Bay 12 Games Forum

Finally... => Creative Projects => Topic started by: Shook on August 30, 2011, 04:33:38 pm

Title: Comrade Shook and his very angry pixels
Post by: Shook on August 30, 2011, 04:33:38 pm
So yeah, some of you probably already know that i dabble in pixel art, but if you didn't, you do now. :P
I've finally decided to show some of my stuff, all of which can be found on my fancy-shmancy deviantArt page (http://shook12.deviantart.com). But, for those of you too lazy to go there, i present some of the works i like best, oldest first. Hardly any 56k issues here, since most of my stuff only takes up 1-2 KB of space. :U

(http://fc01.deviantart.net/fs43/f/2009/132/6/d/Huge_robot_named_MARS_by_shook12.png) - In-game snapshot of a custom unit for the game Cortex Command. The limbs had to be done separately, so the shading isn't entirely coherent. (and if i made it today, i'd use MOAR CONTRAST)

(http://fc09.deviantart.net/fs49/f/2009/167/2/1/E_P_R_D__Supersized_totally_by_shook12.png) - One (actually two, but yeah) of the many characters roaming around in the depths of my mind. His name is E.P.R.D, pronounced E-Pard. Very large, very tough, very hostile and VERY dangerous, as can be expected of a robotic dragon powered by the essence of a pissy demon! (note: would do proportions less stubby today, just been too lazy to do it)

(http://fc02.deviantart.net/fs48/f/2009/225/3/5/Reality_is_nonsense_by_shook12.png) - Isometric mindfuck, oh yeah!

(http://fc05.deviantart.net/fs50/f/2009/330/1/c/Introducing_Jerry_by_shook12.png) - This is Jerry. He is just as absent-minded as he looks.

(http://fc01.deviantart.net/fs71/f/2011/242/4/a/moar_tree_by_shook12-d2fk0vo.png) - The best tree i ever made. It started out as a green sphere, and got to this point in 11 documented steps. ELEVEN. That is very unlike me to count.

(http://fc01.deviantart.net/fs70/f/2010/001/2/5/Introducing_Garry_by_shook12.png) - This is Garry, Jerry's gentleman scottish brother. What, plants can't have siblings? NONSENSE. :D

(http://fc08.deviantart.net/fs71/f/2010/006/f/b/Facepan__d_by_shook12.gif) - One of the few animations i've made, and it's a SMILEY. Not entirely happy with the withdrawal of the pan, but hey, i'm not an animator.

(http://fc02.deviantart.net/fs71/f/2010/044/e/c/Introducing_Larry_by_shook12.png) - And here's Larry, a more distant sibling of Jerry and Garry. He's stark raving mad and perpetually hungry, so stay away from him. :P

(http://fc09.deviantart.net/fs70/f/2010/051/e/5/Bouncy_owl_by_shook12.gif) - My favouritest animation of my own, inspired by nothing less than Asterix & Obelix. It is also a good indicator of my usual mental state.

(http://fc06.deviantart.net/fs70/f/2010/062/d/6/Dinko_v_1_9_by_shook12.png) - Here's Dinko, a kobold (drawn very zoomed in, he's only a meter tall), about to poke some... thing. He's my first good attempt at improving with help of extensive criticism, but with my personality being like it is, i couldn't take it for long enough to actually finish the job. This is also where i started slapping grey backgrounds on EVERYTHING.

(http://fc08.deviantart.net/fs71/f/2010/094/e/1/P_R_33_and____Dinko_by_shook12.png) - And here is P.R-33, who is totally (genetically) unrelated to Jerry, glaring on an unfortunate Dinko. Approximately the same size as Jerry, but once again, very zoomed in when compared to my other stuff. The keen observer will spot an uncanny resemblance to EPRD, which is due to them having the same creator. P.R-33 lacks the demonic possession, though. Also worth noting is the unusual amount of effort spent on anti-aliasing the shading manually. NEVERAGAIN.JPG

(http://fc00.deviantart.net/fs71/f/2010/098/a/2/Mace_of_Epic_Baldness_by_shook12.png) - Mr. Baldie, showing off his newly acquired Mace of Epic Baldness. Notable for being the first close view of a human face i've ever made in pixel format(!!!).

(http://fc05.deviantart.net/fs70/f/2010/115/0/4/Cyborg_hellbear___zooka_cavalry_by_shook12.png) - The most hardcore concept i've thought of so far: CYBORG HELLBEAR BAZOOKA CAVALRY. Made to celebrate 2000 views on dA (hence the 2000 in the fire). Yes, i did take reference from a bear photo, because i couldn't draw a bear for the life of me.

(http://fc06.deviantart.net/fs70/f/2010/160/a/d/Introducing_Durpzilla_by_shook12.png) - Durpzilla, a gigantic lizard with the IQ of a doorknob with Downs. No arms, you say? That is correct. He does tip over occasionally, and sometimes he won't even notice it, even after plowing up a few miles of soil. He also happens to be one of the most dangerous beings if provoked, since he can breathe what amounts to a Cone of Nuclear Bomb. Fortunately for everything, he's incapable of malice due to sheer stupidity. This is also one of my all-time favourites, because of how smooth and clean it is, and the unusually low amount of flaws.

(http://fc05.deviantart.net/fs71/f/2010/211/1/d/Mr__Raging_Megaphone_by_shook12.png) - MR RAGING MEGAPHONE. I really like how this character turned out, and i think he radiates a lot of personality COMEDIC RAGE. Also one of the extremely rare cases where pretty much everything ended up looking like i imagined it! (not to mention the unusual angle of the megaphone part, since i habitually draw things horizontally oriented)

(http://fc01.deviantart.net/fs71/f/2010/222/a/a/Oh_lawd_is_dat_sum_boss_ship_by_shook12.png) - The first and currently only boss of my game-in-development-and-hiatus, in an in-game snapshot. Although only the thrusters are animated (and the tiny turrets track you around), i like the design myself. Bulky, alien and armed for bear.

(http://fc06.deviantart.net/fs71/f/2010/234/3/0/3000_pageviews_lol_by_shook12.png) - And this... Well, made it for 3000 pageviews on dA. I decided to make some of my characters portray the digits, and it goes like this: Jerry is doing a 3, Mr Baldie's shiny dome is a 0, Larry's gaping maw is another 0 and Garry's monocle makes the last 0. Garry really likes his monocle, hence the background appearance of him.

(http://fc08.deviantart.net/fs70/f/2010/344/5/7/just_a_big_ferking_gun_by_shook12-d34lagj.png) - This time, it's a big-ass gun. It's made for the humanoid robot above, and is made at a much later date. I would make the contrast greater, but i had a color scheme to follow. :P

(http://fc08.deviantart.net/fs71/f/2011/013/4/d/why_is_he_so_walky_by_shook12-d373omr.gif) - A more recent animation. Very simple, but i kinda like it. If i didn't have so many other game ideas in mind, i'd make a platformer with this guy!

(http://fc02.deviantart.net/fs70/f/2011/085/2/3/dorf_mcaxelord_by_shook12-d3cgm98.png) - Finally approaching the present times, Urist McAxelord here was made specifically for DF, and stands as one of the best humanoids i've drawn so far. Also, someone pointed out that he needed to be shorter, but regrettably, i forgot his name! :C

(http://fc09.deviantart.net/fs70/f/2011/098/4/6/a_large_ham_by_shook12-d3dims9.png) - You might recognize this from one of my comics. Nothing particularly special about it, other than the size, which probably makes it the largest single object i've ever pixelled down.

(http://fc00.deviantart.net/fs70/f/2011/128/8/6/egenazon_osreshlikot_by_shook12-d3fw42g.png) - Finally, my most recent public thing. Drew it for Elderont in a thread, based on the description of the artifact. I quite like how it turned out myself. c:

OK there we go, thoughts and comments? Criticism welcome too, but please don't be too harsh about it, i have an issue with asshole critics.
Title: Re: Comrade Shook and his very angry pixels
Post by: Jopax on August 30, 2011, 04:44:20 pm
Oh wow, some kickass pixelart here, mad props bro you have skills :D
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on August 31, 2011, 08:42:41 am
Thanks! :D
Also, forgot to show this avatar i made for myself.

(http://i.imgur.com/Wj7PI.png)

Using it myself in other places, so yeah. It might bear a certain resemblance to a carp, so i can't quite decide whether to use it here as well. :U
And now, i shall see if i can make a copper ladle.
Title: Re: Comrade Shook and his very angry pixels
Post by: Levi on August 31, 2011, 09:30:54 am
Thanks! :D
Also, forgot to show this avatar i made for myself.

(http://i.imgur.com/Wj7PI.png)

Using it myself in other places, so yeah. It might bear a certain resemblance to a carp, so i can't quite decide whether to use it here as well. :U
And now, i shall see if i can make a copper ladle.

As a yellow fish avataree myself I approve of that avatar.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on August 31, 2011, 11:06:30 am
Well in that case... :P

Also, artifact copper ladle.

