Team Title:
Zhentarim: (1) SC
Designs:
...MESSAGE RECEIVED! OPEN...? [Y/N]
>y
...ATTENTION,[██████████]! This is a missive from the [PGC-DefAdminDiv] with priority code [ALPHA]. The following information is classification level [TOP SECRET].
Dr. █████,
In response to the recent tensions with the ███████, the successor state of the other colony vessel, PGC-DefAdminDiv is placing you as commander of a new unit, hereby designated PGC-DefAdminDiv-RD/1. Your task will be to research and design equipment for a possible future conflict, so as to better defend our planet. For this task, you will be allowed a budget of ████████. Further allotments may be issued as calculated.
Current PGC-DefAdminDiv-CompCen calculations indicate probability of an armed conflict within two years as ██%. We expect nothing short of victory. Do not disappoint us.
PGC-DefAdminDiv Secretary, █████ ██████
...ISSUE RESPONSE...? [Y/N]
“Incorporeal Material Engine” - MPDE - Magnetoplasmadynamic Engine: (Design)
As stated these thrusters or rather engine is no simple design, these are “powerful” electromagnetic-propelled ion thrusters that are very capable of spaceship propulsion, these engines are fed a gaseous material that is then ionized and fed into an acceleration chamber, where the magnetic and electrical fields are created using a power source. The particles are then propelled by the Lorentz force (the force on a charged particle by an electromagnetic field) resulting from the interaction between the current flowing through the plasma and the magnetic field (which is either externally applied, or induced by the current) out through the exhaust chamber, and through fine tuning of thermodynamics, magnets, and gaseous materials you can provide a modular space engine that can provide effective travel in-combat between engagements and travel through planet to planet.
“Torus of Shadows”- Tokamak Fusion Reactor Gen 1.0: (Design)
The Collective Government why in its referral of still being named has requested the delving into technology that would benefit society as a whole thus this design, we would still need the creation of a divergent power source that has a multitude of usages and thus the classic delve into more power, an evolution of fission power is the iconically named fusion, with the usage of an “Tokamak Magnetic Confinement System”, and the usage of Controlled Thermonuclear Fusion through those advanced magnets and combine it with thermodynamics, net result?, the creation of a large power generator that will indefinitely beat break-even zone, you just have a bunch of darkly painted torus magnets in a helical facilty, crank the heat in which this will allow the ions of the superheated magnets to combine together through magnetic entanglement and than the power generator facility would definitely provide us with a Q of Five or higher, just make sure those magnets are tough and precise! Note that the facility is a grounded magnetic confinement reactor and not one design with modularity with space-faring vehicles, as of the moment.
Most design circles propose two methods of fusion power. The first, Inertial Confinement, is highly dangerous. The second, Magnetic Confinement, requires incredibly powerful electromagnets. As the greatest minds among us now say -- "Why not both?"Power source! it's neat.
The Magnetoinertial Fusion process involves creating an active fusion reaction between a deuterium plasma and a lithium shell. Plasma is generated and formed into a warm and low density projectile with electromagnets, which is then sent into the reaction chamber. Following the plasma is a hollow lithium tube. When the plasma projectile is inside the tube, the electromagnets compress the assembly to induce a fusion reaction.
The resulting hot plasma is electromagnetically fired down a tube lined with collectors that convert the kinetic energy of the emitted particles and waves directly into electricity.
Team Name
Zhentarim (1): ShadowClaw777
Planetary Governmental Council (1): DoubloonSeven
Type of Government
Technocratic Meritocracy (1): DoubloonSeven
Design
MIF//EU-100 (1): DoubloonSeven
Team Name
Zhentarim (1): ShadowClaw777
Planetary Governmental Council (1): DoubloonSeven
Type of Government
Technocratic Meritocracy (1): DoubloonSeven
Design
MIF//EU-100 (2): DoubloonSeven, TricMagic
Metal Printing (1): TricMagic
Team Name
Social Democracy of Eidolons (1): SC777
Planetary Governmental Council (1): DoubloonSeven
Type of Government
Technocratic Meritocracy (2): DoubloonSeven, SC777
Design
MIF//EU-100 (3): DoubloonSeven, TricMagic, SC777
Metal Printing (1): TricMagic
“Incorporeal Material Engine” MPDE: (1) SC777
Team Name
Social Democracy of Eidolons (1): SC777
Planetary Governmental Council (1): DoubloonSeven
Celestial Democracy of the People's Republic (1): TricMagic
Type of Government
Technocratic Meritocracy (2): DoubloonSeven, SC777
Union's/People's Representative Democracy
Design
MIF//EU-100 (3): DoubloonSeven, TricMagic, SC777
Metal Printing (1): TricMagic
“Incorporeal Material Engine” MPDE: (1) SC777
Team Name
Social Democracy of Eidolons (1): SC777
Zhentarim (1): ShadowClaw777
Planetary Governmental Council (1): DoubloonSeven
Mereth Planetary Settlement Force: (1) Flabort
Type of Government
Technocratic Meritocracy (2): DoubloonSeven, SC777
Union's/People's Representative Democracy: (1) Flabort
Design
MIF//EU-100 (4): DoubloonSeven, TricMagic, SC777, Flabort
Metal Printing (1): TricMagic
“Incorporeal Material Engine” MPDE: (1) SC777
Simulated Material Particle Field Projector: (1) Flabort
Quote from: Lore & DesignTeam Name
Social Democracy of Eidolons (1): SC777
Zhentarim (1): ShadowClaw777
Planetary Governmental Council (1): DoubloonSeven
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) Flabort
Type of Government
Technocratic Meritocracy (2): DoubloonSeven, SC777
Union's/People's Representative Democracy: (2) TricMagic, Flabort
Design
MIF//EU-100 (4): DoubloonSeven, TricMagic, SC777, Flabort
Metal Printing (1): TricMagic
“Incorporeal Material Engine” MPDE: (1) SC777
Simulated Material Particle Field Projector: (1) Flabort
Team Name
Social Democracy of Eidolons (1): SC777
Zhentarim (1): ShadowClaw777
Planetary Governmental Council (1): DoubloonSeven
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (2) Flabort, m1895
Type of Government
Technocratic Meritocracy (3): DoubloonSeven, SC777, m1895
Union's/People's Representative Democracy: (2) TricMagic, Flabort
Design
MIF//EU-100 (4): DoubloonSeven, TricMagic, SC777, Flabort
Metal Printing (1): TricMagic
“Incorporeal Material Engine” MPDE: (1) SC777
Simulated Material Particle Field Projector: (1) Flabort
Team Name
Social Democracy of Eidolons (1): SC777
Planetary Governmental Council (1): DoubloonSeven
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) Flabort, m1895
Type of Government
Technocratic Meritocracy (2): DoubloonSeven, SC777, m1895
Union's/People's Representative Democracy: (2) TricMagic, Flabort
Design Choice 1:
MIF//EU-100 (4): DoubloonSeven, TricMagic, SC777, Flabort
Metal Printing (1): TricMagic
Simulated Material Particle Field Projector: (1) Flabort
Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
“Incorporeal Material Engine” MPDE: (1) SC777
Simulated Material Particle Field Projector: (1) Flabort
Team Name
Social Democracy of Eidolons (1): SC777
Planetary Governmental Council (1): DoubloonSeven
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) Flabort, m1895
Type of Government
Technocratic Meritocracy (2): DoubloonSeven, SC777, m1895
Union's/People's Representative Democracy: (2) TricMagic, Flabort
Design Choice 1:
MIF//EU-100 (4): DoubloonSeven, TricMagic, SC777, Flabort
Metal Printing (1): TricMagic
Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
“Incorporeal Material Engine” MPDE: (1) SC777
Technorganic Construction: (1) Flabort
“Eyebite” - MCLC - Modular Chemical Laser Cannon:
The Eyebite is a modularly designed cannon that can be placed upon a spaceship or really any mobile platform that can utilize a cannon, that starts with our first array into beam-based technology for our first deployed weapon. The cannon is a directed-energy weapon that deploys a deuterium-fluoride laser of the IF spectrum that due to speed of light and the weapon sensors connected to a ship’s fire control, should be able to continuously bombard a target from faraway that delivers its radiative damage. (especially in terms of space warfare engagements), melting the armor and more weaker substances as it continuously shoots a wavelength of heat against the material and overcooks it. The cannon comes with an inbuilt heavy-duty battery that allows it to continuous beam a target for a lengthened period of consecutively cooking/melting a desired target before overheating and than let the barrels of the chemical laser cannon re-cool and than start its shooting again. The cannon has an internal auto-loader that reloads the gas discharge tube of deuterium-fluoride and recharges itself for another blast of chemical laser power. The mobile location and efficient battery design eliminates most weight, size and power restrictions especially due to being a chemical laser, and is designed to be modular for the first combat ship that we deploy.
Team Name
Social Democracy of Eidolons (1): SC777
Planetary Governmental Council (1): DoubloonSeven
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) Flabort, m1895
Type of Government
Technocratic Meritocracy (2): DoubloonSeven, SC777, m1895
Union's/People's Representative Democracy: (2) TricMagic, Flabort
Design Choice 1:
MIF//EU-100 (4): DoubloonSeven, TricMagic, SC777, Flabort
Metal Printing (1): TricMagic
Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
”Eyebite” - MCLC: (1) SC777
Technorganic Construction: (1) Flabort
Team Name
Social Democracy of Eidolons (1): SC777
Planetary Technate(1): DoubloonSeven
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (2) Flabort, m1895
Type of Government
Technocratic Meritocracy (3): DoubloonSeven, SC777, m1895
Union's/People's Representative Democracy: (2) TricMagic, Flabort
Design Choice 1:
MIF//EU-100 "Longarm Reactor"(4): DoubloonSeven, TricMagic, SC777, Flabort
Metal Printing (1): TricMagic
Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
”Eyebite” - MCLC: (2,) SC777, DoubloonSeven
Technorganic Construction: (1) Flabort
I would like to note that "Social Democracy of Eidolons" and "Celestial Democracy of the People's Republic" are both utter nonsense word salads, and that "Mereth Planetary Settlement Force" makes no sense given the fact this this is hard science fiction.Fine, fine. I still don't like the idea of a Meritocracy for our team, but I will tentatively move my vote for team name.
Now that is a little more interesting, though it's definitely trying to overachieve what is actually possible for you. You could likely achieve one of those proposed materials at a time, the first one being Hard or Very Hard depending on the details, the remainder growing steadily less difficult as you become more adept at modifying something to produce such materials.So would doing all of the ones I have right now be Ludicrous or Impossible? I have to say, this is far less than my original ambitions, I was originally planning on making a whole spaceship in the design :P
I will tell you that those things are going to be expensive, at least at first. You're talking about biomodification on an unprecedented scale, after all. However the materials you produce will certainly be or become (Depending on die rolls and the effort you invest) better than conventional materials.
Team Name
Social Democracy of Eidolons (1): SC777
Planetary Technate(2): Flabort, DoubloonSeven
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) m1895
Type of Government
Technocratic Meritocracy (3): DoubloonSeven, SC777, m1895
Union's/People's Representative Democracy: (2) TricMagic, Flabort
Design Choice 1:
MIF//EU-100 "Longarm Reactor"(4): DoubloonSeven, TricMagic, SC777, Flabort
Metal Printing (1): TricMagic
Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
”Eyebite” - MCLC: (3) SC777, DoubloonSeven, Flabort
Technorganic Construction: (0)
Team Name
Social Democracy of Eidolons (1): SC777
Planetary Technate(2): Flabort, DoubloonSeven
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) m1895
Type of Government
Technocratic Meritocracy (3): DoubloonSeven, SC777, m1895
Union's/People's Representative Democracy: (2) TricMagic, Flabort
Design Choice 1:
MIF//EU-100 "Longarm Reactor"(4): DoubloonSeven, TricMagic, SC777, Flabort
Metal Printing (1): TricMagic
Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
”Eyebite” - MCLC: (2) SC777, DoubloonSeven
Technorganic Construction: (0)
Genetic and Biotech Advancement Laboratory: (1) Flabort
GBAL Alternative: (0)
Team Name
Social Democracy of Eidolons (1): SC777
Planetary Technate(3): Flabort, DoubloonSeven, NUKE9.13
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) m1895
Type of Government
Technocratic Meritocracy (4): DoubloonSeven, SC777, m1895, NUKE9.13
Union's/People's Representative Democracy: (2) TricMagic, Flabort
Design Choice 1:
MIF//EU-100 "Longarm Reactor"(5): DoubloonSeven, TricMagic, SC777, Flabort, NUKE9.13
Metal Printing (1): TricMagic
Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
”Eyebite” - MCLC: (2) SC777, DoubloonSeven
Technorganic Construction: (0)
Genetic and Biotech Advancement Laboratory: (2) Flabort, NUKE9.13
I'm assuming that Madman's not-so-subtle suggestion will be implemented, removing the unnecessary portable nature.It's not unnecessary. It is harder to justify than it is to remove, but I would prefer justifying it to removing it. Tell you what, I will add a secondary version.
Team Name
Social Democracy of Eidolons (1): SC777
Planetary Technate(3): Flabort, DoubloonSeven, NUKE9.13
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) m1895
Type of Government
Technocratic Meritocracy (4): DoubloonSeven, SC777, m1895, NUKE9.13
Union's/People's Representative Democracy: (2) TricMagic, Flabort
Design Choice 1:
MIF//EU-100 "Longarm Reactor"(5): DoubloonSeven, TricMagic, SC777, Flabort, NUKE9.13
Metal Printing (1): TricMagic
Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
”Eyebite” - MCLC: (2) SC777, DoubloonSeven
Technorganic Construction: (0)
Genetic and Biotech Advancement Laboratory: (3) Flabort, NUKE9.13, TricMagic
GBAL Alternative: (0)
Team Name
Social Democracy of Eidolons (1): SC777
Planetary Technate(4): Flabort, DoubloonSeven, NUKE9.13, Happerry
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) m1895
Type of Government
Technocratic Meritocracy (5): DoubloonSeven, SC777, m1895, NUKE9.13, Happerry
Union's/People's Representative Democracy: (2) TricMagic, Flabort
Design Choice 1:
MIF//EU-100 "Longarm Reactor"(5): DoubloonSeven, TricMagic, SC777, Flabort, NUKE9.13
Metal Printing (1): TricMagic
Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
”Eyebite” - MCLC: (3) SC777, DoubloonSeven, Happerry
Technorganic Construction: (0)
Genetic and Biotech Advancement Laboratory: (3) Flabort, NUKE9.13, TricMagic
GBAL Alternative: (1) Happerry
Team NameNot the biggest fan of the Eyebite but it's a tiebreaker and I'm less of a fan of genetic engineering.
Social Democracy of Eidolons (1): SC777
Planetary Technate(4): Flabort, DoubloonSeven, NUKE9.13, Happerry
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) m1895
Type of Government
Technocratic Meritocracy (5): DoubloonSeven, SC777, m1895, NUKE9.13, Happerry
Union's/People's Representative Democracy: (2) TricMagic, Flabort
Design Choice 1:
MIF//EU-100 "Longarm Reactor"(5): DoubloonSeven, TricMagic, SC777, Flabort, NUKE9.13
Metal Printing (1): TricMagic
Evrasium (1): Chiefwaffles
Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
"Eyebite" - MCLC: (4) SC777, DoubloonSeven, Happerry, Chiefwaffles
Technorganic Construction: (0)
Genetic and Biotech Advancement Laboratory: (3) Flabort, NUKE9.13, TricMagic
GBAL Alternative: (1) Happerry
Team NameEvrasium seems cool. And same on the Planetary Technate, it's not what I like most, it's what I dislike least.
Social Democracy of Eidolons (1): SC777
Planetary Technate(4): Flabort, DoubloonSeven, NUKE9.13, Happerry
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) m1895
Type of Government
Technocratic Meritocracy (5): DoubloonSeven, SC777, m1895, NUKE9.13, Happerry
Union's/People's Representative Democracy: (2) TricMagic, Flabort
Design Choice 1:
MIF//EU-100 "Longarm Reactor"(5): DoubloonSeven, TricMagic, SC777, Flabort, NUKE9.13
Metal Printing (1): TricMagic
Evrasium (2): Chiefwaffles, Happerry
Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
"Eyebite" - MCLC: (4) SC777, DoubloonSeven, Happerry, Chiefwaffles
Technorganic Construction: (0)
Genetic and Biotech Advancement Laboratory: (3) Flabort, NUKE9.13, TricMagic
GBAL Alternative: (1) Happerry
Team Name
Social Democracy of Eidolons (1): SC777
Planetary Technate(4): Flabort, DoubloonSeven, NUKE9.13, Happerry
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) m1895
Type of Government
Technocratic Meritocracy (5): DoubloonSeven, SC777, m1895, NUKE9.13, Happerry
Union's/People's Representative Democracy: (2) TricMagic, Flabort
Design Choice 1:
MIF//EU-100 "Longarm Reactor"(5): DoubloonSeven, TricMagic, SC777, Flabort, NUKE9.13
Metal Printing (1): TricMagic
Aggravated Evrasium Reactor (1): Chiefwaffles
Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
"Eyebite" - MCLC: (4) SC777, DoubloonSeven, Happerry, Chiefwaffles
Technorganic Construction: (0)
Genetic and Biotech Advancement Laboratory: (3) Flabort, NUKE9.13, TricMagic
GBAL Alternative: (1) Happerry
Team NameI would prefer the static GBAL, but I can settle on the modular one.
Social Democracy of Eidolons (1): SC777
Planetary Technate(5): Flabort, DoubloonSeven, NUKE9.13, Happerry, Wozzy
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) m1895
Type of Government
Technocratic Meritocracy (6): DoubloonSeven, SC777, m1895, NUKE9.13, Happerry, Wozzy
Union's/People's Representative Democracy: (2) TricMagic, Flabort
Design Choice 1:
MIF//EU-100 "Longarm Reactor"(5): DoubloonSeven, TricMagic, SC777, Flabort, NUKE9.13
Metal Printing (1): TricMagic
Aggravated Evrasium Reactor (2): Chiefwaffles, Wozzy
Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
"Eyebite" - MCLC: (4) SC777, DoubloonSeven, Happerry, Chiefwaffles
Technorganic Construction: (0)
Genetic and Biotech Advancement Laboratory: (4) Flabort, NUKE9.13, TricMagic, Wozzy
GBAL Alternative: (1) Happerry
Team Name
Social Democracy of Eidolons (1): SC777
Planetary Technate (5): Flabort, DoubloonSeven, NUKE9.13, Happerry, Wozzy
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) m1895
Type of Government
Technocratic Meritocracy (6): DoubloonSeven, SC777, m1895, NUKE9.13, Happerry, Wozzy
Union's/People's Representative Democracy: (2) TricMagic, Flabort
Design Choice 1:
MIF//EU-100 "Longarm Reactor"(5): DoubloonSeven, TricMagic, SC777, Flabort, NUKE9.13
Metal Printing (1): TricMagic
Aggravated Evrasium Reactor (3): Chiefwaffles, Wozzy, Jilladilla
Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
"Eyebite" - MCLC: (5) SC777, DoubloonSeven, Happerry, Chiefwaffles, Jilladilla
Technorganic Construction: (0)
Genetic and Biotech Advancement Laboratory: (4) Flabort, NUKE9.13, TricMagic, Wozzy
GBAL Alternative: (1) Happerry
Team Name
Social Democracy of Eidolons (1): SC777
Planetary Technate (5): Flabort, DoubloonSeven, NUKE9.13, Happerry, Wozzy
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) m1895
Type of Government
Technocratic Meritocracy (6): DoubloonSeven, SC777, m1895, NUKE9.13, Happerry, Wozzy
Union's/People's Representative Democracy: (2) TricMagic, Flabort
Design Choice 1:
MIF//EU-100 "Longarm Reactor"(4): DoubloonSeven, TricMagic, SC777, Flabort
Metal Printing (1): TricMagic
Aggravated Evrasium Reactor (4): Chiefwaffles, Wozzy, Jilladilla, NUKE9.13
Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
"Eyebite" - MCLC: (5) SC777, DoubloonSeven, Happerry, Chiefwaffles, Jilladilla
Technorganic Construction: (0)
Genetic and Biotech Advancement Laboratory: (3) Flabort, TricMagic, Wozzy
GBAL Stationary Alternative: (2) Happerry, NUKE9.13
Team Name
Social Democracy of Eidolons (1): SC777
Planetary Technate (5): Flabort, DoubloonSeven, NUKE9.13, Happerry, Wozzy
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) m1895
Type of Government
Technocratic Meritocracy (6): DoubloonSeven, SC777, m1895, NUKE9.13, Happerry, Wozzy
Union's/People's Representative Democracy: (2) TricMagic, Flabort
Design Choice 1:
MIF//EU-100 "Longarm Reactor" (3): DoubloonSeven, TricMagic, Flabort
Metal Printing (1): TricMagic
Aggravated Evrasium Reactor (5): Chiefwaffles, Wozzy, Jilladilla, NUKE9.13, SC777
Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
"Eyebite" - MCLC: (5) SC777, DoubloonSeven, Happerry, Chiefwaffles, Jilladilla
Technorganic Construction: (0)
Genetic and Biotech Advancement Laboratory: (3) Flabort, TricMagic, Wozzy
GBAL Stationary Alternative: (2) Happerry, NUKE9.13
Time Crystal, I guess? Where did it even come from, and why does it not need a design?
I like the idea, and you can actually do something with it---you don't need a design to invent it, this isn't IWAR.Reading comprehension, mate.
Most particularly, if the EU-100 is no longer guaranteed, that means it is also possible it can be voted on. I really do not like the Eyebite for our weapon, especially with this.. Time Crystal, I guess? Where did it even come from, and why does it not need a design?
Well.. Can we do the bio-lab instead of the Eyebite?So, Madman promises that the mobile bio-lab would have some (unclear) mechanical benefit. Nevertheless, I prefer the stationary variety. It will be easier, meaning the main point of the design- making biotech a viable option in the future- is more likely to succeed.
Team Name
Social Democracy of Eidolons (1): SC777
Planetary Technate (5): Flabort, DoubloonSeven, NUKE9.13, Happerry, Wozzy
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) m1895
Type of Government
Technocratic Meritocracy (6): DoubloonSeven, SC777, m1895, NUKE9.13, Happerry, Wozzy
Union's/People's Representative Democracy: (2) TricMagic, Flabort
Design Choice 1:
MIF//EU-100 "Longarm Reactor" (3): DoubloonSeven, TricMagic, Flabort
Metal Printing (1): TricMagic
Aggravated Evrasium Reactor (5): Chiefwaffles, Wozzy, Jilladilla, NUKE9.13, SC777
Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
"Eyebite" - MCLC: (5) SC777, DoubloonSeven, Happerry, Chiefwaffles, Jilladilla
Technorganic Construction: (0)
Genetic and Biotech Advancement Laboratory: (3) Flabort, TricMagic, Wozzy
GBAL Stationary Alternative: (3) Happerry, NUKE9.13, TricMagic
Team NameTric, you are voting for four different designs...
Social Democracy of Eidolons (1): SC777
Planetary Technate (5): Flabort, DoubloonSeven, NUKE9.13, Happerry, Wozzy
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) m1895
Type of Government
Technocratic Meritocracy (6): DoubloonSeven, SC777, m1895, NUKE9.13, Happerry, Wozzy
Union's/People's Representative Democracy: (2) TricMagic, Flabort
Design Choice 1:
MIF//EU-100 "Longarm Reactor" (3): DoubloonSeven, TricMagic, Flabort
Metal Printing (1): TricMagic
Aggravated Evrasium Reactor (5): Chiefwaffles, Wozzy, Jilladilla, NUKE9.13, SC777
Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
"Eyebite" - MCLC: (5) SC777, DoubloonSeven, Happerry, Chiefwaffles, Jilladilla
Technorganic Construction: (0)
Genetic and Biotech Advancement Laboratory: (2) Flabort, TricMagic
GBAL Stationary Alternative: (4) Happerry, NUKE9.13, TricMagic, Wozzy
Quote from: Lore & DesignTeam NameTric, you are voting for four different designs...
Social Democracy of Eidolons (1): SC777
Planetary Technate (5): Flabort, DoubloonSeven, NUKE9.13, Happerry, Wozzy
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) m1895
Type of Government
Technocratic Meritocracy (6): DoubloonSeven, SC777, m1895, NUKE9.13, Happerry, Wozzy
Union's/People's Representative Democracy: (2) TricMagic, Flabort
Design Choice 1:
MIF//EU-100 "Longarm Reactor" (3): DoubloonSeven, TricMagic, Flabort
Metal Printing (0):
Aggravated Evrasium Reactor (5): Chiefwaffles, Wozzy, Jilladilla, NUKE9.13, SC777
Design Choice 2:
MIF//EU-100 (X):
Metal Printing (0):
"Eyebite" - MCLC: (5) SC777, DoubloonSeven, Happerry, Chiefwaffles, Jilladilla
Technorganic Construction: (0)
Genetic and Biotech Advancement Laboratory: (1) Flabort,
GBAL Stationary Alternative: (4) Happerry, NUKE9.13, TricMagic, Wozzy
Team NameI want the lab, period, far more than the Eyebite, enough that I don't really care about the molecularity aspect compared to that choice.
Social Democracy of Eidolons (1): SC777
Planetary Technate (5): Flabort, DoubloonSeven, NUKE9.13, Happerry, Wozzy
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) m1895
Type of Government
Technocratic Meritocracy (6): DoubloonSeven, SC777, m1895, NUKE9.13, Happerry, Wozzy
Union's/People's Representative Democracy: (2) TricMagic, Flabort
Design Choice 1:
MIF//EU-100 "Longarm Reactor" (2): DoubloonSeven, TricMagic
Metal Printing (0):
Aggravated Evrasium Reactor (6): Chiefwaffles, Wozzy, Jilladilla, NUKE9.13, SC777, Flabort
Design Choice 2:
MIF//EU-100 (X):
Metal Printing (0):
"Eyebite" - MCLC: (5) SC777, DoubloonSeven, Happerry, Chiefwaffles, Jilladilla
Technorganic Construction: (0)
Genetic and Biotech Advancement Laboratory: (0)
GBAL Stationary Alternative: (5) Happerry, NUKE9.13, TricMagic, Wozzy, Flabort
Team Name
Social Democracy of Eidolons (1): SC777
Planetary Technate (5): Flabort, DoubloonSeven, NUKE9.13, Happerry, Wozzy
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (2) m1895, FallacyofUrist
Type of Government
Technocratic Meritocracy (7): DoubloonSeven, SC777, m1895, NUKE9.13, Happerry, Wozzy, FallacyofUrist
Union's/People's Representative Democracy: (2) TricMagic, Flabort
Design Choice 1:
MIF//EU-100 "Longarm Reactor" (2): DoubloonSeven, TricMagic
Metal Printing (0):
Aggravated Evrasium Reactor (7): Chiefwaffles, Wozzy, Jilladilla, NUKE9.13, SC777, Flabort, FallacyofUrist
Design Choice 2:
MIF//EU-100 (X):
Metal Printing (0):
"Eyebite" - MCLC: (6) SC777, DoubloonSeven, Happerry, Chiefwaffles, Jilladilla, FallacyofUrist
Technorganic Construction: (0)
Genetic and Biotech Advancement Laboratory: (0)
GBAL Stationary Alternative: (5) Happerry, NUKE9.13, TricMagic, Wozzy, Flabort
Also what do you mean about Fallacy?You would think he would be crazy about genetic engineering, what with the catgirl obsession thing.
Aggravated Evrasium Reactor
So Evrasium always has a higher energy state than the surrounding environment. But this is boring. For the purposes of this design, we'll be saying that it is an angry rock that hates light. And we will be using its punches to power our ships. But we can just have a smug feeling that we may have probably broken thermodynamics, constantly in the back of our minds.
Aa-nyy-waays. While it undoubtedly has much more complex, precise, elegant, etc., applications, for now we figured we can start by using it to power things. Simply, for now, since we kind of have a time constraint. Turns out that when held in a strictly-controlled atmosphere of inert gases with confounding variables removed, we can actually predict and even control where thepunchesreleases of energy will happen.
The Aggravated Evrasium Reactor, or AER, makes use of this phenomenon. A single chunk of Evrasium crystal is suspended (by sound waves, turns out it cares not for sound) in the middle of a large spherical chamber with a controlled inert gas atmosphere. Rotating rings covered in high-powered lasers are placed on the inner edges of the chamber, along with a few sensors to evaluate the status ofhow angry the rock iscurrent crystal aggravation. When a crystal is placed inside, the reactor has to be calibrated for its specifications to be able to provoke energy releases in a controlled matter.
Upon activation of the reactor, the laser rings begin spinning up to operation speed and precise laser pulses at precise spots in the crystal allow it to releasepunchesenergy in an adjacent sub-chamber, where several turbines convert the kinetic energy into electrical energy. Sure, turbines are crude and with something like Evrasium you may think there's a better way to gather energy, but let's keep it simple(, stupid) for now. Energy for the lasers is a concern, and they're powered by a separate battery that can be powered by the reactor itself, tertiary/emergency generators and, if you've got about 3-6 hours to spare, a hand-crank.
We're not quite sure about "fuel" here. Crystals do have to occasionally be replaced, but that's just because of (initially) unexpected decrease in energy output. We're not actually sure if the crystals are "running out" of energy (there's a good chance they literally do not run out as long as they're intact), but that's not a huge concern for now. We'll just pencil Evrasium into our supply chains and think about it more later.
Angry Rock Reactor
Difficulty: Very Hard
Roll: 4+4-2 = 6 = Above Average
Evrasium is a naturally-occurring material on our planet. We're...not entirely sure what's up with it, actually. It exhibits a rather...violent response when exposed to sufficiently concentrated light. Like, a really, amazingly, catastrophically violent response. It punches things. We've suffered several critical injuries and about fifteen separate broken noses (some of them broken multiple times), but we've finally nailed down how it works and how to control it. Well, partially. Sort of. Anyway, in a tightly controlled environment when exposed to the right kind of laser light Evrasium creates a physical response outside itself. How it does this is a complete mystery.
Anyway, we suspend a specific kind of rock in the middle of an inert gas and then we point a laser beam in its metaphorical eyes, making it angry. The rock then punches back at the light and overshoots, probably because we're a bunch of horrible people pointing a laser pointer in its eyes so it can't see clearly, which results in the "punch" spinning a turbine mounted behind it, creating a substantial amount of electricity due to the raw force of each punch, which appears to be powered by some store of energy that we can't locate somewhere in the crystal matrix, as with each punch (and corresponding directly to the energy released in the punch) the matrix breaks down a little more, until the matrix is nearly completely destroyed and cannot produce any more punches, at which point the reactor requires the angry rock to be replaced with a new one.
We have managed to achieve energy density on par with nuclear fusion, but with no radiation or extreme heat or containment needs! Of course, it does use reaction mass at a semirandom rate due to the nature of vaporizing matter inside a crystalline matrix, but still, it's an awesome achievement!
This revolution would provide 2 SPP and 2 GPP as it replaces most normal sources of power, but it requires a lot of Evrasium to run, and Evrasium is fairly rare anyway, and so most of its ground-based production benefits are dedicated towards extracting enough Evrasium to power our requirements, leaving it to provide 2 SPP.
Cost: Not independently deployable, ship or ground vehicle costs dependent on size and power requirements.
“Eyebite” - MCLC - Modular Chemical Laser Cannon:
The Eyebite is a modularly designed cannon that can be placed upon a spaceship or really any mobile platform that can utilize a cannon, that starts with our first array into beam-based technology for our first deployed weapon. The cannon is a directed-energy weapon that deploys a deuterium-fluoride laser of the IF spectrum that due to speed of light and the weapon sensors connected to a ship’s fire control, should be able to continuously bombard a target from faraway that delivers its radiative damage. (especially in terms of space warfare engagements), melting the armor and more weaker substances as it continuously shoots a wavelength of heat against the material and overcooks it. The cannon comes with an inbuilt heavy-duty battery that allows it to continuous beam a target for a lengthened period of consecutively cooking/melting a desired target before overheating and than let the barrels of the chemical laser cannon re-cool and than start its shooting again. The cannon has an internal auto-loader that reloads the gas discharge tube of deuterium-fluoride and recharges itself for another blast of chemical laser power. The mobile location and efficient battery design eliminates most weight, size and power restrictions especially due to being a chemical laser, and is designed to be modular for the first combat ship that we deploy.
"Eyebite" MCLC
Difficulty: Normal
Roll: 1+1-0 = 2 = Utter Failure
The Eyebite Modular (Not really) Chemical (Hazard) Laser (define "laser") Cannon (sorry?) is a trainwreck of epic proportions. Some genius decided it'd be a great idea to exchange perfectly normal deuterium-fluoride laser generating compounds with exotic chemical compounds. Initial results WERE promising, though, so we kept at it. Then they decided "let's just use some fluorides, those do great jobs at reacting with things!", and proceeded to melt the lab, the five levels of storage below the lab, and the highway they tried to ship another batch of the stuff in on.
In short, the Eyebite is a set of drawings that look like a child's work of what a laser cannon SHOULD be and how it MIGHT work had we done anything right. However, we really didn't do anything right, so now everything is on fire, covered in fluorine metal, or both. We did learn what not to do, and theorize that the next attempt may be somewhat less....terrible.
Cost: Refer to civilian market prices for chlorine trifluoride spray bottles.
Revision 1
Metal Printing(1): TricMagic
Revision 2
AER Shockwave Grenade (1) TricMagic
Why send the sons and daughters of our planet off to fight? Why, when we can use the magical, newly discovered properties of Evrasium™ to instantly annihilate the enemy?
The RKI-1 (Standing for Relativistic Kill Impactor) is a computer-guided missile that uses an agitated Evrasium crystal to push itself forwards. Upon firing, it accelerates over an extended period of time, until it reaches a speed that is a significant fraction of c. Roughly the size of a large telephone pole, it is made of titanium and is launched from a satellite with a spinal railgun.
Before firing, it is pre-cooled with liquid nitrogen and is painted black to prevent enemy missile defense systems from detecting it. If we launch enough of them, we should be able to utterly destroy the enemy with absolutely no cost to ourselves, all thanks to our special little physics-breaking rock!
“Civet” - Bullpup Service Rifle - BSR1:
The Civet is what you would expect when make sure that you are deploying your soldiers with weapons that can actually defend your assets and downsize “infrastructure” of our enemies. A polymer selective fire detachable magazine-fed rifle that utilizes a intermediary cartridge of somewhere between 5.56mm, that is also a bullpup in designed so can retain a heavier barrel for added muzzle velocity and accuracy of the projectiles while allowing us to reduce the overall weight and increasing compactness. The Civet is deployed through fabrication plants for assembly instead of the 3D printing thus would take mechanical effort, in terms of our ground production, but allowing our soldiers to maintain old valor of a service rifle in hand and having a actual effective weapon for our personnel against opposing enemy troops. All painted in a midnight blue sheem on the metal to represent the technate.
Revision Choice 1:
Metal Printing: (1) TricMagic
Kinetic Storage Engine
RKI-1 Thunder From Down Under
Civet - BSR1: (1) SC777
Revision Choice 2:
AER Grenade: (1) TricMagic
Kinetic Storage Engine
RKI-1 Thunder From Down Under: (1) SC777
Civet - BSR:
Civilian EVA suits are quite obviously not suited to combat. The least we can do is to try and make them better, or at least give the wearer some time to try and evacuate or patch themselves up.
The proportion of aramid fabric to other materials in the suits has been increased, allowing the suit to take at least a few shots from a Printed Pistol. The life support backpack's casing is slightly thicker metal, and added pockets on the suit's chest area allow for the placement of protective ceramic plates. The polycarbonate visor is slightly thicker as well.
We have also included a basic patch kit, consisting of a tube of quick-dry resin and a few latex patches.
The only decent part about having your gun printed out of plastic is that changes to the base design are as easy as a few hours on a CAD program. The receiver has been strengthened to prevent the gun from exploding every second shot, and a stock has been added to aid in aiming and control of the weapon.
Speaking of aim, the sights are now a separately manufactured component, made from machined steel. From that point, they can be installed and aligned as needed. Without having to rely on the 3D printing process for such a delicate component, aim is sure to improve.
Yeah, it's effectively just the distillation of my disgust at the notion of a reactionless drive in a hard sci-fi setting. It seems pretty clear now that it'd be better for me to just not treat it as one.
