# TEAMCAPTAIN Tegga21
# TEAMCAPTAIN ggurman
# TEAMCAPTAIN Xgamer4
# TEAMCAPTAIN Tiruin
I'd be down for this again, I'd be advanced/expert. I have a few wins, but never a 15 rune.
Name is Vactor
I'd be down for this again, I'd be advanced/expert. I have a few wins, but never a 15 rune.
Name is Vactor
Vactor/Vactor?
Been playing this a lot again the past couple of weeks. I just got my first rune a few days ago and would love to sign up for a team! Think we'll get enough for a second advanced team? I don't mind setting it up as captain.
Question, I think I can, but just want to double check: I can play on the Jorgrun server right? CAO lags more for me.
My crawl username is quinnr on Jorg. Having trouble getting the tournament pages open right now.
I haven't played this in quite a while, on my 3rd run I died in the swamps, so I guess sign me up for miners.
Time to get a 15-rune win after the tournament version is locked in, but before the tournament actually starts, then catch the flu for the actual tournament, so I can't focus at all! So I'm so on the ball this time that I already developed a fever this afternoon. -_-
Guys add the teamcaptain to your RC files, tourney registration is open
To become a member of a clan, you need to add a line to the top of one of your version 0.20 rcfiles like this:Ok.Quote# TEAMCAPTAIN nameofcaptainThis should be the very first line of your rcfile, with no blank lines or comments appearing before this line.
So long as you aren't a naga or Cheibriados worshiper,Well I'm not a naga this game! Buuuut. Oh boy.
Guys add the teamcaptain to your RC files, tourney registration is openQuote from: registrationTo become a member of a clan, you need to add a line to the top of one of your version 0.20 rcfiles like this:Ok.Quote# TEAMCAPTAIN nameofcaptainThis should be the very first line of your rcfile, with no blank lines or comments appearing before this line.
# TEAMCAPTAIN quinnr
Time to make some draconian ghosts with bolt of draining :) (edit: Died to my own ghost. It's working!) Maybe a welcoming silence spell for the ziggurat?
Which earth elementalist race has the best lategame? I like naga but I feel that without vehumet they are too slow for an orb run..? Deep Elf and Demigod seem strong. I think Vine Stalker is really cool, and would like to try a long blades + earth elementalist hybrid for those mana-restoring auxiliary attacks at close range.
(edit: aaaaaaaand I just got banished.) (http://crawl.chaosforge.org/images/9/9e/Abyss_entry.png)
Wiki Tips on Abyss:Quote from: wikiSo long as you aren't a naga or Cheibriados worshiper,Well I'm not a naga this game! Buuuut. Oh boy.
I just joined your team quinnr. Please add Datgum
I have won once before (a few years ago).
Did you add me to your RCfile?I'll edit my RC.
Welcome to the team Datgum.
Im ready to make my ghost. Just need to find a nice place to setup, like Vaults:1.
Welcome to the team Datgum.
Im ready to make my ghost. Just need to find a nice place to setup, like Vaults:1.Did you add me to your RCfile?I'll edit my RC.
Dozebôm Lolumzalìs, Proficient Crawler (Very Rusty)
Well...there goes my best character so far. Beat the end of lair, fought a few enemies initially in the slime pits then left, Died being overconfident in the orc mines. Shame too because I had an air focused black draconian with a staff of air.
Dungeon Crawl Stone Soup version 0.20.0-1-g1cb1d84 (webtiles) character file.
2091690 Gravenous the Conqueror (level 27, 202/273 HPs)
Began as a Minotaur Gladiator on May 26, 2017.
Was a High Priest of Okawaru.
Escaped with the Orb
... and 4 runes!
The game lasted 03:24:25 (89380 turns).
Gravenous the Conqueror (Minotaur Gladiator) Turns: 89380, Time: 03:24:26
Health: 202/273 AC: 37 Str: 27 XL: 27
Magic: 36/36 EV: 10 Int: 6 God: Okawaru [*****.]
Gold: 3128 SH: 0 Dex: 16 Spells: 26/26 levels left
rFire + + . SeeInvis . y - +9 executioner's axe (freeze)
rCold + + + Gourm + (shield currently unavailable)
rNeg + + . Faith . V - +9 gold dragon scales
rPois + Spirit . A - +0 hat of Anaesthesia {rPois rC++ Regen+ Stlth+}
rElec + Reflect . Y - +0 cloak {MR+}
rCorr + Harm . k - +1 pair of gloves of Blue Skies {rF+ rC- rN++}
MR +++++ t - +0 pair of boots of the Desert {rElec rC+ Int+2}
Stlth .......... P - amulet of the gourmand
Regen 1.0/turn w - ring of protection from magic
MPRegen 0.3/turn F - ring of resist corrosion
@: studying Maces & Flails
A: retaliatory headbutt, horns 2, deformed body, dopey 1, magic resistance 1,
poison resistance, inhibited regeneration
0: Orb of Zot
}: 4/15 runes: decaying, serpentine, slimy, silver
a: Heroism, Finesse, Renounce Religion
You escaped.
You worshipped Okawaru.
Okawaru was extremely pleased with you.
You were not hungry.
You visited 11 branches of the dungeon, and saw 53 of its levels.
You visited the Abyss 3 times.
You also visited: Desolation.
You collected 5324 gold pieces.
You spent 2196 gold pieces at shops.
Inventory:
Hand Weapons
y - a +9 executioner's axe of freezing (weapon)
Missiles
d - 5 throwing nets (quivered)
i - 1404 arrows
Armour
k - the +1 pair of gloves of Blue Skies (worn) {rF+ rC- rN++}
(You acquired it on level 8 of the Dungeon)
It protects you from fire.
It makes you vulnerable to cold.
It greatly protects you from negative energy.
t - the +0 pair of boots of the Desert (worn) {rElec rC+ Int+2}
(Okawaru gifted it to you on level 2 of the Lair of Beasts)
It affects your intelligence (+2).
It protects you from cold.
It insulates you from electricity.
A - the +0 hat of Anaesthesia (worn) {rPois rC++ Regen+ Stlth+}
(You acquired it on level 5 of the Pits of Slime)
It greatly protects you from cold.
It protects you from poison.
It increases your rate of regeneration.
It makes you more stealthy.
H - a +2 hat of magic resistance
S - a +0 pair of boots of running
V - +9 gold dragon scales (worn)
Y - a +0 cloak of magic resistance (worn)
Jewellery
l - an uncursed ring of protection from fire
w - a ring of protection from magic (left hand)
F - a ring of resist corrosion (right hand)
G - an uncursed ring of see invisible
P - an amulet of the gourmand (around neck)
Wands
m - a wand of disintegration (11/24)
B - a wand of random effects (12/48)
J - a wand of iceblast (9/15)
L - a wand of digging (8/24)
N - a wand of acid (9/15)
R - a wand of clouds (2/9)
Scrolls
b - 6 scrolls of recharging
e - 2 scrolls of silence
o - 11 scrolls of remove curse
s - 9 scrolls of teleportation
D - a scroll of summoning
E - 7 scrolls of fear
M - 5 scrolls of magic mapping
W - 7 scrolls of fog
X - 5 scrolls of identify
Z - 5 scrolls of blinking
Potions
g - 2 potions of invisibility
p - 3 potions of resistance
q - 4 potions of haste
r - 6 potions of curing
u - 9 potions of flight
z - 2 potions of ambrosia
C - a potion of berserk rage
I - 6 potions of mutation
O - a potion of agility
T - 2 potions of cancellation
U - a potion of brilliance
Books
a - a manual of Maces & Flails
x - the Reference Book on Venomous Air
(You found it on level 4 of the Depths)
Spells Type Level
a - Summon Lightning Spire Summoning/Air 4
b - Silence Hexes/Air 5
c - Alistair's Intoxication Transmutation/Poison 5
d - Deflect Missiles Charms/Air 6
Miscellaneous
c - a phial of floods
Q - a fan of gales
Comestibles
f - 8 bread rations
h - 28 meat rations
n - 67 fruits
v - 35 royal jellies
Skills:
O Level 27 Fighting
O Level 27 Axes
- Level 2.0 Throwing
O Level 27 Armour
- Level 3.2 Dodging
+ Level 21.6 Invocations
+ Level 19.8 Evocations
You had 26 spell levels left.
You didn't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:4 Lair (6/6) D:8
Swamp (4/4) Lair:2 Snake (4/4) Lair:4 Slime (5/5) Lair:5
Orc (2/2) D:11 Elf (1/3) Orc:2 Vaults (5/5) D:14
Crypt (0/3) Vaults:3 Depths (5/5) D:15 Zot (5/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Shops:
D:4 %[?[% D:6 } D:10 ?[[?: Orc:1 [ Orc:2 !}:[} Snake:1 =}}
Vaults:2 **}: Depths:1 *(::
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:3 Depths:4
Pandemonium: Depths:3
Ziggurat: Depths:2
Annotations:
D:7 2 transporters
D:9 2 transporters
Swamp:2 1 runed door
Innate Abilities, Weirdness & Mutations
You reflexively headbutt those who attack you in melee.
You have a pair of horns on your head.
Armour fits poorly on your strangely shaped body.
You are dopey. (Int -2)
You are resistant to hostile enchantments. (MR+)
Your system is resistant to poisons. (rPois)
You do not regenerate when monsters are visible.
I'll join Masters! I just hope I can get un-rusty quickly enough...Code: [Select]Dozebôm Lolumzalìs, Proficient Crawler (Very Rusty)
I didn't know there were two :([...]This feeling is similar in what killed my last two (best) characters ;~;
The greed for the ring has killed me! So much for amazing shield skill and reflection :(
I didn't know there were two :([...]This feeling is similar in what killed my last two (best) characters ;~;
The greed for the ring has killed me! So much for amazing shield skill and reflection :(
Hugs to you, and more cheers! Keep going on! :3
Also us Intermediates lack a Team Captain; I'll be going on to the tournament'ing later on in the weekend, perhaps, due to being busy with graduating from Psychology today. \o/
If you want to switch, feel free to put me! We have slots left!S-switch?
Bay 12 Miners (Intermediate)Thanks dudes. ♥ That was a surprise to see my name there!
?/? (captain)
Tiruin/Tiruin
etgfrog/etgfrog
?/?
?/?
?/?
Code: [Select]
# TEAMCAPTAIN Tiruin
Hi everyone, can I join the Metalsmiths?
Username is escy, same as here.
For some reason my name is not appearing in the team in the leaderboards, I edited my rcfile so I'm not sure what is happening..
How long does it take to get added to a clan after editing my RC file?
For some reason my name is not appearing in the team in the leaderboards, I edited my rcfile so I'm not sure what is happening..
Dungeon Crawl Stone Soup version 0.20.0-4-g10b340a (webtiles) character file.
2361719 Gravenous the Conqueror (level 27, 216/242 (249) HPs)
Began as a Barachi Berserker on May 27, 2017.
Was the Champion of Trog.
Escaped with the Orb
... and 4 runes!
The game lasted 02:59:19 (72475 turns).
Gravenous the Conqueror (Barachi Berserker) Turns: 72475, Time: 02:59:20
HP: 216/242 (249) AC: 32 Str: 34 XL: 27
MP: 41/41 EV: 25 Int: 9 God: Trog [******]
Gold: 2855 SH: 27 Dex: 13 Spells: 26/26 levels left
rFire + + + SeeInvis + I - +9 demon blade (drain)
rCold + + + Gourm . r - +5 shield of Wateyzy {*Contam rPois rC+++ MP+9}
rNeg + + . Faith . H - +3 fire dragon scales "Yginam" {rF++ rC- rN+}
rPois + Spirit . Z - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr}
rElec + Reflect + V - +2 cloak {MR+}
rCorr + Harm . P - +2 pair of gloves
rMut + D - +2 pair of boots "Doatukece" {rElec MR+ Str+5 SInv}
MR +++++ X - +2 amulet of reflection
Stlth .......... F - ring of protection from magic
Regen 0.5/turn S - ring of see invisible
MPRegen 0.3/turn
@: can't hop, slow
A: +LOS, swims, iridescent scales 1, slowness 1, strong legs 2
0: Orb of Zot
}: 4/15 runes: serpentine, barnacled, slimy, silver
a: Hop, Berserk, Trog's Hand, Brothers in Arms, Burn Spellbooks, Renounce
Religion
You escaped.
You worshipped Trog.
Trog was exalted by your worship.
You were not hungry.
You visited 9 branches of the dungeon, and saw 51 of its levels.
You also visited: Labyrinth, Trove and Sewer.
You collected 5551 gold pieces.
You spent 2696 gold pieces at shops.
Inventory:
Hand Weapons
d - a +2 scimitar of flaming
m - the +9 sword of Zonguldrok {reap}
(You took it off an ogre mage on level 5 of the Vaults)
If a monster killed with it leaves a corpse in good enough shape, the corpse
will be animated as a zombie friendly to the killer.
o - a +5 double sword of slicing
I - a +9 demon blade of draining (weapon)
K - the +10 zealot's sword {holy, *Rage rN+ EV+3}
(Trog gifted it to you on level 2 of the Vaults)
It has been blessed by the Shining One to cause great damage to the undead
and demons.
It affects your evasion (+3).
It protects you from negative energy.
It may make you go berserk in combat.
T - the +7 scimitar of Governance {holy, Dex+10}
(Trog gifted it to you on level 15 of the Dungeon)
It has been blessed by the Shining One to cause great damage to the undead
and demons.
It affects your dexterity (+10).
Armour
r - the +5 shield of Wateyzy (worn) {*Contam rPois rC+++ MP+9}
(You took it off Donald on level 4 of the Vaults)
It renders you almost immune to cold.
It protects you from poison.
