BLOODYHELLS
BATTLEFAILED: THE REVIVAL
"The king's terms were laid out simply. The Lustrous Artifact had a use for dwarves like us; that is, hardened convicts with no families or anything to lose. We would be the first in line to lead an expedition into the darkest corners of Aluonra. To carve out an outpost, lay claim the untold riches that lay buried there, and put a stop to the dwarf necromancer Tosid Rushaxe and his clan. It was either this, or "the hammer" we were told. The death sentence, or a shot at everlasting glory? An easy enough choice... or so we thought at the time. How little we knew...
And thus, we set out upon our suicide mission. Over the Infected Hills, across the Murk of Pain, through the Forest of Murders, until at last we arrived at our destination: the heart of the necromancer's accursed domain. It's safe to say, we've been through a lot to have come this far. Oh, the sights we've seen! Death... death and horror beyond words! But nothing could've prepared us for the hells that awaited..."
—Some dead guy
----
This is a tribute of sorts to the classic Battlefailed series. For the uninitiated, I would recommend making yourself acquainted with the saga's rich, !!FUN!! filled history.
Battlefailed (http://www.bay12forums.com/smf/index.php?topic=57052.0) - Failcannon (http://www.bay12forums.com/smf/index.php?topic=64258.0) - Hellcannon (http://www.bay12forums.com/smf/index.php?topic=96005.0) - Horrorfailed (http://www.bay12forums.com/smf/index.php?topic=114971.0)
Many of the image links are missing from the original topics. Fortunately, there is a .doc archive of Battlefailed (http://dffd.bay12games.com/file.php?id=10721), helpfully restored by Zuglarkun.
The Embark:
(http://i67.tinypic.com/242zeyq.png)
(http://i64.tinypic.com/2h4gi06.png)
All you really need to know is that this place is about as inhospitable as it gets.
The Turn List:
(Playing - Completed - Partially Completed - Skipped)
1. Sanctume 1 (http://www.bay12forums.com/smf/index.php?topic=157724.msg6956239#msg6956239) 2 (http://www.bay12forums.com/smf/index.php?topic=157724.msg6957221#msg6957221) 3 (http://www.bay12forums.com/smf/index.php?topic=157724.msg6958406#msg6958406) 4 (http://www.bay12forums.com/smf/index.php?topic=157724.msg6958685#msg6958685) 5 (http://www.bay12forums.com/smf/index.php?topic=157724.msg6959571#msg6959571) 6 (http://www.bay12forums.com/smf/index.php?topic=157724.msg6960655#msg6960655)
2. Spish 1 (http://www.bay12forums.com/smf/index.php?topic=157724.msg6979155#msg6979155) 2 (http://www.bay12forums.com/smf/index.php?topic=157724.msg6990693#msg6990693)
3. Imic 1 (http://www.bay12forums.com/smf/index.php?topic=157724.msg6991916#msg6991916) 2 (http://www.bay12forums.com/smf/index.php?topic=157724.msg6997279#msg6997279)
4. Gwolfski 1 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7028284#msg7028284) 2 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7029783#msg7029783)
5. Iamblichos
6. TheFlame52 1 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7034244#msg7034244) 2 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7035557#msg7035557) Senshukan's Diary (http://www.bay12forums.com/smf/index.php?topic=157724.msg7035557#msg7035557) 3 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7035868#msg7035868)4 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7035899#msg7035899) 5 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7035955#msg7035955) 6 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7037483#msg7037483) 7 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7037565#msg7037565) 8 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7038576#msg7038576)
7. Archereon 1 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7040451#msg7040451) 2 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7042776#msg7042776) 3 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7043845#msg7043845) 4 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7046702#msg7046702) 5 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7051485#msg7051485) 6 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7063025#msg7063025) 7 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7067862#msg7067862) S (http://www.bay12forums.com/smf/index.php?topic=157724.msg7073455#msg7073455)
8. Eric Blank 1 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7075374#msg7075374) 2 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7076720#msg7076720) 3 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7078716#msg7078716) 4 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7079007#msg7079007) 5 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7080184#msg7080184) 6 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7083350#msg7083350) 7 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7084278#msg7084278) 8 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7085460#msg7085460) 9 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7086937#msg7086937)
9. TheImmortalRyukan
10. Clover Magic
11. Puzzlebark
12. Deus Asmoth 1 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7118032#msg7118032) 2 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7137239#msg7137239) 3 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7149041#msg7149041)
13. Crashmaster 1 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7162216#msg7162216) 2 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7163564#msg7163564) 3 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7167876#msg7167876) 4 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7172876#msg7172876) 5 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7175415#msg7175415) 6 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7179082#msg7179082) 7 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7183214#msg7183214) 8 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7184507#msg7184507) S (http://www.bay12forums.com/smf/index.php?topic=157724.msg7186570#msg7186570) 9 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7197822#msg7197822)
14. Zuglarkun 1 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7204773#msg7204773) 2 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7218093#msg7218093) S (http://www.bay12forums.com/smf/index.php?topic=157724.msg7230005#msg7230005) 3 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7232453#msg7232453) 4 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7232769#msg7232769)
15. snackfox
16. Dozebôm Lolumzalìs
17. Lebo 1 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7281374#msg7281374) 2 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7288166#msg7288166) 3 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7288770#msg7288770) 4 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7292013#msg7292013)
18. TheError
19. Spriggans
20. Ghills 1 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7312056#msg7312056) 2 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7320022#msg7320022) 3 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7320424#msg7320424) 4 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7322769#msg7322769) 5 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7326751#msg7326751)
21. NCommander 1 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7328075#msg7328075)
22. The Master
23. Fleeting Frames 1 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7344685#msg7344685) 2 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7352036#msg7352036) 3 (http://www.bay12forums.com/smf/index.php?topic=157724.msg7358778#msg7358778)
24. DoritioMaster
25. Gwolfski
26. TheFlame52
27. Eric Blank
28. puterking
29. Evaris
30. Kamani
Players have three days to claim the save once they've been reached on the list, and two weeks to play the year before I bring the hammer down. I am, however, willing to extend the deadline if necessary. If you're too busy to play, you are allowed to move yourself further down the list... provided you have not been skipped.
...this page is partially constructed.
Chapter 1: Bloodyhells
Early spring of the year 300 on the temperate savanna of The Suicide Hills.
I stopped thinking of the unfairness that I find myself on the receiving end of the King’s justice. The past remains back there as always, and it will be there if I wish to revisit the pains of regrets. No, I must make do with my current situation, and keep looking forward in the future, whatever this desperate journey may unfold.
The silence of our weary travel is broken by the grunting of the pair of breeding yaks that pulls this saguaro wagon, heavily laden with our sorry arses and meager supplies. The soothing rhythmic of the creaking wooden wagon over dense dead meadow-grass is joined by the crashing of ocean waves foaming over vibrant blood-red sands.
Perhaps in another place and time, this symphony of nature would fill a traveler with peaceful contemplations. But not this time because I witness passing by dead lentil plants , dead prickle berry bushes, and dead highwood trees along this sea of dead grass. The red sand bubbles from the sea foams that leave behind yellow pools of acrid slime.
Miss Ryukan Diamondsling, the poor noble who pulled the short cave wheat straw, is leading this expedition. She’s a lusty one for sure, but is quick to anger even though she does not easily hate.
Ryukan announces from atop the wagon, “We are here. By the authority of the king of The Lustrous Artifact, I dubbed this outpost, Bloodyhells. Gentle ladies and dwarfs, I shall take the offices of all administrative duties. Our Sheriff is Mister Spish Splashoil, and our militia commander will be Miss Niner Ringgorged.”
With that formalities out of the way, she looks at Niner strapped with a copper war hammer, and finally nods. Did I mention that Ryukan likes war hammers, and probably hammering?
Miss Niner Ringgorged has the title of "Glory Overlord", and begins barking orders, “You miners just go dig us a hole, and wood cutters cut only a few trees at a time. I want a tight perimeter, no wandering about. And I need a volunteer, a sparring partner, for Bloodyhells’ first squad, The Armored Kings. But for now, you're all recruits.”
Miss Imic Earthcreatures who likes maces and is a competent mason, and Mr Spish Splashoil who likes hatch covers and is a competent engraver; both hefted bronze picks from the wagon and start digging underneath the modest dune.
Miss Flame Paddleroast who likes mail shirts is a novice doctor, and Mr Taupe Giftedpaint who likes large gems is a novice carpenter; both wielded bronze battle axes to chop down the dead trees near the murky pools of water.
I am Sanctume Plaitedurns who is assigned the duties of growing food. My hopes to learn herbalism is crushed because every plant I see here is already dead.
I end up here in Bloodyhells after telling the law-giver, “You goblins would convict a finely minced cheese roast of murder and dwarfs would not question it.”
--
Niner scouts the immediate surroundings and indicated that there is a Giant Osprey Corpse flying high up to the northwest, and a Giant Snail Corpse closer to the south east.
Niner says, “What’s in Bloodyhells? An Armok cursed flying corpse and a crawling corpse!”
As soon as the miners dug some room, we rushed unloading our wagon and hauling our meager supplies inside. Niner declares the area as “Safety Inside.”
Two dead willow trees, and the nearest dead apple tree a bit to the north are marked for cutting as Niner sets the “Outside Path” while she scans the undead giant osprey moving far to the northeast.
--
A hasty mason’s shop is erected, and Imic produced a well-crafted door to be our protection from the outside.
The miner’s dig down to discover damp stone on the fourth level, so they dig a short path then an upward stairs into a room and secured by a well-crafted cobaltite hatch cover.
--
The monotonous labor of hauling logs is flavored by the danger of the outside. Doc Flame insists on including the dead apple logs be part of “Outside Path” despite Niner’s reluctance.
A giant osprey corpse swoops down from the skies with incredible speed and charges the stubborn cow yak that is slow to move to its grassless pasture. The collision was so brutal that the cow is knocked over and tumbled backwards.
The giant osprey corpse begins attacking Doc Flame…
Doc Flame screams like a girl her at top of her lungs, “Stop! This isn’t happening!” “Help! Save me!”
Her 86 year old bones carried her arse, running wildly, screaming, heading south, and fortunately not into the pools of acrid slime.
She drops the bronze battle axe and says, “I was attacked by the dead” then looks back, “The battle rages… Ahhhhhh! No!”
Niner, Glory Overlord, Bloodyhells militia commander, flees running to the southeast but manages to give orders for everyone to join the fray.
(http://i.imgur.com/muqN8VI.png)
(ooc The battle reports are confusing with references to recruits. Everyone now has a humble title.)
Admin Ryukan lands a punch on the head but this made the giant osprey corpse react by charging. She is knocked over and tumbled backwards from the collision.
Ryukan stands up and throws left and right combination punches, many of which just glance away.
Farmer Sanctume throws punches wildly causing bruising, and finds it more effective to bite the left foot of the undead.
The giant osprey corpse charges the farmer until the collision knocks him over, tumbling backwards.
Taupe Woodcut joins the fray with his wild punches claiming, “I cannot just stand by. This might require an answer.”
The undead attacks Taupe but misses many times over. “I was attacked by the dead. This is truly horrifying!”
Taupe wonders, “Has the ride turned? I feel no terror.”
** Where is our militia commander? **
Niner, the Glory Overlord initially fled from battle, like a girl, in reaction to Doc Flame, until what little discipline kicks in, “This is a fight! I must press on.”
(http://i.imgur.com/i4nfWTF.png)
Miner Imic emerges from the entrance and joins in by punching.
Sheriff Spish joins the rumble and bites the undead in the right wing. The giant osprey corpse knocks Spish away, but Spish stands up and bites the left wing this time, latches on, and starts striking the left wing with his bronze pick.
Sheriff Spish lodges the bronze pick in the corpse’s head and fracturing the skull.
(http://i.imgur.com/Kp7Eu6x.png)
Here is everyone's immediate aftermath thoughts:
Spish, Rykan and Sanctume: "I was attacked by the dead. This is truly horrifying."
Flame, "I have a part in this: I will take revenge!"
Niner, "This is my fight too: I will take revenge!"
Taupe, "How fleeting life is: Begone fear!"
The giant osprey corpse is nothing now but a mangled corpse. Bloodyhells, indeed!
Chapter 2: Wood, Stone And Iron
Spring 300
We are a bunch of lucky beards to have survived that attack from giant osprey corpse. The chaos that ensue affirms to myself that I must step up if I want to have any chance of surviving in this Bloodyhells.
There is no formal announcement from me about taking authority, so it is rather a natural flow of things going back into semblance of order. I talk to each of my friends, for what better way to cement friendship than a death defying experience. I ask questions, point out immediate issues, suggest ways of solving problems, and express my thoughts with a hopeful future in mind.
It is now the late into spring, the 24th of Felsite, and I report that "we are still alive" despite a normal sized osprey corpse and a giant osprey corpse roams the region.
Disgust was our first reaction when a swarm of six giant roach corpses fly over the treetops to the northwest. However, this a fortunate event for these roaches seem to move slower. We take this opportunity in spurts of activity hauling logs from the outside while keeping close watch on those moment when the flying undead stray closer to the wagon.
These sketches the outpost entrance is to the bottom left, with the wagon yet to be scuttled, and dead apple wood logs await their use for needed for beds, barrels, and charcoal. The “Outside Path” indicates where we may walk on when outside.
(http://i.imgur.com/cSL76ce.gif)
The Front Entrance is hastily dug to bring our meager supplies from the wagon. Ryukan actually insists in carving an office for him, while Taupe and Flame want a room for their ducks.
Imic is more prudent in digging an area for a mason’s shop and uses the three precious stones we bring along into a well-crafted olivine door, a well-crafted cobaltite hatch cover, and four blocks of petrified wood.
The olivine front door is our first protection from the outside, so this room is temporary and I put a halt on any priority for furniture or nest boxes for the ducks.
We must dig deeper, but this plan is retarded when the Spish encounters damp stone four levels down. So then the stairs leading down two levels diverts to a short hall and an upstairs onto a foyer secured by a well-crafted cobaltite hatch cover.
Legends say that such design up entryway makes hatch covers nearly indestructible. I have to see it to believe it, but this is what we have now and I pray to Armok that we will be safe.
The Foyer now serves as a wood stockpile with it’s non-square configuration is due to damp dirt walls. Taupe builds the carpenter and craft shop to the foyer’s north.
The Butcher area is on the same level as the foyer but there is no direct path from this level.
We have great concern on what happens to any recently deceased this part of the world. I am most worries on the pair of yaks who do not have a pasture to feed on. A butcher and tanner shop is built with cage traps on the hallway. The a shallow two levels deep garbage chute is set opposite a pair of closet rooms with hungry yaks inside and secured by stone doors.
The Soap area is a finicky endeavor and has importance as Doc Flame insists that be made a priority. So below the butcher are modest stockpiles for pressed cake, pressed pastes, fat, and soap bars. A quern, a presser, an ashery, and a soaper shop makes this area functional. I use three of the five rock nuts to brough and make rock nut soaps bars. I hope to grow more quarry bushes from the remaining two nuts.
(http://i.imgur.com/LF4Wt12.png)
The Fortress Proper descends west from the foyer above though twin ramps that leads to our precious drinks and prepared food. Our future dining hall is situated to the west awaiting furnitures.
North of the twin ramps are my modest farm plots in efficient single rows for seven seedlings. Small piles for four barrels, and four rock pots (never wood pots!) will serve the needs of the still, kitchen, farmer’s shop, and the modest pile for plants, fruits, milled and leaves.
A short hall to the east are the upstairs to the soap and the butcher, a lever to smash the garbage, meat locker, and nest boxes for the ducks.
steps
To the west is the future expansion area for when we have pig tails to process into threads and clothing as well as other textile products.
South of the twin ramps is an expanding excavation from the discovery of conglomerate rocks and hematite ores.
A mason, stone crafter, and mechanic shops convenient surround our stone pile. The stone quarry now delays the need to breach the aquifer.
Imic and Spish also struck hematite much to the delight of Niner. This unexpected boon establishes a modest forge with a smelter and wood furnace.
Beside all of these, I am pleased make compromise of creating beds that can function as individual bedrooms, or public dormitory, or be part of the hospital.
The aquifer, be it a curse or a blessing is capped over into a functioning well.
And from this well, we have a water source safe from the outside. It was natural to dig rooms for near this well and convert them into a hospital when needed. We have soap now. I await for summer to plant pig tails and make thread and cloths.
(http://i.imgur.com/Xqvr84I.png)
Slow and steady, iron weapons and armors are starting to be produced.
Niner, Glory Overlord, already wears an iron helm and wielding a superior iron war hammer. Much charcoal is needed to keep the forge making iron weapons and armors.
Chapter 3: Under Passage
The Butcher, Bloodyhells
Niner seems to be twitchy, unable to stay put in one place, pacing back and forth for the front door to unlock so as to run out and gather more logs to make charcoal.
Niner announces, “I am almost done with a complete set of iron armor. I just need to finish a breastplate.”
Sanctume says, “We have a problem. The pair of yaks are starving and I can hear their grunts through stone doors. We have to butcher them soon.”
Niner responses, “Well, now is a good time as any to start killing them. I’ll tell you what, I will station The Armored Kings outside the butcher and we’ll be ready.”
Sanctume points out, “You are the sole member now, everyone is working on their own jobs.”
Niner ponders, “How about you join? I can use a sparring partner.”
Sanctume considers that offer, “I would join if you make me a set of iron armor too, deal?”
Niner exclaims, “Sure! Now to get more wood.”
Sanctume interrupts, “I’ll join later. First, we need to butcher these poor yaks.”
There is no outstanding mining to be done yet, and the front door is locked so we use this time to pick up the disgusting remains of wormwoods vermins that clutter the farm, kitchen and still.
With everyone in the mood to gather refuse, the yak bull is slaughtered first. The thought of tantalizing yak roast have everyone crowding the butcher shop to store the meat in the meat locker. The hair, skull and other non essentials are tossed in the garbage. I manage to tan the hide into usable leather without incident.
The yak cow is slaughtered next, and enthusiasm is high to haul the meat and toss the scraps. While tanning the cow skin, it began to move and attack! Chaos ensues as I try to punch if ineffectively. Niner is supposed to be ready for this, but he’s back in the iron forge.
Sheriff Spish is around hauling, and so strikes the cow skin with a bronze pick, severing it into pieces from its reanimation. Unsure on what to do, the skin pieces were marked for dumping.
One of the pieces of cow skin reanimated and was fortunately caught in a cage trap.
And at the same time, a muffled sound can be heard down the garbage chute. A yak bull skin down there reanimated and it is being pelted by items thrown from above into the garbage chute.
It is only prudent to pull the lever and smash the garbage, and reset back to its ready state.
(http://i.imgur.com/ZznOqHe.gif)
The garbage chute is expanded to hold one animal cage trap for the purpose of pitting.
The caged cow yak skin is successfully pitted down without incident and then smashed.
Summer arrives without fanfare as we are focusing on spurts of hauling logs in this tiresome game of “dwarf and osprey“.
Armok laughs upon us on the 5th of Hematite when the giant osprey corpse leave the area.
Everyone runs out for logs, but I insist on staying to plant the much needed pig tails.
The brief reprieve from the Giant Osprey Corpse danger is replaced by something more creepy, a swarm of six Giant Roach Corpses flies above the trees.
(http://i.imgur.com/WVk5YeS.png)
Oh, horror of horrors! Oh skin crawling disgusts! Oh, ho ho ho, what is this?
These oversized vermin seemingly move slow, hovering, or congregating still in a small cluster.
Chop those next four trees south of the murky pools. And with more logs secured, we will have beds, barrels, and more charcoal.
Niner completes a second set of iron armor before the end of Hematite, early summer.
I volunteered myself to take the second spot of The Armored Kings donned with a new suit of iron armor and superior quality iron war hammer.
We do not have a formal barracks yet, but wearing this makes me feel a bit safer.
End of Mid-Summer
(http://i.imgur.com/H2y43pi.png)
The clothing area is in place as I continue to harvest and reseed pig tails.
On the 25th of Malachite, Kol, the deity of travelers smiles upon a group of migrants who announce their arrival from the eastern edge.
Oh you fortunate fools. The swarm of undead giant roaches are leaving the area towards the west, with two remaining Giant Roach Corpses.
“Fly you fools!” Err, wait, I’m not Gandorf. “Run you fools, come inside now!”
--
Ryukan met them formally, “Welcome to Bloodyhells,” and introduces everyone.
I personally met each of them and gauge their usefulness.
“I am Miss Zuglarkun Tundratour,” she smiles, “I dream of having a family someday, and I am a Great Gem Setter, and Competent Macedwarf.”
I dub thee “Mace Zuglarkun.”
“I am Miss Puzzlebark Inkmoisten, I to dream of having a family someday. I like spears, and I am with cooking, milling, and pressing.”
“I think you will do well in the kitchens Miss Puzzlebark.”
“I am Mistress Kosoth Savagebolted, a Adequate Engraver. I like rutile. And this is my husband, Clover Magic.”
I am pleased to meet you, I think you do well as “Miner Kosoth.”
“I am Mister `Clover Magic’ Sneakinked, and I like battle axes. I am an Adequate Armorsmith and Adequate Spinner.
Welcome Clover Magic.
“I am Andreus Grooveattic, “Endless Res”. I dream of having a family, and I like platinum. Do you have a library here? I would like my own private library.
I am an Adequate Soaper, and a Novice in Metal Crafter, Armorsmith, and Metalsmith. My husband is Twinwolf.”
I nod, “Endless Res, we do not have a library yet, perhaps someday.”
“I am Mister Twinwolf Handlerrhythmic and I like beds. I am a Novice Thresher, Spinner, and Presser.”
Ahh, then you will enjoy gathering wood and the use of our carpenter shop.
“I am Mister Crashmaster Rockdips, you may address me as Mec Crashmaster. I like art and gauntlets. I am an Adequate Glassmaker, but would like to Dabbling Mechanic.
Very well, we have plenty of stones for your mechanical passions.
Finally, last but not least, who may you be sir?
“I am Mister Shorast Tealhatchet, and I too dream of having a family someday. I am a Novice Milker, a Gelder, and a Beekeeper.”
Sanctume grins, “How do you feel about farming?”
Shorast asks, “Farming sir?”
Sanctume says, “Why yes, farming. We have an area perfect for your calling. It is yours now for I have a different calling that involves iron armor and war hammer.”
It is good to see such family oriented folks joining us here in Bloodyhells.
I observe that Niner looking at Taupe and conclude that they are indeed, lovers.
--
I show our new citizens on what we, the founders of Bloodyhells, have done so far.
This is the “Underpassage” which is our planned tunnels two levels beneath the surface, safe from the tree roots. We plan to have the trade depot in the center with passages leading to the west, north, and east boundary of Bloodyhells.
For safety reasons, we have not breached up the surface until certain mechanical defenses are in place.
There will also be a ten bed “shared” bedroom with private storage.
To the south of the foyer, the area is still under construction.
(http://i.imgur.com/akOAMQH.png)
Chapter 4: Armok Laughs
Late summer, on the 7th of Galena, two pairs of Buck and Doe Rabbit Corpses roam the surface on the far northeast.
We focused on gathering more wood further southeast of the entrance.
The dining hall, offices for Admin Ryukan and Doc Flame are complete.
Some of the beds are set in the “shared bedrooms.”
The control room for the Under Passage is ready for levers.
Some of the bridge locks in Under Passage are linked to levers.
(http://i.imgur.com/G00mbYR.png)
The forge reports creating 2 iron battle axes, 2 iron picks, and a third set of iron armor.
