Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Nakéen on October 01, 2017, 04:23:34 am

Title: You are a Monster - Turn 63
Post by: Nakéen on October 01, 2017, 04:23:34 am
This is the world of Yaremos. A fantastical realm where roam many dangerous creatures. The humans call these creatures "Monsters".

In the far past, an extremely advanced civilization ruled the world. The cyclopean ruins and powerful artifacts they left behind are but a fraction of their lost grandeur. Yet one day, this civilization disappeared. What terrible event could have brought down such giants? No one know. And few are those who remember the existence of the Ancients, who are now mere myths among the common folks...

In the present day, centuries after the Ancient thrived, the humans still reign supreme over the world. Despite the dangers of the world, they have managed to create many countries: from small kingdoms to uncontested empires, there seems to be no limit to their expansion. It may be that one day, they will even tame Monsters...

But something started to change. What were once rumors and tales of crazed adventurers now are accepted as a fact. There is something causing Monsters to change, to evolve at an alarming rate. Countries are facing a crisis, settlements are being destroyed, kingdoms even. Some of the Abnormals are threatening kingdoms on their own. Some have been told to specifically target humans. And worse, some have been said to be gathering, and forming primitive societies...
A new era is brewing, the fate of humanity is hanging on a thin thread...

This is your story.


You are a Monster.


Spoiler: What is it? (click to show/hide)

Turn 1: A New Day (http://www.bay12forums.com/smf/index.php?topic=167669.msg7582414#msg7582414)
Turn 2: Getting Started (http://www.bay12forums.com/smf/index.php?topic=167669.msg7583235#msg7583235)
Turn 3 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7585761#msg7585761)
Turn 4 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7587339#msg7587339)
Turn 5 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7588931#msg7588931)
Turn 6: Squra Died (http://www.bay12forums.com/smf/index.php?topic=167669.msg7589933#msg7589933)
Turn 7 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7591736#msg7591736)
Turn 8: The Azarian Project died (http://www.bay12forums.com/smf/index.php?topic=167669.msg7596433#msg7596433)
Turn 9 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7597905#msg7597905)
Turn 10 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7602374#msg7602374)
Turn 11 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7605019#msg7605019)
Turn 12 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7615675#msg7615675)
Turn 13 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7627997#msg7627997)
Turn 14 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7630199#msg7630199)
Turn 15 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7683508#msg7683508)
>15.1 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7683539#msg7683539)
Turn 16 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7704174#msg7704174)
>16.1 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7704539#msg7704539)
Turn 17 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7706827#msg7706827)
>17.1 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7707039#msg7707039)
Turn 18 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7719409#msg7719409)
>18.1 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7720280#msg7720280) Theta Died
Turn 19 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7722160#msg7722160)
Turn 20 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7723815#msg7723815)
Turn 21 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7755091#msg7755091)
Turn 22 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7758545#msg7758545)
Turn 23 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7761149#msg7761149)
Turn 24 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7762008#msg7762008)
Turn 25 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7762975#msg7762975)
Turn 26 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7767688#msg7767688)
Turn 27 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7769573#msg7769573)
Turn 28 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7770852#msg7770852)
Turn 29: the Death of Neophytos (http://www.bay12forums.com/smf/index.php?topic=167669.msg7774133#msg7774133)
Turn 30 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7776113#msg7776113)
Turn 31 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7874574#msg7874574)
Turn 32 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7875614#msg7875614)
Turn 33 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7877245#msg7877245)
Turn 34 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7885151#msg7885151)
Turn 35 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7914652#msg7914652)
Turn 36 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7915149#msg7915149)
Turn 37 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7917208#msg7917208)
Turn 38 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7919835#msg7919835)
Turn 39 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7990453#msg7990453)
Turn 40 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7992347#msg7992347)
Turn 41 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8088692#msg8088692)
Turn 42 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8214692#msg8214692)
Turn 43 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8279907#msg8279907)
Turn 44 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8281676#msg8281676)
Turn 45 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8288923#msg8288923)
Turn 46 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8367915#msg8367915)
Turn 47 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8411496#msg8411496)
>Update 47.1 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8412614#msg8412614)
>Update 47.2 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8413761#msg8413761)
>Update 47.3 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8414588#msg8414588)
>Update 47.4 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8415438#msg8415438)
>Update 47.5 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8415785#msg8415785)
>Update 47.6 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8416825#msg8416825)
>Update 47.7 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8418505#msg8418505)
Update 48 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8419453#msg8419453)
Update 50 (Because I forgot how to count...) (http://www.bay12forums.com/smf/index.php?topic=167669.msg8419936#msg8419936)
Update 51 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8500817#msg8500817)
>Update 51.1 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8501059#msg8501059)
Update 52 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8501366#msg8501366)
Update 53 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8501653#msg8501653)
Update 54 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8501883#msg8501883)
Update 55 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8502437#msg8502437)
Update 56 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8502790#msg8502790)
Update 57 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8503208#msg8503208)
Update 58 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8503482#msg8503482)
Update 59 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8503896#msg8503896)
Update 60 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8504566#msg8504566)
Update 61 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8505085#msg8505085)
Update 62 (http://www.bay12forums.com/smf/index.php?topic=167669.msg8505591#msg8505591)

Google Doc (Obsolete) (https://docs.google.com/spreadsheets/d/1n_MDDUAPlsKWhRyUXEw31wOchxAT6AFW__G7wbeuIVc/edit)


Gameplay:


Spoiler: Battle System (click to show/hide)

Spoiler: Magic System (click to show/hide)



Spoiler: Initial Monster Sheet (click to show/hide)
Title: Re: You are a Monster - [Places Reserved]
Post by: Nakéen on October 01, 2017, 04:23:52 am
Active Players List










NPC Companions


Title: Re: You are a Monster - [Places Reserved]
Post by: Nakéen on October 01, 2017, 04:24:46 am

Graveyard


Got turned into fertilizer during Turn 6.

Executed by metal skellies on Turn 8

Burnt to a crisp by demons on Turn 18.1

Burnt/Frozen/Shocked by an Elemanoptera Surger on Turn 29

Got its head caved in by a spiked lizard (Update 61)


Inactive / Dropped














Title: Re: You are a Monster - [Places Reserved]
Post by: Hawk132 on October 01, 2017, 05:33:20 am
I'll play a different character. If it dies I'll go back to the ol' bloodsucker.

Do old players start at stage 0 if they choose to make a new monster? Or do they go by the 'half of your old characters essence total' rule?
Title: Re: You are a Monster - [Places Reserved]
Post by: Mallos on October 01, 2017, 05:34:18 am
Wait, I'm confused. Are there any new players allowed or is it all oldies?
Title: Re: You are a Monster - [Places Reserved]
Post by: Nakéen on October 01, 2017, 05:37:11 am
Woops, sorry for being unclear. There are 10 reserved places, and I would like to start it easy on me.

@Hawk132: I would rather have new chars start over

edit: Sorry for seeming confusing. If you are interested in joining, post a sheet! It's actually very late for me. Maybe I will realize tomorrow that I can in fact handle 10+ players
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Hawk132 on October 01, 2017, 05:49:44 am
Tell me if I should adjust something.

Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: AbstractTraitorHero on October 01, 2017, 06:03:05 am
Victory.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Sarrak on October 01, 2017, 06:06:48 am
Sent a ton of questions via mail ;D
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Failbird105 on October 01, 2017, 06:24:44 am
okay, gotta put the sheet together.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Hawk132 on October 01, 2017, 06:25:57 am
Victory.
Considering the Song trait, wouldn't that make her a Siren instead?
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: randomgenericusername on October 01, 2017, 07:03:59 am
Can I continue using my old character or do I need to make a new sheet for it?
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: AbstractTraitorHero on October 01, 2017, 07:11:38 am
Victory.
Considering the Song trait, wouldn't that make her a Siren instead?
Sirens are typically fish are they not?
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: randomgenericusername on October 01, 2017, 07:24:33 am
I think those are mermaids. I tend to confuse both too.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Hawk132 on October 01, 2017, 07:27:19 am
Sirens started out as part birds, actually. Then they got confused with other myths and became more known as part fish.

Eh, just keep it as a Harpy.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Coolrune206 on October 01, 2017, 08:39:16 am
If I'd like to keep playing Squelchy for now, should I create a new sheet for him?

Also, I guess, reserved?
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: AbstractTraitorHero on October 01, 2017, 08:51:07 am
Put reserved in your post so you have a spot that is reserved coolrune.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Failbird105 on October 01, 2017, 09:03:02 am
Made two ideas, but have now decided which to use



Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Dustan Hache on October 01, 2017, 09:04:37 am
Spoiler (click to show/hide)
Title: Re: You are a Monster - [Places Reserved]
Post by: Puppyguard on October 01, 2017, 11:24:16 am
Put me on the waitlist.
Spoiler: Go'Von (click to show/hide)
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: crazyabe on October 01, 2017, 11:38:04 am
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: ATHATH on October 01, 2017, 01:58:46 pm
Please put me in the game if possible. If not, please waitlist me.

Spoiler (click to show/hide)
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Failbird105 on October 01, 2017, 02:30:45 pm
Please put me in the game if possible. If not, please waitlist me.

Spoiler (click to show/hide)
you can't have two skills AND traits. you can have two of one, or one of both
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: ATHATH on October 01, 2017, 02:32:06 pm
Please put me in the game if possible. If not, please waitlist me.

Spoiler (click to show/hide)
you can't have two skills AND traits. you can have two of either, or one of both
Oh. I think that should have been made a bit clearer in the OP.

I'll change my sheet.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Nakéen on October 01, 2017, 02:33:51 pm
Please put me in the game if possible. If not, please waitlist me.

Spoiler (click to show/hide)
you can't have two skills AND traits. you can have two of one, or one of both

Mmh my bad, I missed a lot of things writing the OP last night. You may have up to 2 Starting Traits and 1 Starting Skill with a new monster.

edit: Updated the first post, once again, very sorry! I am currently reviewing everyone's sheets
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Failbird105 on October 01, 2017, 02:37:01 pm
Mmh my bad, I missed a lot of things writing the OP last night. You may have up to 2 Starting Traits and 1 Starting Skill with a new monster.
ooh, hmm, I wonder what would be another good trait for my sheet. Also, thoughts on my sheets?
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: ATHATH on October 01, 2017, 02:37:24 pm
Please put me in the game if possible. If not, please waitlist me.

Spoiler (click to show/hide)
you can't have two skills AND traits. you can have two of one, or one of both

Mmh my bad, I missed a lot of things writing the OP last night. You may have up to 2 Starting Traits and 1 Starting Skill with a new monster.

edit: Updated the first post, once again, very sorry! I am currently reviewing everyone's sheets
Oh. I'll edit my sheet again, then.

I've changed my Refusal to Die ability to be less RNG-dependent, by the way.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: ATHATH on October 01, 2017, 02:39:38 pm
Okay, I've finished my second edit.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: crazyabe on October 01, 2017, 02:41:14 pm
Second Trait added.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: AbstractTraitorHero on October 01, 2017, 02:41:28 pm
Three Ath's in a game is gonna be fun.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Coolrune206 on October 01, 2017, 02:46:49 pm
I still am not sure whether I should just use my old sheet and character or submit a new one.

If possible, I would like to CONTINUE Squelchy. If not...

Spoiler: Mimic (click to show/hide)
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Nakéen on October 01, 2017, 02:50:10 pm
Tell me if I should adjust something.


Symbiotic seems a bit inferred from Bonded Weapon, no problem if we remove it and add its effect to Bonded Weapon?


Victory.

All good :)
Also, Sirens are effectively Harpies. They often get confused with Mermaids, especially if you know French because Mermaids is "Sirènes" in French :s
I won't be nitpicky over that though, so no worries.

Made two ideas, but have now decided which to use



Both are all good :)
For the first, I will probably add Undead as a Trait if that's okay with you.
For the second, it will do despite the pretty plain appearance of the sheet :)

Spoiler (click to show/hide)

All good, and nope, I am not forgetting Azarian, our dear Thoughtbeast :)

Put me on the waitlist.
Spoiler: Go'Von (click to show/hide)

Waitlisted!


All good!

Please put me in the game if possible. If not, please waitlist me.

Spoiler (click to show/hide)

Waitlisted, the sheet is all good :)

Can I continue using my old character or do I need to make a new sheet for it?
If I'd like to keep playing Squelchy for now, should I create a new sheet for him?

Also, I guess, reserved?

Yep you can use your old character! Post his sheet, and we will update them together.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Hawk132 on October 01, 2017, 03:01:34 pm
Tell me if I should adjust something.

Symbiotic seems a bit inferred from Bonded Weapon, no problem if we remove it and add its effect to Bonded Weapon?
Yeah, I've got no problem with that.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Failbird105 on October 01, 2017, 03:04:22 pm
snip
Cool, yeah I didn't think of the undead trait, I should have.

The Protoquin is meant to be very basic, so that it can specialize based on the situation. Also added a second trait to it and specified that this individual isn't currently in the dream world, somehow.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Coolrune206 on October 01, 2017, 03:14:42 pm
Old Sheet:

Name: Squelchy
Species: Slime
Appearance: Green amorphous organism
Are you a green slime? (Oh. Just realized my idea wasn't original.)
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 15
MP 12
STR 1 -Strength : increase physical damage-
CON 2 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND -1 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)

Traits : Reformative: Slimes naturally slowly regenerate HP whilst in sunlight, or in a hot enough environment.
Luminescence: Yellow pigmentation on the polyslime's surface gathers energy from the sun whilst in sunlight. This energy is released as light whenever the slime wishes to do so.
Blessing of the Suntree: Consuming a sunfruit granted your body the ability to produce an energy close in nature to that of the sun. The latent energy in your body is linked to your mana reserves.

Skills : Pounce: The slime flings itself into the air and lands upon its opponent.
Flash: A blinding light is shone upon the target, rendering it temporarily or even permanently sightless.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Nakéen on October 01, 2017, 03:39:06 pm
snip
Cool, yeah I didn't think of the undead trait, I should have.

The Protoquin is meant to be very basic, so that it can specialize based on the situation. Also added a second trait to it and specified that this individual isn't currently in the dream world, somehow.
No problem about the not in dream world thing.


Old Sheet:

Name: Squelchy
Species: Slime
Appearance: Green amorphous organism
Are you a green slime? (Oh. Just realized my idea wasn't original.)
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 15
MP 12
STR 1 -Strength : increase physical damage-
CON 2 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND -1 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)

Traits : Reformative: Slimes naturally slowly regenerate HP whilst in sunlight, or in a hot enough environment.
Luminescence: Yellow pigmentation on the polyslime's surface gathers energy from the sun whilst in sunlight. This energy is released as light whenever the slime wishes to do so.
Blessing of the Suntree: Consuming a sunfruit granted your body the ability to produce an energy close in nature to that of the sun. The latent energy in your body is linked to your mana reserves.

Skills : Pounce: The slime flings itself into the air and lands upon its opponent.
Flash: A blinding light is shone upon the target, rendering it temporarily or even permanently sightless.

Alright Squelchy. the sheet as it is doesn't need any change haha.
But in the timeskip, he definitely got to increase to Stage 2, or at least worked toward it. Which one do you prefer?
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: ATHATH on October 01, 2017, 03:41:32 pm
How fast do people tend to die in these games?
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Coolrune206 on October 01, 2017, 03:42:44 pm
Sure, I'll be stage 2.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: randomgenericusername on October 01, 2017, 03:48:03 pm
Looks like I still was at the first level haha.

Species: Psychic Forest Spider
Appearance: A large creature with eight legs and many glowing green eyes, like a big green tarantula. Despite their appearance they are actually insects and can communicate with other creatures using their mental powers.
Attributes:
HP 10
MP 10
STR -1
CON 1
POW 0
RES 0
INT 1
IND -1

Traits : Telepathy: They can mentaly communicate with anything that can think, and can detect other psychic creatures at long distances.

Skills : Mind Blast: use pure psychic power to attack the enemy, can cause brain damage, mind control, hypnosis, madness, or other random nasty efects related to the brain. Does little HP damage and the chance of a secondary effect like brain damage depends of the user INT and the enemy IND.

Thi is the original sheet, but I have some changes in mind if I do evolve into stage 2 or I have to modify anything like traits and skills.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Nakéen on October 01, 2017, 04:00:38 pm
How fast do people tend to die in these games?


Looks like I still was at the first level haha.

Species: Psychic Forest Spider
Appearance: A large creature with eight legs and many glowing green eyes, like a big green tarantula. Despite their appearance they are actually insects and can communicate with other creatures using their mental powers.
Attributes:
HP 10
MP 10
STR -1
CON 1
POW 0
RES 0
INT 1
IND -1

Traits : Telepathy: They can mentaly communicate with anything that can think, and can detect other psychic creatures at long distances.

Skills : Mind Blast: use pure psychic power to attack the enemy, can cause brain damage, mind control, hypnosis, madness, or other random nasty efects related to the brain. Does little HP damage and the chance of a secondary effect like brain damage depends of the user INT and the enemy IND.

Thi is the original sheet, but I have some changes in mind if I do evolve into stage 2 or I have to modify anything like traits and skills.
Surviving will definitely have you increased to Stage 1.

Sure, I'll be stage 2.
Alright, I will let you complete your transformation sheet then :)

Code: [Select]
Name : leave blank if unchanged
Species : leave blank if uninspired
Appearance : Pretty important
HP or MP increase : choose the one you want to increase the most out of the two.
Attributes increased : Which attributes do you want to increase? By how much?
Traits gained : /
Skills gained : /


How fast do people tend to die in these games?
I have no idea how fast or slow will it go with the new system. Testing it at home seemed to make encounters much more lethal, so hopefully it will cycle quickly if mistakes are made.

And thanks again ATHATH, you made me realize I forgot something else in the first post. When a player dies, it starts over at half level, or from scratch. Updated the post
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Coolrune206 on October 01, 2017, 04:06:03 pm
Name :
Species : Omnislime
Appearance : A slime that shines like an opal. A glimmering light can be seen in the core.
HP or MP increase : MP
Attributes increased : CON
Traits gained : Solidification: Squelchy can solidify parts of his skin at will to make him more resilient. The downside is that that part of the body is rigid, and makes it harder for him to effectively move. The solidified skin is shed once squelchy is done with it. He can use this principle to also create slimy structures, if he has enough time and food to recover the body parts he sheds.
Skills gained : Glimmering Hope: Squelchy can call upon the light within him to give him an increase to stats until the light within him dims enough to be useless; until the light regenerates, he is weaker.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Failbird105 on October 01, 2017, 04:16:01 pm
So why am I not on the player list, or even the wait list. I marked which sheet I'll be playing.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Legendary Marksdorf on October 01, 2017, 04:35:00 pm
Aww yee, this is finally back !
I'll be starting over fresh, here's my new sheet :

Spoiler (click to show/hide)
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Nakéen on October 01, 2017, 04:48:37 pm
I added a clarification to the OP.

"For the Max new Traits and new Skills column: the number isn't the combined amount of new Traits and Skills, but the amount for each.

Say, if you were to reach Stage 2, you would be able to get 2 new Traits and 2 new Skills."

So why am I not on the player list, or even the wait list. I marked which sheet I'll be playing.
I missed that! Adding you right now.

Aww yee, this is finally back !
I'll be starting over fresh, here's my new sheet :

Spoiler (click to show/hide)

All good :)


Name :
Species : Omnislime
Appearance : A slime that shines like an opal. A glimmering light can be seen in the core.
HP or MP increase : MP
Attributes increased : CON
Traits gained : Solidification: Squelchy can solidify parts of his skin at will to make him more resilient. The downside is that that part of the body is rigid, and makes it harder for him to effectively move. The solidified skin is shed once squelchy is done with it. He can use this principle to also create slimy structures, if he has enough time and food to recover the body parts he sheds.
Skills gained : Glimmering Hope: Squelchy can call upon the light within him to give him an increase to stats until the light within him dims enough to be useless; until the light regenerates, he is weaker.

This sheet works great :)
But given I screwed my wording in the original post, you actually can have 1 more Trait and 1 more Skill. Purely optional of course.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: GigaGiant on October 01, 2017, 04:53:06 pm
Add me to the waitlist please.

Spoiler: Aspred Bagrid (click to show/hide)

If this monster is too powerful, I'm fine with it starting at a much smaller size.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Failbird105 on October 01, 2017, 05:00:16 pm
say, can I have my baseline perk let me carry my unspent skill over to my first evo too?
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Nakéen on October 01, 2017, 05:18:34 pm
say, can I have my baseline perk let me carry my unspent skill over to my first evo too?
You mean adding and removing stats you should have done at creation at evolution instead? If yes no problem.

Add me to the waitlist please.

Spoiler: Aspred Bagrid (click to show/hide)

If this monster is too powerful, I'm fine with it starting at a much smaller size.
Seems fine to me, the only problematic is its size. It seems too big for a Stage 0, I would tone it down a little. You will be able to make it grow once you increase stages of course.

Seeing he is pureky aquatic, what about some giant creature, able to devour a person whole and about 10 to 15m long?
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: GigaGiant on October 01, 2017, 05:21:15 pm
10 to 15m is fine by me
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Failbird105 on October 01, 2017, 05:28:12 pm
say, can I have my baseline perk let me carry my unspent skill over to my first evo too?
You mean adding and removing stats you should have done at creation at evolution instead? If yes no problem.
Well the attributes are already part of the trait. I was referring specifically to how I didn't use my second available skill. However I'm thinking that a better option would be if I would be allowed to re-roll the Baseline trait on evo as a quality of said trait
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Nakéen on October 01, 2017, 05:35:09 pm
Oh, I totally misunderstood.

The answer is nope then :D 
But rerolling is accepted :)

Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Failbird105 on October 01, 2017, 05:48:26 pm
Oh, I totally misunderstood.

The answer is nope then :D 
But rerolling is accepted :)
okay, now its in. The trait can now also be re-rolled immediately next level, in addition to delaying my primary attribute allocation to then too.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: randomgenericusername on October 01, 2017, 06:18:01 pm
Spoiler: very traumatized bug (click to show/hide)
I think I had to add another trait and another skill. Fixed, also changed attribute from Con to Pow
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: AbstractTraitorHero on October 01, 2017, 06:21:37 pm
Spoiler: traumatized bug (click to show/hide)

Poor buggy ;-;
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Rautherdir on October 01, 2017, 06:53:43 pm
So...

Can I be in the game? Here is how Theta was at the end of the game (assuming that I survived, of course.)

Spoiler: Theta (click to show/hide)
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: OceanSoul on October 01, 2017, 06:58:07 pm
I still unsure on if I should continue as Eron (from the last game) where he left off (just before battle with some smoke wraith), since he had barely started, or if I should leave him behind as a possible NPC looking for some lasting respite for that village of the undead (that's what I was inspired to do with him before the last thread ended) and go in with a new character.

...hmm...

...I guess I could possibly return to him at some point in the future, provided he isn't yet made into an NPC then...

..no. After a while of brainstorming up characters, I can't thing of any that have real motive. I'll just be returning as Eron. Can we say that, after the last turn he was able to repel/defeat that wraith thing? And that, afterward, he left the undead-riddled village, hoping to find some way to let the spirits rest in peace?

Spoiler: Original Sheet (click to show/hide)
If it turns out that I DO get to go up a stage from generally surviving (despite being a ghost), here's how I'll change:
Spoiler: Sheet for Stage 1 (click to show/hide)
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Nakéen on October 01, 2017, 09:09:39 pm
Spoiler: very traumatized bug (click to show/hide)
I think I had to add another trait and another skill. Fixed, also changed attribute from Con to Pow

Got it :)
There is just Frenzy that is bugging me out. Shouldn't the affected target attack anything in its vicinity, indiscriminately? Having it specifically targets allies and itself is Mind Control.

So...

Can I be in the game? Here is how Theta was at the end of the game (assuming that I survived, of course.)

Spoiler: Theta (click to show/hide)

All good! Theta survived then, and will start to Stage1. It will be assumed she managed to kill the monster she was fighting.

I still unsure on if I should continue as Eron (from the last game) where he left off (just before battle with some smoke wraith), since he had barely started, or if I should leave him behind as a possible NPC looking for some lasting respite for that village of the undead (that's what I was inspired to do with him before the last thread ended) and go in with a new character.

...hmm...

...I guess I could possibly return to him at some point in the future, provided he isn't yet made into an NPC then...

..no. After a while of brainstorming up characters, I can't thing of any that have real motive. I'll just be returning as Eron. Can we say that, after the last turn he was able to repel/defeat that wraith thing? And that, afterward, he left the undead-riddled village, hoping to find some way to let the spirits rest in peace?

Spoiler: Original Sheet (click to show/hide)
If it turns out that I DO get to go up a stage from generally surviving (despite being a ghost), here's how I'll change:
Spoiler: Sheet for Stage 1 (click to show/hide)

Let it be so, Eron managed to pacify the wraith, and left the village on a quest for these souls salvation... And yes for Stage 1 :)

(...)

And with that, the game will be able to start. Expect the starting turn tomorrow night at the latest.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: AbstractTraitorHero on October 01, 2017, 09:25:48 pm
Excitement mounts.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Nakéen on October 01, 2017, 09:35:23 pm
Your updated sheets :)

Only needs Rautherdir to make Theta evolve, and we will be ready to go. Sarrak already pm'ed me his sheet.






Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: randomgenericusername on October 01, 2017, 10:32:39 pm
Spoiler: very traumatized bug (click to show/hide)
I think I had to add another trait and another skill. Fixed, also changed attribute from Con to Pow

Got it :)
There is just Frenzy that is bugging me out. Shouldn't the affected target attack anything in its vicinity, indiscriminately? Having it specifically targets allies and itself is Mind Control.
Well, it is a kind of limited mind control, like trying to channel their mindless anger into their allies. I guess something that is mad with anger would be easier to control, as long that I make them react accordingly (attack stuff). If you still think it's wrong, then maybe i could change it to just attack itself and not allies.

Also if the plant attack uses INT instead of POW because you mentioned psychic powers on it, then I would like to change that point from POW to INT
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Sarrak on October 01, 2017, 11:20:40 pm
I'm getting closer and closer to the status of fragile annihilator cannon. Hehehe...
And that's not counting Astrosa  ::)

Spoiler (click to show/hide)
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Nakéen on October 02, 2017, 01:12:31 am
Spoiler: very traumatized bug (click to show/hide)
I think I had to add another trait and another skill. Fixed, also changed attribute from Con to Pow

Got it :)
There is just Frenzy that is bugging me out. Shouldn't the affected target attack anything in its vicinity, indiscriminately? Having it specifically targets allies and itself is Mind Control.
Well, it is a kind of limited mind control, like trying to channel their mindless anger into their allies. I guess something that is mad with anger would be easier to control, as long that I make them react accordingly (attack stuff). If you still think it's wrong, then maybe i could change it to just attack itself and not allies.

Also if the plant attack uses INT instead of POW because you mentioned psychic powers on it, then I would like to change that point from POW to INT
Okay, I think got what you mean :)

Tell me if I'm wrong. So the attack will make the target turns on its allies and itself. In short, it is a mind controlling/altering attack that makes it believe its allies are its enemies right? And also make them super pissed on top of that.

As for Silva Dolorem, it will use Power. I will remove the psychic power bit from the description I wrote to clear the confusion :)

I'm getting closer and closer to the status of fragile annihilator cannon. Hehehe...
And that's not counting Astrosa  ::)

Spoiler (click to show/hide)

The last player is in :)
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: Sarrak on October 02, 2017, 01:33:23 am
I'm getting closer and closer to the status of fragile annihilator cannon. Hehehe...
And that's not counting Astrosa  ::)

The last player is in :)
It's strange to be the last after I have held the title of oldest player still alive for a long time. Heh.
Title: Re: You are a Monster - [11 Active Players / 3 Waitlisted]
Post by: randomgenericusername on October 02, 2017, 06:07:05 am
Yes, it is a mind altering attack, but I can't give them orders.
Title: Re: You are a Monster - [10 Places Reserved / Waitlist Open]
Post by: killerhellhound on October 02, 2017, 09:01:48 am
Name: Squra
Species: Leach Snake
Appearance: A large snake reaching two meters in length it is a foot wide in some places and has molted camouflage that would easily blend in on a tree.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP: 10/10
MP: 10/10
Essence: 0/2

STR 1 -Strength : increases physical damage-
CON 0 -Constitution : increases physical resilience-

POW 0 -Power : increases special/magical damage-
RES 1 -Resistance : increases special/magical resilience-

INT -1 -Intelligence : increases your ability to submit others to your will-
IND -1 -Individuality : increases your ability to resist to others will-


Traits:
Crushing strength: If grabbed a victim has little to no chance of escape without help and will be slowly crushed without supernatural amounts of strength.

Skills:
Drain: Leach snakes get their name from this ability to drain mana from surroundings including of casters constricted.
Title: Re: You are a Monster - [11 Active Players / 3 Waitlisted]
Post by: Rautherdir on October 02, 2017, 10:35:45 am
I'm assuming I get to add 2 extra skills. If not then just remove the skills I added into the transformation.

Spoiler (click to show/hide)
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: Nakéen on October 03, 2017, 05:58:20 am
Turn 1: A new day



Eximius Res, the Rusty Ring (Hawk132)

[1] Fate. A timeless notion, one that the events of your life formed a single thread... Eximius Res was musing on the nature of fate, destiny, and luck.

It has been months -years?- since his last wielder died from an unfortunate encounter with some toxic sludge dragon. Eximius Res had been wielderless for that long. To be fair, the ring had lost the notion of time after the first 5 years. He had been lost in this dark, howling valley for a while.

Fate was being a cruel mistress indeed.

Spoiler: Eximius Res Status (click to show/hide)



Fluorine, the Harpie - (AbstractTraitorHero)

[5] A gentle ray of sun skimmed on the the feathered body of the sleeping harpy. Opening her eyes slowly, she got up and stretched, a gentle breeze ruffling her silky white hair. A new day was starting.

She gazed at the remains of her last meal, licking her lips reminiscing of the taste of flesh. She had been eating her fill recently, but she wasn't satisfied. After all, It had been so long since she had the luxury to taste human flesh. Humans had become so much rarer since a few weeks, even though there used to be villages close by.

From her nest, she took a wide look at the surroundings. The mountains were starting to wake up, and soon creatures of the day would roam.

Suddenly, her heart skipped a beat.

In the distance, her sharp eyes picked a well-known figure. A man. Alone. A traveler? An adventurer? He was so far from home, what was he doing in these mountains? Who knows, for all she knew, Fluorine didn't care. It had been so long since her last meeting with a human.

Spoiler: Fluorine Status (click to show/hide)



The Azarian Project, the Thoughling (Dustan Hache)

[3] The land was barren, the trees charred, and the same ghastly fog floated above the ground. This dead land, The Azarian Project knew nothing of it. It only wandered, looking for beings of intelligence. All the creatures around there were dangerous beasts, with an unnatural desire to fight and kill.

There was nothing refined about it.

He had been heading south for days. He wondered, should he continue, or pick another direction?




Xizilitiz, the Lesser Angel (crazyabe)

[4] The Hive Mind said to fly, Xizilitiz would fly. The Hive Mind said to kill, Xizilitiz would kill. The Hive Mind said to die, Xizilitiz would die. The Hive Mind was its God, its everything. Its words were absolute.

Yesterday, the Mind told them to follow the setting sun. With three other Angels, they did. And today, they crossed a great river. The Mind told them that if they kept following the setting sun, they would encounter humans.

Now, what did the Mind say?

Spoiler: Xizilitiz Status (click to show/hide)



The Protoquin (Failbird105)

[2] The black humanoid woke up in a daze, holding its head. The Protoquin felt awful, as if it just woke up from an awful dream full of good feelings.

He was lost. With nowhere to go. The scenery around him was alien, unfamiliar. Sparse feathered pillars of some brown material. A chalk colored rock and ground. The Protoquin was in some hills filled with a few trees. The air around felt energetic, and the humanoid could feel it wasn't allow.

Spoiler: The Protoquin Status (click to show/hide)



Skree, the Insect Parasite (Legendary Marksdorf)

[3] Skee felt annoyed. The jungle had been invaded by monsters from the north recently, and territories were widely contested. The easy hosts were driven away, and only dangerous or unsuitable ones were left around.

He wasn't sure yet if he should also leave this part of the jungle, or try looking around for another day.

Spoiler: Skree Status (click to show/hide)



Squelchy, the Omnislime (Coolrune206)

[6] These days were... problematic. Squelchy managed to form a small community of slimes, bringing some form of prosperity to his blobby kin. But they had been so successful, that the food resources had been growing scarce. Squelchy was hungry.

He could attempt to stray off further away in search of sustenance, or keep looking at the same place.

Spoiler: Squelchy Status (click to show/hide)



Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)

[5] Neophytos remembered the day he survived. He thought valiantly with fellow monsters, and they lost. But when he woke up, only he breathed, and the forest was gone. Demons had burnt it to the ground, and started making the territories them. He then retreated to the south, managing to reunite with the evacuated monsters.

It was already a month ago. Many things happened in this period of time, but he was still respected for surviving, despite not being the strongest monster out there. The survivors of Elon Woods who didn't left the main group had formed a new community, mainly managed by the Sylvarians, who were experienced in the matter. Many surviving Sylvarian sacrificed themselves to give birth to a new Lifetree. This one was still a shrub, but it would grow strong.

What will Neophytos do?




Theta, the Wolf (Rautherdir)

[6] Theta had been very reckless the past days. She picked up a fight with creatures a bit too dangerous to be called a meal, and she was currently being tailed. Two enormous worm with chitinous skin and spines protruding from its body were chasing her.

Coming in that quarry was such a bad idea in hindsight.

Spoiler: Theta Status (click to show/hide)



Eron, the Phantom Musician (OceanSoul)

[1] Eron was lost in the desert. A sandstorm was raging, and he had no idea where he was going, or where to go for that matter.

He sensed danger, and hostility somewhere not far. North? West? East? South? Above? Below? It seemed everywhere. He felt like going in some random way would have the same effect as attempting to go somewhere.

Spoiler: Eron Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)


[4] Ulkas and his companion Astrosa had been gathering and following clues of Ancient ruins for the past weeks. First, they returned to investigate the Valernite Castle where Dovarus the Knight Spirit stood watch.

Reuniting with this old acquaintance proved valuable in informations. He learnt a lot about the past of Valern, about the war, about Dovarus' rage against the gods.
Unfortunately, the vault of the castle was off limit to them, as the Golden Sentinel wouldn't allow them to enter. She did share a part of her knowledge, and gave them the locations of various ruins of the old world.

Travelling to these locations was harder than expected, as the demons of the Neodaemonium managed to make a tremendous advance in the past weeks. Fortunately, all the demons Ulkas and Astrosa met were no match for them.

Now, they stand at the edge of the Copper Desert. Hidden in the sand should be an entrance for a ruin, according to their investigation. The nearby ruined and recent human installations attest of it. It seemed they were studying the ruins, before leaving in a hurry.

Spoiler: Ulkas Status (click to show/hide)



Squra the Leech Snake (killerhellhound)

(Corrected Leach to Leech)
[2] Squra had recently been kicked from his territory by a rowdy group of slimes. Now he was homeless, and hungry. The jungle was rustling with activity around.


Spoiler: Squra Status (click to show/hide)



Go'Von, the Gray Ooze (Puppyguard)

[2] Today was a bad day for Go'Von. Despite wandering for hours in the underground caves, he didn't find a single bone. Hunger was stinging his insides, and it was annoying him.

Worse, he realized that he was deep in some creatures territory. Was he the prey or the hunter there?

The cave he was in was wide, the ceiling very high, and the uneven ground was littered by boulders of all sizes. Go'Von didn't sense any close presence, but he couldn't be too careful in an enemy's territory.

Spoiler: Go'Von Status (click to show/hide)



(Shard of) Breadweed, the Resilient (ATHATH)

[3] Since Breadweed arrived in this strange realm, it felt different. Something in this world had changed it, and it sometimes felt like the Shard changed. The Shard was currently following the clear stream of a river. The plants around felt magical, with their leaves covering many shades of blue.

It was quite the eerie place.

Spoiler: Breadweed Status (click to show/hide)



Aspred Bagrid, the Giant Catfish Serpent (GigaGiant)

[1] There is always a bigger fish. And in this case, Aspred Bagrid was the small fish of the story. He remembered when he gobbled that monster, before realizing too late that the monster was a lure.

Now, a monstrous whale with razor sharp coral on her back and fins was chasing him, trying to devour him whole. The irony.

Further ahead, he spotted an abyss. It could be a chance to survive, he hoped.

Spoiler: Aspred Bagrid Status (click to show/hide)


Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: Nakéen on October 03, 2017, 05:58:56 am
Too late for regret, screw the waitlist! Everyone is in :)

You should probably all choose a color to easily differentiate each other. Having 14 different actions will lead to cluttering.
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: randomgenericusername on October 03, 2017, 06:36:37 am
My color is this

Search the forests for the sylvarians and the new life tree. Apologize for failing to protect the forest and promise to help in any way a psychic insect could help them. Then try to find if anyone of my psychic kin escaped or all of them fought and died using my telepathy to detect psychic powers arround me.

(I know I am in the forest, trying to locate the leader sylvarian and the life tree.)
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: Nakéen on October 03, 2017, 06:57:55 am
I probably wasn't clear enough, but you are already in the Sylvarian settlement.
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: OceanSoul on October 03, 2017, 07:28:33 am
I am a ghost, am I not? I simply float upward, over the sandstorm, so I can see the surrounding area to some degree. It might take a short while, but it's certainly reasonable.
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: Failbird105 on October 03, 2017, 07:41:22 am
Protoquin(bold black with a bright glow for my character, the glow color will probably change with levels)
The being rubs its head, and the wrongness is apparent immediately, nothing like this had been seen in the dreaming, except for tales from the dreams themselves, was it in a dream?
Mrrrrrgll...
The sound is an almost otherworldly hybrid between a gurgle and a chirp as it exits the quinkans mouth.


explore, if this is a dream then surely other quinkan would be present, unless it was from a woken dreamer(in people terms, a lucid dreamer)
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: Rautherdir on October 03, 2017, 08:07:35 am
((I think this should do nicely for now))


This seems familiar. Anyways, keep my distance; look at the surroundings to see if there is anything useful/noteworthy.
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: Coolrune206 on October 03, 2017, 08:35:57 am
Squelchy, the Omnislime

Squelchy hopped among the community, gently brushing with every other slime and sending this message through pheromones:
We must move, find new food, eat more. That is all we can do, and so that is what we must do.
He then observes their reaction, waiting for a consensus.
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: AbstractTraitorHero on October 03, 2017, 08:42:29 am
Flourine the enchanting harpy

The white haired blue eyed harpy seemed to visibly grow excited a smile tugging across their lip's. Quietly thought's perusing through their mind of what to say. Of how to lure and of the heavenly memory of their teeth sinking into a man's neck and holding him there as she feasted off him.

His struggling growing weaker and weaker. Fluorine hoped they were an adventurer...they loved lots of nice muscle on their meat!


Flourine sing's her enchanting song with a warm smile on her face. The song is melodious slow and beckoning spoken in the human tongue and is seemingly rather flirtacious. She was going to lure him in then get a good look at him before she did any attacking.

((Feel free to come up with song lyrics if ye wish lol.))
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: Dustan Hache on October 03, 2017, 09:13:53 am
south seems good for now. Eventually I will find something that is smarter than just a killing force.
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: GigaGiant on October 03, 2017, 09:39:18 am
Aspred Bagrid, the Giant Catfish Serpent
Try to escape the predator by maneuvering through the abyss.

My color will be this.
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: killerhellhound on October 03, 2017, 10:27:39 am
Squra

Start moving through the forest stealthily looking for my net meal 
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: Hawk132 on October 03, 2017, 11:16:57 am
Eximius is growing slightly annoyed by this waiting. He'd be long gone from this valley if he could move by himself.

Still nothing he can do aside from waiting. And maybe shouting at Fate to bring him a wielder already.


((Also, I wonder who's going to be the next unlucky sod to encounter the Armor.))
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: crazyabe on October 03, 2017, 11:38:57 am
Head up the river to the left of the setting sun.
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: Legendary Marksdorf on October 03, 2017, 01:09:49 pm
Red for me :3

The commotion caused by the recent monster invasion disturbed Skee. All this ceaseless agitation, all these sudden changes disrupted his quiet existence, and he did not like that. However, he felt something else, among all this doubt and anxiety. Excitation. Something had changed within himself. For the first time, Skee wanted more than just to survive. He wanted to explore, grow, become powerful... Maybe this was good after all. Deciding to take this opportunity, Skee decided to head north, looking for a strong host.
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: Puppyguard on October 03, 2017, 02:10:42 pm
((Wow, I didn't think I would be in for quite some time. I choose maroon for my color.))

Go'Von was hungry. His instincts told him to climb up on the ceiling and wait for prey to come underneath so he could smother them to death.
Go'Von climbed onto the ceiling and waited for something to come under him, then he would smother it to death.
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: Dustan Hache on October 03, 2017, 02:18:52 pm
((Wow, I didn't think I would be in for quite some time. I choose maroon for my color.))

Go'Von was hungry. His instincts told him to climb up on the ceiling and wait for prey to come underneath so he could smother them to death.
Go'Von climbed onto the ceiling and waited for something to come under him, then he would smother it to death.
(Dangit, maroon was gonna be my color. Now I gotta pick between orange and yellow.)
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: Puppyguard on October 03, 2017, 02:27:10 pm
((Wow, I didn't think I would be in for quite some time. I choose maroon for my color.))

Go'Von was hungry. His instincts told him to climb up on the ceiling and wait for prey to come underneath so he could smother them to death.
Go'Von climbed onto the ceiling and waited for something to come under him, then he would smother it to death.
(Dangit, maroon was gonna be my color. Now I gotta pick between orange and yellow.)
((Sorry, I can switch to orange if you really want maroon.))
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: Failbird105 on October 03, 2017, 02:29:04 pm
((hey so I updated saint Beefus' sheet in line with the information from before. You may notice that his second skill seems kind of self defeating considering that he's undead, that is on purpose
))
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: Sarrak on October 03, 2017, 03:28:35 pm
"Ah, so that is the first landmark we should investigate. Certainly not the last, though... Heh, Astrosa, care to guess who chased humans out? My bet would be on lesser demons, although desert monsters and disturbed ruin guardians hold a close second place."

Ulkas felt quite cheerful, having great expectations on these ruins. Obviously, their search could yield no results here and in several places they visit up next, but something in him felt quite certain that this place can be a perfect start... If they play their cards right.

"Just in case, but do you see anything here?"

Start investigation. Double check for powerful enemies and dangerous traps. Analyze information about these ruins I gathered before.

((Astrosa should have 39/39 MP instead of 29.))
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: ATHATH on October 03, 2017, 05:39:18 pm
Review my knowledge of alchemy; how does it work in this world?

Pick up some magical-looking plants and try to make my way towards civilization.
Title: Re: You are a Monster [15] - Turn 1 [A New Day]
Post by: Nakéen on October 04, 2017, 04:10:05 am
Turn 2: Getting started

Turn 1 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7582414#msg7582414)



Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
My color is this

Search the forests for the sylvarians and the new life tree. Apologize for failing to protect the forest and promise to help in any way a psychic insect could help them. Then try to find if anyone of my psychic kin escaped or all of them fought and died using my telepathy to detect psychic powers arround me.

(I know I am in the forest, trying to locate the leader sylvarian and the life tree.)

There was no need to search the forests, as you had lived in the Sylvarian camp for the past weeks or so. You strolled around the settlement, heading for the new life tree. A small shrub vibrant with life, fiercely protected by the Sylvarians. A normal monster wouldn't have been allowed to approach it, but you were an exception to the rule.

Corcio and Lafea, the current guardians greeted you. You greeted back, and once again apologized over and over about your failure to protect the Elon Woods. Seeing this small beacon of hope only brought your regrets, you couldn't help it.

"We are all at fault there. All of us were unable to protect our woodhomes, and had to leave the forest to die." said Corcio "but you who covered everyone's escape, should never have to blame itself. You have helped us so much already, we are all grateful."

There was always something to be done for the settlement. Gathering food, protecting the gatherers, warding off invaders... This new land, the Savarde Jungle, was of course already inhabited by many creatures. They fought to make a place for themselves, and this new home was still hostile to them after all.

Event Roll: [4] After your daily visit to the lifetree, you headed toward the canopy where the few psychic spiders of the settlement made their home, and by extension, your home. Only a dozen initial ones managed to escape with the main group. Most were nameless, apart from a few ones.

Among them was Khywa, the eldest of the group, a female Psychic Spider. She was far larger than the other, and quite wise. She bore on her back a sack of eggs, that would become Psychic Spiderlings in a few weeks at most.




Eron, the Phantom Musician (OceanSoul)
I am a ghost, am I not? I simply float upward, over the sandstorm, so I can see the surrounding area to some degree. It might take a short while, but it's certainly reasonable.

Action Roll (Diff 15): [17]+2 (Possessed Body) -Success-
Outcome Roll: [6] -Overshoot-

Despite the fierce gusts of wind threatening to send your frail physical body to be thrown away like a rag doll, you stood strong and kept floating upward. You were getting closer to exiting the cloud of sand, as you could see glimpses of the blue sky.

And eventually you did! Perseverance proved you right, and you escaped from the sandstorm.

Suddenly you heard a piercing shriek, then another and finally a whole chorus of them. Looking behind you, you saw a swarm of manta like monsters, riding the sandstorm. They were coming your way.

Intentions unknown:
-Swarm of Desert Bladetail Manta


Spoiler: Eron Status (click to show/hide)



The Protoquin (Failbird105)
Protoquin(bold black with a bright glow for my character, the glow color will probably change with levels)
The being rubs its head, and the wrongness is apparent immediately, nothing like this had been seen in the dreaming, except for tales from the dreams themselves, was it in a dream?
Mrrrrrgll...
The sound is an almost otherworldly hybrid between a gurgle and a chirp as it exits the quinkans mouth.


explore, if this is a dream then surely other quinkan would be present, unless it was from a woken dreamer(in people terms, a lucid dreamer)

[6] Setting off to explore this eerily... natural dreamscape. Or was it "reality"? The original plane of the dream makers?

You wandered through the chalk hills. After a while of searching aimlessly, you spotted a form. A vaguely humanoid, with a featureless shape and glowing spots on its body. It could have been a Protoquin, or another Quinkan variant. Electroquin, Shieldquin? Only way to make sure was to get closer, as the blinding light of the sun was making it hard to discern the shape.

Once you got a bit closer, the being turned around, having detected your presence.

It was no Quinkan. A very tall and bulky humanoid, made of an eerie ectoplasmic substance. The glowing markings on its body formed alien signs and letters. It had a single white "eye", which looked at you, unmoving.

You froze. What was that? Where were you?

Intentions unknown:
Spiritual Marauder


Spoiler: The Protoquin Status (click to show/hide)



Theta, the Wolf (Rautherdir)
((I think this should do nicely for now))


This seems familiar. Anyways, keep my distance; look at the surroundings to see if there is anything useful/noteworthy.

The of the quarry was dug in successive levels, and continued toward a valley. You were fleeing from the center, as the worms came from it. You kept leaping toward the higher ground, analyzing your surroundings on the way.

Observation:
Action Roll (Diff 10): [11] -Success-
Outcome Roll: [1] -Success-

You spotted an unsteady large boulder to your far left. You could attempt to jump on it to reach the upper ground, making it fall on your pursuers at the same time.

Keeping your distances:
Action Roll (Diff 10): [17] -Success-
Outcome Roll: [4] -Critical Success-

This observation was probably for naught in the end, as you managed to keep a huge distance between you and your pursuers. They seemed to have realized pursuing you would be a waste of energy, and began to turn back.

Hostiles:
-Ravenous Worm #1: Leaving
-Ravenous Worm #2: Leaving

Spoiler: Theta Status (click to show/hide)



Squelchy, the Omnislime (Coolrune206)
Squelchy, the Omnislime

Squelchy hopped among the community, gently brushing with every other slime and sending this message through pheromones:
We must move, find new food, eat more. That is all we can do, and so that is what we must do.
He then observes their reaction, waiting for a consensus.

New Directives:
Action Roll (Diff 5): [19] -Success-
Outcome Roll: [3] -Critical Success-

The slimes sent a cloud of pheromones in approval. Of course they would follow you, you were a model for many of these slimes! They trusted your words without an ounce of doubt.

Spoiler: Squelchy Status (click to show/hide)



Fluorine, the Harpie - (AbstractTraitorHero)
Flourine the enchanting harpy

The white haired blue eyed harpy seemed to visibly grow excited a smile tugging across their lip's. Quietly thought's perusing through their mind of what to say. Of how to lure and of the heavenly memory of their teeth sinking into a man's neck and holding him there as she feasted off him.

His struggling growing weaker and weaker. Fluorine hoped they were an adventurer...they loved lots of nice muscle on their meat!


Flourine sing's her enchanting song with a warm smile on her face. The song is melodious slow and beckoning spoken in the human tongue and is seemingly rather flirtacious. She was going to lure him in then get a good look at him before she did any attacking.

((Feel free to come up with song lyrics if ye wish lol.))

You took off, flying low and as silently as possible toward the man. Once you were in range, you started singing.

Enchanting Song (Skill):
Opposition Roll (Int 1 vs Ind 0): [9]+2 (Surprise Attack) vs [2]

To the man, the words were as sweet as honey. The voice was clear like the purest crystal, tugging at the strings of his heart. Easily, he became entranced, and started forgetting the reason why he walked.

All that mattered now, was this song. Drawn like a moth to a flame, he headed for the source of the voice.

Intentions Unknown:
-Traveling Human: Entranced by the Enchanting Song

Spoiler: Fluorine Status (click to show/hide)



The Azarian Project, the Thoughling (Dustan Hache)
south seems good for now. Eventually I will find something that is smarter than just a killing force.

Southward:
Event Roll: [1]
The Azarian Project headed south, longing to escape from these savage lands.

After hours of moving southward, he came across a forest of black, thorny trees. There was something unnerving about this place, but he still chose to cut through.

As he was walking, he heard a brush behind him. Turning back, he saw nothing. Only these black, leafless trees seemingly made of petrified wood. Resuming his walk, he heard the brush again, closer.

Now, he was sure, there was something there. He looked up in the sky. Nothing but the same gray clouds. He waited, analyzing his surroundings... until a branch moved.

What moved noticed it had been spotted, and broke off the masquerade. A monster with countless black, long appendages ending with a sharp end moved toward The Azarian Project. Its body was a black sphere supported by these many limbs, which it used to move around the trees with a constant, silent motion.

Intentions Unknown:
-Black Thorns Horror: Probably hostile





Aspred Bagrid, the Giant Catfish Serpent (GigaGiant)
Aspred Bagrid, the Giant Catfish Serpent
Try to escape the predator by maneuvering through the abyss.

My color will be this.

Escape:
Action Roll (Diff 12): [4]+2 (Aquatic) -Failure-
Outcome Roll: [1] -Critical Failure-

Faster.. faster! You were so close from safety, yet you didn't seem to be advancing at all... And you realized a powerful current was escaping from the abyss. Oh no.

You turned back, seeing the gaping maw of the monstrous whale soon on you.

Coralfort Whale (Attack):
Combat Roll (Str 2 vs Con 1): [14] vs [9]-2 (Critical Failure)
Critical Roll: [7] (Normal Hit)
Damage: [4]*1.5 = [6]

The massive, toothed jaws closed on you. You felt your organs and spine being crushed by the pressure. You flailed around, attempting to break free, but the monster's grasp was strong...
-6 HP

Aspred looked in pain and rage at his aggressor. The whale's eyes were merciless.

Event Roll: [2]
Luck won't be coming to your aid.

Hostiles:
-Coralfort Whale

Spoiler: Aspred Bagrid Status (click to show/hide)
Title: Re: You are a Monster [15] - Turn 1 [A New Day]
Post by: Nakéen on October 04, 2017, 04:10:29 am

Squra the Leech Snake (killerhellhound)
Squra

Start moving through the forest stealthily looking for my net meal 

Hunting:
Action Roll (Diff 12): [14] -Success-
Outcome Roll: [2] -Success-

You slithered between the roots and tall grasses, looking for an easy prey. It didn't take long for you to find an isolated ape monster. It had three long tails, and apart from that, looked like a normal ape.

Intentions Unknown:
-Three-tailed Ape: Isolated

Spoiler: Squra Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
Eximius is growing slightly annoyed by this waiting. He'd be long gone from this valley if he could move by himself.

Still nothing he can do aside from waiting. And maybe shouting at Fate to bring him a wielder already.


((Also, I wonder who's going to be the next unlucky sod to encounter the Armor.))

O Fate:
Event Roll: [1] Eeeh, what a bad joke.

You saw a shadow, then a clawed hand grasping you. And suddenly, you took to the skies.
Some large bird of prey monster managed to see you, and it seemed you caught its fancy. He was flying toward a mountain range, far from the dark land below.

And then it dropped you from a huge height into its nest, before flying away again. Such savage handling didn't left you unharmed.
-3HP

Ooooo Fate: [4]
You waited. Again and again. This bird would often drop other trinkets on the huge pile of shining junk you were now part of. Fate seemed to be laughing at you, you felt humiliated.

And then one day like any other, while the bird was gone, you saw a small figure in the nest. A young human, wearing nothing but rags and some crude climbing gear. He first headed for the eggs, lightly knocking on them as if to probe the interior, then he moved toward the pile of junk you were in.

Yes. Yeeees. Come closer.

Spoiler: Eximius Res Status (click to show/hide)



Xizilitiz, the Lesser Angel (crazyabe)
Head up the river to the left of the setting sun.

Westward:
Event Roll: [3]
"Follow the sunset" said the voice. So you did. Walking for uneventful hours through the woods, you eventually reached a hill. From the top of this ground, you could see mountains in the distance, and what seemed to be plains.

There were monsters around, but most seemed uninterested in you.

Spoiler: Xizilitiz Status (click to show/hide)



Skree, the Insect Parasite (Legendary Marksdorf)
Red for me :3

The commotion caused by the recent monster invasion disturbed Skee. All this ceaseless agitation, all these sudden changes disrupted his quiet existence, and he did not like that. However, he felt something else, among all this doubt and anxiety. Excitation. Something had changed within himself. For the first time, Skee wanted more than just to survive. He wanted to explore, grow, become powerful... Maybe this was good after all. Deciding to take this opportunity, Skee decided to head north, looking for a strong host.

Northward:
Event Roll: [6]
You pushed your luck north, getting closer to the limits of the jungle. Avoiding large gathering of creatures, and ignoring the seemingly weak ones, you eventually found what seemed to you like a suitable host.

A sleeping tiger with a powerful body and many scars. That one would probably make a fine host, you thought.

The tiger opened an eye, looking straight toward you. It shouldn't have been able to see you, you thought. But it knew you were there, you could see it in its eyes.

Intentions Unknown:
-Tiger monster:

Spoiler: Skree Status (click to show/hide)



Go'Von, the Gray Ooze (Puppyguard)
((Wow, I didn't think I would be in for quite some time. I choose maroon for my color.))

Go'Von was hungry. His instincts told him to climb up on the ceiling and wait for prey to come underneath so he could smother them to death.
Go'Von climbed onto the ceiling and waited for something to come under him, then he would smother it to death.

Climbing:
Action Roll (Difficulty 12): [16] -Success-
Outcome Roll: [3] -Critical Success-

You slowly made your ascent to the ceiling, fortunately undisturbed by whatever lived here. The ceiling was high, very high. He quickly reached it, but realized afterward that dropping on something from such a distance would be a bad idea.

Then he spotted a long stalactite, and creeped on it until he reached the end. Now, the distance was perfect.

Now he waited.

Waiting:
Event Roll: [2]
Something came. A white furred monster with no visible eyes walking on all four. It had an elongated neck, and its arms were longer than its hind legs. It was huge, and seemed very aggressive. From its toothed maw constantly dripped saliva.

Eventually, it walked right under your spot.

Intentions Unknown:
Subterranean Furred Monster


Spoiler: Go'Von Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
"Ah, so that is the first landmark we should investigate. Certainly not the last, though... Heh, Astrosa, care to guess who chased humans out? My bet would be on lesser demons, although desert monsters and disturbed ruin guardians hold a close second place."

Ulkas felt quite cheerful, having great expectations on these ruins. Obviously, their search could yield no results here and in several places they visit up next, but something in him felt quite certain that this place can be a perfect start... If they play their cards right.

"Just in case, but do you see anything here?"

Start investigation. Double check for powerful enemies and dangerous traps. Analyze information about these ruins I gathered before.

((Astrosa should have 39/39 MP instead of 29.))


"I agree, it probably wasn't demons. Monsters, or maybe the ruin guardians this golden golem spoke of, seeing how the humans left all kind of tools around."

That wasn't wrong, you heard that demons scavenged anything capable of giving them a technological advance. They wouldn't have left this camp unlooted. Not like anything here interested you, there were no magical items after all.

You coordinated with Astrosa to investigate the ruins before entering.

Astrosa:
Eyes of the Mighty:
Action Roll (Diff 5): [5] -Success-
Outcome Roll: [3] -Critical Success-

Astrosa scrutinized the area minutely. After a pause, she answered "Nothing apart the two of us. Hah, weak creatures must instinctively flee from us now. Don't you think?"

She smiled at the rhetorical question, then pointed at the ruin's gate.
"But there is a different story.I can glimpse something inside, but we are still too far."

Ulkas:
Investigation:
Action Roll (Diff 10): [20] -Critical Success-

Doubling on Astrosa's investigation, you probed the area for presence. Nothing. Then you carefully analyzed the ruins entrance, and it seemed there was no trap of any kind.

It seemed too easy, but maybe sometimes thing could actually go without a hitch?

Then you reviewed what the Sentinel told you about these specific ruins. Some of the artifacts from the Vault came from these ruins named the Ruins of Taes. Named as such, because the only readable words at the entrance of the ruins formed "Taes".

Many mechanisms protected the place, and the deepest part of it was never reached. The traps and guardians of the ruin always changed and returned, and Valern couldn't never afford to fully explore the ruins because of a treaty with Ashafan. Then the war came, and Valern disappeared, and the rest is history.

Spoiler: Ulkas Status (click to show/hide)



(Shard of) Breadweed, the Resilient (ATHATH)
Review my knowledge of alchemy; how does it work in this world?

Pick up some magical-looking plants and try to make my way towards civilization.


Alchemy (Skill):
Action Roll (Diff 10): [5] -Failure-
Outcome Roll: [1] -Critical Failure-

You focused on the alchemical knowledge from your home dimension, letting your mind naturally give meaning to this world Alchemy. Words poured into your mind, concepts, techniques... But you focused too much on your old knowledge, and mixed everything up.

It was too late when you realized it. When you attempted to think of this world Alchemy, everything became a mess, and you felt unable to understand it.

You vaguely understood that this world's alchemy relied on the "purpose" of things. To alter the purpose of an object, to break down an object into purposes... Ugh, what was it again?

You felt like you would understood better with practice. But for now, your knowledge was too confused.

Herbs Gathering:
Action Roll (Diff 10): [13]-2 (Confusion) -Success-
Outcome Roll: [2] -Success-

You started gathering plants that seemed magical. But upon closer look, all the plants around here seemed magical. Maybe you lucked out on that side, was it some sort of magical forest?

Wandering randomly in some direction, you hoped to find civilization.

Wandering:
Event Roll: [6]

The forest was silent and serene. After a while of exploring, you noticed the flicker of a light ahead. Approaching cautiously, you spotted what seemed like a campsite.

Spoiler: Breadweed Status (click to show/hide)
Title: Re: You are a Monster [15] - Turn 1 [A New Day]
Post by: Nakéen on October 04, 2017, 04:10:55 am
"The following error or errors occurred while posting this message:
The message exceeds the maximum allowed length (40000 characters)."

woops

Sleep time.
Title: Re: You are a Monster [15] - Turn 2
Post by: Hawk132 on October 04, 2017, 04:57:08 am
The ring is nearly vibrating with excitement. While the human most likely won't be able to hear him until he (or she) puts him on, Eximius has been wielderless for far too long to not attempt something that would make him more noticeable.

"Oi, kid! Over here! Come on, find me! Don't leave me here, man! I'm lonely!"

Pls notice me, kouhai.
Title: Re: You are a Monster [15] - Turn 2
Post by: randomgenericusername on October 04, 2017, 05:04:44 am
Neophytos

"Khywa, I'm going to go hunt food. Do you want to come with me?"
Ask the rest if they want to help me hunt food or search the forest for invaders, then go do that, using my telepathy in case we happen to find something psychic.
Title: Re: You are a Monster [15] - Turn 2
Post by: Coolrune206 on October 04, 2017, 05:29:07 am
That's great then.

Squelchy leads his merry little band onwards, picking a direction and hopping in it continuously.
Title: Re: You are a Monster [15] - Turn 2
Post by: Sarrak on October 04, 2017, 05:44:11 am
"Entrance does not seem to be trapped, but we are sure to meet traps and much more as we descend deeper. I'm quite interested in what you have glimpsed, though, so let's move."

Let the Dungeon Crawl begin!
While on the way, check if someone explored these ruins recently.


((40000 - You probably should not post full character profiles every turn. Status updates will be enough.
Btw, Astrosa status info still shows 29/29 MP instead of rightful 39/39.
And Theta is Stage 1, not Stage 0 already.))
Title: Re: You are a Monster [15] - Turn 2
Post by: killerhellhound on October 04, 2017, 06:32:06 am
A worthy prey

Sneak as close as possible before lunging to bite and latch on allowing me to try to wrap and crush it
Title: Re: You are a Monster [15] - Turn 2
Post by: Rautherdir on October 04, 2017, 08:39:13 am
Get out of the quarry and look around
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: GigaGiant on October 04, 2017, 08:51:23 am
Aspred Bagrid, the Giant Catfish Serpent
Bite at the whale's eyes to blind it. If successful,  attempt to escape and hide.

(Well, looks like Aspred will kick the bucket unless I get some extremely good rolls. Oh well.  :()
Title: Re: You are a Monster [15] - Turn 2
Post by: ATHATH on October 04, 2017, 09:13:44 am
Shard of Breadweed:

Approach the campsite, and ask for information about this world and directions to nearby settlements. Use my Suggestion ability to make the people in the campsite trust me if necessary (and ONLY if necessary).
Title: Re: You are a Monster [15] - Turn 2
Post by: crazyabe on October 04, 2017, 09:14:44 am
Search for worthy prey.
Title: Re: You are a Monster [15] - Turn 2
Post by: Dustan Hache on October 04, 2017, 10:11:03 am
move around it and keep my distance. If I sense it trying to intercept me, start devouring it's mind and widen the space between us.
Title: Re: You are a Monster [15] - Turn 2
Post by: Legendary Marksdorf on October 04, 2017, 10:31:07 am
After a short while, Skee decides to keep moving in the general direction of the tiger, but not directly towards him. "If it thinks I'm just a mundane bug, it'll probably just go back to his nap.", Skee thought. He couldn't help but be impressed by the Tiger's remarkable perception. He would have to play smart if he wanted to take over it... Be ready to make a run for it if the tiger reacts aggressively.
Title: Re: You are a Monster [15] - Turn 2
Post by: Failbird105 on October 04, 2017, 10:59:39 am
(I'll add the rest of the formatting later. Not because I'm away, but because I'm comfortable in bed and don't want to get up)

Protoquin

Warily, the protoquin would scrunch up, making itself lool like less of a target and less of a threat, while also preparing to leap out of the way should the strange being attack.
Title: Re: You are a Monster [15] - Turn 2
Post by: Nakéen on October 04, 2017, 11:17:09 am
((40000 - You probably should not post full character profiles every turn. Status updates will be enough.
Btw, Astrosa status info still shows 29/29 MP instead of rightful 39/39.
And Theta is Stage 1, not Stage 0 already.))
((Aaah, I changed it in the Turn 1 but not in the Turn 2. Silly me. Thanks for noticing, changing that right now!

edit: where is the status typo? I can't find the 29))
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: Failbird105 on October 04, 2017, 12:49:05 pm
((hey so I updated saint Beefus' sheet in line with the information from before. You may notice that his second skill seems kind of self defeating considering that he's undead, that is on purpose
))
Nakeen, did you notice my updates to the backup sheet?
Title: Re: You are a Monster [15] - Turn 2
Post by: Sarrak on October 04, 2017, 12:55:09 pm
((40000 - You probably should not post full character profiles every turn. Status updates will be enough.
Btw, Astrosa status info still shows 29/29 MP instead of rightful 39/39.
And Theta is Stage 1, not Stage 0 already.))
((Aaah, I changed it in the Turn 1 but not in the Turn 2. Silly me. Thanks for noticing, changing that right now!

edit: where is the status typo? I can't find the 29))
In this one:

Spoiler: Ulkas Status (click to show/hide)
Title: Re: You are a Monster [15] - Turn 2
Post by: Puppyguard on October 04, 2017, 01:11:46 pm
Go'Von knew this was his chance for food.
Go'Von dropped down on the beast, attempting to wrap around its neck and strangle it.
Title: Re: You are a Monster [15] - Turn 2
Post by: OceanSoul on October 04, 2017, 09:13:13 pm
Eron will lower back down into the sandstorm for a bit, to hide from the manta things. Not that they have much reason to hunt him. He's non-living.
Title: Re: You are a Monster [15] - Turn 2
Post by: AbstractTraitorHero on October 04, 2017, 10:43:35 pm
Singing deeply and strongly enchanting and wonderful a smile on their face as they flew downwards towards the man singing all the way. Their stomach rumbled lightly excited at the sight of such delicious food in front of them. Moving down slowly and flapping excitedly.

Fly down quietly singing beautifully. Bring the man into my arm's and examine him. See how he looks. Examine his every feature and entrance him..fluorine likes to examine their meal before digging in for quality.
Title: Re: You are a Monster [15] - Turn 2
Post by: Nakéen on October 07, 2017, 12:38:11 am
Turn 3:

Turn 2 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7583235#msg7583235)



Eximius Res, the Rusty Ring (Hawk132)
The ring is nearly vibrating with excitement. While the human most likely won't be able to hear him until he (or she) puts him on, Eximius has been wielderless for far too long to not attempt something that would make him more noticeable.

"Oi, kid! Over here! Come on, find me! Don't leave me here, man! I'm lonely!"

Pls notice me, kouhai.

The young man rummaged through the pile of dirty trinkets, picking up what seemed valuable, and leaving the rest there. And then his hand reached you. He picked up the grey, featureless ring. There was something curiously compelling to it.

Was it his imagination? The ring seemed to be the ideal size for his finger. And naturally, he put the ring on his finger.

It was a perfect fit. But before he could even admire his hand, a screech coming from the skies brought him back to reality. The owner of the nest was coming back, there was no time to lose. In a haste the young man took an egg and put it in a special basket on his back.

Rushing for the edge of the nest, he prepared to escape.

Spoiler: Eximius Res Status (click to show/hide)



Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
Neophytos

"Khywa, I'm going to go hunt food. Do you want to come with me?"
Ask the rest if they want to help me hunt food or search the forest for invaders, then go do that, using my telepathy in case we happen to find something psychic.

Recruiting:
Action Roll (Diff 7): [19] -Success-
Outcome Roll: [4] -Critical Success-

"Such idea is greatly approved. Let us hunt together, we will be safer from the natives." answered Khywa at the behest of the others.

Khywa and some other Psychic Spiders joined you in your search for sustenance.

[Companions list updated]


Searching for preys/invaders:
Action Roll (Diff 12): [17] -Success-
Outcome Roll: [1] -Success-

The spiders had placed webs around the settlement, to detect would be intruders. In one of such areas, the webs had been freshly trampled down. Following the tracks, you eventually stumbled on a large quadrupedal monster.

It had dense moss growing all over its body, and four thick horns encasing and protecting its head. It seemed that something moved in the dense moss.

Intentions Unknown:
-Adult Mossgorl




Squelchy, the Omnislime (Coolrune206)
That's great then.

Squelchy leads his merry little band onwards, picking a direction and hopping in it continuously.

[Companions list updated]

Wandering:
Event Roll: [5] -Critical Success-

You picked a random direction, trusting your instinct. Your merry band of slimes, blobing around happily and farting a pheromon-joke or two followed you in this emerald maze. It seemed like the pacific birds sang along your march, and that the trees played a music with their branches and leaves.

If a human artist had immortalized this moment in a paint, he would probably have named it "The Slimy March".

Your short verdant journey ended sooner than expected. Only after a few hours of traveling without a hitch, did you find a hidden orchard. Fruit-bearing trees expanded before you, so much that it seemed there was no end to them. Grapes of berries, watermelon-sized fruits... there was such an incredible variety.

And you couldn't feel any danger coming from this place. The few monsters you saw there seemed purely pacific.

Squelchy and his pals ate their fill and found a super-duper nice place

Spoiler: Squelchy Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
"Entrance does not seem to be trapped, but we are sure to meet traps and much more as we descend deeper. I'm quite interested in what you have glimpsed, though, so let's move."

Let the Dungeon Crawl begin!
While on the way, check if someone explored these ruins recently.


((40000 - You probably should not post full character profiles every turn. Status updates will be enough.
Btw, Astrosa status info still shows 29/29 MP instead of rightful 39/39.
And Theta is Stage 1, not Stage 0 already.))

"Likewise dear. The prospect of challenge excites me."

Eager to challenge these ruins, you both entered the timeworn gate. It smelled of stagnant air inside, and the area was surprisingly not so dark. The mural symbols and lines still glowed with an energetic light, proving of the ruins activity.

Everything was written in the complex scripts of the Ancients. You couldn't understand it, but just seeing it made you shiver from a mysterious feeling. You could feel the greatness of untold eras in this place.

Searching for recent visitors:
Action Roll (Diff 10): [8] -Failure-
Outcome Roll: [2] -Critical Failure-

As you progressed through the initial corridor, you attempted to analyze the ruins for clues that could point at recent visitors. Astrosa walked a bit ahead of you, scouting for presences. Nothing seemed out of ordinary, you thought as you felt the cold wall.

"There is a room ahead, you should come Ulkas."

Both of you entered in the first room. There was a platform in the center, surrounded by four intact pillars. Part of the ceiling had collapsed, blocking the wall opposite from you.

The room's dim light suddenly turned a menacing red.

Spoiler: Ulkas Status (click to show/hide)



Squra the Leech Snake (killerhellhound)
A worthy prey

Sneak as close as possible before lunging to bite and latch on allowing me to try to wrap and crush it

Sneak attack:
Combat Roll (Str 1 vs Con 0): [11]+4 (Sneak Attack (+4)) vs [2]
Critical Roll: [6] (Normal Hit)
Damage: [2]*2=[4]

Taking advantage of the orientation of the light, you sneaked in right behind the clueless ape. Lunging from behind, you bit the creature in the neck and coiled around its body. Not expecting a sudden assault, the ape panicked and vainly trashed around.

Crushing Attack:
Combat Roll (Str 1 vs Con 0): [4]+2 (Enemy Binded) vs [3]-1 (Panic)
Critical Roll: [10] (Critical Hit)
Damage: [3]*2=[6]

Snap.

Its spine broken in half like a twig, the ape was dead before being able to see its aggressor. You unwrapped from your prey, satisfied with your performance.

+1 Lesser Essence

Hostile:
-Three-tailed Ape: Dead

Spoiler: Squra Status (click to show/hide)



Theta, the Wolf (Rautherdir)
Get out of the quarry and look around

You leave the quarry, entering in a temperate forest.

Event Roll: [4]
The woods are calm. You notice the smell of animals in the wind, some deers probably. You also find tracks from the passage of some large creature.

Spoiler: Theta Status (click to show/hide)



Aspred Bagrid, the Giant Catfish Serpent (GigaGiant)
Aspred Bagrid, the Giant Catfish Serpent
Bite at the whale's eyes to blind it. If successful,  attempt to escape and hide.

(Well, looks like Aspred will kick the bucket unless I get some extremely good rolls. Oh well.  :()

Desperate Attack:
Combat Roll (Str 1 vs Con 1): [12]-3 (Badly Wounded (-2) / Movement Impaired (-1)) vs [5]
Critical Roll: [7] (Normal Hit)
Damage: [4]*1=[4]

Summoning some desperate power, you twist your body and savagely bite at the whale's eyes with your powerful maws. Your teeth sink deep into the tough flesh, and the taste of your aggressor's blood gives you hope.

Breaking Free:
Opposition Roll (Str 1 vs Str 2): [5]-3 (Badly Wounded (-2) / Movement Impaired (-1)) vs [5]-1 (Wounded (-1)) -Failure-
Outcome Roll: [1] -Critical Failure-

You attempt to take advantage of your successful attack, but the Coralfort Whale's jaws are firmly locked, unmoving. You only manage to worsen your wounds.
-2HP

Your vision is getting blurry. You know you aren't going to last long.

Coralfort Whale (Tear):
Combat Roll (Str 2 vs Con 1): [5]-2 (Wounded (-1)) vs [12]-5 (Critically Wounded (-4) / Movement Impaired (-1))
Critical Defense Roll: [7] (Normal Defense)

Attempting to finish you off, the monster shakes you around violently, intending to rip your flesh apart. You clutch your muscles with your last forces, and miraculously, you survive unharmed.

Breaking Free:
Opposition Roll (Str 1 vs Str 2): [7]-3 (Critically Wounded (-4) / Movement Impaired (-1)) vs [2]-1 (Wounded (-1) / Failed Attack (-4)) -Success-
Outcome Roll: [1] -Success-

And suddenly, an opening! You feel the grip loosening, and summon all your strength to get away. Now free to move around, you rush for the direction your instinct is urging you to go.

Escape:
Action Roll (Diff 12): [17]-2 (Critically Wounded (-4) / Pursuer Disoriented (+2)) -Success-
Outcome Roll: [2] -Success-

Safety.

Your gills are burning, your body is screaming. But you live. You live.

The furious whale roars and charges futilely at the entrance of the crevice you are nested in.

Hostiles:
-Coralfort Whale: Wounded

Spoiler: Aspred Bagrid Status (click to show/hide)



(Shard of) Breadweed, the Resilient (ATHATH)
Shard of Breadweed:

Approach the campsite, and ask for information about this world and directions to nearby settlements. Use my Suggestion ability to make the people in the campsite trust me if necessary (and ONLY if necessary).

Trap Perception:
Action Roll (Diff 15): [14] -Failure-
Outcome Roll: [5] -Partial Success-

You suddenly feel magic energy twirling around you, and reflexively jump backward. You manage to partially dodge the spell from the Trap Sigil, but still end up affected by it.

Your whole body is shocked and you feel your strength waning.

You heard shouting and sounds of approaching people. You didn't have time to move far away as you were already surrounded by humans in battle gear.

Suggestion: -3MP
Opposition Roll (Int 1 vs Average Ind 0): [11]-5 (Stunned (-1) / Multiple Targets (-4)) vs [1] -Success-
Outcome Roll: [4] -Critical Success-

"I'm not dangerous!"
This thought was conveyed to the humans who surrounded you, and it was enough for them to drop their murderous intent. Despite your otherworldly origins, you were able to communicate in a crude manner with the humans of this world.

"Let's calm down, this monster doesn't seem dangerous. Let's assess the situation first." said what seemed to be the leader of the group. "But what is that? It looks like a spirit-type monster, or maybe is it a magic-born one."

You explained your intentions to them, and asked them informations about the world and directions to nearby settlements. No matter how harmless you looked to them, there was still the matter of your clearly non-humanness. Getting informations wouldn't be an easy task.

Asking for info:
Action Roll (Diff 15): [18]+2 (Suggestion (+2))
Outcome Roll: [2] -Success-

The leader didn't seem keen on speaking to you. Fortunately, a younger man with a body not built for combat stepped forward. From what you could grasp from his exchange with his leader, he was some sort of mage. What you said greatly piqued his curiosity, and he was willing to trade information with you for the sake of knowledge.

"My name is Laphores. This world we live in is called Yaremos, and you are currently in the mage kingdom of Emsiphion. The nearest village is up the river west from there. What are you, and what would you gain from approaching human settlements?"

Whatever you answered, he replied that no matter good your intentions, going to the village for a creature such as you was asking for death.

Non-hostiles:[/b]
-5 Humans: a Mage, a Leader, three more unidentified

Spoiler: Breadweed Status (click to show/hide)



Xizilitiz, the Lesser Angel (crazyabe)
Search for worthy prey.

Your body needed sustenance, you were not interesting in easy prey.

Looking for worthy prey:
Action Roll (Diff 10): [20] -Critical Success-

You found a monster that stood out from the others. A tall chimeric creature with the lower body of a snake, and the upper body of a beast. It had light brown fur with pale yellow patches, and its body was very muscular. Its head was close in shape to that of a wolf, and its mouth had no lips, always showing a long smile of sharp fangs.

Intentions Unknown:
-Chimeric monster

Spoiler: Xizilitiz Status (click to show/hide)



The Azarian Project, the Thoughling (Dustan Hache)
move around it and keep my distance. If I sense it trying to intercept me, start devouring it's mind and widen the space between us.

You move out of its way, attempting to circle it, but the creature follows your movements and keeps approaching. You could definitely guess its hostile thoughts.

Mind Eater:
Combat Roll (Int 1 vs Ind 1): [8] vs [8]
Critical Roll: [4] (Normal Attack)

Acting first, you used of your powers to eat at the mind of the creature. Its steady and silent movements suddenly changed to violent spasms. The creature emitted a high frequency "shhh-shhh-shhh" sound, probably in discomfort.

Toxic Mind Resistance:
Action Roll (Diff 10): [15]+2 (Purity of Mind (+2))

You suddenly started feeling terribly nauseous, but resisted the horrible sensation. There was something wrong with the mind of this creature, something utterly disgusting for you. You felt like you just drank ink as thick as mud, and your mind wanted to reject this toxic mind. The creature's psyche was terribly twisted, in an incomprehensible way.
Primal, instinctive, and malicious.

You had to keep your distances from this thing, you knew right now that the matchup was definitely not in your favor.

Keeping your distance:
Action Roll (Diff 8 ): [1] -Critical Failure-

The rampaging black monster was way faster than you in its habitat. It caught up to you, and launched a vicious attack.

Black Thorns Horror (Attack):
Combat Roll (Str 1 vs Con -2): [12]-2 (Mind Damaged (-2)) vs [4]-2 (Caught by surprise (-2))
Critical Roll: [2] (Normal Attack)
Damage: [2]*2+2=-6

Countless thorns skewered you against the floor. Intense pain overwhelmed you, and you knew you may not survive another attack.

Event Roll: [3]
Something may happen on the next turn.


Hostile:
-Black Thorns Horror: Definitely Hostile - Mind damaged




Skree, the Insect Parasite (Legendary Marksdorf)
After a short while, Skee decides to keep moving in the general direction of the tiger, but not directly towards him. "If it thinks I'm just a mundane bug, it'll probably just go back to his nap.", Skee thought. He couldn't help but be impressed by the Tiger's remarkable perception. He would have to play smart if he wanted to take over it... Be ready to make a run for it if the tiger reacts aggressively.

You decided to avoid the Tiger, and you think you saw a smirk on his face. He returned to a relaxed position.

Right as you made a few steps, some large carrion bug approached the tree. And as it entered some invisible perimeter, vines sprung out from the ground and immobilized it. The tiger jumped from its position and took down the creature in one fell bite.

He then said in your direction, licking its claws.
"Smart instinct. You will live long."

He then proceeded to feed on its kill, and gave you a look of "feel free to scavenge on it when I'm done".

Intentions Unknown:
-Tiger monster:

Spoiler: Skree Status (click to show/hide)



The Protoquin (Failbird105)
(I'll add the rest of the formatting later. Not because I'm away, but because I'm comfortable in bed and don't want to get up)

Protoquin

Warily, the protoquin would scrunch up, making itself lool like less of a target and less of a threat, while also preparing to leap out of the way should the strange being attack.

The ectoplasmic being stared at you. You stared back, making yourself smaller. Probably sensing your lack of hostility, the being just continued its walk toward who know where.

You felt relieved knowing this unknown creature wasn't bent on attacking you. You took a look around, you could see transparent figures in the woods, like mirages. Some were small, other as tall as you. There were many shapes, humanoids, quadrupedal, amorphous...

Neutral:
Spiritual Marauder

Spoiler: The Protoquin Status (click to show/hide)



Go'Von, the Gray Ooze (Puppyguard)
Go'Von knew this was his chance for food.
Go'Von dropped down on the beast, attempting to wrap around its neck and strangle it.

Strangle:
Combat Roll (Str 0 vs Con 0): [10]+4 (Sneak Attack (+4)) vs [4]
Critical Roll: [1] (Normal Attack)
Damage: [2]*1=-2

You successfully dropped down on the beast, and began tightening around its neck to strangle it.

Subterranean Furred Monster:
Combat Roll (Str 2 vs Con 1): [7]-2 (Strangled (-2)) vs [8]
Critical Defense Roll: [2] (Normal Defense)
Counterattack Roll (Str 0 vs Con 0): [9] vs [5]-2 (Strangled (-2))
Damage: [3]*1=-3

The monster attempted to shake you off, but trashing around only made it easier for you to strangle it. Its movements started getting a bit sluggish.


Hostile:
Subterranean Furred Monster: Strangled

Spoiler: Go'Von Status (click to show/hide)



Eron, the Phantom Musician (OceanSoul)
Eron will lower back down into the sandstorm for a bit, to hide from the manta things. Not that they have much reason to hunt him. He's non-living.

Just in case, you lowered back into the sandstorm for a bit. For all you knew, they could be aggressive to you for no apparent reason, even if you were non-living.

Resisting against the sandstorm:
Action Roll (Diff 15): [18]+2 (Possessed Body (+2)) -Success-
Outcome Roll: [2] -Success-

The winds seemed less strong at this altitude, you had no problem keeping yourself whole and undamaged.

Sandstorm Subsiding:
Event Roll: [6]

After a while, the sandstorm was suddenly gone, leaving you in midair in the middle of the desert. You had no idea of your location, and the sands expanded far beyond the horizon.

Higher in the sky, you think you saw threatening shadows. You hoped they didn't notice you, and that they would leave you alone if they did.


Spoiler: Eron Status (click to show/hide)



Fluorine, the Harpie - (AbstractTraitorHero)
Singing deeply and strongly enchanting and wonderful a smile on their face as they flew downwards towards the man singing all the way. Their stomach rumbled lightly excited at the sight of such delicious food in front of them. Moving down slowly and flapping excitedly.

Fly down quietly singing beautifully. Bring the man into my arm's and examine him. See how he looks. Examine his every feature and entrance him..fluorine likes to examine their meal before digging in for quality.

The entranced man made no attempt to resist. His gaze was lost in the song, and he was as docile as a chick. He must have been thirty year olds by human standards. His face was dirty and his beard unkempt, he hadn't shaved for days. With a strong body and a full leather armor completed with a steel breastplate, he was probably some sort of adventurer or soldier.

You took of his helm, revealing his short wavy hairs. Brown colored like the earth, but not as deep as his eyes which you could have a better look closely. He had many scars, and seemed already wounded. Blood had dried on his thick long sword, having a taste of it, you could tell it was the blood of some monster.

Was he traveling alone? Separated from a group?

Intentions Unknown:
-Traveling Human: Entranced by the Enchanting Song

Spoiler: Fluorine Status (click to show/hide)
Title: Re: You are a Monster [15] - Turn 2
Post by: Coolrune206 on October 07, 2017, 12:42:33 am
Squelchy chose two of his most powerful slimy companions and led them to scout the surrounding areas.
Title: Re: You are a Monster [15] - Turn 2
Post by: Nakéen on October 07, 2017, 12:43:21 am
There were some amazing rolls. Looking at you Aspred, who I was sure was going to die. Also, you may notice that I didn't follow the damage formula with negative defensive stats. The Azarian Project was going to eat a whooping 12HP damage from a non-critical normal attack, so I just made it a (Offensive Attribute / 1) and added the negative Con points to the total damage. It still hurts though.
Title: Re: You are a Monster [15] - Turn 3
Post by: OceanSoul on October 07, 2017, 01:10:49 am
Approach the ground a bit, and head northeast. Or where I think is northeast.
Title: Re: You are a Monster [15] - Turn 3
Post by: ATHATH on October 07, 2017, 02:48:45 am
Those rolls tho.

"Thank you. I am Breadweed, and I am... not from your world. I was evicted from my home dimension by an angry goddess, floated dormant in the void between worlds for an unknown period of time, then ended up here."

"Why would they not accept me?"

"What are you doing out here, if i may ask?"
Title: Re: You are a Monster [15] - Turn 3
Post by: Nakéen on October 07, 2017, 03:04:07 am
Those rolls tho.

"Thank you. I am Breadweed, and I am... not from your world. I was evicted from my home dimension by an angry goddess, floated dormant in the void between worlds for an unknown period of time, then ended up here."

"Why would they not accept me?"

"What are you doing out here, if i may ask?"
Laphores replied:
"I don't know how it was in your world, but here, humans live with humans. Non-humans living with us are unheard of, or exceptionally rare. I ask again, what do you aim for by seeking humans?"

To your last question the leader answered.
"Monster hunting."
Title: Re: You are a Monster [15] - Turn 3
Post by: Paxiecrunchle on October 07, 2017, 05:22:04 am
Can I still reserve a post, I desperately want in on this schmorgusboard[insert question mark]
Title: Re: You are a Monster [15] - Turn 3
Post by: killerhellhound on October 07, 2017, 06:36:34 am
Enjoy my meal then climb a tree and digest it
Title: Re: You are a Monster [15] - Turn 3
Post by: Legendary Marksdorf on October 07, 2017, 06:54:48 am
"Not good", Skee though. Not only was the tiger just as strong as he expected it, it also seemed pretty smart, and seemed to possess strange powers. Getting close enough to sting it wasn't a risk Skee was willing to take; For all he knew, his poison might not even work on it. But this wasn't all bad; at least the tiger didn't attack him outright, and he'd get some free food from this carcass. Skee decided to wait until the tiger was done eating, then eat his fill of meat from the carcass and hide among the scraps, waiting for an unsuspecting scavenger to come by.
Title: Re: You are a Monster [15] - Turn 3
Post by: Hawk132 on October 07, 2017, 08:01:51 am
For now, Eximius would conceal his presence. Or rather, he'd keep himself quiet. This is not a good time to be startled by a talking ring. Introductions will come later, in a safer place.

Still, it didn't stop him from a very, very long "Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees!" in his thoughts.

Let him get away from here first. If things start looking bad to the point that he might not make it without my help, release his limits.
Title: Re: You are a Monster [15] - Turn 3
Post by: Rautherdir on October 07, 2017, 09:13:15 am
Well, time to follow tracks.
Title: Re: You are a Monster [15] - Turn 3
Post by: randomgenericusername on October 07, 2017, 09:51:14 am
Let's surround it, attacking from all sides will greatly confuse it.
Use stealth and surround it, then all the spiders use their mind blast at the same time towards our prey. Then, if it has not noticed us, retry. If it notices us, mind blast again then everyone jumps and bites it at the same time.
Title: Re: You are a Monster [15] - Turn 3
Post by: Dustan Hache on October 07, 2017, 10:05:45 am
Attempt to pull myself free of the thorny beast, and move to  put some sort of large obstacle between to keep them from grabbing me as easily. Continue trying to cause damage to their mind, but avoid absorbing it.
Title: Re: You are a Monster [15] - Turn 3
Post by: ATHATH on October 07, 2017, 10:56:12 am
"I wanted to go to a settlement because I prefer civilization to the wilderness, and I figured that a settlement would be the best place to learn more about this world and how to get back to my home dimension from."

"But why don't humans accept monsters in their presence? Why do you hunt them?"
Title: Re: You are a Monster [15] - Turn 3
Post by: Failbird105 on October 07, 2017, 12:11:59 pm
Protoquin

The Quinkan would choose to observe the figures from a distance, rather than approach, wasting its own life was the least wanted thing for it to do at the moment.
Title: Re: You are a Monster [15] - Turn 3
Post by: Puppyguard on October 07, 2017, 12:29:18 pm
Go'von wrapped tighter and tighter around the beast's neck. He knew it would be dead soon, just a little longer.
Title: Re: You are a Monster [15] - Turn 3
Post by: crazyabe on October 07, 2017, 01:41:19 pm
The angel looked upon its prey, and charged, hoping to tear the beasts neck open with its "Power"
Title: Re: You are a Monster [15] - Turn 3
Post by: Nakéen on October 07, 2017, 02:03:19 pm
"I wanted to go to a settlement because I prefer civilization to the wilderness, and I figured that a settlement would be the best place to learn more about this world and how to get back to my home dimension from."

"But why don't humans accept monsters in their presence? Why do you hunt them?"
"That's the way our world work. You hunt the creatures that would hunt you. If we don't fight, we die."

The mage explained the matter with more tact:
"Humans and monsters are too different. Some monsters are wolves, some are sheep. And some are wolves wearing the sheep's skin. Too many humans die to monsters every year, that's why we don't accept monsters presence."
Title: Re: You are a Monster [15] - Turn 3
Post by: AbstractTraitorHero on October 07, 2017, 02:07:53 pm
Wing's gently feeling the man's hair curling it around the ends. Smiling he was an appealing prey and she liked what she saw the wavy hair was something she quite liked. Maybe she could make something outta it? Or hell she could just keep it around as a nest liner or something of the like that would be nice.

But for now. She breather her singing becoming lower. Quieter as her mouth came close to his face.


"Goodnight."

Give him a gentle kiss. Then "Gently" rip his throat out. Hold him down until he stops struggling if he does struggle. If he doesn't? Just hold him. Hold him quietly until he goe's.
Title: Re: You are a Monster [15] - Turn 3
Post by: GigaGiant on October 07, 2017, 02:29:03 pm
(Barely any time atm, so just a quick action)

Continue hiding and lick my wounds. Try to heal.
Title: Re: You are a Monster [15] - Turn 3
Post by: Beirus on October 07, 2017, 02:48:00 pm
((Didn't even know this was a thing. Nakeen, can I join with Gray?))
Title: Re: You are a Monster [15] - Turn 3
Post by: ATHATH on October 07, 2017, 04:12:57 pm
"I wanted to go to a settlement because I prefer civilization to the wilderness, and I figured that a settlement would be the best place to learn more about this world and how to get back to my home dimension from."

"But why don't humans accept monsters in their presence? Why do you hunt them?"
"That's the way our world work. You hunt the creatures that would hunt you. If we don't fight, we die."

The mage explained the matter with more tact:
"Humans and monsters are too different. Some monsters are wolves, some are sheep. And some are wolves wearing the sheep's skin. Too many humans die to monsters every year, that's why we don't accept monsters presence."
"And in response to that, you commit genocide? I could understand just barring monsters from entering your town, but I think that actively hunting them goes a bit too far."

"Unless, of course, you're hunting a specific monster that has committed a crime. Are you, and if so, who (or what) are you hunting?"
Title: Re: You are a Monster [15] - Turn 3
Post by: Nakéen on October 07, 2017, 04:26:21 pm
"And in response to that, you commit genocide? I could understand just barring monsters from entering your town, but I think that actively hunting them goes a bit too far."

"Unless, of course, you're hunting a specific monster that has committed a crime. Are you, and if so, who (or what) are you hunting?"
"Genocide? Damn right, we wish we could!"

The men all laughed heartily.
"It's not a matter of morality there, it's a live or die matter. Barring monsters from entering towns was enough ago, but times changed. You have no idea what monsters are capable of."
Title: Re: You are a Monster [15] - Turn 3
Post by: Nakéen on October 07, 2017, 04:27:52 pm
((Didn't even know this was a thing. Nakeen, can I join with Gray?))
((Of course!))
Title: Re: You are a Monster [15] - Turn 3
Post by: ATHATH on October 07, 2017, 04:37:36 pm
"And in response to that, you commit genocide? I could understand just barring monsters from entering your town, but I think that actively hunting them goes a bit too far."

"Unless, of course, you're hunting a specific monster that has committed a crime. Are you, and if so, who (or what) are you hunting?"
"Genocide? Damn right, we wish we could!"

The men all laughed heartily.
"It's not a matter of morality there, it's a live or die matter. Barring monsters from entering towns was enough ago, but times changed. You have no idea what monsters are capable of."
"What are monsters capable of that a sufficiently powerful human mage isn't?"
Title: Re: You are a Monster [15] - Turn 3
Post by: Nakéen on October 07, 2017, 05:22:30 pm
"What are monsters capable of that a sufficiently powerful human mage isn't?"
There was a brief silence, the leader was unable to answer. There was a feeling of defeat in the air, and they had powerless looks on their faces.
"We don't kn-"

The leader stopped Laphores.
"Listen... breadface. There is something you don't seem to get. I don't know how your world was, but in this world, we humans are not at the top of the food chain. If we don't hunt monsters, they grow and become more dangerous. You know that powerful mage you spoke about? Let's say this incredible, dazzling mage can beat any known monster. Awesome right? I guess if you were that mage, you would just protect your town and leave the monsters in peace right? Then what about the other towns? Well they can suck it up, they don't have you. So they get destroyed and everyone die, but that's fine, you can protect your town after all. Well, one day a monster you never saw before attack your town. Your spells do nothing to it. He is stronger than anything you have ever seen. You die, and now your town and everyone you cared about is dead. Too bad for you you didn't kill it when it was still manageable. That's why we hunt monsters, if we don't, they get stronger than us and we become the hunted."

One man added.
"Sorry for our harsh captain breadface. What he meant is that monsters change and evolve, and some get damn terrifying, unstoppable even. Wasn't always like this, but now it is."

Another whispered "I heard some even grow immune to magic." "I thought that was a fact" said another.
Title: Re: You are a Monster [15] - Turn 3
Post by: ATHATH on October 07, 2017, 05:52:29 pm
"What are monsters capable of that a sufficiently powerful human mage isn't?"
There was a brief silence, the leader was unable to answer. There was a feeling of defeat in the air, and they had powerless looks on their faces.
"We don't kn-"

The leader stopped Laphores.
"Listen... breadface. There is something you don't seem to get. I don't know how your world was, but in this world, we humans are not at the top of the food chain. If we don't hunt monsters, they grow and become more dangerous. You know that powerful mage you spoke about? Let's say this incredible, dazzling mage can beat any known monster. Awesome right? I guess if you were that mage, you would just protect your town and leave the monsters in peace right? Then what about the other towns? Well they can suck it up, they don't have you. So they get destroyed and everyone die, but that's fine, you can protect your town after all. Well, one day a monster you never saw before attack your town. Your spells do nothing to it. He is stronger than anything you have ever seen. You die, and now your town and everyone you cared about is dead. Too bad for you you didn't kill it when it was still manageable. That's why we hunt monsters, if we don't, they get stronger than us and we become the hunted."

One man added.
"Sorry for our harsh captain breadface. What he meant is that monsters change and evolve, and some get damn terrifying, unstoppable even. Wasn't always like this, but now it is."

Another whispered "I heard some even grow immune to magic." "I thought that was a fact" said another.
"But why would a monster be more likely to burn a village and not try to protect it than, say, the aforementioned mage?"

"I see your point, however."

"How does magic work in this world? Do any of you know anything about alchemy?"
Title: Re: You are a Monster [15] - Turn 3
Post by: Sarrak on October 09, 2017, 12:06:41 am
"First, but not the last trap..."

Use my intellect to solve oncoming deadly riddles. Or guess what exactly is happening.
Title: Re: You are a Monster [15] - Turn 3
Post by: Beirus on October 09, 2017, 12:11:28 am
((Would you mind giving me a link to Gray's sheet, Nakeen? And are there any changes I need to make?))
Title: Re: You are a Monster [15] - Turn 4
Post by: Nakéen on October 09, 2017, 02:15:16 am
Turn 4:

Turn 3 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7585761#msg7585761)



Squelchy, the Omnislime (Coolrune206)
Squelchy chose two of his most powerful slimy companions and led them to scout the surrounding areas.

If it's pure strength you need, Gloup Blop and Swift Zef the Mad Tornado are the slimes you need!

Gloup Blop is an Inkblack Coroblob, a bulky blob the same color as its namesake. Obviously, his corrosive powers are where he excels.
Swift Zed is an eccentric Leaping Slime, dreaming to become the fastest slime alive. He chose its future name of legend itself. He can close medium distances incredibly fast (for a slime) with his empowered leaps.

[Companions List updated]

Scouting Unknown Lands:
Action Roll (Diff 13): [5]
Outcome Roll: [4] -Failure-

With your newly assembled elite party, you set off to explore the area around this unknown place. The vegetation ends up being denser than you expected, and your scouting attempt ends up yielding no interesting result.

Event Roll: [1] -Critical Failure-

You three suddenly freeze as your instinct tells you of imminent danger. A deep, intense voice echoes from all directions of the thick jungle.

"Aaaah. Sustenance."


Ambush Attack!:
Combat Roll (Pow 2 vs Con 3, 2, 0): [7]+4 (Ambush (+4)) vs [1, 1, 3]
Critical Roll: [2] (Normal Attack)
Squelchy and Gloup Blop rolled a Critical Failure on their Defense Roll!

A volley of projectiles made of silk came flying toward your position, and taken aback by the surprise, none of you managed to dodge! Upon impact, the projectiles exploded, releasing binding webs.

In front of you, your aggressor showed itself. A centaur-like creature, with the lower body of an arachnid and the head of a horned beetle. Its body was covered by a black exoskeleton, and its upper arms ended with chitinous claws.

Hostile:
-Arachnastinian

Spoiler: Squelchy Status (click to show/hide)



Eron, the Phantom Musician (OceanSoul)
Approach the ground a bit, and head northeast. Or where I think is northeast.

As you approached the ground, the creatures above seemed to leave the place. Maybe they lost interest in you.

You headed to the northeast, unknowingly leaving Ashafan territory and heading toward a land of mysteries... As you progressed further, you finally spotted a change in this golden ocean of sand. Far, far ahead, there was what seemed like a rock formation, like some mountain.

Event Roll: [1]
 
A sudden whirlwind of burning sand formed around you, blinding your surroundings. As fast as it had appeared, the whirlwind dissipated, leaving but a floating being in front of you. Wearing colorful human clothes of extremely exquisite design, the red djinn of the desert grinned mischievously.

"A monster not from here, and a spirit. You seem... lost. May I offer you assistance? For a fair enough price, of course. Such as your instrument, or your cloak."

Intentions Unknown:
-Red Desert Djinn

Spoiler: Eron Status (click to show/hide)



Squra the Leech Snake (killerhellhound)
Enjoy my meal then climb a tree and digest it

Climbing to a tree far from harm way, you proceeded to enjoy the fruit of your kill. Tearing the flesh and swallowing it gluttonously, you felt vitality filling your body.

[Well-Fed]

Spoiler: Squra Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
"Not good", Skee though. Not only was the tiger just as strong as he expected it, it also seemed pretty smart, and seemed to possess strange powers. Getting close enough to sting it wasn't a risk Skee was willing to take; For all he knew, his poison might not even work on it. But this wasn't all bad; at least the tiger didn't attack him outright, and he'd get some free food from this carcass. Skee decided to wait until the tiger was done eating, then eat his fill of meat from the carcass and hide among the scraps, waiting for an unsuspecting scavenger to come by.
(Woops, noticed it was Skee, not Skree. Corrected that in past turns)

Wisening up, Skee decided to bide its time. Now wasn't the time to attempt a reckless action. He waited for the tiger to leave, and approached cautiously the carcass. It fed on its remains until it was full, and hid under flesh and chitin to prepare a trap for the future unfortunate scavenger that would come by.

[Well-Fed]

Event Roll: [2]
You heard a creature approaching with a creeping sound. You peeked outside, and was dejected to see a slime of all kind. Slimes were incredibly hard to parasite due to their exotic biology.

The slime just started digesting at the dead monster, uncaring of anything else.

Intentions Unknown:
-Some Slime

Spoiler: Skee Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
For now, Eximius would conceal his presence. Or rather, he'd keep himself quiet. This is not a good time to be startled by a talking ring. Introductions will come later, in a safer place.

Still, it didn't stop him from a very, very long "Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees!" in his thoughts.

Let him get away from here first. If things start looking bad to the point that he might not make it without my help, release his limits.

Event Roll: [3]

After a dangerous descent, the man reached safe ground. Unfortunately, he lost a bag of stolen trinkets during the climb. Not allowing himself respite yet, he walked until he reached a small cavern he had located prior. Now sure that he would be away from danger for at least enough time to recover his breath, he leaned on the stone wall, cooling his sweating body.

[Eximius Host Status Updated]

Spoiler: Eximius Res Status (click to show/hide)



Theta, the Wolf (Rautherdir)
Well, time to follow tracks.

You follow the tracks of the creature, which from its footprints seem like a mammal similar sized to you. Eventually you pick up a scent, and approach more cautiously. From a distance, you observe the creature.

A mammal beast, with a body similar to a puma. Its head though, is abnormally wide. Its maw is filled with rows of razor sharp teeth, like a shark's jaw. It was using its incredibly long and dextrous tongue to clean itself.

Intentions Unknown:
-Leuscrat


Spoiler: Theta Status (click to show/hide)



Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
Let's surround it, attacking from all sides will greatly confuse it.
Use stealth and surround it, then all the spiders use their mind blast at the same time towards our prey. Then, if it has not noticed us, retry. If it notices us, mind blast again then everyone jumps and bites it at the same time.

Following your plan, the spiders surrounded the unsuspecting beast. Then when you launched the signal, they all used a mindblast.
Sneak Attack (Mindblast): -2MP
Combat Roll (Int 1 vs Ind -1): [3, 6, 12, 4, 4]+4 (Sneak Attack (+4)) vs [8]
Critical Roll: [7,6,3,10] (3 Normal Hit, 1 Critical)

The combined psychic attacks of the five spiders had a devastating effect on the simple creature. Completely overwhelmed, the Mossgorl entered in a state of unconsciousness.

Bite:
Combat Roll (Str -1 vs Con 3): [No Opposition]
Critical Roll: [8,3,8,8,7] (All Normal Hits)
Damage: [1,1,2,1,3]*0.25 - 1 = [0, 0, 0, 0, 0]

Altogether, you jumped on the incapacitated creature to finish it with your bites. But your weak bites were unable to pierce its incredible hide.

Hostile:
-Adult Mossgorl: Unconscious




The Azarian Project, the Thoughling (Dustan Hache)
Attempt to pull myself free of the thorny beast, and move to  put some sort of large obstacle between to keep them from grabbing me as easily. Continue trying to cause damage to their mind, but avoid absorbing it.

Pulling Free:
Opposition Roll (Str 0 vs Str 1): [9]-2 (Badly Wounded (-2)) vs [10]-2 (Mind Damaged (-2))
Outcome Roll: [3] (Failure)

You attempted to pull the vicious thorns out, but couldn't find enough strength to make them move. Your only hope now was to counterattack, while trying to avoid the malignant effects of its toxic mind.

You only had your Mind Eater power at hand, and using it would inevitably expose you to its mind.

Improvise new Int technique:
Action Roll (Diff 15): [9]-1 (Badly Wounded (-2) Intelligence (+1)) -Failure-
Outcome Roll:
[5] (Partial Failure)

You had a crude idea in this dire situation. It could work, but you weren't sure.

Improvised Skill: Crude Mind Strike

Crude Mind Strike:
Combat Roll (Int 1 vs Ind 1): [5]-2 (Badly Wounded (-2)) vs [5]-2 (Mind Damaged (-2))
Critical Roll: [1] (Normal Attack)

The attack you used could have been described as "eating and immediately spitting back". You used your mind transfer abilities to take the mind away, and tried avoiding absorbing it by regurgitating the transferred mind.

Toxic Mind Resistance:
Action Roll (Diff 10): [2]+2 (Purity of Mind (+2) Badly Wounded (-2) Mind Strike (+2)

It didn't work. It didn- Your mind was hurting. An intense, splitting headache was gnawing at you. That's it, you were done now. You felt unable to focus anymore. But death didn't come. The black thorns had stopped moving. It seems your last attack was enough for you to incapacitate the creature.


Hostile:
-Black Thorns Horror: Definitely Hostile - Incapacitated




The Protoquin (Failbird105)
Protoquin

The Quinkan would choose to observe the figures from a distance, rather than approach, wasting its own life was the least wanted thing for it to do at the moment.

Observation:
Action Roll (Diff 10): [18]
Outcome Roll: [5] (Overshoot)

You observed the many figures.
The numerous small ones were very passive, content with floating around and minding their own business.
But the bigger the figure got, the more various their behavior became. Some were actively chasing other figures, fighting and killing them. Other were passive until some nearby being passed too close or attacked them.

It seemed the killers absorbed some of the strength of the killed.

But in your observation, you failed to notice something creeping behind you.

An ectoplasmic, semi-transparent humanoid stood there. Instead of a face, it had an eerie white mask with red motifs. They constantly moved to form other motifs. The being laughed.

Intentions Unknown:
Numask

Spoiler: The Protoquin Status (click to show/hide)



Go'Von, the Gray Ooze (Puppyguard)
Go'von wrapped tighter and tighter around the beast's neck. He knew it would be dead soon, just a little longer.


Strangle:
Combat Roll (Str 0 vs Con 0): [9] vs [6]-2 (Strangled (-2))
Critical Roll: [6] (Normal Attack)
Damage: [3]*1=-3

Subterranean Furred Monster:
Combat Roll (Str 2 vs Con 1): [9]-2 (Strangled (-2)) vs [8]
Critical Defense Roll: [4] (Normal Defense)
Counterattack Roll (Str 0 vs Con 0): [9] vs [3]-2 (Strangled (-2))
Damage: [3]*1=-3

You tightened faster and faster, not leaving a moment of respite to the helpless creature. After one last attempt to get you off its neck, the monster collapsed, dead.

Hostile:
Subterranean Furred Monster: Dead

Spoiler: Go'Von Status (click to show/hide)



Xizilitiz, the Lesser Angel (crazyabe)
The angel looked upon its prey, and charged, hoping to tear the beasts neck open with its "Power"

Sneak Attack (Flesh Shifter): -2MP
Combat Roll (Pow 1 vs Res 0): [7]+4 (Sneak Attack (+4)) vs [4]
Critical Roll: [9] (Normal Hit)
Damage: [3]*2=[6]

You bursted from the brushes, grabbing the chimeric creature's neck from behind. Using your flesh shifting powers, you violently started  to twist and rip the flesh from its neck. The attack wasn't dep enough to instantly kill the monster or damage its nerves, but severely wounded it.

Breaking Free (Chimeric Monster):
Opposition Roll (Str 1 vs Str 0): [6]-2 (Badly Wounded (-2)) vs [10]
Outcome Roll: [6] -Partial Success-

The monster roared and attempted to shake you off, and barely succeeded. You lost your grip for a second, and attempted to grab it again.

Flesh Shifting: -2MP
Combat Roll (Pow 1 vs Res 0): [6]-1 (Slightly Lost Balance (-1)) vs [6]-2 (Badly Wounded (-2))
Critical Roll: [7] (Normal Hit)
Damage: [2]*2=[4]

This time, you held on to its arm, further rending its flesh. Bleeding from these unnatural wounds, the creature weakened.

Intentions Unknown:
-Chimeric monster Critically Wounded

Spoiler: Xizilitiz Status (click to show/hide)



Fluorine, the Harpie - (AbstractTraitorHero)
Wing's gently feeling the man's hair curling it around the ends. Smiling he was an appealing prey and she liked what she saw the wavy hair was something she quite liked. Maybe she could make something outta it? Or hell she could just keep it around as a nest liner or something of the like that would be nice.

But for now. She breather her singing becoming lower. Quieter as her mouth came close to his face.


"Goodnight."

Give him a gentle kiss. Then "Gently" rip his throat out. Hold him down until he stops struggling if he does struggle. If he doesn't? Just hold him. Hold him quietly until he goe's.

Execution:
Action Roll (Diff 5): [20] -Critical Success-

You left on his dry and cracked lips the final kiss of death. He didn't bulge an inch, and with a swift motion, you tore his throat out, finishing his life in a flash.

You gorged yourself of the ruby liquid pouring from the wound, drinking this life nectar as if you found an oasis.
Then you tore through the flesh, the muscles, picking all your favorite parts and licking them before eating them whole.

A feast, that was a feast.

You sat there, drenched in the red bodily fluids of this man. Slightly dazed by this surge of pleasure that you had missed you so much, you exhaled with relief. Was it because it had been so long? Or was something else different? You felt a newfound strength filling your insides, and a never felt before sensation of ecstasy.

+1 Lesser Essence

Spoiler: Fluorine Status (click to show/hide)



Aspred Bagrid, the Giant Catfish Serpent (GigaGiant)
(Barely any time atm, so just a quick action)

Continue hiding and pick my wounds. Try to heal.

You stayed in the safety of the crevice, fighting the pain and avoiding hurting yourself further. You waited for the pain to slowly subside, and for your body to recover these horrendous wounds.

A long time passed, and the Coralfort Whale gave up making you its dinner.

[+4]HP

Event Roll: [3]
Nothing really happened, and you kept waiting for your wounds to heal. More time passed, with the dark depths remaining as silent and welcoming as ever.

[+5]HP

After a long time, all your wounds had cicatrized. You felt much better, but the scars from the battle still burnt in your flesh. You would have to be careful with these.

Event Roll: [3]
The depths waited, undisturbed. Nothing troubled them, and the darkness kept bidding its time.

Spoiler: Aspred Bagrid Status (click to show/hide)



(Shard of) Breadweed, the Resilient (ATHATH)
"But why would a monster be more likely to burn a village and not try to protect it than, say, the aforementioned mage?"

"I see your point, however."

"How does magic work in this world? Do any of you know anything about alchemy?"

Event Roll: [3]
Nothing happened to disturb you all.

All the men shouted a big "What???" in surprise, as if hearing an absurd fact. The Leader said rudely:
"You didn't hear what we said? Monsters kill humans. Some even pass themselves as friendly to kill more humans."

It seemed this world was not one of peace and cooperation. You felt that your Suggestion was starting to wane, as the questions you asked tended to hit a pretty sensible subject.

Finally you asked about magic and alchemy. Naturally, Laphores made the talking there.
"There are many types of magic in this world, but they all use the same principle. A mage uses the magic energy that we call mana in its body to power spells. The workings of a spell are defined by the type of magic. I use the conventional spelled magic and the specialized glyph magic for instance. With the first, I pour a specific amount mana into spellwords to create a spell. It's more complicated than that, but this is the overall idea. with glyph magic, I create pour mana into a written symbol to create a spell."

He then went on about alchemy.
"I am not an alchemist, but here is what I know of the concepts behind it. Alchemy is the art of transforming and amplifying the "purpose" of things. With alchemy you can extract and combine the purpose of materials and items, and combine them with other purposes or items to create new objects. For example, medicinal herbs typically have a strong "restoration" purpose. By extracting it and combining it with water, we create healing potions. Great alchemists are capable of creating new and exotic purposes, and able to imbue purposes into item without destroying them."


Non-hostiles:[/b]
-5 Humans: a Mage, a Leader, three more unidentified

Spoiler: Breadweed Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
"First, but not the last trap..."

Use my intellect to solve oncoming deadly riddles. Or guess what exactly is happening.

Astrosa and you stand at the ready for anything that would come in your way. But nothing happens, the light remains red, but no trap seems to spring on you.

Analyzing the situation:
Action Roll (Diff 10): [11]+5 (Expansive Mind (+2) / Intelligence (+3))
Outcome Roll: [6] -Overshoot-

Focusing and thinking outside your preconceived ideas, you come to the conclusion that this red light must be a warning to intruders. Your presence was probably detected when you were taking your time looking for possible visits. But this prospect of having enemies lying in wait turns you over cautious.

You explain your deduction to Astrosa, and she agrees to be careful.
"You are right, we shouldn't get careless there. As you said, this is enemy territory."

You thought to yourself, that situation was actually a great way to test your abilities to sneak into enemy territory.

(...)

As nothing seemed to be happening, you studied the room, and more importantly the platform.

Analyzing the situation:
Action Roll (Diff 13): [14]+5 (Expansive Mind (+2) / Intelligence (+3))
Outcome Roll: [6] -Overshoot-

With your expansive mind, you grasped underlying concepts that you would never have thought of on your own. This platform seemed to be an elevator running on a special energy that seemed close in nature to the magical energy you used to power your spells. But in its form, it was unusable to you.

Your curiosity started getting the better of you, and you started attempting to understand the workings of this device. The more you tried, the more your head started to ache.

"Ulkas, are you okay? What is this platform?"

You replied to the slightly worried Astrosa. Obviously, nor her voice nor her face showed any sign of worry. But her asking about your well-being was more than anything you could ask for.

You realized that this place was terribly dangerous in some unexpected form to you. The ruins of the Ancients hid many incredible secrets that awakened an incredible thirst in you. Such thirst could end up being your downfall if you were not careful, and you realized that.

Spoiler: Ulkas Status (click to show/hide)
Title: Re: You are a Monster [15] - Turn 3
Post by: Nakéen on October 09, 2017, 02:16:50 am
Can I still reserve a post, I desperately want in on this schmorgusboard[insert question mark]
Yes, of course! Sorry for not answering earlier. You will be put on waitlist though, I'm reaching my limit :)

((Would you mind giving me a link to Gray's sheet, Nakeen? And are there any changes I need to make?))
Allowing me to take a moment to convert your old sheet. I will make changes, but you may feel free to ask for some bonus if you have a specific idea in mind.
Title: Re: You are a Monster [15] - Turn 4
Post by: Beirus on October 09, 2017, 03:04:49 am
((I think a Skill for my martial arts, like signature attacks or something would be neat. And maybe a trait to allow me to better utilize my body in combat or to dodge or resist damage better. Or being able to control my separate parts from greater range.))
Title: Re: You are a Monster [15] - Turn 4
Post by: Nakéen on October 09, 2017, 03:29:06 am
((I think a Skill for my martial arts, like signature attacks or something would be neat. And maybe a trait to allow me to better utilize my body in combat or to dodge or resist damage better. Or being able to control my separate parts from greater range.))

New Skill: Art of the Dancing Chaos (Martial Art): a self developed martial art, unique to Gray. It uses unpredictable jabs and dodges by taking advantage of Gray's constitution. A style with strong offense and defense, whose main drawback is the sheer amount of stamina used.

New Trait: Skilled Body Control: weeks of training have increased Gray's body control. Its movements are more precise and balanced.

Increased Attributes: +1 Individuality
All this meditation made Gray acquire a better sense of self. He is no longer a mere blob, and is in better control of his instincts and needs.

Yes, evolving is not the only way to earn Attributes!


You are obviously living with Masen, Brown, Barag and Kokaun. You may feel free to post an action right now.
Title: Re: You are a Monster [15] - Turn 4
Post by: Sarrak on October 09, 2017, 04:08:33 am
Ulkas chuckled while rubbing his temples with a clawed hand. In worst case, he could use paralyzing venom to soothe the pain somewhat, but for now, headache was a simple warning - and a needed one, indeed.

"Hah… It is almost funny. For one such as myself, this whole place serves as a devious trap intended for a curious mind… Astrosa, can I ask you for a favour? If I will get too immersed in studying various relics of the past - tear me from them if needed. I need to save focus for later use."

"And now, to descend into the abyss… I'll provide the platform with mana needed, and you should be ready."

Stand on the platform and use hard-earned knowledge to operate it. See if we can go further than one floor down. Be ready.
Title: Re: You are a Monster [15] - Turn 4
Post by: randomgenericusername on October 09, 2017, 07:40:58 am
Hmmm...
Everyone searches the body for weak spots like eyes or the mouth, then bite again, everyone on a different spot.
Title: Re: You are a Monster [15] - Turn 4
Post by: Dustan Hache on October 09, 2017, 08:25:54 am
now that it isn't immediately threatening me, I should have an easier time pulling myself away. Hopefully it will die off and no other monsters will be troubled by it again. I hope nothing bad comes of it's poisoned mind..
Title: Re: You are a Monster [15] - Turn 4
Post by: Rautherdir on October 09, 2017, 09:36:44 am
Get closer to the Leuscrat, but otherwise just watch it carefully.
Title: Re: You are a Monster [15] - Turn 4
Post by: Coolrune206 on October 09, 2017, 09:37:17 am
Squelchy quickly uses glimmering hope, then tried to pounce directly upwards to break the hold of the web on him. If he succeeds, he lands, then dodges the enemy's attacks this turn. If he fails, he desperately releases clouds of pheromones to alert all the other slimes of his danger, then uses flash to blind his foe.
Title: Re: You are a Monster [15] - Turn 4
Post by: Legendary Marksdorf on October 09, 2017, 10:27:48 am
"Urgh, one of these damn living puddles" Skee though, exasperated. Slimes were weak, slow, and above all, hard to take control of. However, not wanting to let go of this opportunity, Skee racked his brain, trying to come up with a way to use the mindless jelly. Then he found. A slime was like a lump of clay. Useless in itself, but easily moldable and merged with others to create something formidable... Something unstopabble. Slimes were not known for having good reflexes, nor good perception of their surroundings. Their only asset was their accute sense of smell. However, Skee had been in the carcass for some time now, bathing in the smell of flesh and blood, so the slime probably wouldn't notice him before it was too late. Finally deciding it was the right time to strike, Skee carefully and slowly moves out of the carcass to sneakily deliver a quick paralysing sting to the slime before scurrying back inside the bug corpse, hopefully unnoticed. If the poison worked it's magic, Skee would then begin parasiting the slime while it was paralysed.
Title: Re: You are a Monster [15] - Turn 4
Post by: ATHATH on October 09, 2017, 10:40:32 am
"I see. Well, I think that I'll be leaving now."

"One last question before I go: What are your names?"

Leave and head off into the wilderness.

Create a crude sundial by putting a stick in the ground, and try to amplify its "time-iness" by focusing on it. Then remove the stick from the ground and test to see if it gained any interesting/magical properties.

Take a different stick (one that doesn't look like the other stick, so that I don't get them confused) and try to enhance its "dead"-ness by focusing on it. Test to see if it gained any interesting/magical properties.

Take yet another stick (one that doesn't look like the other sticks, so that I don't get them confused) and try to enhance its "plant"-ness by focusing on it. Test to see if it gained any interesting/magical properties.

Spend 1 mana on each of the wand creation processes (so 3 mana total) and 1 mana on each of the wand testing processes (so another 3 mana total).
Title: Re: You are a Monster [15] - Turn 4
Post by: crazyabe on October 09, 2017, 11:31:05 am
CLIMB BACK UP THE BEAST, MAGICALLY FORCING YOUR HANDS INTO IT FOR A BETTER GRIP
Title: Re: You are a Monster [15] - Turn 4
Post by: Hawk132 on October 09, 2017, 12:12:54 pm
Now that he's in a safe place, the man will hear a voice coming from right next to his ear. If he'd care to focus more on where from the voice is coming from, he'd realize it's within his head.

"Yep, looks safe enough. Now that we're free of any distractions, let me introduce myself. Kid, I am possibly the greatest thing that has ever happened to you - Eximius Res."

"Don't bother looking around, I'm right there on your finger. And before you try: there's no point in trying to remove me, our fates are already bonded together. So you and I are going to be pals for life. Ooh, we are going to have loads of fun. Haven't had any for years. Hopefully no dragons this time. Dragons are bad."

"Anyway, how're you called, kiddo?"

Yeah, that ring you picked up might be cursed or something. Welp.
Title: Re: You are a Monster [15] - Turn 4
Post by: Failbird105 on October 09, 2017, 12:40:05 pm
Protoquin

"Mrrp!"

The infantile nightmare topples over, startled. Its head tilts in a questioning gesture, though it cannot communicate directly, it was doing its best to ask...

What are you
Title: Re: You are a Monster [15] - Turn 4
Post by: Puppyguard on October 09, 2017, 03:24:33 pm
Go'Von dragged the corpse up to the wall, where he began to digest it.
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: GigaGiant on October 09, 2017, 04:05:59 pm
Aspred Bagrid, the Giant Catfish Serpent
Search for prey to devour.
Title: Re: You are a Monster [15] - Turn 4
Post by: killerhellhound on October 09, 2017, 06:23:48 pm
start searching for my next meal at a relaxed pace if all prey was as easily dealt with I would grow large and strong
Title: Re: You are a Monster [15] - Turn 4
Post by: Beirus on October 09, 2017, 09:04:37 pm
Grey opens his eyes, breaking his meditation. There is something different about today, he feels. Perhaps today is the day for him to pick up the quest he once set aside.