Revision Choice 1:Get voting,
Metal Printing: (1) TricMagic
AER Grenade:
Kinetic Storage EngineRKI-1 Thunder From Down Under
Civet - BSR1: (1) SC777
Combat EVA Suit:
Printed Carbine:
AER-KSD: (1) DoubloonSeven
Revision Choice 2:
Metal Printing:
AER Grenade: (1) TricMagic
Kinetic Storage EngineRKI-1 Thunder From Down Under: (1) SC777
Civet - BSR:
Combat EVA Suit:
Printed Carbine: (1) DoubloonSeven
AER-KSD:
Lore:
Chiefwaffle's (http://www.bay12forums.com/smf/index.php?topic=174214.msg7992920#msg7992920): (1) Wozzy
Revision Choice 1:
Metal Printing: (1) TricMagic
AER Grenade:
Kinetic Storage EngineRKI-1 Thunder From Down Under
Civet - BSR1: (1) SC777
Combat EVA Suit:
Printed Carbine:
AER-KSD: (2) DoubloonSeven, Wozzy
Revision Choice 2:
Metal Printing:
AER Grenade: (1) TricMagic
Kinetic Storage EngineRKI-1 Thunder From Down Under: (1) SC777
Civet - BSR:
Combat EVA Suit: (1) Wozzy
Printed Carbine: (1) DoubloonSeven
AER-KSD:
Lore:
Chiefwaffle's (http://www.bay12forums.com/smf/index.php?topic=174214.msg7992920#msg7992920): (1) Wozzy
Revision Choice 1:
Metal Printing: (1) TricMagic
AER Grenade:
Kinetic Storage EngineRKI-1 Thunder From Down Under
Civet - BSR1: (1) SC777
Combat EVA Suit:
Printed Carbine:
AER-KSD: (3) DoubloonSeven, Wozzy, NUKE9.13
Revision Choice 2:
Metal Printing:
AER Grenade: (1) TricMagic
Kinetic Storage EngineRKI-1 Thunder From Down Under: (1) SC777
Civet - BSR:
Combat EVA Suit: (1) Wozzy
Printed Carbine: (2) DoubloonSeven, NUKE9.13
AER-KSD:
Lore:
Chiefwaffle's (http://www.bay12forums.com/smf/index.php?topic=174214.msg7992920#msg7992920): (1) Wozzy
Revision Choice 1:
Metal Printing: (1) TricMagic
AER Grenade:
Kinetic Storage Engine:
Civet - BSR1:
Combat EVA Suit:
Printed Carbine:
AER-KSD: (4) DoubloonSeven, Wozzy, NUKE9.13, SC777
Revision Choice 2:
Metal Printing:
AER Grenade: (1) TricMagic
Kinetic Storage Engine
Civet - BSR:
Combat EVA Suit: (2) Wozzy, SC777
Printed Carbine: (2) DoubloonSeven, NUKE9.13
AER-KSD:
Lore:
Chiefwaffle's (http://www.bay12forums.com/smf/index.php?topic=174214.msg7992920#msg7992920): (1) Wozzy, TricMagic
Revision Choice 1:
Metal Printing: (0)
AER Grenade:
Kinetic Storage Engine:
Civet - BSR1:
Combat EVA Suit:
Printed Carbine:
AER-KSD: (4) DoubloonSeven, Wozzy, NUKE9.13, SC777
Revision Choice 2:
Metal Printing:
AER Grenade: (1) TricMagic
Kinetic Storage Engine
Civet - BSR:
Combat EVA Suit: (3) Wozzy, SC777, TricMagic
Printed Carbine: (2) DoubloonSeven, NUKE9.13
AER-KSD:
Lore:
Chiefwaffle's (http://www.bay12forums.com/smf/index.php?topic=174214.msg7992920#msg7992920): (3) Wozzy, TricMagic, Flabort
Revision Choice 1:
Metal Printing: (0)
AER Grenade:
Kinetic Storage Engine:
Civet - BSR1:
Combat EVA Suit:
Printed Carbine:
AER-KSD: (5) DoubloonSeven, Wozzy, NUKE9.13, SC777, Flabort
Revision Choice 2:
Metal Printing:
AER Grenade: (1) TricMagic
Kinetic Storage Engine
Civet - BSR:
Combat EVA Suit: (4) Wozzy, SC777, TricMagic, Flabort
Printed Carbine: (2) DoubloonSeven, NUKE9.13
AER-KSD:
Lore:
Chiefwaffle's (http://www.bay12forums.com/smf/index.php?topic=174214.msg7992920#msg7992920): (3) Wozzy, TricMagic, Flabort
Revision Choice 1:
Metal Printing: (0)
AER Grenade:
Kinetic Storage Engine:
Civet - BSR1:
Combat EVA Suit:
Printed Carbine:
AER-KSD: (6) DoubloonSeven, Wozzy, NUKE9.13, SC777, Flabort, Happerry
Revision Choice 2:
Metal Printing:
AER Grenade: (1) TricMagic
Kinetic Storage Engine
Civet - BSR:
Combat EVA Suit: (5) Wozzy, SC777, TricMagic, Flabort, Happerry
Printed Carbine: (2) DoubloonSeven, NUKE9.13
AER-KSD:
Revision: AER-KSD (Aggravated Evrasium Reactor - Kinetic Storage Drive) (Works off the same principle that Flabort uses in his ITC revision, so thanks)
A ship propelled by springs may not sound fun, but boy is it fun to make reality cry. Or at least imagine reality crying. That's what's keeping us going here.
So, we have the Reactor, referred to as the AER. Right now it generates power by spinning a turbine with its metaphorical punches. We figure that we can same time, money/resources, and effort by using this same reactor to generate thrust in our ships.
The Kinetic Storage Drive is basically an add-on Module for the AER. It's... not that fancy. A bank of springs meant to store as much kinetic energy as possible. In addition to creating the term "military-grade springs", the Kinetic Storage Drive will be placed adjacent to the turbine module for an Evrasium reactor and will be able to have the punches directed at it rather than the turbine. Kinetic energy from the aggravated Evrasium is dumped into the springs which then naturally extend back, moving the ship by Newton's third law. We should hopefully be able to get the reactor to switch as needed between power and thrust by changing very precisely how the lasers are applied (as it was already a science there to get it to punch in a given location with the current setup, so it shouldn't be too much of a push to get it to output in one of two places); if we can't, we can move the turbine/KSD themselves to gather the energy of the remaining-static-in-position punch, or we can just have a reactor setup for a turbine and another new one for just the thrust.
So in other words, put a box of some non-crappy springs next to a reactor and let the angry rock inside punch the springs instead of the turbine every now and again. Springs store kinetic energy and as they extend themselves releasing it they move the ship via Newton's 3rd Law.
AER-Kinetic Storage Drive (AER-KSD)
Difficulty: Normal
Roll: 1+2-0 = 3 = Buggy Mess
Well, we made it. To the end of the testing cycle, that is. And boy, has it been so amazingly unfun. Half the interns quit, right after the other half were killed by angry rock induced brain punches. But we have an AER-KSD, and it looks just like you'd expect!
An addon to the AER power system, the KSD is composed, ideally, of a set of plates capable of being "punched" by the ship to propel the ship in any direction, including turning if the reactor providing power is offset from the centerline. However, we've had some...issues.
Turns out, the original batch of interns decided to use some super-stiff springs in their design, and then overcorrected by oversizing the reactor and overcharging the Evrasium. The overcorrections resulted in a loss of control of where the punches were happening, reactors were breached, interns were punched, and we generally do not advise using the AER-KSD at all, though technically it will sometimes do what you want it to.
Civilian EVA suits are quite obviously not suited to combat. The least we can do is to try and make them better, or at least give the wearer some time to try and evacuate or patch themselves up.
The proportion of aramid fabric to other materials in the suits has been increased, allowing the suit to take at least a few shots from a Printed Pistol. The life support backpack's casing is slightly thicker metal, and added pockets on the suit's chest area allow for the placement of protective ceramic plates. The polycarbonate visor is slightly thicker as well.
We have also included a basic patch kit, consisting of a tube of quick-dry resin and a few latex patches.
Combat EVA Suit
Difficulty: Easy
Roll: 2+4+1 = 7 = Superior Craftsmanship
This project, luckily, went substantially easier for our interns. The insertion of ceramics, more ballistics fabric, and reinforced backpack went well. The improved patching kit likewise wasn't a problem. Adding ballistics material to the visor took less than a day. For most of the project, the interns instead worked on innovative ways to reduce the weight of the suit so that it was still useable on planetary surfaces. Weight may not be a problem in space, but this suit is also meant to equip those working on the ground.
Lightweight ballistics fiber, highly effective and thin ceramic plates, a somewhat closer to formfitting suit, and a slightly smaller backpack with the same EVA time allowance all pushed the suit to be as light as possible in the time given---we believe the new Combat EVA Suit to be even more wearable than the regular EVA suit, though not by much, while being far better protected and more durable.
The suit's many alterations due leave it with a small cost of 1 GPP to equip soldiers with it.
The OEIGR (Pronounced "Ogre") is a weapons system intended for use in all environs, which mostly just means that you can shoot it in space without flying backwards due to reaction forces. This is thanks to the fact that the bullets are propelled by an integrated solid rocket, where the expanding gases are released from angled ports in the casing to gyro-stabilize it. Gas in the barrel is released from ports in the receiver, dispersed enough as to not harm the shooter.That's Easy, apparently, so...
The OEIGR draws its 10mm ammunition from a 18-round box magazine. Due to the fact that the bullets need time to speed up, the barrel is fairly long. Given that this property makes it a good marksman rifle, optical scopes are included. Operators can fire in semi-automatic, or 3-round bursts.
The SIAERA (Pronounced "Sierra") is a weapons system intended for use in all environs, which mostly just means that you can shoot it in space without flying backwards due to reaction forces. This works due to a two-stage propellant system in the cartridges. Firstly, you've got a standard smokeless propellant charge that imparts some initial kick, and then a secondary stage where the "Gyro" part kicks in. A rocket charge ignites, further accelerating the round while in flight.Hm.
Of course, that isn't all. One looking at a SIAERA round would find it to be unusually large, and this is because the round, is in fact, "smart", capable of performing course corrections by gimballing its rocket motor, and raising or lowering control surfaces on the bullet itself. With a wireless communication chip, the bullet can communicate with an infrared scanner mounted on the weapon itself, and change course to hit a target. This can range from increasing the effective range of a marksman's shot, to turning a mindless spray of bullets into a deadly volley.
The SIAERA feeds 20mm rounds (packed with guidance control and tipped with lead-well, not actually lead but you get the idea) from a 9-round box magazine. Operators can choose between semi-automatic, 3-round burst, and fully automatic.
Most of our notes on the Eyebite are now disintegrated to the molecular level, but we did manage to recall what some of the exotic chemicals we used were from a scientist who was out getting a snack on the evening the lab melted. With some trauma counselling, we've managed to draw up a design for a laser done properly.
The Oculus HMCL is mounted into a ball turret, capable of rotation in all directions and axes. Targeting is done by either ship sensors or an infrared sensor array mounted on a rotating boom beside the turret, which distinguishes ships by their radiating heat and exhaust. This data is run through a targeting computer, which aims the turret and tracks accordingly. Finally, images are delivered to a remote human operator, who can then give the order to fire. When this order is given, gas pipes supply the aforementioned exotic compounds to a reaction chamber, and as they begin to excite, a beam is created and focused through an array of mirrors and heat-tolerant lenses to temper it into a powerful, antiship red laser.
Prototype Evrasium Precision Rifle:
OEIGR:
SIAERA: (1) SC777
Oculus Hardpoint-Mountable Chemical Laser: (1) SC777
Prototype Evrasium Precision Rifle:
OEIGR:
SIAERA: (1) SC777
Oculus Hardpoint-Mountable Chemical Laser: (2) SC777, Happerry
Prototype Evrasium Precision Rifle:
OEIGR:
SIAERA: (2) SC777, D7
Oculus Hardpoint-Mountable Chemical Laser: (3) SC777, Happerry, D7
Prototype Evrasium Precision Rifle:
OEIGR:
SIAERA: (3) SC777, D7, Jilladilla
Oculus Hardpoint-Mountable Chemical Laser: (4) SC777, Happerry, D7, Jilladilla
Remember Happerry, we have 2 designs, so 2 votes. Unless you were just ambivalent towards the other things?No, I'd just forgotten we had two designs.
Prototype Evrasium Precision Rifle:
OEIGR:
SIAERA: (4) SC777, D7, Jilladilla, Happerry
Oculus Hardpoint-Mountable Chemical Laser: (4) SC777, Happerry, D7, Jilladilla
The SIAERA (Pronounced "Sierra") is a weapons system intended for use in all environs, which mostly just means that you can shoot it in space without flying backwards due to reaction forces. This works due to a two-stage propellant system in the cartridges. Firstly, you've got a standard smokeless propellant charge that imparts some initial kick, and then a secondary stage where the "Gyro" part kicks in. A rocket charge ignites, further accelerating the round while in flight.
Of course, that isn't all. One looking at a SIAERA round would find it to be unusually large, and this is because the round, is in fact, "smart", capable of performing course corrections by gimballing its rocket motor, and raising or lowering control surfaces on the bullet itself. With a wireless communication chip, the bullet can communicate with an infrared scanner mounted on the weapon itself, and change course to hit a target. This can range from increasing the effective range of a marksman's shot, to turning a mindless spray of bullets into a deadly volley.
The SIAERA feeds 20mm rounds (packed with guidance control and tipped with lead-well, not actually lead but you get the idea) from a 9-round box magazine. Operators can choose between semi-automatic, 3-round burst, and fully automatic.
Squad-Integrated All-Environment Rocket Armaments
Difficulty: Hard
Roll: 3+3-1 = 5 = Average
The SIAERA is a criminally butchered backronym of sorts with an unwieldy name.
Oh wait, you wanted information about the gun. Right. So, about that.
SIAERA wasn't a super easy project because of the incredible needs of the guidance system. SIERA is basically a 20mm rocket launcher masquerading as a rifle. The large size of the box magazine and heavy rounds makes the weapon very unwieldy, and to combat this it is built in a bullpup style so some of the weight can be rested against the shoulder. The rocket motor runs the length of the projectile and is vectored through four fixed nozzles angled backwards and outwards. These nozzles have valves that control how much of the rocket motor's thrust is vectored in what direction, and thus alter the direction of travel of the projectile fairly accurately. However, the need for the projectile to build up speed means that the guidance system only goes really active at about Medium range, and can only make large corrections over Long range.
At Short range the guidance is functionally unnoticeable, inside buildings the rounds are basically a nonlethal round that will only sometimes kill the target, on account of their slow velocity. Sometimes the still-burning solid rocket fuel will do some more damage to poorly armored targets, though it'd be wise to not count on this too much.
At Medium range, vectoring can generally make a very near miss into a hit, or a pure miss into less of a miss, provided the operator can get the weapon pointed where they want it to guide to in time. The projectiles are lethal at this range, though armor can still defeat them.
At Long range is where the vectoring really shines. Managing to get the laser back on target can turn a round that was going to completely miss into a guaranteed headshot. Of note, though, is that the more vectoring that is done, the less velocity the round has. This isn't much of a problem since the round does build up to lethal velocity before enabling vectoring, but it must still be considered when firing at protected targets.
The SIAERA isn't free of problems: The guidance chip will sometimes miss the user's laser, or track another user's laser and run out of fuel trying to reach a target way out of its line of travel. Sometimes a valve will stick, or a rocket motor will explode halfway to the target, or any of a dozen other minor faults common to most firearms. However, we have successfully managed to develop a weapon that fires 20mm guided rockets, even if they carry no payload (and have no space to fit a payload).
Cost: 1 GPP
Weight: Infantryman's primary weapon, no weight.
Most of our notes on the Eyebite are now disintegrated to the molecular level, but we did manage to recall what some of the exotic chemicals we used were from a scientist who was out getting a snack on the evening the lab melted. With some trauma counselling, we've managed to draw up a design for a laser done properly.
The Oculus HMCL is mounted into a ball turret, capable of rotation in all directions and axes. Targeting is done by either ship sensors or an infrared sensor array mounted on a rotating boom beside the turret, which distinguishes ships by their radiating heat and exhaust. This data is run through a targeting computer, which aims the turret and tracks accordingly. Finally, images are delivered to a remote human operator, who can then give the order to fire. When this order is given, gas pipes supply the aforementioned exotic compounds to a reaction chamber, and as they begin to excite, a beam is created and focused through an array of mirrors and heat-tolerant lenses to temper it into a powerful, antiship red laser.
Oculus Hardpoint-Mountable Chemical Laser
Difficulty: Normal
Roll: 3+2-0 = 5 = Average
The Oculus HMCL is a competently-built laser gun. No mention has been made of any other laser weapon projects, of which there are none (it's one of the conditions of the traumatized engineer's ongoing therapy). It is linked to its mothership's fire control network, fires at a moderate rate, and does a moderate amount of damage for a chemical laser of its size, which is substantial. It is connected directly to the mothership's chemicals storage for laser weapons, which gives it the ability to fire continuously as long as the cooling system can keep up...which is not for long, as the cooling system is "radiate heat into the vacuum of space and hope that most of it is carried away when the spent chemicals are vented". The chemical nature of the weapon does aid cooling somewhat, as each time fresh chemicals are cycled into the lasing chamber some of the heat is absorbed by them, and when they're vented that heat leaves the weapon.
The user can comfortably sit far away from the turret and sip their tea, though it does require a little more hands-on use by the operator than we wanted. The target identification system isn't perfect and sometimes requires a little user input to ensure that the system is tracking the correct sensor contact, but other than that it is generally good at hitting roughly the same spot for an extended period of time, allowing it to deal quite a bit of damage to anything it comes in contact with.
(This design isn't very long for a reason---I'll be sort of retroactively balancing tech when we hit the first combat phase, so that we don't end up with one side firing lasers bigger than the other side's entire warship or whatever)
While it may bear slight resemblance to the earlier plastic pistols, the Plastic Universal Machine Pistol hopes to not only exceed the capabilities of its predecessors, but to correct its flaws. Slightly misnamed, the 'PUMP' is only partially plastic, with the stock, casing, and generally anything that isn't put under intense working conditions being made of plastic. Those bits are made of 'traditional' metal. This should prevent weapon explosions from being commonplace, or even unusual, and send the occurrence straight into 'weird and rare' territory.
The PUMP has a 30 round box magazine, and has a grip attached underneath the end of the barrel allowing a superior two handed grip be used for weapon stability while unleashing rapid-fire death. All in all, a sidearm that should compliment our long range SIAERA Rifles.
AER-Kinetic Storage Drive (AER-KSD)
Difficulty: Normal
Roll: 1+2-0 = 3 = Buggy Mess
Well, we made it. To the end of the testing cycle, that is. And boy, has it been so amazingly unfun. Half the interns quit, right after the other half were killed by angry rock induced brain punches. But we have an AER-KSD, and it looks just like you'd expect!
An addon to the AER power system, the KSD is composed, ideally, of a set of plates capable of being "punched" by the ship to propel the ship in any direction, including turning if the reactor providing power is offset from the centerline. However, we've had some...issues.
Turns out, the original batch of interns decided to use some super-stiff springs in their design, and then overcorrected by oversizing the reactor and overcharging the Evrasium. The overcorrections resulted in a loss of control of where the punches were happening, reactors were breached, interns were punched, and we generally do not advise using the AER-KSD at all, though technically it will sometimes do what you want it to.
General Tri-burst Firing Ordnance (GTFO)
While the SIAERA is considered a resounding success, it left our soldier wanting in close quarter combat. Keeping the same casing of our plastic pistol in an attempt to stay under budget, we completely replaced the insides and barrel with alloy forged components, which also allow our soldiers to utilyze a three-round burst firing mode.
Not including the metal alloy upgrades, the GTFO stays true to its plastic predecessor by keeping the same body and only adding a few peripherals. It now comes with a foldable foregrip for more accurate firing and the new magazine holds 18 rounds. Even at 600 RPM, the kick is managable enough to allow the soldier to maintain control, even without the foregrip.
Metal Pistol for Tric
Our pistol is trash. Not only does it break due to crappy plastic parts, but it also wouldn't function properly even if was made of metal. To fix that, we first upgrade our 3D printers to work with metal. Certain parts, such as the barrel, will need to withstand more pressure, so these will be alloy forged in a remote corner of our factories, but the rest of the parts can be printed, making production much faster, and the parts more reliable.
Next, we upgrade the actual components, because simply stating they are now made of metal doesn't fix anything. The barrel and other components have been improved in order to allow us to use a higher calibre round with more gunpowder, adding more stopping power. To compensate, we included a grip on the handle and redesigning the magazing to hold 15 bullets.
Overhauled Kinetic Storage Power Drive OKSPD
Damn interns. This is what we get for trying to improve their quality of life by giving them unpaid experience. Anyways, this new batch seems much more competent, so lets try this again:
The OKSPD is basically the same thing as before, only this time we know better. With a spring that isn't as stiff, we don't have to overburden our reactor, so that should solve issues of hull breaches and fatalities. While our funders would like us to push the envelope, we really just want to make something that works, something with okay speed. Hey, that's good, write that down, we could use it for the name.
GTFO (http://www.bay12forums.com/smf/index.php?topic=174214.msg7998258#msg7998258): (1) Wozzy
OKSPD (http://www.bay12forums.com/smf/index.php?topic=174214.msg7998314#msg7998314): (1) Wozzy
GTFO (http://www.bay12forums.com/smf/index.php?topic=174214.msg7998258#msg7998258): (1) Wozzy
OKSPD (http://www.bay12forums.com/smf/index.php?topic=174214.msg7998314#msg7998314): (2) Wozzy, TricMagic
Cutting the Evrasium: EVA Gauntlet (http://www.bay12forums.com/smf/index.php?topic=174214.msg7998269#msg7998269): (1) TricMagic
GTFO (http://www.bay12forums.com/smf/index.php?topic=174214.msg7998258#msg7998258): (1) Wozzy
OKSPD (http://www.bay12forums.com/smf/index.php?topic=174214.msg7998314#msg7998314): (3) Wozzy, TricMagic, Jilladilla
Cutting the Evrasium: EVA Gauntlet (http://www.bay12forums.com/smf/index.php?topic=174214.msg7998269#msg7998269): (1) TricMagic
PUMP (Plastic Universal Machine Pistol) (http://www.bay12forums.com/smf/index.php?topic=174214.msg7997874#msg7997874): (1) Jilladilla
GTFO (http://www.bay12forums.com/smf/index.php?topic=174214.msg7998258#msg7998258): (1) Wozzy
OKSPD (http://www.bay12forums.com/smf/index.php?topic=174214.msg7998314#msg7998314): (3) Wozzy, TricMagic, Jilladilla
Cutting the Evrasium: EVA Gauntlet (http://www.bay12forums.com/smf/index.php?topic=174214.msg7998269#msg7998269): (1) TricMagic
PUMP (Plastic Universal Machine Pistol) (http://www.bay12forums.com/smf/index.php?topic=174214.msg7997874#msg7997874): (1) Jilladilla
Study of Structure, Determining the Mechanics of Evrasium (http://www.bay12forums.com/smf/index.php?topic=174214.msg7998440#msg7998440): (1) TricMagic
GTFO (http://www.bay12forums.com/smf/index.php?topic=174214.msg7998258#msg7998258): (1) Wozzy
OKSPD (http://www.bay12forums.com/smf/index.php?topic=174214.msg7998314#msg7998314): (4) Wozzy, TricMagic, Jilladilla, SC777
Cutting the Evrasium: EVA Gauntlet (http://www.bay12forums.com/smf/index.php?topic=174214.msg7998269#msg7998269): (1) TricMagic
PUMP (Plastic Universal Machine Pistol) (http://www.bay12forums.com/smf/index.php?topic=174214.msg7997874#msg7997874): 2) Jilladilla, SC777
GTFO (http://www.bay12forums.com/smf/index.php?topic=174214.msg7998258#msg7998258): (1) Wozzy
OKSPD (http://www.bay12forums.com/smf/index.php?topic=174214.msg7998314#msg7998314): (4) Wozzy, TricMagic, Jilladilla, SC777
Cutting the Evrasium: EVA Gauntlet (http://www.bay12forums.com/smf/index.php?topic=174214.msg7998269#msg7998269): (1) TricMagic
PUMP (Plastic Universal Machine Pistol) (http://www.bay12forums.com/smf/index.php?topic=174214.msg7997874#msg7997874): (2) Jilladilla, SC777
Study of Structure, Determining the Mechanics of Evrasium (http://www.bay12forums.com/smf/index.php?topic=174214.msg7998440#msg7998440): (1) TricMagic
GTFO (http://www.bay12forums.com/smf/index.php?topic=174214.msg7998258#msg7998258): (1) Wozzy
OKSPD (http://www.bay12forums.com/smf/index.php?topic=174214.msg7998314#msg7998314): (5) Wozzy, TricMagic, Jilladilla, SC777, Flabort
Cutting the Evrasium: EVA Gauntlet (http://www.bay12forums.com/smf/index.php?topic=174214.msg7998269#msg7998269): (1) TricMagic
PUMP (Plastic Universal Machine Pistol) (http://www.bay12forums.com/smf/index.php?topic=174214.msg7997874#msg7997874): (2) Jilladilla, SC777
Study of Structure, Determining the Mechanics of Evrasium (http://www.bay12forums.com/smf/index.php?topic=174214.msg7998440#msg7998440): (1) TricMagic
Overhauled Kinetic Storage Power Drive OKSPD
Damn interns. This is what we get for trying to improve their quality of life by giving them unpaid experience. Anyways, this new batch seems much more competent, so lets try this again:
The OKSPD is basically the same thing as before, only this time we know better. With a spring that isn't as stiff, we don't have to overburden our reactor, so that should solve issues of hull breaches and fatalities. While our funders would like us to push the envelope, we really just want to make something that works, something with okay speed. Hey, that's good, write that down, we could use it for the name.
Overhauled Kinetic Storage Power Drive
Difficulty: Easy
Roll: 2+2+1 = 5 = Average
The OKSPD is a simple enough piece of equipment: Get angry rock, point laser at angry rock, angry rock punches Newton right in the apples and the ship accelerates forwards at a very respectable clip. A Speed 2 drive for interplanetary work and fairly good at producing changes in combat, OKSPD does suffer from the need to either accept the very high cost of bringing large amounts of Evrasium or the need to reduce the power of the drive to conserve the valuable fuel for later use.
Even better, we have only punched a few interns in the face and suffered only a handful of broken noses and only one case of chronic punch-induced limping.
Plastic Universal Machine Pistol
While it may bear slight resemblance to the earlier plastic pistols, the Plastic Universal Machine Pistol hopes to not only exceed the capabilities of its predecessors, but to correct its flaws. Slightly misnamed, the 'PUMP' is only partially plastic, with the stock, casing, and generally anything that isn't put under intense working conditions being made of plastic. Those bits are made of 'traditional' metal. This should prevent weapon explosions from being commonplace, or even unusual, and send the occurrence straight into 'weird and rare' territory.
The PUMP has a 30 round box magazine, and has a grip attached underneath the end of the barrel allowing a superior two handed grip be used for weapon stability while unleashing rapid-fire death. All in all, a sidearm that should compliment our long range SIAERA Rifles.
Plastic Universal Machine Pistol
Difficulty: Normal
Roll: 3+3-0 = 6 = Above Average
A well-made piece of hardware, PUMP is a variant of the Plastic Pistol that corrects all its flaws, adds an automatic fire option, and is now 99.9% less likely to suffer catastrophic failure of important hardware. It is 100% less likely to explode in the user's hands, though occasionally damage to springs will apparently cause the pistol to fire a 30-round burst on the next trigger pull. However, this pretty much never happens, ESPECIALLY when compared to the massive faults of the Plastic Pistol. The pistol does look much like a Plastic Pistol, except for the gunmetal barrel and lack of obvious manufacturing faults.
Cost: Simple enough to manufacture and produce, the PUMP has no cost.
“Chord” - Class; Multipurpose Space Fighting Spaceship Corvette:
The Chord is our first introduction into the advent of space warfare, with the utilization of all our tools that we developed into a hull that’s shaped like a triangular prism with a very minimal amount of width, with a designated amount of hull space designed into comfortable compartments for personnel usage. The engines are fed from a built-in Aggravated Evrasium Reactor that connects with advanced wiring to the ship’s fire control/command/navigation compartments, and other areas of the ship. There is electrical wiring from the AER that connects to two OKSPD come out the base of the ship, where the laser-fueled punching rock damages known rules of physics allows the ship propellant to move at an accelerated rate, where the engine technicians will manage usage of precious Evrasium.
The fire control for this ship, mounts three “hard-points” for adaptable and modular switching between light weapons got and ship and currently manages three Oculus weapon platforms, one on the very end of the front of the ship (vertex angle of the ship) and two between halfway on the “leg” sides of the ship where the 360’ Degree Oculus can fire at any angle that ships can fight with the added inclusion of the scary Z-plane. The wiring from the reactor of Evrasium allows the ship to continuously hold down three chemical laser beams and maintain its assault on enemy vessels for long periods of time before re-cooling mode starts in which radiators from the ship work in conjunction with the laser cannons to make them cool down so that they become usable again in a timely fashion, and the chemical reservoir tubes refill the chemical ammunition into the laser cannons to reload.
The command compartment of the ship, mounts a variant up-sized of the Command Radio for the entire ship, with advanced radar transmitters and long-range sensors to be able to detect ship for a reasonable period of space before the ship’s fire control “locks-on” with its computer systems and directs the weapons firepower until the ship switches targeting or stops. Finally, the ship is quite a bit bigger than the ITC as it’s about 65m in full length as it serves as our first warship. The ship is coated in a layer of armor that takes the form of a standardized composite armor for about 200mm of a composite matrix of ceramics, metal, and polymer materials thus it’s great against HEAT, explosives, and kinetic energy penetrators. But the priority is on the ship to mesh well with the engines so that the ship is at least somewhat “agile” when in combat, and can change angles and the rate of acceleration at an effective rate due to its reasonable size. Finally, all Chords are giving a Navy-blue tint with two crimson stripes going on the “legs” all-around in the isosceles triangular prism ship of a hull
Homicidal Technology Type Purposed Ship:
Ignoring the bad backronym that went into the design of this ship, it's a thing of pure destructive beauty. While we don't exactly have many weapon options, we do have lots of hardpoints (about 20) over the surface on which OHMCLs can be mounted, or other weapons when we develop them later. And these hardpoints can be retracted into sealed storage bays, where the weapons can be changed out even mid-space-flight. The bay doors are armored, heavily so, even more so than the rest of the ship - which is armored and massive enough that it could impact into a small asteroid without any internal damage. Right now, we don't have any actually good armor technology other than layers upon layers, so it's pretty much shot once used to deflect something, but it is designed in replaceable plated segments, small enough (barely) to be carried up into space by an ITC for installation or replacement. The heavily armored form is, in fact, designed for ramming, with a tapered down blunt pentagonal tip and an aesthetically pleasing transition from pentagonal front to triangular back, deflecting debris from anything rammed away from vital areas in the back.
There are three main OKSPD engines in the back, providing the thrust to push the heavily armored spaceship. Outside of combat, it conserves it's Evrasium with smaller "punches", but can see some serious speed when all three are fired simultaneously at full output. There are five additional smaller OKSPDs in the pentagonal shaped area designed for turning the ship quickly in combat, while outside of combat the three main engines are fired at different strengths to turn. The ship is NOT designed for landing on a planet, it's size would entirely prevent that. It is assembled in space piece by piece shipped up into space in flat panels and modules by ITCs where it is built, and once assembled, it's bays in the back can fit two ITCs.
As a very large ship, especially one designed for ramming, it's central command center is literally right in the center. Vital systems like life support are right near the command center, and less vital areas are further away, though as systems are place further out towards the surface of the ship, more redundancies are made in case those systems get crushed by asteroids or blown to pieces.
Tactics in combat usually involve pointing the front of the ship at the enemy so the most weapons can have line-of-sight to that enemy, accelerating towards that enemy, firing until within close range, and then either retracting the weapons and ramming full force into the enemy ship, and then using repeated full strength punches to force the ship's reinforced nose to tear apart the enemy; or using it's maneuvering OKSPD to turn out of the way and it's main engines to thrust away to allow the guns to do their work going past. Ramming is preferred in one-on-one situations, while strafing in close range while the guns not facing the closest enemy watch for other threats is preferred when out-numbered.
Due to the frequent battle damage incurred from these tactics, the HTTPS has to carry several replacement armor panels in it, and repair and manufacturing facilities for new and damaged armor plates. ITCs carried aboard can get supplies closer to planets, where the gravity well is too large for the HTTPS and then the rocket shuttles used with those can deliver materials or supplies too or from the planet. This multi-stage transport system does seem like a bit much, but we are building warships. Massive, kinetic death dealing, warships.
Chord: (1) TricMagic
HTTPSL (0)
Chord: (2) TricMagic, SC777
HTTPSL (1) Flabort
Chord: (3) TricMagic, SC777, Jilladilla
HTTPSL (1) Flabort
Chord: (4) TricMagic, SC777, Jilladilla, Blood_librarian
HTTPSL (1) Flabort
Chord: (5) TricMagic, SC777, Jilladilla, Blood_librarian, Happerry
HTTPSL (1) Flabort
Chord: (6) TricMagic, SC777, Jilladilla, Blood_librarian, Happerry, FlabortWhere did that L come from?
HTTPS (0)
“Chord” - Class; Multipurpose Space Fighting Spaceship Corvette:
The Chord is our first introduction into the advent of space warfare, with the utilization of all our tools that we developed into a hull that’s shaped like a triangular prism with a very minimal amount of width, with a designated amount of hull space designed into comfortable compartments for personnel usage. The engines are fed from a built-in Aggravated Evrasium Reactor that connects with advanced wiring to the ship’s fire control/command/navigation compartment, and other areas of the tower. The tubing from the AER that connects to two OKSPD come out the base of the ship, where the laser-fueled punching rock damages known rules of physics allows the ship propellant to move at an accelerated rate, where the engine technicians will manage usage of precious Evrasium.
The fire control for this ship, mounts three “hard-points” for adaptable and modular switching between light weapons and currently manages three orbs of the Oculus weapon platform, one on the very end of the front of the ship (vertex angle of the ship) and two between halfway on the “leg” sides of the ship where the 360’ Degree Oculus can fire at any angle that ships can fight with the added inclusion of the scary Z-plane. The tubing from the reactor of Evrasium allows the ship to continuously hold down three chemical laser beams and maintain its bombarding of enemy vessels for long periods of time before re-cooling mode starts in which radiators from the ship work in conjunction with the laser cannons to make them cool down so that they become usable again in a timely fashion, and the chemical reservoir tubes in the chemical ammunition into the laser cannons to reload.
The command compartment of the ship, mounts a variant up-sized of the Command Radio for the entire ship, with advanced radar transmitters and long-range sensors to be able to detect ship for a reasonable period of space before the ship’s fire control “locks-on” with its computer systems and directs the weapons fire power until the ship switches targeting or stops. Finally, the ship is quite a bit bigger than the ITC as it’s about 65m in full length as its serves as our first warship. The ship is coated in a layer of armor that takes the form of a standardized composite armor for about 200mm of a composite matrix of ceramics, metal, and polymer materials thus it’s great against HEAT, explosives, and kinetic energy penetrators. But priority is on the ship to mesh well with the engines so that the ship is at least somewhat “agile” when in combat, and can change angles and the rate of acceleration at an effective rate due to its reasonable size. Finally all Chords are giving a Navy-blue tint with two crimson stripes going on the “legs” all-around in the isosceles triangular prism ship of a hull.
“Chord” - Class; Multipurpose Space Fighting Spaceship Corvette
Difficulty: Normal
Roll: 2+3+0 = 5 = Average
The Chord is a rather strange ship. It's much larger than it needs to be to carry three Oculus lasers, or to carry two OKSPD systems, or to use a single AER reactor. It also has no rearward firing capability (of limited import given that OKSPD engines can be swiveled easily enough to provide thrust in forwards or reverse directions without issue, though any other direction of thrust requires some finagling with only two engines).
The Chord carries a Medium scale of armor and good compartmentalization, the hull is of average durability and the ship is generally expected to be able to duel against itself for an extended period of time before the Oculus lasers finally burn through. This armor scale is much heavier than a ship of this size perhaps should carry, and slows its speed considerably.
Its sensors are similarly alright, linked to the weapons and command center to provide commanding officers with a good picture of the battlefield and enemy vessels.
Weapons are underwhelming, Oculus lasers having very low power draw and a fairly small footprint means that the ship could carry more without causing itself any problems while their fairly weak nature and need for time-on-target to deal appreciable damage reduce its ability to get quick kills. It's going to need every bit of the armor it's carrying. Directly powering them from the AER does not change the Oculus' capabilities in any way, since the chemical reaction is providing all of the laser power and all that's needed is a small spark to start the reaction.
Speed is mediocre, maneuverability however is good due to the OKSPD engines' capabilities. Having only two engines limits the directions in which the ship can accelerate and also how it turns, but it's generally not too much of a problem.
Due to the extreme armor, overly large (though not actually big) size of the ship for what it does and carries, and heavy Evrasium use of this ship, its cost is 3 SPP.
The Chord already has bays for thisIt does?
His workspace was dark, lit only by dim computer monitors and blinking lights from the racks of computer servers set behind him. "Commander in Chief" Rodney Wilkins was poised to take over the city with one press of a button - except someone had beaten him to it. His intricate web of viruses and counter-viruses and counter-counter-viruses had been deftly smashed as someone else ran commands directly through the underlying Network that was so ubiquitous throughout the city, nay, the whole damn continent, and completely circumvented all the control he had worked so hard to gather, wiped out all the subliminal messages he had so carefully seeded throughout the online world that the residents of the city basically lived in. And he cursed at the hack job they did of it.
"Damn that 'Green Iron Group!'," he spat, hating every fiber of the organization with his whole self. "Nelly's lackeys have really made a mess of my city. Don't they know about the sentinel programs? Damnit!"
Of all the governments claiming to be the official one, Rodney believed his organization the Red Hats to be the one with the most working knowledge of the Network. The fact that he hadn't gotten down to the core layers of technology upon which everything in this city was built yet was due to the shear number of things that could go wrong with messing with the Network. As he watched his screens, he saw antiviral programs waking up from hibernation, forgotten servers in dusty corners of Network Knows Where whirring back to life and quickly reacting to the clumsy text commands being fed experimentally into the Network, and all of this code being set out to quickly dismantle anything it saw as "tampering", which included most of the viruses he had spread with the help of his Red Hats.
It probably wasn't even the Green Iron Group, he mused. He just hated his rival with a passion, especially since she thought she was better than everyone in her tall tower. Relatively tall tower. Squalid heap, if compared to the Government building. The Red Hats had an apartment building all to themselves, but it was still cramped and infested with some bug. He couldn't be bothered to recall what they were, probably something as old as the Founders. Roa... something. It didn't matter, just like it didn't matter who had woken the Network sentinels up. He desperately struggled to fight the Network's autonomous functions to wrestle control back into his favor, but with each passing cycle another infected piece of technology was cleansed, and another citizen would notice a marked improvement in the clarity of their comm, or their smart fridge would quiet down a bit, and the quiet whispers convincing them to vote Red Hat would get just a little quieter.
A new poll was posted on the Citizen Decision Board. This handy little app let the citizens of the city decide which of the self proclaimed leaders they wanted to support, in a sort of somewhat democratic way. It was supposed that other cities had similar apps, or had some sort of other way of hearing the voice of the people. At least those who cared enough to weigh in, and who's devices weren't secretly under the control of one hacker or another. The agenda for this vote was execution of a public political figure, one Rodney Wilkins. The outcome would most certainly be "nae", as few people had the stomach to vote "yea" on executions, but there was an article linked detailing Rodney's crimes, including having several of his rivals assassinated, and being behind yet another outbreak of viruses over the local internet.
