Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Terrahex on November 23, 2012, 06:16:34 pm

Title: Spearbreakers: the RTD-- Officially closed
Post by: Terrahex on November 23, 2012, 06:16:34 pm
Spearbreakers, the fan sequel to Syrupleaf, now has it's own RTD!!!

!!!WARNING!!!
This thread will have spoilers to the succession game. please do not play if you haven't read the spearbreakers succession game or specify that you haven't. you can find it here (http://www.bay12forums.com/smf/index.php?topic=102730.0). It's a long read. I suggest skimming.

This RTD will not be part of Canon, in game or out.

Now, on to the rules. standard RTD rules apply. anything can and probably will happen. I'll have five people at the start and I will never have more than that. for those that actually have dwarves  that have major roles in the fortress, you'll need to pick a different name. you won't be playing as your dwarf in the fortress.

There will be a hit point system. you'll start with 100 hp and lose it when you get hurt. you'll regain 5 health every turn and if you're bleeding will lose 5, 10, or 20 health per turn depending on severity. practicing with objects will do nothing for you as I won't be keeping track of levels.

put your actions in bold. Actions that are not bold will be ignored.

application sheet
Name:
Race:
Profession:
Gender:
Inventory:

There are no limits on race, but remember, you're dealing with dwarves here. Much like humans, they don't like anything that's not exactly like them.

Alive
Wropest Abodip (Wwolin) (1-
Luthian Nuradil (mesor) (1-
Idem Valan (Corai) (1-
Emong Daggerbeard (GreatWyrmGold) (1-

Dead
Ekul Thomoipan (Dr.Propz) (1-9): Got drunk off of booze tainted by Mr Frog and was thrown down a trash chute

Waiting list
LolFail0009
Reudh
Aseaheru
Draconik_Sankis
Talvieno
Tiruin
Zacen299

Starting environment: you look around you. the migration caravan walks somberly through the thick blood rain. you've heard glorious tales of richs and mugs from the fortress ahead, but the journey has not been easy. spawn, undead, and scythods have all done there part to whittle down your caravan to just you five. Morale has not been high, but you're so close.
Title: Re: Spearbreakers: the RTD-- Registration
Post by: Wwolin on November 23, 2012, 06:22:57 pm
Name: Wropest Abodip
Race: Half-Dwarf (Wropest's dwarven mother was really sober one night)
Profession: Snow-Priest
Gender: Male
Inventory: Blue Padded Robes, Claymore.

Ready my claymore and prepare for something bad to happen. After all, this is Spearbreakers.
Title: Re: Spearbreakers: the RTD-- Registration
Post by: mesor on November 23, 2012, 06:28:05 pm
Name : Luthian Naradil.
Race : Dark elf ( purely because dwarfs dislike elves and I wanna see if I can make an elf they will learn to like )
Profession : Hunter, minor mage.
Gender : Male.
Inventory : Full set of black leather armor including face plate, recurve bow and quiver of 20 arrows, 2 long bladed knives, skinning/leather working tools.

Draw my bow and place an arrow on the string, scan the area around me for any signs of danger.

Is this all ok?
Title: Re: Spearbreakers: the RTD-- Registration
Post by: Terrahex on November 23, 2012, 06:31:39 pm
post your actions as well
Title: Re: Spearbreakers: the RTD-- Registration
Post by: Corai on November 23, 2012, 07:02:15 pm
Name: Idem Valan
Race:Elf
Profession:Spearelf
Gender:Male
Inventory: (Dyed purple) Pig tail boots, trousers and tunic. Oaken spear. Large copper dagger.

Look around, stick next to the Dark Elf(Luthian/Mesor)

(Is this Spearbeakers or the timewar? Just making sure which.)
Title: Re: Spearbreakers: the RTD-- Registration
Post by: Dr.Propz on November 23, 2012, 07:31:35 pm
Name: Ekul Thomoipan
Race: Dwarf (So far we have a half dwarf and two elves...)
Profession: Drunk/ex-hunter
Gender: Male
Inventory: Leather shirt, pants, boots. Authentic spearbreakers mug full of dwarven wine, menaces with spikes of hollistic spawn bone. Iron crossbow. Quiver with 5 iron bolts

Drink from the mug with the crossbow in my other hand
Title: Re: Spearbreakers: the RTD-- Registration
Post by: GreatWyrmGold on November 23, 2012, 07:42:33 pm
Name: Emong Daggerbeard
Race: Dwarf
Profession: Drunk
Gender: Male
Inventory: Copper Flask (Sewer Brew), Eagle Leather Backpack (Chisel, 8 pairs of socks), Wolf Leather Pants, Red Hooded Cloak, Knife, 2 pairs of socks, sandals, 3 cats
Backstory (please don't read if you aren't the GM):

Emong will draw his knife and looks around, walking quickly towards the fortress...
Title: Re: Spearbreakers: the RTD-- Registration
Post by: Lolfail0009 on November 23, 2012, 07:55:29 pm
Name: Zedo Kixidralvictasal
Race: Sapiocoatl (A tall humanoid with scales, wings and a serpentine head. I won't use venom, or the Deathcast. Unless I'm allowed to.)
Profession: Soul Harvester (Axemaster. I really love naming professions, though)
Gender: Male (For black scales)
Inventory: 2 x Steel Scythe (Pickaxe + Battle Axe attacks, used as an axe), King Cobra Leather Backpack (10 x King Cobra Meat, 2 x Copper Throwing Dagger), Cave Spider Cloak (Black)
For fun, Backstory:
Spoiler (click to show/hide)

Scythes drawn, Zedo trudges through the blood rain, searching for the dwarf who's dreams he inhabits...

Am I too late? What happens then?
Title: Re: Spearbreakers: the RTD-- Registration
Post by: Reudh on November 23, 2012, 07:56:41 pm
Name: Peregrine Towerriddled
Race: Human
Profession: Lasher
Gender: Male
Inventory: Iron whip, iron chainmail, iron greaves.
Backstory:
Spoiler (click to show/hide)

Peregrine readies his whip and prepares for the upcoming fight. It's Spearbreakers after all.
Title: Re: Spearbreakers: the RTD-- Registration
Post by: Aseaheru on November 23, 2012, 08:04:16 pm
Name: Domas
Race: HOBBIT
Profession: miner
Gender: Male
Inventory: Iron pick, backpack, mason/engraver tools
Backstory: the lone hobbit. popped up for dinner and never left. also works for Stone INC.
Title: Re: Spearbreakers: the RTD-- Registration
Post by: Draconik_Sankis on November 23, 2012, 08:16:35 pm
seeing how we have 8 ppl at the moment my character will be on standby.  Also you two elves READ Spearbreakers one of our main ppl is a ELF and she's accepted here.  That and we have a 10' 6" tall Dwarf who's just a little south of sanity, which in Spearbreaker's is perfectly sane =).

Name:Alistar Blackwell
Race: Dwarf
Profession: Parasol Researcher and part time Mage =)
Gender: Male
Inventoy: PEA, Mobile Research Kit, Spellbook, Slab with Occult Markings.
Backstory: Newly sent Research Assistant for Wari, Mistook this group for the next mirgant wave.
Standby Actions (until we hit FIVE) Research the Slab, add Runes that appear to Spellbook.

Also to those who are just now finding Spearbreakers.  Welcome, Hope you Like MUGS, oh dear Armok the Mugs....
Title: Re: Spearbreakers: the RTD-- Registration
Post by: Lolfail0009 on November 23, 2012, 08:42:38 pm
But the somuglutiomugns to oumugr problmugems are mumuggs!
Title: Re: Spearbreakers: the RTD-- Registration
Post by: Talvieno on November 23, 2012, 08:50:23 pm
Race : Dark elf ( purely because dwarfs dislike elves and I wanna see if I can make an elf they will learn to like )
Lol. Sorry Mesor, already beat you to it. Introducing Vanya Carena, skulker elf:
Spoiler (click to show/hide)
And she's been around since June, too.

@Draconk_Sankis: I'm pretty sure Corai knows about Vanya. But I got an evil grin reading how you added another Parasol researcher. :D

I hate that I'm late to this, but oh well.

edit:
There are no limits on race, but remember, you're dealing with dwarves here. Much like humans, they don't like anything that's not exactly like them.
Not so. It's been accepted into canon that in Spearbreakers, everyone is welcome. Shoot, we have a human as a farmer, for crying out loud. :P And an elf (Vanya), and a gnome (OG!Frog) who's been cloned (Busta!Frog), a couple other humans, at least one half-dwarf, a bunch of Parasol employees... And they let human "mercenaries" (Ballpoint soldiers) build the fortress during Splint's reign as overseer.

I'm hoping that you realized that... >.> Before Vanya left the fortress, we established that everyone who'd met her and knew what she was was completely fine with it. I did notice in some of your story posts that it seemed a bit off, but I don't know... Benefit of a doubt.
Title: Re: Spearbreakers: the RTD-- Registration
Post by: zacen299 on November 23, 2012, 08:59:49 pm
Holy Balls people signed up for this fast....
Title: Re: Spearbreakers: the RTD-- Registration
Post by: Splint on November 23, 2012, 09:10:21 pm
You know what, I'll post to watch. I'm not shocked that, as word spread of suprising tolerance, other creatures are seeking asylum and are rightfully paranoid of the area around the fortress.
Title: Re: Spearbreakers: the RTD-- Registration
Post by: Tiruin on November 23, 2012, 09:14:38 pm
Frickin' Waitlist because I wasn't notified. DX
Title: Re: Spearbreakers: the RTD-- Registration
Post by: zacen299 on November 23, 2012, 09:16:55 pm
I would have joined but well to late now. AND HOW DARE YOU MAKE IT HAVE A WAITLIST AS MANY PEOPLE AS WANT TO JOIN SHOULD BE ABLE TO PLAY AT ONCE IT'S MORE FUN!!!!!!!!!!! *ahem* sorry about that.
Title: Re: Spearbreakers: the RTD-- Registration
Post by: Terrahex on November 23, 2012, 09:21:03 pm
okay... well then... time to get started
Title: Re: Spearbreakers: the RTD-- Registration
Post by: GreatWyrmGold on November 23, 2012, 09:36:12 pm
Yay!
Title: Re: Spearbreakers: the RTD-- Registration
Post by: Terrahex on November 23, 2012, 09:41:13 pm
here are the stats so far. look them over while I start working on the actual turn

Stats
Wropest Abodip (Wwolin), the Half-Dwarf Snow-Priest
Location: Somewhere in the blood plains
Inventory: Blue Robes, Claymore

Luthian Nuradil (mesor), the Dark Elf Hunter
Location: Somewhere in the blood plains
Inventory: Black leather armor set, recurve bow, quiver with 20 arrows, bronze dagger

Idem Valan (Corai), the Spearelf
Location: Somewhere in the blood plains
Inventory: Purple pigtail boots & trousers & tunic, Oaken spear, copper dagger

Ekul Thomoipan (Dr.Propz), the Dwarven hunter
Location: Somewhere in the blood plains
Inventory: Cat leather boots& trousers & tunic, mug of wine, iron crossbow, quiver with 5 arrows

Emong Daggerbeard (GreatWyrmGold), the Dwarven drunkard
Location: Somewhere in the blood plains
Inventory: Copper flask (sewer brew), Eagle leather backpack (chisel, 8 pairs of socks, freedom), Wolf Leather Pants, Red Hooded Cloak, bronze knife, sandals,
Title: Re: Spearbreakers: the RTD-- Registration
Post by: zacen299 on November 23, 2012, 09:42:33 pm
Awww he was logical about it. Why couldn't you be illogically logical about it? See my logic is this is the Spearbreakers RTD the only way to show the insanity that is Spearbreaker is have a ton of players all at once and trying to manage everything. Plus five people really? Jeez you could've done like 10 or something, that says to me you aren't that good at keeping track of many things at once. That or you don't want to write that much.... and now I'm just bitching still my bitching might have a point to some people.
Title: Re: Spearbreakers: the RTD-- Turn 1 prep
Post by: GreatWyrmGold on November 23, 2012, 09:45:09 pm
Where are the cats? I thought I said Emong had three of them...
Title: Re: Spearbreakers: the RTD-- Turn 1 prep
Post by: Splint on November 23, 2012, 09:48:20 pm
Animals tend to not last long around Speearbreakers anymore. Plus if there'd been ambushes by various monsters, then Id imagine they got eaten by said monsters. Or maybe they scamppered into the fort while your back was turned.

And clearly he's aiming to keep things at a reasonable level for now.
Title: Re: Spearbreakers: the RTD-- Turn 1 prep
Post by: Corai on November 23, 2012, 09:50:33 pm
Where are the cats? I thought I said Emong had three of them...

Idem likes cats for their delicious flesh.
Title: Re: Spearbreakers: the RTD-- Registration
Post by: Dr.Propz on November 23, 2012, 09:58:58 pm
Where are the cats? I thought I said Emong had three of them...