Four iron minecarts, and 4 sets of iron goblets are on order.
Autumn has come, and Miner Imic, Sheriff Spish, and Miner Kosoth start digging deeper through the solid conglomerate rocks from level 97 but the progress halted at level 95 when damp stones conglomerate is reached.
Farmer Shorast, our eldest member at the age of 101 year, says that aquifers may indeed exists in conglomerate bedrocks.
Our plans to dig deeper is postponed.
--
3rd of Limestone
Oh no! The undead rabbits are leaving the area.
We have to watch what comes after because the logs are a bit further away from the entrance.
Aww it's a weasel in the northeast. Err, umm it's a Weasel Corpse! At least it is alone. And it is not a giant.
We chopped four more trees much further in the southeast of the entrance.
Somebody did not follow the “Outside Path” and walk over the pools of acrid slime.
Traffic designations are added restricting foot paths over the unwanted areas.
And I suppose it is time to reveal what is constructed south of the foyer.
Behold! We start filling our dwarven bathtub. This is engineered to have a drain system, sealed filling, and perfect water level mechanics.
Here are the instructions.
(http://i.imgur.com/ypL4hZU.png)
On the 13th of Limestone, 300, a Goblin outpost liaison, Oddom Likotlocun, from Suvaszan has arrived coming in from the north.
A caravan from Suvaszan has arrived from the east.
This is indeed a fortunate situation for the Weasel Corpse linger down in the southeast.
We do not have any Under Passage ready, so the liaison and merchants have to enter in through the front that is currently protected by a stone door, and a stone hatch cover.
We will dig a new entrance gate, and a front passage to replace the front door.
The meeting between Admin Ryukan and Oddom Likotlocun is concluded on the 22nd of Malachite.
(http://i.imgur.com/FyjtlOu.png)
We made large serrated iron discs and a pot of prepared food for trade to procure more supplies: food and drinks variety, cloth and leather, metal items, instruments, library supplies, and a native platinum block.
Admin Ryukan delayed the trade deal because she had to sleep, get a drink, then eat first.
(http://i.imgur.com/foj9U8r.png)
Oh Armok! On the 24th of Limestone, there is something coming from the northeast.
The Forest Titan, Salo Narenatipi has come! It’s a huge scaly therapod, with three long straight tails and emanates an aura of giving and kindness.
What is this? A T-Rex hippie? An elf-loving monstrosity? What can be worse that this?
Its eyes glow fuchsia, and its rose taupe scales are blocky and overlapping.
We’re worried that this titan can destroy our stone door. But Salo starts chasing a weasel nefarious fog husk.
Oh, I bet my beard that Armok is laughing now. Thank you, you cruel joker!
Despite the size advantage of the titan, the husk weasel is fighting it for a long time. I am hopefully that we can build the bridge in the front entrance.
So, what can be worse than this, I ask?
A cloud drifts over the fight, and the titan is caught in a cloud of nefarious fog!
There is now a forest titan nefarious fog husk in the surface of Bloodyhells.
(http://i.imgur.com/ObB6ZEX.png)
Chapter 5: Pig Tail Left Glove
The battle of The Forest Titan, Barney Salo the purple rose taupe dinosaur, against the weasel corpse, both now a nefarious fog husk, continues on the eastern edge of Bloodyhells.
The nefarious fog is observed to drift and can start forming from anywhere in the region. We can now confirm that fog transform any creature, including corpses into life opposing husks. This information must heavily be considered if any battles are engaged on the surface.
(http://i.imgur.com/2fULbxG.gif)
On the 5th of Sandstone, some migrants arrived from the southwest, right on top the pools of acrid slime.
Perhaps Kol, the deity of travellers, still smiles upon these migrants.
(http://i.imgur.com/TMnVmbt.png)
The front entrance has a bridge lock that leads to the trade depot, and a main bridge lock that leads to the foyer and fortress proper.
The cobaltite hatch cover in the foyer is locked to force, and observe the migrants.
We will need to consider a quarantine area for future migrants who brave this dangerous region.
(http://i.imgur.com/eiBGTuj.png)
Admin Ryukan concludes the trade and the merchants are preparing to leave.
Sheriff Spish comes to the trade depot and expresses his disapproval of the complacency that is happening in Bloodyhells, "I'm afraid I do not approve of that tunnel system. A safe, sensible, convenient way for pesky outsiders to get into and out of the fortress? We'll see about that..."
Admin Ryukan greets the new citizens of Bloodyhells.
Mistress Lor Figurelock likes doors. She is a Great Presser, Accomplished Mechanic, and Competent Marksdwarf. She is married to Kadol who did not accompany her.
Mister Oddom Earthoars likes war hammers, and an Adequate Thresher. He is married to Shem Youthpainted.
Mistress Shem Youthpainted likes hatch covers, and Novice: Brewer, Thresher, and Herbalist. She is married to Oddom Earthoars.
Mister Mafol Socketstockade likes chains and is a Competent Spearman.
Sheriff Spish continues, "We do things the dwarfy way. So what if a few (hundred thousands) citizens die in the process?"
Sanctume declares, “I am doing it the dwarfy way. I want a fortress. I want iron clad warriors. I want to dig deep. I want to capture something to be weaponized. I want to magma cleansing on the surface. I want the surface to be obsidianized and be engraved. Actually, it is not dwarfy to fight on that surface. Nope!”
I greeted the four new migrants as they pass through the trade depot and they overhear bits of the conversation.
The poor new migrants are feeling uneasy.
The merchant has left through the front passage with Fikod Dolushmedtob, Hammerdwarf and Minkot Tiristakum, Macedwarf merchant guards.
--
*scream* *roar*
Fikod and Minkot comes running back heading towards the fortress proper.
Hey, you dorfs can’t be here. Get out!
They went to the drink pile, then left going out through the depot then front passage.
That was weird.
Oh, this is even more weird, the “weasel head” is still animating!
What? It just kinda just rolls around? Ha ha.
Oh crap, that means, the Salo is looking for a new target.
(http://i.imgur.com/Y3fkPpv.png)
The "Main Gate" is raised up but the "Front Gate" is down! The lever is in the dining hall.
I don’t see the merchant anymore.
The merchant guards! They are outside now.
Oh Armok’s beard! The titan husk is near! Raise that Front Gate! Now!
And here, my dwarfy friends, are the highlights of the battle reports about Salo the rose taupe dinosaur.
Merchant Guard Fikod Dolushmedtob, Hammerdwarf
(http://i.imgur.com/8h7J4o7.png)
Merchant Guard Minkot Tiristakum, Macedwarf merchant guards.
(http://i.imgur.com/6fmAMUF.png)
Does Salo wields a pig tail left glove, or it is wearing the glove?
In either case, that pig tail left glove jams through skulls and tears brains.
Salo looks pissed for being only dented in a few places.
(http://i.imgur.com/DUhVjig.png)
(ooc-- is this a bug?)
It is now the 18th of Sandstone, and I expect for the Titan Husk to have destroyed our olivine front door but it just stays there.
(http://i.imgur.com/HzdzHEM.gif)
Aw yeah son, getting off to a good start. I can't wait for goblins to show up so we can show them just how terrifying this place is!
What does the goop rain do again?
It rains normal over the dead dense grass. I am not sure if the rain by the beach causes the slime, or if the ocean sea foam leaves the "pools of acrid slime."
As to what the slime does, I am not sure, but I've seen the slime stick to the walls with water.
I wish dorfing as mechanic!
I updated my list which should help Spish.
Chapter 6: Fire Snakes
It is mid-autumn, 300, and Salo the rose taupe dinosaur is not going anywhere and content banging on that olivine front door.
Only Armok know what else can go wrong out there, so we are better off being productive here in “Safety Inside” of Bloodyhells.
Sheriff Spish says, “Productive? We can just relax now, make booze and merrimaking for the remainder of the year.”
Sanctume counters, “I can count with my fingers more things we can accomplish.”
First, we will complete that fourth iron armor set so that Niner Glory Overlord will establish The Hollow Basements squad. Captain Mace Zuglarkun and Puzzlebark will share the barracks for training.
(http://i.imgur.com/efFFj4E.png)
Second, the wood supply is very low and we need to dig deep and seek fungi wood in the caverns. We work on the breaching that aquifer using the double pump stack method powered by a dwarven water reactor.,
(http://i.imgur.com/jCgNeFX.png)
Third, we need to a way to capture Salo. The north passage will be the location for such a mechanical contraption. I initially designed for a web spewer so that webbed cage traps will be more effective to transport captured prisoners.
There is also a simple smasher room with a bait room for minor enemies.
(http://i.imgur.com/oWTtOe3.png)
Fourth, it is time to make the mandatory baths when entering the fortress proper. The twin ramps in the foyer will be bridge sealed, and a new ramp will be constructed south of the bathtub as the new path into the fortress proper.
(http://i.imgur.com/FTJzFQ8.png)
Fifth, we will butcher these grazing animals with nothing to eat, and we will make use of their meat for roasts, and their tallow for soaps.
Sixth, we will build indoor an archery range with trenches to retrieve stray bolts.
Seventh, we will use those bones from the animals we butchered and make bone bolts for archery practice.
(http://i.imgur.com/pRarBjg.png)
Eight, we will build a large room atom smasher for when we have a bigger job that our garbage chute cannot handle efficiently.
Ninth, we will dig some rooms for coffins and slabs.
Tenth...
Sheriff Spish interrupts Sanctume, “Alright, I get it. I…”
We are interrupted by the season’s change for winter has come!
The 2nd of Moonstone, 300 just turns the surface of Bloodyhells worse. The dead walk! Hide while you can!
Umm, we are already hiding behind our walls and stone bridges so we can continue working on our progress inside.
This pretty much summarizes winter in Boodyhells.
(http://i.imgur.com/JEvejKH.png)
Before the year comes to its end, I designed a couple more trap rooms in the North Passage for enemies such as Salo.
(http://i.imgur.com/dPMyc6f.png)
1st of Granite, 301
Alas! A new year has come in Bloodyhells. Despite our debates, I remain friends with the founders of Bloodyhells: Admin Ryukan, Doc Flame, Miner Imic, Taupe Woodcut, Niner Glory Overlord, and Sheriff Spish. I am also in friendly terms with Mace Zuglarkun, and Xbow Lor.
I am relinquishing my Overseer position to whomever wants it.
I would like to pursue my training in The Armored Kings.
I requested a stone statue of my image and be handsomely placed in the new stone workshops.
Admin Ryukan gladly took upon this commission as she has been a skilled mason.
“Thank you, Admin Ryukan. I am uhhh…”
(http://i.imgur.com/9D5KAPd.png)
The Save: Bloodyhells Year 301 - End of Sanctume's Turn (http://dffd.bay12games.com/file.php?id=11985)
Excerpts from the Journal of Spish "Splashoil" Rulushuzol, Sheriff of Bloodyhells
1st of Granite, 301
So... I've reluctantly taken it upon myself to run this Armok-forsaken hellhole. Sanctume stepped down, no one else with the stones to run the place. But someone's gotta do it, and the way I see it, if there's anyone with the good-old fashioned dwarfgrit to keep the order throughout this mess, it's yours truly.
(http://i68.tinypic.com/2yuyou0.png)
This crew is getting too soft, too complacent. You're gonna need more than that dinky little hammer if one of those shambling horrors gets ye in a corner. Someone has to make it clear that they're not going to survive with that kinda attitude.
In meantime, I scrape together a militia. All of our woodcutters are enlisted into the new axedwarf squad, the Dead Planks, and the speardwarves of the Rough Medicine are led by Balnash "Earthroars" Berrorun. We're going to need every able-bodied fighter trained and ready in the coming months. As an additional safety measure, each citizen is to be given their own axe or pick once we have the means to make them.
12th of Granite, 301
First things first, we need to dig deep. I draw up the plans for a circular ramp leading all the way down to the magma sea, and it isn't long before we breach the first cavern layer. The place is completely barren, and not much use to us.
21st of Granite, 301
As Oddom Likotlocun, the goblin liaison, prepares to leave through the freshly opened caverns. He informs me that he'll be needing us to deal with that blockade that the necromancers have set up around the area. Dozens of shambling corpses, led by a group of powerful, soulless husks. I ask him what the hell we're supposed to do about those things, he just smirks and makes his way out.
Goblins... I tell you what, it's a goblins world these days. Sanctume is optimistic... too optimistic. He doesn't question the king's orders, he foresees this place becoming a great bastion of wealth for the empire. Well, in my expert opinion, that whole "wealth and glory spiel?" It's all bullshit. Come on, why do you think they picked us of all people for the task? I bet this is all just some perverse goblin experiment, I doubt they expect us to last five years out here! They're waiting for us to die, and when that happens I have no doubt they'll try to weaponize our findings for their own purposes.
The others may think me paranoid, but I sure as hell don't plan on letting that happen, oh no. Let's just say there's going to be a little surprise in store for the bastards if they try anything funny.
27th of Granite, 301
The second cavern layer is breached, releasing spores into the fortress. Plenty of wood to boot.
15th of Felsite, 301
We make our way down to a third cavern system. The glimmer of gold caught my eye, and as I went to investigate the numerous veins, I spotted a massive spire of adamantine. And then a second one right off the bat! Well, I never said this place wasn't a treasure trove.
(http://i66.tinypic.com/1t3gbq.png)
5th of Hematite, 301
After three months of rigorous training, our ragtag militia is ready for war. We're not just going to sit and cower in the mud while they wait us out. No, we're going to make a stand and show these necromancer bastards what we're made of. The Armored Kings bring their hammers, the Hollow Basements their maces, the Dead Planks their axes, and the Rough Medicine their spears. Imic Bermes and Andreus lend their picks to the coming battle.
Andreus digs an opening through the west-side tunnel, but is unable to make it back to safety before an undead sieger bolts after him with terrifying speed. I would've thought him done
for...
(http://i66.tinypic.com/24ovknr.png)
But Andreus mans up and effortlessly dismembers his pursuer. Nobody screws with my miners.
6th of Hematite, 301
With Ryukan operating the gates, we manage to split the undead forces, isolating a lone hammerman husk and a group of zombies in the west tunnel. If we're going to test our militia, it might as well be now.
(http://i63.tinypic.com/2rm4akl.png)
Our titan problem is unsettling, but as long as I can still hear it banging on the front door, we know where it is.
The gate is lowered, and our forces charge into the fray.
Zuglarkun is the first to engage the husk, losing an eye in the process. She doesn't even stand a chance.
(http://i63.tinypic.com/25gtlax.png)
Balnash gives it everything he's got...
(http://i63.tinypic.com/2qlx4yt.png)
He is terrified to discover that his spear is entirely ineffective. No matter what he does to it, the creature doesn't even slow down!
Sanctume, Niner, and Puzzlebark join him in bashing away at the husk. Try as they might, they cannot seem to take it down either.
(http://i65.tinypic.com/25jxyk7.png)
Zuglarkun is swarmed by zombies. One of them lays her out with a sick haymaker.
(http://i66.tinypic.com/fepbuo.png)
Dr. Flame holds back the onslaught of shambling corpses.
(http://i65.tinypic.com/28m1doy.png)
A peasant corpse bites and latches onto the doctor's eye. It looks quite painful...
Balnash finds himself unable to keep the hammerhusk at the end of his spear. He gets got alright.
(http://i67.tinypic.com/qqwnj5.png)
The fight continues until Taupe decides he's had enough of this shit and swiftly beheads the fiend with a single swing of his axe.
While it is a decisive victory, our troops are a bit shaken up. Zuglarkun and Balnash, while alive, are gravely wounded. We'll still need to deal with the rest of them if we are to recieve any reinforcements from the Mountainhome.
10th of Hematite, 301
It's a risky endeavor, yes, but how can we expect to survive in this place if we can't even take care of a few shambling horrors? After a four day rest, the gate is once again lowered, and the real battle begins. The troops wait anxiously, until zombies and husks begin to pour into the west tunnel. Niner foolishly bravely charges ahead, disappearing into a cloud of miasma followed closely by a speardwarf named Mafol Socketstockade.
Niner avoids the crossbow-wielding husk's flurry of bolts, but her redshirt comrade is not so lucky
(http://i68.tinypic.com/keb2og.png)
Niner skillfully engages the crossbowhusk and the spearhusk, but is overwhelmed by their unnatural strength and struggles to find her footing. The tide quickly turns when the disarmed crossbowhusk latches onto her, pinning her down while the spearhusk knocks the wind out of her.
(http://i65.tinypic.com/29olpus.jpg)
Taupe sprints down the corridor to save his beloved commander, but it is too little, too late.
(http://i65.tinypic.com/143p20w.png)
The Karate Crossbowman puts Niner down with a brutal kick to the throat
Taupe confronts the two husks, his axe thirsting for revenge. The macedwarf Puzzlebark and the hammerdwarf Sanctume are not far behind.
(http://i64.tinypic.com/29zc2sg.png)
Taupe's evasion prowess is unmatched, he ducks and weaves, dodging blows like a dwarf possessed. He attempts to carve the crossbowhusk into a thousand bloody pieces, and does a pretty good job of this. The crossbowman, channeling their inner Black Knight, moves to bite his limbs off in return. The spearhusk once again uses this opportunity to cripple its adversary.
(http://i63.tinypic.com/33y6zbs.png)
Sanctume and Puzzlebark rush to the commander's side and battle back the onslaught of zombies. A third, hammer-wielding husk, moves in to finish off Niner, but Puzzlebark saves the day by stopping the attack. With his face.
(http://i68.tinypic.com/sln0c6.png)
(http://i66.tinypic.com/30uz5vc.png)
Puzzlebark just gets the shit kicked out of him. Thanks to his heavy suit of armor (armor which, I might add, was clearly meant for OUR COMMANDER), he manages to hold out for a surprisingly long time. While the hammerhusk is distracted trying to split his head open, Imic creeps up from behind and swiftly beheads it.
Just when things are looking grim for Taupe, Dr. Flame chops off the spearhusks arm at the elbow with surgical precision, leaving a spear is embedded in Taupe's stomach.
(http://i66.tinypic.com/azie5c.png)
The rest of the Dead Planks make their presence known... the military miner Imic Bermes, Dr. Flame, and the veteran axedwarf Shem Youthpainted. They put their axe and pick together to bring down the other two husks. It is a glorious whirlwind of blade and limb.
(http://i63.tinypic.com/14t3mrp.png)
Andreus was also there, but for some bloody reason he tossed his pick aside and only brought his fists to the fight. The last husk is slain by Flame. They make short work of the other zombies
The siege is broken, and the necromancers' remaining forces go into full retreat. Four dwarves are left with gruesome injuries, and two left dead. I expected more of a fight, but perhaps the undead husks' rotted brains robbed them of their fighting prowess. I feel the worst is yet to come.
(http://i68.tinypic.com/2z3yn8z.png)
Well... that's a mouthful...
..but wait, Niner is still clinging to life!
(http://i63.tinypic.com/4s1jjo.png)
RIP Niner. Died as they lived: Bored and full of regrets.
(http://i64.tinypic.com/2bwny1.png)
Taupe spends the next few days crying in a pile of his own vomit.
(http://i63.tinypic.com/102nzbr.png)
14th of Hematite, 301
(http://i63.tinypic.com/ay81oo.png)
A human caravan tried to approach us from the North. They were likely holed up just outside of the perimeter waiting for a safe opportunity to enter the area. How do I know this, you ask? Well, let's just say I have very good hearing...
(http://i63.tinypic.com/wclnix.png)
Suffice it to say, they didn't make it. Before they reach the open tunnel, a massive undead ogre charges the group, toppling one of the wagons, and ripping a merchant's head off and eating it.
(http://i66.tinypic.com/2enc2td.png)
(http://i66.tinypic.com/2cxtg09.png)
It takes all of their bodyguards to hold it back from toppling the other wagon.
(http://i67.tinypic.com/dm43rm.png)
I reckon you've got more than a few parts to worry about there...
(http://i67.tinypic.com/539wkw.png)
...that's odd, the south gate has gone silent for the first time in months. Could something have drawn our titan's attention away from the front door?
(http://i65.tinypic.com/67rx9g.png)
Then that means... oh... oh bloody hell. The thing is loose.
Brace yourselves, things are going to get silly.
Yeah, that took a while. I picked a really bad time to play a turn, but as thread curator I feel extremely obligated to play anyway. Wanted to do something wittier, but oy.
From the Journal of Spish "Splashoils" Rulushuzol:
13th of Hematite, 301
You know what this place could use more of?
(http://i68.tinypic.com/zjgzn9.png)
Yeah. Dragons don't take shit from nobody. A few more hatch covers wouldn't hurt either.
...Oh right, where was I?
(http://i63.tinypic.com/4lliyt.png)
The ogre makes short work of the three footsoldiers, but due to it's lack of functioning legs it can't keep up with the crossbowmen. Eventually one of them lands a miraculous shot, splitting the ogres head in twain, proving these things actually can be defeated. Unfortunately for them, their wild firing attracts unwanted attention.
(http://i64.tinypic.com/20izy2d.png)
(http://i67.tinypic.com/k9vqrs.png)
Let's just say it wasn't a pretty sight.
(http://i63.tinypic.com/243midf.png)
...
Can one of you IDIOTS close the gate already?
20th of Hematite, 301
Finally, we've reached the magma sea. With a magma smelter pumping out iron, and all that other stuff out of the way, I've started the mining out a separate, stone fortress, complete with its own aquifer breach and surface airlock entrance. If hell breaks loose up top, we'll be able to keep it out of here. At least, that's the plan, anyway.
(http://i64.tinypic.com/4t54zc.png)
Sanctume had his fancy engineering and all that, but me I prefer to do things the easy way.
(http://i67.tinypic.com/wulzsp.png)
11th of Malachite, 301
(http://i63.tinypic.com/2mxkcr6.png)
Migrants arrive from the north and are immediately swarmed by the undead hordes.
(http://i67.tinypic.com/9u7nf8.png)
It's a troublesome scene to be sure.
(http://i67.tinypic.com/6suh6b.png)
You may want to be more careful around those bodies of water, we got spinos.
By the time I manage to get the gates open, only two of them are even still alive. Let's see how they're enjoying their vacation so far...
(http://i64.tinypic.com/2sb1yxc.png)
(http://i68.tinypic.com/j90s50.png)
Yeah yeah, we get it. Sheesh, you don't have to be such a drama queen about it...
15th of Galena, 301
(http://i65.tinypic.com/25pqnhe.png)
Puzzlebark is acting strange, he must've taken a few too many blows to the head.
(http://i67.tinypic.com/30k3f3a.png)
I won't lie, it is a nice hat. But surely you could've made something more useful, like say, a hatch cover perhaps?
15th of Limestone, 301
Traders from the Mountainhome arrive with their wagoned caravan.
(http://i65.tinypic.com/2qco64g.png)
(http://i64.tinypic.com/dqro78.png)
(http://i67.tinypic.com/j7aptv.png)
They make it to the Depot, but after hearing the agonized screams of their co-workers, they quickly begin to have second thoughts. They start to head back out the way they came and...
(http://i66.tinypic.com/2gvplhu.png)
Oops is right. Just then it dawns on me that we have the Forest Titan right where we want it, I have Ryukan, who is locked in the control room without food or water, quickly seal up the west tunnel. I can still hear them screaming the next morning.
(http://i63.tinypic.com/nwzpk4.jpg)
CAN YOU FEEL THE KINDNESS!?
(http://i63.tinypic.com/27zhs38.png)
LOOK AT ALL THIS GIVING!!!
