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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: TopHat on December 28, 2012, 06:43:56 pm

Title: Roll To Redshirt
Post by: TopHat on December 28, 2012, 06:43:56 pm
You are redshirts.
To cut a long story short, the galaxy is at war, and suddenly every single warring faction invented cloning machines at the same time. Thanks to something that I can't be bothered to think up, each faction's clones wear different coloured uniforms. Yours are red.
    So now you have to fight your way across the galaxy at the whim of your human masters. On the bright side, if you die, the cloneomaticclonemaker3.568392791 will create an exact replica of you so you can carry on fighting. Unfortunately, logistics and supply problems mean a limited number of clones can be made.

Anyway, your first mission is to take an enemy defence line on Gvatriz 3 from a resource-starved army of Blueshirts. 400 Redshirts against 250 Blues. No armour support, unfortunately.


The first person to post an action will be the boss/chief/commander/ whatever. He gets a nice shiny sword and machine pistol.
The second person to post an action will be THE SARGE. He gets grenades and a SMG.
Everyone else is a grunt. They get a Standard Rifle.
What are you waiting for? Post your actions!

(( basically a large scale team death match. May remind you of Exkirby's Redshirt Army.
First post/action in the morning.))
Title: Re: Roll To Redshirt
Post by: scapheap on December 28, 2012, 06:49:45 pm
dive for cover.
Title: Re: Roll To Redshirt
Post by: Corai on December 28, 2012, 06:52:11 pm
Follow Scapheap and give cover fire.
Title: Re: Roll To Redshirt
Post by: AKingsQuest on December 28, 2012, 06:56:04 pm
Eat them all.
Title: Re: Roll To Redshirt
Post by: Persus13 on December 28, 2012, 07:04:54 pm
Reveal my self to be blue clone. Kill scapheap.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on December 28, 2012, 07:42:02 pm
Be the squad medic.
Use medigun or other appropriate medical tools on nearest injured squadmate.
Title: Re: Roll To Redshirt
Post by: Unholy_Pariah on December 28, 2012, 08:48:18 pm
Set phaser to kill, avoid aliens, ambush blueshirt patrols
Title: Re: Roll To Redshirt
Post by: Doomblade187 on December 28, 2012, 11:43:47 pm
Provide covering fire for the reds.
Title: Re: Roll To Redshirt
Post by: IronyOwl on December 29, 2012, 12:03:35 am
Hide behind the guy eating everyone.
Title: Re: Roll To Redshirt
Post by: Gentlefish on December 29, 2012, 12:10:00 am
Dig a foxhole to entrench self, using standard issue E(ntrenchment)-tool, which I have named Marv.
Title: Re: Roll To Redshirt
Post by: TopHat on December 29, 2012, 05:42:15 am
At the start of the battle for Gvatriz 3...
                  400 REDSv250 BLUS.

Scapheap dives for cover! (4) leaping behind a handy tank trap.
Corai follows and provides cover fire! (5) who needs cover fire? Two blues fall down riddled with bullets.
Kingquest tries more primal tactics! (5) you run up and dine on the first couple of blues you can see, completely terrifying the others.
Persus is a traitor! (4) he shoots Corai, who was in the way.
GWG is the medic! (6) he shoots Corai so hard with the medi-gun that although the gunshot wound is healed, Corai's head is blown off.
Unholy requests a phaser! (5) he gets one! He then avoids nonexistent aliens and shoots down a careless blue who walked by.
Doomblade provides covering fire! (6) his fire is super effective. Pity a ricochet caught Unholy in the head.((phaser up for the taking. Also Corai's gear))
Irony tries to hide behind kingquest! (2) he stands in the open looking like a moron.
Pufferfish tries to dig a foxhole! (1) he brains himself with Marv.

BLUE REACTION: (5-3)
Blue 1 opens fire! (4) he nails Irony in the heart.
Blue 2 runs for safety! (4) he leaps behind an armoured wall.

End turn status:
                    495REDSv246BLUS.

(( firstly, instant respawns.
Secondly, Persus is now a blue for status reports.))
Title: Re: Roll To Redshirt
Post by: Unholy_Pariah on December 29, 2012, 05:44:56 am
Redeploy, reclaim phaser, re-ambush blueshirts
Title: Re: Roll To Redshirt
Post by: scapheap on December 29, 2012, 05:46:09 am
spay and pray into the enemy ranks from cover.
Title: Re: Roll To Redshirt
Post by: IronyOwl on December 29, 2012, 05:50:24 am
((Curses! Getting shot in the heart was the opposite of what I wanted! :P))

Request rocket launcher. Open fire on Blus either way.
Title: Re: Roll To Redshirt
Post by: AKingsQuest on December 29, 2012, 06:28:55 am
Beat the blues to death with their comrades limbs.
Title: Re: Roll To Redshirt
Post by: Gentlefish on December 29, 2012, 06:44:02 am
Redeploy. Commandeer artillery.
Title: Re: Roll To Redshirt
Post by: Persus13 on December 29, 2012, 09:12:59 am
Grab Unholy's phaser. Kill scapheap.
Title: Re: Roll To Redshirt
Post by: Freshmaniscoolman on December 29, 2012, 09:17:14 am
Is actually a traitor, ram scapheap hard with my knuckles.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on December 29, 2012, 10:14:40 am
Cool, I have a Medigun?
Locate the guy with the biggest weapon. Start overhealing him.
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on December 29, 2012, 10:20:14 am
Transform rifle into two daggers using my shoes as handles. Start stabbing.

((I.... am a sexy.... shoe-less... GOD OF WAR!!))
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on December 29, 2012, 10:22:17 am
You're three feet and two shoes too much.
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on December 29, 2012, 10:34:53 am
You're three feet and two shoes too much.
At least I'm not wearing them. Should I live long enough, unlikely, I can probably find something I don't need that I can cut off. Cameo is worth it.
Title: Re: Roll To Redshirt
Post by: TopHat on December 29, 2012, 12:19:30 pm
In an on-going battle....
                              495REDSv246BLUS.

Unholy reclaims his phaser! (5) then ambushes 3 Blues. BLAMBLAMBLAM.
Scapheap sprays and prays! (5) somehow ignoring the range of the pistol, blasting two blues away.
Irony wants a rocket launcher! (1) a Blue missile team runs up to the front.
Wrong field radio.
Kingquest tries to be even more disgusting this time! (2) whoever would have thought that a severed leg would be a useless weapon?
Pufferfish tries to commandeer artillery! (5) he shoves a red crewman off of a trench mortar and takes control.
Persus tries to steal Unholy's phaser! (1) Unholy shoots him.
Freshman is another traitor! (5) he punches Scapheap's head in.
GWG tries overhealing! (1) he looks at the size of his medi-gun and shoots himself. He is now totally covered in bandages.
Onyxjew tries to modify his rifle! (2) he is now holding a useless hunk of scrap.

BLUE REACTION (1+1)
Blue 1 carries on firing! (3) a bullet grazes Kingquest.
Blue 3 fires his rocket launcher! (1) it explodes, killing both him and his loader.

         END TURN STATUS:
                 493REDSv239BLUS.

((another traitor. Persus and Freshman will spawn from a blue spawner from now on.))
Title: Re: Roll To Redshirt
Post by: Doomblade187 on December 29, 2012, 12:22:56 pm
Snipe blue officers.
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on December 29, 2012, 12:31:51 pm
Acquire daggers from the field, or remodify another rifle into daggers. Stabbity-stabbity-stab.
Title: Re: Roll To Redshirt
Post by: scapheap on December 29, 2012, 12:34:01 pm
"Why is everyone traitors nowadays."

respawn, charge the blue and introduce them to my sword.
Title: Re: Roll To Redshirt
Post by: Persus13 on December 29, 2012, 01:04:45 pm
Respawn with tank. Attack.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on December 29, 2012, 02:19:08 pm
"Dammit! Misfire!"

Remove bandages.

((How familiar are you with TF2?))
Title: Re: Roll To Redshirt
Post by: TopHat on December 29, 2012, 02:37:16 pm
((a friend plays it, but other than that not at all. Ah, well. Just say its an AKA47 variant.))
Title: Re: Roll To Redshirt
Post by: AKingsQuest on December 29, 2012, 03:38:43 pm
Sharpen a blues leg bone into a makeshift spear, THEN STAB STAB STAB STAB!
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on December 29, 2012, 03:41:11 pm
((a friend plays it, but other than that not at all. Ah, well. Just say its an AKA47 variant.))
((Hm. Well, I was imagining it like the medic's medigun. Basically, it works by magically healing people. I'll leave out the ubercharge.
Incidentally, I don't play it [much] either, I just read a lot of stuff about a lot of stuff.))
Title: Re: Roll To Redshirt
Post by: Unholy_Pariah on December 29, 2012, 04:04:04 pm
Find cover, exterminate nearby blues
Title: Re: Roll To Redshirt
Post by: IronyOwl on December 29, 2012, 04:24:40 pm
Hope for an enemy tank this time, then board and take one over if it appears.
Title: Re: Roll To Redshirt
Post by: Gentlefish on December 29, 2012, 05:00:43 pm
Aim for dense pockets of Blues launch some artillery at them
Title: Re: Roll To Redshirt
Post by: misko27 on December 29, 2012, 05:25:34 pm
Dodge for cover, blind fire.
Title: Re: Roll To Redshirt
Post by: TopHat on December 29, 2012, 05:57:34 pm
Turn 3 of the assault on Gvatriz 3 ...
             493REDSv239BLUS.


Doomblade tries to be a sniper! (6) he spots a blue wearing a snazzy hat labeled 'da boss'. Boom. Headshot. Tip 1 of being a sniper: hide before shooting. As Doomblade finds out a nanosecond later as angry blue bullets tear him to bits.
Onyxjew wants daggers! (5) he finds half a dozen assorted daggers lying by his feet. Surprising he didn't see them earlier.
Scapheap wants to use his sword! (4) he charges the defense line, impaling a blue on the way. Only one ((unnamed)) redshirt follows him.
Turncoat Persus wants a tank! (5) he hops in a blue medium tank and heads to the front line. The first shot blows Onyxjew and two other reds to pieces.
GWG tries to free himself! (1) he gets even more entangled. So entangled that he suffocates.
Kingquest wants a bone spear! (4) he makes an ok spear and stabs a blue with it.
Unholy wants cover! (2) what cover? No cover round here.
Irony wants to steal a tank! (2) he runs to a blue tank, jumps onto it, but cannot bring himself to kill Persus, his old mate.
Pufferfish looks for a target! (1) that tank looks like a good target...
The shot smashes Irony's skull in, but fails to explode. Stupid dud.
Misko runs for cover, firing! (6) he runs into a bunker, shoots three of the Blues inside, but the recoil snaps his neck. Should have held the rifle properly.

BLUE RECTION: (6)
Blue 1 tries to shoot the guy running at him with a sword! (4) the shot deflects off the sword but hits the other advancing red instead.
Blue 2 calls for backup! (5) a blue tank squad is on the way (2 turns)
Blue 4 tries to kill that madman with the bone spear! (5) in an impressive display, he starts eating him, rips his leg off, and bludgeons him to death with it.
Blue 5 follows 1's lead and shoots at Scapheap! (2) his gun jams.
Blue 6 tries to fortify his position! (3) he sticks a bush in front of him for cover.
Blue 7 rushes Scapheap in close combat! (1) swords hurt. A lot.

Red high command reaction! (5) sensing the impending tanks, they call up some AT weapons!
Irony gets a rocket launcher! Everyone else gets AT-bombs!
(( the high command thing was just for this turn, due to the blue support. And the dead officer.))

END TURN STATUS:
        484REDSv233BLUS.
Title: Re: Roll To Redshirt
Post by: misko27 on December 29, 2012, 06:11:56 pm
Find and Use a machine Gun, suppressive fire on the things that aren't tanks.
Title: Re: Roll To Redshirt
Post by: IronyOwl on December 29, 2012, 06:31:02 pm
Nail the undercarriage of Persus' tank with the rocket launcher! That way I can destroy/launch the tank without killing Persus.
Title: Re: Roll To Redshirt
Post by: AKingsQuest on December 29, 2012, 06:33:33 pm
Call in a air strike.
Title: Re: Roll To Redshirt
Post by: Gentlefish on December 29, 2012, 06:40:59 pm
Make my artillery mobile. Preferably with wheels. BUT I MUST HAVE MOBILITY
Title: Re: Roll To Redshirt
Post by: ExKirby on December 29, 2012, 07:02:28 pm
You know you had a good idea when someone else runs with it.

Run to the enemy spawn with some red spray paint!
Title: Re: Roll To Redshirt
Post by: Unholy_Pariah on December 29, 2012, 07:06:02 pm
Run to partially cleared bunker, kill every blue inside and claim it in the name of the intergalactic federation of moe
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on December 29, 2012, 07:27:06 pm
Find my daggers and stabbity stab some blues!
Title: Re: Roll To Redshirt
Post by: Doomblade187 on December 29, 2012, 07:54:07 pm
Redeploy, grab artillery, and aim at blue bunkers.
Title: Re: Roll To Redshirt
Post by: Dirg on December 29, 2012, 08:02:18 pm
Surely am wizard and just don't know it yet! Practice magic on blues.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on December 29, 2012, 08:09:10 pm
Respawn.
Check medigun.
Decide to link the GM to a potentially relevant page on the TF2 wiki (http://wiki.teamfortress.com/wiki/Medi_Gun).
Title: Re: Roll To Redshirt
Post by: Corai on December 29, 2012, 10:35:41 pm
WALK UP TO A RANDOM BLUE LIKE A BADASS AND SLAP HIM.

"JOIN THE REDS AND GET A FREE HUG. AND THE ABILITY NOT TO HAVE ME BLOW YOUR FACE OFF WITH MY GUN."
 
Title: Re: Roll To Redshirt
Post by: scapheap on December 30, 2012, 04:39:52 am
signal a charge.
Title: Re: Roll To Redshirt
Post by: Persus13 on December 30, 2012, 09:17:41 am
Shoot the reds.
Title: Re: Roll To Redshirt
Post by: miauw62 on December 30, 2012, 01:42:43 pm
Find a Jetpack, kill them with a minigun from above.
Title: Re: Roll To Redshirt
Post by: TopHat on December 30, 2012, 04:09:36 pm
ASSAULT ON GVATRIZ 3: TURN 4
           484REDSv233BLUS.


Misko wants an MG! (6) there's an MG! Shame those blues got there first though.
Irony tries to shoot the tank! (3) the shot glances off the turret compartment.
Kingquest tries to call an air strike! (5) fighter planes come in for a strafing run!
Pufferfish wants mobility! (5) he sticks small wheels on a mortar designed to be used in a trench. It still works.
Exkirby has a smart idea! (1) the spraypaint does nothing, other than making the affected blues disguised commandos!
Unholy tries to clear the bunker! (5) he storms in, kills the remaining 3 blues, and claims it!
Onyxjew wants to find his daggers! (6) he grabs his daggers, decapicates a blue with them, then trips and stabs himself.
Doomblade wants artillery! (6) he shoves Pufferfish off of a mobile trench mortar and takes control!
Dirg wants to be a wizard! (5) he waves his hands at a duo of blues. They explode!
GWG checks his medigun! (6) he does the exact same thing that he did the turn before last.
Still works.
Corai tries to hug a blue! (4) he says hell yeah and joins the reds.
Scapheap yells for a charge! (6) about ten reds follow him, including Corai and his ex-blue.
They charge straight past a bemused Blue 1 towards a MG-equipped bunker.
Turncoat Persus shoots the reds! (1) the shell explodes in the breech, setting off the tank's munitions supplies and blowing it, and Persus, sky-high.
Miauw tries to find a jetpack! (4) he gets a jetpack, then shoots a Blue with an assault rifle burst.
No minigun though.

BLUE REACTION: (4)
Blu MG 1 fires on the reds! (4) Misko and another red are killed.
Blu MG 2 fires on Scapheap's chargers! (6) it takes out six reds, including Corai. However, a trigger finger spasms, sending a bullet right through the bunker's firing slit. The gun silences.
Blue 1 shoots at the flying Miauw! (3) the bullet clips the jetpack, causing Miauw to drop the rifle.
Blue 6 shoots at the incoming planes! (1) a ricocheting bullet takes out the only  AA gunner in the area.

RED STRAFING RUNS (3+1)
The first red plane strafes! (1) it accidentally decimates Scapheap's assault squad, leaving only a confused-looking ex-blue.
The second plane tries to actually kill some blues! (6) it flies straight into a bunker, blowing apart 13 blues and 6 unlucky reds caught in the blast.
The third plane is caught in the second's shrapnel! (6) it blinds the pilot, who smashes into the next bunker along! 19 blues and 10 reds are caught in the explosion.
The last plane attacks the incoming blue armour! (4) it takes out one of the tanks.
 (2) Kingquest has seriously annoyed fighter command.

END TURN STATUS!
              456REDSv189BLUs

Sorry it's late, was very busy today.
Also: 44 dead blues in one turn. So many 6s....
         
Title: Re: Roll To Redshirt
Post by: miauw62 on December 30, 2012, 04:13:27 pm
FLY TO UPPER ATMOSPHERE WITH JETPACK, JETPACK DOWN AT SUPERSONIC SPEEDS INTO ENEMY BUNKER.
Title: Re: Roll To Redshirt
Post by: misko27 on December 30, 2012, 04:15:48 pm
Organize pincer attack on tanks position, using owned/ruined bunkers for cover.
Title: Re: Roll To Redshirt
Post by: Corai on December 30, 2012, 04:27:36 pm
RESPAWN.

 USE THE "JOIN-THE-REDS-OMATIC" AND RECRUIT BLUES TO THE RED ARMY.
Title: Re: Roll To Redshirt
Post by: Persus13 on December 30, 2012, 04:52:15 pm
respawn with armor. take control of MG 2.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on December 30, 2012, 05:20:03 pm
If tangled: Get untangled.

If not tangled: Heal someone with a wound or several.
Title: Re: Roll To Redshirt
Post by: Doomblade187 on December 30, 2012, 05:23:06 pm
Attack blue bunkers with mortar.
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on December 30, 2012, 05:48:11 pm
Just kill something.
Title: Re: Roll To Redshirt
Post by: ExKirby on December 30, 2012, 05:50:07 pm
SPRAY PAINT THEIR SOULS
Title: Re: Roll To Redshirt
Post by: Dirg on December 30, 2012, 05:52:38 pm
Capture nearest group of blues and use magic to interrogate them to learn where the nearest blue spawner is.
Title: Re: Roll To Redshirt
Post by: AKingsQuest on December 30, 2012, 06:12:11 pm
I MUST KILL THEM ALL. Find chainsaw, grab chainsaw, massacre blues like a Texan.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on December 30, 2012, 06:14:47 pm
..But the Engineer doesn't have a chainsaw...

((Yes, I will keep up the TF2 references until this is no longer two respawning sides marked with RED and BLU. Once the respawns stop, I'll start up Red vs. Blue references. Who wants to be Sarge?))
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on December 30, 2012, 06:42:21 pm
..But the Engineer doesn't have a chainsaw...

((Yes, I will keep up the TF2 references until this is no longer two respawning sides marked with RED and BLU. Once the respawns stop, I'll start up Red vs. Blue references. Who wants to be Sarge?))
I am fully supporting this. I didn't even notice the Blues were marked BLU, but there is a line. And beyond that line.... sandvich. DOCTOR!
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on December 30, 2012, 06:57:56 pm
..But the Engineer doesn't have a chainsaw...

((Yes, I will keep up the TF2 references until this is no longer two respawning sides marked with RED and BLU. Once the respawns stop, I'll start up Red vs. Blue references. Who wants to be Sarge?))
I am fully supporting this. I didn't even notice the Blues were marked BLU, but there is a line. And beyond that line.... sandvich. DOCTOR!
Yes?
One moment, me Medigun has malfunctioned!
...Anyone know somewhere I can generate German-accented text?
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on December 30, 2012, 07:00:44 pm
..But the Engineer doesn't have a chainsaw...

((Yes, I will keep up the TF2 references until this is no longer two respawning sides marked with RED and BLU. Once the respawns stop, I'll start up Red vs. Blue references. Who wants to be Sarge?))
I am fully supporting this. I didn't even notice the Blues were marked BLU, but there is a line. And beyond that line.... sandvich. DOCTOR!
Yes?
One moment, me Medigun has malfunctioned!
...Anyone know somewhere I can generate German-accented text?
I have never tried, but something tells me the internet does have one. Of course it has one... it always does.
Title: Re: Roll To Redshirt
Post by: Gentlefish on December 30, 2012, 07:16:36 pm
Move into a good firing position and take out the MG bunker!
Title: Re: Roll To Redshirt
Post by: Unholy_Pariah on December 30, 2012, 08:44:23 pm
Defend my bunker from blues, have reds remove all explosives from my bunker.
Title: Re: Roll To Redshirt
Post by: IronyOwl on December 31, 2012, 12:11:45 am
Convert some Blus! Remind them of the far lower casualty rate we're having!
Title: Re: Roll To Redshirt
Post by: scapheap on December 31, 2012, 03:45:01 am
Respawn, walk among the blue like death.

petty much the same as last time I spawn.
Title: Re: Roll To Redshirt
Post by: TopHat on December 31, 2012, 08:37:43 am
TURN 5
             456REDSv189BLUES

Miauw wants to kamikaze! (2) he can't get high enough.
Misko tries to ambush the oncoming blue reinforcements! (6) He destroys a tank and delays the rest, but gets himself and eight other reds killed in the process.
Corai tries to convert! (5) half a dozen blues join him!
Persus wants to take over MG 2! (1) the new gunner mistakes him for a red and mows him down.
GWG tries to get untangled! (1) he suffocates! Again!
Doomblade tries to destroy a bunker! (5) he blows one apart, killing 8 blues and taking out that darned MG2.
Exkirby tries a different tactic! (3) he spraypaints a sign saying 'soul'. Nothing happens.
Dirg tries to capture some blues! (1) he is captured, tortured until he gives away the red spawner location, then killed.
Kingquest wants a chainsaw! (5) he gets a chain hammer. He then smashes two blues to a pulp.
Pufferfish tries to take out the MG bunker! (5) he sees the explosion and shoots the other MG gunner.
Unholy tries to call in a bomb squad! (5) they repurpose some explosives into makeshift grenades and give them to you. Meanwhile you shoot a blue.
Irony follows Corai's lead! (3) a blue says he'll think about it.
Scapheap tries to kill blues! (3) he hacks an arm off.

BLUE REACTION: (1) Blue 2 runs for MG1! (1) he trips down a crater and breaks his spine.

DISGUISED BLUE COMMANDOS ATTEMPT TO SOW CHAOS! (1)
A guard dog detects and eats them.

END TURN STATUS!
         
           451REDSv163BLUES

Note that now it says Blues rather than BLUs.
Title: Re: Roll To Redshirt
Post by: IronyOwl on December 31, 2012, 08:41:00 am
Curses, it seems I'll have to follow suit.

Take some Blues captive, interrogate them for vital information!
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on December 31, 2012, 08:42:19 am
Meh. Still red and blue.

Respawn. Phone my friend, The Medic. Chat with him about medigun specs while I upgrade it.
Title: Re: Roll To Redshirt
Post by: AKingsQuest on December 31, 2012, 08:54:32 am
 Play this song, (https://www.youtube.com/watch?v=oiXaT_1I-vw) then kill blues in the most badass way possible.
Title: Re: Roll To Redshirt
Post by: miauw62 on December 31, 2012, 09:39:52 am
TRY HARDER!
Title: Re: Roll To Redshirt
Post by: Unholy_Pariah on December 31, 2012, 09:41:44 am
Call picard, demand he fire upon blue bunkers from orbit.
Title: Re: Roll To Redshirt
Post by: scapheap on December 31, 2012, 09:43:17 am
gangster-style shooting with the machine gun.
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on December 31, 2012, 09:50:04 am
((Why am I so very forgettable on this site?

Just kill something.

This quote comes to you from the land of forgotten actions, circa last turn.
))

Repeat previous action, while hopefully actually doing it this time.
Title: Re: Roll To Redshirt
Post by: Donuts on December 31, 2012, 10:11:28 am
Wondering if it's possible to join midgame...

If it is, then I shall make a huge smokescreen and storm the blues with a stunrod, then call MSF to bring bak the stunrodded guys to Irony.

Stunrod link: http://metalgear.wikia.com/wiki/Stun_rod
MSF link: http://metalgear.wikia.com/wiki/Militaires_Sans_Fronti%C3%A8res
Because you gotta know what I'm talking about :P
Title: Re: Roll To Redshirt
Post by: misko27 on December 31, 2012, 10:39:53 am
Come With Anti-tank rifle, snipe tanks from distance.
Title: Re: Roll To Redshirt
Post by: Dirg on December 31, 2012, 04:24:52 pm
Aww crap. Order some tanks a vehicles with mounted machine guns to help me protect red spawn point from blues.
Title: Re: Roll To Redshirt
Post by: Doomblade187 on December 31, 2012, 04:31:58 pm
Defend red spawn. If not needed, then snipe more blues.
Title: Re: Roll To Redshirt
Post by: TopHat on December 31, 2012, 05:18:34 pm
TURN 6
           451REDSv163BLUES

Irony tries to take some blue captives! (3) he points his gun at one. Who raises his hands.
He knows nothing of tactical importance. He's a grunt, for heaven's sake.
GWG calls up for specs on the medigun! (5) He gives you a complete lists of the specs which you use to up the power and range.
Kingquest tries to be badass! (4) he pulls out a bottle of vodka, sticks in a fuse, and forces it down some poor Blue's throat.
Miauw tries to try harder! (5) he flies high enough to smash down into a bunker. The explosion kills 11 blues and, of course, Miauw himself.
Unholy calls in support! (3) some random navy guy answers it. He agrees to fire one shot at the given coordinates.
Scapheap tries to fire an MG! (2) he blazes away with his machine pistol. And misses.
Onyxjew was ignored! Double rolls now! (2) he kills nothing.
(5) he knifes two poor blue suckers.
Donuts calls in a smoke screen! (2) no smokescreen. No stunrods either.
Misko asks for an AT rifle! (6) he gets an AT gun! He is now a big target!
Dirg orders some tanks! (1) no armour support, remember? A nearby military police officer Kills you for such impudence.
Doomblade tries to defend the spawn point! (4) he blasts a charging Blue's head off!

BLUE REACTION: (4)
Blue 5 charges the spawn point! (1) Doomblade bayanets him.
Blue 6 follows blue 5! (4) he knocks Doomblade aside as he dashes past.
Blue 1 shoots at the AT gunner! (5) Misko's head is blown apart.
Blue 7 rushes Scapheap! (2) Scapheap ducks aside.

ORBITAL 'BOMBARDMENT'! (2) nothing happens.

BLUE TANK REINFORCEMENTS! (3-2)
The one remaining tank arrives.


END TURN STATUS:
           448REDSv146BLUES



Title: Re: Roll To Redshirt
Post by: Donuts on December 31, 2012, 05:21:23 pm
Wondering if it's possible to join midgame...

If it is, then I shall make a huge smokescreen and storm the blues with a stunrod, then call MSF to bring bak the stunrodded guys to Irony.

Stunrod link: http://metalgear.wikia.com/wiki/Stun_rod
MSF link: http://metalgear.wikia.com/wiki/Militaires_Sans_Fronti%C3%A8res
Because you gotta know what I'm talking about :P
Retry like a baws!
Title: Re: Roll To Redshirt
Post by: Corai on December 31, 2012, 05:26:39 pm
Ask the turncoat blues where the spawner is. If they tell me, put on BLUE armor and go to it with my turncoat blues and blow it up.
Title: Re: Roll To Redshirt
Post by: Doomblade187 on December 31, 2012, 05:29:45 pm
Stop Blue 6 from attacking the spawner.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on December 31, 2012, 05:32:40 pm
Check medigun. Try not to roll a 6 again.
Heal hurt people or overheal guys with heavy weapons.
Title: Re: Roll To Redshirt
Post by: Donuts on December 31, 2012, 05:33:54 pm
overheal guys with heavy weapons.
I AM BULLETPROOF!!!
Seriously though, you gotta roll a 5 and get übercharge!
Title: Re: Roll To Redshirt
Post by: Dirg on December 31, 2012, 05:34:08 pm
Jump out of spawner while still naked and choke any blues I see to death.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on December 31, 2012, 05:46:31 pm
overheal guys with heavy weapons.
I AM BULLETPROOF!!!
Seriously though, you gotta roll a 5 and get übercharge!
Working on it.
Title: Re: Roll To Redshirt
Post by: scapheap on December 31, 2012, 05:47:42 pm
Jack the new blue tank like a boss.
Title: Re: Roll To Redshirt
Post by: Corai on December 31, 2012, 05:47:55 pm
overheal guys with heavy weapons.
I AM BULLETPROOF!!!
Seriously though, you gotta roll a 5 and get übercharge!
Working on it.
Make sure to roll a one and kill a BLUE spy.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on December 31, 2012, 05:50:06 pm
overheal guys with heavy weapons.
I AM BULLETPROOF!!!
Seriously though, you gotta roll a 5 and get übercharge!
Working on it.
Make sure to roll a one and kill a BLUE spy.
First I have to test my colleague's suggestions.
Title: Re: Roll To Redshirt
Post by: AKingsQuest on December 31, 2012, 07:03:27 pm
Not badass enough!  Play this song, (http://www.youtube.com/watch?v=WWtpAzbEnc8) then kill blues in an even more badass way.
Title: Re: Roll To Redshirt
Post by: Chronomancer on December 31, 2012, 08:06:47 pm
>Crash land 20 Leopard tanks upon the blues
Title: Re: Roll To Redshirt
Post by: Unholy_Pariah on December 31, 2012, 09:19:55 pm
Hand out grenades to blueshirts... keep pins for making chainmail
Title: Re: Roll To Redshirt
Post by: misko27 on December 31, 2012, 09:22:22 pm
No matter what I do I die, Time to die sucessfully
 
Equip stickgrenade as melee weapon.
 