(http://i.imgur.com/pNsG3.png)

Oh yes. It pours beer like no other ladle. One day, i might actually make it pour into something. Maybe a dorf.
Title: Re: Comrade Shook and his very angry pixels
Post by: DrPoo on September 01, 2011, 07:51:47 am
I like it! Really much! Better than what i make, and i even cheat with Paint.NET to get things straight, especially shading.
What did you use to animate the images?
Title: Re: Comrade Shook and his very angry pixels
Post by: freeformschooler on September 01, 2011, 08:12:25 am
Wow Shook this is amazing stuff. We have some great pixel artists here.
Title: Re: Comrade Shook and his very angry pixels
Post by: Yoink on September 01, 2011, 08:19:19 am
Awesome! But for a moment there, I was like: "Ohgod wait, where's shooks avata- Oh."
Call in the CHBC! :D
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on September 02, 2011, 09:48:23 am
Thanks a lot, guys! :D
Also, CHBC? Am confuse. ¯\(°_o)/¯

Meanwhile...
What did you use to animate the images?
Ulead GIF Animator 5, though nowadays i use GIMP, since it's free.

Also, here's a comparison between an axe made a few years ago, and the same axe re-made recently.

(http://i.imgur.com/KZ2Hf.png)

I think i've made a bit of progress. c:
Title: Re: Comrade Shook and his very angry pixels
Post by: Siquo on September 04, 2011, 07:28:22 am
Hmmm, you're good. I really like your styles (that's a multiple, yeah). Especially the cyborghellbearbazookacavalry.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on September 06, 2011, 04:19:06 pm
Thanks! Also yeah, i'm having a bit of trouble keeping a consistent style. When drawing objects, i tend to lean toward the realistic side, while creatures and such get more cartoony. Probably because i couldn't draw realistic creatures for the life of me. :P

Also, if you ever wondered what's going on in my head, then here's a peek.

(http://fc01.deviantart.net/fs71/f/2011/249/d/e/the_setting_of_my_mind_by_shook12-d492rjo.png) (http://shook12.deviantart.com/#/d492rjo)

Well, the setting, anyways. It's lovely because it permits just about everything i can think of. As you can probably imagine, the beings get more powerful the further away you get from the middle. The upper planes are good, and the lower ones are evil. You can click the image to go to the deviantArt page where i posted it, which also has a meaty paragraph on each plane written down. The short version, in order of appearance:
- Benevolent gods
- Demigods
- Angels
- Our place
- Demons
- Abyssal demons
- Dark gods

All planes are virtually infinite, but the middle plane is unique in that it's fractured. Heavens help us if Toady decides to implement the lower planes, because any abyssal demon worth its salt is a high-ranking commander of the legions of hell. :P
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on September 08, 2011, 04:32:51 pm
double post bwargh

Also, here's an abyssal demon.

(http://fc04.deviantart.net/fs70/f/2011/251/4/c/ampersand_by_shook12-d499h5t.png) (http://shook12.deviantart.com/art/Ampersand-257423393)

His name is Ampersand. Once again, image is a link to much more extensive description.
Title: Re: Comrade Shook and his very angry pixels
Post by: Ultimuh on September 08, 2011, 04:38:01 pm
Posting to keep an eye for your creations.
They are awesome!
Especially the
Quote
CYBORG HELLBEAR BAZOOKA CAVALRY
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on October 12, 2011, 04:18:44 pm
Thanks man, glad you like them! Also, weee more Ampersand.

(http://fc07.deviantart.net/fs71/f/2011/285/6/2/ampersand__s_faces_by_shook12-d4clt9y.png) (http://shook12.deviantart.com/#/d4clt9y)

His three different faces, to be exact. I bet you didn't expect him to look like that under the cloak of darkness. :P

1. Normalface. This is how you want him to be, since he's least likely to kill you like this. Doesn't look very threatening, but mind you, he's still an abyssal demon. That means he's deadlier than anything you might encounter in Hell.

2. Pissed. Welp, somebody done goofed. Definitely NOT the being of choice to anger. Expect gratuitous amounts of violence when he wears this face.

3. Uncloaked. This is how his usual humanoid form looks without the cloak of darkness. Along with being a nasty sight, he also radiates pure terror in this form, generally making people run in the opposite direction of him. He's slightly easier to hurt in this state (still takes an awful lot though), provided that you don't shit yourself instead of attacking, which is a whole lot easier said than done. Also, don't look into his eyes (this image excluded, of course, pixels can't mindrape you like that), or your mind will be thoroughly fucked over.

Once again, the image is a link to an EVEN LONGER description.
Title: Re: Comrade Shook and his very angry pixels
Post by: Fniff on October 12, 2011, 09:00:47 pm
This is so very very very awesome.

Ampersand also sort of looks like a happy kobold in the first face. I wish all kobolds were happy.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on October 18, 2011, 04:56:07 pm
Thanks! Also yeah, there's something about it. But maybe kobolds are too dumb to not be happy???

Also, introducing JAMES THE ANGRY LASER EEL.

(http://fc08.deviantart.net/fs71/f/2011/291/6/3/james_the_angry_laser_eel_by_shook12-d4d8t0q.png)

THIS IS HOW HE GOT HIS ANGRY POWERS. (http://i.imgur.com/s3kf4.png)
Title: Re: Comrade Shook and his very angry pixels
Post by: Fniff on October 18, 2011, 05:35:46 pm
I'm trying to get into pixel art as well. Do you have any tips?
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on October 19, 2011, 02:13:24 pm
Oh yes, plenty. Anything specific in mind? While you get around to answering that, here's a tutorial i concocted on another forum:

http://forum.toribash.com/showthread.php?t=119235

Although somewhat outdated by now, i believe it retains some use. Also, there's more at the end of the fifth page.

And, as a little addendum, if you're trying to do something that isn't locked to the four cardinal directions, sketching it down free-hand can be immensely helpful. Just use a single-pixel pencil, then smooth out the resulting lines manually. JAMES up there is made like this, which might not be immediately evident. Doesn't matter if your hand is as rickety as mine (zooming in can mitigate it), you can always smooth it out on a per-pixel scale. (patience is key!)

(http://i53.tinypic.com/ztu05c.png)

Much, MUCH easier than drawing that line pixel by pixel. Feel free to ask me about stuff, though i can't guarantee that i have an answer to everything. :P
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on November 20, 2011, 11:52:03 am
comrade shook has fabricated ROBOT DRAGON

(http://fc05.deviantart.net/fs70/f/2011/324/2/2/eprd_portrait_by_shook12-d4gr5ia.png)

he is not a nice dragon

in fact he wants to kill you very badly but is annoyed by the monitor blocking his path
Title: Re: Comrade Shook and his very angry pixels
Post by: Ultimuh on November 20, 2011, 12:43:11 pm
Were you perhaps inspired by Skyrim?  :P
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on November 20, 2011, 02:06:38 pm
Yes, yes i were. :P
However, it is in fact EPRD (check the first post) with a new design. The old one bugged me, since it lacked the badassery that EPRD has. Which is an awful lot, given how he's one of the most feared beings in the world he resides in. All things considered, that's a hell of a feat.
Title: Re: Comrade Shook and his very angry pixels
Post by: Seriyu on November 20, 2011, 10:39:42 pm
Hey, this stuff is awesome! Been trying to get into pixel art lately myself, so this is doubly neat.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on November 28, 2011, 03:21:01 pm
Thanks! I hope you'll find something useful here, else you can just poke me so i can poke you in the direction of the extremely basic tutorial i wrote somewhere. :U

Also, you know how the trend nowadays is to have monsters and demons be covert and unassuming?

(http://fc09.deviantart.net/fs70/f/2011/332/9/0/feuron_portrait_by_shook12-d4hkzxa.png) (http://shook12.deviantart.com/art/Moar-character-writeup-Feuron-270901330)

His name is Feuron and he is most definitely NOT covert or unassuming. Image links to a big ol' profile of him.
Title: Re: Comrade Shook and his very angry pixels
Post by: NobodyPro on December 05, 2011, 05:52:04 pm
Could I get a little bit of constructive critisism, master. It's a game sprite.
(http://img.ie/images/b742c.png) (http://img.ie/)
Title: Re: Comrade Shook and his very angry pixels
Post by: GlyphGryph on December 05, 2011, 05:57:25 pm
Wow, shook! I love your stuff!

(Also, you should hop on over and help out with Orthoclase and Microcline. Remember, as an artist, there's no such thing as compliments free of an expectation of unpaid labour in return. ;) )

(Also the laser eel is my favorite, I think. Larry is cool too.)
Title: Re: Comrade Shook and his very angry pixels
Post by: Vertigon on December 05, 2011, 10:38:05 pm
Could I get a little bit of constructive critisism, master. It's a game sprite.
(http://img.ie/images/b742c.png) (http://img.ie/)

Assuming you won't mind constructive criticism from other people as well, a couple things I noticed are that maybe the arm underneath the shoulder pad and above the elbow could use a bit of bulking up, and it's hard to tell how many fingers are on those hands. Maybe emphasize the lines between them, if that's what the lighter bits are?
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on December 06, 2011, 04:54:25 pm
Could I get a little bit of constructive critisism, master. It's a game sprite.
(http://img.ie/images/b742c.png) (http://img.ie/)
Ohey that's not bad at all! You definitely have some good shapes going. I do have a few things to pick out, however:
- The shading. It needs to uhh... Be there. Although i'm definitely not the guy to ask about spehs muhreens, i'm pretty sure their arms and legs are more or less cylindrical. Be a bit more bold with the highlights and shadows, it'll add a ton of depth. Like, more of the right side and less left side (http://i.imgur.com/5nL1O.png), though not necessarily as extreme.
- I'd add a little bend to the knees (if applicable, can't remember how spehs muhreens usually stand around), it makes things look more lively.
- Once done shading, add some random scratching here and there. It adds a surprising amount of niceness to the image.
- The feet kinda look like boats (i want me sum boatfeet), maybe make them a bit smaller and sort of going under the leg armor?
- Also what Vertigon said.