The CDB was, as with everything, connected to the Network, too. Indirectly, in this case, but still built upon it's powerful communication protocols and virus prevention systems. It still wasn't perfect - in fact, there was a virus going to work inside it right now, changing votes as they were submitted. And even if a vote swung one way or the other, quite often the elected officials in Government did nothing about it, as they were in the payroll of shadow governments or hacker groups siphoning money from elsewhere, and really, who was in charge at any given moment was always in question.
As it turned out, the poll really did turn out to be "nae", with the vast majority (supposedly) voting not to execute the hacker/politician. Near the Red Hat complex, across the street in a high window, a shadowed figure glanced at his comm and saw the results. He grunted with approval, and went about the task of taking apart his sniper's nest. By the time he was done an hour later, twelve other polls, mostly on trivial subjects, had already been voted on and their subjects either enacted - such as in the case of the school for 5-to-12 Year Olds known as Parks School having pizza for lunch - or rejected - such as in the case of four students from the same school to man the first spaceship sent to another planet thus being able to skip school. Those students were quite promising, actually. If they had managed to insert a poll into the CDB through the Network at such a young age, they would probably be very promising politicians when they got older.
And in other cities, many other events played themselves out.
The engineers were scratching their heads. Of course the designers and influencers of this new spacecraft weren't known. Honestly, if a blueprint made it into the engineering quarter untouched by hackers and technocrats, it was a goddamn miracle. But usually they were more secure against being hacked or copied than this, and someone had scaled something wrong, or overwritten some important piece before it got to the people who were supposed to actually build the thing. Even the interns who were always overeager to get started were at a loss as to which part they were supposed to put inside the other part. But such was life. If you didn't have the know-how to get something decided, or something done, someone else would. And eventually someone in the shipyard hit up the idea that the blueprints were really encrypted.
It took weeks for them to crack the encryption. In the meantime, the ship forming in the dock was... misshapen. Haphazard. Ugly as a Technocrat's Unwashed Backside. Butts. But once the code was broken, the pieces fell into place on their screen. That wasn't a radiator, it was a weapon. This wasn't part of the OKSPD, it was part of the radar. That Evrasium storage bay wasn't supposed to be in the fore, it was an aft bay, and the true specs revealed it held a lot more than just Evrasium. Quickly the distorted ship was torn down and put back together, turning from a monument for stupidity to a sleek, stealthy weapon of pure maneuverability. A military ship.
Which government from which city had sent the design was still uncertain. Even cracking the code hadn't shed any light on that. But the engineers figured, if they had built it, a crew would come. Soon more encrypted messages came through the Network, from several cities, followed soon by armored mercenaries, assassins, and vigilantes, gathered together by the promise of money and portions of Network - though, if their sponsor(s?) could really follow up on those promises was still uncertain. But it was as close as the engineers had seen to a proper military like the sparse remnant data left by the Founders hinted at, and very impressive. Some of the engineers and their interns even found themselves coerced through blackmail and bribes into joining the crew, to maintain what they had built.
Rodney cast about his workspace once again. Over the past months he had worked hard to rebuild what he had lost. He had no clue how close he had come weeks ago to being shot in the head - the poll to end his life had mysteriously never reached his computer. Only a few Red Hats even knew of the poll, and they were holding that information as leverage against their Chief to vie for his position.
"Where was my...?", he muttered, wearily.
He was monitoring a drone program he had fed into the Network, his first real excursion into the lowest layers of it. Thus far he had discovered eighteen factions trying to wrest control of his city that were physically located in his city already that he hadn't even known about before, which almost doubled the count of factions that he was already competing against. And that wasn't counting the factions that he was pretty sure were trying to control several cities at once.
"It had to be in that channel."
One thing he was certain of these days, was that his once biggest rival Nelly wasn't even the biggest threat to his tenuous position. Oh, sure, locally she was still his most hated foe, and they butted heads, or viruses, on policies all the time. He wanted more armed presence in the city, and she wanted weapons destroyed. He spread influence subtly through quiet whispers and visual cues, while she
put her face on every electronic billboard she could. He wanted to raise taxes, she wanted to lower them. Not that taxes were really a thing that mattered - practically every political group was exploiting blockchains and banking rounding errors and vulnerabilities to steal money from the citizens without ever being detected, and nobody was putting a stop to it. Really, taxes would only affect the hackers bank accounts. His rivals.
"Don't tell me it got detected already"
His biggest discovery thus far was actually a movement of armed individuals who had been receiving encrypted messages and were relocating somewhere. A few of them had been under his employ, and had broken contract with him. His probe was trying to trace where these messages were coming from, and somewhere deep in the Network he had lost track of it.
"Damn it all, I've lost another one!"
Probes were actually quite simple programs, but the thing about them was that they took time to program, and while they reported back to their host computer every so often, they weren't actually hosted on the host computer as they moved from machine to machine. Like a virus, eventually they would get deleted by some antiviral agent or a counter-virus. And each probe needed to be unique enough not to trip the Network Sentinel programs.
"Start from scratch again. Take a break. Have a bath?"
Rodney looked away from his monitor as he broke his concentration. His tired mind went over his options for his next action, and he noticed just how poorly he was starting to smell. As the public leader of the Red Hats, he knew he had to keep up an appearance. Just because most of his work went unseen from the public eye didn't mean he didn't need them to know about him. Eventually he decided that a bath would be the most productive use of his time, for now.
"And maybe it's not lost. Might just be -"
A bullet struck him between the eyes as another poll closed. Somewhere, another Red Hat celebrated his automatic promotion to Commander in Chief of their faction, and secretly commended himself for engineering the assassin. Another sun set on the offices that composed the many sub-governments and Governments of the Planetary Technate, and another bank account was manipulated to dump it's funds into someone else's. The world went around, and somewhere someone was plotting something big.
ITC Modernization Project (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002453#msg8002453): (1) Wozzy
ITC Modernization Project (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002453#msg8002453): (2) Wozzy, SC777
ITC Modernization Project (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002453#msg8002453): (2) Wozzy, SC777
Cargo Fleet Project: (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002986#msg8002986) (1) Flabort
Lyre Fighter (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002182#msg8002182): (0)
ITC Modernization Project (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002453#msg8002453): (2) Wozzy, SC777
Cargo Fleet Project: (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002986#msg8002986) (1) Flabort
ITV (http://www.bay12forums.com/smf/index.php?topic=174214.msg8003117#msg8003117): (0)
Lyre Fighter (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002182#msg8002182): (0)
ITC Modernization Project (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002453#msg8002453): (2) Wozzy, SC777
Cargo Fleet Project: (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002986#msg8002986) (2) Flabort, Happerry
ITV (http://www.bay12forums.com/smf/index.php?topic=174214.msg8003117#msg8003117): (0)
With an Easy design, we have a 13/16 chance of rolling greater than Below Average. This would be our 'safe' option, and the only revision closest to it is the ITC Modernization Project sans laser.
With a Normal design, we have a 5/8 chance of rolling greater than below average. This is our best option, and the ITC Modernization Project is definitly within this realm of difficulty.
With a Hard design, we have a 3/8 chance of rolling greater than below average. This is unacceptable, we cannot afford losing our 2 Speed Opportunity. The Cargo Fleet Project might be this, but it could also be Very Hard (which the ITV definitely is).
Lyre Fighter (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002182#msg8002182): (0)
ITC Modernization Project (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002453#msg8002453): (2) Wozzy, SC777
Cargo Fleet Project: (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002986#msg8002986) (3) Flabort, Happerry, TricMagic
ITV (http://www.bay12forums.com/smf/index.php?topic=174214.msg8003117#msg8003117): (0)
Lyre Fighter (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002182#msg8002182): (0)
ITC Modernization Project (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002453#msg8002453): (3) Wozzy, SC777, Jilladilla
Cargo Fleet Project: (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002986#msg8002986) (3) Flabort, Happerry, TricMagic
ITV (http://www.bay12forums.com/smf/index.php?topic=174214.msg8003117#msg8003117): (0)
Lyre Fighter (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002182#msg8002182): (0)Making an ITC capable of landing on a planet is ludicrous.
ITC Modernization Project (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002453#msg8002453): (4) Wozzy, SC777, Jilladilla, NUKE9.13
Cargo Fleet Project: (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002986#msg8002986) (3) Flabort, Happerry, TricMagic
ITV (http://www.bay12forums.com/smf/index.php?topic=174214.msg8003117#msg8003117): (0)
Lyre Fighter (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002182#msg8002182): (0)
ITC Modernization Project (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002453#msg8002453): (5) Wozzy, SC777, Jilladilla, NUKE9.13, TricMagic
Cargo Fleet Project: (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002986#msg8002986) (2) Flabort, Happerry,
ITV (http://www.bay12forums.com/smf/index.php?topic=174214.msg8003117#msg8003117): (0)
Vote for Yes/No on Auto-Speed 2
Yes for Auto-Speed 2: ()
No for Auto-Speed 2: (1) TricMagic
Vote if Autospeed No
Lyre Fighter (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002182#msg8002182): (0)
ITC Modernization Project (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002453#msg8002453): (6) Flabort, Wozzy, SC777, Jilladilla, NUKE9.13, TricMagic
Cargo Fleet Project: (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002986#msg8002986) (1) Happerry,
ITV (http://www.bay12forums.com/smf/index.php?topic=174214.msg8003117#msg8003117): (0)
Vote if Autospeed Yes
Lyre Fighter (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002182#msg8002182): (0)
ITC Modernization Project (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002453#msg8002453): (0)
Cargo Fleet Project: (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002986#msg8002986) (1) Flabort
ITV (http://www.bay12forums.com/smf/index.php?topic=174214.msg8003117#msg8003117): (0)
Vote for Yes/No on Auto-Speed 2
Yes for Auto-Speed 2: ()
No for Auto-Speed 2: (2) TricMagic, Flabort
Vote if Autospeed No
Lyre Fighter (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002182#msg8002182): (0)
ITC Modernization Project (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002453#msg8002453): (7) Flabort, Wozzy, SC777, Jilladilla, NUKE9.13, TricMagic, Happerry
Cargo Fleet Project: (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002986#msg8002986) (0)
ITV (http://www.bay12forums.com/smf/index.php?topic=174214.msg8003117#msg8003117): (0)
Vote if Autospeed Yes
Lyre Fighter (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002182#msg8002182): (0)
ITC Modernization Project (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002453#msg8002453): (0)
Cargo Fleet Project: (http://www.bay12forums.com/smf/index.php?topic=174214.msg8002986#msg8002986) (1) Flabort
ITV (http://www.bay12forums.com/smf/index.php?topic=174214.msg8003117#msg8003117): (0)
Vote for Yes/No on Auto-Speed 2
Yes for Auto-Speed 2: ()
No for Auto-Speed 2: (2) TricMagic, Flabort
ITC modernization programthe ITC modernization project aims to replace the ITC's venerable chemical engines with the more powerful and reliable OKSPD(hopefully increasing storage space in the process)err, reports indicate the OKSPD has already been installed, we'll try to squeeze an extra TC out of it. aside from that, we also intend to spend time fixing various design flaws in the hull, hardware, and software, as well as adding a single Oculus for point defense purposes. finally, we will develop a heavy-duty shuttle, capable of carrying light tank sized objects at least.
ITC Modernization Program
Difficulty: Normal
Roll: 2+3+0 = 5 = Average
Well, given the last-minute confusion about whether those engines had been added to the design or not, the ITC modernization has gone surprisingly well. It has successfully added an Oculus for defense, various improvements have vastly increased the comfort and safety of the ride and made the vessel more durable and slightly faster when maneuvering around orbits. Adding more transport capacity proved impossible as carrying the equivalent of half a unit (several thousand more soldiers) would require substantial expansion. The equivalent of a light tank can already be lifted by the ITC's shuttles, and creating a new shuttle capable of lifting a 2-TC object proved to be somewhat outside the possibility of work done during a revision. However, the size of the ITC (and thus its target profile) was reduced somewhat by this work. Not nearly enough to make the gargantuan but simple vessel cheaper, but certainly not wasted effort.
SPP Budget: 18
Build 3 ITCs (6 SPP)
Build 4 Chords (12 SPP)
GPP Budget: 20
Recruit 2 Basic Military Units (4 GPP)
Recruit 4 'Elite' Basic Military Units w/ SIAERAs and Combat EVA Suits (16 GPP)
Orders
ITC #1 Loads 2 'Elite' Units armed with SIAERAs and Combat EVA Suits, moves to G and drops one Unit onto its surface
ITC #2 Loads 1 'Elite' Unit and 1 Basic Unit, moves to I, and drops the Basic Unit onto its surface
ITC #3 Loads 1 'Elite' Unit and 1 Basic Unit, moves to H, and drops the Basic Unit onto its surface
All Chords Move to G
That is leaving the ITC 2 and 3 vulnerable, sure they have a weapon but not a very good one.
Going in force to G with our ships does seem like a good plan.
Plan A: (1) Wozzy
Plan A: (2) Wozzy, Flabort
Plan A: (3) Wozzy, Flabort, Happerry
Plan A: (4) Wozzy, Flabort, Happerry, m1895
Design:
EPIC: (1) NUKE9.13
Renaming our Network?:
Keep the name Network, because fuck making lore comprehensible:
The Loom: (2) NUKE9.13, Blood_Librarian
Design:
EPIC: (2) NUKE9.13, SC777
Renaming our Network?:
Keep the name Network, because fuck making lore comprehensible:
The Loom: (3) NUKE9.13, Blood_Librarian, SC777
Design:
EPIC: (3) NUKE9.13, SC777, Happerry
Renaming our Network?:
Keep the name Network, because fuck making lore comprehensible:
The Loom: (3) NUKE9.13, Blood_Librarian, SC777
Design:
EPIC: (4) NUKE9.13, SC777, Happerry, Blood_Librarian
Renaming our Network?:
Keep the name Network, because fuck making lore comprehensible:
The Loom: (3) NUKE9.13, Blood_Librarian, SC777
Design:
EPIC: (5) NUKE9.13, SC777, Happerry, Blood_Librarian, m1895
Renaming our Network?:
Keep the name Network, because fuck making lore comprehensible: (1) m1895
The Loom: (3) NUKE9.13, Blood_Librarian, SC777
Design:
EPIC: (6) NUKE9.13, SC777, Happerry, Blood_Librarian, m1895, TricMagic
Renaming our Network?:
Keep the name Network, because fuck making lore comprehensible: (2) m1895, TricMagic
The Loom: (3) NUKE9.13, Blood_Librarian, SC777
Design:
EPIC: (7) NUKE9.13, SC777, Happerry, Blood_Librarian, m1895, TricMagic, Jilladilla
Renaming our Network?:
Keep the name Network, because fuck making lore comprehensible: (3) m1895, TricMagic, Jilladilla
The Loom: (3) NUKE9.13, Blood_Librarian, SC777
Design:
EPIC: (7) NUKE9.13, SC777, Happerry, Blood_Librarian, m1895, TricMagic, Jilladilla
Renaming our Network?:
Keep the name Network, because fuck making lore comprehensible: (2) m1895, Jilladilla
The Loom: (3) NUKE9.13, Blood_Librarian, SC777
The Nexus: (1) TricMagic
The Matrix: ()
The Grid: ()
Design:
EPIC: (7) NUKE9.13, SC777, Happerry, Blood_Librarian, m1895, TricMagic, Jilladilla
Renaming our Network?:
Keep the name Network, because fuck making lore comprehensible: (2) m1895, Jilladilla
The Loom: (3) NUKE9.13, Blood_Librarian, SC777
The Nexus: (1) TricMagic
The Matrix: ()
The Grid: (1) Jilladilla
The Grid actually feels like something you would call an all-encompassing infrastructure upon which you have built your society on anyway, to be fair.Agreed.
Design:
EPIC: (8) NUKE9.13, SC777, Happerry, Blood_Librarian, m1895, TricMagic, Jilladilla, Flabort
Renaming our Network?:
Keep the name Network, because fuck making lore comprehensible: (2) m1895, Jilladilla
The Loom: (3) NUKE9.13, Blood_Librarian, SC777
The Nexus: (1) TricMagic
The Matrix: ()
The Grid: (2) Jilladilla, Flabort
Design:I'm not a fan of constantly giving ground to the enemy, but I'd rather choose the least bad option than a better option that isn't allowed.
EPIC: (8) NUKE9.13, SC777, Happerry, Blood_Librarian, m1895, TricMagic, Jilladilla, Flabort
Renaming our Network?:
Keep the name Network, because fuck making lore comprehensible: (2) m1895, Jilladilla
The Loom: (3) NUKE9.13, Blood_Librarian, SC777
The Nexus: (1) TricMagic
The Matrix: ()
The Grid: (3) Jilladilla, Flabort, m1895
Design:
EPIC: (8) NUKE9.13, SC777, Happerry, Blood_Librarian, m1895, TricMagic, Jilladilla, Flabort
Renaming our Network?:
Keep the name Network, because fuck making lore comprehensible: (2) m1895, Jilladilla
The Loom: (2) Blood_Librarian, SC777
The Nexus: (1) TricMagic
The Matrix: ()
The Grid: (4) Jilladilla, Flabort, m1895, NUKE9.13
Evrasium Production Industrial Complex (EPIC):
The E-EPIC is based on the lifeblood and specialized resource on why this planet was very valuable to the first colonization efforts of the progenitor civilization, that of Evrasium and due to its unique properties has allowed for extraordinary manipulation of our known rules of physic, but there always has been a problem of utilizing for both military and civil applications and that is of its rarity and how we current extract and mass produce it. Therefore, we spend constructive efforts of a construction complex and facility that would allow us to gain access to more of this resource and that future applications of Evrasium will be less intensive cost-wise and for further research and design with the material to be more effective.
The facility is streamlined for its current mining network to be attached to an extensive subsurface in which all forms of drift, slope, shaft, and shrinkage slope extraction efforts all while reaching more into the deposits of valuable Evrasium with respective mining vehicles and tools, that are transferred to an automated conveyor belt to transfer to the main building on the top, that of the Main Production facility on the surface in which Evrasium can be more efficiently processed and formed from hard rocks. Automated robotic tools and the processes of crushing, smelting, and further refinement of the material is more streamlined and therefore allowing more of the Evrasium to reach our stockpiles and reserves, allowing for productions that utilize Evrasium to be more feasible and be less draining when we construct designs that have to utilize it.
Evrasium Production Industrial Complex
Difficulty: Very Hard
Roll: 2+4 - 2 = 4 Below Average
Evrasium is rare. We've always known that. You can't take two steps in the shadier portions of the Grid without stumbling into somebody trying to sell Evrasium, an Evrasium miracle device, or an entire Evrasium mine, for a "discount price". Every ad programmed to steal every piece of information on your device, of course. Some things never change.
Anyway, where were we? Ah yes, EPIC. Well, EPIC is....not really epic. It's more "acceptable" or maybe "underwhelming". It does what it's supposed to do, extracts Evrasium, but it's just so hard to get at the stuff that a single large complex is perhaps not the most efficient way to get at it. Regardless, the EPIC complex is indeed capable of extracting Evrasium in mass amounts. The problem is, much of the equipment and, crucially, the delivery trucks, are controlled via the Grid. As factions come and go, entire shipments of the stuff might wind up in various locations and in the hands of various people, most of whom will only part with their new treasure troves if paid large amounts of money. VERY large amounts of money, which pretty much offsets the savings of extracting the considerable amount of Evrasium that we do manage to extract.
A final problem comes in that since other materials are so much less valuable than Evrasium, once Evrasium is extracted from the collected material, the rest is just dumped. The pile is impressive, but could also be full of other, somewhat less valuable than Evrasium, but still valuable materials that we just don't extract right now.
Right now, we could expect to something of a discount on higher-priced equipment that uses massive amounts of Evrasium, but on the more regular stuff it won't be so noticeable. We have definitely laid the groundwork for related industrial projects, though, that much we're sure about.
The Grid is a miracle network. Sturdy enough that no matter how much infrastructure is built upon it, it never seems to bog down. Of course, every single virtual square inch of it is filled with programs, viruses, or users vying for control over it, and the control that gives over every device built upon the Grid. And with power over every device, comes power over the people.
Several factions of users, hackers, politicians, and wearers of hats black, white, or grey formed as the Grid was developed, and now days that translates into many political parties. The common unaware user often votes on policies or actions as they come up on various apps built for the public, but many, if not all of these are compromised - only the skilled programmer knows how to make their vote count. Only the gifted and practiced administrator can wield several votes of the unskilled users at once. Only the strongest factions can turn the tides of an election, short though they may be.
The competition to control the populace, and the Grid, often leaves policies in deadlock, as votes are hacked and swing back and forth, as the factions and truly legendary hackers each enforce their own views on policy. And when your prowess isn't enough to achieve a consensus among the virtual polls that make up the Technate's true power behind any official "government" put in place however temporarily, money greases the wheels and can convince someone to see things your way. And the currency of choice is the EpsilonBlock.
One use of such an advanced system of computers is that almost every computer is capable of quickly computing hash values, and most devices, even ones you wouldn't expect like smart refrigerators, or Grid connected showers, have an extra processor for carrying blockchain calculations. With the shear size of the Grid, and the shear number of hashes being calculated every second, the Technate's cryptocurrency base is nigh impenetrable, with false claims being squashed by patrolling sentinel programs and the very nature of blockchain. An individual EB wallet may be compromised when an advertisement steals every datum worth having out of your phone, but even the dumbest user lets a program manage several wallets at a time at remote servers; banks were created to monitor and manage wallets, and while untraceable physical currency exists in certain black markets, even the shadiest of hackers will trust the Grid to keep their EB safe.
Money doesn't solve everything, though; some disagreements have to be discussed. In the upper echelons of skill, those referred to as the Technicians, who have entire groups of factions under their thumbs, the Grid becomes so stalemated in the battle for control that the only way to resolve matters of policy is through diplomatic talks. The Technicians are probably the truest governmental body that the Technate has, although their identities remain secret to the populace. They go by pseudonyms, and use avatars and alter-egos to communicate with each other and with their subordinate factions.
Clue is one such Technician, and arguably the most popular with the populace. Another is Mr. Grid, and the name Salamander is often whispered in dark corners. Batman may be a Technician, or may be a group of individuals all working independently; every kid tells their parents that they want to be Batman when they grow up. And Goldilocks is rumored to be the richest of the Technicians, though without the ability to trace where EB goes, most people have no idea just how rich he or she may be.
The Technate is at war. When the transmissions coming from the Network's homeworld were translated, and people realised who they were sharing their star system with, the decision was reached fairly quickly. An unstoppable horde of murderous robots would be bad enough, but the citizenry of the Technate were extra twitchy about the idea of advanced technology rising up against humanity. After all, many of them did not understand the Grid, and for all they knew, it could be vulnerable to corruption by the Network, in which case society would collapse.
Those who understood the Grid a bit more were less gung-ho about the war. They knew well enough that the Grid was a miraculous system that, whilst it could be exploited, could not be fully controlled, and that there was no real risk of the Network absorbing the Grid- at least not without long-term direct access.
But those middle-class Grid-users were overruled by the 'elite'. Why? A question with many answers, some of which are probably accurate. Perhaps those with unfettered access to the original transcripts of intercepted Network communications (which were scattered piecemeal across the Grid) saw in them signs of an expansionist mentality that could threaten the Technate. Perhaps they saw an opportunity to unite the disparate factions from across the planet with a common enemy. Maybe they owned industries that would profit from military buildup. Who can say?
It is, of course, not a simple matter for the Technate to go to war. With central government a tenuous prospect at best, who would command the fleets and armies? For that matter, who would build the ships and train the soldiers? And who, pray tell, would pay for it?
Obviously this called for a new organisation who would be in charge of military matters, a "High Command" set apart from the squabbles of everyday life. This was such an obvious answer, in fact, that several such High Commands were established in short order, by different factions. This, naturally, led to months of squabbling. Eventually, through a combination of mergers and dissolutions, the field was narrowed down to three: the Unified Planetary Techante Military, the Global Defence Org, and the Interplanetary Warfare Foundation. Though not ideal, it proved impossible to consolidate the three, as their philosophies conflicted too much... and so, in grand Planetary Technate tradition, the question of leadership was left ambiguous.
An agreement of sorts was hashed out, wherein all three would collect taxes to fund the war effort, and coordinate- to some extent- their actions. It was agreed that there would be a standardised command structure, where soldiers from the three commands would still obey the orders of officers from another... most of the time. Grand strategy would be determined democratically- ie, the three High Commands would vote on where to send fleets and armies; clearly an insane way of running a military, but what can you do?
Lore
The Triumvirate Military/Nukes unnamed Idea(1): Blood_Librarian
The Technicians/Flaborts unnamed idea(0):
Revision:
CVE (1): BLood_Librarian
Evrasium Production Industrial Center: A huge mining and industrial complex geared only towards extracting Evrasium. A very impressive industrial project, for sure, but it has a myriad of issues that will need to be resolved before it becomes a truly practical object.
MATS: (1) TricMagic
MATS: (2) TricMagic, NUKE9.13
CVE (1): BLood_Librarian
MATS: (2) TricMagic, NUKE9.13
AGONY: (1): Blood_librarian
MATS: Mineral Appraisal & Transport System
An add on to EPIC, MATS is meant to better identify the excess materials brought up during mining and extracting Evrasium and determine what they are. In addition, these will be sent straight towards military projects, allowing us to build more ships to use. Evrasium is pretty rare, but all that excess material should not be put to waste once the Evrasium has been extracted.
A side project is to better devise a transport system that won't be hijacked by special interests. These Materials are important. Evrasium may run our engines, but we also need ships to make use of it at all.
Mineral Appraisal & Transport System
Difficulty: Very Hard
Roll: 4+1 - 2 = 3 Buggy Mess
MATS perhaps attempted to overreach what we were capable of, but by not focusing whatsoever on the cybersecurity portion of the proposal, we managed to....well...um...we send a lot of bits of mostly worthless rock to our regular mining operations? EPIC was primarily focused on producing Evrasium, and trying to redirect it in such a short time to be capable of accepting the waste materials and attempt to sort through them in any sort of reasonable timeframe was....not a great idea. The minor amounts of metal that can be easily reclaimed from EPIC's waste piles do not represent any significant gain. A more major project that would actually set up a decent program to extract said valuables from the castoff material could conceivably make a gain, but tried now it just failed.
Cybersecurity continues to suffer, with reports of missing shipments and internecine accusations further ripping apart any potential for progress this season. In short: We believe that we overreached, and having a mediocre development season did not help the projects.
SPP Budget: 18
maintain 3 ITCs (6 SPP)
maintain 4 Chords (12 SPP)
GPP Budget: 20
Maintain 2 Basic Military Units (4 GPP)
Maintain 4 'Elite' Basic Military Units w/ SIAERAs and Combat EVA Suits (16 GPP)
Orders
ITC #1 move to E and drops one Elite Unit onto its surface.
ITC #2 moves to E and drops one Elite Unit onto the surface.
ITC #3 moves to E, and drops the Elite unit onto the surface.
All Chords move to E.
SPP Budget: 18
maintain 3 ITCs (6 SPP)
maintain 4 Chords (12 SPP)
GPP Budget: 20
Maintain 2 Basic Military Units (4 GPP)
Maintain 4 'Elite' Basic Military Units w/ SIAERAs and Combat EVA Suits (16 GPP)
Orders
ITC #1 move to E and drops one Elite Unit onto its surface.
ITC #2 moves to F and drops one Elite Unit onto the surface.
ITC #3 moves to D, and drops the Elite unit onto the surface.
2 Chords move to E, interception duty.
1 Chord moves to F, emphasis on escort duty.
1 Chord moves to D, emphasis on Escort duty
Everything to G (1): Blood_Librarian
Spread the Firepower (0): Blood_Librarian
Budget:
Maintain Everything
Orders:
ITC #1 moves to D and drops one 'Elite Unit' onto the Surface
ITC #2 and 3 moves to F and drops both of their 'Elite Units' (so 2) onto the Surface
3 Chords move to F
1 Chord moves to D
Everything to G (0):
Spread the Firepower (0):
Calculated Split (1): Blood_Librarian
Everything to G (0):
Spread the Firepower (0):
Calculated Split (2): Blood_Librarian, m1895
Everything to G (0):
Spread the Firepower (0):
Calculated Split (3): Blood_Librarian, m1895, NUKE9.13
Ev-Cannon Attachment: (1) TricMagic
Ev-Cannon Attachment: (1) TricMagic
Evrasium Punchfield
Heatseeking Missile Swarm Array: (1) Detoxicated
Evrasium Deflection Field:
Modular Space Weaponry: (1) Detoxicated
Counter Movement Calculation Unit UCMC
Ev-Cannon Attachment: ()
Evrasium Punchfield
Heatseeking Missile Swarm Array: (1) Detoxicated
Evrasium Deflection Field:
Modular Space Weaponry: (1) Detoxicated
Counter Movement Calculation Unit UCMC
RAKE Missile: (1) TricMagic
Ev-Cannon Attachment: ()
Evrasium Punchfield
Heatseeking Missile Swarm Array: (1) Detoxicated
Evrasium Deflection Field:
Modular Space Weaponry: (1) Detoxicated
Counter Movement Calculation Unit UCMC
RAKE Missile: (1) TricMagic
Lake Effect:
SECS:
Force Weaponry:
Ev-Cannon Attachment: ()
Evrasium Punchfield
Heatseeking Missile Swarm Array: (1) Detoxicated
Evrasium Deflection Field:
Modular Space Weaponry: (1) Detoxicated
Counter Movement Calculation Unit UCMC
RAKE Missile: (2) TricMagic, Jilladilla
Lake Effect:
SECS:
Force Weaponry:
Ev-Cannon Attachment: ()
Evrasium Punchfield
Heatseeking Missile Swarm Array: (1) Detoxicated
Evrasium Deflection Field:
Modular Space Weaponry: (1) Detoxicated
Counter Movement Calculation Unit UCMC
RAKE Missile: (3) TricMagic, Jilladilla, Blood_librarian
Lake Effect:
SECS:
Force Weaponry:
Ev-Cannon Attachment: ()
Evrasium Punchfield
Heatseeking Missile Swarm Array: (1) Detoxicated
Evrasium Deflection Field:
Modular Space Weaponry: (1) Detoxicated
Counter Movement Calculation Unit UCMC
RAKE Missile: (4) TricMagic, Jilladilla, Blood_librarian, Happerry
Lake Effect:
SECS:
Force Weaponry:
Ev-Cannon Attachment: ()
Evrasium Punchfield
Heatseeking Missile Swarm Array: (0) Detoxicated
Evrasium Deflection Field:
Modular Space Weaponry: (1) Detoxicated
Counter Movement Calculation Unit UCMC
RAKE Missile: (5) TricMagic, Jilladilla, Blood_librarian, Happerry, Detoxicated
Lake Effect:
SECS:
Force Weaponry:
Ev-Cannon Attachment: ()
Evrasium Punchfield
Heatseeking Missile Swarm Array: (0) Detoxicated
Evrasium Deflection Field:
Modular Space Weaponry: (1) Detoxicated
Counter Movement Calculation Unit UCMC
RAKE Missile: (5) TricMagic, Jilladilla, Blood_librarian, Happerry, Detoxicated
Use Research Credit: (1) TricMagic
Lake Effect:
SECS:
Force Weaponry:
Ev-Cannon Attachment: ()
Evrasium Punchfield
Heatseeking Missile Swarm Array: (0)
Evrasium Deflection Field:
Modular Space Weaponry: (1) Detoxicated
Counter Movement Calculation Unit UCMC
RAKE Missile: (5) TricMagic, Jilladilla, Blood_librarian, Happerry, Detoxicated
Lake Effect:
SECS:
Force Weaponry:
Use Research Credit: (2) TricMagic, Detoxicated
Ev-Cannon Attachment: ()
Evrasium Punchfield
Heatseeking Missile Swarm Array: (0)
Evrasium Deflection Field:
Modular Space Weaponry: (1) Detoxicated
Counter Movement Calculation Unit UCMC
RAKE Missile: (5) TricMagic, Jilladilla, Blood_librarian, Happerry, Detoxicated
Lake Effect:
SECS:
Force Weaponry:
Use Research Credit: (3) TricMagic, Detoxicated, Jilladilla
Rocket Assisted Kinetic-Evrasium Missile (The RAKE Missile)
Thoughts of using Evrasium to strike at hostile craft has been an old idea. Unfortunately, the difficulty in getting Evrasium to project at the ranges space combat involves was a major barrier to these schools of thought. At least, until the RAKE was drawn up. The RAKE has a combined Chemical Laser/Evrasium Crystal warhead, with the small-ish Crystal modulated to project force at roughly a specific location. When the RAKE reaches the point that the target is roughly at that location relative to the missile; the chemical laser fires its single shot, completely consuming the Evrasium crystal in a beam of light; and releasing its energy all in one go; slamming the hostile craft with a great amount of force. If construction of the warhead allows, the laser should be orientated to also fire forwards, so that after consuming the crystal and front of the RAKE, the laser can then add insult to injury. It's hopeful that as the missile does not need to make physical contact and can affect the target from a distance, it would be subject to less close-in point defense than a more conventional missile.
Rocket Assisted Kinetic-Evrasium Missile (RAKE)
Difficulty: Hard
Oops, forgot that you voted to use a RC on it.Roll: 1 + 2 - 1 = 2 Utter Failure
We regretfully report the total loss of the Sublevel 2 testing rooms, as well as the entirety of Sublevel 3. And 4. And also the basement. Don't mind the smell, we're pretty sure it's only a small sewage leak.
And the parking garage, in case you were wondering about all those car alarms.
And the ice cream machine, which is why it has sounded like the building has been weeping for the past eight hours.
Sometimes, things just don't go as planned. Sometimes you fire a laser at a rock and the rock gets angry, turns green, gets really big, and smashes everything. Although the one person who claimed that the Evrasium test article did anything like that is severely concussed and may in fact have suffered brain death before being resuscitated, so don't trust what he says. The security camera footage shows the RAKE team assembled to test their theory that destroying Evrasium via laser would release all its energy at once, in one big burst. It worked, unfortunately it worked so well that one member of the team was vaporized and the punch knocked out a support column. And also broke the team lead's jaw. With the loss of the lab, most of the progress on the project is gone and the team is going to need some months to recover from, well, getting punched by an angry rock.
Roll: 2 + 4 - 1: 5 Average
The Rocket-Assisted Kinetic-Evrasium missile is a really horribly named device that is fairly effective at providing a different sort of damage than a usual weapon might deal. Namely, a laser (at the front of the missile pointed backwards, as per how Evrasium punches are oriented) discharges enough energy to disintegrate the matrix and release all or almost all of the Evrasium crystal's kinetic energy at once. The missile's guidance is fairly rudimentary and the range of the punch is not a meaningful extension to the missile's range or its ability to resist hostile flak, but the energy released is quite substantial and can even hit things inside the target ship.
Most of our effort was focused on the Evrasium device, and so the rest of the missile is pretty unremarkable. It is somewhat slow, not very maneuverable, and its solid rocket motor cannot be throttled up or down, making it relatively easy to hit. Either way, we hope that once we've fitted it to one of our warships it will work pretty well at taking out hostile vessels.
SIAERA Guidance system upgrade: ()
Grid Guidance System: (1) TricMagic
SIAERA Guidance system upgrade: ()
Grid Guidance System: (1) TricMagic
Chord MSFSC Expanded Armament Revision: (1) Happerry
SIAERA Guidance system upgrade: ()
Grid Guidance System: (1) TricMagic
Chord MSFSC Expanded Armament Revision: (2) Happerry, Jilladilla
SIAERA Guidance system upgrade: ()
Grid Guidance System: (1) TricMagic
Chord MSFSC Expanded Armament Revision: (3) Happerry, Jilladilla, m1895
SIAERA Guidance system upgrade: ()
Grid Guidance System: (1) TricMagic
Chord MSFSC Expanded Armament Revision: (4) Happerry, Jilladilla, m1895 , detoxicated
Chord MSFSC Expanded Armament Revision
Field reports state that the Chord is, well, somewhat underarmed for it's size. The solution to that is simple. Add more lasers! As such, this revision project is meant to add additional lasers to the Chord, perhaps two or three or even more, until it no longer counts as being under-armed for its size. As well, a front mounted missile launcher is planned to be added to the design, carrying the new RAKE missiles.
Chord MSFCC Expanded Armament Revision
Difficulty: Hard
Roll: 3 + 1 - 1 = 3 Buggy Mess
It turns out that the Technate cannot into space today. A glitched piece of code accidentally accessed the wrong part of the Grid and, well, it caused the "preliminary integration testing assembly" to "discharge" a "subscale munitions capability demonstrator unit" which, as far as we can tell, means "the interns were misusing military funding to produce a fireworks display and accidentally fired a miniaturized RAKE missile somebody built and turned into a firework." The resulting incident involved a high-ranking politician's vehicle and the missile's badly tuned target-tracking system, and resulted in the project losing all funding (and several interns). So the installation of a RAKE launcher and missiles in the Chord...didn't really happen, however we DID manage to add another hardpoint to the Chord. It's halfway down what might usually be considered the "rear" of the Chord and is generally considered to have been a mediocre improvement.
Perhaps if we tried again, but did not allow additional budget for test components?
[Would you guys even refer to officials as politicians? your government is mystifyingly complicated and also completely illogical for running a cohesive war effort, i.e. participating in an Arms Race. So, good job? You've successfully broken the mold with regards to "just making a nation for your team to be".]
Ship Production Points: 18
0 points: Unassigned.
12 Points: 4 Chords
6 Points: 3 ITCs
Ground Production Points: 20
0 points: Unassigned
16 points: 6x BMU, 4x SIAERA, 4x CEVAS
GM: Please replace the "Nope!" for our units equipment with the statement "No Equipment Equipped" to prevent confusion
Units
BMU-1 Basic
- Nope!
- H
BMU-2 Basic
- Nope!