It affects your magic capacity (+9).
It causes magical contamination when unequipped.
D - the +2 pair of boots "Doatukece" (worn) {rElec MR+ Str+5 SInv}
(You found it on level 3 of the Depths)
It affects your strength (+5).
It insulates you from electricity.
It affects your resistance to hostile enchantments.
It lets you see invisible.
H - the +3 fire dragon scales "Yginam" (worn) {rF++ rC- rN+}
(You bought it in a shop on level 3 of the Snake Pit)
It greatly protects you from fire.
It makes you vulnerable to cold.
It protects you from negative energy.
P - a +2 pair of gloves (worn)
V - a +2 cloak of magic resistance (worn)
Y - +0 fire dragon scales
Z - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr}
(You bought it in a shop on level 4 of the Snake Pit)
It protects you from fire.
It protects you from cold.
It insulates you from electricity.
It protects you from poison.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
It protects you from acid and corrosion.
It protects you from mutation.
Jewellery
v - the ring of Robustness {AC+8}
(You found it on level 5 of the Pits of Slime)
[ring of protection]
It affects your AC (+8).
F - a ring of protection from magic (left hand)
S - a ring of see invisible (right hand)
W - the amulet of Vitality {Regen+ HP+15}
(You found it on level 2 of the Depths)
[amulet of regeneration]
It affects your health (+15).
It increases your rate of regeneration.
X - a +2 amulet of reflection (around neck)
Wands
c - a wand of lightning (4/15)
Q - a wand of digging (17/24)
R - a wand of iceblast (9/15)
U - a wand of iceblast (3/15)
Scrolls
b - 8 scrolls of teleportation
i - 13 scrolls of identify
k - 15 scrolls of remove curse
p - 2 scrolls of holy word
w - 9 scrolls of fog
x - 7 scrolls of blinking
y - 6 scrolls of magic mapping
B - 5 scrolls of fear
L - 4 scrolls of recharging
M - 7 scrolls of enchant armour
Potions
a - 2 potions of ambrosia
e - 7 potions of flight
g - 11 potions of heal wounds
h - 7 potions of haste
l - 5 potions of invisibility
n - 5 potions of agility
s - 7 potions of brilliance
t - 4 potions of might
u - 18 potions of curing
z - 6 potions of magic
E - 3 potions of lignification
G - 3 potions of resistance
J - 5 potions of mutation
O - 2 potions of cancellation
Miscellaneous
q - a lightning rod (4/4)
A - a phial of floods
N - a phantom mirror
Comestibles
f - 23 meat rations
j - 38 fruits
C - 21 royal jellies
Skills:
O Level 27 Fighting
- Level 20.0 Long Blades
+ Level 24.8 Armour
+ Level 24.1 Dodging
O Level 27 Shields
- Level 12.0 Evocations
You had 26 spell levels left.
You didn't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (0/1) D:6 Lair (6/6) D:11
Shoals (4/4) Lair:4 Snake (4/4) Lair:2 Slime (5/5) Lair:5
Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (5/5) D:13
Crypt (0/3) Vaults:3 Depths (5/5) D:15 Zot (5/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Nemelex Xobeh
Okawaru
Xom
Zin
Beogh
Jiyva
Shops:
D:8 ( D:12 * D:15 ! Orc:2 }[*[ Snake:3 ([}(= Snake:4 [
Vaults:4 [ Vaults:5 [} Depths:2 =(
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:3 Depths:4 Depths:5
Pandemonium: Depths:3 Depths:4
Ziggurat: Depths:3
Annotations:
Lair:5 exclusion: 3 oklob plants
Innate Abilities, Weirdness & Mutations
Shadows flee at your approach. (+LOS)
You can swim through water.
You cover ground slowly.
You can hop longer distances.
You are partially covered in iridescent scales. (AC +2)
Message History
You sense an unholy aura.
I - a +9 demon blade of draining (weapon)
2 hellwings and 2 smoke demons come into view.
Evoke which item? (* to show all) (? for menu, Esc to quit)
Aiming: Dig
Press: ? - help, Shift-Dir - straight line
The rock shatters into small pieces. This wand has 17 charges left.
The hellwing moves out of view.
The hellwing swoops through the air toward you!
You block the hellwing's attack. x2
Hop to where?
Press: ? - help, Dir - move target cursor
Boing!
A goblin comes into view. It is wielding a dagger.
The smoke demon gestures at you.
Something smites you!
The smoke demon gestures at you.
Something smites you!
There is a staircase leading out of the dungeon here.
You have escaped!
sadly CUE is broken and it isn't showing up on the tournament page...It's showing.
Well, I died on my orb run. I feel like the orb is spawning much more panlords than before, also is spawns seraphs apparently.wow a seraph; I only saw one pan on my ascension was pretty tame
Well, I died on my orb run. I feel like the orb is spawning much more panlords than before, also is spawns seraphs apparently.wow a seraph; I only saw one pan on my ascension was pretty tame
I'll join Masters! I just hope I can get un-rusty quickly enough...Code: [Select]Dozebôm Lolumzalìs, Proficient Crawler (Very Rusty)
Okay, I just need your name in the following format: Forum/Crawl
Once I have that, I'll add you to Masters. Since it's currently empty, that will make you captain.
I'll join Masters! I just hope I can get un-rusty quickly enough...Code: [Select]Dozebôm Lolumzalìs, Proficient Crawler (Very Rusty)
Okay, I just need your name in the following format: Forum/Crawl
Once I have that, I'll add you to Masters. Since it's currently empty, that will make you captain.
Dozebôm Lolumzalìs/jwoodward48ss
Actually, can I join the Metalsmiths? That feels more like my level, even though I've won once or twice.
# TEAMCAPTAIN quinnrto your RC file.
Dungeon Crawl Stone Soup version 0.20.0-6-gd3061e9 (webtiles) character file.
Gravenous the Rapturous (Vine Stalker Fighter) Turns: 57526, Time: 03:30:53
Health: 156/156 AC: 38 Str: 36 XL: 27
Magic: 39/39 EV: 22 Int: 4 God: Uskayaw [*.....]
Gold: 6816 SH: 18 Dex: 21 Spells: 26/26 levels left
rFire + + + SeeInvis + j - +4 arc blade {discharge, rElec}
rCold + + . Gourm . o - +0 shield {rN+}
rNeg + + + Faith + x - +10 gold dragon scales
rPois + Spirit + (no helmet)
rElec + Reflect . G - scarf of Mumblety Peg {Dex+2}
rCorr . Harm . m - +2 pair of gloves of Muttered Phrases {rF+ Dex+4}
MR +++++ Clarity + M - +0 pair of boots {run}
Stlth .......... I - amulet of the Griffon {Faith rPois rN++ Str+3 Int-4}
Regen 1.2/turn N - ring of the Villain {rC+ MR+}
MPRegen 0.3/turn b - ring "Uwewir" {rF+ Slay+3}
@: quick
A: fangs 3, see invisible, clarity, magic resistance 1, regeneration 2, strong
1, magic shield, antimagic bite, no potion heal 3, rot immunity, subdued magic
1, MP-powered wands
}: 10/15 runes: barnacled, slimy, silver, abyssal, demonic, glowing, magical,
fiery, dark, gossamer
a: Stomp, Renounce Religion
You are on level 3 of the Depths.
You worship Uskayaw.
Uskayaw is greatly pleased with you.
You are hungry.
You have visited 11 branches of the dungeon, and seen 53 of its levels.
You have visited Pandemonium 3 times, and seen 30 of its levels.
You have visited the Abyss 1 time.
You have also visited: Trove and Wizlab.
You have collected 8724 gold pieces.
You have spent 1908 gold pieces at shops.
Inventory:
Hand Weapons
a - a +1 rapier of freezing
j - the +4 arc blade (weapon) {discharge, rElec}
(You took it off Nikola on level 1 of the Spider Nest)
It insulates you from electricity.
Missiles
B - 3 throwing nets (quivered)
Armour
m - the +2 pair of gloves of Muttered Phrases (worn) {rF+ Dex+4}
(You acquired it on level 4 of the Depths)
It affects your dexterity (+4).
It protects you from fire.
o - a +0 shield of positive energy (worn)
x - +10 gold dragon scales (worn)
G - the scarf of Mumblety Peg (worn) {Dex+2}
(You acquired it on level 11 of the Dungeon)
It affects your dexterity (+2).
H - a +1 large shield of cold resistance
M - a +0 pair of boots of running (worn)
Jewellery
b - the ring "Uwewir" (right hand) {rF+ Slay+3}
(You found it in a treasure trove)
[ring of slaying]
It affects your accuracy and damage with ranged weapons and melee attacks
(+3).
It protects you from fire.
c - the ring of Mapan {rElec rF+ Int+2}
(You found it on level 1 of the Elven Halls)
[ring of protection from fire]
It affects your intelligence (+2).
It protects you from fire.
It insulates you from electricity.
h - an uncursed ring of resist corrosion
t - the amulet of the Four Winds {rN+ MR+++ Clar}
(You found it on level 5 of the Pits of Slime)
[amulet of nothing]
It protects you from negative energy.
It affects your resistance to hostile enchantments.
It protects you against confusion.
z - the amulet "Peugexku" {RegenMP +Fly rPois Int+7 Dex-4 SInv}
(You found it in a treasure trove)
[amulet of magic regeneration]
It increases your magic regeneration.
It affects your intelligence (+7).
It affects your dexterity (-4).
It protects you from poison.
It lets you see invisible.
It lets you fly.
I - the amulet of the Griffon (around neck) {Faith rPois rN++ Str+3 Int-4}
(You found it in a treasure trove)
[amulet of faith]
It allows you to gain divine favour quickly.
It affects your strength (+3).
It affects your intelligence (-4).
It protects you from poison.
It greatly protects you from negative energy.
K - an uncursed amulet of regeneration
N - the ring of the Villain (left hand) {rC+ MR+}
(You bought it in a shop on level 5 of the Depths)
[ring of protection from cold]
It protects you from cold.
It affects your resistance to hostile enchantments.
T - an uncursed ring of see invisible
Wands
d - a wand of disintegration (?/24) {zapped: 2}
n - a wand of digging (?/24) {zapped: 17}
X - a wand of acid (?/15)
Scrolls
e - 13 scrolls of magic mapping
g - 19 scrolls of remove curse
i - 6 scrolls of brand weapon
y - 32 scrolls of teleportation
D - 2 scrolls of recharging
L - 5 scrolls of summoning
P - 5 scrolls of fog
Q - 7 scrolls of identify
R - 2 scrolls of blinking
S - 5 scrolls of enchant weapon
U - 3 scrolls of silence
Y - 5 scrolls of holy word
Potions
k - 3 potions of berserk rage
l - 5 potions of resistance
s - 17 potions of curing
u - 2 potions of might
v - 24 potions of mutation
w - 5 potions of agility
C - 9 potions of flight
E - 14 potions of ambrosia
F - 2 potions of magic
V - 3 potions of haste
W - a potion of invisibility
Z - a potion of cancellation
Miscellaneous
r - a phial of floods
J - 3 phantom mirrors
O - 4 boxes of beasts
Comestibles
f - 17 bread rations
p - 17 royal jellies
q - 35 meat rations
A - 76 fruits
Skills:
- Level 20.0 Fighting
- Level 14.0 Short Blades
- Level 20.0 Armour
* Level 19.1 Dodging
- Level 7.8 Stealth
- Level 20.5 Shields
- Level 22.7 Invocations
You have 26 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:7 Lair (6/6) D:9
Shoals (4/4) Lair:2 Spider (4/4) Lair:3 Slime (5/5) Lair:6
Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14
Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (5/5) D:15
Zot (0/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Fedhas
Gozag
Kikubaaqudgha
Nemelex Xobeh
Ru
Sif Muna
Trog
Uskayaw
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Lugonu
Shops:
D:13 = Orc:2 :(*[ Elf:2 } Shoals:1 * Vaults:1 * Vaults:5 !
Depths:5 }=}
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Pandemonium: Depths:3
Ziggurat: Depths:2
Annotations:
Elf:1 1 runed door, exclusion: Roxanne, Roxanne
Innate Abilities, Weirdness & Mutations
You have razor-sharp teeth.
You heal very quickly.
When hurt, damage is shared between your health and your magic reserves.
Your bite disrupts and absorbs the magic of your enemies.
Potions cannot restore your health.
You are immune to rotting.
You have supernaturally acute eyesight. (SInv)
You possess an exceptional clarity of mind.
You are resistant to hostile enchantments. (MR+)
Your muscles are strong. (Str +2)
Your spells are a little easier to cast, but a little less powerful.
You expend magic power (3 MP) to strengthen your wands.
# TEAMCAPTAIN quinnr
edit: Ah, a demon whip of venom. Now that's the good stuff! Distracting a Juggernaut with my whip-cracking skills while he suffers a very slow of death of either venom, old age, or boredom, whichever comes first.
Reasons to go against the grain and not Balways Bacquire Barmour:
1. You don't actually want to see how many runes you can take with a +6 Flail of Freezing.
Two. It's two. I've had to get 2 runes with 9 scrolls of ench weapon in my bag because there's no Eveningstars anywhere and I'm too stubborn to enchant a normal morningstar.
edit: Ah, a demon whip of venom. Now that's the good stuff! Distracting a Juggernaut with my whip-cracking skills while he suffers a very slow of death of either venom, old age, or boredom, whichever comes first.
Code: [Select]# TEAMCAPTAIN quinnr
I put it there yesterday. It still is not working. You are using jwoodward48ss, quinnr, right?
# TEAMNAME Bay_12_Metalsmiths
# TEAMMEMBERS FakerFangirl welfe Datgum wyrdjoy escy jwoodward48ss
Dungeon Crawl Stone Soup version 0.20.0-6-gd3061e9 (webtiles) character file.