(http://i64.tinypic.com/1472ip.png)
(http://i63.tinypic.com/b8lm2w.png)
(http://i67.tinypic.com/35aq9zo.png)
Okay, how the hell do you even kill this thing? They were stabbing it for days. By the way, its severed hand is its own entity now.
A pair of merchants managed to escape into the fortress. They've lost everything.
(http://i68.tinypic.com/291jifo.png)
He crawls off into the caverns, never to be seen again.
30th of Sandstone, 301
Most fortresses just have roaches and other crud like that. We have to deal with...
(http://i66.tinypic.com/6t2pso.png)
(http://i64.tinypic.com/3136atj.png)
(http://i65.tinypic.com/24chxz7.png)
...I really hate this place.
15th of Sandstone, 301
One last migrant wave. With the titan locked away many of them actually make it into the fortress this time. They are stopped in their tracks by herd of zombified farm animals. The smart ones go around, the stupid ones try to fight their way through it.
(http://i68.tinypic.com/34o9eeo.png)
We now number at 26. Among the survivors, Spriggans Guardedflag the axe-wielding jeweler. He is appointed as captain of The Dead Planks.
A human bard and his swordsman friend snuck their way into the fortress during the chaos. He introduces himself as Lapip Knowledgeknower.
(http://i68.tinypic.com/15p4s2r.png)
What the hell kind of a name is that? It's kind of suspicious if you ask me... anyway, I look away for one moment and he makes his escape, no doubt spreading word about our adamantine riches to the outside world. Am I going to have to install an anti-comedian security system?
26th of Timber, 301
Some deadbeat poet tried to make their way into the fortress. The giant firefly husks got to 'em first.
(http://i64.tinypic.com/2aiede9.png)
They were also apparently contagious...
10th of Opal, 301
A human spearman by the name of Onbir Yawnjoy enters through our brand new airlock, and offers his services to our military. Whatever you want man, it's your funeral. It's an honor to welcome someone who appreciates hatch covers as much as I.
11th of Opal, 301
(http://i63.tinypic.com/2mzh6d3.png)
(http://i66.tinypic.com/6899fq.png)
Wait, who in their right mind would send a child to a place like this?
22nth of Obsidian, 301
I was in a bit of a hurry and may have made a few miscalculations with the plumbing. Where the hell is all this blood coming from anyway?
Why are there chain restraints in all the bedrooms, you ask? Well that's none of your concern, citizen.
The Cyclopean Snacks is now open for business. We now have a temple to Kidet, the god of War, Chaos, and Fortresses: The Cathedral of Reigns. I have also established a temple to Tarem, The Sanctum of Biles, for our (unsurprisingly) rather prevalent worshippers of death, disease and suicide.
1st of Granite, 302
The year has come to a close, finally freeing me of all this damn responibility.
(http://i64.tinypic.com/zu1g2g.png)
Yeah, I'm not really cut out for this whole leadership thing; I'd hate to be the guy that has to clean up this mess. Speaking of which, I wonder how they're preparing for the job...
(http://i64.tinypic.com/2wo972u.png)
Hey, I get most of my notes from random screenshots and sorting through all that junk takes time. Imic, you may begin. I wish death upon you, best of luck ;)
http://dffd.bay12games.com/file.php?id=12016
I tried to get way more done than I realistically could've, hence why the fortress is such a bloody mess. I had plans for a doomsday lever, but obviously I didn't have the time or the means to put those contraptions together. Guess I'll leave that one up to you guys. :P
The save is perfectly compatible with the new version, so we may as well move on up. Course this may prevent people from using programs like Therapist and DFhack for the time being.
DFhack is stable now, but I did lose some data when I accidentally closed out of DF. Apparently I can do that on this machine.
`Senshuken IV' Nubamkadol, "`Senshuken IV' Tealhatchet", Planter
"I've been well."
Within the last season, he didn't feel anything after seeing the human Hallkindles die. He didn't feel anything after seeing the human Negatedrevere die. He didn't feel anything after seeing a human die. He felt lonely after being away from family for too long. He was uneasy after being unable to pray to Deg the Wealthy Price for too long. He was bored after being unable to practice a craft for too long. He felt lonely after being away from friends for too long. He was uneasy after being unable to acquire something for too long. He was bored after a lack of abstract thinking for too long. He felt satisfied after receiving food. He felt satisfied after receiving water. He was irritated when thirsty. He didn't feel anything after sleeping without a proper room. He didn't feel anything after being haunted by the dead. He was irritated when drowsy. He didn't feel anything after seeing a dog die. He didn't feel anything after seeing Rimtar Trumpetweb die. He felt euphoric due to inebriation. He felt satisfied at work. He felt satisfied at work. He was delighted after eating a legendary meal. He didn't feel anything after seeing the human Onbir Yawnjoy die. He didn't feel anything after seeing a large rat die.
He is the son of Ed‰m Groupgranite and •nul Metalcrews. He is an ardent worshipper of Deg the Wealthy Price.
He is a citizen of The Lustrous Artifact. He is a member of The Shaken Corridors. He is a former member of The Plaited Page. He arrived at Nashonshash on the 26th of Malachite in the year 300.
He is one hundred three years old, born on the 16th of Slate in the year 199.
He is short and just incredibly fat. His medium-length sideburns are neatly combed. His very long moustache is arranged in double braids. His very long beard is neatly combed. His hair is clean-shaven. He has high cheekbones. His slightly wide-set copper eyes are round. His lips are thin. His ears are somewhat narrow. His hair is goldenrod mixed with gray. His skin is ecru.
He is very weak.
`Senshuken IV' Nubamkadol likes rutile, lay pewter, pineapple opal, sea serpent bone, the color gray, gems, cavies for their three toes, giant great horned owls for their ear tufts, the words of The Letter of Intricacies and the sight of The Beige Styles. When possible, he prefers to consume grey parrot, sole, sheep cheese, tomato wine and spelt flour. He absolutely detests flies.
He has a great affinity for language, a great memory, a natural ability with music, the ability to focus and a good spatial sense.
Like others in his culture, he holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, values martial prowess, values leisure time, respects commerce, values knowledge and finds nature somewhat disturbing. He personally finds artwork boring, sees no value in holding back complaints and concealing emotions and doesn't really value merrymaking. He dreams of raising a family.
He is unbelievably stubborn and will stick with even the most futile action once his mind is made up. He is sometimes cruel. He tends to ask others for help with difficult decisions. He prefers that everyone live as harmoniously as possible. He tends to think before acting. He is currently more thoughtless. He likes to take it easy. He is trusting. He tends to hang on to grievances. He can handle stress. He is currently more rude. He is currently more fearless. He is currently more confident. He is currently more shameless. He is currently less private. He needs alcohol to get through the working day. He is getting used to tragedy.
Overall, Shorast is unfocused by unmet needs. He is badly distracted after being unable to pray to Deg the Wealthy Price. He is unfocused after being away from people. He is unfocused after doing nothing creative. He is unfocused after leading an unexciting life. He is distracted after being unable to acquire something. He is not distracted after being kept from alcohol. He is not distracted after a lack of decent meals. He is not distracted after being unable to fight. He is unfocused after being unable to argue. He is unfettered after being extravagant. He is unfocused after not learning anything. He is not distracted after being unable to help anybody. He is distracted after a lack of abstract thinking. He is not distracted after being unoccupied. He is distracted after being unable to practice a craft. He is distracted after being away from family. He is distracted after being away from friends. He is unfocused after being unable to practice a martial art. He is not distracted after being unable to practice a skill. He is unfocused after being unable to take it easy.
A short, sturdy creature fond of drink and industry.
Yep, still can't take screenshots, so this won't have any pictures. I'll try to keep you guys informed.
- I made some instruments for the tavern.
- We have corpses. We have magma. I've combined the two. Most of our captive zombies have been incinerated, freeing up cage space. We have four invincible crundle scales chilling in the magma now.
- Cage traps are the answer. Aside from the Titan, every single zombie is trappable. I'm making copper cages.
- We have an artifact claystone grate now. That means we have Titan bait. I've ordered some menacing spikes made for a repeating spike trap.
- I've reclaimed the butcher's shop. We're finally getting rid of some of our refuse.
- I tried to let in some migrants through the airlock. The one I let in... was the Titan.
It's good to see that Group 1 has my glorious dragon wall to admire.
I planned ahead and made sure the stone fortress could be sealed off in just such an event.
(http://i68.tinypic.com/11hqryh.png)(http://i65.tinypic.com/2n8rkh3.png)
These are the only two parts connecting the Group 1 area to the rest of the fortress. The first one is already sealed, if you can close the latter (the bloody gate on the right), they will be able to roam the stone fortress unhindered.
Locking these doors is also an option.
(http://i67.tinypic.com/315ejxh.png)
You can funnel visitors in by putting up "Cyclopean Snacks" signs and letting them in through the south airlock. It's a short sprint down the hall from the dining hall to the lever room, you can lock someone in there.
(http://i64.tinypic.com/33yolk8.png)
I am assuming that Salo entered through Sanctume's/Gwolfski's tunnels and not the south airlock, though. In the other case, you can close those gates and reclaim the dirt fortress instead.
We did have one long-term resident, a human spearman. He was face-down in the dirt at the start of Imic's turn though; it was a rather short military career.
I'll test if retiring a fortress in such a state without screwing everything up is possible, but I sincerely doubt it. Maybe if the titan is sealed away it won't be able to cause any problems.
Edit: Oh yeah, first we're going to have to do something about that undead siege...
Hmmm... A long winding corridor with a drawbridge in the front... I can use the gorlak as bait...
(http://i64.tinypic.com/2zghpty.png)
Realistically though, constructions would keep it busy a hell of a lot longer than live bait. If there's anything I know about titans, it's that they can't resist a fine door.
So I was bored enough to risk my sanity and see what the fortress looks like.
(https://i.imgur.com/zGwn1wc.png)
Oddly, none of the first 8 hotkeys lead here
Salo is visible in that empty NW room. He's distracted, maybe he needs a temple?
(https://i.imgur.com/eFikB7W.png)
I wonder if there is a way to check if this one's praying needs are satisfied, but I don't know enough dfhackery for this.
It is a bit labyrinthine though and has few tunnels to nowhere. Few questions are raised:
(https://i.imgur.com/hrQyNJ6.png)
This pathway reminds me of procedurally generated fortresses.
(https://i.imgur.com/0AVZExH.png)
Btw this level has like dozen undead who have two free and one climbing path to lower cross shown above.
It seems someone decided to start making catapults, then changed their mind and decided minecarts make for better shooting mechanisms. Uh, where did the great overseer want to place them? I found one built, but the orientation seems to be made for minimum accuracy.
(https://i.imgur.com/DHzhWxq.png)
Hey, Gwolfski, this yours?
As far as plans go, not too hard to reclaim the entrance levers, though the easiest live target would be your lever-puller. If somebody tries this, I'd suggest retaking the atomsmasher door, as it's not hard to move 10 spaces in 200 steps :p
As a side note, I get 49-51 FPS here.....Which is better than my peaceful calm island two year fortress. Sign me up for a turn!
Summer 303: Part 2
"Ultimately, there is no right or wrong in our world beyond the arbitrary system of rules and restrictions known as society. Power, and the will to use it is the true distinction between sheep and shepherds."- Logem Abbyrhymes in Victory by Death
Excerpt from Visions of the Abyss: The Early Years of Bloodyhells by Iyathi "Archereon" Awemedinade:
In the weeks after the near calamity of mid-Hematite, the mood around the fortress sunk to a new low. While the situation wasn't quite as dire as it had been when I first arrived, after the initial upturn, this setback came as a grim reminder of the forces arrayed against us. The surest sign of this despair was my own diaries chronicling the period, which consisted mostly of single lines and unfinished logs for the remainder of the month, requiring me to recount this crucial part of the fortress's history in the immediate aftermath of Spish's brush with death from memory rather than records. While in time, he would make a full recovery thanks to the speedy work of Flame, at the time, Spish's injuries rendered him incapable of most forms of work, and as such spent the remainder of the month in surly repose, uninterested in conversation, and unable to do anything productive. My own work was at something of a standstill as well. By then, I'd taken stock of virtually everything in the secure parts of the fortress. With little else to do, a large portion of my time was spent delving into a pile of books recovered from the surface shortly after my arrival at the fortress, which included a treatise on smithing techniques for weapons and armor. None of the survivors had any real experience in weaponsmithing, and with the prospect of new arrivals being virtually nonexistent in the near the future, I resolved to learned smithing myself. After familiarizing myself with the techniques presenting in the text, I started out working with bronze, which was in abundance thanks to the cassterite and tetrahedrite veins the shaft to the lower fortress passed through. My initial experimentation ended rather poorly, and I acquired a number of superficial burns from my mistakes. Nevertheless, I took the work quickly, if only out of the absence of any other productive activities to throw myself at. Most of my days were spent at work in the forge, or in the makeshift library I had set up reading through the dozen or so books and scrolls we had recovered from the surface early on.
Excerpts from Collected Logs of the year 303 by Iyathi "Archereon" Awemedinade:
19th Hematite, 303:
Even though he still lives, Spish's screams of agony under the knife still haunt me. I am struggling to keep busy. Have taken up reading as of late.
20th Hematite, 303:
Found a smithing manual, could come in handy.
23rd Hematite, 303:
Practice is going well at the forge, but there is little else of note going on.
24th Hematite:
Boring day today.
25th Hematite, 303:
Boring day today.
(http://i.imgur.com/745ou1h.png)
29th Hematite, 303:
Burned myself again.
20th Malachite, 303.
As expected, more sorry souls have been sent here to die. I can hear them even now, frantically calling for help that we cannot hope to provide.
Excerpt from Visions of the Abyss: The Early Years of Bloodyhells by Iyathi "Archereon" Awemedinade:
As expected, a new wave of migrants arrived at Nashonshash midway through the month of Malachite. There were ten of them in total, including several children. As every entrance to the fortress was shut, they had no means of getting inside, and, to make matters worse, they came from the northwest, putting a great many corpses between them and the relative safety the fortress. On the bright side however, they were in no immediate danger, as a band of adventurers with more greed than sense had arrived not long before them, drawing the undead away from the migrants as they picked through the corpses and detritus littering the surface for valuables. While they were reasonably well armed, it was only a matter of time before they were overrun, but it bought the newcomers precious time to think of a plan. Though none of them were trained miners, the art of digging is something that comes more or less naturally to dwarves, either by nature or nurture, and thus, after finding digging implements amidst the abandoned wares of a failed caravan, the migrants did what any dwarf in their situation would; dug in. They didn't get very far however, as the undead quickly followed them down the shallow tunnel they had dug. We were not sitting idly by however, and immediately after NCommander told me he could hear the sound of dwarves digging somewhere overhead, we scrambled to link up with them. We reached them with no time to spare, just as the shambling horde began to overrun the migrant's crudely thrown together barricades. We had worked quickly, but not quickly enough to save all of them. As we hurried back down the winding tunnel we had excavated to reach them, and several of the newcomers fell behind, and were torn limb from limb by the undead. Finally, after what felt like an eternity, we reached the door leading into the fortress proper, slamming it behind us after the last of the stragglers made it through. In total, three of the ten perished in the chase.
(http://i.imgur.com/pbATJay.png)
Excerpts from Collected Logs of the year 303 by Iyathi "Archereon" Awemedinade:
22nd Malachite, 303.
Against all odds, at least some of the newcomers are alive. Seven of them are here now, and they are as follows:
- Ghills Gidthurdodok, a Brewer, and his eight year old daughter Vabok Likotorshar, who has the presumably self proclaimed title of "The Master."
- Zulban "Spriggans" Alathubbul a carpenter. I've opted to delegate woodcutting to her as well.
- Id "Twinwolf" Becoralath, a bookmaker, and his daughter Edem Emetbomrek. His wife, Onol Gusildumat was among those who did not make it.
- Balnash Kekimsazir, a farmer. He is apparently Spish's younger brother, and the presence of family seems to have lifted his spirits a great deal.
- Atis "Niner" Azzinmafol, who, rather alarmingly introduced himself as the "Glorious Overlord" of the fortress.
23rd Malachite:
Tonight I'll have officially read every book in the fortress's meager library. Thus far, none of them have been particularly useful; for the most part its essays, histories, or outright fiction. Entertaining yes, but not what we need right now.
24th Malachite:
It's truly staggering how often we overlook things of great importance, even in times when our very survival depends on our diligence. It was here all along; the key to our salvation, right under our noses!
(http://i.imgur.com/vCDRNE3.png)
Summer 303: Part 3
"The last enemy that shall be destroyed is death, and we shall overcome this great obstacle not through our faith in the gods, but rather through our faith in ourselves."- Logem Abbyrhymes in Victory by Death
Excerpt from Visions of the Abyss: The Early Years of Bloodyhells by Iyathi "Archereon" Awemedinade:
There are many who have condemned me as a Heresiarch and a madman for my decision to share the secrets of the black arts with the dwarves of Nashonshash, chief among them being my own people. But when I announced my discovery before the fortress, and stated my support for making use of this power, there were very few objections. For, in spite of all our efforts, the fortress was still teetering on the edge of the abyss. All it would take would be one tiny slip up, and the efforts of the year would be undone. NCommander was the first to read the book after myself.
(http://i.imgur.com/D3OfHGj.png)
Contrary to what the stories say, practicing the black arts does not induce any immediate changes to one's appearance; he did not become a pale and sallow corpse as is the typical depiction of a necromancer; armed with the knowledge and power of life and death, NCommander was still the same person as always. But he was now capable of things well beyond a mortal dwarf. The most important part being the fact that he was now able to venture outside the safety of the fortress without being attacked, which he demonstrated by casually retrieving a barrel of dwarven ale from the surface. While we locked the door behind him to be sure nothing would wander in, it was only a few minutes before he returned, knocking on the door and questioning our manhood for locking him out. This feat was enough to convince the handful of dwarves with doubts about using the black arts, and soon enough practically the whole of the fortress had gained the same insight as NCommander. With perhaps a dozen dwarves schooled in necromancy, the time was right to begin taking back the fortress.
(http://i.imgur.com/dEeEjTZ.png)
NCommander dug out a makeshift storeroom just below the surface, and dug a staircase leading upwards behind a sturdy door. With a second door preventing reentry into the fortress, we began the process of recovering the countless discarded riches lying around on the surface. While this process was ongoing, the rest of us were hard at work preparing living space for the new additions to the fortress. Many more trees were felled that month, but by that point, I found myself numb to what once would've been viewed as a necessary evil at best. There was a great deal of administrative work involved in this process, and I spent many evenings shut away in my study checking and rechecking stockpile records, though I was able to dedicate nearly as much time to honing my skills at smithing. The recovery of a number of steel arms and armor was of particular use, and it was not long before Spish was fitted with a full suit of steel armor. Ill fitting and low quality equipment was melted down, and its material salvaged for later use. With my time between meals largely devoted to smithing and administrative work, the fortress was quickly overflowing with extra weapons. In the interest of ensuring the safety of the fortress in the event of a breach, I announced the organization of a citizen's militia; excluding those in professions which require bulky tools as a matter of course, all members of the fortress not in the regular military—myself included—would henceforth be organized into emergency squads of ten for use in the event of a breach of the lower fortress, and would for self defense each carry a weapon and shield if able to do so, with the appointed leaders of militia squads recieving full suits of armor if the fortress stocks permitted.
(http://i.imgur.com/IpzV6fs.png)
Excerpts from Collected Logs of the year 303 by Iyathi "Archereon" Awemedinade:
7th Galena, year 303: In parallel with the work on the surface, I have begun a number of projects; firstly, the sealing of the breach into the lower caverns we made near the beginning of the year in order to acquire wood. The entrance is now fortified with a gate and several cage traps. This was prompted by the intrusion of a troll into the lower fortress, which was swiftly put down by Spish, and was subsequently reanimated by the energies permeating these lands which required it to be re-killed several times before it stirred no more. Thanks to his sturdy armor, Spish was completely unharmed beyond some superficial bruising.
(http://i.imgur.com/HcdQyJM.png)
Another project is the digging of a shaft going from the uppermost layer of the fortress beneath the aquifer down to magma. This shall serve both as a chute for disposal of our own dead in a dignified manner—cremation by magma being quite a common funerary practice among deep dwarves—but also for the disposal of corpses which refuse to remain still, as well as general refuse.
(http://i.imgur.com/wXp0aZr.png)
As part of the continuing effort to move the fortress down to the depths, I have also begun the construction of a new farming area, down much closer to the depths. The flooding of the lower fortress provides an easy point of access for irrigation. It should be noted that, as necromancers require no food or drink to survive, farming is not nearly as urgent a task as it once was. However, for the sake of the denizens of the fortress who have not or are unable to make use of the secrets of life and death, it is important that we maintain at leas some agriculture.
(http://i.imgur.com/lrHbJTf.png)
21st Galena, year 303: Work on the surface is proceeding slowly but surely. On several occassions, the dwarves working on the surface have been forced to run for cover by the arrival of the accursed mist, and while none of them have been caught in the clouds thus far, work on the surface is not without its risk, even for necromancers. Meanwhile, down in the depths, we have turned to another source of power oftentimes regarded as taboo: adamantine. Ironically, there was considerably more resistance to my order to begin excavating one of the veins of adamantine which punctured the lower caverns; countless fortresses have fallen, the dwarves say, through such hubris. After slicing clean through a boulder using a sword forged from the priceless metal, most of the dissenting voices went silent. As a precaution, I have placed a hatch cover above the path leading down into the heart of the vein. It took only a short time to completely excavate the uppermost layer of adamantine, and now, several of the citizens are hard at work separating the pale blue metallic fibers from the surrounding rock. The top layer of the vein is incredibly rich with adamantine, and it will be many months before we need to dig any further. As Summer draws to a close, I have begun drawing up plans for a new professional military.
(http://i.imgur.com/6QP4yVH.png)
Fall 303
Excerpts from Collected Logs of the year 303 by Iyathi "Archereon" Awemedinade:
30th Timber, 303: It occurs to me now that I have severely neglected entries in my personal diaries as of late, though I believe it was for a good cause. For the past few months, the fortress has been abuzz with activity. At all hours, the sound of filing, digging, and hammers beating metal can be heard. Work on the garbage shaft has been halted in the interest of time, as every able bodied citizen of the fortress is needed for the current task, namely the time consuming work of extracting the strands of adamantine metal from the surrounding rock. Even now the work proceeds, and as many of the citizens have taken up the black arts, they are capable of working tirelessly, so production has gone faster than I could have ever hoped. I have been hard at work preparing armor for the new militia, and with the arrival of additional migrants who had the good sense to come from the southeast, we now have a total of 20 citizens, plus a handful of adventurers and a poetry troupe who wandered in from outside. While the Fortress is quickly becoming known as a place of all consuming death and madness, there are also whispers of incalculable wealth for the taking for those strong enough to survive the journey. Having recently seen the desiccated skeleton of some luckless adventurer wearing a backpack filled to the brim with diamonds and jewelry abandoned by merchants while on a foray to the surface to greet the newcomers, I have concluded that both stories are equally true; death and glory are the two pillars of society in Nashonshash.
Incidentally, the newcomers are as follows:
- Zuglarkun's older sister Imic Udilgeshud, a stoneworker. Somehow, even before entering the fortress, she knew about our discovery and demanded to see the tome. I am not sure whether to be impressed or alarmed.
- Asen "The Error" Limulast, a venerable dwarf who is more than 140 years old, making him the second oldest citizen of the fortress after myself. I am unsure what skills he possesses, if any, but this man's mind has clearly long since succumbed to the rigors of old age, or so it would seem. The others mock him as a 'crazy old man', but I am unsure whether or not his senility is entirely genuine.