- I
BMU-3 'Elite'
- SIAERA, CEVAS
- G
BMU-4 'Elite'
- SIAERA, CEVAS
- D
BMU-5 'Elite'
- SIAERA, CEVAS
- F
BMU-6 'Elite'
- SIAERA, CEVAS
- F
Ships
ITC #1
- Location: D
- Contents: Empty
- Condition: Undamaged
- Objective: Move back, REARM&RESUPPLY @ HOMEWORLD (2)
ITC #2
- Location: F
- Contents: Empty
- Condition: Undamaged
- Objective: Move back, REARM&RESUPPLY @ HOMEWORLD (2)
ITC #3
- Location: F
- Contents: Empty
- Condition: Undamaged
- Objective: Move back, REARM&RESUPPLY @ HOMEWORLD (2)
Chord #4
- Location: D
- Condition: Badly Damaged
- Objective: Move back, REARM&RESUPPLY @ HOMEWORLD (2)
Squadron 1:
- Chord #1: Crippled
- Chord #2: Damaged
- Chord #3: Undamaged
- Location: F
- Objective: SPLIT SQUADRON!: Chord #1, Chord #2 move INBOUND (2), Chord #3 STANDBY, patrol
Plan notes: There is not a lot of attacking, for we are re-arming and resupplying to ATTACK ATTACK ATTACK.
AAA (1): Blood_Librarian
AAA (1): Blood_Librarian, TricMagic
AAA (2): Blood_Librarian, TricMagic, Happerry
AAA (4): Blood_Librarian, TricMagic, Happerry, m1895
Design 1 (Vote for the first design you wish to have designed.)
Fusion Missile Quebit (0)
Helix of Fire [USE CREDIT] (1): Blood_Librarian
Helix of Fire (1): Blood_Librarian
TP - 7 "Raptor" (0):
EVR Rounds (0):
Cataphract-A LAV (0):
Cataphract-B LAV (0):
Design 2 (Vote for the second design you wish to have designed.)
Fusion Missile Quebit (0)
Helix of Fire (0):
TP - 7 "Raptor" (1): Blood_Librarian
EVR Rounds (0):
Cataphract-A LAV (0):
Cataphract-B LAV (0):
ITC (Interplanetary Transport Craft):Quote from: PreviousA less-than-stellar spacecraft, the ITC is a version of the ships landed on your planet when you first colonized it. It is prone to malfunction, slow, and generally unpleasant. The rocket shuttles used to get equipment from the ITC to the ground have a limited capacity, meaning that with the exception of troops and things that can be broken into much smaller parts, the ITC cannot carry any equipment of a size greater than 1TC. It has 4TC capacity in total and uses chemical engines for propulsion. It has no armor or armaments.
Now improved, the modernized ITC is Speed 2, uses OKSPD engines and an AER reactor, is no longer prone to malfunctions of most sorts, is fairly durable though still unarmored, and still uses 1-TC rocket shuttles. Slightly smaller and harder to hit and also follows your nation's chosen philosophy for appearances...whatever that is. Has one Oculus laser mount for self defense
Design 1 (Vote for the first design you wish to have designed.)
Fusion Missile Quebit (0)
Helix of Fire [USE CREDIT] (1): Blood_Librarian
Helix of Fire (1): Blood_Librarian
TP - 7 "Raptor" (0):
Spatha (0):
EVR Rounds (0):
Cataphract-A LAV (0):
Cataphract-B LAV (0):
ITC Prelude (0):
Round ITC (0)
Degree Missile Support Corvette (1): Nemonole
Design 2 (Vote for the second design you wish to have designed.)
Fusion Missile Quebit (0)
Helix of Fire (0):
TP - 7 "Raptor" (1): Blood_Librarian
Spatha (0):
EVR Rounds (0):
Cataphract-A LAV (1): Nemonole
Cataphract-B LAV (0):
ITC Prelude (0):
Round ITC (0)
Degree Missile Support Corvette (0):
Design 1 (Vote for the first design you wish to have designed.)PS: Do we really need this convoluted double-length votebox? Isn't just doing the two designs with the most votes good enough?
Fusion Missile Quebit (0)
Helix of Fire [USE CREDIT] (1): Blood_Librarian
Helix of Fire (1): Blood_Librarian
TP - 7 "Raptor" (0):
Spatha (0):
EVR Rounds (0):
Cataphract-A LAV (0):
Cataphract-B LAV (0):
ITC Prelude (0):
Round ITC (0)
Degree Missile Support Corvette (2): Nemonole, NUKE9.13
Design 2 (Vote for the second design you wish to have designed.)
Fusion Missile Quebit (0)
Helix of Fire (0):
TP - 7 "Raptor" (1): Blood_Librarian
Spatha (1): NUKE9.13
EVR Rounds (0):
Cataphract-A LAV (1): Nemonole
Cataphract-B LAV (0):
ITC Prelude (0):
Round ITC (0)
Degree Missile Support Corvette (0):
Design 1 (Vote for the first design you wish to have designed.)Eh, it's too late to do it normally now.
Fusion Missile Quebit (0)
Helix of Fire [USE CREDIT] (1): Blood_Librarian
Helix of Fire (1): Blood_Librarian
TP - 7 "Raptor" (0):
Spatha (0):
EVR Rounds (0):
Cataphract-A LAV (0):
Cataphract-B LAV (0):
ITC Prelude (0):
Round ITC (0)
Degree Missile Support Corvette (2): Nemonole, NUKE9.13
Note Patrol Missileer ():
Design 2 (Vote for the second design you wish to have designed.)
Fusion Missile Quebit (0)
Helix of Fire (0):
TP - 7 "Raptor" (1): Blood_Librarian
Spatha (2): NUKE9.13, m1895
EVR Rounds (0):
Cataphract-A LAV (1): Nemonole
Cataphract-B LAV (0):
ITC Prelude (0):
Round ITC (0)
Degree Missile Support Corvette (0):
QuoteDesign 1 (Vote for the first design you wish to have designed.)Eh, it's too late to do it normally now.
Fusion Missile Quebit (0)
Helix of Fire [USE CREDIT] (1): Blood_Librarian
Helix of Fire (1): Blood_Librarian
TP - 7 "Raptor" (0):
Spatha (0):
EVR Rounds (0):
Cataphract-A LAV (0):
Cataphract-B LAV (0):
ITC Prelude (0):
Round ITC (0)
Degree Missile Support Corvette (3): Nemonole, NUKE9.13, TricMagic
Note Patrol Missileer ():
Design 2 (Vote for the second design you wish to have designed.)
Fusion Missile Quebit (0)
Helix of Fire (0):
TP - 7 "Raptor" (1): Blood_Librarian
Spatha (2): NUKE9.13, m1895
EVR Rounds (0):
Cataphract-A LAV (2): Nemonole, TricMagic
Cataphract-B LAV (0):
ITC Prelude (0):
Round ITC (1) TricMagic
Degree Missile Support Corvette (0):
Use Credit on Degree Missile Support Corvette
Yes: ()
No: ()
Use Credit on Round ITC
Yes: (1) TricMagic
No: ()
Design 1 (Vote for the first design you wish to have designed.)
Fusion Missile Quebit (0)
Helix of Fire [USE CREDIT] (1): Blood_Librarian
Helix of Fire (1): Blood_Librarian
TP - 7 "Raptor" (0):
Spatha (0):
EVR Rounds (0):
Cataphract-A LAV (0):
Cataphract-B LAV (0):
ITC Prelude (0):
Round ITC (0)
Degree Missile Support Corvette (4): Nemonole, NUKE9.13, TricMagic, Blood_Librarian
Note Patrol Missileer ():
Design 2 (Vote for the second design you wish to have designed.)
Fusion Missile Quebit (0)
Helix of Fire (0):
TP - 7 "Raptor" (1): Blood_Librarian
Spatha (2): NUKE9.13, m1895
EVR Rounds (0):
Cataphract-A LAV (3): Nemonole, TricMagic, Blood_Librarian
Cataphract-B LAV (0):
ITC Prelude (0):
Round ITC (1) TricMagic
Degree Missile Support Corvette (1):
Use Credit on Degree Missile Support Corvette
Yes: ()
No: (1) Blood_Librarian
Use Credit on Round ITC
Yes: (1) TricMagic
No: ()
Design (Pick two)I haven't changed anyone's vote, I haven't changed what the results would be, and I struggle to imagine a scenario in which doing things this way would cause problems. And it's a hell of a lot cleaner.
Fusion Missile Quebit (0)
Helix of Fire (1): Blood_Librarian
TP - 7 "Raptor" (1): Blood_Librarian
Spatha (2): NUKE9.13, m1895
EVR Rounds (0):
Cataphract-A LAV (3): Nemonole, TricMagic, Blood_Librarian
Cataphract-B LAV (0):
ITC Prelude (0):
Round ITC (1) TricMagic
Degree Missile Support Corvette (4): Nemonole, NUKE9.13, TricMagic, Blood_Librarian
Note Patrol Missileer (0):
Use Credit on (pick one)
Helix of Fire: (1) Blood_Librarian
Round ITC: (1) TricMagic
None: (1) NUKE9.13
Design (Pick two)I Love the Missile Corvette and firmly beliebte that If we have an early Advantage IT should come super powerful to waste them for 2-4 turns
Fusion Missile Quebit (0)
Helix of Fire (1): Blood_Librarian
TP - 7 "Raptor" (1): Blood_Librarian
Spatha (2): NUKE9.13, m1895
EVR Rounds (0):
Cataphract-A LAV (4): Nemonole, TricMagic, Detoxicated Blood_Librarian
Cataphract-B LAV (0):
ITC Prelude (0):
Round ITC (1) TricMagic
Degree Missile Support Corvette (5): Nemonole, NUKE9.13, TricMagic, Blood_Librarian,Detoxicated
Note Patrol Missileer (0):
Use Credit on (pick one)
Helix of Fire: (1) Blood_Librarian
Round ITC: (1) TricMagic
Degree Missile Support Corvette (1): Detoxicated
None: (1) NUKE9.13
QuoteDesign (Pick two)I Love the Missile Corvette and firmly beliebte that If we have an early Advantage IT should come super powerful to waste them for 2-4 turns
Fusion Missile Quebit (0)
Helix of Fire (1): Blood_Librarian
TP - 7 "Raptor" (1): Blood_Librarian
Spatha (2): NUKE9.13, m1895
EVR Rounds (0):
Cataphract-A LAV (4): Nemonole, TricMagic, Detoxicated Blood_Librarian
Cataphract-B LAV (0):
ITC Prelude (0):
Round ITC (1) TricMagic
Degree Missile Support Corvette (5): Nemonole, NUKE9.13, TricMagic, Blood_Librarian,Detoxicated
Note Patrol Missileer (0):
Use Credit on (pick one)
Helix of Fire: (1) Blood_Librarian
Round ITC: ()
Degree Missile Support Corvette (2): Detoxicated, TricMagic
None: (1) NUKE9.13
Design (Pick two)
Fusion Missile Quebit (0)
Helix of Fire (1): Blood_Librarian
TP - 7 "Raptor" (1): Blood_Librarian
Spatha (2): NUKE9.13, m1895
EVR Rounds (0):
Cataphract-A LAV (4): Nemonole, TricMagic, Detoxicated Blood_Librarian
Cataphract-B LAV (0):
ITC Prelude (0):
Round ITC (1) TricMagic
Degree Missile Support Corvette (5): Nemonole, NUKE9.13, TricMagic, Blood_Librarian,Detoxicated
Note Patrol Missileer (0):
Use Credit on (pick one)
Helix of Fire: (1) Blood_Librarian
Round ITC: ()
Degree Missile Support Corvette (2): Detoxicated, TricMagic
None: (2) NUKE9.13, Nemonole
Design (Pick two)
Fusion Missile Quebit (0)
Helix of Fire (1): Blood_Librarian
TP - 7 "Raptor" (1): Blood_Librarian
Spatha (2): NUKE9.13, m1895
EVR Rounds (0):
Cataphract-A LAV (4): Nemonole, TricMagic, Detoxicated Blood_Librarian
Cataphract-B LAV (0):
ITC Prelude (0):
Round ITC (1) TricMagic
Degree Missile Support Corvette (5): Nemonole, NUKE9.13, TricMagic, Blood_Librarian,Detoxicated
Note Patrol Missileer (0):
Use Credit on (pick one)
Helix of Fire: (1) Blood_Librarian
Round ITC: ()
Degree Missile Support Corvette (2): Detoxicated, TricMagic
None: (3) NUKE9.13, Nemonole, Blood_Librarian
Design (Pick two)
Fusion Missile Quebit (0)
Helix of Fire (1): Blood_Librarian
TP - 7 "Raptor" (1): Blood_Librarian
Spatha (2): NUKE9.13, m1895
EVR Rounds (0):
Cataphract-A LAV (5): Nemonole, TricMagic, Detoxicated Blood_Librarian, Happerry
Cataphract-B LAV (0):
ITC Prelude (0):
Round ITC (1) TricMagic
Degree Missile Support Corvette (6): Nemonole, NUKE9.13, TricMagic, Blood_Librarian, Detoxicated, Happerry
Note Patrol Missileer (0):
Use Credit on (pick one)
Helix of Fire: (1) Blood_Librarian
Round ITC: ()
Degree Missile Support Corvette (2): Detoxicated, TricMagic
None: (4) NUKE9.13, Nemonole, Blood_Librarian, Happerry
Cataphract-A Light Assault Vehicle
Designed to support our forces and break the qualitative deadlock our ground forces have with the Network; the Cataphract-A is a small, light armored vehicle intended primarily to engage infantry and other light vehicles. This tracked vehicle carries a crew of 3, a Driver, a Gunner, and a Commander.
The Cataphract emphasizes portability first and foremost; so that it can fit into an ITC Shuttle, though the armored vehicle should have enough frontal armor to resist what the Network considers 'small arms', and the sides should be armored enough to reasonably resist anything that isn't a fully charged shot. The vehicle is armed with a pair of laser weaponry; one main 'cannon', based on the Oculus but simplified for the lesser performance mandates of non-space warfare, with the exception of being built to handle variable outputs, so it can be dialed down to a low-output ammo-efficient anti-infantry mode; and a secondary pintle-mounted gun; a smaller laser weapon that is intended solely for anti-infantry effort. This secondary weapon can be remote controlled if need be, having a camera feed.
Cataphract-A Light Assault Vehicle
Difficulty: Hard
Roll: 1 + 1 - 1 = 1 Absolutely Horrendous Failure (you guys must've angered the dice deities or something)
The Cataphract-A LAV is, um, well, it's, but, uuuhhhhhhh….it's a flaming dumpster fire of a vehicle, we're afraid. Nothing works, nothing has worked, and it is very likely that nothing will work with this vehicle. It doesn't even resemble a vehicle.
It's quite an accomplishable goal, though the laser was giving us some issues, but everything else was just standard development work. It was all going just fine and the first laser had been delivered for testing, but then Dave went up to it and tested some new settings and a new component he had designed to get "MORE POWER" or some such out of the laser, and suddenly the whole lab was on fire, and then it collapsed, and we lost all progress on the project, a bunch of competent scientists and engineers, a couple mediocre engineers, the janitorial staff, and also Dave.
(not going to be added to the tech list)
Degree Missile Support Corvette
Designed as a supplement to, instead of replacing, the Chord; the Degree is a small, lightweight spacecraft intended to engage the enemy from a distance with RAKEs. The Degree is, as stated, significantly smaller than the Chord, and its armor plating is negligible (beyond that needed to handle micrometeorites anyhow, but that should be standard in spacecraft), and really, the craft itself is rather minimalistic.
The Degree is armed with a pair of RAKE launchers fed by magazines, and nothing else. Thrust is accomplished via an OKSPD, smaller than the one used on the Chord, but still with a goal of a superior thrust-to-mass ratio than the Chord possesses. Altogether, the Degree is intended to maintain distance and shower the enemy with missile fire while the Chords close in and 'brawl' with the enemy.
Degree Missile Support Corvette
Difficulty: Normal
Roll: 2 + 2 - 0 = 4 Below Average
The Degree is a decent spacecraft, or it could be. It has a couple dozen missiles in a shared magazine for the RAKE launchers, it uses one full-sized OKSPD and a single Aggravated Evrasium Reactor to power the ensemble, and can move acceptably in a straight line. This being an OKSPD system, this straight line is irrespective of the pointing of the vessel, however due to the single OKSPD and the nature of its propulsion method, the Degree relies on conventional maneuvering jets to point its fixed launchers in different directions.
It has some problems, of course. An engineer creatively rebuilt the magazines to be very resistant to external blast damage. Calculations, however, show the protections to be insufficient against the enemy's weapons and really good at funneling blast damage into the ship should the magazine detonate. That's not such a big issue in and of itself, except combined with the magazines' raw size (we needed a sufficient number of missiles to prevent Degrees constantly needing rearming in the field) it makes the Degree no faster than the Chord, and even less able to alter the direction it's facing.
The OKSPD was not downsized and kept warping test Degree spaceframes, and as a result the light, maneuverable frame was remodeled to a much heavier one, further reducing speed. The single-engine system, however, does allow the OKSPD to be centrally located, thus giving the Degree it's ability to move equally quickly in all directions without changing the spacecraft's orientation.
The missile launchers themselves practically define "mediocre", being capable of launching one missile every few seconds at best and giving no meaningful boost to the missiles. We would have just duct-taped them to the hull, but this would've resulted in them being vulnerable to micrometeorite strikes.
Due to the cost of Evrasium and the major overbuilding problems, the Degree is rather expensive for its size, and its issues make it a much less effective combatant that we would've hoped for.
Cost: 3 SPP
ArcSecond Adjustment Plan
The ArcSecond Adjustment plan for the Degree has several lofty goals and was swiftly put into place as the first hulls were still in their ship births.
Internal Magazines adjusted with an adjusted shape as well as separated into three sub-feeds such that three "magazines" of missiles are in the place for each launch instead of the original 100 mag system (100 stands for 100% casualty rate in case of impact)
At least two of the Star-Ship construction contracts are terminated and replaced as a reminder to the rest of the companies of their replaceability. New Construction workers are on the field.
The Degree is given a much larger frame: Mass is ripped out as armor plates and structure elements are replaced with low-density Metal foam and titanium/aluminum structures designed for mass reduction and preserving structural integrity across the broad.
the Degrees ODSPD is redesigned to have a smaller manufacturing footprint. Projections indicate the systemic mass reductions of the overall craft while keeping the control/thrust layout of the original Degree means very little work has to be done beyond the resizing, and as a bonus, preserves the omnidirectional movement of the craft. It might even move faster.
In summary, The craft will become lighter (less sp) on the many corporate production ledgers, less prone to failures due to the decreased chance that a blow will result in a magazine blow out, and faster: A higher mass-thrust ratio is expected from the improvements we put.
AnteroGrade Objectivised Normalizing cYber sortware (AGONY)
As it turns out, a series of internal re-works of the GRID allows for priority access and control of the resources that are produced monthly for the organizations that are most productive towards designated critical issues of our society. This is done through a clearly defined and demi-autonomous digital entity that is fed information regarding our goals and problems as well as our societal state/culture/infrastructure, It then outputs a series of "objectives" for entities to compete to complete, as well as a log on how this objective is made.
What is unique about this system is the hardware it runs; High-level super-computers that are the cutting edge of scientific societal directive computing, "acqusitioned" by an impartial and mysterious faction of data scientists known as "FIREWALL" and accepted by most if not all competing factions on the GRID. With continual maintenance and constant hardware upgrades to keep this wetted edge, personnel with non-societally imperative intentions cannot reliably outcompete and predict what our society needs before AGONY can and cheat the system through backhanded measures. Any hardware found to be more effective than the current set up in AGONY will be prioritized in an acquisition raid.
This effectively allows our society to provide for a military seamlessly and without delay as our societies command structure shifts control from organization to organization while preserving the original framework of the GRID. It also solves the missing shipment problem, as control of the shipments is handed off to the organizations that are most likely to keep it and produce advancements for society as a whole as ordained by the AGONY, rather than those who would primarily use it for their own self-advancement.
While in the future, this may be geared towards societal improvement, the current goals it is fed is based on the design teams' wishes as well as the various logistics agencies that provide for our Warmachine.
Starfleet():
SIAERA Refinement():
Corvette Alloy Factories():
Corvette Dodge Engines():
Degree Framing Overhaul():
ArcSecond Adjustment Plan(1): Blood_Librarian
AGONY(1): Blood_Librarian
Starfleet():No
SIAERA Refinement(1): m1895
Corvette Alloy Factories():
Corvette Dodge Engines():
Degree Framing Overhaul(1): m1895
ArcSecond Adjustment Plan(1): Blood_Librarian
AGONY(1): Blood_Librarian
AnteroGrade Objectivised Normalizing cYber sortware (AGONY)That acronym is a warcrime. As a MASTER ACRONYMER, I condemn you for creating it to Highly Excruciating Longterm Limbo.
Starfleet():
SIAERA Refinement(2): m1895, NUKE9.13
Corvette Alloy Factories():
Corvette Dodge Engines():
Degree Framing Overhaul(2): m1895, NUKE9.13
ArcSecond Adjustment Plan(1): Blood_Librarian
AGONY(1): Blood_Librarian
Quote from: Blood_Librarian link=topic=174214.msg8097086#msg8097086 date=1
[quote= Bote VoxStarfleet():
SIAERA Refinement(3): m1895, NUKE9.13, Detoxicated
Corvette Alloy Factories():
Corvette Dodge Engines():
Degree Framing Overhaul(3): m1895, NUKE9.13, Detoxicated
ArcSecond Adjustment Plan(1): Blood_Librarian
AGONY(1): Blood_Librarian
SIAERA Refinement
The SIAERA, while a fine weapon, simply cannot compete with the enemy's Railguns at medium range, but with some minor adjustments we can hope to compete with them.
First we've improved upon the guidance system so that it's only the size of a .50 cal bullet, this means we can cram HE and a small tungsten slug in the gyrojet rounds, giving it improved lethality at medium range and AP at long range. Next we've removed as much unnecessary weight from the weapon as possible, hopefully allowing our troops to carry more ammo
SIAERA Refinement
Difficulty: Normal
Roll: 3 + 3 + 0 = 6 Above Average
The SIAERA is a rather complicated weapon and downsizing the internals is not quite as easy as we would like. However, we have managed to shrink the guidance system enough to include either a HE contact-detonated warhead OR an armor-piercing core alongside the rest of the stuff in the projectile. Of course, the problem is that this basically revolved around adding more density of stuff to the projectile, it did require the use of a slightly more powerful rocket motor.
Reducing the weight of the SIAERA is not really an easy task, as most of the weight is down to the computer, laser, and general bulk of a 20mm rocket launcher. We've tried, and technically the refined SIAERA is now a little easier to use. The price is unchanged but the changes to the firearm proper will require field units to be reequipped.
Degree Framing Overhaul
The Degree is a cluster of minor issues and problems that add up to one very unpleasant whole; however, the bulk of the issues lie on two actual problems: The failure in downsizing the OKSPD (leading to the frame needing to be reinforced); and the armoring of the magazine. As such, we'll rectify these issues: We downsize the OKSPD so that the frame can be simplified and lightened, and strip the special treatment the magazine had; resulting in a lighter, cheaper craft which can perform its role adequately.
Degree Framing Overhaul
Difficulty: Normal
Roll: 3 + 2 + 0 = 5 Average
The Degree was indeed a miserable failure, and the intern who was put in charge of the project has duly been reassigned back to his middle school science fair. Next, we ripped out the magazine armoring and rebuilt the frame to the intended standards, before adjusting the OKSPD to a smaller size, learning valuable things about what not to do when altering engines in the process. The price has been reduced due to the reduced size of the vessel, though of course its ability to take damage has also been reduced. It is still not a really cheap combat vessel due to the use of RAKE missiles and Evrasium everywhere. It is also still not capable of turning very fast because of its reliance on chemical propulsion for that job, but it gets the job done.
The Degree now runs as you would expect.
Cost: 2 SPP
PRODUCTION
Produce 3x Degree corvette, 2x SIAERA, 2x CEVAS, 1x BMU.
Ship Production Points: 25
1 points: Unassigned.
6 points: 3 Degrees
12 Points: 4 Chords
6 Points: 3 ITCs
Ground Production Points: 27
1 points: Unassigned
14 points: 7x BMU
4 points: 4x SIAERA [Outdated]
2 points: 2x SIAERA (T3)
6 points: 6x CEVAS
MOVEMENT
ITC 1: Move to [2/Homeworld]. (Free) Load NEW BMU-7 (equipped with SIAERA and CEVAS), unequipped SIAERA, unequipped CEVAS. Move to H. Load BMU-1 (equip carried SIAERA and CEVAS).
ITC 2: Load BMU-2 from I. Move to G.
ITC 3: Move to [2/Homeworld].
Chord 1,2,4: Move to [2/Homeworld]. Repair. Move to H.
Chord 3: Move to G
NEW Degree 1,2,3: Move to G via H.
OTHER BULLSHIT
BMU-4 (on D): Pull back and entrench. Concede less defensible territory, focus on holding easily fortified areas. Secure landing sites for reinforcements.
Nuke's plan: (1) m1895
Nuke's plan: (2) m1895, auzewasright
Nuke's plan: (3) m1895, auzewasright, Happerry
Nuke's plan: (3) m1895, auzewasright, Happerry, NUKE9.13
Well, I wrote the thing, I should probably vote for it.Quote from: spessboxNuke's plan: (5) m1895, auzewasright, Happerry, NUKE9.13, TricMagic
Nuke's plan: (6) m1895, auzewasright, Happerry, NUKE9.13, TricMagic, Detoxicated
Evrasium Assisted Star Cage
Fusion is the stuff of stars, the living candle that brings light to space. Stars are the quixotic, ephemeral response to what will be. In the depths of their hellish expanse is Fusion, and will be for a very long time. However, by utilizing Evrasium Kinetic Arrays as well as on-site crystalline "restructuring" to allow for a long term, steady, and more importantly, incredibly powerful kinetic push systems (albeit at an energy loss) Tiny models of stars can be created and caged into a rotary magnetic field. This magnetic field "merely" does the job of harvesting a stream of plasma to run through a turbine or to Kinetic Drive. The actual containment, ignition, and maintenance of the fusion element are done by a spindly cage of Evrasium push elements. These systems are where the bulk of the new innovations take place, the evrasium push drive and turbine systems are tried and true systems. This system is the marriage of the Kinetic Push Drive & Reactor, reducing the requirement for Evrasium as redundant components are streamlined or removed in the integration while simultaneously increasing available power through the usage of Deuterium Helium-3 Fusion.
First Generation Star Cages could tentatively be retrofitted as the power supply for our Chords, barring any significant delays. As a side note, an empty star cage could turn a person into a ball the size of a shoebox.
Direct Neural Interface
First Generation Direct Neural Interfaces are directly based on medical technology from some of the last data transmissions of the origin of our colonial vessel. Originally intended for the creation of effector or sensory channels within the brain by use of an invasive surgical procedure, this technology was the base at which a combat rated computer interface implant was enabled.
Several surgical interventions are required for the installation of a DNI. The most invasive procedure is the broadband installation of sensory and effector pathways in their respective parts of the brain near the back of the skull. It is powered by harnessing hte power of the body and the computer it is connected to. This is the Datajack, where the thought is allowed to leave, and data is allowed to enter. Current Designs allows a computer to feed a person a vague sense of touch, a sense of balance, broad visual replacement with camera systems, and sound at acuity roughly on par with a person. A person can activate a button or system with a thought, change the channel of a TV, enter in numbers and letters into a computer and create data files that can be translated into understandable information by another augmented individual. However, the biggest advantage is the fact that information can be fed by a computer to a sensor or computer operator in such a way that a far more complete understanding is given, and at a much faster rate of understanding. However, most of this is useless to a person who has never communicated with a computer with just their brain before and cannot do so without either being trained as a child to do so or through the utilization of a secondary installed device.
Set inside the skull, but outside the grey matter, this device is a very complicated system with a simple purpose. This device allows someone to heuristically enter into a consensual hallucination with a computer system, typically a dedicated console without a wider internetworked capability to prevent information overload on the user. It does this through the introduction of high-yield psychedelics as well as stimulating and suppressing portions of the brain with electromagnetic field emitters. This is the DreamSetter.
These systems are made out of implant grade titanium, but this does not excuse the fact that by technicality, there is an "open" wound in the back of the head where the DataJack is installed, and around the forehead where the Dream Setter is installed. Immunosuppressants are going to be a fact of life for people with a DNI, but possible genetic sequencing or higher technologies could change this.
DNI equipped individuals will operate sensors, gunnery systems, communications, and pilot the ships of our nation, thus reducing the crew requirement for command and control and allowing for a larger engineering crew. In the future, anything is possible.
Just a note: There is room for improvement. the system does not completely supplicate human experience and the user is limited in command operations as the data processing required would be too extreme to handle without further integration of the human mind into cybernetic systems. A human can activate a system, but various systems are not superimposed into their limbic system such that they can control it on such a low-level that it would be instinctual.
Generally Autonomous Tactical Tank "GATT" Drone
Military Grade robotic systems -- high accuracy, enduring joints, gyroscopes, miniaturized tracks, wheel systems & Hydraulic, pneumatic, and electric motors enable the usage of robotic teleoperated systems on the field.
the GATT Drone is a two-tracked unit that has the same logistical profile as a human soldier from the point of view of weight. The base system weights roughly 70 kilograms. It moves with a set of two tracks. It is equipped with a sensor array that allows it to hear, and to see in visual as well as a Forward-Looking Infrared Reciever. The most advanced part of the system is said Forward-Looking Infrared Reciever, as it allows it to fire on targets at night. It's IFF systems are reliant on this system, as our soldiers are both visually different and given uniforms that adjust their infrared signature to be differentiated from enemy forces. The drone will not fire on soldiers with our thermal signature, or at individuals in a civilian EVA suit who have their hands up, or an almost nude individual. Its hearing sensors are designed to hear environmental queues as well as weapon reports to exit out of power-saving mode. In a vacuum, they also sometimes activate if vibrations from the ground reach into the sensor, usually caused by a nearby explosion.
The GATT is powered by a large battery and is expected to be able to stand vigil for days at a time if it is placed into a proper position. an allotment of weight can allow the system to be equipped with hardened steel slabs, but by and large, these drones are to be put where any forward advancements will be halted by a drone that is steadfastly waiting for a chance to shove a rocket on advancing forces.
Its profile is a squat sort of central box with a tread on each side and a spindly mounting system that allows for a gyroscopically stabilized platform for a large gun to be installed. Currently, this is simply a belt-fed SIAERA. Standard is to equip the system with anything from 200, 500 or a whopping 1,000 rounds to hold the line.
It's Artificial Intelligence is designed to determine friend from foe without equipping our forces with FF transmitters (and thus give away our positions to anyone with a radio) by visual identification. it helps if they are wearing a Combat EVA suit to change the profile from the enemy. Enemy drones should be easily identified by their inhuman thermal signatures.
There isn't any playing around with replicating the perfect human form, so it should be dirt cheap to produce and equip if SAEIRRAS are deployed in the same field as it.
UAV Klaxon-42
The UAV "Klaxon" is a semi autonomous drone that can be commanded to engage the enemy with its onboard weapon mount.
It is equipped with four rotor fans, and a battery to power its control and flight systems for a couple of hours. Its housing is equipped with artificial intelligence that allows it to aim and fire its gun at an enemy while not taking the chance of putting allies at risk with Blue-on-Blue incidents. While there is not an emphasis on speed, the fact that the drone is a air-based system with a rather small profile means that return fire should be far less dangerous to the platform. When it is low on power, it automatically returns ot a service dock and recharge. While in the air or on the dock, it can receive transmissions to update the area of operations and redirect who and where and when it should be shooting at. The most advanced part of the system is a Forward-Looking Infrared Reciever that allows it to fire on targets at night. It's IFF systems are reliant on this system, as our soldiers are both visually different and given uniforms that adjust their infrared signature to be differentiated from enemy forces. The drone will not fire on soldiers with our thermal signature, or at individuals in a civilian EVA suit who have their hands up, or an almost nude individual.
Iterative Recursive - He3 “QueBit” Evrasium Fusion Warheads
The IR-3 QueBit Fusion Warheads are an Evrasium powered reaction chamber designed to briefly initiate aneutronic fusion through a Deuterium Helium-3 Reaction until the temperature of the reaction outstrips the evasions ability to kinetically move objects and then detonate.
Helium-3 is acquired through recently established mining ventures on H, and refined onsite before being delivered to Technate Shipyards. Deuterium is acquired by running ocean water through a rotary centrifuge.
Evrasium Matrixes with their associated laser systems are formulated into a sphere centered around two packets of ratioed fusible material. Upon “ignition”, supercapacitors will rapidly dump their power into the Evrasium ignitors, ruining themselves in the process and the first stage is ignited. Evrasium punches downward upon the fusible material and rapidly escalates to the pressure required for fusion to begin. The emission of charged particles by this fusion reaction causes a run-away reaction with the Evrasium as it punches harder and harder until either a evrasium array is compromised by the exotic energy particles emitted by this reaction or becomes inert as it's built-in kinetic charge is spent.
These warheads are placed upon a guided missile, and when fired at enemy craft will be guided to the enemy vessel. The warhead will be ignited once a built-in RADAR system detects it is within range of the enemy and begins the detonation process. In the second or few seconds, as the reaction continues, a veritable star of nuclear fire is pinpointed on enemy sensors and heralds as their doom.
EASC (0):
DNI (1): Blood_Librarian
GATT (0):
Klaxon (0):
Quebit Warhead (1): Blood_Librarian
Global Organised Logistical Development - Currency Overhaul INitiative:
The Founders integrated a currency system into the Grid. Commonly known as Gridcoin, it is a blockchain-backed currency that has proven to be very resilient to changing conditions. No one knows exactly how it works, but it does. Of course, this means that private citizens have a license to print money using a mining rig (although practically speaking a few large businesses control 90% of the industry). Taxes are paid using Gridcoin, government wages are paid using Gridcoin, military spending is measured in Gridcoin.
Which is all fine and well and techno-utopian, but we're in a war where the survival of the human species is on the line. Sacrifices have to be made, and Gridcoin is one of them.
GOLD COIN is a project organised by the three high commands (the Unified Planetary Techante Military, the Global Defence Org, and the Interplanetary Warfare Foundation), and- with varying degrees of reluctance- approved of by the majority of governmental organisations. The principle is simple: taxes may no longer be paid in Gridcoin. Instead, taxes must be paid in refined metals, or other valuable minerals. A complex system overseen by the high commands determines the values of metals and minerals, depending on the needs of military industry. Government wages will also be paid using refined metals, as well as any other government expenses. Of course, we do not expect everyone to show up with wheelbarrows full of silver- currency backed by metals can also be used.
The goal is obvious: to encourage the expansion of the civilian mining sector (and acquire the 'mislaid' castoff materials from EPIC), thereby lowering the effective cost of various minerals crucial to the military.
Some economists have protested that this is "batshit insane", but consider how much processing power is spent on blockchain mining, and just imagine if it was all directed towards actual mining instead. We have a large and vibrant civilian population who contribute very little to the war effort- time for them to pay up.
EASC (0):
DNI (1): Blood_Librarian
GATT (0):
Klaxon (0):
Quebit Warhead (2): Blood_Librarian, NUKE9.13
GOLD COIN: (1) NUKE9.13
Right, so, I don't want to do any flavour of robot- not when our enemy is literally robots. I don't want to give them the opportunity to hack into our armies. I'd rather not use cybernetics either, for similar reasons, though it might end up being necessary.
I do like the warhead.
I also think we should look into expanding our industry again- EPIC and MATS didn't go super well, so there's definitely room for improvement in the area. And I have a really silly way to do so:QuoteGlobal Organised Logistical Development - Currency Overhaul INitiative:
The Founders integrated a currency system into the Grid. Commonly known as Gridcoin, it is a blockchain-backed currency that has proven to be very resilient to changing conditions. No one knows exactly how it works, but it does. Of course, this means that private citizens have a license to print money using a mining rig (although practically speaking a few large businesses control 90% of the industry). Taxes are paid using Gridcoin, government wages are paid using Gridcoin, military spending is measured in Gridcoin.
Which is all fine and well and techno-utopian, but we're in a war where the survival of the human species is on the line. Sacrifices have to be made, and Gridcoin is one of them.
GOLD COIN is a project organised by the three high commands (the Unified Planetary Techante Military, the Global Defence Org, and the Interplanetary Warfare Foundation), and- with varying degrees of reluctance- approved of by the majority of governmental organisations. The principle is simple: taxes may no longer be paid in Gridcoin. Instead, taxes must be paid in refined metals, or other valuable minerals. A complex system overseen by the high commands determines the values of metals and minerals, depending on the needs of military industry. Government wages will also be paid using refined metals, as well as any other government expenses. Of course, we do not expect everyone to show up with wheelbarrows full of silver- currency backed by metals can also be used.
The goal is obvious: to encourage the expansion of the civilian mining sector (and acquire the 'mislaid' castoff materials from EPIC), thereby lowering the effective cost of various minerals crucial to the military.
Some economists have protested that this is "batshit insane", but consider how much processing power is spent on blockchain mining, and just imagine if it was all directed towards actual mining instead. We have a large and vibrant civilian population who contribute very little to the war effort- time for them to pay up.Quote from: Vote BoxEASC (0):
DNI (1): Blood_Librarian
GATT (0):
Klaxon (0):
Quebit Warhead (2): Blood_Librarian, NUKE9.13
GOLD COIN: (2) NUKE9.13, TricMagic
EASC (0):
DNI (1): Blood_Librarian
GATT (0):
Klaxon (0):
Quebit Warhead (3): Blood_Librarian, NUKE9.13, auzewasright
GOLD COIN: (3) NUKE9.13, TricMagic, auze
EASC (0):
DNI (1): Blood_Librarian
GATT (0):
Klaxon (0):
Quebit Warhead (4): Blood_Librarian, NUKE9.13, auzewasright, m1895
GOLD COIN: (4) NUKE9.13, TricMagic, auze, m1895
Iterative Recursive - He3 QueBit Evrasium Fusion Warheads
The IR-3 QueBit Fusion Warheads are an Evrasium powered reaction chamber designed to briefly initiate aneutronic fusion through a Deuterium Helium-3 Reaction until the temperature of the reaction outstrips the evasions ability to kinetically move objects and then detonate.
Helium-3 is acquired through recently established mining ventures on H, and refined onsite before being delivered to Technate Shipyards. Deuterium is acquired by running ocean water through a rotary centrifuge.