CHAAAAAAAAAARGE.
Title: Re: Roll To Redshirt
Post by: Corai on December 31, 2012, 09:32:54 pm
No matter what I do I die, Time to die sucessfully
 
Equip hand-grenade as melee weapon.
 
CHAAAAAAAAAARGE.

inb4 "You forgot to pull the pin and instead get taken prisoner."
Title: Re: Roll To Redshirt
Post by: misko27 on December 31, 2012, 09:34:14 pm
No matter what I do I die, Time to die sucessfully
 
Equip hand-grenade as melee weapon.
 
CHAAAAAAAAAARGE.

inb4 "You forgot to pull the pin and instead get taken prisoner."
Is stick grenade then. Explodes on contact. No way I'm not dying. I either die charging like a idiot, or exploding like a hero.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on December 31, 2012, 09:38:00 pm
No matter what I do I die, Time to die sucessfully
 
Equip hand-grenade as melee weapon.
 
CHAAAAAAAAAARGE.

inb4 "You forgot to pull the pin and instead get taken prisoner."
Is stick grenade then. Explodes on contact. No way I'm not dying. I either die charging like a idiot, or exploding like a hero.
I vote exploding like an idiot.
Title: Re: Roll To Redshirt
Post by: misko27 on December 31, 2012, 10:08:11 pm
I vote the inverse. Charging like a hero.
Title: Re: Roll To Redshirt
Post by: Persus13 on December 31, 2012, 10:33:57 pm
Respawn with Master Chief. Have him attack the reds.
Title: Re: Roll To Redshirt
Post by: IronyOwl on December 31, 2012, 10:52:21 pm
"Oh. Well. That's perfectly understandable."

Escort prisoner to... uh... the rear lines? Wherever prisoners go that isn't "the furnace" or "a shallow grave."
Title: Re: Roll To Redshirt
Post by: Komra on December 31, 2012, 11:49:10 pm
Join late to the battle and attempt to sing the Blues to sleep.
Title: Re: Roll To Redshirt
Post by: Gentlefish on January 01, 2013, 04:49:50 am
Laugh Maniacally then run over a Blue with my mobile Artillery.
Title: Re: Roll To Redshirt
Post by: TopHat on January 01, 2013, 10:47:10 am
TURN 7 MKII
        448REDSv146BLUES

Donuts tries again! (2) nope. Still nothing.
Corai questions his new mates! (3) "er.... Behind the blue lines?".
Doomblade tries to stop Blue 6! (1) he heroically leaps at him from behind! Blue 6 ducks, causing Doomblade to fly over him and into Dirg, who was just exiting! They both crash to the ground!
GWG checks his upgraded medigun! (6) guess what happens.
Dirg gets landed on by Doomblade! (2) he's trapped under him.
Scapheap tries to hijack the tank! (1) he clambers on, but slips off and is crushed under the treads.
Kingquest wants to be even more badass! (5) he kills a blue in the second most badass way possible. Use your imagination.
Chrono calls in an airdrop of obsolete tanks! (2) no armour support, remember?
Unholy tries a dirty trick! (1) somehow, he persuades lots of blue suckers to take the pins. Now to make chain mail out of the grena - oh. KABOOM.
Misko pulls a Miauw! (4) he takes out four blues, blows another's legs off, and of course kills himself. He dies exploding like a redshirt.
Persus calls in master chief! (2) Master chief stays miles behind the front lines, sipping tea whilst watching the battle on a viewscreen.
Irony escorts the prisoner! (6) he gets to a POW camp. They also arrest him on suspicion of being a blue spy.
Komra tries singing! (5) somehow, he makes three nearby blues fall asleep.
Pufferfish tries running over a blue! (6) he rams into the tank, and they both explode in a blaze of glory for some reason.

BLUE REACTION! (6)
Blue 6 tries to sabotage the spawner! (6) he stacks some plastic explosives by it. The resultant explosion kills him, Dirg, Doomblade, another two reds and blues, and damages the spawner! (-50 clones available)
Blue 1 opens fire! (6) he kills Chrono, Kingquest, and another two reds, but uses up all his ammo in the process.
Blue 7  charges at Corai and his group of traitors! (6) he kills all but Corai, who punches his face in.
Blue 8 calls for air support! (4) a single bomber is on the way.
Blue 9 sets up a sniper nest! (3) he gathers up some twigs for camoflage!
Blue 10 runs for the vacent MG! (3) he gets there and begins reloading.

END TURN STATUS!
            386REDSv136BLUES
Title: Re: Roll To Redshirt
Post by: Persus13 on January 01, 2013, 11:03:39 am
Kill Corai epicly.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 01, 2013, 11:09:56 am
...
Accuse GM of using loaded dice. Escape.
Title: Re: Roll To Redshirt
Post by: Komra on January 01, 2013, 11:18:08 am
Improvise tripwire bombs with blues' grenades and shoelaces. Call other blues to investigate, then hide.
Title: Re: Roll To Redshirt
Post by: Doomblade187 on January 01, 2013, 11:26:29 am
Grab AA and take down blue bomber plane.
Title: Re: Roll To Redshirt
Post by: Donuts on January 01, 2013, 11:56:27 am
Become Big Boss. Call for MSF support and chain-CQC the blues, then stomp them to death with an imaginary Peace Walker.
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on January 01, 2013, 01:04:40 pm
Repeat more stabbery!
Title: Re: Roll To Redshirt
Post by: misko27 on January 01, 2013, 01:15:46 pm
Kill Blue 10 from afar. Takeover MG.
Title: Re: Roll To Redshirt
Post by: scapheap on January 01, 2013, 02:39:23 pm
Reappear behind blue 1 and snap his neck.
Title: Re: Roll To Redshirt
Post by: misko27 on January 01, 2013, 02:52:19 pm
Reappear behind blue 1 and snap his neck.
I love the logic behind this.
 
"He's out of ammo, so clearly I should get close enough to kill him with my barehands! Genius!"
Title: Re: Roll To Redshirt
Post by: scapheap on January 01, 2013, 03:15:02 pm
I wanted to kill 6 in a violent way but he died so I'm going with venting.
Title: Re: Roll To Redshirt
Post by: Chronomancer on January 01, 2013, 04:13:06 pm
I come back to life, and summon a rainstorm and rains bricks and heavy objects upon the blues.
Title: Re: Roll To Redshirt
Post by: Corai on January 01, 2013, 05:41:27 pm
Kill Corai epicly.

Do horrible things to Persus. Preferably with a knife.
Title: Re: Roll To Redshirt
Post by: AKingsQuest on January 01, 2013, 06:49:13 pm
Respawn, Then use the force to kill blue tanks.
Title: Re: Roll To Redshirt
Post by: sambojin on January 01, 2013, 08:25:13 pm
Sambo, hero from the last Redshirt campaign, decides that assistance is needed at the optimum time (ie: when we're winning).

Shoot any blue's near the spawn point. Then teabag their corpses.
Title: Re: Roll To Redshirt
Post by: Gentlefish on January 01, 2013, 08:36:42 pm
Respawn with a baseball bat. Brain as many Blues as possible.
Title: Re: Roll To Redshirt
Post by: Dirg on January 01, 2013, 09:05:25 pm
Use magical wizardliness to scan blue minds for location of their spawners.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 01, 2013, 09:46:55 pm
Respawn with a baseball bat. Brain as many Blues as possible.
I'd advise using your shotgun. Oh, and don't try shooting important stuff with your pistol from far away, that makes you sniper-bait without doing much.
Title: Re: Roll To Redshirt
Post by: sambojin on January 02, 2013, 01:37:44 am
((Where-as teabagging corpses in a deathmatch RTD is perfectly fine anti-sniper behaviour)).
Title: Re: Roll To Redshirt
Post by: Yoink on January 02, 2013, 05:49:46 am
>Saunter up to Dirg, place a cheeky arm around her waist and whisper, "Do you believe Love can bloom on the battlefield?"
Title: Re: Roll To Redshirt
Post by: Dirg on January 02, 2013, 06:10:53 am
((Wasn't that the cause of the problem in the other minimalist rtd we where both in? Besides, I'm chubby hairy guy, back off!))
Title: Re: Roll To Redshirt
Post by: IronyOwl on January 02, 2013, 06:21:30 am
Sit safely in the POW camp. Try to organize a game of D&D.
Title: Re: Roll To Redshirt
Post by: miauw62 on January 02, 2013, 06:28:31 am
Respawn. Aquire rocket launcher. Start killing blues.
Title: Re: Roll To Redshirt
Post by: TopHat on January 02, 2013, 07:04:42 am
TURN 8
          386REDSv136BLUES

GWG tries to escape! *uses new set of dice* (2) he fails to get free, but doesn't die either.
Komra has a cunning plan! (4) he builds quite a good tripwire and gets a blue.
Doomblade tries to take over AA! (1) he takes over the red's only AA, heavily damaging it in the process.
Donuts wants to become Big Boss! (1) his delusions of grandeur give the blues a morale boost.
Onyxjew STABBYSTABBYSTABBY! (6) he goes on a rampage and scythes apart five blues and two hapless reds.
Misko tries to snipe the MG gunner! (6) he snipes the MG! It explodes!
Scapheap tries to vent his frustration! (1) he reappears in front of blue 1, who rifle-whips him. Then grabs his corpse's sword.
Chrono wants to be a rain god! (3) he makes a brick fall out of the sky. It lands by his feet.

*WE INTERRUPT YOUR USUAL PROGRAM FOR.....*
Kill Corai epicly.

Do horrible things to Persus. Preferably with a knife.
((I couldn't resist))
Persus verses Corai !
  (5).   Verses (6)

Persus uses his gun and impales Corai with it!
Corai grabs Persus and drags him onto it with him!
They both bleed out, impaled together on Persus's rifle!

*WE NOW RETURN YOU TO YOUR NORMAL PROGRAM*

Kingquest uses the force! (6) he sees no blue tanks to kill, so he uses the force to convince a blue radio operator to call for armoured support! More blue tanks are on the way.
Sambo enters the fight! (1) he goes straight to teabagging Blue 6's corpse, which wakes up and headbutts him. He must have just been unconscious...
Pufferfish tries using a baseball bat! (5) hey, look, three blues in a row! *SMASH* HOME RUN!
Dirg tries to scan blue minds! (4) it's behind the blue lines, apparently.
Yoink is all lovey dovey. (1) blue 6, noticing Dirg's discomfort, and having a strong sense of chivalry, brains you with his rifle.
Irony organises a D&D game! (1) the prison custodians aren't really into that sort of thing and beat you to death.
Miauw wants a rocket launcher! (6) he gets a massive (think nebelwerfer) launcher. Making him a prime sniper target.

BLUE REACTION! (3+1)
Blue 6 runs for it! (4) he reaches Blue 1's position.
Blue 1 tries to get ammo from corpses! (6) he takes all blue 6's ammo.
Blue 9 snipes! (4) he shoots Miauw.
Blue 11 charges the spawner! (3) he gets about half way there.

BLUE BOMBER!
(5) aims for the spawner, killing all the reds around it and damaging the spawner (-(2)0) clones.

END TURN STATUS!
       376REDSv126BLUES
Title: Re: Roll To Redshirt
Post by: IronyOwl on January 02, 2013, 07:08:13 am
We should probably stop letting them backdoor our spawner.

Instead, go all commando and attempt to sabotage the Blue spawner!
Title: Re: Roll To Redshirt
Post by: scapheap on January 02, 2013, 07:08:42 am
Respawn, attack blue 11 with gun.
Title: Re: Roll To Redshirt
Post by: Donuts on January 02, 2013, 07:16:32 am
Thats it!

Rip out the blues intestines with a teaspoon, then strangle them with those intestines!!!
Title: Re: Roll To Redshirt
Post by: Dirg on January 02, 2013, 07:22:42 am
Charge into blue territory looking for their spawner to sabotage. If stopped just say I'm a blue, and the reason it looks like I'm a red is because my uniform is really bloody and need a new one.
Title: Re: Roll To Redshirt
Post by: miauw62 on January 02, 2013, 07:33:14 am
Shrug it off, shoot all snipers.
Title: Re: Roll To Redshirt
Post by: AKingsQuest on January 02, 2013, 07:50:38 am
Go all jedi knight on those assholes.
Title: Re: Roll To Redshirt
Post by: Yoink on January 02, 2013, 07:52:29 am
"True love... Is not stopped by... Brain damage!"

>Stand up, challenge Blue 6 to a gentleman's duel for Dirg's hand in marriage!

He can choose: Knives, rifles, or chainguns!
Title: Re: Roll To Redshirt
Post by: Persus13 on January 02, 2013, 08:01:53 am
Respawn with bazooka. Blow up Miauw's Launcher
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 02, 2013, 09:19:57 am
>Stand up, challenge Blue 6 to a gentleman's duel for Dirg's hand in marriage!
...What did I miss?

Anyways:

Escape!
Title: Re: Roll To Redshirt
Post by: Corai on January 02, 2013, 10:48:08 am
Respawn with bazooka. Blow up Miauw's Launcher

Sneak up behind Persus dressed as a blue. BACKSTAB DA SHEET OUTTA HEEM.

Also, Gm, you suck. There wasn't any love stabbing. You could had at least let me stab him lovingly before killing me off. >.>
Title: Re: Roll To Redshirt
Post by: Doomblade187 on January 02, 2013, 11:06:44 am
Repair AA gun, shoot down blue bomber.
Title: Re: Roll To Redshirt
Post by: misko27 on January 02, 2013, 11:32:14 am
Knock Miuaw off nebelwerfer type launcher. BLOW THEM UP, BLOW THEM ALL TO HELL.
Title: Re: Roll To Redshirt
Post by: miauw62 on January 02, 2013, 11:46:03 am
Use nebelwerfer type launcher. BLOW THEM UP, BLOW THEM ALL TO HELL.
((You can't do that. It's mine!))
Title: Re: Roll To Redshirt
Post by: misko27 on January 02, 2013, 11:49:37 am
Use nebelwerfer type launcher. BLOW THEM UP, BLOW THEM ALL TO HELL.
((You can't do that. It's mine!))
Fix'd
Title: Re: Roll To Redshirt
Post by: Komra on January 02, 2013, 03:00:24 pm
>Scout out and report any notable choke points or cover zones to assist in allied combat rolls.
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on January 02, 2013, 06:01:58 pm
KEEP UP THE STABBITY! TRUE WARRIORS NEVER DIE! THEY JUST BLEED A LOT THEN STOP BREATHING!
Title: Re: Roll To Redshirt
Post by: Gentlefish on January 02, 2013, 06:08:03 pm
Knock the blue spawner out of the park!
Title: Re: Roll To Redshirt
Post by: TopHat on January 02, 2013, 06:32:21 pm
   TURN 8:   
         TURN 8
          356REDSv126BLUES

Irony tries to sabotage the blue spawner! (6) he finds out where it is. However, It has armour plating over 15 inches thick.
Scapheap shoots at Blue 11! (3) the bullets inflict a flesh wound.
Donuts menacingly uses a teaspoon! (2) he is out of reach of any suitable blues.
Dirg follows Irony's example! (1) Blues 1 & 6 don't believe his story and kill him.
Miauw tries to shrug the shot off! (6) he ignores the fact that his heart is shot out, and slams down the fire button before bleeding to death. (2) missiles are launched.
Kingquest tries to go Jedi knight! (4) he force-strangles the radio operator. The call has already been sent, though.
Yoink challenges Blue 6 to a duel! (1) standing up with that wound causes massive internal bleeding and he collapses, double-dead. No getting back up now.
Persus wants a missile launcher of his own! (4) he gets a bazooka sized rocket launcher.
GWG tries to free himself! (2) he still can't get free.
Corai insults me before trying to backstabbing Persus! (6) he sneaks up behind Persus, love-stabs him in the back, then gets them both incinerated by a bolt of lightning.
Doomblade tries to repair his AAA! (5) he fixes it up! It is now better than new!
Misko uses Miauw's launcher! (1) he irreparably damages it by shoving Miauw's corpse off.
Komra scouts the area! (6) he creates an awesomely detailed map of the area. He attracts a lot of attention, though.
Onyxjew carries on stabbing! (6) he hacks apart three more blues and yet another red.
Pufferfish tries to knock out the blue spawner! (4) he safely gets to it, but faces the same problems as Irony.

WERFED NEBULS:
The first one (1) explodes in mid air, also taking out the second. The combined shrapnel shreds Donuts.

BLUE REACTION! (6)
Blue 11 runs for the spawner, stick-grenade in hand! (3-1) he gets a few steps before his wound plays up.
Blue 1 shoots at Komra! (1) he takes Blue 11's head clean off. The grenade annihilates the rest of his body.
Blue 6 pulls out his backup pistol and also fires at Komra! (5) he nails him right between the eyes, leaving a valuable map up for the taking.
Blue 9 carries on sniping! (6) his first shot hits Scapheap in the heart. His second takes the top half of Doomblade's head off. His third smashes into Kingquest's throat. His fourth misfires, making the end of a truly great sniper.
Blue 12 runs for Komra's map! (5) he grabs it, and runs back to radio the info to his commander. (+1 on all Blue reaction rolls)
Blue 4 (remember him, Kingquest?) charges the red lines! (5) he takes up his adversary's bone spear then tears apart two nearby reds in a bloody orgy of gore.


END TURN STATUS:
          345REDSv120BLUES
Title: Re: Roll To Redshirt
Post by: misko27 on January 02, 2013, 06:35:15 pm
We still have anti-tank weapons littered about right? Arm a contingent of reds from whatever is laying around and drive through enemy lines, heading straight for the spawner.
Title: Re: Roll To Redshirt
Post by: Komra on January 02, 2013, 06:38:11 pm
>Reveal that the map was encoded so that Blues cannot read it.

>Seduce GM.
Title: Re: Roll To Redshirt
Post by: Corai on January 02, 2013, 06:40:44 pm
ARISE FROM THE DEAD, AND RAISE PERSUS' CORPSE FROM THE DEAD AS WELL. Use his corpse as a loveshield, and charge into battle killing BLUE enemies with loveshots and lovestabs!
Title: Re: Roll To Redshirt
Post by: scapheap on January 02, 2013, 06:41:11 pm
Respawn, cut a bloody swain through my enemies.
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on January 02, 2013, 06:56:40 pm
Get a better stabbity-stabber. Then STABBITY-STAB AWAY!
Title: Re: Roll To Redshirt
Post by: Persus13 on January 02, 2013, 07:12:30 pm
Grab bazooka. Fire at reds.
Title: Re: Roll To Redshirt
Post by: Doomblade187 on January 02, 2013, 07:18:28 pm
Destroy the blue spawner using AAA.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 02, 2013, 07:55:44 pm
Escape.
Wonder how the RED Medic puts up with this.
Title: Re: Roll To Redshirt
Post by: IronyOwl on January 02, 2013, 07:59:20 pm
...grab a shovel and tunnel underneath it?
Title: Re: Roll To Redshirt
Post by: Dirg on January 02, 2013, 08:00:48 pm
Respawn and equip suicide vest. Charge blue spawner shooting as many blues as I can.
Title: Re: Roll To Redshirt
Post by: Gentlefish on January 02, 2013, 08:33:18 pm
Summon Diamond pick. NOTHING SHALL STAND IN THE WAY OF SPAWNER DESTRUCTION!
Title: Re: Roll To Redshirt
Post by: AKingsQuest on January 02, 2013, 11:47:06 pm
Kill more blues with the force.
Title: Re: Roll To Redshirt
Post by: Donuts on January 03, 2013, 01:46:14 am
Accuse GM of using loaded dice to keep me rolling 2's. Hide in underground bunker and order a Tsar Bomba. Lock bunker afterwards.
Title: Re: Roll To Redshirt
Post by: TopHat on January 03, 2013, 07:24:30 am
        TURN 9
          345REDSv120BLUES

Misko arms some reds with AT weapons! (5) they have Misko's AT gun, Persus's bazooka, and AT bombs. They advance towards the Blue spawner.
Komra encoded the map! (1) In blue battle code! It is now only usable by the blues!
Corai comes back to life! (6) he, Persus, Blue 9, and his ex-blues com back to life! They all hate Corai for ruining their respawning process! Oh no! And they crave brains!
Scapheap cuts a bloody swathe through the foe! (5) four blues die to the bark of his pistol and the sharpened edge of his sword.
Onyxjew looks for something to help his stabbity-stab better! (2) nope, nothing better than his knives lying around.
Traitor Persus wants his 'zooka back! (5) he blasts the red holding it, grabs it, then runs to a good firing position.
Doomblade fires his AAA! (1) his flak shells either ricochet off the spawner armour or fall short, shredding Irony, Pufferfish, and two members of Misko's contingent.
GWG tries to free himself again! (3) almost.... there....
Irony tries tunnelling! (5) it works! There is now a tunnel underneath the Blue spawner!
Dirg kamikazes the spawner! (1) he trips, setting off the suicide vest and exploding him and another red.
Pufferfish thinks a diamond pick will help! (6) he makes a rather large dent/scratch in the spawner, but accidentally knocks down the entrance to Irony's tunnel! Trapping him inside!
Kingquest carries on using the force! (3) he makes Blue 4 feel a little twitchy.
Donuts calls in a big bomber! (3) a small bomber is on the way.


BLUE REACTION! (4+1)
Blue 1 fires on the group attacking the spawner! (4) he shoots Pufferfish.
Blue 6 charges Misko's group! (4) he smashes in the skull of a random red.
The reincarnated Blue 9 tries to get his act together! (2) mmmm.... Brains....
Blue 4 carries on his rampage! (3) he can't see any more reds.
Blue 12 shoots at Scapheap! (3) he makes a hole in his cap.


BLUE TANK REINFORCEMENTS! (2) TANKS HAVE ARRIVED!

UNDEAD EX-BLUES!
(4) They eat Corai!

           335REDSv116BLUES
         
 
Title: Re: Roll To Redshirt
Post by: Donuts on January 03, 2013, 07:29:12 am
Free GWG. Obtain lazor. Use lazor against blues. Everyone is happy.
Title: Re: Roll To Redshirt
Post by: Persus13 on January 03, 2013, 07:55:25 am
Shoot anything that tries to shoot the tanks
Title: Re: Roll To Redshirt
Post by: IronyOwl on January 03, 2013, 07:59:52 am
Build Minecraft-style base underneath blue spawner.
Title: Re: Roll To Redshirt
Post by: Dirg on January 03, 2013, 08:00:42 am
Rush back to blue spawner then fire at tanks to get their attention as I stand right infront of blue spawner. Make heroic slow-mo leap out of the way at last second as they fire.
Title: Re: Roll To Redshirt
Post by: scapheap on January 03, 2013, 08:01:04 am
Vengeance for the cap. Get to the blue spawn.
Title: Re: Roll To Redshirt
Post by: AKingsQuest on January 03, 2013, 09:07:55 am
Call in the A team.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 03, 2013, 09:18:32 am
Free GWG. Obtain lazor. Use lazor against blues. Everyone is happy.
Aid action.
"I am fuuly charged!"

(Right? It's been a while since I've played TF2)
Title: Re: Roll To Redshirt
Post by: Donuts on January 03, 2013, 09:18:58 am
Free GWG. Obtain lazor. Use lazor against blues. Everyone is happy.
Aid action.
"My charge is ready!"

(Right? It's been a while since I've played TF2)
(It's "I am fully charged!")
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 03, 2013, 09:29:19 am
Free GWG. Obtain lazor. Use lazor against blues. Everyone is happy.
Aid action.
"My charge is ready!"

(Right? It's been a while since I've played TF2)
(It's "I am fully charged!")
((I knew that didn't sound right. Editing.)
Title: Re: Roll To Redshirt
Post by: misko27 on January 03, 2013, 09:49:10 am
And now, attack the blue spawn!
Title: Re: Roll To Redshirt
Post by: Doomblade187 on January 03, 2013, 10:11:52 am
Charge blue lines.
Title: Re: Roll To Redshirt
Post by: Doomblade187 on January 03, 2013, 10:12:59 am
Whee! 504s!
Title: Re: Roll To Redshirt
Post by: Donuts on January 03, 2013, 10:14:10 am
!
Double post detected! Initiate rehabilitation process!
Title: Re: Roll To Redshirt
Post by: Komra on January 03, 2013, 03:23:00 pm
Hack RED spawner to produce a squad of myself.
Title: Re: Roll To Redshirt
Post by: tomio175 on January 03, 2013, 03:37:21 pm
Slap people with bacon, shoot people with gun.
Title: Re: Roll To Redshirt
Post by: miauw62 on January 03, 2013, 04:05:05 pm
BE THE MISSILES. KILL ALL THE BLUES.
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on January 03, 2013, 05:09:00 pm
SUMMON DAIKATANA OF LIGHTNING
Title: Re: Roll To Redshirt
Post by: TopHat on January 03, 2013, 06:48:54 pm
TURN 10
            116BLUESv335REDS

Donuts is the first person to actually help the medic! (4) he gets him free.
Persus protects the tanks! (2) his rocket flies over the AT gun, narrowly missing Misko.
Irony builds an underground base! (6) he builds a base so awesome and massive that part of the roof caves in, crushing him.
Dirg tries to trick the tanks! (4) the tank shell deals superficial damage.
Scapheap avenges his cap! (3) he plods towards the blue spawn point.
Kingquest calls in the A team! (1) the field radio gets fed up with all this and commits suicide.
GWG thanks Donuts! (5) he finds a lazor rifle and gives it to him.
Misko ignores the impending tanks and instead fires his AT gun at the spawner! (2) as soon as he works out how to fire this thing...
Doomblade charges the blue lines! (6) he kills four blues before falling down a crater and breaking his neck.
Komra hacks! (6) the spawner ONLY produces Komra clones. Anyone else dies and they are reincarnated as a Komra.
Tomio bacon-slaps! (6) he shoots two blues with his gun, before slapping down on another with his bacon! They both disappear in a haze of holy light!
Miauw wants to be missiles! (2) no, he Komra clone Alpha
Onyxjew summons! (3) he summons DAILETTEROPENER OF SPARKS!

BLUE REACTION! (6+1)
Blue 1 charges in support of Blue 6! (4) he stabs Pufferfish with his 'borrowed' sword.
Blue 6 carries on fighting! (4) he rifle whips another red.
The reincarnated Blue 9 tries to calm himself! (5-1) he no longer craves brains!
Blue 4 charges Onyxjew! (6) bone spear meets letter opener as they viciously murder each other, ending their respective rampages.
Blue 12 fires on Scapheap from behind! (3) he makes several large holes in Scapheap's coat.
Blue tank 1 fires with its co-axial MG! (4) 2 reds are gunned down
Blue tank 2 does the same! (3) all the bullets hit one unfortunate red.


RED SMALL BOMBER! (3) bombs a foxhole, killing both the Blues inside.

THE ZOMBIE EX-BLUES STRIKE! (4) they NOM a red and a blue, adding to the horde.


END TURN STATUS!
       105BLUESv325REDS
Title: Re: Roll To Redshirt
Post by: scapheap on January 03, 2013, 06:59:59 pm
Keep walking like a badass to attack the blue spawner.
Title: Re: Roll To Redshirt
Post by: Dirg on January 03, 2013, 07:00:50 pm
Act like tasty morsel and lead zombie horde into blue territory to devour them.
Title: Re: Roll To Redshirt
Post by: Corai on January 03, 2013, 07:10:58 pm
RESPAWN WITH A WHIP. TAME THE ZOMBIES THEN SEND THEM TO KILL THE BLUE COMMANDER.
Title: Re: Roll To Redshirt
Post by: scapheap on January 03, 2013, 07:11:30 pm
Act like tasty morsel and lead zombie horde into blue territory to devour them.
Yes eat those zombies Dirg...wait zombies taste terrible don't do it.
Title: Re: Roll To Redshirt
Post by: misko27 on January 03, 2013, 07:16:52 pm
Fire anyway! Seperate division in half, one going for tanks, other besieging the spawner. I go with anti-spawners.
Title: Re: Roll To Redshirt
Post by: Komra on January 03, 2013, 07:22:43 pm
> Use spare parts to outfit all new clones with Star Wars II-esque clone trooper armor.

((To what degree do I control the Killer Komra Klones?))
Title: Re: Roll To Redshirt
Post by: Persus13 on January 03, 2013, 08:50:03 pm
Kill misko. Epicly.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 03, 2013, 08:57:45 pm
Huh.

