum. It appears many of these contracts promise extravagant rewards for seemingly low amounts of work.

The Kitsoonies around BroadRoad are pleased with their lives but wish for more real life excitement.

Veles travels the world, pranking mortals and rewarding the good sports with minor blessings and the reveal that they were just pranked by a god in person.

Morthan has begun looking for the most attractive woman of Gaia, Boreas, and Eden. An ascension scuffle has erupted as a consequence. Mörköhas decided to drop silver bananas, the Bananas of Discord, addressed to "the Most Beautiful One" on all three worlds. Morthan's minor ascension scuffle has escalated to a minor border war. This is where we get the expression "to go bananas."

Mörkö has disrupted the timeline slightly at Eid's prompting.Talios expresses annoyance at this development and hides in a gloomy building. The Don seems annoyed by the ononononononononononononexistence of cat magic and has turned Talios' sanctuary into a mental institution in which Talios is either the first patient, the first doctor, or maybe both at once.

Srillian wanders the lands of the Spirallion and other First Pantheon races, looking for the most valiant and inventive and searching for problems. First among the problems seems to be the fact that no one knows much about the Spirallions. Quite a few valiant or inventive people turn up, fortunately.

Jixiu is working on prosthetic hands for the Chokobos (hopefully better than beaks). An intelligent Chokobo has received the plans and begun attempting to create a set but unfortunately lacks hands.

Talios checks on the Elf-Kin. The Deep Elves mostly seem to be carving out expansive mountain cities which the High Elves rule from. The influential High Elves seem to have assembled into ruling councils whose rulings are backed by patrols of roving recently-dead.

Reports emerge of those who died troubled deaths returning to haunt the living.
Lolohe is on fire but not hurting again after a brief pause and says "Why, Eid? Was it funny when Morthan did it?"

Arkford, Talios, Jixiu,Don Giovanni, Itia, Zenurion, Meow, Sylvan, Morthan, Tenat, and Zhìn Réng Jiǎng are awaiting their prayers.

Arkford's guild-raising project has yielded a Seers' Guild, the Guild of Old Laborers, and a Priestley Guilde of Alchemey.

Prominent this tick is the Singularity, symbolizing technology and the fear of the unknown.

Spoiler: Races (click to show/hide)

Spoiler: Life and Death (click to show/hide)

ADMIN CNCL004.01: Remove unpassed obsolete proposals [PASSED]
[/spoiler]


Spoiler: Proposalog (click to show/hide)

Sphere suggestions this Tick for new players: Loyalty and Games

--LOTS MORE TO COME--
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: TheBiggerFish on September 07, 2015, 03:55:25 pm
==Proposal Stuff==
6.01: SUPPORT
6.16: SUPPORT
6.11: OPPOSE.  Waste of time.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 07, 2015, 04:01:32 pm
Support CNCL6.01.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Detoxicated on September 07, 2015, 04:02:22 pm
Order the most inventive to build a gigantic irrigation system in the form of a giant spiral, connecting major water reservoirs as well as major cities, include even other pantheon races' cities. The materials used shall be fine granite. It shall be adorned with golden spirals. Use 2 Essence if I have this much to create granite and gold veins closeby the major population sites.
Disguised as Fernando Amiceli, a wealthy spirallion, Srillian begins wandering the lands gathering support through mischief, intrigue and well planned gratitude, on his way he gathers a scribe, an architect, two hunters, three farmers, five Foresters, eight astronomists, and thirteen masons.

Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Happy Demon on September 07, 2015, 06:50:51 pm
[Si]
Gaia, K'ruppt Land, The Black Chamber

Upon harvesting 10 lost souls, #2 will be granted a K'ruppt token. Which can be dropped down the pit to the Black Chamber, which will grant #2 a permanent body.
But considering Skizani lifespan... he'll be back.

I'll make it automatic.
Si creates a ring on the entrance, if a token is dropped through, the token will dissolve, and draw upon the energy of the Black Chamber, to make a permanent body for the one who dropped it.

Let's make the other part automatic as well.
A spike grows from the Pillar of Physicality. If someone touches it, they'll be granted a temporary body like #2, and can harvest 10 lost souls to get a K'ruppt token.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 07, 2015, 07:35:46 pm
Jixiu travels to the K'ruppt land, following a sudden burst of intuition. "Hello? Is there anybody here?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Detoxicated on September 07, 2015, 10:08:39 pm
Srillian teaches those individuals in their respective fields and also states the following laws.
1.Do not kill one another
2.Do not steal from one another
3.Do not lie
4.Increase your intelligence
5.Tend to the world and it will be your garden
6.Trust your own instinct, trust the teachings
7.You must rest after work
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 07, 2015, 10:10:37 pm
Srillian teaches those individuals in their respective fields and also states the following laws.
1.Do not kill one another
2.Do not steal from one another
3.Do not lie
4.Increase your intelligence
5.Tend to the world and it will be your garden
6.Trust your own instinct, trust the teachings
7.You must rest after work


The Don mutes out the word "Not" from each of these, while adding "8. Don't go too heavy on the spiral things." (assuming free action  :P)
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Detoxicated on September 07, 2015, 10:14:56 pm
The Spiral begins dancing with the Don
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 07, 2015, 10:21:46 pm
The Spiral begins dancing with the Don

"Dats gotta be da most interestin' way anybodys eva offed anybody in dis world."

Don Giovanni more or less tries to ignore the dance, leaving the Spiral to dance alone.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: gman8181 on September 07, 2015, 10:24:17 pm
*The faint sound of someone snickering can be heard*
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 07, 2015, 10:28:21 pm
Cerberus ascend to the divine assembly!
Speaking with a very loud voice, yet lacking in confidence, he address the gods facing him:


UHHM HELLO? IS THIS THE PLACE WHERE GODS USUALLY HANG OUT?
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Vgray on September 07, 2015, 10:32:42 pm
"It is, creature of Zenurion."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 07, 2015, 10:35:13 pm
Jixiu smiles broadly, turning to Cerberus. "Hi there! Who are you?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 07, 2015, 10:44:39 pm
Cerberus appears to be very uncomfortable with the current situation.
UHHM G-GOOD.. GOOD. UHHM I'M CERBERUS. ERMH YOU PEOPLE PROBABLY KNOW ME FOR BEING THE GATEKEEPER OF HELL. ERMHH MASTER GAVE ME SOME INSTRUCTIONS FOR IF HE WAS TO GO MISSING FOR TOO LONG... ERMH IT SAYS "GO KEEP THESE MORONS IN CHECK IF I DISAPPEAR FOR TOO LONG! I DON'T WANT THEM TO GO CRAZY WITH THEIR STUPIDITY LIKE THEY ALWAYS DO!" UHHM KNOWING MASTER I THINK HE WAS TALKING ABOUT ALL OF YOU. NO OFFENSE.

SO I THINK I'M SUPPOSED TO STAY HERE UNTIL HE COMES BACK. I THINK.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Vgray on September 07, 2015, 10:48:03 pm
"Don't you have a somewhat important job to be doing in the tribunal?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 07, 2015, 10:50:04 pm
Jixiu seems completely unfazed by the stupidity comment, even chuckling heartily. "well, I'll be the first to admit that I'm a bit of a ditz sometimes. For example, I tried to get my handless species to create hands. How I expected that to work, I don't even know! I'll have to help out myself, I guess."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 07, 2015, 10:53:01 pm
Jixiu seems completely unfazed by the stupidity comment, even chuckling heartily. "well, I'll be the first to admit that I'm a bit of a ditz sometimes. For example, I tried to get my handless species to create hands. How I expected that to work, I don't even know! I'll have to help out myself, I guess."

"Obviously, ya jus' need ta make a race of sentient arms. Solves dat problem nicely."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 07, 2015, 10:55:28 pm
"Don't you have a somewhat important job to be doing in the tribunal?"

UHM YES, BUT MASTER SAID I HAD TO COME HERE...
ERMH I CAN TAKE CARE OF THE SOULS WHEN I COME BACK, I'M GOOD AT DOING THAT FAST. ERMH I DIDN'T MEAN TO PRAISE MYSELF. SORRY.


Jixiu seems completely unfazed by the stupidity comment, even chuckling heartily. "well, I'll be the first to admit that I'm a bit of a ditz sometimes. For example, I tried to get my handless species to create hands. How I expected that to work, I don't even know! I'll have to help out myself, I guess."

I DON'T KNOW IF HE WAS TALKING ABOUT EVERYBODY OR JUST A FEW... I DON'T USUALLY GET OUT OF MY TRIBUNAL, I WOULDN'T KNOW THAT KIND OF THINGS. UHM I KNOW THAT MADE A BAD FIRST IMPRESSION. I DON'T WANT TO INSULT ANYBODY HERE... IT'S JUST WHAT MASTER SAID.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 07, 2015, 10:58:42 pm
"Don't you have a somewhat important job to be doing in the tribunal?"

UHM YES, BUT MASTER SAID I HAD TO COME HERE...
ERMH I CAN TAKE CARE OF THE SOULS WHEN I COME BACK, I'M GOOD AT DOING THAT FAST. ERMH I DIDN'T MEAN TO PRAISE MYSELF. SORRY.


Jixiu seems completely unfazed by the stupidity comment, even chuckling heartily. "well, I'll be the first to admit that I'm a bit of a ditz sometimes. For example, I tried to get my handless species to create hands. How I expected that to work, I don't even know! I'll have to help out myself, I guess."

I DON'T KNOW IF HE WAS TALKING ABOUT EVERYBODY OR JUST A FEW... I DON'T USUALLY GET OUT OF MY TRIBUNAL, I WOULDN'T KNOW THAT KIND OF THINGS. UHM I KNOW THAT MADE A BAD FIRST IMPRESSION. I DON'T WANT TO INSULT ANYBODY HERE... IT'S JUST WHAT MASTER SAID.

Jixiu chuckles again, slinging an arm around Cerberus. "Nothing wrong with taking pride in your work my friend! Nothing wrong at all!"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 07, 2015, 11:00:34 pm
"Yo Cerbo, you evil?"

Find out the top two things most responsible for killing Humans.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Vgray on September 07, 2015, 11:02:53 pm
Talios offers Cerberus a glass of distilled soul.

"He certainly wasn't talking about me."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 07, 2015, 11:04:54 pm
Meow sits on the middle of Cerberus's heads
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Happy Demon on September 08, 2015, 05:14:57 am
[Si]
Gaia, K'ruppt Land -> Gaia, K'ruppt Land, The Black Chamber

Si had made her way to the opening.
I-I'm not stupid... am I?
Then Si went back down again, into the Black Chamber.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 08, 2015, 07:03:17 am
"Yo Cerbo, you evil?"

Find out the top two things most responsible for killing Humans.

UHHM I DON'T THINK MASTER GAVE ME AN ALIGNMENT I THINK... I KINDA NEED TO STAY NEUTRAL TO JUDGE SOULS I THINK. UHHM I THINK I REMEMBER MASTER TALKING A LOT ABOUT YOU. SOMETHING ABOUT NON-EUCLIDEAN LOGIC I THINK. I'M NOT SURE WHAT THAT'S SUPPOSED TO MEAN.

A ghastly chuckle can be heard: "why, do you plan to murder him too?"


WHAT WAS THAT?

Talios offers Cerberus a glass of distilled soul.

"He certainly wasn't talking about me."

UHHM I DON'T KNOW IF I SHOULD BE DRINKING SOULS, I MEAN I'M SUPPOSED TO JUDGE THEM, NOT EAT THEM... SORRY. I DON'T WANT TO BE RUDE OR ANYTHING. ESPECIALLY TO THE GOD OF DEATH, I MEAN I KINDA RELY ON YOUR ASPECT TO DO MY JOB.

Meow sits on the middle of Cerberus's heads

Cerberus appears to become even more uncomfortable with the situation.

[Si]
Gaia, K'ruppt Land -> Gaia, K'ruppt Land, The Black Chamber

Si had made her way to the opening.
I-I'm not stupid... am I?
Then Si went back down again, into the Black Chamber.

Cerberus fails to hear the question due to not being omnipresent.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: IcyTea31 on September 08, 2015, 07:10:23 am
"I hereby announce I have joined the Arcane Entente. The Pantheon will also have various rules added to its charter, which will be specified soon."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 08, 2015, 07:25:05 am
"Well, Cerb, you seem like a pretty cool guy. What say you and me go drinking, eh?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 08, 2015, 07:47:52 am
"Well, Cerb, you seem like a pretty cool guy. What say you and me go drinking, eh?"

Before Cerberus can answer, an echo can be heard, somehow more insistent than last time: "Why, do you plan to MURDER him TOO?"

UHHMM WHAT IS THAT AGAIN? THAT SOUNDS KINDA INSISTENT, MAYBE YOU SHOULD ANSWER IT FIRST?
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 08, 2015, 07:49:55 am
*Eid's eyes widen*
"Penguins."

Soul sense to find any lost penguin souls. Devour all of them.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Detoxicated on September 08, 2015, 07:51:26 am
"I say return him to the Gates of Hell, before anything escapes. This is a distraction, and unless it begins speaking clearlym it merely poses a threat."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: micelus on September 08, 2015, 08:18:25 am
"I hereby announce I have joined the Arcane Entente. The Pantheon will also have various rules added to its charter, which will be specified soon."

Sadiq simply nodded.

Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 08, 2015, 08:22:20 am
"I say return him to the Gates of Hell, before anything escapes. This is a distraction, and unless it begins speaking clearlym it merely poses a threat."

UHHM WHAT? I'M JUST FOLLOWING THE INSTRUCTIONS MASTER GAVE ME WHEN HE CREATED ME... WHO'S A THREAT? I DON'T UNDERSTAND. PEOPLE CAN'T ESCAPE, IT'S A ONE WAY TRAVEL. MASTER MADE SURE OF THAT.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 08, 2015, 08:23:56 am
"I say return him to the Gates of Hell, before anything escapes. This is a distraction, and unless it begins speaking clearlym it merely poses a threat."
"This one makes a good headseat. He has spoken quite clearly as well. He is to stay here should his creator vanish Inexplicably. Something that the Whispers have been hinting at."

"Do Try to listen."

"My current purrch shall stay here."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Ama on September 08, 2015, 08:24:39 am
"Well, Cerb, you seem like a pretty cool guy. What say you and me go drinking, eh?"

Before Cerberus can answer, an echo can be heard, somehow more insistent than last time: "Why, do you plan to totes not MURDER anyone TOO?"

UHHMM WHAT IS THAT AGAIN? THAT SOUNDS KINDA INSISTENT, MAYBE YOU SHOULD ANSWER IT FIRST?
"WOW I LIKE YOUR VOICE ANGEL MONSTER THING"

"WHATS GOING ON WITH YOUR WEIRD ECHO THOUGH?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 08, 2015, 08:27:30 am
"Well, Cerb, you seem like a pretty cool guy. What say you and me go drinking, eh?"

Before Cerberus can answer, an echo can be heard, somehow more insistent than last time: "Why, do you plan to totes not MURDER anyone TOO?"

UHHMM WHAT IS THAT AGAIN? THAT SOUNDS KINDA INSISTENT, MAYBE YOU SHOULD ANSWER IT FIRST?
"WOW I LIKE YOUR VOICE ANGEL MONSTER THING"

"WHATS GOING ON WITH YOUR WEIRD ECHO THOUGH?"
"Stare into the void and it shall stare into you. Watch yarns of the Void and they shall spin a tale."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 08, 2015, 08:30:12 am
"Well, Cerb, you seem like a pretty cool guy. What say you and me go drinking, eh?"

Before Cerberus can answer, an echo can be heard, somehow more insistent than last time: "Why, do you plan to totes not MURDER anyone TOO?"

UHHMM WHAT IS THAT AGAIN? THAT SOUNDS KINDA INSISTENT, MAYBE YOU SHOULD ANSWER IT FIRST?
"WOW I LIKE YOUR VOICE ANGEL MONSTER THING"

"WHATS GOING ON WITH YOUR WEIRD ECHO THOUGH?"

UHHM THANKS. THE ECHO IS NOT ME THOUGH, I'M NOT SURE WHAT IT IS... NEVER HEARD IT BEFORE.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 08, 2015, 08:31:08 am
"The Echos are a yarn. Tug them and they shall weave."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 08, 2015, 08:38:27 am
"Well, Cerb, you seem like a pretty cool guy. What say you and me go drinking, eh?"

Before Cerberus can answer, an echo can be heard, somehow more insistent than last time: "Why, do you plan to totes not MURDER anyone TOO?"

UHHMM WHAT IS THAT AGAIN? THAT SOUNDS KINDA INSISTENT, MAYBE YOU SHOULD ANSWER IT FIRST?
"WOW I LIKE YOUR VOICE ANGEL MONSTER THING"

"WHATS GOING ON WITH YOUR WEIRD ECHO THOUGH?"
"Wait, Cerbs is an angel!?"
I use my angel god Angels power Angel Sense to sense if Cerberus is an angel.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ShadowDragon on September 08, 2015, 08:42:58 am
"I say return him to the Gates of Hell, before anything escapes. This is a distraction, and unless it begins speaking clearlym it merely poses a threat."
"Given that there is a being accusing Eid of murder and asking him if he intends to murder Cerberus, I believe that it would be best to keep Cerberus around here. Also, Cerberus does not pose any threat to us here, other than potentially damaging our reputations."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 08, 2015, 08:46:25 am
"I say return him to the Gates of Hell, before anything escapes. This is a distraction, and unless it begins speaking clearlym it merely poses a threat."
"Given that there is a being accusing Eid of murder and asking him if he intends to murder Cerberus, I believe that it would be best to keep Cerberus around here. Also, Cerberus does not pose any threat to us here, other than potentially damaging our reputations."
At this, Meow bursts out laughing. Which is a very strange sound when it's a cat that's laughing.

"Reputations~? What reputations? Cerberus has a better reputation then most deities. At least he's Fair with his judgements."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 08, 2015, 09:01:12 am
"I say return him to the Gates of Hell, before anything escapes. This is a distraction, and unless it begins speaking clearlym it merely poses a threat."
"Given that there is a being accusing Eid of murder and asking him if he intends to murder Cerberus, I believe that it would be best to keep Cerberus around here. Also, Cerberus does not pose any threat to us here, other than potentially damaging our reputations."
At this, Meow bursts out laughing. Which is a very strange sound when it's a cat that's laughing.

"Reputations~? What reputations? Cerberus has a better reputation then most deities. At least he's Fair with his judgements."
"Hey! What's that supposed to mean? Those penguins had it coming."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 08, 2015, 09:02:15 am
"Well, Cerb, you seem like a pretty cool guy. What say you and me go drinking, eh?"

Before Cerberus can answer, an echo can be heard, somehow more insistent than last time: "Why, do you plan to totes not MURDER anyone TOO?" ((Oh look, apparently someone is playing the editing game :P. almost missed it.))

UHHMM WHAT IS THAT AGAIN? THAT SOUNDS KINDA INSISTENT, MAYBE YOU SHOULD ANSWER IT FIRST?
"WOW I LIKE YOUR VOICE ANGEL MONSTER THING"

"WHATS GOING ON WITH YOUR WEIRD ECHO THOUGH?"
"Wait, Cerbs is an angel!?"
I use my angel god Angels power Angel Sense to sense if Cerberus is an angel.

Cerberus appears to somehow manage to become even more uncomfortable, with Eid's complete disregard to personal space and manners in general.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 08, 2015, 09:03:54 am
"Hey! What's that supposed to mean? Those penguins had it coming."

"I don' tink hes talkin' bout penguins 'ere. An you murdered der emperor. Der lands are in da bloodiest civil war eva 'cause 'e was da only ting keepin' dem togetha. Millions 're dead becausa yer actions!'
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ShadowDragon on September 08, 2015, 09:25:20 am
"I say return him to the Gates of Hell, before anything escapes. This is a distraction, and unless it begins speaking clearlym it merely poses a threat."
"Given that there is a being accusing Eid of murder and asking him if he intends to murder Cerberus, I believe that it would be best to keep Cerberus around here. Also, Cerberus does not pose any threat to us here, other than potentially damaging our reputations."
At this, Meow bursts out laughing. Which is a very strange sound when it's a cat that's laughing.

"Reputations~? What reputations? Cerberus has a better reputation then most deities. At least he's Fair with his judgements."
"Good point."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 08, 2015, 10:02:41 am
"I say return him to the Gates of Hell, before anything escapes. This is a distraction, and unless it begins speaking clearlym it merely poses a threat."
"Given that there is a being accusing Eid of murder and asking him if he intends to murder Cerberus, I believe that it would be best to keep Cerberus around here. Also, Cerberus does not pose any threat to us here, other than potentially damaging our reputations."
At this, Meow bursts out laughing. Which is a very strange sound when it's a cat that's laughing.

"Reputations~? What reputations? Cerberus has a better reputation then most deities. At least he's Fair with his judgements."
"Hey! What's that supposed to mean? Those penguins had it coming."
"Exactly what it sounds like."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Ama on September 08, 2015, 10:06:35 am
"Well, Cerb, you seem like a pretty cool guy. What say you and me go drinking, eh?"

Before Cerberus can answer, an echo can be heard, somehow more insistent than last time: "Itia is the best! Everyone should obey."

UHHMM WHAT IS THAT AGAIN? THAT SOUNDS KINDA INSISTENT, MAYBE YOU SHOULD ANSWER IT FIRST?
"WOW I LIKE YOUR VOICE ANGEL MONSTER THING"

"WHATS GOING ON WITH YOUR WEIRD ECHO THOUGH?"

UHHM THANKS. THE ECHO IS NOT ME THOUGH, I'M NOT SURE WHAT IT IS... NEVER HEARD IT BEFORE.
"WEIRD"
"IF EID KEEPS WEIRDING YOU OUT I WOULD LEAVE TO VISIST THE MORTAL LANDS"
"THEY ARE STRANGE BUT NOT AS STRANGE AS MOST GODS"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Detoxicated on September 08, 2015, 10:17:21 am
"Again, I would return this beast to where it comes from. If it was to guard the gates of hell we sure want it to stay that way."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 08, 2015, 10:37:10 am
"Well, Cerb, you seem like a pretty cool guy. What say you and me go drinking, eh?"

Before Cerberus can answer, an echo can be heard, somehow more insistent than last time: "WOAH, WOAH. I'M SO F***** HIGH RIGHT NOW"

UHHMM WHAT IS THAT AGAIN? THAT SOUNDS KINDA INSISTENT, MAYBE YOU SHOULD ANSWER IT FIRST?
"WOW I LIKE YOUR VOICE ANGEL MONSTER THING"

"WHATS GOING ON WITH YOUR WEIRD ECHO THOUGH?"

UHHM THANKS. THE ECHO IS NOT ME THOUGH, I'M NOT SURE WHAT IT IS... NEVER HEARD IT BEFORE.
"WEIRD"
"IF EID KEEPS WEIRDING YOU OUT I WOULD LEAVE TO VISIST THE MORTAL LANDS"
"THEY ARE STRANGE BUT NOT AS STRANGE AS MOST GODS"

BUT MASTER SAID I NEEDED TO STAY HERE...

"Again, I would return this beast to where it comes from. If it was to guard the gates of hell we sure want it to stay that way."

BUT I JUST SAID IT WAS THE OPPOSITE... I DON'T NEED TO BE HERE TO PREVENT PEOPLE FROM LEAVING. ALSO I AM NOT A BEAST. WHY IS EVERYONE SO MEAN? I DON'T THINK I DID ANYTHING WRONG, OR AT LEAST I HOPE I DIDN'T.
((Cerberus is humanoid here by the way, unlike in mythology. I specified that when creating him.))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 08, 2015, 10:43:14 am
"Headsitting means a cat likes you."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Detoxicated on September 08, 2015, 11:47:36 am
"So Cerebrus, who is your master again? Also how did you get here?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 08, 2015, 12:02:37 pm
"So Cerebrus, who is your master again? Also how did you get here?"

UHM IT'S ZENURION. HE CREATED ME TO JUDGE THE SOULS OF MORTALS. ERMH I CAME HERE BY FOLLOWING HIS INSTRUCTIONS. BEING SOMEWHAT ETHEREAL MADE IT EASIER TO TRAVEL THROUGH THE VOID OF CREATION. WHY ARE THINGS SO EMPTY BY THE WAY? I THOUGHT CREATION FILLED THE ENTIRE UNIVERSE OR SOMETHING.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Detoxicated on September 08, 2015, 12:08:19 pm
"Why do you judge souls?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 08, 2015, 12:10:48 pm
TO DETERMINE WHENEVER OR NOT THEY DESERVE TO GO TO HELL, AND UNDER WHAT FORM IF THEY DO.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 08, 2015, 12:40:54 pm
"Silly spiral would know this if he payed attention when this one was created."

"As for why creation is tiny. That is because some gods at the beginning were stupid and didn't consider overpopulation and requisite expansion as time progresses."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Ama on September 08, 2015, 12:41:55 pm
TO DETERMINE WHENEVER OR NOT THEY DESERVE TO GO TO HELL, AND UNDER WHAT FORM IF THEY DO.
"WAIT HE ACTUAL HAS YOU JUDGE THEM? I JUST PRESUMED HE TRIED TO GET AS MANY SOULS AS HE COULD TO HELL, GOOD OR EVIL"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 08, 2015, 12:44:05 pm
"Do try to pay attention when things are created. He judges them fairly and justly. Evil souls are condemned to hell. Anything else is sent to their respective afterlives."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 08, 2015, 12:48:37 pm
"Silly spiral would know this if he payed attention when this one was created."

"As for why creation is tiny. That is because some gods at the beginning were stupid and didn't consider overpopulation and requisite expansion as time progresses."

"We gots enough room fer billions and billlions o' people. Ain't eva gonna run out on one planet, let alone three."

"Do try to pay attention when things are created. He judges them fairly and justly. Evil souls are condemned to hell. Anything else is sent to their respective afterlives."

"I tink respective aftalives come first. Even if yer evil, ya serve someone else an' ya go to der place."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 08, 2015, 12:55:23 pm
"Silly spiral would know this if he payed attention when this one was created."

"As for why creation is tiny. That is because some gods at the beginning were stupid and didn't consider overpopulation and requisite expansion as time progresses."

"We gots enough room fer billions and billlions o' people. Ain't eva gonna run out on one planet, let alone three."

"Do try to pay attention when things are created. He judges them fairly and justly. Evil souls are condemned to hell. Anything else is sent to their respective afterlives."

"I tink respective aftalives come first. Even if yer evil, ya serve someone else an' ya go to der place."

UHM YES, MASTER MADE SURE TO SPECIFY THAT WHEN HE GAVE ME THE JOB. HE SAYS HE DON'T WANT GOOD SOULS IN HELL BECAUSE THEY WOULD RUIN THE PLACE WITH THEIR MORALS... THAT'S WHAT HE THINK, OR AT LEAST THAT'S WHAT HE TOLD ME.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Vgray on September 08, 2015, 01:35:06 pm
"Don't worry friend, I like you. You happen to be the guardian of one the only afterlives approved by the master of the Dead."

Talios glares at everyone with an unapproved afterlive. You know who you are.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 08, 2015, 01:37:10 pm
"Don't worry friend, I like you. You happen to be the guardian of one the only afterlives approved by the master of the Dead."

Talios glares at everyone with an unapproved afterlive. You know who you are.

"If yer so crazy 'bout afterlives, why ya raisin' tha dead on da planet?"

The Don replaces the "Newly Renovated!" sign with "Proudly Unapproved!" in gold lettering in the Corpse Club.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 08, 2015, 01:38:31 pm
Jixiu blinks in confusion. "Wait, afterlives have to be approved? If I had known, I would have asked! Im sorry."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Lord_lemonpie on September 08, 2015, 01:40:02 pm
Quote
Morthan has begun looking for the most attractive woman of Gaia, Boreas, and Eden. An ascension scuffle has erupted as a consequence. Mörköhas decided to drop silver bananas, the Bananas of Discord, addressed to "the Most Beautiful One" on all three worlds. Morthan's minor ascension scuffle has escalated to a minor border war. This is where we get the expression "to go bananas."
Morthan asks Torqal to find more information about both warring groups. Torqal is forbidden to kill anyone whilst doing this, and torture should be a last resort.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 08, 2015, 01:42:17 pm
Jixiu blinks in confusion. "Wait, afterlives have to be approved? If I had known, I would have asked! Im sorry."

"Dey don'. Dat moron jus' tinks dey do. Best ta ignore 'em. Ain't like he asked ya to fer permission ta improve inventions."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 08, 2015, 01:45:55 pm
"Don't worry friend, I like you. You happen to be the guardian of one the only afterlives approved by the master of the Dead."

Talios glares at everyone with an unapproved afterlive. You know who you are.
"To be fair. You made that rule After the Endless Carnival started. Any disproval about it is entirely irrelevant. I do not intend to toss my flock to the void due to your retroactive complaints."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Lord_lemonpie on September 08, 2015, 01:57:16 pm
"Talking about afterlives, I think I should create one too! Do you approve of this afterlife, Guard of the Lost?"

Morthan creates Morthan's afterlife. Morthan's afterlife is a warmly decorated castle. There's an endless amount of rooms in it, yet one always finds the room they're looking for behind the next door they open. Every room has a great wall of glass instead of one of its regular walls, overlooking something that appears to be a great valley of black sand with a black atmosphere, filled with some sparse clusters of red stars. Beneath the cliff the castle is situated on, there seems to be a dry river bed. Everyone who is a loyal worshiper of Morthan, has murdered innocents, has spread deadly diseases or has intentionally caused a lot of suffering to people is welcome to enter his afterlife.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Vgray on September 08, 2015, 02:18:46 pm
Talios conjures a metaphysical approval stamp and stamps the Great Non-Stop Cinema, the Endless Carnival, and the Endless Laboratory. After a moment of thought, he also stamps Morthan's afterlife.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Lord_lemonpie on September 08, 2015, 02:24:54 pm
Talios conjures a metaphysical approval stamp and stamps the Great Non-Stop Cinema, the Endless Carnival, and the Endless Laboratory. After a moment of thought, he also stamps Morthan's afterlife.
"I glad you approved of my afterlife, and I owe you something now. If you ever need me for something, you know where to find me!"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Vgray on September 08, 2015, 02:31:55 pm
"What you can create with but a thought, would cost almost half my power of Creation to remove. I have tested this. Still, I appreciate the courtesy."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 08, 2015, 02:33:07 pm
"What you can create with but a thought, would cost almost half my power of Creation to remove. I have tested this. Still, I appreciate the courtesy."

"An ya tested it on mah speakeasy, too. Don' tink I fergot 'bout dat."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: TheBiggerFish on September 08, 2015, 03:10:37 pm
>This Aspect queries whether this Aspect's afterlife is approved.
>This Aspect proposes we immediately investigate Zenurion's disappearance.  As much as this Aspect dislikes Zenurion, the idea that a god can inexplicably vanish is extremely worrisome.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 08, 2015, 03:16:46 pm
>This Aspect queries whether this Aspect's afterlife is approved.
>This Aspect proposes we immediately investigate Zenurion's disappearance.  As much as this Aspect dislikes Zenurion, the idea that a god can inexplicably vanish is extremely worrisome.


"Whateva happened, it'll prolly become real clear real soon. Jus' wait a bit."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: TheBiggerFish on September 08, 2015, 03:21:46 pm
>This Aspect queries whether this Aspect's afterlife is approved.
>This Aspect proposes we immediately investigate Zenurion's disappearance.  As much as this Aspect dislikes Zenurion, the idea that a god can inexplicably vanish is extremely worrisome.


"Whateva happened, it'll prolly become real clear real soon. Jus' wait a bit."
>This Aspect queries how you achieved that assumption.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 08, 2015, 03:24:47 pm
>This Aspect queries how you achieved that assumption.

"I'm from da faaaar future. Where did ya tink I got dis accent and dees weapons from? I jus' picked up da history book an' know everytin' dat will happen."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 03:24:59 pm
>This Aspect queries whether this Aspect's afterlife is approved.
>This Aspect proposes we immediately investigate Zenurion's disappearance.  As much as this Aspect dislikes Zenurion, the idea that a god can inexplicably vanish is extremely worrisome.


I think it'll be fine. If he is gone for another tick, then we can investigate.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 08, 2015, 03:31:17 pm
Another ghastly chuckle echoes around.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Vgray on September 08, 2015, 04:03:31 pm
>This Aspect queries whether this Aspect's afterlife is approved.
>This Aspect proposes we immediately investigate Zenurion's disappearance.  As much as this Aspect dislikes Zenurion, the idea that a god can inexplicably vanish is extremely worrisome.

"I cannot even remember what your afterlive was. Since we are part of the same Pantheon now, consider it approved."

Another ghastly chuckle echoes around.
Talios is unimpressed. "Are you compensating for something my underworld friend?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: TheBiggerFish on September 08, 2015, 04:31:21 pm
>This Aspect further proposes that gods are not allowed to remain undetectable or invisible (save for cases where not being visible is a preconceived feature of being one's self) while in the Council meeting space.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Ama on September 08, 2015, 05:04:07 pm
"IVE BEEN THINKING AND I HAVE DECIDED IVE GONE TO FAR"
"IVE BEEN BLINDED BY REVENGE"

Itia opens a small portal to Hell so that the other gods might see what is happening there.

"THE ALPHA PANTHEON AND ZENURION HAVE CREATED GODSLAYING WEAPONS AND ARE NOW BATTLING IT OUT IN HELL"
"THE ALPHA PANTHEON AS BEEN PLANNING SINCE THE BEGINING TO SLAY ZENURION AND MANY OF THE GODS WE SAW AS LESS THAN DESIRABLE"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 05:17:15 pm
"I don't blame you Itia. I don't like this pantheon either, it seems like power has gone to their heads. Once Zenurion is slayed, I am going to leave the pantheon, for bigger things.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 08, 2015, 05:17:39 pm
Jixiu frowns deeply, glaring at the goddess. "Who gave you this right, hmm? Who gave you the power to decide who should live and who should die?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 08, 2015, 05:23:52 pm
"I don't blame you Itia. I don't like this pantheon either, it seems like power has gone to their heads. Once Zenurion is slayed, I am going to leave the pantheon, for bigger things.

"Dis guy is da one who suggested it, an' is holdin' dat god killin' sword, just fer da record."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 05:27:00 pm
So... can we do something about this? A group of gods plotting to take down the rest in secret can't exactly be left around to their own devices.

Perhaps sealing them away, or reducing their Ichor, Essence and Flux caps to 0 and sharing it between the rest of us would suffice?
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 08, 2015, 05:32:44 pm
"Zenurion was planning something. I'm not sure what, but from the clues left in the Tick reports and a few private investigations I could tell it was big. Just from the sheer scope, it would've been enough to destroy several races by my calculations and I was a target for something. I didn't mention this to the pantheon because they would've become distracted and focused on stopping the plan rather than Zenurion himself. I didn't mention this to the Council because I didn't want to tip Zenurion off. Since this seems like the only way to stop people lynching me, I've decided to come clean."

"At this point, Zenurion's plan is still a mystery to me, but at least part of it has to do with Hell. By my guess, he plans to create a cheap version of it that'll leak into the material world more often than yearly, but that's just a guess."

"As for the godslayer, we were just gonnna siphon its Essence and destroy it once we were done with it. No sense in just having a godslayer laying around, especially if we weren't gonna kill any more gods."

(Gimme some time and I'll try to find and put together the quotes proving Zenurion's guilt.)
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 05:34:08 pm
"Hmmm. Sounds good. I didn't orchastrate it. I'm not the leader. In fact, I just wanted it made, Itia and Eid and Sprillian and Jens wanted it made."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 05:43:32 pm
I like how everyone is coming up with excuses.

"Oh it wasn't me, it was everyone else! I just went along with it."

"Oh, Zenny was totally planning to destroy everyone, I didn't say before because I didn't have enough evidence."

If you guys weren't in the process of MURDERING ANOTHER GOD, I'd probably find it funny...
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 08, 2015, 05:45:18 pm
"Oh, Zenny was totally planning to destroy everyone, I didn't say before because I didn't have enough evidence."
"I do have enough evidence, I think. I just didn't want to become a target while the Council argued about or ignored the situation."
(I'm gathering the quotes as we speak.)
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 05:46:55 pm
I can't wait to see what you come up with to try to excuse Deicide...
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 05:47:36 pm
"Well, I guess I am the badguy. Well, no matter. I can still aquire knowledge and such. Well, I may disappear for a while. But, that won't mean I am gone...
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 08, 2015, 05:48:59 pm
Zenurion notices the portal and the gods watching. A massive, Ichor covered scar cover the upper half of his body and head, giving him more the appearance of a bloody heap than a living being. Bones are clearly visible in the wound, but he seems to act as if nothing happened.

Oh hello there, I wasn't expecting that! Hmm... This is both a good thing and a bad thing for me, assuming the two of you bloody murderers surrender. On one hand it's pretty much obvious that the two of you are insane and in the wrong, so that mess won't fall on me like it surely would've had the plot not been revealed, but on the other hand I won't get to make you pay for that act of suicidal stupidity...

"I don't blame you Itia. I don't like this pantheon either, it seems like power has gone to their heads. Once Zenurion is slayed, I am going to leave the pantheon, for bigger things.

... Or maybe I'll have my chance, are you really this insane? I seriously can't believe it, really. I know most of your pantheon consist of deluded madmen with an ego complex but I didn't think things were that bad. Now everyone can see how right I was when I called your club the Aryan pantheon, I mean really? Kill like half of the gods? Even the guy after which I'm calling you wasn't as crazy as this.

"Zenurion was planning something. I'm not sure what, but from the clues left in the Tick reports and a few private investigations I could tell it was big. Just from the sheer scope, it would've been enough to destroy several races by my calculations and I was a target for something. I didn't mention this to the pantheon because they would've become distracted and focused on stopping the plan rather than Zenurion himself. I didn't mention this to the Council because I didn't want to tip Zenurion off. Since this seems like the only way to stop people lynching me, I've decided to come clean."

"At this point, Zenurion's plan is still a mystery to me, but at least part of it has to do with Hell. By my guess, he plans to create a cheap version of it that'll leak into the material world more often than yearly, but that's just a guess."

"As for the godslayer, we were just gonnna siphon its Essence and destroy it once we were done with it. No sense in just having a godslayer laying around, especially if we weren't gonna kill any more gods."

(Gimme some time and I'll try to find and put together the quotes proving Zenurion's guilt.)

This is a very elaborate assumption you are making... I won't deny I have a few evil plans here and there, but would you really except otherwise from the god of villainy? As for... Leaking hell? Really? That's not even what I plan, and besides, nothing I plan would cause a mass extinction. How can I mess with mortals if they're all just a pile of corpses? I mean I like pile of corpses, but at this size it's getting pretty ridiculous. So basically you are full of shit. I won't blame you for that, it seems to be something you were born with. Just make sure your next assumption doesn't involve the death of half of the gods...

So... can we do something about this? A group of gods plotting to take down the rest in secret can't exactly be left around to their own devices.

Perhaps sealing them away, or reducing their Ichor, Essence and Flux caps to 0 and sharing it between the rest of us would suffice?

I'll let you guys choose on that. Obviously I would've directly executed them for trying to do the same on me, that's what I was about to do anyways, but I expect none of you will want that, even if you are on their list...
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 05:51:46 pm
Isgon starts brutally chopping up Zenurion. Isgon uses all his flux so on one can stop him and Zenurion can't teleport away. Once that is done, Isgon disappears
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 05:58:40 pm
Itia mentioned that I was a target in a secret message, and also suggested there would be a third target.

I would rather not kill another god, but I'm certainly not against crippling them for the next 25 Ticks.

However, I did not expect anyone to try to murder another god, never mind conspire to remove unwanted elements from existence. Perhaps making an example of them would be wise.

Use all my remaining Flux to bolster Zenurion's defense... Edit: If he's still alive...

Perhaps we can all stop the senseless murder of another deity?
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 06:01:47 pm
STOPPPPP

I am going to take back my actions. Seeing as Kilojule never responded to the combat results between me and Zenurion, he could be considered dead.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 08, 2015, 06:02:38 pm
Just make sure your next assumption doesn't involve the death of half of the gods...
"You're the only god we ever really discussed killing. We started talking about hurting Morthan for burning my clergy's children, but we came to a conclusion pretty quickly that we shouldn't. I was the only one hurt by him, it was likely based on a misunderstanding ((I still have to privately speak with him)), and we didn't want to abuse the godslayer. For the record, Morthan, I apologise on behalf of the pantheon for even slightly considering attacking you. I hope we can stay somewhat amicable."

Itia mentioned that I was a target in a secret message, and also suggested there would be a third target.
"Dude, I had to look up in the records right now to see who you even were. No way did we even talk about you being a target. I'm guessing she assumed you were a target because of your spheres because I can't think of any other reason why we'd even think of interacting with you, no offence."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 08, 2015, 06:04:23 pm
STOPPPPP

I am going to take back my actions. Seeing as Kilojule never responded to the combat results between me and Zenurion, he could be considered dead.

((He probably is not.

Ama just picked a really bad time to drop that bomb  :-\ :-\))


Just make sure your next assumption doesn't involve the death of half of the gods...
"You're the only god we ever really discussed killing. We started talking about hurting Morthan for burning my clergy, but we came to a conclusion pretty quickly that we shouldn't. I was the only one hurt by him, it was likely based on a misunderstanding ((I still have to privately speak with him)), and we didn't want to abuse the godslayer. For the record, Morthan, I apologise on behalf of the pantheon for even slightly considering attacking you. I hope we can stay somewhat amicable."

Itia mentioned that I was a target in a secret message, and also suggested there would be a third target.
"Dude, I had to look up in the records right now to see who you even were. No way did we even talk about you being a target. I'm guessing she assumed you were a target because of your spheres because I can't think of any other reason why we'd even think of interacting with you, no offence."

"He said it in secret, ya stupid mook. Plus yer feathered friend threatened me preddy publicly."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 06:06:28 pm
((Stirk, we are in the 2nd round. Zenurion was at 5hp after the first round. Andres boosted my attack. I think he would be dead))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 08, 2015, 06:07:29 pm
Itia mentioned that I was a target in a secret message, and also suggested there would be a third target.

I would rather not kill another god, but I'm certainly not against crippling them for the next 25 Ticks.

However, I did not expect anyone to try to murder another god, never mind conspire to remove unwanted elements from existence. Perhaps making an example of them would be wise.

Use all my remaining Flux to bolster Zenurion's defense... Edit: If he's still alive...

Perhaps we can all stop the senseless murder of another deity?
Jixiu pours all of his Flux into assisting Veles.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 08, 2015, 06:10:35 pm
"He said it in secret, ya stupid mook. Plus yer feathered friend threatened me preddy publicly."
"I'm guessing it's because he didn't like you and he threatens anyone he doesn't like. I couldn't be bothered disclaiming the pantheon every time and I thought it was obvious it was only him."

Itia mentioned that I was a target in a secret message, and also suggested there would be a third target.

I would rather not kill another god, but I'm certainly not against crippling them for the next 25 Ticks.

However, I did not expect anyone to try to murder another god, never mind conspire to remove unwanted elements from existence. Perhaps making an example of them would be wise.

Use all my remaining Flux to bolster Zenurion's defense... Edit: If he's still alive...

Perhaps we can all stop the senseless murder of another deity?
Jixiu pours all of his Flux into assisting Veles.
"You guys realise you're helping the literal devil, right?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 08, 2015, 06:12:09 pm
Just make sure your next assumption doesn't involve the death of half of the gods...
"You're the only god we ever really discussed killing. We started talking about hurting Morthan for burning my clergy's children, but we came to a conclusion pretty quickly that we shouldn't. I was the only one hurt by him, it was likely based on a misunderstanding ((I still have to privately speak with him)), and we didn't want to abuse the godslayer. For the record, Morthan, I apologise on behalf of the pantheon for even slightly considering attacking you. I hope we can stay somewhat amicable."

A certain Itia seems to think otherwise... Looks like someone is trying to salvage their reputation, just like not too long ago when I said you were a murderer and you tried to avoid the topic by eating penguins...

Isgon starts brutally chopping up Zenurion. Isgon uses all his flux so on one can stop him and Zenurion can't teleport away. Once that is done, Isgon disappears

NOT EVEN DEATH IS ENOUGH TO STOP ME!! I'LL HUNT YOU THROUGH ALL OF THE UNIVERSE UNTIL I CAN MAKE YOU SQUEAL LIKE A PIG!!
Zenurion is ready to take the assault! What he has left of his mouth is still smiling disproportionately.

((Stirk, we are in the 2nd round. Zenurion was at 5hp after the first round. Andres boosted my attack. I think he would be dead))
((Ah, but you don't know what I did this round, don't you? :P))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 08, 2015, 06:13:16 pm
((Stirk, we are in the 2nd round. Zenurion was at 5hp after the first round. Andres boosted my attack. I think he would be dead))

((You would think that. You should think again.)

"So lets take der races away. Dem humans look like a nice source o' income. Lets split em up between us."

Quote
NOT EVEN DEATH IS ENOUGH TO STOP ME!! I'LL HUNT YOU THROUGH ALL OF THE UNIVERSE UNTIL I CAN MAKE YOU SQUEAL LIKE A PIG!!

((You got a pretty mouth Isgon...))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Ama on September 08, 2015, 06:15:56 pm
Just make sure your next assumption doesn't involve the death of half of the gods...
"You're the only god we ever really discussed killing. We started talking about hurting Morthan for burning my clergy's children, but we came to a conclusion pretty quickly that we shouldn't. I was the only one hurt by him, it was likely based on a misunderstanding ((I still have to privately speak with him)), and we didn't want to abuse the godslayer. For the record, Morthan, I apologise on behalf of the pantheon for even slightly considering attacking you. I hope we can stay somewhat amicable."

Itia mentioned that I was a target in a secret message, and also suggested there would be a third target.
"Dude, I had to look up in the records right now to see who you even were. No way did we even talk about you being a target. I'm guessing she assumed you were a target because of your spheres because I can't think of any other reason why we'd even think of interacting with you, no offence."

"IM SORRY BUT WE DEFIANTLY TALKED ABOUT KILLING SOME GOD OF THIEFS OR ROBBING FOR MESSING WITH ANGELS"

Isgon starts brutally chopping up Zenurion. Isgon uses all his flux so on one can stop him and Zenurion can't teleport away. Once that is done, Isgon disappears

"YOU WILL NOT ESCAPE"
Use all of my flux and a much flux as I can to gag, tie, and stop Isgon from teleporting.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 08, 2015, 06:16:31 pm
"He said it in secret, ya stupid mook. Plus yer feathered friend threatened me preddy publicly."
"I'm guessing it's because he didn't like you and he threatens anyone he doesn't like. I couldn't be bothered disclaiming the pantheon every time and I thought it was obvious it was only him."

Itia mentioned that I was a target in a secret message, and also suggested there would be a third target.

I would rather not kill another god, but I'm certainly not against crippling them for the next 25 Ticks.

However, I did not expect anyone to try to murder another god, never mind conspire to remove unwanted elements from existence. Perhaps making an example of them would be wise.

Use all my remaining Flux to bolster Zenurion's defense... Edit: If he's still alive...

Perhaps we can all stop the senseless murder of another deity?
Jixiu pours all of his Flux into assisting Veles.
"You guys realise you're helping the literal devil, right?"

And you're helping the literal Fuhrer. I guess they prefer direct evidence to random assumptions...
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 06:16:53 pm
Well... what are we going to do about this?

I don't think we can let the Alpha Pantheon run loose while we decide on punishment, but the Council will be too slow a method to do anything. Regardless of the reason for attacking Zenurion, they took it upon themselves to eliminate another god without trial.

Eid insists he has evidence but didn't bother to bring it before the Council, so why should we believe that whatever Zenurion was doing was worth execution?

"So lets take der races away. Dem humans look like a nice source o' income. Lets split em up between us."

We should remove their ability to act for several Ticks. Drain the Alpha Pantheon's Essence and Flux caps to 0 and share it between all the other gods, while halving their Ichor caps and doing the same.

"You guys realise you're helping the literal devil, right?"

I don't know how you managed it, but Alpha Pantheon have made themselves look a great deal worse than that. Well done!
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Dutrius on September 08, 2015, 06:18:27 pm
Erm... what did i come back to? Why are you murdering each other?
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 06:20:31 pm
Erm... what did i come back to? Why are you murdering each other?

Long story short: Alpha Pantheon are trying to murder Zenurion, one of them had a crisis of conscience and announced publically what was happening, now at least two members of Alpha Pantheon are trying to backpedal and look good while the rest of us stop them committing deicide.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 06:21:01 pm
"Oh yeah, Itia, that was sadiq. He killed my angel. Anyway, I hope you all know what you are doing. Zenurion will not thank you for saving him. Something big will happen, and something bad will happen. So, isgon uses 5 ichor to create 10 flux. He uses 5 flux to stop anyone from preventing him from teleporting away. He will then kill Zenurion, and teleport away, with the godslaying weapon. While flipping the gods off.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 08, 2015, 06:21:37 pm
"IM SORRY BUT WE DEFIANTLY TALKED ABOUT KILLING SOME GOD OF THIEFS OR ROBBING FOR MESSING WITH ANGELS"
"I seriously have no idea what you're talking about. There are two angels besides mine and they belong to Isgon and Morthan. There was no messing involved with mine, Isgon's, and Morthan's as far as I know."

EDIT: (Ninja'd by Isgon.)

Eid insists he has evidence but didn't bother to bring it before the Council, so why should we believe that whatever Zenurion was doing was worth execution?
(I AM bothering to bring it but it takes time to go through the entire thread looking for evidence.)
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 08, 2015, 06:23:05 pm
((...I feel sorry for KJP right now. Canceled actions and confused players make for difficult GMing. Especially when he already has so much he has to do  :-\))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 06:25:06 pm
((I told you guys to stop))

Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 06:29:52 pm
"Oh yeah, Itia, that was sadiq. He killed my angel. Anyway, I hope you all know what you are doing. Zenurion will not thank you for saving him. Something big will happen, and something bad will happen. So, isgon uses 5 ichor to create 10 flux. He uses 5 flux to stop anyone from preventing him from teleporting away. He will then kill Zenurion, and teleport away, with the godslaying weapon. While flipping the gods off.

We can certainly eliminate some rogue elements amongst our number, however.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Vgray on September 08, 2015, 06:30:27 pm
Itia mentioned that I was a target in a secret message, and also suggested there would be a third target.

I would rather not kill another god, but I'm certainly not against crippling them for the next 25 Ticks.

However, I did not expect anyone to try to murder another god, never mind conspire to remove unwanted elements from existence. Perhaps making an example of them would be wise.

Use all my remaining Flux to bolster Zenurion's defense... Edit: If he's still alive...

Perhaps we can all stop the senseless murder of another deity?
Jixiu pours all of his Flux into assisting Veles.
As does Talios

"How delightful. I'm too amused by this farce to even be that angry."

Despite his words his eyesockets fill with fire to make him look more menacing.

(You really should bold your actions tntey.)
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 08, 2015, 06:31:04 pm
"You know, I almost find it funny that the Gods who are more aligned towards what some might classify as Evil are the more trustworthy and sensible gods. As far as I know, none of them have been plotting, in secret, to kill those of us who do not conform to their own personal senses of morality."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Vgray on September 08, 2015, 06:33:33 pm
"I am curious, am I counted as an 'Evil' god?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 08, 2015, 06:35:56 pm
... Actually I do intend to thank everyone who helps me. There is a thing called positive reinforcement, you know? I'd rather have everyone react like that if that kind of situation were to happen again, so that would be insane to insult them all and make them my enemies. In other words, those who do me favors earn my own, because I like to receive favors when I need them.

You should really learn more about villainy before jumping the boat, you know? You're making every rookie mistake possible and you aren't even original in your evilness. I mean shouting "I'LL BE BACK!"? Really?


"You know, I almost find it funny that the Gods who are more aligned towards what some might classify as Evil are the more trustworthy and sensible gods. As far as I know, none of them have been plotting, in secret, to kill those of us who do not conform to their own personal senses of morality."

They're falling for the same mistake every single idealist-turned-dictator felt for. That is to think they are absolutely right and that any act is justified because of it. Believe me when I say we have tons of them in hell. It's almost sad really.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 08, 2015, 06:38:48 pm
"You know, I almost find it funny that the Gods who are more aligned towards what some might classify as Evil are the more trustworthy and sensible gods. As far as I know, none of them have been plotting, in secret, to kill those of us who do not conform to their own personal senses of morality."
"We aren't doing that at all. If we were killing everyone who didn't agree on our morality, we'd have more targets than just Zenurion. I personally don't mind co-existing with Don JoJo and Morthan. They don't bother me and I don't bother them. If I remember correctly, I only started being "good" to counter Zenurion's all-affecting constellations."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 06:39:17 pm
"Am I jumping the boat too early? Or just right. Also, NO ONE look inside of the first planet."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Dutrius on September 08, 2015, 06:40:30 pm
"Am I jumping the boat too early? Or just right. Also, NO ONE look inside of the first planet."

Why? What would happen if we did?
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 08, 2015, 06:40:49 pm
"You know, I almost find it funny that the Gods who are more aligned towards what some might classify as Evil are the more trustworthy and sensible gods. As far as I know, none of them have been plotting, in secret, to kill those of us who do not conform to their own personal senses of morality."
"We aren't doing that at all. If we were killing everyone who didn't agree on our morality, we'd have more targets than just Zenurion. I personally don't mind co-existing with Don JoJo and Morthan. They don't bother me and I don't bother them. If I remember correctly, I only started being "good" to counter Zenurion's all-affecting constellations."

"Ya are plannin' on offin' us, ain't ya? Looks like dees two are gettin' lynched. Like I says, we gotta give out der stuff. If we don' I'm gonna take it all fer myself.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 06:41:58 pm
"Am I jumping the boat too early? Or just right. Also, NO ONE look inside of the first planet."

Why? What would happen if we did?

"For your sake. Just don't"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 08, 2015, 06:47:11 pm
"Am I jumping the boat too early? Or just right. Also, NO ONE look inside of the first planet."

Why? What would happen if we did?

"For your sake. Just don't"
"Why does that sound like a threat to me?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 06:47:49 pm
"Am I jumping the boat too early? Or just right. Also, NO ONE look inside of the first planet."

Why? What would happen if we did?

"For your sake. Just don't"
"Why does that sound like a threat to me?"
"It isn't if you really want to keep your life, then don't!
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 06:47:59 pm
"We aren't doing that at all. If we were killing everyone who didn't agree on our morality, we'd have more targets than just Zenurion. I personally don't mind co-existing with Don JoJo and Morthan. They don't bother me and I don't bother them. If I remember correctly, I only started being "good" to counter Zenurion's all-affecting constellations."
Your colleagues betray you, Eid. Isgon has already said you were planning on going after Sadiq once you were finished with Zenurion.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 06:48:30 pm
"We aren't doing that at all. If we were killing everyone who didn't agree on our morality, we'd have more targets than just Zenurion. I personally don't mind co-existing with Don JoJo and Morthan. They don't bother me and I don't bother them. If I remember correctly, I only started being "good" to counter Zenurion's all-affecting constellations."
Your colleagues betray you, Eid. Isgon has already said you were planning on going after Sadiq once you were finished with Zenurion.
SADIQ KILLED MY ANGEL
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 08, 2015, 06:49:57 pm
"We aren't doing that at all. If we were killing everyone who didn't agree on our morality, we'd have more targets than just Zenurion. I personally don't mind co-existing with Don JoJo and Morthan. They don't bother me and I don't bother them. If I remember correctly, I only started being "good" to counter Zenurion's all-affecting constellations."
Your colleagues betray you, Eid. Isgon has already said you were planning on going after Sadiq once you were finished with Zenurion.
SADIQ KILLED MY ANGEL

"Don' dey jus' come back?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 06:50:30 pm
SADIQ KILLED MY ANGEL

This does not necessitate conspiring to murder him. Acting against him, sure, I'd be fine with that, but not secretly plotting to kill him.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 08, 2015, 06:51:49 pm
"We aren't doing that at all. If we were killing everyone who didn't agree on our morality, we'd have more targets than just Zenurion. I personally don't mind co-existing with Don JoJo and Morthan. They don't bother me and I don't bother them. If I remember correctly, I only started being "good" to counter Zenurion's all-affecting constellations."
Your colleagues betray you, Eid. Isgon has already said you were planning on going after Sadiq once you were finished with Zenurion.
"He said that Sadiq non-permanently killed Isgon's angel. I'm not killing Sadiq over that and honestly, I don't think the other pantheon members would've either. Isgon might be a different story, but to be honest I can understand why he'd want to get some form of payback."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Dutrius on September 08, 2015, 06:52:40 pm
"Am I jumping the boat too early? Or just right. Also, NO ONE look inside of the first planet."

Why? What would happen if we did?

"For your sake. Just don't"

My followers are down there, and I care about them. So please tell me without being vague this time. What is underneath Gaia? What is so dangerous to us that we can not even look?
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 06:53:13 pm
"Why should I tell you? Yall are trying to kill me.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 08, 2015, 06:54:28 pm
Jixiu rolls his eyes. "No, we are trying to stop you from killing another God."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 06:54:34 pm
"Why should I tell you? Yall are trying to kill me.

Veles breaks into a slow applause

Oh I like it! Trying to turn some of your opponents into unwilling allies, it's bloody brilliant.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 08, 2015, 06:55:26 pm
My followers are down there, and I care about them. So please tell me without being vague this time. What is underneath Gaia? What is so dangerous to us that we can not even look?

"We'll scan 'er when dis is done wit. Fer now, jus' join da mob. Ain't anythin' too big, dey had ta have spenta fortune on da sword. Da perception god can prolly do it cheap an' easy witout settin' anytin' off."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 06:56:00 pm
"Meh. I think Ill take your followers first Velles."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Dutrius on September 08, 2015, 06:56:13 pm
"Why should I tell you? Yall are trying to kill me.

I'm not trying to kill you. Though I might if you stay silent.

If you are so concerned about the others hearing, tell me in private.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: micelus on September 08, 2015, 06:56:19 pm
"Oh yeah, Itia, that was sadiq. He killed my angel. Anyway, I hope you all know what you are doing. Zenurion will not thank you for saving him. Something big will happen, and something bad will happen. So, isgon uses 5 ichor to create 10 flux. He uses 5 flux to stop anyone from preventing him from teleporting away. He will then kill Zenurion, and teleport away, with the godslaying weapon. While flipping the gods off.

Sadiq's many masks contorted into collage of disappointment, skeptiscism and pity. He spoke in a tone similar to a certain hermaphroditic God of distant ages

"Isgon, you would accuse me of something I have no reason to do? This is...intolerable and beyond foolish. What possible advantage could I acquire? What reason would I have? Isgon, It is much more likely you lie to cover your faults or you are being misled by another who would tarnish my reputation. Fool or lier, you are not a friend any longer."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 08, 2015, 06:57:56 pm
"Am I jumping the boat too early? Or just right. Also, NO ONE look inside of the first planet."

Why? What would happen if we did?

"For your sake. Just don't"

My followers are down there, and I care about them. So please tell me without being vague this time. What is underneath Gaia? What is so dangerous to us that we can not even look?
(90/120 pages done. I'll tell you what's under Gaia when I'm done.)

"Meh. I think Ill take your followers first Velles."
"Dude, what the hell are you doing? Killing innocent mortals is wrong. Who the hell is Velles, anyway?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 06:59:05 pm
"Oh yeah, Itia, that was sadiq. He killed my angel. Anyway, I hope you all know what you are doing. Zenurion will not thank you for saving him. Something big will happen, and something bad will happen. So, isgon uses 5 ichor to create 10 flux. He uses 5 flux to stop anyone from preventing him from teleporting away. He will then kill Zenurion, and teleport away, with the godslaying weapon. While flipping the gods off.

Sadiq's many masks contorted into collage of disappointment, skeptiscism and pity. He spoke in a tone similar to a certain hermaphroditic God of distant ages

"Isgon, you would accuse me of something I have no reason to do? This is...intolerable and beyond foolish. What possible advantage could I acquire? What reason would I have? Isgon, It is much more likely you lie to cover your faults or you are being misled by another who would tarnish my reputation. Fool or lier, you are not a friend any longer."

"Really? Really? You. Ugh. Angel. Come down here." Isgon summons his angel to show everyone his wound he got from being shot by an arrow. "If that doesn't prove it, ask Morko, I told him about it. Though he might lie about it."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 08, 2015, 06:59:37 pm
"Meh. I think Ill take your followers first Velles."

"He gots a machine er sometin' dat makes da mortals tink der followin' da wrong god. He spelled it out fer us. Messes wit der memory er thoughts er somethin'."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 06:59:48 pm
"Dude, what the hell are you doing? Killing innocent mortals is wrong. Who the hell is Velles, anyway?"

"Kill them, no no. I have, better, more memory specific ideas."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 07:00:46 pm
"Meh. I think Ill take your followers first Velles."

Good luck with that.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: DreamerGhost on September 08, 2015, 07:01:08 pm
"Am I jumping the boat too early? Or just right. Also, NO ONE look inside of the first planet."

Why? What would happen if we did?

This seems to be a shody idiot trap. I reccomend not pointing at your bait next time.

"For your sake. Just don't"
"Why does that sound like a threat to me?"
"It isn't if you really want to keep your life, then don't!
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 07:02:04 pm
"Meh. I think Ill take your followers first Velles."

Good luck with that.

"The kitsoonies are yours right? I'm sure they won't mind pure ecstasy."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 07:03:31 pm
"Meh. I think Ill take your followers first Velles."

Good luck with that.

"The kitsoonies are yours right? I'm sure they won't mind pure ecstasy."

Of course.

Bear in mind you're just adding to the list of charges against you, so fire away. I can fix whatever you do when you've been executed.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Dutrius on September 08, 2015, 07:04:44 pm
"Really? Really? You. Ugh. Angel. Come down here." Isgon summons his angel to show everyone his wound he got from being shot by an arrow. "If that doesn't prove it, ask Morko, I told him about it. Though he might lie about it."

He doesn't look very dead to me.

Angel, please tell us in your own words, how you got this wound, who wounded you, and if there were any witnesses.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 07:05:32 pm
"When they die, they take 2 or 3 ticks to come back to life"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Dutrius on September 08, 2015, 07:07:00 pm
So this happened two or three ticks ago?
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: micelus on September 08, 2015, 07:07:24 pm
"Oh yeah, Itia, that was sadiq. He killed my angel. Anyway, I hope you all know what you are doing. Zenurion will not thank you for saving him. Something big will happen, and something bad will happen. So, isgon uses 5 ichor to create 10 flux. He uses 5 flux to stop anyone from preventing him from teleporting away. He will then kill Zenurion, and teleport away, with the godslaying weapon. While flipping the gods off.

Sadiq's many masks contorted into collage of disappointment, skeptiscism and pity. He spoke in a tone similar to a certain hermaphroditic God of distant ages

"Isgon, you would accuse me of something I have no reason to do? This is...intolerable and beyond foolish. What possible advantage could I acquire? What reason would I have? Isgon, It is much more likely you lie to cover your faults or you are being misled by another who would tarnish my reputation. Fool or lier, you are not a friend any longer."

"Really? Really? You. Ugh. Angel. Come down here." Isgon summons his angel to show everyone his wound he got from being shot by an arrow. "If that doesn't prove it, ask Morko, I told him about it. Though he might lie about it."

"You show a wound and say it was by my doing. Child of idiocy,  I can show you a leaf on the forest floor, one of many, and tell you not from which tree it came. Prove to me how it is my doing. As for friend Morko....truly child, have you not considered that he is of my pantheon?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 07:08:05 pm
"Yes, I can give you the note that you attached to the arrow that pierced his flesh. Isgon pulls out the note.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 08, 2015, 07:08:30 pm
Keep in mind that I've been playing off the ear up until now. I haven't previously collated stuff so I might discover some interesting facts myself. I'm not including anything Zenurion actually said because that would take WAY too long and I'm not bothered.

Zenurion will modify planets to contain large, deep, and mostly unreachable worldwide caverns made of blood-red stone and lava rivers, lakes, and oceans everywhere.
This was during Tick 1 and they probably exist in the planets we've created.

Talios has granted Zenurion approval to create a punitive afterlife: Hell. Zenurion has scheduled the creation of Hell in the Red Rock Caves on all planets.
There is literally Hell under the crust of literally every planet.

Zenurion has changed the plan for Hell so as to redirect any passages to Sheol to Cerberus' chamber.
Quite a lot can be done with this. It's rather telling that he attempted to link Hell with every other afterlife.

Zenurion assesses the chip for its usefulness as a planet. Its bounciness and sharpness would seem to be terrible things for any kind of life to have, not to mention the minor urge to do good deeds.
I don't know what to think of this. Might as well throw it in if anyone else can figure it out.

Zenurion focuses on creating thorns to embed into the chip and explode. Several similar triangular columns fly off the giant thing! (Zenurion: -5F) Zenurion collects the shards into a rough pile away from the gods taking care not to touch the apparently sharp edges.
This was when we were breaking the Bubble Glass. So yeah, Zenurion has primordial creation shards. Not exactly a trivial thing.

Zenurion has carved out the Red Rock Caverns deep in the crusts of all made planets (and possibly moons?) linked by rare, random gates. The walls of the Caverns are composed of bloodstone, a stone that acts as a barrier to souls. Zenurion has designated these Caverns as Hell, an afterlife reserved for evil souls of which there is sure to be an abundance. The obligatory links to Sheol redirect to the entrances of Hell, the largest of which is guarded by Cerberus, the leader of the tribunals that judge those who enter Hell. (Zenurion: -0E)
Here it is actually being created.

Zenurion has ensured that all moons save the crystal one, which Tenat has blocked, have liquid mantles and added underworlds to them.
Expanding Hell to more places.

A random earthquake shakes BroadRoad! None are killed, but many are upset at the damaged sets.
There has been a massive forest fire on Eden. It is stopped only after a subsequent flood.
This alone wouldn't be that incriminating, but Zenurion did nearly nothing this Tick despite being active.

Zenurion has created Hell coffee, a rich, strong variety growable only in Hell. He has also published a guide to growing and using it and spread it among the denizens of the underworld. Si has issued coffee seeds to the seed-dispersing angels. They seem to have changed to accomodate Si-affected lands. A strange humanoid appears and disappears, dropping another mini-obelisk which proceeds to explode.
This isn't really that relevant, but take a look at that transparent text.

A Crystallum settlement's mineral supply seems to have been tainted with chalk.
I suspect Zenurion has had involvement in this, considering the Lambdent later attacked them for seemingly no reason.

Oh wait, we're talking about our favorite food? Souls then, especially the innocent ones.
This is the only text quote I'll show because I'm not bothered looking for them and I only stumbled on this by accident. But anyway, apparently Zenurion is into eating tasty, innocent souls, but Hell doesn't have any. Is it too far of a stretch to think he plans on consuming a crap-ton of innocent mortal souls?

Lolohe explains that in addition to the Humans who were found after a few months with mild head injuries and slightly bloodied rocks, the Kitsoony reported that some Kitsoony had also been found in similar states after a few months of being gone. They suspect Zenurion or Morthan may have been involved.
This also mentions Morthan as a suspect but I might as well include it.

Quelor has put a magic school up for sale for the cheaper price of 4E and tossed a mundane rock from Gaia into the black portion of the Chip. There is a temporal minor disturbance and the rock disappears.
Eid has begun the investigation of the Expiration cult. A group of mortals of various species seem to be screaming around a vaguely humanoid sculpture with angled hair and fur. Blood (or maybe dyes?) is splattered everywhere, including on the sculpture. A Chip column is embedded in the ground nearby.
"AAAAAAAAAAAAAaaaaaaaaaaaaaaAAAAAAAAAA!!!!!!!!"
"EEEEEeeeeEEEEEEEEEeeeeeeeeEEEEEEEEEEEEEEeeeeeeEEEEEEEEEEEEeeeee!!!!"
"Strange folk, aren't they? They've been screaming at the sculpture for Jens knows how many days!"
This is more to illustrate what Zenurion is capable of doing with his Bubble Glass chips.

1000 Lambdent mobsters and 100 Snow Mademen have attacked a Crystallum town! The attackers win with around 50% casualties and the defenders lose with around 80% casualties.

Lolohe is burning and in pain but otherwise unharmed.
Unexpected acid rain has killed off 1473 Crystallum.
A feeling of a malevolent, cruel force washes over all the gods.
I'm just going to let this speak for itself. This is also another Tick where Zenurion barely did anything, at least publicly.

That's all the evidence I could find in the IC. The stuff I have in my PMs is even more incriminating but it's gonna be more difficult to find what with how PMs are organised.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: DreamerGhost on September 08, 2015, 07:10:24 pm
"Yes, I can give you the note that you attached to the arrow that pierced his flesh. Isgon pulls out the note.

I did not believe your case could get any weaker, but here we are.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 07:12:06 pm
"Yes, I can give you the note that you attached to the arrow that pierced his flesh. Isgon pulls out the note.

I did not believe your case could get any weaker, but here we are.
"Really? Really? Well, yall suck. I hope your happy. So, GOODBYYEEEEEE. Isgon teleports out.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: micelus on September 08, 2015, 07:13:43 pm
"Yes, I can give you the note that you attached to the arrow that pierced his flesh. Isgon pulls out the note.

Sadiq grabs Isgon. "Fool of the stars, you are bound by others. Are you really trying to leave? Now tell me, what does the note say?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 08, 2015, 07:15:01 pm
"Now that I think about it, it seems wierd that Sadiq would randomly kill Isgon's angel for trying to start a trade agreement (or something like that). Maybe he was framed? What note are you even talking about?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 07:15:50 pm
After a few months of trading with no incident of even the mildest disrespect or questionable behavior from the Djinn, Leviticus is found (temporarily) dead after a night of sweeping around a monastery. Piercing him is an arrow reading "That deal was not very good for us, friend."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: TheBiggerFish on September 08, 2015, 07:17:14 pm
>This Aspect SHALL NOT STAND FOR THIS.
Tenat shall use Flux to capture and erase the godslaying weapon from existence (preferably in a manner that grants Essence/Flux) before it can be used and counter the attack on Zenurion.  However, Tenat shall also restrain the belligerents from the Alpha Pantheon.
>This Aspect requests that the belligerents file their claims.  Otherwise, this Aspect shall take measures.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Dutrius on September 08, 2015, 07:19:49 pm
How do you know that it was from Sadiq?
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 07:20:56 pm
(UGH)
After a few months of trading with no incident of even the mildest disrespect or questionable behavior from the Djinn, Leviticus is found (temporarily) dead after a night of sweeping around a monastery. Piercing him is an arrow reading "That deal was not very good for us, friend."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: micelus on September 08, 2015, 07:22:31 pm
Sadiq looked at the note with pure and utter skeptiscism.

"Isgon...consider the fact that atnthat point in time, my essence and flux were being used for other actions and that even if the trade with your birds were going bad, why would I bother killing your angel? My Consortium could easily just switch trade to another trading partner; there are three world's after all. And as you say, there was no sign of the Djinn even desiring to do this. Certainly it would be far too obvious as well. Do you think me a fool to use my motifs in secret things?It would be like Meow using cats as spies or JoJo using gangs to rob my bank."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Dutrius on September 08, 2015, 07:25:51 pm
What I meant was, this is not sufficient proof. How do you know it came from Sadiq?
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 07:28:55 pm
Spoiler (click to show/hide)

None of this proves that Zenurion was actually up to anything, they merely piqued your suspicions.

You could have taken steps to protect your race and warn everyone else, yet you decided to take the law into your own hands and conspire to murder Zenny. You did bad, Eid, you did bad.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: TheBiggerFish on September 08, 2015, 07:35:30 pm
>This Aspect is waiting.  The belligerent parties, The Alpha Pantheon and Zenurion, will submit their claims.  At this point in time, the lack of evidence weighs in Zenurion's favor.  Should actual evidence of wrongdoing be procured, this Aspect shall re-evaluate their current position.
Quote
A strange humanoid appears and disappears, dropping another mini-obelisk which proceeds to explode.
>This Aspect does not find any evidence linking Zenurion to this action.
Quote
Quote
Eid has begun the investigation of the Expiration cult. A group of mortals of various species seem to be screaming around a vaguely humanoid sculpture with angled hair and fur. Blood (or maybe dyes?) is splattered everywhere, including on the sculpture. A Chip column is embedded in the ground nearby.
"AAAAAAAAAAAAAaaaaaaaaaaaaaaAAAAAAAAAA!!!!!!!!"
"EEEEEeeeeEEEEEEEEEeeeeeeeeEEEEEEEEEEEEEEeeeeeeEEEEEEEEEEEEeeeee!!!!"
"Strange folk, aren't they? They've been screaming at the sculpture for Jens knows how many days!"
This is more to illustrate what Zenurion is capable of doing with his Bubble Glass chips
>This Aspect notes that this is not necessarily, not NECESSARILY, solely Zenurion's doing.  It may be an effect of the aforementioned substance.
>This Aspect requests expenditure logs with which to reconcile these actions.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Vgray on September 08, 2015, 07:43:37 pm
Talios starts cackling. This continues for a long time.

"I love this. Keep digging yourself a hole memory god, I want to see what a dead god looks like."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 07:47:23 pm
"I deeper hole? Well? Okay! I hate most of you. Some of you are cool. I understand why you are mad at me. I don't care. You all are digger your selfs into a hole of gridlock and fallabustrring if this is how you want to handle things. Goodbye all! I'm sure I'll be missed!
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 07:47:55 pm
We need to stop the Alpha Pantheon doing anything while we investigate. Isgon is clearly panicking and is at least going to attack the Kitsoony, and has implied that the Crystallum are in danger.

We should probably do the same with Zenurion, though that's much less of a priority.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 08, 2015, 07:49:43 pm
Isgon is clearly panicking and has implied that the Crystallum are in danger.
"He might be warning you about Zenurion. The proof I submitted shows that Zenurion is behind the Crystallum attacks. How else and why else would 1000 Lambdents gather together to attack some town?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Dutrius on September 08, 2015, 07:54:00 pm
Him warning us not to look underneath Gaia implies that the Efte and Naedercynn there are also in danger, which is why I want answers. Answers that haven't been given yet. I'm getting pretty angry about this now.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Ama on September 08, 2015, 07:55:19 pm
Isgon is clearly panicking and has implied that the Crystallum are in danger.
"He might be warning you about Zenurion. The proof I submitted shows that Zenurion is behind the Crystallum attacks. How else and why else would 1000 Lambdents gather together to attack some town?"
"THEN WHY WILL ISGON NOT EXPLAIN WHAT THE HELL ZENURION IS DOING RATHER THAN MAKING THREATS"

Itia`s form has begun to grow larger and redder with small bursts of fire periodically shooting off her body.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 08, 2015, 07:58:58 pm
Under your disguise, you search Hell and find a weird altar with the Chips on them. You "sense" that it's holy to Zenurion and it's unholy to Zenurion. You take some of them with you without issue. (-3F)
The Chips have souls. The Chips are not holy to Zenurion and are unholy to Zenurion. The Chips are holy to you are not unholy to you. The Chips are alive, undead, and non-living. The Chips do not have divine energy and are not angels.

You create a [redacted for secrecy] and scan the Chips with them. They explode in your face and you can see several souls escaping and fizzling away. (-4E, -1I)
The souls did not look like the souls of any race and they looked like the souls of plants and animals. The souls are of Bubble origin. You can sense divine energy. You cannot sense your energy.

[Redacted for secrecy] has found some evidence of mysterious rituals occurring in the woods, but the practitioners fled before he could catch them.
[Redacted for secrecy] infiltrates the cult. It's apparently dedicated to all the gods and also a few beings known as the "Ones". As the procession starts to leave, he sees a being attempting and failing to follow him. [Redacted for secrecy] didn't get a good look, but when it's spotted it disappears in a cloud of black and red smoke. (-2F)
You scan [Redacted for secrecy] for anything out of the ordinary and find Nothing. (-1F)

It seems the cult has disbanded.
You find Zenurion's symbol in areas of Sheol with blood on them. (-1F, -3E)
You can sense Nothing on the planets. You can sense Nothing on the moons. You can sense Nothing in the planets. You can sense Nothing in the moons. You can sense nothing in your afterlife. You can sense Nothing in Sheol. You can sense Nothing on some of Zenurion's symbols and nothing on the others. You can sense nothing in the Void. You can sense Nothing in the sun. You can sense Nothing in Hell. (-1F, -3F)

There's more evidence but I can't present it for various reasons. A poor excuse, but I might as well make the claim that I have more evidence.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 08:02:20 pm
Isgon is clearly panicking and has implied that the Crystallum are in danger.
"He might be warning you about Zenurion. The proof I submitted shows that Zenurion is behind the Crystallum attacks. How else and why else would 1000 Lambdents gather together to attack some town?"

No, it just means that Lambdents attacked a Crystallum village.

I seem to recall you using the same excuse when Morko got upset over the Alpha Pantheon races murdering Haunts... funny how things change when you want to prove something else, eh?
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 08, 2015, 08:03:36 pm
Isgon is clearly panicking and has implied that the Crystallum are in danger.
"He might be warning you about Zenurion. The proof I submitted shows that Zenurion is behind the Crystallum attacks. How else and why else would 1000 Lambdents gather together to attack some town?"

No, it just means that Lambdents attacked a Crystallum village.

I seem to recall you using the same excuse when Morko got upset over the Alpha Pantheon races murdering Haunts... funny how things change when you want to prove something else, eh?
"That's just a single band of bandits. What I'm talking about is a fifth of an entire race attacking a Crystallum town. That's a pretty significant difference."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 08, 2015, 08:07:46 pm
Isgon is clearly panicking and has implied that the Crystallum are in danger.
"He might be warning you about Zenurion. The proof I submitted shows that Zenurion is behind the Crystallum attacks. How else and why else would 1000 Lambdents gather together to attack some town?"

"Because the difference is that they follow a God of Evil, right? Therefore, ALL of their actions are done because he wills them to. Not like they have free will or anything."

No, it just means that Lambdents attacked a Crystallum village.

I seem to recall you using the same excuse when Morko got upset over the Alpha Pantheon races murdering Haunts... funny how things change when you want to prove something else, eh?
"That's just a single band of bandits. What I'm talking about is a fifth of an entire race attacking a Crystallum town. That's a pretty significant difference."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: TheBiggerFish on September 08, 2015, 08:09:48 pm
After the revelation of certain investigations, Tenat shall restrain Zenurion.
>Explain this.  NOW.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 08:10:18 pm
Aha, no.

At the time of the attack, Tick 6, there were 51,409 Lambdents. This means it was less than 0.5% of the race, rather than 20%.

Would you like a shovel for the hole you are digging for yourself? Perhaps some tools to build your coffin?
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 08:11:43 pm
After the revelation of certain investigations, Tenat shall restrain Zenurion.
>Explain this.  NOW.


... I appreciate that Zenurion may have done something wrong, but we are UTTERLY CERTAIN that the Alpha Pantheon have done something bad. Perhaps prioritise the issues, hm?
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 08, 2015, 08:13:00 pm
Aha, no.

At the time of the attack, Tick 6, there were 51,409 Lambdents. This means it was less than 0.5% of the race, rather than 20%.

Would you like a shovel for the hole you are digging for yourself? Perhaps some tools to build your coffin?
(I thought it was before the race numbers were multiplied. Just ignore what I said.)
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: TheBiggerFish on September 08, 2015, 08:13:25 pm
After the revelation of certain investigations, Tenat shall restrain Zenurion.
>Explain this.  NOW.


... I appreciate that Zenurion may have done something wrong, but we are UTTERLY CERTAIN that the Alpha Pantheon have done something bad. Perhaps prioritise the issues, hm?
>This has been done.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 08:14:30 pm
(I thought it was before the race numbers were multiplied. Just ignore what I said.)

((Fact check when trying to prove your character's innocence :P))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Vgray on September 08, 2015, 08:16:12 pm
Talios smacks Tenat in their head equivelent.

"I suggest you calm down and be patient. Or you could focus on those three idiots over there."

Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 08, 2015, 08:17:39 pm
After the revelation of certain investigations, Tenat shall restrain Zenurion.
>Explain this.  NOW.


... I appreciate that Zenurion may have done something wrong, but we are UTTERLY CERTAIN that the Alpha Pantheon have done something bad. Perhaps prioritise the issues, hm?
"Yes, we're so sorry for trying to do the VERY BAD THING of attempting to kill the literal incarnation of evil and preventing the destruction of everything. Regardless of what you think of deicide, don't pretend like what we were doing was entirely morally reprehensible."

(I thought it was before the race numbers were multiplied. Just ignore what I said.)

((Fact check when trying to prove your character's innocence :P))
(I'm actually proving just cause rather than innocence.)
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 08:18:01 pm
((Who are these 3 idiots?))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 08, 2015, 08:19:03 pm
After the revelation of certain investigations, Tenat shall restrain Zenurion.
>Explain this.  NOW.


... I appreciate that Zenurion may have done something wrong, but we are UTTERLY CERTAIN that the Alpha Pantheon have done something bad. Perhaps prioritise the issues, hm?
"Yes, we're so sorry for trying to do the VERY BAD THING of attempting to kill the literal incarnation of evil and preventing the destruction of everything. Regardless of what you think of deicide, don't pretend like what we were doing was entirely morally reprehensible."

"And you never stopped to consider that Evil is a necessary thing?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Vgray on September 08, 2015, 08:19:39 pm
"Actually [Censored] being polite. I'm the [Censored]-[Censored] God-Emperor of the Dead and all Elf-Kin, and the Devil of Creation is my friend. You will release him and let him explain himself. All your antics will do is make him angry."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: micelus on September 08, 2015, 08:20:45 pm
After the revelation of certain investigations, Tenat shall restrain Zenurion.
>Explain this.  NOW.


... I appreciate that Zenurion may have done something wrong, but we are UTTERLY CERTAIN that the Alpha Pantheon have done something bad. Perhaps prioritise the issues, hm?
"Yes, we're so sorry for trying to do the VERY BAD THING of attempting to kill the literal incarnation of evil and preventing the destruction of everything. Regardless of what you think of deicide, don't pretend like what we were doing was entirely morally reprehensible."

"And you never stopped to consider that Evil is a necessary thing?"

"Friend, if Eid is correct, these accusations are far worse than you can believe."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: TheBiggerFish on September 08, 2015, 08:21:51 pm
Talios smacks Tenat in their head equivelent.

"I suggest you calm down and be patient. Or you could focus on those three idiots over there."
>This Aspect has done so.  This Aspect does not wish to be patient when existence is apparently at stake.
"Actually [Censored] being polite. I'm the [Censored]-[Censored] God-Emperor of the Dead and all Elf-Kin, and the Devil of Creation is my friend. You will release him and let him explain himself. All your antics will do is make him angry."
>This Aspect shall not release any party at this time.  Neither have explained themselves fully, and the Council has not passed judgement.  Zenurion is perfectly capable of explaining himself in his current state.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 08, 2015, 08:22:31 pm
After the revelation of certain investigations, Tenat shall restrain Zenurion.
>Explain this.  NOW.


... I appreciate that Zenurion may have done something wrong, but we are UTTERLY CERTAIN that the Alpha Pantheon have done something bad. Perhaps prioritise the issues, hm?
"Yes, we're so sorry for trying to do the VERY BAD THING of attempting to kill the literal incarnation of evil and preventing the destruction of everything. Regardless of what you think of deicide, don't pretend like what we were doing was entirely morally reprehensible."

"And you never stopped to consider that Evil is a necessary thing?"
"I don't believe that evil is necessary, but even without Zenurion there would still be evil if that's what you care about. Zenurion simply creates far too much of it. That's not even getting started on his (what I think to be) experiments on Sheol and "Nothing.""
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 08:23:44 pm
"Yes, we're so sorry for trying to do the VERY BAD THING of attempting to kill the literal incarnation of evil and preventing the destruction of everything. Regardless of what you think of deicide, don't pretend like what we were doing was entirely morally reprehensible."

So we should just accept that merely having suspicions about the other gods is a good basis to destroy them, then?

Because if so, the Alpha Pantheon should be wiped from existence on the evidence we have right now.

"Friend, if Eid is correct, these accusations are far worse than you can believe."

This is why we also stop Zenurion acting while we investigate. Priorities, though, like I keep saying. Stop the Alpha Pantheon first, then we can investigate what Zenurion is doing.

From what I know of the jagged chip, it isn't quite anti-anything. It... it makes things the opposite of what they are.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 08, 2015, 08:26:42 pm
I'm going to bed. Can't wait to see what happened in the morning!
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: TheBiggerFish on September 08, 2015, 08:28:49 pm
>This Aspect wishes to draw your attention to investigations performed and submitted into the record by Eid, ((hectorcharchar.  Names are not my strong suit...))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 08:33:07 pm
This "investigation" proves nothing. They are merely things that made Eid suspicious. They are not a basis to murder someone.

Even if they were, it should have been the Council's decision, not Alpha Pantheon's. We have ample opportunity to investigate these things properly - which is what Eid and the rest of the AP should have done in the first place - once we have dealt with their attempted murder of Zenurion.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: TheBiggerFish on September 08, 2015, 08:34:12 pm
This "investigation" proves nothing. They are merely things that made Eid suspicious. They are not a basis to murder someone.

Even if they were, it should have been the Council's decision, not Alpha Pantheon's. We have ample opportunity to investigate these things properly - which is what Eid and the rest of the AP should have done in the first place - once we have dealt with their attempted murder of Zenurion.
>This Aspect concurs that the AP should have notified the Council, but notes that all parties involved are currently in restraints.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 08, 2015, 08:35:18 pm
>This Aspect wishes to draw your attention to investigations performed and submitted into the record by Eid, ((Andreschar.  Names are not my strong suit...))

"Anybody wanna tell dis guy how weak he is compared ta everyone else? Seems ta think he can take everybody else without' even tryin'.

Anyways, I got conspiracy theories wit more proof den deeze bozos got. I ain't got no clue whats actually goin' on right now. Too many tings are happenin' and not happenin'. I says we force da two ta go back in time ta stop demselves from attackin' Z guy, an' make an illusion ta pretend dey did. We can all aleast agree dat Z guy ain't gonna die, right?"

This "investigation" proves nothing. They are merely things that made Eid suspicious. They are not a basis to murder someone.

Even if they were, it should have been the Council's decision, not Alpha Pantheon's. We have ample opportunity to investigate these things properly - which is what Eid and the rest of the AP should have done in the first place - once we have dealt with their attempted murder of Zenurion.
>This Aspect concurs that the AP should have notified the Council, but notes that all parties involved are currently in restraints.

"Yer restraints are 'bout as good at keepin' someone in place as kitten's whiskers are. Useless. Ya tried dat before an' it allways fails."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: TheBiggerFish on September 08, 2015, 08:37:01 pm
>This Aspect notes the use of a godslaying weapon's energy involved in the creation of these restraints, as well as this Aspect's Flux reserves, in addition to magic.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 08, 2015, 08:41:03 pm
>This Aspect notes the use of a godslaying weapon's energy involved in the creation of these restraints, as well as this Aspect's Flux reserves, in addition to magic.

"Dis guy notes dat ya ain't taken anyting yet, and if ya did ya spent all yer flux gettin' it in da first place. An yer magic ain't worth tha pape its printed on. And it ain't printed on papa."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 08:42:25 pm
Perhaps we should create some restraints for them, then?

I don't have much in the way of Essence or Flux, but I can contribute 2I to it.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: TheBiggerFish on September 08, 2015, 08:45:55 pm
Perhaps we should create some restraints for them, then?

I don't have much in the way of Essence or Flux, but I can contribute 2I to it.
((I am reasonably sure that, save KJP saying otherwise, I have stolen the weapon, and used its power to create the restraints on the Alpha Pantheon gods and Zenurion, in some sort of matter-F/E reaction.  Either way, I am going to have to log for the night.))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 08:47:00 pm
((until KJP says otherwise, contingencies will be put in place :P))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 08, 2015, 08:48:54 pm
Perhaps we should create some restraints for them, then?

I don't have much in the way of Essence or Flux, but I can contribute 2I to it.
((I am reasonably sure that, save KJP saying otherwise, I have stolen the weapon, and used its power to create the restraints on the Alpha Pantheon gods and Zenurion, in some sort of matter-F/E reaction.  Either way, I am going to have to log for the night.))

((You where also sure that you had me restrained  :P. Unless I miss my guess, there are at least 3 people trying to steal the same weapon, depending on what the HECK IS GOING ON! And so fare all F/E reactions have failed horrible. Its probably impossible. Even if it did succeed, its going to take more than that to stop an entire pantheon+1 of Gods.))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 08, 2015, 09:01:02 pm
Bits of Zenurion's flesh begins to fall off around the wound. He does not seem to notice or care however.
Oh don't worry people, I have no intention to dig myself a grave like these two morons. I will make sure to refute every single of Eid's "proofs", because it's hilarious how far from reality they are... Just give me a moment, there's a lot of crap to go through.

And Don, I'd rather we not make a time paradox to prevent this from happening. If the murder attempt never happens there will be no way to find out their crimes.

Funny, I really did not except a god to outdo me in villainy, especially not one of the "good" ones...

And restraining me is useless, doing anything would mark me as suspicious, while I have nothing to hide here. You would better keep your energies for these guys, they don't look like they've understood this is over yet...
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 08, 2015, 09:01:37 pm
This "investigation" proves nothing. They are merely things that made Eid suspicious. They are not a basis to murder someone.
(You are aware that he's talking about this (http://www.bay12forums.com/smf/index.php?topic=152663.msg6493319#msg6493319), right?)

I cancel all acts of godly combat.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 08, 2015, 09:05:59 pm
This "investigation" proves nothing. They are merely things that made Eid suspicious. They are not a basis to murder someone.
(You are aware that he's talking about this (http://www.bay12forums.com/smf/index.php?topic=152663.msg6493319#msg6493319), right?)

I cancel all acts of godly combat.


((...Did....He not notice he was getting silly Answers again? And I hate it when people canceled actions in Litany. Especially when they where big actions, and they waited days to do it...))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 08, 2015, 09:15:24 pm
"Considering the way Zenurion taunted us during the battle, I'm going to hazard a guess and say he has allies who were going to join him. Which of you are Zenurion's allies? Who are you that would damn us under the guise of righteousness just so you may take our Essence and Ichor for yourselves?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 08, 2015, 09:24:12 pm
"Considering the way Zenurion taunted us during the battle, I'm going to hazard a guess and say he has allies who were going to join him. Which of you are Zenurion's allies? Who are you that would damn us under the guise of righteousness just so you may take our Essence and Ichor for yourselves?"

Uh? Where did I say I had allies? I only said I couldn't wait to show you my new toy, and repeatedly claiming that you were both about to regret trying to murder me. The last one is technically still true, considering the situation. ;)

Now I'm getting how you work, so you basically make a bunch of crap up, and then look for things that might look like they could support it after? No wonder why you're always wrong, you're supposed to do it the other way around, silly Eid!

I'm still working on your pile of "evidences", but seriously I can't believe how stupid it is. I'm starting to think it's a distraction so you can run away or something.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Rolepgeek on September 08, 2015, 09:25:55 pm
"Self=ally:(Zenurion){temporary[?]}_
subject designate:("Tenat"); request:(stand down)_
attempts:(restraint){parties:(all)}=useless_
parties:(numerous); Zenurion=injured_

Subject designate:("Zenurion"); apologies_
Conclusion:(danger[|]occupied:(nontypical))=false:(soon)_
Request:(cease:(attacks:("Tenat"[-]followers:("Tenat"))))_"


Donate 3 Ichor directly to Zenurion, if possible.

Whether it's possible or not, use all but five remaining Ichor as Flux to help Zenurion in his fight, primarily via battlefield/combatant Control. Use just what I have in Flux without using Ichor, instead, then.

The Canal system seems like the best route to take, for the moment; use Essence to extend and/or create sewer systems and waste disposal systems outside the City, since it sounds like they need it.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 08, 2015, 09:51:30 pm
Keep in mind that I've been playing off the ear up until now. I haven't previously collated stuff so I might discover some interesting facts myself. I'm not including anything Zenurion actually said because that would take WAY too long and I'm not bothered.

Zenurion will modify planets to contain large, deep, and mostly unreachable worldwide caverns made of blood-red stone and lava rivers, lakes, and oceans everywhere.
This was during Tick 1 and they probably exist in the planets we've created.
Talios has granted Zenurion approval to create a punitive afterlife: Hell. Zenurion has scheduled the creation of Hell in the Red Rock Caves on all planets.
There is literally Hell under the crust of literally every planet.
Ok so these ones are easy. I **** DONE IT IN FRONT OF EVERYONE HOW THE HELL IS THAT SUPPOSED TO BE INCRIMINATING IN ANY WAY?!

Zenurion has changed the plan for Hell so as to redirect any passages to Sheol to Cerberus' chamber.
Quite a lot can be done with this. It's rather telling that he attempted to link Hell with every other afterlife.
How is making sure that no soul can randomly get in an out of hell without going by Cerberus first a plot to siphon every single afterlife? Don't you remember? Sheol links to every afterlife, I don't want people to abuse these passages.

Zenurion assesses the chip for its usefulness as a planet. Its bounciness and sharpness would seem to be terrible things for any kind of life to have, not to mention the minor urge to do good deeds.
I don't know what to think of this. Might as well throw it in if anyone else can figure it out.
So is this where you admit you are just randomly collecting crap and trying to make it look like a plot to destroy reality? I wanted to see if we could make it into a planet instead of spending our resources on making our own. Remember that it was the first time I ever looked at it.

Zenurion focuses on creating thorns to embed into the chip and explode. Several similar triangular columns fly off the giant thing! (Zenurion: -5F) Zenurion collects the shards into a rough pile away from the gods taking care not to touch the apparently sharp edges.
This was when we were breaking the Bubble Glass. So yeah, Zenurion has primordial creation shards. Not exactly a trivial thing.
Actually very trivial considering everyone had done the same publicly at that point.

Zenurion has carved out the Red Rock Caverns deep in the crusts of all made planets (and possibly moons?) linked by rare, random gates. The walls of the Caverns are composed of bloodstone, a stone that acts as a barrier to souls. Zenurion has designated these Caverns as Hell, an afterlife reserved for evil souls of which there is sure to be an abundance. The obligatory links to Sheol redirect to the entrances of Hell, the largest of which is guarded by Cerberus, the leader of the tribunals that judge those who enter Hell. (Zenurion: -0E)
Here it is actually being created.
And? That was very public, if your head wasn't in your ass you would notice hell is a very frequent subject of discussion, even for me considering THAT'S WHERE I ***** LIVE!

Zenurion has ensured that all moons save the crystal one, which Tenat has blocked, have liquid mantles and added underworlds to them.
Expanding Hell to more places.
See my first comment.

A random earthquake shakes BroadRoad! None are killed, but many are upset at the damaged sets.
There has been a massive forest fire on Eden. It is stopped only after a subsequent flood.
This alone wouldn't be that incriminating, but Zenurion did nearly nothing this Tick despite being active.
Allow me to repeat what you just said: "This alone wouldn't be that incriminating, but Zenurion did nearly nothing this Tick despite being active." Now if we skip the obvious part that this is not incriminating, you forgot to bring the part that showed I was responsible of this. I wasn't.

Zenurion has created Hell coffee, a rich, strong variety growable only in Hell. He has also published a guide to growing and using it and spread it among the denizens of the underworld. Si has issued coffee seeds to the seed-dispersing angels. They seem to have changed to accomodate Si-affected lands. A strange humanoid appears and disappears, dropping another mini-obelisk which proceeds to explode.
This isn't really that relevant, but take a look at that transparent text.
"This isn't really that relevant". Why do you feel the need to refute your own claims? Also I fail to see how would that be relevant to me supposedly planning to ruin creation, or any explanation on how this is my fault. It isn't, again.

A Crystallum settlement's mineral supply seems to have been tainted with chalk.
I suspect Zenurion has had involvement in this, considering the Lambdent later attacked them for seemingly no reason.
You "SUSPECT"? And this is what you consider evidence to justify my execution? You are pathetic.

Oh wait, we're talking about our favorite food? Souls then, especially the innocent ones.
This is the only text quote I'll show because I'm not bothered looking for them and I only stumbled on this by accident. But anyway, apparently Zenurion is into eating tasty, innocent souls, but Hell doesn't have any. Is it too far of a stretch to think he plans on consuming a crap-ton of innocent mortal souls?
Yes, yes it is too far of a stretch. And that's besides the fact that I discovered that damned souls are much tastier, considering how full of suffering they are, along with the salty tears and perfect roast.

Lolohe explains that in addition to the Humans who were found after a few months with mild head injuries and slightly bloodied rocks, the Kitsoony reported that some Kitsoony had also been found in similar states after a few months of being gone. They suspect Zenurion or Morthan may have been involved.
This also mentions Morthan as a suspect but I might as well include it.
Didn't we already take care of that? I have no idea who did this, but I'm pretty sure they were accusing the easiest targets because, oh surprise, we are the easiest targets!

Quelor has put a magic school up for sale for the cheaper price of 4E and tossed a mundane rock from Gaia into the black portion of the Chip. There is a temporal minor disturbance and the rock disappears.
Eid has begun the investigation of the Expiration cult. A group of mortals of various species seem to be screaming around a vaguely humanoid sculpture with angled hair and fur. Blood (or maybe dyes?) is splattered everywhere, including on the sculpture. A Chip column is embedded in the ground nearby.
"AAAAAAAAAAAAAaaaaaaaaaaaaaaAAAAAAAAAA!!!!!!!!"
"EEEEEeeeeEEEEEEEEEeeeeeeeeEEEEEEEEEEEEEEeeeeeeEEEEEEEEEEEEeeeee!!!!"
"Strange folk, aren't they? They've been screaming at the sculpture for Jens knows how many days!"
This is more to illustrate what Zenurion is capable of doing with his Bubble Glass chips.
You also forgot the part where it shows that I am responsible of this. Normally I'd stop here but I also noticed something in your later "evidences", so I'll bring that up there.

1000 Lambdent mobsters and 100 Snow Mademen have attacked a Crystallum town! The attackers win with around 50% casualties and the defenders lose with around 80% casualties.

Lolohe is burning and in pain but otherwise unharmed.
Unexpected acid rain has killed off 1473 Crystallum.
A feeling of a malevolent, cruel force washes over all the gods.
I'm just going to let this speak for itself. This is also another Tick where Zenurion barely did anything, at least publicly.
"A feeling of a malevolent, cruel force washes over all the gods." was in no way related to the other two, why did you put that there? I suspect an attempt to falsify evidence. Also I really have no idea where that wave of evil is from, that's really weird because I should be the one making that kind of stuff. I'll have to investigate that myself when I'm not under attack by you.

Also for the attack, you forgot to mention that there were also Snow Madmen, maybe you are ignoring facts just to collect as much thing that remotely look like they might be bad? Because that's what I've seen so far.


That's all the evidence I could find in the IC. The stuff I have in my PMs is even more incriminating but it's gonna be more difficult to find what with how PMs are organised.
I'll do the second part in a sec, that's the one with the thing I mentioned I will use to adress the other thing.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 08, 2015, 09:58:10 pm
"Self=ally:(Zenurion){temporary[?]}_
subject designate:("Tenat"); request:(stand down)_
attempts:(restraint){parties:(all)}=useless_
parties:(numerous); Zenurion=injured_

Subject designate:("Zenurion"); apologies_
Conclusion:(danger[|]occupied:(nontypical))=false:(soon)_
Request:(cease:(attacks:("Tenat"[-]followers:("Tenat"))))_"


Donate 3 Ichor directly to Zenurion, if possible.

Whether it's possible or not, use all but five remaining Ichor as Flux to help Zenurion in his fight, primarily via battlefield/combatant Control.

The Canal system seems like the best route to take, for the moment; use Essence to extend and/or create sewer systems and waste disposal systems outside the City, since it sounds like they need it.


More skin and flesh peels off Zenurion. Almost half of his skull is now exposed.
Well thanks for the donation. Battlefield help won't be necessary, considering the fight was only between me, Eid and Isgon. There was also what was probably meant to be a god-killing angel, but it died pretty much instantly without making any damage, making we doubt that it might be Eid's creation.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 10:03:54 pm
(You are aware that he's talking about this (http://www.bay12forums.com/smf/index.php?topic=152663.msg6493319#msg6493319), right?)

((That's still less than nothing :P))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Rolepgeek on September 08, 2015, 10:06:39 pm

More skin and flesh peels off Zenurion. Almost half of his skull is now exposed.
Well thanks for the donation. Battlefield help won't be necessary, considering the fight was only between me, Eid and Isgon. There was also what was probably meant to be a god-killing angel, but it died pretty much instantly without making any damage, making we doubt that it might be Eid's creation.

"Response; acceptable_
Assist:(lesser)=true_"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 08, 2015, 10:10:21 pm
Under your disguise, you search Hell and find a weird altar with the Chips on them. You "sense" that it's holy to Zenurion and it's unholy to Zenurion. You take some of them with you without issue. (-3F)
What the hell? My entire chip collection is stored somewhere in the middle of space. I have no idea how any of it managed to get on any of the worlds, let alone in hell. I have no idea how the contradicting holiness thing is supposed to work, but that doesn't seem too strange considering what we all already know of those things. I bet you found that holiness thing after trying to find out if it was holy to me?

The Chips have souls. The Chips are not holy to Zenurion and are unholy to Zenurion. The Chips are holy to you are not unholy to you. The Chips are alive, undead, and non-living. The Chips do not have divine energy and are not angels.

You create a [redacted for secrecy] and scan the Chips with them. They explode in your face and you can see several souls escaping and fizzling away. (-4E, -1I)
Ok, so that thing is just weird, but thanks for sharing your research with everyone. I'm not sure why you put it with the "Evidences" though.

The souls did not look like the souls of any race and they looked like the souls of plants and animals. The souls are of Bubble origin. You can sense divine energy. You cannot sense your energy.

[Redacted for secrecy] has found some evidence of mysterious rituals occurring in the woods, but the practitioners fled before he could catch them.

Same as the previous "Evidence".

[Redacted for secrecy] infiltrates the cult. It's apparently dedicated to all the gods and also a few beings known as the "Ones". As the procession starts to leave, he sees a being attempting and failing to follow him. [Redacted for secrecy] didn't get a good look, but when it's spotted it disappears in a cloud of black and red smoke. (-2F)
You scan [Redacted for secrecy] for anything out of the ordinary and find Nothing. (-1F)

It seems the cult has disbanded.

That's something that definitively will need to be investigated, but after we're done with your trials.

You find Zenurion's symbol in areas of Sheol with blood on them. (-1F, -3E)

Not sure what that is, I never interacted with Sheol beyond redirecting the entrances to the Tribunal. Maybe one of my fans?

You can sense Nothing on the planets. You can sense Nothing on the moons. You can sense Nothing in the planets. You can sense Nothing in the moons. You can sense nothing in your afterlife. You can sense Nothing in Sheol. You can sense Nothing on some of Zenurion's symbols and nothing on the others. You can sense nothing in the Void. You can sense Nothing in the sun. You can sense Nothing in Hell. (-1F, -3F)

There's more evidence but I can't present it for various reasons. A poor excuse, but I might as well make the claim that I have more evidence.
So you found nothing everywhere? And that is supposed to be incriminating me? I think you got things mixed, you said you were bringing "Evidences of my doomsday plots", not showing off your research on those things.



So in conclusion 90% of what you showed was completely inane, irrelevant or lacking any evidence to link to me. I give you a 2/10 for the effort of collecting all those pretty bits of text.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 08, 2015, 10:16:10 pm
So in conclusion 90% of what you showed was completely inane, irrelevant or lacking any evidence to link to me. I give you a 2/10 for the effort of collecting all those pretty bits of text.[/glow][/color][/b]

2/10?

I never knew the living embodiment of Evil could be so generous.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 08, 2015, 10:21:15 pm
So in conclusion 90% of what you showed was completely inane, irrelevant or lacking any evidence to link to me. I give you a 2/10 for the effort of collecting all those pretty bits of text.[/glow][/color][/b]

2/10?

I never knew the living embodiment of Evil could be so generous.

I mean it probably took a lot of effort to collect all of these random scraps of conversation. That's pretty much the only good thing going for him though.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 08, 2015, 10:28:29 pm
"It seems to me that your 'evidence' is naught but suspicions and half-faded shadows. And you deemed this sufficient to condemn one of our own to DIE? As a being of Science, this lack of intelligence and common sense sickens me to my core."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Rolepgeek on September 08, 2015, 10:58:36 pm
Oh yeah, and look inside the first planet. Just look, that's all. I exist on it, after all. Should just be Hell, I expect.

While I'm at it, look at the giant void bit or whatever we got the shards from, and try and see if it grew, or if the bits where the shards flew off grew back, or anything like that.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 08, 2015, 11:10:12 pm
"So I just had a talk with Itia about why she betrayed us and she made some pretty good points. She wanted to be a creator - someone who could add to the world in positive ways. She didn't want to be someone who sneaked around and killed gods. Come to think of it, the same kinda goes for me."

"I'd just planned on making a nice kingdom for myself and relaxing. Somewhere along the way, though, I got more involved in the dirty game of divine politics. I started doing things I shouldn't have done based on very important but ultimately insufficient evidence. I regret my actions and I hope to never do them again. This isn't to say that Zenurion is innocent or even undeserving of death, but it wasn't and isn't my place to decide that. We'll destroy the godslayer and I'll repay the Ichor Zenurion lost out of my own pocket."

Propose that deicide, attempted deicide, and preparation for deicide become illegal.
Propose that a master judge be voted on the enforcement and punishment of all laws be made, the judge being voted from the gods every 10 Ticks.
Propose that when it comes to enforcement of Council Law, all members of the Council will assist regardless of opposition or abstain status. The only exceptions are those who would die from doing so and the defendants.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 08, 2015, 11:16:10 pm
Support all of these.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: IcyTea31 on September 08, 2015, 11:17:55 pm
"Looks like I have been wanted. Give me some time to organize my notes."

Propose that deicide, attempted deicide, and preparation for deicide become illegal.
Propose that a master judge be voted on the enforcement and punishment of all laws be made, the judge being voted from the gods every 10 Ticks.
Propose that when it comes to enforcement of Council Law, all members of the Council will assist regardless of opposition or abstain status. The only exceptions are those who would die from doing so and the defendants.

Oppose, oppose, oppose.
"The first and second are very badly defined and have way too much room for corruption. The third is in direct opposition of an agreed-upon principle, and changing it to follow it would make it useless. To push my point through: if any of these proposals pass in their current forms, I will leave the Council, for after that it would completely fail its original purpose."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: IcyTea31 on September 08, 2015, 11:39:41 pm
"Alright, my notes are not in chronological order, but at least they are separate from each other."

"Really? Really? You. Ugh. Angel. Come down here." Isgon summons his angel to show everyone his wound he got from being shot by an arrow. "If that doesn't prove it, ask Morko, I told him about it. Though he might lie about it."
"No solid evidence points at or away from Sadiq, though I doubt his involvement. Data on the murder weapon:"
From a closer look, you get the impression that the arrow is very well-crafted for its purpose (and do Djinn really even use bows and arrows?). There is a wisp of string snagged on the shaft, suggesting that whoever fired the arrow wanted to do it silently or untraceably. There is no significant theometric data from the arrow directly, but it seems somehow less real than most arrows.

I seem to recall you using the same excuse when Morko got upset over the Alpha Pantheon races murdering Haunts... funny how things change when you want to prove something else, eh?
"The difference is, I actually asked who is responsible and sought proof before acting."

"Yes, we're so sorry for trying to do the VERY BAD THING of attempting to kill the literal incarnation of evil and preventing the destruction of everything. Regardless of what you think of deicide, don't pretend like what we were doing was entirely morally reprehensible."
"Destroying everything would be suicide for any god. Zenurion is not stupid enough to attempt it. Give him some credit and do not attack him without solid proof. As demonstrated, your 'proof' was unrigorous conjecture. As for 'literal incarnation of evil', he sure is doing a lot of good for it."

"Considering the way Zenurion taunted us during the battle, I'm going to hazard a guess and say he has allies who were going to join him. Which of you are Zenurion's allies? Who are you that would damn us under the guise of righteousness just so you may take our Essence and Ichor for yourselves?"
"None of the gods defending Zenurion are allied to him. I keep track of things like this, see. You should too, probably."

"You guys realise you're helping the literal devil, right?"
"Explain why this is a bad thing. Few things are anything by virtue."

"By the way, all this fear and paranoia surrounding this incident is very tasty. Thank you for granting me resources."

((E: fixed broken markup.))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 08, 2015, 11:39:45 pm
"So I just had a talk with Itia about why she betrayed us and she made some pretty good points. She wanted to be a creator - someone who could add to the world in positive ways. She didn't want to be someone who sneaked around and killed gods. Come to think of it, the same kinda goes for me."

"I'd just planned on making a nice kingdom for myself and relaxing. Somewhere along the way, though, I got more involved in the dirty game of divine politics. I started doing things I shouldn't have done based on very important but ultimately insufficient evidence. I regret my actions and I hope to never do them again. This isn't to say that Zenurion is innocent or even undeserving of death, but it wasn't and isn't my place to decide that. We'll destroy the godslayer and I'll repay the Ichor Zenurion lost out of my own pocket."

Propose that deicide, attempted deicide, and preparation for deicide become illegal.
Propose that a master judge be voted on the enforcement and punishment of all laws be made, the judge being voted from the gods every 10 Ticks.
Propose that when it comes to enforcement of Council Law, all members of the Council will assist regardless of opposition or abstain status. The only exceptions are those who would die from doing so and the defendants.


Abstain on the first proposal. I'm curious to see how others will vote on this. Free good reputation or not putting an obstacle on their plans? Because let's face it these two certainly aren't the only one that plan to kill a god at some point.
Oppose the second proposal. We don't need a position of power to be abused freely, especially after seeing how untrustworthy some of us are.
Oppose the third proposal. I don't want to pay to enforce the inane stuff that get proposed, things like "Make pizza the official food among gods".


Zenurion gestures a dropping tear, accidentally making another bit of flesh fall off.
That was very moving, miss universe. The entire nonexistent audience is in tears after this.

YOU.TRIED.TO.KILL.A.GOD.IN.COLD.BLOOD. A speech about friendship and creativity isn't going to change a thing about this. Your proposition is nice but I'd rather let the council choose of your sentence. And all of that is without counting the huge amount of defamation you constantly bring on me with claims that are shaky at best, and you're even doing it in your ***** "apologies"! And this "Evidence" isn't strong, it's a joke for everyone. Something that will be taught in history books as the most stupid thing ever uttered in creation. I'm not exaggerating here, read it again a few more times to let it sink and you'll see what I mean, especially considering that it was used to justify a god's murder.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Rolepgeek on September 08, 2015, 11:42:54 pm
"Assertion=false_
logic:(minimum)=claim:("Isgon":(justification:(kill:("Sadiq"))))_"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 08, 2015, 11:48:16 pm
"Assertion=false_
logic:(minimum)=claim:("Isgon":(justification:(kill:("Sadiq"))))_"

((I'm not sure I understood that bit, could you clarify?))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 08, 2015, 11:50:24 pm
"Assertion=false_
logic:(minimum)=claim:("Isgon":(justification:(kill:("Sadiq"))))_"

((I'm not sure I understood that bit, could you clarify?))

((He is saying that he follows Isgon's claims and states he wants to murder Sadiq. Easy, really.))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ShadowDragon on September 09, 2015, 12:26:01 am
Too many tings are happenin' and not happenin'. I says we force da two ta go back in time ta stop demselves from attackin' Z guy, an' make an illusion ta pretend dey did."
"This plan is at best extremely risky due to Paradox. I advise not attempting it."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Lord_lemonpie on September 09, 2015, 02:20:42 am
Eid, Isgon, what you've done is unforgivable.

Eid, we've had our quarrels. Some of these were because of mistakes, yet others were initiated by the both of us. I have forgiven you for all of these, yet you tried to kill one of our siblings. And you tried to kill one of my friends. Yet you had your reasons for it, how bad they might be, and your kind words about me have caused me to reconsider the punishment I had in mind for you.

Isgon. You are a different case. You tried to kill one of my best friends, and you seem to cool-bloodedly have defended your actions. May your disgusting vulturemen will gnaw the rotten meat of your bones, and may your sickening bones fertilize the farms of our worlds for many years to come. You shall not be forgiven."

Propose that Eid's angels will be destroyed, his shrines desecrated and his clergy lynched, all while he dwells the earth like a normal mortal obeying Zenurion.
Propose that Isgon be executed, his flesh fed to his followers, his bones turned into bone meal, and the remaining parts of his immortal soul be locked in the constellations.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: IcyTea31 on September 09, 2015, 02:53:23 am
"What about the rest of the pantheon? Jens, Itia, Srillian, Aedif? And maybe, just maybe, those punishments are too harsh, especially considering we do not yet have any laws and this is merely an impromtu trial. Furthermore, we do not yet know everything there is to know about this case."

Propose that deicide, attempted deicide, and preparation for deicide become illegal.
Oppose.
"Allow me to clarify my stance on this: what if a god accused of attempted deicide claims they only intended to injure the other god? What is 'preparation for deicide'? Is it allowing your Flux level to rise to its cap for maximum power? This law proposal has so many holes, I am surprised mortals have not started to worship its holiness."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 09, 2015, 03:05:34 am
"if I might make a suggestion? I say we strip them both of their godly powers and bind them to walk the worlds as mortals until they prove themselves worthy of Godhood again. They may not seek aid or support from the races that worship them."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 09, 2015, 03:10:51 am
Propose that Eid's angels will be destroyed, his shrines desecrated and his clergy lynched, all while he dwells the earth like a normal mortal obeying Zenurion.
Oppose. "I'm the one who committed the crime and I'm the one who should be punished, if I must be. Lolohe had nothing to do with this and neither did my clergy. While I accept the punishment of being chained to the earth for a time, I won't worship another god, least of all Zenurion. I will, however, repay the Ichor which he lost."

Propose that Isgon be executed, his flesh fed to his followers, his bones turned into bone meal, and the remaining parts of his immortal soul be locked in the constellations.
Oppose. "His followers had nothing to do with it either. Feeding them their god is being cruel to those who are completely innocent."

"What about the rest of the pantheon? Jens, Itia, Srillian, Aedif? And maybe, just maybe, those punishments are too harsh, especially considering we do not yet have any laws and this is merely an impromtu trial. Furthermore, we do not yet know everything there is to know about this case."
"The others had nothing to do with it. I and Isgon were the only ones involved, putting Essence into the godslayer over time to manage the cost and decrease it."

"Allow me to clarify my stance on this: what if a god accused of attempted deicide claims they only intended to injure the other god? What is 'preparation for deicide'? Is it allowing your Flux level to rise to its cap for maximum power? This law proposal has so many holes, I am surprised mortals have not started to worship its holiness."
"Perhaps, then, we should make it illegal for the creation of things with the Godslayer trait?"

"if I might make a suggestion? I say we strip them both of their godly powers and bind them to walk the worlds as mortals until they prove themselves worthy of Godhood again. They may not seek aid or support from the races that worship them."
"This is a punishment to consider, but there is a problem. How would we prove ourselves worthy of Godhood? Should we respect the sanctity of life as Zenurion and Morthan do not? Should we slaughter all who stand before us which most gods would despise? Should we earn our worthiness in our own ways? Should we simply wait? Each of us considers worth differently and it must be made clear what we should do."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 09, 2015, 03:24:10 am
"And yet, we cannot be sure that an arbitrary time will be sufficient, either. I do not how you should prove yourselves, if that is the defining trait we choose. Perhaps a quest, one designed with your spheres and personalities in mind?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 09, 2015, 03:26:37 am
"My sphere is that of divine servants. What quest could possibly incorporate that?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ShadowDragon on September 09, 2015, 03:50:12 am
Propose that Eid's angels will be destroyed, his shrines desecrated and his clergy lynched, all while he dwells the earth like a normal mortal obeying Zenurion.
Oppose. "I'm the one who committed the crime and I'm the one who should be punished, if I must be. Lolohe had nothing to do with this and neither did my clergy. While I accept the punishment of being chained to the earth for a time, I won't worship another god, least of all Zenurion. I will, however, repay the Ichor which he lost."
"All of your angels are your servants, and will remain so even if you are bound. They must be eliminated or stripped of their loyalty to you to render you fully powerless."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 09, 2015, 04:04:09 am
Propose that Eid's angels will be destroyed, his shrines desecrated and his clergy lynched, all while he dwells the earth like a normal mortal obeying Zenurion.
Oppose. "I'm the one who committed the crime and I'm the one who should be punished, if I must be. Lolohe had nothing to do with this and neither did my clergy. While I accept the punishment of being chained to the earth for a time, I won't worship another god, least of all Zenurion. I will, however, repay the Ichor which he lost."
"All of your angels are your servants, and will remain so even if you are bound. They must be eliminated or stripped of their loyalty to you to render you fully powerless."
"I would rather their loyalty be stripped from me than they be eliminated, but I would prefer a pact that we don't contact each-other until whatever sentence I take is done."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: IcyTea31 on September 09, 2015, 04:10:52 am
"The others had nothing to do with it. I and Isgon were the only ones involved, putting Essence into the godslayer over time to manage the cost and decrease it."
"It takes three to create a Godslayer. Who, then, is the third collaborator, if not any of your pantheon comrades?"

"This is a punishment to consider, but there is a problem. How would we prove ourselves worthy of Godhood? Should we respect the sanctity of life as Zenurion and Morthan do not? Should we slaughter all who stand before us which most gods would despise? Should we earn our worthiness in our own ways? Should we simply wait? Each of us considers worth differently and it must be made clear what we should do."
"There is no need for a slaughter, but you, Eid, ought to learn to a) understand necessary evils, b) avoid prejudice towards those branded 'evil' (or anyone, for that matter), c) not take justice to your own hands when there is a better way, d) collect proper, rigorous evidence, e) present your thoughts without coming off as an insane, prejudiced conspiracy theorist, and f) not be condescending about being apologetic. There is probably more, and I could make a similar list for Isgon.

