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Finally... => Forum Games and Roleplaying => Topic started by: PTTG?? on September 04, 2008, 06:57:10 pm

Title: Roll to Tacticus
Post by: PTTG?? on September 04, 2008, 06:57:10 pm
LET THE GAMES BEGIN!

Like any good Tacticus game, there is an arbitrarily large number of rulebooks, texts, codicils, lore... all of which are open to interpretation.
Unlike standard tacticus, the results of attempted manuvers is determined by a series of complicated charts, rules, and no less than 13 dice of various numbers. I will inform players of the results of these on a score of 1-9. Yes, I have a 9 sided die.

Tacticus: Boatmurdered Rules (traditional)

The group of dwarves settled in around the playing board for that great traditional game of yor, Tacticus. The field of the noble game was as all the ancient games had been; on a single flat level, extending from the plains in the west, to the depths of the mountain into the east. The players then declared the starting actions that they would take as the grand old game began.

(The playing field and theme is the classic DF. There is a cave river, a chasm, and lava, and the depths beyond within the mountain. The Dwarves are independent; anyone can give a dwarf an order such as "I send the jeweler into a fey mood." or "The woodcutter is frightened away by my fluffy warbler token." Those two are the core Tacticus rules; all other rules come into play once mentioned and, of course, are not retroactive. The twist to this is that once your actions have been declared, I roll results and the effects are determined by the die. Unless a new rule is declared, you must follow existing rules.)
Title: Re: Roll to Tacticus
Post by: Vaiolis on September 04, 2008, 06:59:55 pm
Wait, so do we post to join yet? if we do, I join! If not, well, post shall be updated to rule-requirements? Sure, let's go with that ;D

Also, if the rules you are going to post don't include them, could someone else outline/ send me somewhere with the original rules to tacticus :P I searched around a bit, didn't find anything too relevent.
Title: Re: Roll to Tacticus
Post by: Duke 2.0 on September 04, 2008, 07:01:25 pm

 I support and join this idea.

 Combine Tacticus and RTD with DF? Man, thats just a grand idea.
Title: Re: Roll to Tacticus
Post by: Okenido on September 04, 2008, 07:04:26 pm
I'm interested in joining.
Title: Re: Roll to Tacticus
Post by: Creamcorn on September 04, 2008, 07:29:11 pm
Why the hell not.
Title: Re: Roll to Tacticus
Post by: cowofdoom78963 on September 04, 2008, 07:38:46 pm
I will join, for the good of mankind.
Title: Re: Roll to Tacticus
Post by: Hawkfrost on September 04, 2008, 08:31:43 pm
Me too!
SoulSplinter shall conquer!
Title: Re: Roll to Tacticus
Post by: Duke 2.0 on September 04, 2008, 08:55:05 pm

 I roll a d0 to start the game!
Title: Re: Roll to Tacticus
Post by: Fualkner on September 04, 2008, 09:58:32 pm
I've never played Tacticus, but sounds neat. I'm in.
Title: Re: Roll to Tacticus
Post by: Devath on September 04, 2008, 10:26:58 pm
I shall join for great justice.
Title: Re: Roll to Tacticus
Post by: Keiseth on September 04, 2008, 11:04:36 pm
I never joined one of these newfangled roll thingamabob whatsits, so why not now? Keiseth The Mimic is in.
Title: Re: Roll to Tacticus
Post by: Okenido on September 04, 2008, 11:17:53 pm
It's not a roll to dodge... (I think <_<)
Title: Re: Roll to Tacticus
Post by: Sean Mirrsen on September 05, 2008, 05:28:29 am
Wait, let me get this straight. Tacticus is a game of changing the rules. RTD is a game of random success rates. This means an inherently chaotic game with constantly changing rules gets multiplied by another inherently chaotic game where you can never exactly predict your own action. I, uh...  I'll watch from the sidelines for now. From a bunker with Level 5 Protection from Chaos. :)

p.s. how about a rule that all success rates must be determined by a d2? :D
Title: Re: Roll to Tacticus
Post by: Xotes on September 05, 2008, 05:46:44 am
Uh, I think I'll follow Sean's path on this one. Got any space left in that bunker?
Title: Re: Roll to Tacticus
Post by: Sean Mirrsen on September 05, 2008, 06:47:44 am
Yeah, sure. :) It's a great place, seven meters of reinforced concrete surrounded by a mile-thick neutronium shell. Three miles underground. There's only one periscope though, and it's mine. :D