Evrasium Matrixes with their associated laser systems are formulated into a sphere centered around two packets of ratioed fusible material. Upon ignition, supercapacitors will rapidly dump their power into the Evrasium ignitors, ruining themselves in the process and the first stage is ignited. Evrasium punches downward upon the fusible material and rapidly escalates to the pressure required for fusion to begin. The emission of charged particles by this fusion reaction causes a run-away reaction with the Evrasium as it punches harder and harder until either a evrasium array is compromised by the exotic energy particles emitted by this reaction or becomes inert as it's built-in kinetic charge is spent.
These warheads are placed upon a guided missile, and when fired at enemy craft will be guided to the enemy vessel. The warhead will be ignited once a built-in RADAR system detects it is within range of the enemy and begins the detonation process. In the second or few seconds, as the reaction continues, a veritable star of nuclear fire is pinpointed on enemy sensors and heralds as their doom.
Iterative Recursive - He3 QueBit Evrasium Fusion Warheads: An innovative means to replace RAKE missile warheads with a fusion warhead, entirely ignoring RAKE's use as an antiarmor weapon by attempting to just vaporize ALL OF THE ARMOR. This does not really work, requires a LOT of Evrasium, and hasn't been mounted to a missile. It is a valuable experiment in the needs and possibilities of Evrasium-based fusion.
Cost: A lot, but we aren't paying for anything but experiments now so don't worry, it's just coming out of your paychecks.
Iterative Recursive - He3 QueBit Evrasium Fusion Warheads
Difficulty: Very Hard
Roll: 2 + 3 - 2 = 3 Buggy Mess
Setting off a fusion reaction is hard. In fact, most weapons used back on Earth used an entire fission bomb just to ignite the fusion device. Fissile material being rare in our system, however, instead we've decided to utilize Evrasium. This...poses some problems. Evrasium punches in a direction determined by the orientation of the laser that provoked it, so the lasers have to be within the sphere of Evrasium, requiring a lot of Evrasium. The goal of getting the fusion reaction's products to sustain the Evrasium reaction is genius, but it requires a massive amount of research into Evrasium and its properties, because right now the only way to get a reaction from Evrasium is to shine coherent laser light on it, and simple fusion devices do not release coherent laser light.
As of now, the system is far too huge to fit in a missile, requiring a massive sphere of Evrasium (a very expensive massive sphere of Evrasium, note) surrounding a large array of high-power disposable lasers, and without the fusion reaction being capable of sustaining the Evrasium "punch" through escaping radiation or charged particles, barely any of the material fuses, even in nuclear weapons terms, and the resultant explosion is positively pedestrian, barely even reaching the strength of an equivalently-sized ball of normal high explosives. On the plus side, EPIC would, technically, reduce the cost of loading a warship with these missiles...if we could put something this size in any sort of reasonable missile launcher. And if we had managed to put this on a missile. And if the warhead produced a useful level of damage.
Global Organised Logistical Development - Currency Overhaul INitiative:
The Founders integrated a currency system into the Grid. Commonly known as Gridcoin, it is a blockchain-backed currency that has proven to be very resilient to changing conditions. No one knows exactly how it works, but it does. Of course, this means that private citizens have a license to print money using a mining rig (although practically speaking a few large businesses control 90% of the industry). Taxes are paid using Gridcoin, government wages are paid using Gridcoin, military spending is measured in Gridcoin.
Which is all fine and well and techno-utopian, but we're in a war where the survival of the human species is on the line. Sacrifices have to be made, and Gridcoin is one of them.
GOLD COIN is a project organised by the three high commands (the Unified Planetary Technate Military, the Global Defence Org, and the Interplanetary Warfare Foundation), and- with varying degrees of reluctance- approved of by the majority of governmental organisations. The principle is simple: taxes may no longer be paid in Gridcoin. Instead, taxes must be paid in refined metals, or other valuable minerals. A complex system overseen by the high commands determines the values of metals and minerals, depending on the needs of military industry. Government wages will also be paid using refined metals, as well as any other government expenses. Of course, we do not expect everyone to show up with wheelbarrows full of silver- currency backed by metals can also be used.
The goal is obvious: to encourage the expansion of the civilian mining sector (and acquire the 'mislaid' castoff materials from EPIC), thereby lowering the effective cost of various minerals crucial to the military.
Some economists have protested that this is "batshit insane", but consider how much processing power is spent on blockchain mining, and just imagine if it was all directed towards actual mining instead. We have a large and vibrant civilian population who contribute very little to the war effort- time for them to pay up.
Global Organised Logistical Development - Currency Overhaul INitiative (GOLDCOIN)
Difficulty: Ludicrous
Roll: 3 + 3 - 3 = 3 Buggy Mess
This incredibly amusing proposal was almost laughed out of High Command, until somebody from the Communists' Blockchain Incorporated company gave another rant about how important it was for the workers to seize the means of (blockchain) production, and was subsequently kicked out of the meeting. Following this, in order to undermine their platform, this proposal was seriously considered. Transforming all currency into minerals was....obviously a bad idea. That would require the government (such as it is) to hand off materials potentially valuable to the war effort as currency. However, forcing everyone to pay the government in actual metals also seemed good, until it was realized that in order to not hand over valuable materials as currency, Gridcoin would have to somehow become backed by valuable metals, so the government could continue spending the money it already had while attempting to reap the benefits, and also so that people who *had* nothing but Gridcoin but did essential things like, say, providing the planet with FOOD could actually pay for things.
Restructuring your society's entire economic system and trying to get rich quick off of was going to be hard, apparently. Very hard.
After successfully negotiating seventeen market crashes during and after the announcement (only one of which was probably caused by a recursive error in the main city's currency-handling subsection of the Grid, rather than panic), the program was instituted, and it was discovered that most people aren't good at mining. And most people and companies that don't deal in various materials are ALSO not very good at the job, and don't have stockpiles of valuable metals on hand to pay with. This seems to be a problem for most people, since the Government was trying to kill Gridcoin and most people don't have any means of payment other than Gridcoin.
In short, everything went to pieces and almost nothing went right with this proposal. Every single product that has any benefit on warmaking, from clothing to food to plastics to composites to mining, ALL had to get a new value based on how valuable they were to the war effort, and several major cities nearly ended up running out of clothing when clothiers realized that it was far more lucrative to go mining than make clothes. Civilian ships flew from asteroid to asteroid trying to mine things and discovering that valuable materials do NOT just sit on the surface, and no matter how much "tinkering" you've done, a commercial laser array will NOT produce valuable materials from rocks.
After this "Interplanetary Gold Rush" finished causing mass economic devastation, the system was removed entirely, the lessons filed away, and the one good thing in the whole disaster noted:
One of the major players in stealing from EPIC had made the mistake of making an unusually smooth transition to paying with metals, which she absolutely should not have been able to do given her normal means. This tagged her assets for automatic review in our computer monitoring program, and we managed to connect her directly to a large portion of EPIC's losses. Followup operations caught the rest of the thieves, and their stockpiles were re-added to military inventory. EPIC might still be vulnerable to NEW corruption, but we've got a method to review the whole thing now and with only a bit more development work on the algorithm we think we could keep the whole thing safe, mostly, from corruption. The recovered assets were promptly used to keep the economy from destroying itself completely due to the GOLDCOIN backlash.
Global Organised Logistical Development - Currency Overhaul INitiative (GOLDCOIN): An attempt to restructure our entire society's economic system that very nearly crashed the economy completely. It has provided us with the beginnings of an algorithm that should protect EPIC from future corruption.
Cost: Measuring costs requires a functioning economy, please check back later.
AnteroGrade Objectivised Normalizing cYber Software (AGONY)
Through the recent GOLDcoin debacle, our thoroughly unkempt failure of various infrastructure plans has culminated in somewhat of a crisis:
How can we invest so much time in all this and fail tofuceffectively extract minerals from the ground?
Failure number one is the inability to put resources to where it is needed the most for our military output.
Failure number two is arguably worse, and it is the conflict of interest where individual corporations are allowed to acquire resources and negotiate far above optimal profit margins and into exploitative prices.
As it turns out, a series of internal re-works of the GRID allows for connected Resources, equipment, and land areas to be seamlessly integrated to the web, deleted from the network and tracked as it passes from owner to owner or processed. In addition, A high functioning complex piece of software referred to as AGONY is created to allow for the reigning corporate interest to essentially offer up the vassalage of critical junctures for their own sub-management. These domains are typically reserved by AGONY for the organizations that are most productive towards critical issues of our society. the most important part of the entire operation, AGONY, is a clearly defined and demi-autonomous digital entity that is fed information regarding our goals and problems as well as our societal state/culture/infrastructure, It then outputs a series of "objectives" with oversight from higher management for entities to compete to complete so that a clear line of priority may be established
This effectively minimizes the constant bloody power transitions from effecting the lower status, as employees are often integrated into projects such that while high management may shift, work environments and equipment are generally preserved. In addition, it allows for clear and distinct logistical supply lines to be formed on the fly. While in the future, this may be geared towards societal improvement and nobler goals, the current goals it is fed is based on the design teams' wishes as well as the various logistics agencies that provide for our war.
AGONY should fix the two aforementioned issues.
AGONY (1) : Blood_Librarian
AGONY (2) : Blood_Librarian, TricMagic
Fusion Power (1) : TricMagic
Revision 1:
AGONY (3) : Blood_Librarian, TricMagic, Auzewasright
Fusion Power (0):
Revision 2:
AGONY (0):
Fusion Power (1) : TricMagic
Revision 1:
AGONY (3) : Blood_Librarian, TricMagic, Auzewasright
Revision 2:
AGONY (0):
RAKE Missile- Liquid Hydrogen Trigger: (1) TricMagic
Directive Evrasium Sequenced Tachyonic Royally Energetic Yielded Crystals (D.E.S.T.R.O.Y. CRYSTALS)
Exploratory research into just how Evrasium works has come up with several configurations and alloys of Evrasium as well as one very special crystal that have two very specific properties that make Evrasium fusion reactions from a laughing stock into a serious possibility.
Starting with a complex nanocomposite of Evrasium particulates set into a gel that has been chemically hardened over a period of about 12 hours, the substrate can be sintered then be sintered in a kiln, burning away the gel and leading odd-looking shards of Evrasium that also explode spectacularly into very sharp shards that resemble glass when thrown at a concrete wall. When the Evrasium is energized by a particle beam or nuclear reaction derived charged particle from any point, it will fire off kinetic energy in a singular direction as determined by its construction upon hardening.
These crystalline facets can be constructed as per the original design templates of Quebit warheads to create fusion weapons.
Revision 1:
AGONY (3) : Blood_Librarian, TricMagic, Auzewasright
Revision 2:
AGONY (0):
RAKE Missile- Liquid Hydrogen Trigger: (1) TricMagic
DESTROY Crystals (1): Blood_Librarian
AGONY (2) : Blood_Librarian, , Auzewasright
BITCOIN: (1) TricMagic
RAKE Missile- Liquid Hydrogen Trigger: (1) TricMagic
DESTROY Crystals (1): Blood_Librarian
In addition, A high functioning Dream Daemon referred to as AGONY is created to allow for the reigning corporate interest to essentially offer up the vassalage of critical junctures for their own sub-management. These domains are typically reserved by AGONY for the organizations that are most productive towards critical issues of our society. the most important part of the entire operation, AGONY, is a clearly defined and demi-autonomous digital entity that is fed information regarding our goals and problems as well as our societal state/culture/infrastructure, It then outputs a series of "objectives" for entities to compete to complete so that a clear line of priority may be established
Revision 1:
AGONY (1) : Blood_Librarian
BITCOIN: (2) TricMagic, Auzewasright
Revision 2:
RAKE Missile- Liquid Hydrogen Trigger: (2) TricMagic, Auzewasright
DESTROY Crystals (1): Blood_Librarian
Revision 1:
AGONY (1) : Blood_Librarian
BITCOIN: (2) TricMagic, Auzewasright
Revision 2:
RAKE Missile- Liquid Hydrogen Trigger: (2) TricMagic, Auzewasright
DESTROY Crystals (1):
Revision 1:
AGONY (1) : Blood_Librarian
BITCOIN: (2) TricMagic, Auzewasright
Revision 2:
RAKE Missile- Liquid Hydrogen Trigger: (2) TricMagic, Auzewasright
DESTROY Crystals (0):
SPAD (1): Blood_Librarian
Revision 1:
AGONY (2) : Blood_Librarian, Happerry
BITCOIN: (2) TricMagic, Auzewasright
Revision 2:
RAKE Missile- Liquid Hydrogen Trigger: (2) TricMagic, Auzewasright
DESTROY Crystals (0):
SPAD (2): Blood_Librarian, Happerry
Revision 1:
AGONY: (3) Blood_Librarian, Happerry, SC777
BITCOIN: (2) TricMagic, Auzewasright
Revision 2:
RAKE Missile- Liquid Hydrogen Trigger: (2) TricMagic, Auzewasright
DESTROY Crystals (0):
SPAD (3): Blood_Librarian, Happerry, SC777
Revision 1:
AGONY: (3) Blood_Librarian, Happerry, SC777
BITCOIN: (3) TricMagic, Auzewasright, NUKE9.13
Revision 2:
RAKE Missile- Liquid Hydrogen Trigger: (2) TricMagic, Auzewasright
DESTROY Crystals (0):
SPAD (4): Blood_Librarian, Happerry, SC777, NUKE9.13
Revision 1:
AGONY: (2) Happerry, SC777
BITCOIN: (4) TricMagic, Auzewasright, NUKE9.13, Blood_Librarian
Revision 2:
RAKE Missile- Liquid Hydrogen Trigger: (2) TricMagic, Auzewasright
DESTROY Crystals (0):
SPAD (4): Blood_Librarian, Happerry, SC777, NUKE9.13
Revision 1:
AGONY: (2) Happerry, SC777
BITCOIN: (4) TricMagic, Auzewasright, NUKE9.13, Blood_Librarian
Revision 2:
RAKE Missile- Liquid Hydrogen Trigger: (1) Auzewasright
DESTROY Crystals (0):
SPAD (5): Blood_Librarian, Happerry, SC777, NUKE9.13, TricMagic
Revision 1:
AGONY: (2) Happerry, SC777
BITCOIN: (4) TricMagic, Auzewasright, NUKE9.13, Blood_Librarian
Revision 2:
RAKE Missile- Liquid Hydrogen Trigger: (0):
DESTROY Crystals (0):
SPAD (6): Blood_Librarian, Happerry, SC777, NUKE9.13, TricMagic, Auzewasright
Binary Interstellar Transactions Currency Overseer Interdiction Network- BITCOIN
Given how badly the whole GOLDCOIN went, we at least have the ability to create programs for oversight. BITCOIN oversees all transactions be they digital goods, virtual currency, or physical goods, with a singular Government-backed currency. Hackers and other criminals caught manipulating BITCOIN will be sentenced to mining operations for 1 to 10 years.
Remember, it's not worth it to be greedy, as a smoothly functioning economy is necessary for both war-efforts and survival.
A series of Programs which takes from what we've learned to create oversight over the Economy. Making sure that when one wants something, there is a clear path to get it legally. And any Criminals we catch will be imprisoned on a mining colony for trying to destabilize the Economy's foundations.
Right now in game function, it will protect EPIC. Along with whenever we actually make a GRID rather than it just being Lore.
Binary Interstellar Transactions Currency Overseer Interdiction Network- BITCOIN
Difficulty: Hard
Roll: 4 + 4 - 1 = 7 Exquisite Craftsmanship
BITCOIN is yet another backronym, and the bureaucracy has noticed. Half of them applauded the acronym, and were shot. Half of them immediately denounced the acronym, and they were also shot.
It was just part of reducing the corruption, it wasn't actually related to whether or not they liked the backronym. We just claimed that it was so that people will be afraid to make more backronyms in the future.
However, it builds on the experiences we've painfully garnered in EPIC and GOLDCOIN, and beats down most of the corruption of EPIC outright. It's...it's not really good for anything else, actually. It just tracks materials and sets prices for them better, and makes it really hard for people to sell EPIC's proceeds illegally. Having a common currency that didn't upend our economy didn't really change much, honestly. We're pretty sure we got lucky and our design people were working extra hard and were very well motivated for all their previous failings.
It has, however, made it easier for the people in power to stay in power. Our government is becoming rapidly more fixed due to the demands of war, and there are mumblings that if something isn't done, it may be impossible to dislodge the people who presently are gathering more and more power to themselves. Control over the money is incredibly powerful for a group that wants to stay in charge of the Grid, after all.
EPIC will now offer a meaningful discount to things noted as having a high Evrasium cost. It might not always be noticeable (it won't reduce something's cost to 0) but it will definitely help certain projects, such as Evrasium warheads and ships requiring large amounts of Evrasium. RAKE missiles are cheaper in large numbers and the Quebit would be much cheaper if it worked. The Chord is now pretty close to costing 1 SP less. Improvements in armor technology, which would require fewer materials for a Medium level of protection, cost-saving measures in the design, or streamlined production through some means or another might all cheapen the vessel.
Evrasium Production Industrial Center: A huge mining and industrial complex geared only towards extracting Evrasium. A very impressive industrial project, for sure, but it has a myriad of issues that will need to be resolved before it becomes a truly practical object. Rampant corruption formerly crippled the project, but thanks to BITCOIN the corruption has been beaten down. The limitations on just how much Evrasium there is underneath the particular mining site chosen for EPIC is still a limitation, but now EPIC actually does things.
Provides:Cost bonus to things that use very large amounts of Evrasium.Cost reduction to things with moderately large Evrasium costs, such as Quebit or RAKE.
Standard Payload Acuating Delivery (SPAD) Systems
SPAD is a modification on the original RAKE missiles to improve the rocket motors and guidance schema to an acceptable level. Breakthroughs in CNC machining as well as micro-electronics allows for miniaturized guidance systems as well as more streamlined reaction control systems tat both take up less overall mass and are more precise in function. The rocket motors are also improved to be more energetic, resulting in a higher delta V and acceleration.
Rocket-Assisted Kinetic-Evrasium Missile (RAKE Missile): A basic missile that is uses Evrasium disintegration to deal damage behind an enemy's armor protection.Slow, less than maneuverable, and easy to hit at best.Thanks to the SPAD upgrade package, RAKE missiles are now of average speed and maneuverability, making them much more capable. Cost was not increased.
Standard Payload Acuating Delivery (SPAD) Systems
Difficulty: Normal
Roll: 2 + 4 = 6 Above Average
Making RAKE guidance better is pretty easy, improving rocket motors is only rocket science, and refining rocket propellant is only chemistry. The improvements have all been made to the RAKE missiles, without increasing their cost. They are no longer slow or ungainly, though perhaps they won't win any maneuverability awards they are at least much more capable of striking targets that are trying to avoid them, as the enemy will surely do.
PRODUCTION
No new production.
MOVEMENT
ITC 1: Move to D via G. Unload BMU-7 and BMU-1 (who are BOTH equipped with SIAERA and CEVAS).
ITC 2: Swap equipment of BMU-2 and BMU-3 (AKA Load SIAERA (Outdated) and CEVAS from G).
ITC 3: -
Chord 1,2: Move to D via G. Protect ITC 1.
Chord 4: Move to E via G.
Chord 3: Wait for Chord 4, then move to E.
Degree 1,2: Wait for Chords 1&2, then move to D. Protect ITC 1.
Degree 3: Wait for Chord 4, then move to E.
OTHER BULLSHIT
Ground Troops on D: Advance as normal.
(1) Plan A : Happerry
(2) Plan A : Happerry, m1895
Quote(3) Plan A : Happerry, m1895, TricMagic
(4) Plan A : Happerry, m1895, TricMagic, NUKE9.13Well, this might work.
(5) Plan A : Happerry, m1895, TricMagic, NUKE9.13, auzewasright
String-class Carrier: (1) TricMagic
ADF "Slaughterfield" Interceptor-Fighter Proposal-B
as our Kinetic drives are effectively "hot" reactionless drives, The reigning council has authorized the deployment of a radical project where Evrasium kinetic drives are put into vehicles that are deployed in both atmospheric and vacuum theatres.
Two variations are made, where the wings of the craft are either purely as radiator fins and a bolted-on gas maneuvering thrust system, or actual functional air maneuvering equipment along with air intake for the heat exchanger. SB (Space Borne) and AB (Air Borne) craft are both hermetically sealed with specially modified spacesuits that do not restrict the pilot's dexterity. The life support exchange system augments the pilot's suit operations to allow an uncomfortable existence of up to 48 hours. It has a pilot and a gunner. The cabin is normally filled with an inert mixture of nitrogen and some harmless waste gases at roughly 20 kPa to reduce maintenance times, but an atmospheric regulator can turn the atmosphere habitable in case of a suit rupture, and the cabin's sides are fitted with the same self-sealing surface that our space suits utilize.
The Slaughterfield has to be enduring with an extra heavy frame to handle the shear stress that the push plate, which then has up-ended armor welded on. The craft is designed to handle enemy rifle fire from long range. This uses expensive materials that are designed to keep the weight light.
The Slaughterfield-B is built from the ground up to defeat radar and thermal imaging systems, up to and including an odd-looking cross-section and forward-facing wings that make it look vaguely similar to a leaping lizard in the air. It is equipped with a primitive deceptive radar jammer that detects incoming active radar signals and returns a signal that will confuse enemy sensors.
It's a primary weapon is a forward-facing OCULUS laser with a limited 30-degree cone of fire, with the exception of an additional 25 degrees of turn radi pointed downwards for ground support operations. The chemical chamber is very long, comprising a significant portion of the length of the aircraft, and has been the subject of almost as much Engineering time as the ECM & baffling profile. Despite advances in laser focal technology, all laser systems cannot help but keep some of their killing power in the weapon and must be dealt with by our heat management. Using techniques learned from the Quebit, we are able to successfully keep the weapon cool using active electrical cooling techniques for it to fire short bursts of laser fire. This should absolutely be enough for destroying enemy aircraft, infantry, and light vehicles.
Its wings are reinforced to handle four hardpoints that are relatively medium-sized. Currently, these are usually drop-tanks containing chemical reserves for the OCULUS.
While it is not designed to be dropped from orbit, it can be inserted into worlds without an atmosphere without a shuttle.
String-class Carrier (1): TricMagic
Amalogus Carrier (1): Blood_Librarian
MILK-V "Fair Fyre" (0):
ADF Slaughterfield-A(0):
ADF Slaugtherfield-B(1): Blood_Librarian
String-class Carrier (1): TricMagic
Amalogus Carrier (1): Blood_Librarian
MILK-V "Fair Fyre" (0):
ADF Slaughterfield-A(0):
ADF Slaugtherfield-B(1): Blood_Librarian
QUICK-Dome (1): TricMagic
String-class Carrier (1): TricMagic
Amalogus Carrier (2): Blood_Librarian, Happerry
MILK-V "Fair Fyre" (0):
ADF Slaughterfield-A (0):
ADF Slaugtherfield-B (2): Blood_Librarian, Happerry
QUICK-Dome (1): TricMagic
ADF "Slaughterfield" Interceptor-Fighter Proposal-C
As our Kinetic drives are effectively "hot" reactionless drives, the reigning council has authorized the deployment of a radical project where Evrasium kinetic drives are put into vehicles that are deployed in both atmospheric and vacuum theatres.
Two variations are made, where the wings of the craft are either purely as radiator fins and a bolted-on gas maneuvering thrust system, or actual functional air maneuvering equipment along with air intake for the heat exchanger. SB (Space Borne) and AB (Air Borne) craft are both hermetically sealed with specially modified spacesuits that do not restrict the pilot's dexterity. The life support exchange system augments the pilot's suit operations to allow an uncomfortable existence of up to 48 hours. It has a pilot and a gunner. The cabin has a breathable atmosphere, but crew are encouraged to stay in their suits just to be safe, although the cabin's sides are fitted with the same self-sealing surface that our space suits utilize.
The Slaughterfield has to be enduring with a heavy frame to handle the shear stress that the push plate, which then has up-ended armor welded on. The craft is designed to handle enemy rifle fire from long range. This uses expensive materials that are designed to keep the weight light.
The Slaughterfield is shaped to make radar tracking harder, with an odd-looking cross-section and forward-facing wings that make it look vaguely similar to a leaping lizard in the air. However, this was not a primary focus.
It's a primary weapon is a forward-facing OCULUS laser with a limited 30-degree cone of fire, with the exception of an additional 25 degrees of turn radi pointed downwards for ground support operations. The chemical chamber is very long, comprising a significant portion of the length of the aircraft. Despite advances in laser focal technology, all laser systems cannot help but keep some of their killing power in the weapon and must be dealt with by our heat management. Some development time was spent on active electrical cooling techniques that are able to successfully keep the weapon cool, allowing for short bursts of laser fire. This should absolutely be enough for destroying enemy aircraft, infantry, and light vehicles.
Its wings are reinforced to handle four hardpoints, which could in principle hold small missiles, but currently are only used for drop-tanks containing chemical reserves for the OCULUS.
While it is not designed to be dropped from orbit, it can in principle be inserted into worlds without an atmosphere without a shuttle.
String-class Carrier (1): TricMagic
Amalogus Carrier (3): Blood_Librarian, Happerry, NUKE9.13
MILK-V "Fair Fyre" (0):
ADF Slaughterfield-A (0):
ADF Slaugtherfield-B (2): Blood_Librarian, Happerry
QUICK-Dome (1): TricMagic
ADF Slaughterfield-C (1): NUKE9.13
String-class Carrier (0):
Amalogus Carrier (4): Blood_Librarian, Happerry, NUKE9.13, TricMagic
MILK-V "Fair Fyre" (0):
ADF Slaughterfield-A (0):
ADF Slaugtherfield-B (2): Blood_Librarian, Happerry
QUICK-Dome (0):
ADF Slaughterfield-C (2): NUKE9.13, TricMagic
Quote from: VoteboxString-class Carrier (0):
Amalogus Carrier (4): Blood_Librarian, Happerry, NUKE9.13, TricMagic
MILK-V "Fair Fyre" (0):
ADF Slaughterfield-A (0):
ADF Slaugtherfield-B (1): Happerry
QUICK-Dome (0):
ADF Slaughterfield-C (3): NUKE9.13, TricMagic, Blood_Librarian
String-class Carrier (0):
Amalogus Carrier (4): Blood_Librarian, Happerry, NUKE9.13, TricMagic
MILK-V "Fair Fyre" (0):
ADF Slaughterfield-A (0):
ADF Slaugtherfield-B (0):
QUICK-Dome (0):
ADF Slaughterfield-C (4): NUKE9.13, TricMagic, Blood_Librarian, Happerry
Amalogus Carrier
Designed as the replacement for ITC's, the Amalogus is a modern craft designed with a partition of its thrust actually provided by the insertion vehicles that are then deployed to drop ground resources and return. To clarify, the shuttles are equipped with miniaturized kinetic drives instead of rocket engines, and they are used to supplement the thrust of the Amalogus when they are not deployed for surface operations. Compared to Rocket shuttles, these new vessels will not require large landing spots and can land like the helicopter of old. They should be able to carry 2 or 3 TC. This is where most of the design time for the ship went into.
Besides that, the Amalogus has upscaled and streamlined engine systems, mostly to automatically adjust itself to the addition or removal of thrust as shuttles return to the mothership.
While the main Amalogus frame is not armed, one or two shuttles are. They are equipped with a some-what miniaturized OCULUS laser system on its rear. The Oculus has mountings to receive fluid from the Amalogus, but internal reservoirs allow for a few bursts while in ground operations. Gyroscopically mounted, the weapon compensates for movement while in flight or heavy maneuvers, allowing for accurate fire. It is projected to be used for shooting down pursuing enemy aircraft. It's real purpose though, is like a gigantic magnet ready to be put against a printer. Put the fear of the cold void that organics know intimately, put that fear into the Network.
Unlike the ITC, the Amalogus is an experiment in citadel patterning, The Reactor, Engines, Bridge & life support are all sectioned off into armored citadels, with enough armor that worse come to worse, those sections fare slightly better in a combat engagement. Everything is built around these critical systems like a spinal cord, such that the core modules in these citadels will not be hit except by a penetrating blow through directly behind the craft or through cargo or barrack sections. Contingencies are taken so that there might even be survivors if it has to enter the atmosphere.
While the first Amalogus is named the "Kadens Bravery", the naming pattern typically follows that of the name of one of the colonists who had died during the initial colonization of our world and a positive trait that the person was known for. Amalogus, the name this design is based on, is one of the few names of the founders we have learned.
Amalogus Carrier
Difficulty: Normal
Roll: 3 + 3 - 0 = 6 Above Average
The Amalogus saves quite a lot of engines by integrating the shuttles into the propulsion system. This does mean its own maneuverability is substantially limited while deploying troops, however the vessel is very well armored. Perhaps too well armored, since its dead weight is incredible compared to the ITC's, and it is not a maneuverable ship by any stretch. With the shuttles attached it is not quite slow, but it does not turn well at all. And without shuttles aiding it, it is a terrible spacecraft if you want to dodge incoming fire.
Luckily, very rarely does the Amalogus have reason to dodge incoming fire. Its thick armor plating is rated for everything from railguns to reentry. The cargo sections are vulnerable to hits, but unless the enemy develops missiles or some comparable weapon the small holes left by railgun rounds won't cripple the ship, since the rounds themselves will not make it through the citadel armor. The cargo areas, which aren't armored, are somewhat protected with an ablative layer for reentry. The ITC is not capable of landing and any such impact would definitely be final for the craft, however with all its shuttles providing lift it may be capable of keeping its passengers alive on impact.
The new shuttles are faster, more structurally sound, capable of carrying 3 TC and are armed. They are, of course, much more expensive than previous shuttles, and due to the specialized connections they require with the mothership not interchangeable with basic ITCs. The Oculus laser present is not downsized, because mounted to a 3TC shuttle a smaller Oculus would be fairly comically small and not effective against a comparable vessel. Also, the use of Oculi like this actually improves the ITC's firepower, as fully loaded with shuttles it would outgun a small fleet.
Amalogus Carrier: A heavily armored transport with extreme durability, decent maneuverability, and 3-TC shuttles. It is reliant on its shuttles for primary propulsion, but is nearly indestructible given current methods. Armament is present on each shuttle, a single Oculus laser. This adds up to quite a formidable armament on a fully loaded Amalogus.
Cost: 6 SPP
ADF "Slaughterfield" Interceptor-Fighter Proposal-C
As our Kinetic drives are effectively "hot" reactionless drives, the reigning council has authorized the deployment of a radical project where Evrasium kinetic drives are put into vehicles that are deployed in both atmospheric and vacuum theatres.
Two variations are made, where the wings of the craft are either purely as radiator fins and a bolted-on gas maneuvering thrust system, or actual functional air maneuvering equipment along with air intake for the heat exchanger. SB (Space Borne) and AB (Air Borne) craft are both hermetically sealed with specially modified spacesuits that do not restrict the pilot's dexterity. The life support exchange system augments the pilot's suit operations to allow an uncomfortable existence of up to 48 hours. It has a pilot and a gunner. The cabin has a breathable atmosphere, but crew are encouraged to stay in their suits just to be safe, although the cabin's sides are fitted with the same self-sealing surface that our space suits utilize.
The Slaughterfield has to be enduring with a heavy frame to handle the shear stress that the push plate, which then has up-ended armor welded on. The craft is designed to handle enemy rifle fire from long range. This uses expensive materials that are designed to keep the weight light.
The Slaughterfield is shaped to make radar tracking harder, with an odd-looking cross-section and forward-facing wings that make it look vaguely similar to a leaping lizard in the air. However, this was not a primary focus.
It's a primary weapon is a forward-facing OCULUS laser with a limited 30-degree cone of fire, with the exception of an additional 25 degrees of turn radi pointed downwards for ground support operations. The chemical chamber is very long, comprising a significant portion of the length of the aircraft. Despite advances in laser focal technology, all laser systems cannot help but keep some of their killing power in the weapon and must be dealt with by our heat management. Some development time was spent on active electrical cooling techniques that are able to successfully keep the weapon cool, allowing for short bursts of laser fire. This should absolutely be enough for destroying enemy aircraft, infantry, and light vehicles.
Its wings are reinforced to handle four hardpoints, which could in principle hold small missiles, but currently are only used for drop-tanks containing chemical reserves for the OCULUS.
While it is not designed to be dropped from orbit, it can in principle be inserted into worlds without an atmosphere without a shuttle.
ADF "Slaughterfield" Interceptor-Fighter
Difficulty: Hard
Roll: 4 + 1 - 1 = 4 Below Average
With a name more suited to a death metal band than a military machine, the Slaughterfield is...mediocre. It possesses an angular, imposing frame, with impressively dangerous looking set of anhedral-dihedral, forwards-facing wings lined with hardpoints, terminating in sharp points. The red eye of the Oculus in the forwards hull is likewise impressive, and it has all the traversing range we wanted out of it. Granted, this wasn't difficult, since the Oculus' normal ball turret has better traverse range, but in atmosphere some comprises have to made to aerodynamics. Related to this point, there is no separate space version of the craft, the default Slaughterfield simply retains Evrasium-based maneuvering nodes at the tips of its wings to give its control system more leverage and thus more turning power. The dead weight of the aerodynamic surfaces slows it in atmosphere, and the additional stress from the Evrasium maneuvering system (which can simply be disengaged in atmosphere) gives it a reputation for losing wings if they are damaged.
The primary weapon is a standard-size Oculus turret, a little too large, perhaps, for a surface fighter, but certainly a dangerous weapon for a space fighter. The size retention was necessary due to the second intended use, that of space fighter. In order to damage a warship, you really need warship-grade weapons. However, this turns it into a bit of an overkill device in atmosphere. Granted, one of the seventy maxims is that there IS no such thing as overkill, so maybe it doesn't matter so much. Atmosphere puts a bit of a range limit on the weapon, but we didn't need an intercontinental upper atmosphere laser cannon anyway. No progress was made on cooling the lasers, which actually haven't given us much trouble on that regard anyway since we jettison the spent chemicals, which carry away most of the heat from the laser blast.
The main propulsion system is an upwards-pushing Evrasium engine, which serves to maintain the vehicle's altitude when not in orbit. It does this, however due to some minor problems the frame is a little too heavily reinforced, and the armor had to be cut. However, the structure of the craft is heavily reinforced, and except for when the Evrasium maneuvering system is engaged, the craft should be hard to destroy. And, really, it doesn't technically NEED the wings, they just make it a lot more maneuverable in atmosphere. And also in space. Speaking of space, the drive is capable of descending from and ascending to orbit, though it is not really a great platform for space combat due to the forwards-facing orientation of the pilot as compared to the vertical orientation of the most powerful drive system in the craft. No workarounds for this problem were managed this season.
It's primarily an atmospheric flyer with what is basically an antigravity drive and thus acts a little bit like a helicopter gunship with a massive frickin' laser beam on the front. It is pretty fast to maneuver (when undamaged) and quick in general. It does double as a space fighter, after all, and in space fighters the only thing keeping you alive is to maneuver faster than the enemy can keep up. Its powerful lifting engine allows it to deorbit and then just float down to the surface without risk to the crew. It burns through Evrasium at a fantastic rate, is very heavily built, and thus expensive, but it is definitely a capable combat craft. Its large size requires 4 TC but it needs no shuttles to enter a planet's atmosphere. Cut off from resupply, its Evrasium-hungry nature will rapidly cripple your air force.
ADF "Slaughterfield" Interceptor-Fighter: A capable, though very heavy, combination of space and surface fighter with a single Oculus and four hardpoints. At present it uses drop tanks supplying the Oculus with more chemical ammunition, functionally equivalent to infinite ammo. Prone to wing structural failures. Highly angular and imposing but not radar-stealthed as originally intended. Requires no shuttles to descend from orbit.
Cost: 5 GPP
Size: 4 TC
Basic All-purpose Munitions
Take some common or garden explosives, stick 'em in metal shell, attach a fuse. While there are definitely ways in which this basic design can be improved upon, the common grenade is still an effective weapon.
BAM grenades are intended to be cheap and simple, a complement to the PUMP as standard armament for all forces. The body is basically just an upsized HE SIAERA warhead. The electronic fuse is adjustable, and can be set to detonate immediately upon triggering, or up to several minutes later. Tripwires are included, allowing for basic traps to be created.
PUMP plan A (1): Blood_Librarian
Slaughterfield Plan A (2): Blood_Librarian, NUKE9.13
BAM: (1) NUKE9.13
PUMP plan A (1): Blood_Librarian
Slaughterfield Plan A (3): Blood_Librarian, NUKE9.13, TricMagic
BAM: (1) NUKE9.13
EVE Grenade: (1) TricMagic
PUMP plan A (1): Blood_Librarian
Slaughterfield Plan A (4): Blood_Librarian, NUKE9.13, TricMagic, Happerry
BAM: (2) NUKE9.13, Happerry
EVE Grenade: (1) TricMagic
PUMP plan A (1): Blood_Librarian
Slaughterfield Plan A (4): Blood_Librarian, NUKE9.13, TricMagic, Happerry
BAM: (2) NUKE9.13, Happerry, TricMagic
EVE Grenade: ()
Slaughterfield Economization plan A
The ADF Slaughterfield is an incredibly expensive and powerful war engine. Economization Plan A cleverly solves two issues in one by reducing the massive evasion cost of the system by combining the rear and upwards drive mechanism. This is done by creating a rotary system where the laser matrix and the push plate is rotated depending on where the thrust is required relative to the evrasium. Heavy-duty Hydraulic systems connected to critical junctures on the frame allow for similar or even superior structural integrity in most stressor situations. the rotary system can be pointed to provide thrust either too propel the craft upwards or forwards.
This allows the craft to hover in place in both vacuum and atmospheric operations as well as utilize the aerodynamics of the craft to fly at supersonic speeds with a massive reduction in evrasium usage. However, projections indicate that this may not be significant enough of an economization, and the team has taken to utilizing computer software to simulate where structural systems are actually needed to cut material from the frame cross-section without significantly compromising the durability of the craft.