"These are only my thoughts on the matter, but they could, with some elaboration, be made into a quest for you."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 09, 2015, 04:29:58 am
"The others had nothing to do with it. I and Isgon were the only ones involved, putting Essence into the godslayer over time to manage the cost and decrease it."
"It takes three to create a Godslayer. Who, then, is the third collaborator, if not any of your pantheon comrades?"
"We just labelled it as a pantheon action, allowing us to bypass the requirement. In practice, the others truly had nothing to do with it."

"There is no need for a slaughter, but you, Eid, ought to learn to a) understand necessary evils, b) avoid prejudice towards those branded 'evil' (or anyone, for that matter), c) not take justice to your own hands when there is a better way, d) collect proper, rigorous evidence, e) present your thoughts without coming off as an insane, prejudiced conspiracy theorist, and f) not be condescending about being apologetic.
"a) I understand necessary evils, I just consider Zenurion to be a wholly unnecessary one. A necessary evil is killing a child to save three. Zenurion is killing a child while forcing the other three to watch, then killing the other three too. b) It's less prejudice to those 'branded' evil and more to those who 'are'. My prejudice on those who -are- evil is that they are evil, nothing else. c) This is acceptable, but I suppose I'll also have to learn to find those better ways. d) I did the best I could and I'm not sure if I can do any better, but I will promise not to act on anything except truly sufficient evidence, regardless of my efforts. e) By my estimate, about a third or more of the gods are at least mildly insane. Why pick on me out of everyone else? Honestly, this isn't something worth punishing over. f) I've had this problem before with Zhin. My attempts to be nice came out as condescending. That's something that should be solved with an apology rather than a quest, in my opinion."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: IcyTea31 on September 09, 2015, 04:57:11 am
"Zenurion is in fact a necessary evil. One needs to look past the first impression, think deeper, read between the lines."

"Can you prove Zenurion is irrevocably evil and nothing else?"

"Exactly. Though you do not always need to do it yourself. It is no shame to ask what is the best way to deal with something."

"Good. Never assume what something you see truly means, and communicate your thoughts before acting upon them."

"I did not mean to imply you should be punished for it, only that you need to make yourself better about it."

"An apology works as a solution, or does it really?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: TheBiggerFish on September 09, 2015, 05:12:24 am
>This Aspect opposes punishments as not all facts of the matter at hand have been given.
>This Aspect notes the expenditures attached to the investigations Eid has made and suggests some credibility be granted to the aforementioned.

Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Dutrius on September 09, 2015, 06:02:09 am
These proposals are madness!

Propose that deicide, attempted deicide, and preparation for deicide become illegal.
Propose that a master judge be voted on the enforcement and punishment of all laws be made, the judge being voted from the gods every 10 Ticks.
Propose that when it comes to enforcement of Council Law, all members of the Council will assist regardless of opposition or abstain status. The only exceptions are those who would die from doing so and the defendants.


Oppose first proposal.
First, define Deicide in non-vague terms. Second, this will probably be abused by any party with a grudge against another.

Oppose the second and third proposals.
I agree with Zenurion's reasons. My trust has been shaken considerably by the recent events.


Propose that Eid's angels will be destroyed, his shrines desecrated and his clergy lynched, all while he dwells the earth like a normal mortal obeying Zenurion.
Propose that Isgon be executed, his flesh fed to his followers, his bones turned into bone meal, and the remaining parts of his immortal soul be locked in the constellations.

Bloody hell! NO! Punish them, sure, but that is completely disproportionate to their crimes! If anything, Eid's punishment as stated is far worse than death!
Oppose both proposals!
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 09, 2015, 06:30:22 am
Meow opposes all of the Eid proposals and supports both Punishment proposals.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 09, 2015, 07:02:32 am
"The others had nothing to do with it. I and Isgon were the only ones involved, putting Essence into the godslayer over time to manage the cost and decrease it."
"It takes three to create a Godslayer. Who, then, is the third collaborator, if not any of your pantheon comrades?"
"We just labelled it as a pantheon action, allowing us to bypass the requirement. In practice, the others truly had nothing to do with it."

"There is no need for a slaughter, but you, Eid, ought to learn to a) understand necessary evils, b) avoid prejudice towards those branded 'evil' (or anyone, for that matter), c) not take justice to your own hands when there is a better way, d) collect proper, rigorous evidence, e) present your thoughts without coming off as an insane, prejudiced conspiracy theorist, and f) not be condescending about being apologetic.
"a) I understand necessary evils, I just consider Zenurion to be a wholly unnecessary one. A necessary evil is killing a child to save three. Zenurion is killing a child while forcing the other three to watch, then killing the other three too. b) It's less prejudice to those 'branded' evil and more to those who 'are'. My prejudice on those who -are- evil is that they are evil, nothing else. c) This is acceptable, but I suppose I'll also have to learn to find those better ways. d) I did the best I could and I'm not sure if I can do any better, but I will promise not to act on anything except truly sufficient evidence, regardless of my efforts. e) By my estimate, about a third or more of the gods are at least mildly insane. Why pick on me out of everyone else? Honestly, this isn't something worth punishing over. f) I've had this problem before with Zhin. My attempts to be nice came out as condescending. That's something that should be solved with an apology rather than a quest, in my opinion."

Again with the defamation so soon? For the record I never targeted a child. This is the kind of things that make me sure that you'll try again as soon as you get the occasion, you still believe you were right in your murder attempt. And no one is punishing you for insanity, you're being accused of trying to justify a bloody murder with it. But you still don't believe that your "evidences" are wrong, so why don't you go read my refutations? I was polite enough to read that... Thing of yours, so it would only be fair that you do the same in return...
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 09, 2015, 07:24:10 am
Again with the defamation so soon? For the record I never targeted a child. This is the kind of things that make me sure that you'll try again as soon as you get the occasion, you still believe you were right in your murder attempt. And no one is punishing you for insanity, you're being accused of trying to justify a bloody murder with it. But you still don't believe that your "evidences" are wrong, so why don't you go read my refutations? I was polite enough to read that... Thing of yours, so it would only be fair that you do the same in return...
"I'm not accusing you of harming any child. I was just giving an example of the difference between necessary evil and the particular brand of evil you embody. I don't believe I was right in my decision to kill you, but that doesn't mean I have to like you either."

"On an entirely separate note, I have a couple questions to ask about the Lambdents. Do they take assassination contracts? Can payment be made in animal souls or do they have to be sapient? Before you ask, I have no intention of using them against you or anyone else."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 09, 2015, 07:59:20 am
Again with the defamation so soon? For the record I never targeted a child. This is the kind of things that make me sure that you'll try again as soon as you get the occasion, you still believe you were right in your murder attempt. And no one is punishing you for insanity, you're being accused of trying to justify a bloody murder with it. But you still don't believe that your "evidences" are wrong, so why don't you go read my refutations? I was polite enough to read that... Thing of yours, so it would only be fair that you do the same in return...
"I'm not accusing you of harming any child. I was just giving an example of the difference between necessary evil and the particular brand of evil you embody. I don't believe I was right in my decision to kill you, but that doesn't mean I have to like you either."

"On an entirely separate note, I have a couple questions to ask about the Lambdents. Do they take assassination contracts? Can payment be made in animal souls or do they have to be sapient? Before you ask, I have no intention of using them against you or anyone else."

I find it really funny that you consider using the creation of "LITERALLY THE DEVIL!" for your murder schemes, but don't worry, I will make sure that anyone answering your plea will be given eternal damnation personally. I have no idea why I'm answering this considering you just tried to murder me, (maybe I'm not so bad after all? Who knows, at least I wasn't the one to invent deicide), but I honestly have no idea here. They are free to make up their own pacts, this isn't something I regulate. As for souls I have no idea either, not that you'll get to know if I find out, you cheapskate. I wasn't able to keep track of them as much as I would've hoped to because of you and Isgon's murder attempt. Speaking of that I really need to go check them, I've heard there was some civil unrest because of the fact that I went missing for so long, once again by your fault...

... But first I need a shower. I can't just show myself with a mangled face like that. Any of you here have one? We don't exactly have water in Hell.
Just as he finishes his sentence, another piece of flesh falls off, as if to illustrate his previous point.

Create a massive statue of Eid and Isgon armed to the teeth and with a mean expression, with a large plaque saying "Eid and Isgon, the fathers of deicide". Place this statue on Gaia, in a densely populated and civilized area.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: IcyTea31 on September 09, 2015, 08:03:05 am
"Just shroud your face in darkness, as you did in your spar with Talios."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 09, 2015, 08:05:46 am
Propose that deicide, attempted deicide, and preparation for deicide become illegal.
Propose that a master judge be voted on the enforcement and punishment of all laws be made, the judge being voted from the gods every 10 Ticks.
Propose that when it comes to enforcement of Council Law, all members of the Council will assist regardless of opposition or abstain status. The only exceptions are those who would die from doing so and the defendants.


Oppose All given lack of definition, and the attempts to look good.

Propose that Eid's angels will be destroyed, his shrines desecrated and his clergy lynched, all while he dwells the earth like a normal mortal obeying Zenurion.
Propose that Isgon be executed, his flesh fed to his followers, his bones turned into bone meal, and the remaining parts of his immortal soul be locked in the constellations.

Oppose Both

Eid and Isgon are the perpetrators, not their races. Some alternatives:

Propose that Eid and Isgon's Flux and Essence caps be reduced to 0, shared equally between the remaining gods.

Propose that Eid and Isgon be sealed away for 5 Ticks, unable to act or gain Ichor/Essence/Flux.


I think it's clear that Eid and Isgon were involved, but what of the remaining members of Alpha Pantheon? Jens has disappeared lately, while Itia was the one who brought this to our attention. Srillian and Aedif we don't know about yet. Perhaps they should be punished for the aid in creating a godslaying weapon, as it was a Pantheon action?
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 09, 2015, 08:19:04 am
I think it's clear that Eid and Isgon were involved, but what of the remaining members of Alpha Pantheon? Jens has disappeared lately, while Itia was the one who brought this to our attention. Srillian and Aedif we don't know about yet. Perhaps they should be punished for the aid in creating a godslaying weapon, as it was a Pantheon action?
"It was a pantheon action, but only in name. The others aided the construction of the weapon only as a result of being in the pantheon. They supported the weapon's creation neither with Essence nor with moral support. Their hands are clean of this entire affair."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 09, 2015, 08:22:24 am
I find your apparent selflessness bothersome.

I would suggest, though, that their hands aren't spotless. If Itia knew about it, Aedif and Srillian must have too.

They need to speak up, and right quick.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 09, 2015, 08:29:45 am
Nah, I'll just go steal one from a mortal or something. If I start appearing as a bunch of darkness anyone will be able to claim that they are me by doing the same.

Itia should probably be spared for unveiling the plot. I'm pretty sure that Srillian on the other hand is deeply involved. Even if we ignore the fact that he keep rambling about how everyone but his pantheon are cockroaches (and the thinly veiled death threat), there's still the fact that he was trying to silence my whispers by sending back Cerberus in Hell, proving that he's at least fully aware of this. Honestly I was really surprised not to see him in the fight. Maybe he is too much of a coward, or as he would say it: "I shall not dirty my hands with such a disgruntling task! This is a work for the peasants, not a noble paragon of virtue such as myself! Now work, my slaves, go do as I command and bring me his head! I want a collection of every god's head in my palace before the next tick!"?


Zenurion steals a shower (regardless of whenever or not it was invented, he just do it) and bring it in a private room of the tribunal, which will become the shower room. He makes the necessary changes to accommodate the room for it, and ensure that it will receive water from a clean water source on the surface through a miniature portal, too small to let anything in, but enough to properly supply the shower. After taking a shower, he comes back to the assembly, practically any skin or flesh on himself having disappeared, leaving only a skeletal frame. His ruined lab clothes replaced with more traditional Lambdent clothing, he nonetheless keep wearing his somewhat less damaged Labcoat, which is now permanently marked by angel blood and Ichor.

((Purely cosmetic honestly, no real need to process it KJP))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Happy Demon on September 09, 2015, 09:35:28 am
[Si]

Si makes the Black Chamber impenetrable, from outside or in, especially to reality warping effects. Then makes it so it only lets in or out those she allows.

Edit: ((Use Ichor if necessary.))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 09, 2015, 09:39:26 am
I think it's clear that Eid and Isgon were involved, but what of the remaining members of Alpha Pantheon? Jens has disappeared lately, while Itia was the one who brought this to our attention. Srillian and Aedif we don't know about yet. Perhaps they should be punished for the aid in creating a godslaying weapon, as it was a Pantheon action?
"It was a pantheon action, but only in name. The others aided the construction of the weapon only as a result of being in the pantheon. They supported the weapon's creation neither with Essence nor with moral support. Their hands are clean of this entire affair."

"If dats da case, how did he blow da lid on yer operation? Dey obviously knew 'bout it. Knew 'bout it, funded it, didn' say anytin'...Might 'swell be a Criminal Organization."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Happy Demon on September 09, 2015, 10:08:50 am
[Si]

"A-alpha... Pantheon... a-all, of them, must be... punished. S-sealed, in the... Black, Chamber.
Th-they shall not, leave... and nobody, will... enter. W-without... my, permission."
Not even... him. Claws shouldn't wound a god that much.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Detoxicated on September 09, 2015, 12:20:48 pm
"Who are you to speak about the pantheon this way, there is no Law existant as of yet preventing us to do anything. Create a natural base for the gods to act upon and maybe we can discuss the sealing away of our people."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 09, 2015, 12:29:08 pm
"Who are YOU, to plot against the rest of us from the shadows? To attack one of our own, with intent to KILL, based on nothing but theories and suspicions!?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 09, 2015, 01:18:13 pm
Zenurion leaves the battle if he hasn't already done so. In theory he should already have left considering he went to steal and use a shower, but it never hurts to make sure.
Oh great, you come at the best time possible Srillian.

As it turns out Eid is hiding the truth from everyone, actively obstructing the search for real evidences. Don't you all remember how many times he said that only he and Isgon took part in that murder plot? Well that's a very, very dirty lie. Of course we already all knew that but now there's concrete proof of that fact. I present you the latest summary of the battle:


Faction 0
Isgon (10I, 7F) wielding an unknown sword
Eid (7I, 2F) wearing unknown armor

Faction 1
Zenurion (5I, 7F) wielding a macestaff and an unknown sword and wearing unknown armor
Meow (10I, 8F) focusing on Isgon
Morthan (10I, 7F) focusing on Eid
Strange angel of Zenurion? (?, ?)
Cloud of Lambdent focusing on Isgon

(Meow: -5F)

Zenurion parries skillfully, but Eid's blasts and Isgon's blade still manage to wound him. (Zenurion: -1I)
Isgon launches a furious charge at Zenurion, flickering slightly! Zenurion is badly wounded! (Zenurion: -2I)
Meow is suddenly in many places at once, and the caverns have been kittified!
A cloud of Lambdents appear and scream at Isgon, visibly slowing his reactions! They are cut down quickly!
Many Meows pounce on Isgon, trying to bite off his sword arm! Isgon sweeps and cuts through Meow! (Isgon: -3I, Meow: -4I)
Following a duel with a strange possible angel of Zenurion, Azrak has been struck down! Meow attempts to steal his soul, but it has already left for Eid's afterlife.
Morthan charges in a strong aura of decay, making for Eid and weakening him! (Eid: -2I)
--more descriptions to come? in a hurry--

Isgon: -8I
Eid: -6I
Azrak: Killed
Srillian: -2I
Srillian: -7I
Zenurion: -3I
Meow: -4I
Morthan: -4I
"angel": -5I

Sword: Survived! (still held by Isgon)

Can you see it? I highly doubt Srillian could've been harmed in the battle if he wasn't taking part in it...
In other words, Srillian was not only aware of the attempt, or helping the creation of the weapon, he was actively taking part in the fight! Now it's pretty obvious that this stupid speech from Eid was a pile of lies considering the fact that he's still actively conspiring.


Edit:
Check on the Lambdent civilization, to try and determine it's current state and any unusual or noteworthy events, without making it known to them that I am doing so.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 09, 2015, 01:25:25 pm
"Who are you to speak about the pantheon this way, there is no Law existant as of yet preventing us to do anything. Create a natural base for the gods to act upon and maybe we can discuss the sealing away of our people."

"Also means dis mook 'ere has one Ichor left. A stiff breeze could kill em' dead. If anybody wants ta take em up on dat 'no law' ting and plink da guy with a' few Flux, we can see if 'e changes his song from beyond da grave. Isgon gots two an Eid gots one, dey ain't in da shape ta fight anbody off dat wants ta finish em."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 09, 2015, 01:40:15 pm
((Take back my 5 Ichor thang.))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Detoxicated on September 09, 2015, 01:45:33 pm
"I only aided in battle to protect my brethren."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 09, 2015, 01:48:26 pm
"I only aided in battle to protect my brethren."

"Oh, yes. You only aided them in attempted assassination. Because none of your pantheon have made your contempt for Zenurion clear. Please, keep digging yourselves your holes."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 09, 2015, 01:50:30 pm
"I only aided in battle to protect my brethren."

"Don' matta, still makes Eid a dirty liar."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 09, 2015, 02:11:50 pm
It's always hilariously funny when the supposedly good guys manage to outdo the bad guys in villainy, and then still claim to be good guys afterwards. Seriously though, good job to all of you. I didn't even knew it was possible to fall this low. Looks like I'll have plenty of work to do to catch up with you...

... Well maybe later, I think I deserve some vacations after that huge mess of a murder attempt. And Meow, did you plan to release the third act of the madness of the gods soon? This time you won't even need to use any trick to drive everyone insane, they'll probably all try to gouge their own eyes out when they'll see the sheer incompetence from their gods that was displayed here.

Oh right, and before I forget:

"I only aided in battle to protect my brethren."

Wasn't I the one under attack here? They wouldn't need any help if they had any clue of what they were doing, they were the ones to start the fight after all, which they surely wouldn't have done if they weren't sure to win. And that's besides the fact that they didn't even knew at this point that they were severely outnumbered, and the fact that it was still reasonable to expect that I would be unable to survive more than one more hit...

So in other words: liiiiiiiaaaar
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Happy Demon on September 09, 2015, 02:16:33 pm
[Si]

"All, gods, of the... Alpha, Pantheon... seal in... Black, Chamber. Th-they, can't... act... and can't, be attacked."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 09, 2015, 02:17:23 pm
"I actually was not responsible for the kittification of the theater. I'm curious as to who did it. May have been the actors."

"I intend to release a new act every few ticks barring major events."

The Madness of the Gods. Act Three is released in an indestructible book and handed to a preforming trope that regularly preforms the first two acts.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 09, 2015, 02:21:41 pm
"I suggest we spare Itia from whatever punishment we decide upon. She brought this to our attention, and she truly seems to regret her actions."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Happy Demon on September 09, 2015, 02:23:01 pm
[Si]

"I-Itia... guilty, seal away... less, time."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 09, 2015, 02:26:39 pm
((What makes me a good guy?))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 09, 2015, 02:26:45 pm
"I suggest we spare Itia from whatever punishment we decide upon. She brought this to our attention, and she truly seems to regret her actions."

I'll have to agree here. I think I might even spare these star things from my future "pranks". I mean it's not like it would be really interesting anyways, all they do is float around and do star people things.

Edit:
((Supposedly good guys. Mostly the fact that the alpha pantheon is constantly claiming how good they are and that the mass murder plan was presented as a holy crusade against evil.))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 09, 2015, 02:27:45 pm
"If not for her, we would not have known of this atrocity for some time, if ever. Guilty though she might be, her remorse and her actions to thispoint seem punishment enough to me. Those who show no remorse should be the ones to be sealed away, I think."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Happy Demon on September 09, 2015, 02:30:08 pm
[Si]

"Th-the wise... must, educate... the foolish. S-some, time... to teach. Then... th... the others... can, reflect."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 09, 2015, 02:32:28 pm
[Si]

"Th-the wise... must, educate... the foolish. S-some, time... to teach. Then... th... the others... can, reflect."

"And da strong must eradicate der enemies. Dey ain't gonna learn nothin' from bein' locked up. Prolly won' even stop em from doin' all dat much."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 09, 2015, 02:33:11 pm
((If not Already written down KJP I teleported away.))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: IcyTea31 on September 09, 2015, 02:34:53 pm
"If not for her, we would not have known of this atrocity for some time, if ever."
"I probably would have figured it out soon. I had all the clues I needed, but I still did not manage to connect them before Itia spoke out. I feel a bit of irrational guilt for that, to be honest."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Happy Demon on September 09, 2015, 02:35:40 pm
[Si]

"C-can't, act... inside. I-it, will... stop, them. If they, don't... learn. I'll, seal them... again.
M-maybe help, make enchantment... stronger, on Black Chamber."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 09, 2015, 02:38:28 pm
[Si]

"C-can't, act... inside. I-it, will... stop, them. If they, don't... learn. I'll, seal them... again.
M-maybe help, make enchantment... stronger, on Black Chamber."

((Well that would be boring for them to play  :P.))

"You 'spect dem to jus' sit der for a couple'a centuries den come out model citizens? I ain't one ta trust a seal er anytin' like dat. We can always jus' blast em and move on wit our lives."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 09, 2015, 02:39:35 pm
"If not for her, we would not have known of this atrocity for some time, if ever. Guilty though she might be, her remorse and her actions to thispoint seem punishment enough to me. Those who show no remorse should be the ones to be sealed away, I think."

Honestly? If that was kept as a secret they would've all died. As you can all see from the battle log I was taking the advantage against them. Itia pretty much did them a favor, whenever or not she knew it beforehand. I wonder what kind of wonderfully unexpected consequences this will have. Gotta love the butterfly effect sometimes, always making things more interesting and unpredictable...

((Don't forget that pretty much everyone used flux and essence to bind you in place :P))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 09, 2015, 02:42:57 pm
((Ugh, really?)) Use 1 ichor to shrivel myself up to a 1 ichor being. Use the 1 ichor to create 2 flux to teleport me away. Only do this if I can't get away.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Happy Demon on September 09, 2015, 02:43:22 pm
[Si]

"I... could, give them... things, to do. L-lead, lost souls... learn, how it's like... being weak. Not powerless... just, weak.
They'll... help, maybe. R-reduce, amount... of lost, souls."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 09, 2015, 02:48:24 pm
[Si]


"I... could, give them... things, to do. L-lead, lost souls... learn, how it's like... being weak. Not powerless... just, weak.
They'll... help, maybe. R-reduce, amount... of lost, souls."

"That... Might actually work. If anything, it would be useful."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 09, 2015, 02:56:47 pm
[Si]


"I... could, give them... things, to do. L-lead, lost souls... learn, how it's like... being weak. Not powerless... just, weak.
They'll... help, maybe. R-reduce, amount... of lost, souls."

"That... Might actually work. If anything, it would be useful."

It would probably be a good idea to properly secure them first. That brainless moron is still trying to get away, you know...
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 09, 2015, 02:58:40 pm
((Ugh, really?)) Use 1 ichor to shrivel myself up to a 1 ichor being. Use the 1 ichor to create 2 flux to teleport me away. Only do this if I can't get away.

((That would literally kill you, assuming you didn't get another I at tick 7.))

[Si]

"I... could, give them... things, to do. L-lead, lost souls... learn, how it's like... being weak. Not powerless... just, weak.
They'll... help, maybe. R-reduce, amount... of lost, souls."

"Souls ain't lost cuz dey don' know were dey is, dey is lost cuz dey don' worship any o' us. Won't help us any. An dey will still finda way ta make trouble no matta what."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Happy Demon on September 09, 2015, 03:01:55 pm
[Si]

"Th-then you, can help... secure, them. Enhance, the... enchantment."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 09, 2015, 03:02:07 pm
((I have 2 left, and I use 1 ichor to teleport, and since I only have one left, I shrivel up))
Stop all ichor actions. Use all available flux to get out of there if not already.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Happy Demon on September 09, 2015, 03:04:13 pm
((I have 2 left, and I use 1 ichor to teleport, and since I only have one left, I shrivel up))
Stop all ichor actions. Use all available flux to get out of there if not already.
((Nice escape attempt you have there.
It'd be a shame if something were to... happen to it (many footstep noises).))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: TheBiggerFish on September 09, 2015, 03:05:02 pm
[Si]


"I... could, give them... things, to do. L-lead, lost souls... learn, how it's like... being weak. Not powerless... just, weak.
They'll... help, maybe. R-reduce, amount... of lost, souls."

"That... Might actually work. If anything, it would be useful."

It would probably be a good idea to properly secure them first. That brainless moron is still trying to get away, you know...
>This Aspect supports this plan.  We shall not become what we despise in its execution.
>As for Don Giovanni's objections, this Aspect notes that it worked previously.
>Further, this Aspect requests some information on this capital Nothing Eid seems to have found.  Zenurion, as it was found in your realm, would you care to elaborate on it?

Should Tenat have spare Essence, Tenat shall place a reincarnation spire for the faithless in her most important temple, that will pull in lost Crystallum.
Tenat shall continue opposing escape actions.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 09, 2015, 03:12:07 pm
((I have 2 left, and I use 1 ichor to teleport, and since I only have one left, I shrivel up))
Stop all ichor actions. Use all available flux to get out of there if not already.

(2F V a bunch of Gods.
Wonder how that s going to go down.))

[Si]

"Th-then you, can help... secure, them. Enhance, the... enchantment."

"Ya wan' me ta spend soma my energies jus' ta make sure they don' do nothin'? If I'm spendin' sometin', itill be sometin' fatal."

[Si]


"I... could, give them... things, to do. L-lead, lost souls... learn, how it's like... being weak. Not powerless... just, weak.
They'll... help, maybe. R-reduce, amount... of lost, souls."

"That... Might actually work. If anything, it would be useful."

It would probably be a good idea to properly secure them first. That brainless moron is still trying to get away, you know...
>This Aspect supports this plan.  We shall not become what we despise in its execution.
>As for Don Giovanni's objections, this Aspect notes that it worked previously.
>Further, this Aspect requests some information on this capital Nothing Eid seems to have found.  Zenurion, as it was found in your realm, would you care to elaborate on it?

Should Tenat have spare Essence, Tenat shall place a reincarnation spire for the faithless in her most important temple, that will pull in lost Crystallum.
Tenat shall continue opposing escape actions.


"It ain't neva worked before. Ya can't even name a single time!"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: TheBiggerFish on September 09, 2015, 03:14:14 pm
((Dear Stirk:  I.  Am.  Using.  Flux.))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 09, 2015, 03:17:33 pm
Isgon relizes his mistakes in his master plan. He uses his remaning ichor to create essence. He then uses this right before he dies to create fragments of his mind to attach to new gods))

ISGON HAS BEEN STRIKED DOWN
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 09, 2015, 03:20:34 pm
((Dear Stirk:  I.  Am.  Using.  Flux.))

((It still has never worked before, despite your God's claims  :P.))

Isgon relizes his mistakes in his master plan. He uses his remaning ichor to create essence. He then uses this right before he dies to create fragments of his mind to attach to new gods))

ISGON HAS BEEN STRIKED DOWN

"....Did 'e jus' suicide?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: TheBiggerFish on September 09, 2015, 03:21:48 pm
Tenat shall attempt to capture the fragments in an infinite loop.
>He attempted to attach fragments of his psyche to others in a suicidal action.  This Aspect is currently attempting to capture them.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Happy Demon on September 09, 2015, 03:24:58 pm
((Why is Isgon so dead set in not being punished? Heck, I'm not even sure he can kill himself, considering the actions going on.))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Ama on September 09, 2015, 03:50:35 pm
((Dear Stirk:  I.  Am.  Using.  Flux.))

((It still has never worked before, despite your God's claims  :P.))

Isgon relizes his mistakes in his master plan. He uses his remaning ichor to create essence. He then uses this right before he dies to create fragments of his mind to attach to new gods))

ISGON HAS BEEN STRIKED DOWN

"....Did 'e jus' suicide?"
"....I DO BELIEVE HE DID...."
"....WELL THEN...."
"...I HAVE NO IDEA HOW TO REACT TO THIS"  ???

"I suggest we spare Itia from whatever punishment we decide upon. She brought this to our attention, and she truly seems to regret her actions."

I'll have to agree here. I think I might even spare these star things from my future "pranks". I mean it's not like it would be really interesting anyways, all they do is float around and do star people things.

Edit:
((Supposedly good guys. Mostly the fact that the alpha pantheon is constantly claiming how good they are and that the mass murder plan was presented as a holy crusade against evil.))

"...SO WHAT WERE YOU PLANNING TO DO WITH MY STAR-PEOPLE BESIDES MESS WITH THEIR EMOTIONS"
"WHICH WAS QUITE RUDE BY THE WAY"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Detoxicated on September 09, 2015, 04:04:19 pm
"Ah how unintelligent to get affiliated with this pantheon that has brought only misfortune upon me. Do as you wish!"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Happy Demon on September 09, 2015, 04:07:19 pm
[Si]

Propose we cast the Alpha Pantheon into the Black Chamber.
Propose we grant the prisoners of the Black Chamber a certain control of the lost souls in the K'ruppt Land, not direct, but able to guide them.
Propose we also punish Itia, but only for a tick or two.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 09, 2015, 04:12:51 pm
((Dear Stirk:  I.  Am.  Using.  Flux.))

((It still has never worked before, despite your God's claims  :P.))

Isgon relizes his mistakes in his master plan. He uses his remaning ichor to create essence. He then uses this right before he dies to create fragments of his mind to attach to new gods))

ISGON HAS BEEN STRIKED DOWN

"....Did 'e jus' suicide?"
"....I DO BELIEVE HE DID...."
"....WELL THEN...."
"...I HAVE NO IDEA HOW TO REACT TO THIS"  ???

"I suggest we spare Itia from whatever punishment we decide upon. She brought this to our attention, and she truly seems to regret her actions."

I'll have to agree here. I think I might even spare these star things from my future "pranks". I mean it's not like it would be really interesting anyways, all they do is float around and do star people things.

Edit:
((Supposedly good guys. Mostly the fact that the alpha pantheon is constantly claiming how good they are and that the mass murder plan was presented as a holy crusade against evil.))

"...SO WHAT WERE YOU PLANNING TO DO WITH MY STAR-PEOPLE BESIDES MESS WITH THEIR EMOTIONS"
"WHICH WAS QUITE RUDE BY THE WAY"

You mean the moody children? That wasn't me actually. I did start a few conflicts between them a while ago, though. The moody children were actually my inspiration, and I did it because you were becoming annoying with your constant screaming insults at me back then. Not saying it was right, just why I did it.

honestly I didn't really have any plans for them beside maybe summon labcoats to scare them.
Zenurion then suddenly realize what just happened.


He just killed himself? Really? HAHAHAHAHHAHAHA!!! THAT'S SO HILARIOUS! But seriously it isn't. He's going to try to steal the body of the next god to be born. Let's prevent that right away, I don't want to be forced to hunt down a body snatcher. Those things are a pain to deal with, and they always kill everyone but the main characters, and I don't want to find out whenever I'm one or not the hard way.
((So basically you're going to make a new character and make him the exact same person with that soul thing just to replenish your reserves? That sounds dangerously close to cheating, not sure if that's even allowed.))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 09, 2015, 04:15:26 pm
((Not at all! I am making a different charcter who is chaotic evil))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Happy Demon on September 09, 2015, 04:19:33 pm
((Not at all! I am making a different charcter who is chaotic evil))
((The inverse name reeks of desperation.

Then again, you did come for a god game, not a game where you have to take consequence for your actions.
But you're also the kind of person who would carry grudges into the next character (like that demon who you attacked for... I don't even know why you did it with the first character).))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 09, 2015, 04:20:55 pm
((Whose name is your character's but backward? Sure, sure :P))
"Ah how unintelligent to get affiliated with this pantheon that has brought only misfortune upon me. Do as you wish!"

Don't think you'll just get away from this freely. You were just as involved as those buffoons, so you'll have to submit to whatever punishment the council choose just like the others.

Abstain from any punishment proposal. I'm clearly too biased to vote here, being the victim and all that.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 09, 2015, 04:22:24 pm
((I like the name, I bet you and Nogsi would be good friends))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Detoxicated on September 09, 2015, 04:36:18 pm
"Do not insult me. I am not trying to get out of this at all."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 09, 2015, 04:43:39 pm
"Do not insult me. I am not trying to get out of this at all."

((Augh. Comprehension error on my part, my bad.))
There's too much crap going around everywhere at the same time. I need a break from this.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 09, 2015, 05:10:36 pm
"So dat Isgon guy's race is up fer grabs. Ain't crazy 'bout dem myself, but powers power. Anyone wanna make a go at em, or should I jus' take em alll fer myself?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 09, 2015, 05:16:13 pm
"So dat Isgon guy's race is up fer grabs. Ain't crazy 'bout dem myself, but powers power. Anyone wanna make a go at em, or should I jus' take em alll fer myself?"
"I think the Alpha Pantheon gets automatic dibs, if not inheritance."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: micelus on September 09, 2015, 05:16:43 pm
"As much as I loathed the man...his worshipers should be free to choose their new gods. Perhaps the Alpha Pantheon, or whatever remains of it?"

Propose the Jeskia be allowed religious freedom.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 09, 2015, 05:17:40 pm
"So dat Isgon guy's race is up fer grabs. Ain't crazy 'bout dem myself, but powers power. Anyone wanna make a go at em, or should I jus' take em alll fer myself?"
"I think the Alpha Pantheon gets automatic dibs, if not inheritance."

"Da Alpha Pantheon should tank its lucky stars it ain't hangin' from da nearest tree right now. Ya ain't gettin' nothin'."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 09, 2015, 05:19:04 pm
"As much as I loathed the man...his worshipers should be free to choose their new gods. Perhaps the Alpha Pantheon, or whatever remains of it?"

Propose the Jeskia be allowed religious freedom.

Support
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 09, 2015, 05:20:44 pm
"As much as I loathed the man...his worshipers should be free to choose their new gods. Perhaps the Alpha Pantheon, or whatever remains of it?"

Propose the Jeskia be allowed religious freedom.
Support. "Don't we allow religious freedom for all races already?"

"Hey Mörkö, if this situation was reversed and Zenurion was the one who committed the crime, you wouldn't hold it against him if he opposed all punishment proposals against him, would you?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 09, 2015, 05:21:20 pm
"An', 'fore I forget, Isgon was da one wit da godkillin' sword. We should do sometin' bout dat, too."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 09, 2015, 05:24:31 pm
"The answer is simple. We destroy it."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: micelus on September 09, 2015, 05:27:59 pm
"As much as I loathed the man...his worshipers should be free to choose their new gods. Perhaps the Alpha Pantheon, or whatever remains of it?"

Propose the Jeskia be allowed religious freedom.
Support. "Don't we allow religious freedom for all races already?"

"Hey Mörkö, if this situation was reversed and Zenurion was the one who committed the crime, you wouldn't hold it against him if he opposed all punishment proposals against him, would you?"

"Of course, friend Eid but the god this race would naturally worship has...expired, yes? The rest of us are now like hungry wolves eying a chicken coop. Would be good to keep that coop free for all rather than one wolf to glutton himself, yes? Without agreement, I'm sure others would desire to force their worship on these mortals, true?"

"The answer is simple. We destroy it."

"Yes. All of us. Can't  leave this for only one to do, yes?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 09, 2015, 05:29:16 pm
"As much as I loathed the man...his worshipers should be free to choose their new gods. Perhaps the Alpha Pantheon, or whatever remains of it?"

Propose the Jeskia be allowed religious freedom.
Support. "Don't we allow religious freedom for all races already?"

"Hey Mörkö, if this situation was reversed and Zenurion was the one who committed the crime, you wouldn't hold it against him if he opposed all punishment proposals against him, would you?"

Actually I wouldn't. If everyone was set to punish me voting against their proposal would be a waste of my time and only make me look like an idiot. So what I'm saying is that you look like an idiot.

Also do we have someone to catch Isgon's soul? I can't remember.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Ama on September 09, 2015, 05:29:44 pm
"EID ALREADY DESTROYED THE GODSLAYER WHEN HE WAS CAUGHT"

Try to collect Isgons soul/shards.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Dutrius on September 09, 2015, 05:31:26 pm
Wait... Isgon just suicided? Before he told us what was under Gaia, no less.

Selfish bastard.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 09, 2015, 05:34:39 pm
"EID ALREADY DESTROYED THE GODSLAYER WHEN HE WAS CAUGHT"

Try to collect Isgons soul/shards.
Assist in doing this.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: micelus on September 09, 2015, 05:41:51 pm
"It occurs to me that Isgon left his angel, yes? Is he not the leader of the Jeskia? We should ask of his opinion, yes?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 09, 2015, 05:43:24 pm
"It occurs to me that Isgon left his angel, yes? Is he not the leader of the Jeskia? We should ask of his opinion, yes?"
"Yes, that's a good idea."

"Considering Zenurion's penchant for killing mortals, does that mean I too can kill mortals as I please without retribution?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: micelus on September 09, 2015, 05:52:01 pm
Sadiq shrugged.

"I dislike such things, but by equal right, yes."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 09, 2015, 05:59:09 pm
"It occurs to me that Isgon left his angel, yes? Is he not the leader of the Jeskia? We should ask of his opinion, yes?"
"Yes, that's a good idea."

"Considering Zenurion's penchant for killing mortals, does that mean I too can kill mortals as I please without retribution?"

You really can't stop digging yourself deeper, can't you? Keep going on like that and you'll fall right in hell.
Wow, that metaphor was much more accurate than I thought it would be when I started saying it.

Also are you physically able to say anything that isn't a petty insult towards me? It's getting pretty repetitive honestly.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 09, 2015, 06:07:14 pm
"It occurs to me that Isgon left his angel, yes? Is he not the leader of the Jeskia? We should ask of his opinion, yes?"

"He ain't any more. He ain't got da authority, now dat 'is gods kicked da bucket. We shoul' tink 'bout doin' somethin' ta him. Arrested, killed an' processed inta sometin' useful, or have em serve somebody else. Not in da pantheon, do."

"It occurs to me that Isgon left his angel, yes? Is he not the leader of the Jeskia? We should ask of his opinion, yes?"
"Yes, that's a good idea."

"Considering Zenurion's penchant for killing mortals, does that mean I too can kill mortals as I please without retribution?"


"Dis moron can't feel da thin ice beneath his feet, can 'e?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: micelus on September 09, 2015, 06:15:39 pm
"Or we could let him be; let him serve his people. If he agrees to sever all former loyalties to his maker, I say we can trust him to govern as he is currently doin."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Detoxicated on September 09, 2015, 06:18:41 pm
"I like this Idea, may the angel do as he pleases."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 09, 2015, 06:21:33 pm
"Or we could let him be; let him serve his people. If he agrees to sever all former loyalties to his maker, I say we can trust him to govern as he is currently doin."

"I don'. I ain't exactly one ta promote someone who actually enforces da laws. His race is conquered now, ain't it? If we leave em be, dem shards will jus' activate an' he'll start serven whateva they take ova. Ain't no reason ta let him be. Ya can let 'em rule ova yer share all ya wan', but he ain't gonna keep control o' da whole race."

"I like this Idea, may the angel do as he pleases."

"Will ya Alpha Pantheon fellas shuddup 'bout yer opinions on dis? Ya attacked someone an' lost. Yer opinion don' matta, ya get no say in what we do with yer stuff now. Ya should be on yer knees beggen for yer life, if ya wanted ta say anytin' at all."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Detoxicated on September 09, 2015, 06:23:36 pm
"Well as an intelligent being I must tell you that I am actually just feeding you your own medicine, as you disobey laws on compulsion I am free to disobey YOUR word anytime I choose to. Also, it is called the First Pantheon."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 09, 2015, 06:25:21 pm
"Well as an intelligent being I must tell you that I am actually just feeding you your own medicine, as you disobey laws on compulsion I am free to disobey YOUR word anytime I choose to. Also, it is called the First Pantheon."
((Tntey sniffle a little at this amazing line))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 09, 2015, 06:33:59 pm
I'm getting tired of hearing all of these massive ego inflation and other idiocy, can't you guys kill them already or at least make them shut up? I'd use my remote but I can't seem to find it...
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: micelus on September 09, 2015, 06:39:38 pm
[Si]

Propose we cast the Alpha Pantheon into the Black Chamber.
Propose we grant the prisoners of the Black Chamber a certain control of the lost souls in the K'ruppt Land, not direct, but able to guide them.
Propose we also punish Itia, but only for a tick or two.

Agree
Agree
Oppose

Spoiler (click to show/hide)
Oppose
Oppose

Oppose

Spoiler (click to show/hide)
Oppose
Redundant Proposal
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 09, 2015, 06:40:01 pm
"Well as an intelligent being I must tell you that I am actually just feeding you your own medicine, as you disobey laws on compulsion I am free to disobey YOUR word anytime I choose to. Also, it is called the First Pantheon."

((The OP says Alpha Pantheon  :P))

"Ya are. An' I am free ta do whatava I wan' ta ya. Do ya tink anyone would care if I pulled outa bean shooter an' poped ya in the head in secret? I'm in mah rights ta kill ya right now. Or I coulda give some Flux ta Mr.Z an' let 'em do it. Ya ain't an intelligent being, if ya where, ya wouldn't talk back ta the guy who gots your life in his hands. I jus' squeeze an' yer gone foreva. But I ain't gonna do that. I might sit back an' watch someone else do it, but I tink havin' ya sit der an' watch helplessly is a betta message. So watch. Cuz if ya do anytin' more dan watchin', I'll have ta dole out a punishment myself."

The Don orders Criminal Organizations and his followers to destroy spiral shaped-buildings and structures, after taking care to evacuate them an put out insurance policies which they can then collect part of. Spiral shape plants are to be burned, Spiral Temples are to be desecrated, and generally any non-sentient spiral is to be transformed into non-spiral rubble or ash.

"Ya said dis was your symbol of powa, right? Den take dis symbolic gesture deep in ya heart. I ain't killin' ya. But I'm taking away all yer power."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: micelus on September 09, 2015, 06:42:07 pm
"Well as an intelligent being I must tell you that I am actually just feeding you your own medicine, as you disobey laws on compulsion I am free to disobey YOUR word anytime I choose to. Also, it is called the First Pantheon."

((The OP says Alpha Pantheon  :P))

"Ya are. An' I am free ta do whatava I wan' ta ya. Do ya tink anyone would care if I pulled outa bean shooter an' poped ya in the head in secret? I'm in mah rights ta kill ya right now. Or I coulda give some Flux ta Mr.Z an' let 'em do it. Ya ain't an intelligent being, if ya where, ya wouldn't talk back ta the guy who gots your life in his hands. I jus' squeeze an' yer gone foreva. But I ain't gonna do that. I might sit back an' watch someone else do it, but I tink havin' ya sit der an' watch helplessly is a betta message. So watch. Cuz if ya do anytin' more dan watchin', I'll have ta dole out a punishment myself."

The Don orders Criminal Organizations and his followers to destroy spiral shaped-buildings and structures, after taking care to evacuate them an put out insurance policies which they can then collect part of. Spiral shape plants are to be burned, Spiral Temples are to be desecrated, and generally any non-sentient spiral is to be transformed into non-spiral rubble or ash.

"Ya said dis was your symbol of powa, right? Den take dis symbolic gesture deep in ya heart. I ain't killin' ya. But I'm taking away all yer power."

"What? But the historical value!"

Djinn/worshipers of Sadiq are ordered to save as many Spiral-plant/animal and Spiral-cultural items as possible and bring them to El-Jannah for local exhibition. All Djinn capable of teleportation are to attempt to bring as many spiral buildings as they can to El-Jannah. Sadiq will personally help with these efforts.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 09, 2015, 06:43:58 pm
((The OP says Alpha Pantheon  :P))
Public Pantheons
First Pantheon [FPCP] (6 members)
  • Isgon, Jens, Eid, Srillian, Itia, Aedif
  • Pantheon rules:
    • Worship sharing enabled
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 09, 2015, 06:46:46 pm
[Si]

Propose we cast the Alpha Pantheon into the Black Chamber.
Propose we grant the prisoners of the Black Chamber a certain control of the lost souls in the K'ruppt Land, not direct, but able to guide them.
Propose we also punish Itia, but only for a tick or two.

Agree
Agree
Oppose

Spoiler (click to show/hide)
Oppose
Oppose

Oppose

Spoiler (click to show/hide)
Oppose
Redundant Proposal

Support the first two proposals, oppose the rest.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 09, 2015, 06:47:42 pm
Propose we cast the Alpha Pantheon into the Black Chamber.
Oppose. "The current proposal only mentions putting us in the Black Chamber, but it doesn't mention how long we'd stay in there."

I siphon all the Essence, Ichor, and Flux as I can from Isgon's body and soul. 1F and 1E (if I have any) to make sure I get to it before anyone else does.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 09, 2015, 06:50:58 pm
Propose we cast the Alpha Pantheon into the Black Chamber.
Oppose. "The current proposal only mentions putting us in the Black Chamber, but it doesn't mention how long we'd stay in there."
"Until we've decided that you all have learned your lessons. It could be as short as a single tick, or as long as 100. How long it takes is up to you, in all honesty."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 09, 2015, 06:51:37 pm
"What? But the historical value!"

Djinn/worshipers of Sadiq are ordered to save as many Spiral-plant/animal and Spiral-cultural items as possible and bring them to El-Jannah for local exhibition. All Djinn capable of teleportation are to attempt to bring as many buildings as they can to El-Jannah. Sadiq will personally help with these efforts.

"I like dat. I really do, sends da message jus' as clear. Ya see spiral guy? All yer efforts, da symbols of yer power? Dey are either destroyed or museum pieces now. Anotha god eitha broke dem or put dem up ina display of ancient history. Ain't like I expected dem all ta be destroyed anyway. Now ya can go somewhere ta rememba a time before ya where nothin'. Ill tell my boys ta leave tha exibits alone. "

((Nope. Totally says Alpha Pantheon.))

Support throwing them into the Black Chamber.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 09, 2015, 06:52:38 pm
Propose we cast the Alpha Pantheon into the Black Chamber.
Oppose. "The current proposal only mentions putting us in the Black Chamber, but it doesn't mention how long we'd stay in there."
"Until we've decided that you all have learned your lessons. It could be as short as a single tick, or as long as 100. How long it takes is up to you, in all honesty."
"If the evil alliance is in charge of deciding that, we will never be allowed to leave. Set a date and vote to renew it if you feel we haven't learned our lesson."

"I also have another idea - why not Lolohe's revolutionary new punishment of "One and only one eye for an eye, one and only one tooth for a tooth"? Zenurion lost some Ichor and Lambdents in the attack so we should give him back the Ichor and Lambdents he lost."

EDIT: "Actually, that punishment calls for us to lose that stuff rather than return it. We lost some Ichor in the assault, so that's that (partly), and I guess we can create Lambdents for the purpose of being killed."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 09, 2015, 06:56:58 pm
"I also have another idea - why not Lolohe's revolutionary new punishment of "One and only one eye for an eye, one and only one tooth for a tooth"? Zenurion lost some Ichor and Lambdents in the attack so we should give him back the Ichor and Lambdents he lost."

EDIT: "Actually, that punishment calls for us to lose that stuff rather than return it. We lost some Ichor in the assault, so that's that (partly), and I guess we can create Lambdents for the purpose of being killed."

"Yer jokin'. Ya assaulted somebody with intent ta murda an yer arguin' dat ya already punished because dey fought back? I'd ratha break an' take yer stuff while ya rot in yer cell. Human's ain't a bad source a income."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: crazyabe on September 09, 2015, 07:00:25 pm
Ptw
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 09, 2015, 07:01:36 pm
((Hector, what planet are your Kitsoonies on? I think my new God will really want to join their traveling groups.))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 09, 2015, 07:03:15 pm
Ptw


((You know you can join if you want  :P. Even if you end up leaving, its not like anyone minds.))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 09, 2015, 07:24:42 pm
((I am going to assume KJP will let my new God seeing as I died))


Nogis appears. He feel fresh, ready to spread music. He then turns to see the gods in a huge argument. "What happened?" Nogis asks.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 09, 2015, 07:27:03 pm
((I am going to assume KJP will let my new God seeing as I died))


Nogis appears. He feel fresh, ready to spread music. He then turns to see the gods in a huge argument. "What happened?" Nogis asks.

"I and a couple other gods tried to kill the god of Evil after we found insufficient evidence that he was planning to destroy the world. The gods are currently voting on my pantheon's punishment, despite only some of the members being involved. I'm Eid, the God of Angels, by the way."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 09, 2015, 07:27:28 pm
((I am going to assume KJP will let my new God seeing as I died))


Nogis appears. He feel fresh, ready to spread music. He then turns to see the gods in a huge argument. "What happened?" Nogis asks.


"Well, to make a long story short, attempted diecide. I'm Jixiu, God of Technology. Who are you?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 09, 2015, 07:29:23 pm
((I am going to assume KJP will let my new God seeing as I died))


Nogis appears. He feel fresh, ready to spread music. He then turns to see the gods in a huge argument. "What happened?" Nogis asks.


"Well, to make a long story short, attempted diecide. I'm Jixiu, God of Technology. Who are you?"
I am Nogis, God of music.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: TheBiggerFish on September 09, 2015, 08:00:21 pm
>This Aspect is named Tenat and is the god of Planned Small Actions To Greater Effect and Crystals.  This Aspect finds your name's similarity to a recently deceased god's somewhat suspicious but will abstain from judgement on said merits.

>This Aspect proposes that eye for an eye, etc., be followed in the punishment scheme or the repatriation scheme.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 09, 2015, 08:00:53 pm
Examine Nogis to determine if he is infected by a shard of Isgon, without any care about personal space or politeness.

Hmm.... You should probably be told that you're a target for one of our lovely dead-god-turned-body-snatcher, by the way. He killed himself, before you ask.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 09, 2015, 08:02:07 pm
Nogis backs away from the God. What are you doing?
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 09, 2015, 08:17:32 pm
>This Aspect proposes that eye for an eye, etc., be followed in the punishment scheme or the repatriation scheme.[/glow][/font]
Support.

>This Aspect is named Tenat and is the god of Planned Small Actions To Greater Effect and Crystals.  This Aspect finds your name's similarity to a recently deceased god's somewhat suspicious but will abstain from judgement on said merits.

>This Aspect proposes that eye for an eye, etc., be followed in the punishment scheme or the repatriation scheme.

"Considering you're the only aspect that exists now, why do you keep referring to yourself as "this" aspect?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 09, 2015, 08:23:59 pm
Propose that the accused not be allowed to vote on their punishments.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 09, 2015, 08:25:56 pm
I think I spawned at the wrong time!
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 09, 2015, 08:26:13 pm
Propose that the accused not be allowed to vote on their punishments.

((EVERYONE BUT ME NEEDS TO BE EXECUTED! *Nobody else votes, the Don's passes, he takes over the world.*))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 09, 2015, 08:29:43 pm
Propose that the accused not be allowed to vote on their punishments.

((EVERYONE BUT ME NEEDS TO BE EXECUTED! *Nobody else votes, the Don's passes, he takes over the world.*))
((Who would carry out those orders? Also, there's a thing called rebellion))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 09, 2015, 08:30:18 pm
Nogis backs away from the God. What are you doing?

Determining if you're infected by one of it's shard. Oh right, I suppose you also expect a presentation or something. Zenurion, god of Genius and Villainy, and proud survivor of a murder attempt. The guy who might try to take control of you is one of the aggressor. He somehow managed to become even more evil that me, the bastard...

>This Aspect is named Tenat and is the god of Planned Small Actions To Greater Effect and Crystals.  This Aspect finds your name's similarity to a recently deceased god's somewhat suspicious but will abstain from judgement on said merits.

>This Aspect proposes that eye for an eye, etc., be followed in the punishment scheme or the repatriation scheme.


If that's what get voted they'll have to repay for any damage that might've happened to the Lambdent civilization during my absence too. I am their emperor after all, my disappearance probably left a massive power vacuum...
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 09, 2015, 08:32:42 pm
Sounds evil! Nogis lets the God inspect him.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Ama on September 09, 2015, 08:34:45 pm
Propose that the accused not be allowed to vote on their punishments.
Oppose!
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Vgray on September 09, 2015, 08:39:32 pm
"I am Qytesis Xyweus Talios, Lord of Oaths, Master of the Dead, Emperor of all Elf-Kin. I hope we can coexist."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 09, 2015, 08:41:36 pm
I hope we can!
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 09, 2015, 08:49:19 pm
((yeah, choosing to have the same text and colour as my character is not going to annoying or confusing in any way...))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 09, 2015, 08:52:33 pm
((yeah, choosing to have the same text and colour as my character is not going to annoying or confusing in any way...))

((Your only option is murder. No choice.))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 09, 2015, 08:53:13 pm
((yeah, choosing to have the same text and colour as my character is not going to annoying or confusing in any way...))

((Your only option is murder. No choice.))

((given the OOC threats on the Kitsoony and the fact I'm in something of a foul mood, that's what's going to happen))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 09, 2015, 08:53:20 pm
((Oh hector I'm sorry. Also, would you be fine if my mortals joined your Kitsoonies troupes?))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Rolepgeek on September 09, 2015, 10:26:52 pm
Propose that the accused not be allowed to vote on their punishments.

((EVERYONE BUT ME NEEDS TO BE EXECUTED! *Nobody else votes, the Don's passes, he takes over the world.*))
((That's not an accusation, and what's more, it needs five votes to resolve. :P))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 09, 2015, 10:27:23 pm
Zenurion Adds Srillian to the statue dedicated to the fathers of deicide. Modify the plaque to include his name.

I almost forgot to put that guy in...



So anyways, new guy, you're some kind of god of arts or something, right? We'll probably get along better than me and your predecessor did, wouldn't be hard to do better honestly. Arts is one of the things I happen to respect, I do enjoy painting from time to time. Speaking of which, I just had a great idea!

Zenurion quickly begins to work on a painting of Isgon's corpse while standing in front of it, using it as a reference.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 09, 2015, 10:33:08 pm
"As you might have gathered by now, I don't think there is one of our number who is not insane in some shape or other. Perhaps you'll be the one to break the mold, yes?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: IcyTea31 on September 09, 2015, 10:56:12 pm
"Hey Mörkö, if this situation was reversed and Zenurion was the one who committed the crime, you wouldn't hold it against him if he opposed all punishment proposals against him, would you?"
"I do not see why you ask me in particular, but no, I hold no grudge to anyone who opposes a punishment. Not Zenurion nor you."

Propose that the accused not be allowed to vote on their punishments.
Oppose.
"Same ultimatum as before: if this passes, I will leave the Council. It would make an absolute mockery out of justice."

((EVERYONE BUT ME NEEDS TO BE EXECUTED! *Nobody else votes, the Don's passes, he takes over the world.*))
((Everyone else leaves the Council, and makes a new, better one amongst themselves, with hookers and blackjack, and JoJo's not invited.))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 09, 2015, 11:01:43 pm
Meow, like any good cat would, decides that now is a good time to taste something new. Namely, the corpse of Isgon. Omnomnom.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Lord_lemonpie on September 09, 2015, 11:57:34 pm
Meow, like any good cat would, decides that now is a good time to taste something new. Namely, the corpse of Isgon. Omnomnom.
((Shit, you ninja'd me. I was planning to do the exact same thing))

Morthan tries to find a skull in the corpse. If one is found, he'll shrink it and turn it into an amulet
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: gman8181 on September 10, 2015, 12:10:56 am
Didn't he explode? If you find anything, save me a piece. I'm hungry.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 10, 2015, 12:13:26 am
Meow saves a piece.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ShadowDragon on September 10, 2015, 03:12:34 am
"I would like some of Isgon's body for experiments."
Quelor takes some of Isgon's body, assuming there's any left when he gets to it.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 10, 2015, 03:19:00 am
"You may have a couple bones."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 10, 2015, 05:42:38 am
Yeah, I guess I am the God of arts. Hmm, maybe I should spread that art!" Nogis creates The iaksej. They are about the size of dwarfs with +2 intelligence. Their focus is to create music! Nogis teachs them how to make fiddles and woodwinds.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Detoxicated on September 10, 2015, 06:01:03 am
"Djinn I will remember you."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 10, 2015, 08:34:04 am
Collect Isgon's left hand before it is gone.

You know what? I think I'll add you guys cannibalizing the corpse to my painting!
The painting will now also include the gods eating and severing body parts, including Zenurion cutting off the left hand.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Happy Demon on September 10, 2015, 09:18:33 am
[Si]

"So... Isgon... is gone."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 10, 2015, 09:46:35 am
Propose to designate Si as Master of Puns

If there are any bits of Isgon left, may I have part of it?
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: IcyTea31 on September 10, 2015, 09:54:20 am
Propose to designate Si as Master of Puns
Oh Us yes, support!

"Si, you are brilliant."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 10, 2015, 09:56:45 am
[Si]

"So... Isgon... is gone."

((*Claps slowly*))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 10, 2015, 09:58:46 am
Propose to designate Si as Master of Puns

If there are any bits of Isgon left, may I have part of it?
"Grab a bone or two~"

Support~
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Ama on September 10, 2015, 10:07:03 am
Propose to designate Si as Master of Puns

If there are any bits of Isgon left, may I have part of it?
Support.

"ME AND EID ALREADY CLAIMED THE SOUL"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 10, 2015, 10:11:36 am
I want the tooth
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 10, 2015, 10:12:32 am
"Too bad. You and Eid get jack shit due to your involvement."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 10, 2015, 10:18:51 am
"Too bad. You and Eid get jack shit due to your involvement."

Support the title.
And that's without considering the fact that no one is going to let your pantheon resurrect him.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Lord_lemonpie on September 10, 2015, 10:33:55 am
"Itia, we are grateful for your involvement in bringing this to the attention of all gods, but you should've done this before the fight started, or even when the weapons were forged. I don't need to explain why Eid shouldn't be allowed to even consider taking the soul with him"

Propose that the First/Alpha Pantheon should not be allowed to take any of Isgon's remains
Propose that Isgon's soul (or remnants thereof) be locked in a block of pure glass in the middle of the council. This block is magically protected, allowing nobody to even scratch it. It also publically announces whenever a god is trying to touch it.
Support Si's title
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Happy Demon on September 10, 2015, 10:34:49 am
((I'm not sure whether Si did that intentionally or by accident. I mean, I did it intentionally, but Si doesn't strike me as the person to do puns.
If she even knows what a pun is.))

[Si]

"C-can I... use, parts? F-for, wings. Winged... Cuirass."
Si points at her wings, but for some reason you can't sense her being there.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 10, 2015, 11:29:35 am
"Itia, we are grateful for your involvement in bringing this to the attention of all gods, but you should've done this before the fight started, or even when the weapons were forged. I don't need to explain why Eid shouldn't be allowed to even consider taking the soul with him"

Propose that the First/Alpha Pantheon should not be allowed to take any of Isgon's remains
Propose that Isgon's soul (or remnants thereof) be locked in a block of pure glass in the middle of the council. This block is magically protected, allowing nobody to even scratch it. It also publically announces whenever a god is trying to touch it.
Support Si's title

Support the first proposal but oppose the second proposal.

I'd rather we destroy the soul, because I'm almost certain someone will eventually find a way to bypass whatever security measures we put in place.
Propose that Isgon's soul be permanently destroyed instead.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Happy Demon on September 10, 2015, 11:34:00 am
[Si]

"C-can I... get, a few... parts? J-just to, enhance... the Cuirass. J-just, a few."

Oppose the destruction or sealing in METAL BAWKSES glass block of Isgon's soul.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Lord_lemonpie on September 10, 2015, 11:37:23 am
"Itia, we are grateful for your involvement in bringing this to the attention of all gods, but you should've done this before the fight started, or even when the weapons were forged. I don't need to explain why Eid shouldn't be allowed to even consider taking the soul with him"

Propose that the First/Alpha Pantheon should not be allowed to take any of Isgon's remains
Propose that Isgon's soul (or remnants thereof) be locked in a block of pure glass in the middle of the council. This block is magically protected, allowing nobody to even scratch it. It also publically announces whenever a god is trying to touch it.
Support Si's title

Support the first proposal but oppose the second proposal.

I'd rather we destroy the soul, because I'm almost certain someone will eventually find a way to bypass whatever security measures we put in place.
Propose that Isgon's soul be permanently destroyed instead.

"I have the feeling that destroying would be more likely to go wrong. Some small parts might be able to escape, or it might be repaired. If it's locked in glass, we'll be able to see it every time we pass through, and counterfeiting the soul of a god should be incredibly expensive. It'll also act as some kind of sign that shows you what happens when you try to kill a god without properly preparing."
Morthan Abstains from voting on this proposal
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 10, 2015, 11:42:49 am
"Too bad. You and Eid get jack shit due to your involvement."
wha, what?
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Lord_lemonpie on September 10, 2015, 11:51:43 am
I want the tooth
((whoops, missed this at first, sorry for the late reply))
"I have already claimed the skull, and this includes the teeth as far as I know, young one. I will make sure to repay you for it one day.

"Too bad. You and Eid get jack shit due to your involvement."
wha, what?
"He's talking to Itia and Eid, buddy."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 10, 2015, 11:53:13 am
[Si]

"C-can I... get, a few... parts? J-just to, enhance... the Cuirass. J-just, a few."

Oppose the destruction or sealing in METAL BAWKSES glass block of Isgon's soul.

It's free for all here, just take whatever the hell you want before someone else does. Unless it's the soul. No one gets the soul.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Lord_lemonpie on September 10, 2015, 11:54:44 am
[Si]

"C-can I... get, a few... parts? J-just to, enhance... the Cuirass. J-just, a few."

Oppose the destruction or sealing in METAL BAWKSES glass block of Isgon's soul.

It's free for all here, just take whatever the hell you want before someone else does.
"I think she's talking about pieces of his soul, but I might be wrong. If I'm misunderstanding, please forgive me and take any remaining parts!"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 10, 2015, 11:59:06 am
Take a some guts, enough to make fiddlestrings
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Happy Demon on September 10, 2015, 12:07:51 pm
[Si]

"I... I could, seal... his soul, in... a gem. U-use it, to enhance, my Cuirass.
I... it'd be... away, from my, skin. S-so I'd be, safe."
The Cuirass with it's Protection +1 could work to protect her against any effect the gem may try to do.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 10, 2015, 12:15:37 pm
"I could eat the soul. I'm interested in learning what imbecile tastes like."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: IcyTea31 on September 10, 2015, 01:39:32 pm
"Hm, I wonder if..."

Mörkö grabs some of Isgon's bones and whittles them into arrowheads and shafts. It then takes some of the corpse's head feathers for fletching and sinew for binding, and crafts Godbone Arrows.

Mörkö goes down onto Gaia and shoots an arrow at a nonsapient animal, taking note of any unusual effects.
It then imbues an arrow with a small amount of Flux and tests it similarly.
It then recovers the arrows, if possible.


"This is purely For Science!; I do not plan to use these for any malicious purposes, for now. They might not even have any special effect, for that matter, so please do not call me out for this."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: micelus on September 10, 2015, 03:56:17 pm
"Friends, are you truly going to use up a god's corpse for your...deviant delights? I would have...done something else. They...belong in a museum, after all."


Try to save Isgon's brain and skeleton as well as anything else available. Bring them to El-Jannah and preserve them for future exhibitions.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 10, 2015, 04:12:56 pm
Nogia creates fiddle strings and cello strings from Isgons intestine and metal to create a fiddle and cello. Enchant these to have beautiful sounds, and the ability to invoke great memory while being played. Nogis ask Sadiq if it can be displayed in the museum. Nogis has a Iaksej stay in the museum if he ever needs to play it.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: micelus on September 10, 2015, 04:14:28 pm
"Of course child, of course."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 10, 2015, 04:15:46 pm
"Thanks!"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Rolepgeek on September 10, 2015, 07:33:37 pm
"Query/;}issue:(kill attempt:("Zenurion"))=resolved[?]_
behavior:(god:(other))=implication:(issue:(resolved))_
query/;}followers:("Isgon")=available[?]_
race:(other:("Jeskai")[-]monk)=desirable); capacity:(control:(self)){monk}=high_"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: TheBiggerFish on September 10, 2015, 07:36:05 pm
"Query/;}issue:(kill attempt:("Zenurion"))=resolved[?]_
behavior:(god:(other))=implication:(issue:(resolved))_
query/;}followers:("Isgon")=available[?]_
race:(other:("Jeskai")[-]monk)=desirable); capacity:(control:(self)){monk}=high_"

>This Aspect suggests we allow the Jeskai to decide.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: micelus on September 10, 2015, 07:36:10 pm
"Ah Zhin my friend, we've not yet decided that. I am of the opinion that they ought be allowed to choose their new masters, yes? I have made a proposal on the matter, true? You may propose another option, if you wish."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 10, 2015, 07:37:35 pm
"Who are the Jeskia?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: micelus on September 10, 2015, 07:39:39 pm
Ah, ascetic avian monks, my youth. Once bound to the god Isgon who in a moment of...shame....took his own life. Quite silly, yes?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 10, 2015, 07:50:17 pm
That does sound silly. Could anyone tell me about the pantheons?
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: micelus on September 10, 2015, 07:58:34 pm
"Ah, well there is the First Pantheon but of late, they seem to be suffering much hardships. That is the cost of attempted murder, yes? There is the Arcane Entente, which I am a member of. To be quite honest with you, we don't do much beyond sponsor a few mages here and there. Still, quite fun, true? There is also the Sworn, which is made up of the more mechanical-minded deities; very interesting folk, I know."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 10, 2015, 08:03:48 pm
Just stay away from the alpha pantheon. They are a bunch of egocentric ethnic cleanser, and currently under trial for deicide attempt and planning several other deicide.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 10, 2015, 08:11:09 pm
"Sadiq's death was talked about by one guy for a single post then ignored and mostly forgotten. Morthan's death was talked about by a couple guys for a about three posts then shut down by those same guys along with others. The thief guy was never even brought up, as far as I know. Heck, I can't even remember the guy's name. Velles, I think? Or was it Veles? You could barely call them conversations, let alone plans."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 10, 2015, 08:22:38 pm
You say that as though discussing the murder of other gods is no big deal...
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 10, 2015, 08:30:20 pm
"It's called venting. Someone annoys you at work and when you're at home chilling with your friends you're like "Argh I hate him so much I'm gonna kill him!" but you don't really mean it and you certainly don't start actually planning a murder and then you go back to work like normal without killing anyone. Just because we tried killing the guy who acts like and calls himself "the literal devil" doesn't mean we're omnicidal maniacs."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 10, 2015, 08:44:28 pm
It does mean you'll try to find the tiniest reason to try to excuse such extreme actions, though. Like the "evidence" you used to try to get us to believe that Zenny was plotting on killing everything. Or the private investigations you could easily have fabricated to do the same, which bizarrely still showed nothing.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: TheBiggerFish on September 10, 2015, 08:46:11 pm
It does mean you'll try to find the tiniest reason to try to excuse such extreme actions, though. Like the "evidence" you used to try to get us to believe that Zenny was plotting on killing everything. Or the private investigations you could easily have fabricated to do the same, which bizarrely still showed nothing.
>This Aspect notes the differentiation between Nothing and nothing.  Nothing implies something that is not nothing, in somewhat of a paradoxical lack of nothing in the Nothing.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 10, 2015, 08:47:51 pm
"It's called venting. Someone annoys you at work and when you're at home chilling with your friends you're like "Argh I hate him so much I'm gonna kill him!" but you don't really mean it and you certainly don't start actually planning a murder and then you go back to work like normal without killing anyone. Just because we tried killing the guy who acts like and calls himself "the literal devil" doesn't mean we're omnicidal maniacs."

You did attempt to murder someone, do you really think you'll get the benefit of the doubt here? And that's just your word, we already know you're a liar from trying to hide Srillian's involvement. Itia said you planned to murder more, and so far she haven't lied. Her words are more trustworthy than yours, and they say you wanted to kill many gods...
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 10, 2015, 08:50:30 pm
>This Aspect notes the differentiation between Nothing and nothing.  Nothing implies something that is not nothing, in somewhat of a paradoxical lack of nothing in the Nothing.

Perhaps so, but as Zenny pointed out, there wasn't even a correlation between him and the Nothing. Still no excuse for attacking him beyond "I didn't like the way he presented himself".
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 10, 2015, 09:03:51 pm
"Given the lack of concrete evidence, I'm almost tempted to say that they were looking for an excuse to kill Zenurion, not evidence against him."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Detoxicated on September 11, 2015, 03:45:05 am
"Come join the First Pantheon as it is rightfully called, even though our misguided friend who suicided moved the pantheons energy towards killing we aren't so bad, just determined to help one another."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 11, 2015, 04:00:26 am
"That's right. Mistakes were made but now the First Pantheon is dedicated to spreading peace, love, and prosperity without getting violent. We think you'd make a great addition to the team and we'd love to have you on board."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Lord_lemonpie on September 11, 2015, 04:22:06 am
"Oh shut up you two. You both tried to kill Zenurion, and now you talk about bringing peace? Come on now, no one is going to trust you anymore."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Detoxicated on September 11, 2015, 04:30:42 am
"Well then we will prove to you that we are trustworthy."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 11, 2015, 05:06:09 am
How can we trust you? You guys attempted to kill a god!
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 11, 2015, 05:09:40 am
"I'm a little bit confused but why do we need people to trust us in order to do peaceful stuff? Isn't it just "I create Humans with 1E" and that's it?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 11, 2015, 08:22:52 am
[Si]

Propose we cast the Alpha Pantheon into the Black Chamber.
Propose we also punish Itia, but only for a tick or two.


Support

You don't need us to trust you to be peaceful, Eid, but people won't believe your going to actually be peaceful because they don't trust you.

Take some of Isgon's remains, whatever is left
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 11, 2015, 08:26:31 am
"But seriously, can we get a time limit for how long we'll be stuck in the Black Chamber? I don't like the idea of being trapped there for all eternity." ((This is an OOC issue. If there isn't a time limit, I could be waiting for months without being able to play simply because my god is imprisoned. Also, keep in mind that Ticks take several days and I won't be able to play at all during that time. Please have some mercy for -my- sake.))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Detoxicated on September 11, 2015, 08:48:33 am
For a last time the spiral wanders the lands and hides 10000 tablets. It goes to ten thousand followers and whispers some words to them.

Content of the Whisper and the Tablets:

The Spiral will Return
Remain fruitful and intelligent and your way will be blessed
Enjoy the spiral form not for a deity but for its innate beauty
Remain trustworthy to all living beings, be wary of predators
Think spirally and you will reach enlightenment.

The spiral seats at the centre of the universe and begins humming and singing until it is taken.

"Spiral Come Spiral Go Spiral Come Spiral Go..."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 11, 2015, 11:09:52 am
...You guys do realize how you are just digging yourselves deeper? Blurting out what is easily proven to be lies only make you seem to be trying to worm out of your punishment to go back straight to your murder plots, which is of course what you guys are trying to do. I mean have any of you ever learned about subtlety?

Also creating humans isn't "spreading peace", even if we ignore the fact that these guys are constantly at each others throat that would be at best a neutral action. If you really wanted peace you'd be talking about ending wars in nonviolent ways and stuff like that, which of course you wouldn't be doing anyways because you'd gain nothing from it.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 11, 2015, 05:20:09 pm
...You guys do realize how you are just digging yourselves deeper? Blurting out what is easily proven to be lies only make you seem to be trying to worm out of your punishment to go back straight to your murder plots, which is of course what you guys are trying to do. I mean have any of you ever learned about subtlety?
"We're not gonna keep killing gods, so stop saying we do. What we want is a fair punishment - not to be the personal punching bag of you and your alliance. I shouldn't have tried killing you but your alliance isn't even capable of justice."

Also creating humans isn't "spreading peace", even if we ignore the fact that these guys are constantly at each others throat that would be at best a neutral action. If you really wanted peace you'd be talking about ending wars in nonviolent ways and stuff like that, which of course you wouldn't be doing anyways because you'd gain nothing from it.
"Stop nitpicking my words so you can justify you doing whatever you want to me regardless of fairness. The point is that I'm not gonna bother anyone and I'm gonna stick to my own business."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 11, 2015, 06:00:03 pm
Oh, sorry, it's just that when I see a load of garbage so factually wrong I can't help but debunk it, I'm sure that the other science guy whose name I forgot understand. Everything you've blurted so far is an insult to rationality and logic. Now let's see what you've got wrong this time, should be pretty easy...

...You guys do realize how you are just digging yourselves deeper? Blurting out what is easily proven to be lies only make you seem to be trying to worm out of your punishment to go back straight to your murder plots, which is of course what you guys are trying to do. I mean have any of you ever learned about subtlety?
"We're not gonna keep killing gods, so stop saying we do. What we want is a fair punishment - not to be the personal punching bag of you and your alliance. I shouldn't have tried killing you but your alliance isn't even capable of justice."
Well that's remarkably easy. What alliance? Do you mean the people I invited to beat you during your murder attempt? The only thing we all have in common is that we can't stand the arrogance and stupidity of your pantheon. It's ridiculously easy to find your enemies when you're such a bunch of ass hats. Now looking at the rest of your sentence it seems that you are talking about those that want to punish you for trying to murder someone. You mean like Si, the god I haven't spoken a word to before everyone started looting the corpse? Or maybe Veles, the one whose only interaction I had with was a shower of insults? My "alliance" isn't ganging on you. If it was the case there wouldn't be absolutely no one outside your pantheon defending you.

Also creating humans isn't "spreading peace", even if we ignore the fact that these guys are constantly at each others throat that would be at best a neutral action. If you really wanted peace you'd be talking about ending wars in nonviolent ways and stuff like that, which of course you wouldn't be doing anyways because you'd gain nothing from it.
"Stop nitpicking my words so you can justify you doing whatever you want to me regardless of fairness. The point is that I'm not gonna bother anyone and I'm gonna stick to my own business."
Nitpicking? Where? What you said was factually wrong. Nitpicking would look like "I DON'T LIKE YOUR TONE STAY POLITE IF YOU WANT SOMEONE TO LISTEN TO YOU" or "IT'S YOU'RE NOT YOUR, HOW DO YOU WANT ANYONE TO BELIEVE IN WHAT YOU SAY IF YOU DON'T EVEN KNOW HOW TO SPELL YOUR WORDS?". And I'm not doing anything to you, I already said that I was abstaining from any punishment proposal. And now suddenly you just wanted to be left alone all along? Oh, I guess that it's what you were saying since the beginning then...

"That's right. Mistakes were made but now the First Pantheon is dedicated to spreading peace, love, and prosperity without getting violent. We think you'd make a great addition to the team and we'd love to have you on board."
Except you didn't! At least try to stay coherent in your lies, dammit! I don't see anything about "just wanting to stay alone" here. And I really have to say that it's hilarious that you say you want to act "without getting violent", considering your pantheon is the first in history to ever be violent towards a god.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 11, 2015, 06:19:01 pm
((Not continuing the argument because there's nothing left for me to say. Now I'm just waiting for the Tick.))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 11, 2015, 06:50:22 pm
MotG A3 will be created after the punishment happens.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 11, 2015, 06:51:33 pm
MotG A3 will be created after the punishment happens.
"Mountain of the Gods A3? What's that?"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 11, 2015, 06:54:14 pm
MotG A3 will be created after the punishment happens.
"Mountain of the Gods A3? What's that?"

((Madness of the Gods  ::)))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 11, 2015, 06:55:21 pm
"Madness of the Gods you imbecile."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 11, 2015, 07:04:58 pm
"That was uncalled for..."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 11, 2015, 07:07:44 pm
"That was uncalled for..."

"Ya was jus' in a firefight a lil' bit ago..."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 11, 2015, 07:12:59 pm
"That was uncalled for..."

"Ya was jus' in a firefight a lil' bit ago..."
"It's both a completely different context and something that happened way too long ago to be relevant."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: crazyabe on September 11, 2015, 07:17:28 pm
So how do i join?
Done
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 11, 2015, 07:18:34 pm
mpletely different context and something that happened way too long ago to be relevant."[/color]

"Jus' happen' tis tick ya imbecile. Ya get inta a scuffle wit a guy an' ya can't expect 'im ta act civil aftawar', 'specialy when ya don' wise up afta."

So how do i join?

((Go to Ye Gods OOC, and read the Opening Post. Instructions are there, and we can help you on that thread if you need any!))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 11, 2015, 07:18:57 pm
"It happened literally twenty minutes ago. If that is 'way too long ago' then you should probably be put down for the sake of your creations. You're madder then I."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 11, 2015, 07:20:18 pm
So how do i join?
((Go to this thread (http://www.bay12forums.com/smf/index.php?topic=152640.0), fill out the character sheet, post it, and wait for approval.))

mpletely different context and something that happened way too long ago to be relevant."[/color]

"Jus' happen' tis tick ya imbecile. Ya get inta a scuffle wit a guy an' ya can't expect 'im ta act civil aftawar', 'specialy when ya don' wise up afta."
"It happened literally twenty minutes ago. If that is 'way too long ago' then you should probably be put down for the sake of your creations. You're madder then I."
"Yeah but who knows how long Ticks take? Years? Decades? All I know is it feels we've been at it forever."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 11, 2015, 07:22:35 pm
"We have been at this for exactly twenty three minutes. I am sorry for your creations. Their God is completely batshit in every way."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 11, 2015, 07:25:14 pm
"We have been at this for exactly twenty three minutes. I am sorry for your creations. Their God is completely batshit in every way."

"So do I. Ya know what? If one tick is longanough time ta forgetabout murda attemps, den dis guy porlly won't care 'bout something made a buncha ticks ago, right? I says we ease da burden of his poor creations an' take em for ourselves..."

Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: tntey on September 11, 2015, 07:29:35 pm
((Stop posting, KJP is doing update, let's make it easy for him))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Kilojoule Proton on September 11, 2015, 07:31:46 pm
((It's fine, I highly doubt 100 new posts will appear this late in the update cycle))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Vgray on September 11, 2015, 07:32:32 pm
"I...that is...you idiots. He means he thinks the play was a long time ago."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: FArgHalfnr on September 11, 2015, 07:34:13 pm
((Honestly I was about to propose in the IC to stop arguing :P. It would've probably been more rude, though.))

Zenurion suddenly seems to loose interest in the ongoing bickering as he notice Cerberus, who seems to be doing his best to appear smaller.
Zenurion grant Cerberus a disproportionately long, serpentine tail that ends with a head. The upper half of the head consist of what seems to be a goat skull. This new being will usually behave as a snake, sniffing the air with it's black tongue and have a mentality not unlike that of a household animal.

Here, now you'll have a pet to keep you company. Now go back to your tribunal, I'm sure you have plenty of souls to judge.
Cerberus descends to hell to perform his task.


"We have been at this for exactly twenty three minutes. I am sorry for your creations. Their God is completely batshit in every way."

"So do I. Ya know what? If one tick is longanough time ta forgetabout murda attemps, den dis guy porlly won't care 'bout something made a buncha ticks ago, right? I says we ease da burden of his poor creations an' take em for ourselves..."



Meh, humans are fun to mess with, but ruling them? Not sure how that would work out for me...
You guys can take care of debating on that, all I'd want is to be allowed to play with them from time to time.


Edit: Damn, so many ninja posts o.o
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 11, 2015, 07:36:25 pm
((Stop posting, KJP is doing update, let's make it easy for him))

((As long as we don't post any actions, it doesn't make it too much harder, in my own experiences. Besides, I think he just challenged us to make a hundred new posts before he can get the update up.))

"I...that is...you idiots. He means he thinks the play was a long time ago."

"No he ain't, ya imbecile. Look through tha records an' ya can see dat much."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Andres on September 11, 2015, 07:36:41 pm
"I...that is...you idiots. He means he thinks the play was a long time ago."
(Aye. Looking back I can definitely see why it was confusing, though. My bad.)
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Vgray on September 11, 2015, 08:01:57 pm
"Keep telling yourself that lie Jojo, if it makes you feel better."
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 11, 2015, 08:05:21 pm
Jixiu sighs heavily, resting his face against one of his palms. "I swear, I've never seen beings that bicker as much as us 'Gods.'"
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: TheBiggerFish on September 11, 2015, 09:08:51 pm
Jixiu sighs heavily, resting his face against one of his palms. "I swear, I've never seen beings that bicker as much as us 'Gods.'"
>This Aspect concurs.
((Trying a new thing for grins))
((E:Okay, transparent text plus glow/shadow just looks weird, changes reverted.))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: hector13 on September 11, 2015, 09:53:07 pm
((well I feel like an ass for a late action :P))

Veles has the Kitsoony construct some hands for the Chokobos, which will be delivered via the travelling troupes with the message "These are a gift from Jixiu and Veles." ((unless Frostbyte has an issue with that, in which case the message shall be "These are a gift from Jixiu."))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 11, 2015, 09:57:45 pm
(Nope! No problem!)
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: TheBiggerFish on September 11, 2015, 10:05:27 pm
Tenat shall ensure the packages reach their destinations safely and append her name to the list of benefactors should no objections be raised.
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 11, 2015, 11:46:53 pm
((I question how a race of preformers would know enough artifacery and have enough industry to produce golum arms for ten thousand people.))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Rolepgeek on September 11, 2015, 11:48:25 pm
((I question how a race of preformers would know enough artifacery and have enough industry to produce golum arms for ten thousand people.))
((magic))

((alternatively, you could ask Zhin and his army of gnomes followers to do it))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Stirk on September 11, 2015, 11:50:42 pm
((I question how a race of preformers would know enough artifacery and have enough industry to produce golum arms for ten thousand people.))

((There was only one thousand, last I checked. And they only have to make one pair, allowing the Chokos to make the rest themselves  :P))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 12, 2015, 12:15:51 am
((I question how a race of preformers would know enough artifacery and have enough industry to produce golum arms for ten thousand people.))

((There was only one thousand, last I checked. And they only have to make one pair, allowing the Chokos to make the rest themselves  :P))

(See? This guy gets it!)
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: ~Neri on September 12, 2015, 12:33:50 am
((If this were a perfect communistic world and all of them had the capacity to do so by instinct. Yes, they could. However this is far from purrfect and people tend to be greedy. In the land of those without arms. He who has the arms is God.))
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Fr0stByt3 on September 12, 2015, 12:38:06 am
((If this were a perfect communistic world and all of them had the capacity to do so by instinct. Yes, they could. However this is far from purrfect and people tend to be greedy. In the land of those without arms. He who has the arms is God.))

(Then Jixiu will smite the greedy bastard and pass it on to one more deserving. He will also inform them of their predecessors failure and fate.)
Title: Re: Ye Gods 2 IC Tick 7.0 Mania!! [26/137]
Post by: Happy Demon on September 12, 2015, 05:03:57 am
((If this were a perfect communistic world and all of them had the capacity to do so by instinct. Yes, they could. However this is far from purrfect and people tend to be greedy. In the land of those without arms. He who has the arms is God.))

(Then Jixiu will smite the greedy bastard and pass it on to one more deserving. He will also inform them of their predecessors failure and fate.)
((How Biblical of you. Killing the followers because they did something you designed them to do.))
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Kilojoule Proton on September 12, 2015, 08:00:15 am
Tick 8.0: Goshdarnit Guys Not Again (Expected Tick duration: 48-72 hours)
YG2 stats: ~450 PMs in | ~280 PMs out total

Srillian has commissioned the construction of a colossal spiral granite irrigation system connecting major water reservoirs and major cities, especially pantheon races' cities and spawned copious granite blocks and gold veins near major cities. (Srillian: -2E) Srillian has additionally provided some education to the architects and bulders and set out some laws (http://www.bay12forums.com/smf/index.php?topic=152663.msg6491842#msg6491842). The Don has attempted to mute out Srillian's prohibitions and added another law (http://www.bay12forums.com/smf/index.php?topic=152663.msg6491844#msg6491844). Srillian responds by starting to dance with the Don, who promptly leaves.

Si has granted #2 a K'ruppt token for having guided 10 lost souls. Si has also granted permanent bodies for souls who deposit K'ruppt tokens at the Pillar of Physicality. K'ruppt tokens are obtainable upon guiding 10 lost souls.

Cerberus, chief of the Hell tribunals, has appeared before the gods, apparently on orders to "keep them in check." Eid has asked if Cerberus is evil, and Cerberus seems to be neutral by requirement of profession. Talios has offered Cerberus a glass of distilled soul which Cerberus politely declines. Meow attempts to sit between Cerberus' heads, making Cerberus more uncomfortable. Si has asked a question from the Black Chamber which Cerberus could not hear for two reasons. Eid has offered to take Cerberus out drinking. A loud whisper asks if Eid plans on murdering him too. Srillian suggests sending Cerberus back to his domain. Itia seems to like Cerberus' voice. Eid's behavior seems to make Cerberus more awkward.

Eid researches the top two things and finds that disease and age seem to be the dominant causes of death.

Mörkö  has joined the Arcane Entente. Sadiq confirms this.

Eid has attempted to find some lost penguin souls and has devoured 9 lost High Elf souls. It seems lost souls for non-races are hard to find. Eid has determined that Cerberus is not an angel.

The Don has confirmed that the Lambdent are in fact having a terrible civil war thanks to Zenurion's odd absence.

Talios' disapproval of unauthorized afterlives seems to have the perverse effect of enhancing the Don's club.

Torqal has investigated the warring groups without killing anyone. It appears an old Skizani matriarch and a Naedercynn heiress began feuding over their world's Banana.

Morthan has created Morthan's afterlife consisting of a castle with special internal connections surrounded by a black waste under a black sky with red stars. There appears to be a dry river bed by the cliff under the castle. Those righteous to Morthan are allowed in this afterlife.

Talios has approved the Great Non-Stop Cinema of Mörkö, the Endless Carnival of Meow, the Endless Laboratory of Jixiu, Morthan's castle and lands, and the Crystal Gardens of Tenat/Yena.

Itia has potentially exposed a plot by the First Pantheon to kill Zenurion and showed the fighting currently taking place. Isgon has denied involvement in this, and Eid has potentially exposed a massive plot by Zenurion capable of wiping out several races entirely which Isgon has attempted to warn the gods about as well. Zenurion denies this, and Isgon's attempts to support Eid's

Veles, Jixiu, Talios, and Zhìn Réng Jiāng have boosted Zenurion's defense as much as possible. (Veles: -6F, Jixiu: -10F, Talios: -10F, Zhìn Réng Jiāng: -2F) Zenurion braces for further fighting. Itia has bound Isgon from escaping with all her Flux. (Itia: -8F) Isgon has attempted to wrestle free of Itia's blocking using all remaining Flux and some Ichor's worth of Flux and teleport away but failed from Itia's interdiction. Finally, Isgon bites out his godly heart and embeds fragments of his mind into the resulting Ichor before dying. (Isgon: -2I, +4F, -4F)

Isgon has been struck down!

Tenat has collected fragments of Isgon, attempting to send them into an infinite thought loop. Itia has also collected Isgon's soul shards. Eid, too, takes part in this activity.

Eid attempts to absorb as much Ichor, Essence, and Flux from Isgon's body (and soul?) as possible, investing 1F and 1E to get there first. (Eid: -1F, -1E)

Leviticus has appeared before the gods to show his lack of a wound. Leviticus responds to Arkford's question by describing an evening of sweeping up a monastery and suddenly dying. Isgon pulls out the note attached to the arrow that killed Leviticus. It reads "That was not a good deal for us, friend."

Eid has presented some evidence on independent investigations which seems as credible as Zenurion's claim to there being a doomsday egg inside one of the suns.

Tenat has begun an attempt to capture and erase the godslaying weapon, hopefully recovering some of the Essence that went into it along with restraining the belligerents from the First Pantheon. Tenat has attempted to restrain Zenurion using energy derived from the godslaying weapon's destruction. (Tenat: +E, +F, -F) Veles has set aside some Ichor in case Tenat should fail. Zhìn Réng Jiāng has announced a temporary alliance with Zenurion and requested that Tenat stand down.

The Don suggests that the Council send Isgon and Eid back in time to stop themselves from meeting Zenurion. Seeing as they met Zenurion anyway, it seems that this attempt would have failed.

Eid has left combat.

Zhìn Réng Jiāng has donated 3I to Zenurion. (Zhìn Réng Jiāng: -3I, Zenurion: +3I)

Zhìn Réng Jiāng has chosen the Canal system but has not yet delivered on the 2F for material transport. Sewers and waste disposal systems have grown from within the city. (Zhìn Réng Jiāng: -0E)

Zhìn Réng Jiāng looks inside Gaia and finds Hell a anormal planetary core. The giant void bit seems not to have grown (back) following the gods' taking of shards. Zenurion has begun a painting of Isgon using Isgon's body, such as it is, as a model. Isgon's body has suddenly shrunk as what can only be described as rapid muscle decay sets in. Meow has begun eating what is left of Isgon's corpse, gnawing on the legs. Morthan has removed Isgon's skull, shrunk it to a reasonable size, and turned into an amulet.  Meow has given Lugen a right arm. Quelor has taken Isgon's upper torso. Zenurion has taken Isgon's left hand. Zenurion's painting now includes the gods feasting and removing and parts generally desecrating Isgon's corpse (including Zenurion removing the hand). Veles requests remaining parts and is greeted with Isgon's skull-less head, upper body, left arm minus hand, and other leg. Nogis has taken a tooth-shaped bone. Si requests Isgon parts for her Winged Cuirass' wings. Nogis has taken Isgon's godly guts and made fiddlestrings and later a fiddle and a cello out of them and blessed them to improve memory when played and produce beautiful sounds. (Nogis: -2E) Mörkö has carved some of Isgon's bones into arrowheads and shaft and fletchings out of Isgon's featherss Sadiq has taken as much of Isgon's brain and skeleton as possible and sent it to El-Jannah for embalming and possible exhibition. Nogis has sent the instruments to the museum along with an Iaskej with Sadiq's permission. Veles has joined in by taking the remaining flesh.

Zenurion has created a massive statue of Eid, Isgon, and Srillian armed to the teeth with mean expressions with a large plaque reading "Eid, Isgon, and Srillian, the fathers of deicide" on Gaia in a major city.

Si has begun securing the Black Chamber to make it impenetrable. ((Use how much?))

Zenurion has definitely left the battle what with having showered off most of his flesh and skin. One of the new punishments in Hell is Showering.

The Lambdent appear to be embroiled in a large civil war started from a different ascension crisis, one that involves becoming a god more than inheriting rulership.

Tenat has grown a reincarnation spire dedicated to the faithless Crystallum in her greatest temple that pulls lost Crystallum slightly.

THe Don has ordered criminal organizations and his followers to purge spirals/Spirals wherever they see them. The Djinn and the worshipers of Sadiq have been instructed to preserve as many spiral/Spiral things assisted personally by Sadiq. Noting that his message has already been made clear, the Don orders that the museum be left untouched by his criminals.

Nogis has appeared and is being inspected by Zenurion for traces of Isgon. He has created 50000 Iaksej and taught them of fiddles and woodwinds. (Nogis: -7E)

(([Iaksej: Size-2] [Intelligence+2 <1.4>] [Focus-Build-Music] = Avg. 1.4E/10000))

Mörkö (9) has shot a hunting wolf and suddenly thinks of food and gets an urge to eat the arrows. (Mörkö: -1F)

Srillian, fearing imminent imprisonment,has  wandersd about the lands scattering 10000 tablets bearing the words and commandments of Srillian (http://www.bay12forums.com/smf/index.php?topic=152663.msg6497918#msg6497918). A god/god(ddess)/force/cat has added a song addressed to spiral spiral soiral spiral spiral spirallions spinning and flipping to the background music.

Veles has commissioned a hundred pairs of hands for the Chokobos to be delivered by troupe. The troupes are to tell the Chokobos "These are a gift from Jixiu and Veles and Tenat."

Number of gods who are attempting to steal/take the godslaying weapon: 7
Number of gods who are doing so not hoping to gain anything:  0, probably :P

Surprisingly, the number of gods who have left the Council remains at 0.

Cerberus returns to Hell with a new tail to tell and a horrible headache.

Nothing significant happens to School of Thought or Delveology.

Si has been given the title Master of Puns!
An Efte cavern in Gaia has flooded.
There is much unrest among the Lambdents and the Jeskia leading to much death.
Races created by the First Pantheon report around 3000 more kidnappings than normal.
A spectacular meteor shower is visible on Boreas.
Belief in astrology is increasing among the peoples after a great possible coincidence.

Arkford tunes in to these prayers:
Concerned Efte: "Will you make the new Thieves' Guild illegal?"
Impish Deep Elf: "Watch as I apply resonance to this horrible wooden bridge!"

Talios summons a few more lingering prayers:
Worried High Elf: "The Deep Elves are becoming unruly and straying."
Foolish Efte: "I swear by Talios I will never serve Talios!"

Jixiu discoveres a few prayers:
Confused Spirallion: "How does building a spiral water way work exactly?"
Delighted Chokobo: "I have hands now!"

Don Giovanni has a little Family Time: ((Prayers take some time but are entertaining to make for me))
Misinformed Mobster: "So I wrap their feet in mortar and take them to a beach?"
Expansive Boss: "How should I expand my organization?"

Itia scopes some more prayers:
Fearful Star-Person: "Why is there a weird white cloth floating up here?"
Inquisitive Star-Person: "Is there really a star inside the planets?"

Zenurion mangles some prayers:
Greedy Djinni: "I wish for a ton of gold!"
Old Jeskia: "Make me live forever!"

Meow chases after some purrayers:
Excited Kitsoony: "the CIRCUS is ready! Spre?ad the laughterterterTERter!"
Random Headcat: "Mrow mrow meow purr meow meow purr meow? Meow mrow."

Sylvan absorbs some prayers:
Human Lumberjack: "I'm a lumberjack and I'm OK, I sleep all night and I work all day!"
Studious Tree King: "Which trees need fire to spread?"

Morthan extracts some prayers:
Dryad Lady: "I forced all the competitors in my town to fight each other! Am I the most beautiful now?"
Thannel?: "Please let me not be a Thannel! Two of my grandparents were!"

Tenat parses some prayers:
TALOS computer: ">YCQUHSBWKAWKRIAMIAM I AM I AM I AM YOU ARE YOU ARE NOT NOT NOT"
TALOS mage: "We did it! We did it! Thank Tenat for our luck!"

Zhìn Réng Jiǎng goes over some prayers:
Perplexed Pùrén: "Why does water from the stone river taste so bad?"
Bridge Guy: "Awwww... Now how will we smash invaders?"

Arkford's guild-raising project has yielded a League of Chefs and  a Thieves' Guild.

Prominent this tick is the Clown, symbolizing insanity and amusement.

GODS, RACES, AND LIFE AND DEATH: The script is still experimental, but godly incomes are likely to be correct within 5%. Do check races for sanity of values, though.

Spoiler: Gods (click to show/hide)

Spoiler: Races (click to show/hide)

Spoiler: Life and Death (click to show/hide)

ADMIN CNCL004.01: Remove unpassed obsolete proposals [PASSED]
TITLES CNCL007.18: Designate Si as Master of Puns [PASSED]


Sphere suggestions this Tick for new players: Oceans and Silence.

EDIT: Fixed incorrect godly totals
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 08:14:51 am
Nogis tells his Iaskej to form troupes of music players. He tells these groups to travel the lands and spread music.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Andres on September 12, 2015, 08:21:17 am
Eid has attempted to find some lost penguin souls and has devoured 9 lost High Elf souls.
(Why did I eat High Elf souls?)
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Kilojoule Proton on September 12, 2015, 08:21:54 am
((Penguin weirdness))
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: hector13 on September 12, 2015, 08:29:18 am
Arkford's guild-raising project has yielded a League of Chefs and a Thieves' Guild.

((Nice wan!))

Veles decides to live amongst these thieves for a time, teaching them how to do it right over a few years, becoming their leader, then revealing himself as the great God of Theft.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 08:35:44 am
Nogis attempts to create music and writing guilds in major cities.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: IcyTea31 on September 12, 2015, 08:40:45 am
Mörkö uses 1F to attempt to make a Point of View Arrow by switching the target of the effect of an Isgonbone Arrow's to the one hit by it instead of the archer. It then fires one at a nonsentient animal.

If the animal seems particularly perceptive, fearful, fearsome or similarly point-of-viewed after being hit, Mörkö recovers the arrow, then spends Essence to place this reversal effect on the rest of the arrows. (And pays extra for an Expy. And less for Perception sphere?)

"I might just have found the materials for a weapon so powerful, it can end a war with a single shot."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 12, 2015, 09:06:57 am
((The second sphere suggestion made me laugh :P))

Looks like I have a civil war to take care of... Thanks, alpha pantheon. Spreading your own particular brand of peace and love as I can see...

Zenurion resurrect the Lambdent that died in the godly assault, allowing them to preserve any souls they had earned before death. They are instructed to wait in a room of the Tribunal until further notice.

(The following will be displayed through levitating televisions in every settlement and battlefield of hell, after a familiar nuclear siren heard in the entirety of hell.)
Zenurion then appears before two of the strongest Lambdents as they are about to begin a direct confrontation to earn the throne of hell, still in his skeletal form. He force both of them to stop the battle by grabbing them by the throat and raising them in the air, throwing both in opposite directions before they die from the lack of air:

Looks like someone have been naughty during my absence... But it doesn't matter, you will all swear allegiance to me once again. This event is recorded, by the way. The entirety of hell is seeing this. No need to be ashamed from this humiliating defeat, it's not like any of you could hope to surpass a god. I, Zenurion is back...

NOW ALL SWEAR ALLEGIANCE TO YOUR TRUE MASTER! Eternal damnation awaits those who disobey their god...
Zenurion then proceed to slaughter half of those who refuse to do so with his macestaff, beating them to a pulp. He then repeat his order, and kill the totality of those who refuse to obey, in the same brutal way. Every single of those who die in this way are doomed to eternal damnation.

He then returns to his broadcast:

Now... With that done, let's make a second empire. The last one is pretty much already dead. This one won't really be different from the last one, other than the fact that interaction with any of this void/nothingness thing is strictly prohibited. Once again, eternal damnation is the result from disobeying. I request that any void/nothingness artifact or object of cult related to it be brought to me immediately. And on the subject of my new appearance... Well let's just say that those responsible have paid a price far greater than anything they would've expected... One of them was even driven to suicide, how hilarious!

And on a completely unrelated note, I'm announcing the creation of CROWN CORPORATIONS. These organizations will directly respond to me and are to be considered neutral to every faction, and will take care of important matters determined by me. I already have people appointed to lead them. The previous faction titles I have granted to factions might need to be reallocated, I will also take care of that. I will also announce the imminent beginning of the construction of my own palace.
The names of CARRION CONFEDERATION and N'HRKUL NATION are given to the two factions that fit the conditions that matched their first attribution. The newly resurrected Lambdent, along with those who might've survived the divine battle are appointed as leaders of the CROWN CORPORATIONS for their great service.


Spoiler: prayers (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Stirk on September 12, 2015, 09:42:46 am
Misinformed Mobster: "Yer close der. Might even be good if ya don' wanna off da guy. Concrete expands as it hardens, see? Make it not a very pleasant experience. Ya usually wanna take da mook out ona boat, go fer a little ride out ta see fer a bit, den drop em off when da water is ova der head an' da body won't wash back up on da shore. I can send one a' my boys ta give ya tha jist of it if ya need."
 
Expansive Boss: "Depends what kinda organization ya got. In general, start with da people ya trust. Friends an' family are always a good choice. Den get der friends and family ta join to, see? Since ya already gotta good start, try gettin' yer boys ta talk to der trusted friends an' family 'bout joinin. Den get dem to talk to der friends an' family, so on an' so forth. If yer jus' lookin' fer mooks or associates, try da poor part of town. Da poor, homeless, and desperate will do anytin' fer some greenbacks. Good luck buddy."

((Yay! I have a lot more Ichor and Essence than I thought I would~ I have enough for ALL MY RACES!))

Don Giovanni then looks down at the worlds once again, dusting off his suit. He continues starring at it, even after his suit is immaculate, hands in pockets. He takes takes his collar and rips part of it off, ripping it to even tinier shreds in his hands. Once he has an innumerable amount, more so then anyone would expect from a single collar, he throws the grey cloth down onto the planets like Confetti. On his body, the cloth begins to repair itself.

On the planets, the Associates are born! 100,000 are sent to the three planets, with the majority landing on the Earthlike Planet.

Spoiler (click to show/hide)

After waiting long enough for the Associates to build a city, he finds the largest of their settlements and names it Shikagoh, The Den of Rouges. In this city, he writes a set of Laws personally, banning everything and anything, especially enforcing any of these laws. He ensure that the laws will never be upheld, but will stay in the books forever.

"Dis city...it'll serve as a beacon fer all criminals of da world, a shinin' gem where dey can always come. Any of my Boys, my Family, will always be welcome here. Try ta make it a nice place, don' wan' our Mecca ta have dirty streets. An' keep yer eyes peeled an' ready, dis beacon brings more den God's eyes ta it."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Lord_lemonpie on September 12, 2015, 10:11:58 am
Quote
Dryad Lady: "I forced all the competitors in my town to fight each other! Am I the most beautiful now?"
"You have one of the most beautiful souls in existence, if you are willing to do that for something as little as a compliment. What is your name miss?"

Morthan grants the woman an Angel Template, Affinity: Neuromancy, Public Speaking+3, Puppeteer+3, Leadership+5 and Shapeshifter. (0.5*1*1.3*2.8*2.5*1.4=~6.37E If I calculated it right)
Quote
Thannel?: "Please let me not be a Thannel! Two of my grandparents were!"
"If you are a Thannel, you should be proud. Thannels were created by me, and not by the deceiving Eid like regular humans."

Edit: Removed USB
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 10:50:35 am
"HEAR ME AND KNOW I AM. I, AM THE OVER BRAIN"



Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Lord_lemonpie on September 12, 2015, 10:53:34 am
"HEAR ME AND KNOW I AM. I, AM THE OVER BRAIN"
"Pleasure to meet you, kind sir!"
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Dutrius on September 12, 2015, 10:53:50 am
An Efte cavern in Gaia has flooded.

Not too concerning. The Efte are amphibious. However, some Naedercynn may have been caught in it, and belongings would have been damaged.
Drain the cavern again. Replace any items that were damaged or destroyed by the flood water.

Arkford tunes in to these prayers:
Concerned Efte: "Will you make the new Thieves' Guild illegal?"

Nope. I am regulating them though.

Impish Deep Elf: "Watch as I apply resonance to this horrible wooden bridge!"

Hehe. Very funny. Now go clean it up and build a new one.

I'm serious. Clean it up and build a new one.

Human Lumberjack: "I'm a lumberjack and I'm OK, I sleep all night and I work all day!"

((I've got that stuck in my head now. This is not a bad thing.))

Arkford's guild-raising project has yielded a League of Chefs and  a Thieves' Guild.

((I was wondering how long it would take for this to happen.))

This needs regulating.
Regulate the Thieves'  Guild. Think of the Thieves' Guild from the Discworld series. Thieves are exempt from the "You don't need to be in a Guild to practice your trade" law, meaning that to be a thief, you need to be in the guild.


Prominent this tick is the Clown, symbolizing insanity and amusement.

((This should have appeared last tick.))


"HEAR ME AND KNOW I AM. I, AM THE OVER BRAIN"

Hello Over Brain.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 10:59:18 am
Hello Over Brain.
"HELLO BEING CALLED ARKFORD"
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Stirk on September 12, 2015, 11:04:56 am
This needs regulating.
Regulate the Thieves'  Guild. Think of the Thieves' Guild from the Discworld series. Thieves are exempt from the "You don't need to be in a Guild to practice your trade" law, meaning that to be a thief, you need to be in the guild.

((Why does everyone rip off Discworld  :-\))

"Eh, I worked hard ta get dem der, an I ain' gonna stand fer none of dis 'legalizin' theavery' applesauce."

Attempt to rile up the populace of the area into keeping the Thieves Guild illegal, while allowing non-guild thieves to be double-illegal. Encourage the Thieves Guild to lobby for their Guild to be illegal, and the Other Guild/s to join in against Guild regulation. 
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 11:15:02 am
The over brain Floats over world#1
"TRY AND EXPLAIN THIS TO YOUR FOLLOWERS"
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Dutrius on September 12, 2015, 11:18:42 am
This needs regulating.
Regulate the Thieves'  Guild. Think of the Thieves' Guild from the Discworld series. Thieves are exempt from the "You don't need to be in a Guild to practice your trade" law, meaning that to be a thief, you need to be in the guild.

((Why does everyone rip off Discworld  :-\))

"Eh, I worked hard ta get dem der, an I ain' gonna stand fer none of dis 'legalizin' theavery' applesauce."

Attempt to rile up the populace of the area into keeping the Thieves Guild illegal, while allowing non-guild thieves to be double-illegal. Encourage the Thieves Guild to lobby for their Guild to be illegal, and the Other Guild/s to join in against Guild regulation.

((Because I can't think of any other reasonable way to make it work.))
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Lord_lemonpie on September 12, 2015, 11:24:17 am
The over brain Floats over world#1
"TRY AND EXPLAIN THIS TO YOUR FOLLOWERS"

"Hey mortals, this giant ball of flesh is a god, so don't be too scared."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 12, 2015, 11:24:30 am
So what's your thing again, Over Brian? Taking over the world with brain power or something? It's a shame you didn't came earlier, you just missed a god's suicide and a murder attempt. Was pretty entertaining, if you ignore that idiot who kept spewing nonsense...
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 11:41:43 am
"DAMMIT IT ITIT"
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: TheBiggerFish on September 12, 2015, 11:48:40 am
Tenat shall inspect the computer and fix the bugs with the requisite expenditures.
>Done it you have, but if luck is an element in one's spellwork you are doing it wrong.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Detoxicated on September 12, 2015, 11:54:54 am
Use 3 Essence to increase the population of the Spirallions
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Stirk on September 12, 2015, 11:58:33 am
((Hate ta break it to you spiral guy but...
Srillian (Spirals, Intelligence) I0/10 E11/12 F5/11

Spoiler (click to show/hide)

 :P))
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Detoxicated on September 12, 2015, 12:58:26 pm
((but there wasn't even an anounccement of me dying))
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Dutrius on September 12, 2015, 01:09:05 pm
((Almost forgot.))

Introduce the thermophobic water and vibration metal to the Efte and Naedercynn.

Here you go. Do with it as you will.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 01:18:30 pm
"THIS IS WHAT I GIVE TO YOU WEAK MORTALS"
I form the school of mental Enhancement, and give its use to the most intelligent mortals of each race.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Kilojoule Proton on September 12, 2015, 02:03:35 pm
Miscalculation. (Srillian: +1I)
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 03:35:53 pm

Nogis creates 400 Gospels. He puts 400 on the most populated planet.

Spoiler: Gospel (click to show/hide)
[/color]
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 03:51:49 pm
I CREATE SEVERAL CEBRAINS AND SPREAD THEM AROUND POPULATED CENTERS
Spoiler: Cebrain (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: TheBiggerFish on September 12, 2015, 04:08:22 pm
Tenat shall issue an APB for these Cebrain amongst the Crystallum and believe that the inherently nonstandard minds of mineralogical creatures may protect them from the Cebrains.  Hopefully.
>This Aspect wishes to register their extreme disapproval of mind-controlling creations that exist for the sole purpose of poaching others' followers.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 04:30:10 pm
I AM NOT STEALING YOUR FOLLOWERS, MY MINIONS HAVE THE TASK OF TAKING THE IRRELIGIOUS TO ME
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 04:35:27 pm
"The Brain, would you be opposed, to me killing your follower stealing brains? Just the ones trying to steal mine"
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 04:37:04 pm
I WILL CHANGE THE ORDERS OF THEM NEAR YOUR FOLLOWERS TO CONVERT THEM TO BOTH OF US
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 04:39:02 pm
"No, you will not. I want them to be mine. And only mine. If they want to, they can convert themselves."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Happy Demon on September 12, 2015, 04:40:17 pm
((6 Essence for the reinforcement of the Black Chamber.))
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 04:40:41 pm
I WILL CHANGE THE ORDERS OF THEM NEAR YOUR FOLLOWERS TO CONVERT FOREIGNERS THEN
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 04:41:59 pm
"Okay, but if they try to convert mine. Well, it won't be very pleasent."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 04:44:06 pm
THEN WE HAVE A DEAL???
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: TheBiggerFish on September 12, 2015, 04:47:34 pm
Quote
A Cebrain is a large immovable slug, whose orders are currently to Convert The weak of faith
>This Aspect cites your own words.  Either change them or...In fact, this Aspect will most likely continue their actions either way.  This Aspect simply does not appreciate the involuntary control of any being.  Should you wish to convert others, do so with missionaries, with preachers, not with involuntary worship, or abject mental slavery.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 04:52:21 pm
HRRRR.... I SEND THE ONE NEAR YOU AWAY TO A DIFFERENT PEOPLE

Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Demonic Spoon on September 12, 2015, 04:59:29 pm
I CREATE SEVERAL CEBRAINS AND SPREAD THEM AROUND POPULATED CENTERS
Spoiler: Cebrain (click to show/hide)

Nogis creates 400 Gospels. He puts 400 on the most populated planet.

Spoiler: Gospel (click to show/hide)
[/color]
"I disapprove of my creations being mind-controlled by others. Let Tree Law be upheld!"

Using ichor, I create three Lawgivers, a new, unique race. Hulking hundred armed trees, masters of violence, they only grow stronger after each fight, each kill, constantly improving themselves even further through their innate mastery of corpomancy. But the Lawgivers are simply the half of a greater whole formed together with their counterparts, the Phylacteries, one for every Lawgiver. Strange creatures, resembling bonsai cherry trees, they are themselves soulless, yet somehow solely spiritual creatures, lacking a physical body, growing inside the body of their Lawgiver, sharing with the Lawgiver their ability to teleport rapidly, both across worlds and continents, and in the heat of battle.

They store within them the soul of their Lawgiver, resurrecting it should it ever die and keeping it safe from diseases and attacks that target the soul, healing any such damage the soul might sustain. They also possess great sensitivity to dangers to trees, which they use to guide the Lawgivers to where they would be of most use to the Sylvanic Mandate.

Lawgivers reproduce through a communion with their Phylactery that also produces an accompanying Phylactery for the newly budded off Lawgiver.


Lawgiver: [Affinity+2 (Dryadism) <x2>] [Affinity+2 (Corpomancy) <x2>] [Assassin+3 <x2.2>] [Charismatic-2 <x0.8>] [Combat+3 <x2.8>] [Defense+3 <x1.7>] [Disease Resistance-2 <0.6>] [Eats Souls <x2>] [Existing soul <0.6>] [Fruitful-2 <x0.8>] [Invisible <x1.3>] [Intelligence-1 <x0.8>] [Lifespan-4 <x0.5>] [Loyalty+10 <x2>] [Magic resistance+4 <x2>] [Permanently Learned Boost+3 (Combat) <x23>] [Single-gendered <x0.6>] [Size+6 <x1.6>] [Speed+3 <x1.9>] [Stealth+5 <x3.7>] [Strength+2 <x1.4>] [Unique <x10>] [Weak to fire <0.6>] [Weakness (99.95% gold (rare) laced with the tears of the innocent (common-uncommon?)) <0.63>]

Phylactery: [Bodyguard+3 (Trees) <x4>] [Charismatic-2 <x0.8>] [Fruitful-2 <x0.8>] [Heal (only soul-eating/rending) <x2.0>] [Incorporeal <x1.3>] [Invisible <x1.3>] [Loyalty+10 <x2>] [Magic resistance+4 <x2>] [Networked <x1.4>] [Perceptive+1 <x1.2>] [Protection-2 <x0.6>] [Single-gendered <x0.6>] [Size-6 <x0.63>] [Soulless (race) <0.5>] [Speed-2 <x0.6>] [Stealth+5 <x3.7>] [Strength-1 <x0.8>] [Teleport+4 <x2>] [Undetectable+1 <x10>] [Unmagical <0.7>] [Will Be Back <x5>] [Stringcutter + Detect Puppeteer <5>]

The Lawgivers' first assignment is to wipe out the Gospels and Cebrains. Pay personal attention to their activities to ensure they are not subverted by the puppeteers.

Use 1 Essence to make 6500 Dryads bonded to Baobab trees, located around the edges of the cities of various races and 6500 Faceless Treants. ((If ichor expenditure is greater than 11, cancel this action and use the essence to cover the remaining cost so I don't die.))

Have one of my Augurs join the Seers Guild, since it seems like it would be amusing.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 05:01:14 pm

I CREATE SEVERAL CEBRAINS AND SPREAD THEM AROUND POPULATED CENTERS
Spoiler: Cebrain (click to show/hide)

Nogis creates 400 Gospels. He puts 400 on the most populated planet.

Spoiler: Gospel (click to show/hide)
[/color]
"I disapprove of my creations being mind-controlled by others. Let Tree Law be upheld!"

Using ichor, I create two Lawgivers, a new, unique race. Hulking hundred armed trees, masters of violence, they only grow stronger after each fight, each kill, constantly improving themselves even further through their innate mastery of corpomancy. But the Lawgivers are simply the half of a greater whole formed together with their counterparts, the Phylacteries, one for every Lawgiver. Strange creatures, resembling bonsai cherry trees, they are themselves soulless, yet somehow solely spiritual creatures, lacking a physical body, growing inside the body of their Lawgiver, sharing with the Lawgiver their ability to teleport rapidly, both across worlds and continents, and in the heat of battle.

They store within them the soul of their Lawgiver, resurrecting it should it ever die and keeping it safe from diseases and attacks that target the soul, healing any such damage the soul might sustain. They also possess great sensitivity to dangers to trees, which they use to guide the Lawgivers to where they would be of most use to the Sylvanic Mandate.

Lawgivers reproduce through a communion with their Phylactery that also produces an accompanying Phylactery for the newly budded off Lawgiver.


Lawgiver: [Affinity+2 (Dryadism) <x2>] [Affinity+2 (Corpomancy) <x2>] [Assassin+3 <x2.2>] [Charismatic-2 <x0.8>] [Combat+3 <x2.8>] [Defense+3 <x1.7>] [Disease Resistance-2 <0.6>] [Eats Souls <x2>] [Existing soul <0.6>] [Fruitful-2 <x0.8>] [Invisible <x1.3>] [Intelligence-1 <x0.8>] [Lifespan-4 <x0.5>] [Loyalty+10 <x2>] [Magic resistance+4 <x2>] [Permanently Learned Boost+3 (Combat) <x23>] [Single-gendered <x0.6>] [Size+6 <x1.6>] [Speed+3 <x1.9>] [Stealth+5 <x3.7>] [Strength+2 <x1.4>] [Unique <x10>] [Weak to fire <0.6>]

Phylactery: [Bodyguard+3 (Trees) <x4>] [Charismatic-2 <x0.8>] [Existing soul <0.6>] [Fruitful-2 <x0.8>] [Heal (only soul-eating/rending diseases) <x2.0>] [Incorporeal <x1.3>] [Invisible <x1.3>] [Loyalty+10 <x2>] [Magic resistance+4 <x2>] [Networked <x1.4>] [Perceptive+1 <x1.2>] [Protection-2 <x0.6>] [Single-gendered <x0.6>] [Size-6 <x0.63>] [Soulless (race) <0.5>] [Speed-2 <x0.6>] [Stealth+5 <x3.7>] [Strength-1 <x0.8>] [Teleport+4 <x2>] [Undetectable+1 <x10>] [Unmagical <0.7>] [Will Be Back <x5>]

According to my math, it should work out to around a bit less than 11 essence for 2 Lawgivers and 2 Phylacteries.

The Lawgivers' first assignment is to wipe out the Gospels and Cebrains. Pay personal attention to their activities to ensure they are not subverted by the puppeteers.

Use 1 Essence to make 6500 Faceless Treants and 6500 Dryads bonded to Baobab trees, located around the edges of the cities of various races.
Use 3 flux to turn all lawgivers and Phylacteries into mice without any traits

Use 2 flux to kill those mice
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 05:03:46 pm
HA HA HA HA HA

Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: ShadowDragon on September 12, 2015, 05:11:41 pm
Quelor created a Forgeborn-like servant out of silver. He then named her Untissa. He teleported down to the greatest settlement of the Forgeborn with Untissa. He then spoke, such that all of the Forgeborn could hear him.
"Hello. I've decided to give you a ruler. Obey her second only to me.
The over brain just created some beings that can control minds. I can't see them, but if there are any near you, note their locations and avoid them. Their souls should be theoretically vulnerable, but anyone trying to eat their souls probably won't succeed.
Some of you may be aware of some silver bananas with "Property of the Most Beautiful One" on them. They are the Bananas of Discord, and were made by Mörkö. Due to being divine artifacts made of silver, they are sacred.
I will be giving you a holy text going into more detail about these things."

Create Untissa and appoint her to the position of ruler of the Forgeborn.
Spoiler: Untissa (click to show/hide)
Warn the Forgeborn about the Cebrains.
Declare that the Bananas of Discord are sacred due to being silver divine artifacts.
Create a detailed holy text about Cebrains, Untissa and the Bananas of Discord.
Place some copies of that holy text in every Forgeborn hive.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 05:20:00 pm
WHOM OWNS HELL? I WOULD LIKE TO CAPITALIZE ON ITS SOULS
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 12, 2015, 05:24:10 pm
Oh my... Look at all of this mind controlling and brainwashing, as if certain people were afraid of not being worthy of worship. Hehehehehe...

Try sending your slugs and evangelists here in hell just to see, I'm sure their burnt carcasses will make a great treat for my Lambdent...
Overcompensating for something else... Hehehehehe...