- Kogan "Gwolfski" Olintathat the Brewer. Supposedly 'second of his name' as (seemingly self proclaimed) Baron of a settlement called fluffyshires, which I am fairly certain does not actually exist.
- Senshuken, a cousin of Imic and Zuglarkun's, and a seasoned soldier. Her skill with a mace will come of use in the days to come.
- Zutthan "Crashmaster" Melbilrigoth, supposedly a mechanic and a farmer. The skepticism comes from the fact that he is Gwolfski's father.
- Onol "Taupe" Kogantangak, a fisherdwarf. There is very little to say about him, but he has been fairly reluctant to read the necromancy tome, so perhaps he is a better man than I.
- Ingish "Clover Magic" Shegetuzol, another fishery worker. His nick name reminds me of home. Given I was very nearly executed for displaying a modicum of common sense there, I do not enjoy that memories that association brings forth.
- Lebo Cattenkashez, a hammerdwarf.
As for the visitors, there is a goblin who has offered us his service as a mercenary. Given we are reasonably far away from the Goblin homelands, I do not believe there to be any risk in taking him up on his offer. His name is Cikul Dagoti, though he goes by the nom de guerre of "SpeciesUnkn0wn". There is also a visiting troupe of poets known as the Prim Lute, who, if their story is to believed, got lost on the way to the dwarven capital. The citizens of the fortress seem to like their act however, so for now, they may stay at Nashonshash. Given the alternative would be almost certain death beyond the confines of the fortress, they needed no persuasion to stay.
With more warm bodies comes faster work, and we've begun laying traps in an effort to capture several of the most dangerous of the undead stalking the halls of the upper fortress. We have successfully caged two of the fog husks, a human and a goblin. The hideous stench is no worse with the creature trapped in a cage, and we dare not try to finish it off for fear of it breaking free, so for now they are stored near the unfinished disposal shaft. Our traps down in the caverns have additionally caught something, and it is far past time that I check what is is, so I shall conclude this entry to attend to that business.
30th Timber, 303 II: This is fantastic.
(http://i.imgur.com/wlJDTKV.png)
Deus Asmoth's Diary, Summer.
New migrants arrive,
Carrying their hope with them,
We greet them with death.
This fortress is full of philistines. I'm trying to work on my various masterpieces, and they keep interrupting me with trifling matters like a beast made of amber outside the gates and a goblin husk that got inside the fortress. The husk is currently trapped behind a wall and the amber beast appears to have wandered off, if it ever existed at all. More likely they were just trying to distract me so that master Dipane can steal my work.
(http://imgur.com/3zXWfNB)
This is the current state of our new shrine complex. The smoothing is proceeding slowly, but soon it will almost be worthy of me considering a recital there. It will certainly be adequate for the plebians to worship their gods, in any case. At the door you can also see Sanctume, who has been stricken by melancholy after no one killed anything to give him bones for something he wanted to make. He also doesn't see to be a necromancer yet, so at least we won't have to listen to him complaining forever.
(http://imgur.com/NzZccM1)
Here we have NCcommander and Flame, who both still seem intent on slaying those stray scraps of skin. Most of the fortress has given up on distracting them at this point, though if an enemy ever does come along that breaks their concentration, they will certainly be ready. They are both undoubtedly fighters worthy of legend at this stage, or at least they would be if they ever fought anything besides a scrap of leather.
(http://imgur.com/Rb2ele3)
This is Melbil. He has spent the past half year shouting down the stairs that he's not able to carry some items into a stockpile. We only just figured out that the problem was that these hatches in the main stairway:
(http://imgur.com/uhTE0Jf)
were locked, blocking access to most of the fortress. I can't see any immediate threats to our well being from unlocking them, so I will do so because it's better than being mildly irritated by that guy. I've also set the miners to dig a shaft to the magma seas that we can toss anything we don't have a use for any more down in order to clean the fortress up a bit.
These links work
(http://i.imgur.com/3zXWfNB.png)
(http://i.imgur.com/NzZccM1.png)
(http://i.imgur.com/Rb2ele3.png)
(http://i.imgur.com/uhTE0Jf.png)
(http://i.imgur.com/tpwbQWc.png)
Bloodyhells, I can see it all now. It is ugly. It is bloody. It is hell.
The fort is a total failure. We were given a last chance; delve deep into the territories of evil, fortify a position and strike against Tosid Rushaxe's necro-horde.
The King would have been smarter to have had us executed on the spot or earlier by the beard! For all the dwarven lives lost or irreprably twisted here we have only succeeded in creating a lack-lustre necromancer hang-out where the heretical secrets are spread through wandering poets who outnumber the 'staff.' The fact is though, I would have done anything at all to deflect the glowing fuchia gaze of Salo's undead eyes before it ripped me to shreds. Anything. Death gives one a certain reminder about it's supposed inevitability and I wonder about the King's true intent behind the Bloodyhells expedition.
(http://i.imgur.com/f87uJmo.png)
I've come upon the overseerer's journal up in this tree. It seems obvious that the previously appointed elf-citizen overseer had left it up here while sneaking off to love trees as it has been neglected for quite a while. The current intended holder is too pre-occupied with artistic pursuits to effect leadership. We'll see what's going on.
Just under this tree a dwarf poet heads towards what must be a passage into the fort. It's hard to tell what areas of the fort might be secured when you can move through walls. There appears to be a main airlocked trade depot entrance on the shore in the south, littered with the corpses of fallen dwarves.
(http://i.imgur.com/E8BISpJ.png)
It leads to the right side of an expansive area in the soil layer where a little bunker guards the main stair into the old fort.
(http://i.imgur.com/wdmnq5i.png)
(http://i.imgur.com/6hdKvuY.png)
The stair from the half-completed shelter on the surface passes an open bridge into the fort through an empty room and a cage-trap hall. There's a hole and a stair that connects to the large soil layer.
(http://i.imgur.com/pxermoN.png)
The soil layer below connects to the underground wagon tunnels by ramps and stair in the room to the left of the four bridges. Corpse concentration is high here. The roof of the main stair bunker is seen lower right.
(http://i.imgur.com/BBGjdJX.png)
Going north leads to a demolished trade depot at the hub of the underground wagon tunnel network.
(http://i.imgur.com/2m5Pl82.png)
The main stairs from the bunker leads to the crossroads of the fort. All the necessities were focused here, workshops, hospital, prison, corpse pile, giant undead therapod labrynth, wine pond. Most roads from here lead to flood recovery efforts, corpses and/ or abandoned mystery projects.
(http://i.imgur.com/BM8ObLo.png)
Except down, well corpses yes, but 50 levels down another small roofed bunker guards an opening into the caverns. It's drawbridge is even walled over. Deeper we go then.
(http://i.imgur.com/ev0Fxna.png)
Ten more levels down we pass living quarters and storage before arriving at The Garlic of Vipers. A fairly quite tavern compared to The Chamber of Death which is the library next door who's floor is littered with mangled corpse parts. Nearby is an under-construction temple complex.
(http://i.imgur.com/zA0THWU.png)
Directly below are farming and food storage.
(http://i.imgur.com/K6UiC7h.png)
Housing expansion.
(http://i.imgur.com/8rG9dFR.png)
And finally shop floor.
(http://i.imgur.com/vqyDrZh.png)
Shockingly sensible and functional down here.
With the book in hand anything goes. All workshops are halted, every dump order is rescinded, all stockpiles and zones are erased save for important new-fort areas.
Rotten corpses receive prioritization, the library's especially bad, I can even go in there as my own meat hand is on the floor.
(http://i.imgur.com/pYEsQF8.png) (http://imgur.com/pYEsQF8)
Second, there are two caged dwarves in the units list. I can see about six cages that contain something dwarfy but I can't tell exacctly how dwarfy or how much there is so orders are set to put up the cages proper in the old prison so someone can have a good look in them. A drake is ordered chained nearby in case behavioral testing iss required.
Third is installation of a backlog of memorial slabs. A masonry shop is also qued to produce more slabs, I'm way down the line for now at least. Gabbro doors and blocks are added to the mason's que as well as long-term goals start now. The wood furnace is to be pulled out of it's prime location to install a new magma glass kiln to replace the flooded one.
(http://i.imgur.com/xp00anG.png) (http://imgur.com/xp00anG)
Sand is plentiful inside the caverns bunker nearby. The stockpiles down here contain a large store of gabbro mechamisms already so excavation plans are laid out for a pump stack cutting through surveyed rock from a pair of fortuitous natural obsidian overhangs above the floor of the magma sea.
I float by and have a look at injured dwarves Ryukan 3786 and Imic 3787 look like they'll be fine.
(http://i.imgur.com/aVx0t7G.png) (http://imgur.com/aVx0t7G)
(http://i.imgur.com/Z21yJA1.png) (http://imgur.com/Z21yJA1)
There is a constant need to re-load cage traps at various locations and a shortage of free cages. Orders are being given to disable the traps instead of reloading them to save dwarfpower on inturruptions.
One of the local monsters, Efamidipi is said to have killed the test-drake in the main stair on it's way to the prison. I consider the wisdom of mingling with these things.
(http://i.imgur.com/FADvk7Y.png) (http://imgur.com/FADvk7Y)
Security checks locate several open stairs to the surface in the soil layer. The outside is permitted to block them off before anything more can get in. Spriggans goes outside and gets dizzy but seems fine.
(http://i.imgur.com/bITUNc2.png) (http://imgur.com/bITUNc2)
Glassmaking has started production. Two mostly-whole living dwarves Flame and Risen are located in the cages and actions to free them are underway.
There was a fight in the tavern. A goblin poet lies in pieces. Efamidipi again, kinda doubt we could get rid of him if we wanted to.
(http://i.imgur.com/GL1RiDP.png) (http://imgur.com/GL1RiDP)
19 Timber 305
Goden Mulettaran is taken by a mood. He claims one of the adamantine extraction workshops and need bones of course. The pump stack supply base tunnels are slowly progressing though warm stone.
Petitions approved for all;
(http://i.imgur.com/cTQ1D0I.png) (http://imgur.com/cTQ1D0I)
(http://i.imgur.com/NaFb2k8.png) (http://imgur.com/NaFb2k8)
(http://i.imgur.com/C6yAouF.png) (http://imgur.com/C6yAouF)
Wait? Dues Armoth was not a citizen when appointed overseer? That can't be by the book.
WINTER is upon you
(http://i.imgur.com/2JZdui5.png) (http://imgur.com/2JZdui5)
Around 14FPS I think.
Workshops are busy at the start of winter. Ncommander is stumbling around oblivious again, thought he had got better and back to work. Shorast frees the caged dwarves finally.
(http://i.imgur.com/YOKoaqz.png) (http://imgur.com/YOKoaqz)
Flame, chief medical dwarf set out presumably for his civilian uniform before returning straight to work. Risen however will dance no more.
(http://i.imgur.com/Qoetrtq.png) (http://imgur.com/Qoetrtq)
Work continues, some things I might want to keep a spectral eye on.
(http://i.imgur.com/5eHld0G.png) (http://imgur.com/5eHld0G)
And some things I really should have kept a spectral eye on.
(http://i.imgur.com/6BC4p62.png) (http://imgur.com/6BC4p62)
The miners have followed the pump stack plans straight up into the aquifer. Water is pouring from the ceiling down the access stair and spreading out at the base. Jobs are cancelled and labour redirected to separate the access stair from the stack with a door at the top level and hatch over the stairs there as well to stop the flow of water before it comprimises the lower levels. It has already started to pour into the lowest.
(http://i.imgur.com/cal5QuX.png) (http://imgur.com/cal5QuX)
(http://i.imgur.com/MxPofJo.png) (http://imgur.com/MxPofJo)
Progress is swift, the door is up in no time and the first hatch was just put in by some dwarf who stood in the doorway to do the job - and left the rock he moved to do it propping the door open.
(http://i.imgur.com/OY1tMkB.png) (http://imgur.com/OY1tMkB)
The low-priority delay of the rock dumping job is offset by the installation of the secon hatch diverting the aquifer leak down the pump stack where surface area soaked a lot of it up. By the time the leak was stopped the lowest level had been flooded enough to temporarily trap workers but not so much that it will significantly affect progress.
(http://i.imgur.com/c7kwyXM.png) (http://imgur.com/c7kwyXM)
Meanwhile there have been some uncharacteristic husk and undead interruptions of the necro-workforce. Occasionally resulting in violence.
(http://i.imgur.com/AEikItK.png) (http://imgur.com/AEikItK)
Some lord consort necromancer visited, waited a while in the nefarious fog then got in a fight with a goblin scholar. Another Risen, an astronomer, visits from upwind and decides entering the fort is the best idea.
(http://i.imgur.com/hyRe1D1.png) (http://imgur.com/hyRe1D1)
With the danger passed the surface is again permitted for the miners to work on correcting the aquifer leak. Risen the astronomer is mace-beaten to death in the tavern by the human maceman nefarious fog husk that hangs around. Some crundle corpses are dispatched by the military.
(http://i.imgur.com/pCvdBeY.png) (http://imgur.com/pCvdBeY)
The action continues in the tavern with a new contender making itself known by showing up and tearing apart a mutil-cultural group of visiting entertainers. The locals are entertained.
(http://i.imgur.com/1mpFLAO.png) (http://imgur.com/1mpFLAO)
(http://i.imgur.com/swbSd12.png) (http://imgur.com/swbSd12)
Another therapod is noted in the caverns, Lene Cuthabeiru, a webber. One to keep track of.
The aquifer plug is dropped through part of the wagon tunnel system. The displaced water ended up being too much to evaporate and so was drained back into the aquifer.
(http://i.imgur.com/leiD8aG.png) (http://imgur.com/leiD8aG)
(http://i.imgur.com/G8c03FD.png) (http://imgur.com/G8c03FD)
Goden, the mooded dwarf finishes an obsidian bracelet after waiting rather a while for the bones.
The hole in the surface made for the aquifer plug is half built over.
Archereon, who has been having quite a tough time aliving in the fort has finally met his match stumbling into a blue peacock head skin on main stair new residential level.
(http://i.imgur.com/IpJ81Np.png) (http://imgur.com/IpJ81Np)
The commotion attracts Ted Sladazop's corpese which acttually starts doing some damage. Risen's corpse make a now headless reappearance and is again struck down by passing chief medical dwarf necromancer Flame. The Night Guard is sent in the thin out the crowd after three disembodied manera hands suddenly all lay into Archereon's unconcious body at once.
Back down to just the peacock head skin, the interruptions continue on the main stair. Worse now it seems Erib, the mayor, and Zuglarkun are stuck fighting the thing as well after trying to pass by.
On an impulse the walls separating the main stair from the housing halls are dug out. The fight flows into one of the bedrooms to be dealt with later. *click*
(http://i.imgur.com/MPvkZ4Q.png) (http://imgur.com/MPvkZ4Q)
A round of prioritized dumping seems in order. It seems the recent peacock skin battles may have been related to sloppy attempts at providing bones for Goden's mood. Spring is a few days off and will hopefully bring some new life to this place.
(http://i.imgur.com/tFC7Xmr.png) (http://imgur.com/tFC7Xmr)
Zutthan Authortrumpets Ranger's Field Journal
Urdim said we'ld never live to make it here but I know the overland ways.
Bloodyhells. Everything they said it would be.
(http://i.imgur.com/Rkxw1Qv.png) (http://imgur.com/Rkxw1Qv)
Tosid and Shem meet us and report no open entrances on the shore side either. Not unexpected. There's all manner of travellers and mercenaries around and some moving undead but none noticed their arrival either.
There have been rumours for a while the fort was overthrown by a cult. It may be more dangerous inside then out. Or there could be an entire fort of riches for the taking.
I strike the ground near center of the corpse-ring. The others find some tools close by.
(http://i.imgur.com/xBESVMn.png) (http://imgur.com/xBESVMn)
(http://i.imgur.com/6fRVGuT.png) (http://imgur.com/6fRVGuT)
(http://i.imgur.com/M47RZBp.png) (http://imgur.com/M47RZBp)
Urdim rushes back warning of a giant bugs south by the shore and picks a safer axe.
(http://i.imgur.com/OzX7lKs.png) (http://imgur.com/OzX7lKs)
He does very little work before the morning's events get to him. I let him take a break. He's only a moment.
(http://i.imgur.com/MooGMpa.png) (http://imgur.com/MooGMpa)
After most of the work is done on the aquifer plug, a cloud of this nefarious-looking mist roils in from the south east. Urdim's fear seems prudent and we wait it out working at the bottom of the dig.
(http://i.imgur.com/MIP6wfK.png) (http://imgur.com/MIP6wfK)
(http://i.imgur.com/SIQgHqt.png) (http://imgur.com/SIQgHqt)
It's passed by the time we're finished. Urdim is pressured into breaking the last support floor since we can't spare the time for mechanics.
(http://i.imgur.com/wXx1Cih.png) (http://imgur.com/wXx1Cih)
Everyone gets knocked out. I'm a little fuzzy but I think I saw a dizzy kitten fall out of a tree. While we let the dust settle we scouted out four barrels of dwarven wine in another trader's wreckage.
After a drink I noticed a new trail of fresh blood. Headed fom the tree it ended at the corpse of the kitten that had fallen out of it earlier. The very next time I came outside the cat corpse was moving. The four of us rallied together and kicked it to more death. Urdim and Shem get it floored over in a small hole.
(http://i.imgur.com/wGDKzeA.png) (http://imgur.com/wGDKzeA)
I was working on delving deeper when Tosid shouted a warning. The giant Fireflies Urdim saw on the shore were pouring into the dig. Undead chitinous shells rained blows on me as I fought my way out of the dead-end of the dig.
(http://i.imgur.com/efIjq0i.png) (http://imgur.com/efIjq0i)
Outside with the others, Shem yelled He'll distract them while we try to find weapons.
(http://i.imgur.com/yLongYU.png) (http://imgur.com/yLongYU)
Shem's no militia dwarf but he unleashes a flurry of blows in a martial trance. Urdim cowers horrified wasting time while Shem quickly get's tired. When he collapses Urdim flees.
(http://i.imgur.com/6xCPHky.png) (http://imgur.com/6xCPHky)
Tosid and I had to go far to the south east to get what we were after. We got back just in time to see Shem's chest crushed to pulp by the undead horrors. Poorly armed as we were, vengance must be ours. Shem's last sight was spattered with giant firefly ichor spilt by the shared spear and shield his sacrifice bought us.
(http://i.imgur.com/Xd2XDXn.png) (http://imgur.com/Xd2XDXn)
(http://i.imgur.com/epwndc0.png) (http://imgur.com/epwndc0)
Acrid slime rains down on me as I shove giant firefly corpse corpses on top of Shem's lifeless body in the shallow grave Tosid dug.
I'm sorry Shem. You deserve better then this but there is no time.
(http://i.imgur.com/qt6rllb.png) (http://imgur.com/qt6rllb)
You can understand then that when the undead doe rabbits hopped onto the scene shortly thereafter our misplaced rage was inevitable. It was horrifying.
Tosid and I were worn to exhaustion beating down the unbeasts with our wooden weapons. Urdim, was confronted by a buck rabbit corpse that tried to enter the dig, he did well before collapsing from exhaustion on the ramp.
(http://i.imgur.com/SXdHdZM.png) (http://imgur.com/SXdHdZM)
Tosid passes out asleep while walking back to the ramp to save Urdim. We havn't eaten since arriving. I can't win with just a shield so I head back south east after a weapon. It's too far and I feel sleep overtake me just before returning to the dig site with wooden sword.
Tosid tells me by the time he reached Urdim the head of one of the doe rabbits was chewing on him as well. He dispatched that easily and the fight now almost two on one retreated deeper into the dig as the buck rabbit corpse was backed into an alcove. I relieved Tosid trying to keep the thing from finishing Urdim while he worked on getting a cage trap set up we could drive the thing into.
(http://i.imgur.com/8yNfM6o.png) (http://imgur.com/8yNfM6o)
Tosid can't decide between getting me some food and building the trap. Eventually I managed the sever the thing's head with a lucky strike from the wooden sword spraying the walls with blood. I have got to eat. Urdim can rest for a moment. An important looking human coming down the dig passed while I was getting a cranberry Tosid had brought. She looked like she thought she was supposed to be here.
(http://i.imgur.com/P9nZlXP.png) (http://imgur.com/P9nZlXP)
She must have thought it was Bloodyhells proper as she left after seeing the dead-end of the dig.
(http://i.imgur.com/OJ8MBSd.png) (http://imgur.com/OJ8MBSd)
I found Urdim's corpse. A bad way to start the summer. I though he would be fine, he was only bruised badly, no other signs of injury. I though he just needed to rest but I'm no chief medical dwarf.
I call to Tosid to ready another shallow grave.
(http://i.imgur.com/YlM1c5q.png) (http://imgur.com/YlM1c5q)
Meanwhile, back at the ranch;
Ghost processing continues unabated. NCommander spends the most part of his time meditating on wealth in various ways. Flame is still treating Ryukan and Imic upstairs. They appear to significantly more injured then before which sort of explains his recent demands for splints and now a traction bench. Not sure if supplying him will be the best for Imic and Ryukun. They better live as I notice over 10 strands of adamantium have been used on sutures between them.
(http://i.imgur.com/uOy1TBB.png) (http://imgur.com/uOy1TBB)
Elf merchants were permitted into the shore depot if only to keep them from becoming husks. Spriggans has a fey mood. Too bad he's a carpenter.
A flurry of new visitors arrives. In the usual tavern chaos a necromancer death is noted, just a human poet, odd but another human poet arrived so no worries, untill another necromancer being attacked started the alarm.
(http://i.imgur.com/leluEDS.png) (http://imgur.com/leluEDS)
NCommander finds the rouge axedwarf as it's beheading another human swordsman necromancer residing here.
(http://i.imgur.com/w86hiHi.png) (http://imgur.com/w86hiHi)
The visiting dwarf is quick with his axe and shield but falls to a well-timed punch in the face and...
(http://i.imgur.com/vE3ke4W.png) (http://imgur.com/vE3ke4W)
Only moments later Dodok, the butcher, has his leg nearly severed by a visiting human swordsman. The Night Guard are ordered to restore order in the tavern. The human finishes Dodok, repeatedly bashing him with a sword made of silver. Then it attacks and kills Rith, one of our medical staff before facing a real swordsdwarf with a reaf sword.
(http://i.imgur.com/brsGcUJ.png) (http://imgur.com/brsGcUJ)
(http://i.imgur.com/Mb0ReMh.png) (http://imgur.com/Mb0ReMh)
The last human poet to have arrived is now greeted by the Night Guard. They kill it before it gets below the soil layer. For good measure Twinwolf raises the corpse and orders it killed again.
More visitors. Nope. Bar's closed, move along.
(http://i.imgur.com/JwoPv1X.png) (http://imgur.com/JwoPv1X)
The elf merchants decide to leave so the shore depot was sealed closed as well. Lockdown, no-one in, no-one out.
[MIGRANTS ARRIVE]
Dorito was loading the cage traps intended to rescue our people stuck in battle with the blue peacock head skin when Archereon finaly died, from dehydration. Oops. He only died a moment before Zuglarkun raised him to re-join the fight.
(http://i.imgur.com/PeAB1Ev.png) (http://imgur.com/PeAB1Ev)
(http://i.imgur.com/XKJBAjL.png) (http://imgur.com/XKJBAjL)
Not too late for the others the plan is brought to completion. Still a worthy labour investment for two more able-bodied workers and yet another caged zombie.