Ekul Thomoipan (Dr.Propz), the Dwarven hunter
Location: Somewhere in the blood plains
Inventory: Cat leather boots& trousers & tunic, mug of wine, iron crossbow, quiver with 5 arrows

I think I know where your cats went
Title: Re: Spearbreakers: the RTD-- Turn 1 prep
Post by: Talvieno on November 23, 2012, 10:02:56 pm
Animals tend to not last long around Speearbreakers anymore.
Aye, they get thrown into the chambers with the Holistic Spawn, just for kicks. Or possibly good luck. I'd claim the latter while the former would be true, honestly.
Title: Re: Spearbreakers: the RTD-- Turn 1 prep
Post by: Terrahex on November 23, 2012, 10:03:35 pm
Where are the cats? I thought I said Emong had three of them...

Ekul Thomoipan (Dr.Propz), the Dwarven hunter
Location: Somewhere in the blood plains
Inventory: Cat leather boots& trousers & tunic, mug of wine, iron crossbow, quiver with 5 arrows

I think I know where your cats went
:D

Turn 1: the Beginning of the End!
Wropest Abodip
Ready my claymore and prepare for something bad to happen. After all, this is Spearbreakers.
1) a general sense of unease seems to rush through your group and everyone starts baring their weapons. you take your claymore, but drop it. as luck would have it, you dropped it in a deep puddle fulla' blood.

Luthian Naradil
Draw my bow and place an arrow on the string, scan the area around me for any signs of danger.
(Random.org hates you guys)
1) you draw your bow, but as you string it, it snaps in half. You curse the merchant that you bought this from. If he wasn't already killed by the spawn you'd surely do it yourself. You look around, but the blood rain is thick. and you can't see much furthur than 10 feet in front of you.

Idem Valan
Look around, stick next to the Dark Elf(Luthian/Mesor)
5) you look around and notice dark figures in the slimy, blood-soaked grass around you. sensing a fight, you stick to Luthian like a boss, but he doesn't seem to be very ready.

Ekul Thomoipan
Drink from the mug with the crossbow in my other hand
3) You start to choke a bit on the wine as it goes down. you're so drunk, you can't even drink anymore! after a few intense hacks you finally feel better. -1 HP

Emong Daggerbeard
Emong will draw his knife and looks around, walking quickly towards the fortress...
6) you draw your knife from it's sheath... not much to overshot on there... you move to the front of the group, wanting to be eaten first if something comes from the front, or have a good chance of outrunning everyone else if it came from the back.

(there is usually an environment roll at the end of the turn, but the first few turns are planned a bit.)
Suddenly, 3 Hollistic spawn jump out of the brush. they look lean, mean, and hungry. the best part is that they all came from the front so Emong is going to be on the menu.

Stats
Wropest Abodip (Wwolin), the Half-Dwarf Snow-Priest
HP: 100/100
Location: Somewhere in the blood plains
Inventory: Blue Robes,

Luthian Nuradil (mesor), the Dark Elf Hunter
HP: 100/100
Location: Somewhere in the blood plains
Inventory: Black leather armor set, broken recurve bow, quiver with 20 arrows, bronze dagger

Idem Valan (Corai), the Spearelf
HP: 100/100
Location: Somewhere in the blood plains
Inventory: Purple pigtail boots & trousers & tunic, Oaken spear, copper dagger

Ekul Thomoipan (Dr.Propz), the Dwarven hunter
HP: 99/100
Location: Somewhere in the blood plains
Inventory: Cat leather boots& trousers & tunic, mug of wine, iron crossbow, quiver with 5 arrows

Emong Daggerbeard (GreatWyrmGold), the Dwarven drunkard
HP: 100/100
Location: Somewhere in the blood plains
Inventory: Copper flask (sewer brew), Eagle leather backpack (chisel, 8 pairs of socks, freedom), Wolf Leather Pants, Red Hooded Cloak, bronze knife, sandals,
Title: Re: Spearbreakers: the RTD-- Turn 1: the Beginning of the End
Post by: Corai on November 23, 2012, 10:05:57 pm
Run to Wropest and throw my dagger at a Hollistic spawn's chest/maw/wherever it's heart is. Keep Wropest from getting eaten.

Mage! You take care of them and i'll take care of you! I doubt my pathetic spear will work so i'm just a shield.
Title: Re: Spearbreakers: the RTD-- Turn 1: the Beginning of the End
Post by: Talvieno on November 23, 2012, 10:09:43 pm
Bwahaha. Excellent start.
Title: Re: Spearbreakers: the RTD-- Turn 1: the Beginning of the End
Post by: Splint on November 23, 2012, 10:12:41 pm
I feel the need to say this now that I think about it: Spearbreakers is growing. Soon it shall consume all.
Title: Re: Spearbreakers: the RTD-- Turn 1: the Beginning of the End
Post by: Dr.Propz on November 23, 2012, 10:14:05 pm
Throw my mug hoping a spike hits the obsidian heart

Does me being drunk affect my ability to aim :P
Title: Re: Spearbreakers: the RTD-- Turn 1: the Beginning of the End
Post by: zacen299 on November 23, 2012, 10:16:56 pm
... DAMMIT I would've had the perfect response to that. Well maybe not the perfect response or even the worst one but certainly the most entertaining one.
Title: Re: Spearbreakers: the RTD-- Turn 1: the Beginning of the End
Post by: Wwolin on November 23, 2012, 10:22:54 pm
"The gods of battle may have forsaken me, but I am a priest of the snow and ice!"
Pray that the blood rain above the spawn freezes into jagged crimson hail.
Title: Re: Spearbreakers: the RTD-- Turn 1: the Beginning of the End
Post by: Talvieno on November 23, 2012, 10:23:14 pm
Throw my mug hoping a spike hits the obsidian heart
He's a true Spearbreakers dwarf. Mugs as weaponry. I like.

I feel the need to say this now that I think about it: Spearbreakers is growing. Soon it shall consume all.
... I agree.

Dude. Ninja'd.

"The gods of battle may have forsaken me, but I am a priest of the snow and ice!"
Pray that the blood rain above the spawn freezes into jagged crimson hail.
... how much do you know about their anatomy?
Title: Re: Spearbreakers: the RTD-- Turn 1: the Beginning of the End
Post by: Splint on November 23, 2012, 10:25:31 pm
Maybe a spike of frozen blood will cripple one or two of them.
Title: Re: Spearbreakers: the RTD-- Turn 1: the Beginning of the End
Post by: Talvieno on November 23, 2012, 10:29:23 pm
Cripple? maybe. Incapacitate, though? That's the important thing.
Title: Re: Spearbreakers: the RTD-- Turn 1: the Beginning of the End
Post by: Splint on November 23, 2012, 10:32:03 pm
Hey, they become much less threatening when thier legs don't work.
Title: Re: Spearbreakers: the RTD-- Turn 1: the Beginning of the End
Post by: Terrahex on November 23, 2012, 10:34:07 pm
"The gods of battle may have forsaken me, but I am a priest of the snow and ice!"
Pray that the blood rain above the spawn freezes into jagged crimson hail.

...

self preservation never was a high priority in this game
Title: Re: Spearbreakers: the RTD-- Turn 1: the Beginning of the End
Post by: Wwolin on November 23, 2012, 10:37:41 pm
Cripple? maybe. Incapacitate, though? That's the important thing.
That's the idea. I can't really pierce their hearts very well without a weapon, so I've just gotta do what I can. Maybe a bloodsicle will get lucky and shatter the heart though.
Title: Re: Spearbreakers: the RTD-- Turn 1: the Beginning of the End
Post by: Corai on November 23, 2012, 10:38:16 pm
Cripple? maybe. Incapacitate, though? That's the important thing.
That's the idea. I can't really pierce their hearts very well without a weapon, so I've just gotta do what I can. Maybe a bloodsicle will get lucky and shatter the heart though.

(Which is why Idem is protecting you.)
Title: Re: Spearbreakers: the RTD-- Turn 1: the Beginning of the End
Post by: Terrahex on November 23, 2012, 10:49:57 pm
I'm hoping to get in another turn tonight, but not counting on it. turns will probably be every other day

Cripple? maybe. Incapacitate, though? That's the important thing.
That's the idea. I can't really pierce their hearts very well without a weapon, so I've just gotta do what I can. Maybe a bloodsicle will get lucky and shatter the heart though.
6) the dagger goes right through the spawn, all the way around the world and imbeds itself into your back, piercing the heart. -100 HP
XD
Title: Re: Spearbreakers: the RTD-- Turn 1: the Beginning of the End
Post by: mesor on November 24, 2012, 04:13:25 am
Draw dagger, do not get involved.

(( Come on lol 1 damned turn and my hunter is already virtually defenseless. Why was he carrying his bow unstrung when we've been getting attacked all the time? ))
Title: Re: Spearbreakers: the RTD-- Turn 1 prep
Post by: GreatWyrmGold on November 24, 2012, 10:02:58 am
Animals tend to not last long around Speearbreakers anymore. Plus if there'd been ambushes by various monsters, then Id imagine they got eaten by said monsters. Or maybe they scamppered into the fort while your back was turned.
We just arrived, but the point of the cats scampering ahead makes sense.

And, um...RUN AWAY! BACK TO THE GROUP!
Title: Re: Spearbreakers: the RTD-- Turn 1: the Beginning of the End
Post by: Terrahex on November 24, 2012, 12:37:35 pm
Draw dagger, do not get involved.

(( Come on lol 1 damned turn and my hunter is already virtually defenseless. Why was he carrying his bow unstrung when we've been getting attacked all the time? ))
... because.
Title: Re: Spearbreakers: the RTD-- Turn 1: the Beginning of the End
Post by: Splint on November 24, 2012, 01:05:01 pm
Because being so close to the fortress you didn't think you'd need a weapon ready, since there are clearly tales of the fortress having at least two squads of some of the dealiest dwarven warriors since Syrupleaf's fall on permawatch.

Incidently, Deadliest Dwarven Warrior would probably be a pretty funny take on Deadliest Warrior.
Title: Re: Spearbreakers: the RTD-- Turn 1: the Beginning of the End
Post by: Terrahex on November 24, 2012, 02:13:02 pm
Turn 2: the "Fight"
Players
Idem Valan
Run to Wropest and throw my dagger at a Hollistic spawn's chest/maw/wherever it's heart is. Keep Wropest from getting eaten.
Mage! You take care of them and i'll take care of you! I doubt my pathetic spear will work so i'm just a shield.
2)you run like the wind to Wropest, baring your dagger intimidatingly. Surprisingly, the spawn actually seem to be intimidated by you. smirking at your dominance over indomitable creatures, you decide to teach them a lesson. you throw your knife at the middle one as hard as you can. it goes spinning end over end... but the hilt bounces right off of the spawn and lands with a plop onto the ground at its feet. they seem confused about your intentions.

that worked out well.

Ekul Thomoipan
Throw my mug hoping a spike hits the obsidian heart
1) taking note of Idem and his wonderful knife throwing skills, you throw your mug at the spawn. unfortunately, you were never good at throwing anything ever. you throw it straight up in the air and it breaks on your head. 1) you fall to the ground in pain. -15 HP

you luckily don't appear to be bleeding.

Wropest Abodip
"The gods of battle may have forsaken me, but I am a priest of the snow and ice!"
Pray that the blood rain above the spawn freezes into jagged crimson hail.
4) you dropped down on your knees immediately and begin praying fervently. "Oh god of ice and snow and all things uncomfortably cold but not ice, I pray! Help us in our time of need!" the rain around you turns to blood snow and you know that you have reached the gods.

"Yo, what's up?" a booming voice asks.

"Oh lord, please, turn this rain to hail as to strike down our enemies!"

"Doneza." The booming voice says. then it's gone. Then... it begins blood hailing. on everyone.

Dodge rolls: Blood hail
Wropest: 6) the gods have seen fit to avoid hitting their servant. others are not so lucky.
Luthian: 4) You break dance away from the hail
Idem: 5) you deflect hail by spinning your spear above your head
Emong: 5) your hood is pretty good at deflecting the stuff
Ekul: 4) you roll under a tree to avoid the brunt of the hail
(seriously, you all got good rolls? the hell?)

Spawn 1: 5) Spawn 1 follows Luthian's break dancing example, but does even better. everyone applauds.
Spawn 2: 2) Spawn 2 is the dumb one and in trying to get into cover, actually gets hit by more hail. 1) the hail overcomes the spawn and pummels him to the ground.
Spawn 3: 3) Spawn 3 stays still and is struck mildly by hail. 4) it doesn't do much damage though...

The hail subsides with little effect.

Emong Daggerbeard
RUN AWAY! BACK TO THE GROUP!
4) You retreat and use Luthian as a sheild against any attacks that come toward you.

Luthian Nuradil
Draw dagger, do not get involved.
6) you draw your dagger and hit Emong on the head with it. he can find someone else to be his meatshield.
Emong -3 HP

NPCs
Spawn 1
Quote
Attack the retreating dwarf (Emong)
2)the first spawn runs toward the offending dwarf, but slips in the bloody puddles around him.  4) he appears to be uninjured though.

Spawn 2
Quote
stand up and howl at the priest
3) the second spawn stands up, but chokes on ice when it tries to howl.