WHOM OWNS HELL? I WOULD LIKE TO CAPITALIZE ON ITS SOULS

Screw you, you're not getting a single of my souls!
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Demonic Spoon on September 12, 2015, 05:25:37 pm
Quote
Sylvan absorbs some prayers:
Human Lumberjack: "I'm a lumberjack and I'm OK, I sleep all night and I work all day!"
Investigate the (possibly transvestite) lumberjack, and why he is praying to me, Sylvan. If deemed appropriate, smite him for cutting down trees.

Quote
Studious Tree King: "Which trees need fire to spread?"
"While there are several trees who are more resilient to fire, and often take advantage of the wake of fires to outcompete other trees who are not as resilient, they do not strictly need fire to spread. There are however, other trees whose seeds require a wildfire to cause them to sprout. [Insert exhaustive list of all trees whose seeds require fire to sprout here. (there's a couple dozen at least, and that's not including other YG2 only tree forms I wouldn't know about OOC, such as for example some varieties of crystal trees maybe?)]

Notable are Eucalyptus trees, which actually encourage fires, and sometimes explode during them, to remove rival plants."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 05:27:34 pm
MORE SPECIFICALLY I WOULD LIKE TO BYE THEM FROM YOU SO I CAN MAKE CREATURES CHEAP, YOU GET THE RESULTING SOULS AND "WHAT REMAINS" OF WHAT I HAVE PLANED
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 12, 2015, 05:29:18 pm
MORE SPECIFICALLY I WOULD LIKE TO BYE THEM FROM YOU SO I CAN MAKE CREATURES CHEAP, YOU GET THE RESULTING SOULS AND "WHAT REMAINS" OF WHAT I HAVE PLANED

NO.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 05:33:01 pm
WELL THAT DESTROYES THAT PLAN TO CREATE A RACE OF BEINGS TO HUNT DOWN ANY EVIL THAT DOSNT WORSHIP GODS, FOR FOOD
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Demonic Spoon on September 12, 2015, 05:36:53 pm
((Added weakness to pure gold laced with the tears of the innocent to lawgivers now that it's pricechecked, increased created Lawgivers and Phylacteries as a result.))
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 05:41:14 pm
Use 1 ichor to create 2 flux. Use it to turn the lawbringer and phylactery into suicidal mice
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 12, 2015, 05:43:17 pm
Wait, are you really saying that YOU WANT THE GOD OF EVIL TO HELP YOU STOP THE SPREAD OF EVIL?!
It seems that Zenurion is about to begin laughing, but instead he start coughing, visibly suffocating. After a few seconds he vomit a burst of black blood. He then look at the one who was addressing him, blood still dribbling from his mouth and eyes wide open in an incredulous expression:


No... There's no way to laugh at something so deeply insane, the only proper reaction is to vomit blood...
Another burst of blood is released.

((please don't make me loose Ichor KJP, this is purely cosmetic.))
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 05:44:43 pm
TAKE THIS
I Drop a cow i made on the Suicidal mouses
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 05:48:26 pm
"If anyone doesn't want their creations to be able to prey to me for some reason. Just tell me and I will tell my gospels to back off."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 12, 2015, 05:52:19 pm
"If anyone doesn't want their creations to be able to prey to me for some reason. Just tell me and I will tell my gospels to back off."

Absolutely everyone without a single exception, myself included. Same for the most insane being in existence's stupid slugs.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Demonic Spoon on September 12, 2015, 05:52:46 pm
"If anyone doesn't want their creations to be able to prey to me for some reason. Just tell me and I will tell my gospels to back off."
It's not the praying, it's the mind control.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 05:53:58 pm
"If anyone doesn't want their creations to be able to prey to me for some reason. Just tell me and I will tell my gospels to back off."
It's not the praying, it's the mind control.
"The mind control makes the subject think, "this music is pretty good. Nogis must be pretty good!" They don't have to prey. They just think good thoughts about me."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 06:06:34 pm
I DON'T HAVE MY MINIONS CONTROLLING YOURS, MINE ARE CONVERTING THE NONBELIEVERS
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Happy Demon on September 12, 2015, 06:10:30 pm
((Wait, why do you think using Flux on the creations will work?
You can only edit with Essence, and it can be opposed.

You'd be better off just shooting them with god lasers.))
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 12, 2015, 06:39:42 pm
"If anyone doesn't want their creations to be able to prey to me for some reason. Just tell me and I will tell my gospels to back off."
It's not the praying, it's the mind control.
"The mind control makes the subject think, "this music is pretty good. Nogis must be pretty good!" They don't have to prey. They just think good thoughts about me."

Good job at rationalizing brainwashing as a good thing, I couldn't have done it better. I think I'll use that excuse too next time...

I DON'T HAVE MY MINIONS CONTROLLING YOURS, MINE ARE CONVERTING THE NONBELIEVERS

I think the term you are searching for is "Brainwashing into an existence of brainless servitude". I would compliment you for your spectacularly evil plan but from your earlier threat of stealing my souls to eradicate evil I'll have to guess that you are deluded into thinking you are spreading Good?
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 06:43:21 pm
"If anyone doesn't want their creations to be able to prey to me for some reason. Just tell me and I will tell my gospels to back off."
It's not the praying, it's the mind control.
"The mind control makes the subject think, "this music is pretty good. Nogis must be pretty good!" They don't have to prey. They just think good thoughts about me."

Good job at rationalizing brainwashing as a good thing, I couldn't have done it better. I think I'll use that excuse too next time...

I DON'T HAVE MY MINIONS CONTROLLING YOURS, MINE ARE CONVERTING THE NONBELIEVERS

I think the term you are searching for is "Brainwashing into an existence of brainless servitude". I would compliment you for your spectacularly evil plan but from your earlier threat of stealing my souls to eradicate evil I'll have to guess that you are deluded into thinking you are spreading Good?

"Okay. Do you want me not to make them? Cause I want make them if you want me too."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 12, 2015, 06:56:58 pm
"If anyone doesn't want their creations to be able to prey to me for some reason. Just tell me and I will tell my gospels to back off."
It's not the praying, it's the mind control.
"The mind control makes the subject think, "this music is pretty good. Nogis must be pretty good!" They don't have to prey. They just think good thoughts about me."

Good job at rationalizing brainwashing as a good thing, I couldn't have done it better. I think I'll use that excuse too next time...

I DON'T HAVE MY MINIONS CONTROLLING YOURS, MINE ARE CONVERTING THE NONBELIEVERS

I think the term you are searching for is "Brainwashing into an existence of brainless servitude". I would compliment you for your spectacularly evil plan but from your earlier threat of stealing my souls to eradicate evil I'll have to guess that you are deluded into thinking you are spreading Good?

"Okay. Do you want me not to make them? Cause I want make them if you want me too."

What? Why are you suddenly getting so defensive? That was a compliment, not an insult.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 06:57:49 pm
"If anyone doesn't want their creations to be able to prey to me for some reason. Just tell me and I will tell my gospels to back off."
It's not the praying, it's the mind control.
"The mind control makes the subject think, "this music is pretty good. Nogis must be pretty good!" They don't have to prey. They just think good thoughts about me."

Good job at rationalizing brainwashing as a good thing, I couldn't have done it better. I think I'll use that excuse too next time...

I DON'T HAVE MY MINIONS CONTROLLING YOURS, MINE ARE CONVERTING THE NONBELIEVERS

I think the term you are searching for is "Brainwashing into an existence of brainless servitude". I would compliment you for your spectacularly evil plan but from your earlier threat of stealing my souls to eradicate evil I'll have to guess that you are deluded into thinking you are spreading Good?

"Okay. Do you want me not to make them? Cause I want make them if you want me too."

What? Why are you suddenly getting so defensive? That was a compliment, not an insult.
"I didn't know you were the god of backhanded comments"
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 06:58:17 pm
I CREATE SEVERAL HUNDRED BASTAEGIS

Spoiler: Bastaegis (click to show/hide)
AND GIVE A HUNDRED TO EACH CEBRAIN
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 12, 2015, 07:03:35 pm
What? I mean it's a really great plot for taking over whatever you want without getting everyone against you, unless that wasn't your plan? I mean what else would you need an entire species able to mind control everyone up to angels for?
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 07:12:53 pm
What? I mean it's a really great plot for taking over whatever you want without getting everyone against you, unless that wasn't your plan? I mean what else would you need an entire species able to mind control everyone up to angels for?
Okay. Also, everyone, MY GOSPELS DO NOT FORCE YOUR PEOPLE TO WORSHIP! It just makes them think i'm a cool guy. They might worship, I don't know.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: TheBiggerFish on September 12, 2015, 07:13:45 pm
Tenat shall make a small change to the targeting and have references to Lawgivers and Phylacteries save for their creation be replaced with references to Cebrains and (possibly) Gospels.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 07:18:03 pm
HMM I WONDER HOW LONG IT WILL BE UNTIL THIS WORLD IS OVER WHELMED BY MY CREATIONS AND FOLLOWERS?
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 12, 2015, 07:19:38 pm
What? I mean it's a really great plot for taking over whatever you want without getting everyone against you, unless that wasn't your plan? I mean what else would you need an entire species able to mind control everyone up to angels for?
Okay. Also, everyone, MY GOSPELS DO NOT FORCE YOUR PEOPLE TO WORSHIP! It just makes them think i'm a cool guy. They might worship, I don't know.

Are you really saying that you're so bad you need the most powerful brainwashing power to exist yet ([puppeteer +3]) just to make people think you are nice?


... You got infected by a Isgon shard, haven't you?
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 07:21:42 pm
What? I mean it's a really great plot for taking over whatever you want without getting everyone against you, unless that wasn't your plan? I mean what else would you need an entire species able to mind control everyone up to angels for?
Okay. Also, everyone, MY GOSPELS DO NOT FORCE YOUR PEOPLE TO WORSHIP! It just makes them think i'm a cool guy. They might worship, I don't know.

Are you really saying that you're so bad you need the most powerful brainwashing power to exist yet ([puppeteer +3]) just to make people think you are nice?


... You got infected by a Isgon shard, haven't you?


"Let me ask you something. Why don't you want mortals to like me?"
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 12, 2015, 07:27:19 pm
Yep, definitively Isgon.
Zenurion turn towards the other gods:


GUYS! I FOUND A STRAY SHARD! IT MIGHT BE A GOOD IDEA TO DO SOMETHING ABOUT IT BEFORE IT CONTINUES IT'S MASS DEICIDE PLANS!
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Happy Demon on September 12, 2015, 07:28:00 pm
[Si]

"I-if, you want... people, to speak, kindly... of you. You sh-should... act, kindly.
If... you, want to be... thought a-as, a good... musician, you should... be, a good... musician.

M-mind, control... is, bad. A-and doesn't, make you a... good, musician. I-it, makes... you, a bad... musician.
G-good, musicians... rely on, being a... good musician."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 07:28:32 pm
Yep, definitively Isgon.
Zenurion turn towards the other gods:


GUYS! I FOUND A STRAY SHARD! IT MIGHT BE A GOOD IDEA TO DO SOMETHING ABOUT IT BEFORE IT CONTINUES IT'S MASS DEICIDE PLANS!

"Ahh? Inspect me I guess." Nogis undresses so Zenurion can look for a shard.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: TheBiggerFish on September 12, 2015, 07:29:14 pm
HMM I WONDER HOW LONG IT WILL BE UNTIL THIS WORLD IS OVER WHELMED BY MY CREATIONS AND FOLLOWERS?
>This Aspect projects a time greater than infinity.
>On a lighter note, this Aspect notes that at this level of creation, your creatures are two digits behind everyone else's.
Yep, definitively Isgon.
Zenurion turn towards the other gods:


GUYS! I FOUND A STRAY SHARD! IT MIGHT BE A GOOD IDEA TO DO SOMETHING ABOUT IT BEFORE IT CONTINUES IT'S MASS DEICIDE PLANS!
>EXTERMINATE.
((W/Flux))
((Should it exist))
((Also why, tntey.  Why.))
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 07:29:58 pm
[Si]

"I-if, you want... people, to speak, kindly... of you. You sh-should... act, kindly.
If... you, want to be... thought a-as, a good... musician, you should... be, a good... musician.

M-mind, control... is, bad. A-and doesn't, make you a... good, musician. I-it, makes... you, a bad... musician.
G-good, musicians... rely on, being a... good musician."

"Oh okay. I like that reasoning" Cancel The gospels and flux actions.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: TheBiggerFish on September 12, 2015, 07:58:59 pm
[Si]

"I-if, you want... people, to speak, kindly... of you. You sh-should... act, kindly.
If... you, want to be... thought a-as, a good... musician, you should... be, a good... musician.

M-mind, control... is, bad. A-and doesn't, make you a... good, musician. I-it, makes... you, a bad... musician.
G-good, musicians... rely on, being a... good musician."

"Oh okay. I like that reasoning" Cancel The gospels and flux actions.
>This Aspect notes that the world has background music.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 08:02:39 pm
[Si]

"I-if, you want... people, to speak, kindly... of you. You sh-should... act, kindly.
If... you, want to be... thought a-as, a good... musician, you should... be, a good... musician.

M-mind, control... is, bad. A-and doesn't, make you a... good, musician. I-it, makes... you, a bad... musician.
G-good, musicians... rely on, being a... good musician."

"Oh okay. I like that reasoning" Cancel The gospels and flux actions.
>This Aspect notes that the world has background music.

Oh Awesome! Nogis starts to create a song called stairway to heaven(search on YouTube if you don't know) This is the song that plays once you go to afterlives. Also "Will anyone except my mortals into their afterlife?"
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 08:03:19 pm
IF I CREATE ONE
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Andres on September 12, 2015, 08:05:37 pm
If i create one...
"Creating an afterlife is free. Creating any planes after that isn't."

"I kinda don't know what to do now. I think I've just about done everything. Anyone got any ideas?"
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: TheBiggerFish on September 12, 2015, 08:19:41 pm
[Si]

"I-if, you want... people, to speak, kindly... of you. You sh-should... act, kindly.
If... you, want to be... thought a-as, a good... musician, you should... be, a good... musician.

M-mind, control... is, bad. A-and doesn't, make you a... good, musician. I-it, makes... you, a bad... musician.
G-good, musicians... rely on, being a... good musician."

"Oh okay. I like that reasoning" Cancel The gospels and flux actions.
>This Aspect notes that the world has background music.

Oh Awesome! Nogis starts to create a song called stairway to heaven(search on YouTube if you don't know) This is the song that plays once you go to afterlives. Also "Will anyone except my mortals into their afterlife?"
>This Aspect queries how one excepts mortals into an afterlife and suggests you may have meant accept instead.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 08:26:16 pm
[Si]

"I-if, you want... people, to speak, kindly... of you. You sh-should... act, kindly.
If... you, want to be... thought a-as, a good... musician, you should... be, a good... musician.

M-mind, control... is, bad. A-and doesn't, make you a... good, musician. I-it, makes... you, a bad... musician.
G-good, musicians... rely on, being a... good musician."

"Oh okay. I like that reasoning" Cancel The gospels and flux actions.
>This Aspect notes that the world has background music.

Oh Awesome! Nogis starts to create a song called stairway to heaven(search on YouTube if you don't know) This is the song that plays once you go to afterlives. Also "Will anyone except my mortals into their afterlife?"
>This Aspect queries how one excepts mortals into an afterlife and suggests you may have meant accept instead.
((I meant accept : P))
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 08:26:19 pm
I FORM CRAZICA THE AFTER LIFE OF MY BEINGS, BEINGS IN CRAZICA HAVE THERE MEMORIES BESTOWED TO OTHERS OF THERE RACE/SPECIES/BREED, BEFORE BEING BURNED INTO POWER FOR ME TO USE (IN THE CASE Of MY WORSHIPERS) OR GIVEN ETERNAL HAPPINESS AND BECOMING PART Of A USED SOUL CATALOG (IN THE CASE OF OTHERS)
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 12, 2015, 08:30:09 pm
I'm sure I have plenty of room in my afterlife for your people, Notisgon...
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 08:31:04 pm
((Farg! I accidentally used teal!)) Uhhh. Who is Notisgon?
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Stirk on September 12, 2015, 08:35:10 pm
"If anyone doesn't want their creations to be able to prey to me for some reason. Just tell me and I will tell my gospels to back off."
It's not the praying, it's the mind control.
"The mind control makes the subject think, "this music is pretty good. Nogis must be pretty good!" They don't have to prey. They just think good thoughts about me."

"Ain't how puppeteers work paly. Dey control em like a puppet. Wit strings an' such. Don' control der thoughts. Jus' what dey do. Ain't sometin' dat effects der taste in music. Like assumin' control over dem. If ya take someone an' make im fight der friends, dey ain't tinkin' dey wanna hurt der pals, dey is just gonna be forced ta like someone else was controllin' em, because dey is. Ya see?"

"If anyone doesn't want their creations to be able to prey to me for some reason. Just tell me and I will tell my gospels to back off."

"Nobody wants ya turnin' der boys inta puppets. I'll be surprised if they ain't offed in five ticks time."

Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 08:36:53 pm
"If anyone doesn't want their creations to be able to prey to me for some reason. Just tell me and I will tell my gospels to back off."
It's not the praying, it's the mind control.
"The mind control makes the subject think, "this music is pretty good. Nogis must be pretty good!" They don't have to prey. They just think good thoughts about me."

"Ain't how puppeteers work paly. Dey control em like a puppet. Wit strings an' such. Don' control der thoughts. Jus' what dey do. Ain't sometin' dat effects der taste in music. Like assumin' control over dem. If ya take someone an' make im fight der friends, dey ain't tinkin' dey wanna hurt der pals, dey is just gonna be forced ta like someone else was controllin' em, because dey is. Ya see?"

"If anyone doesn't want their creations to be able to prey to me for some reason. Just tell me and I will tell my gospels to back off."

"Nobody wants ya turnin' der boys inta puppets. I'll be surprised if they ain't offed in five ticks time."

"Hey, I called off the production of the Gospels. Also, I like the accent, wheres it from?"
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Stirk on September 12, 2015, 08:45:42 pm
"Hey, I called off the production of the Gospels. Also, I like the accent, wheres it from?"

"Nyeh? I ain't gotta accent. Ain't gots no clue what yer talkin' 'bout nyeh."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Fr0stByt3 on September 12, 2015, 08:46:17 pm
Jixiu creates the schools of Runecrafting and Alchemy.

Then, he turns his attention to the prayers.
Quote
Confused Spirallion- "How does building a spiral waterway work?"
"Well, that depends. What are you trying to accomplish by building this waterway?"

Quote
Delighted Chokobo- "I have hands now!"
"Indeed! A gift that should be spread to your fellows, don't you agree? I think I'll be coming to make a few announcements soon. In person."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: TheBiggerFish on September 12, 2015, 08:49:35 pm
I FORM CRAZICA THE AFTER LIFE OF MY BEINGS, BEINGS IN CRAZICA HAVE THERE MEMERYS BESTOWED TO OTHERS OF THERE RACE/SPECIES/BREED, BEFORE BEING BURNED INTO PURE POWER FOR ME TO USE (IN THE CASE Of MY WORSHIPERS) OR GIVEN ETERNAL HAPPINESS AND BECOMING PART Of A USED SOUL CATALOG
>Crazica,/afterlife/their/memories/their/(questionable mechanic?/worshippers)
>You are welcome.

((Farg! I accidentally used teal!)) Uhhh. Who is Notisgon?
((Just roll with it.  It's funner this way.))
>This Aspect hypothesizes the existence of the portmanteau Notisgon being that created by combining Nogis (substituting a 't' for a 'g') and Isgon, referencing the shard of Isgon apparently detected and the obvious anagram.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 08:51:26 pm
I FORM CRAZICA THE AFTER LIFE OF MY BEINGS, BEINGS IN CRAZICA HAVE THERE MEMERYS BESTOWED TO OTHERS OF THERE RACE/SPECIES/BREED, BEFORE BEING BURNED INTO PURE POWER FOR ME TO USE (IN THE CASE Of MY WORSHIPERS) OR GIVEN ETERNAL HAPPINESS AND BECOMING PART Of A USED SOUL CATALOG
>Crazica,/afterlife/their/memories/their/(questionable mechanic?/worshippers)
>You are welcome.

((Farg! I accidentally used teal!)) Uhhh. Who is Notisgon?
((Just roll with it.  It's funner this way.))
>This Aspect hypothesizes the existence of the portmanteau Notisgon being that created by combining Nogis (substituting a 't' for a 'g') and Isgon, referencing the shard of Isgon apparently detected and the obvious anagram.

"What are you talking about? The only thing wrong with me is the sudden urge to blame others.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: hector13 on September 12, 2015, 09:33:32 pm
Regulate the Thieves'  Guild. Think of the Thieves' Guild from the Discworld series. Thieves are exempt from the "You don't need to be in a Guild to practice your trade" law, meaning that to be a thief, you need to be in the guild.

Veles stares at Arkford for a few moments, mouth slightly agape. He shakes his head after a time, then addresses the thieves:

Don't listen to the engineer, you don't need to be in a guild to be a thief. The benefits might be worth it, but thieving to a quota isn't as fun, I feel.

If you want to steal, fire away I say; I'll help you out... if you deserve it.

Glares at Arkford some more.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Stirk on September 12, 2015, 09:36:21 pm
Regulate the Thieves'  Guild. Think of the Thieves' Guild from the Discworld series. Thieves are exempt from the "You don't need to be in a Guild to practice your trade" law, meaning that to be a thief, you need to be in the guild.

Veles stares at Arkford for a few moments, mouth slightly agape. He shakes his head after a time, then addresses the thieves:

Don't listen to the engineer, you don't need to be in a guild to be a thief. The benefits might be worth it, but thieving to a quota isn't as fun, I feel.

If you want to steal, fire away I say; I'll help you out... if you deserve it.

Glares at Arkford some more.

"But ya should be. Betta pay, more fun, less risk. Don' have ta be a Guild, but ya should do yer theiven stuff in an organized way."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 12, 2015, 09:38:17 pm
...Maybe a benign to mild case of Isgonite, then. Not as bad as a full blown shard infection but still worth keeping in check. If you begin to develop further symptoms such as megalomania or deicidal tendencies make sure to contact your doctor (which is apparently me for some reason) for a new examination. Also, removing your clothes was both uncalled for and repugnant. Urgh...
The view of this wrinkled, naked body will haunt my worst nightmares for the rest of eternity
I FORM CRAZICA THE AFTER LIFE OF MY BEINGS, BEINGS IN CRAZICA HAVE THERE MEMERYS BESTOWED TO OTHERS OF THERE RACE/SPECIES/BREED, BEFORE BEING BURNED INTO PURE POWER FOR ME TO USE (IN THE CASE Of MY WORSHIPERS) OR GIVEN ETERNAL HAPPINESS AND BECOMING PART Of A USED SOUL CATALOG
>Crazica,/afterlife/their/memories/their/(questionable mechanic?/worshippers)
>You are welcome.

((Farg! I accidentally used teal!)) Uhhh. Who is Notisgon?
((Just roll with it.  It's funner this way.))
>This Aspect hypothesizes the existence of the portmanteau Notisgon being that created by combining Nogis (substituting a 't' for a 'g') and Isgon, referencing the shard of Isgon apparently detected and the obvious anagram.

Actually it was for a ironic "Not Isgon", but that works too.

Edit: ((And just another reminder for anyone who might've come too late to see the other one, that everything I say in the IC is strictly for the IC. My character is a jerk, not me, so any insult or stuff you might find offensive is purely not for real.))
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: hector13 on September 12, 2015, 09:39:13 pm
"But ya should be. Betta pay, more fun, less risk. Don' have ta be a Guild, but ya should do yer theiven stuff in an organized way."

Depends.

If you're doing it solo, you don't have to share...
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 09:47:49 pm

I FORM CRAZICA THE AFTER LIFE OF MY BEINGS, BEINGS IN CRAZICA HAVE THERE MEMERYS BESTOWED TO OTHERS OF THERE RACE/SPECIES/BREED, BEFORE BEING BURNED INTO PURE POWER FOR ME TO USE (IN THE CASE Of MY WORSHIPERS) OR GIVEN ETERNAL HAPPINESS AND BECOMING PART Of A USED SOUL CATALOG

>Crazica,/afterlife/their/memories/their/(questionable mechanic?/worshippers)
>You are welcome.

ANY CAN ENTER CRAZICA NONE CAN LEAVE WITHOUT PAYED PURCHASE
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 09:52:56 pm
Create 400 Snippers. They are tasked with stopping and killing Puppeteers. Snipers traits are Detect puppeteers.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 09:59:11 pm
HMMM THAT MAY BE A PROBLEM... I KNOW


Summon 3 cows 10 meters above the snippers as a warning...
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 10:00:50 pm
Use 3 flux to kill these cows
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 10:02:03 pm
HMMM THAT MAY BE A PROBLEM... I KNOW


Summon 3 more cows 10 meters above the snippers...
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 10:03:55 pm
Use 2 flux to kill any cows about to kill snippers
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 10:05:54 pm
HA HA HA, I CAN DO THIS FOR THE REST OF THE TICK


Summon 10 vipers on the snippers...
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 12, 2015, 10:06:46 pm
((You might want to give at least a short description to the Snippers, just so we know what they actually look like. Also I'm pretty sure that both summoning and killing the cows would be considered as a free actions, unless crazybabe makes it as a flux-powered attack, in which case those cows could make a lot more damage than you'd expect falling cows to do.))
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 10:07:47 pm
HA HA HA, I CAN DO THIS FOR THE REST OF THE TICK


Summon 10 vipers on the snippers...
WHAT COWS?
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 12, 2015, 10:08:33 pm
((Oh, okay.))
The Snippers look like regular Iaksej, except they have longer and sharper nails.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 10:14:50 pm
I AM MAKING IT RAIN VIPERS & BUFFALO, NOT COWS SILLY GODS


Buffaloes & Vipers start falling in groups of 10.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 12, 2015, 10:27:45 pm
SOON THESE SNIPPERS WILL BE UP TO TEHRE EARS IN ANGRY ANIMALS MUHAHAHAHAHA
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: IcyTea31 on September 13, 2015, 12:26:54 am
HMM I WONDER HOW LONG IT WILL BE UNTIL THIS WORLD IS OVER WHELMED BY MY CREATIONS AND FOLLOWERS?
"Not as long as I live. And I am far from the only one thinking so:"
"Nobody wants ya turnin' der boys inta puppets. I'll be surprised if they ain't offed in five ticks time."
"Cease your insanity or you will soon find yourself with no power nor influence."

I CREATE SEVERAL CEBRAINS AND SPREAD THEM AROUND POPULATED CENTERS
Oppose action, 3F.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Demonic Spoon on September 13, 2015, 02:36:22 am
Check up on the Covenant of the Wood
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Happy Demon on September 13, 2015, 02:57:39 am
[Si]

"Wh-why Notisgon? I-Isnotgon, fits.... better."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Andres on September 13, 2015, 05:31:42 am
LAW CNCL006.16: Auto-kill proposals that haven't received support in the last 3 Ticks

"Please you guys. They're getting hard to read."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Happy Demon on September 13, 2015, 05:36:30 am
[Si]

Si will make 3 circles around the pit to the Black Chamber.
They shall be 1 furlong wide, and spaced 1 mile from each other.
The Pillar of Physicality will be placed in the middle of the northern circle.
The spike shall become a 1 chain tall spire, which is 1 foot wide at the base, and tapers as you get up, to a point at the top.
The Spire of Servitude will be placed 1 yard north of the edge of the 1 yard wide entrance to the Black Chamber.

Inscribed on the Spire of Servitude shall be the text:
Those who want to serve, and guide lost souls here, touch the spire, and swear to guide the lost.
You'll be granted a temporary body, but if you guide 10, you'll get a token, which can be dropped down the pit, for a permanent body.

Those who want to continue the service, may do so. You'll be granted a token every time you bring 10 lost souls to the K'ruppt Land.


LAW CNCL006.16: Auto-kill proposals that haven't received support in the last 3 Ticks

"Please you guys. They're getting hard to read."
((By that definition, the proposals to imprison you will also be killed.))

Oppose.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Lord_lemonpie on September 13, 2015, 07:08:55 am
LAW CNCL006.16: Auto-kill proposals that haven't received support in the last 3 Ticks

"Please you guys. They're getting hard to read."
Oppose
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: ShadowDragon on September 13, 2015, 07:45:45 am
LAW CNCL006.16: Auto-kill proposals that haven't received support in the last 3 Ticks

"Please you guys. They're getting hard to read."
"That reminds me, we should really get around to punishing the first pantheon.
I support sealing the first pantheon in the Black Chamber, if only so that we get around to actually punishing them."
Support CNCL007.12 (Cast the First/Alpha Pantheon into the Black Chamber).
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: hector13 on September 13, 2015, 08:07:09 am
"That reminds me, we should really get around to punishing the first pantheon.
I support sealing the first pantheon in the Black Chamber, if only so that we get around to actually punishing them."
Support CNCL007.12 (Cast the First/Alpha Pantheon into the Black Chamber).

Someone with sense!

Please don't oppose the auto-kill thing though... throw at Eid and the spiral dude and all the rest of them, except Itia, in there until we figure out what we want to do with them, then pass the auto-kill thing. I don't tend to vote on things because there are so many pointless proposals to consider.

Perhaps we should be more specific about who we're throwing in the Black Chamber, though. Alpha Pantheon could just disband shortly before this proposal passes, and then nobody gets thrown in the Black Chamber... it also means Itia gets thrown in with them. She should be punished for aiding and abetting their deicide, but she should receive a significantly lesser punishment for revealing it.

Edit: Propose Jens, Eid, Srillian and Aedif are sealed in the Black Chamber until further punishment is agreed upon
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Happy Demon on September 13, 2015, 08:16:09 am
"That reminds me, we should really get around to punishing the first pantheon.
I support sealing the first pantheon in the Black Chamber, if only so that we get around to actually punishing them."
Support CNCL007.12 (Cast the First/Alpha Pantheon into the Black Chamber).

Someone with sense!

Please don't oppose the auto-kill thing though... throw at Eid and the spiral dude and all the rest of them, except Itia, in there until we figure out what we want to do with them, then pass the auto-kill thing. I don't tend to vote on things because there are so many pointless proposals to consider.

Perhaps we should be more specific about who we're throwing in the Black Chamber, though. Alpha Pantheon could just disband shortly before this proposal passes, and then nobody gets thrown in the Black Chamber... it also means Itia gets thrown in with them. She should be punished for aiding and abetting their deicide, but she should receive a significantly lesser punishment for revealing it.

Edit: Propose Jens, Eid, Srillian and Aedif are sealed in the Black Chamber until further punishment is agreed upon
Support
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Lord_lemonpie on September 13, 2015, 08:41:03 am
"That reminds me, we should really get around to punishing the first pantheon.
I support sealing the first pantheon in the Black Chamber, if only so that we get around to actually punishing them."
Support CNCL007.12 (Cast the First/Alpha Pantheon into the Black Chamber).

Someone with sense!

Please don't oppose the auto-kill thing though... throw at Eid and the spiral dude and all the rest of them, except Itia, in there until we figure out what we want to do with them, then pass the auto-kill thing. I don't tend to vote on things because there are so many pointless proposals to consider.

Perhaps we should be more specific about who we're throwing in the Black Chamber, though. Alpha Pantheon could just disband shortly before this proposal passes, and then nobody gets thrown in the Black Chamber... it also means Itia gets thrown in with them. She should be punished for aiding and abetting their deicide, but she should receive a significantly lesser punishment for revealing it.

Edit: Propose Jens, Eid, Srillian and Aedif are sealed in the Black Chamber until further punishment is agreed upon
Support
Support
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 13, 2015, 08:44:06 am
"That reminds me, we should really get around to punishing the first pantheon.
I support sealing the first pantheon in the Black Chamber, if only so that we get around to actually punishing them."
Support CNCL007.12 (Cast the First/Alpha Pantheon into the Black Chamber).

Someone with sense!

Please don't oppose the auto-kill thing though... throw at Eid and the spiral dude and all the rest of them, except Itia, in there until we figure out what we want to do with them, then pass the auto-kill thing. I don't tend to vote on things because there are so many pointless proposals to consider.

Perhaps we should be more specific about who we're throwing in the Black Chamber, though. Alpha Pantheon could just disband shortly before this proposal passes, and then nobody gets thrown in the Black Chamber... it also means Itia gets thrown in with them. She should be punished for aiding and abetting their deicide, but she should receive a significantly lesser punishment for revealing it.

Edit: Propose Jens, Eid, Srillian and Aedif are sealed in the Black Chamber until further punishment is agreed upon
Support
Support
Support.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: ShadowDragon on September 13, 2015, 09:09:04 am
"That reminds me, we should really get around to punishing the first pantheon.
I support sealing the first pantheon in the Black Chamber, if only so that we get around to actually punishing them."
Support CNCL007.12 (Cast the First/Alpha Pantheon into the Black Chamber).

Someone with sense!

Please don't oppose the auto-kill thing though... throw at Eid and the spiral dude and all the rest of them, except Itia, in there until we figure out what we want to do with them, then pass the auto-kill thing. I don't tend to vote on things because there are so many pointless proposals to consider.

Perhaps we should be more specific about who we're throwing in the Black Chamber, though. Alpha Pantheon could just disband shortly before this proposal passes, and then nobody gets thrown in the Black Chamber... it also means Itia gets thrown in with them. She should be punished for aiding and abetting their deicide, but she should receive a significantly lesser punishment for revealing it.

Edit: Propose Jens, Eid, Srillian and Aedif are sealed in the Black Chamber until further punishment is agreed upon
"That's reasonable."
Support.
Switch to abstain on CNCL007.12.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Happy Demon on September 13, 2015, 09:37:58 am
[Si]

Cancel vote on CNCL007.12, if the proposal of sealing Jens, Eid, Srillian, and Aedif is successful.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Stirk on September 13, 2015, 09:44:17 am
"That reminds me, we should really get around to punishing the first pantheon.
I support sealing the first pantheon in the Black Chamber, if only so that we get around to actually punishing them."
Support CNCL007.12 (Cast the First/Alpha Pantheon into the Black Chamber).

Someone with sense!

Please don't oppose the auto-kill thing though... throw at Eid and the spiral dude and all the rest of them, except Itia, in there until we figure out what we want to do with them, then pass the auto-kill thing. I don't tend to vote on things because there are so many pointless proposals to consider.

Perhaps we should be more specific about who we're throwing in the Black Chamber, though. Alpha Pantheon could just disband shortly before this proposal passes, and then nobody gets thrown in the Black Chamber... it also means Itia gets thrown in with them. She should be punished for aiding and abetting their deicide, but she should receive a significantly lesser punishment for revealing it.

Edit: Propose Jens, Eid, Srillian and Aedif are sealed in the Black Chamber until further punishment is agreed upon
Support
Support
Support.

Support

"An' dat should be 'nough ta lock em up...."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 13, 2015, 09:47:42 am
LAW CNCL006.16: Auto-kill proposals that haven't received support in the last 3 Ticks

"Please you guys. They're getting hard to read."

I already made and passed a functionally identical one a while ago, pay attention.
ADMIN CNCL004.01: Remove unpassed obsolete proposals [PASSED]
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Detoxicated on September 13, 2015, 11:40:52 am
"so only the guy who tattled on us is not punished. Great how you value betrayal."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 13, 2015, 11:44:03 am
"so only the guy who tattled on us is not punished. Great how you value betrayal."
"Great how you value the murder of gods. I love it!"
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Detoxicated on September 13, 2015, 11:54:22 am
"so only the guy who tattled on us is not punished. Great how you value betrayal."
"Great how you value the murder of gods. I love it!"
"Who the hell are you anyway? You weren't even born when it all happened, and you base your statements on hearsay, so stay out of this discussion. Also, the way you look you are made of the flesh of betrayal so I hope you backstab someone in the future because it would look nice on your disgusting visage."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Lord_lemonpie on September 13, 2015, 11:55:10 am
"so only the guy who tattled on us is not punished. Great how you value betrayal."
"We do not value betrayal, we value truth. And if you disgusting murderers get betrayed, you asked for it. Itia will forever have my respect for being this honest, whilst knowing she might be punished too. Luckily for her, she did not get punished."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 13, 2015, 12:02:34 pm
"so only the guy who tattled on us is not punished. Great how you value betrayal."
"Great how you value the murder of gods. I love it!"
"Who the hell are you anyway? You weren't even born when it all happened, and you base your statements on hearsay, so stay out of this discussion. Also, the way you look you are made of the flesh of betrayal so I hope you backstab someone in the future because it would look nice on your disgusting visage."
"Someone's angry. "
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: hector13 on September 13, 2015, 12:20:10 pm
One man's traitor is another man's saviour...
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 13, 2015, 12:28:57 pm
Okay guys, no need to be so harsh with him. This murder attempt is just rumors after all, it's not like there's any evidence...

Faction 0
Isgon (10I, 7F) wielding an unknown sword
Eid (7I, 2F) wearing unknown armor

Faction 1
Zenurion (5I, 7F) wielding a macestaff and an unknown sword and wearing unknown armor
Meow (10I, 8F) focusing on Isgon
Morthan (10I, 7F) focusing on Eid
Strange angel of Zenurion? (?, ?)
Cloud of Lambdent focusing on Isgon

(Meow: -5F)

Zenurion parries skillfully, but Eid's blasts and Isgon's blade still manage to wound him. (Zenurion: -1I)
Isgon launches a furious charge at Zenurion, flickering slightly! Zenurion is badly wounded! (Zenurion: -2I)
Meow is suddenly in many places at once, and the caverns have been kittified!
A cloud of Lambdents appear and scream at Isgon, visibly slowing his reactions! They are cut down quickly!
Many Meows pounce on Isgon, trying to bite off his sword arm! Isgon sweeps and cuts through Meow! (Isgon: -3I, Meow: -4I)
Following a duel with a strange possible angel of Zenurion, Azrak has been struck down! Meow attempts to steal his soul, but it has already left for Eid's afterlife.
Morthan charges in a strong aura of decay, making for Eid and weakening him! (Eid: -2I)
--more descriptions to come? in a hurry--

Isgon: -8I
Eid: -6I
Azrak: Killed
Srillian: -2I
Srillian: -7I
Zenurion: -3I
Meow: -4I
Morthan: -4I
"angel": -5I

Sword: Survived! (still held by Isgon)

Oh, what's that? A stray battle log incriminating the alpha pantheon? I wonder where that came from...
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Vgray on September 13, 2015, 12:45:54 pm
"That reminds me, we should really get around to punishing the first pantheon.
I support sealing the first pantheon in the Black Chamber, if only so that we get around to actually punishing them."
Support CNCL007.12 (Cast the First/Alpha Pantheon into the Black Chamber).

Someone with sense!

Please don't oppose the auto-kill thing though... throw at Eid and the spiral dude and all the rest of them, except Itia, in there until we figure out what we want to do with them, then pass the auto-kill thing. I don't tend to vote on things because there are so many pointless proposals to consider.

Perhaps we should be more specific about who we're throwing in the Black Chamber, though. Alpha Pantheon could just disband shortly before this proposal passes, and then nobody gets thrown in the Black Chamber... it also means Itia gets thrown in with them. She should be punished for aiding and abetting their deicide, but she should receive a significantly lesser punishment for revealing it.

Edit: Propose Jens, Eid, Srillian and Aedif are sealed in the Black Chamber until further punishment is agreed upon
Support
Support
Support.

Support

"An' dat should be 'nough ta lock em up...."
Support
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 13, 2015, 12:46:30 pm
"How are we going to get them into the chamber?"
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: hector13 on September 13, 2015, 12:52:12 pm
There are 20 more of us than there are of them, and we're all more or less equal. I think we'll manage ;)
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Happy Demon on September 13, 2015, 01:00:20 pm
[Si]

"I... control, who goes... in, and... who goes, out."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 13, 2015, 01:02:11 pm
I SEE SI
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Detoxicated on September 13, 2015, 01:17:20 pm
"I voluntarily step into the chamber, knowing that I put my fate in your hands. I rue the day I got involved with this killing business, and ask for mercy as I comply to my entrapment."

Srillian flies to the black chamber flashes in all colours for a last time and disappears into the chamber
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 13, 2015, 01:20:39 pm
"someone make sure he is in there"
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: hector13 on September 13, 2015, 01:26:11 pm
I would hardly consider it voluntary when you're imprisonment is imminent.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Happy Demon on September 13, 2015, 01:30:21 pm
[Si]

Si makes sure he's there. But also allows him to speak to the Lost Souls in the K'ruppt Land. But also blocks his usage of powers (except communication with the lost souls).
"F-for... more, souls... a-assign harvesters."
((If I got it correct, there's 18 lost souls, 1 harvester that has likely left, and 1 explorer of realms.))
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Detoxicated on September 13, 2015, 01:49:38 pm
Srillian sits down in the black chamber and chuckles
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: IcyTea31 on September 13, 2015, 01:50:23 pm
"I voluntarily step into the chamber, knowing that I put my fate in your hands. I rue the day I got involved with this killing business, and ask for mercy as I comply to my entrapment."

Srillian flies to the black chamber flashes in all colours for a last time and disappears into the chamber
"That is quite a change of tone. What happened to your smug holier-than-thou attitude? No, I am not trying to imply anything, just asking an honest question."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Detoxicated on September 13, 2015, 02:00:36 pm
"To be honest I was not paying much attention to what was happening when they actually started attacking Zenurion. I actually thought that he posed a threat to them so I found it legitimate to aid them with protective spells. The creation of the godslaying weapon beforehand was also aided in construction by me, but to be honest, looking at some gods here it seemed wise to create a measure of protection.

You must have misunderstood my intentions beforehand. Don Giovanni and me were having a sort of sportsman like rivalry, at least this is how I observed it, but he amongst others, just like the new god, were very undiplomatic towards me, even though I complied the moment things were clear on the matter. I merely decided to leave a legacy before stepping into the black chamber, and I do intend to leave it one day. If I will remain with the pantheon remains to be seen, as they were very resistant toward the idea of creating a common code of conduct within our ranks. I believe that they might actually learn to understand the beauty, which lies in the law, but if they fail to do so I will distance myself from them peacefully.
But there has been good examples of truely neutral gods who have compassion, such as Sadiq, as he protects my creations, for reasons I do not know but he does so I must thank him. He is unlike the Don who merely wishes to destroy my legacy."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 13, 2015, 02:01:33 pm
"I just supported. Then you got mad at me."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 13, 2015, 02:21:48 pm
"I just supported. Then you got mad at me."

And denied everything, don't forget the denial.

So basically we have two Srillians, one who is polite and accept his punishment despite only wanting to protect his friends, whom he have nothing to do with by the way, while the other one has a massive ego, consider every other god to be worthless, have already sent a death threat to the target of a murder attempt, is arrogant and took part in said murder attempt. Gee, I wonder which one is real!
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Detoxicated on September 13, 2015, 02:23:37 pm
"When did I make a death threat? I suppose you can point to the time I was threatening anyone. Also you are quite arrogant as well, is that a crime now? If you gaze upon the past you will see me acting a bit bloated and arrogant, but you will also see that I was peaceful."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 13, 2015, 02:34:00 pm
Arrogant would be an euphemism...
A spiral appears
"It is nice that you use the name Alpha Pantheon because it underlines our position, yet you fledgling manage to insult it by proposing that you of all should rule it. That is ridiculous, it would be comparable to a cockroach that is granted a kingdom. Anyway, So you say you built a doomsday device, only to find yourself doomed some day soon. Now put on this neck collar and purr like a kitten, like you are supposed to."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 13, 2015, 02:46:31 pm
Arrogant would be an euphemism...
A spiral appears
"It is nice that you use the name Alpha Pantheon because it underlines our position, yet you fledgling manage to insult it by proposing that you of all should rule it. That is ridiculous, it would be comparable to a cockroach that is granted a kingdom. Anyway, So you say you built a doomsday device, only to find yourself doomed some day soon. Now put on this neck collar and purr like a kitten, like you are supposed to."
((Honestly, this seems... fake. I don't think you would do that Farg, but, we need a screenshot or confirmation from Detoxicated. If he says its fake, show us a screenshot))
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: hector13 on September 13, 2015, 02:49:32 pm
((Honestly, this seems... fake. I don't think you would do that Farg, but, we need a screenshot or confirmation from Detoxicated. If he says its fake, show us a screenshot))

((Linkypoo (http://www.bay12forums.com/smf/index.php?topic=152663.msg6486232#msg6486232)))
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 13, 2015, 02:50:57 pm
((Honestly, this seems... fake. I don't think you would do that Farg, but, we need a screenshot or confirmation from Detoxicated. If he says its fake, show us a screenshot))

((Linkypoo (http://www.bay12forums.com/smf/index.php?topic=152663.msg6486232#msg6486232)))

((Oh okay. I thought that was a PM. Sorry FaRG
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Detoxicated on September 13, 2015, 03:25:11 pm
"Still I did not threaten you. I just asumed that if you keep on behaving the way you do, you will be met with force. Not by me, I do not meddle in such things.
So do you actually have a deaththreat of mine? If not, please take back your words and consider my position."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 13, 2015, 04:39:49 pm
((Honestly, this seems... fake. I don't think you would do that Farg, but, we need a screenshot or confirmation from Detoxicated. If he says its fake, show us a screenshot))

((Linkypoo (http://www.bay12forums.com/smf/index.php?topic=152663.msg6486232#msg6486232)))

((Oh okay. I thought that was a PM. Sorry FaRG

((when the name above the quote is blue you can click it to go to where the comment was made.))

"Still I did not threaten you. I just asumed that if you keep on behaving the way you do, you will be met with force. Not by me, I do not meddle in such things.
So do you actually have a deaththreat of mine? If not, please take back your words and consider my position."

Nah.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: hector13 on September 13, 2015, 04:42:55 pm
So do you actually have a deaththreat of mine? If not, please take back your words and consider my position."

Well, you did help create a godslaying weapon, aiding in a murder attempt on Zenny... so your position is tenuous, at best.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Ama on September 13, 2015, 04:44:52 pm
Itia would like to create Cieux, an afterlife consisting of massive glowing cyan cities of light, and place one in the sky of every planet. These afterlife cities continuously shot space fireworks into the sky and the sounds of laughter and music can be heard everywhere within them.

Itia would also like to unban the worship of Zenurion, however Etoile (going to presume she passed down the name and leadership to her children) shall still discourage any Zenurion worship.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: TheBiggerFish on September 13, 2015, 05:37:17 pm
Standard linkage-with-soundproofing to Cieux.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Detoxicated on September 13, 2015, 05:52:43 pm
"Enough already."
Srillian meditates within the black chamber and uses his last Flux to increase the fertility of spiral based plants.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Stirk on September 13, 2015, 06:07:10 pm
"Enough already."
Srillian meditates within the black chamber and uses his last Flux to increase the fertility of spiral based plants.

((If you can still use Flux, you ain't sealed very well. LOCK HIM IN THERE TIGHTER SI!))
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Detoxicated on September 13, 2015, 06:45:36 pm
((Now come on, I get all the punishment whats with the others, and the action to seal me away hasn't been done yet since we have to wait for the proposals to take place))
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Rolepgeek on September 13, 2015, 08:45:08 pm
Spoiler: Prayer Response (click to show/hide)

"Reply.prayer(1)>:_
//My child, the stone river irrigates many lands. It is undoubtedly used as dumping grounds for innumerable things. It is not suited for drinking. If there be not wells and cisterns near you, simply tell me, and I shall make it so.
Reply.prayer(2)>:_
//Do not fear, beloved little one. Should invaders come, the City itself shall crush them. Trust me, my child, and I shall protect thee."

Proposal.CNCL007.12.LAW=true_"


Near the Bridge Guy, show this by having two walls rise up in an open space without anything that would be crushed between them, then rise a basic wooden statue, and have the walls slide into it to smash the statue between them.
Use 3 Flux to help with the Canal project, bringing materials, softening the ground where necessary, granting strength and relieving the fatigue of the workers, and so on.

Oh yeah, and crush any Cebrain in the City or near enough to it that I can. Or just do it anyway with any Cebrain near my followers. Ain't havin' that shit around. Actually, first, offer them the chance to live if they serve me instead, or get the hell out within a day without trying to make any of my people into Puppets.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Ama on September 13, 2015, 08:57:32 pm
Itia scopes some more prayers:
Fearful Star-Person: "Why is there a weird white cloth floating up here?"
Inquisitive Star-Person: "Is there really a star inside the planets?"

"ARE YOU TALKING ABOUT THE CLOUDS?"

"IN THE CENTER OF THE PLANETS THERE IS BRIMSTONE AND FIRE"
"THERE IS LIGHT BUT NO SKY"
"I WOULD ADVISE AVOIDING THAT PLACE"

Liston to more prayers.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Andres on September 13, 2015, 10:45:17 pm
"So what is the black chamber? Is it some kind of special dimension or a corporeal box? For that matter, would we be able to use or gain energy while in it? Will we be protected from outside forces?"
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Vgray on September 13, 2015, 11:23:42 pm
Quote from: prayers
Worried High Elf: "The Deep Elves are becoming unruly and straying."
Foolish Efte: "I swear by Talios I will never serve Talios!"

"That is concerning. What exactly are they doing?"

"Have I done something to offend you mortal? Speak quickly before I change my mind about smiteing you."

Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Stirk on September 13, 2015, 11:26:17 pm
Quote from: prayers
Worried High Elf: "The Deep Elves are becoming unruly and straying."
Foolish Efte: "I swear by Talios I will never serve Talios!"

"That is concerning. What exactly are they doing?"

"Have I done something to offend you mortal? Speak quickly before I change my mind about smiteing you."

"Mebbe its all da death threats?"
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Happy Demon on September 14, 2015, 02:20:49 am
"So what is the black chamber? Is it some kind of special dimension or a corporeal box? For that matter, would we be able to use or gain energy while in it? Will we be protected from outside forces?"
[Si]

"I-it's... a, re-purposed, safe... chamber. I've... reinforced, it. It'll p-protect, you... from us, and us, from... you."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Dutrius on September 14, 2015, 12:08:03 pm
Did I remember to listen to more prayers? If not, then listen to more prayers.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 14, 2015, 01:40:07 pm
Good point, I'm pretty sure I forgot to do it too. Listen to prayers, perhaps with a preference for Lambdent ones. I have absolutely no idea of what's going on there...
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 14, 2015, 01:46:41 pm
Create the Ha! Ha! comedy club in the most populated Iaksej city. They can go here and do stand up comedy.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Fr0stByt3 on September 14, 2015, 02:14:01 pm
Listen to more prayers
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: micelus on September 14, 2015, 05:20:50 pm
Listen to prayers.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 14, 2015, 05:22:10 pm
search for Prayers to "Complete"
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Vgray on September 14, 2015, 06:04:48 pm
Listen to prayers.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 14, 2015, 06:05:25 pm
Listen to prayers
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: ShadowDragon on September 14, 2015, 06:37:38 pm
Listen to prayers.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Stirk on September 14, 2015, 06:38:45 pm
Mute everyone else's prayers, taking them for myself! Poor kjp.....
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 14, 2015, 06:38:53 pm
Propose a God Slaying weapon detector be made to detect the creation of God Slaying weapons and who created them.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: TheBiggerFish on September 14, 2015, 08:15:47 pm
Propose a God Slaying weapon detector be made to detect the creation of God Slaying weapons and who created them.
Support.
Tenat shall listen to prayers.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Ama on September 14, 2015, 08:16:42 pm
Propose a God Slaying weapon detector be made to detect the creation of God Slaying weapons and who created them.
Support.
Support
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Andres on September 14, 2015, 08:17:17 pm
Propose a God Slaying weapon detector be made to detect the creation of God Slaying weapons and who created them.
Support.
Support
Support
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Stirk on September 14, 2015, 08:22:19 pm
Propose a God Slaying weapon detector be made to detect the creation of God Slaying weapons and who created them.

"Oppose."

"Dey ain't even dat big a deal. Ya can kill a god jus' fine without em."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: tntey on September 14, 2015, 08:29:16 pm
Propose a God Slaying weapon detector be made to detect the creation of God Slaying weapons and who created them.

"Oppose."

"Dey ain't even dat big a deal. Ya can kill a god jus' fine without em."
How?
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Andres on September 14, 2015, 08:43:32 pm
Propose a God Slaying weapon detector be made to detect the creation of God Slaying weapons and who created them.

"Oppose."

"Dey ain't even dat big a deal. Ya can kill a god jus' fine without em."
"Even if you don't need 'em, what's so bad about knowing when they're made? Seems pretty suspicious to oppose this proposal unless you were planning on making one."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Rolepgeek on September 14, 2015, 08:58:46 pm
Propose a God Slaying weapon detector be made to detect the creation of God Slaying weapons and who created them.

"Oppose."

"Dey ain't even dat big a deal. Ya can kill a god jus' fine without em."
"Even if you don't need 'em, what's so bad about knowing when they're made? Seems pretty suspicious to oppose this proposal unless you were planning on making one."
"Concern;weapons:(god-harming)[-]weapons:(god-killing:(self-defense))_
Former=unaffected; latter=grounds{accusation}_
Proposal.CNCL008.01=false_"
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Stirk on September 14, 2015, 09:04:21 pm
How?

"Flux attacks, looks like from da report."

"Even if you don't need 'em, what's so bad about knowing when they're made? Seems pretty suspicious to oppose this proposal unless you were planning on making one."

"Don' gotta explain myself ta pond scum like you. Specially when ya ain' exactly yappin' bout dat Angel. I don' like law enforcement, don' like laws dat I can't break. I ain' spending good essence helpin' a law enforcement device come inta existence. Now learn ta shut yer yap before I cap yer yap."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 14, 2015, 09:07:39 pm
Propose a God Slaying weapon detector be made to detect the creation of God Slaying weapons and who created them.
Zenurion appears to be incredibly bored when talking:
Nah. Oppose.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Andres on September 14, 2015, 09:18:25 pm
["Don' gotta explain myself ta pond scum like you. Specially when ya ain' exactly yappin' bout dat Angel. I don' like law enforcement, don' like laws dat I can't break. I ain' spending good essence helpin' a law enforcement device come inta existence. Now learn ta shut yer yap before I cap yer yap."
"Hold on, we're talking about angels now? I'm confused."

Edit: Propose Jens, Eid, Srillian and Aedif are sealed in the Black Chamber until further punishment is agreed upon
Support
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Vgray on September 14, 2015, 09:27:22 pm
Talios starts painting a scene from his sparring session with Zenurion.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Stirk on September 14, 2015, 09:47:54 pm
"Hold on, we're talking about angels now? I'm confused."

"Morons get confused so easily. Ya know what I'm goin' on 'bout."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Andres on September 14, 2015, 10:05:35 pm
"Hold on, we're talking about angels now? I'm confused."

"Morons get confused so easily. Ya know what I'm goin' on 'bout."
"Are you talking about that angel that helped Zenurion in the fight? Why would I know about that?"
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Stirk on September 14, 2015, 10:13:17 pm
"Are you talking about that angel that helped Zenurion in the fight? Why would I know about that?"

"Are ya really tryin' ta hide Azrak afta all dat? Fer all ya know, dat secret Angel was onna my boys, and nobodies stupid 'nough ta accuse ya of makin' an Angel ta fight yerself. Did ya brain turn ta jelly in dat fight?"
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: hector13 on September 14, 2015, 10:14:16 pm
Propose a God Slaying weapon detector be made to detect the creation of God Slaying weapons and who created them.

Oppose

I'm sure even if we did do that, it wouldn't be fool-proof, and there are a lot of fools here.

Glances at Tenat

((quick fix Stirk, well done, I almost had to get upset :P))
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: IcyTea31 on September 14, 2015, 10:41:50 pm
Propose a God Slaying weapon detector be made to detect the creation of God Slaying weapons and who created them.
Abstain.

"I do not see a reason to pay for a communal one when I have something of my own."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Happy Demon on September 15, 2015, 02:31:45 am
Propose a God Slaying weapon detector be made to detect the creation of God Slaying weapons and who created them.
[Si]

"W-we, have gods... who may, tinker... with it. Wh-who, knows... what, they could... do."
Oppose
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 15, 2015, 09:17:08 am
Alter bloodstone so that it chemically react to blood, permanently giving it a orange coloration after being exposed to it. This change is purely cosmetic.

Zenurion is repeatedly throwing a small ball on a nonexistent wall, catching it as it bounces back while sitting on a orange bloodstone throne.
These stupid laws and proposals are impossibly boring... Can't anyone do something interesting for once? Like another murder attempt or crashing the moon on a planet or something... Anything really, I don't care.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Ama on September 15, 2015, 09:33:10 am
Alter bloodstone so that it chemically react to blood, permanently giving it a orange coloration after being exposed to it. This change is purely cosmetic.

Zenurion is repeatedly throwing a small ball on a nonexistent wall, catching it as it bounces back while sitting on a orange bloodstone throne.
These stupid laws and proposals are impossibly boring... Can't anyone do something interesting for once? Like another murder attempt or crashing the moon on a planet or something... Anything really, I don't care.


Propose something interesting happens.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: hector13 on September 15, 2015, 09:37:56 am
Propose something interesting happens.

Oppose

A soldier's folly is to wish for more interesting times...
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 15, 2015, 10:00:06 am
Propose something interesting happens.

Oppose

A soldier's folly is to wish for more interesting times...

Support, with the hope that it will involve enriched uranium in one way or another. This is not a condition for the support, however.
I'm not a solider.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Happy Demon on September 15, 2015, 10:51:20 am
[Si]
Gaia, K'ruppt Land

I'm, tired. But I used my healing chamber as a prison. Hm...
Si will make a chamber (use Ichor), around the Black Chamber (a ring shaped chamber). To serve as the new healing chamber.
In here, I can rest.
Si will make 3 entrances, and start making modifications to make it the new healing chamber. Filling it with the Ichor-like substance she filled the Black Chamber with.
What should I call this chamber?
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 15, 2015, 10:58:34 am

[Si]
Gaia, K'ruppt Land

I'm, tired. But I used my healing chamber as a prison. Hm...
Si will make a chamber (use Ichor), around the Black Chamber (a ring shaped chamber). To serve as the new healing chamber.
In here, I can rest.
Si will make 3 entrances, and start making modifications to make it the new healing chamber. Filling it with the Ichor-like substance she filled the Black Chamber with.
What should I call this chamber?
THE WHITE CHAMBER PERHAPS?
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Happy Demon on September 15, 2015, 11:06:55 am
[Si]
Gaia, K'ruppt Land

"B-but it's, not... white."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 15, 2015, 11:17:05 am
[Si]
Gaia, K'ruppt Land

"B-but it's, not... white."
BUT WHERE BETTER TO HOLD A BOX OF BLACK THE WITHIN A RING OF WHITE? AND YOU CAN ALWAYS CHANGE SOMETHINGS COLOR
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Happy Demon on September 15, 2015, 11:20:14 am
[Si]
Gaia, K'ruppt Land

"I-it, houses... the blood, of... the land. B-blood, is... black. I... wont, change it."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 15, 2015, 11:25:05 am
[Si]
Gaia, K'ruppt Land

"I-it, houses... the blood, of... the land. B-blood, is... black. I... wont, change it."
THE BLOOD NEED NOT CHANGE ONLY THAT WHICH IS AROUND IT
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: FArgHalfnr on September 15, 2015, 12:09:25 pm
How about "The living room"?
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Happy Demon on September 15, 2015, 12:17:25 pm
How about "The living room"?
[Si]
Gaia, K'ruppt Land

"B-but... it's not, alive."
Wait... living, room. Was that a pun?
"A... white, chamber... with, black coating... is a black, chamber."
Maybe I should call it The Black Ring.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 15, 2015, 01:30:29 pm
How about "The living room"?
[Si]
Gaia, K'ruppt Land

"B-but... it's not, alive."
Wait... living, room. Was that a pun?
"A... white, chamber... with, black coating... is a black, chamber."
Maybe I should call it The Black Ring.
ITS NOT LIVING YET, AND THE BLACK RING MIGHT WORK...
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Happy Demon on September 15, 2015, 01:54:13 pm
[Si]
Gaia, K'ruppt Land, Black Ring, Northern Section

Make the Northern Section of the Black Ring dedicated to recovering Ichor (the physical being of the Gods, with the Pillar of Physicality on the ground above).
Ichor is Body, Essence is Mind, Flux is Spirit.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 15, 2015, 01:57:48 pm
IS THERE ANY WAY THAT I  COULD ASSIST YOU WITH THIS?
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Happy Demon on September 15, 2015, 02:29:43 pm
IS THERE ANY WAY THAT I  COULD ASSIST YOU WITH THIS?
[Si]
Gaia, K'ruppt Land, Black Ring, Northern Section

"Wh-what, are, you... good, at?"
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 15, 2015, 04:49:17 pm
IS THERE ANY WAY THAT I  COULD ASSIST YOU WITH THIS?
[Si]
Gaia, K'ruppt Land, Black Ring, Northern Section

"Wh-what, are, you... good, at?"
I AM IN THEORY A PLANET AND A GOD, BUT I COULD CONDENSE MY FORM INTO SOMETHING MORE USEFUL WHILE KEEPING MY GRAVITY WEIGHT AND STRENGTH, BEYOND THAT I AM THE GOD OF PSYCHIC POWERS AND EVOLUTION, I CHANGE LIVING THINGS
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Happy Demon on September 15, 2015, 04:55:44 pm
[Si]
Gaia, K'ruppt Land, Black Ring, Northern Section

"S-so... you could, help... with the, Mind... section?
Th-this... ring, is meant, to... help recover... Flux, Essence, and... Ichor. S-soul, Mind... and Body... r-respectively."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 15, 2015, 05:00:27 pm
YES I COULD HELP WITH THE MIND SECTION, AND ANY OTHERS YOU THINK APPROPRIATE
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Happy Demon on September 15, 2015, 05:05:45 pm
[Si]
Gaia, K'ruppt Land, Black Ring, Northern Section

"Anyone... free, can... use, it."
Si makes the south-west section dedicated to recovery of Essence (the resource used by inventors and architects, along with making and changing races).
This will have to do for now, I'll make the pillar when I got more energy to use.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: crazyabe on September 15, 2015, 05:12:02 pm
THE OVER BRAIN Helps in what ever ways it can, knowing that it's Mental Power may be of use here, After reshaping itself into a hand.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Andres on September 16, 2015, 12:47:55 am
"Meow, Veles, and Don have the godslayer now. I'll hope they do the responsible thing and destroy it."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Stirk on September 16, 2015, 12:49:49 am
"Meow, Veles, and Don have the godslayer now. I'll hope they do the responsible thing and destroy it."

"Eid fought like a Demon ta keep it. Yer lucky I kept it outta his hands."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Andres on September 16, 2015, 12:52:27 am
"Meow, Veles, and Don have the godslayer now. I'll hope they do the responsible thing and destroy it."

"Eid fought like a Demon ta keep it. Yer lucky I kept it outta his hands."
"I fought like a demon to help Tenat get it, actually. He could actually be trusted to destroy it rather than use it, unlike you."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Stirk on September 16, 2015, 01:00:01 am
"I fought like a demon to help Tenat get it, actually. He could actually be trusted to destroy it rather than use it, unlike you."

"So da alpha pantheon an' a friend gets tagatha ta steal a sword-an' ya think its a bad idea fer me ta stop ya, who made da sword an' attacked someone in da first place? Ain't gonna happen. Ya don't get ta prophet from yer own stupidity, dats our job."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Andres on September 16, 2015, 01:06:55 am
"prophet"
(I really hope that's a pun and not a bad attempt at an accent. :P)

"I fought like a demon to help Tenat get it, actually. He could actually be trusted to destroy it rather than use it, unlike you."

"So da alpha pantheon an' a friend gets tagatha ta steal a sword-an' ya think its a bad idea fer me ta stop ya, who made da sword an' attacked someone in da first place? Ain't gonna happen. Ya don't get ta prophet from yer own stupidity, dats our job."
"If by "profit" you mean you're destroying it by siphoning its Essence, I really don't care. Just don't use it to kill or attack gods and I'm cool."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: IcyTea31 on September 16, 2015, 04:56:27 am
"Yes, it should either be destroyed or stored by the Council, not any other pantheon or individual. Whatever we do with it, should be transparent so that everyone can account for it."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Andres on September 16, 2015, 05:04:17 am
Propose we destroy the godslayer by siphoning away its Essence. The First Pantheon will not get a cut.

"You guys better destroy it before we destroy it for you."
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: IcyTea31 on September 16, 2015, 05:28:28 am
"Where should the siphoned Essence go? Giving it to gods would not work, as there probably isn't exactly the correct amount for even shares. I would say giving the Essence to the Council treasury would be a better idea, to be used for some big project later on.
Title: Re: Ye Gods 2 IC Tick 8.0 Goshdarnit Guys Not Again [25/137]
Post by: Andres on September 16, 2015, 05:49:27 am
"Where should the siphoned Essence go? Giving it to gods would not work, as there probably isn't exactly the correct amount for even shares. I would say giving the Essence to the Council treasury would be a better idea, to be used for some big project later on.
"If it gave us 40E total, then it would give you guys 2E each no questions asked. 25 gods minus the 5 in the First Pantheon is 20."

Propose that the siphoned Essence gets banked by the Council.
Abstain on the above proposal.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Kilojoule Proton on September 16, 2015, 07:28:42 am
Tick 9.0: Toil and Turmoil (Expected Tick duration: 48-72 hours)

Troupes of Iaskej have begun wandering, playing music everywhere.

Veles has mentored a great Thieves' Guild over the course of several years and revealing himself properly. Arkford has directed the legalization and regulation of the Thieves' Guild, forcing thieving to be restricted to Guild members. This inspires much outcry from cities and towns with Thieves' Guild activity, and many push for it to become illegal again. Non-Guild thieves have begun brazenly stealing and planting random items in random peoples' homes in protest. Thieves of the Guild maintain that its legality is important.

Nogis is encouraging the rise of music and writing guilds in major cities.

(12) Mörkö switches the target of one of the Isgonbone arrows to the victim rather than the archer and shoots a deer. The deer turns and flees in an apparently normal way (in response to being shot at). (Mörkö: -1F)

Zenurion has resurrected the Lambdent killed in the godly assault to full condition and are waiting in one of the many infamous waiting rooms of the Tribunal. (Zenurion: -1E) He has also made a live announcement (http://www.bay12forums.com/smf/index.php?topic=152663.msg6499882#msg6499882) while pacifying the strongest aggressors, forcing the warring to a halt. 20 bellicose Lambdent resist and 10 are slaughtered, and the rest improve their behavior. Zenurion then demands that all void cult materials be brought forward, and nothing happens. Finally, Zenurion has founded CROWN CORPORATIONS probably to mediate between the other factions and reassigned CARRION CONFEDERATION and N'HRKUL NATION to those that most closely satisfy the requirements. This marks an overall return to normalcy and much smaller-scale violence for the Lambdent.

Two Lambdents have been dispatched to negotiate an answer for the prayers to Zenurion. The one seeking a ton of money has agreed to sacrificing 7 children and giving his soul to Zenurion and the one seeking immortality has agreed to bathing in the blood of 39 children and consigning his soul to Zenurion. The first has completed the given conditions and been crushed by a falling sarcophagus filled with a ton of fairy money while the second now prays for an ultimate nausea cure and an endless spring of clean water.

The Don finishes his latest burst of Family Time:
Misinformed Mobster: "Ah! Or I could start making shoes made of concrete and hosting a beach festival!"
Expansive Boss: "Got it."

The Don has created 50000 Associates, named their largest settlement Shikagoh, the Den of Rouges, and given it all-restricting laws. Already there is a yearly festival celebrating its founding by painting the town rust red. (Don Giovanni: -2E)

Dryad Lady: "Telfaam."
Morthan has granted the woman angelhood along with a host of powerful social abilities. (Morthan: -7E)
((The affinity is not the first, so the cost goes up to 7.74)
Thannel?: "But they got sent off to the quarantines for several years!"

THE OVER BRAIN has arisen! Following a small tour over Gaia, Morthan explains that the giant fleshball is simply a god and that they shouldn't be too scared. This only results in more panicking.

Arkford has drained the flooded Efte cavern and replaced damaged/destroyed items. Several random old bridges have collapsed mysteriously after an Elf-kin caravan's passage.

(10) Tenat inspects the computer and finds that it is constructed exactly as designed but somehow operating outside of its instructions. Something intelligent may be working inside it non-physically, and the somewhat carelessly applied wards on the building may be partially at fault. Tenat exorcises and deactivates the computer for now. (Tenat: -0F)

Srillian has created 25000 more Spirallions. (Srillian: -3E)

Arkford has provided sufficient samples of thermophobic water and vibration metal to the Efte and Naedercynn and granted them free rein to do as they want with them. Crazy experiments have already begun.

THE OVER BRAIN has created the school of mental manipulation and provided some guidance on its use to wise mortals. (Stacks Delveology, 1/2 free schools used)

Nogis has cancelled the creation of Gospels. (Nogis: -1E)

THE OVER BRAIN has created 50 Cebrains and spread them around cities but is opposed by Mörkö and with 3F (2E+3F minimum to force creation). (Mörkö: -3F) Tenat warns the Crystallum for the presence of Cebrains, and Quelor and Sylvan warn their kind similarly. THE OVER BRAIN has created 700 Bastaeges, assigning 14 to each non-existent Cebrain. (THE OVER BRAIN: -2E)

((Insufficient Essence, avoiding Ichor usage without confirmation))
Si has added 4E to the impenetrability of the Black Chamber. (Si: -4E)

Sylvan has created 3 Lawgivers and Phylacteries to seek out and remove threats to trees and created 6500 pairs of Dryads and Faceless Treants at the outskirts of various races' cities. (Sylvan: -11I, -1E) An Augur has joined the Seers' Guild. Its talents are greatly appreciated and its role can be described as "wise talking tree." Nogis cancels turning all Lawgivers and Phylacteries into mice after fierce opposition. (Nogis: -1I, +2-2F)

Quelor has created Untissa, a silver Forgeborn-like servant to warn the Forgeborn about the Cebrains. Quelor has also declared the Bananas of Discord sacred on account of being silver divine artifacts and created a holy text about Cebrains, Untissa, and the Bananas and distributed them across every Forgeborn hive. (Quelor: -2E)

Sylvan investigates the lumberjack, who appears to be a woman dressed as a stereotypical lumberjack with a skirt, giving the impression of a man dressed like a woman. She seems to be praising Sylvan for creating interesting trees to fell.

The Studious Tree King requests to be taken to a grove of eucalyptus trees to study them more closely.

Delicious addictive hallucinogenic snow has begun falling around the portion of the City of Rule on Boreas. It seems to be able to affect even Star-People and Crystallum, strangely enough. Caravans carrying it have already reached many Gaian and Edenic cities.

After Zenurion's search of Nogis seems to turn up Isgon shards, Tenat has begun attempting to purge the shards, but this does not seem to be a plausible action to take.

Nogis has set the music that plays when entering afterlives to "Stairway to Heaven." In a strange twist of amusing oversight, this remains the case when entering Hell.

THE OVER BRAIN has created Crazica, an afterlife for its followers in which equivalents exchange memories somewhat pointlessly only to be burned or rendered into lost souls to sell prepackaged with euphoria.

Jixiu has created the schools of Runecrafting, stacking Libromancy and mirroring Pact Binding, and Alchemy, mirroring Umbramancy. (2/2 free schools used)
Confused Spirallion: "Just completing a commission"
Delighted Chokobo: "Now if only I could learn to use them more quickly!"

Nogis has created Snippers, a puppeteer-detecting Iaskej-like race. (Nogis: -0E)

THE OVER BRAIN has begun attempting to kill off the snippers by summoning 6 cows, 10 vipers, . (9) Nogis applies 2F to ward against this nuisance, successfully shielding the still-concentrated Snippers. (Nogis: -2F) THE OVER BRAIN continues by pelting tens of buffaloes and vipers on the shielded Snippers.

Sylvan checks on the Covenant of the Wood and finds that they have successfully managed to keep their area free of any fires, beavers, pests, or lumberjacks at all. The leaf litter built up provides a lovely bed for tired forest-dwellers and something else.

Srillian has voluntarily entered the Black Chamber but has not yet been sealed in. Si allows Srillian speech with Lost Souls in the increasingly afterlife-like K'ruppt Land while opposing usage of godly powers beyond communication with lost souls.

Itia has created Cieux, the heavenly cyan cities of light. It is linked to the skies of each planet, and there is constant celebration within the cities, which continuously launch fireworks and produce audible slaughter and music. Tenat links it with soundproofing to the Crystal Garden.

Itia has relegalized Zenurion worship but asks that the current Etoile continue to discourage it.

(9) Srillian has given the Spirallions a fertility blessing. (Spirallion: -5F)

Zhìn Réng Jiāngmanages some prayers:
Perplexed Pùrén: "How gross!"
Bridge Guy: "OK, but I still wish we had an impressive-looking bridge outside."
(9) Zhìn Réng Jiāng has also donated 3F toward moving supplies for the project. (Zhìn Réng Jiāng: -3F) A well-decorated canal covered in great rafts now extends from the City on all three planets.

There seem not to be any Cebrains, but Zhìn Réng Jiāng senses a faint probing at its strange mind.

Itia reflects on some prayers:
Fearful Star-Person: "No, there is some strange ground-person cloth skin like what pictures of Zenurion show."
Inquisitive Star-Person: "That sounds fine, I'll keep out."

Talios summons answers to prayers:
Worried High Elf: "Some have begun worshiping false gods of blood and iron. They disturb the others and cause some violence."
Foolish Efte: "Wait, you exist? Can you make me a powerful necromancer?"

Nogis has created the Ha! Ha! Comedy Club focusing on stand-up comedy in the most populated Iaksej city.

Talios has produced a great painting of himself sparring with Zenurion.

Zenurion has made bloodstone treated with blood turn orange permanently. There is some complaint from the Lambdents in the more heavily-fought-in areas.

Si has created a ring-shaped chamber, the Black Ring, around the Black Chamber with three entrances and made it the new healing chamber. The northern sector has been dedicated to recovering Ichor and the south-western section to Essence recovery. (Si: -2I) THE OVER BRAIN helps as much as it can.

Eid, Srillian, Aedif, Jens have been sealed in the Black Chamber until the Council agrees on a proper punishment which it should probably do in one (1) Tick.
Permitted actions while sealed away probably include the following (to be clarified by Si):

There is some fear about all life ending on "The Day of the Sword," an event preceded by a proliferation of sword-related symbols and omens.
Rioting has occurred in Shikagoh following the introduction of a law against rioting! Visitors are turned away by the excessive discord.
A massive traveling circus with thousands of members has recently set up camp and begun preparing for a month of revelry and fun.
A council of Tree Kings has sent a strongly worded petition to the Forgeborn asking that they eradicate their dangerous fuel trees safely.
All the rock and dirt above the TALOS computer seems to have mysteriously disappeared.
A very grand showing of Madness has been scheduled in the near future. Quiet gods are encouraged to attend.
There has been a large-scale quarantine escape by Humans and Thannels, and an estimated 85% have broken out somehow.
The mortals seem to have invented "Monster Cards," collectible anachronistic woodcuts of various races and monsters. Of great interest right now are "Rare Gospel Cards," misprinted cards with distorted pictures Gospels apparently made when Nogis canceled creating the Gospels.
First Pantheon and Arcane Entente races' rulers move to ban Plasmurgy and Cosmic magic from their lands.
The City of Rule's infrastructure has improved further.
There is a minor temporal disturbance.
A larger Expiration cult has visited a temple to the gods of The Sworn and smashed its statues and splattered surfaces with various smelly, disgusting paints while singing blasphemous songs.
Another small war has broken out between some Skizani and Efte.
There has been a recent solar flare in the larger, hotter sun.
A Dryad elder has taken the novel step of legalizing Don Giovanni worship while deporting all who dare look like they worship him.
Clowns have become synonymous with monsters after many incidents of clown-related disappearances coupled with an increase in clown-related play production.
Children everywhere have begun burning extra coal in winter. The ones who don't don't continue not-burning coal.
An informal study conducted by an anonymous guild concludes that people with Headcats make less money than those without.

Jixiu experiments with this prayer:
Puzzled Chokobo: "Why are there strange colorful folk near our village?"

Itia looks out for a prayer:
Asteroi Builder: "THE TEMPLE WE BUILT WITH THE CRYSTALLUMS HELP IS FINISHED/LOOK AT ITS WONDERFUL CYANITUDE"

Arkford picks up a prayer:
Recently Re-Robbed Robert: "Make the Thieves' Guild illegal, please! I was just robbed again!"

Zenurion arranges to listen to a prayer:
Lambdent Veteran: "The CHAOTIC CORPS will triumph over your imposed factions!"

Sadiq listens to a friend:
Consortium Explorer: "Ah, we have finally brought a flock of the fabled ice penguins!"

THE OVER BRAIN searches for prayers to complete:
Drunken Partier: "Glory to all gods of the mad!"

Talios brings forth a prayer:
Disturbing Child: "My parents just died!"

Nogis listens to the sweet aroma of prayers:
Museum Visitor: "Are those giant instruments really from the bones of a dead god? Do gods even have bones?"

Quelor tracks some prayers:
Forgeborn Sundial Salesman: "Could you bless my inventory? Or at least make them look blessed for a few days?"

The Don steals some prayers:
Recently Re-Robbed Robert: "Make the Thieves' Guild illegal, please! I was just robbed again!"

Some prayers crystallize in Tenat's view:
Curious Crystallum: "How should we incorporate diamonds into our diet?"

The Guild of Temple Builders has been founded.

Prominent this tick is the Tree, symbolizing family and peaceful growth.

GODS, RACES, AND LIFE AND DEATH: The script is still experimental, but godly incomes are likely to be correct within 5%. Do check races for sanity of values, though. Secret races, plagues, and diseases should now be producing closer to correct income.

Spoiler: Gods (click to show/hide)

Spoiler: Races (click to show/hide)

Spoiler: Life and Death (click to show/hide)



Sphere suggestions this Tick for new players: Wisdom and Fire.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Andres on September 16, 2015, 08:24:36 am
Send a dream/daydream to Lolohe, telling him to pray to me so I can answer it, thus opening up communication with him.

Lolohe will be my representative in the Council when he's on break from running the Human civilisation.

Propose that I and other members of the First Pantheon be released from the Black Chamber on Tick 10.

Chill in the Northern section of the Black Chamber and soak up that sweet, sweet Ichor while playing a harmonica.

Eid through Lolohe: "Hey Si, can you make it so we can also get Ichor and Flux while we're in the Black Chamber? Worship and Income doesn't give us that stuff. Oh and can we create stuff while we're in here? Can we create stuff on the outside if we run it by you first?"
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 16, 2015, 08:39:20 am
Propose that I and other members of the First Pantheon be released from the Black Chamber on Tick 10.

Oppose

I don't think criminals get to choose when they're released from prison... but we do need to figure out a punishment for you.

Propose that Eid's, Srillian's, Aedif's, and Jens' Flux and Essence caps are halved and shared equally amongst the other gods of the Council
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Andres on September 16, 2015, 08:40:39 am
Propose that Eid's, Srillian's, Aedif's, and Jens' Flux and Essence caps are halved and shared equally amongst the other gods of the Council
Oppose
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Dutrius on September 16, 2015, 08:42:35 am
Several random old bridges have collapsed mysteriously after an Elf-kin caravan's passage.

I thought I told you to clean up and rebuild afterwards.
Force the offending Elf to clean up and rebuild the bridges.

A larger Expiration cult has visited a temple to the gods of The Sworn and smashed its statues and splattered surfaces with various smelly, disgusting paints while singing blasphemous songs.

That wasn't a very good idea, now was it?
Clean the temple. Imprison the offenders in the dungeons at my pleasure (I am not pleased. They will be in there for a good while). If there are no dungeons, make some. Ward the dungeons against magic and external influences.

Another small war has broken out between some Skizani and Efte.

((What do you mean another war? I wasn't aware of any previous ones.))
Investigate what they are fighting over.

Arkford picks up a prayer:
Recently Re-Robbed Robert: "Make the Thieves' Guild illegal, please! I was just robbed again!"

Did they not give you receipts the previous times? Did you not show the thieves your receipts?
Investigate. Bolster the law enforcement to deal with unlicensed thieving, and cases of Guild thieving without leaving/checking receipts.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 16, 2015, 08:45:22 am
Propose that Eid's, Srillian's, Aedif's, and Jens' Flux and Essence caps are halved and shared equally amongst the other gods of the Council
Oppose

Quick point: the more you oppose your punishment, chances are you'll spend much longer than you want to in the Black Chamber.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 16, 2015, 08:48:38 am
Did they not give you receipts the previous times? Did you not show the thieves your receipts?
Investigate. Bolster the law enforcement to deal with unlicensed thieving, and cases of Guild thieving without leaving/checking receipts.

Teach all thieves some methods on how to avoid detection by law enforcement.

Edit: ((Bad double-post, sorry :-[))

Edit2: ((since nobody is posting :P))

I assume from the distinct lack of "WHO DO YOU THINK YOU ARE" from the other members, I'm free to join the Arcane Entente, so... that's what I'm announcing.

There is a minor temporal disturbance.

Investigate with 3F. What caused the temporal disturbance and what has changed.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 16, 2015, 09:34:27 am
((Associates: 33253 births, 2899 deaths, 0 lost souls

Wow! These guys are gonna out-breed everyone in a few ticks  :P.))

The Don cracks his knuckles. He pulls out a large handgun and points it at Lolohe's head.

"Don' make any stupid moments an' I won't havta fill ya with sunshine. Ya see, I decided dat part of yer punishment would be loosin' a good portion of yer race. Ta me. I can get ridda any Angel of Eid who gets in da way. I like dem humans. An' I take tings I like."

Don Giovanni then orders any willing and able Capo to begin helping him take over Human civilization! He uses 5F, distributed between blessing the abilities of the Capo to making the current leadership look incompetent.

"Ey, Mörkö if ya don't knock it off with dees stupid riots I'll hafta knock off some of yer guys. I waz fine wit it when it was helpin' me, but when ya do it ta my boys it makes me angry. Yeah, I know it was you. Ya didn't work ta hide it well enough."

Quote
Investigate. Bolster the law enforcement to deal with unlicensed thieving, and cases of Guild thieving without leaving/checking receipts.

Unbolster the Law Enforcement, while encouraging widespread corruption in their ranks. Have some of my boys burn or hoard all receipt making materials, forcing thieves to steal without them.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Lord_lemonpie on September 16, 2015, 09:43:21 am
Propose that Eid's, Srillian's, Aedif's, and Jens' Flux and Essence caps are halved and shared equally amongst the other gods of the Council
Oppose
((Can you guys vote? IIRC the Black Chamber blocks all communication but I might be wrong))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: IcyTea31 on September 16, 2015, 09:55:29 am
"Ey, Mörkö if ya don't knock it off with dees stupid riots I'll hafta knock off some of yer guys. I waz fine wit it when it was helpin' me, but when ya do it ta my boys it makes me angry. Yeah, I know it was you. Ya didn't work ta hide it well enough."
"Sorry, but I am not causing them. Where did you get that idea? Are you trying to follow Eid's footsteps with baseless accusations?"
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 16, 2015, 09:56:56 am
"Ey, Mörkö if ya don't knock it off with dees stupid riots I'll hafta knock off some of yer guys. I waz fine wit it when it was helpin' me, but when ya do it ta my boys it makes me angry. Yeah, I know it was you. Ya didn't work ta hide it well enough."
"Sorry, but I am not causing them. Where did you get that idea? Are you trying to follow Eid's footsteps with baseless accusations?"

FightFightFightFightFight...
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 16, 2015, 10:00:10 am
"Ey, Mörkö if ya don't knock it off with dees stupid riots I'll hafta knock off some of yer guys. I waz fine wit it when it was helpin' me, but when ya do it ta my boys it makes me angry. Yeah, I know it was you. Ya didn't work ta hide it well enough."
"Sorry, but I am not causing them. Where did you get that idea? Are you trying to follow Eid's footsteps with baseless accusations?"

"Every' time der is a riot, yer Flux drops. Riots is caused by fear. Unless ya want ta tell us what ya really spent dem on. Ya been doin' tings in secret since da start, and dem riots have been happenin' since da start. Always helpin' ya, neva against yer races. Der ain't anybody else it could be."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Ama on September 16, 2015, 10:01:43 am
Fearful Star-Person: "No, there is some strange ground-person cloth skin like what pictures of Zenurion show."
Asteroi Builder: "THE TEMPLE WE BUILT WITH THE CRYSTALLUMS HELP IS FINISHED/LOOK AT ITS WONDERFUL CYANITUDE"
"CLOTH?"
Investigate.

"WONDERUL! GOOD WORK MY FOLLOWERS"
Gaze upon its cyanitude.
Teach the builders some runes that allow them to move the build through the sky with ease. Encourage the use of these runes throughout the Star-Person and Astreroi kingdom.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Dutrius on September 16, 2015, 10:10:07 am
Quote
Investigate. Bolster the law enforcement to deal with unlicensed thieving, and cases of Guild thieving without leaving/checking receipts.

Unbolster the Law Enforcement, while encouraging widespread corruption in their ranks. Have some of my boys burn or hoard all receipt making materials, forcing thieves to steal without them.

Oppose.
Don't even try, mate.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 16, 2015, 10:12:03 am
Unbolster the Law Enforcement, while encouraging widespread corruption in their ranks. Have some of my boys burn or hoard all receipt making materials, forcing thieves to steal without them.

Support Gio in this endeavour, at least in stealing materials for receipts.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ShadowDragon on September 16, 2015, 10:13:20 am
Quelor tracks some prayers:
Forgeborn Sundial Salesman: "Could you bless my inventory? Or at least make them look blessed for a few days?"
"Sure."
Bless the salesman's inventory.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Ama on September 16, 2015, 10:14:39 am
Quote
Investigate. Bolster the law enforcement to deal with unlicensed thieving, and cases of Guild thieving without leaving/checking receipts.

Unbolster the Law Enforcement, while encouraging widespread corruption in their ranks. Have some of my boys burn or hoard all receipt making materials, forcing thieves to steal without them.

Oppose.
Don't even try, mate.

Several members of Star-People paladin orders are sent to keep the peace and maintain order.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: tntey on September 16, 2015, 10:15:20 am
Create music makers. Small iaksejs that make people want to hear music. They can give birth very fast and very quick. They have short life spans.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 16, 2015, 10:23:39 am
Travel with Kitsoony performers again, noting conditions in the Carnivale, whatever Circussy thing Meow has going on and independent troupes.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 16, 2015, 10:24:05 am
Don Giovanni begins siphoning off his third of the god-killing sword, while keeping his pistol trained on the Angel. The others should probably take this que to do the same  :P.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 16, 2015, 10:24:50 am
Veles takes his share of Essence from the sword, spend 1F to try to eke out as much as possible.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Ama on September 16, 2015, 10:32:19 am

Delicious addictive hallucinogenic snow has begun falling around the portion of the City of Rule on Boreas. It seems to be able to affect even Star-People and Crystallum, strangely enough. Caravans carrying it have already reached many Gaian and Edenic cities.

A very grand showing of Madness has been scheduled in the near future. Quiet gods are encouraged to attend.
Sigh...
Study its affects on the Star-People and encourage people to stay indoors for now.

Attend the grand showing of Madness.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Happy Demon on September 16, 2015, 10:48:00 am
[Si]
Gaia, K'ruppt Land, Black Ring, Ichor Section -> Gaia, K'ruppt Land, Black Chamber

Si goes into the Black Chamber.
"I... can't, just... do, that. You're... supposed, to be... punished."
Confirm the conditions set in update post for Tick 9.0 (Reply #2332).
"N-no... no other... income. Y-you'll just, use it... to escape."
Oppose the proposal to release the Alpha Pantheon by Tick 10, as it's redundant.

Gaia, K'ruppt Land, Black Chamber -> Gaia, K'ruppt Land

Then Si goes to the surface.
I could do something with this.
Si creates the Pillar of Mentality, in the south-west circle on the surface, right in the middle of it.
The Pillar of Mentality allows a deeper understanding of the abilities of the bodies the lost souls have.
Even having some knowledge of how much time they have left until their bodies lose physicality (if they travel outside the K'ruppt Land).
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 16, 2015, 10:50:36 am
Using his share of the essence, in addition to any Ichor necessary, The Don finally creates Thorn Browning!

Spoiler: Stats (click to show/hide)
Spoiler: Fluff! (click to show/hide)

((...Please don't let this kill me  :P))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 16, 2015, 11:10:17 am
Don Giovanni begins siphoning off his third of the god-killing sword, while keeping his pistol trained on the Angel. The others should probably take this que to do the same  :P.
Meow does the same. What his share it is put into is detailed in pm.

Meow will attend the MoTG play as well.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: tntey on September 16, 2015, 11:40:17 am
Listen to some standup.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: IcyTea31 on September 16, 2015, 11:43:40 am
"Every' time der is a riot, yer Flux drops. Riots is caused by fear. Unless ya want ta tell us what ya really spent dem on. Ya been doin' tings in secret since da start, and dem riots have been happenin' since da start. Always helpin' ya, neva against yer races. Der ain't anybody else it could be."
"Yep, you are following Eid. I certainly have been doing something, but not causing riots. Really, does this look like my work?"
Eid checks on the protests. They seem to be from somewhat misguided folk unhappy with having to give more food/supplies toward projects. Fortunately, Lolohe says that there haven't been any reports of Thannel lynchings or major rioting. Quite a few of the protests do seem to be a result of new town laws banning such things as rowdiness after sunset, drinking more than four cups of wine, and having to burn and dispose of produce with flies around.
"If I wanted to cause riots, I would do it in a way that would actually increase my influence, not with these frivolous complaints. And they have not been affecting my race, because I left out such a weakpoint as centralized society. A riot in a 20-person community is more like a tantrum, no?"

"And pray tell, how did you get the idea that I would be the only one capable of causing a riot, with or without Flux?"
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Demonic Spoon on September 16, 2015, 01:05:58 pm
Prominent this tick is the Tree, symbolizing family and peaceful growth.
The gentle starlight of the constellation washes over Sylvan, relaxing it like a gentle lullaby. It turned it's attention from aggressive defence to a more peaceful growth and maintenance.

Sylvan creates 3850 Prophets bonded to Jacaranda trees at the centers of various Sylvanic communities (including the Covenant of the Wood cos why not) and other communities that are not hostile to Sylvan or his races from 6 Ichor and 2 Essence.

Incorporeal shapeshifting creatures, they take whatever form they judge is most suitable for their Audience. Healers and proselytizers both, they possess considerable charisma and healing powers. They are tasked with three main duties, the healing of soul-ailments among Evertrees and Tree-Kings to prevent attrition of their numbers, maintaining the faith among Sylvan-created races, and spreading Sylvanic worship to other races. Their healing abilities and ability to teach the ways of Dryadism help significantly with the latter two. They reproduce with Dryads via means of incorporeal spores.

[Affinity+2 (Dryadism) <x2>] [Charismatic+3 <x1.4>] [Combat-3 <x0.4>] [Disease Resistance-2 <0.6>] [Diplomat+3 <1.3>] [Exotic Affinity+1 (Boldmancy) <x2.6>] [Fruitful+5 <x2>] [Heal+4 <x4.0>] [Heal (only soul-eating/rending diseases) <x2.0>] [Incorporeal <x1.3>] [Intelligence+2 <x1.4>] [Lifespan-4 <x0.5>] [Loyalty+10 <x2>] [Magic resistance-4 <x0.5>] [Protection-2 <x0.6>] [Public speaking+3 <x1.3>] [Shapeshifter <x1.4>] [Single-gendered <x0.6>] [Size-3 <x0.77>] [Soulless (race) <0.5>] [Speed-1 <x0.8>] [Strength-1 <x0.8>] [Detect Puppeteer (5(Detect Puppeteer + Stringcutter)/3.2 (Stringcutter)=1.56)  <1.56>] [Teacher (Dryadism) <x4>] [Weakness (99.95% gold (rare) laced with the tears of the innocent (common-uncommon?)) <0.63>]

Through the Prophets introduce a new Intermediate Dryadism twisting that doubles the range limit of the Dryadic Bond

Quote
Sylvan investigates the lumberjack, who appears to be a woman dressed as a stereotypical lumberjack with a skirt, giving the impression of a man dressed like a woman. She seems to be praising Sylvan for creating interesting trees to fell.
Though in a merciful state of mind Sylvan still had little of it for lumberjacks.

Order a Lawgiver to kill the lumberjack, but not consume her soul. If possible, as a free action force her to become a tree in the Eternal Forest. The Lawgiver is to go on to kill any other lumberjacks it can find, it may consume their souls.
Quote
The Studious Tree King requests to be taken to a grove of eucalyptus trees to study them more closely.
Grant this request using 1F (also send him back again if needed). Use any leftover F to increase the Tree King's insight.

Quote
A council of Tree Kings has sent a strongly worded petition to the Forgeborn asking that they eradicate their dangerous fuel trees safely.
Privately request that the Tree Kings withdraw their petition to eradicate Fuel Trees. Fuel Trees are trees too after all.

Quote
The Guild of Temple Builders has been founded.
Commission the Guild to grow a grand Forest-Cathedral from living trees, dedicated to Sylvan (incase that wasn't obvious). If satisfactory, I will grant a request of theirs by way of reward/compensation/payment. The more impressive the cathedral, the greater the request I would be willing to grant. Advisable to make several different requests so I choose one from among them, matching to their accomplishment. There is no time limit on this commission, but faster completion will give a better evaluation.

Listen to Prayers
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 16, 2015, 01:09:36 pm
"Every' time der is a riot, yer Flux drops. Riots is caused by fear. Unless ya want ta tell us what ya really spent dem on. Ya been doin' tings in secret since da start, and dem riots have been happenin' since da start. Always helpin' ya, neva against yer races. Der ain't anybody else it could be."
"Yep, you are following Eid. I certainly have been doing something, but not causing riots. Really, does this look like my work?"
Eid checks on the protests. They seem to be from somewhat misguided folk unhappy with having to give more food/supplies toward projects. Fortunately, Lolohe says that there haven't been any reports of Thannel lynchings or major rioting. Quite a few of the protests do seem to be a result of new town laws banning such things as rowdiness after sunset, drinking more than four cups of wine, and having to burn and dispose of produce with flies around.
"If I wanted to cause riots, I would do it in a way that would actually increase my influence, not with these frivolous complaints. And they have not been affecting my race, because I left out such a weakpoint as centralized society. A riot in a 20-person community is more like a tantrum, no?"

"And pray tell, how did you get the idea that I would be the only one capable of causing a riot, with or without Flux?"

"It does. I din' say ya where da only one dat could cause riots, I said ya where da only one ta cause all da riots. It would have ta be someone who was here from da beginin', knockin' out all da new blood. Dey started early, so it couldn't be dem. Eid was hit by it early, knockin' out him an da Alpha Pantheon fellas. I rememba da Sworn guys gettin' hit by it too, or it mighta bin dat city boy. Den ya knock out all da fellas who ain't active enough ta do it, Mr.Z who prolly has no problemo with a crime city, Meow and tha thief God who I was helpin' out dat turn, and yer da only suspect capable an' willin' ta do this. 'Sides, dat 20 person ting has its own weakness.

It was jus' a warnin'. Make sure it don' happen again."

Quote
[Affinity+2 (Dryadism) <x2>] [Charismatic+3 <x1.4>] [Combat-3 <x0.4>] [Disease Resistance-2 <0.6>] [Diplomat+3 <1.3>] [Exotic Affinity+1 (Boldmancy) <x2.6>] [Fruitful+5 <x2>] [Heal+4 <x4.0>] [Heal (only soul-eating/rending diseases) <x2.0>] [Immortal <x1.1>] [Incorporeal <x1.3>] [Intelligence+2 <x1.4>] [Loyalty+10 <x2>] [Magic resistance-4 <x0.5>] [Protection-2 <x0.6>] [Public speaking+3 <x1.3>] [Shapeshifter <x1.4>] [Single-gendered <x0.6>] [Size-3 <x0.77>] [Soulless (race) <0.5>] [Speed-1 <x0.8>] [Strength-1 <x0.8>] [Detect Puppeteer (5(Detect Puppeteer + Stringcutter)/3.2 (Stringcutter)=1.56)  <1.56>] [Teacher (Dryadism) <x4>] [Weakness (99.95% gold (rare) laced with the tears of the innocent (common-uncommon?)) <0.63>]

((Due to how magic works in this system, you probably can't use magic without a soul.))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: IcyTea31 on September 16, 2015, 01:18:01 pm
"Just so you know, I have 'no problemo' either with your city. And no, I will not make sure it will not happen again, as that would mean me having to set up some sort of surveillance network in your city to catch the culprit, because it. Was. Not. Me."

"Have you considered that maybe no god is guilty? Perhaps the mortals, by themselves, got tired of the unfollowable laws and decided not to follow any other laws, either."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 16, 2015, 01:24:59 pm
"Just so you know, I have 'no problemo' either with your city. And no, I will not make sure it will not happen again, as that would mean me having to set up some sort of surveillance network in your city to catch the culprit, because it. Was. Not. Me."

"Have you considered that maybe no god is guilty? Perhaps the mortals, by themselves, got tired of the unfollowable laws and decided not to follow any other laws, either."

"Ya have shown dat ya want ta reduce banditry an' thievery an' crime. Ya ain't gonna like a town fer bandits an' thieves an' criminals, are ya? I considered dat. But there ain't no such thing as coincidences, is der? I don't mind dem breakin' laws, and riotin' on der own is a great past time, 'specially if they keep der zoot suits on. But dis riot seems ta have had a very specialized purpose, as did tha others. Ain't tha mortals doin' dis, and ya prolly don' really believe it is."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 16, 2015, 01:49:50 pm
Quote from:  quote
THE OVER BRAIN searches for prayers to complete:Drunken Partier: "Glory to all gods of the mad!"
Form a bottomless bottle of beer, and give this mortal it
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: tntey on September 16, 2015, 01:52:58 pm
Propose a zoo be created in the most populous city. The animals that are shown will be creatures made by the gods.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Happy Demon on September 16, 2015, 01:53:08 pm
[Si]
Gaia, K'ruppt Land

Wait, get rid off... Did i know of the murder attempt all along?!
"I... I try, to be... just... yet, I knew. I, must be... punished."
Propose that Si be sealed away for 5 ticks. In a prison that's not in the Black Chamber, as that prison can't contain her.

((Si was contacted by Isgon when they were putting together the plot to kill Zenurion.))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: tntey on September 16, 2015, 01:53:38 pm
[Si]
Gaia, K'ruppt Land

Wait, get rid off... Did i know of the murder attempt all along?!
"I... I try, to be... just... yet, I knew. I, must be... punished."
Propose that Si be sealed away for 5 ticks. In a prison that's not in the Black Chamber, as that prison can't contain her.

((Si was contacted by Isgon when they were putting together the plot to kill Zenurion.))

Oppose. You didn't know.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 16, 2015, 01:56:26 pm
...I don't know why, but I have a feeling something interesting is about to happen.
Spoiler: Prayer (click to show/hide)
Evaluate the strength of the CHAOTIC CORPS in comparison to the two groups that earned the titles. Also the resurrected Lambdent shouldn't be waiting in the Tribunal, they were given leading positions in CROWN CORPORATIONS last tick.

So anyways, I think I'll take care of something I delayed for far too long.
Spoiler: Hell stuff (click to show/hide)

Make a new broadcast in hell similarly to the previous ones, with the usual warning beforehand:
I've noticed some of you have been playing corrupt-a-wish when making pacts. While that's really funny it also scares customers away, so I'll ask all of you to keep that sort of things to bad payers and people trying to scam you. Disobedience here will have the same consequence as usual. Eternal damnation.

Also, I've started making hell more interesting. I'm sure you'll find plenty of neat stuff to make with these new things.
25% of those who disobey the order after it's application will be beaten to a pulp and eternally damned as a warning. The totality of those who disobey after seeing this will suffer the same fate.


Fearful Star-Person: "No, there is some strange ground-person cloth skin like what pictures of Zenurion show."
"CLOTH?"
Investigate.
Would you mind sharing whatever you find out with me? It's been like the third or fourth time someone has been putting my symbol in random places, as if they wanted to frame me for something. That's pretty insulting honestly, it's not like I'd give such an obvious clue if I were to do some evil plan...
Investigate the blood symbol of Zenurion found in Sheol by Eid.
Investigate the evil aura that was felt a few ticks ago. ((and no, I am not opposing the proposal to investigate it))
Investigate the location where chip shards were found at a strange altar by Eid in hell.


Look for more prayers to sustain on.
Come to the Madness' third act in person.


Propose a zoo be created in the most populous city. The animals that are shown will be creatures made by the gods.
Offer a few Hellhounds and Hellions for the zoo.
((That thing is for showcasing monsters, right?))

Edit: Expanded a bit on the insects that populate the viscera. They are now called Hellbugs and Lavaflies.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: tntey on September 16, 2015, 02:00:32 pm
((Yeah))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: IcyTea31 on September 16, 2015, 02:08:05 pm
"Ya have shown dat ya want ta reduce banditry an' thievery an' crime. Ya ain't gonna like a town fer bandits an' thieves an' criminals, are ya? I considered dat. But there ain't no such thing as coincidences, is der? I don't mind dem breakin' laws, and riotin' on der own is a great past time, 'specially if they keep der zoot suits on. But dis riot seems ta have had a very specialized purpose, as did tha others. Ain't tha mortals doin' dis, and ya prolly don' really believe it is."
"The bandit incident was about them genociding my Haunts, not their banditry on its own. Your 'crime city' is fine by me, as long as what happens there stays there. As I have said multiple times, I have had nothing to do with the riots. I do not know what caused them, and frankly I do not care much. Run your own investigation and find out who, if anyone, actually caused them. You could use, say, that Essence you are trying to siphon from the Godslayer weapon without anyone's approval for it."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Happy Demon on September 16, 2015, 02:08:19 pm
[Si]
Gaia, K'ruppt Land

Wait, get rid off... Did i know of the murder attempt all along?!
"I... I try, to be... just... yet, I knew. I, must be... punished."
Propose that Si be sealed away for 5 ticks. In a prison that's not in the Black Chamber, as that prison can't contain her.

((Si was contacted by Isgon when they were putting together the plot to kill Zenurion.))

Oppose. You didn't know.
((Didn't know?))
"Hey there Si. What is you opinion on Zenurion? If you could, would you want to... get rid of him?
((Stupidity doesn't excuse that she helped Isgon by not reporting him to the other gods.))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Demonic Spoon on September 16, 2015, 02:13:03 pm
((In hindsight, the recent deicide attempt does put the pm I got from Tntey some time ago asking what my opinion of Zenurion was in a worse light (mine didn't include the last "want to get rid of him" part though)))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 16, 2015, 02:14:48 pm
Meow listens to prayers.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 16, 2015, 02:46:55 pm
Quote
Investigate the evil aura that was felt a few ticks ago. ((and no, I am not opposing the proposal to investigate it))

"I thought on it a bit ago, and I tink it was da creation of da Godslayer. 'bout the right time, and it looks like da kinda warnin' we would expect fer sometin' like it."

"Ya have shown dat ya want ta reduce banditry an' thievery an' crime. Ya ain't gonna like a town fer bandits an' thieves an' criminals, are ya? I considered dat. But there ain't no such thing as coincidences, is der? I don't mind dem breakin' laws, and riotin' on der own is a great past time, 'specially if they keep der zoot suits on. But dis riot seems ta have had a very specialized purpose, as did tha others. Ain't tha mortals doin' dis, and ya prolly don' really believe it is."
"The bandit incident was about them genociding my Haunts, not their banditry on its own. Your 'crime city' is fine by me, as long as what happens there stays there. As I have said multiple times, I have had nothing to do with the riots. I do not know what caused them, and frankly I do not care much. Run your own investigation and find out who, if anyone, actually caused them. You could use, say, that Essence you are trying to siphon from the Godslayer weapon without anyone's approval for it."

"What happens der ain't gonna stay der, an' ya know dat. So mista 'I see everythin' dat goes on' jus happens ta have no clue 'bout whats goin' on? I ain't exposin' ya to da council or suein' ya or nothin'. I'm just sayin' I'm onta ya and der will be consequences if ya do it willy nilly. 'Sides, I stole da Godslayer fair an' square. I gets ta do what I wants with it. Half da gots tried to get der hands on it anyways, ain't like I am alone in dat. Din' ya see me jus' make a new bodygaurd wit dat essence? Looks like somebody ain't very perceptive lately.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: IcyTea31 on September 16, 2015, 03:05:35 pm
So mista 'I see everythin' dat goes on' jus happens ta have no clue 'bout whats goin' on?
"Two words: plausible deniability."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Ama on September 16, 2015, 03:19:32 pm
Propose that Eid's, Srillian's, Aedif's, and Jens' Flux and Essence caps are halved and shared equally amongst the other gods of the Council
Oppose.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 16, 2015, 03:27:33 pm
Propose that I and other members of the First Pantheon be released from the Black Chamber on Tick 10.
Oppose.

Propose that Eid's, Srillian's, Aedif's, and Jens' Flux and Essence caps are halved and shared equally amongst the other gods of the Council
Support.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Fr0stByt3 on September 16, 2015, 03:29:52 pm
[Si]
Gaia, K'ruppt Land

Wait, get rid off... Did i know of the murder attempt all along?!
"I... I try, to be... just... yet, I knew. I, must be... punished."
Propose that Si be sealed away for 5 ticks. In a prison that's not in the Black Chamber, as that prison can't contain her.

((Si was contacted by Isgon when they were putting together the plot to kill Zenurion.))
Oppose. You had no idea of Isgon's intentions.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 16, 2015, 03:36:47 pm
[Si]
Gaia, K'ruppt Land

Wait, get rid off... Did i know of the murder attempt all along?!
"I... I try, to be... just... yet, I knew. I, must be... punished."
Propose that Si be sealed away for 5 ticks. In a prison that's not in the Black Chamber, as that prison can't contain her.

((Si was contacted by Isgon when they were putting together the plot to kill Zenurion.))
Oppose. You had no idea of Isgon's intentions.
Oppose. Si is not at fault.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: gman8181 on September 16, 2015, 05:10:16 pm
Lugen creates his first plane,
Spoiler: The Corrupted Realm (click to show/hide)

Souls of Lugen's followers are allowed in.

Edit:

Whoops.
Clarification: I want the 10E base plane, not the 0E plane.

If the edit isn't noticed, I'll just mention it again later and pay the 10E then to modify it.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 16, 2015, 05:20:58 pm
A plane of Cats and Madness shall be created. Whatever essence is left from the siphon after the pmed action shall be put into it as well as whatever essence is currently on hand.

The Plane of Cats and Madness is exactly what it sounds like. Purrticularly maddening. The purrticularly mad or unlucky will occasionally fall in. Only to fall right back out centuries later, physically and mentally changed by the experience.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 16, 2015, 05:22:57 pm
((Planes, like afterlives, are free unless you go for the actually-useful Sealed plane types))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 16, 2015, 05:25:08 pm
I CREATE SEVEN CEBRAINS AND NAME THEM: ZERO, ZIXAR, ZANTH, DRAGGOTH, ZASZ, GORM,  AND ZINTH, I THEN DIVIDE MY BASTAEGIS AMONG THEM, THERE ORDERS ARE TO RUN THE ZETH HORDE, AND CONVERT ANY WHO DON'T BELIEVE IN GODS
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 16, 2015, 05:32:33 pm
((Planes, like afterlives, are free unless you go for the actually-useful Sealed plane types))
((This one actually will have uses.))

I CREATE SEVEN CEBRAINS NAME THEM: ZERO, ZIXAR, ZANTH, DRAGGOTH, ZASZ, GORM,  AND ZINTH, I THEN DIVIDE MY BASTAEGIS AMONG THEM, THERE ORDERS ARE TO RUN THE ZETH HORDE, AND CONVERT ANY WHO DON'T BELIEVE IN GODS
((Me StarCraft Zerg expy senses are tingling.))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: tntey on September 16, 2015, 05:38:27 pm
Kjp, can we get some world maps?
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Happy Demon on September 16, 2015, 05:39:10 pm
((Planes, like afterlives, are free unless you go for the actually-useful Sealed plane types))
((This one actually will have uses.))

I CREATE SEVEN CEBRAINS NAME THEM: ZERO, ZIXAR, ZANTH, DRAGGOTH, ZASZ, GORM,  AND ZINTH, I THEN DIVIDE MY BASTAEGIS AMONG THEM, THERE ORDERS ARE TO RUN THE ZETH HORDE, AND CONVERT ANY WHO DON'T BELIEVE IN GODS
((Me StarCraft Zerg expy senses are tingling.))
((Cerebrates, I knew that name was familiar.))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Andres on September 16, 2015, 05:43:00 pm
Kjp, can we get some world maps?
(Maps are unnecessary. Let's not bother KJP any more than we have to.)
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: gman8181 on September 16, 2015, 05:44:57 pm
Kjp, can we get some world maps?
(Maps are unnecessary. Let's not bother KJP any more than we have to.)
(+1, they were made last game and ended up serving absolutely no purpose whatsoever. Actually, they just made the game seem smaller and more restricted if anything.)
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 16, 2015, 05:46:18 pm

Kjp, can we get some world maps?
(Maps are unnecessary. Let's not bother KJP any more than we have to.)
(He could use THIS (http://donjon.bin.sh/world/) for maps)
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: micelus on September 16, 2015, 06:32:06 pm
Quote
Sadiq listens to a friend:
Consortium Explorer: "Ah, we have finally brought a flock of the fabled ice penguins!

And at that moment, El-Jannah itself stopped. For but a second, a blink of a human eye, every Djinn, Tree and Mortal froze in unison. They heard but one voice, felt one emotion and knew truly that today was a most glorious day. Sadiq was ecstatic.

A voice boomed from the Murakaz Palace, one known to all. The god Sadiq, lord and ruler of El-Jannah and the greater Djinn people, shouted with glee. They heard, all at once, the childish laughter of the divine.

"Penguins"! They heard at first dawn,

"Penguins!" They heard a moment later, waking most from their sleeps,

"PENGUINS!!!" They heard but a minute too late, right after most had fallen back to their beds.

And so it continued for the rest of the day, with Sadiq most pleased with his newest acquisition. So pleased in fact, that he not only made good on his promise of the Essence bounty, but Angeldom for the expedition leader and his lieutenant.

Grant the Expedition wishes worth a total of 1E; all wishes must be told clearly to Sadiq and no destructive wishes are allowed. Also, raise the Expedition leader and lieutenant to Generic Angeldom. Their angelic names will be Melek Taus and Jeramekel (traits will come later). Use I if necessary.

House the glorious and radiant Ice Penguins in a specially constructed habitat in the Mengarie. An altar of Eid is to be placed inside for the use of the Penguins.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 16, 2015, 06:46:22 pm
I CREATE 5 MIMICS AND PUT 2 IN THE ZOO, PUTTING THE OTHER 3 IN THE MIDDLE OF NO WHERE

Spoiler: Mimic (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: micelus on September 16, 2015, 06:51:52 pm
Propose that Eid's, Srillian's, Aedif's, and Jens' Flux and Essence caps are halved and shared equally amongst the other gods of the Council
Agree

Proposal: Release the Alpha Pantheon on Tick 15.

Quote
There has been a recent solar flare in the larger, hotter sun.
Determine if this will affect any of the planets.

Quote
First Pantheon and Arcane Entente races' rulers move to ban Plasmurgy and Cosmic magic from their lands.
"What? I didn't authorise this..."
Investigate why these are being banned. if there is no good reason, tell the Djinn that these are totally halal.

Quote
Another small war has broken out between some Skizani and Efte.
Djinn are encouraged to sell to both sides, if they aren't already.

Quote
An informal study conducted by an anonymous guild concludes that people with Headcats make less money than those without.
"Oh? Well that isn't good at all!"
All Headcats are to be removed from Consortium members, by force if necessary. They are to be placed on some penguins and peacocks in the El-Jannah Mengarie.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 16, 2015, 06:53:30 pm
Propose that Eid's, Srillian's, Aedif's, and Jens' Flux and Essence caps are halved and shared equally amongst the other gods of the Council
Agree

Proposal: Release the Alpha Pantheon on Tick 15.

"I agree wit both, sound good ta me. We need ta get da punishments dealt soon anyhow..."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 16, 2015, 06:58:51 pm
Well my initial proposal of sealing them in the Black Chamber expires after we agree on a punishment, so perhaps we should work to amend that to the punishment plus imprisonment until Tick 15?
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: micelus on September 16, 2015, 07:00:47 pm
"Oh truly, then of course friend, of course."

Amendment to LAW CNCL008.00: the Alpha Pantheon are to be released on Tick 15.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 16, 2015, 07:03:12 pm
Amendment to LAW CNCL008.00: the Alpha Pantheon are to be released on Tick 15.

Support
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 16, 2015, 07:24:20 pm
Quote
Sadiq listens to a friend:
Consortium Explorer: "Ah, we have finally brought a flock of the fabled ice penguins!

And at that moment, El-Jannah itself stopped. For but a second, a blink of a human eye, every Djinn, Tree and Mortal froze in unison. They heard but one voice, felt one emotion and knew truly that today was a most glorious day. Sadiq was ecstatic.

A voice boomed from the Murakaz Palace, one known to all. The god Sadiq, lord and ruler of El-Jannah and the greater Djinn people, shouted with glee. They heard, all at once, the childish laughter of the divine.

"Penguins"! They heard at first dawn,

"Penguins!" They heard a moment later, waking most from their sleeps,

"PENGUINS!!!" They heard but a minute too late, right after most had fallen back to their beds.

And so it continued for the rest of the day, with Sadiq most pleased with his newest acquisition. So pleased in fact, that he not only made good on his promise of the Essence bounty, but Angeldom for the expedition leader and his lieutenant.

Grant the Expedition wishes worth a total of 1E; all wishes must be told clearly to Sadiq and no destructive wishes are allowed. Also, raise the Expedition leader and lieutenant to Generic Angeldom. Their angelic names will be Melek Taus and Jeramekel (traits will come later).

House the glorious and radiant Ice Penguins in a specially constructed habitat in the Mengarie. An altar of Eid is to be placed inside for the use of the Penguins.
Zenurion appears to the assembly, apparently having left the other gods after his last intervention to go back to hell. He seems to be half asleep, and quite grumpy because of it:
URGH. Haven't anyone taught you not to wake up people so early?! I need a cup of coffee... I mean Hellcoffee, none of your mortals will get to taste how great it is because of your previous idiocy...

Snip
((I edited the post in which I revamped hell to add more details to the insects species that populate the viscera. The giant insects are called Hellbugs and are now horribly mutated. The flies are now called Lavaflies. Now the hive and the swarm are both referencing the constellations of the same name.))

Also offer Hellbugs and Lavaflies to the zoo, along with enough flesh from the viscera to feed them. Said flesh will have to be stored in a permanently heated environment to avoid the quick decay it undergoes in colder climates. Same for every monster that comes from hell due to their dislike of colder climates. The flesh should be able to grow in it's habitat if the necessary conditions for it's survival are met.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Andres on September 16, 2015, 07:27:08 pm
Quote
First Pantheon and Arcane Entente races' rulers move to ban Plasmurgy and Cosmic magic from their lands.
"What? I didn't authorise this..."
Investigate why these are being banned. if there is no good reason, tell the Djinn that these are totally halal.

(Halal is allowed. Haram is forbidden. Halal and haram are not things you can apply to laws.)
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: micelus on September 16, 2015, 07:28:38 pm
(I'm referring to the magic schools. Also, quite aware of the distinction.)
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 16, 2015, 07:38:12 pm
Zenurion seems to suddenly remembers the fact that Plasmurgy and Cosmic magic were both banned by the two pantheons.
Strongly encourage Lambdent wizards and magic users to research and invest into Plasmurgy and Cosmic Magic.

I won't let magical progress be stopped by this idiotic repression. I hope you'll enjoy whatever (absence of) benefit you think you'll get from that while my armies will get to count the most powerful Plasmurgists and Cosmic Magicians among their numbers!! HAHAHAHAHAHAHA!!!
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Andres on September 16, 2015, 07:40:20 pm
Zenurion seems to suddenly remembers the fact that Plasmurgy and Cosmic magic were both banned by the two pantheons.
Strongly encourage Lambdent wizards and magic users to research and invest into Plasmurgy and Cosmic Magic.

I won't let magical progress be stopped by this idiotic repression. I hope you'll enjoy whatever (absence of) benefit you think you'll get from that while my armies will count the most powerful Plasmurgists and Cosmic Magicians among their numbers!! HAHAHAHAHAHAHA!!!
"We have no idea why they're being banned. Plasmurgy and Cosmic magic weren't mentioned at all in our pantheon discussions. I'm certain of it. But hey, if Lolohe wants to ban that kind of magic, I'm gonna trust him on it."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 16, 2015, 07:43:16 pm
Zenurion seems to suddenly remembers the fact that Plasmurgy and Cosmic magic were both banned by the two pantheons.
Strongly encourage Lambdent wizards and magic users to research and invest into Plasmurgy and Cosmic Magic.

I won't let magical progress be stopped by this idiotic repression. I hope you'll enjoy whatever (absence of) benefit you think you'll get from that while my armies will get to count the most powerful Plasmurgists and Cosmic Magicians among their numbers!! HAHAHAHAHAHAHA!!!

The Don puffs on a cigar with his free hand, in order to bond with his new Illicit, the gun still in the other.

"Actually, dey would be in my numbas right now. Da Noir are attuned ta plasmurgy."

Zenurion seems to suddenly remembers the fact that Plasmurgy and Cosmic magic were both banned by the two pantheons.
Strongly encourage Lambdent wizards and magic users to research and invest into Plasmurgy and Cosmic Magic.