I'm really not very good at drawing humanoids myself, so i hope i've not given some kind of dumb feedback. :U

@Glyph: Thanks! Also, MAYBE I WILL, though i'm kinda busy being a useless piece of shit all day right now. Terraria just got updated (let's just say that i've spent 40 hours on it since i got the update five days ago), i just got a lot of new games, i've been poked to maybe make sprites for a game AND am trying to not fail catastrophically at my study. Fortunately the last part is going pretty well, but i still game a lot. :U
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on December 28, 2011, 04:07:41 pm
COMRADE SHOOK PROVIDES MORE PIXELS

(http://fc01.deviantart.net/fs70/f/2011/359/5/5/block__d_by_shook12-d4k7d3b.png) - Was having an art block, tried to counter with this.

(http://fc00.deviantart.net/fs71/f/2011/362/8/4/various_shiny_weapons_by_shook12-d4kic9w.png) - Shiny artifact weapons that i don't think look super impractical!!! (except the spear, but part of it being an artifact is that it never gets stuck)

That is all for now.
Title: Re: Comrade Shook and his very angry pixels
Post by: GlyphGryph on December 28, 2011, 04:42:21 pm
Wow, those weapons are incredibly nice!
Title: Re: Comrade Shook and his very angry pixels
Post by: Fniff on December 28, 2011, 05:18:35 pm
Hey, Shook. How is my drawing?

(http://i1232.photobucket.com/albums/ff366/Fniff/th_Spacedude.png)
My attempt at a sci-fi cosmonaut.
(http://i1232.photobucket.com/albums/ff366/Fniff/th_NT.png)
My Space Station 13 (Baystation 12 if you want to be specific) characters. Left to right: Sarah Calvera, Angelo Wilkerson and Michael Leary.
(http://i1232.photobucket.com/albums/ff366/Fniff/th_Gun.png)
A sci-fi gun! I like sci-fi.
(http://i1232.photobucket.com/albums/ff366/Fniff/th_Levels.png)
Yes, it is based on your reality levels, but even more Lovecraftian and depressing!
(http://i1232.photobucket.com/albums/ff366/Fniff/th_Tom.png)
Me trying shading.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on December 30, 2011, 09:48:55 am
Well, you've definitely got the ideas down, and the facial expressions are pretty good too. However, despite the obviously cartoony style, a bit of anatomy would benefit you. A humans legs, for instance, compose almost half the standing persons height. Also, idle arms generally hang pretty close to the body; you don't need pixels of empty space between them and the torso (not at that scale, anyways). In order to show this without it being a super wide torso, you're going to need some sort of shading or outline. Also, the shoulders should be 3 heads wide and the height should be 7-8 heads tall.

(http://i.imgur.com/Y2Oao.png)

Mr Blankface the Manly Man demonstrates. Now, i'm pretty bad at human anatomy myself, so you should probably study it a bit yourself. Just a bit. It's not necessary to know the exact location of every single muscle and bone, but having a general idea helps tremendously. Once you got that down, it becomes way easier to make cartoony things (which i personally enjoy more than hyper realistic things)! And when i say general idea, i mean like:

(http://i.imgur.com/NUxFb.png)

Really fucking general. That's basically the extent of my knowledge over the human skeleton, not counting a few mahscles. (geology =/= biology)
Also, shading. It doesn't have to be super advanced, you can just be like "RIGHT SIDE IS DARK" and then work your way from there.

(http://i.imgur.com/UXpjg.png)

It's pretty easy once you get the hang of it. For more info on shading, look here: http://www.natomic.com/hosted/marks/mpat/shading.html
Do note though, at the scale i've shown, facial expressions are super hard to do. To include them more easily, you're better off either doing what you do already (making heads bigger) or just drawing the whole thing bigger.

Right now i'm just hoping i don't sound like a huge ass, because i don't like being critical. :P
In other news, i fiddled a bit more with the SHINY VEPONZ.

(http://i.imgur.com/Lfonq.png)

In particular, the spear is now in full length (almost 2 meters), and there's a new EVUL DAGGER by a different artificer. One cut from its accursed blade and you have a heavily necrotic wound (i.e. rotting and gangrene) to deal with, which is really bad news in a medieval setting (unless you have a super good healer nearby).
Title: Re: Comrade Shook and his very angry pixels
Post by: Powder Miner on January 05, 2012, 08:42:58 pm
Durpzilla vs Ampersand: What would happen?

Cyborg Hellbear Bazooka Calvalry vs. EPRD: What happens?
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on January 06, 2012, 07:42:39 am
The world explodes in both cases.

:P

I'd place my money on Ampersand and EPRD, since Amp is an abyssal demon and EPRD is powered by one (which, in essence, makes him one). Durpzilla will likely cause some problems for Amp though, what with his breath weapon being as powerful as it is.

Cyborg Hellbear Bazooka Calvalry, however, is utterly outclassed in that matchup. It merely has awesome going for it (plus a hellbear generally sucks if you're not a giganormous robot dragon), while EPRD is, well, A GIGANORMOUS ROBOT DRAGON. And on top of that, he's powered by an angry abyssal demon. That combination sucks to be on the wrong side of, and by wrong side i mean anything that isn't him. It's fortunate that he'd rather hang around in his cave.

Also, i have something SUPER BIG in the making, but since it's not finished, here's a dubious attempt at a color illusion.

(http://i.imgur.com/wXgx6.png)

The light squares on the lower right side are the exact same color as the dark squares on top!!!
Title: Re: Comrade Shook and his very angry pixels
Post by: Powder Miner on January 07, 2012, 12:10:58 am
The squares on top look lighter to me >.>

Hmm... Larry or JAMES THE ANGRY LASER EEL (Whenever I say his name, I do it in a melodic voice. Because it fits perfectly.)
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on January 07, 2012, 08:26:44 am
I'm hoping you're referring to these squares (http://i.imgur.com/Q6tmv.png), since those are the ones that should look different. :U (though i'm super bad at making illusions, so i wouldn't be surprised if it's a fluke)

Also, tricky question. Since Larry can't really be killed (you can read why on my dA site HE HE HE), i'd hand him the victory. But if you don't take that into account, JAMES would probably take the first place, since a plant like Larry wouldn't exactly be at home in the ocean. :P

Oh and here's a sneak peek of that super big thing i'm working on, since i have nothing else that's pixelated.

(http://i.imgur.com/9Mvcf.png)

HEH. Still have a lot to do, since i want to add a pair of burly guards too. Oh, and flags. And a proper floor. And more cracks to the wall. And perhaps a few more details to the cabinet.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on March 21, 2012, 05:24:44 pm
OK SO

i'm not done with that super huge thing yet. Meanwhile, here's some other things.

(http://i.imgur.com/Kl9Bg.png) - Fishosaurus. Now pixel'd rather than doodle'd.

(http://i.imgur.com/EH48U.png) - Some super quick glacial cave thing. It felt fitting for the music i was listening to at the time being, despite the obvious lack of details. :U

(http://i.imgur.com/30Vk4.png) - Gobleman.

(http://i.imgur.com/MPGQy.png) - Urist McLincoln. He is very wise indeed.

(http://i.imgur.com/2E8m7.png) - Had a go at making a monster that is actually monstrous. Three heads, three pairs of legs, one really unpleasant behavioural pattern: CRUSH KILL PURSUE DESTROY MAIM REPEAT. Here's an extended description if you want to read it (http://sta.sh/0jr6ckfpini).
Title: Re: Comrade Shook and his very angry pixels
Post by: Fniff on March 21, 2012, 07:46:16 pm
Whooo I did a shading.

(http://i1232.photobucket.com/albums/ff366/Fniff/thediver.png)

Spoiler: Random Fluff (click to show/hide)
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on March 23, 2012, 10:13:54 am
And no comments about my stuff? :c

Anyways, good to see you haven't abandoned this fine craft! Also, you're improving, nice. Now, you should work a bit on volume and details. Actually, mostly volume. Placing light and shadows the right places makes a huge difference for an image. EXAMPLE:

(http://i.imgur.com/hfpi4.png)

Ohey look, it is YOUR MOTHER a giant ugly worm! Let us add some light to it.

(http://i.imgur.com/WdJlf.png)

wait wait

(http://i.imgur.com/mhS6p.png)

shit

(http://i.imgur.com/dkGJL.png)

UHM

(http://i.imgur.com/7Tkuq.png)

Aha, getting closer!

(http://i.imgur.com/lrSxq.png)

YES. Now let us continue down this lane.

(http://i.imgur.com/FIuSo.png)

There we go. Now let's look at them side by side.

(http://i.imgur.com/hfpi4.png)(http://i.imgur.com/FIuSo.png)

Don't know about you, but i like the right one better, even though i actually cocked up the highlights a bit, especially on the mandibles. Basically, the trick is to not shade things as a single object (unless it's a super simple shape), but several connected objects casting shadows on themselves and others. This worm, for instance, has a round head that turns a bit toward the viewer, which casts a bit of a shadow at the body near the turning point.