Btw, what's a 9-sided die look like?
Title: Re: Roll to Tacticus
Post by: Kashyyk on September 05, 2008, 10:11:25 am
I'll join please
Title: Re: Roll to Tacticus
Post by: PTTG?? on September 05, 2008, 10:08:08 pm
LETT TEH GAMEYMS BEGINZ!

Okenido's off to an exellent start! The miner will start digging and in a turn or two will breach the water... depending on how the rolls go...
Title: Re: Roll to Tacticus
Post by: Okenido on September 05, 2008, 10:37:57 pm
I order my miner to did east to the cave river to trigger an initial flood! Causing dorfs inside the cave to have a 5/9 chance to be swept away!

(OOC: I hope this is fine <_<)
Title: Re: Roll to Tacticus
Post by: Vaiolis on September 05, 2008, 11:20:23 pm
Hmm... alright, I shall order my dwarf to gather a stone from Okenido's mined area and construct a wood burner outside! I shall have a metalsmith!
Title: Re: Roll to Tacticus
Post by: Fualkner on September 05, 2008, 11:49:08 pm
My dwarf gathers up the cats of the place and begins a breeding project in a small cavern. A cat army of 10 or more gets a swarm bonus. (Am I doing it right? From what I've seen, you just make up rules as you go.)
Title: Re: Roll to Tacticus
Post by: Kashyyk on September 06, 2008, 05:20:20 am
I order my dorf to cut down trees for wood.

I order my dwarf to help Hawkfrost's dorf
Title: Re: Roll to Tacticus
Post by: Duke 2.0 on September 06, 2008, 07:44:24 am

 According to the Pantsheilm ruleset, fourth edition, the X+1 chapter states that for every outside worker there is a +5% chance that something will vicously maul them. Using that in conjunction with the online guide "Oh god, they breed like rabbits!", I place fiveteen kobolds in sneak mode around the map.

 Also, thanks to some rules I found on a napkin in a trash can at the local bar, I place three Giant Toads in the waterways.
Title: Re: Roll to Tacticus
Post by: Hawkfrost on September 06, 2008, 09:23:13 am
I order a dwarf to dig a small cave near the tunnel.
Title: Re: Roll to Tacticus
Post by: Creamcorn on September 06, 2008, 09:54:36 am
I order my dwarf to help Hawkfrost dig into the cave.
Title: Re: Roll to Tacticus
Post by: Asheron on September 06, 2008, 10:46:44 am
Might I help remember that when using Pantsheilm, everyone must also check every turn if they still are wearing their underpantswear. It's a hugely important rule, since not wearing your underpantswear means you are restricted to the basic 3.0 rulebook actions.
amateurs... accept, Duke ofcourse. A very Tacticus-y lad.
Title: Re: Roll to Tacticus
Post by: Duke 2.0 on September 06, 2008, 10:55:40 am
Might I help remember that when using Pantsheilm, everyone must also check every turn if they still are wearing their underpantswear. It's a hugely important rule, since not wearing your underpantswear means you are restricted to the basic 3.0 rulebook actions.
amateurs... accept, Duke ofcourse. A very Tacticus-y lad.
Curses! I had hoped that this would have changed in the 4.2 version. And I'm all out of d0's and dX+1's.
Title: Re: Roll to Tacticus
Post by: Kashyyk on September 06, 2008, 12:15:13 pm
This is going to be so fun. I will edit my turn
Title: Re: Roll to Tacticus
Post by: PTTG?? on September 06, 2008, 01:32:47 pm
I order my miner to did east to the cave river to trigger an initial flood!
(9)
The miner charges at the rock wall, pick raised with fury, and energy, and vicious anger at the audacity of this mountain to dare exist. A guttural cry emerges from his throat as he moves swifter and nigh-unstoppably towards the rock wall with superdwarven agility! He strikes it face-first at almost 400 miles per hour, creating a nearly two-foot deep crater and exploding into gore. The pick lands unclaimed.