I won't let magical progress be stopped by this idiotic repression. I hope you'll enjoy whatever (absence of) benefit you think you'll get from that while my armies will count the most powerful Plasmurgists and Cosmic Magicians among their numbers!! HAHAHAHAHAHAHA!!!
"We have no idea why they're being banned. Plasmurgy and Cosmic magic weren't mentioned at all in our pantheon discussions. I'm certain of it. But hey, if Lolohe wants to ban that kind of magic, I'm gonna trust him on it."

((....Lolohe is supposed to be the one saying it, making that statement seem uber-suspiciose in any real life context  :P))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: micelus on September 16, 2015, 07:44:01 pm
"Zenny, friend, this is purely the mortals' doing. Clearly, they must be going through a fundamentalist phase, yes? Truly, why would the Arcane Entente be interested in forbidding magic?"
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 16, 2015, 07:48:15 pm
((And I totally forgot to answer prayers!))

Misinformed Mobster: "Ah! Or I could start making shoes made of concrete and hosting a beach festival!"

"Dat works too. Jus' make sure dey is illegal beach festivals! Mebbe have coffee served at dem or somethin'. Mebbe make a riviera club outta it. An illegal riviera club!"

"Zenny, friend, this is purely the mortals' doing. Clearly, they must be going through a fundamentalist phase, yes? Truly, why would the Arcane Entente be interested in forbidding magic?"

"Ain't likely, but I won't say I disapprove of dis action. Some god had ta sway der hands."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 16, 2015, 07:55:03 pm
Whatever! I get an almost complete exclusivity on these schools for free regardless of who started it!
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 16, 2015, 07:56:05 pm
Whatever! I get an almost complete exclusivity on these schools for free regardless of who started it!

And how does one reach this conclusion?
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 16, 2015, 07:58:44 pm
Whatever! I get an almost complete exclusivity on these schools for free regardless of who started it!

And how does one reach this conclusion?

"Good question. I did jus' say dat tha Noir are attuned ta it...."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 16, 2015, 08:22:33 pm
Quote from: Delayed Prayers:
Excited Kitsoony: "the CIRCUS is ready! Spre?ad the laughterterterTERter!"
"Honk honk Honk~"

Quote
Random Headcat: "Mrow mrow meow purr meow meow purr meow? Meow mrow."
"Meow nyar, purr, meow meow mrow?"  For those that can speak Cat. That translates to: (We both know you can talk, whacha need mrow?)

Meow attemps to absorb the Ichor. Essence, and Flux caps from the withered corpse of Isgon. No reason not to try.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: tntey on September 16, 2015, 08:23:36 pm
Nogis sends some Iaksej to perform in the carnival. Iaksej sends his best comedians to the carnival to do their best standup.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Vgray on September 16, 2015, 09:04:59 pm
A cloaked figure appears before the gods and reads from a scroll.

"LORD QYTESIS XYWEUS TALIOS, LORD OF OATHS AND MASTER OF DEATH, ANNOUNCES HIS WITHDRAWAL FROM THIS DIVINE COUNCIL. ALL INQUIRES ARE TO BE DIRECTED THE BEARER OF THIS MESSAGE, THANATOS THE ANGEL OF DEATH, DIVINE GUIDE TO THE DEAD."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Ama on September 16, 2015, 09:23:53 pm
Quote
First Pantheon and Arcane Entente races' rulers move to ban Plasmurgy and Cosmic magic from their lands.
"...WHAT."

Appear before every one of these race rulers.

"I DESIRE EXPLANATION FOR WHY YOU ARE BANNING PLASMURGY AND COSMIC MAGIC"
"BOTH OF THESE ARE FAVORED SCHOOLS OF MAGIC BY MYSELF AND EID"
"THIS IS MOST DISPLEASING"

Liston to prayers.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Andres on September 16, 2015, 09:29:10 pm
"I DESIRE EXPLANATION FOR WHY YOU ARE BANNING PLASMURGY AND COSMIC MAGIC"
"BOTH OF THESE ARE FAVORED SCHOOLS OF MAGIC BY MYSELF AND EID"
"THIS IS MOST DISPLEASING"
"Actually, plasmamancy is my favoured school. Plasmamancy is controlling plasma while plasmurgy is controlling souls. I don't care about plasmurgy and cosmic."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: gman8181 on September 16, 2015, 09:36:20 pm
I am moderately surprised that they would ban some of the most potentially powerful schools of magic. Perhaps they're worried about what individuals might do with it? Not that I'm particularly concerned about the ban. I'm more interested in seeing how well they can stop someone well versed in Cosmic or Plasmurgy Magic from doing whatever they want to do.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Fr0stByt3 on September 16, 2015, 10:43:41 pm
"Oh! I have an announcement that I've been neglecting for a bit! I'm joining The Sworn!"
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Rolepgeek on September 16, 2015, 11:30:16 pm
"Subject designate:("Zenurion"); group:("Cult of Expiration")=followers:("Zenurion"){correct[?]}_
destruction:(group:("Cult of Expiration")){prioritize} ;/IFNOT/; group:("Cult of Expiration":(activity:(desecration))=cease_
reminder:(donation:(ichor)_

Subject designate:("Jixiu"); response=desirable_
Member:("Jixiu":(pantheon:("Sworn, The")))=true_"



Begin organizing groups to collect the snow drug and selling it. Delivery is not to go to cities primarily filled with followers of the Sworn when possible, and workers/inhabitants of the City of Rule are not to use it while they are meant to be working(and it's a hallucinogen, they will be exceedingly obvious if they do take it). Punishment and enforcement of these laws will be in line with the other labor laws. After all, if you're high, it's hard to work. And if you don't work on account of such a shoddy reason as that, you don't eat. I suspect it will be a self-correcting system.

We have a massive canal system, attached to a living City which is a God. Odds are we will end up having some very impressive bridges. Hell, even 'ordinary' drawbridges can still be quite useful, especially in places where boats are going across often.

Begin probing back against the probing. Use 1 Flux to ensure it's success. If something actively prevents me, use up to four more Flux to ensure the success. If it would take more than that, leave it, but make a note of such being backed so powerfully by a god.

Send some emissaries to ask the dryads to stop killing lumberjacks. Nicely, at first. Replanting of trees, maintaining the forest, harvesting mercifully (if such applies to trees), these are all possibilities. Alternatively, if this activity continues, so are wide-spread wildfires in the heart of dryad living areas. It's their choice, really.

Congratulate Wangzi on his job so far. Give him the [Aligned] trait, so he can be even better at what he does, and know that he truly is the first High Prince of Rule. He will be joined by others, and I ask him to welcome his new-found siblings, when they come.

Conduct research on each race(primarily those whose creation was secret), magic and the nature of it, and the development, progress, and culture of the world, if there's time for it. Use 1Flux to aid in my research, and the research of my followers.

If Quelor is still selling a school of magic, pay him to create Antimancy/Abjuration. Use normal Essence first, then Essence from Ichor.

Finally(for the moment), offer persuasive research, employment, and patronage opportunities to skilled or powerful mages willing to study, perform magic, and otherwise be within the employ of the City of Rule. Oh, and licenses. Magic will start to need licenses. Transition should be smooth, and it's not like they're difficult to acquire; they're mostly to confirm and allow a census of mages and magic usage. I mean, sure, if you go around breaking things or killing people with your magic when you aren't supposed to, they'll help us find out who it might be, but you're all law-abiding citizens, right? Right.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 16, 2015, 11:35:30 pm
Quote
but you're all law-abiding citizens, right? Right.

*The Don glares at these words* (Still, without eyes).
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Rolepgeek on September 16, 2015, 11:42:05 pm
The machine seems to smile back, somehow. It is not a friendly grin.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 16, 2015, 11:47:31 pm
Whatever! I get an almost complete exclusivity on these schools for free regardless of who started it!

And how does one reach this conclusion?

"Good question. I did jus' say dat tha Noir are attuned ta it...."

Let me repeat that: "Whatever! I get an ALMOST complete exclusivity on these schools for free regardless of who started it!"

Do I need to repeat it again?


1984

No. No, and no. You have nothing backing that I would be behind this stupid cult of idiocy, when you can back that with concrete evidences come back to me with these accusations again. Also, when I said I would be thankful of those helping me, I meant that I wouldn't start targeting their stuff, at least for a while, and not that I would become your personal servant.

I haven't backed or created any cult outside of hell. And I would appreciate that you avoid using my Lambdent for your experiments. I don't kidnap your people, I would like the same from you.
Teleport any Lambdent taken for Zhin's experiments back to hell. Take note of the exact amount. Do the same for any lifeforms from hell that was/is taken for these experiments.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 16, 2015, 11:56:06 pm
((I wonder why he thinks he'll be able to identify secret races in the first place to study. They are, after all, secret.))

Meow will oppose, with Flux if necessary, the attempts to abduct and experiment on anything of his, as well as any race not belonging to a First Pantheon deity. There is a limit to acceptable grimdark. Sapient experiments are not acceptable.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Rolepgeek on September 17, 2015, 12:01:06 am
Once more, a playback begins, this time with a scratch before an interestingly voiced narration*, before Zenurion's words are played, the recording imitating the god's voice surprisingly well.
A cult dedicated to something named "Expiration" has emerged in a wooded Gaian (Planet 1) valley.
Oh my... Looks like I've got a cult following. You guys are so great, like a mentally handicapped little brother! Always eager to play whatever game is available, and never caring about looking like a fool! That kind of things always cheer me up.

Spoiler: * (click to show/hide)

"Demand=false_
information=true_")
Spoiler (click to show/hide)

Use Flux if necessary to assist the research(and discovery of secret races, if necessary). Not experiments. Just determining basic traits, for the moment. Observation. Do so from in hell, if necessary. Besides, there's always members of races that aren't loyal to their original gods; probably some loyal to me, in fact. And all I need to do is use them as a template to create a copy to study, really...

Use up to 12 Flux to create shadowy figures that work to kill Cult of Expiration members and wipe traces of their existence away, besides rumors that joining gets you brutally murdered and your soul erased. Seriously, fuck these guys.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Andres on September 17, 2015, 12:05:09 am
Use up to 12 Flux to create shadowy figures that work to kill Cult of Expiration members and wipe traces of their existence away, besides rumors that joining gets you brutally murdered and your soul erased. Seriously, fuck these guys.
(Thank you for nipping this annoying secret crap in the bud before it can take root.)
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 17, 2015, 12:05:51 am
"I don' tink dis guy undastands why people make races in secret. If we wanted everyone ta know, we wouldn't a made dem in secret. I'll oppose dis too."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 17, 2015, 12:07:38 am
Flux will be used to conceal anyone and everyone's secret races. Opposing.

Secrets are more fun when they stay secret.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 17, 2015, 12:31:29 am
Once more, a playback begins, this time with a scratch before an interestingly voiced narration*, before Zenurion's words are played, the recording imitating the god's voice surprisingly well.
A cult dedicated to something named "Expiration" has emerged in a wooded Gaian (Planet 1) valley.
Oh my... Looks like I've got a cult following. You guys are so great, like a mentally handicapped little brother! Always eager to play whatever game is available, and never caring about looking like a fool! That kind of things always cheer me up.

Spoiler: * (click to show/hide)

"Demand=false_
information=true_")
Spoiler (click to show/hide)

Use Flux if necessary to assist the research(and discovery of secret races, if necessary). Not experiments. Just determining basic traits, for the moment. Observation. Do so from in hell, if necessary. Besides, there's always members of races that aren't loyal to their original gods; probably some loyal to me, in fact. And all I need to do is use them as a template to create a copy to study, really...

Use up to 12 Flux to create shadowy figures that work to kill Cult of Expiration members and wipe traces of their existence away, besides rumors that joining gets you brutally murdered and your soul erased. Seriously, fuck these guys.


...Wow. I thought you were at least a bit better than that. So you're like Eid, right? When you see something that could maybe kinda be somewhat incriminating a little bit when showed in a specific light you quickly put it in your shopping cart, taking care to remove any annoying context that would invalidate it, is that right? Now let's look at the same thing, this time with the context in:
Zenurion then look back at the conversation log.
Oh my... Looks like I've got a cult following. You guys are so great, like a mentally handicapped little brother! Always eager to play whatever game is available, and never caring about looking like a fool! That kind of things always cheer me up.
The conversation log is the record of our bickering, by the way. But maybe we need more context? I was referring to Isgon and Veles who for some reason felt the irresistible need to comment on every single of the actions I did during my vacations.


Now that your inanity is out of the way...
Use as much flux as necessary to prevent Zhin from even looking at hell. Not because there is anything to find in it, only because this is an idiotic provocation. Use said flux to harm him if necessary. Exterminate and condemn to eternal damnation every single of Zhin's followers within the Lambdent civilization in the most painful way possible, making it a clear warning that his worship will be punished with extreme prejudice.


Funny, I was actually planning to offer you the mass destruction weapons you wanted from me when you asked me to join your pantheon before this...



I'm sure someone else will be glad to have them.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Andres on September 17, 2015, 12:41:27 am
Funny, I was actually planning to offer you the mass destruction weapons you wanted from me when you asked me to join your pantheon before this...



I'm sure someone else will be glad to have them.

Eid uses a very ancient and omni-powerful branch of Pact-Binding magic and calls dibs on these weapons. (I'm joking, relax. :P)
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Rolepgeek on September 17, 2015, 12:49:35 am
Oh, and request Pantheon help with the Cult of Expiration thing. Not with the Hell business, though. No need to get them involved in that.

Create a Lambdent(by which I mean figure out what fucking traits they have), examine them. If Zenurion wishes to overreact, prevent him from doing so, and ask for Tenat and Arkford's help with it. 'Stupid provocation', indeed.
Wait shit. The whole point of this was basically to figure out what the Lambdent's traits were, but the bestiary lists them already(probably). Sonuvabitch. Stop all the bother with the looking into hell, or looking at Lambdent, or any of that bit that would use Flux. Goddamnit. ((Sorry KJP))


The machine hits an error sequence of some sort, and seems to reboot. Somehow, it gives the impression of a facepalm.

Evidence{incriminating:(criminal)}=false_
connection:("Zenurion")[-]("Cult of Expiration")=reasonable:(perceived:(previous))_
timing[-]wording; close_
context=irrelevant:(perceived)_
quote:("conversation log")=vague_
offense:(given:("Zenurion":("Cult of Expiration)))=unintentional_
warning:(polite:(believed:(previous))); chance:(remove:(followers:(harm)))_
Apologies_"
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Andres on September 17, 2015, 12:53:39 am
Oh, and request Pantheon help with the Cult of Expiration thing. Not with the Hell business, though. No need to get them involved in that.

Create a Lambdent(by which I mean figure out what fucking traits they have), examine them. If Zenurion wishes to overreact, prevent him from doing so, and ask for Tenat and Arkford's help with it. 'Stupid provocation', indeed.
Wait shit. The whole point of this was basically to figure out what the Lambdent's traits were, but the bestiary lists them already(probably). Sonuvabitch. Stop all the bother with the looking into hell, or looking at Lambdent, or any of that bit that would use Flux. Goddamnit. ((Sorry KJP))


The machine hits an error sequence of some sort, and seems to reboot. Somehow, it gives the impression of a facepalm.
(The bestiary lists three sub-species which aren't mentioned. If you do your examination, you'll find out what traits the sub-species have.)
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Rolepgeek on September 17, 2015, 12:56:10 am
Oh, and request Pantheon help with the Cult of Expiration thing. Not with the Hell business, though. No need to get them involved in that.

Create a Lambdent(by which I mean figure out what fucking traits they have), examine them. If Zenurion wishes to overreact, prevent him from doing so, and ask for Tenat and Arkford's help with it. 'Stupid provocation', indeed.
Wait shit. The whole point of this was basically to figure out what the Lambdent's traits were, but the bestiary lists them already(probably). Sonuvabitch. Stop all the bother with the looking into hell, or looking at Lambdent, or any of that bit that would use Flux. Goddamnit. ((Sorry KJP))


The machine hits an error sequence of some sort, and seems to reboot. Somehow, it gives the impression of a facepalm.
(The bestiary lists three sub-species which aren't mentioned. If you do your examination, you'll find out what traits the sub-species have.)
((I don't care about that, I was more concerned with there being a public race at all, that I didn't think I knew the traits were))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 17, 2015, 01:05:33 am
Oh, and request Pantheon help with the Cult of Expiration thing. Not with the Hell business, though. No need to get them involved in that.

Create a Lambdent(by which I mean figure out what fucking traits they have), examine them. If Zenurion wishes to overreact, prevent him from doing so, and ask for Tenat and Arkford's help with it. 'Stupid provocation', indeed.
Wait shit. The whole point of this was basically to figure out what the Lambdent's traits were, but the bestiary lists them already(probably). Sonuvabitch. Stop all the bother with the looking into hell, or looking at Lambdent, or any of that bit that would use Flux. Goddamnit. ((Sorry KJP))


The machine hits an error sequence of some sort, and seems to reboot. Somehow, it gives the impression of a facepalm.

Evidence{incriminating:(criminal)}=false_
connection:("Zenurion")[-]("Cult of Expiration")=reasonable:(perceived:(previous))_
timing[-]wording; close_
context=irrelevant:(perceived)_
quote:("conversation log")=vague_
offense:(given:("Zenurion":("Cult of Expiration)))=unintentional_
warning:(polite:(believed:(previous))); chance:(remove:(followers:(harm)))_"

((would you mind translating this? Especially the last sentence. I can't seem to make sense of it, maybe because I'm so tired. Speaking of which I'm going to bed, the rest will have to wait for tomorrow.))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Rolepgeek on September 17, 2015, 01:08:49 am
Spoiler (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Demonic Spoon on September 17, 2015, 01:36:45 am
Quote
First Pantheon and Arcane Entente races' rulers move to ban Plasmurgy and Cosmic magic from their lands.
"What? I didn't authorise this..."
Investigate why these are being banned. if there is no good reason, tell the Djinn that these are totally halal.

"It is probably because these are the most potent schools of magic, even capable of going against the will of the heavens.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Happy Demon on September 17, 2015, 04:19:50 am
[Si]
Gaia, K'ruppt Land -> Gaia, K'ruppt Land, Black Ring, Ichor Section

Si goes to the Ichor Section of the Black Ring.
I wonder how it's been going for my followers.
Si listens to prayers.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Dutrius on September 17, 2015, 06:44:16 am
Listen to more prayers.

Create The Dungeon, a small (currently the size of a cube 500m per side) plane used to detain particularly dangerous individuals until we can figure out what to do with them. The Dungeon is a Null Zone, allowing powerful magic users to be detained safely. Detainees are kept in solitary, with no communication with other detainees or to the outside.

Access to The Dungeon is granted to all members of the Sworn. Other pantheons may gain access to The Dungeon on a case by case basis.

Current occupants: The members of the Expiration Cult that desecrated that temple.

Traits: [Locked+4][Null Zone]


That should keep them out of mischief until we can think of a suitable punishment. A note to everyone: The Dungeon is reserved for those who commit very serious crimes. Please don't put anyone in there for trivial reasons.


"Oh! I have an announcement that I've been neglecting for a bit! I'm joining The Sworn!"
Welcome!

A cloaked figure appears before the gods and reads from a scroll.

"LORD QYTESIS XYWEUS TALIOS, LORD OF OATHS AND MASTER OF DEATH, ANNOUNCES HIS WITHDRAWAL FROM THIS DIVINE COUNCIL. ALL INQUIRES ARE TO BE DIRECTED THE BEARER OF THIS MESSAGE, THANATOS THE ANGEL OF DEATH, DIVINE GUIDE TO THE DEAD."
Did he give any particular reason for leaving us?


Support the zoo project.
I believe I can make a contribution.

Create a few (4 or 5) Draefend for the zoo.
Spoiler: Draefend (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Detoxicated on September 17, 2015, 06:53:58 am
Listen to Prayers
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Andres on September 17, 2015, 07:42:46 am
PROJECT CNCL002.00: Create The Sandbox <10E base, 5E total with current support (1E individual)>
+4 from Morthan, Tenat/Yena, Zenurion, Bohenar, Mörkö
-1 from Sylvan
(This has 5 supporters and should thus have passed.)
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 17, 2015, 08:50:40 am
Oh, and request Pantheon help with the Cult of Expiration thing. Not with the Hell business, though. No need to get them involved in that.

Create a Lambdent(by which I mean figure out what fucking traits they have), examine them. If Zenurion wishes to overreact, prevent him from doing so, and ask for Tenat and Arkford's help with it. 'Stupid provocation', indeed.
Wait shit. The whole point of this was basically to figure out what the Lambdent's traits were, but the bestiary lists them already(probably). Sonuvabitch. Stop all the bother with the looking into hell, or looking at Lambdent, or any of that bit that would use Flux. Goddamnit. ((Sorry KJP))


The machine hits an error sequence of some sort, and seems to reboot. Somehow, it gives the impression of a facepalm.

Evidence{incriminating:(criminal)}=false_
connection:("Zenurion")[-]("Cult of Expiration")=reasonable:(perceived:(previous))_
timing[-]wording; close_
context=irrelevant:(perceived)_
quote:("conversation log")=vague_
offense:(given:("Zenurion":("Cult of Expiration)))=unintentional_
warning:(polite:(believed:(previous))); chance:(remove:(followers:(harm)))_
Apologies_"

Misunderstanding from both parties apparently. Let's hope this will be enough to avoid an open war... Or not, we'll see.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 17, 2015, 09:01:38 am
((Bugger it :P))

Listen to prayers
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ShadowDragon on September 17, 2015, 09:18:38 am
If Quelor is still selling a school of magic, pay him to create Antimancy/Abjuration. Use normal Essence first, then Essence from Ichor.
"That is an acceptable school."
Create Antimancy/Abjuration upon receiving payment.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 17, 2015, 01:59:59 pm
I FORM SEVEN "HIVES" FOR THE ZETH HORDE, NEAR MY CEBRAINS

Spoiler: Hive (click to show/hide)
Spoiler: Larva (click to show/hide)
AND FINISH TWO NEW TYPES OF ZETH FOR LARVA TO BECOME
Spoiler: Drudge (click to show/hide)
Spoiler: Suzerain (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 17, 2015, 02:09:09 pm
((I feel like you should just add the expy trait to literally every thing you make to make it easier on KJP))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 17, 2015, 02:10:44 pm
((I feel like you should just add the expy trait to literally every thing you make to make it easier on KJP))

((He is making seven of something that costs less then a thousand of an essence. Even with the new costs, it still is going to be both cheap and worthless....))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Happy Demon on September 17, 2015, 02:13:50 pm
((I feel like you should just add the expy trait to literally every thing you make to make it easier on KJP))

((He is making seven of something that costs less then a thousand of an essence. Even with the new costs, it still is going to be both cheap and worthless....))
((It's the principle that counts. They're expies.))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: TheBiggerFish on September 17, 2015, 02:14:17 pm
>This Aspect reiterates their position on mind-controlling.
>This Aspect shall aid in the investigation and eradication of the Cult of Expiration.

((I feel like you should just add the expy trait to literally every thing you make to make it easier on KJP))

((He is making seven of something that costs less then a thousand of an essence. Even with the new costs, it still is going to be both cheap and worthless....))
((It's the principle that counts. They're expies.))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 17, 2015, 02:16:27 pm
((I feel like you should just add the expy trait to literally every thing you make to make it easier on KJP))

((He is making seven of something that costs less then a thousand of an essence. Even with the new costs, it still is going to be both cheap and worthless....))
((It's the principle that counts. They're expies.))

((Understandable and true, but the principle of the thing doesn't really make it easier on KJP. I do not believe that was what Kevak was referring to.))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Fr0stByt3 on September 17, 2015, 02:44:54 pm
Jixiu flips through a folder labeled "Prayers" , holding a mug of heated and liquified Cacao in one hand.

Quote
Confused Spirallion: "Just completing a commission."
"Well then, I would suggest building a scale model of what you expect the completed product to look like and playing around with it to see what works best. Don't let any failures dissuade you, either. Trust me, every failed attempt brings you closer to success."

Quote
Delighted Chokobo: "Now if only I could learn to use them more quickly!"
"I can help with that! Gather all of your village together and await my arrival, okay?"

Quote
Puzzle Chokobo: "Why are there strange colorful folk outside our village?"
"I... Don't know. Perhaps you should investigate. Be careful."

Then,  after having answered the prayers, Jixiu sets the mug to the side and goes to the village of the Chokobo with hands to help out. After that, he will attend the new showing of Madness in the guise of a Chokobo with bronze feathers and electric green eyes.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 17, 2015, 06:00:37 pm
Zenurion will attend the play as a hulking mass of black tentacles, red eyes and maws. He shall take seat between two of his followers, and engage in a amicable discussion with them until the play begins. His tentacles will wield a gas mask, three halberds, a toy replica of Isgon's severed left hand and a mirror that twist any reflection into nightmarish abominations. If asked, he will explain that he was busy taking care of those things before coming to the play, and that he didn't have time to prepare himself.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Andres on September 17, 2015, 06:03:47 pm
"Hey Zenny, what's with the halberds and the gas mask and the other stuff?"
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 17, 2015, 06:08:57 pm
MOVED
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ShadowDragon on September 17, 2015, 06:22:00 pm
Create a thousand missionary drones.
Distribute the missionary drones evenly among the Jeskia and Spirallions, with orders to spread my faith.

Spoiler: Missionary drones (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Vgray on September 17, 2015, 06:27:50 pm
Talios will attend the play in the guise of an albino High Elf wearing whatever fashion is popular with the nobility.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 17, 2015, 06:31:02 pm
Meow attends while probably sitting on someone's head.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 17, 2015, 06:34:47 pm
Meow attends while probably sitting on someone's head.
The over brain will attend the play as a Bastaegis that is holding a long dagger & an Isgon doll filled with rusty nails, bloody needles, and bent pins, he will say "don't ask" if asked about these things. He is also wearing a "cat" as a hat.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 17, 2015, 06:36:07 pm
Meow attends while probably sitting on someone's head.
The over brain will attend the play as a Bastaegis, that is holding a long dagger & an Isgon doll filled with rusty nails, bloody needles, and bent pins, he will say "don't ask" if asked about these things. He is also wearing a cat as a hat.
((Live cats as hats are purrticularly fashionable currently IC~))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Ama on September 17, 2015, 06:37:05 pm
Itia would like to create the griffins to act as pets and transportation for followers of Itia.

She will also attend the play disguised as an elderly Asteroi with a sapphire necklace.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 17, 2015, 07:23:25 pm
"Hey Zenny, what's with the halberds and the gas mask and the other stuff?"
Zenurion speaks with an almost horrified voice, only heard by the gods:
TRUST ME YOU DON'T WANT TO KNOW





...murderer.

Zenurion then proceed to smash his mirror into the ground, as if it reminded him of something deeply disturbing. He then collect the shards with his many tentacles and proceed to eat them. A faint, seemingly distant scream of agony can be heard from the glass.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 17, 2015, 07:26:12 pm
Meow chuckles.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 17, 2015, 07:27:20 pm
The over brain pets his "Hat"
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 17, 2015, 07:29:28 pm
Meow pats one of the tentacles of his "Chariot"
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: TheBiggerFish on September 17, 2015, 07:39:18 pm
Create a thousand missionary drones.
Distribute the missionary drones evenly among the Jeskia and Spirallions, with orders to spread my faith.

Spoiler: Missionary drones (click to show/hide)
>This Aspect does not support forcible embodiment.  This Aspect notes that you could just as easily provide a reincarnation mechanism for souls in your afterlife via this method.
Tenat attends the new Madness Of The Gods, as a floating crystal cluster suspended at about two thirds head height.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Ama on September 17, 2015, 07:46:37 pm
"Hey Zenny, what's with the halberds and the gas mask and the other stuff?"
Zenurion speaks with an almost horrified voice, only heard by the gods:
TRUST ME YOU DON'T WANT TO KNOW





...murderer.

Zenurion then proceed to smash his mirror into the ground, as if it reminded him of something deeply disturbing. He then collect the shards with his many tentacles and proceed to eat them. A faint, seemingly distant scream of agony can be heard from the glass.
"STRESS EATING IS NOT A HEALTHY THING TO BE DOING ZENURION"
Itia protects any nearby mortals from accidental glass shard projectiles.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Rolepgeek on September 17, 2015, 07:50:07 pm
>This Aspect does not support forcible embodiment.  This Aspect notes that you could just as easily provide a reincarnation mechanism for souls in your afterlife via this method.
Tenat attends the new Madness Of The Gods, as a floating crystal cluster suspended at about two thirds head height.
"Subject designate:("Tenat"); request:(leave:(creation))_
Souls:(lost)=unproductive[-]purposeless_"
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: TheBiggerFish on September 17, 2015, 07:54:25 pm
>This Aspect does not support forcible embodiment.  This Aspect notes that you could just as easily provide a reincarnation mechanism for souls in your afterlife via this method.
Tenat attends the new Madness Of The Gods, as a floating crystal cluster suspended at about two thirds head height.
"Subject designate:("Tenat"); request:(leave:(creation))_
Souls:(lost)=unproductive[-]purposeless_"
>This Aspect still does not support this move.
>This Aspect queries that you meant to leave the missionary drones alone.
>This Aspect clarifies that this Aspect is merely registering displeasure at this method, not actively stopping it.

Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: tntey on September 17, 2015, 08:12:33 pm
Nogis attenda the madness of the gods, equipped with the Isgon fiddle. He helps play he music score.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 17, 2015, 08:22:18 pm
Attend backstage at the play, presumably because Kitsoony actors will be involved. Support them in any way possible.

I'd like to point out we still need to come to terms on a punishment of those sealed in the Black Chamber...
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Rolepgeek on September 17, 2015, 08:24:44 pm
While unable to attend the play in person, observe regardless. Wángzǐ may attend as well, if they wish.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ShadowDragon on September 17, 2015, 08:45:14 pm
>This Aspect does not support forcible embodiment.  This Aspect notes that you could just as easily provide a reincarnation mechanism for souls in your afterlife via this method.
Tenat attends the new Madness Of The Gods, as a floating crystal cluster suspended at about two thirds head height.
"I do not offer eternal forced service to my worshipers."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Dutrius on September 18, 2015, 05:36:07 am
Attend the play in the guise of an average looking Efte.

"Hey Zenny, what's with the halberds and the gas mask and the other stuff?"
He's Zenurion, meaning that he either actually did "take care of those things", or he's putting on a small show of his own while we wait for the play to begin. I'm not sure which is the correct explanation.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 18, 2015, 05:16:42 pm
"Hey Zenny, what's with the halberds and the gas mask and the other stuff?"
Zenurion speaks with an almost horrified voice, only heard by the gods:
TRUST ME YOU DON'T WANT TO KNOW





...murderer.

Zenurion then proceed to smash his mirror into the ground, as if it reminded him of something deeply disturbing. He then collect the shards with his many tentacles and proceed to eat them. A faint, seemingly distant scream of agony can be heard from the glass.
"STRESS EATING IS NOT A HEALTHY THING TO BE DOING ZENURION"
Itia protects any nearby mortals from accidental glass shard projectiles.

YOU'D BE EATING YOUR OWN FOLLOWERS TOO IF YOU SAW THOSE THINGS LIKE I DID.

Attend the play in the guise of an average looking Efte.

"Hey Zenny, what's with the halberds and the gas mask and the other stuff?"
He's Zenurion, meaning that he either actually did "take care of those things", or he's putting on a small show of his own while we wait for the play to begin. I'm not sure which is the correct explanation.

That's nonsense, when I'm involved in a show I always make sure that it's the others that are getting ridiculed! And besides, it's Those Things, not those things.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Ama on September 18, 2015, 05:29:56 pm
"...SO WHAT ARE THOSE THINGS?"
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: TheBiggerFish on September 18, 2015, 06:16:21 pm
>This Aspect queries what is so...Adjectivable that it can strip formatting from speech.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 18, 2015, 07:12:38 pm
They went into hiding after the last incident, probably won't come out until a tick or two have passed. You don't want to learn about Them.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 18, 2015, 08:35:27 pm
Quite the opposite in fact. If we learn about "Them" we can take steps.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 18, 2015, 09:38:04 pm
Quite the opposite in fact. If we learn about "Them" we can take steps.

Nah, learning about Them is a very bad career choice. I speak from experience...
Zenurion's many eyes blink rapidly and one of his tentacles twitches before having a spasm, he seems to still be unsettled by whatever happened.



...Why do I still look like that? No use anymore...
Zenurion revert to a more humanoid shape, as he was before his skin and flesh fell off, except that it seems to be replaced by solid shadows, and he is taller, almost twice the height of a human. A faint hint of insanity can be seen in his weary eyes. Everything he was holding falls on to the ground, not that he seems to care. He will turn these objects into pure gold before leaving the show once it is finished.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 18, 2015, 09:42:16 pm
Quite the opposite in fact. If we learn about "Them" we can take steps.

Nah, learning about Them is a very bad career choice. I speak from experience...
Zenurion's many eyes blink rapidly and one of his tentacles twitches before having a spasm, he seems to still be unsettled by whatever happened.



...Why do I still look like that? No use anymore...
Zenurion revert to a more humanoid shape, as he was before his skin and flesh fell off, except that it seems to be replaced by solid shadows, and he is taller, almost twice the height of a human. A faint hint of insanity can be seen in his weary eyes. Everything he was holding falls on to the ground, not that he seems to care. He will turn these objects into pure gold before leaving the show once it is finished.
WHAT ARE THEM, ZENURION DO I NEED TO RIP THE MEMORYS AND THOUGHTS OUT OF YOUR MIND?
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 18, 2015, 10:00:17 pm
Quite the opposite in fact. If we learn about "Them" we can take steps.

Nah, learning about Them is a very bad career choice. I speak from experience...
Zenurion's many eyes blink rapidly and one of his tentacles twitches before having a spasm, he seems to still be unsettled by whatever happened.



...Why do I still look like that? No use anymore...
Zenurion revert to a more humanoid shape, as he was before his skin and flesh fell off, except that it seems to be replaced by solid shadows, and he is taller, almost twice the height of a human. A faint hint of insanity can be seen in his weary eyes. Everything he was holding falls on to the ground, not that he seems to care. He will turn these objects into pure gold before leaving the show once it is finished.
WHAT ARE THEM, ZENURION DO I NEED TO RIP THE MEMORYS AND THOUGHTS OUT OF YOUR MIND?

Zenurion quickly gains a familiar sadistic, disproportionate smile. His head turns to an unnatural angle with a cracking noise to face the other god:
Is this a challenge? I love challenges... Maybe I could drive you to suicide like the last one... Or tear the flesh out of your miserable shape... Hmmm....
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: tntey on September 18, 2015, 10:05:04 pm
Maybe I could drive you to suicide like the last one...
An isgon shard floats by
You know what drove me to suicide? That ugly face!
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 18, 2015, 10:08:05 pm
Quite the opposite in fact. If we learn about "Them" we can take steps.

Nah, learning about Them is a very bad career choice. I speak from experience...
Zenurion's many eyes blink rapidly and one of his tentacles twitches before having a spasm, he seems to still be unsettled by whatever happened.



...Why do I still look like that? No use anymore...
Zenurion revert to a more humanoid shape, as he was before his skin and flesh fell off, except that it seems to be replaced by solid shadows, and he is taller, almost twice the height of a human. A faint hint of insanity can be seen in his weary eyes. Everything he was holding falls on to the ground, not that he seems to care. He will turn these objects into pure gold before leaving the show once it is finished.
WHAT ARE THEM, ZENURION DO I NEED TO RIP THE MEMORYS AND THOUGHTS OUT OF YOUR MIND?

Zenurion quickly gains a familiar sadistic, disproportionate smile. His head turns to an unnatural angle with a cracking noise to face the other god:
Is this a challenge? I love challenges... Maybe I could drive you to suicide like the last one... Or tear the flesh out of your miserable shape... Hmmm....
The over mind produces a normal piece of paper and a pencil and scribbles something down, before stabbing a tentacle into Zenurion's head and messing around in his mind. after which forcing himself the rest of the way in to "look around." hath way threw the play.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Ama on September 18, 2015, 10:08:29 pm
Maybe I could drive you to suicide like the last one...
An isgon shard floats by
You know what drove me to suicide? That ugly face!
Itia shall grab the shard and place it on her necklace.

"IF YOUR GOING TO FIGHT PLEASE DO IT OUTSIDE"
"IM TRYING TO WATCH A PLAY"
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: tntey on September 18, 2015, 10:09:56 pm
Maybe I could drive you to suicide like the last one...
An isgon shard floats by
You know what drove me to suicide? That ugly face!
Itia shall grab the shard and place it on her necklace.
((You don't know what you've just done (((( ::
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 18, 2015, 10:13:13 pm
((Didn't we eat Isgon already?))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 18, 2015, 10:16:13 pm
Veles pokes his head between the curtain on stage, pointing at Zenny and the Overbrain, gestating wildly

Oi! If you're going to fight, piss off outside, you'll put off the performers!

Disappears behind the curtain again.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 18, 2015, 10:16:41 pm
Meow hops onto someone else's head before the fight breaks out.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Ama on September 18, 2015, 10:18:39 pm
Maybe I could drive you to suicide like the last one...
An isgon shard floats by
You know what drove me to suicide? That ugly face!
Itia shall grab the shard and place it on her necklace.
((You don't know what you've just done (((( ::
(There is no way Isgon actually made a revival system with the shards.....right?)
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 18, 2015, 10:23:07 pm
(There is no way Isgon actually made a revival system with the shards.....right?)

((depends if Isgon was doing it over a few Ticks. Might be a revival thing, might just be a nuisance for Tenat for a bit :P))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: tntey on September 18, 2015, 10:25:29 pm
(There is no way Isgon actually made a revival system with the shards.....right?)

((depends if Isgon was doing it over a few Ticks. Might be a revival thing, might just be a nuisance for Tenat for a bit :P))
((It's just a shard that talks. That's all. I did create memory shards))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 18, 2015, 10:28:58 pm
Veles pokes his head between the curtain on stage, pointing at Zenny and the Overbrain, gestating wildly

Oi! If you're going to fight, piss off outside, you'll put off the performers!

Disappears behind the curtain again.
The Over brain Sends a message to all the gods(except Zenturion), WE ARE NOT FIGHTING I AM TRYING TO FIND OUT WHATS WRONG WITH ZENURION, BY DIGGING INTO HIS MIND, I AM THE GOD OF PSYCHICS I THINK I COUNT AS A PSYCHIATRIST
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ShadowDragon on September 18, 2015, 10:50:02 pm
((Creating something that you automatically possess when you die is only a 2x trait, but it does cost 2 Ichor capacity. I suspect most other revival methods also need Ichor capacity. On that note, reveal [Autopossess].))
Veles pokes his head between the curtain on stage, pointing at Zenny and the Overbrain, gestating wildly

Oi! If you're going to fight, piss off outside, you'll put off the performers!

Disappears behind the curtain again.
The Over brain Sends a message to all the gods(except Zenturion), WE ARE NOT FIGHTING I AM TRYING TO FIND OUT WHATS WRONG WITH ZENURION, BY DIGGING INTO HIS MIND, I AM THE GOD OF PSYCHICS I THINK I COUNT AS A PSYCHIATRIST
Quelor makes a statement similarly only audible to gods: "You're invading his mind for information. That is generally considered a hostile action."
Relay the over brain's message to Zenurion.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 18, 2015, 10:52:19 pm
((Creating something that you automatically possess when you die is only a 2x trait, but it does cost 2 Ichor capacity. I suspect most other revival methods also need Ichor capacity. On that note, reveal [Autopossess].))
Veles pokes his head between the curtain on stage, pointing at Zenny and the Overbrain, gestating wildly

Oi! If you're going to fight, piss off outside, you'll put off the performers!

Disappears behind the curtain again.
The Over brain Sends a message to all the gods(except Zenturion), WE ARE NOT FIGHTING I AM TRYING TO FIND OUT WHATS WRONG WITH ZENURION, BY DIGGING INTO HIS MIND, I AM THE GOD OF PSYCHICS I THINK I COUNT AS A PSYCHIATRIST
Quelor makes a statement similarly only audible to gods: "You're invading his mind for information. That is generally considered a hostile action."
Relay the over brain's message to Zenurion.
the over brain points out that Zenturion is currently a few bricks short of a wall
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 18, 2015, 10:57:54 pm
Quite the opposite in fact. If we learn about "Them" we can take steps.

Nah, learning about Them is a very bad career choice. I speak from experience...
Zenurion's many eyes blink rapidly and one of his tentacles twitches before having a spasm, he seems to still be unsettled by whatever happened.



...Why do I still look like that? No use anymore...
Zenurion revert to a more humanoid shape, as he was before his skin and flesh fell off, except that it seems to be replaced by solid shadows, and he is taller, almost twice the height of a human. A faint hint of insanity can be seen in his weary eyes. Everything he was holding falls on to the ground, not that he seems to care. He will turn these objects into pure gold before leaving the show once it is finished.
WHAT ARE THEM, ZENURION DO I NEED TO RIP THE MEMORYS AND THOUGHTS OUT OF YOUR MIND?

Zenurion quickly gains a familiar sadistic, disproportionate smile. His head turns to an unnatural angle with a cracking noise to face the other god:
Is this a challenge? I love challenges... Maybe I could drive you to suicide like the last one... Or tear the flesh out of your miserable shape... Hmmm....
The over mind produces a normal piece of paper and a pencil and scribbles something down, before stabbing a tentacle into Zenurion's head and messing around in his mind. after which forcing himself the rest of the way in to "look around." hath way threw the play.

Zenurion does not let this happens. His hand quickly move to intercept the tentacle before it reaches him, his long fingers going through as if there was nothing there. In no way incorporeal, said fingers then quickly grab and rip off the tentacle in a swift yet brutal motion after having effortlessly pierced it. Use 1 Flux to empower this attack, sending a surge of pain to it's target.

This is not how an inferior being reacts. A proper pet obeys to his master... Now stop humiliating yourself and ruining the real show, I didn't come here for nothing.

Edit: ((Sorry if I'm posting this a bit late, I got distracted by something else.))

Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 18, 2015, 10:59:47 pm
Quite the opposite in fact. If we learn about "Them" we can take steps.

Nah, learning about Them is a very bad career choice. I speak from experience...
Zenurion's many eyes blink rapidly and one of his tentacles twitches before having a spasm, he seems to still be unsettled by whatever happened.



...Why do I still look like that? No use anymore...
Zenurion revert to a more humanoid shape, as he was before his skin and flesh fell off, except that it seems to be replaced by solid shadows, and he is taller, almost twice the height of a human. A faint hint of insanity can be seen in his weary eyes. Everything he was holding falls on to the ground, not that he seems to care. He will turn these objects into pure gold before leaving the show once it is finished.
WHAT ARE THEM, ZENURION DO I NEED TO RIP THE MEMORYS AND THOUGHTS OUT OF YOUR MIND?

Zenurion quickly gains a familiar sadistic, disproportionate smile. His head turns to an unnatural angle with a cracking noise to face the other god:
Is this a challenge? I love challenges... Maybe I could drive you to suicide like the last one... Or tear the flesh out of your miserable shape... Hmmm....
The over mind produces a normal piece of paper and a pencil and scribbles something down, before stabbing a tentacle into Zenurion's head and messing around in his mind. after which forcing himself the rest of the way in to "look around." hath way threw the play.

Zenurion does not let this happens. His hand quickly move to intercept the tentacle before it reaches him, his long fingers going through as if there was nothing there. In no way incorporeal, said fingers then quickly grab and rip off the tentacle in a swift yet brutal motion after having effortlessly pierced it. Use 1 Flux to empower this attack, sending a surge of pain to it's target.

This is not how an inferior being reacts. A proper pet obey his master... Now stop humiliating yourself and ruining the real show, I didn't come here for nothing.
The over mind's "cat hat" walks over to Zenturion and lays on his head. a few seconds later it is gone and Zenturion is later feeling someone in his head.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 18, 2015, 11:07:18 pm
Meow chuckles. "You may want to reevaluate if you think you cam own a cat Overbrain."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 18, 2015, 11:08:51 pm
Meow chuckles. "You may want to reevaluate if you think you cam own a cat Overbrain."
WHAT CAT I WAS ON MY MINIONS HEAD
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 18, 2015, 11:10:30 pm
"Exactly."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: micelus on September 19, 2015, 08:11:04 am
Sadiq makes all livestock feces unlivable to specifically disease-causing microbes. Clean fuel source created.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 19, 2015, 08:40:47 am
Except now everything will smell like shit...
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: tntey on September 19, 2015, 08:45:48 am
"How about each tick everyone chips in... Say... a quarter thing of flux to keep it from smelling like crap
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 19, 2015, 08:47:44 am
We could just create something that has all the properties of wood, but isn't actually grown from a tree.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 19, 2015, 08:51:06 am
We could just create something that has all the properties of wood, but isn't actually grown from a tree.

"Or dey could jus' use trees. Best option, ain't it? Breaks some kinda law, 'least."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 19, 2015, 08:57:06 am
That's their prerogative. It's Sylvan's to protect his influence, so I won't blame him for smiting them.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 19, 2015, 09:00:55 am
That's their prerogative. It's Sylvan's to protect his influence, so I won't blame him for smiting them.

"I tink I'd get some blame if I killed all dah guards an' otha law enforcement in da world. So would ya. Da people need wood more den dey need cops. If we can' do somethin' like dat, why are we lettin' him do this to tha mortals?"
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 19, 2015, 09:04:07 am
Understanding, mostly. We don't need to attack law enforcement in order to maintain our influence... or at least I don't.

Indeed, like you say, your influence is only really increased by making more law enforcement, so more things are deemed criminal.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Demonic Spoon on September 19, 2015, 09:08:55 am
Understanding, mostly. We don't need to attack law enforcement in order to maintain our influence... or at least I don't.

Indeed, like you say, your influence is only really increased by making more law enforcement, so more things are deemed criminal.
"Actually no, if I understand how he operates correctly, he wants many laws written in the books, most of them unenforceable and having day to day survival break at least ten of them (laws against sleeping, breathing, walking etc), with no actual law enforcement to enforce the unenforceable laws. Making the laws essentially useless. The best way to minimize his influence is to not actually codify anything in law, but have 'unwritten and unspoken rules' of social conduct as it were.

Or stop him from messing with your law codes."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 19, 2015, 09:13:58 am
His sphere is Criminal Organisations. It's not really a criminal organisation to breathe unless a group of people form together over how they're going to breathe illegally.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Happy Demon on September 19, 2015, 09:14:31 am
[Si]
Gaia, K'ruppt Land

"Y-you... could, just... offer, tributes... to the... Woodsie Lord.
T-tributes... for, unpunished... harvest. Th-they'll... also, have to, respect... the forests. N-not, harvest... too much."

((I never really get any other opportunity to say Woodsie Lord... unless someone starts a Thief RP.))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 19, 2015, 09:16:17 am
Understanding, mostly. We don't need to attack law enforcement in order to maintain our influence... or at least I don't.

Indeed, like you say, your influence is only really increased by making more law enforcement, so more things are deemed criminal.

"He don't nietha. Trees is jus' trees. Havn' dem cut down all ova da world would be a good ting fer dem. If da mortals need trees ta live, den dey will plant trees an' avoid harmin' dem. He coulda even jus' made trees dat grow back afta bein' cut down, or needed ta be cut down ta multiply. Bannin' usin' trees fer everythin' don't help nobody."

Understanding, mostly. We don't need to attack law enforcement in order to maintain our influence... or at least I don't.

Indeed, like you say, your influence is only really increased by making more law enforcement, so more things are deemed criminal.
"Actually no, if I understand how he operates correctly, he wants many laws written in the books, most of them unenforceable and having day to day survival break at least ten of them (laws against sleeping, breathing, walking etc), with no actual law enforcement to enforce the unenforceable laws. Making the laws essentially useless. The best way to minimize his influence is to not actually codify anything in law, but have 'unwritten and unspoken rules' of social conduct as it were.

Or stop him from messing with your law codes."

"Dats da way I operate. Dey try ta stop me anyways..."

His sphere is Criminal Organisations. It's not really a criminal organisation to breathe unless a group of people form together over how they're going to breathe illegally.

"Don' dey do dat? Breathin' Gangs are some of da most ruthless mortals in da world. Stay away from dem boys."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 19, 2015, 09:19:43 am
"He don't nietha. Trees is jus' trees. Havn' dem cut down all ova da world would be a good ting fer dem. If da mortals need trees ta live, den dey will plant trees an' avoid harmin' dem. He coulda even jus' made trees dat grow back afta bein' cut down, or needed ta be cut down ta multiply. Bannin' usin' trees fer everythin' don't help nobody."

A fair point, but we're gods. Any one of us could create fuel which isn't tree-based too, respecting Sylvan's sphere.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 19, 2015, 09:24:01 am
A fair point, but we're gods. Any one of us could create fuel which isn't tree-based too, respecting Sylvan's sphere.

"Ya want us ta spend our hard-earned essence jus' ta placate anotha god's pointless fit? Ain't like da otha gods go outa der way ta respect Criminal Organizations or thieves, is it? If ona us pulled da same ting he's pullin' everyone would starta riot. Don' see no reason I should let 'im do whateva he wants wit mortals who do tings with trees."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Lord_lemonpie on September 19, 2015, 09:30:08 am
Morthan attends to the play, together with Torqal and Telfaam. After the play, he will offer the actor that played him a glass of orphan tears and have a talk about the choices that lead him to play Morthan in MotG
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: TheBiggerFish on September 19, 2015, 09:37:54 am
>This Aspect shall simply have to take this matter into their own hands, this Aspect thinks.
Tenat shall create an otherwise mundane plant that is suitable for wood crafts, but is not a tree and is a regrowing source.  Tenat shall create varieties of this plant stacking existing trees and distribute them across the planets, in similar climates as their tree-y ?cousins? but not interfering with said.  Tenat shall alert the lumberjacks to this change.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 19, 2015, 09:38:35 am
"Ya want us ta spend our hard-earned essence jus' ta placate anotha god's pointless fit? Ain't like da otha gods go outa der way ta respect Criminal Organizations or thieves, is it? If ona us pulled da same ting he's pullin' everyone would starta riot. Don' see no reason I should let 'im do whateva he wants wit mortals who do tings with trees."

ZRJ is having the biggest issue with Sylvan right now, creating another fuel and building material will be of minimal cost, at worst.

Sylvan has been quite overt in his protection for trees, and ZRJ has refused to heed his words and actions.

They're both being foolish for not coming to a compromise though, so as long as it doesn't affect me or my creations, they can have at each other.

I wouldn't actually kill a mortal for defying me. Tricking them is so much more entertaining, and a single dead mortal is unlikely to actually gain me anything.

>This Aspect shall simply have to take this matter into their own hands, this Aspect thinks.
Tenat shall create an otherwise mundane plant that is suitable for wood crafts, but is not a tree and is a regrowing source.  Tenat shall create varieties of this plant stacking existing trees and distribute them across the planets, in similar climates as their tree-y ?cousins? but not interfering with said.  Tenat shall alert the lumberjacks to this change.

I was looking forward to seeing how an actual, physical city could go to war.

Edit: Against a tree, of all things! ((I forgot Sylvan was a tree :o))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 19, 2015, 10:45:00 am
>This Aspect shall simply have to take this matter into their own hands, this Aspect thinks.
Tenat shall create an otherwise mundane plant that is suitable for wood crafts, but is not a tree and is a regrowing source.  Tenat shall create varieties of this plant stacking existing trees and distribute them across the planets, in similar climates as their tree-y ?cousins? but not interfering with said.  Tenat shall alert the lumberjacks to this change.

Zenurion shall oppose this, on the ground of being a lacking workaround that fails to address more than half of the issues, and also because he still remembers the coffee incident.
This is so much bullshit going on, I mean is that tree really trying to stop civilization from growing by starving them of wood? That's so ***** hilarious! Go back to your grove, you dirty hippy and let the real gods take care of the science!
Set a single, random lonely tree on fire.


((I'm assuming this is all happening after the show?))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: TheBiggerFish on September 19, 2015, 11:02:46 am
>This Aspect shall simply have to take this matter into their own hands, this Aspect thinks.
Tenat shall create an otherwise mundane plant that is suitable for wood crafts, but is not a tree and is a regrowing source.  Tenat shall create varieties of this plant stacking existing trees and distribute them across the planets, in similar climates as their tree-y ?cousins? but not interfering with said.  Tenat shall alert the lumberjacks to this change.

Zenurion shall oppose this, on the ground of being a lacking workaround that fails to address more than half of the issues, and also because he still remembers the coffee incident.
This is so much bullshit going on, I mean is that tree really trying to stop civilization from growing by starving them of wood? That's so ***** hilarious! Go back to your grove, you dirty hippy and let the real gods take care of the science!
Set a single, random lonely tree on fire.


((I'm assuming this is all happening after the show?))
((Exactly how does it fail to be a workaround?))
>This Aspect queries your problem.
Override opposition.  With Pantheon discount.


>This Aspect queries the amenability of dryadic communities to accept small displacements for road establishment.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 19, 2015, 11:35:05 am
>This Aspect shall simply have to take this matter into their own hands, this Aspect thinks.
Tenat shall create an otherwise mundane plant that is suitable for wood crafts, but is not a tree and is a regrowing source.  Tenat shall create varieties of this plant stacking existing trees and distribute them across the planets, in similar climates as their tree-y ?cousins? but not interfering with said.  Tenat shall alert the lumberjacks to this change.

Zenurion shall oppose this, on the ground of being a lacking workaround that fails to address more than half of the issues, and also because he still remembers the coffee incident.
This is so much bullshit going on, I mean is that tree really trying to stop civilization from growing by starving them of wood? That's so ***** hilarious! Go back to your grove, you dirty hippy and let the real gods take care of the science!
Set a single, random lonely tree on fire.


((I'm assuming this is all happening after the show?))
((Exactly how does it fail to be a workaround?))
>This Aspect queries your problem.
Override opposition.  With Pantheon discount.

((Lack of wood for construction and pretty much everything else that require wood, and the stuff that was mentioned in the OOC))
Your lack of... What would be the best word for this? Brain.
Oppose the opposition to the opposition by opposing it. Using a discount from the three pantheons Zenurion has membership in.

Propose that all attempts at stopping Zenurion from spreading evil be punished by being sealed in the black chamber for 1 tick, for the same reason that any attempt at stopping the tree god from spreading his influence is met by council lynching.

Further propose that the same be applied to the aspects of every gods, if only to be fair. The only acceptable opposition is the creation of a poorly thought workaround that fails to fix more than half of the problem.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: TheBiggerFish on September 19, 2015, 11:39:12 am
((Ahem.  IT'S SPECIFICALLY SUPPOSED TO REPLACE REQUIREMENTS FOR WOOD.))
>This Aspect opposes Zenurion's proposal.
Oppose the opposition of the opposition of the opposition of the not-trees.  Pantheon discount.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Demonic Spoon on September 19, 2015, 11:41:12 am
>This Aspect shall simply have to take this matter into their own hands, this Aspect thinks.
Tenat shall create an otherwise mundane plant that is suitable for wood crafts, but is not a tree and is a regrowing source.  Tenat shall create varieties of this plant stacking existing trees and distribute them across the planets, in similar climates as their tree-y ?cousins? but not interfering with said.  Tenat shall alert the lumberjacks to this change.

Zenurion shall oppose this, on the ground of being a lacking workaround that fails to address more than half of the issues, and also because he still remembers the coffee incident.
This is so much bullshit going on, I mean is that tree really trying to stop civilization from growing by starving them of wood? That's so ***** hilarious! Go back to your grove, you dirty hippy and let the real gods take care of the science!
Set a single, random lonely tree on fire.


((I'm assuming this is all happening after the show?))
((Exactly how does it fail to be a workaround?))
>This Aspect queries your problem.
Override opposition.  With Pantheon discount.

((Lack of wood for construction and pretty much everything else that require wood, and the stuff that was mentioned in the OOC))
Your lack of... What would be the best word for this? Brain.
Oppose the opposition to the opposition by opposing it. Using a discount from the three pantheons Zenurion has membership in.

Propose that all attempts at stopping Zenurion from spreading evil be punished by being sealed in the black chamber for 1 tick, for the same reason that any attempt at stopping the tree god from spreading his influence is met by council lynching.

Further propose that the same be applied to the aspects of every gods, if only to be fair. The only acceptable opposition is the creation of a poorly thought workaround that fails to fix more than half of the problem.

"I'd hardly call what's been happening a lynching. Various gods are trying to prevent a war between me and Zhìn Réng Jiāng by resolving the source of conflict in a way that satisfies both of us, which is quite kind of them, but have not indicated they would take any action against Zhìn in the event that he should actually go through with the war.

A better term might perhaps be mediation or arbitration?"

Quote
Using a discount from the three pantheons Zenurion has membership in.
((Wait what?))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 19, 2015, 11:41:12 am
Propose that all attempts at stopping Zenurion from spreading evil be punished by being sealed in the black chamber for 1 tick, for the same reason that any attempt at stopping the tree god from spreading his influence is met by council lynching.

Further propose that the same be applied to the aspects of every gods, if only to be fair. The only acceptable opposition is the creation of a poorly thought workaround that fails to fix more than half of the problem.[/b]

((Why do you need to make silly proposals all the time? :P))

Oppose and Oppose

Where is this Council lynching you speak of?
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: TheBiggerFish on September 19, 2015, 11:47:16 am
>This Aspect notes that Zenurion cannot possibly be a member of all three Pantheons.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 19, 2015, 11:48:05 am
Could be secret pantheons.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: TheBiggerFish on September 19, 2015, 11:49:40 am
Could be secret pantheons.
>This Aspect finds this prospect worrying but notes that the results of this will effectively reveal the existence or nonexistence of said.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Rolepgeek on September 19, 2015, 11:55:33 am
"Subject designate:("Sylvan"); query/;>_
refusal:(compromise:(resource:(wood)))[?]_
reminder:(self:(pantheon:(membership))_
IF:(war:(self[-]"Sylvan")){likely}; THEN:(establish:(rules:(engagement)))[?]_
purpose:(prevent:(incident:(similarity:(pantheon:("First"))))_"
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 19, 2015, 11:57:28 am
No worries in that regard, ZRJ. It's not as though a city and a tree could try to off each other in secret...
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Demonic Spoon on September 19, 2015, 11:58:45 am
"Subject designate:("Sylvan"); query/;>_
refusal:(compromise:(resource:(wood)))[?]_
reminder:(self:(pantheon:(membership))_
IF:(war:(self[-]"Sylvan")){likely}; THEN:(establish:(rules:(engagement)))[?]_
purpose:(prevent:(incident:(similarity:(pantheon:("First"))))_"
((Translation please? I haven't managed to master dechiphering your programspeak yet. Something about rules of engagement for the war maybe, referring to the whole Fiasco with the first pantheon when they tried to murder Zenurion?))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Dutrius on September 19, 2015, 11:59:20 am
Propose that all attempts at stopping Zenurion from spreading evil be punished by being sealed in the black chamber for 1 tick, for the same reason that any attempt at stopping the tree god from spreading his influence is met by council lynching.

Further propose that the same be applied to the aspects of every gods, if only to be fair. The only acceptable opposition is the creation of a poorly thought workaround that fails to fix more than half of the problem.


No. Just no.
Oppose both.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Detoxicated on September 19, 2015, 12:04:54 pm
Propose that all attempts at stopping Zenurion from spreading evil be punished by being sealed in the black chamber for 1 tick, for the same reason that any attempt at stopping the tree god from spreading his influence is met by council lynching.

Further propose that the same be applied to the aspects of every gods, if only to be fair. The only acceptable opposition is the creation of a poorly thought workaround that fails to fix more than half of the problem.[/b]
Oppose and Oppose
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Demonic Spoon on September 19, 2015, 12:34:15 pm
"Subject designate:("Sylvan"); query/;>_
refusal:(compromise:(resource:(wood)))[?]_
reminder:(self:(pantheon:(membership))_
IF:(war:(self[-]"Sylvan")){likely}; THEN:(establish:(rules:(engagement)))[?]_
purpose:(prevent:(incident:(similarity:(pantheon:("First"))))_"
"...I am still internally debating the issue, but would like to offer some ideas for terms of engagement should this come to war. Primarily, if we just establish that we will not attempt to kill the opposing god, that would be seem a good starting point. Whoever wins, neither of us dies or is imprisoned for a thousand years or anything like that.

Secondly, I propose that rather than wasting the lives of our followers in conflict, we have a duel, or multiple duels, between selected champions to decide the engagement, with the loser having to give in to the demands of the winner. If I lose, I'd be disallowed from killing lumberjacks and pay a 2 essence tribute, I you lose, you're not allowed to do anything about me killing lumberjacks. Or something like that?"
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Rolepgeek on September 19, 2015, 12:52:33 pm
"Processing..._
query/;}terms:(engagement:(duel)); champion:(prerequisites)=exist:(prior:(dispute))[?]_
IF:(champion:(exist:(prior))=true);THEN:(duel:(favorable:("Sylvan")))_
concern:(opportunity:(interference:(gods:(other[-]participants))))=high_
conditions:(results)=acceptable_
request:(agent{"Thanatos"}:(convey:(message{public}:("Qytesis Xyweus Talios"))))_
[message content]:/}subject designate:(Qytesis Xyweus Talios"); request:(preside:(oath{potential}:(gods:(self[-]"Sylvan"))))_"

Spoiler: translation (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 19, 2015, 12:55:57 pm
I COULD MAKE SURE THAT NOTHING HAPPENS TO DISRUPT THE PROCEEDINGS OF A DUEL, BUT MAY I MAKE A SUGGESTION THAT THREE DUELS HAPPEN ONE PER A WORLD?
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Rolepgeek on September 19, 2015, 01:06:27 pm
I COULD MAKE SURE THAT NOTHING HAPPENS TO DISRUPT THE PROCEEDINGS OF A DUEL, BUT MAY I MAKE A SUGGESTION THAT THREE DUELS HAPPEN ONE PER A WORLD?
"Subject designate:("Overbrain"); suggestion=reasonable_
query/;}champions:(multiple{3})[?]_"
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 19, 2015, 01:10:23 pm
IN ORDER FOR ONE TO "WIN" ONE WOULD HAVE TO HAVE THERE CHAMPIONS WIN TWICE, THIS ALSO HELP MAKE THINGS MORE... INTERESTING
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Demonic Spoon on September 19, 2015, 01:18:09 pm
"Processing..._
query/;}terms:(engagement:(duel)); champion:(prerequisites)=exist:(prior:(dispute))[?]_
IF:(champion:(exist:(prior))=true);THEN:(duel:(favorable:("Sylvan")))_
concern:(opportunity:(interference:(gods:(other[-]participants))))=high_
conditions:(results)=acceptable_
request:(agent{"Thanatos"}:(convey:(message{public}:("Qytesis Xyweus Talios"))))_
[message content]:/}subject designate:(Qytesis Xyweus Talios"); request:(preside:(oath{potential}:(gods:(self[-]"Sylvan"))))_"

Spoiler: translation (click to show/hide)
"I suggest the following:

The champion could have existed previously, but you can also create a custom champion specifically for the duel. To prevent an imbalance one way or the other, we institute a essence limit on how much you are allowed to invest in the champion, and no other gods are allowed to help you create the champion.

Seems fair?

I have no real solution to other gods interfering so that's a definite flaw."

I COULD MAKE SURE THAT NOTHING HAPPENS TO DISRUPT THE PROCEEDINGS OF A DUEL, BUT MAY I MAKE A SUGGESTION THAT THREE DUELS HAPPEN ONE PER A WORLD?
"Subject designate:("Overbrain"); suggestion=reasonable_
query/;}champions:(multiple{3})[?]_"
"Three champions seems good, but I'm not sure on designating one for each world, this could potentially result in an incomplete conclusion which would be irritating. I'd prefer a definite outcome so I can do my best to accommodate it one way or the other rather than having to make multiple solutions for a different situations."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 19, 2015, 01:18:25 pm
Propose that all attempts at stopping Zenurion from spreading evil be punished by being sealed in the black chamber for 1 tick, for the same reason that any attempt at stopping the tree god from spreading his influence is met by council lynching.

Further propose that the same be applied to the aspects of every gods, if only to be fair. The only acceptable opposition is the creation of a poorly thought workaround that fails to fix more than half of the problem.


No. Just no.
Oppose both.
Propose that all attempts at stopping Zenurion from spreading evil be punished by being sealed in the black chamber for 1 tick, for the same reason that any attempt at stopping the tree god from spreading his influence is met by council lynching.

Further propose that the same be applied to the aspects of every gods, if only to be fair. The only acceptable opposition is the creation of a poorly thought workaround that fails to fix more than half of the problem.[/b]
Oppose and Oppose
Propose that all attempts at stopping Zenurion from spreading evil be punished by being sealed in the black chamber for 1 tick, for the same reason that any attempt at stopping the tree god from spreading his influence is met by council lynching.

Further propose that the same be applied to the aspects of every gods, if only to be fair. The only acceptable opposition is the creation of a poorly thought workaround that fails to fix more than half of the problem.[/b]

((Why do you need to make silly proposals all the time? :P))

Oppose and Oppose

Where is this Council lynching you speak of?
((I only make silly proposals when someone does something just as silly :P))
Oh what? It's fine to brutally murder everyone that so much as touches your aspect as long as it's not me doing it?


Also I OPPOSE the duel, too easy to cheat when it's on such a small scale.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 19, 2015, 01:19:02 pm
"What makes ya tink we will go along wit dis duel?"

The Don crosses his arms, pointing the pistol at Eid's angel still.

"I happen ta like da illegal lumbajackin'. Its like car jackin', but wit lumba. An I gots more followas den dat city ova der. What makes ya tink dis will solve everything?"
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Demonic Spoon on September 19, 2015, 01:22:31 pm
Also I OPPOSE the duel, too easy to cheat when it's on such a small scale.
"I fail to see why you have any say in this at all considering it is a matter between me and Zhin."

"What makes ya tink we will go along wit dis duel?"

The Don crosses his arms, pointing the pistol at Eid's angel still.

"I happen ta like da illegal lumbajackin'. Its like car jackin', but wit lumba. An I gots more followas den dat city ova der. What makes ya tink dis will solve everything?"
"I don't think any of us ever said this would solve everything. It would however, resolve the conflict between me and Zhin should we decide not to compromise in another manner. Nowhere was it mentioned that all the other gods have to go along with our decision. I'd like to mention again I've not even decided yet if I actually want to solve this through violence or not."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Rolepgeek on September 19, 2015, 01:25:31 pm
"Subjects designate:("Zenurion"[-]"Don Giovanni"); involvement=minimal_
dispute:("Sylvan"[-]self); proposal:("Council")=false_
lumberjack:(legality)=true(; murder:(lumberjack)=true_
solve:(all)=false(; solve:(sufficient)=true_
query/;}IF:(win:(self));THEN:(lumberjacking:(illegal:(enforcement=poor))); desirable[?]_"
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 19, 2015, 01:26:54 pm
THIS IS BETWEEN SYLVAN AND ZHIN, IF SYLVAN'S CHAMPIONS WIN ZHIN'S FOLLOWERS WILL NOT BE ABLE TO CUT DOWN TREES, IF ZHIN'S CHAMPIONS WIN SYLVAN WILL NOT BE ABLE TO KILL LUMBERJACKS, DO WE NEED A TIME LIMIT FOR THIS AGREEMENT?
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 19, 2015, 01:28:50 pm
I disagree. We all have the rights to be involved as much as we want considering we are all affected by your attempt at starving everyone of wood.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 19, 2015, 01:32:38 pm

((I only make silly proposals when someone does something just as silly :P))
((It adds more work for good ol' KJP, stop it :P))

I disagree. We all have the rights to be involved as much as we want considering we are all affected by your attempt at starving everyone of wood.

You're a god Zenny. There is nothing to stop you from creating your own wood substitute.

Or from interfering, if that is your wont...
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Rolepgeek on September 19, 2015, 01:35:20 pm
THIS IS BETWEEN SYLVAN AND ZHIN, IF SYLVAN'S CHAMPIONS WIN ZHIN'S FOLLOWERS WILL NOT BE ABLE TO CUT DOWN TREES, IF ZHIN'S CHAMPIONS WIN SYLVAN WILL NOT BE ABLE TO KILL LUMBERJACKS, DO WE NEED A TIME LIMIT FOR THIS AGREEMENT?
"Agreement:(stated:(false)); arbiter:("Overbrain")=undecided_"

Spoiler (click to show/hide)

"Subject designate:("Zenurion"); disagreement=irrelevant[-]unreasonable_
location{primary}:(followers:("Zenurion"))=hell:(self sufficient)_
dispute:("Zenurion"[-]"Sylvan":(lumberjack))=separate(; agreement{self[-]"Sylvan"}:(potential:(private:(IF:(loss{self}))))_"

Spoiler (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Demonic Spoon on September 19, 2015, 01:38:53 pm
I disagree. We all have the rights to be involved as much as we want considering we are all affected by your attempt at starving everyone of wood.
"Certainly. That would however, be a separate conflict, unless you're teaming up with Zhin?"

"Subjects designate:("Zenurion"[-]"Don Giovanni"); involvement=minimal_
dispute:("Sylvan"[-]self); proposal:("Council")=false_
lumberjack:(legality)=true(; murder:(lumberjack)=true_
solve:(all)=false(; solve:(sufficient)=true_
query/;}IF:(win:(self));THEN:(lumberjacking:(illegal:(enforcement=poor))); desirable[?]_"
"The way forward becomes clear. A duel seems too likely to invite interference from other deities.

We are willing to attempt a compromise to mollify you, Zhìn Réng Jiāng. Sylvan is willing to donate essence to the creation of various non-tree plants capable of supplying wood-industries, and, to a limited extent, moving trees to clear areas for farming and road-building. In return, the killing of trees is forbidden, and offenders may/must be executed.

Is this acceptable to you?

Zenurion, since you seem determined to involve yourself, would this also be acceptable to you?"

((A note that any donations of essence will have to be next tick, because as mentioned in OOC I'm tapped out this tick already.))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Rolepgeek on September 19, 2015, 01:46:01 pm
"Subject designate:("Sylvan"); response(); acceptable_
suggestion(); reasonable(; proposal=desirable_
concern:(legality:(wood-cutting)=false); activity:(criminal:("Don Giovanni))=likely[-]increase_
cooperation:(enforcement:(law:(preservation:(trees))))[?]_"
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: TheBiggerFish on September 19, 2015, 01:50:18 pm
>This Aspect has crafted a species of plant that should meet the requirements given.  That being:Viable wood-substitute, and not being or competing ecologically (outside of minimum necessary resource acquisition) with a tree.  This Aspect requests that any efforts would support the existing creation.
>This Aspect shares the concerns of (ZRJ) regarding imminent criminality.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Demonic Spoon on September 19, 2015, 01:51:55 pm
"Subject designate:("Sylvan"); response(); acceptable_
suggestion(); reasonable(; proposal=desirable_
concern:(legality:(wood-cutting)=false); activity:(criminal:("Don Giovanni))=likely[-]increase_
cooperation:(enforcement:(law:(preservation:(trees))))[?]_"
((If I'm reading this correctly, it's a offer to assist in preventing grand theft lumberjacking by the Don?))

"Any assistance in preventing lumberjacking would be greatly appreciated Zhin. Certainly, the Don has made clear his position in this, though I admit uncertainty as to the best way to counter him. Advice in this regard would also be appreciated."

>This Aspect has crafted a species of plant that should meet the requirements given.  That being:Viable wood-substitute, and not being or competing ecologically with a tree.  This Aspect requests that any efforts would support the existing creation.
"Due to recent creation on my part, I am currently unable to do so, but if they still exist in the future, I will help to spread them further"

((I'll make more of them next tick because I'm empty atm?))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: TheBiggerFish on September 19, 2015, 02:01:27 pm
>This Aspect recalls a tale of a creation that was in many small pieces and could use those as weapons, teleporting them inside their attacker.  Craft a species of tree that can do this and defenses you shall have.  This Aspect would also suggest a warning, however, to be given.  Perhaps bioluminescent leaves that will glow to warn off the would-be lumberjack.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 19, 2015, 02:02:59 pm
What makes you all think that I intend to stay in hell?
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: TheBiggerFish on September 19, 2015, 02:04:44 pm
What makes you all think that I intend to stay in hell?
>This Aspect notes that it is your domain.  This Aspect further notes that there is no pressing reason for you to expand.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Demonic Spoon on September 19, 2015, 02:06:52 pm
What makes you all think that I intend to stay in hell?
"You are already not keeping your activities in hell. I have not forgotten the tree."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 19, 2015, 02:07:48 pm
What makes you all think that I intend to stay in hell?
>This Aspect notes that it is your domain.  This Aspect further notes that there is no pressing reason for you to expand.

I have contributed to create the planets just as much as anyone else, why would I lock myself to only a small portion of them?

Edit:
What makes you all think that I intend to stay in hell?
"You are already not keeping your activities in hell. I have not forgotten the tree."
I would hope so, that happened two seconds ago. It's nice to see you can be angered so easily though, you should be fun to toy with.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 19, 2015, 02:09:37 pm
The over brain prods the part Zenurion's brain that controls pain Violently, before rubbing the part that controls pleasure Quickly, and draining the part that controls Memory.
A CASE OF AMNESIA WILL, THAT MUCH I KNOW
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Demonic Spoon on September 19, 2015, 02:12:56 pm
What makes you all think that I intend to stay in hell?
"You are already not keeping your activities in hell. I have not forgotten the tree."
I would hope so, that happened two seconds ago. It's nice to see you can be angered so easily though, you should be fun to toy with.
"Did it? You seem awfully sure of yourself when time itself is not necessarily a stable constant. Remembrance does not necessarily equal rage either.

Since you have just be making vaguely ominous statements about not being confined to hell forever and not answering questions as to whether you're still unsatisfied with the lumberjacking situation, I'm going to assume you're fine with it."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 19, 2015, 02:14:10 pm
"Subject designate:("Sylvan"); response(); acceptable_
suggestion(); reasonable(; proposal=desirable_
concern:(legality:(wood-cutting)=false); activity:(criminal:("Don Giovanni))=likely[-]increase_
cooperation:(enforcement:(law:(preservation:(trees))))[?]_"
((If I'm reading this correctly, it's a offer to assist in preventing grand theft lumberjacking by the Don?))

"Any assistance in preventing lumberjacking would be greatly appreciated Zhin. Certainly, the Don has made clear his position in this, though I admit uncertainty as to the best way to counter him. Advice in this regard would also be appreciated."

>This Aspect has crafted a species of plant that should meet the requirements given.  That being:Viable wood-substitute, and not being or competing ecologically with a tree.  This Aspect requests that any efforts would support the existing creation.
"Due to recent creation on my part, I am currently unable to do so, but if they still exist in the future, I will help to spread them further"

((I'll make more of them next tick because I'm empty atm?))

The Don pulls out a cigarette with his free hand, puffing once before putting his free hand in his suit.

"So, ya decided ta try stoppin' lumerjacking, afta I warned ya?"

He gives off another puff, before taking out a second handgun identical to the first.

"That ya made clear. Ya also made it clear dat we can kill mortals who go 'gainst our sphere, din' ya?"

Don Giovanni then points the Gun at a Lawgiver, don't ask how he does it from this metaphysical location.

"Lawgiva. Der very name is a sin. Der existence is blasphemous ta me. By yer own rules, it would only be right fer me ta pull dis little trigger in my hand. Ya might tink it can come back from dis. I'm curios myself. Dees new bullets ain't been tested much. Might havta test dem on normal mortals first, prolly on somethin' nobody would miss. Like trees, dem big ones dat keep comin' back afta der killed. Dey would make nice targets, an' I could test out da new ammo. What do ya tink?"
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Demonic Spoon on September 19, 2015, 02:18:38 pm
"Subject designate:("Sylvan"); response(); acceptable_
suggestion(); reasonable(; proposal=desirable_
concern:(legality:(wood-cutting)=false); activity:(criminal:("Don Giovanni))=likely[-]increase_
cooperation:(enforcement:(law:(preservation:(trees))))[?]_"
((If I'm reading this correctly, it's a offer to assist in preventing grand theft lumberjacking by the Don?))

"Any assistance in preventing lumberjacking would be greatly appreciated Zhin. Certainly, the Don has made clear his position in this, though I admit uncertainty as to the best way to counter him. Advice in this regard would also be appreciated."

>This Aspect has crafted a species of plant that should meet the requirements given.  That being:Viable wood-substitute, and not being or competing ecologically with a tree.  This Aspect requests that any efforts would support the existing creation.
"Due to recent creation on my part, I am currently unable to do so, but if they still exist in the future, I will help to spread them further"

((I'll make more of them next tick because I'm empty atm?))

The Don pulls out a cigarette with his free hand, puffing once before putting his free hand in his suit.

"So, ya decided ta try stoppin' lumerjacking, afta I warned ya?"

He gives off another puff, before taking out a second handgun identical to the first.

"That ya made clear. Ya also made it clear dat we can kill mortals who go 'gainst our sphere, din' ya?"

Don Giovanni then points the Gun at a Lawgiver, don't ask how he does it from this metaphysical location.

"Lawgiva. Der very name is a sin. Der existence is blasphemous ta me. By yer own rules, it would only be right fer me ta pull dis little trigger in my hand. Ya might tink it can come back from dis. I'm curios myself. Dees new bullets ain't been tested much. Might havta test dem on normal mortals first, prolly on somethin' nobody would miss. Like trees, dem big ones dat keep comin' back afta der killed. Dey would make nice targets, an' I could test out da new ammo. What do ya tink?"
"I think intimidation tactics and extortion are very unsavoury, but not illegal."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 19, 2015, 03:18:46 pm
The over brain prods the part Zenurion's brain that controls pain Violently, before rubbing the part that controls pleasure Quickly, and draining the part that controls Memory.
A CASE OF AMNESIA WILL, THAT MUCH I KNOW

Use 1 Flux to ward off the attack, sending a surge of pain to the over brain.
This madman have been repeatedly attacking a god, maybe we should lock him with the murderers for a while?


And I did not make an ominous vague statements. I said I wanted a part of the surface, which means that my creations will be attacked by your stupid trees.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 19, 2015, 03:25:00 pm

The over brain prods the part Zenurion's brain that controls pain Violently, before rubbing the part that controls pleasure Quickly, and draining the part that controls Memory.
A CASE OF AMNESIA WILL, THAT MUCH I KNOW

Use 1 Flux to ward off the attack, sending a surge of pain to the over brain.
This madman have been repeatedly attacking a god, maybe we should lock him with the murderers for a while?


And I did not make an ominous vague statements. I said I wanted a part of the surface, which means that my creations will be attacked by your stupid trees.

YOU HAVE ALL READY ADMITTED THAT THE ONLY GOD TO DO "SUICIDE" WAS "ASSISTED" BY YOU, NOW YOUR PAIN IS NOT THAT EFFECTIVE AGAINST ME I HAVE ADAPTED SINCE YOU TORMENTED MY MINION, BESIDES I AM ALL READY IN YOUR HEAD
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 19, 2015, 03:34:29 pm
"The only deity to suicide would have been terminated by me if he had not self terminated prior."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 19, 2015, 03:38:19 pm

Zenurion quickly gains a familiar sadistic, disproportionate smile. His head turns to an unnatural angle with a cracking noise to face the other god:
Is this a challenge? I love challenges... Maybe I could drive you to suicide like the last one... Or tear the flesh out of your miserable shape... Hmmm....

THIS IS WHAT HE STATED DIRECTLY
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 19, 2015, 03:39:42 pm

The over brain prods the part Zenurion's brain that controls pain Violently, before rubbing the part that controls pleasure Quickly, and draining the part that controls Memory.
A CASE OF AMNESIA WILL, THAT MUCH I KNOW

Use 1 Flux to ward off the attack, sending a surge of pain to the over brain.
This madman have been repeatedly attacking a god, maybe we should lock him with the murderers for a while?


And I did not make an ominous vague statements. I said I wanted a part of the surface, which means that my creations will be attacked by your stupid trees.

YOU HAVE ALL READY ADMITTED THAT THE ONLY GOD TO DO "SUICIDE" WAS "ASSISTED" BY YOU, NOW YOUR PAIN IS NOT THAT EFFECTIVE AGAINST ME I HAVE ADAPTED SINCE YOU TORMENTED MY MINION, BESIDES I AM ALL READY IN YOUR HEAD

I don't remember tormenting your minions, and both of your pathetic attempts at getting into my head have failed miserably. Now go lock yourself into the black chamber, it's for your own good.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 19, 2015, 03:44:12 pm

The over mind's "cat hat" walks over to Zenturion and lays on his head. a few seconds later it is gone and Zenturion is later feeling someone in his head.
AS I TOLD YOU I AM IN YOUR HEAD
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 19, 2015, 03:46:33 pm
"I propose the Overbrain get locked in the Black Chamber for two ticks due to two attempts of deific assault."

Proposal: Two ticks in the BC for the Overbrain due to Two attempts at assault.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 19, 2015, 03:54:20 pm
"I propose the Overbrain get locked in the Black Chamber for two ticks due to two attempts of deific assault."

Proposal: Two ticks in the BC for the Overbrain due to Two attempts at assault.

Support
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 19, 2015, 04:02:16 pm

The over mind's "cat hat" walks over to Zenturion and lays on his head. a few seconds later it is gone and Zenturion is later feeling someone in his head.
AS I TOLD YOU I AM IN YOUR HEAD

That cat was a god. I doubt they can be used like that, especially against their consent
"I propose the Overbrain get locked in the Black Chamber for two ticks due to two attempts of deific assault."

Proposal: Two ticks in the BC for the Overbrain due to Two attempts at assault.

Support
Support
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 19, 2015, 04:04:45 pm
"Actually, it's a literal cat that he's hiding in. Not me. If you looked, you'd note I'm sitting on someone else's head."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 19, 2015, 04:27:00 pm
"Actually, it's a literal cat that he's hiding in. Not me. If you looked, you'd note I'm sitting on someone else's head."

Uh? Weren't you on his head before he started attacking me?
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 19, 2015, 04:28:32 pm
"Actually, it's a literal cat that he's hiding in. Not me. If you looked, you'd note I'm sitting on someone else's head."

Uh? Weren't you on his head before he started attacking me?

"Don' ask. Da real answa prolly makes certain tings look silly."

The Don continues to point multiple guns at multiple targets.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 19, 2015, 04:32:00 pm
"I am both on everyone's head and not on everyone's head at any given time."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 19, 2015, 04:54:38 pm
"I am both on everyone's head and not on everyone's head at any given time."

All I need to know is if that cat was you or one of your cats. If that's not the case I'll go back in time and potentially create a paradox to beat him into a pulp.


...Wait, can he even do that? I'm pretty sure messing with the head of a god isn't something you can do without some kind of artifact, which would be ridiculously expensive...
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 19, 2015, 04:56:19 pm
"I am both on everyone's head and not on everyone's head at any given time."

All I need to know is if that cat was you or one of your cats. If that's not the case I'll go back in time and potentially create a paradox to beat him into a pulp.


...Wait, can he even do that? I'm pretty sure messing with the head of a god isn't something you can do without some kind of artifact, which would be ridiculously expensive...


"An' dat artafact would be completely useless. Ain't half a brain between half da gods here, less a book ta read an' more a short story."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Dutrius on September 19, 2015, 04:57:43 pm
"I am both on everyone's head and not on everyone's head at any given time."

Ah, Schrodinger's head-cat. The real question is whether or not you are also sitting on your own head as well.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 19, 2015, 05:01:16 pm
"I may or may not have been the cat. Causality has not and will not decided due to the nature of how cats work."
"I am both on everyone's head and not on everyone's head at any given time."

Ah, Schrodinger's head-cat. The real question is whether or not you are also sitting on your own head as well.
"Of course I am~"
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Rolepgeek on September 19, 2015, 05:04:08 pm
"I propose the Overbrain get locked in the Black Chamber for two ticks due to two attempts of deific assault."

Proposal: Two ticks in the BC for the Overbrain due to Two attempts at assault.
Oppose
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: TheBiggerFish on September 19, 2015, 07:25:18 pm
"I propose the Overbrain get locked in the Black Chamber for two ticks due to two attempts of deific assault."

Proposal: Two ticks in the BC for the Overbrain due to Two attempts at assault.
Oppose
>This Aspect queries the logic behind this decision.
>This Aspect finds attempting to tamper with the memory and emotions of a god to be a most disturbing prospect even should it fail.

Support the proposal.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 19, 2015, 07:26:28 pm
"I am both on everyone's head and not on everyone's head at any given time."

All I need to know is if that cat was you or one of your cats. If that's not the case I'll go back in time and potentially create a paradox to beat him into a pulp.


...Wait, can he even do that? I'm pretty sure messing with the head of a god isn't something you can do without some kind of artifact, which would be ridiculously expensive...


"An' dat artafact would be completely useless. Ain't half a brain between half da gods here, less a book ta read an' more a short story."
You're too generous. A small note hastily scribbled on a torn piece of paper would be more accurate.

"I propose the Overbrain get locked in the Black Chamber for two ticks due to two attempts of deific assault."

Proposal: Two ticks in the BC for the Overbrain due to Two attempts at assault.
Oppose
why?
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 19, 2015, 07:27:13 pm
ONE QUESTION, HOW LARGE IS THE BLACK CHAMBER, BECAUSE I BELIEVE YOU WOULD HAVE A PROBLEM LOCKING ME IN IT, I AM A PLANET
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Rolepgeek on September 19, 2015, 07:32:44 pm
"Explication>_//the proposal was opposed because the proposal would set a poor precedent; additionally, no flux was used, thus harmless in end_"
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 19, 2015, 07:33:39 pm
ONE QUESTION, HOW LARGE IS THE BLACK CHAMBER, BECAUSE I BELIEVE YOU WOULD HAVE A PROBLEM LOCKING ME IN IT, I AM A PLANET

"10X10X10. So yer gonna hafta squeeze in der.""
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 19, 2015, 07:35:42 pm
ONE QUESTION, HOW LARGE IS THE BLACK CHAMBER, BECAUSE I BELIEVE YOU WOULD HAVE A PROBLEM LOCKING ME IN IT, I AM A PLANET

The body of a god is a plaything of it's mind...
As Zenurion say this, everything of him that wasn't already made of solid shadows turns into pure darkness, leaving only his eyes and teeth glowing red.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 19, 2015, 07:40:19 pm
... BESIDES I AM ALREADY IN ZENTURION'S HEAD THUS YOU WOULD HAVE TO LOCK HIM IN AS WELL, BESIDES I AM DIRECTLY MESSING WITH HIS HEAD ELECTRIFYING CERTAIN PARTS OF HIS MIND WHICH I AM ATTACHED TO.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: tntey on September 19, 2015, 07:40:51 pm
... BESIDES I AM ALREADY IN ZENTURION'S HEAD THUS YOU WOULD HAVE TO LOCK HIM IN AS WELL, BESIDES I AM DIRECTLY MESSING WITH HIS HEAD ELECTRIFYING CERTAIN PARTS OF HIS MIND WHICH I AM ATTACHED TO.

"I wish Isgon was here to get him out of there."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 19, 2015, 07:43:52 pm
... BESIDES I AM ALREADY IN ZENTURION'S HEAD THUS YOU WOULD HAVE TO LOCK HIM IN AS WELL, BESIDES I AM DIRECTLY MESSING WITH HIS HEAD ELECTRIFYING CERTAIN PARTS OF HIS MIND WHICH I AM ATTACHED TO.

...Except you're not. We already established that this kind of action was not possible without a massively expensive artifact, if possible at all.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 19, 2015, 07:45:56 pm
"I tink wats goin' on here is obviose...Some mook made da artifact, an' effected da brain guy! I mean, ya didn' even hafta get inside his skull ta mess with his head."

The Don keeps his duel-guns trained on their targets as he pokes random parts of THE BRAIN's brain with his foot.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Ama on September 19, 2015, 07:47:30 pm
... BESIDES I AM ALREADY IN ZENTURION'S HEAD THUS YOU WOULD HAVE TO LOCK HIM IN AS WELL, BESIDES I AM DIRECTLY MESSING WITH HIS HEAD ELECTRIFYING CERTAIN PARTS OF HIS MIND WHICH I AM ATTACHED TO.
"BY THE PANTHEON..."

Itia would like to kick him until he exits the building. She will then apologize to the audience and actors for this disturbance.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 19, 2015, 07:51:16 pm
... BESIDES I AM ALREADY IN ZENTURION'S HEAD THUS YOU WOULD HAVE TO LOCK HIM IN AS WELL, BESIDES I AM DIRECTLY MESSING WITH HIS HEAD ELECTRIFYING CERTAIN PARTS OF HIS MIND WHICH I AM ATTACHED TO.

...Except you're not. We already established that this kind of action was not possible without a massively expensive artifact, if possible at all.
IT IS EASY ENOUGH, BECAUSE IT IS A FORM OF TORTURE, WHO KNOWS WHAT I HAVE LEARNED FROM YOUR THOUGHTS? OR I COULD FLOOD YOUR BEING WITH FLUX TORMENTING YOU FOR A THOUSAND YEARS, PERHAPS I SHOULD POKE YOUR EYES UNTIL THEY FALL OUT? ALSO WHO LET THE DON OPEN UP ZENTURION'S HEAD?
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Fr0stByt3 on September 19, 2015, 07:56:13 pm
... BESIDES I AM ALREADY IN ZENTURION'S HEAD THUS YOU WOULD HAVE TO LOCK HIM IN AS WELL, BESIDES I AM DIRECTLY MESSING WITH HIS HEAD ELECTRIFYING CERTAIN PARTS OF HIS MIND WHICH I AM ATTACHED TO.

...Except you're not. We already established that this kind of action was not possible without a massively expensive artifact, if possible at all.
IT IS EASY ENOUGH, BECAUSE IT IS A FORM OF TORTURE, WHO KNOWS WHAT I HAVE LEARNED FROM YOUR THOUGHTS? OR I COULD FLOOD YOUR BEING WITH FLUX TORMENTING YOU FOR A THOUSAND YEARS, PERHAPS I SHOULD POKE YOUR EYES UNTIL THEY FALL OUT? ALSO WHO LET THE DON OPEN UP ZENTURION'S HEAD?

"Nobody is in anybody else's head. Now knock it off, we're at a bloody play, and you're being disrespectful to both the actors and the audience."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 19, 2015, 07:57:27 pm
The over brain Has Left the building
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: FArgHalfnr on September 19, 2015, 07:58:35 pm
... BESIDES I AM ALREADY IN ZENTURION'S HEAD THUS YOU WOULD HAVE TO LOCK HIM IN AS WELL, BESIDES I AM DIRECTLY MESSING WITH HIS HEAD ELECTRIFYING CERTAIN PARTS OF HIS MIND WHICH I AM ATTACHED TO.

...Except you're not. We already established that this kind of action was not possible without a massively expensive artifact, if possible at all.
IT IS EASY ENOUGH, BECAUSE IT IS A FORM OF TORTURE, WHO KNOWS WHAT I HAVE LEARNED FROM YOUR THOUGHTS? OR I COULD FLOOD YOUR BEING WITH FLUX TORMENTING YOU FOR A THOUSAND YEARS, PERHAPS I SHOULD POKE YOUR EYES UNTIL THEY FALL OUT? ALSO WHO LET THE DON OPEN UP ZENTURION'S HEAD?
Yep, he's insane. Too insane to function as a god like the late Isgon that is. I know we're pretty much all insane in a way or another, but it's usually controllable or benign...
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: TheBiggerFish on September 19, 2015, 08:09:47 pm
"Explication>_//the proposal was opposed because the proposal would set a poor precedent; additionally, no flux was used, thus harmless in end_"
>Upon further reflection this Aspect concurs and abstains.
>This Aspect once more finds this Aspect agreeing with Zenurion regarding the Over Brain's sanity, or lack of.
Tenat looks at the person requesting silence and indicates the still-extant Field Of Muting around the gods from the last play.
If it isn't,  make it bloody well so.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: tntey on September 19, 2015, 09:39:12 pm
((if RoleplayGeeks character lets me))Become a huge opera house in ((roleplayGeeks)) city. Bring the Isgon fiddle and cello to the opera house. Use as much ichor I need to create the opera house.
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: hector13 on September 19, 2015, 09:52:51 pm
((it's Essence and Flux you'd be using to do that, I think))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: tntey on September 19, 2015, 09:54:46 pm
((it's Essence and Flux you'd be using to do that, I think))
((Using ichor to create essence))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 19, 2015, 11:16:02 pm
The over brain wonders psicicly mumbling about fire, unsolvable puzzles, traps, and gods
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: TheBiggerFish on September 19, 2015, 11:17:51 pm
((it's Essence and Flux you'd be using to do that, I think))
((Using ichor to create essence))
((*spending E/F caps to create I?))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Stirk on September 19, 2015, 11:20:04 pm
((*spending E/F caps to create I?))


((No, he is saying he is turning Ichor into Essence then using it for his project.))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: TheBiggerFish on September 19, 2015, 11:28:27 pm
((*spending E/F caps to create I?))


((No, he is saying he is turning Ichor into Essence then using it for his project.))
((if RoleplayGeeks character lets me))Become a huge opera house in ((roleplayGeeks)) city. Bring the Isgon fiddle and cello to the opera house. Use as much ichor I need to create the opera house.
((This looks like an incarnation of SOME sort.  Eh.))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: IcyTea31 on September 20, 2015, 12:23:03 am
"I propose the Overbrain get locked in the Black Chamber for two ticks due to two attempts of deific assault."

Proposal: Two ticks in the BC for the Overbrain due to Two attempts at assault.
Support, but not for that reason. "If this continues on, sanity in this Council goes so far in the negative, it turns over and becomes maximally positive. And we do not want that, lest we could not make more plays about it."
Apropos, Mörkö attends the play.

As Zenurion say this, everything of him that wasn't already made of solid shadows turns into pure darkness, leaving only his eyes and teeth glowing red.
"Copycat."

Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Detoxicated on September 20, 2015, 01:13:56 am
"I propose the Overbrain get locked in the Black Chamber for two ticks due to two attempts of deific assault."

Proposal: Two ticks in the BC for the Overbrain due to Two attempts at assault.
Oppose
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: ~Neri on September 20, 2015, 01:31:33 am
"Don't think you can last two ticks with that purrticular brand of insanity?"
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Detoxicated on September 20, 2015, 01:40:47 am
"No, I just don't think anyone should be prosecuted unless there is a set code of law that controls our conduct. So far overbrain seems very interesting to me, an intriguing character willing to explore even the lowest of intelligences."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Happy Demon on September 20, 2015, 02:25:45 am
"I propose the Overbrain get locked in the Black Chamber for two ticks due to two attempts of deific assault."

Proposal: Two ticks in the BC for the Overbrain due to Two attempts at assault.
Oppose
"No, I just don't think anyone should be prosecuted unless there is a set code of law that controls our conduct. So far overbrain seems very interesting to me, an intriguing character willing to explore even the lowest of intelligences."
[Si]
Gaia, K'ruppt Land

"H-how, can you... talk? How... can you, vote?
You're... in, the Black... Chamber."

((I'm beginning to consider killing off the gods in the Black Chamber, so they'll stop trying to vote and talk outside.
Since seriously, it's getting really f***ing annoying with the bypassing.))
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: Andres on September 20, 2015, 03:02:59 am
"I propose the Overbrain get locked in the Black Chamber for two ticks due to two attempts of deific assault."

Proposal: Two ticks in the BC for the Overbrain due to Two attempts at assault.
Oppose
"No, I just don't think anyone should be prosecuted unless there is a set code of law that controls our conduct. So far overbrain seems very interesting to me, an intriguing character willing to explore even the lowest of intelligences."
[Si]
Gaia, K'ruppt Land

"H-how, can you... talk? How... can you, vote?
You're... in, the Black... Chamber."

((I'm beginning to consider killing off the gods in the Black Chamber, so they'll stop trying to vote and talk outside.
Since seriously, it's getting really f***ing annoying with the bypassing.))
(Relax, we didn't know it wasn't allowed. We'll stop.)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Kilojoule Proton on September 20, 2015, 04:38:24 am
Tick 10.0: Descent to Dissent (Expected Tick duration: 24-48 hours)

Eid attempts to accelerate Ichor regeneration while playing a harmonica.

Eid communes with Lolohe during a rare minute of daydreaming:
Lolohe: "Yes? What is it?"

Arkford has battered a destructive Elf into cleaning up and rebuilding a stretch of bridges following multiple bridge closely spaced collapses.

The Expiration cult group responsible for desecrating a temple dedicated to The Sworn has been brought underground into Efte lands and thrown into dungeons warded against magic and external influences. They continue their screaming and blasphemies, splattering what remains of their paints everywhere.

((There was one when Morthan and Mörkö meddled with them))
The Efte and Skizani seem to have been fighting over some rich hill territory promised by voices from the heavens to whoever could win Morthan's heart. Sadiq encourages the Djinn to take advantage of this profitable opportunity.

Arkford reflects on a previous prayer:
Recently Re-Robbed Robert: "No! What receipts? Fix this now!"
The local law enforcement cracks down (often literally) on unlicensed thieving, and the Guild continues to provide/check receipts. Veles teaches the more evasive/surviving thieves how to avoid detection by law enforcement. The Don sows corruption in the law enforcement, causing great unrest over their power. Some criminals have destroyed some receipt-making materials, but receipts continue to be issued as usual, possibly through Arkford's guidance, but much ink vanishes anyway. Several Star-People paladins descend to help the law-enforcement only to be pelted with rotten produce from various folk.

Veles announces his membership in the Arcane Entente.

(17) Veles has initiated the investigation of the temporal disturbance and gets that something tiny traveled very far into the future. (Veles: -3F)

Several Capo and 6400 Associates have begun an invasion of a Human city. (13) The Don boosts the invasion through various means. (Don Giovanni: -5F)

Itia investigates the cloth the Star-Person talked about and finds a labcoat reading "Murderer". Suddenly, it explodes! Fortunately, Itia is completely unharmed, and she travels to the new temple to gaze at its cyanitude and help get it moving using interesting runes.

Nogis has created 10000 Music Makers. (Nogis -1E)

Veles travels with Kitsoony performers once again to examine conditions in the Carnivale and independent troupes. They seem to have improved greatly, and the Kitsoony in the circus seem to be openly celebrating.

Don has siphoned off his third of the godslaying sword. (5) Veles does likewise, spending a dollop of Flux to manage the extraction. (Veles: -1F) Meow has also siphoned off his share of the sword. The sword has now vanished. (Don Giovanni: +2E, Veles: +3E, Meow: +2E)

Itia has studied the effects of the strange snow on Star-People, encouraging them to stay indoors. It seems to cause hallucinations and seems to be extraordinarily delicious and addictive.

Itia attends the latest showing of Madness as an elderly Asteroi with a sapphire necklace. Meow does so as well. Zenurion follows along, as does Jixiu. Zenurion attends initially as a mass of black tentacles, red eyes, and maws and takes a seat between two of his followers and various strange items, talking about their inventions and lives. He apparently had  to take care of something annoying before coming. Talios attends as an albino High Elf dressed as nobility. Meow attends sitting on someone's head again. THE OVER BRAIN attends as a Bastaegis with a dagger and an Isgon voodoo doll while wearing a cat: A sure sign of having taken excessive alcohol. Tenat attends as a floating crystal cluster about a meter off the ground. During Zenurion's unhappy consumption of a mirror, Itia shields nearby mortals from the crumbs. Nogis attends and sits with the cowering musicians with the Isgon fiddle. Veles attends to the backstage business of running the play, helping to manage the Kitsoony involved. Wángzǐ has attended, hoping to get some idea of what goes on with the gods and how it may affect the City. Arkford attends as an average-looking Efte. Itia has grabbed an Isgon shard and placed it on her necklace even though all the Isgon shards should have disappeared the Tick after creation on account of being made from Flux, thus calling into question just what actually happened. THE OVER BRAIN begins grappling Zenurion. Veles requests that the two stop fighting. Meow leaps onto someone else's head. Quelor tells THE OVER BRAIN to knock off its childish antics. (13) Zenurion, annoyed, rips apart part of THE OVER BRAIN! (Zenurion: -1F, THE OVER BRAIN: -1I) THE OVER BRAIN attempts to control a cat, but it scampers off into the darkness. Morthan attends the play with Torqal and Telfaam. Calling upon the power of the mostly incarcerated Pantheon, Itia literally kicks THE OVER BRAIN out of the theater! She apologizes to the audience and actors. Tenat has replicated the Field of Muting from the last theater the gods attended. Mörkö has arrived to watch the play.

The actors representing Sadiq, Sylvan, Eid, and Arkford seem to be missing.

The play continues anyway and provides a re-enactment of the events after the conclusion of the first great showing and stopping at the sealing of most of the First Pantheon in the Black Chamber. There is much jeering of the replacement actors selected for Sadiq, Sylvan, Eid, and Arkford: Sadiq is said to be too unfriendly, Sylvan too welcoming of lumberjacks, Eid too hostile toward encroachments, and Arkford too petty about the more boring prayers.

An interesting intermission scene appears involving powerful illusions making people look like other people, and many leave questioning their own existence and identity.

Morthan offers a glass of orphan tears to the actor playing Morthan and interviews him, possibly the first step in the creation of a godly tabloid Wonder. The oprhan tears seem to be too salty for him.

Si has created the Pillar of Mentality in the middle of the south-west circle on the surface.

The Don has created Thorn Browning, a powerful bodyguard with great recoil ability. (Don Giovanni: -3E, -6I)

Sylvan has created 3850 Prophets bonded to Jacaranda trees at the centers of various Sylvanic communities not hostile to Sylvan or the trees. (Sylvan: -6I, -2E)They have introduced an interesting new twisting.

A Lawgiver has killed the lumberjack and, with Sylvan's guidance, turned her into a tree. The Lawgiver leaves and gleefully kills 15 lumberjacks, consuming their souls.

The Studious Tree King finds the gum trees fascinating. (6) The Studious Tree King also decides it would be best that none of them enter his own domain. (Sylvan: -1F)

The Tree Kings refuse to withdraw their petition to the Forgeborn and cite multiple suspicious fires.

The Guild of Temple Builders has begun the construction of the specified grand Forest-Cathedral dedicated to Sylvan and constructed with the help of a master of Tree-Jutsu.

THE OVER BRAIN has given its petitioner a bottomless bottle of beer.
"Whyever would you give a poor lowly mortal a bottle with no beer!? Does it amuse you?"

There is some conflict among the Humans, many of whom seem to push for Lolohe as their god and many of whom cannot tolerate the idea for various reasons. 73 Lolohe-worshipers and 57 Eid-worshipers are killed.

CHAOTIC CORPS vows to prove their strength and has begun infiltrating the other factions. They are fewer in number than either CARRION CONFEDERATION or N'HRKUL NATION but do have the benefit of experience.

Zenurion has populated the wildernesses of Hell with entire biomes (http://www.bay12forums.com/smf/index.php?topic=152663.msg6507582#msg6507582) of novel creations.

By now, the Lambdent seem to have become more obedient, and there is no resistance to Zenurion's request to stop corrupting wishes.

There do not appear to be any blood symbols of Zenurion in Sheol, although someone seems to have marked a tunnel leading to Hell with three diagonal lines. Some of the more pleasant afterlives do have crude carvings of their gods' symbols near them, though.

Zenurion has begun investigating the evil aura a few ticks ago but has yet tor turn up anything interesting. The Don suggests it may have been tied to the creation of the godslaying sword. Zenurion's more scientific half seems to beckon for an experiment involving publicly creating some godslaying weapons to see if it happens again.

There do not appear to be any altars with chip shards in Hell.

Lugen has created the Courrpted Realm, a grand plane representing Lugen's entropy and corruption serving also as an afterlife for Lugen's followers. (Lugen: -10E)

Meow has created a plane of Cats and Madness, presumably rarely leaking into the mortal realm. (Locked-1) (Meow: -9E)

THE OVER BRAIN has created seven Cebrains and 700 more Bastaegis. (THE OVER BRAIN: +2E-2E) ((Future retroactive editing and cancellation will not be guaranteed to be free))

((tntey: This is not the place to request world maps, and that would have to be a polled decision))

Sadiq has, following a burst of joy and ecstasy, promoted two celebrated Consortium explorers to angelhood. (Sadiq: -4E) The Expedition sends their wishes:
"We wish for strong, flying ogori!"
"I wish for it to rain gems once every year on this day!"
"I wish for a house made of the delicious snow!"
The Menagerie's penguin habitat is at last filled, and an altar of Eid has been placed in a corner.

THE OVER BRAIN has created 5 Mimics. (THE OVER BRAIN: -0E)

Sadiq determines that the solar flare will probably not affect any of the planets.

Sadiq has begun the investigation of the First Pantheon and the Arcane Entente's races' attempted ban on Plasmurgy and Cosmic magic. Itia demands answers from the leaders thinking of banning either school. It appears to have been motivated by fear of abuse of powerful magic and fear of blasphemy. Zenurion encourages research into Plasmurgy and Cosmic magic in an attempt to take advantage of the lack of competition for it. Many hundreds of aspiring plasmurgists and cosmic mages have died.

Sadiq has seized numerous Headcats from Consortium members and placed them on peacocks and penguins at the El-Jannah Menagerie. The next day, many penguins and peacocks vanish mysteriouslly.

Jixiu publicly confirms membership in The Sworn.

The Don concludes some Family Time:
Misinformed Mobster: "Yes! Yes! An illegal concrete beach riviera concrete party club! We can all illegally wear concrete shoes!"

Meow expawnds on the feline furtue of patience:
Excited Kitsoony: "hon&k Ho&nk&&&!&&&&"
Random Headcat: "<When is the next meal? I had a good meal last night.>"

Meow attempts to absorb what remains of Isgon's energy, but the body has completely disappeared following the gods' body-snatching day.

Some Iaksej have entered the carnival.

Talios has left the Council.

The City of Rule has begun exporting the snow drug to non-Sworn cities and Zhìn has made its use illegal during work hours.

(10) Zhìn probes back against the probing and it lets up. (Zhìn Rèng Jiǎng: -1F)

The dryads have been asked to stop killing lumberjacks with offers to set up merciful forestry operations if necessary.

Wángzǐ has been congratulated on his job so far and has received the Aligned trait. (Zhìn Réng Jiāng: -1E)

(7) Zhìn Réng Jiāng has conducted research on the races as much as possible, magic and the nature of it, and the various properties of the world. The important conclusions are that there are many not-so-diverse races and many diverse races and that the magic most frequently used in the City of Rule has some strange hitherto undiscovered connection to life and death. (Zhìn Réng Jiāng: -1F) Zenurion opposes transport of Lambdent to the surface and Meow opposes abduction of any of Meow's races or, to a lesser extent, non-First Pantheon races. The Don, too, joins in blocking Zhìn Réng Jiāng's meddling. (10) Meow applies some Flux toward countering Zhìn Réng Jiāng's research attempts 1:1. (Meow: -1F) No secret races have been discovered so far except for the Annual Can(nu)al Raft Run, which the law enforcement agents have stopped.

As a response to Zhìn's research, Zenurion blocks Hell from its sight and orders that any Zhìn follower in Hell be condemned. (Zenurion: -1F) Eid makes a fanciful light show in the Black Chamber pretending to attempt to steal the weapons of mass destruction.

Zhìn Réng Jiāng has purchased abjuration from Quelor's remaining free school. Ownership has been tentatively assigned to Zhìn Réng Jiāng on account of payment. (Zhìn Réng Jiāng: -4E, Quelor: +4E) BINGO! (Quelor: 2/2 free schools used)

The City of Rule has started a mage registration program unlocking access to numerous resources and opportunities.

Zhìn has burned much Ichor to summon temporary shadowy figures to kill Expiration cultists and remove evidence of their existence along with rumors discouraging joining them. Art everywhere has returned to looking good, and frescoes and sculptures are generally more aesthetically pleasing. Tenat goes through what evidence hasn't been destroyed by the shadowy figures and finds little but damaged/destroyed art.

Arkford has created The Dungeon, a plane severed in connection from magic. In it is a cubic space in which the bodies of the Expiration cultists are placed. (Arkford: -18E)

((Andres: It doesn't have 5 more supporters than opposers, though))

THE OVER BRAIN has created seven Hives. (THE OVER BRAIN: -0E)

Jixiu finds answers to some prayers:
Confused Spirallion: "That's a good idea. What should I use to model the water?"
Delighted Chokobo: "The village is gathered!"
Puzzled Chokobo: "They keep laughing!"
Jixiu has shown the Chokobos how to use their hands, and they celebrate the first of (hopefully) many Festivals of Hands.

Itia has created griffins to act as pets and transportation for the Itians.

Sadiq has made livestock feces disease-free unopposed, ushering in the Dung Ages.

Tenat has attempted to create what sounds like bamboo but is opposed by Zenurion. Tenat, with the aid of the rest of The Sworn, forces it anyway. Zenurion attempts to oppose the opposition through the outnumbering method but is himself heavily outnumbered and seems to have no actual pantheons beyond the plain Council.

Zenurion has set a single random tree on fire.

Zhìn Réng Jiāng and Sylvan have begun preparing for a duel of champions which Zenurion opposes, but presumably, the two of them outnumber Zenurion 2:1. THE OVER BRAIN again grapples Zenurion, again incurring Zenurion's displeasure. (13) Zenurion induces a surge of pain in THE OVER BRAIN. (Zenurion: -1F)

Itia has a brief bout of dizziness as Meow sits on his own head while sitting on his own head.

Yearly total lunar eclipses have begun coinciding with winter solstices.
Some militant Humans have attacked Spirallion traders for being too spirally.
A Breathing Gang has slaughtered a governor's family and the family's family following a missed protection payment. They roam the lands wearing bundles of assorted flowers, leaves, and spices to smell.
There is a widespread outbreak of spontaneous conversion to ash!
A Jigon has turned a number of sympathizers against the gods, supporting this stance with examples of the evil gods' continued existence and continued cursing and plaguing of mortals. The mob has recently looted a First Pantheon temple!
Large amounts of the strange snow seem to have fallen on the City of Rule's canal system.
Many things have mastered something just now!
There has been a wave of rescue attempts into Hell and escape attempts around the same time.
Several Capo and thousands of Associates have arrived at a Human town and sacked it, taking slaves of the surviving Humans!
A Human nobleman has seceded from the Human Empire after having been cast out of a grand party.
Rumors surface of Quelor using missionary drones to kill off the Jeskia.

Nogis listens to some standup:
"...and that was when I found Lolohe, Rose, and Morthan at the inn!" [magical cackling and mundane booing]

Sylvan listens to a prayer:
Lonely Tree: "<Hhhhhhaaaaaallllllp! Iiiiii'mmmmmm mmmmmmeeeeeelllllltiiiiiinnnnnngggggg!>"

Zenurion studies some prayers:
Annoyed Lambdent: "Now that we make our pacts nice on the mortals, they just take, take, take and try to get everything free! They even hire lawmancers on us!"
Worried Lambdent: "There has been a wave of rescue and escape attempts, Most Better Ever Zenurion! They briefly collided at the Tribunal room!"

Meow listens to some purrayers:
Circus Clown: "the TeNt FaLlS when the Cat hOnKs HoNkS"
Mayor of a town named Cat: "Can you send more cats to meeow town?"

Itia scopes some prayers:
Confused Star-Person: "Why are so many people turning into Fireless Earth?"
Snowed Star-Person: "S-so much cyanitude in th-the skyanituditude!"

Si studies some prayers:
Skizani archaeologist: "Is it true that the pillars mark the site of the World-Heart?"
Terrified Skizani: "We cannot get any more wood! The woods have come alive!"

Arkford listens to more prayers:
Unscrupulous Seer: "The Seers' Guild predicts doom from the Naedercynn. And disaster. And darkness. And still more doom. And the only way to prevent it is to donate seven hundred seventy-seven talents of pure gold at once."
Efte inventor: "Look at our wonderful Arken water chariot!"

Veles listens to some prayers:
Kitsoony audience inquisitor: "People are getting tired of seeing the god madness plays."
Kitsoony writer: "Some anonymous writers somewhere keep making better horrific versions of our plays!"

Srillian listens to prayers:
Annoyed Spirallion: "Why have the Humans turned on us? We thought they were friends!"
Sciencey Spirallion: "Did you know that the smell of Spirallion ashes drives away mosquitoes? It's true!"

Tenat listens to prayers:
Snowed Crystallum: "Ccould you ssend more of the wwonderful snow?"
TALOS researcher: "The construct is not working again, and we're not sure what you actually did, but could you do it again?"

Zhìn improves the City:
Agitated Trader: "Your City must stop selling snow everywhere! Do you know how much less everyone works now? Burn it or something!"
Interplanetary Commuter: "The Gate area is still packed! I now have to spend a week on Boreas each time!"

The Guild of Civil Service has been founded.

Prominent this tick is the Frowner, symbolizing villainy and violence.

GODS, RACES, AND LIFE AND DEATH: The script is still experimental, but godly incomes are likely to be correct within 5%. Do check races for sanity of values, though. Secret races, plagues, and diseases should now be producing closer to correct income.

Spoiler: Gods (click to show/hide)

Spoiler: Races (click to show/hide)

Spoiler: Life and Death (click to show/hide)



Sphere suggestions this Tick for new players: Festivals and Fish.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Demonic Spoon on September 20, 2015, 05:35:24 am
Tree-Kings:
Order them to withdraw the petition anyway. Launch a separate investigation into the fires, so we can punish the arsonists/murderers, rather than cut down the trees.

Also inform them of a new deal I have struck with Zhìn Réng Jiāng. Lumberjacks may not cut down trees and are to be killed as normal, however, trees are to be moved out of the way of Zhin road and farming projects to a reasonable extent.



Make the Lonely tree fireproof, heal him, and if he wants, give him a dryad so he is less lonely.

Use 1F to improve the fertility of the Lawgivers and Phylacteries
Use 1F to inoculate all the Tree-Kings and as many Evertrees as I can with the remainder against soul-diseases

Use one 1 Essence to create more of the bamboo-like plant.

Use 4 ichor and 2 essence to create the Weapontree, hidden within my boughs. An artifact tree that grows exquisite weaponry, enough to arm each of the hundred arms of each of the Lawgivers. Surplus weapons are to be given to high ranking Faceless Treants.


[Artifact: 1 Base Cost] [Factory+1 (weapons: common, high quality: uncommon) <x6>]

((Are the weapons it grows indestructible?  ???))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Lord_lemonpie on September 20, 2015, 06:02:50 am
Morthan creates 9E worth of Goberins (http://www.bay12forums.com/smf/index.php?topic=152640.msg6502504;topicseen#msg6502504) (3.8E/10000, so should be ~23684)
Morthan listens to prayers
Morthan whispers some advanced battle tactics to both sides of the warring parties that wish to conquer his heart



EDIT:
Spoiler: Votes (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 20, 2015, 06:16:56 am
"Don, could you tell your mortals not to ransack towns?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Dutrius on September 20, 2015, 06:42:08 am
Arkford listens to more prayers:
Unscrupulous Seer: "The Seers' Guild predicts doom from the Naedercynn. And disaster. And darkness. And still more doom. And the only way to prevent it is to donate seven hundred seventy-seven talents of pure gold at once."
What sort of doom, destruction and darkness? How exactly would a load of gold help? If you're after money, you could just ask you know?

Efte inventor: "Look at our wonderful Arken water chariot!"
Nice! Let's see what it can do.
Watch a demonstration.

Listen to more prayers

(In regards to the Dungeon)
Well, I wasn't expecting them to die before they were imprisoned.
Remove the corpses.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 20, 2015, 07:56:12 am
1:>This Aspect is unsure of the origins of a plainly addictive substance and does not particularly think its use a good idea.  As such, this Aspect is not going to send more of said.
2:>Did you try turning it off and on again?  This Aspect also notes the existence of many haphazard wards interfering with the construct and suggests that you fix that problem.
Investigate the Snow.
Investigate the spontaneous combustion events.  See if they are connected to the spontaneous Star-Person uncombustion events.
Investigate my worshippers for someone holy.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: micelus on September 20, 2015, 07:57:35 am
Sadiq smiled at each of the Expedition's wishes, granting them with no care of the consequences; they did deserve it after all. Now, with these two angels around, life would get much better...probably anyway. Sadiq realised something.

"Friends, has it struck anyone that all these drawings in Sheol may just be markers etched by traveling souls?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 20, 2015, 09:10:37 am
"I propose the Overbrain get locked in the Black Chamber for two ticks due to two attempts of deific assault."

Proposal: Two ticks in the BC for the Overbrain due to Two attempts at assault.
Support, but not for that reason. "If this continues on, sanity in this Council goes so far in the negative, it turns over and becomes maximally positive. And we do not want that, lest we could not make more plays about it."
Apropos, Mörkö attends the play.

As Zenurion say this, everything of him that wasn't already made of solid shadows turns into pure darkness, leaving only his eyes and teeth glowing red.
"Copycat."


((I forgot your character already looked like that, sorry x__x. Now I don't know what to do :-\.))


PROJECT CNCL009.02: Confirm support.

Spoiler: Prayers (click to show/hide)
Announce that pact-making Lambdent are to now torture and punish mortals who think they can get anything for free or dare to bring Lawmancers. An example is to be made of them, showing that this kind of behavior is NOT tolerated. Those who show arrogance to or try to insult a pact-making Lambdent are to be punished the same.

The souls who attempted to escape will be gathered in front of a massive crowd of Tormentors and their Damned souls, and those who attempted to invade hell will be brought along. Zenurion shall come, and slowly tear apart each of the Damned souls who tried to escape, one at a time. He will then slowly tear apart the bodies of the invaders, and damn their souls to hell. He will then address the crowd

This is the price for attempting to breach hell. Next time I will make sure to make this last twice as long...