Slaughterfield Economization plan A
Difficulty: Hard
Roll: 4 + 4 - 1 = 7 Exceptional Craftsmanship
The Slaughterfield was a terrifying combat aircraft with some seriously weak metaphorical knees, vulnerable to wing damage and incredibly expensive as well. However, we've worked hard to fix those issues, and the engineering department are happy to report great success on all cases. First up, the propulsion system. Featuring three distinct propulsion systems ("upwards", "forwards", and the maneuvering system), the former Slaughterfield used a lot of Evrasium and was thus really, really, really expensive. We can, with a bit of work, convert the Slaughterfield to a VTOL craft. In fact, we could go a little further. By utilizing a hydraulic system to manipulate the Evrasium propulsion unit, we can provide thrust in any direction. This makes the Slaughterfield much more effective in space, at the cost of a little bit of its ability to accelerate while operating around a planetary surface except at high speed (where aerodynamic lift allows the full power of the Evrasium system to boost the vehicle instead of needing to dedicate some force to counteracting gravity). In atmosphere, the Slaughterfield is a little more dependent on aerodynamics for certain maneuvers, especially slowing down, but it is also capable of some impressive lateral movements like a massive space-grade super helicopter fueled by angry rocks and laser beams.
The alterations did not remove the need for the wings, but the focus on structural improvements has removed their vulnerability to damage and atmospheric stress. Cost savings were effected mostly through the reduction in Evrasium requirements. The overbuilt structure has been reduced, but the significant alterations to the propulsion system and improvements to the wings and other structural elements, as well as the addition of aerodynamic surfaces, have limited the savings. It just isn't practical to reduce something so large and powerful in cost without reducing its capabilities, a change very few would appreciate given the predicted performance. It now costs 4 GPP, but is far more capable in the space theater and remains just as capable (with fewer rapid unscheduled disassemblies of wings) and substantially more maneuverable in a hover.
Finally, the adjustments to the internal structure have resulted in a highly durable craft, capable of absorbing a lot of punishment without faltering. It is capable of rapidly transitioning from an orbital role to a surface role and back again with much less fuel needed, and is all around a much more capable combat platform than before.
ADF "Slaughterfield" Interceptor-Fighter: A capable, though very heavy, combination of space and surface fighter with a single Oculus and four hardpoints. At present it uses drop tanks supplying the Oculus with more chemical ammunition, making it almost physically impossible to run out of ammunition. Highly angular and imposing but not radar-stealthed as originally intended. Requires no shuttles to descend from orbit. Faster and more maneuverable in space, slightly cheaper, a little more dependent on atmosphere for surface operations, and extremely sturdy in combat conditions.
Cost: 4 GPP
Size: 4 TC
Basic All-purpose Munitions
Take some common or garden explosives, stick 'em in metal shell, attach a fuse. While there are definitely ways in which this basic design can be improved upon, the common grenade is still an effective weapon.
BAM grenades are intended to be cheap and simple, a complement to the PUMP as standard armament for all forces. The body is basically just an upsized HE SIAERA warhead. The electronic fuse is adjustable, and can be set to detonate immediately upon triggering, or up to several minutes later. Tripwires are included, allowing for basic traps to be created.
Basic All-purpose Munitions
Difficulty: Normal
Roll: 3 + 1 - 0 = 4 Below Average
Several "BAMs" were heard from a laboratory before the final product was released to the military, and it is...underwhelming. The "BAM" grenade explodes, sure, more or less on time. Precision timers, these are most certainly not. The explosives are powerful, more or less. If only they weren't annoyingly variable in their yield and a touch sensitive to sharp shocks, like, say, vehicle crashes, all due to some supply chain problems. The tripwire is useful, more or less. It's a little more visible than is ideal, but it's almost impossible to break in accidents and difficult to cut through. Some hapless EOD trainees found this out the hard way during troop trials. Overall, BAM is a functional, but mediocre device. Takes up minimal space in an ITC and costs only 1 GPP to produce.
Basic All-purpose Munitions: A solidly mediocre grenade. It explodes OKish, it detonates OKish, the tripwire's usefulness is OKish. Also sensitive to really sharp shocks like vehicle crashes, so try to avoid those.
Cost: 1 GPP
Size: 0
Plans
Calculated Resurgence (1): Blood_Librarian
Names for Slaughterfield squadrons
If any Slaughterfields were produced, these names should be allocated to them, as voted upon by the team.
Fairlight (1): Blood_Librarian
Kingmaker (1): Blood_Librarian
Broadsword (0):
Plans
Calculated Resurgence (2): Blood_Librarian, Nemonole
Names for Slaughterfield squadrons
If any Slaughterfields were produced, these names should be allocated to them, as voted upon by the team.
Fairlight (1): Blood_Librarian
Kingmaker (1): Blood_Librarian
Broadsword (0):
Plans
Calculated Resurgence (3): Blood_Librarian, Nemonole, Happerry
Names for Slaughterfield squadrons
If any Slaughterfields were produced, these names should be allocated to them, as voted upon by the team.
Fairlight (1): Blood_Librarian
Kingmaker (1): Blood_Librarian
Broadsword (0):
Evrasium Modulated Fusion “StarFire” Reactor
After careful consideration with the Quebit, we have decided to pivot. Thus, Evrasium Modulated Fusion is a net-new system by which an Evrasium element is utilized to side-step the inherent instability of plasma and the fickleness of magnetic fields in favor of raw, brute power, much like how marketing functions. This is made possible by novel Evrasium plates which can be formed such that laser emissions will result in the delivery of kinetic energy in the opposite direction of where the laser struck. The primary fuel is similar to the fusion engines that once powered our interstellar craft, EMF Reactors utilize compressed pellets of deuterium and helium to produce a helium plasma which can then be utilized for any purpose (typically energy generation but sometimes exotic particles), as well as making current Evrasium reserves go much farther.
Unlike Kinetic power storage drives and theorized traditional reactors, it is best created with small scale systems and must be parallelized if more power is required. Current lab prototypes create belches of plasma in a pulsating pattern that unsettlingly mimics the human heart. The Reactor takes fuel pellets through a liquid medium and expels out a bolt of ready-to-use plasma through a series of evrasium push valves that eliminate material contact with plasma and simplify material construction. The waste liquid is vented to a waste container for waste heat management and recycling later. This will revolutionize our energy economy, as we are no longer chained to the very advanced equivalent of strip mining for metric tons of evrasium to fuel our society's massive energy demands. In addition, the small scale of these structures are expected to allow upwards and over of over a thousand different corporate entities to successfully compete for separate high-energy niches.
The intention of the original designer of the Star-Fire is to fabricate a method by which large projectiles are propelled with a combination of plasma siphoned from a reactor as well as modified explosive propellants for very high acceleration speeds. “Fusion-Boosted Munitions”. However, current design teams are doing more with less and attempting to create the game changer of ulta-light reactor elements.
Liquid Propellant 7mm Heavy Auto Gun (LP7-HAG)
The LP7 HAG, is designed as a replacement for the PUMP. Noted improvements are the utilization of liquid propellant, a longer grooved barrel and heavier action. Instead of carrying cased munitions, the LP7 is equipped with a hopper filled with bullets and a reservoir of liquid propellant. To fire, a micro-computer injects high-energy propellants into the chamber with a bullet slotted in through a recoil operated slide action, which allows it to fire in rapid or semi-automatic succession. The computer can be set to vary the amount of propellant injected into the weapon, choosing between hypervelocity, normal or low powered shots. By default, it has a ballistic profile marginally more powerful than the PUMP due to the improvements laid on it. Compared to cased munitions, each "round" should have a lower logistical overhead due to the more compact and less heavy nature of the propellant.
Hypervelocity rounds use roughly 150% more propellant iwth a corresponding velocity increase compared to normal velocity rounds. It is intended for long-distance engagements in the semi-automatic setting as the projectile is faster and thus more accurate.
While the automatic action is intended to fire 16 N-velocity rounds a second, it can do so with the hypervelocity rounds, but it is not recommended because of heat generation and the rapid consumption of propellant.
Low powered shots accelerate the round half as fast as normal, but the bullets do not break the sound barrier and allow the gun to be effectively silent when slotted with a sound suppressor. The only noise the weapon would make is the action of a bullet being slotted into the chamber.
Without ammo, it weighs a little less than 4 pounds. An extended barrel can be manufactured in limited numbers to increase weight by 2 pounds and furnish it as a rifle-weapon with a corresponding increase in muzzle velocity.
“Theosis” Missile Corvette
The Theosis is a next-generation missile corvette designed to replace the Chord. Designed from the beginning with the specifications and lessons of our missile systems, an onboard fabricator utilizes premade parts to assemble missiles in situ, allowing for more missiles to be held, as the blast magazine only needs to carry the propellant and warhead. The Missile launcher is also revamped to be integrated with the fabricator for maximum cycling speed. It inherits the engine, and frame from the Degree.
Powered-Evrasium Cellularly Hardened Shielding (PECHS) Module
The PECHS is a very complex configuration of evrasium crystals formulated to create chaotic and roiling eddies in a field of energy (whatever energy our evrasium creates) on top of the module that can catch, slowdown or scatter anything with mass passing through it, though it is expected to be deployed against railguns. Objects inside the field are vibrated on the atomic level, vaporized by the extreme forces of the evrasium module: Projectiles that pass through the field are often damaged. Whatever matter caught by the PECHS (usually bullets and the air) is ejected as a thin stream of particulate gases, liquids, and shrapnel as the system deactivates. Laser emissions caught by the PECHS are partially unfocused by the PECHS, but are not nearly as effective in mitigating the damage.
This “shield” only lasts for a half of a second before the evrasium is no longer energized, so it is installed underneath an ultrafine mesh of neural fibers that activate a set of extremely thin lasers to initiate it’s associated PECHS module. The Neural fibers are a series of wires that have a constant low-voltage current running through it, and when this current is interrupted (by a laser melting it, or a projectile breaking it), it can cause the PECHS to activate nearly instantaneously.
PECHS are typically deployed in a manner analogous to reactive armor. Flat plates of a certain size are layed in self-contained modules and hooked up to an external power system to provide increased protection against enemy fire. Thes modules are currently only feasibly deployed to space and airborne assets, but there is no reason it could be put on a theoretical ground vehicle.
Fast Reactionary Oculus Gunnery Implants (FROG IMPLANT)
FROG architecture Implants represent the first generation micro-electronics, broadband implant surgery, and disregard for basic ethics that allows for the research required to make viable electronic implants. These architectural systems require a genetically compatible patient to handle the surgery and thus interface with the augment. While operations can be done without the genetic precursors necessary, rejection is almost certain without a battery of anti-rejection chemicals. the implants are designed to facilitate the interaction between the user and a hard-mounted weapon, like an OCULUS laser platform, Rake Missile Launchers, or heavy ground weapons such as fixed position SIERRAs. This manifests in a phantom control of the weapon in question, mimicking similar function to how one would operate the weapon with manual controls, except in a far superior fashion.
EMF "Starfire" (0):
LP7-HAG(1): Blood_Librarian
Theosis Missile Corvette (0):
Powered Evrasium Cellularly Hardened Shielding Module (0):
BOMB (0):
FROGI (1): Blood_Librarian
EMF "Starfire" (1): TricMagic
LP7-HAG(1): Blood_Librarian
Theosis Missile Corvette (0):
Powered Evrasium Cellularly Hardened Shielding Module (0):
BOMB (0):
FROGI (2): Blood_Librarian, TricMagic
EMF "Starfire" (1): TricMagic, Blood_Librarian
LP7-HAG(0):
Theosis Missile Corvette (0):
Powered Evrasium Cellularly Hardened Shielding Module (0):
BOMB (0):
FROGI (2): Blood_Librarian, TricMagic
EMF "Starfire" (1): TricMagic, Blood_Librarian
LP7-HAG(0):
Theosis Missile Corvette (0):
Powered Evrasium Cellularly Hardened Shielding Module (0):
BOMB (0):
FROGI (2): Blood_Librarian, TricMagic
Use Credit on FROGI
Yes: TricMagic
No:
EMF "Starfire" (3): TricMagic, Blood_Librarian, Happerry
LP7-HAG(0):
Theosis Missile Corvette (0):
Powered Evrasium Cellularly Hardened Shielding Module (0):
BOMB (0):
FROGI (3): Blood_Librarian, TricMagic, Happerry
Use Credit on FROGI
Yes: TricMagic, Happerry
No:
EMF "Starfire" (3): TricMagic, Blood_Librarian, Happerry
LP7-HAG(0):
Theosis Missile Corvette (0):
Powered Evrasium Cellularly Hardened Shielding Module (0):
BOMB (0):
FROGI (3): Blood_Librarian, TricMagic, Happerry
Use Credit on FROGI
Yes: TricMagic, Happerry Blood_Librarian
No:
EMF "Starfire" (4): TricMagic, Blood_Librarian, Happerry, auzewasright
LP7-HAG(0):
Theosis Missile Corvette (0):
Powered Evrasium Cellularly Hardened Shielding Module (0):
BOMB (0):
FROGI (4): Blood_Librarian, TricMagic, Happerry, auzewasright
Use Credit on FROGI
Yes: TricMagic, Happerry Blood_Librarian, auzewasright
No:
Names, cause I feel like writing some. In Order for each.
Chord Names:Against All Odds[LOST in Battle, Chord #1], Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3], Star Inviction[Chord #4]
Degree Names: Sky's Eye[#1], Lunar Watch[#2], Star's Flight[#3]
ITC Names: Ruby's Ascent[#1, Set to be Mothballed this turn], Sapphire Drop[#2], Emerald Expanse[#3]
I vote we try to fit an SQL injection into the name of our next ship.Names, cause I feel like writing some. In Order for each.
Chord Names:Against All Odds[LOST in Battle, Chord #1], Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3], Star Inviction[Chord #4]
Degree Names: Sky's Eye[#1], Lunar Watch[#2], Star's Flight[#3]
ITC Names: Ruby's Ascent[#1, Set to be Mothballed this turn], Sapphire Drop[#2], Emerald Expanse[#3]
Here are the ones for last turn.
1x Amalogus Carrier "Kadens Bravery"
1x Degree "Reunion of Spite" (this one will use the points generated by the mothballed ITC, and will probably not be produced in time to have movement.)
These are also from last turn. So don't need naming.
Evrasium Modulated Fusion “StarFire” Reactor
After careful consideration with the Quebit, we have decided to pivot. Thus, Evrasium Modulated Fusion is a net-new system by which an Evrasium element is utilized to side-step the inherent instability of plasma and the fickleness of magnetic fields in favor of raw, brute power, much like how marketing functions. This is made possible by novel Evrasium plates which can be formed such that laser emissions will result in the delivery of kinetic energy in the opposite direction of where the laser struck. The primary fuel is similar to the fusion engines that once powered our interstellar craft, EMF Reactors utilize compressed pellets of deuterium and helium to produce a helium plasma which can then be utilized for any purpose (typically energy generation but sometimes exotic particles), as well as making current Evrasium reserves go much farther.
Unlike Kinetic power storage drives and theorized traditional reactors, it is best created with small scale systems and must be parallelized if more power is required. Current lab prototypes create belches of plasma in a pulsating pattern that unsettlingly mimics the human heart. The Reactor takes fuel pellets through a liquid medium and expels out a bolt of ready-to-use plasma through a series of evrasium push valves that eliminate material contact with plasma and simplify material construction. The waste liquid is vented to a waste container for waste heat management and recycling later. This will revolutionize our energy economy, as we are no longer chained to the very advanced equivalent of strip mining for metric tons of evrasium to fuel our society's massive energy demands. In addition, the small scale of these structures are expected to allow upwards and over of over a thousand different corporate entities to successfully compete for separate high-energy niches.
The intention of the original designer of the Star-Fire is to fabricate a method by which large projectiles are propelled with a combination of plasma siphoned from a reactor as well as modified explosive propellants for very high acceleration speeds. “Fusion-Boosted Munitions”. However, current design teams are doing more with less and attempting to create the game changer of ulta-light reactor elements.
Evrasium Modulated Fusion “StarFire” Reactor
Difficulty: Hard
Roll: 3 + 1 - 1 = 3 Buggy Mess (My dice hate fusion with a passion, I guess. Sorry.)
So, pulsed detonation fusion, check. Direct siphoning of plasma, check. Evrasium used in place of magnets, check. Problems? Unfortunately, check.
Fundamentally our problem is with plasma's extreme dislike of being manipulated. Evrasium can be shaped to control plasma better but we've had to derive a new reaction capable of taking a given shape of Evrasium and stimulating the entire thing simultaneously and evenly in order to achieve the desired shapes to the plasma. Sufficiently fast compression on the pellet of deuterium/helium fuel is achieved with a primary bank of Evrasium modules, and fusion does result. It is not symmetrical, however, as we need specific development time and money on the new reaction to really get it functioning properly. This asymmetry combined with the general imprecision of the present Evrasium system has led to plasma leaks, some bad enough to put entire prototype reactors permanently out of commission. In short, at present these reactors are not really worth deploying, not that we have elected to deploy them into anything directly.
At present, were we to fix up the confinement issues, this device would provide an efficient way to convert the energy stored in Evrasium into superheated plasma. At present we would find it difficult to extract a meaningfully larger amount of energy from this method than using Evrasium Kinetic Storage Drives directly. However, with work and refinement we are certain it could be done, and would open a window into ever-more-compact, ever-more-efficient fusion reactors or plasma sources for other purposes. If its compact nature could be improved, it may be that it could greatly aid infrastructure projects on other planets besides our homeworld. Projects on those planets have the potential to extract vast amounts of resources due to the unexploited nature of those planets, but require specific, dedicated projects to adapt to each planet's unique conditions. The compact and powerful nature of a functional StarFire would be of definite help.
Fast Reactionary Oculus Gunnery Implants (FROG IMPLANT)
FROG architecture Implants represent the first generation micro-electronics, broadband implant surgery, and disregard for basic ethics that allows for the research required to make viable electronic implants. These architectural systems require a genetically compatible patient to handle the surgery and thus interface with the augment. While operations can be done without the genetic precursors necessary, rejection is almost certain without a battery of anti-rejection chemicals. the implants are designed to facilitate the interaction between the user and a hard-mounted weapon, like an OCULUS laser platform, Rake Missile Launchers, or heavy ground weapons such as fixed position SIERRAs. This manifests in a phantom control of the weapon in question, mimicking similar function to how one would operate the weapon with manual controls, except in a far superior fashion.
Fast Reactionary Oculus Gunnery Implants
Difficulty: Hard
Roll: (RC expended, roll 3d4 take best 2) 4 +13 - 1 = 6 Above Average (See, they can give out high numbers. Sometimes. Occasionally. Maybe. They just don't.)
Our first foray into a truly new field, FROGI is an abomination of a name. It is also an ethically abominable process that involved some deaths and some maimings and the odd vegetable case. However, the result is a functioning means of linking a human being to a computer system...nearly directly. FROGI piggybacks off of muscular control signals and allows a user, with some training, to rapidly operate a mounted weapon with much improved control and speed compared to an unaugmented human using standard controls. They can't yet rival a computer system for precision or accuracy and are not as much use in long-range space engagements due to the limited ability of the computer to "talk back" to the human brain.
The setup at present is invasive and does require removal of part of the skull, rendering it an unfavorable option for soldiers who would really rather have an intact braincase. This skull removal step could be removed if the overly invasive nature of the components was altered, right now it is patently obvious to anyone if someone has been altered with cybernetic implants or not.
However, it allows a user to run a quick software update on a warship's fire control computers and plug in directly with no further modifications, so it is a cost-free way to improve fleet gunnery and requires no warship refits. Also applies to Slaughterfields' weapons operator seat.
Fast Reactionary Oculus Gunnery Implants: A cybernetic system that is very invasive and damages the user's skull in exchange for giving them a specialized and very capable interface specifically for use aboard warships or in gunner's positions on Slaughterfields. Improves accuracy particularly at close ranges and makes human gunners much more capable. Limited feedback, reasonably fast data transfer to the computer.
Cost: Free!
The Technates TechnologicalMeritocracy is a system. Not a system that necessarily works, but it is better than the alternatives. Each day, a hundred thousand organizations spear each other over control of the network on any particular day. Base industries are only barely protected as the base level functions are not usually changed by the network controllers as they acclimatize themselves to the situation at hand before really enacting change or being replaced. In a sense, the ineffective higher organizational structure allows for a burgeoning middle-man infrastructure to bloom, and all things considered, it works well most of the time, or at least well enough to get guns to the infantry.
On the other hand, there has recently been an uptick in terrorist bombings, attacks on critical infrastructure, and assassinations. Rumors abound to their origin, up until a group purporting the dissolving the technocracy’s meritocratic elements in favor of a solidified republic esque structure underneath the/a council of eidolons be created, abolishing the cyclic nature of the meritocratic replacement of officials in our society.This groups name is the Turing Reconstruction Concern, more commonly referred to as the TRC. They believe that the loss of life and ruthlessness that is favored by the meritocracy must be removed at all costs, and have taken to extreme methods to doing so. However, their most striking claim to legitimacy is that our current government is not wholly sanctioned by the founders. That the ruthless on-the-wire Network where resources are efficiently allocated at the moment they are needed has lost the human element it should have had, and that some or maybe even all of the founders had envisioned something else when the landers had fallen.
They want to bring down the Network by regimenting and isolating sectors of the industry, economy, and other sections with physical hard mounts, thus limiting its influence politically. Understandably, quite a few sections of our society wish for this to not happen.
HELEX
Faraday Constriction: (1) TricMagic
GROWTH: (0)
Aperture Sentry Turrets: (1) TricMagic
Interlace Second Stage Kinetic Module (ISSKM)
the ISSKM is designed to replace the later half of the Starfire fusion reaction. The primary action, the way that plasma is generated through a kinetic strike is left unmodified. The ISSKM takes the place of the overly complex evrasium systems which had to originally both create and move plasma into its magnetic containment. Instead, two separate systems are designed for the task of plasma creation and movement out of the reaction chamber, respectively. to ease the burdens of the EMAG system that takes over from the evrasium, Evrasium elements introduce a rotational force into the plasma as it is siphoned out of the chamber so the electromagnetic confinement systems can be simplified.
No turbine is created to use plasma as a working fluid. instead, the plasma is used to heat up a thermal exchanger with an open cycle steam turbine.
HELEX(1): Blood_Librarian
Faraday Constriction: (1) TricMagic
GROWTH: (0)
Aperture Sentry Turrets: (1) TricMagic
ISSKM: (1): Blood_Librarian
HELEX(1): Blood_Librarian
GROWTH: (1) TricMagic
Aperture Sentry Turrets: ()
ISSKM: (1): Blood_Librarian
EM-PDCM: (1) TricMagic
HELEX: (1) Blood_Librarian
Aperture Sentry Turrets: ()
ISSKM: (1): Blood_Librarian
Starfire Power Plant: (1) TricMagic
HELEX: (2) Blood_Librarian, SC777
Aperture Sentry Turrets: ()
ISSKM: (1): Blood_Librarian
Starfire Power Plant: (1) TricMagic
HELEX: (2) Blood_Librarian, SC777
Aperture Sentry Turrets: ()
ISSKM: (1): Blood_Librarian
Starfire Power Plant: (1) TricMagic
HELIX Array: ()
ERIS Project: ()
Overclock Protocol: (1) TricMagic
(Chord High intensity Technologically Timed Interception-Reaction Systems) CHITTI-R System
with the Specialized High-speed relays that replace the supercomputers and translation interfaces between the Oculus Laser systems, gunnery teams can now react to events with a speed measured in milliseconds. In combination with refined turret motors and sensor suites, Gunnery teams on Chords are able to be licensed to handle interception of the incoming ballistic ordinance utilizing light-speed capable ordinance known as lasers.
HELEX: (2) Blood_Librarian, SC777
Aperture Sentry Turrets: ()
ISSKM: (0):
Starfire Power Plant: (1) TricMagic
CHITTIR System: (1) Blood_Librarian
HELEX: (3) Blood_Librarian, SC777, Happerry
Aperture Sentry Turrets: ()
ISSKM: (0):
Starfire Power Plant: (2) TricMagic, Happerry
CHITTIR System: (1) Blood_Librarian
HELEX: (4) Blood_Librarian, SC777, Happerry, Draignean
Aperture Sentry Turrets: ()
ISSKM: (0):
Starfire Power Plant: (2) TricMagic, Happerry
CHITTIR System: (1) Blood_Librarian
Chord-S: (1) Draignean
HELEX: (3) SC777, Happerry, Draignean
Aperture Sentry Turrets: ()
ISSKM: (0):
Starfire Power Plant: (3) TricMagic, Happerry, Blood_Librarian
CHITTIR System: (0)
Chord-S: (2) Draignean, Blood_Librarian
HELEX: (3) SC777, Happerry, Draignean
Aperture Sentry Turrets: ()
ISSKM: (0):
Starfire Power Plant: (3) TricMagic, Happerry, Blood_Librarian
CHITTIR System: (0)
Chord-S: (3) Draignean, Blood_Librarian, TricMagic
we don't get any extra production points from fixing the Starfire to actually work.
we don't get any extra production points from fixing the Starfire to actually work.
Why not?
HELEX: (4) SC777, Happerry, Draignean, Blood_Librarian
Aperture Sentry Turrets: ()
ISSKM: (0):
Starfire Power Plant: (3) TricMagic, Happerry, Blood_Librarian
CHITTIR System: (0)
Chord-S: (2) Draignean, TricMagic
High Energy Laser Excalibration (HELEX)
HELEX is the name of the project that revamps the Ocular laser system. the frankly dated first-generation chemical medium is replaced with the upscaled formulae that are used in laser emission systems originally created for evrasium technologies. Combined with the technological refinement of laser optics and focussing, the Oculus and derivative laser weapons should be markedly more lethal.
High Energy Laser Excalibration (HELEX)
Difficulty: Normal
Roll: 4 + 1 - 0 = 5 Average
HELEX is a moderate improvement to the Oculus system. A slightly tighter focus increases range, some superior chemicals based off of our work in Evrasium laser systems gives it a more power, and the typical laser module is generally streamlined. The expense of the laser medium is slightly increased but it's not overall meaningful, yet. More powerful lasers are, as ever, a possibility, and we think there's a ways to go before we even alter the cost in a meaningful way. The HELEX gives us a laser weapon that is much closer to equaling the enemy's railgun in power.
High Energy Laser Excalibration (HELEX): A set of improvements to the Oculus that give it much-needed additional range and power and bring it up to par as a solid combat weapon instead of the rather anemic laser it was previously. Slightly increased power draw, no change to cost.
Starfire Power Plant
Through the use of rings around the ignition chamber, Evrasium projects a wave of force into a perfect centerpoint. This ignites the fusion material, starting up the process. This in turn powers a steam generator, which has a Magnetohydrodynamic generator as a topping cycle. The main issue was of course symmetry in the reaction, once that was solved, everything else fell into place. And the first of our new Starfire Power Plants came to replace the old AER power plants, freeing up tons of resources for use elsewhere, most specifically in space.(SPP) There were a lot of resources tied up in keeping ourselves powered, but the Starfire Power Plant is extremely efficient in it's use of Evrasium compared to AER.
Starfire Power Plant
Difficulty: Hard
Roll: 1 + 4 - 1 = 4 Below Average
Unfortunately, we've had yet another bad development cycle with our fusion reactor. We've managed to produce a more-or-less working reactor, albeit an unimpressive one. There's a lot of work left to go before this becomes meaningfully smaller or more powerful than the AER reactors. The reactions are now usually symmetric enough to get average fusion fuel efficiencies, the plasma pump-out stage works acceptably, but the magnetohydrodynamic generators are struggling and a lot of energy is wasted from the plasma as it goes through. Fusion is pretty powerful and with work we can definitely get more out of it.
The generator plants are also fantastically expensive to build and maintain due to the intricacies of the layered Evrasium shells and lasers and the expense of precision-machining Evrasium components, and this does not help their adoption potential over regular AER units.
Starfire Power Plant: A mediocre fusion generator. About as powerful as the AER system and uses only a bit less Evrasium. With work it could supplant the AER systems and free up more resources for the war effort but as of now it just isn't good enough.
Plan Settlement: (1) TricMagic
> **PrelimPlan Settlement
> **Degree 1, 2, to G. ITC#2 to G, deploy ground troops planetside.
> Chord 4, Degree 3, to F.
> ITC#3, AC, to F.
> Chord 2 to G. ITC 1 to Homeworld.
>
> **Planet F Plan.**
> Deploy Slaughterfields planetside. All ships rendezvous and destroy all enemy ships in orbit. All ships(other than Slaughterfields which are to conserve fuel) are to return to G afterward. *Note Enemy ITCs are not a priority target. Let them land their troops and have the other troops and Slaughtfields handle them. If, however, they attempt escape instead, end them with prejudice. Slaughterfields are permitted to pursue and hunt ITCs in this scenario.*
>
> **Planet G Plan**
> All out Defense. Destroy all incoming Enemy Ships. ITCs are to rest near the exit to our Homeworlds. All other ships are to destroy any incoming ship. Maintain communications such as to destroy all incoming fleets as they arrive. Focus on corralling them and firing in volleys. Do not let a single ship escape.
>
> **Production Orders**
> None. Wait for issues resolving Nuclear Fusion to Resolve. Wait for upgrades to be made, new ship blueprints to be made. That is all.
>
> **Future Plan**
> Next turn, return all ships to Homeworld for restructuring of forces. Turn after, complete modifications, use Speed 3 Engine in development to launch an offensive.Quote from: Vote, Defend, Return, Upgrade, Attack.Plan Settlement: (2) TricMagic, Blood_Librarian
Note I will quit if anyone thinks we should leave all our ships out of range for restructuring. One Argument is of course the Helex. The other is a Speed 3 Engine when Speed 2 Engines would still be deployed because they never recieved an upgrade. The next two turns are for development of our fleets. Let's not waste them.
Future Plan could be subject to change based upon new variables. Say leaving the AC Fleet behind with it's carrier for defense. Though they really need the new HELEX the most, it is a valid option. Not a good one, but valid.
To note, we have Speed 2. Getting Speed 3 will solve our issues with returnng to repair. But that does require we bring the ships in. If they are at G, they can return to do so. It also lets us load up our transports.
From there on, our ITCs can go back and forth as needed.
We really do need to upgrade our stuff though. The new Laser is a good step forward.
Another idea is the one below, where it can just sit at G and act as the repair yard.
Mobile Interstellar Repair/Refit Yard
The MIRRY is't so much a ship as a moving space station meant for docking and repairs/upgrades to existing spacecraft. It's slower than it's Engine's would suggest, what a Speed 3 Engine would allow, it can only move at the rate of a Speed 2. It is mostly made out of pylons, living and control spaces, and docks. Along with a lot of storage, and a link back to our Homeworld to receive the latest blueprints. What our Homeworld can do, so can it.(other than building new ships from scratch.) It can also collect destroyed ships when in the system through the use of it's repair ships as well, which makes it a valuable asset.
Resources needed to build and maintain it means that only one can be built and used at a time. However, it is a very valuable asset for it';s ability to upgrade ships and repair them without having to return to the Homeworld. MIRRY can also repair itself if damaged, which is good since while it is difficult to destroy outright due to a modular nature, it getting in range of an enemy will result in damage. Most of it's armor is focused around the engine, with bulkheads used elsewhere where needed. Storage and docks are pretty safe since it is in vacuum however.
For defense it has access to HELEX Lasers all across it. They can only really damage and distract/deter those that attack it, since it really doesn't want to be in combat in the first place.
Additionally, the name of the station is in fact Mirry.
Quote from: Vote, Defend, Return, Upgrade, Attack.Plan Settlement: (2) TricMagic, Blood_LibrarianQuote from: Naming VoteDegree Names: Sky's Eye[#1], Lunar Watch[#2], Star's Flight[#3]: (1) TricMagic
Names are based upon [Celestial Object | Word that fits a name] Example: Earth's Conviction, Solar Instinct, Nova's Flare
ITC Names: Ruby's Ascent[#1], Sapphire Drop[#2], Emerald Expanse[#3]: (1) TricMagic
Names are based upon [Gems | Word that fits a name]
Chord Names:Against All Odds[LOST in Battle, Chord #1],Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3], Star Inviction[Chord #4]: (1) TricMagic
Names are based upon [Phrases]
Amalogus Carrier Name: Kaden's Bravery[AC #1, already named]
Named are based upon [A Person's Name | A quality of a person, Bravery, Intellect, Kindness, and such.]
Quote from: Vote, Defend, Return, Upgrade, Attack.Plan Settlement: (2) TricMagic, Blood_LibrarianQuote from: Naming VoteDegree Names:
Sky's Eye[#1], Lunar Watch[#2], Star's Flight[#3]: (1) TricMagic
Names are based upon [Celestial Object | Word that fits a name] Example: Earth's Conviction, Solar Instinct, Nova's Flare
Fast Response Frigate (FRF) FRF Rouge Baron[#1], FRF X-Ray Wraith[#2], FRF Neon Pink Chuffer[#3]: (1) Blood_Librarian
FRF | [Name pattern [COLOR] | [OBJECT]]
ITC Names:
Ruby's Ascent[#1], Sapphire Drop[#2], Emerald Expanse[#3]: (1) TricMagic
Names are based upon [Gems | Word that fits a name]
Interplanetary Transport Craft Oberon[#1], Hygeia[#2], Mars-Trojan[#3] (purposely named after the trojan bodies of Mars.): (1) Blood_Librarian
ITC | Name Pattern [small celestial bodies of the Sol System
Chord Names:Against All Odds[LOST in Battle, Chord #1],Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3], Star Inviction[Chord #4]: (1) TricMagic
Names are based upon [Phrases]
Missile CorvetteMC Unsinkable 2[LOST in Battle, Chord #1],MC Eye See You[Lost in Battle, Chord #2, MC Ranch Boondoggle[Chord #3], MC Fairlight Ambitions: (1) Blood_Librarian
MC | [Name based upon Phrases]
Amalogus Carrier Name: Kaden's Bravery[AC #1, already named]
Named are based upon [A Person's Name | A quality of a person, Bravery, Intellect, Kindness, and such.]
Neon Pink Chuffer
LoreQuote from: Turing Reconstruction ConcernThe Technates TechnologicalMeritocracy is a system. Not a system that necessarily works, but it is better than the alternatives. Each day, a hundred thousand organizations spear each other over control of the network on any particular day. Base industries are only barely protected as the base level functions are not usually changed by the network controllers as they acclimatize themselves to the situation at hand before really enacting change or being replaced. In a sense, the ineffective higher organizational structure allows for a burgeoning middle-man infrastructure to bloom, and all things considered, it works well most of the time, or at least well enough to get guns to the infantry.
On the other hand, there has recently been an uptick in terrorist bombings, attacks on critical infrastructure, and assassinations. Rumors abound to their origin, up until a group purporting the dissolving the technocracy’s meritocratic elements in favor of a solidified republic esque structure underneath the/a council of eidolons be created, abolishing the cyclic nature of the meritocratic replacement of officials in our society.This groups name is the Turing Reconstruction Concern, more commonly referred to as the TRC. They believe that the loss of life and ruthlessness that is favored by the meritocracy must be removed at all costs, and have taken to extreme methods to doing so. However, their most striking claim to legitimacy is that our current government is not wholly sanctioned by the founders. That the ruthless on-the-wire Network where resources are efficiently allocated at the moment they are needed has lost the human element it should have had, and that some or maybe even all of the founders had envisioned something else when the landers had fallen.
They want to bring down the Network by regimenting and isolating sectors of the industry, economy, and other sections with physical hard mounts, thus limiting its influence politically. Understandably, quite a few sections of our society wish for this to not happen.
Quote from: Vote, Defend, Return, Upgrade, Attack.Plan Settlement: (2) TricMagic, Blood_LibrarianQuote from: Naming VoteDegree Names:
Sky's Eye[#1], Lunar Watch[#2], Star's Flight[#3]: (1) TricMagic
Names are based upon [Celestial Object | Word that fits a name] Example: Earth's Conviction, Solar Instinct, Nova's Flare
Fast Response Frigate (FRF) FRF Rouge Baron[#1], FRF X-Ray Wraith[#2], FRF Neon Pink Chuffer[#3]: (1) Blood_Librarian
FRF | [Name pattern [COLOR] | [OBJECT]]
ITC Names:
Ruby's Ascent[#1], Sapphire Drop[#2], Emerald Expanse[#3]: (1) TricMagic
Names are based upon [Gems | Word that fits a name]
Interplanetary Transport Craft Oberon[#1], Hygeia[#2], Mars-Trojan[#3] (purposely named after the trojan bodies of Mars.): (1) Blood_Librarian
ITC | Name Pattern [small celestial bodies of the Sol System
Chord Names:Against All Odds[LOST in Battle, Chord #1],Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3], Star Inviction[Chord #4]: (1) TricMagic
Names are based upon [Phrases]
Missile CorvetteMC Unsinkable 2[LOST in Battle, Chord #1],MC Eye See You[Lost in Battle, Chord #2, MC Ranch Boondoggle[Chord #3], MC Fairlight Ambitions: (1) Blood_Librarian
MC | [Name based upon Phrases]
Amalogus Carrier Name: Kaden's Bravery[AC #1, already named]
Named are based upon [A Person's Name | A quality of a person, Bravery, Intellect, Kindness, and such.]Quote from: Dark Side of Voting LoreTuring Reconstruction Concern: (1) TricMagic
Quote from: Vote, Defend, Return, Upgrade, Attack.Plan Settlement: (3) TricMagic, Blood_Librarian, auzewasrightQuote from: Naming VoteDegree Names:
Sky's Eye[#1], Lunar Watch[#2], Star's Flight[#3]: (1) TricMagic
Names are based upon [Celestial Object | Word that fits a name] Example: Earth's Conviction, Solar Instinct, Nova's Flare
Fast Response Frigate (FRF) FRF Rouge Baron[#1], FRF X-Ray Wraith[#2], FRF Neon Pink Chuffer[#3]: (1) Blood_Librarian
FRF | [Name pattern [COLOR] | [OBJECT]]
ITC Names:
Ruby's Ascent[#1], Sapphire Drop[#2], Emerald Expanse[#3]: (1) TricMagic
Names are based upon [Gems | Word that fits a name]
Interplanetary Transport Craft Oberon[#1], Hygeia[#2], Mars-Trojan[#3] (purposely named after the trojan bodies of Mars.): (1) Blood_Librarian
ITC | Name Pattern [small celestial bodies of the Sol System
Chord Names:Against All Odds[LOST in Battle, Chord #1],Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3], Star Inviction[Chord #4]: (1) TricMagic
Names are based upon [Phrases]
Missile CorvetteMC Unsinkable 2[LOST in Battle, Chord #1],MC Eye See You[Lost in Battle, Chord #2, MC Ranch Boondoggle[Chord #3], MC Fairlight Ambitions: (1) Blood_Librarian
MC | [Name based upon Phrases]
Amalogus Carrier Name: Kaden's Bravery[AC #1, already named]
Named are based upon [A Person's Name | A quality of a person, Bravery, Intellect, Kindness, and such.]Quote from: Dark Side of Voting LoreTuring Reconstruction Concern: (2) TricMagic, auzewasright
[/quote]Quote from: VoteboxQuote from: Vote, Defend, Return, Upgrade, Attack.Plan Settlement: (3) TricMagic, Blood_Librarian, auzewasrightQuote from: Naming VoteDegree Names:
Sky's Eye[#1], Lunar Watch[#2], Star's Flight[#3]: (1) TricMagic
Names are based upon [Celestial Object | Word that fits a name] Example: Earth's Conviction, Solar Instinct, Nova's Flare
FRF Rouge Baron[#1], FRF X-Ray Wraith[#2], FRF Turqoise Sword[#3]: (1) Blood_Librarian
FRF | [Name pattern [COLOR] | [OBJECT]]
ITC Names:
Ruby's Ascent[#1], Sapphire Drop[#2], Emerald Expanse[#3]: (1) TricMagic
Names are based upon [Gems | Word that fits a name]
Interplanetary Transport Craft Oberon[#1], Hygeia[#2], Mars-Trojan[#3] (purposely named after the trojan bodies of Mars.): (1) Blood_Librarian
ITC | Name Pattern [small celestial bodies of the Sol System
Chord Names:Against All Odds[LOST in Battle, Chord #1],Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3], Star Inviction[Chord #4]: (1) TricMagic
Names are based upon [Phrases]
Missile Corvette (MC)MC Unsinkable 2[LOST in Battle, Chord #1],MC Eye See You[Lost in Battle, Chord #2, MC Ranch Boondoggle[Chord #3], MC Fairlight Ambitions: (1) Blood_Librarian
LF | [Name based upon Phrases]
Amalogus Carrier Name: Kaden's Bravery[AC #1, already named]
Named are based upon [A Person's Name | A quality of a person, Bravery, Intellect, Kindness, and such.]Quote from: Dark Side of Voting LoreTuring Reconstruction Concern: (2) TricMagic, auzewasright
That and already having names for them for far longer. The other names got in on 1 vote, your own.