Hmm... alright, I shall order my dwarf to gather a stone from Okenido's mined area and construct a wood burner outside! I shall have a metalsmith!
(4)
The scant rubble is thoroughly mixed with Dwarf Paste. The Metalsmith manages to scrape together enough to make a Felsite and Dwarf Paste Wood Burner. Due to the high alchohol content of Dwarf paste, each acton taken on the burner has a 1 out of 9 chance to explode.

My dwarf gathers up the cats of the place and begins a breeding project in a small cavern. A cat army of 10 or more gets a swarm bonus. (Am I doing it right? From what I've seen, you just make up rules as you go.)
(8*)
In an attempt doomed to failure, the Butcherdwarf attempts to heard the cats together. The only co-operative action the cats take is to claw at his face. Roll to dodge the cats! (4) Well, you still can see, and the cats have one new toy. I guess everybody wins, except your right eye.

I order my dorf to cut down trees for wood.
I order my dwarf to help Hawkfrost's dorf
(3)
Seeing as Hawkfrost has not, as of yet, taken an move, the peasant wanders around and bumps into things.

According to the Pantsheilm ruleset, fourth edition, the X+1 chapter states that for every outside worker there is a +5% chance that something will vicously maul them. Using that in conjunction with the online guide "Oh god, they breed like rabbits!", I place fiveteen kobolds in sneak mode around the map.
(2)
The most of the Kobolds wander around, are startled by a bunny rabbit, and flee. Only two are left.
The Toads drown; however, the river chasm fills with miasma from the rotting corpses, which I suppose is good news.

I order a dwarf to dig a small cave near the tunnel.
(1)
The peasant mistakes a Kobold for a pick and begins to bang it against the rock wall near the crater. The he eventually tires of this and gnaws the dwarf's arm off to escape. The Kobold is mystified as to why the dwarf would chew his own arm off and takes the opportunity to escape.

I order my dwarf to help Hawkfrost's dig into the cave.
(1)
The jeweler gnaws the peasant's other arm off.

Might I help remember that when using Pantsheilm, everyone must also check every turn if they still are wearing their underpantswear.
(8)
Pantsheilm rulebook Ch. 66, subsection n-3 "sentence structure variation", however, states that when the words "everyone" follows a comma and is followed in turn by any form of the verb "wear" that does not relate to either aging of materials or to any kind of jewelry, and only when greater than 9.2364 players are present, in a rule, then that rule applies to PLAYERS and not to Tokens.
Thus, ever PLAYER must check every turn. Remeber: self-wedgies for the purpose of penalty avoidance are strictly forbidden.

This is going to be so fun. I will edit my turn
(4)
You succeed at editing your previous turn; however, it doesn't help much. It's still fun, though!

Quote
Global:
A soapmaker, a wood burner, a weaver, and a lyemaker arrive!
Title: Re: Roll to Tacticus
Post by: Kashyyk on September 06, 2008, 01:35:34 pm
I order my dwarf to dig out a 3x3 room with the abandoned pick
Title: Re: Roll to Tacticus
Post by: Okenido on September 06, 2008, 01:47:20 pm
I activate the inconvenient mood rule from Pantshelm ruleset 3.7 Chapter 9 Section 24.2, causing the Soapmaker to be stricken by a fey mood making him to demand 3d5 dwarf tallow, and a log.
Title: Re: Roll to Tacticus
Post by: Vaiolis on September 06, 2008, 01:55:08 pm
Since my dwarf is a metalsmith and not a wood burner, and since the woodburner has skill and would thus get a bonus to his wood burning roll, and since the wood furnace has a chance to explode, I order the wood burner to collect wood, and burn it!
Title: Re: Roll to Tacticus
Post by: Keiseth on September 06, 2008, 01:57:09 pm
I order my dwarf to stand atop a large stone near other dwarves and begin babbling horrible doomsday prophecies, warning others of the end of times.