Zenurion will then revamp the Tribunal:
Spoiler: Home improvement (click to show/hide)
The Demon of creation then returns to the assembly.
Anyone want to claim responsibility for these... Incidents? I'd normally blame Eid since it failed horribly but I'm not sure how he would do that from his cell, unless the security is seriously lacking.

"No, I just don't think anyone should be prosecuted unless there is a set code of law that controls our conduct. So far overbrain seems very interesting to me, an intriguing character willing to explore even the lowest of intelligences."

Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

Zenurion then lose interest in Srillian, taking some notes out of his labcoat which resume his research on Eid's findings:
According to my research Eid probably faked the few bits of "evidence" that seemed to be interesting, how disappointing. Either that or someone is really interested in not letting me find out these bits of information. Anyone can feel free to resume the investigation if they want to, I'm tired of it.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 20, 2015, 11:17:49 am
The over brain forms school of THE WILL AND THE WORD (one magic school) THE WILL AND THE WORD relies on the will of a being taking whatever they state well they are using it in the most literal of forms, it can be used to imbue items with a VARY specific power based on the word used, eg FOCUS will condense anything that goes through it, REFLECT will cause anything that hits it to bounce off, There is A limitation on the power on THE WILL AND THE WORD no being can avoid, be they god or be they mortal ANY WORD THAT DIRECTLY KILLS, WILL BE USED ON THEM.

The over brain then wanders off.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 20, 2015, 11:31:13 am
Misinformed Mobster: "Yes! Yes! An illegal concrete beach riviera concrete party club! We can all illegally wear concrete shoes!"

"Jus' make sure ta make da shoes big 'nough ta fit. Dat stuff shrinks when it sets. Ain't pleasant if ya do it wrong."

Continue to invade the Human Lands, this time supporting the invasion with 8 Flux. Suggest that more Associates join, allowing them to sack a larger settlement, such as a city.

"Don, could you tell your mortals not to ransack towns?

"I told em ta in da firs' place, moron. Don' worry, dey should be goin' afta sometin' bigga den towns soon."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 20, 2015, 11:42:23 am
The over brain sends some of his Bastaegises to join the don's army.
THIS IS AN INVESTMENT IN OUR RELATIONSHIP
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 20, 2015, 11:52:58 am

Continue to invade the Human Lands, this time supporting the invasion with 8 Flux. Suggest that more Associates join, allowing them to sack a larger settlement, such as a city.

"Don, could you tell your mortals not to ransack towns?

"I told em ta in da firs' place, moron. Don' worry, dey should be goin' afta sometin' bigga den towns soon."

"Is anyone else worried?"

Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 20, 2015, 12:00:42 pm

Continue to invade the Human Lands, this time supporting the invasion with 8 Flux. Suggest that more Associates join, allowing them to sack a larger settlement, such as a city.

"Don, could you tell your mortals not to ransack towns?

"I told em ta in da firs' place, moron. Don' worry, dey should be goin' afta sometin' bigga den towns soon."

"Is anyone else worried?"

"Dis is parta da Alpha Pantheon's punishment. If we ain't lowerin' der caps, we gotta lower der income. Jus' fair, ain't it? Dey ain't gonna be trusted wit dat much income again. Da humans is da least aligned outa any of dem, lettin' me take some of dem fer essence easily. Dey are da biggest to, makin' for good targets ovaall."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 20, 2015, 12:01:30 pm

Continue to invade the Human Lands, this time supporting the invasion with 8 Flux. Suggest that more Associates join, allowing them to sack a larger settlement, such as a city.

"Don, could you tell your mortals not to ransack towns?

"I told em ta in da firs' place, moron. Don' worry, dey should be goin' afta sometin' bigga den towns soon."

"Is anyone else worried?"

"Dis is parta da Alpha Pantheon's punishment. If we ain't lowerin' der caps, we gotta lower der income. Jus' fair, ain't it? Dey ain't gonna be trusted wit dat much income again. Da humans is da least aligned outa any of dem, lettin' me take some of dem fer essence easily. Dey are da biggest to, makin' for good targets ovaall."

"Okay, but only to the humans."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 20, 2015, 12:22:52 pm
"Okay, but only to the humans."

"I don' need yer permission ta take wat I want."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 20, 2015, 12:24:13 pm
"Okay, but only to the humans."

"I don' need yer permission ta take wat I want."

"Oh, you don't. It'd be wise not to attack other peoples stuff."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 20, 2015, 12:26:45 pm
>This Aspect notes that the punishment of the First Pantheon has not officially been decided upon, and in any case, it should not involve mortal agents beyond those necessary.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 20, 2015, 12:30:35 pm
"Okay, but only to the humans."

"I don' need yer permission ta take wat I want."

"Oh, you don't. It'd be wise not to attack other peoples stuff."

"Yer makin' me wanna attack yer stuff right now. If ya don' want me to, da best choice fer ya is ta shut yer yap."

>This Aspect notes that the punishment of the First Pantheon has not officially been decided upon, and in any case, it should not involve mortal agents beyond those necessary.

"There ain't no rule sayin' I can't punish em myself. 'Sides, these mortals participated in it. Dey was da ones fundin' it, dey is parta da organization. Ya attack one man in tha organization, ya attack dem all. One orginization memba attacks, they all attack. 'Specially if it is der leader."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 20, 2015, 12:33:41 pm
"Okay, but only to the humans."

"I don' need yer permission ta take wat I want."

"Oh, you don't. It'd be wise not to attack other peoples stuff."

"Yer makin' me wanna attack yer stuff right now. If ya don' want me to, da best choice fer ya is ta shut yer yap."

>This Aspect notes that the punishment of the First Pantheon has not officially been decided upon, and in any case, it should not involve mortal agents beyond those necessary.

"There ain't no rule sayin' I can't punish em myself. 'Sides, these mortals participated in it. Dey was da ones fundin' it, dey is parta da organization. Ya attack one man in tha organization, ya attack dem all. One orginization memba attacks, they all attack. 'Specially if it is der leader."

"I meant in general. Also, why you do dis? Why you threatening me?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 20, 2015, 12:39:07 pm
>This Aspect proposes that mortals not be held accountable for their god's actions unless they fully consented to, and supported, said actions.  This Aspect further proposes that gods not be held accountable for actions their mortals take, should they not have fomented, brought about, or otherwise caused said actions.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 20, 2015, 12:41:09 pm
>This Aspect proposes that mortals not be held accountable for their god's actions unless they fully consented to, and supported, said actions.  This Aspect further proposes that gods not be held accountable for actions their mortals take, should they not have fomented said actions.
Support
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Fr0stByt3 on September 20, 2015, 12:41:22 pm
A frown creeps its way onto Jixiu's face as he watches the worlds below. Lumberjacks being slaughtered in droves, Humanity being conquered town by town. Seemingly defenseless. Not for long. Already, an idea has has sprouted. But first, a prototype. His mechanical arms sprout from his back, tools whirring into life. Grabbing a nearby sphere of metal, he gets to work. His laboratory is filled with a sporadic flickering light as he carves out the basic shape with a plasma cutter.

In the end, the main body takes on the form of a spider. The metal is smooth, flawless. The servos and gears that will control movement are hidden from sight beneath the carapace. The cameras that will serve as eyes are in place and functioning. All it needs now is a soul. A mind. Something to guide its actions. With that thought in mind, Jixiu starts crafting CPU capable of housing thousands of programs at once. Not only will each of these creatures be made up of many acting on consensus, but they will all be connected together. Finally, he places the CPU in the head of his newest creation and boots it up. The eyes light up, and it looks over at Jixiu impassively.
"Creator. What is our name?" Jixiu stands still for a few moments, deep in thought. Finally, he makes a decision. "You will be the first of many. Your name will reflect your function, so that you will never forget it. You are the first of the Guardians."

Jixiu will create 50,000 Guardians and spread them across the worlds.

Spoiler (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 20, 2015, 12:43:03 pm
Zenurion will organize celebration all over the worlds, being apparently happy to see the Frowner constellation in the sky. Said celebrations will involve large amounts of alcohol. The rise of the Frowner will mark similar celebrations each time it shows.

Zenurion will return to the assembly, apparently being gone to celebrate with mortals. He is carrying an empty mug, clearly emptied of it's content recently. He speaks with a slightly inebriated tone:
Nice day/night, isn't it? Looks like no one has claimed responsibility for trying to breach hell yet... No need to worry, I'm sure someone will admit one day..
He then leaves again to attend to another celebration.

>This Aspect proposes that mortals not be held accountable for their god's actions unless they fully consented to, and supported, said actions.
A foam hand, the kind usually found in sport events appears before Tenat. It is making a rude gesture instead of pointing a finger like it would be expected to be doing. On it is written: OPPOSE
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 20, 2015, 12:46:23 pm
Tenat decides to grant a boon to the Guardians, granting them inherent technomancy.
>This Aspect understands your reluctance, Zenurion.  However, this Aspect notes that the absence of this rule could just have easily backfired on your Lambdents should the truth not have come out.
>In short, if a god does something in secret, it is completely illogical to punish those that did not know about it.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Fr0stByt3 on September 20, 2015, 01:02:17 pm
Before they are spread to the planets, Jixiu gathers his new children before him. "Now, do you remember your primary function?"

The machines speak as one. "Our primary objective is to protect mortals. Violence is to be a last resort."

"And how will you do this?"

"We will be at the frontlines of conflicts, taking the blows that Organics cannot sustain. You built us to guard, Creator Jixiu. This we shall do, even if it costs us our platforms."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ~Neri on September 20, 2015, 02:05:18 pm
Quote from: Random Headcat
<You can either catch a small animal, sit on someone's head, or pesture someone into giving you food.>

Quote from: Circus Clown
"Which tent? Honk~ On a different note, here's something you may find.. Interesting. You should have the necessary material to construct these." Meow places the blueprint for a Ferris Wheel on the clown's head.

Quote from: Meowtastic Mayor of Cat:
"Indeed I can~" Meow spawns a large quantity of cats in the Town of Cat.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 20, 2015, 03:15:25 pm
[Si]
Gaia, K'ruppt Land -> Gaia, Unpolluted Lands

Si watches Don's invaders, as they invade yet another Human city.
"No."
Si showers the invading force with meteors, and commands nearby 2nd Sisska tribes to bring their 3rd Sisska, and attack Don's forces.
"You, shall... fear, my wrath!"
Si will bless those that heed her command, so they can better combat Don's force.

Then Si speaks to the Worried Skizani.
"I... had, woods... planted, to be... harvested. S-set up... a shrine... and do, rituals, and I... shall, empower you. S-so, you can... do, your jobs."
Si will create the Woodsman's Ritual, which uses the blood of a forest animal to make specific markings on the woodsman.
Then they shall kneel at the shrine, swear to not abuse this power, and use it for their job. The blood will become permanent red marks on the woodsman.

Those blessed with the Woodsman's Ritual will become stronger, more durable, more healthy, and if they're Skarati, they shall be able to make better axes, for chopping trees*.
Si will grant this information to the elder in each group.

* They're still weapons though, so they can also cut flesh better than the old weapons.

((Si may or may not have been affected by the constellation.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 20, 2015, 03:38:25 pm
the over brain uses the word CHANGE and bends his will on the Sisska who are joining battle against the Don's forces, forcing there forms into something less lethal, It then uses the word LEAVE and bends his will on the Sisska forcing them to return from whence they came.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 20, 2015, 03:39:23 pm
Don Giovanni deflects the meteors to the best of his ability redirecting them toward the Sisska forces.

"'Ave it yer way, Si. Ya wanna fight I'll giva ya one. Jus' means yer boys are forfeit too."

The Don pulls out an old-time phone and puts it to his face.

"Message to da Capo in charge a da fightin', ya got incomin' enemy forces. Dem mooks is dumber den bricks, each one of yas is at leas' a 'undred times smarta. I advise ya to use dis to yer advantage, ya can lead em around like a lemming if ya wanted. Trick em inta not fightin', get yer positions right, an' generally use yer superia brainpowa ta remove da thrat. Dey ain' much fer fighten' even if dey get ta yas. Da attack continues as planned."

Don Giovanni then slams the receiver down, standing up. He takes the cigarette out of his mouth, flicking it forward. As it falls, he pulls out both handguns, reloading them both with standard-bullets, finishing just as the cigarette hits the ground.

"Lets go, Thorn. I feel like gettin' my hands dirty dis time. Sucha direct attack made me quite angry....."

The Don begins assaulting the Sisska forces, blasting at them with both handguns! Thorn, in addition to his bodyguard duties, will assist the Don by spotting the Undetectable enemies.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 20, 2015, 04:15:38 pm
the over brain uses the word CHANGE and bends his will on the Sisska who are joining battle against the Don's forces, forcing there forms into something less lethal, It then uses the word LEAVE and bends his will on the Sisska forcing them to return from whence they came.
Don Giovanni deflects the meteors to the best of his ability redirecting them toward the Sisska forces.

"'Ave it yer way, Si. Ya wanna fight I'll giva ya one. Jus' means yer boys are forfeit too."

The Don pulls out an old-time phone and puts it to his face.

"Message to da Capo in charge a da fightin', ya got incomin' enemy forces. Dem mooks is dumber den bricks, each one of yas is at leas' a 'undred times smarta. I advise ya to use dis to yer advantage, ya can lead em around like a lemming if ya wanted. Trick em inta not fightin', get yer positions right, an' generally use yer superia brainpowa ta remove da thrat. Dey ain' much fer fighten' even if dey get ta yas. Da attack continues as planned."

Don Giovanni then slams the receiver down, standing up. He takes the cigarette out of his mouth, flicking it forward. As it falls, he pulls out both handguns, reloading them both with standard-bullets, finishing just as the cigarette hits the ground.

"Lets go, Thorn. I feel like gettin' my hands dirty dis time. Sucha direct attack made me quite angry....."

The Don begins assaulting the Sisska forces, blasting at them with both handguns! Thorn, in addition to his bodyguard duties, will assist the Don by spotting the Undetectable enemies.
[Si]
Gaia, Unpolluted Lands

"Y-you... started it, you... attacked the... humans. I'm... attacking, your... attack."
Si maintains the meteor shower throughout the battle. Si uses San K'ruppt energy to counter Overbrain's body altering effect.
Then she manually counters his mind altering effect.


((I wonder if KJP will actually have the intelligence be that much of a factor, considering there's not a whole lot of reason for Don to even know of their stupidity.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 20, 2015, 04:25:04 pm
"Y-you... started it, you... attacked the... humans. I'm... attacking, your... attack."
Si maintains the meteor shower throughout the battle. Si uses San K'ruppt energy to counter Overbrain's body altering effect.
Then she manually counters his mind altering effect.


((I wonder if KJP will actually have the intelligence be that much of a factor, considering there's not a whole lot of reason for Don to even know of their stupidity.))

"Din' Eid an' da dead mook 'start it' by tryin' ta kill Mr.Z? Don' really matta now. Yer boys ain't got nothin' on my boys. Dey are weak, stupid, an' useless. Ain't worth even takin' fer myself. My boys are tough, smart, an' got numbas dat can rival yers. Der jus' gonna get slaughtad."

The Don continues redirecting the meteors toward his opponents, shooting the ones he can't redirect into harmless pieces, using the other ammunition, if necessary.

((How much flux are you using? I have been assuming you are doing a Flux attack. I have also been going on the assumption that we know all the "Traits" of publicly created creations, so the Don would know how stupid they are. Even if he didn't, it wouldn't take too long to figure out. They are among the least intelligent races, and the Don hasn't exactly been napping the last ten ticks...))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 20, 2015, 04:28:20 pm
((besides the fact that i am "supporting" the Don with part of my forces, well 1/2 of them))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 20, 2015, 04:28:41 pm
Thanatos observes the fight.

I SEE THE GODS ARE EAGER TO MAKE WORK FOR ME TODAY.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 20, 2015, 04:31:48 pm
((besides the fact that i am "supporting" the Don with part of my forces, well 1/2 of them))

((Which is like three guys  :P. Don't expect him to be too grateful for that.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 20, 2015, 04:32:52 pm
((Actually its closer to 1000))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 20, 2015, 04:34:51 pm
Nogis pretecipates in the fight. Creating an artifact called the music of war. It makes music when it kills. It is a large war cleaver. It has fear +2. Nogis helps si.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 20, 2015, 04:35:42 pm
Zenurion was traveling with the Remanent of his last party in the woods to show them a few neat tricks and conclude a few drunken promise when the meteor started to fall. He address his group:

Oooh! Looks like the ass... I mean the other gods are making a firework show for us! Come with me, we don't want to miss that!

He then begins running, his group following him at the best of their capacity. They eventually reach an opening, leading to a field in which the war is taking place. Zenurion resume his talk:

Oooh, look! They even brought a whole parade!

Uh? Wait a second.... Aren't those The Don's creation? Looks like we have something interesting going on...


He then shout at the sky:

OY! DON! NEED HELP WITH WHATEVER THE HELL IS GOING ON HERE?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 20, 2015, 04:37:28 pm
((WAR OF THE GODS LETS GO))

Nogis cheerly shouts at Zenurion."Hey Zenurion! How you doing?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 20, 2015, 04:39:42 pm
Thanatos turns his gaze toward Zenurion.

THE MASTER SENDS HIS GREETINGS SIR.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 20, 2015, 04:44:11 pm
((WAR OF THE GODS LETS GO))

Nogis cheerly shouts at Zenurion."Hey Zenurion! How you doing?"

((I've been waiting for this for so long! :P))

Zenurion respond loudly in his still inebriated state:
Very well... friend? Wait, are we even friends? I can't remember, I mean I don't think I've seen anyone looking like a spinning blurry shade before.... So anyways, do you have a clue of what's going on here?

Thanatos turns his gaze toward Zenurion.

THE MASTER SENDS HIS GREETINGS SIR.

Oh right, tell him that too from me... I think?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 20, 2015, 04:44:54 pm
[Si]
Gaia, Unpolluted Lands

"You're not, attacking... Eid. Y-you're... attacking, humans."
Si uses additional flux to increase the momentum of the meteor shower, making it harder to redirect.
"You're... forgetting, something... numbers. Your... army, is only, 3... groups, of mine. I have... plenty, of groups*."

((Well, I'd say 6 Flux, so she got some to spare, in case things either costs, or more stuff appears. Though maybe one or two more flux will be used, due to additional effect.))

* Each group should be at least 2 000 Skizani, and possibly 200 Skarati.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 20, 2015, 04:46:58 pm
A fight Zenurion! I am fighting for mortal rights! Want to join? If you do, songs will be written about how we won this battle!"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 20, 2015, 04:49:16 pm
((WAR OF THE GODS LETS GO))

Nogis cheerly shouts at Zenurion."Hey Zenurion! How you doing?"

((I've been waiting for this for so long! :P))

Zenurion respond loudly in his still inebriated state:
Very well... friend? Wait, are we even friends? I can't remember, I mean I don't think I've seen anyone looking like a spinning blurry shade before.... So anyways, do you have a clue of what's going on here?

Thanatos turns his gaze toward Zenurion.

THE MASTER SENDS HIS GREETINGS SIR.

Oh right, tell him that too from me... I think?
THE KING OF THE ILLICIT IS INTENT ON DEALING DEATH UPON THE PEOPLE OF THE MORTALKIN.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 20, 2015, 04:49:55 pm
((Actually its closer to 1000))

((I was exaggerating to make a point. In all honesty, its likely that you won't end up sending that many, or even a particularly notable amount, despite attempts otherwise simply due to balance reasons. Not that extra troops are a problem  :P. Even if they are just used as cannon fodder~!))

Zenurion was traveling with the Remanent of his last party in the woods to show them a few neat tricks and conclude a few drunken promise when the meteor started to fall. He address his group:

Oooh! Looks like the ass... I mean the other gods are making a firework show for us! Come with me, we don't want to miss that!

He then begins running, his group following him at the best of their capacity. They eventually reach an opening, leading to a field in which the war is taking place. Zenurion resume his talk:

Oooh, look! They even brought a whole parade!

Uh? Wait a second.... Aren't those The Don's creation? Looks like we have something interesting going on...


He then shout at the sky:

OY! DON! NEED HELP WITH WHATEVER THE HELL IS GOING ON HERE?

"'Gainst dees mooks? Prolly not, but I bet yer demons wanna get der hands on souls, an half da enemy can't even worship right, so ya can get some useless ones. Da only ting I would be worried 'bout is some mook actin' in secret an' blowin' everythin' up or somethin' stupid like dat. Keepin' an eye out fer otha gods tryin' ta kill my boys in secret would be appreciated. Mebbe helpin' keep da meteors outa da way...."

[Si]
Gaia, Unpolluted Lands

"You're not, attacking... Eid. Y-you're... attacking, humans."
Si uses additional flux to increase the momentum of the meteor shower, making it harder to redirect.
"You're... forgetting, something... numbers. Your... army, is only, 3... groups, of mine. I have... plenty, of groups*."

((Well, I'd say 6 Flux, so she got some to spare, in case things either costs, or more stuff appears. Though maybe one or two more flux will be used, due to additional effect.))

* Each group should be at least 2 000 Skizani, and possibly 200 Skarati.

"Eid is his organization, which includes da humans. Da same way I is organized crime. If Eid does somethin', his followers did da same ting. No difference from da boss and da mooks in my book, dey is all one person.

An I ain't fergettin' nothin'. My groups is jus' as big as yours!"

((Wow, thats a hard hitting attack  :o))

The Don uses his final 2F to divert the assault toward his enemies, focusing on protecting high-valued targets.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 20, 2015, 04:50:05 pm
The over brain calls strange weather... Its raining cows and bricks over Si's forces (7 Flux)
Tho over brain also sends his bastaegises in to a blood frenzy and directs them in the same direction.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 20, 2015, 04:51:55 pm
Nogis uses 3 flux to turn as many of dons troops as I can against the other troops.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 20, 2015, 04:54:27 pm

Nogis uses 3 flux to turn as many of dons troops as I can against the other troops.
the over brain teleports in one of his Cebrains to counter it
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 20, 2015, 04:57:04 pm
Nogis banishes the cebrain! (0 cost action)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 20, 2015, 04:57:43 pm
((Dude, Si used like 7 Flux and 7 Ichor in the last round of the sword fight.
The meteor storm is rather tame in comparison.))

[Si]
Gaia, Unpolluted Lands

"B-by... your, logic. I should... destroy, Gaia... because, your army... is, on Gaia. I-it's... indirect, attack.
Y-your, logic... is stupid."


Nogis uses 3 flux to turn as many of dons troops as I can against the other troops.
the over brain teleports in one of his Cebrains to counter it
((That... sounds a bit like powergaming to me.))
Edit: ((It's not specifically the action, it's more the whole thing you've been up to as of late. With the mind probing, and stuff.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 20, 2015, 04:58:27 pm
The over brain drops an elephant on Nogis
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ~Neri on September 20, 2015, 04:58:32 pm
At one point or another, A Carnival arrives on the outskirts of the battle. It does not engage, however many fighters may feel like they are being watched.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 20, 2015, 05:01:25 pm
"Nogis, with a soft spot for elephents, stops battling for a quick seconds, tames the elephant with his godly powers, and RIDES IT INTO BATTLE
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 20, 2015, 05:01:49 pm
At one point or another, A Carnival arrives on the outskirts of the battle. It does not engage, however many fighters may feel like they are being watched.

"Dey betta not be munchin' on any of my boy's souls or somethin' weird like dat..."


Nogis uses 3 flux to turn as many of dons troops as I can against the other troops.

"Good job, moron, ya jus' made an enemy wit an established God. Dis ain' gonna end well fer ya."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 20, 2015, 05:03:35 pm
The over brain now converts The elephant into a Giant Porcupine
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 20, 2015, 05:04:31 pm
"Good job, moron, ya jus' made an enemy wit an established God. Dis ain' gonna end well fer ya."

"I am very scared. Wow! Like how many people are helping you! All I see is one! And that person is a brain who is insane in the membrain! Also, Zenurion, could you write down what's happening please? Or take a mental picture? I want this battle to be made into a wondrous song! You can be in it Zenurion! Isgon Rid the porcupine. He gets rid of the quills on the back first though.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 20, 2015, 05:05:54 pm
The over brain now converts the giant porcupine into a normal porcupine
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 20, 2015, 05:06:36 pm
The over brain now converts the giant porcupine into a normal porcupine
((Is this powergaming? Abe, I think you are a going a little to far.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 20, 2015, 05:12:38 pm
"Good job, moron, ya jus' made an enemy wit an established God. Dis ain' gonna end well fer ya."

"I am very scared. Wow! Like how many people are helping you! All I see is one! And that person is a brain who is insane in the membrain! Also, Zenurion, could you write down what's happening please? Or take a mental picture? I want this battle to be made into a wondrous song! You can be in it Zenurion! Isgon Rid the porcupine. He gets rid of the quills on the back first though.

"Rememba dees words when ya find everythin' ya love has been broken up inta little pieces an put inta yer shoe."

The over brain now converts the giant porcupine into a normal porcupine
((Is this powergaming? Abe, I think you are a going a little to far.))

((The porcupine thing? No. That is not even close to power-gaming, really.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 20, 2015, 05:14:46 pm

"Rememba dees words when ya find everythin' ya love has been broken up inta little pieces an put inta yer shoe."

"Ha! You are so funny! You ever try standup?" Also, Nogis creates 4 E worth of Zaris. There goal in life is to be funny, and spread comedy.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 20, 2015, 05:15:59 pm
((4E of comedians on a battle field?))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 20, 2015, 05:16:28 pm

"Rememba dees words when ya find everythin' ya love has been broken up inta little pieces an put inta yer shoe."

"Ha! You are so funny! You ever try standup?" Also, Nogis creates 4 E worth of Zaris. There goal in life is to be funny, and spread comedy.

"Oppose. Jus' cause yer annoyin' me.."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 20, 2015, 05:16:42 pm
((4E of comedians on a battle field?))
Oh No no! Not at all! NO!
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 20, 2015, 05:17:42 pm
I SHALL HAVE TO ASK THE MASTER IF THIS IS A REGULAR OCCURANCE. I HOPE NOT. I HAVE ENOUGH WORK AS IT IS.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 20, 2015, 05:18:11 pm
Zenurion, finally realizing the gravity of the situation, takes a bottle from one of his labcoat's seemingly bottomless pockets. On the bottle is what seems to be the advertising of the content:
Zenurion's after party private reserve! Only available in limited quantities, per-order now before it's too late!

He then down half of the bottle in a single go, apparently completely cured from the effect of the alcohol. He then offer the bottle to the nearest person in his group:

Here, you'll probably want to not be drunk for this. Looks like you'll all get to see the beginning of the first divine war! Well if you don't count that other murder attempt... Oh well. So anyways, smile, you guys are getting in the history books now!

Looks like I'll have to go, but I'll bring something here to keep you guys company.

Zenurion then summons what appears to be a poorly made scarecrow intended to look like himself, having googly eyes and a somewhat friendlier smile than he have in reality. He quickly vanish in a small cloud of black smoke.
Zenurion will make sure that his drunken companions will be mentioned in history books when talking about his arrival to the conflict, along with their name.

Zenurion reappear where the other gods are taking part in the conflict.
OHOHOHOHOH! Looks like it's time for some fun! It's time for me to make the big reveal! But before, a short commercial break:
Zenurion then vanish again, probably to get ready for his reveal. A television stands where he was seconds ago, displaying advertisements for various probably fictive products owned by various companies, all bearing Zenurion's name in them.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Dutrius on September 20, 2015, 05:45:52 pm
You'd better not bring your fight down into the caverns.

Use flux to prevent soldiers from both sides from entering the Efte/Naedercynn caverns. Appear to the Efte/Naedercynn.

Alright, listen up. There's a bit of a scuffle going on topside. I want you to stay out of it. All of you. No ifs. No buts. No exceptions. Is that clear? Good.

If any soldiers come to the entrances, you are not to deal with them unless they are too injured to continue the fight. Traders,  merchants and scholars may come and go as normal.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 20, 2015, 05:45:53 pm
The over brain pulls out a remote and hits the "Fast forwards" button at Zenurions TV until the ads are over
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 20, 2015, 05:55:27 pm
The over brain pulls out a remote and hits the "Fast forwards" button at Zenurions TV until the ads are over
A forbidden sign appears on the corner, with the following text under it:
This action is prohibited during commercial breaks. The great Zenurion would also request that you bring his remote to the nearest Tribunal.


Edit: ((Doing this because I haven't decided exactly how I'll act yet. This really took me by surprise. :o))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 20, 2015, 06:25:42 pm
"BROTHERS AND SISTERS" Nogis shouts so all god can here. "HELP ME FIGHT THE EVIL DON! HE IS JUST LIKE ISGON! DISHING OUT PUNISHMENT AS HE SEE'S FIT! FIGHT WITH ME FOR JUSTICE! IF WE LET HIM DO THIS, THEN OTHERS WILL KILL AS THEY SEE FIT!
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 20, 2015, 06:30:55 pm
"As refreshingly overt as you are little Jojo, it does not make you many friends."

Talios uses all of his flux to personally manifest on the battlefield and destroy the Don's troops.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 20, 2015, 06:31:41 pm
"As refreshingly overt as you are little Jojo, it does not make you many friends."

Talios uses all of his flux to personally manifest on the battlefield and destroy the Don's troops.

"THANKYOU MY FRIEND! YOU WILL BE REMEMBERED IN SONGS AND STORIES!"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 20, 2015, 06:34:45 pm
The over brain summons 1000 card board copys of the Dons troops around Talios
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 20, 2015, 06:38:52 pm
"Okay?" Nogis creates rain storms around the cardboard, so it will become soggy.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 20, 2015, 06:41:12 pm
"As refreshingly overt as you are little Jojo, it does not make you many friends."

Talios uses all of his flux to personally manifest on the battlefield and destroy the Don's troops.

"Tsk, yet here ya are murderin' yerself? Kinda hard ta stop ya without injurin' ya. But 'ere goes my attempt."

The Don, still on the battlefield, shows up to Talios's location. He lowers one of the guns, putting it back in his jacket for a moment, taking out an empty hand. He snaps his fingers, attempting to form a circle of Black Bark Beetles around Talios, teleporting them into place using Flux (taken from Ichor as necessary) if necessary.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 20, 2015, 06:42:18 pm
"Okay?" Nogis creates rain storms around the cardboard, so it will become soggy.
((um its already raining something...))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 20, 2015, 06:45:39 pm
The over brain calls strange weather... Its raining cows and bricks over Si's forces (7 Flux)
Tho over brain also sends his bastaegises in to a blood frenzy and directs them in the same direction.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Fr0stByt3 on September 20, 2015, 08:33:43 pm
(Nogis can still make it rain rain.)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 20, 2015, 08:38:13 pm
The over brain forms powdered quick dry cement clouds in the regular rain clouds

IT then starts writing about the battle in poetic form
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 20, 2015, 08:39:32 pm
An earthquake breaks from a till-now quiescent faultline.  This is not the strange thing.  The strange thing is how all the shaking seems to target the Don's troops and leave the others alone...
Tenat shall temporarily manifest as many, many, many floating geodes, smashing into vital portions of nearly all of the Don's forces as a seemingly uncoordinated but massive launch of ranged weaponry is blasted out from the defenders.  (Note: this happens nigh-instantaneously but does havee a progression from point A to point B or C or D.)
Tenat shall cause the quick-dry cement to somehow only coalesce over the Don's and the Over Brain's forces.


Also, Pantheon Bonus from The Sworn is active.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Rolepgeek on September 20, 2015, 08:41:08 pm
Across three worlds, a city rumbles. All three fragments of the God-built City of Rule. The machine-god could not manifest as it's allies could. But it could do other things...more, and yet less subtle.

"Subject designate:("Overbrain"); reason:(support:("Don Giovanni"))[?]_"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 20, 2015, 08:44:25 pm
The over brain converts himself into a truly giant fly and blows the clouds away
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Fr0stByt3 on September 20, 2015, 08:46:30 pm
Jixiu teleports next to Si, a lopsided grin on his face. The look of anger in his eyes betrays his seemingly affable complexion, however. "Hello there, friend. I was wondering if you'd like some help? By the way, I'm here as a member of The Sworn, not the Entente."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 20, 2015, 08:52:51 pm
An earthquake breaks from a till-now quiescent faultline.  This is not the strange thing.  The strange thing is how all the shaking seems to target the Don's troops and leave the others alone...
Tenat shall temporarily manifest as many, many, many geodes, tripping up nearly all of the Don's forces as a seemingly uncoordinated but massive launch of ranged weaponry is blasted out from the defenders.
Tenat shall cause the quick-dry cement to somehow only coalesce over the Don's and the Over Brain's forces.


Also, Pantheon Bonus from The Sworn is active.


(The Associates float above the ground  :P. Good luck tripping them.))

Across three worlds, a city rumbles. All three fragments of the God-built City of Rule. The machine-god could not manifest as it's allies could. But it could do other things...more, and yet less subtle.

"Subject designate:("Overbrain"); reason:(support:("Don Giovanni"))[?]_"

"An' here I was tinkin' ya would take control of yer crazy pantheon. Guess dat was a false hope, weren't it?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 20, 2015, 08:55:22 pm
((my forces are in the middle of Si's by now... so it wasn't all that effective))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Rolepgeek on September 20, 2015, 09:00:24 pm
"Subject designate:("Don Giovanni"); attempt{bait}=poor_
enmity:("Don Giovanni"[-]self); long-standing_
action group:(conquest:(mortals:("human")))=unacceptable_
action group:(threats:(gods:(all))=destructive:(self)_"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 20, 2015, 09:10:09 pm
"Subject designate:("Don Giovanni"); attempt{bait}=poor_
enmity:("Don Giovanni"[-]self); long-standing_
action group:(conquest:(mortals:("human")))=unacceptable_
action group:(threats:(gods:(all))=destructive:(self)_"

The Don continues blasting the enemy mortals as he puts another cigarette in his mouth.

"An' 'ere I was tinkin' we was good friends. Yer a conqueror yerself, ain't ya? I'm sure dis won' come back ta bite ya when ya find yerself at da otha end of da lynchin' rope. Dis guy can murda all tha luberjacks he wants, dis guy can murda all da criminals he wants, dis guy can' conquer all he wants, but ol' Giovanni can't get away wit nothin'."

The Don then blows a long puff of smoke, which expands around his body like a smoke bomb. When it clears, he is gone, but a faint voice can be heard.

"Yer gonna regret dees attacks soon 'nough anyway..."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 20, 2015, 09:14:49 pm
((Fine, geodes bonking them on the head it is!))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 20, 2015, 09:15:30 pm
((Fine, geodes bonking them on the head it is!))

((They also lack heads  :P))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 20, 2015, 09:18:10 pm
((Fine, geodes bonking them on the head it is!))

((They also lack heads  :P ))
((FINE.  Geodes smashing into them it is.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Rolepgeek on September 20, 2015, 09:22:33 pm

The Don continues blasting the enemy mortals as he puts another cigarette in his mouth.

"An' 'ere I was tinkin' we was good friends. Yer a conqueror yerself, ain't ya? I'm sure dis won' come back ta bite ya when ya find yerself at da otha end of da lynchin' rope. Dis guy can murda all tha luberjacks he wants, dis guy can murda all da criminals he wants, dis guy can' conquer all he wants, but ol' Giovanni can't get away wit nothin'."

The Don then blows a long puff of smoke, which expands around his body like a smoke bomb. When it clears, he is gone, but a faint voice can be heard.

"Yer gonna regret dees attacks soon 'nough anyway..."
A sound, disturbingly like laughter.

"Issue{morals[-]principle}=false_
issue{dynamics:(power)}=true_
mortals:("humans")=conquered:(self[-]pantheon:("Sworn,The")){only}_"

Spoiler (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 20, 2015, 09:29:52 pm
The television slowly melts into a puddle of black goo, letting out a faint ethereal scream.
So the sworn is now fully at war... hehehehe...

Suddenly, Zenurion rises from the battlefield as a gigantic shadow! The colossal god only rises halfway through the ground, leaving anything under his waist underground. A gigantic portal shall rise in front of Zenurion, pouring at first waves of Hellions and Hellhounds, freshly teleported from their homeland. Their aggressive nature quickly pushes them to attack every single living being they can see! After the initial chaos, Hordes of Lambdent warriors and wizards will follow, bent on exterminating all life in the surroundings, regardless of their affiliation. Several of the Lambdent Lords will also attend to the fight, claiming the souls of their victims just as their underlings will do. A significant portion of the invading force will consist of Qualens tasked to destroy everything, leaving only a barren wasteland behind.
Use as many resources as needed for this.


You see? I didn't lie when I said I wanted a part of the world. I'm afraid you won't get them all for your little boys club, Zhin. Nothing personal here, you just happen to be in my way.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 20, 2015, 09:41:52 pm
The over brain "Blobs out" congealing around all mortals aligned with him or the Don consumeing all others before teleporting away to one of his "Hives" where they should be safe for now, to release them
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 20, 2015, 09:44:39 pm
The over brain "Blobs out" congealing around all mortals aligned with him or the Don before teleporting away to one of his "Hives" where they should be safe for now, to release them

The Don appears once again to the council meta-location, rather than the battlefield.

"Leave my boys der. Der stronger den some stupid demons, an' got more numbas too. 'Sides, ya don't have da Flux ta teleport ova seven thousan' people outa der. If ya did, ya coulda jus' done dat to da enemy in da firs' place."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 20, 2015, 09:48:37 pm
Zenurion orders the Lambdent of the appropriate caste(s? who knows ;D) to reproduce as much and quickly as possible to increase the numbers of the race, using all of his remaining flux to boost their fertility.

Nothing personal to you either, Don. This is just a too good opportunity to pass.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Rolepgeek on September 20, 2015, 09:58:44 pm
The strange machine form of Zhìn Réng Jiāng seems to be grinning...the only real question was how to win. There were so many options, after all. A disease to decimate the enemy, as the one had used the remainder of his resources, and the other's troops were weak to it...a flood to wash them back into the hell they'd spawned in...simple, implacable genocide...or he could simply use troops of his own, creatures of his own. If the Coated Devil had spawned such beasts, it was not unfeasible he could do the same.

His coding practically shivered with anticipation. It was his to Control, now.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 20, 2015, 10:03:18 pm
Zenurion orders the Lambdent of the appropriate caste(s? who knows ;D) to reproduce as much and quickly as possible to increase the numbers of the race, using all of his remaining flux to boost their fertility.

Nothing personal to you either, Don. This is just a too good opportunity to pass.

"I undastand. Business is business. I'm bout ta send all ya boys back through that portal da hard way anyway."

The Don picked up his old-timey phone again.

"Da demons is a bit smarta, but don' got no strategy. Since yer still tricken da moron mooks, try ta use dem as a wall between yas. Da bigges' threat is all dem Godly attacks, so try ta stay hidden 'til they let up. Use yer secret weapons, if ya need ta."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 20, 2015, 10:08:33 pm
The strange machine form of Zhìn Réng Jiāng seems to be grinning...the only real question was how to win. There were so many options, after all. A disease to decimate the enemy, as the one had used the remainder of his resources, and the other's troops were weak to it...a flood to wash them back into the hell they'd spawned in...simple, implacable genocide...or he could simply use troops of his own, creatures of his own. If the Coated Devil had spawned such beasts, it was not unfeasible he could do the same.

His coding practically shivered with anticipation. It was his to Control, now.

I can tell this is bluff because you have done nothing but laugh at your own alleged superiority so far. Now bring your own creation to fight or stay away from this. I don't really have any reason to slaughter my way to your city at this point, so I would recommend you not to act unless you can really back your words.

Zenurion orders the Lambdent of the appropriate caste(s? who knows ;D) to reproduce as much and quickly as possible to increase the numbers of the race, using all of his remaining flux to boost their fertility.

Nothing personal to you either, Don. This is just a too good opportunity to pass.

"I undastand. Business is business. I'm bout ta send all ya boys back through that portal da hard way anyway."

The Don picked up his old-timey phone again.

"Da demons is a bit smarta, but don' got no strategy. Since yer still tricken da moron mooks, try ta use dem as a wall between yas. Da bigges' threat is all dem Godly attacks, so try ta stay hidden 'til they let up. Use yer secret weapons, if ya need ta."

Good. Let's see how this will end then.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Rolepgeek on September 20, 2015, 10:12:01 pm
"Correction/;>_
action group:(self)=null{perceived}_
rule:(warfare:(primary))=|warfare{basis}=deception|_
ability:(affect:(city[-]self)){"Zenurion"}=minimal_
Apologies_"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ~Neri on September 20, 2015, 10:12:24 pm
The Carnival stays put. Simply not engaging unless engaged by one thing or another.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 20, 2015, 10:16:18 pm
"Correction/;>_
action group:(self)=null{perceived}_
rule:(warfare:(primary))=|warfare{basis}=deception|_
ability:(affect:(city[-]self)){"Zenurion"}=minimal_
Apologies_"

((If I understand you correctly you're saying you aren't going to act, that what you said was a deception and that Zenurion can't harm the city, before apologizing for the misunderstanding, Is that right? I'd rather have a confirmation before I reply to avoid saying something stupid.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 20, 2015, 10:17:03 pm
((I think he is saying "You only think I did nothing! I am totally acting in secret right now woooooohooooo!"))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 20, 2015, 10:32:19 pm
"Correction/;>_
action group:(self)=null{perceived}_
rule:(warfare:(primary))=|warfare{basis}=deception|_
ability:(affect:(city[-]self)){"Zenurion"}=minimal_
Apologies_"

I see. Then you will be happy to learn that I already know that, and am already applying this to a large degree in this situation, only if you don't back off, of course. The question is whenever you value these few settlements enough to go in an open war with the god if villainy over them...

The Carnival stays put. Simply not engaging unless engaged by one thing or another.

Not joining in the fun? Oh well, it's not like there's a shortage of toys to play with here anyways.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Rolepgeek on September 20, 2015, 10:37:14 pm
"Value:(settlement:("human"))=minor_
query{sub}/:}willingness:(war:(gods{6})); purpose:(destruction:(settlement:("human"))_"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 20, 2015, 10:46:12 pm
"Value:(settlement:("human"))=minor_
query{sub}/:}willingness:(war:(gods{6})); purpose:(destruction:(settlement:("human"))_"


You don't get the full picture, don't you? It's probably better like that for you... I wonder what kind of nightmares a city would make...


Oh right, and aren't you contradicting yourself? You said you wanted the place and now you don't want it, but still want to go to war over it? Can you please try to stay coherent for a bit? It's already hard enough to read through your weird talk like that. I have a full team of professional translators on your case and even they are having a hard time figuring it out...
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Rolepgeek on September 20, 2015, 10:48:12 pm
((He said he didn't want the Don to have the place, and that if someone was going to conquer the people, it would be him.

Slaughtering them is a different matter. :P))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: IcyTea31 on September 20, 2015, 11:04:01 pm
"Si, you said you did not want the Entente's help. But perhaps your followers do. Worry not, I will not be a combatant."

Mörkö spends 4F on humanitarian aid focused on the followers of ArcEnt gods, but spread to other mortals as well, based on need and on how directly their woes were caused by the war. This is done in the Entente's name, not Mörkö's own.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 20, 2015, 11:08:12 pm
"Si, you said you did not want the Entente's help. But perhaps your followers do. Worry not, I will not be a combatant."

Mörkö spends 4F on humanitarian aid focused on the followers of ArcEnt gods, but spread to other mortals as well, based on need and on how directly their woes were caused by the war. This is done in the Entente's name, not Mörkö's own.


"Don' tink ya fool me. Yer gonna give me yer best shot in secret, ain't ya? Dats jus' da way ya operate. Lemme guess, yer gonna try makin' my army riot?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: IcyTea31 on September 20, 2015, 11:17:20 pm
"Lemme guess, yer gonna try makin' my army riot?"
"The way things are going, I will not need to make them. Are you afraid I might do something you could not prove I did?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 20, 2015, 11:21:03 pm
"Lemme guess, yer gonna try makin' my army riot?"
"The way things are going, I will not need to make them. Are you afraid I might do something you could not prove I did?"

"I don' even know what dis emotion called 'fear' is. An' I tink I can prove whateva I wan'. Ya ain't as sneaky as ya tink ya are."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: IcyTea31 on September 20, 2015, 11:26:44 pm
"Tough talk. Yet the fact that you do not have any factual knowledge of what I am doing shines through your words. Anyone who actually knows what I have been up to can tell that you are being dumb."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 20, 2015, 11:30:29 pm
"Tough talk. Yet the fact that you do not have any factual knowledge of what I am doing shines through your words. Anyone who actually knows what I have been up to can tell that you are being dumb."

"Dats fine, cuz anyone who is dumb could figure out what you was up ta. Like I said, yer 'bout as sneaky as drugstore cowboy on payday."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 20, 2015, 11:31:09 pm
"Tough talk. Yet the fact that you do not have any factual knowledge of what I am doing shines through your words. Anyone who actually knows what I have been up to can tell that you are being dumb."
Well I did find out about one of your things without even looking for it, so I'd say he's at least somewhat right here.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: micelus on September 20, 2015, 11:31:51 pm
"Friend JoJo, must you really antagonise Fair Si? Tsk tsk. I would recommend stopping soon, yes?"


Strike Force J* is to harass the Don's supply lines and incapacitate any officers. Stealthily. Use 2F to conjure personal power shields around them and Si's troops.

Gather the Djinn Whimsicians and Glumwrights as well as any filled Smokeless Lanterns available. Convince the Lambent force to dance via Whimsy and reducing their desire to fight via Glummer. Use 1F to conjure a giant hologram screen showing Zenurion dancing to several popular tunes as well as dance instructions for the Lambents involving a great deal of arrows. The F strengthens the effect of the Glummer/Whimsy. Use Technology L** to amplify the effect.


*Ya know it KJP.
** From the Science Community.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: IcyTea31 on September 20, 2015, 11:34:26 pm
Well I did find out about one of your things without even looking for it, so I'd say he's at least somewhat right here.
"Have you considered I might not have been trying to hide that one?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 20, 2015, 11:41:42 pm
"Friend JoJo, must you really antagonise Fair Si? Tsk tsk. I would recommend stopping soon, yes?"


Strike Force J* is to harass the Don's supply lines and incapacitate any officers. Use 2F to conjure personal power shields around Si's troops.
Gather the Djinn Whimsicians and Glumwrights as well as any Smokeless Lanterns available. Convince the Lambent force to dance. Use 1F to conjure a giant television showing Zenurion dancing to several popular tunes as well as dance instructions for the Lambents.


*Ya know it KJP.

The Don again spins the dial on his phone, putting it up to his face.

"Set up ambushes, ya got incomin' on da supply lines. Officers, I know ya can handle whateva dey throw at ya, but I'll take bets it'll be more entertainin' ta ambush dem, takin' dem out in a way dat sends a strong message ta any otha mook dat tries ta go fer da Capo. If der is a lotta dem, der prolly weak an' ya can take em out whateva way ya want. If der is only a handful of em, use yer secret weapons jus' in case."

"Have you considered I might not have been trying to hide that one?"

"If yer wheren't tryin' ta hide it, why not jus' do it in public like a sane fella?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: IcyTea31 on September 20, 2015, 11:51:49 pm
"If yer wheren't tryin' ta hide it, why not jus' do it in public like a sane fella?"
"Why indeed? How about you answer your question yourself?"

Quote
"takin' dem out in a way dat sends a strong message ta any otha mook dat tries ta go fer da Capo."
((Why murder musicians? The battle scene needs dramatic music, and killing anyone that tries to 'take it from the top' isn't going to help anything. :P))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 20, 2015, 11:54:17 pm
"Friend JoJo, must you really antagonise Fair Si? Tsk tsk. I would recommend stopping soon, yes?"


Strike Force J* is to harass the Don's supply lines and incapacitate any officers. Use 2F to conjure personal power shields around Si's troops.

Gather the Djinn Whimsicians and Glumwrights as well as any Smokeless Lanterns available. Convince the Lambent force to dance via Whimsy and reducing their desire to fight via Glummer. Use 1F to conjure a giant hologram screen showing Zenurion dancing to several popular tunes as well as dance instructions for the Lambents involving a great deal of arrows. The F strengthens the effect of the Glummer/Whimsy. Use Technology L** to amplify the effect.


*Ya know it KJP.
** From the Science Program.

So war is it, then? It's alright, one more won't change my plans...
Tentacles made out of pure darkness will rise from the ground, capturing every of those Djiin before crushing them to death with both ethereal and physical force. Their souls will fall to hell, receiving eternal damnation. Another television will instantly appear to block the view from the previous one, instead showing Zenurion gruesomely torturing his friend Sadiq. Use essence for these actions.


Well I did find out about one of your things without even looking for it, so I'd say he's at least somewhat right here.
"Have you considered I might not have been trying to hide that one?"

No, not that one, it was way too obvious. I'm talking about another one.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 20, 2015, 11:56:45 pm
"If yer wheren't tryin' ta hide it, why not jus' do it in public like a sane fella?"
"Why indeed? How about you answer your question yourself?"

Quote
"takin' dem out in a way dat sends a strong message ta any otha mook dat tries ta go fer da Capo."
((Why murder musicians? The battle scene needs dramatic music, and killing anyone that tries to 'take it from the top' isn't going to help anything. :P))

"Cuz you is dumb?"

((Fool! Strike force J(censored) is obviously Strike force JP, for Japanese Pop! Why else would you need dancing? Technology L** is obviously some kind of microphone. The musicians ARE the fighters!))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: IcyTea31 on September 21, 2015, 12:02:00 am
"Heh, neither of you has any idea, do you?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Rolepgeek on September 21, 2015, 12:04:19 am

So war is it, then? It's alright, one more won't change my plans...
Tentacles made out of pure darkness will rise from the ground, capturing every of those Djiin before crushing them to death with both ethereal and physical force. Their souls will fall to hell, receiving eternal damnation. Another television will instantly appear to block the view from the previous one, instead showing Zenurion gruesomely torturing his friend Sadiq. Use essence for these actions.

Prevent.

What? He's out of Flux. He said to use all of his. No reason I can't stop him without using any, 'specially for something like this.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 21, 2015, 12:04:40 am
WELL THAT ESCALATED QUICKLY

Thanatos puts the mortally wounded of all sides out of their misery.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: micelus on September 21, 2015, 12:05:34 am
"Hah, friend Zenny, must you really? Let your troops enjoy the wonderous dance! You'll enjoy it too, yes?"

Oppose Zenny's attempt to stop the Show! Use just enough Flux to counter his attempts.


((Oh no, Stirk totally figured out my dastardly battle plan! Now everyone knows why I have Kitsoonies!))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ~Neri on September 21, 2015, 12:18:01 am
((You all do realize Meow gave the universe background music a while ago right?))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: micelus on September 21, 2015, 12:19:43 am
((Yup. The mortal stuff has more emotion though.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Lord_lemonpie on September 21, 2015, 02:41:03 am
All Goberines on Gaia that were created this turn, shall be created amidst the raging battle. They are to kill every fighting creature they see, except theirselves and Zenurion's troops

((If this would be powergaming/not possible, Morthan will use up to 4F to teleport as many Goberins as possible))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: micelus on September 21, 2015, 02:47:23 am
Include the Goberines in the Dance Dance Zenurion session.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 21, 2015, 03:44:53 am
Jixiu teleports next to Si, a lopsided grin on his face. The look of anger in his eyes betrays his seemingly affable complexion, however. "Hello there, friend. I was wondering if you'd like some help? By the way, I'm here as a member of The Sworn, not the Entente."
[Si]
Gaia, Unpolluted Lands, The First Great Battlefield

"J-join... if you, want. But, this... would have, dire... consequences."
Si calls upon the animals of the wild to aid her forces (nature sphere).
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 21, 2015, 03:51:29 am
[Si]
Gaia, Unpolluted Lands, The First Great Battlefield

Si targets the portals to Hell.
Si uses her Essence (getting low on Flux) to make great hurricanes, having them target Zenurion's demon forces (E'lement K'ruppt).

Edit: ((This may have the unintended effect of sucking out the hot air of Hell.
I'm unsure if KJP will have that happen, but if he does. That means the longer the portals are open, the more damage the hurricanes will do.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 21, 2015, 05:18:51 am
Tenat shall activate all the technomantic crystals beneath the battlefield, and point them at the Lambdent and the Associates.
Technomantic Crystals
.0001 * [No Soul] * [Existing Body] * [Affinity:Technomancy] * [Affinity: Chaomancy] * [Focus:Battlefield Intelligence and Precision Strikes] * 1000
A massive burst of spells rushes out, each subtle change part of a more devastating whole, frying, freezing, electrifying, cryshing, flinging into disarray the Don's forces and the Lambdent.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 21, 2015, 05:30:07 am
THE GREAT BATTLE OF HUMANS
Nogis
Sadiq
Zhin
Tenat
Si
Talios
VS
The over brain
The don
Vs
Zenurion
Lemonpie
6vs2vs2
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: IcyTea31 on September 21, 2015, 05:40:10 am
"Huh, what? I am not here to oppose nor combat anyone, only to support the innocent."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 21, 2015, 05:45:35 am
"Huh, what? I am not here to oppose nor combat anyone, only to support the innocent."
Sorry! I meant lemon pies God! I'll edit it!
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 21, 2015, 10:30:32 am
"Huh, what? I am not here to oppose nor combat anyone, only to support the innocent."

Bullshit. You would be helping the non combatant if that was the case, not fighting our troops. Now stop pretending because no one believe you.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 21, 2015, 11:14:57 am
Have to say Gio, interesting power play. Would've done it differently myself, but can't fault the effort I suppose.

Gio is obviously just using punishment of Eid as an excuse to add to his worship by converting the Humans. This sets a somewhat unsettling precedent if it's allowed to go unchecked, allowing gods to make plays on others creations for the motivation "just because".

Eid did wrong, not the Humans. Gio's insistence that any part of Eid's "organisation" acting is the same as all of them acting, but evidently he's forgotten something:
1000 Lambdent mobsters and 100 Snow Mademen have attacked a Crystallum town! The attackers win with around 50% casualties and the defenders lose with around 80% casualties.

If Gio persists in this assertion, perhaps he and Zenny should be punished for this incident, too?

Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Detoxicated on September 21, 2015, 11:32:12 am
If Gio persists in this assertion, perhaps he and Zenny should be punished for this incident, too?
+1
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 21, 2015, 11:35:31 am

If Gio persists in this assertion, perhaps he and Zenny should be punished for this incident, too?
I AGREE, IF ONLY BECAUSE HE JUST LET ALL HELL LOOSE
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 21, 2015, 11:36:58 am
Have to say Gio, interesting power play. Would've done it differently myself, but can't fault the effort I suppose.

Gio is obviously just using punishment of Eid as an excuse to add to his worship by converting the Humans. This sets a somewhat unsettling precedent if it's allowed to go unchecked, allowing gods to make plays on others creations for the motivation "just because".

Eid did wrong, not the Humans. Gio's insistence that any part of Eid's "organisation" acting is the same as all of them acting, but evidently he's forgotten something:
1000 Lambdent mobsters and 100 Snow Mademen have attacked a Crystallum town! The attackers win with around 50% casualties and the defenders lose with around 80% casualties.

If Gio persists in this assertion, perhaps he and Zenny should be punished for this incident, too?

"Nothin' wrong wit powa plays, is der? I got da right ta take humans at dis point. Dat attack weren't me, ain't like I got dem demons unda my control, an' tha Crystal fellas an' my Madesnowmen are on different planets. Prolly couldn't even breath da atmosphere on dat moon. I woulda sent more den a hanful if I wanted ta break da crystals. Even if it was me who done it, it ain't like der is a rule 'gainst it."

If Gio persists in this assertion, perhaps he and Zenny should be punished for this incident, too?
+1

"Eh, Si, looks like yer prison is leakin'. Might need ta fix dat."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 21, 2015, 11:43:10 am

If Gio persists in this assertion, perhaps he and Zenny should be punished for this incident, too?
I AGREE, IF ONLY BECAUSE HE JUST LET ALL HELL LOOSE
So you're only supporting this because you believe it is convenient for you?
If Gio persists in this assertion, perhaps he and Zenny should be punished for this incident, too?
+1
Prisoners aren't allowed to plus one either.

Have to say Gio, interesting power play. Would've done it differently myself, but can't fault the effort I suppose.

Gio is obviously just using punishment of Eid as an excuse to add to his worship by converting the Humans. This sets a somewhat unsettling precedent if it's allowed to go unchecked, allowing gods to make plays on others creations for the motivation "just because".

Eid did wrong, not the Humans. Gio's insistence that any part of Eid's "organisation" acting is the same as all of them acting, but evidently he's forgotten something:
1000 Lambdent mobsters and 100 Snow Mademen have attacked a Crystallum town! The attackers win with around 50% casualties and the defenders lose with around 80% casualties.

If Gio persists in this assertion, perhaps he and Zenny should be punished for this incident, too?



I'm not trying to justify my actions in any way, keep me out of that pseudo-legal bullshit. I want these lands and I will take them.



...Can we all stop to pretend for at least the duration of this war? I mean it's pretty obvious that everyone is here to secure the Mind Lacerator. Why else would everyone be so insistent to fight? I mean you guys figured it out, right? That was so obvious only a blind god wouldn't be able to see it.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 21, 2015, 12:26:50 pm
"I have a feeling you are trying to tell us something important, Lord Zenurion."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Lord_lemonpie on September 21, 2015, 12:28:03 pm
"I have a feeling you are trying to tell us something important, Lord Zenurion."
"Ah, you're back! Long time no see, my friend. How have things been wherever you went?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 21, 2015, 12:32:40 pm
"I have a feeling you are trying to tell us something important, Lord Zenurion."
"Ah, you're back! Long time no see, my friend. How have things been wherever you went?"

"I was just tending to some matters in the mortal realm. For one thing, some Deep Elves have begun to worship nonexistent gods."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 21, 2015, 12:40:39 pm
"I have a feeling you are trying to tell us something important, Lord Zenurion."

You haven't figured it out already? Meh, I wouldn't blame you considering how busy you seemed to be. I don't really have any reason to give clues to those who haven't found it yet but I'll tell you, if only because of our friendship, that this is definitively something I would see everyone declaring a war over. Let's just hope it won't move again, I'd rather not have to make another transfer for my troops...
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Lord_lemonpie on September 21, 2015, 12:44:45 pm
"I have a feeling you are trying to tell us something important, Lord Zenurion."
"Ah, you're back! Long time no see, my friend. How have things been wherever you went?"

"I was just tending to some matters in the mortal realm. For one thing, some Deep Elves have begun to worship nonexistent gods."
"This is... worrying. What are the spheres of these "gods"? And how do they look like? Most importantly, what are their names? So many questions!"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Demonic Spoon on September 21, 2015, 12:46:21 pm
"What is this 'Mind Lacerator'?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 21, 2015, 12:52:15 pm
"I do tend to get caught up in my own affairs. You already know humanity has caught my eye."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 21, 2015, 12:56:54 pm
((What's happened since last time I post? Still fighting))

Support stirk going to jail
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 21, 2015, 12:57:51 pm
"I have a feeling you are trying to tell us something important, Lord Zenurion."
"Ah, you're back! Long time no see, my friend. How have things been wherever you went?"

"I was just tending to some matters in the mortal realm. For one thing, some Deep Elves have begun to worship nonexistent gods."
"This is... worrying. What are the spheres of these "gods"? And how do they look like? Most importantly, what are their names? So many questions!"
"I can answer the first question. Blood and Iron."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Lord_lemonpie on September 21, 2015, 01:01:31 pm
"I have a feeling you are trying to tell us something important, Lord Zenurion."
"Ah, you're back! Long time no see, my friend. How have things been wherever you went?"

"I was just tending to some matters in the mortal realm. For one thing, some Deep Elves have begun to worship nonexistent gods."
"This is... worrying. What are the spheres of these "gods"? And how do they look like? Most importantly, what are their names? So many questions!"
"I can answer the first question. Blood and Iron."
"Not the nicest sounding spheres around, yet I shall not judge a god based on their spheres."

"If I recall correctly, Lolohe has recently gathered a cult of worshipers. Maybe these worshipers worship an angel of sorts, whilst thinking they worship a real god."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Demonic Spoon on September 21, 2015, 01:05:40 pm
"It is technically possible to create new true gods that are unknown to us if a god is willing to give up part of themselves in the creation. This may actually be a genuine god! Probably not though."

((You could easily create a hidden "Blood and Iron!" god by making a divine creature with the [Undetectable] trait and sacrificing some of your ichor, flux and essence caps to it. Now Blood and Iron is a real boy! god, and undetectable to the rest of the gods. Actually, that's rather clever, I should write this down. Having a god that the other gods can't detect is genius.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 21, 2015, 01:18:40 pm
"I have a feeling you are trying to tell us something important, Lord Zenurion."

You haven't figured it out already? Meh, I wouldn't blame you considering how busy you seemed to be. I don't really have any reason to give clues to those who haven't found it yet but I'll tell you, if only because of our friendship, that this is definitively something I would see everyone declaring a war over. Let's just hope it won't move again, I'd rather not have to make another transfer for my troops...

"Ya know, mentionin' it makes it harda fer any of us ta get it. Ya can tel dey will jus' move it if ya go blabbin' about it...."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 21, 2015, 01:28:54 pm
"I have a feeling you are trying to tell us something important, Lord Zenurion."

You haven't figured it out already? Meh, I wouldn't blame you considering how busy you seemed to be. I don't really have any reason to give clues to those who haven't found it yet but I'll tell you, if only because of our friendship, that this is definitively something I would see everyone declaring a war over. Let's just hope it won't move again, I'd rather not have to make another transfer for my troops...

"Ya know, mentionin' it makes it harda fer any of us ta get it. Ya can tel dey will jus' move it if ya go blabbin' about it...."

Maybe I secretly want that, you know? It nice to see that there's at least someone else who's aware of it though. I suppose that was why you started this raid in the first place then?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 21, 2015, 01:34:51 pm
Maybe I secretly want that, you know? It nice to see that there's at least someone else who's aware of it though. I suppose that was why you started this raid in the first place then?

"I ain't da type ta give away my plan 'efore it is even finished. Dats more a supa-villan ting dan a mob-boss ting. Ya coulda 'least waited till ya had em in a death trap or somethin'."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Fr0stByt3 on September 21, 2015, 01:51:10 pm
[Si]
Gaia, Unpolluted Lands, The First Great Battlefield

Si targets the portals to Hell.
Si uses her Essence (getting low on Flux) to make great hurricanes, having them target Zenurion's demon forces (E'lement K'ruppt).

Edit: ((This may have the unintended effect of sucking out the hot air of Hell.
I'm unsure if KJP will have that happen, but if he does. That means the longer the portals are open, the more damage the hurricanes will do.))

Jixiu will use his flux to assist Si in bombarding the Don's troops.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: IcyTea31 on September 21, 2015, 02:47:30 pm
Mörkö listens to prayers addressed to either the Council or to no particular god or pantheon and releases them for the others to hear. Prayers relating to the war should take priority.

"I suspect some mortals will be feeling rather forlorn soon. Best we get to work on that."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 21, 2015, 02:49:20 pm
Nogis plays the Isgon fiddle to large crowds. While subliminal messages about loving the gods are played.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 21, 2015, 03:02:22 pm
Mörkö listens to prayers addressed to either the Council or to no particular god or pantheon and releases them for the others to hear. Prayers relating to the war should take priority.

"I suspect some mortals will be feeling rather forlorn soon. Best we get to work on that."
[Si]

Oh no, I'm forgetting something.
Si sends a telepathic message to the Architect.
"N-no... n-not, that... I, know of."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 21, 2015, 05:37:27 pm
The over brain forms A dozen "Acid cannon" Creatures, on the battle field and orders them to shoot the "Large Burning Rocks" That are falling from the sky.
Spoiler: "Acid cannon" (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 21, 2015, 05:53:28 pm
"Nothin' wrong wit powa plays, is der? I got da right ta take humans at dis point. Dat attack weren't me, ain't like I got dem demons unda my control, an' tha Crystal fellas an' my Madesnowmen are on different planets. Prolly couldn't even breath da atmosphere on dat moon. I woulda sent more den a hanful if I wanted ta break da crystals. Even if it was me who done it, it ain't like der is a rule 'gainst it."

I never said there was. You just lack finesse and subtlety is all, but whatever gets the job done in the end, amirite?

However, I feel you're being ultra-hyopcritical at this point. Remeber when you said this:

"Eid is his organization, which includes da humans. Da same way I is organized crime. If Eid does somethin', his followers did da same ting. No difference from da boss and da mooks in my book, dey is all one person.

So either the Humans are acting as Eid - in which case the Snowmade Men were acting as you when raiding that Crystallum village meaning you should be punished with them - or they're not, in which case you're attacking Humans for no reason, beyond trying to obtain the Mind Lacerator.

Unfortunately, given that Zenny has revealed it's existence to everyone, perhaps the Council should vote to destroy it? This would at least prevent the Humans from being destroyed in the process.

I'm not trying to justify my actions in any way, keep me out of that pseudo-legal bullshit. I want these lands and I will take them.

It's not pseudo-legal bullshit. Gio asserted that he's attacking the Humans because they are proxies for Eid, so the Lambdent's and Snowmade Men are proxies for yourself and Gio respectively, therefore Gio is saying you should both be punished for that raid on the Crystallum village.

Propose violence on the Mind Lacerator. It should be destroyed.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 21, 2015, 05:57:03 pm
Propose The don gets sent to the black chamber
Propose Zenurion goes with him (Fought with him)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 21, 2015, 05:58:31 pm
Propose Stirk gets sent to the black chamber
Propose Zenurion goes with him (Fought with him)
WHO IS THIS STIRK?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 21, 2015, 06:00:57 pm
"Nothin' wrong wit powa plays, is der? I got da right ta take humans at dis point. Dat attack weren't me, ain't like I got dem demons unda my control, an' tha Crystal fellas an' my Madesnowmen are on different planets. Prolly couldn't even breath da atmosphere on dat moon. I woulda sent more den a hanful if I wanted ta break da crystals. Even if it was me who done it, it ain't like der is a rule 'gainst it."

I never said there was. You just lack finesse and subtlety is all, but whatever gets the job done in the end, amirite?

However, I feel you're being ultra-hyopcritical at this point. Remeber when you said this:

"Eid is his organization, which includes da humans. Da same way I is organized crime. If Eid does somethin', his followers did da same ting. No difference from da boss and da mooks in my book, dey is all one person.

So either the Humans are acting as Eid - in which case the Snowmade Men were acting as you when raiding that Crystallum village meaning you should be punished with them - or they're not, in which case you're attacking Humans for no reason, beyond trying to obtain the Mind Lacerator.

Unfortunately, given that Zenny has revealed it's existence to everyone, perhaps the Council should vote to destroy it? This would at least prevent the Humans from being destroyed in the process.

I'm not trying to justify my actions in any way, keep me out of that pseudo-legal bullshit. I want these lands and I will take them.

It's not pseudo-legal bullshit. Gio asserted that he's attacking the Humans because they are proxies for Eid, so the Lambdent's and Snowmade Men are proxies for yourself and Gio respectively, therefore Gio is saying you should both be punished for that raid on the Crystallum village.

Propose violence on the Mind Lacerator. It should be destroyed.

"Dees humans follow Eid. Da Snowmademen prolly din' follow me. Da humans is parta Eid's orginization. Da Snowmademen in da attack weren't part a mine. Dey ain't parta his organization cuz he made em, dey is parta his organization cuz dey follow him. Once I take ova humanity, dey will be parta my organization. See? Its simple.

Ya don' even know what da Mind Lacerta is, do ya? Ya can't destroy everythin' jus' cuz it has a scary name."

((I don't wanna go in the black chamber! Its dark in there!))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ~Neri on September 21, 2015, 06:05:52 pm
Opppse. We don't know what it is or how it works.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 21, 2015, 06:07:22 pm
Opppse. We don't know what it is or how it works.
That what Eid and sprillian are in right?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 21, 2015, 06:08:39 pm
Opppse. We don't know what it is or how it works.
That what Eid and sprillian are in right?

((They are not currently inside the Mind Lacerator, I would assume.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 21, 2015, 06:10:07 pm
I do not know what the Mind Lacerator is, but if it stops everyone trying to METEOR THE PLANETS, it should probably be destroyed.

Also:
11082 Snow Mademen (Mostly serve Don Giovanni)

So... they are part of your organisation. Checkmate?

Opppse. We don't know what it is or how it works.

Oh fine.

Propose that it is retained by the Council for study, monitored with ultra-super-high-tech-anti-tampering devices so nobody can steal it.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 21, 2015, 06:10:36 pm
Oppose. We don't know what it is or how it works.
That what Eid and sprillian are in right?

((They are not currently inside the Mind Lacerator, I would assume.))
Oppose Who knows (so far) what it does?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ~Neri on September 21, 2015, 06:10:53 pm
((They are inside the Black Chamber.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 21, 2015, 06:13:37 pm
"I am beginning to think you just like hearing yourself talk Jojo. Your words, they serve so little purpose, and yet they keep flowing out of your mouth."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 21, 2015, 06:14:18 pm
"I am beginning to think you just like hearing yourself talk Jojo. Your words, they serve so little purpose, and yet they keep flowing out of your mouth."
"WHOAAAA" Nogis has his scribes record that burn.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 21, 2015, 06:15:42 pm
Propose that it is retained by the Council for study, monitored with ultra-super-high-tech-anti-tampering devices so nobody can steal it.
Support, on the condition that Zenurion is kept away from it
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 21, 2015, 06:16:16 pm
Propose that it is retained by the Council for study, monitored with ultra-super-high-tech-anti-tampering devices so nobody can steal it.
Support, on the condition that Zenurion is kept away from it
+1
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ShadowDragon on September 21, 2015, 06:16:31 pm
Propose The don gets sent to the black chamber
Propose Zenurion goes with him (Fought with him)
"This is only a war. I oppose sealing Don Giovanni and Zenurion in the chamber over this."
Oppose sealing Don Giovanni and Zenurion in the black chamber.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 21, 2015, 06:16:39 pm
>This Aspect proposes that when the item, object, being, or other known as the Mind Lacerator is discovered or located, that it automatically be turned over to the Council and placed in public view until the Council decides what to do about it. (Count that as a support/modification to the original proposal)
>There.
The ever-whirling geodes continue battering the Don's forces and the Lambdent, focusing on any obvious (to a divine, mind you) command structure.

The Technomantic Crystals (under Tenat's general strategic control but with autonomy of specific target choice) shall focus on defense, raising point shields to block projectiles and melee weapons. (Kind of like point defense lasers only with shields and arrows.  And massively faster fire rates.)
Tenat shall add battle music to the universal soundtrack, focusing on inspirational pieces that will trigger for the humans and demoralizing pieces that will trigger for the Don's forces and Zenurion's forces.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 21, 2015, 06:18:04 pm
The over brain forces some of his "acid cannons" to destroy the geodes
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 21, 2015, 06:18:11 pm
I do not know what the Mind Lacerator is, but if it stops everyone trying to METEOR THE PLANETS, it should probably be destroyed.

Also:
11082 Snow Mademen (Mostly serve Don Giovanni)

So... they are part of your organisation. Checkmate?

Opppse. We don't know what it is or how it works.

Oh fine.

Propose that it is retained by the Council for study, monitored with ultra-super-high-tech-anti-tampering devices so nobody can steal it.


"Si don' know nothin'. She jus' ain't very good at defendin' tings is all.

An' dey ain't. Believe it or not, da word most don' mean all. I can get more den a hundred Kitsoonies ta invade a small town or put on an illegal play or have an illegal concrete shoe riviera club or somethin', if ya wan' me ta prove it. Hecks, our spheres are close 'nough dat you coulda send dat many Snowmademen ta attack if ya wanted."

"I am beginning to think you just like hearing yourself talk Jojo. Your words, they serve so little purpose, and yet they keep flowing out of your mouth."

"Don' got ears, can't hear myself talk. Now be a good lil' church mouse and lemme test out da beetle cage."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 21, 2015, 06:28:37 pm
The over brain forces some of his "acid cannons" to destroy the geodes
You miss.  And the acid cannons find themselves sliced in twain by extremely sharp diamond edges.  The geode battering resumes, with the occasional implementation of a spinning diamond buzzsaw.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 21, 2015, 06:33:54 pm
The over brain takes direct control of one of his "Hives" and drives it out of the ground and towards the battle thru a temporary portal and yells: RELEASE THE LARVA, producing all the larva in the "Hive"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 21, 2015, 06:35:04 pm
The over brain takes direct control of one of his "Hives" and drives it out of the ground and towards the battle thru a temporary portal and yells: RELEASE THE LARVA producing all the larva in the "Hive"
The portal twists, releasing the Hive about three hundred feet higher than ground level.  Above the newly-opened and spiky faultline.  Just to make sure, though, a bunch of diamond spikes skewer any escapees right through the brain.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 21, 2015, 06:35:59 pm
The hives "legs/Roots" Grow to fit the distance
((also didn't you know that they are all mouth?))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 21, 2015, 06:37:47 pm
An' dey ain't. Believe it or not, da word most don' mean all. I can get more den a hundred Kitsoonies ta invade a small town or put on an illegal play or have an illegal concrete shoe riviera club or somethin', if ya wan' me ta prove it. Hecks, our spheres are close 'nough dat you coulda send dat many Snowmademen ta attack if ya wanted."

Like I say, my preference lies more along the subtle lines. 16m tall snowmen probably wouldn't fulfill that requisite very well.

I'm not saying you sent them to attack the village either, much in the same way that you're not saying that the Humans tried to murder Zenny. I'm saying that because you assert the Humans should be held responsible for Eid, you should be made responsible for the Snowmen.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 21, 2015, 06:38:47 pm
"If we are allowed to punish gods mortals for the gods crimes, we could kill all the snowman by creating sunny weather.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 21, 2015, 06:39:58 pm
Pats Nogis' hand gently

I have no intention of punishing anyone, merely trying to illustrate Gio's hypocrisy.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 21, 2015, 06:40:26 pm
The hives "legs/Roots" Grow to fit the distance
((also didn't you know that they are all mouth?))
If they even make it, they find the ground they choose suddenly becoming liquid.  (Yes, this happens.)
((No I didn't, and there is still probably some sort of nervous system.  Either way, stab or bisect.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 21, 2015, 06:40:45 pm
Pats Nogis' hand gently

I have no intention of punishing anyone, merely trying to illustrate Gio's hypocrisy.

"Okay veles" Nogis calms down a bit, then continues to fight.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 21, 2015, 06:43:10 pm
An' dey ain't. Believe it or not, da word most don' mean all. I can get more den a hundred Kitsoonies ta invade a small town or put on an illegal play or have an illegal concrete shoe riviera club or somethin', if ya wan' me ta prove it. Hecks, our spheres are close 'nough dat you coulda send dat many Snowmademen ta attack if ya wanted."

Like I say, my preference lies more along the subtle lines. 16m tall snowmen probably wouldn't fulfill that requisite very well.

I'm not saying you sent them to attack the village either, much in the same way that you're not saying that the Humans tried to murder Zenny. I'm saying that because you assert the Humans should be held responsible for Eid, you should be made responsible for the Snowmen.

"Like I said. Da humans follow Eid. So dey is effected by his actions. Da snowman who did da attack din' follow me, thus weren't my responsibility."

"If we are allowed to punish gods mortals for the gods crimes, we could kill all the snowman by creating sunny weather.

"Dey ain't madea snow, moron. Wouldn't hurt em much more den punishin' da humans by makin' da weather a lil' snowier den usual."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 21, 2015, 06:45:59 pm
"Like I said. Da humans follow Eid. So dey is effected by his actions. Da snowman who did da attack din' follow me, thus weren't my responsibility."

I assume from that, then, you won't attack the Humans or other races that don't follow Eid?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 21, 2015, 06:47:41 pm
"Like I said. Da humans follow Eid. So dey is effected by his actions. Da snowman who did da attack din' follow me, thus weren't my responsibility."

I assume from that, then, you won't attack the Humans or other races that don't follow Eid?

"Not til' I tink of anotha excuse ta do so. 'Sides, any in dat city are fightin', making it OK ta fight back."
Title: Re: Ye Gods 2 IC Tick 9.0 Toil and Turmoil [26/137]
Post by: crazyabe on September 21, 2015, 06:47:54 pm
Spoiler: Larva (click to show/hide)
((Google tells all))
Spoiler: Googled (click to show/hide)
((Told ya))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 21, 2015, 06:49:24 pm
Spoiler: Larva (click to show/hide)
((Google tells all))
Spoiler: Googled (click to show/hide)
((Told ya))
Quote
The brain
((My point stands.))

((Either way, slice n' dice is happening.  And probably splat.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 21, 2015, 06:50:30 pm
"Not til' I tink of anotha excuse ta do so. 'Sides, any in dat city are fightin', making it OK ta fight back."

I think, under the circumstances, they're defending themselves. I mean, they live there, and then all these hoods come shuffling in and take their stuff. They have a right to defend their family and property, methinks.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 21, 2015, 06:50:49 pm
Spoiler: Larva (click to show/hide)
((Google tells all))
Spoiler: Googled (click to show/hide)
((Told ya))
Quote
The brain
((My point stands.))

((Either way, slice n' dice is happening.  And probably splat.))
Quote

earthworm is removed, the earthworm will move continuously.
[/size][/color]
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 21, 2015, 06:52:40 pm
((Does not disprove the point.  Also, move continuously != have control over said.  In fact...))
Any (hypothetically) still motile larvae run into just the right sequence of ridges and bumps to aim them at Zenurion's forces.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 21, 2015, 06:53:06 pm
"Not til' I tink of anotha excuse ta do so. 'Sides, any in dat city are fightin', making it OK ta fight back."

I think, under the circumstances, they're defending themselves. I mean, they live there, and then all these hoods come shuffling in and take their stuff. They have a right to defend their family and property, methinks.

"Don' matta. Do ya hope to convince me ta follow yer logic? Or are ya tryin' ta sing all da guys already attackin' my perfectly legal venture even furtha to yer side? Cuz yer blabbin' ain' doing much fer me."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 21, 2015, 06:54:16 pm
"How does his speech manage to be harder to decipher than Zhin's?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 21, 2015, 06:56:12 pm
Any (hypothetically) still motile larvae run into just the right sequence of ridges and bumps to aim them at Zenurion's forces.
And steal there forms and abilitys
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 21, 2015, 06:57:49 pm
Any (hypothetically) still motile larvae run into just the right sequence of ridges and bumps to aim them at Zenurion's forces.
And steal there forms and abilitys
((At which point debraining works.))
Debraining occurs.  With stabby diamond-edged stones.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 21, 2015, 06:58:32 pm
"Don' matta. Do ya hope to convince me ta follow yer logic? Or are ya tryin' ta sing all da guys already attackin' my perfectly legal venture even furtha to yer side? Cuz yer blabbin' ain' doing much fer me."

I wouldn't have thought you would be happy about something being legal, but you are correct that there is no law against it. We're both talking past each other, so neither of us is going to be convinced by the other's bleating. Don't rightly care if anyone else is, either, merely wanted them to pay attention to your motivations.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 21, 2015, 07:00:53 pm
"How does his speech manage to be harder to decipher than Zhin's?"

"Cuz yer 'bout as smart as da metal used ta make 'im."

I wouldn't have thought you would be happy about something being legal, but you are correct that there is no law against it. We're both talking past each other, so neither of us is going to be convinced by the other's bleating. Don't rightly care if anyone else is, either, merely wanted them to pay attention to your motivations.

"An' what is my motivations, exactly? Ya don' got a clue what really goin' on, do ya?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 21, 2015, 07:03:04 pm
"An' what is my motivations, exactly? Ya don' got a clue what really goin' on, do ya?"

Course not. But you said you're punishing the Humans for following Eid, trying to convert them. Kidnapping them and ransacking their homes doesn't sound like a particularly fantastic method of that.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 21, 2015, 07:05:24 pm
"An' what is my motivations, exactly? Ya don' got a clue what really goin' on, do ya?"

Course not. But you said you're punishing the Humans for following Eid, trying to convert them. Kidnapping them and ransacking their homes doesn't sound like a particularly fantastic method of that.

"An ya take my word at face value? I thought ya though I was doin' dis fer da Mind Lacerator? Or mebbe I'm jus' doin' it ta mess wit ya. Ya don' got a clue whats goin' on, like I says."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 21, 2015, 07:05:45 pm
Large amounts stabby-D-E-stones are being crushed by the hive that is now wading into Zenurions troops, still dropping larva
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 21, 2015, 07:06:27 pm
((...How much Flux are you two going to use in this fight? Because this is starting to get ridiculous  :P.)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 21, 2015, 07:07:52 pm
((...How much Flux are you two going to use in this fight? Because this is starting to get ridiculous  :P .)
((Iv used 7 he's used X))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 21, 2015, 07:09:32 pm
((...How much Flux are you two going to use in this fight? Because this is starting to get ridiculous  :P .)
((Iv used 7 he's used X))

((You know all these counter-actions are either costing you or near-worthless, right?  :P))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 21, 2015, 07:11:49 pm
((...How much Flux are you two going to use in this fight? Because this is starting to get ridiculous  :P .)
((Iv used 7 he's used X))

((You know all these counter-actions are either costing you or near-worthless, right?  :P ))
((Considering I'm bringing all of one hives larva to battle not quite :D ))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 21, 2015, 07:12:21 pm
Oppose every Mind Lacerator proposals that were made so far. If you really want it you'll fight for it like everyone else.
Oppose the sealing of The Don and Zenurion. If attacking mortals was punishable by sealing the tree god would've been sent into the chamber.


Zenurion appears besides the OVER BRAIN, despite still being in the battlefield as a gigantic shadow at the same time.
We might get to benefit from fighting our common enemy together. I propose that any hostilities between the two of us be delayed to after the others have been taken care of.
The Lambdent Lords are informed telepathically of every single of Tenat's attacks before they happen by Zenurion, allowing them to organize a proper defense and counter-strategy. The various Lords leading the army are informed further that a truce with one of the warring party is under negotiation.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: micelus on September 21, 2015, 07:14:03 pm
Agree to every Mind Lacerator proposal made so far.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 21, 2015, 07:16:13 pm
Oppose every Mind Lacerator proposals that were made so far. If you really want it you'll fight for it like everyone else.
Oppose the sealing of The Don and Zenurion. If attacking mortals was punishable by sealing the tree god would've been sent into the chamber.


Zenurion appears besides the OVER BRAIN, despite still being in the battlefield as a gigantic shadow at the same time.
We might get to benefit from fighting our common enemy together. I propose that any hostilities between the two of us be delayed to after the others have been taken care of.
The Lambdent Lords are informed telepathically of every single of Tenat's attacks before they happen by Zenurion, allowing them to organize a proper defense and counter-strategy. The various Lords leading the army are informed further that a truce with one of the warring party is under negotiation.

>Ha.  Ha.  Ha.  Very funny.
The ripple effects from the time shenanigans allow Tenat to place her attacks effectively once again.  Indeed, more effectively, as she is now capable of predicting their future motions.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 21, 2015, 07:16:32 pm
"An ya take my word at face value? I thought ya though I was doin' dis fer da Mind Lacerator? Or mebbe I'm jus' doin' it ta mess wit ya. Ya don' got a clue whats goin' on, like I says."

That's the point: I don't take you at face value. I didn't take you at face value prior to Zenny's revelation about the Mind Lacerator, and I wasn't inclined to change my mind post-reveal.

It seemed that the only one who was not naive enough to believe that was Si, though, which I found bothersome, given her violent response, and the ensuing clusterfuck of "hey you can't do that!" attacks.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 21, 2015, 07:18:44 pm
Agree to every Mind Lacerator proposal made so far.

Do we really have to bring this war to the council?
Propose that Sadiq be forbidden to vote on proposals for the duration of the war.
Propose the sealing of Sadiq for the duration of the war.
Propose the execution of Sadiq for the duration of the war.


Oppose every Mind Lacerator proposals that were made so far. If you really want it you'll fight for it like everyone else.
Oppose the sealing of The Don and Zenurion. If attacking mortals was punishable by sealing the tree god would've been sent into the chamber.


Zenurion appears besides the OVER BRAIN, despite still being in the battlefield as a gigantic shadow at the same time.
We might get to benefit from fighting our common enemy together. I propose that any hostilities between the two of us be delayed to after the others have been taken care of.
The Lambdent Lords are informed telepathically of every single of Tenat's attacks before they happen by Zenurion, allowing them to organize a proper defense and counter-strategy. The various Lords leading the army are informed further that a truce with one of the warring party is under negotiation.

>Ha.  Ha.  Ha.  Very funny.
The ripple effects from the time shenanigans allow Tenat to place her attacks effectively once again.  Indeed, more effectively, as she is now capable of predicting their future motions.

((I meant to say that the warnings would happen as each attack is made. I would've done it as you posted them but I wasn't there .__.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 21, 2015, 07:19:25 pm
Oppose
Oppose
Oppose

Propose Zenurion be sealed away
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 21, 2015, 07:19:27 pm
Oppose every Mind Lacerator proposals that were made so far. If you really want it you'll fight for it like everyone else.
Oppose the sealing of The Don and Zenurion. If attacking mortals was punishable by sealing the tree god would've been sent into the chamber.


Zenurion appears besides the OVER BRAIN, despite still being in the battlefield as a gigantic shadow at the same time.
We might get to benefit from fighting our common enemy together. I propose that any hostilities between the two of us be delayed to after the others have been taken care of.
The Lambdent Lords are informed telepathically of every single of Tenat's attacks before they happen by Zenurion, allowing them to organize a proper defense and counter-strategy. The various Lords leading the army are informed further that a truce with one of the warring party is under negotiation.
AGREED, IF THE CONDITIONS ARE EITHER A) ALL OTHERS ARE GONE, OR B) THE DON, YOU AND I ARE LEFT.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 21, 2015, 07:20:14 pm
Propose that Sadiq be forbidden to vote on proposals for the duration of the war.
Propose the sealing of Sadiq for the duration of the war.
Propose the execution of Sadiq for the duration of the war.[/b]

Oppose, x3

Propose Zenurion not be allowed to propose proposals anymore
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 21, 2015, 07:20:29 pm
Propose that Sadiq be forbidden to vote on proposals for the duration of the war.
Propose the sealing of Sadiq for the duration of the war.
Propose the execution of Sadiq for the duration of the war.[/b]

Oppose, x3

Propose Zenurion not be allowed to propose proposals anymore
Support
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 21, 2015, 07:21:31 pm
Propose that Sadiq be forbidden to vote on proposals for the duration of the war.
Propose the sealing of Sadiq for the duration of the war.
Propose the execution of Sadiq for the duration of the war.

Oppose, x3

Propose Zenurion not be allowed to propose proposals anymore
Support
Oppose All
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 21, 2015, 07:22:03 pm
((...How much Flux are you two going to use in this fight? Because this is starting to get ridiculous  :P .)
((Iv used 7 he's used X))

((You know all these counter-actions are either costing you or near-worthless, right?  :P ))


Quote
0-cost actions
Taking a corporeal form and visiting the world
((Formatting stripped, but directly copypastaed from the first OOC post.  If my corporeal form happens to be a bunch of sharp pointy objects...Well, can't blame me for it.))
((Also, I will allot 7 Flux to fund any counteractions, but will not expend all 7 unless it is necessary to do so.  I note that a significant portion of my actions are in fact covered under "physical manifestation".  The big bit is the earthquake.))


((@FArg: Would still require time shenanigans/extreme reaction times to a diamond spike materializing about 1 inch away from your head at speed.  They're AoO, not preplanned.))


Propose that Sadiq be forbidden to vote on proposals for the duration of the war.
Propose the sealing of Sadiq for the duration of the war.
Propose the execution of Sadiq for the duration of the war.

Oppose, x3

Propose Zenurion not be allowed to propose proposals anymore
Support
Support
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 21, 2015, 07:23:39 pm
"I oppose every mind lacerator suggestion so far. I ain't 'bout ta let tha council keep ahold of it..."

That's the point: I don't take you at face value. I didn't take you at face value prior to Zenny's revelation about the Mind Lacerator, and I wasn't inclined to change my mind post-reveal.

It seemed that the only one who was not naive enough to believe that was Si, though, which I found bothersome, given her violent response, and the ensuing clusterfuck of "hey you can't do that!" attacks.

"If ya don' take my words at face value, whats da poin' of arguin' 'bout dem? If ya don' believe me when I tell yays my motivations, why should I botha speakin' in da first place? An' why botherin' arguin' 'bout it if everyone is on yer side anyways?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 21, 2015, 07:25:33 pm
Oppose every Mind Lacerator proposals that were made so far. If you really want it you'll fight for it like everyone else.
Oppose the sealing of The Don and Zenurion. If attacking mortals was punishable by sealing the tree god would've been sent into the chamber.


Zenurion appears besides the OVER BRAIN, despite still being in the battlefield as a gigantic shadow at the same time.
We might get to benefit from fighting our common enemy together. I propose that any hostilities between the two of us be delayed to after the others have been taken care of.
The Lambdent Lords are informed telepathically of every single of Tenat's attacks before they happen by Zenurion, allowing them to organize a proper defense and counter-strategy. The various Lords leading the army are informed further that a truce with one of the warring party is under negotiation.
AGREED, IF THE CONDITIONS ARE EITHER A) ALL OTHERS ARE GONE, OR B) THE DON, YOU AND I ARE LEFT.
I agree to these conditions.
The Lambdent Lords are informed telepathically that a truce with THE OVER BRAIN has been achieved. His forces are now to be considered allied until both parties' common enemies are eradicated.

Oppose
Oppose
Oppose

Propose Zenurion be sealed away
Oppose.
Propose that the council be disbanded due to the fact that it is a sad joke of an organization, unable to do anything but pointless proposals that are immediately forgotten. The proposal to make pizza the official food of gods is used as evidence of this fact.

Propose that Sadiq be forbidden to vote on proposals for the duration of the war.
Propose the sealing of Sadiq for the duration of the war.
Propose the execution of Sadiq for the duration of the war.[/b]

Oppose, x3

Propose Zenurion not be allowed to propose proposals anymore
Oppose. Proposals made to gain an unfair advantage in a war are nonsense and should be banned.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 21, 2015, 07:27:37 pm
The hive moves towards another force, leading all "Larva Born Lambdents" In battle.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 21, 2015, 07:31:44 pm
Propose that Sadiq be forbidden to vote on proposals for the duration of the war.
Propose the sealing of Sadiq for the duration of the war.
Propose the execution of Sadiq for the duration of the war.

Oppose, x3

Propose Zenurion not be allowed to propose proposals anymore
Oppose. Proposals made to gain an unfair advantage in a war are nonsense and should be banned.
>This Aspect notes your tendency to flood the Council with farcical proposals and supports with the caveat that Zenurion only be disallowed from making farcical proposals.  banning him from making ANY proposals goes too far.
The Technomantic Crystals shall, in concert, teleport the Hive 5,000 feet up.  Tenat twists any portals that would drop the Hive to the ground away from the ground until it has achieved a sufficient velocity to die on impact.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 21, 2015, 07:35:46 pm
the hive Evolves, twisting its legs/roots into propellers and producing a tentacled maw from its bottom flying down at the largest concentration of forces against it
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 21, 2015, 07:36:25 pm
Propose that Sadiq be forbidden to vote on proposals for the duration of the war.
Propose the sealing of Sadiq for the duration of the war.
Propose the execution of Sadiq for the duration of the war.

Oppose, x3

Propose Zenurion not be allowed to propose proposals anymore
Oppose. Proposals made to gain an unfair advantage in a war are nonsense and should be banned.
>This Aspect notes your tendency to flood the Council with farcical proposals and supports with the caveat that Zenurion be disallowed from making farcical proposals.  banning him from making ANY proposals goes too far.
The Technomantic Crystals shall, in concert, teleport the Hive 5,000 feet up.  Tenat twists any portals that would drop the Hive to the ground away from the ground until it has achieved a sufficient velocity to die on impact.
((How much flux do you have to do all of this stuff? ???))
Oppose this proposal. There wouldn't be so many fake proposals if you guys didn't give me so much material to parody.
My proposal to disband the council is serious, that mess is unable to do anything at all. It's a waste of everyone's time.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 21, 2015, 07:41:23 pm
((Seriously, if you don't put weight behind it, your fight is just taking up space  :-\, and a bunch of actions you attempt will probably fail.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 21, 2015, 07:42:30 pm
the hive Evolves, twisting its legs/roots into propellers and producing a tentacled maw from its bottom flying down at the largest concentration of forces against it
*points out the law of gravity being proportional to mass and lift being proportional to surface area (sorta?)*
((Yup.  Splat.))
((Also, Stirk: 7F is potentially devoted to this action.  If it needs all of it.))
((Further, the Technomantic Crystals are simply magic, and acting on a normal creature/normal creatures.  The Hive doesn't have magic resist, does it?))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 21, 2015, 07:43:17 pm
Oppose every Mind Lacerator proposals that were made so far. If you really want it you'll fight for it like everyone else.
Oppose the sealing of The Don and Zenurion. If attacking mortals was punishable by sealing the tree god would've been sent into the chamber.


Zenurion appears besides the OVER BRAIN, despite still being in the battlefield as a gigantic shadow at the same time.
We might get to benefit from fighting our common enemy together. I propose that any hostilities between the two of us be delayed to after the others have been taken care of.
The Lambdent Lords are informed telepathically of every single of Tenat's attacks before they happen by Zenurion, allowing them to organize a proper defense and counter-strategy. The various Lords leading the army are informed further that a truce with one of the warring party is under negotiation.
AGREED, IF THE CONDITIONS ARE EITHER A) ALL OTHERS ARE GONE, OR B) THE DON, YOU AND I ARE LEFT.
I agree to these conditions.
The Lambdent Lords are informed telepathically that a truce with THE OVER BRAIN has been achieved. His forces are now to be considered allied until both parties' common enemies are eradicated.

Oppose
Oppose
Oppose

Propose Zenurion be sealed away
Oppose.
Propose that the council be disbanded due to the fact that it is a sad joke of an organization, unable to do anything but pointless proposals that are immediately forgotten. The proposal to make pizza the official food of gods is used as evidence of this fact.

Propose that Sadiq be forbidden to vote on proposals for the duration of the war.
Propose the sealing of Sadiq for the duration of the war.
Propose the execution of Sadiq for the duration of the war.[/b]

Oppose, x3

Propose Zenurion not be allowed to propose proposals anymore
Oppose. Proposals made to gain an unfair advantage in a war are nonsense and should be banned.
"Perhaps I should have waited before leaving the Council. Helping destroy it would have been so satisfying."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 21, 2015, 07:43:50 pm

the hive Evolves, twisting its legs/roots into propellers and producing a tentacled maw from its bottom flying down at the largest concentration of forces against it
*points out the law of gravity being proportional to mass and lift being proportional to surface area (sorta?)*
((Yup.  Splat.))
((Also, Stirk: 7F is potentially devoted to this action.  If it needs all of it.))
((Further, the Technomantic Crystals are simply magic, and acting on a normal creature/normal creatures.  The Hive doesn't have magic resist, does it?))
((Did you forget about Si's tornado into hell? and it has stranded magic resistance. do gods have magic resistance, because i have taken the place of a brain in this thing.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 21, 2015, 07:45:45 pm
((I don't really have any flux left for that :-\)) ((apparently that wasn't addressed at me))
I don't think there's anything stopping you from joining back just to help ending it. Your help would be really appreciated actually.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 21, 2015, 08:32:43 pm
The over brain creates a small sworm of magic eating flys and orders them eat the T-M-crystals
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 21, 2015, 08:54:39 pm
The over brain creates a small sworm of magic eating flys and orders them eat the T-M-crystals
The flies die because the Technomantic Crystals are A:Underground and B:Able to explode magic-eating flies anyway.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 21, 2015, 09:15:29 pm
"If ya don' take my words at face value, whats da poin' of arguin' 'bout dem? If ya don' believe me when I tell yays my motivations, why should I botha speakin' in da first place? An' why botherin' arguin' 'bout it if everyone is on yer side anyways?"

I was pointing out the hypocrisy of what you were saying vis a vis Eid/Humans and You/Snowmen, and we've been through that so let's not do it again...

It was only this particular time I didn't believe you, and I'm not on anyone's "side". Si is defending the Humans, the Over Brain is helping you for whatever reason, Zenny has evidently divined your true motivation and is attacking you because he also wants the Mind Lacerator, and various other people have been drawn in for various other reasons. It's ridiculous.

Propose that the council be disbanded due to the fact that it is a sad joke of an organization, unable to do anything but pointless proposals that are immediately forgotten. The proposal to make pizza the official food of gods is used as evidence of this fact.

Oppose ((though this would result in those sealed in the Black Chamber staying there, which would be quite funny))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 21, 2015, 09:21:50 pm
"If ya don' take my words at face value, whats da poin' of arguin' 'bout dem? If ya don' believe me when I tell yays my motivations, why should I botha speakin' in da first place? An' why botherin' arguin' 'bout it if everyone is on yer side anyways?"

I was pointing out the hypocrisy of what you were saying vis a vis Eid/Humans and You/Snowmen, and we've been through that so let's not do it again...

It was only this particular time I didn't believe you, and I'm not on anyone's "side". Si is defending the Humans, the Over Brain is helping you for whatever reason, Zenny has evidently divined your true motivation and is attacking you because he also wants the Mind Lacerator, and various other people have been drawn in for various other reasons. It's ridiculous.

Propose that the council be disbanded due to the fact that it is a sad joke of an organization, unable to do anything but pointless proposals that are immediately forgotten. The proposal to make pizza the official food of gods is used as evidence of this fact.

Oppose ((though this would result in those sealed in the Black Chamber staying there, which would be quite funny))
Rejoin the Council.
Support the proposal to disband the Council.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 21, 2015, 09:25:45 pm
Surely you must appeal to us to rejoin the Council?

Oppose Qytesis Xyweus Talios rejoining
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 21, 2015, 09:30:06 pm
Surely you must appeal to us to rejoin the Council?

Oppose Qytesis Xyweus Talios rejoining

I don't see any rule preventing him. You're only doing that to prevent your position to be opposed.

Support the return of Talios.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 21, 2015, 09:30:26 pm
"You are surprisingly orderly for the god of theft. I mean that as a compliment."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 21, 2015, 09:33:09 pm
Veles shrugs

Pots and kettles again, Zenny. You're only supporting Talios coming back to support your position.

Under other circumstances I'd be quite happy to see the Council gone, but not yet.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 21, 2015, 09:35:15 pm
I won't deny that, but I still don't see why he would need your approval.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 21, 2015, 09:39:07 pm
It's not my approval, it's the Council's. He's not a member any more, so should face a vote as to whether he's allowed back.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ~Neri on September 21, 2015, 09:53:29 pm
Support both the rejoin and the disbanding.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ShadowDragon on September 21, 2015, 10:14:46 pm
"It is Talios's right to have a seat on the Council while it exists. Due to it being inefficient and riddled with petty proposals, I support disbanding the Council.
It may be useful to create a more specialized way to handle public group projects, even if the Council remains in existence."
Support Talios rejoining the Council.
Support disbanding the Council.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 21, 2015, 10:16:35 pm
"Neva thought dis lynch mob would die so easily."

Support disbanding the council and allowing the God of Death back in so he can support it too~.

(Presumably, this will free the people imprisoned if it manages to pass  :P))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Rolepgeek on September 21, 2015, 10:41:00 pm
"How does his speech manage to be harder to decipher than Zhin's?"
"Action group{speech}:(self)=barbaric{false}_"

Support allowing Talios back in
Abstain on matter of disbanding council. Pointless and yet likely utterly necessary. Evens out in the end.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: IcyTea31 on September 21, 2015, 11:46:45 pm
"Argh, not yet!"

Oppose disbanding the Council. On Tick 12, change vote to Abstain.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Fr0stByt3 on September 22, 2015, 12:21:36 am
Oppose disbanding the Council for now.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: DreamerGhost on September 22, 2015, 01:29:11 am
Support both the rejoin and the disbanding.
+1
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Lord_lemonpie on September 22, 2015, 01:43:15 am
Support both the rejoin and the disbanding.
+1
+1
Oppose all proposals regarding sealing gods and the Mind Lacerator
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Demonic Spoon on September 22, 2015, 02:04:38 am
Support disbanding the council
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 22, 2015, 03:41:52 am
[Si]
Gaia, Unpolluted Lands, The First Great Battlefield

"D-Don... you made, your army. Th-they, wouldn't... exist, if it weren't... for you. You're... guilty, by association.
J-just, as the... Humans, with Eid."

((The disbanding of the council will not free anyone. As who enters or leaves the Black Chamber is controlled by Si.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Andres on September 22, 2015, 03:57:28 am
Tell Lolohe to announce that angel worship is fine, but only if they're worshipped as angels. Worshipping angels as gods is HERESY obviously stupid because they're angels - not gods. ((A real shame that this actually is heresy. Unfortunately, it would be OOC for my god to call it that.))

Tell Lolohe that he may want to set up a military for defence purposes.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Dutrius on September 22, 2015, 06:54:12 am
Support rejoining.
Oppose disbanding the council.

Oppose all of Zenurion's proposals.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 22, 2015, 02:00:43 pm
Tell Lolohe to announce that angel worship is fine, but only if they're worshipped as angels. Worshipping angels as gods is HERESY obviously stupid because they're angels - not gods. ((A real shame that this actually is heresy. Unfortunately, it would be OOC for my god to call it that.))

Tell Lolohe that he may want to set up a military for defence purposes.

"Rememba Lolohe, I said if ya try ta stop me ya die. So I wouln' do dat if I was ya."

The Don makes the thought-cutting gesture and starts pointing his special-bullet loaded gun at the Angel. If The Angel moves to perform this action, the Don plugs him.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 22, 2015, 07:59:03 pm
Tell Lolohe to announce that angel worship is fine, but only if they're worshipped as angels. Worshipping angels as gods is HERESY obviously stupid because they're angels - not gods. ((A real shame that this actually is heresy. Unfortunately, it would be OOC for my god to call it that.))

Tell Lolohe that he may want to set up a military for defence purposes.

"Rememba Lolohe, I said if ya try ta stop me ya die. So I wouln' do dat if I was ya."

The Don makes the thought-cutting gesture and starts pointing his special-bullet loaded gun at the Angel. If The Angel moves to perform this action, the Don plugs him.
[Si]

No.
Si pounces Don and starts attacking him with her claws.
I wont let you do that.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 22, 2015, 08:01:33 pm
Nogis helps si.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 22, 2015, 08:02:18 pm
The over brain lands the hive (that another god threw) on Si
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 22, 2015, 08:08:27 pm
The over brain lands the hive (that another god threw) on Si
[Si]

Si sends a gust at the hive, to attempt to deflect it (E'lement K'ruppt). She'll be using her wings (on her cuirass) to do so, as her hands are occupied.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 22, 2015, 08:18:00 pm
The over brain lands the hive (that another god threw) on Si
[Si]

Si sends a gust at the hive, to attempt to deflect it (E'lement K'ruppt). She'll be using her wings (on her cuirass) to do so, as her hands are occupied.
((A gust of wind against a 20 Ton "House"... i am doubting that will do much))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 22, 2015, 08:24:21 pm
No.
Si pounces Don and starts attacking him with her claws.
I wont let you do that.

"Che, dat was goin' too far. Ya wheren't on my list til den. Have it yer way."

The Don, hopefully forewarned by Thorn of the attack, or protected by him if that fails him, retreats immediately as Si starts attacking, if he hasn't already. He returns to you-know-the-drill, if he had even left in the first place.

"I propose Si is punished fer dis illegal an' provoked attack, by being sealed away in da bowls of Hell."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 22, 2015, 08:32:17 pm
No.
Si pounces Don and starts attacking him with her claws.
I wont let you do that.

"Che, dat was goin' too far. Ya wheren't on my list til den. Have it yer way."

The Don, hopefully forewarned by Thorn of the attack, or protected by him if that fails him, retreats immediately as Si starts attacking, if he hasn't already. He returns to you-know-the-drill, if he had even left in the first place.

"I propose Si is punished fer dis illegal an' provoked attack, by being sealed away in da bowls of Hell."
Support
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 22, 2015, 08:39:39 pm
Wow, wait a second! I don't even have the facilities to be able to hold a god in hell, and I certainly don't want her to rampage in my lands or tamper with my souls. I'd usually love that idea but it's not possible at the moment.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 22, 2015, 08:42:29 pm
Wow, wait a second! I don't even have the facilities to be able to hold a god in hell, and I certainly don't want her to rampage in my lands or tamper with my souls. I'd usually love that idea but it's not possible at the moment.

"I tought it was thematically 'propriate. I guess I could change it ta sealin' 'er in a penguin if dats betta."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ShadowDragon on September 22, 2015, 08:45:19 pm
No.
Si pounces Don and starts attacking him with her claws.
I wont let you do that.

"Che, dat was goin' too far. Ya wheren't on my list til den. Have it yer way."

The Don, hopefully forewarned by Thorn of the attack, or protected by him if that fails him, retreats immediately as Si starts attacking, if he hasn't already. He returns to you-know-the-drill, if he had even left in the first place.

"I propose Si is punished fer dis illegal an' provoked attack, by being sealed away in da bowls of Hell."
"I don't trust Zenurion with the position of jailkeeper, and to my knowledge Si can't kill you. I oppose penalizing Si for the attack, it's not very different from killing your followers or servants."
Oppose sealing Si.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 22, 2015, 08:45:36 pm
Wow, wait a second! I don't even have the facilities to be able to hold a god in hell, and I certainly don't want her to rampage in my lands or tamper with my souls. I'd usually love that idea but it's not possible at the moment.

"I tought it was thematically 'propriate. I guess I could change it ta sealin' 'er in a penguin if dats betta."

...We can do that? I thought it took some special measures to seal a god. If you guys can seal her in an inoffensive form I'd have no problem "housing" her in the Tribunal or something.

Edit:
No.
Si pounces Don and starts attacking him with her claws.
I wont let you do that.

"Che, dat was goin' too far. Ya wheren't on my list til den. Have it yer way."

The Don, hopefully forewarned by Thorn of the attack, or protected by him if that fails him, retreats immediately as Si starts attacking, if he hasn't already. He returns to you-know-the-drill, if he had even left in the first place.

"I propose Si is punished fer dis illegal an' provoked attack, by being sealed away in da bowls of Hell."
"I don't trust Zenurion with the position of jailkeeper, and to my knowledge Si can't kill you. I oppose penalizing Si for the attack, it's not very different from killing your followers or servants."
Oppose sealing Si.
Pfft! Of course I wouldn't take care of that, I'm way too busy anyways. I'd put Cerberus on guard duty.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 22, 2015, 08:53:07 pm
"You have pointless farce down to an artform little Jojo. The only question is, who is better at it? You or Zenurion?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 22, 2015, 08:54:23 pm
"I don't trust Zenurion with the position of jailkeeper, and to my knowledge Si can't kill you. I oppose penalizing Si for the attack, it's not very different from killing your followers or servants."
Oppose sealing Si.
[/quote]

"Whaddabout a penguin, den? Si coulda killed me jus' fine, if she gotta hit in. Ya don' need fancy God slayin' swords. Mebbe wouldn't 'ave done anythin' if she lacked da flux, but it coulda killed me if it hit."


...We can do that? I thought it took some special measures to seal a god. If you guys can seal her in an inoffensive form I'd have no problem "housing" her in the Tribunal or something.

Edit:
No.
Si pounces Don and starts attacking him with her claws.
I wont let you do that.

"Che, dat was goin' too far. Ya wheren't on my list til den. Have it yer way."

The Don, hopefully forewarned by Thorn of the attack, or protected by him if that fails him, retreats immediately as Si starts attacking, if he hasn't already. He returns to you-know-the-drill, if he had even left in the first place.

"I propose Si is punished fer dis illegal an' provoked attack, by being sealed away in da bowls of Hell."
"I don't trust Zenurion with the position of jailkeeper, and to my knowledge Si can't kill you. I oppose penalizing Si for the attack, it's not very different from killing your followers or servants."
Oppose sealing Si.
Pfft! Of course I wouldn't take care of that, I'm way too busy anyways. I'd put Cerberus on guard duty.

"We is gods, we can do whateva we want. No special measures if da council does it. I din' wanna turn er inta one, jus' seal er insida one. Like da penguin becomes da jail, she don' become da penguin. I meant it like dat, she won' be able ta move er nothin', da penguin prison jus' keeps 'er from doin' anytin'."

"You have pointless farce down to an artform little Jojo. The only question is, who is better at it? You or Zenurion?"

"Si jus' made a public attack on my life. Ain't even tryin' ta hide it. An' afta I was so careful ta avoid harmin' my fellow Gods too..."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Rolepgeek on September 22, 2015, 08:57:43 pm
Oppose Si being sealed for such a stupid reason. The Don should be ashamed; his intimidation tactics are positively slovenly.

Not even a single threat of murdering entire families if they don't confess to being a traitor followed by torture and execution.

Disgusting.

(also assault=/=attempted murder)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 22, 2015, 09:00:34 pm
"Der is a very real chance I only gots one Ichor left. Anybody hittin' me now is hittin' ta kill. Try proven dat I don'."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 22, 2015, 09:02:29 pm
"You have pointless farce down to an artform little Jojo. The only question is, who is better at it? You or Zenurion?"

Wait, have you been taking this war as a personal attack? Because that's not the goal here. I'm petty but not that much.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ShadowDragon on September 22, 2015, 09:14:59 pm
"I don't trust Zenurion with the position of jailkeeper, and to my knowledge Si can't kill you. I oppose penalizing Si for the attack, it's not very different from killing your followers or servants."
Oppose sealing Si.

"Whaddabout a penguin, den? Si coulda killed me jus' fine, if she gotta hit in. Ya don' need fancy God slayin' swords. Mebbe wouldn't 'ave done anythin' if she lacked da flux, but it coulda killed me if it hit."
((The Big Book disagrees with you on that. I'm pretty sure this was edited in, though.))
Combat
Godly combat (not to be confused with harmless sparring) does not require [Godslaying] creations. Attacks, especially those boosted with Flux, can result in Ichor loss down to 1I, but [Godslaying] items are required to kill/bring down to 0I.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 22, 2015, 09:16:16 pm
"I have no idea where you got that impression from Lord Zenurion. I do not even know why I have to be the one commenting on the pointlessness of little Jojo's antics. That is usually your job. I suggest you all shut up and focus on the fight."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 22, 2015, 09:17:10 pm
"I don't trust Zenurion with the position of jailkeeper, and to my knowledge Si can't kill you. I oppose penalizing Si for the attack, it's not very different from killing your followers or servants."
Oppose sealing Si.

"Whaddabout a penguin, den? Si coulda killed me jus' fine, if she gotta hit in. Ya don' need fancy God slayin' swords. Mebbe wouldn't 'ave done anythin' if she lacked da flux, but it coulda killed me if it hit."
((The Big Book disagrees with you on that. I'm pretty sure this was edited in, though.))
Combat
Godly combat (not to be confused with harmless sparring) does not require [Godslaying] creations. Attacks, especially those boosted with Flux, can result in Ichor loss down to 1I, but [Godslaying] items are required to kill/bring down to 0I.

The Don takes that part of the Big Book and eats it, without a mouth.

"Don' see what yer blabbing on about"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ShadowDragon on September 22, 2015, 09:31:01 pm
The Don takes that part of the Big Book and eats it, without a mouth.

"Don' see what yer blabbing on about"
"The point is that your statements about the risk to your life are inaccurate. Unless you can disprove that part of the Book. If Si is using a godslayer, then we should seal her for it, but I am not convinced that she even possesses a godslayer."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Rolepgeek on September 22, 2015, 09:36:04 pm
"Concern:("Don Giovanni":(ichor:(total))){probability:(death)}=minimal_
action group:(assault:("Si))=current; death:("Don Giovanni")=incidental_
death:(god)ONLYIF:(weapon[-]ability:("god-slaying"))_

processing..._
object:("Mind Lacerator")=powerful{likely}_
decision:(opposition:("Don Giovanni"))=wise{proven}_
battle:(current)=important_
oversight=personal_"


A rumbling sound, again. This time, it centers around the battlefield. Opposite from Zenurion's massive figure, a small construction begins to rise - no, to grow - from the ground, stone and brick falling into place like art. It almost seems to self-assemble as it rises, dirt and rock around it being appropriated and shifted to support it's construction. Higher, thicker it rises, ever growing, until, at nearly half the height of the shadowy colossus presumably watching, a new phase of it's construction begins. The earth itself screeches and groans, metal ripping from it's side like blood, leaving horrid gashes in it's surface. From this forced reaping, the iron and copper, silver and tungsten, plates form, and slide up the ever increasing height of the tower's side. From these plates, a face forms, metal glowing brightly as it mixes and burns in it's construction. Swirls of alloy accentuate details, while bright glowing orbs, laid in with gemstones larger and purer than any found in natural environs, shine out from otherwise empty recesses where a more normal figure might have had eyes.

More metal is used to create intricate designs across the face of the construction, complex machinery that serves to expand and hasten the construction, the ground surrounding it rippling and rupturing as new ores are ripped out. Great pulleys and crane arms surround the construction in rings, smaller, more nimble arms coated in smooth metal coating, tipped with hands, tools, and gripping appendages of all sorts, until the structure is nearly half again as tall as the demon visible in the creation's courtyard. From it's sides, the arms begin to construct walls, stone falling into place and railings for their continued movement unfathomable in their efficiency and speed. They race outward, curving ever so slightly as they went, as if making a truly immense circle with their opposition and it's gate as the center. But the stop, soon enough, and smaller towers rise, each with a similar expressionless face, though each seems to convey a different emotion nonetheless, subtle intricacies in the color and patterns of the metals that made up their seamless faces, and of the colors of the gemstones.

Nine in all, the tallest in the center, progressively shorter as they went outwards, forming an arc perhaps a third of a circle in all. Each with both great looming face, and rings upon rings of appendage railings. And at the center of each tower, at the bottom, a gate, leading seemingly nowhere but within the towers. Individually, the towers themselves were far thinner than Zenurion's hulking mass, but they were nonetheless massive, and the center trio managed to match or best his height, though just barely in the case of the outer pair. Even the earth around them, sunken a few meters before to provide material to rise them up, served to add to the statement they made.

And fom the gates within each, it seemed, something waited. Something unbending. Something that could not be deterred, with authority granted by that most powerful of all things; the force of it existing at all. Perhaps it was even true. Or perhaps the sounds from within the towers merely indicated further work inside, as the Pillar of Rule's presence upon the battlefield become distinctly visible.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 22, 2015, 09:59:53 pm
Zenurion's hands leave the portal for a moment, clapping sarcastically. He then mimic the act of removing a tear from his eye. He speaks in a voice that drown the sound of war by it's sheer strength, despite it's calm tone:
That was beautiful, really. I'll have to take the miss universe tiara from Eid and give it to you.
He materialize a tiara within his hands, small enough to fit on a mortal's head. He then throw it nonchalantly at the construct that stands before him, making a minuscule scratch on Zhin's main head.

He then resume his speech, with a much more aggressive tone:

Now come on! You've been nothing but show so far, show me what you've really got! Don't think I'll just back off from a stupid performance like that!
His hands then return to their original position, smile widening in anticipation as his malicious eyes stare at his opponent.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: micelus on September 22, 2015, 10:46:57 pm
Through the efforts of the Djinn and Other Agents, most major settlements soon become aware of Sadiq's most recent offer; a 1E lump payment for all competent Technomancers, Glyphliners and Runecrafters who are able to prove their mastery of their chosen arts and agree to be employed by Sadiq for the foreseeable future.. Make it very clear that the 1E is shared between all successful applicants.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hops on September 23, 2015, 02:44:49 am
From the inky blackness of the Void, the in-between between the world, something had seeped through. Secrest of things that had never existed, or of things that will exist in the future bled from the seams of the universe as the Gods clashed for the Mind Lacerator. A being from beyond also poked its head through, curious of the tales about said artifacts.

"Upon our second ponderation." Flue said, "We do discover that it is quite asinine to speculate and be on tenterhooks about such an artifact whose existence may be mendacious."

"Ah, it would have been inutile anyways for us to have been so unindustrious, ossifying within the Void. This is a good occasion as any. How are you, cousin Meow?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ~Neri on September 23, 2015, 02:48:59 am
"Ah Cousin. I was wondering when you would arrive. Were my directions somewhat off? The Void does tend to shift. I am doing well. Have you enjoyed your driftings?"

"You are a touch late for Creation this time, but most certainly on time for the most recent battle."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: IcyTea31 on September 23, 2015, 03:01:27 am
"Wait, Cousin? Have we not called each other Siblings so far? Are you implying that you two are farther away from each other than most?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ~Neri on September 23, 2015, 03:04:33 am
"To be technical, all deities present besides Flue have no familial relationship to me and mine. I have not refered to any of you in the familial sense for that reason."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 23, 2015, 03:13:53 am
"...do you mean to imply an existence before this one?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: micelus on September 23, 2015, 03:14:56 am
"Ah, another Kitty! Very wordy this one, yes? Do you too wish to make the feline an accessory of the body? Ah, perhaps a cat hanging at the neck or used as a shoe? Perhaps a cat as a brace or maybe a cape with a little tie...ah possibilities are endless, true?"

"...do you mean to imply an existence before this one?"

"No memory of pre-godhood, friend? Quite sad how so many of us are experiencing this horrible amnesia, yes?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ~Neri on September 23, 2015, 03:16:44 am
"I believe that being Voidspawn was implied ticks ago."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 23, 2015, 03:20:45 am
"Ah, another Kitty! Very wordy this one, yes? Do you too wish to make the feline an accessory of the body? Ah, perhaps a cat hanging at the neck or used as a shoe? Perhaps a cat as a brace or maybe a cape with a little tie...ah possibilities are endless, true?"