Start healing and charging ze Ubercharge!
Title: Re: Roll To Redshirt
Post by: Doomblade187 on January 03, 2013, 09:23:09 pm
Cull the blue zombie horde.
Title: Re: Roll To Redshirt
Post by: Donuts on January 04, 2013, 01:06:44 am
Vaporize the blues!!! Then vaporize zawmbies. Dust can't revive, right? Also dehack spawner!
Title: Re: Roll To Redshirt
Post by: AKingsQuest on January 04, 2013, 01:38:09 am
Become new radio operator, call in the A team.
Title: Re: Roll To Redshirt
Post by: Geen on January 04, 2013, 02:18:53 am
Spawn on Red team. Find a blue, and use him as a meatshield.
Title: Re: Roll To Redshirt
Post by: IronyOwl on January 04, 2013, 02:20:26 am
Dehack that Komra Kloner.
Title: Re: Roll To Redshirt
Post by: miauw62 on January 04, 2013, 05:46:29 am
AQUIRE ANOTHER ROCKET LAUNCHER. SHOOT BLUES.
Title: Re: Roll To Redshirt
Post by: tomio175 on January 04, 2013, 03:23:26 pm
MORE HOLY BACON SLAPPING AND MORE SHOOTING
Title: Re: Roll To Redshirt
Post by: Gentlefish on January 04, 2013, 04:07:53 pm
Respawn with F-14 fighter plane. Drop napalm bomb behind enemy lines.
Title: Re: Roll To Redshirt
Post by: TopHat on January 05, 2013, 06:06:30 am
Turn 10

325REDSV105BLUES

Scapheap carries on walking! (2) he stops for a moment to admire the scenery.
Dirg tries to lead the zombies! (5) he leads them into the midst of the blue front lines.
Corai tries to tame the zombies! (2) zombies feel no pain. Why would a whip help?
Misko splits the remainder of his contingent! His five (5) make another dent in the spawner, whilst the other five (4) immobilise a tank.
Komra tries to outfit the clones! (5) he tinkers so reds are spawned with clone-trooper esque armour.
Persus tries to kill Misko! (5) a direct rocket hit to the brain incinerated both him and his AT gun.
GWG starts healing! (4) Ubercharge partly charged.
Doomblade kills zombies! (3) he gets one in the head, and riddles the rest with bullets.
Donuts starts vaporising! (2) his lazor needs a new battery...
Kingquest becomes new radio operators! (4) he half-fixes the radio.
KOMRA-KLONE-ALPHA joins the fray! (6) he grabs a blue and they both use each other as meatshields.
Irony dehacks the cloner! (5) back to normal. Phew.
Miauw wants another rocket launcher! (5) he gets one!
Tomio bacon-slaps! (4) he shoots a blue, but they stay out of bacon-range.
Pufferfish wants a fighter plane! (5-1) he gets one! No napalm though, it's a fighter plane.


BLUE REACTION! (5+1)

Blue tank 1 fires a HE shell at Misko's mob! (2) he misses.
Blue tank 2 does the same! (3) a red gets blown up.
Blue 1 fights! (6) BLOOD FOR THE BLOOD GOD! He hacks apart the rest of Misko's  anti spawner mob, but himself damages the spawner in the process!
Blue 6 does the same! (2) BLOOD FOR THE BLOOD THRONE! Er... I swear it was something else. He spends the rest of the turn figuring it out.
Blue 9 snipes! (6) he shoots Scapheap, Kingquest, Miauw, Donuts, Corai, and the local blue field commander.
Blue 12 fires on the zombies! (3) he fails to get in a killing shot.

ZOMBIE EX-BLUES STRIKE! (6) they eat (and make into zombies) Dirg and 15 blues, including Blue 12

END TURN STATUS!
     310REDSV88BLUESV24ZEDS

Komra: the only Komra Klones are a few NPCs and Komra-Klone-Alpha (Geen.) You directly control the NPCs, and can try to control Geen if you want.
Title: Re: Roll To Redshirt
Post by: IronyOwl on January 05, 2013, 06:08:19 am
Counter-snipe at Blue 9!
Title: Re: Roll To Redshirt
Post by: scapheap on January 05, 2013, 06:14:08 am
Respawn, kill zombies with style(and/or guns).
Title: Re: Roll To Redshirt
Post by: miauw62 on January 05, 2013, 06:46:27 am
BLOW UP ALL THE BLUES WITH MY ROCKET LAUNCHER GHAGHAGHAG
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 05, 2013, 08:57:36 am
Keep healing!
Title: Re: Roll To Redshirt
Post by: Donuts on January 05, 2013, 08:59:14 am
STOP IT WITH THOSE 2'S!!!!!

Steal a sattelite lazor and blast blues.
Title: Re: Roll To Redshirt
Post by: Persus13 on January 05, 2013, 09:33:39 am
take out fighter plane
Title: Re: Roll To Redshirt
Post by: Komra on January 05, 2013, 10:02:29 am

>Modify the spawner supply box to accept matter input of dead matter

>Send the five Komra Klone NPCs to retrive any corpses, weaponry, and ammunition

Title: Re: Roll To Redshirt
Post by: tomio175 on January 05, 2013, 10:52:02 am
HOLY BACON, SMITE THESE ZOMBIES WHILE I SHOOT THESE BLUES!
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on January 05, 2013, 11:28:47 am
LAUGH AT THE ZED
CONTINUE MY GLORIOUS BUTCHERY
Title: Re: Roll To Redshirt
Post by: Doomblade187 on January 05, 2013, 12:04:58 pm
Blow up all the blue spawners with grenades!
Title: Re: Roll To Redshirt
Post by: Dirg on January 05, 2013, 05:25:24 pm
Lead zombie pack through a delightful little dance number, then eat some more confused blues.
Title: Re: Roll To Redshirt
Post by: Corai on January 05, 2013, 05:35:50 pm
Lead zombie pack through a delightful little dance number, then eat some more confused blues.

SHUT THIS THING DOWN RIGHT NOW. THERE ARE LAWS OF WAR YOU KNOW. AND THAT IS TOO INHUMANE TO USE. YOUR DANCING IS THAT HORRIBLE. ARREST DIRG.
Title: Re: Roll To Redshirt
Post by: Gentlefish on January 06, 2013, 12:50:32 am
STRAFING RUNS
Title: Re: Roll To Redshirt
Post by: Geen on January 06, 2013, 01:10:28 am
Realize I'm a clone and life has no meaning. Shoot my meatshield and then myself.
Then...

Respawn in giant orbital satellite cannon.
Title: Re: Roll To Redshirt
Post by: misko27 on January 06, 2013, 01:14:01 am
Wear suicide vest. Hug Persus. Explode.
Title: Re: Roll To Redshirt
Post by: sambojin on January 06, 2013, 02:47:43 pm
Seeing the lack of co-ordination and knowledge of battlefield tactics, Sambo shows them how it's done.

Get a chainsaw. Kill zombies with the chainsaw.

"They're zombies ffs. Use the right damn weapon!"
Title: Re: Roll To Redshirt
Post by: tomio175 on January 06, 2013, 02:52:22 pm
Seeing the lack of co-ordination and knowledge of battlefield tactics, Sambo shows them how it's done.

Get a chainsaw. Kill zombies with the chainsaw.

"They're zombies ffs. Use the right damn weapon!"
"HOLY bacon, my friend. HOLY bacon."
Title: Re: Roll To Redshirt
Post by: TopHat on January 06, 2013, 05:12:26 pm
TURN 11
      310REDSv88BLUESv24ZEDS

Irony countersnipes! (2) it appears that Blue 9 has actually heard of and put into practice the first rule of sniping.
Scapheap kills zombies! (1) he tries to kill one by massaging it's mouth with his neck! Another one joins the hoard.
Miauw fires his rocket launcher! (4) the explosion kills a couple of blues.
GWG carries on healing! (6) he heals people so much he gets über Ubercharge which causes the people he shoots with it (three hapless Reds) to messily explode.
Donuts steals a satellite lazor! (5) satellite lazor aquired.
Persus takes out the fighter plane! (3) his missile clips a wing.
Komra again modifies! (4) he almost makes it. His clones come back with lots of ammo though...
Tomio calls in the holy bacon to smite the zombies! (5) five zeds are smited, and one blue is shot.
Onyxjew laughs at the zed! (1) the zed don't like this and reply with a collective moan that drives his stark raving mad.
Doomblade nades' the spawner! (5) he makes another dent.
Dirg leads a zombie dance! (4) they can't dance, but they can devour two blues.
Corai arrests Dirg! (2) the zombies are in the way.
Pufferfish strafes! (3) the bazooka clip forces him to pull up.
Geen commits suicide! (2) he misses!
Misko suicide-runs Persus! (2) he can't find a suicide vest.
Sambojin chainsaws zombies! (4) he decapitates one.

BLUE REACTION! (1+1)
Blue 9 snipes the counter-sniper! (1) he accidentally shoots the other blue sniper, on the basis that the counter-sniper would be competent.
Blue 1 kills! (6) he takes out half the reds swarming the tank, and also some of the tank crew.

ZOMBIES OMNOMNOMNOMNOM! (5) they kill and reanimate 8 blues and Dirg.

END TURN STATUS!   303REDSv72BLUESv30ZEDS
     
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on January 06, 2013, 05:13:48 pm
Seeing the lack of co-ordination and knowledge of battlefield tactics, Sambo shows them how it's done.

Get a chainsaw. Kill zombies with the chainsaw.

"They're zombies ffs. Use the right damn weapon!"
Disregard insanity. A challenge has been issued.

-applies sunglasses-

I never turn down a challenge.

Spawn and use Holy Hand Grenades.
Title: Re: Roll To Redshirt
Post by: Corai on January 06, 2013, 05:15:48 pm
SHOVE WAY THROUGH ZOMBIES. ARREST DIRG. DRAG HIM OFF THE BATTLEFIELD.
Title: Re: Roll To Redshirt
Post by: misko27 on January 06, 2013, 05:16:44 pm
Search for any form of explosive, tie to shirt, run at zombies.
Title: Re: Roll To Redshirt
Post by: Doomblade187 on January 06, 2013, 05:41:43 pm
Nade the blue army. All the blue army.
Title: Re: Roll To Redshirt
Post by: tomio175 on January 06, 2013, 05:46:42 pm
Use bacon to smite more zombies while shooting more blues. Get a bacon-tank.
Title: Re: Roll To Redshirt
Post by: Komra on January 06, 2013, 05:58:23 pm
> Make a bullet-hwacha for use with the gathered matériel, then shoot it at the largest blue/zed clusters.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 06, 2013, 06:15:23 pm
I probably got more kills last round than any one BLU has.

Turn down the Ubercharge juuust a little, remind self to replace their hearts with Megababoon hearts next time, and keep healing!
Title: Re: Roll To Redshirt
Post by: TopHat on January 06, 2013, 06:21:45 pm
I probably got more kills last round than any one BLU has.

Blue 6
Blue 1
Blue 9
Blue 4
Several others who are now late.
Title: Re: Roll To Redshirt
Post by: Gentlefish on January 06, 2013, 06:23:19 pm
Use my 22mm cannon to take out that bazooka.
Title: Re: Roll To Redshirt
Post by: AKingsQuest on January 06, 2013, 06:26:32 pm
FIX RADIO, CALL A TEAM DAMN IT!
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 06, 2013, 06:35:20 pm
I probably got more kills last round than any one BLU has.
Blue 6
Blue 1
Blue 9
Blue 4
Several others who are now late.
How many lives did it take each of them?
Title: Re: Roll To Redshirt
Post by: TopHat on January 06, 2013, 06:42:39 pm
I probably got more kills last round than any one BLU has.
Blue 6
Blue 1
Blue 9
Blue 4
Several others who are now late.
How many lives did it take each of them?

None, dead NPCs/enemies do not 'respawn', as it were.
Except for Blue 9, who was reincarnated by Corai.
Title: Re: Roll To Redshirt
Post by: Geen on January 06, 2013, 06:53:38 pm
Curse my incompetence, then shoot my meatshield and run into the mob of zombies screaming and shooting.
Title: Re: Roll To Redshirt
Post by: Dirg on January 06, 2013, 07:39:10 pm
Spoiler (click to show/hide)
Approach both zombie Dirgs, then lead them to blue spawner and hack their genetic code in.
Title: Re: Roll To Redshirt
Post by: sambojin on January 06, 2013, 07:48:09 pm
Keep on chainsawing zombies, skillfully dodging any explosives from REDs, including the REDs themselves.
Title: Re: Roll To Redshirt
Post by: Persus13 on January 06, 2013, 08:21:44 pm
boost spawner
Title: Re: Roll To Redshirt
Post by: Donuts on January 07, 2013, 01:58:22 am
Use sattelite lazor. IMMA FIRING MAH LAZOR!!!! BWAAAARGH!!!!
Title: Re: Roll To Redshirt
Post by: scapheap on January 07, 2013, 09:54:24 am
Respawn and kill zombies.
Title: Re: Roll To Redshirt
Post by: miauw62 on January 07, 2013, 10:31:46 am
Continue firing bazooka at blues
Title: Re: Roll To Redshirt
Post by: TopHat on January 08, 2013, 05:41:03 pm
Turn 12
      303REDSv72BLUESv30ZEDS

Onyxjew makes a mont python reference! (2) he can't find a holy hand grenade anywhere. Also still insane.
Corai arrests Dirg! (6) he arrests Dig and drags him off the battlefield. Pity he underestimated the amount of paperwork he'd have to fill in.
Misko carries on suicide-bombing! (6) he gets a massive missile, and runs at the zeds. He kills himself, eight zeds, Sambojin, and another red fighting the zombies.
Doomblade nades the blues! (2) ERROR- NO MORE GRENADES IN INVENTORY.
Tomio wants a bacon tank! (6) he gets a massive assault tank made of bacon. Not-holy bacon.
Komra makes a thingum-a-jig! (5) added to inventory.
GWG turns down Ubercharge! (6) MAOR POWWAR!!!!!!! The medigun burns out.
Pufferfish fires at the bazooka! (2) no loaded shells in cannon.
Kingquest fixes the radio! (5) good as new.
Geen tries again! (6) he shoots his meatshield's ammo belt at point-blank range. The explosion kills both of them.
Dirg is being arrested! (1) One of Corai's forms requires an eyewitnesses beating up of the arrestee ((is that even a word?)). It hurts.
Sambojin dodges the explosion that just killed him! (3) only half of his body is torn apart.
Persus boosts the spawner! (5) +(1)0 clones.
Donuts watches the lazor collection! (1) he BWWAGGGHS himself to death.
Scapheap gets back in the fight! (5) he decapicates two zombies.
Miauw carries on firing! (2) he reloads.

BLUE REACTION! (6+1)

Blue 9 snipes at the radio operator! (4) he wounds Kingquest, damaging the radio.
Blue 1 carries on killing! (1) he shoots Persus.
Blue 6 goes for the 'zooka operator! (6) he shoots the bazooka, which explodes.
Blue tank 2 fires a HE round at the zombies! (5) It detonates at head height, killing three.
Blue 13 runs into the fray! (2) I lied.
Blue 14 kills zombies! (6) he massacres five before being bitten, then empties his last bullet into his own face.

ZOMBIES OMNOMNOMNOMNOM! (6) They Nom everyone near them, bringing them back up to 30
Zombies.

BLUE COMMAND COMPETENCE! (6-2) Er... How about a cease fire and gang up on the zombies?
RED COMMAND COMPETENCE! (6-1) sure, why not?

END TURN STATUS!
 290REDSv68BLUESv30ZEDS

CEASEFIRE WITH BLUES UNTIL ALL ZEDS KILLED.
Title: Re: Roll To Redshirt
Post by: Persus13 on January 08, 2013, 05:45:14 pm
Continue to boost spawner.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 08, 2013, 05:46:27 pm
Must be the Quick-Fix.

Using the Quick-Fix's faster healing rate, heal some people...actually, see what the medigun does to zombies (http://tvtropes.org/pmwiki/pmwiki.php/Main/ReviveKillsZombie).
Title: Re: Roll To Redshirt
Post by: Komra on January 08, 2013, 05:47:58 pm
>0 Fire the Hwacha at ALL THE ZEDS!
Title: Re: Roll To Redshirt
Post by: scapheap on January 08, 2013, 05:49:04 pm
Crucified the zombies
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on January 08, 2013, 06:16:50 pm
WAIT. I WASN'T INSANE BEFORE?

HOLY HAND GRENADES!
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 08, 2013, 06:20:12 pm
WAIT. I WASN'T INSANE BEFORE?
Bonus insanity.
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on January 08, 2013, 06:23:48 pm
WAIT. I WASN'T INSANE BEFORE?
Bonus insanity.
Bonus dorfyness.

There, I fixed it for you.
Title: Re: Roll To Redshirt
Post by: Dirg on January 08, 2013, 07:33:17 pm
Steal Corai's forms and use as kindling to set zombies on fire.
Title: Re: Roll To Redshirt
Post by: Doomblade187 on January 08, 2013, 07:41:22 pm
Attack the zombie horde.
Title: Re: Roll To Redshirt
Post by: Corai on January 08, 2013, 08:45:32 pm
Steal Corai's forms and use as kindling to set zombies on fire.

Grab a BLU soldier and a RED soldier as witnesses. Redo the paperwork. Get Dirg imprisoned for war crimes.
Title: Re: Roll To Redshirt
Post by: misko27 on January 08, 2013, 09:12:06 pm
Convince zombies suicide is only option.
Title: Re: Roll To Redshirt
Post by: AKingsQuest on January 09, 2013, 12:38:20 am
COME ON, I CAN DO THIS! FIX RADIO, AND CALL IN A TEAM! (https://www.youtube.com/watch?v=1SUzcDUERLo)
Title: Re: Roll To Redshirt
Post by: Gentlefish on January 09, 2013, 12:28:49 pm
Wait what?

Reload and try again. Gotta kill the defector!
Title: Re: Roll To Redshirt
Post by: miauw62 on January 09, 2013, 01:47:51 pm
THROW BAZOOKA AWAY, THROW BAZOOKA AMMO AT ZOMBIES WITH BARE HANDS.
Title: Re: Roll To Redshirt
Post by: sambojin on January 09, 2013, 07:02:20 pm
Keep swinging chainsaw at zombies as a last ditch effort as a legless half-man. Aim at crotch level. Then die.
Title: Re: Roll To Redshirt
Post by: Geen on January 10, 2013, 12:27:22 am
Summon Cthulhu, Khorne, and Armok all at once. Then have a dance battle.
Title: Re: Roll To Redshirt
Post by: Donuts on January 10, 2013, 01:57:40 am
Use the legendary POW block.
Title: Re: Roll To Redshirt
Post by: IronyOwl on January 10, 2013, 08:13:20 am
Fire solves everything.
Title: Re: Roll To Redshirt
Post by: tomio175 on January 10, 2013, 10:43:50 am
Fire solves everything.
You are soooo NOT allowed near my bacon-tank.
Title: Re: Roll To Redshirt
Post by: Donuts on January 10, 2013, 10:49:52 am
Fire solves everything.
You are soooo NOT allowed near my bacon-tank.
TBH, I think crispy bacon is better.
Title: Re: Roll To Redshirt.
Post by: TopHat on January 11, 2013, 04:54:16 pm
TURN 13
      290REDS+68BLUSv30ZEDS

Persus carries on boosting the spawner! (4) he boosts it by (6) clones
GWG heals zombies! (6) he heals all their wounds and invigorates them! And their stiff legs! They can run now! Oh noes!
Komra fires the whaddya-call-it at the zeds! (5) headshotting three of them.
Scapheap crucifies zeds! (1) he crucifies GWG as punishment for healing them.
Onyxjew is confuzzeled! (3) wait, if he was mad before, is he sane? Or is he more mad? Or....
Dirg burns the paperwork! (6) he makes a nice bonfire and sets all the zombies on fire. They flame resistant! 'shirts not! RUNNING FIRE ZOMBIES!
Doomblade attacks the zombies! (3) he shoots five of them in the heart in an epic shooting spree.
They don't fall over and die. Shame, that.
Corai needs witnesses! (3) he grabs a blue and a red, and they begin walking back.
Misko convinces the zombies to commit suicide! (6) they agree that life isn't worth living and equip suicide vests. RUNNING KAMIKAZE ZOMBIES ON FIRE! NICE JOB BREAKING IT, EXTRAS!
Kingquest carries on fixing the radio! (1) he electrocutes himself! ZZZERDT!
Pufferfish ignores the ceasefire! (2) he decides that climbing out of the cockpit of a flying plane to manually reload is a bad idea.
Miauw throws shells at zombies! (5) two zombies are incinerated in the blast.
Sambojin goes for the zombies' groins! (1) he breaks his chainsaw on the nearest zombie's balls of steel. (don't ask) he is then bitten before he can die.
Geen summons various gods of blood and death! (1) they make it rain blood! Vision is obscured! And the ground is now slippery!
Donuts.... Does something (6) he blocks the lazor with a mirror, and the beam hits the zombies!  RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIES! WTF?
Irony is a pyromaniac! (6) ((Oh gods)) He decides that the flaming zombies are so awesome, he uses expertise to make the fires inextinguishable! INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIES! The universe must hate you! Oh, and the bacon tank is overcooked.

BLUE REACTION! (5+1)
Blue 1 shoots at zombies! (2) he misses!
Blue 6 gathers ammo! (1) he breaks his rifle trying to fit a bazooka round in it.
Blue 9 snipes! (1) he had his radio off, and did not hear of the cease-fire. Scapheap's death ends it.
Blue tank tries to run zombies over! (6) ((WHHYYY?)) It squidges three, before the crew die of a zombie climbing in and burning them to death! (?) it starts looking strangely at the driver's manual! Wait, zombies can't read or use a tank... Can they?
Blue 12 mans up! (6) in a feral rage he runs up and tears a zombie to bits with his bare hands, burning himself to death in the process!
Blue 14 shoots zeds! (5) headshots end two.

INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE RAMPAGE TIME!
(1) two of them fall over.

END TURN STATUS!
           285REDSv64BLUSv20ZEDS



-----+CEASEFIRE ENDED+-----


Title: Re: Roll To Redshirt
Post by: Komra on January 11, 2013, 04:57:43 pm
> Set up the hwacha as an autoturret.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 11, 2013, 04:58:12 pm
Oh crap.

Use Medigun, Ubercharge on allies. Use Ubersaw on zeds. (It's a saw that recharges Ubercharge. Useful for chain-Ubers.)
Title: Re: Roll To Redshirt
Post by: scapheap on January 11, 2013, 05:02:56 pm
Start punching the zombies in the face.
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on January 11, 2013, 05:10:08 pm
Screw insanity and confuzzlement! HAND GRENADEEEEESSSSSS!!!
Title: Re: Roll To Redshirt
Post by: Gentlefish on January 11, 2013, 05:59:55 pm
Fly the fighter jet into the Blue spawner and eject after trajectory is set.
Title: Re: Roll To Redshirt
Post by: tomio175 on January 11, 2013, 06:32:03 pm
Smite and shoot zombies and blues from. a distance
Title: Re: Roll To Redshirt
Post by: misko27 on January 11, 2013, 06:42:12 pm
Oh crap.

Use Medigun, Ubercharge on allies. Use Vita-Saw on zeds. (It's a saw that recharges Ubercharge. Useful for chain-Ubers.)
*cough* Uber-saw*cough*. Vita-saw affects uber on respawn.
Title: Re: Roll To Redshirt
Post by: Doomblade187 on January 11, 2013, 08:14:57 pm
Cull the zombie horde and any nearby blues.
Title: Re: Roll To Redshirt
Post by: Spinal_Taper on January 11, 2013, 08:28:50 pm
Jump-pack in. Go crazy with twin chainswords.
Title: Re: Roll To Redshirt
Post by: Persus13 on January 11, 2013, 08:40:28 pm
Request reinforcements from Blue command. Alternatively request reinforcements from green command.
Title: Re: Roll To Redshirt.
Post by: Onyxjew944 on January 11, 2013, 08:45:48 pm

Blue tank tries to run zombies over! (6) ((WHHYYY?)) It squidges three, before the crew die of a zombie climbing in and burning them to death! (?) it starts looking strangely at the driver's manual! Wait, zombies can't read or use a tank... Can they?

INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE RAMPAGE TIME!
(1) two of them fall over.

I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 11, 2013, 08:46:28 pm
Oh crap.

Use Medigun, Ubercharge on allies. Use Vita-Saw on zeds. (It's a saw that recharges Ubercharge. Useful for chain-Ubers.)
*cough* Uber-saw*cough*. Vita-saw affects uber on respawn.
Thanks.
Title: Re: Roll To Redshirt
Post by: IronyOwl on January 11, 2013, 09:03:40 pm
We are so bad at this.

Direct inextinguishable flaming radioactive suicide zombies towards Blues.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 11, 2013, 09:27:42 pm
Ayup.
Who wants to try chain-Ubering?
Title: Re: Roll To Redshirt
Post by: Corai on January 11, 2013, 09:31:50 pm
Have BLU and RED soldiers back me up. Get Dirg arrested.
Title: Re: Roll To Redshirt
Post by: Dirg on January 11, 2013, 10:00:03 pm
Look for detonation frequency of suicide vests then detonate them.
Title: Re: Roll To Redshirt
Post by: misko27 on January 11, 2013, 10:51:49 pm
We are so bad at this.

Direct inextinguishable flaming radioactive suicide zombies towards Blues.
Aid action. I clearly have established a rapport with them.
Title: Re: Roll To Redshirt
Post by: Donuts on January 12, 2013, 03:29:42 am
USE THE DOGGAM POW BLOCK!
Title: Re: Roll To Redshirt
Post by: miauw62 on January 12, 2013, 05:39:51 am
CONTINUE THROWING BAZOOKA SHELLS AT ZOMBIES!
Title: Re: Roll To Redshirt.
Post by: TopHat on January 13, 2013, 07:12:33 am
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.
SIGGED
Title: Re: Roll To Redshirt
Post by: TopHat on January 14, 2013, 06:09:14 am
TURN 14
      285REDSv64BLUSv20ZEDS

Komra sets up an auto turret! (2) he can't find the engineering manual!
GWG uses übercharge and saw and stuff! (3) he gets übercharge
Scapheap punches zombies! (2) he bruises his fist on zombie-skull
Onyxjew ignores insanity and confuzzlement! (4) he does so! And gets a frag grenade!
Pufferfish flies his plane into the blue spawner! (6) he flies into the blue spawner, but the plane has no ejector seat button! Oh noes! The explosion damages the spawner (-(2)0) clones, and the blast knocks everyone over.
Tomio keeps his distance! (3) he gets back up.
Doomblade culls the horde! (2) he struggles to his feet.
Spinal jump-packs in! (6) he rockets up and down uncontrollably into the zeds, exploding. Three zeds are killed along with him.
Traitor Persus calls in reinforcements! (2) he can't stop his head from ringing.
Irony and misko direct the zeds! (4+1) look, nice blues! They walk towards them.
Corai and co. get Dirg arrested! (3) but he already arrested him.....
Dirg tries to detonate the suicide vests! (3) he narrows it down to ten frequencies that might work
Donuts uses... Something! (5) he succeeds. A bullet ricochets off his block and kills a blue.
Miauw throws shells! (1) he was standing too close to the blue spawner, and was exploded.
TopHat sigs! (1) he realises that he is the GM and disappears in a puff of logic.

BLUE REACTION! (6)
Blues 1 and 6 get up! (6) they spring up, and are immediacy knocked down by an exploding bazooka shell. A pice of shrapnel wounds blue 1
Blue 9 snipes! (4) he blats Scapheap
Blue 14 carries on shooting zeds! (5) he headshots another three
Blue 15 runs for cover! (6) he leaps behind a wall of barrels marked 'explosive'
Blue 16 fires at the reds! (5) Misko is brought down, along with another red.

INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE RAMPAGE!
(6) they kill 15 blues, blue 14, and Irony


END TURN STATUS!
          279REDSv27BLUSv31ZEDS

BLUE MORALE! (2)
BLUE COMPETENCE! (6)

"LETS FALL BACK ONE BY ONE, AS IN THE PROTOCOL, LADS!"
Title: Re: Roll To Redshirt
Post by: Donuts on January 14, 2013, 06:16:13 am
Donuts uses... Something! (5) he succeeds. A bullet ricochets off his block and kills a blue.
GAH!!!! http://www.mariowiki.com/POW_Block NOW FIX DAT TURN >_<
Title: Re: Roll To Redshirt
Post by: IronyOwl on January 14, 2013, 06:27:02 am
Victory is so close I can taste it.

Or maybe that's the taste of atomic fire.

Roast radioactivity-resistant marshmallows as the zombie horde tears the blues apart and vice versa.
Title: Re: Roll To Redshirt
Post by: Dirg on January 14, 2013, 06:35:23 am
Hand out frequencies to any other red that might want one, then trigger the one I think belongs to the INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIES.
Title: Re: Roll To Redshirt
Post by: Persus13 on January 14, 2013, 08:00:26 am
Request reinforcements from Blue command. Alternatively request reinforcements from green command.
Title: Re: Roll To Redshirt
Post by: scapheap on January 14, 2013, 10:36:38 am
Respawn, Do a Gordan Freeman on the headcrabzombies.
Title: Re: Roll To Redshirt
Post by: Donuts on January 14, 2013, 10:39:36 am
Respawn, Do a Gordon Freeman on the headcrabzombies.
Support this by finding a crowbar and shotgun for Scapheap.
Title: Re: Roll To Redshirt
Post by: kingfisher1112 on January 14, 2013, 11:30:38 am
>Convince High Command to Exterminatus the planet.

Title: Re: Roll To Redshirt
Post by: miauw62 on January 14, 2013, 01:06:12 pm
DROP IN FROM MOTHERSHIP IN DROP POD THINGY. MURDER REMAINING BLUES!
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on January 14, 2013, 02:11:34 pm
Nade blus.
Title: Re: Roll To Redshirt
Post by: Komra on January 14, 2013, 02:53:59 pm
> Mail-order a "Rods from God" orbital kinetic weapon, armed with tungsten carbide pillars.
> Organize a bake sale with the Komra Klones for funding.
Title: Re: Roll To Redshirt
Post by: Gentlefish on January 14, 2013, 03:13:07 pm
If I'm alive, crawl out of jet and find conveniently-placed minigun. Mow the horde down.

If I'm not,

Respawn with .50cal beretta sniper rifle and take out Blue 1. He killed my wife.
Title: Re: Roll To Redshirt
Post by: Doomblade187 on January 14, 2013, 04:30:51 pm
Help detonate the zombie's suicide vests using the various possible frequencies.
Title: Re: Roll To Redshirt
Post by: tomio175 on January 14, 2013, 04:32:53 pm
Shoot zombies.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 14, 2013, 06:30:19 pm
Dual-wield Ubersaw and medigun. Uber self, use Ubersaw on self to charge Ubercharge, re-Uber self when Ubercharge ends, repeat. And that's why TF2 does not support dual-wielding.
Title: Re: Roll To Redshirt
Post by: Corai on January 14, 2013, 10:39:34 pm
HAVE DIRG WASTE TEN SECONDS IN PRISON. THEN RELEASE HIM BACK INTO THE BATTLE.