See if anyone wants to join me on my new travels. Tell Masen, Barag, and Kokaun about the ruined castle and monsters inside, in case they ever want to go visit or relocate.
Title: Re: You are a Monster [15] - Turn 4
Post by: Paxiecrunchle on October 10, 2017, 05:32:54 am
Spoiler (click to show/hide)

How is this?
Title: Re: You are a Monster [15] - Turn 4
Post by: killerhellhound on October 10, 2017, 05:51:54 am
(So many monsters are going the steal others strength route right now. A viable strategy with pros and cons but I think it may be a good idea to adapt.  :) )
Title: Re: You are a Monster [15] - Turn 4
Post by: Paxiecrunchle on October 10, 2017, 06:20:13 am
(So many monsters are going the steal others strength route right now. A viable strategy with pros and cons but I think it may be a good idea to adapt.  :) )

[I had this planned for weeks :(, I'm only now catching up.[school and life delayed me] Besides I am not technically planning on strengthening my body at so much as borrowing others. My inspiration probably came from some Japanese children's books, western horror and some of the traits of some real parasites.]
Title: Re: You are a Monster [15] - Turn 4
Post by: killerhellhound on October 10, 2017, 06:31:17 am
(It is a cool idea more creative then my really big snake is at least till I start evolving
Title: Re: You are a Monster [15] - Turn 4
Post by: Nakéen on October 10, 2017, 07:45:42 am
Spoiler (click to show/hide)

How is this?

All good! And your idea is really fine, don't worry. Though I need to put you on the waitlist, I'm really at maximum capacity right now

edit: Next turn will be up in roughly 20h
Title: Re: You are a Monster [15] - Turn 4
Post by: Failbird105 on October 10, 2017, 07:54:40 am
Spoiler (click to show/hide)
Another backup sheet.
Title: Re: You are a Monster [15] - Turn 4
Post by: AbstractTraitorHero on October 10, 2017, 04:45:09 pm
Flourine was quiet. Gently licking their lip's. Before they rose.

Let us look for a hot spring or stream of some sorts. It would be best to clean myself and a nice bath sounds nice. Besides food doe's gather by water, it will be a nice place to rest. Keep an eye out on where the man could have come from while I fly.
Title: Re: You are a Monster [15] - Turn 4
Post by: Paxiecrunchle on October 11, 2017, 01:43:06 am
Flourine is personally wasting a great opportunity, she could extract a lot of valuable info from this guy before she eats him but she does not even seem to be trying.
Title: Re: You are a Monster [15] - Turn 5
Post by: Nakéen on October 11, 2017, 01:44:01 am
Turn 5:

Turn 4 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7587339#msg7587339)



Ulkas, the Horned Demon (Sarrak)
Ulkas chuckled while rubbing his temples with a clawed hand. In worst case, he could use paralyzing venom to soothe the pain somewhat, but for now, headache was a simple warning - and a needed one, indeed.

"Hah… It is almost funny. For one such as myself, this whole place serves as a devious trap intended for a curious mind… Astrosa, can I ask you for a favour? If I will get too immersed in studying various relics of the past - tear me from them if needed. I need to save focus for later use."

"And now, to descend into the abyss… I'll provide the platform with mana needed, and you should be ready."

Stand on the platform and use hard-earned knowledge to operate it. See if we can go further than one floor down. Be ready.

Astrosa chucked a bit.
"Holding you back? Sure thing, it won't be a problem."

Remembering her monstrous strength, you hoped she would at least take your frail body into consideration.

You two walked over to the platform. On the side was some sort of console made of an unknown material, it was sturdy like steel, but didn't seem to absorb the heat of the desert. It wasn't cool either, just slightly tepid. Using the knowledge you grasped, you poured a very slight amount of your mana into the platform, not even a drop.

And with that, the symbols on the console brightened and the latent energy within the intricate circuitry started to flow again. There was a starting up sound, and the platform descended in a cloud of dust. The platform moved without excess noise all the way down.

You reached a room similar to the one above, except it was more intact than the others. The square room had four large doors on each wall, and the room was eerily pristine. It was as if it had been occupied recently.

Event Roll:

You activated the elevating platform once more to go down another level. It didn't bulge a bit, and the symbols of the console changed to red briefly. A set of such symbols stayed illuminated longer than the others.

Deciphering:
Action Roll (Diff 15): [1]+5 (Expansive Mind (+2) / Intelligence (+3)) -Critical Failure-

You attempted to grasp the meanings behind these symbols. Your mind showed you meanings, words you couldn't express, and concepts far too alien for your current self to understand. An incredible amount of information flooded into your brain. It seemed as if each and every symbol used by the Ancients tapped into a bottomless pool of knowledge and, you couldn't say how, they seemed to speak directly to your mind to give you their meanings.

While a simple person would simply get a vague intuition upon reading a word in the ancient tongue, someone such as you would be overwhelmed. You felt like if your head had split in two, and fell to your knees.

Astrosa reacted as fast as she could, grabbing you by the waist and dragging you out from the elevator, far from the symbols.

She was saying something to you, but you were unable to hear her clearly. Your head ached, and your senses were still disoriented. She made you lean against the wall, where you rested a bit.

Event Roll: [5]
After a few minutes of resting, your mind cleared up. You felt the headache had subsided a bit.

[+Something Good for later]

"Feeling better? What happened back there, was that a trap?"

Spoiler: Ulkas Status (click to show/hide)



Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
Hmmm...
Everyone searches the body for weak spots like eyes or the mouth, then bite again, everyone on a different spot.

Biting at weak spots:
Action Roll (Diff 10): [10] -Success-
Outcome Roll: [2] -Success-

You focused on weak spots such as the eyes and the mouth. Everywhere else, the skin was too thick and strong for your fangs to pierce it. Slowly tearing at the flesh, you worked together to widen the wounds gap. It took a good while, but eventually, the unconscious beast died of blood loss.

+Small amount of lesser Essence

Hostile:
-Adult Mossgorl: Dead




The Azarian Project, the Thoughling (Dustan Hache)
now that it isn't immediately threatening me, I should have an easier time pulling myself away. Hopefully it will die off and no other monsters will be troubled by it again. I hope nothing bad comes of it's poisoned mind..

In time, your mind would naturally purge the malignant effects of the horrible creature's mind from yourself.

Pulling Free:
Action Roll (Diff 2): [9]-2 (Badly Wounded (-2))
Outcome Roll: [2] -Success-

You easily pulled the thorn out from your body. Good thing you didn't bleed, or this action would have been fatal... Eager to leave this accursed place, you set off South. After all, there was the possibility this creature wasn't one of a kind.

Event Roll: [3]
Fortunately, your remaining journey through these dark woods was undisturbed. What met you at the edge of this place was another wasteland of dead ground. The winds seemed a bit stronger there, sometimes lifting large swats of dust.

You travelled further. Curiously, or perhaps worryingly, you met no monsters in this vast expanse. That was definitely not normal, judging from your previous experiences. Finally, you found...

Event Roll: [6]
What looked like a town. Or more like, what remained of it. Crumbled walls of stone marked the perimeter of this once thriving human settlement. From afar, the place seemed too decrepit to be housing civilized beings.

Approaching felt like a gambit. On one hand, you could find a place to rest. On the other hand, you didn't know what could be lurking there...





Theta, the Wolf (Rautherdir)
Get closer to the Leuscrat, but otherwise just watch it carefully.

Sneaky tracking:
Action Roll (Diff 10): [9]
Outcome Roll: [3] -Failure-

You approached from the Leuscrat silently, content on observing it. Suddenly, you felt the wind changing. At this moment, your scent was carried toward the monster you tracked, and the Leuscrat head turned toward your position. It had large, yellow feline eyes.

It started growling.
"Who goes there?"

Intentions Unknown:
-Leuscrat: Detected Theta


Spoiler: Theta Status (click to show/hide)



Squelchy, the Omnislime (Coolrune206)
Squelchy quickly uses glimmering hope, then tried to pounce directly upwards to break the hold of the web on him. If he succeeds, he lands, then dodges the enemy's attacks this turn. If he fails, he desperately releases clouds of pheromones to alert all the other slimes of his danger, then uses flash to blind his foe.

[Glimmering Hope]: You summoned all the light within you, shining intensely as power filled your body.

Breaking Free:
Action Roll (Diff 12): [7]+6 (Full (+1) Glimmering Hope (+4) Strength (+1))
Outcome Roll: [2] -Success-

You tore through the strong web binding you, earning a word of praise and surprise from your aggressor.

"Oh! You are a worthy one."

Attack (Arachnastinian):
Combat Roll (Pow 2 vs Con 3): [2] vs [3]+5 (Full (+1) Glimmering Hope (+4))
Critical Roll: [1] (Normal Defense)

Rearing up a bit, the Arachnastinian created a thread of silk from its mouth, that it attached on its two front legs, forming a massive slingshot. With its arms, he then picked up a nearby rock that he fired at you. This unexpected attack would have caught you off guard if not for your incredible agility, which allowed you to dodge these blinding fast rocks with ease.

[Counterattack Possible]

Gloup Blop and Swift Zed struggled to break free from the webs, to no avail. Their movements seemed to grow more sluggish as they struggled.

You consumed some of your inner light to maintain the Glimmering Hope. -2MP

Hostile:
-Arachnastinian: formed a slingshot with web+front spider legs

Spoiler: Squelchy Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
"Urgh, one of these damn living puddles" Skee though, exasperated. Slimes were weak, slow, and above all, hard to take control of. However, not wanting to let go of this opportunity, Skee racked his brain, trying to come up with a way to use the mindless jelly. Then he found. A slime was like a lump of clay. Useless in itself, but easily moldable and merged with others to create something formidable... Something unstopabble. Slimes were not known for having good reflexes, nor good perception of their surroundings. Their only asset was their accute sense of smell. However, Skee had been in the carcass for some time now, bathing in the smell of flesh and blood, so the slime probably wouldn't notice him before it was too late. Finally deciding it was the right time to strike,Skee carefully and slowly moves out of the carcass to sneakily deliver a quick paralysing sting to the slime before scurrying back inside the bug corpse, hopefully unnoticed. If the poison worked it's magic, Skee would then begin parasiting the slime while it was paralysed.

Sneak Attack (Paralytic Poison):
Opposition Roll (Pow 0 vs Con 1): [10]+4 (Sneak Attack (+4)) vs [5]
Outcome Roll: [6] -Overshoot-

As the slime started digesting the carcass meat, you delivered a quick sting to the slime. Panicked and surprised, the slime sloppily attempted to spit out its body part affected by the poison. It failed to do so, and quickly the poison spread with ease through its body.

It spat a glob of digestive enzymes at you, burning part of your carapace.
-2HP

Parasitize:
Opposition Roll (Int 0 vs Ind -1): [7] (Sneak Attack (+4)) vs [1]+4 (Exotic Biology (+4))
Critical Roll: [1] -Success-

Despite the uncommon biology of the slime, you somehow managed to take control of its body. Unfortunately, their wasn't much hidden strength nor untaped potential to exploit from the slime.

[Skee Status Updated]

Intentions Unknown:
-Some Slime

Spoiler: Skee Status (click to show/hide)



(Shard of) Breadweed, the Resilient (ATHATH)
"I see. Well, I think that I'll be leaving now."

"One last question before I go: What are your names?"

Leave and head off into the wilderness.

Create a crude sundial by putting a stick in the ground, and try to amplify its "time-iness" by focusing on it. Then remove the stick from the ground and test to see if it gained any interesting/magical properties.


They gave their names to you. The leader was named Traum, and the three other men Marchars, Doboz and Luento.

You then left for the wilderness.

Experimenting with a new world's Alchemy:
Action Roll (Diff 10): [11]
Outcome Roll: [4] -Critical Success-

Now was the time to put what this mage told you in practice. You picked up a wooden stick and stuck it in the ground.
The mage spoke of "purpose", what was that purpose? If you made a sundial, whose purpose was to measure the passage of time right? So the stick should have some time-related purpose?

You focused intensely on that stick, thinking of the concept of time. There was a spark in your mind. Oooh. You seemed to remember something.

You felt a change in the stick. Then when you unstuck it from the ground, something changed again. It was the same stick though. If you were to put it into word, the stick in your grasp was "a stick meant to be hold", while the stick you put in the ground was "a stick meant to be in the ground to measure the passage of time". You felt the "passage of time" bit was far weaker than the "to be in the ground" one.

You felt you started to understand these concepts better. Purposes had different strengths.

You remembered a spell. A common spell, basic for this world's alchemy. Extracting the purpose of an item was a lengthy process, varying with the grade-quality of the material. Pure purpose had more direct effects than using the raw item for instance.

[Skill gained: Purpose Extraction (Spell)]

There was another thing you remembered. To practice alchemy, you would need a merger and catalysts.
Merger were usually vessels such as cauldrons, but some skilled alchemists could use simulated vessels through spells.
Catalysts were generally extracted purposes. Though some substances had a catalytic effects depending on which recipe they were used in.

For example, in a basic potion creation, one could put a medicinal herb and water in a cauldron. Heating would have a slow catalytic effect, but adding in "Healing Purpose" extracted from medicinal herbs would greatly accelerate the transformation of the mixed ingredients into a healing potion.


Spoiler: Breadweed Status (click to show/hide)



Xizilitiz, the Lesser Angel (crazyabe)
CLIMB BACK UP THE BEAST, MAGICALLY FORCING YOUR HANDS INTO IT FOR A BETTER GRIP

Flesh Shifting: -2MP
Combat Roll (Pow 1 vs Res 0): [3] vs [5]-4 (Critically Wounded (-4))
Critical Roll: [3] (Normal Hit)
Damage: [5]*2=[10]

This time, you held it firmly on its lower body, focusing your powers into one lethal attack. Its flesh twisted and tore apart, spilling a great amount of blood.

The monster fell, attempted to struggle with its last forces, and finally died.

+2 Lesser Essence
Evolution to Stage 1 enabled

Intentions Unknown:
-Chimeric monster Dead

Spoiler: Xizilitiz Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
Now that he's in a safe place, the man will hear a voice coming from right next to his ear. If he'd care to focus more on where from the voice is coming from, he'd realize it's within his head.

"Yep, looks safe enough. Now that we're free of any distractions, let me introduce myself. Kid, I am possibly the greatest thing that has ever happened to you - Eximius Res."

"Don't bother looking around, I'm right there on your finger. And before you try: there's no point in trying to remove me, our fates are already bonded together. So you and I are going to be pals for life. Ooh, we are going to have loads of fun. Haven't had any for years. Hopefully no dragons this time. Dragons are bad."

"Anyway, how're you called, kiddo?"

Yeah, that ring you picked up might be cursed or something. Welp.

Reaction Roll: [3] -Okay-

Surprisingly, the man sighed in a pretty monotone way.

"Now, what's that again."

He looked at his finger. Then naturally, he attempted to take the ring off. But the ring seemed stuck to his skin.
"Am I hallucinating?"

You replied with a flat "Not a bit". He sighed again.

"A cursed ring uh, that's just my luck..."

You saw him take a knife out of a scabbard. "I will miss my finger. Farewell cursed ring."
But his arm wouldn't move, as if refusing to cut off his finger.
"I told you we are bonded by fate, brave attempt though. So, your name kiddo?"

He started lamenting himself for a while, not listening to you. After a while, he realized there was no way out, and that he was forced to face that talking ring.

"Ex... Res. Whatever your name is. Name is Prias. What exactly are you, and what do you want? I hope you are not some evil god sealed in a ring..."


Spoiler: Eximius Res Status (click to show/hide)



The Protoquin (Failbird105)
Protoquin

"Mrrp!"

The infantile nightmare topples over, startled. Its head tilts in a questioning gesture, though it cannot communicate directly, it was doing its best to ask...

What are you

"Mo'un."

The being creeped toward you, and once it was right in front of you, it started circling around you in an eerie manner. You shivered. The being was analyzing you with uncanny interest.

You noticed the small spiritual beings were avoiding the area.

Intuition:
Action Roll (Diff 12): [9]
Outcome Roll: [5] (Partial Success)

You felt uneasy. You began backing away, and the Numask lunged at you. You barely dodged it, tripping backward.

"Mo'un. Eat the otherone."

Hostile:
Numask

Spoiler: The Protoquin Status (click to show/hide)



Go'Von, the Gray Ooze (Puppyguard)
Go'Von dragged the corpse up to the wall, where he began to digest it.

Drag:
Æction Roll (Diff 10): [1] -Critical Failure-

The body was heavy. Too heavy, you were unable to drag it away. Yet you persisted into dragging the corpse away, wasting precious time.

You heard a roar echoing in the caverns, similar to the creature you just killed. You hadn't started to digest it yet, and danger was already closing by.

+1 Lesser Essence

Hostile:
Subterranean Furred Monster: Dead

Spoiler: Go'Von Status (click to show/hide)



Aspred Bagrid, the Giant Catfish Serpent (GigaGiant)
Aspred Bagrid, the Giant Catfish Serpent
Search for prey to devour.

Search for prey:
Æction Roll (Diff 10): [2] -Failure-
Outcome Roll: [5] -Partial Success-

These waters were foreign to you, and life seemed scarce. All you managed to find after a long search was a few small fry. A snack, basically.

You would need something more consistent to help your wounds properly heal.

Event Roll: [2]

You sensed danger approaching.

Hiding:
Æction Roll (Diff 10): [13] -Success-
Outcome Roll: [1] -Success-

You quickly took cover in one of the many cracks in the undersea floor. Not one, but many shadows passed above. It was a group of predatory monsters. About three creatures looking like barracudas with a bone carapace over the head. Their black eyes were chilling.

Hostile:
-3 Barracuda-like monsters:

Spoiler: Aspred Bagrid Status (click to show/hide)



Squra the Leech Snake (killerhellhound)
start searching for my next meal at a relaxed pace if all prey was as easily dealt with I would grow large and strong

Search for prey:
Æction Roll (Diff 10): [1] -Critical Failure-

You leisurely started searching for your next meal. Feeling lucky, you ventured into an area of the jungle you never explored before.

The vegetation was denser there, a perfect environment for you. Full of hiding spots, you would be able to easily ambush any prey. You also noticed their were many colorful plants and flowers around. How come there was no insect fluttering around?

What was this uneasy feeli-

Intuition:
Æction Roll (Diff 15): [14] -Failure-
Outcome Roll: [2] -Critical Failure-

A massive vine suddenly sprung out from the ground, circling around your body and lifting you in the air. There was a great brushing sound around, as if something huge was moving. You struggled against the grasp of the vine, and saw it was leading you toward a gaping mouth.

You walked right into a gigantic carnivorous plant monster. It was a massive flower of violet, red and orange. In the center of the beautiful petals, there was a huge mouth filled with razor sharp teeth.

Hostile:
-Gigantic Carnivorous Plant:

Spoiler: Squra Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
Grey opens his eyes, breaking his meditation. There is something different about today, he feels. Perhaps today is the day for him to pick up the quest he once set aside.

See if anyone wants to join me on my new travels. Tell Masen, Barag, and Kokaun about the ruined castle and monsters inside, in case they ever want to go visit or relocate.

The descending sun painted the land and skies with red and orange strokes. That was the time when the five of you reunited outside of Masen's home, sat together on the edge of a ledge. You usually admired the setting sun silently, engraving this beautiful landscape in your memories. Sometimes, you would discuss of mundane matters. These minutes of plenitude were always spent this way until the land turned to the color of the night.

This time, Kokaun stood up first. Using a rock-based fire starter, he lit the bonfire and returned to his place.

"I think the time has come to resume my journey."

You said this words in near perfect human tongue.

Your friends turned toward you, there was no surprise in their eyes (except for Brown who had no eyes). They all seemed to understand.

"Would you come with me? Brown. Kokaun. Barag. Master Masen."

You told them of the mysteries that were left for you to uncover. Of the places you visited, of the places you wanted to return to, and of the places you wanted to visit one day.

Will you join me in my travel?
Æction Roll (Diff 10): [4] -Failure-
Outcome Roll: [1] -Critical Failure-

Kokaun was the first to answer.
"I'm sorry Gray. There is still much I need to learn here. While I would love to travel again with you, my calling forbid me to."

You understood. You knew that Kokaun intended to return to his people once his training would be over. He wished to change the Radasar, and dreamt of giving a better purpose to the natural strength of his species. There was much more to be found in their might than mindless slaughter and conquest.

Brown quickly replied right after.
"Obviously I will join you, Gray."

Together, always and forever. He was your partner since the beginning of your journey, and he was your best friend. Of course he would accompany you.

Then Barag answered.
"I won't be able to join you in your travel Gray. I-"

Masen cut him short. You knew why. A week ago, Masen fell terribly sick. He had healed only recently, and was still recovering. There was no way Barag would leave his sickly master behind.

The venerable man said to you.
"Don't worry about me Gray. I will be fine, and heal in time. While your training is incomplete, you will surely be able to perfect your art by yourself. I will fully support your travels."

The five of you kept talking until it was time for all to rest. Did you say anything in particular?

(...)

And eventually, tomorrow came. You and Brown were ready to depart, and it was time to say your farewell to Masen, Barag and Kokaun.


Spoiler: Gray Status (click to show/hide)



Fluorine, the Harpie - (AbstractTraitorHero)
Flourine was quiet. Gently licking their lip's. Before they rose.

Let us look for a hot spring or stream of some sorts. It would be best to clean myself and a nice bath sounds nice. Besides food doe's gather by water, it will be a nice place to rest. Keep an eye out on where the man could have come from while I fly.

You obviously knew of a nearby stream. You flew in this direction, observing the area, hoping to guess where the man came from.

Action Roll (Diff 15): [10]
Outcome Roll: [1] -Critical Failure-

You didn't have the slightest idea of the provenance of where that man came from. Actually, you couldn't even remember where did you first saw him.

Event Roll: [6]

The stream's water was pristine. A healthy moss grew on the surrounding rocks, attesting the quality of this water. At first glance, there was nothing in the vicinity. Maybe it was because of your recent kill or your relaxed state, but you dropped your guard.

You took a dip in the cold stream, cleaning your dirtied feathers. The cool water felt like a soft caress on your skin, and you felt great, like purged from the act of murder.

When you came out from the water, you started feeling sleepy. Confident that nothing would happen to you, you took a short nap...

(...)

A cracking sound pulled yourself from your nap. Before you, at roughly three meters stood a fox as tall as a horse. It has a silvery fur, and captivating blue eyes the same color as the horizon. If it attacked, would you be able to get away?

Intentions Unknown:
-Monstrous Fox

Spoiler: Fluorine Status (click to show/hide)
Title: Re: You are a Monster [15] - Turn 4
Post by: Nakéen on October 11, 2017, 01:45:00 am
Spoiler (click to show/hide)
Another backup sheet.
Noted :)

Flourine is personally wasting a great opportunity, she could extract a lot of valuable info from this guy before she eats him but she does not even seem to be trying.
Well, she is a monster!
Title: Re: You are a Monster [15] - Turn 5
Post by: Hawk132 on October 11, 2017, 02:01:01 am
"Prias. Not a bad name. And nah, no evil gods here. Pretty sure of that. Could be wrong though. I'm clearly just a ring. And an ancient artifact of immeasurable power. I've been around for a few millenia at least. Maybe even longer, I tend to lose track of time when waiting for someone to pick me up. As for what I want, it's pretty simple. Rid myself of boredom. And to have you do what you truly want to do."

"Oh, and I also double as a pretty damn good weapon, if I may say so myself. If you don't believe me, just think of wielding me."

Talking ho!
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: GigaGiant on October 11, 2017, 02:03:56 am
Aspred Bagrid, the Giant Catfish Serpent
Determine how large the barracudas are. If I am significantly larger, then sneak attack them and maul them all to death. If not, wait for them to pass and search out easier prey.
Title: Re: You are a Monster [15] - Turn 5
Post by: Dustan Hache on October 11, 2017, 02:29:47 am
find something nearby to hide my form. Go into town to do so if I have to. Rest once I have done so.
Title: Re: You are a Monster [15] - Turn 5
Post by: Sarrak on October 11, 2017, 04:08:20 am
"Well, not exactly... Many thanks for reacting swiftly - this place holds so much knowledge that even my brain can't fully process it. As expected, I made a mistake, trying to decipher symbols like I do every time while finding unexpected details. But, compared to small clues and bits outside, here, every small detail holds a well of ancient information."

Ulkas smiled half-mockingly at his own carelessness.

"I'll try to hold myself back from now on, but be ready to stop me just in case. Let's move, I have a vague feeling something interesting might happen soon."

Avoid using Expansive mind (for now). Check four doors. If no clues arise or traps are seen - open doors and compare insides. If still nothing, choose a random one and proceed.
Title: Re: You are a Monster [15] - Turn 5
Post by: randomgenericusername on October 11, 2017, 06:30:10 am
Time to eat! While I am consuming the corpse with the others, absorb this escence and try to understand it. If there is not enough food for everyone, hunt another prey. If everyone had enough, scout the area for hostiles to the sylvarians or invaders.
Title: Re: You are a Monster [15] - Turn 5
Post by: Failbird105 on October 11, 2017, 06:47:40 am
protoquin(formatting later)

gain distance and lash the entity with my bright yellow tongue.
Title: Re: You are a Monster [15] - Turn 5
Post by: Coolrune206 on October 11, 2017, 06:54:36 am
Squelchy quickly uses pounce, aiming directly for the head of his opponent. If possible, he envelopes the head and solidifies, suffocating his enemy.
Title: Re: You are a Monster [15] - Turn 5
Post by: killerhellhound on October 11, 2017, 07:06:47 am
"Damn not-prey I am not a meal for a plant!"

Use my lack of handholds to wiggle free and get out of the grove
Title: Re: You are a Monster [15] - Turn 5
Post by: Legendary Marksdorf on October 11, 2017, 07:31:55 am
((Just to clarify : When Skee is in control of a host, he still uses his own mind (in addition to being able to exploit any knowledge or prior memories his host has) so I think his INT and IND stats should remain as his own, which are both 1, and not become equal to the slime's INT and IND. At least that's the way I see it.))

Skee took a few moments to get used to his new gelatinous host, but did not waste time either, for he had a plan to set in motion. After testing out the capabilities of the slime's body, Skee attempted to reshape it in a vaguely humanoid form ((Slimes are essentially a soft membrane with squishy stuff inside right ? So this should be at least possible, if difficult)), or, failing that, at least into a nondescript quadrupedal shape. Then, Skee tried to locate other slimes, either by going to an eventual slime gathering place his host already knew off, or by using its sense of smell to recognize and follow other slimes' pheromone trails.
Title: Re: You are a Monster [15] - Turn 5
Post by: Nakéen on October 11, 2017, 07:40:47 am
((Just to clarify : When Skee is in control of a host, he still uses his own mind (in addition to being able to exploit any knowledge or prior memories his host has) so I think his INT and IND stats should remain as his own, which are both 1, and not become equal to the slime's INT and IND. At least that's the way I see it.))
That's how I saw it too, don't worry :)
Title: Re: You are a Monster [15] - Turn 5
Post by: crazyabe on October 11, 2017, 08:03:28 am
Spoiler: Evolution complete (click to show/hide)
Eat of the beasts flesh and rest.
Title: Re: You are a Monster [15] - Turn 5
Post by: Puppyguard on October 11, 2017, 01:06:11 pm
Go'von melted the neck off the beast with Digest and slid up to the wall to eat it.
Title: Re: You are a Monster [15] - Turn 5
Post by: Paxiecrunchle on October 11, 2017, 02:35:47 pm
Can I submit ideas for evolutions pre-emptivley? Also a strange question, but do monsters have biological families in this game, like say a sire of the same species?
Title: Re: You are a Monster [15] - Turn 5
Post by: Nakéen on October 11, 2017, 03:41:01 pm
"Prias. Not a bad name. And nah, no evil gods here. Pretty sure of that. Could be wrong though. I'm clearly just a ring. And an ancient artifact of immeasurable power. I've been around for a few millenia at least. Maybe even longer, I tend to lose track of time when waiting for someone to pick me up. As for what I want, it's pretty simple. Rid myself of boredom. And to have you do what you truly want to do."

"Oh, and I also double as a pretty damn good weapon, if I may say so myself. If you don't believe me, just think of wielding me."

Talking ho!

Prias had resigned himself to the situation. Might as well follow the flow.

"Do what I truly want to do... So you grant wishes?"

He displayed a puzzled expression when you told him to "wield" you. Wielding a ring? That wasn't possible. If there was something he would wield, it would definitely be—

A dagger appeared in its ring hand. The curved blade was wreathed in dark grey and inscribed with the same timeworn runes of the ring. Both external and inner edges were sharpened, and this weapon seemed made to slash throats more than to stab.

Prias had a look of disgust upon seeing this weapon.

"Please turn back. It brings back unpleasant memories."


Can I submit ideas for evolutions pre-emptivley? Also a strange question, but do monsters have biological families in this game, like say a sire of the same species?
Sure you can, though I will ask to re-submit them when the time come of course.

In this world, monsters do have biological families. There could be evolutionary trees around, but with the amount of evolution happening everyday, they would turn pretty epileptic. Speaking of this, the offspring of an evolved creature will be born as the "base species" of the creature plus a few inherited traits from their progenitor if nature is inclined to.
Title: Re: You are a Monster [15] - Turn 5
Post by: AbstractTraitorHero on October 11, 2017, 05:18:09 pm
Blue eye's staring ironically entranced their mouth opening and closing their mind a whir. This fox was beautiful...she wanted to touch it....stroke its soft fur. Fluorine smiled at it and gave a small Coo. Her voice as it came out could be described as..flirtacious...light in tone and definitely excited.

"Why hello~"

Smiling brightly their sharp teeth cleaned from the water presented to them. Eager rising up out of the water.

"Nice to see a beautiful thing like you around~"

Say and do the above.
Title: Re: You are a Monster [15] - Turn 5
Post by: Hawk132 on October 11, 2017, 06:35:42 pm
"Yes and no. I don't exactly grant wishes, I bestow upon you the drive to achieve your goals in spite of any opposition... Even if the opposition is your own fears and inhibitions."

"It's as simple as wanting to sheath or put me away, kid. While I can change forms at will by myself, you have control over it as well. Hm, haven't been a dagger for a while. I can dig it."

Talking continues!
Title: Re: You are a Monster [15] - Turn 5
Post by: Whisperling on October 11, 2017, 07:05:27 pm
Huh, this is a thing again. I'd prefer to keep Glint out there (at least as a Schrodinger's lizard), but I might try something else for a little while before I return to him.

Spoiler: Waitlist? (click to show/hide)
Title: Re: You are a Monster [15] - Turn 5
Post by: ATHATH on October 11, 2017, 08:14:13 pm
Question: How exactly does one extract essence from their kills? Is it just the act of killing that gives you essence, or do you have to do something to the corpse(s)?
Title: Re: You are a Monster [15] - Turn 5
Post by: Nakéen on October 11, 2017, 08:30:24 pm
Question: How exactly does one extract essence from their kills? Is it just the act of killing that gives you essence, or do you have to do something to the corpse(s)?
For simplicity sake, you get it after a while upon killing it. If there are many other monsters present though, it get shared.

Consuming the kill before the essence has left the body makes sure the essence goes to you, and also greatly speeds up the process.
Title: Re: You are a Monster [15] - Turn 5
Post by: ATHATH on October 11, 2017, 09:44:20 pm
Question: How exactly does one extract essence from their kills? Is it just the act of killing that gives you essence, or do you have to do something to the corpse(s)?
For simplicity sake, you get it after a while upon killing it. If there are many other monsters present though, it get shared.

Consuming the kill before the essence has left the body makes sure the essence goes to you, and also greatly speeds up the process.
What happens if I, say, nuke a place, or start a magical doom-fire?

Does freezing something in time count as "killing" it?
Title: Re: You are a Monster [15] - Turn 5
Post by: Rautherdir on October 11, 2017, 09:58:33 pm
Move into an open area in a non-threatening manner. Stare at the Leuscrat quizzically.
Title: Re: You are a Monster [15] - Turn 5
Post by: Nakéen on October 11, 2017, 10:48:44 pm
Essence won't come flying to you over large distances, it needs to be claimed. If after a while, it returns to the world.

If you could stop time, it wouldn't count as killing. If the body is intact, there is no reason for essence to get released
Title: Re: You are a Monster [15] - Turn 5
Post by: Beirus on October 11, 2017, 11:15:46 pm
While talking during the night, Gray would make sure to inform the others of the location of the ruined castle, and a bit about the monsters inside, in case they ever wished to visit. Gray would also ask about the surrounding areas and any points of interest, or if there was anywhere he could go on his travels to test his fighting skills against opponents to further develop his fighting style.
Title: Re: You are a Monster [15] - Turn 5
Post by: ATHATH on October 12, 2017, 02:02:01 am
Essence won't come flying to you over large distances, it needs to be claimed. If after a while, it returns to the world.
Darn.

So now I have to choose between doing something productive or doing something needlessly antagonistic, destructive, risky, !!FUN!!, and potentially harmful to myself.

I'll flip a coin.

(1d2: 2)

WMDs it is!

Extract the "spread" purpose from some moss or fungus.

Start a fire and extract the "consume" purpose from it.

Extract the "passage of time" purpose from my sundial-stick. If I can't extract any meaningful amount of it, no biggie- my WMD won't need to mess with time to be effective.

Dig a fire pit and designate it as my "cauldron". Start a fire in it, and add my "passage of time", "spread", and "consume" purposes to it/the fire (if I don't have any "passage of time" purpose(s), just use the "spread" and "consume" purposes). Wait for the fire to absorb those purposes, then use a stick/torch to bring some of my new super-fire out of the pit and into the highly-flammable forest. Then run.

If the fire doesn't seem to be spreading, wait and observe it some more. If it does appear to be spreading at a half-decent rate, keep running.


This should be interesting.
Title: Re: You are a Monster [15] - Turn 5
Post by: Nakéen on October 12, 2017, 03:18:41 am
As I write the turn, someone died. A few hours before the reveal!
Title: Re: You are a Monster [15] - Turn 5
Post by: Sarrak on October 12, 2017, 03:32:02 am
As I write the turn, someone died. A few hours before the reveal!
Blood for the Dice! Skulls for RNG!
Title: Re: You are a Monster [15] - Turn 6
Post by: Nakéen on October 12, 2017, 04:44:08 am
Turn 6:

Turn 5 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7588931#msg7588931)



Aspred Bagrid, the Giant Catfish Serpent (GigaGiant)
Aspred Bagrid, the Giant Catfish Serpent
Determine how large the barracudas are. If I am significantly larger, then sneak attack them and maul them all to death. If not, wait for them to pass and search out easier prey.

Estimating enemy size:
Action Roll (Diff 6): [17]
Outcome Roll: [2] -Success-

The barracuda monsters are smaller than you, each of them roughly being a third of your size at best. You had a size advantage, but they outnumbered you. Fighting them head on in your state was pretty risky.

Though if you could take out one with the element of surprise, a two versus one fight could turn in your favor. And they didn't know you were wounded, you could bank on that.


No, the risk was still too great. Life was precious.


Eventually they left, and you started searching for another prey. Easier this time, hopefully. The seas were vast, and your luck would eventually turn.

Searching for prey:
Action Roll (Diff 10): [9]+2 (Getting familiar with the environment (+1))
Outcome Roll: [3] -Critical Success-

This time, you decided to avoid the open waters. Instead, you scoured the labyrinthine crevices and undersea cave network. That was a bet too, but you felt like it was a good idea.

Suddenly the smell of blood, and an agitated vibration were picked by your senses. Following the trail, you reached a large pocket of water, illuminated by some luminescent moss.

Curled in this cave, there was a giant squid with numerous eyes along its body. It had black bulging blood vessels, and had a deep, bleeding wound.

Intentions Unknown:
-Abyssal Octowatcher: Badly Wounded

Spoiler: Aspred Bagrid Status (click to show/hide)



The Azarian Project, the Thoughling (Dustan Hache)
find something nearby to hide my form. Go into town to do so if I have to. Rest once I have done so.

Hiding:
Action Roll (Diff 12): [8]
Outcome Roll: [1] -Critical Failure-

There was not a single rock, mount, or tree to hide behind. The area surrounding the town had been cleared and flattened.

Perception:
Action Roll (Diff 12): [4]
Outcome Roll: [2] -Critical Failure-

You felt cornered. You had no choice but to head toward this ruined town. As you walked, cold, lifeless sockets watched you from a ruined watchtower.

Eventually, the ruined gate stood before you. A strong wind blowed into the gate, slightly pushing you toward the gate. You entered, and the very moment you set foot in the inner town, numerous figures surrounded you. They came from above and from the sides, they had been lying in ambush.

All of them had died a long time ago.
Skeletons of what were once humans, fused with metal armors and weapons. The state of the metal was as diverse as their height and shape. Some were completely rust-colored, while other gleamed with pristine radiance.

You made a move back, and a loud, heavy step made the ground tremble behind you. A huge and grotesque humanoid made of fused bones blocked the way. It had a ridiculously small head compared to the rest of its body. Its massive arms seemed like they could swat you away like a mere fly.


The skeletons, Bonemetal Warriors, pointed their weapons at you. One rusty looking one with an unfused cross-shaped longsword stepped forward.

"Monster, can you talk?"

Intentions Unknown:
-Colossus
-Dozen Bonemetal Warriors
-Rusted Bonemetal Swordsmaster





Ulkas, the Horned Demon (Sarrak)
"Well, not exactly... Many thanks for reacting swiftly - this place holds so much knowledge that even my brain can't fully process it. As expected, I made a mistake, trying to decipher symbols like I do every time while finding unexpected details. But, compared to small clues and bits outside, here, every small detail holds a well of ancient information."

Ulkas smiled half-mockingly at his own carelessness.

"I'll try to hold myself back from now on, but be ready to stop me just in case. Let's move, I have a vague feeling something interesting might happen soon."

Avoid using Expansive mind (for now). Check four doors. If no clues arise or traps are seen - open doors and compare insides. If still nothing, choose a random one and proceed.

Above each door, there were different symbols. They probably gave direction, to differentiate the perfectly similar doors. Each door opened by itself when you approached. What a curious magic, but convenient one.

Deciphering (without Expansive Mind):
Action Roll (Diff 15): [12]+3 [Intelligence +3] -Success- (My bad, I forgot the Int bonus)
Outcome Roll: [5] -Overshoot-

You restrained yourself from using your Expansive Mind to study the ancient words. They indeed gave direction, but your bare intuition told you that they just were the names of the complex's wings. You were sure peering into them with your Expansive Mind would tell you more, but it was too dangerous for now.

The words above the doors gave the name of the building's wings these doors led to. And if you focused more on the symbols, something flashed in your mind. A... map? A maze like map of tunnels and levels. It was extremely complex, and confusing. Your head didn't hurt, but you felt that your sense of direction was confused because of this flashing map in your head.

Not doing anything wouldn't get you far, thus you chose a random door, and proceeded into the wide corridor that bathed in the same red light as before. There was another large door at the end of this incredibly long corridor, and some smaller doors to the side.

Astrosa stopped. There was a stench coming from one of these doors.

"I will open it. I don't see anything, but let's not be careless."

Astrosa carefully opened it, revealing a room filled with metallic crates. A putrid stench filled the corridor, and you both into the room until you saw it. The curled, decrepit husks of some human. There was a notebook right beside him, in addition to its gear.

Spoiler: Ulkas Status (click to show/hide)



Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
Time to eat! While I am consuming the corpse with the others, absorb this escence and try to understand it. If there is not enough food for everyone, hunt another prey. If everyone had enough, scout the area for hostiles to the sylvarians or invaders.

There was more than enough meat to feed all of you, too much even. You ate your fill, and beforehand, you attempted to understand this essence you absorbed.

Understanding this mysterious substance that creatures released upon death was an impossible task for one such as you. All you could do was focus on this feeling of increasing completeness when you absorbed some of it. Your whole being yearned for more essence.

Full


Scouting:
Action Roll (Diff 12): [12]
Outcome Roll: [5] -Critical Success-

You resumed your patrol of the surroundings. Everything seemed fine, the webs undisturbed, no trace of hostile creature... Until you spotted a figure standing atop a tree, looking in the direction of the settlement.

You never saw such monster before, it was some sort of spider fused with a beetle.

Intentions Unknown:
-Arachnastinian Scout:




The Protoquin (Failbird105)
protoquin(formatting later)

gain distance and lash the entity with my bright yellow tongue.

Getting Distance:
Action Roll (Diff 13): [12]-2 (Tripped (-2))
Critical Roll: [4] -Failure-

Too close, and too few time! You didn't manage to distance yourself from the masked being.

Tongue Lash:
Combat Roll (Str 0 vs Con 0): [6]-2 (Tripped (-2)) vs [4]
Critical Roll: [8] (Normal Hit)
Damage: [1]=[1]

Your tongue grazed the hostile being, who emitted an incomprehensible sound in answer. Some sort of shout of anger.

Attack (Numask):
Combat Roll (Str -1 vs Con 0): [6] vs [10]-2 (Tripped (-2))
Critical Roll: [8] (Normal Defense)
Counteratttack Roll (Str 0 vs Con 0): [4]-2 (Tripped (-2)) vs [6]
Critical Roll: [8] (Normal Defense)

You dodged the lunging humanoid, and threw another lash toward it. This time though, it bent its upper body backward to dodge it.

Hostile:
Numask

Spoiler: The Protoquin Status (click to show/hide)



Squelchy, the Omnislime (Coolrune206)
Squelchy quickly uses pounce, aiming directly for the head of his opponent. If possible, he envelopes the head and solidifies, suffocating his enemy.

There was much distance between the Arachnastinian and you. Pouncing wouldn't be guaranteed to work, but it was worth a shot.

Pounce+Solidify:
Combat Roll (Str 1 vs Con 0): [11]+2 (Full (+1) Glimmering Hope (+3) Distance (-2)) vs [6]
Critical Roll: [9] (Normal Hit)
Damage Roll: [4]*2 - 1 [Chitinous Armor] = [7]HP

Empowered with your inner energy, you closed the distance in an instant, perfectly landing on its head with a good amount of kinetic energy, making it stumble back as if it took a powerful jab to the head. You then solidified your body, intending to take away all of its ability to breath.

It didn't seem to stop him at all, its movements were unchanged in speed, as if its respiration was unhindered. (https://en.wikipedia.org/wiki/Spiracle#Arthropods)

Venom Shot (Arachnastinian):
Combat Roll (Pow 2 vs Con 3): [9]+4 (Close-Range (+4))) vs [6]+2 (Slime genus (+2))
Critical Roll: [1] (Normal Hit)
Damage Roll: [3]*0.5= [2]HP

You felt a tingling sensation spreading through your body. Venom. The monster was injecting venom into your body.

Poisoned (Corrosive Venom)
-2HP
You consumed some of your inner light to maintain the Glimmering Hope. -2MP

Gloup and Swift had great difficulty moving now. They were sending pheromones of encouragement to you.

Hostile:
-Arachnastinian: formed a slingshot with web+front spider legs / Badly Wounded

Spoiler: Squelchy Status (click to show/hide)



Squra the Leech Snake (killerhellhound)
"Damn not-prey I am not a meal for a plant!"

Use my lack of handholds to wiggle free and get out of the grove

Break free:
Opposition Roll (Str 1 vs Str 2): [8] (Snake body (+2) Movement Impaired (-2)) vs [11]
Outcome Roll: [2] -Critical Failure-

The vine's hold was far too strong, and you only managed to anger the plant. A second vine came to grab the other end of your body.

The maw was closing in. Closer, and closer.

Your struggle increased as you panicked.

Devour (Glutonous Megapula):
Combat Roll (Str 2 vs Con 0): [3] vs [1]-2 (Movement Impaired (-2))
Critical Failure on Squra's defense
Damage Roll: [10]*3= [30]HP

Snap

In a second, you were gone. Crushed by this terrible maw.

Squra is dead (Ended as Fertilizer)

Hostile:
-Glutonous Megapula:

Spoiler: Squra Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
((Just to clarify : When Skee is in control of a host, he still uses his own mind (in addition to being able to exploit any knowledge or prior memories his host has) so I think his INT and IND stats should remain as his own, which are both 1, and not become equal to the slime's INT and IND. At least that's the way I see it.))

Skee took a few moments to get used to his new gelatinous host, but did not waste time either, for he had a plan to set in motion. After testing out the capabilities of the slime's body, Skee attempted to reshape it in a vaguely humanoid form ((Slimes are essentially a soft membrane with squishy stuff inside right ? So this should be at least possible, if difficult)), or, failing that, at least into a nondescript quadrupedal shape. Then, Skee tried to locate other slimes, either by going to an eventual slime gathering place his host already knew off, or by using its sense of smell to recognize and follow other slimes' pheromone trails.

Slime Reshaping:
Action Roll (Diff 12): [17]
Outcome Roll: [5] -Overshoot-

Fiddling with the slime's flexible body, you managed to shape a vaguely humanoid form. You were really proud of your work, but there was a problem. You felt very, very unsteady. You tried lifting a leg—

And the humanoid shape collapsed back into a blob. It seems this slime's body was better suited to an amorphous shape.


Now, you had control of its body and mind, but it didn't mean you had access to its memories or knowledge. You "instructed" the slime to head over to a slime gathering place. Or just pick up slime pheromones.

Slime Hunting:
Action Roll (Diff 7): [14]
Outcome Roll: [6] -Overshoot-

Oh, oh! You picked up a pheromone trail. A pretty good one at that. Your host didn't seem inclined to move toward it. Maybe it was still partially in control and didn't want to hurt other slimes? Or some remaining instinct?

You should have listened to this instinct.

You froze as you saw the source of the pheromone trail. A large, black blob of pure danger. A Caustic Omniphage, the Slime Hunter. It lured other slimes with pheromones he copied from the one he consumed, and its whole body was a pure soup of destructive enzymes and other substances.

The change of pheromones indicated it knew you were close. But not where, you hoped.

Hostile:
-Caustic Omniphage: On the Hunt

Spoiler: Skee Status (click to show/hide)



Xizilitiz, the Lesser Angel (crazyabe)
Spoiler: Evolution complete (click to show/hide)
Eat of the beasts flesh and rest.


A radiant energy filled you whole, and you felt the power of change transforming you. Yet your body stayed the same, your flesh and eyes unchanged. But your soul was different.

Unhinged by the change, you consumed the beast's flesh and decided to rest there.

Event Roll: [6]
You woke up, renewed, and unharmed. As you prepared to resume your journey, a voice was heard in your mind.

"Who are you?"

Spoiler: Xizilitiz Status (click to show/hide)



Go'Von, the Gray Ooze (Puppyguard)
Go'von melted the neck off the beast with Digest and slid up to the wall to eat it.

You quickly digested the neck, one of the pieces you found tastier. With some pieces of flesh held up inside you, you slid up to the wall and silently consumed them.

A group of monsters similar to the one you just killed arrived on site. They roared, grunted, and sniffed the carcass. They weren't speaking in the monstrous tongue, but in a dialect unique to them. Then they started devouring the dead body.

Hostile:
Several Subterranean Furred Monster:

Spoiler: Go'Von Status (click to show/hide)



Fluorine, the Harpie - (AbstractTraitorHero)
Blue eye's staring ironically entranced their mouth opening and closing their mind a whir. This fox was beautiful...she wanted to touch it....stroke its soft fur. Fluorine smiled at it and gave a small Coo. Her voice as it came out could be described as..flirtacious...light in tone and definitely excited.

"Why hello~"

Smiling brightly their sharp teeth cleaned from the water presented to them. Eager rising up out of the water.

"Nice to see a beautiful thing like you around~"

Say and do the above.

Thankfully, the fox didn't lunge at you. It actually answered back.
"I will grant you the gift of mercy, and an advice. Leave these lands at once if you want to live."

To your puzzled expression, the fox answered:
"Humans, numerous humans are coming from the west. They are killing monsters in masse, indiscriminately. The mountains say the Lord of the Ridge was slain by a single human of great power."


Not Hostile:
-Monstrous Fox

Spoiler: Fluorine Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
"Yes and no. I don't exactly grant wishes, I bestow upon you the drive to achieve your goals in spite of any opposition... Even if the opposition is your own fears and inhibitions."

"It's as simple as wanting to sheath or put me away, kid. While I can change forms at will by myself, you have control over it as well. Hm, haven't been a dagger for a while. I can dig it."

Talking continues!

Prias didn't answer. He was asleep. Oh well, talking could wait. You had all the time after all.

+3HP

Event Roll: [3]

Uneventful hours passed, and Prias woke up. You greeted him, and he said in an annoyed and laughing voice:
"Ah, so it really wasn't a dream."

Before you could add anything, he said:
"Well mister the talking ring, we should get moving. I don't want to end up in the stomach of some monster of the mountains."

Back Home:
Action Roll (Diff 16): [12]+5 (Well-Prepared (+5))
Outcome Roll: [2] -Success-

Prias moved through the rocks with agility, as if he knew the path. Running and jumping through this  steep environment, he managed to avoid any dangerous encounter for several hours.

Once you exited the mountains, you reached a forest of pines.

Back Home:
Action Roll (Diff 16): [16]+5 (Well-Prepared (+5))
Outcome Roll: [3] -Critical Success-

"The wind is down, perfect."

As he said that, he rushed through the woods. He was being surprisingly silent despite his gear and the large bird egg, and he managed to keep his respiration low despite the effort.

The passage through the forest seemed even faster than through the mountains.

You then reached a grassland. It didn't expand beyond the horizon, stopping suddenly before that. Beyond the grassland, there was a dull, lifeless land expanding far beyond what the eyes could see.

In the grassland, there was a small fortified village. Prias smiled, and headed toward it.

"I'm home." he muttered.

Spoiler: Eximius Res Status (click to show/hide)



Theta, the Wolf (Rautherdir)
Move into an open area in a non-threatening manner. Stare at the Leuscrat quizzically.

You showed yourself, and both of you crossed gaze.

The beast seemed to relax upon seeing you, but for you it was the reverse. You couldn't take your eyes off the Leuscrat, and neither could he. But while it relaxed, you greatly tensed up, to a point it was hard to think.

Its eyes, its captivating eyes. They made you terribly uneasy.

Intentions Unknown:
-Leuscrat: Affected by Theta's eyes


Spoiler: Theta Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
While talking during the night, Gray would make sure to inform the others of the location of the ruined castle, and a bit about the monsters inside, in case they ever wished to visit. Gray would also ask about the surrounding areas and any points of interest, or if there was anywhere he could go on his travels to test his fighting skills against opponents to further develop his fighting style.

You already knew of the surrounding areas. You were in the Ta Simal Plateau, a rocky plateau located in the south-western part of the Copper Desert. The Karak Crystal Steppes were straight under your location, and if you continued further to the north, you could find an Ashafan town, Farune.

Apart from that, you knew that many monsters had established territories around, but those constantly changed with the whims of the desert.

When you asked for places where you could potentially find opponents against who you could test and develop your skills, Kokaun suggested that you challenge some Sand Golems a bit east from there. If you were careful, you could confront some Radasars, golden ones like Kokaun or black ones would make a great challenge.

He then mentioned many possible encounters you could make in the desert. The Aradian Beetles, the “Sorkurash", and the "Shemef". The latter two were species that roamed the desert, and against whom the Radasar once often fought for territory.
The Sorkurash were jackal like monsters with many spikes of bone along their body.
The Shemef were nocturnal monsters who hid underground during the day, they were like bladed flat serpents with incredibly thick scales. They could be confused with insects due to their chitinous luster.

Before parting, Masen said to you: "We will miss you. Take care Gray, Brown."

Spoiler: Gray Status (click to show/hide)



(Shard of) Breadweed, the Resilient (ATHATH)
Essence won't come flying to you over large distances, it needs to be claimed. If after a while, it returns to the world.
Darn.

So now I have to choose between doing something productive or doing something needlessly antagonistic, destructive, risky, and potentially harmful to myself.

I'll flip a coin.

(1d2: 2)

WMDs it is!

Extract the "spread" purpose from some moss or fungus.

Start a fire and extract the "consume" purpose from it.

Extract the "passage of time" purpose from my sundial-stick. If I can't extract any meaningful amount of it, no biggie- my WMD won't need to mess with time to be effective.

Dig a fire pit and designate it as my "cauldron". Start a fire in it, and add my "passage of time", "spread", and "consume" purposes to it/the fire (if I don't have any "passage of time" purpose(s), just use the "spread" and "consume" purposes). Wait for the fire to absorb those purposes, then use a stick/torch to bring some of my new super-fire out of the pit and into the highly-flammable forest. Then run.

If the fire doesn't seem to be spreading, wait and observe it some more. If it does appear to be spreading at a half-decent rate, keep running.


This should be interesting.

You had a devious, highly volatile idea in mind. Oh, that would be perfect. No one would be able to vanquish you if you were to do that.

Without tools, digging a pit was no easy task at all. Not to say you were as weak as a bread.

Dig a Fire Pit:
Action Roll (Diff 16): [12]
Outcome Roll: [6] -Partial Success-

Manual labor, exhausting joke of the gods. At least, your pit was done, and now you could...
Huh. That wasn't as deep as you envisioned. Well, you had enough of digging anyway, that would... probably do it?

[Half-Assed Fire Pit]

Starting a fire was common knowledge to you,

Lit Fire:
Action Roll (Diff 2): [6]
Outcome Roll: [4] -Critical Success-

A fine fire that was. Pride filled your flour-based face.

Now, you needed Purposes to complete your great idea. You wished for a "Passage of Time", "Spread" and "Consume" purpose. You pondered, where to find that?


Purpose Extraction: -2MP
Action Roll (Diff 8 ): [16]
Outcome Roll: [2] -Success-

Using the spell, you decomposed the sundial into "Passage of time" purpose. It took a long while to decompose this mere stick, and you felt quite tired mentally. The purpose was a clear transparent liquid. A container would have been useful, mmh. You used some nearby large leaf to gather the liquid purpose.

[Very Low Grade time-related purpose]

Now, spread and consume. Spread... maybe some seed would do. After all, its purpose was to spread (?).

Purpose Extraction: -2MP
Action Roll (Diff 12): [4]
Outcome Roll: [5] -Partial Success-

This time, the seed were turned into a bright green dust.

[Very Low Grade "spread" purpose]

Now for the consume bit. You looked around. Maybe a root would do? After all, it consumed nutrients (?).

Purpose Extraction: -2MP
Action Roll (Diff 14): [11]
Outcome Roll: [2] -Critical Failure-

The root was completely decomposed, but you didn't manage to extract any purpose from it. Frustrating! Maybe throwing the root directly instead would work?

You then threw in the extracted purposes. You saw the fire flicker a bit, but nothing seemed out of the ordinary. Then the liquid, the powder and the root disappeared. You noticed that there was a new dust instead... meh, probably ashes.

What interested you was the healthy fire in front of you. Your alchemically enhanced fire. Yeah, that's how it was supposed to happen.

You took another stick, lit it aflame, and shared your super fire to the plants whose silence were taken for a YES.

Your experiment proved to you that fire indeed spread well on vegetal matter.

Event Roll: [6]
It spread well. Really well. And suddenly you noticed your flower-like body was starting to catch flames.

You ran like a madman, with one of your leaves !!!on fire!!!

And yes, the fire was spreading gleefully.

-1HP

((OOC: Your fire is unfortunately not alchemically enhanced :(
You would need magic for that, alchemy only affects objects, and fire is considered to be an element.))

Spoiler: Breadweed Status (click to show/hide)
Title: Re: You are a Monster [15] - Turn 6
Post by: Nakéen on October 12, 2017, 04:46:58 am
Sarrak is maintaining a Google Doc! (https://docs.google.com/spreadsheets/d/1n_MDDUAPlsKWhRyUXEw31wOchxAT6AFW__G7wbeuIVc/edit)

Also, Squra died :(

edit: forgot a bonus to Ulkas roll, edited its actions.
Title: Re: You are a Monster [15] - Turn 6
Post by: Coolrune206 on October 12, 2017, 05:17:18 am
Squelchy quickly solidifies parts of his insides to form several large, spike-like needles facing inwards at the creature's head. It then manipulates the natural flow of slime inside of its body to quickly force those spikes into the head of the creature.
Title: Re: You are a Monster [15] - Turn 6
Post by: Sarrak on October 12, 2017, 05:46:45 am
Some notes for anyone interested:
- Defensive attributes - [Con], [Res] - are becoming more important to players as they raise in stage. As shown on Squira unfortunate example, Stat 0 gets full damage from powerful attack, Stat 1 - only a half. And Stat 2 - just one third.
- [Int] is a perfect dump stat for anyone who does not like psych warfare or strategy (might come to bite you back at high stages, though).
- [Ind] is not that important since it is used as opposed roll to [Int] instead of damage shaver. And you'll need quite a lot of [Ind] to counter a dedicated mind-user. Better just kill him quick by surprise.
- Choose between [Pow] and [Str] or ignore both - raising both is counterproductive, as you want your main offence to be as high as possible (without forgoing defence). [Pow] offers more skill variation, and is harder to counter, while [Str] is always with you and offers survival options even with low MP.
- Regeneration trait is less important then it was in the First game, but still desirable. HP depends on [Con], MP - on [Res] (not sure about latter).
Title: Re: You are a Monster [15] - Turn 6
Post by: randomgenericusername on October 12, 2017, 06:36:25 am
Should I try to talk to it? It doesn't look very hostile.
If the others spiders agree to try to talk to it, I attemp to telepathy talk to the creature while hiding, asking if it is native from the forest or an invader, if it is an enemy of the sylvarians and if it is going to harm the forest. If it attacks (or we choose to attack it because it could be hostile), everyone uses mind blast until it is knocked out.
Title: Re: You are a Monster [15] - Turn 6
Post by: Failbird105 on October 12, 2017, 06:51:29 am
The Protoquin

"SCREEE!"

Smack it, then make distance
Title: Re: You are a Monster [15] - Turn 6
Post by: killerhellhound on October 12, 2017, 08:20:58 am
( Well fuck. A string of bad rolls at the worst time. I think I'll just stick to the same type as I had some idea's that I wanted to explore )



Name: Luitha
Species: Shock Snake
Appearance: A large snake reaching two meters in length it is a foot wide in some places and has alternating green and brown stripes all down its body.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP: 10/10
MP: 10/10
Essence: 0/2

STR 1 -Strength : increases physical damage-
CON 1 -Constitution : increases physical resilience-

POW 0 -Power : increases special/magical damage-
RES 0 -Resistance : increases special/magical resilience-

INT -1 -Intelligence : increases your ability to submit others to your will-
IND -1 -Individuality : increases your ability to resist to others will-


Traits:
Crushing strength: If grabbed a victim has little to no chance of escape without help and will be slowly crushed without supernatural amounts of strength.
Heat pits: Can "see" heat allowing easier hunting in dense area's
Skills:
Shock: A electric current runs through her body and can be used to injure/ on a touch (requires time to recharge in addition to mana cost)
Capacitor flesh: Her flesh not only attracts electricity but can absorb it without harm.
Title: Re: You are a Monster [15] - Turn 6
Post by: Hawk132 on October 12, 2017, 09:20:35 am
"Not too bad. Some of my wielders didn't even have one. Oh, and you might not want to tell them that I'm sentient."

Village ho!
Title: Re: You are a Monster [15] - Turn 6
Post by: ATHATH on October 12, 2017, 09:35:39 am
Jump in the river to put myself out. Failing that, stop, drop, and roll. Failing that, extract the "consume" purpose from the fire.

Put the fires out using a leaf and some water. If I can't do that, just extract the "spread" purpose from the fire (so that it will burn itself out).

Recover the ashes from my fire pit.

Search the trash from the nearby village in the river for a container. Mix the ashes with some tree sap within it, then use a leaf to rub the resulting ointment onto a stick. Examine the properties of both the stick and the leaf.

If I run low on mana, extract the purpose "be magical" from my magical herbs, mix that with some water in a junk-container, and drink/consume the result.

Dig a little mini-river coming out of the big river (have you ever done that at a beach?). Extract the purpose "to direct" from the mini-river.

Mix the "to direct" purpose with some tree sap in another trash-container. Use another leaf to apply the resulting ointment to another stick. Does the stick (and/or the leaf) allow me to command plants, sticks, tree sap, leaves, and/or things in general?
Title: Re: You are a Monster [15] - Turn 6
Post by: Legendary Marksdorf on October 12, 2017, 11:01:57 am
"This'll make things a little harder, but I guess a slime is a slime..." Skee thought. "Guess I'll have to subdue it first, though." Skee instructed the slime to quickly hide behind a rock or tree, and then to attract him with pheromones. Once the Omniphage was close enough, Skee instructed the slime to pounce on it before quickly stinging it and having the slime leap away.
Title: Re: You are a Monster [15] - Turn 6
Post by: Paxiecrunchle on October 12, 2017, 11:44:44 am
so someone died, does this mean i am off the waitlist now ???
Title: Re: You are a Monster [15] - Turn 6
Post by: Nakéen on October 12, 2017, 11:57:09 am
Ah sorry, not yet! The coming week will be a busy one for me, having the active players count decreases a bit works to my advantage.

At least one player should die soon due to awful decisions though ;)
Title: Re: You are a Monster [15] - Turn 6
Post by: Dustan Hache on October 12, 2017, 11:57:42 am
I can't talk. The best I can do is try to reach into it's mind, and I would rather not do that for fear of provoking attack. Just try to keep my distance from the undead surrounding me as best I can.
Title: Re: You are a Monster [14] - Turn 1 [A New Day]
Post by: GigaGiant on October 12, 2017, 12:25:34 pm
Aspred Bagrid, the Giant Catfish Serpent
Quickly rush the giant squid and bite into its head before it has a chance to defend itself. Kill it and then devour the corpse.
Title: Re: You are a Monster [15] - Turn 6
Post by: crazyabe on October 12, 2017, 12:35:33 pm
"This one is known as Xizilitiz."
Title: Re: You are a Monster [15] - Turn 6
Post by: Rautherdir on October 12, 2017, 12:38:31 pm
((Well great.))

Stay still, but try and figure out what its intentions are. If it launches an attack at me then use Blinding Terror.
Title: Re: You are a Monster [15] - Turn 6
Post by: Puppyguard on October 12, 2017, 02:01:31 pm
Go'Von quietly slid on the ceiling away from the creatures.
Title: Re: You are a Monster [15] - Turn 6
Post by: Beirus on October 12, 2017, 02:21:04 pm
((Hey Nakeen, what happened to the strange stone Gray found that one time in the flashback?))

"I will miss all of you as well, but this is something I must do. Those I left are still counting on me."

Gray asks Kokaun about any possible traditions for challenging other Radasars to ensure an honourable fight, and preferably one that will not end in the death of either party. He also asks Masen if it would be possible to take a robe, or belt or band or patch or something to show his affiliation so that other humans he runs into may not instantly treat him as hostile. Afterwards, he bows and bids everyone farewell before heading off towards Farune with Brown.
Title: Re: You are a Monster [15] - Turn 6
Post by: Paxiecrunchle on October 12, 2017, 05:13:10 pm
So angels in this collaborative universe have a hive mind, how exactly does that work aside from 'with magic', and do only winged human looking thingies count as angels here, or are things more like lion and bull headed cherubs, winged snakes of fire, shapeshifting critters made of light or whathave you also count as 'angels' in this setting?
Title: Re: You are a Monster [15] - Turn 6
Post by: Nakéen on October 12, 2017, 05:33:17 pm
((Hey Nakeen, what happened to the strange stone Gray found that one time in the flashback?))
((Ah! That's actually pretty important, you have it and know what it does.))


So angels in this collaborative universe have a hive mind, how exactly does that work aside from 'with magic', and do only winged human looking thingies count as angels here, or are things more like lion and bull headed cherubs, winged snakes of fire, shapeshifting critters made of light or whathave you also count as 'angels' in this setting?
Well, they are a species of monsters people call Angels. You could perfectly have species of Cherubs, Seraphim, Archangels and whatnot... All of those will be false angel if angel are the envoys of god. (A true angel appeared in the last game by the way)

You are free to create your own variant of angels if you feel inclined to, it's a different world after all. :)
Title: Re: You are a Monster [14] - Turn 6
Post by: Dustan Hache on October 12, 2017, 05:48:51 pm
Ah yes, when a certain skeleton opened a portal to another dimension. Good times.
Title: Re: You are a Monster [14] - Turn 6
Post by: Sarrak on October 13, 2017, 12:30:53 am
Ah yes, when a certain skeleton opened a portal to another dimension. Good times.
I actually miss him, his adventures were amusing (if dangerous on the world-scale) and provided a ton of info about the inner working of this reality.

((Also, added a count of posted actions for next turn into my Google Sheet. It might not be up to date every moment, but I'll try to keep it so. Currently, we miss Fluorine and Eron (for the third turn).))
Title: Re: You are a Monster [14] - Turn 6
Post by: Sarrak on October 13, 2017, 01:05:11 am
"Heh. Not all were able to flee, it seems... Or just this one went here? Let's see..."

Study human corpse and its notes, using Expansive Mind if needed. Also see if I can slowly clear up confused mental map.
Title: Re: You are a Monster [14] - Turn 6
Post by: Paxiecrunchle on October 13, 2017, 01:20:05 am
What would happen if two harpies tried to mesmerize each other?
Title: Re: You are a Monster [14] - Turn 6
Post by: Dustan Hache on October 13, 2017, 01:47:38 am
Pax*, one of them would have to be attracted to females or else it would do nothing. alternatively if a male harpy and a female harpy had different songs which affected each other, potentially naughty things.
Title: Re: You are a Monster [14] - Turn 6
Post by: Paxiecrunchle on October 13, 2017, 02:11:42 am
Lax, one of them would have to be attracted to females or else it would do nothing alternatively if a male harpy and a female harpy had different songs which affected each other, potentially naughty things.

I am surprised that I never considered male harpies, I wonder if those attract women....or just how skewed the species gender ratio is.
Title: Re: You are a Monster [14] - Turn 6
Post by: Dustan Hache on October 13, 2017, 03:56:24 am
There's also the chance that they pull shenanigans and reproduce asexually, or perhaps pair up with a guy they like outside of their species.
Title: Re: You are a Monster [14] - Turn 6
Post by: ATHATH on October 13, 2017, 12:15:55 pm
Ah yes, when a certain skeleton opened a portal to another dimension. Good times.
I actually miss him, his adventures were amusing (if dangerous on the world-scale) and provided a ton of info about the inner working of this reality.
Oh? Please tell us more about this skeleton's adventures; I'm interested.
Title: Re: You are a Monster [14] - Turn 6
Post by: Nakéen on October 14, 2017, 02:27:47 am
Ah yes, when a certain skeleton opened a portal to another dimension. Good times.
I actually miss him, his adventures were amusing (if dangerous on the world-scale) and provided a ton of info about the inner working of this reality.
Oh? Please tell us more about this skeleton's adventures; I'm interested.
Was your curiosity sated? If not, I will narrate the saga of Dahak, the spooky skelly who grazed the beyond.
Title: Re: You are a Monster [14] - Turn 6
Post by: Nakéen on October 14, 2017, 05:02:37 am
Turn 7:

Turn 6 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7589933#msg7589933)



Squelchy, the Omnislime (Coolrune206)
Squelchy quickly solidifies parts of his insides to form several large, spike-like needles facing inwards at the creature's head. It then manipulates the natural flow of slime inside of its body to quickly force those spikes into the head of the creature.

Digestion would be far too slow for this pressing situation, you got a better idea.

Inward Solidified Spikes:
Combat Roll (Str 1 vs Con 0): [3]+6 (Full (+1) Glimmering Hope (+2) Poison (-1) Close-Range (+4)) vs [8]-2 (Badly Wounded (-2))
Critical Roll: [3] (Normal Hit)
Damage Roll: [3]*2 - 1 [Chitinous Armor] = [5]HP

Having formed many spikes with your remaining soft parts, you start crushing the Arachnastinian's head like an iron maiden. Such attack proves to critically wound it, but the creature isn't dead yet.

Slash (Arachnastinian):
Combat Roll (Str 0 vs Con 3): [3] (Close-Range (+4) Critically Wounded (-4)) vs [2]-1 (Poison (-1))
Critical Roll: [6] (Normal Hit)
Damage Roll: [3]*0.25 - 1 [Solidify] = [0]HP

With its head crushed, releasing venom is impossible. The monster feebly attempts to tear you apart with its barbed claws, but you prove too sturdy.

And with a final spasm, the monster stops moving, letting out a last gargle of life.

+2 Lesser Essence
Poisoned (Corrosive Venom):-3HP
The Poison has worn off
You consumed some of your inner light to maintain the Glimmering Hope. -2MP

Gloup Blop and Swift Zed are completely lethargic now.

Hostile:
-Arachnastinian: formed a slingshot with web+front spider legs / Dead

Spoiler: Squelchy Status (click to show/hide)



Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
Should I try to talk to it? It doesn't look very hostile.
If the others spiders agree to try to talk to it, I attemp to telepathy talk to the creature while hiding, asking if it is native from the forest or an invader, if it is an enemy of the sylvarians and if it is going to harm the forest. If it attacks (or we choose to attack it because it could be hostile), everyone uses mind blast until it is knocked out.

The other spiders are wary. The creature doesn't look harmless to them, but seeing it is alone against all of you, they agree to let you talk to it. If worse were to come, you wouldn't have a problem beating it.

You contact the creature using telepathy.

Telepathy:
Action Roll (Diff 3): [5]
Outcome Roll: [1] -Success-

[Are you native from the forest? Or an invader?]

The creature suddenly looks around quickly, looking for the source of the voice. It answers, still:
[I was born in this jungle. Invader? They are the invaders. Are you one of them?]

Intentions Unknown:
-Arachnastinian Scout:




The Protoquin (Failbird105)
The Protoquin

"SCREEE!"

Smack it, then make distance

You recovered your balance.

Tongue Lash:
Combat Roll (Str 0 vs Con 0): [1] vs [1]
Simultaneous critical failure...

Your send your tongue toward the masked being again, taking a step back to wind-up the attack... and trips on a root. Due to the steep terrain, you roll and roll and roll...

The Numask isn't any better, it also trips trying to dodge your tongue, masterfully executing a faceplanting followed with the same rollout as you...

Protoquin: [3]
Numask: [3]

Both of you end up at the end of the hill, somewhat bruised but not that battered by your catastrophic fall.
-3HP
Stunned

It may be a good occasion to gain distance...

Gain distance:
Action Roll (Diff 10): [11] (Stunned (-2) Enemy also Stunned (+2))
Outcome Roll: [3] -Critical Success-

You scram, completely losing your staggering pursuer!

After a long run, you realize there are fewer trees around. You are still in these chalk-colored hills, and you can feel a strong wind coming from the front.

Spoiler: The Protoquin Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
"Not too bad. Some of my wielders didn't even have one. Oh, and you might not want to tell them that I'm sentient."

Village ho!

"Don't worry, that would never have crossed my mind."

Prias ran with haste toward his village, named Safara. He waved at the watchtower of the village, and the sentry on duty answered with a light signal and a wide waving motion.

The wooden gates of the village opened, and two guards in crude gear welcomed the young man home. They were clearly villagers protecting their homes, rather than soldiers. They wore a leather armor covering torso and upper legs, and a leather helmet to complete the set. They wielded basic spears and a wooden shield.

Seeing the large egg on Prias back, the tallest guard shouted:
"Prias! You really did it!"

He answered:
"Eten, Luaros! I'm sorry, but I must hurry to deliver the egg to Veras!"

They both nodded, with faces brimming with joy and admiration. You could guess from their expressions that Prias undertook a pretty perilous endeavor.

Prias ran through the village, greeting the busy villagers. All the houses of the village seemed reinforced, and everyone carried some sort of weapon. From small daggers to repurposed farming tools.

Your wielder entered a house very different from the others. Firstly, it was made of rock, and clearly bigger than the other houses. A curious gray smoke came out of the chimney.

Inside, a masked individual was crushing some mixture in a stone bowl.
"Veras! I got the Gray Walkankar's egg!"

An old man's voice came out from the mask.
"Incredible... With that I will be able to complete the remedy! Drop it right there, on that carpet. I will start right away. Go get some rest, it will be done tomorrow morning. You should go see Septor, you know how worried he was despite his state."

Prias nodded, and thanked Veras once more. Then he went to a house in the eastern part of the village. A young woman who could barely be called a young girl jumped on him, hugging him with all her might.

"Prias! Eten told us you came back, I, hem, Septor is waiting you. Hurry!"

The young girl called Iseis led Prias to a room where a man was sitting in a bed. He was clearly sickly, and seemed the same age as your wielder. There was a woman older than the two in the room, helping the man get up. She was named Sandra.

That was Septor, and you could tell he was Prias's friend. Their reunion was tearful, as everyone in the room couldn't hold their tears. Everyone was overjoyed to see Prias back alive, and also furious that he risked his life to complete Septor's remedy.

Time passed, and Prias was left alone in Septor's room. His sickly friend was now asleep.

Spoiler: Eximius Res Status (click to show/hide)



(Shard of) Breadweed, the Resilient (ATHATH)
Jump in the river to put myself out. Failing that, stop, drop, and roll. Failing that, extract the "consume" purpose from the fire.

Put the fires out using a leaf and some water. If I can't do that, just extract the "spread" purpose from the fire (so that it will burn itself out).

Recover the ashes from my fire pit.

Search the trash from the nearby village in the river for a container. Mix the ashes with some tree sap within it, then use a leaf to rub the resulting ointment onto a stick. Examine the properties of both the stick and the leaf.

If I run low on mana, extract the purpose "be magical" from my magical herbs, mix that with some water in a junk-container, and drink/consume the result.

Dig a little mini-river coming out of the big river (have you ever done that at a beach?). Extract the purpose "to direct" from the mini-river.

Mix the "to direct" purpose with some tree sap in another trash-container. Use another leaf to apply the resulting ointment to another stick. Does the stick (and/or the leaf) allow me to command plants, sticks, tree sap, leaves, and/or things in general?


Fighting against the current
Action Roll (Diff 12): [7]
Critical Roll: [2] -Critical Failure-

You clearly underestimated the strength of the current, and was carried away by the river... At least you weren't burning anymore!

Event Roll: [1]

You hit your breadhead on something, and half-conscious, something picked you up from the water. It took you to someplace, without you being really able to do anything.

When you came back to your senses, you were upside-down, attached on the ceiling of some dirty workshop. It smelled of innards and filth.

You heard a terrible scream, the one a tortured creature would let out. It came from a butterfly-like monster with a somewhat humanoid head. The monster was nailed to a table, and right beside it, some sort of blue ettin was dissecting it.

Intentions Unknown (but probably not friendly):
-Blue Ettin: Having fun?
-Butterfly monster: Not having fun

((Note for the future! The object you want to extract the purpose from must be immobile or remain in the area of effect of your spell for the whole duration. Doing this on the river wouldn't have worked as the water moved.))

Spoiler: Breadweed Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
"This'll make things a little harder, but I guess a slime is a slime..." Skee thought. "Guess I'll have to subdue it first, though." Skee instructed the slime to quickly hide behind a rock or tree, and then to attract him with pheromones. Once the Omniphage was close enough, Skee instructed the slime to pounce on it before quickly stinging it and having the slime leap away.

The slime you controlled was instinctively shaking uncontrollably in fear.

Pheromone Attraction:
Action Roll (Diff 2): [20] -Critical Success!- (Seriously though, that's a critical failure in the broader sense :P)

The black, oozing mass of deadly anti-slime materials approached with dangerous speed for a blob. If the slime you controlled had a heartbeat, it would be beating at an abnormally fast rate.

Pounce:
Combat Roll (Str 0 vs Con 2): [7]+4 (Surprise Attack (+4)) vs [6]
Critical Roll: [3] (Normal Hit)
Damage: [1]/3=[0]

The omniphage didn't expect a suicidal attack from its prey. The very moment the slime made contact with the Omniphage's body, the powerful enzymes of the predator started breaking the slime down at an alarming rate.
Jungle Slime:-4HP
Jungle Slime:Glued!

Leaping Away:
Opposition Roll (Str 0 vs Str 2): [3]-2 (Glued (-2)) vs [4]
Critical Roll: [1] -Critical Failure-

When the slime attempted to leap away as per your command, the Omniphage shot out tendrils to harpoon the slime and reel it further inside its body.
Jungle Slime:-8HP

The slime dissolved in a flash.

In the heat of the action, you had an illumination. Maybe trying to stab that thing was a terrible idea.

Hostile:
-Caustic Omniphage: On the Hunt

Spoiler: Skee Status (click to show/hide)



The Azarian Project, the Thoughling (Dustan Hache)
I can't talk. The best I can do is try to reach into it's mind, and I would rather not do that for fear of provoking attack. Just try to keep my distance from the undead surrounding me as best I can.

Being unable to talk, you just attempted to avoid distance.

"No answer..."
"Probably a non-intelligent one." said another warrior.

Outcome Roll: [1]
"Kill it then."

These words were brief and felt like a stabbing dagger in your ears. (did you have ears?)

Intentions Unknown:
-Colossus
-Dozen Bonemetal Warriors
-Rusted Bonemetal Swordsmaster





Aspred Bagrid, the Giant Catfish Serpent (GigaGiant)
Aspred Bagrid, the Giant Catfish Serpent
Quickly rush the giant squid and bite into its head before it has a chance to defend itself. Kill it and then devour the corpse.


Bite:
Combat Roll (Str 1 vs Con 0): [12]+4 (Surprise Attack (+4)) vs [8]
Critical Roll: [7] (Normal Hit)
Damage: [7]*2=[14]

"No.." said the Octowatcher faintly, before you ripped its head apart with one fell bite. A cloud of blood filled the cavern, turning the yellow-blue light to a pale red one.

You feasted on the body, filling yourself whole. You felt an incredible power rising inside you.

+2 Lesser Essence
Evolution to Stage 1 enabled

Intentions Unknown:
-Abyssal Octowatcher: Dead

Spoiler: Aspred Bagrid Status (click to show/hide)



Xizilitiz, the Lesser Angel (crazyabe)
"This one is known as Xizilitiz."

A lone human wearing traveler's clothes appeared before you. It has no weapons.

"Did you kill it?" he said pointing at the carcass.

Spoiler: Xizilitiz Status (click to show/hide)



Theta, the Wolf (Rautherdir)
((Well great.))

Stay still, but try and figure out what its intentions are. If it launches an attack at me then use Blinding Terror.

The more you gazed into these eyes, the more you wanted to go toward them. Your body started moving toward the Leuscrat, toward its eyes.

Resisting "Leuscrat's Gaze":
Action Roll (Diff 12): [14]
Outcome Roll: [1] -Success-

With incredible difficulty, you managed to avert your gaze from the Leuscrat. Suddenly you felt your body losing its stiffness, and you stopped moving toward it.

The Leuscrat hissed menacingly. He made the first move.
"What do you want?"


Intentions Unknown:
-Leuscrat: Affected by Theta's eyes

Spoiler: Theta Status (click to show/hide)



Go'Von, the Gray Ooze (Puppyguard)
Go'Von quietly slid on the ceiling away from the creatures.

Staying Low:
Action Roll (Diff 5): [13]
Outcome Roll: [2] -Success-

You silently started sliding upward, away from the creatures. They were so busy feasting on the body that they didn't notice you at all.

After they were done and only bones were left, they moved away, deeper into the cave.


Spoiler: Go'Von Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
((Hey Nakeen, what happened to the strange stone Gray found that one time in the flashback?))

"I will miss all of you as well, but this is something I must do. Those I left are still counting on me."

Gray asks Kokaun about any possible traditions for challenging other Radasars to ensure an honourable fight, and preferably one that will not end in the death of either party. He also asks Masen if it would be possible to take a robe, or belt or band or patch or something to show his affiliation so that other humans he runs into may not instantly treat him as hostile. Afterwards, he bows and bids everyone farewell before heading off towards Farune with Brown.

Kokaun told you of the challenge tradition of his kin.
"You may issue a challenge to a Radasar by cutting off part of your body and offering it to them. If they give you a scale in exchange, it means they accept an honorable battle. Avoid doing this with Black Radasars though, they are a special caste who sought power in exchange of their minds. They are merciless and care not for honor. Golden Radasars will never refuse a duel, except if you are known to be dishonorable."

"Great idea Gray, in that case, I may have something for you... Barag, please bring an apprentice's cloak."

Barag nodded, and came back with a human-sized cloak. It was the same he wore, and was worn only by the disciples of Masen.
"I should probably have given this to you earlier. With this, you will be known as one of my disciples to those who recognize my mark. Beware though, some humans will understandably believe you killed another human for that. Gray, I hope you can change the world into the one you see in your dreams."

[Cloak of the Disciple obtained]

With that bow, the farewell were complete.

Brown and you, both wearing a cloak harboring the mark of Masen, left north. To Farune.

Event Roll: [4]

After a hour of trekking in the burning sands, you spotted a human caravan far ahead.

Spoiler: Gray Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
"Heh. Not all were able to flee, it seems... Or just this one went here? Let's see..."

Study human corpse and its notes, using Expansive Mind if needed. Also see if I can slowly clear up confused mental map.

You approached the human corpse and picked up the notebook. Seeing it was not Ancient symbols, you used your Expansive Mind without worry.

Study Corpse and Ashafan Notebook:
Action Roll (Diff 8 ): [9]+5 [Expansive Mind +2 Intelligence +3]
Outcome Roll: [5] -Overshoot-

This human had marks of severe burns, as if it was cut and pierced by rays of fire. He probably died from blood loss after suffering from these injuries. His foot seemed broken too.

You took a look at the notebook. That was Ashafan language, and it was some sort of journal narrating the expedition to study these ruins.

The author, who was probably the man lying right next to you, was named Joah Sharaid. An Ashafan scientist, specialized in the study of such ruins and other artifacts left by the Ancients. It told of many important informations.

Of the Ashafan kingdom, the country of the sands. Of how the royalty started increasing the expeditions to discover and explore such ruins in the past years. Of the incredible legacy they left behind. Of how so many secrets remained. Of this expedition, and its demise. You weren't able to properly read Ashafan script, but your Expansive Mind allowed you to understand the book.

These ruins were studied and pillaged by the previous expedition of humans. In the initial expeditions, many artifacts were found and brought back to the capital for further studies. But that was only for the first level, as they went deeper, the quality and complexity of the artifacts increased.

Then an accident happened. They triggered something, which awakened the whole ruins. The expedition was wiped out by powerful, advanced golems powered by Ancient technology which also used an unknown form of magic.

There was more you could extract with focus, but you suddenly felt sleepy. Deciphering this notebook shouldn't have affected you like this, it was probably because of the accumulated stress from the previous experiences.

[Ashafan Journal about the Taes ruins obtained]

Spoiler: Ulkas Status (click to show/hide)



Fluorine, the Harpie - (AbstractTraitorHero)
((I was kinda off/Sick Back now doh))

Flourine was quiet for a moment looking over the fox. Breathing deeply this was troubling annoying giving a nod their voice annoyed.

"Do you want to come along?"

Question the fox. If they want to come go with them if not then lets start flying outta here.
((No problem, I will add you to the main turn.))

"No. I can fend for myself. Farewell."

Once that was said, the fox leapt away with grace. He jumped from rocks to rocks, eventually disappearing in the mountains. Taking the words of the fox to heart, you flew away from there with haste.

Event Roll: [2]

You headed east, in another of the Iron Ridge. But on your way, you passed through the territory of the wyverns. One spotted you, and gave chase.

Hostile:
-Mountain Wyvern: On the hunt

Spoiler: Fluorine Status (click to show/hide)
Title: Re: You are a Monster [14] - Turn 7
Post by: Legendary Marksdorf on October 14, 2017, 06:28:56 am
"Uh oh", Skee thought, "I have a feeling this might not have been the best idea...". Skee ran away as fast as he could. That thing probably didn't even know it was there, as it couldn't see and only tracked slime pheromones, but you can never be too cautious. Once he was in the clear, Skee began to look for a new host, preferably one that wasn't a useless moving puddle of gross icky stuff.
Title: Re: You are a Monster [14] - Turn 7
Post by: Coolrune206 on October 14, 2017, 08:09:38 am
Squelchy attempts to use Glimmering Hope to boost his natural regenerative abilities. He then wanders over to his compatriots and begins dissolving the webs covering them.
Title: Re: You are a Monster [14] - Turn 7
Post by: Dustan Hache on October 14, 2017, 08:24:24 am
okay, not cool. Devour the mind of the one that said to kill me, and try to dart past them and get away before they can.
Title: Re: You are a Monster [14] - Turn 7
Post by: Paxiecrunchle on October 14, 2017, 08:42:36 am
Wait, what happened to fluorine?
Title: Re: You are a Monster [14] - Turn 7
Post by: Sarrak on October 14, 2017, 09:06:53 am
Wait, what happened to fluorine?
Nothing. Fluorine (AbstracTraitorHero) and Eron (OceanSoul) simply did not post their actions  ::)
Title: Re: You are a Monster [14] - Turn 7
Post by: randomgenericusername on October 14, 2017, 09:37:41 am
...
I was born in the northen forests. But the forest is just ashes now and my friends are burnt corpses. All burn. We were invaded by the demons from the mountains and we don't have a home anymore.
We need a place to live. I'm sorry but we had no choice.

If it becomes hostile we kill it with multiple mind blasts. If it stays neutral or friendly, keep talking.
Title: Re: You are a Monster [14] - Turn 7
Post by: crazyabe on October 14, 2017, 10:00:18 am
Yes, This one did kill that one.
Title: Re: You are a Monster [14] - Turn 7
Post by: Nakéen on October 14, 2017, 02:30:30 pm
Yes, This one did kill that one.

"I see..."

The man turned its back to you, and walked away.
Title: Re: You are a Monster [14] - Turn 7
Post by: AbstractTraitorHero on October 14, 2017, 02:32:31 pm
((I was kinda off/Sick Back now doh))

Flourine was quiet for a moment looking over the fox. Breathing deeply this was troubling annoying giving a nod their voice annoyed.

"Do you want to come along?"

Question the fox. If they want to come go with them if not then lets start flying outta here.
Title: Re: You are a Monster [14] - Turn 7
Post by: crazyabe on October 14, 2017, 02:35:13 pm
Return to Following the setting sun, for that way humans are
Title: Re: You are a Monster [14] - Turn 7
Post by: GigaGiant on October 14, 2017, 02:39:47 pm
Aspred Bagrid, the Giant Catfish Serpent

Take a nap. In my sleep, evolve to stage 1.

Spoiler: Transformation (click to show/hide)
Title: Re: You are a Monster [14] - Turn 7
Post by: Nakéen on October 14, 2017, 02:48:56 pm

Fluorine, the Harpie - (AbstractTraitorHero)
((I was kinda off/Sick Back now doh))

Flourine was quiet for a moment looking over the fox. Breathing deeply this was troubling annoying giving a nod their voice annoyed.

"Do you want to come along?"

Question the fox. If they want to come go with them if not then lets start flying outta here.
((No problem, I will add you to the main turn.))

"No. I can fend for myself. Farewell."

Once that was said, the fox leapt away with grace. He jumped from rocks to rocks, eventually disappearing in the mountains. Taking the words of the fox to heart, you flew away from there with haste.

Event Roll: [2]

You headed east, in another of the Iron Ridge. But on your way, you passed through the territory of the wyverns. One spotted you, and gave chase.

Hostile:
-Mountain Wyvern: On the hunt

Spoiler: Fluorine Status (click to show/hide)
Title: Re: You are a Monster [14] - Turn 7
Post by: Nakéen on October 14, 2017, 02:50:53 pm
Aspred Bagrid, the Giant Catfish Serpent

Take a nap. In my sleep, evolve to stage 1.

Spoiler: Transformation (click to show/hide)
There is only one attribute increase for Stage 1, apart from that everything is all good!
And no problem for the size, it comes with the package if you wish to.
Title: Re: You are a Monster [14] - Turn 7
Post by: Failbird105 on October 14, 2017, 02:54:47 pm
Protoquin

head towards the wind, hopefully finding something less dangerous.

(I'll admit, that's not what I intended with that action, I meant make some distance to tongue strike from out of immediate attacking range, but at least I'm alive and the spookyman ate shit. I actually was working on an evolution idea based on if I killed that thing.)
Title: Re: You are a Monster [14] - Turn 7
Post by: GigaGiant on October 14, 2017, 02:57:48 pm
Aspred Bagrid, the Giant Catfish Serpent

Take a nap. In my sleep, evolve to stage 1.

Spoiler: Transformation (click to show/hide)
There is only one attribute increase for Stage 1, apart from that everything is all good!
And no problem for the size, it comes with the package if you wish to.
Ah, sorry, updated the sheet to only increase STR.
Title: Re: You are a Monster [14] - Turn 7
Post by: ATHATH on October 14, 2017, 05:46:29 pm
"Hello!"

"If I may ask, are you torturing that butterfly, studying him, or both?"
Title: Re: You are a Monster [14] - Turn 6
Post by: ATHATH on October 14, 2017, 05:52:46 pm
Ah yes, when a certain skeleton opened a portal to another dimension. Good times.
I actually miss him, his adventures were amusing (if dangerous on the world-scale) and provided a ton of info about the inner working of this reality.
Oh? Please tell us more about this skeleton's adventures; I'm interested.
Was your curiosity sated? If not, I will narrate the saga of Dahak, the spooky skelly who grazed the beyond.
Please do tell us this story.

Also, how fast and under what conditions does MP regenerate?
Title: Re: You are a Monster [14] - Turn 6
Post by: Paxiecrunchle on October 14, 2017, 06:07:46 pm
Ah yes, when a certain skeleton opened a portal to another dimension. Good times.
I actually miss him, his adventures were amusing (if dangerous on the world-scale) and provided a ton of info about the inner working of this reality.
Oh? Please tell us more about this skeleton's adventures; I'm interested.
Was your curiosity sated? If not, I will narrate the saga of Dahak, the spooky skelly who grazed the beyond.
Please do tell us this story.

Also, how fast and under what conditions does MP regenerate?
Yes, who was this guy?
Title: Re: You are a Monster [14] - Turn 7
Post by: Rautherdir on October 14, 2017, 06:12:04 pm
Look around for a small animal (failing that a stick or bone), pick it up, and then drop it close the the Leuscrat.
Title: Re: You are a Monster [14] - Turn 7
Post by: Nakéen on October 14, 2017, 06:48:10 pm
Also, how fast and under what conditions does MP regenerate?
MP regenerate with a dice roll when you rest for a bit, except if you have a special trait or something.


Yes, who was this guy?
Please do tell us this story.

This is the story of Dahak, a skeleton that was played by TempAcc. He had quite the peculiar story as a human undead.

It started when he woke up in a graveyard. Hijinks happened, through which he met another undead player (Ferratus the Animated Armor, played by Hawk132). They beat the crap out of a Soul Amalgamate, Dahak found an anti-undead dagger (which he kept in his ribcage), then they parted, and more hijinks happened, during which he met what was called a Corruptor. Some sort of eerie pitch black being with a not very friendly name. More hijinks happened, as a group of anti-undead human party came across the village, which was actually infested with Corruptors. Anti-undead spells didn't do much against those, and they were wiped out. Dahak returned to his starting graveyard.

A bit before that, he got corrupted woops.

His story took an interesting turn when he met another monster, a Death Fairy called Delinde. Turns out human! Dahak once knew Delinde, and he and his best friend were studying some sort of spell to communicate with the souls of the dead. Harmless! With this new pal, he set out to rediscover his past. Which was easy, as he just had to follow Delinde to the old home/laboratory of Dahak and his pal, Morvad. Turns out Dahak died in the failed ritual. Which also connected the village to the corruptor's world.

Some weird stuff happened, and a portal opened. A bad portal. Dahak and Delinde got away with their life, as two Corruptors emerged from the gate, a humanoid one and a massive eldritch abomination-type one. They managed to close the portal though, which is nice. Then a World Avatar made of pure Essence incarnated to beat the crap out of the mega corruptor, but got beaten instead. This Corruptor went on a rampage, and annihilated most of the Fordanian expeditionary force that was supposed to wipe out the monsters from the Elon Woods.

Now in a safe place and with the required materials, he attempted the ritual to contact the soul of the dead, and did manage to contact his old pal! Morvad left a massive plot bomb to our crew, about how Corruptors came from another world, which was attracted to a substance called Essence. And how this Outer World had some sort of will, and that it used the Spirit World as a shortcut to the main world. Which sucked for both. The other humanoid Corruptor, who was sealed in a coffin earlier, heard it all and gained some bout of sentience, calling itself Nihil after some existential pondering.

This Corruptor who had detached itself from the Outer World and managed to hide from the World went on to travel with Dahak and Delinde. On their merry way, the three headed off to the East.

They ended up in the Inory Hills, a place chock full of spiritual beings and spiritual energy. They stumbled upon a nexus of spiritual energy. The presence behind the Corruptors attempted to manipulate Dahak into using the nexus to open a greater portal, but no one really knows what happened... (because the player stopped playing)
Title: Re: You are a Monster [14] - Turn 7
Post by: AbstractTraitorHero on October 14, 2017, 08:20:11 pm
Flourine had been flying certainly. Enjoying herself doing a small spin or two in the air the usual fluorine had always loved the air...felt connected to it one would suppose and that probably wasn't unusual for a harpy if you want to be honest. What was unusual was this bastard chasing after her. Giving a growl at it and screeching most definitely screeching at it whatever melodic tinge to it was probably harsh and warning.

"Want some birdy dont'cha darling!? WELL COME AND GET IT!"

Flourine throws a angry sarcastic screeching comment at it hoping to disorient it then weaves her plan. Using the creature's drive to hunt her to her advantage she dive's making sure it can stay right behind her or close at the least before swerving before she hits the tree's and hopefully it either dying by the tree's and giving Flourine a nice meal or distracting it and hurting it enough where Fluorine can get a smooth getaway
Title: Re: You are a Monster [14] - Turn 7
Post by: Paxiecrunchle on October 14, 2017, 09:50:29 pm
Also, how fast and under what conditions does MP regenerate?
MP regenerate with a dice roll when you rest for a bit, except if you have a special trait or something.


Yes, who was this guy?
Please do tell us this story.

This is the story of Dahak, a skeleton that was played by TempAcc. He had quite the peculiar story as a human undead.

It started when he woke up in a graveyard. Hijinks happened, through which he met another undead player (Ferratus the Animated Armor, played by Hawk132). They beat the crap out of a Soul Amalgamate, Dahak found an anti-undead dagger (which he kept in his ribcage), then they parted, and more hijinks happened, during which he met what was called a Corruptor. Some sort of eerie pitch black being with a not very friendly name. More hijinks happened, as a group of anti-undead human party came across the village, which was actually infested with Corruptors. Anti-undead spells didn't do much against those, and they were wiped out. Dahak returned to his starting graveyard.

A bit before that, he got corrupted woops.

His story took an interesting turn when he met another monster, a Death Fairy called Delinde. Turns out human! Dahak once knew Delinde, and he and his best friend were studying some sort of spell to communicate with the souls of the dead. Harmless! With this new pal, he set out to rediscover his past. Which was easy, as he just had to follow Delinde to the old home/laboratory of Dahak and his pal, Morvad. Turns out Dahak died in the failed ritual. Which also connected the village to the corruptor's world.

Some weird stuff happened, and a portal opened. A bad portal. Dahak and Delinde got away with their life, as two Corruptors emerged from the gate, a humanoid one and a massive eldritch abomination-type one. They managed to close the portal though, which is nice. Then a World Avatar made of pure Essence incarnated to beat the crap out of the mega corruptor, but got beaten instead. This Corruptor went on a rampage, and annihilated most of the Fordanian expeditionary force that was supposed to wipe out the monsters from the Elon Woods.

Now in a safe place and with the required materials, he attempted the ritual to contact the soul of the dead, and did manage to contact his old pal! Morvad left a massive plot bomb to our crew, about how Corruptors came from another world, which was attracted to a substance called Essence. And how this Outer World had some sort of will, and that it used the Spirit World as a shortcut to the main world. Which sucked for both. The other humanoid Corruptor, who was sealed in a coffin earlier, heard it all and gained some bout of sentience, calling itself Nihil after some existential pondering.

This Corruptor who had detached itself from the Outer World and managed to hide from the World went on to travel with Dahak and Delinde. On their merry way, the three headed off to the East.

They ended up in the Inory Hills, a place chock full of spiritual beings and spiritual energy. They stumbled upon a nexus of spiritual energy. The presence behind the Corruptors attempted to manipulate Dahak into using the nexus to open a greater portal, but no one really knows what happened... (because the player stopped playing)

darn shame that it ended like that, but that just gives you leeyway if you ever want to pick up a similar plot at any point, which is nice...
Title: Re: You are a Monster [14] - Turn 7
Post by: ATHATH on October 14, 2017, 10:05:28 pm
"Hello!"

"If I may ask, are you torturing that butterfly, studying him, or both?"
I'd like this to be responded to before I make a proper action.

Also, how fast and under what conditions does MP regenerate?
MP regenerate with a dice roll when you rest for a bit, except if you have a special trait or something.
So shouldn't I have regained some MP while unconscious?

-snip-
An interesting story...

Did these "corruptors" leave essence behind when they were destroyed?
Title: Re: You are a Monster [14] - Turn 7
Post by: Nakéen on October 14, 2017, 10:13:15 pm
I can't type a whole lot right now.

@Athath: The ettins says "Your turn will come soon, patience"

I didn't make you recover MP because getting dragged around in a half conscious state didn't feel reposing enough to me :p

Have +2MP though!

And the Corruptors generally didn't left Essence behind.
Title: Re: You are a Monster [14] - Turn 7
Post by: ATHATH on October 14, 2017, 10:27:38 pm
Drain the "restrain" purpose from my restraints.

Land on the ground and observe what the ettin is doing (or trying to do).
Title: Re: You are a Monster [14] - Turn 7
Post by: Hawk132 on October 14, 2017, 11:40:59 pm
((Since Ferratus was mentioned, I'll just say that if you meet a pitch black armor that hates absolutely everything and is basically a wandering boss, that is kinda my fault.))

"So, your friend is saved. Or at least, he has a chance to be. Anything else you're planning to do?"

This action took me longer than expected. Conversation ho!
Title: Re: You are a Monster [14] - Turn 7
Post by: Puppyguard on October 14, 2017, 11:57:10 pm
Go'von searched for a tiny crevice to sleep in.
Title: Re: You are a Monster [14] - Turn 7
Post by: Beirus on October 15, 2017, 11:53:26 am
Gray approaches the caravan with Brown. Once they are closer, he calls out a greeting to the caravan.
Title: Re: You are a Monster [14] - Turn 7
Post by: Sarrak on October 15, 2017, 04:49:55 pm
Ulkas couldn't help but yawn happily. So much useful information! He was akin to a weary traveler gorging himself on delicious fresh water found in the oasis, forgoing caution and reason. So many possibilities are open here...
"Astrosa, seems like we are in luck! These ruins were once a research or military facility used by an advanced civilization. Human expedition that worked here unearthed only a small portion of this treasure trove, before they - by some mishap or devious trap placed by creators - activated ancient guardians. Now, these ruins are 'alive' and slowly repairing themselves. Which can open for us many previously-sealed doors, but we must pass their guardians first. And they are using advanced fire-based weapons to shoot superheated beams and can use some other forms of long-lost magic. Interesting enemy. And a dangerous one."

Demon chuckled, and, waving off the haze of sleepiness, continued:
"Considering how long these ruins stood motionless, their guardians must have answered only due to some serious transgression by humans. If my analysis is right, there are two most probable reactions. Either they now try to kill every being in sight, or they ask for their identities first. I once encountered similar guardian, though far less advanced, and was able to pass off as "authorized person". I'll try to use this experience here but have no guarantee it is even possible.

Continue exploration, using maps from my head and journal to search for some of the artifacts. If guardians interfere and don't communicate - try the same method that worked on Guardian of Valern Castle. With more power, obviously.
Title: Re: You are a Monster [14] - Turn 7
Post by: Nakéen on October 16, 2017, 02:27:09 am
I won't have time for a turn update until Tuesday. So update on Tuesday :)
Title: Re: You are a Monster [14] - Turn 7
Post by: Paxiecrunchle on October 16, 2017, 02:43:44 am
I keep waiting for explosions of corpses and being surprised when this does not happen, although pleasantly surprised.
Title: Re: You are a Monster [14] - Turn 7
Post by: killerhellhound on October 16, 2017, 03:34:18 am
I keep waiting for explosions of corpses and being surprised when this does not happen, although pleasantly surprised.
Yeah the only person who has died was the one who rolled three 1's in a row
Title: Re: You are a Monster [14] - Turn 7
Post by: Sarrak on October 16, 2017, 03:43:26 am
I keep waiting for explosions of corpses and being surprised when this does not happen, although pleasantly surprised.
Yeah the only person who has died was the one who rolled three 1's in a row
Nakéen is very kind GM. Just check first game casualties - just 7-8 from total 31 monsters (8 inactive) during ~1 year of active play (around 100 turns and subturns).

Although I do hope there would be more deaths in near future.
Title: Re: You are a Monster [14] - Turn 7
Post by: killerhellhound on October 16, 2017, 05:29:07 am
I keep waiting for explosions of corpses and being surprised when this does not happen, although pleasantly surprised.
Yeah the only person who has died was the one who rolled three 1's in a row
Nakéen is very kind GM. Just check first game casualties - just 7-8 from total 31 monsters (8 inactive) during ~1 year of active play (around 100 turns and subturns).

Although I do hope there would be more deaths in near future.
I would like to get back in so I agree with you
Title: Re: You are a Monster [14] - Turn 7
Post by: Paxiecrunchle on October 16, 2017, 07:19:49 am
I keep waiting for explosions of corpses and being surprised when this does not happen, although pleasantly surprised.
Yeah the only person who has died was the one who rolled three 1's in a row
Nakéen is very kind GM. Just check first game casualties - just 7-8 from total 31 monsters (8 inactive) during ~1 year of active play (around 100 turns and subturns).

Although I do hope there would be more deaths in near future.
I would like to get back in so I agree with you
I am mostly just bummed that I made art for this prematurley.
Title: Re: You are a Monster [14] - Turn 7
Post by: Hawk132 on October 16, 2017, 08:34:34 am
I keep waiting for explosions of corpses and being surprised when this does not happen, although pleasantly surprised.
Yeah the only person who has died was the one who rolled three 1's in a row
Nakéen is very kind GM. Just check first game casualties - just 7-8 from total 31 monsters (8 inactive) during ~1 year of active play (around 100 turns and subturns).

Although I do hope there would be more deaths in near future.
I would like to get back in so I agree with you
[As the guy who is generally screwed by dice and when having died, died again after 4 rounds in the previous game, I disagree.]
Title: Re: You are a Monster [14] - Turn 7
Post by: killerhellhound on October 16, 2017, 08:47:08 am
I keep waiting for explosions of corpses and being surprised when this does not happen, although pleasantly surprised.
Yeah the only person who has died was the one who rolled three 1's in a row
Nakéen is very kind GM. Just check first game casualties - just 7-8 from total 31 monsters (8 inactive) during ~1 year of active play (around 100 turns and subturns).

Although I do hope there would be more deaths in near future.
I would like to get back in so I agree with you
I am mostly just bummed that I made art for this prematurley.
Can I see said art please? 
Title: Re: You are a Monster [14] - Turn 7
Post by: Sarrak on October 16, 2017, 09:08:12 am
Nakéen is very kind GM. Just check first game casualties - just 7-8 from total 31 monsters (8 inactive) during ~1 year of active play (around 100 turns and subturns).

Although I do hope there would be more deaths in near future.
I would like to get back in so I agree with you
[As the guy who is generally screwed by dice and when having died, died again after 4 rounds in the previous game, I disagree.]
Well, you actually was able to come back with same char (only to die again)? Nakéen is kind. Only dice are merciless.
Title: Re: You are a Monster [14] - Turn 7
Post by: Hawk132 on October 16, 2017, 09:42:04 am
Nakéen is very kind GM. Just check first game casualties - just 7-8 from total 31 monsters (8 inactive) during ~1 year of active play (around 100 turns and subturns).

Although I do hope there would be more deaths in near future.
I would like to get back in so I agree with you
[As the guy who is generally screwed by dice and when having died, died again after 4 rounds in the previous game, I disagree.]
Well, you actually was able to come back with same char (only to die again)? Nakéen is kind. Only dice are merciless.
[That I do agree on. What I disagreed on is 'more deaths'. Unless it's you guys dying instead.]
Title: Re: You are a Monster [14] - Turn 7
Post by: Paxiecrunchle on October 17, 2017, 02:40:11 am
I keep waiting for explosions of corpses and being surprised when this does not happen, although pleasantly surprised.
Yeah the only person who has died was the one who rolled three 1's in a row
Nakéen is very kind GM. Just check first game casualties - just 7-8 from total 31 monsters (8 inactive) during ~1 year of active play (around 100 turns and subturns).

Although I do hope there would be more deaths in near future.
I would like to get back in so I agree with you
I am mostly just bummed that I made art for this prematurley.
Can I see said art please?

Sure as soon as I figure out if there is a way of uploading it here without hving to go through a third party website.
Title: Re: You are a Monster [14] - Turn 7
Post by: crazyabe on October 17, 2017, 08:03:42 am
Sure as soon as I figure out if there is a way of uploading it here without hving to go through a third party website.
There isn't a way to do so unless you have your own server.
Title: Re: You are a Monster [14] - Turn 7
Post by: Paxiecrunchle on October 17, 2017, 05:57:35 pm
Sure as soon as I figure out if there is a way of uploading it here without hving to go through a third party website.
There isn't a way to do so unless you have your own server.

Oh, well that's a problem given how photobucket has been acting recently....
Title: Re: You are a Monster [14] - Turn 7
Post by: Failbird105 on October 17, 2017, 06:10:33 pm
Imgur is always an option
Title: Re: You are a Monster [14] - Turn 7
Post by: Paxiecrunchle on October 18, 2017, 07:33:48 am
Well, I will try that when it's complete as I have not finished the left hand and right foot.
Title: Re: You are a Monster [14] - Turn 7
Post by: Nakéen on October 19, 2017, 04:00:31 pm
Just a head-up. Turn is slowly coming, I was a bit more busy than expected. I will try to finish it today!
Title: Re: You are a Monster [14] - Turn 7
Post by: Paxiecrunchle on October 20, 2017, 12:53:11 am
https://imgur.com/a/IrNIU

Here you can observe me a terrible artist in their natural habitat, sharing atrocius art on the internet.
Title: Re: You are a Monster [14] - Turn 7
Post by: Nakéen on October 20, 2017, 01:14:44 am
Turn 8:

Turn 7 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7591736#msg7591736)



Skee, the Insect Parasite (Legendary Marksdorf)
"Uh oh", Skee thought, "I have a feeling this might not have been the best idea...". Skee ran away as fast as he could. That thing probably didn't even know it was there, as it couldn't see and only tracked slime pheromones, but you can never be too cautious. Once he was in the clear, Skee began to look for a new host, preferably one that wasn't a useless moving puddle of gross icky stuff.

Run Away:
Action Roll (Diff 15): [20] -Critical Success-

The Omniphage either didn't notice you, or was uninterested in you. It just engulfed the remains of the Jungle Slime whole, dissolving them into healthy nutrients. You made a run for it, leaving the feasting goo far behind...

Looking for a host:
Action Roll (Diff 12): [19]
Outcome Roll: [2] -Success-

Once you were sure no danger was threatening your life, you started searching the jungle for a more suitable hosts. Disregarding small animals and creatures, your search eventually bore fruits.

On one of the many massive trunks of the jungle trees, you spotted a large deep brown shape. Upon closer, it looked like some sort of giant bat, with its four limbs ending with claws. Its very sleek fur glistened under the scarce rays of sunlight breaking through the canopy.

It was more muscular than one would imagine, and its limbs seemed also fit for running.

You didn't move, and just observed. Suddenly the creature sensed a brush southwest from you, and leapt instantly with shocking agility. You just heard the leafage brushing, but no sound of landing or screaming.

Silently moving closer to the area where the creature disappeared, you then saw it with a small lemur-like animal in its jaw. It then started devouring it, all the while staying visibly alert.

Intentions unknown:
-Young Junbara: Feasting

Spoiler: Skee Status (click to show/hide)



Squelchy, the Omnislime (Coolrune206)
Squelchy attempts to use Glimmering Hope to boost his natural regenerative abilities. He then wanders over to his compatriots and begins dissolving the webs covering them.

Glimmering Hope (Regeneration):
Action Roll (Diff 5): [9]-2 (Badly Wounded (-2))
Outcome Roll: [6] -Overshoot-

You summoned your remaining light through Glimmering Hope, intending to boost your regenerative abilities. But your regeneration went overboard, and consummed all your remaining light to fully regenerate you.

There was an intense flash, after which your body was as pristine as this morning. But you were feeling terribly exhausted, your whole body seeming heavier than usual.

All your mana consummed
HP fully recovered, wounds healed
Glimmering Hope Backlash (No Light)
No longer Full

You hauled your body toward your fellow slimes position. They were barely responsive anymore, but still very much alive. Their lives didn't seem threatened by whatever was making them so lethargic, but staying there in this weakened state was definitely dangerous.

Dissolve Arachnastinian Webs:
Action Roll (Diff 16): [18]-8 (Glimmering Hope Backlash (-4) Greatly Exhausted (-4))
Outcome Roll: [4] -Failure-

You started dissolving the webs trapping your slimy friends. But first off, you noticed that Gloup and Zed enzymes were already all over their respective webs. These webs must have been very resistant to dissolution. Thinking about it, you broke through with brute strength, and you weren't sure you would be able to do this in your exhausted state.

What was the best solution?

Hostile:
-Arachnastinian: formed a slingshot with web+front spider legs / Dead

Spoiler: Squelchy Status (click to show/hide)



The Azarian Project, the Thoughling (Dustan Hache)
okay, not cool. Devour the mind of the one that said to kill me, and try to dart past them and get away before they can.

Mind Eater:
Combat Roll (Int 1 vs Ind 1): [11]-2 (Badly Wounded (-2)) vs [9]
Critical Roll: [8] -Normal Attack-

You didn't appreciate what you heard. Instantly reaching out to the rusted skeleton's mind, you devoured a large part of its mind. The undead let out a pained and incoherent scream as part of its mind was devoured. The skeleton fell to its knees, barely staying conscious.

Unfortunately, the surrounding undead immediately reacted. They lunged and rushed toward the Azarian Project, aiming their bonemetal blades and spears at the Thoughtling.

Escaping from a spiky situation:
Action Roll (Diff 20): [6]
Outcome Roll: [6] -Partial Success-

You miraculously managed to dodge the blades and spears, and attempted to scram toward an exit. But you were surrounded, and now the Colossus also started moving toward you.

You had lost your only attempt at escaping. All hope of survival was lost, and you ended up skewered and cleaved by many weapons of metal and bones.

The Azarian Project, the Thoughling has died, executed by Metal Skellies

Hostile:
-Colossus
-Dozen Bonemetal Warriors
-Rusted Bonemetal Swordsmaster





Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
...
I was born in the northen forests. But the forest is just ashes now and my friends are burnt corpses. All burn. We were invaded by the demons from the mountains and we don't have a home anymore.
We need a place to live. I'm sorry but we had no choice.

If it becomes hostile we kill it with multiple mind blasts. If it stays neutral or friendly, keep talking.

Avoiding Attention:
Action Roll (Diff 5): [12]
Outcome Roll: [6] -Overshoot-

The chitinous creature answered, while still looking for the source of the voice.
[So you are refugees. Then allow me to give you a piece of advice, these jungles won't be welcoming to you. The powers fighting for the control of the jungle will not let your presence add further turmoil into the ongoing conflicts. Though if you wish to survive, you would be wise to submit to Veleshk, the Arachnastinian Overlord... With his might and wisdom, your friends will live and become part of a great kingdom. Lest, either us or the other powers of the jungle will destroy all of you.]

[Do consider the offer, and send someone deeper to the south. We will know of your arrival if you do.]

Before you realized it, the Arachnastinian Scout had disappeared. He must have felt uneasy and left before you could act on it.

There was worried chatter among your group, and yourself felt shaken by the warning of this monster.




Xizilitiz, the Lesser Angel (crazyabe)
Return to Following the setting sun, for that way humans are

You suddenly woke up.

That encounter, that man... Was it a dream? The carcass was still there, but there was no trace of the passage of the human you saw. Strange. Yet unfettered, you headed further West toward the setting sun, deciding to walk to save stamina.

As you progressed West, you eventually left the woods. The numerous trees blocking your view were gone, instead replaced by fields of tall grass. Small insects singing filled the air, and you could barely hear the sound of your feet crushing the grass.

After some time of walking through these vast fields of tall grass, you spotted a dim trail of white smoke in the distance.

Event Roll: [2]

At this very moment, you heard a brush. You turned back, finding yourself facing some sort of large snake made of grass and vines. It hissed menacingly.

Intentions Unknown:
-Evined Viper: it hisseeees

Spoiler: Xizilitiz Status (click to show/hide)



Aspred Bagrid, the Giant Catfish Serpent (GigaGiant)
Aspred Bagrid, the Giant Catfish Serpent

Take a nap. In my sleep, evolve to stage 1.

Spoiler: Transformation (click to show/hide)

(Added something to Predatory Senses, it will work when sated, but work better when hungry.)

Your belly full, you let wariness leave your body and fell asleep in a nearby gap in the rock. As you slept, your body morphed and grew under the influence of the Essence you absorbed. Your wounds healed magically, and your muscles grew in volume and strength.

When you came to wake up, you felt reborn and stronger.


Spoiler: Aspred Bagrid Status (click to show/hide)



The Protoquin (Failbird105)
Protoquin

head towards the wind, hopefully finding something less dangerous.

(I'll admit, that's not what I intended with that action, I meant make some distance to tongue strike from out of immediate attacking range, but at least I'm alive and the spookyman ate shit. I actually was working on an evolution idea based on if I killed that thing.)

You heeded to the wind's calling, hoping this way would be much mess dangerous.

The wind was strong, but didn't seem to impair your ability to move. There was something unnatural with that wind, you could feel caressing your skin and howling at your ears, but it didn't apply any force to you. The path was tortuous, like a twisted corridor of rock surrounded by tall natural walls.

You reached the end of this path without any incident, ending in another area of the hills. There was not the slightest presence of vegetation around, no grass, no moss, no tree. Only a pure white rock, so white it was as if it had been drained of all its colors.

This place felt much different than the other part of the hills. Like two different worlds. You sensed no presence around. The ectoplasmic beings from before were nowhere to be found there.


You still felt the wind, coming from a single direction. It seemed to be emanating from one place, what you wanted to call "the center".


Spoiler: The Protoquin Status (click to show/hide)



Theta, the Wolf (Rautherdir)
Look around for a small animal (failing that a stick or bone), pick it up, and then drop it close the the Leuscrat.

You didn't answer to the Leuscrat, and instead looked around for something. Surprisingly, it didn't move, and just analyzed your movements.

Luck Roll: [1]

You couldn't see any small animal around. You picked up a nearby stick instead, and dropped it as close as possible to the feline monster.

The Leuscrat showed its numerous sharp teeth, and growled. It wasn't speaking anymore, but you could understand that he was roughly telling you "get away or I am going to attack".


Intentions Unknown:
-Leuscrat: Affected by Theta's eyes / Growling menacingly

Spoiler: Theta Status (click to show/hide)



Fluorine, the Harpie - (AbstractTraitorHero)
Flourine had been flying certainly. Enjoying herself doing a small spin or two in the air the usual fluorine had always loved the air...felt connected to it one would suppose and that probably wasn't unusual for a harpy if you want to be honest. What was unusual was this bastard chasing after her. Giving a growl at it and screeching most definitely screeching at it whatever melodic tinge to it was probably harsh and warning.

"Want some birdy dont'cha darling!? WELL COME AND GET IT!"

Flourine throws a angry sarcastic screeching comment at it hoping to disorient it then weaves her plan. Using the creature's drive to hunt her to her advantage she dive's making sure it can stay right behind her or close at the least before swerving before she hits the tree's and hopefully it either dying by the tree's and giving Flourine a nice meal or distracting it and hurting it enough where Fluorine can get a smooth getaway

The wyvern answered to your taunting with a strong resonating screech, and dove toward you with increased speed. Just from that, you could see that the wyvern was definitely faster than you in the skies.

But you had a plan, and started diving toward the ground. First, you had to make sure the wyvern didn't reach you before you got close enough to the trees.

Outrunning:
Action Roll (Diff 13): [10]+5 (Distance (+5))
Outcome Roll: [3] -Critical Success-

You were flying fast enough, and had enough starting distance to lead this dance. Despite the wyvern's superior speed, you managed to get close enough to the surface. At the last moment, you prepared yourself to dodge around an incoming tree.

Astute Flying Manoeuver:
Action Roll (Diff 12): [8]+6 (Preparations (+2) Critical Success (+4))
Outcome Roll: [1] -Success-

You nimbly adjusted your course, flying right around the tree despite your speed.

Wyvern's Roll:
Action Roll (Diff 12): [17]-4 (Unexpected Move (-2) Speed (-2))
Outcome Roll: [5] -Overshoot-

You heard no sound of crashing as the wyvern managed to dodge the tree, displaying impressive control over its flying. But it dodged in the opposite direction you went in, and still carried by its momentum, it went crashing in numerous branches, forcing it to land.


You were sure that much wouldn't kill the creature, but with that, you had effectively escaped it.

Hostile:
-Mountain Wyvern: Bruised

Spoiler: Fluorine Status (click to show/hide)



(Shard of) Breadweed, the Resilient (ATHATH)
Drain the "restrain" purpose from my restraints.

Land on the ground and observe what the ettin is doing (or trying to do).


Using your Purpose Extraction Spell, you could potentially decompose the rope tying you up. There wasn't time for a lengthy extraction, what was important was for you to be free.

Purpose Extraction: -2MP
Action Roll (Diff 10): [18]-2 (Tied Upside Down (-2))
Outcome Roll: [4] -Critical Success-

Through deep concentration, you managed to successfully extract the "Restraint" purpose of the crude rope in no time. You were so fast and silent that the Ettin didn't notice you. The rope turned into a pile of brown dust.

[Low grade "Restraint/Physically Bind" purpose obtained]

Despite being freed, you didn't escape, but observed the Ettin from a distance.

He was dissecting the live monster, carefully opening the body and inspecting organs. He was extremely meticulous in his work. Sometimes he cut off a piece of flesh and tasted it, then spitted it out or not depending on some obscure criteria. He also licked his fingers after touching various fluids, and applied powders and balm to extracted and non-extracted organs.

Event Roll: [4]

The monster was still very much alive, screaming and bleeding. The Ettin didn't seem to be close to done with it.


Intentions Unknown (but probably not friendly):
-Blue Ettin: Having fun?
-Butterfly monster: Not having fun

Spoiler: Breadweed Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
((Since Ferratus was mentioned, I'll just say that if you meet a pitch black armor that hates absolutely everything and is basically a wandering boss, that is kinda my fault.))

"So, your friend is saved. Or at least, he has a chance to be. Anything else you're planning to do?"

This action took me longer than expected. Conversation ho!

"Sleeping, then living as long as possible I guess."

[Of Ambition]

"I wish I could have the power of legends to defend the village. To be able to kill any monster threatening my home, to protect my loved ones... And then... and then I would depart toward the mainland, and discover what curse destroyed the ruined kingdom years ago..."

Prias realized he talked much more than usual. He seemed surprised to say the least.

[Afterward, your host will recover forces and complete his "quest" properly.]

Spoiler: Eximius Res Status (click to show/hide)



Go'Von, the Gray Ooze (Puppyguard)
Go'von searched for a tiny crevice to sleep in.

Not a hard task, there were a lot of suitable crevices.

Finding a crevice where to sleep:
Action Roll (Diff 2): [1] -Critical Failure-

You found what seemed like a suitable place to sleep in. Nesting yourself in the small gap, you first noticed this crevice was much deeper than you expected, and seemed to widen the deeper you would go inside.

Then you heard faint rustling. Then numerous sounds, like a stream of sand flowing on rock. Then you saw it, coming from inside the crevice, a swarm of furious insects moving as one. You hurriedly left the crevice, not before they already had stung at you and bitten you all over with their deadly mandibles.

-2HP

Hostile:
-Swarm of unknown insect monsters

Spoiler: Go'Von Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
Gray approaches the caravan with Brown. Once they are closer, he calls out a greeting to the caravan.

Event Roll: [3]

You and Brown approached the distant caravan. They saw you coming from a distance, and a group of armed riders gathered to prepare for the encounter. They rode large quadrupedal reptiles, and were armed with long spears.

You made a motion that was taught to you by your human friends. It was a sign people made to signify they weren't hostile, and was the typical first movement one would do upon meeting a caravan in the desert. A monster using a specific human sign. Maybe because of this strange situation did the riders not attack you, and actually answered.