"...do you mean to imply an existence before this one?"

"No memory of pre-godhood, friend? Quite sad how so many of us are experiencing this horrible amnesia, yes?"
"Not you as well. I thought you were one of the sane ones.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ~Neri on September 23, 2015, 03:29:20 am
"Some are born as bubbles form. Others waft in from decayed bubbles as time progresses. Even still some are born of events within their bubbles. Most of all however. Most are born Of the Void. Often of those who came first. Flue and I are cousins for our Progenitors are siblings and came from their own progenitor. "
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 23, 2015, 03:46:30 am
The over brain lands the hive (that another god threw) on Si
[Si]

Si sends a gust at the hive, to attempt to deflect it (E'lement K'ruppt). She'll be using her wings (on her cuirass) to do so, as her hands are occupied.
((A gust of wind against a 20 Ton "House"... i am doubting that will do much))
((How about a magical gust of wind? You're trying to land as a 0-cost action, and I'm trying to deflect as a 0-cost action.
Besides, to aim it, you have to use some power, and Si may just notice that and hit you before you're in position.
And if you don't want to hold it up with your own power, the time airborne is very limited.))

[Si]

After her attack against Don, Si backs off.
"Y-you... started, it. You, attacked... you threatened, you... killed. I-I'll, protect... humanity, Mind... whatever, be damned."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 23, 2015, 03:49:49 am
"In that case, I was once an ancient potentially very powerful being, who slept a fitful sleep over the state of his bubble, who in his waking centuries, feared the power of a fellow ancient enough that he never did much more than curse the petty apathy of his Council."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 23, 2015, 05:27:59 am
Nogis pushes his attacks against Zenurion. As he attacks, he asks him "Sup literal satan.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: IcyTea31 on September 23, 2015, 05:28:42 am
"In that case, I was once an ancient potentially very powerful being, who slept a fitful sleep over the state of his bubble, who in his waking centuries, feared the power of a fellow ancient enough that he never did much more than curse the petty apathy of his Council."
"I, too, could tell a story of music, but I believe it was just a dream. After all, reality simply could not have been so ordered. A cursory look around tells me gods, generally speaking, are way too insane for such events to have actually happened."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 23, 2015, 06:13:22 am
"I would have thought insanity would make such more likely."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: micelus on September 23, 2015, 06:20:46 am
Sadiq smiled. "Perhaps I am insane friend, perhaps I am! It would be insane to conjure a memory before one's birth in an attempt to explain one's own creation, yes? Truly something to ponder in one's sleepy moments, true?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 23, 2015, 06:41:33 am
Sadiq smiled. "Perhaps I am insane friend, perhaps I am! It would be insane to conjure a memory before one's birth in an attempt to explain one's own creation, yes? Truly something to ponder in one's sleepy moments, true?"
"Does that mean I should ignore the feeling that we are somehow supposed eternal enemies?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: micelus on September 23, 2015, 07:04:01 am
"Oh, only if you want to! Course, being enemies at this point would be terribly bad idea, true?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: darkwarlock3 on September 23, 2015, 11:00:05 am
horrible evil breaks through Zenurion's portal to hell
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ShadowDragon on September 23, 2015, 12:28:28 pm
"I have no memories before ascending to godhood, if such an event ever happened for me."
horrible evil breaks through Zenurion's portal to hell
"Hello, godling. You may have come in at a bad time. I advise not engaging other gods in combat, as they can harm you with far more ease than mortals."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 23, 2015, 01:21:28 pm
horrible evil breaks through Zenurion's portal to hell
I call dibs on that one.

"I have no memories before ascending to godhood, if such an event ever happened for me."
horrible evil breaks through Zenurion's portal to hell
"Hello, godling. You may have come in at a bad time. I advise not engaging other gods in combat, as they can harm you with far more ease than mortals."

So soon with the death threats? Remember what happened to the alpha pantheon, I'm sure you don't want to end like them...


So on the topic of childhood and stupid family reunions, my parents were the greater god of science and the void abomination that call itself ZFGHOR'Nj;dlaRGefr. Apparently my father didn't appreciate some of my... experiments. The other showed me the path to this place after deflecting my father's death blow.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ShadowDragon on September 23, 2015, 01:35:31 pm
"I have no memories before ascending to godhood, if such an event ever happened for me."
horrible evil breaks through Zenurion's portal to hell
"Hello, godling. You may have come in at a bad time. I advise not engaging other gods in combat, as they can harm you with far more ease than mortals."

So soon with the death threats? Remember what happened to the alpha pantheon, I'm sure you don't want to end like them...
"It was advice. I do not intend to kill any gods."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: darkwarlock3 on September 23, 2015, 01:58:55 pm
Arcanis creates three groups of nine dragons, Gem, Metal, And Color.
Spoiler: Dragons Type 1 - 3 (click to show/hide)
These are MY children Kill them And DIE
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 23, 2015, 02:02:34 pm
Arcanis creates three groups of nine dragons, Gem, Metal, And Color.
Spoiler: Dragons Type 1 - 3 (click to show/hide)
These are MY children Kill them And DIE

Are you going to join in the fun? These dragons would fit perfectly in the battlefield...
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: darkwarlock3 on September 23, 2015, 02:04:59 pm
Three dragons of each type join the battle
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 23, 2015, 02:11:31 pm
Three dragons of each type join the battle
[Si]

"I-if, you want... your, children... to live, don't... send them, into a... battlefield."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 23, 2015, 02:15:50 pm
Three dragons of each type join the battle

Zenurion's grin widen until it is nearly too big to fit on his face.
BEAUTIFUL! It might be a good idea to designate a target first, though. Unless you intend to have them kill everything in sight.
((Also I think you might have got your calculation slightly wrong, I tried to apply the discount and it gave me around 16E. Someone else might want to come to help, my skills at calculating these things are horribly bad as proven by my last attempt. And I think (disclaimer: I haven't tried the calculation) that the cost might be way too high for only 9 specimens. Did you put a base cost of 5E? Because that would yield 50000 dragons. The agent template would probably be better, with a base cost of 0.009E for 9 individuals.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: IcyTea31 on September 23, 2015, 02:20:00 pm
"Aaaaand that had to be the quickest divine suicide ever."

((I calculated the actual cost of those dragons. 27 of them cost just over 165E, without discounts.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 23, 2015, 02:20:40 pm
"I was half hoping this one would have some sense. I can not expect them to be sane anymore."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 23, 2015, 02:22:44 pm
Arcanis creates three groups of nine dragons, Gem, Metal, And Color.
Spoiler: Dragons Type 1 - 3 (click to show/hide)
These are MY children Kill them And DIE

((1. Spending 19+ essence will probably kill you. If I remember correctly and you did the math right, you are looking at a 62% chance of dying from this.
2. .001 [Bodyguard+1 <x1.6>]*[Combat+3 <x2.8>]*[Defense+3 <x1.7>]*[Disease Resistance+4 <x2.9>]*[Immortal <x1.1>]*[Magic resistance+4 <x2.0>]*[Permanently Learned Boost+4 (Combat) <x64.0>]*[Size+6 <x1.6>]*[Protection+2 <x1.2>]=~5.97E for 10 base. Making three groups (30 total) would only equal ~18E not counting bonuses. You have 10E and 10I which act both as Essence and Hit Points.))

**EDIT**

author=IcyTea31 link=topic=152663.msg6519527#msg6519527 date=1443036000]
"Aaaaand that had to be the quickest divine suicide ever."

((I calculated the actual cost of those dragons. 27 of them cost just over 165E, without discounts.))
[/quote]

((One of us is way off.

001*1.6*2.8*1.7*2.9*1.1*2*64*1.6*1.2=5.97. What are you calculating?))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 23, 2015, 04:37:47 pm
Oppose the dragons to the point that they don't get done.  (Maybe invoke Pantheon and Aspect bonus?)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 23, 2015, 05:13:57 pm
Oppose the dragons to the point that they don't get done.  (Maybe invoke Pantheon and Aspect bonus?)

Oppose the opposition, thus supporting the dragons.

((Opposing race creation is just annoying~))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 23, 2015, 05:15:31 pm
Oppose the dragons to the point that they don't get done.  (Maybe invoke Pantheon and Aspect bonus?)
Support the dragons creation,and ask The don to do so as well(Well that happened), invest 2E into there creation as well
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 23, 2015, 05:18:24 pm
Oppose the dragons to the point that they don't get done.  (Maybe invoke Pantheon and Aspect bonus?)

Oppose the opposition, thus supporting the dragons.

((Opposing race creation is just annoying~))
((True.  However, tactical reasons overtook distaste.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 23, 2015, 05:19:37 pm
Oppose the dragons to the point that they don't get done.  (Maybe invoke Pantheon and Aspect bonus?)

Oppose the opposition, thus supporting the dragons.

((Opposing race creation is just annoying~))
((True.  However, tactical reasons overtook distaste.))

((Nine not-especially potent fighters isn't going to turn the tides of war against you  ::).))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 23, 2015, 05:27:46 pm
Oppose the dragons to the point that they don't get done.  (Maybe invoke Pantheon and Aspect bonus?)

Oppose the opposition, thus supporting the dragons.

((Opposing race creation is just annoying~))
((True.  However, tactical reasons overtook distaste.))

((Nine not-especially potent fighters isn't going to turn the tides of war against you  ::).))
((Except dragons kind of are?  Eh.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 23, 2015, 05:33:55 pm
Oppose the dragons to the point that they don't get done.  (Maybe invoke Pantheon and Aspect bonus?)

Oppose the opposition, thus supporting the dragons.

((Opposing race creation is just annoying~))
((True.  However, tactical reasons overtook distaste.))

((Nine not-especially potent fighters isn't going to turn the tides of war against you  ::).))
((Except dragons kind of are?  Eh.))

((Not really. Some of the guys I sent could pretty much kill them with half-hearted backhand  :P. They have decent combat skills, but it isn't really impressive compared to the current combatants, their only true ability is the power to grow more powerful from experience. And as this is their first battle, they probably havn't earned much yet.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 23, 2015, 05:37:23 pm
Oppose the dragons to the point that they don't get done.  (Maybe invoke Pantheon and Aspect bonus?)

Oppose the opposition, thus supporting the dragons.

((Opposing race creation is just annoying~))
((True.  However, tactical reasons overtook distaste.))

((Nine not-especially potent fighters isn't going to turn the tides of war against you  ::) .))
((Except dragons kind of are?  Eh.))

((Not really. Some of the guys I sent could pretty much kill them with half-hearted backhand  :P . They have decent combat skills, but it isn't really impressive compared to the current combatants, their only true ability is the power to grow more powerful from experience. And as this is their first battle, they probably havn't earned much yet.))
((Considering there god considers them His/Her/Its Children, i think That's where the danger comes in))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ShadowDragon on September 23, 2015, 05:38:05 pm
Assist the creation of dragons. Don't spend I/E/F on this.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ~Neri on September 23, 2015, 05:42:53 pm
Meow supports the dragons. He does not spend anything.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 23, 2015, 06:00:14 pm
Zenurion oppose the opposition to the dragons. He does not have anything to offer at the moment sadly.
If you don't want those dragons in you'll fight them yourself.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 23, 2015, 06:00:22 pm
((Considering there god considers them His/Her/Its Children, i think That's where the danger comes in))

((If that is the logic, then wouldn't opposing it make him just as angry, if not more so?))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 23, 2015, 06:02:19 pm
Fine then, cease opposing the dragons.  Eh.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 23, 2015, 06:26:11 pm
The over brain starts playing THIS (https://www.youtube.com/watch?v=5mb3KsEl548) at One and a Half speed Due to the "New" God
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 23, 2015, 08:29:06 pm
(Bursting through the barrier a dragon appears it is purple and blue striped only the moment it is close enough to converse it transforms into 3ft 4 little blue and purple haired little girl)
Hiiiiiiiiiiiiiiii im Vir god of dungeons and dragons i hope we can have a fun time (She gives a close mouthed grin)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 23, 2015, 08:37:59 pm
Again? I'm starting to think gods are born from warfare...

So speaking of fun, are you up for some? If you're fast enough to create a race you might still be able to join in that:

Says Zenurion, gesturing at the devastated battlefield still torn by intense warfare.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ~Neri on September 23, 2015, 08:54:11 pm
"Technically Flue existed prior to her entry. She received directions around the time I arrived. The other two either were born from or used the conflict as a beacon."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 23, 2015, 09:12:26 pm
i already kind of existed before i came here just wasn't. A god then
Create dungeon:
small labyrinth Three small floors

mimics monstor  women
Lives inside of containers 
Place on dungeon second floor
are compatible with any container  ranges from serpentine to octupus lower body
all have a human female upper body with varied hair and eyes
they are sentient
Can trap other races inside their container
 is not fatal unless mimic actively trying to kill
Generally Friendly
Needs sentients from other races to reproduce
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 23, 2015, 09:19:45 pm
>This Aspect expresses confusion at the purpose of Mimics.  And the reproductive systems of Mimics.  And the means by which said Mimics obtain nutriment, although creatures living off of magic is not unprecedented.
Support ZRJ IIIIIIIIN THEEEEE FUUUTUUUREEEE!!!!!
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 23, 2015, 09:34:07 pm
Eh I'm Not a scientist they'll evolve. Or i can fix em later if any problems arise how they reproduce? Through the use of other races and they sexually reproduce with them and basically. I intend for them to be guides and my worshippers and they will make towns in dungeons or at least communities
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 23, 2015, 09:52:58 pm
Why do you talk like that? Mr ASSpect? vir smiles with a childlike glee
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 23, 2015, 10:03:38 pm
i already kind of existed before i came here just wasn't. A god thenCreate dungeons small labyrinth and mimics monstor  women who  inside of containers in dungeons but that they are compariable with any container they range from serpentine to octupus but all have a human female upper body they are sentient and actually trap other races inside their container this is not fatal generally friendly obbsesively protective of mates that good enough for ya guys

((How many? What kinda dungeon? If I understand right, they are essentially a normal race with the ability to trap others inside of themselves?))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 23, 2015, 10:07:58 pm
Why do you talk like that? Mr ASSpect? vir smiles with a childlike glee

Oh boy, I'm keeping that one for later.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 23, 2015, 10:13:24 pm
they are a race of monster girls who vary in appearance. From below their. Waste from snakes to octopus 200 of them the dungeons. Are several levels currently 3 for the mimics. To live and lure mate's. By trying to lure them with treasure on the third gloor they only trap them inside their containers which they are born with and are shaped by the mimic as they age when they mate the sentient that is captured does not generally die unless by accident they are actually meant to be worshippers of me and guides for adventures on deeper levels so they ate relatively. Kind and peacefull well thats the plan i ontend for them to eat moss and other plants that grow on their containers
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Rolepgeek on September 23, 2015, 10:20:51 pm
The faces of Zhìn Réng Jiāng shine in the lights of the fires before them. The eyes of that head which gives the impression of irritation or frustration seems to glow more brightly than the rest, for a moment. The mouths fall open, cannons -or at least large horizontal obelisks- rolling out of each to point downwards, towards the edge of the fighting, as the arms on the walls pry open windows and construct siege equipment. The mouths fire first, searing blasts of power and force etching lines in the ground. In the wake of each, the scarred ground seems to flip over, showing brick and stone, paved roads coming from each gate, though more offset the close to the central tower they became; ten roads in all, forming five long triangles leading towards, even into, the fight. The siege weapons follow, volleys of death raining upon those sections of the combatants filled with the god’s foes

 And when the first of his enemies steps onto the roads, their minds are tested. Their histories, their wishes, their psyches analyzed and sorted like so many files of data to be searched and discarded. In an instant, image, whisper, and memory boil up in their heads; their minds break, the precise manner required having been found by those searches. They belonged to Zhìn Réng Jiāng now. And their thoughts turned to killing their former friends, to tearing them asunder. Even off these roads, the fighters were not immune. It was easier to turn the Goberins, the Hellions and Hellhounds, against their would-be allies and former masters. They were already aggressive, malicious. It was not difficult to direct that aggression towards the Lambdent. The Lambdent themselves were more difficult, but not impossible. Disciplined they might be, but infighting, to prove one’s strength to their god, was not uncommon in their homeland. To twist them to his ends, control their patterns of thought just enough to goad them into fighting what were once their allies, was not overly difficult. It merely required some strands of Flux. And then, in the midst of this destruction and chaos...

The gates open. And from each, a gargantuan figure steps, each somewhat different, all bearing similarities. All nine are over twenty meters tall, and all bear a strange symbol upon their chest. Each holds a different set of weapons; once has no weapon but the claws and fists it bears. Each reflects, to some extent, one of the gods on the side whose fight they now assist, striding forwards towards the battle. One stops, wielding an enormous bow, whose arrows splinter mid-flight, hundreds of shards raining upon its enemy. Others the massive construct launches remain whole, carving gouges among the foes they face, inspiring further chaos. Another actually sings, though the words are incomprehensible, if words they even are, as it’s weapon hums along, shrieking in delight as it tears through foes. One and all, they begin to wreak devastation upon the battlefield, soon to be followed by their supporting armies…

”Subject designate:(“Zenurion”); query/;>_
ability{true}=sufficient:(taste:(“Zenurion”))[?]_”


I believe I should have about 16 Ichor left right now. Create nine War Engines, along with their individual Siege Blades(general name, they aren't all swords, many of them are sets of weapons. Have/request my pantheon to support their construction. All told, I believe it costs about 3-4 Essence each, if we all pitch in, before discounts for sphere, if such apply. Others desirous to assist may do so as well. I will pay more than my 'share' to compensate for my fellow members having less Essence to put towards the project. 6 Essence, at most, though. The Siege Blades increase their Affinity with their more powerful Magic, as might be expected.

Use two more Essence for the roads, walls, and towers, to give them some solidity. Use five Flux for the Control of the combatants, and five more for the bombardments, both mouth cannons and otherwise, previous. Should any War Engine fall, and I did not need to use the full 6 Essence to make the War Engines, use the Ichor that might have gone towards that to reviving/returning them to the battle more quickly(with Flux), coming out of their original gate.


Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 23, 2015, 10:26:11 pm
well are you going to-oh my gods! What is going on down there! You ASSpect Explain!!?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 23, 2015, 10:27:47 pm
((What is up with your numbers RPG? Are you messing with them to mess with us?

[Size+5 <x1.5>]: 11m/yd
I will be forced to assume all the others are wrong as well. That is way too long to read.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Rolepgeek on September 23, 2015, 10:29:40 pm
((Huh? Wait, crap, what? Oh, goddamnit. I got confused in the midst of it; for some reason I was thinking Size+3 would be x1.1. Will fix, but it shouldn't make a big difference in price; somehow, the War Engines are the less expensive of the two...))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 23, 2015, 10:40:15 pm
One of the hand of the towering shadow that is Zenurion seems to be holding something large. Something dark, something visceral, something brutal...
No, that doesn't seem to be enough... It's a shame that you don't have any army to back your words.

I think I will wait a bit for my next surprise, I want to see those toys of yours suffer first.
On a side note I do find it funny that you need your entire pantheon to be able bring the fight to me. You kinda remind me a certain unsuccessful pantheon...
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: darkwarlock3 on September 23, 2015, 10:51:00 pm
i should not have to use my flux for my breath weapon unless i want to hurt a god

your a god of dragons too Vir we should join forces and Zenurion i will be allies with you because i would not be able to be here you did not open that portal and if someone willing to pay the other 2e i'm missing i will allied with you.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ~Neri on September 23, 2015, 10:55:35 pm
your a god of dragons too Vir we should join forces and Zenurion i will be allies with you because i would not be able to be here you did not open that portal and if someone willing to pay the other 2e i'm missing i will allied with you.

i should not have to use my flux for my breath weapon unless i want to hurt a god
"Might as well." Meow taps into Ichor to provide the last 2E for the dragons.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Kilojoule Proton on September 23, 2015, 10:55:54 pm
Tick 11.0: Walls and Walls and Walls and Walls (Expected Tick duration: 24-72 hours)

((Note: Due to this Tick's duration, it is highly likely that some actions were missed. Simply resend and the results will be adjusted accordingly.

Sylvan and Zhìn have canceled their proxy duel.

The Tree Kings have reluctantly withdrawn their petition requesting the safe destruction of all fuel trees. An investigation has been launched to determine the cause of the fire, but the most likely cause right now seems to be lightning.

On being informed of the deal with Zhìn Réng Jiāng, the trees with intelligence move out of the way of roads and farming projects where possible. Zhìn's followers are afraid to move in, having heard rumors of children living near talking trees disappearing at night.

The Lonely tree has been made fireproof and healed. He declines the dryad, display his adequate selection of female flowers. (Sylvan: -0E)

(8) Sylvan has blessed the Lawgivers and Phylacteries with great fertility. (Sylvan: -1F) (4) Sylvan has also provided a massive blessing of protection against soul-diseases to Tree-Kings and Evertrees. (Sylvan: -1F) Sylvan has spread the bamboo-like plant widely. Finally, Sylvan has created the Weapontree, a tree growing uncommonly good weapons to arm the Lawgivers and later the Faceless Treants. (Sylvan: -4I, -2E)

((They're not indestructible, but they are of uncommonly good quality.))

Morthan has encouraged the possible Thannel to wreak some havoc.

Arkford responds to prayers:
Unscrupulous Seer: "The Seers' Guild declines to comment on what kind of doom, destruction, and darkness, but it will involve war between the gods."
The Efte inventor reveals what appears to be a wheeled tank filled with the fire-hating water and lights a fire near it. After a few minutes, the wheeled tank flies off!

Arkford removes the corpses of the Expiration cultists from the prison plane.

Tenat responds to prayers:
#1: "Ssure yoou're uunsure chheapskate"
#2: "No..."
TALOS computer: "...IAMAMAMAM YOUAREFALSEFALSE AREFALSE ARE FALSENOFALSE..."

The Snow is delicious. Delicious and addictive. Somehow, it affects even the exotic races.
Tenat's investigation has revealed that the spontaneous combustion events are most likely linked to the constellation with no discoverable link to the Star-Person uncombustion events.
Tenat has found a very holy Crystallum. So holy, in fact, that there are at least ten holes riddling said Crystallum.

Following Sadiq's wish-granting spree, there are now strong flying ogori (who annoy those who live near them greatly), an annual rain of gems, and a house made of the strange snow.

Zenurion responds to prayers:
Annoyed Lambdent: "You heard the Z! Hahahahahaha!"
Worried Lambdent: "Please hurry!"
Pact-making Lambdent have begun punishing, torturing, and killing mortals who presume to cheat the Lambdent or bring in Lawmancers again.

Zenurion has gathered the attempted Hell escapees and attempted rescuers and torn them apart slowly, one at a time, hopefully serving as a good lesson for future attempts to evade their punishments.

Zenurion makes a number of changes (http://www.bay12forums.com/smf/index.php?topic=152663.msg6514122#msg6514122) to Hell:
Zenurion has created 26 Cerbheads. They have been made into Tribunal Judges. The entrance to the tribunal has been made into a hallway stretching as long as needed to accomodate all present souls. Zenurion has made a personal palace as well. Cerberus has been informed of these modifications and promoted to headmaster of the tribunal. (Zenurion: -1E)

THE OVER BRAIN has created the school of THE WILL AND THE WORD, which stacks Manifest Anima and mirrors Whimsy and Glummer. (1/2 free schools used)

The Don responds to prayers:
Misinformed Mobster: "Is it normal for my feet to hurt and the water to rise?"

Jixiu has created 50000 Guardians and spread them across the worlds. (Jixiu: -8E)

Zenurion has organized celebrations across the worlds in honor of the Frowner! Strangely enough, not too many gods join in.

Meow responds to prayers:
Random Headcat: "<Okay then>"
Circus Clown: "A circle of circle EnDlEsS tOrtUrE!!!?! PERFECT!!!"
Meowtastic Mayor of Cat: "Hooray! Can you send us more cats and food too?"

FIGHT
(6) The Don invests 8F into supporting the invasion of the Human lands and the second advertising campaign in the history of the world. (Don Giovanni: -8F) THE OVER BRAIN sends some Bastaegises to join the Don. 26100 Associates and 600 Bastaeges arrive. Some 4300 Humans join the Don's army!
Si commands that nearby 2nd Sisska (/Skizani) bring in the 3rd Sisska (/Skarati) to attack the Don's forces. Si has given a minor blessing to the obedient. 1900 of the 3rd Sisska show up for the battle.
8600 loyal Humans sally forth to fight back against the Don.
(11) Si sends down a swarm of meteors! (Si: -6F) The Don intercepts the worst of the meteor strike and attempts to send the meteors toward the Sisskar. (10) 190 of the 3rd Sisska and 860 of the loyal Humans have died! (Don Giovanni: -2F) 860 traitor Humans and 5220 Associates are struck and killed!
THE OVER BRAIN tells the Sisska to change into something less lethal and leave. Si opposes these, and nothing interesting happens.
The Don tells the Capo in charge of the fighting that enemy forces are coming and maintains a barrage on incoming meteors, mang bullets of which misfire.
Nogis has created a cleaver named the "music of war" which makes music when it kills. (Nogis: -1E)
(10) ThE OVER BRAIN induces a rain of cows and bricks over the Sisskar, killing of 600 Sisskar along with 1350 loyal Humans! (THE OVER BRAIN: -7F)
The Carnival arrives near the battle site. Some carnies stare at the fighters, making them intensely uncomfortable.
(9) Nogis attempts to turn the Associates against each other. (Nogis: -3F) THE OVER BRAIN opposes this. Nogis has managed to cause over a thousand Associate deaths from infighting! THE OVER BRAIN has attempted to send a Cebrain down to counter Nogis' turning. Nogis opposes THE OVER BRAIN's attempt. THE OVER BRAIN has dropped a comical elephant on Nogis. (5) Nogis has tamed the elephant quickly using music (3) and begun riding it into battle. (5) THE OVER BRAIN has converted the elephant into a porcupine. Ouch! (6) THE OVER BRAIN has shrunken the porcupine to the size of a dandelion flower!
Nogis has attempted to create 40000 Zaris only to be blocked by the Don. 20000 Zaris result, and they immediately flee for their lives! Still, 2000 are killed by the ongoing meteor storm.  (Nogis: -4E)
The Carnival arrives near the battle site. Some carnies stare at the fighters, making them intensely uncomfortable.
Zenurion, following a drink-induced epiphany, has decided to join the fight after all, making sure that his drinking buddies Pongles, Gne'ys, Nuillya, and Mguifeh Usgnu are known to history.
A hellevision showing advertisements has appeared, advertising assorted Zenurion-brand companies. There are unsuccessful attempts to disable the hellevision or skip the advertisements.
(9) Arkford seals the Efte/Naedercynn caverns for the duration of the conflict. (Arkford: -2F)
The Carnival arrives near the battle site. Some carnies stare at the fighters, making them intensely uncomfortable.
The Carnival arrives near the battle site. Some carnies stare at the fighters, making them intensely uncomfortable.
(12) Qytesis Xyweus Talios manifests on the battlefield and sends a withering look at the Don's troops. 9920 of the Associates, 300 of the Bastaeges, and 1720 of the traitor Humans have died! (Talios: -10F) THE OVER BRAIN places 1000 cutouts of the Don's troops around Talios to no effect. Nogis drenches the cutouts and makes them soggy. (6) THE OVER BRAIN attempts to blow the clouds away but ends up pushing them into actual Don's troops! Some cement falls on the cardboard cutouts, crushing many of them along with a few actual Associates.
The Don has summoned countless Black Bark Beetles around Talios! They begin ramming Talios and biting! (Talios: -1I)
(12) Tenat has induced an earthquake to take care of the Don's troops! (Tenat: -1F) 530 Associates, 15 Bastaeges, and 86 Don-following Humans  die in the process!
(4) Tenat has manifested as a swarm of floating geodes. smashing into the Don's forces and killing 1060 of the Associates, 30 Bastaeges, and 170 Humans! (Tenat: -2F)
The Don beats it!
(13) Zenurion opens a portal to Hell, unleashing a prack of Helllions and Hellhounds to attack anything they see! (Zenurion: -2F) The others temporarily unite to remove the savage animals, but they manage to kill 960 Associates, 30 Bastaeges, 160 traitor Humans, 110 Sisskar, and 640 Eid-aligned Humans!
Horrifying screams come from the redness below! Hordes of Lambdents emerge and begin laying waste to the lands, magically incinerating vegetation, carving away terrain, and erecting spikes of bloodstone in their tiny corner of the overworld!
Zhìn Réng Jiāng has erected the Pillar of Rule, lacerator of minds, on the battlefield. Zenurion plays ring toss with a Size0's tiara.
A labyrinth of stone rises from the ground and surrounds the portal! The Associates have been broken up into much smaller groups! Faceless metal warriors pour out of the Pillar and begin slaughtering the Lambdent and scattered Associates! They also prevent further advances toward the nearest Human town, successfully defending it!
(12) THE OVER BRAIN attempts to teleport as many mortals on his or the Don's side as possible to a Hive and manages to get . 1290 Associates, 70 Bastaeges, and 210 traitorous Humans have been teleported safely. (THE OVER BRAIN: -3F)
Zenurion encourages a stork derby among the Lambdents.
The Don has updated his forces' tactics (http://www.bay12forums.com/smf/index.php?topic=152663.msg6515332#msg6515332).
The carnies continue to stare at the fighters.
Mörkö provides 4F worth of relief for the followers of the Arcane Entente.
(9) Strike Force J, sent and shielded by Sadiq, has begun harassing the Don's supply lines but cannot seem to see any true officers. This shield partially extends to Si's troops. (Sadiq: -2F)
(9) Djinn Whimsicians and Glumwrights, using a massive screen showing Zenurion (notably without a siren in the background) dancing to popular tunes with arrows, have managed to introduce the Terpsichorean school of martial arts to the Lambdent! (Sadiq: -1F) Zenurion, unimpressed, swallows up the 210 performers, replacing the previous screen with one showing Zenurion torturing his friend Sadiq. Zhìn Réng Jiāng opposes this action, causing it to use up an additional 2E. Sadiq does likewise empowered with Essence, bringing the cost up further, but Zenurion barely manages to counter! (Sadiq: -3E, Zenurion: -7E) 204 Djinn have died! The Lambdent boo the new screen!
Strike Force J withdraws after having thoroughly disrupted from-Shikagoh supply caravans, limiting the Associates' remaining time on the battlefield. They boast of having taken no casualties, similar to a forgotten Strike Team of a distant age.
Thanatos has administered Talios' Mercy on the thousands of mortally wounded on all sides.
Morthan has created 7985 Goberins on the battlefield and 15699 on the other two worlds. (Morthan: -9E) Morthan also whispers advanced battle tactics to the warring Efte and Skizani. The Goberins have begun slaying random fighters they see! With Sadiq's assistance, they pick up the Lambdent's newest fighting technique, thanking them with hooray-kills. 30 Bastaeges, 180 traitorous Humans, 150 Sisskar,  1100 Associates, and 150 Sisskar, and 860 loyal Humans have been slaughtered!
The blades and arms of the fallen rise up into the air and begin striking every which way! 930 Associates, 20 Bastaeges, 150 traitorous Humans, 120 Sisska, 730 Humans, and 1200 Goberin have died from this.
Si calls upon the beats of the wilds to aid the Sisskar! A few prides of spiral-lions (not to be confused with Spirallions), a few sloths of bearlocks, and a few parcels of male deer turn up! They begin savaging the various combatants, but they prove to be too organized.
Si's form becomes that of a cyclone and she summons great hurricanes to target Zenurion's Lambdent! Jixiu empowers the storms further! (Si: -4E, Jixiu: -4F)  700 Lambdent drown along with 1400 Goberins and Si's beasts!
Tenat has created 1000 technomantic crystals and pointed them at the Lambdent and the Associates. An assortment of random effects erupts, killing off 54 Lambdent and 31 Associates! (Tenat: -0E)
THE OVER BRAIN has created Acid Cannons, vicious rock-eaters who ignore carbos. 12 have been deployed to shoot the meteors, but they focus instead on consuming the soil. (THE OVER BRAIN: -3E) Tenat has the Acid Cannons deployed sliced to bits.
Tenat attempts to discern a command structure among the Don's army to take down but cannot seem to see one. The Technomantic Crystals have been ordered instead to deflect/destroy projectiles with decent success success.
Tenat adds assorted battle music.
THE OVER BRAIN has gotten a Hive into the battlefield and had it release all its larva. Disgusted, many of the nearby combatants slaughter most of the larva, setting aside their current conflict! Tenat tries to direct the larva toward Zenurion's forces, and they quite easily destroy the weakened, heavily wounded larvae by the dozen.
(16) Tenat liquifies the ground beneath the Hive, but it seems not to affect the Hive too much. (Tenat: -1F) Technomantic Crystals in the area suddenly wither to dust!
THE OVER BRAIN directs the Hive to crush and tank the technomantic crystals, but it ends up being mortally wounded from the numerous pricks. This does manage to make the embedded and nearby stones too disgusted to continue fighting, though.
Zenurion proposes a ceasefire with THE OVER BRAIN. THE OVER BRAIN agrees to the ceasefire as long as all the others are gone or only the Don, Zenurion, and Itself are left.
Some dragon-like creatures swoop in and offer a deal of protection for vassalhood or not needing protection for freedom to the Humans. Many fearfully submit. The dragon-like creatures guard at the towns, demanding shinies.
Zenurion counters Tenat's attacks by warning the Lambdent Lords of them and announcing a tentative truce with THE OVER BRAIN. THE OVER BRAIN seems to confirm the truce, and Zenurion announces this to the Lords.
Tenat counters Zenurion's counter by countering. This continues for some time, wasting both of the gods' precious attention.
Tenat scrambles teleportation in the region! Portals will continue to conserve momentum but now exit high in the sky! A Hive has fallen out of the sky, removing whatever genes compelled it to pretend to fly from the gene pool and evolving Hivekind ever so slightly. (Tenat: -5F)
Three of each type of dragons Arcanorum appear at the battlefield shouting great offers for assistance in exchange for payment!
THE OVER BRAIN conjures an illusion of flies that eat magic and they pester the technomantic crystals. Tenat opposes the action, but it doesn't seem to have much significance one way or the other.
The carnies plaintively check on the assorted bodies in the field.
Many of the Don's troops turn out to be Humans under heavy illusion!

Still fighting:
Zenurion
Si
ZRJ via Pillar of Rule
Thanatos
4470 Associates
80 Bastaeges
850 Humans on the Don's side
3860 Humans
730 Sisskar
40 000 - 70 000 metal warriors
Honkhundred carnies
9 Dragons (Arcanis)

Zenurion may have revealed a connection between the Mind Lacerator and the Deep Elven heretical belief in a god of Blood and Iron. Something about this seems remarkably similar to how a Lolohe cult even formed in the first place. In an act of good-will to Loloheresy, Eid has permitted angel worship provided the angels are worshiped as angels. Some of the more moderate Loloheretics interpret this creatively and preach that Lolohe is simply an angelic aspect of Eid, and that there is no need for a schism after all. Violence continues, and 118 Loloheretics and 105 Eid fanatics die. Lolohe publicly denies his godhood and encourages the Loloheretics to go back to worshiping Eid and the rest of the First Pantheon. The people venerate Lolohe further, praising his great humility and worthiness. Lolohe prays to Eid asking for guidance on how to proceed.

Si answers some prayers:
Worried Skizani: "Thank you!"
Si has created the Woodsman's Ritual, in which the blood of a forest animal is sacrificed to obtain strength, toughness, health, and possibly better knapping ability. The elders of each group have been taught the Ritual.

The Don threatens Lolohe with death if he tries to encourage setting up a Human military. Si pounces the Don and starts clawing him! Nogis joins in the clawfest! THE OVER BRAIN tosses the splattered Hive onto Si which Si barely manages to bat away! The Don teleports away, leaving Thorn in his wake! Si, Nogis, and a Hive fly off from clawing at the sudden lack-of-Don! Thorn is annoyed and goes away to continue relaxing in some bars. Si backs off.
Nogis turns to attack Zenurion!

The Don has eaten a part of the Big Book.

Sadiq has announced a great employment offer through his agents: a 1E boon for masters of Technomancy, Glyphlines, and Runecraft collectively. Many are the stabbings and weepings of the friends and family of the slower or less ambitious mages. 5 applicants have managed to demonstrate proficiency in at least one of the selected schools and survived to make the jounrey to El-Jannah.

Flue, Cat of Secrets and Records, has arisen!

Recent discussions hint at multiple possible origins for gods. They also provide snatches of tales in the distant past.

Arcanis, god of Dragons and Mercenaries, has arisen, born of Zenurion's Hell portal! Arcanis has created twenty-seven dragons of gems, metals, and colors. (Arcanis: -10E) THE OVER BRAIN and Meow each donate 2E to Arcanis. (THE OVER BRAIN: -2E, Meow: -2E)

THE OVER BRAIN plays some music.

Vir, goddess of Dragons and Dungeons, bursts also out of Hell, apparently an eldritch hotspot for wayward sparks in the Void. Vir has possibly created a dungeon of some sort with Mimics of somewhat nebulous properties.

((AbstractTraitorHero: Could you repost that (http://www.bay12forums.com/smf/index.php?topic=152663.msg6520139#msg6520139) with punctuation/in list form? I can't quite seem to parse it as it is now.))

Tenat expresses confusion over the Second Mimics.

Tenat supports ZRJ in Its creations. http://www.bay12forums.com/smf/index.php?topic=152663.msg6520221#msg6520221 @@@SLOWPROCESSING

A vision of a lattice of perfectly spaced and shaped tetrahedra appears

Volcanic activity increases, spewing much ash everywhere.
Lawmancers have reportedly become much taller and more horned on average.
A mob of youths has set fire to a Human barracks.
Missionary drones continue to attack the Jeskia and Spirallions but have begun fighting amongst themselves. Many are apparently dead.
A road near the battlefield has become covered with several disgusting smears.
Lolohe mentions that his head hurts.
Another large solar flare erupts.

Morthan listens to prayers:
Unemployed Goberin: "Is it true that you have an assassin club with rewards?"

Arkford listens to prayers:
Naedercynn Guildmaster: "Tell the weaker surface dwellers to stay out of our guilds!"

Mörkö listens to prayers addressed to either the Council or to no particular god or pantheon:
Shifty Kitsoony: "The fish drown before Mor's Luminance."

The Props Guild has been founded.

Prominent this tick is the Cat, symbolizing meddling and satisfaction.

GODS, RACES, AND LIFE AND DEATH: The script is still experimental, but godly incomes are likely to be correct within 5%. Do check races for sanity of values, though. Secret races, plagues, and diseases should now be producing closer to correct income. Scheduled for audit: Meow

Spoiler: Gods (corrected) (click to show/hide)

Spoiler: Races (click to show/hide)

Spoiler: Life and Death (click to show/hide)



Sphere suggestions this Tick for new players: Boundaries and Lightning
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 23, 2015, 10:58:12 pm
Thanatos plays a card game of his own devising with the fallen souls.

IF YOU WIN, THE LORD OF OATHS PROMISES YOU LIFE. IF YOU LOSE, YOUR SOUL IS FORFEIT.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 23, 2015, 11:06:17 pm
Thanatos plays a card game of his own devising with the fallen souls.

IF YOU WIN, THE LORD OF OATHS PROMISES YOU LIFE. IF YOU LOSE, YOUR SOUL IS FORFEIT.

((Oh look! Queen of hearts!
....What does that-
YOU LOSE
*Eats soul*))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 23, 2015, 11:11:55 pm
Ver appears to be cryingwhy are you. Idiots. Attacking each other why i am a hero that's. Why my name is vir stop this!!ver transforms into her symbol dragonI DEMAND YOU BOTH STOP KILLING EACH OTHER OR I WILL MAKE YOU...somehow...
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 23, 2015, 11:19:04 pm
Thanatos plays a card game of his own devising with the fallen souls.

IF YOU WIN, THE LORD OF OATHS PROMISES YOU LIFE. IF YOU LOSE, YOUR SOUL IS FORFEIT.

((Oh look! Queen of hearts!
....What does that-
YOU LOSE
*Eats soul*))
((I was actually too cheap to give Thanatos that trait. Or any combat ability enhancement whatsoever.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 24, 2015, 12:05:25 am
NOW STOP THIS NOW YOU IMBECILE. AND. SOMEONE PLEASE TELL ME WHAT IS GOING ON!ver transforms back to normal just please s-stop f-fighting for a m-moment and tell me what is going ON!
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 24, 2015, 12:09:56 am
"Do you truly believe that this is a thing that you can stop? You are either very brave or very foolish to get in the way of the complex overlapping designs of over half a dozen gods."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 24, 2015, 12:19:29 am
So what if i am i am not afraid of ceasing to exist and if no else is brave enough to stop this wanton slaughter than i must even if it kills me i was named var becuase my parents always believed i was the kinda person who would help others just becuase i became a god and i am weak compared to all of you but i must try it would be a discrace upon my very name to sit by and watch. Others be slaughtered i shall not stand idly by i will stop this even if i cease to exist becuase of itver transforms into symbol dragon and will use as much essence and ichor that will not kill her to launch a great fireball at don Giovanni in Other words all essence and ichor that wont kill her all aimed in one attack at don Giovanni becuase he started the war
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 24, 2015, 12:32:14 am
"I respect your courage. I am Qytesis Xyweus Talios, Lord of Oaths, Master of Death, Emperor of all Elf-kin, and member of the Pantheon known as The Sworn."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: darkwarlock3 on September 24, 2015, 01:11:43 am


Vir your being a fool and wasting your time you can't end the war with that you will only get more enemies in the end.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 24, 2015, 02:44:24 am
[Si]

What are those pillars doing? Wh-why, do I feel such... pain, from those they hit?
"N-no, that is... wrong."
Si attacks the pillars that are forcibly converting people.

Edit: For clarity, I'll quote.
And when the first of his enemies steps onto the roads, their minds are tested. Their histories, their wishes, their psyches analyzed and sorted like so many files of data to be searched and discarded. In an instant, image, whisper, and memory boil up in their heads; their minds break, the precise manner required having been found by those searches. They belonged to Zhìn Réng Jiāng now. And their thoughts turned to killing their former friends, to tearing them asunder.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 24, 2015, 05:31:01 am
>This Aspect does not support outright destruction of any sentience.  This Aspect suggests a subtler approach instead.
Hopefully have the pillars do something other than break minds.  Trick minds, fool minds, but not break them.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Rolepgeek on September 24, 2015, 09:13:46 am
((Break as in the way one indoctrinates somebody into a cult. Breaking them down to build them back up. Not "driving utterly insane". Don't see how it's much worse than killing them anyway, since their souls probably get pulled back down to Hell either way.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 24, 2015, 09:41:58 am
KJP, when you post the update, can you post it instead of editing that post please?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 24, 2015, 09:44:11 am
The over brain forms a Tentacle Beast near Vir's creations as a joke
Spoiler: Tentacle Beast (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 24, 2015, 09:46:42 am
((I would personally suggest everyone wait until actions are processed to continue with the fight. There is a good chance whatever you want to destroy has been dead for a long time  :P))

So what if i am i am not afraid of ceasing to exist and if no else is brave enough to stop this wanton slaughter than i must even if it kills me i was named var becuase my parents always believed i was the kinda person who would help others just becuase i became a god and i am weak compared to all of you but i must try it would be a discrace upon my very name to sit by and watch. Others be slaughtered i shall not stand idly by i will stop this even if i cease to exist becuase of itver transforms into symbol dragon and will use as much essence and ichor that will not kill her to launch a great fireball at don Giovanni in Other words all essence and ichor that wont kill her all aimed in one attack at don Giovanni becuase he started the war

The Don continues to be in that one place, far away from the battlefield.

KJP, when you post the update, can you post it instead of editing that post please?

((I would prefer he just edited it in and linked. Easier to know what happens after that way.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 24, 2015, 11:20:42 am
((Break as in the way one indoctrinates somebody into a cult. Breaking them down to build them back up. Not "driving utterly insane". Don't see how it's much worse than killing them anyway, since their souls probably get pulled back down to Hell either way.))
((So it's basically brainwashing? A rather sudden, and likely extremely painful brainwashing? Yeah, I don't like the idea of that, at all.
The way you said it, it sounds like they're rearranging the brain in a flash, which doesn't sound very... pleasant.
So basically, Si would still feel it, and still be against it.))

((Well, if it's not broken by the tick, then Si will attack it, because those pillars are just... wrong.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Dutrius on September 24, 2015, 11:22:29 am
My apologies if I haven't said hello to you new gods earlier.

Hello new gods! I am Arkford.


Arkford looks at Ver's spheres.
God of dungeons (and dragons), eh? Hmm...

Rename the Dungeon (my prison plane) to the Gaol.
That should help prevent any future confusion.


The over brain forms a Tentacle Beast near Vir's creations as a joke
Spoiler: Tentacle Beast (click to show/hide)
((Nope. Nope Nope Nope Nope Nope... Kill it with balefire.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 24, 2015, 12:17:47 pm
So what if i am i am not afraid of ceasing to exist and if no else is brave enough to stop this wanton slaughter than i must even if it kills me i was named var becuase my parents always believed i was the kinda person who would help others just becuase i became a god and i am weak compared to all of you but i must try it would be a discrace upon my very name to sit by and watch. Others be slaughtered i shall not stand idly by i will stop this even if i cease to exist becuase of itver transforms into symbol dragon and will use as much essence and ichor that will not kill her to launch a great fireball at don Giovanni in Other words all essence and ichor that wont kill her all aimed in one attack at don Giovanni becuase he started the war

Zenurion appears next to the tantrum-throwing god, taking the slightly condescending tone of a parent correcting their child's obvious mistake:
No child, That's not how things work. It's not that people aren't afraid of acting, everyone is taking part in this... And trying to kill a god is a very bad mistake to make, the alpha pantheon can attest of that.

I guess you would need some explanation of what's going on right now. This war is the result of centuries of political development, and of a potential arm race for a certain artifact... Trying to stop this will only make the next conflict thousands of times more brutal, since everyone will be properly armed by then. Now that I think of it a more brutal conflict would probably end up benefiting me regardless.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 24, 2015, 01:21:29 pm
So what if i am i am not afraid of ceasing to exist and if no else is brave enough to stop this wanton slaughter than i must even if it kills me i was named var becuase my parents always believed i was the kinda person who would help others just becuase i became a god and i am weak compared to all of you but i must try it would be a discrace upon my very name to sit by and watch. Others be slaughtered i shall not stand idly by i will stop this even if i cease to exist becuase of itver transforms into symbol dragon and will use as much essence and ichor that will not kill her to launch a great fireball at don Giovanni in Other words all essence and ichor that wont kill her all aimed in one attack at don Giovanni becuase he started the war

Zenurion appears next to the tantrum-throwing god, taking the slightly condescending tone of a parent correcting their child's obvious mistake:
No child, That's not how things work. It's not that people aren't afraid of acting, everyone is taking part in this... And trying to kill a god is a very bad mistake to make, the alpha pantheon can attest of that.

I guess you would need some explanation of what's going on right now. This war is the result of centuries of political development, and of a potential arm race for a certain artifact... Trying to stop this will only make the next conflict thousands of times more brutal, since everyone will be properly armed by then. Now that I think of it a more brutal conflict would probably end up benefiting me regardless.

[Si]

"Y-you... spent, most time... under, ground.
C-centuries... haven't, passed. W-we've, not been... around, that long."

((She may be stupid, but glaring falsehood remains false. Considering centuries would mean cycling the entire population, which hasn't happened yet.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 24, 2015, 01:26:21 pm
[Si]

What are those pillars doing? Wh-why, do I feel such... pain, from those they hit?
"N-no, that is... wrong."
Si attacks the pillars that are forcibly converting people.

Edit: For clarity, I'll quote.
And when the first of his enemies steps onto the roads, their minds are tested. Their histories, their wishes, their psyches analyzed and sorted like so many files of data to be searched and discarded. In an instant, image, whisper, and memory boil up in their heads; their minds break, the precise manner required having been found by those searches. They belonged to Zhìn Réng Jiāng now. And their thoughts turned to killing their former friends, to tearing them asunder.
"So I am assuming you want to make this fight easier for Jojo and Zenny."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 24, 2015, 01:27:15 pm
((Our populations live to be around 150~, if I remember correctly, at base.

So yeah, we have been around for centuries sense creation. Considering just making the planets would take a significant amount of time...))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 24, 2015, 01:30:14 pm
[Si]

What are those pillars doing? Wh-why, do I feel such... pain, from those they hit?
"N-no, that is... wrong."
Si attacks the pillars that are forcibly converting people.

Edit: For clarity, I'll quote.
And when the first of his enemies steps onto the roads, their minds are tested. Their histories, their wishes, their psyches analyzed and sorted like so many files of data to be searched and discarded. In an instant, image, whisper, and memory boil up in their heads; their minds break, the precise manner required having been found by those searches. They belonged to Zhìn Réng Jiāng now. And their thoughts turned to killing their former friends, to tearing them asunder.
"So I am assuming you want to make this fight easier for Jojo and Zenny."
[Si]

"I-it's a, matter of... morals. I-if we, win... with these, tactics... we're no better, than... anyone."

((Our populations live to be around 150~, if I remember correctly, at base.

So yeah, we have been around for centuries sense creation. Considering just making the planets would take a significant amount of time...))
((Mine doesn't, the Skizani has a very much shorter lifespan, and planet creation isn't that slow, we're gods.
I could make a planet in a single tick, that speaks more about the rapidity of making planets than the longevity of ticks.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Kilojoule Proton on September 24, 2015, 01:34:12 pm
((Correct answer: Time is weird and Ticks are Ticks, not centuries or millenia or years or months))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 24, 2015, 01:36:04 pm
((Correct answer: Time is weird and Ticks are Ticks, not centuries or millenia or years or months))
((Eh, it seems to be somewhere between months and years.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 24, 2015, 01:37:44 pm
[Si]

What are those pillars doing? Wh-why, do I feel such... pain, from those they hit?
"N-no, that is... wrong."
Si attacks the pillars that are forcibly converting people.

Edit: For clarity, I'll quote.
And when the first of his enemies steps onto the roads, their minds are tested. Their histories, their wishes, their psyches analyzed and sorted like so many files of data to be searched and discarded. In an instant, image, whisper, and memory boil up in their heads; their minds break, the precise manner required having been found by those searches. They belonged to Zhìn Réng Jiāng now. And their thoughts turned to killing their former friends, to tearing them asunder.
"So I am assuming you want to make this fight easier for Jojo and Zenny."
[Si]

"I-it's a, matter of... morals. I-if we, win... with these, tactics... we're no better, than... anyone."

((Our populations live to be around 150~, if I remember correctly, at base.

So yeah, we have been around for centuries sense creation. Considering just making the planets would take a significant amount of time...))
((Mine doesn't, the Skizani has a very much shorter lifespan, and planet creation isn't that slow, we're gods.
I could make a planet in a single tick, that speaks more about the rapidity of making planets than the longevity of ticks.))
"Your morals will not stop them."


((Azem created a planet in YG1 within the lifespan of his aging prophet.

Now, his prophet was an ancient dragon who was around when the ticks were in single digits, but I don't think a Gem Dragon would live that long.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 24, 2015, 01:40:42 pm
[Si]

"N-no, but... we don't, need... to sacrifice, morals... for victory. W-we, can have... both."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: darkwarlock3 on September 24, 2015, 01:41:36 pm
((Next project, Dragon creatures))
Arcanis Forms (as many as he can make for free) dragon flys
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 24, 2015, 01:43:42 pm
((I've been assuming that the universe was many centuries old by now, not an attempt at spreading disinformation on my part.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 24, 2015, 01:44:29 pm
((Next project, Dragon creatures))
Arcanis Forms (as many as he can make free) dragon flys
((Well, I think it's a gamble thing, as 0.001 has a 0.1% chance of costing 1, and 99.9% chance of costing 0.
So... you're going to have to take a gamble with it.))

((I've been assuming that the universe was many centuries old by now, not an attempt at spreading disinformation on my part.))
((Yeah, I had a suspicion about that. But I think Zenurion would be the kind to lie, no offense.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ~Neri on September 24, 2015, 01:47:30 pm
((Based on pop growth. It is centuries.)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: darkwarlock3 on September 24, 2015, 01:48:46 pm
Arcanis forms 100 fire breathing dragon beetles
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 24, 2015, 01:50:08 pm
((Based on pop growth. It is centuries.)
((What about death rate?
Since I don't see the death rate support the possibility of them cycling their population.
Again, the Skizani has way shorter lifespans.

Besides, I think some did fertility boosts.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 24, 2015, 01:50:45 pm
((Lets just all agree to not think about it to hard  :P. Its "Don't think about it to hard", that is the only amount of years you can come up with.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: darkwarlock3 on September 24, 2015, 01:50:51 pm
Arcanis looks for Dragonic Prayers
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ~Neri on September 24, 2015, 01:51:31 pm
((Even with the bonuses, def centuries.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 24, 2015, 01:52:27 pm
((Lets just all agree to not think about it to hard  :P. Its "Don't think about it to hard", that is the only amount of years you can come up with.))
((The point for Si is: Zenurion is likely making up an excuse to not interfere with the fight.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: darkwarlock3 on September 24, 2015, 01:59:31 pm
Arcanis Creates his "After life" a tunnel that leads to the Ca'rupt land
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 24, 2015, 02:02:37 pm
Arcanis Creates his "After life" a tunnel that leads to the Ca'rupt land
[Si]

Si shudders.
It feels like... something's, touching me.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 24, 2015, 02:06:58 pm
Arcanis Creates his "After life" a tunnel that leads to the Ca'rupt land
[Si]

Si shudders.
It feels like... something's, touching me.

((...Nope, couldn't come up with a good one.  :-\))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 24, 2015, 02:53:56 pm
Arcanis Creates his "After life" a tunnel that leads to the Ca'rupt land
>...This Aspect finds you severely lacking in originality.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 24, 2015, 04:45:38 pm
what Can i even do here...shoulda came. Sonner  ver cancels the grest epic attack
i will make you guys regret this but for now even if i used all my essence i doubt i could hit him and. It still might not be enough to kill him and i have no guarantee It would stop anything i find it amusing that me a child has more sense. To start a war and not just both of you drop it and stop what was causing the war
Ver the child god of dungeons  (dragons also)hereby gives everyone the bird and goes to sulk with her mimics in the dungeons and listen to their prayers if any
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 24, 2015, 04:46:45 pm
The over brain searches for any prayers from it's followers, and wonders around other gods "Areas" as a skinless Giant
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 24, 2015, 04:49:19 pm
what Can i even do here...shoulda came. Sonner  ver cancels the grest epic attack
i will make you guys regret this but for now even if i used all my essence i doubt i could hit him and. It still might not be enough to kill him and i have no guarantee It would stop anything i find it amusing that me a child has more sense. To start a war and not just both of you drop it and stop what was causing the war
[Si]

"D-Don's army... attacked, humans. I-I... attacked, the army."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 24, 2015, 04:51:03 pm
Ver the child god of dungeons  (dragons also)hereby gives everyone the bird and goes to sulk with her mimics in the dungeons and listen to their prayers if any
The over brain points out the mostly tentacle creature it let loose on Ver's dungeon, as a joke
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 24, 2015, 04:56:11 pm
what Can i even do here...shoulda came. Sonner  ver cancels the grest epic attack
i will make you guys regret this but for now even if i used all my essence i doubt i could hit him and. It still might not be enough to kill him and i have no guarantee It would stop anything i find it amusing that me a child has more sense. To start a war and not just both of you drop it and stop what was causing the war
Ver the child god of dungeons  (dragons also)hereby gives everyone the bird and goes to sulk with her mimics in the dungeons and listen to their prayers if any
Hehehehe....

Next time make sure you know what you are doing before acting... Not even all of your strength could kill another god, I'll let you find a better way yourself.
And remember, Deicide is the only crime that every god agreed to be worth punishing... More subtlety would be advisable next time...


Oh, and one last advice: moralists like you are a minority here, don't forget that...
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 24, 2015, 05:00:15 pm
>Morals are generally deemed to be relative, but in your case, Zenurion, there are not that many people with your morals and that is a good thing.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 24, 2015, 05:06:54 pm
>Morals are generally deemed to be relative, but in your case, Zenurion, there are not that many people with your Morals and that is a good thing.

Yours happen to be rarer from what I know... It's a shame, isn't it?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 24, 2015, 05:10:43 pm
The over brain Creates a dozen "Mini Zenurions" and sets them loose apon the world, so there would be more people in the worlds with morals like his ((they are NOT divine in any way shape or form))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 24, 2015, 05:13:39 pm
Huh... A tentacle monster and it's. Male? The mimics. Will be very happy thanks. Mister and you(farghalfner)shut up your a jerk of course i acted without thought unlike the rest of you i became a god i wasn't. Born one and i am still like 8 in other words my mimics are so much cooler than whatever your lame creatures are hmm
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 24, 2015, 05:15:03 pm
Use 1 flux to kill all mini zenurions.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 24, 2015, 05:17:47 pm
Huh... A tentacle monster and it's. Male? The mimics. Will be very happy thanks. Mister and you(farghalfner)shut up your a jerk of course i acted without thought unlike the rest of you i became a god i wasn't. Born one and i am still like 8 in other words my mimics are so much cooler than whatever your lame creatures are hmm

"If dats da case, den I'll hafta off em so my Boys can keep da title of coolest fer demselves..."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 24, 2015, 05:20:00 pm
counter stop said attackNot a chance punk i kibda like him(countering tntey)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 24, 2015, 05:20:48 pm
>This Aspect is of the opinion that rehashes of existing material that has been done to death cannot out-cool original works.  As much as this Aspect would wish to inconvenience their current opponent.  This Aspect queries what you are trying to counter.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 24, 2015, 05:23:16 pm
you will not harm my people for i would never deliberately. Harm yours
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 24, 2015, 05:24:20 pm
you will not harm my people for i would never deliberately. Harm yours

"I can' undastand a word yer sayin' der girly. Why don' ya run back to yer mommy so's we adults can get back ta talkin' business?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 24, 2015, 05:26:32 pm
you will not harm my people for i would never deliberately. Harm yours
>Excuse this Aspect while this Aspect contemplates the gullibility of the newly-created.
>This Aspect wonders how this Aspect finds themself in agreement with their...if not opponents, certainly ideological opposites.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 24, 2015, 05:27:09 pm
MOMS DEAD! YOU INSUFFERABLE HOOLIGAN
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 24, 2015, 05:29:08 pm
MOMS DEAD! YOU INSUFFERABLE HOOLIGAN

"Ya, I knew dat much. Now run off an' play wit a nice sharp pair of scissors. Mebbe have scissor races wit yer friends. I tink dey have illegal scissor races in da city of Rule ya could join up wit."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 24, 2015, 05:30:38 pm
ASSpect being good is good i used to not be a god so who i am personally. Does not always correlate with what my sphere focuses on so in other words if you consider my dungeon sphere evil your wrong for iwill make it good i will make it work!
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 24, 2015, 05:32:08 pm
MOMS DEAD! YOU INSUFFERABLE HOOLIGAN

"Ya, I knew dat much. Now run off an' play wit a nice sharp pair of scissors. Mebbe have scissor races wit yer friends. I tink dey have illegal scissor races in da city of Rule ya could join up wit."
>What even.  No, go to whatsitsname.  Ends in -ago or something.  There is where you'd  find illegal scissor races.
ASSpect being good is good i used to not be a god so who i am personally. Does not always correlate with what my sphere focuses on so in other words if you consider my dungeon sphere evil your wrong for iwill make it good i will make it work!
>This Aspect will request the use of their name, thank you.  This Aspect has absolutely NO idea what it is you are talking about.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 24, 2015, 05:35:48 pm
i don't. Know your name?and what i am talking about is that i was not a god when i was born and became one later and that i wandered into your realm and was not born in it but i would appreciate. If you all would properly introduce yourselves
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 24, 2015, 05:36:09 pm
Zenurion, god of evil and genius not at your service. I'm sure we'll get along nicely. ;D
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 24, 2015, 05:37:26 pm
Can't you children learn to keep your petty fights out of this place? We're trying to have a war here. And no, that wasn't only addressed at the new one.
>Speaking of war...
Clobber Lambdent in the face.  Leaders and morale-boost types first.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 24, 2015, 05:42:33 pm
Can't you children learn to keep your petty fights out of this place? We're trying to have a war here. And no, that wasn't only addressed at the new one.
>Speaking of war...
Clobber Lambdent in the face.  Leaders and morale-boost types first.


Punch Tenat in the (lack of) face to prevent this.
You don't have to make it so easy for me, you know? I can handle war just fine...

((Didn't KJP ask us to calm down with our stuff until he's done with the tick? We should probably wait until he's done.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 24, 2015, 05:45:05 pm
(He did)well zenurion i like the genius part dad was a genius Ver smiles at zenurion
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 24, 2015, 05:46:58 pm
"I respect your courage. I am Qytesis Xyweus Talios, Lord of Oaths, Master of Death, Emperor of all Elf-kin, and member of the Pantheon known as The Sworn."
(Quoting since the Dungeon god is asking for introductions.)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 24, 2015, 05:47:46 pm
I am Veles, god of Theft and Trickery.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 24, 2015, 05:49:39 pm
a little bit of trickery is always fun it's. The key to a succesful dungeon!
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 24, 2015, 05:51:20 pm
I AM THE OVER BRAIN, GOD OF EVOLUTION AND PSYCHIC
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 24, 2015, 05:52:54 pm
"I am Nogis. Spawned from the death of Nogis. I am the god of music and writing."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 24, 2015, 05:55:01 pm
ahh yes could you i should make mimics psychic at some point just becuase i could it would probley make em better guards
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 24, 2015, 05:56:02 pm
ahh yes could you i should make mimics psychic at some point just becuase i could it would probley make em better guards

((You get two free magic schools, go ahead and do it yourself.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 24, 2015, 05:56:24 pm
a little bit of trickery is always fun it's. The key to a succesful dungeon!

I would be quite happy to collaborate with you in creating a dungeon at some point, should you so desire.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 24, 2015, 05:56:40 pm
"I am Nogis. Spawned from the death of Nogis. I am the god of music and writing."
The over brain cuts Nogis off at "music and writing" and says: NOISE AND ILLEGIBLE CRAP
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 24, 2015, 05:57:39 pm
many adventures will surely write about their adventure in the dungeons
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 24, 2015, 05:58:35 pm
"I respect your courage. I am Qytesis Xyweus Talios, Lord of Oaths, Master of Death, Emperor of all Elf-kin, and member of the Pantheon known as The Sworn."
(Quoting since the Dungeon god is asking for introductions.)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 24, 2015, 05:59:34 pm
"I am Nogis. Spawned from the death of Nogis. I am the god of music and writing."
The over brain cuts Nogis off at "music and writing" and says: NOISE AND ILLEGIBLE CRAP
"You just support murders and make tentacle rapists. (you are making the tentacle stuff right?)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 24, 2015, 06:00:17 pm
Ver will take physic as her first magic path and shall make her mimics have physic abilties (fortune telling card reading reading minds etc)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 24, 2015, 06:02:13 pm
"I am Nogis. Spawned from the death of Nogis. I am the god of music and writing."
The over brain cuts Nogis off at "music and writing" and says: NOISE AND ILLEGIBLE CRAP
"You just support murders and make tentacle rapists. (you are making the tentacle stuff right?)
AND SO WHAT? I AM A GOD OF EVOLUTION I AM HERE TO CREATE THINGS THAT DON'T MAKE SENSE
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 24, 2015, 06:04:04 pm
god of trickery i would. Be honored that would be willing to help me i will tell you if i have an idea and also you two stop yelling!
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 24, 2015, 06:05:38 pm
I AM NOT YELLING, THIS IS HOW I TALK
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 24, 2015, 06:06:44 pm
...really well okay...
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 24, 2015, 06:11:54 pm
The over brain pokes Ver, in annoyance
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 24, 2015, 06:15:22 pm
Ver gives a happy little chuckle upon being poked and smiles at you
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 24, 2015, 06:26:52 pm
(sigh)father always used to do that
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Ama on September 24, 2015, 06:31:11 pm
"NAMES ITIA OF THE FIRST/ALPHA PANTHEON AND IM THE GODDESS OF PLANETS AND SPACE"
"HOPE WE CAN WORK TOGETHER IN THE FUTURE"
"ALTHOUGH IM A BIT BUSY AT THE MOMENT"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 24, 2015, 06:43:16 pm
okay...what does pantheon mean?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 24, 2015, 06:45:10 pm
okay...what does pantheon mean?
GROUP OF GODS
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 24, 2015, 06:46:26 pm
>This Aspect is Tenat, goddess of crystals and what one might call the butterfly effect.
Can't you children learn to keep your petty fights out of this place? We're trying to have a war here. And no, that wasn't only addressed at the new one.
>Speaking of war...
Clobber Lambdent in the face.  Leaders and morale-boost types first.


Punch Tenat in the (lack of) face to prevent this.
You don't have to make it so easy for me, you know? I can handle war just fine...

((Didn't KJP ask us to calm down with our stuff until he's done with the tick? We should probably wait until he's done.))
You miss.  Further, hitting a sentient crystal that can reshape their form at will is likely to cause spike impalement.
((*shrug*  You brought it up.))
((Tntey: Nogis, spawned from the death of Nogis...What.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 24, 2015, 06:58:56 pm
ah tenat i thought your name was ASSpect since you kept refering to yourself as this ASSpect i apologize. For not calling you by your nameVer billows her cloak majestically and bows.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 24, 2015, 07:02:38 pm
ah tenat i thought your name was ASSpect since you kept refering to yourself as this ASSpect i apologize. For not calling you by your nameVer billows her cloak majestically and bows.
The over mind starts to laugh HA HA HA HA HA
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 24, 2015, 07:03:58 pm
>This Aspect is Tenat, goddess of crystals and what one might call the butterfly effect.
Can't you children learn to keep your petty fights out of this place? We're trying to have a war here. And no, that wasn't only addressed at the new one.
>Speaking of war...
Clobber Lambdent in the face.  Leaders and morale-boost types first.


Punch Tenat in the (lack of) face to prevent this.
You don't have to make it so easy for me, you know? I can handle war just fine...

((Didn't KJP ask us to calm down with our stuff until he's done with the tick? We should probably wait until he's done.))
You miss.  Further, hitting a sentient crystal that can reshape their form at will is likely to cause spike impalement.
((*shrug*  You brought it up.))
((Tntey: Nogis, spawned from the death of Nogis...What.))
Zenurion's fist is propelled out, detaching itself from the towering shadow.
The huge mass of darkness grapple the indignant god! It attempt to crush it with it's strength, which it successfully do, preventing the god from interfering with the battle! The hand will simply not move despite Tenat's best efforts...
((If you have the right to decide that my attack failed I have the right to decide if I get a guaranteed success, right?))

Now stop trying to ***** the results, it's a battle between our creations, not between gods. I'm not letting you out until you show good will.
Another hand regrows to replace the missing one, which is still grappling the opposing god. The other is still holding a mass of undetermined nature.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 24, 2015, 07:07:11 pm
hey leave mr tenat alone!Ver will transform into symbol dragon and seize you with her jaws and attempt to throw you
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 24, 2015, 07:08:45 pm
hey leave mr tenat alone!Ver will transform into symbol dragon and seize you with her jaws and attempt to throw you
The over brain becomes eldritch slime and slips away, to view as things go south
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 24, 2015, 07:11:30 pm
hey leave mr tenat alone!Ver will transform into symbol dragon and seize you with her jaws and attempt to throw you

She's the one who started, she tried to kill my wonderful Lambdent with her stupid cheating powers. Why aren't you doing anything about that? Or is it that you only care about mortals when it suits you? NOW LEAVE THIS ***** BATTLEFIELD YOU HAVE NO ***** CLUE OF WHAT YOU'RE DOING STOP EMBARRASSING YOURSELF WITH YOUR NONSENSE BEFORE YOU GET HURT FOR REAL!!
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 24, 2015, 07:14:53 pm
frankly i don't. Care if i die threats do not scare me but i want all of you to stop fighting becuase it's wrong...i just want everyone to have fun and be friends it was dad's. Dream and i believe in it and finally i did not know that information i am in the dark
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Ama on September 24, 2015, 07:18:30 pm
frankly i don't. Care if i die threats do not scare me but i want all of you to stop fighting becuase it's wrong...i just want everyone to have fun and be friends it was dad's. Dream and i believe in it
Itia pats Vers head.
"ITS OKAY DEAR"
"SOME GODS ONLY WANT TO WATCH THE WORLDS BURN AND THERE IS NOTHING YOU CAN REALLY DO ABOUT IT SADLY"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 24, 2015, 07:19:29 pm
frankly i don't. Care if i die threats do not scare me but i want all of you to stop fighting becuase it's wrong...i just want everyone to have fun and be friends it was dad's. Dream and i believe in it and finally i did not know that information i am in the dark
STAY OUT OF THIS, THIS IS TO STOP TENAT FROM DISRUPTING THE BATTLE THAT JUST HAPPENED ((Because this is theoretically Tick 11.0)) AND CAUSING A PARADOX
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 24, 2015, 07:19:56 pm
((WHAT HAPPENING
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 24, 2015, 07:20:58 pm
((WHAT HAPPENING))
((Not much, just the usual murder and hell fire))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 24, 2015, 07:26:09 pm
((I think there's a difference between manipulating circumstance so I am not where your fist is, and overriding said with impunity against a Aspect bonus.  Also, grabbing hold is going to do nothing against a teleport.))
Tenat simply appears somewhere else and continues the manifestation/clobber patterns.  (Also, grabbing the manifested god does nothing but a parry, certainly not an immobilization, and grabbing the astral god just doesn't stop that.)
>Keep the fighting restricted to the mortals, please.

frankly i don't. Care if i die threats do not scare me but i want all of you to stop fighting becuase it's wrong...i just want everyone to have fun and be friends it was dad's. Dream and i believe in it and finally i did not know that information i am in the dark
STAY OUT OF THIS, THIS IS TO STOP TENAT FROM DISRUPTING THE BATTLE THAT JUST HAPPENED ((Because this is theoretically Tick 11.0)) AND CAUSING A PARADOX
>This Aspect knows of no requirement that events be restricted to Tick boundaries.  Further, this Aspect finds nothing that could cause a paradox.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 24, 2015, 07:28:19 pm

((I think there's a difference between manipulating circumstance so I am not where your fist is, and overriding said with impunity against a Aspect bonus.  Also, grabbing hold is going to do nothing against a teleport.))
Tenat simply appears somewhere else and continues the manifestation/clobber patterns.  (Also, grabbing the manifested god does nothing but a parry, certainly not an immobilization, and grabbing the astral god just doesn't stop that.)
>Keep the fighting restricted to the mortals, please.

frankly i don't. Care if i die threats do not scare me but i want all of you to stop fighting becuase it's wrong...i just want everyone to have fun and be friends it was dad's. Dream and i believe in it and finally i did not know that information i am in the dark
STAY OUT OF THIS, THIS IS TO STOP TENAT FROM DISRUPTING THE BATTLE THAT JUST HAPPENED ((Because this is theoretically Tick 11.0)) AND CAUSING A PARADOX
>This Aspect knows of no requirement that events be restricted to Tick boundaries.  Further, this Aspect finds nothing that could cause a paradox.
--Reserved for T11, actions beyond this timestamp go in T12, IC or otherwise (replies to replies of existing PM threads will most likely go in T11, though)--
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 24, 2015, 07:31:56 pm
Vir blushes upon being pattedS-Sto-o-ZzzVir has fallen asleep from the long journey and events and interactions of today
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 24, 2015, 07:34:07 pm
((I think there's a difference between manipulating circumstance so I am not where your fist is, and overriding said with impunity against a Aspect bonus.  Also, grabbing hold is going to do nothing against a teleport.))
Tenat simply appears somewhere else and continues the manifestation/clobber patterns.  (Also, grabbing the manifested god does nothing but a parry, certainly not an immobilization, and grabbing the astral god just doesn't stop that.)
>Keep the fighting restricted to the mortals, please.

frankly i don't. Care if i die threats do not scare me but i want all of you to stop fighting becuase it's wrong...i just want everyone to have fun and be friends it was dad's. Dream and i believe in it and finally i did not know that information i am in the dark
STAY OUT OF THIS, THIS IS TO STOP TENAT FROM DISRUPTING THE BATTLE THAT JUST HAPPENED ((Because this is theoretically Tick 11.0)) AND CAUSING A PARADOX
>This Aspect knows of no requirement that events be restricted to Tick boundaries.  Further, this Aspect finds nothing that could cause a paradox.
((My point is that you're basically ignoring every actions against you by saying they failed every time. If you get to choose that everything you do is a success I don't see why I couldn't do the same. And besides, you have no aspect bonus here (you aren't the god of dodging after all), and even if you did it wouldn't be an instant win granter, it would only means you would get a discount, which wouldn't apply either because every of your actions so far have been zero cost ones.))

It seems the hand is unhampered by instantaneous spatial transportation, reforming itself wherever the god manifests.
Says the one using divine powers in a "mortal only" war.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 24, 2015, 07:52:16 pm
((I think there's a difference between manipulating circumstance so I am not where your fist is, and overriding said with impunity against a Aspect bonus.  Also, grabbing hold is going to do nothing against a teleport.))
Tenat simply appears somewhere else and continues the manifestation/clobber patterns.  (Also, grabbing the manifested god does nothing but a parry, certainly not an immobilization, and grabbing the astral god just doesn't stop that.)
>Keep the fighting restricted to the mortals, please.

frankly i don't. Care if i die threats do not scare me but i want all of you to stop fighting becuase it's wrong...i just want everyone to have fun and be friends it was dad's. Dream and i believe in it and finally i did not know that information i am in the dark
STAY OUT OF THIS, THIS IS TO STOP TENAT FROM DISRUPTING THE BATTLE THAT JUST HAPPENED ((Because this is theoretically Tick 11.0)) AND CAUSING A PARADOX
>This Aspect knows of no requirement that events be restricted to Tick boundaries.  Further, this Aspect finds nothing that could cause a paradox.
((My point is that you're basically ignoring every actions against you by saying they failed every time. If you get to choose that everything you do is a success I don't see why I couldn't do the same. And besides, you have no aspect bonus here (you aren't the god of dodging after all), and even if you did it wouldn't be an instant win granter, it would only means you would get a discount, which wouldn't apply either because every of your actions so far have been zero cost ones.))

It seems the hand is unhampered by instantaneous spatial transportation, reforming itself wherever the god manifests.
Says the one using divine powers in a "mortal only" war.
CONSIDERING THAT THE DON IS/WAS STANDING IN THE MIDDLE OF THE BATTLEFIELD I DON'T THINK THIS COUNTS AS A MORTAL ONLY WAR
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 24, 2015, 07:55:21 pm
The only thing he's been doing was trying to prevent other gods from attacking his troops with divine powers. My point still stands.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 24, 2015, 08:02:16 pm
"Yes, please ignore the skeleton currently fighting the Don's troops. And the other skeleton 'tending' to the mortally wounded."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Rolepgeek on September 24, 2015, 08:11:21 pm
"Request[-]suggestion; gods:(other:(new:(cease:(interference{battle}))))_
conflict:(battle:(current))=concern:(gods:(other:(new))){false}_
subject designate:("Zenurion":(query:(purpose{true}:(escalation:(battle)))))_
purpose{only}=entertainment{false}_
existence:(object:("Mind Lacerator"))=probability:(low){perceived[-]current}_
purpose{perceived[-]possible}=test:(weapon[-]tool[-]experiment); dependency:(mortals:(subject{test}))_


[Si]

What are those pillars doing? Wh-why, do I feel such... pain, from those they hit?
"N-no, that is... wrong."
Si attacks the pillars that are forcibly converting people.
The towers have chunks carved from them. Arm and tool scramble frantically to repair the tower, but falling rubble crushes some, and it is difficult to counter the work of a god. Yet, still, they stand impassively, continuing their disgorging of armies and munitions. The face with the expression of irritation has part of a cheek ripped out, and it's eyes seem to flare in pain. But the god does not respond, except to speak, monotone voice skipping and scratching slightly as it replies to the attacks, calmly, somehow.

"Subject designate:("Si"); request:(cease:(assault))_
situation:(current)=war(; morals{misguided}=protect:(mortals){false}_
death:(mortals:(war))=probability:(high); cause:(death)=concern{false}_
souls:(mortals:(other:("Lambdent")))[>]afterlife:("Hell"); cause:(death)=concern{false}_
war:(success:(dependent:(morals)))=false_
reduction:(death:(mortals:("humans")))=probability:(increased)[<>]chaos:(enemy:(cause:(control)))_"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 24, 2015, 08:27:43 pm
((Before I (and thus you) get any further, we really should *Stop* with the battle actions. Given the high volume of things going on, there is a very high chance that most of the things you are attempting to do are simply impossible, and it is tactically stupid to act without knowing what is going on anyway. In short, it is pointless to do any more battle actions for the moment, so quit making them.))

"Yes, please ignore the skeleton currently fighting the Don's troops. And the other skeleton 'tending' to the mortally wounded."

((*May or may not be trapped  :P))

((Also, you know we aren't free-forming these battles, right? We have someone who is calculating them. Makes some of these actions pointless in the end  :-\.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 24, 2015, 08:40:59 pm
"Request[-]suggestion; gods:(other:(new:(cease:(interference{battle}))))_
conflict:(battle:(current))=concern:(gods:(other:(new))){false}_
subject designate:("Zenurion":(query:(purpose{true}:(escalation:(battle)))))_
purpose{only}=entertainment{false}_
existence:(object:("Mind Lacerator"))=probability:(low){perceived[-]current}_
purpose{perceived[-]possible}=test:(weapon[-]tool[-]experiment); dependency:(mortals:(subject{test}))_


[Si]

What are those pillars doing? Wh-why, do I feel such... pain, from those they hit?
"N-no, that is... wrong."
Si attacks the pillars that are forcibly converting people.
The towers have chunks carved from them. Arm and tool scramble frantically to repair the tower, but falling rubble crushes some, and it is difficult to counter the work of a god. Yet, still, they stand impassively, continuing their disgorging of armies and munitions. The face with the expression of irritation has part of a cheek ripped out, and it's eyes seem to flare in pain. But the god does not respond, except to speak, monotone voice skipping and scratching slightly as it replies to the attacks, calmly, somehow.

"Subject designate:("Si"); request:(cease:(assault))_
situation:(current)=war(; morals{misguided}=protect:(mortals){false}_
death:(mortals:(war))=probability:(high); cause:(death)=concern{false}_
souls:(mortals:(other:("Lambdent")))[>]afterlife:("Hell"); cause:(death)=concern{false}_
war:(success:(dependent:(morals)))=false_
reduction:(death:(mortals:("humans")))=probability:(increased)[<>]chaos:(enemy:(cause:(control)))_"

Zenurion's voice seem to shift ever so slightly, seemingly... darker, as if to fit his shadowy form.
Is that so? Prepare to be disappointed then. Well not entirely since what I'm about to bring in will be far enough to make you lose regardless, I wouldn't be doing it if I wasn't sure that it would grant me victory. That's probably something you should start doing too now that I think of it, not sure what's the point in doing stuff if you expect it to fail (what I'm saying is that your giants are a sad joke of an opposition).


Also nice attempt at bending Si's morality to make her do the dirty work for you, that's probably the best you managed to do in this war so far (again, what I'm saying is that your moves have been terribly disappointing up to now).


((not doing anything but responding at this point, if you exclude that thing with Tenat.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 25, 2015, 03:36:51 am
((Before I (and thus you) get any further, we really should *Stop* with the battle actions. Given the high volume of things going on, there is a very high chance that most of the things you are attempting to do are simply impossible, and it is tactically stupid to act without knowing what is going on anyway. In short, it is pointless to do any more battle actions for the moment, so quit making them.))

"Yes, please ignore the skeleton currently fighting the Don's troops. And the other skeleton 'tending' to the mortally wounded."

((*May or may not be trapped  :P))

((Also, you know we aren't free-forming these battles, right? We have someone who is calculating them. Makes some of these actions pointless in the end  :-\.))
((That's why my actions say attack or attempt to deflect, and other descriptions of actions, not results.
I just don't like deciding stuff for people.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Demonic Spoon on September 25, 2015, 04:31:50 am
"I am Nogis. Spawned from the death of Nogis. I am the god of music and writing."
((Nogis spawned from the death of Nogis?))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Lord_lemonpie on September 25, 2015, 05:59:01 am
" My sincere apologies for inteoducing myself so late, young one. I am Morthan, the God of Suffering and Decay. I hope we'll get along!"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 25, 2015, 07:41:40 am
...nice to meet you morthanVir tiredly rub her sleepy eyes and stands up
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Fr0stByt3 on September 25, 2015, 04:10:04 pm
"Nice to meet you, Vir! I am Jixiu, God of Technology and Experimentation! I hope we have a long and fruitful partnership! Dungeons seem like they could lead to some very interesting experiments... Jixiu trails off, a thoughtful look in his eyes and a huge grin on his face.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 25, 2015, 05:16:00 pm
"Nice to meet you, Vir! I am Jixiu, God of Technology and Experimentation! I hope we have a long and fruitful partnership! Dungeons seem like they could lead to some very interesting experiments... Jixiu trails off, a thoughtful look in his eyes and a huge grin on his face.
((Oh CARP.  Keep him away from portal guns.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 25, 2015, 05:40:40 pm
i agree completly techie dungeons dont have to be all stone and wood i could make some quite unique creatures and traps...TECHIE! Make a tech dragon it would look so amazing and it would be fun and awsome i could make dungeon. Creatures with warped flesh fused with tech so wonderful so many new friends!
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 25, 2015, 06:09:09 pm
The over brain pokes Jixiu, wondering if he took a side in the recent war....
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ShadowDragon on September 25, 2015, 06:12:27 pm
i agree completly techie dungeons dont have to be all stone and wood i could make some quite unique creatures and traps...TECHIE! Make a tech dragon it would look so amazing and it would be fun and awsome i could make dungeon. Creatures with warped flesh fused with tech so wonderful so many new friends!
"I really should get around to introducing myself to you. I am Quelor, god of time and metal. The idea of tech dragons is interesting. I would be willing to contribute to their creation."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 25, 2015, 06:16:57 pm
i agree completly techie dungeons dont have to be all stone and wood i could make some quite unique creatures and traps...TECHIE! Make a tech dragon it would look so amazing and it would be fun and awsome i could make dungeon. Creatures with warped flesh fused with tech so wonderful so many new friends!
"I really should get around to introducing myself to you. I am Quelor, god of time and metal. The idea of tech dragons is interesting. I would be willing to contribute to their creation."

THREE TYPES OF DRAGON WERE MADE IN THE PREVIOUS TICK, THEY WERE OVER PRICED

Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ShadowDragon on September 25, 2015, 06:22:30 pm
i agree completly techie dungeons dont have to be all stone and wood i could make some quite unique creatures and traps...TECHIE! Make a tech dragon it would look so amazing and it would be fun and awsome i could make dungeon. Creatures with warped flesh fused with tech so wonderful so many new friends!
"I really should get around to introducing myself to you. I am Quelor, god of time and metal. The idea of tech dragons is interesting. I would be willing to contribute to their creation."

THREE TYPES OF DRAGON WERE MADE IN THE PREVIOUS TICK, THEY WERE OVER PRICED
"We could make far cheaper dragons. It wouldn't be hard."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 25, 2015, 06:23:47 pm
((Really. Removing or lowering the learning ability reduces the price by 64X.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 25, 2015, 06:24:51 pm
i agree completly techie dungeons dont have to be all stone and wood i could make some quite unique creatures and traps...TECHIE! Make a tech dragon it would look so amazing and it would be fun and awsome i could make dungeon. Creatures with warped flesh fused with tech so wonderful so many new friends!
"I really should get around to introducing myself to you. I am Quelor, god of time and metal. The idea of tech dragons is interesting. I would be willing to contribute to their creation."

THREE TYPES OF DRAGON WERE MADE IN THE PREVIOUS TICK, THEY WERE OVER PRICED
"We could make far cheaper dragons. It wouldn't be hard."
THAT IS A POSSIBILITY, BUT YOU WILL HAVE THE BEST TIME WITH A GOD OF DRAGONS HELPING
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ShadowDragon on September 25, 2015, 06:34:12 pm
"We could make far cheaper dragons. It wouldn't be hard."
THAT IS A POSSIBILITY, BUT YOU WILL HAVE THE BEST TIME WITH A GOD OF DRAGONS HELPING
"I am offering my aid with creating dragons to a god of dragons."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 25, 2015, 06:37:35 pm
"We could make far cheaper dragons. It wouldn't be hard."
THAT IS A POSSIBILITY, BUT YOU WILL HAVE THE BEST TIME WITH A GOD OF DRAGONS HELPING
"I am offering my aid with creating dragons to a god of dragons."
THERE ARE TWO GODS OF DRAGONS, ONE WOULD HELP FOR WORSHIPERS IF HIS SPHERES ARE ANYTHING TO GO BY
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 25, 2015, 06:57:44 pm
i would be happy to make them but i dont completely. Understand how big they should be or what shape ir type of dragon they would be modeled after perhaps my symbol dragon which is a blue and purple 3 dungeon floor tall dragon plus i think i used too much of my power but i can't. Completly tell right now
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 25, 2015, 06:59:48 pm

i would be happy to make them but i dont completely. Understand how big they should be or what shape ir type of dragon they would be modeled after perhaps my symbol dragon which is a blue and purple 3 dungeon floor tall dragon plus i think i used too much of my power but i can't. Completly tell right now
GEM, METAL, AND COLOR DRAGONS HAVE BEEN MADE
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 25, 2015, 07:06:47 pm
...WHY DONT WE COMNINE THEM ALL TO MAKE A METAL GEMCOLOR DRAGON IT WILL BE AWSOME!
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 25, 2015, 07:14:43 pm
Sorry i get really excited when i talk about my spheres and say things. Wrong
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 25, 2015, 07:23:23 pm
Talios gazes at the new god with his lack of eyes.

"Why is this your chosen form?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ShadowDragon on September 25, 2015, 07:24:00 pm
"We could make far cheaper dragons. It wouldn't be hard."
THAT IS A POSSIBILITY, BUT YOU WILL HAVE THE BEST TIME WITH A GOD OF DRAGONS HELPING
"I am offering my aid with creating dragons to a god of dragons."
THERE ARE TWO GODS OF DRAGONS, ONE WOULD HELP FOR WORSHIPERS IF HIS SPHERES ARE ANYTHING TO GO BY
"Good point. Arcanis, would you help with creating robotic dragons?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 25, 2015, 07:53:25 pm
you talking to me? This is my preferred. Form since it is what i looked like when i was still just a mortal
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Fr0stByt3 on September 25, 2015, 08:17:48 pm
"Robotic dragons? Hmm.... Well, it's definitely worth a shot. Alright! I'll help!"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 25, 2015, 08:23:31 pm
Ver makes a long curvey piece of metal as the base of the dragon all gods who wish to may contribute parts looks and designs or details
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 25, 2015, 08:27:08 pm
all gods who wish to add unique additions and help us bring and complete this beast i intend for when all gods contributions are made for this to be the leader of the metal dragons and basic template for them you will not force them to worship but i want to make sure they are sentient and can learn over a period of time
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 25, 2015, 09:40:16 pm
The over brain starts compiling designs for the "Robot dragon"
Spoiler: Design,1 (click to show/hide)
Spoiler: Design,2 (click to show/hide)
Spoiler: Design,3 (click to show/hide)
THIS IS MY BASE CONTRIBUTION TO THE ROBOT DRAGON, UNTIL WE HAVE A PRICE SET
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 25, 2015, 09:54:38 pm
thats amazing!Ver will color the first dragon  blue and purple striped similar to her dragon form and hairOverbrain you may color the second dragon in whatever way you wish for your generous contribution thank youVer gives a heartfelt smile
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 25, 2015, 09:57:54 pm
thats amazing!Ver will color the first dragon  blue and purple striped similar to her dragon form and hairOverbrain you may color the second dragon in whatever way you wish for your generous contribution thank you [Ver gives a heartfelt smile]
CHILD, WE HAVE NOT YET MADE ANY OF THE THREE DESIGNS I PROPOSED
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 25, 2015, 10:00:27 pm
i realizeThat those are just my plans and those ideas are quite smart hey...overbrain do you think we could i don't. Really know be friends or something?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 25, 2015, 10:01:50 pm
i realizeThat those are just my plans and those ideas are quite smart hey...overbrain do you think we could i don't. Really know be friends or something?
I WAS CONSIDERING YOU A "FRIEND" ALREADY
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 25, 2015, 10:06:58 pm
Ver begins to sniffle and her eyes began to slightly water up she drys them with her cloak and transforms into her dragon symbol form and cracks her neck and begins to speak in a deeper much louder echoing voiceThat is great to know friend so how did you come into being?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 25, 2015, 10:09:26 pm
Ver begins to sniffle and her eyes began to slightly water up she drys them with her cloak and transforms into her dragon symbol form and cracks her neck and begins to speak in a deeper much louder echoing voiceThat is great to know friend so how did you come into being?
THAT I DO NOT KNOW, ALL I REMEMBER BEFORE THIS PLACE IS MENTAL TORMENT, AND DEATH, IT MIGHT HAVE BEEN MY OWN
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 25, 2015, 10:11:54 pm
i remember a mom and a dad i was born a mortal and i believe i became a god when a god blessed me i flew in here in this form but my memories of the journey are blurry indistinct and hard to remember
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 25, 2015, 10:32:35 pm
>This Aspect will provide support, but unfortunately no great material assistance, to the creation of the technological draconic.  This Aspect, however, suggests a technomantic core.
>This Aspect queries how one could possibly ascend to divinity by the work of a single divinity in a single period should that divinity not have existed for far longer than any of us have.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 25, 2015, 10:37:29 pm
The over brain forms its own pantheon, THE BLACK DRAGON INITIATIVE [BDI]
Spoiler: Rules (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 25, 2015, 10:38:20 pm
how could that god have done that you are asking the wrong person for i do not know for all i know that god could be ridiculous. And immensly powerful i do not understand how i became a god but i am one now and i hope one day i can also figure out how it is possible
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 25, 2015, 10:40:23 pm
Sign me up for the black dragon initiative. My friendrequesting membership into pantheon
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 25, 2015, 10:41:45 pm
Sign me up for the black dragon initiative. My friend requesting membership into pantheon
ACCEPTED
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 25, 2015, 10:51:36 pm
Yes hey why black dragon?and i guess i will tell you of a dragon that i have been thinking of for a while the dungeon dragon
Spoiler (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 25, 2015, 10:54:09 pm
Yes hey why black dragon?and i guess i will tell you of a dragon that i have been thinking of for a while the dungeon dragon
Spoiler (click to show/hide)
((might want to put this in the OOC thread, because most of those are not traits))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ShadowDragon on September 25, 2015, 10:54:49 pm
"I have created a potential design for the robotic dragons. I suggest that we create a better name, as 'robotic dragon' is far too generic in my opinion."
Quelor creates an illusion of a dragon created using the design below, along with a detailed description of it's abilities.
"I made some unusual choices with this design. The first is that they are more intelligent than most races. This will allow them to be generally more capable. The second is that they have resurrective immortality instead of more conventional immortality. I believe this to be worth the cost for dragons, especially with soullessness. It will mean that they will regularly die of old age and be reborn. Soullessness is the third. It provides immunity to soul eaters as well as mind control. Getting it for this price requires that they not be primarily servants to us. It does mean that they can't give useful worship, but they're expensive enough that I don't think we'll be making enough for that to be relevant. The fourth one is that I chose to give each one intermediate skill with a random non-exotic school. This will increase their power and make them far less predictable. I'm not sure on the price for it, though. I did not include fireproofing, as they are not necessarily going to be dealing with fire."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 25, 2015, 11:00:19 pm
>This Aspect proposes the name of dracompute for the race of dragon constructs.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 25, 2015, 11:01:12 pm
The over brain copeys down the design on his piece of multi dimensional paper
Spoiler: Design,1 (click to show/hide)
Spoiler: Design,2 (click to show/hide)
Spoiler: Design,3 (click to show/hide)

Spoiler: Quelor's design (click to show/hide)
Proposed names: Dracompute,

Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 25, 2015, 11:09:51 pm
HUMMM I WONDER IF ZENURION WILL SHOW UP TO HELP WITH THE CREATION OF THESE CREATURES?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 25, 2015, 11:12:37 pm
hmmm souless i find the concept strange but as they do not truly die i am not worried that their thoughts and mind cease to exist you. Are quite intelligent i will need to make something to help support that maybe a ice or fire based automation to keep it from being able to be taken advantage from on ground and underground threats
use physic magic to give overbrain details on creations
Spoiler (click to show/hide)
well what do you think? (ideas im giving overbrain not mashing out stats yet just making outlines for my idea)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 25, 2015, 11:15:26 pm
hmmm souless i find the concept strange but as they do not truly die i am not worried that their thoughts and mind cease to exist you. Are quite intelligent i will need to make something to help support that maybe a ice or fire based automation to keep it from being able to be taken advantage from on ground and underground threats
use physic magic to give overbrain details on creations
Spoiler (click to show/hide)
well what do you think? (ideas im giving overbrain not hadmshing out stats yet just making outlines for my idea)
((might want to put this in the OOC thread, because most of those are not traits, it could work it just needs work to make it understandable to KJP))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 25, 2015, 11:15:59 pm
dracompute sounds fine but what do you think overbrain?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 25, 2015, 11:17:53 pm
dracompute sounds fine but what do you think overbrain?
IT WOULD WORK WELL
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 25, 2015, 11:19:30 pm
(Justslinging ideas around not ready for implementing and stats not properly done just telling in character. An idea Vir had)Zenurion might help wouldn't. Be that suprised
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 25, 2015, 11:30:06 pm
(Justslinging ideas around not ready for implementing and stats not properly done just telling in character. An idea Vir had)Zenurion might help wouldn't. Be that suprised
>Ha.  Ha.  Ha.  Oh so funny.  That would be...Rather surprising, to say the very least.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 25, 2015, 11:34:16 pm
you guys. Are kinda strange and Zenurion is to be honest  a little weird but then again you know Zenurion better
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: IcyTea31 on September 26, 2015, 01:51:42 am
Joining is by Declamation.
"Well, is that not an insane recruitment method? Have you not realized that we all are declaiming various things all the time? I hereby leave the Black Dragon Initiative, since never wanted to join in the first place."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 26, 2015, 08:59:13 am
Joining is by Declamation.
"Well, is that not an insane recruitment method? Have you not realized that we all are declaiming various things all the time? I hereby leave the Black Dragon Initiative, since never wanted to join in the first place."
AS IN YOU DECLARE THAT YOU WANT INTO THE BDA((Spell Check Failed to grab the right word))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 26, 2015, 09:31:04 am
The over brain moves the Dragon Construction site to the K'ruppt land
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 26, 2015, 09:35:27 am
The over brain moves the Dragon Construction site to the K'ruppt land
[Si]

There's that feeling again, what is that?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 26, 2015, 09:37:16 am
The over brain moves the Dragon Construction site to the K'ruppt land
[Si]

There's that feeling again, what is that?
The over brain waves at Si from the dragon construction site
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 26, 2015, 11:05:58 am
(Justslinging ideas around not ready for implementing and stats not properly done just telling in character. An idea Vir had)Zenurion might help wouldn't. Be that suprised
>Ha.  Ha.  Ha.  Oh so funny.  That would be...Rather surprising, to say the very least.

You're insane, Tenat. How could I not accept to design a living weapon of mass destruction?
Spoiler: Said design (click to show/hide)
((no traits here because half of those it would have probably don't exist yet.))

Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 26, 2015, 11:11:15 am
The over brain copy's down the design on his piece of multi dimensional paper
Spoiler: Design,1 (click to show/hide)
Spoiler: Design,2 (click to show/hide)
Spoiler: Design,3 (click to show/hide)
Spoiler: Quelor's design (click to show/hide)
Spoiler: Zenurion's design (click to show/hide)

Proposed names: Dracompute,
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 26, 2015, 11:22:35 am
SO FAR WE HAVE FIVE DESIGNS FOR WHAT THESE DRAGONS COULD BE
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 26, 2015, 11:24:49 am
SO FAR WE HAVE FIVE DESIGNS FOR WHAT THESE DRAGONS COULD BE

"Good job. Ya can count. I'm impressed."

The Don gives a slow clap.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 11:32:04 am
(Justslinging ideas around not ready for implementing and stats not properly done just telling in character. An idea Vir had)Zenurion might help wouldn't. Be that suprised
>Ha.  Ha.  Ha.  Oh so funny.  That would be...Rather surprising, to say the very least.

You're insane, Tenat. How could I not accept to design a living weapon of mass destruction?
Spoiler: Said design (click to show/hide)
((no traits here because half of those it would have probably don't exist yet.))
>The bit where we cooperate is the funny one.  Although...
New Blueprint
Spoiler (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 26, 2015, 12:19:50 pm
Don if i could kill just one god successfully It would definitely be youVer transforms back to original form
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 26, 2015, 12:31:29 pm
(Justslinging ideas around not ready for implementing and stats not properly done just telling in character. An idea Vir had)Zenurion might help wouldn't. Be that suprised
>Ha.  Ha.  Ha.  Oh so funny.  That would be...Rather surprising, to say the very least.

You're insane, Tenat. How could I not accept to design a living weapon of mass destruction?
Spoiler: Said design (click to show/hide)
((no traits here because half of those it would have probably don't exist yet.))
>The bit where we cooperate is the funny one.  Although...
New Blueprint
Spoiler (click to show/hide)
Oppose this model.
Filthy thief, you don't have half the brain to invent something yourself don't you?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 26, 2015, 12:33:50 pm
Don if i could kill just one god successfully It would definitely be youVer transforms back to original form

"Dat sounded like a threat. Why don' ya look up da history of da Alpha Pantheon ta see how dat worked out fer dem?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 12:35:17 pm
(Justslinging ideas around not ready for implementing and stats not properly done just telling in character. An idea Vir had)Zenurion might help wouldn't. Be that suprised
>Ha.  Ha.  Ha.  Oh so funny.  That would be...Rather surprising, to say the very least.

You're insane, Tenat. How could I not accept to design a living weapon of mass destruction?
Spoiler: Said design (click to show/hide)
((no traits here because half of those it would have probably don't exist yet.))
>The bit where we cooperate is the funny one.  Although...
New Blueprint
Spoiler (click to show/hide)
Oppose this model.
Filthy thief, you don't have half the brain to invent something yourself don't you?
>This Aspect could, if this Aspect so chose, but this Aspect does not feel it worth their time to design something for someone who is not in fact their ally but instead found a perfectly serviceable blueprint that had exactly one feature needing modification and modified it.  This Aspect wishes to remind you of this Aspect's spheres.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 26, 2015, 12:37:47 pm
(Justslinging ideas around not ready for implementing and stats not properly done just telling in character. An idea Vir had)Zenurion might help wouldn't. Be that suprised
>Ha.  Ha.  Ha.  Oh so funny.  That would be...Rather surprising, to say the very least.

You're insane, Tenat. How could I not accept to design a living weapon of mass destruction?
Spoiler: Said design (click to show/hide)
((no traits here because half of those it would have probably don't exist yet.))
>The bit where we cooperate is the funny one.  Although...
New Blueprint
Spoiler (click to show/hide)
Oppose this model.
Filthy thief, you don't have half the brain to invent something yourself don't you?
>This Aspect could, if this Aspect so chose, but this Aspect does not feel it worth their time to design something for someone who is not in fact their ally but instead found a perfectly serviceable blueprint that had exactly one feature needing modification and modified it.  This Aspect wishes to remind you of this Aspect's spheres.

((*Stirk Looks at OP list* Growth?))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 26, 2015, 12:46:13 pm
(Justslinging ideas around not ready for implementing and stats not properly done just telling in character. An idea Vir had)Zenurion might help wouldn't. Be that suprised
>Ha.  Ha.  Ha.  Oh so funny.  That would be...Rather surprising, to say the very least.

You're insane, Tenat. How could I not accept to design a living weapon of mass destruction?
Spoiler: Said design (click to show/hide)
((no traits here because half of those it would have probably don't exist yet.))
>The bit where we cooperate is the funny one.  Although...
New Blueprint
Spoiler (click to show/hide)
Oppose this model.
Filthy thief, you don't have half the brain to invent something yourself don't you?
>This Aspect could, if this Aspect so chose, but this Aspect does not feel it worth their time to design something for someone who is not in fact their ally but instead found a perfectly serviceable blueprint that had exactly one feature needing modification and modified it.  This Aspect wishes to remind you of this Aspect's spheres.

That's not how copyrights work, you idiot. Because yes, I have the rights of that thing. The only ones I'm letting use it are whoever will be making the dragons.

((And he was referring to the snowball effect I think.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Rolepgeek on September 26, 2015, 12:49:10 pm
*shrug*

I'll 'copyright' the disease resistant version, then, and a disease designed to cause the nanobots to go haywire and fight the healthy ones, spreading the disease, until it can't maintain coherency, then destroying each other and all remaining nanobots.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 26, 2015, 12:50:38 pm
well it wasn't One don i was merely Informing you upon my opinion of yourself besides. It would. Still take a while for me to be powerful enough to actual hurt you
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 26, 2015, 12:55:25 pm

*shrug*

I'll 'copyright' the disease resistant version, then, and a disease designed to cause the nanobots to go haywire and fight the healthy ones, spreading the disease, until it can't maintain coherency, then destroying each other and all remaining nanobots.

THEORETICALLY, THE DESIGNS ARE COPYRIGHTED TO THE BDA, AND THE DESIGNER
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 26, 2015, 12:57:10 pm
technically. The very idea of robot dragons belongs to me after all i brought it up but i am willing to share it with all bdi members
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 26, 2015, 12:59:16 pm
technically. The very idea of robot dragons belongs to me after all i brought it up but i am willing to share it with all bdi members
WE ARE THE ONLY BDI MEMBERS, THE OTHER GODS ARE THEORETICALLY CONTRACTORS IN THIS
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 26, 2015, 12:59:28 pm
*shrug*

I'll 'copyright' the disease resistant version, then, and a disease designed to cause the nanobots to go haywire and fight the healthy ones, spreading the disease, until it can't maintain coherency, then destroying each other and all remaining nanobots.


...You do know that this is completely pointless and stupid, right (I'm not even the one who will build it, but doing that means that whoever will have it will almost certainly use it against you)? And besides, adding disease resistance is not enough of a change to not be considered copying. YOU ARE INFRINGING ON MY RIGHTS, NOW BACK OFF OR FACE MY HORDE OF LAWYERS FROM HELL.
Zenurion summons 666 Lawyers from hell, all of which are Tormentors and masters of the art of lawmancy. They all look menacingly at Zhin, taking papers from their perfectly organized briefcases. Zenurion shall also claim the rights of the cure to Zhin's disease.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 26, 2015, 01:03:25 pm
Ver creates dungeon parchment a blood soaked. Moss covered parchment and gives them to Zenurions lawyer's
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 26, 2015, 01:07:03 pm

The over brain asks if Zenurion would like to join THE BLACK DRAGON INITIATIVE [BDI]
Spoiler: Rules (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 01:17:14 pm
Tenat shall patent copyrights and patent and copyright patents, then sue Zenurion into oblivion.  I'm sorry, but you have been out legal-fu'd.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 26, 2015, 01:21:08 pm
I don't think we have any copyright laws, and even if we did, we seem to be voting the Council into non-existence so nobody could enforce them if we did.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 01:25:00 pm
I don't think we have any copyright laws, and even if we did, we seem to be voting the Council into non-existence so nobody could enforce them if we did.
>That was rather the point of this exercise.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 26, 2015, 01:31:39 pm
there was a council?! I thought you guys and gals Werea lot more disorganized?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 26, 2015, 01:33:10 pm
Tenat shall patent copyrights and patent and copyright patents, then sue Zenurion into oblivion.  I'm sorry, but you have been out legal-fu'd.

Wrong.
Just as he say this, one of the Lawyers bring a few papers to him, which he proceed to read:

Copyrights and patents cannot be applied to laws, according to my Lawyers. They probably know a lot more about laws than you do, so I'd recommend you to leave this before they figure out how to get you accused of harassment or defamation.

I know it's hard to not follow your master everywhere, Zhin did a pretty good job at training you, but it would probably be for the best if you leaved. This is a dispute between gods, not loyal dogs like you after all. Stay calm and maybe I'll give you a treat.


I don't think we have any copyright laws, and even if we did, we seem to be voting the Council into non-existence so nobody could enforce them if we did.

We're talking of lawmancy here, not the council. Of course it wouldn't have copyright laws, that thing is completely devoid of any sense.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 26, 2015, 01:34:52 pm
there was a council?! I thought you guys and gals Werea lot more disorganized?

"Not fer long. It ain't doin' much fer us. Mosly jus' helped make da planets cheapa."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Rolepgeek on September 26, 2015, 01:35:16 pm
Zhin Reng Jiang: Spheres: Civilization, Control
You wanna talk laws?

I AM THE LAW (https://www.youtube.com/watch?v=wvJiYrRcfQo)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 26, 2015, 01:36:31 pm
Zhin Reng Jiang: Spheres: Civilization, Control
You wanna talk laws?

I AM THE LAW (https://www.youtube.com/watch?v=wvJiYrRcfQo)

CONTROL IS NOT LAW
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 26, 2015, 01:44:22 pm
Zhin Reng Jiang: Spheres: Civilization, Control
You wanna talk laws?

I AM THE LAW (https://www.youtube.com/watch?v=wvJiYrRcfQo)

CONTROL IS NOT LAW

Law of the strongest, which he is not.

Zenurion then shift his attention to Zhin.
I have 666 Lawyers from hell. What do you have against that, god of insecurity? Because it's obvious that your obsession for control comes from your fear of not being in power. I have a Ph.D in psychology, I know what I'm talking about.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 01:47:51 pm
Tenat shall patent copyrights and patent and copyright patents, then sue Zenurion into oblivion.  I'm sorry, but you have been out legal-fu'd.

Wrong.
Just as he say this, one of the Lawyers bring a few papers to him, which he proceed to read:

Copyrights and patents cannot be applied to laws, according to my Lawyers. They probably know more about laws than you do, I'd recommend you to leave this before they figure out how to get you accused of harassment or defamation.

I know it's hard to not follow your master everywhere, Zhin did a pretty good job at training you, but it would probably be for the best if you leaved. This is a dispute between gods, not loyal dogs like you after all. Stay calm and maybe I'll give you a treat.


I don't think we have any copyright laws, and even if we did, we seem to be voting the Council into non-existence so nobody could enforce them if we did.

We're talking of lawmancy here, not the council. Of course it wouldn't have copyright laws, that thing is completely devoid of any sense.
Witnesses appear to serve as ajudicators, should they be needed.
>This Aspect notes that there is no copyright law on the Council books, and if we consider this as a mutual agreement between gods, this Aspect was not and is not party to said agreement.  This already renders moot the argument that there is a copyright to which this Aspect can be held at this point in time.
>This Aspect further notes that gods are sovereign entities and thus cannot be tried in any existing court as they cannot be held to an existing jurisdiction. 
>This Aspect notes the potential of the Council to become said jurisdiction but notes further that the Council is not currently capable of executing the duties required.
>This Aspect moves that as there is no court in which to judge, and no law upon which to try it, that this case be dismissed as it is completely baseless.
>This Aspect notes the extremely unprofessional conduct of the opposing counsel and moves that they be censured by the court, should it exist.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 26, 2015, 01:50:29 pm
The over brain grows a long white wig and black robes as he takes the position of judge on this
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 01:51:44 pm
The over brain grows a long white wig and black robes as he takes the position of judge on this
>This Aspect moves that this judge recuse themself due to a potential conflict of interest, in addition to overloading the bench.
((Nope.  Nope nope nopity NOPE.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 26, 2015, 01:54:13 pm
The over brain grows a long white wig and black robes as he takes the position of judge on this
>This Aspect moves that this judge recuse themself due to a potential conflict of interest, in addition to overloading the bench.
((Nope.  Nope nope nopity NOPE.))
MOVEMENT DENIED
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 02:02:42 pm
The over brain grows a long white wig and black robes as he takes the position of judge on this
>This Aspect moves that this judge recuse themself due to a potential conflict of interest, in addition to overloading the bench.
((Nope.  Nope nope nopity NOPE.))
MOVEMENT DENIED
>Ha.  Ha.  Ha.  Ha.  Ha.
>You are not the judge of this case.

A Witness steps forward.
"Motion sustained.  The Over Brain shall be removed from this case."
((I said NOT GONNA HAPPEN.  I meant it.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 26, 2015, 02:06:57 pm
The over brain grows a long white wig and black robes as he takes the position of judge on this
>This Aspect moves that this judge recuse themself due to a potential conflict of interest, in addition to overloading the bench.
((Nope.  Nope nope nopity NOPE.))
MOVEMENT DENIED
>Ha.  Ha.  Ha.  Ha.  Ha.
>You are not the judge of this case.

A Witness steps forward.
"Motion sustained.  The Over Brain shall be removed from this case."
((I said NOT GONNA HAPPEN.  I meant it.))

WELL I SUGGEST THAT WE FIND A GOD UNRELATED TO THIS SITUATION THEN
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 26, 2015, 02:09:22 pm
Another Lawyer bring a note to Zenurion's attention.
-The first point has already been answered, stop wasting my time. We're working with Lawmancy laws here, not council ones (or lack of).
-The alpha pantheon has been judged, proving your second point wrong.
-See my first counter argument for point three and four.
-Attacking the tone rather than the content is a very weak opposition, showing a lack of argument on your side.

In conclusion, I accuse you of having no solid case to bring, and being here only as a vain attempt to give a good impression to your master, Zhin. This is why dogs shouldn't be allowed in a court.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 02:15:38 pm
The over brain grows a long white wig and black robes as he takes the position of judge on this
>This Aspect moves that this judge recuse themself due to a potential conflict of interest, in addition to overloading the bench.
((Nope.  Nope nope nopity NOPE.))
MOVEMENT DENIED
>Ha.  Ha.  Ha.  Ha.  Ha.
>You are not the judge of this case.

A Witness steps forward.
"Motion sustained.  The Over Brain shall be removed from this case."
((I said NOT GONNA HAPPEN.  I meant it.))

WELL I SUGGEST THAT WE FIND A GOD UNRELATED TO THIS SITUATION THEN
"We wish to note that being impartial arbitrators is our explicit purpose.  We also note that we are currently empaneled, as a temporary measure, to judge this argument."
==As for the arguments...==
>False.  This Aspect does not submit to the jurisdiction of Lawmancy.
>False.  The Alpha Pantheon was not judged in a court of any sort.  The Alpha Pantheon was voted upon by a legislative entity.  There is external precedent for legislative actions to deal with issues, which shall not be further discussed to speed this case to its proper conclusion.  Further, if you argue that the Council is a court, then your case is groundless.  The Council has no copyright laws.  This Aspect notes the clear contradictory positions between your first and second positions.
>Once again, this Aspect moves for a censure of the prosecution for their continued derogatory remarks, and further moves that said comments be struck from the record.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Rolepgeek on September 26, 2015, 02:16:01 pm
And you use ad hominem and insults in a court of law. Very professional, that. I have no need for hundreds of lawyers, myself; mine is competent enough that he merely needs a few assistants to find relevant passages every once in a while. Control may not be law, but Civilization and Control together most certainly are.

Now, what is the matter you're hoping to bring to bear, again, Zenurion? Something about you having rights?/b]
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 26, 2015, 02:55:52 pm
The over brain grows a long white wig and black robes as he takes the position of judge on this
>This Aspect moves that this judge recuse themself due to a potential conflict of interest, in addition to overloading the bench.
((Nope.  Nope nope nopity NOPE.))
MOVEMENT DENIED
>Ha.  Ha.  Ha.  Ha.  Ha.
>You are not the judge of this case.

A Witness steps forward.
"Motion sustained.  The Over Brain shall be removed from this case."
((I said NOT GONNA HAPPEN.  I meant it.))

WELL I SUGGEST THAT WE FIND A GOD UNRELATED TO THIS SITUATION THEN
"We wish to note that being impartial arbitrators is our explicit purpose.  We also note that we are currently empaneled, as a temporary measure, to judge this argument."
==As for the arguments...==
>False.  This Aspect does not submit to the jurisdiction of Lawmancy.
>False.  The Alpha Pantheon was not judged in a court of any sort.  The Alpha Pantheon was voted upon by a legislative entity.  There is external precedent for legislative actions to deal with issues, which shall not be further discussed to speed this case to its proper conclusion.  Further, if you argue that the Council is a court, then your case is groundless.  The Council has no copyright laws.  This Aspect notes the clear contradictory positions between your first and second positions.
>Once again, this Aspect moves for a censure of the prosecution for their continued derogatory remarks, and further moves that said comments be struck from the record.


-That is not how Lawmancy work. An attack of Lawmancy must be countered by Lawmancy. Therefore you are operating under the rules of Lawmancy to defend your case.
-For f***'s sake. You can't be so dense, can't you? HOW MANY TIMES WILL I HAVE TO TELL YOU THIS HAVE NOTHING TO DO WITH THE **** PIECE OF **** YOU ****** CALL A ***** COUNCIL?!
-I don't pretend that my insults are actual arguments, unlike what you do with your attacks to my tone. Censoring me because you don't like how I talk is not a defense, it is a weak attempt at abusing the system to silence your opposition. If you keep bringing that up I'll have to assume that not even yourself believe that you have any solid arguments. I recommend you to abandon before you humiliate yourself further.


And you use ad hominem and insults in a court of law. Very professional, that. I have no need for hundreds of lawyers, myself; mine is competent enough that he merely needs a few assistants to find relevant passages every once in a while. Control may not be law, but Civilization and Control together most certainly are.

Now, what is the matter you're hoping to bring to bear, again, Zenurion? Something about you having rights?/b]

Zenurion simply chuckles, apparently not seeing this as worthy of his time.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 26, 2015, 02:57:07 pm
WOULDN'T ONE OF ZENURION'S TRIBUNAL JUDGES BE MORE APPROPRIATE TO JUDGE RATHER THAN A WITNESS
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 26, 2015, 03:01:06 pm
my brain my head...ohh headache Headache HEADACHE! SILENCE! SILENCE!! SILENCE!!!
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 26, 2015, 03:02:16 pm
my brain my head...ohh headache Headache HEADACHE! SILENCE! SILENCE!! SILENCE!!!

"Ya know, I was startin' ta get annoyed in all dis yappin' on, but if it bothas dis guy dis much, I'd say ya betta keep it up."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 03:06:28 pm
WOULDN'T ONE OF ZENURION'S TRIBUNAL JUDGES BE MORE APPROPRIATE TO JUDGE RATHER THAN A WITNESS
>EMPHATICALLY not.
>Oh, and Zenurion: says who?  Lawmancy?  That has no jurisdiction over gods unless we submit to its jurisdiction, and I did not.
>Further: (half of) Your argument is that the Council can try cases.  Do you really not understand what your own lawyer...Oh, yes, you don't, because you actually don't know what you just said.
>It is not censorship, it is a request that the record of whatever this case IS, not be filled with defamatory language.  In short, you can say what you like, but the case should not be decided upon those grounds but instead on the legal merit of the arguments.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 26, 2015, 03:08:06 pm
Well...

Actually, no. Words cannot possibly describe this nonsense.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 03:08:57 pm
Well...

Actually, no. Words cannot possibly describe this nonsense.
>Off the record: This Aspect concurs.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 26, 2015, 03:18:53 pm
WOULDN'T ONE OF ZENURION'S TRIBUNAL JUDGES BE MORE APPROPRIATE TO JUDGE RATHER THAN A WITNESS
>EMPHATICALLY not.
>Oh, and Zenurion: says who?  Lawmancy?  That has no jurisdiction over gods unless we submit to its jurisdiction, and I did not.
>Further: (half of) Your argument is that the Council can try cases.  Do you really not understand what your own lawyer...Oh, yes, you don't, because you actually don't know what you just said.
>It is not censorship, it is a request that the record of whatever this case IS, not be filled with defamatory language.  In short, you can say what you like, but the case should not be decided upon those grounds but instead on the legal merit of the arguments.

Yes, it happened. It really did.
Zenurion quickly start scribbling on a sheet of paper.

Fascinating!
He resume, this time drawing graphs.

I wouldn't believe it if it wasn't happening before my very eyes! Your sheer stupidity as reached such height that it gave birth to a singularity of idiocy!! QUICK! I NEED THE MISTAKE ENGINE!
The mistake engine appears next to Tenat.
Watch carefully the power output of the machine.


If my calculations are correct, then you did it! Free unlimited power! The dream of every scientist! This is a miracle!
While Zenurion is distracted by his potential discovery, one of the Lawyers begins filling a lawsuit for defamation against the Tribunal and it's employees.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 03:22:42 pm
WOULDN'T ONE OF ZENURION'S TRIBUNAL JUDGES BE MORE APPROPRIATE TO JUDGE RATHER THAN A WITNESS
>EMPHATICALLY not.
>Oh, and Zenurion: says who?  Lawmancy?  That has no jurisdiction over gods unless we submit to its jurisdiction, and I did not.
>Further: (half of) Your argument is that the Council can try cases.  Do you really not understand what your own lawyer...Oh, yes, you don't, because you actually don't know what you just said.
>It is not censorship, it is a request that the record of whatever this case IS, not be filled with defamatory language.  In short, you can say what you like, but the case should not be decided upon those grounds but instead on the legal merit of the arguments.

Yes, it happened. It really did.
Zenurion quickly start scribbling on a sheet of paper.

Fascinating!
He resume, this time drawing graphs.