Spawn 3
Quote
Attach smelly Elf. (Idem)
3) The smelly Elf has no problem dodging your attacks.

Environment: Bells are sounded in the distance and three more figures emerge from the darkness. you prepare for the worst, but find that the three newcomers are dwarves. each one had the fortress's trademark pike and one of them seemed to be wearing some sort of metal skirt.

the one in the metal skirt immediately began shouting. "Fear not wonderful migrants, for the dazzling Draignean has come to your aid along with Fischer and Awl, but mostly it is I, Draignean, who is your savior!"
Stats
Wropest Abodip (Wwolin), the Half-Dwarf Snow-Priest
HP: 100/100
Location: Somewhere in the blood plains
Inventory: Blue Robes,

Luthian Nuradil (mesor), the Dark Elf Hunter
HP: 100/100
Location: Somewhere in the blood plains
Inventory: Black leather armor set, broken recurve bow, quiver with 20 arrows, bronze dagger

Idem Valan (Corai), the Spearelf
HP: 100/100
Location: Somewhere in the blood plains
Inventory: Purple pigtail boots & trousers & tunic, Oaken spear, copper dagger

Ekul Thomoipan (Dr.Propz), the Dwarven hunter
HP: 85/100
Location: Somewhere in the blood plains
Inventory: Cat leather boots& trousers & tunic, iron crossbow, quiver with 5 arrows

Emong Daggerbeard (GreatWyrmGold), the Dwarven drunkard
HP: 97/100
Location: Somewhere in the blood plains
Inventory: Copper flask (sewer brew), Eagle leather backpack (chisel, 8 pairs of socks, freedom), Wolf Leather Pants, Red Hooded Cloak, bronze knife, sandals,
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Aseaheru on November 24, 2012, 02:22:09 pm
sooo... what hapenes if they die?
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Terrahex on November 24, 2012, 02:27:32 pm
they die. the next person the waiting list will join as a new migrant.
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Aseaheru on November 24, 2012, 02:34:11 pm
YAY! only 3 people have to die before im in!
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Terrahex on November 24, 2012, 02:34:59 pm
YAY! only 3 people have to die before im in!
knowing spearbreakers...
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Tiruin on November 24, 2012, 02:35:55 pm
((I'm betting most of you haven't done an RTD before and don't know how one works, aye? Judging by recent posts in the Spearbreaker's thread, it seems so...

Any questions that need answering? I'll handle it.))
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Terrahex on November 24, 2012, 02:39:07 pm
I'm an experienced GM as well.
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Dr.Propz on November 24, 2012, 02:40:15 pm
I'm so dead aren't I...

Stay close to the group and hope Fischer and co can kill the spawn before they kill us
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: GreatWyrmGold on November 24, 2012, 02:44:39 pm
((I'm betting most of you haven't done an RTD before and don't know how one works, aye? Judging by recent posts in the Spearbreaker's thread, it seems so...))
I've done plenty of RtDs before, on both sides. They don't have a lot in common. Except the Minimalist ones, of course.

Anyways,
Emong will punch Luthian for stabbing him and try to locate some sort of...abandoned crossbow, maybe?...then head for cover.
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Terrahex on November 24, 2012, 02:45:44 pm
Emong will punch Luthian for stabbing him and try to locate some sort of...abandoned crossbow, maybe?...then head for cover.

he didn't stab you, he hit you with the base of the hilt. (the non pointy part)
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: GreatWyrmGold on November 24, 2012, 02:49:12 pm
Emong will punch Luthian for stabbing him and try to locate some sort of...abandoned crossbow, maybe?...then head for cover.
he didn't stab you, he hit you with the base of the hilt. (the non pointy part)
I know what the hilt is.
I'm still punching him.
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Wwolin on November 24, 2012, 03:39:18 pm
Wropest scoops some of the blood and mud off the ground, and freezes it into a crude shiv (it's better than nothing, right). He sticks by the rest of the party, hoping that the three newcomers can kill the spawn before the spawn kill him.
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Corai on November 24, 2012, 04:17:15 pm
Am I the only one scared by the dwarf on the right?

Flee from the spawn attacking me.
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: mesor on November 24, 2012, 05:03:08 pm
(( Hey don't hit me, I ain't the one who tried to use my companion as a meat shield. ))

Attempt to move around the fight then run like an elf being chased by a dragon being chased by an even bigger dragon to the fortress.
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: GreatWyrmGold on November 24, 2012, 05:06:23 pm
((I didn't intend to use you as a meatshield, only to not be attacked soley.))
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Terrahex on November 24, 2012, 05:25:06 pm
((I knew this was a good idea))
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Lolfail0009 on November 24, 2012, 07:24:28 pm
((Best game ever))
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Terrahex on November 25, 2012, 01:02:50 am
((I'll put out a turn tomorrow hopefully. or today as it happens to be as of two minutes ago.))
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Lolfail0009 on November 25, 2012, 01:11:24 am
((Yay. Also, why double parentheses?))
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Wwolin on November 25, 2012, 01:18:06 am
((They're for messages that aren't part of the game))
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Lolfail0009 on November 25, 2012, 02:12:43 am
((Ah. OK))
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Talvieno on November 25, 2012, 03:20:31 pm
((I'd say you're all either very much alive, or totally screwed. It all depends on what mood Fischer is in at the moment. Spawn don't really matter at this point, since she's there.))
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Lolfail0009 on November 25, 2012, 05:30:01 pm
((If a Spawn bites Fischer, though... We're dealing with dice here. Anything can happen.))
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Talvieno on November 25, 2012, 05:52:19 pm
((Fischer let herself fall unconscious in the middle of a siege, using herself as living bait to lure Spawn into a trap - and she did it successfully, too, though they whacked at her for over a week. I think she's immune to them. She could roll a 1 and still be fine.))
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Splint on November 25, 2012, 05:54:41 pm
((And the last time one did land a successful bite, she managed to beat the effects and went on to become a walking engine of defensive destruction for the fortress.))
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Talvieno on November 25, 2012, 05:56:13 pm
((That by itself is legendary, as a bug makes it 100% likely that a bitten dwarf will become infected with Spawnitis. (...unless you don't save the game until three months have passed, in which case it's only 33% likely, which is how she beat it - but she's still the only one.)))
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Splint on November 25, 2012, 05:58:05 pm
((... So that means The Master lost his shit despite having ample time to finish his project, and Fischer litarally did the impossible and avoided spawnitis. Wow.))
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Lolfail0009 on November 25, 2012, 06:02:24 pm
((Armok has a daughter.))
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Terrahex on November 25, 2012, 09:09:46 pm
Turn 3: Emong is Selfish
Players
Ekel Thomopian
Stay close to the group and hope Fischer and co can kill the spawn before they kill us
N/a) you stay close to the group. cool action bro.

Emong Daggerbeard
Emong will punch Luthian for stabbing him and try to locate some sort of...abandoned crossbow, maybe?...then head for cover.
6) you throw a punch at Luthian and he goes flying through the bloody trees until he is far out of sight. 2) you can't see it, but you get the feeling that he hit a tree so hard it's knocked over. Luthian -13 HP
you look around then for some sort of weapon 5) and you find Wropest's  claymore on the ground. finder's keepers right?

Wropest Abodip
Wropest scoops some of the blood and mud off the ground, and freezes it into a crude shiv (it's better than nothing, right). He sticks by the rest of the party, hoping that the three newcomers can kill the spawn before the spawn kill him.
6) instead of reclaiming your sword, you decide to make a new one out of ice and mud, two materials renowned for their tremendous strength. Your reach into a puddle, pray once more and pull out a sword with a blade of frozen blood and a hilt of frozen mud. it's truly spectacular and you don't believe it will melt if it isn't broken.

Idem Valan
Am I the only one scared by the dwarf on the right?
Flee from the spawn attacking me.
(I'm pretty sure you mean Fischer when you talk, so that's what I'll use.)
N/a)you whisper to Wropest about how scary Fischer is then abandon him when you think that a spawn is going to eat you. (It wasn't. they have their own problems now.)

Luthian Nuradil
Attempt to move around the fight then run like an elf being chased by a dragon being chased by an even bigger dragon to the fortress.
6) lost in the woods, you choose a random direction. you soon reach the base of a wall. a little ways down is a guard tower, and you shout out to it.
"HO! DWARVES!"
"ELF ELF ELF ELF KILLITKILLITKILLITKILLIT!" Was their response. bolts begin shooting at you. 1) you try to get out of the way, but the shear number of bolts ensures that you're hit right in the temple. 2) You foresee brain surgery in the near future. -35 HP !SLIGHT BLEEDING!
((You're going to bleed a whole lot more when you remove the bolt from your head. as a reminder, when you bleed, you still gain 5 health every turn, but slight bleeding negates it. you won't go anywhere, but you can bleed from multiple places.))

NPCs
Draignean
Quote
Strike a sexy pose, then strike an ugly spawn.
6) Draignean strikes a pose and all the Spawn go temporarily blind! he then runs through the second spawn with his pike 6+5=11) the spawn's heart is pierced and it dies with the image of draignean seared onto the back of its eyelids.

Awl
Quote
start my degree in proctology with my pike.
4+5=9) Awl approaches the blinded spawn and does unspeakable things to it. you now know the true meaning of fear.

Fischer
Quote
punt the spawn out into the wilderness
3+100=103) Fischer kicks the final spawn and it explodes when it hits the tree. She turns to your group and tells you to follow her back to the fortress. She starts walking without looking back, but you can barely see her with Draignean's image fresh in your mind.

Spawn 1
Quote
dead
Spawn 2
Quote
dead
Spawn 3
Quote
dead

Stats
Wropest Abodip (Wwolin), the Half-Dwarf Snow-Priest
HP: 100/100
Location: Somewhere in the blood plains
Inventory: Blue Robes, Enchanted ice claymore,

Luthian Nuradil (mesor), the Dark Elf Hunter
HP: 52/100 Slight Bleeding (-5 HP per turn) (head),
Location: At the base of Spearbreaker's outer wall
Inventory: Black leather armor set, broken recurve bow, quiver with 20 arrows, bronze dagger, Bone bolt (in head),

Idem Valan (Corai), the Spearelf
HP: 100/100Location: Somewhere in the blood plains
Inventory: Purple pigtail boots & trousers & tunic, Oaken spear, copper dagger,

Ekul Thomoipan (Dr.Propz), the Dwarven hunter
HP: 90/100
Location: Somewhere in the blood plains
Inventory: Cat leather boots& trousers & tunic, iron crossbow, quiver with 5 arrows

Emong Daggerbeard (GreatWyrmGold), the Dwarven drunkard
HP: 100/100
Location: Somewhere in the blood plains
Inventory: Copper flask (sewer brew), Eagle leather backpack (chisel, 8 pairs of socks, freedom), Wolf Leather Pants, Red Hooded Cloak, bronze knife, sandals, Claymore
Title: Re: Spearbreakers: the RTD-- Turn 3: Emong is Selfish
Post by: Corai on November 25, 2012, 09:28:10 pm
"Did she just make that spawn explode?!"

Go ahead of the group. Aid Luthian on arrival and try and stop the slight bleeding.
Title: Re: Spearbreakers: the RTD-- Turn 3: Emong is Selfish
Post by: zacen299 on November 25, 2012, 09:41:48 pm
((Armok has a daughter.))

((I think to be honest it's more like Armok him/herself.))
Title: Re: Spearbreakers: the RTD-- Turn 3: Emong is Selfish
Post by: Dr.Propz on November 25, 2012, 09:44:39 pm
((Fuck it))

Charm Fischer and tell her how wonderful she is, also ask where I could get some very strong alcohol
Title: Re: Spearbreakers: the RTD-- Turn 3: Emong is Selfish
Post by: Splint on November 25, 2012, 09:47:25 pm
((Armok has a daughter.))

((I think to be honest it's more like Armok him/herself.))

((That's being a little too generous. There are undoubtedly stronger dwarven heroes. Just not in Spearbreakers.))
Title: Re: Spearbreakers: the RTD-- Turn 3: Emong is Selfish
Post by: mesor on November 25, 2012, 11:06:02 pm
Shout at them to stop shooting, explain I was with the migrants.
Title: Re: Spearbreakers: the RTD-- Turn 3: Emong is Selfish
Post by: Terrahex on November 25, 2012, 11:42:16 pm
Shout at them to stop shooting, explain I was with the migrants.
Title: Re: Spearbreakers: the RTD-- Turn 3: Emong is Selfish
Post by: GreatWyrmGold on November 26, 2012, 12:00:17 am
"Oops..."

Run to Luthian to help!
Apologize profusely!
Diagnose wounds with novice diagnosis skill!
Act on diagnosis no matter what it is!

This cannot end poorly!

If Wropest asks for his claymore back, return it without stabbing him. If I don't roll badly.
Title: Re: Spearbreakers: the RTD-- Turn 3: Emong is Selfish
Post by: Lolfail0009 on November 26, 2012, 12:07:07 am
((I truly cannot wait to see The Master's reaction to these guys. He is the overseer, right?))
Title: Re: Spearbreakers: the RTD-- Turn 3: Emong is Selfish
Post by: zacen299 on November 26, 2012, 12:08:55 am
((Armok has a daughter.))