You answered to all their hand motions accordingly.

One of them came approaching. He spoke in Ashafan with a very strong accent.
"You, can you talk?"

When you answered in perfect Ashafan, albeit with your own "monstrous" accent, the man was shocked.
"You... what are you? This cloak..."

He pointed at the symbol on your cloak.
"Some man did say we could trust anyone wearing this cloak... Hey, what do you want? Do you have a name?"

Non-Hostile:
-Ashafan Caravan Security Captain: Tense

Spoiler: Gray Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
Ulkas couldn't help but yawn happily. So much useful information! He was akin to a weary traveler gorging himself on delicious fresh water found in the oasis, forgoing caution and reason. So many possibilities are open here...
"Astrosa, seems like we are in luck! These ruins were once a research or military facility used by an advanced civilization. Human expedition that worked here unearthed only a small portion of this treasure trove, before they - by some mishap or devious trap placed by creators - activated ancient guardians. Now, these ruins are 'alive' and slowly repairing themselves. Which can open for us many previously-sealed doors, but we must pass their guardians first. And they are using advanced fire-based weapons to shoot superheated beams and can use some other forms of long-lost magic. Interesting enemy. And a dangerous one."

Demon chuckled, and, waving off the haze of sleepiness, continued:
"Considering how long these ruins stood motionless, their guardians must have answered only due to some serious transgression by humans. If my analysis is right, there are two most probable reactions. Either they now try to kill every being in sight, or they ask for their identities first. I once encountered similar guardian, though far less advanced, and was able to pass off as "authorized person". I'll try to use this experience here but have no guarantee it is even possible.

Continue exploration, using maps from my head and journal to search for some of the artifacts. If guardians interfere and don't communicate - try the same method that worked on Guardian of Valern Castle. With more power, obviously.

"I won't lie, everytime this lost civilization is brought up, I feel like I am the only one missing on the fun. Though seeing you right now, I reckon the search will be worth it."

"And by guardians... Are you referring to guardians like the golems we met in that ruined castle?"

She was referring to your meeting with Dovarus. How animated was your conversation as both shared and hypothesized about the Ancients, and how much you seemed to enjoy yourself.

She gave you the lead. Now with the legacy of this human in hand, you could more easily and efficiently find your way in these ruins. As finding artifacts was your priority, you avoided the rooms marked on the notebook's map as having been emptied already.

Instead you headed for the rooms where artifacts that the humans couldn't yet transport were stored.

Luck Roll: [2]

You entered a rectangular room, that was marked on the map as a storage room that wasn't emptied yet. But to your disappointment, there wasn't anything useful in there. Though after analyzing the dust on the ground, you determined that objects were moved around 'recently' as in a few days or weeks ago. Maybe months.

The remaining crates were filled with dusty supplies of another time. All of them completely unuseable of course. There were also some broken pieces of devices left on the ground. They were made of a curious material, smooth and rather malleable, yet sturdy. It wasn't metal, nor something organic. Definitely not something you would use as a weapon.

You moved further, following the map of the notebook.

Event Roll: [6]

Astrosa stopped you, and whispered to your ear.
"Movement. A powerful presence is approaching toward us."

Right now, you were in a mapped corridor. It was connected to various empty or useless rooms that must have been living quarters in the past. Studying the map a bit and listening to Astrosa's feel of the incoming presence, it seemed as though it came from the lower levels. There was a path connecting to the 2nd level close by, and the presence came from there.

Spoiler: Ulkas Status (click to show/hide)
Title: Re: You are a Monster [14] - Turn 7
Post by: Nakéen on October 20, 2017, 01:16:15 am
The Azarian Project has perished! And somehow, Skee of all kind escaped, which I wasn't actually expecting.
Title: Re: You are a Monster [14] - Turn 8
Post by: Paxiecrunchle on October 20, 2017, 01:33:49 am
That is actually a little sad, oh well I am off the waitlist now I presume. I look around and attempt to gain information as to my current location and as to whether suitable prey/hosts might be around something large and with a pulse might be a good start, like a horse or sheep, or a sleeping child, or something freshly dead, or weakened,etc

I am finally off of the waitlist now, right ???
Title: Re: You are a Monster [14] - Turn 8
Post by: Nakéen on October 20, 2017, 01:37:15 am
Mmh, guess you are! I will write some short intro mini turn for you once I'm done with another RTD over here.
Title: Re: You are a Monster [14] - Turn 8
Post by: AbstractTraitorHero on October 20, 2017, 01:48:32 am
((Heh. All according to Mostly Keikaku!))

Floruine almost beams's with pride and joy as the Wyvern fell for it hook, line and sinker. It almost felt like she spun a song just for the Wyvern one of failure!

Either way, Fluorine emboldened and lighthearted from their victory begins to head off. Might as well take advantage of their head start.

God they were going to be hungry from all this flying in a few hours!


Beautiful.

Let's be on our way no reason to dilly dally!
We have some ground to cover!
A place to get away from and new lands to explore.
 New meats! New Sites! Lovely sight's surely!
Baths...Oh, Fluorine Love's her bath's I'll tell you that!

((what do you guys think of Flourine))
Title: Re: You are a Monster [14] - Turn 8
Post by: Coolrune206 on October 20, 2017, 06:39:14 am
Squelchy solidifies small hooks on his outer membrane, grabbing the webs, before trying to pull it apart.
Title: Re: You are a Monster [14] - Turn 8
Post by: Dustan Hache on October 20, 2017, 07:07:06 am
Darn it,  why was that a difficulty of 20 when eating the one's mind would of made for a gap in their circle to escape through? Shenanigans, thy name is RNG!
But seriously,  those rolls were brutally unforgiving.  No rest,  no respite, and in all cases heavily biased towards the ambushing party.
Title: Re: You are a Monster [14] - Turn 8
Post by: randomgenericusername on October 20, 2017, 07:56:05 am
Do you think he said the truth? Either way, we have to return and inform the sylvarians about this.
Return home and find the sylvarian leader to inform them about what this creature said.
Title: Re: You are a Monster [14] - Turn 8
Post by: Failbird105 on October 20, 2017, 10:11:53 am
Protoquin
keep going, stealthily

(I honestly want to see what this little guy ends up becoming, though I have EVEN MORE ideas for characters.)
Title: Re: You are a Monster [14] - Turn 8
Post by: crazyabe on October 20, 2017, 12:12:59 pm
Fly up And Attempt to dominate it.
Title: Re: You are a Monster [14] - Turn 8
Post by: Nakéen on October 20, 2017, 12:13:12 pm
Darn it,  why was that a difficulty of 20 when eating the one's mind would of made for a gap in their circle to escape through? Shenanigans, thy name is RNG!
But seriously,  those rolls were brutally unforgiving.  No rest,  no respite, and in all cases heavily biased towards the ambushing party.
You were the one with the most odds against you, sorry! My fault for placing you in one of the most hell holl-y possible starting places.
Title: Re: You are a Monster [14] - Turn 8
Post by: Puppyguard on October 20, 2017, 12:36:34 pm
Go'Von fled across the ceiling away from the tiny creatures, spurred on by the pain of the stings.
Title: Re: You are a Monster [14] - Turn 7
Post by: GigaGiant on October 20, 2017, 04:43:04 pm
Aspred Bagrid, the Enormous Catfish Serpent
Seek out a boat full of people, but stay beneath the water's surface. Stay aware of underwater dangers while doing this.
Title: Re: You are a Monster [14] - Turn 8
Post by: Rautherdir on October 20, 2017, 05:16:45 pm
Alright. Use Blinding Terror, if it fails run away.
Title: Re: You are a Monster [14] - Turn 8
Post by: Legendary Marksdorf on October 20, 2017, 05:31:26 pm
Skee sneaked up on the feasting animal from behind, as quietly as possible, hiding among fallen leaves and blades of tall grass, before giving it a paralysing sting when close enough, then hid in a crevice or under a leaf  while waiting for the poison to take effect.
Title: Re: You are a Monster [14] - Turn 8
Post by: Beirus on October 20, 2017, 06:43:37 pm
"I am Gray, and this is Brown. We are disciples of Masen. We are traveling to see the world, and to perfect what we learned from Masen."

Talky stuff.
Title: Re: You are a Monster [14] - Turn 8
Post by: Paxiecrunchle on October 20, 2017, 09:10:53 pm
Mmh, guess you are! I will write some short intro mini turn for you once I'm done with another RTD over here.

Oh, many thanks  ;D .
Title: Re: You are a Monster [14] - Turn 8
Post by: Nakéen on October 20, 2017, 09:21:32 pm

You are in a dense mangrove. The surroundings are silent, and only the sound of your breathing reach your ears. You have been lying in ambush for a while, and nothing passed by yet.

You know this are well, but have never travelled beyond what you know.

Spoiler: Gordy's Status (click to show/hide)
Title: Re: You are a Monster [14] - Turn 8
Post by: Paxiecrunchle on October 20, 2017, 09:24:28 pm
Climb through the branches, in a northerly direction until we detect any beings worth hijacking or feeding on.
Title: Re: You are a Monster [14] - Turn 8
Post by: Nakéen on October 20, 2017, 10:00:46 pm
"I am Gray, and this is Brown. We are disciples of Masen. We are traveling to see the world, and to perfect what we learned from Masen."

Talky stuff.

The man's bewilderment was steadily increasing.
"By the spirits of the desert... So you have a name and are someone's disciple. What are you? Is it some kind of curse? You are not human right?"
Title: Re: You are a Monster [14] - Turn 8
Post by: Beirus on October 20, 2017, 10:35:39 pm
"We are sentient beings. We think and we feel, just like you do. But I suppose you would consider us monsters. That is how humans refer to us, at least. I was once a Metal Blob, but I grew, or evolved I think is the word, into the form I have now. Brown was a Dirt Blob. We come from the south, beyond the desert."

More talky stuff.
Title: Re: You are a Monster [14] - Turn 8
Post by: Nakéen on October 20, 2017, 11:03:56 pm
"We are sentient beings. We think and we feel, just like you do. But I suppose you would consider us monsters. That is how humans refer to us, at least. I was once a Metal Blob, but I grew, or evolved I think is the word, into the form I have now. Brown was a Dirt Blob. We come from the south, beyond the desert."

More talky stuff.
"I see, I see." he automatically replied.

Silence set between the man and the blobs. There was a light warm wind blowing from the north. The man massaged his glabella, sighing.

"You don't seem dangerous. Well either way, I -we- can't trust you. Now if I got it right, you seem to want to get in our caravan for some motive I don't really get. Well, I can't let you for security reasons.

You understand right?"
Title: Re: You are a Monster [14] - Turn 8
Post by: Beirus on October 21, 2017, 12:20:49 am
Gray sighs dejectedly, but nods his head.

"I understand. Masen told me other humans would not trust me because of what I am. My motives are genuine, though. I only wished to travel with you so that I could interact with more humans. My friend Barag and my master Masen were the only two that didn't try to kill me on sight. I do not wish to impose on you if you would feel unsafe because of my presence. But, before we part ways, would you allow me to spar with one of your warriors? The best way for me to improve upon what my master taught me is through experience. I would like to spar with your strongest warrior, or at least a durable one, as I have not fought many humans and I would not wish to unnecessarily harm someone because I misjudged my strength."

Might as well see if I can get a spar in, or a way to earn their trust.
Title: Re: You are a Monster [14] - Turn 8
Post by: Nakéen on October 21, 2017, 12:28:50 am
Gray sighs dejectedly, but nods his head.

"I understand. Masen told me other humans would not trust me because of what I am. My motives are genuine, though. I only wished to travel with you so that I could interact with more humans. My friend Barag and my master Masen were the only two that didn't try to kill me on sight. I do not wish to impose on you if you would feel unsafe because of my presence. But, before we part ways, would you allow me to spar with one of your warriors? The best way for me to improve upon what my master taught me is through experience. I would like to spar with your strongest warrior, or at least a durable one, as I have not fought many humans and I would not wish to unnecessarily harm someone because I misjudged my strength."

Might as well see if I can get a spar in, or a way to earn their trust.
Your heartfelt speech only added more trouble into the mind of the security leader.
"Aaaagh... Listen, you may follow us. But don't get too close, both for your own good and our own. This decision is definitely going to get me into troubles..."

Then you mentionned a spar.
"A spar? Sorry, I definitely can't allow that. We need every men in best shape to travel the desert. And... er, I still don't really trust you. Sorry."

The man facepalmed. Am I really sympathizing with that thing? he definitely probably thought.

You have been allowed to follow the caravan.
Title: Re: You are a Monster [14] - Turn 8
Post by: Beirus on October 21, 2017, 12:58:29 am
Gray bows towards the man. "Thank you. And if the caravan comes under threat, I will help to defend it if you will allow me to. I would appreciate it if you would tell your comrades so that they do not attack me."

Follow the caravan from an appropriate distance.
Title: Re: You are a Monster [14] - Turn 8
Post by: Paxiecrunchle on October 21, 2017, 02:15:40 am
Wow, I wish I had never missed the first game, Nakeen is handling this brilliantly.
Title: Re: You are a Monster [14] - Turn 8
Post by: Hawk132 on October 21, 2017, 04:47:22 pm
"It's only natural to want to fulfill your dreams. And since you've got me now, you may actually be able to make them reality."

More talking? More talking. Not that I'm complaining.
Title: Re: You are a Monster [14] - Turn 8
Post by: Nakéen on October 21, 2017, 08:03:54 pm
Turn 9:

Turn 8 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7596433#msg7596433)



Fluorine, the Harpie - (AbstractTraitorHero)
((Heh. All according to Mostly Keikaku!))

Floruine almost beams's with pride and joy as the Wyvern fell for it hook, line and sinker. It almost felt like she spun a song just for the Wyvern one of failure!

Either way, Fluorine emboldened and lighthearted from their victory begins to head off. Might as well take advantage of their head start.

God they were going to be hungry from all this flying in a few hours!


Beautiful.

Let's be on our way no reason to dilly dally!
We have some ground to cover!
A place to get away from and new lands to explore.
 New meats! New Sites! Lovely sight's surely!
Baths...Oh, Fluorine Love's her bath's I'll tell you that!

((what do you guys think of Flourine))
((I really like Fluorine, I can feel she will definitely have to change after discovering more of the world's dangers.))

With that superb display of acrobatic superiority, you left the Wyverns territories unscathed. You entered an area of the mountains where the clouds gathered and formed dense walls obstructing the visibility. There were also very strong winds around, but it was a necessary passage to leave the Iron Ridge.

You never actually ventured beyond this place. But you never faced the threat of extinction before.

As you pondered about the best way to cross this place, an incredible blasting sound was heard coming from the far East. No, upon closer inspection, that was a roar. One a beast fighting its last battle would unleash.

You shuddered. What terrible threat would cause a creature to let out such a desperate and powerful roar?

Event Roll: [4]

You felt an opening in the stormy wall of clouds. A cold current of tunneling wind seemed to lead to the other side, you were certain following it would allow you to avoid the twisting winds of the mountains.


Spoiler: Fluorine Status (click to show/hide)



Squelchy, the Omnislime (Coolrune206)
Squelchy solidifies small hooks on his outer membrane, grabbing the webs, before trying to pull it apart.

Hook and Pull the web apart:
Action Roll (Diff 7): [13]-8 (Glimmering Hope Backlash (-4) Greatly Exhausted (-4))
Outcome Roll: [3] -Failure-

You formed small hooks on your outer membrane, and grabbed the webs. Then you pulled as strong as you can to tear them apart. Unfortunately, your weary body couldn't find the strength to break the webs.

You kept trying, and trying...

Hook and Pull the web apart (bis):
Action Roll (Diff 6): [1]-8 (Glimmering Hope Backlash (-4) Greatly Exhausted (-4)) -Critical Failure-

You pulled, and pulled... and suddenly the elasticity of the webs pulled you toward them. You stumbled upon them and ended up tangling yourself around them.

[Webbed]

Event Roll: [1]

As you struggled, you heard the sounds of approaching creatures. Two monster with the armored lower body of a spider, and the an upper chitinous humanoid body with a beetle head appeared. Two more Arachnastinians, with some different physical features compared to the one you just killed. One was mostly dirt colored, while the other was forest green with some vibrant metallic green reflexions.

They first headed for the corpse of their dead kin. Soon they would return to deal with you.


Hostile:
-Arachnastinian #1
-Arachnastinian #2

Spoiler: Squelchy Status (click to show/hide)



Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
Do you think he said the truth? Either way, we have to return and inform the sylvarians about this.
Return home and find the sylvarian leader to inform them about what this creature said.

That was definitely an important information to share to the sylvarian leader. Your hunting group parted as you went on to look for the sylvarian leader.

[Followers updated]

You headed for the living area of the sylvarians. There was only one hut, which was the one used by the leader. Fortunately for you, he was there. You entered and greeted him, a tall Sylvarian with half its body charred. Only its left eyesocket still had a yellow glow, from which you could feel the strength of a warrior.

Sedre the Sylvarian welcomed you.
"If that isn't Neophytos. You seem troubled, is there anything you want to share?"





The Protoquin (Failbird105)
Protoquin
keep going, stealthily

(I honestly want to see what this little guy ends up becoming, though I have EVEN MORE ideas for characters.)

Picking up on the eeriness of the location, you progressed further with as much prudence as possible. You made your best to minimize the sound of your steps on the rocky ground, and always checked each turns at their corner.

Event Roll: [4]

You decided not to pass through the origin of the wind, and instead circled around. Nothing ever crossed your path. Finally after a good while of walking carefully, you ended up finding a pretty nice cave where you could probably rest to recover your lost forces.


Spoiler: The Protoquin Status (click to show/hide)



Xizilitiz, the Lesser Angel (crazyabe)
Fly up And Attempt to dominate it.

Take Off:
Action Roll (Diff 8 ): [15]-4 (Ambush (-4))
Outcome Roll: [6] -Overshoot-

You took off to the skies to take advantage of your air superiority. The viper attempted to lundge at you, but you were faster. From above, it couldn't possibly reach you. You looked down on the earthbound creature from above, and you think you heard it says something.

"sssss waaaait"

Before you could process what the monster said, a large shadow appeared behind you.

Reflexes:
Action Roll (Diff 12 ): [20]-4 (Surprise (-4)) -Critical Success-

Reacting swiftly, you give a push of wings behind you just enough to propel you forward. Just in time to dodge a massive hand, larger than half your body.

You turn toward the direction of the attack. There is a strange monster there. It is some sort of head fixed to two enormous arms -one made of earth and one made of vines- and its head has hairs long enough to reach the ground. It is tall enough to overshadow the tall grass.


Intentions Unknown:
-Evined Viper: it hisseeees

Hostile:
-Earthbound Dibras:

Spoiler: Xizilitiz Status (click to show/hide)



Go'Von, the Gray Ooze (Puppyguard)
Go'Von fled across the ceiling away from the tiny creatures, spurred on by the pain of the stings.

Escape to the ceiling:
Action Roll (Diff 10): [11]
Outcome Roll: [4] -Success-

You quickly creeped toward the ceiling, unwilling to suffer from more of these vicious insects. Fortunately, they stopped giving chase once you were far away enough from the crevice.

The buzzing swarm poured back into the crack in the rock, and silence set in once more.


Spoiler: Go'Von Status (click to show/hide)



Aspred Bagrid, the Enormous Catfish Serpent (GigaGiant)
Aspred Bagrid, the Enormous Catfish Serpent
Seek out a boat full of people, but stay beneath the water's surface. Stay aware of underwater dangers while doing this.

Finding a boat:
Action Roll (Diff 18 ): [19]
Outcome Roll: [1] -Success-

Once you felt ready, you left the underwater caves, heading back toward the upper sea. No hostile creature or dangerous monster crossed your path, and your ascent was totally undisturbed.

Then once close enough to the surface, you roamed, looking for a different kind of game. Humans. Could they even be found in such distant waters?

The wait was long, and the search laborious. From afar, you saw the shadow of a lone ship. It wasn't large, but still bigger than a small boat.

Spoiler: Aspred Bagrid Status (click to show/hide)



Theta, the Wolf (Rautherdir)
Alright. Use Blinding Terror, if it fails run away.

Blinding Terror: -2MP
Opposition Roll (Int 2 vs Ind 0): [7] vs [6]
Outcome Roll: [5] -Overshoot-

You channelled your power, using your [Blinding Terror] skill. The change in the Leuscrat's complexion was swift, its whole body shivered and it instinctively stepped back. Then it made a terrified roar, and immediately tried to run away from you.


Intentions Unknown:
-Leuscrat: Terrified!

Spoiler: Theta Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
Skee sneaked up on the feasting animal from behind, as quietly as possible, hiding among fallen leaves and blades of tall grass, before giving it a paralysing sting when close enough, then hid in a crevice or under a leaf  while waiting for the poison to take effect.

Sneak Attack:
Combat Roll (Str 0 vs Con 0): [5]+4 (Sneak Attack (+4)) vs [7]
Critical Roll: [2] -Normal Hit-
Damage: [1]*1 = [1]

You sneaked behind the unsuspecting animal, managing to get past its vigilance. Then with a swift sting, you injected your paralysing venom in the body of the predator.

Hiding:
Action Roll (Diff 12): [5]+6 (Small (+2) Sneak Attack (+4))
Outcome Roll: [4] -Failure-

The very moment you stang the Junbara, it immediately stopped eating turned in your direction. You have been spotted!

Hostile:
-Young Junbara: Paralysing Venom Injected

Spoiler: Skee Status (click to show/hide)



Gordy the Toothbaby (Paxiecrunchie)
Climb through the branches, in a northerly direction until we detect any beings worth hijacking or feeding on.

Wandering:
Event Roll: [3]

You climbed in the nearbiest tree, and moved somewhat northward by moving from tree to tree. There was still no change of landscape as you progressed north, still the same muddy tropical forest. On your way you only spotted animals and small weak monsters.

Some fish in the muddy waters, a group of large slugs slowly eating at a tree, and some small birds too swift for you to possibly catch.

Spoiler: Gordy's Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
Gray bows towards the man. "Thank you. And if the caravan comes under threat, I will help to defend it.
I would appreciate it if you would tell your comrades so that they do not attack me."

Follow the caravan from an appropriate distance.

"Yeah, I will pass the word."

With that said, the man whistled to its mount, and the large lizard answered with a tongue snap. They headed back toward the caravan.

The convoy started moving again, and Brown and you followed behind.
"That man was actually nicer than I thought. I don't know how I would react in his place."

Fluff Roll: [2]

Not a single human rider came to see you.

Event Roll: [5]

The front of the caravan stopped, and the rest followed suit. You attempted to take a look from your position to see if you could understand what was happening. The riders didn't seem agitated, and most kept their positions. There was probably no danger then.

You think you saw a group of people with a pack animal that didn't belong to the main caravan. It was hard to see from there.

Then you saw the security captain riding toward you, once he arrived to your position, he said.
"There is someone that wants to see you, you may come."

He immediately returned to the main caravan.

Naturally, you felt curious and heeded to his words. When you arrived at the back of the caravan, you saw a cloaked human waiting for you, he was surrounded by four riders including the security captain.

The cloak bore the same symbol as yours and Brown's. That person was also a disciple of Masen. He took off his hood and desert mask, revealing a tan middle aged man. His dark brown hair had strands of white hair. 

"My name is Hinrab. I am a disciple of Masen."

Non-Hostile:
-Ashafan Caravan Security Captain: Tense
-3 Copper Gecko Riders: Tense
-Hinrab, Masen disciple:

Spoiler: Gray Status (click to show/hide)



The Azarian Project, the Thoughling (Dustan Hache)

You saw yourself die.

Was it really you? Yes and no. You weren't sure. It was you, but at the same time, it wasn't you. You were the same, but you were also different.


You are in what must have once been a village from which all that remains are decrepit houses and stones. The sky is perpetually clouded by gray clouds, and the sun never reaches down there.

Everything is calm, motionless.


You hear cackling. In the street, a group of gnome-like creatures with slate skin and red eyes are feeding on an unrecognizable carrion.





Eximius Res, the Rusty Ring (Hawk132)
"It's only natural to want to fulfill your dreams. And since you've got me now, you may actually be able to make them reality."

More talking? More talking. Not that I'm complaining.

[That night, the day of Prias return]

"What do you mean? Just having a shapeshifting ring isn't going to help me kill monsters, and let's not think about surviving in the deadlands."



[The next morning]

Before the first rays of sunlight could even reach the village, Prias headed for the hut of Veras. The old man had worked all night on the remedy, and was already waiting for the young man.

"Apply this on the wound. The cursed skin should turn into a large scab, and it will be very painful. Then let him rest, and heal the wound like a normal one. Come back tomorrow for another phial, and repeat the process. The curse will be completely gone in two days."

With a phial of navy blue liquid, he headed for the house of his friend. Every person of the household were waiting around the sick man, Septor.

"With that, will the curse?..."

"Yes. This is Veras we are talking about, his magic and alchemy never failed us."

You remained silent, content on observing the situation.

Sandra, the eldest sister, took off the bandage around Septor's arm. The skin was purple and putrefied, and the veins had turned black. A black fluid oozed from the wound, a wound that didn't seem natural.

Prias handed the phial to Sandra, and repeated the old man's instructions. The woman nodded, and proceed to apply the phial's content to the cursed arm. The liquid was instantly absorbed by the purple skin, which violently transformed into cicatrizing tissue. Septor let out a muffled scream, his visage contorting in pain.

(...)

Roughly a hour had passed, and Prias was now in the forest surrounding the village. He was checking and placing traps around.

Spoiler: Eximius Res Status (click to show/hide)
Title: Re: You are a Monster [14] - Turn 8
Post by: Dustan Hache on October 21, 2017, 08:13:12 pm
first, try to get my bearings and hide.  Then, reach out and try to feed on the mind of one of the gnomes for Information and growth. Being hidden should make it easier to avoid retaliation.
Title: Re: You are a Monster [14] - Turn 8
Post by: Coolrune206 on October 21, 2017, 08:18:35 pm
Squelchy dispersed emergency pheromones. No telling what slime may show up, but anything is better than this.
Title: Re: You are a Monster [14] - Turn 9
Post by: Paxiecrunchle on October 21, 2017, 08:41:45 pm
Gordy, Immensely disappointed at the lack of a worthwhile challenge decides to wander west this time until either he begins to hunger or he finds a worthwhile target or an unusual feature of the landscape
Title: Re: You are a Monster [14] - Turn 9
Post by: randomgenericusername on October 21, 2017, 08:47:19 pm
We found a monster that called himself an "Arachnastinian". They are natives and have proposed that we submit to them and their Overlord Veleshk in exchange for protection from the other inhabitants. If we accept,
they say we will become part of a great kingdom and they said that we should send someone south.
Title: Re: You are a Monster [14] - Turn 9
Post by: Puppyguard on October 21, 2017, 08:55:25 pm
Seeing the danger was gone, Go'Von went to sleep to burn some calories for healing.
Title: Re: You are a Monster [14] - Turn 9
Post by: Nakéen on October 21, 2017, 08:57:25 pm
We found a monster that called himself an "Arachnastinian". They are natives and have proposed that we submit to them and their Overlord Veleshk in exchange for protection from the other inhabitants. If we accept,
they say we will become part of a great kingdom and they said that we should send someone south.
"What the... It called itself an Arachnastinian you said... Submitting? This is an urgent matter, I will have to gather the various representatives... What about you, what do you think about all this?"
Title: Re: You are a Monster [14] - Turn 9
Post by: Hawk132 on October 21, 2017, 10:28:56 pm
"I'm no mere shapeshifting ring, pal. I'm an ancient weapon of immeasurable power. Although most of said power is sealed right now... again. If nothing changed with how the world works, gathering some Essence will help in unsealing it. And possibly make you more powerful as well. You can take it slow though. We may grow powerful, but we gotta not die first."



"These are for monsters or just mundane animals?"

Talking continues! Give Past!Prias a crash course on Essence if he doesn't know what it is.
Title: Re: You are a Monster [14] - Turn 9
Post by: Nakéen on October 21, 2017, 10:31:17 pm
"I'm no mere shapeshifting ring, pal. I'm an ancient weapon of immeasurable power. Although most of said power is sealed right now... again. If nothing changed with how the world works, gathering some Essence will help in unsealing it. And possibly make you more powerful as well. You can take it slow though. We may grow powerful, but we gotta not die first."



"These are for monsters or just mundane animals?"

Talking continues! Give Past!Prias a crash course on Essence if he doesn't know what it is.
"Essence? What is that?" said Past!Prias
Title: Re: You are a Monster [14] - Turn 9
Post by: Beirus on October 21, 2017, 11:59:09 pm
Gray smiles upon meeting Hinrab. "What a lucky meeting. My name is Gray. My friend Brown and I are also disciples of Masen. We recently left the Steppe to continue our journey." 
Title: Re: You are a Monster [14] - Turn 9
Post by: Nakéen on October 22, 2017, 12:06:48 am
Gray smiles upon meeting Hinrab. "What a lucky meeting. My name is Gray. My friend Brown and I are also disciples of Masen. We recently left the Steppe to continue our journey." 
"Amazing, truly amazing. I am very honored to meet you, after all, for you to be the master's disciple can only mean... Ah, I have many questions to ask."

He said to the captain.
"They are not a danger, I can vouch for this on my life. Quite the contrary, they are a blessing from the desert. Truly this is a marvelous coincidence."

"Gray, I would be overjoyed to hear your tale and see the world through your eyes. How is the master going? How did you became a disciple? What was your life before?"

[You have been allowed to travel in the caravan]

Title: Re: You are a Monster [14] - Turn 9
Post by: Legendary Marksdorf on October 22, 2017, 04:58:49 am
"I've got you now..." Skee thought, before running from the creature, waiting for the poison to take effect. Once the monster was paralyzed, Skee went to parasite it.
Title: Re: You are a Monster [14] - Turn 9
Post by: randomgenericusername on October 22, 2017, 08:54:50 am
We found a monster that called himself an "Arachnastinian". They are natives and have proposed that we submit to them and their Overlord Veleshk in exchange for protection from the other inhabitants. If we accept,
they say we will become part of a great kingdom and they said that we should send someone south.
"What the... It called itself an Arachnastinian you said... Submitting? This is an urgent matter, I will have to gather the various representatives... What about you, what do you think about all this?"
While I don't have enough information, I don't think we should blindly trust them withouth proof of their strenght and their ability to protect us. If they are as strong as they say, we don't really have a choice but to join them, have we?

If you wish to send someone, I want to volunteer for the mission. But I think a sylvarian should go too.

Talk stuff
Title: Re: You are a Monster [14] - Turn 9
Post by: Hawk132 on October 22, 2017, 09:35:01 am
"Now, I don't exactly remember all the theory, but in a nutshell it's basically what makes up the soul. The more essence one has, the stronger their soul. The stronger their soul, the stronger they become. And since some monsters and humans can absorb Essence, like me for example, they can get really damn strong, really damn fast."

Past!Conversation with Past!Prias continues. If I remember more details about Essence, mention them as well.
Title: Re: You are a Monster [14] - Turn 9
Post by: GigaGiant on October 22, 2017, 12:00:53 pm
Aspred Bagrid, the Enormous Catfish Serpent
Create a whirlpool underneath the boat and try to throw the ship into disarray. Then reveal myself and begin devouring people and damaging the boat.
Title: Re: You are a Monster [14] - Turn 9
Post by: Rautherdir on October 22, 2017, 12:31:50 pm
Use [Punish the Weak]. If the Leuscrat is still alive after that keep attacking it.
Title: Re: You are a Monster [14] - Turn 9
Post by: Beirus on October 22, 2017, 12:49:10 pm
((I've got to drive back to college today, but I'll try to make a post of Gray explaining his origin and travels when I get there. If it would be holding up the turn, then feel free to assume Gray covered his travels from eating the crown through training with Masen, including meeting the desert djinn, traveling with Glint, meeting Barag and Kokaun, and killing that giant scorpion monster thing. Also, Gray would make it clear that all of his fights were in self-defense. He would also let Hinrab know about Masen being sick.))
Title: Re: You are a Monster [14] - Turn 9
Post by: Nakéen on October 22, 2017, 01:33:39 pm
((I've got to drive back to college today, but I'll try to make a post of Gray explaining his origin and travels when I get there. If it would be holding up the turn, then feel free to assume Gray covered his travels from eating the crown through training with Masen, including meeting the desert djinn, traveling with Glint, meeting Barag and Kokaun, and killing that giant scorpion monster thing. Also, Gray would make it clear that all of his fights were in self-defense. He would also let Hinrab know about Masen being sick.))
((No rush, and feel free to have the whole storytelling be implied if narrating everything yourself is too much of a chore.))
Title: Re: You are a Monster [14] - Turn 9
Post by: ATHATH on October 22, 2017, 02:30:47 pm
"Ooh, doing a bit of dissection, are we? I used to work with a necromancer; I might be able to help you out there."
Title: Re: You are a Monster [14] - Turn 9
Post by: Nakéen on October 22, 2017, 03:12:16 pm
"Ooh, doing a bit of dissection, are we? I used to work with a necromancer; I might be able to help you out there."

One head turned toward you. It grunted with discontentment.
"Hey, you didn't tie this one well enough."

The ettin dropped his tools, and moved toward you.

Grab (Ettin):
Action Roll (Diff 12): [1] -Critical Failure-

The Ettin moved toward you, intending to bind you again. But it didn't realize how slippery the floor had become after so much fluids were lost by the butterfly monster. He slipped, crashing into a nearby assortment of shelves.

[Flavor Roll]: [5]

Still stunned by the impact, the most hurt head shouted angrily:
"Grah! Once I get this flea I'm going to butcher it right away!"

The less-hurt head had another idea.
"Wait, let's hear this one out. Maybe it can actually be of use."

The hurt grunted.
"Grgh, right. I will just study it right away if it proves useless."

The other head nodded in approval.

"What kind of use can you offer? You better not disappoint us."
Title: Re: You are a Monster [14] - Turn 9
Post by: ATHATH on October 22, 2017, 03:16:38 pm
"Ooh, doing a bit of dissection, are we? I used to work with a necromancer; I might be able to help you out there."

One head turned toward you. It grunted with discontentment.
"Hey, you didn't tie this one well enough."

The ettin dropped his tools, and moved toward you.

Grab (Ettin):
Action Roll (Diff 12): [1] -Critical Failure-

The Ettin moved toward you, intending to bind you again. But it didn't realize how slippery the floor had become after so much fluids were lost by the butterfly monster. He slipped, crashing into a nearby assortment of shelves.

[Flavor Roll]: [5]

Still stunned by the impact, the most hurt head shouted angrily:
"Grah! Once I get this flea I'm going to butcher it right away!"

The less-hurt head had another idea.
"Wait, let's hear this one out. Maybe it can actually be of use."

The hurt grunted.
"Grgh, right. I will just study it right away if it proves useless."

The other head nodded in approval.

"What kind of use can you offer? You better not disappoint us."
"I have some skill with alchemy and know about the impending destruction of this world."

"What, exactly, are you doing here? I might have some other skills that I didn't know were relevant to your work."
Title: Re: You are a Monster [14] - Turn 9
Post by: Nakéen on October 22, 2017, 03:23:34 pm
"I have some skill with alchemy and know about the impending destruction of this world."

"What, exactly, are you doing here? I might have some other skills that I didn't know were relevant to your work."
"Alchemy mmh? You heard that?"

"I guess it could be interesting... grr. I still demand to see if it brings us any useful knowledge. Though you heard what he said about the end of the world? This one may actually just have a screw loose."

The Ettin had got out from the mess of broken shelves.
"We are studying this creature. And looking for good magical ingredients."
Title: Re: You are a Monster [14] - Turn 9
Post by: ATHATH on October 22, 2017, 03:39:13 pm
"I have some skill with alchemy and know about the impending destruction of this world."

"What, exactly, are you doing here? I might have some other skills that I didn't know were relevant to your work."
"Alchemy mmh? You heard that?"

"I guess it could be interesting... grr. I still demand to see if it brings us any useful knowledge. Though you heard what he said about the end of the world? This one may actually just have a screw loose."

The Ettin had got out from the mess of broken shelves.
"We are studying this creature. And looking for good magical ingredients."
"Where did you find it, if I may ask?"

"What are you accumulating these magical ingredients for? The pursuit of power for its own sake?"
Title: Re: You are a Monster [14] - Turn 9
Post by: Failbird105 on October 23, 2017, 02:44:48 pm
Protoquin

Rest until night, then find something sleeping to intrude on the dreams of
Title: Re: You are a Monster [14] - Turn 9
Post by: crazyabe on October 23, 2017, 03:13:48 pm
I use life drain on the Earthbound Dibras.
Title: Re: You are a Monster [14] - Turn 9
Post by: AbstractTraitorHero on October 23, 2017, 11:42:30 pm
LETSSSSSS AGOOOOOOOOOOOOOO
Title: Re: You are a Monster [14] - Turn 9
Post by: Sarrak on October 24, 2017, 12:00:38 am
((Got distracted a bit.))

Ulkas hummed while browsing their options.

"Guardians? Well, not exactly same, of course, but of similar configuration and purpose. Possibly, local ones reacted to the movement of the platform before. We should check if they are actually tracking us. Let's prepare ambush and see."

Backtrack a bit and choose such place as not to be on direct route to the platform and impossible to be seen unless magically pursued. If all goes well - observe. If guardian attacks - try controlling it, if unsuccessful - engage in battle with illusions and Astrosa fast brutality.
Title: Re: You are a Monster [14] - Turn 9
Post by: Nakéen on October 24, 2017, 10:17:30 pm
Sorry for taking a little while, turn should be up by tomorrow :)
Title: Re: You are a Monster [14] - Turn 9
Post by: Puppyguard on October 24, 2017, 10:34:58 pm
Sorry for taking a little while, turn should be up by tomorrow :)
Hey, it's a big group, we understand.
Take all the time you need.
Title: Re: You are a Monster [14] - Turn 9
Post by: Beirus on October 25, 2017, 11:37:05 am
Gray covered his travels from eating the crown through training with Masen, including meeting the desert djinn, traveling with Glint, meeting Barag and Kokaun, and killing that giant scorpion monster thing, and being pursued on the way to Masen's. Also, Gray would make it clear that all of his fights were in self-defense. He would also let Hinrab know about Masen being sick.
Title: Re: You are a Monster [14] - Turn 9
Post by: Paxiecrunchle on October 26, 2017, 01:38:55 am
Sorry for taking a little while, turn should be up by tomorrow :)
Hey, it's a big group, we understand.
Take all the time you need.

You are forgiven.
Title: Re: You are a Monster [14] - Turn 9
Post by: Nakéen on October 26, 2017, 03:09:51 am
I'm halfway through, but won't be able to finish tonight it seems. Next turn tomorrow!
Title: Re: You are a Monster [14] - Turn 10
Post by: Nakéen on October 26, 2017, 07:41:51 pm
Turn 10:

Turn 9 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7597905#msg7597905)



The Azarian Project, the Thoughling (Dustan Hache)
first, try to get my bearings and hide.  Then, reach out and try to feed on the mind of one of the gnomes for Information and growth. Being hidden should make it easier to avoid retaliation.

Hiding:
Action Roll (Diff 5): [20] -Critical Success-

You stand up and take a look at your surroundings, regaining your composure. You spot a perfect hiding place nearby, an enshadowed place among the rubbles of a destroyed home. As the small creatures cackle and feast on the rotten meat, you move in the shadow until you reach the chosen hiding spot.

Mind Eater:
Combat Roll (Int 1 vs Ind 0): [10]+4 (Sneak Attack (+4)) vs [6]
Critical Roll: [7]

You easily reach out to the mind of this simplistic creature. You can feel the twirl of its current emotions: satisfaction, pride, carelessness. You gnaw at it, and then reach deeper. Recent memories abound, you see very tall humanoids from the cover of the ruins. Ogres of many size and shapes, stumbling upon the town after fleeing from something. You gnaw once more. The remaining thoughts and memories you can pick up tell of mundane and unimportant things.

The gnome wobbles, and fall unconscious. Just one more and its mind will shatter.

Its two kin let out a surprised yelp. They first shake him, then worriedly sniff around. One begins to pull it away.

Nearby Monsters:
-2 Dark Gnomes
-1 Dark Gnome: Unconscious




Squelchy, the Omnislime (Coolrune206)
Squelchy dispersed emergency pheromones. No telling what slime may show up, but anything is better than this.

Emergency Pheromones:
Luck Roll: [6]

The two Arachnastinians muttered something over the body of their dead comrade, and slowly walked toward you. You noticed a large and deadly stinger had came out from the vibrant green's hand. It seems there was venom dripping from its tip.

You had released a powerful cloud of pheromones, desperate for help.

Slowly, death in the form of this chitinous monster walked toward you. Time seemed to have slowed to a crawl, contempt on observing this spectacle. Suddenly, the two creatures stopped. They looked around, seemingly worried.

You picked up a faint smell of rotting vegetal matter. Then a light brush. And a loud sound of trees snapping and grass trampled under a heavy foot.

Right behind your two would-be executors, there was a massive shape. Before you could discern what it was, it had crushed one of the Arachnastinians under a heavy arm. And now you could see it better.

It was some sort of wingless dragon. Except it was covered with a thick layer of green dripping ooze. Everywhere that ooze fell, plants withered and died, hence the smell. The reptiles yellow copper scales could barely be seen under this neverending flow of ooze. Its yellow reptilian eyes were never covered, as if the ooze flowed right around them.

The dragon roared, and ooze spluttered from its maw. It was a terrifying roar, and the ooze seemed to ripple in concert with it, amplifying the sound.

It lifted its arm, revealing the crushed and half-melted insect monster, whose essence had just been claimed. Then it turned toward the other, which immediately attempted to escape into the trees. The dragon started giving chase, crushing the trees in its wake.


Luckily, it tore some of the webs in its rampage, allowing you to set yourself free.

Nearby Monsters:
-Arachnastinian #1: Fleeing for dear life
-Voracious Miasm Dragon: On the Hunt


Spoiler: Squelchy Status (click to show/hide)



Gordy the Toothbaby (Paxiecrunchie)
Gordy, Immensely disappointed at the lack of a worthwhile challenge decides to wander west this time until either he begins to hunger or he finds a worthwhile target or an unusual feature of the landscape

Wandering:
Event Roll: [2]

You decided to set off further west, further toward the source of the mangrove's muddy waters. You don't notice anything of interest during your travel, not until you find yourself at the border of a stream of muddy water.

You turn toward a splashing sound, and see a large eel like creature with many long fat tentacles on its head, creeping toward you.

Nearby Monsters:
-Mangrove Tentacled Eel Monster [Not enough inspiration for a name]

Spoiler: Gordy's Status (click to show/hide)



Go'Von, the Gray Ooze (Puppyguard)
Seeing the danger was gone, Go'Von went to sleep to burn some calories for healing.

You fell asleep, letting your body recover from its wounds during sleep.

HP fully recovered

Event Roll: [5]

You had a strange dream. Somewhere close, a light was calling out to you. It had a soft, warm voice. It was waiting you.

When you woke up, you still had the feelingof knowing where that voice was. It was nearby, you knew where to go.

[Situation Overview]

You are in an underground cave with a tall ceiling. There is a way slightly going up, and another going down. There are many cracks in the walls, and a lot of stalagmites around. There are also smaller tunnels leading who know where.

Spoiler: Go'Von Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
"I've got you now..." Skee thought, before running from the creature, waiting for the poison to take effect. Once the monster was paralyzed, Skee went to parasite it.

Fleeing:
Action Roll (Diff 12): [18]
Outcome Roll: [2] -Success-

You ran away, avoiding direct confrontation. The poison would eventually take effect, even if it had spotted you, it was too late for the monster.

The monster chased you, intending to tear you apart. The poison didn't seem to have taken effect yet.

Fleeing:
Action Roll (Diff 10): [11]
Outcome Roll: [5] -Overshoot-

Eluding the monster with your small shape, you easily avoided it. Then you failed to notice a glob of sticky matter on the ground.

The Junbara leapt toward you, and suddenly tetanized midair. Unable to follow on its motion, it crashed on the ground, the poison having finally taken effect.

Once you got yourself free from the sticky substance, you parasited the creature.

[Host Status updated]

Spoiler: Skee Status (click to show/hide)



Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
While I don't have enough information, I don't think we should blindly trust them withouth proof of their strenght and their ability to protect us. If they are as strong as they say, we don't really have a choice but to join them, have we?

If you wish to send someone, I want to volunteer for the mission. But I think a sylvarian should go too.

"That's a reasonable opinion. While many of us here pride their individuality and independence, survival is a much more important matter. We all know that, having escaped from extinction. Thanks for the report Neophytos, I will return to you once the council is over."

You bid goodbye to Sedre, and left the hut.

[What did you do in the meantime?]

Eventually the council among the various representatives of the community had concluded. Some sort of large rabbit monster came to meet you to pass Sedre's message.

"The representatives couldn't come to a conclusion. The majority is against submitting, but most also agree that if they were faced with the choice of extinction or submission, they would rather submit. Sedre wants to know if you still feel ready for the mission of meeting the Arachnastinians. He would like you to gather information from them, and consider their proposition with your own eyes."





Eximius Res, the Rusty Ring (Hawk132)
"Now, I don't exactly remember all the theory, but in a nutshell it's basically what makes up the soul. The more essence one has, the stronger their soul. The stronger their soul, the stronger they become. And since some monsters and humans can absorb Essence, like me for example, they can get really damn strong, really damn fast."

Past!Conversation with Past!Prias continues. If I remember more details about Essence, mention them as well.

Past!Priam said in a slightly worried voice.
"So you basically eat souls to get stronger? That's quite ominous, the kind of power you would see on a cursed weapon trying to take control of its user."

Well, put it that way... Either way, you tried to remember details about Essence. Mmh, speaking about it, where did all that knowledge came from? You went on to explain to Past!Prias that it wasn't as scary as it seemed. Essence was the building block of the soul, and everyone absorbed essence over their life, it was a natural part of life.

The special bit about you was that you could more efficiently absorb this essence.

Event Roll: [5]

As Prias had finished checking the traps of the current area, he moved on to the next. You and your host noticed a taut rope attached to a tree. That was a signal that a trap had been triggered.

The rope was moving, as if pulled by something on its fartest end. Whatever was the cause of it, it happened recently.

Prias's hand reflexively started looking for his knife, but you interrupted him. You could do much better than this poor iron knife. You transformed into a spear, which you thought suited to the need for prudence. That way your host would be able to keep threat at a distance.

Prias followed the rope toward its source, following the safe paths of the forest. Every village knew these, naturally. This forest was a veritable minefield you thought.

(...)

There was a large four armed gorilla-like monster with white fur. From the look of the situation, it had been rammed by the log trap, and fell into a pitfall filled with upright spikes. There were 6 tense ropes binding it, and already two had been torn apart.

"A Gargarm! What is it doing so close to the village?..."

Nearby Monster:
-Gargarm: Stunned / Movement Impaired / Wounded

Spoiler: Eximius Res Status (click to show/hide)



Aspred Bagrid, the Enormous Catfish Serpent (GigaGiant)
Aspred Bagrid, the Enormous Catfish Serpent
Create a whirlpool underneath the boat and try to throw the ship into disarray. Then reveal myself and begin devouring people and damaging the boat.

Whirlpool:
Action Roll (Diff 4): [12]
Outcome Roll: [6] -Overshoot-

You swam clockwise with very high speed, with the boat in the center of your trajectory. Seawater followed your movement, and soon enough, a powerful whirlpool dragging the boat down appeared. One so powerful, it tore the ship into splinters, sending its parts and passengers all across the depths.

The people on the boat quickly died from a combination of blunt trauma and drowning, their bodies scattered across the sea.

Finding people to devour:
Action Roll (Diff 12): [17]
Outcome Roll: [1] -Success-

You ate the lifeless corpses of four people, gaining their essences.

+4 Lesser Essence

Spoiler: Aspred Bagrid Status (click to show/hide)



Theta, the Wolf (Rautherdir)
Use [Punish the Weak]. If the Leuscrat is still alive after that keep attacking it.

Punish the Weak:
Combat Roll (Str 1 vs Con 0): [7] vs [5]-4 (Fleeing (-4))
Critical Roll: [5]+1 -Normal Hit-
Damage: [4]*2=[8]

You made an incredible leap, lunging on the running Leuscrat. With a vicious hit to the back, you lacerated its flesh, inflicting a critical wound.

[Previous Overshoot]

Suddenly two Leuscrats appeared to the side. The roar was a call for reinforcements! They themselves roared as they saw you attacking their kin.

Intentions Unknown:
-Leuscrat: Terrified! / Critically Wounded
-2 more Leuscrats:

Spoiler: Theta Status (click to show/hide)



(Shard of) Breadweed, the Resilient (ATHATH)
"Where did you find it, if I may ask?"

"What are you accumulating these magical ingredients for? The pursuit of power for its own sake?"

"Found this one in the forest. Now enough asking, show me what you've got. Alchemy you said hhm?"

He had stood up by now, and pointed toward a cauldron. There were a bunch of materials, from dried bodyparts, processed vegetable matter, and even rocks and powders of some kind. You skimmed quickly through everything, you could definitely create potions and mixtures with specific properties, and maybe more, but that would require studying each ingredients.

He waited for you to do or say something.

Intentions Unknown (but probably not friendly):
-Blue Ettin: Having fun?
-Butterfly monster: Not having fun

Spoiler: Breadweed Status (click to show/hide)



The Protoquin (Failbird105)
Protoquin

Rest until night, then find something sleeping to intrude on the dreams of

You laid in this cave, attempting to find solace in sleep.

HP fully recovered

You woke up, the surroundings were silent as ever. Silence blended in the darkness of the night, an element in which you felt at home. You thanked this cave for sheltering you, and left to look for a sleeping creature.

Luck Roll: [6]

After a while of fruitless search, you sensed a sleeping presence in this empty place. Following it, you found a cave similar to the one you hid into, and inside was a curled ball of white fur. You could discern no details, the way it was curled prevented it.

Nearby Monstes:
-A ball of fur?

Spoiler: The Protoquin Status (click to show/hide)



Xizilitiz, the Lesser Angel (crazyabe)
I use life drain on the Earthbound Dibras.

Life Drain:
Combat Roll (Pow 2 vs Res 1): [11] vs [5]
Critical Roll: [5] -Normal Hit-
Damage: [4]*1.5=[6]

You targeted the hostile monster, burning off a chunk of its lifeforce, which you absorbed as magic energy. The Dibras staggered from the attack, and suddenly its hairs straightened and lodged firmly into the ground, forming some sort of pillar.

Boulder Toss:
Combat Roll (Str 2 vs Con 0): [13] vs [3]
Critical Roll: [1] -Normal Hit-
Damage: [6]*3=[18]

In extremis dodge:
Action Roll (Diff 13): [4]+2 (Flying (+2))
Critical Roll: [5] -Partial Success-

The monster dug up a large amount of ground with its two hands, crushing it into a ball of rock and dirt. Then it winded up, and threw it at you with force. You attempted to move away from the trajectory, but failed to completely dodge it.

The large projectile knocked you aside, crushing your side and sending you crashing into the tall grasses.

-9HP

You heard sounds of hissing and ringing, and another boulder being tossed. It seems the viper was distracting the Dibras.

Intentions Unknown:
-Evined Viper: it hisseeees

Hostile:
-Earthbound Dibras:

Spoiler: Xizilitiz Status (click to show/hide)



Fluorine, the Harpie - (AbstractTraitorHero)
LETSSSSSS AGOOOOOOOOOOOOOO

You flew right through the stream of cold wind, passing right through the wall of clouds and twisting winds. The temperature suddenly decreased, and you felt chills all across your body.

Emerging from the thick wall of clouds, you saw the other side. Several mountains and hills covered in pure white snow, with the wall of cloud separating them from the other mountains.


Spoiler: Fluorine Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
((Got distracted a bit.))

Ulkas hummed while browsing their options.

"Guardians? Well, not exactly same, of course, but of similar configuration and purpose. Possibly, local ones reacted to the movement of the platform before. We should check if they are actually tracking us. Let's prepare ambush and see."

Backtrack a bit and choose such place as not to be on direct route to the platform and impossible to be seen unless magically pursued. If all goes well - observe. If guardian attacks - try controlling it, if unsuccessful - engage in battle with illusions and Astrosa fast brutality.

You retraced your steps, and took a turn in a side tunnel of the main path. Then taking cover in a room filled with empty crates, you waited, watching the main path. Astrosa was following the presence with her gaze, allowing you to trace its rough position. It was getting closer to the side corridor. Closer, closer, soon you would know what that presence was.

A being flew past the side corridor, continuing toward the entrance you came from. You only saw it in a flash, but that was enough for you to engrave its shape in your mind.

It was some sort of pale metallic-blue humanoid, except it had no legs. Instead, its lower body had the shape of a boat. Its head, which was like a helmet, had glowing engraved lines, one brighter than the others forming a circle in the middle of its face.


From the look of it, it did seem to be some construct like you suspected. But knowing more required investigation.

"You saw it? I never saw anything like that. Do you think you know something?" inquired Astrosa.

Spoiler: Ulkas Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
Gray covered his travels from eating the crown through training with Masen, including meeting the desert djinn, traveling with Glint, meeting Barag and Kokaun, and killing that giant scorpion monster thing, and being pursued on the way to Masen's. Also, Gray would make it clear that all of his fights were in self-defense. He would also let Hinrab know about Masen being sick.

The caravan resumed its travel, and you narrated your adventures from start to finish to the attentive Hinrab.

You told him of the gray and damp castle you came from, of the verdant forests, and of your first day in the vast Copper Desert. Of your encounter with the desert djinn, of your encounter with Glint, Vagush and Tirim. Of your fight with the bandits, of your fight with the Radasars, and then of your meeting with Barag and Kokaun.

Hinrab listened to your whole story with attention and curiosity. He often shouted in surprise, inquired about your thoughts, feelings at the time, and constantly made amazed remarks of your adventures.

Ah, Desert Djinni! Curious dwellers of the desert, both a curse and a blessing to travellers. He himself had met one, which guided him to an oasis.
Ah, such mysterious creatures! Monsters were so intriguing, and as varied as humans personalities.
Ah, Radasars! They had become a threat serious enough to mobilize the Prince's Hand, and a war was underway.
Ah, this old Barag! One of the first disciples, one of the most devout. A great man, one of few words, but of great wisdom.

"I am sure your tales would make a great book."

Then you told him of the journey to the Ta Simal plateau, and of your days spent with Masen, and of his sickness.
"Ah... So that's how it is. If Barag is with him, I have no fear for the master. I wish I could have gone to pay him a visit myself."

Then Hinrab told him a bit more about him. He was a wandering mage, who used his travels to better his magic and learn more about the world. He specialized in Ashafan glyph magic. He explained that glyph magic spells were cast by drawing a glyph or a succession of glyphs, and infusing them with magic energy. It was a powerful magic for desert travellers, as one could draw a glyph very easily in the sand.

Hinrab admired your pacifist attitude, fighting not to kill but to protect. He half-jokingly pondered if your pacifism could stem from your natural lack of a need to feed on other living beings? When he asked how you sustained yourself, you didn't know how to answer. That was a mystery to yourself too.


As the sun started to set, you saw the looming shadow of a great city. Farune, the city of the Great Southern Oasis, was in sights. At this time of the hour, it seemed as if the walls of the city were made of gold, and the nearby oasis glimmered with the blessing of water.


"What will you do in Farune? I think you could use a guide, the people there will definitely be... surprised by your appearance."


Nearby Humans:
-Hinrab, Masen disciple:
-Caravan Security Riders:
-Civilians:


Spoiler: Gray Status (click to show/hide)
Title: Re: You are a Monster [14] - Turn 10
Post by: crazyabe on October 26, 2017, 07:47:23 pm
I Attempt to use my magic(Flesh shifter) to restore this one's side to slightly more useful shape.
Title: Re: You are a Monster [14] - Turn 10
Post by: Puppyguard on October 26, 2017, 07:48:46 pm
Go'Von blindly went towards the light calling to him.
Title: Re: You are a Monster [14] - Turn 10
Post by: Coolrune206 on October 26, 2017, 07:54:24 pm
Squelchy quickly absorbed some sunlight (assuming there's some here), then tried to break his companions free using the same strategies as earlier. If that failed, he retreated to the other slimes and began recruiting an emergency rescue party to save his companions.
Title: Re: You are a Monster [14] - Turn 9
Post by: Beirus on October 26, 2017, 08:08:43 pm
Missed me.

Gray covered his travels from eating the crown through training with Masen, including meeting the desert djinn, traveling with Glint, meeting Barag and Kokaun, and killing that giant scorpion monster thing, and being pursued on the way to Masen's. Also, Gray would make it clear that all of his fights were in self-defense. He would also let Hinrab know about Masen being sick.
Title: Re: You are a Monster [14] - Turn 10
Post by: randomgenericusername on October 26, 2017, 08:10:55 pm
Past!Neophytos: Fell asleep and probably had a dream

I will try to extract more information about their numbers and strenght. If they are strong enough to protect us, they are strong enough to destroy us.
Neophytos: Accept the mission, go to the southern part of the forest and try to find the Arachnastian lands.
Title: Re: You are a Monster [14] - Turn 10
Post by: Nakéen on October 26, 2017, 08:42:17 pm
woops! Doing that once I get home
Title: Re: You are a Monster [14] - Turn 10
Post by: AbstractTraitorHero on October 27, 2017, 12:29:01 am
Flourine actually seemed to be in a good mood slightly wet from the condensation in the clouds and in the atmosphere they felt just a bit chilly. Fluorine, however, didn't seem to mind and an almost....youthful expression overtook their face their white hair blowing in the breeze as they moved almost doing small spin"s before moving downwards.



Wanna Know Something? Even monsters gotta enjoy the small thing's in life.

Fluorine is going to go down to one of the hills and make a nice snow harpy and have a bit of snow fun and get an idea of the area.

Of Course, she will be making sure that the hill she lands on seems safe before doing any of this.

Fluorine ain't interested in being no Chicken Dinner you feel me?


"Ah Snow. Alway's the softest...nice to see it."
Title: Re: You are a Monster [14] - Turn 10
Post by: Nakéen on October 27, 2017, 12:46:31 am
Gray the Unstable Prismetal Blaster (Beirus)
Gray covered his travels from eating the crown through training with Masen, including meeting the desert djinn, traveling with Glint, meeting Barag and Kokaun, and killing that giant scorpion monster thing, and being pursued on the way to Masen's. Also, Gray would make it clear that all of his fights were in self-defense. He would also let Hinrab know about Masen being sick.

The caravan resumed its travel, and you narrated your adventures from start to finish to the attentive Hinrab.

You told him of the gray and damp castle you came from, of the verdant forests, and of your first day in the vast Copper Desert. Of your encounter with the desert djinn, of your encounter with Glint, Vagush and Tirim. Of your fight with the bandits, of your fight with the Radasars, and then of your meeting with Barag and Kokaun.

Hinrab listened to your whole story with attention and curiosity. He often shouted in surprise, inquired about your thoughts, feelings at the time, and constantly made amazed remarks of your adventures.

Ah, Desert Djinni! Curious dwellers of the desert, both a curse and a blessing to travellers. He himself had met one, which guided him to an oasis.
Ah, such mysterious creatures! Monsters were so intriguing, and as varied as humans personalities.
Ah, Radasars! They had become a threat serious enough to mobilize the Prince's Hand, and a war was underway.
Ah, this old Barag! One of the first disciples, one of the most devout. A great man, one of few words, but of great wisdom.

"I am sure your tales would make a great book."

Then you told him of the journey to the Ta Simal plateau, and of your days spent with Masen, and of his sickness.
"Ah... So that's how it is. If Barag is with him, I have no fear for the master. I wish I could have gone to pay him a visit myself."

Then Hinrab told him a bit more about him. He was a wandering mage, who used his travels to better his magic and learn more about the world. He specialized in Ashafan glyph magic. He explained that glyph magic spells were cast by drawing a glyph or a succession of glyphs, and infusing them with magic energy. It was a powerful magic for desert travellers, as one could draw a glyph very easily in the sand.

Hinrab admired your pacifist attitude, fighting not to kill but to protect. He half-jokingly pondered if your pacifism could stem from your natural lack of a need to feed on other living beings? When he asked how you sustained yourself, you didn't know how to answer. That was a mystery to yourself too.


As the sun started to set, you saw the looming shadow of a great city. Farune, the city of the Great Southern Oasis, was in sights. At this time of the hour, it seemed as if the walls of the city were made of gold, and the nearby oasis glimmered with the blessing of water.


"What will you do in Farune? I think you could use a guide, the people there will definitely be... surprised by your appearance."


Nearby Humans:
-Hinrab, Masen disciple:
-Caravan Security Riders:
-Civilians:


Spoiler: Gray Status (click to show/hide)


((added to main turn))
Title: Re: You are a Monster [14] - Turn 10
Post by: Paxiecrunchle on October 27, 2017, 01:03:36 am
Gordy Unfurls his tentacle from around his body[when not in use it coils around his torso and left shoulder, ] he opens his maw and hisses out Iff I were you I would come no clossser,even If you consume me you will suffer greatlyhe begins pumping paralytic juices into his tendril and tenses for a fight that he hopes will not come

Is the eel sentiant ?
Title: Re: You are a Monster [14] - Turn 10
Post by: ATHATH on October 27, 2017, 01:08:19 am
Take a piece of magical-looking plant, extract the purpose "be magical" from it, then mix the produced "be magical" purpose with water in the cauldron (heat the cauldron up with a fire as well, of course). Pour the resulting mana potion into a bottle, wait for it to cool (that wouldn't count as a rest for the purposes of MP regeneration, would it?), then drink it in order to regain some MP.

After regaining some MP, take a magnifying glass or a lens and extract the purpose "to analyze" from it. Take a gear (make one out of wood if necessary) and extract the purpose "to be part of something greater" from it. Then mix the two purposes with water in the cauldron, soak a potato eye in the resulting solution, then remove it (the potato eye) and insert it into my forehead, integrating it into my body as a third eye, which the effects of the "to be part of something greater" purpose should (hopefully) allow me to do. Use my potato eye to analyze the butterfly on the table.
Title: Re: You are a Monster [14] - Turn 10
Post by: Beirus on October 27, 2017, 01:36:01 am
"I...did not plan that far ahead. I wanted to see what the people here were like, but I did not realize that the prejudice against even non-aggressive monsters would be so strong. Hopefully having a guide will keep the people from attacking me on sight. I would be honored if you would be our guide, or at least help us to find one. Gray ponders for a moment, realizing that he doesnt have an effective way of defending himself from foes immune to his physical methods of attack. After he ponders, he makes a request of Hinrab. "Do you think you could teach me Glyph magic as well? I can shift my body, so I might be able to form the Glyphs that way. Brown probably could too, if he wanted to learn."

Talky stuff and a question.
Title: Re: You are a Monster [14] - Turn 10
Post by: Paxiecrunchle on October 27, 2017, 01:58:51 am
What happened to Eron the phantom musician, also how do I become part of the google document ???
Title: Re: You are a Monster [14] - Turn 10
Post by: Hawk132 on October 27, 2017, 04:35:17 am
"It could endanger your village, couldn't it? Let's slay it now and wonder where it came from later."

Now that's some sagely advice right there. Stab first, ask yourself questions later.

((Also, you accidentally my whole turn in Prias' speech color.))
Title: Re: You are a Monster [14] - Turn 10
Post by: Nakéen on October 27, 2017, 04:43:01 am
Thanks for noting that, I corrected it :)
Title: Re: You are a Monster [14] - Turn 10
Post by: Legendary Marksdorf on October 27, 2017, 05:23:12 am
Skee instructed the young Junbara to tend to its wounds. After that, he tried to move around and tested out the Junbara's strength to get a feel of what this body's limits were. Once he had a good idea of his host's prowess, he hunted for a suitable prey.
Title: Re: You are a Monster [14] - Turn 9
Post by: GigaGiant on October 27, 2017, 03:48:10 pm
Aspred Bagrid, the Enormous Catfish Serpent
Search for weak prey within the ocean. Devour whatever I find, unless it may present a challenge.

Title: Re: You are a Monster [14] - Turn 10
Post by: Failbird105 on October 27, 2017, 04:03:05 pm
The Protoquin

Enter its dreams
Title: Re: You are a Monster [14] - Turn 10
Post by: Dustan Hache on October 27, 2017, 07:14:15 pm
Reach out and begin devouring the minds of the other two. They will help fill any blanks and bolster my strength.
After I have consumed enough, take a form from their memories and approach them.
Title: Re: You are a Monster [14] - Turn 10
Post by: Sarrak on October 28, 2017, 03:13:34 am
"Hm... No, not really. For now at least. I think we should proceed for now, as we can't be sure to disable this guardian without others knowing. And I'm not keen on starting a lengthy battle even without getting to the artifacts first."

See if we can reach something interesting before more guardians appear.
Title: Re: You are a Monster [14] - Turn 10
Post by: Rautherdir on October 28, 2017, 03:04:50 pm
Well, time for another staring contest. Use Blinding Terror if they get too close.
Title: Re: You are a Monster [14] - Turn 10
Post by: Paxiecrunchle on October 29, 2017, 09:40:10 pm
Well, time for another staring contest. Use Blinding Terror if they get too close.
I think, if you had just let it run off with it's tail between it's legs yiu would fie just about now.
Title: Re: You are a Monster [14] - Turn 11
Post by: Nakéen on October 30, 2017, 04:12:20 am
Turn 11:

Turn 10 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7602374#msg7602374)



Xizilitiz, the Lesser Angel (crazyabe)
I Attempt to use my magic(Flesh shifter) to restore this one's side to slightly more useful shape.

Flesh Shifter: -2MP
Action Roll (Diff 5): [12]
Outcome Roll: [4] -Critical Success-

In an incredible display of skill, you manage to shift back your whole side to a normal shape. You could move it normally, and the pain was gone. Unfortunately, sealing your wounds didn't make your lifeforce return.

No more Wounds

Beyond the grass, you could hear the noise of the rampaging Dibras getting farther away.

Intentions Unknown:
-Evined Viper: it hisseeees

Hostile:
-Earthbound Dibras:

Spoiler: Xizilitiz Status (click to show/hide)



Go'Von, the Gray Ooze (Puppyguard)
Go'Von blindly went towards the light calling to him.

You followed the invisible trail your instinct was beckoning you to follow. You arrived in front of a small tunnel carved in the rock, leading upward. It was barely large enough for you to fit in without squeering.

You entered, going further into the crack. Closer, and closer to this curious call. Finally you noticed a faint glow ahead. Your dream wasn't one! Excited and curious, you creeped even faster toward it.

You reached a very small cavity filled with a dim white light. On the other side of its wall, there was an embedded crystal emitting the light that had drawn you in. And just as you touched it, the crystal shattered and essence filled your body.

+2 Lesser Essence
Evolution to Stage 1 enabled

Spoiler: Go'Von Status (click to show/hide)



Squelchy, the Omnislime (Coolrune206)
Squelchy quickly absorbed some sunlight (assuming there's some here), then tried to break his companions free using the same strategies as earlier. If that failed, he retreated to the other slimes and began recruiting an emergency rescue party to save his companions.

Luminescence:
Action Roll (Diff 8 ): [19]
Outcome Roll: [1] -Success-

In emergency, you managed to convert some of the sunlight into inner light. +2MP
As you felt some light inside you, your heaviness slightly waned off.

Hook and Pull the web apart:
Action Roll (Diff 3): [8]-6 (Glimmering Hope Backlash (-2) Greatly Exhausted (-4))
Outcome Roll: [1] -Critical Failure-

It still didn't work, you couldn't free your companions no matter how hard you tried. Dejected and worried for their lives, you retreated to bring the other slimes with you. Hopefully you will arrive in time.

Fetching Reinforcements in time:
Action Roll (Diff 10): [16]-6 (Glimmering Hope Backlash (-2) Greatly Exhausted (-4))
Outcome Roll: [4] -Critical Success-

A twist of luck! You hadn't reached the orchard yet, that you saw a small group of your friends coming into your direction. They had sensed your emergency pheromones!

With their help, you managed to free Gloup and Zed before the Miasma Dragon returned.

And finally, you reached the orchard without losing anyone.

Nearby Monsters:
-A lot of friendly slimes


Spoiler: Squelchy Status (click to show/hide)



Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
Past!Neophytos: Fell asleep and probably had a dream

I will try to extract more information about their numbers and strenght. If they are strong enough to protect us, they are strong enough to destroy us.
Neophytos: Accept the mission, go to the southern part of the forest and try to find the Arachnastian lands.


Fluff Roll: [2]

You had a dreamless night, simple and easy.

(...)

The rabbit monster made a clicking sound with his teeth.
"Got it, I will pass the word. Good luck Neophytos"

And thus, you departed toward the South, in search of the Arachnastinian lands...

Event Roll: [3]

The start of your journey was pretty uneventful. You just travelled across known areas, and no monster of particular interest interrupted you.




Fluorine, the Harpie - (AbstractTraitorHero)
Flourine actually seemed to be in a good mood slightly wet from the condensation in the clouds and in the atmosphere they felt just a bit chilly. Fluorine, however, didn't seem to mind and an almost....youthful expression overtook their face their white hair blowing in the breeze as they moved almost doing small spin"s before moving downwards.



Wanna Know Something? Even monsters gotta enjoy the small thing's in life.

Fluorine is going to go down to one of the hills and make a nice snow harpy and have a bit of snow fun and get an idea of the area.

Of Course, she will be making sure that the hill she lands on seems safe before doing any of this.

Fluorine ain't interested in being no Chicken Dinner you feel me?


"Ah Snow. Alway's the softest...nice to see it."

You had a childlike burst, where you felt like indulging yourself in the pleasures of the snow. You landed on a nearby pure white hill, feeling the chilling sensation of snow between your talons.

You started gathering snow into a ball, trying to make a snow harpy. At the same time, you flew around a bit to get a better idea of these places. The bright white was making it hard to discern anything. There were a few trees in the regions of lowest altitude, but overall, the whole area seemed pretty barren.

Event Roll: [6]

As you admired your finished pile of snow called a snow harpy, you heard the sounds of heavy steps behind you. Turning back, you saw a large and tall figure, towering above you. With fur as white as the hills, it had two small eyes and a third very large eye. It seemed like a furred giant.

Nearby Monsters:
-Snowstorm Triclops

Spoiler: Fluorine Status (click to show/hide)



Gordy the Toothbaby (Paxiecrunchie)
Gordy Unfurls his tentacle from around his body[when not in use it coils around his torso and left shoulder, ] he opens his maw and hisses out Iff I were you I would come no clossser,even If you consume me you will suffer greatlyhe begins pumping paralytic juices into his tendril and tenses for a fight that he hopes will not come

Is the eel sentiant ?

The eel made a slippery and slimy sound with its tentacles, and started moving left and right. Then it said in the monstrous tongue:

"Speaking before fighting mmh? Amusing, are you pleading for your life, or are trying to gain time?"

There was still tension in the air, you could feel an attack could occur at any moment.
"Why wouldn't I turn you into my meal, mmmh?"

Nearby Monsters:
-Mangrove Tentacled Eel Monster [Not enough inspiration for a name]

Spoiler: Gordy's Status (click to show/hide)



(Shard of) Breadweed, the Resilient (ATHATH)
Take a piece of magical-looking plant, extract the purpose "be magical" from it, then mix the produced "be magical" purpose with water in the cauldron (heat the cauldron up with a fire as well, of course). Pour the resulting mana potion into a bottle, wait for it to cool (that wouldn't count as a rest for the purposes of MP regeneration, would it?), then drink it in order to regain some MP.

After regaining some MP, take a magnifying glass or a lens and extract the purpose "to analyze" from it. Take a gear (make one out of wood if necessary) and extract the purpose "to be part of something greater" from it. Then mix the two purposes with water in the cauldron, soak a potato eye in the resulting solution, then remove it (the potato eye) and insert it into my forehead, integrating it into my body as a third eye, which the effects of the "to be part of something greater" purpose should (hopefully) allow me to do. Use my potato eye to analyze the butterfly on the table.


The ettin observed all your actions silently.

Purpose Extraction: -1MP
Action Roll (Diff 8 ): [7]+3 (Not enough mana (+3))
Outcome Roll: [4] -Failure-

Your spell fizzled out, lacking mana. The ettin's left head laughed.

Looking for alternatives:
Action Roll (Diff 5): [20] -Critical Success-

You wouldn't be undone by such trivial inconvenience. You studied the available plants, and saw one with strong magical storing properties. The ettin right head made an interested grunt.

You then ground the plant into paste, put it in the cauldron with not too much water and heated it up. Once your instinctive knowledge told you it was the ideal time to stop, you lowered the fire and poured the resulting mixture into a nearby muddy flask. It was light blue, but mostly dirt colored because of the water.

You drank from it.
+4MP

"Grrm, he actually did it. Even despite failing the earlier spell, he does have some alchemical knowledge."

You weren't done, but unfortunately, there was nothing as sophisticated as a magnifying lens around. The Ettin clapped anyway.

"I'm not that impressed, but that's a nice surprise nonetheless. You seem to know alchemy, and also seem to have a good eye for it. Though there is a big flaw in your method, you tried to extract the purpose of this herb first mmh?"

He picked up the plant you first wanted to use.
"Judging from what you did, you probably tried to extract some mana related property. That's not a bad idea at all, but that shows you focus too much on the big purposes of ingredients. There are some times when extracting a single purpose is actually not that efficient you know."

The left head then continued:
"Your first potion would have been less effective than the one you just created. In this plant, if we follow the alchemical principles, there is a mana holding purpose inside. But there is also one that ease mana absorption, one that increase mana fixation into liquids, and of course one that give it a better taste. That's just a few among many of course. Actually, your alchemy is a bit weird, as if you learnt how to extract purposes before even knowing how to mix ingredients together."

"Sometimes, you get better results using raw ingredients. Alchemy is all about ingredients. And that's why we are cutting that butterfly open."

The left head made a "hey" toward the right head. They seemed to speak in their minds for a bit, until the right one said:
"Yeah good idea. Hey, try to look at this monster's inside. Tell us if a bodypart seems like a better ingredient than the others."

Intentions Unknown (but probably not friendly):
-Blue Ettin: Having fun?
-Butterfly monster: Not having fun

Spoiler: Breadweed Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
"I...did not plan that far ahead. I wanted to see what the people here were like, but I did not realize that the prejudice against even non-aggressive monsters would be so strong. Hopefully having a guide will keep the people from attacking me on sight. I would be honored if you would be our guide, or at least help us to find one. Gray ponders for a moment, realizing that he doesnt have an effective way of defending himself from foes immune to his physical methods of attack. After he ponders, he makes a request of Hinrab. "Do you think you could teach me Glyph magic as well? I can shift my body, so I might be able to form the Glyphs that way. Brown probably could too, if he wanted to learn."

Talky stuff and a question.

"Oooh, ooh! Amazing, that's an idea that never crossed my mind! One such glyph magic, using your own body to form glyphs... That could be a brand new form of body magic!"

Hinrab seemed incredibly excited.
"That is such an interesting, perhaps revolutionary idea Gray! I would love to teach you the secrets of the Glyphs, but you have to realize that learning magic is a long, very long path. Mmh, we will probably find something later, there is a more urgent matter though. How to get you inside of Farune without you being attacked?"

The man started thinking very hard. It seemed his head started spewing smoke at some point. And finally he said:
"Troubles, so much troubles... We could easily conceal your forms by covering you with desert clothes. You can change your shape a bit right? With that much, we could be able to fool the common people... But if we were to come across people capable of sensing non-humans... we could get into heavy troubles... Aaah... Either way, entering Farune will be very risky for you, Gray and Brown. You could die at any moment. But with my plan, we can definitely increase your survival."


Nearby Humans:
-Hinrab, Masen disciple:
-Caravan Security Riders:
-Civilians:

Spoiler: Gray Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
"It could endanger your village, couldn't it? Let's slay it now and wonder where it came from later."

Now that's some sagely advice right there. Stab first, ask yourself questions later.

((Also, you accidentally my whole turn in Prias' speech color.))

"But that's a Gargarm, even wounded, I don't stand a chance..."

It seemed as if Prias would turn back to fetch reinforcements, but courage suddenly welled up inside him. Maybe was it because of your Of Ambition, that magnified his desire to be stronger?

Stab (Prias):
Combat Roll (Str 0 vs Con 1): [2] vs [7]-5
Critical Roll: [2] -Normal Hit-
Damage: [2]*0.5=[1]

Prias stabbed the Gargarm, barely managing to pierce its thick hide with his human strength. The monster roared and tried to smash both of you with its restrained arm, but failed to do so, clumsily flaying around.

"His hide is thick!... Listen Eximius, if you don't have some trump card, I am definitely going to die once this thing gets out!"

Nearby Monster:
-Gargarm: Stunned / Movement Impaired / Wounded

Spoiler: Eximius Res Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
Skee instructed the young Junbara to tend to its wounds. After that, he tried to move around and tested out the Junbara's strength to get a feel of what this body's limits were. Once he had a good idea of his host's prowess, he hunted for a suitable prey.

Once the poison had worn off, the Junbara licked his wounds, cleaning them. Afterward he took a quick rest, managing to recover a very slight amount of lifeforce.
+1HP

You jumped around, making incredible leaps across the trees. You also tested its strength, capable of leaving large slashing marks in the trunk of thick trees. That was a nimble and powerful body.


Looking for suitable prey:
Action Roll (Diff 14): [6]
Outcome Roll: [3] -Failure-

With this new body, you started looking around the jungle for a prey. But unlike a true Junbara, you moved with no stealth, just brutally jumping around. You found nothing at all during your search.

Event Roll: [4]

Searching a bit more, you only came across some large green amphibian with two front legs.

Nearby Monsters:
-Two-legged amphibian monster

Spoiler: Skee Status (click to show/hide)



Aspred Bagrid, the Enormous Catfish Serpent (GigaGiant)
Aspred Bagrid, the Enormous Catfish Serpent
Search for weak prey within the ocean. Devour whatever I find, unless it may present a challenge.



Searching for weak prey:
Action Roll (Diff 7): [7]
Outcome Roll: [1] -Success-

You searched around the ocean for more preys to satisfy your hunger. You came across some sort of shark with bone plates along its body. It seemed menacing, but was an easy prey for you.

Devour:
Combat Roll (Str 2 vs Con 1): [4] vs [6]
Critical Roll: [1] -Normal Defense-
Counterattack Roll (Str 1 vs Con 1): [3] vs [2]
Damage: [2]

The shark dodged your assault, and responded with a bite of its own! It managed to tear a chunk of flesh from you.

Nearby Monsters:
-Boneplate Shark: Hostile

Spoiler: Aspred Bagrid Status (click to show/hide)



The Protoquin (Failbird105)
The Protoquin

Enter its dreams

You entered the dream of the creature without a hitch. Like a long dive in a dark sea, you descended deeper and deeper...

Darkness. Pitck black darkness. Where you in its dream yet? Was it even dreaming? As you pondered such questions, the floor suddenly turned marble white. You could see your reflection in this clear surface, but the rest of the place was still dark, so very dark it was something darker than darkness itself.

You felt a chilling sensation. The feeling that something wasn't right in there.

Suddenly two puddles of ink appeared not far from you. From them emerged two shapes, one looked like the spiritual golem you saw earlier, except it was ink black with some shifting white reflections. The other shape was like the lower body of an humanoid from which sprouted many tendrils.

The two shapes started moving toward you.

Nearby Things:
-Corrupted Nightmare #1
-Corrupted Nightmare #2

Spoiler: The Protoquin Status (click to show/hide)



The Azarian Project, the Thoughling (Dustan Hache)
Reach out and begin devouring the minds of the other two. They will help fill any blanks and bolster my strength.
After I have consumed enough, take a form from their memories and approach them.



Mind Eater:
Combat Roll (Int 1 vs Ind 0): [12]+4 (Sneak Attack (+4))
Criticial Hit

Mind Eater:
Combat Roll (Int 1 vs Ind 0): [11]+4 (Sneak Attack (+4)) vs [1]
Critical Roll: [2]

The first one's mind was so easily accessible you devoured it whole without thinking. The gnome dropped dead instantly.
The second one's was less accessible, but still trivial to eat. The gnome fell to its knees, but managed to retain a hint of consciousness.

You saw more scenes this time, many more scenes. Around this ruined city was a desolate wasteland filled with vicious creatures killing each others on a daily basis. One gnome could hear the ogres speaking in monstrous tongue, they were fleeing the mountains which had started being controlled by Giants.

One gnome had seen more than the others. There were many ruins underground, inhabited by all sort of strange magical creatures. You also saw where the Ogres had set their camp in the city. It seemed they even had some sort of shaman with them.

Nearby Monsters:
-1 Dark Gnomes: Half Conscious
-1 Dark Gnome: Unconscious
-1 Dead Dark Gnome (essence unclaimed)




Ulkas, the Horned Demon (Sarrak)
"Hm... No, not really. For now at least. I think we should proceed for now, as we can't be sure to disable this guardian without others knowing. And I'm not keen on starting a lengthy battle even without getting to the artifacts first."

See if we can reach something interesting before more guardians appear.

The sleepiness had started disappearing with all this excitation. Studying the map once more, you moved quickly to the nearbiest marked room.

Luck Roll: [4]

You entered a very strange room, far different from the other pretty plain room you explored. There were some stands over which rested strange devices of all sort, embedded in a bigger device. It gave of an air of tool rack, but there was probably something more about it.
There were also much larger machines of use unknown to the sides of the room.

All of these were definitely artifacts, you were sure of it.

You picked one of it randomly.

Luck Roll: [5]

That was some sort of fingerless glove with a device fixed on it. The glove was surprisingly flexible, and seemed to adapt to your hand's shape. You could feel magic energy inside it, and couldn't resist but analyze it. It was probably safer not to use your Expansive Mind right now.

Artifact Analysis:
Action Roll (15): [18]+3 (Intelligence)
Outcome Roll: [6] -Overshoot-

You studied the artifact. It seemed some sort of unknown spell was embedded inside it. And just by pressing that button, it would activate it! Just a push of a button, just one... You couldn't resist and pressed it.

A forcefield appeared around you. Astrosa freaked out a bit, and touching it, she realized she couldn't get through. It acted like some sort of shield!

Suddenly her face changed.
"The Guardian is changing direction!"

That couldn't have been because of you, could it?

Spoiler: Ulkas Status (click to show/hide)



Theta, the Wolf (Rautherdir)
Well, time for another staring contest. Use Blinding Terror if they get too close.

You stared at them, but your gaze was locked onto the first Leuscrat! You suddenly felt the stiffness in your body once more, from the effects of its gaze.

Resist:
Action Roll (Diff 12): [14]
Outcome Roll: [2] -Success-

You managed to break the gaze, and looked immediately at the other Leuscrat.

Resist:
Action Roll (Diff 12): [15]
Outcome Roll: [1] -Success-

You managed to resist the two gazes, thus creating a mental connection to both of them. The two monsters charged at you!

Blinding Terror: -4MP
Combat Roll1 (Int 2 vs Ind 0): [10] vs [10]
Combat Roll2(Int 2 vs Ind 0): [13] vs [6]
Critical Rolls [10] [1]

You used your Blinding Terror on the two monsters, greatly terrorizing one of them so much it tripped and hurt itself badly trying to flee. The other just ran away in terror.

Nearby Monsters:
-Leuscrat: Terrified! / Critically Wounded
-Leuscrat#1: Terrified!
-Leuscrat#2: Greatly Terrified! / Badly Wounded

Spoiler: Theta Status (click to show/hide)
Title: Re: You are a Monster [14] - Turn 11
Post by: Coolrune206 on October 30, 2017, 05:25:05 am
Squelchy reports the forest as dangerous but survivable to all the members of his group, although they've probably figured that out. He then rests for the rest of the turn in direct sunlight,
trying to recover.
Title: Re: You are a Monster [14] - Turn 11
Post by: randomgenericusername on October 30, 2017, 06:21:51 am
Hide in the trees and keep going south. Use my telepathy to scan the area for any monster that could be nearby while moving.
Title: Re: You are a Monster [14] - Turn 11
Post by: Paxiecrunchle on October 30, 2017, 06:36:23 am
I maintain my combative stance crouched ready to leap like a flea or a frog, perhaps spring would be a better adjective I thought, but no matter,.
I still was not truly interested in taking on a possible foe such as this now that the element of surprise, my clans chief asset had been lost, but the monster was was wrong I was not simply biding for time or begging for my life as both would be pointless at the moment instead I was watching its every move attempting chiefly to determine how fast it could move and thus devise a strategy to over come its attack


.....

However before anything more occurred I responded to to the eels question;l ''Neither, It is just that if you do eat me you shall be paralyzed for a twelth of a day, long enough for say a crocodile to take its time with you or for your skin to dry in the sun. ''[I of course kne this was a half truth as only if my tendril was swallowed would the eel be in any direct danger of such a fate, but eels cannot chew...right ?]
I hastily add in.
''Additionally I could be of greater value to you alive, for you see I can take over any body larger than my own and would be more than willing to help aid a great lord of the river such as yourself by bringing you any meaL...or slave you desire.'

I speak no further preparing either for an attack or an offer in return.



TLDR; He is causing delay to look for weaknesses, he will not make the first strike if blows come in this sort of scenario and is attempting to dissuade the beast by pointing out that he can be a great ally if alive and possibly a deadly obstacle even if killed' basically he is relying on speed or hopefully intimidation/persuasion as he is physically weaker.

[I hope I have given Gordy sufficient personality here to show that he is a cautious individual and yet proud of his abilities. Let me know what you think]
Title: Re: You are a Monster [14] - Turn 11
Post by: crazyabe on October 30, 2017, 07:25:22 am
REST.
Title: Re: You are a Monster [14] - Turn 11
Post by: Legendary Marksdorf on October 30, 2017, 07:41:45 am
Rather than giving precise commands to it's host, Skee decided to simply instruct the Junbara to kill the amphibian. This way, maybe he'd get to see some of the Junbara's special skills ?
Title: Re: You are a Monster [14] - Turn 11
Post by: ATHATH on October 30, 2017, 09:35:43 am
"To be honest, sir, I did. When one enters a new dimension, their skills, spells, techniques, biology, items, etc. will be adapted to fit the mechanics of the world that they're in. I used to be/am skilled in my world's alchemy; I suppose it's just taking a bit longer than usual for my skills to adapt to the alchemy of your world. Well, either that or the Shattering has damaged my mind. Maybe a bit of both."

Look inside of the butterfly and try to find the most potent parts of it. In my world, appendixes were quite important/powerful; maybe start there?
Title: Re: You are a Monster [14] - Turn 11
Post by: Failbird105 on October 30, 2017, 10:11:43 am
Protoquin
No. no. nononononoonono. WRONG

Kill them, get the big one between you and the tentacle thing
Title: Re: You are a Monster [14] - Turn 11
Post by: Hawk132 on October 30, 2017, 10:13:02 am
"I got you, pal. A word of warning, it'll feel a bit weird until you get used to it."

Limiter Release!
Title: Re: You are a Monster [14] - Turn 11
Post by: Puppyguard on October 30, 2017, 12:08:13 pm
Go'von fell asleep, and evolved.
((This is one of my favorite forum games so far.))
Title: Re: You are a Monster [14] - Turn 10
Post by: Rautherdir on October 30, 2017, 12:44:44 pm
Well, time for another staring contest. Use Blinding Terror if they get too close.
I think, if you had just let it run off with it's tail between it's legs yiu would fie just about now.
((I know. But then again, the dice apparently decided to not kill me for my questionable decisions.))

Punish the Weak against the uninjured Leuscrat. If I can, use it again on the Badly Injured one afterwards.
Title: Re: You are a Monster [14] - Turn 11
Post by: Dustan Hache on October 30, 2017, 03:49:27 pm
approach the dead one and absorb the essence. Ignore the unconscious and half conscious gnomes unless they attack me. Attempt to speak for the first time in my existence.
"Shah-men. Where? What way?"
Title: Re: You are a Monster [14] - Turn 9
Post by: GigaGiant on October 30, 2017, 07:33:01 pm
Aspred Bagrid, the Enormous Catfish Serpent
Crush the shark's head with my mighty jaws. Then messily devour the corpse. Let out a terrifying screech after my victory.
Title: Re: You are a Monster [14] - Turn 11
Post by: Beirus on October 30, 2017, 08:41:03 pm
"I am willing to take the time to learn the magic, or at least enough of it to try to develop my own."

"I think the clothes would be a good idea. And if anyone sees through it, maybe we could say Brown and I were cursed. The guard captain seemed to think that was what happened to us when I first spoke with him."

Disguise myself, since that seems like a good idea.
Title: Re: You are a Monster [14] - Turn 11
Post by: Nakéen on October 30, 2017, 10:54:56 pm
I picture Gray in totally-normal-human disguise :)
Title: Re: You are a Monster [14] - Turn 11
Post by: AbstractTraitorHero on October 31, 2017, 12:39:17 am
Flourine who had been all..play and little business just a few moment's ago seemed to tense up all cheerfulness leaving their form their angular face. Their blue eye's and their white hair all seemed to almost bristle perhaps give off an aura of warning one would suppose.

It took a mere moment for them to set themselves into action.


Flourine moves back quickly before straightening up tall to appear more dignified and says the below their voice is uncharacteristically icy, to be honest. Perhaps being snapped out of their fun has left her a bit stiff!

" Why hello their...Didn't see you."
Title: Re: You are a Monster [14] - Turn 11
Post by: Sarrak on November 01, 2017, 02:00:03 am
"Well, now we know that some interesting artifact remain and that guardian does react to mana usage. We can probably test some more, but let's haste to other places before other guardians appear."

Turn off personal forcefield & haste to next place of interest.

+ If my illusions do not require sustenance - create passable illusion of a glove taken at the same place, so as to test guardian a bit.
Title: Re: You are a Monster [14] - Turn 11
Post by: Nakéen on November 02, 2017, 03:32:33 pm
Hey everyone! I just wanted to tell you that next turn probably won't be up till Friday.

I had been filled with some weird apathy since yesterday. It should typicalky be gone in a few days, but until then, I will be slacking on writing.

See you soon!
Title: Re: You are a Monster [14] - Turn 11
Post by: Paxiecrunchle on November 03, 2017, 11:51:19 pm
Reserving this post for future monster sheets, that is for tomorrow so I can instantly be on the waitlist again should my baby get turned into chunky salsa.

Spoiler (click to show/hide)
Title: Re: You are a Monster [14] - Turn 11
Post by: ironsnake345 on November 04, 2017, 12:39:28 am
(Woah, is this back? Can I revive my conglomerate skeleton monster?)
Title: Re: You are a Monster [14] - Turn 11
Post by: Paxiecrunchle on November 04, 2017, 06:41:54 pm
Is Gywn/Sasha good enough to add to the waiting list.
Title: Re: You are a Monster [14] - Turn 11
Post by: ironsnake345 on November 04, 2017, 08:09:44 pm
Is that a question or a statement?
Title: Re: You are a Monster [14] - Turn 11
Post by: Paxiecrunchle on November 04, 2017, 09:33:37 pm
Is that a question or a statement?
A question. My shift key has seen far better days so, I usually click on the; ??? icon and then delete two of the question marks to get by on this website. :P
Title: Re: You are a Monster [14] - Turn 11
Post by: ironsnake345 on November 04, 2017, 09:38:25 pm
Or just put a period?  :P
Title: Re: You are a Monster [14] - Turn 11
Post by: ATHATH on November 04, 2017, 09:40:05 pm
Is that a question or a statement?
A question. My shift key has seen far better days so, I usually click on the; ??? icon and then delete two of the question marks to get by on this website. :P
How are you capitalizing the first letters of your sentences, then?
Title: Re: You are a Monster [14] - Turn 11
Post by: ironsnake345 on November 04, 2017, 09:44:52 pm
Is that a question or a statement?
A question. My shift key has seen far better days so, I usually click on the; ??? icon and then delete two of the question marks to get by on this website. :P
How are you capitalizing the first letters of your sentences, then?
I bet it's capslock.
We're gonna flood this thread with stuff that has no bearing on it, aren't we?  :P
Title: Re: You are a Monster [14] - Turn 11
Post by: Paxiecrunchle on November 04, 2017, 10:07:24 pm
Is that a question or a statement?
A question. My shift key has seen far better days so, I usually click on the; ??? icon and then delete two of the question marks to get by on this website. :P
How are you capitalizing the first letters of your sentences, then?
Of course it is aps lock, otherwise i would have to find a page with all leters of the alphabet and copy paste the capitals in which would be a major pain given that capslock still works.

And also yes, because I do not know where the OOC thread is.
I bet it's capslock.
We're gonna flood this thread with stuff that has no bearing on it, aren't we?  :P
Title: Re: You are a Monster [14] - Turn 11
Post by: ATHATH on November 04, 2017, 10:10:25 pm
I think you messed up your formatting there, Paxiecrunchie.
Title: Re: You are a Monster [14] - Turn 11
Post by: Paxiecrunchle on November 04, 2017, 10:29:00 pm
I think you messed up your formatting there, Paxiecrunchie.

My apologies.
Title: Re: You are a Monster [14] - Turn 11
Post by: Rautherdir on November 04, 2017, 10:49:14 pm
If you have a number pad you can hold Alt and punch in 63 to get a question mark.
Title: Re: You are a Monster [14] - Turn 11
Post by: ironsnake345 on November 04, 2017, 11:27:46 pm
Is there an OOC thread though? That'd be handy.
Title: Re: You are a Monster [14] - Turn 11
Post by: Paxiecrunchle on November 05, 2017, 12:03:48 am
If you have a number pad you can hold Alt and punch in 63 to get a question mark.

I am trying that but all I get is 63, using an HP ENVY , Bang and Olufsen computer with a qwerty layout. You must be using something more exotic or maybe my alt key is broken as well.
Title: Re: You are a Monster [14] - Turn 11
Post by: Rautherdir on November 05, 2017, 01:38:36 pm
If you have a number pad you can hold Alt and punch in 63 to get a question mark.

I am trying that but all I get is 63, using an HP ENVY , Bang and Olufsen computer with a qwerty layout. You must be using something more exotic or maybe my alt key is broken as well.
https://en.wikipedia.org/wiki/Alt_code
Title: Re: You are a Monster [14] - Turn 11
Post by: Paxiecrunchle on November 05, 2017, 09:17:47 pm
If you have a number pad you can hold Alt and punch in 63 to get a question mark.

I am trying that but all I get is 63, using an HP ENVY , Bang and Olufsen computer with a qwerty layout. You must be using something more exotic or maybe my alt key is broken as well.
https://en.wikipedia.org/wiki/Alt_code
none of that worked even when I also held down the ''fn'' key.
Title: Re: You are a Monster [14] - Turn 11
Post by: darkwarlock3 on November 07, 2017, 10:22:27 am
Spoiler: character sheet (click to show/hide)
Title: Re: You are a Monster [14] - Turn 11
Post by: Paxiecrunchle on November 07, 2017, 02:33:00 pm
looks a bit incomplete, what about your special abilities and such?
Title: Re: You are a Monster [14] - Turn 11
Post by: Paxiecrunchle on November 07, 2017, 02:34:06 pm
Hey everyone! I just wanted to tell you that next turn probably won't be up till Friday.

I had been filled with some weird apathy since yesterday. It should typicalky be gone in a few days, but until then, I will be slacking on writing.

See you soon!

Are you alright ???
Title: Re: You are a Monster [14] - Turn 11
Post by: Secheral on November 07, 2017, 03:33:09 pm
Spoiler (click to show/hide)
Can I join the waitlist?
Title: Re: You are a Monster [14] - Turn 11
Post by: Nakéen on November 10, 2017, 02:52:10 am
Sorry for the delay, I have been sick all week :/

I'm working on the turn! I want to get it done before the week-end. darkwarlock and Secheral added to the waitlist!

Ironsnake345, you may bring back your old character starting next turn :)
Title: Re: You are a Monster [14] - Turn 11
Post by: ironsnake345 on November 10, 2017, 02:04:30 pm
squeals like a kid in a candy store

Title: Re: You are a Monster [14] - Turn 11
Post by: Sarrak on November 10, 2017, 03:21:36 pm
squeals like a kid in a candy store


Hm... Wasn't you the Bone Baron already? You CAN port characters between games, you know? Just some fine tuning of skills and traits - and you'd be good to go.
Title: Re: You are a Monster [14] - Turn 11
Post by: ironsnake345 on November 10, 2017, 03:24:32 pm
Is that true? For some reason I kinda figured I would have to start from rank 0 like everyone else.
Title: Re: You are a Monster [14] - Turn 11
Post by: SamSpeeds on November 10, 2017, 08:10:05 pm
Add me to that list please :D

Spoiler: Worm (click to show/hide)

does that last skill read too much like a trait to you? how does it look?
Title: Re: You are a Monster [14] - Turn 11
Post by: Paxiecrunchle on November 10, 2017, 11:55:42 pm
Sorry for the delay, I have been sick all week :/

I'm working on the turn! I want to get it done before the week-end. darkwarlock and Secheral added to the waitlist!

Ironsnake345, you may bring back your old character starting next turn :)
  ??? Does that mean my keLpie character backup is not on the waitlist ???
Title: Re: You are a Monster [14] - Turn 11
Post by: Sarrak on November 11, 2017, 02:49:32 am
Is that true? For some reason I kinda figured I would have to start from rank 0 like everyone else.
Er... Squelchy (stage 2) is here, Ulkas (stage 5) is here, even Gray (stage 3) came later?  ???
Title: Re: You are a Monster [14] - Turn 11
Post by: ironsnake345 on November 11, 2017, 03:16:51 pm
Is that true? For some reason I kinda figured I would have to start from rank 0 like everyone else.
Er... Squelchy (stage 2) is here, Ulkas (stage 5) is here, even Gray (stage 3) came later?  ???
Well if that's the case, I'm going to edit my post.
...eventually


edit: done
Title: Re: You are a Monster [14] - Turn 11
Post by: Nakéen on November 11, 2017, 10:09:19 pm
Turn 12:

Turn 11 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7605019#msg7605019)



Squelchy, the Omnislime (Coolrune206)
Squelchy reports the forest as dangerous but survivable to all the members of his group, although they've probably figured that out. He then rests for the rest of the turn in direct sunlight,
trying to recover.


You share your important findings to the other slimes. All but the bravest can't help but shiver in fear when you come to the part of the deadly dragon made of ooze.

Flavor Roll: [1]

A slime named Mop-Mop raises his metaphorical voice once you are done. While the orchard area is a wonderful and apparently safe place, they discovered soon the reason why: this place is the lair of an incredibly powerful monster, who fortunately didn't see the slimes as a threat.

He starts describing a great creature with scales and fur, the gaps between the scales radiating with energy. It also has a long and thick tail, longer than half its body. It also has seven eyes on its reptilian head.


You take the information at heart, and then decides to take a rest. It doesn't seem like the creature is bothered by your presence for now.


You rest in direct sunlight, synthesizing energy for your body. Time passes, and you are left undisturbed in thsi peaceful place.

MP Fully Recovered
Ailments Cleared


Once you have recovered, there is the matter of what to do next for your community. Stay here and attempt talking to the ruler of the place? Or leave and find another place?


Nearby Monsters:
-A lot of friendly slimes


Spoiler: Squelchy Status (click to show/hide)



Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
Hide in the trees and keep going south. Use my telepathy to scan the area for any monster that could be nearby while moving.

Sneak+Telepathy Scanning: -2MP
Action Roll (Diff 5): [16]
Outcome Roll: [5] -Critical Success-

You move along the trees, melding into the shadows. With your great telepathic powers you manage to avoid any would-be threat. Any monster emiting hostile thoughts, you avoid the path.

And then finally, you reach an area further south in the jungle that none of the community ever explored. The vegetation is extremely lush, and the tree density high. It is really a tropical sea in there.

You spot a familiar presence ahead, coming toward you. It is not hostile, and it is an Arachnastinian. There are two more presences with it.

You stop moving, and wait for them to reach you.

"You did come. Wonderful, allow us to escort you throughout our lands. You may know my name, I am Kelechikara, you may reduce it to Kelech. You may ask questions along the way."

He invited you to ride on his back.

Nearby Monsters:
-Kelechikara, Arachnastinian Diplomat
-2 Arachnastinian Warriors





Gordy the Toothbaby (Paxiecrunchie)
I maintain my combative stance crouched ready to leap like a flea or a frog, perhaps spring would be a better adjective I thought, but no matter,.
I still was not truly interested in taking on a possible foe such as this now that the element of surprise, my clans chief asset had been lost, but the monster was was wrong I was not simply biding for time or begging for my life as both would be pointless at the moment instead I was watching its every move attempting chiefly to determine how fast it could move and thus devise a strategy to over come its attack


.....

However before anything more occurred I responded to to the eels question;l ''Neither, It is just that if you do eat me you shall be paralyzed for a twelth of a day, long enough for say a crocodile to take its time with you or for your skin to dry in the sun. ''[I of course kne this was a half truth as only if my tendril was swallowed would the eel be in any direct danger of such a fate, but eels cannot chew...right ?]
I hastily add in.
''Additionally I could be of greater value to you alive, for you see I can take over any body larger than my own and would be more than willing to help aid a great lord of the river such as yourself by bringing you any meaL...or slave you desire.'

I speak no further preparing either for an attack or an offer in return.



TLDR; He is causing delay to look for weaknesses, he will not make the first strike if blows come in this sort of scenario and is attempting to dissuade the beast by pointing out that he can be a great ally if alive and possibly a deadly obstacle even if killed' basically he is relying on speed or hopefully intimidation/persuasion as he is physically weaker.

[I hope I have given Gordy sufficient personality here to show that he is a cautious individual and yet proud of his abilities. Let me know what you think]

The eel let out a powerful laugh.
"That's interesting! Well, how about a deal? You bring me a meal, and I don't eat you. I am a magnanimous creature, I will pay you back."

The eel then reared, emerging from the muddy stream. Its lower body was far bigger and imposing than you imagined. Towering above you, the eel then said.

"So, do we have a deal?"

[Yes]: "As an aquatic based creature, I cannot hunt deep into the land. There is one particular delicacy my diet has been lacking... I desire to eat some eggs from the bird monsters that make their nests close by. Just bring me a few of these, and I will be satisfied."
[No]: ?

Nearby Monsters:
-Mangrove Tentacled Eel Monster [Not enough inspiration for a name]

Spoiler: Gordy's Status (click to show/hide)



Xizilitiz, the Lesser Angel (crazyabe)
REST.

Flavor Roll: [3]

You moved a bit farther away, finding a suitable place to rest under the shadow of a bunch of close grown trees. In this relatively safe place, you rested for a while to recover your lost forces.

You recovered 6HP
MP fully recovered

Fortunately, nothing disturbed you, even as the hours passed. You noticed that the sun was going to set soon, casting a shadow on the fields of grass.

Spoiler: Xizilitiz Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
Rather than giving precise commands to it's host, Skee decided to simply instruct the Junbara to kill the amphibian. This way, maybe he'd get to see some of the Junbara's special skills ?

You decide to let the Junbara uses its abilities without your impeding control.

Aerial Slam:
Combat Roll (Str 1 vs Con 0): [3]+2 (Initiative (+2)) vs [8]
Critical Roll: [10] -Critical Defense-
Damage: 4*2=8

Saving Roll: [4]
Damage reduced to 6.

The Junbara rears back, and leap toward a nearby tree. Using it as a crude springboard, it launches itself toward the amphibian.

But the monster dodges the Junbara with incredible deftness, and counterattack by jumping on its back and biting at its neck with its sharp fangs. With a powerful snap, it nearly breaks the spine of your host.


Nearby Monsters:
-Two-legged amphibian monster

Spoiler: Skee Status (click to show/hide)



(Shard of) Breadweed, the Resilient (ATHATH)
"To be honest, sir, I did. When one enters a new dimension, their skills, spells, techniques, biology, items, etc. will be adapted to fit the mechanics of the world that they're in. I used to be/am skilled in my world's alchemy; I suppose it's just taking a bit longer than usual for my skills to adapt to the alchemy of your world. Well, either that or the Shattering has damaged my mind. Maybe a bit of both."

Look inside of the butterfly and try to find the most potent parts of it. In my world, appendixes were quite important/powerful; maybe start there?

"Adapt faster then." grunted the right head.

How impolite. You started looking at the inside of the butterfly, touching the flesh and the organs.

The creature once more screamed in pain, this time in monstrous tongue. It was begging for the pain to stop.

"Don't mind that. They need to be kept alive, or the organs quality greatly decrease."

Organ Analysis:
Action Roll (Diff 15): [17]
Outcome Roll: [3] -Critical Success-

This creature's biology was quite bizarre, but not too eldritch. The digestive system was easy to determine, the heart too. Appendix, appendix... As you analyzed the organs with this guideline in mind, your eyes picked up something.

There was one strange organ, like a jumbled ball of nerves, which triggered some of your knowledge. Within this piece of flesh, there was a certain part that would make a great ingredient.

You picked up a carving knife, and opened up this organ. Ignoring the screams, you then extracted a single piece of flesh, small like a pebble. You proudly lifted it up, and said:
"There."

The ettin picked up the chunk, and studied it. You saw him licking it, pouring a drop of some curious liquid on it. It fizzled and you felt some magical reaction. Then it licked it again.

"Grr... That's amazing. I don't know what is this part, but it is a powerful catalyst. One could create powerful potions with that, or alchemize it to amplify the outcome of a basic recipe."

"He passes."

"We are open to listening to you now. So what are you, and what do you want to do?"


Intentions Unknown (but probably not friendly):
-Blue Ettin: Having fun?
-Butterfly monster: Not having fun

Spoiler: Breadweed Status (click to show/hide)



The Protoquin (Failbird105)
Protoquin
No. no. nononononoonono. WRONG

Kill them, get the big one between you and the tentacle thing

The atmosphere was heavy with this air of wrongness, but you didn't let that stun you. You first moved so that the giant-like nightmare would be right between you and the tendril heavy nightmare.

Tongue Lash:
Combat Roll (Str 0 vs Con -1): [3] vs [6]
Critical Roll: [4] -Normal Defense-
Combat Roll (Str -1 vs Con 0): [2] vs [1] -Critical Counterattack-
Damage: 1 Individuality

You lashed your tongue at the nightmare, but your fear and intense unease made you miss your shot. Worse, the golem grabbed your tongue, and you started feeling an influence pouring inside of you.

It felt as if something inside you was dying, as if you were changing.

The legged tendrils kept walking toward you, arriving right at the position of the golem.

Nearby Things:
-Corrupted Nightmare #1
-Corrupted Nightmare #2

Spoiler: The Protoquin Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
"I got you, pal. A word of warning, it'll feel a bit weird until you get used to it."

Limiter Release!

Limiter Release:
Action Roll (5): [5]
Outcome Roll: [5] -Overshoot-

You activated the Limiter Release, lifting the physical restraints of Prias. It had been so long since the last time you did so, and you went a bit overboard this time.

"What did you- My body... is... burning!"

Prias body temperature suddenly rose to dangerous levels, and his muscles greatly hardened from contracting. You are pretty sure you heard at least one bone snapping.

"Raaaah!"

Stab (Prias): -2HP
Combat Roll (Str 2 vs Con 1): [11] vs [11]-5
Critical Roll: [5]+1 -Normal Hit-
Damage: [4]*1.5=[6]

With this newfound inhumane strength, Prias managed to pierce into the hide and flesh of the Gargarm. The empowered stab put such a strain on his body and his weapon that you heard even more bone snapping.

The Gargarm roared in pain, flailing around even more wildly, attempting to break free and crush Prias. The monster didn't manage to break from its restraints, but did weaken them a bit.

"It's still alive!"

Twist and Push (Prias): -2HP
Combat Roll (Str 2 vs Con 1): [8] vs [10]-4
Critical Roll: [6] -Normal Hit-
Damage: [8]*1.5=[12]

Prias twisted and pushed the spear even further into the Gargarm, managing to make it exit from the other side. The creature had some final spasms, and finally dropped dead.

Right afterward, Prias collapsed on the ground, unconscious. You absorbed the essence of the Gargarm.
+2 Lesser Essence
Evolution to Stage 1 enabled

Nearby Monster:
-Gargarm: Stunned / Movement Impaired / Badly Wounded

Spoiler: Eximius Res Status (click to show/hide)



Go'Von, the Strangler Ooze (Puppyguard)
Go'von fell asleep, and evolved.
((This is one of my favorite forum games so far.))


Harmony. You felt serene, and complete.

Three gray arms emerged from your oozy body. Unlike you, they were hard, almost bone like in constitution. You also felt deeper changes within your composition, different enzymes, different powers...

You woke up changed, and stronger. You were now a Strangler Ooze.

Spoiler: Go'Von Status (click to show/hide)



Theta, the Wolf (Rautherdir)
Well, time for another staring contest. Use Blinding Terror if they get too close.
I think, if you had just let it run off with it's tail between it's legs yiu would fie just about now.
((I know. But then again, the dice apparently decided to not kill me for my questionable decisions.))

Punish the Weak against the uninjured Leuscrat. If I can, use it again on the Badly Injured one afterwards.

Punish the Weak:
Combat Roll (Str 1 vs Con 0): [2] vs [7]-4 (Fleeing)
Critical Roll: [9]
Counterattack Roll (Str 1 vs Con 0): [9] vs [7]
Damage: [1]*2=[2]

With a sudden side leap, the Leuscrat managed to dodge you despite having its back turned to you. It mustered enough courage to claw you in the face, wounding you. He was now facing you, realizing it wouldn't be able to flee.

The badly injured Leuscrat managed to get back up and take more distance. He was out of your range now.

Nearby Monsters:
-Leuscrat: Terrified! / Critically Wounded
-Leuscrat#1: Terrified!
-Leuscrat#2: Greatly Terrified! / Badly Wounded / Escaping

Spoiler: Theta Status (click to show/hide)



The Azarian Project, the Thoughling (Dustan Hache)
approach the dead one and absorb the essence. Ignore the unconscious and half conscious gnomes unless they attack me. Attempt to speak for the first time in my existence.
"Shah-men. Where? What way?"

You casually emerged from your hiding spot, and claimed the essence of the dead gnome.
+1 Lesser Essence

The half-conscious gnome looked at you with hazy eyes, maybe it thought you were an hallucination. You attempted to formulate a sentence in the monstrous tongue. The gnome looked at you without really looking at you.

It didn't react. So you asked again, emphazing on the Sha and the Men. The gnome pointed toward a direction.
"Outside walls... outside walls... Shaman on outside wall..."

Nearby Monsters:
-1 Dark Gnome: Half Conscious
-1 Dark Gnome: Unconscious
-1 Dead Dark Gnome




Aspred Bagrid, the Enormous Catfish Serpent (GigaGiant)
Aspred Bagrid, the Enormous Catfish Serpent
Crush the shark's head with my mighty jaws. Then messily devour the corpse. Let out a terrifying screech after my victory.

Devour:
Combat Roll (Str 2 vs Con 1): [13] vs [7]
Critical Roll: [4] -Normal Hit-
Damage: [4]*1.5=[6]

Fulminating with rage, you closed your jaws on the shark's head, intending to crush it. But despite your immense strength, you couldn't completely crush the shark's head. Its plate were very strong.

The shark moved vigorously, and amazingly, managed to escape from your jaws! Refusing to die without a fight, it then swam at high speed toward you.

Shark Bite:
Counterattack Roll (Str 1 vs Con 1): [7]-2 (Badly Wounded) vs [7]
Critical Roll: [4] -Normal Defense-
Counterattack Roll (Str 2 vs Con 1): [6] vs [3]-2
Damage: [4]*1.5=[6]

This time, you dodged it, and replied with another crunch from your mighty jaws. Killing the shark on the spot with that move, you then savagely tore it apart, devouring it. To celebrate your might, you screeched to the ocean.

+1 Lesser Essence

Nearby Monsters:
-Boneplate Shark: Dead

Spoiler: Aspred Bagrid Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
"I am willing to take the time to learn the magic, or at least enough of it to try to develop my own."

"I think the clothes would be a good idea. And if anyone sees through it, maybe we could say Brown and I were cursed. The guard captain seemed to think that was what happened to us when I first spoke with him."

Disguise myself, since that seems like a good idea.

"Great, if you are willing and motivated, time won't be an issue. (...) A curse you said! A delightful idea, it is not unheard of people getting cursed from exploring ancient ruins in the desert."

Hinrab gave you some of his spare clothes, and asked to a bulky caravan driver if he could buy some of his clothes.

Eventually, he returned with an outfit for Brown too. The latter was quite amused and excited at wearing human clothes. Both of you put on the desert gear, completely hiding your body. You looked at Brown, who looked back at you.

The clothes suited him quite well, he looked like an enormous, muscular traveler of the desert. As of you, with your more slender form, you looked more "natural". You formed a strange pair, one could have thought you were mercenaries of the desert.

And after that, you reached Farune's gates.

Luck Roll: [4]

You managed to easily pass the control checks, as Hinrab told you were his bodyguards. He said you belonged to the mercenary tribe of the Shatarims. The officer seemed to be a novice, as Hinrab's story managed to make him forget to search further.

You were now within the city of Farune, having bid farewell to the humans of the caravan.

"I have a small home in Farune, it's quite far from where we are. Do you want to do some sightseeing in the meantime?"


Nearby Humans:
-Hinrab, Masen disciple:
-Many Civilians:

Spoiler: Gray Status (click to show/hide)



Fluorine, the Harpie - (AbstractTraitorHero)
Flourine who had been all..play and little business just a few moment's ago seemed to tense up all cheerfulness leaving their form their angular face. Their blue eye's and their white hair all seemed to almost bristle perhaps give off an aura of warning one would suppose.

It took a mere moment for them to set themselves into action.


Flourine moves back quickly before straightening up tall to appear more dignified and says the below their voice is uncharacteristically icy, to be honest. Perhaps being snapped out of their fun has left her a bit stiff!

" Why hello their...Didn't see you."

Flavor Roll: [3]

"You are from the gray mountains. What are you doing in the white mountains?"

Only its large eye blinked. Any hostily you could have felt, it had now disappeared.

Nearby Monsters:
-Snowstorm Triclops

Spoiler: Fluorine Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
"Well, now we know that some interesting artifact remain and that guardian does react to mana usage. We can probably test some more, but let's haste to other places before other guardians appear."

Turn off personal forcefield & haste to next place of interest.

+ If my illusions do not require sustenance - create passable illusion of a glove taken at the same place, so as to test guardian a bit.

Basic Illusion Spell: -1MP
Action Roll (5): [9]
Outcome Roll: [3] -Critical Success-

You created an illusory glove at the same place you had taken yours. The spell was perfect, and even one grade above its normal class. Then you deactivated the personal shield.

"Let's move, lead the way Ulkas."

You quickly left the place, racking your brains on the way.

Brain Racking:
Action Roll (15): [19]+3 (Intelligence)

You quickly came up with an hypothesis. The Guardians reacted to mana, or maybe rather, to a specific magic signature left by artifacts?

You were already onto the next location.

Flavor Roll: [1]

You were about to enter this room, when Astrosa stopped you.
"Stop! A Guardian suddenly appeared in this room!"

You were facing the door. Behind you, a Guardian could appear at any moment depending on its reaction or tracking skills. There was a lot of possible paths to take, mainly one leading to the deeper levels, one a bit longer leading to an exit, and several others leading to many places of the current level.

Spoiler: Ulkas Status (click to show/hide)
Title: Re: You are a Monster [14] - Turn 12
Post by: Nakéen on November 11, 2017, 10:09:57 pm
I apologize for the delay! Now to add the waitlisted players to the list. And to quickly write ironsnake's intro
Title: Re: You are a Monster [14] - Turn 12
Post by: Coolrune206 on November 11, 2017, 10:18:46 pm
Squelchy communicates some calming pheromones to his fellow slimes, rubbing up against them gently to assuage them of their fears. Then, he begins to turn his mind to a different task; he begins to fortify the area with solidified slime, creating spiky barriers near the edges of the orchard, and creating a few small "shelters" for the slimes to dwell in. He has decided they shall not budge from this location. It is will now be a Slimy Sanctuary.
Title: Re: You are a Monster [14] - Turn 12
Post by: Hawk132 on November 11, 2017, 10:48:29 pm
If Eximius had hands, he'd pat Prias on his back.

"Well done, kid. I'll keep watch 'til you wake up."

Keep an eye out. Also, evolve.

Title: Re: You are a Monster [14] - Turn 12
Post by: Puppyguard on November 11, 2017, 10:52:27 pm
Go'Von felt hunger pulling at him once again. He slid out into the open cave and began hunting for another source of food.
Title: Re: You are a Monster [14] - Turn 12
Post by: Dustan Hache on November 12, 2017, 12:01:14 am
"Come with me. Bring friend. Be safe."
try to coax the gnome to drag his still living friend to where I was hiding, and conceal themselves.
Title: Re: You are a Monster [14] - Turn 12
Post by: Paxiecrunchle on November 12, 2017, 01:16:22 am
Inform the great river lord that we accept his deal, however ask fo for more information regarding which trees thesse birds roost in and when the are most active, additonallyask weather a live adult would also make a suita.
ble meal After reciving this information go egg hunting prefferably whenever the birds are least active if we we spot an adult and it does not spot us, attemppt to ambush it and paralyse it.
 It cougld be a useful host later when we come back, graab as man egss as we can while still climbin and return to the riverbank.

....

So, My kelpie is accepted then ???
Title: Re: You are a Monster [14] - Turn 12
Post by: Nakéen on November 12, 2017, 02:41:29 am
"Come with me. Bring friend. Be safe."
try to coax the gnome to drag his still living friend to where I was hiding, and conceal themselves.

Coax:
Action Roll (5): [6]
Outcome Roll: [1] -Success-

You lead the gnome by the nose, taking advantage of its lessened mental state. In no time, the two gnomes are now in a dark place, out of view.

Inform the great river lord that we accept his deal, however ask fo for more information regarding which trees thesse birds roost in and when the are most active, additonallyask weather a live adult would also make a suita.
ble meal After reciving this information go egg hunting prefferably whenever the birds are least active if we we spot an adult and it does not spot us, attemppt to ambush it and paralyse it.
 It cougld be a useful host later when we come back, graab as man egss as we can while still climbin and return to the riverbank.

....

So, My kelpie is accepted then ???

"I think there is a nest in that direction. You will quickly find it, they leave carcasses at the base of their tree. There is always at least one of these birds keeping watch."
Title: Re: You are a Monster [14] - Turn 12
Post by: Dustan Hache on November 12, 2017, 03:05:19 am
"Sleep. I watch for you."
let the gnomes rest. Wake them if trouble is near, and leave once they're finished recovering.
Title: Re: You are a Monster [14] - Turn 12
Post by: randomgenericusername on November 12, 2017, 07:35:40 am
"I am Neophytos. I must say that the vegetation and of this area is beautiful. It reminds me of my home."
Refuse to ride, I prefer to climb trees and jump from branch to branch or just walking

Questions: Do the Arachnastinian have other allies and enemies? Do fhey prefer diplomacy or war? How much of the jungle is in their power? Do they know about other types of monsters that have settled into the jungle like us?
Title: Re: You are a Monster [14] - Turn 12
Post by: Paxiecrunchle on November 12, 2017, 08:16:19 am
"Come with me. Bring friend. Be safe."
try to coax the gnome to drag his still living friend to where I was hiding, and conceal themselves.

Coax:
Action Roll (5): [6]
Outcome Roll: [1] -Success-

You lead the gnome by the nose, taking advantage of its lessened mental state. In no time, the two gnomes are now in a dark place, out of view.

Inform the great river lord that we accept his deal, however ask fo for more information regarding which trees thesse birds roost in and when the are most active, additonallyask weather a live adult would also make a suita.
ble meal After reciving this information go egg hunting prefferably whenever the birds are least active if we we spot an adult and it does not spot us, attemppt to ambush it and paralyse it.
 It cougld be a useful host later when we come back, graab as man egss as we can while still climbin and return to the riverbank.

....

So, My kelpie is accepted then ???

"I think there is a nest in that direction. You will quickly find it, they leave carcasses at the base of their tree. There is always at least one of these birds keeping watch."