I wouldn't believe it if it wasn't happening before my very eyes! Your sheer stupidity as reached such height that it gave birth to a singularity of idiocy!! QUICK! I NEED THE MISTAKE ENGINE!
The mistake engine appears next to Tenat.
Watch carefully the power output of the machine.


If my calculations are correct, then you did it! Free unlimited power! The dream of every scientist! This is a miracle!
While Zenurion is distracted by his potential discovery, one of the Lawyers begins filling a lawsuit for defamation against the Tribunal and it's employees.
Hook up a duplicate idiocy engine to Zenurion and monitor his output.  It's probably higher.
>That would be solely your doing.  Also, keep an eye on your lawyers, they're trying to escape.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 26, 2015, 03:32:19 pm
Keep talking, you're empowering the singularity!

The Lawyer, having finished his lawsuit, bring the relevant papers to Zenurion.
Good, I'll let you guys handle that. I'm on the verge of making a great discovery!
A Lawyer from hell, seemingly bigger than the others, step forwards:


DEFENDER TENAT, A LAWSUIT HAS BEEN FILLED DUE TO YOUR DEFAMATORY COMMENT TOWARDS THE TRIBUNAL AND IT'S EMPLOYEES. WILL YOU RETRACT YOUR CLAIM OR FACE HELL IN THIS COURT?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 26, 2015, 03:37:38 pm
What court?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 03:49:18 pm
Keep talking, you're empowering the singularity!

The Lawyer, having finished his lawsuit, bring the relevant papers to Zenurion.
Good, I'll let you guys handle that. I'm on the verge of making a great discovery!
A Lawyer from hell, seemingly bigger than the others, step forwards:


DEFENDER TENAT, A LAWSUIT HAS BEEN FILLED DUE TO YOUR DEFAMATORY COMMENT TOWARDS THE TRIBUNAL AND IT'S EMPLOYEES. WILL YOU RETRACT YOUR CLAIM OR FACE HELL IN THIS COURT?
>Firstly, terminology.  I am not Defender anything.  Secondly, filed.  Thirdly, its.  Fourthly, what does that even mean.
>This Aspect does not submit to this jurisdiction.  File a suit in whatever court the Council comes up with.  Further, this Aspect requests, as is the right of the defense and the defendant, to know the evidence against them.
Tenat looks over at the prosecutor.
>Really?  That's the best you've got?  A groundless defamation suit?  If you're hoping to make that stick, I really pity you.
>Further, the Tribunal is quite obviously unable to try this case, as they have a conflict of interest.

Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 26, 2015, 03:50:07 pm
What court?

THIS ONE.
The Lawyer bring a lance out of his suit, and brutally throw it on the nonexistent ground, cracking it as if it was made out of glass. Pure light can be seen through the fissures. A flag materialize on the lance, on which can be read "first divine court", and nothing else. It seems Zenurion is behind this action, as a stream of zerocostaction-inium can be seen flowing ethereally between the god and his lawyer. The proper equipment for this location to function as a court suddenly appears centered around the pole, exactly where it is needed. Zenurion, despite still being busy with the mistake engine, says:

IF I HEAR ONE OF YOU SAY COUNCIL AGAIN I'LL RIP YOUR THROAT, WHENEVER YOU HAVE ONE OR NOT.

Ninjaedit:
Keep talking, you're empowering the singularity!

The Lawyer, having finished his lawsuit, bring the relevant papers to Zenurion.
Good, I'll let you guys handle that. I'm on the verge of making a great discovery!
A Lawyer from hell, seemingly bigger than the others, step forwards:


DEFENDER TENAT, A LAWSUIT HAS BEEN FILLED DUE TO YOUR DEFAMATORY COMMENT TOWARDS THE TRIBUNAL AND IT'S EMPLOYEES. WILL YOU RETRACT YOUR CLAIM OR FACE HELL IN THIS COURT?
>Firstly, terminology.  I am not Defender anything.  Secondly, filed.  Thirdly, its.  Fourthly, what does that even mean.
>This Aspect does not submit to this jurisdiction.  File a suit in whatever court the Council comes up with.  Further, this Aspect requests, as is the right of the defense and the defendant, to know the evidence against them.
Tenat looks over at the prosecutor.
>Really?  That's the best you've got?  A groundless defamation suit?  If you're hoping to make that stick, I really pity you.
>Further, the Tribunal is quite obviously unable to try this case, as they have a conflict of interest.



GROUNDLESS? AND HERE YOU ARE AGAIN, PRETENDING MY TRIBUNAL ISN'T NEUTRAL WITH YOUR BASELESS CLAIMS!
The previous Lawyer begins writing another similar Lawsuit.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 03:52:27 pm
What court?

THIS ONE.
The Lawyer bring a lance out of his suit, and brutally throw it on the nonexistent ground, cracking it as if it was made out of glass. Pure light can be seen through the fissures. A flag materialize on the lance, on which can be read "first divine court", and nothing else. It seems Zenurion is behind this action, as a stream of zerocostaction-inium can be seen flowing ethereally between the god and his lawyer. The proper equipment for this location to function as a court suddenly appears centered around the pole, exactly where it is needed. Zenurion, despite still being busy with the mistake engine, says:

IF I HEAR ONE OF YOU SAY COUNCIL AGAIN I'LL RIP YOUR THROAT, WHENEVER YOU HAVE ONE OR NOT.
The judge's bench fills with a panel of nine Witnesses, but the flag disintegrates.  The jury box is filled with unbiased jurors.  (KJP.)
>Council.  Go ahead, throttle the defense lawyer and get slammed for contempt faster than you can get a readout from a mistake engine.
>"YOUR Tribunal" is DEFINITELY not neutral, as YOU are part of the PROSECUTION, or have you NEVER STUDIED LAW?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 26, 2015, 03:54:01 pm
The judge's bench fills with a panel of nine Witnesses, but the flag disintegrates.  The jury box is filled with unbiased jurors.  (KJP.)

I thought you weren't going to submit to this jurisdiction?

Seriously, Tenat, you're just encouraging him... so stop.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Dutrius on September 26, 2015, 03:54:35 pm
Council.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 03:56:42 pm
The judge's bench fills with a panel of nine Witnesses, but the flag disintegrates.  The jury box is filled with unbiased jurors.  (KJP.)

I thought you weren't going to submit to this jurisdiction?

Seriously, Tenat, you're just encouraging him... so stop.
>This Aspect is making the jurisdiction (and by extension the precedent for trying gods), in point of fact.  He just made the courtroom.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 26, 2015, 03:58:35 pm
I don't think any of us is going to submit to another's authority. This is an entirely pointless exercise.

Anyway, the precedent for trying gods was when we all voted to seal the Alpha Pantheon in the Black Chamber.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 26, 2015, 03:59:31 pm
"What are dey even fightin' 'bout again?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 26, 2015, 04:01:05 pm
I think it started with copyright, now it seems over who has jurisdiction.

So I repeat, entirely pointless.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 26, 2015, 04:02:06 pm
The over brain "Borrows" a few members from asmany races unmade by any of the gods involved as it can, and puts them on the bench
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 26, 2015, 04:02:59 pm
What court?

THIS ONE.
The Lawyer bring a lance out of his suit, and brutally throw it on the nonexistent ground, cracking it as if it was made out of glass. Pure light can be seen through the fissures. A flag materialize on the lance, on which can be read "first divine court", and nothing else. It seems Zenurion is behind this action, as a stream of zerocostaction-inium can be seen flowing ethereally between the god and his lawyer. The proper equipment for this location to function as a court suddenly appears centered around the pole, exactly where it is needed. Zenurion, despite still being busy with the mistake engine, says:

IF I HEAR ONE OF YOU SAY COUNCIL AGAIN I'LL RIP YOUR THROAT, WHENEVER YOU HAVE ONE OR NOT.
The judge's bench fills with a panel of nine Witnesses, but the flag disintegrates.  The jury box is filled with unbiased jurors.  (KJP.)
>Council.  Go ahead, throttle the defense lawyer and get slammed for contempt faster than you can get a readout from a mistake engine.
>YOUR Tribunal is DEFINITELY not neutral, as YOU are part of the PROSECUTION, or have you NEVER STUDIED LAW?


Another Lawsuit is being prepared by the same Lawyer, who seems to have trouble producing them fast enough at this rate. More Lawyers join the first one in his task.
IT. IS. NEUTRAL. NOW BRING EVIDENCE OF THEIR BIAS BEFORE YOU DROWN IN LAWSUITS. IN THE MEANTIME I WILL OPPOSE THAT YOUR STUPID WITNESS HAVE ANY POSITION IN THIS COURT, SINCE THEY ARE CLEARLY JUST AS BIASED AS THE VAULT IN WHICH THEY WORK.

Council.

A neck appears before Arkford, perfectly cut from it's previous owner. It is still warm to the touch.
DO IT YOURSELF, LOSER.

"What are dey even fightin' 'bout again?"

HER STUPIDITY.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 26, 2015, 04:08:17 pm
I would like to ask Zenurion why they are willing to have divine law run by our creations, but I've had enough of the nonsense for today, so someone else can do it.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 26, 2015, 04:09:45 pm
((Just went to mtg prerelease, what happened???)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 04:10:29 pm
"What are dey even fightin' 'bout again?"
>This lawyer *indicates lawyer* asserts that the Tribunal has been defamed by an as-yet-unrevealed comment.
>This apparently stemmed from a dispute regarding in what jurisdiction a god can be tried.
>The original dispute arose from an argument over copyright and patent, and their existence and applicability.

What court?

THIS ONE.
The Lawyer bring a lance out of his suit, and brutally throw it on the nonexistent ground, cracking it as if it was made out of glass. Pure light can be seen through the fissures. A flag materialize on the lance, on which can be read "first divine court", and nothing else. It seems Zenurion is behind this action, as a stream of zerocostaction-inium can be seen flowing ethereally between the god and his lawyer. The proper equipment for this location to function as a court suddenly appears centered around the pole, exactly where it is needed. Zenurion, despite still being busy with the mistake engine, says:

IF I HEAR ONE OF YOU SAY COUNCIL AGAIN I'LL RIP YOUR THROAT, WHENEVER YOU HAVE ONE OR NOT.
The judge's bench fills with a panel of nine Witnesses, but the flag disintegrates.  The jury box is filled with unbiased jurors.  (KJP.)
>Council.  Go ahead, throttle the defense lawyer and get slammed for contempt faster than you can get a readout from a mistake engine.
>YOUR Tribunal is DEFINITELY not neutral, as YOU are part of the PROSECUTION, or have you NEVER STUDIED LAW?


Another Lawsuit is being prepared by the same Lawyer, who seems to have trouble producing them fast enough at this rate. More Lawyers join the first one in his task.
IT. IS. NEUTRAL. NOW BRING EVIDENCE OF THEIR BIAS BEFORE YOU DROWN IN LAWSUITS. IN THE MEANTIME I WILL OPPOSE THAT YOUR STUPID WITNESS HAVE ANY POSITION IN THIS COURT, SINCE THEY ARE CLEARLY JUST AS BIASED AS THE VAULT IN WHICH THEY WORK.
>This Aspect has presented the evidence of the Tribunal's bias.  The membership of yourself within said, and its alignment with Zenurion, are most likely sufficient to deem their judgements affected by external allegiances.
>Further, unverifiably repeating a statement does not make it true.  Nor does vehemence.
>They are not, in fact, mine.  They were created from the start to be impartial, were specifically told not to worship any gods, and have served as arbitrators prior to this.  Further, the Vault and the Witnesses have no connection other than potentially the same connection any mortal may have of storing documents within.
>This Aspect moves that all further suits on this matter be dismissed as frivolous procedural attempts to evade a negative judgement.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 26, 2015, 04:10:47 pm
The over brain summons a dozen Bastaeges, and has them Assist Zenurions lawyers in any way they can
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 04:13:48 pm
The over brain summons a dozen Bastaeges, and has them Assist Zenurions lawyers in any way they can
>And this is why this Aspect moved for your forced recusal.  You are helping a side in this case and attempting to aid in its judgement.  Please pick one.  Although you have already done so.
((@tntey: Copyright law.  And then arguments that took on a vaguely legal frame.  And then a full-on court.))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Dutrius on September 26, 2015, 04:14:21 pm
The over brain summons a dozen Bastaeges, and has them Assist Zenurions lawyers in any way they can

Unless your Bastaeges are lawyers, I doubt that there's much they can do.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 26, 2015, 04:14:51 pm
All of those who accept Zenurion's authority over all gods, say aye.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Dutrius on September 26, 2015, 04:16:10 pm
All of those who accept Zenurion's authority over all gods, say aye.

Stay silent.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: IcyTea31 on September 26, 2015, 04:18:00 pm
"A lawsuit over whether or not one can actually sue another. I will say no more than that the playwrights are going to have a field day."

All of those who accept Zenurion's authority over all gods, say aye.
"How would that even work in practice? A pantheon that cannot be left from?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 26, 2015, 04:19:51 pm
"How would that even work in practice? A pantheon that cannot be left from?"

I'd leave the details to Zenny, seeing as anyone who says aye is essentially submitting to him.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 26, 2015, 04:20:02 pm
All of those who accept Zenurion's authority over all gods, say aye.
NAY, I AM WITH ZENURION BECAUSE I AM ON THE SIDE THAT TENAT IS TRYING TO RIP OFF IN THE COPYRIGHT AGREEMENTS, BUT I DO NOT WANT HIM TO RULE ME DIRECTLY
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 26, 2015, 04:20:19 pm
Ver begins to rub her head and breatges out slowly lets all just calm down if were gonna have a trial it needs to be fair
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 04:21:45 pm
"A lawsuit over whether or not one can actually sue another. I will say no more than that the playwrights are going to have a field day."
*Tenat emits a series of pure tones, probably laughter.*
>This Aspect fully agrees.

Ver begins to rub her head and breatges out slowly lets all just calm down if were gonna have a trial it needs to be fair
>This Aspect agrees.
All of those who accept Zenurion's authority over all gods, say aye.
NAY, I AM WITH ZENURION BECAUSE I AM ON THE SIDE THAT TENAT IS TRYING TO RIP OFF IN THE COPYRIGHT AGREEMENTS, BUT I DO NOT WANT HIM TO RULE ME DIRECTLY
>Exactly how is this Aspect attempting to rip you off?  This Aspect is supporting your project.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 26, 2015, 04:24:19 pm
(Why why why why. Why. Why. Why. Just. Why.)
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 04:25:12 pm
(Why why why why. Why. Why. Why. Just. Why.)
((*points at FArg and shrugs*))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 26, 2015, 04:25:21 pm
snip

Zenurion facepalms.
Don't tell me you didn't made the link between the first lawsuit and your comment, please. It's not funny anymore, it's painful to hear your idiocy at this point...
*Sigh* Here we go again:
-The case of jurisdiction was a counter argument to one of the least important point. You're the one that went crazy over it.
-"THE TRIBUNAL IS BIAS!!11!!" Isn't evidence, it's a claim. Bring me one case of the Tribunal being biased in their judgment, just one. I created them to be unbiased and neutral, so you won't find any but go ahead and waste your time in a pointless investigation.
-This does not exclude the possibility of secret actions. Considering that they are your creation they cannot be considered less biased than my tribunal, if you really think it is biased (which it is not).
-Baseless claim that my tribunal is completely biased is not just a negative judgement, it's a demonstrable lie made to make them loose their credibility.


All of those who accept Zenurion's authority over all gods, say aye.

Wait... What? How? Why? What? What?
How does your f***** up mind even work??? How did you... no, you're obviously trolling. There's no way you are so disconnected from reality.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 26, 2015, 04:26:40 pm
'WHY! WHY! WHY DO WE NEED COPYRIGHT?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 26, 2015, 04:28:39 pm
'WHY! WHY! WHY DO WE NEED COPYRIGHT?"

This. This is why we need copyrights:
*shrug*

I'll 'copyright' the disease resistant version, then, and a disease designed to cause the nanobots to go haywire and fight the healthy ones, spreading the disease, until it can't maintain coherency, then destroying each other and all remaining nanobots.

Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 26, 2015, 04:29:32 pm
Wait... What? How? Why? What? What?
How does your f***** up mind even work??? How did you... no, you're obviously trolling. There's no way you are so disconnected from reality.


Veles laughs. Hard.

Says...  says the one who hahahaHAHAhas created... a courtroom to enforce... hohoh-all the laws we don't actually have. BWAHAHAHA
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 26, 2015, 04:30:12 pm
"Yep! They totally can't do that with laws!"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 26, 2015, 04:31:15 pm
Wait... What? How? Why? What? What?
How does your f***** up mind even work??? How did you... no, you're obviously trolling. There's no way you are so disconnected from reality.


Veles laughs. Hard.

Says...  says the one who hahahaHAHAhas created... a courtroom to enforce... hohoh-all the laws we don't actually have. BWAHAHAHA
ACTUALLY IT WOULD SEEM TO BE TO DECIDE ARGUMENTS BEFORE THEY BECOME WARS
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 26, 2015, 04:32:03 pm
Not with Zenny in charge, thanks.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 04:32:20 pm
snip

Zenurion facepalms.
Don't tell me you didn't made the link between the first lawsuit and your comment, please. It's not funny anymore, it's painful to hear your idiocy at this point...
*Sigh* Here we go again:
-The case of jurisdiction was a counter argument to one of the least important point. You're the one that went crazy over it.
-"THE TRIBUNAL IS BIAS!!11!!" Isn't evidence, it's a claim. Bring me one case of the Tribunal being biased in their judgment, just one. I created them to be unbiased and neutral, so you won't find any but go ahead and waste your time in a pointless investigation.
-This does not exclude the possibility of secret actions. Considering that they are your creation they cannot be considered less biased than my tribunal, if you really think it is biased (which it is not).
-Baseless claim that my tribunal is completely biased is not just a negative judgement, it's a demonstrable lie made to make them loose their credibility.

>Either way, the comment should be registered into the record, as is standard procedure.
>This Aspect has supplied evidence that in this case, the Tribunal may be biased.  Assertion of ownership on your part, for one, implies control.
>This Aspect does not dispute their general impartiality but does dispute their impartiality in this particular situation.
>This Aspect requests that you follow the same procedure and investigate the Witnesses for any shown bias or potential bias.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: tntey on September 26, 2015, 04:33:02 pm
"Zenny would kill the good guys, force a godslaying weapon to be made, and kill the other gods if he was in charge!
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 26, 2015, 04:37:28 pm

Not with Zenny in charge, thanks.
CONSIDERING I FILLED THE JURY WITH RANDOM PEOPLE WHO ARE UNRELATED TO THE CASE
points at a three hundred year old Oak tree that has been moved Inside
IS THAT PROOF ENOUGH THAT THIS COURT IS UNBIASED?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 04:40:48 pm

Not with Zenny in charge, thanks.
CONSIDERING I FILLED THE JURY WITH RANDOM PEOPLE WHO ARE UNRELATED TO THE CASE
points at a three hundred year old Oak tree that has been moved Inside
IS THAT PROOF ENOUGH THAT THIS COURT IS UNBIASED?
>They would have to be actually proven unbiased, which would be...Then again, we could bind them to be unbiased.
Tenat shall bind the judges and the jury to be unbiased, and further allow the jury to communicate with itself.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 26, 2015, 04:41:03 pm
You guys are all stupid. Really this is pathetic, I give up with your mess. Clean it yourselves.
*Zenurion has left the council!*

Zenurion Vanish from the court, still being present in the battlefield however.
The 666 Lawyers from hell have vanished, returning to their lands!
The structure of the court quickly rots away, leaving absolutely nothing behind, not even the Lance or the cracks it made.
The mistake engine vanish, returning to a safe room in Hell's Tribunal.


((but seriously hector13, where did you get the idea that Zenurion would be in charge? No one proposed that, not even me. ???))
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 26, 2015, 04:42:59 pm

You guys are all stupid. Really this is pathetic, I give up with your mess. Clean it yourselves.
*Zenurion has left the council!*

Zenurion Vanish from the court, still being present in the battlefield however.
The 666 Lawyers from hell have vanished, returning to their lands!
The structure of the court quickly rots away, leaving absolutely nothing behind, not even the Lance or the cracks it made.
The mistake engine vanish, returning to a safe room in Hell's Tribunal.

The over brain creates new matter wherever it rots away in the court
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 04:43:22 pm
>FINALLY.
Tenat shall spend a couple Flux on a blessing for Crystallum in the aftermath of this event.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: FArgHalfnr on September 26, 2015, 04:44:11 pm

You guys are all stupid. Really this is pathetic, I give up with your mess. Clean it yourselves.
*Zenurion has left the council!*

Zenurion Vanish from the court, still being present in the battlefield however.
The 666 Lawyers from hell have vanished, returning to their lands!
The structure of the court quickly rots away, leaving absolutely nothing behind, not even the Lance or the cracks it made.
The mistake engine vanish, returning to a safe room in Hell's Tribunal.

The over brain creates new matter wherever it rots away in the court
And Zenurion will burn it, and burn it again and again until there is nothing left.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 26, 2015, 04:45:28 pm

You guys are all stupid. Really this is pathetic, I give up with your mess. Clean it yourselves.
*Zenurion has left the council!*

Zenurion Vanish from the court, still being present in the battlefield however.
The 666 Lawyers from hell have vanished, returning to their lands!
The structure of the court quickly rots away, leaving absolutely nothing behind, not even the Lance or the cracks it made.
The mistake engine vanish, returning to a safe room in Hell's Tribunal.

The over brain creates new matter wherever it rots away in the court
And Zenurion will burn it, and burn it again and again until there is nothing left.
And the over brain lets it burn, with the jury still in it
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 04:46:16 pm

You guys are all stupid. Really this is pathetic, I give up with your mess. Clean it yourselves.
*Zenurion has left the council!*

Zenurion Vanish from the court, still being present in the battlefield however.
The 666 Lawyers from hell have vanished, returning to their lands!
The structure of the court quickly rots away, leaving absolutely nothing behind, not even the Lance or the cracks it made.
The mistake engine vanish, returning to a safe room in Hell's Tribunal.

The over brain creates new matter wherever it rots away in the court
And Zenurion will burn it, and burn it again and again until there is nothing left.
And the over brain lets it burn, with the jury still in it
The judges and jury are teleported to safety and unbound.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ~Neri on September 26, 2015, 04:46:36 pm
Meow displaces the Witnesses and Jurors with clowns. Nice that clowns are functionally fireproof in the sheer quantity that makes up the jury.

"Honk court is now in session. What is the first honk to be honked?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: IcyTea31 on September 26, 2015, 04:47:49 pm
A compressed air horn can be heard honking and tooting in the shadows.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 04:48:40 pm
>honk.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: ~Neri on September 26, 2015, 04:49:03 pm
The jury begins honking ecstatically. A very moving piece of evidence.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 26, 2015, 04:49:44 pm
points at a three hundred year old Oak tree that has been moved Inside
IS THAT PROOF ENOUGH THAT THIS COURT IS UNBIASED?

No. They're mortal and can be influenced by any god.

((but seriously hector13, where did you get the idea that Zenurion would be in charge? No one proposed that, not even me. ???))

((I know, but because Zenny created the court and could easily have worked in something to make it benefit him the most.

The gods, as a group, haven't created any laws, nor any way to enforce them. Therefore any court in existence is going to benefit the one that created it. Zenurion is Evil, therefore has no interest in justice :P))

"Honk court is now in session. What is the first honk to be honked?"

Veles honks (https://www.youtube.com/watch?v=x3SxEOvAOEg).
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 26, 2015, 04:50:16 pm
Talios reappears before the Council, after having retreated from the criticial levels of pointlessness.

"I see Zenurion was eager to reassert himself before the Don's endless jabbering threatened his title as the most amusing god."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 26, 2015, 04:56:02 pm
...what exactly just happened and i hope this is a dream becuase i appear to be surrounded. By maniacs idiots slightly saner gods and jerks...please be a dream
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 26, 2015, 04:57:03 pm
...what exactly just happened and i hope this is a dream becuase i appear to be surrounded. By maniacs idiots slightly saner gods and jerks...please be a dream

Veles pinches

Sorry, bub, this is real.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: TheBiggerFish on September 26, 2015, 04:57:47 pm
...what exactly just happened and i hope this is a dream becuase i appear to be surrounded. By maniacs idiots slightly saner gods and jerks...please be a dream
>This Aspect conveys their apologies that this is not, in fact, a dream.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 26, 2015, 04:58:39 pm
damn it
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 26, 2015, 04:59:55 pm
damn it
COULD BE WORSE, YOU COULD BE DEAD NO ONE KNOWS WHAT HAPPENS TO DEAD GODS IN THE END
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 26, 2015, 05:00:35 pm
If she were dead, she wouldn't have to live through this farce.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 26, 2015, 05:01:13 pm
Well since i used to be mortal i might end up in an afterlife here?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 26, 2015, 05:02:06 pm
but that is complete and total guessing
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: crazyabe on September 26, 2015, 05:03:12 pm
Well since i used to be mortal i might end up in an afterlife here?
NOPE, UNLESS YOU COUNT HELL, BECAUSE THAT'S WHERE EVIL SOULS THAT DON'T WORSHIP GODS GO
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 26, 2015, 05:04:19 pm
"If you commit suicide, can I have your corpse?"
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 26, 2015, 05:04:58 pm
Well since i used to be mortal i might end up in an afterlife here?
NOPE, UNLESS YOU COUNT HELL, BECAUSE THAT'S WHERE EVIL SOULS THAT DON'T WORSHIP GODS GO
[Si]

What?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 26, 2015, 05:05:19 pm
NOPE, UNLESS YOU COUNT HELL, BECAUSE THAT'S WHERE EVIL SOULS THAT DON'T WORSHIP GODS GO

I think you'll find that all Evil souls regardless of who they worship go to Hell. All the lost souls go elsewhere.

Speaking of afterlives, would Talios mind approving mine?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 26, 2015, 05:06:10 pm
fine then i worship me thenVer god of dungeons and dragons accepts Ver god of dungeons and dragons as her god of worship
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 26, 2015, 05:08:10 pm
NOPE, UNLESS YOU COUNT HELL, BECAUSE THAT'S WHERE EVIL SOULS THAT DON'T WORSHIP GODS GO

I think you'll find that all Evil souls regardless of who they worship go to Hell. All the lost souls go elsewhere.

Speaking of afterlives, would Talios mind approving mine?
"Did you make one? I cannot even keep track anymore. Thanatos has a list of approved afterlives. I do not bother keeping track of the others."
Title: Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
Post by: hector13 on September 26, 2015, 05:11:05 pm
Create an after-life plane for the Kitsoony, accessible only for Kitsoony souls that Veles has created, and close off the corridor to Sheol.

Spoiler: Kitsoony after-life (click to show/hide)

I did, but in the excitement of creating the Kitsoony and their afterlife, I forgot to ask your approval.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Vgray on September 26, 2015, 05:15:10 pm
Talios readies the approval stamp.

"As always I appreciate the sentiment."

Talios stamps the Kitsoony Afterlife.

Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 26, 2015, 05:15:57 pm
Veles inclines his head

Many thanks.
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 26, 2015, 05:17:07 pm
Mind if i make a afterlife?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Happy Demon on September 26, 2015, 05:17:25 pm
[Si]

I wonder how the explorer is doing.
Si checks for #1, the lost soul that was given the power to explore the planes (or was it afterlives, I don't remember).
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 26, 2015, 05:21:22 pm
wait did that guy say i was evil?
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: Stirk on September 26, 2015, 05:38:05 pm
"Half dees morons don' even know what der gettin' all worked up 'bout. Dey jus' join in da mob fer no reason, not lookin' fer any gain, wit no purpose."

The Don is not listening to any of the many conversations, simply sitting still and smoking.

"Do any of ya idiots know why ya are doin' dis? Ya ain't even fighten. Ya got nothin' ta gain. Ya got no purpose in this inane annoyin' mess. Whateva wins an' whateva loses don't even matta, da result would be da same fer all of us. It ain't even a good design der fightin' ova.."
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: hector13 on September 26, 2015, 05:41:00 pm
Don't waste your breath, Gio, they don't speak "Sensible".
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: AbstractTraitorHero on September 26, 2015, 05:45:20 pm
Don even if i hate you i kinda have to agree
Title: Re: Ye Gods 2 IC Tick 10.0 Descent to Dissent [26/137]
Post by: IcyTea31 on September 27, 2015, 12:39:16 am
"Whateva wins an' whateva loses don't even matta, da result would be da same fer all of us."
"I agree with the first phrase, but not the second one."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Kilojoule Proton on September 27, 2015, 03:48:20 am
((New Tick is up (http://www.bay12forums.com/smf/index.php?topic=152663.msg6520269#msg6520269)))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: ~Neri on September 27, 2015, 04:07:22 am
"The greatest of the constellations is in the sky. An utterly chaotic battle is raging. This is a good tick."

Quote
Meowtastic Mayor of Cat: "Hooray! Can you send us more cats and food too?"

"Yes. Although on the food side, I advise breeding what I bring. Sustainable food."

Meow teleports random cats and several dumptrucks worth of live mice and rats to the Town of Cat.

He also listens to prayers.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 27, 2015, 05:00:18 am
[Si]
Gaia, Unpolluted Lands

Si approaches Arcanis (the hell dragon).
"U-um..."

Edit: Si also uses 8 Flux to give all lost Sisska souls on the First Great Battlefield temporary physicality, very powerful physicality, making them much stronger than they were in life.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Andres on September 27, 2015, 06:26:32 am
In an act of good-will to Loloheresy, Eid has permitted angel worship provided the angels are worshiped as angels. Some of the more moderate Loloheretics interpret this creatively and preach that Lolohe is simply an angelic aspect of Eid, and that there is no need for a schism after all.
Oh, now this raises some really good points. Angels are my spheres and Angel angels are imbued with my sphere, and since gods are also imbued with their spheres then this could actually be true. But all angels are angels and thus fall under the sphere of Angels. Since I'm imbued with the sphere and am the god of it, does that mean all angels are angelic aspects of me? Even the ones not made by me? What about angels with the sphere of Angels? Are they angels to other angels? Is there a sliding scale of angelism? This is all so confusing.
(These are not OOC questions, these are just questions Eid is asking himself.)

Violence continues, and 118 Loloheretics and 105 Eid fanatics die. Lolohe publicly denies his godhood and encourages the Loloheretics to go back to worshiping Eid and the rest of the First Pantheon. The people venerate Lolohe further, praising his great humility and worthiness. Lolohe prays to Eid asking for guidance on how to proceed.
Shit. This is bad. How do I deal with this? I don't know anything about public order. I thought that was Lolohe's job! Ok, think for a bit. There's got to be a way to fix this.....
BURN THE HERETICS Tell Lolohe that while I treasure those who worship me exclusively, the fanatics cannot kill those who choose to worship angels (assuming that's what they're doing). Eid commands it. As for the militant Loloheretics (i.e. the violent holy warriors - not the ones who simply worship Lolohe as an angel or an aspect of me), they must be put down for the murders of innocent Eid worshippers.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 27, 2015, 06:53:03 am
((You forgot my secret action, KJP. It's really needed for my strategy, I'll use Ichor if necessary. Also the Tick doesn't say how many Lambdent are present in the battlefield.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Demonic Spoon on September 27, 2015, 07:37:20 am
Quote
The Tree Kings have reluctantly withdrawn their petition requesting the safe destruction of all fuel trees. An investigation has been launched to determine the cause of the fire, but the most likely cause right now seems to be lightning.
If necessary, introduce the concept of lightning rods. Then establish a new policy that all Fuel Trees are to have lightning rods.

Use two essence to give as many Fuel Trees as possible copper lightning rods.

Use 1 Flux to improve the fertility of the Lawkeepers and Phylacteries

Use 2 Flux to inoculate the new Tree Kings, the Augurs and as many Evertrees as possible against soul-diseases.

Listen to Prayers.

Check up on the progress of the Forest-Cathedral I commissioned.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 07:51:18 am
((Hey KJP, do you think you could do a log of prayers/some structure by which one could actually remember what they've said when one of the prayers is "No..."?  Or SOMEBODY at least.))
Continue clobbering/stabbing Associates with geodes and really sharp crystals, in addition to magical attacks.  Invest Flux if necessary.  Further investigate the Crystallum with holes in.  Re-craft the 100 Technomantic Crystals.  Fix the computer.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Dutrius on September 27, 2015, 08:11:13 am
Arkford responds to prayers:
Unscrupulous Seer: "The Seers' Guild declines to comment on what kind of doom, destruction, and darkness, but it will involve war between the gods."
We've just had a war between gods. I don't see any doom, destruction or darkness down in the Caverns (except in the places which were already dark), and certainly none relating to the Naedercynn. As such, Arkford declines to hand out any gold to the Seer's Guild for the foreseeable future.

The Efte inventor reveals what appears to be a wheeled tank filled with the fire-hating water and lights a fire near it. After a few minutes, the wheeled tank flies off!
Very good! What happens if the fire is attached to the side of the tank? Or even underneath it?
Fund further research.

((Why do I get the feeling that a perpetual motion device could be built from this, or a similar device?))

Arkford listens to prayers:
Naedercynn Guildmaster: "Tell the weaker surface dwellers to stay out of our guilds!"
They can join if they want to. If you're so worried about them, then just put in restrictions for your particular branch.


After much thinking and much consumption of Efte brand Tea and Biscuits, Arkford produces a design for a dragon:

Listen for more prayers.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: IcyTea31 on September 27, 2015, 08:21:27 am
Mörkö listens to prayers addressed to either the Council or to no particular god or pantheon:
Shifty Kitsoony: "The fish drown before Mor's Luminance."
"Is this "Mor" anything of anyone's?"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Dutrius on September 27, 2015, 08:24:59 am
Mörkö listens to prayers addressed to either the Council or to no particular god or pantheon:
Shifty Kitsoony: "The fish drown before Mor's Luminance."
"Is this "Mor" anything of anyone's?"

Probably short for Mörkö.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: IcyTea31 on September 27, 2015, 08:42:20 am
"No, it is almost certainly not. I would know. Also, that name and mine are pronounced completely differently."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 10:45:49 am
The Don raises a tall glass high in the Corpse Club.

"Next rounds on me, Boys! Hell, all yer next rounds is on me! Ya did great out der. Withstood a buncha Godly attacks an' let dem morons destroy da ting dey was tryin' ta protect demselves tinken dey was you. Ya triumphed in da end, da town is destroyed. Come on, everbody in 'ere, lets have a welcomin' party fer all da brave soldiers. Show some respect for tha dead! Show em what Paradise is!"

The Don hosts a welcoming party for all the newly-dead Don worshippers in the Corpse club, to help them get introduced to the place.

He then picks up his old phone.

"Get ta hidin' boys. Dis next attack's still experimental, don' know how well I can control it. So gettouta its way."

The Don releases the plague of Black Bark Beetles onto the battlefield, controlling their flow to the best of his ability. He spreads them out to inflict the most casualties possible on his enemies, having them fly through his opponents as they head directly to whatever remains of the human town. Once they arrive, they will attempt to destroy whatever remains of it, erasing it from existence to the best of their ability.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Demonic Spoon on September 27, 2015, 10:54:09 am
"What are those beetles anyway?"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 10:58:21 am
"What are those beetles anyway?"

"Small, affordable, four-cylinder cars o' course."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on September 27, 2015, 10:59:22 am
"Small, affordable, four-cylinder cars o' course."

((I thought Americans called them bugs :P))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Demonic Spoon on September 27, 2015, 11:00:59 am
"What are those beetles anyway?"

"Small, affordable, four-cylinder cars o' course."
"So the battlefield is being ravaged by cars? That's certainly an interesting image."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 11:02:09 am
"Small, affordable, four-cylinder cars o' course."

((I thought Americans called them bugs :P))

((I know nothing about cars  :-\. My own truck has probably been broken down a month....))

"So the battlefield is being ravaged by cars? That's certainly an interesting image."

"Sure. Why not."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 12:06:02 pm
A sudden twist of chaomancy causes a precision-targeted hailstorm to slam hail into all the beetles.
(Once again, Flux if necessary.)
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 12:08:31 pm
The over brain forms 1000 Vistani divided over and around the worlds
Spoiler: vistani (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on September 27, 2015, 12:09:00 pm
A sudden twist of chaomancy causes a precision-targeted hailstorm to slam hail into all the beetles.
(Once again, Flux if necessary.)

((flux will be necessary if you want it to actually do anything :P))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 12:10:13 pm
A sudden twist of chaomancy causes a precision-targeted hailstorm to slam hail into all the beetles.
(Once again, Flux if necessary.)
the hail melts in mid air (Flux)
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: tntey on September 27, 2015, 12:16:20 pm
Nogis spreads music to the vistani
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 27, 2015, 12:20:37 pm
Zenurion seems to have grown bored of the battle.
Oh right, Brian, me and The Don came to a mutually beneficial agreement, we won't have much reason to fight each other when this is over.

And who's still in at this point? And why? I don't even remember why we started fighting anymore...
Zenurion transmits the order to his troops to regroup next to the portal when the fight begins to die down, to organize post-war activities such as bringing in any injured who might've not been killed by the angel and estimation of the losses and gains (in souls) from the conflict.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 12:21:45 pm
Zenurion seems to have grown bored of the battle.
Oh right, Brian, me and The Don came to a mutually beneficial agreement, we won't have much reason to fight each other when this is over.

And who's still in at this point? And why? I don't even remember why we started fighting anymore...
Zenurion transmits the order to his troops to regroup next to the portal when the fight begins to die down, to organize post-war activities such as bringing in any injured who might've not been killed by the angel and estimation of the losses and gains (in souls) from the conflict.

WHO IS THIS BRIAN?
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 27, 2015, 12:22:49 pm
Zenurion seems to have grown bored of the battle.
Oh right, Brian, me and The Don came to a mutually beneficial agreement, we won't have much reason to fight each other when this is over.

And who's still in at this point? And why? I don't even remember why we started fighting anymore...
Zenurion transmits the order to his troops to regroup next to the portal when the fight begins to die down, to organize post-war activities such as bringing in any injured who might've not been killed by the angel and estimation of the losses and gains (in souls) from the conflict.

WHO IS THIS BRIAN?

You know it's you, you wouldn't have responded otherwise.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Vgray on September 27, 2015, 12:25:29 pm
Listen to prayers.

Glare witheringly at the Black Bark Beetles, using whatever Flux I have.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 12:27:31 pm
A sudden twist of chaomancy causes a precision-targeted hailstorm to slam hail into all the beetles.
(Once again, Flux if necessary.)
the hail melts in mid air (Flux)
And is promptly replaced by rocks.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on September 27, 2015, 12:28:04 pm
((please don't start this nonsense again.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 12:28:26 pm

A sudden twist of chaomancy causes a precision-targeted hailstorm to slam hail into all the beetles.
(Once again, Flux if necessary.)
the hail melts in mid air (Flux)
And is promptly replaced by rocks.
That are sucked into a one way portal to the sun
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 27, 2015, 12:31:57 pm
Zenurion take a lazy glance at Zhin's pillars:
What are you fighting for again?
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 12:33:40 pm
A sudden twist of chaomancy causes a precision-targeted hailstorm to slam hail into all the beetles.
(Once again, Flux if necessary.)
the hail melts in mid air (Flux)

"Don' worry 'bout attacks on da beetles. I'm kinda wonderin' what da effects will be myself. If I get my guess right, dat attack ain't gonna scratch em."

Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 12:34:26 pm
You guys are kinda extreme in your ruthless murder aren't You?Vir says sarcastically
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 12:44:24 pm
Misinformed Mobster: "Is it normal for my feet to hurt and the water to rise?"

"Ya, it is. Ya know dis was a pretty bad idea in retrospect. Mebbe dats why it was illegal in da first place. Next time, get one guy ta keep his feet outa it so he can free da rest of yas."

The Don then turns to Lupin.

"Ey, buddy, help dis moron out. Go an' steal his an' his friends concrete shoes right out from unda der noses. I jus' wanna see if ya can pull it off."

You guys are kinda extreme in your ruthless murder aren't You?Vir says sarcastically

"Sarcastically? Why did ya says dat?"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Rolepgeek on September 27, 2015, 12:57:13 pm
Zenurion take a lazy glance at Zhin's pillars:
What are you fighting for again?
A subtle shifting of heights across the towers, almost like a shrug.

"Purpose{original}:(self:(war))=gain:(followers:("Humans"))
purpose{secondary}:(self:(war))=show:(force)_
purpose{current}:(self:(war))=minimal(; interest:(self:(war))=nominal[-]minimal_"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 01:02:00 pm
NOTE TO SELF, MAKE A ZHIN TO NORMAL TRANSLATOR
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 01:06:38 pm
Zenurion take a lazy glance at Zhin's pillars:
What are you fighting for again?
A subtle shifting of heights across the towers, almost like a shrug.

"Purpose{original}:(self:(war))=gain:(followers:("Humans"))
purpose{secondary}:(self:(war))=show:(force)_
purpose{current}:(self:(war))=minimal(; interest:(self:(war))=nominal[-]minimal_"

"In dat case, looks like ya failed. Ya ended up killin' most da town ya came ta gain followas from, I ain't impressed wit yer attacks on unarmed humans, an ya spent a lot ta do it too."

The Don then goes to the cigar room of the Corpse Club, taking a fine sample and cutting it.

"I wonda how long its gonna take dat aspect guy ta realize da beetles got reflect?"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 27, 2015, 01:35:10 pm
Zenurion take a lazy glance at Zhin's pillars:
What are you fighting for again?
A subtle shifting of heights across the towers, almost like a shrug.

"Purpose{original}:(self:(war))=gain:(followers:("Humans"))
purpose{secondary}:(self:(war))=show:(force)_
purpose{current}:(self:(war))=minimal(; interest:(self:(war))=nominal[-]minimal_"
Well I guess we can say the whole thing has been a waste of time for many of us. Does that mean it's over then? A shame my surprise wasn't ready on time... Oh well, I guess I'll have plenty of opportunities to put them to use eventually.

You guys are kinda extreme in your ruthless murder aren't You?Vir says sarcastically
Actually I was hoping for more... Looks like that will have to wait for another occasion, seeing how things are going right now.
Zenurion looks somewhat disappointed by this turn of events.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Demonic Spoon on September 27, 2015, 01:38:13 pm
"Zenurion, aren't you still invading the surface world? You're making it sound like you're cancelling that"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 27, 2015, 01:41:14 pm
"Zenurion, aren't you still invading the surface world? You're making it sound like you're cancelling that"

Oh, so you have something against my presence on this world I helped fund, unlike you?
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Demonic Spoon on September 27, 2015, 01:42:04 pm
"Not particularly? I'm just mentioning it, since you seemed set on making it a military invasion. You know, taking over the worlds and stuff."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 27, 2015, 01:44:34 pm
"Not particularly? I'm just mentioning it, since you seemed set on making it a military invasion. You know, taking over the worlds and stuff."

You're exaggerating. One outpost is not three planets.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 27, 2015, 01:48:27 pm
"Zenurion, aren't you still invading the surface world? You're making it sound like you're cancelling that"

Oh, so you have something against my presence on this world I helped fund, unlike you?
[Si]
Gaia, Unpolluted Lands

"Y-you, rule the... underground, of the world... we created. Y-you get... all, the underworld, for yourself... but now, want... surface, as well?
Y-you, could've... asked. B-before, sending, forces... into, a battlefield."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Demonic Spoon on September 27, 2015, 01:52:35 pm
"Not particularly? I'm just mentioning it, since you seemed set on making it a military invasion. You know, taking over the worlds and stuff."

You're exaggerating. One outpost is not three planets.
"So wait, you aren't planning to conquer the worlds?"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 01:56:30 pm
"Zenurion, aren't you still invading the surface world? You're making it sound like you're cancelling that"

Oh, so you have something against my presence on this world I helped fund, unlike you?
[Si]
Gaia, Unpolluted Lands

"Y-you, rule the... underground, of the world... we created. Y-you get... all, the underworld, for yourself... but now, want... surface, as well?
Y-you, could've... asked. B-before, sending, forces... into, a battlefield."

"Yer da one who sent forces ta da battle field in da first place. Ain't like he was da only one..."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Vgray on September 27, 2015, 01:58:59 pm
Talios sighs.

"That was a dirty trick...I'm impressed and disgusted at the same time."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 27, 2015, 01:59:33 pm
"Zenurion, aren't you still invading the surface world? You're making it sound like you're cancelling that"

Oh, so you have something against my presence on this world I helped fund, unlike you?
[Si]
Gaia, Unpolluted Lands

"Y-you, rule the... underground, of the world... we created. Y-you get... all, the underworld, for yourself... but now, want... surface, as well?
Y-you, could've... asked. B-before, sending, forces... into, a battlefield."

"Yer da one who sent forces ta da battle field in da first place. Ain't like he was da only one..."
[Si]
Gaia, Unpolluted Lands

"You... have, an invasion, force. Y-you... attacked, the humans."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 02:00:42 pm

A sudden twist of chaomancy causes a precision-targeted hailstorm to slam hail into all the beetles.
(Once again, Flux if necessary.)
the hail melts in mid air (Flux)
And is promptly replaced by rocks.
That are sucked into a one way portal to the sun
One one-way portal, one further away from allied forces, becomes a two-way portal for a couple (2-5) femtoseconds, while the manifestation demanifests upon the opening of said portals.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 02:02:40 pm

A sudden twist of chaomancy causes a precision-targeted hailstorm to slam hail into all the beetles.
(Once again, Flux if necessary.)
the hail melts in mid air (Flux)
And is promptly replaced by rocks.
That are sucked into a one way portal to the sun
One one-way portal, one further away from allied forces, becomes a two-way portal for a couple nanoseconds, while the manifestation demanifests upon the opening of said portals.
((ARE YOU TRYING TO BOIL THE WORLD OUT OF EXISTENCE))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 02:04:46 pm
Gaia, Unpolluted Lands

"You... have, an invasion, force. Y-you... attacked, the humans."

The Don puts his cigar in his mouth, lighting it while shaking his head.

"Did ya pay attention to da battle? 'Cus you attacked da humans more den I did. Ya where da reason da entire city was leveled. Ya leveled it yerself."

Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 02:05:18 pm

A sudden twist of chaomancy causes a precision-targeted hailstorm to slam hail into all the beetles.
(Once again, Flux if necessary.)
the hail melts in mid air (Flux)
And is promptly replaced by rocks.
That are sucked into a one way portal to the sun
One one-way portal, one further away from allied forces, becomes a two-way portal for a couple nanoseconds, while the manifestation demanifests upon the opening of said portals.
((ARE YOU TRYING TO BOIL THE WORLD OUT OF EXISTENCE))
((No.  Are you not trying to do math?  One one-way portal.  A couple nanofemtoseconds.  Even at extremely high temperatures, it's not going to boil the world.  Maybe fry a couple hundred feet of it.
...Okay, Internet, YOU HAVE FAILED ME.  WRAAARGH.  But seriously.  I don't think, just on gut feeling, that it's actually capable of killing everything.  Just...Most things.  That aren't actually meant for that temperature.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 27, 2015, 02:14:23 pm
Gaia, Unpolluted Lands

"You... have, an invasion, force. Y-you... attacked, the humans."

The Don puts his cigar in his mouth, lighting it while shaking his head.

"Did ya pay attention to da battle? 'Cus you attacked da humans more den I did. Ya where da reason da entire city was leveled. Ya leveled it yerself."
[Si]

"You... attacked, the humans. Seeing, fit... to judge, an entire... race. B-because, their... god, did something wrong.
You, targeted... all, humanity, every... city.
I... just, targeted... your army. I attacked, your army."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 02:21:30 pm
Gaia, Unpolluted Lands

"You... have, an invasion, force. Y-you... attacked, the humans."

The Don puts his cigar in his mouth, lighting it while shaking his head.

"Did ya pay attention to da battle? 'Cus you attacked da humans more den I did. Ya where da reason da entire city was leveled. Ya leveled it yerself."
[Si]

"You... attacked, the humans. Seeing, fit... to judge, an entire... race. B-because, their... god, did something wrong.
You, targeted... all, humanity, every... city.
I... just, targeted... your army. I attacked, your army."

"Ya thought ya did, but ya ain't smart as I is."

The Don briefly goes to the battle field once again, still with the cigar in his mouth. He moves a human corpse with his foot, showing the marks of Si's attacks. He then blows out a lot of smoke

"Ya see, da parts of 'my army' dat was unda heavy illusion weren't part of my army at all. Dey was jus' some mooks from da city ya was tryin' ta 'protect'. I made ya tink dat da army ya was fightin' was my boys, when in reality dey was jus' da civilians from da village. So ya and da rest of da white-nights ova der killed da people ya thought ya was tryin' ta protect wit yer own hands. So it was you who attacked da humans, not me."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 27, 2015, 02:27:38 pm
[Si]

What? But I attacked, his forces. I detected, his forces. My divine senses can't lie.
"H-how? I-illusions... don't, work... on gods."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 02:33:35 pm
Gaia, Unpolluted Lands

"You... have, an invasion, force. Y-you... attacked, the humans."

The Don puts his cigar in his mouth, lighting it while shaking his head.

"Did ya pay attention to da battle? 'Cus you attacked da humans more den I did. Ya where da reason da entire city was leveled. Ya leveled it yerself."
[Si]

"You... attacked, the humans. Seeing, fit... to judge, an entire... race. B-because, their... god, did something wrong.
You, targeted... all, humanity, every... city.
I... just, targeted... your army. I attacked, your army."

"Ya thought ya did, but ya ain't smart as I is."

The Don briefly goes to the battle field once again, still with the cigar in his mouth. He moves a human corpse with his foot, showing the marks of Si's attacks. He then blows out a lot of smoke

"Ya see, da parts of 'my army' dat was unda heavy illusion weren't part of my army at all. Dey was jus' some mooks from da city ya was tryin' ta 'protect'. I made ya tink dat da army ya was fightin' was my boys, when in reality dey was jus' da civilians from da village. So ya and da rest of da white-nights ova der killed da people ya thought ya was tryin' ta protect wit yer own hands. So it was you who attacked da humans, not me."
>This Aspect notes the admission of guilt and proposes that the Don be forced to resurrect the humans he caused to be killed.  This Aspect further proposes that a general slate of War Crimes proposals be put forward.  This Aspect wishes to propose:
>No illusions are to be placed over civilian populations such that they appear as enemy targets.
>No mindripping enemy combatants or civilians.
>No claims of "But it's my Sphere" as casus belli/The god claiming such takes full responsibility for all deaths and responsibility to perform the subsequent resurrections.
>No weaponizing unnatural disasters.  (Do not create natural disasters of your own.  Normal weather is fine, weather that escalates normally is fine, but no "I create a tornado.".)
>No weaponizing the sun or stars.
>_
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 02:35:13 pm
Gaia, Unpolluted Lands

"You... have, an invasion, force. Y-you... attacked, the humans."

The Don puts his cigar in his mouth, lighting it while shaking his head.

"Did ya pay attention to da battle? 'Cus you attacked da humans more den I did. Ya where da reason da entire city was leveled. Ya leveled it yerself."
[Si]

"You... attacked, the humans. Seeing, fit... to judge, an entire... race. B-because, their... god, did something wrong.
You, targeted... all, humanity, every... city.
I... just, targeted... your army. I attacked, your army."

"Ya thought ya did, but ya ain't smart as I is."

The Don briefly goes to the battle field once again, still with the cigar in his mouth. He moves a human corpse with his foot, showing the marks of Si's attacks. He then blows out a lot of smoke

"Ya see, da parts of 'my army' dat was unda heavy illusion weren't part of my army at all. Dey was jus' some mooks from da city ya was tryin' ta 'protect'. I made ya tink dat da army ya was fightin' was my boys, when in reality dey was jus' da civilians from da village. So ya and da rest of da white-nights ova der killed da people ya thought ya was tryin' ta protect wit yer own hands. So it was you who attacked da humans, not me."
>This Aspect notes the admission of guilt and proposes that the Don be forced to resurrect the humans he caused to be killed.  This Aspect further proposes that a general slate of War Crimes proposals be put forward.  This Aspect wishes to propose:
>No illusions are to be placed over civilian populations such that they appear as enemy targets.
>No mindripping enemy combatants or civilians.
>No claims of "But it's my Sphere" as casus belli/The god claiming such takes full responsibility for all deaths and responsibility to perform the subsequent resurrections.
>No weaponizing unnatural disasters.  (Do not create natural disasters of your own.  Normal weather is fine, weather that escalates normally is fine, but no "I create a tornado.".)
>No weaponizing the sun or stars.
>_

OPPOSE ALL
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 02:37:27 pm
[Si]

What? But I attacked, his forces. I detected, his forces. My divine senses can't lie.
"H-how? I-illusions... don't, work... on gods."

"It ain't magic illusions. I made em myself. Good enough ta fool anytin', 'specially fools. Its apples ta oranges tryin' ta compare my abilities ta any otha illusion dat eva existed."

>This Aspect notes the admission of guilt and proposes that the Don be forced to resurrect the humans he caused to be killed.  This Aspect further proposes that a general slate of War Crimes proposals be put forward.  This Aspect wishes to propose:
>No illusions are to be placed over civilian populations such that they appear as enemy targets.
>No mindripping enemy combatants or civilians.
>No claims of "But it's my Sphere" as casus belli/The god claiming such takes full responsibility for all deaths and responsibility to perform the subsequent resurrections.
>No weaponizing unnatural disasters.  (Do not create natural disasters of your own.  Normal weather is fine, weather that escalates normally is fine, but no "I create a tornado.".)
>No weaponizing the sun or stars.
>_


"I ain't a soldia, any crime I commit is jus' a normal crime. An' commitin' crimes is my ting. And I ain't da one who killed em, you was. An' fer all you know, you is still killin' em dead. If anytin' should revive em, it would have ta be you. Yer laws are 'bout as stupid as you are."

The Don returns to the Corpse Club, wondering if he should make a special room to commemorate the war.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 27, 2015, 02:51:35 pm
[Si]

But why didn't I detect the people? U-unless...
Si starts leaking black liquid.
Spoiler (click to show/hide)
Unless he used my undetectable idea.
"S-subterfuge... doesn't... excuse, you... Don. A-any, crime... you do, is crime, a-and... punishable."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 02:54:12 pm
[Si]

What? But I attacked, his forces. I detected, his forces. My divine senses can't lie.
"H-how? I-illusions... don't, work... on gods."

"It ain't magic illusions. I made em myself. Good enough ta fool anytin', 'specially fools. Its apples ta oranges tryin' ta compare my abilities ta any otha illusion dat eva existed."

>This Aspect notes the admission of guilt and proposes that the Don be forced to resurrect the humans he caused to be killed.  This Aspect further proposes that a general slate of War Crimes proposals be put forward.  This Aspect wishes to propose:
>No illusions are to be placed over civilian populations such that they appear as enemy targets.
>No mindripping enemy combatants or civilians.
>No claims of "But it's my Sphere" as casus belli/The god claiming such takes full responsibility for all deaths and responsibility to perform the subsequent resurrections.
>No weaponizing unnatural disasters.  (Do not create natural disasters of your own.  Normal weather is fine, weather that escalates normally is fine, but no "I create a tornado.".)
>No weaponizing the sun or stars.
>_


"I ain't a soldia, any crime I commit is jus' a normal crime. An' commitin' crimes is my ting. And I ain't da one who killed em, you was. An' fer all you know, you is still killin' em dead. If anytin' should revive em, it would have ta be you. Yer laws are 'bout as stupid as you are."

The Don returns to the Corpse Club, wondering if he should make a special room to commemorate the war.
>We can still punish you as one.  And you don't get off scot-free just because of your Sphere.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: IcyTea31 on September 27, 2015, 03:00:15 pm
>This Aspect...proposes that the Don be forced to resurrect the humans he caused to be killed.
Abstain. Pointless.
Quote
This Aspect further proposes that a general slate of War Crimes proposals be put forward. 
Support, though it should be noted that these won't apply to those not members of the Council, bringing them neither protection nor punishment.
Quote
>No illusions are to be placed over civilian populations such that they appear as enemy targets.
Oppose, with proposed amendment: "No illusions are to be placed by divine beings or by their command over civilian populations such that they appear as enemy targets."
"Considering the Haunts use a more benign version of this to live, yes, this is a big deal."
Quote
>No mindripping enemy combatants or civilians.
Oppose. Too vague.
Quote
>No claims of "But it's my Sphere" as casus belli/The god claiming such takes full responsibility for all deaths and responsibility to perform the subsequent resurrections.
Support.
Quote
>No weaponizing unnatural disasters.  (Do not create natural disasters of your own.  Normal weather is fine, weather that escalates normally is fine, but no "I create a tornado.".)
Abstain. Too specific to be enforced. The same effects can be produced by conventional smiting anyway.
Quote
>No weaponizing the sun or stars.
Oppose, with proposed amendment: "No using the sun or stars or the direct, unchanged energy produced by them as a weapon." Solar panels and such are pretty okay, even if they're powering a weapon.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 03:00:59 pm
[Si]

But why didn't I detect the people? U-unless...
Si starts leaking black liquid.
Spoiler (click to show/hide)
Unless he used my undetectable idea.
"S-subterfuge... doesn't... excuse, you... Don. A-any, crime... you do, is crime, a-and... punishable."

"Der ain't a law 'gainst Illusions, is der? All I did was make da Humans look a certain way. You was da one killin' em."



>We can still punish you as one.  And you don't get off scot-free just because of your Sphere.

"Tsk, tsk. I can punish ya if I wanted ta. Ain't a law, rememba? You was da one who attacked em, so mebbe I should be da one dishin' out punisment?"

The Don stretches back, putting his feet on the bar top and his hands behind his head.

"Of coursa ya could try ta stop me 'gain, but dat would prolly just end up like dis, wouldn't it?"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 27, 2015, 03:04:05 pm
Gaia, Unpolluted Lands

"You... have, an invasion, force. Y-you... attacked, the humans."

The Don puts his cigar in his mouth, lighting it while shaking his head.

"Did ya pay attention to da battle? 'Cus you attacked da humans more den I did. Ya where da reason da entire city was leveled. Ya leveled it yerself."
[Si]

"You... attacked, the humans. Seeing, fit... to judge, an entire... race. B-because, their... god, did something wrong.
You, targeted... all, humanity, every... city.
I... just, targeted... your army. I attacked, your army."

"Ya thought ya did, but ya ain't smart as I is."

The Don briefly goes to the battle field once again, still with the cigar in his mouth. He moves a human corpse with his foot, showing the marks of Si's attacks. He then blows out a lot of smoke

"Ya see, da parts of 'my army' dat was unda heavy illusion weren't part of my army at all. Dey was jus' some mooks from da city ya was tryin' ta 'protect'. I made ya tink dat da army ya was fightin' was my boys, when in reality dey was jus' da civilians from da village. So ya and da rest of da white-nights ova der killed da people ya thought ya was tryin' ta protect wit yer own hands. So it was you who attacked da humans, not me."
>This Aspect notes the admission of guilt and proposes that the Don be forced to resurrect the humans he caused to be killed.  This Aspect further proposes that a general slate of War Crimes proposals be put forward.  This Aspect wishes to propose:
>No illusions are to be placed over civilian populations such that they appear as enemy targets.
>No mindripping enemy combatants or civilians.
>No claims of "But it's my Sphere" as casus belli/The god claiming such takes full responsibility for all deaths and responsibility to perform the subsequent resurrections.
>No weaponizing unnatural disasters.  (Do not create natural disasters of your own.  Normal weather is fine, weather that escalates normally is fine, but no "I create a tornado.".)
>No weaponizing the sun or stars.
>_


What a steaming pile of shit. I'm so glad I left that mess you call "council".
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Dutrius on September 27, 2015, 03:04:57 pm
>This Aspect notes the admission of guilt and proposes that the Don be forced to resurrect the humans he caused to be killed.  This Aspect further proposes that a general slate of War Crimes proposals be put forward.  This Aspect wishes to propose:
>No illusions are to be placed over civilian populations such that they appear as enemy targets.
>No mindripping enemy combatants or civilians.
>No claims of "But it's my Sphere" as casus belli/The god claiming such takes full responsibility for all deaths and responsibility to perform the subsequent resurrections.
>No weaponizing unnatural disasters.  (Do not create natural disasters of your own.  Normal weather is fine, weather that escalates normally is fine, but no "I create a tornado.".)
>No weaponizing the sun or stars.
>_


Support all.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: tntey on September 27, 2015, 03:05:44 pm
Gaia, Unpolluted Lands

"You... have, an invasion, force. Y-you... attacked, the humans."

The Don puts his cigar in his mouth, lighting it while shaking his head.

"Did ya pay attention to da battle? 'Cus you attacked da humans more den I did. Ya where da reason da entire city was leveled. Ya leveled it yerself."
[Si]

"You... attacked, the humans. Seeing, fit... to judge, an entire... race. B-because, their... god, did something wrong.
You, targeted... all, humanity, every... city.
I... just, targeted... your army. I attacked, your army."

"Ya thought ya did, but ya ain't smart as I is."

The Don briefly goes to the battle field once again, still with the cigar in his mouth. He moves a human corpse with his foot, showing the marks of Si's attacks. He then blows out a lot of smoke

"Ya see, da parts of 'my army' dat was unda heavy illusion weren't part of my army at all. Dey was jus' some mooks from da city ya was tryin' ta 'protect'. I made ya tink dat da army ya was fightin' was my boys, when in reality dey was jus' da civilians from da village. So ya and da rest of da white-nights ova der killed da people ya thought ya was tryin' ta protect wit yer own hands. So it was you who attacked da humans, not me."
>This Aspect notes the admission of guilt and proposes that the Don be forced to resurrect the humans he caused to be killed.  This Aspect further proposes that a general slate of War Crimes proposals be put forward.  This Aspect wishes to propose:
>No illusions are to be placed over civilian populations such that they appear as enemy targets.
>No mindripping enemy combatants or civilians.
>No claims of "But it's my Sphere" as casus belli/The god claiming such takes full responsibility for all deaths and responsibility to perform the subsequent resurrections.
>No weaponizing unnatural disasters.  (Do not create natural disasters of your own.  Normal weather is fine, weather that escalates normally is fine, but no "I create a tornado.".)
>No weaponizing the sun or stars.
>_


What a steaming pile of shit. I'm so glad I left that mess you call "council".

Zenurion? Care to explain?
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Ama on September 27, 2015, 03:06:47 pm
"SO ARE YOU NOW DONE WITH YOUR WARRING MY FELLOW GODS?"

Revive as many humans that died in the war and the religious conflicts as Itia can with 2 essence.

>This Aspect notes the admission of guilt and proposes that the Don be forced to resurrect the humans he caused to be killed.  This Aspect further proposes that a general slate of War Crimes proposals be put forward.  This Aspect wishes to propose:
>No illusions are to be placed over civilian populations such that they appear as enemy targets.
>No claims of "But it's my Sphere" as casus belli/The god claiming such takes full responsibility for all deaths and responsibility to perform the subsequent resurrections.
>_

Support these proposals and abstain on the others.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 03:09:16 pm
[Si]

But why didn't I detect the people? U-unless...
Si starts leaking black liquid.
Spoiler (click to show/hide)
Unless he used my undetectable idea.
"S-subterfuge... doesn't... excuse, you... Don. A-any, crime... you do, is crime, a-and... punishable."

((Aaaand wait a second. Stirk came up with the undetectable idea, and used it publicly for Lupin before any other undetectable creatures where made. Si is a jerk trying to take credit for herself  >:( :'())
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 03:11:12 pm
"Of coursa ya could try ta stop me 'gain, but dat would prolly just end up like dis, wouldn't it?"
>This Aspect queries whether you truly believe you could survive multiple gods attacking you, personally.
Quote
Quote
This Aspect further proposes that a general slate of War Crimes proposals be put forward. 
Support, though it should be noted that these won't apply to those not members of the Council, bringing them neither protection nor punishment.
>Propose that War Crimes judgments be enforced over all combatants.
Quote
Quote
>No illusions are to be placed over civilian populations such that they appear as enemy targets.
Oppose, with proposed amendment: "No illusions are to be placed by divine beings or by their command over civilian populations such that they appear as enemy targets."
"Considering the Haunts use a more benign version of this to live, yes, this is a big deal."
>Support.
Quote
Quote
>No mindripping enemy combatants or civilians.
Oppose. Too vague.
>This Aspect requests any amendments you would make, then.
Quote
Quote
>No weaponizing the sun or stars.
Oppose, with proposed amendment: "No using the sun or stars or the direct, unchanged energy produced by them as a weapon." Solar panels and such are pretty okay, even if they're powering a weapon.

>...This does not appear to substantially change the content.
WITHDRAW the proposal regarding the weather.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 03:14:38 pm
"Of coursa ya could try ta stop me 'gain, but dat would prolly just end up like dis, wouldn't it?"
>This Aspect queries whether you truly believe you could survive multiple gods attacking you, personally.

The Don blows from his cigar again, putting it firmly in his left hand as he speaks.

"I could. I ya din' have a God killin' weapon, ya couldn' kill me. If ya did, den da mob 'justice' da gods love would be on my side, an' I would get an army of em ta show up an arrest da guys tryin'. Den dey would be locked up foreva like da Alpha pantheon. We really need ta decide when dat punishment ends."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: tntey on September 27, 2015, 03:16:25 pm
"Of coursa ya could try ta stop me 'gain, but dat would prolly just end up like dis, wouldn't it?"
>This Aspect queries whether you truly believe you could survive multiple gods attacking you, personally.

The Don blows from his cigar again, putting it firmly in his left hand as he speaks.

"I could. I ya din' have a God killin' weapon, ya couldn' kill me. If ya did, den da mob 'justice' da gods love would be on my side, an' I would get an army of em ta show up an arrest da guys tryin'. Den dey would be locked up foreva like da Alpha pantheon. We really need ta decide when dat punishment ends."

"Would it though? Thats 6 Sworn, vs 12 other gods. I am guessing 4 or 5 will side with us. So, thats 9 or 10 vs 8 or 9. We'd have the advantage.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 03:19:50 pm
>Not to mention that we are not going behind the Council's back.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 27, 2015, 03:22:18 pm
[Si]
Gaia, Unpolluted Lands

I... failed.
Si starts dimly burning (E'lement K'ruppt).
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: IcyTea31 on September 27, 2015, 03:23:12 pm
>Propose that War Crimes judgments be enforced over all combatants.
Oppose. No Pantheon should have jurisdiction over non-members. On the other hand, rules should only protect those who follow them.
Quote
Quote
>No mindripping enemy combatants or civilians.
Quote
Oppose. Too vague.
>This Aspect requests any amendments you would make, then.
"Psychology is a strange subject in that very few things in it can be defined exactly enough for a legal context. I do not see a workable amendment."
Quote
Quote
Quote
>No weaponizing the sun or stars.
Oppose, with proposed amendment: "No using the sun or stars or the direct, unchanged energy produced by them as a weapon." Solar panels and such are pretty okay, even if they're powering a weapon.
>...This does not appear to substantially change the content.
"It makes the law more specific. With the amendment, use of fusion energy itself is not banned, only its use as a weapon of mass destruction. "

Edit:
I... failed.
Si starts dimly burning (E'lement K'ruppt).
"Please do not commit suicide. The Arcane Entente still needs you."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 03:26:03 pm
"Would it though? Thats 6 Sworn, vs 12 other gods. I am guessing 4 or 5 will side with us. So, thats 9 or 10 vs 8 or 9. We'd have the advantage.

"I ain't seen two of da sworn in foreva. Besides, each an' every memba of da Sworn had some kinda lobotomy ta insure dey was as stupid as da bricks dat make up der leada. I ain't afraida dem. Even if it came down ta a fight between everybody, I only had ta take down whoeva got da godkillin' weapon, den our side would win. An' a city can't fight, so ya really only got three membas helpin' out. Three membas who don' know how ta throw a punch."

>Not to mention that we are not going behind the Council's back.

Don Gio takes another breath of smoke.

"So ya jus' threatened ta kill me in front a everyone den? Interestin' dat ya tink everyone would go along wit it."

[Si]
Gaia, Unpolluted Lands

I... failed.
Si starts dimly burning (E'lement K'ruppt).

"We really need ta make a Godly suicide watch er helpline er somethin'. Startin' ta get ta be a real problem."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: tntey on September 27, 2015, 03:27:31 pm
"Ha! Oh don, really. Who would help you. Who is on your team? The brain?
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 03:28:42 pm
"Ha! Oh don, really. Who would help you. Who is on your team? The brain?
I AM WITH HIM, THAT IS ONE STATEMENT I WOULD LIKE TO MAKE
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 03:29:47 pm
"Ha! Oh don, really. Who would help you. Who is on your team? The brain?

"Dunno. If ya tried somethin' dat stupid, da guys who showed up ta bash da Alpha pantheon would prolly show up again, if jus' ta get rid of somethin' dangerous ta dem."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 27, 2015, 03:30:15 pm
Quote
Quote
This Aspect further proposes that a general slate of War Crimes proposals be put forward. 
Support, though it should be noted that these won't apply to those not members of the Council, bringing them neither protection nor punishment.
>Propose that War Crimes judgments be enforced over all combatants.
Oppose. If you get to propose laws that affect non council members I get to vote on them.

"Of coursa ya could try ta stop me 'gain, but dat would prolly just end up like dis, wouldn't it?"
>This Aspect queries whether you truly believe you could survive multiple gods attacking you, personally.

The Don blows from his cigar again, putting it firmly in his left hand as he speaks.

"I could. I ya din' have a God killin' weapon, ya couldn' kill me. If ya did, den da mob 'justice' da gods love would be on my side, an' I would get an army of em ta show up an arrest da guys tryin'. Den dey would be locked up foreva like da Alpha pantheon. We really need ta decide when dat punishment ends."

"Would it though? Thats 6 Sworn, vs 12 other gods. I am guessing 4 or 5 will side with us. So, thats 9 or 10 vs 8 or 9. We'd have the advantage.
Oh hello Isgon, it's been a while...


...So everyone's fine with the sworn (a.k.a Zhin, it's pretty obvious that every of his slave gods have been lobotomized at this point) proclaiming themselves kings of the entire universe, above all laws?
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: tntey on September 27, 2015, 03:32:52 pm
Quote
Quote
This Aspect further proposes that a general slate of War Crimes proposals be put forward. 
Support, though it should be noted that these won't apply to those not members of the Council, bringing them neither protection nor punishment.
>Propose that War Crimes judgments be enforced over all combatants.
Oppose. If you get to propose laws that affect non council members I get to vote on them.

"Of coursa ya could try ta stop me 'gain, but dat would prolly just end up like dis, wouldn't it?"
>This Aspect queries whether you truly believe you could survive multiple gods attacking you, personally.

The Don blows from his cigar again, putting it firmly in his left hand as he speaks.

"I could. I ya din' have a God killin' weapon, ya couldn' kill me. If ya did, den da mob 'justice' da gods love would be on my side, an' I would get an army of em ta show up an arrest da guys tryin'. Den dey would be locked up foreva like da Alpha pantheon. We really need ta decide when dat punishment ends."

"Would it though? Thats 6 Sworn, vs 12 other gods. I am guessing 4 or 5 will side with us. So, thats 9 or 10 vs 8 or 9. We'd have the advantage.
Oh hello Isgon, it's been a while...


...So everyone's fine with the sworn (a.k.a Zhin, it's pretty obvious that every of his slave gods have been lobotomized at this point) proclaiming themselves kings of the entire universe, above all laws?


"Hello my old friend"

"Oh sorry." Nogis pulls an isgon chip from his leg. "Anywho, Zenurion. Its you, Dah Don, and Teh Brain. Honestly, Zenurion, you wouldn't know intelligence if it smacked you in the face"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 27, 2015, 03:33:03 pm
[Si]
Gaia, Unpolluted Lands

"Damn you."
Si uses 10 Flux to burn the Corpse Club.
"Y-you're... picking, fights. Y-yet, act... surprised, when you... get them.
I-I'm... just, acting... within, my sphere. N-nature... is cruel.
Hehehe."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 03:35:13 pm
[Si]
Gaia, Unpolluted Lands

I... failed.
Si starts dimly burning (E'lement K'ruppt).
>Si.  Control yourself.  You did nothing wrong.  The Don, however, did things wrong and we are attempting to punish him for that.

"Would it though? Thats 6 Sworn, vs 12 other gods. I am guessing 4 or 5 will side with us. So, thats 9 or 10 vs 8 or 9. We'd have the advantage.

"I ain't seen two of da sworn in foreva. Besides, each an' every memba of da Sworn had some kinda lobotomy ta insure dey was as stupid as da bricks dat make up der leada. I ain't afraida dem. Even if it came down ta a fight between everybody, I only had ta take down whoeva got da godkillin' weapon, den our side would win. An' a city can't fight, so ya really only got three membas helpin' out. Three membas who don' know how ta throw a punch."

>Not to mention that we are not going behind the Council's back.

"So ya jus' threatened ta kill me in front a everyone den? Interestin' dat ya tink everyone would go along wit it."

"We really need ta make a Godly suicide watch er helpline er somethin'. Startin' ta get ta be a real problem."
>This Aspect did not threaten to kill anyone.  This Aspect merely stated that should the decision be reached to propose killing someone, it will most likely be a Council matter (minus the person who would be so disposed of), as opposed to a pantheonic matter.
"Ha! Oh don, really. Who would help you. Who is on your team? The brain?

"Dunno. If ya tried somethin' dat stupid, da guys who showed up ta bash da Alpha pantheon would prolly show up again, if jus' ta get rid of somethin' dangerous ta dem."
>This Aspect wishes to draw your attention to the people who originally helped bash the Alpha Pantheon.  Note how many of them were recently opposed to you.
"Ha! Oh don, really. Who would help you. Who is on your team? The brain?
I AM WITH HIM, THAT IS ONE STATEMENT I WOULD LIKE TO MAKE
>That is your decision but I do not advise it.
>As for the assertion that the Sworn follow Zhin as a unit, this Aspect wishes to indicate that this Aspect originally pressed for a response to the Don's aggression, and has disagreed with Zhin on issues before.  Further, this Aspect notes that the administration of War Crimes judgments would necessarily fall to the entire Council.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: tntey on September 27, 2015, 03:36:41 pm
Nogis uses 4 flux to remove the small intestine of Zenurion. He then creates an artificial small intestine where the old one was. "Now, Zenurion, time to make an artifact that represents you!" Nogis creates a violin that when played makes the target audience loose their intelligence.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 27, 2015, 03:39:25 pm
Nogis uses 4 flux to remove the small intestine of Zenurion. He then creates an artificial small intestine where the old one was. "Now, Zenurion, time to make an artifact that represents you!" Nogis creates a violin that when played makes the target audience loose their intelligence.
((Dude, that sort of thing has already been tried. It didn't happen when crazyabe did it, it wont happen when you do it.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 03:39:40 pm
[Si]
Gaia, Unpolluted Lands

"Damn you."
Si uses 10 Flux to burn the Corpse Club.
"Y-you're... picking, fights. Y-yet, act... surprised, when you... get them.
I-I'm... just, acting... within, my sphere. N-nature... is cruel.
Hehehe."

"Its da fate of nature ta be wiped out by da hand of man. Ya will realize dis one day."

The Don quickly modifies the Corpse Club so that its inhabitants are unaffected by the flames, and modifies its structure so that it may stand even while burning. He puts a new sign out "The Hottest Club Ever!" over the old one. He then walks back to his seat and lights his cigar using the flames.

"Mista Lobotomized Aspect, ya know dat dey would turn on ya in an instant if ya tried somethin' stupid. Ya shouldn't tink dat just cuz dey helped ya out in one case dey would help ya out in any case. If this pile o' applesauce is da representation o' technology, I fear for da future of da poor mortals."

Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 27, 2015, 03:41:23 pm
Quote
Quote
This Aspect further proposes that a general slate of War Crimes proposals be put forward. 
Support, though it should be noted that these won't apply to those not members of the Council, bringing them neither protection nor punishment.
>Propose that War Crimes judgments be enforced over all combatants.
Oppose. If you get to propose laws that affect non council members I get to vote on them.

"Of coursa ya could try ta stop me 'gain, but dat would prolly just end up like dis, wouldn't it?"
>This Aspect queries whether you truly believe you could survive multiple gods attacking you, personally.

The Don blows from his cigar again, putting it firmly in his left hand as he speaks.

"I could. I ya din' have a God killin' weapon, ya couldn' kill me. If ya did, den da mob 'justice' da gods love would be on my side, an' I would get an army of em ta show up an arrest da guys tryin'. Den dey would be locked up foreva like da Alpha pantheon. We really need ta decide when dat punishment ends."

"Would it though? Thats 6 Sworn, vs 12 other gods. I am guessing 4 or 5 will side with us. So, thats 9 or 10 vs 8 or 9. We'd have the advantage.
Oh hello Isgon, it's been a while...


...So everyone's fine with the sworn (a.k.a Zhin, it's pretty obvious that every of his slave gods have been lobotomized at this point) proclaiming themselves kings of the entire universe, above all laws?


"Hello my old friend"

"Oh sorry." Nogis pulls an isgon chip from his leg. "Anywho, Zenurion. Its you, Dah Don, and Teh Brain. Honestly, Zenurion, you wouldn't know intelligence if it smacked you in the face"

Zenurion burst into laughter.
Yes, keep believing that. Of course it's true, I am a very lonely and stupid god after all.


...Also nice to see you joining the dark side, Si. I'm glad you realized the advantages of our philosophy.


Nogis uses 4 flux to remove the small intestine of Zenurion. He then creates an artificial small intestine where the old one was. "Now, Zenurion, time to make an artifact that represents you!" Nogis creates a violin that when played makes the target audience loose their intelligence.
Zenurion use as much flux as needed to brutally rip Nogis' arm off as he is about to perform this, preventing him from doing his action and harming him.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 03:41:40 pm
[Si]
Gaia, Unpolluted Lands

"Damn you."
Si uses 10 Flux to burn the Corpse Club.
"Y-you're... picking, fights. Y-yet, act... surprised, when you... get them.
I-I'm... just, acting... within, my sphere. N-nature... is cruel.
Hehehe."

"Its da fate of nature ta be wiped out by da hand of man. Ya will realize dis one day."

The Don quickly modifies the Corpse Club so that its inhabitants are unaffected by the flames, and modifies its structure so that it may stand even while burning. He puts a new sign out "The Hottest Club Ever!" over the old one. He then walks back to his seat and lights his cigar using the flames.

"Mista Lobotomized Aspect, ya know dat dey would turn on ya in an instant if ya tried somethin' stupid. Ya shouldn't tink dat just cuz dey helped ya out in one case dey would help ya out in any case. If this pile o' applesauce is da representation o' technology, I fear for da future of da poor mortals."


The over brain enters, smoking a cigar WELL THAT SIGN IS VARY ACCURATE 
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: tntey on September 27, 2015, 03:43:13 pm
"Ever have that feeling of recklessness? Nogis pulls another Isgon shard from himself."Sorry guys! Anyway Nogis uses 4 flux to rip out one of Zenurions intestines. With his mind. "Eye for an eye buddy!" Sorry! Sorry!" Nogis pulls another shard off of himself. "These things are a dime a dozen!"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 03:45:00 pm
Oops.  It appears that the Corpse Club's hasty structural modifications have started falling apart, most likely due to said haste.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Demonic Spoon on September 27, 2015, 03:45:26 pm
"Ever have that feeling of recklessness? Nogis pulls another Isgon shard from himself."Sorry guys! Anyway Nogis uses 4 flux to rip out one of Zenurions intestines. With his mind. "Eye for an eye buddy!" Sorry! Sorry!" Nogis pulls another shard off of himself. "These things are a dime a dozen!"
"Careful you don't pull yourself apart there Isgon. I mean, you are just Isgon shards in a papyrus mache shell painted over with a new Nogis brandname apparently"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Vgray on September 27, 2015, 03:46:34 pm
"SHUT UP! ALL OF YOU! NONE OF THOSE ARGUING ARE SMART ENOUGH TO EVADE THE TWISTED CHAOTIC LOGIC OF THE DEVIL AND THE DON. SO JUST SHUT UP ALREADY."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 03:47:42 pm
The over brain enters, smoking a cigar WELL THAT SIGN IS VARY ACCURATE 

"Yeah, so was da other one. Ya ain't my followa an' ya ain't dead."

The Don points to the "Invitation Only" sign still near the door and pushes the OVER BRAIN out of the burning club.

Oops.  It appears that the Corpse Club's hasty structural modifications have started falling apart, most likely due to said haste.

Any damage can be repaired instantly and without notice or hassle on the Don's part, being his afterlife, and he continues to sit in place and smoke (in more ways then one.)
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: tntey on September 27, 2015, 03:47:44 pm
HEY WE ARE ALL SHOUTING STUPID STUFF! I CAN DO THAT TOO! ZENURION IS A COOL GUY! THE DON DOESNT HAVE A DEGREE IN BULLCRAP! I AM ISGON! SEE! WE CAN ALL SHOUT FALSE STUFF!
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 27, 2015, 03:48:41 pm
"Ever have that feeling of recklessness? Nogis pulls another Isgon shard from himself."Sorry guys! Anyway Nogis uses 4 flux to rip out one of Zenurions intestines. With his mind. "Eye for an eye buddy!" Sorry! Sorry!" Nogis pulls another shard off of himself. "These things are a dime a dozen!"
*Sigh*. Didn't I tell you to get another examination if more symptoms started to appear?
As Zenurion say this, he uses enough flux to overload Nogis' senses with pain, preventing him to attack once again.


"SHUT UP! ALL OF YOU! NONE OF THOSE ARGUING ARE SMART ENOUGH TO EVADE THE TWISTED CHAOTIC LOGIC OF THE DEVIL AND THE DON. SO JUST SHUT UP ALREADY."
Oh, so now it's official that you are Zhin's new slave puppet? I mean I already knew that, hence why I gave you a non-answer when you tried to find my motivation in the war as requested by your dear master.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 03:51:14 pm
Oops.  It appears that the Corpse Club's hasty structural modifications have started falling apart, most likely due to said haste.

Any damage can be repaired instantly and without notice or hassle on the Don's part, being his afterlife, and he continues to sit in place and smoke (in more ways then one.)
Continue believing that.  Sure.
((But seriously, if you don't know it's happening (and it seems his attention is rather focused?) he wouldn't know to stop it.))
Tenat installs a brief entanglement effect on Zenurion so he feels the pain he just wracked Nogis with.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 03:54:41 pm
Oops.  It appears that the Corpse Club's hasty structural modifications have started falling apart, most likely due to said haste.

Any damage can be repaired instantly and without notice or hassle on the Don's part, being his afterlife, and he continues to sit in place and smoke (in more ways then one.)
Continue believing that.  Sure.
((But seriously, if you don't know it's happening (and it seems his attention is rather focused?) he wouldn't know to stop it.))

((Afterlives can be repaired with a single thought. And you aren't even using flux. You could level it every nanosecond and the Don could repair it a thousand times as fast, for free. He knows every inch of his afterlife, after all, and he controls every non-atom in it like it was his own hand.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Ama on September 27, 2015, 03:55:29 pm
"Ever have that feeling of recklessness? Nogis pulls another Isgon shard from himself."Sorry guys! Anyway Nogis uses 4 flux to rip out one of Zenurions intestines. With his mind. "Eye for an eye buddy!" Sorry! Sorry!" Nogis pulls another shard off of himself. "These things are a dime a dozen!"
Itia shall begin collecting as many of the shards as she can an places them on her necklace.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 03:59:40 pm
Oops.  It appears that the Corpse Club's hasty structural modifications have started falling apart, most likely due to said haste.

Any damage can be repaired instantly and without notice or hassle on the Don's part, being his afterlife, and he continues to sit in place and smoke (in more ways then one.)
Continue believing that.  Sure.
((But seriously, if you don't know it's happening (and it seems his attention is rather focused?) he wouldn't know to stop it.))

((Afterlives can be repaired with a single thought. And you aren't even using flux. You could level it every nanosecond and the Don could repair it a thousand times as fast, for free. He knows every inch of his afterlife, after all, and he controls every non-atom in it like it was his own hand.))
((You do realize that that is entirely speculative till Word of KJP says otherwise?))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 04:01:30 pm
((You do realize that that is entirely speculative till Word of KJP says otherwise?))

((The hypocrisy of that statement is astounding  :P.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 04:02:30 pm
Hey Don why i might think overbrain is preety awsome i am certainly. Agasint you if it comes down to it my morality woudent have any other way
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Vgray on September 27, 2015, 04:03:49 pm
"Ever have that feeling of recklessness? Nogis pulls another Isgon shard from himself."Sorry guys! Anyway Nogis uses 4 flux to rip out one of Zenurions intestines. With his mind. "Eye for an eye buddy!" Sorry! Sorry!" Nogis pulls another shard off of himself. "These things are a dime a dozen!"
*Sigh*. Didn't I tell you to get another examination if more symptoms started to appear?
As Zenurion say this, he uses enough flux to overload Nogis' senses with pain, preventing him to attack once again.


"SHUT UP! ALL OF YOU! NONE OF THOSE ARGUING ARE SMART ENOUGH TO EVADE THE TWISTED CHAOTIC LOGIC OF THE DEVIL AND THE DON. SO JUST SHUT UP ALREADY."
Oh, so now it's official that you are Zhin's new slave puppet? I mean I already knew that, hence why I gave you a non-answer when you tried to find my motivation in the war as requested by your dear master.
Talios' eyesockets fill with what appears to be black fire.

"Is that the game you want to play Devil? I thought we had bonded over the stupidity and madness of the Divine. But I suppose if you really trusted me, you would have let me help fight the Alpha Pantheon."

Oops.  It appears that the Corpse Club's hasty structural modifications have started falling apart, most likely due to said haste.

Any damage can be repaired instantly and without notice or hassle on the Don's part, being his afterlife, and he continues to sit in place and smoke (in more ways then one.)
Continue believing that.  Sure.
((But seriously, if you don't know it's happening (and it seems his attention is rather focused?) he wouldn't know to stop it.))

((Afterlives can be repaired with a single thought. And you aren't even using flux. You could level it every nanosecond and the Don could repair it a thousand times as fast, for free. He knows every inch of his afterlife, after all, and he controls every non-atom in it like it was his own hand.))
((You do realize that that is entirely speculative till Word of KJP says otherwise?))
((Talios has openly admitted to spending 5 essence to try and destroy the Corpse Club. The Don rebuilt it for no cost.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Ama on September 27, 2015, 04:08:04 pm
{REMOVED}
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 27, 2015, 04:09:31 pm
((You treat a 10F action as if it's nothing. Heck, you keep your god, in a Flux powered fire. He should be taking damage because of that.
I'm aware it can't kill you, but you got plenty of Ichor that can be spilled.))

[Si]
Gaia, Unpolluted Lands -> Gaia, K'ruppt Land

Si's fire burns very visibly now.
"Beat... nature? I... never, got your... jokes."
Si creates the Pillar of Spirituality in the K'ruppt Land, below that, the Flux Section of the Black Ring is made.
Then Si goes to the K'ruppt Land, still on fire.
But this makes the land in her wake become polluted with her blood.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 04:10:57 pm
The over brain follows Si Taking all the blood that she leaves behind
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 27, 2015, 04:13:13 pm
The over brain follows Si Taking all the blood that she leaves behind
Si uses all her Essence (that's not spent making the Pillar and Black Ring Section) to make all her blood harmful to any other gods (even if only touched).
Let's see you picking it up now.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Vgray on September 27, 2015, 04:14:14 pm
((You treat a 10F action as if it's nothing. Heck, you keep your god, in a Flux powered fire. He should be taking damage because of that.
I'm aware it can't kill you, but you got plenty of Ichor that can be spilled.))

[Si]
Gaia, Unpolluted Lands -> Gaia, K'ruppt Land

Si's fire burns very visibly now.
"Beat... nature? I... never, got your... jokes."
Si creates the Pillar of Spirituality in the K'ruppt Land, below that, the Flux Section of the Black Ring is made.
Then Si goes to the K'ruppt Land, still on fire.
But this makes the land in her wake become polluted with her blood.
((Reminds me of the time we locked Fusil in the sun.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 04:14:32 pm

((With that logic wouldn`t a living afterlife be invincible in combat as long as the creator god thinks about it.))

((Kind of? They are free to modify and create. So constantly modifying them and recreating them makes them more-or-less unbreakable. I would assume exceptions would be made for Plot, but these random tantrums probably aren't important enough to bypass that.))

((You treat a 10F action as if it's nothing. Heck, you keep your god, in a Flux powered fire. He should be taking damage because of that.
I'm aware it can't kill you, but you got plenty of Ichor that can be spilled.))

[Si]
Gaia, Unpolluted Lands -> Gaia, K'ruppt Land

Si's fire burns very visibly now.
"Beat... nature? I... never, got your... jokes."
Si creates the Pillar of Spirituality in the K'ruppt Land, below that, the Flux Section of the Black Ring is made.
Then Si goes to the K'ruppt Land, still on fire.
But this makes the land in her wake become polluted with her blood.

((Yes, the Don is treating your action like it is nothing. I am very aware that 10F worth of fire could harm him, but Ichor is worth the benefits.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 04:14:58 pm
The over brain follows Si Taking all the blood that she leaves behind
Si uses all her Essence (that's not spent making the Sillar and Black Ring Section) to make all her blood harmful to any other gods (even if only touched).
Let's see you picking it up now.
The over brain pulls out a mop and uses that to pick up Si's blood ((I am not touching it))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 04:16:31 pm
The over brain follows Si Taking all the blood that she leaves behind
Si uses all her Essence (that's not spent making the Sillar and Black Ring Section) to make all her blood harmful to any other gods (even if only touched).
Let's see you picking it up now.
The over brain pulls out a mop and uses that to pick up Si's blood ((I am not touching it))
Tenat causes the mop's head to fall off, and splash blood on the Over Brain.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 04:18:04 pm
Tenat causes the mop's head to fall off, and splash blood on the Over Brain.

"Ya know, dats assault. 'e could retaliate any way 'e wants now."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 04:18:16 pm
The over brain follows Si Taking all the blood that she leaves behind
Si uses all her Essence (that's not spent making the Sillar and Black Ring Section) to make all her blood harmful to any other gods (even if only touched).
Let's see you picking it up now.
The over brain pulls out a mop and uses that to pick up Si's blood ((I am not touching it))
Tenat causes the mop's head to fall off, and splash blood on the Over Brain.
The over brain is wearing It's Stain Resistant human skin Suit

And blasts the person who knocked the head of its mop off with all of its Flux
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 04:20:50 pm
Tenat causes the mop's head to fall off, and splash blood on the Over Brain.

"Ya know, dats assault. 'e could retaliate any way 'e wants now."
>No really.  I doubt an equipment malfunction is assault, somehow.
Tenat teleports out of the way of the undirected Flux.  Which...Oh dear, barrels into the Corpse Club.

((Flux to counter as needed.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 27, 2015, 04:22:12 pm
The over brain follows Si Taking all the blood that she leaves behind
Si uses all her Essence (that's not spent making the Sillar and Black Ring Section) to make all her blood harmful to any other gods (even if only touched).
Let's see you picking it up now.
The over brain pulls out a mop and uses that to pick up Si's blood ((I am not touching it))
Trying to be clever? Doesn't matter, you can't use it. It's gonna stay harmful forever.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 04:22:16 pm
Tenat causes the mop's head to fall off, and splash blood on the Over Brain.

"Ya know, dats assault. 'e could retaliate any way 'e wants now."
>No really.  I doubt an equipment malfunction is assault, somehow.
CONSIDERING WHAT SI DID WITH HER BLOOD, I THINK IT COUNTS
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Rolepgeek on September 27, 2015, 04:22:38 pm
"Subject designate:("Qytesis Xyweus Talios")_
suggest:(ignore:(rambling{petty}:("Zenurion"))); purpose=incitement_
reminder:(barbarity:(action group:(indulgence:(other)))\/(insult:(petty)))_
query:("Zenurion");/}claim:(self:(insecure)}={action group:(insult:(all)\/(other)); resemblance{behavior}[<:>]mortal:(insecure)=medium_high_
cause:(behavior)=boost:(confidence{"Zenurion"}:(demean:(other)))[?]_
cause:(query)=curiosity_"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 27, 2015, 04:24:46 pm
Tenat causes the mop's head to fall off, and splash blood on the Over Brain.

"Ya know, dats assault. 'e could retaliate any way 'e wants now."
>No really.  I doubt an equipment malfunction is assault, somehow.
CONSIDERING WHAT SI DID WITH HER BLOOD, I THINK IT COUNTS
[Si]

"You're... following, someone... who's blood, hurts you. Idiot."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 04:24:58 pm
Tenat causes the mop's head to fall off, and splash blood on the Over Brain.

"Ya know, dats assault. 'e could retaliate any way 'e wants now."
>No really.  I doubt an equipment malfunction is assault, somehow.
Tenat teleports out of the way of the undirected Flux.  Which...Oh dear, barrels into the Corpse Club.

((Flux to counter as needed.))
((Cant remember your name...))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: tntey on September 27, 2015, 04:25:16 pm
Tenat causes the mop's head to fall off, and splash blood on the Over Brain.

"Ya know, dats assault. 'e could retaliate any way 'e wants now."
>No really.  I doubt an equipment malfunction is assault, somehow.
Tenat teleports out of the way of the undirected Flux.  Which...Oh dear, barrels into the Corpse Club.

((Flux to counter as needed.))
((Cant remember your name...))

((Isgon))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 04:26:18 pm
Tenat causes the mop's head to fall off, and splash blood on the Over Brain.

"Ya know, dats assault. 'e could retaliate any way 'e wants now."
>No really.  I doubt an equipment malfunction is assault, somehow.
CONSIDERING WHAT SI DID WITH HER BLOOD, I THINK IT COUNTS
[Si]

"You're... following, someone... who's blood, hurts you. Idiot."
TO JAR FOR USE AS A WEAPON LATER
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 04:31:09 pm
Tenat causes the mop's head to fall off, and splash blood on the Over Brain.

"Ya know, dats assault. 'e could retaliate any way 'e wants now."
>No really.  I doubt an equipment malfunction is assault, somehow.
Tenat teleports out of the way of the undirected Flux.  Which...Oh dear, barrels into the Corpse Club.

((Flux to counter as needed.))

The Don continues to repair/rebuild as needed while protecting the inhabitants.

"Ya know, just fer dat, I tink I'm gonna kill some Crystals. Seein' as how ya liked my last trick so much. I tink I'm gonna repeat it. So here is what I is gonna do. I'm gonna go in secret an' make somethin' dat looks exactly like da crystals. Dis race will be able ta eat da crystals, an' will do so secretly. Dey will be indistinguishable from da normal crystals, an' dey will kill a bunch of yer guys every turn till ya stop em. How does dat sound?"

The Don then blows more smoke into the already smoke filled Club. Fans appear high above, sucking it out as it is made.

"An' if ya try ta jus' oppose it, I'll jus' change it 'nough dat it don't work no more. An' its in secret anyway, so ya don't get ta oppose it. Every time ya kill one, you'll have ta wonda if I'm lyin'. Did I jus' make a virus dat makes dem kill each otha? Did I just make an illusion dat dey are killin' each otha? Don' dat sound fun?"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 27, 2015, 04:32:12 pm
[Si]

Si's spheres change, from Nature and The Elements, to Fire, as the E'lement K'ruppt of fire is taking over her body.
"A god who threatens everyone, gets bothered about getting threats.
But here you say you're going to use my blood as a weapon, with the likely intent to actually use it.

I wonder if you'll meet the Alpha Pantheon in my Black Chamber.
Don't worry, I can burn off part of you, so you'll fit."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 04:33:51 pm
[Si]

Si's spheres change, from Nature and The Elements, to Fire, as the E'lement K'ruppt of fire is taking over her body.
"A god who threatens everyone, gets bothered about getting threats.
But here you say you're going to use my blood as a weapon, with the likely intent to actually use it.

I wonder if you'll meet the Alpha Pantheon in my Black Chamber.
Don't worry, I can burn off part of you, so you'll fit."
HMMM THAT SEEMS TO BE A PROBLEM, YOU MAY WANT TO SEE A DOCTOR ABOUT THAT
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 27, 2015, 04:38:29 pm
[Si]
Gaia, K'ruppt Land -> Gaia, K'ruppt Land, Black Chamber

"Don't worry. I'm just going to... get revenge."
Si goes down the pit, and into the Black Chamber.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 27, 2015, 04:39:45 pm
"Subject designate:("Qytesis Xyweus Talios")_
suggest:(ignore:(rambling{petty}:("Zenurion"))); purpose=incitement_
reminder:(barbarity:(action group:(indulgence:(other)))\/(insult:(petty)))_
query:("Zenurion");/}claim:(self:(insecure)}={action group:(insult:(all)\/(other)); resemblance{behavior}[<:>]mortal:(insecure)=medium_high_
cause:(behavior)=boost:(confidence{"Zenurion"}:(demean:(other)))[?]_
cause:(query)=curiosity_"

Oh, I see now. So that's how you lobotomize them? You make them think they are superior to the other "barbaric" gods, as if they were of a different species... I guess that explain your puppet Talios' massive show of arrogance lately.

Zenurion then notice the ongoing dispute.
...Is that the part where everyone have a mental breakdown? Also since Isgon revealed that he's back wouldn't it be a good idea to seal him too? He is the most insane (and by extension dangerous) of his pantheon after all...
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: tntey on September 27, 2015, 04:40:46 pm
((I REALLY WANT ISGON TO TAKE NOGIS'S BODY SO I CAN BE BAD GUY! Of course... KJP won't let me : ( ))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 27, 2015, 04:48:10 pm
[Si]
Gaia, K'ruppt Land, Black Chamber

I haven't forgotten about you, my secret little destructive energy.
Si starts laughing maniacally, beginning to glow hotter and hotter.
"Taste hellfire!"
Si self destructs inside the Black Chamber. Causing a immensely powerful inferno inside.
This does of course absolutely wreck the seal on it.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Ama on September 27, 2015, 04:49:47 pm
[Si]
Gaia, K'ruppt Land, Black Chamber

I haven't forgotten about you, my secret little destructive energy.
Si starts laughing maniacally, beginning to glow hotter and hotter.
"Taste hellfire!"
Si self destructs inside the Black Chamber. Causing a immensely powerful inferno inside.
This does of course absolutely wreck the seal on it.

".......OH DEAR"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 04:49:57 pm
[Si]
Gaia, K'ruppt Land, Black Chamber

I haven't forgotten about you, my secret little destructive energy.
Si starts laughing maniacally, beginning to glow hotter and hotter.
"Taste hellfire!"
Si self destructs inside the Black Chamber. Causing a immensely powerful inferno inside.
This does of course absolutely wreck the seal on it.

WELL THAT'S A PROBLEM
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 04:51:15 pm
"....Did she suicide dat time? Kinda weird timin' on it. Prolly a bad idea ta let one God control da prison."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 04:52:13 pm
Tenat causes the mop's head to fall off, and splash blood on the Over Brain.

"Ya know, dats assault. 'e could retaliate any way 'e wants now."
>No really.  I doubt an equipment malfunction is assault, somehow.
Tenat teleports out of the way of the undirected Flux.  Which...Oh dear, barrels into the Corpse Club.

((Flux to counter as needed.))

The Don continues to repair/rebuild as needed while protecting the inhabitants.

"Ya know, just fer dat, I tink I'm gonna kill some Crystals. Seein' as how ya liked my last trick so much. I tink I'm gonna repeat it. So here is what I is gonna do. I'm gonna go in secret an' make somethin' dat looks exactly like da crystals. Dis race will be able ta eat da crystals, an' will do so secretly. Dey will be indistinguishable from da normal crystals, an' dey will kill a bunch of yer guys every turn till ya stop em. How does dat sound?"

The Don then blows more smoke into the already smoke filled Club. Fans appear high above, sucking it out as it is made.

"An' if ya try ta jus' oppose it, I'll jus' change it 'nough dat it don't work no more. An' its in secret anyway, so ya don't get ta oppose it. Every time ya kill one, you'll have ta wonda if I'm lyin'. Did I jus' make a virus dat makes dem kill each otha? Did I just make an illusion dat dey are killin' each otha? Don' dat sound fun?"
>This Aspect wishes you luck in your endeavors.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: tntey on September 27, 2015, 04:52:40 pm
"....Did she suicide dat time? Kinda weird timin' on it. Prolly a bad idea ta let one God control da prison."
"Pulled an Isgon if I've ever seen one."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 27, 2015, 04:55:12 pm
[Si]
Gaia, K'ruppt Land, Black Chamber

I haven't forgotten about you, my secret little destructive energy.
Si starts laughing maniacally, beginning to glow hotter and hotter.
"Taste hellfire!"
Si self destructs inside the Black Chamber. Causing a immensely powerful inferno inside.
This does of course absolutely wreck the seal on it.

".......OH DEAR"
((I am laughing so hard right now.
Unless the Alpha Pantheon broke out, that's them, inside a chamber filled with Si-powering stuff, which is sealed. As Si self destructs.

I guess she...
*puts on sunglasses*
Went out with a bang.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 04:55:45 pm
"....Did she suicide dat time? Kinda weird timin' on it. Prolly a bad idea ta let one God control da prison."
"Pulled an Isgon if I've ever seen one."
The over brain proceeds to strip search and cavity search Nogis Looking for Isgon Shards
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: tntey on September 27, 2015, 04:57:53 pm
Nogis backs away from him. Nogis walks transforms into a legendary performer who plays the isgon fiddle.

Nogis has been retired

I am going to make an evil god. Oh boy. ( :
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 04:59:53 pm
Nogis backs away from him. Nogis walks transforms into a legendary performer who plays the isgon fiddle.

Nogis has been retired

I am going to make an evil god. Oh boy. ( :

((...You can't just keep remaking characters every time things get boring. Especially if your Evil characters kill themselves off when they inevitably fail  ::)))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Dutrius on September 27, 2015, 05:01:23 pm
Oh, I see now. So that's how you lobotomize them? You make them think they are superior to the other "barbaric" gods, as if they were of a different species... I guess that explain your puppet Talios' massive show of arrogance lately.

Yer a fine one t' talk 'bout arrogance. You an' t' Don.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: gman8181 on September 27, 2015, 05:01:53 pm
((With that logic wouldn`t a living afterlife be invincible in combat as long as the creator god thinks about it.))
((Afterlives are free and thus free to repair because they don't really do anything notable. If they did do something notable, such as perform a combat function, they would cost more. If they cost more, then it would reason they would also cost more to repair. Thus an afterlife that actually does something in combat would not be invincible or free to repair.))

Lugen displays momentary interest in what's going on.

What just happened? Isn't it just the Alpha Pantheon in there?

Speaking of that, what are you all planning to do with them? Seems like everyone just forgot they were in there.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: tntey on September 27, 2015, 05:02:03 pm
Nogis backs away from him. Nogis walks transforms into a legendary performer who plays the isgon fiddle.

Nogis has been retired

I am going to make an evil god. Oh boy. ( :

((...You can't just keep remaking characters every time things get boring. Especially if your Evil characters kill themselves off when they inevitably fail  ::)))

((Hmmm. Really? I honestly play to have fun. I really want to make someone fun and interesting. Not I make music man or I never use my spheres! guy))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 05:03:21 pm

((With that logic wouldn`t a living afterlife be invincible in combat as long as the creator god thinks about it.))
((Afterlives are free and thus free to repair because they don't really do anything notable. If they did do something notable, such as perform a combat function, they would cost more. If they cost more, then it would reason they would also cost more to repair. Thus an afterlife that actually does something in combat would not be invincible or free to repair.))

Lugen displays momentary interest in what's going on.

What just happened? Isn't it just the Alpha Pantheon in there?

Speaking of that, what are you all planning to do with them? Seems like everyone just forgot they were in there.
I SUGGEST THAT THEY ARE LEFT IN THE SUN FOR 1000 TICKS
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Dutrius on September 27, 2015, 05:04:23 pm

((With that logic wouldn`t a living afterlife be invincible in combat as long as the creator god thinks about it.))
((Afterlives are free and thus free to repair because they don't really do anything notable. If they did do something notable, such as perform a combat function, they would cost more. If they cost more, then it would reason they would also cost more to repair. Thus an afterlife that actually does something in combat would not be invincible or free to repair.))

Lugen displays momentary interest in what's going on.

What just happened? Isn't it just the Alpha Pantheon in there?

Speaking of that, what are you all planning to do with them? Seems like everyone just forgot they were in there.
I SUGGEST THAT THEY ARE LEFT IN THE SUN FOR 1000 TICKS

Oppose.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 05:04:49 pm

((With that logic wouldn`t a living afterlife be invincible in combat as long as the creator god thinks about it.))
((Afterlives are free and thus free to repair because they don't really do anything notable. If they did do something notable, such as perform a combat function, they would cost more. If they cost more, then it would reason they would also cost more to repair. Thus an afterlife that actually does something in combat would not be invincible or free to repair.))

Lugen displays momentary interest in what's going on.

What just happened? Isn't it just the Alpha Pantheon in there?

Speaking of that, what are you all planning to do with them? Seems like everyone just forgot they were in there.
I SUGGEST THAT THEY ARE LEFT IN THE SUN FOR 1000 TICKS

Oppose.
SUPPORT
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Vgray on September 27, 2015, 05:11:45 pm
"Subject designate:("Qytesis Xyweus Talios")_
suggest:(ignore:(rambling{petty}:("Zenurion"))); purpose=incitement_
reminder:(barbarity:(action group:(indulgence:(other)))\/(insult:(petty)))_
query:("Zenurion");/}claim:(self:(insecure)}={action group:(insult:(all)\/(other)); resemblance{behavior}[<:>]mortal:(insecure)=medium_high_
cause:(behavior)=boost:(confidence{"Zenurion"}:(demean:(other)))[?]_
cause:(query)=curiosity_"

Oh, I see now. So that's how you lobotomize them? You make them think they are superior to the other "barbaric" gods, as if they were of a different species... I guess that explain your puppet Talios' massive show of arrogance lately.

Zenurion then notice the ongoing dispute.
...Is that the part where everyone have a mental breakdown? Also since Isgon revealed that he's back wouldn't it be a good idea to seal him too? He is the most insane (and by extension dangerous) of his pantheon after all...
"Does that mean you acknowledge the superior power of Lord Zhìn Réng Jiāng over other divines that you think him capable of such lobotomies?"

His voice drips with sarcasm.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 05:14:53 pm

((With that logic wouldn`t a living afterlife be invincible in combat as long as the creator god thinks about it.))
((Afterlives are free and thus free to repair because they don't really do anything notable. If they did do something notable, such as perform a combat function, they would cost more. If they cost more, then it would reason they would also cost more to repair. Thus an afterlife that actually does something in combat would not be invincible or free to repair.))

Lugen displays momentary interest in what's going on.

What just happened? Isn't it just the Alpha Pantheon in there?

Speaking of that, what are you all planning to do with them? Seems like everyone just forgot they were in there.
I SUGGEST THAT THEY ARE LEFT IN THE SUN FOR 1000 TICKS

Oppose.
SUPPORT
Oppose.  Further, propose the Alpha Pantheon be unsealed, as they appear to be a counterbalance to Zenurion and the Don at this time.  Sadly enough.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 27, 2015, 05:16:39 pm

((With that logic wouldn`t a living afterlife be invincible in combat as long as the creator god thinks about it.))
((Afterlives are free and thus free to repair because they don't really do anything notable. If they did do something notable, such as perform a combat function, they would cost more. If they cost more, then it would reason they would also cost more to repair. Thus an afterlife that actually does something in combat would not be invincible or free to repair.))

Lugen displays momentary interest in what's going on.

What just happened? Isn't it just the Alpha Pantheon in there?

Speaking of that, what are you all planning to do with them? Seems like everyone just forgot they were in there.
I SUGGEST THAT THEY ARE LEFT IN THE SUN FOR 1000 TICKS

Oppose.
SUPPORT
Oppose.  Further, propose the Alpha Pantheon be unsealed, as they appear to be a counterbalance to Zenurion and the Don at this time.  Sadly enough.
((Um... didn't I say it messed up the seal? The seal's supposed to be broken when Si exploded.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 05:21:24 pm

((With that logic wouldn`t a living afterlife be invincible in combat as long as the creator god thinks about it.))
((Afterlives are free and thus free to repair because they don't really do anything notable. If they did do something notable, such as perform a combat function, they would cost more. If they cost more, then it would reason they would also cost more to repair. Thus an afterlife that actually does something in combat would not be invincible or free to repair.))

Lugen displays momentary interest in what's going on.

What just happened? Isn't it just the Alpha Pantheon in there?

Speaking of that, what are you all planning to do with them? Seems like everyone just forgot they were in there.
I SUGGEST THAT THEY ARE LEFT IN THE SUN FOR 1000 TICKS

Oppose.
SUPPORT
Oppose.  Further, propose the Alpha Pantheon be unsealed, as they appear to be a counterbalance to Zenurion and the Don at this time.  Sadly enough.
((Um... didn't I say it messed up the seal? The seal's supposed to be broken when Si exploded.))
((Well.  Not reseal them, then.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 05:23:06 pm

((With that logic wouldn`t a living afterlife be invincible in combat as long as the creator god thinks about it.))
((Afterlives are free and thus free to repair because they don't really do anything notable. If they did do something notable, such as perform a combat function, they would cost more. If they cost more, then it would reason they would also cost more to repair. Thus an afterlife that actually does something in combat would not be invincible or free to repair.))

Lugen displays momentary interest in what's going on.

What just happened? Isn't it just the Alpha Pantheon in there?

Speaking of that, what are you all planning to do with them? Seems like everyone just forgot they were in there.
I SUGGEST THAT THEY ARE LEFT IN THE SUN FOR 1000 TICKS

Oppose.
SUPPORT
Oppose.  Further, propose the Alpha Pantheon be unsealed, as they appear to be a counterbalance to Zenurion and the Don at this time.  Sadly enough.
((Um... didn't I say it messed up the seal? The seal's supposed to be broken when Si exploded.))
((Well.  Not reseal them, then.))
((Did i say seal them in the sun? no i suggested that they are left somewhere convenient until someone has a better idea))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 05:27:01 pm
...did nogis just explode...well thats a unique way to go i guess
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 05:30:00 pm
...did nogis just explode...well thats a unique way to go i guess
NOGIS RETIRED FROM THE LIFE OF A GOD, SI EXPLODED, I SUGGEST THAT WE DIVIDE SI'S FOLLOWERS UP AMONG OURSELVES BEFORE SOMEONE NEW SHOWS UP, I CALL ANY REMAINS OF SI THAT REMAIN
The over brain starts to search for any Remains from Si Thou Every thing may be falling apart in that area
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 05:32:58 pm
What are Si followers. I say we split em %60 me 40% percent you since im preety new i need some followers
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 27, 2015, 05:34:34 pm
...did nogis just explode...well thats a unique way to go i guess
NOGIS RETIRED FROM THE LIFE OF A GOD, SI EXPLODED, I SUGGEST THAT WE DIVIDE SI'S FOLLOWERS UP AMONG OURSELVES BEFORE SOMEONE NEW SHOWS UP, I CALL ANY REMAINS OF SI THAT REMAIN
((Si's followers will likely go to the Arcane Entente, who has done nothing in the war, so it's unlikely you'll convince people to seal them away.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 05:37:29 pm
What are Si followers. I say we split em %60 me 40% percent you since im preety new i need some followers
SUPPORT
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 05:40:31 pm
Vir begins to grab 60% of Si followers and begins converting them giving the remaining 40% to the overbrain
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 27, 2015, 05:41:36 pm
Zenurion seems to reflect on the recent events. Too deep in his reflection to notice the responses from the members of The Sworn.
Am I becoming insane? Real insane, not evil genius insane?


...What? I... How? What the f*** is going on? How is that...  F***.

Zenurion trails back to hell, away from the other gods in a clearly incredulous and shaken state. His colossal shadow still remains in the aftermath of the battlefield, supervising the post-war activities.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Rolepgeek on September 27, 2015, 05:42:07 pm
Vir begins to grab 60% of Si followers and begins converting them giving the remaining 40% to the overbrain
Prevent.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 05:42:40 pm
Vir begins to grab 60% of Si followers and begins converting them giving the remaining 40% to the overbrain
The over brain gives 25% to Zenurion and 25% to The Don to do what they want with them
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 05:43:52 pm
What why not!? There safest with me and will be happy protected and cared for!
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 05:44:12 pm
Prevent follower distribution.  They shall choose of their own free will, thank you.  But publicize the Over Brain's activities.  And any other attempts made to divert worship publically.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 05:44:39 pm
Vir begins to grab 60% of Si followers and begins converting them giving the remaining 40% to the overbrain
The over brain gives 25% to Zenurion and 25% to The Don to do what they want with them

"It don' work like dat, bub. Ya can't even find half of em yerself. If ya want a part of em, ya gots ta send missionaries er armies er somethin' else ta snatch em up."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 05:45:05 pm
What why not!? There safest with me and will be happy protected and cared for!

>*a series of ringing tones emanates from Tenat, clearly indicating heavy laughter*.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 05:46:09 pm
I don't. Intend to force them i just intend to recommend it i wouldn't. Force them even though it's. The best choice they can make!
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 05:46:53 pm
I don't. Intend to force them i just intend to recommend it i wouldn't. Force them even though it's. The best choice they can make!
>*a series of ringing tones emanates from Tenat, clearly indicating heavy laughter*.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 05:47:39 pm
Whats so funny im preety neutral in this whole thing all my creations are nice and they will have a home underground everything someone could ask for!?
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 05:49:00 pm
Whats so funny im preety neutral in this whole thing all my creations are nice and they will have a home underground everything someone could ask for!?

"Like I said, if ya want em, send some missionaries er somethin' ta tell em dat."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 05:51:02 pm
Whats so funny im preety neutral in this whole thing all my creations are nice and they will have a home underground everything someone could ask for!?
>*a series of ringing tones emanates from Tenat, clearly indicating heavy laughter*.
Tenat calms down a bit.
>No one is safe in this universe.  That's not how it works, sadly.  Further, this Aspect does note that one would have to convert followers from Si's group.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 05:53:54 pm
Whats so funny im preety neutral in this whole thing all my creations are nice and they will have a home underground everything someone could ask for!?

"Like I said, if ya want em, send some missionaries er somethin' ta tell em dat."
CONSIDERING THAT THE KA'RUPT LAND MAY FALL INTO ITSELF, THIS MAY BE THE BEST IDEA, WHO KNOWS WHAT SI SET UP FOR WHEN SHE DIED? OR WHAT NECESSARY ENCHANTMENTS WILL FAIL NOW THAT SHE HAS DIED
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 05:54:24 pm
Fine i will convert them myselfVir ascends down to their location and tells them thisHello your god has died i am sorry that i have to tell you this but if you wish i will provide you shelter from the gods that would wish to harm youVer leads any who choose to follow to the dungeon and leads them safetly to the second floor of the dungeon where my mimics live
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 05:55:35 pm
Tenat shall do all necessary work to prevent the cessation of ontological inertia.
Tenat shall further appear around all work sites and testify mutely to the fact that she is working to actively save all of them from the results of the blast.
Portals shall open, crystal-framed, to areas near Crystallum settlements, for use in migration away from any damage to the land.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 27, 2015, 05:56:17 pm
Fine i will convert them myselfVir ascends down to their location and tells them thisHello your god has died i am sorry that i have to tell you this but if you wish i will provide you shelter from the gods that would wish to harm youVer leads any who choose to follow to the dungeon and leads them safetly to the second floor of the dungeon where my mimics live
((Vir may be surprised to see there being more Sisska there than she saw previously.
Also, the new ones are quite a bit taller than those she saw earlier.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 05:57:48 pm
Fine i will convert them myselfVir ascends down to their location and tells them thisHello your god has died i am sorry that i have to tell you this but if you wish i will provide you shelter from the gods that would wish to harm youVer leads any who choose to follow to the dungeon and leads them safetly to the second floor of the dungeon where my mimics live
((Vir may be surprised to see there being more Sisska there than she saw previously.
Also, the new ones are quite a bit taller than those she saw earlier.))
((Did you create God Hating Sisska, Who will try and Rip Ver Limb From Limb?))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 05:59:08 pm
(Vir can change into a dragon im not worried)
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 27, 2015, 05:59:17 pm
Fine i will convert them myselfVir ascends down to their location and tells them thisHello your god has died i am sorry that i have to tell you this but if you wish i will provide you shelter from the gods that would wish to harm youVer leads any who choose to follow to the dungeon and leads them safetly to the second floor of the dungeon where my mimics live
((Vir may be surprised to see there being more Sisska there than she saw previously.
Also, the new ones are quite a bit taller than those she saw earlier.))
((Did you create God Hating Sisska, Who will try and Rip Ver Limb From Limb?))
((I'm not that kind of player. It's just that there's a race, the 3rd Sisska, the Skarati, which are undetectable by gods, and incapable of worship.
So you only detect them with your normal senses.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 06:01:44 pm
(Vir will still try and help them)
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 06:01:51 pm
Fine i will convert them myselfVir ascends down to their location and tells them thisHello your god has died i am sorry that i have to tell you this but if you wish i will provide you shelter from the gods that would wish to harm youVer leads any who choose to follow to the dungeon and leads them safetly to the second floor of the dungeon where my mimics live
((Vir may be surprised to see there being more Sisska there than she saw previously.
Also, the new ones are quite a bit taller than those she saw earlier.))
((Did you create God Hating Sisska, Who will try and Rip Ver Limb From Limb?))
((I'm not that kind of player. It's just that there's a race, the 3rd Sisska, the Skarati, which are undetectable by gods, and incapable of worship.
So you only detect them with your normal senses.))
((Considering that I moved the Dragon Construction Site into the Ka'rupt land, I think Ver would have noticed them))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 27, 2015, 06:04:28 pm
Fine i will convert them myselfVir ascends down to their location and tells them thisHello your god has died i am sorry that i have to tell you this but if you wish i will provide you shelter from the gods that would wish to harm youVer leads any who choose to follow to the dungeon and leads them safetly to the second floor of the dungeon where my mimics live
((Vir may be surprised to see there being more Sisska there than she saw previously.
Also, the new ones are quite a bit taller than those she saw earlier.))
((Did you create God Hating Sisska, Who will try and Rip Ver Limb From Limb?))
((I'm not that kind of player. It's just that there's a race, the 3rd Sisska, the Skarati, which are undetectable by gods, and incapable of worship.
So you only detect them with your normal senses.))
((Considering that I moved the Dragon Construction Site into the Ka'rupt land, I think Ver would have noticed them))
((Considering there's very few Sisska in the K'ruppt Land, and that they've likely solely focused on dragon making. I doubt that.
Si made a point of making them all outside the K'ruppt Land. The only ones there, are the lost souls made physical due to the pillars.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 06:05:05 pm
Fine i will convert them myselfVir ascends down to their location and tells them thisHello your god has died i am sorry that i have to tell you this but if you wish i will provide you shelter from the gods that would wish to harm youVer leads any who choose to follow to the dungeon and leads them safetly to the second floor of the dungeon where my mimics live
((Vir may be surprised to see there being more Sisska there than she saw previously.
Also, the new ones are quite a bit taller than those she saw earlier.))
((Did you create God Hating Sisska, Who will try and Rip Ver Limb From Limb?))
((I'm not that kind of player. It's just that there's a race, the 3rd Sisska, the Skarati, which are undetectable by gods, and incapable of worship.
So you only detect them with your normal senses.))
((Considering that I moved the Dragon Construction Site into the Ka'rupt land, I think Ver would have noticed them))
((Ahem.  K'ruppt.  Please spell the fictional magic right.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 27, 2015, 06:06:50 pm
((Oh, and a bit of important info.