REQUEST A FIELD PROMOTION.
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on January 15, 2013, 12:40:43 pm
Commit untold atrocities upon the visiting hordes using the ultimate powers of
MINE TURTLE!
Title: Re: Roll To Redshirt
Post by: TopHat on January 17, 2013, 05:38:58 pm
TURN 15
     279REDSv27BLUSv31ZEDS

Irony roasts marshmallows! (6) soon pretty much the entire redshirt army is sitting around roasting marshmallows.
Dirg tries the frequencies! (2) mmm.... Marshmallows...
Persus wants reinforcements! (4) a squad of greens are en route to give time for the blues to retreat
Scapheap crowbars zombies! (1) a zombie wrenches the crowbar out of his hands and smashes him with it.
Donuts finds equipment for Scapheap! (1) zombie Scapheap shoots him with the shotgun!
Kingfisher convinces high command to Exterminatus! (2) they say no.
Miauw drop-pods in! (3) he leaps out of the ship with a grav-chute.
Onyxjew uses grenades! (5) a fire team of blues are blasted
Pufferfish survives the crash! (5) he finds a minigun! Cool!
Doomblade helps test the frequencies! (2) he eats a roasted marshmallow
Tomio shoots zeds! (1) he shoots two reds!
GWG duel - wields! (5) sod TF2's views on duel wielding! Duel wielding FOREVAH!
 Corai makes Dirg go to prison! (3) his helpers walk off together, chatting and eating marshmallows. They had half of the paperwork, too.
Onyxjew uses Mineturtle! (2) I lied.

BLUE REACTION! (4+1)
Blue 1 heads off towards a first-aid post! (1) he collapses from bloodless.
Blue 6 tries to save his friend! (4) he patches him up briefly.
Blue 9 withdraws! (3) he runs for it
Blue 15 Heroically attempts to lead away the zeds! (6) he leads them over the hills and far away, at the expense of his own life.
Blue 16 provides covering fire for the retreating blues! (2) he gets distracted and joins Irony's marshmallow party.

BLUE RETREAT! (6) they all run far it! Off the planet! The battle for Gvatriz 3 has been won for the Reds!



EPILOGUE

after fierce fighting, the large infantry push of the Redshirt Army stormed the Blueshirt's fortifications. Despite initial betrayals and other setbacks, the defenders were worn down until their shattered remnants eventually fled. A unique breed of zombie, accidentally created by the invading forces, were to provide a constant thorn in the side of the re-occupation colonists, and constant sweeps had to be made for many decades to ensure that the hordes never reached too large a proportions. High Marshall Lukas Bigavig turned his attention, and forces, to the Santlos system, which had fallen to the Greenshirts in the previous wars...
- A history of later campaigns of the Second Galactic War.

And that is the end of the first mission! please deposit £15.99 for the full game
Score/leader board coming soon, followed by the next battle.
And yes, I am insane brave enough to attempt a scoreboard.




Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 17, 2013, 05:45:15 pm
Heal everyone before scores can be calculated.
Title: Re: Roll To Redshirt
Post by: scapheap on January 17, 2013, 05:50:20 pm
Respawn, Slow clap GM
Title: Re: Roll To Redshirt
Post by: Komra on January 17, 2013, 06:15:51 pm
>Complain about not getting a game-breaker superweapon.

>Have the Komra Klones thank the GM for his perseverance.
Title: Re: Roll To Redshirt
Post by: Dirg on January 17, 2013, 06:49:21 pm
"Hey Corai, just wanna say... I forgive ya for beating me up and trying to get me arrested. Anyways, I think a sing-a-long is starting over by the camp fire, so I'll catch ya later. " Pat Corai on the back leaving a 'kick me' sign before running off.
Title: Re: Roll To Redshirt
Post by: rabidgam3r on January 17, 2013, 07:21:43 pm
If possible to join:

EDIT: I do believe that i was ninja'd.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 17, 2013, 07:32:58 pm
"I vould, but ze mission iz over. Vait for ze next von."
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on January 17, 2013, 08:04:34 pm
SHOOPUS MAH WHOOPUS IMMA FIRIN' MAH LAZAR!
Title: Re: Roll To Redshirt
Post by: misko27 on January 17, 2013, 08:07:20 pm
I hope I get the assists for the end. I mean, me and Irony essentially finished them off. Of course, the zombies are still a problem, but we still Won!

Ask commander for promotion since I was so instrumental.
Title: Re: Roll To Redshirt
Post by: Corai on January 17, 2013, 09:21:18 pm
"Hey Corai, just wanna say... I forgive ya for beating me up and trying to get me arrested. Anyways, I think a sing-a-long is starting over by the camp fire, so I'll catch ya later. " Pat Corai on the back leaving a 'kick me' sign before running off.

Rip the sign off and pull out a handgun. Yell "TREASON." and open fire.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 17, 2013, 11:13:40 pm
I hope I get the assists for the end. I mean, me and Irony essentially finished them off. Of course, the zombies are still a problem, but we still Won!
We all helped, ya know.
Title: Re: Roll To Redshirt
Post by: +!!scientist!!+ on January 17, 2013, 11:22:44 pm
Join Redshirt Army and declare vengence upon the greens for being the same color as the zeds!
Title: Re: Roll To Redshirt
Post by: misko27 on January 18, 2013, 12:34:56 am
I hope I get the assists for the end. I mean, me and Irony essentially finished them off. Of course, the zombies are still a problem, but we still Won!
We all helped, ya know.
Oh puh-lease. You didn't even explode ONCE.
Title: Re: Roll To Redshirt
Post by: Gentlefish on January 18, 2013, 02:42:26 am
Rain minigun death on everyone
Title: Re: Roll To Redshirt
Post by: Donuts on January 18, 2013, 03:37:36 am
Go Back2Back with Pufferfish. Use a GATLING LAZOR! Also call the Engineer from Texas to rig a spawner for the awesome Purple Team! Also have him build Sentry Guns to guard our spawner.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 18, 2013, 07:31:44 am
I hope I get the assists for the end. I mean, me and Irony essentially finished them off. Of course, the zombies are still a problem, but we still Won!
We all helped, ya know.
Oh puh-lease. You didn't even explode ONCE.
True, but I did heal you guys and Ubercharge some.
Title: Re: Roll To Redshirt
Post by: miauw62 on January 18, 2013, 12:12:38 pm
Reverse the grav-chute and return to the ship.
Title: Re: Roll To Redshirt
Post by: tomio175 on January 18, 2013, 12:39:46 pm
Get bacon-tank back to the bacon-mothership.
Title: Re: Roll To Redshirt
Post by: Gentlefish on January 19, 2013, 01:28:01 am
Go Back2Back with Pufferfish. Use a GATLING LAZOR!

I like you. Let's tag-team next game.
Title: Re: Roll To Redshirt
Post by: TopHat on January 20, 2013, 04:52:34 pm
Gosh this scoreboard thing is taking up more time than I thought. Ah well, Miniturn:

GWG heals! (6) he heals everyone so hard that they explode! Oh noes!
(5) luckily high command has sense and turns off the spawner until the next battle.
Title: Re: Roll To Redshirt
Post by: Komra on January 20, 2013, 04:54:20 pm
Cop-outer...
Title: Re: Roll To Redshirt
Post by: misko27 on January 20, 2013, 05:45:59 pm
I demand that form this point forward, upon spawning all copies of me sock the nearest GWG in the nose.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 20, 2013, 06:39:18 pm
I vote Nay on that resolution.
Title: Re: Roll To Redshirt
Post by: scapheap on January 20, 2013, 06:51:21 pm
Respawn, vote aye.
Title: Re: Roll To Redshirt
Post by: Doomblade187 on January 20, 2013, 07:17:39 pm
I vote nay on this resolution.
Title: Re: Roll To Redshirt
Post by: Komra on January 20, 2013, 08:43:44 pm
Aye to that.
Title: Re: Roll To Redshirt
Post by: kingfisher1112 on January 21, 2013, 01:08:49 am
Aye.
Disgruntled by high command's reaction, I form a new faction:  THE PINKS and jury rig up a spawner. and try to recruit from both sides.
Title: Re: Roll To Redshirt
Post by: Gentlefish on January 21, 2013, 01:25:56 am
Donuts, care to join me on the PURPLE team? I'm sure we can rig ourselves a spawner!
Title: Re: Roll To Redshirt
Post by: Donuts on January 21, 2013, 01:33:51 am
Donuts, care to join me on the PURPLE team? I'm sure we can rig ourselves a spawner!
Sure. I'll call mah friend from Texas. He'll be happy to guard it with sentries too.
Title: Re: Roll To Redshirt
Post by: Fireiy on January 22, 2013, 03:59:36 am
I'll join the PURPLE's as legal support and high command.
Title: Re: Roll To Redshirt
Post by: Corai on January 23, 2013, 08:45:44 pm
Donuts, care to join me on the PURPLE team? I'm sure we can rig ourselves a spawner!
Sure. I'll call mah friend from Texas. He'll be happy to guard it with sentries too.

I am sure you will need somebody to sap the sentries that will most certainly be reverse engineered from them. May I join the PURPLE team?
Title: Re: Roll To Redshirt
Post by: misko27 on January 23, 2013, 09:04:23 pm
Err, You guys ealize that without resources, them spawners aer useless right? And The only reason Red's spawner's work is because they have a massive galaxy spanning empire behind them making them work?
 
Report this treachery.
Title: Re: Roll To Redshirt
Post by: Corai on January 23, 2013, 09:10:43 pm
Err, You guys ealize that without resources, them spawners aer useless right? And The only reason Red's spawner's work is because they have a massive galaxy spanning empire behind them making them work?
 
Report this treachery.

Goddamnit man, shut up! You're blowing my cover! I need to get close enough to the respawner so I can sap it and then backstab the engineer!
Title: Re: Roll To Redshirt
Post by: Persus13 on January 23, 2013, 09:13:14 pm
Err, You guys ealize that without resources, them spawners aer useless right? And The only reason Red's spawner's work is because they have a massive galaxy spanning empire behind them making them work?
 
Report this treachery.
Also the spawner is off and we are all dead.
Title: Re: Roll To Redshirt
Post by: Fireiy on January 23, 2013, 09:37:23 pm
Riiight... Our consciousness is making these plans.
Title: Re: Roll To Redshirt
Post by: rabidgam3r on January 23, 2013, 09:47:09 pm
My mind shoots your mind in the mind-face with a mind-gun, mind-Fireiy!
Title: Re: Roll To Redshirt
Post by: Fireiy on January 23, 2013, 10:01:32 pm
My mind dodges the shot and gets the mind police to arrest you.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 23, 2013, 10:18:51 pm
WEEOO WEEOO WEEOO WEEOO WEEOO!

Rabidgam3r, you are wanted for aggravated assault!
Title: Re: Roll To Redshirt
Post by: Corai on January 23, 2013, 10:21:36 pm
WEEOO WEEOO WEEOO WEEOO WEEOO!

Rabidgam3r, you are wanted for aggravated assault!

My mind sneaks up behind your mind and backstabs you!
Title: Re: Roll To Redshirt
Post by: Fireiy on January 23, 2013, 10:47:52 pm
My mind stuns Corai's mind with extremely loud thoughts of Hold It!
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 23, 2013, 10:50:48 pm
WEEOO WEEOO WEEOO WEEOO WEEOO!
Rabidgam3r, you are wanted for aggravated assault!
My mind sneaks up behind your mind and backstabs you!
WEEooooo...puh
Title: Re: Roll To Redshirt
Post by: Donuts on January 24, 2013, 01:12:40 am
Err, You guys ealize that without resources, them spawners aer useless right? And The only reason Red's spawner's work is because they have a massive galaxy spanning empire behind them making them work?
 
Report this treachery.
You realize mah friend from TEXUHS is actually pretty smart?
Title: Re: Roll To Redshirt
Post by: tomio175 on January 24, 2013, 01:48:06 am
My mind sits back and relaxes.
Title: Re: Roll To Redshirt
Post by: scapheap on January 24, 2013, 02:56:25 am
Mind over matter so I make you lot matter.
Title: Re: Roll To Redshirt
Post by: Gentlefish on January 24, 2013, 03:24:02 am
Mind over matter so I make you lot matter.

I mind. Therefore I can't be made into matter.
Spoiler (click to show/hide)
Title: Re: Roll To Redshirt
Post by: killerhellhound on January 24, 2013, 05:25:02 am
Spoiler (click to show/hide)
yes my friend this is why bay12 was made to find and to contain this madness
Title: Re: Roll To Redshirt
Post by: Donuts on January 24, 2013, 05:27:34 am
Mind over matter so I make you lot matter.

I mind. Therefore I can't be made into matter.
Spoiler (click to show/hide)
Let's just get on with the GLORIOUSLY PURPLE planning, shall we?
Title: Re: Roll To Redshirt
Post by: Fireiy on January 24, 2013, 08:19:34 am
But of course gentlemen. Donuts will create the spawner. Pufferfish, you can gather weapons resources etc. I will be mentally sorting out the command structure and filing the proper files to be recognized as a proper side. I feel like typing all this was a bit of a waste.
Title: Re: Roll To Redshirt
Post by: Donuts on January 24, 2013, 09:25:29 am
But of course gentlemen. Donuts will create the spawner. Pufferfish, you can gather weapons resources etc. I will be mentally sorting out the command structure and filing the proper files to be recognized as a proper side. I feel like typing all this was a bit of a waste.
I will not create the spawner, I will call a friend to do it. I can help you with the mental work. :P
Title: Re: Roll To Redshirt
Post by: rabidgam3r on January 24, 2013, 11:00:11 am
I BLAME IT ALL ON MY MIND-EX, SHE FRAMED ME!
Title: Re: Roll To Redshirt
Post by: Gentlefish on January 24, 2013, 02:06:26 pm
Weapons it is! I've already got a minigun, I'll see about getting some assault rifles.
Title: Re: Roll To Redshirt
Post by: TopHat on January 24, 2013, 02:25:35 pm
?
????????

Almost finished with the scoreboard...
Title: Re: Roll To Redshirt
Post by: miauw62 on January 24, 2013, 02:59:16 pm
WARNING: YAFB LEVELS OF FACTIONATION DETECTED. IMMEDIATE INTERVENTION REQUIRED.
Title: Re: Roll To Redshirt
Post by: Komra on January 24, 2013, 03:13:13 pm
I challenge you ALL to lightcycle duels, since we are obviously stored on the Grid.
Title: Re: Roll To Redshirt
Post by: scapheap on January 24, 2013, 03:17:20 pm
How about card games on lightcycles? I smell awesome crossover.
Title: Re: Roll To Redshirt
Post by: Dirg on January 24, 2013, 04:27:48 pm
Can we combine it with a drinking game as well?
Title: Re: Roll To Redshirt
Post by: Doomblade187 on January 24, 2013, 04:34:06 pm
Card-based drinking games on lightcycles. We're making this happen, people.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 24, 2013, 05:52:45 pm
How about card games on lightcycles? I smell awesome crossover.
"You've activated my trap--"
"Wall."
BOOM!

That would make it so much more interesting if the characters didn't rattle off their cards' abilities each episode. Of course, it might be a little more confusing, but it sometimes made no sense at all (assuming stuff from the seasons I watched way back when still apply).
Title: Re: Roll To Redshirt
Post by: Komra on January 24, 2013, 06:06:26 pm
Card-based drinking games on lightcycles. We're making this happen, people.

YES.
Title: Re: Roll To Redshirt
Post by: TopHat on January 25, 2013, 05:44:28 pm
STAT/SCOREBOARD - MISSION 1 - THE BATTLE FOR GVATRIZ 3
This shows 5 'stats' - Turns partaken in, Kills, Deaths, Suicides and (Un)Friendly Fire Kills. (abbreviated to FF) Suicides are not included in deaths, eg you can have 2 suicides and no deaths. Note that only these are shown, so this may not be an entirely accurate interpretation of combat effectiveness

In the order of first posting:
Commander Scapheap: Turns: 16, Kills: 10, Deaths: 7, Suicides: 1, FF: 1
Sergeant Corai: Turns: 12, Kills: 5, Deaths: 5, Suicides: 0, FF: 0
Kingquest: Turns: 14, Kills: 7, Deaths: 2, Suicides: 1, FF: 0
Turnshirt Persus: Turns: 16, Kills: 7, Deaths: 6, Suicides: 0, FF: 0
GreatWyrmGold: Turns: 17, Kills: 0, Deaths: 1, Suicides: 2, FF: 4
Unholy Pariah: Turns: 7, Kills: 9, Deaths: 1, Suicides: 1, FF: 1
Doomblade: Turns: 16, Kills: 16, Deaths: 2, Suicides: 1, FF: 5
Pufferfish: Turns: 14, Kills: 5, Deaths: 3, Suicides: 3, FF: 1
Irony: Turns: 15, Kills: 0, Deaths: 4, Suicides: 1, FF: 0
Turnshirt Freshman: Turns: 1, Kills: 1, Deaths: 0, Suicides: 0, FF: 0
Onyxjew:Turns: 13, Kills: 14, Deaths: 1, Suicides: 1, FF: 3
Misko: Turns: 14, Kills: 25, Deaths: 4, Suicides: 3, FF: 2
Exkirby: Turns: 2, Kills: 0, Deaths: 0, Suicides: 0, FF: 0
Dirg: Turns: 14, Kills: 2, Deaths: 6, Suicides: 1, FF: 1
Miauw: Turns: 12, Kills: 16, Deaths: 3 Suicides: 1, FF: 0
Donuts: Turns: 12, Kills: 1, Deaths: 3, Suicides: 3, FF: 0
Chronomancer: Turns: 2, Kills: 0, Deaths: 1, Suicides: 0, FF: 0
Komra: Turns: 10, Kills: 4, Deaths: 1, Suicides: 0, FF: 0
Sambojin: Turns: 4, Kills: 1, Deaths: 1, Suicides: 0, FF: 0
Yoink: Turns: 2, Kills: 0, Deaths: 2, Suicides: 0, FF: 0
Tomio: Turns: 6, Kills:10, Deaths: 0, Suicides: 1, FF: 2
Geen: Turns: 4, Kills: 1, Deaths: 0, Suicides: 1, FF: 0
Spinal Taper: Turns: 1, Kills: 3, Deaths: 0, Suicides: 1, FF: 0
Kingfisher: Turns: 1, Kills: 3, Deaths: 0, Suicides: 0, FF: 0

BLUESHIRTS:

Blue 1: Turns: 15, Kills: 20, FFs: 5 Status: Alive, WIA
Blue 2: Turns: 2, Kills: 0, FFs: 0 Status: KIA
Blue 3: Turns: 1, Kills: 0, FFs: 1 Status: KIA
Blue 4: Turns: 4, Kills: 4, FFs: 0 Status: KIA
Blue 5: Turns: 2, Kills: 0, FFs: 0 Status: KIA
Blue 6: Turns: 13, Kills: 9, FFs: 2 Status: Alive
Blue 7: Turns: 3, Kills: 0, FFs: 0 Status: Dead twice due to admin error
Blue 8: Turns: 1, Kills: 0, FFs: 0 Status: Eating roast marshmallows
Blue 9: Turns: 9, Kills: 11, FFs: 2 Status: KIA but alive again, thanks to Corai
Blue 10: Turns: 1, Kills: 0, FFs: 0 Status: MIA
Blue 11: Turns: 2, Kills: 0, FFs: 0 Status: MIA
Blue 12: Turns: 5, Kills: 1, FFs: 0 Status: Dead twice due to admin error
Blue 13: Turns: 1, Kills: 0, FFs: 0 Status: alive
Blue 14: Turns: 3, Kills: 10, FFs: 0 Status: Dead twice due to admin error
Blue 15: Turns: 2, Kills: 0, FFs: 0 Status: KIA
Blue 16: Turns: 2, Kills: 2, FFs: 0 Status: Alive

IRKRF ZOMBIES:
Kills: 69
ReDeaths: 30

*FUN FACT - DUE TO A MISTAKE BY ME THAT STUPID AUTO SPELL CHECK, THERE WERE TWO TURN '8'S and TWO TURN '10'S*

And I've finally finished! Expect the next mission in the morning.
Title: Re: Roll To Redshirt
Post by: Dirg on January 25, 2013, 06:05:17 pm
Aww, indirect kills don't count. Also, way to go team for the surprising lack of FFs. Well besides for Doomblade and GWG.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 25, 2013, 07:10:47 pm
I top the suicide and Friendly Fire counts!
Oh, wait...
*shoots Doomblade*
NOW I do!

-----

Have you considered adding an "Assists" or something for poor healers like yours truly and other support people?
Title: Re: Roll To Redshirt
Post by: misko27 on January 25, 2013, 07:22:27 pm
25 KILLS! SUCK MY EXPLODING FIST BITCHES.
 
Also alot of deaths, but I died pretty puch every turn.
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on January 26, 2013, 02:24:09 pm
Fourteen kills, one death, one suicide, and three friendly fires?

I like those odds.
Title: Re: Roll To Redshirt
Post by: TopHat on January 26, 2013, 06:22:50 pm
ROLL TO REDSHIRT MISSION TWO - ASSAULT ON SANTLOS I.

Mission Briefing:
'... Santlos I is truly a magnificent planet. With vast areas of open plains and farmland, the rolling fields will be just perfect for an enjoyable...'
- Anon., The Santlos I tourism association (Pre-Occupation)

This looks like just the place for a good old tank battle. High Command, in their infinite wisdom, have chucked down the all-infantry Redshirts. ((Support roll: (5))). Along with a small tank company. Intelligence reports ((Intelligence roll (?))) that the area is defended by a large number of enemy AFVs, supported by around 300 infantry units, with some Blue allies en-route. The main objective is the complete and utter destruction of the defending forces. Secondary objectives include hill 415, near the centre of the battlefield. There are also reports of brave resistance fighters under siege at a farmhouse to the north - assisting them would be helpful. ((Logistics roll (3) )) no anti tank weaponry is available at this time. This makes protecting your own armour support a very good idea.

Scapheap is The Commander - he gets a sword and machine pistol.
Corai is THE SARGE - he gets a SMG and grenades
GreatWyrmGold is the medic - he gets a medigun
Everyone else gets battle rifles

Jolly Good Luck, everyone
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on January 26, 2013, 06:27:00 pm
Collect holy hand grenades.
Title: Re: Roll To Redshirt
Post by: Doomblade187 on January 26, 2013, 06:29:10 pm
Collect heavy weapons and bombard the enemy positions from afar.
Title: Re: Roll To Redshirt
Post by: +!!scientist!!+ on January 26, 2013, 06:30:19 pm
modify battle rifle to include a molotov launcher
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 26, 2013, 06:31:48 pm
Start overhealing Doomblade or someone to charge the Ubercharge. Hope this doesn't result in a gory explosion of anyone on my team.
Title: Re: Roll To Redshirt
Post by: Dirg on January 26, 2013, 06:52:35 pm
"Viva la Resistance!"Rush to the north and help the Resistance.
Title: Re: Roll To Redshirt
Post by: rabidgam3r on January 26, 2013, 06:59:16 pm
"Ooh! Ooh! medic-guy! over here!" Volunteer for Ubercharge, hope it doesn't make me go boom.
Title: Re: Roll To Redshirt
Post by: misko27 on January 26, 2013, 07:29:29 pm
We need to take down them infantry.
 
Start searching for bunker's, anti-tank weapon depots, and other similar infantry supports.
Title: Re: Roll To Redshirt
Post by: Corai on January 26, 2013, 07:53:00 pm
Fix tie, pull out knife and sneak behind enemy lines. Stab anyone who is working on machines.
Title: Re: Roll To Redshirt
Post by: Fireiy on January 26, 2013, 11:01:04 pm
Request deployment of heavy artillery
Title: Re: Roll To Redshirt
Post by: AKingsQuest on January 27, 2013, 02:47:07 am
Fuck these green. Call in nuclear strike.
Title: Re: Roll To Redshirt
Post by: Benjamaru on January 27, 2013, 02:54:26 am
Mind if I join?

Fashion a Great-Sword out of any resources available and cut nearest enemy in half!
Title: Re: Roll To Redshirt
Post by: scapheap on January 27, 2013, 04:35:05 am
Scout ahead.
Title: Re: Roll To Redshirt
Post by: miauw62 on January 27, 2013, 06:03:53 am
25 KILLS! SUCK MY EXPLODING FIST BITCHES.
 
Also alot of deaths, but I died pretty puch every turn.
I think that I'm third in terms of K:D ratio, woo!
Aquire my good ol' trusty RPG. This time with lock-on to INFANTRY.

((Wait, does this make me the soldier? Wyrm, I recommend that you get yourself a quick-fix, and we could be in for some ass-kicking of the highest level...
Seriously, this is looking more and more like TF2 by the minute. Corai is being spy, scapheap is being scout...))
Title: Re: Roll To Redshirt
Post by: Donuts on January 27, 2013, 07:44:37 am
Sign up for the RED airforce!
Title: Re: Roll To Redshirt
Post by: tomio175 on January 27, 2013, 08:30:48 am
Come out of Officer's school as a Logistic's Lieutenant.
Title: Re: Roll To Redshirt
Post by: rabidgam3r on January 27, 2013, 09:30:03 am
25 KILLS! SUCK MY EXPLODING FIST BITCHES.
 
Also alot of deaths, but I died pretty puch every turn.
I think that I'm third in terms of K:D ratio, woo!
Aquire my good ol' trusty RPG. This time with lock-on to INFANTRY.

((Wait, does this make me the soldier? Wyrm, I recommend that you get yourself a quick-fix, and we could be in for some ass-kicking of the highest level...
Seriously, this is looking more and more like TF2 by the minute. Corai is being spy, scapheap is being scout...))

((I forgot to get a minigun, but i will next turn..))
Title: Re: Roll To Redshirt
Post by: Donuts on January 27, 2013, 10:10:12 am
Fuck these green. Call in nuclear strike.
OBJECTION! You do not have 25 kills yet!
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 27, 2013, 11:17:42 am
((Wait, does this make me the soldier? Wyrm, I recommend that you get yourself a quick-fix, and we could be in for some ass-kicking of the highest level...
I've never understood the Quicck-Fix. Is the increased rate of healing really worth never being able to Uber?
(Bear in mind, when I do play TF2 I'm pretty bad...)

Quote
Seriously, this is looking more and more like TF2 by the minute. Corai is being spy, scapheap is being scout...))
Everything turns into TF2 after a while. Give it time, it'll become DF as well, and we'll have Ubercharged axelords surfing magma floods into hordes of scouts or something.
Title: Re: Roll To Redshirt
Post by: scapheap on January 27, 2013, 11:22:54 am
Seriously, this is looking more and more like TF2 by the minute. Corai is being spy, scapheap is being scout...))
Actually the scout class is bad at scouting, the spy and sniper are a lot better at finding out about the enemy.
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on January 27, 2013, 11:47:47 am
Everything turns into TF2 after a while. Give it time, it'll become DF as well, and we'll have Ubercharged axelords surfing magma floods into hordes of scouts or something.
Sigged.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 27, 2013, 12:20:19 pm
Yes! Another one!
Title: Re: Roll To Redshirt
Post by: misko27 on January 27, 2013, 12:24:43 pm
((Wait, does this make me the soldier? Wyrm, I recommend that you get yourself a quick-fix, and we could be in for some ass-kicking of the highest level...
I've never understood the Quicck-Fix. Is the increased rate of healing really worth never being able to Uber?
(Bear in mind, when I do play TF2 I'm pretty bad...)
If the enemy team is rolling you, it's awesome for keeping your team alive long enough to do so damage. Or if you need to heal people quickly, like your team was just ambushed by a pyro.
 
What it means is you are suddenly indredibly dangerous in combat, makign killing the person you're healing impossible. As long as you can dodge the oncoming bullets, it's as good as having a constant uber, just only on your medic-buddy.
 
I have twentry-five kills? I can haz nuk-lear strike?
 