Nakeen, could you please just tell me wether or not my character sheet from page 25 can be accepted onto the waitlist should this one die, or not a simple yes or no would work wonders for me here, pretty please ???
Title: Re: You are a Monster [14] - Turn 12
Post by: Legendary Marksdorf on November 12, 2017, 10:24:06 am
"Don't give up. You CANNOT die." Skee "told" the host, before instructing him to grab the amphibian and throw it on the ground with all it's might.
Title: Re: You are a Monster [14] - Turn 12
Post by: Rautherdir on November 12, 2017, 03:35:00 pm
Back off, if the Leuscrat continues attacking me attack back, otherwise go finish off the first Leuscrat.
Title: Re: You are a Monster [14] - Turn 12
Post by: Nakéen on November 12, 2017, 04:06:57 pm

Nakeen, could you please just tell me wether or not my character sheet from page 25 can be accepted onto the waitlist should this one die, or not a simple yes or no would work wonders for me here, pretty please ???
There are no issues with it! Though I don't want to clutter the waitlist too much, but if you die, you can be sure you will be able to use that monster right away.
Title: Re: You are a Monster [14] - Turn 12
Post by: Failbird105 on November 12, 2017, 04:34:07 pm
Protoquin

USE FISTS, KILL
Title: Re: You are a Monster [14] - Turn 12
Post by: ATHATH on November 12, 2017, 05:05:11 pm
"To be direct, sir, I plan to survive the destruction of this world. Given the time-dilation between us and the Overlords, I'd give us, oh, a month or two, tops, before the Overlords stop sustaining your world and it is forgotten and destroyed."

"I feel like an analogy would be the best way to explain what's going on here. Have you ever read a work of fiction? Right now, this world is a book that's being written. At some point, the author will finish the book, get bored and abandon it, die, etc., etc. When the book stops being written, time and space for the characters within it sort of breaks. Fortunately, this "book" exists within a setting that is shared by other books. If one is skilled or lucky enough, they can attempt a "crossover", so to speak. I was one of the lucky ones before; I plan to be one of the skilled ones by the time that this world ends."
Title: Re: You are a Monster [14] - Turn 9
Post by: GigaGiant on November 12, 2017, 08:23:52 pm
Aspred Bagrid, the Enormous Catfish Serpent
Go take a nap until I heal.
Title: Re: You are a Monster [14] - Turn 12
Post by: Sarrak on November 13, 2017, 05:29:24 pm
"Tsk. Unexpected. If this continues, we might want to choose a battleground. But for now - qickly, to deeper levels. I still have much to test in Guardian patterns."

Move onto deeper levels. If any new Guardian appear near us - stop and analyze situation.
Title: Re: You are a Monster [14] - Turn 12
Post by: AbstractTraitorHero on November 14, 2017, 01:33:15 am
Flourine quietly leaned back eyes shifting about the white snow-capped mountains before their voice came out a bit of a sigh, to be honest.

"I am here due to being told that humans are moving en masse. I am moving out of here simply put. I recommend you either get good at hiding or get moving.

Let's get ready to take off in case he gets worse.
Title: Re: You are a Monster [14] - Turn 12
Post by: ironsnake345 on November 14, 2017, 10:20:04 am
...And to quickly write ironsnake's intro
...I don't mean to nag (No, really, I don't. If this is too far in the nagging direction just say the word and I'll avoid making posts like this in the future.) but, um... What's the progress on that intro? Seems it may have run into a snag, either that or I misunderstood how it was going to be handled.
Title: Re: You are a Monster [14] - Turn 12
Post by: crazyabe on November 14, 2017, 10:40:00 am
Head towards the west.
Title: Re: You are a Monster [14] - Turn 12
Post by: Nakéen on November 14, 2017, 08:58:38 pm
...And to quickly write ironsnake's intro
...I don't mean to nag (No, really, I don't. If this is too far in the nagging direction just say the word and I'll avoid making posts like this in the future.) but, um... What's the progress on that intro? Seems it may have run into a snag, either that or I misunderstood how it was going to be handled.

Hehehe. whistles away Oops. In a series of doing too many things at once, my brain instinctively checked the mental note about that intro.

Also, I noticed some errors in the status of past turn. Mainly about essence required to level up, correcting that.


Terrence the Bone Baron (Stage 1) - (ironsnake345)


The past weeks were a hellish battle for survival. Who knew undeath was so alike with life in that vein? You remembered the day you woke up a skeleton. You managed to get out of an undead-fest with an opportunistic alliance with a Dead Rider.

Then a bunch of skeletons made of metal surrounded you. Before hostilities or talks could begin, a terrific armor that seemed to have eaten way too many souls started rampaging, forcing all of the involved parties to run for their unlife.

So many days spent hiding from the dangerous undead, and fighting the mangeable ones. The plains had changed a lot since that day. There was this constant, unnatural fog blocking off the sun and reducing your vision. Well, and also the fact that the unliving "ruled" over the place. Wraiths, tormented spirits, ghosts, skeletons, fused limbs... all kind of undead creatures appeared regularly now. Grass became gray too.


You are currently just standing there, in the foggy deadland. There is only a broken skull at your feet, apart from that, nothing worthy of note. What will you do?

Spoiler: Terrence Status (click to show/hide)
Title: Re: You are a Monster [14] - Turn 12
Post by: ironsnake345 on November 14, 2017, 11:46:29 pm
"Such a chaotic, unrefined place this is... Some day I shall rally the denizens of this cursed field. With a king to lead them, these soldiers will conquer all... but for now,
 the time has come to pay taxes, and the baron is here to collect."
Roam the foggy plains in search of whatever may interest me. A foe, an ally, a treasure, anything I may come across. Ensure shoulders are weapons-grade.
Title: Re: You are a Monster [14] - Turn 12
Post by: Hawk132 on November 15, 2017, 01:11:16 am
Then a bunch of skeletons made of metal surrounded you. Before hostilities or talks could begin, a terrific armor that seemed to have eaten way too many souls started rampaging, forcing all of the involved parties to run for their unlife.
[notices mention of armor You should totally go back in there ironsnake. It'll be fun!]

[Also, pretty sure you meant terrifying, not terrific, Nakeen.]
Title: Re: You are a Monster [14] - Turn 12
Post by: ironsnake345 on November 15, 2017, 01:16:05 am
Then a bunch of skeletons made of metal surrounded you. Before hostilities or talks could begin, a terrific armor that seemed to have eaten way too many souls started rampaging, forcing all of the involved parties to run for their unlife.
[notices mention of armor You should totally go back in there ironsnake. It'll be fun!]

[Also, pretty sure you meant terrifying, not terrific, Nakeen.]
(Well in more traditional {read: ye olde} English, terrific means something along those lines anyway. Terrence is down with traditional English.)
Title: Re: You are a Monster [14] - Turn 12
Post by: Nakéen on November 15, 2017, 03:14:41 am
Then a bunch of skeletons made of metal surrounded you. Before hostilities or talks could begin, a terrific armor that seemed to have eaten way too many souls started rampaging, forcing all of the involved parties to run for their unlife.
[notices mention of armor You should totally go back in there ironsnake. It'll be fun!]

[Also, pretty sure you meant terrifying, not terrific, Nakeen.]
[Oh ha! Though do admit that a terrific armor has quite the cool aspect to it. Maybe that armor became incredibly fashionable?]
Title: Re: You are a Monster [14] - Turn 12
Post by: Nakéen on November 15, 2017, 06:58:25 pm
Next turn on Friday or Saturday. Exaaams :(
Title: Re: You are a Monster [14] - Turn 12
Post by: Nakéen on November 20, 2017, 05:31:00 pm
Once again, sorry. I got embroiled in my exams much more than expected, give me 2 days to finish them, and 1 more to finish the turn :(
Title: Re: You are a Monster [14] - Turn 12
Post by: Dustan Hache on November 20, 2017, 06:36:31 pm
Those teachers really love throwing exams at you, but you got this!
Title: Re: You are a Monster [14] - Turn 12
Post by: Nakéen on November 20, 2017, 10:19:29 pm
Those teachers really love throwing exams at you, but you got this!
We have funny teachers.

If the class as a whole has a bad average mark, they give us more tests to make up for the bad marks. And that is how we managed to dive into a spiral of tests, right until exams came up. :p
Title: Re: You are a Monster [14] - Turn 12
Post by: TankKit on November 23, 2017, 06:53:28 am
I almost forgot about this. Almost.
Spoiler: Kalakan the Wanderer (click to show/hide)

Also I would like to claim this red if noone else has claimed it.
Title: Re: You are a Monster [14] - Turn 12
Post by: ironsnake345 on November 23, 2017, 12:32:00 pm
I just realized Nakeen (can't do accent marks on my keyboard) totally dove into getting the turn done on thanksgiving. That ought to be fun.
Title: Re: You are a Monster [14] - Turn 12
Post by: Paxiecrunchle on November 23, 2017, 01:43:19 pm
I almost forgot about this. Almost.
Spoiler: Kalakan the Wanderer (click to show/hide)

Also I would like to claim this red if noone else has claimed it.

So....your just a wizard with red eyes, a second-rate staff and a cloak? Also who even told you that red eyes are uncommon in this setting, its a fantasy world, ethnic and racial makeups have a tendency to get mixed around, heck the humans here might even be be advanced level neanderthals or H.erectus or something.


....somehow I am actually fine with this.
Title: Re: You are a Monster [14] - Turn 12
Post by: TankKit on November 23, 2017, 02:21:43 pm
...Actually he's a demon who looks like a human, but I really didn't make it that clear did I? Damnit... One sec, let me edit it.

Edit: Ok, is it clearer now?
Title: Re: You are a Monster [14] - Turn 12
Post by: Paxiecrunchle on November 23, 2017, 03:16:52 pm
...Actually he's a demon who looks like a human, but I really didn't make it that clear did I? Damnit... One sec, let me edit it.

Edit: Ok, is it clearer now?

So you interpret demons(in this setting) as individualistic shapeshifters capable of performing inorganic types of magic like setting stuff on fire or turning things to stone? That's really cool since that makes him essentially the opposite of an Angel in this setting which are apparently hive minded humanoids capable of horrifically warping and re configuring flesh at a touch.


Or were your ideas entirely co-incidental and I am reading too much into it?
Title: Re: You are a Monster [14] - Turn 12
Post by: Sarrak on November 23, 2017, 03:24:40 pm
...Actually he's a demon who looks like a human, but I really didn't make it that clear did I? Damnit... One sec, let me edit it.

Edit: Ok, is it clearer now?

So you interpret demons(in this setting) as individualistic shapeshifters capable of performing inorganic types of magic like setting stuff on fire or turning things to stone? That's really cool since that makes him essentially the opposite of an Angel in this setting which are apparently hive minded humanoids capable of horrifically warping and re configuring flesh at a touch.


Or were your ideas entirely co-incidental and I am reading too much into it?

There are many kinds of demons in the world. You may read in first game about Neodemonium and its forces. Ulkas and Astrosa are classic demons as well - mind-controller and seductive berserker.

Unlike angels (not sure), "demons" relates to nation rather than particular race - nation that encorporates many different entities.
Title: Re: You are a Monster [14] - Turn 12
Post by: TankKit on November 23, 2017, 04:07:25 pm
...Actually he's a demon who looks like a human, but I really didn't make it that clear did I? Damnit... One sec, let me edit it.

Edit: Ok, is it clearer now?

So you interpret demons(in this setting) as individualistic shapeshifters capable of performing inorganic types of magic like setting stuff on fire or turning things to stone? That's really cool since that makes him essentially the opposite of an Angel in this setting which are apparently hive minded humanoids capable of horrifically warping and re configuring flesh at a touch.


Or were your ideas entirely co-incidental and I am reading too much into it?
Shapeshifter? Where'd you get that from? I mean, I might use something similar if Kalakan lives long enough, but he's not a shapeshifter at the moment. Also, like Sarrak said, there are many different types of demon because it's more of a nation than a race. Of course while Kalakan usually prefers to wander the world these days, I'd like to think that he was part of the... 'demon nation' once.

Also, Nakéen, is there any official name for 'the demon nation', or do we just have to keep calling it 'the demon nation', or 'the demons'?
Title: Re: You are a Monster [14] - Turn 12
Post by: TankKit on November 23, 2017, 04:08:12 pm
Edit:Damn double posting.
Title: Re: You are a Monster [14] - Turn 12
Post by: TankKit on November 23, 2017, 04:08:31 pm
Edit:Damn double posting. OH COME ON!
Title: Re: You are a Monster [14] - Turn 12
Post by: Paxiecrunchle on November 23, 2017, 06:17:03 pm
...Actually he's a demon who looks like a human, but I really didn't make it that clear did I? Damnit... One sec, let me edit it.

Edit: Ok, is it clearer now?

So you interpret demons(in this setting) as individualistic shapeshifters capable of performing inorganic types of magic like setting stuff on fire or turning things to stone? That's really cool since that makes him essentially the opposite of an Angel in this setting which are apparently hive minded humanoids capable of horrifically warping and re configuring flesh at a touch.


Or were your ideas entirely co-incidental and I am reading too much into it?
Shapeshifter? Where'd you get that from? I mean, I might use something similar if Kalakan lives long enough, but he's not a shapeshifter at the moment. Also, like Sarrak said, there are many different types of demon because it's more of a nation than a race. Of course while Kalakan usually prefers to wander the world these days, I'd like to think that he was part of the... 'demon nation' once.

Also, Nakéen, is there any official name for 'the demon nation', or do we just have to keep calling it 'the demon nation', or 'the demons'?

I got it from his humanoid appearance and assumed he could shift into at least one other form. Yeah it should have a name by now.
Title: Re: You are a Monster [14] - Turn 12
Post by: Beirus on November 23, 2017, 06:42:20 pm
((Just realized I hadn't posted an action. Here's one.))

"I would like to see where the warriors are trained here. And where the people learn. There was a library where I came from, I think. Or at least a place with a lot of books. Is there such a place here?"

Follow Hinrab to the first place they reach that Gray asked about.
Title: Re: You are a Monster [14] - Turn 12
Post by: Sarrak on November 23, 2017, 08:15:21 pm
...Actually he's a demon who looks like a human, but I really didn't make it that clear did I? Damnit... One sec, let me edit it.

Edit: Ok, is it clearer now?

So you interpret demons(in this setting) as individualistic shapeshifters capable of performing inorganic types of magic like setting stuff on fire or turning things to stone? That's really cool since that makes him essentially the opposite of an Angel in this setting which are apparently hive minded humanoids capable of horrifically warping and re configuring flesh at a touch.


Or were your ideas entirely co-incidental and I am reading too much into it?
Shapeshifter? Where'd you get that from? I mean, I might use something similar if Kalakan lives long enough, but he's not a shapeshifter at the moment. Also, like Sarrak said, there are many different types of demon because it's more of a nation than a race. Of course while Kalakan usually prefers to wander the world these days, I'd like to think that he was part of the... 'demon nation' once.

Also, Nakéen, is there any official name for 'the demon nation', or do we just have to keep calling it 'the demon nation', or 'the demons'?
Currently active demonic hierarchy is called Neodemonium, led by Noirdesastre and his Ten Generals that envade with their Legions into human borders, wanting to conquer lands and repay the destruction of old Inferium, demonic Nexus and death of King Briseflame. Actually, its a lot more complicated than that, because whole gamble included gods, alliance of Valern kingdom and Inferium versus human kingdoms alliance of Fordania, Ashafan and Vol, betrayal of high-standing demonic officials and a huge mind-wipe for demons after destruction of Nexus due to Essence loss.

In short: read previous game by searching "Neodemonium" to grasp most availiable info. I also have private information concerning whole demonic situation right now, but it is kind of useless to anyone else. For now.
Title: Re: You are a Monster [14] - Turn 12
Post by: randomgenericusername on November 23, 2017, 08:21:43 pm
Can you share some of that private info please?
Title: Re: You are a Monster [14] - Turn 12
Post by: Sarrak on November 24, 2017, 05:53:56 am
Can you share some of that private info please?
I already shared the most important bits - Inferium demise, humans destroying the Nexus (Devil's Stone), Neodemonium hierarchy being build by Noirdesastre and Ten Demon Lords (and their Legions) waging a war against human. If you're interested in more info bits - search previous game.

Otherwise, as said, most of my info is near useless to others for now (as none of you are high-level demons, waging an open war against Neodemonium or researching history like Caedan did). All in all, if Nakéen will share historical facts - its fine. Else - you'll need to search for information yourself and build your own theories about world situation.
Title: Re: You are a Monster [14] - Turn 12
Post by: Hawk132 on November 24, 2017, 09:03:14 pm
...Actually he's a demon who looks like a human, but I really didn't make it that clear did I? Damnit... One sec, let me edit it.

Edit: Ok, is it clearer now?

So you interpret demons(in this setting) as individualistic shapeshifters capable of performing inorganic types of magic like setting stuff on fire or turning things to stone? That's really cool since that makes him essentially the opposite of an Angel in this setting which are apparently hive minded humanoids capable of horrifically warping and re configuring flesh at a touch.


Or were your ideas entirely co-incidental and I am reading too much into it?
So angels in this collaborative universe have a hive mind, how exactly does that work aside from 'with magic', and do only winged human looking thingies count as angels here, or are things more like lion and bull headed cherubs, winged snakes of fire, shapeshifting critters made of light or whathave you also count as 'angels' in this setting?
Well, they are a species of monsters people call Angels. You could perfectly have species of Cherubs, Seraphim, Archangels and whatnot... All of those will be false angel if angel are the envoys of god. (A true angel appeared in the last game by the way)

You are free to create your own variant of angels if you feel inclined to, it's a different world after all. :)
Crazyabe's Angel species are not true angels. Just pointing that out.
Title: Re: You are a Monster [14] - Turn 12
Post by: Paxiecrunchle on November 25, 2017, 07:15:41 am
...Actually he's a demon who looks like a human, but I really didn't make it that clear did I? Damnit... One sec, let me edit it.

Edit: Ok, is it clearer now?

So you interpret demons(in this setting) as individualistic shapeshifters capable of performing inorganic types of magic like setting stuff on fire or turning things to stone? That's really cool since that makes him essentially the opposite of an Angel in this setting which are apparently hive minded humanoids capable of horrifically warping and re configuring flesh at a touch.


Or were your ideas entirely co-incidental and I am reading too much into it?
So angels in this collaborative universe have a hive mind, how exactly does that work aside from 'with magic', and do only winged human looking thingies count as angels here, or are things more like lion and bull headed cherubs, winged snakes of fire, shapeshifting critters made of light or whathave you also count as 'angels' in this setting?
Well, they are a species of monsters people call Angels. You could perfectly have species of Cherubs, Seraphim, Archangels and whatnot... All of those will be false angel if angel are the envoys of god. (A true angel appeared in the last game by the way)

You are free to create your own variant of angels if you feel inclined to, it's a different world after all. :)
Crazyabe's Angel species are not true angels. Just pointing that out.
Ooooooookay, what are ''true angels'' in this setting then? As in what are they like?
Title: Re: You are a Monster [14] - Turn 12
Post by: Hawk132 on November 25, 2017, 10:18:06 am
You don't have time to feel fear or comprehend what is happening, when a sudden surge of power is felt above the cottage. This power. It is essence.
Coming out of the earth, from the surrounding air and from the skies, golden streams of essence are gathering in a single point. This concentration is growing to huge proportion, and the golden globe begins changing shape.

A body as pure as the sun. Four wings made of pure energy. Dozen of long arms with fingered hands. Its head has three different colored eyes moving freely across its head.
We don't actually have much of an idea as to how they are aside from appearance and power. It appeared only once and got murdered by dice. You can just click the quote's link and go to Dahak's bit to read more.
Title: Re: You are a Monster [14] - Turn 13
Post by: Nakéen on November 27, 2017, 02:00:48 am
Turn 13:

Turn 12 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7615675#msg7615675)



Squelchy, the Omnislime (Coolrune206)
Squelchy communicates some calming pheromones to his fellow slimes, rubbing up against them gently to assuage them of their fears. Then, he begins to turn his mind to a different task; he begins to fortify the area with solidified slime, creating spiky barriers near the edges of the orchard, and creating a few small "shelters" for the slimes to dwell in. He has decided they shall not budge from this location. It is will now be a Slimy Sanctuary.

Calming Pheromones:
Action Roll (Diff 5): [15]
Outcome Roll: [5] -Overshoot-

As calming pheromones spread in the air, the agitation of the restless slimes dims down. All of them are now completely calm, their worries gone. They do seem a little stoney now, do they?

Fortification Building (Solidification):
Action Roll (Diff 3): [9]
Outcome Roll: [5] -Overshoot-

With time ahead of you and your energy replenished, you start attacking a grand task. To build fortifications all around your Sanctuary.

Over hours and hours, you work tirelessly, solidifying your body then shedding the spiky parts. With the numerous fruits of the orchard, you are not on short supply of food to sustain your project. Many slimes help you, using similar powers to quicken the project.

And now, the sun is setting, and you have managed to create a barrier all around your Sanctuary. The slimes decide to celebrate by partaking in a great fruity feast, which they do enjoy to their stomaches content.


Suddenly you freeze. Amidst the trees basked in the twilight, seven golden eyes stare at you. The creature, pulsating with energy, is walking slowly toward your group.

"Who dare defile my domain with these pitiful walls? You have made a grave mistake, slimes."

Everyone is frozen in place, stunned by the creature. Quadrupedal, with fur and scales with the glint of metal. Its body is muscular, its long and thick tail seems very powerful. It towers above all of you and is bigger than the Miasma Dragon.

Nearby Monsters:
-A lot of friendly slimes
-Master of the Orchard: Angry


Spoiler: Squelchy Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
If Eximius had hands, he'd pat Prias on his back.

"Well done, kid. I'll keep watch 'til you wake up."

Keep an eye out. Also, evolve.



Silver patterns etched into your form appear as your self change. As the rust turns into dust, being replaced by a brand new material, you unlock new powers. Are they really new? You feel as though you always had these within you, and that you just remembered them after a long, very long slumber.

And now, you stand watch. After a few minutes, the guards and hunters of the village arrive at the battle location, having been alarmed by the trap system.

They are all speechless. Prias killed a Gargarm by himself? There are many questions in the minds of these men and women, but the state of the young man is a much more pressing matter. Eventually, they carry him to the village to be treated by Veras.

Flavor Roll: [6]

As your host was unconscious, you observed silently as Veras treated him. From what you heard, the man would recover quickly, but the internal wounds caused by the fight could open up under stress. And fortunately, his life was not in danger.

Following that, many people came to visit him, all of them worried. Silently watching, you understood more about your host relationships, and some of his history too. It seems his parents died some time ago, like many other adults. He seemed the closest to the family of Sandra, Septor and Iseis, who were siblings. You guessed their parents were gone too.

You mused at the state of this village. A lone village bordering a deadland, surrounded by wild areas. A miracle it was still standing.

(...)

The following morning, Prias woke up. There was no one else in the room as Veras was away for some errand.


Spoiler: Eximius Res Status (click to show/hide)



Go'Von, the Strangler Ooze (Puppyguard)
Go'Von felt hunger pulling at him once again. He slid out into the open cave and began hunting for another source of food.

On the Hunt:
Action Roll (Diff 10): [5]
Outcome Roll: [3] -Failure-

Despite being a new creature, you still felt the same hunger. Leaving the small gap of the crevice, you returned to the large open cave, determined on finding a new meal.

You search was, unfortunately, unsuccessful. That wasn't much of a surprise though, the underground world was generally calm and empty. You wandered further, leaving the rocky area and reaching a mossy ground.

Flavor Roll: [2]

You felt uneasy. Your instinct was telling you that you were being watched. You couldn't see any creature around, the cave was not much different from the previous one, bar the lack of stalactites. A creature could be hiding anywhere.

Spoiler: Go'Von Status (click to show/hide)



The Azarian Project, the Thoughling (Dustan Hache)
"Sleep. I watch for you."
let the gnomes rest. Wake them if trouble is near, and leave once they're finished recovering.


The Dark Gnome obliged himself, too weak to resist your words. It fell asleep while you stood watch over them.

Flavor Roll: [2]

Within the same hour, a pack of gaunt hounds appears in the area. They come across the dead gnome body, and start sniffing the air around. You are unsure about what to do, have they found you, or not?

Nearby Monsters:
-1 Dark Gnome: Sleeping
-1 Dark Gnome: Sleeping
-3 Gaunt Hounds: On the Hunt




Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
"I am Neophytos. I must say that the vegetation and of this area is beautiful. It reminds me of my home."
Refuse to ride, I prefer to climb trees and jump from branch to branch or just walking

Questions: Do the Arachnastinian have other allies and enemies? Do fhey prefer diplomacy or war? How much of the jungle is in their power? Do they know about other types of monsters that have settled into the jungle like us?


Before your refusal to ride, Kelechikara replied with an offended voice:
"Is that so. I must insist, both for ours and your safety."

You felt annoyed, but eventually had to oblige. Now was not the time to put a dent into this diplomatic mission.

After riding, the Arachnastinians started moving across the trees, running and leaping with agility. You asked them about the overall "political state" of the jungle.

"We have many enemies, and few allies. But this does not pose a problem, for we are confident that our forces could crush any opposition even with all odds against us. We currently only have one ally. The Deflesias, carnivorous plants native of this jungle. As for enemies, they are too numerous to count. The most important ones are the Five Beasts of the West, and the Elemanoptera Hives."

You asked about these two groups.
The Five Beasts were powerful monsters ruling over a large portion of the jungle. They clashed for territory, but agreed to maintain a power balance to control lesser monsters. They each had a following of their own, but each Beast was not bound to help one another. It would be very problematic if they decided to join together though.

The Elemanoptera were giant flying insects infused with elemental energy. They had many hives, and were the direct opponents of the Arachnastinians. Each hive was ruled by Elemanopteran Queen, and one particular Queen stood above all the others.

"Diplomacy or war? We would have chosen war in the past, but the Overlord Veleshk is wise and merciful. He is one that can see value in the powers of different creatures. But if one were to refuse our peace, he would be merciless with them."

You kept asking more questions, to which he Kelechikara answered earnestly. According to him, the Arachnastinians controlled a third of the jungle, with the Hives controlling around a quarter. The Five Beasts one more quarter, and the rest was spread among different groups.

As for "migrants", you were the first recorded group to settle in the jungle.

Flavor Roll: [3]

(...)

Eventually, you arrived within Arachnastinian lands. The change was drastic, with sturdy webs connecting the trees, forming networks and bridges used by the innumerable Arachnastinians. You understood that the diplomat's words weren't devoid of truth. Their forces vastly outnumbered yours, and that fact was alarming.

You were led to a great web structure, some castle made of trees and silk. It was enormous, and inspired you with awe and some unrest.

After talking with some soldiers, Kelech brought you to a "waiting room" of some sort.

"The audience with the Overlord will begin soon. Do not speak before he does, and watch out for your words. Are you ready, or do you have any other question?"

MP fully recovered

Nearby Monsters:
-Kelechikara, Arachnastinian Diplomat
-2 Arachnastinian Warriors





Skee, the Insect Parasite (Legendary Marksdorf)
"Don't give up. You CANNOT die." Skee "told" the host, before instructing him to grab the amphibian and throw it on the ground with all it's might.

Grab and Slam:
Combat Roll (Str 1 vs Con 0): [2]-4 (Critical Wound (-4)) vs [2]
Critical Roll: [10] -Critical Defense-

Summoning a desperate power, the Junbara empowered its body with a natural ability, preparing a powerful counterattack. But the amphibian used its claws to lock your host into place, and ripped its head apart with one motion.

With a victorious roar, it then started feasting on the body.

Flavor Roll: [1]

The monster claimed the Essence of the Junbara, and suddenly started to change.

Nearby Monsters:
-Two-legged amphibian monster [Evolving]

Spoiler: Skee Status (click to show/hide)



Theta, the Wolf (Rautherdir)
Back off, if the Leuscrat continues attacking me attack back, otherwise go finish off the first Leuscrat.

You backed off a little, and the Leuscrat did the same, realizing it now could flee. It retreated without turning its back to you, and when it was gone, you headed for the nearly dead Leuscrat.

Finishing Blow:
Combat Roll (Str 1 vs Con 0): [2] vs [2]-4 (Critical Wound)
Critical Roll: [3]
Damage: [2]*2=[4]

You moved over the crawling monster, and snapped its neck with your jaw. The creature now dead, you claimed its essence.

+2 Lesser Essence

Nearby Monsters:
-Leuscrat: Dead


Spoiler: Theta Status (click to show/hide)



The Protoquin (Failbird105)
Protoquin

USE FISTS, KILL

Protoquin Punch:
Combat Roll (Str 0 vs Con -1): [7]-2 (Loss of Self) vs [2]
Critical Roll: [9]
Damage: 3*1.5 = [5]

Throwing your punch at the thing, you managed to land a clean hit. Its head blew apart, as if you hit a body made of black goop. The Corrupted Nightmare dissolved instantly, but the second one moved toward you.

Corrupting Tendrils:
Combat Roll (Str -1 vs Con 0): [6] vs [3]-2 (Loss of Self)
Critical Roll: [7]
Damage: Weakening Individuality

The thing came within range and grabbed you with a tendril! You felt your sense of self waning further away.

Nearby Things:
-Corrupted Nightmare #2

Spoiler: The Protoquin Status (click to show/hide)



(Shard of) Breadweed, the Resilient (ATHATH)
"To be direct, sir, I plan to survive the destruction of this world. Given the time-dilation between us and the Overlords, I'd give us, oh, a month or two, tops, before the Overlords stop sustaining your world and it is forgotten and destroyed."

"I feel like an analogy would be the best way to explain what's going on here. Have you ever read a work of fiction? Right now, this world is a book that's being written. At some point, the author will finish the book, get bored and abandon it, die, etc., etc. When the book stops being written, time and space for the characters within it sort of breaks. Fortunately, this "book" exists within a setting that is shared by other books. If one is skilled or lucky enough, they can attempt a "crossover", so to speak. I was one of the lucky ones before; I plan to be one of the skilled ones by the time that this world ends."

"Sorry, I don't believe in any god. What I got though, is that you seek strength. That's commendable, you need strength to survive. I don't care what you believe in, so long as you can be useful to me. What do they call that again?"

"Mutual benefit. What about it, want to work with us?"


Intentions Unknown (but probably not friendly):
-Blue Ettin: Having fun?
-Butterfly monster: Not having fun

Spoiler: Breadweed Status (click to show/hide)



Aspred Bagrid, the Enormous Catfish Serpent (GigaGiant)
Aspred Bagrid, the Enormous Catfish Serpent
Go take a nap until I heal.


As an aquatic creature, you were blessed with the ability to sleep while moving, all they while keeping some degree of alertness.

After a while of sleep-swimming, your small wounds had healed.

Flavor Roll: [6]

A familiar noise woke you up. That came from the same kind of whale monster that nearly turned you into its next meal. It was far, but still close enough to be heard.

Spoiler: Aspred Bagrid Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
"Tsk. Unexpected. If this continues, we might want to choose a battleground. But for now - qickly, to deeper levels. I still have much to test in Guardian patterns."

Move onto deeper levels. If any new Guardian appear near us - stop and analyze situation.

Extreme Analysis:
Action Roll (15): [19]
Outcome Roll: [1] -Success-

You detected a residual magic pattern similar to your Warp Magic... Teleportation. It seems this new Guardian teleported there.

"Deeper we will go. If only I had a better idea of the combat capabilities of these Guardians, we wouldn't have to run like this..."

You agreed with her. The lack of information was frustrating. That is precisely why you had to gain time.

Flavor Roll: [3]

Heading for the nearbiest stairs, you descended into the Second Level. As a rear guard, Astrosa made sure you weren't being followed. Fortunately, it seems the Guardians didn't pursue you, or lost your presence.


You reached the Second Level. It was much more pristine and clean than the first level, and the light was stronger there. You took a look at your map, trying to forget your slight headache.

There were many more artifact rooms there, and also many rooms marked with confused symbols and words. There were rooms and corridors with big crosses on them, which were the ones where they encountered Guardians. Though dated, this information could probably prove useful.

Spoiler: Ulkas Status (click to show/hide)



Fluorine, the Harpie - (AbstractTraitorHero)
Flourine quietly leaned back eyes shifting about the white snow-capped mountains before their voice came out a bit of a sigh, to be honest.

"I am here due to being told that humans are moving en masse. I am moving out of here simply put. I recommend you either get good at hiding or get moving.

Let's get ready to take off in case he gets worse.

"Humans? The small two-legged of the West? What is so dangerous about them?"

Nearby Monsters:
-Snowstorm Triclops

Spoiler: Fluorine Status (click to show/hide)



Terrence the Bone Baron (Stage 1) - (ironsnake345)
"Such a chaotic, unrefined place this is... Some day I shall rally the denizens of this cursed field. With a king to lead them, these soldiers will conquer all... but for now,
 the time has come to pay taxes, and the baron is here to collect."
Roam the foggy plains in search of whatever may interest me. A foe, an ally, a treasure, anything I may come across. Ensure shoulders are weapons-grade.

Flavor Roll: [4]

You walked into the fog, resuming your exploration of the deadland... From time to time, you could discern figures moving in the distance. Most of them were simple reanimated corpses, destined to be crushed by a stronger undead, or to fuse into a greater flesh undead.

Your bony foot tripped on something, and fell flat on your skeletal face. Grunting and cursing at whatever made you fall, you looked at your feet. That was a motionless skeleton, with its skull missing. You tripped on its right arm, which held a broadsword made of bones. Interesting. It seemed sturdier and sharper than yourself.


Spoiler: Terrence Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
((Just realized I hadn't posted an action. Here's one.))

"I would like to see where the warriors are trained here. And where the people learn. There was a library where I came from, I think. Or at least a place with a lot of books. Is there such a place here?"

Follow Hinrab to the first place they reach that Gray asked about.

"There are many places! Ashafan is a country where martial arts are prized. Of course, if by warriors you meant soldiers, we would have to go to a barrack. That would probably be very dangerous though, Ashafan military buildings are protected by constant magic... I know, I will show you various training grounds. Afterward, let's go to Farune's Library!"

Brown stamped of excitement. His days learning martial arts had awaken in him a curious nature for battle techniques. You shared that feeling, and with that excitation in heart, you followed Hinrab.

First, he showed you some sort of arena where humans fought on sandy ground. Some trained themselves with bladed weapons, others with spears, others with staves, others barehanded... It was pretty interesting, and incredible. You mused how monsters wouldn't be seen honing their skills in such a way.

Nearby Humans:
-Hinrab, Masen disciple:
-Many Warriors:

Spoiler: Gray Status (click to show/hide)


Gordy the Toothbaby (Paxiecrunchie)
Inform the great river lord that we accept his deal, however ask fo for more information regarding which trees thesse birds roost in and when the are most active, additonallyask weather a live adult would also make a suita.
ble meal After reciving this information go egg hunting prefferably whenever the birds are least active if we we spot an adult and it does not spot us, attemppt to ambush it and paralyse it.
 It cougld be a useful host later when we come back, graab as man egss as we can while still climbin and return to the riverbank.


You head for the given location of a nest until you spot a tree with carcasses at its base. This is the place. Observing the situation from afar, you see no bird inside the nest perched atop the tree's branches. But there is one circling in the skies, standing watch...

Egg Stealing:
Action Roll (Diff 12): [20] -Critical Success-

That's no problem. You prepare a crafty plan, using a nearby mammal as a decoy. Parasiting it is no big deal, and once it is done, you manipulate it to cause a ruckus near the nest, all the while hiding in the shadows.

The reaction is immediate, the bird screeches and dives toward the parasited mammal. Right at that moment, you let go, leaving a panicked and running creature. As the bird is busy with the decoy, you swiftly get in and grab as many eggs as possible. With your loot in hand, you head back to the riverbank...

(...)

The eel monster is amazed, and drooling.
"No way, so fast! My, would you look at these delicious eggs... mmmmh."

He can barely contains himself.
"Amazing. My name is Walarp. We got a deal, I will help you in whatever task you need."

Nearby Monsters:
-Mangrove Tentacled Eel Monster [Not enough inspiration for a name]

Spoiler: Gordy's Status (click to show/hide)



Xizilitiz, the Lesser Angel (crazyabe)
Head towards the west.

Flavor Roll: [4]

Further West, the Lesser Angel headed. Moving carefully along the tall grasses, you made sure not to disturb any potentially hostile wildlife. The sun had set hours ago, and darkness covered the world. That was a cloudy night.

Flying in the night, you spotted lights ahead. You had never seen one, but you knew what it was. A human village.


Spoiler: Xizilitiz Status (click to show/hide)
Title: Re: You are a Monster [14] - Turn 12
Post by: Nakéen on November 27, 2017, 02:01:38 am
I apologiiiize! Now I am finally on pure holidays. Which mean I will be able to fully devote my time to writing!


Aaand just saw Beirus's action.

edit: Gray turn editted in
Title: Re: You are a Monster [14] - Turn 13
Post by: TankKit on November 27, 2017, 03:36:05 am
So, did you not see my character sheet? I'm just saying because I don't see myself in the waitlist.
Spoiler: Kalakan the Wanderer (click to show/hide)
Also I would like to claim this red if noone else has claimed it.
Title: Re: You are a Monster [14] - Turn 13
Post by: Nakéen on November 27, 2017, 04:16:06 am
So, did you not see my character sheet? I'm just saying because I don't see myself in the waitlist.
Spoiler: Kalakan the Wanderer (click to show/hide)
Also I would like to claim this red if noone else has claimed it.
Ah oops, I missed it. Adding it to the waitlist!
Title: Re: You are a Monster [14] - Turn 13
Post by: Paxiecrunchle on November 27, 2017, 04:22:34 am
but what about my action?
I mean I thought I mentioned a plan for stealing eggs way earlierr, but I could be misremembering.
Title: Re: You are a Monster [14] - Turn 12
Post by: Paxiecrunchle on November 27, 2017, 04:26:11 am
Inform the great river lord that we accept his deal, however ask fo for more information regarding which trees thesse birds roost in and when the are most active, additonallyask weather a live adult would also make a suita.
ble meal After reciving this information go egg hunting prefferably whenever the birds are least active if we we spot an adult and it does not spot us, attemppt to ambush it and paralyse it.
 It cougld be a useful host later when we come back, graab as man egss as we can while still climbin and return to the riverbank.

....

So, My kelpie is accepted then ???

Yeah I did.
Title: Re: You are a Monster [14] - Turn 13
Post by: Dustan Hache on November 27, 2017, 09:35:55 am
gnaw at their minds to drive them off. They probably won't be able to track my mental attacks, and will flee when they realise this is what killed the gnome. Wake the gnomes afterward.
Title: Re: You are a Monster [14] - Turn 13
Post by: randomgenericusername on November 27, 2017, 09:43:19 am
I'm ready, let's start this audience
Title: Re: You are a Monster [14] - Turn 13
Post by: Failbird105 on November 27, 2017, 10:14:09 am
The Protoquin

DIE!

PUNCH HARDER
Title: Re: You are a Monster [14] - Turn 13
Post by: Rautherdir on November 27, 2017, 10:25:25 am
Find a safe place to rest and recover my energy.
Title: Re: You are a Monster [14] - Turn 13
Post by: ironsnake345 on November 27, 2017, 11:01:35 am
"Gaah! What in the world is... Oh? A sword of bones? Well, it would seem someone lurks who has greater control over bones than I. Perhaps soon I can remedy that, but for now... I suppose I might as well reap the fruits of their labor."

Take the bone sword. If nothing jumps out at me for doing so, continue wandering in search of something interesting.
Title: Re: You are a Monster [14] - Turn 12
Post by: crazyabe on November 27, 2017, 11:22:23 am
Head towards the west.
Did you miss me, Nakeen?
Title: Re: You are a Monster [14] - Turn 12
Post by: ironsnake345 on November 27, 2017, 11:29:41 am
Head towards the west.
Did you miss me, Nakeen?
This sounds like something straight out of an action movie.
"Did'ja miss me, Nakeen? I wasn't done when you omitted my turn, and now it's payback time baby."
Title: Re: You are a Monster [14] - Turn 13
Post by: Puppyguard on November 27, 2017, 01:03:35 pm
Go'Von realized, he wasn't hunting anymore, But being hunted! Pretend to not notice, and keep moving. Be ready for a fight at any moment.
Title: Re: You are a Monster [14] - Turn 13
Post by: Coolrune206 on November 27, 2017, 02:40:42 pm
Quickly modify the pheromones I am releasing from my body to match the intensity of the Miasma Dragon's energy, and attempt to cause it to calm. Getting it stoned would also work too. God this is a terrible idea.
Title: Re: You are a Monster [14] - Turn 13
Post by: Nakéen on November 27, 2017, 02:58:07 pm
but what about my action?
I mean I thought I mentioned a plan for stealing eggs way earlierr, but I could be misremembering.

Ah sorry! Taking care of it once I get home, I somehow missed it.

Head towards the west.
Did you miss me, Nakeen?
And I somehow also missed you. Woops.
Title: Re: You are a Monster [14] - Turn 13
Post by: Nakéen on November 27, 2017, 03:57:28 pm
Missed Turns:



Gordy the Toothbaby (Paxiecrunchie)
Inform the great river lord that we accept his deal, however ask fo for more information regarding which trees thesse birds roost in and when the are most active, additonallyask weather a live adult would also make a suita.
ble meal After reciving this information go egg hunting prefferably whenever the birds are least active if we we spot an adult and it does not spot us, attemppt to ambush it and paralyse it.
 It cougld be a useful host later when we come back, graab as man egss as we can while still climbin and return to the riverbank.


You head for the given location of a nest until you spot a tree with carcasses at its base. This is the place. Observing the situation from afar, you see no bird inside the nest perched atop the tree's branches. But there is one circling in the skies, standing watch...

Egg Stealing:
Action Roll (Diff 12): [20] -Critical Success-

That's no problem. You prepare a crafty plan, using a nearby mammal as a decoy. Parasiting it is no big deal, and once it is done, you manipulate it to cause a ruckus near the nest, all the while hiding in the shadows.

The reaction is immediate, the bird screeches and dives toward the parasited mammal. Right at that moment, you let go, leaving a panicked and running creature. As the bird is busy with the decoy, you swiftly get in and grab as many eggs as possible. With your loot in hand, you head back to the riverbank...

(...)

The eel monster is amazed, and drooling.
"No way, so fast! My, would you look at these delicious eggs... mmmmh."

He can barely contains himself.
"Amazing. My name is Walarp. We got a deal, I will help you in whatever task you need."

Nearby Monsters:
-Mangrove Tentacled Eel Monster [Not enough inspiration for a name]

Spoiler: Gordy's Status (click to show/hide)



Xizilitiz, the Lesser Angel (crazyabe)
Head towards the west.

Flavor Roll: [4]

Further West, the Lesser Angel headed. Moving carefully along the tall grasses, you made sure not to disturb any potentially hostile wildlife. The sun had set hours ago, and darkness covered the world. That was a cloudy night.

Flying in the night, you spotted lights ahead. You had never seen one, but you knew what it was. A human village.


Spoiler: Xizilitiz Status (click to show/hide)
Title: Re: You are a Monster [14] - Turn 13
Post by: ironsnake345 on November 27, 2017, 04:23:39 pm
Perhaps a good name for that monster would be mangrove keeper/creeper?
Title: Re: You are a Monster [14] - Turn 13
Post by: Nakéen on November 27, 2017, 04:59:45 pm
Perhaps a good name for that monster would be mangrove keeper/creeper?
In for creeper :)
Title: Re: You are a Monster [14] - Turn 13
Post by: Sarrak on November 28, 2017, 03:12:09 am
"Let's see if we can gather some artifacts before being followed. We still have an advantage, but this level seems to be more populated. Or, at least, Guardians are more active here."

Gathering artifacts while avoiding detection!

((Somewhat resembles Pac-Man. Hopefully we can gather more artifacts before unavoidable combat.))
Title: Re: You are a Monster [14] - Turn 13
Post by: ATHATH on November 28, 2017, 03:32:39 am
"I was hoping that you would say that- yes, I think that we should work together."

"Do you have any particular long-term or short-term plans that I should know about?"
Title: Re: You are a Monster [14] - Turn 13
Post by: Hawk132 on November 28, 2017, 02:38:37 pm
"Rise and shine, kid. The Gargarm is dead and I've successfully absorbed its essence. If you haven't realized it yet, the guards found you and brought you back. The one called Veras has gone to do some errand, not sure where the rest is."

"Oh, and be careful. Your internal wounds still haven't healed completely."

Greet Prias.
Title: Re: You are a Monster [14] - Turn 13
Post by: Paxiecrunchle on November 28, 2017, 05:34:28 pm
''Oh great Walarp, I go by Gordy, I am surprised that you would even doubt me for I am a creature true to my word, my only regret was being unable to capture one of the adults and fly here. I shrug as if to indicate that my previous  life and death ordeal was merely a small trifle.

As for what I want and what you could provide...well my...associate, I hope you will forgive me for not thinking you a friend...what I want is very simple I wish to rule the greatest of the toothbaby and fangchild tribes in the west, and for such a task of slight difficulty I need a a great host, if you could find me a beast stronger than you and help me bind it to my will, then you may very well become a legend among our people for sparing the life of their futures greatest king? what say you? If you decline I wont have any hard feelings but if you try and drown me or other funny business along the way...then I am afraid the feeling I have towards you wont sway my mercies...


I leave him hanging with both threat and offer.

If he accepts I leap upon his back{without parasitizing him] and let him take me to which ever best he feels might pose us a challenge.

If he declines I continue along the river bank.

If he tries to suddenly betray me or some nastiness I do my best to make him my next host.
Title: Re: You are a Monster [14] - Turn 9
Post by: GigaGiant on November 28, 2017, 11:49:03 pm
Aspred Bagrid, the Enormous Catfish Serpent
Search for the whale, stealthily. If I find it, observe it from afar, outside of its range of vision. Continue stalking it from a distance. Try to learn more about it and identify potential weaknesses. Check if it makes contact with other whales, especially younger, more vulnerable ones.
Title: Re: You are a Monster [14] - Turn 13
Post by: Nakéen on November 29, 2017, 04:56:36 am
Turn 14:

Turn 13 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7627997#msg7627997)



The Azarian Project, the Thoughling (Dustan Hache)
gnaw at their minds to drive them off. They probably won't be able to track my mental attacks, and will flee when they realise this is what killed the gnome. Wake the gnomes afterward.

Mind Eater:
Combat Roll (Int 1 vs Ind 0): [10] vs [8, 6, 7]
Critical Roll: [9] -Normal Hit-

These monsters minds are simplistic, and it is no hard task for you to eat at them. They bark in annoyance, and leave the place. They do gaze at your position before leaving, as if they knew something was there.

The danger gone, you wake up the gnomes. The one which was the most mentally damaged is still in a dazed state, but the other wakes up in surprise, rolling backward and hissing aggressively at you.

Nearby Monsters:
-1 Dark Gnome: Surprised!
-1 Dark Gnome: Dazed
-3 Gaunt Hounds: Gone




Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
I'm ready, let's start this audience

"Is that so. Follow me then."

The Arachnastinian leads you to the "throne room" of this fortress. A massive room with walls constructed from living trees and sturdy webs, the ceiling is cone shaped and a trail of light descends from a large central hole.

There are many tall and strong looking Arachnastinians around. You can feel from them the aura of battle-hardened veterans. And ruling over them, is Veleshk, the Arachnastinian Overlord.

Taller, stronger and more imposing than all creatures present in the room. A crimson carapace with a vivid luster, golden eyes that seems to pierce at your soul. For a monster, he walks with a regal presence. It speaks to you, and only its deep voice resonates in the vast hall.

"The Arachnastinians welcome you in our humble abode. Your presence can only mean one thing, isn't it? I reckon your people will join our ranks to become our allies. Let me hear your answer."

The Overlord starts right away by pushing you into a corner.

Nearby Monsters:
-Veleshk, Arachnastinian Overlord
-Kelechikara, Arachnastinian Diplomat
-Numerous Elite Arachnastinian





The Protoquin (Failbird105)
The Protoquin

DIE!

PUNCH HARDER

Protoquin Punch:
Combat Roll (Str 0 vs Con -1): [1]-2 (Loss of Self) -Critical Failure-
Critical Roll: [4] -Normal Defense-
Damage: -1 Individuality

You throw another passionate punch toward the last nightmare. But you suddenly feel unsteady, and your mind blank for an instant. In the next second, tendrils are grabbing at your arm, and this terrible sensation fills you once more.

Who are you? What are you?

You are starting to forget yourself. All that remains is your desire to destroy your enemy.

Protoquin Punch:
Combat Roll (Str 0 vs Con -1): [9]-4 (Severe Loss of Self) vs [3]
Critical Roll: [5] -Normal Counterattack-
Damage: 2*1.5 = [3]

With your other arm, you punch at the thing, breaking apart its tendrils. Your punch got a good effect, the thing has lost half its structure.

It retaliates.

Corrupting Tendrils:
Combat Roll (Str -1 vs Con 0): [1] -Critical Failure-
Critical Roll: [1] -Normal Counterattack-
Damage: 1*1.5 = [2]

More tendrils lash at you and the moment they strike your body, they dissolve. Not in a state to think deeply about these implications, you throw another punch at the tendril thing, successfully destroying it.

Now what? Who are you? What to do?

More corrupted nightmares emerge from this black dream, surrounding you. You are going to surrender yourself to them, when a sudden flash of light blinds you.

The sun. You are outside.

A warm ray of sun is stroking your face, and the ball of fur is right next to you, still sleeping. You are feeling unwell, but alive. Your sense of self is in a terrible state.

You earned something from this nightmare, but you are in no state to understand what.

Nearby Monster:
-Ball of Fur?

Spoiler: The Protoquin Status (click to show/hide)



Theta, the Wolf (Rautherdir)
Find a safe place to rest and recover my energy.

You leave the site of battle, looking for a suitable resting spot. Lying in a small abandoned lair, you take a nap to recover your forces.

HP fully recovered
2MP recovered


Spoiler: Theta Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
"Gaah! What in the world is... Oh? A sword of bones? Well, it would seem someone lurks who has greater control over bones than I. Perhaps soon I can remedy that, but for now... I suppose I might as well reap the fruits of their labor."

Take the bone sword. If nothing jumps out at me for doing so, continue wandering in search of something interesting.

Nothing but a white moth flies at you. You lift the heavy bone broadsword, and take a moment to feel it. Wielding it feels damn right.

[Bone Broadsword acquired]

Afterward, you resume your wandering.

Flavor Roll: [5]

You imagine seeing a familiar shape. Oh, it does bring you back. That undead rider that fought against and alongside you, you wondered a bit what he became. What a coincidence it would be to meet him right aw-

-Wait. That's not your imagination.

A centauric figure is outlined in the fog. It is moving toward you. You don't even bother putting your guard up, and from the fog emerge the Dead Rider from that time.

"You. So you survived."

Yep.

Nearby Monsters:
-Dead Rider:

Spoiler: Terrence Status (click to show/hide)



Go'Von, the Strangler Ooze (Puppyguard)
Go'Von realized, he wasn't hunting anymore, But being hunted! Pretend to not notice, and keep moving. Be ready for a fight at any moment.

Awareness:
Action Roll (Diff 7): [19]
Outcome Roll: [6] -Overshoot-

You keep moving normally, despite sensing danger. You are now creeping over mossy ground, the moss is getting denser and denser. There is also a smell of vomit in the air.

You feel the danger getting closer and closer, until any sense of danger disappear all of a sudden. You don't feel any hostility anymore.

This is definitely not normal. Maybe your unnaturally natural attitude was giveaway that you noticed an ambush?


Spoiler: Go'Von Status (click to show/hide)



Squelchy, the Omnislime (Coolrune206)
Quickly modify the pheromones I am releasing from my body to match the intensity of the Miasma Dragon's energy, and attempt to cause it to calm. Getting it stoned would also work too. God this is a terrible idea.

To Stone a Big Beastie:
Action Roll (Diff 15): [10]
Outcome Roll: [5] -Okay-

You start releasing a lot of calming pheromones, taking inspiration on your encounter with the Miasma Dragon.

The great monster blows once.
"What an annoying smell."

It slams the ground with its tail, causing trees to shake and fruits to fall.
"Do you know who I am? I am Jeruga, the lord of these lands. And this is my personal domain. Tell me what is the meaning of all of this."


Nearby Monsters:
-A lot of friendly slimes: Scared!
-Jeruga, Master of the Orchard: Angry


Spoiler: Squelchy Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
"Let's see if we can gather some artifacts before being followed. We still have an advantage, but this level seems to be more populated. Or, at least, Guardians are more active here."

Gathering artifacts while avoiding detection!

((Somewhat resembles Pac-Man. Hopefully we can gather more artifacts before unavoidable combat.))

Avoiding Detection:
Action Roll (10): [14]
Outcome Roll: [3] -Critical Success-

Combining Astrosa's eyes and your carefully planned route, you successfully avoid the path of any Guardian that may be roaming in this level. Next sneak actions will be positively affected.

Flavor Roll: [5]

You chose to explore a large room that was marked with an intriguing note. "Arsenal?" was the note. You stand before a massive door, wide and tall enough for a large dragon to pass through easily. Opening it would be unwise to you, fortunately there is a smaller personal sized door right next to it.

Astrosa opens the door, and you both enter. This is a massive room, so tall and wide that it would be better to call it a hangar. You are momentarily dazed at what you are looking at.

This "hangar" is filled with incredible "machines" with unknown purposes. They range from small to mammoth proportions, and they are all neatly arranged. There are also several "racks" filled with strange devices. They evoke you weapons, or are they tools?

There are also "armors" of all sizes and shape nearby. Most seem to be tailored for humanoids, the others for strange shaped beings.

Everything there is well maintained.

"What is all of this?..."

Spoiler: Ulkas Status (click to show/hide)



(Shard of) Breadweed, the Resilient (ATHATH)
"I was hoping that you would say that- yes, I think that we should work together."

"Do you have any particular long-term or short-term plans that I should know about?"

"Great news."
"Indeed."

"Long term plan is to become a stronger shaman. Nothing grand, really. Maybe one day take my revenge on the shaman that exiled me, but that's not a priority. Short term wise, I need to craft a better staff. For that, I need to find some quality wood, and your skills could help in that."

"I'm Gerl. You are?"

Immediately afterward, you both notice the butterfly monster is dead.
"Ah crap! So fast?! It couldn't have been that small organ could it..."

Nearby Monsters:
-Blue Ettin:
-Butterfly monster: Dead

Spoiler: Breadweed Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
"Rise and shine, kid. The Gargarm is dead and I've successfully absorbed its essence. If you haven't realized it yet, the guards found you and brought you back. The one called Veras has gone to do some errand, not sure where the rest is."

"Oh, and be careful. Your internal wounds still haven't healed completely."

Greet Prias.

Prias takes a look at you.
"You seem less worn. So you will keep changing as you absorb this "essence"?"

He attempts to readjust his sitting position, and grimaces from the pain.
"Urgh!..."

He takes a moment to slowly sit in a more comfortable position, and then speaks to you.
"So, you watched over me all this time? Guess that makes you more of a guardian angel than a cursed relic... Thanks. I mean it."

"What are you really? Do you have some goal, or something?"

From his last sentence, you could understand that he subtly asked for a way to repay you.

Spoiler: Eximius Res Status (click to show/hide)



Gordy the Toothbaby (Paxiecrunchie)
''Oh great Walarp, I go by Gordy, I am surprised that you would even doubt me for I am a creature true to my word, my only regret was being unable to capture one of the adults and fly here. I shrug as if to indicate that my previous  life and death ordeal was merely a small trifle.

As for what I want and what you could provide...well my...associate, I hope you will forgive me for not thinking you a friend...what I want is very simple I wish to rule the greatest of the toothbaby and fangchild tribes in the west, and for such a task of slight difficulty I need a a great host, if you could find me a beast stronger than you and help me bind it to my will, then you may very well become a legend among our people for sparing the life of their futures greatest king? what say you? If you decline I wont have any hard feelings but if you try and drown me or other funny business along the way...then I am afraid the feeling I have towards you wont sway my mercies...


I leave him hanging with both threat and offer.

If he accepts I leap upon his back{without parasitizing him] and let him take me to which ever best he feels might pose us a challenge.

If he declines I continue along the river bank.

If he tries to suddenly betray me or some nastiness I do my best to make him my next host.

"Doubting me after my obvious show of goodwill? Don't be mistaken, I am grateful and impressed by your feat, but I don't take kindly to threats. That is too bad, no, disappointing rather. I thought more highly of you."

He points in a direction, and then says:
"If you want to find a beast stronger than I, I will help you fulfill your wish. And that will be the end of our deal. Follow me."

Walarp takes the eggs, and then start swimming along the river. He is keeping a fair distance from you, and you can feel wariness from him.

Eventually, he stops and then says:
"This is the furthest I will be able to go. You will have to continue alone, just in direction until you find a ground covered in bones."


Nearby Monsters:
-Mangrove Tentacled Eel Monster [Not enough inspiration for a name]

Spoiler: Gordy's Status (click to show/hide)



Aspred Bagrid, the Enormous Catfish Serpent (GigaGiant)
Aspred Bagrid, the Enormous Catfish Serpent
Search for the whale, stealthily. If I find it, observe it from afar, outside of its range of vision. Continue stalking it from a distance. Try to learn more about it and identify potential weaknesses. Check if it makes contact with other whales, especially younger, more vulnerable ones.

Search:
Action Roll (8 ): [10]
Outcome Roll: [6] -Overshoot-

Following the noise, you quickly found the whale monster that emitted it. That one creature was not the one that chased you.

This one was much, much bigger. It had coral not only on its back, but on its fins and underbelly too. Furthermore, it was also bigger than you.

The massive Coralfort Whale turned toward you for a few seconds and emitted a chilling noise. Then it resumed its course. You understood the message as "Don't follow me".


Nearby Monsters:
-Massive Coralfort Whale

Spoiler: Aspred Bagrid Status (click to show/hide)
Title: Re: You are a Monster [14] - Turn 13
Post by: Paxiecrunchle on November 29, 2017, 05:08:13 am
It wasn't a threat, just a promise that if he tries to eat me I would ruin his day, same as before, I mean I wouldn't call deciding not to kill you being nice either, that's just a normal thing to do....what weird standards that guy has.


I thank the serpent for his assistance  and promise him that should I succeed in my goals he will be well cared for, I then climb the nearest tree and attempt to branchiate my way towards the direction in which I was posted, further I do my best to stay in the shadows whenever possible.
Title: Re: You are a Monster [14] - Turn 13
Post by: randomgenericusername on November 29, 2017, 06:51:11 am
"That is exactly what I came for. Our people used to live on the northen forests. The place is only an ashen wasteland filled with burnt corpses, since it was completely burned by the demons from the mountains. I was the only survivor of those who fought.
Demons have begun expanding their territory and attacking neighboring locations, destroying the enviroment and killing their inhabitants. I fear that thry might attack this jungle next. But maybe, if we join your kingdom we will have a chance at survival.
While this jungle has it's own dangers, I would prefer to be consumed by a hungry monster than figthing these demons.
Our people is in need of protection. While the Sylvarians are sturdy, we are not natural killers like the demons. Will your people aid us?"
Yes, our people wants to join their ranks for protection. We can't refuse.
Title: Re: You are a Monster [14] - Turn 13
Post by: Dustan Hache on November 29, 2017, 10:52:24 am
"Be calm. You remember? I protect you. help you hide. Hounds came, found dead friend. I made them leave. You safe for now."
Try to calm the surprised gnome. I would rather not be getting into a fight with them. Flee if they do attack me.
Title: Re: You are a Monster [14] - Turn 13
Post by: ironsnake345 on November 29, 2017, 11:23:12 am
"Indeed. It is good to see you, my friend. How have you fared?"

Greet the dead rider peacefully, at least for now. I certainly remember how the two of us met...
Title: Re: You are a Monster [14] - Turn 13
Post by: Hawk132 on November 29, 2017, 12:04:28 pm
"Yeah, the more essence I absorb, the stronger I become. ... Hm, I wonder if you can absorb it as well." ((Actually, that'd be interesting knowledge. If he can, he's got a monster bloodline. If not, he can go Hero. EDIT: now that I checked the info Caedan got on them, I guess he can even if he's not part-monster, though it won't make him grow in power like monsters can))

"It's only natural, kid. In a way, we are one and the same now. Though you're taking it pretty well, compared to some of my previous wielders."

"As far as I remember, I'm just a weapon... If I had any other goal aside from driving my wielder to fulfill what they desire to do the most, I've long forgotten it."

Eximius grows quiet after saying that, and only after a short while he lets out a slightly forced chuckle. "Heh, I suppose that's what old age feels like to you humans."

"Anyway, don't worry about me. If I remember, I'll let you know."

Conversation!
Title: Re: You are a Monster [14] - Turn 13
Post by: Legendary Marksdorf on November 29, 2017, 01:05:55 pm
(oh, I missed a turn. That's unfortunate.)

Thinking quickly, Skee leaps from the Junbara's body and stings the amphibian before scurrying away to hide either inside a trunk, a hole in the ground or under some leaves, waiting once again for the poison to take effect.
Title: Re: You are a Monster [14] - Turn 13
Post by: AbstractTraitorHero on November 29, 2017, 09:32:12 pm
Flourine did not look particularly amused whatsoever and quietly this was clearly a joke in her eyes if they did not realize how humans could be dangerous in truth then they were hopeless and she wasn't going to waste her time.

Flourine is now going to get out of here.
Title: Re: You are a Monster [14] - Turn 13
Post by: ATHATH on November 30, 2017, 01:33:35 am
"Ooh, a corpse! I used to know this really great necromancer guy. And when I say "great", I mean "really friggin' great". He had such a great mastery over death that he gained a mastery of life as well- he could shape organic materials into whatever form he desired by just looking at them, and could make retroviruses that could create entire new species. He was greedy, though- he tried to kill me once because I accidentally destroyed a valuable object while attempting to make gold-plants. Good times, good times. A real shame that he died, oh, I'd say about a minute ago. At least, I assume that he did- my homeworld was just destroyed. Fortunately, a new world has arisen to take its place. What were we talking about, again?"

"Oh, right, the corpse. Say, what happens if you pour a purpose of "to live" on a corpse? Does it rise as a zombie or something?"

"May I take that corpse's essence, should you, or should we split it?"
Title: Re: You are a Monster [14] - Turn 13
Post by: Rautherdir on November 30, 2017, 12:20:50 pm
Go out and discern what is in the area.
Title: Re: You are a Monster [14] - Turn 13
Post by: Sarrak on December 01, 2017, 02:33:29 am
"Stay vigilant. This room is too well-maintained after ruins we saw. I doubt this would be arsenal, too open and unguarded. Maybe a storage or some sort of equipment for special occasions? Let's see..."

Carefully explore, one item at time, avoiding complex machines. Start with "armor". Remain vigilant.
Title: Re: You are a Monster [14] - Turn 9
Post by: GigaGiant on December 01, 2017, 06:15:23 pm
Aspred Bagrid, the Enormous Catfish Serpent
Leave the whale alone and search for weaker prey.
Title: Re: You are a Monster [14] - Turn 13
Post by: crazyabe on December 01, 2017, 06:27:43 pm
Head into the village.
Title: Re: You are a Monster [14] - Turn 13
Post by: Nakéen on December 02, 2017, 03:33:55 am
Next turn Saturday!
Title: Re: You are a Monster [14] - Turn 13
Post by: Beirus on December 02, 2017, 04:41:47 am
"Do you think I could spar with one of them?
I haven't had the chance to test myself since parting from Masen."

See about getting a spar. Ask Hinrab if he could make my opponent slightly resistant to the elements if my elemental nature would be life-threatening in a spar.
Title: Re: You are a Monster [14] - Turn 13
Post by: Nakéen on December 03, 2017, 03:57:14 am
Announcing a small bout of writer's block. Hopefully it lasts only the night! I have a lot of free time, only need motivation now.
Title: Re: You are a Monster [14] - Turn 13
Post by: Failbird105 on December 04, 2017, 08:23:26 pm
Protoquin

get out of here and clear my head
Title: Re: You are a Monster [14] - Turn 13
Post by: Paxiecrunchle on December 05, 2017, 04:44:22 pm
Announcing a small bout of writer's block. Hopefully it lasts only the night! I have a lot of free time, only need motivation now.

Would our collective sadness work as a motivation?
Title: Re: You are a Monster [14] - Turn 13
Post by: Paxiecrunchle on December 10, 2017, 01:42:03 am
Announcing a small bout of writer's block. Hopefully it lasts only the night! I have a lot of free time, only need motivation now.

Would our collective sadness work as a motivation?

I take that as a no.
Title: Re: You are a Monster [14] - Turn 13
Post by: Nakéen on January 09, 2018, 04:43:28 am
Oh ha. Another sudden absence hurts, I'm so sorry everyone!

I am doing well, and will be resuming this very week. I was unable to get internet access for the whole duration of my holidays due to being on vacation in a place without internet access.

My apologies may seem repetitive, but they remain very sincere. Sorry again! ><
Title: Re: You are a Monster [14] - Turn 13
Post by: SamSpeeds on January 09, 2018, 10:34:20 am
Welcome back!
Title: Re: You are a Monster [14] - Turn 13
Post by: Puppyguard on January 09, 2018, 02:06:54 pm
Oh ha. Another sudden absence hurts, I'm so sorry everyone!
We understand. Take all the time you need!
Title: Re: You are a Monster [14] - Turn 13
Post by: randomgenericusername on January 17, 2018, 05:12:21 pm
Nakéen, is the next turn soon? I mean, I can still wait for more weeks, so please take your time.
Title: Re: You are a Monster [14] - Turn 13
Post by: Paxiecrunchle on January 17, 2018, 05:21:43 pm
Nakéen, is the next turn soon? I mean, I can still wait for more weeks, so please take your time.

Indeed we can all wait, but information helps.
Title: Re: You are a Monster [14] - Turn 13
Post by: Nakéen on January 17, 2018, 05:40:47 pm
I am still sorting a few RL things. This week should be the promised return, if everything go without a hitch.
Title: Re: You are a Monster [14] - Turn 13
Post by: Nakéen on January 25, 2018, 04:56:01 am
Last week wasn't the promised return it seems! I am still quite busy, hopefully I can find time this week-end to resume everything.
Title: Re: You are a Monster [14] - Turn 13
Post by: Dustan Hache on January 25, 2018, 06:08:08 am
Don't worry nakeen, your time will come, and when it does the thread will rise like a phoenix from the ashes.
Title: Re: You are a Monster [14] - Turn 13
Post by: ironsnake345 on January 25, 2018, 01:45:20 pm
Don't worry nakeen, your time will come, and when it does the thread will rise like a phoenix from the ashes.


Hear hear!
Title: Re: You are a Monster [14] - Turn 13
Post by: randomgenericusername on January 25, 2018, 05:01:16 pm
Don't worry nakeen, your time will come, and when it does the thread will rise like a phoenix from the ashes.


Hear hear!
Yes. Don't worry because we can wait a lot. Just take your time.
Title: Re: You are a Monster [14] - Turn 13
Post by: Rautherdir on January 25, 2018, 05:09:39 pm
I can be very patient. Remembering what the plans for my character were, on the other hand...
Title: Re: You are a Monster [14] - Turn 13
Post by: Paxiecrunchle on January 27, 2018, 04:33:08 am
I can be very patient. Remembering what the plans for my character were, on the other hand...

just make your plans simple and grandiose, don't sweat the details, that usually helps in cases like this.
Title: Re: You are a Monster [14] - Turn 13
Post by: Nakéen on February 02, 2018, 11:45:35 pm
Turn 15: Holy Banana an update!

Turn 14 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7630199#msg7630199)



Gordy the Toothbaby (Paxiecrunchie)
It wasn't a threat, just a promise that if he tries to eat me I would ruin his day, same as before, I mean I wouldn't call deciding not to kill you being nice either, that's just a normal thing to do....what weird standards that guy has.


I thank the serpent for his assistance  and promise him that should I succeed in my goals he will be well cared for, I then climb the nearest tree and attempt to branchiate my way towards the direction in which I was posted, further I do my best to stay in the shadows whenever possible.

Flavor Roll: [3]
Before leaving for good, Walarp decided out of a sudden to send some parting words in your direction.
"Let's meet again."

Despite its upset tone, it did seem like the Margreel was somewhat worried about you? A riddle for ages.

On your side, you promised that you would succeed in your goal. And maybe meet again, who knew what the future had in spades...

You then climbed up a nearby tree, and started moving from tree to tree, toward the direction that was given to you. There, you would find a ground covered in bones according to Walarp.

Moving undetected:
Action Roll (8 ): [1]
Outcome Roll: [6] -Partial Failure-

You did your best to meld into the shadows, avoiding unwanted attraction. Despite your steady movements, your instinct was informing you that in these foreign territories, your act of trespassing was definitely detected...

[-1 Sneak]

Finally, you found the start of the place Walarp spoke about. Five trees ahead, the ground was littered with clean bones and carcasses of all kind. There was no sound, and lesser lifeforms seemed to have deserted the place.

Nearby Monsters:
-None

Spoiler: Gordy's Status (click to show/hide)



Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
"That is exactly what I came for. Our people used to live on the northen forests. The place is only an ashen wasteland filled with burnt corpses, since it was completely burned by the demons from the mountains. I was the only survivor of those who fought.
Demons have begun expanding their territory and attacking neighboring locations, destroying the enviroment and killing their inhabitants. I fear that thry might attack this jungle next. But maybe, if we join your kingdom we will have a chance at survival.
While this jungle has it's own dangers, I would prefer to be consumed by a hungry monster than figthing these demons.
Our people is in need of protection. While the Sylvarians are sturdy, we are not natural killers like the demons. Will your people aid us?"
Yes, our people wants to join their ranks for protection. We can't refuse.

Diplomacy:
Action Roll (10): [12]+6 (Various situational bonuses +6)
Outcome Roll: [4] -Epic Success-

The moment you finished your sentence, the mighty Veleshk clapped his clawed hand-like appendages together and stood up. Then with a bolstering voice that filled the air, he exclaimed:
"Marvelous! A sensible envoy, insightful and aware of the stakes at hands! You do not disappoint, envoy Neophytos. You will fear for your survival no longer in the Arachnastinian Kingdom, I guarantee it."

[The Sylvarian Refugees have been accepted in the Arachnastian Kingdom. For Glory!]

"As a new vassal of mine, your first task will be to convey my words to your people. The Diplomat Kelechikara will accompany you to ascertain your people share your opinion. Once their loyalty as new subjects will be confirmed, I will make sure to send an elite Swarm to protect your settlement and its particular tree."

If he had been a human, he would probably have been smiling.

"The various abilities of your people will be put to good use. Fighters and non-combattants alike will each have a role to play in the growing kingdom. Let us walk the path of glory together as one, envoy Neophytos."

As a proof of your new citizenship, an Arachnastinian Warrior gave you a bracelet made of incredibly sturdy webs. As long as you wear it, Monsters of the Savarde Jungle will know of your allegiance.

(...)

After this ceremonious display was over, the Overlord added:
"You spoke of Demons of the North? We never heard of this species, nor have news of these faraway lands. All of us would be greatly interested in your informations, and from what you said, they could represent potential future enemies."


Nearby Monsters:
-Veleshk, Arachnastinian Overlord
-Kelechikara, Arachnastinian Diplomat
-Numerous Elite Arachnastinian





The Azarian Project, the Thoughling (Dustan Hache)
"Be calm. You remember? I protect you. help you hide. Hounds came, found dead friend. I made them leave. You safe for now."
Try to calm the surprised gnome. I would rather not be getting into a fight with them. Flee if they do attack me.

Calm the Gnomes:
Action Roll (10): [10]
Outcome Roll: [2] -Success-

Despite not being very bright naturally, the Dark Gnome somehow manages to understand your reasoning. Deciding to trust you, the creature says in the common tongue:
"Ri gone... Ri gone..."

It seems to be talking about the dead gnome. Then pointing at its face, the humanoid adds:
"Lek."

They then point toward the dazed Gnome, and says "Kla". Finally it points at you with an inquisitive look.

[Reminder: You previously obtained information on where to find the Ogre Camps and their Shamans]

Nearby Monsters:
-1 Dark Gnome: Mourning [Friendly]
-1 Dark Gnome: Dazed [Friendly]




Terrence the Bone Baron - (ironsnake345)
"Indeed. It is good to see you, my friend. How have you fared?"

Greet the dead rider peacefully, at least for now. I certainly remember how the two of us met...

"Decently. Still in one piece, and unliving. How about you, 'friend'?"

He snickers a bit, before saying upfront:
"I have tried to leave this place since we parted, to no avail. I never managed to leave these foggy lands."


Nearby Monsters:
-Dead Rider: ['Friendly']

Spoiler: Terrence Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
"Yeah, the more essence I absorb, the stronger I become. ... Hm, I wonder if you can absorb it as well." ((Actually, that'd be interesting knowledge. If he can, he's got a monster bloodline. If not, he can go Hero. EDIT: now that I checked the info Caedan got on them, I guess he can even if he's not part-monster, though it won't make him grow in power like monsters can))

"It's only natural, kid. In a way, we are one and the same now. Though you're taking it pretty well, compared to some of my previous wielders."

"As far as I remember, I'm just a weapon... If I had any other goal aside from driving my wielder to fulfill what they desire to do the most, I've long forgotten it."

Eximius grows quiet after saying that, and only after a short while he lets out a slightly forced chuckle. "Heh, I suppose that's what old age feels like to you humans."

"Anyway, don't worry about me. If I remember, I'll let you know."

Conversation!

For a moment that felt like 65 days, Prias took your words in and processed them.
"That is amazing... Ah, sorry. I never really thought about it, but being acquainted with a talking weapon is pretty incredible. There are many stories of cursed artifacts and malevolent possessed swords... But you... you feel like a guide."

You could have sworn he was about to say 'guardian angel'.

"Would you mind if I introduced you to Veras? I trust him, and I think he would make a great ally for you."

Flavor Roll: [4]
All the time Prias slept, you probed its latent potential. While you were not as accurate as you were in your prime, you could feel that there was room for growth for your wielder. But curiously, you felt something akin to restraints over his power. It wasn't clear, but his true potential was definitely being limited by something.

Spoiler: Eximius Res Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
(oh, I missed a turn. That's unfortunate.)

Thinking quickly, Skee leaps from the Junbara's body and stings the amphibian before scurrying away to hide either inside a trunk, a hole in the ground or under some leaves, waiting once again for the poison to take effect.

Sting and Hide:
Action Roll (5): [12]
Outcome Roll: [1] -Success-

You successfully sting the immobile monster, and then rush inside a nearby trunk. There, you wait and watch as the monster starts transforming...

Flavor Roll: [1]

In a matter of a second, the amphibian changes and grows. Its two limbs have become much more muscular, and sturdier and sharper claws have grown at the end of them.
Its once dark green skin has now turned into a lighter shade of green, and various yellow and black markings have appeared on its whole body. Looking at them for a while give the impression that these patterns move along the body of the monster. Furthermore, its skin has become noticeably more lustrous as it starts excreeting a slimy fluid...
Its whole body is also noticeably bigger now.

The monster streches, and emits a sound of satisfaction.
"Stronger... I have become stronger!"

The poison doesn't seem to be taking effect... was it because of the evolution?

It then starts looking around, probably for you. Fortunately, it doesn't seem to be able to can pinpoint your location.

Nearby Monsters:
-Evolved Two-legged Amphibian [Tentative name: Zelacko] Hostile!

Spoiler: Skee Status (click to show/hide)



Fluorine, the Harpie - (AbstractTraitorHero)
Flourine did not look particularly amused whatsoever and quietly this was clearly a joke in her eyes if they did not realize how humans could be dangerous in truth then they were hopeless and she wasn't going to waste her time.

Flourine is now going to get out of here.

The inquisitive Triclops didn't bat an eye as you took off, not intent on losing any more second here.

As such, you headed further West.

Event Roll: [3]
The frozen air of the snow covered peaks was starting to inconvenience you a little, but you didn't mind yet. From the skies, you admired this picturesque landscape. Most of these mountains were painted a pure white, and only a few places had avoided the strokes of whatever artist used snow as a paint, revealing the gray rock lying underneath the snow.

After a while, you felt a change in the wind currents. If you continued further West, you were sure you would reach a new place. Unfortunately, you also noticed the dimming visibility that heralded the approach of the night. It would be wise to find a place where to rest, for who knew what kind of creatures hunted there at night...

Nearby Monsters:
-None

Spoiler: Fluorine Status (click to show/hide)



(Shard of) Breadweed, the Resilient (ATHATH)
"Ooh, a corpse! I used to know this really great necromancer guy. And when I say "great", I mean "really friggin' great". He had such a great mastery over death that he gained a mastery of life as well- he could shape organic materials into whatever form he desired by just looking at them, and could make retroviruses that could create entire new species. He was greedy, though- he tried to kill me once because I accidentally destroyed a valuable object while attempting to make gold-plants. Good times, good times. A real shame that he died, oh, I'd say about a minute ago. At least, I assume that he did- my homeworld was just destroyed. Fortunately, a new world has arisen to take its place. What were we talking about, again?"

"Oh, right, the corpse. Say, what happens if you pour a purpose of "to live" on a corpse? Does it rise as a zombie or something?"

"May I take that corpse's essence, should you, or should we split it?"

"Necromancy huh... Must be awesome to manipulate life and death. I have never met one, only crossed the path of a few undead. I learnt more about life by cutting open these undead than creatures... Funny huh? They have that strange energy that replace the 'vital energy' living beings are supposed to have. Wish I could understand that though."

Flavor Roll: [1]

The Ettin listened to your questions attentively.
"I don't think it would create a zombie. Probably? Or maybe it would? Mmh, in theory, I imagine a perfect "To Live" purpose should give life to a corpse. How would 'to live' be understood by alchemy then? Would the thing start moving and eating and reproducing? Mmh... Or would die right away?"

Completely lost in its thoughts, the Ettin waved its hand.
"Ah sure sure. That one was a small fry anyway."

+1 Essence

(...)

"My name is Beldr, by the way."

Nearby Monsters:
-Beldr, the Blue Ettin: Friendly
-Butterfly monster: Dead

Spoiler: Breadweed Status (click to show/hide)



Theta, the Wolf (Rautherdir)
Go out and discern what is in the area.

Scouting the area:
Action Roll (Diff 10): [14]
Outcome Roll: [4] -Epic Success-

It just so happens that this lair was located on a tall hill giving a wide view over the surroundings. Poking you head out of the woods and into an area devoid of trees, you give a wide look to the area. You are even able to see the horizon from there.

To the East, there are very distant trails of black smoke rising. It must be the demons...
To the North, the view is obstructed by taller hills.
To the South, the forest spreads over and until the horizon.
Finally after a short walk, you see that to the West, there is a vast fog covered plain. The fog slightly reaches into the forests, but overall doesn't seem to leave the plain.

You also spotted various ruins all over the place, not unlike those in the Elon Woods you once lived in. There are also quite a good number of monsters living here, but curiously, they don't seem to attack each others so much despite the proximity.

[Bonus to next action +4]

Spoiler: Theta Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
"Stay vigilant. This room is too well-maintained after ruins we saw. I doubt this would be arsenal, too open and unguarded. Maybe a storage or some sort of equipment for special occasions? Let's see..."

Carefully explore, one item at time, avoiding complex machines. Start with "armor". Remain vigilant.

Astrosa looks closely at your every move as you start studying an "armor"... All of this is way over her capabilities, and she is visibly impressed.

Careful Archeology ho! (Armor):
Action Roll (15): [14] (Expansive Mind +2 Intelligence +2)
Outcome Roll: [1] -Success-

You close your eyes. Inhale, exhale. You forget your surroundings, only to focus on the object in front of you. A humanoid shaped armor made of an unknown metal. Cold and inanimate, this armor feels just like any other tool at first. It seems to have a variable shape, and the inner materials are more fragile, some soft even. More importantly, there is an intricate "machinery" inside this metallic frame.

Then with your magical sense and knowledge, you probe once more the armor. Like the shield-generating artifact you found earlier, it seems there are spells "socketed" inside this armor. Those are much, much more complex though. Several layers of them, interconnected and dormant.

It seems this armor would improve the strength of its wearer, and definitely more. That is all you can grasp, and you can also feel some form of security system "locking" the armor...

[Future Archeology Attempts +1]

You then move on to study a tool made to be wielded with two hands.

Careful Archeology ho! (Tool):
Action Roll (15): [12] (Expansive Mind +2 Intelligence +2 Bonus +1)
Outcome Roll: [2] -Success-

This one is curious. You can easily tell which part is the front and which is the end. There is some sort of trigger on the end part, with additional buttons and switch around it. The front is flat and circular, with spikes evenly spread around it.

There is no security system in this tool, only some sort of switch locking its capabilities. There is a powersource loaded inside the tool too...

Carefully, you remove the security trigger and turn the tool on. There is a humming noise for a second, and then nothing. The spikes and a blue sigil on the back of the tool start glowing. The moment you look at the sigil, you get the same feeling as when you attempted to decypher the ancient words.

This time though, you manage not to be overwhelmed. The sigil is speaking to you, but most of what it is saying is incomprehensible to you. What you get though, is that this tool has several modes, and is overall intended to be used as an excavation device.

From that very meaning, you understand that this facility must be some sort of "mining facility". These armors were then probably meant to be used by "miners".

[Future Archeology Attempts +2] (doesn't stack)

Astrosa has been holding her breath since you activated the tool. She warily asks:
"Can you... use that?"

Yes and no. You can use it, but you have no idea how exactly. You feel like someone who has been given a bow, was told what it is meant to be used for, but only managed to figure out that the string can be pulled.

[Time is passing. Nothing happened for now.]

Spoiler: Ulkas Status (click to show/hide)



Aspred Bagrid, the Enormous Catfish Serpent (GigaGiant)
Aspred Bagrid, the Enormous Catfish Serpent
Leave the whale alone and search for weaker prey.


Flavor Roll: [6]
You notice that the whale is bruised, as if it fought recently. With that knowledge in mind, you start searching another prey...

Search:
Action Roll (10): [19]
Outcome Roll: [3] -Epic Success-

Following some hunch, you head for the direction you estimated the whale came from. And to your monstrous joy, you find a mangled but still alive crustacean of huge proportions. Its shell is shattered, half its limbs are gone, and the rest are not functionning really well.

Nearby Monsters:
-Giant Shrimp-like monster: Mangled / Badly Wounded
Appearance: a shrimp like creature with marine blue shell.

Spoiler: Aspred Bagrid Status (click to show/hide)



Xizilitiz, the Lesser Angel (crazyabe)
Head into the village.

You head for the human village, finally having found the objective of your journey...

Event Roll: [2]
As you draw closer to the village, you hear whistling. It comes from a human in hunting gear, he seems to to be waving at you. Naturally, you wave back. The human approaches, but remains at quite a distance from you, its bow aiming at you.

A woman's voice asks you:
"Do you have a name?"


Nearby Human:
-Woman in hunting gear: Bow Drawn Neutral?

Spoiler: Xizilitiz Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
"Do you think I could spar with one of them?
I haven't had the chance to test myself since parting from Masen."

See about getting a spar. Ask Hinrab if he could make my opponent slightly resistant to the elements if my elemental nature would be life-threatening in a spar.

"Of course! Here in training grounds, anyone, no matter their allegiance or blood, may challenge a fellow warrior to a spar according to the tradition. You may ask them yourself, many warriors would be eager to challenge an outsider."

He went on about how in the past, these duels were very deadly. Now, most of these were non-lethal, amical spars using training weapons. Everyone was expected to fight honorably, without trying to cripple or lethaly wound its opponent.

When you asked about making your opponent resistant to the elements, he doubted any warrior there would accept. It was seen as dishonorable to fight a duel with any sort of outside help.

Flavor Roll: [1]

You asked around if anyone would like to spar with you, telling you would be honored to find an opponent to test your mettle. Initially, a few waiting warriors started moving toward you to answer you call, until an aggressive voice rang out.

"Hey masked bastard. I don't know where you come from, but you think you are some big shot? I will be challenging you."

The man's name was Yarek, a known troublemaker there who picked up on unsuspecting foreigners. Some warriors frowned, and called out to him.

"What's wrong guys? I answered to his challenge request, as per the tradition. And as per the tradition, it would be dishonorable for him not to answer me, right? And you defintely aren't a coward, right masked bastard?"

Hinrab started saying something, but then Yarek threateningly cut him.
"Don't interfere. You know the tradition right? He is the one that have to answer me."

Hinrab whispered to you.
"He is merely trying to provocate you, you have all right to refuse his challenge. Don't worry, none present would see your answer as dishonorable."

Nearby Humans:
-Hinrab, Masen disciple: Friendly
-Yarek, Ashafan Warrior: An Ass
-Many Warriors: Friendly

Spoiler: Gray Status (click to show/hide)



The Protoquin (Failbird105)
Protoquin

get out of here and clear my head

You leave this accursed place, and hide behind a large boulder. There is cool and soft wind blowing, helping you refresh your head.

What is it I gazed at?:
Action Roll (The higher the better): [11]

You are a Protoquin. Somehow, you ended in this strange realm, and have been attempting to survive. You are you.
Individuality restored

Your thoughts are echoing strongly inside your head, it is painful and vivid. Calming yourself is hard, and when you grasp onto your sense of self, you can feel the pain slowly fading away.

There is still this strange... thing you earned from this dream. For now, you are unsure if you should delve into it. It is in your head, but as long as you don't do anything with it, it cannot affect you.

Spoiler: The Protoquin Status (click to show/hide)
Title: Re: You are a Monster [14] - Turn 15
Post by: Nakéen on February 02, 2018, 11:46:29 pm
Do tell if I missed something! I will try to focus on updating frequently, no promise though, but I will try my best!
Title: Re: You are a Monster [14] - Turn 15
Post by: Beirus on February 02, 2018, 11:53:10 pm
((It's only turn 14. Glad to see this back.))
Title: Re: You are a Monster [14] - Turn 15
Post by: ironsnake345 on February 03, 2018, 12:04:33 am
"Much the same. The past few weeks have been thrilling, to say the least. However, I have managed to arm myself, thankfully. Why do you aim to leave, though? So many lost souls roam this place. I can imagine no better populace from which to raise an army. Simple, numerous, and with the right touch, obedient."

((Welcome back, Nakeen!))
Title: Re: You are a Monster [14] - Turn 15
Post by: Dustan Hache on February 03, 2018, 12:20:48 am
"I Azarian. Am alone. Only one. Friend Kla, Friend Lek, come with to Sha-man? Help me?"
Ask the gnomes if they want to join me as I go to find the shaman. Regardless of the outcome, Take my leave and start traveling in the direction that they pointed me in.
Title: Re: You are a Monster [14] - Turn 15
Post by: Nakéen on February 03, 2018, 12:39:46 am
((It's only turn 14. Glad to see this back.))
((Updated! It is indeed turn 15, I just forgot to update the OP and the links))
Title: Re: You are a Monster [14] - Turn 15
Post by: Nakéen on February 03, 2018, 01:08:24 am
Turn 15 Minor Actions:

Turn 15 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7683508#msg7683508)



Terrence the Bone Baron - (ironsnake345)
"Much the same. The past few weeks have been thrilling, to say the least. However, I have managed to arm myself, thankfully. Why do you aim to leave, though? So many lost souls roam this place. I can imagine no better populace from which to raise an army. Simple, numerous, and with the right touch, obedient."

((Welcome back, Nakeen!))

"You still bear this unhealthy ambition, though health is no longer a mattering issue for us hmm. I seek to leave to take care of matters involving my old living self, you could say. The past beckons me to finish something."

(...)

"Our interests doesn't seem to conflict. We know each other's worth, how about a temporary alliance? You help me get out of here, and I help you gather your army."


Nearby Monsters:
-Dead Rider: ['Friendly']

Spoiler: Terrence Status (click to show/hide)



The Azarian Project, the Thoughling (Dustan Hache)
"I Azarian. Am alone. Only one. Friend Kla, Friend Lek, come with to Sha-man? Help me?"
Ask the gnomes if they want to join me as I go to find the shaman. Regardless of the outcome, Take my leave and start traveling in the direction that they pointed me in.

Flavor Roll: [2]
"Sh-sha man? Danger! Danger! Shaman strong. Shaman kill..."

The Gnome named Lek is visibly distressed. It is clear he won't accompany you. But that doesn't matter, you leave anyway.

Event Roll: [5]

You head for the direction where the Ogres and their Shaman live. The shadowed streets you take are mostly uninhabited, and you only meet a few monstrous critter avoiding you. Using the memory of the gnome, you manage to avoid any potential dangerous encounter.

And finally, you reach the outskirt of the Ogre camp. There are crude visible fortifications around, made of piled up boulders and wood fragments. You don't attempt to get inside right now, and simply observe the surroundings for now.

There are Ogre Scouts guarding the area, but they don't seem very alert. After all, they didn't notice what you saw in the shade of the nearby alleys. There are several beings lurking, some are beings of thought, some are beings of flesh... Some have noticed and acknowledged your presence, and none seem to show hostility toward you. Rather, it feels like they are welcoming you as a fellow lurker.


Nearby Visible Monsters:
-3 Ogres Scouts: [Hostile]
-Several hidden beings: [Neutral+]

Title: Re: You are a Monster [14] - Turn 13
Post by: Puppyguard on February 03, 2018, 01:10:17 am
Uhh, Nakéen, I think you forgot me.

Go'Von realized, he wasn't hunting anymore, But being hunted! Pretend to not notice, and keep moving. Be ready for a fight at any moment.

I suspect you might have forgotten me because I shared the same color as dustan hache last turn.
"Be calm. You remember? I protect you. help you hide. Hounds came, found dead friend. I made them leave. You safe for now."
Title: Re: You are a Monster [14] - Turn 15
Post by: Sarrak on February 03, 2018, 01:58:41 am
Nakéen returns! Ulkas & Astrosa, black archeologists!

I dare hope my wits do not elude me in a most unfortunate moment, EXCAVATION tools sounds dangerously awesome when one remembers which tools humanity routinely used to fasten excavation from ancient times to present. Although 'excavating' insides of some robots sounds like ridiculously awesome idea (I dare hope tools have an all-out mode).
Title: Re: You are a Monster [14] - Turn 13
Post by: Nakéen on February 03, 2018, 02:24:25 am
Uhh, Nakéen, I think you forgot me.

Go'Von realized, he wasn't hunting anymore, But being hunted! Pretend to not notice, and keep moving. Be ready for a fight at any moment.

I suspect you might have forgotten me because I shared the same color as dustan hache last turn.
"Be calm. You remember? I protect you. help you hide. Hounds came, found dead friend. I made them leave. You safe for now."

You probably missed it, but it was in the latest turn! (that I forgot to add to the first post)



Go'Von, the Strangler Ooze (Puppyguard)
Go'Von realized, he wasn't hunting anymore, But being hunted! Pretend to not notice, and keep moving. Be ready for a fight at any moment.

Awareness:
Action Roll (Diff 7): [19]
Outcome Roll: [6] -Overshoot-

You keep moving normally, despite sensing danger. You are now creeping over mossy ground, the moss is getting denser and denser. There is also a smell of vomit in the air.

You feel the danger getting closer and closer, until any sense of danger disappear all of a sudden. You don't feel any hostility anymore.

This is definitely not normal. Maybe your unnaturally natural attitude was giveaway that you noticed an ambush?


Spoiler: Go'Von Status (click to show/hide)
Title: Re: You are a Monster [14] - Turn 15
Post by: ironsnake345 on February 03, 2018, 02:49:45 am
"I'd gladly assist in your endeavors if you would do the same for me! Then it is agreed. I shall help you take leave of this place, and in exchange receive your assistance in my quest to conquer."

If the undead rider has a proposed direction or method of travel, follow along. If not, just keep going the same way I'd been going. Best way out of any given location is to pick a direction and just keep walking.
Title: Re: You are a Monster [14] - Turn 15
Post by: Sarrak on February 03, 2018, 04:07:22 am
I updated Google Sheet to reflect recent changes (not that there were much to speak of). Now, I just need to sort out all important NPC and include those I missed before, thinking them insignificant.

There are many interesting things going on, with some interesting hooks for the later plot.
Title: Re: You are a Monster [14] - Turn 15
Post by: Hawk132 on February 03, 2018, 07:17:38 am
((I literally shivered with excitement for a bit when I noticed the new turn.))

Eximius ponders the idea for a moment.

"Hm. Veras should be fine, feel free to tell him. But keep in mind that some people covet power and knowledge. If it becomes known that you own a sentient weapon I wouldn't be surprised if someone tried to take me for themselves for whatever purpose. It happened before."

Try to take a better look at those restraints. Can I figure out any way to release them? If not, check on them every now and then from this point onwards to see if they're weakening.

Title: Re: You are a Monster [14] - Turn 15
Post by: Legendary Marksdorf on February 03, 2018, 07:56:05 am
Stay hidden until the creature leaves. Then, start looking for yet another host. Third time's the charm !

[[I'm starting to consider retiring this little guy to go back to my vampire monster, seeing as he isn't exactly the most efficient guy around...]]
Title: Re: You are a Monster [14] - Turn 13
Post by: randomgenericusername on February 03, 2018, 08:01:03 am
"Indeed, my lord. They came from the mountains without any warning and just murdered everything they could. I was the only one who survived between those who decided to fight back to protect the evacuees.
Demons are unlike monsters. They were very sttong, enough to slay the protector of the forest Darakion the Shegarian Dragon. They used fire magic and... The screams of the forest still haunt my mind. They just killed and burned, enjoying our suffering."
Try to remember the massacre. Describe the demons I fought against and their abilities.
Title: Re: You are a Monster [14] - Turn 15
Post by: Dustan Hache on February 03, 2018, 09:38:53 am
See if I can sneak past them at all. If it doesn't look possible, try to get a taste of one of their minds without alerting the others. Maybe interact with some of those other beings of thought, get an idea of their intent relative to mine.
Title: Re: You are a Monster [14] - Turn 15
Post by: Failbird105 on February 03, 2018, 12:04:07 pm
Protoquin
Get out of this place, just leave.
Title: Re: You are a Monster [14] - Turn 15
Post by: Rautherdir on February 03, 2018, 02:03:44 pm
Investigate one of the ruins. Ignore other monsters for now.
Title: Re: You are a Monster [14] - Turn 15
Post by: Puppyguard on February 03, 2018, 03:11:51 pm
Go'Von
Keep travelling as normal.
Title: Re: You are a Monster [14] - Turn 15
Post by: GigaGiant on February 03, 2018, 05:44:43 pm
Aspred Bagrid, the Enormous Catfish Serpent

Lunge at the Giant Shrimp and tear it to shreds. Devour whatever remains.
Title: Re: You are a Monster [14] - Turn 15
Post by: Paxiecrunchle on February 03, 2018, 09:08:27 pm
I slowly climb into the canopy in an attempt to get a better view of this bizarre meadow I continue to stay silent trying to size up and locate the ruler of this place. If necessary I find a tree hollow and wait the night. If the beast never directly shows Itself by the next morning I call out a challengeI am Gordy soon to be king of the toothbabies, fang children and their kin, join me willingly and join in my glory or fall below me and join the grand records of history.
Title: Re: You are a Monster [14] - Turn 15
Post by: Coolrune206 on February 03, 2018, 09:26:14 pm
Squelchy squishes his body low, attempting to prostrate before the creature. It communicates through pheromones:

Constructing a temple in your honor, though we must admit we planned on using it for shelter as a dual purpose.
Title: Re: You are a Monster [14] - Turn 15
Post by: Sarrak on February 04, 2018, 04:11:55 am
"Yes, we'll probably manage to use that - although without more extensive research, I doubt we'll be able to unlock even a mere fraction of its potential."

Ulkas hummed and turned to explain his findings to companion:

"This equipment seems to belong to some sort of mining facility. Armor is very interesting piece of magical art long forgotten, but I fear it is 'locked' from unathorized usage. Tool seems more promising, but it has many modes of work - I can't quite imagine all of them - and I have not figured how to use it offensively just yet... My mind does not even have right words or meanings to comprehend it fully. Yet."

"It is somewhat safe here, so I'll try to get a rough feeling of the room and decide where to proceed. As before, be ready to stop me from the worst of information overload."

Try to get an overall "feel" of the room, without distracting myself with smaller details. If it succeeds, try to sort mental map a bit, interconnecting points from recent events, journal and memory of entire complex.
Title: Re: You are a Monster [14] - Turn 15
Post by: Beirus on February 04, 2018, 10:31:27 pm
"No. He will serve as a measure of the strength of the world beyond the Steppe. If I want to continue my travels with Brown safely, I need to know that I have the strength to protect us. And perhaps I can teach this man some humility. Or learn some, if I am unable." Gray whispers back to Hinrab.

He then walks forward. "I would be honored to spar with you. The only weapon I use is my body, but I would not object to your use of a sparring weapon if you feel your body is not adequate." Gray responds to his opponent, his tone polite.

Agree to the challenge, allow my opponent to choose a weapon if he wants and allow him to make the first strike. Dodge it and counterstrike using my martial arts. Aim to hit him in the solar plexus or to knock the wind out of him, then try to follow up with a stronger strike to a vulnerable area. Use harden on my striking limb(s) as well to make my strikes more effective. If it would better my chances of counterattacking effectively and would not cause significant damage to me, allow his first strike to land on a hardened portion of my body instead of dodging, and maybe use the force of his strike to spin and add more force to my strikes. Make sure not to permanently cripple or kill my opponent. 
Title: Re: You are a Monster [14] - Turn 15
Post by: darkwarlock3 on February 05, 2018, 10:37:02 am
I call dibs on a slot if one opens up
Title: Re: You are a Monster [14] - Turn 15
Post by: crazyabe on February 05, 2018, 11:02:00 am
Its been... far too long, I'm sorry nakeen But I'll have to drop this game for now do to both a lack of interest and a lack of ideas.
Title: Re: You are a Monster [14] - Turn 15
Post by: Dustan Hache on February 05, 2018, 01:25:54 pm
Its been... far too long, I'm sorry nakeen But I'll have to drop this game for now do to both a lack of interest and a lack of ideas.
I call dibs on a slot if one opens up
Well would you lookit that...
Title: Re: You are a Monster [14] - Turn 15
Post by: darkwarlock3 on February 05, 2018, 01:31:22 pm
Its been... far too long, I'm sorry nakeen But I'll have to drop this game for now do to both a lack of interest and a lack of ideas.
I call dibs on a slot if one opens up
Well would you lookit that...
best timing ever
Title: Re: You are a Monster [14] - Turn 15
Post by: Nakéen on February 05, 2018, 01:54:24 pm
No problem crazyabe. My fault for taking sooo long to update.

Next update is being delayed by devilish mathematic problems. Wish me luck in my crusade.
Title: Re: You are a Monster [14] - Turn 15
Post by: Dustan Hache on February 05, 2018, 02:31:10 pm
No problem crazyabe. My fault for taking sooo long to update.

Next update is being delayed by devilish mathematic problems. Wish me luck in my crusade.
Did someone say CRUSADE!? (https://m.youtube.com/watch?v=vdhF4O54YjU)
Title: Re: You are a Monster [14] - Turn 15
Post by: ironsnake345 on February 05, 2018, 03:04:43 pm
Did someone say CRUSADE!?
A crusade? That's what Terrence is here for!
Title: Re: You are a Monster [14] - Turn 15
Post by: Paxiecrunchle on February 05, 2018, 03:22:35 pm
more like this: https://www.youtube.com/watch?v=WQLEjBUU9kI
Title: Re: You are a Monster [14] - Turn 15
Post by: AbstractTraitorHero on February 07, 2018, 10:45:34 am
Flourine could feel the night air on her skin. Could feel the wind and feel her own smirk. Her own annoyance at dealing with the being from earlier. Flickering about for a few moments?

Taking a rest in a nice spring or somewhere comfy wouldent be bad.


Let's find somewhere comfy to sleep/Rest.
Title: Re: You are a Monster [14] - Turn 15
Post by: Nakéen on February 13, 2018, 05:20:18 pm
Next turn on Thursday/Friday!
Title: Re: You are a Monster [14] - Turn 15
Post by: ironsnake345 on February 13, 2018, 05:27:17 pm
HYPE!
Title: Re: You are a Monster [14] - Turn 15
Post by: randomgenericusername on February 13, 2018, 05:29:08 pm
HYPE!
!!HYPE!!
Title: Re: You are a Monster [14] - Turn 15
Post by: Dustan Hache on February 13, 2018, 05:33:51 pm
HYPE!
!!HYPE!!
!!!HYPE!!!
Title: Re: You are a Monster [14] - Turn 15
Post by: Paxiecrunchle on February 21, 2018, 03:17:15 pm
Hype?
Title: Re: You are a Monster [14] - Turn 15
Post by: Sarrak on February 21, 2018, 03:22:04 pm
Hype?
HYPE!
Title: Re: You are a Monster [14] - Turn 16
Post by: Nakéen on March 05, 2018, 06:30:04 am
Turn 16:

Turn 15 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7683508#msg7683508)



Terrence the Bone Baron - (ironsnake345)
"I'd gladly assist in your endeavors if you would do the same for me! Then it is agreed. I shall help you take leave of this place, and in exchange receive your assistance in my quest to conquer."

If the undead rider has a proposed direction or method of travel, follow along. If not, just keep going the same way I'd been going. Best way out of any given location is to pick a direction and just keep walking.

Upon hearing your answer, the armored centauric undead nodded.
"So be it. May our cooperation be fruitful for us both. Now allow me to celebrate our better reunion with presentations. You may address me as Vel, which may have been my living self's name."

Flavor Roll: [3]

The rider Vel didn't have a specific direction to suggest. You could also tell he would refuse were letting you ride on its back were you to even ask. And so, both of you walked together, forward into the mystic fog...

Luck Roll: [1]

For a while, only the sound of your steps seemed to disturb the usual silence of the deadland. Neither you nor the Rider spoke a lot, instead being focused on any clue that could help you orient yourselves.

You reached some sort of wide mound, weapons and broken remains of metal or flesh were scattered all over. As you noticed this alarming detail, both of you stopped straight. Your non-existent guts started acting, reminding you of a familiar feeling...

Ah yes, an instinctive fear.

Then there was the howl. The distinct howl that all undead of the deadland feared, the "Call of the Armor". You could feel its presence somewhere in front of you.

Flavor Roll: [3]

Apart from the mound, there weren't any visible points of interests around you. Nothing but the fog, the land, some small pale shrubs and a dead tree trunk.


Nearby Monsters:
-Vel, the Dead Rider: [Friendly/Ally]
-The Armor: [Hostile to all that live and unlive]
> In front, precise location unknown

Spoiler: Terrence Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
((I literally shivered with excitement for a bit when I noticed the new turn.))

Eximius ponders the idea for a moment.

"Hm. Veras should be fine, feel free to tell him. But keep in mind that some people covet power and knowledge. If it becomes known that you own a sentient weapon I wouldn't be surprised if someone tried to take me for themselves for whatever purpose. It happened before."

Try to take a better look at those restraints. Can I figure out any way to release them? If not, check on them every now and then from this point onwards to see if they're weakening.


Prias resolutly replied:
"Veras isn't like that, I trust him. Everyone in this village do."

And added with an ounce of doubt:
"Though... I understand what you mean. Even though, I believe in Veras."

Limiter analysis:
Action Roll (17): [3]
Outcome Roll: [6] -Partial Success-

These restraints were familiar to you, but you still couldn't remember how. They were woven into the young man's power, it was clear they were there since the day he was born. Releasing them was not an impossible task, probably. In time, you would remember how, or lacking that, you would discover.

Probably.

(...)

Eventually, Prias was discharged, having recovered enough strength to walk. There wasn't much for him to do, as he still hadn't healed enough to help with any form of work. Not that anyone would have willingly let him anyway.

As such, he went straight for Veras's house, intending to reveal your identity in private.

Prias stopped at the doorstep, his resolution waning. You could have a guess of his thoughts, given what you felt from his state of mind. Doubt, naturally. Fear of rejection. Fear of betrayal, of disappointment...

You gave him some encouraging words. With his heart bolstered, he smiled and stepped forward.


Veras quickly came to greet his visitor. He was somewhat surprised to see Prias so soon.
"Can I help you Prias? I didn't expect to see you again so soon, you should take some rest. Though you can walk, you still need to recover.

Some mundane talk ensued, as Prias joked about his resilience and luck, with Veras following the flow and reminiscing about the various hotheads he met throughout his life. And then Prias dropped the matter.
"Veras. Actually, there is something I must reveal to you."

The solemn tone took Veras off-guard. He could only muster an unprepared "Yes?.."

"When I killed the Gargarm... I wasn't alone."

Veras only nodded, listening closely. Prias expired softly, then rising his hand at face level, he showed off the glistening ring on his finger.
"My ally... was this ring. His name is Eximius Res."

Flavor Roll: [5]

Against all expectations, Veras was calm and composed. He just told Prias to tell his story, and listened without interrupting him once. Prias told him everything, your meeting in the mountain, the fight with the Gargarm...

When Prias was done telling his story, Veras spoke.
"Do not be mistaken, I am very, well, extremely surprised. First off, thank you for watching over Prias, Sir Eximius. Could I speak with you? There are things I need to ask."

You had a hunch Veras was more knowledgeable than you expected.

Spoiler: Eximius Res Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
Stay hidden until the creature leaves. Then, start looking for yet another host. Third time's the charm !

[[I'm starting to consider retiring this little guy to go back to my vampire monster, seeing as he isn't exactly the most efficient guy around...]]

Hide:
Action Roll (7): [19]
Outcome Roll: [5] -Overshoot-

You lay down in the safety of the trunk, focusing on erasing your presence. You can hear angry stomps as the predator attempts to find you, to no avail. Eventually overcome with frustration, it decides to trash the place around before leaving.

Crushing shrubs, smashing rocks on nearby trees, slamming and splitting heavy branches... Your trunk also get targeted, and some smashed wood crush your body, wounding you slightly.

-2HP

Event Roll: [3]

The furious amphibian eventually leaves after having vented its anger. You scan the surrounding mess. It seems no creature got attracted by the noise.

Search for a new host:
Luck Roll: [6]

You resume searching for your lifeline, a new host. You don't even need to venture far, as you quickly come across a group of monsters from the same species. Tall ape-like creatures with fur covering their bodies from head to toes. They have a crocodilian head, with vicious fangs.

Most are lazing around, with one apparently keeping watch.

Nearby Monsters:
-Adult Makralians: Predator

Spoiler: Skee Status (click to show/hide)



Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
"Indeed, my lord. They came from the mountains without any warning and just murdered everything they could. I was the only one who survived between those who decided to fight back to protect the evacuees.
Demons are unlike monsters. They were very sttong, enough to slay the protector of the forest Darakion the Shegarian Dragon. They used fire magic and... The screams of the forest still haunt my mind. They just killed and burned, enjoying our suffering."
Try to remember the massacre. Describe the demons I fought against and their abilities.

As you told your story, fascinated and worried whispers started rising across the room. The imposing Veleshk listened with a very interested look.

Once you finished your tale, he rose its claw and all murmurs stopped.
"The tale of a survivor. I hope you all listened well. We are grateful for your insightful story, envoy Neophytos. To know of other forces of the world is vital for a growing nation. One day, we may have to face these conquerors... And as strong as they may be, we will make sure to pleasantly surprise them, hmhm..."

The amused humming of the Overlord was followed by laughters from the numerous retainers. Finally, Velesh said to you.
"You may now return to your people to seal the agreement. We will look forward to cooperating with you."

And thus ended your audience with the ruler of the Arachnastinians. You were led outside by the same monsters that accompanied you: Kelechikara and the silent soldiers whose name you didn't know.

Was there anything you wished to say or do before making the trip back?

Nearby Monsters:
-Kelechikara, Arachnastinian Diplomat Allied
-Arachnastinian Soldiers Allied
-Numerous Arachnastinian






The Azarian Project, the Thoughling (Dustan Hache)
See if I can sneak past them at all. If it doesn't look possible, try to get a taste of one of their minds without alerting the others. Maybe interact with some of those other beings of thought, get an idea of their intent relative to mine.

Sneaking:
Action Roll (13): [3]
Outcome Roll: [3] -Failure-

You study the surrounding of the Ogre camp, attempting to find a blind spot in their surveillance system. And surprisingly, you don't find any. They seem rather well organized for their rustic appearance.

Flavor Roll: [6]

You determine that tasting one of their mind would be an easy task, but as they are all working in pair, you also deem the deed a bit risky. The chance of alerting others is high...

Interaction: (Previous [5])
You approach a nearby "being of thought". Lacking a concise physical body, it manifests itself as some fickle dust-brown mist. It seems very fragile, and distance itself from physical creatures. The being attempts to articulate something, only managing to create simple sounds and words.

For some reason, you can tell the creature is weak, like drained. You connect to its dispersed mind, and communicate.
"Fellow residue of mind, welcome. Did you heed because of the call? Oh... you did not. Good. Yours is still intact. Unlike me. Some of us. Most of us wants to take back what the intruders are stealing from us. And more."

Understanding:
Action Roll (10): [18]
Outcome Roll: [1] -Success-

The being lets you probe further in. This one had a stronger presence a few days ago, and it seems something drew this one and many others to some place. There, their energy was drained by the Ogre Shamans.

Some yearn for vengeance, some yearn for survival. And some yearn for power. But despite all having the same goal, they are disorganized, and still affected by some power coming from the Ogre camp.

Nearby Visible Monsters:
-3 Ogres Scouts: [Hostile]
-A One of Thought: [Neutral+]
-Several hidden beings: [Neutral+]




The Protoquin (Failbird105)
Protoquin
Get out of this place, just leave.

Flavor Roll: [5]

There are some places even nightmares should avoid. And you deem this is one of them.

As you leave this place of rock and white, you feel the wind blowing more softly, welcoming you. The ground, the sun, everything feels different from there. Alive.

The sky quickly darkens, the wind blows faster and everything accelerates around you. In what seems like an instant to you, several hours have passed and the night has set. Despite your temporal perception problem, you feel fine. Maybe it was just your fatigue, or this corruptive presence, or the fact that you left that place. Or all at once.

Not wishing to dwell to much on that matter, you resume walking. And attracted by something, like a bee to a flower, you head in a specific direction.

After a short while, you come across a sleeping creature. Or is it even alive?

It looks like an articulated pantin of porcelain, with seven limbs and one head with a single closed eye.

Nearby Visible Monsters:
-a white Dandakara: Sleeping


Spoiler: The Protoquin Status (click to show/hide)



Theta, the Wolf (Rautherdir)
Investigate one of the ruins. Ignore other monsters for now.

[Bonus to next action +4]

Ruins investigation:
Action Roll (10): [1]+4 [Bonus]
[Instant Epic Fail]

[Bonus saved for next non-combat action]

You approach one of the ruins. Broken walls of rock, human-made structures overtaken by vegetation... People probably lived here in the past.

Before you can investigate more closely, you pick up a familiar scent coming from one of the ruined buildings. It smells of ash and blood... And of demons. You are confident there is at least one demon in the dilapidated building standing before you.

You then sense movements coming from a different place, somewhere behind you. Or is it to your right?

Spoiler: Theta Status (click to show/hide)



Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Keep travelling as normal.

You keep creeping forward, normally. You haven't crept a meter forward that a large shadow leaps on your position!

Dodge!:
Action Roll (13): [13]
Outcome Roll: [5] -Overshoot-

You barely leap away from your aggressor, a blue six-legged creature with a large mouth on the underside of its body. It does look a bit like a starfish, in a way. Fetid saliva is dripping from its mouth.

Your dodge has put your to a disadvantage, there is no nearby escape, nor hiding spot.

Nearby visible Monsters:
-Leaping Mouth: Hungry

Spoiler: Go'Von Status (click to show/hide)



Aspred Bagrid, the Enormous Catfish Serpent (GigaGiant)
Aspred Bagrid, the Enormous Catfish Serpent

Lunge at the Giant Shrimp and tear it to shreds. Devour whatever remains.

Combat Roll (Str 2 vs Con 1): [8] vs [11]-2 (Badly Wounded)
Critical Roll: [10] -Critical Counterattack-
Damage: [6]

You lunge at the Giant Shrimp with ferocity. And in a typical display of desperation, the barely dodges you in its wounded state. Summoning more energy than its state would let you guess, the monster then snatch you with its functioning claw. It then proceeds to viciously drill into your flesh with harpoon-ended mouth appendages.


Nearby Monsters:
-Giant Shrimp-like monster: Mangled / Badly Wounded
Appearance: a shrimp like creature with marine blue shell.

Spoiler: Aspred Bagrid Status (click to show/hide)



Gordy the Toothbaby (Paxiecrunchie)
I slowly climb into the canopy in an attempt to get a better view of this bizarre meadow I continue to stay silent trying to size up and locate the ruler of this place. If necessary I find a tree hollow and wait the night. If the beast never directly shows Itself by the next morning I call out a challengeI am Gordy soon to be king of the toothbabies, fang children and their kin, join me willingly and join in my glory or fall below me and join the grand records of history.

Nothing disturbs you as you climb up the trees toward the canopy. Nothing disturbs you as you study the curious place.

You stay alert, and keep observing the place for the owner of these grounds.

Flavor Roll: [4]
Eventually a bored voice comes out.
"No good. You won't make a good meal."

There is a slittering sound, but you still can't seem to see anything. The voice is getting closer.
"No meat. No power. And probably tasteless too..."

And suddenly a giant cobra appears right in front of you starting from the head and ending with the tip of its tail.
"What is it you want, if not be eaten?"

You can feel strength and confidence radiating from this monster. You take a closer look at it. A giant cobra with everchanging patterns. Its mostly red scales are very small, but nonetheless sturdy looking. It dwarfs an elephant in size.

Nearby Monsters:
-The Unseen Naga: Hostile?

Spoiler: Gordy's Status (click to show/hide)



Squelchy, the Omnislime (Coolrune206)
Squelchy squishes his body low, attempting to prostrate before the creature. It communicates through pheromones:

Constructing a temple in your honor, though we must admit we planned on using it for shelter as a dual purpose.

With a mocking tone, the great monster says:
"A temple? What a formidable idea, really, I am deeply moved. I guess that forgives everything, right?"

Flavor Roll: [4]

The slimes tremble in worried anticipation of what is to come. You stay strong, and mentally ready yourself for anything. Then Jeruga grunts.
"What a joke... Look at you pitiful little ones, now I pass for the bad one in the story. Do I look really that bad?"

Not expecting any answer, the monster answers to its own question:
"Definitely, I guess."

There is no real change in reaction from the slimes, and the energized monster now sighs.
"Some of you smell of Arachnastinians too. Seriously... I will let you off the hook for today. You can't stay here, okay? This place is, well, my property. I guess you didn't know, it does happen sometimes. Grm. Just leave before tomorrow. There are nice places a bit further north -not as nice as this one, naturally-. That should be enough for your clique."

It then started mumbling to itself, saying things like "I really need to find a way for random passersby to stop squatting at my place..."


The monster then starts heading back toward its lair, not before picking up a few fruits. The slimes that managed to recover are now looking at each others quizzically.

Nearby Monsters:
-A lot of friendly slimes: Scared!
-Jeruga, Master of the Orchard: Annoyed


Spoiler: Squelchy Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
"Yes, we'll probably manage to use that - although without more extensive research, I doubt we'll be able to unlock even a mere fraction of its potential."

Ulkas hummed and turned to explain his findings to companion:

"This equipment seems to belong to some sort of mining facility. Armor is very interesting piece of magical art long forgotten, but I fear it is 'locked' from unathorized usage. Tool seems more promising, but it has many modes of work - I can't quite imagine all of them - and I have not figured how to use it offensively just yet... My mind does not even have right words or meanings to comprehend it fully. Yet."

"It is somewhat safe here, so I'll try to get a rough feeling of the room and decide where to proceed. As before, be ready to stop me from the worst of information overload."

Try to get an overall "feel" of the room, without distracting myself with smaller details. If it succeeds, try to sort mental map a bit, interconnecting points from recent events, journal and memory of entire complex.

Astrosa listens to you with an uneasy expression.
"Really, I can't understand how you manage to enjoy your discoveries given the situation. I don't know if that's admirable or foolish... Either way, be careful. Don't forget that we are still in hostile territory"

It was as clear as day that she couldn't shake off her unease. Well, for her to keep her guard up was a good thing you thought. If you were to lose yourself, she would drag you back to reality. As such, you didn't feel worried.

A feel of the room:
Action Roll (15): [13] (Expansive Mind +2 Intelligence +2 Bonus +2)
Outcome Roll: [2] -Success-

The vast storage room felt dormant, but still alive in a way. Did the tools of this place slumber for aeons, waiting to eventually be awakened once more? You mused a bit over this, and then resumed your analysis.

Yes. Alive was the word. This room, and all the others, were not inert. In a way, you were inside a "living organism". For some reason, thinking this made your head clear a bit, as if this mere thought cleared away some of the locks over your understanding of the complex. You felt you made a step closer toward understanding the logic behind this place.

And with that in mind, you managed to sort out a map in your head. It started making sense.

[Your understanding of the complex has increased. It will be easier to go to already visited places, and to other rooms of the first and second levels.]
Headache cleared

Now for the third level... The journal didn't have a lot of information about it, but the few it held helped you make out some of the obscure meaning of the mental map. The lower levels appear more chaotic in design, though the reason remains obscure to you.

You have a hunch about why the mental map is appearing distorted to you. There is a high possibility the complex can rearrange itself, and that the mental map you are seeing are several possible configurations all at once. There is probably more to it, but this theory seems plausible to you.


There are two large doors, and several smaller ones in the hangar. There are also several platforms of various sizes around the room, and your mind is teeling you they are designed to transport goods. How though, you have no idea.

Event Roll: [4]
As time keeps passing, nothing happens. Maybe you are no longer being chased?


Spoiler: Ulkas Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
"No. He will serve as a measure of the strength of the world beyond the Steppe. If I want to continue my travels with Brown safely, I need to know that I have the strength to protect us. And perhaps I can teach this man some humility. Or learn some, if I am unable." Gray whispers back to Hinrab.

He then walks forward. "I would be honored to spar with you. The only weapon I use is my body, but I would not object to your use of a sparring weapon if you feel your body is not adequate." Gray responds to his opponent, his tone polite.

Agree to the challenge, allow my opponent to choose a weapon if he wants and allow him to make the first strike. Dodge it and counterstrike using my martial arts. Aim to hit him in the solar plexus or to knock the wind out of him, then try to follow up with a stronger strike to a vulnerable area. Use harden on my striking limb(s) as well to make my strikes more effective. If it would better my chances of counterattacking effectively and would not cause significant damage to me, allow his first strike to land on a hardened portion of my body instead of dodging, and maybe use the force of his strike to spin and add more force to my strikes. Make sure not to permanently cripple or kill my opponent. 

"Good, good! As per the Bartaka, you have accepted my challenge."

Yarek took a heavy polearm, and walked toward the designated area for the duel. Many fighters stopped their training or their sparring matches to come watch your fight. Some started making bets, others wondered if you were either a naive fool or a warrior who knew what he was doing.

One of the warrior stepped forward to oversee the fight. Extending his arms toward each fighter, he said in Ashafan:
"As per the Bartaka, you are to fight with honor before the eye of Run. Take your stance. Ready... Begin!"

You took your stance. Relaxed, closing your front with your left arm and leaving the rest of your angles purposefully open. Your right arm was ready to strike, and your feet lightly touched the ground to prepare for movement.

Yarek assumed an aggressive posture, polearm aiming toward you and body firmly rooted, as if absorbing power from the ground.

Both of you sized up each other. You had a strong and mysterious presence thanks to your full body nomad gear. Yarek was different from the initial rash individual. His eyes didn't underestimate you a bit, and for that, you were grateful.

He initiated an attack.

Yarek attack:
Combat Roll (Str 2 vs Con 2): [4]+2 (Range advantage) vs [10]+2 (Dancing Chaos Stance and other stuff)
Critical Roll: [8]+1 -Normal Counterattack-
Counterattack Roll (Str 1 vs Con 2): [10]+2 (Martial Art) vs [8]

The Ashafan propelled himself forward, nearly catching you off-guard. The heavy polearm pierced the air with speed and strength, flying straight toward your chest. But in a graceful and water like movement, you dodged the strike and quickly closed in with an exotic footstep.

The proud smile of Yarek quickly shifted to surprise then anger when he realized what an opponent you were. He attempted an elbow strike to punish you from entering into his range, but you had seen it coming.

You swiftly crouched, in a movement that looked like you "dissolved", and the strike flew over you. Immediately, you followed up with a swift and powerful hardened blow toward his solar plexus, cutting his breath short.

From the sensation you felt through your fist, you had won. You stood unmoving, and Yarek collapsed to his knees, barely managing to utter with a whistling voice: "bastaaard"

The fight was over in less than 10 seconds. The surrounding warriors broke into an unanimous acclamation. They called you a true warrior, and applauded your skill and humility.