In the Technate, a spacer culture has come to be. We've always had a feeble presence among the stars throughout colonization, men, and women who lived in the void their entire lives. Most of the dockyard workers who build ships are the descendants of these brave few. The satellites that spin across our world to keep the network up are ours. The little stations that criss-cross orbits, allowing interplanetary material to be processed on the ground and in orbit so as to form the backbone of an economy that can both fight the Network and provide the Technate with all the little luxuries exist because the Spacers worked to make it happen.
The Dirt Eaters take us for granted. Every single ship that flys out of our dockyards are crewed with our people, to be thrown into a stellar grinder that leaves broken hulks that our people will ultimately graveyard and cut up. Beyond that, the Dirt Eaters are crude and dirty. they have no appreciation for how serious it is to fly a ship into combat, thinking it is as easy as it is to march onto a ground the very same machine menace on the ground. It's not. They are far crueler in the void, especially in comparison to the dull systems that march upon soil.
Why should we listen to them?
Spacers are the people who are born in space, and typically spend their entire lives staying in space as much as they can, with the exception of the minimum period to develop without defects from microgravity. They abhor both people who live on the ground and those live there due to a variety of reasons, starting out from a perceived slight of dismissal and it grew from there.
Quote from: Vote, Defend, Return, Upgrade, Attack.Plan Settlement: (3) TricMagic, Blood_Librarian, auzewasrightQuote from: Naming VoteDegree Names:
Sky's Eye[#1], Lunar Watch[#2], Star's Flight[#3]: (1) TricMagic
Names are based upon [Celestial Object | Word that fits a name] Example: Earth's Conviction, Solar Instinct, Nova's Flare
FRF Rouge Baron[#1], FRF X-Ray Wraith[#2], FRF Turqoise Sword[#3]: (1) Blood_Librarian
FRF | [Name pattern [COLOR] | [OBJECT]]
ITC Names:
Ruby's Ascent[#1], Sapphire Drop[#2], Emerald Expanse[#3]: (1) TricMagic
Names are based upon [Gems | Word that fits a name]
Interplanetary Transport Craft Oberon[#1], Hygeia[#2], Mars-Trojan[#3] (purposely named after the trojan bodies of Mars.): (1) Blood_Librarian
ITC | Name Pattern [small celestial bodies of the Sol System
Chord Names:Against All Odds[LOST in Battle, Chord #1],Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3], Star Inviction[Chord #4]: (1) TricMagic
Names are based upon [Phrases]
Missile Corvette (MC)MC Unsinkable 2[LOST in Battle, Chord #1],MC Eye See You[Lost in Battle, Chord #2, MC Ranch Boondoggle[Chord #3], MC Fairlight Ambitions: (1) Blood_Librarian
LF | [Name based upon Phrases]
Amalogus Carrier Name: Kaden's Bravery[AC #1, already named]
Named are based upon [A Person's Name | A quality of a person, Bravery, Intellect, Kindness, and such.]
Turing Reconstruction Concern: (3) TricMagic, auzewasright, Blood_Librarian[/quote]
A Spacers Angst: (1) Blood_Librarian
Quill Light Laser Anti Armor Weapon
The Quill is designed as a direct-fire anti-armor weapon, directly inspired by old-world designs of a similar design once used by special forces to sink floating ships without planting explosives or utilizing torpedos due to the active sensors on their hulls. it is a man portable weapon designed to fire a series of nanosecond pulses of energy towards a target. The tightly focussed pulses some-what defeat laser defenses and is almost three times as lethal compared to traditional laser systems, at the expense of having 36 times less range than an equivalent laser weapon. The weapon fires its series of pulses such that the next beam will fire just when the plasma dispurses from the previous shot, blasting deeper and deeper into the target as the hole is made deeper by the material vaporizing into plasma.
Many sacrifices are made to make this weapon man-portable, but powerful enough to threaten enemy vehicles. The weapons cooling systems, laser generation medium, and batteries are engineered to be disposable, fired once before being recycled. The liquid medium that catches the heat during the laser generation is vented through the front and back of the weapon, such that the lens is not obscured during venting. this is similar to a recoilless rifles front and black blast. Two variants are made, a 5lb ultra-light anti-personnel variant and a 20lb anti-aircraft/vehicular system.
The laser fires at a frequency that is not harmful to the human eye.
High-Velocity Ordinance Caseless Machine Gun (H-VOC Machine Gun
The H-VOC Machine gun is a belt-fed heavy machinegun designed for emplacement onto vehicles and fixed positions. It is technically man-portable, weighing in at just under 32 kilograms or 70 pounds: Best Practice is ot not issue it to infantry that is expected to assault a fixed position. The furniture, tri-pod, elements of the casing, and liquid-cooling shroud/radiator for the barrel are made out of modern composites and plastics to reduce weight. the Action is made out of ceramic materials that quickly wick heat off into the metal barrel and its cooling shroud, while the propellant of the rounds is made out of a non-crystalline powder with a higher ignition point to prevent premature detonation. the rounds are large but not as large as original proposal specs due to little-to-no expected enemy armor. It is designed to fight infantry, light vehicles and low flying aircraft.
To that end, it almost mimics the ballistic profile and energy of the .50 BMG of old earth, with a reduction of energy to 9,000 and 13,500 foot-pounds force (12200~ and 18300 J) from 10,000 and 15,000 foot-pounds force (14,000 and 20,000 J). It fires caseless telescoped munitions.
In atmospheric operations, the liquid cooling shroud can be replaced with an air-cooled barrel that is just as effective at radiating heat while reducing the system's base weight to 28 kilograms. While the weapon is not as light as it could be compared to a traditional cased weapon, The weight from replacing a brass cartridge with an outer layer of solidified propellant allows for twice as many rounds to be carried in 60% of the volume and 50% of the weight. Combined with its recoil-operated open-bolt (open bolt reduces accuracy but reduces heat concerns) feed system, it is able to fire 1000 rounds a minute.
Sheared Intelligent Light Knitted Geneginnered Fabric (SILK)
The next generation of body armor will be sheared off dinnerplate sized bugs. Thanks to the maturation of our genetic engineering research into a burgeoning field, we have been able to splice the DNA of earth-spiders into critters of our new home. The ProtoSpider, as it is called in the lab, survives mostly on carrion and fungi from the caves it makes its home in. With an equivalent substrate, they are mostly docile. While in the wild their genetic ancestors grow long hair-like barbs designed to dissuade local predators, genetic engineering has replaced these barbs with long, almost beautiful manes of silky threading that can grow to almost 2 feet long before it it has consequences for the animal's health.
Ballistic padding created from SILK is significantly more effective then petroleum-based kevlar and kevlar products in protecting from projectiles, while also being slightly resistant against flame. In addition to replacing the ballistic weaves of the combat spacesuit, it is weaved into plates that are encased in hard shell polymer cases and able to be used as body armor and in helmets, providing protection without requiring the incredible bulk of a spacesuit. The forces returning from tour always look so dull, maybe they would cheer up after receiving the best armor known to mankind.
150mm self-driven Assault Artillery "Ares"
ARES Artillery is a 150 millimeter designed to be assembled on aside. Despite the extreme weight sensitivity our people face in bringing the fight to the enemy, the Ares is an exception to some of the doctrine in lightening the burdens for our craft: The rifled barrel is ridiculously long for our shuttles that it must be shipped separately to the vehicle. It is a breechloader system that requires a crew of 2 to operate spotter, loader), though some compromises are made so that an electric autoloader could be mounted on each unit in the future. each one is issued a cybernetic interface that allows operators to fire non-guided projectiles accurately at long distances. pneumatic bolts stabilize the vehicle to the ground when it prepares to the fire, while also providing a handy way to get out of rough conditions by allowing selective lifting parts of the vehicle off the ground. The drive system is powered by a down-scaled kinetic storage drive and should be able to power all systems while allowing for a brisque 35 mph speed on Terran standard conditions. The vehicle is armored to resist low caliber small arms fire, which should reduce lethality to crew members in the event of hostilities. The barrel is locked to pointing at the front of the vehicle, but it is casemated to be able to point at almost 90 degrees upwards. A pintle mount ready for a SIERRA is available in case of dire events. The vehicle can be sealed, and an airlock could be welded on to the side hatch to allow for space operations to be unimpeded.
the Artillery gun has three round types deployed, two of which can be used in space environments.
The first 150mm round developed is an high explosive weapon with a heavy casing designed to enhance the shrapnel effect that artillery is known for: it is an anti-personnel weapon. (Fragmentation)
The second 150mm round developed is designed to deliver a projectile that pierces light armor before detonating and sending shrapnel into whatever compartment it detonated in. (High Explosive Dual Purpose)
The third 150mm round developed is designed to deliver the most potent incendiary payload available to us and disperse it in a wide area When impacting near the base of a unsealed building, it can deplete the oxygen of the area and kill personnel inside the building through carbon monoxide poisoning. (Incendiary)
The Technates Technological Meritocracy is a system. Not a system that necessarily works, but it is better than the alternatives. Each day, a hundred thousand organizations spear each other over control of the network on any particular day. Base industries are only barely protected as the base level functions are not usually changed by the network controllers as they acclimatize themselves to the situation at hand before really enacting change or being replaced. In a sense, the ineffective higher organizational structure allows for a burgeoning middle-man infrastructure to bloom, and all things considered, it works well most of the time, or at least well enough to get guns to the infantry.
On the other hand, there has recently been an uptick in terrorist bombings, attacks on critical infrastructure, and assassinations. Rumors abound to their origin, up until a group purporting the dissolving the technocracy’s meritocratic elements in favor of a solidified republic esque structure underneath the/a council of eidolons be created, abolishing the cyclic nature of the meritocratic replacement of officials in our society.This groups name is the Turing Reconstruction Concern, more commonly referred to as the TRC. They believe that the loss of life and ruthlessness that is favored by the meritocracy must be removed at all costs, and have taken to extreme methods to doing so. However, their most striking claim to legitimacy is that our current government is not wholly sanctioned by the founders. That the ruthless on-the-wire Network where resources are efficiently allocated at the moment they are needed has lost the human element it should have had, and that some or maybe even all of the founders had envisioned something else when the landers had fallen.
They want to bring down the Network by regimenting and isolating sectors of the industry, economy, and other sections with physical hard mounts, thus limiting its influence politically. Understandably, quite a few sections of our society wish for this to not happen.
In the Technate, a spacer culture has come to be. We've always had a feeble presence among the stars throughout colonization, men, and women who lived in the void their entire lives. Most of the dockyard workers who build ships are the descendants of these brave few. The satellites that spin across our world to keep the network up are ours. The little stations that criss-cross orbits, allowing interplanetary material to be processed on the ground and in orbit so as to form the backbone of an economy that can both fight the Network and provide the Technate with all the little luxuries exist because the Spacers worked to make it happen.
The Dirt Eaters take us for granted. Every single ship that flys out of our dockyards are crewed with our people, to be thrown into a stellar grinder that leaves broken hulks that our people will ultimately graveyard and cut up. Beyond that, the Dirt Eaters are crude and dirty. they have no appreciation for how serious it is to fly a ship into combat, thinking it is as easy as it is to march onto a ground the very same machine menace on the ground. It's not. They are far crueler in the void, especially in comparison to the dull systems that march upon soil.
Why should we listen to them?
Spacers are the people who are born in space, and typically spend their entire lives staying in space as much as they can, with the exception of the minimum period to develop without defects from microgravity. They abhor both people who live on the ground and those live there due to a variety of reasons, starting out from a perceived slight of dismissal and it grew from there.
Quill LLAAW (0):
H-VOC (1):Blood_Librarian
SILK (0):
Ares (1):Blood_Librarian
Quill LLAAW (0):
H-VOC (1):Blood_Librarian, auzewasright
SILK (0):
Ares (1):Blood_Librarian, auzewasright
Quill LLAAW (0):
H-VOC (1):Blood_Librarian, auzewasright
SILK (0):
Ares (1):Blood_Librarian, auzewasright
BAM 2.0: (1) TricMagic
IDEALS: (1) TricMagic
Degree Names:
Sky's Eye[#1],Lunar Watch[[Lost in Battle, #2], Star's Flight[#3]: (1) TricMagic
Names are based upon [Celestial Object | Word that fits a name] Example: Earth's Conviction, Solar Instinct, Nova's Flare
FRF Rouge Baron[#1],FRF X-Ray Wraith[Lost in Battle, #2], FRF Turqoise Sword[#3]: (1) Blood_Librarian
FRF | [Name pattern [COLOR] | [OBJECT]]
ITC Names:
Ruby's Ascent[#1], Sapphire Drop[#2], Emerald Expanse[#3]: (1) TricMagic
Names are based upon [Gems | Word that fits a name]
Interplanetary Transport Craft Oberon[#1], Hygeia[#2], Mars-Trojan[#3] (purposely named after the trojan bodies of Mars.): (1) Blood_Librarian
ITC | Name Pattern [small celestial bodies of the Sol System
Chord Names:Against All Odds[LOST in Battle, Chord #1],Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3],Star Inviction[Lost in Battle, Chord #4]: (1) TricMagic
Names are based upon [Phrases]
Missile Corvette (MC)MC Unsinkable 2[LOST in Battle, Chord #1],MC Eye See You[Lost in Battle, Chord #2, MC Ranch Boondoggle[Chord #3],MC Fairlight Ambitions[Lost in Battle, Chord #4]: (1) Blood_Librarian
LF | [Name based upon Phrases]
Amalogus Carrier Name: Kaden's Bravery[AC #1, already named]
Named are based upon [A Person's Name | A quality of a person, Bravery, Intellect, Kindness, and such.]
> " Upgrades to preexisting equipment (that doesn't change the cost) will be automagically deployed to ground troops. Same deal with Cheap equipment."
SIAERA and CEVAS are, IIRC, not Cheap
Therefore they must be shipped to the front
Cybernetic Overwatch Differential Electro-Optronics (CODEO)
Second Generation Electronic systems as well as the maturation of man-machine interfaces allow for the introduction of systemic changes to our modus operandi that allow for these systems to be fielded when they have logistical and combat applications on planetary operations.
Cybernetic prosthesis, addons, and interfaces are being designed for implantation into our forces. A standard set of internal hardware, designed to interface with an external computer interface with semi-explosive dead-bolts as well as manual disconnect systems to mitigate Electromagnetic pulses will be the most common implant, as it allows for interfacing with computer elements normally impossible outside of unique circumstances. Internal router hardware or the machinery that connects the human brain to external prostheses are electromagnetically hardened to prevent damage from electromagnetic discharges as well as unintended signal interference. The external computers are largely left unshielded outside of bulky external casings given when specially requested by fielded forces to lower overall mass sent up and out. The external computers are where the magic happens, outside of a few cases (replacements for natural body organs and limbs, usually), and are standardized with removable antennae (Hardening external computers is more difficult when an antenna is attached), communication software, and expansion module slots for managing external hardware. This also allows for our forces to communicate with one another on a tactical level.
All logistical facets of our military organization have been streamlined through the usage of best practice CODE systems. Medical technology has reached new heights with remote-controlled cybernetic surgeons and cybernetically augmented surgeon drone control systems. Our forces can recover from the loss of limbs and eyes through the usage of (basic) replacement prosthesis. in the field, these cybernetic systems allow for externally connected sensor suites, digital scopes, as well as communicate with command through encrypted radio waves.
Communications will evolve with these cybernetic systems: increased range through digital encoding as well as increased cooperation between ground and orbital assets means that our forces can organize themselves from long distances, along with working together and planning with other units.
A re-organization from the B.M.U standard is required, such that an entirely new unit base is made. While the BMU does receive some of the less intensive improvements that went into the new unit template, Tier One Augmented Division (T.O.A.D), all the bells and whistles are organized into the new standard.
Quill LLAAW (0):
H-VOC (2): auzewasright, Blood_Librarian
SILK (0):
Ares (2): auzewasright, Blood_Librarian
BAM 2.0: (1) TricMagic
IDEALS: (1) TricMagic
CODEO: (1): Blood_Librarian
Quill LLAAW (0):
H-VOC (2): auzewasright, Blood_Librarian
SILK (0):
Ares (2): auzewasright, Blood_Librarian
BAM 2.0: (1) TricMagic
IDEALS: ()
CODEO: (1): Blood_Librarian,
Starfire Part 3: (1) TricMagic
Babel: (1) TricMagic
Quill LLAAW (0):
H-VOC (2): auzewasright, Blood_Librarian
SILK (0):
Ares (2): auzewasright, Blood_Librarian
BAM 2.0: (1) TricMagic
IDEALS: ()
CODEO: (1): Blood_Librarian,
Babel: (1) TricMagic
Starfire Part 3R: (1) TricMagic
ITC Redesign: (1) TricMagic
Chord Redesign: ()
AC Redesign: ()
SID Starship Interceptor Destroyer Balor Prototyping
The Balor is a test bed with the explicit purpose of engineering Evrasium-based fusion systems into a functional system, and utilizing its power for ship-based propulsion. Half-finished chassis of Chords are lifted from their construction beds and into the research directorates clutches. All armor excepting structurally critical pieces are lifted from the chassis and replaced with miles of cable and infrastructure to support the beating heart of a star.
the ass-end of the Chord is ripped out and replaced with an Evrasium fusion reactor & a direct fusion drive. The pulsating beats of the Starfire Power Plant are the tempo at which gouts of plasma a half-mile long is ejected from the DVD. For power concerns, newly revised magnetoplasma drive turbines enable the drive reactor to be significantly more efficient than traditional evrasium systems to justify its cost. The Balors fusion reactor represents the maturity of design techniques and the implementation of evrasium fusion reactor.
With the systemic stripping of armor, the craft is much more maneuverable, with only a partial decrease in endurance: enemy projectiles over penetrated through Chords in traditional conflicts, thereby making armor worse than useless as it hampered ability to effectively dodge. To make up for a decrease in survival capability, drop tanks are added, designed to be disposed of after traversing to deployed systems allow for a safer system with a smaller chance likelihood of internal detonations from fighting in the field. a revision will be required to increase its manuverability through a augmented manuvering system and improve its EWAR capabilities so as to cement its role as a agile craft.
The result is a craft that is able to accelerate to speed three, dodge enemy fire with a much higher percentage of success while keeping the enemy where their railguns cannot do the most damage and return fire without being blown out of the sky.
Quill LLAAW (0):
H-VOC (2): auzewasright, Blood_Librarian
SILK (0):
Ares (2): auzewasright, Blood_Librarian
BAM 2.0: (1) TricMagic
IDEALS: ()
CODEO: (1):
Babel: (1) TricMagic
Starfire Part 3R: (1) TricMagic
ITC Redesign: (1) TricMagic
Chord Redesign: ()
AC Redesign: ()
SID Balor: (1) Blood_Librarian
Quill LLAAW (0):
H-VOC (3): auzewasright, Blood_Librarian, TricMagic
SILK (0):
Ares (2): auzewasright, Blood_Librarian
BAM 2.0: (1) TricMagic
IDEALS: ()
CODEO: ():
Babel: ()
Starfire Part 3R: (1) TricMagic
ITC Redesign: (1) TricMagic
Chord Redesign: ()
AC Redesign: ()
SID Balor: (2) Blood_Librarian, TricMagic
Quill LLAAW (0):
H-VOC (3): auzewasright, Blood_Librarian, TricMagic
SILK (0):
Ares (1): auzewasright
BAM 2.0: (1) TricMagic
IDEALS: ()
CODEO: ():
Babel: ()
Starfire Part 3R: (1) TricMagic
ITC Redesign: (1) TricMagic
Chord Redesign: ()
AC Redesign: ()
SID Balor: (2) Blood_Librarian, TricMagic
High-Velocity Ordinance Caseless Machine Gun (H-VOC Machine Gun
The H-VOC Machine gun is a belt-fed heavy machinegun designed for emplacement onto vehicles and fixed positions. It is technically man-portable, weighing in at just under 32 kilograms or 70 pounds: Best Practice is ot not issue it to infantry that is expected to assault a fixed position. The furniture, tri-pod, elements of the casing, and liquid-cooling shroud/radiator for the barrel are made out of modern composites and plastics to reduce weight. the Action is made out of ceramic materials that quickly wick heat off into the metal barrel and its cooling shroud, while the propellant of the rounds is made out of a non-crystalline powder with a higher ignition point to prevent premature detonation. the rounds are large but not as large as original proposal specs due to little-to-no expected enemy armor. It is designed to fight infantry, light vehicles and low flying aircraft.
To that end, it almost mimics the ballistic profile and energy of the .50 BMG of old earth, with a reduction of energy to 9,000 and 13,500 foot-pounds force (12200~ and 18300 J) from 10,000 and 15,000 foot-pounds force (14,000 and 20,000 J). It fires caseless telescoped munitions.
In atmospheric operations, the liquid cooling shroud can be replaced with an air-cooled barrel that is just as effective at radiating heat while reducing the system's base weight to 28 kilograms. While the weapon is not as light as it could be compared to a traditional cased weapon, The weight from replacing a brass cartridge with an outer layer of solidified propellant allows for twice as many rounds to be carried in 60% of the volume and 50% of the weight. Combined with its recoil-operated open-bolt (open bolt reduces accuracy but reduces heat concerns) feed system, it is able to fire 1000 rounds a minute.
High-Velocity Ordinance Caseless Machine Gun
Difficulty: Easy
Roll: 3 + 1 + 1 = 5 Average
It's a .50 caliber machinegun. It uses fancy caseless rounds and it has slightly less energy and it's smaller and it's really just a .50 caliber machinegun that fires lightweight bullets giving reduced energy. It is perfectly serviceable as a weapon. The caseless ammunition gives it heating issues particularly in airless environments, but that problem can be dealt with by firing less when necessary.
High-Velocity Ordinance Caseless Machine Gun: It's a reasonably lightweight caseless .50 caliber machinegun that does lots of damage and shoots lots of bullets fast. Easy to ship as it's not that big.
Size: 0 TC
Cost: 2 GPP
SID Starship Interceptor Destroyer Balor Prototyping
The Balor is a test bed with the explicit purpose of engineering Evrasium-based fusion systems into a functional system, and utilizing its power for ship-based propulsion. Half-finished chassis of Chords are lifted from their construction beds and into the research directorates clutches. All armor excepting structurally critical pieces are lifted from the chassis and replaced with miles of cable and infrastructure to support the beating heart of a star.
the ass-end of the Chord is ripped out and replaced with an Evrasium fusion reactor & a direct fusion drive. The pulsating beats of the Starfire Power Plant are the tempo at which gouts of plasma a half-mile long is ejected from the DVD. For power concerns, newly revised magnetoplasma drive turbines enable the drive reactor to be significantly more efficient than traditional evrasium systems to justify its cost. The Balors fusion reactor represents the maturity of design techniques and the implementation of evrasium fusion reactor.
With the systemic stripping of armor, the craft is much more maneuverable, with only a partial decrease in endurance: enemy projectiles over penetrated through Chords in traditional conflicts, thereby making armor worse than useless as it hampered ability to effectively dodge. To make up for a decrease in survival capability, drop tanks are added, designed to be disposed of after traversing to deployed systems allow for a safer system with a smaller chance likelihood of internal detonations from fighting in the field. a revision will be required to increase its manuverability through a augmented manuvering system and improve its EWAR capabilities so as to cement its role as a agile craft.
The result is a craft that is able to accelerate to speed three, dodge enemy fire with a much higher percentage of success while keeping the enemy where their railguns cannot do the most damage and return fire without being blown out of the sky.
Starship Interceptor Destroyer (SID) Balor Prototyping
Difficulty: Very Hard
Roll: 4 + 1 - 2 = 3 Buggy Mess
Increasing speeds beyond what is presently attainable has resulted in a remarkable series of failures. It's doable, for sure, but at present it's not going so hot. The Balor attempts to convert a Chord into an engine assembly with a warship's emaciated front half bolted on, and it shows. Most of the ship works as expected...sort of. Drop fuel tanks for a more or less inert fuel, carried by a vessel in a vacuum, are illogical, but they still made it on and now with the single accidental press of a button in the bridge, all the ship's fuel tanks will separate, bouncing around behind the hull plates on their way out and causing damage while also leaving the ship with less than five minutes of combat endurance.
The main drive system tends to leak plasma, burning holes in the ship and limiting its maintenance lifetime to "constantly under maintenance", though it technically can be deployed. Sort of. Problems within the drive system, in addition to the plasma leaks, lead to serious chronic underperformance. The ship is theoretically capable of achieving Speed 3, but at present struggles to reach Speed 2 in most conditions.
The Chord's three lasers are all located around the widest portion of the vessel to give them the best firing arcs, and so are retained. Three lasers is actually a much more reasonable armament for a ship like this, optimized for speed instead of mass and armor. However, the ship's structure is loaded with weak points where too much was taken out in the process of lightening the ship, making it absolutely fragile in combat. Improvements to the structure will render it somewhat more durable, but the engine system is just too big and cannot take huge amounts of damage without failure, potentially catastrophic.
If reworked, the Balor stands to be a very competent combat ship with its immense thrust potential allowing it to outmaneuver enemies with ease while making a good railgun firing solution nearly impossible to acquire. Given more powerful lasers or other standoff weapons, it could become nearly immune to railguns by kiting enemies at extreme ranges where its constant course changes can dodge any number of railgun rounds.
For now, though, the Balor is an broken and expensive boondoggle.
Starship Interceptor Destroyer (SID) Balor: An attempt at a high-speed starship based on the Chord and a massive direct fusion drive. Riddled with faults and failures, it cannot attain its goal but promises to be a capable combatant, if much more expensive than a Chord.
Special: could attain +1 Speed over present engine tech (Speed 3 right now) if it worked. It doesn't work.
Cost: 5 SPP
Starfire Revision: Magneto-hydrodynamics: (1) TricMagic
AITC: ()
CEASEFIRE: (1) TricMagic
Credit the CEASEFIRE: (1) TricMagic
Starfire Revision: Magneto-hydrodynamics: (1) TricMagic
AITC: ()
CEASEFIRE: (2) TricMagic, Blood_Librarian
Credit the CEASEFIRE: (2) TricMagic, Blood_Librarian
Balor Finishing Process: (1) Blood_Lirarian
Starfire Revision: Magneto-hydrodynamics: ()
AITC: ()
CEASEFIRE: (2) TricMagic, Blood_Librarian
Credit the CEASEFIRE: (2) TricMagic, Blood_Librarian
Balor Finishing Process: (2) Blood_Lirarian, TricMagic
Starfire Revision: Magneto-hydrodynamics: ()
AITC: ()
CEASEFIRE: (3) TricMagic, Blood_Librarian, Happerry
Credit the CEASEFIRE: (3) TricMagic, Blood_Librarian, Happerry
Balor Finishing Process: (3) Blood_Lirarian, TricMagic, Happerry
Calculation Engineered Advanced Shot Entrapment Fire Interception Ram Engine, otherwise known as CEASEFIRE
CEASEFIRE is a modification to the Amalogus Carrier's systems, involving FROGI and improved components able to model trajectories through the camera system, and determine the best way for it's lasers to track targets above it's hull, intercepting their flight paths before closing in and tearing said ships apart. As well as a lot of RAM(Random-access Memory) and code to make it's processing speed very quick. An improved network system and short range broadcast ability also incorporates the shuttles into this pattern and improves communication between shooters both operating onboard and nearby ships. Working together, an AC is no base target, for anything our enemy uses that battles above it's hull must deal with Bullet Hell. This also helps it with taking down other targets as well. At the least missiles are not going to be of any effect at all against it.
Calculation Engineered Advanced Shot Entrapment Fire Interception Ram Engine, CEASEFIRE
Difficulty: Trivial
Roll: (3 + 2 + 2 = 7) 4 + 1 + 2 = 7 Superior Craftsmanship
CEASEFIRE is a terrible name for a fire control unit. It's also a horribly simple project, basically applying FROGI to a new platform and...making it shoot better? Unfortunately, nothing can be done about the size of the Amalogous or its very, very, very vulnerable shuttles. However, the new fire control system has adopted a superior approach borne out of luck and copious testing. The new computer/FROGI system is capable of holding the still very lame Oculus lasers on a target with much closer to pinpoint accuracy, and is capable of directing multiple lasers to accurately target the same small area. In short, a target can no longer rely on getting out of a particular turret's arc to cool down the hull that has been under fire, because more turrets will constantly be endeavoring to place the same area under fire once again, and they might even be successful at it.
Calculation Engineered Advanced Shot Entrapment Fire Interception Ram Engine: One of the absolutely WORST backronyms that this abused records-keeper has ever had the misfortune to lay his eyes on, CEASEFIRE is a serious upgrade to the Amalogous Carriers' targeting and target tracking abilities that allow them to direct seriously accurate, coordinated laser fire on specific portions of a given ship even as said ship escapes the arcs of individual turrets.
Cost: Free!
Balor Finishing process
Continued development time puts finishing touches on the Balor, with a more conservative design goal: The engine thrust output is revamped so that its thrust is only marginally faster than equivalent engine systems rather than a full 50% in long term movements between planets. However, in combat conditions the output of engine matches original design specifications, our craft is expected to be able to keep the distance or pursue enemy aircraft with a large margin of speed in comparison to enemy craft.
The Reactor is hardened and restructured with the expected power output of a speed two craft. This massively reduces maintenance costs, combined with the relatively cheap fuel schema and reduced maintenance times, at the very least its power output-resource cost ratio should be on parity or better than a Chords reactor scheme.
Another attempt at armoring the Balor is attempted: With a down-powered engine, it might be marginally less prone to detonations.
Balor Finishing process
Difficulty: Hard
Roll: 2 + 2 - 1 = 3 Buggy Mess
The engine does not match original design specs. It is now a somewhat faster fuel-tank-discarding self-immolating heap of malfunctioning machinery, though. In combat conditions it has just about enough reliability to not fall apart until it comes under fire, at which point the weak structure will probably cause a complete failure anyway. It reaches Speed 2 more or less comfortably, now, but is still the same overall speed during interplanetary travel.
More work was not finished, though several prototypes' fuel tanks did rain down into the planetary atmosphere and create brilliant plumes of only slightly dangerous plasma in the upper atmosphere.
Starship Interceptor Destroyer (SID) Balor: An attempt at a high-speed starship based on the Chord and a massive direct fusion drive. Riddled with faults and failures, it cannot attain its goal but promises to be a capable combatant, if much more expensive than a Chord.
Special: could attain +1 Speed over present engine tech (Speed 3 right now) if it worked. It doesn't work.
Cost: 5 SPP
Plan: Finishing Blow
Building Orders
Decommission ITC #1.
Build AC # 2: [Name needed]
Build Slaughterfield Squadren-3.
2 H-VOC MGs commissioned.
1 CEVAS and 1 SIAERA commissioned.
SPP: 4+2-6 SPP=0 SPP.
GPP: 14-4-2-2-1-1=4 GPP.
...
AC#2 Loading/Delivery Orders
AC #2 loaded with Slaughterfield Squadren-3(4 TC) 2 H-VOC MG(0 TC), 1 CEVAS(0 TC), 1 SIAERA(0 TC). CEVAS/SIAERA/H-VOC MG set to be delivered as a Set to BMU-2 'Basic' via the 3TC shuttles. Other H-VOS MGs to be delivered to BMU-3 'Elite' when possible, but not priority.
Note: BMUs on Planet G to be Named 'Elite', with a loadout of CEVES/SIAERA/H-VOC-MG. All other BMUs using CEVES/SIAERA alone are to be renamed to Standard.
Note: Above is Productions, below is Combat/Movement Plans.
Degree #1 to retreat back to our Homeworld for repairs through I.
AC Kaden's Bravery to go into Orbit to hunt enemy ITCs and act as a defensive shield for other ships.
ITCs #2 and #3 to continue providing shuttle support to ground forces, as well as acting as shields for combat ships(Other than AC) as needed. They can take a hit more than the damaged ones, which make them valid options. Note that damage is irrelevant, all that matters is the destruction of enemy ships.
Chord #3, Degree # 3. Use AC and ITCs to hunt enemies in Orbit, with a focus on ITCs. Remain out of enemy range or near ACor ITCs. Damage to Enemy ships is the priority. Destroy if possible, cripple if not.
AC#2 will arrive at G through I late in the season. Slaughterfield-3 Squadron is to be unloaded and given free rein to hunt ITCs, Crippled Ships or assist ground forces. Equipment is to be deployed Planetside, then all remaining Non-Crippled ships are to band together to destroy any enemy ships remaining.
Important Notice
If Enemy Ships disengage, focus on the destruction of loaded ITCs, followed by unloaded. Do not pursue if they make it out of system, however if heading to I or H, all ships are to follow them. If the enemy splits between I and H, go through I's route.
If AC#2 ends up encountering them en route, throw everything to enemy ITC's destruction included Slautherfield Squadron, with Crippling enemy ships as a secondary. After these tasks are completed, AC#2 is to continue to G to complete unloading.
If enemy ships disengaged, or moved to I or H and all enemy ITCs have been destroyed and other ships Crippled, Chords and Degrees are to return to Homeworld afterward for repairs.
Main focus for this Space Combat is the destruction of enemy ITCs, followed by Crippling enemy ships.
Ground Combat on G
BMU without equipment is to focus as support and ambush, rather than running in without the same gear as others. Stay fresh, for new gear is arriving.
BMU with equipment is to hold the line. Do not let them disrupt supply by taking over too much of the planet. Support is coming.
Focus on Defense this Ground Combat, BMUs. So long as we control most of the planet, we can simply kill them off after the new equipment and Slaughterfield arrives.
Quote from: VotesPlan Finishing Blow: (1) TricMagicQuote from: Naming VoteDegree Names:
Sky's Eye[#1], Lunar Watch[#2], Star's Flight[#3]: (1) TricMagic
Names are based upon [Celestial Object | Word that fits a name] Example: Earth's Conviction, Solar Instinct, Nova's Flare
FRF Rouge Baron[#1], FRF X-Ray Wraith[#2], FRF Turqoise Sword[#3]: (1) Blood_Librarian
FRF | [Name pattern [COLOR] | [OBJECT]]
ITC Names:Ruby's Ascent[#1]Decommissioned, Sapphire Drop[#2], Emerald Expanse[#3]: (1) TricMagic
Names are based upon [Gems | Word that fits a name]
Interplanetary Transport CraftOberon[#1]Decommissioned, Hygeia[#2], Mars-Trojan[#3] (purposely named after the trojan bodies of Mars.): (1) Blood_Librarian
ITC | Name Pattern [small celestial bodies of the Sol System
Chord Names:Against All Odds[LOST in Battle, Chord #1],Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3], Star Inviction[Chord #4]: (1) TricMagic
Names are based upon [Phrases]
Missile Corvette (MC)MC Unsinkable 2[LOST in Battle, Chord #1],MC Eye See You[Lost in Battle, Chord #2, MC Ranch Boondoggle[Chord #3], MC Fairlight Ambitions: (1) Blood_Librarian
LF | [Name based upon Phrases]
Amalogus Carrier Name: Kaden's Bravery[AC #1, already named]
Named are based upon [A Person's Name | A quality of a person, Bravery, Intellect, Kindness, and such.]
AC #2 Name: Ruby's Wisdom: (1) TricMagic
Quote from: VotesPlan Finishing Blow: (2) TricMagic, HapperryQuote from: Naming VoteTricmagic's Naming Scheme: (2) TricMagic, Happerry
Degree Names:
Sky's Eye[#1], Lunar Watch[#2], Star's Flight[#3]: (1) TricMagic
Names are based upon [Celestial Object | Word that fits a name] Example: Earth's Conviction, Solar Instinct, Nova's Flare
FRF Rouge Baron[#1], FRF X-Ray Wraith[#2], FRF Turqoise Sword[#3]: (1) Blood_Librarian
FRF | [Name pattern [COLOR] | [OBJECT]]
ITC Names:Ruby's Ascent[#1]Decommissioned, Sapphire Drop[#2], Emerald Expanse[#3]: (1) TricMagic
Names are based upon [Gems | Word that fits a name]
Interplanetary Transport CraftOberon[#1]Decommissioned, Hygeia[#2], Mars-Trojan[#3] (purposely named after the trojan bodies of Mars.): (1) Blood_Librarian
ITC | Name Pattern [small celestial bodies of the Sol System
Chord Names:Against All Odds[LOST in Battle, Chord #1],Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3], Star Inviction[Chord #4]: (1) TricMagic
Names are based upon [Phrases]
Missile Corvette (MC)MC Unsinkable 2[LOST in Battle, Chord #1],MC Eye See You[Lost in Battle, Chord #2, MC Ranch Boondoggle[Chord #3], MC Fairlight Ambitions: (1) Blood_Librarian
LF | [Name based upon Phrases]
Amalogus Carrier Name: Kaden's Bravery[AC #1, already named]
Named are based upon [A Person's Name | A quality of a person, Bravery, Intellect, Kindness, and such.]