((I think to be honest it's more like Armok him/herself.))

((That's being a little too generous. There are undoubtedly stronger dwarven heroes. Just not in Spearbreakers.))

The reason I say that is that Fischer somehow avoided spawnitis which no dwarf ever has done (nor avoided any equivalents)
Title: Re: Spearbreakers: the RTD-- Turn 3: Emong is Selfish
Post by: Splint on November 26, 2012, 12:09:39 am
((@lolfail This is considered noncanon, unless we put it to a vote or something.))
Title: Re: Spearbreakers: the RTD-- Turn 3: Emong is Selfish
Post by: Wwolin on November 26, 2012, 12:16:47 am
"So that's where my old sword went. You can keep it, I think I like this new one better."
Follow Fischer, and try to make a good impression on the local dwarves.
Title: Re: Spearbreakers: the RTD-- Turn 3: Emong is Selfish
Post by: Terrahex on November 26, 2012, 12:23:10 am
((I truly cannot wait to see The Master's reaction to these guys. He is the overseer, right?))

((I've been thinking about putting this in Splint's reign so Vanya would be in the fortress, but you guys would probably just end up killing her anyway. I guess I'll have it be at the beginning of The Master's turn.))

"So that's where my old sword went. You can keep it, I think I like this new one better."
Follow Fischer, and try to make a good impression on the local dwarves.

((You're new sword is going to break and when it does, I shall laugh.))
Title: Re: Spearbreakers: the RTD-- Turn 2: the "Fight"
Post by: Talvieno on November 26, 2012, 03:15:12 pm
6) lost in the woods, you choose a random direction. you soon reach the base of a wall. a little ways down is a guard tower, and you shout out to it.
"HO! DWARVES!"
"ELF ELF ELF ELF KILLITKILLITKILLITKILLIT!" Was their response. bolts begin shooting at you.
((Objection, your honor! Since when did Spearbreakers dwarves hold such a strong hatred for elves? They're a bit more open-minded than that... Perhaps they simply thought he was an enemy?))
Title: Re: Spearbreakers: the RTD-- Turn 3: Emong is Selfish
Post by: Splint on November 26, 2012, 03:17:09 pm
((Indeed. Merchants they have no love for, but any elf willing to set aside his petty belief in nature is welcome amongst our dwarves.))
Title: Re: Spearbreakers: the RTD-- Turn 3: Emong is Selfish
Post by: Aseaheru on November 26, 2012, 03:19:20 pm
((soo, elf must yell " hey! im on your side!" at them?))
Title: Re: Spearbreakers: the RTD-- Turn 3: Emong is Selfish
Post by: Lolfail0009 on November 26, 2012, 04:51:12 pm
((No, an elf must yell out "FUCK NATURE!" to be accepted.))
Title: Re: Spearbreakers: the RTD-- Turn 3: Emong is Selfish
Post by: Terrahex on November 26, 2012, 06:53:40 pm
((No, an elf must yell out "FUCK NATURE!" to be accepted.))

indeed. it's off season for elves to be at the fortress so what are they to think? invasion obviously. besides, Vanya was revealed to be an elf after she was thought dead. they never demonstrated that they could tolerate elves so I took some creative liberty.

Turn might be up tonight, though I'm going to try a schedule of uploading every other day and every day during weekends and holidays.

once more, I'll ask. do you guys want me to post a notification in the other thread when I upload a turn?
Title: Re: Spearbreakers: the RTD-- Turn 3: Emong is Selfish
Post by: Lolfail0009 on November 26, 2012, 07:07:10 pm
Well, I check Updated Topics every time I log on, so 'not really' from me.
Title: Re: Spearbreakers: the RTD-- Turn 3: Emong is Selfish
Post by: Talvieno on November 26, 2012, 08:43:12 pm
((Vanya was actually revealed to be an elf to about 75% of the main characters before she left, and 100% of those not only tolerated her, but helped her out if they could - even Tomio, who had reason to hate her. Sigh... I'll console myself with the fact that this isn't official canon and be quiet about it.

Plus, maybe the dwarf who was in the tower was a recent migrant or something, who knows. lol


And I check recent topics, too, but if you want to post in the Spearbreakers thread, that's fine with me.))
Title: Re: Spearbreakers: the RTD-- Turn 3: Emong is Selfish
Post by: Terrahex on November 26, 2012, 08:47:52 pm
yeah well no arguing with the GM
Title: Re: Spearbreakers: the RTD-- Turn 3: Emong is Selfish
Post by: Talvieno on November 26, 2012, 08:49:46 pm
((Ah, but old dwarfese proverb: Do not pick a fight with the Archiver. ;D Looking forwards to the next turn.))
Title: Re: Spearbreakers: the RTD-- Turn 3: Emong is Selfish
Post by: Terrahex on November 26, 2012, 09:24:39 pm
You guys are going to have to forgive me for not knowing the layout of the fortress. I haven't taken a look at the save and probably won't, so if I say that something does or doesn't exist, then it does or doesn't exist.

Turn 4: Best Friends
Players
Idem Valan
"Did she just make that spawn explode?!"
Go ahead of the group. Aid Luthian on arrival and try and stop the slight bleeding.
6) you run ahead of Fischer and she raises her eyebrows, but doesn't stop you from going ahead. "Be careful," she said, "Some dwarves in spearbreakers tolerate other species, but our marksdwarves shoot at anything that moves."

You ignore her and press forward. pretty soon you come to the lowered drawbridge of spearbreakers. A large amount of shouting to your right draws your attention and you see a figure slumped against the wall of spearbreakers. the marksdwarves in the tower above him seem to be having a party over actually being useful for once.

fearing the worst, you run to the body, shouting at the watch tower not to shoot, that you're a migrant from a far-off land. you find that the body belongs to Luthian, your long-time companian. He's in bad shape. He's bleeding from a bolt stuck in his temple, but moving it could only make things worse. you take off your shirt, rip the bolt out of his head and shove the shirt hard against the hole, praying he'll heal. 5) You're surprised when your efforts actually seem to stop the bleeding.
Luthian's bleeding is healed

Ekul Thomoipan
Charm Fischer and tell her how wonderful she is, also ask where I could get some very strong alcohol
3) you are smitten by Fischer for some reason and tell her that she is as beautiful as a cat sandwhich. She seems confused by this.

Luthian Nuradil
Shout at them to stop shooting, explain I was with the migrants.
N/a) (see Idem Valan)

Emong Daggerbeard
Run to Luthian to help!
Apologize profusely!
Diagnose wounds with novice diagnosis skill!
Act on diagnosis no matter what it is!

If Wropest asks for his claymore back, return it without stabbing him. If I don't roll badly.
N/a) You want to run to Luthian, having the feeling you may have hurt him by punching him 30 feet into the woods, but you're not sure where he is. instead, you follow the soldiers from Spearbreakers.
(Action failed becuase of vague details. you don't know where Luthian is. if you instead put "Find Luthian" it would have worked given a good roll.)

Wropest Abodip
"So that's where my old sword went. You can keep it, I think I like this new one better."
Follow Fischer, and try to make a good impression on the local dwarves.
N/a) (again, being too vague. sometimes I'll fill in the vague parts, but it's better for players to be as specific as possible.) You follow Fischer while whistling a traditional snow priest song. Emong offers your sword back to you, but you turn it down in favor of your new sword.

You all finally reach the drawbridge of Spearbreakers. after such a long journey it's a sight for sore eyes indeed. the barracks doors are open and you can see dwarves training in a building that partially makes up the outer walls. there are multiple guard towers. the spike walk awaits ahead of you and after that, Spearbreakers proper.
NPCs
N/a
Environment
Environmental roll: 5) the blood rain clears up finally and the sun comes out with a smiley face on it.

Stats
Wropest Abodip (Wwolin), the Half-Dwarf Snow-Priest
HP: 100/100
Location: Drawbridge
Inventory: Blue Robes, Enchanted ice claymore,

Luthian Nuradil (mesor), the Dark Elf Hunter
HP: 52/100
Location: At the base of Spearbreakers's outer wall
Inventory: Black leather armor set, broken recurve bow, quiver with 20 arrows, bronze dagger, Bone bolt (in head),

Idem Valan (Corai), the Spearelf
HP: 100/100
Location: At the base of Spearbreakers's outer wall
Inventory: Purple pigtail boots & trousers & tunic, Oaken spear, copper dagger,

Ekul Thomoipan (Dr.Propz), the Dwarven hunter
HP: 95/100
Location: Drawbridge
Inventory: Cat leather boots & trousers & tunic, iron crossbow, quiver with 5 arrows

Emong Daggerbeard (GreatWyrmGold), the Dwarven drunkard
HP: 100/100
Location: Drawbridge
Inventory: Copper flask (sewer brew), Eagle leather backpack (chisel, 8 pairs of socks, freedom), Wolf Leather Pants, Red Hooded Cloak, bronze knife, sandals, Claymore
Title: Re: Spearbreakers: the RTD-- Turn 4: Best Friends
Post by: Corai on November 26, 2012, 09:28:31 pm
I got you Luthian.

Let Luthian lean on me, blood loss ain't pretty.

Don't run off again, we aren't in the forest retreats where trees will help you. Plus the few that are here are telling me to fuck off.
Title: Re: Spearbreakers: the RTD-- Turn 3: Emong is Selfish
Post by: Talvieno on November 26, 2012, 09:29:03 pm
You guys are going to have to forgive me for not knowing the layout of the fortress. I haven't taken a look at the save and probably won't, so if I say that something does or doesn't exist, then it does or doesn't exist.
((>.> Fine, I'll draw up a quick sketch. You'll have to pardon my suckage. I'm a horrible artist and I'll be drawing from memory. Also: "dwarves in spearbreakers tolerate other species, but our marksdwarves shoot at anything that moves" Thank you.))
Title: Re: Spearbreakers: the RTD-- Turn 4: Best Friends
Post by: Dr.Propz on November 26, 2012, 10:32:53 pm
You... you mean that you've never had or know the beauty of a cat sandwhich?

Cry as I nurse my broken heart. Search for the booze stockpile
Title: Re: Spearbreakers: the RTD-- Turn 4: Best Friends
Post by: GreatWyrmGold on November 27, 2012, 12:05:55 am
What, I forgot what direction I punted Luthian in? Or do projectiles travel in zig-zags?

Anyways.
Go inside.
Title: Re: Spearbreakers: the RTD-- Turn 4: Best Friends
Post by: Wwolin on November 27, 2012, 01:35:30 am
"So this is the famed Spearbreakers. I wonder if they've got a spare pair of gloves; this sword's making my hands numb."
Enter the fortress and search for a pair of gloves.
Title: Re: Spearbreakers: the RTD-- Turn 4: Best Friends
Post by: mesor on November 27, 2012, 05:02:33 am
"Thank you brother, maybe while we are here we can do something about the forests."

Lean on Idem and head to the fortress.

"I wonder whats caused the forest to become so dark, surely it can not be just the dwarfs."
Title: Re: Spearbreakers: the RTD-- Turn 4: Best Friends
Post by: Splint on November 27, 2012, 05:22:20 am
((Also included among things that may afflict the local forests: Nature getting buttfucked by dark magic, eldritch abominatioins, and a giant mechanical shark shitting on the treetops. And just wait until you see the tellest tower from the statue garden :P))
Title: Re: Spearbreakers: the RTD-- Turn 4: Best Friends
Post by: Talvieno on November 27, 2012, 06:38:58 am
((Here you go, Terrahex. It menaces with spikes of not being to scale, bad handwriting, and the big squeeze. It's difficult to fit Spearbreakers (even just the most important parts) onto one sheet of paper, and it took me several attempts. Circled numbers indicate the order in which you'd pass which floor. I didn't draw the workshop floor (self explanatory) or the forges (no room). As to the part at the top right (1), everything to the left of the Depot Courtyard is aboveground. I was doing this from memory.))
Spoiler (click to show/hide)
((edit: also, apparently the staircase for the living quarters came loose.  ::) The spiral you see over Talvi's room should actually be at the end of the hallway to the left of it.))
Title: Re: Spearbreakers: the RTD-- Turn 4: Best Friends
Post by: GreatWyrmGold on November 27, 2012, 03:56:59 pm
Nice, but where is your handwriting bad?
Title: Re: Spearbreakers: the RTD-- Turn 4: Best Friends
Post by: Talvieno on November 27, 2012, 04:10:42 pm
((...everywhere? Oh, and I forgot the giant arm and hand with raised middle finger to the west of the guard barracks. Or, rather, I couldn't remember where it was. Splint reminded me. Actually, even had I known, I probably wouldn't have had room for it. Anyway, enjoy making your character go o_o about it.))
Title: Re: Spearbreakers: the RTD-- Turn 4: Best Friends
Post by: GreatWyrmGold on November 27, 2012, 04:39:50 pm
((Your handwriting's better than mine is.))
Title: Re: Spearbreakers: the RTD-- Turn 4: Best Friends
Post by: Lolfail0009 on November 27, 2012, 05:23:42 pm
((And mine))
Title: Re: Spearbreakers: the RTD-- Turn 4: Best Friends
Post by: Corai on November 27, 2012, 08:47:34 pm
((I type my papers because my handwriting in a nutshell:

"Again"

"What is this"

"...... Just type it."