POST SCRIPTUM: Also, the sun is a HUGE light source, it doesn't just light up a spot on people like a flashlight does. Nay, a good analogy would be an essentially infinitely wide plane of light, moving perpendicularly to its surface. This plane then lights up everything it hits, and is subsequently blocked in the places where it hits something. Now, the sun is obviously spherical, but since it's diameter is more than a hundred times larger than Earth, we don't get to see the effects of it, so we as Earthlings can reasonably approximate the incoming light to being parallel rays.
Title: Re: Comrade Shook and his very angry pixels
Post by: Yoink on March 24, 2012, 05:51:18 am
The Gobleman is amusing, but I have to say my favourites would be the unnamed monster and YOUR MOTHER the giant ugly worm. :P Good job on those!
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on March 26, 2012, 07:52:06 pm
Thanks! I dare say i also like those two in particular as well, they turned out really nicely. c: (EXCEPT the worms mandibles, but such things are way harder to draw than they should be because of their curving... curves)
Also hey look!

(http://i.imgur.com/81Ie6.png)

a sord (it is based on a description of an artifact iron short sword given to me)

oh wait, here comes another!!

(http://i.imgur.com/lpE8f.png)

HOLD IT RIGHT THERE GREAT BIG DEMON LORD WHO JUST TORE THE GUY NEXT TO ME IN HALF

you are trespassing

wait

uhm
Title: Re: Comrade Shook and his very angry pixels
Post by: Yoink on March 26, 2012, 08:31:46 pm
Holy crumbs, that is utterly amazing! :o No seriously, that has to be one of the most awesome-tacular things ever.
I mean, imagine if that was... A game... Oh my god. I'll be behind this bunch of green pixels resembling a shrub over here.
/me scuttles away sheepishly, overwhelmed.
Title: Re: Comrade Shook and his very angry pixels
Post by: Reudh on March 26, 2012, 09:43:29 pm
Comrade Shook, do you take requests?
Title: Re: Comrade Shook and his very angry pixels
Post by: freeformschooler on March 26, 2012, 09:46:48 pm
AAH oh man that's awesome. Seriously, I wish I could pixel art like that.
Title: Re: Comrade Shook and his very angry pixels
Post by: Powder Miner on March 26, 2012, 10:04:14 pm
That worm should be actually named YOUR MOTHER.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on March 27, 2012, 07:46:15 am
Too late, already named it Red Tri-Horror (http://sta.sh/041l0vv0bp2). :P

@freeform: Thanks! From what i've seen, you're pretty good at that drawing business (and oh dear god your endless variations of loface are excellent), so i bet it wouldn't take much to get super good at pixel art either!

@Reudh: I guess so, just don't expect me to make them if i don't want to. :U

@Yoink: Thanks, but i beg to differ!

http://pixel-artists.deviantart.com/gallery/7916712

That gallery contains a gagillion things that are way better. Also, if it was a game, it would either be the beginning or a losing condition. :U (HUMANITY VS WORLD-ENDING DEMON INVASION, A TALE OF HORROR AND HEARTWARMTH, GO (and then humans was a zombie))

Also, fun fact: It originally started out at half the final resolution (http://i.imgur.com/wOfns.png), but then i was like "nah that doesn't do the scene justice" and then i upscaled it. It took fucking HOURS.
Title: Re: Comrade Shook and his very angry pixels
Post by: freeformschooler on March 27, 2012, 06:15:56 pm
Encouraged by Shook, I tried doodling up this guy here (from one of my forum games). I don't really like how he came out.

(http://tnypic.net/06720.png)

The clothing was originally armor but then I decided to make it more flowy near the bottom.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on March 31, 2012, 09:42:50 am
Hey that's pretty nice! There's a tad of banding going on (i.e. pixels following the outline too closely, but it's a hard thing to avoid), and the feet seem a bit odd (they look kind of like shoes, but i know how ridiculously hard it is to draw feet), but otherwise you got it nicely. In particular, the head and hands (nice stylized appearance, i always catch myself trying to show ALL THE FINGERS on even the smallest sprites) strike me as very nice, because i always struggle with those (DAMN YOU, HUMAN ANATOMY). Keep going like this and you'll be super good in no time flat!

If that's your first shot at pixel art, then i'm going to go curl up in a corner. My first sprites were... Well, horrible. Not just bad, completely and utterly horrible. Behold, my first idea of a nuke, scaled up so you can see all the horror (psst: it's made 9 months after my very first try, i fortunately have no sprites from back then):

(http://i.imgur.com/6WnNv.png)

AUGH. What's wrong with it, you say? EVERYTHING. Pillow shading(!!!), banding, excessive amount of colors, badly drawn nuke symbol, bad contrast on between yellow and grey, complete lack of details... Suffice to say it's not a sprite i'm proud of today. I later went on to re-do it:

(http://i.imgur.com/a3Pxc.png)

Well, at least it isn't pillow shaded. The yellow symbol clearly stands out, but is still pretty badly drawn. The sprite is also far too dark, and sorely lacking in contrast. Sure, low contrast gives a smoother look, but it's also much more flat. So, i remade it again:

(http://i.imgur.com/pBE6F.png)

Oho! It has details! The changed color was more of an experiment than anything, but it looked neat enough. It also has increased contrast, and i abolished that horrible nuke symbol because i couldn't make it look any good. Also, notice how the outline barely changed at all between first and final. A proper outline is important, but so is the content within it. Not that it couldn't be better, i've seen a gagillion spriters able to outdo that with striking ease, but i'm content with it myself.

It took me THREE YEARS to get from the first to the last, because i'm slow like that. :c (but it also goes to show that even an incompetent schlub like me can get almost decent at arting with sufficient practice, so hang in there people)

(parenthesis ramble ramble)
Title: Re: Comrade Shook and his very angry pixels
Post by: freeformschooler on March 31, 2012, 10:25:14 am
Ooh, very nice nuke. Yeah, I haven't done a serious pixel art thing in many years, and many years ago I did not know how to draw. But thanks for giving me advice. I really had never considered the "banding" concept, but now that you've pointed it out, it's quite visible.
Title: Re: Comrade Shook and his very angry pixels
Post by: Fniff on March 31, 2012, 10:37:18 am
Bugger... At least you shaded. Look at my first attempts, there isn't even a buggering attempt at it. You are much better then me, Shooks.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on March 31, 2012, 11:16:31 am
Bahaha, lies and deceit! That first nuke was after 9 months (took me in excess of a year to realize that pillow shading is baaaaaaaad). My very first sprites were exponentially worse than that, being nothing more than smudges of color speckled with completely random pixels of barely related color, and a horrible affront to other sprites. Your first attempts are WAY better than mine, since i can see what they're supposed to be. Mine were equal parts ass and obscurity, and i remember them clearly enough to say that yours are better. So worry not, hang tight, and keep practicing. You're off to a better start than i was. :P
ANOTHER EXAMPLE: See, i was trying to make a laser gun...

(http://i.imgur.com/WmG3E.png)

And i ended up drawing a grey poop instead! How silly of me. Not only does it not even remotely resemble a gun, the uhh... "SHADING" is also totally off. Really, sometimes no shading is better than bad shading, so don't feel bad.

If it's giving you problems, you can always try looking up tutorials on the net, i was helped tremendously by it. This one in particular (http://www.natomic.com/hosted/marks/mpat/shading.html) is quite nice. Especially note that red box near the bottom; as i've practiced more, i've found it both easier and better to just quickly sketch down the shaded areas with the pencil tool. Doing it per pixel takes a gagillion years, and often ends up looking about the same anyways. The worm i made previously was shaded this way, with a few manual corrections. I tend to do very cartoony shading though, so i'm not the guy to approach if you want super realistic skillz. :P

@freeform: Heh, thanks. Also yeah, banding is also something i only recently started to consciously avoid. It's subtle, but fixing it can help the image as a whole.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on April 07, 2012, 04:57:45 pm
also clouds

(http://fc06.deviantart.net/fs70/f/2012/098/0/6/clouds_n_apples_by_shook12-d4vggl3.png)

Trying to improve my drawings of them. I followed this tutorial (http://www.rapapaing.com/blog/?p=12), and it actually works really nicely. Better than my previous clouds, anyways. From here i can probably work my way to something even more neat.
Title: Re: Comrade Shook and his very angry pixels
Post by: Muffindog on April 10, 2012, 11:58:57 am
Shook, you should master the art of animation and start making awesome cartoons/games :D
Title: Re: Comrade Shook and his very angry pixels
Post by: GlyphGryph on April 10, 2012, 12:16:51 pm
I would not have known those were clouds. Thought they were piles of coal at first. :P

Man you gotta get the SWIRLS in.

I like drawing clouds, though admittedly all of recent experience with cloud spriting has been in Terrarria - game just doesn't feel right without a sky full of clouds and their beautiful silver linings (that I conveniently use to quickly grapple-hook everywhere).

Anyways, I think you need to make them look a lot less... regular. And the bottoms shouldn't bulge out like that - like in the tutorial, they should be nearly flat on bottom. (because clouds sit right on top of boundary layers most of the time)

I think just fixing the bottom would make them look a lot more like clouds and a lot less like piles.
Title: Re: Comrade Shook and his very angry pixels
Post by: Lord Dullard on April 10, 2012, 01:27:29 pm
I would not have known those were clouds. Thought they were piles of coal at first. :P

Methinks you need an eye exam.

They're not perfect, but... coal? You know what color coal is, right?

On a sunny day like that, they should look a bit lighter, though.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on April 10, 2012, 01:28:10 pm
Well hey, on the plus side, i just figured out how to draw piles then. :P
Anyhoo, thanks for your input! I shall try this immediately.

(http://i.imgur.com/krP9v.png)

Any better? I can draw items and monsters, but clouds? Seriously nature, stop being so hard to depict!