AC #2 Name: Ruby's Wisdom: (1) TricMagic
That better MM?Quote from: Plan VotesPlan Finishing Blow: (2) TricMagic, HapperryQuote from: Ship Naming VoteTricMagic's Naming Scheme: (2) TricMagic, Happerry
Blood Librarian's Naming Scheme: (1) Blood_Librarian
Quote from: Plan VotesPlan Finishing Blow: (2) TricMagic, Happerry, auzewasrightQuote from: Ship Naming VoteTricMagic's Naming Scheme: (2) TricMagic, Happerry
Blood Librarian's Naming Scheme: (1) Blood_Librarian, auzewasright
Quote from: Plan VotesPlan Finishing Blow: (4) TricMagic, Happerry, auzewasright, SC777Quote from: Ship Naming VoteTricMagic's Naming Scheme: (2) TricMagic, Happerry
Blood Librarian's Naming Scheme: (3) Blood_Librarian, auzewasright, SC777
Quote from: Plan VotesPlan Finishing Blow: (4) TricMagic, Happerry, auzewasright, SC777Quote from: Ship Naming VoteTricMagic's Naming Scheme: (2) TricMagic, Happerry
Blood Librarian's Naming Scheme: (3) Blood_Librarian, auzewasright, SC777Quote from: AC #2 NameRuby's Knowledge: (2) Happerry,TricMagic
Levis's Levity: ()
but the AC never had one of those to begin withwe aparently only have 1 Amalogus Carrier, so that is fine.
Finishing blow makes a AC.
hmm.
@TricMagic wanna reference some obscure baystation forum thread and be "Levis's Levity"?
Balor Production Model: (1) TricMagic
Babel EWAR/Survey Ship: (1) TricMagic
Balor Production Model: (1) TricMagicEdit: removed the introduction of a point defense laser system to the design.
Babel EWAR/Survey Ship: (1) TricMagic
SD Marduk: (1) Blood_Librarian
Balor Production Model: (1) TricMagic
Babel EWAR/Survey Ship: (1) TricMagic
SD Marduk: (1) Blood_Librarian
Discordance Combat Corvette: (1) Happerry
Space Mining Station: (1) Happerry
Balor Production Model: (1) TricMagic
Babel EWAR/Survey Ship: (1) TricMagic
SD Marduk: (1) Blood_Librarian
Discordance Combat Corvette: (1) Happerry
Space Mining Station: (2) Happerry, Blood_Librarian
MADNESSS: (0)
Archer MLS: (1) Blood_Librarian
Balor Production Model: (1) TricMagic
Babel EWAR/Survey Ship: (0)
SD Marduk: (1) Blood_Librarian
Discordance Combat Corvette: (1) Happerry
Space Mining Station: (2) Happerry, Blood_Librarian
MADNESSS: (0)
Archer MLS: (1) Blood_Librarian
Harvest Mining Station: (1) TricMagic
Balor Production Model: (2) TricMagic, Blood_Librarian
Babel EWAR/Survey Ship: (0)
SD Marduk: (0)
Discordance Combat Corvette: (1) Happerry
Space Mining Station: (1) Happerry
MADNESSS: (0)
Archer MLS: (1) Blood_Librarian
Harvest Mining Station: (1) TricMagic, Blood_Librarian
Balor Production Model: (2) TricMagic, Blood_Librarian
Babel EWAR/Survey Ship: (0)
SD Marduk: (0)
Discordance Combat Corvette: (1) Happerry
Space Mining Station: (1) Happerry
MADNESSS: (0)
Archer MLS: (1) Blood_Librarian
Harvest Mining Station: (1) TricMagic, Blood_Librarian
Bebop-Class Assault Cruiser: (1) Happerry
Balor Production Model: (2) TricMagic, Blood_Librarian
Babel EWAR/Survey Ship: (0)
SD Marduk: (0)
Discordance Combat Corvette: (1) Happerry
Space Mining Station: (2) Happerry, m1895
MADNESSS: (0)
Archer MLS: (1) Blood_Librarian
Harvest Mining Station: (1) TricMagic, Blood_Librarian
Bebop-Class Assault Cruiser: (2) Happerry, m1895
Balor Production Model: (2) TricMagic, Blood_Librarian
Babel EWAR/Survey Ship: (0)
SD Marduk: (0)
Discordance Combat Corvette: (1) Happerry
Space Mining Station: (2) Happerry, m1895
MADNESSS: (0)
Archer MLS: (1) Blood_Librarian
Harvest Mining Station: (2) TricMagic, Blood_Librarian
Bebop-Class Assault Cruiser: (2) Happerry, m1895
QuoteBalor Production Model: (2) TricMagic, Blood_Librarian
Babel EWAR/Survey Ship: (0)
SD Marduk: (0)
Discordance Combat Corvette: (1) Happerry
Space Mining Station: (2) Happerry, m1895
MADNESSS: (0)
Archer MLS: (1) Blood_Librarian
Harvest Mining Station: (3) TricMagic, Blood_Librarian, SC777
Bebop-Class Assault Cruiser: (3) Happerry, m1895, SC777
Madman19823706/16/2020
If you fix the StarFire in the course of a design for a Speed 3 engine (which is still not going to be easy) you'll get production points out of it for sure
The homeworld has diminishing returns on further infrastructure, though
So please do remember to do things on other planets
Madman19823706/19/2020
You would not need to redesign damaged infrastructure, simply retake orbital control (and control of the planet, if it was invaded)
Zinariya's Harvest Mining Station
While there has been some impressive leaps in industrial capacity as the war has gone on, so far the Planetary Technate's Industry has mostly been centered around the planet it has colonized. However, we have control of other planets that have yet to be tapped. Enter the Harvest Mining Station, made in a pod and module style. From living quarters and water/air cleaning modules to the Evrasium power centers, cargo centers and spacepads along with mining stations, each piece of the puzzle needed can have the parts made, shipped, and assembled on site at H(henceforth named Zinariya) with additions being added as the project ramps up. Processing factories to pre-refine the gathered materials are a bit more difficult, but doable once the rest is set up. Our main goal is the collection of materials for spaceships, as with the war reaching a critical point, they are quite needed. And with this, we will have them.
Of course, we also need to look into protecting our assists. Fortifications, anti-air gun designs we have, and the PUMPs for personnel will all help with this. Ideally we'd also get an on-site Slaughterfield, but that is unlikely without funding from the rest of the GRID. Fortifications will mostly be done on an at-need basis as the complex expands, as well as Barracks/Security modules brought in for any military forces assigned to Zinariya. The HMS is designed to expand as needed, and serves as the start of our long-term base on the planet.
Zinariya's Harvest Mining Station
Difficulty: Hard
Roll: 1 + 4 - 1 = 4 Below Average
The airless surface of H has previously been home mostly to small colonies and extraction efforts meant to ship what valuables they can collect back to the homeworld for processing. The efforts have been haphazard but no doubt useful to the war effort, and it is definitely natural to try and expand this usefulness. We've attempted to deploy standardized prefabricated modules to H to allow rapid expansion of any valuable mining locations into small towns with factories, living quarters, hydroponics farms, everything. It has gone reasonably well, too, extracting 1 SPP from the planet, moving its total to 4 SPP. However, there is much room to grow. Many modules are poorly assembled and every single one has to have a fully functioning airlock because they can't be combined together, the factories suffer from being cramped with minimal space to utilize heavy machinery, and the airless nature of the world means every single action that might compromise the air in a factory module (Which are not internally subdivided) is heavy controlled to prevent loss of life. All together these, plus other teething pains, have limited the effectiveness of our first off-planet efforts. There is more to be gained, however, with perseverance.
Zinariya's Harvest Mining Station: An effort to provide the airless, cratered surface of Planet H with all the bits of settlement necessary to extract additional spacecraft-useful materials and process them for shipment to the homeworld. It is not a complete success but it is far from a failure and with more effort it could easily be expanded and improved to provide a serious bonus to our efforts.
Provides: 1 additional SPP to Planet H.
Bebop-Class Assault Cruiser
The Bebop Assault Cruiser is a direct response to the existence of the Peitho.
A little over twice the length of the Chord, and boasting 13 Oculus Laser cannons, the Bebop is exceptionally well armed even for it's size. we sadly still have to use the OKSPD, 4 of them to be precise, but the powerplant is actually a Starfire Reactor, thanks to economies of scale lessening some of it's problems and worsening some of the problems associated with the AER, though we've set up the structure to be able to relatively easily converted to our speed 3 drive. as for armor, it uses the same composite armor as the Chord, if substantially more of it due to it's raw size and added protection. As one would expect for such a heavily-armed vessel, the Bebop also implements CEASEFIRE technology to maximize damage.
All Bebop-Class vessels are named after famous Bebop musicians
Bebop-Class Assault Cruiser
Difficulty: Normal
Roll: 3 + 4 + 0 = 7 Superior Craftsmanship
The 'Bebop' assault cruiser has a thoroughly nonthreatening name and naming it after musicians is sure to inspire little fear amongst our enemies.
Luckily for us, the ship itself should be terrifying enough. Packed with more HELEX-upgraded Oculus lasers than you can shake a laser sword at, the Bebop might actually have enough firepower to accomplish its destructive goals in reasonable timeframes. They're linked together as best as can be done to maximize local heating and minimize enemy survival rates.
The armor is pretty substantial though given that enemy railguns already regularly punch through the Chord the Bebop's bulk is going to be its primary defense against incoming fire. For its size of vessel, though, the Bebop has roughly Light armor. Its structure is unusually tough, giving it much better survivability than might be expected from its Light armor. The four OKSPDs give it impressive maneuverability for its size since they were appropriately scaled up to match the increase in size of the assault cruiser compared to the Chord. Having four also allows the Bebop full 3-dimensional maneuvering without need for any fancy moves or chemical thruster backup propulsion.
The work with fusion in various forms has finally lead to a practical starship fusion engine, though not yet a direct fusion drive (which promise to provide more power than present Evrasium drives, or could be used to help improve the Evrasium drive. Whichever path we choose to follow.) The new Starfire built into the ship is more powerful compared to an AER of similar size and weight and thus saves massively on the costs involved in running a ship loaded down with so much Evrasium for its drive system already. The excess of power is a good sign for the possibility of augmenting the drive system to increase its strategic speed.
The Bebop should be a worthy opponent to the enemy's own new weapon, even though our lasers are still, individually, weaker than their primary weapons. It is not a cheap vessel, however, the Evrasium in the engines making for an unpleasantly expensive vessel compared to its other qualities. It costs a full 9 SPP per ship, but packs remarkable maneuverability and capabilities for that cost. It has also improved the Starfire reactor to the point of usefulness in the various ground roles we originally tried to use it in.
Bebop-Class Assault Cruiser: 13 HELEX/Oculus lasers. 4 oversized OKSPD engines. Light composite armor and reinforced structure. CEASEFIRE and FROGI integration. The Bebop is far more maneuverable than its size suggests it should be, and is even capable of outrunning Chords in a straight line. Maneuverability between the two is no contest, the Bebop being capable of turning on a dime or accelerating in a new direction almost instantly. It's durable, and has the firepower to melt the enemy's Logos warships and ITCs. Time will tell how it will do against the Peitho.
Cost: 9 SPP
Colony Standards Commission(CSC): (1) TricMagic
Evrasium Crystal Shielding(ECS): ()
Starfire DFD: (1) TricMagic
Colony Standards Commission(CSC): (2) TricMagic, Happerry
Evrasium Crystal Shielding(ECS): ()
Starfire DFD: (2) TricMagic, Happerry
Colony Standards Commission(CSC): (3) TricMagic, Happerry, SC777
Evrasium Crystal Shielding(ECS): ()
Starfire DFD: (3) TricMagic, Happerry, SC777
Colony Standards Commission
Since the haphazard nature Zinariya's Harvest has greatly impeded development, our hand was forced. We had to create something that curdles the blood of any GRID-fearing Technatian: Industry Standards.
At it's most basic, the CSC ensures that any module produced for colonial export has pressurized bulkheads and standardized linkages which can be connected to any other module, but it also provides template modules, such as Starfire based reactor modules and Oculus type anti-air lasers, as well as standardized training and screening for colonists.
I shouldn't have to say this, but the vast majority of the new modules will be shipped to planet H, obviously.
Colony Standards Commission
Difficulty: Hard
Roll: 2 + 4 - 1 = 5 Average
The extensive work on standardization, modularity, and basic functionality has made for a solid improvement to the Harvest Mining Station and its outputs. New modules that actually work together and can be deployed in bulk and without undue effort makes for a faster emplacement process. The improvements in connecting modules together have likewise massively decreased the early difficulties with risky factory processes and cramped spaces, though it's difficult to remove all of the issues with such fundamentally non-permanent mobile structures. The next logical step will, no doubt, be some form of more permanent sites, constructed on the planet without so much dependence on imported material. For now, though, we'll just have to content ourselves with doubling production in the factory sites.
Zinariya's Harvest Mining Station: An effort to provide the airless, cratered surface of Planet H with all the bits of settlement necessary to extract additional spacecraft-useful materials and process them for shipment to the homeworld.It is not a complete success but it is far from a failure and with more effort it could easily be expanded and improved to provide a serious bonus to our efforts.Improvements to the structures being deployed to the surface have doubled the productivity of the stations.
Provides: 2 additional SPP to Planet H.
Starfire Direct Fusion Drive
Using the experience with the Balor, the Bebop's Starfire Engine is configured to release thrust through the back. The result is a SPD 3 ship that can maintain high maneuverability in combat, able to turn, slow/accelerate, and direct itself with relative ease. The added speed should mean that it can outrun any other ships the enemy can field, and with correct orbital paths be able to close or maintain distance, granting it control over when combat occurs. It's high cost, but it can make the escape if it's becomes badly damaged to return for repair, and maintain that distance.
Starfire Direct Fusion Drive
Difficulty: Hard
Roll: 1 + 4 - 1 = 4 Below Average
Removing large sections of a warship and replacing them with a massive fusion drive nozzle and, y'know, an actual direct fusion drive system is...not exactly a simple task. Had even a little less success been achieved with the Bebop it would've been a laughable concept. Had so much effort not previously been invested into fusion and fusion drives, it would've likewise been ludicrous. However, we have achieved those levels of success, and put in the massive effort to achieve the goal. And even so, it was close. The system is far from perfect and is extremely expensive.
The conversion involved much more than originally planned, including the removal of almost half of the Bebop's armament when the rear half of the warship was extensively renovated both inside and out to allow for the direct fusion drive to actually operate. The reactor has been pushed out of what you might call the "comfort zone" and now constantly runs at a level just below the little red sections on the various relevant dials. However, it works. On interplanetary trips it can achieve Speed 3, and when maneuvering near a planet it is now even faster and more agile. It's probably not as agile as a Logos but it might just be able to run one down if it really wants to.
Starfire Direct Fusion Drive: A huge revamp to a Bebop cruiser that basically replaces the entire after section with a truly massive fusion drive assembly and even had to ramp up reactor power beyond previous limits in order to power it. Loses a full five Oculus lasers compared to a standard Bebop and is massively more expensive, but it is undeniably the fastest ship around.
Cost: 12 SPP
Plans Vote
Godspeed: (1) TricMagic
Names Vote
SDFD-Bebop
Concorde's Folly: (1) TricMagic
ITC 1&2
Topaz Cliff: (1) TricMagic
Sapphire Drop: (1) TricMagic
Slaughterfield 3
Dragon-slayer Squadron: (1) TricMagic
Plans Vote
Godspeed: (1) TricMagic
Gee M: (1) m1895
Names Vote
SDFD-Bebops
Concorde's Folly: (1) TricMagic
M's names: (1) m1895
ITC 1&2
Topaz Cliff: (1) TricMagic
Sapphire Drop: (1) TricMagic
Atlas Shrugged: (1) m1895
Slaughterfield 3
Dragon-slayer Squadron: (2) TricMagic, m1895
Plans Vote
Gee M: (2) m1895, TricMagic
Names Vote
SDFD-Bebops
M's names: (2) m1895, TricMagic
ITC 1&2
Atlas Shrugged: (2) m1895, TricMagic
Slaughterfield 3
Dragon-slayer Squadron: (2) TricMagic, m1895
The RAP-2 is a tracked vehicle with an oversized electric engine for its weight, minimal armor and its main armament, a massive box missile launcher designed to carry dozens of guided missiles with varying payloads, mostly focused on disabling enemy infantry with fragmentation payloads from dozens of kilometers away. the RAP-2 is equipped with electronics and systems to allow for the guidance of these warheads with a multitude of methods and a possibility of utilizing support from orbit.
The Bepop class is separated into two classifications, F, and R. F represents the craft that utilizes a red-lines and upscaled direct fusion drive with a much higher maintenance profile, while the R version has a miniaturized system with a much more economical price tag. the Armageddon Fusion core is the name for the upscaled direct fusion reactor core variants, while the Star drive name schema si reserved for R variants.
The Bepop-R’s propulsive and reactor systems are replaced with a miniaturized version of the previously made stardrive direct fusion drive assembly with a correspondingly lower maintenance profile. This core is scaled appropriately to approximate the equivalent volume of the old hot-reactionless OKSPD drives. This exercise in engineering is designed to allow a limitless amount of power to all other aspects of the vehicle with a robustly constructed artifice that represents the maturation of evrasium-boosted fusion systems with a evrasium life time dozens of times longer than the previous generation of power systems. With a simplification in the logistical support, the Bepop should be easier to produce and maintain, as well as opening the possibility of civilian uses for the cores that do not meet the specifications of the Bebop. Research facilities for the development of these engines are focused on H.
D-HEP guns are a modern take on the aging oculus laser systems. Requiring the next generation capabilities of evrasium fusion plants, DH-EP cannons are a higher tier of cannon that launch neutrally charged particles. The deadly versions of the behemoths that line our laboratories, these militant particle accelerators are massive multi-ton machines that run a bolt of hydrogen ions to incredibly high speeds, run through an electron emission field inside a barrel of electromagnets to neutralize their charge and then sent at the enemy at nearly the speed of light.
An equally sized DH-EP gun and chemical laser have four significant differences with a different operational capacity than lasers: D-HEP guns are shorter in effective range, as our high-energy science can make lase focusing systems that are always better pound-per pound in the long range department; D-HEP cannons are more devastating. Tests reveal that in addition to their higher energy output, the high energy particles emit a wash of electromagnetic radiation that surge, destroying unhardened or exposed electronics. DHE-P cannons have an optimal cyclic firing rate rated around half a second. It takes time for systems to reset, in comparison to lasers which can keep a steady stream or pulse dozens of times in a second. D-HEP guns require power, and cooling. Our familiarity with disposable cooling solutions will necessitate tanks of coolants that are ejected from the ship after use, a stopgap solution until more powerful radiative systems are made.
Modern laser systems will be relegated to long range point defense and harasser systems, while the arbitrarily dashed DHEP cannons will be the ship killers.
the second iteration of crafts under the Balor classification is a model that refines on the previous iteration of the craft. Built with a entirely new frame that is not aerodynamic in anyway, and can be charitably described as a collection of engineered parts fused together. The fusion drive is upsized in comparison to the magnetic nozzle as it is expected to provide electricity for directed energy weapons with a higher electrical input. the propellant feeds are directly integrated with heat exchangers that expels waste heat from weapons fire and ship operations, generating a neat solution that only marginally increases propellant consumption. next generation materials and smart engineering software are utilized in the engineering of internal structure of the vehicle allowing for a stronger frame per ton of material. Hardwired into the maneuver systems are a set of computational nodes that automatically engage high-G maneuvers in the absence of crew intervention to the best-parity routes to avoid detected fire, allowing the ship to react and dodge in the few milliseconds as shot probability fields evaporate into concrete arcs. to allow for these maneuvers to be effective, the primary maneuvering thrustors consist of plasma siphons with plasma nozzles, and are fed by conduits of electromagnets that feed from the primary reactor. The direct fusion drive runs hot and fast, and the running of these complex machines when engaged in combat require augmented staff to work in concert with smart software to keep the thousands of electromagnets and feeds from snuffing the sun shard out. Light armor is layered over the outer hull, mostly as a feeble attempt on reducing the radar signature of the craft instead of any real protective capabilities. the number of weapon mounts is kept equivalent to the previous generation Balor.
The MkII Balor is a speed 3 craft, a direct fusion drive as well as the capability of detecting enemy firepower, predicting its path, and moving out of the way through a hellish, high-G manuver that will absolutely be a better alternative then almost certain death by railgun. It's preferred engagement distance is the distance in which the enemies main armanant takes a full second from firing until impact.
InterStellar Transport Vessel (0):
RAP-2 (0):
Armageddon Fusion Core (0):
DHEP Cannon (1): Blood_Librarian
Balor MKII(1): Blood_Librarian
ITV: (1) TricMagic
RAP-2 (0):
Armageddon Fusion Core (0):
DHEP Cannon (1): Blood_Librarian
Balor MKII: (2) TricMagic, Blood_Librarian
ITV: (2) TricMagic, Happerry
RAP-2 (0):
Armageddon Fusion Core (0):
DHEP Cannon (1): Blood_Librarian
Balor MKII: (3) TricMagic, Blood_Librarian, Happerry
ITV: (3) TricMagic, Happerry, Blood_Librarian
RAP-2 (0):
Armageddon Fusion Core (0):
DHEP Cannon (0):
Balor MKII: (3) TricMagic, Blood_Librarian, Happerry
Interstellar Transport Vessel
Otherwise known as the next generation of the ITC, the ITV makes use of the Starfire DFD as the basis of it's construction, followed by room for 4 cargo space. The Starfire is entombed in the back and surrounded by the rest of the craft. ITVs go fast and far, and their natural armor makes taking them down as difficult as any ITC. And in a straight race, an ITV can reach very high speeds.
Overall it should be a solid Speed 3 transport to turn the logistical tide of war.
Of note, the ITV does have OKSPD for maneuvering outside of it's preferred straight shot. But it can't make great turns, just curves thanks to it's focus on speed beyond anything else. The systems developed do allow decent plotting of enemy and ally courses though. It's isn't going to be making a 180 spin.
Interstellar Transport Vessel
Difficulty: Hard
Roll: 2 + 4 - 1 = 5 Average
The ITV is an ITC but faster. It goes Speed 3. It can outrun Chords, which is not that great of an achievement, except this ITC can do it while carrying an entire army group...minus vehicle support EVEN IF WE HAD ANY!, at least. It can't turn in a reasonable timeframe, though, so try not to get attacked. Thank the Grid that it doesn't have any more guns because those are pretty ineffective on an ITC. The designers were unclear about "natural armor" and "being as hard to take down as an ITC" since the only reason an ITC is hard to take down is its bulk and so even without armor the ITV would be the same...but a cursory attempt was made to armor the engine and crew blocks anyway. The cargo (including hypothetical passengers) get to ride it out without armor, though, so try to avoid getting shot anyway.
Interstellar Transport Vessel: An ITC but faster, an Amalogous but not terrible....wait no it has nothing in common with that. Anyway, the ITV is a Speed 3 transport craft that carries just as much as a basic ITC. Its fusion drive and light armor make it much more expensive than the ITC, but much more capable. Though it does use the basic ITC's rocket shuttles. For an additional cost (+2 SPP) it can instead take the armed 3TC shuttles from the AC.
Cost: 5 SPP (or 7 with fancier shuttles)
Capacity: 4 TC
Balor MkII
the second iteration of crafts under the Balor classification is a model that refines on the previous iteration of the craft. Built with a entirely new frame that is not aerodynamic in anyway, and can be charitably described as a collection of engineered parts fused together. The fusion drive is upsized in comparison to the magnetic nozzle as it is expected to provide electricity for directed energy weapons with a higher electrical input. the propellant feeds are directly integrated with heat exchangers that expels waste heat from weapons fire and ship operations, generating a neat solution that only marginally increases propellant consumption. next generation materials and smart engineering software are utilized in the engineering of internal structure of the vehicle allowing for a stronger frame per ton of material. Hardwired into the maneuver systems are a set of computational nodes that automatically engage high-G maneuvers in the absence of crew intervention to the best-parity routes to avoid detected fire, allowing the ship to react and dodge in the few milliseconds as shot probability fields evaporate into concrete arcs. to allow for these maneuvers to be effective, the primary maneuvering thrustors consist of plasma siphons with plasma nozzles, and are fed by conduits of electromagnets that feed from the primary reactor. The direct fusion drive runs hot and fast, and the running of these complex machines when engaged in combat require augmented staff to work in concert with smart software to keep the thousands of electromagnets and feeds from snuffing the sun shard out. Light armor is layered over the outer hull, mostly as a feeble attempt on reducing the radar signature of the craft instead of any real protective capabilities. the number of weapon mounts is kept equivalent to the previous generation Balor.
The MkII Balor is a speed 3 craft, a direct fusion drive as well as the capability of detecting enemy firepower, predicting its path, and moving out of the way through a hellish, high-G manuver that will absolutely be a better alternative then almost certain death by railgun. It's preferred engagement distance is the distance in which the enemies main armanant takes a full second from firing until impact.
Balor MkII
Difficulty: Normal
Roll: 1 + 2 - 0 = 3 Buggy Mess
Once again, the Balor line has gone wrong in a spectacular way. The Mark II Balor is, uh, well...it's fast. Its stripped-down nature makes it even faster than the standard Speed 3 craft we've developed. It accomplished this by being, well, the rag-tag remains of a starship held together with duct tape and spot welds. There's no armor or structural skin, just a series of components and a few large solid metal beams holding them together. Some work stations are actually not even pressurized, requiring the users to wear space suits in order to tend to them. The predictive algorithm has been implemented, partially, but the aggressive maneuvers tend to rip the ship into pieces. The plasma drive works, or at least the basic component we've already made does. The maneuvering thrusters are powerful but poorly placed and tend to aid in the ripping and tearing of the ship.
But it is fast, and agile, and were it fixed it would be a truly formidable combatant. The steady degradation of its structure during maneuvers makes it a risk to deploy and it would need frequent maintenance...and great luck....to survive combat, but surely this can be overcome?
Balor MkII: Carrying 3 lasers, no armor, almost no structure, not nearly as much pressurized volume as the crew would want, and serious "oops I broke my own structural integrity" problems, the Balor Mark II is not as bad as it could have been, or so the optimists assure us.
Cost: 5 SPP
Structural Improvements: (1) TricMagic
Bebop Upgrade v2(Name pending): (1) TricMagic
Structural Improvements: (2) TricMagic, Blood_Librarian
Bebop Upgrade v2(Name pending): (2) TricMagic Blood_Librarian
Structural Improvements: (3) TricMagic, Blood_Librarian, Happerry
Bebop Upgrade v2(Name pending): (3) TricMagic Blood_Librarian, Happerry
Structural Improvements
A total focus on the Balor MK II's structure to make it the best it can be. It's more theoretical work than anything else, but with it we can make our next attempt well informed and actually succeed. Of course if along the way we actually manage to fix the structural issues entirely that is fine too, as that is where most of the problems currently lay. As well, the thruster positions need adjustments so they aren't working against the ship.
In short, fix the structure so it can handle the manuvers without tearing apart from ordinary operations, and move the thrusters so they don't do that either. Parts being unpressurized is just something you need a suit for, and at least allows additional points to place sensors and get some really good footage of battles for later perusal.
Structural Improvements
Difficulty: Normal
Roll: 1 + 2 - 0 = 3 Buggy Mess
We successfully made a Balor test article! It ripped itself apart even faster than the previous ones. We're not sure how. The new and improved version of the new and improved version of the Balor fixed the high-power maneuvering thrust placements but in doing so added some new branches to some coolant lines and...long story short the main drive gets a bit warmer than intended under full power. Or under half power. Or under any power at all if you're maneuvering.
Please don't try maneuvering, the structure is still fragile.
The Balor is now widely known as "the single most dangerous project to be assigned to work on since CLEARLY it's been cursed by an eldritch deity" and the department has reallocated most of the budget for the project to psychological warfare using this idea.
Balor (Mark III?): Now with additional engine heating problems, the Balor Mark II/Mark III? is capable of slightly more operation time before it falls apart of its own volition, so long as you only run the main drive in bursts so as not to melt it. The whole project could be charitably described as "going very badly".
Cost: 5 SPP
Speed: 3
Bebop Upgrade v2(Name pending)
The Bebop SDFD, in spite of its flaws, has the potential to be the single greatest ship in this star system, now onto actually getting to that point.
The first change is the stripping out of at least two OKSPDs and their Evrasium storage. This allows us to use that space to minorly expand the Starfire reactor itself to a point where it's not constantly redlining when powering the DFD. It also allows us to replace the lost oculus's, if not fully then at least in part. The last notable change is general reduction in cost thanks to using substantially less Evrasium, as well as simple streamlining efforts. While it likely won't be as cheap as the standard Bebop unless we get really luck somehow, it should be substantially cheaper than it is now.
Bebop Upgrade v2(Name pending)
Difficulty: Normal
Roll: 4 + 2 - 0 = 6 Above Average
Removing most of the OKSPDs and Evrasium from this ship is a good idea, a very good one in fact. Of course we couldn't get it all since they're so useful for omnidirectional maneuvering, but still. Between a bit of gimbal on the SDFD system and the two remaining subsize OKSPDs the Bebop retains solid maneuverability, and even higher speed thanks to the weight reduction and increase in fusion reactor size and therefore output efficiency. We've replaced all the laser weapons we initially lost which did bring the price back up, but the larger reactor is closer to being self-sustaining without Evrasium and so we scraped up some more savings there. Overall, costs came down pretty far. Removing further Evrasium is likely to greatly decrease the maneuverability of the ship or efficiency of the reactor, so further cost decreases will have to come from some alternative options.
Bebop Starfire Direct Fusion Drive: A huge revamp to a Bebop cruiser that basically replaces the entire after section with a truly massive fusion drive assembly. Removes two OKSPD engine assemblies and their associated costs, re-added lasers to have the full 13 lasers of the original Bebop.
Cost: 10 SPP
Production Orders-Bebop SFDFDx3
30 SPP
-ITVx1
4 SPPMovement OrdersBebop SFDFD-1-3 (hereafter christened as TSS Joe Pass, TSS Bud Powell, and TSS Navarro respectively) will burn straight to planet F, aggressively assaulting any Network forces in the area.
The ITV-1 "Sapphire Drop" meanwhile, will burn to G and pickup BMU-2 'elite' and BMU-3 'elite, then it will continue on to planet F, preferably after the fighting is finished.
QuoteProduction Orders-Bebop SFDFDx3
30 SPP
-ITVx1
4 SPPMovement OrdersBebop SFDFD-1-3 (hereafter christened as TSS Joe Pass, TSS Bud Powell, and TSS Navarro respectively) will burn straight to planet F, aggressively assaulting any Network forces in the area.
The ITV-1 "Sapphire Drop" meanwhile, will burn to G and pickup BMU-2 'elite' and BMU-3 'elite, then it will continue on to planet F, preferably after the fighting is finished.
M1895's Plan: TricMagic
M1895's Plan: (2) TricMagic, Happerry
Quote from: Votebox of doomM1895's Plan: (3) TricMagic, Happerry, Blood_librarian
M1895's Plan: (3) TricMagic, Happerry, Blood_librarian, auzewasright
Itacen's Agricultural Revolution: (1) TricMagic
Zinariya's Overhaul Mining Initiatives: (1) TricMagic
Itacen's Agricultural Revolution
Planet Itacen-Rai is full of vast fertile lands waiting to be developed into the breadbasket of the Planetary Technate, with an undoubtable number of fruits and plants waiting to be discovered and developed. A proposal has been made to turn the vast tracks of land to producing crops suited for consumption. With towns being built to support this vast farming revolution and people likely to flock to the frontier, it will free up our food production for the creation of the plastics our ground forces need. Not to mention put food on the table.
I Produces GPP
To note, Itacen-rai means 'The Tree of Life'. Itacen The Tree. Much as Zinariya means Gold. For a place so vibrant, it's a good name.
Zinariya's Overhaul Mining Initiatives
A serious of initiatives for the production of self-contained facilities and quality assurance of the prefab models. Followed by a vast expansion of the previous facilities to cover multiple spots determined by seismographs to have a large quantity of needed metals. Zinariya should in time become the premier facility for the extraction of rare ores, including gold, platinum, and gemstones. For now however, we feed the war effort with the far more common ores needed for spaceship production.
H Produces Additional SPPQuote from: Full Speed on Production VotesItacen's Agricultural Revolution: (1) TricMagic
Zinariya's Overhaul Mining Initiatives: (1) TricMagic
Itacen's Agricultural Revolution: (2) TricMagic, SC777
Zinariya's Overhaul Mining Initiatives: (2) TricMagic, SC777
Itacen's Agricultural Revolution: (3) TricMagic, SC777, Happerry
Zinariya's Overhaul Mining Initiatives: (3) TricMagic, SC777, Happerry
Itacen's Agricultural Revolution
Planet Itacen-Rai is full of vast fertile lands waiting to be developed into the breadbasket of the Planetary Technate, with an undoubtable number of fruits and plants waiting to be discovered and developed. A proposal has been made to turn the vast tracks of land to producing crops suited for consumption. With towns being built to support this vast farming revolution and people likely to flock to the frontier, it will free up our food production for the creation of the plastics our ground forces need. Not to mention put food on the table.
I Produces GPP
To note, Itacen-rai means 'The Tree of Life'. Itacen The Tree. Much as Zinariya means Gold. For a place so vibrant, it's a good name.
Itacen's Agricultural Revolution
Difficulty: Normal
Roll: 3 + 4 - 0 = 7 Superior Quality Or Something I Can't Remember Since Nobody Rolls 7s
While grasslands are not the most...appealing of environments, they do actually make decent enough farmland for sturdy crops. While food crops have never been great at becoming plastics they are still a valuable thing to have since everybody must have food, including such people as your soldiers. The biodiversity of the planet is pretty lacking but as far as your scientists and farmers are concerned, that just means there's nothing here to ruin with massive bioengineering efforts! Huge tracts of grasslands have been plowed, irrigated, and fertilized to within an inch of their lives and are now full of plants very much not native to the planet. The few people who have complained are pretty irrelevant since they don't know what "there's half a million other square kilometers identical to this one that we want to use on this planet" means. Besides, our nation, our planet are at stake! Surely they can't expect us to not use whatever we must?
The immense food production on I have resulted in a first for us, a large self-sufficient colony on the surface of the planet. The farmland freed up on the homeworld, in addition to the labor force now present on I, have made possible large-scale efforts to produce a little bit more of everything, particularly stuff an army might need.
Anyway, the spots of color on the otherwise impressively monochromatic surface of I are noticeable even from orbit, and this beacon of progress attracts the attention of many who would wish to see us spread such wealth over all the planets of the system, preventing the despicable robots from covering it in metal or whatever their diabolical plan must be. It also attracts flies, apparently. Who authorized those for import?!
Itacen's Agricultural Revolution: An impressively capable farming effort on the surface of planet I that has produced remarkable returns. It feeds a colony on I's surface that helps produce many materials necessary for the war effort.
Produces: 2 GPP
Zinariya's Overhaul Mining Initiatives
A serious of initiatives for the production of self-contained facilities and quality assurance of the prefab models. Followed by a vast expansion of the previous facilities to cover multiple spots determined by seismographs to have a large quantity of needed metals. Zinariya should in time become the premier facility for the extraction of rare ores, including gold, platinum, and gemstones. For now however, we feed the war effort with the far more common ores needed for spaceship production.
H Produces Additional SPP
Zinariya's Overhaul Mining Initiatives
Difficulty: Hard
Roll: 4 + 2 - 1 = 5 Average
We're already wresting quite a large amount of general stuff from the surface of H. While there is some room to grow, it might be easier to start with the low-hanging fruit present on other worlds than to continue to chase ever more efficient and complicated processes here. Regardless, more prefab-factories and housing units, along with some higher-quality surveys from the established settlements, have been combined to make use of underexploited deposits on the surface of this rock. Completed spacecraft components leave the planet on a nearly daily basis and the materials shipped off-world fuel industry in orbit of the homeworld.
Zinariya's Harvest Mining Station: An effort to provide the airless, cratered surface of Planet H with all the bits of settlement necessary to extract additional spacecraft-useful materials and process them for shipment to the homeworld. Improvements to the structures being deployed to the surface have doubled the productivity of the stations. Ever more effort has pushed development on this airless rock ever further, but we may very well be reaching the end of what we can accomplish here in a short span of time in the middle of a war.
Provides: 3 additional SPP to Planet H.
Interstellar Cargo Vessel(0):
Type-2 "Harrier" Medium Tactical Vehicle(1):Blood_Librarian
Fire-Eater Mortar Team Equipment(0):
(COSEC) Assault Demiurge(1):Blood_Librarian
Structural Improvements, Again: (1) TricMagic
BAM: Stabilized Explosives: (1) TricMagic
Structural Improvements, Again: (2) TricMagic, m1895
BAM: Stabilized Explosives: (2) TricMagic, m1895
Structural Improvements, Again: (3) TricMagic, m1895, Blood_Librarian
BAM: Stabilized Explosives: (3) TricMagic, m1895, Blood_Librarian
COSEC Assault Demiurge: (1)Blood_Librarian
Structural Improvements, Again: (3) TricMagic, m1895, Blood_Librarian, auzewasright
BAM: Stabilized Explosives: (3) TricMagic, m1895, Blood_Librarian, auzewasright
COSEC Assault Demiurge: (1)Blood_Librarian