So that is good handwriting.))

Yes, we will see what we can do to discover what happened to the trees. If we do we could make these guards obsolete and have a loyal ally to help us discover enemies. Trees cannot keep secrets. Hopefully this will also deter the dwarves from needlessly logging them. But of course, I am being a hypocrite. I was exiled for a reason."
Title: Re: Spearbreakers: the RTD-- Turn 4: Best Friends
Post by: Terrahex on November 27, 2012, 09:09:17 pm
((Thanks Talvieno, but I can't make heads or tails of that map. even so, it's much better for the RTD for no one to know the layout. that way everyone is searching for everything and they just get lost and into adventures...
Title: Re: Spearbreakers: the RTD-- Turn 4: Best Friends
Post by: zacen299 on November 28, 2012, 01:13:39 am
I understand that map seriously how did you think that was bad writing? It's better than most. Also HURRY UP AND DIE PEOPLE SO I CAN PLAY.... *cough* excuse me I don't know where that keeps coming from.
Title: Re: Spearbreakers: the RTD-- Turn 4: Best Friends
Post by: Lolfail0009 on November 28, 2012, 03:58:07 am
Don't count on a scaly, venomous, WINGED guy to die that easy, Zacen  8)
Title: Re: Spearbreakers: the RTD-- Turn 4: Best Friends
Post by: Mr Frog on November 28, 2012, 04:43:35 am
((

I'd sign right the hell up for this, but for the fact that I'd probably lose interest in a day or so and am seemingly-incapable of coming up with an interesting RP character that isn't a Speshul Snowflake (initial concept for potential avatar: genetically-engineered surgeon-frog).

That said: good job with the turn updates, Terrahex. Very funny. But seriously, watch your capitalisation, you're gonna give me an aneurysm at this rate.

))
Title: Re: Spearbreakers: the RTD-- Turn 4: Best Friends
Post by: Splint on November 28, 2012, 04:44:38 am
Don't count on a scaly, venomous, WINGED guy to die that easy, Zacen  8)

I do expect his pathing to fail and him to get stuck on a ledge.
Title: Re: Spearbreakers: the RTD-- Turn 4: Best Friends
Post by: Mr Frog on November 28, 2012, 04:48:30 am
Don't count on a scaly, venomous, WINGED guy to die that easy, Zacen  8)

I do expect his pathing to fail and him to get stuck on a ledge.

Advantage: Splint.
Title: Re: Spearbreakers: the RTD-- Turn 4: Best Friends
Post by: Lolfail0009 on November 28, 2012, 05:10:17 am
Well done sir, well done... Did I mention the Deathcast? As in WEBS OF CONTACT VENOM CAUSING INSTANT TOTAL PARALYSIS AND SLOW-YET-TOTAL NECROSIS? I'm not using that until I'm about to die though, and this is Adventurer mode: Multiplayer. Done with dice.
Title: Re: Spearbreakers: the RTD-- Turn 4: Best Friends
Post by: Splint on November 28, 2012, 10:24:59 am
I was being funny.
Title: Re: Spearbreakers: the RTD-- Turn 4: Best Friends
Post by: Lolfail0009 on November 28, 2012, 04:57:46 pm
I know, I'm sorry, I was tired.  :'(
Title: Re: Spearbreakers: the RTD-- Turn 4: Best Friends
Post by: Terrahex on November 29, 2012, 04:53:54 pm
Turn 5: BOOZE
Players
Ekul Thomoipan
You... you mean that you've never had or know the beauty of a cat sandwhich?
Cry as I nurse my broken heart. Search for the booze stockpile
5) After crying a bit when Fischer tells you that their are no cats in this fortress, dead or otherwise, you decide you need a deep, deep drink. You go off in search of the booze stockpile and find yourself in the dining room. mugs upon mugs upon mugs sit on the tables and dwarves bustle about, always adding more mugs to the piles of mugs that are on each table. No one seems to be taking mugs away though. two doors lead off from the dining room on the far end. You pick the one that has a barrel on the front.

You find yourself in the cornicopia of booze. BOOZE FOR AS FAR AS THE EYE CAN SEE!!!

Emong Daggerbeard
Go inside.
1) you walk inside the fortress and immediately get taken by a large surge of dwarves all heading in one direction. you try to fight the surge, but find that you're taken by them all. you're pushed, shoved, and manipulated, surrounded by what seems like a hundred dwarves. finally, you reach the stairs unexpectedly and you tumble off the first step and go rolling down the spiral staircase. Finally you come to a stop at a landing and you groan, rubbing your sore head. -30 HP !!!Slight Bleeding!!!

you hear the group of dwarves that practically pushed you down the stairs coming down and crawl out of the way. you look around and find that you're in an oddly shaped graveyard. there are rows upon rows of coffins surrounding you.

Wropest Abodip
"So this is the famed Spearbreakers. I wonder if they've got a spare pair of gloves; this sword's making my hands numb."
Enter the fortress and search for a pair of gloves.
3) you enter spearbreakers, but you're overwhealmed by the size of the place. you're not sure where to begin searching.

Iden Valan
I got you Luthian.
Let Luthian lean on me, blood loss ain't pretty.
Don't run off again, we aren't in the forest retreats where trees will help you. Plus the few that are here are telling me to fuck off.
5) you haul Luthian to his feet, scolding him for running off. "You can't go running off like that. We're Elves among dwarves! we have to be careful!" His reply is slurred. You sigh, helping him into the entryway of Spearbreakers. you find Wropest staring slackjawed at his surroundings and snap your finger in his face. he doesn't respond.

You're tempted to ask a random dwarf where the hospital is, but everyone seems busy. a door is at the end of the hall in one direction while an upward heading staircase is at the other end. right in front of you is a downward spiral staircase that you believe is the way toward the rest of spearbreakers.

Luthian Nuradil
"Thank you brother, maybe while we are here we can do something about the forests."
Lean on Idem and head to the fortress.
"I wonder whats caused the forest to become so dark, surely it can not be just the dwarfs."
N/a) (After Idem's turn.) "Thank you, Idem. you've always been like a brother to me." you say, slurring your words slightly from the concusion of the bolt. "I may need medical attention for this item stuck in my head."
NPCs
N/a)
Environment
4) nothing bad seems to be going on through Spearbreakers at the moment. Everyone wonders how long that will last.
Stats
Wropest Abodip (Wwolin), the Half-Dwarf Snow-Priest
HP: 100/100
Location: Upper Hallway
Inventory: Blue Robes, Enchanted ice claymore,

Luthian Nuradil (mesor), the Dark Elf Hunter
HP: 57/100
Location: At the base of Spearbreakers's outer wall
Inventory: Black leather armor set, broken recurve bow, quiver with 20 arrows, bronze dagger, Bone bolt (in head),

Idem Valan (Corai), the Spearelf
HP: 100/100
Location: At the base of Spearbreakers's outer wall
Inventory: Purple pigtail boots & trousers & tunic, Oaken spear, copper dagger,

Ekul Thomoipan (Dr.Propz), the Dwarven hunter
HP: 100/100
Location: Booze Stockpile
Inventory: Cat leather boots & trousers & tunic, iron crossbow, quiver with 5 arrows

Emong Daggerbeard (GreatWyrmGold), the Dwarven drunkard
HP: 70/100, Slight Bleeding from extremities(-5HP)
Location: The Clover
Inventory: Copper flask (sewer brew), Eagle leather backpack (chisel, 8 pairs of socks, freedom), Wolf Leather Pants, Red Hooded Cloak, bronze knife, sandals, Claymore
Title: Re: Spearbreakers: the RTD-- Turn 5: BOOZE
Post by: Aseaheru on November 29, 2012, 05:11:36 pm
uhahaha1
Title: Re: Spearbreakers: the RTD-- Turn 5: BOOZE
Post by: GreatWyrmGold on November 29, 2012, 06:31:52 pm
Take a swig of sewer brew, head for the hospital, wonder why the GM rolled to see if I could walk. If I had been drinking a lot, maybe...
Title: Re: Spearbreakers: the RTD-- Turn 5: BOOZE
Post by: Dr.Propz on November 29, 2012, 07:44:43 pm
Ask the nearest dwarf which barrel houses the best tasting booze and drink straight from the barrel
Title: Re: Spearbreakers: the RTD-- Turn 5: BOOZE
Post by: Corai on November 29, 2012, 09:26:08 pm
Find a well and get water for Luthian. Then search for a hospital.

"Stay out of trouble. I'm going to get you help."
Title: Re: Spearbreakers: the RTD-- Turn 5: BOOZE
Post by: Wwolin on November 29, 2012, 10:01:20 pm
"This place is just too big to be real... I'm gonna need directions."
Ask a random passerby where I can find gloves, and follow his directions.
Title: Re: Spearbreakers: the RTD-- Turn 5: BOOZE
Post by: Terrahex on November 30, 2012, 12:24:11 am
wonder why the GM rolled to see if I could walk. If I had been drinking a lot, maybe...
It wasn't for walking. it was for searching. if you failed you could've found yourself in a lot less of a hospitable place...  :P sorry no, though you were Ekul for a second.

I rolled because you were entering unfamiliar territory. you didn't specify where you wanted to go, so I rolled to see what would happen to you.
Title: Re: Spearbreakers: the RTD-- Turn 5: BOOZE
Post by: mesor on November 30, 2012, 03:37:23 am
Move around slowly looking for a fletcher or smith, if I discover one ask him to repair by bow so I can kill more enemies of the dwarfs

"I'll behave I'm just gonna find somebody to fix my bow. Thank you for your help."
Title: Re: Spearbreakers: the RTD-- Turn 5: BOOZE
Post by: Talvieno on November 30, 2012, 08:55:25 pm
((Wow, GreatWyrmGold. That was a mighty fall, my friend. You made it halfway to the forges. Lmao))
Title: Re: Spearbreakers: the RTD-- Turn 5: BOOZE
Post by: Terrahex on December 01, 2012, 12:10:19 am
I know this is kind of weird sounding, but can someone write me up a list of names of prominent spearbreakers characters so I can pick and choose cameos?
Title: Re: Spearbreakers: the RTD-- Turn 5: BOOZE
Post by: Splint on December 01, 2012, 12:14:17 am
Would you like it PM'd? Cause I'll do it.
Title: Re: Spearbreakers: the RTD-- Turn 5: BOOZE
Post by: Lolfail0009 on December 01, 2012, 12:16:07 am
Prominent... prominent... That's about everyone... but me :P
Title: Re: Spearbreakers: the RTD-- Turn 5: BOOZE
Post by: Terrahex on December 01, 2012, 12:20:48 am
Sure Splint.

Prominent... prominent... That's about everyone... but me :P
Make yourself prominent then.
Title: Re: Spearbreakers: the RTD-- Turn 5: BOOZE
Post by: Lolfail0009 on December 01, 2012, 12:24:35 am
How? I'm just the dwarf who's dream is #1 on the waiting list.
Title: Re: Spearbreakers: the RTD-- Turn 5: BOOZE
Post by: Splint on December 01, 2012, 12:25:25 am
Your in fort dorf has an intense hatred of all things green and feathery, as well as being one of our only swordsdwarves.
Title: Re: Spearbreakers: the RTD-- Turn 5: BOOZE
Post by: Terrahex on December 01, 2012, 12:27:47 am
oh yeah, you're Lefton aren't you... I was going to include you in my next journal if it pleases.

due to sickness in the next turn, I'm implementing a healing process. you start with a base number and each turn I roll the dice and add it to a score. once the score reaches the base number, it's healed.
Title: Re: Spearbreakers: the RTD-- Turn 5: BOOZE
Post by: Lolfail0009 on December 01, 2012, 12:28:14 am
Hehehe... keas...

Anyways, Zedo isn't QUITE like Lefton. Different species, plane of existence, and all that jazz...

EDIT: Ninja'd by Terrahex. Any journal is free to have Lefton in it.
Title: Re: Spearbreakers: the RTD-- Turn 5: BOOZE
Post by: Terrahex on December 01, 2012, 12:39:10 am
Turn 6: Treated Liqueur
Players 
Emong Daggerbeard
Take a swig of sewer brew, head for the hospital

4) you down the contents of your flask and start up the steps. Each one you put your foot on sends its own special brand of pain through your feet. you climb for a long time before you finally reach a landing. you find yourself in a residential district. you stop a passing dwarf with fiery red hair and a pitcheblende hammer and ask directions to the hospital. She grins a toothy, naive grin and points up the stairs.

"It's next to the dining room." She said. "Way back, one of our dwarves used to drub the booze so we found the proximity handy."

You thank her and continue on your way. you find the hospital with no problem thanks to her directions.

Ekul Thomoipan
Ask the nearest dwarf which barrel houses the best tasting booze and drink straight from the barrel
6) you grab a random skulker dwarf and demand to know the whereabouts of the finest ale in the booze stockpile. the skulker shyly points at the furthest barrels from the door. you throw the skulker to the ground and skip merrily along to the designated barrels. you find that they are in bleached white barrels with prominent red Xs on them, probably to keep the lesser dwarves from drinking from them.