@Muffindog: Well, i'm already making a game (http://www.bay12forums.com/smf/index.php?topic=106446.0), though that doesn't mean i won't practice animation. I grew up with cartoons, i fuggin LOVE cartoons, and animation has long been a bit of a dream for me, so i definitely need to try my hand at it some more. c:

POST SCRIPTUM: oh yeah and this

(http://fc00.deviantart.net/fs70/f/2012/099/a/9/derkasaurus_and_spikybro_by_shook12-d4vm2ml.png)
Title: Re: Comrade Shook and his very angry pixels
Post by: GlyphGryph on April 10, 2012, 03:17:38 pm
Of course, coal looks like this:
(http://4.bp.blogspot.com/-K9rawXzjfOU/Tnc3do0qBZI/AAAAAAAAAcs/i5PO7eKkDlY/s1600/Sept+13+Coal+006.jpg)

And yes, its clearly lighter than that. :P

New picture is a lot better, I think, though still not great. Is there are reason you went with that type of cloud, by the way? It's generally one of the harder types to draw, those flattish storm clouds.

And they don't usually occur scattered about like that. I'm also not sure why you're trying to go realistic instead of stylistic when you do stylistic so well!

Maybe try a fluffy cloud instead?
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on April 10, 2012, 03:50:54 pm
Well, went with that type of cloud because it's the one shown in the tutorial, minus blue tint. :U
I'd love to draw stylistic clouds, but the thing is... They look like this:

(http://fc05.deviantart.net/fs70/f/2011/324/2/2/eprd_portrait_by_shook12-d4gr5ia.png) not a new image

it is inadequate. I need to find a proper way of drawing cartoony clouds that match my cartoony style.

hrmmrhmrhmrhmrh

I think the biggest issue is that i try to make things both realistic and cartoony at the same time. I'm starting to have a style pegged down for characters and objects, but proper backgrounds still elude me. Probably because i don't draw them with outlines. :U

*scribblescribblescribblescribble*

(http://i.imgur.com/00GU6.png)

it resembles jell-o
Title: Re: Comrade Shook and his very angry pixels
Post by: GlyphGryph on April 10, 2012, 04:22:03 pm
Well, try the basic white fluff - darker flat line for bottom, with outline. Pulls up a bit at the very edge, outline fades as they curve back, and then three nice circles for mounds on top. Make sure the circles overlap, and the bottom third are cut off by the bottom of the cloud. Use greys to indicate the overlaps, and maybe throw an extra smaller circle or two on with grey on the bottom of those (though not as dark as on the very bottom of the cloud)

That's... probably a terrible way to describe it, actually. Heh. But maybe it will help?
Title: Re: Comrade Shook and his very angry pixels
Post by: Lord Dullard on April 10, 2012, 05:41:06 pm
Observe these:
(http://scrawlfx.com/wp-content/uploads/2008/12/owl-boy-xbla.jpg)

I think yours look a bit too much like rocks, Shook. They're not bumpy enough. If you want to go for cartoony but still recognizable as clouds, the surface should look less uniform. More like you squashed a bunch of marshmallows together.
Title: Re: Comrade Shook and his very angry pixels
Post by: GlyphGryph on April 10, 2012, 05:47:54 pm
Also, in that image, notice that the clouds are in many ways just bunches of repeating overlapping circles.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on April 10, 2012, 06:40:45 pm
I think yours look a bit too much like rocks, Shook.
HOW FITTING

i'm a geology student :U

Anyhoo, thanks for the example! Definitely going to try that circle approach ASAP. I need to stop getting lazier anyways.

aaaaaaaaaand

behold

(http://i.imgur.com/eGUNx.png)

This is rather frustrating. OK, gon' take a step back and go really simple, as Glyph suggested.

HERE WE GO

(http://i.imgur.com/QLRKY.png)

i also drew a loaf of bread for comparison

Anyways, the bottom one is unique in that it's one of the very few clouds i've drawn that i actually like somewhat. Went ahead and tried shading it as three spheres mashed into each other, you tell me how it looks. :U
Title: Re: Comrade Shook and his very angry pixels
Post by: GlyphGryph on April 10, 2012, 06:50:36 pm
I think the bottom is my favorite of yours so far too. Thats the basic, "simply" cloud base used in countless backgrounds I've seen, drifting by.


Now, the first one, you've actually got a bit of the circle effect going well, but it looks like a big sheet of bubble wrap. You need to have that clean bottom - almost all clouds have that, it's a product of how the atmosphere works - a clean base, with either gentle turnovers or wisps of some sort at the end. You don't want clouds to look that flat on top (unless you're doing streak clouds or something talled enough to reach the next layer, which you're not there)

They don't have to have their widest point in the middle, but the narrowest points should deifnitely be at the end.
Title: Re: Comrade Shook and his very angry pixels
Post by: Lord Dullard on April 10, 2012, 07:11:26 pm
I like them both! As Glyph says, I think the first one needs some work on the bottom - overall it's still a big improvement, though. The bottom one has a kind of simple 8-bit/cartoony elegance that I like, as well.
Title: Re: Comrade Shook and his very angry pixels
Post by: Muffindog on April 10, 2012, 07:27:39 pm
(http://i.imgur.com/eGUNx.png)

I think this one looks the best. Also, downloaded your game and played a bit and died on lvl 3. :c I suck at it. I'll play it tomorrow some more.

Oh, and did you use the GML or drag&drop? Or a mix of the two?
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on April 10, 2012, 08:07:33 pm
Purely drag & drop (with an ungodly amount of variables). I bet my newly acquired co-programmer uses GML though, because he actually knows it. :P
Glad to hear you're giving it a proper try, it's a meaningful project to me. c:

In other news, i think i finally found a type of clouds i like! (still requires a little bit of tweaking, but all in due time)

(http://i.imgur.com/9QatO.png)

Fairly simple to draw, looks way smoother than it has any right to, and reminds me inexplicably of Rayman and Worms (both integral parts of my childhood). Can't quite wrap my head around those super good clouds in the image that Dullard showed, so i might as well stick with the ones i can (for now, as with any artist i seek to improve my craft, however slowly it might be). Huge thanks for your help by the way, if you hadn't popped around, i'd still be waddling around with turd/jello/coal clouds. :D (further notes still much appreciated, of course)
Doesn't even look super bad when brutalized by a black outline either!

(http://i.imgur.com/gXjBk.png)

Except for a few jaggies of course, but this was just an experiment. For the record, ellipse tool was used for the base circles, which is not entirely optimal, but still passable with a few fixes.
Title: Re: Comrade Shook and his very angry pixels
Post by: GlyphGryph on April 10, 2012, 08:21:10 pm
Now you've just got to get stacking down, which isn't hard, and you've mastered the white fluff.

Actually, you're pretty much on the verge of my own skill right now, so there's not a whole lot left I can teach you. :P

But those are some pretty good looking clouds, I think.

Once you've got basic stacking down and looking good, try stacking up and to the side, extending beyond the "base", and you'll be getting incrementally closer to the fancy clouds from earlier. Making bigger circles full of little circles might not be a bad route to explore next either.

Also, here's an example of the kind of clouds I tend to make:

(http://i812.photobucket.com/albums/zz49/glyphgryph/cloud.gif)

Edit: Err... let's try that again with a background color, heh...

Here we go:
(http://i812.photobucket.com/albums/zz49/glyphgryph/cloud-1.gif)

So you can tell me if you want any more advice or not. :P

Also, this is still just FLUFFY clouds - Mine are cumulus, yours up there is more like stratocumulus. The difference is that cumulus clouds are puffier and piled higher, while the stratocumulus are elongated and not as tall.

Stratus clouds have a completely different approach to them, although nimbus clouds are in many ways just super cumulus types with more complicated stacking (the fancy picture linked was of that type, I'd say) I have trouble with vertical cloud structures in general, though.

Ice clouds (high level Cirrus clouds) tend to be even more different, super wispy. Closer to stratus, I guess.

Stratus clouds can be a lot of fun to draw, and are pretty easy with a brush but not so much with pixels. I've never quite got the hang of getting them to look good, anyway.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on April 11, 2012, 07:03:04 pm
how do you know so much about clouds

Actually, nevermind that, good thing you're here. :P
That's a really nice cloud you've got going there! The shading's a bit rougher than what i'd usually do (read: yours looks awesome), but hey, we're different people. Before i get going with all those crazy cloud types, i'd better get my basic cumulus going. So, here goes!

(http://fc04.deviantart.net/fs70/f/2012/102/6/0/clouds_n_ducks_by_shook12-d4vyeo1.png)

Tried a bit of that stacking thing. It's painfully obvious that it consists of a bunch of spheres, but hey, it looks cartoony (and like cottage cheese). The outlined version is just to see how it looks when brutalized by the typical black outline i tend to use. Perhaps i should get used to making the outline not-quite-black again, because it stands out like coal on a glacier.
Title: Re: Comrade Shook and his very angry pixels
Post by: GlyphGryph on April 11, 2012, 07:31:21 pm
Outline should be silver, duh. ;)

That's looking pretty good, I think. A bit TOO smooth, maybe, even for the style - Maybe consider adding in a number of smaller orbs that don't touch the edge, maybe, to break up those longer outlines? Worth a try. And they don't need to be perfectly round, either! You want to give it a bit of ... horizontal pull, I guess I'd call it. Stretch things out a little bit. Clouds aren't perfect, after all.

