Bay 12 Games Forum

Other Projects => Slaves to Armok: God of Blood => Topic started by: Kamudo on July 09, 2010, 08:16:49 pm

Title: Nice Music!
Post by: Kamudo on July 09, 2010, 08:16:49 pm
I went to go check out this dead prequel, really to see where Dwarf Fortress came from, and mostly, it sucked.

The music was actually really amazing. Was it all created by Toady himself? It made me think of a perilous unending adventure mode game. Which is was Armok one pretty much was. I think.
Title: Re: Nice Music!
Post by: Toady One on July 11, 2010, 05:12:53 am
He he he, yeah, that was me.  It's weird to listen back to them.  The modified dates were all from 2002, so I guess I did those a year before I started playing the guitar.  I suppose midi was already out of date by then.  It would be fun to mess around with multi-instrumental stuff again, but I'm not even sure what people use these days when they don't have access to live musicians.

The title music is the same as the Dragslay title music from like...  1996 or something.  I guess that was a nostalgia thing for ourselves.  Actually, since you were curious to see the sucky beginnings of DF, here's the Dragslay music, he he he, my very first midi "songs".  There were also spoken parts (...), but those were VOC files and I'm not sure how to play them now.  The game itself doesn't run properly.

wilderness/town (http://www.bay12games.com/armok/DRAGSLAY.MID)
regular battle (http://www.bay12games.com/armok/DRAGSLY2.MID)
you died (http://www.bay12games.com/armok/DRAGSLY3.MID)
dragon battle (http://www.bay12games.com/armok/DRAGSLY4.MID)
undead battle (http://www.bay12games.com/armok/DRAGSLY5.MID)
in the bar (http://www.bay12games.com/armok/DRAGSLY6.MID)
title (http://www.bay12games.com/armok/DRAGSLY7.MID)
Title: Re: Nice Music!
Post by: Creamcorn on July 11, 2010, 10:00:41 am
While you're at it, could you post the sound effects too?
Title: Re: Nice Music!
Post by: Footkerchief on July 11, 2010, 11:31:05 am
you died (http://www.bay12games.com/armok/DRAGSLY3.MID)

The crash at the start of this one reminds me of the Liberty Island game over music from Deus Ex. (http://www.youtube.com/watch?v=p59MmKntRPw&feature=PlayList&p=E24B944CB60A8EE7&playnext_from=PL&index=6&playnext=4)
Title: Re: Nice Music!
Post by: Aqizzar on July 11, 2010, 01:52:09 pm
Well, isn't this a boon; a musical window into Toady's development roots.  How ironic that I've been listening to videogame music all morning.

I love old MIDI music myself.  I even used to make some.  That they're even listenable and kinda catchy in an old arcade way is an accomplishment.
Title: Re: Nice Music!
Post by: qwertyuiopas on July 11, 2010, 02:33:28 pm
It would be fun to mess around with multi-instrumental stuff again, but I'm not even sure what people use these days when they don't have access to live musicians.

There are countless programs, ranging from Free to Extremely Expensive. Ask anyone who actually knows one of them, and you will get a different answer from each person.
Of the free(and not free trial version) ones that I have seen(emphasis to make it clear to demitrolls that I know that it isn't the best), musescore (http://musescore.org/) seems fairly powerful without being incomprehensable, although it is primarily aimed at creating sheet music and the playback/save to audio features are far worse than more complex/expensive alternatives. It does do midi, though...
Title: Re: Nice Music!
Post by: Kamudo on July 11, 2010, 03:57:04 pm
Wow, thanks Toady.

The music from Dragslay reminds me of my childhood. (I was 6 back in 96). So I missed the really early years of gaming/computers. But I at least grew up with the Nintendo.

But thanks for sharing, it does carry a lot of nostalgia with it.
Title: Re: Nice Music!
Post by: Captain Alchatron on July 12, 2010, 05:20:49 am
The bar music reminds me of the sailors' song in B&W (http://www.youtube.com/watch?v=q0x4Kw_y4fg (http://www.youtube.com/watch?v=q0x4Kw_y4fg)).  Sweet nostalgia!  That thing's been stuck in my head for years now.
Title: Re: Nice Music!
Post by: Toady One on July 12, 2010, 06:16:38 am
Quote from: Creamcorn
While you're at it, could you post the sound effects too?