Many Ashafan warriors then asked to spar with you next, and also inquired about where you learnt such exotic moves. They were genuinely amazed, and you felt a pride like you had never felt before. As you felt this, the barrier of human and monster seemed to have disappeared in your mind. Here, you were all warriors and martial artists.

After having recovered, Yarek praised you too.
"You are crazy good. That's what I get for trying to show off, hah. You taught me a lesson today, bastard. Thanks, and sorry for disrespecting you."

Not really expecting to be forgiven, he then prepared to leave.


Nearby Humans:
-Hinrab, Masen disciple: Friendly
-Yarek, Ashafan Warrior: An Ass
-Many Warriors: Friendly

Spoiler: Gray Status (click to show/hide)



Fluorine, the Harpie - (AbstractTraitorHero)
Flourine could feel the night air on her skin. Could feel the wind and feel her own smirk. Her own annoyance at dealing with the being from earlier. Flickering about for a few moments?

Taking a rest in a nice spring or somewhere comfy wouldent be bad.


Let's find somewhere comfy to sleep/Rest.

You had a very specific idea in mind. If you were to rest, it had to be somewhere comfy.

Flavor Roll: [6]
You quickly spotted a cave, and headed straight for it. Inside, you were shielded from the cold wind, and you could even feel some warmth coming from deeper in. After a quick investigation, the cave seemed uninhabited.

You quickly chose a good spot in the cave, close a warm rock. Curious rock indeed. You fell asleep, lulled by the soft warmth.

(...)

Several hours later, a movement woke you up. The warm stones were moving. You quickly lept back, and saw some sort of large canine made of rock get up. It stared at you curiously. It didn't seem hostile.

Nearby Monsters:
-Rock Doggo (temporary name) Neutral

Spoiler: Fluorine Status (click to show/hide)
Title: Re: You are a Monster - Turn 16
Post by: Nakéen on March 05, 2018, 06:31:58 am
I'm so sorry for getting your hype up, and not following suit with my promise :(

I have been wasting time on a game when I should have written, and ended up using up all my free time.
Title: Re: You are a Monster - Turn 16
Post by: Coolrune206 on March 05, 2018, 07:31:04 am
Squelchy was frustrated, but nothing could be done. Turning to his band of slimes, he communicated:

Eat your fill. We're heading North as soon as all are ready for travel.

Squelchy eats some fruits and then departs North with his band, using the sun's position as a reference point. He silently vowed to himself to return here when he was stronger and challenge Jeruga to allow the slimes to stay.
Title: Re: You are a Monster [14] - Turn 13
Post by: randomgenericusername on March 05, 2018, 09:39:22 am
"I just would like that a diplomat came with me to help explain the agreement and seal it with the Sylvarians. Having an Arachnastinian diplomat would help in case of any misunderstandings that could happen."
Request that a diplomat came back with me to discuss about the agreement with the Sylvarians and as a proof of trust from them.
Regardless of answer, prepare to leave.
Title: Re: You are a Monster - Turn 16
Post by: ironsnake345 on March 05, 2018, 11:02:32 am
"You may call me Terrence. Since my awakening, it is the only name I found for myself."

Terrence continued on after exchanging names with Vel. A while later, the call of the armor was heard. Terrence cautiously readied his bone sword.

"The armor is here... Perhaps we should flee, though a thought comes to mind. Perhaps this armor is the source of your difficulty leaving this place. One way or another,
 we will find out. For now, you are the ruler of our pair. What is your decision, Vel?"
Title: Re: You are a Monster - Turn 16
Post by: Legendary Marksdorf on March 05, 2018, 01:46:12 pm
Try to find an isolated Makralian and get near him while trying to avoid the guarding one's gaze. Once you are close, sting him and hide.
Title: Re: You are a Monster - Turn 16
Post by: Puppyguard on March 05, 2018, 03:52:15 pm
Go'Von
Hands shoot out from the ooze at the creature.
Delicious. It is dinnertime.
Aim for the three legs on one side to bring it to the ground, then move forward to devour.
Title: Re: You are a Monster - Turn 16
Post by: Nakéen on March 05, 2018, 04:48:39 pm
Turn 16.1:

Turn 16 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7704174#msg7704174)



Squelchy, the Omnislime (Coolrune206)
Squelchy was frustrated, but nothing could be done. Turning to his band of slimes, he communicated:

Eat your fill. We're heading North as soon as all are ready for travel.

Squelchy eats some fruits and then departs North with his band, using the sun's position as a reference point. He silently vowed to himself to return here when he was stronger and challenge Jeruga to allow the slimes to stay.

As Jeruga disappeared into its lair, the scared slimes calmed down a bit. And with fear gone, sadness had taken place instead. The short time spent in this orchard was enough for them to grow attached to it. They could hardly imagine finding a similar place.

Your words brought the delusional ones back to reality, and gave a small purpose to the dejected.

Everyone ate more than they could store, savoring every drop of juice and sweet flesh. Soon afterward, everyone was somewhat ready to leave. Waiting any longer would make it harder for all of you, so you departed.

Event Roll: [1]

Northward, northward... You delved into the jungle, looking for a place where to settle. You studied these woods a bit. The vegetation seemed less overgrown than the jungle you had seen until now. It was easier to advance, but also harder to hide.

After a few hours, Zed returned from scouting. He seemed alarmed, and emitted warning pheromones.
"Buzzing, lot of buzzing ahead. There are nests of insects, and they seem very threatening."


Nearby Monsters:
-A lot of friendly slimes: Low Morale


Spoiler: Squelchy Status (click to show/hide)



Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
"I just would like that a diplomat came with me to help explain the agreement and seal it with the Sylvarians. Having an Arachnastinian diplomat would help in case of any misunderstandings that could happen."
Request that a diplomat came back with me to discuss about the agreement with the Sylvarians and as a proof of trust from them.
Regardless of answer, prepare to leave.


Kelechikara answered with an unchanging voice:
"Naturally. It is good that you suggested it yourself, I will be coming with you for such matters."

There was not much else for you to do in the Arachnastinian "capital". Quickly, you and your escort undertook the journey back.

Event Roll: [5]

The trip back went unhindered. Was it because of the Arachnastinians control over the surrounding lands, or mere luck? As you darted from tree to tree, you noticed a peculiar grove amidst the jungle. Something there caught your interest, but you couldn't tell what.

You asked for a short pause as you wanted to feel this place a bit, and the Arachnastinians didn't mind.

The land was whispering to you. Inaudible words, that didn't seem to hold any meaning... A thought came across your mind. "The Sylvarian tree would grow well there, if we could move it somehow..."

They were also within Arachnastinian territory... You kept musing a bit, and then resumed your trip.

(...)

And finally reached the Sylvarian settlement. Beasts, insects and other creatures lived together there. Cooperating despite the differences, united by a similar tragedy.

Your arrival created quite the commotion, especially as you were accompanied by three strangers to the community. There was no time to lose on triffling matters, and you quickly asked to meet with Sedre, the Sylvarian leader.

In a crude -by humans standards- wooden hut, you stood before him and the hurriedly assembled council. Sedre, the Sylvarian leader, and a representative for the various species of the community. Everyone waited for you to open the meeting.

Nearby Monsters:
-Kelechikara, Arachnastinian Diplomat Allied
-Arachnastinian Soldiers Allied
-Sedre, Sylvarian leader
-Species representatives:




Terrence the Bone Baron - (ironsnake345)
"You may call me Terrence. Since my awakening, it is the only name I found for myself."

Terrence continued on after exchanging names with Vel. A while later, the call of the armor was heard. Terrence cautiously readied his bone sword.

"The armor is here... Perhaps we should flee, though a thought comes to mind. Perhaps this armor is the source of your difficulty leaving this place. One way or another,
 we will find out. For now, you are the ruler of our pair. What is your decision, Vel?"

Vel clutched on his sword, unease filling his voice.
"Oh. That... is an interesting thought. One that never crossed my mind. That damned Armor..."

The howling started getting closer. Vel quickly made a decision.
"Let us flee. Ride on my back Terrence, I will allow it under these circumstances."

You promptly climbed upon his back. You can't say it was comfortable, but that was the least of your concerns right now.


Nearby Monsters:
-Vel, the Dead Rider: [Friendly/Ally]
-The Armor: [Hostile to all that live and unlive]
> In front, precise location unknown

Spoiler: Terrence Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
Try to find an isolated Makralian and get near him while trying to avoid the guarding one's gaze. Once you are close, sting him and hide.

Avoid the watchman:
Action Roll (12): [3]
Outcome Roll: [5] -Partial Success-

After carefully circling the place, you found one Makralian sleeping on a branch. He was a bit distanced from the main group, but still remained within the field of vision of the sentry. Attempting to sting this one could go both ways.


Nearby Monsters:
-Adult Makralians: Predator

Spoiler: Skee Status (click to show/hide)



Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Hands shoot out from the ooze at the creature.
Delicious. It is dinnertime.
Aim for the three legs on one side to bring it to the ground, then move forward to devour.

Attack:
Combat Roll (Str 1 vs Con 0): [8] vs [4]+2 (Agile)
Critical Roll: [5]
Damage: [1]+1 (Digest)

Before the creature could leap away, you quickly shot your arms at the legs of the creature. Your bony hands took a firm hold of a leg each, and you dragged yourself toward the Leaping Mouth. You started digesting it away, slowly.

Nearby visible Monsters:
-Leaping Mouth: Hungry (-2HP)

Spoiler: Go'Von Status (click to show/hide)
Title: Re: You are a Monster - Turn 16
Post by: Legendary Marksdorf on March 05, 2018, 04:51:15 pm
Proceed anyways.
Title: Re: You are a Monster - Turn 16
Post by: Puppyguard on March 05, 2018, 05:02:07 pm
Go'Von
Pull its legs into my mass and devour them.
Title: Re: You are a Monster - Turn 16
Post by: Rautherdir on March 05, 2018, 05:03:16 pm
Run into the dilapidated building, figure out what is inside, then try and get out the other side of the building.
Title: Re: You are a Monster - Turn 16
Post by: Hawk132 on March 05, 2018, 05:15:50 pm
((excuse me as I roll on the floor trying to suppress my excitement))

There's a moment of silence as Eximius recalls how to actually speak, instead of just communicating directly with his user. Soon after, a voice projects itself from the ring. Slightly distorted at first, but it steadily normalizes itself.

"Watching over my wielder is only natural, Veras. No need for thanks. And I do not mind conversation - ask and I will answer."

Eximius chuckles as he adds. "Perhaps I'll gain some answers as well."

((No! Don't run from the Armor! I miss it.))
Title: Re: You are a Monster - Turn 16
Post by: ironsnake345 on March 05, 2018, 05:16:03 pm
Ride Vel to what hopefully turns out to be safety! Be prepared to swing at anything which accosts us.
Title: Re: You are a Monster - Turn 16
Post by: Failbird105 on March 05, 2018, 05:27:46 pm
The Protoquin

Well, when in doubt, dreamwalk
Title: Re: You are a Monster - Turn 16
Post by: Dustan Hache on March 05, 2018, 05:40:07 pm
"I try to distract. Help you. Help all."Go to the furthest point of the ogre patrol route. Attempt to draw them away by devouring the mind of one of the guards. If I can draw them all away from the shaman, the others can try to rush in and take them down, regaining their strength. If I can bring down more than one, that would be even better.
Title: Re: You are a Monster - Turn 16
Post by: randomgenericusername on March 05, 2018, 07:18:19 pm
"Greetings, Sedre. I have returned from my mission and have news from the Arachnastinians. The Arachnastinian kingdom has many enemies and some allies, but they are numerous and strong, with a third of the forest under their control. Their leader is wise and mighty, and they have agreed to accept us as their subjects and serve them in exchange of protection from any threats. They have the power to protect us, and their diplomat Kelechikara was very nice to talk with. I believe that joining their ranks would be the best for everyone."
Explain in detail everything I heard and discussed with the diplomat and the Overlord.
Title: Re: You are a Monster - Turn 16
Post by: Sarrak on March 06, 2018, 02:29:43 am
"Interesting... The complex is not as ruined and much more complex than we anticipated. I presume it may rearrange itself into several configurations. It even gives some sort of 'living' vibe, perhaps meaning it can adapt to different intruders. Which does not look bright for us. We should take several samples for later study and move onwards. Lower levels are becoming more chaotic, but I'm sure we can reliably visit most interesting places of upper floors now."

Take several mining tools and armors that might be possible to equip for later studies. Head towards new discoveries.

"As for enjoying these dangerous discoveries... For me, it is as much a quest for power as pursuing strong and deadly opponents is for you. With my intellect, it is easier and more mindful to gain advantage over opponents long time before we do actual battle - and so I really enjoy becoming more knowledgable and thus more powerful. This quest for knowledge does not concern you as much - for now, at least - but remember that information, especially one exclusive to you, is and always will be a great power."

Spoiler: Just for fun (click to show/hide)
Title: Re: You are a Monster [14] - Turn 15
Post by: GigaGiant on March 06, 2018, 11:01:56 pm
Aspred Bagrid, the Enormous Catfish Serpent

Lunge at the Giant Shrimp with as much ferocity as possible and start crunching on its vital organs. Continue doing this until it is dead. Show no mercy. Devour whatever remains.
Title: Re: You are a Monster - Turn 16
Post by: Paxiecrunchle on March 08, 2018, 10:49:24 pm
I cannot believe that I missed a turn  :-[

...


I dart around the treetops searching for a location from which to land on the great beats neck, searching for any gap in its scales from which I might be able to pierce and control its body for my own. If I see anything I pounce which will likely take the behemoth by surprise as I am near certain that most monsters of such a size would not expect and attack from something the size of a flea compare to them, and yet fleas can be quite dangerous after all. If I can find no gap I shall retreat to a tree hallow and respond by saying "I come seeking your great power oh king of the forest, I previously aided the lord of the nearby river and he thought I was worth of seeing you, although he would not come himself.''
Title: Re: You are a Monster - Turn 16
Post by: Coolrune206 on March 08, 2018, 10:54:05 pm
Squelchy decided that they could not turn back; the morale damage the group would take to find out the location that they were heading to after having been recently evicted from the last was uninhabitable would be devastating.

Move as a group, and let's head on.

Push on, further northward.
Title: Re: You are a Monster - Turn 16
Post by: Nakéen on March 08, 2018, 11:32:38 pm
Turn in a few hours (3 to 6). I'm on a writing spree :D
Title: Re: You are a Monster - Turn 16
Post by: ironsnake345 on March 09, 2018, 12:30:27 am
Turn in a few hours (3 to 6). I'm on a writing spree :D


Hypedy hype hype hype it!
Title: Re: You are a Monster - Turn 16
Post by: Beirus on March 09, 2018, 01:06:33 am
((Hope this is in time for the turn.))

"It is alright. Maybe next time you won't give new arrivals such a hard time. If you would wish to spar later, when I have finished my travels, I would look forward to it."

If we have time, spar with the other warriors, attempting to develop my fighting style. Also try to spar against multiple opponents to develop techniques to deal with those situations. If we dont have time, go to the next place. The Library, I think?
Title: Re: You are a Monster - Turn 17
Post by: Nakéen on March 09, 2018, 02:40:33 am
Turn 17:

Turn 16 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7704174#msg7704174)



Skee, the Insect Parasite (Legendary Marksdorf)
Proceed anyways.

You initiate approach, slowly sneaking toward the isolated Makralian.

Sneak past a careful sentry:
Action Roll (16): [19]
Outcome Roll: [2] -Success-

Silently skittering on the humid soil, you manage to remain unseen despite the ever watchful sentry. And once you reach your target, you sting. The creature only felt a slight uncomfortable pain, and reflexively scratched the sting with annoyment.

Still asleep, the Makralian was afflicted by what felt like sleep paralysis. Unable to move, unable to wake up. It couldn't muster a cry of help toward its kin.

Nearby Monsters:
-Adult Makralian: Paralyzed
-Adult Makralians: Predator

Spoiler: Skee Status (click to show/hide)



Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Pull its legs into my mass and devour them.

Pull contest:
Combat Roll (Str 1 vs Str 1): [6] vs [8]-2 (Impaired Movement)
Critical Roll: [10] [Critical Hit]
Damage: [4]+2 (Digest)

You see the Leaping Mouth attempt to vomit a deadly cocktail of poison on you. But your pull is so suddenly that it falls and misses its attack, in addition lessening its resistance due to the shock. And so you completely engulf its legs, then its body. With its main defensive mechanism gone, the creature is unable to do anything.

Slowly, you digested it as it moved helplessly inside you.

+2 Essence

Nearby visible Monsters:
-Leaping Mouth: Gone

Spoiler: Go'Von Status (click to show/hide)



Theta, the Wolf (Rautherdir)
Run into the dilapidated building, figure out what is inside, then try and get out the other side of the building.

[Bonus to next non-combat action +4]

You run straight toward the unknown and the smell of ash. The building ends up being larger than what you imagined, and the dark corridor eventually leads you to some sort of reception hall. Here, you discover what resides in the structure.

A group of Demons, feasting on the charred remains of unrecognizable creatures. Their ashen colored skin helps them meld into the dark hall, and the strong smell of blood and burnt flesh is filling your nose.

You immediately decide to make a run for it, not before having quickly glanced at them. First abnormal detail, they seem to be wearing crude clothes: a crude pagne and tunic set, made of some clear brown vegetal material. One sports crackling red vessels running along its skin, one is very bulky and muscular, overshadowing the others. You can't really remember much about the remaining demons.


Run for your life!:
Action Roll (12): [18]+4 [Bonus]
Outcome Roll: [5] -Overshoot-

You dash straight for the opposite corridor without a second thought. You run, ignoring the raging shouts behind you. The corridor arrives at a junction. You randomly heads left. You run, run, and run. There are rubbles everywhere, blocking off the way toward other rooms or corridors. There is no exit in sight.

You eventually arrive into a room with an upward spiralling staircase. With no other choice, you go for it. The stairs lead you to the broken half of a tower, the ground is quite far down. And with all the buildings and debros around, the chances of a successful landing are slim, granted you do manage to land without breaking something.


Nearby Monsters:
-A group of demons: Hostile!
> Ashen Balrath (Muscular One)
> Flaremarker of Malderuine (Crackled One)
> (?) Ashen Demons

Spoiler: Theta Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
((excuse me as I roll on the floor trying to suppress my excitement))

There's a moment of silence as Eximius recalls how to actually speak, instead of just communicating directly with his user. Soon after, a voice projects itself from the ring. Slightly distorted at first, but it steadily normalizes itself.

"Watching over my wielder is only natural, Veras. No need for thanks. And I do not mind conversation - ask and I will answer."

Eximius chuckles as he adds. "Perhaps I'll gain some answers as well."

((No! Don't run from the Armor! I miss it.))

Despite expecting an answer, the old mage cannot help but stare with his mouth agape. It took him a few seconds to recover his composure.
"I... I can hardly believe it. There is much I need to ask, ah, where to begin?... It is an honor, Sir Eximius."

He glanced back and forth between you and Prias. Veras could barely contain the hurry in his voice.
"I saw and studied many relics and magical artifacts during my life. Sir Eximius, I heard of something like you once.  But first, what is it you seek? What are you? How long do your memories trace back, and what do you... remember?"

(Priority action answer)

Spoiler: Eximius Res Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
Ride Vel to what hopefully turns out to be safety! Be prepared to swing at anything which accosts us.

Vel exhaled once, and stammered the ground twice with his metallic hooves. Then the Dead Rider swiftly cantered in the opposite direction of the howl, with you riding on its back.

You noticed an abnormal change in the fog. It seemed to act like a predator attempting to circle its prey...

Outrun the Fog:
Action Roll (12): [7]
Outcome Roll: [5] -Partial Success-

The fog seemed to have become denser in a matter of seconds. It even felts like Vel was riding through a veil of dense water, noticeably slowing down. Counting on your guts, you slashed to the front, to the sides. Seeing you, Vel started doing the same.

Fight the Fog:
Action Roll (14): [17]
Outcome Roll: [1] -Success-

It was strange. You could almost tell like you managed to cut invisible tendrils, and the fog suddenly dissipated a bit. Vel's speed increased, and you both managed to escape the coming Armor...

(...)

Event Roll: [5]

Vel kept riding forward, telling it would be best to be sure you had outran the Armor. Is it you or you could faintly see the sun through the fog? Or was it just your imagination... No, the fog was indeed becoming lighter.

Suddenly shapes of buildings appeared ahead. Continuing further, you eventually reached a deserted village. It seemed to have been emptied recently, and there were some violent traces of battle there... what could possibly have happened?

The fog was very light there. As if it could barely enter the village at all. At the town's plaza, the pale orb that was the sun was the most visible through the dense fog.

"What is this place? I never came across a village before."

A broken sign is lying on the ground. It reads "Dor-"

Nearby Monsters:
-Vel, the Dead Rider: [Friendly/Ally]
-The Armor: [Hostile to all that live and unlive]
> In front, precise location unknown

Spoiler: Terrence Status (click to show/hide)



The Protoquin (Failbird105)
The Protoquin

Well, when in doubt, dreamwalk

The Dandakara -this strange pantin of porcelain- didn't move a bit as you walked into its dreams...

Unsurprisingly, you enter a pure white hilly landscape, and land at the top of a hill. There, you can see several sparse "trees" made of a perfectly cylindrical trunk and piled up balls of porcelain. Several translucent beings of all shapes are hunting miniature versions of the Dandakara.

Event Roll: [1]

And suddenly, a breach whiter than the purest white tears the ivory skies open. A mass of white purity slowly emerges from it, and a wide, single eye opens. First gazing over the place, it then stopped on you, staring at something inside you. It stared for a few seconds, after which it resumed gazing directly underneath itself.

Then, long snake like limbs ending with a mouth grew from the mass, and descended onto the porcelain land. They started eating away at it.

Nearby Visible Dreams:
-mini Dandakaras: Sleeping
-Dandakara's Nightmares: Hostile
-The White Nightmare: ???

Spoiler: The Protoquin Status (click to show/hide)



The Azarian Project, the Thoughling (Dustan Hache)
"I try to distract. Help you. Help all."Go to the furthest point of the ogre patrol route. Attempt to draw them away by devouring the mind of one of the guards. If I can draw them all away from the shaman, the others can try to rush in and take them down, regaining their strength. If I can bring down more than one, that would be even better.

With an idea in mind, you head for the furtest point in the patrol route. Two Ogre scouts are standing watch there, on the lookout for any intruder. Hidden away, you attempt to devour the mind of one of them.

Mind Eater:
Combat Roll (Int 1 vs Ind 0): [9] vs [5]+2 (Shamanic Ward)
Critical Roll: [1] -Normal Attack-

You initially sense an artificial ward protecting the mind of the Ogre, but that one alone is not enough to stave off your attack. As you devour the mind of the Ogre, its sanity deteriorates and it enters an agitated frenzy.

In a craze, it starts screaming and lashing at invisible demons. Its kin attempts to calm him down, to no avail. It then emits a strong guttural sound as a call. In the meantime, it tries to restrain its comrade, and no longer watches.

Outcome Roll: [6] -Overshoot-

First, you sense several beings gathering around your location, drawn by the screams of the Ogre. You can feel the agitation rising, an urge begging to be released. Some don't even try to hide any longer, crawling with desire and anger toward the screams...

Shortly thereafter, a medium group of Ogres with several war tatoos and primitive decorations heed to the scout's call. They quickly stun the crazed Ogre with a good maul bash to the head, and take him away. The remaining Ogres smirk upon seeing the gathered beings, and let out a challenging cry.
"STOP HIDING WEAKLINGS!"

This is the tipping point for the beings hanging on their last scraps of self. They come rushing forth from the shadows, an uneven and chaotic wave of desperate beings.

A volley of boulders come crashing into the wave, and then the bloodthirsty Ogres rush toward their enemies, flailing their mauls and clubs around. The weakened beings, despite their numbers, are being obliterated by the Ogres.


The noise attracts more and more beings, and some bored Ogres too.


Nearby Visible Monsters:
-Group of Ogre Warrior-caste: [Hostile]
-Many Ones of Thought: [Neutral+] Desperate
-Many Ones of Flesh: [Neutral+] Desperate




Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
"Greetings, Sedre. I have returned from my mission and have news from the Arachnastinians. The Arachnastinian kingdom has many enemies and some allies, but they are numerous and strong, with a third of the forest under their control. Their leader is wise and mighty, and they have agreed to accept us as their subjects and serve them in exchange of protection from any threats. They have the power to protect us, and their diplomat Kelechikara was very nice to talk with. I believe that joining their ranks would be the best for everyone."
Explain in detail everything I heard and discussed with the diplomat and the Overlord.

You explain in detail your audience with the Overlord, what you saw from their lands, and your opinion. The assembly listens without interrupting you, but as you progressed into your tellings, they displayed varied visible reactions at your words.

Convince the Assembly:
Action Roll (10): [3]+6 (Reputation +2 Kelechikara +2 Sound Words +2)
Outcome Roll: [4] -Failure-

The first to object is Kwerf, representative of most Beast species. He is some sort of huge wolf with an additional pair of strong limbs. Smashing its third paw on the ground, he says with anger:
"To become subjects of these insects? We would become slaves, and lose the freedom we fought for. I staunchly disagree, Neophytos. We can fight for ourselves just right, we don't need to be ruled by any other than ourselves."

Of the six representatives, two more support Kwerf. Jijjia -a purple owl with numerous eye patterns on its body-, the representative of most avian species, and Lelist -an old louse-, the representative of half of the insect species.

Khywa, the eldest Psychic Spider and representative of the other half of the insect species supports you. Cedre, the Sylvarian leader, supports you too.

The remaining representatives stands neutral. They are Flourishing Dabblebud -a mass of vines-, representative of all non-Sylvarian vegetal-based monsters, and Boor, a two-headed boar that represented the rest of the Beast species.


That was a problematic situation. Kelechikara nodded sadly, and turned toward you. You could tell he wished to clear away the doubts, but that if he were to talk now, his words would probably fall into deaf ears.

What will you do?

Nearby Monsters:
-Kelechikara, Arachnastinian Diplomat Allied
-Arachnastinian Soldiers Allied
-Sedre, Sylvarian leader
-Species representatives:
> Anti-Vassalization: Kwerf, Jijjia, Lelist
> Pro-Vassailization: Khywa, Sedre
> Neutral: Flourishing Dabblebud, Boor




Ulkas, the Horned Demon (Sarrak)
"Interesting... The complex is not as ruined and much more complex than we anticipated. I presume it may rearrange itself into several configurations. It even gives some sort of 'living' vibe, perhaps meaning it can adapt to different intruders. Which does not look bright for us. We should take several samples for later study and move onwards. Lower levels are becoming more chaotic, but I'm sure we can reliably visit most interesting places of upper floors now."

Take several mining tools and armors that might be possible to equip for later studies. Head towards new discoveries.

"As for enjoying these dangerous discoveries... For me, it is as much a quest for power as pursuing strong and deadly opponents is for you. With my intellect, it is easier and more mindful to gain advantage over opponents long time before we do actual battle - and so I really enjoy becoming more knowledgable and thus more powerful. This quest for knowledge does not concern you as much - for now, at least - but remember that information, especially one exclusive to you, is and always will be a great power."

Spoiler: Just for fun (click to show/hide)

With so many hands, you couldn't take a lot of study material. As such, you simply picked a random cart, that you filled with strange tools, a few armor pieces and such. Astrosa's eyebrows were raised the whole time you happily filled your cart.

[Cart of ancient potentially harmful goodies acquired!]

"This is really taking a weird turn. This all feels more alien than anything I have experienced..."

With a clearer map in mind, you headed out of the hangar, onward to new potential discoveries. Your loaded cart made... quite an amount of clanking noise. Did you actually take it along with you?

You headed for a storage room on the same level. With Astrosa scouting the surroundings with her Eyes, you reached the place safely...

Event Roll: [1]

You enter the large room filled with massive containers of metal, neatly placed in rows. In the middle of the room, there is yet another of these strange platforms. Neither Astrosa nor you felt any presence nor danger, yet still carefully walk further into the room.

Suddenly, you both feel a surge of energy coming from the platform. Space above it start to warp, and in an instant a Ruins Guardian suddenly appears above the platform.

Floating aboveground, it is one of those pale metallic-blue humanoid you saw. Its lower body is some sort of "boat", and its upper body has a normal humanoid shape -two arms, torso and head-. Its single "eye", which is nothing more but a blue circle glowing brighter than the other engraved lines coursing along its body, stares at you both quickly.

It then spoke in an unknown tongue, which your mind understood as <Unauthorized Personel>.

Quick, before anything happens, will you attempt something?


Nearby Visible Beings:
-Taes Ruins Guardian: ???


Spoiler: Ulkas Status (click to show/hide)



Aspred Bagrid, the Enormous Catfish Serpent (GigaGiant)
Aspred Bagrid, the Enormous Catfish Serpent

Lunge at the Giant Shrimp with as much ferocity as possible and start crunching on its vital organs. Continue doing this until it is dead. Show no mercy. Devour whatever remains.

Both monsters fought with the savagery of those who fought for their lives.

Ferocious Lunge:
Combat Roll (Str 2 vs Con 1): [5]-2 (Badly Wounded) vs [1]-2 (Badly Wounded)
Critical Roll: -Critical Hit-
Damage: [8]*1.5=[12]

With a furious scream, you lunged at the Shrimp. Something happened to it, as it's movements became erratic all of a sudden. With this large opening, you ripped its head off, and didn't stop here. Its limbs, its body, you tore everything apart, blind with rage.

+2 Essence

Scattered across the waters, there was barely anything left large enough for you to eat. But you didn't mind, as your thirst for vengeance had been sated.

Nearby Monsters:
-Giant Shrimp-like monster: Dead
Appearance: a shrimp like creature with marine blue shell.

Spoiler: Aspred Bagrid Status (click to show/hide)



Gordy the Toothbaby (Paxiecrunchie)
I cannot believe that I missed a turn  :-[

...


I dart around the treetops searching for a location from which to land on the great beats neck, searching for any gap in its scales from which I might be able to pierce and control its body for my own. If I see anything I pounce which will likely take the behemoth by surprise as I am near certain that most monsters of such a size would not expect and attack from something the size of a flea compare to them, and yet fleas can be quite dangerous after all. If I can find no gap I shall retreat to a tree hallow and respond by saying "I come seeking your great power oh king of the forest, I previously aided the lord of the nearby river and he thought I was worth of seeing you, although he would not come himself.''

Find a gap:
Action Roll (18): [3]+4 (Surprise Attack)
Outcome Roll: [2] -Critical Failure-

You dart around, looking for a potential gap in the scales of the Naga. But with its ever changing patterns, it is hard to clearly see any weakness in the scales. Moreover, the moment you start darting around, the Naga suddenly vanishes on the spot.

You quickly attempt to retreat to a hollow tree-

Retreat:
Action Roll (12): [13]-4 (Critical Failure)
Outcome Roll: [3] -Failure-

-and the tree you were aiming for is smashed apart by an invisible tail. With all or nothing left, you nonetheless attempt to justify your strange behavior.

Justify Actions:
Action Roll (12): [16]-4 (Critical Failure)
Outcome Roll: [1] -Success-

The Naga laughed mockingly.
"Huhuhu... A Lord of the River you say? That is new to me, so there is now a lord in the river? As if. I know of your kin, parasite. I am amused to see you believed you could pierce my scales, or even overtake my body. Foolish, so foolish."

It reappared coiled around you, its head obscuring the sun. He then taunted you.
"Foolish, but amusing. Come on, try to make my power yours. Or will you show me something else?"

Nearby Monsters:
-The Unseen Naga: Hostile?

Spoiler: Gordy's Status (click to show/hide)



Squelchy, the Omnislime (Coolrune206)
Squelchy decided that they could not turn back; the morale damage the group would take to find out the location that they were heading to after having been recently evicted from the last was uninhabitable would be devastating.

Move as a group, and let's head on.

Push on, further northward.

Gathering together more closely, the slimes formed a tight group of moving goo. Led by Zed, you eventually reached the source of the buzzing: several nests carved inside large trees, with holes whose size ranged from that of a first to that of a cow.

The buzzing was everywhere, and streams of fist-sized insects poured out from the holes.

You could tell they were going to attack at any moment's notice.

(Priority action answer)

Nearby Monsters:
-A lot of friendly slimes: Low Morale
-Dekoorath Swarms: Low Morale


Spoiler: Squelchy Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
((Hope this is in time for the turn.))

"It is alright. Maybe next time you won't give new arrivals such a hard time. If you would wish to spar later, when I have finished my travels, I would look forward to it."

If we have time, spar with the other warriors, attempting to develop my fighting style. Also try to spar against multiple opponents to develop techniques to deal with those situations. If we dont have time, go to the next place. The Library, I think?

Flavor Roll: [2]

"It seems we are running short on time. It is already mid afternoon, we may not have time to visit the Library today then. Of course, we could visit the Library tomorrow too, what do you say?"

(Priority action answer)

Nearby Humans:
-Hinrab, Masen disciple: Friendly
-Yarek, Ashafan Warrior: An Ass
-Many Warriors: Friendly

Spoiler: Gray Status (click to show/hide)
Title: Re: You are a Monster - Turn 17
Post by: Nakéen on March 09, 2018, 02:43:19 am
That was a really fun turn to write. Especially as I had to rummage through my mind for past information :)

I'm having fun seeing Astrosa develop into a non-tech savvy person. Now I imagine that if she were to live in a modern world lookalike, she would be the kind of person unable to use a computer :p
Title: Re: You are a Monster - Turn 17
Post by: Sarrak on March 09, 2018, 03:23:21 am
That was a really fun turn to write. Especially as I had to rummage through my mind for past information :)

I'm having fun seeing Astrosa develop into a non-tech savvy person. Now I imagine that if she were to live in a modern world lookalike, she would be the kind of person unable to use a computer :p
Bruteforcing her way with the electrical system does not always work... Although I can imagine her snapping, upturning her computer deck in a rage or something  :D
And Ulkas, ever-tech specialist, massaging his temples at such temper

Heh. Also, I'll attempt to get authorization, of course :D
Title: Re: You are a Monster - Turn 17
Post by: ironsnake345 on March 09, 2018, 03:41:41 am
Curious... Perhaps I was wrong, and it is something besides the armor which keeps us here. Regardless, this village appears to have been deserted. What say you, Vel?
 Does this warrant an investigation?

Dismount Vel. I doubt he'd appreciate a four-legged skeleton riding on his back much longer.
Title: Re: You are a Monster - Turn 17
Post by: Beirus on March 09, 2018, 04:48:31 am
"We can go tomorrow. I think I will be able to learn more here today."

Sparring. And maybe see if Brown wants to join so we can develop combination attacks.
Title: Re: You are a Monster - Turn 17
Post by: Hawk132 on March 09, 2018, 06:32:55 am
"I'll answer these in order. My main objective is to support and drive my user to achieve what he wants to truly accomplish the most, deep down within him or her. As far as I know, I'm simply a magical weapon. As for my memories..." He pauses. "I have memories ranging to a few millennia ago... but they are spotty to say the least. Can't remember when or where I was created. I can recall some events, places. Hah, I have trouble remembering some of the adventures I had with my previous wielder... and that was not even a thousand years ago." Eximius falls silent for a moment.

He chuckles once again, this time with a bitter undertone. "Kind of disappointing, isn't it? You meet a relic of ancient times and it can barely remember anything of back then."

Memory loss sucks, yo.
Title: Re: You are a Monster - Turn 17
Post by: Dustan Hache on March 09, 2018, 06:43:42 am
spread my mental assault to damage as many of the ogre minds as possible. Try to act as a beacon to the beings of thought and get them to organise and draw strength from me. Hopefully, the beings of flesh will detect this too, and rally to us as well.
"not yet! Wait for sha-man!"
Title: Re: You are a Monster - Turn 17
Post by: Rautherdir on March 09, 2018, 07:31:43 am
Look and see if I can locate whatever it was that had been making noise earlier.

EDIT: Also look and see if I can identify an alternative way down.
Title: Re: You are a Monster - Turn 17
Post by: randomgenericusername on March 09, 2018, 07:59:53 am
Let Kelechikara talk with those who stayed neutral while Nephytos speaks directly in the minds of those who opposed.
I don't think you understand our current situation. Either that, or you weren't really paying attention.

We can't refuse. A wish of freedom is a wish of death. Not only for us, but anyone in their path. They are strong, numerous and have better equipment. They could havs easly destroyed us and made us their slaves a long time ago. They said that if anyone were to refuse their wishes of peace, they would destroy them. Don't you see? We are already their prisoners, we want it or not. We are surrounded by hostiles from all sides. Mighty beasts and huge factions fight for control in these woods. Wouldn't it be better to be under protection of one of these? At least, until we have the strenght to fight by ourselves. The kingdom only wants us to serve them as subjects. If you don't accept their offer, we will be either dead or live as their slaves.

Freedom has always been an illusion, after all.
Title: Re: You are a Monster - Turn 17
Post by: Legendary Marksdorf on March 09, 2018, 08:51:15 am
Take control of the paralyzed Makralian.
Title: Re: You are a Monster - Turn 17
Post by: Coolrune206 on March 09, 2018, 10:22:23 am
Quickly, huddle together!

Squelchy orders the slimes to group up into one clump, so that all slimes are at least touching the membrane of another slime. He then attempts to use Glimmering Hope and transfer the light energy to the slimes, allowing them to fare better in the combat that will soon initiate.
Title: Re: You are a Monster - Turn 17
Post by: Nakéen on March 09, 2018, 01:36:24 pm
Turn 17.1:

Turn 17 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7706827#msg7706827)



Gray the Unstable Prismetal Blaster (Beirus)
"We can go tomorrow. I think I will be able to learn more here today."

Sparring. And maybe see if Brown wants to join so we can develop combination attacks.

Now time was no longer an issue, you happily decided to spar a bit more to sate your thirst for martial knowledge. Naturally, Brown was more than eager to take part in such sessions. He was a bit shy, unlike you, which gave him the appearance of a gentle giant.

Flavor Roll: [1]

Finding sparring partners was not an issue at all. Many fighters were as eager as you were to test their mettle against you. The first few sparring matches went pretty well, and lasted longer. With a better understanding of your abilities, your opponents were better prepared and adapted their styles as such.

You fought against various weapon wielders, from swords, to axes, to flail and chains. You often found yourself caught offguard by surprising moves, and were especially overwhelmed when sparring against multiple opponents.

These men ability to fight together turned them into fearsome foes, as they instinctively seemed to know how to make their various strengths work together. Taking their example, you started devising something with Brown.

[Martial Art knowledge increased]
[Combination attack development in progress]
-3HP

Suddenly, you realized that your clothes had suffered some damage. While that was to be expected in such a place, you had forgotten about it. Then a gray gooey substance dripped from your "wounds". The perceptive fighters noticed your "blood". One of them, named Arsheg, inquired about your strange blood.

"Hey, what's this... with your blood?"

Nearby Humans:
-Hinrab, Masen disciple: Friendly
-Yarek, Ashafan Warrior: An Ass
-Many Warriors: Friendly

Spoiler: Gray Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
"I'll answer these in order. My main objective is to support and drive my user to achieve what he wants to truly accomplish the most, deep down within him or her. As far as I know, I'm simply a magical weapon. As for my memories..." He pauses. "I have memories ranging to a few millennia ago... but they are spotty to say the least. Can't remember when or where I was created. I can recall some events, places. Hah, I have trouble remembering some of the adventures I had with my previous wielder... and that was not even a thousand years ago." Eximius falls silent for a moment.

He chuckles once again, this time with a bitter undertone. "Kind of disappointing, isn't it? You meet a relic of ancient times and it can barely remember anything of back then."

Memory loss sucks, yo.

"I see. I appreciate your honesty in the matter. Oh, and we may want to sit down a bit."

Veras led Prias to a table in the small kitchen-dining room. Sitting in front of you and your wielder, he replied to your answer:
"The world of magic is vast, and I may be wrong. But from what you said, and what I know, there is a high possibility I know what you are. First, there is something I must reveal before. Prias, I will ask that you keep this a secret. This is about my past, which I never really told anyone about. I am not yet ready to have it revealed to everyone."

"I understand. My secret isn't that much different, in that matter." said Prias with a chuckle.

The mage breathed deeply, reorganizing his thoughts. And finally he revealed his secret.
"I am, or rather was, an Archeomancist of Emsiphion, one of the sorcerous kingdoms beyond the western mountain range. I... came here in Nepkeros with many others, in an expedition to determine the cause of the country's destruction."

"That was a long time ago."

His eyes were closed, and his thoughts probably lost in his memories of these times.
"We have given many names to what you are. A True Golem, an Ancient Helper, or simply put, a sentient tool of the Ancients. If you are indeed a millenia old, there is no way you were created by any known human magic. You are the first one I have been given the chance to meet, or even hear of. Even back in Emsiphion, I never heard of a single known entity such as you."

"Or you could also be a soul trapped inside this ring by ancient magic. Which given the infinite possibilities of magic, may as well be possible too... But speaking as an Archeomancist, I do believe you are not in this case."


Spoiler: Eximius Res Status (click to show/hide)



Squelchy, the Omnislime (Coolrune206)
Quickly, huddle together!

Squelchy orders the slimes to group up into one clump, so that all slimes are at least touching the membrane of another slime. He then attempts to use Glimmering Hope and transfer the light energy to the slimes, allowing them to fare better in the combat that will soon initiate.

Turtle Formation!:
Action Roll (6): [8]
Outcome Roll: [2] -Success-

Following your order, the slimes gathered closer, forming a compact blob of composite slimes. Using your Glimmering Hope, you transferred the light energy to other slimes. They were many, so the power was spread and as such reduced in effectiveness.

Glimmering Hope
-1MP

Responding to your group movement, the swarm of insects dove toward your group.

Slime clashed with chitin in a confusing melee.

Battle!:
Opposition Roll (d20):
Slimes: [1]+2 (Glimmering Hope 2, Turtle 2)
vs
Swarm: [2]+2 (Vast Numbers 2)
[Slimes critical failure]

During the first clash, the wall remained cohesive. As the second started, you started feeling a weakening in the bond... fear was overtaking the slimes. And partway during the second clash, the formation fell apart as some slimes panickedly detached themselves from the group.

The poor slimes that did so were ruthlessly picked off by the swarm, and as more slimes fell, more slimes panicked.

The few pheromones telling the slimes to calm down and remain together were drowned in the pheromones of terror and panic. The situation's outlook was bad.

Nearby Monsters:
-A lot of panicking slimes: Panicking!
-Dekoorath Swarms: Hostile


Spoiler: Squelchy Status (click to show/hide)
Title: Re: You are a Monster - Turn 17
Post by: Coolrune206 on March 09, 2018, 01:48:22 pm
Squelchy quickly uses Flash to simultaneously blind the swarm of enemies and to re-invigorate the Glimmering Hope in the other slimes. He then pounces into the fray, attempting to suffocate any insects he can by bringing them inside of his body.

If we break here, we may as well all have never existed! Do you want your existence to suffer such cessation?
Title: Re: You are a Monster - Turn 17
Post by: Puppyguard on March 09, 2018, 02:53:08 pm
Go'Von
Finish digesting any leftovers and continue onwards, try to find a way up towards the surface.
Title: Re: You are a Monster - Turn 17
Post by: Hawk132 on March 09, 2018, 08:15:13 pm
"I do not feel trapped, so I don't think your second theory is possible either. Hm. Your first one though? That does feel familiar somehow. The Ancients don't ring any bells, but I suppose they weren't called that originally."

Conversation continues. If Veras has any questions that Eximius can remember an answer for, then do answer.
Title: Re: You are a Monster - Turn 17
Post by: Beirus on March 09, 2018, 09:11:27 pm
((These flavor rolls are killing me. Guess my luck had to balance itself out. Kinda bummed I didn't have some sort of roll advantage for sparring due to training, though I guess my earlier good rolls are why they didn't immediately call me a monster. Oh well, really hoping the feeling of solidarity with the other warriors was an actual thing.))

"A curse that I have learned to live with. It is part of the reason I dress like this, to hide my appearance and not scare others. I was lucky that Masen, my master, looked beyond it and agreed to train me." Gray responded, using the excuse he had rehearsed in his head. "It did not come without benefit, however. This form is much harder to kill than flesh, and it has given me new ways to fight and protect those I care about. Silver linings, I suppose."

Explain. Continue sparring and working on that combo with Brown. If the warriors are not scared of me, and if it will be difficult to get new clothes, remove the gear other than my cloak so it doesn't get damaged further. Oh, and reabsorb my "blood" to heal up if that wouldn't freak the warriors out.
Title: Re: You are a Monster - Turn 17
Post by: Nakéen on March 09, 2018, 10:40:50 pm
((These flavor rolls are killing me. Guess my luck had to balance itself out. Kinda bummed I didn't have some sort of roll advantage for sparring due to training, though I guess my earlier good rolls are why they didn't immediately call me a monster. Oh well, really hoping the feeling of solidarity with the other warriors was an actual thing.))
((I'm eager to write that, I have various ideas in mind depending on the rolls.))

There is a decent chance I will post a turn tonight. :D
Title: Re: You are a Monster - Turn 17
Post by: Sarrak on March 10, 2018, 01:07:43 am
"Heh... Let's see."

Try to contact the Guardian, insisting that we were 'authorized', but it was not 'confirmed' due to state if ruined devices. If it works - try to influence things a bit, so we go from (probably) 'guests' to some kind of 'relieve crew' that arrived after hearing of invasion or 'new administrators' that were directed to oversee the state of things.

If things go reasonably well - calm Astrosa, relaying information to her. Otherwise - try to get first strike on Personal Forcefield and distract Guardian so Astrosa can go for the killl.
Title: Re: You are a Monster - Turn 17
Post by: Failbird105 on March 12, 2018, 04:34:59 pm
The Protoquin

start acting like the sapient nightmare you are and terrorize I suppose
Title: Re: You are a Monster - Turn 17
Post by: Puppyguard on March 12, 2018, 04:52:31 pm
Spoiler: Go'Von Travelling (click to show/hide)
Title: Re: You are a Monster - Turn 17
Post by: Nakéen on March 15, 2018, 04:56:08 am
I should have enough time tomorrow to finish the turn. Keeping you informed on any progress, or lack thereof!

edit: Halfway done. But I may not be able to post this week-ebd due to lack of internet.

edit2: My last exam of the week is tomorrow. I will use the free time to work on the turn.
Title: Re: You are a Monster - Turn 17
Post by: Nakéen on March 23, 2018, 08:49:40 pm
Next turn will be up in 9h at most.

I have started a bet with myself, to see if I can post a turn every two days. If I do manage to do so for at least a week, I intend to reboot an old game of mine which also starred monsters... I hope I can do it!
Title: Re: You are a Monster - Turn 17
Post by: ironsnake345 on March 23, 2018, 08:55:04 pm
I mean, your reward would be more work tho
Title: Re: You are a Monster - Turn 17
Post by: Hawk132 on March 24, 2018, 12:22:46 am
reboot an old game of mine which also starred monsters
I am now hyped to play as Eversor again.
Title: Re: You are a Monster - Turn 17
Post by: Nakéen on March 24, 2018, 07:04:42 am
Next turn delayed! Defintely will be written this week-end, I didn't expect to be invited to a picnic aha.
Title: Re: You are a Monster - Turn 18
Post by: Nakéen on March 26, 2018, 05:26:05 am
Turn 18:

Turn 17 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7706827#msg7706827)



Terrence the Bone Baron - (ironsnake345)
Curious... Perhaps I was wrong, and it is something besides the armor which keeps us here. Regardless, this village appears to have been deserted. What say you, Vel?
 Does this warrant an investigation?

Dismount Vel. I doubt he'd appreciate a four-legged skeleton riding on his back much longer.

You dismount your exotic mount, expressing your thought on this strange place.

"I feel the same, maybe we could find or learn something there. Let's stay together, we don't know what could hide in there."

Luck Roll: [2]

The two of you undead started exploring the ruined village. Part of it had been burnt down by some unknown calamity, and traces of violent battles marked the plaza and its surroundings. Yet there were no bodies or remains anywhere you looked. You hoped they simply turned undead, as it would be the simplest explanation.

You entered an intact house at random. The dusty interiors were very bare, but still rather well kept. There was no trace of intrusion, but the open door suggested its occupants had to leave in a haste. Still, nothing of interest, or that could help you uncover any mystery that remained on hold... You kept inspecting other buildings, hoping to discover something helpful.

Vel asked something during one of such searches.
"I have been wondering, how come we met no undead of any kind in there? I would have expected some intelligent ones to settle in such a place. After all, the fog doesn't seem to affect the village, and the houses can offer protection."

Shortly after he asked this question, a threatening voice rose from everywhere at once. It was as if several beings spoke in perfect unison.
"Leave their/our home. Begone, marked ones of the fog."

[Also, Vel companion status added]

Nearby Monsters:
-Vel, the Dead Rider: [Friendly/Ally]
-Voices?: [Threatening]

Spoiler: Terrence Status (click to show/hide)



The Azarian Project, the Thoughling (Dustan Hache)
spread my mental assault to damage as many of the ogre minds as possible. Try to act as a beacon to the beings of thought and get them to organise and draw strength from me. Hopefully, the beings of flesh will detect this too, and rally to us as well.
"not yet! Wait for sha-man!"

AoE Mental Assault:
Combat Roll (Int 1 vs Ind 4*0): [12]-4 (Group Effect) vs [10,9,5,3]+2 (Shamanic Ward)
Critical Roll: [2]+2 (Impressed the GM with a 12) -Normal Attack-

You unleash a mental assault targetting all the Ogre Warriors. It is an exhausting endeavor for a fledging creature such as you, and you try drawing into your energy reserves to help you. You succeed in striking the mind of two of the Ogres, the other two managing to fend off your mental attack.

[You are now Slightly Tired]

Flavor Roll: [1]

The two Ogres scream furiously from their degenerating minds, and enter a savage fury. Disregarding allies or foes, everything now identifies as hostile to them! They target the weak beings surrounding them, crushing and mauling with renewed rage. They do not seem to have set their sights on their fellow Ogres, yet.

[Ogres Berserk!]x2

The two Ogres didn't pick up on what happened to their kin, and instead thought it was some sort of "motivational display of fury" from their brothers in arms. They start fighting even more fiercely too.

[Ogres Morale Up]x2

Rally Every Ones:
Action Roll (15): [17]
Outcome Roll: [1] -Success-

The frenzy has made an attempt to rally the beings even harder... But you must try, the success of everything rely on your ability to unite these disorganized beings. Using your mind as a beacon of thought for these lost minds, you send some form of message telling them "Rely on me".

The nearbiest beings get your message, and connect to your mind, drawing strength from you. The result on you is devastating, you suddenly feel your mind being drained so quickly that you may lose your self soon. But as more beings connect altogether, with you at the center of this network, you feel the strain on your mind disappearing slowly. The first ones that connected to you managed to recover some of their self, and started sending strength to the incomplete minds connected to the network, thus sharing the burden with you.

And as more beings connected, the lighter the burden became for everyone. Quickly, more and more beings of mind and flesh recovered to a state where they could overcome their lack of energy. The "light" you started quickly grew, turning into a blazing pyre, attracting more and more beings to your location.


Nearby Visible Monsters:
-Group of Ogre Warrior-caste: [Hostile]
> 2 Ogre Warriors Berserk / Mind Degenerated
> 2 Ogre Warriors Morale Up!
-Many Ones of Thought: [Neutral+] Stabilized
> Numbers dwindling dangerously
-Many Ones of Flesh: [Neutral+] Stabilized
> Numbers dwindling dangerously




Theta, the Wolf (Rautherdir)
Look and see if I can locate whatever it was that had been making noise earlier.

EDIT: Also look and see if I can identify an alternative way down.

Locate the source of the noise:
Action Roll (16): [5]
Outcome Roll: [1] -Critical Failure-

You attempt to quickly take a look around to possibly determine what was the source of the noise before you entered the building, but can't find anything. Even worse, these very few seconds of pausing helped the demons catch up with you. You suddenly hear their screams and roars rising from the stairs, and the surprise makes you lose your foothold-

-You fall from the tower.

Flavor Roll: [1]

The pain from the fall make you black out for a second. You remember the sound of broken bones and crushed organs, and the taste and smell of blood filling your mouth and nose. There is a sharp, screaming pain in your back. Moving make it rings even stronger throughout your body. You can't twist around to see, but you can feel something lodged in your back.

There are rubbles around you, painted with your blood. You painfully get up. There are a few houses ahead, you seem to be at the opposite from the entrance you took. The forest should be about three houses far from here.

-6HP
You are now Badly Wounded and Bleeding

There is no time to think.

Nearby Monsters:
-A group of demons: Hostile!
> Ashen Balrath (Muscular One)
> Flaremarker of Malderuine (Crackled One)
> (?) Ashen Demons

Spoiler: Theta Status (click to show/hide)



Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
Let Kelechikara talk with those who stayed neutral while Nephytos speaks directly in the minds of those who opposed.
I don't think you understand our current situation. Either that, or you weren't really paying attention.

We can't refuse. A wish of freedom is a wish of death. Not only for us, but anyone in their path. They are strong, numerous and have better equipment. They could havs easly destroyed us and made us their slaves a long time ago. They said that if anyone were to refuse their wishes of peace, they would destroy them. Don't you see? We are already their prisoners, we want it or not. We are surrounded by hostiles from all sides. Mighty beasts and huge factions fight for control in these woods. Wouldn't it be better to be under protection of one of these? At least, until we have the strenght to fight by ourselves. The kingdom only wants us to serve them as subjects. If you don't accept their offer, we will be either dead or live as their slaves.

Freedom has always been an illusion, after all.


Convince the Opposition:
Action Roll (13): [17]+2 (Reputation +2)
Outcome Roll: [2] -Success-

Kwerf triumphantly said:
"See? It is as I said, we will lose our freedom! What if they are strong? What if they are more numerous? Is surviving worth losing our pride and freedom? We would rather die than bend once again! To lose what we build! Our pride!"

But as he kept shouting, the beast representative's voice started wavering.
"What if they are stronger? What if they are more numerous? We will just fight to the death, and show them our worth. We will- We will..."

"Ha... Ha ha ha... Yeah, I guess that's it. We should just fight and die with our pride. We will just die. Of course I get this Neophytos... I fought the demons too. I too was nearly killed, and had to run for my life like many others. Of course I know we would have no chance in a battle against a force greater than ours..."

Jijjia gritted its beak, and Lelist looked down. Kwerf's was now speaking with a miserable voice. The bravado was gone.
"It's just so frustrating to be the weak in this story... If only we were stronger, this would never happen. We wouldn't have to keep sacrificing what is precious to us to survive."

Faced with the harsh reality, the beast no longer had the heart to boast empty claims.
"I will go along. We will go along. Though I will probably choose to die with my pride and freedom if I feel they are taken away from me, remember that. At least I will keep that illusion with me until the end."

The opposition has been convinced, and will reluctantly accept the vassalization. Meanwhile, Kelechikara had finished explaining some specifics to the neutral representatives, and they seemed convinced enough.

He then spoke to the convinced opposition, now that they seemed a little more receptive.
"I am thankful of your understanding. We would rather have you join us of your own will than be forced to crush it. You can believe in my sincerity. I am actually rather pleased with this meeting and your words. I myself believe there can be no cooperation without a truthful sharing of opinions, and you have done so rather well. I cannot guarantee that becoming our subjects will safeguard the pride and freedom you had before, but I hope you may find a new pride in serving a greater purpose."

The opposition didn't object, only saying "We will remember your words."

The meeting continued, with Kelechikara explaining what would be expected from you all after the vassalization, as well as the advantages from it, such as the form of their protection and help. He also answered the various questions that rose without breaking a sweat, never faltering or letting doubt appear in his voice.

The main points were the following:
1) As it was their first attempt at vassalization, the Arachnastinians wished to have representatives from your people sent to their capital. He said they were especially interested in "vocal and wise" individuals.
2) Arachnastinians troups would be deployed to protect and watch over your people. There would also be supervisors among them to relay and organize orders from the capital.
3) Any orders from the Kingdom will be absolute, and refusing to cooperate will be seen as treason. That was the hardest part for everyone. Though Kelechikara made clear they didn't intend to use them as a food source or fighting force, especially as the latter would be counter-productive "right now".
4) If possible, they strongly wished for your settlement to be relocated closer to their territory, as it would make protecting you easier for them.

The Elon Woods Survivors have become Vassals of the Arachnastinian Kingdom.

(...)

Once the meeting was over, you were somewhat left to your own devices. Was there anyone you wished to speak to?

Either way, there are now several possible task for you in the future. Stay and help organize the transition, or return with Kelechikara to the same end as the other option.

Nearby Monsters:
-Kelechikara, Arachnastinian Diplomat Allied
-Arachnastinian Soldiers Allied
-Sedre, Sylvarian leader
-Species representatives:
> Anti-Vassalization: Kwerf, Jijjia, Lelist
> Pro-Vassailization: Khywa, Sedre
> Neutral: Flourishing Dabblebud, Boor




Skee, the Insect Parasite (Legendary Marksdorf)
Take control of the paralyzed Makralian.

There was no possible resistance coming from the Makralian. You quickly assumed control of its body.

[Host Status Updated]

Flavor Roll: [5]
The other Makralians didn't suspect anything, and just continued doing as usual.

Nearby Monsters:
-Adult Makralians: Predator

Spoiler: Skee Status (click to show/hide)



Squelchy, the Omnislime (Coolrune206)
Squelchy quickly uses Flash to simultaneously blind the swarm of enemies and to re-invigorate the Glimmering Hope in the other slimes. He then pounces into the fray, attempting to suffocate any insects he can by bringing them inside of his body.

If we break here, we may as well all have never existed! Do you want your existence to suffer such cessation?

Flash: -2MP
Action Roll (5): [8]+2 (Glimmering Hope +2)
Outcome Roll: [1] -Success-

You emit a bright flash of your inner light, blinding the surrounding swarms and invigorating the cuddled slimes. Following up on that move, you pounce into the blinded insects!

Pounce:
Combat Roll (Str 1 vs Con 0): [9]+2 (Glimmering Hope) vs [9]-2 (Blinded)
Critical Roll: [5] [Normal Hit]

You succeed in catching a bunch of these insects each the size of a dagger. They do not die immediately, and struggle inside you by gnawing at your body with their vicious and sharp mandibles. You take some damage, but they eventually quickly die, not being so sturdy by themselves.

-2HP

Bolster Morale:
Action Roll (10): [10] (Panic! -2 Invigoration +2)
Outcome Roll: [1] -Success-

The slimes recovered their composure following your speech. Morale up!

Battle!:
Opposition Roll (d20):
Slimes: [3]+2 (Glimmering Hope 2, Invigoration 1, Formation Lost 0)
vs
Swarm: [1]+2 (Vast Numbers 2)
[Swarm critical failure]

Your flash had a curious effect on the swarm. More than being blinded, it seems several insects were stunned by your light, and fell straight into the slimy fortress to be digested or strangled to death. Several gooey and slimy appendages shot from the big colorful blob, picking up more and more insects.

With them being disoriented, and your slimes being bolstered, it seemed you were going to win escape alive from this fight!

[-1 MP from Glimmering Hope consumption]

Nearby Monsters:
-A lot of panicking slimes: Morale up!
-Dekoorath Swarms: Hostile
> numbers greatly dwindling


Spoiler: Squelchy Status (click to show/hide)




Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Finish digesting any leftovers and continue onwards, try to find a way up towards the surface.

You took your time finishing digesting the remains of the creature. Now sated, you kept moving forward, aiming to leave the underground depths. Something was beckoning you to seek the surface.

Event Roll: [6]

You found and followed an upward slope, entering an ascending tunnel. Nothing disturbed you for a while, and you continued forward for hours. The air had changed midway, you could tell the so-called surface was closer. How close though, you didn't know. You then arrived at a fork.

One tunnel was leading upward, but your sense of danger was warning you against it.
Another tunnel was leading downward, and seemed safer.


Spoiler: Go'Von Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
"I do not feel trapped, so I don't think your second theory is possible either. Hm. Your first one though? That does feel familiar somehow. The Ancients don't ring any bells, but I suppose they weren't called that originally."

Conversation continues. If Veras has any questions that Eximius can remember an answer for, then do answer.

"Oh, so that's your feeling of self. That is really interesting, maybe you are really a Helper. Or I at least hope that is the case, I really do. If you were, seeking the truth about your origins would answer so many questions about the Ancients."

Prias couldn't help but ask:
"Sorry for interrupting but... who are those Ancients?"

"The oldest civilization known in history. We don't know much about them, except that they had a knowledge of magic and the world infinitely deeper than what even the three magic countries could muster. Well, two since the destruction of Nepkeros... The Ancients left ruins, artifacts... but we have no idea how or why they suddenly disappeared."

Prias looked at you as if he was looking as an artifact created by gods.
"And Eximius Res would have been made by these "Ancients"? Well... woah."

'If my theories are right' added Veras.

Quickly their attention returned to you. The mage had many questions in stores for you.

Flavor Roll (Memories): [1]

Unfortunately, you couldn't answer any of the questions he asked about your past. Everything was still so unclear. When trying to remember, you had a feeling you could liken to just getting up from bed. Except you had been feeling like this for years now...

There was one question you could answer though.
"Do you think you have an idea of what kind of energy sustains you? "

The answer was almost natural to you. Essence, you simply answered. You explained what was that essence, and where you drew it from. Prias was very interested, and it seemed new to him.
"I never heard of anything like this. At first I thought what you described was Lifeforce, but it doesn't seem to be the case... Essence?... Something present in everything living but that I never heard of? What could it be..."

As a final question, or rather request, Veras said:
"Sir Eximius and Prias. I have a dangerous request to both of you. Would you accompany me into the deadland, to investigate some nepkeros ruins? These aren't Ancient ruins, but maybe this place could help us find any hint about you Eximius. Furthermore, I will need your abilities, both of you. The problem of course, is that your strength would be better used defending the village. We never know when your powers could be needed."

Prias thought deeply.
"What do you think Eximius? I can't choose, between the safety of the village and a chance at uncovering more about you and the deadland."

Veras request: Follow him to a nepkeros ruin.


Spoiler: Eximius Res Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
((These flavor rolls are killing me. Guess my luck had to balance itself out. Kinda bummed I didn't have some sort of roll advantage for sparring due to training, though I guess my earlier good rolls are why they didn't immediately call me a monster. Oh well, really hoping the feeling of solidarity with the other warriors was an actual thing.))

"A curse that I have learned to live with. It is part of the reason I dress like this, to hide my appearance and not scare others. I was lucky that Masen, my master, looked beyond it and agreed to train me." Gray responded, using the excuse he had rehearsed in his head. "It did not come without benefit, however. This form is much harder to kill than flesh, and it has given me new ways to fight and protect those I care about. Silver linings, I suppose."

Explain. Continue sparring and working on that combo with Brown. If the warriors are not scared of me, and if it will be difficult to get new clothes, remove the gear other than my cloak so it doesn't get damaged further.

You see...:
Action Roll (10): [17]
Outcome Roll: [1] -Success-

You explained your situation, your "curse". To your surprise, these humans were very understanding, and even stopped you from saying anything else once you had finished your short explanation. Some of them took out bandages, some revealing ominous marks or tatoos, others revealing ravaged purple or black skin... There were even some with mutated limbs that barely looked to belong to humans.

"Don't worry, we understand. Like you, some of us encountered unnatural threats during our travels, or who were twisted by magic. Travelers, war veterans, or even those who sought power at any cost... It doesn't matter. The code of the warrior tells us that all of us are equal on battlegrounds, and that's all that matter. Don't worry about your curse, no, you should be proud of it. It is a proof of your strength, a proof that you survived."

Several men shouted heartily to this speech, agreeing completely. Realizing he monologued a bit, the warrior laughed with embarassment. He was nonetheless moved by the other warriors camaraderie.

Develop Combination Attack:
Action Roll (13): [6]+2 (Development in progress)
Outcome Roll: [2] -Critical Failure-

You kept training with Brown on possible combination attacks. But even after a lengthy sparring, you couldn't come up with anything satisfying. Devising a combo seemed harder than you expected, and both of you were pretty tired. Come to think of it, you hadn't really rested since you left Masen's house. The toll was starting to catch up on your bodies.

You and Brown are Exhausted

"Sorry Gray, seems like I'm a bit out of shape today."

It was probably wise to stop there for today.

Nearby Humans:
-Hinrab, Masen disciple: Friendly
-Many Warriors: Friendly

Spoiler: Gray Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
"Heh... Let's see."

Try to contact the Guardian, insisting that we were 'authorized', but it was not 'confirmed' due to state if ruined devices. If it works - try to influence things a bit, so we go from (probably) 'guests' to some kind of 'relieve crew' that arrived after hearing of invasion or 'new administrators' that were directed to oversee the state of things.

If things go reasonably well - calm Astrosa, relaying information to her. Otherwise - try to get first strike on Personal Forcefield and distract Guardian so Astrosa can go for the killl.

Contact the Guardian:
Action Roll (18): [11]+6 (Expansive Mind +2 Advanced Mental Techniques +4)
Outcome Roll: [4] -Failure-

Reacting quickly, you probe the Guardian for something that could help you open a channel with it. And to your surprise, the Guardian do have a "Mind". A true and proper one, unlike the Iron Guardian from the Valernite Castle which had a more primitive "Mind". While foreign and complex, you think you can contact it.

Unsure whether or not you succeeded, you try nonetheless to explain to the Guardian that you are not in fact unauthorized personel.

Unfortunately it doesn't seem to work, as the menacing being says something again, something much longer this time. As if it was explaining something to you, or maybe refuting what you tried to tell him. Then it pointed at your glove.

A few seconds had passed since the sudden encounter, and it didn't seem like a fight had broken out yet. Astrosa was on high alert, only her trust in you was stopping her from entering battle mode right away.

"Ulkas... What is happening?" she muttered with tension in her voice.


Nearby Visible Beings:
-Taes Ruins Guardian: ???


Spoiler: Ulkas Status (click to show/hide)



The Protoquin (Failbird105)
The Protoquin

start acting like the sapient nightmare you are and terrorize I suppose

Terrorize!:
Action Roll (6): [3]
Outcome Roll: [1] -Critical Failure-

Following the example of the translucent beings, you started terrorizing the small Dandakaras as the proper nightmare you were. It worked fine the first time, and the little beings ran away in terror. But your actions seemed to attract the attention of the Dandakara's actual nightmares, who, probably seeing you as unwanted competition, started turning increasingly hostile toward you.

A nearby translucent totem attacked you by breathing fire from its upper segment!

Nearby Visible Dreams:
-mini Dandakaras: Sleeping
-Dandakara's Nightmares: Hostile
> Totem Nightmare
-The White Nightmare: ???

Spoiler: The Protoquin Status (click to show/hide)
Title: Re: You are a Monster - Turn 18
Post by: Dustan Hache on March 26, 2018, 05:49:56 am
A taste of power, strangely familiar with just a hint of purpose behind it. Fragments of memories and thoughts drifted through them, both his own and at the same time belonging to those around him. He was not made to command, but he was determined to do what he could for them. "To me!" his mind cried out to those who linked with them. "As one, with strength of many!"
Attempt to get the beings of thought gathered around me, and get the beings of flesh to lure the ogres in close to each other. After the beings of thought have gathered, co-ordinate a mental assault on the ogres, striking them one by one with the full force of  our combined mental fury.
Title: Re: You are a Monster - Turn 18
Post by: Coolrune206 on March 26, 2018, 07:14:04 am
Squelchy continues to attack what insects remain, hoping to gather some essence from them.
Title: Re: You are a Monster - Turn 18
Post by: Legendary Marksdorf on March 26, 2018, 08:17:12 am
Try to fit in with the Makralians and observe them to learn more about them. Are they simple pack animals, or do they have a proper social structure ? Do they speak a structured language, or merely grunts and growls ? Do they have a leader ?

Once you know a little more about them, try to get some of them to go hunting for prey with you.
Title: Re: You are a Monster - Turn 18
Post by: randomgenericusername on March 26, 2018, 08:46:51 am
There's something that has been bugging me for a while. Have a more private meeting with Sadre and ask him the question that has been bothering me:

"What do you think that will happen to the Lifetree? Do you think that it's safe to move it?

...

After this, ask Khywa for help to organize the relocation. Focus on the people while Khywa deals with our stuff. Gather everyone and inform them about the news while preparing everyone for the transition, especially the younger folk and animals, while Khywa prepares an inventory of everything that we will bring there (food, tools, that sort of stuff.) Let's try to be ready as soon as possible.
Title: Re: You are a Monster - Turn 18
Post by: Rautherdir on March 26, 2018, 11:19:46 am
Make sure I'll be able to see the demons if they approach, then stay still and keep my eyes open, as if dead. If they approach and make eye contact, then use Blinding Terror.
Title: Re: You are a Monster - Turn 18
Post by: Puppyguard on March 26, 2018, 01:32:30 pm
Go'Von
Go'von is not reckless. Head down the downward tunnel, try to reach the surface through it instead.
Title: Re: You are a Monster - Turn 18
Post by: ironsnake345 on March 26, 2018, 04:46:37 pm
Terrence heard one word from the voice which answered many of his questions. In that moment, he understood much about the condition of Vel and of himself. However, there was still one thing he was missing...
Stay your hand, denizens of this haven. We do not seek any strife, but to be freed of the fog's mark so that we may escape these turmoiled fields. If you all have anything at all that may be offered to cure us of our curse, I am willing to offer a trade of services. Name your price, sheltered ones, and I will repay.

Attempt diplomacy with the unseen voices
Title: Re: You are a Monster - Turn 18
Post by: Nakéen on March 27, 2018, 02:38:13 am
Someone died!
Title: Re: You are a Monster - Turn 18
Post by: Sarrak on March 27, 2018, 02:46:03 am
"Couldn't find a proper mode of conversation. Sadly, introducing us as new rulers of this complex might be problematic... At least, Guardian is not hostile yet, so I'll try once more."

Ulkas slowly took off artifact glove and lightly threw it towards Guardian.

Use archeological knowledge and what bits of language I know, coupled with powers of my mind to crack the language riddle. If this proves insufficient, use Life Burn, Extreme Analysis and more Life Burn.

Converse with Guardian. Try to pass it as we're explorers/sages with scientific bent which would like to partake of Ancient knowledge. Or whatever concept seems more fitting in the conversation.
Title: Re: You are a Monster - Turn 18
Post by: Nakéen on March 27, 2018, 03:18:20 am
Turn 18.1:

Turn 18 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7719409#msg7719409)



The Azarian Project, the Thoughling (Dustan Hache)
A taste of power, strangely familiar with just a hint of purpose behind it. Fragments of memories and thoughts drifted through them, both his own and at the same time belonging to those around him. He was not made to command, but he was determined to do what he could for them. "To me!" his mind cried out to those who linked with them. "As one, with strength of many!"
Attempt to get the beings of thought gathered around me, and get the beings of flesh to lure the ogres in close to each other. After the beings of thought have gathered, co-ordinate a mental assault on the ogres, striking them one by one with the full force of  our combined mental fury.

Coordinate many egos:
Action Roll (16): [9]+4 (Locus of Mind)
Outcome Roll: [5] -Partial Success-

Your words were heard and understood by all those connected to you. But with their mind temporarily restored, so had their ego. Many decided to act as per their own will, though keeping in mind your "advice". The overall result was less grand than you hoped, but more than enough.

Some beings of flesh seemed to grow in size, most being tall humanoids or quadrupeds with skin tones ranging from dark gray to pale white. While much weaker than the few Ogres, even with their numbers, they managed to attract their attention. The Ogre leader seemed to notice the abnormal behavior of the gathered beings of thought, but it was too late. There was a thick wall of beings of flesh in between the Ogres and the gathering.

Amplified Mental Fury:
Combat Roll (Int 1+2 vs Con 0): [16]+4 (Locus of Mind) vs [10,10]+2 (Shamanic Ward) [Woah.]
Critical Roll: [9]+4 [Critical Hit]

Your mind, and numerous smaller minds unite together to focus the stream of mental energy into a devastating surge. The air twists around a bit, optical illusions appear as the concentrated power increases. Sensing the danger, the Ogres clutch to a talisman and roar with defiance, probably hoping their roar would stop the mental wave.

Their roar is instantly cut as their minds are ripped apart from their bodies, destroyed and spread everywhere by the mental surge. The four Ogres, including the two berserk ones, drop dead at once.

8 Essence remains unclaimed... for now

Nearby Visible Monsters:
-Group of Ogre Warrior-caste: [Death from Mind Failure]
-Many But Quite Less Ones of Thought: [Neutral+] Stabilized
-Many But Quite Less Ones of Flesh: [Neutral+] Stabilized





Squelchy, the Omnislime (Coolrune206)
Squelchy continues to attack what insects remain, hoping to gather some essence from them.

Pounce:
Combat Roll (Str 1 vs Con 0): [2]+2 (Glimmering Hope) vs [4]-2 (Blinded)
Critical Roll: [9]+1 [Critical Hit]

You keep pouncing from insects to insects... until you detect a much bigger Dekoorath among the swarm. Your guts tell you this one could be some sort of swarm leader, and you pounce straight for it. Mid-flight you solidify your body, turning into a crude cannonball. The blinded monster doesn't see you coming, and you land a perfect hit on it, smashing its head! You then engulf it to finish it.

Combined with the other insects, you managed to gather 2 Essence. The majority coming from the swarm leader.

Flavor Roll: [4]

A success! With the loss of their coordinator, one of the swarms fall apart and stop attacking you, its members flying away randomly. The other swarms notice this, and start backing away. They clearly underestimated your fighting abilities.

Battle!:
Opposition Roll (d20):
Slimes: [11]+2 (Glimmering Hope 2, Invigoration 1, Formation Lost 0)
vs
Swarm: [4] (Vast Numbers 2, Disorganized -2)

Taking advantage of the retreating insects, the slime formation eliminates many more soldiers and drones, breaking open a path ahead. The Dekoorath have properly retreated now, sticking close to their hives. You don't feel like they are going to attack you anymore.

Realizing their victory, the slimes start rejoicing. "It's all thanks to you Squelchy!" - "We did it! We did it!"

[-1 MP from Glimmering Hope consumption]

Nearby Monsters:
-A lot of panicking slimes: Morale up!
-Dekoorath Swarms: Retreated
> numbers greatly dwindling


Spoiler: Squelchy Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
Try to fit in with the Makralians and observe them to learn more about them. Are they simple pack animals, or do they have a proper social structure ? Do they speak a structured language, or merely grunts and growls ? Do they have a leader ?

Once you know a little more about them, try to get some of them to go hunting for prey with you.

Melding in...:
Action Roll (10): [4]
Outcome Roll: [4] -Partial Success-

You stay put for now, merely observing and trying to fit in with the Makralians, a task much harder than you imagined. First off, you quickly notice that they never use the monstrous tongue, instead communicating using grunts and snapping. You have no idea of what they are saying, and can only rely on your host's mostly automated answers under your orders.

Despite the odds, you manage to remain undetected for the day. Long enough to see your pack meeting another pack, and conversing about something. There seems to be a leader in each pack, but you don't spot any distinct features differentiating them from the rest of their pack.

You get the feeling that trying to get Makralians to follow you for a hunt wouldn't be well accepted by the leader...

(Priority action answer)

Nearby Monsters:
-Adult Makralians: Predator

Spoiler: Skee Status (click to show/hide)



Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
There's something that has been bugging me for a while. Have a more private meeting with Sadre and ask him the question that has been bothering me:

"What do you think that will happen to the Lifetree? Do you think that it's safe to move it?

...

After this, ask Khywa for help to organize the relocation. Focus on the people while Khywa deals with our stuff. Gather everyone and inform them about the news while preparing everyone for the transition, especially the younger folk and animals, while Khywa prepares an inventory of everything that we will bring there (food, tools, that sort of stuff.) Let's try to be ready as soon as possible.

You took Sedre apart, speaking far from unwanted listeners. His vegetal face and deep green eyes were grave.
"The Lifetree hasn't manifested a Guardian yet so it should be safe to move. But it should have manifested one several moons ago... so we cannot be truly sure. But if we need to move it, we will have to do it as soon as possible."

He naturally asked you why you had been thinking about such a matter. And also asked about more details about your visit in the Arachnastinian lands.

(...)

Later on, night had already fallen. Nocturnal denizens of the settlement were very active as the new had already been spread. It had been decided the settlement would be moved in haste. Kelechikara had left while the sun was still up, explaining he would bring back an armed group of Arachnastinians to facilitate the operations.

Curiously, he hadn't returned yet depiste assuring he would be back before nightfall.

Help and Organize:
Action Roll (5): [2]+2 (Reputation +2)
Outcome Roll: [1] -Critical Failure-

To your surprise, there was much unrest among the settlement. A rumor had been circulating, saying you would soon get enslaved by the Arachnastinians. The more time passed, the viler the rumor became. None of the representatives was responsible, even Kwerf staunchly denied causing this. You did believe him, despite his opposed behavior. Kwerf was an honorable beast, who loathed underhanded means such as these.

The scared and angry monsters had gathered around the Lifetree, overwhelming the Sylvarian sentries. Around this symbol of the Elon Woods they had to leave, half of the settlement was protesting against the representatives. The other half of the settlement was preparing supplies for the travel. You had a bad feeling, if the Arachnastinians returned to such a scene, everything you worked toward could end tragically.

Nearby Monsters:
-Kelechikara, Arachnastinian Diplomat Allied
-Arachnastinian Soldiers Allied
-Sedre, Sylvarian leader
-Species representatives: Kwerf, Jijjia, Lelist, Khywa, Sedre, Flourishing Dabblebud, Boor
-Elon Woods Settlement Denizens: Half of them Revolted
> Several insect/arachnid monsters
> Several beast monsters
> Several plant monsters




Theta, the Wolf (Rautherdir)
Make sure I'll be able to see the demons if they approach, then stay still and keep my eyes open, as if dead. If they approach and make eye contact, then use Blinding Terror.

Faking your death, you waited to see if the demons would approach...

And they did. Three of them spread their wings, landing in circle around your unmoving body, the rest watching from the broken tower. Immediately the Ashen Balrath said "I will crush its head just in case". You could see them with your apparently livid eyes. And quickly, you used Blinding Terror.

Blinding Terror:
Opposition Roll (Int 2 vs Ind 1*3): [2] vs [9,6,5]
Outcome Roll: [1] -Epic Failure-

Everything happened very, very quickly. The moment the spark of power was felt by the demons, they sprung into action. Not even shouting something like "He is not dead!", they moved in to finish you off-

First, the massive fist of the Balrath came flying toward your head at high speed. In this life and death situation, you noticed its whole arm and fist was growing too.

Ashen Balrath: Fist of Wrath:
Combat Roll (Str 3 vs Con 0): [8] vs [10]-2 (Badly Wounded)
Critical Roll: [3] [Normal Hit]
Damage: [1]*4 = [4]

In a display of desperate power, you managed to barely dodge the massive fist. The impact obliterated the rocks that you were lying on, and the very strain of dodging ruptured some of your inner organs. Vicious flames were already coming your way.

Flaremarker: Consuming Flames:
Combat Roll (Pow 2 vs Res -1): [10] vs [6]-2 (Badly Wounded)
Critical Roll: [2] [Normal Hit]
Damage: [5]*3 = [15]

Survival Roll: [2]

A searing pain engulfed your mind as the flames licked at your whole body. You could only scream for a few seconds before your throat was turned into a black crisp. Your flesh and bones quickly followed suit, devoured by the hungry fire.

Theta is dead, charred by demons

Nearby Monsters:
-A group of demons: Hostile!
> Ashen Balrath (Muscular One)
> Flaremarker of Malderuine (Crackled One)
> (?) Ashen Demons

Spoiler: Theta Status (click to show/hide)



Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Go'von is not reckless. Head down the downward tunnel, try to reach the surface through it instead.

There is no need to be reckless. Safety comes before one's desires if one wants to survive. You headed for the downward tunnel.

The ground was really sticky in this tunnel because of a moss you had never seen before. It had a pale yellow color, like vomit. But it tasted quite good. You continued downward, only meeting small underground critters. Eyeless reptiles, motionless slimy larvae... You then saw a light coming from under. Following cautiously the tunnel, you eventually ended on a vast cavern network.

It was filled with a pale yellow light, as the moss that covered the walls, ceiling and ground emitted this soft radiance. This cave was bumbling with activity, bat like creatures were flying freely around, monsters hunter critters, and bigger monsters hunted other monsters.

There was also an underground river flowing nearby.

Nearby Monsters:
Many!

Spoiler: Go'Von Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
Terrence heard one word from the voice which answered many of his questions. In that moment, he understood much about the condition of Vel and of himself. However, there was still one thing he was missing...
Stay your hand, denizens of this haven. We do not seek any strife, but to be freed of the fog's mark so that we may escape these turmoiled fields. If you all have anything at all that may be offered to cure us of our curse, I am willing to offer a trade of services. Name your price, sheltered ones, and I will repay.

Attempt diplomacy with the unseen voices

You heard laughing mixed in with laments and sobbers. And then the voice spoke again.
"There is no escape from the curse. There is no escape from the endless torment."

Vel added his piece of mind into the mix.
"You seem to know a lot about this fog. Why can't you tell us more?"

The voice was now incomprehensible. Disorganized, a jumbled mess of words. There was some sort of unseen struggling happening.

Diplomacy:
Action Roll (13): [11]
Outcome Roll: [5] -Partial Success-

Amidst the torrent of words, the same sentence could be heard over and over. It was probably the only audible sentence.
"There is. There is. Kill the Armor. Kill the Armor."

Vel grunted with impatience.
"Anyone could have guessed that. Is that all you know?"

(Priority Action Answer)

Nearby Monsters:
-Vel, the Dead Rider: [Friendly/Ally]
-Voices?: [Threatening]

Spoiler: Terrence Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
"Couldn't find a proper mode of conversation. Sadly, introducing us as new rulers of this complex might be problematic... At least, Guardian is not hostile yet, so I'll try once more."

Ulkas slowly took off artifact glove and lightly threw it towards Guardian.

Use archeological knowledge and what bits of language I know, coupled with powers of my mind to crack the language riddle. If this proves insufficient, use Life Burn, Extreme Analysis and more Life Burn.

Converse with Guardian. Try to pass it as we're explorers/sages with scientific bent which would like to partake of Ancient knowledge. Or whatever concept seems more fitting in the conversation.

Astrosa bit her lip, as to contain the boiling blood inside her. You threw the glove, and before it could touch the ground, the Guardian used some mysterious power to make it float. It seemed... a little less hostile? Not satisfied, but you could feel a change.

It started saying something again, but the pattern seemed different.

Understand the Guardian: [Life Burn -4HP]
Action Roll (18): [6]+12 (Expansive Mind +2 Advanced Mental Techniques +4 Life Burn +2 Intelligence +2 Guardian Action +2)
Outcome Roll: [3] -Critical Success-

You poured more power into your brain, intent on decyphering the Guardian's words. As you started understanding more and more words, you also noticed the Guardian's speech pattern kept changing. Everytime it changed, it became easier for you to understand the words, as if the pattern adapted to you. Eventually, you understood a proper sentence. It was the same sentence over and over.

"This is a high security area, access is forbidden for unauthorized personel. Furthermore you came into possession of equipment belonging to the Xatares Installation."

It seemed to notice the moment you understood its words.

"Unprecedented. A communication channel with an outsider has been opened. State the nature of your intent. An unsatisfactory answer will warrant your elimination."

(Priority action answer)

Nearby Visible Beings:
-Taes Ruins Guardian: Communicating


Spoiler: Ulkas Status (click to show/hide)
Title: Re: You are a Monster - Turn 18
Post by: Sarrak on March 27, 2018, 03:46:27 am
Pausing for a moment, Ulkas whispered to Astrosa:

"Success. Stay vigilant."

Despite the pattern finally making sense, answering it proved a difficult task, but Ulkas adaptive mind started to slowly get a hang of it, although sentences came out pretty crude:

"Exploration. Investigation. Ancient ruins from before Cataclysm coming alive. Xatares Installation long gone. Not possible to get authorization before meeting representatives. Requesting one now."

Try to get into this 'Xatares Installation' on legal terms.
Title: Re: You are a Monster - Turn 18
Post by: Hawk132 on March 27, 2018, 03:50:24 am
"Prias, look deep within your heart and see if you truly cannot decide."

I'm pretty much looking to trigger [Of Ambition]. But if he really can't decide:

"Hmm. While I can understand you don't want to leave the village unprotected, it might not be attacked in our absence. Going to the ruins will not only uncover knowledge relevant to both of us, we will not grow stronger when cooped up in the village. And strength is something we will need in the future."

It'd be going to the ruins.
Title: Re: You are a Monster - Turn 18
Post by: ironsnake345 on March 27, 2018, 04:21:03 am
They have told us all they care to tell, it seems. The armor holds the curse. If the armor falls, so too does the fog. It would seem your journey is long, my friend, yet the path to the goal is at last plainly visible. Our next move is your choice. Shall we search for prey and gain strength, or attack the armor head-on?
Title: Re: You are a Monster - Turn 18
Post by: Legendary Marksdorf on March 27, 2018, 04:24:24 am
Drop the idea of going hunting for now.

"This is a good opportunity to test out my powers", Skee thought. Attempt to directly communicate with your host by talking "inside his mind", using the monstrous tongue, or if that doesn't work, directly transmitting concepts and ideas in the form of thoughts.

If this is successful, have your host translate everything the other Makralians say for you, and translate everything you want him to say to the other Makralians, althought you won't try the latter just yet.
 
In the meantime, keep observing. Try to find out how many other packs there are, how the leaders are chosen, how often do the packs go hunting, is there something all Makralians fear or despise, do they revere a deity of some sort.

((Things are finally getting exciting for little Skee... Great turn Nakéen, you're getting better and better at writing these ^^
Hope you'll be able to keep updating frequently because I really love this game :3))
Title: Re: You are a Monster - Turn 18
Post by: Coolrune206 on March 27, 2018, 05:33:57 am
It's not safe here. Before we can rest we must push on.

With the battle over, Squelchy disables Glimmering Hope and leads his triumphant band on, in the same direction they had been traveling before the disturbance.
Title: Re: You are a Monster - Turn 18
Post by: Dustan Hache on March 27, 2018, 06:27:51 am
"very good, but not done! Sha-man next, then go our ways."
gather as much essence as I can, preferably half. After that, start our little force moving on the shaman's dwelling. We should finish what we started, after all.
Title: Re: You are a Monster - Turn 18
Post by: randomgenericusername on March 27, 2018, 07:44:32 am
"I just know that the Arachnastinian lands will be perfect for the tree to grow, I was just worried that moving it could damage it. It's still young."

...

Kwerf. I'll need your help calming them down. You are strong, so they will listen to your words.
Psychic audible cough to get the denizen's attention. Start psychic talking to them when Kwerf manages to make them shut up.
The plants are consumed by grazers, the grazers are consumed by predators, and the predators are consumed by time, returning to the earth. We live, consume, reproduce and die, and our children will live, consume, reproduce and also die. Those who are weak are consumed by the strong, and the strong are consumed by the stronger. But there is no beast at the top of the chain, because the strongest is time itself. Even the mightiest monster and largest kingdoms are slaves for the forces that are mightier than him: The laws of this world.

We have been contacted by a force stronger than us. Fighting equals death. Rebellion equals slavery. They are powerful, and we are currently at the bottom of the food chain. Thankfully, they wish to help us. They have promised to protect us in exchange of becoming their vassals. So unless you want to repeat the bloodshed just for something stupid like pride, remember. Remember that fight of survival. Remember every prey you have hunted and consumed. Remember evey day and night you lived under the woods. Remember that constant battle for life.

The Arachnastinian lands are perfect for us. They are safe and unfer the protection of their kingdom. The place is perfect for the Lifetree and the growth of anything. They sincerely wish to help us and prevent us from being destroyed by the multiple factions of the jungle. Why? Why resist? Have you forgotten? We are the prey now. If they had wanted to get rid of us, we would be already dead. They might even be the reason we haven't been attacked yet. This is only yet another proof that we should trust them and become thier vassals, their leader is wise and strong, and I trust them.

If we join them, we will be stronger. Together. These jungles are dangerous and we need as much help as possible. Death or vassalization, your choice. While they might not kill us, the other factions and beasts will.

Make psychic speech about why we should become their vassals towards the Denizens. Explain it's not slavery and calm them down with the help of Kwerf. When the beasts know that he supports vassalization, they will understand the situation we are in.

We are weak, and they have to accept that truth. Alone, we would die. United to their kingdom we would have a chance to live. If they wanted, they could have used fear and numbers to control us.
Title: Re: You are a Monster - Turn 18
Post by: Failbird105 on March 27, 2018, 08:47:05 am
Protoquin

rude, tongue lash the totem
Title: Re: You are a Monster - Turn 18
Post by: Rautherdir on March 27, 2018, 08:51:00 am
((Wow. I think I have an idea for a character now, though.))
Title: Re: You are a Monster - Turn 18
Post by: Puppyguard on March 27, 2018, 12:31:42 pm
Go'Von
Delicious food is plentiful here. Eat as many smaller monsters as possible.
Title: Re: You are a Monster - Turn 18
Post by: Nakéen on March 28, 2018, 04:55:26 pm
Next turn possibly within the next 12h :)
Title: Re: You are a Monster - Turn 18
Post by: Beirus on March 29, 2018, 12:52:37 am
"It is okay, Brown. It has been a while since we had the chance to rest."

Thank the warriors for sparring with us, then go with Hinrab to the house and try to learn some Rune magic. Then get some rest.
Title: Re: You are a Monster - Turn 19
Post by: Nakéen on March 29, 2018, 02:25:45 am
Turn 19:

Turn 18 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7719409#msg7719409)
Turn 18.1 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7720280#msg7720280)



Ulkas, the Horned Demon (Sarrak)
Pausing for a moment, Ulkas whispered to Astrosa:

"Success. Stay vigilant."

Despite the pattern finally making sense, answering it proved a difficult task, but Ulkas adaptive mind started to slowly get a hang of it, although sentences came out pretty crude:

"Exploration. Investigation. Ancient ruins from before Cataclysm coming alive. Xatares Installation long gone. Not possible to get authorization before meeting representatives. Requesting one now."

Try to get into this 'Xatares Installation' on legal terms.

Diplomacy:
Action Roll (12): [10]+2 (Threw the Glove +2)
Outcome Roll: [4] -Critical Success-

The tension in the air started to decrease. While both parties were still alert, you no longer felt like the situation could explode at any moment. The Guardian answered, and each words became less and less informal.
"Your answer is satisfactory. We believe this meeting is a chance for you outsider and us Xatares Sentinels and that both parties would benefit from a proper information exchange. You have been granted a temporary access under surveillance."

Perception Roll (15): [1]+1 (Power +1) -Epic Fail-

The more you spoke to the Sentinel, the easier it was to formulate words and sentences. But then, you noticed your mind was a little hazy, and you had difficulties focusing on not mundane thoughts.

[Potential -2 Malus to future actions...]
[Access to the Xatares Installation granted by the Sentinels]

(Priority action answer)

Nearby Visible Beings:
-Taes Ruins Guardian: Non-Hostile


Spoiler: Ulkas Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
"Prias, look deep within your heart and see if you truly cannot decide."

I'm pretty much looking to trigger [Of Ambition]. But if he really can't decide:

"Hmm. While I can understand you don't want to leave the village unprotected, it might not be attacked in our absence. Going to the ruins will not only uncover knowledge relevant to both of us, we will not grow stronger when cooped up in the village. And strength is something we will need in the future."

It'd be going to the ruins.

As you pushed him to seek his true feelings, Prias became silent.

Prias's Ambition:
Action Roll (10): [9]+2 (Of Ambition +2)
Outcome Roll: [4] -Critical Success-

"Let's go to the ruins." Prias said with a resolute voice. A light blazed in his dark yellow eyes. "I had been thinking that it would be best to stay to protect the village, but I realized... If I just stay and never take risks, I will not be able to become strong enough to defend our home forever. And it's not like the village will be defenseless in our absence, the village managed to stand for years thanks to everyone's work."

He started fumbling around a bit, slightly embarassed from his sudden resolution.
"Anyway that's it, I made my decision. Will you lend me your strength Eximius?"

Naturally you thought to yourself.

(...)

[A timeskip will occur as you head for the ruins. Was there anything you wanted to do before that? You will nonetheless be at the ruins next turn, and whatever you did will be resolved in a flashback.]

Spoiler: Eximius Res Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
They have told us all they care to tell, it seems. The armor holds the curse. If the armor falls, so too does the fog. It would seem your journey is long, my friend, yet the path to the goal is at last plainly visible. Our next move is your choice. Shall we search for prey and gain strength, or attack the armor head-on?

GM's throw:
Action Roll (14): [11]
Outcome Roll: [2] -Critical Failure-
(No effect for Terrence and Vel, the GM is just sad.)

"As we stand, I cannot imagine a situation where we would best this abomination above monsters. 'To kill the Armor is to become the ruler of these lands', that is the saying that goes among intelligent undead of the deadland."

You had rarely met intelligent undead in your wanderings. You knew of the most common ones, calling themselves Bonemetal Soldiers. There were probably more kind of intelligent undead.

Vel sighed through his helmet.
"Ah... it seems I will need to bid my time a bit longer. The road to strength it will be, then."

The chorus of voices seemed to be rejoicing from your decision.

[New Objective: Kill the Armor]
(Priority Action Answer)

Nearby Monsters:
-Vel, the Dead Rider: [Friendly/Ally]
-Voices?: [Threatening]

Spoiler: Terrence Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
Drop the idea of going hunting for now.

"This is a good opportunity to test out my powers", Skee thought. Attempt to directly communicate with your host by talking "inside his mind", using the monstrous tongue, or if that doesn't work, directly transmitting concepts and ideas in the form of thoughts.

If this is successful, have your host translate everything the other Makralians say for you, and translate everything you want him to say to the other Makralians, althought you won't try the latter just yet.
 
In the meantime, keep observing. Try to find out how many other packs there are, how the leaders are chosen, how often do the packs go hunting, is there something all Makralians fear or despise, do they revere a deity of some sort.

((Things are finally getting exciting for little Skee... Great turn Nakéen, you're getting better and better at writing these ^^
Hope you'll be able to keep updating frequently because I really love this game :3))

Mind control practice:
Action Roll (10): [3]
Outcome Roll: [4] -Failure-

Now that you were in a more stable situation, you decided to explore your powers a bit. First, you attempted to speak into the mind of the Makralian using the monstrous tongue. Like a little voice in the head of the parasited beast, you spoke. And nothing seemed to happen. Then you thought about directly manipulating its thoughts to transmit concepts and ideas... how though?

You tried to fiddle a bit with the brain of the creature, making it emits some weird groans but nothing more. It seems your efforts were vain.

Observe:
Action Roll (6): [2])
Outcome Roll: [4] -Failure-

You kept a low profile among the pack. Observing, waiting for something new to happen...

Hours passed. It was now already nighttime, and you had been doing nothing but lazing around. Yet the Makralians remained alert at all times, even while asleep, they would wake up at the slightest disturbance. You wondered if your host was one particularly less skilled individual among the pack...

It was now nighttime. The tall and wide tree you were resting in was now as silent as the jungle.

Flavor Roll: [3]

The pack leader made three consecutive snapping sounds. Your Makralian and two others got up, and listened to the leader grunting and snapping. You could vaguely grasp what was happening, it seems you were sent on a hunt while he stayed there with the three other members of the pack.

You left with the two Makralians.

Event Roll: [5]

One of them quickly picked up something, and sent a signal to you and the other. You reunited with him to the location of the call, hidden among the leafage of a tree. Beyond you, there was an isolated creature. Twice larger than you three, with an apparently strong skin. It had a bony bump on its head and its joints.

The Makralians communicated.

Understand Makralian dialect:
Action Roll (14): [10]+1 (Time spent with Makralians +1)
Outcome Roll: [4] -Failure-

You didn't really understand what they were saying. Your host didn't react either, so you couldn't guess based on its reaction either.

(Priority action answer)

Nearby Monsters:
-2 Adult Makralians: "Kin"
-1 Young Banberus: ?

[GM Note: Banberus: Large Quadruped with bony bumps along its body. Attack by headbutting and bodyslamming, aiming for concussive damage with the very strong bumps. Tasty meat and good sense of smell.]

Spoiler: Skee Status (click to show/hide)



Squelchy, the Omnislime (Coolrune206)
It's not safe here. Before we can rest we must push on.

With the battle over, Squelchy disables Glimmering Hope and leads his triumphant band on, in the same direction they had been traveling before the disturbance.

[Glimmering Hope disabled]

Glimmering Hope backlash:
Action Roll (10): [19]+2 (Inner light reserves +2)
Outcome Roll: [4] -Critical Success-

When you turned your Glimmering Hope ability off, you suddenly felt a surge of relief coursing through your body. For a reason you couldn't explain, you felt invigorated.

[Potential +2 bonus to future actions]

You and your fellow slimes headed further forward, the Dekoorath having realized your worth. The slimes were now very happy and motivated, this victory having renewed their spirits. They were "singing" using their pheromones, like a happy blobby band.

Scout out a better place:
Action Roll (10): [4]+3 (Zed the Scout +2 Defeated the Dekoorath +1)
Outcome Roll: [3] -Failure-

Zed returned after another scouting session. He didn't find anything like an orchard or a better place ahead. Dejected, you resumed the march...

[Everyone is Slightly Tired]

Event Roll: [1]

You felt a dangerous smell in the air. A familiar smell... that of the Miasma Dragon. Was it its territory? Or was it nearby? You couldn't tell exactly which one it was, and Zed was still gone scouting...

Nearby Monsters:
-A lot of motivated slimes: Morale up! Singing!

Spoiler: Squelchy Status (click to show/hide)



The Azarian Project, the Thoughling (Dustan Hache)
"very good, but not done! Sha-man next, then go our ways."
gather as much essence as I can, preferably half. After that, start our little force moving on the shaman's dwelling. We should finish what we started, after all.

My precious Essence!:
Action Roll (7): [9]
Outcome Roll: [6] -Overshoot-

You rushed for the unclaimed golden substance that was already starting to leave the Ogres body. Quickly getting there, you managed to collect 6 Essence! Just as you absorbed it inside your body, a being of flesh had absorbed the remaining essence. You could feel its dangerous gaze. Envy.

+6 Essence. The Azarian Project may transform to Stage 1

Nearby Visible Monsters:
-Group of Ogre Warrior-caste: [Death from Mind Failure]
-The Envious One of Flesh: Transforming
-Many But Quite Less Ones of Thought: [Neutral+] Stabilized
-Many But Quite Less Ones of Flesh: [Neutral+] Stabilized





Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
"I just know that the Arachnastinian lands will be perfect for the tree to grow, I was just worried that moving it could damage it. It's still young."

...

Kwerf. I'll need your help calming them down. You are strong, so they will listen to your words.
Psychic audible cough to get the denizen's attention. Start psychic talking to them when Kwerf manages to make them shut up.
The plants are consumed by grazers, the grazers are consumed by predators, and the predators are consumed by time, returning to the earth. We live, consume, reproduce and die, and our children will live, consume, reproduce and also die. Those who are weak are consumed by the strong, and the strong are consumed by the stronger. But there is no beast at the top of the chain, because the strongest is time itself. Even the mightiest monster and largest kingdoms are slaves for the forces that are mightier than him: The laws of this world.

We have been contacted by a force stronger than us. Fighting equals death. Rebellion equals slavery. They are powerful, and we are currently at the bottom of the food chain. Thankfully, they wish to help us. They have promised to protect us in exchange of becoming their vassals. So unless you want to repeat the bloodshed just for something stupid like pride, remember. Remember that fight of survival. Remember every prey you have hunted and consumed. Remember evey day and night you lived under the woods. Remember that constant battle for life.

The Arachnastinian lands are perfect for us. They are safe and unfer the protection of their kingdom. The place is perfect for the Lifetree and the growth of anything. They sincerely wish to help us and prevent us from being destroyed by the multiple factions of the jungle. Why? Why resist? Have you forgotten? We are the prey now. If they had wanted to get rid of us, we would be already dead. They might even be the reason we haven't been attacked yet. This is only yet another proof that we should trust them and become thier vassals, their leader is wise and strong, and I trust them.

If we join them, we will be stronger. Together. These jungles are dangerous and we need as much help as possible. Death or vassalization, your choice. While they might not kill us, the other factions and beasts will.

Make psychic speech about why we should become their vassals towards the Denizens. Explain it's not slavery and calm them down with the help of Kwerf. When the beasts know that he supports vassalization, they will understand the situation we are in.

We are weak, and they have to accept that truth. Alone, we would die. United to their kingdom we would have a chance to live. If they wanted, they could have used fear and numbers to control us.


Psychic Speech:
Action Roll (12): [4]+2 (Reputation +2 Kwerf help +2)
Outcome Roll: [4] -Failure-

When you finished your speech, the angry crowd resumed its disorganized protesting. Some were speaking in their species dialect, some in the monstrous tongue, some were just uttering random screams. Your words had fallen into deaf ears.

Event Roll: [1]

A large bird, bigger than a man landed in haste right beside you. It was out of breath, and in a state of panic.
"Representatives! The... the diplomat!"

Flourishing Dabblebud attempted to calm down the terrified bird. The creature could barely articulate its words. Your heart clenched when you heard them:
"The diplomat... the diplomat has returned... alone."

Alone?

The crowd that supported the representatives suddenly split to open the way to a giant bear-like monster who carried the bloodied Kelechikara. Its left arm was gone, and its exoskeleton was dented or gone all over. Its ichor was bleeding from everywhere.

He spoke weakly, but his voice was full of urgency.
"Trap... a trap... The Elemanoptera. They are coming to kill you all before you can ally with us."

The bear then spoke in his place. Calling himself Garv, he found Kelechikara near the settlement. He retold the events Kelechikara told him: after leaving the Arachnastinian territories with several troops, they headed there. But partway, they were ambushed by a large force of Elemanoptera, and were nearly wiped out. He doesn't know if soldiers could retreat to request reinforcements, but there was one thing for sure.

The Elemanoptera were coming to kill you all before your strength could add to the Arachnastinians.

As you were the most knowledgeable about the Arachnastinian territory's distance relative to the settlement, the representatives turned to your opinion first.

Nearby Monsters:
-Kelechikara, Arachnastinian Diplomat Fatally Wounded
-Sedre, Sylvarian leader
-Species representatives: Kwerf, Jijjia, Lelist, Khywa, Sedre, Flourishing Dabblebud, Boor
-Elon Woods Settlement Denizens: Half of them Revolted
> Several insect/arachnid monsters
> Several beast monsters
> Several plant monsters




The Protoquin (Failbird105)
Protoquin

rude, tongue lash the totem

Tongue Lash:
Combat Roll (Str 0 vs Con 0): [6] vs [6]
Critical Roll: [10] -Critical Hit-
Damage Roll: [4]*1=[4]

You executed a perfect tongue lash toward the upper segment of the totem, causing the fire stream to change course and completely miss you. Furthermore the totem fell and broke into pieces! It started attempting to reassemble, but was overall helpless in the meantime.

Nearby Visible Dreams:
-mini Dandakaras: Sleeping
-Dandakara's Nightmares: Hostile
> Totem Nightmare -4
-The White Nightmare: ???

Spoiler: The Protoquin Status (click to show/hide)



Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Delicious food is plentiful here. Eat as many smaller monsters as possible.


Eat Critter:
Action Roll (5): [13]
Outcome Roll: [2] -Success-

You took advantage of this bountiful place to eat your fill. First, you snatched a far passing bat, quickly engulfing and digesting it. Then you ran after some sort of multi-legged crustacean, that had a hard shell but juicy interiors. After a few more meals, you felt filled and great.

Filled

Flavor Roll: [1]

You spotted very dangerous looking monsters hunting in this cave. Better be careful and not cross their path you thought to yourself.

Nearby Monsters:
-Many!
-A lot of critters
-Some very dangerous ones

Spoiler: Go'Von Status (click to show/hide)


Gray the Unstable Prismetal Blaster (Beirus)
"It is okay, Brown. It has been a while since we had the chance to rest."

Thank the warriors for sparring with us, then go with Hinrab to the house and try to learn some Rune magic. Then get some rest.

You thanked the warriors, and soon after parted ways with them. They looked forward to sparring with you again, and the feeling was mutually shared. You did ask Hinrab if he wasn't too bothered with waiting, but he simply answered he was delighted to observe your technique.

(...)

The dusty streets and the walls of the cities were bathing in the warm twilight. As night was approaching, torches and some magical flames were starting to rise everywhere. The sidewalk was less crowded than when you arrived, and you could see looks of fatigue and relief on the face of the humans.

What a curious sight it was to you. Civilization.

You eventually reached Hinrab's house. A modest lodging, suited for two people. There, you could take off your clothes and relax. It was refreshing to no longer be bound by clothes. Brown was already half-asleep and half-meditating. As of you, you turned to Hinrab for some initiation in the magical arts.

Glyph Magic Initiation:
Action Roll (12): [17]-2 (Intelligence -2)
Outcome Roll: [4] -Critical Success-

Hinrab started with the very basics of magic. Magic users all over the world powered their spell using the universal magical energy known as Mana. Spells were, simply put, a recipe that could change vastly depending on the type of magic. That recipe converted the Mana into something.

Glyph magic was a kind of Ashafan magic where its practicioners traced "glyphs" and poured mana into them to invoke a spell. Like Rune magic that was used in other faraway countries, precision was extremely important in Glyph magic. Furthermore, once used, a glyph would diminish in power until it became useless. Tracing a glyph required mana, as activating one.

Despite your lack of education, you were surprisingly receptive to what Hinrab was saying. You were actually understanding very rapidly, making both you and Hinrab wonder if you were a genius in the field.

[Magic Knowledge Increased]

He then taught you basic glyphs. The basic elemental glyphs, that conjured fire, air, water, earth, etc... The basic healing glyphs, that could speed recovery, relieve pain, etc... And more.

[Basic Magic (Glyph) learnt and added to sheet!]

Nearby Humans:
-Hinrab, Masen disciple: Friendly

Spoiler: Gray Status (click to show/hide)
Title: Re: You are a Monster - Turn 19
Post by: Legendary Marksdorf on March 29, 2018, 04:23:17 am
Seems like it's hunting time. Make your host take a solid branch from the tree as a weapon, then simply follow the others into battle and let your host act on his own; the Makralians might have some sort of strategy you are not aware of, as you weren't able to understand what they were saying. 

If you have the opportunity to do so, during the fight, try to have your host poke the creature's eyes out with the branch.
Title: Re: You are a Monster - Turn 19
Post by: Coolrune206 on March 29, 2018, 05:35:48 am
Squelchy simply has the slimes pick up the pace. Even if they're in the territory of a dangerous creature, they should be fine as soon as they pass through.
Title: Re: You are a Monster - Turn 19
Post by: Failbird105 on March 29, 2018, 06:08:24 am
Protoquin
smash it!
Title: Re: You are a Monster - Turn 19
Post by: Dustan Hache on March 29, 2018, 06:13:11 am
"Envy not, friend. I share. Shaman is for all of you, Not me."Draw it's attention back to the task at hand, and prepare to attack the shaman of the camp. Chances are the wards on them will be stronger.
Spoiler (click to show/hide)
Title: Re: You are a Monster - Turn 19
Post by: randomgenericusername on March 29, 2018, 07:18:46 am
"We need to move to the Arachnastinian territories and get reinforcements as quickly as possible. If we lose the Lifetree or Kelechikara dies, we are doomed to complete anihilation."
Rally the denizens of the forest. Tell them to assume a defensive possition, fortify our home and try to survive as long as possible, I will go bring help with the diplomats.
If they can't hold them anymore, they have to evacuate the children and women while everyone capable to fight wins time for them to escape.

Bring Sedre, the Lifetree, Kelechikara, the diplomats, the best healers we have and the other psychic forest spiders. We have to travel together to the Arachnastinian territories and ask for help to their leader. At least if the settlement is destroyed, the Lifetree will be safe.

If the Lifetree is too heavy for us, get some strong sylvarians to carry it and come with us. If Kelechikara is too hurt to be moved, have the healers stay in the settlement and tend to his wounds. Once she's able to move on her own, The healers will send him with a group of guards so he can return to his lands while we are already there.If we can bring Kelechikara, the healers will tend to his wounds.

While we travel to the territories, use my psychic powers to scan the area and avoid hostiles. Travel with everyone to the Arachnastinian territories. And remind them that if we stay to fight we would be eventually defeated. We need to protect the Lifetree, no matter what.
Title: Re: You are a Monster - Turn 19
Post by: Puppyguard on March 29, 2018, 11:16:57 am
Go'Von
Find some sort of crevice to sleep in.
Title: Re: You are a Monster - Turn 19
Post by: ironsnake345 on March 29, 2018, 01:38:33 pm
Then as promised, I will join you on the road to strength! Shall we travel in search of prey, then?
Title: Re: You are a Monster - Turn 19
Post by: Hawk132 on March 29, 2018, 04:56:14 pm
There's not much Eximius would do before they'd set out. Though, if he recalled anything on the subject, he'd try to teach Prias some proper combat techniques. Ancient weapon arts and all that. Or those of his previous users, at least.
Title: Re: You are a Monster - Turn 19
Post by: Sarrak on March 30, 2018, 12:48:15 am
Ulkas grinned, glad that his thirst for knowledge started to really pay off. He still needed to explain the current situation to Astrosa:

"I have suceeded in granting us legal access inside. For now, unless we make a trespassing, constructs and Guardians would remain neutral toward us. I'll try to use this opportunity to gather more information, knowledge and other boons that would be profitable for our quest."

Then, he thought on how his Queen should feel left out from the current happenings. Not able to understand Guardian language or wonders of surrounding machinery... He should enamour her to wonders of knowledge at later information channel should be enough:

I'm not sure if it would be possible, but I might try to establish mind connection between us so that you'll understand Guardians as well. Would you line me to try? Or you prefer my explanations as is?"

Next, Ulkas moved onto numbness of his mind that probably came from using too much of its capacity in a short window of time. Still, remaining in such state would be dangerous, so he though about how to purge it. Life danger coupled with rush of power? Well, he had something like this in repertoire.

Use Life Burn to try and get rid of mind haze.
If it fails, remain silent for now. Else engage in diplomacy:


"Thanks for granting us access. I also hope that information exhange would be mutually benefitial. Much has changed in the world since the time this place was constructed and much knowledge was lost for a different one to take its place."
Title: Re: You are a Monster - Turn 20
Post by: Nakéen on March 30, 2018, 06:40:51 pm
Turn 20:

Turn 19 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7722160#msg7722160)



Skee, the Insect Parasite (Legendary Marksdorf)
Seems like it's hunting time. Make your host take a solid branch from the tree as a weapon, then simply follow the others into battle and let your host act on his own; the Makralians might have some sort of strategy you are not aware of, as you weren't able to understand what they were saying. 

If you have the opportunity to do so, during the fight, try to have your host poke the creature's eyes out with the branch.

Follow the unheard strategy:
Action Roll (10): [14]-2 (Last Failure -2)
Outcome Roll: [6] -Overshoot-

You leave it to your host to follow the strategy of the group, which apparently relied on you serving as a bait. With your branch in hand, you are now facing the surprised Banberus. You would have expected the quadruped to flee from you, so that your kin would probably intercept it...

But instead the Banberus snorts aggressively, and charges at you!

Banberus: Headbutt:
Combat Roll (Str 1 vs Con 1): [12] vs [7]
Critical Roll: [10]+2 -Critical Hit-
Damage Roll: [6+2]*1=[8] (Head Bump)

Your branch and probably some of your host's bones are crushed by the force of the impact. The incredibly hard bony bump on the head of the Banberus strikes your host perfectly in the chest, and even then the charging monster doesn't stop. The charge only ends after your Makralian got slammed into a tree with such force that it fell.

Some of the damage was directly transmitted to you.

Host is Critically Wounded
You lost 4HP
You are Badly Wounded

Makralians surprise attacks:
Combat Roll (Str 1*2 vs Con 2): [4,9]+2 (Sneak Attack +2) vs [10]
Critical Roll: [8] -Critical Hit-
Damage Roll: [3]*(2/3)=[2]-1 (Sturdy Skin)

Counterattack Roll (Str 1 vs Con 1): [8]-1 (Distracted -1) vs [4]
Critical Roll: [10] -Critical Counterattack-
Damage Roll: [6]*1=[6]

The two Makralians emerged from above, one landing on the Banberus and the other flanking it to the right! They lunged on the distracted prey, and fiercely bit on its thick skin. But the wounds were only superficial. The furious Banberus promptly hip checked the side Makralian, sending the predator crashing into nearby bushes.

Things weren't looking so well for the predators...

Nearby Monsters:
-2 Adult Makralians: "Kin"
> Side: -6HP
-1 Young Banberus: Hostile
> -2HP

Spoiler: Skee Status (click to show/hide)



Squelchy, the Omnislime (Coolrune206)
Squelchy simply has the slimes pick up the pace. Even if they're in the territory of a dangerous creature, they should be fine as soon as they pass through.

Leave this place:
Action Roll (12): [17]-2 (Group -3)
Outcome Roll: [6] -Overshoot-

You urged the group to hurry, explaining to them this place was dangerous. Their morale still up and standing, they didn't feel a bit of worry and proceeded with haste. As a group, you managed to leave this place that reeked with the Miasma Dragon's scent. While fleeing, you passed through a devastated orchard: the fruit trees were rotten, devoured by the toxic substance characteristic of the Miasma Dragons...

You didn't give second thoughts to the place, and resumed your march. Zed returned midway, fortunately safe and in one piece.

Event Roll [Previous Overshoot: Biased toward Bad]: [1] [Bad++]

You only noticed after leaving the destroyed orchard that night had already fallen, and you hadn't found a suitable resting place for your group. You started hearing curious sounds. Something sometime crackling, sometime flickering, or sometime frosting mixed in with buzzing.

Lay low:
Action Roll (8): [1]-3 (Group -3) -Critical Failure-

Suddenly, giant wasps crackling with energy surrounded your group. Their colors were generally fiery red, bright yellow or clear blue. One particularly massive one landed before your group, blocking the way. Its chitinous legs and claws rooted firmly into the ground, infusing its every step with elemental energy.

You could feel immense hostility coming from everywhere. What will you do before anything happens?

Nearby Monsters:
-A lot of motivated slimes: Morale up! Ready to Fight
-Numerous Elemanopteran : Hostile
-Elemanopteran Resonator: Hostile


Spoiler: Squelchy Status (click to show/hide)



The Protoquin (Failbird105)
Protoquin
smash it!

Tongue Lash:
Combat Roll (Str 0 vs Con 0): [6] vs [8]-4 (Helpless -4)
Critical Roll: [5]+1 -Normal Hit-
Damage Roll: [1]*1=[1]

Repeat: [4]

You smashed once. Then twice. Then thrice. And you kept smashing the totem, over and over, slowly chipping it away. Eventually it stopped moving, and just dissolved into pearly translucent dust.

[A very small amount of Essence obtained]

Flavor Roll: [4]
The white snakes raining from the skies were content on destroying everything, but remained far from you. The nightmares were now terrified of you.

Nearby Visible Dreams:
-mini Dandakaras: Sleeping
-Dandakara's Nightmares: Hostile / Terrified of Protoquin
-The White Nightmare: Rampaging

Spoiler: The Protoquin Status (click to show/hide)



The Azarian Project, the Thoughling (Dustan Hache)
"Envy not, friend. I share. Shaman is for all of you, Not me."Draw it's attention back to the task at hand, and prepare to attack the shaman of the camp. Chances are the wards on them will be stronger.
Spoiler (click to show/hide)


Your body didn't change much, except for a single large eye growing in its center. You felt more "cohesive", less prone to being dispersed into the winds by a flick of an arm. Your mind had grown more complex, more united. Traces of magic coursed through your body.

At the same time, the Envious One had transformed. Once a gaunt slightly humanoid-shaped creature, it now had many eight slender arms and a grotesque geodic upper body. Its skin was now pale white, and its eyes black. You could feel its mind had grown, as much as its body had. It spoke to you.

"Share? I will help. But I will not share."


Now all the hidden beings and many more were flooding onto the Ogre camp. All its denizens had been summoned to repel these intruders, leading to a massive and bloddy brawl. The Ogres were for now clearly winning, thanks to their superior strength. But the beings of mind and flesh were numerous, and their numbers had seemingly no end.

Locate Shaman:
Action Roll (5): [20] -Critical Success-

Maybe because of your transformation, you could sense the magic signature of the shaman for an instant. Following this trail, you managed to avoid the main place of the conflict. Sneaking around, you found the Ogre Shaman in a crude wooden hut surrounded with several Ogre Guards. It seems the Shaman was focusing on some sort of spell.

Nearby and not-so-Nearby Monsters:
-Ogre Shaman
-Ogres
> Warriors
> Guards
-Envious Grasper: Independent
-Many But Quite Less Ones of Thought: [Neutral+] Stabilized
-Many But Quite Less Ones of Flesh: [Neutral+] Stabilized





Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
"We need to move to the Arachnastinian territories and get reinforcements as quickly as possible. If we lose the Lifetree or Kelechikara dies, we are doomed to complete anihilation."
Rally the denizens of the forest. Tell them to assume a defensive possition, fortify our home and try to survive as long as possible, I will go bring help with the diplomats.
If they can't hold them anymore, they have to evacuate the children and women while everyone capable to fight wins time for them to escape.

Bring Sedre, the Lifetree, Kelechikara, the diplomats, the best healers we have and the other psychic forest spiders. We have to travel together to the Arachnastinian territories and ask for help to their leader. At least if the settlement is destroyed, the Lifetree will be safe.

If the Lifetree is too heavy for us, get some strong sylvarians to carry it and come with us. If Kelechikara is too hurt to be moved, have the healers stay in the settlement and tend to his wounds. Once she's able to move on her own, The healers will send him with a group of guards so he can return to his lands while we are already there.If we can bring Kelechikara, the healers will tend to his wounds.

While we travel to the territories, use my psychic powers to scan the area and avoid hostiles. Travel with everyone to the Arachnastinian territories. And remind them that if we stay to fight we would be eventually defeated. We need to protect the Lifetree, no matter what.


The plan had its flaws, but it was a crisis. After much arguing between the representatives, it was decided your plan would be followed. Everyone hoped the settlement would last long enough against this unknown enemy.

Crisis Management:
Action Roll (12): [12]
Outcome Roll: [3] -Critical Success-

It came out as a surprise when the rebellious populace cooperated with the plan. The trauma of the Elon Woods destruction still seared into their hearts probably helped, and the defense quickly started to be organized.

Kelechikara was far too wounded to be moved. He had already lost consciousness, and you moved him to a backseat area where plant monsters specialized in healing would attempt to treat him.

As for the Lifetree, it seems the Sylvarians had a special procedure to move it. Using some mysterious power, the tree suddenly shrank and turned into a ball of wood, roots and leaves. The Sylvarians sighed in relief, as the tree didn't die. The strongest Sylvarians then proceeded to carry the ball, ready to move.

(...)

You left the settlement with Sedre, Jijjia and Boor. The other representatives preferred to stay behind to organize the defense. It was understandable for Dabblebud, Khywa and Lelist to stay, as they moved very slowly. Kwerf decided to remain behind as a way to hold onto its pride, and maybe in hopes of proving the strength of the survivors.

You left the fate of the settlement to them.

Psychic Scan:
Action Roll (10): [5]+2 (Surroundings Knowledge +2)
Outcome Roll: [1] -Critical Failure-

As soon as you left, you probed the area with your mind. But something was wrong. There was some sort of disturbance screen preventing you from sensing anything very far. If you focused, you could hear a constant buzzing coming from no particular direction. Worried, you nonetheless had to move forward.

Onward to the Arachnastinian Lands:
Action Roll (13): [14]-2 (Scan Failure -2)
Outcome Roll: [1] -Critical Failure-

The buzzing was even louder than before. Now not only your psychic abilities, but your senses were being jammed by this incessant buzzing. The enemy was here, everywhere. Where would they strike? When?

Flavor Roll: [1]

You had your answer a few minutes later. The buzzing suddenly stopped, and you heard a crackling sound behind your group. A fierce bolt of energy crashed on the Sylvarians carrying the Lifetree, severely wounding one and causing them to drop the ball. Fortunately the shell seemed unharmed, but you didn't have the time to think about it.

Several giant wasps pulsating with energy surrounded you, outnumbering you 2 to 1 at least. None of you had the time to react to their first barrage.