And it doesn't need to be strictly horizontal, just get an action line or curve, avoid dips, and try to let your cloud emphasize that line a bit, maybe? I'd also like to see a go with a third depth of shading thrown in.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on April 11, 2012, 08:00:25 pm
Well, technically there are three colors, the bottom line is darker. :P
However, nowadays it's actually pretty infrequent that i operate with more than two main colors of shading; three if i need to do speculars, and four if i'm feeling really ambitious. Using this as an example (http://i.imgur.com/9Mvcf.png), every distinct color shown has only 3-4 variations (plus an outline), and this is a hyper-ambitious project for me (which is still in progress eh wot). I guess i could just use that darker base color in the upper cloud too, but i'm not quite sure where i should be placing it. OH WELL, i'll probably figure it out when i try.

Also yeah, gonna try out some internal circles next time, might end up looking really net. Might also try some variation on the base line, though my brain seems fixated on a horizontal view upon the world.

But, for now, sleepytime. It is 3 AM and i have class at 9 AM tomorrow. I am probably going to die from sleep deprivation.
Title: Re: Comrade Shook and his very angry pixels
Post by: Skyrunner on April 11, 2012, 08:04:54 pm
Wow... how do pixel artists Do Their Stuff so well? ):

<is awed>

I kinda sorta gave up on spriting stuff because it felt like I was horrible.
Title: Re: Comrade Shook and his very angry pixels
Post by: GlyphGryph on April 11, 2012, 08:06:37 pm
I didn't mean curve the bottom line, I meant give the rest of the cloud sort of an action curve, and then try to distort your circles to emphasize that.

Eh, nevermind, heh. I'm just happy to say I helped at all.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on April 12, 2012, 04:00:44 pm
Oh, well that makes sense. Didn't quite get what you meant at first. :P

@Skyrunner: Well, like all other artists i s'pose, though i wouldn't consider myself any good. :U
Also, if i had a penny for every time i felt like i was horrible, i'd have... a lot of pennies. Like, an awful lot of them. Maybe THOUSANDS OF PENNIES. Point is, don't let that feeling get you down, because any budding artist is just an unpolished diamond. (which is not a horrible thing, add polish and you have a... POLISHED DIAMOND)
Except myself, of course. I'd compare myself to some kind of basalt.

Also, i'll be gone for most of the weekend, so sadly i can't practice clouds (or pixel art, for that matter) for a few days. Feel free to contemplate this fine art while i'm out getting hammered, though.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on May 02, 2012, 08:46:36 am
And now for something that isn't a spaceship.

(http://fc08.deviantart.net/fs71/f/2012/123/b/d/dinoshading_eh_wot_by_shook12-d4ye1x2.png)

it's a DUCK

i mean dinosaur

And it shows how i usually shade things. After the flat colors, i just jot down the rough outline of the darker areas, then make some manual fixes after the fill bucket comes around. It works surprisingly well. What i can see, however, is that i need to practice highlights a bit.
Title: Re: Comrade Shook and his very angry pixels
Post by: freeformschooler on May 02, 2012, 08:14:55 pm
Man, you sure are good at drawing snout-like heads. I stink at that.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on May 03, 2012, 07:19:10 pm
OBJECTION

I bet you could draw a really mean dinosaur. The only reason that this guy is marginally less worse than everything else i've made is because it's a dinosaur. Dinosaurs are awesome, y'know. Oh and because humans are ridiculously hard to draw in a way that doesn't land them squarely in the uncanny valley.

(http://i.imgur.com/zMW7B.png)

Actually, i can't believe how well that gentleman turned out, but that might be because i didn't set out with the intent of realism. Or perhaps i'm possessed, which would kind of suck.

EDIT FOR FIXING GRAMMATICAL FALLACIES
Title: Re: Comrade Shook and his very angry pixels
Post by: Lord Dullard on May 05, 2012, 09:03:49 am
That guy looks quite neat-o. Wouldn't want to run into him in a dark alleyway, though.

(Also, in the hopes that perhaps you just didn't notice, did you happen to see I sent you a PM?)
Title: Re: Comrade Shook and his very angry pixels
Post by: freeformschooler on May 05, 2012, 09:11:35 am
(http://i.imgur.com/zMW7B.png)

Oh God, that's incredible. Look at those eyes. Perfection!
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on May 05, 2012, 09:19:34 am
Well thanks, i figured he'd look less uncanny valley-ish if i deliberately went for a silly face. :P

That guy looks quite neat-o. Wouldn't want to run into him in a dark alleyway, though.

(Also, in the hopes that perhaps you just didn't notice, did you happen to see I sent you a PM?)
Thanks! Also, i did indeed, i'm currently contemplating a proper response. As odd as it may seem, i am actually rather thoughtful. :U
Expect a proper response later today, hopefully within an hour or two.
Title: Re: Comrade Shook and his very angry pixels
Post by: Lord Dullard on May 05, 2012, 10:32:20 am
Think away! I know I frequently miss the tiny little [1] next to the messages link on my forum toolbar, so I always wonder if other people do the same.  :P
Title: Re: Comrade Shook and his very angry pixels
Post by: DarkerDark on May 07, 2012, 12:42:26 pm

(http://i.imgur.com/zMW7B.png)

That bowler hat is boss! Are you going to try for the "picture a day" challenge that other artists have been setting up for themselves? It would be totally sweet if you did!
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on May 08, 2012, 06:06:14 pm
Thanks! Also, maybe. I'm not quite as diligent as many other artists, so it probably wouldn't last a whole month. Maybe a week or two, minus days where I'm physically absent. It would obviously require ideas from outside, because as it is now, I make things and get ideas at the same rate. :U (which also includes writing, but more on that later)
Title: Re: Comrade Shook and his very angry pixels
Post by: freeformschooler on May 08, 2012, 06:49:26 pm
You know... you COULD just do a Hamstone Comic a Day.
Title: Re: Comrade Shook and his very angry pixels
Post by: SirAaronIII on May 09, 2012, 05:08:20 pm
Most of the other "picture a day" threads take requests, so you have no excuse for lack of inspiration. ;D
Title: Re: Comrade Shook and his very angry pixels
Post by: Guardian G.I. on May 09, 2012, 05:24:43 pm
You know... you COULD just do a Hamstone Comic a Day.
(http://www.jamesjoyce.co.uk/images/14817_thisthis.jpg)
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on May 10, 2012, 06:58:05 pm
I oughta set up a Hamstone blog just for that occasion, complete with Hamstone commentary/ranting. :P (which is to say that it's entirely possible it might happen)

Most of the other "picture a day" threads take requests, so you have no excuse for lack of inspiration. ;D
MUEHEHEHEHEHE

i am an expert excuser

None of them would be particularly polite, though. :U
Also bored and feeling spiky and stuff.

(http://i.imgur.com/0VapK.png)

So have a spiky worm thing!!
Title: Re: Comrade Shook and his very angry pixels
Post by: Reudh on May 10, 2012, 07:32:06 pm
SPIKY WORM THING BY SHOOK:

OHMIGAWD, SOUNDS GREAT FOR ORTHOCLASE!


Shook, would you be willing to make Spiky Worm Thing with front and back sprites?
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on May 13, 2012, 10:31:28 am
I MIGHT BE

If i stumble upon the proper inspiration, i'll be sure to make it. However, i have a fair few things to sprite already (not to mention that i'm currently at a low point in my sinuous arting curve), so i can't guarantee immediate results.

In other news, here's an axe.

(http://fc07.deviantart.net/fs70/f/2012/134/1/e/axe_of_octagonalcy_by_shook12-d4zq6n3.png)

the AXE OF OCTAGONALCY (not octagonality, OCTAGONALCY)
Title: Re: Comrade Shook and his very angry pixels
Post by: Muffindog on May 13, 2012, 12:39:11 pm
(http://i.imgur.com/0VapK.png)

Oh no! Wormy, what happened to you?! :P
Title: Re: Comrade Shook and his very angry pixels
Post by: freeformschooler on May 13, 2012, 05:40:52 pm
Spoiler (click to show/hide)

Yes. YES. I may use that as inspiration for a future blunt weapon design.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on May 21, 2012, 07:38:54 pm
Go right ahead, it ain't a copyrighted concept. :P (i mean i guess the image itself is copyrighted, but that'd be dA's doing)

@Muffindawg: Someone spiked his drink!!

Also, BEHOLD THE OLFACTORIAN

(http://fc00.deviantart.net/fs70/f/2012/142/9/b/olfactorian_by_shook12-d50r9v1.png)

he can smell a butt from a distance of 2000 YARDS

I have since realized that he looks a bit like the teensies from Rayman, but hey, Rayman is a good thing.
Title: Re: Comrade Shook and his very angry pixels
Post by: Trapezohedron on May 21, 2012, 11:31:50 pm
SPIKY WORM THING BY SHOOK:

OHMIGAWD, SOUNDS GREAT FOR ORTHOCLASE!


Shook, would you be willing to make Spiky Worm Thing with front and back sprites?