I ask you to recall the soapbox rule, conceived a few years ago by several high-standing players, and shortly after accepted into an official rulebook. In short, any human (or demihuman) who attempts to attack a seemingly harmless doomsday prophet or other public speaker suffers immense bad karma, especially during the lightning storm that often follows.

*Folds his hands together and maintains the Gendo stare.*
Title: Re: Roll to Tacticus
Post by: PTTG?? on September 06, 2008, 02:39:34 pm
Remember: Dwarves are common property, not avatars. Commands or rule -ahem- reminders are the player's actions, much like a game of DF.
Title: Re: Roll to Tacticus
Post by: Duke 2.0 on September 06, 2008, 02:47:50 pm
I activate the inconvenient mood rule from Pantshelm ruleset 3.7 Chapter 9 Section 24.2, causing the Soapmaker to be stricken by a fey mood making him to demand 3d5 dwarf tallow, and a log.

 Of course, this would require from the same rulesets expansion patch 44.2.8 Chapter 4 advanced guide "Screwing chance", where you must have either just immigrated to the map, are a useless job or are near-legendary anyway. As per soapmakers, you get a +7% towards getting a mood.

 Me? I have my kobolds re-group and don some bags, attempting to capture an adult dwarf. This is allowed in the Dwarf Wife expantion ruleset "Ye all jus a buncha big babies!" Also, the recipient of such a move, if successful, will cry like a baby.
Title: Re: Roll to Tacticus
Post by: cowofdoom78963 on September 06, 2008, 04:10:55 pm
Oh my, what have I gotten myself into?

I have a kitten chop down a tree for wood.
Title: Re: Roll to Tacticus
Post by: Creamcorn on September 06, 2008, 04:20:21 pm
So what?

I lost already.
Title: Re: Roll to Tacticus
Post by: Duke 2.0 on September 06, 2008, 04:55:38 pm
So what?

I lost already.

 Reroll for another character. And be sure to do (http://www.bay12games.com/forum/index.php?topic=19270.0) your (http://www.bay12games.com/forum/index.php?topic=572.0) research. (http://www.bay12games.com/forum/index.php?topic=19343.0)
Title: Re: Roll to Tacticus
Post by: Christes on September 06, 2008, 09:31:41 pm
Quote from: Toady One
Yeah, adding little games and pieces would be fun. This is covered by the two "Tacticus" power goals -- that's our made up board game for power goals. The hope is to have random rule sets and game items -- we can start with fixed examples and allow it to randomize them to the extent that it remains fun and workable. The AI for computer players will be horrible for most of the permutations, but it should be able to look ahead a bit and do some evaluations for any game. If it's doing more than moving randomly, that'll be enough for a while.