Then not yet. Wait till we've crushed their bunkers.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 27, 2013, 12:27:10 pm
((Wait, does this make me the soldier? Wyrm, I recommend that you get yourself a quick-fix, and we could be in for some ass-kicking of the highest level...
I've never understood the Quicck-Fix. Is the increased rate of healing really worth never being able to Uber?
(Bear in mind, when I do play TF2 I'm pretty bad...)
If the enemy team is rolling you, it's awesome for keeping your team alive long enough to do so damage. Or if you need to heal people quickly, like your team was just ambushed by a pyro.
 What it means is you are suddenly indredibly dangerous in combat, makign killing the person you're healing impossible. As long as you can dodge the oncoming bullets, it's as good as having a constant uber, just only on your medic-buddy.
Good to know.
Title: Re: Roll To Redshirt
Post by: misko27 on January 27, 2013, 12:45:49 pm
I keep blowing up, that makes me demo-man!
Title: Re: Roll To Redshirt
Post by: kingfisher1112 on January 27, 2013, 12:49:22 pm
Become signaller, request light mortar strike on the forces attacking the farmhouse.
Title: Re: Roll To Redshirt
Post by: Komra on January 27, 2013, 05:50:01 pm
> Construct auto-turrets for use outside of the farmhouse
Title: Re: Roll To Redshirt
Post by: Gentlefish on January 27, 2013, 07:13:51 pm
Using minigun acquired at last mission, mount it on a tank with a 360-degree swivel and prepare to mow down the resistance.
Title: Re: Roll To Redshirt
Post by: Persus13 on January 27, 2013, 11:12:57 pm
Reveal myself to be blue commander. Coordinate blue attack.
Title: Re: Roll To Redshirt
Post by: TopHat on January 28, 2013, 01:06:43 pm
RECLAIMATION OF SANTLOS I - TURN 1
      400REDS+21AFVSV300GRES+40AFVS

Onyxjew wants HHGs! (3) he gets some FRAG grenades
Doomblade gets heavy weapons! (5) he gets a HUEG HMG. Fat lot of good it'll do against a tank, though.
!!Scientist!! wants a Molotov launcher! (2) how the hell would that work anyway?
GWG overheals! (6) he shoots Rabidgam so hard that he explodes into a ludicrous amount of gibs.
Dirg helps la resistance! (2) he can't remember which farmhouse they're in.
Rabidgam Gorily explodes! (4) he doesn't feel a thing. Thankfully.
Misko looks for infantry support! (4) he finds an AA gun.
Corai sneaks behind enemy lines! (4) he sneaks past a few patrol, but can't find any lone mechanics.
Fireiy wants Arty support! (1) miles behind the Green lines, a howitzer battery prepares to fire...
Kingquest calls in a nuke! (5) Santlos II burns.
Benjamaru (WELCOME TO THE FORUMS!) makes a greatsword! (4) he modifies his rifle into a two-handed stabby/choppy weapon.
Scapheap scouts ahead! (1) he asks a Green for directions. Five and a half miles of hard marching into the middle of nowhere later, he begins to wonder if he was given the wrong directions.
Miauw wants a RPG! (4) he sets up a game of D&D.
Donuts tries to join the airforce! (3) do you have any idea how impossible it is to get a transfer?
Tomio wants a nice safe desk job! (1) the local logistics officer laughs so hard he explodes messily. Oops.
Kingfisher tries to call in mortars! (1) he calls it in directly on the farmhouse!
Komra makes auto turrets! (6) he makes loads of auto turrets! They can't tell between Red or Green though. They hate sveryone!
Pufferfish uses his minigun! (4) the minigun is lying in a field on Gvatriz somewhere. But you get a machine gun.
Persus is the blue commander! (2) no, *spoiler*1 is.

GREEN REACTION: (4)
Green 1 wants an anti-tank launcher! (3) he gets an ancient, near-obsolete, PIAT.
Green 2 assaults the farm house! (6) he leaps straight through a reinforced window. Sure, he got shredded, but at least there's a way in now.
Green 3 makes use of the new opening! (5) he charges in, gunning down a resistance fighter.
Green 4 shoots at the infantry! (3) Onyxjew gets a new haircut.

RED ARMOUR: (2)
A Red tank fires at the nearest enemy tank! (2) a signpost implodes.
Another Red tank charges to aid the resistance! (1) it smashes through the farmhouse wall, crushing two hapless resistance fighters.

GREEN ARMOUR: (1)
A Green tank returns fire! (5) Direct hit! A red tank turret is smashed clean off!

Là Resistance: (3)
A resistance fighter leaps on Green 3! (1) Another Green blasts him mid-air.
Another fires at the encroaching Greens! (1) He shoots a Red charging in to relieve them.
A final calls the other cells for backup! (5) they are mobizing as we speak.

END TURN STATUS:
        398REDS+20AFVSV299GRES+40AFVS




Title: Re: Roll To Redshirt
Post by: Donuts on January 28, 2013, 01:16:17 pm
BUG RED COMMANDER ABOUT HOW IMPORTANT AIR SUPPORT IS! THEN SIGN UP FOR RED AIRFORCE!
Title: Re: Roll To Redshirt
Post by: scapheap on January 28, 2013, 01:25:49 pm
Locate green army and shoot wildy
Title: Re: Roll To Redshirt
Post by: miauw62 on January 28, 2013, 02:08:49 pm
((Wait, does this make me the soldier? Wyrm, I recommend that you get yourself a quick-fix, and we could be in for some ass-kicking of the highest level...
I've never understood the Quicck-Fix. Is the increased rate of healing really worth never being able to Uber?
(Bear in mind, when I do play TF2 I'm pretty bad...)

Yeah, but if the person you're healing rocket/stickyjumps you go along. Weee. (Or was that on the sticky jumper?)

Sell game of D&D, get a rocket luncher and munition.
Title: Re: Roll To Redshirt
Post by: Dirg on January 28, 2013, 02:13:33 pm
Look at map of area, then run off to correct farmhouse with additional supplies to aid the Resistance.
Title: Re: Roll To Redshirt
Post by: Gentlefish on January 28, 2013, 02:57:05 pm
Use machinegun to defend La resistance! Also, get them red berets.
Title: Re: Roll To Redshirt
Post by: Komra on January 28, 2013, 03:03:58 pm
> Scavenge for interesting technology that could be used against the Greens.

> Should the Komra Klones still be in service, send them as sniper support.
Title: Re: Roll To Redshirt
Post by: tomio175 on January 28, 2013, 03:26:03 pm
Laugh from my comfortable position as air support as my clone gets killed.
Title: Re: Roll To Redshirt
Post by: Persus13 on January 28, 2013, 04:34:58 pm
Reveal myself to be green commander. Coordinate assault.
Title: Re: Roll To Redshirt
Post by: AKingsQuest on January 28, 2013, 04:35:11 pm
Wait, what did my nuke do?
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 28, 2013, 05:04:44 pm
((Wait, does this make me the soldier? Wyrm, I recommend that you get yourself a quick-fix, and we could be in for some ass-kicking of the highest level...
I've never understood the Quicck-Fix. Is the increased rate of healing really worth never being able to Uber?
(Bear in mind, when I do play TF2 I'm pretty bad...)
Yeah, but if the person you're healing rocket/stickyjumps you go along. Weee. (Or was that on the sticky jumper?)
True. It always bugs me when I can't catch up to the guy I'm healing. Or when I can't find my team, get ambushed, and flee backwards off a cliff while firing syringes at the ambush.

Quote
Sell game of D&D, get a rocket luncher and munition.
Pass miauwu the phone number for WotC's legal department.

"My charge should be ready!
Check medigun to see which type it is. Heal someone, activate Ubercharge if it's one of the Ubercharging ones and my Ubercharge is ready to be Uber'd.
Title: Re: Roll To Redshirt
Post by: Persus13 on January 28, 2013, 05:13:31 pm
Wait, what did my nuke do?
You nuked Santlos II. We are on Santlos I
Title: Re: Roll To Redshirt
Post by: AKingsQuest on January 28, 2013, 05:23:42 pm
Clearly I need to work on my calling in skills. Become a communications officer so I can more
effectively call stuff in.
Title: Re: Roll To Redshirt
Post by: Benjamaru on January 28, 2013, 05:33:13 pm
time to get medieval up this joint With my new weapon i charge up to a group of greens and heave my sword through them ALL!
Title: Re: Roll To Redshirt
Post by: Doomblade187 on January 28, 2013, 05:52:03 pm
Use my machinegun to aid La Resistance.
Title: Re: Roll To Redshirt
Post by: Fireiy on January 28, 2013, 06:45:25 pm
Call counter-arty!
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on January 28, 2013, 06:50:42 pm
MEH

FRAG' OUT!
FRAG' OUT!
FRAG' OUT!

RELOADING!
Title: Re: Roll To Redshirt
Post by: misko27 on January 28, 2013, 07:04:23 pm
Aim in Green's general direcction.
 
Open fire!
Title: Re: Roll To Redshirt
Post by: Corai on January 28, 2013, 09:10:38 pm
Destroy anything unprotected and kill lone enemies! If caught, shoot them in the face and cloak.
Title: Re: Roll To Redshirt
Post by: WillowLuman on January 28, 2013, 09:34:51 pm
*As one of Komra's autoturrets* Achieve sentience
Title: Re: Roll To Redshirt
Post by: +!!scientist!!+ on January 28, 2013, 09:52:52 pm
Give up the molotov launcher, and run to the farm house in order to help Resistance fighters and save the day!
Title: Re: Roll To Redshirt
Post by: Komra on January 28, 2013, 09:53:28 pm
*As one of Korma's autoturrets* Achieve sentience

6 = Insta-Skynet.
Title: Re: Roll To Redshirt
Post by: kingfisher1112 on January 29, 2013, 12:29:20 am
Call in napalm strikes so it makes a square around the farmhouse.
Title: Re: Roll To Redshirt
Post by: rabidgam3r on January 29, 2013, 12:22:02 pm
Respawn and acquire rocket launcher. Shoot Greens.
Title: Re: Roll To Redshirt
Post by: tomio175 on January 29, 2013, 01:24:06 pm
*As one of Korma's autoturrets* Achieve sentience

6 = Insta-Skynet.
Yes, let's give the GM MORE ideas on how to maim us all horribly. That will surely end well.
Title: Re: Roll To Redshirt
Post by: rabidgam3r on January 29, 2013, 02:07:08 pm
*As one of Korma's autoturrets* Achieve sentience

6 = Insta-Skynet.
Yes, let's give the GM MORE ideas on how to maim us all horribly. That will surely end well.

Happy to oblige.*

1- Instant release of all nuclear missiles in the Reds control aimed at every other faction while the cloners explode.
2- All turrets turn hostile to Reds.
3- Turret go boom.
4- Turret breaks, but is repairable.
5- It works, holy crap.
6- It works, and is more resistant to damage.

And thats just six! May I continue?

*In no particular order.
Title: Re: Roll To Redshirt
Post by: WillowLuman on January 29, 2013, 02:39:03 pm
A roll of 6 means something over-succeeds, doing something over the top so it comes back around as bad. This action being very ambiguous, who knows what a 6 could do?
Title: Re: Roll To Redshirt
Post by: TopHat on January 29, 2013, 06:02:26 pm
THE RECLAIMATION OF SANTLOS I - TURN 2
         398REDS+20AFVSV299GRES+40AFVS

Donuts Tries again! (6) 'Of course air superiority is important. That's why we're shipping all air support to the main battles at Santlos IV. And you can join! The more the merrier!'
Scapheap locates the Green army! (6) he gets back to where he started, another five-and-a-half mile march. No armies, but an awful lot of dead bodies. ((oh gods. Now I have to muck about with time and stuff))
Miauw sells his game! (6) he sells it to Green 1, in exchange for the PIAT. It had secret RED comms codes hidden in it.
Dirg looks at his map! (4) he hasn't got one, but he can tell by the sounds of fighting which one he wants, and runs towards it.
Pufferfish defends the resistance fighters! (5) he makes the Greens assaulting the house duck for cover, killing one.
Komra scavenges! (6) he tears apart his remaining Komra Klones and makes some sort of bone-shooter gun-thing with their remains.
Tomio laughs! (4) HAHAHA.
Persus is Green commander! (6) he shoots the Green High Commander. Now he's in command. Then he remembers how little he knows of strategy.
GWG checks to see what type of medigun he's holding! (6) the one that shoots bandages. He finds this out by shooting himself with it.
Kingquest wants to become comms. officer! (4) someone shows him how to use a radio, then gives it to him.
Benjamaru uses his shiny new BFS! (1) he swings it wildly at Green 4, who ducks. He cleaves a red in two instead.
Doomblade uses his MG! (5) he adds further to Pufferfish's storm of lead. Any Green would have to be suicidal to rush the farmhouse now. Two try it and regret it for the rest of their very short lives.
Fireiy calls in counter-arty! (2) this isn't Mud and Blood you know. It has way better graphics and cooler spawn points!
Onyxjew lobs 'nades! (1) he chucks one at a Green, who catches it and throws it back. Onyxjew and another red are caught in the blast.
Misko fires! (1) the recoil knocks him onto some random spike that was there for no reason.
Corai sneaks around! (3) he avoids detection, but has yet to find a suitable target.
HugoTurret attempts to gain sentience! (6) He is now a fully sentient AI. His memory banks are Definitely Not corrupted with cold war Propaganda and he Is absolutely definately not blaming the commies for everything. Remember, HugoAI is your friend.
Kingfisher calls in Napalm! (5) napalm strike inbound.
Rabidgam wants a rocket launcher! (1) he gets into a bloody fistfight with Misko over the PIAT, which ends in a triumphant Green 1 snatching it up and running off.


GREEN REACTION! (6)
Green 1 fires the PIAT at a group of infantry! (3) Misko and Rabidgam are sent sprawling
Green 3 rampages through the farmhouse! (5) he shoots three resisters.
Green 4 calls in an anti-tank team! (2) none available at the moment
Green 5 charges the Farmhouse, heedless of the danger! (1-2) he leaps up into the crossfire, taking his fireteam with him. None get more than a few steps.
Green 6 runs at the tank that crashed! (6-2) he runs through the storm of fire, miraculously unscathed. He then pries open the turret hatch...
Green 7 spots for the howitzer battery! (3) he points in the direction of the Redshirts.

RED TANKS! (2)
The commander of the crashed tank pulls his pistol! (1) something small and round falls in through the hatch. There's the sound of someone leaping off the top, and then the grenade detonates, destroying the turret.
Another red tank fires on the Green AFVs! (2) the shell misses, exploding a poor cow.

GREEN TANKS! (2)
The same tank as before fires again! (5) another direct hit, this one igniting an engine.
Another fires HE at the infantry! (3) a red is caught in the blast.


Là Resistance! (5)
One attempts to take down Green 3! (2) his pistol shot goes wide
Another fires on the pinned Greens outside! (3) someone loses a couple of fingers
A third does the same! (6) he fires a bullet. By some work of chance, it passes through two Greens and a red, killing them all
A fourth heads for the top floor! (2) an explosion knocks him off his feet.
The final one attempts to barricade the door to his room! (4) he shoves a chair under the door handle.


GREEN HOWITZER STRIKE! (6)
One shell (2) misses completely
(6) the second lands in a patch of hand to hand fighting, killing seven reds and four greens
The third (2) demolishes a chicken coop.
The fourth (4) blows up a red tank
The penultimate one (6) annihilates the survivers of the second, killing a further six on either side.
The final shell (1) explode in the breech, killing the crew of four.

RED MORTER STRIKE! (3) Damages the farmhouse, knocking everyone over.


END TURN STATUS!
      376REDS+18AFVSV275GRES+40AFVS

Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 29, 2013, 06:20:16 pm
Question how I managed to explode someone with band-aids, and how this would be the result of overdoing something. Continue to do so until I've logicked my way out of my current predicament.
Title: Re: Roll To Redshirt
Post by: Persus13 on January 29, 2013, 06:23:01 pm
Focus all air support and artillery available on the farmhouse.
Title: Re: Roll To Redshirt
Post by: rabidgam3r on January 29, 2013, 06:24:15 pm
Aaaaaw. Punch out Misko, wield one of his ribs and kill the PIAT-carrying Green.
Title: Re: Roll To Redshirt
Post by: Fireiy on January 29, 2013, 06:47:58 pm
Go and SNIPE!
Title: Re: Roll To Redshirt
Post by: Doomblade187 on January 29, 2013, 06:51:05 pm
Continue supporting the Resistance at the farmhouse!
Title: Re: Roll To Redshirt
Post by: WillowLuman on January 29, 2013, 06:52:20 pm
W-W-W-irelessly interface with Spawner. I-I-I-nitiate production of mobile turrets.
Title: Re: Roll To Redshirt
Post by: Dirg on January 29, 2013, 06:53:39 pm
Provide covering fire for the resistance so that they may flee the farmhouse.
Title: Re: Roll To Redshirt
Post by: Benjamaru on January 29, 2013, 07:07:27 pm
R.I.P. Nameless Red soldier, But that's what happens when you get too close to a berserker
Swing my BFS back around to kill the very same Green!!!
Title: Re: Roll To Redshirt
Post by: Corai on January 29, 2013, 07:07:52 pm
Find the enemy respawner and:

*Engineer accent*

Spy sappin' mah respawner!

Title: Re: Roll To Redshirt
Post by: misko27 on January 29, 2013, 07:50:08 pm
Aaaaaw. Punch out Misko, wield one of his ribs and kill the PIAT-carrying Green.
Objection! I am already dead! I should have you court-martialed for such a poor strategem!
 
Damnit. Try again. Aim aa gun at enemy. FIRE.
Title: Re: Roll To Redshirt
Post by: rabidgam3r on January 29, 2013, 08:13:12 pm
Changing. Punch self, then take one of my ribs and stab a Green in the eye.
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on January 29, 2013, 08:37:21 pm
IMMA FIRIN' MAH LAZOR!
Title: Re: Roll To Redshirt
Post by: Gentlefish on January 29, 2013, 09:04:21 pm
Somehow acquire Heavy machine gun. Use said machinegun to mow down greens attacking farmhouse.

Don't forget, we have a hill to take, too!
Title: Re: Roll To Redshirt
Post by: Komra on January 29, 2013, 09:27:06 pm
> Use my newly-created SCP-127 variant as incentive for contact with the Foundation. Request use of SCP-076 for battle.

SCP-127: http://scp-wiki.wikidot.com/scp-127 (http://scp-wiki.wikidot.com/scp-127)
SCP-076: http://scp-wiki.wikidot.com/scp-076 (http://scp-wiki.wikidot.com/scp-076)
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on January 29, 2013, 10:11:00 pm
> Use my newly-created SCP-127 variant as incentive for contact with the Foundation. Request use of SCP-076 for battle.

SCP-127: http://scp-wiki.wikidot.com/scp-127 (http://scp-wiki.wikidot.com/scp-127)
SCP-076: http://scp-wiki.wikidot.com/scp-076 (http://scp-wiki.wikidot.com/scp-076)
You may want to be a bit more specific.
...Nah, don't. I want to see you try to kill stuff with SCP-076-1.
Title: Re: Roll To Redshirt
Post by: Komra on January 29, 2013, 10:14:29 pm
Wanton carnage is fun.

Entirely uncontrolled, self-destructive, psychotic rampages are like parties of gore!
Title: Re: Roll To Redshirt
Post by: AKingsQuest on January 29, 2013, 11:07:21 pm
Oh, the radio needs to be turned on to use it. Thanks random dude. Ask HQ for more tank support. 
Title: Re: Roll To Redshirt
Post by: kingfisher1112 on January 29, 2013, 11:58:58 pm
Commandeer a jeep and pick up Kingsquest and make a mobile signaller vehicle.
Title: Re: Roll To Redshirt
Post by: Donuts on January 30, 2013, 01:20:40 am
Fuck this shit. Use mental powers to teleport me and my plane to the REAL mission. BOMBING RUNZZZZ!!!!
Title: Re: Roll To Redshirt
Post by: tomio175 on January 30, 2013, 01:53:39 am
Smite people with holy bacon. Again and again.
Title: Re: Roll To Redshirt
Post by: +!!scientist!!+ on January 30, 2013, 07:54:35 am
Wonder why my last action never happened.
Give up the molotov launcher, and run to the farm house in order to help Resistance fighters and save the day!
and then proceed to do that action, and follow it up by killing greens!
Title: Re: Roll To Redshirt
Post by: miauw62 on January 30, 2013, 09:48:58 am
Betray Green 1, shoot him with the PIAT. Use his corpse to upgrade my launcher to something more powerfull.


((I WILL have a rocket launcher of obeliberation and death!))
Title: Re: Roll To Redshirt
Post by: scapheap on January 30, 2013, 11:19:05 am
Find a helicopter and rejoin the battle.
Title: Re: Roll To Redshirt
Post by: tomio175 on January 30, 2013, 12:16:47 pm
DEATH AND DESTRUCTION FOR ALL... MY ENEMIES!
Title: Re: Roll To Redshirt
Post by: TopHat on February 01, 2013, 03:14:03 pm
THE RECLAIMATION OF SANTLOS I - TURN III

376REDS+18AFVSV275GRES+40AFVS

GWG uses logic! (3) maybe he used a different gun each time?
Turnshirt Persus concentrates his support on the farmhouse! (3) the support is mostly tied down in other areas of conflict. And the Howitzer battery is reloading.
Rabidgam pulls out one of his own ribs! (4) it hurts, but he gets a nice sharp pointy rib.
Fireiy snipes! (6) he blasts two greens. One of them looks fairly important. Before he can celebrate this triumph however, a counter-snipe shot takes the left half of Fireiy's head off. A blue pats his rifle.
Doomblade carries on supporting Lá Resistance! (2) the MG abruptly jams, leaving him desperately trying to clear it.
HugoAI makes mobile turrets! (2) nO, ThAt SpAwnER iS pRoBaBLy a cOMMie.
Dirg covers the resistance fighters! (3) he makes a Green duck.
Benjamaru avenges the dead red! (6) he brings his sword around sharply, killing three Greens. Unfortunately, one Green (guess which!) dodged the blade, which is now lodged in his friend.
Corai attempts to sap the blue respawner! (6) it looks rather vulnerable. But there are guard dogs. Who eat Corai.
Misko uses AA! (4) he finds an AA-mount mounted autocannon.
Onyxjew a fires his laser! (3) he a-fires his rifle.
Pufferfish wants a machine gun! (1) someone from munitions takes his MG away.
Komra uses his weapon thing! (5) he gets another one. He calls it a '67' or something like that.
Kingquest asks for Tank Support! (3) but the Greens have the codes. They'll hear.
Kingfisher commandeers a jeep! (6) he shoves High Marshal Lukas Bigavig off his command jeep and rides off. The aforementioned looks unhappy and shouts something about court-martial and military police.
Donuts uses mental teleportation powers! (1) warp energies explodate him.
Tomio smited with bacon! (5) he smites four Greens!
!!Scientist!! Was ignored! Double rolls! (5) he rushes heroically to the farmhouse! (5) then epically shoots two Greens.
Miauw shoots Green 1! (5) Green 1's chest explodes, and Misko grabs the PIAT.
Scapheap finds a helicopter! (1) there's nothing. Everyone must have left while he was having his 11-mile hike. How inconsiderate.

GREEN REACTION! (6)
Green 3 purges his resistance! (2) he has to slam in a new clip.
Green 4 wants the PIAT! (4) he shoots Miauw and takes it.
Green 6 finds cover! (6) he leaps over a damaged wall at the same time as a red leaps from the other side. They smash into each other and are knocked unconscious.
Green 7 looks for a good signalling position! (4) he heads to the top of the hill.
Green 8 lobs grenades! (6) he lobs a sack containing his entire supply into a foxhole. The explosion and resultant fragmentation kills six reds, two greens, and himself.
Green 9 rushes Doomblade! (3) he decides against it.

RED ARMOUR! (1)
 A tank fires at it's opposite number! (2) another graduate of the Redshirt Tank Gunner Marksmanship Acadamy.

GREEN ARMOUR! (1)
A green tank fires again! (5) another perfect hit, another red tank up in flames. That's three kills so far.

SANTLOS RESISTS! SANTLOS RESISTS! (5)
About forty resistance fighters charge in, the remains of the other cells.

NAPALM STRIKE! (6)  setting the dry grass on fire. The fire begins spreading across the battlefield.

END TURN STATUS!
     366REDS+17AFVS+40RESV261GRES+40AFVS


((oh, I forgot to mention this, but I'm using a D3 for the no. of activated tanks))
Title: Re: Roll To Redshirt
Post by: scapheap on February 01, 2013, 03:23:21 pm
((for the love of god))Call high command to map back to the(or a)battle.
Title: Re: Roll To Redshirt
Post by: tomio175 on February 01, 2013, 03:29:44 pm
Commandeer an AFV, then bless it with holy bacon to increase its marksmanship. AFTERWARDS, OPEN FIRE!
Title: Re: Roll To Redshirt
Post by: Komra on February 01, 2013, 03:44:39 pm
...A D3? How does THAT work?

Also, i suppose the SCP foundation is now the Subcutaneous Calcium-based Projectile Weapons factory. What a change.

> Dual-Wield SCP-127 and (apparently) SCP-067. Fire armor-piercing bone rounds at the enemy armored units.
Title: Re: Roll To Redshirt
Post by: Gentlefish on February 01, 2013, 03:47:30 pm
Damnit, munitions! I needed that!

Ooh, fire? FIGHT IT WITH MORE FIRE!

Summon flamethrower. Toast greens.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on February 01, 2013, 04:16:05 pm
...A D3? How does THAT work?
The traditional method is to roll a d6 and divide by two (rounded up), but you could also use a 3-sided regular polyhedra, which the SCP Foundation found once. Speaking of which...

Quote
Also, i suppose the SCP foundation is now the Subcutaneous Calcium-based Projectile Weapons factory. What a change.

> Dual-Wield SCP-127 and (apparently) SCP-067. Fire armor-piercing bone rounds at the enemy armored units.
Wait what? When did you get those?

Attempt to escape bindings, then heal.
Title: Re: Roll To Redshirt
Post by: Corai on February 01, 2013, 04:16:36 pm
Respawn and disguise myself as a GREEN. Go back to the respawner and sap it. Backstab all the dogs.
Title: Re: Roll To Redshirt
Post by: Persus13 on February 01, 2013, 04:20:23 pm
Order fire-support to obliterate the farmhouse. Also kill Corai
Title: Re: Roll To Redshirt
Post by: WillowLuman on February 01, 2013, 04:55:53 pm
H-H-H-ijack red and green t-t-tank-s-s-s by substituting myself for their autopilot.
Title: Re: Roll To Redshirt
Post by: AKingsQuest on February 01, 2013, 05:05:38 pm
Lets try something different. Call the green commander, try to trick him into giving me the locations
of the greens respawners. Then get into the jeep.
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on February 01, 2013, 05:10:41 pm
Fire mah plasma at the enemy tanks.
Title: Re: Roll To Redshirt
Post by: Doomblade187 on February 01, 2013, 05:12:43 pm
Unjam my MG and open fire at the greens!
Title: Re: Roll To Redshirt
Post by: Komra on February 01, 2013, 05:21:40 pm
Wait what? When did you get those?

Shhh.
Title: Re: Roll To Redshirt
Post by: Fireiy on February 01, 2013, 09:49:27 pm
Respawn and scout around.
Title: Re: Roll To Redshirt
Post by: misko27 on February 01, 2013, 10:04:14 pm
...A D3? How does THAT work?
The traditional method is to roll a d6 and divide by two (rounded up), but you could also use a 3-sided regular polyhedra, which the SCP Foundation found once. Speaking of which...
Lol.It's simple. you use a three sided coin! Hear me out. Like a regular coin, but it's thicker, so thick that, gien the proportions and weight changes, it has a exactly 1/3 chance of landing on the side. Invented by the RAND corporation.

Aim at tanks, USE MAH PIAT AND AA GUNS ON ENEMY TANKS. BLOW THEM UP!
Title: Re: Roll To Redshirt
Post by: Persus13 on February 01, 2013, 10:09:46 pm
RAND?
Title: Re: Roll To Redshirt
Post by: misko27 on February 01, 2013, 10:13:21 pm
http://en.wikipedia.org/wiki/RAND_Corporation (http://en.wikipedia.org/wiki/RAND_Corporation)
 
Reasearch ANd Development. Notably, they are the reason the US swiitched to long-range nuclear missiles from Europe-based bombers, and the reason it is illegal to use taxpayer dollars to study surrender. They also did alot of other cold war stuff, like "If they blew up cleveland, how long would it take us to find out and react?"

For some reason US nuclear theorists really hated cleveland.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on February 01, 2013, 11:08:38 pm
it is illegal to use taxpaper dollars to study surrender
Huh. That's an odd law.
Title: Re: Roll To Redshirt
Post by: misko27 on February 01, 2013, 11:57:05 pm
it is illegal to use taxpaper dollars to study surrender
Huh. That's an odd law.
Tax-payer dollars. But still. That law still stands, interestingly.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on February 02, 2013, 12:24:01 am
it is illegal to use taxpaper dollars to study surrender
Huh. That's an odd law.
Tax-payer dollars.
...What did you think I thought you meant?
Title: Re: Roll To Redshirt
Post by: Dirg on February 02, 2013, 12:56:51 am
Give a rousing speech over comms to boost teams morale.
Title: Re: Roll To Redshirt
Post by: kingfisher1112 on February 02, 2013, 01:20:24 am
More Airstrikes. Also give the finger to the dude who I stole the jeep from.
Title: Re: Roll To Redshirt
Post by: Donuts on February 02, 2013, 03:36:43 am
CALL IN DAT AC-130 AND KILL SOME MUTHAFUKAS
Title: Re: Roll To Redshirt
Post by: miauw62 on February 02, 2013, 08:04:01 am
Steal back PIAT, use Green 1s corpse to upgrade it, start shooting people with it.
Title: Re: Roll To Redshirt
Post by: TopHat on February 02, 2013, 01:33:17 pm
More Airstrikes. Also give the finger to the dude who I stole the jeep from.
You're seriously flipping off the high marshal of the ENTIRE RED ARMY?
Fine, your funeral.
Title: Re: Roll To Redshirt
Post by: Benjamaru on February 02, 2013, 02:01:13 pm
Pull friend off sword, and upgrade sword using the dead Greens' guns(all while swearing to kill Green 4)
Title: Re: Roll To Redshirt
Post by: miauw62 on February 02, 2013, 02:19:10 pm
Pull friend off sword, and upgrade sword using the dead Greens' guns(all while swearing to kill Green 4)
/me corpse-engineer-fives Ben!
Title: Re: Roll To Redshirt
Post by: +!!scientist!!+ on February 02, 2013, 03:34:40 pm
Wirelessly update the HugoAI to think that the greens are Commies and the reds are Democratic capitalists.
Title: Re: Roll To Redshirt
Post by: WillowLuman on February 02, 2013, 03:39:46 pm
Wirelessly update the HugoAI to think that the greens are Commies and the reds are Democratic capitalists.

Komra makes auto turrets! (6) he makes loads of auto turrets! They can't tell between Red or Green though. They hate sveryone!