It shall be christened as 'SHOOKLE', after its artist, Comrade Shook.
Title: Re: Comrade Shook and his very angry pixels
Post by: Ehndras on May 24, 2012, 08:43:06 pm
Epic pixel art =) Added you on DevArt, username Maximilian-Aurea.
Title: Re: Comrade Shook and his very angry pixels
Post by: MikaTheCrazy on May 27, 2012, 04:57:27 am
Could you please upload that Cortex Command unit on the first page, I would like to add it to my ever growing mod pile.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on May 27, 2012, 08:25:43 am
Way ahead of ya. (http://forums.datarealms.com/viewtopic.php?t=11101) :P
I've also made other (http://forums.datarealms.com/viewtopic.php?f=61&t=10318) mods (http://forums.datarealms.com/viewtopic.php?f=61&t=18641) in case you're interested. These two packs are also relevant in a pixely sense since i made the vast majority of the sprites myself. (the third one above had significant amounts of help from others)

@Ehndras: Thanks! Also, glad to hear that. c:

@New Guy: I guess that's acceptable. :U
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on May 28, 2012, 12:14:51 pm
also gems

(http://fc02.deviantart.net/fs71/f/2012/148/f/d/gems_n_shit_yo_by_shook12-d51ggo7.png)

because gems are shiny
Title: Re: Comrade Shook and his very angry pixels
Post by: freeformschooler on May 28, 2012, 12:26:38 pm
HRNRHRHNG those are great. Have you ever made a platformer? I think your art style is PERFECT for a retro-style pixel platformer game (especially in the style of Treasure Adventure Game or Cave Story).
Title: Re: Comrade Shook and his very angry pixels
Post by: Guardian G.I. on May 28, 2012, 12:36:32 pm
How about drawing more backgrounds?

By the way, your weapon mods for Cortex Command are both incredibly overpowered and incredibly awesome.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on May 29, 2012, 07:16:30 pm
Overpowered? Hell yeah! Balanced guns are neat and all, but nothing says "FUNNEH" to me like a gun that fires angry spiralling rainbows that shoot out bullets and rockets and grenades and explode into sharks and burning electric guitar rains (http://forums.datarealms.com/viewtopic.php?f=61&t=20070). Also backgrounds?

aughaghgahgahg

Backgrounds kill me. They're reserved for the more ambitious of my artings. Speaking of ambitious...

(http://i.imgur.com/M0r1E.png)

NOW WHAT COULD THIS BE?

POST SCRIPTUM: Oh yes, forgot to respond to McFreeform, sorry 'bout that. First: Thanks! Secondly, not yet, but it's on my to-do list for this life. Angry Laser Space first, then i can contemplate on the art style of Sketchwobl (which will likely be a platformer-shooter-brawler thing), that is, whether it should be doodly or pixelly or anything in between.
Title: Re: Comrade Shook and his very angry pixels
Post by: MikaTheCrazy on June 03, 2012, 07:00:46 am
You should make a gem launcher for C.C. Have it spit out reflective gems at high speed. Also, your zero-division cannon nearly crashed my computer!
Title: Re: Comrade Shook and his very angry pixels
Post by: Johuotar on June 03, 2012, 07:31:51 am
Some of these look like ones I have seen in cortex command mods, am I mistaken?
Title: Re: Comrade Shook and his very angry pixels
Post by: Reudh on June 03, 2012, 08:00:07 am
Oh yes, Shook loves CC.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on June 03, 2012, 11:52:37 am
Indeed. I can without hyperbole say that i've made hundreds of custom guns, dozens of bombs and a handful of usable actors. So yes, some of the sprites in here do indeed come from Cortex Command.

@Mika: Whoopsie.

:U

AHEM, gem launcher, you say? That's actually kind of a funny idea. Or maybe a GEM RAIN FROM ABOVE, so people will stand underneath, hoping for infinite wealth, and erroneously assuming that their skulls won't explode when struck by a huge gem moving at terminal velocity.

also trollface.jpg

(http://fc06.deviantart.net/fs70/f/2012/154/0/6/silhouettey_bsnss_by_shook12-d526ber.png)

I don't even know why i'm throwing out teasers about it. Possibly because it's one of the very few large full-body images of anything i've made.
Title: Re: Comrade Shook and his very angry pixels
Post by: miauw62 on June 03, 2012, 12:52:39 pm
WHO'S THAT POKEMON?
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on June 05, 2012, 08:37:33 pm
IT IS............

(http://fc07.deviantart.net/fs71/f/2012/157/d/7/cyanosaurus_dot_derp_by_shook12-d52jsvy.png)

cyanosaurus

So there you have it, the full body of SOMETHING at a large scale.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on June 07, 2012, 08:14:26 pm
Aww, no love for cyanosaurus? :c
Well then, have something MORE BLUE!

(http://fc02.deviantart.net/fs71/f/2012/159/f/c/the_great_flaming_assteroid_by_shook12-d52s9xf.png)

GREAT FLAMING ASSTEROID blue. Spawned when my train of thought headed to "AIGHT YOU GET 3 COLORS AND 1 HOUR TO DRAW A GREAT FLAMING ASSTEROID CRASHING DOWN ON A SERENE LAKE"-ville. Naturally, i go for the bleak and melancholy palette you see, just to fuck with people who have (reasonably) come to think i only make happy joyous things. :U
Title: Re: Comrade Shook and his very angry pixels
Post by: freeformschooler on June 07, 2012, 08:21:01 pm
Spoiler (click to show/hide)

WHOA HOW DID I not see this before now, that's really

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Comrade Shook and his very angry pixels
Post by: Muffindog on June 07, 2012, 08:56:51 pm
(http://fc02.deviantart.net/fs71/f/2012/159/f/c/the_great_flaming_assteroid_by_shook12-d52s9xf.png)

Wait, that's actually really only three bit colours? o__O Damn Shook, you're getting better!
Title: Re: Comrade Shook and his very angry pixels
Post by: Lord Dullard on June 09, 2012, 07:35:02 am
That's awesome. For some reason it made me think of Lavos crashing into the earth in Chrono Trigger.
Title: Re: Comrade Shook and his very angry pixels
Post by: FloorBelow on June 10, 2012, 07:02:00 am
Egads! Your fantastic artwork has inspired me to do this (http://www.imgur.com/E12Ld.jpg) incredibly crappy picture (s'not meant to represent anything in particular, just me trying out pixel shading.)
Title: Re: Comrade Shook and his very angry pixels
Post by: GlyphGryph on June 10, 2012, 03:37:30 pm
That's four colours. :P

Still, really cool, and I love the cyanosaurus.
Title: Re: Comrade Shook and his very angry pixels
Post by: Lord Dullard on June 10, 2012, 04:15:59 pm
That's four colours. :P

Hm... I see light blue, dark blue, and black. What am I missing?
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on June 10, 2012, 04:48:20 pm
Four colors you say? (http://i.imgur.com/QSqWa.png) :P
But i appreciate the inadvertent compliment, because it's pretty cool that you could count four when i used three. c:
And needless to say, i'm really glad you like the two, because i consider them among the very best i've made so far (WHICH ISN'T SAYING A LOT).

@FloorBelow: Oho! That's some pretty neat shading, though you might want to use more contrast and brighter colours. Deep blue is already very hard for our eyes to pick up, so maybe either up the brightness or lower the saturation. Or both, that works too.
Title: Re: Comrade Shook and his very angry pixels
Post by: GlyphGryph on June 10, 2012, 04:51:38 pm
The image you linked is different than the image I see in thread - the additional colors are an artifact of the resizing - view the image at full size reduces it to three. Sorry about that! :P
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on June 12, 2012, 08:04:36 pm
A'ight, no problem. Though i have to wonder how you managed to get a 160x120 image resized automatically, since browsers don't usually care about that unless the image is WAY big. Oh well lol. :U

Also, i've begun illustrating various castes of demons for a random pixely project of mine, so here's an imp and a lesser demon.

(http://i.imgur.com/jhbvT.png) (http://i.imgur.com/sXX7a.png)

Yeah, they're supposed to be really skinny. Only the bigger demons get to be beefy. And of course, i also needed an average human to compare them to, but how do i draw a credible average human? It is then that i had a eureka moment.

(http://i.imgur.com/tppiI.png)

Illustrate myself, of course! I'm very much an average dude, and i'm fairly aware of how i look, so it's pretty easy for me to draw me. Except that my hair color is bloody impossible to replicate, augh. It's supposed to be dark blond, but how do i dark blond with HSV or RGB? :c
Other obvious deviations from reality: Size of eyeballs, hand shape (i can assure you that my hands are perfectly normal), lack of stubble, constant smirk (as with most people i wear a straight face whenever i'm not under the effects of powerful emotions) and brown shoes (they're more of a muddy ecru with black decorations). The impeccable clothing and bulbous silhouette of my noggin are both entirely in tune with reality.
Title: Re: Comrade Shook and his very angry pixels
Post by: Reudh on June 12, 2012, 08:08:18 pm
Yeah... Yellowy or Brown is your best bet then.
Title: Re: Comrade Shook and his very angry pixels
Post by: Thief^ on June 13, 2012, 11:55:39 am
Blond is a vast mix of colours from relatively pale to definitely brown. On the same head. Easiest way to paint it is to use a brownish colour and then liberally spray on quite-transparent pale yellow. It's still not easy though.

If you really want a HSV just steal it from a photo.
Title: Re: Comrade Shook and his very angry pixels
Post by: miauw62 on June 13, 2012, 12:23:19 pm
Shook, do you have a very tiny head?
Thats the main problem i see with your human.
Else, its pretty nice!
Title: Re: Comrade Shook and his very angry pixels
Post by: The Fool on June 13, 2012, 02:53:41 pm
Shook, do you have a very tiny head?
Thats the main problem i see with your human.
Else, its pretty nice!