(http://i.imgur.com/pmnRHZ5.png) (http://imgur.com/pmnRHZ5)
A couple other useful books from our reading selection.
(http://i.imgur.com/tP3kQ5u.png) (http://imgur.com/tP3kQ5u)
(http://i.imgur.com/uac72ag.png) (http://imgur.com/uac72ag)
Zutthan Authortrumpets Ranger's Field Journal
Fuck.
(http://i.imgur.com/FFYYQnS.png) (http://imgur.com/FFYYQnS)
It was brutal. That cowardly shit's corpse beat the strands out of the two of us. Knocked a bunch of Tosid's teeth out. Practically bit toes off of both of us. We just could not slow it down. It took a couple days to mangle it enough that it stopped moving.
(http://i.imgur.com/UaS2fKl.png) (http://imgur.com/UaS2fKl)
(http://i.imgur.com/DuCVvKB.png) (http://imgur.com/DuCVvKB)
(http://i.imgur.com/AlIvnFq.png) (http://imgur.com/AlIvnFq)
We take a break from working for a while. We're a mess of wounds each. I'm cleaning the rabbit blood from the levers when I realize we slashed Urdim's corpse to ribbons and then bones but there had been absolutely no blood in it and there was none here where he had died.
(http://i.imgur.com/whvF5bG.png) (http://imgur.com/whvF5bG)
My mind flashes back to the strange human visitor.
(http://i.imgur.com/9XlbkbL.png) (http://imgur.com/9XlbkbL)
Foul night creature. We will capture it and imprison it forever so that it will only ever suffer for the life it stole from poor useless Urdim.
I'm digging the trap-bedrooms soon after when Tosid says four dwarves have shown up on the surface from the north. Mistem, Iden, Avuz and Imush.
The new dwarves are getting to work with some clean-up when a wandering human corpse interrupts things. The new dwarves are recruited and set on it but the delay allows Urdim's corpse time to re-animate and joint the fight. Not only that but a nefarious cloud rolls in from the north east threatening the area. While I wait for it to pass I pick up a silver battle axe the new dwarves had brought inside and Iden, Imush and Avuz and beaten unconscious. My ear burns.
(http://i.imgur.com/TmCvibK.png) (http://imgur.com/TmCvibK)
I'm over-exerted but put down both zombies quickly. Iden and Imush are hauled off to one of the dorms under construction. Mistem tries to see to their injuries but wood must be acquired for some buckets first.
(http://i.imgur.com/2QCjw18.png) (http://imgur.com/2QCjw18)
While on the surface I was able to scout out some plump helmet spawn. Firstly under guard of an named undead duck in a tree. Probably not a good idea.
(http://i.imgur.com/uXjYnCp.png) (http://imgur.com/uXjYnCp)
Second cache was on the eastern boarder by a giant snail corpse and just south of that unending weasel husk battle. Definitely not going over there. Third and an almost easy spot is in a pile of goods on the shore of a stagnant pool on the western border.
(http://i.imgur.com/44qbYxv.png) (http://imgur.com/44qbYxv)
We bring quite a few of the plum helmet spawn inside. I'm not feeling well. Weak. Tosid looks drawn and pale. Haven't been the same since the fight with Urdim's corpse. Our wounds are not great but do not heal.
(http://i.imgur.com/FTVPRIF.png) (http://imgur.com/FTVPRIF)
Tosid and I decide to make a push to close off the opening into the dig site. It will take a while with the injured dwarves taking extra attention. As we begin I catch in the corner of my eye the foul night creature brazenly strolling into the dig site. As if we don't know your secrets cursed one. Trying to prey on the injured and invalid.
(http://i.imgur.com/LoXaC77.png) (http://imgur.com/LoXaC77)
The thing walks with an uncanny smoothness. A water bucket nearly leads to disaster but is noticed and the unwanted visitor re-directed and trapped as planned.
(http://i.imgur.com/6MruHEy.png) (http://imgur.com/6MruHEy)
The thing is walled in over the locked doors. Justice served.
Mistem, starts to work on his patients including making splints and weaving some cloth for bandages. Flooring over the hole on the ground level is nearing completion despite my and Tosid's health continuing to decline and repeated nefarious fog clouds.
(http://i.imgur.com/kxczU1U.png) (http://imgur.com/kxczU1U)
Autumn arrives while we take shelter in the lowest section.
Zutthan Authortrumpets Ranger's Field Journal
Tosid wrote this
As soon as the nefarious cloud is gone the three of us return to the floor construction. There is a lot more commotion then normal to the north and east where the cloud had passed over a group of travellers.
Before long we see a human bard crawling slowly and painfully towards us from that direction.
(http://i.imgur.com/LvNm0SF.png) (http://imgur.com/LvNm0SF)
We paid it no mind but it's howling attracted the attention of some of those that had been changed by the cloud. Zutthan saw the first, a naked dwarf poet husk, while getting a log. He slipped away from that one as it drove the human bard south.
(http://i.imgur.com/GuuK85i.png) (http://imgur.com/GuuK85i)
He didn't see the human dancer husk I guess though. "Always check for a trailing attacker." It jumps him by the small construction. I rally Mistem and try and charge through the dwarf poet husk to join him.
(http://i.imgur.com/XFsVi4r.png) (http://imgur.com/XFsVi4r)
It us takes too long to defeat the dwarf poet husk. Zutthan collapses and dies while tanking a shield-beating right as we get there and the human dancer husk leaps at Mistem.
(http://i.imgur.com/gYK0iwC.png) (http://imgur.com/gYK0iwC)
Mistem didn't have a chance. I should have left him to care for the other three.
(http://i.imgur.com/L1vsFM7.png) (http://imgur.com/L1vsFM7)
The fight was difficult and long but the thing had no edged weapon. I weathered a few blows suffering nothing but bruises from it's shield before finally splitting it's head asunder like it was soil.
(http://i.imgur.com/PNrsFjm.png) (http://imgur.com/PNrsFjm)
After sleeping most of the bruises off my old unhealed wounds are real noticable. Still feels bad. Back to work. Finished the big floor. Very weak. Brought a few things inside. Don't want to seal the surface in case I get too weak to re-open it. Must keep working, the other three are still injured. Faint. I need to secure water inside then I can seal us off from the surface and maybe I can get them recovered with some time.
Slow.
Hard to dig.
Tired.
Can't hold pick and book at once.
(http://i.imgur.com/4ARTyUA.png) (http://imgur.com/4ARTyUA)
Zutthan Authortrumpets Ranger's Field Journal
Tosid wrote this
Iden's Notes
It was Avuz who brought it up first I think. Since Mistem left to get some water a few weeks ago nobody has been back to look at our finger cuts. Mine really stings. We're all pretty tired of sitting here though so Imush leads the plan to sneak out of the hospital to get some booze.
(http://i.imgur.com/6hh3DOY.png) (http://imgur.com/6hh3DOY)
It was strangely quite. Seems we are alone here. The only dwarf we saw was a corpse that died peacefully with a pick in his hand. This old journal was beside him. The wine is fine but the company got worse when mid-drink the dead miner's corpse shables around the corner. I hooked it's left foot off with my pick then benecked it when it hit the ground. We got work to do.
(http://i.imgur.com/VDJ2KYh.png) (http://imgur.com/VDJ2KYh)
The stockpiles are lacking a few things in here and are way too rich in reanimating corpse pieces. The dead miner's corpse comes alive once more briefly before Avuz dumps it on a pile of it's severed bits on the surface.
(http://i.imgur.com/jsereUe.png) (http://imgur.com/jsereUe)
I don't know what he saw up there but we have a problem. Avuz is fey. He stopped on the surface at the edge of the ramp and won't come back in. Just stares off and he's not even looking the right way as a husked goblin crossbowman with no bolts limps towards him trailing a line of blood.
(http://i.imgur.com/e8HVYVk.png) (http://imgur.com/e8HVYVk)
Imush stops stockpiling a rope and uses one of the anvils in here to start making a forge since Avuz was an armoursmith before we came here. Avuz finally sees the goblin husk and bolts north west away from the fort. The goblin husk is very fast and catching up with him as he rounds the pond when I see he really is fey.
(http://i.imgur.com/Qbc0u7J.png) (http://imgur.com/Qbc0u7J)
(http://i.imgur.com/qSLJASm.png) (http://imgur.com/qSLJASm)
(http://i.imgur.com/Acw4ziG.png) (http://imgur.com/Acw4ziG)
Avuz heads south to the west of the shore where he waits with a human lasher and bowman hanging around watching the waves. The forge is just completed when the lamb and donkey rush past in terror. A human poet husk is in the fort. Imush was mining so rushes it with his pick. He does a lot of damage to it but with little effect while taking a beating all over. I'll need some protection.
(http://i.imgur.com/h6CjhEs.png) (http://imgur.com/h6CjhEs)
Together we finished the thing quickly and also the miners neck needed to be smashed again. Imush is bloodied and seems to have some internal injuries but is otherwise whole. We realizing that we havn't eaten since before entering the hospital when Avuz charges in to the forge to demand only one thing.
(http://i.imgur.com/DMUW1RK.png) (http://imgur.com/DMUW1RK)
I was looking for wagon wrecks from the entrance in hope of finding iron bars when I saw Imush headed west to the pond to clean himself off. The goblin crossbowman husk that Avuz dodged is still over there. I yelled at him to come back but he saw too late. The goblin husk was no slower then before and runs him down. Imush rained blows on the thing tearing cunk after chunk out of it but that did nothing to slow the husk's emotionless onslaught and he was beaten down and dead.
(http://i.imgur.com/ENLDhrC.png) (http://imgur.com/ENLDhrC)
(http://i.imgur.com/FTgEm9V.png) (http://imgur.com/FTgEm9V)
(http://i.imgur.com/9BSpq32.png) (http://imgur.com/9BSpq32)
We're sealed in now for sure. Fuck the surface. I've got two cranberries, a couple of half-full barrels of wine and a roommate who may go berserk in a couple months. Great.
Things went ok.
(http://i.imgur.com/4z3VT1G.png) (http://imgur.com/4z3VT1G)
save: http://dffd.bay12games.com/file.php?id=12456
The surface might need another month in the oven.
Do we know what happened to the conglomerate codex? I just figured it was in the library all along. We do have a tavern actually, right next to the library. I made mugs for it and assigned a tavern keeper (who died cleaning the caverns). NCommander is broken by stress or something and mopes around for a month or so every season now. He seems to spend the rest of his time obsessing over wealth in the temple instead of working. Was probably a bad choice as the replacement tavern keeper. Salo should still be just as secure as ever.
Some filler from winter;
Zutthan Authortrumpets Ranger's Field Journal
Tosid wrote this
Iden's Notes
I wanted to get some plumphelmets planted right away but digging was slow so I rushed to build the temporary workshops needed to melt what precious iron things we had stockpiled until Avuz had iron bars to make his boot. The two of us then finished digging the farming area including a cistern for a well and punched through to a pocket of groundwater. We cleared up some clutter while the flooding dryed up then got our food supply planted safe in the ground. Feeling quite confident.
(http://i.imgur.com/WeUYbro.png) (http://imgur.com/WeUYbro)
(Nearby in the soil layer the Imic memmorial aqui-power facility meets it's power output requirements using up most of the wood - He was back-washed in during flow-starting and wouldn't get out - and Flame and Spish throw the levers opening the magma hatches and powering up the pump-stack.)
(http://i.imgur.com/XYBaUWo.png) (http://imgur.com/XYBaUWo)
(http://i.imgur.com/LC1gYnP.png) (http://imgur.com/LC1gYnP)
(http://i.imgur.com/Yx7FLTs.png) (http://imgur.com/Yx7FLTs)
It started with the smell of smoke.
(http://i.imgur.com/vzEckVS.png) (http://imgur.com/vzEckVS)
Then came the smell of panic.
(http://i.imgur.com/ZBztmIX.png) (http://imgur.com/ZBztmIX)
The outer trade bridge is compromised but it will buy donkey a moment to escape the doomed depot hall.
(http://i.imgur.com/eP0AoV7.png) (http://imgur.com/eP0AoV7)
The inner bridge and donkey are secured before the outer fails.
(http://i.imgur.com/LSUBLqc.png) (http://imgur.com/LSUBLqc)
After a moment to relax it is decided we must source some magma-proof rock if we still hope to survive here. There were murky pools on the surface so it's likely only obsidian will be found there now.
Stopping work on some optimistic bedrooms to cut an exploratory stair to the predicted obsidian location proved a bad idea. Apparently there's an aquifer here.
Initial flooding control was lackluster to say the least.
(http://i.imgur.com/DMg1qc0.png) (http://imgur.com/DMg1qc0)
While significant loses were accepted and plans altered, motivation remained a problem.
(http://i.imgur.com/npD7rau.png) (http://imgur.com/npD7rau)
Perseverance eventually proved successful while carelessness seems to have released some foreign prisoner temporarily. We're not really much worse off then before.
Poor doomed donkey.
(http://i.imgur.com/um0BefR.png) (http://imgur.com/um0BefR)
The Mayor was busy, as was custom every time there was a change in command at the beginning of the year. The rest of the populace was occupied in the library, or chilling in the tavern,
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/goden%20tells%20stories_zpsujblmie4.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/goden%20tells%20stories%20II_zpsd1usafm2.png)
The Mayor found her next overseer praying in the Temple. It was not unusual for the more devout dwarves to attempt to commune to their gods in some fashion or another,
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/deus%20asmoth%20meditates%20on%20war_zpsgjlzsibj.png)
but when she found her target she was... rather worried.
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/Zugs%20meditates%20on%20suicide_zpslyd0fiwz.png)
Perhaps some of us took this whole necromancer business, a tad more seriously than the others, she thought to herself.
Overseer Zuglarkun's Log:
2nd Granite
Nashonshash is a bloody charnal house. A deluge of lava flows lazily across its surface while undead prowl its forsaken corridors. The very soil is drenched in the stench of flesh and the walls are caked with dried blood. Well, nothing unusual here!
I have long since come to terms with my unliving state. Its not too bad when you get used to it. We're still dwarves on the inside.
Mayor Shorast had approached me for overseership, and I gladly accepted. There's nothing to do in this neck of the woods, so this will serve as a good distraction at the very least. My first order of business was to put an end to the deluge above. In order to access the surface, I ordered the magma pump stacks to be shut off for now.
I noticed we were without a few key positions on our
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/nobles%20of%20bloodyhells%20II_zpsxgzuedtg.png)
Seeing as how I was eligible, I took the position of bookkeeper, and appointed Erib to the position of manager. There's some housekeeping to be done, so I've ordered some cleaning up. I know we are all necromancers and all, but it won't do to have all these body parts lying about.
While clearing out the unliving quarters, we happened upon the corpses of some of our
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/dead%20poultry_zpszfnednwv.png)
There were all ordered to be
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/clearing%20rubbish_zpsimiwlhzl.png)
Speaking of which, I've been alerted that there is a reanimated wolf skin running amok in our workshop quarters.
From observation next door, we likely won't be able to get rid of it with our military without it occupying them in a futile battle for all eternity. Rather than risk that possibility, I've ordered a few
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/setting%20a%20trap%20for%20wolf%20skin_zpsywcnjbyr.png)
to be erected to deal with an annoying wolf skin that blocked off use of our workshop quarters. Hopefully all goes well.
Meanwhile, it has come to my attention that one of our visitors is stranded up above by the tide of lava.
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/lava%20means%20no%20visitors_zpsimt7dl8c.png)
4th Granite
Speaking off visitors, Quabu Isunberu a goblin spearman is visiting. I hope this one does not end up engaging in a fight for all eternity with one of our resurrected animal skins, like the other goblin visitor we have.
At my command, the Night Guard engage the resurrected wolf skin to lure the reanimated bugger into a cage trap.
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/fighting%20wolf%20skin_zpscv8irk8h.png)
Once they've engaged, I ordered a quick retreat, luring the wolf skin into one of our traps.
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/wolf%20skin%20trapped_zpsbxwu16np.png)
10th Granite 307
More visitors have arrived, Thothil a human lasher. Well if we do plan on welcoming visitors, we might as well clean up this place and make it more presentable.
14th Granite 307
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/elf%20merchants%20from%20Emiinefa_zpszud4krpv.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/lava%20means%20no%20merchants_zps6xm1t0aa.png)
They complained about the lack of trade depot to unload their goods. Don't ask me how I managed to acquire that message, I just know OK? Now that I think about it, I think you got all your priorities mixed up if you're willing to wade through all that lava to trade. Stupid elves don't even have a sense of self-preservation. Still I suppose it doesn't hurt to try to meet their demands. Our former trade depot is occupied by unfriendly undead, so I don't think it'll do. I will get the masons to construct a replacement so we are not utterly cut off from the outside world (though I think some of us might prefer it that way). Still, we will need to wait for the lava up top to subside.
In the meantime, I decided upon consolidating some of our animals in one place. We opened up a tunnel to the caverns where a bunch of caged rutherers reside. I'm sure they will be of some use to us.
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/mistakes%20were%20made_zpstxr62cwh.png)
Too late, before the caverns can be sealed, Ryukan and a few others decided to storm the caverns to dump some trash that a previous overseer mandated. I put a stop to that by banning disposal of garbage for now.
Once everyone was back safely, we sealed off the tunnel from the caverns and moved the caged beasts to a holding aread within the deep fortress. I've assigned the animal trainers to tame the younglings, while the adults might be of use to us to polish our
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/taming%20rutherers_zpsaybrcrap.png)
Huh, more visitors. Doce a human macemen is visiting.
Also, I did not realize we can attempt to
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/i%20didnt%20know%20this%20was%20possible_zpsofsiyoqp.png)
I doubt it will work, but no harm trying.
Looks like the undead giant ospreys have found themselves some fresh meat to play with. It did not end well for our human macemen.
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/giant%20osprey%20corpses%20means%20no%20visitors_zpstv2yjjir.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/giant%20osprey%20corpses%20means%20no%20visitors%20II_zps5gxrbpky.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/giant%20osprey%20corpses%20means%20no%20visitors%20III_zpsaz8ojngv.png)
Eh, more visitors will come.
23rd Granite 307
I decided to do something about the
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/Likot%20the%20ghost_zpsmsh0cq0t.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/vabok%20the%20ghost%20II_zpsg65eupwm.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/vabok%20the%20ghost_zpsrihif0rc.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/Avafi%20the%20ghost_zpsvbqbqhpb.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/Avafi%20the%20ghost%20II_zpspwgniib7.png)
I guess we are all kindred of some sort being undead and all. But from my meager understanding, we retain most of our faculties and have a firm anchor to the material world whereas ghosts are more prone to act upon their emotions and are incorporeal for the most part. For immortal beings such as us, it is important to reduce risks of permanent injury, like this violent ghost for example.
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/Likot%20the%20ghost%20II_zpskdkmycj2.png)
I guess what I am saying is that these specters of the living can threaten us while we can't do anything about them. I've ordered a bunch of slabs
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/you%20need%20to%20construct%20more%20slabs_zpsds05wxzr.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/memorial%20for%20the%20dead_zpsjizgvoza.png)
to appease them as is dwarven tradition and reclaimed some of the forbidden slabs in the upper fort to bolster our stock.
As bookkeeper, I decided we needed all our codices in one place so as to be able to keep track of them easily (not that I had any problem doing so of course). The order was given out to salvage as many of the codices as were possible from the wreckage above.
Led Tanunib, Ghostly Ranger has been
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/Led%20is%20put%20to%20rest_zpsqwvzrato.png)
26th Granite 307
Okay, the giant osprey corpse has found the
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/giant%20osprey%20corpses%20means%20no%20elf%20merchants_zpsdagspr9t.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/dreamyankle%20the%20frostywires_zpstj9axccx.png)
I guess we won't be conducting trade after all.
We've dubbed the bird of prey Dreamyankle the Frosty Wires in admiration of its prowess in dissecting elves.
We have yet another
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/FB%20Avathe_zpslfjsqlhk.png)
Good luck getting in!
1st Slate 307
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/ok%20no%20migrants_zpsakgypgms.png)
Up above, the giant osprey corpse swoops down and tries to take on the human but the human drives it off, not without suffering severe injuries. An elf, Narena reanimates and goes after the human, but the human axeman Rostfen kills it and succumbs to its wounds. Rostfen now resurrects and goes after the dwarf warrior swordsdwarf Onget. Onget kills the human corpse but also suffers the same fate, dying and reanimating. This time the corpse goes after the speargoblin Quabu, but is fended off successfully.
Ehh screw the details, you ran the gauntlet and survived? Good! We need folk of your mettle! Welcome to Bloodyhells!
Goden meets the survivor of the scuffle above ground, one Quabu Isunberu. Goden welcomes the mercenary and locks the door behind him.
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/lone%20survivor%20quanbu_zpsdl8e11if.png)
Quabu attends a meeting with the mayor, proclaiming that he heard the Garlic of Vipers would make a good base for
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/quanbu%20attends%20meeting_zps4brkczbv.png)
Hoo boy, you have no idea what you are getting into.
Hah, I spoke too soon. Another mercenary arrives, Lolor a marksdwarf. Good to see at least some folk are not deterred by this hellhole!
In the meantime, Quabu is put to a test of skill against our pet ducks. He does well for awhile but ultimately is humiliated by the billed ones.
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/quanbu%20in%20eternal%20torment_zps9djh4evj.png)
Meanwhile the only other living dwarves are doing reasonably well in their little hidey hole. Unfortunately, the starving ewe could prove to be a threat should it expire and reanimate as
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/hungry%20straw%20ewe%20a%20threat_zpsxfxwlkr6.png)
Ok, more visitors. This time a goblin bard. And even more visitors, a human spearman.
In hopes that someone will record down the secrets of life and death ere we forget, I appointed a scholar and scribe to
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/new%20scholar%20and%20scribes_zpse1qsxkve.png)
Oops, Irol the human spearman is set upon by a swarm of giant firefly corpses, he does well until he dodges into a pool of cooling lava.
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/giant%20firefly%20corpses%20means%20no%20visitors_zpsjcxdqpxd.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/giant%20firefly%20corpses%20means%20no%20visitors%20II_zpsvse4akf2.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/giant%20firefly%20corpses%20means%20no%20visitors%20III_zpsn081tq81.png)
Tiqua the human lasher visits and is also swarmed by undead.
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/fuck%20these%20visitors%20II_zpsv3d4pemg.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/fuck%20these%20visitors%20III_zpsymdaqcye.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/Tiqua%20is%20no%20more_zpsptzo3nbv.png)
15th Slate 307
After the lava has mostly subsided we ventured out to restock our library with more reading material, keeping an eye out for the awful weather. More of the corpses have returned to unlife, but being necromancers, they did not bother us in the least.
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/the%20quest%20for%20knowledge%20never%20ends_zpswghsqg30.png)
Of course, after procuring these texts, everyone made a mad dash for the latest trash fiction stored it in the library and proceeded to read away. Pfft, I guess the necromantic tradition causes an upsurge in this "scholarly behavior". I will have to restrict book access if I need tasks to be done.
The ghost of Sanctume materializes over the water pumps machinery.
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/a%20wild%20sanctume%20appears_zps6dkwm1ib.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/a%20wild%20sanctume%20appears%20II_zpsor5nwr7j.png)
and now, Ryukan is being haunted by his former spouse.