Toady One, what have you done?
Title: Re: Roll to Tacticus
Post by: PTTG?? on September 06, 2008, 11:55:26 pm
No worries, folks, you really have to work hard to lose. In Tacticus the body count grows fast but there are always new bodies. Remember: "You" are not in the game, any more than "you" are in a game Fortress Mode. Let the limbs fly!
Title: Re: Roll to Tacticus
Post by: Fualkner on September 07, 2008, 12:25:53 am
If Butchy's eye is out, he'll go into a martial trance and kill all the cats. Using the bones, he'll craft some bolts and trade the leather. Of course, cat leather is in demand, seeing how they'll rip out eyes and all... so it's worth about 3 pelts for a bar of iron.
Title: Re: Roll to Tacticus
Post by: Devath on September 07, 2008, 12:49:08 am
I place a token of radial undead summoning in the plains outside the mountain via the rules from article 1043b of section 85c of the New Revised Pantsheilm Ruleset, v. 4.1, in reference to the lack of undead on a field of gameplay. According to said rules, this token raises 4d7 creatures each round, remaining until removed.
Title: Re: Roll to Tacticus
Post by: Kyselina on September 07, 2008, 04:20:18 am
I order the soapmaker to go into a fell mood!
Title: Re: Roll to Tacticus
Post by: Floirt on September 07, 2008, 09:10:39 am
I, according to the Helmpants ruleset, invoke the  "Randomly joining in dude" rule mentionned in article 56f and place two and a half !!*kitten leather socks*!! in the dinningroom . Due to the impossible-ness of a sock to be cut in half (see "Lololol Fractions are evil" ruleset in the book "Pantshelm: Second Second Edition", the half-sock imlodes, hopefully creating a blackhole in SD-45 ; Z-level 135.
The 2 socks, in presence of a +<<Black Hole>>+, teleports all soapmakers 10 z-levels over a volcano, due to the Gravity&Socks rule of the afore-mentionned Helmpants ruleset.
Title: Re: Roll to Tacticus
Post by: PTTG?? on September 07, 2008, 09:56:15 am
I order my dwarf to dig out a 3x3 room with the abandoned pick
(1) The miner is sober due to the "unfortunate booze shortage" rule (technically floating between Pantshelm and Helmpants rulebook, non-chapter 5:rules that exist to annoy part IV) Thus un-inebriated he dig-dig-digs himself a nice 8x9 room that promptly crushes him. The pick is thrown out of the room and lays in the hallway.

I activate the inconvenient mood rule from Pantshelm ruleset 3.7 Chapter 9 Section 24.2, causing the Soapmaker to be stricken by a fey mood making him to demand 3d5 dwarf tallow, and a log.
(3) Soapy takes control of the only workshop available- the Felsite and Dwarf Paste Wood Furnace. He dashes about to collect the materials but doesn't complete the item yet. Oh! Roll to dodge exploding furnace!(5)The furnace does not explode-yet.

Since my dwarf is a metalsmith and not a wood burner, and since the woodburner has skill and would thus get a bonus to his wood burning roll, and since the wood furnace has a chance to explode, I order the wood burner to collect wood, and burn it!
(9)The wood burner heads into the forest and starts absolutely demolishing trees. Pine logs fly and oaks implode from terror. However, he never bet on the elves. Due to 'Kogan's ol' time Tacticus Rules' a pirate rulebook, traders now arrive 1 year early. The enraged elves devour the wood burner, then demand a trade depot be prepared or they will simply HAVE to leave.


 Of course, this would require from the same rulesets expansion patch 44.2.8 Chapter 4 advanced guide "Screwing chance", where you must have either just immigrated to the map, are a useless job or are near-legendary anyway. As per soapmakers, you get a +7% towards getting a mood.

 Me? I have my kobolds re-group and don some bags, attempting to capture an adult dwarf. This is allowed in the Dwarf Wife expantion ruleset "Ye all jus a buncha big babies!" Also, the recipient of such a move, if successful, will cry like a baby.
Rules duly noted. Note it's impossible to cancel another player's rule reminders, but it is encouraged to add on to them.
(6) The Kobolds take some bags and pretend to be goblins. They move in to the map and find... (8) the last dwarf given an order by the 8th player. According to +rulebook+. That means that the Jeweler -who just chewed the arm off what is now a Dwarf Torso- Has been captured. Jeweler: [cries].