It's a good thing that you're not a lesser dwarf though, amiright? you smash your iron crossbow into the top of the closest barrel and make a good sized hole in the top. a musty scent fills the room, making you drool. you grab the barrel and heave it off the ground, skipping the mug part of the equation. you gulp and gulp and gulp until the barrel hits the ground with a hollow *thunk!*

Satisfied, you rub your belly, sitting with your back against the empty barrel. you feel great for only a few seconds before a terrible shudder runs through your body, threatening to make you spill your ale. What was in that barrel? !!Sickness!! (rolls -2 per turn)(0/10)

Idem Valan
Find a well and get water for Luthian. Then search for a hospital.
"Stay out of trouble. I'm going to get you help."
3) you set Luthian down on a bench outside the office, intending to return with something for him to drink while also looking for the hospital. you start down the stairs and soon find yourself lost. when you finally find your way back to the staircase, you find Luthian gone.

Wropest Abodip
"This place is just too big to be real... I'm gonna need directions."
Ask a random passerby where I can find gloves, and follow his directions.
2) you start asking around for gloves, but no one seems willing to talk to you. is it the fact that you're a snowpriest, you wonder, or that you're a halfling? you frown at the injustice of it, but there's not much you can do.

Luthian Nuradil
Move around slowly looking for a fletcher or smith, if I discover one ask him to repair by bow so I can kill more enemies of the dwarfs
"I'll behave I'm just gonna find somebody to fix my bow. Thank you for your help."
1) you call out to Idem as he walks away, but he doesn't hear you. You have no plans of sitting idle in this new, exciting fortress. you want to explore, to get a new job in this fortress of opertunity, but first things come first. you need to fix your bow. You're reluctant to replace it. it's had a long journey and you spent a lot of money on it.

you start down the spiral stair, holding your bow out to random dwarves as they pass, asking if they knew where you could get repairs done, but no one even glances at you. the dwarves in this fortress sure are single minded.

you heald it out too far once, though and the dwarf accidentally knocks it from your hand. it hits the ground and crumbles to dust. the dwarf meaningfully apologizes, but there isn't anything he can do to help.

NPCs
N/a

Environment
4) Amazingly, Spearbreakers seems to be going through one of those dry phases where nothing bad happens. it usually doesn't last long.

Stats
Wropest Abodip (Wwolin), the Half-Dwarf Snow-Priest
HP: 100/100
Location: Upper Hallway
Inventory: Blue Robes, Enchanted ice claymore,

Luthian Nuradil (mesor), the Dark Elf Hunter
HP: 62/100
Location: Spiral staircase, working level
Inventory: Black leather armor set, quiver with 20 arrows, bronze dagger, Bone bolt (in head),

Idem Valan (Corai), the Spearelf
HP: 100/100
Location: top of the spiral stair
Inventory: Purple pigtail boots & trousers & tunic, Oaken spear, copper dagger,

Ekul Thomoipan (Dr.Propz), the Dwarven hunter
HP: 100/100!!Sickness!! (-2 per turn)(0/10)
Location: Booze Stockpile
Inventory: Cat leather boots & trousers & tunic, iron crossbow, quiver with 5 arrows

Emong Daggerbeard (GreatWyrmGold), the Dwarven drunkard
HP: 70/100, Slight Bleeding from extremities(-5HP)(6/10)
Location: Hospital
Inventory: Copper flask, Eagle leather backpack (chisel, 8 pairs of socks, freedom), Wolf Leather Pants, Red Hooded Cloak, bronze knife, sandals, Claymore
Title: Re: Spearbreakers: the RTD-- Turn 6: Treated Liqueur
Post by: Corai on December 01, 2012, 01:26:38 am
Ask a dwarf where water and the hospital is. And where I can get a proper spear.
Title: Re: Spearbreakers: the RTD-- Turn 6: Treated Liqueur
Post by: mesor on December 01, 2012, 01:29:08 am
Ask for directions to a vendor who sells bows.

"Thats fine my good dwarf, a rather stupid vendor sold it to me and it was clearly defective, I'll reclaim my money and perhaps a large piece of his head once I get back to the town."
Title: Re: Spearbreakers: the RTD-- Turn 6: Treated Liqueur
Post by: Dr.Propz on December 01, 2012, 02:35:37 am
What would happen if you get a negative roll?
Title: Re: Spearbreakers: the RTD-- Turn 6: Treated Liqueur
Post by: Splint on December 01, 2012, 02:41:25 am
A portal opens killing you with a hail of mugs.
Title: Re: Spearbreakers: the RTD-- Turn 6: Treated Liqueur
Post by: GreatWyrmGold on December 01, 2012, 08:01:01 am
Enter hospital, report injury, rest.
Title: Re: Spearbreakers: the RTD-- Turn 6: Treated Liqueur
Post by: tomio175 on December 01, 2012, 08:04:11 am
Enter hospital, report injury, rest.
Relevant side-note: I don't think you want to do that.
Title: Re: Spearbreakers: the RTD-- Turn 6: Treated Liqueur
Post by: GreatWyrmGold on December 01, 2012, 08:12:57 am
Enter hospital, report injury, rest.
Relevant side-note: I don't think you want to do that.
Give me one reason.
Title: Re: Spearbreakers: the RTD-- Turn 6: Treated Liqueur
Post by: tomio175 on December 01, 2012, 08:28:59 am
Enter hospital, report injury, rest.
Relevant side-note: I don't think you want to do that.
Give me one reason.
The hospital has a higher killcount than Fischer. Unless this is after Mitchewa's reform, then ignore me.
Title: Re: Spearbreakers: the RTD-- Turn 6: Treated Liqueur
Post by: GreatWyrmGold on December 01, 2012, 09:07:56 am
Enter hospital, report injury, rest.
Relevant side-note: I don't think you want to do that.
Give me one reason.
The hospital has a higher killcount than Fischer. Unless this is after Mitchewa's reform, then ignore me.
Let me rephrase that: Give me one reason my character would know.
Title: Re: Spearbreakers: the RTD-- Turn 6: Treated Liqueur
Post by: tomio175 on December 01, 2012, 09:13:05 am
Enter hospital, report injury, rest.
Relevant side-note: I don't think you want to do that.
Give me one reason.
The hospital has a higher killcount than Fischer. Unless this is after Mitchewa's reform, then ignore me.
Let me rephrase that: Give me one reason my character would know.
You a dwarf? Common knowledge.
Not a dwarf? It's infamous.
Title: Re: Spearbreakers: the RTD-- Turn 6: Treated Liqueur
Post by: Wwolin on December 01, 2012, 09:55:50 am
"No gloves... No love... Why'd I even come to this fortress in the first place. Well, I've heard of a hospital here. Maybe they could have use of my powers. I bet that they've never heard of the legendary snow-priest cure for bruises before! To the hospital! To !!SCIENCE!!"

Try to find directions to the hospital, and see if there's any way that I can help out there.
Title: Re: Spearbreakers: the RTD-- Turn 6: Treated Liqueur
Post by: Talvieno on December 01, 2012, 10:25:44 am
This is hilarious. It probably takes place after Mitchewawa's reform, Tomio, but I kinda wish it didn't, just for kicks. "Go to Spearbreakers! Visit Hospital for indigestion! Die after the doctors replace one of your lungs with a kidney!"
Title: Re: Spearbreakers: the RTD-- Turn 6: Treated Liqueur
Post by: Terrahex on December 01, 2012, 11:15:40 am
I just can't believe nothing truly bad has happened yet, although, for an RTD, it does have a high level of people going to NPC's for medical help. usually they either ignore their wounds and kill themselves, or they try to fix themselves.
Title: Re: Spearbreakers: the RTD-- Turn 6: Treated Liqueur
Post by: Dr.Propz on December 01, 2012, 02:09:23 pm
Ask somebody to carry me to the hospital

Do you see how pale and sickly my face is? Please, be a kind soul and escort my frail self to the hospital.


I can't wait for this to fail massively...
Title: Re: Spearbreakers: the RTD-- Turn 6: Treated Liqueur
Post by: GreatWyrmGold on December 01, 2012, 10:12:01 pm
I just can't believe nothing truly bad has happened yet, although, for an RTD, it does have a high level of people going to NPC's for medical help. usually they either ignore their wounds and kill themselves, or they try to fix themselves.
Kinda balanced out by the quality of the hospital...
Title: Re: Spearbreakers: the RTD-- Turn 6: Treated Liqueur
Post by: Wwolin on December 02, 2012, 12:44:28 am
I just can't believe nothing truly bad has happened yet, although, for an RTD, it does have a high level of people going to NPC's for medical help. usually they either ignore their wounds and kill themselves, or they try to fix themselves.
((I'm the one guy going to provide medical help. Because as a dwarven doctor, nobody minds when you freeze someone to death while trying to put some ice on a bruise. They just break off a few frozen fingers, use them as ice cubes in their drink, and declare you a genius.))
Title: Re: Spearbreakers: the RTD-- Turn 6: Treated Liqueur
Post by: zacen299 on December 02, 2012, 01:35:12 pm
Or we could go for the old classic CAVE IN ON THE HOSPITAL that would definitely stop people from healing.
Title: Re: Spearbreakers: the RTD-- Turn 6: Treated Liqueur
Post by: Splint on December 02, 2012, 02:00:22 pm
A cave in would require damaging other parts of the fortress and I doubt Rodge or Loud Whispers would be that stupid (They have survived this long after all.)
Title: Re: Spearbreakers: the RTD-- Turn 6: Treated Liqueur
Post by: Terrahex on December 03, 2012, 12:28:30 am
Because as a dwarven doctor, nobody minds when you freeze someone to death while trying to put some ice on a bruise. They just break off a few frozen fingers, use them as ice cubes in their drink, and declare you a genius.

Sigging!

haven't been able to do the turn becuase my mom hates me being on the computer all the time (well too bad for her)
Title: Re: Spearbreakers: the RTD-- Turn 6: Treated Liqueur
Post by: Terrahex on December 03, 2012, 01:18:39 am
Turn 7: Rendevous Gone Wrong
Players 
Luthian Nuradil
Ask for directions to a vendor who sells bows.
"Thats fine my good dwarf, a rather stupid vendor sold it to me and it was clearly defective, I'll reclaim my money and perhaps a large piece of his head once I get back to the town."
5) The dwarf, stunned by your humble reaction, stutters for a moment before telling you that nothing is sold in this fortres, you just take what is necessary, not too much.

You tell him that it's quite alright. you ask him if there are any bows available in Spearbreakers. He tells you that dwarves don't often keep bows, but an elven caravan was just slaughtered by the last group of spawn to roll in. their were multiple bowmen among the group. you can still see their wagons on the top of the hill just outside by the raised middle finger. He also compliments your tastefully aranged head bolt.

before you can thank him, he runs off.

Idem Valan
Ask a dwarf where water and the hospital is. And where I can get a proper spear.
6) You ask a dwarf where the hospital is, and, to your surprise, he picks you right up and carries you there. no matter how much you kick and scream, he won't put you down. finally he throws you through a door (yes THROWS you through the door) and you hit the ground rolling, smashing through tables and beds until you hit the opposite wall, stunned.

You stagger to your feet and take stock of yourself. 2) you find multiple scrapes and scratches, but you haven't started bleeding too badly. -10 HP

You find that you have left a trail of destruction through the hospital and the chief medical dwarf is not happy.

Emong Daggerbeard
Enter hospital, report injury, rest.
You enter the hospital, but the chief medical dwarf seems preocupied. You instead report it to a nurse and lay down in a bed for some rest. 1) unfortunately, the bed is quite lumpy and thier no rest to get.

Wropest Abodip
"No gloves... No love... Why'd I even come to this fortress in the first place. Well, I've heard of a hospital here. Maybe they could have use of my powers. I bet that they've never heard of the legendary snow-priest cure for bruises before! To the hospital! To !!SCIENCE!!"
Try to find directions to the hospital, and see if there's any way that I can help out there.
2) you make your beautiful speach and begin marching down the stairs with high knees, but you miss the level and, like the energizer bunny, you just keep going and going and going until you can't go no more. You find that you are now in the magma forges. close enough right?

Ekul Thomoipan
Ask somebody to carry me to the hospital
Do you see how pale and sickly my face is? Please, be a kind soul and escort my frail self to the hospital.
3-2=1) you begin yelling and spewing chunks every where. you scream at every dwarf that comes near you to take you to the hospital, but for some reason, no one seems keen to do so. finally, one dwarf has had enough and begins to yell back at you. he picks you up off the ground and begins tugging you toward a garbage chute.

NPCs
Chief Medical Dwarf
Quote
Talk sternly to this newcomer (Idem)
You talk excedingly stern to the newcomer.

Environment
5) ... WHY? WHY DOES THIS PLACE REFUSE TO HAVE BAD THINGS HAPPEN TO IT?