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/sanctume%20and%20ryukan_zpsxbwjfpmq.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/sanctume%20uses%20haunt_zpsakpy1qqx.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/it%20is%20not%20very%20effective_zpsvkwbsn5z.png)
Which reminds me, need to erect those
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/memorials%20I_zpse9wlubed.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/memorials%20III_zpskhphfgwc.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/memorials%20II_zpsxl3dxavh.png)
The ghosts of Vabok, Avafi and Likot were
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/slabbing%20is%20supereffective_zpsqrg0c0uz.png)
13th Felsite 307
I've enlisted everyone to remove the outside barriers so we can setup a proper trade depot with proper gates and all.
Flame has bestowed a name upon his
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/flame%20names%20a%20pick_zpsokgkgknx.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/bowelgallows%20the%20lucidfortress_zpsmfjhghjq.png)
21st Felsite 307
Sanctume's spirit has been
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Spring/slabbing%20is%20supereffective%20II_zps7u8pk0zd.png)
R.I.P. Sanctume.
I'm in the process of installing two gates; one for the front entrance on the surface and another for the trade depot. Levers and instructions for what they link to are in the mayors room.
It is now summer.
Zuglarkun's Log:
At first I was rather apprehensive about this whole undead business, but overall I think we are better off for it. I think Goden put it best when I asked asked him about how it feels like being part of
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/no%20one%20is%20upset%20at%20the%20death%20around%20us_zpsdzvqomir.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/spish%20feels%20nothing_zpsdbmmrdlo.png)
and I should venture the better part of us few left, share the same sentiments as well. Its clear that we've been left to our own devices, so what do we have to fear from the threat of a death sentence by an absentee king when we've become the very thing that the dwarven kingdom seeks to stamp out from this plane of existence?
I mean its true that we start losing some of our more dwarfish tendencies over time. Like the urge
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/nccommander%20doesnt%20feel%20a%20need%20for%20drink_zpsuizqohya.png)
But then you realize you don't need such trappings and you are much better of being part of the undead. I especially like the way
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/lebo%20is%20a%20workaholic_zpsu7nctuez.png)
"- and then in unlife when you become a necromancer, you realize you can just start raising minions to do all the work for you."
What can I say really? We are all just prisoners here, of our own device.
2nd Hematite 307
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/isman%20goblin%20hammerman%20visits_zpspfjmnpvw.png)
Well, if you want to petition for work, run the gauntlet of undead and prove your worth!
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/isman%20runs%20the%20gauntlet%20I_zpstduzsaz6.png)
By Tarem's Beard. You took out the 3 undead on our
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/isman%20runs%20the%20gauntlet%20II_zps84lj7eat.png)
Isman Trickskey, I take my words back. You are worthy of application, now head on in and be mindful of the undead ducks lest you get embroiled in a battle with a truly worthy foe.
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/stray%20ewe%20incinerated_zpsdvr5aalh.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/pull%20the%20damn%20lever_zpsjqboypgf.png)
The remaining 2 dwarves decided to put the ewe to the fire, unfortunately the claystone bridge, built with claystone mechanisms went up in flame as well. Iden the miner resigns herself to pulling on the lever until all the magma is smashed.
6th Hematite 307
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/isman%20vs%20ducks_zpsknyihh7g.png)
is engaging the ducks instead of enjoying herself in the tavern. Oh well your loss. I've had some mugs and goblets moved in the tavern and assigned Balnash as tavern keeper.
Because of that duck corpse fighting moron, Quabu (whom got gelded btw), mayor Shorast is now eternally stuck in a
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/the%20mayor%20conducts%20a%20meeting_zpsn1juudm2.png)
that waiting for something that will probably never come to pass. The rest of the populace is busy with stockpiling various goods, finishing the roof over the entryway that leads to our trade depot and other stuff. Of course, no one is enjoying it especially after
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/loathing%20for%20sunshine_zpsajfwj7jt.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/erib%20hates%20the%20sun_zpsgfa7u7ur.png)
16th Hematite 307
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/work%20cancellations_zpshoxwf0ki.png)
were caught in freakish weather while constructing a roof topside.
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/cmd%20flame%20is%20on%20the%20case_zpsm5pr7g45.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/the%20mayor%20is%20re-elected%20II_zpsid0gl5aq.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/the%20mayor%20is%20re-elected_zpsc0ovcvhj.png)
After a quick examination, Flame deduces that it was an acute case of
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/acrid%20slime%20sickness%20or%20hypochondriac_zpsikyqcajg.png)
Though there is no acrid slime anywhere on their bodies to be seen. Personally I suspect this Ryukan to be a hypochondriac. An examination of his health history pretty much confirms my suspicions.
Hold up, we have
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/quanbu%20petitions%20for%20soldiering_zpscfdufrce.png)
Wasn't Shorast occupied with-
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/ducks%20subdued%20II_zpsz6e3hqep.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/ducks%20subdued_zpseuhe8vsa.png)
Oh. Someone finally got off their ass to install the cage traps huh?
Well, welcome abroad
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/quanbu%20the%20mercenary_zpsqbr2bqfv.png)
Seems the "training" has paid off, I'm sorry about your geldables, you'll recover someday! We drafted Quanbu into the night guard.
Spriggans and Lebo got a case of the
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/acrid%20slime%20covering%20everywhere_zpsmwrkpmly.png)
Yeah, ok I see you guys went ahead and dipped your entire face in acrid slime.
DON'T YOU HAVE ANY REGARD FOR YOUR HEALTH? WHAT ARE YOU? ELVES?
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/damn%20this%20freakish%20weather_zpskndaj2xg.png)
AHHHHHH PANIC!!!! EVERYONE PANIC!!!!!! GET IT OFF OF ME!!!!!!! GET THIS SLIME OFF OF ME!!!
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/theres%20nothing%20to%20be%20upset%20about_zpsl5fru9wx.png)
She reassures me that she is much more familiar with this situation and that the slime is fairly harmless. She prescribes a good scrubbing down, in other words
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/lebo%20gets%20a%20bath_zpsujilxzem.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/spriggans%20takes%20a%20bath_zpsbmw9tuho.png)
20th Hematite
Quabu that doofus went ahead to pickup equipment from the surface. (I unforbid some weapons, cancelling the job was too late, quanbu went ahead anyway.)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/quanbu%20attempts%20to%20leave_zps0xm3phzr.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/quanbu%20attempts%20to%20leave%20III_zpsvzbaiuyp.png)
Quabu dodges and weaves around the donkey corpse, but attracts attention from the yak bull corpse up top. He does fairly well until he dodges into a pool of lava that has yet to cool.
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/quanbu%20attempts%20to%20leave%20II_zpsjcfocowg.png)
So RIP Quabu, we hardly knew ye.
Tekkud Vabokulzest, the Dwarf dancer necromancer
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/tekkud%20petitions%20to%20be%20a%20citizen_zpsrfo6keo8.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/tekkud%20is%20now%20a%20citizen_zpspcarbt1r.png)
here in Bloodyhells. Well seems like you've already accustomed yourself to how things go about here. Approved.
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/tekkud%20is%20now%20a%20citizen%20II_zpscqzqfeog.png)
Unfortunately I'm unable to assign her to the tavern as entertainer, so I sent her to the forges instead since she liked battle axes. I hope that inspires her to make a nice battle axe for us in the future.
25th Hematite
After much persuasion that it can be done, the triple wide ramp connecting us to the outside was constructed along with the trade depot.
1st Malachite
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/no%20migrants_zpsj11krvdl.png)
a goblin pikeman is visiting. I would warn the fella against his lust for action, but hey suit yourself. We provide battle 24/7, just run the gauntlet.
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/shalo%20runs%20the%20gauntlet_zpspsefg5bu.png)
ventures near the now open trade depot complex, spots the lovely undead hanging around our doorstep and decides it was a good idea to test his pike on these foes.
The pikeman stabs the donkey corpse in the head,
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/shalo%20runs%20the%20gauntlet%20II_zpsjp9h25vg.png)
But the yak bull returns the favor. Thank you for taking out one undead, unfortunately that's all your worth. Sorry!
5th Malachite
Goods news everyone, the trade depot is
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/trade%20depot%20operational_zpswfdnkziw.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/trade%20depot%20operational%20II_zpsiqgkrtjh.png)
Unfortunately, Shebi the goblin hammerman has decided that he had enough of this place, and proceeds to leave. Well bad timing there, a yak bull corpse and a fast approaching cloud of nefarious fog to the south stand in
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/shebi%20attempts%20to%20leave_zps857olju2.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/shebi%20attempts%20to%20leave%20IV_zpsfipmkgby.png)
drags on for awhile as the fog sails past on its way northwards, however the scuffle has attracted the attention of 2 ogre corpses on the surface.
It is as this moment that Shebi decides it is an appropriate time to
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/shebi%20attempts%20to%20leave%20III_zpsvofuzav7.png)
Damn it, at this rate there will be no one to spread the word of how awesome an establishment we are running. And of course, we get more
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/shebi%20fails%20to%20leave_zpsdfztoyaj.png)
in our mandatory undead obstacle course for visitors (and departing visitors).
I guess that is just more encouragement to stay on and apply for citizenship!
And now Isman is trying to leave. I wonder how that is
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/isman%20fails%20to%20leave_zpsbid1flzp.png)
Oh great, and now the undead ogres are onto
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/edem%20attempts%20to%20leave_zpso0izghex.png)
whom is also leaving. Well Edem takes out the named ogre but the corpse of Shebi gets resurrected and joins the battle. Oh wow, Edem takes out the other ogre as well, there might still be a glimmer of hope for her. As far as I can tell, she is yet unscathed. And the corpse of Shebi is put down also. But can Edem take out Atraenil, dashedcleaned the rotten yak bull corpse?
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/edem%20kills%20all%20the%20undead%20loiterers_zpskdlsudf6.png)
Nothing to see here. Its a clean sweep, with nary a scratch on Edem, whom has earned her freedom. You are welcome back anytime!
In case it wasn't apparent, Edem had been fighting a undead turkey hen head skin while locked behind a locked mason's workshop all this time. I had the mason's workshop dismantled and had a cage trap built underneath the turkey skin. While this was going on, the only other undead to wander around our fortress, Ramet Itniostsi Halirpuja Racon wandered in and tried to fight her too. Well I walked into the room to check and the remains of
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/no%20more%20eternal%20struggles_zpsckfnqzyo.png)
laid on the floor, with the unkillable turkey head skin caught in a cage trap in a corner of the room. Well, I suppose we "train" supersoldiers now with our rigorous undead training program. I hope Edem Slidworks makes it out of here safely and spreads the word. Also, we can finally reclaim the statues for placement in the temples. Hooray for danger room alternatives!
2nd Galena
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/sanctume%20the%20forlorn%20haunt_zpsvrakbqpg.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/you%20again_zpsegzyprek.png)
of Sanctume has been
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/sanctume%20rip%20II_zps5wvlosgk.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/sanctume%20rip_zpswescdtnt.png)
Everyone is busy gathering weapons, armor and other stuff from the wreckage upside. Its taking a long time since we are only 19 strong. (2 normal dwarves are stuck in another enclosure.) Also the upper enclosure for the trade depot is
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/outdoor%20enclosure%20complete_zpscdz0gqfo.png)
At the very least it will ward off the acrid slime rain as well as the vile husking fog.
7th Galena
We've got another
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/tawki%20visits_zpszzgkzpeg.png)
Tawki, a human bow woman. Not sure if she'll be able to make it past the remaining elf corpse on our doorstep. Ohh hold on, a buck rabbit corpse has accosted her. OK, one rabbit down, and... she took down the elf corpse in one shot.
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/tawki%20runs%20the%20gauntlet%20II_zpsible76or.png)
24th Galena
We released
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/catten%20is%20released_zpsw5emnq9n.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/catten%20is%20released%20II_zps9fpyy5ai.png)
back into the wild after a long time in imprisonment. I hope she spreads the news of the homeliness of our taverns, and the potency of our booze.
27th Galena
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Summer/tode%20visits_zpsoxu3q1ns.png)
goblin hammerman has come to visit.
Autumn has come.
Zuglarkun's Log:
1st Limestone 307
Tode Felluki
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/Tode%20vs%20gauntlet%20II_zpshfit0jzw.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/Tode%20vs%20gauntlet%20III_zpsyg5erzyj.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/Tode%20vs%20gauntlet%20I_zpsz6rb6kna.png)
to breach the fortress perimeter. He learned that his combat prowess didn't amount to anything against the undead ogre corpses. Well, at least he succeeded in getting himself killed in combat like all would be adventurers yearn to do. This is why I became a miner instead of joining the military, you can hone your combat prowess against the rock and stone and the rock and stone won't fight back.
Jirdo Tamunac, goblin bard is ready to
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/Jirdo%20is%20ready%20to%20leave_zpsh7rl4vov.png)
However, the reanimated corpse of Narena ninofatha is in her way.
Jirdo manages to lure the elf corpse into one of our cage traps. She is making a dash for it ere the Ogre corpses notice her.
3rd Limestone
Uh guys, I think we have
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/really%20now%20siege_zpsmyfvqtkp.png)
Do we have enough accomodations to fit all these
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/crossbow%20gobbos_zpsld4vu2qz.png)
The mayor pipes in at the situation,
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/shorast%20has%20a%20pragmatic%20view%20on%20things_zpsy133mhfg.png)
Uhh, I guess not, let's close the gates then. Don't want no freeloaders sapping up all our food and booze that we aren't going to touch anyway right?
Erab Bedonaquuv, Goblin Maceman is
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/goblin%20maceman%20has%20arrived_zpsbezkb56q.png)
What an impeccable sense of timing. Now you get to fight both the living and the undead!
Jirdo is safely at our western borders, and she is gone. Do be sure to put in a good word for us and see you next fall!
The gobbos make a dash for the 3 ogre corpses to the north region while Erab
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/gobbo%20maceman%20vs%20undead_zpssxw4fsqa.png)
the 2 donkey corpses nearby. The invading gobbos let loose a
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/gobbos%20vs%20undead%20I_zpspqjhfhod.png)
of bolts at the ogre corpses that didn't even flinch as the bolts pierced their undead hides
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/it%20is%20a%20massacre_zps1vj8zl2p.png)
17th Limestone
The remaining dwarves, Silverlock and Andreus are
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/Andreus%20is%20starving_zps3ljrd4pd.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/no%20food%20available_zpsnl0qsfmp.png)
in that little alcove they have barricaded themselves in, so they have taken up picks and are digging their way further into the inner regions, hoping to breach the inner fortress or something. Their breaching point ended up being rather near to the hospital so they decided to go check themselves into the hospital for old injuries.
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/Flame%20heals%20the%20living_zpsgw326dik.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/Twinwolf%20feeds%20the%20living_zpsk1dsjy4a.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/Silverlock%20is%20already%20used%20to%20death_zpsb8luzkbw.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/Andreus%20is%20served%20food_zpsjh237axl.png)
Well, at least the medical staff here in Bloodyhells is top notch.
28th Limestone 307
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/lava%20is%20the%20solution%20to%20all%20our%20problems_zpsa8ztfsrx.png)
However, we do have a visitor, Tor Nashraeslik, human pikeman is here for "rest and relaxation".
Silverlock has taken up
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/silverlock%20serves%20beer_zpsnuqyvqfu.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/silverlock%20serves%20himself%20ale_zpswv1yjjg9.png)
duties. She would be better at the job if she didn't start drinking all the
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/andreus%20with%20the%20high%20philosophy_zps4rpdevnk.png)
She tells interesting
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/silverlock%20demonstrates%20chanting_zps6wdkirhb.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/andreus%20is%20impressed_zps0nmxwqet.png)
8th Sandstone 307
Salo Furskins the Submerged Buds, you like being submerged don't ya? I think you're gonna like
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/get%20wrecked%20salo%20II_zpspbfafa4i.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/salo%20meet%20lava_zpsbeqqcksz.png)
29th Sandstone 307
Quabu the gelded spirit now
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/quabu%20the%20gelded_zpsqkrlyfgb.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/quabu%20the%20gelded%20II_zps1ly6hk0b.png)
the surface. I think I will let the spook carry on as a grim reminder of what visitors are getting into when they visit here. Quabu, the gelded. Mascot of Bloodyhells has a certain macabre ring to it that pleases my aesthetic sensibilities.
1st Timber 307
We pumped out the
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/pumping%20out%20excess%20magma_zpswlbayhpz.png)
from Salo's execution chamber onto the surface. Meanwhile we are gradually working on expanding the kitchens and stockpile areas.
Oh what's this?
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/FB%20osta%20has%20come_zpsuxebgkzm.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/osta%200%20undead%201_zps9bqfoosz.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/osta%200%20undead%201%20II_zps86rk1tma.png)
Well, we can trash these defective models and remake them anew with our powers! Faster, stronger, better and harder than they'll have ever been in life! Oh, I guess I got a little carried away there.
25th Timber 307
I am glad to announce that the paltry kitchen area we had before has been expanded and we have gotten started on
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/soap%20production%20commences_zpstcr8tmuk.png)
Winter is upon you.
Zuglarkun's Log:
2nd Moonstone 307
Silverlock finally manages to dole out some booze to our coterie of
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Winter/Spish%20gets%20booze_zpstevc4duw.png)
Unfortunately, everyone is busy with reclaiming stocks and hauling them to the lower levels so there isn't anytime to lay back and knock down a pint.
Goden removed the conjoining wall to Salo's execution chamber so that the clogged magma can
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Winter/releasing%20the%20clogged%20magma%20pipes_zps2iha2u3b.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Winter/smoke%20and%20ashes_zpswjwuwv1t.png)
The magma tore a hole on another contraption that another overseer wrought, instead of spreading about and ridding us of the corpses like I thought it would. Well, not my problem, use magma safe components next time!
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Winter/aban%20the%20bard%20is%20visiting_zpsgiut3gwk.png)
Aban kubukurvad, bard is visiting. I'm hopeful still that someone will take a fancy to this place and petition for citizenship, but I'm not keeping my hopes up, lest they be trodden.
7th Moonstone 307
Begu apapvope, human pikeman is
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Winter/begu%20human%20pikeman%20visits_zpsrvd0dv9i.png)
Andreus got harried by a giant osprey corpse, while trying to procure some metal gear (METAL GEAR!) topside. Fortunately he wasn't hurt. Unfortunately, he got doused in acrid slime. Flame is on the way with a bucket of water to wash away the grime.
I banned Silverlock and Andreus from venturing out to the surface and gave Andreus a good dressing down for behaving like an elf (by not caring about her life), but she retorted with
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Autumn/tor%20the%20human%20pikeman%20arrives_zpsxff47bh5.png)
Well, I'll have more faith in you if you'd stop wandering off somewhere where you could get killed! I know you got to live up to your moniker and all that, but this is not the time or place.
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Winter/only%20now%20they%20realize%20quabu%20has%20risen%20from%20the%20dead_zpsjngnatcy.png)
the rest of the fellas finally noticed the ghost of Quabu haunting our entryway. I hope they like our new "garden gnome".
4th Opal 307
Our newly assigned scholar, Andreus is
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Winter/Andreus%20ponders%20adhesives_zps71mz0zko.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Winter/what%20can%20we%20use%20adhesives%20for_zps69rebeu8.png)
I don't know why Andreus is interested in adhesives (of all things) over something more useful like the mechanics or the secrets of life and death for instance, but I guess that is just the way the plump helmet biscuit crumbles.
Also, we need to retrain those rutherers
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Winter/stray%20rutherers%20have%20forgotten%20training_zpstr5pawvi.png)
I sent the logging squad to do some tree pruning on the surface. We need the logs for bins, so we can store all this crap we've been accumulating and forgotten about.
8th Opal 307
Our human pikeman visitor has left, taking out one of the giant roach corpses topside.
There were reports of a sloppy sound being heard near the
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Winter/FB%20vomitbags_zps4rcewzeq.png)
OK, a giant pile of web spitting vomit has arrived. I am floored by the disgusting crap that always seems to end up on our doorstep.
One of our visitors, has left for greener pastures. She made quite a mess on the surface, squishing a giant cockroach corpse on
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Winter/human%20pikeman%201%20undead%200_zpszapaswsf.png)
12th Opal 307
I made the miners expand the taverns a little on the left wing, so that we may build some lodgings to accomodate visitors.
It has come to my attention that many of us are rather
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Winter/necromancers%20are%20dwarves%20too_zpsyb9vbaad.png)
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Winter/these%20folks%20need%20to%20drink_zpskqxn95ke.png)
about the lack of booze, we crave it though we are not compelled to drink it. Must be a remnant of the dwarven psyche yet to be purged from our superior undead selves. Am I worried? Well, things will take care of themselves once we can settle down a little and unwind. I guess necromancers are social drinkers instead of full-time drunks.
15th Obsidian 307
Reg Egebbomrek, Marksdwarf is
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Winter/Reg%20marksdwarf%20is%20visiting_zpssrg4gydh.png)
Reg is not at all concerned about the safety of her dangling bits for she has none. So she just non-chalantly strolls in despite Quabu the gelded haunt doing her best to deter the individual.
And the lodgings for visitors are
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Winter/accomodations%20for%20visitors_zpsmid2doyx.png)
3 rooms for rent, fully furnished. I hope this compels some visitors to reconsider citizenship. We need all the muscle we can get.
Well, I didn't do much to make my mark here, no fancy towers or mega-constructions. Housekeeping is a chore but someone has to do it, eventually. Time to hand in the books and paperwork.
(http://i1284.photobucket.com/albums/a580/JunHagane/Bloodyhells/Winter/Stocks%20at%201st%20granite%20308_zpsjzkx6yy0.png)
Spring has arrived!
Folks on the current dorf list have been dorfed. I think there are still a few vacant bodies left for dorfing.
Save (http://dffd.bay12games.com/file.php?id=12524) is here.
Well shit, fuck work and responsibilities then, IT'S TIME TO PLAY!
...oh god this FPS. This really takes me back to the last time I played in the *fail fort series.Truly the sign of a good fortress when the population is in the 20s and time is crawling slowly.
Journal of Lebo Whipsharks, the designated Overseer of Bloodyhells in Armoks year 308.
(http://i.imgur.com/E1fsOhP.png)
One would think that with the promise of eternity, life wouldn't seem so bad. You know, what with the lack of death that tends to be rumored to go around necromancers, all that "mastery of life AND death" talk and all.
But you'd be wrong.
To this day I'm not sure exactly how one is appointed an Overseer in Bloodyhells, is it by merit? Lottery? Or does one just get tossed the big bag of responsibility and get told "don't get us all killed, even with the fact that most of us are necromancers."
Oh I remember it like it was yesterday, when all I did was open up a book and be a bit unsettled by the most upsetting writings. Dried ink that seemed to squirm and writhe the more I read. All things considered, it was a good book, a proper work of fiction, I thought.
The dreams that followed weren't so great. All those whispers from the darkness. Promises of eternity, instructions so quiet that they crawled into the deepest crevices of your mind rather than heard by your ears. It hasn't been that bad, I guess, what resulted. To just one day wake up and realize you can create life, or well, unlife as has been the case around Bloodyhells even before the epidemic of necromancy has been a most interesting experience.
(http://i.imgur.com/uiKserG.png)
I guess not all take it as well though. Poor Evaris looks stressed out of their mind.
Hard work to carry all that wood from the outside indoors. And now that I got told to be the boss, I don't know exactly how well everyone took it when I gave my first order.
"Fuck the surface."
As far as I'm concerned, we dwarves are meant to stay underground. Nothing good ever came from up above! Just look at elves. And goblins. And all the undead up there before we even got here and- anyway. Well, humans aren't so bad, most of the time, but still! We got enough problems down here already, anyway.