Everyone in your group lost 2HP

Nearby Monsters:
-Sedre, Sylvarian leader (-2)
-Sylvarian Warriors (5)
> One: Critically Wounded
-Species representatives: Jijjia and Boor (Both -2)

-Elemanopteran Soldiers (10+) Hostile




Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Find some sort of crevice to sleep in.

Rest:
Action Roll (4): [11]
Outcome Roll: [2] -Success-

You searched around for a comfortable crevice to sleep in, quickly finding a suitable spot. Wedging yourself in, you then fell asleep...

Invigorated

You woke up a while later, feeling incredibly well rested. The cave's lightning had changed a bit, the moss glowed more strongly than before.

Nearby Monsters:
-Many!
-A lot of critters
-Some very dangerous ones

Spoiler: Go'Von Status (click to show/hide)




Terrence the Bone Baron - (ironsnake345)
Then as promised, I will join you on the road to strength! Shall we travel in search of prey, then?

As it seemed you were going to leave, the voices quickly vanished. Vel acknowledged your proposition, and together you proceeded to leave the village.

Flavor Roll: [4]

Before you left, a voice, a clear one whispered: [Please release Ferratus]
And then the voice was gone. You left the fogless village, returning once more into the Fog...

The Way of the strong:
Action Roll (12): [18]
Outcome Roll: [1] -Success-

You and your companion traveled in seek of undead to prey on. You were fortunate enough to quickly -relatively- find a long putrid trail, one that was typically left by Undead Abominations. Usually large amalgamates of bodies, fused together into a twisted mass of flesh. Such creatures tended to hold a lot of potential power.

Following the trail, you then spotted crushed skeletons and still wringling limbs on the ground. Your prey was close. This fact was quickly confirmed as you spotted the hulking shadow of the Abomination through the dense fog. It didn't seem like it had spotted you yet.

How did you want to approach the battle?

Nearby Monsters:
-Vel, the Dead Rider: [Friendly/Ally]
-Voices?: [Threatening]

Spoiler: Terrence Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
There's not much Eximius would do before they'd set out. Though, if he recalled anything on the subject, he'd try to teach Prias some proper combat techniques. Ancient weapon arts and all that. Or those of his previous users, at least.

Combat Techniques Teaching:
Action Roll (12): [15]
Outcome Roll: [5] -Overshoot-

Despite your hazy memory of events, you still had clear knowledge of various arts and techniques. Their names were forgotten to you though, but you still remembered every motion, every move. You searched and found in your vast library a list of suitable techniques to teach Prias, keeping in mind his body characteristics and his weapon preference.

Prias was very zealous, maybe a bit too much. He picked on your teachings so quickly it seemed its body already knew the moves, but only needed to be reminded of them.

His overzealousness ended up backfiring, as his wounds reopened right before you left for the ruins.

[Prias learnt Ancient Combat Techniques]
[-3HP]

(...)

Walking through the famous deadland felt nostalgic, but not in a good way. This barren landscape, this feeling of non-existence and ruin leaking from the ground and air were all too familiar. You saw and experienced something similar to this deadland. Veras was extremely cautious, explaining to you the many dangers of the deadland.

Nepkeros had been destroyed about 50 years ago. "How" was a question still unanswered. But ever since, Nepkeros had been infested with fiendish creatures filled with unnatural hate for everything. Not even the undead were sparred of that hate. These creatures were also much stronger than the common monsters, who were already stronger than humans.

He had a sad expression as he explained this. Such monsters were probably the reason of his loneliness.

You managed to arrive unharmed to a ruin after half a day worth of walking. Veras explained how Nepkeros was known for its vast underground networks,or how Nepkeros was infamously known for using undead as a workforce for dangerous operations.
>Was there anything you wanted to inquire about during the journey?

"This is the place. A Nepkeros ruin, that was once some sort of small research facility. This place is inhabited, and going alone would be far too dangerous for me. Are you both ready?"

[Note: Prias has a backpack full of various equipment. Same goes for Veras.]

Spoiler: Eximius Res Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
Ulkas grinned, glad that his thirst for knowledge started to really pay off. He still needed to explain the current situation to Astrosa:

"I have suceeded in granting us legal access inside. For now, unless we make a trespassing, constructs and Guardians would remain neutral toward us. I'll try to use this opportunity to gather more information, knowledge and other boons that would be profitable for our quest."

Then, he thought on how his Queen should feel left out from the current happenings. Not able to understand Guardian language or wonders of surrounding machinery... He should enamour her to wonders of knowledge at later information channel should be enough:

I'm not sure if it would be possible, but I might try to establish mind connection between us so that you'll understand Guardians as well. Would you line me to try? Or you prefer my explanations as is?"

Next, Ulkas moved onto numbness of his mind that probably came from using too much of its capacity in a short window of time. Still, remaining in such state would be dangerous, so he though about how to purge it. Life danger coupled with rush of power? Well, he had something like this in repertoire.

Use Life Burn to try and get rid of mind haze.
If it fails, remain silent for now. Else engage in diplomacy:


"Thanks for granting us access. I also hope that information exhange would be mutually benefitial. Much has changed in the world since the time this place was constructed and much knowledge was lost for a different one to take its place."


Astrosa stared at you for a few seconds, unable to believe you.
"You- you can communicate with this thing?"

After quickly convincing herself that it was to be expected from you, she rejected your offer to establish a mind connection. She was a bit reluctant to take a step into the field of magic.
"I would prefer keeping it like this, your explanations are more than enough for me. No need to try anything too complex... So that means they are not hostile, for now."

You focused on this numbness of mind. You diagnosed yourself, determining this temporary condition was at least caused by an overflow of information.

Mind haze purge: [Life Burn -4HP]
Action Roll (9): [17] (Life Burn +2 Malus -2)
Outcome Roll: [3] -Critical Success-

You consumed some of your lifeforce to work toward clearing away your hazy mind. Doing so helped you understand the cause of the haze better. The Guardian, or Sentinel, was generating a strong field of magical interference. While normally passive, this field created a backlash to the source of any magic trying to interfere with the field. And when you unconsciously tried to use your magical senses to analyze the Sentinel, the field shrouded your mind in return.

With a clearer mind, you spoke to the Sentinel.
"Let us proceed. Thank you for your cooperation."

The Sentinel emitted a series of incomprehensible sounds, which seemed filled with an unfathomable amount of knowledge. You felt magic being activated, a magic completely unknown to you.

It then asked to you:
"Are you both ready?"

Spell analysis:
Action Roll (16): [17] (Expansive Mind +1 Advanced Magic +2)
Outcome Roll: [2] -Success-

The Sentinel is about to cast an advanced form of teleportation magic.

Nearby Visible Beings:
-Xatares Sentinel: Non-Hostile

Spoiler: Ulkas Status (click to show/hide)
Title: Re: You are a Monster - Turn 20
Post by: Puppyguard on March 30, 2018, 06:52:05 pm
Go'Von
Stalk a dangerous monster until it starts a fight with another dangerous monster. Once the victor is certain, attack it from behind.
Title: Re: You are a Monster - Turn 20
Post by: Dustan Hache on March 30, 2018, 07:16:53 pm
"Careful, grasper. I don't want to fight you, but the many others might. Shaman stole from you and them, I am only helping get back. Won't take any myself."
focus on the shaman and psi-siphon his Mana away before he can complete the spell. Who knows what bad things might happen if we don't!
Title: Re: You are a Monster - Turn 20
Post by: Coolrune206 on March 30, 2018, 07:20:35 pm
Squelchy released calming pheromones, a message of peace. In case the creatures still attack, Squelchy has the slimes group up again, and if possible, uses Glimmering Hope and transfers it again.
Title: Re: You are a Monster - Turn 20
Post by: randomgenericusername on March 30, 2018, 07:51:55 pm
Quote from: RNG
Outcome Roll: [1] -Critical Failure-
Outcome Roll: [1] -Critical Failure-
Flavor Roll: [1]
(...)

"AMBUSH!! Protect the Lifetree!"
I don't have only psychic attacks and is the enemy the one who will soon be surrounded. Cast Silva Dolorem, let these wasps know the screams of the Woods! The wrathful trees themselves will tear them appart! And protect the Lifetree with my body at all times!

(BTW, remember that Neophytos is Hardened and damage from physical attacks is reduced.)
Title: Re: You are a Monster - Turn 20
Post by: Beirus on March 30, 2018, 08:59:48 pm
((Aww, I missed the turn watching Black Panther. Oh well, at least I still has magic.))

Time to try out body magic. Make sure Hinrab is a safe distance away, then form and activate the glyph for removing fatigue/exhaustion on my body using my malleable form. Hopefully my magical body will make it easier.
Title: Re: You are a Monster - Turn 20
Post by: Nakéen on March 30, 2018, 09:58:18 pm

(BTW, remember that Neophytos is Hardened and damage from physical attacks is reduced.)
(Is it physical though? Dum-dum-dum!)
Title: Re: You are a Monster - Turn 20
Post by: ironsnake345 on March 30, 2018, 10:08:55 pm
Quickly whisper to Vel, in attempt to quickly discuss a plan of attack
It hasn't noticed us yet... I propose a surprise attack. I will attempt to sneak up and strike it from the blind side, and once I do, its attention will be on me - perfect conditions for you to rush in and attack it with a much more powerful strike, catching it by an equal degree of surprise despite the sound of your hooves.

In case I don't get a chance to discuss the plan with Vel, be ready to strike!
Title: Re: You are a Monster - Turn 20
Post by: ironsnake345 on March 30, 2018, 10:11:11 pm
((If I remember right, you once described Vel as an undead mish-mash of horse and rider, right? That would mean he has hooves, right?
Title: Re: You are a Monster - Turn 20
Post by: Nakéen on March 30, 2018, 10:12:35 pm
((If I remember right, you once described Vel as an undead mish-mash of horse and rider, right? That would mean he has hooves, right?
((I have this in my notes:

-Vel (Dead Rider)
-Appearance: a centaur-shaped undead fully clad in a full body steel armor, fused with its perpetually rotten flesh. His face is hidden by his full helmet.
-Notes: Seek to leave the Deadland of Easenval for some reason pertaining to his past life, it would seem.

edit: So yes, hooves!))
Title: Re: You are a Monster - Turn 20
Post by: Sarrak on March 31, 2018, 12:31:53 am
"Understood. It'll use teleportation now. Same as myself, but inside the complex. Some places are probably unreachable otherwise and without previous knowledge."

Ulkas hummed before adding:

"And, Astrosa, belive me, I understand your reluctance and won't push for now... We both have our flaws. But they should be surpassed or compensated if we ever hope to reach the true power in this world."

Then he nodded towards Sentinel:

"My companion can't understand your words, so I had to explain her the spell activated. Let us proceed."

((Does my heightened regeneration assist with regaining HP lost due to Lifeforce Burn? Or it'll take time?))
Title: Re: You are a Monster - Turn 20
Post by: Beirus on March 31, 2018, 12:40:15 am
((Hey Nakeen, I have a question about glyph magic I want to ask before it comes back to bite me. When you said the glyph eventually becomes useless, did you mean the glyphs are like a sustained effect until they burn out, or that the glyphs get weaker with each use?))
Title: Re: You are a Monster - Turn 20
Post by: Nakéen on March 31, 2018, 01:06:34 am
((I meant the latter, that a written glyph get weaker with each use. You could try asking Hinrab why in some sort of flashback of course.))
Title: Re: You are a Monster - Turn 20
Post by: Beirus on March 31, 2018, 02:18:58 am
((Ah, so it's written glyphs. For a bit there, I thought you meant the glyph shapes would become useless, and then I'd have no magic. Makes sense, though, since I'm assuming the mana to activate the glyph each time gradually wears away the mana used to make it until it's just a non-magical shape that can't conduct or shape the mana for the effect.))
Title: Re: You are a Monster - Turn 20
Post by: ironsnake345 on March 31, 2018, 02:31:18 am
((Now all I have to do is wait for confirmation from my undead armored centaur friend and rush into action once I get it!))
Title: Re: You are a Monster - Turn 20
Post by: Legendary Marksdorf on March 31, 2018, 03:53:45 am
Seems like things are getting rough... First of all, have your host use Fur Hardening. We can't afford to take anymore hits like these. Then, make him use Rallying Call to invigorate our "kin".

His host already being in a critical condition, Skee figured he shouldn't take anymore risks. Have your host stand at a safe distance from the Banberus, and make him throw mud or rocks at it's eyes to blind it.
Title: Re: You are a Monster - Turn 20
Post by: Hawk132 on March 31, 2018, 04:08:06 am
Before you left, a voice, a clear one whispered: [Please release Ferratus]
((... Kardassus?))

"I'd like to have more time for Prias to recover, but that'd take too long. I'm ready. What about you, Prias?"

Hm. Aside from general inquiries about Nepkeros and the undead they've used, probably not much. Probably would focus more on the undead, wouldn't be surprised if some are still around and dangerous. Also, Eximius makes a mental note of "Prias gets wounded too easily and recovers too slowly, I'll need to keep this in mind once I get the chance to lift more seals from me".
Title: Re: You are a Monster - Turn 20
Post by: Nakéen on April 01, 2018, 03:17:45 am
I will be very busy for the whole week, so don't expect an update till Friday!
Title: Re: You are a Monster - Turn 20
Post by: ironsnake345 on April 01, 2018, 03:43:40 am
((is that an april fool's joke?))
Title: Re: You are a Monster - Turn 20
Post by: Sarrak on April 01, 2018, 07:41:57 am
((is that an april fool's joke?))
((Asking that on 1st April is counter-productive, you know?))
Title: Re: You are a Monster - Turn 20
Post by: Nakéen on April 01, 2018, 04:40:04 pm
It's not an April's fools joke :(
Title: Re: You are a Monster - Turn 20
Post by: ironsnake345 on April 01, 2018, 06:20:39 pm
((is that an april fool's joke?))
((Asking that on 1st April is counter-productive, you know?))
It's not an April's fools joke :(
((it was worth a shot))
Title: Re: You are a Monster - Turn 20
Post by: AbstractTraitorHero on April 07, 2018, 08:05:59 pm
Flourine

A shuffling of feathers. A raising of a feathered wing. Staring a slight hunger a slight anger moving forward. A soft coo.

Lure it forward.
Title: Re: You are a Monster - Turn 20
Post by: Nakéen on April 10, 2018, 05:06:55 pm
Next turn tonight (approximately 12h from now on at most)!


edit: caught a cold...

edit2: I'm having trouble finding motivation to write. The ideas are here, but writing feels hard. I will keep you in touch with any form of progress.
Title: Re: You are a Monster - Turn 20
Post by: Failbird105 on April 10, 2018, 05:15:20 pm
The Protoquin

yes, good, fear me! As you should! Ignore my twiggish limbs.

All that horror back in the weird place made you hungry, rustle up some nice tasty fear from this dreamscape
Title: Re: You are a Monster - Turn 20
Post by: ironsnake345 on April 22, 2018, 12:14:29 pm
Next turn tonight (approximately 12h from now on at most)!


edit: caught a cold...

edit2: I'm having trouble finding motivation to write. The ideas are here, but writing feels hard. I will keep you in touch with any form of progress.


I'd just like to take this moment to note that we all really appreciate you running this awesome forum game.
Title: Re: You are a Monster - Turn 20
Post by: Hawk132 on April 22, 2018, 03:18:04 pm
Next turn tonight (approximately 12h from now on at most)!


edit: caught a cold...

edit2: I'm having trouble finding motivation to write. The ideas are here, but writing feels hard. I will keep you in touch with any form of progress.


I'd just like to take this moment to note that we all really appreciate you running this awesome forum game.
Indeed.

Also, dammit ironsnake, don't just give me hope by posting here and casually crush it into pieces.
Title: Re: You are a Monster - Turn 20
Post by: ironsnake345 on April 22, 2018, 04:55:18 pm
Also, dammit ironsnake, don't just give me hope by posting here and casually crush it into pieces.


Well how else am I supposed to tell Nakeen what an awesome dwarven being he is?
Title: Re: You are a Monster - Turn 21
Post by: Nakéen on May 07, 2018, 11:27:59 pm
Turn 21:

Turn 20 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7723815#msg7723815)




Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Stalk a dangerous monster until it starts a fight with another dangerous monster. Once the victor is certain, attack it from behind.

Stalk a dangerous monster:
Action Roll (12): [19]
Outcome Roll: [6] -Overshoot-

You lurked around the luminescent cave, looking for a suitably powerful creature to follow undetected. In no time, you found a monster fitting your criteria: a huge albino eel with many heads. The main head, larger than the others, sports a single red eye. The lesser heads are eyeless, and seem to follow the movement of the main one. That one was called an Albudron.

You stalked the eel unhinged, waiting for the moment it would start fighting with another dangerous monster. And eventually, after encountering and killing numerous weaker monsters, the eel's path crossed another worthy opponent's.

Both monsters met in a wide, open area, leaving you hiding behind a nearby boulder. Facing the eel was standing a bulky monster covered from head to toe with a rocky carapace. Despite its crumbled appearance, it looked hard and sturdy enough to withstand powerful blows. It had a flat and heavy tail, and its head elongated into a vicious spinal cork-like horn. This beast wielded some sort of massive club carved in obsidian. That monster was a Carkrul.

The two monsters moved clockwise slowly, gauging each other strength. After a short period of observation, the Carkrul was the first to make a move, jumping forward with its club hanging overhead. With a swift slittering motion, the Albudron evaded an earth-shattering impact, and counterattacked with a pressurized spray of an unknown substance coming from one of its many heads.

The battle was fierce, and both monsters were uncaring of the environment. That means you unfortunately got caught up in the damage they wracked around.

Dodge hazard:
Action Roll (13): [19]
Outcome Roll: [2] -Success-

Fortunately though, you managed to dodge the incoming boulders being thrown around, and the sprays of acid and other dangerous substances spat by the Albudron.

Luck Roll: [2]

Both opponents were slightly wounded, but none seemed to have an edge over the other. It even seemed like both would decide to retreat rather than waste energy on this fight.

Nearby Monsters:
-Red-Eyed Albudron (Eel Hydra): Slightly Wounded
> Estimated Stage 2+
-Spinal-Horned Carkrul (Humanoid Rock-beast): Slightly Wounded
> Estimated Stage 2+

-Many!
-A lot of critters
-Some very dangerous ones

Spoiler: Go'Von Status (click to show/hide)



The Azarian Project, the Thoughling (Dustan Hache)
"Careful, grasper. I don't want to fight you, but the many others might. Shaman stole from you and them, I am only helping get back. Won't take any myself."
focus on the shaman and psi-siphon his Mana away before he can complete the spell. Who knows what bad things might happen if we don't!

The Envious Grasper nodded before rushing toward the main entrance of the Ogre Camp.
"I will, help."

Now a bit later, here you were looking over the Ogre Shaman and its escort of Ogre Guards. Rather than let the Shaman complete its spell unhinged, you decided to throw a wrench in it with your newly acquired ability: the Psi Siphon.

Psi-Siphon:
Combat Roll (Pow 1 vs Res 1): [4]+2 (Sneak Attack) vs [7]
Outcome Roll: [2] -Critical Failure-

Your spell started draining the mana of the Shaman, and it seemed like you would successfully disrupt the spell. But to your surprise and dismay, the prepared spell had the effect of siphoning mana itself, and its pulling power was stronger than yours! Some of your mana ended up being siphoned instead, fueling the Shaman even more. Suffice to say, your attempt didn't go unnoticed...

-3MP
The spell casting accelerated!

The Shaman shouted something in Ogre dialect to the Guards, and two of them rushed toward your position.

Flavor Roll: [4]

You were left alone to face two incoming Ogre Guards. Or were you? Behind you showed up a bunch of beings of Thought and Flesh, who followed you.

The Shaman's spell is nearing completion (around 2 turns until casting)

Nearby and not-so-Nearby Monsters:
Close:
-Ogre Shaman (Stage 2): Casting a Spell
-Ogres Guards (Stage 1)
> 2 of them incoming
-4 Beings of Flesh (Stage 0)
-2 Being of Thought (Stage 0)

Far:
-Envious Grasper: Independent
-Many But Quite Less Ones of Thought (Stage 0): [Neutral+] Stabilized
-Many But Quite Less Ones of Flesh (Stage 0): [Neutral+] Stabilized
-Ogres Warriors (Stage 1)





Squelchy, the Omnislime (Coolrune206)
Squelchy released calming pheromones, a message of peace. In case the creatures still attack, Squelchy has the slimes group up again, and if possible, uses Glimmering Hope and transfers it again.

Calming Pheromones:
Action Roll (15): [6]+2 (Pheromone Users +2)
Outcome Roll: [3] -Failure-

Releasing pheromones ushering peaceful talks, you attempted to ease the situation. But the Elemanopteran Resonator standing before you answered with hostile pheromones telling: "Merciless eradication".

You quickly sprung into action, urging the slimes to group up together. At the same time you gathered into a tight formation, the Elemanoptera unleashed a barrage of raw elemental energy toward you. Vivid red, blue and yellow arcs struck your group. It happened far too quickly for you to transfer Glimmering Hope.

Battle! (d20):
Elemanopteran Barrage: [20]+6 (Elemental Energy +2 Resonator +2)
vs
Slime Bulwark: [3]+3 (Formation +2 Morale +1 Average Constitution +1 Surrounded -1)

Simulteanously searing, freezing and shocking. This was the sort of pain the slimes felt when the barrage hit them. The attacks were too much for you all to bear, and your formation broke immediately. Panic, pain, fear was starting to overtake the slimes. Yet despite the dire situation, they held onto hope, remembering the trials they faced along their journey. They couldn't give up!

The Slimes are Desperately Motivated!
You lost 4HP

Many died on the spot, you probably lost half of your group during the first assault. The remaining slimes started to gather, intent on standing strong until the last slime.

Flavor Roll: [6]

Amidst the smell of charred goo, you sensed a pungent, repulsive smell. It was getting closer, very fast.

A dangerous presence is drawing near! (Estimated 1 turn until arrival)

Nearby Monsters:
-Many of desperately motivated slimes: Desperate Moral!
-Numerous Elemanoptera : Hostile
-Elemanopteran Resonator: Hostile
-Dangerous Presence: Pungent, rotting smell


Spoiler: Squelchy Status (click to show/hide)



Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
Quote from: RNG
Outcome Roll: [1] -Critical Failure-
Outcome Roll: [1] -Critical Failure-
Flavor Roll: [1]
(...)

"AMBUSH!! Protect the Lifetree!"
I don't have only psychic attacks and is the enemy the one who will soon be surrounded. Cast Silva Dolorem, let these wasps know the screams of the Woods! The wrathful trees themselves will tear them appart! And protect the Lifetree with my body at all times!

(BTW, remember that Neophytos is Hardened and damage from physical attacks is reduced.)

Silva Dolorem: (-4MP)
Combat Roll (Pow 1 vs Average Con 1): [5]+2 (Jungle Environment +2) vs [3]
Critical Roll: [9] -Normal Hit-
Average Damage Roll: [4]*1=[4]

You managed to hit 5 Elemanopteran Soldiers.

There was a rustling in the jungle. Then the rustling became a strong vibration, and the branches, the roots, the plants started growing and moving toward your targets. Not expecting to be attacked by their very environment, the elemental wasps were caught off-guard. Half of them got grounded by roots and vines, and started being infested by them.

Sedre and two Sylvarian Warriors moved toward the Lifetree to raise a wooden ward around the Lifetree's core. They managed to half form the ward, but still needed some more time before completing it.

The three other warriors retaliated by attempting to finish the grounded Elemanoptera. They successfully managed to finish off two of them, and severely wounding another.

Jijjia supported you and the soldiers by casting an illusion spell. The eye patterns on its body started to waver, like blinking. Due to the surprise though, the spell couldn't be casted right away, and more time was needed.

Boor rushed toward the largest Elemanoptera, and successfully charged it before it could fly away. Boor and its hapless target crashed into the woods, disappearing from your view.


The remaining Elemanoptera spread once more, flying in circle around you. They kept firing arcs of elemental energy on you, slowly whittling down your forces. Everyone got hit by bolts of energy.

Fire Element Arc:
Combat Roll (Pow 1 vs Res 0): [9] vs [9]
Critical Roll: [7] -Normal Hit-
Average Damage Roll: [2]*2=[4]

A searing bolt struck you in the side, burning your shell. The painful sensation reminded you of the fires that claimed the Elon Woods. [Pain Increasing]


Nearby Monsters:
Allies:
-Sedre, Sylvarian leader (-2)
-2 Sylvarian Warriors (-2)
> Raising a ward around the Lifetree

-3 Sylvarian Warriors (-2)
> One: Critically Wounded
> Fighting on the frontline

-Species representative Jijjia (Owl) (-2) Casting an Illusion Spell
-Species representative Boor (Boar) (-2)
> Facing Large E. Soldier

Enemies:
-5 Infested Elemanopteran Soldiers (-4) Infested Grounded
> 2 Dead
> 1 Severely Wounded (-7)
-6 Elemanopteran Soldiers
-Large Elemanopteran Soldier (-7)
> Facing Boor





Gray the Unstable Prismetal Blaster (Beirus)
((Aww, I missed the turn watching Black Panther. Oh well, at least I still has magic.))

Time to try out body magic. Make sure Hinrab is a safe distance away, then form and activate the glyph for removing fatigue/exhaustion on my body using my malleable form.

After the theory came the practice. You stood in the center of the living room, which only left a two meters between you and the nearest wall. You started by repeatedly shaping your body in the form of a glyph of fatigue removal to get the hang of it. Then, you attempted to canalize the mana to activate the Glyph.

Glyph-Body Magic -Fatigue Removal-:
Action Roll (8): [3]-4 (Exhausted -4)
Outcome Roll: [6] -Partial Success-

Your first attempt didn't seem to work. You felt a little... surge of mana? Hinrab was observing from a distance.
"You were close! Try to focus a little more, your execution of the glyph was fine, but your mana seemed to wane a bit when you tried to activate it."

Glyph-Body Magic -Fatigue Removal-: -2MP
Action Roll (8): [11]-3 (Second Attempt +1 Exhausted -4)
Outcome Roll: [5] -Overshoot-

Coordinating your body and your mind was a little harder than you expected. Your state of exhaustion didn't help either. Once again, you locked your body position and focused on activating the glyph. To make your mana run equally along your body, to even it and stabilize it. You suddenly felt mana disappearing, and with that the stress on your body and mind. Actually, you felt a bit excited too.

Excited

You successfully did it! Magic was amazing, you thought. All your fatigue was gone, as if it was never there. Actually, something was off... it seemed your body was very slightly less cohesive after activating the glyph. Could it be a side effect of using your own body as a medium?

"Ooh! It worked! Amazing! How did it feel?"

Apart from the strange loss of cohesion, at the moment of activation, you felt a short surge of power followed by a breeze, as if your body was a gate through which passed a current.

Nearby Humans:
-Hinrab, Masen disciple: Friendly

Spoiler: Gray Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
Quickly whisper to Vel, in attempt to quickly discuss a plan of attack
It hasn't noticed us yet... I propose a surprise attack. I will attempt to sneak up and strike it from the blind side, and once I do, its attention will be on me - perfect conditions for you to rush in and attack it with a much more powerful strike, catching it by an equal degree of surprise despite the sound of your hooves.

In case I don't get a chance to discuss the plan with Vel, be ready to strike!

"A fine plan for such an opponent. I remember Abominations being very simple-minded. I will count on your sturdiness, count on my charging power."

Both of you went on different paths, encircling your prey. Now was your time to make a move.

Nearby Monsters:
-Vel, the Dead Rider: [Friendly/Ally]
-Undead Abomination: [Hostile]

Spoiler: Terrence Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
"Understood. It'll use teleportation now. Same as myself, but inside the complex. Some places are probably unreachable otherwise and without previous knowledge."

Ulkas hummed before adding:

"And, Astrosa, belive me, I understand your reluctance and won't push for now... We both have our flaws. But they should be surpassed or compensated if we ever hope to reach the true power in this world."

Then he nodded towards Sentinel:

"My companion can't understand your words, so I had to explain her the spell activated. Let us proceed."

((Does my heightened regeneration assist with regaining HP lost due to Lifeforce Burn? Or it'll take time?))

((Heightened Regeneration would mainly assist recovering damage from wounds. It will help regaining HP loss from Lifeforce Burn, but it will take a bit more time. Or you could force it by expending mana.))

"Proceeding."

Your surroundings transitioned seamlessly into another room, and in an instant, you had been teleported to your destination. A bright circular room, with a monolith lodged in its center. The second thing you noticed was that the room was lacking doors or exit. Was teleportation the only way to access it?

The Sentinel communicated with the Monolith, and after a short exchange the Monolith spoke directly to you with the same words the Sentinel used. It spoke with a calm voice.
"Welcome outsiders, to the Xatares Excavation Center. You may refer to me as Xatares, I am the Core Unit of the center, or in simpler terms, the installation itself."

"I will be asking questions first, and expecting answers before any questioning. Who are you, and for what purpose did you come here? What are the happenings of the world outside?"

You glanced at Astrosa. She noticed there was no visible exit, and as such was on her guard. She stood beside you in a silent display of trust.

Nearby Visible Beings:
-Xatares Sentinel: Non-Hostile
-Xatares Core Unit: Non-Hostile

Spoiler: Ulkas Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
Seems like things are getting rough... First of all, have your host use Fur Hardening. We can't afford to take anymore hits like these. Then, make him use Rallying Call to invigorate our "kin".

His host already being in a critical condition, Skee figured he shouldn't take anymore risks. Have your host stand at a safe distance from the Banberus, and make him throw mud or rocks at it's eyes to blind it.

You started by commanding your host to use Fur Hardening. A curious power coursed through its fur, turning it as hard as iron. In turn though, moving was a bit more difficult.

Taking a step back, your host shouted a Rallying Call.

Rallying Call:
Action Roll (4): [12]
Outcome Roll: [3] -Critical Success-

As the two other Makralians heard the call, they answered with a call of their own. The three of you ended up invigorated by each other's call.

Mud/Rock Throw:
Combat Roll (Str 1 vs Con 2): [4]-2 (Badly Wounded -2) vs [9]

Your throws missed mark, only annoying the Banberus. It started turning toward you, intending to charge, but your two allies prevented it to do so by resuming their assault.

Makralians side attacks:
Combat Roll (Str 1*2 vs Con 2): [7,9]-2 (Badly Wounded -2) vs [1] -Critical Failure from defense-
Damage Roll: [6]*2=[12]-2 (Sturdy Skin)

One Makralian bit at the rear leg of the Banberus, making it trip. Then the other jumped once more on its back, and proceeded to bite and tear at the same location as its earlier attack. The flesh gave in to the strength of the predator's jaw, and the prey lost more and more strength, until it gave out.

Finally, they immobilized the Banberus until it died of blood loss. Your host released the Fur Hardening.

1 Essence unclaimed

Nearby Monsters:
-2 Adult Makralians: "Kin"
> Side: -6HP
-1 Young Banberus: Dead
> -14HP

Spoiler: Skee Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
Before you left, a voice, a clear one whispered: [Please release Ferratus]
((... Kardassus?))

"I'd like to have more time for Prias to recover, but that'd take too long. I'm ready. What about you, Prias?"

Hm. Aside from general inquiries about Nepkeros and the undead they've used, probably not much. Probably would focus more on the undead, wouldn't be surprised if some are still around and dangerous. Also, Eximius makes a mental note of "Prias gets wounded too easily and recovers too slowly, I'll need to keep this in mind once I get the chance to lift more seals from me".

[Learn more about Nepkeros and its undead workforce]
During the journey, you inquired about Nepkeros and its undead. Veras explained that historically, this country had been founded by necromancers from Emsiphion -a mage kingdom from the east- who were persecuted for their art. They dreamt of founding a country where necromancy could be used for the good of the people, a country where they wouldn't be shunned either, where they could practice their art unhinged. And they succeeded. A hundred years ago, Nepkeros was born and grew quickly to become a powerful republic.

Unlike other countries where raising the dead was a taboo, the reverse happened in Nepkeros. Being raised was seen as the best way to finish one's life. According to a person's stature, life and assets, they would be risen as an undead of different class. A higher class of undead was naturally seen as more prestigious.

Veras was musing about the progressive nature of Nepkeros, but also how despite their fast progress, they were very reckless. Necromancy was badly viewed for a reason, after all. It was actually a shock for everyone that this nation persisted without incidents, as controlling the undead required a tremendous and constant amount of power. Furthermore, the very nature of undead could cause a land to slowly die and turn into a deadland.

But Nepkeros never turned into a deadland during its prime, despite all its undead. How did they prevent it, is a mystery. Veras now started explaining a bit more about the undead of Nepkeros: they were called the Eternal Citizens if they were created from a citizen, or Eternal Workers if they were created from something else. Naturally, both were still around nowadays. The lesser ones were simply reanimated corpses, and didn't pose much of a danger. But the highest class undead were very dangerous. He himself didn't know of all of them, but they had to be wary the most of military-grade undead. Ranging from Dead Knights, to Abominations and even Undead Mages.

Veras expected to encounter such undead in the ruins you were heading for, if you were unlucky.

Naturally, you asked if the people of Nepkeros could have achieved immortality through undeath, and Veras answered with certainty that it was impossible. Immortality through undeath was a dream of fools, as dying caused your self to be ripped to such an extent that your undead self was fundamentally different from your living self. Furthermore, it was a misconception that undead were eternal. They simply lasted very long due to the nature of unlife energy, and they would decay if they couldn't replenish it.

"Though if they did somehow manage to find a way to truly achieve immortality through undeath... I shudder at the consequences."

(...)

Now back to the present, you asked Prias if he was ready.
"Well... it sure is more imposing than in my imagination. Am I the only one feeling uneasy?"

Veras chuckled.
"This is a natural reaction, we are in a deadland after all. The unlife energy outweights the surrounding lifeforce, and cause living beings to feel uneasy. At worst, your body could start rotting by itself, though that would require to literally bath yourself in unlife energy."

Prias made a less than reassured face, and sighed.
"I don't really want to end up as a rotting corpse just for walking in the wrong place... but I guess I'm ready."

With everyone ready to various degree, your group headed downward into the ruin.

[Entering unnnamed Nepkeros Magical Facility]

Your path illuminated by your torches, you went down the dusty rock corridor wide enough to fit two wagons. There was not a single trace of life there, no moss, no insects, nothing. Only the sounds of your steps echoed in the darkness. You reached a wide hall, which seemed empty too. Casting a light on the walls revealed murals telling of events of the past.

"The Nepkeros were obsessed with magnifying their history, probably due to their origins as exiles. They took great care carving great events of their nation, naturally embellishing reality quite a notch. Here, the mural is quite classic. It depicts the last war between Emsiphion and Nepkeros, which happened 20 years before its fall."

The battles depicted featured legions of undead warriors commanded by mages facing armies of warrior-mages. Naturally, the undead legions ended victorious in these depictions.

"Our main objective here is to locate their library, or a text repository. Unfortunately, these tends to be hidden a bit further in. Other points of interest would be the alchemy related places, and storage rooms for magical tools. Though the latter will probably be guarded. Let's go."

Veras was leading the group, and following its lead you headed in one of the many corridors that branched from the first hall.

Event Roll: [1]

Group Perception:
Action Roll (5): [4]
Outcome Roll: [2] -Critical Failure-

You suddenly heard a sharp whistling sound, and an arrow emerged from the darkness. Veras groaned in pain as the arrow hit him right in the chest. Despite the pain, the mage managed to cast a light spell to illuminate the corridor. Standing ahead of you was an undead.

"Dead Warknight!..."

It was humanoid in shape, standing on two legs. But its upper body was made of two decaying upper bodies linked together on top of each other. The lower one wielded a sword and a shield, and the upper one wielded a bow. The Warknight was heavily armored, and carried a half-full quiver.

"It's coming, I will take him on. Eximius, guide me!"

He asked you to take on the shape of a spear.

Nearby Monsters:
-1 Dead Warknight: Hostile
> Wielding: Sword and Shield / Bow
> Armored

Spoiler: Eximius Res Status (click to show/hide)


Fluorine, the Harpie - (AbstractTraitorHero)
Flourine

A shuffling of feathers. A raising of a feathered wing. Staring a slight hunger a slight anger moving forward. A soft coo.

Lure it forward.

Lure:
Action Roll (7): [4]
Outcome Roll: [4] -Failure-

The rock dog creature barked once, and then turned tail.

Nearby Monsters:
-Rock Dog Monster: Fleeing

Spoiler: Fluorine Status (click to show/hide)



The Protoquin (Failbird105)
The Protoquin

yes, good, fear me! As you should! Ignore my twiggish limbs.

All that horror back in the weird place made you hungry, rustle up some nice tasty fear from this dreamscape

As their terror rose, so did your urge to sate yourself on it. It had been so long since you had been feared, you could barely contain yourself.

Terrorize:
Action Roll (8): [1] -Critical Failure-

You chased the small Dandakaras, these little porcelain beings, crushing them, instilling fear into them. Same went for the nightmares, which you effortlessly preyed on. But rather than terror, anger seemed to rise.

And out of anger and terror, the dreamscape conjured a stronger nightmare to fight you. Several hills were swept away like sandy dunes by the wind, and the resulting white sand streams gathered above you. Together, they formed a majestic bird, reminding you of a phoenix. It screeched at you, and dove toward you.

Nearby Visible Dreams:
-The Phoenix Nightmare: Hostile

-mini Dandakaras: Sleeping
-Dandakara's Nightmares: Hostile / Terrified of Protoquin
-The White Nightmare: Rampaging

Spoiler: The Protoquin Status (click to show/hide)
Title: Re: You are a Monster - Turn 21
Post by: Nakéen on May 07, 2018, 11:29:06 pm
Yay update! Expect frequent turns for the next week, and possibly more. Also, do tell me if there is an error somewhere. I may have written a bit in a hurry.
Title: Re: You are a Monster - Turn 21
Post by: Legendary Marksdorf on May 08, 2018, 12:03:03 am
Go claim the essence, then have your host eat and tend to its wounds, and return to the pack when the others do. Once you get there, keep observing and trying to understand the Makralian language.
Title: Re: You are a Monster - Turn 21
Post by: Beirus on May 08, 2018, 12:28:09 am
((Is glyph magic always going to be a full body thing? That might make it hard to use while fighting. Oh, or can I do it with small parts too and shoot glyph bullets at someone?))
((Edit: It's an action now))

"It feels really good. But I think I'm less cohesive. I have more energy now! And I think I could feel the magic flowing through me. I think I have an idea! If the glyph provides the intent and shape for the spell, maybe I can provide my own intent without the glyph if I channel it through me."

Time to test new stuff. Recreate that feeling as the magic flowed through me. Shape the spell as it passes through me and direct it to make a small ball of light at the tip of my finger. Make sure to point my finger away from everyone, just to be safe. Hopefully it'll be easier since I have the Light element in my body.

Title: Re: You are a Monster - Turn 21
Post by: Nakéen on May 08, 2018, 01:30:37 am
((Is glyph magic always going to be a full body thing? That might make it hard to use while fighting. Oh, or can I do it with small parts too and shoot glyph bullets at someone? I'll turn this into an action later.))
((I assumed that you would do a full body. Bigger glyph has stronger effect, but you can do smaller ones of course.))
Title: Re: You are a Monster - Turn 21
Post by: ironsnake345 on May 08, 2018, 01:56:12 am
Time to put the plan into action! Stalk close to the creature and attempt to "backstab" the undead. Regardless of whether or not I manage to sneak close enough to attack it, be prepared to run the moment it knows I'm there, luring it away - specifically in a direction that would make it a prime target for Vel's charge. It's time to T-bone this thing!

((Also: Hurrah! Nakeen has returned to us!))
Title: Re: You are a Monster - Turn 21
Post by: Sarrak on May 08, 2018, 02:14:15 am
((I'll need a bit of time to investigate what exactly Ulkas learnt about state of the world, as my own meta-knowledge far surpasses his :D ))
Title: Re: You are a Monster - Turn 21
Post by: Dustan Hache on May 08, 2018, 05:18:34 am
Devour the shaman's mind! Disrupt the spell by any means possible!
Title: Re: You are a Monster - Turn 21
Post by: randomgenericusername on May 08, 2018, 08:26:21 am
Pain. While it didn't really bother him physically, the burns reminded of the horrors that happened in the woods. The fire didn't hurt as much as the memories of his old home...

Curious. Why being close to death made him feel so alive? Why did he want to feel more?

The jungle resonates with the pain Neophytos is currently feeling, increasing the intensity of their attacks and trashing around the wasps in despair.
Neophytos continues the song of the burning woods, trying to protect the Lifetree and the Sylvarians.
Title: Re: You are a Monster - Turn 21
Post by: Puppyguard on May 08, 2018, 12:31:14 pm
Go'Von
Stay hidden and out of sight. if they do retreat, avoiding their gaze is Vital.
Title: Re: You are a Monster - Turn 21
Post by: Coolrune206 on May 08, 2018, 12:56:48 pm
Squelchy quickly orders all the slimes to bind together in a ball-form, then activates Glimmering Hope. If successful, he orders the slimes to burst and attack the opponents from all sides. If not, he orders the slimes to try to roll away by having the slimes on the bottom move in such a way that the ball rolls.
Title: Re: You are a Monster - Turn 21
Post by: Jbehler64 on May 08, 2018, 02:53:27 pm
A. Read all of this, looks like a lot of fun, how long is the wait-list atm?
Would love to take a few ideas I've enjoyed/want to explore and turn them into a character.

B. Partly just commenting to follow the thread (which is what I hope causes following)
Title: Re: You are a Monster - Turn 21
Post by: Hawk132 on May 08, 2018, 03:54:34 pm
"I'll increase your speed. Get behind it."

Eximius becomes a spear and activates Blink.
Title: Re: You are a Monster - Turn 21
Post by: ironsnake345 on May 08, 2018, 04:11:44 pm
A. Read all of this, looks like a lot of fun, how long is the wait-list atm?
Would love to take a few ideas I've enjoyed/want to explore and turn them into a character.

B. Partly just commenting to follow the thread (which is what I hope causes following)

((A. Prety sure there's not much of a waitlist going on, but I'm not the GM. That'd be Nakeen.
B. To follow this thread, do this: When making or editing a post, click on "attachments and other options" beneath the text box for your post, and check the box marked "notify me of replies." This will make it so that you get notified (by e-mail, in my case at least) whenever somebody posts on the thread.))
Title: Re: You are a Monster - Turn 21
Post by: Nakéen on May 08, 2018, 04:17:42 pm
A. Read all of this, looks like a lot of fun, how long is the wait-list atm?
Would love to take a few ideas I've enjoyed/want to explore and turn them into a character.

B. Partly just commenting to follow the thread (which is what I hope causes following)
A. The waitlist is actually dead now. I can't imagine finding a way to let other players join in without having the game suffer, unfortunately.

B. As ironsnake345 said!

edit: To those who know of my old games. I am now certain I will be rebooting Rise of the Monstrous Kingdom. I will be posting it in Roll to Dodge in about 10 hours.
Title: Re: You are a Monster - Turn 21
Post by: Dustan Hache on May 08, 2018, 04:47:11 pm
To those who know of my old games. I am now certain I will be rebooting Rise of the Monstrous Kingdom. I will be posting it in Roll to Dodge in about 10 hours.
Title: Re: You are a Monster - Turn 21
Post by: Hawk132 on May 08, 2018, 06:20:23 pm
To those who know of my old games. I am now certain I will be rebooting Rise of the Monstrous Kingdom. I will be posting it in Roll to Dodge in about 10 hours.
+1

Now to decide between playing as Eversor again or making a new character.
Title: Re: You are a Monster - Turn 21
Post by: randomgenericusername on May 08, 2018, 06:41:31 pm
To those who know of my old games. I am now certain I will be rebooting Rise of the Monstrous Kingdom. I will be posting it in Roll to Dodge in about 10 hours.
+1

Now to decide between playing as Eversor again or making a new character.

I hope there's enough space for me too. I want to make a floating brain monster commander.
Title: Re: You are a Monster - Turn 21
Post by: Jbehler64 on May 08, 2018, 08:49:18 pm
Ok~~
Book monster idea shelved for now then, thanks for the reply!

Whats this about kingdoms???

EDIT: HA!! SHELVED!!
Title: Re: You are a Monster - Turn 21
Post by: Dustan Hache on May 08, 2018, 09:13:19 pm
I hope there's enough space for me too. I want to make a floating brain monster commander.
That spot is taken. Technically. Azarian IS the floating brain monster commander in the first one, and he will be in the next one.
You could be a floating brain monster captain though!
Edit:here is the game in question. He might start a new thread for it. (http://www.bay12forums.com/smf/index.php?topic=160413.msg7163519#msg7163519)
Title: Re: You are a Monster - Turn 21
Post by: Nakéen on May 09, 2018, 02:21:10 am
As promised: Rise of the Monstrous Kingdom (http://www.bay12forums.com/smf/index.php?topic=170607.msg7756028#msg7756028). The reboot is up!
Next turn for You are a Monster will be up in 24h at most.
Title: Re: You are a Monster - Turn 21
Post by: Failbird105 on May 09, 2018, 07:44:04 pm
The Protoquin
try uh, try to lick-slap it?
Title: Re: You are a Monster - Turn 21
Post by: Sarrak on May 10, 2018, 12:42:06 am
Ulkas nodded, gathering his memories. With such non-living, rational-based entity as Xatares, it was easier to say truth instead of half-truths required for most - if not all - other sentients. It was an interesting twist in his opinion, coming from the very nature of each sort of being.

"I'm Ulkas and my companion - Astrosa. We are surviving demons from a fallen country of Infernum, one of the few non-human nations to emerge after a world-wide Cataclysm that claimed sentience of monsters living before it and led to destruction of much culture and structures predating it. Currently, demons of Neodemonium, successor of Infernum in a sense, wage war upon alliance of human countries, with various other monsters caught in a conflict. Seeking power in this rapidly-changing world, we wanted to gather information and understanding of the past long gone, to be able to forge our future. For that, ruins of Ancients, your installation included, were perfect chance. We did find remains of human expedition that awakened you, but did not understand the implications before I was able to contact your Guardian."
Title: Re: You are a Monster - Turn 21
Post by: Nakéen on May 11, 2018, 05:16:41 am
I got a bit distracted by the new DF update, I think I should be able to finish the turn by tomorrow!
Title: Re: You are a Monster - Turn 22
Post by: Nakéen on May 12, 2018, 01:52:52 am
Turn 22:

Turn 21 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7755091#msg7755091)



Skee, the Insect Parasite (Legendary Marksdorf)
Go claim the essence, then have your host eat and tend to its wounds, and return to the pack when the others do. Once you get there, keep observing and trying to understand the Makralian language.

You claimed the essence, absorbing it in your body. And fortunately, your host didn't seem to interfere with the essence absorption.

Flavor Roll: [5]
The Makralians didn't notice you taking the essence. The three Makralians, your host included, gathered around their prize and started carving its flesh out. One of the Makralians handed you a pink and juicy lump of flesh, which your host gladly ingested.

They kept trying to say something to your host, using the Makralian dialect. Though you couldn't understand, they seemed worried if you were to guess. And finally, they resorted to the monstrous tongue, the common language that all monsters understood.

"Shnapa, do you understand me?"

This time, you nodded.
"Oh, he can still understand the tongue. Are you alright? Got a bad hit somewhere? You've been weird as of late."

He then said something in the dialect, and returned to the tongue right after.
"Yeah, definitely something wrong with ya. You can't speak the dialect anymore somehow? Feeling okay?"

The other Makralian then added.
"Don't push'im. Let's return to Ksharpa and the others first, okay Shnapa? You will get better with some rest."

As the Banberus body was way too heavy for you to carry, you three proceeded to take apart meaty parts to bring back to everyone. Your host's body, named Shnapa, still remembered how to proceed. Once that was done, you returned to the pack.

Event Roll: [5]
You managed to return to the pack without a hitch, each carrying a large far and meaty Banberus bodypart. To everyone's surprise though, there were more Makralians than before. Their fur also had slight variations compared to those of "your" pack: slight color shifts and patches of colored fur. Your pack leader seemed to be discussing in Makralian with another pack leader. One of the Makralian you hunted with interjected in the discussion.

"Can I ask that we speak in the tongue? Shnapa has been unable to use the dialect after he took a bad hit."

The Makralian was obviously lying, but it was the simplest answer given the situation. Ksharpa, the pack leader, agreed with the suggestion. It seems the other Makralian didn't mind either.
"I am Sherpo, leader of a pack that usually lives farther in the eastern territories. With the other packs of the east, we are looking to form a great alliance with all Makralians."

"Cause of the "Wasps". They are growing too dangerous, and this fellow and his pals are suggesting we band together to survive. I'm not against it myself, thought about consulting with ya first though."

Some of the Makralians present were uneasy at the idea of uniting the packs. Competition among packs had always been a thing, and some had less than cordial relationships. But when it came to the Wasps, which one was the lesser evil was crystal clear.


Nearby Monsters:
-2 Adult Makralians: "Kin"
> Side: -6HP
-Ksharpa, Makralian Pack Leader
-Sherpo, Makralian Pack Leader
-a dozen of Adult Makralians

Spoiler: Skee Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
Time to put the plan into action! Stalk close to the creature and attempt to "backstab" the undead. Regardless of whether or not I manage to sneak close enough to attack it, be prepared to run the moment it knows I'm there, luring it away - specifically in a direction that would make it a prime target for Vel's charge. It's time to T-bone this thing!

((Also: Hurrah! Nakeen has returned to us!))

Sneaking:
Action Roll (6): [16]
Outcome Roll: [1] -Success-

You moved into the fog, hearing the clapping sounds of Vel's hooves disappearing in the distance until only the light ruffling sound of your steps could be heard. You circled around the Abomination, whose imposing and bloated shape was visible despite the fog, and stopped only once you were close to see it without being detected.

This Abomination had two arms, a main body and a large toothless mouth. Its "lower body" was made of large intestine-like lumps of flesh that it dragged as it moved as if it was cut midsection.

One Bony Backstab:
Combat Roll (Str 1 vs Con 2): [3]+2 (Sneak Attack +2) vs [8]
Critical Roll: [8] -No Counterattack-

With one swift swoop, you slashed your Bone Broadsword at the Abomination. And to your dismay, your attack was completely ineffective, merely bouncing on its very dense body. While no damage was done, your presence and hostility was still acknowledged. Following an ear-splitting roar, the massive Undead turned toward you and started chasing you.

You had started running way before it started screaming of course.

Running away:
Action Roll (8): [12]
Outcome Roll: [5] -Overshoot-

You outran the Undead with ease, as despite its surprise speed, you were still the fastest. But you ran so fast that a coincidentally badly placed pebble made you slip. Dragged by your momentum, you crashed in a clattering blaze, ending in an unsightly position for a four-armed-four-legged skeletal thing.

[Malus to next action]

The Abomination's figure was approaching dangerously. But confident in your partner, you waited. In the distance, you could hear frenetic riding...

Chaaarge!:
Combat Roll (Str 1 vs Con 2): [11]+2 (Sneak Attack +2 Charge +4) vs [5]
Critical Roll: [5]+3 -Normal Hit-
Damage Roll: [5]*0.75 + 2 (Rusty Arming Sword) = 5

With the power of the charge backing him, Vel slashed its sword in a lateral strike with both hands. The blade managed to sever the Undead's flesh, creating a gaping wound from which poured a putrid liquid. Surprised and enraged, the Abomination's body appeared to soften.


Nearby Monsters:
-Vel, the Dead Rider: [Friendly/Ally]
-Undead Abomination: [Hostile] [Enraged State (Reduced Defences)]
> -5

Spoiler: Terrence Status (click to show/hide)



The Azarian Project, the Thoughling (Dustan Hache)
Devour the shaman's mind! Disrupt the spell by any means possible!

Mind Eater:
Combat Roll (Pow 1 vs Res 1): [10] vs [9]-2 (Focused)
Outcome Roll: [5] -Overshoot-

Just as you finished taking your decision, the Ogre Guards were already upon you. The Beings of Flesh moved in front, protecting you from their assault. Without any disturbance stopping you, you focused on eating the mind of the Shaman.

Too focused on its spell, the Shaman was unable to actively protect its mind from any potential assault. With its defences more open than usual, your attack slipped in, and you gnawed at the Shaman's mind. As soon as the part of mind was transfered to you, you felt pure bliss from the meal. This mind was like none others, here there was experience, a savoring complexity sprinkled with this taste of natural intelligence that was sorely lacking from primitive minds.

Your bliss was cut short by the sudden burst of mana you felt, which combined with the Shaman's painful scream didn't bode anything good.

The Shaman's spell has gone haywire!

You saw the Shaman suddenly collapsing, as if drained from all its might. For a moment, you wondered if your Mind Eating was the cause, but what followed shortly quickly corrected you. The Ogres guarding the Shaman also suddenly collapsed, powerless, as if their bodies were too heavy for them to bear.

Then a second later, you felt your forces being drained, siphoned by an invisible whirlwind with the Shaman's location as a source.

Resist:
Action Roll (13): [11]
Outcome Roll: [1] -Critical Failure-

You attempted to resist and hold to your strength, but the accidental link between your mana and the spell caused you to be unable to fight off the energy drain.

Mana completely drained
You are now Exhausted (At your limit)

The other beings are faring even worse. The Beings of Thought vanished as soon as their power got drained, and the beings of flesh are starting to slowly disintegrate. You can feel this siphoning storm is increasing in radius.


Nearby and not-so-Nearby Monsters:
Close:
-Ogre Shaman (Stage 2): Unconscious
-Ogre Guards (Stage 1) Exhausted
> 2 of them incoming Exhausted
-4 Beings of Flesh (Stage 0) Disintegrating
-2 Being of Thought (Stage 0) Gone

Far:
-Envious Grasper: Independent
-Many But Quite Less Ones of Thought (Stage 0): [Neutral+] Stabilized
-Many But Quite Less Ones of Flesh (Stage 0): [Neutral+] Stabilized
-Ogres Warriors (Stage 1)





Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
Pain. While it didn't really bother him physically, the burns reminded of the horrors that happened in the woods. The fire didn't hurt as much as the memories of his old home...

Curious. Why being close to death made him feel so alive? Why did he want to feel more?

The jungle resonates with the pain Neophytos is currently feeling, increasing the intensity of their attacks and trashing around the wasps in despair.
Neophytos continues the song of the burning woods, trying to protect the Lifetree and the Sylvarians.


Silva Dolorem: (-4MP)
Combat Roll (Pow 1 vs Average Con 1): [11]+4 (Jungle Environment +2 Burning Pain +2) vs [4]
Critical Roll: [9]+2 -Critical Hit-
Average Damage Roll: [6]*1=[6]

You managed to hit all the Elemanopteran Soldiers present.

Resonating with your pain, the controlled plants started moving in a frenzy. Now digging at an even faster rate into their targets, they caused massive damage to the Elemanoptera. But as a price for such power, the trees started withering, having over-expanded their energy.

3 Elemanopteran Soldiers died from the infestation, while the remaining 6 have suffered heavy damage.

Sedre and the two Sylvarian Warriors completed the ward around the Lifetree thanks to everyone's support. Now safe from harm, they joined the fight and engaged the remaining enemies. With the three fighting warriors, they took the 6 Soldiers in a pincer. With their hardened wood spikes, they managed to kill four of the weakened Elemanopteran without taking damage.

Jijjia completed its illusion spell. You yourself couldn't know what was happening, but the remaining 3 Elemanoptera started moving erratically. Their attacks ended up completely missing their marks, as if they fired at invisible foes.

A blinding red flash of light emanated from Boor's location. Suddenly, the large Elemanoptera emerged from the woods. It looked very different: its shell was bright red, infused with energy, and you could feel great heat emanating from its body. The energized wasp flew to the location of its dead kin, and cannibalized them.

A new surge of power coursed through its body as it incorporated thunder elemental energy to its fire element.

Boor emerged from the same location soon after. Half his body was charred, but he was still standing and brimming with fighting spirit.


Nearby Monsters:
Allies:
-Sedre, Sylvarian leader (-2)
-2 Sylvarian Warriors (-2)
> Raising a ward around the Lifetree

-3 Sylvarian Warriors (-2)
> One: Critically Wounded
> Fighting on the frontline

-Species representative Jijjia (Owl) (-2) Casting an Illusion Spell
-Species representative Boor (Boar) (-2?)

Enemies:
-11 Elemanopteran Soldiers
> 5 Dead
> 6 Alive (-6) Infested Grounded
-Large Elemanopteran Soldier (-7)
> Elemental infusion [Fire/Thunder]





Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Stay hidden and out of sight. if they do retreat, avoiding their gaze is Vital.

You remained hidden, but you were still within the danger zone.

Flavor Roll: [4]
The battle continued with reduced intensity. Both fighters seemed to try to save their forces, and were probably trying to find an occasion to inflict a decisive blow. But none managed to create this opportunity, the Carkrul had a very slight edge at first sight, but not big enough to warrant taking risks.

You could tell the two monsters were on the verge of retreating.

Nearby Monsters:
-Red-Eyed Albudron (Eel Hydra): Slightly Wounded
> Estimated Stage 2+
-Spinal-Horned Carkrul (Humanoid Rock-beast): Slightly Wounded
> Estimated Stage 2+

-Many!
-A lot of critters
-Some very dangerous ones

Spoiler: Go'Von Status (click to show/hide)



Squelchy, the Omnislime (Coolrune206)
Squelchy quickly orders all the slimes to bind together in a ball-form, then activates Glimmering Hope. If successful, he orders the slimes to burst and attack the opponents from all sides. If not, he orders the slimes to try to roll away by having the slimes on the bottom move in such a way that the ball rolls.

The slimes banded together even more tightly than usual, compressing into a tight ball. With your Glimmering Hope shining in its core, the slimes looked like a lustrous drop of goo.

[-1 MP from Glimmering Hope activation]

You shared your plan with the slimes, and everyone braced themselves for it.

Battle! (d20):
Elemanopteran Barrage: [7]+4 (Elemental Energy +2 Resonator +2)
vs
Slime Surprise: [15]+3 (Desperate Morale +2 Glimmering Hope (Half) +1)

You timed the burst with the next barrage, allowing the slimes to dodge the energy bolts and immediately retaliate. Some of them managed to land directly on their opponents, while others had to pounce from above or the side to join in the fray. Assaulted by desperate and empowered slimes, the Elemanoptera were being overwhelmed by the many abilities of the slimes. Some released powerful enzymes or/and poisons on their targets, other used more physical means, like crushing and stabbing...

Your enemy was losing their advantage, but you could still tell the fight was not in your favor.

Until the smell arrived. Emerging from where you came, a huge Miasma Dragon appeared. This one was different from the first one you met, it was larger, and its scales were paler than the yellow copper scales the other had. The ooze dripping from its body was also moving rhytmically, and formed rising tendrils that seemed to probe the surroundings.

Nearby Monsters:
-Many of desperately motivated slimes: Desperate Moral!
> Many are wounded
-Numerous Elemanoptera : Hostile
> Some are wounded
-Elemanopteran Resonator: Hostile
-"Advanced" Miasma Dragon: Hostile

Spoiler: Squelchy Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
"I'll increase your speed. Get behind it."

Eximius becomes a spear and activates Blink.

You took the shape of a slate gray spear, elegant and deadly in its simplicity. It had the perfect length for Prias, such that he could wield it with one hand effortlessly if need be. Infusing your wielder with a new power, you activated Blink-

-2MP

-Prias moved so quickly it appeared as if he vanished, allowing him to dodge the arrow the Warknight had just released. Despite this inhuman level of speed, the Warknight didn't flinch and the lower skeleton started assuming a close combat stance.

Stab:
Combat Roll (Str 1 vs Con 1): [5]+3 (Ancient Combat +2 Blink +1) vs [3]
Critical Roll: [4] -Normal Hit-
Damage Roll: [3]*1=[3]

"Haa!"

Using a feint, Prias baited the shield and side-stepped to the left. Then with a better angle, he thrust the spear in a gap of the Warknight's armor, aiming at the spine. The bone cracked, but remained unbroken. The Warknight retaliated immediately.

Warknight Slash:
Combat Roll (Str 2 vs Con 1): [4] vs [9]+3 (Ancient Combat +2 Blink +1)
Critical Roll: [3] -Normal Counterattack-
Combat Roll (Str 1 vs Con 1): [2]+3 (Ancient Combat +2 Blink +1) vs [4]
Damage Roll: [3]*1=[3]

Prias dodged the diagonal slash and threw another thrust toward the spine of the Warknight. Sensing the danger, the undead took a leap back and assumed a more defensive position.

Nearby Monsters:
-1 Dead Warknight: Hostile
> -6HP
> Wielding: Sword and Shield / Bow
> Armored

Spoiler: Eximius Res Status (click to show/hide)



The Protoquin (Failbird105)
The Protoquin
try uh, try to lick-slap it?

Lick-Slap:
Combat Roll (Str 0 vs Con 0): [10] vs [3]
Critical Roll: [10]+2 -Critical Hit-
Damage Roll: [5]

Extending your tongue, you whipped the white phoenix. In this dreamrealm, you could feel your powers being greater than in the real world. The force of your blow bent the wing of the phoenix, and caused it to crash on the ground.

As a side-effect, you could feel the terror this realm had toward you increasing, causing you to feel stronger than usual.

[Empowered by terror]

Nearby Visible Dreams:
-The Phoenix Nightmare: Hostile
> -5HP

-mini Dandakaras: Sleeping
-Dandakara's Nightmares: Hostile / Terrified of Protoquin
-The White Nightmare: Rampaging

Spoiler: The Protoquin Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
Ulkas nodded, gathering his memories. With such non-living, rational-based entity as Xatares, it was easier to say truth instead of half-truths required for most - if not all - other sentients. It was an interesting twist in his opinion, coming from the very nature of each sort of being.

"I'm Ulkas and my companion - Astrosa. We are surviving demons from a fallen country of Infernum, one of the few non-human nations to emerge after a world-wide Cataclysm that claimed sentience of monsters living before it and led to destruction of much culture and structures predating it. Currently, demons of Neodemonium, successor of Infernum in a sense, wage war upon alliance of human countries, with various other monsters caught in a conflict. Seeking power in this rapidly-changing world, we wanted to gather information and understanding of the past long gone, to be able to forge our future. For that, ruins of Ancients, your installation included, were perfect chance. We did find remains of human expedition that awakened you, but did not understand the implications before I was able to contact your Guardian."

The Core Unit's voice wavered for an instant before returning to the usual calm tone:
"Non-human nations... I assume by that fact that the human race is the dominant force of this world. You said both of you are of the demon people, but I am unfamiliar to the names you mentioned. A Cataclysm you said. And you called this place "ruins of the Ancients"...

The short silence that ensued led you to guess the Unit was shocked by the turn of events.
"I am deeply grateful for your truthful answer. The Ancients you mentioned, must refer to the Levemite. The people who lived while this installation was still active, before its shutdown. This Cataclysm you spoke of, what was it? Were the humans and the demons the only races to avoid that loss of sentience? What kind of disaster could have befell on the world, for even the Etherlink to become inaccessible?"

You could tell the Unit was now open to your questions too.

Nearby Visible Beings:
-Xatares Sentinel: Non-Hostile
-Xatares Core Unit: Non-Hostile

Spoiler: Ulkas Status (click to show/hide)
Title: Re: You are a Monster - Turn 22
Post by: Nakéen on May 12, 2018, 01:54:20 am
((It took a little bit longer than expected, because of some problems with a magma piston))
Title: Re: You are a Monster - Turn 22
Post by: Sarrak on May 12, 2018, 02:39:47 am
Ulkas hummed, browsing his thoughts and memories again. The picture was not complete, but he already possessed much of the knowledge needed to glue some bits of puzzle together.

"For Cataclysm... I can presume it was closely tied to Essence dissipation. Only isolated places with naturally high magical component were able to support monster nations some time after it happened. Sadly, with the destruction of Demonic Nexus - the object that allowed Infernum consolidation in the first place - most demons lost their memories and regressed back into mindless entities. My companion and myself only recently regained our sense of self and were able to gather some elements of the puzzle that is Past. Our memories of Infernum are still hazy at best."

"If I may take a guess, Cataclysm endangered all races, but humans were the least affected. Some other places that supported early monster civilizations must exist, but I doubt they have memories predating Cataclysm. Probably only Levemites - or, rather their ruins - still hold the clues to exact nature of Cataclysm. Humans should have some pieces of puzzle as well, but, considering their technologies, they are far cry from Levemites."

Summing everything on his mind, Ulkas felt it was his turn to question:

"You have mentioned Etherlink and Levermites... While browsing through equipment earlier - it seemed related to mining or exploration - I was barely able to discern a few of many enchantments put on it. Past seems to be much more advanced than present day. Could you tell us more about it?"

Ask Xatares about the past. Using installation to further our knowledge and power would be a perfect opportunity.

"Astrosa, this facility predates the Cataclysm that happened before consolidation of Infernum. I'll try to gather as much about past as possible and parlay about getting us knowledge and artifacts towards mutual benefit. For now, diplomacy goes rather well."
Title: Re: You are a Monster - Turn 22
Post by: Nakéen on May 12, 2018, 04:27:43 am
(fast answer, will be formatted later)

Ulkas hummed, browsing his thoughts and memories again. The picture was not complete, but he already possessed much of the knowledge needed to glue some bits of puzzle together.

"For Cataclysm... I can presume it was closely tied to Essence dissipation. Only isolated places with naturally high magical component were able to support monster nations some time after it happened. Sadly, with the destruction of Demonic Nexus - the object that allowed Infernum consolidation in the first place - most demons lost their memories and regressed back into mindless entities. My companion and myself only recently regained our sense of self and were able to gather some elements of the puzzle that is Past. Our memories of Infernum are still hazy at best."

"If I may take a guess, Cataclysm endangered all races, but humans were the least affected. Some other places that supported early monster civilizations must exist, but I doubt they have memories predating Cataclysm. Probably only Levemites - or, rather their ruins - still hold the clues to exact nature of Cataclysm. Humans should have some pieces of puzzle as well, but, considering their technologies, they are far cry from Levemites."

Summing everything on his mind, Ulkas felt it was his turn to question:

"You have mentioned Etherlink and Levermites... While browsing through equipment earlier - it seemed related to mining or exploration - I was barely able to discern a few of many enchantments put on it. Past seems to be much more advanced than present day. Could you tell us more about it?"

Ask Xatares about the past. Using installation to further our knowledge and power would be a perfect opportunity.

"Astrosa, this facility predates the Cataclysm that happened before consolidation of Infernum. I'll try to gather as much about past as possible and parlay about getting us knowledge and artifacts towards mutual benefit. For now, diplomacy goes rather well."

"Essence dissipation?"

The Unit was genuinely surprised.
"That explains many things. The abnormal state of your Essence, and the disappearance of the Vein. Your Essence, unlike ours, seems... incomplete, broken. That would also explain why humans survived. Unlike other races, humans Essence had slightly different properties. It was shared across all individuals, and had the strongest identity of all the races. That also means they were the race least able to evolve. That explains why the veins were gone upon our reactivation..."

You had the feeling the Unit just said something very important. Especially this "Vein" matter. And as if picking up on your change of mood, it added explanations.
"My apologies. I went on forgetting trivial knowledge to us is utterly foreign to you. This facility is a Vein mine. Veins are massive and self-regenerating deposits of crystallized Essence that are connected straight to what is called the Heart. Well, Essence is the wrong term. Ichor was the name given to the Essence coming from the Veins. Yes, Ichor as in the "Blood of the Gods". Because for our civilization, Ichor was a miraculous resource. Properly refined, it could be used as an incredible power source. It could also be used to increase the Essence of individuals, which in itself had infinite applications. It was even the basis behind the creation of the Etherlink, a worldwide data sharing and storing system. We Sentinels are ourselves powered by Ichor, as are many tools of this facility. Ichor led Levem, no, the world to enter its Golden Age. But now it is all in the past, and the Vein of Xatares is gone. Probably because of this Cataclysm you mentioned. This Nexus you mentioned could also have been the remnant of a Vein."

As you mentioned the enchantments of the Levemite tools, the Unit uncovered more information about them.
"Crystallized Ichor is one of the hardest known substances, and as such the tools used to extract it are extremely powerful. Not to mention extraction is a very dangerous process, as damaging a Vein releases a tremendous amount of energy, which also explains the military-grade armors used there."

"Still... to think this glorious era is gone. Levem, Humanes, Typhonia. The three nations that formed the Typhidna Alliance. I wish I could tell you more about them, but my knowledge remain limited to my fields of expertise."

Astrosa, as tense as ever, said:
"Oh yes, I can tell I'm definitely missing on all the fun. What's next? They will serve us a snack? I just hope this history lesson won't lead us to be deemed useless once they have learned what they want."

The Unit waited for her to finish before adding:
"We can feel uneasiness in your companion. Will they be alright?"

Title: Re: You are a Monster - Turn 22
Post by: Sarrak on May 12, 2018, 04:54:24 am
"Well, Astrosa, I understand your unease, but, unfortunately, their supply of Crystallized Essence seems to have run dry. So no snacks for now. Heh. Wait for a bit longer."

Turning back to Xatares, Ulkas explained:

"She is dejected, not being able to understand our conversation and being out of her field of expertise - research does not sit perfectly well with her... Anyway, I wanted to share one thing with you, related to Ichor and Blood of the God you were talking about. I was shown a glimpse by an otherworldly presence and will try to show you:"

—Beyond the above. In between the hidden. Eye over all, infinity of the possible.
The lifeless god drifts. Enclosed in a cocoon of blood.
Yet the voracious ones feast and drink the Ichor, forbidden nectar.
From the dripping scars, give and take it all.
Feast on the carcass of the divine fallen.
Hide from the cruel light.
Merciless Suns lurk outside the abode—


"The rest was expunged by my consciousness, though."

See if Xatares can offer some insight. Then inquire about Ichor reserves or artifacts that installation might spare. Also, what our "incomplete, broken Essence" might entail.
Title: Re: You are a Monster - Turn 22
Post by: Legendary Marksdorf on May 12, 2018, 05:35:21 am
((Funny, I was planning to try and get all the Makralian packs to unite. This makes things way easier for me.))

"Interesting", Skee thought. "If all the Makralians were to gather, they'd probably start attacking bigger preys. Maybe I could use this to acquire a powerful host..."

Make your host say in monstrous tongue that he supports the idea, but that he thinks it is doomed to fail unless we have a strong and undisputed leader to rule the alliance. Add that the leader should be decided with a tournament among Makralians, this way he can't be contested. All Makralians who are interested should be allowed to participate.
Title: Re: You are a Monster - Turn 22
Post by: Nakéen on May 12, 2018, 05:59:22 am
"Well, Astrosa, I understand your unease, but, unfortunately, their supply of Crystallized Essence seems to have run dry. So no snacks for now. Heh. Wait for a bit longer."

Turning back to Xatares, Ulkas explained:

"She is dejected, not being able to understand our conversation and being out of her field of expertise - research does not sit perfectly well with her... Anyway, I wanted to share one thing with you, related to Ichor and Blood of the God you were talking about. I was shown a glimpse by an otherworldly presence and will try to show you:"

—Beyond the above. In between the hidden. Eye over all, infinity of the possible.
The lifeless god drifts. Enclosed in a cocoon of blood.
Yet the voracious ones feast and drink the Ichor, forbidden nectar.
From the dripping scars, give and take it all.
Feast on the carcass of the divine fallen.
Hide from the cruel light.
Merciless Suns lurk outside the abode—


"The rest was expunged by my consciousness, though."

See if Xatares can offer some insight. Then inquire about Ichor reserves or artifacts that installation might spare. Also, what our "incomplete, broken Essence" might entail.

The Xatares Unit pondered for a while over your words.
"Cryptic, and ominous. This, unfortunately, seems to be outside my field of expertise. If it were the old world, a True Mage could have helped you. They were the ones that knew the magic closest to the realm of miracles, and knew more secrets about Ichor, Essence and the World than anyone else. Most of them were found on the island of Ey, located in the center of the Exar ocean to the north from there."

Luck Roll: [4]
"We have a few Ichor reserves left, but you can imagine how precious they are to us. Ichor attracts greed, and the reason the Sentinels are so heavily armed is to protect it from greed. As for "artifacts", I would be willing to share them with you as a thanks for your information."

Finally, the Unit said a word about your incomplete Essence.
"As befitting our role, we are able to detect and measure Essence. Your Essence is around a tenth of what a normal adult's Essence should be. Well, normal in Levemite terms."
Title: Re: You are a Monster - Turn 22
Post by: Sarrak on May 12, 2018, 06:18:12 am
"Interesting... Understandable about Ichor, though I can't say I wasn't hoping to get our hands on some at least, as it would help greatly. The incompleteness of our Essence might be partly due to a regression that occurred, but rules of the world itself must have changed with the disappearance of Veins. Currently, the world is full of strife and Essence is transferred by methods of cruelty rather than refinement. As such, it would be most appreciated if you can educate us about using the artifacts provided - such technology would take me a very long time to understand without your help, and time is of the essence. I'm capable of showing my companion what is needed, but first I must attain an understanding myself. And many thanks for the discussion - something tells me that after centuries, information of the past once again becomes the most important matter."

See what Xatares can offer us (a list of Ancient Artifacts of Immense Power?). Relate my findings to Astrosa.
Title: Re: You are a Monster - Turn 22
Post by: Coolrune206 on May 12, 2018, 08:08:50 am
Squelchy quickly released "retreat" pheromones into the air and then booked it, heading the same direction the dragon had come from- its journey through the forest/jungle had probably scared off every living thing along the path.
Title: Re: You are a Monster - Turn 22
Post by: Hawk132 on May 12, 2018, 08:34:58 am
"Going well so far, kid. But remain cautious."

Keep Blink on and hope Prias finishes the Warknight off without any damage.
Title: Re: You are a Monster - Turn 22
Post by: Dustan Hache on May 12, 2018, 08:40:47 am
the spell is linked to the shaman, finish them off before this mana vortex can reach the others!
Title: Re: You are a Monster - Turn 22
Post by: randomgenericusername on May 12, 2018, 09:04:19 am
Seeing as the trees are too damaged to continue, Neophytos decides to inflict a Frenzy on the large wasp and have it finish off the remaining wasps that are still alive.
Title: Re: You are a Monster - Turn 21
Post by: Beirus on May 12, 2018, 10:33:32 am
((Is glyph magic always going to be a full body thing? That might make it hard to use while fighting. Oh, or can I do it with small parts too and shoot glyph bullets at someone?))
((Edit: It's an action now))

"It feels really good. But I think I'm less cohesive. I have more energy now! And I think I could feel the magic flowing through me. I think I have an idea! If the glyph provides the intent and shape for the spell, maybe I can provide my own intent without the glyph if I channel it through me."

Time to test new stuff. Recreate that feeling as the magic flowed through me. Shape the spell as it passes through me and direct it to make a small ball of light at the tip of my finger. Make sure to point my finger away from everyone, just to be safe. Hopefully it'll be easier since I have the Light element in my body.
Missed me
Title: Re: You are a Monster - Turn 22
Post by: Failbird105 on May 12, 2018, 10:34:29 am
The Protoquin

hahahaha yes, yeees! FEAR ME FOR I AM FEAR.

Start beating on the pheonix
Title: Re: You are a Monster - Turn 22
Post by: ironsnake345 on May 12, 2018, 11:49:05 am
Ambush successful!  Spring to my feet and begin slashing at the undead abomination with the bone broadsword! Keep it sandwiched between Vel and myself as much as possible, attacking it from both sides!
Title: Re: You are a Monster - Turn 22
Post by: Puppyguard on May 12, 2018, 01:44:32 pm
Go'Von
Retreat. Find a sleeping monster to strangle.
Title: Re: You are a Monster - Turn 21
Post by: Nakéen on May 12, 2018, 02:49:06 pm
Woopsie, sorry for that! Will get you a faster action as an apology :)


Gray the Unstable Prismetal Blaster (Beirus)
((Is glyph magic always going to be a full body thing? That might make it hard to use while fighting. Oh, or can I do it with small parts too and shoot glyph bullets at someone?))
((Edit: It's an action now))

"It feels really good. But I think I'm less cohesive. I have more energy now! And I think I could feel the magic flowing through me. I think I have an idea! If the glyph provides the intent and shape for the spell, maybe I can provide my own intent without the glyph if I channel it through me."

Time to test new stuff. Recreate that feeling as the magic flowed through me. Shape the spell as it passes through me and direct it to make a small ball of light at the tip of my finger. Make sure to point my finger away from everyone, just to be safe. Hopefully it'll be easier since I have the Light element in my body.

"A cohesion loss? That seems similar to glyph worn. Mmh, that's interesting. So you went with a Glyph relieving exhaustion, a success!"

While Hinrab monitored you with renewed curiosity, you kept practicing your new magic senses. Remembering your days of meditation, you focused on the feeling of flowing magic.

Mana Focus -Flow-:
Action Roll (4): [2]
Outcome Roll: [3] -Failure-

Unlike what you were used to, your inner flow was in an agitated state. Was it because of using magic for the first time? You took note of this sensation, and delving further into it made you realize an annoying fact. Your internal magic coherence made it hard to activate a glyph formed by part of your body. The bigger flow disrupted the smaller flow.

Glyph-Body Magic -Light-:
Action Roll (8 ): [4]-1 (Uneven Flow -1)
Outcome Roll: [3] -Failure-

Glyph-Body Magic -Light-: -2MP
Action Roll (8 ): [8]-1 (Second Attempt +1 Uneven Flow -1)
Outcome Roll: [3] -Critical Success-

It took you two attempts to get it right, but once you succeeded a trigger activated within you. From the tip of your glyph shaped hand, a bright ball of light appeared. Hinrab praised you with a thumb up, and you yourself could feel you made a step forward: your Dispersed Consciousness seemed to allow you to easily manage different flows. It was that simple.


Nearby Humans:
-Hinrab, Masen disciple: Friendly

Spoiler: Gray Status (click to show/hide)
Title: Re: You are a Monster - Turn 23
Post by: Nakéen on May 15, 2018, 05:22:48 am
Turn 23:

Turn 22 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7758545#msg7758545)




Skee, the Insect Parasite (Legendary Marksdorf)
((Funny, I was planning to try and get all the Makralian packs to unite. This makes things way easier for me.))

"Interesting", Skee thought. "If all the Makralians were to gather, they'd probably start attacking bigger preys. Maybe I could use this to acquire a powerful host..."

Make your host say in monstrous tongue that he supports the idea, but that he thinks it is doomed to fail unless we have a strong and undisputed leader to rule the alliance. Add that the leader should be decided with a tournament among Makralians, this way he can't be contested. All Makralians who are interested should be allowed to participate.

A Bold Suggestion:
Action Roll (12): [19]
Outcome Roll: [4] -Epic Success-

The two leaders perk up upon hearing your suggestion. Even the eyes of the other Makralians are flaring up from the excitement.
"Hey, he can't talk the dialect, but what comes out of his mouth is pretty good! I like that idea! Shnapa it was?"

They unconsciously started talking the dialect again, but soon returned to speaking the tongue upon realizing you couldn't understand them.
"Oh sorry. Still, that's pretty inconvenient. I don't like that anyone could overhear us."

More mundane talking took place, until the other pack left as they had to meet a few more packs. They gave you the location and date of the scheduled reunion. In two days in the territory of the Harpa pack, the largest known Makralian pack.

Was there anything you said or asked before they left?

Either way, you were then allowed to rest to heal your wounds. You had fought well, and earned everyone's sustenance today.

Flavor Roll: [5]
HP fully recovered
Wounds fully healed

Ksharpa announced this night that the pack would join the reunion, and start moving starting tomorrow's dawn.

Nearby Monsters:
-2 Adult Makralians: "Kin"
> Side: -6HP
-Ksharpa, Makralian Pack Leader
-Sherpo, Makralian Pack Leader
-a dozen of Adult Makralians

Spoiler: Skee Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
"Interesting... Understandable about Ichor, though I can't say I wasn't hoping to get our hands on some at least, as it would help greatly. The incompleteness of our Essence might be partly due to a regression that occurred, but rules of the world itself must have changed with the disappearance of Veins. Currently, the world is full of strife and Essence is transferred by methods of cruelty rather than refinement. As such, it would be most appreciated if you can educate us about using the artifacts provided - such technology would take me a very long time to understand without your help, and time is of the essence. I'm capable of showing my companion what is needed, but first I must attain an understanding myself. And many thanks for the discussion - something tells me that after centuries, information of the past once again becomes the most important matter."

See what Xatares can offer us (a list of Ancient Artifacts of Immense Power?). Relate my findings to Astrosa.

"The gratitude is reciprocal. Having slept through many eras, and waking up in a different world left us lost and purposeless. Your information was very valuable, once again... thank you. Naturally, we have no qualm handing you over some of our equipment as a way of showing us our thanks."

An tridimensional projection of various tools, clothes and armors appeared before you. Texts and texts written in ancient script floated to the side of the items, which consciously avoided focusing too much on. Suffice to say Astrosa was pretty spooked, and had to be reassured once more. Though once you explained to her you were actually rewarded, she calmed down, instead looking at you with a baffled expression. A delicious mix of amazement and shock.

"Wait... don't tell me that's it? They just hand us these artifacts and let us walk away? That's a bit... vexing. I could have understood if we had beaten them to a pulp or impressed them with our strength. I... Ah, I just give up."

You got the feeling she wanted to show off, though maybe she wasn't aware of that herself. Or maybe it was her warrior blood, disappointed of being denied a fight against powerful beings, even if that fight would probably end in a fatal loss.

"Fortunately, you are humanoids of the demonic people. Here is a selection tailored for demons, feel free to inquire about anything. Once you will have made your choice, I will lift their security restrictions."


Then the Xatares Unit added:
"I have a special offer, though. I would be willing to grant you a special piece of equipment, an Assistant. In exchange, all you will need to do is become our eyes and ears, remaining in contact with us through your travels in the new world."

A Sentinel teleported in the room, carrying a metallic bluish ring.

Nearby Visible Beings:
-Xatares Sentinel: Non-Hostile
-Xatares Core Unit: Non-Hostile

Spoiler: Ulkas Status (click to show/hide)



Squelchy, the Omnislime (Coolrune206)
Squelchy quickly released "retreat" pheromones into the air and then booked it, heading the same direction the dragon had come from- its journey through the forest/jungle had probably scared off every living thing along the path.

Taking advantage of the situation, you called for a retreat. To everyone's surprise, you urged the slimes to retreat toward the new threat.

All units, Retreat! (Group Action):
Action Roll (14): [3]
Outcome Roll: [3] -Failure-

The Miasma Dragon, who had been silently analyzing the surroundings suddenly let out the most horrible, vicious roar you ever heard. It was full of agony and rage, like the dying roar of a great beast. And as every fiber of your being couldn't help but freeze out of fear, you felt in this roar the satisfied laugh of a hunter having trapped its prey.

The dragon darted with phenomenal agility toward the nearbiest group of Elemanoptera. With its jaw it crushed one, and with its ooze tendrils it caught the four others who immediately started melting. The very next second, chaos overtook the insects and even the glimmering hope infused slimes, as everyone attempted to run for their lives.

Flavor Roll: [6]

Thanks to your Glimmering Hope, the slimes found the slight bit of courage to start running away a few seconds before the Elemanoptera. A moment later and many more would have surely died, as the Dragon rampaged and killed everything in sight. Many died attempting to escape, mercilessly devoured by the Dragon.

But the brunt of the group managed to flee with their lives, though everyone ran in different directions. Scattered for the first time since a while, what would happen to the slimes?


You had headed for the direction the Miasma Dragon came from. As expected, the jungle was dead silent as all living beings fled its wake. Though surprisingly, the plants were intact, as if they had been willingly spared. Only a small handful of slimes had fled with you. You could only hope the others were fine.

Nearby Monsters:
-a few slimes

Spoiler: Squelchy Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
"Going well so far, kid. But remain cautious."

Keep Blink on and hope Prias finishes the Warknight off without any damage.

Using Blink in quick outbursts, you saved energy while allowing Prias to fight the Warknight one on one.
-2MP

Stab:
Combat Roll (Str 1 vs Con 1): [9]+3 (Ancient Combat +2 Blink +1) vs [3]+2 (Defensive Posture +2)
Critical Roll: [5]+1 -Normal Hit-
Damage Roll: [4]*1=[4]

Prias rushed toward the Warknight, who had lifted its shield up. Using Blink, Prias lept to the right once, and then a second time still under Blink using the wall. The Warknight attempted a shield bash, but its target was too fast and nimble. It was like trying to hit a gust of wind. Still midair, Prias struck at the archer head, landing a clean hit.

The Warknight's energy was starting to wane, you could feel it.

Stab:
Combat Roll (Str 1 vs Con 1): [12]+3 (Ancient Combat +2 Blink +1) vs [10]+2 (Defensive Posture +2)
Critical Roll: [10]+1 -Critical Hit-
Damage Roll: [6]
-2MP (Blink)

The Undead was slashing wildly at Prias, even trying to fire point blank arrows. Prias kept turning around the raging Warknight, dodging all attacks and looking out for an occasion. With every brutal turn, the Warknight's cracked midsection weakened a little bit. And then the perfect moment happened. Out of arrows and its guard wide open after missing a wide lateral slash, the Warknight had opened the way to its weak point. With a Blink and a thrust using all his strength, Prias struck at the vertebral spot, shattering it.

The colossal undead warrior broke into two, and its unlife energy started to leak out rapidly. It kept fighting until it stopped moving, dragging itself without caring about its missing lower body. The fight was already won at that point.


Panting and sweating profusely, Prias stood victorious before the remains of the Warknight. Having realized its unlikely feat, the young man was now too shocked to rejoice. A thought unfroze him. Veras. He started immediately rushing to his friend's aid, as the Warknight's Essence started leaking.

5 Lesser Essence unclaimed

Flavor Roll: [3]
"Veras!"
"Shh! I'm not deaf! Don't shout if you don't want a second to come!"

Veras was not in mortal danger, but not in prime shape either. He managed to take the arrow out and use an alchemical mixture to heal the wound, but the damage done hadn't been reversed. At least, he wouldn't bleed out now.

"I'm fine, but what about you Prias? You just managed to beat a Warknight singlehandedly! These monsters could kill dozens of soldiers before going down! The way your body moved, the moves you used... it was unlike anything a young villager should be able to do!"
"Well, it was all thanks to Eximius. After all he-"

You laughed, and interjected. You simply gave him a small nudge in the right direction, but the rest was all his doing. It's not like you had possessed his body during the fight. Actually, you were very surprised, as you didn't have to use the Limiter Removal.
"Prias. That thing you fought was not your run of the mill mountain monster. It was a Warknight, a killing machine created for war. You may not realize it, but you were fighting like a seasoned veteran. I don't know what happened to you during the past few days, but even with Eximius teachings, there is no ignoring your imagination defying growth. Don't you agree Eximius?"
"I..."

Prias couldn't find anything to say back. He knew Veras to be right, and it seems he had been ignoring the matter. He must have been aware of it since the fight with the Gargarm.

You had been thinking about Prias potential since you met him, and this fight had only confirmed your thoughts. The boy was unlike any other, it wasn't a coincidence he was the one who found you. His battle prowess was beyond being merely talented, there had to be something else.

[Prias' Potential is actually really a thing now]

Nearby Monsters:
-1 Dead Warknight: Dead-dead
> -16HP
> Wielding: Sword and Shield / Bow
> Armored

Spoiler: Eximius Res Status (click to show/hide)



The Azarian Project, the Thoughling (Dustan Hache)
the spell is linked to the shaman, finish them off before this mana vortex can reach the others!

Mind Eater:
Combat Roll (Pow 1 vs Res 1): [7]-4 (Exhausted) vs [3]-6 (Unconscious)
Outcome Roll: [4] -Epic Success-

Using your last ounce of power and consciousness, you devoured the remaining mind of the Shaman, whose main part had already been ripped apart by the spell. A side-effect no one could have expected. Suddenly, the vortex collapsed on itself, and you could feel the pull stopping.

Exhaustion:
Action Roll (14): [10]
Outcome Roll: [1] -Epic Failure-

Unable to maintain consciousness, you collapsed from exhaustion...

5 Lesser Essence claimed from the Shaman thanks to the mind link!

Flavor Roll (Ogre vs Beings): [6]
Flavor Roll (The Stolen Power): [3]

When you came up to your senses, the Ogres had been routed at the price of many lives. But the beings whose powers had been drained now stood victorious on the corpses of the fallen. Though nothing was draining them anymore, they still had lost power which they were unable to retrieve.

The Beings were gathered around what was the Shaman's base, and a handful had changed from absorbing the Ogres essence.

Nearby and not-so-Nearby Monsters:
-Envious Grasper: Independent
-Less Ones of Thought (Stage 0): [Neutral+]
-Ones of Flesh (Stage 0): [Neutral+]





Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
Seeing as the trees are too damaged to continue, Neophytos decides to inflict a Frenzy on the large wasp and have it finish off the remaining wasps that are still alive.

Frenzy:
Combat Roll (Int 1 vs Ind -1): [7] vs [7]
Outcome Roll: [6] -Overshoot-
You are slightly tired

The Elemanoptera suddenly lost its glint of intelligence, a mad fire replacing it instead. With brutal speed, it crushed and devoured its nearby allies -alive or dead-. Gorging itself on their bodies, it assimilated more and more of their power, until something terrible occured.

The Large Elemanopteran Soldier is transforming


Nearby Monsters:
Allies:
-Sedre, Sylvarian leader (-2)
-2 Sylvarian Warriors (-2)
> Raising a ward around the Lifetree

-3 Sylvarian Warriors (-2)
> One: Critically Wounded
> Fighting on the frontline

-Species representative Jijjia (Owl) (-2) Casting an Illusion Spell
-Species representative Boor (Boar) (-2?)

Enemies:
-11 Elemanopteran Soldiers
> 5 Dead
> 6 Alive (-6) Infested Grounded
-Large Elemanopteran Soldier (-7)
> Elemental infusion [Fire/Thunder]





The Protoquin (Failbird105)
The Protoquin

hahahaha yes, yeees! FEAR ME FOR I AM FEAR.

Start beating on the pheonix

Lick-Slap:
Combat Roll (Str 0 vs Con 0): [1]+1 (Terror Power +1) vs [9]-2 (Grounded) [Attacker Critically Failed]
Damage Roll: [3]

White flames engulfed for a moment the phoenix, burning you as you moved in to beat it down! The nightmare then proceeded to attack you before you could recover.

Phoenix Nightmare (Fireball):
Combat Roll (Pow 1 vs Res 0): [1] vs [4] [Attacker Critically Failed]
Damage Roll: [5]

The moment the phoenix opened its beak to breath a fireball at you, you tongue slapped it in the beak, causing its attack to detonate in its face. Now stunned, the nightmare was open for another attack.

Lick-Slap:
Combat Roll (Str 0 vs Con 0): [1] vs [10] [Attacker Critically Failed?!]
Damage Roll: [3]

For some odd reason, the very same scene occured. This literal burning feeling of deja-vu. Nothing made sense anymore, even the dreamscape couldn't keep up anymore with the situation.

Flavor Roll: [6]
The phoenix dissolved into a myriad of pearls, which probably meant a victory for you. Not only the phoenix, but the whole dreamscape started dissolving. Its dreamer was starting to wake up.

Curiously, only the White Nightmare was unaffected by this waking up, but you couldn't delve more into it as you were ejected from the dream.

Earned enough Lesser Essence to have 1

You were suddenly back in the real world, facing the waking Dandakara. The damage you had sustained in the dream were still present, but it seems the dreamer had been affected too.

Nearby Monster:
-Dandakara: Wounded?

Spoiler: The Protoquin Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
Ambush successful!  Spring to my feet and begin slashing at the undead abomination with the bone broadsword! Keep it sandwiched between Vel and myself as much as possible, attacking it from both sides!

Bone Sandwich:
Combat Roll (Str 1 vs Con 2 (-1)): [10]+4 (Pincer Attack +2 Bone Broadsword +2) vs [9]-2 (Rage Mode -2)
Critical Roll: [2]
Damage: [5]*1+1=6

Vel -Broadsword-:
Combat Roll (Str 1 vs Con 2 (-1)): [6]+4 (Pincer Attack +2 Rusted Arming Sword +2) vs [1]-2 (Rage Mode -2) [Defenser Critical Failure]
Critical Roll: Critical Hit
Damage: [6]+1=7

Before the Abomination could react, both your blades were digging deep into its horrible flesh. It was now hot and soft, cutting through it felt like cutting through a thick slab of warm butter. The putrid liquid evaporated instead of gushing out, making you worry about the actual current strength of that thing.

Abomination (Don't-get-hit-Sweep):
Combat Roll (Str 2 (+1) vs Con 1): [6]+4 (Rage Mode +2) vs [11, 3] [Vel is in for a bad moment]
Critical Roll: [8]+2 (Critical Hit)
Damage: [10]*2=20

Saving Roll: [4]

You have no idea why, but your body reflexively lept backward. You looked at Vel. He was there. And then he wasn't. The Abomination had swept its massive arm in a wide circle with such force you could feel its wake pulling you slightly. Vel had taken the full brunt of the shock, and from that really unconfortable to hear noise, he was not in a good shape.

There was no time to think about him though, the Abomination was now turning toward you. Undead felt no fatigue, but you could tell it was going to collapse soon.

Nearby Monsters:
-Vel, the Dead Rider: [Friendly/Ally]
-Undead Abomination: [Hostile] [Enraged State (Reduced Defences)]
> -18

Spoiler: Terrence Status (click to show/hide)


Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Retreat. Find a sleeping monster to strangle.

Unwilling to risk your life over the very small possibility one of these monsters would fall, you retreated to find an unaware monster to kill.

Find a hapless target:
Action Roll (11): [14]
Outcome: [6]

After quite a search, you managed to find a sleeping monster in a curious location. A field of tall yellow mossy grass where one could easily hide. The creature was an albino humanoid frog with elongated arms. Its eyes were wide open, but you were sure it was sleeping.

Nearby Monsters:
-[Name Pending] Albino Humanoid Frog: Sleeping

-Many!
-A lot of critters
-Some very dangerous ones

Spoiler: Go'Von Status (click to show/hide)
Title: Re: You are a Monster - Turn 23
Post by: Nakéen on May 15, 2018, 05:24:32 am
((Bloody turn! With Prias extreme efficacity to the Protoquin's catastrophic battle for both sides, to Vel's utter one-hit KO...
Also, I broke my laptop's screen...))
Title: Re: You are a Monster - Turn 23
Post by: Coolrune206 on May 15, 2018, 06:27:07 am
Squelchy continues to move away from the Miasma Dragon's feast, leaving a pheromone trail along the ground to guide any lost slimes that found it back to the group. Squelchy assumed that the slimes would at least know where to start looking, as they had all heard his orders of where they would go.
Title: Re: You are a Monster - Turn 23
Post by: Failbird105 on May 15, 2018, 07:34:20 am
Well that certainly happened... question, how big is the Dandakara?
Title: Re: You are a Monster - Turn 23
Post by: Legendary Marksdorf on May 15, 2018, 08:14:18 am
((Shouldn't my essence be at 1/2 rather than 0/2 ?))

Try to sneak away from the rest of the group while they're sleeping to hunt for an easy prey without wandering too far from the Makralian territory. If you can't, just have your host train during half of the night before going back to sleep.
Title: Re: You are a Monster - Turn 23
Post by: Nakéen on May 15, 2018, 08:29:29 am
((Shouldn't my essence be at 1/2 rather than 0/2 ?))

((Yep! Somehow missed it, even though I thought I wrote it. Fixed!))
Title: Re: You are a Monster - Turn 23
Post by: Nakéen on May 15, 2018, 08:30:49 am
Well that certainly happened... question, how big is the Dandakara?
Adult Human sized!
Title: Re: You are a Monster - Turn 23
Post by: Failbird105 on May 15, 2018, 08:35:52 am
Adult Human sized!
Well, nobody said protoquins were necessarily smart, besides, it may very well be terrified of my licky boi from all that terrorizing.

The Protoquin

Um... try to scare it, and don't attack unless that works.
Title: Re: You are a Monster - Turn 23
Post by: randomgenericusername on May 15, 2018, 08:58:32 am
((Goddamnit, stop denying me essence >_<))

"Attack while it's distracted! Aim for the head!"
Mind blast the transforming monster until I run out of energy, try to disrupt their transformation by extreme amounts of brain damage and severe disorientation.
Title: Re: You are a Monster - Turn 23
Post by: ironsnake345 on May 15, 2018, 12:23:18 pm
"Perish, brute!"

Strike the abomination with all my might! At this point, the one who wins is the one who doesn't re-die first!
Title: Re: You are a Monster - Turn 23
Post by: Puppyguard on May 15, 2018, 01:47:30 pm
Go'Von
Dinnertime. If it has a visible neck, strangle it. Otherwise pluck out its eyes.
Title: Re: You are a Monster - Turn 23
Post by: Dustan Hache on May 15, 2018, 02:45:29 pm
"Vengeance is sweet, yes? Ogres stole, and now have been stolen back. Did not go as well as planned, but still good, yes?"
Make sure everyone present is alright. Even my "rival", the envious grasper. I have enough essence to transform again, right?
Spoiler (click to show/hide)
Title: Re: You are a Monster - Turn 23
Post by: ironsnake345 on May 15, 2018, 02:57:44 pm
Ogres stile
stile
((sorry to be that guy, but it's spelled steal))
Title: Re: You are a Monster - Turn 23
Post by: Dustan Hache on May 15, 2018, 03:52:57 pm
Ogres stile
stile
((sorry to be that guy, but it's spelled steal))
I intended to do stole, but autocorrect on phones is a pain
Title: Re: You are a Monster - Turn 23
Post by: ironsnake345 on May 15, 2018, 04:06:43 pm
((ahh, autocorrect. I know your pain, hache.))
Title: Re: You are a Monster - Turn 23
Post by: Hawk132 on May 15, 2018, 05:23:48 pm
Eximius simply laughs. "Isn't it natural? Fate wouldn't let just anyone become my user. Kid, I may be strong, but a weak and talentless wielder wouldn't hold onto me for long. Have more confidence in your own abilities. Though I have to admit, this goes beyond mere talent. There's something unusual about it... and I will dig every bit of that strength out of you in time." It is then that his attention refocused back on the Essence.

"... I'd like to test something."

Direct Prias to attempt touching the Essence. If nothing happens, simply absorb it.

"How are you feeling, Veras? Will you be fine if we go on ahead or should we take a break here for now?"
Title: Re: You are a Monster - Turn 23
Post by: Sarrak on May 16, 2018, 01:51:08 am
After receiving some clarifications about artifacts availiable, Ulkas could not help but grin enthusiastically. Astrosa semi-defeated attitude was making his grin even wider, to uncomfortable levels. Still, there was no denying his achievement. With these artifacts at their possession... Who knows, how long it would take to match Malderuine?

"Ah, hah, Astrosa, don't be so dejected... As I said before, I'm using my powers to get us advantage long before actual combat starts. So now, that we received such a boon, your time to shine would come soon enough."

Turning back to Xatares, Ulkas bowed:

"I'll gladly assist your scouting efforts, assuming the data collected won't be used against us at later date - with state of the world, we're bound to make some decisions questionable at best by ancient standards."

"As for equipment, we'd gladly take a full set for each of us, along with heavy and light tools to use alongside it."

Agree on another Quest, receive artifacts and help Astrosa gear up into battle machine of death.
Title: Re: You are a Monster - Turn 24
Post by: Nakéen on May 16, 2018, 04:03:58 am
Turn 24:

Turn 23 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7761149#msg7761149)




Squelchy, the Omnislime (Coolrune206)
Squelchy continues to move away from the Miasma Dragon's feast, leaving a pheromone trail along the ground to guide any lost slimes that found it back to the group. Squelchy assumed that the slimes would at least know where to start looking, as they had all heard his orders of where they would go.

You resumed your march, followed by a handful of slimes. Leaving behind a pheromone trail, you hoped the lost slimes would find you and join back the group.

Pheromone Trail:
Action Roll (6): [7]
Outcome: [6] -Overshoot-

Somewhere else, the trail was picked up by slimes and unwanted creatures...

Event Roll: [2]
Venturing in these unknown parts of the jungle, you thought about Jeruga's words. Did he lie to you all just to get rid of you? Having spent several days looking for the green pastures he spoke of, you were inclined to think this "Master of the Orchard" was nothing more than a dirty liar.

As you cursed him in your heart, a hiss dragged you back to reality. At the base of a tree was lying a wounded cobra-like creature. It had a barbed tail and horns on its head. Judging from its wounds, it had managed to escape the Miasma Dragon's attack.

Nearby Monsters:
-Cobra monster
-a few slimes

Spoiler: Squelchy Status (click to show/hide)



The Protoquin (Failbird105)
Adult Human sized!
Well, nobody said protoquins were necessarily smart, besides, it may very well be terrified of my licky boi from all that terrorizing.

The Protoquin

Um... try to scare it, and don't attack unless that works.

Spook:
Action Roll (6): [1] -Critical Failure-

You suddenly started stomping and flailing your arms in an attempt to imitate the rampage you ushered in the dream. The single closed eye of the Dandakara opened, and it attempted to hit you with one of its seven limbs.

Dandakara:
Combat Roll (Str 0 vs Con 0): [5] vs [10]
Critical Roll: [5] -Normal Counterattack-
Counterattack Roll (Str 0 vs Con 0): [7] vs [2]
Damage Roll: [2]*1=[2]

You tongue slapped the porcelain pantin in retaliation, knocking it back. It then stood back up, ready to attack again.

Nearby Monster:
-Dandakara: Wounded?
> -2HP

Spoiler: The Protoquin Status (click to show/hide)



Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
((Goddamnit, stop denying me essence >_<))

"Attack while it's distracted! Aim for the head!"
Mind blast the transforming monster until I run out of energy, try to disrupt their transformation by extreme amounts of brain damage and severe disorientation.

Mind Blast:
(Int 1 vs Ind -1): [5] vs [5] vs [8]
Outcome Roll: [4] -Failure-

You fire a pure blast of psychic energy at the transforming Elemanoptera, who is now surrounded by a golden shell, but your attack seems to merely "bounce off" an invisible field.

Flavor Roll: [4]
Sedre and the 5 Sylvarian Warriors rushed to the Elemanoptera, striking it with their grown battle limbs. The six of them managed to break through the protection, wounding their target. It seemed the transformation had slowed a bit from the interruption. And suddenly, the Elemanoptera broke through its own shell, flying upward. It then quickly retreated, leaving you unable to pursue it.

With all your assailants gone, the way was now safe. Sedre urged everyone not to waste time and resume your march toward the Arachnastinian lands.

You noticed 2 unclaimed Lesser Essence, belonging to dead Elemanoptera that weren't cannibalized

Nearby Monsters:
Allies:
-Sedre, Sylvarian leader (-2)
-2 Sylvarian Warriors (-2)

-3 Sylvarian Warriors (-2)
> One: Critically Wounded (-?)

-Species representative Jijjia (Owl) (-2) Casting an Illusion Spell
-Species representative Boor (Boar) (-8+)

Enemies:
-Large Elemanopteran Soldier (-7) [Gone]
> Elemental infusion [Fire/Thunder]





Terrence the Bone Baron - (ironsnake345)
"Perish, brute!"

Strike the abomination with all my might! At this point, the one who wins is the one who doesn't re-die first!

You firmly grasped your bone broadsword. One of you would be deader than the other, it was now or never!

Bone Sandwich:
Combat Roll (Str 1 vs Con 2 (-1)): [12]+2 (Bone Broadsword +2) vs [3]-2 (Rage Mode -2)
Critical Roll: [8]+3 -Critical Hit-
Damage: [6]*1+1=7

Right as it turned to face you, you lept forward in a battlecry, holding your sword with two hands overhead. And then with a mighty downward slash you cleaved its head and half its upper body in two! Right as your sword stopped, you pulled it back and took a big leap back.

Your strike was decisive, the massive wound generated an impressive amount of steam from its boiling fluids, and the Abomination was moving slowly and erratically. Finally, it collapsed loudly, dead for good.

5 Lesser Essence unclaimed

Nearby Monsters:
-Vel, the Dead Rider: [Friendly/Ally]
-Undead Abomination: [Deader than Undead] [Enraged State (Reduced Defences)]
> -25

Spoiler: Terrence Status (click to show/hide)



Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Dinnertime. If it has a visible neck, strangle it. Otherwise pluck out its eyes.

You glanced at its exposed, elongated white neck.

Strangle:
Action Roll (5): [4]
Outcome: [4] -Failure-
You coiled your arms around its neck, and exerted enough pressure to break a limb. The frog's mouth opened wide-open as its muscles contracted, but it didn't react at all. Then the frog's head just split off from its body with only a small spurt of blood, leaving you with an unmoving frog head in your arms. Actually, it was stuck to you by some viscous substance.

The headless body had suddenly lept away from you. It emitted a low sound toward you. You glanced at the head stuck to your arm. Its skin had turned vivid red and it was very hot.


Nearby Monsters:
-Headless Albino Humanoid Frog: [Hostile]

-Many!
-A lot of critters
-Some very dangerous ones

Spoiler: Go'Von Status (click to show/hide)



The Azarian Project, the Thoughling (Dustan Hache)
"Vengeance is sweet, yes? Ogres stile, and now have been stolen back. Did not go as well as planned, but still good, yes?
Make sure everyone present is alright. Even my "rival", the envious grasper. I have enough essence to transform again, right?

You checked up on everyone present. Several beings had changed from their transformations, generally becoming much more big, grotesque and twisted than the frail beings they once were. The Envious Grasper was in prime shape, and the still fresh Ogre blood on its hands revealed it must have been enjoying the battle. You didn't feel like you knew any of them, you couldn't help but wonder what became of the being of thought that you first met.

Looking at the place they had gathered at, it seemed they had been trying to do something with a curious carved stone orb. It had a definite "magic feel" to it.

Intuition:
Action Roll (15): [16]
Outcome Roll: [1] -Success-
You could feel it... the power of many. Within that orb. All the stolen power was inside, but how to access it? From the behavior of the other monsters, it seemed non one had been able to take back the power sealed inside.

[Yes, you can transform]

Nearby and not-so-Nearby Monsters:
-Envious Grasper: Independent
-Less Ones of Thought (Stage 0): [Neutral+]
-Ones of Flesh (Stage 0): [Neutral+]





Eximius Res, the Rusty Ring (Hawk132)
Eximius simply laughs. "Isn't it natural? Fate wouldn't let just anyone become my user. Kid, I may be strong, but a weak and talentless wielder wouldn't hold onto me for long. Have more confidence in your own abilities. Though I have to admit, this goes beyond mere talent. There's something unusual about it... and I will dig every bit of that strength out of you in time." It is then that his attention refocused back on the Essence.

"... I'd like to test something."

Direct Prias to attempt touching the Essence. If nothing happens, simply absorb it.

"How are you feeling, Veras? Will you be fine if we go on ahead or should we take a break here for now?"

You instructed Prias to touch the Essence, which acted like a flutterig golden thread looking for something. But Prias couldn't see what you saw, and simply waved his hand where you told him to.

Prias and Essence:
Action Roll (15): [5]
Outcome Roll: [5] -Partial Success-

There was a very faint reaction. The Essence 'jolted', and Prias felt something weird that he couldn't describe. But he didn't absorb it, nor did the Essence's behavior changed afterward. Interested yet dejected, you absorbed the Essence, filling you with power and a feeling of partial completion.

Once your little ritual was over, you inquired about Veras' state.
"Well... I definitely won't be able to take a further hit. My mana reserves are still full and I won't have a problem cast spells. Tch, scratch that... it would be such a shame to back off now. Continuing would be very risky though, especially considering a Warknight wandered these ruins."

"How so?"

"Either this one was just wandering after having lost its last command, or it was actually guarding the place. In the latter case, that would mean there is something serious to protect there, and that there is a high chance of encountering more Eternals... Well, if I were on my own I would have definitely given up. But seeing how you two took down this monster... I'm not so sure. What do you two think?"

"To be fair, I don't think I can blindly trust my abilities immediately. Or maybe I don't want to. Everything is basically weighing on my shoulders, right?"

Of Ambition:
Action Roll (8 ): [6]
Outcome Roll: [5] -Partial Success-

"Yet... part of me want to go on. Challenge my limits. I think I can go on, but if any of you disagree, let's leave. I don't think following my guts is the way to go given the situation."

It seems you have the final say, what say you?


Nearby Monsters:
-1 Dead Warknight: Dead-dead
> -16HP
> Wielding: Sword and Shield / Bow
> Armored

Spoiler: Eximius Res Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
After receiving some clarifications about artifacts availiable, Ulkas could not help but grin enthusiastically. Astrosa semi-defeated attitude was making his grin even wider, to uncomfortable levels. Still, there was no denying his achievement. With these artifacts at their possession... Who knows, how long it would take to match Malderuine?

"Ah, hah, Astrosa, don't be so dejected... As I said before, I'm using my powers to get us advantage long before actual combat starts. So now, that we received such a boon, your time to shine would come soon enough."

Turning back to Xatares, Ulkas bowed:

"I'll gladly assist your scouting efforts, assuming the data collected won't be used against us at later date - with state of the world, we're bound to make some decisions questionable at best by ancient standards."

"As for equipment, we'd gladly take a full set for each of us, along with heavy and light tools to use alongside it."

Agree on another Quest, receive artifacts and help Astrosa gear up into battle machine of death.

"Oh, don't be mistaken by my small fantasies. I genuinely appreciate your plan and what you managed to obtain for us, I am not one to shun a helping hand. After all, there is no such thing as a fair fight, is it? We will need all the power we can get to get back to Malderuine and the others."

Her face drew a devilish smile as she said the last sentence, bringing a warm feeling to your heart. Ah, how you couldn't wait to see your Queen reveal her true beauty in carnage! Dismissing these thoughts, you then returned to your conversation with Xatares.

"Magnificent. This cooperation will be most beneficial, you will not regret our accord. And fear not about your morality, we are by no mean judges, and the new world doesn't have to live up to the old world's standards. Between you and me, I would be satisfied seeing a savage and disgusting new world. That would enforce the glorious and beautiful memories I have of my world."

Hearing that, you wondered. This Xatares felt surprisingly "humane", "alive" for what appeared to be a construct. Right now, it merely wished to keep its memories of what once was beautiful and untarnished.

Afterward, another Sentinel teleported in, bringing with it several of the requested items. You donned the suit following Xatares instructions, and Astrosa followed soon after, not before letting out an unconvinced "Am I supposed to wear that?". That suit really felt like a second skin, it was a great feeling of protection and mobility. Your body seemed lighter.

As for the armors, while they were heavy, that weight almost disappeared when you put it on and the armor activated. Special locks for the Shatterers allowed for easy carrying, but the Collapser required using your hand. You explained the powers of these artifacts to Astrosa, changing her view on these. She had the look of someone who couldn't believe they were carrying something so powerful, it seemed like she could ask if it was a joke at any moment. But after a glance to the towering Sentinels, her disbelief disappeared as swiftly as it came.

Then the Sentinel finally handed you the ring.
"This is the Monica-type Assistant 'Liel'. She will be accompanying you and supporting you during your journey, and will serve as a link between us."

As you donned the ring, you felt a mental connection establishing.
"Monica-type Assistant, codename Liel at your service. I am specialized in data collection and analysis, though I can naturally adapt and alter my options to better suit the situation. How shall I refer you to?"

[New Companion: Liel the Assistant]

Nearby Visible Beings:
-Xatares Sentinel: Non-Hostile
-Xatares Core Unit: Non-Hostile

Spoiler: Ulkas Status (click to show/hide)
Title: Re: You are a Monster - Turn 21
Post by: Nakéen on May 16, 2018, 04:04:45 am
Beirus if you missed it!

Woopsie, sorry for that! Will get you a faster action as an apology :)


Gray the Unstable Prismetal Blaster (Beirus)
((Is glyph magic always going to be a full body thing? That might make it hard to use while fighting. Oh, or can I do it with small parts too and shoot glyph bullets at someone?))
((Edit: It's an action now))

"It feels really good. But I think I'm less cohesive. I have more energy now! And I think I could feel the magic flowing through me. I think I have an idea! If the glyph provides the intent and shape for the spell, maybe I can provide my own intent without the glyph if I channel it through me."

Time to test new stuff. Recreate that feeling as the magic flowed through me. Shape the spell as it passes through me and direct it to make a small ball of light at the tip of my finger. Make sure to point my finger away from everyone, just to be safe. Hopefully it'll be easier since I have the Light element in my body.

"A cohesion loss? That seems similar to glyph worn. Mmh, that's interesting. So you went with a Glyph relieving exhaustion, a success!"

While Hinrab monitored you with renewed curiosity, you kept practicing your new magic senses. Remembering your days of meditation, you focused on the feeling of flowing magic.

Mana Focus -Flow-:
Action Roll (4): [2]
Outcome Roll: [3] -Failure-

Unlike what you were used to, your inner flow was in an agitated state. Was it because of using magic for the first time? You took note of this sensation, and delving further into it made you realize an annoying fact. Your internal magic coherence made it hard to activate a glyph formed by part of your body. The bigger flow disrupted the smaller flow.

Glyph-Body Magic -Light-:
Action Roll (8 ): [4]-1 (Uneven Flow -1)
Outcome Roll: [3] -Failure-

Glyph-Body Magic -Light-: -2MP
Action Roll (8 ): [8]-1 (Second Attempt +1 Uneven Flow -1)
Outcome Roll: [3] -Critical Success-

It took you two attempts to get it right, but once you succeeded a trigger activated within you. From the tip of your glyph shaped hand, a bright ball of light appeared. Hinrab praised you with a thumb up, and you yourself could feel you made a step forward: your Dispersed Consciousness seemed to allow you to easily manage different flows. It was that simple.


Nearby Humans:
-Hinrab, Masen disciple: Friendly

Spoiler: Gray Status (click to show/hide)
Title: Re: You are a Monster - Turn 24
Post by: Coolrune206 on May 16, 2018, 05:44:48 am
Squelchy approaches the cobra and releases pheromones of curiosity. If it becomes apparent that the cobra is either unable to communicate with them, or hostile, Squelchy pounces on it. Otherwise, Squelchy observes and/or listens to what the cobra says.
Title: Re: You are a Monster - Turn 24
Post by: Sarrak on May 16, 2018, 05:49:50 am
Ulkas chuckled a bit before concentrating on his new companion. While having it felt slightly strange even to him, data gathering should prove a great addition and analysis - well, he could use an insight different from his own.

(Liel, you may call me Ulkas. And my companion is Astrosa. I'm quite adept at information analys myself, but can use a different point of view. For information gathering... Do you have Essence feeling similar to Xatares units or any other unusual methods of obtaining more information of our surroundings? Also, do you have any requests that might help your abilities to shine more? And relay my thanks to Xatares. His help won't be forgotten)

"How does it feel, my Queen? Ready to move?"

Prepare for departure, we gained much more than expected. It's time to test ourselves once more.
Title: Re: You are a Monster - Turn 23
Post by: Legendary Marksdorf on May 16, 2018, 06:10:53 am
Try to sneak away from the rest of the group while they're sleeping to hunt for an easy prey without wandering too far from the Makralian territory. If you can't, just have your host train during half of the night before going back to sleep.

You missed me :c
Title: Re: You are a Monster - Turn 24
Post by: Dustan Hache on May 16, 2018, 06:20:27 am
"hmm. Seems like egg, or maybe bubble. Needs care to open up. Perhaps some more teamwork?"
reach out to all except the envious grasper and attempt to psi siphon the strange orb. Hopefully it will route the power through me to those linked with me.
Title: Re: You are a Monster - Turn 23
Post by: Nakéen on May 16, 2018, 06:29:29 am
Try to sneak away from the rest of the group while they're sleeping to hunt for an easy prey without wandering too far from the Makralian territory. If you can't, just have your host train during half of the night before going back to sleep.

You missed me :c
oops, fixing that
Title: Re: You are a Monster - Turn 24
Post by: Nakéen on May 16, 2018, 06:38:48 am


Skee, the Insect Parasite (Legendary Marksdorf)
((Shouldn't my essence be at 1/2 rather than 0/2 ?))

Try to sneak away from the rest of the group while they're sleeping to hunt for an easy prey without wandering too far from the Makralian territory. If you can't, just have your host train during half of the night before going back to sleep.

Sneak Out:
Action Roll (13): [13]
Outcome: [6] -Overshoot-

You decided to sneak out while you were on guard duty. Leaving the pack for the jungle, you started looking for an easy prey. Surely nothing would happen in your absence?

Easy Prey:
Action Roll (8 ): [7]
Outcome: [3] -Failure-

You were unable to find any easy prey, and had to return to the pack empty handed. When you arrived to the location of the pack, there were signs of a violent fight, and half of the pack had been killed by a mysterious aggressor. Your pack leader, who had wounds all over his body, saw you emerging from the jungle. He was glad to see you safe, and didn't suspect you actually left on sentry duty.

(...)

As a consequence, you left immediately for the reunion location.

Event Roll: [2]
The beast that had attacked the pack was tracking you. You noticed the moment one of the Makralians left ahead to scout, and didn't come back. The Pack Leader has ordered everyone to stay together and stay alert. The situation is dire.

Nearby Monsters:
-Ksharpa, Makralian Pack Leader
-5 Adult Makralians

Spoiler: Skee Status (click to show/hide)
Title: Re: You are a Monster - Turn 24
Post by: Failbird105 on May 16, 2018, 07:15:15 am
The Protoquin

... as I said, nobody said they where smart. Try to beat it down.
Title: Re: You are a Monster - Turn 23
Post by: randomgenericusername on May 16, 2018, 09:14:01 am
"Odd..."
Did that monster just... transform?
Investigate the strange "essence" thing.

After that's done, use my telepathy to scan the area, confirm there are no more hostiles around and find the right path while everyone has a (very) quick rests and tends to their wounds. We need to hurry up, we already lost a lot of time on that battle. After that's done, prepare to carry the Lifetree and continue in our way at a faster speed than before because we know that they knew where we were. Let's avoid more ambushes.
Title: Re: You are a Monster - Turn 24
Post by: ironsnake345 on May 16, 2018, 10:34:27 am
Terrence gazed upon his fallen foe, victorious. The battle had ended quickly, yet he had exerted himself to a great extent in that time. He let out a deep, relieved hissing noise - his equivalent of heavy breathing after heavy exertion - and approached his badly wounded ally.

"You fought bravely, my friend. Were it not for your assistance, that beast would have torn me asunder. How do you fare?"
Title: Re: You are a Monster - Turn 24
Post by: Hawk132 on May 16, 2018, 10:40:26 am
"Challenging your limits is exactly what will make you grow stronger. Let's do it then. However, if we meet an obstacle we cannot yet overcome, we're getting out of here, got it?"

"Oh, right. Kid, do you think you can wield the Warknight's bow? I cannot become a ranged weapon and I'd rather save my mana. The shield may come in handy as well."

I have no doubt my recent good luck here and over in RotMK means that I'll roll 1's over and over now, but we're doing this.
Title: Re: You are a Monster - Turn 24
Post by: Puppyguard on May 16, 2018, 01:52:34 pm
Go'Von
Amusing. Slam it against the ground several times to kill it. Dinnertime.
Title: Re: You are a Monster - Turn 24
Post by: Legendary Marksdorf on May 16, 2018, 04:29:44 pm
Ask the pack leader about what happened, and what the thing that attacked them looked like.
Title: Re: You are a Monster - Turn 25
Post by: Nakéen on May 17, 2018, 03:42:30 am
Turn 25:

Turn 24 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7762008#msg7762008)




Squelchy, the Omnislime (Coolrune206)
Squelchy approaches the cobra and releases pheromones of curiosity. If it becomes apparent that the cobra is either unable to communicate with them, or hostile, Squelchy pounces on it. Otherwise, Squelchy observes and/or listens to what the cobra says.

Curiosity Pheromones:
Hard (12): [3]
Outcome: [3] -Failure-

Upon sensing you emitted something, the cobra swept its barbed tail toward you, sending several barbs flying at you.

Cobra (Spikes):
(Str 0 vs Con 3): [4] vs [3]
Critical: [7] -Normal Hit-
Damage: [3]*0.25=[1]

Your body solidified in reflex, causing the barbs to merely bounce of your body. One of them did manage to pierce a softer part.

Pounce:
(Str 1 vs Con 0): [12]-1 (Slightly Tired) vs [6]
Critical: [6]+2 -Normal Hit-
Damage: [4]*2=[8]

You retaliated by pouncing on it, solidifying your body to turn yourself into a live projectile. The impact was enough to knock him out, leaving it half-dead. The snake was at your mercy, you could easily finish it off and harvest its essence.