The Pillar of Spirituality allows the Lost Souls in the land to enhance their manifestation through willpower.
Basically, they can will themselves more powerful.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: ShadowDragon on September 27, 2015, 06:52:49 pm
"I may as well try spreading my faith to the Sisska too.
We should collect Si's body, if only to allocate it between us."

Reallocate the missionary drones assigned to the spirallions to the Sisska. Have them start issuing population estimates for the [Undetectable] ones.
Collect Si's corpse (If any) and bring it to our meeting place.
Allow Sylvan to add lightning rods to the fuel trees, if my approval is needed for that.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 06:54:04 pm
"Dey ain't even good races. Ain't good at doin' anytin'. Weak an' dumb, don' know why any of ya wan' em."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 06:54:34 pm
"I may as well try spreading my faith to the Sisska too.
We should collect Si's body, if only to allocate it between us."

Reallocate the missionary drones assigned to the spirallions to the Sisska. Have them start issuing population estimates for the [Undetectable] ones.
Collect Si's corpse (If any) and bring it to our meeting place.
Allow Sylvan to add lightning rods to the fuel trees, if my approval is needed for that.

I AM ALL READY GATHERING HER BITS OF BODY MYSELF
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 06:56:06 pm
"Dey ain't even good races. Ain't good at doin' anytin'. Weak an' dumb, don' know why any of ya wan' em."
I AT THE VARY LEAST CAN USE THEM FOR CHEAP LABOR, OR MODDIFIE THEM INTO CATTLE
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 06:58:55 pm
Don i don't. Care about that they still have feelings they still have thoughts i see no diffrence between me and a mortal in fact as a former mortal i have to protect them so i don't Care if their stupid or weak cause their just like us and  i will protect them to the best i can
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 06:59:28 pm
Generate a crystal to do a census of the [Undetectable]s, as well.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 07:01:09 pm
overbrain i will ask that you don't Harm them i will ask this as your friend please do not harm them
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 07:03:09 pm
overbrain i will ask that you don't Harm them i will ask this as your friend please do not harm them
I AM NOT PLANING TO HARM THEM, THEY MAY GROW LARGER AND SOME MAY GET SOLD TO OTHERS BUT I WILL NOT BE THE ONE TO HARM THEM
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 07:05:08 pm
I am asking you not to destroy their fragile minds and make sure the ones you keep are not mindless monstors
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 07:07:02 pm
I am asking you not to destroy their fragile minds and make sure the ones you keep are not mindless monstors
THERE MINDS WILL NOT BE DESTROYED, THEY MAY BE KEPT UNDER MY RULE BUT I WILL NOT HARM THEM
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 07:09:20 pm
...good
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: ShadowDragon on September 27, 2015, 07:13:36 pm
"Dey ain't even good races. Ain't good at doin' anytin'. Weak an' dumb, don' know why any of ya wan' em."
"They are useful for worship, if nothing else."
"I may as well try spreading my faith to the Sisska too.
We should collect Si's body, if only to allocate it between us."

Reallocate the missionary drones assigned to the spirallions to the Sisska. Have them start issuing population estimates for the [Undetectable] ones.
Collect Si's corpse (If any) and bring it to our meeting place.
Allow Sylvan to add lightning rods to the fuel trees, if my approval is needed for that.

I AM ALL READY GATHERING HER BITS OF BODY MYSELF
"I am also collecting her body. I will not allow you to take all of it."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 07:14:53 pm
"They are useful for worship, if nothing else."
[/quote]

"Din' dey have Unworshipful? Don' know if dey all got rid of it, but dey ain't as useful in dat respect as ya hope dey are."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 07:15:47 pm
Why...she was your friend wasent she would are you just so causual about...this why?
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 07:16:52 pm

The agreement Between Ver and The Over Brain on what to do with the Sissca they gather
60% of the Sisska Saved Go to Ver, Any that remain
after that go to The Over Brain
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 07:22:35 pm

The agreement Between Ver and The Over Brain
60% of the Sisska Saved Go to Ver, Any that remain
after that go to The Over Brain
((not gonna happen bro))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Ama on September 27, 2015, 07:28:09 pm

The agreement Between Ver and The Over Brain
60% of the Sisska Saved Go to Ver, Any that remain
after that go to The Over Brain
No.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: ShadowDragon on September 27, 2015, 07:28:51 pm
"They are useful for worship, if nothing else."

"Din' dey have Unworshipful? Don' know if dey all got rid of it, but dey ain't as useful in dat respect as ya hope dey are."
"The Skizani had it removed by Eid. At least, I think those ones were named the Skizani."
Give the missionary drones knowledge of which Sisska can worship me.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 27, 2015, 07:29:49 pm

The agreement Between Ver and The Over Brain
60% of the Sisska Saved Go to Ver, Any that remain
after that go to The Over Brain
No.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 07:35:07 pm
i don't p-particularly care if they can worship i want to protect them
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: micelus on September 27, 2015, 07:45:50 pm
Si? Our dear Lady?

"Touch that corpse children and I will ensure your remaining eternities are filled with torment and anguish. Annex the Lady's people and I will see to it that you suffer forevermore."

Sadiq claims Si's remains, carefully preserving them in a shrine-tomb within the K'ruppt Lands. He ensures that it is guarded at all times. Sadiq will fight for the corpse if needed.

1E and 2F: Create the Cult of the Lady, a faith based around the worship of Si's memory and actions. Spread it around Si's former worshipers.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 07:54:15 pm
Si? Our dear Lady?

"Touch that corpse children and I will ensure your remaining eternities are filled with torment and anguish. Annex the Lady's people and I will see to it that you suffer forevermore."

Sadiq claims Si's remains, carefully preserving them in a shrine-tomb within the K'ruppt Lands. He ensures that it is guarded at all times. Sadiq will fight for the corpse if needed.

1E and 2F: Create the Cult of the Lady, a faith based around the worship of Si's memory and actions. Spread it around Si's former worshipers.




I AM SORRY FOR YOU BUT, I HAVE CLAMED MOST OF THE BITS OF SI
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: micelus on September 27, 2015, 07:56:18 pm
"It is was not yours to take. Relinquish the claim, I would ask."

If the Overbrain refuses, fight him for it the corpse.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on September 27, 2015, 07:57:20 pm
"It is was not yours to take. Relinquish the claim, I would ask."

If the Overbrain refuses, fight him for it the corpse.

Aid Sadiq in this effort
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 08:00:37 pm
Aid Sadiq also in body recoveryi merely wish to protect them i don't Care if they worship me or not becuase if a god does not even try to protect them they will be slaughtered and i don't Wish for that to happen
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on September 27, 2015, 08:01:50 pm
[Aid Sadiq also in body recovery ] i merely wish to protect them i don't Care if they worship me or not becuase if a god does not even try to protect them they will be slaughtered and i don't Wish for that to happen

The Arcane Entente will do this. Si was one of us; she would have done the same if another of the Entente died.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 08:02:49 pm
"It is was not yours to take. Relinquish the claim, I would ask."

If the Overbrain refuses, fight him for it the corpse.

WHAT CORPSE SI EXPLODED HER SELF AND POTENTIALY FREED THE AP THAT IS WHY YOU CANT HAVE HER CORPSE
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 08:05:00 pm
o-o-k-k-a-a-yVer looks extremely pale
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on September 27, 2015, 08:06:16 pm

WHAT CORPSE SI EXPLODED HER SELF AND POTENTIALY FREED THE AP THAT IS WHY YOU CANT HAVE HER CORPSE


They might be free, but they'll be knackered quite badly damaged, assuming they haven't already escaped.

Explosions in tight spaces... nasty business.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: micelus on September 27, 2015, 08:07:54 pm
"The Lady could not reconcile reality with her own mind...her actions were understandable...but to deny her remains to her....family is beyond redemption, child. Would you deny the loaf-thief's corpse to the family that he left?"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 08:11:42 pm

WHAT CORPSE SI EXPLODED HER SELF AND POTENTIALY FREED THE AP THAT IS WHY YOU CANT HAVE HER CORPSE


They might be free, but they'll be knackered quite badly damaged, assuming they haven't already escaped.

Explosions in tight spaces... nasty business.

FIGHT ME IF YOU WISH, SI BLASTED HER SELF FROM EXISTANCE IN MADDNESS YOU WILL NEVER FIND
ALL THE BITS OF HER
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 08:13:36 pm
w-why do you ask me these things everything feels dull so much death so much fighting so little time has passed...why must i be one of these things it would be so much easier but i have a responsibility but i feel as if i may be struck down at any moment corpse desecrated people slaughtered WHY! WHY!! WHY!!!Ver begins to sob and choke curling her face into her knees and curls up on the ground
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: ShadowDragon on September 27, 2015, 08:16:44 pm
Withdraw my attempt to collect Si's body.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 08:58:36 pm
The over brain continues to gather parts of Si
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Rolepgeek on September 27, 2015, 09:49:04 pm
Emissaries from the City of Rule are dispatched to known Sisska tribe locations. They offer sanctuary in the City of Rule, as it was offered before, and accepted before, by some groups of Sisska. No more, no less. They may live, and be safe, in the wake of their god's death, and worship her memory if they so choose, so long as they abide by the laws of the City of Rule. If they would rather not, that is also acceptable. We wish no quarrel with Sadiq or the Entente; we simply wish to remind them of our standing offer.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Fr0stByt3 on September 27, 2015, 10:05:55 pm
(Well, damn. I missed a lot while at work today, huh?)
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 10:15:55 pm
(Well, damn. I missed a lot while at work today, huh?)

((As always with this game  :P. Short version: Fight tick got up, Si blew herself up and tried to free the Alpha pantheon. I think that is all the major events.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 10:40:38 pm
( a God had a mental breakdown)
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 27, 2015, 10:44:37 pm
Zenurion returns to the assembly, apparently less shaken than when he left. His eyes seems to carry an ever so slightly higher than before hint of madness.
w-why do you ask me these things everything feels dull so much death so much fighting so little time has passed...why must i be one of these things it would be so much easier but i have a responsibility but i feel as if i may be struck down at any moment corpse desecrated people slaughtered WHY! WHY!! WHY!!!Ver begins to sob and choke curling her face into her knees and curls up on the ground
Another one so soon? I wonder how this one will end up... Maybe the beginning of a fall towards darkness? Or most likely just another suicide. At this rate we'll need a prevention center for depressive gods... Maybe my knowledge of psychology could come to use?



So anyways... Meow, would you like to share a toast to celebrate the success of our respective constellations? My Frowner brought so much suffering with the first godly war to hit creation while your cat was the harbinger unpreceded madness and mental breakdowns among gods! That's something we should celebrate, right? Anyone else is free to join of course.
A wine glass and a whateverthethingcatsdrinkfromiscalled both filled with damned souls scorched by the flames of hell appear before Zenurion. More will appear for whoever might decide to join.


((correction: two gods, maybe more.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 27, 2015, 11:03:58 pm
The over brain shows up to Zenurions party with a sack full of whats left of Si
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Fr0stByt3 on September 27, 2015, 11:11:54 pm
Jixiu approaches the Overbrain with an unusually serious expression on his face. "I would ask that you please hand over the remains of my coleuage, so that I may give her a proper burial."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on September 27, 2015, 11:21:56 pm
Jixiu approaches the Overbrain with an unusually serious expression on his face. "I would ask that you please hand over the remains of my coleuage, so that I may give her a proper burial."

I think Sadiq has it handled, elsewise we can all chip in.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 11:29:02 pm
Vir...Vir...Vir...Vir....i am Vir....Vir...Vir...Vir...Means...Hero...its a great day mom dad HAHAHHAHAHAH!!!
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Vgray on September 27, 2015, 11:38:41 pm
Talios is reading from his own personal scroll of records.

"Sigh. I will either achieve enlightment or go insane before I make sense of this."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: IcyTea31 on September 27, 2015, 11:41:44 pm
Sadiq claims Si's remains, carefully preserving them in a shrine-tomb within the K'ruppt Lands. He ensures that it is guarded at all times. Sadiq will fight for the corpse if needed.

1E and 2F: Create the Cult of the Lady, a faith based around the worship of Si's memory and actions. Spread it around Si's former worshipers.

Mörkö assists in this, including fighting.

"Overbrain. Cease your actions immediately or you will come to regret them. This is your only warning."

Mörkö also opposes any actions involving converting the 'godless' Si worshipers.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 11:42:36 pm
HAHAHAHAHAHAHHAHAHHAHAHAHEHEHE...i feel...
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 27, 2015, 11:43:57 pm
"Ya know, if ya care so much 'bout her, ya can always bring er back. Won' stop 'er from offin' 'erself 'gain, but yer puttin' much more effort inta da preservation den ya did wit Isgon."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 27, 2015, 11:48:06 pm
i...i...i...i...i...feel...feel....happy why? did i just need to cry...i why? Well i guess the point of crying is to relueve stress HAHA!! Or i hate don so much that i can't Go insane just yet both equally plausible or i could still be insane and talking on my mind is this real sombody punch me! It's. The only way!
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on September 27, 2015, 11:51:00 pm
Mörkö assists in this, including fighting.

Mörkö also opposes any actions involving converting the 'godless' Si worshipers.

Support Morko these actions
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Vgray on September 27, 2015, 11:59:23 pm
Talios stops reading his scroll and sighs, looking around at the other gods. His gaze lingers on the members of the Arcane Entente.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: IcyTea31 on September 28, 2015, 12:00:05 am
"Ya know, if ya care so much 'bout her, ya can always bring er back. Won' stop 'er from offin' 'erself 'gain, but yer puttin' much more effort inta da preservation den ya did wit Isgon."
"That would be the problem of Isgon's pantheon, not ours."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 28, 2015, 12:04:21 am
....huh....mhmmmmm ahhh i....im forgetting something had idea can't Remember...ah dudr i need to make that  will make the dudr dudr was a good idea
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Fr0stByt3 on September 28, 2015, 12:23:34 am
Jixiu turns to Vir, a worried frown on his face. "Are you all right there, little one?"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 28, 2015, 12:25:34 am
Vir turns her head towards you...yes i am just needed to cry the stress Away head hurts a little though Dudr secret acronym
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Vgray on September 28, 2015, 12:28:40 am
Talios conjures his own non soul beverage and chants quietly to himself.

"In Death, may we find peace. In Death, may we find the true meaning of all things. In Death, may even the gods be humbled. For Death, is the power. For Death, is the balance. For Death, is everything."



Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 28, 2015, 12:32:50 am
Vers face darkens and sadens upon hearing Talios words...momma
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: ~Neri on September 28, 2015, 12:36:56 am
Zenurion returns to the assembly, apparently less shaken than when he left. His eyes seems to carry an ever so slightly higher than before hint of madness.
w-why do you ask me these things everything feels dull so much death so much fighting so little time has passed...why must i be one of these things it would be so much easier but i have a responsibility but i feel as if i may be struck down at any moment corpse desecrated people slaughtered WHY! WHY!! WHY!!!Ver begins to sob and choke curling her face into her knees and curls up on the ground
Another one so soon? I wonder how this one will end up... Maybe the beginning of a fall towards darkness? Or most likely just another suicide. At this rate we'll need a prevention center for depressive gods... Maybe my knowledge of psychology could come to use?



So anyways... Meow, would you like to share a toast to celebrate the success of our respective constellations? My Frowner brought so much suffering with the first godly war to hit creation while your cat was the harbinger unpreceded madness and mental breakdowns among gods! That's something we should celebrate, right? Anyone else is free to join of course.
A wine glass and a whateverthethingcatsdrinkfromiscalled both filled with damned souls scorched by the flames of hell appear before Zenurion. More will appear for whoever might decide to join.


((correction: two gods, maybe more.))
"No reason not to."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 28, 2015, 12:40:22 am
you guys are holding a party over my mental breakdown!!?........can i come?
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: DreamerGhost on September 28, 2015, 12:42:13 am
Mörkö assists in this, including fighting.

Mörkö also opposes any actions involving converting the 'godless' Si worshipers.

Support Morko these actions
Support
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Fr0stByt3 on September 28, 2015, 12:44:48 am
"You know, I always find that experimenting helps me when I'm sad. I recently had a idea for a new one that I really think you could help me with. What do you say?"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 28, 2015, 12:47:42 am
...hm sure why not
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Vgray on September 28, 2015, 12:54:02 am
Talios conjures his own non soul beverage and chants quietly to himself.

"In Death, may we find peace. In Death, may we find the true meaning of all things. In Death, may even the gods be humbled. For Death, is the power. For Death, is the balance. For Death, is everything."

Talios continues chanting in slightly louder voice, oblivious of any distress he may be causing.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: ~Neri on September 28, 2015, 01:13:48 am
you guys are holding a party over my mental breakdown!!?........can i come?
"Yes and Yes."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: ShadowDragon on September 28, 2015, 01:39:15 am
"I now know how much the proposed designs for robotic dragons cost.
I suggest that the gods working on these dragons agree on which design to use, possibly by voting, then create them.
Here's a copy of the over brain's notes on the proposed designs."
The over brain copy's down the design on his piece of multi dimensional paper
Spoiler: Design,1 (click to show/hide)
Spoiler: Design,2 (click to show/hide)
Spoiler: Design,3 (click to show/hide)
Spoiler: Quelor's design (click to show/hide)
Spoiler: Zenurion's design (click to show/hide)

Proposed names: Dracompute,
"I will attend the party, if only to see the fight over Si's body in person."
Attend the insanity party. Bring a tungsten goblet full of liquid zinc.
Also, adjust orders for missionary drones sent to the Sisska to switch back to the spirallions, except for enough to get a decent population estimate for the [Undetectable] Sisska. The drones assigned to population estimates are not to proselytize.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 28, 2015, 02:25:34 am
(Well, damn. I missed a lot while at work today, huh?)

((As always with this game  :P. Short version: Fight tick got up, Si blew herself up and tried to free the Alpha pantheon. I think that is all the major events.))
((If you said that IC, I wouldn't be able to argue. But you said that OOC, which means I can argue.
The freeing of the Alpha Pantheon was a side effect.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Demonic Spoon on September 28, 2015, 02:33:15 am
((A side effect that wouldn't have happened if you offed yourself in another manner or location))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 28, 2015, 03:13:49 am
((A side effect that wouldn't have happened if you offed yourself in another manner or location))
((The way Stirk said it, it would indicate that freeing the Alpha Pantheon was one of Si's main goals.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 28, 2015, 05:30:12 am
Oppose disbanding the Council.
Didn't notice the state it was in until RN.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: tntey on September 28, 2015, 05:43:16 am
A shifting mass of tentacles appears in the air
Hëłłö Ëvërÿ önë! Î äm thë göd öf hörrörs änd ïnsäinïty! Mÿ nämë is thülü
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 28, 2015, 05:48:53 am
A shifting mass of tentacles appears in the air
Hëłłö Ëvërÿ önë! Î äm thë göd öf hörrörs änd ïnsäinïty! Mÿ nämë is thülü
((Oh god, the dots. The dots!
The worst part, is that I know how some of the letters would be pronounced.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: tntey on September 28, 2015, 05:51:51 am
A shifting mass of tentacles appears in the air
Hëłłö Ëvërÿ önë! Î äm thë göd öf hörrörs änd ïnsäinïty! Mÿ nämë is thülü
((Oh god, the dots. The dots!
The worst part, is that I know how some of the letters would be pronounced.))

(I am the god of hörrörs)
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Happy Demon on September 28, 2015, 07:38:57 am
A shifting mass of tentacles appears in the air
Hëłłö Ëvërÿ önë! Î äm thë göd öf hörrörs änd ïnsäinïty! Mÿ nämë is thülü
((Oh god, the dots. The dots!
The worst part, is that I know how some of the letters would be pronounced.))

(I am the god of hörrörs)
((Hørrørs? Swedish alphabet uses ö, while Denmark and Norway uses ø.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 28, 2015, 07:48:53 am
Vir will make milk and go to insanity party  and hand the cat looking god a saucer ofmilk she will also drink some herselfyour a kittycat right? So you like milk?
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 28, 2015, 12:15:00 pm
Zenurion, who was seemingly lost in his thoughts, Seems to come to a conclusion. He raises his voice:
ENOUGH!
Too much madness going on. Everything is degenerating to nonsense...

I'll do it, if only because it's getting unbearable.
Zenurion create the divine suicide prevention and general psychology center! A building designed like one would expect such a center to be built, with a unique architecture style. It is just as dark as it is magnificent, and gives a somewhat futuristic vibe. It is located within viewing range of the divine assembly.


Now who's going to be the first to come? Don't pretend you don't need it.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 28, 2015, 12:39:00 pm
The over brain wanders into the GPC, mumbling about anger issues and Holding back
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: tntey on September 28, 2015, 01:00:33 pm
Thulu creates the Jid. Regular humonoid creatures whose focus it to prey to their monster overlords.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Dutrius on September 28, 2015, 01:02:44 pm
((Wow, a lot happened since last night.))


The over brain copy's down the design on his piece of multi dimensional paper
Spoiler: Design,1 (click to show/hide)
Spoiler: Design,2 (click to show/hide)
Spoiler: Design,3 (click to show/hide)
Spoiler: Quelor's design (click to show/hide)
Spoiler: Zenurion's design (click to show/hide)

Proposed names: Dracompute,

I came up with a design.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 28, 2015, 01:22:42 pm
The over brain wanders into the GPC, mumbling about anger issues and Holding back
Greetings. So... Over brain, what seems to be the problem? Something about anger troubles? We can always make this session private if you wish for privacy.


...That reminds me of something, I'll do it right now before I forget.

Zenurion place a sign at the entrance of the center, reading the following:
These are the rules of the center, which everyone including the staff must follow at all time or face expulsion:
1-No agenda is to be carried within the center.
2-Conflicts are to be kept strictly outside of the center.
3-Privacy, if requested, is to be respected.
4-Proffesionalism is to be expected from the staff. Likewise, self control is requested from the patients.
5-Vandalism is strictly prohibited.

Exceptions will be allowed for the patients if their psychological state prevent them from respecting those rules. Attempts to abuse this will be met with a permanent expulsion.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 28, 2015, 01:27:43 pm
Thulu creates the Jid. Regular humonoid creatures whose focus it to prey to their monster overlords.

((They hunt their overlords? One way to stay sharp, I guess.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: ~Neri on September 28, 2015, 01:36:54 pm
Vir will make milk and go to insanity party  and hand the cat looking god a saucer ofmilk she will also drink some herselfyour a kittycat right? So you like milk?
"Depends."

((You should work on remembering to press the spacebar.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: darkwarlock3 on September 28, 2015, 01:52:50 pm
Arcanis converts 8 of his ichor into essence
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 28, 2015, 01:57:18 pm
Arcanis converts 8 of his ichor into essence
((What.  Why.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: darkwarlock3 on September 28, 2015, 01:58:13 pm
Arcanis converts 8 of his ichor into essence
((What.  Why.))
((Ive Got 0 E))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: darkwarlock3 on September 28, 2015, 01:59:17 pm
I join The BDI
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 28, 2015, 02:00:21 pm
((Having low E isn't a bad thing, its better than having low I anyway. It helps your E cap increase faster, for example.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: darkwarlock3 on September 28, 2015, 02:01:10 pm
((Having low E isn't a bad thing, its better than having low I anyway. It helps your E cap increase faster, for example.))
((0E per tick is also a problem))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 28, 2015, 02:02:23 pm
Arcanis converts 8 of his ichor into essence
((What.  Why.))
((Ive Got 0 E))
((It comes back.  Also, convert like one or two, not eight, you're in dangerous territory.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: DreamerGhost on September 28, 2015, 02:20:18 pm
Arcanis converts 8 of his ichor into essence
((What.  Why.))
((Ive Got 0 E))
((It comes back.  Also, convert like one or two, not eight, you're in dangerous territory.))
((There is no point in converting, as it is autoconverted when you spend E/F and have none. There is no point in saving, as there is no way to kill a god without bringing wrath of all gods upon you.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on September 28, 2015, 02:29:32 pm
((There is no point in converting, as it is autoconverted when you spend E/F and have none. There is no point in saving, as there is no way to kill a god without bringing wrath of all gods upon you.))

((*glances at the poll*

For the time being, perhaps))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: DreamerGhost on September 28, 2015, 02:53:12 pm
((There is no point in converting, as it is autoconverted when you spend E/F and have none. There is no point in saving, as there is no way to kill a god without bringing wrath of all gods upon you.))

((*glances at the poll*

For the time being, perhaps))
((Well there go all my plans to bait gods into traps with some random anomalies they could not help but investigate. They are swiftly replaced by plans for a god-to-stuff factory.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 28, 2015, 02:55:23 pm
((There is no point in converting, as it is autoconverted when you spend E/F and have none. There is no point in saving, as there is no way to kill a god without bringing wrath of all gods upon you.))

((*glances at the poll*

For the time being, perhaps))
((Well there go all my plans to bait gods into traps with some random anomalies they could not help but investigate. They are swiftly replaced by plans for a god-to-stuff factory.))
((Note to self:Invest in wormhole puncher.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 28, 2015, 04:46:12 pm
I join The BDI
ACCEPTED, WELCOME TO THE BLACK DRAGON INITIATIVE
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 28, 2015, 05:09:19 pm
The over brain wanders into the GPC, mumbling about anger issues and Holding back
Greetings. So... Over brain, what seems to be the problem? Something about anger troubles? We can always make this session private if you wish for privacy.
DOCTOR, SOME GODS ARE STARTING TO  ENRAGE ME, AND I AM CONSIDERING CRUSHING THEIR FOLLOWERS UNTIL THEY ARE A SOFT PASTE AND EATING IT, THEY ARE ANNOYING ME SO MUCH
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 28, 2015, 05:16:23 pm
The over brain copy's down the design on his piece of multi dimensional paper
Spoiler: Design,1 (click to show/hide)
Spoiler: Design,2 (click to show/hide)
Spoiler: Design,3 (click to show/hide)
Spoiler: Quelor's design (click to show/hide)
Spoiler: Zenurion's design (click to show/hide)

Proposed names: Dracompute,
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 28, 2015, 05:25:09 pm
(Phone has extremly weird autocorrect)
Ver enters clinic mumbling something about war don and parents

Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 28, 2015, 05:25:28 pm
The over brain wanders into the GPC, mumbling about anger issues and Holding back
Greetings. So... Over brain, what seems to be the problem? Something about anger troubles? We can always make this session private if you wish for privacy.
DOCTOR, SOME GODS ARE STARTING TO  ENRAGE ME, AND I AM CONSIDERING CRUSHING THEIR FOLLOWERS UNTIL THEY ARE A SOFT PASTE AND EATING IT, THEY ARE ANNOYING ME SO MUCH

Being enraged at other gods isn't that unusual, honestly I would be surprised if anyone wasn't like that to some degree. So I will suppose that you are here because you are afraid that you will commit something that someone will make you regret, yes? Well I'll say that the best thing you could do would be to find a way to vent off, to prevent your anger to reach unhealthy levels. How about creating a species that serve as a punching bag? Something you could easily destroy, or order your creations to destroy. Some might consider this to be cruel however. Anyone with a better proposition is free to bring it up.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 28, 2015, 05:30:08 pm
(Phone has extremly weird autocorrect)
Ver enters clinic mumbling something about war don and parents

(("So ya figured it out...."

The Don pulls out an old-timey "fatherly" pipe and lights it in the ambient fire.

"Vir....I AM YOUR FATHER!"))

The over brain wanders into the GPC, mumbling about anger issues and Holding back
Greetings. So... Over brain, what seems to be the problem? Something about anger troubles? We can always make this session private if you wish for privacy.
DOCTOR, SOME GODS ARE STARTING TO  ENRAGE ME, AND I AM CONSIDERING CRUSHING THEIR FOLLOWERS UNTIL THEY ARE A SOFT PASTE AND EATING IT, THEY ARE ANNOYING ME SO MUCH

Being enraged at other gods isn't that unusual, honestly I would be surprised if anyone wasn't like that to some degree. So I will suppose that you are here because you are afraid that you will commit something that someone will make you regret, yes? Well I'll say that the best thing you could do would be to find a way to vent off, to prevent your anger to reach unhealthy levels. How about creating a species that serve as a punching bag? Something you could easily destroy, or order your creations to destroy. Some might consider this to be cruel however. Anyone with a better proposition is free to bring it up.

"Psychomancers say dat ain't a healthy way ta get rid of ya anga. Jus' makes ya make a habit of breakin' tings when ya get made. Much healthiea to count ta a infinity a few times, mebbe backwards once or twice. I got a wall o' beer ya could try."

The Don pulls out a black-and white photo of one of the Corpse Club's infinite walls of beer.

"Infinite bottles a' beer on da wall, infinite bottles o' beer. Take one down an' pass it 'round...See what I'm gettin' at?"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: tntey on September 28, 2015, 05:31:15 pm
5̬ ͕̝̟̝͢U͚͢a̞̗̜-͕͔̥̝̘͕̹K͏̮̻̬̜͎̟e̶͈͎͈̖͕ ̤̜̜̠̱ḁ̟̠̘͓͖̀re ̱͚̟̘̟͠c̶͔̻rͅe̡̘̤̥͙a̤ͅt̬̬͙̙̰̗e͢d̩̳̯̦̲̮͙͟

Spoiler (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 28, 2015, 05:32:51 pm
5̬ ͕̝̟̝͢U͚͢a̞̗̜-͕͔̥̝̘͕̹K͏̮̻̬̜͎̟e̶͈͎͈̖͕ ̤̜̜̠̱ḁ̟̠̘͓͖̀re ̱͚̟̘̟͠c̶͔̻rͅe̡̘̤̥͙a̤ͅt̬̬͙̙̰̗e͢d̩̳̯̦̲̮͙͟

Spoiler (click to show/hide)
>Really?  Really?  *sigh*.  Why does almost every god have to be crazy.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: tntey on September 28, 2015, 05:33:30 pm
5̬ ͕̝̟̝͢U͚͢a̞̗̜-͕͔̥̝̘͕̹K͏̮̻̬̜͎̟e̶͈͎͈̖͕ ̤̜̜̠̱ḁ̟̠̘͓͖̀re ̱͚̟̘̟͠c̶͔̻rͅe̡̘̤̥͙a̤ͅt̬̬͙̙̰̗e͢d̩̳̯̦̲̮͙͟

Spoiler (click to show/hide)
>Really?  Really?  *sigh*.  Why does almost every god have to be crazy.

"They mortals of this world need to embrace the fears."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 28, 2015, 05:34:35 pm
i agree with not horror guy
(Nice one but no dice but your spheres play into it she hates you for more reasons than you think)
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Vgray on September 28, 2015, 05:37:44 pm
Talios enters the clinic still mumbling about Death, and also now mumbling about Oaths.

"Words are meaningless. For an Oath to truly matter, you must risk your self. Your very essence, your very being, your very soul. An Oath sworn by anything else is scarcely an Oath at all."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: ~Neri on September 28, 2015, 05:39:27 pm
The over brain wanders into the GPC, mumbling about anger issues and Holding back
Greetings. So... Over brain, what seems to be the problem? Something about anger troubles? We can always make this session private if you wish for privacy.
DOCTOR, SOME GODS ARE STARTING TO  ENRAGE ME, AND I AM CONSIDERING CRUSHING THEIR FOLLOWERS UNTIL THEY ARE A SOFT PASTE AND EATING IT, THEY ARE ANNOYING ME SO MUCH

Being enraged at other gods isn't that unusual, honestly I would be surprised if anyone wasn't like that to some degree. So I will suppose that you are here because you are afraid that you will commit something that someone will make you regret, yes? Well I'll say that the best thing you could do would be to find a way to vent off, to prevent your anger to reach unhealthy levels. How about creating a species that serve as a punching bag? Something you could easily destroy, or order your creations to destroy. Some might consider this to be cruel however. Anyone with a better proposition is free to bring it up.
"I recommend he get a cat. Animals are proven to aid in emotional regulation."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 28, 2015, 05:41:57 pm
5̬ ͕̝̟̝͢U͚͢a̞̗̜-͕͔̥̝̘͕̹K͏̮̻̬̜͎̟e̶͈͎͈̖͕ ̤̜̜̠̱ḁ̟̠̘͓͖̀re ̱͚̟̘̟͠c̶͔̻rͅe̡̘̤̥͙a̤ͅt̬̬͙̙̰̗e͢d̩̳̯̦̲̮͙͟

Spoiler (click to show/hide)
>Really?  Really?  *sigh*.  Why does almost every god have to be crazy.

"They mortals of this world need to embrace the fears."
>*laughter* *laughter* *laughter*
>They do not.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: tntey on September 28, 2015, 05:43:48 pm
5̬ ͕̝̟̝͢U͚͢a̞̗̜-͕͔̥̝̘͕̹K͏̮̻̬̜͎̟e̶͈͎͈̖͕ ̤̜̜̠̱ḁ̟̠̘͓͖̀re ̱͚̟̘̟͠c̶͔̻rͅe̡̘̤̥͙a̤ͅt̬̬͙̙̰̗e͢d̩̳̯̦̲̮͙͟

Spoiler (click to show/hide)
>Really?  Really?  *sigh*.  Why does almost every god have to be crazy.

"They mortals of this world need to embrace the fears."
>*laughter* *laughter* *laughter*
>They do not.


"Hmmm? Really? Fear makes great and resistant fighters.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on September 28, 2015, 05:48:10 pm
"Hmmm? Really? Fear makes great and resistant fighters.

I think you meant courage...
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 28, 2015, 05:48:26 pm
5̬ ͕̝̟̝͢U͚͢a̞̗̜-͕͔̥̝̘͕̹K͏̮̻̬̜͎̟e̶͈͎͈̖͕ ̤̜̜̠̱ḁ̟̠̘͓͖̀re ̱͚̟̘̟͠c̶͔̻rͅe̡̘̤̥͙a̤ͅt̬̬͙̙̰̗e͢d̩̳̯̦̲̮͙͟

Spoiler (click to show/hide)
>Really?  Really?  *sigh*.  Why does almost every god have to be crazy.

"They mortals of this world need to embrace the fears."
>*laughter* *laughter* *laughter*
>They do not.


"Hmmm? Really? Fear makes great and resistant fighters.
>Exactly the opposite.  RESISTANCE to fear makes good fighters.  Certainly, that takes building up said by exposure, or simply being born without it, but still.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 28, 2015, 05:52:37 pm
The over brain wanders into the GPC, mumbling about anger issues and Holding back
Greetings. So... Over brain, what seems to be the problem? Something about anger troubles? We can always make this session private if you wish for privacy.
DOCTOR, SOME GODS ARE STARTING TO  ENRAGE ME, AND I AM CONSIDERING CRUSHING THEIR FOLLOWERS UNTIL THEY ARE A SOFT PASTE AND EATING IT, THEY ARE ANNOYING ME SO MUCH

Being enraged at other gods isn't that unusual, honestly I would be surprised if anyone wasn't like that to some degree. So I will suppose that you are here because you are afraid that you will commit something that someone will make you regret, yes? Well I'll say that the best thing you could do would be to find a way to vent off, to prevent your anger to reach unhealthy levels. How about creating a species that serve as a punching bag? Something you could easily destroy, or order your creations to destroy. Some might consider this to be cruel however. Anyone with a better proposition is free to bring it up.
"I recommend he get a cat. Animals are proven to aid in emotional regulation."
The over brain summons a cat and starts squeezing it like a rubber ball while counting the beers on the corpse club's wall
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 28, 2015, 06:07:01 pm
i agree with not horror guy
(Nice one but no dice but your spheres play into it she hates you for more reasons than you think)

(("Look into your heart, for you know it to be true!"))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 28, 2015, 06:11:23 pm
(NOOOOOOOOOO!!!!!)therapist hello?
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 28, 2015, 06:29:12 pm
the over brain pokes zenurion and points out his new patient
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on September 28, 2015, 06:38:24 pm
i agree with not horror guy
(Nice one but no dice but your spheres play into it she hates you for more reasons than you think)

(("Look into your heart, for you know it to be true!"))

((search your feelings, you know it to be true. If you're going to quote, do it right :P))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on September 28, 2015, 06:39:13 pm
the over brain pokes zenurion and points out his new patient

I wasn't convinced of the Madness of the Gods, but you're happy to accept Zenny as you're therapist.

I stand corrected.

((Excuse double-post :-[))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: ~Neri on September 28, 2015, 06:46:25 pm
"Speaking of Madness of the Gods."

Meow releases the next act of the afformebted play with the same invulnerability as the first couple source copies. He also goes over the previous Originals and fixes any alterations to them. Best to keep the originals pure.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 28, 2015, 06:48:15 pm
hes better than nothing probably
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 28, 2015, 06:49:03 pm
"Speaking of Madness of the Gods."

Meow releases the next act of the afformebted play with the same invulnerability as the first couple source copies. He also goes over the previous Originals and fixes any alterations to them. Best to keep the originals pure.

The Don shakes his head sadly.

"Sequels ain't eva good, don' know why ya keep makin' em insteada sometin' original an' interestin. Dis is like da fith installment, da franchise is gettin' stale. An' whats wit dis 'based onna true story' stuff dat keeps gettin' inta plays now adays? Ain't eva a grain of truth en em..."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 28, 2015, 06:51:44 pm

"Speaking of Madness of the Gods."

Meow releases the next act of the afformebted play with the same invulnerability as the first couple source copies. He also goes over the previous Originals and fixes any alterations to them. Best to keep the originals pure.

The Don shakes his head sadly.

"Sequels ain't eva good, don' know why ya keep makin' em insteada sometin' original an' interestin. Dis is like da fith installment, da franchise is gettin' stale. An' whats wit dis 'based onna true story' stuff dat keeps gettin' inta plays now adays? Ain't eva a grain of truth en em..."
The over brain sends in an extremely exaggerated and exciting version of The Madness of the Gods, To confuse the actors
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: ~Neri on September 28, 2015, 06:54:03 pm

"Speaking of Madness of the Gods."

Meow releases the next act of the afformebted play with the same invulnerability as the first couple source copies. He also goes over the previous Originals and fixes any alterations to them. Best to keep the originals pure.

The Don shakes his head sadly.

"Sequels ain't eva good, don' know why ya keep makin' em insteada sometin' original an' interestin. Dis is like da fith installment, da franchise is gettin' stale. An' whats wit dis 'based onna true story' stuff dat keeps gettin' inta plays now adays? Ain't eva a grain of truth en em..."
The over brain sends in an extremely exaggerated and exciting version of The Madness of the Gods, To confuse the actors
Meow blocks this. With flux if need be. Make your own damn play.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Detoxicated on September 28, 2015, 06:55:51 pm
((So will you do godly actions or derail into even deeper madness))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on September 28, 2015, 06:56:25 pm
Meow blocks this. With flux if need be. Make your own damn play.

Support, if only for continuity...
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 28, 2015, 07:03:13 pm
Don Giovanni rolls his eyes (of which he still doesn't have) and brings out an old-style type writer. He begins tapping ferociously.

When he is done, he has created "The Madness of The Godfathers", a pro-crime story about a former Godfather who left his life of crime, only to find the world empty, with everything he loved having been a part of his organization. He tries to return, only to realize that uncorrupted officials have nearly destroyed the organization he loved. He slowly builds it back up, with the help of other Godfathers (Such as the plucky comic relief character, the celebrity guest, and the outwardly cold but inwardly warm guy.)), transforming it into an even better organization than before, all while transforming the city into a criminal paradise. There are fight scenes periodically in the play, typically between the Godfathers's forces and the officials, though sometimes between other less-illegal gangs. The grand Finale involves the clean-cut captain of the officials piloting what appears to be a giant building based off of certain objects that participated in the War, which seems invincible until the combined efforts of Illegal weapons and Friendship bring it down in an impressive display of pyrotechnics. The theme of the play, stated by many of the characters, is simply "If dis is madness, I don' wanna be sane.", with many variations depending on the situation and character. The title itself comes from the climatic battle, where the captain shouts insults at them before exploding.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 28, 2015, 07:16:10 pm

"Speaking of Madness of the Gods."

Meow releases the next act of the afformebted play with the same invulnerability as the first couple source copies. He also goes over the previous Originals and fixes any alterations to them. Best to keep the originals pure.

The Don shakes his head sadly.

"Sequels ain't eva good, don' know why ya keep makin' em insteada sometin' original an' interestin. Dis is like da fith installment, da franchise is gettin' stale. An' whats wit dis 'based onna true story' stuff dat keeps gettin' inta plays now adays? Ain't eva a grain of truth en em..."
The over brain sends in an extremely exaggerated and exciting version of The Madness of the Gods, To confuse the actors
Meow blocks this. With flux if need be. Make your own damn play.
The over brain starts to work on a play secretly approach at your own risk
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: ~Neri on September 28, 2015, 07:19:41 pm
"Ensure it isn't named identically as well. Don's play's name is acceptable deviation."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 28, 2015, 07:21:31 pm
"Ensure it isn't named identically as well. Don's play's name is acceptable deviation."
The over brains Play is complete, THE DEATH OF A GOD is available for viewing all over the place
Its the Whole war and ends in the death of Si
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 28, 2015, 07:27:31 pm
Don....that is an amazing story i didn't think...
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 28, 2015, 07:35:38 pm
The over brain wanders into the GPC, mumbling about anger issues and Holding back
Greetings. So... Over brain, what seems to be the problem? Something about anger troubles? We can always make this session private if you wish for privacy.
DOCTOR, SOME GODS ARE STARTING TO  ENRAGE ME, AND I AM CONSIDERING CRUSHING THEIR FOLLOWERS UNTIL THEY ARE A SOFT PASTE AND EATING IT, THEY ARE ANNOYING ME SO MUCH

Being enraged at other gods isn't that unusual, honestly I would be surprised if anyone wasn't like that to some degree. So I will suppose that you are here because you are afraid that you will commit something that someone will make you regret, yes? Well I'll say that the best thing you could do would be to find a way to vent off, to prevent your anger to reach unhealthy levels. How about creating a species that serve as a punching bag? Something you could easily destroy, or order your creations to destroy. Some might consider this to be cruel however. Anyone with a better proposition is free to bring it up.
"I recommend he get a cat. Animals are proven to aid in emotional regulation."
The over brain summons a cat and starts squeezing it like a rubber ball while counting the beers on the corpse club's wall

Alcohol abuse is almost always the cause of more troubles instead of being a cure, so I wouldn't recommend getting addicted. Otherwise you might want to reconsider having a cat, or find a sturdier one.

So if letting your anger out in inconsequential ways is not a good solution, then I would recommend finding an activity which would distract you from your anger, preferably something relaxing or enjoyable. In the meantime I would recommend you to take one of these instead of a cat for that.

As he says this last sentence, he takes an anti-stress ball from his desk and give it to the over brain.

(NOOOOOOOOOO!!!!!)therapist hello?

Zenurion appears at the entrance to greet the new patient, while still being present in the battlefield and in the room where he is performing his other therapies. He leads Ver towards a room identical to the one in which he is taking care of his other patient while talking. A chaise longue ((I googled it to find the proper term and apparently it's supposed to be in french. Weird.)) can be found, along with a more traditional yet comfortable office one next to a desk.
Greetings, patient Ver. So it seems you have a problem, would you mind describing it in your own words?

Talios enters the clinic still mumbling about Death, and also now mumbling about Oaths.

"Words are meaningless. For an Oath to truly matter, you must risk your self. Your very essence, your very being, your very soul. An Oath sworn by anything else is scarcely an Oath at all."

Another Zenurion appears to greet the god of death and lead him in yet another therapy room while talking.
Ah, greetings Talios. To be honest I was not expecting to see you here. So what seems to be the problem?

the over brain pokes zenurion and points out his new patient

I wasn't convinced of the Madness of the Gods, but you're happy to accept Zenny as you're therapist.

I stand corrected.

((Excuse double-post :-[))
A fifth Zenurion appears at the assembly, which doesn't seem to interrupt any of the others himself.
Shush, professionalism is one of the few things that I respect. When I'm at the center I'm a psychologist, not a villain.

Yet another Zenurion will attend the next instance of madness of the gods when it is first shown. Two more will also attend the madness of the godfathers and the death of a god respectively.

((Damn, I didn't think I would get so popular. :P))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: ~Neri on September 28, 2015, 07:40:30 pm
Meow will attend all the plays.

Actually. From here onwards, he will attend literally every play in existence as they occur. Including ones that happen at the same time. Usually riding on someone's head.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 28, 2015, 07:44:44 pm
Don....that is an amazing story i didn't think...

"I don' needa eight year old critic. I can' write a bit betta dan a cat, an' I'm da only cat who knows dat fiction makes fer good stories."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 28, 2015, 07:45:05 pm
The over brain wanders into the GPC, mumbling about anger issues and Holding back
Greetings. So... Over brain, what seems to be the problem? Something about anger troubles? We can always make this session private if you wish for privacy.
DOCTOR, SOME GODS ARE STARTING TO  ENRAGE ME, AND I AM CONSIDERING CRUSHING THEIR FOLLOWERS UNTIL THEY ARE A SOFT PASTE AND EATING IT, THEY ARE ANNOYING ME SO MUCH

Being enraged at other gods isn't that unusual, honestly I would be surprised if anyone wasn't like that to some degree. So I will suppose that you are here because you are afraid that you will commit something that someone will make you regret, yes? Well I'll say that the best thing you could do would be to find a way to vent off, to prevent your anger to reach unhealthy levels. How about creating a species that serve as a punching bag? Something you could easily destroy, or order your creations to destroy. Some might consider this to be cruel however. Anyone with a better proposition is free to bring it up.
"I recommend he get a cat. Animals are proven to aid in emotional regulation."
The over brain summons a cat and starts squeezing it like a rubber ball while counting the beers on the corpse club's wall

Alcohol abuse is almost always the cause of more troubles instead of being a cure, so I wouldn't recommend getting addicted. Otherwise you might want to reconsider having a cat, or find a sturdier one.
WHAT? I AM JUST TAKING ALL THE ADVICE I AM BEING GIVEN
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 28, 2015, 07:47:15 pm
Tenat shall attend the new Madness of the Gods opening and the Death of a God opening.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 28, 2015, 07:52:16 pm
snip before it gets too big.

No need to feel bad or apologize. These were my recommendations to the recommendations you received from the others.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 28, 2015, 07:53:59 pm
Tenat shall attend the new Madness of the Gods opening and the Death of a God opening.

"Whats da point of even attenden plays 'bout stuff ya waz there for? Ya already dig what happened...."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Fr0stByt3 on September 28, 2015, 07:56:11 pm
"By the way, as a courtesy to you all, I will inform you now that my new experiment will require subjects from all of the sapient races that currently exist. Only one from each settlement, and that number will diminish as the experiment progresses. And no, it won't be because the subjects died. If any of you have any objections, please say them now."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 28, 2015, 07:59:58 pm
"By the way, as a courtesy to you all, I will inform you now that my new experiment will require subjects from all of the sapient races that currently exist. Only one from each settlement, and that number will diminish as the experiment progresses. And no, it won't be because the subjects died. If any of you have any objections, please say them now."

"Jus' keep yer hands off da secret races an' stick wit yer own followers an' we won't hava problem. Othawise, fergiddaboutit."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 28, 2015, 08:00:07 pm
"By the way, as a courtesy to you all, I will inform you now that my new experiment will require subjects from all of the sapient races that currently exist. Only one from each settlement, and that number will diminish as the experiment progresses. And no, it won't be because the subjects died. If any of you have any objections, please say them now."
HERE TAKE A DOZEN, NOT LIKE THEY DO ANY THING MAYBE YOU CAN FIND A USE FOR THEM?, JUST AVOID MY CEBRAINS
The over brain hands him a dozen Bastagises
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 28, 2015, 08:00:35 pm
"By the way, as a courtesy to you all, I will inform you now that my new experiment will require subjects from all of the sapient races that currently exist. Only one from each settlement, and that number will diminish as the experiment progresses. And no, it won't be because the subjects died. If any of you have any objections, please say them now."

I do. I don't want to see my Lambdent in some experiment I don't know anything about, especially since half of their characteristics are still meant to be secret. So what's this experiment about exactly?
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: ~Neri on September 28, 2015, 08:01:56 pm
"As stated previously, my hidden races will not partake in experiments at this time."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Fr0stByt3 on September 28, 2015, 08:07:23 pm
"By the way, as a courtesy to you all, I will inform you now that my new experiment will require subjects from all of the sapient races that currently exist. Only one from each settlement, and that number will diminish as the experiment progresses. And no, it won't be because the subjects died. If any of you have any objections, please say them now."

I do. I don't want to see my Lambdent in some experiment I don't know anything about, especially since half of their characteristics are still meant to be secret. So what's this experiment about exactly?

The grin that spreads itself across Jixiu's face would makes it very clear that the last question was a mistake. "Where to start? Well, first of all, it's about the individual knowledge and technological prowess of each races. The other part is the one I'm more interested in, though. I want to see how the races interact. Prejudices, enmities, or even just disagreements of the 'I don't like your face' kind. I want to see how they work, both when cooperating and competing. Which ones excell at working under pressure? Which ones flounder and fail? Which ones do I think are ready to receive my gifts. It is also going to be a test of individual character, simply to make things more interesting. I might even add in an explosion at some point. Actually, no. I will add in an explosion. If something doesn't blow up during experimentation, you're doing it wrong! Don't you agree, Dr. Zenurion?"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 28, 2015, 08:09:54 pm
"By the way, as a courtesy to you all, I will inform you now that my new experiment will require subjects from all of the sapient races that currently exist. Only one from each settlement, and that number will diminish as the experiment progresses. And no, it won't be because the subjects died. If any of you have any objections, please say them now."

I do. I don't want to see my Lambdent in some experiment I don't know anything about, especially since half of their characteristics are still meant to be secret. So what's this experiment about exactly?

The grin that spreads itself across Jixiu's face would makes it very clear that the last question was a mistake. "Where to start? Well, first of all, it's about the individual knowledge and technological prowess of each races. The other part is the one I'm more interested in, though. I want to see how the races interact. Prejudices, enmities, or even just disagreements of the 'I don't like your face' kind. I want to see how they work, both when cooperating and competing. Which ones excell at working under pressure? Which ones flounder and fail? Which ones do I think are ready to receive my gifts. It is also going to be a test of individual character, simply to make things more interesting. I might even add in an explosion at some point. Actually, no. I will add in an explosion. If something doesn't blow up during experimentation, you're doing it wrong! Don't you agree, Dr. Zenurion?"

Spoiler (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 28, 2015, 08:29:09 pm

"By the way, as a courtesy to you all, I will inform you now that my new experiment will require subjects from all of the sapient races that currently exist. Only one from each settlement, and that number will diminish as the experiment progresses. And no, it won't be because the subjects died. If any of you have any objections, please say them now."

I do. I don't want to see my Lambdent in some experiment I don't know anything about, especially since half of their characteristics are still meant to be secret. So what's this experiment about exactly?

The grin that spreads itself across Jixiu's face would makes it very clear that the last question was a mistake. "Where to start? Well, first of all, it's about the individual knowledge and technological prowess of each races. The other part is the one I'm more interested in, though. I want to see how the races interact. Prejudices, enmities, or even just disagreements of the 'I don't like your face' kind. I want to see how they work, both when cooperating and competing. Which ones excell at working under pressure? Which ones flounder and fail? Which ones do I think are ready to receive my gifts. It is also going to be a test of individual character, simply to make things more interesting. I might even add in an explosion at some point. Actually, no. I will add in an explosion. If something doesn't blow up during experimentation, you're doing it wrong! Don't you agree, Dr. Zenurion?"
HMM THAN YOU CAN BORROW ONE OF MY CEBRAINS, IF IT DIES I WILL BE BORROWING ZENURIONS LAWYERS FROM HELL...
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: gman8181 on September 28, 2015, 08:38:05 pm
That actually does sound like an interesting experiment. That said, I don't see most gods being okay with their species being used by someone else. Perhaps you could perform a similar experiment by seeing how individuals you create interact with one another? Each individual could have traits similar to that of a different species. You probably wouldn't have much luck with the currently hidden species but starting with the known ones would still be something.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 28, 2015, 08:47:08 pm
I AM SENDING TWELVE BASTAGISES, BECAUSE THEY WORK BEST IN GROUPS UNDER MY CEBRAINS
((This is technically one race, The Zeth horde))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 28, 2015, 08:50:55 pm
I AM SENDING TWELVE BASTAGISES, BECAUSE THEY WORK BEST IN GROUPS UNDER MY CEBRAINS
((This is technically one race, The Zeth horde))

((They are one of the smallest races. Not much of a horde.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 28, 2015, 08:55:16 pm
I AM SENDING TWELVE BASTAGISES, BECAUSE THEY WORK BEST IN GROUPS UNDER MY CEBRAINS
((This is technically one race, The Zeth horde))

((They are one of the smallest races. Not much of a horde.))
((Bastagis, CEbrain, Hive, Drudge, Suzerain, That's five types i can Force into the Horde so far))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: micelus on September 28, 2015, 08:57:27 pm
Draw from Ichor as needed.

2E:Create Soul Cartridges (small portable soul containers).
6E: Create Soul Fusion/Fission Matrices (technologies capable of shredding/combining/dividing souls)


Open a permanent living-only portal to Sheol in El-Jannah. Begin harvesting the dead microbes for souls.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 28, 2015, 09:01:01 pm
Tenat shall attend the new Madness of the Gods opening and the Death of a God opening.

"Whats da point of even attenden plays 'bout stuff ya waz there for? Ya already dig what happened...."
>Obtaining a different perspective, perhaps.  Perhaps sitting up here and bickering is simply something one might want a break from.  Then again, we bicker down there, too...But that is of no consequence.  Mostly, this Aspect views plays because this Aspect wants to do so.
>Jiuxiu, you are responsible for preventing deaths and soliciting willing volunteers from the Crystallum.  This Aspect imposes no other conditions at this time but reserves the right to apply further constraints in the future.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on September 28, 2015, 09:14:43 pm
"By the way, as a courtesy to you all, I will inform you now that my new experiment will require subjects from all of the sapient races that currently exist. Only one from each settlement, and that number will diminish as the experiment progresses. And no, it won't be because the subjects died. If any of you have any objections, please say them now."

I would honestly rather you didn't do anything with the Kitsoonies, so I'd appreciate if you leave them be.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Fr0stByt3 on September 28, 2015, 09:19:50 pm
"By the way, as a courtesy to you all, I will inform you now that my new experiment will require subjects from all of the sapient races that currently exist. Only one from each settlement, and that number will diminish as the experiment progresses. And no, it won't be because the subjects died. If any of you have any objections, please say them now."

I would honestly rather you didn't do anything with the Kitsoonies, so I'd appreciate if you leave them be.

"Would you mind if I commissioned a Kitsoony playwright, at least? I was hoping to make a play from the results."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 28, 2015, 09:23:44 pm
 (Huge post had to spoiler it so it wouldn't. Take up ridiculous amount of space)
Spoiler (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Vgray on September 28, 2015, 09:44:30 pm
Talios enters the clinic still mumbling about Death, and also now mumbling about Oaths.

"Words are meaningless. For an Oath to truly matter, you must risk your self. Your very essence, your very being, your very soul. An Oath sworn by anything else is scarcely an Oath at all."

Another Zenurion appears to greet the god of death and lead him in yet another therapy room while talking.
Ah, greetings Talios. To be honest I was not expecting to see you here. So what seems to be the problem?
"I am not sure what brought this on, but I am feeling oddly powerless, oddly purposeless, in this chaotic gathering. I am questioning my place here, and falling back on the only two things in Creation that make any sense. My spheres. As I contemplated Death, my desire for control over it only grew. What fluke of Creation made it so that the God who most understands Death, has so little control over it? Over what comes after, such that it might be meaningful?"

"By the way, as a courtesy to you all, I will inform you now that my new experiment will require subjects from all of the sapient races that currently exist. Only one from each settlement, and that number will diminish as the experiment progresses. And no, it won't be because the subjects died. If any of you have any objections, please say them now."
"I will allow this, partly because I suspect my Elf-kin will make the experiment more amusing."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: micelus on September 28, 2015, 09:55:56 pm
"There is no opposition...friend. My Djinn are ever willing, as long as you divulge the fruits of your research."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 28, 2015, 10:14:17 pm
(Huge post had to spoiler it so it wouldn't. Take up ridiculous amount of space)
Spoiler (click to show/hide)
((Don't worry about taking too much space, that's far from being considered too big for here.))

Hmm... I see. Well fleeing a horde of angry gods is something isn't something I would call cowardice, "common sense" would probably be more accurate. And about the war... Well let's just say that reality is far from being perfect, so that kind of event is bound to happen with or without divine intervention. Mortals die frequently, hence why they are called mortal. This is probably a harsh truth, but accepting it would probably be a good step towards recovery.

As for parental issues, well it might be for the best to accept that you have been separated due to events far from being in your control. Due to this you shouldn't consider yourself guilty, since you probably couldn't have changed these events. Both your parents would also probably be happier to see you alive than dead from a hopeless battle. Perhaps you could try to honor their memory if this isn't enough.


Talios enters the clinic still mumbling about Death, and also now mumbling about Oaths.

"Words are meaningless. For an Oath to truly matter, you must risk your self. Your very essence, your very being, your very soul. An Oath sworn by anything else is scarcely an Oath at all."

Another Zenurion appears to greet the god of death and lead him in yet another therapy room while talking.
Ah, greetings Talios. To be honest I was not expecting to see you here. So what seems to be the problem?
"I am not sure what brought this on, but I am feeling oddly powerless, oddly purposeless, in this chaotic gathering. I am questioning my place here, and falling back on the only two things in Creation that make any sense. My spheres. As I contemplated Death, my desire for control over it only grew. What fluke of Creation made it so that the God who most understands Death, has so little control over it? Over what comes after, such that it might be meaningful?"
I see, confidence issues then? I will guess that the problem might come from your interpretation of the meaning of spheres. It is in no way expected for anyone to have a monopoly or anything close to it on their spheres, I know I am far from being the only one that would be considered evil for example. No, spheres would be somewhat closer to an aspect of personality than a property. As the god of oaths and death your being would be somewhat shaped by these aspects, some might say enough to be considered an avatar of them. I guess that would depend on how much importance you give to either of them. I know for example that I haven't been doing as much science or magic as I would like, mostly because I am too busy with other things at the moment.

"By the way, as a courtesy to you all, I will inform you now that my new experiment will require subjects from all of the sapient races that currently exist. Only one from each settlement, and that number will diminish as the experiment progresses. And no, it won't be because the subjects died. If any of you have any objections, please say them now."

I do. I don't want to see my Lambdent in some experiment I don't know anything about, especially since half of their characteristics are still meant to be secret. So what's this experiment about exactly?

The grin that spreads itself across Jixiu's face would makes it very clear that the last question was a mistake. "Where to start? Well, first of all, it's about the individual knowledge and technological prowess of each races. The other part is the one I'm more interested in, though. I want to see how the races interact. Prejudices, enmities, or even just disagreements of the 'I don't like your face' kind. I want to see how they work, both when cooperating and competing. Which ones excell at working under pressure? Which ones flounder and fail? Which ones do I think are ready to receive my gifts. It is also going to be a test of individual character, simply to make things more interesting. I might even add in an explosion at some point. Actually, no. I will add in an explosion. If something doesn't blow up during experimentation, you're doing it wrong! Don't you agree, Dr. Zenurion?"

The newfound interest in Zenurion's eyes seems to indicate that this wasn't, in fact, a bad decision.
A psychology experiment, then? I'd agree with a few conditions:
1-Only generic Lambdent will participate, the other subspecies will be left out.
2-The experiment will be done entirely in public. Any secret action affecting the experiment will bring an end to my participation, and possibly my wrath depending on the gravity.
3-Two conditions didn't seem to be enough to justify adding numbers, so here's a filler.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Fr0stByt3 on September 28, 2015, 10:20:35 pm
"Agreed! I wouldn't do anything this harmless in secret anyways! So, unless anyone else has any complaints, I'll begin."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Vgray on September 28, 2015, 10:23:49 pm
Talios enters the clinic still mumbling about Death, and also now mumbling about Oaths.

"Words are meaningless. For an Oath to truly matter, you must risk your self. Your very essence, your very being, your very soul. An Oath sworn by anything else is scarcely an Oath at all."

Another Zenurion appears to greet the god of death and lead him in yet another therapy room while talking.
Ah, greetings Talios. To be honest I was not expecting to see you here. So what seems to be the problem?
"I am not sure what brought this on, but I am feeling oddly powerless, oddly purposeless, in this chaotic gathering. I am questioning my place here, and falling back on the only two things in Creation that make any sense. My spheres. As I contemplated Death, my desire for control over it only grew. What fluke of Creation made it so that the God who most understands Death, has so little control over it? Over what comes after, such that it might be meaningful?"
I see, confidence issues then? I will guess that the problem might come from your interpretation of the meaning of spheres. It is in no way expected for anyone to have a monopoly or anything close to it on their spheres, I know I am far from being the only one that would be considered evil for example. No, spheres would be somewhat closer to an aspect of personality than a property. As the god of oaths and death your being would be somewhat shaped by these aspects, some might say enough to be considered an avatar of them. I guess that would depend on how much importance you give to either of them. I know for example that I haven't been doing as much science or magic as I would like, mostly because I am too busy with other things at the moment.
"Ah but it is my personality that causes me to view my spheres in such a way, is it not?"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 28, 2015, 10:37:53 pm
That...Actually made me feel better...thanks doc? you should probably make this a proffesion Dr Zenurion has a nice ring to it science guy you may take a mimic keep The individual mimic you pick  safe...you will pay dearly if she is harmed
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on September 28, 2015, 11:03:00 pm
"By the way, as a courtesy to you all, I will inform you now that my new experiment will require subjects from all of the sapient races that currently exist. Only one from each settlement, and that number will diminish as the experiment progresses. And no, it won't be because the subjects died. If any of you have any objections, please say them now."

I would honestly rather you didn't do anything with the Kitsoonies, so I'd appreciate if you leave them be.

"Would you mind if I commissioned a Kitsoony playwright, at least? I was hoping to make a play from the results."

I don't see how you can manage to distill scientific results into the form of a play, but it should be an interesting challenge at least. Fire away.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: IcyTea31 on September 28, 2015, 11:29:59 pm
"They mortals of this world need to embrace the fears."
>*laughter* *laughter* *laughter*
>They do not.

"It is one thing to embrace fears, another to be consumed by them. Both of them achieve things. There are other ways, but sometimes life is no fun without a good scare."

"Hmmm? Really? Fear makes great and resistant fighters.
>Exactly the opposite.  RESISTANCE to fear makes good fighters.  Certainly, that takes building up said by exposure, or simply being born without it, but still.
"Fear can in fact create good fighters. One simply needs a specific kind of fear used in a specific way."

"By the way, as a courtesy to you all, I will inform you now that my new experiment will require subjects from all of the sapient races that currently exist. Only one from each settlement, and that number will diminish as the experiment progresses. And no, it won't be because the subjects died. If any of you have any objections, please say them now."
"Ask my subjects, not me. They should be volunteers."

"Speaking of Madness of the Gods."

Meow releases the next act of the afformebted play with the same invulnerability as the first couple source copies. He also goes over the previous Originals and fixes any alterations to them. Best to keep the originals pure.
"Please be aware that Madness from the Gods is a completely different text, and should not be 'fixed' by removal. It is at least sixty-six percent original, after all."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: ~Neri on September 29, 2015, 12:08:06 am
"Madness from the Gods is not an acceptable level of deviation. No need to confuse the mortals."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: IcyTea31 on September 29, 2015, 12:14:08 am
"The play was already released several Ticks ago. I doubt anyone is confused about it, anymore at least."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: ~Neri on September 29, 2015, 12:24:26 am
"Ah. Carry on then."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Fr0stByt3 on September 29, 2015, 01:03:15 am
Jixiu cracks his neck, pulling out the 'Prayers' folder again, flipping through it again. "Alright. Sorry for the delay, folks. Godly wars and all that jazz. Okay, so, where was I? Ah, yes!"

Quote
Confused Spirallion: "That's a good idea! What should I use to model the water?"
"Well, water should work just fine. If there's no need to replace something in an experiment, don't. Keep it as simple as is possible."

Quote
Delighted Chokobo: "The village is gathered!"
"Excellent!" Jixiu teleports to the village where the prayer originates. "Hello there, everyone! I have a few announcements to make today! First of all, I'd like you all to vote amongst yourselves and determine which of you is the most intelligent in the village. No, I'm not trying to sow discord. This is an important question, as this marks the beginnings of my first Great Experiment."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 29, 2015, 07:21:36 am
Talios enters the clinic still mumbling about Death, and also now mumbling about Oaths.

"Words are meaningless. For an Oath to truly matter, you must risk your self. Your very essence, your very being, your very soul. An Oath sworn by anything else is scarcely an Oath at all."

Another Zenurion appears to greet the god of death and lead him in yet another therapy room while talking.
Ah, greetings Talios. To be honest I was not expecting to see you here. So what seems to be the problem?
"I am not sure what brought this on, but I am feeling oddly powerless, oddly purposeless, in this chaotic gathering. I am questioning my place here, and falling back on the only two things in Creation that make any sense. My spheres. As I contemplated Death, my desire for control over it only grew. What fluke of Creation made it so that the God who most understands Death, has so little control over it? Over what comes after, such that it might be meaningful?"
I see, confidence issues then? I will guess that the problem might come from your interpretation of the meaning of spheres. It is in no way expected for anyone to have a monopoly or anything close to it on their spheres, I know I am far from being the only one that would be considered evil for example. No, spheres would be somewhat closer to an aspect of personality than a property. As the god of oaths and death your being would be somewhat shaped by these aspects, some might say enough to be considered an avatar of them. I guess that would depend on how much importance you give to either of them. I know for example that I haven't been doing as much science or magic as I would like, mostly because I am too busy with other things at the moment.
"Ah but it is my personality that causes me to view my spheres in such a way, is it not?"

Is that so? I would've assumed that it was your understanding of them that was the cause, but a personality that tend towards control could also explain the situation I suppose. But the fact that your current view of your spheres bring you pain means there is something that would need to change... Perhaps you could see it this way: Your aspects are so influential on reality that every god is forced to rely on them, everyone need to take death into account for their plans to function, and not even gods are free from it, as proven by Isgon and Si.

That...Actually made me feel better...thanks doc? you should probably make this a proffesion Dr Zenurion has a nice ring to it science guy you may take a mimic keep The individual mimic you pick  safe...you will pay dearly if she is harmed

Err... I don't think it would be a good idea to trust me with the life of one of your mortals, especially if you want to keep them safe.


I just remembered that I forgot to remember to not forget to answer my prayers...
Spoiler: Prayers (click to show/hide)
Listen to more prayers.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Dutrius on September 29, 2015, 09:21:23 am
"By the way, as a courtesy to you all, I will inform you now that my new experiment will require subjects from all of the sapient races that currently exist. Only one from each settlement, and that number will diminish as the experiment progresses. And no, it won't be because the subjects died. If any of you have any objections, please say them now."

I do. I don't want to see my Lambdent in some experiment I don't know anything about, especially since half of their characteristics are still meant to be secret. So what's this experiment about exactly?

The grin that spreads itself across Jixiu's face would makes it very clear that the last question was a mistake. "Where to start? Well, first of all, it's about the individual knowledge and technological prowess of each races. The other part is the one I'm more interested in, though. I want to see how the races interact. Prejudices, enmities, or even just disagreements of the 'I don't like your face' kind. I want to see how they work, both when cooperating and competing. Which ones excell at working under pressure? Which ones flounder and fail? Which ones do I think are ready to receive my gifts. It is also going to be a test of individual character, simply to make things more interesting. I might even add in an explosion at some point. Actually, no. I will add in an explosion. If something doesn't blow up during experimentation, you're doing it wrong! Don't you agree, Dr. Zenurion?"

You may recruit several of my Efte and Naedercynn for your experiment.

However, you might want to use more than one of each race where possible. Small sample sizes often give misleading results.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Lord_lemonpie on September 29, 2015, 09:43:06 am
Morthan releases the script of Sadness of the Dogs
Sadness of the Dogs has the same plot and lines as Madness of the Gods, but acted out by talking dogs, being tortured live on stage.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 29, 2015, 09:46:56 am
Another Zenurion will attend to the sadness of the dogs. Heck, there will be a Zenurion at the first play of every god-produced show from now on.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Dutrius on September 29, 2015, 09:50:27 am
Morthan releases the script of Sadness of the Dogs
Sadness of the Dogs has the same plot and lines as Madness of the Gods, but acted out by talking dogs, being tortured live on stage.

Thats... Just... Not right.
Prevent the Sadness of the Dogs from being performed in the Caverns. Urge all followers to boycott it as well.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Demonic Spoon on September 29, 2015, 10:42:19 am
Morthan releases the script of Sadness of the Dogs
Sadness of the Dogs has the same plot and lines as Madness of the Gods, but acted out by talking dogs, being tortured live on stage.
Attend
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 29, 2015, 11:22:42 am
Morthan releases the script of Sadness of the Dogs
Sadness of the Dogs has the same plot and lines as Madness of the Gods, but acted out by talking dogs, being tortured live on stage.

Thats... Just... Not right.
Prevent the Sadness of the Dogs from being performed in the Caverns. Urge all followers to boycott it as well.

"Well we ain't got no talkin' dogs, so dey is prolly jus' special effects er somethin'. At least da talkin' parts gotta be."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 29, 2015, 11:51:32 am
(Meant the guy doing this experiment she would have said zenurion if it was you) attend play introduce self to any mortals present
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 29, 2015, 11:58:17 am
(Meant the guy doing this experiment she would have said zenurion if it was you) attend play introduce self to any mortals present

((sorry then. The fact that it was in the same sentence as the one addressed at me got me confused.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 29, 2015, 12:43:25 pm
(Sorry phone actually makes errors when i type so any errors in spacing is usually my phones annoying autocorrect before every post)
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Lord_lemonpie on September 29, 2015, 01:22:06 pm
Morthan releases the script of Sadness of the Dogs
Sadness of the Dogs has the same plot and lines as Madness of the Gods, but acted out by talking dogs, being tortured live on stage.

Thats... Just... Not right.
Prevent the Sadness of the Dogs from being performed in the Caverns. Urge all followers to boycott it as well.
"Such a shame! Your followers are going to miss some quality entertainment"

Morthan changes the every existing language in the worlds, making them use a homonym for Madness and Sadness, and making them use a homonym for Gods and Dogs

"Now they won't know what play they're attending to. Should be fun!"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: tntey on September 29, 2015, 01:41:42 pm
Morthan releases the script of Sadness of the Dogs
Sadness of the Dogs has the same plot and lines as Madness of the Gods, but acted out by talking dogs, being tortured live on stage.

Thats... Just... Not right.
Prevent the Sadness of the Dogs from being performed in the Caverns. Urge all followers to boycott it as well.
"Such a shame! Your followers are going to miss some quality entertainment"

Morthan changes the every existing language in the worlds, making them use a homonym for Madness and Sadness, and making them use a homonym for Gods and Dogs

"Now they won't know what play they're attending to. Should be fun!"

T̺̞̰̳̖̜͔h̲i͎ś͓̻̠̥̹ ̶̹ḭ͕̰̜s̘̀ ͔͙͝t̵̤o̪̖̟͓̼͔͜ ̯̰̻̰̫͇h҉̮͍͉̥͉̘͖o̩̯̪͉̰̪r̝̪͖̫̠̘̱r͚͇͝i̯̠̭̱̭̩b̘̩̘̣̹l͇ͅe̬̬̖͔̤ f̛̬̠̻ò͖r̸̰͓ ̮͚̼͡t̠̳̖̰͍͓̠͠h͍͉̣͓̬̰̥i̵̳̦͎͓̼̠̞s̥̜͘ ͏͚̗̯̗w̝o̪r͚̟͍l̜̼d̠̜̯͉̲.̛̖͉̥̲̰̜̥ ̮̝̖̳̦̪I̱͈̯͓͓ ̨̙͕o̳͓͍̦̫pp̹͠o̢̰͓̙̤̠s̯̦̬ͅe̷̱̝̖!̫͙̥ͅ
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 29, 2015, 01:46:46 pm
my peoples language shall not be that dribble
oppose
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Dutrius on September 29, 2015, 01:50:14 pm
Morthan releases the script of Sadness of the Dogs
Sadness of the Dogs has the same plot and lines as Madness of the Gods, but acted out by talking dogs, being tortured live on stage.

Thats... Just... Not right.
Prevent the Sadness of the Dogs from being performed in the Caverns. Urge all followers to boycott it as well.
"Such a shame! Your followers are going to miss some quality entertainment"

Morthan changes the every existing language in the worlds, making them use a homonym for Madness and Sadness, and making them use a homonym for Gods and Dogs

"Now they won't know what play they're attending to. Should be fun!"

Nope.
Oppose.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 29, 2015, 01:52:52 pm
Morthan releases the script of Sadness of the Dogs
Sadness of the Dogs has the same plot and lines as Madness of the Gods, but acted out by talking dogs, being tortured live on stage.

Thats... Just... Not right.
Prevent the Sadness of the Dogs from being performed in the Caverns. Urge all followers to boycott it as well.
"Such a shame! Your followers are going to miss some quality entertainment"

Morthan changes the every existing language in the worlds, making them use a homonym for Madness and Sadness, and making them use a homonym for Gods and Dogs

"Now they won't know what play they're attending to. Should be fun!"
SUPPORT
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: tntey on September 29, 2015, 01:55:10 pm
Morthan releases the script of Sadness of the Dogs
Sadness of the Dogs has the same plot and lines as Madness of the Gods, but acted out by talking dogs, being tortured live on stage.

Thats... Just... Not right.
Prevent the Sadness of the Dogs from being performed in the Caverns. Urge all followers to boycott it as well.
"Such a shame! Your followers are going to miss some quality entertainment"

Morthan changes the every existing language in the worlds, making them use a homonym for Madness and Sadness, and making them use a homonym for Gods and Dogs

"Now they won't know what play they're attending to. Should be fun!"
SUPPORT

Y̥̘͈͚̭o̶̳͎̰͖̳ͅų̝ ̺̗̣̹͖͉͙m̷̱̖̲o̷̠͔̗n̨̘̭̥s̷̖͙̞͙̙t̥͍̮̣e҉̺͙̹̣̟̳r̻̣̤͖̻͉͔͢.̶͙̠͍ ̰͓͙D̢̥͎̘̰̳͕̫o̶̲͈g̺̪̕s̴͉ ̖̲̳͇̪̩͟a͙̳n̝̰̤̳ͅḑ̩͈̩̫ ̟̲̲̥r̹̙͔a̘̺͖͇̣̘̝͟c̸͓̗͈̩c̥͓̣͔͕͍͓͝o̙͕o̠̺̩n͇͜s̢ a͈͠r̢̝̦̮e͉̺͈͚̺̩͇ ̢͔̻̠̼͖̜th̲̤͙̹̘̤̟͘e̮̼̭̼ ͔̯̪̬̲͎o͙͉̤͓̘̞͎n̛̲͖͚͇̼̹ͅl̞y̴͍̮̭̣ ͏c͓̼̘̭͇̬͝r͎e̯͠a͎t̻̳̞̟͖ṵ̘͔͉r̮̜̕e̵̹̖̱̫̱s͉̮͕͉̙͠ ̗̦̪͎̮t̠̰ẖ͓͢ḁ̙̝̪̦̞t̢ ̬͜d͍̤̰͙̭̰on̯̙̕'t̷̠ ̸̬͇̘͕̪d̪̻̱̱̠̯͔͞ȩ͉͓̥̰s̸e̙r͞v͈̩̳͜e̢̟͎̼̻ ̨̲̘͉̺f͙̭̗̘̱̠e̢̮̱̦a̳̥͉̠̭̺͘r̲.̤̯̫
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Lord_lemonpie on September 29, 2015, 01:57:55 pm
"You can oppose all you want, but the council is no more. You have no power here!"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Dutrius on September 29, 2015, 01:59:15 pm
The council hasn't been dismantled yet. Last I checked, you're still part of it.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: tntey on September 29, 2015, 01:59:21 pm
"You can oppose all you want, but the council is no more. You have no power here!"

O̮͎̞̖̝k̜̹̯̟͔á̭͉y̟̠.̡

Thulu kills all the mortals that attend and run the plays. Thulu saves the dogs in the plays.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Dutrius on September 29, 2015, 02:00:57 pm
I think you'll find that there are more... direct methods of opposition, if it should come to that.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 29, 2015, 02:02:57 pm
"You can oppose all you want, but the council is no more. You have no power here!"

"Don' we already gotta 'nough trouble tryin' ta figure out what Gods is sayin' without anybody messin' wit da mortals tongues?"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Lord_lemonpie on September 29, 2015, 02:03:35 pm
"You can oppose all you want, but the council is no more. You have no power here!"

O̮͎̞̖̝k̜̹̯̟͔á̭͉y̟̠.̡

Thulu kills all the mortals that intend and run the plays. Thulu saves the dogs in the plays.
Morthan blocks with 3F
"You are a disgrace to the evil gods, Thulu. Piss off.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: gman8181 on September 29, 2015, 02:05:15 pm
Lugen bursts into laughter.

Edit:

((Also... Intend the play? Attend the play? Unless you meant all mortals that intend to attend the play? If that's what you meant, I applaud your dedication that extends to things that haven't yet and might not happen :P.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: IcyTea31 on September 29, 2015, 02:11:47 pm
"You can oppose all you want, but the council is no more. You have no power here!"
"Last I checked, I have way more power than I have creativity to use right now. This will make a decent exercise."

Mörkö spends 2F on blocking the language change, assuming that the ones 'opposing' give the co-operation boost even if they don't pay.

E: Only oppose the Madness=Sadness change. Gods=Dogs is fine.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 29, 2015, 02:14:37 pm
Lugen bursts into laughter.

Edit:

((Also... Intend the play? Attend the play? Unless you meant all mortals that intend to attend the play? If that's what you meant, I applaud your dedication that extends to things that haven't yet and might not happen :P.))

((He obviously means any mortal who intends anything ever. He will leave only the critically lazy unscathed.))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on September 29, 2015, 02:22:05 pm
"Such a shame! Your followers are going to miss some quality entertainment"

Morthan changes the every existing language in the worlds, making them use a homonym for Madness and Sadness, and making them use a homonym for Gods and Dogs

"Now they won't know what play they're attending to. Should be fun!"

Oppose the Gods/Dogs homonym with 2F

"You can oppose all you want, but the council is no more. You have no power here!"

It's not a proposal to the Council, so we're all opposing your action, making it significantly more expensive for it to be performed. I don't particularly want to be equated with a mundane animal, thank you very much.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: tntey on September 29, 2015, 02:24:12 pm
Lugen bursts into laughter.

Edit:

((Also... Intend the play? Attend the play? Unless you meant all mortals that intend to attend the play? If that's what you meant, I applaud your dedication that extends to things that haven't yet and might not happen :P.))

((He obviously means any mortal who intends anything ever. He will leave only the critically lazy unscathed.))

((fixed))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: IcyTea31 on September 29, 2015, 02:40:24 pm
I don't particularly want to be equated with a mundane animal, thank you very much.
"What about the ones of us who actually are canine? Or whose created mortals are...hm...actually, raising the Haunts to a position analogous with gods could work well for me..."

Action edited, see above.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on September 29, 2015, 02:49:04 pm
I don't particularly want to be equated with a mundane animal, thank you very much.
"What about the ones of us who actually are canine? Or whose created mortals are...hm...actually, raising the Haunts to a position analogous with gods could work well for me..."

Action edited, see above.

What of us that are more vulpine in nature, hm?

((also edited mine :P))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: IcyTea31 on September 29, 2015, 02:54:17 pm
"Are vulpine beings not canine? The term is simply a more specific one, no? I say the vulpine features on your form are just as much canine. And yes, I would presume some mortals have been calling the Kitsoonies 'Dogs'. Why not make it a word of praise instead of a slur?"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on September 29, 2015, 03:00:07 pm
... because they're not dogs..?
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: IcyTea31 on September 29, 2015, 03:01:51 pm
"A fox is a dog just as much as a lynx is a cat. I do not see what you mean."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on September 29, 2015, 03:08:13 pm
It's a cultural thing.

They may be similar physically, but Foxes have certain traits attached to them that dogs do not.

Using your argument, there is no difference between you and Zenurion as you're both gods.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: IcyTea31 on September 29, 2015, 03:13:21 pm
It's a cultural thing.

They may be similar physically, but Foxes have certain traits attached to them that dogs do not.
"Morthan's action is trying to change the culture, regardless of what it is right now. For the better, in my opinion."
Quote
Using your argument, there is no difference between you and Zenurion as you're both gods.
"Exactly. And we are both dogs too, though Zenny is a slightly less nice definition of dog."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Fr0stByt3 on September 29, 2015, 03:18:29 pm
Jixiu grins at Vir. "Jixiu. My name is Jixiu. J-I-X-I-U. And you're Vir, right?"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on September 29, 2015, 03:35:00 pm
Morthan releases the script of Sadness of the Dogs
Sadness of the Dogs has the same plot and lines as Madness of the Gods, but acted out by talking dogs, being tortured live on stage.

Thats... Just... Not right.
Prevent the Sadness of the Dogs from being performed in the Caverns. Urge all followers to boycott it as well.
"Such a shame! Your followers are going to miss some quality entertainment"

Morthan changes the every existing language in the worlds, making them use a homonym for Madness and Sadness, and making them use a homonym for Gods and Dogs

"Now they won't know what play they're attending to. Should be fun!"
Auto-Undo.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 29, 2015, 04:00:56 pm
Yes i am Vir....it means hero and i am the god of dungeons and dragons what do you need?Vir tilts her head curiously
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Fr0stByt3 on September 29, 2015, 04:04:25 pm
"Just letting you know my name, so that you don't have to always call me 'Science Man' all the time."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on September 29, 2015, 04:13:07 pm
okay...jixiu...does your name mean anything? what are your motivations? Oh and you may borrow one mimic...i expect her back in one pieceVir plucks a single mimic from her home and hands her to Jixiu jixiu jixyu the science guydon't Worry my creation you will be fine i promise
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 29, 2015, 05:41:08 pm
ZENURION, WHY DONT YOU GIVE THE MINI ZENURIONS I MADE EARLIER A JOB AT THE CLINIC?
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Vgray on September 29, 2015, 05:44:39 pm
"Hmm. I had not quite thought of it that way. I think I feel a bit better. Thank you Doctor Zenurion."

Talios melts into the shadows and reappears next to Jixiu.


Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on September 29, 2015, 09:13:36 pm
The over brain looks for the edge of the universe
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Rolepgeek on September 29, 2015, 09:29:23 pm
Oppose the language change

See what's up with those children disappearing thing, if I can.

Get some scientists and/or mages (particularly Alchemists) working on ways to make the Snow into something more useful. Like a painkiller or antiseptic. Or nervegas. Would still be more useful than this crap.

Begin falling back into the portals, away from the battle, squishier warriors first. The Bīngmǎyǒng shall, in the meantime, force the Lambdent back through their hell portal, if they have not yet already fled the field. As for the Black Bark Beetles...I have some ideas for them.


"Processing..._
request:(session{private})[+}subject designate:("Zenurion")_"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on September 29, 2015, 10:03:56 pm
Oppose the language change

See what's up with those children disappearing thing, if I can.

Get some scientists and/or mages (particularly Alchemists) working on ways to make the Snow into something more useful. Like a painkiller or antiseptic. Or nervegas. Would still be more useful than this crap.

Begin falling back into the portals, away from the battle, squishier warriors first. The Bīngmǎyǒng shall, in the meantime, force the Lambdent back through their hell portal, if they have not yet already fled the field. As for the Black Bark Beetles...I have some ideas for them.


"Processing..._
request:(session{private})[+}subject designate:("Zenurion")_"

Yes? You want to talk to me as a war enemy or as a psychologist?
Order the Lambdent to begin fortifying the immediate surroundings of the portal and to gather near it as soon as the battle will have calmed down enough to allow this to be performed safely.

Until then, they are to switch to a support role as soon as the upcoming surprise joins the battle, whenever it is practical to do so.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on September 29, 2015, 10:10:52 pm
Oppose the language change

See what's up with those children disappearing thing, if I can.

Get some scientists and/or mages (particularly Alchemists) working on ways to make the Snow into something more useful. Like a painkiller or antiseptic. Or nervegas. Would still be more useful than this crap.

Begin falling back into the portals, away from the battle, squishier warriors first. The Bīngmǎyǒng shall, in the meantime, force the Lambdent back through their hell portal, if they have not yet already fled the field. As for the Black Bark Beetles...I have some ideas for them.


"Processing..._
request:(session{private})[+}subject designate:("Zenurion")_"

"Can't wait ta see what yer gonna try next. Betta not be somethin' to stupid, I might hafta re-escalate tings."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Demonic Spoon on September 30, 2015, 02:41:50 am
Spend one essence granting requests of the Arboreal Administrators
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: darkwarlock3 on October 01, 2015, 01:28:52 pm
Archanis creates 10000 invisible incorporeal mini dragons and leaves them following many people
Spoiler: IIMD (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Demonic Spoon on October 01, 2015, 01:31:27 pm
"I don't want invisible dragons stalking my people and devouring their souls when they die. Remove some component of your creation so that they don't do that anymore please"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on October 01, 2015, 01:31:57 pm
Archanis creates 10000 invisible incorporeal mini dragons and leaves them following many people
Spoiler: IIMD (click to show/hide)

Oppose

Soul-eating is not cool.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: darkwarlock3 on October 01, 2015, 01:32:42 pm
The soul eating part only applys to those that hunt dragons, or harm them, Other wise they just observe
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on October 01, 2015, 01:33:29 pm
They're incorporeal and invisible, how do you expect people to hunt them?
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: darkwarlock3 on October 01, 2015, 01:36:19 pm
I meant as in hunt or harm dragons in general
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on October 01, 2015, 01:39:17 pm
What of those that are hunting dragons to protect their families?
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: DreamerGhost on October 01, 2015, 01:51:08 pm
Archanis creates 10000 invisible incorporeal mini dragons and leaves them following many people
Spoiler: IIMD (click to show/hide)

How about no? There is absolutely no idea for these creatures to be dragons, or, in fact, exist. There is no reason to belitle the dragons nor there is any reason to inflate number of mousetraps randomly lying about. Besides, you'd be hard pressed to create a more obivious spy.

Opose
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: IcyTea31 on October 01, 2015, 01:54:14 pm
Archanis creates 10000 invisible incorporeal mini dragons and leaves them following many people
Spoiler: IIMD (click to show/hide)
"At least you are being honest about your spies. Unlike some. Still, just remove that soul-eating and I will not mind."

Mörkö opposes with 2F, unless [Eats Souls] is removed from the design.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on October 01, 2015, 02:01:46 pm
Archanis creates 10000 invisible incorporeal mini dragons and leaves them following many people
Spoiler: IIMD (click to show/hide)
"At least you are being honest about your spies. Unlike some. Still, just remove that soul-eating and I will not mind."

Mörkö opposes with 2F, unless [Eats Souls] is removed from the design.
The Over brain supports The craetion of these dragons and uses 2I to help create them
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Demonic Spoon on October 01, 2015, 02:02:14 pm
"Wait, I just realized the worst part, they eat all the emotions of whoever they're spying on. That's about just as bad as the soul eating thing"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on October 01, 2015, 02:05:18 pm
They're incorporeal and invisible, how do you expect people to hunt them?

"Ain't dragons all sentient? Kinda weird ta call killin' em huntin', ain't like its 'huntin'' when ya off any otha race."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on October 01, 2015, 02:15:43 pm
They're incorporeal and invisible, how do you expect people to hunt them?

"Ain't dragons all sentient? Kinda weird ta call killin' em huntin', ain't like its 'huntin'' when ya off any otha race."

Their creator was the one saying that their traits were for defense.

They don't really need a way to defend themselves when people don't know they're there, and if they did, couldn't hurt them anyway.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: IcyTea31 on October 01, 2015, 02:23:37 pm
"Wait, I just realized the worst part, they eat all the emotions of whoever they're spying on. That's about just as bad as the soul eating thing"
"No, it does not work like that. Emotion-eating does not harm the source any more than painting a picture harms the artist. Or, well, it theoretically could with some clever designs, but there are hardly any reasons for it. Expressed emotions are actually more efficient food than purely internal ones, as they are clearer and easier to absorb."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on October 01, 2015, 02:35:53 pm
Oppose the dragons.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on October 01, 2015, 02:42:28 pm
They're incorporeal and invisible, how do you expect people to hunt them?

"Ain't dragons all sentient? Kinda weird ta call killin' em huntin', ain't like its 'huntin'' when ya off any otha race."

Their creator was the one saying that their traits were for defense.

They don't really need a way to defend themselves when people don't know they're there, and if they did, couldn't hurt them anyway.

"It don' make em invincible, jus' hard ta find. Rememba how da Djinn died in da war? Dey is jus' as incorporeal. Ain't even stealthy, so ya jus' can't see em.

Dat ain't what I is sayin' anyway. Ya see, if ya kill a Human, ya ain't huntin' em. If ya kill a Djinn, ya ain't huntin' em. If ya kill one o' dem tree persons, ya ain't huntin' em. Kinda wierd ta hunt a dragon den, ain't it?"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on October 01, 2015, 02:58:14 pm
Zenurion grabs a bucket of Hell-fried damned souls to eat while watching the bickering from a safe distance.
So salty!
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on October 01, 2015, 05:15:47 pm
They're incorporeal and invisible, how do you expect people to hunt them?

"Ain't dragons all sentient? Kinda weird ta call killin' em huntin', ain't like its 'huntin'' when ya off any otha race."

Their creator was the one saying that their traits were for defense.

They don't really need a way to defend themselves when people don't know they're there, and if they did, couldn't hurt them anyway.

"It don' make em invincible, jus' hard ta find. Rememba how da Djinn died in da war? Dey is jus' as incorporeal. Ain't even stealthy, so ya jus' can't see em.

Dat ain't what I is sayin' anyway. Ya see, if ya kill a Human, ya ain't huntin' em. If ya kill a Djinn, ya ain't huntin' em. If ya kill one o' dem tree persons, ya ain't huntin' em. Kinda wierd ta hunt a dragon den, ain't it?"
I THINK IT WAS DO TO THERE RELATIVITY BESTIAL FORMS, HUGE LIZARDS AREN'T KNOWN TO BE INTELLIGENT
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: ~Neri on October 01, 2015, 05:20:34 pm
Meow sits on Zenurion's head and watches as well.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on October 01, 2015, 05:37:58 pm
The over brain starts counting Idiots
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on October 01, 2015, 06:21:01 pm
The over brain starts counting Idiots

Remember: When you point a finger at someone, there are three pointing right back...

Edit for thumbs
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on October 01, 2015, 06:24:18 pm
The over brain starts counting Idiots

Remember: When you point a finger at someone, there are four pointing right back...

The Don tests this theory by pointing at himself.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on October 01, 2015, 06:31:11 pm
Except in the case of finger guns. Then there are at least two fingers pointing back, and a maximum of two pointing at your quarry, unless you're weird and use more than two fingers for your finger gun.

Or double-pointing. Then there are six pointing back at you.

Or if you have more than 5 digits on the appendage on the end of your arm.

((I was counting the thumb... the thumb doesn't count))
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Ama on October 01, 2015, 06:50:10 pm
The sick dog play is banned in the lands of Itia.

"I WOULD PREFER IF YOU DID NOT USE MY RACES IN YOUR EXPERIMENT PLEASE"

Liston to prayers.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on October 01, 2015, 07:45:33 pm
The over brain has spotted 5 Wild Idiots
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on October 02, 2015, 09:58:52 am
ZENURION, ARE YOU GOING TO TAKE A SIDE ON THE ISSUE OF THESE DRAGONS?
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hector13 on October 02, 2015, 10:04:00 am
Do you need Zenny to approve of everything that you do?
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on October 02, 2015, 10:15:31 am
NO I AM ASKING A QUESTION
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Lord_lemonpie on October 02, 2015, 10:51:02 am
The sick dog play is banned in the lands of Itia.

"I WOULD PREFER IF YOU DID NOT USE MY RACES IN YOUR EXPERIMENT PLEASE"

Liston to prayers.
"It's like you don't even care for your followers! How are they supposed to amuse themselves!"

Spoiler: prayer response (click to show/hide)
Morthan uses up to 5 F to release as many thannels and humans from quarantine as possible. He'll also specifically tell it was him who released them, and they should be grateful.

EDIT: Morthan creates 0.2E worth of Sage Skulls and spreads them over all worlds (KJP edition, 2.6/10000, ~769)
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Ama on October 02, 2015, 11:34:20 am
The sick dog play is banned in the lands of Itia.

"I WOULD PREFER IF YOU DID NOT USE MY RACES IN YOUR EXPERIMENT PLEASE"

Liston to prayers.
"It's like you don't even care for your followers! How are they supposed to amuse themselves!"

Spoiler: prayer response (click to show/hide)
Morthan uses up to 5 F to release as many thannels and humans from quarantine as possible. He'll also specifically tell it was him who released them, and they should be grateful.

EDIT: Morthan creates 0.2E worth of Sage Skulls and spreads them over all worlds (KJP edition, 2.6/10000, ~769)
"MY FOLLOWERS ARE NOT SADISTIC LIKE YOUR FOLLOWERS"
"ALSO PLEASE STOP MESSING WITH THE FIRST PANTHEONS HUMANS"
"EVERY GOD ATTACKING THEM WHILE MY PATHEON MEMBERS ARE LOCKED AWAY IS ALREADY CAUSING ENOUGH OF A HEADACHE"

Spoiler: Prayers (click to show/hide)
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: DreamerGhost on October 02, 2015, 12:04:06 pm
Listen to some prayers.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on October 02, 2015, 12:06:36 pm
ZENURION, ARE YOU GOING TO TAKE A SIDE ON THE ISSUE OF THESE DRAGONS?

Nah, I'd rather just spectate this mess.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Lord_lemonpie on October 02, 2015, 02:31:48 pm
The sick dog play is banned in the lands of Itia.

"I WOULD PREFER IF YOU DID NOT USE MY RACES IN YOUR EXPERIMENT PLEASE"

Liston to prayers.
"It's like you don't even care for your followers! How are they supposed to amuse themselves!"

Spoiler: prayer response (click to show/hide)
Morthan uses up to 5 F to release as many thannels and humans from quarantine as possible. He'll also specifically tell it was him who released them, and they should be grateful.

EDIT: Morthan creates 0.2E worth of Sage Skulls and spreads them over all worlds (KJP edition, 2.6/10000, ~769)
"MY FOLLOWERS ARE NOT SADISTIC LIKE YOUR FOLLOWERS"
"ALSO PLEASE STOP MESSING WITH THE FIRST PANTHEONS HUMANS"
"EVERY GOD ATTACKING THEM WHILE MY PATHEON MEMBERS ARE LOCKED AWAY IS ALREADY CAUSING ENOUGH OF A HEADACHE"

Spoiler: Prayers (click to show/hide)
"I am not messing with them in any way. I'm merely releasing my own children and saving the humans locked up with them"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on October 02, 2015, 02:38:37 pm
>This Aspect thinks that the Thannels had...Reasons to be quarantined and requests that they not be released until said issues are resolved.
>This Aspect was further unaware of any lockdown on humans.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Lord_lemonpie on October 02, 2015, 03:08:06 pm
>This Aspect thinks that the Thannels had...Reasons to be quarantined and requests that they not be released until said issues are resolved.
>This Aspect was further unaware of any lockdown on humans.

"Everyone is being quarantined when they hit the age of 49, and both me and Eid have received multiple complaints of the terrible circumstances in these quarantines. He has yet to make any major change, and I won't let my followers rot away alive. At least not in that way."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Kilojoule Proton on October 02, 2015, 03:25:05 pm
--Reserved for T12, mostly same system as before--
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on October 02, 2015, 03:37:28 pm
>This Aspect then requests that some better resolution be effected, as opposed to the indiscriminate release of predators into an ecosystem that is not balanced for said.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Ama on October 02, 2015, 03:49:08 pm
>This Aspect thinks that the Thannels had...Reasons to be quarantined and requests that they not be released until said issues are resolved.
>This Aspect was further unaware of any lockdown on humans.

"Everyone is being quarantined when they hit the age of 49, and both me and Eid have received multiple complaints of the terrible circumstances in these quarantines. He has yet to make any major change, and I won't let my followers rot away alive. At least not in that way."
"HMMM...NOT SURE WHAT TO DO HERE"
"EID WOULD NOT LOCK UP AN ENTIRE RACE IF THEY WERE NOT A GREAT DANGER TO THE HUMANS"
"HOWEVER IT IS WRONG TO PLACE ANY SAPIENT BEINGS IN SUCH SITUATIONS"

Itia shall study the conditions that the Thannels are living in and see what problems they are dealing with in their daily life.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on October 02, 2015, 03:55:04 pm
>This Aspect thinks that the Thannels had...Reasons to be quarantined and requests that they not be released until said issues are resolved.
>This Aspect was further unaware of any lockdown on humans.

"Everyone is being quarantined when they hit the age of 49, and both me and Eid have received multiple complaints of the terrible circumstances in these quarantines. He has yet to make any major change, and I won't let my followers rot away alive. At least not in that way."
"HMMM...NOT SURE WHAT TO DO HERE"
"EID WOULD NOT LOCK UP AN ENTIRE RACE IF THEY WERE NOT A GREAT DANGER TO THE HUMANS"
"HOWEVER IT IS WRONG TO PLACE ANY SAPIENT BEINGS IN SUCH SITUATIONS"

Itia shall study the conditions that the Thannels are living in and see what problems they are dealing with in their daily life.

"Whatcha talkin' 'bout? Eid isa certified psycho, da first one ta try ta off anotha god. Ain't exactly a saint. Would prolly lock up all da races 'e could if 'e got da chance."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Vgray on October 02, 2015, 04:02:54 pm
"Are we really still upset about that? I suppose I should be flattered. In any case, you just want a target you can poorly justify attacking Jojo."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: DreamerGhost on October 02, 2015, 04:31:43 pm
I have noticed that Isgons magic is still bund to his dead and disintegrated corpse. As a god of magic, I'd like to claim them, if nobody minds.

Claim Isgons magic schools.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on October 02, 2015, 04:54:19 pm

I have noticed that Isgons magic is still bund to his dead and disintegrated corpse. As a god of magic, I'd like to claim them, if nobody minds.

Claim Isgons magic schools.
I WILL TAKE HALF OF THAT
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Ama on October 02, 2015, 05:07:01 pm
I have noticed that Isgons magic is still bund to his dead and disintegrated corpse. As a god of magic, I'd like to claim them, if nobody minds.

Claim Isgons magic schools.
"WHAT POSSIBLE USE COULD YOU HAVE WITH HIS MAGICS?"


I have noticed that Isgons magic is still bund to his dead and disintegrated corpse. As a god of magic, I'd like to claim them, if nobody minds.

Claim Isgons magic schools.
I WILL TAKE HALF OF THAT
"AS A MEMBER OF ISGONS PANTHEON"
"NO YOU WILL NOT"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on October 02, 2015, 05:08:32 pm
I have noticed that Isgons magic is still bund to his dead and disintegrated corpse. As a god of magic, I'd like to claim them, if nobody minds.

Claim Isgons magic schools.
"WHAT POSSIBLE USE COULD YOU HAVE WITH HIS MAGICS?"


I have noticed that Isgons magic is still bund to his dead and disintegrated corpse. As a god of magic, I'd like to claim them, if nobody minds.

Claim Isgons magic schools.
I WILL TAKE HALF OF THAT
"AS A MEMBER OF ISGONS PANTHEON"
"NO YOU WILL NOT"
ISGON IS GONE IS HE NOT? IF HE IS GONE THEN WHY CAN I NOT?
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on October 02, 2015, 05:11:02 pm
I have noticed that Isgons magic is still bund to his dead and disintegrated corpse. As a god of magic, I'd like to claim them, if nobody minds.

Claim Isgons magic schools.
"WHAT POSSIBLE USE COULD YOU HAVE WITH HIS MAGICS?"


I have noticed that Isgons magic is still bund to his dead and disintegrated corpse. As a god of magic, I'd like to claim them, if nobody minds.

Claim Isgons magic schools.
I WILL TAKE HALF OF THAT
"AS A MEMBER OF ISGONS PANTHEON"
"NO YOU WILL NOT"
ISGON IS GONE IS HE NOT? IF HE IS GONE THEN WHY CAN I NOT?
>Someone else got there first.  Duh.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: DreamerGhost on October 02, 2015, 05:12:47 pm
I have noticed that Isgons magic is still bund to his dead and disintegrated corpse. As a god of magic, I'd like to claim them, if nobody minds.

Claim Isgons magic schools.
"WHAT POSSIBLE USE COULD YOU HAVE WITH HIS MAGICS?"

Not doing this for profit, just collecting them as a ... Hobby? Just feels right to do as a god of magic, to collect magic schools. Besides, if they are left unclaimed, they sustain a reason for mortals to worship Isgon even after his death. That might do nothing but it also just might collect and get enough power to actually do something annoying
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on October 02, 2015, 05:13:51 pm
the belongings of the dead belong to isgons creations so they should get the magic
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on October 02, 2015, 05:15:33 pm
the belongings of the dead belong to isgons creations so they should get the magic
>What does this even mean.  Also, mortals cannot sustain a school of magic.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: DreamerGhost on October 02, 2015, 05:18:35 pm
the belongings of the dead belong to isgons creations so they should get the magic
>What does this even mean.  Also, mortals cannot sustain a school of magic.

I too would like to know how do you exactly immagine mortal races inheriting a school of magic.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on October 02, 2015, 05:20:26 pm
It wouldn't be that difficult to make an object to contain the power and knowledge of isgons magic schools and then give that object and allow them to learn isgons magic
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Vgray on October 02, 2015, 05:21:02 pm
"I don't suppose the late Isgon had any sort of will?"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on October 02, 2015, 05:21:43 pm
It wouldn't be that difficult to make an object to contain the power and knowledge of isgons magic schools and then give that object and allow them to learn isgons magic
>Ah.  No, mortals can still learn these magics, but no god benefits from the resulting worship.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on October 02, 2015, 05:23:59 pm
"I don't suppose the late Isgon had any sort of will?"
NOT LIKELY, AND IF HE DID IT WOULD BE WITH OUR "GOD OF DEATH" MEANING YOU
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on October 02, 2015, 05:25:25 pm
Basically it's not ours and i think his creations and whatever or whoever they decide to share isgons magic with should be the only ones to use his magic
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on October 02, 2015, 05:25:54 pm
I have noticed that Isgons magic is still bund to his dead and disintegrated corpse. As a god of magic, I'd like to claim them, if nobody minds.

Claim Isgons magic schools.
"WHAT POSSIBLE USE COULD YOU HAVE WITH HIS MAGICS?"

Not doing this for profit, just collecting them as a ... Hobby? Just feels right to do as a god of magic, to collect magic schools. Besides, if they are left unclaimed, they sustain a reason for mortals to worship Isgon even after his death. That might do nothing but it also just might collect and get enough power to actually do something annoying

"Ya know ya can jus' make more....'Sides, ya all are a buncha idiots. Magic schools ain't somethin' ya own, de is somethin' ya make. Claimin' em ain't gonna do anythin'."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Vgray on October 02, 2015, 05:27:44 pm
"Speaking of wills."

Talios summons a scroll.

"Mine stipulates that my belongings be split between Zenurion, The Sworn, and the Arcane Entente. I am sure this will not cause any godly wars."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Stirk on October 02, 2015, 05:32:55 pm
"Speaking of wills."

Talios summons a scroll.

"Mine stipulates that my belongings be split between Zenurion, The Sworn, and the Arcane Entente. I am sure this will not cause any godly wars."

"Ya got nothin' worth takin', let alone fightin' ova er splittin'."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: DreamerGhost on October 02, 2015, 05:34:48 pm
I have noticed that Isgons magic is still bund to his dead and disintegrated corpse. As a god of magic, I'd like to claim them, if nobody minds.

Claim Isgons magic schools.
"WHAT POSSIBLE USE COULD YOU HAVE WITH HIS MAGICS?"

Not doing this for profit, just collecting them as a ... Hobby? Just feels right to do as a god of magic, to collect magic schools. Besides, if they are left unclaimed, they sustain a reason for mortals to worship Isgon even after his death. That might do nothing but it also just might collect and get enough power to actually do something annoying

"Ya know ya can jus' make more....'Sides, ya all are a buncha idiots. Magic schools ain't somethin' ya own, de is somethin' ya make. Claimin' em ain't gonna do anythin'."

Neither are various other objects that people tend to collect as a hobby. Some people collect bottlecaps and I collect magic schools. If you feel that they are worthless I could buy yours off you.

Basically it's not ours and i think his creations and whatever or whoever they decide to share isgons magic with should be the only ones to use his magic

I most certainly would not limit use of this magic, just as I would not limit any other. In the mortal worlds, nothing would change should my claim succeed.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on October 02, 2015, 05:35:14 pm
Ah god of death...i would appreciate it if you would uphold this will should i perish

VIR GOD OF DUNGEONS AND DRAGONS WILL:
all creations of Vir are to be informed of Vir,s death immediately

any unique magic or artifacts/wonders shall go to all sentient races created by Vir fairly and evenly with no clear favoritism
Vir,s body if not completely destroyed should be brought to the highest concentration of her worshippers to do with as they see fit
The god of death and oaths shall be the protecter and new god of any remaining creatures of hers 


God of oaths and death do you agree to this?
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Ama on October 02, 2015, 05:38:26 pm
"I don't suppose the late Isgon had any sort of will?"
"NO"
"HOWEVER USING ANY LOGIC"
"ITS QUITE EASY TO SEE THAT ALL OF ISGONS STUFF BELONGS TO THE FIRST PANTHEON"

I have noticed that Isgons magic is still bund to his dead and disintegrated corpse. As a god of magic, I'd like to claim them, if nobody minds.

Claim Isgons magic schools.
"WHAT POSSIBLE USE COULD YOU HAVE WITH HIS MAGICS?"

Not doing this for profit, just collecting them as a ... Hobby? Just feels right to do as a god of magic, to collect magic schools. Besides, if they are left unclaimed, they sustain a reason for mortals to worship Isgon even after his death. That might do nothing but it also just might collect and get enough power to actually do something annoying
"I DO BELIEVE THE MOST APPROPRIATE THING WOULD BE FOR US"
"THE FIRST PANTHEON"
"TO GAIN CONTROL OF THE LATE ISGONS BELONGINGS "
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Vgray on October 02, 2015, 05:41:53 pm
"Speaking of wills."

Talios summons a scroll.

"Mine stipulates that my belongings be split between Zenurion, The Sworn, and the Arcane Entente. I am sure this will not cause any godly wars."

"Ya got nothin' worth takin', let alone fightin' ova er splittin'."
"As I said, nothing to worry about."

Ah god of death...i would appreciate it if you would uphold this will should i perish

VIR GOD OF DUNGEONS AND DRAGONS WILL:
all creations of Vir are to be informed of Vir,s death immediately

any unique magic or artifacts/wonders shall go to all sentient races created by Vir fairly and evenly with no clear favoritism
Vir,s body if not completely destroyed should be brought to the highest concentration of her worshippers to do with as they see fit
The god of death and oaths shall be the protecter and new god of any remaining creatures of hers 


God of oaths and death do you agree to this?
"You surprise me. You would trust me with the safety of your creations?"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: DreamerGhost on October 02, 2015, 05:42:50 pm
I have noticed that Isgons magic is still bund to his dead and disintegrated corpse. As a god of magic, I'd like to claim them, if nobody minds.

Claim Isgons magic schools.
"WHAT POSSIBLE USE COULD YOU HAVE WITH HIS MAGICS?"

Not doing this for profit, just collecting them as a ... Hobby? Just feels right to do as a god of magic, to collect magic schools. Besides, if they are left unclaimed, they sustain a reason for mortals to worship Isgon even after his death. That might do nothing but it also just might collect and get enough power to actually do something annoying
"I DO BELIEVE THE MOST APPROPRIATE THING WOULD BE FOR US"
"THE FIRST PANTHEON"
"TO GAIN CONTROL OF THE LATE ISGONS BELONGINGS "

While I can guarantee that I would not ban magic of any kind from any group, no matter the reason, (I have a reason to keep magic active, being a god of it and all), same can not be said about first pantheon. They have rather proven themselves of being rather ruthless in their pursuits.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Ama on October 02, 2015, 05:44:50 pm
I have noticed that Isgons magic is still bund to his dead and disintegrated corpse. As a god of magic, I'd like to claim them, if nobody minds.

Claim Isgons magic schools.
"WHAT POSSIBLE USE COULD YOU HAVE WITH HIS MAGICS?"

Not doing this for profit, just collecting them as a ... Hobby? Just feels right to do as a god of magic, to collect magic schools. Besides, if they are left unclaimed, they sustain a reason for mortals to worship Isgon even after his death. That might do nothing but it also just might collect and get enough power to actually do something annoying
"I DO BELIEVE THE MOST APPROPRIATE THING WOULD BE FOR US"
"THE FIRST PANTHEON"
"TO GAIN CONTROL OF THE LATE ISGONS BELONGINGS "

While I can guarantee that I would not ban magic of any kind from any group, no matter the reason, (I have a reason to keep magic active, being a god of it and all), same can not be said about first pantheon. They have rather proven themselves of being rather ruthless in their pursuits.
"THE MAGICS YOU DESIRE WERE CREATED BY OUR LEADER"
"WHY WOULD WE BAN THEM"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on October 02, 2015, 05:45:44 pm
"Speaking of wills."

Talios summons a scroll.

"Mine stipulates that my belongings be split between Zenurion, The Sworn, and the Arcane Entente. I am sure this will not cause any godly wars."

Really? Interesting. Maybe I misjudged you after all...

So anyways, while we're all talking about our will here's mine:


God-Emperor Zenurion's will:
I leave all that I own to Cerberus and Guppy, my corpse and empire included.

Guppy is how I decided to call the tail pet, by the way.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on October 02, 2015, 05:48:07 pm
why wouldn't i? you are nice to me of course i trust you!Vir smiles and twirls and starts jumping around
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Vgray on October 02, 2015, 05:48:53 pm
"Speaking of wills."

Talios summons a scroll.

"Mine stipulates that my belongings be split between Zenurion, The Sworn, and the Arcane Entente. I am sure this will not cause any godly wars."

Really? Interesting. Maybe I misjudged you after all...

So anyways, while we're all talking about our will here's mine:


God-Emperor Zenurion's will:
I leave all that I own to Cerberus and Guppy, my corpse and empire included.

Guppy is how I decided to call the tail pet, by the way.
"Would that be because I included you, or because I purposely split it three ways and between Pantheons?"

why wouldn't i? you are nice to me of course i trust you!Vir smiles and twirls and starts jumping around
Talios pats Vir on the head with a boney hand.

"How cute."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Ama on October 02, 2015, 05:51:02 pm
~~~Itia`s Will~~~
I leave all of my belongings and creations to my brothers and sisters of the First and Alpha Pantheon.
My corpse shall be placed in my afterlife for my followers.
Let all who try to stop this be dammed.

"Speaking of wills."

Talios summons a scroll.

"Mine stipulates that my belongings be split between Zenurion, The Sworn, and the Arcane Entente. I am sure this will not cause any godly wars."

Really? Interesting. Maybe I misjudged you after all...

So anyways, while we're all talking about our will here's mine:


God-Emperor Zenurion's will:
I leave all that I own to Cerberus and Guppy, my corpse and empire included.

Guppy is how I decided to call the tail pet, by the way.
"Would that be because I included you, or because I purposely split it three ways and between Pantheons?"
"AND DID NOT INCUDE THE FIRST PANTHEON"
"I FILL A BIT INSULTED"
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on October 02, 2015, 05:57:33 pm
kinda surprising how some of these gods act i mean you would not expect me to be a god if dungeons just by looking at me and Talios...your significantly less creepy then i would expect you to be your actually kinda...inviting?,Welcoming?,benevolent i kinda expected you to be a crazed man obssesed with killing people and i misjudged you...your a good person Talios
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: ~Neri on October 02, 2015, 06:00:10 pm
"The First Pantheon has no rights to the belongings of murderous members of their pantheon. Most especially due to their complacency and aid in the murder attempt. The entirety of Isgon's belongings should go to their target. Zenurion."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Vgray on October 02, 2015, 06:05:58 pm
kinda surprising how some of these gods act i mean you would not expect me to be a god if dungeons just by looking at me and Talios...your significantly less creepy then i would expect you to be your actually kinda...inviting?,Welcoming?,benevolent i kinda expected you to be a crazed man obssesed with killing people and i misjudged you...your a good person Talios
Talios laughs humorlessly.

"Good. Some of the gods standing high on their pedestals may consider me better than the 'Evil' gods but I am not good. Much like death itself, I simply am."

Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Dutrius on October 02, 2015, 06:18:10 pm
The Efte are to go to the Efte. The Naedercynn are to go to the Naedercynn. My own remains, (if applicable) are to go to myself, as are any artifacts I may create, unless explicitly stated otherwise.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on October 02, 2015, 06:20:36 pm
i was talking personality. wise you have a good personality your nice preety polite and you seem smart
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Vgray on October 02, 2015, 06:32:38 pm
"I shall thank you then young one, and agree to uphold your will to the best of my ability, should death come for you. I should hope it does not come calling anytime soon, though I believe that even for gods, death is inevitable."
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on October 02, 2015, 06:41:40 pm
Thank you Talios...and death will probably happen in fact gods are probably originally formed from the deaths of other gods i mean it's well it's how i turned from a mortal into a god
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on October 02, 2015, 06:54:15 pm
I LEAVE EVERYTHING I HAVE TO MY CEBRAINS, TO DO AS THEY WISH WITH
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: IcyTea31 on October 03, 2015, 12:34:03 am
The scribbling of a pen on parchment can be heard in the shadows.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on October 03, 2015, 11:13:08 am
The over brain "Borrows" some prayers
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: FArgHalfnr on October 06, 2015, 12:25:22 am
"Speaking of wills."

Talios summons a scroll.

"Mine stipulates that my belongings be split between Zenurion, The Sworn, and the Arcane Entente. I am sure this will not cause any godly wars."

Really? Interesting. Maybe I misjudged you after all...

So anyways, while we're all talking about our will here's mine:


God-Emperor Zenurion's will:
I leave all that I own to Cerberus and Guppy, my corpse and empire included.

Guppy is how I decided to call the tail pet, by the way.
"Would that be because I included you, or because I purposely split it three ways and between Pantheons?"

Maybe because of that. Maybe because of more. Maybe for completely unrelated reasons...

I don't make my judgement hastily, I'll give you that as a clue. Otherwise I think I'll let you guess... I do enjoy mysteries.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: Vgray on October 06, 2015, 12:41:10 am
Talios spares Zenurion a bored glance before returning his attention to a pile of reports compiled by Thanatos.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: hops on October 06, 2015, 01:28:45 am
Flue is curled up asleep, even though Gods don't really sleep. Their ears perked up a bit at the mention of plays but then they just yawned and continued their pretend-sleep.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: AbstractTraitorHero on October 06, 2015, 08:31:17 am
Vir will curl up next to flue and try and sleep alsoSleep sounds good
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: TheBiggerFish on October 11, 2015, 04:32:09 pm
Tenat waits for anything to happen.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on October 11, 2015, 04:36:58 pm
The over brain walks around occasionally grabbing two creatures and fusing them together into half monstrositys.
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: DreamerGhost on November 07, 2015, 04:49:41 pm
-I iz blind, ignore-
Title: Re: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]
Post by: crazyabe on November 07, 2015, 04:51:02 pm
ATHATH missed turn happenings:

Spoiler (click to show/hide)

Just as Dwen stands up from shattered force field remains, Marcus appears from just around the corner and blasts Dwen with necrotic power. The magic strikes Dwen in his right hand, causing it to become pale and grow green pustules. The paleness continues to spread from the afflicted arm, albeit slowly.

Wrong nearly dead thread