Stats
Wropest Abodip (Wwolin), the Half-Dwarf Snow-Priest
HP: 100/100
Location: Magma forges
Inventory: Blue Robes, Enchanted ice claymore,

Luthian Nuradil (mesor), the Dark Elf Hunter
HP: 67/100
Location: Spiral staircase, working level
Inventory: Black leather armor set, quiver with 20 arrows, bronze dagger, Bone bolt (in head),

Idem Valan (Corai), the Spearelf
HP: 90/100
Location: hospital
Inventory: Purple pigtail boots & trousers & tunic, Oaken spear, copper dagger,

Ekul Thomoipan (Dr.Propz), the Dwarven hunter
HP: 100/100!!Sickness!! (-2 per turn)(2/10)
Location: Booze Stockpile
Inventory: Cat leather boots & trousers & tunic, iron crossbow, quiver with 5 arrows

Emong Daggerbeard (GreatWyrmGold), the Dwarven drunkard
HP: 70/100, Slight Bleeding from extremities(-5HP)(10/10)
Location: Hospital
Inventory: Copper flask, Eagle leather backpack (chisel, 8 pairs of socks, freedom), Wolf Leather Pants, Red Hooded Cloak, bronze knife, sandals, Claymore
Title: Re: Spearbreakers: the RTD-- Turn 7: Rendevous Gone Wrong
Post by: Corai on December 03, 2012, 01:20:30 am
Ready spear in self defense.

Dwarf, I was thrown in here. Attack him not me. And a friend of mine has been wounded on the way to the fortress, how much does it cost to get medical treatment?"
Title: Re: Spearbreakers: the RTD-- Turn 7: Rendevous Gone Wrong
Post by: Wwolin on December 03, 2012, 01:31:55 am
"By the gods, what is this place!? It's too hot to even breathe in here! If I don't leave soon, I'll be being treated at the hospital, not working in it!"

Go back up the stairs and try to locate the hospital by following the sounds of screaming patients.
Title: Re: Spearbreakers: the RTD-- Turn 7: Rendevous Gone Wrong
Post by: mesor on December 03, 2012, 05:13:26 am
Go to the exit closest to where the caravan is then ask the dwatfs guarding it to escort me, go to the caracan and search it and the bodies.
Title: Re: Spearbreakers: the RTD-- Turn 7: Rendevous Gone Wrong
Post by: GreatWyrmGold on December 03, 2012, 07:39:51 am
Rest.
Just like dwarves do!
Title: Re: Spearbreakers: the RTD-- Turn 7: Rendevous Gone Wrong
Post by: Dr.Propz on December 03, 2012, 09:52:26 am
Punch the dwarf and try getting away
Title: Re: Spearbreakers: the RTD-- Turn 7: Rendevous Gone Wrong
Post by: Terrahex on December 04, 2012, 06:40:10 pm
Turn 8: The Mugalanch
Players 
Idem Valan
Ready spear in self defense.
Dwarf, I was thrown in here. Attack him not me. And a friend of mine has been wounded on the way to the fortress, how much does it cost to get medical treatment?"
2) you take out your spear, but the doctor is having none of that. he slaps you then grabs your spear and throws it off to the side, berating you for threatening him. you start to explain how you destroyed everything, but he doesn't let you. He tells you to clean up the mess or suffer the consequences.

Wropest Abodip
"By the gods, what is this place!? It's too hot to even breathe in here! If I don't leave soon, I'll be being treated at the hospital, not working in it!"
Go back up the stairs and try to locate the hospital by following the sounds of screaming patients.
5) walking back upstairs you notice the hospital this time, entering to see Idem getting yelled at by a medical dwarf. them elves always be gettin themselves into trouble.

Luthian Nuradil
Go to the exit closest to where the caravan is then ask the dwatfs guarding it to escort me, go to the caracan and search it and the bodies.
3) you start searching for an exit, but, being an elf, you end up getting lost in the residential district. every turn you take just leads you to another door-lined hallway. you start opening doors at one point, finding dust covered rooms that seem to have been abandoned for years. You keep your head for awhile, but turn after turn you find hallways after hallways. you never could've concieved that Spearbreakers was this big.

then you begin noticing that the mugs piled up next to the doors seem to look alike. look exactly alike in fact.

Emong Daggerbeard
Rest.
Slight Bleeding Healed!
5) you rest. woo. +25 HP

Ekul Thomoipan
Punch the dwarf and try getting away
4-2=2)You struggle, but ultimately you can't shake the grip of the dwarf. finally he reaches the garbage chute and tosses you in. you fall fast and you can see the magma at the bottom. The walls are rushing by quickly.

NPCs
N/a

Environment
1) Splint suddenly notices a lack of mugs in the fortress books. that needs to be filled. he increases production of the precious material. unfortunately, he forgets about the order being on repeat and there is no place to store all the mugs being produces. they start trickling down the central stair at first, but soon its a roar. they rush down the steps with such ferosity that nobody can to anything to stop it. the mugs rush into the hospital, overwhelming the occupants.

Wropest: 4) having just arrived, you brace yourself against the side of the door and the majority of the mugs pass you by.

Idem: 5) you leap to the side as the mugalanch rushes at you, landing under a table. mugs pile up around you and you fear for the Chief med dwarf.

Emong: N/a (auto hit becuase you're resting) 6) though the mugs pile up on top of you, they don't do much damage.

Chief Medical Dwarf: 1) He's not doing so well...

Stats
Wropest Abodip (Wwolin), the Half-Dwarf Snow-Priest
HP: 100/100
Location: Hospital
Inventory: Blue Robes, Enchanted ice claymore,

Luthian Nuradil (mesor), the Dark Elf Hunter
HP: 72/100
Location: Residential Limbo
Inventory: Black leather armor set, quiver with 20 arrows, bronze dagger, Bone bolt (in head),

Idem Valan (Corai), the Spearelf
HP: 95/100
Location: hospital
Inventory: Purple pigtail boots & trousers & tunic, Oaken spear, copper dagger,

Ekul Thomoipan (Dr.Propz), the Dwarven hunter
HP: 100/100!!Sickness!! (-2 per turn)(6/10)
Location: Booze Stockpile
Inventory: Cat leather boots & trousers & tunic, iron crossbow, quiver with 5 arrows

Emong Daggerbeard (GreatWyrmGold), the Dwarven drunkard
HP: 100/100,
Location: Hospital
Inventory: Copper flask, Eagle leather backpack (chisel, 8 pairs of socks, freedom), Wolf Leather Pants, Red Hooded Cloak, bronze knife, sandals, Claymore
Title: Re: Spearbreakers: the RTD-- Turn 8: The Mugalanch
Post by: mesor on December 04, 2012, 06:41:45 pm
Repeat previous turn.

(( Wow I'd hate to see a fail if a minor success was a total failure at everything I attempted. ))
Title: Re: Spearbreakers: the RTD-- Turn 8: The Mugalanch
Post by: GreatWyrmGold on December 04, 2012, 06:51:35 pm
Wait to be diagnosed.
Hope someone brings me alcohol.


Just like a dwarf!
Title: Re: Spearbreakers: the RTD-- Turn 8: The Mugalanch
Post by: Splint on December 04, 2012, 07:01:26 pm
Wait to be diagnosed.
Hope someone brings me alcohol. water


Just like a dwarf!

You know it will be this, and not what you wish. Simply because we all know driinking booze while laying down is fatal for dwarves.
Title: Re: Spearbreakers: the RTD-- Turn 8: The Mugalanch
Post by: GreatWyrmGold on December 04, 2012, 07:05:49 pm
Wait to be diagnosed.
Hope someone brings me alcohol. water


Just like a dwarf!
You know it will be this, and not what you wish. Simply because we all know driinking booze while laying down is fatal for dwarves.
Since when?
Anyways, I said "hope."
Title: Re: Spearbreakers: the RTD-- Turn 8: The Mugalanch
Post by: Wwolin on December 04, 2012, 07:24:25 pm
"Looks like I showed up just in time."

Dig the Chief Medical Dwarf out of the mugs and apply my freezing cold hands to any cuts and bruises he may have.
Title: Re: Spearbreakers: the RTD-- Turn 8: The Mugalanch
Post by: Splint on December 04, 2012, 07:27:59 pm
Wait to be diagnosed.
Hope someone brings me alcohol. water


Just like a dwarf!
You know it will be this, and not what you wish. Simply because we all know driinking booze while laying down is fatal for dwarves.
Since when?
Anyways, I said "hope."

I read it somewhere as a joke. And besides, you'll be lucky to even get water knowing our medical staff, let alone booze.
Title: Re: Spearbreakers: the RTD-- Turn 8: The Mugalanch
Post by: Dr.Propz on December 04, 2012, 07:38:42 pm
 :'(

Try to slow my descent by sticking out my arms and legs, or what you'd call a wall-slide, while screaming help

Is this how I meet my end
Title: Re: Spearbreakers: the RTD-- Turn 8: The Mugalanch
Post by: Corai on December 04, 2012, 07:40:56 pm
"Looks like I showed up just in time."

Dig the Chief Medical Dwarf out of the mugs and apply my freezing cold hands to any cuts and bruises he may have.

Help Wwolin!
Title: Re: Spearbreakers: the RTD-- Turn 8: The Mugalanch
Post by: Aseaheru on December 04, 2012, 08:22:04 pm
A lag of mugs?
Title: Re: Spearbreakers: the RTD-- Turn 8: The Mugalanch
Post by: Lolfail0009 on December 04, 2012, 10:27:06 pm
A break of mugs.
Title: Re: Spearbreakers: the RTD-- Turn 8: The Mugalanch
Post by: Aseaheru on December 05, 2012, 03:13:42 pm
It still looks odd to me...
Title: Re: Spearbreakers: the RTD-- Turn 8: The Mugalanch
Post by: Terrahex on December 05, 2012, 07:52:27 pm
A lag of mugs?

sorry, I fixed it. meant to say 'lack'
Title: Re: Spearbreakers: the RTD-- Turn 8: The Mugalanch
Post by: Aseaheru on December 06, 2012, 04:59:45 pm
ah. ok.
Title: Re: Spearbreakers: the RTD-- Turn 8: The Mugalanch
Post by: Terrahex on December 07, 2012, 09:23:56 pm
Turn 9: the Great Mug Sea
Players 
Emong Daggerbeard
Wait to be diagnosed.
Hope someone brings me alcohol.

4) you wait. Like a boss. no one comes to diagnose you however. They must be hauling things

Wropest Abodip
"Looks like I showed up just in time."
Dig the Chief Medical Dwarf out of the mugs and apply my freezing cold hands to any cuts and bruises he may have.
6) Having seen the last location of the Chief of medics go down under the hail of mugs you leap to his rescue, swimming through the sea of mugs as if they're water. you arrive at the location you believe that the CMD went down and take a deep breath before diving down to rescue him.

you reach the bottom quickly and begin groping about for the CMD for a minute before returning to the surface and treading mugs. two more times do you dive beneath the mugs and two more times you come up empty handed. it is the fourth time that you find a hand buried beneath the surf. you grasp it and haul the body to the surface, finding that it is the pale and bludgeoned body of the CMD. worried, you flail awkwardly through the sea of mugs, out the door and through the halls until you find the shore near the central stairway.

you lay out the body of the CMD and start performing mouth to mouth resusitation with Valan until the CMD caughes up mugs and begins breathing again.

Idem Valan
Help Wwolin!
6) you start swimming toward Wropest, helping him to search for the CMD. you follow them out to the central staircase and help perform resusitation.

The CMD comes to shortly after you and Wropest finish reviving him. he looks at you two weakly, nodding to you. he reaches into his pocket and takes out a piece of paper and shoves it into your hand before passing out again.

Ekul Thomoipan
Try to slow my descent by sticking out my arms and legs, or what you'd call a wall-slide, while screaming help
5-2=3) In your sick haze you stick out your hands and feet to slow your descent, but the walls fly by so fast that it threatens to shear your apendages off. 5) you yank back your hands and feet before much damage is done though. It's too late to do anything now anyway. you plunk down into the lava, a scream on your lips left un uttered as your body burns away.

!!!YOU ARE DEAD!!!

Luthian Nuradil
Repeat previous turn.
2) you try to get out of this... repeating hallway. this... residential district limbo, by doing the true escape route: North, West, South, West. you do this, but you don't get anywhere.

NPCs
N/a

Environment

Stats
Wropest Abodip (Wwolin), the Half-Dwarf Snow-Priest
HP: 100/100
Location: Central Staircase
Inventory: Blue Robes, Enchanted ice claymore,

Luthian Nuradil (mesor), the Dark Elf Hunter
HP: 77/100
Location: Residential Limbo
Inventory: Black leather armor set, quiver with 20 arrows, bronze dagger, Bone bolt (in head),

Idem Valan (Corai), the Spearelf
HP: 100/100
Location: Central Staircase
Inventory: Purple pigtail boots & trousers & tunic, Oaken spear, copper dagger, Crumpled bit of paper,

Ekul Thomoipan (Dr.Propz), the Dwarven hunter
HP: 0/100
Location: Hell
Inventory: N/a

Emong Daggerbeard (GreatWyrmGold), the Dwarven drunkard
HP: 100/100,
Location: Hospital
Inventory: Copper flask, Eagle leather backpack (chisel, 8 pairs of socks, freedom), Wolf Leather Pants, Red Hooded Cloak, bronze knife, sandals, Claymore

If LolFail could post a new character sheet he'll be in at the end of the next turn
Title: Re: Spearbreakers: the RTD-- Turn 9: the Great Mug Sea
Post by: Aseaheru on December 07, 2012, 09:29:50 pm
only 2 have to die now!
Title: Re: Spearbreakers: the RTD-- Turn 9: the Great Mug Sea
Post by: GreatWyrmGold on December 07, 2012, 09:34:21 pm
"Bored."