Nearby Monsters:
-Cobra monster Dying
-a few slimes

Spoiler: Squelchy Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
Ulkas chuckled a bit before concentrating on his new companion. While having it felt slightly strange even to him, data gathering should prove a great addition and analysis - well, he could use an insight different from his own.

(Liel, you may call me Ulkas. And my companion is Astrosa. I'm quite adept at information analys myself, but can use a different point of view. For information gathering... Do you have Essence feeling similar to Xatares units or any other unusual methods of obtaining more information of our surroundings? Also, do you have any requests that might help your abilities to shine more? And relay my thanks to Xatares. His help won't be forgotten)

"How does it feel, my Queen? Ready to move?"

Prepare for departure, we gained much more than expected. It's time to test ourselves once more.

"Understood. It is a pleasure to make your acquaintance Ulkas, and Astrosa. Naturally, I possess a wide array of data gathering abilities. For reference, my sensitivity to Essence concentration is superior to those of the Xatares Vigil-type Sentinels. From mana and thermal signatures to pressure and humidity, you can trust in my countless senses. If you have further inquiries, feel free to ask them."

"My sole request would be to protect me from physical harm until I can properly adjust to the mission. If any further need comes up, I will inform you?"

Astrosa was stretching her body to get a better feel of this equipment.
"Surprisingly comfortable. My battle blood is boiling a bit from this feeling, I feel much more battle ready now."

The Xatares Unit bid you farewell, before teleporting you out of the Core Chamber.
"Farewell Ulkas. We will be looking forward to your journey."

Space warped once more around you, and in an instant you were sent back to another room. A Sentinel was there, ready to escort you outside. If your business here was done, you may proceed and leave the Xatares installation.

Nearby Visible Beings:
-Xatares Sentinel: Non-Hostile
-Xatares Core Unit: Non-Hostile

Spoiler: Ulkas Status (click to show/hide)



The Azarian Project, the Thoughling (Dustan Hache)
"hmm. Seems like egg, or maybe bubble. Needs care to open up. Perhaps some more teamwork?"
reach out to all except the envious grasper and attempt to psi siphon the strange orb. Hopefully it will route the power through me to those linked with me.

An energetic pulse yearning to be set free echoes throughout your body. It is starting to get hard to contain the transformation.

Psi-Siphon:
Very Hard (15): [20]-2 (Tired) -Critical Success of Badassery-

You attempt to Psi-Siphon the Orb, and somehow, it actually works. The Orb's seal suddenly unlocks and release the stored mana, leaving you able to salvage its contents.

A great wave of mana is freed from the orb, with you as a medium. Coursing through the other beings, they all suddenly recover their powers. Their forms change as a result, becoming more refined and complete.

As for you, this incredible surge of power has increased your Power and Resistance by 1!

Many of them are deeply grateful. The Envious Grasper though, is not really amused by the situation. While he is stronger than he once was, the idea of not recovering his stolen power is angering them.

Nearby and not-so-Nearby Monsters:
-Envious Grasper: Independent
-Complete Beings of Thought (Stage 0): [Neutral+]
-Complete Beings of Flesh (Stage 0): [Neutral+]





The Protoquin (Failbird105)
The Protoquin

... as I said, nobody said they where smart. Try to beat it down.

Beat it down:
(Str 0 vs Con 0): [9] vs [2]-2 (Wounded)
Critical: [5]+1 -Normal Hit-
Damage: [2]*1=[3]

Flavor Roll: [4]
You smack the unsteady Dandakara before it can follow up on anything, and then proceed to unleash a flurry of hits on him.

Damage: [3]+[1]

Its face and body broken, the strange being stop moving, on the verge of death. Do you finish him and take his essence?

Nearby Monster:
-Dandakara: On the verge of death
> -9HP

Spoiler: The Protoquin Status (click to show/hide)



Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
"Odd..."
Did that monster just... transform?
Investigate the strange "essence" thing.

After that's done, use my telepathy to scan the area, confirm there are no more hostiles around and find the right path while everyone has a (very) quick rests and tends to their wounds. We need to hurry up, we already lost a lot of time on that battle. After that's done, prepare to carry the Lifetree and continue in our way at a faster speed than before because we know that they knew where we were. Let's avoid more ambushes.


((Seeing you are already Stage 1, Essence is not supposed to be something new to you.))

You approach the Essence cautiously. And as if reacting to your presence, the golden filaments weave themselves into you, filling you with a wondrous feeling of completion and energy.

Before you resumed your march, you scanned the area using your telepathy.

Telepathy: (Int 1)
Easy (5): [2]-4 (Wounded/Pain/Slightly Tired)
Outcome: [5] -Partial Success-

Your pain and fatigue made it hard to focus. Your psychic senses felt numb and unclear, and you barely managed to scan the surroundings. You didn't think you sensed any being, though you weren't really sure.

As there wasn't time to lose, you all departed.

Event Roll: [6]
A while later, a contingent of Arachnastinian Warriors appeared, meaning you had finally reached the Arachnastinian lands. Relief filled your soul, and they escorted you to a safer place.

Sedre asked "Wait, what about our settlement? Our non-combattants are still out there!"

An officer then coldly replied. "I apologize, but we can't send our troops there."

What?! shouted everyone in anger.

Unwavering, the Arachnastinian added. "There was an attack on the main territories. Our main forces are currently defending them, and this unit is the only one protecting this area. If this place is taken, our main forces could be attacked from the back, which would severely cripple us. I apologize, sincerely, but we cannot do anything."

You could now only hope that everyone back at the settlement was fine.

Nearby Monsters:
Allies:
-Sedre, Sylvarian leader (-2)
-2 Sylvarian Warriors (-2)

-3 Sylvarian Warriors (-2)
> One: Critically Wounded (-?)

-Species representative Jijjia (Owl) (-2) Casting an Illusion Spell
-Species representative Boor (Boar) (-8+)

-Arachnastinians





Terrence the Bone Baron - (ironsnake345)
Terrence gazed upon his fallen foe, victorious. The battle had ended quickly, yet he had exerted himself to a great extent in that time. He let out a deep, relieved hissing noise - his equivalent of heavy breathing after heavy exertion - and approached his badly wounded ally.

"You fought bravely, my friend. Were it not for your assistance, that beast would have torn me asunder. How do you fare?"

Flavor Roll: [3]
Vel's body was severely damaged. His armor was so heavily damaged it was completely deformed, and given his body bent at impossible angles, his joints were broken.

But he was still in one piece, and scoffed at the wounds.
"Good thing I don't feel pain heh. It's going to take an eternity for my body to recover its shape. The armor though... it's not part of my body. Only the armor on my lower body is, seems like I will need to part will it."

As an undead, you knew that despite being well, dead, your bodies still had a mysterious reconstructive function. It drained your energy though, but over time your body would return to its original shape.

"Could you undo the straps here and there? I should be able to take off the deformed part after that. Oh, and mighty fine job out there. I feel nothing but shame after such a costly mistake."

5 unclaimed Lesser Essence left

Nearby Monsters:
-Vel, the Dead Rider: [Friendly/Ally]
-Undead Abomination: [Deader than Undead] [Enraged State (Reduced Defences)]
> -25

Spoiler: Terrence Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
"Challenging your limits is exactly what will make you grow stronger. Let's do it then. However, if we meet an obstacle we cannot yet overcome, we're getting out of here, got it?"

"Oh, right. Kid, do you think you can wield the Warknight's bow? I cannot become a ranged weapon and I'd rather save my mana. The shield may come in handy as well."

I have no doubt my recent good luck here and over in RotMK means that I'll roll 1's over and over now, but we're doing this.

Flavor Roll: [4]
Prias nodded. As a hunter, he knew how to use a bow, and wasn't half bad with it. He took the large composite bow, it was not tailored for human that's for sure. Prias couldn't draw it to its full power, but could still use it.

"Woah, that thing weights a ton!"

He said so right as he picked up the metal shield of the Warknight. Prias could use the shield, but reported that he felt it would be really hard to execute nimble movements wielding this shield.

[Obtained: Large Composite Bow and Heavy Steel Shield]

You then affirmed you trusted your host to protect both himself and Veras. The two men chuckled, saying "Well, if Eximius said so!". And you resumed your exploration of these ruins...

Event Roll: [6]
Perception: (Of Vigilance)
Easy (8 ): [19]
Outcome Roll: [6] -Overshoot-

After an uneventful search throughout the dust and dark complex, you managed to find an incomplete plan of the place. Using it, you headed toward the archive/storage room, which seemed to be near the alchemy section and some other magic research sections.

You told everyone to stop. At the end of the corridor you were currently in, you could sense a powerful being. It was much stronger than the Warknight.

And then [Of Ambition] caused Prias to act a bit out of character. No, something was causing [Of Ambition] to have a stronger effect than usual.
"Isn't it the only obstacle between us and our objective? Let's take it down."
"Wait Prias, Eximius said this one is stronger than the Warknight. We shouldn't be reckless."
"All the better. A stronger foe means greater glory."

Magical Perception:
Moderate (11): [14]
Outcome Roll: [2] -Success-

Analyzing the magic fluctuations of the surroundings and your host state, you determined a spell was the cause of Prias' state. But where did it come from? Was it the undead in front of you, or something else?

Nearby Monsters:
-1 Unknown Undead: Hostile
> Haven't detected the party

Spoiler: Eximius Res Status (click to show/hide)



Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Amusing. Slam it against the ground several times to kill it. Dinnertime.

Bad Life Choices:
Outcome: [1]

You slammed the red, hot and definitely not normal head on the ground... and it blew up in a violent explosion, taking your arm with it and severely burning your body.

-8HP
Badly Wounded
Arm lost

The headless frog emitted some sort of mocking growl, and a bloated lump of flesh grew from its headless neck. The frog then took this red lump and threw it at you.

Headless Humanoid Frog (Fleshbomb):
(Pow 1 vs Con 1): [12] vs [3]-2 (Badly Wounded)
Critical: [6]+2 -Normal Hit-
Damage: [1]*1=[1]

You quickly moved away, narrowly avoiding another blast. The frog, which we shall now name an Albino Fleshbomber, is already preparing another bomb!


Nearby Monsters:
-Albino Fleshbomber: [Hostile]

-Many!
-A lot of critters
-Some very dangerous ones

Spoiler: Go'Von Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
Ask the pack leader about what happened, and what the thing that attacked them looked like.

Flavor Roll: [4]
Ksharpa described the creature in detail. A gigantic and muscular feline monster who had no fur on its jet-black body. Its eyes were yellow, and spots on its body emitted light before attacking. It also had an extremely strong bladed tail, which could decapitate an adult Makralian.

It was a Banera, a lone and very dangerous predator of the jungles.

Nearby Monsters:
-Ksharpa, Makralian Pack Leader
-5 Adult Makralians

Spoiler: Skee Status (click to show/hide)
Title: Re: You are a Monster - Turn 25
Post by: Nakéen on May 17, 2018, 03:44:41 am
Fast updates make me happy!
Title: Re: You are a Monster - Turn 25
Post by: Sarrak on May 17, 2018, 04:12:19 am
((Your color codes seem to be broken in several places.))

It's prime time to explore the world once again!
Title: Re: You are a Monster - Turn 25
Post by: Failbird105 on May 17, 2018, 04:28:26 am
((I just noticed it still mentions me dreamwalking, is this intentional or a mistake?))

The Protoquin

finish this power trip, finish it off
Title: Re: You are a Monster - Turn 25
Post by: Nakéen on May 17, 2018, 04:38:31 am
((I just noticed it still mentions me dreamwalking, is this intentional or a mistake?))

((A mistake, I'm not that screwy!))

((And thank you for the colors. Didn't notice the missing [/color]...)
Title: Re: You are a Monster - Turn 25
Post by: Coolrune206 on May 17, 2018, 05:19:27 am
Squelchy "absorbs" the cobra into its body, digesting it. It then scouts around the area.
Title: Re: You are a Monster - Turn 25
Post by: Dustan Hache on May 17, 2018, 05:21:45 am
"envious one, you know as well as I do the power you got was far greater than what you lost. Temper your envy with that knowledge, and that you can gain more."
transform, then learn what the beings of thought and flesh intend to do. Hopefully most of them will return to their normal lives as I go to explore and gain more knowledge and power.
Spoiler (click to show/hide)
Title: Re: You are a Monster - Turn 25
Post by: Legendary Marksdorf on May 17, 2018, 05:24:24 am
You make Shnapa say: "If this beast is tracking us, it'll probably catch up if we stay on land. I think we should hide in the trees and keep moving on by jumping from tree to tree." You then add: "This could even give us the opportunity to surprise attack it. If we work together, we should be able to take it down if it doesn't see us coming."
Title: Re: You are a Monster - Turn 25
Post by: randomgenericusername on May 17, 2018, 07:39:09 am
((That essence was from the Elon Woods massacre and was obtained during combat, so he never payed attention to it.))  "..."

"Everyone, stay here and don't do anything suicidal. I'm going back. Keep the Lifetree alive and don't get killed."

Ask if they could at least spare some scouts to guide me back to the settlement and aid in saving the Arachnastinian diplomat that is still there, the children and women unable to fight.

Otherwise, go back alone. Make sure the diplomats don't follow me and that they stay with the Arachnastinians. Remember to use my Telepathy to scan the area and avoid ambushes or hostiles.
Title: Re: You are a Monster - Turn 25
Post by: Hawk132 on May 17, 2018, 09:29:07 am
"It appears some sort of spell is amplifying my natural influence on my user. Veras, I need to know what kinds of spells you can cast. Attack magic? Defensive? Magic detection? Anything to strengthen Prias?"

Gotta know my options before I figure out a plan.
Title: Re: You are a Monster - Turn 25
Post by: Puppyguard on May 17, 2018, 12:23:07 pm
Go'Von
Now is an excellent time to retreat.
Title: Re: You are a Monster - Turn 25
Post by: ironsnake345 on May 17, 2018, 12:53:41 pm
((Unclaimed essence, that means it can be split as necessary between me and Vel, right?))
Title: Re: You are a Monster - Turn 25
Post by: Nakéen on May 17, 2018, 01:09:08 pm
((That essence was from the Elon Woods massacre and was obtained during combat, so he never payed attention to it.)) 
((I see, that's fair!))

((Unclaimed essence, that means it can be split as necessary between me and Vel, right?))
((Yep!))
Title: Re: You are a Monster - Turn 25
Post by: ironsnake345 on May 17, 2018, 02:28:30 pm
"Of course."

Help Vel out of his armor, then absorb 1 unclaimed essence for myself and give the other 4 to Vel, bringing him to 6 and me to 5. He deserves the lion's share after that valiant attack.

"Perhaps we should rest here awhile. Some time to recuperate is in order after such a vicious blow."
Title: Re: You are a Monster - Turn 25
Post by: Beirus on May 17, 2018, 02:40:30 pm
"I think I figured it out. And I have another idea!"

Split off five 1 HP parts of me and have them form a small circle. Have each one cast a different glyph and try to combine the magic (combine light and magnify, Dark and magnify, and a balance or stability glyph if I have one to combine the Light and dark).
Title: Re: You are a Monster - Turn 25
Post by: Nakéen on May 18, 2018, 04:56:26 pm
Next update tomorrow, I'm taking a little break :)

edit: Wrapping up some stuff with another game! Once that will be done, I will work on the turn.
Title: Re: You are a Monster - Turn 27
Post by: Nakéen on May 22, 2018, 11:41:55 pm
Turn 26:

Turn 25 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7762975#msg7762975)




Ulkas, the Horned Demon (Sarrak)
((Your color codes seem to be broken in several places.))

It's prime time to explore the world once again!

You and Astrosa emerged from an entrance different from the one you used. A chilly and dry wind was blowing, carrying with it glittering grains of sands. The moon was high up in the sky, full and shining, giving the vast Copper Desert a silvery luster.

A warm sensation immediately filled your body as your new clothes and armors adjusted their temperature to the environment. Astrosa marveled at the suit hidden under the armor she was wearing.
"Woah. That's quite convenient."

You smiled, ecstatic from this feeling of newfound strength from the artifacts you obtained. Looking toward the horizon, you wondered. Where would you go next?

[Timeskip...]

Ulkas and Astrosa set out once more to explore the world and acquire more strength, now accompanied by the Assistant Liel. Did the trio headed toward...

1. A faraway Levemite Installation, at the behest of Liel?
2. The far north, searching for the fabled island of Ey?
3. The human kingdom of Fordania, to bring terror to the humans?
4. Toward the Ralao Mountains, through which coursed many tunnels leading to the depths of the Neodaemonium?
5. An unknown location, spurred by their instinct?

Furthermore, was there any particular activity you pursued during the journey?

Spoiler: Ulkas Status (click to show/hide)



The Protoquin (Failbird105)
((I just noticed it still mentions me dreamwalking, is this intentional or a mistake?))

The Protoquin

finish this power trip, finish it off

You hit once more, then twice, shattering the head of the Dandakara. No organic fluid spilled out, but you could feel some form of energy leaving the body of the being.

In addition to this unknown energy, golden strands emerged from it. Instinctively, you knew absorbing them would give you power. Your soul yearned for it.

+2 Lesser Essence. Transformation to Stage 2 enabled.

Spoiler: The Protoquin Status (click to show/hide)



Squelchy, the Omnislime (Coolrune206)
Squelchy "absorbs" the cobra into its body, digesting it. It then scouts around the area.

You then covered the cobra's body with your body whole, digesting it in a matter of minutes. Filled with nutrients and Essence, you felt ready to go.

Full
+2 Lesser Essence

You then scouted the area.

Scouting:
Moderate (10): [16]
Outcome: [1] -Success-
The area was devoid of monstrous life, and everywhere you go, you could feel a hint of the Miasma Dragon's stench. The vegetation was intact though, and it was hard to believe this part of the jungle to be the territory of such a destructive beast.

You managed to find several slimes who followed your instructions. Telling them to reunite with the other slimes that followed you, you left to scout further ahead. Your group was now a third of its original size.

Flavor Roll: [5]
The stench of the Dragon was becoming stronger and stronger as you approached one particular area. There were even marks of claws on the tree trunks, as well as the clean bones and husks of many monsters.

This place was probably the Dragon's prime territory, you thought. Yet you didn't leave despite all the signs. Something compelled you to go further ahead... And you did. Moving carefully through the dense vegetation, as every parts of your body was urging you to leave.

Suddenly, all stench was dispelled and you emerged into a vast open area. The air was filled with freshness, and there was a great, crystalline spring ahead of you. The trees and plants there were like none other, vibrant with life and belonging to paradise...

A voice suddenly stopped you. You looked up, seeing a scaled monster curled up in one of the great trees. You shuddered: it looked exactly like the Miasma Dragon you fought, except it had no ooze covering its body.
"You. Stop, don't make a move. These are sacred grounds, where no violence must occur. Why did you come all this way?"


Nearby Monsters:
-an ooze-less Miasma Dragon?

Spoiler: Squelchy Status (click to show/hide)



Azarian, the Imbued Thoughtling (Dustan Hache)
"envious one, you know as well as I do the power you got was far greater than what you lost. Temper your envy with that knowledge, and that you can gain more."
transform, then learn what the beings of thought and flesh intend to do. Hopefully most of them will return to their normal lives as I go to explore and gain more knowledge and power.
Spoiler (click to show/hide)

Your body didn't change as power coursed through it. But your mind evolved, grew and became more refined. Attuned to more power, you could feel more magic than ever inside your body.


"Oh yes. More I will gain..."
Fulminating, the Envious Grasper then left on these last, ominous words. You then inquired about the other beings plans.

Flavor Roll: [4]
Many of them were content returning to their normal lives. Most of the beings of thought remained dormant until disturbed, whereas the beings of flesh intended to head out to the cursed lands and fight or die for strength.

You then left, intending to explore the lands beyond, and possibly earn more power on the way...

[Timeskip...]

Azarian left the ruined village he woke up in. What would be his next destination?
1. North
2. East
3. West
4. South
5. To the hills the Ogres came from, as per the Shaman's memories...


Spoiler: Azarian's Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
You make Shnapa say: "If this beast is tracking us, it'll probably catch up if we stay on land. I think we should hide in the trees and keep moving on by jumping from tree to tree." You then add: "This could even give us the opportunity to surprise attack it. If we work together, we should be able to take it down if it doesn't see us coming."

Convince the leader:
Hard (12): [18]
Outcome: [2] -Success-

Ksharpa weighed your words, and then replied:
"True... that's a good idea. While we don't know the trees of this part of the jungle, it's better than getting killed one by one. And if we could ambush the Banera..."

Ksharpa eventually accepted, and you moved to the trees...

Banera: [20]
Makralians: [6]-2 (Group)

...a few minutes later, you all stopped. The jungle had fell dead silent. Everyone was now on high alert, probing the surroundings for any trace of hostile presence.

You suddenly saw it. A dash of crimson light running through the trees and disappearing at irregular intervals. You gathered together, sticking so close you could feel each others panicked heartbeat.

Silence. Everyone held their breath.

Silence. Ksharpa exhaled-

-a whip like tail strangled him and took him into the darkness of the jungle. There was a scream, then silence. A projectile came your way, and one Makralian caught it: Ksharpa's head, its eyes filled with terror.

One Makralian took a step back, losing balance. And at that moment, a strong impact on the tree connected to the branch it was standing him caused him to fall. Once again, the Banera emerged from the darkness and took the Makralian midair. A scream. And silence once more.

You heard a wicked laugh.

Five of you remain.

Nearby Monsters:
-4 Adult Makralians
-Black Banera: [Hostile]

Spoiler: Skee Status (click to show/hide)



Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
((That essence was from the Elon Woods massacre and was obtained during combat, so he never payed attention to it.))  "..."

"Everyone, stay here and don't do anything suicidal. I'm going back. Keep the Lifetree alive and don't get killed."

Ask if they could at least spare some scouts to guide me back to the settlement and aid in saving the Arachnastinian diplomat that is still there, the children and women unable to fight.

Otherwise, go back alone. Make sure the diplomats don't follow me and that they stay with the Arachnastinians. Remember to use my Telepathy to scan the area and avoid ambushes or hostiles.


Plead for help:
Hard (12): [8]
Outcome: [3] -Failure-
"I apologize. It is a shame for Kelechikara, who was a strong Arachnastinian. But you will have to go alone."

You then left, having made sure the diplomats were forced to stay. The Arachnastinian officer understood, and took care of them.

You left for the Sylvarian Settlement.

Event Roll: [6]
Midway through, your telepathy picked up several familiar lifeforms. Civilians from the settlement. Your heart raced. Had they managed to flee? Were the Elemanoptera repelled?

You saw a crack of energy. They were pursued. You ran with all your might.

A young Psychic Spider was the first monster you saw. Panicked, it took him a moment to recognize you. Barely able to formulate its thought, it said to you through telepathy:
"I-it's there! It will kill us all!"

More civilians of all species emerged, some of them heavily wounded. You advanced toward the source of the light...

There it was. Devouring the dead body of a fallen Beast monster, who was probably a guard protecting the civilians. Countless bodies stood at its feet.

It was the large Elemanoptera you fought earlier, you were sure of it. It had grown crystalline spikes on its back, and even its claws and mandibles seemed made of crystal now. You could sense a constant field of elemental energy around your enemy. It spoke to you.
"You. Perfect, how I wished I could eat you."

Nearby Monsters:
-Elemanoptera Tri-Surger [Hostile]
> Field of elemental energy





Eximius Res, the Rusty Ring (Hawk132)
"It appears some sort of spell is amplifying my natural influence on my user. Veras, I need to know what kinds of spells you can cast. Attack magic? Defensive? Magic detection? Anything to strengthen Prias?"

Gotta know my options before I figure out a plan.

"A spell? Wait... you are right, how could I miss it?"

Veras: [20] vs 12
The mage uttered words making up an unknown spell, and you felt a small surge of magical energy coming from him. -2MP
"What is this... it is slight, but the presence in front of us is the source. A passive spell that increases bloodlust and dull the mind of anyone under its range. It's good you picked that up, the effects will become stronger the closer we get to it."

Veras muttered with a worried look.
"What kind of undead could be embedded with such as spell?... Ah. Sorry. I can dispel it, but that will definitely attract the attention of that thing."


Nearby Monsters:
-1 Unknown Undead: Hostile
> Haven't detected the party

Spoiler: Eximius Res Status (click to show/hide)



Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Now is an excellent time to retreat.

Escape!:
Hard (12): [17]
Outcome: [1] [3] -Critical Success-
You ran away with such speed that the Fleshbomber didn't give chase. You ran away successfully!

Flavor Roll: [1]
You arrived into another area of the great cave. A place filled with strange plants, some cross between fern and mushroom. This place was filled with dust coming from these plants, where they spores or simple dust?

You started feeling dizzy.

Nearby Monsters:[/u]

-Many!
-A lot of critters
-Some very dangerous ones

Spoiler: Go'Von Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
"Of course."

Help Vel out of his armor, then absorb 1 unclaimed essence for myself and give the other 4 to Vel, bringing him to 6 and me to 5. He deserves the lion's share after that valiant attack.

"Perhaps we should rest here awhile. Some time to recuperate is in order after such a vicious blow."

You helped Vel take out his dented armor, revealing its rotting body underneath. Unlike you, he wasn't a skeleton, but a constantly rotting corpse frozen in its state at the time of its reanimation. Vel seemed much weaker without an armor to protect its undead flesh.

Then right after this, you told him how the spoils would be shared. Shocked, the rider answered:
"What? No, I cannot accept. At least make the sharing equitable-"

You had already absorbed one portion of Essence. Then you simply said: "Hurry up, it's going to disappear." Vel had no choice but accept your kindness, and absorbed the 5 remaining Essence.

"I am in your debt now. I won't forget this."

Afterward, the both of you rested for a while near the Abomination's body. Its leaking undead energy was accelerating the speed of your recovery.

Vel: [13]
Vel recovered 9HP
Slowly, Vel's broken body started regenerating to its original undead state.

Event Roll: [5]
After some time undisturbed, Vel had completely recovered. As you were preparing to leave for another prey, you two spotted a crawling shape moving toward you in a flowing motion.

You took on battle stances, and a being rose a few steps ahead of you. With no body of flesh, its spirit only held together by its ectoplasmic body, it was a Specter. It looked like a ghastly cloaked humanoid, with three vague moving holes to simulate eyes and mouth.

"Greetings, fellow unliving. This is quite the 'prize' behind you... judging from its wounds, you killed it yourself? I am Artomal, a gentleman looking for fellow gentlemen. May I, perchance, assume you would be such individuals?"

Vel whispered to you.
"An odd one... he doesn't seem hostile, but we can never be sure. What do you think about him?"

Furthermore, did you strike up conversation with Vel during your lengthy rest?

Nearby Monsters:
-Artomal, 'Gentleman' Specter Polite

Spoiler: Terrence Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
"I think I figured it out. And I have another idea!"

Split off five 1 HP parts of me and have them form a small circle. Have each one cast a different glyph and try to combine the magic (combine light and magnify, Dark and magnify, and a balance or stability glyph if I have one to combine the Light and dark).

-5HP
You started ordering your parts to form glyph, and Hinrab suddenly stopped you.
"Wait a minute! You are definitely going to attempt something quite big, right? Let me set up some protections just in case."

Hinrab took out several scrolls from a chest. Each of them had glyphs written on them, and he activated two scrolls. You felt several layers of barriers forming around you. Once they were set up, Hinrab gave you a nod.

Glyph Magic -Multiple Activations-: -8MP
[Light, Magnify] [Dark, Magnify] [Stabilize]
Hard (16): [15]+4 (Focus)
Outcome Roll: [1] -Success-

Your pentacle arranged bodypart-glyphs surged with mana. Then, the interior of the barriers layer were instantaneously filled with an equal amount of Light and Shadow. The two elements formed a dome split in two halves, one made of pure light and one made of pure shadow.

The light felt so light it seemed your body was lighter.
The shadow felt heavy and murky, weighing on your body.

Hinrab clapped, and then said:
"Oh! Congratulations! That's an amazing feat for a beginner, you are truly talented. Try writing a shaping glyph, such as a blade, a staff or a ball."

You could feel your separated bodyparts' cohesion wavering. They were quite close from breaking apart, and would probably do so if you used them to activate another glyph.

Nearby Humans:
-Hinrab, Masen disciple: Friendly

Spoiler: Gray Status (click to show/hide)
Title: Re: You are a Monster - Turn 26
Post by: ironsnake345 on May 22, 2018, 11:49:27 pm
((I would have struck up conversation during the lengthy rest. How does this normally work, do you play the part of Vel and we exchange posts for a bit, or should I just post an infodump and wait for next turn? Sorry if this has been answered before))
Title: Re: You are a Monster - Turn 26
Post by: Puppyguard on May 22, 2018, 11:57:25 pm
Go'Von
Find a different cavern without the dizzifying dust and find a crevice in said cavern to sleep in.
Title: Re: You are a Monster - Turn 26
Post by: Nakéen on May 22, 2018, 11:57:34 pm
((I would have struck up conversation during the lengthy rest. How does this normally work, do you play the part of Vel and we exchange posts for a bit, or should I just post an infodump and wait for next turn? Sorry if this has been answered before))
((Depends on how you want to play it out. You can info dump or talk normally, with me acting as Vel. Whichever you prefer! I suggest doing so in the same post as your action, so that you don't end up forgetting to post it later))
Title: Re: You are a Monster - Turn 26
Post by: ironsnake345 on May 23, 2018, 12:18:03 am
((ok, posting action now, and starting resting conversation))

The gentleman's proposal
Terrence whispered in response to Vel.
"I propose we hear the man out, see what he desires."
With that, the skeleton raised his voice to a formal tone addressing the specter.
"You are correct in tboth assumptions. I would indeed consider the duo before you to be gentlemen, who did indeed slay the beast you see before you. I am called Terrence. Might I ask why you approach?"

Respite
As the pair rested, basking in the necromantic energy the now re-dead abomination gave off, Terrence struck up a conversation with Vel.
"You fought bravely, my friend. Bravely and selflessly. I feel an odd kinship with such courage... Perhaps a faint memory of my life."
Title: Re: You are a Monster - Turn 26
Post by: Jbehler64 on May 23, 2018, 12:47:36 am
(Glad to see you are well Nakeen!!)
Title: Re: You are a Monster - Turn 26
Post by: Nakéen on May 23, 2018, 01:40:44 am
(Glad to see you are well Nakeen!!)
(Rise of the Monstrous Kingdom is coming in a few hours :) )

(Answering in 30min at most ironsnake)
Title: Re: You are a Monster - Turn 26
Post by: Nakéen on May 23, 2018, 02:09:18 am
Respite
As the pair rested, basking in the necromantic energy the now re-dead abomination gave off, Terrence struck up a conversation with Vel.
"You fought bravely, my friend. Bravely and selflessly. I feel an odd kinship with suck courage... Perhaps a faint memory of my life."
Vel answered with a nostalgic tone.
"Ah yes, the past life... I felt the same, truthfully."

Then followed an odd silence, heavy of thoughts. Vel broke it, saying the words that were weighing him.
"Don't they hurt you? These memories of yore. Mine... do. I see faces. I hear voices. I remember feelings. I know they belong to me, yet they feel so distant. These times, I wonder 'Who am I?', 'Are these memories really mine?'. How about you friend?"
Title: Re: You are a Monster - Turn 26
Post by: Dustan Hache on May 23, 2018, 02:23:03 am
investigate the hills. The shaman had to have been there for some interesting reason.
Title: Re: You are a Monster - Turn 26
Post by: ironsnake345 on May 23, 2018, 02:35:27 am
Vel answered with a nostalgic tone.
"Ah yes, the past life... I felt the same, truthfully."

Then followed an odd silence, heavy of thoughts. Vel broke it, saying the words that were weighing him.
"Don't they hurt you? These memories of yore. Mine... do. I see faces. I hear voices. I remember feelings. I know they belong to me, yet they feel so distant. These times, I wonder 'Who am I?', 'Are these memories really mine?'. How about you friend?"

Terrence paused in quiet thought.
"These voices you speak of, Vel... I envy you for they have been all but silent since the moment I arose. Granted, it was not long ago -- in fact, you were one of the first creatures I met after arising -- but my name is all they have surrendered to me. Beyond a simple name, A name befitting a noble, I hear nothing but a subtle urge, a desire that drives me forward. It is why I seek to raise an army, my friend. My very being calls out for me to conquer, to rule as much as I can, as though... As though holding the lands in my influence were my very birthright. Sadly, as of yet, it has proven to be the extent of my memory. That quiet urging to seize renown is all I know of my past self."
Title: Re: You are a Monster - Turn 26
Post by: Sarrak on May 23, 2018, 02:48:31 am
"We are better off testing our powers and acquiring new information and artifacts. As we are now, plunging ourselves into growing war would result in our deaths... So, Astrosa, how flying to discover new things sound? With hunting and battles while we are making our way, naturally."

Fly north-east, to Levemite Installation. Hunt on the way - the road is more important than its aim. On the way, try to open wonderous world of science, discoveries and information warfare to Astrosa. Thirsting for battle only would limit her options, after all.
Title: Re: You are a Monster - Turn 26
Post by: Nakéen on May 23, 2018, 02:50:34 am
Terrence paused in quiet thought.
"These voices you speak of, Vel... I envy you for they have been all but silent since the moment I arose. Granted, it was not long ago -- in fact, you were one of the first creatures I met after arising -- but my name is all they have surrendered to me. Beyond a simple name, A name befitting a noble, I hear nothing but a subtle urge, a desire that drives me forward. It is why I seek to raise an army, my friend. My very being calls out for me to conquer, to rule as much as I can, as though... As though holding the lands in my influence were my very birthright. Sadly, as of yet, it has proven to be the extent of my memory. That quiet urging to seize renown is all I know of my past self."
Vel nodded.
"I see. Yet... aren't you scared? What if your memories all returned? What if you had a family, waiting for you? What... what would you do?"




((ok, posting action now, and starting resting conversation))

The gentleman's proposal
Terrence whispered in response to Vel.
"I propose we hear the man out, see what he desires."
With that, the skeleton raised his voice to a formal tone addressing the specter.
"You are correct in tboth assumptions. I would indeed consider the duo before you to be gentlemen, who did indeed slay the beast you see before you. I am called Terrence. Might I ask why you approach?"

Respite
As the pair rested, basking in the necromantic energy the now re-dead abomination gave off, Terrence struck up a conversation with Vel.
"You fought bravely, my friend. Bravely and selflessly. I feel an odd kinship with suck courage... Perhaps a faint memory of my life."

"Marvelous indeed! In such lands, civilized men. Truly, manners never die. Good sir, I am merely looking for company in these uncivilized grounds. A lone gentlemen such as myself having to fend off terrifying and unruly bones! Most terrifying right?"

It seemed the Specter Artomal attempted to twirl an imaginary mustache.
"Truthfully, between you and me, I am in a bind. Yours truly may have started a feud with decaying and somewhat organized barbarians. Against one lone man! O what have become of decency? Would you, as fellow gentlemen, assist a gentleman in need?"
Title: Re: You are a Monster - Turn 26
Post by: ironsnake345 on May 23, 2018, 03:08:15 am
Respite
Terrence seemed to scratch at an imaginary beard. Even with an extra skeleton's worth of bones, some old habits seem to persist...
"I had not considered that possibility... Somehow, the thought of remembering, say, a wife and children awaiting their husband, such ideas do not intimidate me. Far more frightful, I find, is the fear of being lost. To be left shambling through the realm with neither memory nor purpose. It begs me to wonder why I am so quick to fear the concept... I suppose undead find great influence in their life, thus perhaps my life felt simply unfulfilled? Regardless, I hope to find more memories of my past. The flame of curiosity burns bright, Vel, and I greatly wish to see it tended."

The Gentleman's Proposal
"Barbarians, you say? A pity. The tales of such savages vex me to no end. I suppose they are adequately well-armed, yes? Or did the ruffians rely on numbers alone when they assailed you?"
Title: Re: You are a Monster - Turn 26
Post by: Nakéen on May 23, 2018, 03:19:57 am
Respite
If Vel had flesh, he would be smiling. But his reassured tone was enough for you to picture a smile.
"A most noble answer. It seems I have been worrying too much over these matters. You made me remember a thought I had when I became aware of my undeath. We were given a second chance. That enough should be enough to push forward."

He then offered you a handshake.


The Gentleman's Proposal
"Truly terrible is the state of a world ruled by savagery. Armed, oh yes they are armed! Many arms per torso, that is. The rapscallions are fortunately too primitive to understand the concept of weapons. Their claws though, are quite the vicious ones. What say you? Can I count on your magnanimous help?"
Title: Re: You are a Monster - Turn 26
Post by: ironsnake345 on May 23, 2018, 03:36:31 am

Respite
Terrence gladly accepted the handshake, feeling a warm kinship in his companion.

"Then push forward, we shall. To greatness?

The Gentleman's Proposal
"Ah, so I see. Truly regrettable that one should run afowl of such savages, though as you can surely see, they most likely will not have the advantage in simple number of limbs."

Terrence cheekily waved both of his right hands add a visual punchline to his jest.

"I would be most pleased to offer my aid to you. It is a rare treat to find one so lucid amid the brutish husks that wander these fields.
Title: Re: You are a Monster - Turn 26
Post by: Nakéen on May 23, 2018, 03:43:42 am
Respite

Forward, to Greatness!


The Gentleman's Proposal
"Your help is most welcome! I, Artomal, swear to repay your kindness. Now at arms! The vile ruffians will, most likely, turn up pretty soon."
Title: Re: You are a Monster - Turn 26
Post by: Legendary Marksdorf on May 23, 2018, 04:07:35 am
Motion for the other Makralians to put their backs against the trunk of the tree. This way, the Banera can only come from one way. Then, activate Fur Hardening and motion for the other Makralians to do it as well. Stay on your guard, and when the Banera attacks again, pounce on it while using Rallying Cry to get the others to follow you.
Title: Re: You are a Monster - Turn 26
Post by: Coolrune206 on May 23, 2018, 06:23:51 am
Squelchy releases pheromones declaring that he has no intention to commit aggression, and is simply trying to guide his tribe of peaceful slimes to a place where none shall harm them anymore.
Title: Re: You are a Monster - Turn 25
Post by: randomgenericusername on May 23, 2018, 07:19:20 am
While his instinct was screaming him to flee, he ignored it. If he didn't stop this wasp, it would kill the survivors and all would be in vain.

"You again? Weren't you the one who ran away first and consumed it's own kin?"

"Whatever. I don't really expect to survive, but I'm not going down without a fight. Though, I have to warn you: I'm quite hard to swallow."

Use my telepathy and tell the monsters to flee in the direction I came from, towards the safe zone.

Let's try using my wings. First, try Frenzy on it. This will enrage it and make its wild attacks easier to evade. Focus in dodging any attacks by quickly flying around it and using mind blasts to make it tired and crazy. Continue until it's no longer able to defend itself and think anymore.
Title: Re: You are a Monster - Turn 26
Post by: Failbird105 on May 23, 2018, 09:41:11 am
Alright, I'm working on my evolution sheet, but question, how much different from the original ability can we go with trait/skill rerolls, and how many of each am I allowed to reroll?
Title: Re: You are a Monster - Turn 26
Post by: ironsnake345 on May 23, 2018, 10:29:55 am
"Then I shall gladly keep watch for their approach! Truly, a fine use of my... Unique anatomy."

Terrence is keeping watch! If there are any hills that are in the immediate area, he motions for the others to accompany him and heads up. Once the group is settled (hill or no) Terrence makes use of his detachable limbs: he grabs onto the bases of his lower arms with his upper arms, clasps his skull in his lower hands, and raises his skull up high to scan the field from an elevated viewpoint. Those bandits won't be sneaking up on us!

((By the way, I think you accidentally put Vel's line in Terrence's colors.))
Title: Re: You are a Monster - Turn 26
Post by: Hawk132 on May 23, 2018, 07:20:26 pm
[I have a feeling I'll be tempting fate here.]

"... Dispel it. Then start preparing the strongest spell you have. The kid and I will distract it until it's ready."

Have Prias ready the bow. As soon as it appears, use Blink and fire as many arrows at it as possible. Once it closes in, focus on evasion while still having its attention as we get closer to Veras and his hopefully ready spell.
Title: Re: You are a Monster - Turn 26
Post by: Nakéen on May 23, 2018, 11:13:46 pm
Alright, I'm working on my evolution sheet, but question, how much different from the original ability can we go with trait/skill rerolls, and how many of each am I allowed to reroll?
Sorry for not answering right away! You are free to go any way you want. As for rerolling, one seems good.
Title: Re: You are a Monster - Turn 26
Post by: Nakéen on May 24, 2018, 05:23:26 am
Turn will be up tomorrow! Also, a tragedy. I can't find the file with the data about undiscovered locations. I roughly remember the landscapes, but the names are completely gone :(
Title: Re: You are a Monster - Turn 26
Post by: Failbird105 on May 24, 2018, 07:05:04 am
You hit once more, then twice, shattering the head of the Dandakara. No organic fluid spilled out, but you could feel some form of energy leaving the body of the being.

In addition to this unknown energy, golden strands emerged from it. Instinctively, you knew absorbing them would give you power. Your soul yearned for it.

+2 Lesser Essence. Transformation to Stage 2 enabled.

Spoiler: The Protoquin Status (click to show/hide)
Evolve!
Spoiler (click to show/hide)
I wanted to do something to the baseline trait since it doesn't really apply anymore now that its activated and done its thing, but there's apparently no room for more rerolls in this set.
Title: Re: You are a Monster - Turn 27
Post by: Nakéen on May 24, 2018, 06:22:11 pm
Turn 27:

Turn 26 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7767688#msg7767688)




Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Find a different cavern without the dizzifying dust and find a crevice in said cavern to sleep in.

Find a different cavern:
Moderate-Hard (11): [19]
Outcome: [1] [5] -Overshoot-

You left this dangerous looking area, unwilling to discover more potential side-effects from this dust. Wandering far from the "forest" and the "meadow", you eventually found a tunnel leading away from the Luminescent Cave.

Following this tunnel, you ended up in a barren cavern. Smooth rock with scarce straight crevices, and no trace of humidity or moss. You wedged yourself in one of the crevices, and slept...

Heal Roll: 14 [Filled]
Flavor Roll: [5]
HP fully recovered

You woke up rejunevated. There was no presence around, it felt safe.

Nearby Monsters:[/u]
-None

Spoiler: Go'Von Status (click to show/hide)



Azarian, the Imbued Thoughtling (Dustan Hache)
investigate the hills. The shaman had to have been there for some interesting reason.

Azarian decided to follow the Shaman's memories, heading to the South-East.

Travel Rolls: [4,2,2]
During your journey, you encountered several vicious monsters. You managed to kill one of them, which was a flying mass of tentacles cloaked in a black cloud.

+5 Lesser Essence

The other encounters nearly killed you though, and you had to retreat. And eventually, you reached your destination unharmed.

Several ashen hills covered with dead and bleak trees. The Ogres came from there, but you didn't know if they lived here.

Spoiler: Azarian's Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
"We are better off testing our powers and acquiring new information and artifacts. As we are now, plunging ourselves into growing war would result in our deaths... So, Astrosa, how flying to discover new things sound? With hunting and battles while we are making our way, naturally."

Fly north-east, to Levemite Installation. Hunt on the way - the road is more important than its aim. On the way, try to open wonderous world of science, discoveries and information warfare to Astrosa. Thirsting for battle only would limit her options, after all.

Interested by Liel's request, Ulkas and Astrosa went to the North-East. Toward the Levemite Installation, from which Liel could detect an active beacon.

Travel Rolls: [4,1,2]
Hunt Roll: [4]
Teaching:
Very Hard (15): [20] -Critical Success-

Your travels were not uneventful. First you had to cross the Copper Desert, and were attacked by native humanoid lizards, the Radasar. The first skirmish ended up in a complete victory for you, but the second would have cost you and Astrosa your lives if it weren't for your Artifacts.

It was a terrible battle against Black and Golden Radasars sent after you to avenge their brothers. It was a very frustrating and enriching experience. There were still many unknown powers in the world, and you couldn't afford to drop your guard because of your newfound Artifacts.

Once you left the Copper Desert, you reached a great mountain range. Traveling through it was very hard. You fought several monsters there, but they were too weak for Astrosa to absorb their Essences.

+40 Lesser Essence obtained
+20 Medium Essence obtained

As you hunted, you managed to kill a few Stage 3 and 4 Monsters, allowing you and Astrosa to grow.

+90 Medium Essence obtained

And as you traveled, you took time to open a whole new form of power to Astrosa. Hardened by your past experiences with teaching Astrosa, you actually managed to successfully teach her something. No, even better, you made her truly realize the potential of knowledge, especially after your total defeat against the Radasars and their unknown powers.

Taking advantage of her sadistic side, you opened her eyes by detailling the pleasure of outsmarting an enemy, and then toying with them using knowledge. There was nothing more exhilarating than a once powerful enemy reduced to a state of powerlessness in body and mind.

[Astrosa gained 1 Intelligence -gasp-]

As thanks, Astrosa helped you keep your body in shape through intense training. While at the time your poor muscles greatly regretted accepting her help, after noticing the results of muscle training all regrets were dispelled.

[Ulkas gained 1 Constitution -gasp-]

And after several days, you emerged from the Ultaine mountain range, reaching the Belarus Plains. The land that spread before you was different from the Plains of Easenval. Unlike the green and lustrous grass of the Plains of Easenval, the grass of the Belarus Plains was dry and had a tarnished yellow color.

Furthermore, these plains were uneven. While one would expect a rather uniform expanse of yellow, you noticed several deep green spots in the far distance, like holes.


Spoiler: Ulkas Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
Motion for the other Makralians to put their backs against the trunk of the tree. This way, the Banera can only come from one way. Then, activate Fur Hardening and motion for the other Makralians to do it as well. Stay on your guard, and when the Banera attacks again, pounce on it while using Rallying Cry to get the others to follow you.

At your behest, the other Makralians gathered around a large tree, putting their backs on its trunk, and hardened their Fur. You stood on your guard, waiting for an occasion.

Perception:
Easy (8 ): [13]
Outcome: [1] -Success-

You focused your senses on detecting the Banera, but it seemed nowhere around. Then you felt movement under you. But it was not coming toward you, but the base of the tree. The tree!

You quickly ordered everyone to jump away, and as you all did, there was a great crushing sound and the tree you were on started tilting. Noticing you were no longer on this tree, the Banera decided to attack head on. You let out a Rallying Cry, and all Makralians jumped toward the Banera...

Makralians:
(Str [1,1,1,1,1] vs Con 2): [9,6,10,6,1]+2 (Rallying Cry, Group) vs [1]
Critical: [-] -Critical Hit-
Damage: 4*[6]*1=[24]

The Banera's tail pierced the heart of one of the Makralians through its Hardened Fur, killing it in a matter of seconds. But this move sealed its tail's mobility, and then you and the 3 remaining Makralians ganged up on the beast.

You bit at its neck and joints. The four of you fell from several stories high, crashing on the vegetation below.

Nearby Monsters:
-4 Adult Makralians
-Black Banera: [Hostile] [Badly Wounded]

Spoiler: Skee Status (click to show/hide)



Squelchy, the Omnislime (Coolrune206)
Squelchy releases pheromones declaring that he has no intention to commit aggression, and is simply trying to guide his tribe of peaceful slimes to a place where none shall harm them anymore.

Peace:
Easy (5): [7]
Outcome: [5] -Overshoot-

"Mmh. Such places are becoming scarce, with the rising tensions among the forces of the jungle. The peaceful will get crushed or assimilated by the strong and the warring, now this law's prominence will keep increasing. You don't seem of ill-intent. Then, this place may offer you a brief respite, if you abide to its rules. It will merely be temporary, and I will ask you to leave by tomorrow."

He then looked down on you with a look of pity.
"I don't expect your group to last long. There is no place for the peaceful in this world anymore."


Nearby Monsters:
-an ooze-less Miasma Dragon?

Spoiler: Squelchy Status (click to show/hide)



Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
While his instinct was screaming him to flee, he ignored it. If he didn't stop this wasp, it would kill the survivors and all would be in vain.

"You again? Weren't you the one who ran away first and consumed it's own kin?"

"Whatever. I don't really expect to survive, but I'm not going down without a fight. Though, I have to warn you: I'm quite hard to swallow."

Use my telepathy and tell the monsters to flee in the direction I came from, towards the safe zone.

Let's try using my wings. First, try Frenzy on it. This will enrage it and make its wild attacks easier to evade. Focus in dodging any attacks by quickly flying around it and using mind blasts to make it tired and crazy. Continue until it's no longer able to defend itself and think anymore.


"Knowing when to run and kill is part of survival."

You took to the skies using your wings, and your enemy followed.

Frenzy:
(Int 1 vs Ind 0): [1] vs [10]
"The same tricks won't work twice."

Energy gathered between its spikes, and the Surger fired a bolt of energy at you.
Dodge:
Hard (13): [15]-2 (Pain and Wound)
Outcome: [4] -Critical Success-

Tri-elemental Bolt:
(Pow 3 vs Res 1): [13] vs [10]
Critical: [3]+2
Damage: [None, dodged]

You barely dodged the attack, that you are sure would have reduced you to cinders if it had connected. Ignoring your pain, you retaliated with mind blasts.

Mind Blast:
(Pow 1 vs Res 0): [6] vs [7]
Critical: [2] -Normal Counterattack-

Dodge:
Hard (13): [13] (Pain and Wound / Previous Success)
Outcome: [5] -Overshoot-

You dodged several more bolts of energy, and even crystalline projectiles. The jungle under was ablaze. You didn't realize, but the Surger was setting up something.

Mind Blast:
(Pow 1 vs Res 0): [8] vs [3]
Critical: [10] -Critical Hit-
Damage: [4]*2=[8]
Effect: [Mind Damage]

One of your blasts went through! The Elemanoptera screeched in pain.

Flavor Roll: [1]

But it didn't lose sight of its plan. Focusing to hold on to its sanity, it then fired another barrage at you.

Dodge:
Hard (13): [16]-2 (Pain and Wound)
Outcome: [2] -Success-

You dodged once more, but your enemy didn't care. The air had been charged with enough elemental energy to unleash a powerful area attack.

Intuition:
Moderate (10): [16]
Outcome: [2] -Success-

You noticed something was wrong. Your instinct was telling you to quickly get away from there.

Tired

Nearby Monsters:
-Elemanoptera Tri-Surger [Hostile]
> Field of elemental energy
-8





Terrence the Bone Baron - (ironsnake345)
"Then I shall gladly keep watch for their approach! Truly, a fine use of my... Unique anatomy."

Terrence is keeping watch! If there are any hills that are in the immediate area, he motions for the others to accompany him and heads up. Once the group is settled (hill or no) Terrence makes use of his detachable limbs: he grabs onto the bases of his lower arms with his upper arms, clasps his skull in his lower hands, and raises his skull up high to scan the field from an elevated viewpoint. Those bandits won't be sneaking up on us!

((By the way, I think you accidentally put Vel's line in Terrence's colors.))

Flavor Roll: [6]
You had spotted several nearby hills before, and headed for one of them with your companions. Now at a point of higher altitude, you formed a makeshift bone periscope to watch over the surroundings...

Ah but that fog, that damned fog!

On the lookout:
Easy-Moderate (8 ): [14]
Outcome: [2] -Success-

Aha! The low(un)lives! You detected a group of moving shapes coming your direction, with a morphology identical to that described by Artomal. They would arrive in a moment, what did you prepare to greet them?

Nearby Monsters:
-Artomal, 'Gentleman' Specter Ally

Spoiler: Terrence Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)

[I have a feeling I'll be tempting fate here.]

"... Dispel it. Then start preparing the strongest spell you have. The kid and I will distract it until it's ready."

Have Prias ready the bow. As soon as it appears, use Blink and fire as many arrows at it as possible. Once it closes in, focus on evasion while still having its attention as we get closer to Veras and his hopefully ready spell.

Veras boastfully answered:
"Time to unrust my spell library!"

As the mage of the group started focusing its mana, Prias readied his bow.

Draw the bow:
Moderate-Hard (12): [17]
Outcome: [2] -Success-

Despite the size and power of the bow, Prias managed to draw it. Then the two of you waited for Veras' signal.

-2MP (Veras)
-10MP (Veras)

Veras raised an arm and a bright magic circle appeared above it. From its center, a javelin of mana emerged and with a motion of his raised arm, he fired the javelin. At the same time, Veras dispelled the mental spell. That was the signal.

Blink: -2MP (Eximius)

Arrow Barrage:
(Str 1 vs Con 3): [2]+6 (Bow4, Blink2) vs [16]
No Counterattack

Mana Javelin:
(Pow 2 vs Res 1): [9]+4 (Spell4) vs [2]
Critical: [7]+2 -Normal Hit-
Damage: [4]

The javelin was the first to strike into the massive mass of metal that guarded a door. The light emitted by the shaped mana revealed your enemy.

A massive ornate armor made of a white metal, with no visible opening. It wielded a halberd in one hand and a shield in the other, and had a greatsword and a greataxe strapped on its back.

Only a third of the javelin had penetrated the armor. With another motion, Veras detonated the javelin and right after the volley of arrows came flying toward the guard. It blocked them all with its shield, and immediately came rushing at you.

Prias and you kept your cool, preparing for the fight. But Veras let out a few words.
"The royal crest?!..."

The Eternal Royal Guard, an artificial being combining necromancy and constructs. It has the body of a high-grade Guard construct, but bear an embedded ethereal undead within it. These beings protected the members of the Nepkeros Royal Family.

Nearby Monsters:
-1 Eternal Royal Guard: [Hostile]
> -4

Spoiler: Eximius Res Status (click to show/hide)



The Quincreep (Failbird105)
Evolve!
Spoiler (click to show/hide)
I wanted to do something to the baseline trait since it doesn't really apply anymore now that its activated and done its thing, but there's apparently no room for more rerolls in this set.



This power, this feeling. What was it? Change overtook your body, you felt your meager existence take one step toward something greater and far above. Warped into a brand new form to fit your true nature, you had evolved.

You then cackled madly, having lost some of your individuality to the feeling of power, but you didn't care. You were stronger now.

[Mind touched by a corruptive influence]: [1]

Your delight was abruptly cut short.

The screams. The screams. The screams screams screams screams.
They won't stop. They can't stop.
Everything is screaming.
Pain. Painpainpainpainpain. PAIN.
Make it stop.
Make thEm sTOp. THEM.
Who are THEM?
DON'TLOOKABOV-
THEMTHEMTHEMTHEMWHOLURKABOV-


??:
Impossible (20): [8]

You woke up crying and vomitting a black substance. Your body was in terrible pain.
What... what happened?

Spoiler: The Protoquin Status (click to show/hide)
Title: Re: You are a Monster - Turn 27
Post by: Nakéen on May 24, 2018, 06:26:42 pm
The return of that one plot point... :)
Title: Re: You are a Monster - Turn 25
Post by: randomgenericusername on May 24, 2018, 06:39:19 pm
"Knowing when to run and kill? Thanks for the hint. Lef me give you one, to return the favor: Never correct your opponent while he's commiting a mistake."

Fly higher and taunt it, trying to trick the wasp into following me. Continue dodging attacks in the sky and firing mind blasts back while trying to distance the fight from our starting point until we're away from the energy field.
Title: Re: You are a Monster - Turn 27
Post by: Legendary Marksdorf on May 24, 2018, 06:51:05 pm
((Did the Banera fall too, or only the Makralians ?))

The beast is vulnerable now, keep attacking and use vicious bite, aiming for the Banera's neck.
Title: Re: You are a Monster - Turn 27
Post by: Nakéen on May 24, 2018, 06:56:23 pm
((Did the Banera fall too, or only the Makralians ?))
((Everyone!))
Title: Re: You are a Monster - Turn 27
Post by: Dustan Hache on May 24, 2018, 07:12:04 pm
Carefully search the area. There must be something nearby, be it monsters or relics.
Title: Re: You are a Monster - Turn 27
Post by: Hawk132 on May 24, 2018, 07:13:18 pm
[... I've made a grave mistake. Action coming once I come back from work.]
Title: Re: You are a Monster - Turn 27
Post by: Beirus on May 24, 2018, 07:38:50 pm
((Aww man, missed another turn. Oh well, at least I'll make the next one))

Split off two more 1 HP parts and have them use the Staff and Solid glyphs to shape the light and shadow into a something hopefully cool I can use.
Title: Re: You are a Monster - Turn 27
Post by: TricMagic on May 24, 2018, 07:42:52 pm
Name: No(Shiva Line)
Species: Elemental Spirit of Ice(Newborn)
Appearance: A Blue Ice Crystal
HP: 10/10
MP: 10/10
Essence: 0/2

STR -1  -Strength : increases physical damage-
CON -1  -Constitution : increases physical resilience-

POW 0  -Power : increases special/magical damage-
RES 0   -Resistance : increases special/magical resilience-

INT 1  -Intelligence : increases your ability to submit others to your will-
IND 1  -Individuality : increases your ability to resist to others will-


Traits: You may have up to 2 Starting Traits
Your "passive abilities". A trait is always active, and can't be "turned off". Of course you can derive skills from these traits.
[FF]Nature Spirit(Ice): Can disperse into an icy mist. POW/RES & INT/IND increases over time, particularly in Cold icy and/or misty areas.
Ice Ward: Halves Ice-elemental damage

Skills: You may have up to 2 Starting Skills
Your special abilities/techniques. Some skills will cost MP.
Antarctic Wind: Inflicts minor Ice elemental damage.
Cold Mist: Used as a counter when in Mist form. Moderate Ice-elemental damage to the enemy.
Title: Re: You are a Monster - Turn 27
Post by: Puppyguard on May 24, 2018, 07:54:20 pm
Go'Von
Scale a ceiling and hunt.
My HP is still at 6 for some reason. Must be a temporal anomaly!
Title: Re: You are a Monster - Turn 27
Post by: ironsnake345 on May 24, 2018, 08:27:16 pm
An ambush would be a good idea... Is there anything our party could hide behind and/or inside of? barring that, if, hypothetically, Vel and I were to lay on the ground and pose as the rest of the corpses that litter this battlefield, unmoving, would we still have some aura or something that the brutes would likely be able to notice?
Title: Re: You are a Monster - Turn 27
Post by: Nakéen on May 24, 2018, 08:31:25 pm
Go'Von
Scale a ceiling and hunt.
My HP is still at 6 for some reason. Must be a temporal anomaly!
Curse temporal anomalies! (fixed)

An ambush would be a good idea... Is there anything our party could hide behind and/or inside of? barring that, if, hypothetically, Vel and I were to lay on the ground and pose as the rest of the corpses that litter this battlefield, unmoving, would we still have some aura or something that the brutes would likely be able to notice?
[3] The terrain is uneven with holes and cliffs no taller than 2m, and there is no huge obstacle around (trees, boulders...). There are a few remains of (dead) undead around too.
Title: Re: You are a Monster - Turn 27
Post by: ironsnake345 on May 24, 2018, 08:34:50 pm
Well, a collapsable skeleton can spring up from a 2 meter hole or cliff for an effective surprise attack... don't know so much about Vel. Say, about how many shapes are headed towards us?
Title: Re: You are a Monster - Turn 27
Post by: Nakéen on May 24, 2018, 09:06:25 pm
Well, a collapsable skeleton can spring up from a 2 meter hole or cliff for an effective surprise attack... don't know so much about Vel. Say, about how many shapes are headed towards us?
About 8-10?
Title: Re: You are a Monster - Turn 27
Post by: Hawk132 on May 25, 2018, 12:36:30 am
"... I've made a mistake. We're getting the hell out of here! Kid, grab Veras and run!"

Activate Blink and Limiter Release. We're noping away.

[Also, I've actually read the previous turns properly now instead of skimming them and I noticed a thing. Liel seems kinda similar to a certain other character in here.]
Title: Re: You are a Monster - Turn 27
Post by: Sarrak on May 25, 2018, 02:11:48 am
A turn of many surprises.

Return of the corruption. Spider being badass dodging machine. And, of course, teaching bloodthirsty Astrosa the value of knowledge and never-ending hunt for it!

[Also, I've actually read the previous turns properly now instead of skimming them and I noticed a thing. Liel seems kinda similar to a certain other character in here.]
Do you mind telling me? I did not clue her to anyone.

PS. I really hope you restart Caedan if current encounter goes awry. There are so much things to uncover form the past!
Title: Re: You are a Monster - Turn 27
Post by: Sarrak on May 25, 2018, 02:44:09 am
"Well, getting here was quite interesting... Some thanks go to Radasars for reminding us about our persistant weakness, but finally having power to change that feels great. Do you see any worthy prey here, my Queen?"

(Liel, how far are we from the beacon? And how goes your information gathering?)

Essence: Lesser to Ulkas, all Medium to Astrosa.
See how we may continue and hunt some more. Share information gathered within our group, if any of note. See if Liel may offer any more pointers on our efficiency.
Title: Re: You are a Monster - Turn 27
Post by: Hawk132 on May 25, 2018, 02:44:28 am
[Also, I've actually read the previous turns properly now instead of skimming them and I noticed a thing. Liel seems kinda similar to a certain other character in here.]
Do you mind telling me? I did not clue her to anyone.
It's Eximius.
Title: Re: You are a Monster - Turn 27
Post by: Sarrak on May 25, 2018, 02:48:11 am
[Also, I've actually read the previous turns properly now instead of skimming them and I noticed a thing. Liel seems kinda similar to a certain other character in here.]
Do you mind telling me? I did not clue her to anyone.
It's Eximius.
Ah. Damn. I completely oversaw that. Was searching in Caedan past, assuming it has something to do with Levemites. Maybe Eximius is also part of their inheritance, although reduced in power? Or was it created after the Cataclysm?
Title: Re: You are a Monster - Turn 27
Post by: Hawk132 on May 25, 2018, 02:52:51 am
[Also, I've actually read the previous turns properly now instead of skimming them and I noticed a thing. Liel seems kinda similar to a certain other character in here.]
Do you mind telling me? I did not clue her to anyone.
It's Eximius.
Ah. Damn. I completely oversaw that. Was searching in Caedan past, assuming it has something to do with Levemites. Maybe Eximius is also part of their inheritance, although reduced in power? Or was it created after the Cataclysm?
We'll find out sooner or later if I don't die here.
Title: Re: You are a Monster - Turn 27
Post by: Coolrune206 on May 25, 2018, 05:40:13 am
Squelchy thanks the oozeless dragon immensely, and gives it a brief synopsis of the events the slimes have been through in the last few days. He then asks about Jeruga's words; does this dragon know any of the "nice places" Jeruga mentioned. Squelchy had a worrying suspicion that the area they were in right now was one of them, and considering it was already inhabited, the rest may be too.
Title: Re: You are a Monster - Turn 27
Post by: ironsnake345 on May 25, 2018, 04:02:57 pm
Ok, there's a lot of them, but if we get the first strike and whittle down their numbers from the start, we can probably take them...

Terrence picks a hole and attemts to store himself compactly hidden inside, ready to jump out! Have Artomal step back a bit, putting Terrence between himself and the many-armed barbarians. Have Vel try to hide between the other two, off to one side, forming a triangular formation. When the barbarians arrive, wait for them to either A: get more or less surrounded with in our triangular formation or B: discover either of the hidden fighters. When either of those conditions happen, leap out of hiding and attack!

(of course this is all under the assumption that Artomal is willing to fight. If not, that changes things a bit...)
Title: Re: You are a Monster - Turn 29
Post by: Nakéen on May 26, 2018, 07:28:25 am
Turn 28:

Turn 27 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7769573#msg7769573)



Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
"Knowing when to run and kill? Thanks for the hint. Lef me give you one, to return the favor: Never correct your opponent while he's commiting a mistake."

Fly higher and taunt it, trying to trick the wasp into following me. Continue dodging attacks in the sky and firing mind blasts back while trying to distance the fight from our starting point until we're away from the energy field.

Taunt:
Easy-Moderate 8: [8]
Outcome: [1] -Success-

The heat of the fight had caused both of you to be easier to provocate. The Elemanoptera lost some of its cool, and followed you.

Dodge:
Moderate 10: [3]-4 (Pain, Fatigue and Wound)
Outcome: [2] -Critical Failure-

Tri-elemental Volley:
(Pow 3 vs Res 1): [14]-3 (Slight Fatigue, Rage) vs [1]-4 (Pain, Fatigue and Wound)
Critical: [-] -Critical Hit-
Damage: [10]*2=20
Saving Roll: [3]

The enraged Elemanoptera unleashed a volley of elemental bolts on your position. There were too many projectiles. Your body felt heavier than the minutes before, and you couldn't dodge in time.

You nearly lost consciousness from all the overwhelming pain.

Mind Blast:
(Pow 1 vs Res 0): [2]-6 (Fatigue, Critical State) vs [8]-3 (Slight Fatigue, Rage)

The blast "brushed off" its mind. The Elemanoptera started charging another volley.

Was it the end?

Luck Roll: [6]
Just as you thought your hour had come, the Surger fired its attack in another direction, striking a winged shadow. Then several Bird and flying Insect monsters attack the Surger, while a Beast monster with the appearance of a mongoose appeared above you.

"Hang in there!"

He started carrying you away. He was one of the civilians you met fleeing. These birds and insects too...

Why?

Why did they come back?

The Surger was striking them down effortlessly one by one, and the area was still charged...

Nearby Monsters:
-Elemanoptera Tri-Surger [Hostile]
> Field of elemental energy
-8




Skee, the Insect Parasite (Legendary Marksdorf)
((Did the Banera fall too, or only the Makralians ?))

The beast is vulnerable now, keep attacking and use vicious bite, aiming for the Banera's neck.

Bite Neck:
(Str 1 vs Con 2): [2]+2 (Rallying Cry, Group) vs [6]-2 (Badly Wounded)
Critical: [4]+2 -Normal Hit-
Damage: [4]*(2/3)=[3]

The Banera roared, furious and in pain. The spots on its body started glowing with a menacing red light.

Banera:
(Str 3 vs Con [1,1,1,1,1]): [8]+0 (Enhancement, Badly Wounded) (Rallying Cry, Group) vs [7,8,10,10,11]+2 (Rallying Cry, Group)
Critical: [4] -Normal Counterattack-
(Str [1,1,1,1,1] vs Con 2): [11,3,6,4,4]+2 (Rallying Cry, Group) vs [6]+0 (Enhancement, Badly Wounded)
Critical: [7] -Normal Hits-
Damage: [12]*2/3=[8]

The Banera's might suddenly increased, and it attempted to shake you off by slashing you with its tail. But you all managed to dodge the tail, and counterattack with even more vicious bites!

The Banera was on the verge of death, you were actually close to defeating it!

Nearby Monsters:
-4 Adult Makralians
-Black Banera: [Hostile] [Badly Wounded]
> -35

Spoiler: Skee Status (click to show/hide)



Azarian, the Imbued Thoughtling (Dustan Hache)
Carefully search the area. There must be something nearby, be it monsters or relics.

Search: Memories of the Shaman
Easy-Moderate 8: [17]
Outcome: [1] -Success-

You kept following the memories of the Shaman, walking through these ashen hills. First you found the remains of an Ogre camp. It was probably the place they rested in before they reached your place. The memories you had stopped here, so you explored the surroundings randomly.

You eventually found a tower in the middle of nowhere. It was similar to a lighthouse, and its front door had been smashed apart. There was an Ogre-sized hole instead. Inside the Tower were stairs leading upward and downward.

You climbed the decrepit stone stairs of the tower, on your guard for any presence. At the beacon, there was some sort of large magical tool of some sort, taller than an ogre and large enough to occupy most of the room.

Now only the levels underground were left to explore.

Spoiler: Azarian's Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
((Aww man, missed another turn. Oh well, at least I'll make the next one))

Split off two more 1 HP parts and have them use the Staff and Solid glyphs to shape the light and shadow into a something hopefully cool I can use.

Following Hinrab's advice, you split off two more bodyparts and had them form a Shape (Staff) glyph and a Solidify glyph.

Glyph Magic -Multiple Activations-:
[Shape (Staff)], [Solidify]
Moderate-Hard (11): [3]+4 (Focus)
Outcome Roll: [5] -Partial Success-

Glyph Magic -Multiple Activations- (2nd Try):
[Shape (Staff)], [Solidify]
Moderate-Hard (11): [11]+4 (Focus)
Outcome Roll: [2] -Success-
-4MP

It took you a little longer for your mana flow to stabilize. The glyphs activated, and the light and shadow coiled into the shape of a simple staff.

You grabbed it. It was a very interesting sensation. The solid light felt like smooth glass, while the solid shadow felt like dry mud.

"A staff? An interesting choice... Ah what am I saying, amazing performance! You succeeded in a spell of element-shaping, which is quite an intermediary level of spell. Time for some extra lesson on elements! You used glyphs to create Light and Shadow elements, which are classified as immaterial and non-energetic elements. By using a shaping glyph and a solidify glyph, you turned these two elements into their solid material forms."

Hinrab made a long lecture about elements and magic. Elements summoned through most spells didn't persist and would be converted back into mana after a varying duration. Your staff, for example, would last a hour or two.

Elements were classified in three categories.
The material elements, Earth, Water and Air. They could be felt and had a weight, unlike other elements.
The energetic elements, Fire, Thunder and Cold.
The etheric elements, Light, Twilight and Shadow.

The energetic and etheric elements could assume a material form. These material forms occured extremely rarely in nature, and magic allowed to easily create these material forms.

In the case of Light, "solid light" had barely no weight, was razor sharp and pretty solid. "Solid shadow", on the other hand, was extremely heavy and sturdy.

As he finished the lesson, you both noticed how late it was. You returned to sleep, hoping you would actually manage to wake up the next day...

[Timeskip...]

You and Brown will have the opportunity to live in Farune for a few days, maybe even two weeks. What will you do during your stay?

As a big city of Ashafan, Farune possesses several libraries, its arenas, various stores and more...

Nearby Humans:
-Hinrab, Masen disciple: Friendly

Spoiler: Gray Status (click to show/hide)



Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Scale a ceiling and hunt.
My HP is still at 6 for some reason. Must be a temporal anomaly!

Hunt Roll: [2]
Roaming the cave on that comfy ceiling, you didn't manage to find any prey.

Event Roll: [3]
Eventually though, nothing happened. This smooth cave seemed curiously empty, but you didn't feel danger of some kind there.

[Timeskip...]

You have been hanging around the caves for a while. You will be there for a while longer too, what did you do during the following days?

Were you trying to find a particular place, such as the Surface, or deeper caves? Did you hunt, and was there something you absolutely wanted to do during this time?


Nearby Monsters:
-None

Spoiler: Go'Von Status (click to show/hide)


Eximius Res, the Rusty Ring (Hawk132)
"... I've made a mistake. We're getting the hell out of here! Kid, grab Veras and run!"

Activate Blink and Limiter Release. We're noping away.

[Also, I've actually read the previous turns properly now instead of skimming them and I noticed a thing. Liel seems kinda similar to a certain other character in here.]

"Understood!"
Prias reacted immediately to your words.
Blink: -2MP

Limiter Release:
Easy 5: [8]
Outcome: [1] -Success-

A great power coursed through Prias' body and his physical abilities increased greatly. He grabbed Veras and made a run for it.

Escape: Limiter Release+Blink
Easy 5: [3]
Outcome: [4] -Critical Failure-

Prias started running at inhuman speeds, when something suddenly grabbed his ankles. With his momentum and Veras weight, he slammed on the ground with such force he probably would have died if he were not under the effect of Limiter Release. -4HP

You saw that rock hands had emerged from the ground. It was a spell casted by the Royal Guard.

Dispel: -4MP
(Pow 2 vs Pow 1): [5] vs [1]
Outcome: [2] -Success-

Veras reacted immediately despite the shock, dispelling the rock hands. "GO!" he shouted.

Escape: Limiter Release+Blink Badly Wounded
Easy 8: [1] -Critical Failure-

The moment it took for Prias to get up and start running again, the Royal Guard had closed the distance with a monstrous sprint. It thrust it halberd.

Royal Guard Halberd Thrust:
(Str 4 vs Con 1): [1] vs [12]-2 (Limiter Release, Badly Wounded, Previous Failure)
Critical: [4] -Normal Counterattack-

You and Prias have no idea how it happened, but your host managed to deflect the attack with the bow. Not willing to waste this occasion, you resumed running.

Escape: Limiter Release+Blink Badly Wounded+Close Enemy
Hard 12: [2]
Outcome: [1] -Critical Failure-

Royal Guard Halberd Slash:
(Str 4 vs Con 1): [3] vs [5]-2 (Limiter Release, Badly Wounded, Previous Failure)
Critical: [3] -Normal Hit-
Damage: [9]*2.5=23
Saving Roll: [4]

The Eternal Royal Guard chained a powerful slash, which Prias could not dodge. The ornate blade sliced easily through the man's flesh, severing his right arm and destroying his right side.

Through a miracle of resilience, he was still alive.

Teleport:
Hard 15: [3]
Outcome: [1] -Critical Failure-

Veras attempted to cast his trump card, but before he could finish focusing his mana, the Guard's halberd had impaled him.

Final Escape Attempt:
Impossible 18: [20] -Critical Success-

All hope was lost. You were going to lost another host. Maybe you were actually going to die, too.

Then something suddenly changed in Prias. You felt it. It was familiar. It shouldn't be possible. A great power flowed through Prias, and he moved at an impossible speed, as if Blink was constantly active on him. He took Veras, dodged the Royal Guard's attacks, and ran all the way to the entrance of the ruin...

...and as soon as you exited, now safe, he collapsed and all that power was gone.

Nearby Monsters:
-None!

Spoiler: Eximius Res Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
"Well, getting here was quite interesting... Some thanks go to Radasars for reminding us about our persistant weakness, but finally having power to change that feels great. Do you see any worthy prey here, my Queen?"

(Liel, how far are we from the beacon? And how goes your information gathering?)

Essence: Lesser to Ulkas, all Medium to Astrosa.
See how we may continue and hunt some more. Share information gathered within our group, if any of note. See if Liel may offer any more pointers on our efficiency.


(The beacon is near, 12km to the north-west. The data I obtained from our travel proved valuable, especially after sending them to Xatares. While the Essence concentrations of this world are lower than in our time, its volatility is incredible. That would explain why it is so easily absorbed by the beings of the present.)

Liel analysis:
Moderate 10: [18]
Outcome: 2 -Success-

(Your battle data is promising too. You two sport great compatibility and coordination, greatly increasing your potential together. However, the strength of your duo is also your weakness. If you get separated, your chances of winning greatly decrease, and I could provide advice to develop countermeasures against such strategies.)

(Unrelated to this, there is an odd observation I noticed. The sky have changed since our time. More accurately, several constellations of that didn't exist before appeared, and these shine even brighter than the others.)

After traveling with you, Liel had started picking up the Monstrous Tongue. This language was new to her, and fascinated Xatares. It seems it didn't exist in the old world, so something must have given birth to it somehow.

"What about my battle performances Liel?"

Liel replied to Astrosa with detailed reports of her combats. Ever since Astrosa had come to understand the value of knowledge, she had started working on developing more battle tactics. Liel helped her a lot in that regard, offering advice and observations.

Hunt:
Moderate 10: [14]
Outcome: 6 -Overshoot-

You started walking toward your destination, and passed through one of the "holes" of these plains. Those were actually curious areas of low elevation, hidden from the sun for most of the day. Inside them could be found a whole new ecosystem. Tall trees reaching all the way to the sea level, and more importantly, monsters.

Hunting one of these monsters, you ended up in an ambush. A dozen monsters looking like humanoid lizards with dozen insect-like eyes.

Astrosa smiled, and so did you. They were trapped here with you.

Analysing enemy capabilities.

Nearby Monsters:
-14 Skalruogs:
Quote
Stage 1
Max HP 15
Max MP 12
STR 1
CON 1
POW -1
RES -1
INT 1
IND 0-1
[Poisons detected]
[No magic affinity detected]

-2 unknown lifeforms

Spoiler: Ulkas Status (click to show/hide)



Squelchy, the Omnislime (Coolrune206)
Squelchy thanks the oozeless dragon immensely, and gives it a brief synopsis of the events the slimes have been through in the last few days. He then asks about Jeruga's words; does this dragon know any of the "nice places" Jeruga mentioned. Squelchy had a worrying suspicion that the area they were in right now was one of them, and considering it was already inhabited, the rest may be too.

The dragon listened your story attentively.
"Mmh, you met Jeruga. He was a spring guardian too, long ago. He was probably speaking of the Sacred Springs when he spoke of nice places. If he told you of them, it means you were worthy of living in their vicinity. Sorry about your losses, my comrade who attacked you couldn't know."

The dragon snapped his tongue as a sign of annoyment.
"Mmh. Unfortunately, the lands under the protection of the spring guardians are no longer safe. The jungle changed too much, power was granted to too many of its denizens. The guardians can barely protect their spring after all."

"Ah, my name is Xorosk. You are?"

Nearby Monsters:
-Xorosk, 'Spring Guardian' Superior Miasma Dragon Friendly

Spoiler: Squelchy Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
Ok, there's a lot of them, but if we get the first strike and whittle down their numbers from the start, we can probably take them...

Terrence picks a hole and attemts to store himself compactly hidden inside, ready to jump out! Have Artomal step back a bit, putting Terrence between himself and the many-armed barbarians. Have Vel try to hide between the other two, off to one side, forming a triangular formation. When the barbarians arrive, wait for them to either A: get more or less surrounded with in our triangular formation or B: discover either of the hidden fighters. When either of those conditions happen, leap out of hiding and attack!

(of course this is all under the assumption that Artomal is willing to fight. If not, that changes things a bit...)

Hide!:
Easy-Moderate 9: [12]
Outcome: [2] -Success-

You begin the improvised battle plan. Both Vel and you manage to hide appropriately, while Artomal decided to act as a decoy to fool the assailants.

The specter taunted his pursuers, and they took the bait. Rushing toward his position, they ended up within your triangle. Both you and Vel sprung out of your position, while Artomal summoned a spectral rapier.

Ambush!:
(Str 1 vs Con 1): [4]+6 (Bonesword2, Ambush!4) vs [12]
No Counterattack

Your opponent displayed a surprising dexterity, deflecting your strike with its dagger like claws!

Vel: Ambush!:
(Str 1 vs Con 1): [8]+6 (Sword2, Ambush!4) vs [5]
Critical: [1] -No Critical-
Damage: [3]+1=[4]

Vel on the other hand, managed to land a clean hit on his target!

Artomal started dueling one of the Rippers, managing to land several strikes.


Nearby Monsters:
-Artomal, 'Gentleman' Specter Ally
-8 Undead Rippers (humanoid, 4 to 6 clawed arms, no armor)
> one to -4
> one to -5

Spoiler: Terrence Status (click to show/hide)
[/list]
Title: Re: You are a Monster - Turn 29
Post by: Hawk132 on May 26, 2018, 07:47:36 am
"... Forgive me, this is my fault. Not only was I overconfident in our abilities, I underestimated the opponent as well. Kid, Veras, how are you feeling? Can you both stand? We need to fix these wounds fast."

Nat 20 saved my ass. Now to try to fix the damage.
Title: Re: You are a Monster - Turn 29
Post by: Dustan Hache on May 26, 2018, 07:58:09 am
check the underground for residents or information regarding the beacon. If the ogres found interest in it, it must be fairly powerful.
Title: Re: You are a Monster - Turn 29
Post by: Sarrak on May 26, 2018, 07:58:37 am
"Well, just low stages and some poisons. I'll control unknowns, it might be interesting to make them fight each other."

Control the unknown entities. Then blast away normal Skalruogs using weapons while mind-controlled pawns settle their fight. Let Liel analyze the performance of unknowns this way, before finishing.
If control somehow fails - our illusions in their middle should do the trick of infighting.


(There are some mistakes - Astrosa has not ring, but Bracelet and it gives +2 RES, not +1. Skalruogs are mentioned as stage 2, while their stats are stage 1. Also, Essence Mishap - PMed you)
Title: Re: You are a Monster - Turn 29
Post by: Legendary Marksdorf on May 26, 2018, 09:07:01 am
Keep attacking, the Banera will be dead soon !
Title: Re: You are a Monster - Turn 29
Post by: randomgenericusername on May 26, 2018, 11:04:33 am
Neophytos coughs some blood. He wasn't in condition to continue fighting, but he still pleads to the beast to leave him behind and run away.

"'W-why..? Don't you see the wasp is going to k-kill them all? Haven't we safrificed enough? Don't be a f-fool like me and run."

"Leave me here. I can still w-win some time for the others. Flee, I'm just weighting you down. D-don't you see? I'm already dead, I died that day the demons attacked. I died the day the woods burned down. But, unlike the others, I wasn't allowed to rest and become one with the earth."

"...The wasp is preparing an attack, the area is charged with a massive amount of elemental energy. I can't ensure that you will survive the blast if you're slowed down by carrying my corpse. It's your choice, to leave me or continue with dead weight."

Let the beast choose.

If it let's me win time and die fighting to protect them: Silva Dolorem and Mind Blasts, trying to slow down the wasp and damage it until it kills me.

If it insists on carrying me: Don't fight back and just rest. Fall unconscious from the pain and effort from the fight. I don't want to face another bloodshed.
Title: Re: You are a Monster - Turn 29
Post by: Puppyguard on May 26, 2018, 12:04:18 pm
Go'Von
To find a village for food, either in the caves or on the surface, This was Go'Von's current goal.
Title: Re: You are a Monster - Turn 29
Post by: ironsnake345 on May 26, 2018, 12:38:53 pm
keep up the attack! Hold the rippers in our triangular grasp as long as possible; if nothing else, it'll be a handy formation if we have to run!
Title: Re: You are a Monster - Turn 28
Post by: Nakéen on May 26, 2018, 09:24:42 pm
Important notice!
Thanks to Sarrak, I noticed discrepancies with stages and essence. For some odd reason too, I had forgotten about the completely incomprehensible tables I had written in the mechanics, and I apologize for that.

I reworked that part based on one of my documents.

Quote from: In Transformation/Leveling
Essence Table: (reworked)
There are four qualities of essence: Lesser, Medium, High and Apex.
Starting from Stage 5, Lesser essence is no longer absorbed by your monster.
Starting from Stage 8, Medium essence is no longer absorbed by your monster.

As a consequence, you will have no choice but to face increasingly stronger opponents to reach higher stages of evolution.

Monsters release a set amount of essence depending on their stage:
Code: [Select]
Stage - Essence Drop - Quality
   0               1             Lesser
   1               2             Lesser
   2               5             Lesser
   3               10            Medium
   4               20            Medium
   5               40            Medium
   6               80            High
   7               160           High
   8               320           High
   9               640           Apex
  10               1280          Apex

Stage requisites:
Code: [Select]
Stage - Required Essence
   0               0
   1               2
   2               10
   3               20
   4               50
   5               120
   6               300
   7               750
   8               1500
   9               3000
  10               6000

Feel free to discuss or rage at me :p
Title: Re: You are a Monster - Turn 28
Post by: Dustan Hache on May 26, 2018, 09:58:11 pm
The scaleing for essence is a bit odd, but okay. I hope to finish restarting the beacon before anyone arrives though...
Title: Re: You are a Monster - Turn 28
Post by: Coolrune206 on May 26, 2018, 10:32:10 pm
Squelchy introduces itself, and then asks Xorosk quite simply where the nearest "safe place" would be for the slimes.
Title: Re: You are a Monster - Turn 28
Post by: TricMagic on May 27, 2018, 10:34:24 am
I'm guessing my character doesn't get on cause the waitlist isn't actually open?
Title: Re: You are a Monster - Turn 28
Post by: Sarrak on May 27, 2018, 02:05:30 pm
I'm guessing my character doesn't get on cause the waitlist isn't actually open?
We currently have 10 active players, 6 inactive and 6 on waitlist (some of which might be also inactive). When starting the game, Nakéen wanted to take 10, but then included more. Not sure about his current stance on introducing more players, but I'd support this - it is good to see this world from different perspectives
Title: Re: You are a Monster - Turn 28
Post by: Beirus on May 27, 2018, 02:23:36 pm
Gray and Brown will spend their time training with the warriors they met, working on their combination attack and their mastery, or at least understanding, of their own martial arts. Also, they will visit libraries to learn about the Ashafan culture, mainly looking for a way to avoid being instantly attacked by anyone who notices what they are, like the challenge thing the Radasars do. They will also search libraries for info on magic and interesting things in the surroundings, like places Gray might find rare or unique glyphs or something to help him on his original goal of finding nice people to go live at the castle. Evenings will be spent learning magic from Hinrab, and Gray and Brown will spend any extra time trying to meditate and absorb essence from the surroundings. Or Gray could spend the time working further on his martial arts by having his split parts spar each other so he can work on perfecting his form.
Title: Re: You are a Monster - Turn 28
Post by: Nakéen on May 27, 2018, 03:54:31 pm
I'm guessing my character doesn't get on cause the waitlist isn't actually open?
We currently have 10 active players, 6 inactive and 6 on waitlist (some of which might be also inactive). When starting the game, Nakéen wanted to take 10, but then included more. Not sure about his current stance on introducing more players, but I'd support this - it is good to see this world from different perspectives
You both have a point. I was worried about adding more players to the active list because of the delay it would add to updates. Sarrak also strikes a chord there, there are many places I want to be explored far beyond what has been seen as of yet. Mmh.

I will keep thinking about it, and make a decision on Turn 30.

So waitlisters, if you are around, watch out for T30!

(Also TricMagic added to waitlist)
Title: Re: You are a Monster - Turn 28
Post by: Nakéen on May 27, 2018, 03:56:31 pm
Ahahahaha. The players list/waitlist exceeds maximum character count. Moving the waitlist to NPC data...

edit: Turn up tomorrow
Title: Re: You are a Monster - Turn 29
Post by: Nakéen on May 30, 2018, 03:36:38 am
Turn 29:

Turn 28 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7770852#msg7770852)



Eximius Res, the Rusty Ring (Hawk132)
"... Forgive me, this is my fault. Not only was I overconfident in our abilities, I underestimated the opponent as well. Kid, Veras, how are you feeling? Can you both stand? We need to fix these wounds fast."

Nat 20 saved my ass. Now to try to fix the damage.

Veras: [2]
Prias: [6]

Hearing your voice, Prias dragged himself out of unconsciousness. Perking up, he noticed Veras lying on the ground, bleeding.
"Ver-!"

His exhausted body answered in kind, sending a violent pain coursing through his bones and muscles. Falling to his knees, Prias was on the verge of screaming of pain.

Veras faintly spoke, mustering all his energy to articulate a few words.
"The ochre potion with a red lid... pour it..."

Overcome the pain:
Moderate-Hard 12: [19]
Outcome: [6] -Overshoot-

Gritting his teeth, Prias crawled toward Veras. Your bond allowed you to feel and understand his pain, he was displaying a formidable willpower. Rummaging through a bag, he took the aforementioned ochre potion. Opening it with his teeth, he tore the clothes surrounding the gash and then poured the potion's content on it.

The blood coagulated at an alarming rate, and the flesh healed in a crude but equally fast rate. The wound was closed and still fresh, but Veras' state was now stabilized.

Prias then collapsed for good, his mind unable to bear the strain.

"Ha... We must quickly get back to the village. That wound... still need proper treatment, and Prias is in no way of continuing. Eximius. Sorry for making such a mistake. We have one last resort, but I don't want to use it unless there is no other option."

Veras then explained to you that he had a magical tool with him, that once activated would send a distress signal to a linked tool in the village chief's possession. The tools could track each other, so a resuce team could find all of you easily.

But this was the deadland, and they were still villagers. You understood that Veras didn't want to risk the lives of the other villagers unless there was no other option.

What did you decide?

Nearby Monsters:
-None!

Spoiler: Eximius Res Status (click to show/hide)



Azarian, the Imbued Thoughtling (Dustan Hache)
check the underground for residents or information regarding the beacon. If the ogres found interest in it, it must be fairly powerful.

Flavor Roll: [6]
You descended the stairs, heading toward the lower levels. It didn't take you long to sense presences in the first level, a rather large room with a corridor at the other end.

Undead Ogres, apparently two of them, blocked the way ahead.

Nearby Monsters:
-2 Undead Ogres

Spoiler: Azarian's Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
"Well, just low stages and some poisons. I'll control unknowns, it might be interesting to make them fight each other."

Control the unknown entities. Then blast away normal Skalruogs using weapons while mind-controlled pawns settle their fight. Let Liel analyze the performance of unknowns this way, before finishing.
If control somehow fails - our illusions in their middle should do the trick of infighting.


(There are some mistakes - Astrosa has not ring, but Bracelet and it gives +2 RES, not +1. Skalruogs are mentioned as stage 2, while their stats are stage 1. Also, Essence Mishap - PMed you)

Total Control (Multi Targets):
Easy 8: [19]
Outcome: [6] -Overshoot-

Astrosa:
(Str 6 vs Con 1): [14]+4 (Shatterer4) vs [5]

By the time you had finished controlling the unknown entities, Astrosa had already reduced the surrounding Skalruogs into minced meat.

Your reaction speed has increased again Astrosa. Ulkas, you took a little too long overpowering the mind of these two, and your dominance was too strong.

Indeed, one of the controled monster's mind was now reduced to that of a slave only capable of processing very simple orders.

The two beings moved toward you. They were Skalruogs too, but their scales were deeper colored and they had an additional eye.

'Coordinators'. They send orders from the backline, but are ill-suited to direct combat. What do you intend to do with these?

"Ah... That was awfully boring. It was like fighting punching targets."

The Lesser Essence simply dissipated after a while, as you couldn't absorb it. According to Liel, free Essence returned to the Heart. It seems in the past though, the process was instantaneous. It was in fact so fast that the existence of Essence wasn't discovered until recently.

"I guess we should avoid weaker monsters now. It actually feels like a waste of time, a chore even. Don't you think so Ulkas?"


Nearby Monsters:
-14 Skalruogs: All dead
Quote
Stage 1
Max HP 15
Max MP 12
STR 1
CON 1
POW -1
RES -1
INT 1
IND 0-1
[Poisons detected]
[No magic affinity detected]

-2 Skalruog 'Leaders' Controlled

Spoiler: Ulkas Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
Keep attacking, the Banera will be dead soon !

Makralians:
(Str [1,1,1,1,1] vs Con 2): [4,5,8,7,12]+2 (Rallying Cry, Group) vs [9]-2 (Badly Wounded)
Critical: [4] -Normal Hits-
Damage: [7]*2/3=[4]

The five of you kept biting and tearing at the Banera, until it was finally dead for good.

20 Medium Essence unclaimed

None of you could actually believe you had managed to defeat it.

Nearby Monsters:
-4 Adult Makralians
-Black Banera: [Dead]

Spoiler: Skee Status (click to show/hide)



Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
Neophytos coughs some blood. He wasn't in condition to continue fighting, but he still pleads to the beast to leave him behind and run away.

"'W-why..? Don't you see the wasp is going to k-kill them all? Haven't we safrificed enough? Don't be a f-fool like me and run."

"Leave me here. I can still w-win some time for the others. Flee, I'm just weighting you down. D-don't you see? I'm already dead, I died that day the demons attacked. I died the day the woods burned down. But, unlike the others, I wasn't allowed to rest and become one with the earth."

"...The wasp is preparing an attack, the area is charged with a massive amount of elemental energy. I can't ensure that you will survive the blast if you're slowed down by carrying my corpse. It's your choice, to leave me or continue with dead weight."

Let the beast choose.

If it let's me win time and die fighting to protect them: Silva Dolorem and Mind Blasts, trying to slow down the wasp and damage it until it kills me.

If it insists on carrying me: Don't fight back and just rest. Fall unconscious from the pain and effort from the fight. I don't want to face another bloodshed.


The Choice: [2]
The beast was moved by your words, and understood your resolution. Such a brave warrior, he knew the guilt of going against your wishes would kill him.

The beast left you there. Bracing yourself for the fight, you headed in.

Birds and Insects: [4,4,6,2,1]
Surger: [4]

The flying monsters kept relentlessly attacking the Surger, and three of them managed to damage it. Two got killed during the fight, unable to help much.

Silva Dolorem: (-4MP)
(Pow 1 vs Con 1): [11]+8 (Jungle Environment +2 Critical State +6) vs [2]-3 (Busy, Slight Fatigue)
Critical Roll: [3]+2 -Normal Hit-
Average Damage Roll: [6]*1=[6]

The jungle screamed as you used your last bits of mana to cast Silva Dolorem. The frenzied plants moved at a blinding fast speed toward the Surger, attempting to pierce and crush it.

Several hits landed, but the Surger briefly overcharged its field to turn all the plants around it to ashes.

Mind Blast:
(Pow 1 vs Res 0): [3]-6 (Fatigue, Critical State) vs [7]-3 (Slight Fatigue, Rage)

Once more, your mind blast "brushed off", having no effect. The Surger, wounded and annoyed, started flapping its wings at an incredible speed, emitting a loud buzzing sound.

As the sound became louder, the elemental energy surrounding the Surger became more agitated.

Clack made the Elemanoptera with its mandibles.

Saving Roll: [2]-1

Neophytos couldn't hear anything. Neophytos couldn't feel anything. In an instant, the whole area had been filled with flames, lightning and ice. Plants, flesh, ground and air were simultaneously burnt, frozen and electrified, and no one but the Elemanoptera survived.

Neophytos is dead.

Nearby Monsters:
-Elemanoptera Tri-Surger [Hostile]
> Field of elemental energy
-17




Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
To find a village for food, either in the caves or on the surface, This was Go'Von's current goal.

Go'Von decided to seek for a rumored place. A "village".

Travel Roll: [5]
Inspired by some unknown force, Go'Von decided to seek the Surface. After days, maybe even weeks of wandering through the underground, he saw the Sun for the first time.

He had emerged in a "Lair" of the Baldarus Plains. The underground network he had known was sprawling under the Baldarus Plains and many other regions of the western part of the "Continent". The Baldarus Plains had the most connections with the underground, and these connections were called "Lairs" by the humans of the Baldars Plains.

Go'Von left a hole, finding no village, but some temporary settlement. In this settlement lived Marandarsians, the Humans of these lands. Though to them, these lands belonged to their country: Marandars, the Savage Country.

Go'Von earned 5 Lesser Essence during his travels...

Nearby Monsters:
-None

Spoiler: Go'Von Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
keep up the attack! Hold the rippers in our triangular grasp as long as possible; if nothing else, it'll be a handy formation if we have to run!

You decided to press on the attack!

Spoiler: First Round (click to show/hide)
Terrence lost 8HP

Ow! The ruffians can hurt. You ended up a bit overwhelmed by your three opponents, and ended up in a bad state. Vel and Artomal are faring better though, especially Artomal who took down one of them!

The fierce battle continues.

Nearby Monsters:
-Artomal, 'Gentleman' Specter Ally
-8 Undead Rippers (humanoid, 4 to 6 clawed arms, no armor)
Vs Terrence:
> all fine and dandy
Vs Vel:
> one to -9
> one to -2
Vs Artomal:
> one dead
> one to -2

Spoiler: Terrence Status (click to show/hide)



Squelchy, the Omnislime (Coolrune206)
Squelchy introduces itself, and then asks Xorosk quite simply where the nearest "safe place" would be for the slimes.

Flavor Roll: [2]
"Apart from this spring, I know of no safe place. I'm sorry. My offer still stands though, you and your friends will be able to rest there for a short while. After that though, you will have to leave and face the new savagery of the jungle..."

The Dragon was genuinely sorry to be unable to help you.

[Timeskip...]

After gathering up the slimes, what would you do for the future?

Nearby Monsters:
-Xorosk, 'Spring Guardian' Superior Miasma Dragon Friendly

Spoiler: Squelchy Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
Gray and Brown will spend their time training with the warriors they met, working on their combination attack and their mastery, or at least understanding, of their own martial arts. Also, they will visit libraries to learn about the Ashafan culture, mainly looking for a way to avoid being instantly attacked by anyone who notices what they are, like the challenge thing the Radasars do. They will also search libraries for info on magic and interesting things in the surroundings, like places Gray might find rare or unique glyphs or something to help him on his original goal of finding nice people to go live at the castle. Evenings will be spent learning magic from Hinrab, and Gray and Brown will spend any extra time trying to meditate and absorb essence from the surroundings. Or Gray could spend the time working further on his martial arts by having his split parts spar each other so he can work on perfecting his form.


Training Rolls: [5,5]
Library Roll: [6]
Tourism Roll: [1]

Gray is an actual Genius (Trait)!
"Gray has an exceptional capacity to learn and adapt. He picks up new knowledge and skills at an alarming rate."

The following days were a whole new experience to you and Brown. Interacting with so many people and learning so many different things made you discover brand new horizons.

There was so much to see, to do, to learn. Life seemed more wonderful than ever.

Training:
The results of your training were very apparent. Facing various opponents, each using vastly different skillsets and martial arts helped you greatly improve your own martial art. Splitting parts and having them spar was still too hard for you, as it required a lot of consciousness.
[Strength +1]
[Martial Art: Advanced]

With the help of Hinrab, your deepened your knowledge and mastery of Glyph Magic. He also told you that rarer and more powerful Glyphs could be found in Damascus, the Royal Capital, or in Jinna Fel, the most magically advanced city of Ashafan.
[Power +1]
[Advanced Magic (Glyph)]

Brown spent all his time in the arenas, training his body. He was more interested in becoming stronger, and really appreciated the company of warriors.
[Brown Strength +1]
[Martial Art: Advanced]

Library:
Knowing how to read, you devoured books after books, never getting bored of new knowledge and ideas. You learnt a lot about Ashafan culture and history, as well as the neighboring countries.

Ashafan, the desert kingdom, currently ruled by the First Prince Armakan. It was part of an alliance with two other kingdoms: Fordania and Vol. Of the three kingdoms, Ashafan was the most magically advanced. It was thanks to their skills and knowledge in magic that Ashafans could thrive in the mana-rich Copper Desert, which also greatly helped against invaders.

Ashafans had a lot of complex traditions, the Bartaka, or Trial of the Warriors, was such a tradition. You learnt several others, such as Qad-Issa, which told that you had to reveal your face when entering the house of a host, or an unnamed one where mounting was always to be done from the left side as not to anger the spirits.
[Intelligence +1]
[Knowledgeable of Ashafan Culture]

As an aside, you found and read many fictional stories of monsters and humans living together. Whether they were myths or facts, you could not tell.

Tourism:
An unfortunate accident caused several soldiers to see your face. And because of the current tense climate about monsters, the city's forces started looking for you.

Maybe it was about time to leave Farune.

[Gray was unable to acquire Essence though]

Nearby Humans:
-Hinrab, Masen disciple: Friendly

Spoiler: Gray Status (click to show/hide)
Title: Re: You are a Monster - Turn 29
Post by: Sarrak on May 30, 2018, 03:50:10 am
((I kinda hope Tri-Surger to become a prominent threat - on its own or as species leader. Neophytos fought well, but difference was too big to overcome. RIP.

I still want to know how Unit-0 fares currently, heh.))
Title: Re: You are a Monster - Turn 29
Post by: Nakéen on May 30, 2018, 03:55:17 am
((Thanks for pointing out the omissions Sarrak.))
Title: Re: You are a Monster - Turn 29
Post by: Sarrak on May 30, 2018, 04:08:13 am
"Thanks for assistance, Liel, I think I'm getting more precise in my control with your observations. Seeing that many Essence being completely useless to us gave me an idea. What if we use Lesser Essence to farm monsters with my mind-control?"

"Let me elaborate. Astrosa, do you remember how we met initially? Your strategy was betting on luck heavily, but we can make it much more refined. Not all mosters we have met could consume Essence, but whose who did, might use this free Essence to evolve to the stage that is of use to us. Obviously, herding many weak monsters would be pointless, but stage 2 shows promise. Liel, how many of those weaklings a stage 2 monster would need to evolve into a passable snack?"

Ulkas grinned devilishly before adding:

"And in case we find someone as unique and understanding as myself, who knows? We could use some capable minions. What do you think?"

If controllers are too weak, kill them. Else, feed all Essence to one without brain to see what happens and if it can still evolve. Then, rush to our destination, using Astrosa eyes to seek good prey - or numerous stage 2 pack.
Title: Re: You are a Monster - Turn 29
Post by: Dustan Hache on May 30, 2018, 04:54:39 am
ogres are smarter than they look, and being dead probably didn't change that. Devour the mind of one, and try to turn them on eachother. Hopefully it will weaken or kill the one that I dont control.
Title: Re: You are a Monster - Turn 29
Post by: randomgenericusername on May 30, 2018, 07:05:18 am
((that guy waaay too strong and there was nothing I could have done. Escaping or fghting, both would have gotten me killed no mather what because of the area spell.))

Spoiler: New Monster (click to show/hide)
Title: Re: You are a Monster - Turn 29
Post by: Legendary Marksdorf on May 30, 2018, 07:06:59 am
((Holy heck. 20 Essence. I was expecting a lot, but not this much ! Seems like the Banera was reaallly strong.))

Claim the essence, then Transform : ((if I counted right, this should be enough for Skee to reach stage 2 right away))

Spoiler: 'Stage 2, here we go' (click to show/hide)

Then, make your host say : "Against all odds, we've managed to defeat this fearsome beast through teamwork. Even though we lost several brothers tonight, this goes to show that if we stand united, nothing will be able to stop us. Now if just five of us were able to defeat a Banera, imagine what all Makralians would be able to do if they worked together. If any of you weren't convinced that reuniting all the packs was a good idea, I'm sure they've changed their mind now."

Before leaving, cut off the bladed part of the Banera's tail, then skin it and take its pelt. If you can't carry these alone, ask the other Makralians for help. With these, you should be able to craft something interesting later, such as a weapon for your host and possibly even armor. Have your host wear the Banera's head on his own. ((In a similar fashion to this (https://i.pinimg.com/736x/61/8c/38/618c38775d7f81d7d26bc3004daf4ca4--the-th-warrior-wolf-warriors.jpg)))

Finally, head for the Makralian reunion.
Title: Re: You are a Monster - Turn 29
Post by: TricMagic on May 30, 2018, 07:53:53 am
I might need to read this now. Bad luck, you fought --- no clue yet honestly. Better luck next time.
Title: Re: You are a Monster - Turn 29
Post by: Sarrak on May 30, 2018, 08:35:19 am
((Holy heck. 20 Essence. I was expecting a lot, but not this much ! Seems like the Banera was reaallly strong.))
((Stage 4. Which is pure murder against stage 1 (so, impressive victory!), but is a mere 1/36 of Astrosa/Ulkas Essence requirements.))
Title: Re: You are a Monster - Turn 29
Post by: randomgenericusername on May 30, 2018, 08:43:47 am
(Neophytos was a Stage 1 and the wasp was probably a Stage 2 and was still an one sided battle, even with more monsters on my side...)
Title: Re: You are a Monster - Turn 29
Post by: Sarrak on May 30, 2018, 08:53:41 am
(Neophytos was a Stage 1 and the wasp was probably a Stage 2 and was still an one sided battle, even with more monsters on my side...)
I think Tri-Surger was stage 3. Not entirely sure, but it had -17 HP at the end, which, considering all elemental MP attacks it was throwing around... Not very probable (he needed to take two HP advances to stay alive). You were close to killing it, but still, no sane stage 2 would try to kill entire camp of weaker monsters. Not enough power
Title: Re: You are a Monster - Turn 29
Post by: Puppyguard on May 30, 2018, 12:13:36 pm
Go'Von
Ambush a small hunting party for snacks.
Title: Re: You are a Monster - Turn 29
Post by: Nakéen on May 30, 2018, 03:13:40 pm
((It's a bit weird though. Neophytos odds of winning were far higher than Skee's. A single attack from the Banera would have been enough to one-hit-kill Skee and his Host.))
Title: Re: You are a Monster - Turn 29
Post by: randomgenericusername on May 30, 2018, 03:32:23 pm
((Maybe because it was able to ignore and shrug off my strongest and most reliable way of attacking. I hope Viridikion has enough luck to at least get to Stage 3 or maybe even 4.))
Title: Re: You are a Monster - Turn 29
Post by: Hawk132 on May 30, 2018, 04:06:01 pm
"... Let's wait for a short while, Veras. I do not want to endanger the villagers unnecessarily. One of my effects lessens fatigue and dulls pain. If we're lucky, the kid'll wake up soon. But if he doesn't show any signs of waking up, use it."

Let's wait for a bit. If Prias doesn't wake up, use Veras' tool.
Title: Re: You are a Monster - Turn 29
Post by: ironsnake345 on May 30, 2018, 06:19:25 pm
Well, I'm getting the short corner of this triangle.
Vel and the specter whose name I CANNOT remember are doing a lot better than I am; continue fighting, but focus more on defense; try to last until the others can give me a hand.
Title: Re: You are a Monster - Turn 29
Post by: Coolrune206 on May 31, 2018, 07:42:13 am
Squelchy was starting to collect its thoughts. It began to realize that no matter where the slimes went, they would still be in danger. Thus, to Squelchy, the only logical next step was to become powerful enough to protect its group, whom Squelchy had grown quite fond of and considered to be like family to it. With this in mind, he gathered the group's strongest hunters and set off, telling the rest of the group to wait here. (That's assuming Xorosk doesn't tell them to leave. If Xorosk does, Squelchy tells the slimes to simply follow a light pheromone trail he will leave.) He then brings the small hunting group out to the forest to find some monsters with essence to harvest, leaving behind the aforementioned pheromone trail.
Title: Re: You are a Monster - Turn 30
Post by: Nakéen on June 01, 2018, 04:50:35 am
Turn 30:

Turn 29 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7774133#msg7774133)



Ulkas, the Horned Demon (Sarrak)
"Thanks for assistance, Liel, I think I'm getting more precise in my control with your observations. Seeing that many Essence being completely useless to us gave me an idea. What if we use Lesser Essence to farm monsters with my mind-control?"

"Let me elaborate. Astrosa, do you remember how we met initially? Your strategy was betting on luck heavily, but we can make it much more refined. Not all mosters we have met could consume Essence, but whose who did, might use this free Essence to evolve to the stage that is of use to us. Obviously, herding many weak monsters would be pointless, but stage 2 shows promise. Liel, how many of those weaklings a stage 2 monster would need to evolve into a passable snack?"

Ulkas grinned devilishly before adding:

"And in case we find someone as unique and understanding as myself, who knows? We could use some capable minions. What do you think?"

If controllers are too weak, kill them. Else, feed all Essence to one without brain to see what happens and if it can still evolve. Then, rush to our destination, using Astrosa eyes to seek good prey - or numerous stage 2 pack.

She smiled.
"Yes, I do fondly remember our meeting."

Your body couldn't help but remember the pain from that time.
"But this time was different: you were worthy of my Essence. Those lowly creatures are not comparable to- Ah. I just understood. Hmm... that could be worth a try if feeding these insects won't take too much time."

If I am not mistaken, about 10 of these Monsters Essence would be needed for a Tier 2 Monster to attain Tier 3.
(A small note, I will use Tier when talking about Stage with Liel. Just for flavor.)

Luck Roll: [4]
It was just your luck, it just so happened that the less damaged of the Skalruogs had the potential to awaken. You forced all Essence into it-

The Skalruog 'Leader' evolved into an All-Eye Skalruog
The transformation was quick. The Skalruog humanoid shape didn't change, but eyes appeared all over its body, forming lines of eyes connected to its plexus.

It was still under your control, but was starting to fight it off.

Travel Roll: [1]
"Ulkas. It seems I underestimated this place."

When Astrosa started with this low and serious tone, it was a sign she sensed a powerful being. One that she wasn't sure she could win against. She described her sensations to Liel, who gave an estimation of the enemy's stage.
Tier 8. That would be the the highest we have seen since we left Xatares.

"I think it sensed us too."


Nearby Monsters:
-Unknown Stage 8 Monster
-1 Skalruog 'Leaders' Controlled
-1 All-Eye Skalruog Controlled
Quote
Stage 3
Max HP 24
Max MP 22
STR 1
CON 1
POW -1
RES 0
INT 2
IND 2
[Poisons detected]
[No magic affinity detected]

Spoiler: Ulkas Status (click to show/hide)



Azarian, the Imbued Thoughtling (Dustan Hache)
ogres are smarter than they look, and being dead probably didn't change that. Devour the mind of one, and try to turn them on eachother. Hopefully it will weaken or kill the one that I dont control.

Mind Eater:
Very Easy 4: [3]
Outcome: [4] -Failure-
A simple undead mind is very simple, close to that of an automaton. Yet you tried to eat the mind of that undead Ogre... only to realize both had no mind at all.

They were just moving corpses that would very definitely attack anything they would detect.


Nearby Monsters:
-2 Undead Ogres

Spoiler: Azarian's Status (click to show/hide)



Viridikion the Green Dragon Hatchling (randomgenericusername)
((that guy waaay too strong and there was nothing I could have done. Escaping or fghting, both would have gotten me killed no mather what because of the area spell.))

Spoiler: New Monster (click to show/hide)

[4] The first thing you felt when you hatched from your egg was the soft sensation of fabric. Then the warm rays of the sun stroking your scales. And the light breeze that came from the tall and wide windows of the room with white stone walls.

A bell ringed. Before you stood a strange creature.

A Human wearing priest garments was sitting on a chair before you, carrying with him a plate on which rested juicy meat and delicious fruits.

"Viridikion" it said. It was your name.

Spoiler: Viridikion Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
((Holy heck. 20 Essence. I was expecting a lot, but not this much ! Seems like the Banera was reaallly strong.))

Claim the essence, then Transform : ((if I counted right, this should be enough for Skee to reach stage 2 right away))

Spoiler: 'Stage 2, here we go' (click to show/hide)

Then, make your host say : "Against all odds, we've managed to defeat this fearsome beast through teamwork. Even though we lost several brothers tonight, this goes to show that if we stand united, nothing will be able to stop us. Now if just five of us were able to defeat a Banera, imagine what all Makralians would be able to do if they worked together. If any of you weren't convinced that reuniting all the packs was a good idea, I'm sure they've changed their mind now."

Before leaving, cut off the bladed part of the Banera's tail, then skin it and take its pelt. If you can't carry these alone, ask the other Makralians for help. With these, you should be able to craft something interesting later, such as a weapon for your host and possibly even armor. Have your host wear the Banera's head on his own. ((In a similar fashion to this (https://i.pinimg.com/736x/61/8c/38/618c38775d7f81d7d26bc3004daf4ca4--the-th-warrior-wolf-warriors.jpg)))

Finally, head for the Makralian reunion.


The other Makralians were awed before the feat. They celebrated, and unanimously choose you as the new Leader of the Pack.
"Shnapa! Shnapa!"

You ordered them to help you skin the Banera and cut its tail to wield as a weapon, but the Makralian's claws and hand shape made wielding something very unwieldy. It was very hard for your host to maintain a half-decent grasp on the tail. While Makralians could pick up things, they couldn't wield and manipulate them easily.

(The Banera has no fur)

You had your host wear the beast's head, further encumbering it. The Makralians didn't understand your strange behavior, but they didn't care. Your new pack then left for the Reunion spot...


After another day of walking you reached the Reunion spot. Around a massive tree, probably hundreds of Makralians were gathered. The area was bustling with activity, but the packs were still firmly separated.

Luck Roll: [1]

Your arrival was quickly noticed. A Makralian wearing the rotting head of a Banera and attempting to wield its tail. Your pack looked proud and confident, but every Makralians around gave you weird looks.


Nearby Monsters:
-Hundreds of Adult Makralians

Spoiler: Skee Status (click to show/hide)



Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Ambush a small hunting party for snacks.

Luck Roll: [3]

Marandars, the Savage Country. So called by the other nations not because of the monsters roaming its lands, but because of their hunters. The Marandars, also known as the greatest known hunters of the civilized countries.

You lied in ambush close to the settlement, on the lookout for a small group of hunters. These strange creatures never left alone, always in groups of three. But by chance, one of the leaving groups was made of only two creatures.

You followed them silently, ready to ambush them once they would drop their guard.

Ambushing Hunters:
Hard 12: [8]
Outcome: [1] -Critical Failure-

You suddenly lost track of them. Strange, until now they were moving at a regular pace and didn't seem t have detected y-

Spear:
(Str 2 vs Con 1): [8]+5 (Ambush2 Spear3) vs [4]
Critical: [4] -Normal Hit-
Damage: ([4]+1)*1.5=7

One of the hunter appeared from behind, stabbing one of your arms into the ground with its spear. It was also wielding a shield, and was apparently wearing a full suit of fur and leather armor.

The other hunter was nowhere to be seen.

Nearby Beings:
-1 Marandarsian Hunter
-1 Unseen Marandarsian Hunter

Spoiler: Go'Von Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
"... Let's wait for a short while, Veras. I do not want to endanger the villagers unnecessarily. One of my effects lessens fatigue and dulls pain. If we're lucky, the kid'll wake up soon. But if he doesn't show any signs of waking up, use it."

Let's wait for a bit. If Prias doesn't wake up, use Veras' tool.

[Rejuvenating]
Moderate 10: [10]
Outcome: [6] -Overshoot-
Prias woke up, having recovered some of its energy. But its sense of pain was so dulled it could barely sense any. Veras explained the situation to Prias, and you also warned him of his current state.

"We have no choice. Better go before the pain starts kicking back."

The group left all non-vital items here, at the entrance of the ruin. Then Prias lifted Veras to carry him on his back. You left toward the village of Safara.

Travel Roll: [4]
Was it luck or fate? Your journey back to the village was undisturbed, and it was a good thing. You wouldn't have survived an encounter with any creature, you were sure of it.

You arrived to the village of Safara. Prias, who couldn't feel pain anymore, had walked until the skin of his feet got scraped to the bone. The rest of his body was in an equally terrible shape, and you still remember the panicked looks and the tears of his friends.

[Timeskip...]

It will take some time for Veras and Prias to recover. What did you do in the meantime, and even after they recovered?

Nearby Monsters:
-None!

Spoiler: Eximius Res Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
Well, I'm getting the short corner of this triangle.
Vel and the specter whose name I CANNOT remember are doing a lot better than I am; continue fighting, but focus more on defense; try to last until the others can give me a hand.

Adopting a more defensive stance, you started stalling for time.
Spoiler: Second Round (click to show/hide)
Terrence lost 4HP

Hooligans! Your footwork helped defend yourself a little better, but your body still ended up slashed and battered. Vel was doing good with his three opponents, that is until he suddenly managed to somehow trip? Which ended up badly for him.

Artomal on the other hand, had finished his two Rippers. He was unsure who to assist.

Nearby Monsters:
-Artomal, 'Gentleman' Specter Ally
-8 Undead Rippers (humanoid, 4 to 6 clawed arms, no armor)
Vs Terrence:
> one to -4
> one to -3
> one to -6
Vs Vel:
> one dead
> one to -8
> one okay
Vs Artomal:
> two dead

Spoiler: Terrencce Status (click to show/hide)



Squelchy, the Omnislime (Coolrune206)
Squelchy was starting to collect its thoughts. It began to realize that no matter where the slimes went, they would still be in danger. Thus, to Squelchy, the only logical next step was to become powerful enough to protect its group, whom Squelchy had grown quite fond of and considered to be like family to it. With this in mind, he gathered the group's strongest hunters and set off, telling the rest of the group to wait here. (That's assuming Xorosk doesn't tell them to leave. If Xorosk does, Squelchy tells the slimes to simply follow a light pheromone trail he will leave.) He then brings the small hunting group out to the forest to find some monsters with essence to harvest, leaving behind the aforementioned pheromone trail.

You ended up sharing your thoughts with Xorosk, who ended up being a very understanding and wise fellow. It gave you four days to gain strength, after which you would have to leave. In the meantime, he would protect your friends.

Gloop Blop and Zed had survived, and joined the hunting group. Two more slimes joined, Tacloo and Balabalababa, respectively a Spinebomb Slime and a Pungent Filth Eater. The former looked like a slimy cushion with countless spines that could be expelled with force. The latter was a brown-purple puddle that could eat anything, and could weaponize the diseases it held within it.

Your hunting group then left.

Hunting Roll: [3,5]
Luck Roll: [1]

In four days, you five fought several creatures of the Jungle. From beasts, to insects, to amorphous creatures. With coordination and determination, you took them all down, and even managed to kill a strong creature.

30 Lesser Essence gathered
10 Medium Essence gathered

But your hunts attracted unwanted attention, and the Elemanoptera attacked once more. And while Xorosk took them all out, he told you that you had to leave earlier than arranged, both for yours and the spring's safety.

Nearby Monsters:
-Xorosk, 'Spring Guardian' Superior Miasma Dragon Friendly

Spoiler: Squelchy Status (click to show/hide)
Title: Re: You are a Monster - Turn 29
Post by: Nakéen on June 01, 2018, 04:55:17 am
I'm open to allowing two players. It will definitely slow the game a bit, but that's not a problem.
Title: Re: You are a Monster - Turn 29
Post by: Coolrune206 on June 01, 2018, 05:22:09 am
((The essence obtained by my hunting does not seem to have made its way onto my status page, as I still have 6/20. If I gathered 40, does that mean I'm ready to transform with 26 essence left over?))
Title: Re: You are a Monster - Turn 29
Post by: Nakéen on June 01, 2018, 05:24:09 am
((The essence obtained by my hunting does not seem to have made its way onto my status page, as I still have 6/20. If I gathered 40, does that mean I'm ready to transform with 26 essence left over?))
((I left it open in case you would want to share it.))
Title: Re: You are a Monster - Turn 29
Post by: Dustan Hache on June 01, 2018, 05:25:50 am
maybe they are not true undead. Try to psi siphon the mana from the bodies, and draw out whatever raised them.
Title: Re: You are a Monster - Turn 29
Post by: Coolrune206 on June 01, 2018, 05:29:57 am
((Ah, I see))

Squelchy's original plan was to keep all the essence for itself so that it may become powerful quickly to protect its allies. However, seeing as how well his allies performed, it figured they were due some reward. As such, Squelchy only absorbed 20 of the essence, allowing the other 4 slimes to split the remaining 20 between themselves, with each receiving five.
Title: Re: You are a Monster - Turn 29
Post by: Sarrak on June 01, 2018, 05:57:07 am
"Too bad. I was hoping to gain more before confronting such entities. With our equipment and abilities, we might yet prevail, but it would be disastrous at best. I really think we should try to avoid fighting for now."

Knowing that this potential enemy might have already felt their presence, Ulkas had to think fast:

"I'll try to teleport us closer to beacon and then we bet on speed for avoidance. If it still gives chase... Then we would think of strategy to raise our odds in confrontation."

Kill Skalruog & consume Essence, while preparing long-distance teleportation [high in the air at beacon direction]. Observe new surroundings and make sure we're not walking into more powerful entities. Try to put distance between us.
Title: Re: You are a Monster - Turn 29
Post by: Sarrak on June 01, 2018, 06:11:43 am
((I really hope stage 8 ignores us for now. Or follows very slowly, so that we would raise a few stages and see beacon before confronting it  :P ))
Title: Re: You are a Monster - Turn 29
Post by: Legendary Marksdorf on June 01, 2018, 06:46:15 am
Skee was disappointed. He thought that wearing the head of a fierce predator would get his pack the admiration they deserved. Instead of that, all these apes were staring at Shnapa like he was some sort of a deranged madman. Maybe this wasn't such a good idea. He decided to discard the Banera's head.

Skee also noticed that his host's hands were ill-suited for wielding weapons. But that wasn't something he couldn't fix. Using [Bioengineer], Skee rearranged Shnapa's fingers to make his hands more human-like. If he doesn't already have these, grow some opposable thumbs as well. ((don't know how long this should take, all up to you Nakéen)).

Using [Thoughtwalker], Skee then attempted to learn the Makralian dialect by exploiting Shnapa's memories. He practiced it by talking a bit with members of the pack first, so he'll be ready when he speaks to Makralians from the other packs.

Finally, observe the other packs while waiting for the arrival of the last remaining packs. See if any of them stand out.
 
Title: Re: You are a Monster - Turn 29
Post by: TricMagic on June 01, 2018, 08:26:56 am
Can mine join Nakéen?


Um, am I supposed to put My Ice Spirit here form the waitlist?


Well, either way, my action is being born.
Bit silly, but I do need to be born, even if it's just crystallization of my form.