If Butchy's eye is out, he'll go into a martial trance and kill all the cats. Using the bones, he'll craft some bolts and trade the leather. Of course, cat leather is in demand, seeing how they'll rip out eyes and all... so it's worth about 3 pelts for a bar of iron.
I like the way you think.
(7) Simply put, the 1-eyed Butcher goes all Fell mood up on those cats.
Blinky Uristurist has created an artifact *Cat Bone Crossbow*!
This is a *Cat Bone Crossbow*. All craftdwarfship is of the highest quality. There is a picture of a cat and a dwarf in cat leather. The dwarf is striking down the cat. x50.

I place a token of radial undead summoning in the plains outside the mountain via the rules from article 1043b of section 85c of the New Revised Pantsheilm Ruleset, v. 4.1, in reference to the lack of undead on a field of gameplay. According to said rules, this token raises 4d7 creatures each round, remaining until removed.
Wait- new revised, revised new, newly revived, or Nude Resentful version? *reads* Ok.
(8)The token summons 30 zombie Giant Original Pachyderms (i.e. elephants from early versions). Might want to take care of that. Or at least get inside.

I order the soapmaker to go into a fell mood!
(2)The soapmaker considers going into two moods at once, but decides that one mood is enough for now, thank you very much. He explodes into gore due to cognitive dissonance. The GOP shuffle over and gore the corpse.

I, according to the Helmpants ruleset, invoke the  "Randomly joining in dude" rule mentionned in article 56f and place two and a half !!*kitten leather socks*!! in the dinningroom . Due to the impossible-ness of a sock to be cut in half (see "Lololol Fractions are evil" ruleset in the book "Pantshelm: Second Second Edition", the half-sock imlodes, hopefully creating a blackhole in SD-45 ; Z-level 135.
The 2 socks, in presence of a +<<Black Hole>>+, teleports all soapmakers 10 z-levels over a volcano, due to the Gravity&Socks rule of the afore-mentionned Helmpants ruleset.

(9)The gooey remains of the moody soap maker are teleported over the volcano that just now happens to exist. Since this goo was evenly distributed over the rotting feet of the GOP, three of the elephants appear there too. Oh, and the one other soap maker- he's gored and trampled before he can hit the lava.

Oh my, what have I gotten myself into?
I have a kitten chop down a tree for wood.
(7)The fuzzy little kitten stretches up and sharpens it's little claws on a small pine. That small pine tilts and falls over, knocking down a larger tree, which falls on an oak, and so on. Soon the forest is tumbling down in a storm of raining lumber.

Quote
Global
Roll to get immigrants:
(8) Caching! 8 immigrants. Including one Mechanic and a bunch of worthless bums!

*Added cowofdoom
Title: Re: Roll to Tacticus
Post by: Okenido on September 07, 2008, 10:07:40 am
I order one of the worthless bums to break the laws of physics, and build a 5x5 wooden house outside of the mountain. (In accordance in the 7th Edition, Expansion 18,  Subsection: Unimplemented features, line 668.)
Title: Re: Roll to Tacticus
Post by: Vaiolis on September 07, 2008, 10:34:47 am
Well, as I'm sure you all remember section 12d of the Pantsheilm 25th Anniversary extended silver-edition remodeled version 3.92 ruleset, featuring "Advanced De-Improvement Degredation," Any unit facing another unit (or unit facing terrain, or obstacles, etc.) gets a +(version difference) to all rolls against the other, thus all current-version units will have a bonus against the newly-created elephants, and the elephants will find it much more difficult to harm said dwarves.