Get out of bed, find something interesting and mildly productive*to do. Oh, and safe-ish.

*As in, makes me look busy enough to make passing dwarves not think I'm idling. That's about all that matters, productivity-wise.
Title: Re: Spearbreakers: the RTD-- Turn 9: the Great Mug Sea
Post by: mesor on December 07, 2012, 09:48:03 pm
Find the gate.
Title: Re: Spearbreakers: the RTD-- Turn 9: the Great Mug Sea
Post by: Corai on December 08, 2012, 01:16:46 am
Read paper. Get out of this evil hospital and head to dining room.
Title: Re: Spearbreakers: the RTD-- Turn 9: the Great Mug Sea
Post by: Splint on December 08, 2012, 01:18:15 am
If he manages to screw up walking across the hall I'll laugh my ass off.
Title: Re: Spearbreakers: the RTD-- Turn 9: the Great Mug Sea
Post by: Terrahex on December 08, 2012, 09:44:25 am
the problem is, Mesor is stuck in the Spearbreakers version of the lost woods
Title: Re: Spearbreakers: the RTD-- Turn 9: the Great Mug Sea
Post by: Splint on December 08, 2012, 11:35:40 am
The residential area is big but it's not that big. I'm sure once he finds a set of copper doors leading to nowhere all he needs to do turn around, unless he keeps taking left turns....
Title: Re: Spearbreakers: the RTD-- Turn 9: the Great Mug Sea
Post by: Terrahex on December 08, 2012, 12:05:15 pm
I take it you've never played zelda
Title: Re: Spearbreakers: the RTD-- Turn 9: the Great Mug Sea
Post by: Splint on December 08, 2012, 12:54:52 pm
I have not. As some have said, I had an abusive childhood as a result of not having played any of them.
Title: Re: Spearbreakers: the RTD-- Turn 9: the Great Mug Sea
Post by: Wwolin on December 08, 2012, 01:02:50 pm
Take the paper when Idem finishes reading it. Ask the Chief Medical Dwarf about getting a job in the hospital.
Title: Re: Spearbreakers: the RTD-- Turn 9: the Great Mug Sea
Post by: Aseaheru on December 08, 2012, 02:45:38 pm
LOLfail is up.
Title: Re: Spearbreakers: the RTD-- Turn 9: the Great Mug Sea
Post by: Lolfail0009 on December 08, 2012, 06:47:51 pm
*taps areas above eyes and sternum in quick succession*
Nederle. It is time.

Scythes in hand, Zedo stalks toward the fortress.
Title: Re: Spearbreakers: the RTD-- Turn 9: the Great Mug Sea
Post by: Dr.Propz on December 08, 2012, 07:16:15 pm
What an anticlimactic death, I really wanted to stab a spawn with an arrow.

I'm still kinda new to an RTD, so is it possible for me to get a second turn after everybody?
Title: Re: Spearbreakers: the RTD-- Turn 9: the Great Mug Sea
Post by: Terrahex on December 08, 2012, 08:02:24 pm
What an anticlimactic death, I really wanted to stab a spawn with an arrow.

I'm still kinda new to an RTD, so is it possible for me to get a second turn after everybody?
I wasn't really planning for this to be that long of an RTD
Title: Re: Spearbreakers: the RTD-- Turn 9: the Great Mug Sea
Post by: Lolfail0009 on December 08, 2012, 08:08:09 pm
As long as Spearbreakers itself!
Title: Re: Spearbreakers: the RTD-- Turn 9: the Great Mug Sea
Post by: Terrahex on December 08, 2012, 09:04:49 pm
LolFail, post a character sheet and you'll be in at the end of the next turn
Title: Re: Spearbreakers: the RTD-- Turn 9: the Great Mug Sea
Post by: Lolfail0009 on December 08, 2012, 09:07:38 pm
Page 1
Title: Re: Spearbreakers: the RTD-- Turn 9: the Great Mug Sea
Post by: Terrahex on December 09, 2012, 12:21:51 am
*taps areas above eyes and sternum in quick succession*
Nederle. It is time.

Scythes in hand, Zedo stalks toward the fortress.

You will come at the end of the next turn. you've not yet entered the playing field. also, I reserve the right to tone down your inventory. You'll have one of each weapon
Title: Re: Spearbreakers: the RTD-- Turn 9: the Great Mug Sea
Post by: Splint on December 09, 2012, 12:33:33 am
Easy explanation? Clearly he lost some of his arms killing spawn or goblins on the way.
Title: Re: Spearbreakers: the RTD-- Turn 9: the Great Mug Sea
Post by: Lolfail0009 on December 09, 2012, 12:42:54 am
Nah. I'll just hold the scythe two-handed.
Title: Re: Spearbreakers: the RTD-- Turn 9: the Great Mug Sea
Post by: Lolfail0009 on December 10, 2012, 12:54:22 am
Guys, I'm going away for the rest of the week. It shouldn't influence much, but I thought I'd let you know in case I needed to do something.
Title: Re: Spearbreakers: the RTD-- Turn 9: the Great Mug Sea
Post by: Terrahex on December 11, 2012, 05:25:02 pm
Turn 10: Sus III's Revenge
Players 
Emong Daggerbeard
Get out of bed, find something interesting and mildly productive to do. Oh, and safe-ish.
5) you get out of bed and find something mildly interesting to do. you're so good at being a dwarf. suddenly, in the middle of a hallway far away from anything else while you're hauling stones, a giant snake comes out and bares it's fangs at you!

Luthian Nuradil
Find the gate.
2) you don't find the gate ;-_-

Idem Valan
Read paper. Get out of this evil hospital and head to dining room.
(you're not in the dining room. I'd appreciate it if you always checked your stats before posting an action.)

the piece of paper reads as follows:

Dear CMD,

I don't care what you say, I'm fine and you can't stop me. I healed years ago. you have forced my hand. I will release hell if that's what it takes to get me out of that Armok damned hospital.
-Sus III


Release hell? you must stop this maniac! He belongs in the hospital!

Wropest Abodip
Take the paper when Idem finishes reading it. Ask the Chief Medical Dwarf about getting a job in the hospital.
you read. you ask. nope. no vacancies. you must go on to have adventures!

NPCs
N/a

Environment
Deep in the bowels of the earth lies Sus III, delirious in the belief that he has been healed by dark demons... or something. his hand trembles with the copper pick in it as he limps toward the adamantine spire slowly...

Stats
Wropest Abodip (Wwolin), the Half-Dwarf Snow-Priest
HP: 100/100
Location: Central Staircase
Inventory: Blue Robes, Enchanted ice claymore,

Luthian Nuradil (mesor), the Dark Elf Hunter
HP: 82/100
Location: Residential Limbo
Inventory: Black leather armor set, quiver with 20 arrows, bronze dagger, Bone bolt (in head),

Idem Valan (Corai), the Spearelf
HP: 100/100
Location: Central Staircase
Inventory: Purple pigtail boots & trousers & tunic, Oaken spear, copper dagger, Crumpled bit of paper,

Emong Daggerbeard (GreatWyrmGold), the Dwarven drunkard
HP: 100/100,
Location: random hallway
Inventory: Copper flask, Eagle leather backpack (chisel, 8 pairs of socks, freedom), Wolf Leather Pants, Red Hooded Cloak, bronze knife, sandals, Claymore

Zedo Kixidralvictasal (LolFail0009), the Sapiocoatle Scytheman
HP: 100/100,
Location: Blood Plain
Inventory: Steel Scythe, Cobra leather backpack (Cobra meat x10, Copper throwing dagger x2), black cave spider cloak
Title: Re: Spearbreakers: the RTD-- Turn 9: the Great Mug Sea
Post by: Aseaheru on December 11, 2012, 05:26:40 pm
THE PLOT IS NOW SOLID! AND STILL THICKENING!
Title: Re: Spearbreakers: the RTD-- Turn 10: Sus III's Revenge
Post by: Wwolin on December 11, 2012, 06:17:20 pm
Wropest turns towards Idem. "Release hell!? But it's hot down there! And it's full of demons made of fire and salt to melt my snow! We have to stop this lunatic before it's too late!"

Head down the stairs and search for Sus III.
Title: Re: Spearbreakers: the RTD-- Turn 10: Sus III's Revenge
Post by: GreatWyrmGold on December 11, 2012, 06:17:37 pm
Attack snake with claymore!
Repeat until dead! Either one, ideally the snake.
Title: Re: Spearbreakers: the RTD-- Turn 10: Sus III's Revenge
Post by: mesor on December 11, 2012, 06:38:34 pm
And again........ find the gate, ask for direction.
Title: Re: Spearbreakers: the RTD-- Turn 10: Sus III's Revenge
Post by: Corai on December 11, 2012, 08:19:23 pm
Read paper. Get out of this evil hospital and head to dining room.[/[/i][/b]glow]

I said HEAD to the dining room. I know I wasn't in it. That is why I said that.

Head to the soldiers on the wall and tell them what is happening. After that, find the armory and get a better spear for the upcoming battle.
Title: Re: Spearbreakers: the RTD-- Turn 10: Sus III's Revenge
Post by: Terrahex on December 12, 2012, 08:04:54 pm
Read paper. Get out of this evil hospital and head to dining room.[/[/i][/b]glow]

I said HEAD to the dining room. I know I wasn't in it. That is why I said that.
sorry didn't notice
Title: Re: Spearbreakers: the RTD-- Turn 10: Sus III's Revenge
Post by: Lolfail0009 on December 14, 2012, 12:42:16 am
I'm back! Yay!

Yeah, I do what I keep saying I do.
Title: Re: Spearbreakers: the RTD-- Turn 10: Sus III's Revenge
Post by: Lolfail0009 on March 17, 2013, 02:07:33 am
*Shameless bump*
Terrahex, where are you!!?
Title: Re: Spearbreakers: the RTD-- Turn 10: Sus III's Revenge
Post by: Terrahex on April 10, 2014, 01:12:02 pm
This RTD is completely dead, and I feel the need to explain why.

The first thing is that I have a bad habit of thinking that something is going to be a good idea without thinking of the repercussions of my actions. In this case, it was setting an RTD in Spearbreakers. At first it seemed like a good idea (dwarves!), but I didn't think how being in Spearbreakers would affect the game at all.

When would it take place? Not everyone has read the entirety of the monstrous story, and might've wanted to jump in right away.

How would the events of the story affect the RTD? The entire point (well, a lot of it) of a community game is the story, and that would require time passing, something that RTDs have never been good at.

This is usually why I have a buffer between when I come up with an idea before I start writing it down.

The second thing is that I am all around terrible at keeping an interest in anything. I have been on an off in the main thread for several years now simply because I like Spearbreakers, but DF on it's own can't hold my interest long enough to keep me invested through the huge story to get caught up with everyone else. It's extremely rare for me to be interested in an idea for more than a few weeks.

The third and most disappointing reason is that I am lazy. I'm not going to bullshit you. I'm lazy, and it's one of the worst parts of me.

Really this RTD stood no chance, and if someone else wants to take it over, I'd be happy.
Title: Re: Spearbreakers: the RTD-- Officially closed
Post by: Talvieno on April 10, 2014, 01:47:40 pm
My first reaction was, "HOLY SHIT IT LIVES"

Then I read your post. Now I have a sad.

I unfortunately don't know anything about how a RTD works, or I might try taking it over just to do it - it doesn't seem like something that would suck up too much of your time... but I have absolutely zero experience here. I'm not the right choice for the job.

Anyway, how have you been? It's been a while.
Title: Re: Spearbreakers: the RTD-- Officially closed
Post by: Dwarmin on April 10, 2014, 02:16:32 pm
Bah, at first I thought this thread was SPELLbreakers and was angry at Errol...I was about to send him ragemail...

As it is, I'm sorry to say I missed this one. :(
Title: Re: Spearbreakers: the RTD-- Officially closed
Post by: Tiruin on April 10, 2014, 06:13:05 pm
Bah, at first I thought this thread was SPELLbreakers and was angry at Errol...I was about to send him ragemail...

As it is, I'm sorry to say I missed this one. :(
^ This.

I unfortunately don't know anything about how a RTD works, or I might try taking it over just to do it - it doesn't seem like something that would suck up too much of your time... but I have absolutely zero experience here. I'm not the right choice for the job.
I should really update the library soon >_<
Title: Re: Spearbreakers: the RTD-- Officially closed
Post by: Lolfail0009 on April 10, 2014, 11:37:12 pm
Ah well, it was fun while it lasted.