Time to start my tour, I guess. I don't really know Bloodyhells, more like I wander through the maze-like fortress that we have made for some gods awful reason or another. Or maybe more than one reason. I can't really remember, to be honest, I'm just a humble glassmaker after all.
Second entry, the days have lost all meaning, year 308.
I can see why people are stressed out around here, walking through the myriad of paths of Bloodyhells is apparently a quite realistic metaphor for the eternal nightmare that many have begun to comprehend their lives to have become. I mean, an eternity without booze?
(http://i.imgur.com/bzsjayl.png)
Here is but a small piece of the layout we have become accustomed with around here. I cannot remember for the life or death of me what purpose all these paths were for, the rooms, and best of all, all those corpses. I guess when you are a part of the living, a death is a tragedy. Obtain immortality, it's a statistic. I mean we have it right here on paper.
(http://i.imgur.com/TBzUfx0.png)
Even the local creature activity tends to be on the non-living side. Over a hundred of shambling corpses have been reported to be around here and there. Trapped in cages, plaguing the caverns, outside aboveground... Not to mention that one husk that has been trapped. It too isn't too happy about its current situation in its continued existence after its own transformation from the living to... That.
(http://i.imgur.com/G94rpqU.png)
I'm sure I'm forgetting many more horrific things, but what's the difference between one reanimated corpse or bodypart and another anymore?
But yes, my order! I hear Flame, Puzzlebark and Spish are still slowly making their way down from Up There after I told to just leave the gods damned logs and whatever they were thinking about carrying down.
(http://i.imgur.com/esAWuCm.png)
All that ~~'s in the room is pools of alcohol. For some godawful reason.
Here's something nice. A display of our current situation. I can only guess now that someone didn't like the realization of their newly found ability to sustain themselves without alcohol all that well.
I closed and sealed the door myself. No one should have to see that sight ever again, if you ask me. And I spent a hour or so just crawled up in a ball in the middle of all that spilled alcohol. I don't know if people dislike me smelling of old booze, or if it's causing traumatic flashbacks from the good old days. But I digress. The plan!
What to do, what to do? I see so many worried faces around here. And so many who don't want to show how things are stressing them out. You'd think that with a fort as small as ours, we would be one happy family, but I fear we are looking at a happy explosion of blood and guts at this rate.
(http://i.imgur.com/ud9mXHV.png)
Well that, or incineration, I guess. Good riddance, I say.
That made me feel good inside, its been a long while. I will have to ponder on this newfound happiness, and to think of a way to spread this emotion around.
Do we have any more elves to burn?
Third entry, I am pretty sure we are still on the early Granite, year 308.
"We will be legends."
My announcement for this year didn't really seem to gain all that much support from our small group. Pondering looks, outright "what the fuck is this guy spouting shit about", you know how it is when you've been given the reins to a wild horse on fire.
Things didn't really seem to improve all that much after I expanded on my statement.
"We here today are the lucky ones. The strong ones. Those with the talent and ability to survive. And all things considered, we will continue to survive. Exist, for quite a long while."
It was a pretty good speech in my opinion. I stayed up all night writing it. Well, I stay up all night all of the time these days, but again, I digress.
"Now we could continue being miserable like a lot of us like to do for our spare time these days..."
I even managed to keep my composure through the random outburst of "You mean we have anything else to do around here except haul crap?" The dramatic pause was a nice touch in my opinion as well.
"Or we could do something else."
"Like what?" was the obvious shout. I straightened myself, looked all of them straight in the eye and then said it out loud.
"I always wanted to be a weaponsmith."
(http://i.imgur.com/rUNIpFo.png)
I let that sink in for a while. I had already managed to make myself quite the craftsmaster in glassmaking, after all. And then after yet another dramatic pause, I pointed my finger at Dorito, who was inspecting their pick handle, probably waiting for this meeting to be over with.
"Dorito! What do you like?"
*insert missing screenshot of timely line from Dorito saying "I have been contemplating suicide."*
"No, no! What do you like?"
(http://i.imgur.com/9COEdDM.png)
"Weaponsmith!" I said out loud, and then pointed at Arthropleura.
"What do you like?"
(http://i.imgur.com/aaWxlYr.png)
"Weaponsmith for you as well! This is my proposal. For all we know, we have an eternity in front of us. So why stay as we are? Why keep the craft we knew and have done just because we were good at it? Why not start trying something new? It's not like we don't have the time, ha!"
I don't know if they really appreciated my joke. Or how I told them to hand over a list of their likes and dislikes by the end of the day. But on that day, the end of my first week, I felt myself already quite an accomplished Overseer. And assuming we get trade going, we can show the whole world how our craftsmen change, evolve, and change again! Not jacks of all trades, but masters of them all! I was reminded how not everyone wasn't blessed / cursed with immortality, but just to be fair and not exclude anyone, I told Silverlock to hand in their papers as well. I'd be handing out their new jobs by the early next morning. Or evening. Before a day has passed, I think. My grip on the passing of time has changed drastically after that book. On the bright side, someone did decide to ask for more information. I like that. Makes me feel like people are invested.
"What about our current jobs?"
They didn't really seem to like it when I paused for a second, thought about it and said I didn't really give a shit, just as long as they'd follow their dreams / my orders for new jobs instead of their old-fashioned obligations or whatever drove them to their chosen path in employment.
Now, how the hell do you smelt ore and even make a crossbow?
Fourth entry, year 308.
Wow, so many people wanted to be weaponsmiths, or blacksmiths or even metalcrafters! We need more room for all these smelters to get people started!
(http://i.imgur.com/MyIXzhp.png)
Well that, and we only have about 300 bars of metal in the fortress right now. We can always get more, I know. Mine some, melt some of the mountains of crap we have around here... But for now, we need better facilities to let people do what they should have been doing.
Fifth entry, year 308.
Oh how I loathe to write this down... Elves have arrived, to trade. Give them some baubles, and get them off my hair.
Okay, here's something for an update. Honestly, after playing the fort for half a hour or so, I've just been so sunk into the horrible mess which it has become as is proper, so this first update is sort of crap in the actual action department.
Even before I started playing though, I thought it was amusing to have an entire fort of necromancers because of the whole no death thing, and figured I'd pull off the "follow your hopes and dreams" shit sort of like Morul way back then did.
I sort of got hit by another god damn issue in the fucking face though, when a project I'm working on was updated with "Yeah you remember the deadline we put to be 9.1 next year? Well, have everything done by the 16th thxloveyoubye", so I can't say that at the moment I am 100% invested in Bloodyhells. I'll try my best and shit, of course, and if I get some actual bloody brilliant/hilarious idea to pull off ingame I'll try my best, but let's see.
At the moment I've played like, what, nearly three hours and currently have ticked down 22 days out of 336... It's gonna take a while, ha. I've had worse FPS though, so my main problem is to not try and play this fort like I do with mine and have little going on until deathtraps have been constructed along backup deathtraps and whatever the fuck.
Right now the only exciting thing that has been going on, and not written down besides elves showing up to trade, has been the new forgotten beastie we have now prowling the caverns and killing local undead. Giant quadruped dinosaur, was it, with stretched wings and firebreath?
So yeah, that's all nice and shit, ain't it?
I'll grab my shitty laptop with me for the weekend when I go do shit here and there and leave this damn comp behind. Hopefully it won't be too shitty to play at all, which would mean next time I'd have chance to play would be Sunday.
Meanwhile I'll keep chugging along a while more today, write shit in the hopeful case that something interesting happens or I get a more interesting idea going on, screenshots, you know. The good shit.
STAY TUNED
HAHAHAHAHA!!!
HERE I COME!
I have no diea what's going on in the fort right now.
LET'S GO!!!
I got it.
(http://i.imgur.com/ep34ye1.png)
Oh. My god.
What have you monsters created.
I am dorfing myself, by the way.
(http://i.imgur.com/roz8LEV.png)
My old dugout is still there. I'm making it a farm now.
(http://i.imgur.com/5GY50Hr.png)
Hmmm... Or undead storage, maybe.
(http://i.imgur.com/BhFN4X7.png)
wait, What?
(http://i.imgur.com/8jmCASI.png)
Why is all of that stuff there?
Okay, maybe they can't get there. huh. I think we may have built ourselves a home deeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeep underground. Huh.
It's really laggy, So I'm just going to make our little home... better. just better.
(http://i.imgur.com/hNU9jEI.png)
Mayor Shorast Darosdastot sighs
(https://i.imgur.com/F3f38i6.png)
She came to Bloodyhells to make friends, to find love, to lead a fun and slow-going life. The Garlic o' Vipers sounded like an ideal place to master the art of telling naughty and beautiful limerics
(https://i.imgur.com/vW5l5j0.png)
Now?
'Well, I certainly am slow-going, here.'
(https://i.imgur.com/cs5XJ1U.png)
(https://i.imgur.com/Pd4m5Bm.png)
'Am I having fun, though? '
(https://i.imgur.com/j4BoFGh.png)
...
(https://i.imgur.com/nPwNBsV.png)
"Better not think about the no longer living." she mutters and shouts "Hey, Paddleroast! Get over here and pop a hole. Lets crush some undead."
To understand the above events, lets go back a bit:
"Alright! I'm going to serve this fortress well!" declares Imic Udilgeshud, and promptly drops into a well.
(https://i.imgur.com/TBSK54m.png)
(https://i.imgur.com/97KNboc.png)
Needless to say, some whispered that the fortress was cursed, that the weight of Aluonra itself decided to strike them down at the very moment they tried to steer it.
Shorast naturally realized where this was going, and futilely tried to avert it's course.
"Hey, can I trust you to provide lady a roof, NCommander Roofglaze? "
"Oh no, I couldn't do that. My room's a mess and it is not like I have a close lady." deflects Cilobfikod.
"Oh, you wound me! But you wouldn't need to worry about that, Roofie; With your skill with pick and strong muscles, you can carve a new room every day! Mayoral approval. So how about some qui pro quo?"
"I-"
(https://i.imgur.com/rskkRmz.png)
"-must go. My fortress needs me."
Fuming, Shorust looks around.
(https://i.imgur.com/V1To5Xc.png)
The outpost liaison arrived too far from the caravan guards, who were blocked from helping by merchants.
Only once the merchants made to flee did they get to show their prowess, but by then it was too late.
(https://i.imgur.com/0eGffcS.png)
Impressive, but futile prowess.
(https://i.imgur.com/73DZcoB.png)
All hail the Savanna Titan Bone Surgeon
(https://i.imgur.com/vGxva2b.png)
But lets return to slightly before these ghastly events, dear reader.
Shorast feels a poking in her side. Putting down the blocks in her hand, she turns around to see Evaris Notchtin.
"I'm fine with you leading us in more than poetry. Don't really know anybody here well. I hope you have a plan, though?" asks the lithe and young seamstress from the mayor.
"Actually. I do. I feel like all the dwarves I've seen here have been under some kind of influence. I think we should take time to cleanse our bodies and minds, and match the land's current and natural state."
"Hm, some kind of nature worship? Di-" needles Notchtin.
"No." slaps Shorast her away. "The nature of this land is wicked. I hope that our cleansing rituals can cleanse it, or at least help me lift this fog from my mind."
"I doubt you can succeed, but worth trying at least. What do you need?"
"Well, for starters, you can help me nail down the few more valuable pieces we have. "
(https://i.imgur.com/KMCcQaf.png)
"Here, this...Well, I suppose near staircase is good enough for now."
(https://i.imgur.com/fahcN02.png)
"Oh, and try to ask someone about setting up these mechanisms" hands the mayor her seamstress a sheet.
(https://i.imgur.com/EsBQlqU.png)
"To be built on z93"
(https://i.imgur.com/fIyG7KC.png)
"Well, I'll do." and Notchtin walks off with substantially faster pace than Shorast's.
- - - - - - - -
Flame Paddledroast may not be exactly scholarly. However, the career woman understands exceedingly well her many skills, values, with sharp intuition often allowing her to leap ahead.
In such a situation, it is natural that she already guessed what approaching Shorast would want - and at Shorast's speed, it was quite a time to think.
"You want to get rid of the prisoners."
It was more of a statement than a question.
Shorast merely nodded and said. "Maximum safety, no risks - even if you may perhaps be strongest in fortress."
"Well, I suggest we start topside. Just below the surface first, there's bunch of cages piled against a door, and more in old soil layers."
(https://i.imgur.com/eVND82U.png)
(https://i.imgur.com/qtM7ulw.png)
"Of course, better to double-check that all openings to outside are sealed."
(https://i.imgur.com/8TLzCA9.png)
"Hurry up!" shouts Notchtin after Spriggans
(https://i.imgur.com/XKDQPLY.png)
"Afterwards, lets get of rid of them on lower areas. I know just the spot."
(https://i.imgur.com/gaaTm4V.png)
"Sealed tighter than sea monster's pinchers, and feeling just as hot." smiles Thorast. "Still, one more thing - could you drill few holes nearby?"
(https://i.imgur.com/ndqbukN.png)
"Of course." nods Paddleroast.
The death of caravan weighted on the mind of Erib Rovodunib.
(https://i.imgur.com/BS317kR.png)
Sure, the milita commander went to stand guard, but couldn't do anything. Who would dare to stand against webber?
(https://i.imgur.com/w6sfG9I.png)
'Who indeed, if not me?'
(https://i.imgur.com/dsgmIbl.png)
"Alright, miss mayor, I have plans -"
"She's preparing a spiritual cleanup, Erib." pulls Notchtin her aside. "Dare to interrupt her?"
"I'd rather not," says Erib, "but this is important for the future contact with surface."
"Would you want my help with that?" smiles and turns the younger seamstress her tact around.
"I do not need help. I'm the manager, and skilled enough to make my ideas reality by myself if ne-"
The spirited declaration is interrupted by the needler pushing her around with "go and do it, and make it quick!"
'Make it quick, huh. Can't be very elaborate...'
...
Some time later near depot entrance
(https://i.imgur.com/sy7h03S.png)
"Oi, Erib, lets all get together!"
"Already? But even for something so simple, it is nowhere near complete."
"Already! Half the autumn is over already."
"...Very well. At least it will be able to deal a little bit."
And the Mechanic of the fortress goes to join the rest of them in the dance circle.
(https://i.imgur.com/7ptUnMk.png)
That autumn, the invaders decided to mess with different dwarven civilization.
Whether this was welcome or not is not clear at current time.
PS: Oddly, artifact list had one missing claystone grate.
(https://i.imgur.com/AbRb6Nx.png)
(https://i.imgur.com/ln6ri5J.png)
Failed to zoom to it, and it wasn't built or ...Maybe in unrevealed part of map? I dunno. Well, it's not going to be found I guess.
While it was inevitable, got -predictably- interrupted by RL. Have something as sign of life/to gnaw on!
(https://i.imgur.com/qIrqudi.png)
Previous goblin attacks on the fortress of Bloodyhells were led by member of Scorpiondrummed, a dark pit. With 83 goblins, it is not particularly interesting attacker - hopefully, the future brings more interesting events.
However, not too interesting - there's a limited number of necromancers, after all. As to the why of that...
(https://i.imgur.com/cCESKUg.png)
Who took it?
(https://i.imgur.com/dmMrzg9.png)
And where?
(https://i.imgur.com/xHBkfF6.png)
Rewarded as deserved, I suppose. But what's there?
(https://i.imgur.com/tFLbHPs.png)
557: M”rullŒlar, "Pagepattern", fortress
85 goblins
49 dogs
25 horses
13 turkeys
(https://i.imgur.com/TJRvCw2.png)
Ah. Well, they tried.
What was not tried was sending a team out to recover Victory by Death. Although won by conquest, it might be arguably most important artifact of Bloodyhells.
Though with but 19 members, the fortress has plenty of troubles at home.
Birds are singing, armies are moving, the corpse of a fortress shudders and begins to move, as sixteen necromancers gesture at once.
(https://i.imgur.com/K97vjZi.png)
Still, not all is as it had been. Some neighbours are gone, while others have just arrived.
(https://i.imgur.com/TNAQccv.png)
How long till we meet them? And how many will survive the initial confusion, with the living members of fortress confronted by the unliving corpses of land?
(https://i.imgur.com/wV2BV4G.png)
Most of visible corpses are the still-moving shells of titans and beasts
(https://i.imgur.com/hc0kni6.png)
Others are terrible creatures, once more let free
Now, before the battle could even begin, it's clear that the fortress has lost one of it's number.
(https://i.imgur.com/aH0F5Gx.png)
Looks like 'Deus Asmoth', Declaimer necromancer left the fortress in a brief moment of sanity.
(https://i.imgur.com/zH0dfRW.png)
That, or commited suicide in a brief moment of sanity.
But battle will begin. There's no way to save the visiting marksdwarves
(https://i.imgur.com/GRqkiub.png)
(Well, other than by (https://i.imgur.com/f04JJTl.png))
Or the coyotes locked in with zombies in old depot
(https://i.imgur.com/G1cCrgH.png)
Ah well
(https://i.imgur.com/ZVHeblz.png)
If there's one consolidation, it is that current members of fortress seem safe -
(https://i.imgur.com/jkwLatb.png)
- for the time being.
(https://i.imgur.com/ACWRigL.png)
"I guess he really needed a drink" says Erib while scratching their head.
"But now - lets see if undead will go get the bait? Can't allow migrants into deathtrap, after all..."
"There they come."
(https://i.imgur.com/onft2Ki.png)
"Well, that was dissapointing. One down, but the others seem less eager - and...Hold on, who let the Rutherer loose while we performed the ritual?"
(https://i.imgur.com/vfNlGJ3.png)
...
(https://i.imgur.com/XSSaP7F.png)
The Jade Shrine - temple to Osram, female dwarf god of wealth
"What spooked it?"
(https://i.imgur.com/7AHgzdy.png)
"Ah. Well, I won't yield. What's more, these should be the last of local population!"
"Silverlock. Silverlock Pulleytrussed!"
"Hm, what is it, dear mayor?"
"Come here, take a break and give me a drink. I can't remember you ever giving me any, what keeps you so busy?"
"Well..."
(https://i.imgur.com/sZUv8ip.png)
"Pff! You'll be doing it forever on these plots! Say, let someone else handle them or let them fallow a bit. The crops already rotting, even with us all harvesting."
(https://i.imgur.com/ZT1ZzYw.png)
"Well, very well. Coming!"
(https://i.imgur.com/6cRckIX.png)
"Ah, thanks."
(https://i.imgur.com/u5jIqNu.png)
"Thank you thank you thank you thank you I've forgotten how much I love booze!" says Shorast as she babbles to the non-necromancer in the fortress.
(https://i.imgur.com/JONGgww.png)
"....It was nothing" says Pulleytrussed, as he shies away from being hugged.
"So...How did it feel to go so long without booze?" asks Pulleytrussed, overcome by curiosity.
"Oh go give someone else a drink too!"
.....
"Hey, Paddleroast, want a drink?"
(https://i.imgur.com/5iGeOr2.png)
(https://i.imgur.com/e51NUlv.png)
"I notice you're still holding onto the goblet."
(https://i.imgur.com/6KPeDj3.png)
"Got to save fine wine."
"Drink up, dude. We're not running out so soon."
"Well, then, I guess don't mind me."
"...Well?"
(https://i.imgur.com/TiIFMnZ.png)
"Aaah...Becoming a necromancer may have been bit of a miscalculation."
"Okay, Erib, take some too."
"Oh, thank you. But I must go and help defend the fortress."
(https://i.imgur.com/MqkfWyz.png)
"But...She took the goblet with her."
(https://i.imgur.com/AoFN2Hl.png)
"Drink, Erib, you stubborn woman!"
(https://i.imgur.com/WgrSX9V.png)
"Ok done got to goooo!" and she shoots off with smile on her face.
Meanwhile
(https://i.imgur.com/OhPknVT.png)
PS: Unretiring a fortress conveniently empties all containers.
Naturally, I took the chance to forbid all bins.
Also melted down all adamantine thread previously in hospital.
(https://i.imgur.com/NPakteH.png)
Oh, and FPS ranges from 40 to 80 depending on level of activity. Could be higher, but eh it's something. Currently in early winter.
It is possible the necos are cursed, or maybe I caused it when I allowed bins to get them to put clothes back on - there is a LOT of binning and bagging to be done. I think I did that after it was single digits though, so I could leave it running while I went and took care of life.
But anyways, here's my storied update. Again, sorry for taking extra time. And it's a bit large. My excuse is "one and done!" Or something like that. But, eh, I think it's alright. And if nothing else, remember (http://i.imgur.com/ti3T3cN.png).
P.S. it was stressful, but I'm a glutton for punishment. Sign me up for another turn!
-------A Godly Deal------------------------
"Come hither Deg, god of wealth and trades"
"What is it, High God Kigok?"
"You'll be well aware of the crumbling of the seal between limbo and the Foul one, several centuries ago, correct?"
"I sort of know of it your grace, it was before my time. But was it not ended by the sacrifice of Horrorfailed, the living fortress?"
"Almost right, and almost ended young one. But what is important is that cracks remain in the seal. We've allied ourselves with Tarem in an effort to seal them for all time."
"Tarem, but-but, high one, he's a god of death himself! One must be mad to trust him with this sort of plan!"
"Mad? Yes. I'm sure all who have survived part of Battlefailed are Mad. But that aside, remember, Tarem is a God of suicide. If he destroys the worlds, who will be left to kill themselves? And I am well aware of the dangers. That's why you shall go down to BloodyHells and take a look around for yourself."
"As you command high one"
"And Deg, if you do run into Tarem, make sure to remind him of our deal."
----Entering the Fort-------------
So like an old spirit I sent my mind down, eager to see what sort of place Andreus and his dwarves were building this time to overthrow the plots of Ura.
I expected a madness that would fight death.
I did not expect the madness that would make death spit it back out.
(http://i.imgur.com/o1RKdzx.png)
I passed a human falling into Ura's arms, beaten apart by a coral titan atop a mound of ash, erupting from a river of sea otter blood that crossed the obsidian wasteland. Looking around, there were human, dwarf and elf bits everywhere, random flotsam and body parts strewn together in acid slime and blood. Where the F*** did the forest go?
I went inside, hoping it would be better. I passed through wall after gate after door. And there it was, the trade depot! I had found the living dwarves at last! But wait, these ones are all dead. Or maybe undead. It's hard to tell, and I'm really only good with money. Or maybe it's the dingo and chinchilla guts covering everything.
Pushing deeper, I found a giant cavern full of roaming Rutherers, obviously left to go wild, and a ghost strangling a duck in a large stone chamber with hatches in the doorways instead of doors.
Deeper and deeper I went, through caverns empty save for corpses. Until at last I found life! Shorast coming up some stairs! But hold on… is this Lur's trickery?! She's a necromancer! Looking about the hold, they're all Necromancers! Well, except for Silverlock. I think the tears that are covering her might have something to do with it. And the muttering about death. But she's having a drink, so she must be alright!
Old Andreus is in a corner, studying ways of adhering the soul to the body, but in reality, not much seemed to be getting done.
They came here to fight the undead "for the king". We sent them here to rally up more souls for the fight against Ura. Even they don't really know their true purpose. They never could really. But if they keep doing nothing, the seal will break, Ura will win, and even worse, it will be boring. Something has to change, and I've found just the dwarf to do it! NCommander!
-------------The Dwarves Early Spring--------------
Alright, is my turn as overseer. And seeing how Mayor Shorast dun't do nothin but sit and forbid trading things to merchants that never make it inside - that means it's my turn to laze around and order the dolts about. Er, I mean lead the fortress to greatness. Yeah, it's been borin around here. Maybe that'd be more interesting than looking at the stories on the walls. Though the new strawberry carvings are rather interesting.