16103696 Gravenous the Bringer of Light (level 27, 214/214 HPs)
Began as a Gargoyle Earth Elementalist on May 28, 2017.
Was the Champion of the Shining One.
Escaped with the Orb
... and 15 runes!
The game lasted 05:07:21 (96823 turns).
Gravenous the Bringer of Light (GrEE) Turns: 96823, Time: 05:07:22
Health: 214/214 AC: 61 Str: 23 XL: 27
Magic: 49/49 EV: 18 Int: 18 God: the Shining One [******]
Gold: 2835 SH: 34 Dex: 15 Spells: 17/30 levels left
rFire + + . SeeInvis + u - +9 eveningstar (holy)
rCold + . . Gourm . J - +7 large shield
rNeg + + + Faith . e - +12 gold dragon scales
rPois ∞ Spirit . (helmet restricted)
rElec + Reflect . O - scarf {cloud immunity}
rCorr . Harm . A - +2 pair of gloves {Dex+3}
MR +++.. Rnd*Rage + T - +2 pair of boots {run}
Stlth .......... c - amulet of Vitality {Regen+ HP+15}
Regen 0.9/turn n - ring of Compassion {rF+ rN+ MP+9}
MPRegen 0.4/turn w - ring of protection from magic
@: flying, glowing, quick
A: antennae 1, big wings, claws 1, thin skeletal structure 1, see invisible,
berserk 1, deformed body, negative energy resistance 1, screaming 1, electricity
resistance, unbreathing, petrification resistance, rot immunity, AC +20
0: Orb of Zot
}: 15/15 runes: serpentine, barnacled, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
a: Stop Flying, Divine Shield, Cleansing Flame, Summon Divine Warrior, Renounce
Religion
You escaped.
You worshipped the Shining One.
The Shining One was exalted by your worship.
You were full.
You visited 18 branches of the dungeon, and saw 90 of its levels.
You visited Pandemonium 1 time, and saw 30 of its levels.
You visited the Abyss 2 times.
You visited 1 bazaar.
You also visited: Labyrinth.
You collected 7816 gold pieces.
You spent 4981 gold pieces at shops.
Inventory:
Hand Weapons
u - a +9 eveningstar of holy wrath (weapon)
Missiles
E - 13 throwing nets (quivered)
Armour
e - +12 gold dragon scales (worn)
f - the +0 cloak of Negligence {rF- rC++ rCorr Int+3}
(You acquired it on level 3 of the Abyss)
It affects your intelligence (+3).
It makes you vulnerable to fire.
It greatly protects you from cold.
It protects you from acid and corrosion.
i - the +5 faerie dragon scales {rN+ rCorr Dex+5 Stlth-}
(You took it off the Enchantress on level 15 of the Dungeon)
It affects your dexterity (+5).
It protects you from negative energy.
It protects you from acid and corrosion.
It makes you less stealthy.
q - a +1 helmet of intelligence
A - a +2 pair of gloves of dexterity (worn)
J - a +7 large shield (worn)
O - a scarf of cloud immunity (worn)
R - the +1 chain mail of Classification {rC+ MR+ Dex+3}
(You found it on level 2 of the Elven Halls)
It affects your dexterity (+3).
It protects you from cold.
It affects your resistance to hostile enchantments.
T - a +2 pair of boots of running (worn)
Jewellery
c - the amulet of Vitality (around neck) {Regen+ HP+15}
(You found it in a labyrinth)
[amulet of regeneration]
It affects your health (+15).
It increases your rate of regeneration.
n - the ring of Compassion (left hand) {rF+ rN+ MP+9}
(You found it on level 1 of the Shoals)
[ring of magical power]
It protects you from fire.
It protects you from negative energy.
It affects your magic capacity (+9).
w - a ring of protection from magic (right hand)
G - an uncursed ring of resist corrosion
W - the amulet of the Air {Inacc +Fly rElec EV+5 RMsl}
(You found it on level 3 of the Crypt)
[amulet of inaccuracy]
It reduces the accuracy of all your attacks.
It affects your evasion (+5).
It insulates you from electricity.
It lets you fly.
It protects you from missiles.
Wands
b - a wand of iceblast (8/15)
x - a wand of disintegration (10/24)
H - a wand of acid (7/15)
U - a wand of digging (10/24)
Scrolls
g - 9 scrolls of enchant weapon
o - 20 scrolls of remove curse
s - 3 scrolls of blinking
v - 26 scrolls of teleportation
B - 5 scrolls of fog
C - 8 scrolls of recharging
I - a scroll of summoning
K - 5 scrolls of fear
L - 11 scrolls of amnesia
N - 16 scrolls of identify
V - 4 scrolls of silence
Potions
a - 39 potions of curing
m - 8 potions of ambrosia
r - 3 potions of magic
y - 4 potions of berserk rage
z - 13 potions of heal wounds
D - a potion of might
M - 4 potions of agility
P - 9 potions of cancellation
Q - 4 potions of brilliance
S - 2 potions of haste
Y - 4 potions of resistance
Miscellaneous
h - a fan of gales
t - a figurine of a ziggurat
Z - 6 boxes of beasts
Comestibles
d - 2 bread rations
j - 25 meat rations
k - 31 fruits
F - 25 royal jellies
Skills:
O Level 27 Fighting
- Level 16.0 Maces & Flails
O Level 27 Armour
+ Level 22.8 Dodging
- Level 2.1 Stealth
O Level 27 Shields
- Level 2.0 Spellcasting
- Level 17.2 Translocations
Level 0.7 Transmutations
Level 3.6 Earth Magic
O Level 27 Invocations
You had 17 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Blink Tloc N/A 1% 2 ###....
b - Lesser Beckoning Tloc ######.... 1% 3 ###....
c - Passage of Golubria Tloc N/A 1% 4 #####..
d - Spectral Weapon Hex/Chrm #....... 99% 3 ###....
e - Apportation Tloc ###### 1% 1 #......
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:5 Lair (6/6) D:8
Shoals (4/4) Lair:4 Snake (4/4) Lair:4 Slime (5/5) Lair:6
Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:13
Crypt (3/3) Vaults:2 Tomb (3/3) Crypt:3 Depths (5/5) D:15
Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Shops:
D:6 % D:8 [ Orc:2 [!! Elf:1 * Elf:2 [=!(! Shoals:2 ? Snake:4 *!
Vaults:1 ( Depths:4 ?
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:2 Depths:4
Pandemonium: Depths:3
Ziggurat: Depths:5
Annotations:
D:3 Grinder
D:12 exclusion: downstairs
Depths:4 exclusion: 2 oklob plants
Innate Abilities, Weirdness & Mutations
You are resistant to torment.
Your stone body is resilient. (AC +20)
You are immune to poison.
Your large and strong wings let you fly indefinitely.
You resist negative energy. (rN+)
You are resistant to electric shocks. (rElec)
You can survive without breathing.
You are immune to petrification.
You are immune to rotting.
You have a pair of small antennae on your head.
You have sharp fingernails.
You have a somewhat thin skeletal structure. (Dex +2, Stealth)
You have supernaturally acute eyesight. (SInv)
You tend to lose your temper in combat.
Armour fits poorly on your strangely shaped body.
You occasionally shout uncontrollably at your foes.
Message History
You block the Ice Fiend's attack. x2
You spit the Ice Fiend like a pig!!! The Ice Fiend convulses!!
The Ice Fiend is severely wounded.
You perforate the Ice Fiend like a sieve!!!
You kill the Ice Fiend!
The Shining One accepts your kill.
There is an open door here.
A hobgoblin comes into view. It is wielding a club.
The hobgoblin shouts!
You block the hobgoblin's attack.
You impale the hobgoblin!!
You kill the hobgoblin!
You see here a club.
A bat comes into view.
You block the bat's attack.
You hit the bat.
You kill the bat!
You see here a bat corpse.
There is a staircase leading out of the dungeon here.
You have escaped!
Code: [Select]# TEAMCAPTAIN quinnr
I put it there yesterday. It still is not working. You are using jwoodward48ss, quinnr, right?
Yeah, here's what I've got:Code: [Select]# TEAMNAME Bay_12_Metalsmiths
# TEAMMEMBERS FakerFangirl welfe Datgum wyrdjoy escy jwoodward48ss
Code: [Select]# TEAMCAPTAIN quinnr
I put it there yesterday. It still is not working. You are using jwoodward48ss, quinnr, right?
Yeah, here's what I've got:Code: [Select]# TEAMNAME Bay_12_Metalsmiths
# TEAMMEMBERS FakerFangirl welfe Datgum wyrdjoy escy jwoodward48ss
You can only have yourself(1) + 5 more you have 6+you on that list
Began as a Gargoyle Earth Elementalist on May 28, 2017.Damn man, you're putting all the rest of us on the Blacksmiths to shame - you really should've went for the Champions, so you'd be in sufficiently august company.
Was the Champion of the Shining One.
Escaped with the Orb
... and 15 runes!
This game is infuriating. I keep getting clearing the main Dungeon and Lair, and then just horribly dying on the first floor of whatever Lair branch I decide to do first :(Ultrahigh spawn rates are dumb. I spent all day gathering resistances for each branch and had separate sets for rN+++ MR+++++ rF+ rCorr+ rPois+ rC+ rE+ and double mutation resistance.
Casters are way harder than melee.Well you can't press auto-explore because of how unsafe it is to facecheck instead of whittling away at the fog of war before rounding corners. So casters take a lot longer to play safely. Once you hit level ~16 they gain a LOT more versatility than fighters. Of course, they also make lots of noise and can't teleport without mana. Healing potions drop a lot more than mana potions.
After I won my first-ever game as a MiFi I jump straight into caster world and tried to win with a DeFe. I had a few semi-deep runs but would ultimately run short on resources, get a little sloppy, and die to something like a pack of centaurs. I ended up not playing the game for a few years. Jumped back on a MiFi for this tournament and will likely win in my second attempt.
Casters are way harder than melee.
The guide said to blink out of constriction. So instead of drinking a healing potion and fighting I decided to blink away and kite because I could survive four hits at range and two hits in melee.
I got hit twice after my failed blink. T̶h̶e̶y̶ ̶w̶e̶r̶e̶n̶'̶t̶ ̶e̶v̶e̶n̶ ̶h̶a̶s̶t̶e̶d̶. Both nagas beat my 33 EV + 31 DEX + 15 SH + reflection + blink.
I had 6 potions of heal wounds. WHYYY!?!This game is infuriating. I keep getting clearing the main Dungeon and Lair, and then just horribly dying on the first floor of whatever Lair branch I decide to do first :(Ultrahigh spawn rates are dumb. I spent all day gathering resistances for each branch and had separate sets for rN+++ MR+++++ rF+ rCorr+ rPois+ rC+ rE+ and double mutation resistance.
But it was four lucky dicerolls that killed me this time.
Lair: usually safe, since only mambas and spiny frogs are faster than you, and they aren't really herd monsters. No resistances needed, Freezing weapons are best, but you can use Venom, or whatever you have on hand, really.
- Hydras: Wands of Scattershot tend to one-shoot hydras at about 4-5 Evo skill. Hoard them and use them. Alternatively use Conjure Flame, Flaming/blunt weapons and berserk, or just walk away
- Blink frogs: they hit REALLY hard and come in packs. Lure them away and fight them one at a time. Use freezing weapons if you have them, wands of Iceblast or summons.
- Death Yaks: you probably can't take them right now. Go away and return later
- Mambas: dodge a lot, poison a lot. You can't really run away from them, so burn any wands or buff potions to survive if necessary
- Basilisks: if you don't have MR+++ you will get petrified. Don't fight them if other monsters are nearby, kite away and fight one thing at a time.
Dungeon 10-15: Be prepared to run. Out of Depth monsters, uniques and heavy elemental damage exist here, and you're probably not prepared for all of them.
- Horrible things: deal massive elemental damage. Usually there aren't packs until D:15, but treat them with utmost respect
- Meliae: deal massive smite damage. Wands if evocation is high, berserk, or just tele away if they catch you in an open room.
- Ettin: will one-shoot you. No matter how much armour you think you have, and the god of your choice save you if you're using dodging. Use currare, allies, or self-buffs, and make damn sure there isn't anything else to keep it company
- Wizards: can banish you, and deal pretty heavy spell damage. Don't underestimate.
- Liches/Ogre Mages: can use crystal spear to nearly instagib you. Seriously, thing does up to 3d30 damage. Can also banish/paralyze you and beat you senseless in the meantime
Orc: Usually ok, since nothing's faster than you, but you can get overwhelmed by Knights/Warlords/Paralyze. MR is preferable to elemental resist, if you have to choose, but be mindful of Sorcerers draining you.
- Orc Sorcerer: can paralyze you, and summon annoying enemies that mutate you. Get MR+++, or take care to not be in position to get Warlorded to death if paralyzed
- Stone Giant/Ettin: will beat you up and take your lunch money in melee. Stone giants can even stuff you in a locker from range. Use summons, self-buffs, run away
- Orc Warlord: buffs other orcs, usually has really nice weapons and a group of other orcs
- Orc High Priest: Smites, summons more demons
Swamp: In my opinion easiest of Lair branches, if you have rPois, watch out for Thorn Hunters and have a way of killing Hydras. There is heavy physical damage, but if you play carefully and kite, you should be fine. You may need to skip the rune floor, it's ok.