But HugoAI is fascist...
Also, have I been discovered yet?
Title: Re: Roll To Redshirt
Post by: Benjamaru on February 02, 2013, 10:51:00 pm
Does my sword still to function as a gun? Maybe if I roll well enough on my upgrade it'll be a BFS/RPG!
Title: Re: Roll To Redshirt
Post by: TopHat on February 03, 2013, 05:44:06 pm
THE RECLAIMAITION OF SANTLOS I - TURN IV
         366REDS+17AFVS+40RESV261GRES+40AFVS

Scapheap calls high command! (4) he finds a still-intact radio!
Tomio commandeers an AFV! (6) he leaps aboard a Green tank, then obliterates the entire thing with holy bacon! With him in it!
Komra duel-wields! (4) he shoots a green with a masterfully-crafted Klone Bone shurikan-thing, menacing with spikes of Klone Bone
Pufferfish summons a FLAMMAH! (3) maybe later. Not yet.
GWG tries to escape! (1) they tighten and throttle him. Again.
Corai disguises himself! (2) he only has his red shirt.
Persus orders the farmhouse flattened! (5) the howitzer battery opens up. And a special morter shell is aimed at Corai.
HugoAI hijacks tanks! (5) two tanks of each side are hijacked.
Kingquest calls the Green commander! (3) Persus smells a trick and asks your identification number.
Onyxjew fires plasma! (3) ERROR- NO PLASMA WEAPON IN INVENTORY.
Doomblade unjams the MG! (1) it explodes, killing him.
Fireiy scouts around! (6) he scouts the entire area. Then realises that he forgot to take notes.
Misko fires at the tanks! (2) the PIAT in the hands of Green 4
Dirg gives a rousing speech! (2) "remember, Redshirts, that your job is to die messily to save the main characters!" surprisingly, it doesn't work.
Kingfisher flips off the high marshal! (4) Bigavig looks annoyed.
Donuts calls in an AC-130 (4) he gets an AirConditioning unit MK130
Miauw steals back the PIAT! (4) he grabs it and runs.
Benjamaru recovers his BFS (6) he pulls it out, swinging it straight through a Green sneaking up from behind, getting it stuck in his body.
!!scientist!! updates the AI! (5) it now knows the difference between colours.

GREEN REACTION! (5)
Green 3 leaps out the farmhouse! (3) he gets half-stuck in a window
Green 4 wants his PIAT back! (3) he and Miauw start grappling with it.
Green 6 wakes up! (3) his eyes flicker open. He has a helluva headache though
Green 7 spots for the Howitzers! (1) he confuses the crews, who thus fail to fire.
Green 9 fires at the Reds! (1) he accidentally shoots Green 3, whose two halves fall on both sides of the window.

RED AFVS! (3)
A tank fires at that kill-scoring Green tank! (4) the tank is destroyed, but the commander makes it out.
Another one tries to override the autopilot! (4) the driver switches to manual.
A final tank a-fires at the enemy armour! (4) In a surprising display of competence, another Green tank dies.

GREEN AFVS! (2)
The tank commander commandeers another tank! (2) he wisely ducks back behind the wreckage.
Another fires at the Red tanks! (2) it misses.

MORTER!
(3) one of Corai's legs is blown off.

LA RESISTANCE! (4)
Five Greens are killed

END TURN STATUS!
          364REDS+16AFVS+40RESV256GRES+35AFVS
Title: Re: Roll To Redshirt
Post by: Komra on February 03, 2013, 05:48:36 pm
> Continue firing KloneBone SMGs at enemy armor, looking for weak points on their mobility structures (treads, whatever)
Title: Re: Roll To Redshirt
Post by: Corai on February 03, 2013, 05:49:08 pm
Regenerate my leg by eating a sandvich I stole from some fat man with a minigun I backstabbed earlier. Go find enemy howitzers and sap them.
Title: Re: Roll To Redshirt
Post by: Persus13 on February 03, 2013, 05:50:17 pm
call in air support on kingsquest's location, then tell him that air support is on the way to his location
Title: Re: Roll To Redshirt
Post by: scapheap on February 03, 2013, 05:54:16 pm
Get led back to the battle by high command
Title: Re: Roll To Redshirt
Post by: Aerie on February 03, 2013, 05:58:15 pm
Scream and flail about haphazardly.
Title: Re: Roll To Redshirt
Post by: Fireiy on February 03, 2013, 06:44:20 pm
Call a bomb drop on the enemy tanks./b]
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on February 03, 2013, 06:47:20 pm
Punch a tank with magma fist.
Title: Re: Roll To Redshirt
Post by: Dirg on February 03, 2013, 07:17:06 pm
Begin protesting the war and the poor work enviroment!
Title: Re: Roll To Redshirt
Post by: Benjamaru on February 03, 2013, 07:40:43 pm
Can't a guy swing his giant blade without bitches getting stuck on it?(gigedy)
Not caring there is a dude stuck on my BFS, I help Miauw by KILLING GREEN 4!!
Title: Re: Roll To Redshirt
Post by: WillowLuman on February 03, 2013, 08:29:19 pm
E-E-E-Error. I-I-I-nferior democratic and c-c-c-ommunist organics detected.

Move tanks to capture hill. O-O-Organics will assume the tanks from their s-s-ide are doing so.
Title: Re: Roll To Redshirt
Post by: misko27 on February 03, 2013, 08:30:04 pm
Use original gun to blow up tanks.
Title: Re: Roll To Redshirt
Post by: WillowLuman on February 03, 2013, 08:31:37 pm
Use original gun to blow up tanks.
Mine or just Green?
Title: Re: Roll To Redshirt
Post by: misko27 on February 03, 2013, 08:34:45 pm
Use original gun to blow up tanks.
Mine or just Green?
Green.
 
I have TWO AA guns at this point. One is mounted. I WILL BLOW SOME SHIT UP NOW.
Title: Re: Roll To Redshirt
Post by: Doomblade187 on February 03, 2013, 08:58:05 pm
Respawn, charge Green lines.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on February 03, 2013, 09:34:53 pm
Snag the Medigun I had towards the end of the last game, the one that works.

GET BACK TO HEELIN'!
Title: Re: Roll To Redshirt
Post by: rabidgam3r on February 03, 2013, 11:57:21 pm
Jam rib down the throat of the nearest Green.
Title: Re: Roll To Redshirt
Post by: Donuts on February 04, 2013, 12:59:24 am
Excellent. Modify the AirConditioning Unit Mk-130 to spew poisonous gasses >: D
Title: Re: Roll To Redshirt
Post by: Gentlefish on February 04, 2013, 02:51:23 am
No flamer, eh?

Kill a green with nearest useful object.
Title: Re: Roll To Redshirt
Post by: AKingsQuest on February 04, 2013, 05:37:23 am
Make it seem like I am a higher rank then the guy on the other end. Act insulted that he would
even ask me for the code and once again demand the location of the green spawners.
Title: Re: Roll To Redshirt
Post by: kingfisher1112 on February 04, 2013, 07:03:31 am
Call in more napalm on the greens. There is never enough napalm.
Title: Re: Roll To Redshirt
Post by: +!!scientist!!+ on February 04, 2013, 02:05:54 pm
Take some resistance fighters and hijack a green tank.
Title: Re: Roll To Redshirt
Post by: tomio175 on February 04, 2013, 02:07:42 pm
Respawn with holy bacon, "commandeer" another enemy tank.
Title: Re: Roll To Redshirt
Post by: miauw62 on February 04, 2013, 02:18:08 pm
UPGRADE PIAT. FIRE AT GREENS.
Title: Re: Roll To Redshirt
Post by: tomio175 on February 04, 2013, 02:26:52 pm
UPGRADE PIAT. FIRE AT GREENS.
Don't you dare hitting my new tank!
Title: Re: Roll To Redshirt
Post by: miauw62 on February 04, 2013, 02:55:21 pm
UPGRADE PIAT. FIRE AT GREENS.
Don't you dare hitting my new tank!
Screw you, I've been trying 5 turns to upgrade this thing.
Title: Re: Roll To Redshirt
Post by: TopHat on February 06, 2013, 06:16:14 pm
THE RECLAIMATION OF SANTLOS I - TURN V

  364REDS+16AFVS+40RESV256GRES+35AFVS


Kingquest fires at tanks! (3) a Green tank commander topples from his cupola.
Corai regenerates his leg! (5) Sandvich powers activate! NEW LEG GET! AND A SPARE!
Persus calls in air support! (6) He commits the Green's entire air reserves on the planet. This causes the Red Air Force to do the same.
Scapheap gets led back to battle! (3) "Oh, that battle. It ended half a day ago, mate."
Aerie joins the battle, to scream and flail! (1) he gets wrapped in a straight jacket and dragged off by RED army doctors.
Fireiy calls a bomb drop! (4) fighter-bomber coming. I it survives the maelstrom that'll soon begin overhead...
Onyxjew MAGMA FISTs! (6) he punches a Green tank to ashes. But his fists melt.
Dirg protests! (4) the MPs are to busy dealing with Kingfisher to notice just yet.
Benjamaru kills Green 4! (2) he can't bring himself to abandon his sword.
HugoAI captures the hill! (4) they are at the hill.
Misko blows up tanks! (6) he kills a tank, but gets his AA weapons requisitioned.
Doomblade charges the Greens! (6) he heroically charges in, only stopping on the far side of he battle field.
GWG uses his old Medigun! (6) he blows three Reds into gory chunks. Remember to check the power gauge next time!
Rabidgam kills with his rib! (4) he stabs it though some Green's throat.
Donuts mods the aircon! (4) it can now release tear gas.
Pufferfish improvises! (6) he kills two greens with the nearest useful object, his ripped-out spine, before realising that he's dead.
Kingquest bluffs! (6) If you are truly the MegaGreenSectorCommanda, why are you calling from a RED device?
Kingfisher calls in napalm! (4) Again, if air superiority is won.
!!scientist!! hijacks a tank! (3) he gathers a small gang of resistance fighters, but fails to do anything useful.
Tomio wants a bacon-tank! (6) he makes a massive bacon-tank, which he then sacrifices to the Gods of Bacon!

Miauw upgrades the PIAT! (5) he gives it a nice laser-sight. While simultaneously fending off green 4.

GREEN REACTION! (6)

Green 4 grapples for the PIAT! (5) he wrests it out of Miauw's grasp and smashes him in the face with it.
Green 6 gets up! (2) nope. Headache.
Green 7 spots again! (5) the Howitzers are now more accurate! Perminantly
Green 9 shoots reds! (5) Misko and Dirg are killed.
Green 10 calls in AA! (3) doesn't work.
Green 11 tries to put out the napalm! (5) it works. Somehow. The flames near him begin to recede.



RED ARMOUR! (1)
A red tank fires! (5) a Green tank bites the dust!

GREEN ARMOUR! (3)
The green tank commander commandeers the commanderless tank! (4) He climbs in through the top hatch.
Another Green tank attempts to re-gain control! (3) the driver attempts and fails to Hotwire his own tank.
A final tank blasts away! (5) it avenges its recently-deceased fellow.

GREEEN MORTAR! (5)
Corai is oblisterated. Mission accomplished.

GREEN HOWITZER STRIKE! (4+1-1)
The first shell (5) lands between two tanks, killing both and a red infantryman.
The second (1) explodes early, destroying the third mid-flight.
The final shell (3) tears a resistance fighter in half.

BATTLE IN THE SKIES!
(6V6

The sky is filled with trails of smoke, fire and tracer rounds as the two air forces clash above the main battleground. Both sides are still flying in a stalemate, despite massive losses.

FALLING BLAZING WRECKAGE! (4)
A total of 15 on each side die from the aforementioned, including Green 7 (he was standing on the hill. Idiot.) and Fireiy.

BIGAVIG'S VENGEANCE! (3) The jeep which Kingfisher and Kingquest stole comes under heavy fire from MP units.

THE FIRE SPREADS! (5) IT'S SPREADING! ABOUT A QUARTER OF THE BATTLEFIELD IS ON FIRE NOW!


END TURN STATUS!
    341REDS+13AFVS+39RESV239GRES+32AFVS
Title: Re: Roll To Redshirt
Post by: scapheap on February 06, 2013, 06:20:38 pm
Build time machine and go back to the battle.
Title: Re: Roll To Redshirt
Post by: Komra on February 06, 2013, 06:33:34 pm
I think you got me and AKingsQuest confused in that last bit.

> Debug, dehack, and/or recalibrate turrets to return normal green-killing functionality; upgrade them with bone cannons based off of KloneBone SMGs' design.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on February 06, 2013, 06:34:25 pm
...

Turn up the power some more, use Medigun offensively.
This must be added to TF2. "The Overhealer"--heals both friends and enemies, ignoring normal overheal limits. Explosions at 2-3 times total health.
Title: Re: Roll To Redshirt
Post by: Gentlefish on February 06, 2013, 06:39:52 pm
lol my spine is best weapon.

Respawn. Reclaim old spine and continue to use as weapon.
Title: Re: Roll To Redshirt
Post by: Fireiy on February 06, 2013, 06:48:35 pm
Respawn and see if I can find enemy artillery positions
Title: Re: Roll To Redshirt
Post by: AKingsQuest on February 06, 2013, 07:15:01 pm
Say "Me and my armed escort were ambushed by the reds. Our radio equipment was destroyed
in the battle, so we had to take a radio off a dead red. Now, It is of vital importance that you
tell me were the green spawner is. I don't have time to wait for you to give me the third degree."
Try to convince him to give me what I want. Threaten him with court martial if it is necessarily.
Title: Re: Roll To Redshirt
Post by: Persus13 on February 06, 2013, 07:50:10 pm
Order a fighter-bomber to take out the red spawner at all costs.
Title: Re: Roll To Redshirt
Post by: Corai on February 06, 2013, 07:57:43 pm
Order a fighter-bomber to take out the red spawner at all costs.

Respawn, locate Persus13, then backstab & replace him and screw with his orders.
Title: Re: Roll To Redshirt
Post by: WillowLuman on February 06, 2013, 08:22:12 pm
I think you got me and AKingsQuest confused in that last bit.

> Debug, dehack, and/or recalibrate turrets to return normal green-killing functionality; upgrade them with bone cannons based off of KloneBone SMGs' design.
Error: Organic Communist intrusion detected. WARNING: Network intrusion must be terminated with extreme prejudice.

R-R-R-eplace autopilot in aircraft on both s-s-s-ides with self. Ej-j-j-ect pilots.
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on February 06, 2013, 08:49:01 pm
Upgrade the spawner.
Title: Re: Roll To Redshirt
Post by: Benjamaru on February 06, 2013, 10:50:40 pm
Jesus...
Retrieve BFS at any cost! (and swear profusely at Green 4)
if I don'e get my sword back I'm going to try to become a god or something
Title: Re: Roll To Redshirt
Post by: misko27 on February 06, 2013, 10:55:52 pm
Say "Me and my armed escort were ambushed by the reds. Our radio equipment was destroyed
in the battle, so we had to take a radio off a dead red. Now, It is of vital importance that you
tell me were the green spawner is. I don't have time to wait for you to give me the third degree."
Try to convince him to give me what I want. Threaten him with court martial if it is necessarily.

Also say you were't expectign the spanish inquisition when asking for help. DO IT OR I WILL COURT-MARTIAL YOU.
 
MUST CAUSE MORE EXPLOSIONS. hmm. Obtain explosives, put near green-held areas and the fire. Stand back and watch fireworks.
Title: Re: Roll To Redshirt
Post by: Doomblade187 on February 06, 2013, 11:48:09 pm
Attack the Green lines from behind!
Title: Re: Roll To Redshirt
Post by: kingfisher1112 on February 07, 2013, 05:53:01 am
Defend the jeep. By calling in Air Support. And shooting.
Title: Re: Roll To Redshirt
Post by: Donuts on February 07, 2013, 06:25:47 am
>Find gasmask
>Unleash the teargas!
>BWAHAHAHAHA!!!
Title: Re: Roll To Redshirt
Post by: tomio175 on February 07, 2013, 10:59:10 am
Request working bacon plane from the Gods of Bacon.
Title: Re: Roll To Redshirt
Post by: Emral282 on February 08, 2013, 08:08:09 pm
Make the Fire spread more towards the Green Spawn Point
Title: Re: Roll To Redshirt
Post by: rabidgam3r on February 09, 2013, 11:08:17 am
Rip out green spine, attach rib to end of spine with sinew, charge into battle with my spine-spear.
Title: Re: Roll To Redshirt
Post by: TopHat on February 09, 2013, 05:35:43 pm
Sorry for the delay, but I was halfway with the turn when it was eaten by the computer. Remind me to save next time.
Title: Re: Roll To Redshirt
Post by: Persus13 on February 09, 2013, 05:40:12 pm
No Problem *calls off the goons I hired to make Tophat write the turn*
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on February 09, 2013, 06:09:41 pm
You could also try Google Drive or something, which saves automatically.
Title: Re: Roll To Redshirt
Post by: TopHat on February 12, 2013, 01:22:42 pm
  THE RECLAIMATION OF SANTLOS I - TURN VI

  341REDS+13AFVS+39RESV239GRES+32AFVS

Scapheap builds a time machine! (6) he builds a time machine shaped like a blue police phone box that's bigger on the inside than the outside. The BBC takes him to court.
Komra recalibrates the turrets! (2) he has no idea how to do that.
GWG has a cunning plan! (5) two Greens explodate
Pufferfish uses his spine! (3) he finds it.
Fireiy tries to find the enemy artillery! (3) they appear to be somewhere behind the Green lines of defence.
Kingquest bluffs! (2) his radio set is pumped full of holes. Stupid MPs.
Persus orders a fighter-bomber! (1) unfortunately, the Green fighter bombers were practically wiped out last turn.
Corai tries to find the traitor! (3) nope. No idea where he could be.
HugoAI tries to eject the pilots! (6) lots of planes crash into each other or begin falling out of the skies. The High Commands on both sides notice and send in re-programming teams.
Onyxjew upgrades the spawner! (2) "I'm sorry, but you don't have the proper authorisation to do that."
Benjamaru recovers his BFS! (3) he half pulls it out whilst insulting Green 4's mother.
Misko wants explosives! (5) he gets some! Correction - he gets a lot.
Doomblade attacks from behind! (4) he shoots a Green in the back of his head.
Kingfisher defends the jeep! Against his own side! (1) a grenade blows up the jeep, with both him and Kingquest in it.
Donuts releases the tear gas! (3) it isn't very effective for some reason...
Tomio makes a request from the Gods of Bacon! (4) they give him a small glider made of bacon.
Rabidgam is in a fell mood! (3) he isn't strong enough to rip a spine out. So he settles for a thigh bone spear instead.
TopHat apologises! (3) sorry it's late.
Persus calls off his goons! (5) goons called off.
GWG has a suggestion! (3) maybe. I'll look it up.

GREEN REACTION! (6)
Green 4 fires his PIAT! (2) after all that, the PIAT was out of ammunition.
Green 6 again tries to get up! (2) nope. Still got a headache.
Green 9 fires on the resistance! (3) he wings a fighter.
Green 10 wants a better gun! (3) he gets another rifle.
Green 11 calls in a missile team! (2) I lied!
Green 12 rushes a tank! (4) he leaps onto the side of a Red tank.

RED ARMOUR! (2)
A tank fires! (6) it takes out a Green tank and three infantry, but the tank gun overheats, cooking off the magazine.
Another tank opens up on the infantry! (5) four Greenshirts are obliterated.

GREEN ARMOUR! (1)
The recently re-commandeered tank fires! (2) the new commander argues with the crew a bit.

BATTLE FOR THE SKIES! CONTINUED!
(2V4)
The Green airforce slowly, but surely, gains the upper hand.

THE FIRE SPREADS! (6)
FULLY A HALF OF THE FEILD IS ON FIRE NOW!

GUESS WHO ARE BACK! (5)
Blue vets. Resourcefulness roll! (6)
The 25 Blueshirt survivors from the first battle are here. And they have all got specialist weaponry. And I mean all of them. Not a single one still has the standard-issue rifle anymore.
(Sgt.) Blue 1 leads the charge! (2) he graciously decides to let someone else go first.
Blue 6 has a sub machine gun! (2) he misses.
Blue 9 snipes! (5) his beutifully modified sniper rifle barks and Corai and Misko fall to the ground.
Blue 13 has a grenade launcher! (5) a fragmentation grenade takes out three reds
Blue 16 has a flamethrower! (3) he scorches a bush.

END TURN STATUS!

  335REDS+12AFVS+39RESV229GRES+31AFVS+25BLUS
Title: Re: Roll To Redshirt
Post by: scapheap on February 12, 2013, 01:32:41 pm
In court hey? Well there is only one thing I can do. "OBJECTION!" (http://www.youtube.com/watch?v=EncA4m0zmIo) Get off scot free.
Title: Re: Roll To Redshirt
Post by: tomio175 on February 12, 2013, 01:33:51 pm
Yell "ONWARD!".
Glide to green tanks FROM A NEARBY HILL. Steal at least two of them, somehow.
Title: Re: Roll To Redshirt
Post by: miauw62 on February 12, 2013, 01:58:02 pm
USE POWER OF PURE RAGE TO EXPLODIFY GREEN 4 AND PROBABLY SOME OTHER GREENS TOO.
Title: Re: Roll To Redshirt
Post by: rabidgam3r on February 12, 2013, 02:21:00 pm
Learn necromancy, make skele-horse out of dead people, charge into battle.
Title: Re: Roll To Redshirt
Post by: WillowLuman on February 12, 2013, 02:22:27 pm
Status: Tanks on high ground in center of engagement zone. Wildfire size insufficient

Action: F-F-Fire upon p-p-p-esticide and flamable materials silos of nearby farms. Organics will perish.
Title: Re: Roll To Redshirt
Post by: Komra on February 12, 2013, 02:55:47 pm
> Equip the resistance with bone gun sidearms to increase their combat effectiveness per soldier.
Title: Re: Roll To Redshirt
Post by: Persus13 on February 12, 2013, 04:24:32 pm
take control of a tank. Kill reds.
Title: Re: Roll To Redshirt
Post by: Gentlefish on February 12, 2013, 04:45:57 pm
Use my bone-whip and whip the greens. Whip them good.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on February 12, 2013, 05:17:47 pm
"I am fully charged!"

Use an Ubercharge on a Green vehicle, causing it to explode!
Title: Re: Roll To Redshirt
Post by: AKingsQuest on February 12, 2013, 05:25:10 pm
Respawn, then call in a squad of ninja assassins.
Title: Re: Roll To Redshirt
Post by: Doomblade187 on February 12, 2013, 05:48:53 pm
Destroy the blue veteran force.
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on February 12, 2013, 07:10:24 pm
Call in air support.
Title: Re: Roll To Redshirt
Post by: Benjamaru on February 12, 2013, 07:32:32 pm
How I imagine my last action going: *grunt* This damned sword. *grunt* Hey Green! *grunt* I was grunting even more with your mom last night! *grunt* God damn this blade!"

Pull the rest of my sword out as I continue to insult Green 4
Title: Re: Roll To Redshirt
Post by: Fireiy on February 13, 2013, 02:13:17 am
Get disguise kit, butterfly knife, electro sapper and a silenced revolver. Oh and a dashing red suit.
Title: Re: Roll To Redshirt
Post by: kingfisher1112 on February 13, 2013, 02:23:57 am
AIRSTRIKE BLUES
Title: Re: Roll To Redshirt
Post by: Donuts on February 13, 2013, 03:52:39 am
Leave it to continue releasing gas. Find gasmask.
Title: Re: Roll To Redshirt
Post by: misko27 on February 14, 2013, 10:09:16 am
BLOW IT ALL UP.  Fight the fire by blowing up the green positions, which sucks the air out the field, starvng it. IT WILL WORK.
Title: Re: Roll To Redshirt
Post by: Emral282 on February 14, 2013, 11:57:33 am
Shoot the blues
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on February 14, 2013, 06:16:58 pm
BLOW IT ALL UP.
You are just asking for a 6, aren't you?
Title: Re: Roll To Redshirt
Post by: WillowLuman on February 23, 2013, 08:50:09 pm
This is weird, it's like no RP threads have updated all week
Title: Re: Roll To Redshirt
Post by: Gentlefish on February 23, 2013, 09:31:57 pm
And I know TopHat's been around.
Title: Re: Roll To Redshirt
Post by: WillowLuman on February 24, 2013, 02:05:26 am
And I know TopHat's been around.
I mean, none of the half-dozen or so I follow or am involved with updated this week.
Title: Re: Roll To Redshirt
Post by: TopHat on February 24, 2013, 05:55:39 am
Sorry, I keep on meaning to update this, and keep on having more important stuff to do.
Update later today. I promise.
Title: Re: Roll To Redshirt
Post by: TopHat on February 24, 2013, 04:57:57 pm
TopHat cancels write update - interrupted by good book! x2
TopHat cancels write update - interrupted by dwarf fortress!
TopHat cancels write update - eating lunch!
TopHat cancels write update - on break!
TopHat cancels break - writing update!
TopHat has begun a not-so-mysterious construction!
This is a Roll To Redshirt turn VII. It menaces with spikes of redshirt leather, Greenshirt blood, and dice rolls. Engraved on the item is an image of an image of elephants and cheese. The elephants are eating the cheese. The cheese is burning.

THE RECLAIMATION OF SANTLOS I - TURN VII
  335REDS+12AFVS+39RESV229GRES+31AFVS+25BLUS

Scapheap objects! (2) this isn't some stupid fictional world where that works, you know.
Tomio glides onto green tanks! (6) he glides into a duo of Green tanks and a red tank. They, the glider, and Tomio disappear in a flash of holy bacon-light.
Miauw uses the power of RAAAGGGE! (2) see Scapheap's turn.
Rabidgam learns necromancy! (4) some shady guy sells him a scroll detailing some necromancy spells.
HugoAI uses his blown-up-by-Tomio tanks! (4) he manages to rectify his tankless situation by taking control of another.
Komra equips the resistance! (2) he doesn't have any more of the weapons.
Persus takes control of a tank! (5) he takes control of Green super-heavy tank.
Pufferfish bone-whips the greens! (1) the bone whip eats him.
GWG shoots a green tank! (5) he explodes the tank crew, leaving the tank intact.
KingQuest calls in ninja assassins! (6) he summons a bunch of Green ninja assassins.
Doomblade shoots at the blues! (3) they duck.
Onyxjew calls in air support! (1) the red planes are pretty much wiped out.
Benjamaru pulls out his sword! (5) he gets it out and insults Green 4 so much that the Green passes out.
Fireiy wants some gear! (5) he gets all of the stuff he asked for.
Kingfisher calls in an air strike! (6) the RedAirForce diverts the last of its vital reserves to bomb the Greens.
Donuts finds a gas mask! (3) he finds a five-minute lasting air filter.
Misko blows everything up! (3) he blows up a tree.
Emeral shoots the blues! (3) he misses.

GREEN REACTION! (6)
Green 4 looks for PIAT ammo! (6) he finds a massive cache of it, which he accidentally detonates, killing himself and destroying the PIAT.
Green 6 gets up! (1) a stray peice of shrapnel ensures that he doesn't, ever again.
Green 9 carries on firing at the resistance! (4) he BLATs one.
Green 10 tries to duel-wield the rifles! (6) he does! He manages to shoot three reds before realising the impossibility of this and disappearing in a puff of logic.
Green 11 looks for a missile launcher! (4) he finds one.
Green 12 attempts to destroy the tank! (1) he pries the cupola open and is promptly shot by the tank commander who was waiting inside.

RED ARMOUR (1)
A tank fires on its green counterparts! (1) it shoots a hole in another red tank.

GREEN ARMOUR! (1)
The Green tank commander installs order in his tank! (1) the tank is blown up by a brave redshirt with a grenade whilst they're arguing.

BATTLE FOR THE SKIES! FINALE!
2v2
Both of the airforces have to return to base to rearm and refuel.

FIRE, FIRE, FIRE! (5) another field catches alight. You guys should probably try to stop this at some point...

BLUE VETERENS! (5)
Blue 1 charges in! (4) he decapicates a red with the sword he got off Scapheap absolutely ages ago.
Blue 6 follows his friend! (1) he trips and shoots Blue 1 in the back with his SMG.
Blue 9 snipes! (5) Benjamaru and Misko bite the dust.
Blue 13 carries on launching grenades! (4) two reds are caught in the explosion and are killed.
Blue 16 fires his flamethrower! (6) ((as if we needed more fire...)) he burns up an entire field, which had five reds and a blue in it.

END TURN STATUS!
 324REDS+10AFVS+38RESV225GRES+27AFVS+23BLUS
Title: Re: Roll To Redshirt
Post by: Persus13 on February 24, 2013, 05:02:46 pm
Use super tank to massacre Red armor.
Title: Re: Roll To Redshirt
Post by: scapheap on February 24, 2013, 05:04:50 pm
said goodbye and teleport to the battlefield at the right time
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on February 24, 2013, 05:06:21 pm
Continue exploding enemies!
Title: Re: Roll To Redshirt
Post by: Komra on February 24, 2013, 05:14:56 pm
> Request field promotion to Chief Combat Engineer
Title: Re: Roll To Redshirt
Post by: misko27 on February 24, 2013, 05:27:08 pm
Wait, fire? Fire can be used to activate explosives. Once activated, the explosives will suck the oxygen from the air.
 
Call in drop of nitro-glycerin onto green's lines. nearest to the fire.
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on February 24, 2013, 05:28:21 pm
Exploderate all things Veteran Blue.

Exploderate them good.

Onyxjew944 cancels stop fire - interrupted by pyromania
Title: Re: Roll To Redshirt
Post by: misko27 on February 24, 2013, 05:42:59 pm
Exploderate all things Veteran Blue.

Exploderate them good.

Onyxjew944 cancels stop fire - interrupted by pyromania
Explosion mania is my game, you can go with fire.
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on February 24, 2013, 05:52:42 pm
Exploderate all things Veteran Blue.

Exploderate them good.

