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Messages - Aslandus

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1
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: September 02, 2019, 09:30:26 pm »
Has anyone here had a successful fort (at least for a good chunk of time) in an evil biome?

One of my favorite fortress stories is Ravens are Murder by LoudWhispers, a story of conquering the Hidden Fun Stuff through the use of undead ravens. So assuming you're asking about the plausibility of doing well in an evil biome it's quite possible, though I haven't done it myself.

2
DF Dwarf Mode Discussion / Re: Trivial findings
« on: September 02, 2019, 09:07:41 pm »
Apparently if a dwarf becomes stark raving mad while chained up in jail, they will be kept in confinement indefinitely and the dwarves will keep them fed and watered long after they would normally die, allowing for a long term source of helping jobs. Not sure if it works the same with Melancholy and Catatonic insanity types as well (haven't had any of them pop up while they're under arrest), but I've had to put down two jailed berserk dwarves so that's a pretty solid no on them.

3
DF Dwarf Mode Discussion / Re: How much embark points everyone uses? v2.0
« on: September 02, 2019, 08:28:55 pm »
I always do default, investing in maybe a few medical skills, a ton of weaponizable ore if I have it available in case I can't find any on-site (let's just say that I'm quite familiar with how durable bone gauntlets are), a bunch of meat (singular bits of it so I can use the barrel exploit to get tons of storage because I always need more barrels), sand (more for the free bags than for the sand itself, unless I'm starting in an area with no natural sand), and a few breeding pairs of animals to get my livestock industries running. Maybe an extra weapon or two and some starting combat skills if I have the points or am embarking somewhere dangerous. In a game where you wring resources out of the land, it seems like it'd be less fun if you brought everything you need right out of the gate.

4
DF Gameplay Questions / Re: chicken explosion, and other questions
« on: July 28, 2016, 02:47:31 pm »
As for your question about scrolls, you'll have to forbid the scroll as they try to leave with it. It's not great, but it's what you've got. The resident to citizen thing takes about 2 years, but at least all those bards will be good for something when you can put them to work.

5
Roll To Dodge / Re: RTD horrors - Game 5 running.
« on: July 22, 2016, 07:05:29 pm »
Sorry guys, I think it's about time to cancel the game altogether. I don't come on Bay12 very often any more, so DMing isn't as viable or appealing as it used to be and I haven't updated for almost a month... If someone else wants to take up the role, best luck to you, but I don't think I'll be able to maintain any sort of schedule myself.

6
Roll To Dodge / Re: RTD horrors - Game 5 running.
« on: June 27, 2016, 12:32:07 am »
"All right then... time to use my charisma!"

John Smith recruits generic people to join his "social group".
[1] While you are a likable guy, it seems you picked the wrong neighborhood to call. (+25 inquisitors)

I Poke at People's Brains till they Start me a Cult.
[4] A few people start following your will for some reason, presumably some kind of death wish (+50 cultists)

Recruit.
[1] You accidentally revealed that you had destroyed a universe and the people you tried to recruit start working to keep you away (+25 inquisitors)

Recruit
[1] You screech at mortals with your shrillest seagull shriek. For some reason they get upset. (+25 inquisitors)

(re?)cruit
[6] You draw humans into your psychic embrace. Some resist. (+50 cultists, +25 inquisitors)

7
Roll To Dodge / Re: RTD horrors - Game 5 running.
« on: June 24, 2016, 04:15:36 pm »
Game 5 Start

Horrors:
Spoiler: John Smith (click to show/hide)
Spoiler: Hell fish (click to show/hide)
Spoiler: Heart (click to show/hide)
Spoiler: Flock (click to show/hide)
Spoiler: Shadowmage (click to show/hide)
Spoiler: Nex (click to show/hide)
Spoiler: GBOE (click to show/hide)
Spoiler: Paradox (click to show/hide)

8
I apologize, I misinterpreted.
Please Remove my char.
You can still play, I can just modify the character to fit the rules and you'll be fine to hop in...

9
A Giant Ball Of Energy (GBOE)

Powers:If it can be done by a massive amount of energy, the GBOE can do it.  Or a small amount of energy, even.

Like manipulating braaaains.

Presence : 0
Mindlock : 0
Power : 5
Physique : Incorporeal
Appeal : 0
"Incorporeal" still counts as 0 for physique, you can't make yourself invincible for free by saying physical objects just pass through you. Also, you should be more specific with your powers, otherwise I'll just say no to most of the stuff you try to do because I don't want to look up obscure phenomena of particle physics.

Will I remain active this time? Who knows!


This guy is wacky, much more so than Archon. I figure he does basically nothing useful until he gets to earth, then he abandons the cult stuff altogether and uses his four presence abilities to become a one-man army.

Spoiler: Sheet (click to show/hide)
This one's gonna be fun, I can already tell...

10
While my mind's on it, I'll put a definite date on game 5 since it's been a month or so with only "soon"... Let's go with next Wednesday, June 22...

11
My horror, warning, very wordy; also this is my first RTD
Spoiler (click to show/hide)
There's no point spreading between abilities, all the abilities have the same power denoted by your power stat... It's a bit less detailed, but it keeps things simpler, especially given how complex the game gets... Also, abilities can't modify dice rolls or recruiting, because we have separate stats for that...

12
Roll To Dodge / Re: "Stranded" A Small Sci-fi RTD [Psycho Deer]
« on: May 30, 2016, 12:00:42 pm »
"Well, that'll be done soon, best help m'self to a bit more... Oh no, me rum! We gotta get to me reserves on the main ship before the aching starts, or it won't be fun for anyone..."

Attempt to salvage a barrel or two of rum before it runs off the ship

((Wow, I leave for three days and we end up in a whole new subplot))

13
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: May 25, 2016, 10:46:48 pm »
After there any truly unlimited resources you could set rules for and just leave df running? Food and planting yes but not bags, barrels or pots. Does clay and sand need bags?
Sand needs bags, clay doesn't

14
((We've decided to interrupt the main quest for a side quest related to deer, it's not that complex))

15
"Does anyone know wharr the fuel goes in on this vessel?"

Meander around the ship looking for a fuel port

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