- Swamp dragons: if you don't have rPois, these guys get really annoying. Can get you poisoned for the majority of your HP in a few turns. Probably best to get rPois
- Thorn hunters: deal heavy physical damage, so either be prepared to burn them down quickly, or to deal with the damage, preferably by kiting the stupid eggplant to a corner and killing it alone
- Spriggan Druids: can buff animal monsters nearby, also make the trees angry at you and it's stressful seeing all those angry faces :(
- Shambling mangrove: can unflight you, and summon Hornets when it's at low HP
- Tentacle monstrosity/Very Ugly Thing: can beat you up in melee. Probably best to run
Snake: Usually ok if you're aware of Shock Serpents/Anacondas/Guardian Serpents. You may need to make kill-holes a lot, or kite to existing ones. Constriction is bad, and you'll want to physically get away before blinking if possible, since it can prevent blinks/tele. Usually you should start backing away as soon as you're constricted and there is another threat around except the one directly strangling you right now
- Shock serpents: their lightning damage is insane, even with rElec. Prioritize, kite, Polymorph, or self-buff. They are fast, so probably not that much kiting.
- Guardian serpents: teleport all other nagas around to surround you. Find a kill-hole or make one yourself, you really want to only be seeing 1-2 squares at most, unless you're comfortable with being constricted a ton by the greater nagas it dropped on your head
- Naga warriors: can constrict you for pretty heavy damage, and are rather tough to kill. Feel free to use allies/self-buffs
- Greater Nagas: can teleport you, also constrict. More allies/self buff use.
- Nagarajas(?) (naga snipers): can deal impressive physical damage despite your defenses, also use portal projectile to plink at you while hiding behind their meatshields.
- Naga ritualist: gives you -rPois so you can slowly poison to death
Spider: Everything is faster than you, so one of the harder branches. I prefer heavy armour here, since one tarantella is all it takes otherwise.
- Spark wasps: really rare, but man oh man. Heavy electrical damage, blinking attack, bleh
- Enthropy weavers: SATAN. Kite or self-buff even if you have rCorr and are doing pretty well so far
- Orb spider: throws orbs at you, runs away. Don't get hit by the orbs if you like your current character. You can use wands, needles, or any ranged attack really.
- Ghost wasps: drains your mana, so if you need your mana, try to get sInv
- Jumping spider: nets you, so your evasion drops to 0
- Tarantella: irresistible confusion, so you'll get hit a lot
- Emperor scorpion: really tough and hart-hitting melee monster. Standard anti-melee precautions
Shoals: Really the worst. You need MR since a lot of things fear/mezmerise you so you can't go in certain directions, everything pokes you from range or throws spears at you. I think nothing here sees invisible, so that's one option. Another is flight + heavy armour, or major ranged attack power, either spells or weapons.
- Merfolk impaler: heavy physical damage from your character being shish-kebabed with javelins
- Merfolk aquamancer: throws you around, throws steam, summons water elementals
- Merfolk avatar/siren: makes you walk up to them, loud noises break this so wands of lightning/scrolls of noise, unless this too got changed
- Kraken: really heavy physical damage. Basically just run away, it's not worth it.
- Alligator snapping turtle: even heavier physical damage, also reaching attack so you're not safe even behind a summon
Vaults: Be careful of monsters that mark you, summon, lock doors or shoot you a lot. You may need to get creative with kiting, or just teleport as soon as you get marked/someone starts to recall.
- Convoker: mights other enemies, uses Word of Recall to drop a bunch of assholes on your face. Break LoS, Hex it, bonk it on the head when it starts
- Sentinel: marks you so every single asshole in the level runs at you. You need at least MR+++ to be somewhat safe, and you'll still get marked. If you see one of these, pause and prepare a fallback route
- Warden: closes doors, so you get locked with any number of assholes
- Boggart: Summons a ton of annoying assholes, including other boggarts which summon more assholes and suddently oh no
Depths: imagine EVERYTHING is Satan, but here are the Satan-est
- Caustic Shrike: just teleport. It's not worth it. There's so much more to live for. If you're serious about fighting it (and they usually come in packs) rCorr, summons, self-buffs, checking the scoreboard for what your next char will be
- Juggernaut: absolutely massive melee damage, and it rushes you. It takes a lot of time to wind up, so if you somehow survive the first hit (you probably won't), you can usually just run away screaming.
- Troll Earth Elementalist: breaks down walls to get at you
- Troll Shaman: hastes and mights other trolls to get at you
- Boggart: same as vaults
- Flayed ghost: irresistible kinda-torment, unless stoneform or Gargoyle. Prepare to run away, or kill it first, or fight whatever else is there with 1/3rd of your max HP.
- Titan/Spriggan Air Elementalist: can airstrike you, so you should probably not be flying here
- Spriggan Defender/Berserker: really tough melee monsters, also like to use distortion weapon to show you the wonders of the abyss
Zot: rF+++, rElec. You can't really do it without these. You can substitute potions of Resistance for rElec, but the fire thing remains. The orb floor, do a lot of shouting and kiting. There's a good chance of perma teletraps on the only ways into the orb chamber, so if this happens just stand besides them and yell a lot, then kill whatever gets teleported. Prepare to run/tele if something comes along while you're fighting an Orb of Fire.
- Orbs of fire: rF+++, summons, self-buffs. Don't even try otherwise, unless you have a safe way out. And you won't.
- Ancient lich: like a normal lich but with more summoning and crystal spears
- Electric golem: rElec, or new char.
- Orb guardian: don't let it get berzerked or it WILL bash your face in
Might have to start eating ugly things to see if I can get rid of it (as it appears that cure mutation potions no longer exist?)Potion of mutation removes three mutations now I think. Read the description if you have one.
Thanks Graven. I'll finish lair before getting a rune and try to prepare for the bosses you listed.Might have to start eating ugly things to see if I can get rid of it (as it appears that cure mutation potions no longer exist?)Potion of mutation removes three mutations now I think. Read the description if you have one.
Also, not finding a single item with MR+ until after D:15, snake pit and shoals, half the vaults, most of elf:3, and 2 trips to the abyss (thanks elves) was really rough.Right before tournament I had a DrFi game where I maxed-out my Chei piety and then found boots of swiftness and jewelry of berserking :D
I am a bit confused. I guess I will go on Masters if there is no room in the Blacksmiths.
http://crawl.berotato.org/crawl/morgue/quinnr/morgue-quinnr-20170530-031929.txtThese are truly sad times :'(
I am a bit confused. I guess I will go on Masters if there is no room in the Blacksmiths.
Getting second level of demonic guardian at level 5 is probably what allowed me to survive through the early game easily.Yeah but it's annoying when imps steal exp. Killing with summons gives less exp (I forget how much).
Here's my MiFi. (http://crawl.berotato.org/crawl/morgue/TheDarkStar/TheDarkStar.txt) It's picked up 5 runes and cleared Zot. I have a bunch of equipment options, what should I got with? The main things I'm deciding are which weapon to use (+9 holy double sword or +5 antimagic double sword or +18 lance (Wyrmbane) edit: or +9 Eudemon blade) and which rings to use (I'm trying to see how much in the way of other resistances I should give up for MR). I'll probably switch to TSO from Oka though, there's not much more Oka can do for me.
Also, I picked up a randart shadow dragon armor and ended up with a surprising amount of stealth, which is pretty fun to play with (and it's not like I have better options for armor).
Dungeon Crawl Stone Soup version 0.20.0-8-g6b59dc7 (webtiles) character file.
3900237 Gravenous the Rhythm of Life and Death (level 27, 157/159 HPs)
Began as a Vine Stalker Assassin on May 30, 2017.
Was a Follower of Uskayaw.
Escaped with the Orb
... and 5 runes!
The game lasted 03:04:07 (53444 turns).
Gravenous the Rhythm of Life and Death (VSAs) Turns: 53444, Time: 03:04:07
Health: 157/159 AC: 41 Str: 27 XL: 27
Magic: 49/49 EV: 15 Int: 11 God: Uskayaw [*.....]
Gold: 3911 SH: 15 Dex: 19 Spells: 25/26 levels left
rFire + + . SeeInvis . M - +6 rapier (speed)
rCold + + . Gourm . B - +0 shield {rC+}
rNeg + . . Faith + t - +9 gold dragon scales
rPois + Spirit + U - +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4}
rElec + Reflect . m - scarf "Feuwa" {rPois rN+ Str+3}
rCorr . Harm . H - +3 pair of gauntlets of War {Slay+5}
MR +++.. X - +2 pair of boots {run}
Stlth .......... E - amulet of faith
Regen 1.2/turn P - +5 ring of slaying
MPRegen 0.4/turn T - ring of protection from fire
@: quick
A: fangs 3, talons 1, high mp 1, regeneration 2, magic shield, antimagic bite,
no potion heal 3, rot immunity
0: Orb of Zot
}: 5/15 runes: serpentine, barnacled, slimy, silver, abyssal
a: Stomp, Renounce Religion
You escaped.
You worshipped Uskayaw.
Uskayaw was exalted by your worship.
You were not hungry.
You visited 11 branches of the dungeon, and saw 55 of its levels.
You visited the Abyss 2 times.
You also visited: Sewer and Ossuary.
You collected 8096 gold pieces.
You spent 4185 gold pieces at shops.
Inventory:
Hand Weapons
M - a +6 rapier of speed (weapon)
Missiles
J - 6 throwing nets (quivered)
Armour
a - the +0 pair of boots of Evolution {rElec rC+}
(You found it on level 3 of the Elven Halls)
It protects you from cold.
It insulates you from electricity.
f - the +0 pair of boots of Exclusion {-Cast MR+ rCorr Int+7}
(You found it on level 5 of the Pits of Slime)
It affects your intelligence (+7).
It affects your resistance to hostile enchantments.
It prevents spellcasting.
It protects you from acid and corrosion.
m - the scarf "Feuwa" (worn) {rPois rN+ Str+3}
(You acquired it on level 2 of the Depths)
It affects your strength (+3).
It protects you from poison.
It protects you from negative energy.
t - +9 gold dragon scales (worn)
y - a +2 helmet of intelligence
A - the +2 pair of boots "Laoda" {rF+ rCorr}
(You found it on level 4 of the Vaults)
It protects you from fire.
It protects you from acid and corrosion.
B - a +0 shield of cold resistance (worn)
H - the +3 pair of gauntlets of War (worn) {Slay+5}
(You found it on level 3 of the Depths)
It affects your accuracy and damage with ranged weapons and melee attacks
(+5).
U - the +0 Maxwell's etheric cage (worn) {RegenMP+ *Contam rElec MP+4}
(You acquired it on level 4 of the Realm of Zot)
It insulates you from electricity.
It affects your magic capacity (+4).
It causes magical contamination when unequipped.
X - a +2 pair of boots of running (worn)
Y - the +7 pearl dragon scales "Leaq" {rN+ MR- MP+9 Str+5}
(You found it on level 3 of the Elven Halls)
It affects your strength (+5).
It protects you from negative energy.
It affects your resistance to hostile enchantments.
It affects your magic capacity (+9).
Jewellery
E - an amulet of faith (around neck)
P - a +5 ring of slaying (left hand)
T - a ring of protection from fire (right hand)
Wands
l - a wand of scattershot (1/9)
p - a wand of scattershot (6/9)
G - a wand of iceblast (9/15)
O - a wand of digging (9/24)
S - a wand of acid (8/15)
W - a wand of clouds (7/9)
Scrolls
c - 15 scrolls of recharging
d - 10 scrolls of magic mapping
e - 2 scrolls of summoning
q - 9 scrolls of immolation
r - 3 scrolls of silence
C - 17 scrolls of remove curse
D - 36 scrolls of teleportation
F - 8 scrolls of fog
I - 4 scrolls of identify
K - 9 scrolls of fear
N - 7 scrolls of blinking
Potions
b - 3 potions of agility
k - 2 potions of might
n - 26 potions of curing
s - 8 potions of resistance
w - 5 potions of mutation
x - 14 potions of flight
z - 8 potions of haste
L - 6 potions of ambrosia
Q - 3 potions of cancellation
R - 2 potions of invisibility
V - 5 potions of magic
Miscellaneous
j - a lamp of fire
v - a box of beasts
Z - a lightning rod (4/4)
Comestibles
g - 3 bread rations
i - 35 royal jellies
o - 26 meat rations
u - 28 fruits
Skills:
- Level 21.3 Fighting
- Level 12.1 Short Blades
- Level 1.7 Throwing
- Level 18.3 Armour
+ Level 14.0 Dodging
- Level 14.6 Stealth
- Level 15.5 Shields
O Level 27 Invocations
- Level 4.2 Evocations
You had 25 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Apportation Tloc #..... 99% 1 ##.....
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:4 Lair (6/6) D:10
Shoals (4/4) Lair:3 Snake (4/4) Lair:2 Slime (5/5) Lair:6
Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:13
Crypt (0/3) Vaults:3 Depths (5/5) D:15 Zot (5/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Uskayaw
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Jiyva
Shops:
Orc:1 = Orc:2 [=*( Elf:2 [ Shoals:3 : Vaults:1 ? Vaults:5 *
Depths:2 =
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:4 Depths:5
Pandemonium: Depths:3 Depths:4 Depths:5
Ziggurat: Depths:2
Trove: Depths:5 (give 2 scrolls of acquirement)
Annotations:
Lair:5 exclusion: downstairs
Snake:2 exclusion: shock serpent
Elf:2 3 runed doors
Innate Abilities, Weirdness & Mutations
You have razor-sharp teeth.
You heal very quickly.
When hurt, damage is shared between your health and your magic reserves.
Your bite disrupts and absorbs the magic of your enemies.
Potions cannot restore your health.
You are immune to rotting.
You have sharp toenails.