Actually it's about right. From shoulder to shoulder the average body is three heads wide, which his is. The arms are a few pixels too long though, which makes his head seem small.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on June 13, 2012, 02:55:05 pm
Arms too long, you say? There might be something about it. I am pretty long, but i'm not an orangutan. WILL HAVE TO FIX.

@miauw6s: My noggin is actually fairly huge (size XXL in crash helmet apparently, though it doesn't look that big), but proper head size at that scale is a bitch. Either it looks tiny like that (which apparently isn't that unrealistic compared to the last one here (http://upload.wikimedia.org/wikipedia/commons/4/49/Neoteny_body_proportion_heterochrony_human.png) which represents an adult man), or it becomes disproportionally large, since one pixel could represent a 25% increase in width or height. In other words, one pixel makes the difference between tiny and huge.

@Thief^: A'ight, thanks for the tips. I guess it's kind of like skin colour; it's a huge mess of different colours rather than the single one we like to imagine.

@Reudh: Aye, hence why i eventually approximated it to yellow-ish.

also due to my lack of time at the moment you will have to suffice with this laser beam

(http://i.imgur.com/E6yKP.gif)

wargh wargh
Title: Re: Comrade Shook and his very angry pixels
Post by: Guardian G.I. on June 13, 2012, 02:58:52 pm
(http://i.imgur.com/E6yKP.gif)

Shook, are you making a new weapon for Cortex Command?
I really hope that you are making a new weapon for Cortex Command.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on June 13, 2012, 03:11:22 pm
Not at the moment, that's just the laser graphics used by the second boss in my game. Besides, if i do lasers in Cortex Command, i make them via glows and "for" loops, since it's way more flexible that way. :P
Title: Re: Comrade Shook and his very angry pixels
Post by: GlyphGryph on June 13, 2012, 08:11:13 pm
Here's what I saw.

Mostly because I'm wondering if the forums will resize it again, and what that would do. :P

(http://i812.photobucket.com/albums/zz49/glyphgryph/shook.gif)

Edit: Hah, yeah, now it's double-resize for me.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on June 20, 2012, 10:23:36 am
Oh, lol. I can see what you mean when it's resized like that, scaling artifacts suck. :P

In other news, here's a blue dargon.

(http://fc09.deviantart.net/fs70/f/2012/172/5/5/oh_hi_dargon_by_shook12-d54aj8p.png)

In an ever so slightly more realistic (can mythical creatures even be realistic?) manner than usual. And by that, i mean it doesn't have googly eyes.
Title: Re: Comrade Shook and his very angry pixels
Post by: Hubris Incalculable on June 20, 2012, 10:36:53 am
He looks like he's wrinkling his nose at some smell.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on June 20, 2012, 11:28:16 am
If your nose was bigger than your brain then you'd be wrinkling it too.

:P

I see what you mean, and I CANNOT UNSEE IT. I don't even know why i compulsively place those ridges/wrinkles on the snout, but it feels right to do. Somehow. Perhaps it is to give an indicator of the snouts curvature??? (when all you have is an outline it can be difficult to imagine)
Title: Re: Comrade Shook and his very angry pixels
Post by: Headhanger on June 25, 2012, 07:51:11 am
Hey Shook - have you ever heard of Picture Wars (http://picturewars.net/smf/)?

With your penchant for pixel art, you might like it.
Title: Re: Comrade Shook and his very angry pixels
Post by: Powder Miner on June 26, 2012, 04:25:40 pm
You should do some sort of story or something with your characters if you ever have the time, because they're all amazing.
ALL OF THEM.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on June 28, 2012, 01:45:16 pm
Thanks mate! Also, define story.

:U

I mean, i'm already writing a fairly long one in which some of the currently shown characters will be featured. I also kind of want to make pixely comics, but i don't have the patience for that.

@Headhanger: I have heard of it, sounds pretty neat. Not quite sure if it's my cup of tea, but i'll look into it at some point. An army of dorfs could be pretty fun to play around with. :P
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on September 09, 2012, 12:01:53 pm
AND NOW FOR MORE PIXELS

(http://fc05.deviantart.net/fs71/f/2012/187/d/e/trade__bouncy_nivvy_by_shook12-d567mnf.gif) - Made for an art trade with this lass (http://nivvy26.deviantart.com). What did i get? Well, god tier things (http://niveus-lupus26.deviantart.com/art/Don-t-mess-with-James-312659723).

(http://fc05.deviantart.net/fs70/f/2012/188/2/e/cult__evil_evil_statue_by_shook12-d56bklt.png) - Made for LordDullard's Kickstarter (http://www.kickstarter.com/projects/dhagar/cult-awakening-of-the-old-ones). I thought like "CULT? CULTIST, ROBES!!" and then made this. I don't really like the walls, but that's a bit late to change now.

(http://fc05.deviantart.net/fs70/f/2012/207/d/c/cult__grasslands_and_rocks_and_castles_and_aaa_by_shook12-d58qa4r.png) - Another thing for that Kickstarter above. This time, i don't like the castle facade, it looks terrible. The foreground grass is also pretty iffy, but it's better than what i usually do.

(http://fc06.deviantart.net/fs71/f/2012/208/a/a/cult__wrong_way_by_shook12-d58tojq.png) - And the final thing made specifically for the Kickstarter. The only thing i don't really like about it is the dirt texture, otherwise i like how it turned out.

(http://fc05.deviantart.net/fs71/f/2012/213/2/c/eprd__s_robotic_mug_by_shook12-d59gvpz.png) - Trying to solidify the design of EPRD (http://shook12.deviantart.com/art/EPRD-portrait-270005410). Went decently (even though the front view was nightmarish to get right), but it probably still needs some tweaking.

(http://fc04.deviantart.net/fs71/f/2012/223/4/6/yellosaurus_by_shook12-d5ar55l.png) - Dinosaur, of course! What's special about this guy is the way i went about drawing him. I started out by stacking boxes (http://i.imgur.com/V8A0C.png) and then fiddling with them to make them look like that. It also helped tremendously with the shading to actually have some shapes to go after.

(http://fc04.deviantart.net/fs71/f/2012/240/f/b/skreek_by_shook12-d5csgrr.png) - I don't quite know what to make of this.

(http://fc02.deviantart.net/fs71/f/2012/251/d/c/anrgy_rokkit_by_shook12-d5e09l5.png) - BUT THIS IS AN ANGRY ROCKET

(http://fc09.deviantart.net/fs71/f/2012/253/b/0/hi_guys_by_shook12-d5e8kr4.png) - and one more dinosaur to the collection
Title: Re: Comrade Shook and his very angry pixels
Post by: Xeron on September 09, 2012, 01:18:26 pm
love them all to hell.By the way
My first (crappy) attempt at pixel art.
Spoiler (click to show/hide)
Title: Re: Comrade Shook and his very angry pixels
Post by: Yoink on September 09, 2012, 04:10:59 pm
Oh my, that last dinosaur is a classic! :)
I just got caught up in this thread, I had a couple of new pages to enjoy.
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on September 21, 2012, 11:52:07 am
Enjoy? Naw bro, it's "chug through". Thanks for the compliment, though! c:

@Xeron: That your first? I jelly, my first was like one million times worse, and that might be an understatement. Keep going like that and you'll be A++ in no time! (one thing though, mouths are rarely angular, so try smoothing out them curves by hand)

In other news...

(http://fc01.deviantart.net/fs70/f/2012/265/1/7/captain_boogiesaurus_by_shook12-d5fiq7v.gif)

boogiesaurus activated
Title: Re: Comrade Shook and his very angry pixels
Post by: Reudh on September 21, 2012, 07:42:21 pm
(http://fc01.deviantart.net/fs70/f/2012/265/1/7/captain_boogiesaurus_by_shook12-d5fiq7v.gif)

boogiesaurus activated

Dat motion blur.
Title: Re: Comrade Shook and his very angry pixels
Post by: Yoink on September 23, 2012, 06:08:10 pm
Oh.. Oh my god. That is beautiful. Someone needs to invent animated T-shirts so I can wear that to a club.
Title: Re: Comrade Shook and his very angry pixels
Post by: Korbac on September 23, 2012, 06:25:11 pm
Your last dinosaur in the picture - filled post looks like he needs to FIND THE COMPUTER ROOM, Shook. C:
Title: Re: Comrade Shook and his very angry pixels
Post by: Shook on October 19, 2012, 01:14:55 pm
WHEREISTHATDAMNCOMPUTERROOM
(http://fc09.deviantart.net/fs71/f/2012/253/b/0/hi_guys_by_shook12-d5e8kr4.png)

Well hey, you're right! Goes well with his crazed and slightly panicked expresssion. :U

@Yoink: I'd buy such a shirt. And i would display SO many dumb things on it. :P

@Reudh: I wasn't actually sure about keeping that blur to begin with, but in the end i was like "fuck it, worth a shot". Apparently it looks neat enough. c:

And on that note, bombk

(http://i.imgur.com/gQWHJ.png)

it is a big bombk

CLUSTERBOMBK

also MAXWELL BOWLER MANFACE aka MAX MANFACE among friends

(http://fc07.deviantart.net/fs70/f/2012/292/8/0/max_manface_by_shook12-d5iayaa.png)

his manliness is so great that reality has to mask it with silly clothing articles in order to avoid a MANGULARITY
Title: Re: Comrade Shook and his very angry pixels
Post by: Levi on October 19, 2012, 01:39:14 pm
Love Maxwells Bowtie.   :P