I found a conversion site to get them out of voc, so here they are in mp3.

adventurer joins you in bar (http://www.bay12games.com/armok/dragbar1.mp3)
adventurer turns you down (small skill diff) (http://www.bay12games.com/armok/dragbar2.mp3)
adventurer turns you down (mid skill diff) (http://www.bay12games.com/armok/dragbar3.mp3)
adventurer turns you down (large skill diff) (http://www.bay12games.com/armok/dragbar4.mp3)
adventurer turns you down (Large skill diff) (http://www.bay12games.com/armok/dragbar5.mp3)
blunt damage 1 (http://www.bay12games.com/armok/dragbl1.mp3)
blunt damage 2 (http://www.bay12games.com/armok/dragbl2.mp3)
weapon/armor breaks (http://www.bay12games.com/armok/dragbrk.mp3)
parry (http://www.bay12games.com/armok/dragclng.mp3)
death 1 (http://www.bay12games.com/armok/dragdie1.mp3)
death 2 (http://www.bay12games.com/armok/dragdie2.mp3)
falling over (http://www.bay12games.com/armok/dragfll1.mp3)
picking up item on ground during fight (http://www.bay12games.com/armok/dragget.mp3)
goring damage 1 (http://www.bay12games.com/armok/draggr1.mp3)
goring damage 2 (http://www.bay12games.com/armok/draggr2.mp3)
"grimace" in pain (http://www.bay12games.com/armok/draggrm1.mp3)
acid damage (http://www.bay12games.com/armok/draghac1.mp3)
cold damage (http://www.bay12games.com/armok/draghcl1.mp3)
fire damage (http://www.bay12games.com/armok/draghfr1.mp3)
hard strike (usually sever or flattening head into shoulders) (http://www.bay12games.com/armok/draghh1.mp3)
lightning damage (I guess?  sounds like lame fire damage) (http://www.bay12games.com/armok/draghlt1.mp3)
miss (http://www.bay12games.com/armok/dragmiss.mp3)
said occasionally by your buddies (http://www.bay12games.com/armok/dragqad1.mp3)
said occasionally by kobolds (this was way back when we were treating them like the early dnd dog ones) (http://www.bay12games.com/armok/dragqkb1.mp3)
said occasionally by minotaurs (http://www.bay12games.com/armok/dragqmn1.mp3)
running away (http://www.bay12games.com/armok/dragrun.mp3)
slash damage 1 (http://www.bay12games.com/armok/dragsl1.mp3)
slash damage 2 (http://www.bay12games.com/armok/dragsl2.mp3)
lunged/winded (http://www.bay12games.com/armok/dragspt1.mp3)
block (http://www.bay12games.com/armok/dragthud.mp3)
hit but no damage (common when fighting dragons with lame characters, punctuated by fire damage sound) (http://www.bay12games.com/armok/dragwimp.mp3)
spell (not sure what this is in reference to...  temple of doom movie?  don't remember) (http://www.bay12games.com/armok/dragwiz.mp3)

Armok music for completeness:

title (http://www.bay12games.com/armok/title.mid)
wilderness (http://www.bay12games.com/armok/wilderness.mid)
combat (http://www.bay12games.com/armok/combat.mid)
edit (http://www.bay12games.com/armok/edit.mid)
Title: Re: Nice Music!
Post by: Footkerchief on July 12, 2010, 12:04:10 pm
adventurer turns you down (Large skill diff) (http://www.bay12games.com/armok/dragbar5.mp3)
death 2 (http://www.bay12games.com/armok/dragdie2.mp3)
goring damage 1 (http://www.bay12games.com/armok/draggr1.mp3)
hard strike (usually sever or flattening head into shoulders) (http://www.bay12games.com/armok/draghh1.mp3)
lunged/winded (http://www.bay12games.com/armok/dragspt1.mp3)

Haha, these are awesome.
Title: Re: Nice Music!
Post by: Aqizzar on July 12, 2010, 03:42:07 pm
Those are the best and worst sound effects ever.  Voice-acted weapon strikes.  I love it.