Nah, I'd best get to work- pullin levers to see what they do and walkin corridors to see where they go. Woah, I forgot how much of a maze this place was.
--
Dang elves arrived today. I can see them tromping around in the acidic muck from the tower. Their light feet won't help them against the acid rain! But they came from the south, crossing the obsidian crust that has capped over the ocean. I wonder just how far out into the sea our black stone has gone?
(http://i.imgur.com/w0ZS5S8.png)
I would open the doors, not that they could have anything we need. But I'd like to send out news that we are still alive- or, em unalive. But Tunem the titan sits between them and our gates, guarding a slowly rotting kill
No great loss but it does bring up an issue, if someone we would want to greet should stumble into this land of death, how would I let them in?
There are the old sealed tunnels from overseer Sanctume but they are barricaded and caped with obsidian. And by Lur's beard, when I put my ear to the walls, I swear I can hear echoes of cold lips trying to force out poetry. No most of the upper tunnels are lost to us for now. But we are dwarves! We shall dig new ones around them!
--
I walked into the library, looking for wisdom on how to make doors safe from building destroyers. What I found was Andreus, who'd locked himself in a Zinc cage.
"Andreus, what above magma are ya doing?"
"I am pondering the secrets of adhesion, trying to figure out how the soul is attached to the body. Being around you necromancers, who have attached your souls to your own dead bodies, is quite the opportunity for me to learn."
"Fine but without our book ya wastin ya're time. But why th' cage?"
"It hides me from the sight of the gods. At least two of them have been poking around. I don't want anything more to do with them."
"Ah, here's me book. Right behind this iron cage. Wait, would th' iron one work th' same?"
"It couldn't hurt my friend. It couldn't hurt"
--
I'd like to route the new tunnels into our existing airlock, so our existing defenses are never compromised, but we have to get into the lock first. But the levers are not clearly marked. There's center surface gate, and center entrance gate. I'ma guess the center surface is between the fortress and the lock, and the center entrance is between the lock and the outside. Dun make sense ta me either, so I'm just gonna pull 'em both! What's the worst that can happen?
Well, at least we know one thing. Someone can't label levers. The outside is closed at least (the lever on the right); but the lever on the left didn't seem to do anything. Which means I don't have any idea what it did. Which means it does something bad.
I guess I'll build a new lever.
Oh wait - the old one does work. It just has a lag. Whatever.
Time to dig! I hear some of the miners crying, but that's normal.
-----The Dwarves Late Spring-----------
Progress on the necrolock expansion is going well.
Several dwarves have managed to get themselves stuck, but that's just the nature of things here at Bloodyhells. We're stuck in all things. In location, in unlife, in pain.
Welp, looks like the support of one of the fall traps was built on the wrong face, and poor Spish has almost been squished. This has mangled where his already missing nose should have been. Man, I thought this guy couldn't get any uglier.
Wait, what's that hubbub?
Blast, it's migrants from the north! The fates must be against us, the north gate is one of the furthest from completion. There's no way we'll be able to make it usable. But perhaps they aren't totally in Ura's clutches. Tumen the titan is far to the south, and the rest of the surface seems deserted. They'll have to make a run for the main gate and hope that Tumen is blind. Pull the levers!
The gate is open, enter and find slightly less danger migrants! Run run!
(http://i.imgur.com/QLJhTjb.png)
I watched from the front gate as the first and fleetest of them ran towards the gate. And then curved to the south, straight into the jaws of danger!
"No! Where are you going? Safety's here you fool!"
"I'm Cilob! I want to pick up <<-grown jute braies->>, I'll be right there! (http://i.imgur.com/WMU1kK4.png)
"
Braies? What in limbo is that? No time, I shouted after his disappearing form as loudly as I dared.
"Now listen here! I forbid everything on the surface, you're in the military and in a burrow now. So come inside this instant!"
(http://i.imgur.com/hesbC7l.png)
I watched him walk right past Tunem the titan and his newly risen zombie, and walk all the way to the southern border. What luck he had.
(http://i.imgur.com/lKC7brX.png)
Maddness.
But then of course, I was distracted by screams.
The other two migrants were cautiously coming to the door, when down from the skies swept Nazomaztong. Our flying menace. One of them had the wisdom to sprint for the door, and I ushered him inside. But the second, a bloody fishmonger as I was later to learn, decided to hold his ground with a crossbow. He was actually doing fairly well, when more screams joined the chorus.
Cilob had decided to trust in his luck again. But this time it hadn't held out.
(http://i.imgur.com/I06136E.png)
As Tunem took another soul, the marksdwarf had managed to attract the attention of several zombies, and was leading them and Nazomaztong right to the door.
"Inside, inside!"
"I have to get Cilob!" he cried and took off to the south, leaving the beasts of the surface to approach the door.
"Bloody Hell, close the gate! Keep an eye on him, and someone stand by the lever! He'll have to survive on his own for a while." I mostly say this so I don't feel so bad about his inevitable death. I'm surprised. I didn't think I could feel anything.
But the gates didn't close. And the zombies kept shambling closer.
"Haven't you dolts pulled the lever?" And then I realized- with horrible clarity- the reason we were having the lag with the gates.
I'd read the levers backwards.
"Pull the other one! Pull the lever on the left!"
Meanwhile, all I could hear was the marksdwarf's weeping over the fate of Cilob as he came back north towards the gate. And right into the waiting arms of the legendary human zombie. I turned away as the gates closed.
(http://i.imgur.com/yEGreFD.png)
Drat you Kadol, fishmonger and marksdwarf, we actually tried to save you.
"Silverlock, get me a drink."
The luck these two have with not being seen running across an open stone plain.
Only to waste it walking straight up to horrible monsters…
And since it looks like our new arrival won't be spontaneously turning into a pile of bloody parts in the next hour, it seems he needs some looking over. I'll name him 'Kamani' since our records seem to say kamani is the last name to be given. He has no connections to anything but his son and father, both of whom he left at home. Probably a good idea. He has no skills of any sort, so I've put him on everything he might be decent at.
------Deb meets Tumen---------------------
"Hmmm… quite a display you put on. You barely even had to use your puppet to collect a couple of souls. Quite impressive Tumen the titan. Or do you prefer Tarem?" I challenged the spirit hovering around the great coral beast.
"Aha, the spy finally comes for a chat. What do you need my brother the spy?"
"Spy? I'm only here to count the great wealth of BloodyHells- of course I am. I mean, so much for only 20 so dwarves. Wealth of course sits to be counted and owned, and that's where I take my pleasure. But may I ask, what do you intend to do with the souls?"
"Haha, of course you are. And of course, the souls must move onwards, either to limbo or to the Foul Hunger. I find that incredibly boring. Anyone can watch a soul move on. Every god sees them fly from their world to ours. Boring. I watch those who's own actions have brought them to death. I stare into their minds in the final moments, as the flesh's will to live and the mind's despair crash together. And then I let the soul go."
"But why?"
"I suspect that there is another place, a place only suicides go. And so I watch them. Because I have to be sure brother. I have to know before I complete the deal."
------The Dwarves Summer------------
Ghosts! They are filling the library and training grounds. They might be a tad frustrated that we have immortal bodies and all they can do is float 'round, cuz we've got 5 new ones floating around. I've ordered the mass production slabs. The empty room next to the barracks should make a fine mass memorial. It might need some expansion though.
Also, it seems a wild Rutherer has started living in our fields. Hopefully it wanders into a cage trap. I counted all our Rutherer's at the beginning of my reign (9, 7 of them babies) and now we have 11 (9 of them babies) and all of them trained. Have we been living with a wild Rutherer this whole time?
More ghosts! Lebo and Balnash this time, but wait - isn't Lebo still alive?
At this rate we'll have more ghosts than living dwarves. Well, unliving dwarves I suppose.
Life is moving on as usual, though it almost seems like things are slowing down.
Shorast has been reelected mayor, which makes sense since the only thing he’s
done is forbid exporting leather - which comes to life and tries to kill us when we
make it, and we haven’t exported anything yet anyways.
--
(http://i.imgur.com/hEWznOD.png)
I was sitting in the library, trying to snack while I read some mountainhome propaganda, when Ghost Lebo flew through my chest!
"Ahhhhhhhh! By Deg's gold don't do that" I cried as she flew through the ceiling.
"Try the cage friend, it should shield you from her. And be glad that she's not pulling anything worse." Andreus mumbled.
I sighed as I sat down in the cage. "I could do with a drink, or maybe a nice bit of red meat - but the caverns are fillin up with the dead. I have ghost Eric check em out. An there are more of 'em every day!"
"They are migrating closer to the fortress, searching for the life. Foraging for souls. Just like the zombie otters do every year."
"Undead dun't migrate. Otters or not!"
"Oh but they do. The undead here have lost their soul, but the corpse remembers the works of the soul. That's why zombie dwarves can open doors, and zombie eagles can fly. They have a thirst for souls, which is why they pursue the living so much more readily than they pursue your Necromancers."
"Hmm… stupid is what they is. But they'd best get away from my fortress!"
--
We've started moving back into the upper fortress. Not putting anything of value up there mind you, but rather cleaning and figuring out where everything is and where the zombies are. There are only 3, and they're locked away in small areas.
One of the miners, Flame, seems to have disappeared. Ghost 'Eric Blank' guarantees me that he's still alive. But he seems to be in a funk. I'll let him be.
(http://i.imgur.com/Ew37IDU.png)
What do the Rutherers eat? They're obviously large predators, but there is no prey here.
**looks around at all the dead bodies** oooooh…
--
On the note of the Rutherer in the fields. It must have been tame at some point, but now it is certainly wild. It does not attack however, and now that I've begun watching it, every time a dwarf walks by, they'll push it back into a room next to the farms, appropriately named 'Stockpile #131', only for it to follow them out. The others are all apparently oblivious to how strange this is.
--
On the note of the levers. There are so many around. Most of them are labeled in high dwarfish, which I can't make heads nor beards of. The ones that are written down are kind of confusing. So I made one of those, what're they called.
Phonics, pneumonics, pneumatics? Well, it's a thing so I can remember all the door levers and what they do. It goes like this.
Going down the rows Men Never Eat Slimy Worms (Main North, East, South West) and across it's Our Traps Inspire (Outer, Traps, Inner).
That way I can remember all in a moment how to work any part of the Necrolock or it's expansion. There's a reason I'm overseer ya know.
--
Otherwise the new fad is to complain how we don't have enough cages. Every other day someone tells me, "not enough cages" I've ordered the production of 10 more. Hopefully that'll nip this in the bud.
--
Spish came up to me yesterday.
"The ghosts keep interrupting my training time. We should never have put the memorial next to the training room. It's dishonorable."
"Well Spish, keeping ourselves unliving and strong enough to defeat the foes that killed them is the best way to honor the dead. So I say it's decent. Just ignore Lebo the ghost, she's harmless"
And he walked off. What simple problems in such a complicated place. I miss the sky, it's always raining acrid slime or fog, or nefarious glowing fog or dreary clouds here. The fog comes close about Tumen, but he's never husked. What luck he's got.
I see dwarves eyeing the crossbow that the fishmonger dropped. Oh, and he's animated now. Part of the zombie army that guards our gates, and our fates. But he did do a lot of damage with those silver bolts…
I've decided that everyone without a weapon of choice will get a crossbow. I pray we never need them, but if Deg is the nicest god we have to pray to, I suppose we will.
Also, the ghosts tell me a Yak has starved. Where on earth did we get a yak?
(http://i.imgur.com/DVh0ugD.png)
----The Dwarves Fall----------
Looking out onto the obsidian waste I can only think one thought. The blood gnats are a lovely shade of red this fall.
Unlife at BloodyHells can get unbearably boring at times.
More of the Rutherer's seem to be going wild. Probably the pheromones of this one we've got in the farms sending them up the walls. I'll have Lebo train them all. She seems to get on well with them. And it makes Ghost Lebo happy too for some reason.
Eh, and I thought a zombie poet was bad enough. Now we've got a ghostly poet. HE WON"T STOP TELLING ME ABOUT DYING. IN LIMIRICKS. We have to slab this guy.
Today, I walked into a room - next to 'Stockpile #131', and find 40+ cages standing about empty. They are not forbidden, and seem to be in a furniture stockpile. Yet the complaints of "not enough cages" continue. I can only guess that they are all possessed. I'll just have more forged. No big problem.
Well, let me check up on Flame and the necrolock expansion. It should be close to completion.
Op, the digging is done, the bridges and doors and hatches and cage traps are being constructed. And Flame is still in a corner. How are you doing Flame?
(http://i.imgur.com/aLLyliv.png)
Crash! Boom! Crash! Boom!
"Puzzlebark! What is that horrible racket?"
"Dad, the forgotten beast Abeismo, the one that was trapped a year ago has begun throwing a copper mine cart into the walls repeatedly in rage! We're putting more trash against the walls trying to kill the sound."
"Ok, good lad. Use everything up here that isn't a body"
I've been having ghost 'Lebo' patrol the caverns for me.
A week ago a live helmet snake was engulfed by a dismembered crundle neck. That's right, only the neck. So it's a snake trying to get out of an angry fleshy zombie scarf. Of course, neither can actually hurt the other, so it has become an endless duel. I consider it the mascot of our lives.
Limestone, it's so boring. Just working on our projects, the rain starts and stops. Even the ghosts are bored.
Ahh! After the drought comes the storm!
The caravan has arrived at the same time as a liaison, and the migrants! It's our chance to tell the outside world how much wealth we have!
But at the same time, somehow an undead has gotten into the necrolock expansion. But none of them have even broken the surface yet! How? Close the inner gates! Pull the levers, and quickly summon the militia, assemble at the lock!
I issue the final orders to open the western side gate, and send the Night Guards into battle. As long as Nazomaztong doesn't come a smelling, our visitors should be fine.
(http://i.imgur.com/MpnRqhS.png)
Welp, I totally over prepared for that combat. And with that, apparently 'Clover Magic' has been avenged.
Alright, time to open the first of the extended locks, let the merchants in. What's this? A cloud of nefarious fog is coming? Ura be damned, why? And it's coming straight for Tumen!
(http://i.imgur.com/huORqWt.png)
Well, the titan must either repel the fog, or have the blessings of a God, for it walked right into the fog, but the evil parted before it.
And in other news, the migrants and merchants have a way in, but they seem to have created too much noise, now the corpse of the fishmonger is coming for them!
Oh, my design actually worked, and caged the fishmonger? And all the migrants are in safely? AND the liaison is in safely? WHAT? Oh, I mean, of course it worked first try! My planning and skills as an overseer are unparalleled! AHahahahaha *forced laughter*
Hmmm… well it is time to welcome the travelers inside.
"Come in, squeeze down this tiny corridor! Right past the zombie in the cage. This way ta Bloodyhells! Please, right this way, ignore the nude dwarves. That's just how the want to dress! Welcome liaison! Please watch your step, there are lots of bodies you can loose your footing on."
Wait, where are the merchants?
"Oi, get in here ya dolts, we got safety n trash, er trade. I mean trade!"
"You're tunnel is too small!"
"What, ya got no wagons, get in here!"
"It's the merchant union, we can't pass through any hallway less than three wide."
"WHAT! You sons o'Lur. Ya see that bird, right over there. It's the Forgotten Beast ZOMBIE Nazomaztong, and it will eat all of ya!"
"Company policy man. Sorry"
"Well, so am I. Pull the lever! Leave the sods! And Silverlock- another drink!"
---------
Too much is going well. When is the curse of this place going to strike??
Oh, our new arrivals are vomiting everywhere. I forgot that the living tend to do that here...
Wait, the banging stopped. Someone get me a ghost to see what happened! Is Abeismo free?
No, actually, the copper minecart Abeismo kept pushing finally got enough momentum and ricocheted right into Abeismo, striking it dead. This place runs off luck, good and bad.
Meanwhile our wise mayor and brave liaison have begun their meeting, attended by a shoe, in the middle of a field. Truly noble.
---
"Greetins Liaison Olon, how was the journey? And how are the mountain homes? It's been a long time since one of ya made it through to us."
"Well, the journey was horrid. Constantly running and hiding. But more importantly, what are you dwarves thinking?? We sent you here to kill Necromancers, not to become them!"
"Ey now! Ya'll sent us here to die. We've done what we must ta survive. It was prudent at the time. And before ya speak of the hammer, I'll have ya know, Necromancers have trouble drinkin."
I grinned in pleasure to see his smug face tremble.
"Now, no more of that, or we'll put ya back outside. Let's get to business!"
"Well, the mountain homes are in great need of fish, leather, wood, and cut gems. I'm sure you have all of them in abundance. What do you need here?"
"How bout ya send us
(http://i.imgur.com/q4PphVw.png)
It should go without sayin, and any information ya got on how the undead dun't migrate."
"Sounds like a sensible order, anything else?"
"Can ya send us some more puppies? Please?"
---The Dwarves Winter--------
"Sir, Overseer NC sir, come look! There's dozens of them, coming from the west!"
"What, migrants? Invaders? Ghosts?" I ran to the tower, getting a look at what new danger had beset the fortress.
"No sir, undead otters, leaving a river of blood across the waste. They must be migrating, what do we do?"
"Dun't tell Andreus. He'll never shut up, and I'll knock your block off."
(http://i.imgur.com/3bWeGPq.png)
I've decided to clear the last of the zombies from our halls. And it's an elf to. Can't have any of those in my fort.
I ordered the best of the melee fighters to the gate, and had a mortal open it to lure the foul zombie out.
But alas! At the moment of truth, as the gates were opened, our four heros ran! Down stairs and stairs they went, and left Silverlock and Lebo to deal with the elf zombie. Luckily Lebo got a lucky hit in with his crossbow, knocking off the zombie's head?
But fear not, our heroes regained their honor, dueling the chinchila corpse!
(http://i.imgur.com/fXI9UiA.png)
The battle raged for days, and 21 pages were filled with dodges and throws before the Chinchila was finally beheaded!
Good good, now go guard that elf zombie head. It keeps reanimating and scaring the Rutherers.
--
"Father?"
"Yes Puzzlebark?"
"If the liaison is set on reporting us to the king for being Necromancers, why aren't we throwing him out for the titan to wreck?"
"Well Puzzlebark, that would go against the code of the dwarves. And we wouldn't want that now would we! … … … And besides, he's started chaining himself to the wall in the old upper fortress to sleep. We couldn't cut him down without waking him up."
(http://i.imgur.com/0QdRM0b.png)
--
"Evaris, come back inside, you know you have to do this super dangerous suicidal thing for the good of dwarf kind, for the good of the fortress!"
"No, I won't!"
"Alright then, Just come back inside anyways, there's no point in running out into the wastes to get carried off by the big bird. Puzzlebark, my son, are you feeling brave?"
"...I think so?"
"Alright then, it's your time to face death. Get to the suicide room! And pray to Deg and Tumen!"
"Yes, but father... what are we doing with the suicide room?"
"We're going to drop rock on the Titan and kill it! You're the bait! Now get to digging! Straight up! And cry louder! We want him to hear!"
"But Father, we can't drop the roof on him. It's still attached..."
"Oh. Then we'll lock him inside!"
"How father?"
"With a bridge, or a floor or something!"
"How will we get it above him - into the tiny space you left - before he leaves the suicide room?"
"..."
"... Nevermind son...... Close up the suicide room! I've decided to spare you dolts from the fear of capturing Tumen!"
--
Winter's almost over, but I'd trade all Deg's gold just to stop the place from smelling.
"Which of you dolts fed the Rutherer's beans?!!!"
(http://i.imgur.com/fDlx8yD.png)
--Sunrise - 1st of Granite------
Atop the tower, looking out over the waste, I could just make out the forms of the otters as the last of them scampered off to the east.
"Maybe they DO migrate" I muttered. "Not that I'll admit it."
BANG!
Feeling the tower reverberate, I shouted down
"What was that?"
"Overseer NC, one of the bridges in the merchant tunnel has been deconstructed, we don't know who or why!"
"Look at the calendar ya dolts! It's first of Granite! Not overseer no more, not my problem!"
And I returned to pondering migration habits.
I have been informed that it is now my responsibility. Since im not feeling very responsible today, we'll see who survives.
I have begun, and will be working on the proposed plan to eliminate the zombies. The game is running REALLY slowly for me, though, which means this will take a while.
(http://i.imgur.com/uvtaUS3.png)
(http://i.imgur.com/SLrlJDt.png)
This airlock works with two hatches, so no levers needed, and access runs through a trap hallway I was in the process of setting up last time I played:
(http://i.imgur.com/QaLzLSG.png)
This will give us permanent, easily controlled access to the cavern without needing to worry about dwarves scrambling to pull a lever. If for whatever reason both the internal and external hatches are left unlocked and something gets in there are cage traps there to catch vulnerable creatures.
(http://i.imgur.com/ZvYLmib.png)
I'm going to autodump-destroy the corpses as she goes, so we dont have to worry about this massive pile of rotting losers occurring again.
This just in: Senshuken is automatically attacking undead without being ordered to. This means she will probably get overwhelmed and killed by some of the bigger clusters of undead. I'm going to try to be careful, but things might not go as planned...
Not only that, but she is getting tired.
(http://i.imgur.com/N2W0tZM.png)
I'm beginning to doubt that she is truly a necromancer.
In fact, undead charge right at her once they see her. She will not be able to clear the caverns on her own. The mission will be aborted and a new plan will be concocted.
Continued Journal of Eric, third age 317, Felsite 10
Its been a bad time. True, not like the first, not like when Led ruled in the flesh and then in the bone, but she has so clearly won. I've forgotten just how many bodies I've snatched, how many people I myself have killed just trying to reduce the number of undead under the control of her and the dark gods. In fact, I'm not sure I recall all the names of those gods. Or the demons.
So I came to this place, Bloodyhells, a few years back, snatched the body of some elf that came there thinking it would be a holiday. I actually made out, since I got into a position where I could manage the place for a year. Then I died.
I spent some time in the body of a mercenary out there, put down some undead and learned how to grind the bodies into paste so they could never again be raised. Came back, now in the body of some engraver I've become the overseer again. The place has changed a lot. Not necessarily for the better. Flame was the overseer last here, and had standing orders for Senshuken to clear the caverns. I gave her the chance, it didnt go well. She came back saying the dead saw her as an enemy, despite being a necromancer. She grew tired fighting them. We put it off for another month, and then I asked the entire Night Guard squad to enter the caverns together.
It went well, they put down thirty or so undead, including a cave dragon and several green devourerers, and desecrated the corpses as I instructed them to. They all became tired, though. They were being injured. At one point two of them lost consciousness. They came back. The path seemed clear, safe. But they got split up just so by the trees and stone columns. Then they were ambushed by a gigantic, rotting corpse of an undead, the forgotten beast Aspast Pewsethetnu. It killed them all, and now it is known as Uxurusmo Uktang Xosun, Sweatecho the Crypts of Spurting. Their weapons and armor are down there, their corpses have risen again.
(http://i.imgur.com/P9nhNFi.png)
I dont understand how, or why, the undead are assaulting necromancers. Why our warriors are growing tired, passing out. This is wrong.
I'm going to turn back to the time-honored method of trapping them in cages for later disposal. Shooting them through fortifications. Crushing them beneath bridges. We're dwarves, we can do this. I'm going to finish the trap hallway I started last time.
For the forgotten beast, another trick will be necessary. We'll literally have to drop a block on its head to eliminate it from existence. It wont be easy, but I believe with a piece of artifact furniture and a room setup ahead of time it will be possible.