Onyxjew944 cancels stop fire - interrupted by pyromania
Explosion mania is my game, you can go with fire.
True, but the fire is doing nicely on its own. A blast wave of heat and concussive force is the next closest thing, with creating a machine to call lightning down on my enemies being the third in line. Come to think on it, the last one is kind of a combination of the first two, but with burnt ozone to go along with it.
Title: Re: Roll To Redshirt
Post by: Zyro on February 24, 2013, 06:16:09 pm
Be a logistics officer and drive supplies via truck to reds.Then drive back fast enough that I don't get killed to death.
Title: Re: Roll To Redshirt
Post by: Gentlefish on February 24, 2013, 06:21:35 pm
Respawn with a flayer. Initiate the flaying.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on February 24, 2013, 06:46:58 pm
Wait, fire? Fire can be used to activate explosives. Once activated, the explosives will suck the oxygen from the air.
Call in drop of nitro-glycerin onto green's lines. nearest to the fire.
NOOOO! I like breathing...
Title: Re: Roll To Redshirt
Post by: Fireiy on February 24, 2013, 06:47:52 pm
Disguise self as a GRN. Go chain stab the BLUs.
Title: Re: Roll To Redshirt
Post by: Benjamaru on February 24, 2013, 06:56:48 pm
I END GREEN 4'S LIFE WITH THE WRATH OF DRAGON!!!
Title: Re: Roll To Redshirt
Post by: ArchAIngel on February 24, 2013, 07:50:25 pm
Pee on the fire, and use the steam to power a steam gun launching chunks of the dead people that are all around!
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on February 24, 2013, 08:22:40 pm
Pee on the fire, and use the steam to power a steam gun launching chunks of the dead people that are all around!
This...not possible...not sane...unsanitary...disturbing...
Title: Re: Roll To Redshirt
Post by: AKingsQuest on February 24, 2013, 08:32:34 pm
Turn the ninja assassins to our side with the power of love.
Title: Re: Roll To Redshirt
Post by: WillowLuman on February 24, 2013, 09:16:14 pm
Error. Cannot complete action: b-b-bombard to spread fire: High Ground los-s-s-t.

P-p-p-posess army of robotic farming e-e-equipment.
Title: Re: Roll To Redshirt
Post by: Fireiy on February 24, 2013, 09:22:34 pm
Anyone at all read the line that said we HAVE no airforce? They have retreat AND there's a line saying that our planes were pretty much wiped out.
Title: Re: Roll To Redshirt
Post by: WillowLuman on February 24, 2013, 09:36:32 pm
Wait, fire? Fire can be used to activate explosives. Once activated, the explosives will suck the oxygen from the air.
 
Call in drop of nitro-glycerin onto green's lines. nearest to the fire.

Maybe he means orbital drop of supply pods?
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on February 24, 2013, 10:31:47 pm
Turn the ninja assassins to our side with the power of love.
Wink wink nudge nudge, or some little girls' cartoon excrement?
Title: Re: Roll To Redshirt
Post by: AKingsQuest on February 24, 2013, 11:54:39 pm
Turn the ninja assassins to our side with the power of love.
Wink wink nudge nudge, or some little girls' cartoon excrement?

                        (http://t3ak.roblox.com/82ef98ab846dc15afe75f3f9aa445fd3)
Title: Re: Roll To Redshirt
Post by: misko27 on February 24, 2013, 11:59:50 pm
Wait, fire? Fire can be used to activate explosives. Once activated, the explosives will suck the oxygen from the air.
 
Call in drop of nitro-glycerin onto green's lines. nearest to the fire.

Maybe he means orbital drop of supply pods?
SURE. I am highest ranking member of the meatshields, due to my killing spree last time, and so I can do that. I think. Meat-shield liutientet is not a very high position. Although, Given that this is a inter-stellar war, promotions mean alot, and so a single planet's airforce and colony capacity isn't as much as it would be on a solely planet based war.
 
ERGO, CAPTAIN SPAULDING DEMANDS EXPLOSIVESS.
Title: Re: Roll To Redshirt
Post by: Emral282 on February 25, 2013, 01:43:24 am
Will the fire to burn the greens with the power of my mind.
Also it's 'Emral' not 'Emeral' :P
Title: Re: Roll To Redshirt
Post by: Donuts on February 25, 2013, 02:23:44 am
Upgrade AC unit. Set it to spew out dat gas! Find gasmask in 5 minutes kwik!
Title: Re: Roll To Redshirt
Post by: kingfisher1112 on February 25, 2013, 02:40:22 am
Kingfisher calls in the Elite Paratrooper Guys! Guys. That parachute. With guns. That are elite.
Title: Re: Roll To Redshirt
Post by: tomio175 on February 25, 2013, 01:40:08 pm
Become orbital drop shock trooper, complete with power armor and highly powered rifles. Those that DON'T break your shoulder even if you are wearing power armor.
Title: Re: Roll To Redshirt
Post by: ArchAIngel on February 25, 2013, 08:00:16 pm
Pee on the fire, and use the steam to power a steam gun launching chunks of the dead people that are all around!
This...not possible...not sane...unsanitary...disturbing...
Aww, I think I broke it. :P
Title: Re: Roll To Redshirt
Post by: TopHat on March 03, 2013, 06:05:34 am
 THE RECLAIMATION OF SANTLOS I - TURN VIII
324REDS+10AFVS+38RESV225GRES+27AFVS+23BLUS

Persus uses his super-heavy tank! (2) he has no idea how to drive the thing.
Scapheap teleports in! (6) he teleports in. Logic, reason, and sanity, already crying in a corner, say Screw This and sends this thing to the next parallel universe in line. Needless to say, this has a few side-effects.
GWG continues exploding people! (5) three Greens explodate in quick succession
Komra requests a field promotion! (2) Scapheap, his immediate superior, is a bit busy mucking up universes.
Misko calls in a supply drop! (4) despite delusions of grandeur, he somehow persuades the RedAirForce to do so if they don't get completely oblisterated.
Onyxjew tries to exploderate the Blues! (6) the chunk of land with the Blue veterans on it appears to have mysteriously disappeared. Blame Logic, Reason, and Sanity.
Zyro wants to drive a truck! (4) He gets the promotion and gets the job, partly because TopHat's grandfather did the same thing in WWII, and TopHat does seem to have a bit of influence.
Pufferfish wants a flayer! (6) the universe-flip summons a mind-flayer daemon-thing. Oops.
Fireiy disguises himself! (5) it worked. Somehow.
Benjamaru tries to DRAGON RAGE the deceased Green 4! (4) he yells 'dragon' at the dust left over from the PIAT ammo explosion.
ArchAIngel Erm..... (5) it works. Somehow.
Kingquest turns the ninjas with love powers! (6) he loves them so much that they claw their own eyes out in an attempt to make it stop.
HugoAI possesses farming equipment! (1) the red and green anti-hack teams shut him down.
Emral uses his mind to burn the greens! (6) three greens are burned, as well as Emral's mind.
Donuts upgrades his air con! (6) he gets it to spew out the deadliest gas known to clonekind, and attaches the 'outlet' pipe to his gas mask's 'inlet' pipe. Needless to say, this is lethal.
Kingfisher calls in Elite Paratroopers! (6) due to the unfortunate side effects of shifting universes, a bunch of JU52 transport planes, full of the elite german Fallschirmjäger, and supported by JU87 ground attack aircraft, disappear from the skies above Crete. Two Guesses where they end up.
Tomio wants to be a drop pod trooper! (1) he gets locked in a mental asylum.

GREEN REACTION! (6)
Green 9 shoots at the resistance! (2) he forgot to reload.
Green 11 fires on a Red tank! (3) the rocket glances off the turret
Green 13 reloads the rocket launcher! (3) he chucks Green 11 a rocket.
Green 14 tries to find an AA gun! (5) he finds a heavy AA gun.
Green 15 dashes for a red tank! (3) he makes it halfway.
Green 16 wants explosives! (5) he gets a full field engineers kit.

Red armour! (2)
A red tank fires at the it's green counterparts! (5) it ruins some Green tankers' day by blowing up their tank!
A red flak tank fires on the aircraft! (4) it shoots down a stuka.

Green armour! (1)
A green tank fires on its opponents! (1) The gun backfires, destroying the tank.

Battle in the skies!
1V1V1

The red and green aircraft are grounded and AA shoots down many of the obsolete Luftwaffe planes.

The fire burns! (1) it starts raining.

BLUE ADVENTURES IN TIME AND SPACE! (6) the Blue Vets. Become stars of a splinter series, travelling through time and space, but the author decides to kill them all off one by one.

Parachute drop! (3)
The paras are, needless to say, confused. Only twenty Fallschirmjäger have the presence of mind to jump
While the jumping is good.

OTHER COSMOLOGICAL SIDE EFFECTS! (6) The Germans win the second world war with stupidly advanced technology (inter-universal portals work both ways, you know) and the British paras landing at Arnhem pop up. But nothing much happens of importance.

 END TURN STATUS!
 322REDS+10AFVS+38RESV219GRES+25AFVSV20FJRS
Title: Re: Roll To Redshirt
Post by: scapheap on March 03, 2013, 06:09:34 am
Become master of the universes Why? because.
Title: Re: Roll To Redshirt
Post by: misko27 on March 03, 2013, 06:47:46 am
Commander supply drop, Blow up fire. This should cause it to spread all over Green's lines, whle extinguishing it on our side. Logic is unfallible.
Title: Re: Roll To Redshirt
Post by: AKingsQuest on March 03, 2013, 06:52:02 am
Find a mech suit, use mech to kill greens.
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on March 03, 2013, 07:17:19 am
Enjoy my new powers over the land and its occupants. Cause a fault line to break under the Green tank line.
Title: Re: Roll To Redshirt
Post by: Persus13 on March 03, 2013, 07:45:41 am
Find tank pilot for my super-tank. Shoot stuff.
Title: Re: Roll To Redshirt
Post by: tomio175 on March 03, 2013, 08:03:00 am
Get A.S.Y.L.U.M. the AI on my side, convince it to help me in battle (WITH A MOTHERFUCKING HUGE TANK!)
Title: Re: Roll To Redshirt
Post by: Komra on March 03, 2013, 08:10:50 am
Summon Bigger Fish above the enemy armor
Title: Re: Roll To Redshirt
Post by: Fireiy on March 03, 2013, 10:12:59 am
Uh.. now I'm confused.
Go find the green spawner.
Whatever you do, DO NOT LET THE GERMANS SECURE OUR SUPPLIES.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on March 03, 2013, 11:38:30 am
Continue ze gudt Malpraxis on ze grünes.
Title: Re: Roll To Redshirt
Post by: Zyro on March 03, 2013, 11:57:37 am
Assist with supplies and a mounted gun!(Own life first though.)
Title: Re: Roll To Redshirt
Post by: ArchAIngel on March 03, 2013, 12:15:14 pm
It worked! Do it again!
Title: Re: Roll To Redshirt
Post by: Doomblade187 on March 03, 2013, 12:34:55 pm
Destroy the green tanks!
Title: Re: Roll To Redshirt
Post by: WillowLuman on March 03, 2013, 01:41:22 pm
Danger: compromise of main processes imminent.

C-c-c-opy core files into the past. Install self in primitive internet.
Title: Re: Roll To Redshirt
Post by: Emral282 on March 04, 2013, 02:44:15 pm
Make the rain stop
This world shall burn or I will die trying. Again.
Title: Re: Roll To Redshirt
Post by: Gentlefish on March 04, 2013, 04:14:43 pm
Fear my mind flayer.

Order my mind-flayer to flay some GREEN MINDS
Title: Re: Roll To Redshirt
Post by: Benjamaru on March 04, 2013, 11:34:46 pm
Crap, the object of my hatred is dead. What meaning does my life have?

Upgrade my BFS.
Title: Re: Roll To Redshirt
Post by: Donuts on March 05, 2013, 06:06:56 am
Force the gasmask onto random greens faces.
Title: Re: Roll To Redshirt
Post by: ggamer on March 05, 2013, 06:11:48 pm
let's jump in right now.

Use an explosive katana launcher to devastate the opposition.
Title: Re: Roll To Redshirt
Post by: rabidgam3r on March 05, 2013, 06:14:50 pm
There is only one thing I must do....

ULTIMATE. BERZERK. TIME.

Wait, am I dead? If I am, I should respawn before doing the ULTIMATE. BERZERK.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on March 05, 2013, 06:31:32 pm
let's jump in right now.
Use an explosive katana launcher to devastate the opposition.
Is that an explosive launcher that launches katana or a launcher that launches explosive katana?
Title: Re: Roll To Redshirt
Post by: Persus13 on March 05, 2013, 06:32:23 pm
let's jump in right now.
Use an explosive katana launcher to devastate the opposition.
Is that an explosive launcher that launches katana or a launcher that launches explosive katana?
I think it's a katana that launches explosives.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on March 05, 2013, 06:33:43 pm
let's jump in right now.
Use an explosive katana launcher to devastate the opposition.
Is that an explosive launcher that launches katana or a launcher that launches explosive katana?
I think it's a katana that launches explosives.
No, that would be a katana/explosives launcher.
Title: Re: Roll To Redshirt
Post by: ggamer on March 05, 2013, 06:36:12 pm
let's jump in right now.
Use an explosive katana launcher to devastate the opposition.
Is that an explosive launcher that launches katana or a launcher that launches explosive katana?
I think it's a katana that launches explosives.
No, that would be a katana/explosives launcher.
Either one, really.
Title: Re: Roll To Redshirt
Post by: Komra on March 05, 2013, 07:53:49 pm
let's jump in right now.
Use an explosive katana launcher to devastate the opposition.
Is that an explosive launcher that launches katana or a launcher that launches explosive katana?
I think it's a katana that launches explosives.
No, that would be a katana/explosives launcher.
Either one, really.

I vote explosive-based projectile system for firing katana that shoot miniature fragmentation explosives.
Yes, said fragments are shaped like katana; they are also 10% steel, 50% thermite, and 40% trinitrotoluene.
Title: Re: Roll To Redshirt
Post by: kahn1234 on March 06, 2013, 06:29:00 am
(female clone please)

Spawn in and start making sweet sweet love to the green team, forcing them to be my unconditional love slaves.

win the war with love!
Title: Re: Roll To Redshirt
Post by: WillowLuman on March 07, 2013, 12:10:01 am
Preposterous! They're disciplined soldiers! They'd all agree to a quickie or two then get back to fighting, possibly with their pants still down. And that would not be good for Red morale.

Either that or Green High Command responds with the elite all-female/eunuch strike team.
Title: Re: Roll To Redshirt
Post by: kahn1234 on March 07, 2013, 03:34:36 am
Preposterous! They're disciplined soldiers! They'd all agree to a quickie or two then get back to fighting, possibly with their pants still down. And that would not be good for Red morale.

Either that or Green High Command responds with the elite all-female/eunuch strike team.

NO! not the elite all-female/eunach strike team! the shrill voices! they BURN! NOOOOOOOO!

anyway. its totally worth a try. compared to most of what is happening in this thread, what i suggested is on the conservative side.....
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on March 07, 2013, 04:27:07 pm
By "Conservative" you mean "Viable in real life," right?
Title: Re: Roll To Redshirt
Post by: misko27 on March 07, 2013, 04:28:56 pm
By "Conservative" you mean "Viable in real life," right?
Yeah, While my action is certainly overkill, and probably damned stupid, there is probably no definition of seducing ALL the enemys that falls under conservative.
Title: Re: Roll To Redshirt
Post by: Persus13 on March 07, 2013, 08:33:20 pm
Maybe if it cost less.
Title: Re: Roll To Redshirt
Post by: kahn1234 on March 08, 2013, 05:16:12 am
By "Conservative" you mean "Viable in real life," right?

yes.
Title: Re: Roll To Redshirt
Post by: TopHat on March 12, 2013, 05:46:35 pm
RECLAIMATION OF SANTLOS I - TURN IX
   322REDS+10AFVS+38RESV219GRES+25AFVSV20FJRS

Scapheap becomes master of the universes! (3) not on my watch, mate. Get back to work.
Misko commandeers a supply drop that never took place, with INfallible logic! (3) You do realise that the problem with commandeering a supply drop that never took place is that it, you know, never took place, right?
Kingquest looks for a mech suit! (5) He finds one. Surprisingly, it is painted red.
Onyxjew thinks HE caused that weird chunk-of-land-flying-off event! (1) Logic, Sanity and Reason Aren't too keen on him taking the credit from them and turn him into a bowl of Petunias. Falling. From a great height.
Persus looks for a tank driver! (5) he finds an ace Green tank crew.
Tomio really is nuts! (4) the mental health care assistants can't take it and let him go.
Komra summons a bigger fish! (6) he summons a whale (not a fish, but still). This whale appears right next to a mysterious bowl of petunias, at exactly the same time.
Firey stops the Germans from securing the red supplies! (1)  A bunch of WW2 American soldiers with suspiciously German accents ask where the supplies are. (http://en.m.wikipedia.org/wiki/Operation_Greif) Shortly after he gives them directions, a flare flies up from the direction of the Red supply depot. Strange.
GWG carries on! (2) his medigun appears to be running low on charge.
Zyro helps with the supplies! (2) a bunch of nice american soldiers walk past.
ArchAIngel does it again! (6) Three Greens are dead. L,S&R begin crying again.
Doomblade attacks the Green tanks! (5) he chucks a grenade in through a vision slit, destroying one.
HugoAI tries to upload himself into the past! (6) he goes back into the past, accidentaly prevents itself being created, and is erased from existance as L,S&R desperately save the universe from death by paradox.
Emaral makes the rain stop! (3) he appears to have no control over the weather.
Pufferfish orders about a daemon-thing! (6) it disappears, taking two greens and Pufferfish with it. L,S&R are on a universe-saving run today.
Benjamaru upgrades his BFS! (3) he sticks a nice shiny peice of glass onto the handle.
Donuts forces the gasmask onto Greens' faces! (1) It's sort of welded to his face. Permanently. Even through respawns. Donuts finds this out by dying.
Ggamer uses an explosive katana launcher! (6) he gets one, but everybody is too busy arguing about what it does to let him use it.
Rabidgam goes all ultimate berserk! (6) He kills four greens before his brain overheats with RAGE. This is kinda fatal.
Kahn tries to make the Greens her love slaves! (4) she seduces a Greenshirt.

GREEN REACTION! (4)

Green 11 Fires his rocket launcher again! (6) A red tank goes up in flames, but the backblast fries both him and his loader, Green 13. Note to self - never fire a rocket launcher in a confined space.
Green 14 fires his AA gun at the Red tanks! (4) he smashes open a battle tank, forcing the crew to bail out.
Green 15 runs the rest of the distance! (6) he runs the rest of the distance, only to be flattened by its treads. On the bright side, the blast from his grenade belt going off destroys the offending tank.
Green 16 tries to set up some defenses! (1) he trips and falls onto the barbed wire he was carrying. Ouch.

RED ARMOUR (3)
A red tank fires on Persus's super-heavy! (6) it goes up in a ball of flames. The resultant flying debris kills ten Greens, five reds, and the firing tank.
Another tank fires its machine-guns at the infantry! (1) a chunk of super-heavy tank smashes it apart.
A third tank calls for support! (5) a squad of tank destroyers is on the way.

GREEN ARMOUR (2)
A tank fires on its opponents! (2) a bush is obliterated.
A second tank tries assaulting the red infantry! (1) they swarm the tank and drop a few 'nades through the cupola.

Fire in the Skies!
5V5V6V6

The Red and Green airforces get back in the skies and begin pounding at each other, completely ignoring the transport planes which decide that getting in the way would serve no sane purpose.

zu springen! Zu springen! Zu springen!
(3)
About 30 Falschirmjäger get above the target zone and jump into the red supply depot.

Jump! Jump! Jump!
(5) the British paras All manage to jump out. Because of the lack of a suitable bridge Col. Frost decides to jump over (4) a small village near the red supply depot.

It's raining, it's pouring! (4) the fire is put out.

Fallschirmjäger! (1)
A German para tries to link up with the recently dropped group! (3) a burst of fire makes him hit the deck.

END TURN STATUS!
         313REDS+5AFVS+38RESV196GRES+23AFVSV50FJRSV100PRAS

 
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on March 12, 2013, 06:01:06 pm
Recharge.
Title: Re: Roll To Redshirt
Post by: Komra on March 12, 2013, 06:13:28 pm
> Summon the Heart of Gold

Oh, Armok, what more would the Infinite Improbability Drive do than has already occurred...
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on March 12, 2013, 06:37:54 pm
Complete the Manhatten Project
Title: Re: Roll To Redshirt
Post by: rabidgam3r on March 12, 2013, 06:38:42 pm
Respawn. Commandeer a suit not unlike Iron Man's.
Title: Re: Roll To Redshirt
Post by: Fireiy on March 12, 2013, 06:53:31 pm
Go visit the RED supply depot!
Title: Re: Roll To Redshirt
Post by: ArchAIngel on March 12, 2013, 07:02:10 pm
Summon Ironblood and the warriors of Nist Akath to wipe out the enemies!
Title: Re: Roll To Redshirt
Post by: misko27 on March 12, 2013, 07:03:47 pm
Go visit the RED supply depot!
Join Fireiy, use credentials to add +1 to action (of which would be what they happen to have on hand.)
Title: Re: Roll To Redshirt
Post by: ggamer on March 12, 2013, 07:50:19 pm
Clarify what the Katana Launcher does (It is a launcher that fires contact-explosive katanas), take it from the other redshirts, and then devestate the opposition.
Title: Re: Roll To Redshirt
Post by: Persus13 on March 12, 2013, 08:48:35 pm
Get some Nazi elite stormtroopers to help fight the reds.
Title: Re: Roll To Redshirt
Post by: Emral282 on March 13, 2013, 12:42:59 am
Disguise myself as a green.
Title: Re: Roll To Redshirt
Post by: AKingsQuest on March 13, 2013, 01:47:57 am
Use mech to kill green tanks.
Title: Re: Roll To Redshirt
Post by: tomio175 on March 13, 2013, 10:31:48 am
Organize dance party.
Title: Re: Roll To Redshirt
Post by: WillowLuman on March 13, 2013, 06:46:50 pm
Ultimate Existential Error: Own existence process terminated. Rebooting...

Emerging from minor alternate timeline where I still exist, infest as many machines as possible.
Title: Re: Roll To Redshirt
Post by: Benjamaru on March 13, 2013, 09:17:41 pm
Goddammit
Kill Germans in a blood fury!
Now that green 4 is dead I find myself without meaning. I must fill this void with murder and murder and MURDER!!... um...
Title: Re: Roll To Redshirt
Post by: Doomblade187 on March 13, 2013, 09:31:33 pm
Continue my assault on the Green ranks!
Title: Re: Roll To Redshirt
Post by: kahn1234 on March 14, 2013, 03:27:52 am
MORE SEDUCTION! GERMANS! BRITISH! GREENS! REDS! EVERYONE IS MY LOVE SLAVES!

Title: Re: Roll To Redshirt
Post by: Fr0stByt3 on March 14, 2013, 07:15:15 am
FIRE EVERYTHING!!!
Title: Re: Roll To Redshirt
Post by: misko27 on March 14, 2013, 09:10:56 am
MORE SEDUCTION! GERMANS! BRITISH! GREENS! REDS! EVERYONE IS MY LOVE SLAVES!
No. Bad redshirt. No seducing your own side.
Title: Re: Roll To Redshirt
Post by: kahn1234 on March 14, 2013, 09:11:23 am
MORE SEDUCTION! GERMANS! BRITISH! GREENS! REDS! EVERYONE IS MY LOVE SLAVES!
No. Bad redshirt. No seducing your own side.

*pout*

i suppose i'll just have to do with every other side then.
Title: Re: Roll To Redshirt
Post by: Psieye on March 15, 2013, 01:01:54 am
Appeal to Logic, Sanity & Reason that a fire covering more than half the battlefield really should have killed at least SOME of the combatants.
Title: Re: Roll To Redshirt
Post by: Komra on March 15, 2013, 04:47:52 am
Appeal to Logic, Sanity & Reason that a fire covering more than half the battlefield really should have killed at least SOME of the combatants.

I think they're a bit busy with crying in the corner...
Title: Re: Roll To Redshirt
Post by: Psieye on March 15, 2013, 06:03:16 am
Appeal to Logic, Sanity & Reason that a fire covering more than half the battlefield really should have killed at least SOME of the combatants.

I think they're a bit busy with crying in the corner...
That is why it's an action that will be subject to The Dice. I don't know what's going to happen if this one lands on a (1) or a (6). A (5) may not be good either...
Title: Re: Roll To Redshirt
Post by: misko27 on March 15, 2013, 08:05:08 am
Appeal to Logic, Sanity & Reason that a fire covering more than half the battlefield really should have killed at least SOME of the combatants.

I think they're a bit busy with crying in the corner...
That is why it's an action that will be subject to The Dice. I don't know what's going to happen if this one lands on a (1) or a (6). A (5) may not be good either...
(1) EVERYONE COMES BACK ALIVE. HOLY FIRE. (6) EVERYONE IS DEAD. GOOD JOB I GUESS. (5) OH WOW, POOR GREEN.
Title: Re: Roll To Redshirt
Post by: Benjamaru on March 15, 2013, 05:39:45 pm
I wonder if i can use my glass accessory to blind people...?
Title: Re: Roll To Redshirt
Post by: Gentlefish on March 17, 2013, 05:55:15 pm
Return to plane of existence after managing to get my hands on a tesla cannon
Title: Re: Roll To Redshirt
Post by: TopHat on March 26, 2013, 05:11:53 pm
 THE RECLAIMATION OF SANTLOS I - TURN X

313REDS+5AFVS+38RESV196GRES+23AFVSV50FJRSV100PRAS

GWG recharges! (4) Gun recharged!
Komra summons the Heart of Gold! (5) summoned.
Onyxjew completes the manhattan project! (1) he attempts to find ancient historical knowledge on the project. It turns out that this knowledge is forbidden. He is burnt to death at the stake by MP units.
Rabidgam wants an iron-man suit! (6) he finds one! With iron-man in it!
Fireiy visits the supply depot! (1) a burst of machine-gun fire from the supply depot tears him in half
ArchAIngel summons ancient warriors! (2) he cannot, for fairly obvious reasons.
Misko helps check out the supply centre! (2) His companion is torn in half, with a bit of...arm?... splattering into Misko.
Ggamer clarifies what the katana-thing does! (1) a red gets argumentative and accidentally shoots him with it. Ask for one with a safety catch next time.
Traitor Persus asks for some Nazi stormtroopers to help! (6) You know that footnote a few turns ago where the Germans win WWII? They later became an inter-stellar empire....[/plot_twist]
Emral disguises himself as a Green! (1) he is caught breaking the laws of war and is shot by a firing squad.
Kingquest uses the mech! (5) he gets in and tears a green tank in half!
Tomio organises a dance party! (6) he dances. His dancing is so terrible that his own small intestine, in a desperate attempt to save life and civilisation, leaps up and throttles his brain. Five people unlucky enough to be watching did of internal haemorrhaging.
Hugo emerges from a different timeline! (1) no it doesn't, it doesn't exist!
Benjamaru attacks the Germans in a fury! (2) the lack of a suitable target leaves him unable to incite his RAGE
Doomblade carries on assaulting the Green Lines! (3) he stops for a rest.
Kahn carries on seducing! (4) she snags a couple of dates with cheesy pick-up lines.
Frostbite enters the battle, and tries to fire everything! (2) he fires his rifle. And misses.
PsiEye appeals about the fire! (2) they either can't hear or aren't listening.
Pufferfish tries to get back to this plane of existence! (2) nope, he's stuck in the daemon worlds.

GREEN REACTION: (6)

Green 9 fires on the resistance again! (5) two resistance fighters keel over.
Green 14 carries on firing with his AA gun! (1) the crew of the tank he just blew shoot him.
Green 17 calls in artillery support! (5) the howitzer battery from earlier, having re-sited to avoid counter-bombardment, open fire again.
Green 18 tries to set up a machine-gun nest! (2) he drops the MG in the mud and has to stop to pick it up and clean it.
Green 19 tries to help 18! (2) he has no idea where to start.
Green 20 attempts to ambush the incoming red tank destroyers! (6) he manages to destroy the lead one with a well placed sachel charge, blocking the road. Shame he got caught in the explosion.

RED ARMOUR! (1)
a tank tries to take out some infantry! (2) it gets half-stuck in a ditch.

GREEN ARMOUR! (1)
Another tank fires on the one that got stuck! (3) the shell glances off.

AIR WARFARE!
3V4V1V2
The R&G air forces take a break from pounding at each other to have a 'turkey shoot' competition against the helpless transport planes. The greens win by a small margin. The transport planes lose. The remaining Fallschirmjäger tumbling, screaming, from their burning planes think that it was a bad idea. But nobody asks their opinions.

Fallschirmjäger! (3)
An officer leads his squad in looting the supply depot! (2) he has trouble breaking down the store-room door.
Another, from the first group, leads his men to the supply depot! (6) he finds it surrounded and under attack by quick-thinking RED forces.
A third officer orders his men to begin fortifying! (2) they fail to find the necessary supplies to do so.

PARATROOPERS! (6)
A lieutenant attempts to clear the town! (6) he clears the town entirely of hostiles, killing five greens and four reds, but loses almost the entirety of his first section of men; eight British bodies litter the streets.
Col. Frost and Maj. Tatham-Warter attempt to set up a headquarters! (5) they set up in the village hall, also setting up a field hospital in the basement.
A second lieutenant orders his men to set up defensive positions! (2) he has trouble getting his men in order after the jump.
A paratrooper attempts to scout the area! (2) his 'chute got caught in a tree.
A second second lieutenant tries to recover air-dropped equipment! (4) his men find a 6pdr. Anti-tank gun.
A final paratrooper looks for a good sniping position! (5) he gets onto the flat roof of a house.