You have an increased reservoir of magic. (+10% MP)
# TEAMCAPTAIN jwoodward48ss
I don't really like 15-rune wins enough to suffer through extended on Webtiles again, even if this guy was a god damn monster.Good choice. More points that way per time spent probably :)
Does anyone have advice for the new Tomb? I haven't stepped in there yet but I have 14 runes so far and I don't want to accidentally do something dumb and die this far into the game.Potions of curing. 20 food. Remove curse scroll. Kill it with fire! Don't fight the malign gateway. Fire and earth eles do well... What class are you? It's not too rough for fire eles. Do you have any scattershot wands, fire wands or fire rods? Did rods get removed? I found Vestibule harder than tomb, but it's the same kinds of monsters plus ancient lich, greater mummy, and malmutate. Consider bringing rN+++ (http://crawl.chaosforge.org/Torment#Torment_Resistance_and_Immunity). You'll need it if you find yourself in a pinch.
The mutation's not as bad as slime/depths, but the rot probably wrecks melee fighters. I'm not that experienced. I've gotten golden rune but never a hell rune or orb. On the bright side, I have my XL 27 and my XL 21.
Does anyone have advice for the new Tomb? I haven't stepped in there yet but I have 14 runes so far and I don't want to accidentally do something dumb and die this far into the game.Potions of curing. 20 food. Remove curse scroll. Kill it with fire! Don't fight the malign gateway. Fire and earth eles do well... What class are you? It's not too rough for fire eles. Do you have any scattershot wands, fire wands or fire rods? Did rods get removed? I found Vestibule harder than tomb, but it's the same kinds of monsters plus ancient lich, greater mummy, and malmutate. Consider bringing rN+++ (http://crawl.chaosforge.org/Torment#Torment_Resistance_and_Immunity). You'll need it if you find yourself in a pinch.
frankhovis - signing up for intermediatesThanks for the PM. :) I'll cross-post here for data.
...and I got my first win this tournament. (http://crawl.berotato.org/crawl/morgue/TheDarkStar/morgue-TheDarkStar-20170531-034825.txt) I ended up skipping Tomb because of a combination of 0 potions of healing/curingYeah. Right choice.
I'm reasonably satisfied - it ranked 50th on the leaderboards and I felt like I accomplished what I could.Dayum.
Vaults 1-4 -> Depths -> Vaults:5 ->Oops! Misréad that.
Hoooo wow. Horribad internet meant 'I thought I updated the settings at the start (or at least my last post in here) of the tourney but it didn't. etcfrog and another player in the Intermediates are in my team \o/
# TEAMCAPTAIN Tiruin
yourself.
You feel a surge of power! You miscast Lehudib's Crystal Spear.https://crawl.jorgrun.rocks/morgue/fakerfangirl/morgue-fakerfangirl-20170531-173037.txt
Sif Muna protects you from the effects of your miscast!
The death yak is engulfed in blazing flames.
The death yak rages.
The spriggan defender blocks your larval batweird beast's attack. x2
The spriggan defender barely misses your larval batweird beast.
The elephant is engulfed in blazing flames.
The death yak gores you!!!
* * * LOW HITPOINT WARNING * * *
The spriggan berserker hits you with a flail.
You die...
-1/184 Health
2708533 PeteStorm the Apostle (level 27, 256/256 HPs)Grats.
Began as a Hill Orc Monk on May 31, 2017.
Was a High Priest of Beogh.
Escaped with the Orb
... and 5 runes!
Went down to Lair:2 and almost immediately found a ghost that was way too tough for me, so I decided to go clear out the main dungeon for a few more levels.
I just came back, and I've now killed 4 separate ghosts, all on this one level. What kind of crazy crap happened here?
The ghost of TollerGames the Fighter, a journeyman HOFi of Okawaru (Lair:2)
The ghost of ArcMage the Distorting Orc, a journeyman HOAK of Lugonu (Lair:2)
The ghost of Volgon99 the Grappler, a journeyman TrHu (Lair:2)
The ghost of PeteStorm the Basher, a novice DrVM of Lugonu (Lair:2)
Dungeon Crawl Stone Soup version 0.20.0-8-g6b59dc7 (webtiles) character file.
Gravenous the Brawler (Ghoul Warper) Turns: 20548, Time: 00:44:51
Health: 123/136 AC: 31 Str: 28 XL: 15 Next: 78%
Magic: 17/17 EV: 9 Int: 3 God: Dithmenos [******]
Gold: 1872 SH: 5 Dex: 10 Spells: 8/17 levels left
rFire . . . SeeInvis . - Unarmed
rCold + . . Gourm . J - +0 buckler {AC+3}
rNeg + + + Faith . K - +4 crystal plate armour
rPois ∞ Spirit . L - +0 helmet of the Hills {+Fly Str+6 Int-5 Dex+2}
rElec . Reflect . (no cloak)
rCorr . Harm . (no gloves)
MR +.... j - +0 pair of boots
Stlth .......... (no amulet)
Regen 0.4/turn H - +3 ring of slaying
MPRegen 0.2/turn G - +3 ring of evasion
@: rotting, wreathed by umbra
A: rotting body, claws 1, carnivore 3, cold resistance 1, negative energy
resistance 3, inhibited regeneration, torment resistance, unbreathing
a: Shadow Step, Shadow Form, Renounce Religion, Evoke Flight
You are on level 15 of the Dungeon.
You worship Dithmenos.
Dithmenos is exalted by your worship.
You are not hungry.
You have visited 3 branches of the dungeon, and seen 22 of its levels.
You have also visited: Labyrinth and Ice Cave.
You have collected 1872 gold pieces.
Inventory:
Hand Weapons
r - a +4 blowgun
Missiles
d - 5 tomahawks of dispersal (quivered)
q - 19 tomahawks
s - 66 poisoned needles
E - a throwing net
F - 5 poisoned tomahawks
Armour
j - a +0 pair of boots (worn)
o - the +5 scale mail of Ytaybb {Str+4}
(You found it on level 8 of the Dungeon)
It affects your strength (+4).
J - a +0 buckler of protection (worn)
K - a +4 crystal plate armour (worn)
L - the +0 helmet of the Hills (worn) {+Fly Str+6 Int-5 Dex+2}
(You found it in a labyrinth)
It affects your strength (+6).
It affects your intelligence (-5).
It affects your dexterity (+2).
It lets you fly.
Jewellery
y - a small bronze ring
G - a +3 ring of evasion (right claw)
H - a +3 ring of slaying (left claw)
Wands
h - a wand of lightning (?/15)
k - a wand of acid (4/15)
l - a wand of scattershot (1/9)
t - a wand of disintegration (?/24) {zapped: 9}
A - a wand of paralysis (?/24) {zapped: 5}
M - a wand of confusion (18/48)
N - a wand of iceblast (?/15)
Scrolls
a - 8 scrolls of fear
c - 3 scrolls of blinking
i - 4 scrolls of identify
m - a scroll of torment
n - 8 scrolls of remove curse
w - 12 scrolls of teleportation
x - 3 scrolls of fog
B - 5 scrolls of amnesia
P - 2 scrolls of magic mapping
Potions
e - 10 potions of curing
u - a potion of cancellation
v - a potion of magic
z - 5 potions of heal wounds
C - 2 potions of invisibility
D - 3 potions of flight
I - 2 potions of haste
O - a potion of might
Q - a potion of resistance
Miscellaneous
p - a fan of gales
Comestibles
b - 8 chunks of flesh
f - 16 meat rations
g - 9 royal jellies
Skills:
+ Level 13.2 Fighting
- Level 0.8 Throwing
+ Level 12.2 Armour
- Level 1.7 Dodging
- Level 6.0 Shields
* Level 19.5 Unarmed Combat
- Level 1.7 Spellcasting
- Level 2.6 Translocations
- Level 5.0 Evocations
You have 8 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Blink Tloc N/A 100% 2 ###....
b - Lesser Beckoning Tloc #......... 100% 3 ####...
c - Passage of Golubria Tloc N/A 100% 4 #####..
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:5 Lair (6/6) D:11
Swamp (0/4) Lair:3 Spider (0/4) Lair:4 Slime (0/5) Lair:5
Orc (0/2) D:9 Vaults (0/5) D:13 Depths (0/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Fedhas
Gozag
Hepliaklqana
Makhleb
Qazlal
Ru
Trog
Vehumet
Xom
Yredelemnul
Shops:
D:12 =
Annotations:
D:2 1 runed door
Innate Abilities, Weirdness & Mutations
Your body is rotting away.
You thrive on raw meat.
You are immune to poison.
You have sharp fingernails.
You are carnivorous and can eat meat at any time.
Your flesh is cold resistant. (rC+)
You are immune to negative energy. (rN+++)
You do not regenerate when monsters are visible.
You are immune to unholy pain and torment.
You can survive without breathing.
Gratz Vactor!
Trying a stabber myself... I deserved that:
(http://orig09.deviantart.net/548d/f/2017/151/6/6/i_finally_landed_a_crit__by_phenoca-dbb3mx2.png)
My best crit yet 8)
I find Vampires so fiddly with the blood thing, personally. Probably one of my least favourite races.got my 4th win, my first as an ogre in .20 they really messed up ogres, maces went form +3 to -1
Ogres were 'too incentivized' to use maces, apparently. I think the real culprit behind this is the meta having decided that shields are weak at the moment, when in my experience they are anything but. People weren't properly valuing the trade-off in defence that Ogres were making in order to use those GSCs.
Anyway, I see the Champions are at #15 at the moment, with a fairly small gap between them and the next few teams above. Could we see another Bay12 top ten showing? Here's hoping.
Dungeon Crawl Stone Soup version 0.20.0-8-g6b59dc7 (webtiles) character file.
Gravenous the Spear-Bearer (Vampire Skald) Turns: 47241, Time: 01:41:13
Health: 116/116 AC: 16 Str: 15 XL: 16 Next: 66%
Magic: 22/22 EV: 21 Int: 21 God: Hepliaklqana [*****.]
Gold: 2454 SH: 5 Dex: 14 Spells: 3/19 levels left
rFire . . . SeeInvis + g - +0 trident (flame)
rCold . . . Gourm . C - +0 buckler
rNeg . . . Faith . i - +2 scale mail {rPois}
rPois + Spirit + v - +0 helmet
rElec . Reflect . U - +0 cloak
rCorr . Harm . t - +0 pair of gloves
MR +.... M - +0 pair of boots
Stlth .......... w - amulet of guardian spirit
Regen 0.5/turn l - +4 ring of intelligence
MPRegen 0.2/turn A - +5 ring of evasion
@: regenerating quickly
A: reduced essence, fangs 3, see invisible, unbreathing
}: 1/15 runes: decaying
a: Recall Ancestor, Ancestor Identity, Transference, Idealise, Renounce Religion
You are on level 3 of the Lair of Beasts.
You worship Hepliaklqana.
Hepliaklqana is extremely pleased with you.
You are very full.
You have visited 5 branches of the dungeon, and seen 28 of its levels.
You have also visited: Labyrinth and Ossuary.
You have collected 2740 gold pieces.
You have spent 286 gold pieces at shops.
Inventory:
Hand Weapons
g - a +0 trident of flaming (weapon)
J - the +7 glaive "Ygoibuh" {flame, +Fly Int+4 SInv}
(You found it on level 3 of the Lair of Beasts)
It has been specially enchanted to burn those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents. Big, fiery blades are also staple armaments of
hydra-hunters.
It affects your intelligence (+4).
It lets you see invisible.
It lets you fly.
Missiles
Z - 4 throwing nets (quivered)
Armour
i - a +2 scale mail of poison resistance (worn)
t - a +0 pair of gloves (worn)
v - a +0 helmet (worn)
y - +0 swamp dragon scales
C - a +0 buckler (worn)
H - the +5 chain mail "Plog" {*Slow rF+ MR++ Dex+3}
(You found it on level 2 of the Lair of Beasts)
It affects your dexterity (+3).
It protects you from fire.
It affects your resistance to hostile enchantments.
It may slow you when you take damage.
M - a +0 pair of boots (worn)
U - a +0 cloak (worn)
X - +0 fire dragon scales
Jewellery
l - a +4 ring of intelligence (left hand)
w - an amulet of guardian spirit (around neck)
A - a +5 ring of evasion (right hand)
Wands
c - a wand of paralysis (?/24)
e - a wand of lightning (?/15)
u - a wand of paralysis (?/24) {zapped: 6}
B - a wand of digging (?/24)
D - a wand of lightning (?/15)
I - a wand of paralysis (?/24)
K - a wand of flame (?/48)
L - a wand of confusion (?/48)
S - a wand of enslavement (?/24)
V - a wand of disintegration (?/24)
Y - a wand of lightning (?/15) {zapped: 1}
Scrolls
b - 5 scrolls of amnesia
f - 2 scrolls of fog
j - 8 scrolls of remove curse
m - 7 scrolls of teleportation
o - 3 scrolls of enchant weapon
s - 7 scrolls of identify
z - 2 scrolls of enchant armour
F - 5 scrolls of recharging
Q - 2 scrolls of blinking
R - a scroll of magic mapping
W - a scroll of fear
Potions
a - 7 potions of curing
d - 20 potions of blood
h - 5 potions of brilliance
k - 5 potions of flight
n - 2 potions of might
p - a potion of haste
q - 2 potions of agility
r - 3 potions of cancellation
x - 5 potions of heal wounds
G - 3 potions of mutation
N - a potion of invisibility
O - a potion of resistance
P - a potion of ambrosia
Miscellaneous
E - a lamp of fire
Skills:
* Level 12.9 Fighting
- Level 14.3 Polearms
- Level 10.0 Armour
- Level 12.1 Dodging
- Level 6.5 Shields
- Level 2.0 Spellcasting
- Level 9.4 Hexes
- Level 7.1 Charms
- Level 5.0 Necromancy
- Level 1.0 Translocations
- Level 8.3 Invocations
- Level 4.4 Evocations
You have 3 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Infusion Chrm #### 2% 1 #......
b - Shroud of Golubria Chrm/Tloc ###....... 12% 2 ##.....
c - Spectral Weapon Hex/Chrm #####... 4% 3 ###....
d - Regeneration Chrm/Necr ####...... 11% 3 ###....
e - Confuse Hex #####... 2% 3 ###....
f - Tukima's Dance Hex #####... 2% 3 ###....
g - Apportation Tloc #..... 28% 1 #......