And with that, (glad I ordered that foolish wood burner to go wood burning, since he died, but he didn't quite finish) I order a new recruit to take the dismembered wood and burn it, as well as ordering yet another useless guy, or two, as I recall the same mentioned ruleset, in section 12e, on "Veteran Command," wherease a single unit can command up to (number of deaths of his own race)+1 units without a moral penalty. The metalsmith did not witness the miner's death, so he does not count, however he did witness the death of the woodburner, and thus may command up to two units.
Title: Re: Roll to Tacticus
Post by: Floirt on September 07, 2008, 12:26:57 pm
I command the last bum to go forth and stop EVIL!, according to the 42th Edition of the 4th Edition, Chapter DCXVI, line 14879 or "Liberal Dwarves Mountain-hugging hippies".
It will now go in a crusade to kill all "conservatives" dwarves!
Title: Re: Roll to Tacticus
Post by: Hawkfrost on September 07, 2008, 01:06:19 pm
According to rule #5469 of the Pantsheilm Black Bronze edition, all dwarves carry a flaming spork inside their anus in case of danger.
I command one of the bums to use his against the elephants.
Title: Re: Roll to Tacticus
Post by: Duke 2.0 on September 07, 2008, 01:21:24 pm

 Citing the original version of the Shirtsocken ruleset, before the useless updates that totally ruined the Smelter class and overpowered the fish cleaner class. But onto the rule:

 When a kobold steals something, it is added to the central pot. Counting the prices of his equipment, and the current inflated price for a dwarf, I gain ¤124,000¤. Taking this in account with my dice roll...

 *Rolls dice*

 I try to send a team of bowkobolds into the map stealthed to steal the pants from whatever dwarf they can find.
Title: Re: Roll to Tacticus
Post by: Keiseth on September 07, 2008, 02:09:20 pm
Ah, PTTG sir, did you simply forget my action or skip my turn, or am I not actually playing? Or are you not done updating turns yet? I thought I joined in time, but there's no active player list.
Title: Re: Roll to Tacticus
Post by: Devath on September 07, 2008, 07:00:52 pm
I order the mechanic to build an automatic mining machine.
Title: Re: Roll to Tacticus
Post by: Fualkner on September 07, 2008, 09:35:09 pm
Butchy gets practicing, using the skinned bodies of the cats as an archery target. With all this cat-shooting practice, Butch can pick off any member of the cat family with 1 shot, in a fair fight.
Title: Re: Roll to Tacticus
Post by: cowofdoom78963 on September 07, 2008, 09:37:49 pm
Uhhh I think you missed my turn, did I do something wrong?
Title: Re: Roll to Tacticus
Post by: Kyselina on September 08, 2008, 08:12:32 am
By the rules of The ratatat pawn rulebook §56 the mechanic goes and makes a plasma machine gun.
Title: Re: Roll to Tacticus
Post by: Kashyyk on September 08, 2008, 10:08:15 am
I point out to you that according to the Collector's ruleset in Chapter VII, section 2 of the Personal Collections optional configurations, every dwarf has to make 2d9 roll to not go and collect all the random bits of crap that are scattered around.
Title: Re: Roll to Tacticus
Post by: Asheron on September 08, 2008, 01:38:17 pm
It's really elementary to note that this becomes a 1d9 + 3 if there is a sock lying around.
Title: Re: Roll to Tacticus
Post by: Fualkner on September 08, 2008, 06:03:48 pm
Double the chance of pickup if it's on fire.
Title: Re: Roll to Tacticus
Post by: PTTG?? on September 08, 2008, 06:59:25 pm
You people really want to make this rolling tough, eh? Well, I got something figured out. Has anyone not yet posted? I'll end the turn at 6:00.
Title: Re: Roll to Tacticus
Post by: Fualkner on September 09, 2008, 09:29:54 pm
Erm... I think everyone went. Can we get an update?
Title: Re: Roll to Tacticus
Post by: PTTG?? on September 10, 2008, 04:43:08 pm
Ooops. Sorry. Very busy on Tuesdays and Thursdays, you know. I'll do my best to write something up today.

Ok, If people are still reading this, I just don't have the time. If somebody else wants to take over, be my guest.
Title: Re: Roll to Tacticus
Post by: Okenido on September 12, 2008, 09:58:06 am
Err bump?
Title: Re: Roll to Tacticus
Post by: chaoticag on September 12, 2008, 10:31:53 am
I can try to take over, but I need to check the sockhelmen 9 sided to six sided conversion rule... I believe I am lacking aproval.