Any thought of making another game that could use these?  (Or did I just guess the secret project?)
Title: Re: Nice Music!
Post by: Strife26 on July 13, 2010, 12:26:34 am
*Aqizzar is suddenly banned and all traces of him are removed from the forum*
Title: Re: Nice Music!
Post by: Medicine Man on July 13, 2010, 04:53:22 am
I just have a question (Im not trying to be insulting):were some of the sounds made by using your mouth?
Title: Re: Nice Music!
Post by: Toady One on July 13, 2010, 08:32:07 am
Various mouths were involved, and a soda can and a penny I think.
Title: Re: Nice Music!
Post by: Medicine Man on July 13, 2010, 10:14:18 am
It sounds pretty good for various mouths,a soda can and a penny.
Title: Re: Nice Music!
Post by: monkeyfetus on July 13, 2010, 01:31:16 pm
Do you have plans to integrate sound into adventure mode at any point? I don't think it's something that would be high on anyone's list, but it would still be interesting. It might be a bit chaotic though, the way things seem to work with everything that happens between your actions seemingly occuring all at once.
Title: Re: Nice Music!
Post by: Toady One on July 13, 2010, 05:49:53 pm
Yeah, the only way it worked in Dragslay was that you had to press enter for every single line of text.  In DF adv mode, you'd have to do something like playing only the most important sound for the entire turn's announcement dump, and I'm not sure that would be satisfying, or you'd have to play them in sequence and just have them going on while you think about your next move, which also seems sort of weird.
Title: Re: Nice Music!
Post by: Footkerchief on July 13, 2010, 06:06:25 pm
Yeah, the only way it worked in Dragslay was that you had to press enter for every single line of text.  In DF adv mode, you'd have to do something like playing only the most important sound for the entire turn's announcement dump, and I'm not sure that would be satisfying, or you'd have to play them in sequence and just have them going on while you think about your next move, which also seems sort of weird.

Couldn't it just play them as they occur, while it's still churning through the combat calculations?  You'd probably have to multithread it, but that would probably be really simple in this case.
Title: Re: Nice Music!
Post by: Toady One on July 13, 2010, 06:43:48 pm
The combat calculation time is negligible compared to the length of a sound effect (I can churn out ~500 lines of combat log in 5 seconds in the arena while it is logging 2MB of debug data), but in adv mode overall, with the general delays that accompanying each phase, playing a sound from each strike might work, though there'd probably be some weird overlap at times if there isn't some time spent on delays/spacing.  If it's just you fighting one guy, the delay would be fine.  If there are other guys around, you'd want more overlap -- I guess it could allocate a channel to each ongoing combat within reason, though distributing that around might get messy if there aren't clean pairs of combatants.  I probably wouldn't need to mess with any threading myself, the way fmod seems to work.
Title: Re: Nice Music!
Post by: qwertyuiopas on July 13, 2010, 11:07:05 pm
Slowing down adventure mode combat, if done well(and with an init toggle), might actually help. If combat nearby within sight were louder and slower while the rest would be quieter and generally combined into a faint overall noise that passed quickly, it might focus the players on the nearby fight, and make it more immersive(how m any people notice everything with equal clarity?)...
Title: Re: Nice Music!
Post by: ToonyMan on July 15, 2010, 06:55:00 pm
Haha voice acted weapon sounds, somebody did something with Half-Life 2 where they replaced all the sound with their voice, pretty funny.
Title: Re: Nice Music!
Post by: Neonivek on July 17, 2010, 05:57:43 am
Haha voice acted weapon sounds, somebody did something with Half-Life 2 where they replaced all the sound with their voice, pretty funny.

Which I believe was done even earlier with a cheat in Timesplitters where all the weapon sound effects are replaced by voiced sound effects.
Title: Re: Nice Music!
Post by: Creamcorn on July 18, 2010, 07:52:50 pm
Those death noises are awesome. Course, I like the uurrrgh, ERK (Armok1) better.
Title: Re: Nice Music!
Post by: The Frivolous Linguist on July 21, 2010, 09:12:19 pm
Oh god it's like runescape