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Lair (6/6) D:11
Swamp (4/4) Lair:3 Spider (0/4) Lair:2 Slime (0/5) Lair:6
Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:13
Depths (0/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Okawaru
Qazlal
Ru
Sif Muna
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Shops:
D:6 (*!*[ D:12 * D:13 }
Annotations:
D:13 8 runed doors
Lair:5 exclusion: oklob plant
Lair:6 1 runed door
Orc:2 Artagas's ghost, adept MiBe
Innate Abilities, Weirdness & Mutations
Your natural rate of healing is unusually fast.
You have razor-sharp teeth.
You have supernaturally acute eyesight. (SInv)
You can survive without breathing.
Your life essence is reduced. (-10% HP)
fakerfangirl the Swashbuckler (Vampire Skald) Turns: 39850, Time: 07:29:35
Health: 131/133 AC: 25 Str: 10 XL: 17 Next: 30%
Magic: 15/22 EV: 31 Int: 16 God: Okawaru [******]
Gold: 1556 SH: 13 Dex: 29 Spells: 0/23 levels left
rFire + . . SeeInvis + e - +8 rapier (venom)
rCold + . . Gourm . L - +1 buckler {rPois}
rNeg . . . Faith . H - +2 robe {rC+ rF+}
rPois + Spirit . U - +1 hat {SInv}
rElec . Reflect + t - scarf {repulsion}
rCorr + Harm . w - +2 pair of gloves {Dex+3}
MR +++.. X - +2 pair of boots
Stlth ++++...... Z - +3 amulet of reflection
Regen 0.6/turn o - ring of Robustness {AC+8}
MPRegen 0.2/turn m - ring of Waoghuos {rCorr MR++ Dex+6 Stlth-}
@: icy armour, shrouded, regenerating quickly, repel missiles, slow
A: fangs 3, see invisible, unbreathing
a: Heroism, Finesse, Renounce Religion
You are on level 2 of the Spider Nest.
Your Spells Type Power Failure Level Hunger
a - Infusion Chrm #### 1% 1 None
b - Shroud of Golubria Chrm/Tloc ###....... 4% 2 ##.....
c - Song of Slaying Chrm ####.... 1% 2 ##.....
d - Spectral Weapon Hex/Chrm ####.... 1% 3 ###....
e - Regeneration Chrm/Necr ##........ 12% 3 ###....
f - Dazzling Spray Conj/Hex ###... 8% 3 ###....
g - Summon Butterflies Summ #....... 17% 1 None
h - Tukima's Dance Hex ####.... 1% 3 ###....
i - Slow Hex ####.... 1% 2 ##.....
j - Ozocubu's Armour Chrm/Ice ##...... 12% 3 ###....
Skills:
+ Level 11.8 Fighting
* Level 19.3 Short Blades
- Level 0.7 Armour
* Level 15.9 Dodging
- Level 7.9 Stealth
* Level 11.5 Shields
- Level 3.7 Spellcasting
+ Level 9.2 Hexes
+ Level 7.1 Charms
- Level 1.2 Translocations
+ Level 0.2 Ice Magic
- Level 4.0 Invocations
Edit: Found an ice branch in shoals. Stuck on some rC+++... Easiest sub-branch of my life! #RESIST Dungeon Crawl Stone Soup version 0.20.0-8-g6b59dc7 (webtiles) character file.
Gravenous the Peltast (Octopode Venom Mage) Turns: 34143, Time: 01:21:52
Health: 171/171 AC: 31 Str: 28 XL: 18 Next: 1%
Magic: 30/30 EV: 22 Int: 43 God: Cheibriados [******]
Gold: 2033 SH: 19 Dex: 25 Spells: 16/34 levels left
rFire + + . SeeInvis . - Unarmed
rCold + + + Gourm . x - +3 shield {rC+ rF+}
rNeg + + . Faith . (helmet restricted)
rPois ∞ Spirit . O - amulet of regeneration
rElec + Reflect . M - ring of protection from fire
rCorr + Harm . o - +2 ring of protection
MR +.... q - ring of wizardry
Stlth ++++++++.. I - ring "Vounn" {rCorr rC++ Str+5 Stlth+}
Regen 0.8/turn n - ring of positive energy
MPRegen 0.3/turn J - ring of stealth
K - ring of stealth
Q - +3 ring of intelligence
@: statue-form, very slow
A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage
1, clumsy 1, mutation resistance 1
}: 1/15 runes: decaying
a: End Transformation, Bend Time, Temporal Distortion, Slouch, Step From Time,
Renounce Religion
You are on level 1 of the Spider Nest.
You worship Cheibriados.
Cheibriados is exalted by your worship.
You are not hungry.
You are a stone statue.
You have visited 5 branches of the dungeon, and seen 28 of its levels.
You have collected 3006 gold pieces.
You have spent 973 gold pieces at shops.
Inventory:
Armour
x - a +3 shield of resistance (worn)
Jewellery
n - a ring of positive energy (on tentacle)
o - a +2 ring of protection (right tentacle)
q - a ring of wizardry (on tentacle)
I - the ring "Vounn" (on tentacle) {rCorr rC++ Str+5 Stlth+}
(You acquired it on level 14 of the Dungeon)
[ring of resist corrosion]
It affects your strength (+5).
It greatly protects you from cold.
It makes you more stealthy.
J - a ring of stealth (on tentacle)
K - a ring of stealth (on tentacle)
M - a ring of protection from fire (left tentacle)
O - an amulet of regeneration (around mantle)
Q - a +3 ring of intelligence (on tentacle)
Wands
f - a wand of confusion (?/48)
j - a wand of iceblast (13/15)
p - a wand of digging (?/24)
r - a wand of clouds (?/9)
s - a wand of confusion (?/48)
u - a wand of digging (?/24)
y - a wand of acid (5/15)
B - a wand of lightning (?/15) {zapped: 1}
D - a wand of digging (?/24)
N - a wand of digging (?/24)
P - a wand of acid (?/15)
T - a wand of scattershot (7/9)
U - a wand of iceblast (?/15)
W - a wand of paralysis (?/24)
Scrolls
a - 7 scrolls of identify
b - 3 scrolls of fog
d - 13 scrolls of remove curse
t - 2 scrolls of immolation
w - 7 scrolls of teleportation
G - a scroll of magic mapping
L - 2 scrolls of recharging
R - a scroll of enchant weapon
S - 4 scrolls of amnesia
V - 3 scrolls of fear
Z - a scroll of enchant armour
Potions
c - 2 potions of flight
e - 2 potions of agility
g - 3 potions of heal wounds
h - 3 potions of mutation
l - a potion of magic
v - 5 potions of brilliance
z - 15 potions of curing
A - 6 potions of might
C - 2 potions of resistance
E - 4 potions of lignification
H - 3 potions of cancellation
Y - a potion of ambrosia
Books
X - a Necronomicon
Spells Type Level
a - Haunt Necromancy/Summoning 7
b - Borgnjor's Revivification Necromancy 8
c - Death's Door Charms/Necromancy 8
d - Infestation Necromancy 8
e - Necromutation Transmutation/Necromancy 8
Comestibles
i - 14 meat rations
k - 16 royal jellies
m - 4 bread rations
F - 33 fruits
Skills:
* Level 14.6 Fighting
+ Level 9.9 Dodging
- Level 6.6 Stealth
- Level 15.0 Shields
- Level 10.2 Unarmed Combat
- Level 8.9 Spellcasting
- Level 3.0 Conjurations
- Level 10.1 Transmutations
- Level 4.2 Air Magic
- Level 10.0 Earth Magic
- Level 7.0 Poison Magic
- Level 7.5 Invocations
You have 16 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Sting Conj/Pois #### 1% 1 None
b - Poisonous Vapours Pois/Air ###### 1% 2 None
c - Mephitic Cloud Conj/Pois/Air ######.. 1% 3 None
d - Passwall Tmut/Erth #######... 1% 2 None
e - Olgreb's Toxic Radia Pois ######.. 1% 4 None
f - Statue Form Tmut/Erth #######.. 1% 6 ####...
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (0/1) D:6 Lair (6/6) D:10
Swamp (4/4) Lair:4 Spider (1/4) Lair:4 Slime (0/5) Lair:5
Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:14
Depths (0/5) D:15
Altars:
Ashenzari
Cheibriados
Kikubaaqudgha
Makhleb
Okawaru
Ru
Sif Muna
Trog
Uskayaw
Xom
Yredelemnul
The Shining One
Jiyva
Shops:
D:4 ( D:6 * D:7 :*} Orc:1 = Orc:2 }*:}
Annotations:
D:8 Gastronok
Lair:3 exclusion: oklob plant
Lair:4 exclusion: hydra
Innate Abilities, Weirdness & Mutations
You cannot wear most types of armour.
You are very stealthy in the water. (Stealth+)
You are amphibious.
You can wear up to eight rings at the same time.
You can use your tentacles to constrict eight enemies at once.
Your skin changes colour to match your surroundings (Stealth+).
((Your rubbery body absorbs attacks. (AC +1, EV +1)))
You are clumsy. (Dex -2)
You are somewhat resistant to further mutation.
Dungeon Crawl Stone Soup version 0.20.0-8-g6b59dc7 (webtiles) character file.
Gravenous the Warrior (Octopode Venom Mage) Turns: 43584, Time: 02:00:50
Health: 226/226 AC: 31 Str: 28 XL: 23 Next: 5%
Magic: 35/35 EV: 31 Int: 47 God: Cheibriados [******]
Gold: 2441 SH: 21 Dex: 27 Spells: 7/39 levels left
rFire + + . SeeInvis . - Unarmed
rCold + + + Gourm . x - +5 shield {rC+ rF+}
rNeg + + . Faith . (helmet restricted)
rPois ∞ Spirit . O - amulet of regeneration
rElec + Reflect . M - ring of protection from fire
rCorr + Harm . l - ring of Fatigue {rPois rC+ AC+1 Slay+2 Stlth-}
MR +.... q - ring of wizardry
Stlth +++++++... I - ring "Vounn" {rCorr rC++ Str+5 Stlth+}
Regen 0.9/turn n - ring of positive energy
MPRegen 0.3/turn J - ring of stealth
K - ring of stealth
E - ring of Amper {*Slow +Fly rPois Int+5 Dex+2}
@: statue-form (expiring), very slow
A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage
1, clumsy 1, mutation resistance 1
}: 2/15 runes: decaying, gossamer
a: End Transformation, Bend Time, Temporal Distortion, Slouch, Step From Time,
Renounce Religion, Evoke Flight
You are on level 4 of the Vaults.
You worship Cheibriados.
Cheibriados is exalted by your worship.
You are not hungry.
You are a stone statue.
You have visited 6 branches of the dungeon, and seen 35 of its levels.
You have also visited: Desolation.
You have collected 3741 gold pieces.
You have spent 1300 gold pieces at shops.
Inventory:
Armour
x - a +5 shield of resistance (worn)
Magical Staves
s - an uncursed staff of energy
Jewellery
l - the ring of Fatigue (right tentacle) {rPois rC+ AC+1 Slay+2 Stlth-}
(You found it in the Desolation of Salt)
[ring of protection]
It affects your AC (+1).
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
It protects you from cold.
It protects you from poison.
It makes you less stealthy.
n - a ring of positive energy (on tentacle)
o - the ring "Lalopn" {rElec EV+4}
(You found it in the Desolation of Salt)
[ring of evasion]
It affects your evasion (+4).
It insulates you from electricity.
q - a ring of wizardry (on tentacle)
B - the amulet "Oxasha" {Spirit rC++ rN++ Str-4}
(You found it in the Desolation of Salt)
[amulet of guardian spirit]
It causes incoming damage to be split between your health and magic.
It affects your strength (-4).
It greatly protects you from cold.
It greatly protects you from negative energy.
E - the ring of Amper (on tentacle) {*Slow +Fly rPois Int+5 Dex+2}
(You acquired it on level 2 of the Spider Nest)
[ring of flight]
It affects your intelligence (+5).
It affects your dexterity (+2).
It protects you from poison.
It lets you fly.
It may slow you when you take damage.
I - the ring "Vounn" (on tentacle) {rCorr rC++ Str+5 Stlth+}
(You acquired it on level 14 of the Dungeon)
[ring of resist corrosion]
It affects your strength (+5).
It greatly protects you from cold.
It makes you more stealthy.