GREEN HOWITZER BOMBARDMENT! (4)
The first shell (5) smashes directly into a RED tank squadron, putting two tanks out of action.
The second (6) smashes into the farmhouse, demolishing it. The five remaining resistance fighters inside, along with eight greens and 9 reds, are killed by the explosion and resultant shrapnel and flying debris.
(1) the next shell falls short, killing five hapless Greenshirts.
The final shell (2) flattens a hedge.

INFINATE IMPROBABILITY DRIVE!
(3) the occupants of the heart of gold wake up as sofas.

END TURN STATUS
   
393REDS+3AFVS+31RESV177GRES+22AFVSV50FJRSV92PRAS

((dear [insert deity here], this is late. Apologies.))
Title: Re: Roll To Redshirt
Post by: Komra on March 26, 2013, 05:20:49 pm
> Take command of the HoG. Use the former crew as seating and send for tea.
Title: Re: Roll To Redshirt
Post by: scapheap on March 26, 2013, 05:24:03 pm
Reappear on the battlefield at the time of the battle.
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on March 26, 2013, 05:41:37 pm
Rebuild the Red tank divisions.
Title: Re: Roll To Redshirt
Post by: Emral282 on March 26, 2013, 05:47:17 pm
Help with the rebuilding of the Red tank divisions.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on March 26, 2013, 06:03:12 pm
ExplUbercharge someone!
Title: Re: Roll To Redshirt
Post by: Fr0stByt3 on March 26, 2013, 06:23:47 pm
Get some goddamn artillery! And fire it! In their FACES!!
Title: Re: Roll To Redshirt
Post by: Persus13 on March 26, 2013, 08:15:33 pm
"Gentlemen. We shall need reinforcements to counter the red menace. Call in Joseph McCarthy!"
Title: Re: Roll To Redshirt
Post by: WillowLuman on March 26, 2013, 08:30:17 pm
Using a complicated time travel gambit understandable only to an advanced AI, involving temporarily becoming a bowl of petunias at high altitude, reappear in android body disguised as historical figure.

Inferior organic logic != able to understand why plan works.
Man < Machine

(Say, since I rolled a 1, shouldn't that have resulted in some spectacular failure despite me not existing? Rolling a 2 is when nothing happens. Still, can't imagine how much a nonexistent entity could fail.)
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on March 26, 2013, 09:01:56 pm
(You could have come into existence as something the opposite of what you wanted to be.)
Title: Re: Roll To Redshirt
Post by: Fireiy on March 27, 2013, 12:45:25 am
Go and find enemy artillery positions.
Wee, WWII soldiers owning future tech guys.
Title: Re: Roll To Redshirt
Post by: Donuts on March 27, 2013, 07:14:55 am
Make a shit thrower. Make it shoot shit on fire. THEN FIRE AT WILL!
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on March 27, 2013, 07:56:19 am
Go and find enemy artillery positions.
Wee, WWII soldiers owning future tech guys.
World War II soldiers?
Title: Re: Roll To Redshirt
Post by: Fireiy on March 27, 2013, 09:31:59 am
Those ARE British and German troops directly from WWII.
Title: Re: Roll To Redshirt
Post by: TopHat on March 27, 2013, 09:52:25 am
Go and find enemy artillery positions.
Wee, WWII soldiers owning future tech guys.
As Kipling once said, 'a boy with a ten rupee rifle can kill you just as dead as a soldier with the latest hardware.' (I probably botched that quote up, didn't I)
Title: Re: Roll To Redshirt
Post by: Gentlefish on March 27, 2013, 03:30:54 pm
Recruit demons. Storm the planet.
Title: Re: Roll To Redshirt
Post by: ggamer on March 27, 2013, 05:33:45 pm
That was annoying.

Reclone with effective melee weapon. Tear up dem' greens.
Title: Re: Roll To Redshirt
Post by: kahn1234 on March 28, 2013, 01:28:15 pm
KEEP ON SEDUCING! I WILL WIN EVENTUALLY!.
Title: Re: Roll To Redshirt
Post by: tomio175 on March 30, 2013, 03:42:24 am
Respawn, ANOTHER DANCE PARTY IT IS!
Title: Re: Roll To Redshirt
Post by: Benjamaru on March 31, 2013, 11:04:13 am
I kill whoever is is closest to me!
Title: Re: Roll To Redshirt
Post by: GrizzlyAdamz on April 04, 2013, 04:26:33 am
Join battle. Additionally, spawn whilst riding a tame bear.
Title: Re: Roll To Redshirt
Post by: alamoes on April 04, 2013, 04:24:15 pm
Spawn and dig a trench by the spawner. 
Title: Re: Roll To Redshirt
Post by: ArchAIngel on April 04, 2013, 04:50:57 pm
Summon a Bolo mark 33. Get in, and kill everything not on my side.
Title: Re: Roll To Redshirt
Post by: Geen on April 06, 2013, 05:40:12 pm
Spawn, get bipedal nuclear deathmobile.
Title: Re: Roll To Redshirt
Post by: trekkie5249 on April 13, 2013, 12:46:39 am
Spawn and summon the main cast of 'The Expendables' to fight for the REDs

Edit: Also summon Mr. T to fight for the REDs.
Title: Re: Roll To Redshirt
Post by: Donuts on April 13, 2013, 10:35:45 am
Spawn, get bipedal nuclear deathmobile.
I see what you are doing. But there are so many!
Title: Re: Roll To Redshirt
Post by: ArchAIngel on April 13, 2013, 06:49:38 pm
Spawn, get bipedal nuclear deathmobile.
I see what you are doing. But there are so many!
More targets.
Title: Re: Roll To Redshirt
Post by: Someone1214 on April 14, 2013, 08:28:37 am
Use WIZARD LIGHTNING MURDER!!! (A lot)
Title: Re: Roll To Redshirt
Post by: TopHat on April 14, 2013, 10:15:10 am
THE RECLAIMATION OF SANTLOS I - TURN XI
393REDS+3AFVS+31RESV177GRES+22AFVSV50FJRSV92PRAS
Komra tries to take over the heart of gold! (4) he enters to spaceship, and finds the bridge and a 'new owner's manual'
Scapheap re-appears! (3) he trips and smashes his head open on a rock. Respawn? ((hint, hint))
Onyxjew rebuilds the red tank division! (6) he rebuilds all the scrap, and two of the still-operational RED tanks, into a giant model of a squid.
Emral helps Onyxjew! (1) Onyx builds a massive model of a squid. Emral decides it looks disgusting, tries to take it down. it promptly falls over, crushing Emral, Onyxjew, fifteen other reds and six greens.
GWG Explubercharges someone! (5) a Greenshirt explodes, scaring his three mates who decide to run for it.
Frostbyte gets some goddamn artillery! (4) the reds bring forward a heavy mortar section.
Persus calls in... Someone! (1) his officers think he's gone nuts and send him to a mental asylum, taking command themselves.
..................... (1)
Firiey finds the enemy artillery! (1) he finds and destroys a section of heavy mortars hiding behind the RED lines, sneakily disguised by being painted RED, and crewed by 'REDs'!
Donuts makes a shit thrower! (6) he builds a massive catapult, loads some shit, but stands at the wrong end, and is catapulted instead of the shit. He dies on impact with a Green.
Pufferfish recruits the demons! (6) he persuades all the demons to be his slaves. All of them. ALL OF THEM! SO MANY DEMONS. SO MANY DEMONS! SO MANY - Math Error. Initializing clean up procedure..... Clean up finished. Cause of error terminated. Have a nice day.
Ggamer respawns with a melee weapon! (2) rifles count, don't they?
Kahn keeps on seducing! (6) she makes everyone love her, but then slips on a banana peel and dies. Everyone is in mourning.
Tomio starts another dance party! (1) a hasty addition to the Geneva convention gets him executed.
GrizzlyAdams joins the battle, while riding a bear! (6) he Enters, pursued by a rabid bear.
Alamoes spawns and digs a trench! (1) he digs through the spawner's power line. It's lights go out.
Geen, Trekkie, and Someone re-dissipate mid-spawning. Some idiot must have turned the power off.

GREEN REACTION! (2)

Greens 18 & 19 try to get a MG nest set up! (5) they drag some sandbags, barbed wire, and a tool kit and have soon set up in a ruined building.
Green 9 carries on engaging the resistance! (4) he takes out one.

RED ARMOUR! (1)
The last tank defiantly fires on the Greens! (5) it takes out a tank, with a few Greenshirts being taken out by shrapnel.

GREEN ARMOUR! (3)
One tank avenges its fallen ally! (1) it gets stuck in a ditch, and is easy meat for RED anti-tank teams
A second fires on the remaining RED tank!(5) it is smashed apart
A third tries to run down some infantry! (1) it suffers a similar fate to the first one.

AIR BATTLE!
4V2
The Red Air Force slowly wins out.

FALLSCHIRMJÄGER! (4)
The first officer and his men try to break through to the store room! (5) they get in and arm themselves with modern equipment.
The second orders his men to break through and enter the depot! (2) the assault fails, and he loses half-a-dozen troops. They kill a few Reds, though.
The third officer's men also arm themselves with modern weapons! (4) they do so.
A group of soldiers sets up an air-dropped light gun! (4) they (also) do so.

PARATROOPERS! (2)
An officer orders his men to set up defensive positions in the town! (4) they take over and fortify the outlying houses.
The sniper attempts to take out GREEN officers! (5) he spots a Brigadier heading in in his staff car and takes him out of the equation.

IID! (4) it begins raining mushrooms.

END TURN STATUS!

364REDS+30RESV162GRES+20AFVSV44FJRSV92PRAS
Title: Re: Roll To Redshirt
Post by: Persus13 on April 14, 2013, 10:29:51 am
Become mad scientist with a Russian accent. Create superweapons for my former subordinates.
Title: Re: Roll To Redshirt
Post by: tomio175 on April 14, 2013, 10:34:51 am
SlowlySWIFTLY clone my own body. GET BACK IN THERE, MAGGOT!
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on April 14, 2013, 10:46:39 am
Give my giant squid sentience and the ability to move.

KILL THEM! KILL THEM ALL!
Title: Re: Roll To Redshirt
Post by: Fireiy on April 14, 2013, 10:56:31 am
"Whoops."
Go and take out that MG nest.
Title: Re: Roll To Redshirt
Post by: Komra on April 14, 2013, 11:08:11 am
> Carefully read the owner's manual.
Title: Re: Roll To Redshirt
Post by: alamoes on April 14, 2013, 11:44:09 am
Whoops, I'll go dig somewhere else.  I'll go dig a trench in the frontline.   
Title: Re: Roll To Redshirt
Post by: scapheap on April 14, 2013, 12:11:22 pm
respawn
Title: Re: Roll To Redshirt
Post by: WillowLuman on April 14, 2013, 12:33:23 pm
Re-Execute program: time travel gambit. Statistical analysis: persistence = increased success chance
Title: Re: Roll To Redshirt
Post by: Donuts on April 14, 2013, 12:45:12 pm
GET TO SHIT THROWER AND FIRE WITHOUT FUCKING UP!
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on April 14, 2013, 12:47:00 pm
Become mad scientist with a German accent. Create superweapons for my former subordinates.
Hey, I'm already a German-accented mad scientist!
Aid action without exploding anything. Well, anything important to us.
Title: Re: Roll To Redshirt
Post by: Someone1214 on April 14, 2013, 01:22:48 pm
Respawn through the green spawner, then do the afformentioned wizard lightning murder.
Title: Re: Roll To Redshirt
Post by: Persus13 on April 14, 2013, 02:57:21 pm
Become mad scientist with a German accent. Create superweapons for my former subordinates.
Hey, I'm already a German-accented mad scientist!
Aid action without exploding anything. Well, anything important to us.
So? There can be more than one. Fine I'll change it to Russian.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on April 14, 2013, 03:30:10 pm
Become mad scientist with a German accent. Create superweapons for my former subordinates.
Hey, I'm already a German-accented mad scientist!
Aid action without exploding anything. Well, anything important to us.
So? There can be more than one. Fine I'll change it to Russian.
That was more of a "We should work together!" "Hey!" Sorry for the confusion.
Title: Re: Roll To Redshirt
Post by: Gentlefish on April 14, 2013, 03:59:18 pm
Damn. Almost had Demons for y'all.

Return with tactical nuke and launching device. Launch it into the middle of the greens.
Title: Re: Roll To Redshirt
Post by: GrizzlyAdamz on April 14, 2013, 05:35:58 pm
Tame the bear with manliness! Our spawner will have to wait!
Title: Re: Roll To Redshirt
Post by: ArchAIngel on April 14, 2013, 05:44:00 pm
Respawn. Try and fix up tanks. We need less enemy armor.
Title: Re: Roll To Redshirt
Post by: trekkie5249 on April 15, 2013, 12:04:43 am
Respawn after the spawner gets fixed and call in the A-team to fight for the reds
Title: Re: Roll To Redshirt
Post by: kahn1234 on April 15, 2013, 04:41:53 am
respawn and take control of my love slaves.

seduce and love-enslave MORE PEOPLE
!.
Title: Re: Roll To Redshirt
Post by: Fr0stByt3 on April 15, 2013, 06:05:38 am
Commandeer the artillery and begin to fire it!
Title: Re: Roll To Redshirt
Post by: ggamer on April 17, 2013, 06:13:19 pm
Respawn
Attack MG nest with an effective Heavy weapon
Title: Re: Roll To Redshirt
Post by: Someone1214 on April 24, 2013, 05:55:59 pm
Is this dead?
Title: Re: Roll To Redshirt
Post by: GrizzlyAdamz on April 24, 2013, 08:07:13 pm
I think it takes a week or two for the GM to post results.
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on April 25, 2013, 05:53:34 pm
I think it takes a week or two for the GM to post results.

Something tells me the constant summoning of other forces to roll for isn't making that wait much shorter. Which, by the way, probably means we haven't done enough of it.

So... who likes zombie samurai?
Title: Re: Roll To Redshirt
Post by: GrizzlyAdamz on April 25, 2013, 06:33:07 pm
Zombie Daimyos.
Title: Re: Roll To Redshirt
Post by: Persus13 on April 25, 2013, 07:00:15 pm
Zombie Ninjas.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on April 25, 2013, 08:50:30 pm
Zombie zombies?
Title: Re: Roll To Redshirt
Post by: kahn1234 on April 26, 2013, 03:05:24 am
zombie zerg
Title: Re: Roll To Redshirt
Post by: ArchAIngel on April 26, 2013, 09:08:02 am
zombie zerg
Not workable. Bit like zombie zombies. Zerg, in a way, are already zombies, and the Zerg immune system is second to none.
Title: Re: Roll To Redshirt
Post by: Donuts on April 27, 2013, 09:27:03 am
Zombie Fluffy Wamblers? Zombie Fluffy Adamantine Collosi?
Title: Re: Roll To Redshirt
Post by: trekkie5249 on April 27, 2013, 06:05:39 pm
Zombie Zerg rush!!! RUN!
Title: Re: Roll To Redshirt
Post by: ArchAIngel on April 27, 2013, 06:07:20 pm
Zombie Zerg rush!!! RUN!
You better mean that the zombies are doing a zerg rush. Otherwise.....
Title: Re: Roll To Redshirt
Post by: trekkie5249 on April 27, 2013, 11:38:52 pm
Zombie Zerg rush!!! RUN!
You better mean that the zombies are doing a zerg rush. Otherwise.....

I mean that zombie zergs are zerg rushing you. Yes, you.
Title: Re: Roll To Redshirt
Post by: WillowLuman on April 28, 2013, 01:15:48 am
I think the reds should do a redrush.
Title: Re: Roll To Redshirt
Post by: trekkie5249 on April 28, 2013, 02:57:07 am
By that, do you mean lining up side by side and charging in with guns blazing? If so, I approve of this idea.
Title: Re: Roll To Redshirt
Post by: TopHat on April 28, 2013, 03:34:13 am
1. No, this is not dead, I will post a turn soon.
2. Onyxjew is completely right for the first part, I may have to pre-enptively railroad summonings in the future
Title: Re: Roll To Redshirt
Post by: Persus13 on April 28, 2013, 07:48:32 am
You railroaded me summoning Nazi stormtroopers.
Title: Re: Roll To Redshirt
Post by: TopHat on May 01, 2013, 03:48:30 pm
THE RECLAIMATION OF SANTLOS I - TURN XII.
   
364REDS+30RESV162GRES+20AFVSV44FJRSV92PRAS

Persus tries to become a Russian-accented mad scientist! (4) timeski toski makeski deathski rayski!
Tomio wonders why he can't Respawn. Maybe the spawner is out of power or something...
Onyxjew is hampered by two things. 1) the statue is now lying in smashed pieces on the grass. 2) he is unable to Respawn somehow.
Fireiy tries to take out that MG nest! (2) it is well-built and his bullets do nothing.
Komra reads the manual! (2) it's all in complicated futuristic jargon. Except for a few words at the end: "if you have any complaints about the robots, please go stick your head in a pig. Signed, Sirius Cybernetics." Strange.
Alamoes cheerfully goes about his way! (1) he is brained by his new entrenching tool. It is simply engraved 'Marv'.
Scapheap cannot Respawn! Strange...
..................
Donuts is a bit too dead to get to the shit thrower, and cannot Respawn.
GWG helps Persus! (4) he hand-sews him a nice lab coat.
Pufferfish cancels Respawn with mininuke - interrupted by lack of working spawner.
GrizzlyAdams tries to tame the bear! (6) the bear is so impressed with his manliness that it kills itself, knowing that it will never be as manly as him.
ArchAIngel cannot Respawn!
Trekkie cannot Respawn!
Kahn cannot Respawn!
Frostbyte commandeers the artillery! (1) the mortars and crews have been destroyed. Strange.
Ggamer cannot Respawn!

GREEN REACTION! (6)
Green 18 lets rip with his machine gun! (3) he picks off a Red, but the others are wisely staying out of sight.
Green 19 helps reload the machine gun! (6) he feverishly reloads, and soon the MG has used up all it's ammo. Oops.
Green 9 attempts to engage the resistance fighters in hand-to-hand! (2) the resistance fighters back away.
Green 17 spots for the Howitzers! (1) he mistakenly directs them to fire on the Green front lines.
Green 21 assaults the Red lines! (1) a bullet smashes into him. Fatally.
Green 22 tries to get hold of a flamethrower! (5) he gets one.

GREEN ARMOUR! (2)
A tank fires HE rounds at red infantry! (2) it misses.
A second tank tries to run down the resistance fighters! (1) The fighters, good at this sort of thing, prise it open with a crowbar and 'borrow' it.

FALLSCHIRMJÄGER! (3)
An officer orders his now heavily-armed men to fire upon the Red attackers! (2) suppressive fire keeps them pinned down, and one is killed.
The other officer whose men are modernly equipped tries to suppress the RED attackers! (5) the assaulting Reds are thoroughly pinned down into cover.
The officer outside the depot reforms his Kampfgruppe and makes a dash for the depot! (2) he struggles to re-organise his men.

PARATROOPERS! (3)
One officer orders his men to scout the area! (2) they are pinned down by sniper fire.
A second officer tries to raid the local area for intel! (1) his section runs into a Green tank, which they have no way of dealing with. Eight lives are lost before they manage to fall back out of range.
A third officer orders his men to set up the 6pdr! (4) they set it up in a ruined house.

HOWITZER MISSTRIKE! (5)
The first shell (1) overshoots, actually taking out four reds.
The second (1) smashes into the shattered remnants of the red squad hit by the first, causing a further five casualties.
The third (6) tears a Green tank in half, with shrapnel killing three Reds.
The fourth (2) makes a nice crater.
The final shell (6) scores a direct hit on an ammo dump, killing six Greens and five Reds.

END TURN STATUS!
   
345REDS+30RESV155GRES+18AFVSV43FJRSV84PRAS
Title: Re: Roll To Redshirt
Post by: Persus13 on May 01, 2013, 03:53:13 pm
build high-tech weapons for the greens.
Title: Re: Roll To Redshirt
Post by: GrizzlyAdamz on May 01, 2013, 03:56:49 pm
Sigh heavily.
Fix spawner, spawn my thoroughly impressed & tame kodiak bear.
Title: Re: Roll To Redshirt
Post by: ArchAIngel on May 01, 2013, 04:38:29 pm
Try to respawn again. If unsuccessful, try to fix in ghost form, or if that does not work, then try and possess a enemy tank. If respawn is successful, then fix up some of our tanks, and get them pointed at the enemies.
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on May 01, 2013, 05:01:18 pm
Locate spawner. Look at it and remember I only have PhD's in Medicine, Psychology, and Drama, not Engineering. Try to fix it anyways...
Title: Re: Roll To Redshirt
Post by: Komra on May 01, 2013, 05:47:23 pm
>Stick head into a pig
Title: Re: Roll To Redshirt
Post by: Playergamer on May 01, 2013, 06:32:37 pm
I join green. Unless I need to spawn, I BOOM HEADSHOT! every red I see.
Title: Re: Roll To Redshirt
Post by: Fireiy on May 01, 2013, 06:46:12 pm
Go and kill the people in the MG nest while they're busy reloading.
Title: Re: Roll To Redshirt
Post by: Persus13 on May 01, 2013, 08:51:33 pm
I join green. Unless I need to spawn, I BOOM HEADSHOT! every red I see.
Welcome to the side of truth, my friend.
Title: Re: Roll To Redshirt
Post by: Playergamer on May 01, 2013, 09:24:35 pm
I join green. Unless I need to spawn, I BOOM HEADSHOT! every red I see.
Welcome to the side of truth, my friend.
Better dead then red!
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on May 01, 2013, 09:26:51 pm
As you wish.
Title: Re: Roll To Redshirt
Post by: Playergamer on May 01, 2013, 10:05:13 pm
As you wish.
*gets head shot off because he's acting so cocky*
Title: Re: Roll To Redshirt
Post by: misko27 on May 01, 2013, 11:04:11 pm
Err, What I miss?

Presumably not important. Sticky jump over enemy lines and camp their spawn. Ohoho yes.
Title: Re: Roll To Redshirt
Post by: WillowLuman on May 02, 2013, 01:23:13 am
Well crap. I see no logical way back into the game, and no logic bending one that the GM will put up with (that's why you didn't roll for me right?)

Hmmmm... this will require creativity.
Title: Re: Roll To Redshirt
Post by: kahn1234 on May 02, 2013, 05:07:10 am
well......damn. someone fix that damn respawner!
Title: Re: Roll To Redshirt
Post by: Fr0stByt3 on May 02, 2013, 05:44:14 am
Sigh heavily.
Fix spawner, spawn my thoroughly impressed & tame kodiak bear.
Locate spawner. Look at it and remember I only have PhD's in Medicine, Psychology, and Drama, not Engineering. Try to fix it anyways...
Aid actions
Title: Re: Roll To Redshirt
Post by: tomio175 on May 02, 2013, 09:15:23 am
Respawn at green spawner. Act green. Be red. Go out in a BLAZE OF FUCKING G(L)ORY (BITS)
Title: Re: Roll To Redshirt
Post by: Gentlefish on May 02, 2013, 09:44:08 am
Fix it guys!

Coalesce into existence in space. Perform an orbital drop that leaves me alive in a crater surrounded by Greens.
Title: Re: Roll To Redshirt
Post by: TopHat on May 18, 2013, 02:51:56 pm
THE RECLAIMATION OF SANTLOS I - TURN XIII

345REDS+30RESV155GRES+18AFVSV43FJRSV84PRAS

Persus tries to make weapons! (1) he tries to make a death ray. It explodes in his face.
GrizzlyAdams tries to fix the spawner! (1) he tries the time-honoured technique of hitting it with a hammer. Some important-looking bits fall off. Of the spawner, not the hammer.
ArchAIngel tries to possess an enemy tank! (6) He does. He then accidentally detonates it, destroying it as well as two more tanks.
GWG tries to fix the spawner! (6) he's soon fixed it. Unfortunately, he unknowingly crosses a couple of wires.
Komra tries to follow Mr. Cybernetics' advice! (1) he steps outside to look for a pig and is shot. Multiple times.
PlayerGamer is a traitor! (5) he BOOMHEADSHOTs two reds.
Fireiy rushes the MG nest whilst they're reloading! (4) he rushes over and opens fire. There are screams. A body tumbles out.
Misko tries to sticky-jump! (4) BOOOIINNNNG! He is now near what looks like a spawner.
*INTERVAL TIME! CUE THE MUSIC!*
Well crap. I see no logical way back into the game, and no logic bending one that the GM will put up with (that's why you didn't roll for me right?)

Hmmmm... this will require creativity.
((you don't exist. Sorry. Remember, you can still Respawn or something. But the AI is dead.))
*MUSIC FADES AWAY*

Frostbite helps fix the spawner! (1) ((seriously, I'm so sorry.)) he shoves GWG aside and demonstrates his mastery of fixing techniques by re-breaking the spawner.
Tomio respawns as a red green! (if that makes sense) (2) he respawns as a Green, but has a sudden urge to shoot Redshirts.
Pufferfish tries to exist in space! (1) two problems. 1. Technically impossible. 2. No air in space.

GREEN REACTION! (2)
Green 19 tries to avenge his dead friend, taking command of the MG! (3) Fireiy is torn to bits by bullets. Literally.
Green 9 just unloads his weapon into the resistance! (5) three of them are gunned down.

GREEN ARMOUR! (2)
A Green tank tries to overrun the Brit-held town! (6) it causes untold devastation, killing a total of seventeen paratroopers and badly injuring Col. Frost before crashing into a building and being buried under its roof.
A second tank drives up to support Green 19! (5) it kills three reds, driving the rest back.

FALLSCIRMJÄGER! (2)
The heavily-armed Jägers inside the depot open fire on the assaulting reds! (3) they take out a couple.
The Jägers outside the depot try to get inside! (5) They rush in under their friends' covering fire, quickly arming themselves with modern weapons.

PARATROOPERS! (1)
A medic tries to save the Colonel's life! (3) He stops the bleeding, but really needs proper medical equipment.

END TURN STATUS!

335REDS+27RESV154GRES+14AFVSV43FJRSV67PRAS

Wow. A single, lone, Greenshirt infantryman died.
Title: Re: Roll To Redshirt
Post by: scapheap on May 18, 2013, 03:00:48 pm
Respawn. They will tremble!
Title: Re: Roll To Redshirt
Post by: WillowLuman on May 18, 2013, 03:17:38 pm
AI was so fun though... maybe this is worth a shot.

(As red bioweapon) Deploy to planet. Hunt green prey.
Title: Re: Roll To Redshirt
Post by: tomio175 on May 18, 2013, 03:18:36 pm
Check if I have a good weapon. If so, hack the Green's spawner to spawn reds. Obviously, after shooting the guys around it. If not, find a good weapon and do the above.
Title: Re: Roll To Redshirt
Post by: GrizzlyAdamz on May 18, 2013, 04:14:39 pm
Sigh heavily.
"I guess that trick won't work."
Fix the spawner in a manner that the bits crossed & fallen off only enhance our soldiers.

IF IT HAS BEEN FIXED, GUARD IT FROM OTHER 'FIXERS' WITH VIOLENT ACTION.
Title: Re: Roll To Redshirt
Post by: WillowLuman on May 18, 2013, 04:25:59 pm
Sigh heavily.
"I guess that trick won't work."
Fix the spawner in a manner that the bits crossed & fallen off only enhance our soldiers.

IF IT HAS BEEN FIXED, GUARD IT FROM OTHER 'FIXERS' WITH VIOLENT ACTION.

This can only end badly
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on May 18, 2013, 04:39:37 pm
Respawn. They will tremble!
Frostbite broke it.

Punish Frostbite, nonlethally. Help the others fix their machines.
Title: Re: Roll To Redshirt
Post by: scapheap on May 18, 2013, 04:43:22 pm
Respawn. They will tremble!
Frostbite broke it.
(That won't even slow me down)
Title: Re: Roll To Redshirt
Post by: GrizzlyAdamz on May 18, 2013, 05:01:44 pm
I'm gonna wind up slaying GWG because he didn't add a caveat to his action.
Title: Re: Roll To Redshirt
Post by: Fr0stByt3 on May 18, 2013, 05:19:13 pm
I'm sowwy. Do someting useful, like praying to the RNG and asking what we did to piss it off so badly.
Title: Re: Roll To Redshirt
Post by: Persus13 on May 18, 2013, 05:42:10 pm
Respawn. Grab a machine gun and fire at the reds.
Title: Re: Roll To Redshirt
Post by: ArchAIngel on May 18, 2013, 06:39:56 pm
...I just blew up three enemy tanks as a ghost. Wow.
Stay as ghost, possess more enemy tanks. Get them to shoot each other. Paranoia!
Title: Re: Roll To Redshirt
Post by: GreatWyrmGold on May 18, 2013, 07:51:09 pm
I'm gonna wind up slaying GWG because he didn't add a caveat to his action.
You know, I am the one who fixed it last time...[/sulk]
Title: Re: Roll To Redshirt
Post by: Gentlefish on May 18, 2013, 07:58:55 pm
Respawn as the respawner.
Title: Re: Roll To Redshirt
Post by: Komra on May 18, 2013, 10:34:19 pm
> Respawn using the HoG's facilities and maximize the intensity of the Infinite Improbability Field
Title: Re: Roll To Redshirt
Post by: Fireiy on May 18, 2013, 10:45:22 pm
Haunt the guy who shot me.
Must. Try.
Title: Re: Roll To Redshirt
Post by: WillowLuman on June 18, 2013, 03:02:43 am
Let's see if we can finish this battle before we let the thread die, yah?
Title: Re: Roll To Redshirt
Post by: Onyxjew944 on July 20, 2013, 04:59:34 pm
...I just blew up three enemy tanks as a ghost. Wow.
Stay as ghost, possess more enemy tanks. Get them to shoot each other. Paranoia!
"No, you are the mutant commie traitor."
And then I Blew up his last clone. (https://en.wikipedia.org/wiki/Paranoia_(role-playing_game))