J - a ring of stealth (on tentacle)
K - a ring of stealth (on tentacle)
M - a ring of protection from fire (left tentacle)
O - an amulet of regeneration (around mantle)
Wands
j - a wand of iceblast (13/15)
p - a wand of digging (?/24)
r - a wand of clouds (?/9)
u - a wand of digging (?/24)
y - a wand of acid (5/15)
D - a wand of digging (?/24)
N - a wand of digging (?/24)
P - a wand of acid (?/15)
T - a wand of scattershot (7/9)
U - a wand of iceblast (?/15)
Scrolls
a - 2 scrolls of identify
b - 3 scrolls of fog
d - 15 scrolls of remove curse
f - 2 scrolls of summoning
t - 2 scrolls of immolation
w - 9 scrolls of teleportation
G - a scroll of magic mapping
L - 3 scrolls of recharging
Q - 2 scrolls of blinking
R - 2 scrolls of enchant weapon
S - 4 scrolls of amnesia
V - 6 scrolls of fear
W - 2 scrolls of enchant armour
Potions
c - 3 potions of flight
e - 2 potions of agility
g - 8 potions of heal wounds
h - 4 potions of mutation
v - 9 potions of brilliance
z - 20 potions of curing
A - 7 potions of might
C - 2 potions of resistance
H - 3 potions of cancellation
Y - 7 potions of ambrosia
Comestibles
i - 13 meat rations
k - 17 royal jellies
m - 7 bread rations
F - 33 fruits
X - 5 chunks of flesh
Skills:
+ Level 19.1 Fighting
+ Level 16.5 Dodging
- Level 6.6 Stealth
- Level 15.0 Shields
* Level 15.6 Unarmed Combat
- Level 8.9 Spellcasting
- Level 3.0 Conjurations
- Level 10.1 Transmutations
- Level 4.2 Air Magic
- Level 10.0 Earth Magic
- Level 7.0 Poison Magic
- Level 15.0 Invocations
You have 7 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Sting Conj/Pois #### 1% 1 None
b - Poisonous Vapours Pois/Air ###### 1% 2 None
c - Mephitic Cloud Conj/Pois/Air ######.. 1% 3 None
d - Passwall Tmut/Erth #######... 1% 2 None
e - Olgreb's Toxic Radia Pois ######.. 1% 4 None
f - Statue Form Tmut/Erth #######.. 1% 6 ####...
g - Deflect Missiles Chrm/Air #####..... 30% 6 ####...
h - Controlled Blink Tloc N/A 100% 8 #######
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (0/1) D:6 Lair (6/6) D:10
Swamp (4/4) Lair:4 Spider (4/4) Lair:4 Slime (0/5) Lair:5
Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (4/5) D:14
Crypt (0/3) Vaults:2 Depths (0/5) D:15
Altars:
Ashenzari
Cheibriados
Kikubaaqudgha
Makhleb
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Xom
Yredelemnul
The Shining One
Jiyva
Shops:
D:4 ( D:6 * D:7 :*} Orc:1 = Orc:2 }*:} Vaults:2 !% Vaults:4 ?
Annotations:
D:8 Gastronok
Lair:3 exclusion: oklob plant
Lair:4 exclusion: hydra
Innate Abilities, Weirdness & Mutations
You cannot wear most types of armour.
You are very stealthy in the water. (Stealth+)
You are amphibious.
You can wear up to eight rings at the same time.
You can use your tentacles to constrict eight enemies at once.
Your skin changes colour to match your surroundings (Stealth+).
((Your rubbery body absorbs attacks. (AC +1, EV +1)))
You are clumsy. (Dex -2)
You are somewhat resistant to further mutation.
SH = Block × (1 + Shield skill/40)
+ Enchantment bonus + Stat bonus
+ min(0.38×Shield skill, .57 + 0.19×Shield skill)
With a +2shield I get 36 EV, 20 SH, and rF+. Dungeon Crawl Stone Soup version 0.20.0-10-g0535bb4 (webtiles) character file.
11579929 Gravenous the Grand Master (level 27, 222/222 HPs)
Began as an Octopode Venom Mage on June 2, 2017.
Was the Champion of Cheibriados.
Escaped with the Orb
... and 10 runes on June 3, 2017!
The game lasted 03:20:39 (60649 turns).
Gravenous the Grand Master (Octopode Venom Mage) Turns: 60649, Time: 03:20:40
Health: 222/222 AC: 4 Str: 30 XL: 27
Magic: 39/39 EV: 46 Int: 49 God: Cheibriados [******]
Gold: 7335 SH: 22 Dex: 30 Spells: 16/50 levels left
rFire + + . SeeInvis . - Unarmed
rCold + + + Gourm . x - +5 shield {rC+ rF+}
rNeg + . . Faith . (helmet restricted)
rPois + Spirit . O - amulet of regeneration
rElec + Reflect . X - ring of Sosin {rF+ MR+ Str+2 Stlth+}
rCorr + Harm . l - ring of Fatigue {rPois rC+ AC+1 Slay+2 Stlth-}
MR +++.. M - +4 ring of slaying
Stlth +++....... I - ring "Vounn" {rCorr rC++ Str+5 Stlth+}
Regen 0.9/turn a - ring "Qicvutz" {rCorr rElec rPois rN+}
MPRegen 0.3/turn o - ring "Lalopn" {rElec EV+4}
K - ring of stealth
E - ring of Amper {*Slow +Fly rPois Int+5 Dex+2}
@: very slow
A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, repulsion
field 1, icy blue scales 1, camouflage 1, blurry vision 2, screaming 1,
gelatinous body 1
0: Orb of Zot
}: 10/15 runes: decaying, slimy, silver, abyssal, demonic, glowing, magical,
fiery, dark, gossamer
a: Bend Time, Temporal Distortion, Slouch, Step From Time, Renounce Religion,
Evoke Flight
You escaped.
You worshipped Cheibriados.
Cheibriados was exalted by your worship.
You were full.
You visited 9 branches of the dungeon, and saw 51 of its levels.
You visited Pandemonium 3 times, and saw 31 of its levels.
You visited the Abyss 3 times.
You also visited: Desolation.
You collected 8635 gold pieces.
You spent 1300 gold pieces at shops.
Inventory:
Armour
x - a +5 shield of resistance (worn)
Magical Staves
s - an uncursed staff of energy
Jewellery
a - the ring "Qicvutz" (on tentacle) {rCorr rElec rPois rN+}
(You took it off an orc on level 2 of the Depths)
[ring of resist corrosion]
It insulates you from electricity.
It protects you from poison.
It protects you from negative energy.
l - the ring of Fatigue (right tentacle) {rPois rC+ AC+1 Slay+2 Stlth-}
(You found it in the Desolation of Salt)
[ring of protection]
It affects your AC (+1).
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
It protects you from cold.
It protects you from poison.
It makes you less stealthy.
o - the ring "Lalopn" (on tentacle) {rElec EV+4}
(You found it in the Desolation of Salt)
[ring of evasion]
It affects your evasion (+4).
It insulates you from electricity.
q - an uncursed ring of wizardry
B - the amulet "Oxasha" {Spirit rC++ rN++ Str-4}
(You found it in the Desolation of Salt)
[amulet of guardian spirit]
It causes incoming damage to be split between your health and magic.
It affects your strength (-4).
It greatly protects you from cold.
It greatly protects you from negative energy.
E - the ring of Amper (on tentacle) {*Slow +Fly rPois Int+5 Dex+2}
(You acquired it on level 2 of the Spider Nest)
[ring of flight]
It affects your intelligence (+5).
It affects your dexterity (+2).
It protects you from poison.
It lets you fly.
It may slow you when you take damage.
I - the ring "Vounn" (on tentacle) {rCorr rC++ Str+5 Stlth+}
(You acquired it on level 14 of the Dungeon)
[ring of resist corrosion]
It affects your strength (+5).
It greatly protects you from cold.
It makes you more stealthy.
K - a ring of stealth (on tentacle)
M - a +4 ring of slaying (on tentacle)
O - an amulet of regeneration (around mantle)
X - the ring of Sosin (left tentacle) {rF+ MR+ Str+2 Stlth+}
(You took it off an orc warrior on level 2 of the Depths)
[ring of stealth]
It affects your strength (+2).
It protects you from fire.
It affects your resistance to hostile enchantments.
It makes you more stealthy.
Z - the ring "Rewkim" {rC+ MP+9}
(You found it on level 2 of the Depths)
[ring of protection from cold]
It protects you from cold.
It affects your magic capacity (+9).
Wands
j - a wand of iceblast (13/15)
p - a wand of digging (0/24)
r - a wand of clouds (4/9)
u - a wand of digging (4/24)
y - a wand of acid (5/15)
D - a wand of digging (10/24)
N - a wand of digging (8/24)
P - a wand of acid (6/15)
T - a wand of scattershot (7/9)
Scrolls
b - 7 scrolls of fog
d - 24 scrolls of remove curse
f - 2 scrolls of summoning
t - a scroll of immolation
w - 19 scrolls of teleportation
G - a scroll of magic mapping
L - 8 scrolls of recharging
Q - 5 scrolls of blinking
R - 2 scrolls of enchant weapon
S - 5 scrolls of amnesia
U - 8 scrolls of identify
V - 7 scrolls of fear
W - 5 scrolls of enchant armour
Potions
c - 8 potions of flight
e - 4 potions of agility
g - 11 potions of heal wounds
h - 4 potions of mutation
n - a potion of invisibility
v - 12 potions of brilliance
z - 23 potions of curing
A - a potion of might
C - a potion of resistance
H - 6 potions of cancellation
J - 3 potions of magic
Y - 8 potions of ambrosia
Comestibles
i - 8 meat rations
k - 24 royal jellies
m - 10 bread rations
F - 49 fruits
Skills:
+ Level 26.6 Fighting
+ Level 26.2 Dodging
- Level 6.6 Stealth
- Level 15.0 Shields
O Level 27 Unarmed Combat
- Level 12.2 Spellcasting
- Level 3.0 Conjurations
- Level 16.9 Translocations
- Level 10.1 Transmutations
- Level 4.2 Air Magic
- Level 10.0 Earth Magic
- Level 7.0 Poison Magic
- Level 15.0 Invocations
You had 16 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Sting Conj/Pois #### 1% 1 None
b - Poisonous Vapours Pois/Air ###### 1% 2 None
c - Mephitic Cloud Conj/Pois/Air ######.. 1% 3 None
d - Passwall Tmut/Erth #######... 1% 2 None
e - Olgreb's Toxic Radia Pois #######. 1% 4 None
f - Statue Form Tmut/Erth #######.. 1% 6 None
g - Deflect Missiles Chrm/Air ######.... 43% 6 None
h - Controlled Blink Tloc N/A 4% 8 #####..
i - Blink Tloc N/A 0% 2 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (0/1) D:6 Lair (6/6) D:10
Swamp (4/4) Lair:4 Spider (4/4) Lair:4 Slime (5/5) Lair:5
Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (5/5) D:14
Crypt (0/3) Vaults:2 Depths (5/5) D:15 Zot (5/5) Depths:5
Altars:
Ashenzari
Cheibriados
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Xom
Yredelemnul
The Shining One
Jiyva
Shops:
D:4 ( D:6 * D:7 :*} Orc:1 = Orc:2 }*:} Vaults:2 !% Vaults:4 ?
Vaults:5 [
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:2 Depths:3 Depths:4
Pandemonium: Depths:2 Depths:3
Ziggurat: Depths:4
Annotations:
D:8 Gastronok
Lair:3 exclusion: oklob plant
Lair:4 exclusion: hydra
Zot:4 1 transporter
Zot:5 exclusions: obsidian statue and orange crystal statue
Innate Abilities, Weirdness & Mutations
You cannot wear most types of armour.
You are very stealthy in the water. (Stealth+)
You are amphibious.
You can wear up to eight rings at the same time.
You can use your tentacles to constrict eight enemies at once.
Your skin changes colour to match your surroundings (Stealth+).
Your rubbery body absorbs attacks. (AC +1, EV +1)
You are surrounded by a mild repulsion field. (EV +2)
You are partially covered in icy blue scales. (AC +2)
Scrolls take you longer to read.
You occasionally shout uncontrollably at your foes.
I find "+9 Dagger of the Vendetta {flame SInv rElec}. But I already started worshipping Dithmenos at the Temple on this very floor :(I'll take it!
Dungeon Crawl Stone Soup version 0.20.0-10-g0535bb4 (webtiles) character file.
Gravenous the Impaler (Ogre Earth Elementalist) Turns: 27774, Time: 00:52:07
Health: 183/183 AC: 26 Str: 21 XL: 16 Next: 84%
Magic: 19/19 EV: 3 Int: 19 God: Trog [******]
Gold: 540 SH: 5 Dex: 9 Spells: 19/19 levels left
rFire + + . SeeInvis . G - +9 glaive (vamp)
rCold + + + Gourm . (shield currently unavailable)
rNeg + . . Faith . f - +7 gold dragon scales
rPois + Spirit . (helmet restricted)
rElec + Reflect + C - scarf {rC+ rF+}
rCorr . Harm . (gloves unavailable)
MR +.... (boots unavailable)
Stlth .......... U - +5 amulet of reflection (curse)
Regen 0.4/turn a - ring of positive energy (curse)
MPRegen 0.2/turn T - ring of the Pariah {rElec rPois rC+ Int+3}
@: no status effects
A: unfitting armour, tough skin 1
a: Berserk, Trog's Hand, Brothers in Arms, Burn Spellbooks, Renounce Religion
You are on level 1 of the Lair of Beasts.
You worship Trog.
Trog is exalted by your worship.
You are not hungry.
You have visited 4 branches of the dungeon, and seen 24 of its levels.
You have also visited: Ossuary and Ice Cave.
You have collected 2158 gold pieces.
You have spent 1618 gold pieces at shops.
Inventory:
Hand Weapons
E - a +1 trident of protection
F - a +2 bardiche of freezing
G - a +9 vampiric glaive (weapon)
Missiles
L - 3 throwing nets (quivered)
Armour
f - +7 gold dragon scales (worn)
C - a scarf of resistance (worn)
Jewellery
a - a cursed ring of positive energy (left hand)
s - a golden ring
T - the ring of the Pariah (right hand) {rElec rPois rC+ Int+3}
(You bought it in a shop on level 2 of the Orcish Mines)
[ring of intelligence]
It affects your intelligence (+3).
It protects you from cold.
It insulates you from electricity.
It protects you from poison.
U - a cursed +5 amulet of reflection (around neck)
Wands
b - a wand of disintegration (?/24)
d - a wand of polymorph (?/24)
e - a wand of enslavement (?/24)
z - a wand of flame (?/48) {zapped: 12}
H - a wand of polymorph (19/24)
I - a wand of flame (?/48)
J - a wand of iceblast (?/15) {empty}
M - a wand of scattershot (0/9)
N - a wand of polymorph (?/24)
O - a wand of digging (?/24)
P - a wand of disintegration (?/24) {zapped: 3}
Q - a wand of polymorph (?/24)
R - a wand of random effects (?/48)
X - a wand of scattershot (1/9)
Scrolls
g - 6 scrolls of remove curse
m - 3 scrolls of magic mapping
n - 4 scrolls of teleportation
o - 6 scrolls of amnesia
y - 2 scrolls of enchant weapon
V - a scroll of recharging
W - a scroll of identify
Potions
c - 4 potions of ambrosia
h - 6 potions of mutation
i - 6 potions of brilliance
r - 4 potions of flight
t - a lumpy pink potion
u - 2 potions of cancellation
v - 2 potions of haste
w - 3 potions of might
x - 11 potions of curing
B - 2 potions of invisibility
D - a potion of resistance
S - 2 potions of heal wounds
Miscellaneous
l - a phantom mirror
Comestibles
j - 37 fruits
k - 10 royal jellies
p - 4 bread rations
q - 9 meat rations
A - 11 chunks of flesh
Skills:
* Level 17.0 Fighting
- Level 20.2 Polearms
+ Level 11.4 Armour
- Level 1.7 Dodging
- Level 1.4 Stealth
- Level 2.4 Spellcasting
Level 0.8 Transmutations
Level 2.6 Earth Magic
- Level 5.0 Evocations
You have 19 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:4 Lair (6/6) D:9
Swamp (0/4) Lair:2 Snake (0/4) Lair:3 Slime (0/5) Lair:6
Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:13
Depths (0/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Shops:
D:4 * D:10 [ Orc:2 %*=[
Annotations:
Lair:1 exclusion: oklob plant
Lair:5 exclusion: ice statue
Innate Abilities, Weirdness & Mutations
You are too large for most types of armour.
You have tough skin. (AC +1)
I still find it odd that people tend to prefer Vaults to Slime as a third rune. Vaults is do-able, certainly, but it feels more vulnerable to bad luck. Slime is more or less the same each time, and the same tactics work each time. If you can dredge up rF+++ with some swaps, then Haste + Lignification + 2x Torment + Immolation + some kind of evocable = win, pretty much. I'd make sure you have a scroll of blinking afterward for safety, though.
But yeah, in general, Slime always seems safer to me than Vaults:5.
Not that I'm criticising - if you keep this performance up over the rest of the tournament Graven you'll end up in a great position. The downside, of course, is that next time I compete there's no chance of me letting you get away with not being on the Champions team ;)
I still find it odd that people tend to prefer Vaults to Slime as a third rune. Vaults is do-able, certainly, but it feels more vulnerable to bad luck. Slime is more or less the same each time, and the same tactics work each time. If you can dredge up rF+++ with some swaps, then Haste + Lignification + 2x Torment + Immolation + some kind of evocable = win, pretty much. I'd make sure you have a scroll of blinking afterward for safety, though.
But yeah, in general, Slime always seems safer to me than Vaults:5.
Not that I'm criticising - if you keep this performance up over the rest of the tournament Graven you'll end up in a great position. The downside, of course, is that next time I compete there's no chance of me letting you get away with not being on the Champions team ;)
Actually I think Vaults is generally a lot more predictable. Slime has legit killed extended characters of mine cuz hey look it's Dissolution and his merry band of 50 Acid Blobs and you're now at -3000 AC through you rCorr oh look here's a dozen eyes, let's get Chaos Spawny in here also a few extra arms are going to go great with your Crystal Plate.
On the other hand Vaults:5 is just a big, jolly pile of mostly physical damage, and the occasional Shadow Dragon. Tele at the start, get in one of the corners and start slowly clearing up.
I do agree, however, Slime is generally a lot easier, so I presume it must be the horrible colour of Slime.
Also last time you had me on the champions I went winless and sulked for weeks :P
Dungeon Crawl Stone Soup version 0.20.0-10-g0535bb4 (webtiles) character file.
510066 Gravenous the Hoplite (level 23, -3/251 HPs)
Began as a Minotaur Ice Elementalist on June 4, 2017.
Was the Champion of Jiyva.
Killed from afar by a purple draconian (29 damage)
... with a bolt of dispelling energy
... on level 2 of the Realm of Zot.
The game lasted 02:07:03 (51197 turns).
Gravenous the Hoplite (Minotaur Ice Elementalist) Turns: 51197, Time: 02:07:03
Health: -3/251 AC: 44 Str: 28 XL: 23 Next: 59%
Magic: 21/28 EV: 31 Int: 10 God: Jiyva [******]
Gold: 3254 SH: 27 Dex: 23 Spells: 24/24 levels left
rFire + . . SeeInvis + t - +18 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}
rCold + . . Gourm + M - +0 large shield (curse)
rNeg . . . Faith . E - +5 storm dragon scales
rPois + Spirit . S - +1 hat
rElec + Reflect . z - +2 cloak
rCorr + Harm . R - +0 pair of gloves {Dex+3}
MR ++... K - +2 pair of boots
Stlth .......... q - amulet of the gourmand
Regen 1.0/turn p - ring "Byizi" {MR+ Int+4 Slay+6}
MPRegen 0.3/turn P - ring of Xouhac {rPois Int+4 SInv}
@: slimy
A: retaliatory headbutt, hooves 1, horns 2, repulsion field 1, rugged brown
scales 1, yellow scales 1, agile 1, high mp 1, poison resistance, regeneration
1, robust 1, strong 1, wild magic 1, gelatinous body 3, translucent skin 1,
jelly sensing items, jelly absorbing missiles
}: 4/15 runes: decaying, slimy, silver, gossamer
a: Request Jelly, Slimify, Cure Bad Mutation, Renounce Religion
You were on level 2 of the Realm of Zot.
You worshipped Jiyva.
Jiyva was exalted by your worship.
You were completely stuffed.
You visited 10 branches of the dungeon, and saw 49 of its levels.
You also visited: Labyrinth and Volcano.
You collected 3254 gold pieces.
Inventory:
Hand Weapons
h - the +3 broad axe of Uxukhlete {freeze, rN++ Int+2 Dex+4}
(You took it off a frost giant on level 13 of the Dungeon)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents. It can also slow down cold-blooded creatures.
It affects your intelligence (+2).
It affects your dexterity (+4).
It greatly protects you from negative energy.
t - the +18 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}
(You found it on level 5 of the Pits of Slime)
It affects your AC (+3).
It protects you from fire.
It protects you from cold.
It protects you from poison.
X - the +7 Singing Sword
(You found it in a labyrinth)
Armour
e - a +2 cloak
f - +0 gold dragon scales
z - a +2 cloak (worn)
C - the +2 scale mail "Begaaxt" {rC+ Str+5 Int+3 Dex+3}
(You found it on level 5 of the Pits of Slime)
It affects your strength (+5).
It affects your intelligence (+3).
It affects your dexterity (+3).
It protects you from cold.
E - +5 storm dragon scales (worn)
K - a +2 pair of boots (worn)
M - a cursed +0 large shield (worn)
R - a +0 pair of gloves of dexterity (worn)
S - a +1 hat (worn)
Y - the +0 buckler of the Orb Guardian {rElec rCorr Str-4 Int+8}
(You found it in a labyrinth)
It affects your strength (-4).
It affects your intelligence (+8).
It insulates you from electricity.
It protects you from acid and corrosion.
Jewellery
p - the ring "Byizi" (left hand) {MR+ Int+4 Slay+6}
(You found it on level 5 of the Pits of Slime)
[ring of protection from magic]
It affects your intelligence (+4).
It affects your accuracy and damage with ranged weapons and melee attacks
(+6).
It affects your resistance to hostile enchantments.
q - an amulet of the gourmand (around neck)
P - the ring of Xouhac (right hand) {rPois Int+4 SInv}
(You found it on level 2 of the Depths)
[ring of poison resistance]
It affects your intelligence (+4).
It protects you from poison.
It lets you see invisible.
Wands
g - a wand of iceblast (5/15)
v - a wand of digging (11/24)
I - a wand of iceblast (7/15)
J - a wand of acid (4/15)
O - a wand of iceblast (8/15)
T - a wand of iceblast (7/15)
U - a wand of iceblast (3/15)
Scrolls
a - 4 scrolls of recharging
b - a scroll of magic mapping
j - 8 scrolls of amnesia
k - 3 scrolls of summoning
n - 13 scrolls of remove curse
o - 15 scrolls of teleportation
u - 10 scrolls of enchant weapon
x - 11 scrolls of identify
y - 5 scrolls of fear
A - 2 scrolls of blinking
V - a scroll of fog
Potions
l - a potion of haste
m - 11 potions of flight
s - 5 potions of magic
w - 4 potions of cancellation
B - 8 potions of heal wounds
D - 3 potions of mutation
F - 3 potions of agility
N - 7 potions of curing
Q - 2 potions of might
Z - 4 potions of lignification
Miscellaneous
G - 3 phantom mirrors
L - a fan of gales
W - a lamp of fire
Comestibles
c - 20 bread rations
d - 16 fruits
i - 11 royal jellies
r - 14 meat rations
Skills:
- Level 22.1 Fighting
- Level 16.2(17.1) Axes
* Level 9.9(14.1) Polearms
- Level 21.4 Armour
- Level 20.1 Dodging
- Level 1.5 Stealth
- Level 25.4 Shields
- Level 1.3 Spellcasting
Level 0.6 Conjurations
Level 2.1 Ice Magic
- Level 5.6 Evocations
You had 24 spell levels left.
You didn't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Lair (6/6) D:9
Swamp (4/4) Lair:4 Spider (4/4) Lair:3 Slime (5/5) Lair:6
Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (5/5) D:14
Crypt (0/3) Vaults:2 Depths (5/5) D:15 Zot (2/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Shops:
D:13 : D:14 * Orc:1 ([[ Orc:2 %:=*% Vaults:3 [
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:5
Abyss: Depths:3 Depths:4
Pandemonium: Depths:2 Depths:3
Ziggurat: Depths:2
Annotations:
D:4 Eustachio
Lair:3 exclusion: oklob plant
Swamp:1 exclusion: oklob plant
Swamp:4 Roxanne
Slime:5 Royal Jelly
Innate Abilities, Weirdness & Mutations
You reflexively headbutt those who attack you in melee.
You have a pair of horns on your head.
You have large cloven feet.
You are surrounded by a mild repulsion field. (EV +2)
You are partially covered in rugged brown scales. (AC +1, +3% HP)
You are partially covered in yellow scales. (AC +2)
You are agile. (Dex +2)
You have an increased reservoir of magic. (+10% MP)
Your system is resistant to poisons. (rPois)
Your natural rate of healing is unusually fast.
You are robust. (+10% HP)
Your muscles are strong. (Str +2)
Your spells are a little harder to cast, but a little more powerful.
Your gelatinous body deflects attacks. (AC +3, EV +3)
Your translucent skin slightly reduces your foes' accuracy. (Stealth)
You have a small jelly attached to you that senses nearby items.
You have a small jelly attached to you that may absorb incoming projectiles.
Fk. MR++++ rN+++ is useless if you don't have stairs. The ancient mummies zoned me from the ushabtis. Can't kite while slowed. I used all my best potions at the start of the fight but I guess dispel undead ignores magic resist? Dispel undead + torment + slow chunks my health faster than I can drink healing potions while hasted.
(http://orig09.deviantart.net/df0d/f/2017/154/5/7/died_in_tomb_2___no_stairs_out_by_phenoca-dbbhfxm.png)
https://crawl.jorgrun.rocks/morgue/fakerfangirl/morgue-fakerfangirl-20170604-063242.txt (https://crawl.jorgrun.rocks/morgue/fakerfangirl/morgue-fakerfangirl-20170604-063242.txt)
@Tegga21: I'm jealous.
Here is a lesson I learned, illustrated with MSPaint.Spoiler (click to show/hide)
EDIT2: The random teleports were given along with Blurry Vision by an Orb of Fire, I could have lived if I had drank one of my 12 potions of mutation on my person :(Ahh! I've died to blurry vision too. I will try the mutation potion next time.
Here is a lesson I learned, illustrated with MSPaint.Spoiler (click to show/hide)
Probably the best advice that's helped me get past Lair I've been given is to spam your wands at any Hydras if you use chopping weapons. Like, a few puffs from a wand of flame as they approach is usually enough for me to smack down the rest of their HP before they get too many heads.
I also might be done. I wanted to get a Jiyva win, but the lag on webtiles is driving me insane already. I might try a few more times tonight, but that's it.
Best of luck to everyone in the last two days!
Got my first ever 15-rune win!grats escy!
Had way too many close calls, and random tele+berserk in pan and tomb was terrifying. Tomb is really terrifying in general, got stupidly low while berserk way too many times.
Also, got down to 7hp in Zot:5 after getting all 15 runes, with no blinking scrolls or heal wounds, dying there would have been really depressing.
Also, got down to 7hp in Zot:5 after getting all 15 runes, with no blinking scrolls or heal wounds, dying there would have been really depressing.*gasp* lawl
Good job guys.
(I'm disappointed in myself for not winning.)
Good job guys.
(I'm disappointed in myself for not winning.)
Congratulations everyone!lol
Got only one rune in the tourney, but my ghost managed to kill top 45th player once so I'll count that as success. (I tend to obsessively check IRC bot on the fate of my ghosts whenever I play online for some reason.)
First time ever, I made the tournament result news! 99ac 49 ev GR xDSome pretty cool stats. https://crawl.develz.org/wordpress/0-20-tournament-results