Stage 1 is like a crystal gem/core
Stage 2 will be a bit like the size of a pixie.

edit, sorry. Have a pic of stage 0.
(https://vignette.wikia.nocookie.net/poxnorafans/images/7/7d/Ice_Shard.jpg/revision/latest?cb=20131001160042)
Title: Re: You are a Monster - Turn 29
Post by: Devastator on June 01, 2018, 09:35:30 am
Spoiler: Squacks (click to show/hide)
Title: Re: You are a Monster - Turn 29
Post by: randomgenericusername on June 01, 2018, 09:42:45 am
Viridikion closes distance with the strange creature. It smells it and stares at it with curiosity.
"...Vi..?"
For a moment, he struggles to imitate the noises of the creature, but quickly forgets about this when he notices the smell of fresh fruits and food.
Viridikion waits, waving his tail like an excited dog and with his stomach growling. Is that food for me?
Title: Re: You are a Monster - Turn 29
Post by: Puppyguard on June 01, 2018, 12:26:38 pm
Go'Von
It may have one arm pinned, but it doesn't have the other! Grab it by the throat and pull it in to digest.
If that fails, rush at it with our main body and attempt to dissolve its legs.
Title: Re: You are a Monster - Turn 29
Post by: Hawk132 on June 01, 2018, 02:38:21 pm
Eximius, being a ring and essentially stuck in place as Prias recovered, couldn't do much. With his true restorative abilities still sealed away, the most he could do was try his damnedest best to recall any methods or potions the Ancients used to treat these kinds of wounds.

After they recovered completely, Eximius would first try to unshackle some of Prias' potential. He made use of it to make his escape back then, so perhaps it's doable now. Failing that, he'd suggest hunting some weak monsters to relatively safely allow Eximius to evolve again.
Title: Re: You are a Monster - Turn 29
Post by: Nakéen on June 01, 2018, 02:41:48 pm
tricmagic and devastator in. :)
Title: Re: You are a Monster - Turn 29
Post by: randomgenericusername on June 01, 2018, 02:44:33 pm
Also, don't forget to change the thread title to Turn 30!
Title: Re: You are a Monster - Turn 29
Post by: Beirus on June 01, 2018, 04:15:39 pm
((Aww, I fell asleep writing my action last night before the turn. Unrelated, hey Nakeen, any chance you could tell me what Brown's skills and traits do? Seems like Gray would know after spending so much time together.))

Sounds like it's time to leave. Reabsorb my pieces. If Hinrab is going on a journey again, see if we can go with him. If not, head out on our own for that magically advanced city. Don't rush there though, take time to explore the desert. Especially any places similar to those in the tales I read of humans and monsters. Also, try to absorb essence on my travels. And if getting out of the city undetected is an issue, we were blobs once. We'll just eat our way underground and burrow away from the city before we reemerge. And I'll use a 1HP blob to emerge first and check if it's safe, if necessary.
Title: Re: You are a Monster - Turn 29
Post by: Nakéen on June 01, 2018, 06:26:38 pm
((Aww, I fell asleep writing my action last night before the turn. Unrelated, hey Nakeen, any chance you could tell me what Brown's skills and traits do? Seems like Gray would know after spending so much time together.))

Sounds like it's time to leave. Reabsorb my pieces. If Hinrab is going on a journey again, see if we can go with him. If not, head out on our own for that magically advanced city. Don't rush there though, take time to explore the desert. Especially any places similar to those in the tales I read of humans and monsters. Also, try to absorb essence on my travels. And if getting out of the city undetected is an issue, we were blobs once. We'll just eat our way underground and burrow away from the city before we reemerge. And I'll use a 1HP blob to emerge first and check if it's safe, if necessary.
((Ah yes, that's something I should have done long ago. Here is Brown's updated sheet!))

Title: Re: You are a Monster - Turn 30
Post by: ironsnake345 on June 01, 2018, 08:49:37 pm
Well, now we've got two badly wounded fighters. However, one of them only has one adversary...
Retreat, drawing my three rippers away but doing everything I can to avoid getting hit by their claws. As I take off, call back to my companions.

"Help Vel! I will return!"
Title: Re: You are a Monster - Turn 30
Post by: darkwarlock3 on June 01, 2018, 09:45:28 pm
(Nakeen can i come in or too many people?)
Title: Re: You are a Monster - Turn 22
Post by: TricMagic on June 02, 2018, 06:57:55 pm
"Well, Astrosa, I understand your unease, but, unfortunately, their supply of Crystallized Essence seems to have run dry. So no snacks for now. Heh. Wait for a bit longer."

Turning back to Xatares, Ulkas explained:

"She is dejected, not being able to understand our conversation and being out of her field of expertise - research does not sit perfectly well with her... Anyway, I wanted to share one thing with you, related to Ichor and Blood of the God you were talking about. I was shown a glimpse by an otherworldly presence and will try to show you:"

—Beyond the above. In between the hidden. Eye over all, infinity of the possible.
The lifeless god drifts. Enclosed in a cocoon of blood.
Yet the voracious ones feast and drink the Ichor, forbidden nectar.
From the dripping scars, give and take it all.
Feast on the carcass of the divine fallen.
Hide from the cruel light.
Merciless Suns lurk outside the abode—


"The rest was expunged by my consciousness, though."

See if Xatares can offer some insight. Then inquire about Ichor reserves or artifacts that installation might spare. Also, what our "incomplete, broken Essence" might entail.

I am now at this part.. I get the feeling my Stage 5 form reaching the required essence for 6 will be interesting,

[I am Alone…]
My stage 5 trait. Should be interesting...
Title: Re: You are a Monster - Turn 22
Post by: Sarrak on June 03, 2018, 12:44:38 am
"Well, Astrosa, I understand your unease, but, unfortunately, their supply of Crystallized Essence seems to have run dry. So no snacks for now. Heh. Wait for a bit longer."

Turning back to Xatares, Ulkas explained:

"She is dejected, not being able to understand our conversation and being out of her field of expertise - research does not sit perfectly well with her... Anyway, I wanted to share one thing with you, related to Ichor and Blood of the God you were talking about. I was shown a glimpse by an otherworldly presence and will try to show you:"

—Beyond the above. In between the hidden. Eye over all, infinity of the possible.
The lifeless god drifts. Enclosed in a cocoon of blood.
Yet the voracious ones feast and drink the Ichor, forbidden nectar.
From the dripping scars, give and take it all.
Feast on the carcass of the divine fallen.
Hide from the cruel light.
Merciless Suns lurk outside the abode—


"The rest was expunged by my consciousness, though."

See if Xatares can offer some insight. Then inquire about Ichor reserves or artifacts that installation might spare. Also, what our "incomplete, broken Essence" might entail.

I am now at this part.. I get the feeling my Stage 5 form reaching the required essence for 6 will be interesting,

[I am Alone…]
My stage 5 trait. Should be interesting...
Some monsters die even before reaching stage 2; in previous game, 3 out of 8 monsters to reach stage 3 died; only Ulkas reached stage 5 - and that is thanks to Astrosa... Don't bet on reaching it with that monster.

Also, taking -1 CON at the start is one of the ways to raise chances of early death - most initial enemies are physical. Magic is uncommon and Mind - rare.

If you survive, though, you'll need companions/minions/escape options/means to control weak enemies - or better yet, all four.
Title: Re: You are a Monster - Turn 30
Post by: TricMagic on June 03, 2018, 09:23:40 am
True, the odds are stacked against me, but I can kill any creature that will give me 2 essence, guaranteed. I'ts just that my stage 0 creature, that is literally an all-or-nothing attack. I need to evolve to survive from turning into mist.


If you read my Spirit trait, my character is not a physical attacker. So I should be able to kill a stage 1 monster without dying, since my IND will be fighting theirs for my damages, while my INT deals with them in that form.

Not like you can damage mist any other way if it's in you, trying to turn you to [ICE].



I have officially read everything.

That, and I will at least have a healing skill at stage 2.

K..
How does one damage something in their lungs anyway?


Also, if I read the transformtion/evolve form right... Do upgrading old skills count against new skills you can gain?

For example, Ice Ward being upgraded to Ice Proof? Or Antarctic Wind moving up to the next tier?
Title: Re: You are a Monster - Turn 30
Post by: Nakéen on June 03, 2018, 02:55:28 pm
A stern warning! I am not one to believe abilities turning your body into less tangible forms make one immune to physical damage. It will likely make hitting you more difficult, but it will also very likely make physical attacks much more damaging.

For example, a ghost being punched in the head will take as much damage as a man getting their head crushed (damage equating to 'lifeforce' -HP- loss. Of course the human will die as unlike the ghost, it requires its head to survive).

Given most beings able to alter their physical form tangibility are usually able to reform themselves, usually their Individuality will be used to see if they manage to salvage some of the HP lost.
Title: Re: You are a Monster - Turn 30
Post by: Nakéen on June 05, 2018, 06:32:03 pm
Next turn will be up tomorrow in 36h at most. My week-end was so enjoyable I ended up with no time left to write :)

edit: Too tired to write tonight!
Title: Re: You are a Monster - Turn 30
Post by: Paxiecrunchle on June 09, 2018, 07:09:55 am
SO, I did not quite die(though I've had some health issues) and I have been gone a while, can I return/ give my beastie to someone?
Title: Re: You are a Monster - Turn 30
Post by: Nakéen on June 11, 2018, 02:22:43 am
Got a little RL problem that will further delay an update! I have to take care of one of my relatives this week, and it's eating up all of my time.

Past week though, I was just being lazy and needed a break :)
Title: Re: You are a Monster - Turn 30
Post by: Sarrak on June 11, 2018, 02:28:54 am
Got a little RL problem that will further delay an update! I have to take care of one of my relatives this week, and it's eating up all of my time.

Past week though, I was just being lazy and needed a break :)
Good luck & Keep staying alive!
Title: Re: You are a Monster - Turn 30
Post by: randomgenericusername on June 11, 2018, 10:05:56 am
Got a little RL problem that will further delay an update! I have to take care of one of my relatives this week, and it's eating up all of my time.

Past week though, I was just being lazy and needed a break :)
Good luck & Keep staying alive!
Everyone needs a break every once in a while.
Title: Re: You are a Monster - Turn 30
Post by: Nakéen on June 24, 2018, 04:46:48 am
The storm has passed. My life has returned to a calm and reasonable pace, and as such, updates will resume in about 2 days!
Title: Re: You are a Monster - Turn 30
Post by: randomgenericusername on June 24, 2018, 07:28:41 am
The storm has passed. My life has returned to a calm and reasonable pace, and as such, updates will resume in about 2 days!
That sounds great!  :D
Title: Re: You are a Monster - Turn 30
Post by: Jbehler64 on June 25, 2018, 03:50:05 am
Glad to hear you are good
Title: Re: You are a Monster - Turn 30
Post by: Legendary Marksdorf on June 25, 2018, 06:01:56 am
Ah, that's nice to hear :)
Looking forward to these updates :3
Title: Re: You are a Monster - Turn 30
Post by: Nakéen on June 28, 2018, 11:31:40 pm
Sorry for the lack of news! As soon as the storm passed, the relatively manageable cold I was carrying decided to bring out the big guns and suddenly worsened to such an extent I have been in a horrendous state for the past 4 days.

Once the fight against disease is over, I will finish the turn!
Title: Re: You are a Monster - Turn 30
Post by: TricMagic on June 29, 2018, 07:25:56 am
"..."

Translation: Sorry for the cold.
Title: Re: You are a Monster - Turn 30
Post by: randomgenericusername on June 29, 2018, 06:33:35 pm
Ouch, hope you feel better soon.
Title: Re: You are a Monster - Turn 30
Post by: Jbehler64 on July 02, 2018, 02:55:51 pm
The Perfect Storm
Title: Re: You are a Monster - Turn 30
Post by: Nakéen on July 19, 2018, 07:06:55 am
Got my laptop fixed today, which means I can finally write! Erm story time I guess? A bit after recovering from a week worth of sickness, my laptop made a bad fall and ended up in a sorry state. The repair should have taken a few days at most, but the repair shop didn't have the available piece yet and was supposed to have it within a week.

Because I thought the repair would be done in a matter of days, I decided not to tell you about it even though I still had internet access via my phone. As it turns out, the piece didn't arrive within a week. Neither did it in the second. It actually arrived two days ago, and I promptly went to fix my computer.

Anyway here we are. And now to find that tidbit of motivation to kickstart the engine... For now I just browsed my notes and added some stuff to make the lore of some nations more coherent in my head. I'm hoping I will find that motivation tomorrow.

For now, I must sleep. A long day awaits!
Title: Re: You are a Monster - Turn 30
Post by: Dustan Hache on July 19, 2018, 07:53:34 am
Got my laptop fixed today, which means I can finally write! Erm story time I guess? A bit after recovering from a week worth of sickness, my laptop made a bad fall and ended up in a sorry state. The repair should have taken a few days at most, but the repair shop didn't have the available piece yet and was supposed to have it within a week.

Because I thought the repair would be done in a matter of days, I decided not to tell you about it even though I still had internet access via my phone. As it turns out, the piece didn't arrive within a week. Neither did it in the second. It actually arrived two days ago, and I promptly went to fix my computer.

Anyway here we are. And now to find that tidbit of motivation to kickstart the engine... For now I just browsed my notes and added some stuff to make the lore of some nations more coherent in my head. I'm hoping I will find that motivation tomorrow.

For now, I must sleep. A long day awaits!
The world seems to be conspiring against the GMs of various forum games that I want to play. Darn.
Title: Re: You are a Monster - Turn 30
Post by: TricMagic on July 19, 2018, 08:23:29 am
Well, here to updates all around! Sometime.. Hope fate lets you work.
Title: Re: You are a Monster - Turn 30
Post by: randomgenericusername on July 19, 2018, 08:26:09 am
Got my laptop fixed today, which means I can finally write! Erm story time I guess? A bit after recovering from a week worth of sickness, my laptop made a bad fall and ended up in a sorry state. The repair should have taken a few days at most, but the repair shop didn't have the available piece yet and was supposed to have it within a week.

Because I thought the repair would be done in a matter of days, I decided not to tell you about it even though I still had internet access via my phone. As it turns out, the piece didn't arrive within a week. Neither did it in the second. It actually arrived two days ago, and I promptly went to fix my computer.

Anyway here we are. And now to find that tidbit of motivation to kickstart the engine... For now I just browsed my notes and added some stuff to make the lore of some nations more coherent in my head. I'm hoping I will find that motivation tomorrow.

For now, I must sleep. A long day awaits!
The world seems to be conspiring against the GMs of various forum games that I want to play. Darn.
Sorry.  :-[
Title: Re: You are a Monster - Turn 30
Post by: Nakéen on July 31, 2018, 06:54:07 am
Update only about 70% done... I'm helping for a wedding's preparations this week and don't have much free time :/
Title: Re: You are a Monster - Turn 30
Post by: Dustan Hache on July 31, 2018, 05:08:27 pm
Update only about 70% done... I'm helping for a wedding's preparations this week and don't have much free time :/
How I feel as one of your players (https://m.youtube.com/watch?v=9EYZnSXEla0)
Title: Re: You are a Monster - Turn 30
Post by: Legendary Marksdorf on August 06, 2018, 06:17:07 am
No sweat Nakéen, we all know by now that your real life is quite eventful. We'll wait ^^
Title: Re: You are a Monster - Turn 30
Post by: Nakéen on August 10, 2018, 06:43:23 am
Still sorry about that, I relate to the frustration of waiting!
Title: Re: You are a Monster - Turn 30
Post by: randomgenericusername on August 10, 2018, 07:30:33 am
I'm not frustrated at all. I can definitely wait if you still have things to do.
Title: Re: You are a Monster - Turn 30
Post by: Sarrak on August 10, 2018, 07:32:24 am
I'm not frustrated, just slightly anxious about 8th stage  ::)
Title: Re: You are a Monster - Turn 30
Post by: ironsnake345 on August 10, 2018, 02:16:57 pm
I may be anxious, but life doesn't care about my anxiety. You make that turn when you're good and ready, Nakéen!
Title: Re: You are a Monster - Turn 30
Post by: Dustan Hache on August 10, 2018, 06:25:08 pm
*Turn pleading intensifies* (https://m.youtube.com/watch?v=tNBY8WpoD3s)
Title: Re: You are a Monster - Turn 30
Post by: ATHATH on August 13, 2018, 04:55:01 pm
I want to get back into this, but I forgot which turn was the last turn that I participated in. Can someone remind me which one it was?
Title: Re: You are a Monster - Turn 30
Post by: Sarrak on August 13, 2018, 11:12:55 pm
I want to get back into this, but I forgot which turn was the last turn that I participated in. Can someone remind me which one it was?
Turn 15. Use search  ;)
Title: Re: You are a Monster - Turn 30
Post by: TricMagic on September 02, 2018, 10:31:33 am
You ok Nakeen?

Also, something somethin about dipnoi.
Title: Re: You are a Monster - Turn 30
Post by: Hawk132 on September 02, 2018, 12:47:15 pm
Have patience. Also stop posting, 'cause that makes me think Nakeen posted. And then I find out it wasn't him and my hopes and dreams are crushed yet again.
Title: Re: You are a Monster - Turn 30
Post by: randomgenericusername on September 03, 2018, 09:54:51 am
Have patience. Also stop posting, 'cause that makes me think Nakeen posted. And then I find out it wasn't him and my hopes and dreams are crushed yet again.
I felt the same way. I hope Nakeén is ok, he hasn't posted for a while.
Title: Re: You are a Monster - Turn 30
Post by: Devastator on September 03, 2018, 10:35:25 am
Nakéen often takes forum breaks, so I'm not very worried.
Title: Re: You are a Monster - Turn 30
Post by: Nakéen on October 21, 2018, 07:33:01 am
Turn 31:

Turn 30 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7776113#msg7776113)



Azarian, the Imbued Thoughtling (Dustan Hache)
maybe they are not true undead. Try to psi siphon the mana from the bodies, and draw out whatever raised them.

[Psi-Siphon] -2MP
Combat Roll (Pow 1 vs Res -1 (x2)): [5] vs [8,8]
Flavor: [3]
A mysterious protection increased the Resistance of the Undead Ogres by 1.

Undead lacking vitality, you cast the Psi-Siphon spell in an attempt to drain away the Undead Ogres' mana. Surprisingly, your spell failed. It was as if it bounced on a protective ward.

Afterward, the Ogres perked up a bit, trying to pick up their surroundings with their long-rotten eyes. It seemed they were looking for the source of the disturbance, namely you.


[Perception]
Easy-Moderate 7: [10]
Outcome: [6] -Overshoot-

You sensed the presence of a mind in the dark corridor past the room the Ogres were located in. As you detected it, the presence detected you back. From the rough outline of its mind, you determined the being was decently intelligent.


Nearby Monsters:
-2 Undead Ogres (Res [-1]+1)
-1 Unknown Controller

Spoiler: Azarian's Status (click to show/hide)



Squelchy, the Omnislime (Coolrune206)
((Ah, I see))

Squelchy's original plan was to keep all the essence for itself so that it may become powerful quickly to protect its allies. However, seeing as how well his allies performed, it figured they were due some reward. As such, Squelchy only absorbed 20 of the essence, allowing the other 4 slimes to split the remaining 20 between themselves, with each receiving five.

+10/10 Lesser/Medium Essence absorbed by Squelchy
Suqlechy can now transform! (to Stage3)
20 Lesser Essence shared to the 4 companions


Before leaving proper, you most probably transformed.

Spoiler: Squelchy Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
"Too bad. I was hoping to gain more before confronting such entities. With our equipment and abilities, we might yet prevail, but it would be disastrous at best. I really think we should try to avoid fighting for now."

Knowing that this potential enemy might have already felt their presence, Ulkas had to think fast:

"I'll try to teleport us closer to beacon and then we bet on speed for avoidance. If it still gives chase... Then we would think of strategy to raise our odds in confrontation."

Kill Skalruog & consume Essence, while preparing long-distance teleportation [high in the air at beacon direction]. Observe new surroundings and make sure we're not walking into more powerful entities. Try to put distance between us.

Having heard your plan, Astrosa nodded. "A sound suggestion."

You executed the Skalruogs for 10 Medium Essence and 5 Lesser Essence (How will you share it?)

You focused your magical energy for a long-ranged teleportation while Astrosa kept a close watch of the surroundings, and most importantly of the Tier 8 Monster. Liel helped you fine tune the coordinates of the teleportation.

[Advanced Magic: Translocation]:Long Range Teleportation] -10MP
[Advanced] 25: [2]+9 (Advanced Mastery 8, Liel 1)
Outcome: [5] -Partial Success-
Attempt#2 -10MP
[Advanced] 25: [16]+11 (Advanced Mastery 8, Liel 1, Previous Roll 2)
Outcome: [4] -Critical Success-
Second Attempt MP cost refunded

It took you a great deal of focus and energy to anchor the two spatial points you wished to translocate. Converting your magic energy into mental words of power, you then completed the spell. The Monster seemed far still, and fortunately nothing disturbed your spell preprations.

Astroas heeded to your side, and you activated the spell. Space warped around the two of you, giving you the impression of being inside a sphere made of woven strands of melded space. Then in an instant, the sphere collapsed and you were at the intended destination.


Flavor Roll: [2]
You scanned the surroundings from your high position. The vast lands kept expanding unstopped in each cardinal direction, leaving only the same scenery bar for the North.

For Northward, there was what seemed like a great settlement. Humans, or Monsters? You couldn't tell from such a distance. The settlement was very close to the beacon too.

As for the Tier 8 Monster, there was still no sign of it even though it had started moving. Slowly, but surely, you were now certain you must have had picked its interest. It didn't hide its intentions to tail you, and didn't seem in a hurry to "meet" you.

"Underground. It's moving underground."


Nearby Monsters:
[!!!]Unknown Stage 8 Monster (Tailing you from the underground)

Spoiler: Ulkas Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
Skee was disappointed. He thought that wearing the head of a fierce predator would get his pack the admiration they deserved. Instead of that, all these apes were staring at Shnapa like he was some sort of a deranged madman. Maybe this wasn't such a good idea. He decided to discard the Banera's head.

Skee also noticed that his host's hands were ill-suited for wielding weapons. But that wasn't something he couldn't fix. Using [Bioengineer], Skee rearranged Shnapa's fingers to make his hands more human-like. If he doesn't already have these, grow some opposable thumbs as well. ((don't know how long this should take, all up to you Nakéen)).

Using [Thoughtwalker], Skee then attempted to learn the Makralian dialect by exploiting Shnapa's memories. He practiced it by talking a bit with members of the pack first, so he'll be ready when he speaks to Makralians from the other packs.

Finally, observe the other packs while waiting for the arrival of the last remaining packs. See if any of them stand out.
 

There was still some time left before anything of great importance would happen in the gathering.

[Bioengineer]
[Moderate] 10: [20]
Outcome: -Critical Success!-

[Thoughtwalker]
[Easy] 5: [8]
Outcome: [4] -Critical Success!-

You took off the Banera's head, and looked at your host's hands. Unfitting, and imperfect in your architect's eyes. You had better ideas for its ends, a skeleton and shape you had theorized.

Using [Bioengineer], you managed to re-shape your host's hands with surprising efficiency without draining too much of its body energy.

[Host's new trait: human-like shaped hands]

Your new hands greatly puzzled your pack at first, and then they were awed when you showed them your newfound dexterity. It did seem like this change would impair a bit actions Makralians were naturally good at, mainly climbing.

With [Thoughtwalker], you completely grasped the Makralian dialect. It was no difficulty looking into your host's memories after the familiarity you had acquired from using it for so long.

[Fluent in Makralian dialect and culture]

Your pack rejoiced. "Shnapa's speech is back! He is healed!"

[Pack Observation]
Flavor Roll: [3]

From your first observation, there were far more packs than you could count. More than two dozens for sure, but maybe not half a hundred. Your estimates were not that reliable, but gave you a rough idea of the scale of this reunion.

No nearby pack seemed to stand out, in particular, you didn't feel any "kindred individual" among them. None that could evolve like you. It seemed the strongest packs were located further ahead.


(...)

Time passed, and many more packs arrived. From small ones comprising mere handfuls of members, to massive ones whose numbers surpassed a hundred. Makralians all had the same body structure, and the overall species seemed rather homogeneous. The stronger ones typically sported colorful feathers and strong bodies, a simple yet efficient way of displaying one's strength.

The reunion was about to start, a howl rose in the canopy of the great tree. It called for the pack leaders to gather to the base of the tree.


Nearby Monsters:
-Hundreds of Adult Makralians

Spoiler: Skee Status (click to show/hide)



Viridikion the Green Dragon Hatchling (randomgenericusername)
Viridikion closes distance with the strange creature. It smells it and stares at it with curiosity.
"...Vi..?"
For a moment, he struggles to imitate the noises of the creature, but quickly forgets about this when he notices the smell of fresh fruits and food.
Viridikion waits, waving his tail like an excited dog and with his stomach growling. Is that food for me?

The cloth-wearing humanoid smiled, its venerable visage beaming. It pushed the plate toward you, and after an inquisitive look, you indulged to sate your most basic needs.

As you filled your stomach, you glanced at the man. Colorful and heavy garments, white and gold motifs under a saffron cloak. The man's brown and gray hair were tied into a short braid hanging at the back of his head.

"Blessed be the Titanic Father! This is simply amazing!"

The man waited for you to finish, after which it introduced itself. He pointed at himself.
"My name is Ebes. Ebes"

[Sound imitation]
[Hard+] 16: [9]
Outcome: [4] -Failure-

You let out a high-pitched noise, midway between a shriek and a chirp. The sound surprised the priest who couldn't help but cover his ears.

Flavor: [6]
The man laughed heartily, puzzling you a bit. He stayed a bit with you to check on your health, then left not before saying he would be back. He said he hoped you would still be there when he would return. Strangely, you could understand his words even though your instincts were telling you your species differed.

You were left alone in this room. The door wasn't closed, and there were nothing prevented you from leaving through the open window.

You took a quick look outside. You were first dazzled by the reverberating sunlight, then saw several white stone buildings underneath, the same stone as your room. You could see great mountains far into the distance, as well as what seemed like a town past the ivory wall that separated the white buildings from the town.


Spoiler: Viridikion Status (click to show/hide)



Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
It may have one arm pinned, but it doesn't have the other! Grab it by the throat and pull it in to digest.
If that fails, rush at it with our main body and attempt to dissolve its legs.


[Grab the Throat]
(Str 1 vs Con 1): [6]-2 (Wounded -2) vs [5]+2 (Shield 2)
[Blast Shield]
(Pow 0 vs Con 1): [5] vs [12]-2 (Wounded -2)
[No damage]

The hunter deftly blocked your powerful arm. At that moment your instinct warned you of an imminent danger, and you quickly retracted your arm.

There was a sudden detonation coming from the shield, and you barely managed to avoid having your sole useable arm damaged.

The hunter facing you drew a spear it was carrying on its back during the split-second you were stunned. Considering this strange exploding shield, you reconsidered rushing at the hunter.


[Perception]
[Moderate-Hard] 12: [9]
Outcome: [5] -Partial Success-

Your instincts warned you once more of danger-

[Dodge]
[Hard] 14: [20]
Outcome: -Critical Success-

You heard brushing, and reflexively ducked. An arrow flew right past you, missing you barely. In an amazing stroke of luck, the arrow struck the spear with enough force to dislodge it from the ground, allowing you to break your arm free.

The situation was alarming, the hunters seemed prepared and you didn't know what kind of tricks they had in reserve.

Flavor: [2]
You are feeling uneasy.


Nearby Beings:
-1 Marandarsian Hunter
-1 Unseen Marandarsian Hunter

Spoiler: Go'Von Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
Eximius, being a ring and essentially stuck in place as Prias recovered, couldn't do much. With his true restorative abilities still sealed away, the most he could do was try his damnedest best to recall any methods or potions the Ancients used to treat these kinds of wounds.

After they recovered completely, Eximius would first try to unshackle some of Prias' potential. He made use of it to make his escape back then, so perhaps it's doable now. Failing that, he'd suggest hunting some weak monsters to relatively safely allow Eximius to evolve again.


[Accessing memory database]
[Very Hard] 15: [4,10,5]
Outcome: [1] -Critical Failure-

All you gained from attempting to remember something about potions or methods to treat wounds was frustration. Why couldn't you remember?

Timeskip Roll: [5]
In time, the two of them healed. It was quite the miraculous recovery seeing the wounds they sustained, both were lucky to be alive and even more lucky not to be impaired in any way after the gruesome wounds.

Something surprised you with Prias. His destroyed bones had healed in quite the unnatural way, they were now abnormally strong for a human.

[Potential Shackles]: [4]
The strain over Prias body and soul, as well as the dangerous actions he undertook last time had greatly weakened the shackles on its potential. You managed to break some of them, unlocking a new skill!
[Prias unlocked a new innate skill: Accelerated Flow]
Accelerated Flow: at the cost of stamina and/or HP, the user can move at incredible speeds for extended periods of time.

It led you to a quick thought. Maybe weakening these shackles through near-death experiences would allow its potential to bloom faster?


[Hunting]: [4]
Prias was strictly forbidden to go on an expedition by its close friends. You remember vividly the scene, Sandra yelling so loud the house could have been shaking, Septor begging Prias not to do anything rash, and Iseis being unable to contain her tears. In the end, a compromise was reached. Prias would not leave on another expedition until he had gotten way stronger.

As such, Prias hunted with renewed vigor to become a more worthy wielder. The days passed, and with each successful hunt your wielder became stronger and made you stronger. You encountered several monsters. Mainly creatures coming down from the eastern mountains, though sometimes an occasional more dangerous monster from the deadland roamed by.

[15 Lesser Essence gathered]

As you encountered more monster, you remembered how to vaguely gauge the tier of a monster. You could tell Prias could take down monsters of the Tier 1 without a problem now, though higher tiers were still possible as long as he remained in top form.

[Prias gained 3 Max HP]


Meanwhile, Veras had been preparing non-stop for the rematch with the ruins. He had been studying non-stop, driven by the guilt of nearly getting Prias killed because of his selfishness.

(...)

Finally, you and your wielder felt more confident in your abilities. Were you ready to go on another expedition, or would it be better to test your mettle against a more powerful creature? You had many choices at your disposal.

Nearby Monsters:
-None!

Spoiler: Eximius Res Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
((Aww, I fell asleep writing my action last night before the turn. Unrelated, hey Nakeen, any chance you could tell me what Brown's skills and traits do? Seems like Gray would know after spending so much time together.))

Sounds like it's time to leave. Reabsorb my pieces. If Hinrab is going on a journey again, see if we can go with him. If not, head out on our own for that magically advanced city. Don't rush there though, take time to explore the desert. Especially any places similar to those in the tales I read of humans and monsters. Also, try to absorb essence on my travels. And if getting out of the city undetected is an issue, we were blobs once. We'll just eat our way underground and burrow away from the city before we reemerge. And I'll use a 1HP blob to emerge first and check if it's safe, if necessary.

You became one again, and prepared to leave the city of Farune.

Hinrab: [2]
Unfortunately, Hinrab couldn't go on a journey again. He untimely fell sick, catching a common disease of the Copper desert called "the lost breath". It was a benign affliction, though it greatly reduced the stamina of the sick. As such, Hinrab couldn't travel until he was healed.

He did leave you his address, and explained to you how to use the post system of Ashafan. Each city had a dedicated post office from which letters would be sent.


Your farewells done and thanks given, you left Farune, the first human city you ever visited. Leaving was fortunately not an issue, and you thus left undisturbed.

(...)

Traveling Roll: [6]
You headed for Jinna Fel, the most advanced magic city of Ashafan. Along the way, you decided to take time exploring the desert...

The way to Jinna Fel passed relatively close to a place called the Valley of Whispers. Ancient legends told that Djinns and others desert spirits lived there, and that many adventurers and magicians of old tales journeyed there to commune with the spirits of the desert.

(...)

You finally arrived at the entrance of this valley. The wind running through it constantly created whisper-like sounds, giving you the impression that the valley whispered to you.

Brown asked:
"Djinns and spirits? Hermits and mages? Do you really think we will find these in this valley?"


Nearby Monsters:
-Apparently nothing


Spoiler: Gray Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
Well, now we've got two badly wounded fighters. However, one of them only has one adversary...
Retreat, drawing my three rippers away but doing everything I can to avoid getting hit by their claws. As I take off, call back to my companions.

"Help Vel! I will return!"

[Tactical Retreat]
[Moderate] 10: [6]-1 (Oof -1)
Outcome: [3] -Failure-
Flavor: [6]

You failed to find a proper occasion to retreat, feeling turning back would lead you to get skewered right away. You stared at the Rippers, and they stared back. Then some of the fog coincidentally cleared a slight bit, just enough for them to see most of their allies had been defeated.

[Bravado]
[Moderate] 10: [9]+4 (Skeleton +4)
Outcome: [5] -Overshoot-

You faked your state, making them believe you were perfectly alright. Your glistening teeth managed to spook two of them, who decided to retreat. The last on the other hand, attacked you.

Spoiler: Third Round (click to show/hide)

With a deft blow -yes, blow- with your bone sword, you crushed the Ripper's head into a pulp. Meanwhile from your point of view, Vel was playing a bit with his opponent, attacking and parrying back and forth, until he landed a clean blow that took care of the last enemy.

8 Lesser Essence to share

Your inexistant lungs breathed a sigh of relief. Artomal shouted at the fleeing enemies victoriously:
"Serve you right miscreants!"

And then once they were out of sight, dropped to ground level.
"Oh what a scare, it is almost as if I could feel my heart beating!"
"That was quite the predicament, and for a moment I was starting to regret helping you out. Terrence, are you fine? Hope your shape is better than mine."[/color]

Indeed, Vel looked like in yet another miserable state.


Nearby Monsters:
-Artomal, 'Gentleman' Specter Ally
-8 Undead Rippers (humanoid, 4 to 6 clawed arms, no armor)
Vs Terrence:
> two fled
> one dead
Vs Vel:
> one dead
> one dead
> one fled
Vs Artomal:
> two dead

Spoiler: Terrence Status (click to show/hide)



The Newborn Elemental Spirit of Ice  - (TricMagic)
Can mine join Nakéen?


Um, am I supposed to put My Ice Spirit here form the waitlist?


Well, either way, my action is being born.
Bit silly, but I do need to be born, even if it's just crystallization of my form.


Stage 1 is like a crystal gem/core
Stage 2 will be a bit like the size of a pixie.

edit, sorry. Have a pic of stage 0.
(https://vignette.wikia.nocookie.net/poxnorafans/images/7/7d/Ice_Shard.jpg/revision/latest?cb=20131001160042)

Flavor: [2]
You are born, a crystallization of the elemental energies of cold mixed with magical ice, a spontaneous miracle of nature.

A snowstorm is raging.

Spoiler: Spirit of Ice Status (click to show/hide)



Squacks the Carrion Bird - (Devastator)
Spoiler: Squacks (click to show/hide)

Flavor: [1]
Your flock has been completely slaughtered by a group of wyverns. Now you are alone, and left to wander the hills alone.

Spoiler: Squacks Status (click to show/hide)
Title: Re: You are a Monster - Turn 30
Post by: Nakéen on October 21, 2018, 07:36:31 am
Ah depression, how your clutches are tight and heavy! Hey all. I have been flirting with depression for the past few months, and managed to find the courage to face everyone back recently.

I sincerely hope I will be able to keep the fire alight. Hopefully I can keep irrational fear at bay!

edit:
Ahem proper. Sorry everyone, and thank you for your support. I have said it again and will say it again, this game and all of you players really matter to me. Which also means it weights me down too when I'm feeling low, as I'm terrified of disappointing to the point of choosing to disappear because of some lack of self-confidence combined with other factors.

Even now, I'm not sure I can trust myself. Yet I want to believe, so I guess we will see? I hope I can.
Title: Re: You are a Monster - Turn 31
Post by: Coolrune206 on October 21, 2018, 08:38:27 am
Spoiler: Transformation (click to show/hide)

After transforming, Squelchy takes his group of slimes and one again sets out in search of a safer place for them to reside./b]
Title: Re: You are a Monster - Turn 31
Post by: TricMagic on October 21, 2018, 08:41:42 am
Wait for something to pass by.

//

I am born! Glad to see you again, Nakeen.

Spoiler: for Reference (click to show/hide)

[FF]Nature Spirit(Ice) should be somewhat active in these conditions, though if I turned to mist I'd probably get blown away right now..
Title: Re: You are a Monster - Turn 31
Post by: Dustan Hache on October 21, 2018, 09:38:09 am
greet it peacefully with telepathy, but stay hidden from sight and be ready to move away if hostile.
”Greetings stranger. I am Azarian, a seeker of knowledge. My travels have led me to this place in hopes to learn and grow. Who are you, puppeteer of the dead?”

You’re fine nakeen! I am quite relieved and overjoyed at your return in fact, since you are quite good with weaving the tales together even when there was little to start with other than a concept of a character! Not everyone can be imaginative enough to do that over such a long span of time, and yet you do so effectively!
Even If you arnt able to continue the story, you have a place among friends here and shouldn’t forget it. You can’t disappoint us, though your long disappearance did have a few of us worried. It’s good to see you are alive and well, and I pray you stand firm in the face of your depression knowing that people on the internet care about you!
Title: Re: You are a Monster - Turn 31
Post by: ironsnake345 on October 21, 2018, 11:08:06 am
You’re fine nakeen! I am quite relieved and overjoyed at your return in fact, since you are quite good with weaving the tales together even when there was little to start with other than a concept of a character! Not everyone can be imaginative enough to do that over such a long span of time, and yet you do so effectively!
Even If you arnt able to continue the story, you have a place among friends here and shouldn’t forget it. You can’t disappoint us, though your long disappearance did have a few of us worried. It’s good to see you are alive and well, and I pray you stand firm in the face of your depression knowing that people on the internet care about you!
This! So much of this! Dustan, you have perfectly encapsulated the feelings of myself and so many others here! You can't disappoint us, Nakeen, and we're all pushing for you to stand tall and firm against depression!


...anyway, I'll put up some pre-turn dialogue up next here. So glad to see you back again, Nakeen!


Terrence corralled the essence from the rippers, knowing it would have to be absorbed soon else it would fade.
Bravely fought once again, my friend. I am not in the best of shapes, but it seems you have suffered yet worse than I. But then, of course, comes the matter of divvying our spoils... Artomal, have you any use for these creatures' essence?
Title: Re: You are a Monster - Turn 31
Post by: Devastator on October 21, 2018, 12:26:28 pm
Are any of my flock's corpses about?  A carrion bird shouldn't be picky, after all.  Eat up if I find some bodies.  If not,  start flying along similar terrain, north or south, looking for one of three things.  More birds like me, to see if I can join a new pack, a large, dangerous ground creature, or a nest or lair where some other creature's young are born.
Title: Re: You are a Monster - Turn 31
Post by: Puppyguard on October 21, 2018, 03:19:29 pm
Go'Von
The situation looks bleak, but perhaps we can turn this around? Dash in the direction that the arrow came from, if we see the unseen hunter, grab him and chuck him at the spear wielding hunter. If we don't find the unseen hunter, try to grab onto the spear and throw said spear at the visible hunter.
Title: Re: You are a Monster - Turn 31
Post by: Beirus on October 21, 2018, 10:17:35 pm
"I hope so. Maybe they'll be like the one we met in the Copper Desert when we first set out. Oh, maybe they know new glyphs or magic. Like sand magic! Since sand is like desert dirt. That would be neat for you to learn. I don't know that we'll always be fighting things we could harm by hitting, so the option could be helpful." Gray responds excitedly.

Into the valley! We're off to see a wizard, so we can be wizardly blobs.
Title: Re: You are a Monster - Turn 31
Post by: randomgenericusername on October 22, 2018, 07:47:20 am
((I'm not very good at words and I tend to just repeat what others say, but I'm very happy to see you back. I really missed you and I was starting to get worried too, and I'm glad to hear that you are now feeling better.))



Viridikion slowly crawls into a corner of the room and rests while digesting his recent meal and thinking about the recent events (which basically were his whole existence.)

"Confusing, confusing, confusing. Ebes? It clearly was not like me, me. I am like me. I'm Viridikion..? I like this name, it's a nice name. But Ebes, it's not like me, though. I see my arms, green, scaly arms. Ebes, It doesn't have green arms, no scales. What am I? Where am I? Explore this nest, explore the "room"!

Outside, I like the sun. But it's all rocks, just bland rocks... Doesn't look alive, no. Rocks of all shapes and sizes, but no green life. Boring, boring! I'll stay in this place, like Ebes said!"
Title: Re: You are a Monster - Turn 31
Post by: Legendary Marksdorf on October 22, 2018, 08:52:04 am
((I'm also really glad to see you back Nakéen. Well appreciate this game very much, and you are one of the best GMs I've ever seen. I hope you'll be ok ^^))

Head towards the base of the tree with your pack. If you get the occasion, mention the tournament idea you had earlier during the meeting. ((Link back to the tournament idea post : here (http://www.bay12forums.com/smf/index.php?topic=167669.msg7761149#msg7761149) ))
Title: Re: You are a Monster - Turn 31
Post by: Sarrak on October 22, 2018, 12:27:24 pm
[Essence went to Ulkas and, as I reminded in PM, Lesser essence is useless for all but farming now.]

"Hm... Suboptimal, but would do. Being underground, it should be lacking in aerial combat, but our best bet is still to ease off its attention."

Ulkas grinned evilly:

"How about visiting this city? It could be a useful distraction, or, if worst comes, we would use inhabitants as a bait and expendable resources. Plus, beacon is nearby and if monster does not show much progress, we could reap the rewards right in time to continue onwards..."

"With my next transformation so close at hand, I am feeling much irate by this sudden disruption, but it pays to be careful. So if we happen by some stage 3 monster - I'll brainwash and take one with me, for quick transformation in a pitch instead of getting more attention."

Some architecture sightseeing is in menu.
Title: Re: You are a Monster - Turn 31
Post by: Nakéen on October 22, 2018, 09:40:18 pm
Next turn more than 90% done! No need to rush though, I will wait for you all. Take your time thinking your actions :)
Title: Re: You are a Monster - Turn 31
Post by: Dustan Hache on October 22, 2018, 10:22:23 pm
sorry, its just that we’re so eager to play your forum games again!
Title: Re: You are a Monster - Turn 31
Post by: Sarrak on October 22, 2018, 10:34:18 pm
More turns! :D

I'm much interested in how event would unfold
Title: Re: You are a Monster - Turn 31
Post by: Hawk132 on October 23, 2018, 01:00:27 am
Oh shit! I nearly missed a turn. Thanks for the reminder, Nakeen. Wasn't checking the forums for 2-3 days. ._.'

Welcome back.

Alright then. Seems like I can evolve, so...

"We've both grown stronger, kid. Shall we test our skills against a stronger enemy?"

Eximius suggests hunting down a stronger monster. Though he'll hear out Prias if he has a counter-offer.

He'd also suggest asking Veras if he has any healing potions or the like they could take. He'd rather not have a repeat of before.
Title: Re: You are a Monster - Turn 32
Post by: Nakéen on October 23, 2018, 03:35:11 am
Turn 32:

Turn 31 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7874574#msg7874574)



Squelchy, the Omnislime (Coolrune206)
Name : Squelchy
Species : Apex Slime
Appearance : An incredibly large slime that shines like an opal. A glimmering light can be seen in the core.
HP or MP increase : HP
Attributes increased : STR by 2
Traits gained :
Massive: Being so large has the added bonus that smaller foes are almost insignificant to Squelchy, causing it to both take less damage from and deal more damage to smaller targets.
Toxin-Resistant: Squelchy's makeup has shifted so that toxins, venoms, and poisons have little to no effect on it.
Inspiring: Whenever Squelchy attains success in combat, its allies are inspired to perform slightly better in the same turn.
Skills gained :
Genesis: Squelchy can split off portions of its body to create new pseudo-slimes, that act more like autonomous drones than normal slimes. Doing this causes harm to Squelchy dependent on how much matter it releases to forge the new slimes.
Body Slam (replaces pounce): Squelchy flings itself high into the air before allowing gravity to carry its body into its foe, dealing not only damage to the target, but also any other entities in the area.
Resonate: By vibrating its body at incredible frequencies, Squelchy can release disorienting waves that deafen and numb all non-slime entities that are within a moderate range.

//

Welcome back Nakeen c:

I'm gonna read back a bit then post an action along with my transformation.


In between the time you started hunting and were told to leave, you evolved into an Apex Slime. Bigger, stronger and brighter.

(Don't worry about your action, just post it later and I will quickly process it and add it there. Then you will be able to act for the next turn right away.)

Oh, I edited my action into the same post as my transformation. You must've started writing the turn by then. I'll put it here for convenience's sake.

After transforming, Squelchy takes his group of slimes and one again sets out in search of a safer place for them to reside.

You bid farewell to Xorosk, and set out once more to find your promised land...

Travel: [4]
Luck: [3]

Through a combination of fortitude and careful movements, you managed to avoid detection from the patrolling Elemanoptera. Their territory was huge and growing, forcing you to stay on the move. Days went by without finding a suitable place. Danger was constantly looming, and the safe places you rested by were but temporary.

The future of the community often came up during discussion. What if there is no place for us? Should we keep wandering, or settle down and fight for a home? Maybe the promised land was far, very far from the jungles. Maybe not. The slimes were restless, as were you. But your camaraderie didn't wane, and they all trusted the future would be bright as long as they remained together.

You came across a great tree, whose branches grew above the canopy of other trees. You climbed up to scout the place. Far to the East, you could discern mountains. Heading there would most likely mean leaving the jungle. Unfortunately, there was nothing interesting you could see apart from these mountains and the endless sea of green.

As you started climbing down, you spotted a curious bird. It had a great wingspan, and its feathers were white and sleek. You were a bit curious, though you didn't know if hailing him was a sensible idea or not.

[You are a bit more knowledgeable of the Northern Savarde Jungle. Avoiding dangerous encounters will be easier during travelling.]

Spoiler: Squelchy Status (click to show/hide)



The Newborn Elemental Spirit of Ice  - (TricMagic)
Wait for something to pass by.

//

I am born! Glad to see you again, Nakeen.

Spoiler: for Reference (click to show/hide)

[FF]Nature Spirit(Ice) should be somewhat active in these conditions, though if I turned to mist I'd probably get blown away right now..

[Nature Spirit] (Active)

[Wait]
Luck: [1]

You remain freely swaying in the raging blizzard, feeling at ease in your element. You wait for a somebody or something to pass by...

Finally the outline of a humanoid figure can be seen through the thick blanket of storming snow. It is tall from a glance, and slender. A normal creature would have difficulties seeing through the snow, but to you, seeing through a blizzard shouldn't pose too much of a challenge.

[Perception]
[Easy] 6: [4]
Outcome: [5] -Partial Success-

There is something odd, you can't really see that creature properly. It is as if the creature is melding in the snow... You can make out horns and a tail, and that's overall it. It is walking toward your direction, but it doesn't seem be heading for you.

Nearby Monsters:
-Horned humanoid?

Spoiler: Spirit of Ice Status (click to show/hide)



Azarian, the Imbued Thoughtling (Dustan Hache)
greet it peacefully with telepathy, but stay hidden from sight and be ready to move away if hostile.
”Greetings stranger. I am Azarian, a seeker of knowledge. My travels have led me to this place in hopes to learn and grow. Who are you, puppeteer of the dead?”

You’re fine nakeen! I am quite relieved and overjoyed at your return in fact, since you are quite good with weaving the tales together even when there was little to start with other than a concept of a character! Not everyone can be imaginative enough to do that over such a long span of time, and yet you do so effectively!
Even If you arnt able to continue the story, you have a place among friends here and shouldn’t forget it. You can’t disappoint us, though your long disappearance did have a few of us worried. It’s good to see you are alive and well, and I pray you stand firm in the face of your depression knowing that people on the internet care about you!

You attempt communicating with the being. Surely an intelligent creature should know some etiquette.

[First Contact]
[Easy-Moderate] 8: [4]
Outcome: [6] -Partial Success-

There is a silence, and the Ogres stand there for a moment. Finally a voice rises from the dark corridor.
"Azarian who trespasses... Your presence is not welcome. Begone, begone. Fighting can be avoided."

This one doesn't seem amicable enough to let you in as it is, it would seem.

Nearby Monsters:
-2 Undead Ogres (Res [-1]+1)
-1 Unknown Controller

Spoiler: Azarian's Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
You’re fine nakeen! I am quite relieved and overjoyed at your return in fact, since you are quite good with weaving the tales together even when there was little to start with other than a concept of a character! Not everyone can be imaginative enough to do that over such a long span of time, and yet you do so effectively!
Even If you arnt able to continue the story, you have a place among friends here and shouldn’t forget it. You can’t disappoint us, though your long disappearance did have a few of us worried. It’s good to see you are alive and well, and I pray you stand firm in the face of your depression knowing that people on the internet care about you!
This! So much of this! Dustan, you have perfectly encapsulated the feelings of myself and so many others here! You can't disappoint us, Nakeen, and we're all pushing for you to stand tall and firm against depression!


...anyway, I'll put up some pre-turn dialogue up next here. So glad to see you back again, Nakeen!


Terrence corralled the essence from the rippers, knowing it would have to be absorbed soon else it would fade.
Bravely fought once again, my friend. I am not in the best of shapes, but it seems you have suffered yet worse than I. But then, of course, comes the matter of divvying our spoils... Artomal, have you any use for these creatures' essence?

[Artomal]
Flavor: [6]

"My... Oh... Kindred souls I see? Indeed I have uses for this peculiar substance. I wouldn't mind a balanced sharing, ah yes."

"Would you look at that. Another like "us"? Strange powers attract each others, it seems."

Vel took a seat next to a carcass, bathing in the spilling unlife force.

Nearby Monsters:
-Artomal, 'Gentleman' Specter Ally
-8 Undead Rippers (humanoid, 4 to 6 clawed arms, no armor)
Vs Terrence:
> two fled
> one dead
Vs Vel:
> one dead
> one dead
> one fled
Vs Artomal:
> two dead

Spoiler: Terrence Status (click to show/hide)



Squacks the Carrion Bird - (Devastator)
Are any of my flock's corpses about?  A carrion bird shouldn't be picky, after all.  Eat up if I find some bodies.  If not,  start flying along similar terrain, north or south, looking for one of three things.  More birds like me, to see if I can join a new pack, a large, dangerous ground creature, or a nest or lair where some other creature's young are born.

Luck: [3]
There are none of your flock's corpses around, as you had to flee in-extremis from the aggressor. You still have the remaining torn wing of one of your once-stooge still gripped tight in your talons. You had tried to pull them out of harm, though you obviously failed.

Your respects quickly given, you snacked on the wing. A toast to a new beginning?

[Fly Around]
Luck: [5]

You flew away with three things of interest in mind. And somehow, you found the three of them at the same time.

After some scouting of the area, you spotted a sentry carrion bird, flying in circles high in the sky. Great news! You headed for the location: the remains of a vicious battle between monsters, with the defeated's dead body being feasted on by Carrion Birds like you.

And it so happened you knew them, your flock had encounters with them in the past. Some a bit tense, some friendly, though overall there was a mutual feeling of camaraderie and maybe competition between your flocks. Seeing you alone and battered, they suspected the worse (they were right), yet still welcomed you to partake in a nice meal.

You took a look at the carcass. It was some hulking humanoid with a thick hide in its prime, its upper body -at least what remained of it- was three times bigger than its lower body. You don't know what happened to it, but the area above the armpits had been completely blown apart. Now, its flesh was crawling with very large maggots, the size of a small mammal. Some giant insect must have laid its eggs before the Carrion Birds arrived. Lucky! Those were a delicacy.

A Carrion Bird with pale gray and white feathers landed next to you. As you were stuffing yourself with a maggot, he asked with a worried tone.
"What happened to the others?"

Nearby Monsters:
-About fifteen Carrion Birds (Friendly)

Spoiler: Squacks Status (click to show/hide)



Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
The situation looks bleak, but perhaps we can turn this around? Dash in the direction that the arrow came from, if we see the unseen hunter, grab him and chuck him at the spear wielding hunter. If we don't find the unseen hunter, try to grab onto the spear and throw said spear at the visible hunter.

There was no time to lose hope. You quickly sprung into action.

[Dash toward the arrow]
[Moderate-Hard] 12: [9]-1 (Wounded -1)
Outcome: [4] -Failure-

You rushed as fast as possible in the direction of the arrow, but you were not fast enough! The hunter had already moved away. With the spear still in your possession, you turned toward the other hunter, who had changed position but remained visible.

[Spear throw]
(Str 1 vs Con 1): [11]-2 (Wounded -2) vs [12]+1 (Shield 2 Surprise -1)

You threw the spear at the hunter, catching him off-guard! Had it not been for his quick reflexes, the spear would definitely have wounded him. He deflected it barely.

Flavor: [6]
A sudden conspiracy of multi-eyed ravens flew high above you. They were screaming in unison.
"Ambition is on the move! Ambition is on the move!"

They disappeared in the north-east. And just as they did, you heard a sharp whistling sound and your opponent hurriedly retreated. Yet you still felt uneasy, why was that?

[Perception]
[Moderate] 10: [7]
Outcome: [6] -Partial Success-

A bestial presence is hiding around you. That one is a monster for sure, it is not even hiding its killing intent, unlike the hunters who erased their presences. [Note, you may try to prevent the hunter from retreating if you so wish]


Nearby Beings:
-1 Marandarsian Hunter (Retreating, not so nearby)
-1 Unseen Marandarsian Hunter (Retreating, not so nearby)
-1 Unseen Monster [Hostile]

Spoiler: Go'Von Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
"I hope so. Maybe they'll be like the one we met in the Copper Desert when we first set out. Oh, maybe they know new glyphs or magic. Like sand magic! Since sand is like desert dirt. That would be neat for you to learn. I don't know that we'll always be fighting things we could harm by hitting, so the option could be helpful." Gray responds excitedly.

Into the valley! We're off to see a wizard, so we can be wizardly blobs.

Brown mused. Sand magic... He started fidgeting out of excitation.
"That's an idea that interests me. Ho! Let's go!"

The two of you headed into the valley, on a quest for wizards and magic...

Luck: [1]

You walked for a while, hearing only the whispers of the winds and the sounds of your steps. At times shuffling as you walked through patches of sand, at times crackling as your stepped on the rocky ground of the valley.

You started noticing that the wind was getting stronger and stronger, the whispers louder and louder, as well as more audible. What you first dismissed was in fact quite real. Brown and you confirmed that this was not an illusion, both of you could hear and feel it. The whispers turned to howls, and then to screams.

The wind was as strong as one would expect. You had endured sandstorms before, and this wind paled in comparison. But the noise, oh the screams. They resonated in your body. And now you could hear it properly.

Hate. So much hate.

The words were inaudible. Were they even words of a known language? You didn't understand their meanings, but you understood the murderous feelings behind them.

[Perception]
[Hard] 14: [2]
Outcome: [3]

Your senses were disoriented by these screams and the overbearing hostile presence. It seemed everywhere at once. You tried speaking to Brown, but the screams were covering even the sound of your voice.

[Brown Perception]
[Hard] 15: [11]
Outcome: [1]

Neither could Brown make out head or tail of his surroundings. He seemed to be getting confused.


Nearby Monsters:
-Something in the sands...


Spoiler: Gray Status (click to show/hide)



Viridikion the Green Dragon Hatchling (randomgenericusername)
((I'm not very good at words and I tend to just repeat what others say, but I'm very happy to see you back. I really missed you and I was starting to get worried too, and I'm glad to hear that you are now feeling better.))



Viridikion slowly crawls into a corner of the room and rests while digesting his recent meal and thinking about the recent events (which basically were his whole existence.)

"Confusing, confusing, confusing. Ebes? It clearly was not like me, me. I am like me. I'm Viridikion..? I like this name, it's a nice name. But Ebes, it's not like me, though. I see my arms, green, scaly arms. Ebes, It doesn't have green arms, no scales. What am I? Where am I? Explore this nest, explore the "room"!

Outside, I like the sun. But it's all rocks, just bland rocks... Doesn't look alive, no. Rocks of all shapes and sizes, but no green life. Boring, boring! I'll stay in this place, like Ebes said!"


You went on an exploration of the room to pass time. Your nest was a circular room of white stone, it was just the right temperature. Neither too hot, nor too cold. You noticed a fresco on the ceiling. It was your first time seeing art, and your felt your chest tighten in awe.

A great humanoid with a sacred halo behind his head was extending his many arms, covering -protecting?- the land and its inhabitants. Creatures of all shapes and origins, you recognized humans -like the priest- and dragons -like you-. You stared at the ceiling for quite a while.

The door opened gently, dragging you out of your reverie.

"Virikidion."

It was Ebes. He made an inviting motion and said something. He seemed to be telling you to come. You happily followed, netting you another smile from the kind man.

(...)

He closed the door behind you. You were in a large corridor lined with arches, with a stone a bit more yellow than your room. Tall unlit candlesticks were disposed along the corridor. You obediently followed the priest, who didn't put a leash on you nor threaten you. You noticed many doors like yours, other nests?

You kept walking through other corridors, then stairs. You passed by other humans along the way, they all bowed in your direction. Or was it Ebes direction? You couldn't tell for sure.

Finally you reached a grand room, much bigger than your nest, and with great pillars supporting its ceiling. There was another fresco on it, the same figure with many arms and a halo was there, carrying in his hands beings of all kinds. Ebes motionned you to stop. He then took ten steps forward and turned to face you, blocking the corridor behind.

Now, he is standing at a crossroad. On his left and right, two paths.
The left path seems to lead to a green and lush forest, the scent of wood and nature is inviting. It is compelling, drawing you.
The right path seems to lead to a corridor exactly like the ones you passed through. There is only the scent of rock coming from it.

Ebes explained something, whether or not his listener could understand, he meticulously spoke.
"You are still newborn Virikidion, as such now is the best time for you to choose your path.
To your left, is the path to freedom. You will walk the path of the dragon. You will be at one with nature and its dangers, as well as your nature and its potential. It is likely we won't meet again.
To your right, is the path of humans. You will walk to the side of man. You will be taught, you will be nurtured, but you will have to learn control, restraint. It is likely you won't be able to live with other of your kin.
Whichever you choose, I know you will walk in the ways of the Titanic Father."

He then walked toward the right path, and stood next to its entrance. He then said with a voice filled with force.

"Choose, Virikidion! The path of Man, or the path of the Dragon?"

Nearby Beings:
-Ebes, Tymarch High-Priest

Spoiler: Viridikion Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
((I'm also really glad to see you back Nakéen. Well appreciate this game very much, and you are one of the best GMs I've ever seen. I hope you'll be ok ^^))

Head towards the base of the tree with your pack. If you get the occasion, mention the tournament idea you had earlier during the meeting. ((Link back to the tournament idea post : here (http://www.bay12forums.com/smf/index.php?topic=167669.msg7761149#msg7761149) ))

As many others, you headed for the base of the tree closely followed by your pack. Eventually came a time when you had to separate from them: all the Makralians had stopped to form three quarters of a circle around the tree, except for the leaders who gathered there.

You kept on walking, leaving the proximity of the crowd...

Flavor: [5]
Luck: [4]

The pack leaders advanced, supported by an applause of howling, clapping and snapping. There were Makralians everywhere you could see, and all of them focused on the chosen fews... The 48 Makralian Pack Leaders.

There was a hidden hierarchy among the pack leaders. It was silently agreed that the bigger the pack over one's command, the higher the standing of the leader. In that way, it could be said that there were 8 greater pack leaders and 40 lesser pack leaders.

Your attention quickly shifted to the 8 Makralians standing heads above the others as they stood on the roots of the tree. They were all at least twice bigger and taller than the average Makralian, and carried with them an air of finesse and charisma. And of course, they exuded strength. Each of them had their own physical characteristics, some barely looked Makralians too.

It just so happened that one of them called out for silence. This Makralian had no fur, and his body bore terrible scars. It was impossible to differentiate the scars from burns and those from old wounds.

His jaw snapped thrice, and then he roared. The crowd fell silent.
"Brothers and sisters! I am proud to see all of us gathered under the Elder Tree! Now, may the Reunion begins!"

A Makralian Leader at his side spoke right as he finished his last word, hinting you of an association of some sort. This Makralian was massive and very bulky, he looked like the strongest of the leaders, and he had a very characteristic vermillion fur.
"But first, there is something we must do. As you all know, the past Reunions were great events during which the chosen ones decided of the future of the Makralian packs as a whole. Now is no exception, save for the actual chosen ones. There will be a test this time."

A puzzled murmur brewed among the crowd, which stopped when the Vermillion Leader made a sharp sound. A red Makralian nimbly climbed down from the tree, carrying with him an agonizing marsupial monster. The Leader took the barely alive creature, and said to the lesser leaders.
"Line up."

They, including you, doubted for a moment.
"Ah don't worry, this is nothing dangerous. I mean it."

Eventually the leaders lined up, and the Vermillion Leader executed the creature. Its feeble essence flew out of its body, and the Leader promptly caught it and somehow prevented it from dissipating. He then passed before each lesser leader.

The Essence reacted to some, and didn't react to others. You were among those who had a reaction, naturally.
"All right, all of you can return to the crowd." he said mercilessly to those who generated no reaction.

Some started opening their jaws to protest, but before they could even utter a word, they saw the crushing gaze of the 8 Greater Leaders. None would have contested now.

"A new age is at hand for the Makralians! Among you, there are chosen ones. Those who have the potential will rise, and the others will follow. Any objection?"


This is the moment you choose to make your suggestion. In your words, you said:
"I think the alliance is doomed to fail unless we have a strong and undisputed leader to rule it. The leader should be decided with a tournament among Makralians, this way he can't be contested. All Makralians who are interested should be allowed to participate."

"That is a bold suggestion, what is your name leader?"

Shnapa.

"Leader Shnapa, do you intend to turn all the packs against each others so that one may rule above all? To risk the whole future of the Makralian packs, carefully crafted over countless Reunions, by giving it to a single of them?"

He looked at the other Greater Leaders. They all had the same blazing glint in the eyes. That of a raging ambition. They all nodded silently. The Vermillion Leader smiled devilishly, his smile nearly reaching up to his eyes. His smile sent shivers in the spines of many.

"Of course we will risk it."


Nearby Monsters:
-Nearly a thousand of Adult Makralians
-The 8 Greater Leaders
-The 39 Lesser Leaders

Spoiler: Skee Status (click to show/hide)
Title: Re: You are a Monster - Turn 32
Post by: Nakéen on October 23, 2018, 03:35:27 am

Ulkas, the Horned Demon (Sarrak)
[Essence went to Ulkas and, as I reminded in PM, Lesser essence is useless for all but farming now.]

"Hm... Suboptimal, but would do. Being underground, it should be lacking in aerial combat, but our best bet is still to ease off its attention."

Ulkas grinned evilly:

"How about visiting this city? It could be a useful distraction, or, if worst comes, we would use inhabitants as a bait and expendable resources. Plus, beacon is nearby and if monster does not show much progress, we could reap the rewards right in time to continue onwards..."

"With my next transformation so close at hand, I am feeling much irate by this sudden disruption, but it pays to be careful. So if we happen by some stage 3 monster - I'll brainwash and take one with me, for quick transformation in a pitch instead of getting more attention."

Some architecture sightseeing is in menu.

Astrosa smiled.
"Humans mmh? It's been a while since we have played with insects, isn't it? Let's watch for those who bite of course."

Liel made a quick comment.
"I feel a bit out of the loop, is there something in particular you people have against humans?"
"They are disgustingly weak, yet so tenacious. For some reason, I have expectations of them. I can't remember why though. But my expectations were never met, and for that reason, I greatly enjoy tormenting them."
"Hmm, I will keep your interests in mind."
"Well, only one person managed to meet my expectations..."

She smiled at you. You smiled back, and couldn't help but bow to your queen.
"Shall we then? Show us the path Ulkas."

You flew forward, toward the human city.

Flavor: [3]
Luck: [2]

[Perception]
[Moderate-Hard] 12: [13]
Outcome: [4] -Success-

From a distance, you scouted the architecture of the city. The first thing you saw were the great walls of stones lined with watchtowers. Then there was a tower in the center of the city, sort of like a lighthouse.

As you kept approaching, you sensed agitation and hostility in the minds of the humans. They had sensed you, you were certain of it. Astrosa gleefully told you These humans... all of them are much stronger, oh so much stronger than the ones of Fordania. But still no match for us.

You saw a conspiracy of multi-eyed ravens flying toward the North-East. They were screaming in unison:
"Ambition is on the move! Ambition is on the move!"

You dismissed them for now, as you noticed something annoyingly dangerous. Ballistae, soon ready to fire on you. As for the Stage 8 Monster, it was still around. Was it watching?


Nearby Monsters:
[!!!]Unknown Stage 8 Monster (Tailing you from the underground)
-Countless Humans
> Ballistae!

Spoiler: Ulkas Status (click to show/hide)




Eximius Res, the Rusty Ring (Hawk132)
Alright then. Seems like I can evolve, so...

"We've both grown stronger, kid. Shall we test our skills against a stronger enemy?"

Eximius suggests hunting down a stronger monster. Though he'll hear out Prias if he has a counter-offer.

He'd also suggest asking Veras if he has any healing potions or the like they could take. He'd rather not have a repeat of before.



You changed during one your many hunts, a small jewel appearing on you. This time, Prias was much less surprised. He was starting to be able to feel your change without you needing to say anything, in his words.

Of course, your change of appearance didn't go unnoticed by Prias' close friends. They inquired about it, and Prias managed to weave some tale about it.

[Suggestion:Hunt a big Monster!]
[Easy] 5: [9]
Outcome: [5] -Overshoot-

"I was thinking something along those lines. We have been getting stronger lately, and the monsters that I once feared no longer pose much of a challenge anymore. I wish to know my new limits, is it too selfish?"

Prias was on board with your suggestion. Then during one of your visits to Veras, you personally asked for healing potions or anything in the same vein.

Luck: [3]
"Ah you turn up at a bad time. My materials are nearly exhausted, I only have this to spare."

He handed you two dark green potions with a slightly mucky texture.
"This one is unsuitable for drinking though, apply the mixture on wounds and it will heal in a matter of minutes. It won't restore broken bones or ruptured organs though, also, do not under any circumstance drink it! It won't kill you, but you will be unable to stop vomiting."

[One healing potion (apply to use) acquired]

Before even preparing for a hunt, there was something important Prias needed to do. Tell his friends about his plan, as he had promised to avoid leaving them in the dark. That night during the dinner, the young man dropped the bomb.

"I intend to go hunt a Hearteater."

Septor choked on his drink, Iseis just stood mouth agap, and Sandra shouted a "What?!" that made the whole room tremble. There was a very short silence.
"A Hearteater?! Do you even remember what happened the last time the villagers encountered one?!"

The brother instinctively held his now healed arm, while the little sister gulped.
"Four hunters died, and Septor was cursed by the Hearteater! Do you have a death wish? You promised that you wouldn't throw your life away! You promised that-"

Wait what? You didn't know that, and made a mental note to ask Prias about it. Anyway, Sandra was red with rage, and had stopped for some reason. She started getting teary-eyed, was it the rage or something else? She gritted her teeth, trying to contain her trembling voice.
"Don't look at me like that... Come on it's- it's unfair!"

"It's okay, it will be okay. I'm strong now. Stronger than ever before."
"Of course you are, we know you are... But does it really mean you need to risk your life? And why the Hearteater, why not one of these horrors from the Deadland? Or any other monster of the mountains? Is it still about your father?..."
"Yeah. That is something I have to do. Of course revenge is part of it, but it's most importantly about overcoming an obstacle, a wall that's preventing me from advancing."
"You big idiot... what, do you think you are a Hero or something? You are just a man..."

Septor interrupted.
"Big sis. You know that's no longer really the case. Ever since he came back from the mountain."
"Maybe Prias really is a Hero?"

The elder sister slammed her fist on the table, silencing everyone. She was trying to say something, to articulate a word.
"THAT'S IMPOSSIBLE!"

And then she stormed out of the room. Prias and the two remaining siblings spoke a bit. Septor and Iseis respected his decision, and had vowed to support him. They knew how strong he had become, and that if a villager could kill a Hearteater, it was him. "I'm sure Sandra is the one that wants to support you the most, but it's also the hardest for her" they said. "We don't want to be obstacles on your way to... whatever you are aiming for. On the contrary". Afterward, Prias went to have a talk with Sandra. She was waiting in her bedroom, sitting on the bed.

"What. Are you here to apologize and tell me you changed your mind?"
"I'm sorry."
"And?"
"I will kill a Hearteater. But I can't do it without your support."

She sighed.
"You know, ever since you came back from the mountain, I have been unable to know how I should feel. Do you know how terrified we were when you disappeared to find the last ingredient for the remedy? We thought for sure you would die, and I blamed myself for not stopping you. Then, do you know how overjoyed I was when you miraculously came back alive? And how even more terrified I was of losing you for good this time?"
"I know. There was not a single moment I didn't feel the fear of losing you and the others when I was away."
"Then why can't you just stop? Seriously, why?"

Prias gripped at his chest.
"There... is this urge. It's calling me, to keep going forward. And then, there is all of you. I know I will be able to protect all of you now, I know I can avert the tragedies that happened in the past. My parents, your parents, our friends... Never again. I would risk anything not to know this pain again."

He continued.
"I know I can do it. I can protect all of you, and return to all of you."

He turned to face her, his resolute gaze met her begging gaze.
"Prias... you are still the same Prias right? Now and forever, you will remain the same?"
"Yes."

She half-forced a smile.
"You better come back okay?"
"I will."

Both genuinely smiled. Prias renewed his promise that night, to come back.

(...)

The next day, with the blessings of his dearest friends, Prias prepared carefully. Traps, food and water rations, as well as all kind of survival equipment. This morning, Septor had said to him "You better not disappoint us".

Once set and ready to go, the two of you left for the nearby mountain where you had first met, to hunt a Hearteater. Prias told you everything. A Hearteater had killed his father and his hunting group years ago. Then before you met, another attacked the village, killing several villagers and wounding Septor. You could say he had a personal grudge against them.

These monsters were black, very slender humanoids with long clawed arms and a white, completely round head with two bloodshoot eyes moving erratically and a mouth with innumerable sharp teeth. Their claws were coated with a deadly poison that would devour the flesh of its victims, leaving only the heart. Healing potions could only slow down the rate of decay, and a mere drop of poison would eventually consume a body in a few days if left untreated. Prolonged exposure accelerated the process, he remembered seeing people being impaled by a Hearteater, and then melting still alive in a matter of seconds.

Luck: [2]
Unfotunately, Veras had no antidote left. As such, getting hit by the poison was not an option.

Nearby Monsters:
-None!

Spoiler: Eximius Res Status (click to show/hide)
Title: Re: You are a Monster - Turn 32
Post by: Coolrune206 on October 23, 2018, 03:58:42 am
Oh, I edited my action into the same post as my transformation. You must've started writing the turn by then. I'll put it here for convenience's sake.

After transforming, Squelchy takes his group of slimes and one again sets out in search of a safer place for them to reside.
Title: Re: You are a Monster - Turn 32
Post by: Nakéen on October 23, 2018, 03:59:26 am
Quick note. I forgot to mention the ravens have eyes on all sides of their head, covering it whole. Just a small detail I will correct later

edit: Will process your action tomorrow Coolrune, skeep required for now :)

Also next turn should be up in two days
Title: Re: You are a Monster - Turn 32
Post by: Devastator on October 23, 2018, 04:05:43 am
"We were attacked by wyverns.  They killed most of us and the rest scattered... Me and my friend split together.  He got caught, but I made it away.  A couple of others might have made it, but I haven't seen anyone, not until you guys."

"I don't know if they were just passing through or if they're sticking around.  I wasn't going to go back and look.  I didn't have any eggs, so I thought I'd play it safe and move somewhere else."
Title: Re: You are a Monster - Turn 32
Post by: TricMagic on October 23, 2018, 07:48:20 am
How strong is it? Float upward above it's reach, If, it senses I and attacks, turn to mist for a quick retreat.
Title: Re: You are a Monster - Turn 32
Post by: ANGRY_DEMON_NOISES on October 23, 2018, 09:16:35 am
((PTW))
Title: Re: You are a Monster - Turn 32
Post by: Dustan Hache on October 23, 2018, 10:27:16 am
”I will leave, but i wish to know what secrets the ogre shaman had kept here. I am also curious of your powers, and wish to learn them if you would be kind enough to humor me in that way instead.”
Ask what he knows of the tower, and how he is controlling the zogres. Regardless of their responce to my questioning, depart peacefully.
Title: Re: You are a Monster - Turn 32
Post by: randomgenericusername on October 23, 2018, 11:04:49 am
Viridikion nervously glances both ways. The left path was extremely tempting, but the right path would mean staying with Ebes. Humans were so strange, why wouldn't they just live in the lively forest instead of in dead rocks?

I am like dragons. Not like humans. A dragon like me, living among humans... Humans and dragons, living together..? A peaceful world for both. I like humans, Ebes has been a nice human friend and I will never forget him, but...

Control? Restraint? My instincts tell me this isn't the right choice. Would I be an equal to them? No, I wouldn't,  I would never fit into a human tribe. I would be alone, never see others of my kind. Only rocks on top of larger rocks.

I want to be free. To see the wonders of nature, to hunt other monsters, to eat, to grow and become stronger. I want to learn about myself, about my own kind. Will I ever find a tribe I belong to? I want to find other dragons like me. Dragons with the colors of plant life and emeralds, my real family!


Viridikion wished he could express all the things he was currently thinking of, but he couldn't even speak yet. He struggles one more time.

"...Eb..."

Giving one last sad look at Ebes, Viridikion walks the path of the dragon.

The lush, green forest is calling me. I will walk the path of freedom!
Title: Re: You are a Monster - Turn 32
Post by: Legendary Marksdorf on October 23, 2018, 11:16:04 am
Seemed like this wouldn't be easy. All of the pack leaders looked like they would be strong opponents, especially the 8 greater leaders. Even through the eyes of your host, you could sense that they exuded determination. Their aura was utterly crushing, and their gaze was soul-piercing.

But you were no pushover either. Using this body, you were able to take down an opponent far stronger than you could have imagined. You had gotten used to fighting in Shnapa's body, and you felt that no one could stand in your way now. Until recently, you were still planning to eventually ditch this body in favor of a stronger one later. But now, new perspectives swirled in your brain. Ideas of conquest and ambition. Ruling over the Makralian herd. Leading them to conquer the jungle, and maybe... maybe even the world. Those dreams would usually be unfit for a member of your species. Parasites were scavengers by nature, using expendable, weak bodies to get by in a world ruled by the strong. Humble survivalists, not bold explorers. But you... you were different. You were gonna rise to the top.

Prepare for the tournament.

((Since Skee has been in Shnapa's body for quite the long time now, [Biobond] should probably be in effect, I guess.))
Title: Re: You are a Monster - Turn 32
Post by: ironsnake345 on October 23, 2018, 12:08:06 pm
Indeed. Quite curious how quickly these three fellows have found each other. However, we haven't the necessary essence to split equitably, therefore I would suggest the greater shares go to the pair who suffered worst in the conflict.
Assuming no objections, Terrence splits the essence as follows: 3 for him, 3 for Vel, 2 for Artomal. After that, he follows suit to Vel, resting in the spilled unlife energy of his fallen foes.
Title: Re: You are a Monster - Turn 32
Post by: Puppyguard on October 23, 2018, 01:24:54 pm
Go'Von
Oh dear, the situation has somehow managed to worsen. Follow the hunters. If possible, grab one and toss it behind us as bait while we escape in a direction away from the settlement.
Title: Re: You are a Monster - Turn 32
Post by: Hawk132 on October 23, 2018, 04:04:48 pm
Before heading out, Eximius asked Veras if the antidote is hard to make and if the ingredients are rare.

"Seems like I'll have the chance to use my new abilities sooner than I expected, kid. How familiar are you with these Hearteaters? Perhaps we could resort to some trickery."

While hunting the Hearteater down, Eximius would like to prepare plans to hopefully either bait the Hearteater into a trap to render it helpless or into a situation where they could lop off its claws relatively safely. Or perhaps Prias has been brewing some plans of his own?
Title: Re: You are a Monster - Turn 32
Post by: Nakéen on October 23, 2018, 06:57:12 pm
Oh, I edited my action into the same post as my transformation. You must've started writing the turn by then. I'll put it here for convenience's sake.

After transforming, Squelchy takes his group of slimes and one again sets out in search of a safer place for them to reside.

You bid farewell to Xorosk, and set out once more to find your promised land...

Travel: [4]
Luck: [3]

Through a combination of fortitude and careful movements, you managed to avoid detection from the patrolling Elemanoptera. Their territory was huge and growing, forcing you to stay on the move. Days went by without finding a suitable place. Danger was constantly looming, and the safe places you rested by were but temporary.

The future of the community often came up during discussion. What if there is no place for us? Should we keep wandering, or settle down and fight for a home? Maybe the promised land was far, very far from the jungles. Maybe not. The slimes were restless, as were you. But your camaraderie didn't wane, and they all trusted the future would be bright as long as they remained together.

You came across a great tree, whose branches grew above the canopy of other trees. You climbed up to scout the place. Far to the East, you could discern mountains. Heading there would most likely mean leaving the jungle. Unfortunately, there was nothing interesting you could see apart from these mountains and the endless sea of green.

As you started climbing down, you spotted a curious bird. It had a great wingspan, and its feathers were white and sleek. You were a bit curious, though you didn't know if hailing him was a sensible idea or not.

[You are a bit more knowledgeable of the Northern Savarde Jungle. Avoiding dangerous encounters will be easier during travelling.]

Spoiler: Squelchy Status (click to show/hide)
Title: Re: You are a Monster - Turn 32
Post by: Coolrune206 on October 23, 2018, 08:11:00 pm
Squelchy thought to itself- possibly, through communication with this bird, Squelchy could learn more of the surrounding jungle that it could not see, but the bird easily would be able to. With that in mind, it attempted to resonate in such a way to catch the attention of the bird, while also not doing it in a way that mind cause offense to the bird's senses.
Title: Re: You are a Monster - Turn 32
Post by: Nakéen on October 23, 2018, 08:28:52 pm
Squelchy thought to itself- possibly, through communication with this bird, Squelchy could learn more of the surrounding jungle that it could not see, but the bird easily would be able to. With that in mind, it attempted to resonate in such a way to catch the attention of the bird, while also not doing it in a way that mind cause offense to the bird's senses.

Luck: [4]
It worked! You caught the attention of the bird, and it will be non-hostile.
Title: Re: You are a Monster - Turn 32
Post by: Coolrune206 on October 23, 2018, 11:59:30 pm
Hello, non-squishy friend! I was wondering if I may trouble you to give me a better idea of the layout of this land. You do seem quite well fitted for aerial surveillance, after all. If you're not wiling to do it out of the kindness of your heart, I'm sure we could work some kind of reward out. I'm primarily interested in any safer areas in the general vicinity, as my cluster and I have already ventured far in search of a peaceful place to call home.
Title: Re: You are a Monster - Turn 32
Post by: Sarrak on October 24, 2018, 06:45:07 am
"Heh. Interesting... Let us circle the city for now and gather more information. Humans might be no match for us, but situation is far from perfect for straightforward battle."

As we fly, gather info about the defences and weak points, as well as Stage 8 reactions. Those bird caws were also more than a little strange. Did they meant us, the monster or something entirely new?

"Say if you see something else of note. We can't allow nasty surprises."

Also see if there is something in beacon direction.
Title: Re: You are a Monster - Turn 32
Post by: Nakéen on October 24, 2018, 09:04:50 pm
There is a decent chance I will manage to pump out a turn tonight. If not that will be tomorrow.
Title: Re: You are a Monster - Turn 32
Post by: Beirus on October 24, 2018, 09:13:08 pm
So much anger. Why were they so mad? Gray didn't know, but he wanted to help.

Glyph of Calm, full body. Pacify these angry voices. Or at least diminish their effects on Brown and I.
Title: Re: You are a Monster - Turn 32
Post by: Nakéen on October 25, 2018, 01:18:25 am
No turn tonight, it will be up tomorrow for sure.
Title: Re: You are a Monster - Turn 32
Post by: ironsnake345 on October 25, 2018, 01:29:58 am
Take your time, Nakeen!
Title: Re: You are a Monster - Turn 32
Post by: Legendary Marksdorf on October 25, 2018, 01:59:29 pm
Yeah, no pressure ^^
Title: Re: You are a Monster - Turn 33
Post by: Nakéen on October 26, 2018, 02:55:06 am
Turn 33:

Turn 32 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7875614#msg7875614)



Squacks the Carrion Bird - (Devastator)
"We were attacked by wyverns.  They killed most of us and the rest scattered... Me and my friend split together.  He got caught, but I made it away.  A couple of others might have made it, but I haven't seen anyone, not until you guys."

"I don't know if they were just passing through or if they're sticking around.  I wasn't going to go back and look.  I didn't have any eggs, so I thought I'd play it safe and move somewhere else."

"Sorry for your loss. The skies have been growing increasingly dangerous the past weeks, we have been thinking of migrating westward. It's because of all this competition coming from the eastern mountains. If you want to join, feel free to do so. One more brother won't hurt."

Flavor: [5]
Your instinct is telling you that following them will increase your chances of survival, but will probably slow your growth a bit. You have heard the southern lands are very dangerous. There is a great jungle to the west. The eastern mountains are scarce in resources, and the wyverns also came from there. There seems to be grasslands north.


Nearby Monsters:
-About fifteen Carrion Birds (Friendly)

Spoiler: Squacks Status (click to show/hide)



The Newborn Elemental Spirit of Ice  - (TricMagic)
How strong is it? Float upward above it's reach, If, it senses I and attacks, turn to mist for a quick retreat.

[Instinct]
Luck: [3]

This creature seems stronger than you, though you can't be so sure. Your lack of experience and inability to properly get a grasp of the creature is limiting your ability to gauge its strength.

[Float out of reach]
[Easy] 7: [10]
Outcome: [6] -Overshoot-

Better safe than sorry. You slowly take off, increasing the distance between you and the figure while remaining alert. Then all of a sudden, a violent gust of freezing wind blows, carrying you away!

[Perception]
[Moderate-Hard] 12: [12]
Outcome: [6] -Overshoot-

You get a quick glimpse of the creature, and as does it. The pale blue horned humanoid looks back at you with its white and lustrous eyes, like diamonds. Its teeth and horns seem sharper than icicles, and its whole body is covered in a thin armor of frost. You instinctively know wht it is: an Ice Demon. You notice an armband on its left arm.


The wind takes you far from the demon, eventually dropping you in a grove enclosed by steep cliffs, protected from the wind. This is a grove of frost trees, strange trees of pure ice looking like pines. The way forward isn't closed off.

Flavor: [6]
You sense some living beings hiding in the grove. They are many, and don't seem particulary dangerous.

Nearby Monsters:
-Many creatures

Spoiler: Spirit of Ice Status (click to show/hide)



Azarian, the Imbued Thoughtling (Dustan Hache)
”I will leave, but i wish to know what secrets the ogre shaman had kept here. I am also curious of your powers, and wish to learn them if you would be kind enough to humor me in that way instead.”
Ask what he knows of the tower, and how he is controlling the zogres. Regardless of their responce to my questioning, depart peacefully.

[Diplomacy]
[Hard] 15: [9]
Outcome: [5] -Partial Success-

"Human magic and trinkets. Now long gone, taken by Ogres. Now my home. Now leave."

You thank them for the answer, and depart peacefully.

Flavor: [5]
Just in case, you make a quick inspection of the surroundings of the ruined tower. You manage to find a lair, and recognize traces and remains similar to those of the Ogre Camp. This is an Ogre Lair! You carefully enter, and quickly realize this lair has long since been abandonned.

It seems to be a storage room of some sort, you see a lot of trinkets, mundane ustensils and strange items lying around.

Nearby Monsters:
-None

Spoiler: Azarian's Status (click to show/hide)



Viridikion the Green Dragon Hatchling (randomgenericusername)
Viridikion nervously glances both ways. The left path was extremely tempting, but the right path would mean staying with Ebes. Humans were so strange, why wouldn't they just live in the lively forest instead of in dead rocks?

I am like dragons. Not like humans. A dragon like me, living among humans... Humans and dragons, living together..? A peaceful world for both. I like humans, Ebes has been a nice human friend and I will never forget him, but...

Control? Restraint? My instincts tell me this isn't the right choice. Would I be an equal to them? No, I wouldn't,  I would never fit into a human tribe. I would be alone, never see others of my kind. Only rocks on top of larger rocks.

I want to be free. To see the wonders of nature, to hunt other monsters, to eat, to grow and become stronger. I want to learn about myself, about my own kind. Will I ever find a tribe I belong to? I want to find other dragons like me. Dragons with the colors of plant life and emeralds, my real family!


Viridikion wished he could express all the things he was currently thinking of, but he couldn't even speak yet. He struggles one more time.

"...Eb..."

Giving one last sad look at Ebes, Viridikion walks the path of the dragon.

The lush, green forest is calling me. I will walk the path of freedom!

You let out a cry of gratitude, and headed for the left path. Ebes smiled, and said:"May it be so. May the Father watch over you, Virikidion."

You passed the gate, entering a lush forest of some sort. The vivid air, the overwhelming scents of vegetation and the bright colors of the world filled you with excitation. You started feeling a bit tired, and your body gave out. You felt sleepy, so sleepy. A shadow appeared above you.

Ebes?

"...will protect y... keep...t alway..."

You fell asleep.

(...)

You slowly came to your senses. What happened? Where were you? You quickly turned around. The gate was no longer here, nor was Ebes. This forest was completely different too, it was silent and no wind blowed. Then you felt an alien object around your neck. What was that?

Around your neck was a necklace made of a bronze colored metal depicting a curled dragon. It was a perfect fit too. You felt a familiar presence looking at it, it reminded you of Ebes.

+Curious bronze necklace (Ebes memento)

You looked around. Nothing but trees, you could hardly see the sky too. What would you do now?

Nearby Beings:
-Ebes, Tymarch High-Priest

Spoiler: Viridikion Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
Seemed like this wouldn't be easy. All of the pack leaders looked like they would be strong opponents, especially the 8 greater leaders. Even through the eyes of your host, you could sense that they exuded determination. Their aura was utterly crushing, and their gaze was soul-piercing.

But you were no pushover either. Using this body, you were able to take down an opponent far stronger than you could have imagined. You had gotten used to fighting in Shnapa's body, and you felt that no one could stand in your way now. Until recently, you were still planning to eventually ditch this body in favor of a stronger one later. But now, new perspectives swirled in your brain. Ideas of conquest and ambition. Ruling over the Makralian herd. Leading them to conquer the jungle, and maybe... maybe even the world. Those dreams would usually be unfit for a member of your species. Parasites were scavengers by nature, using expendable, weak bodies to get by in a world ruled by the strong. Humble survivalists, not bold explorers. But you... you were different. You were gonna rise to the top.

Prepare for the tournament.

((Since Skee has been in Shnapa's body for quite the long time now, [Biobond] should probably be in effect, I guess.))

[Biobond active]

The discussion part of the Reunion was postponed to after the tournament. Now that it had been announced, and seeing how quickly the preparations were completed, you knew the tournament had been planned all along. You had just conveniently allowed them to introduce the event.

Preparations: [6]
To prepare for the incoming tournament, you gathered information about the Greater Leaders.
The Vermillion Leader was called Knakarsh the Mighty. He was the strongest Makralian of all the packs, and commanded the second biggest pack.
The Burnt Leader was called Ksho the Furless. He had fire based powers, and his skin was impervious to fire. Not his hair as you guessed. He commanded the biggest pack.

The other six leaders were:
Rushnu the Toxic, known for her deadly venoms and her poisonous blood. She was a bright colored Makralian, with patchs of fur alternating between red, yellow and orange.
Krauraka the Hungry, known for his appetite and powerful jaws. He was said to be able to digest anything, and that it's saliva could melt wood. Large build and dirt fur.
Klikshi the Gale, known for his speed and nimbleness. Tall build and yellow fur.
Shokal the Howler, known for his sound-based attacks. It was he could kill a target without touching it. Tall build and green fur.
Napash the Rock, known for his incredibly hard fur, said to be impervious to attacks. Massive build and silver fur.
And finally Napkak the Mysterious. Her abilities were a pure mystery, but she still commanded the fifth largest pack.

Your interest was noticed, and you caught the eye of many other contestants who started gathering information about you in return. Once you were done preparing, you headed for the tree's base, eager to start. The "essence test" was just about to finish, allowing the Makralians to separate the "chosen ones" from the rest. Only the chosen ones were allowed to participate, leader or not. In the end, there were a bit less than a hundred participants.

The first phase of the tournament was pretty simple. To cull the numbers a bit, you were divided into six groups of about fifteen each. Each group would fight a battle royale, with the last four standing of the group being allowed into the second phase: the individual battles.


Luck: [5]
You were lucky, there was no Greater Leader in your group. The other Makralians seemed to be average, with only two or three standing out, maybe. A ring made of Makralians surrounded you, shouting and cheering.

You heard a grand clamor nearby, some battles had already started. Your would start in a few seconds, what was your plan?

Nearby Monsters:
-15 opposing Makralians

-Nearly a thousand of Adult Makralians
-The 8 Greater Leaders
-The 39 Lesser Leaders

Spoiler: Skee Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
Indeed. Quite curious how quickly these three fellows have found each other. However, we haven't the necessary essence to split equitably, therefore I would suggest the greater shares go to the pair who suffered worst in the conflict.
Assuming no objections, Terrence splits the essence as follows: 3 for him, 3 for Vel, 2 for Artomal. After that, he follows suit to Vel, resting in the spilled unlife energy of his fallen foes.

The specter bowed.
"I am grateful of your generosity. Naturally the majority of the spoils would go to you, given you helped me with quite the service."

+3 Essence

[Undead Healing]
[Easy] 5: [2]
Outcome: [6] -Partial Success-

That was not quiet it. You could feel your body naturally repairing itself, but it lacked energy, and the small amount emitted by the Rippers was not enough to fully undo the damage received.

[+7HP]

In the meantime, Vel offered you a chat.
"It seems we turned out pretty lucky with this fellow. Seems like he could help in our cause, what do you think? We should inquire a bit more about him though, better be sure."

A few subjects popped up after this one. From what you missed and didn't miss about living, to some existential debate about the nature of life and death, to some really bad undead jokes. Eventually, Artomal joined up with the two of you after hanging around close by.

Nearby Monsters:
-Artomal, 'Gentleman' Specter Ally (+2Essence)

Spoiler: Terrence Status (click to show/hide)



Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Oh dear, the situation has somehow managed to worsen. Follow the hunters. If possible, grab one and toss it behind us as bait while we escape in a direction away from the settlement.

[Catch up to the hunters]
[Moderate Hard] 12: [18]
Outcome: [3] -Success-

You managed to catch up to one of them, and promptly grabbed it with your arm! The hunter immediately started struggling with surprising strength, but you threw him behind you before he could free himself.

You heard a strange, hissing roar, and the sound of fierce battle ongoing. You took this occasion to escape in a direction away from the settlement...

(...)

Luck: [5]
You don't know how far you were from the settlement or the location of the battle, but you were sure you were now far enough. You had reached a great hole in the ground, with a completely different environment from the surface growing there. Tall and lush trees, dense vegetation. Before you could decide whether or not to head down there, you sensed a presence.

Hiding quickly, you scanned your surroundings. You spotted a badly wounded monster, some sort of winged feline with two broken arrows embedded in each wing. It was limping, and darkened streaks of blood covered its reddish brown fur.


Nearby Beings:
-1 Winged Feline monster [Badly Wounded] [Bleeding]

Spoiler: Go'Von Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
Before heading out, Eximius asked Veras if the antidote is hard to make and if the ingredients are rare.

"Seems like I'll have the chance to use my new abilities sooner than I expected, kid. How familiar are you with these Hearteaters? Perhaps we could resort to some trickery."

While hunting the Hearteater down, Eximius would like to prepare plans to hopefully either bait the Hearteater into a trap to render it helpless or into a situation where they could lop off its claws relatively safely. Or perhaps Prias has been brewing some plans of his own?

"I am not actually that familiar with them, and I don't think anyone in the village is. In addition to what I told you, they are blind and use some other sense to detect their preys. They tend to target the eldest first, regardless of apparent strength, so maybe they have a preference for older heart or something? Anyway, I had been thinking the same idea. We definitely need to take care of these claws, some trap would be the most effective. Ah, right. They hunt at night preferably, and only their head is visible. We know that their head is not their weakpoint, as an arrow to the head didn't seem to phase one. It may just be some decoy."

[Hunt started]
[Tracking]
[Easy Moderate] 8: [14]
Outcome: [6] -Overshoot-

You scoured the pine forest of the mountains, searching for traces of a Hearteater. Dead bodies missing only the heart were a dead giveaway of their presences, so that is what you set out to find. The hours passed silently, Prias and you communicating only when necessary. Eventually you stumbled upon the corpse of some dark gnome missing only its heart.

"That's definitely a Hearteater. But still, why..."

Something was odd though. This corpse was impaled at the top of a tree.
"Why is it impaled? I have never seen this, and the body seems still relatively fresh. Only flies have managed to find it."

You kept carefully exploring the surroundings. More heartless corpses, impaled at the top of trees in gruesome ways.

[Idea]
[Hard] 14: [5]
Outcome: [1] -Critical Failure-

You couldn't make sense of this behavior. It was probably some odd habit of the creature. You quickly dismissed it.

[Preparing for a trap]
[Moderate] 10: [13]-2 (Hostile Territory -2)
Outcome: [5] -Overshoot-

You were both deadset on finding a good place to set up a trap. Eventually you found an idea one, good visibility as well as hiding spots without exposing your back. But the time it took you to find it, the sun had already completed three quarters of its course. (late afternoon)

The woods are silent. Do you have anything specific in mind?

Nearby Monsters:
-None?...

Spoiler: Eximius Res Status (click to show/hide)



Squelchy, the Omnislime (Coolrune206)
Hello, non-squishy friend! I was wondering if I may trouble you to give me a better idea of the layout of this land. You do seem quite well fitted for aerial surveillance, after all. If you're not wiling to do it out of the kindness of your heart, I'm sure we could work some kind of reward out. I'm primarily interested in any safer areas in the general vicinity, as my cluster and I have already ventured far in search of a peaceful place to call home.

The bird approached cautiously, and landed at a safe distance from you, just in case. Still, he spoke amicably.
"Hello non-feathery friend! I have been travelling a lot, I can think of places you would consider safe... I wouldn't mind a meal as thanks, a small animal would do. From there.. mmh... ah!"

"If you are willing to brave some danger, there is a pretty fine place some distance from there, to the east. Go north from here until you find a river, follow it until it merge with another, and then...(the bird explains in details)...you will reach an area of the jungle filled with vicious, carnivorous plants. A terribly dangerous place, some can even catch birds high in the sky! But inside this vast area, there is actually a peaceful area."

"Apart from this place, I don't think I spotted any real safe location in this jungle. Bustling with so much activity! Several steps above the usual hunting and being hunted. But far to the east, yes the east again as I come from there, there is the sea. And then, several small islands only inhabited by vegetation and the occasional peaceful bird. Bigger ones prefer bigger islands."

Luck: [1]
[Perception]
[Moderate] 10: [18]
Outcome: [6] -Overshoot-

You noticed a shadow high in the sky suddenly diving toward you and the bird. Trying to discern it better, you accidentally ended up dazzled by the too bright sky!


Nearby Monsters:
-Friendly Bird
-Diving Shadow?

Spoiler: Squelchy Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
"Heh. Interesting... Let us circle the city for now and gather more information. Humans might be no match for us, but situation is far from perfect for straightforward battle."

As we fly, gather info about the defences and weak points, as well as Stage 8 reactions. Those bird caws were also more than a little strange. Did they meant us, the monster or something entirely new?

"Say if you see something else of note. We can't allow nasty surprises."

Also see if there is something in beacon direction.

"I share the sentiment. Carnage can wait... a bit."

[Information Gathering]
[Easy] 5: [8]
Outcome: [3] -Epic Success-

You completed a full circle around the city, carefully gathering information about the defenses, preparedness and power of the defenders. The city was very well defended, and these humans had a formidable organization. The watchtowers each had a sentry following your movements, and information seemed to be relayed pretty fast: as soon as you moved, a group appeared to man the ballistae, set up all around the wall.

The obvious answer to this obstacle would be to fly high in altitude, out of range of the ballistae, and then descend on the town. Still, you noticed other watchtowers within the town with patrolling archers and a ballista each.

Astrosa analyzed the power of the enemies at the same time. Due to the distance, she couldn't get a clear view, but she was certain no human of monstrous potential such as Heroes were stationned here. She couldn't tell if any of them had the ability to suppress their power, like you once experimented with the old humans.


The mysterious Stage 8 Monster wasn't approaching the town, but kept following you from a distance. Astrosa was starting to get quite angry about that.
"Is he mocking us? He couldn't make it anymore obvious, yet he hasn't changed its course at all. What does he want?"

With the help of Liel, you pinpointed the location of the beacon. You were surprised.
"Oh. That is a surprise. It is in the skies, above the city."


Nearby Monsters:
[!!!]Unknown Stage 8 Monster (Tailing you from the underground)
-Countless Humans
> Ballistae!

Spoiler: Ulkas Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
So much anger. Why were they so mad? Gray didn't know, but he wanted to help.

Glyph of Calm, full body. Pacify these angry voices. Or at least diminish their effects on Brown and I.

[Intermediate Glyph Magic: Glyph of Calm] -5MP
[Hard] 15: [17]+8 (Advanced Mastery 8 )
Outcome: [1] -Success-

You swiftly assumed the form of a Glyph of Calm, and mana flowed through you, activating the spell. You felt slightly wobbly as flowing energy strained your body, but nothing major. Just as your spell succeeded, the voices dimmed down, as well as the strong wind.

Sand swirled and gathered a short distance in front of you, and from the sands emerged a ghastly being covered with rags and dusty ribbons of cloth. You had read about it in a book, it was a Sand Wraith! A vengeful spirit of the desert, the sightings were very rare. This one though, was massive compared to the descriptions. It was supposed to be human sized, but that one had the size of an elephant.

Your Glyph had dissipated whatever attack it was trying to launch on you, and it seemed to have been affected too. It seemed hesitant, yet its hostility was palpable. Brown assumed a fighting stance.
"Gray! Shall we fight?"

What will you do?

[Intelligence]
[Moderate-Hard] 13: [10]
Outcome: [6] -Partial Success-

You have a hunch, Sand Wraiths being incarnations of vengeance, your Glyph of Calm probably had some effect on it.

Nearby Monsters:
-Greater Sand Wraith [Hostile]


Spoiler: Gray Status (click to show/hide)
Title: Re: You are a Monster - Turn 33
Post by: Coolrune206 on October 26, 2018, 03:06:32 am
Danger above! Look out, feathered friend!

Squelchy hops down the tree, back to his group. It hopes its warning gives the friendly bird the chance to escape, but does not want to stick around in case the shadow is more dangerous than it can handle.
Title: Re: You are a Monster - Turn 33
Post by: Nakéen on October 26, 2018, 03:10:29 am
Danger above! Look out, feathered friend!

Squelchy hops down the tree, back to his group. It hopes its warning gives the friendly bird the chance to escape, but does not want to stick around in case the shadow is more dangerous than it can handle. If the shadow does not pursue it or engage its group, Squelchy quickly has the slimes form up and begin moving to the East. The mountains sound interesting to cross.

Luck: [2]

There is the sound of flapping wings, and then a thump. A few white feathers, one or two bloodied, gently falls toward the ground. The shadow is gone, as is your unlucky and benevolent feathered friend.
Title: Re: You are a Monster - Turn 33
Post by: Sarrak on October 26, 2018, 03:22:46 am
Ulkas grinned ecstatically at the news:

"Hehehe... Awesome! Astrosa, Liel, do you see same opportunity I saw? Let us visit beacon first and use it to grind the city into dust next. Maybe even literally..."

Then, demon gestured dismissively in the stage 8 direction:

"As for our follower, it is very simple, naturally. We interested it greatly - yet it either lacks capacity to get us in the air or is content to sate its curiosity instead of battlelust. For now. From my predictions, higher stages, to survive so far, should develop either a great following or a good deal of caution. Seems to be the latter case here."

Fly to the beacon, surely whatever we find would be worth slight delay in carnage.
Title: Re: You are a Monster - Turn 33
Post by: Legendary Marksdorf on October 26, 2018, 04:13:27 am
"Hmm... The contestants I've been pitted against seem like regular Makralians, no need to go all out right away. Best play it safe for now and keep our energy for later." Skee thought. Thus, he commanded his host to use Fur Hardening,  and made him assume a defensive stand, wielding the banera's tail with both hands, ready to strike at any Makralian that got close.
Title: Re: You are a Monster - Turn 33
Post by: TricMagic on October 26, 2018, 07:54:25 am
Float among the tree branches, and find something to use Antarctic Wind on. Something I can beat, that's alone..
Title: Re: You are a Monster - Turn 33
Post by: Coolrune206 on October 26, 2018, 07:56:30 am
Squelchy quickly has the slimes form up and begin moving to the East. The mountains sound interesting to cross.
Title: Re: You are a Monster - Turn 33
Post by: Dustan Hache on October 26, 2018, 08:41:57 am
Human magic? perhaps I should seek some of them out. In the meantime, search the area for some sort of shelter other than the tower.
Title: Re: You are a Monster - Turn 33
Post by: ironsnake345 on October 26, 2018, 12:24:44 pm
Terrence, having not much else to do, engages in the conversation with his undead companions.

Yes, 'tis an intriguing dynamic indeed. Life, death, and then unlife. What is it, fundamentally, that separates us from the living?

In the mean time, I suppose you would wonder what it is that I and Vel aim to accomplish in these fields? In short, we seek to escape, but to do so would require us to challenge and best a powerful undead creature who has been lost to the furor of unlife. Until such time as we overcome this being, it will act as our warden, this fog as our prison. Naturally, as we are now, we stand no chance against such a mighty foe, therefore we reave these cursed fields in hopes of gathering out strength until we may triumph. Would you join us in this crusade, Artomal? If you prove your worth, I believe I can see the makings of a fine count in you. Perhaps even a duke!
Title: Re: You are a Monster - Turn 33
Post by: Puppyguard on October 26, 2018, 01:53:52 pm
Go'Von
First, a successful escape, and now dinner? Today is a great day! Sneak close to the beast, grab each leg with one of our arms and flail the creature around like a ragdoll. When it dies, consume.
Title: Re: You are a Monster - Turn 33
Post by: Hawk132 on October 26, 2018, 08:05:57 pm
"This place looks fine. Let's fight it here, kid."

Perhaps a spiked pit or concealed stakes to impale the creature upon? Rope at leg level to trip it? Eximius is no hunter - aside from giving some ideas, he's perfectly fine with leaving the exact nature of the traps to Prias.

But the more traps we have, the better.
Title: Re: You are a Monster - Turn 33
Post by: randomgenericusername on October 27, 2018, 08:23:52 pm
Not paying much attention to the necklace, try to use my sharp claws to climb a tree and have a look around. I want to meet others that are like me, like dragons. If the trees have fruit, try to grab and eat some.
Title: Re: You are a Monster - Turn 33
Post by: Devastator on October 27, 2018, 11:59:07 pm
Growth?  I'm an adult carrion bird.  This is as big as we get.

"I'd be happy to come with you if you decide to relocate, but I think we should ambush one of these wyverns first.  They only got us because we were suprised.  I think if we send a few scouts and find a new place to live, the rest of us can find one wyvern seperated from the group and kill it.  Then, if they come back for reprisal, we've already left and they'll find nothing.  Plus, there will be one wyvern fewer if they should choose to attack us later."
Title: Re: You are a Monster - Turn 33
Post by: Beirus on October 28, 2018, 07:41:28 pm
((Hey Nakeen, I wanted to ask before I acted. How viable would it be to shoot soft shots at the wraith and have them form mini glyphs to magnify the effect or help specifically target the wraith with a glyph spell?))
Title: Re: You are a Monster - Turn 33
Post by: Nakéen on October 29, 2018, 12:01:06 am
(Next turn on Tuesday!)
Title: Re: You are a Monster - Turn 33
Post by: Prophet on October 30, 2018, 09:44:04 am
[I'm still reading through the first thread to catch up on the story but Hawk recommended this game to me and I like what I've seen so far so I'd like to be put on the waitlist if possible.]

Spoiler: Bone Lizard (click to show/hide)
Title: Re: You are a Monster - Turn 33
Post by: Nakéen on October 31, 2018, 02:42:09 am
Too much work and not enough energy, pushing the turn writing a bit further. If I really can't post it this week, it will be on Friday-Saturday.

(Also thanks for recommanding the game Hawk! And thanks to you Prophet for taking the time to look it up, sorry about the chaotic readability of the first game's turns though!)

edit: More delay, I'm a bit busy currently
Title: Re: You are a Monster - Turn 33
Post by: Sarrak on November 05, 2018, 04:26:29 am
While waiting for Naken recovery, I updated my Google Sheet with the newest info (link to it is in the first post)

Some outdated info & mistake:
Unless intentional, Gloup Blop (Squelchy companion) has 3 more MP than normal
Squelchy was not updated in the player list
Viridikion is not included in the player list
The new player also not added yet

PS. I real hope your delay is nothing major  :D
Title: Re: You are a Monster - Turn 33
Post by: Nakéen on November 06, 2018, 02:37:46 am
Nothing major, I just caught a cold during the week-end, which ended up increasing the work on my backlog! As such I'm a bit busy at the moment.

Thanks for noticing the mistakes! I will correct them at the same time as the next update.
Title: Re: You are a Monster - Turn 34
Post by: Nakéen on November 10, 2018, 07:10:44 pm
Turn 34:

Turn 33 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7877245#msg7877245)



Squelchy, the Apex Omnislime (Coolrune206)
Danger above! Look out, feathered friend!

Squelchy hops down the tree, back to his group. It hopes its warning gives the friendly bird the chance to escape, but does not want to stick around in case the shadow is more dangerous than it can handle.
Squelchy quickly has the slimes form up and begin moving to the East. The mountains sound interesting to cross.

This tragic event only reminded you of the savagery of the jungles. You urged everyone to get moving. To the East, past the mountains until you will see the blue horizon.

Travel (Leaving the Jungle): [1]
The journey through the jungle remained uneventful for a good few hours, all thanks to your careful pace. How long could you avoid unwanted attention, you wondered?

[Scouting]
[Easy-Moderate] 8: [17]
Outcome: [2] -Success-

Zed returned from recon: the area ahead was filled with hostile creatures with great perception. Moving past them undetected would be extremely difficult. You assessed the situation. Going through this hostile area would be faster but more dangerous, while circling around it would take longer and wouldn't necessarily guarantee a safer path.

What did you decide to do?

Spoiler: Squelchy Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
Ulkas grinned ecstatically at the news:

"Hehehe... Awesome! Astrosa, Liel, do you see same opportunity I saw? Let us visit beacon first and use it to grind the city into dust next. Maybe even literally..."

Then, demon gestured dismissively in the stage 8 direction:

"As for our follower, it is very simple, naturally. We interested it greatly - yet it either lacks capacity to get us in the air or is content to sate its curiosity instead of battlelust. For now. From my predictions, higher stages, to survive so far, should develop either a great following or a good deal of caution. Seems to be the latter case here."

Fly to the beacon, surely whatever we find would be worth slight delay in carnage.

Naturally, Liel was on board for going to the beacon.
"That's an option that greatly benefits my goals."

On the other hand Astrosa lightly bit her lip, gazing at the nearby human town. She sighed a bit and forced a light smile.
"Carnage will have to wait, I guess. Let's go to the source of the signal then."


You flew skyward, following Liel's directions. In the sea of clouds, then past it, higher and higher. The air started becoming colder, and more aggressive due to the many currents of the upper spheres. You had never flew so high and there was still no sign of some structure above you. That is not to say the sky was fully clear, many individual clouds and layers of clouds leisurely moved far above you.
"Ulkas wait."

Flavor: [2]

Astrosa stopped you, why? You looked at her, she was gritting her teeth in a hostile expression. She then pointed at the layer of cloud under you.
"Ulkas wait. This bastard, it can fly! It is still following us, and yet I feel no hostility- It pisses me off, it fucking PISSES ME. IS IT MOCKING US? HEY! I KNOW YOU ARE THERE! SHOW YOURSELF!"

Her eyes were bloodshot with rage, and she was shouting like a Fury on the verge of being unleashed. Still, there was no answer.
"YOU- Raaaah! Ulkas, is it fine if I just go kill it? Right now? I don't care how strong it is, my blood is starting to boil!"

(Astrosa's state of mind seems unstable. I would suggest calming her down and pursuing the mission, there are too many risks taking on an unknown enemy of that stature)

"YOU- Raaaah! Ulkas, is it fine if I just go kill it? Right now? I don't care how strong it is, my blood is starting to boil!"

If it's you, you are sure you will be able to reason Astrosa. But then again, you could understand her. What was up with that Monster, what were its intentions?

Nearby Monsters:
[!!!]Unknown Stage 8 Monster (Tailing you, currently in the lower layer of clouds)


Spoiler: Ulkas Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
"Hmm... The contestants I've been pitted against seem like regular Makralians, no need to go all out right away. Best play it safe for now and keep our energy for later." Skee thought. Thus, he commanded his host to use Fur Hardening,  and made him assume a defensive stand, wielding the banera's tail with both hands, ready to strike at any Makralian that got close.

[Fur Hardening]
Your host assumed a defensive stance, at the ready to retaliate to any approaching contestant.

Flavor (Battle Royale!): [5]
Secret alliances, schemes or tactics had no place in the minds of the Makralians of your group. Everyone immediately attacked their nearest opponent, without a regard for matchup. One such Makralian rushed at you, emitting a battlecry.

Skee vs Makralian Contestant
[(Skee) Pre-emptive Strike]
(Str 1 vs Con 1): [8]+2 (Stance 1 Biobond 1) vs [5]
Critical: [10]
Damage: [8]+2=[10]

You cleaved the Makralian from the shoulder to the mid-torso, inflicting a very severe wound on it. You pulled on your makeshift weapon, causing a fountain of blood to emerge from the wound. The monster collapsed with a gasp, clutching at its wound with its two hands.

In the short span of time it took you to eliminate your opponent, half the contestants of your group had been thinned. Four of them had died, while three others had surrendered. The remaining 8 contestants eyed each others, this time more carefully.

The cheers of the crowd drowned the screams of the wounded.

Nearby Monsters:
-15 opposing Makralians
> 8 active
>> 4 with (+2Essence)
> 1 Severely Injured (-10) / Heavy Bleeding / Internal Damage
> 3 out of combat
> 4 Dead

-Nearly a thousand of Adult Makralians
-The 8 Greater Leaders
-The 39 Lesser Leaders

Spoiler: Skee Status (click to show/hide)



The Newborn Elemental Spirit of Ice  - (TricMagic)
Float among the tree branches, and find something to use Antarctic Wind on. Something I can beat, that's alone..

You floated in the grove, looking for something easy enough for you to defeat.

Luck: [1]
As you searched for something, something found you instead. A large, rough ball of ice emerged behind you. It grew an icy spike, which it shot at you!

[Dodge]
[Hard] 14: [16]
Outcome: [6] -Overshoot-

You managed to dodge the icicle shot, but accidentally slammed on a nearby frost branch, stunning yourself a bit. [Stunned]

Nearby Monsters:
-Frost Sphere (Stage1) Hostile

Spoiler: Spirit of Ice Status (click to show/hide)



Azarian, the Imbued Thoughtling (Dustan Hache)
Human magic? perhaps I should seek some of them out. In the meantime, search the area for some sort of shelter other than the tower.

Luck: [6]
Exploring a bit further, you found even more ruined stone structures. Those which still had a roof could make for some descent shelter. The place was fortunately deserted, though you still noted some traces of recent activity. Some living things, and maybe not living passed by at some point.

There was nothing of interest in there, apart from the protection the place granted.

Nearby Monsters:
-None

Spoiler: Azarian's Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
Terrence, having not much else to do, engages in the conversation with his undead companions.

Yes, 'tis an intriguing dynamic indeed. Life, death, and then unlife. What is it, fundamentally, that separates us from the living?

In the mean time, I suppose you would wonder what it is that I and Vel aim to accomplish in these fields? In short, we seek to escape, but to do so would require us to challenge and best a powerful undead creature who has been lost to the furor of unlife. Until such time as we overcome this being, it will act as our warden, this fog as our prison. Naturally, as we are now, we stand no chance against such a mighty foe, therefore we reave these cursed fields in hopes of gathering out strength until we may triumph. Would you join us in this crusade, Artomal? If you prove your worth, I believe I can see the makings of a fine count in you. Perhaps even a duke!

"A duke? Hohoho! Now that's not everyday you meet an unliving with such ambitions. I will be honest, I am but without a goal. A purposeless ectoplasm, wandering this land and content merely existing. It is most refreshing to meet someone so... pardon me the term... alive! How curious, you rekindle a fire long gone inside me. How could I have forgotten life?"

[Artomal, the Spectral Fencer has become your companion]

You continued resting, until the unlife energy of the corpses had run out.

[Undead Healing]
[Easy-Moderate] 8: [10]
Outcome: [2] -Success-

Squeezing every last drop of energy, you managed to gather enough for your bodies to restore themselves to their usual shape. How intriguing was the way of the undead, even the metallic parts of Vel had mostly "healed" back.
[+5HP]

"Much better. Shall we proceed? Our journey is far from over."


Nearby Monsters:
-Artomal, 'Gentleman' Specter Ally (+2Essence)

Spoiler: Terrence Status (click to show/hide)



Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
First, a successful escape, and now dinner? Today is a great day! Sneak close to the beast, grab each leg with one of our arms and flail the creature around like a ragdoll. When it dies, consume.

No way you would let this chance go!

[Surprise Attack]
[Easy] 5: [4]
Outcome: [3] -Failure-

You attempted to sneak in close, but the beast still managed to sense your presence! Forgoing any subtlety, you jumped from hiding and attacked.

[Grab and Smash]
Spoiler: Rolls (click to show/hide)

The beast first dodged your attempt to grab it with a pained leap. It lunged at you, intending to lacerate your body, but the pain of the arrows caused it to stiffen in pain and stumble before you. Jumping on the occasion, you grabed it and trashed it around until it stopped moving.

You ate your fill, as well as absorbed its Essence. +2 Lesser Essence, you can transform


Nearby Beings:
-1 Winged Feline monster [Dead]

Spoiler: Go'Von Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
"This place looks fine. Let's fight it here, kid."

Perhaps a spiked pit or concealed stakes to impale the creature upon? Rope at leg level to trip it? Eximius is no hunter - aside from giving some ideas, he's perfectly fine with leaving the exact nature of the traps to Prias.

But the more traps we have, the better.


"Given the opponent, more traps won't hurt. Mmh... given the position of the sun, I don't have that much time to dig a deep pit."

Before setting up the traps, Prias placed an alarm system. Some bells attached to a thin thread at potential checkpoints.

[Setting up traps]
[Easy-Moderate] 7: [7]
Outcome: [4] -Critical Success-

Prias had a lot of rope, and made good use of it. He created several instances of the trap you had witnessed against the Gargarm: a complex network of concealed ropes that once triggered, would bind the target. The counterweights were placed and hidden, and the safe areas carefully memorized. This trap could easily backfire, as a monster could cut a taut rope, which then could badly harm the hunters.

Prias had confidence in his traps though, and meticulously set them in such a way he knew how to avoid any kind of backfiring. Then to prepare for a likely nocturnal battle, he finally placed some piles of easy to lit materials here and there.

"I guess we are ready. We should start before the sun sets, I will use this vial as a lure. I will be the bait in some way, the Hearteater will know I'm around even if it can't detect me."

Prias threw the vial on the ground, in the middle of your trap network. A pungent smell of blood and excrements rose up the air, and Prias went into hiding.

Luck: [4]

You waited. Prias was immobile and aware of his surroundings. He had reduced his presence to a minimum, controlling its breathing and movements. The forest was as silent as ever, as if it was holding its breath. Prias could feel breezes from time to time, but the ruffled leaves made no noise at all. Despite the unnerving situation, he remained calm.

A bell rang. This distinctive sound came from the west perimeter. Something was coming. You and Prias had full vision of the area.

And then it appeared. You felt Prias tense up, and his emotions flowed inside you. Surprise, an unpleasant one. Something wasn't right it seemed, though you couldn't ask as a mere sound could attract its attention. The Hearteater.

It was indeed a slender, long limbed humanoid creature, a bottomless black frame supporting a white head. You could see neither features of a mouth nor eyes, and this Hearteater was standing perfectly upright. It walked with slow, calculated steps, which added some creepiness to its already ominous aura.

It was a bit different from the description Prias gave, but it was definitely a Hearteater, you knew it from Prias emotions. The creature stopped before the broken phial. Prias was going to activate the trap.


Nearby Monsters:
-Strange Hearteater

Battle ground notes:
-Exceptional Binding Traps
-Ready to burn piles

Spoiler: Eximius Res Status (click to show/hide)



Viridikion the Green Dragon Hatchling (randomgenericusername)
Not paying much attention to the necklace, try to use my sharp claws to climb a tree and have a look around. I want to meet others that are like me, like dragons. If the trees have fruit, try to grab and eat some.

[Climbing]
[Easy] 6: [18]
Outcome: [4] -Success-

You climbed up a tree with ease despite it being your first time. Your body knew how to climb, it was a pleasant feeling. You felt like having a snack, and grabbed a nearby fruit with your jaw. It looked like an apple sized nut. You easily cracked it open with your jaws, and ate the inside. It wasn't particularly palatable, but you instinctively knew it was edible.

Afterward, you looked around. You were in a mountainous forest, with many green hills and valleys. Even the mountain was completely dyed in verdant hues.

Luck: [2]
Apart from trees everywhere, there was not much you noticed.

[Perception]
[Moderate] 10: [4]
Outcome: [1] -Critical Failure-

You heard a very small snapping sound behind you. Just as you turned, you saw a snake monster lunging at you!

[Snake Bite]
(Str 1 vs Con 1): [10]+4 (Surprise Attack) vs [7]
Critical: [6]
Damage: [2]
Effect: Venom!

Flavor: [6]
You protected your head with your arm, having it bitten instead. You managed to keep your footing, but the branch you are on is starting to crack.

This monster is a copper coloured snake with thick and rough scales, it sports two short red horns right above its yellow eyes.

Nearby Beings:
-Horned Snake Monster Hostile

Spoiler: Viridikion Status (click to show/hide)



Squacks the Carrion Bird - (Devastator)
Growth?  I'm an adult carrion bird.  This is as big as we get.

"I'd be happy to come with you if you decide to relocate, but I think we should ambush one of these wyverns first.  They only got us because we were suprised.  I think if we send a few scouts and find a new place to live, the rest of us can find one wyvern seperated from the group and kill it.  Then, if they come back for reprisal, we've already left and they'll find nothing.  Plus, there will be one wyvern fewer if they should choose to attack us later."

You shared your idea to the other carrion birds.

[Suggestion]
[Moderate-Hard] 12: [8]
Outcome: [6] -Partial Success-

"But these wyverns rarely travel alone from what we heard. We would be lucky to find a lone one. That seems like a risky plan, I don't know if that's worth the risk."

The other Carrion Birds didn't seem really convinced by the idea. It seems the desire for vengeance that was driving you wasn't something they shared.
"Better lay low for now, we have been lucky to find that carcass. We will resume our migration, will you come with us?"


Nearby Monsters:
-About fifteen Carrion Birds (Friendly)

Spoiler: Squacks Status (click to show/hide)
Title: Re: You are a Monster - Turn 34
Post by: Nakéen on November 10, 2018, 07:11:26 pm
((Hey Nakeen, I wanted to ask before I acted. How viable would it be to shoot soft shots at the wraith and have them form mini glyphs to magnify the effect or help specifically target the wraith with a glyph spell?))
((I completely forgot to answer! I will quickly process your action when you post it. And yes to your question, this is viable.))
Title: Re: You are a Monster - Turn 34
Post by: Coolrune206 on November 10, 2018, 07:26:25 pm
Squelchy decided to circle around the dangerous area, using the extra time it now has to split off some tiny Squelchies from its main body using genesis.
Title: Re: You are a Monster - Turn 34
Post by: randomgenericusername on November 10, 2018, 07:59:09 pm
Ack! That thing, that long monster just bited me! How... H-how...

How DARE you!?! To attack ME, a dragon? I'll... I"LL...


Viridikion, shaking with rage, leaps towards the snake monster. Try to bite it's head off, or at least latch to it's body with my strong jaws!
Title: Re: You are a Monster - Turn 34
Post by: Dustan Hache on November 10, 2018, 09:29:57 pm
faccinating. Any trails leading away from the building? Perhaps to something that knows where to find humans?
Title: Re: You are a Monster - Turn 34
Post by: Puppyguard on November 10, 2018, 09:36:15 pm
Go'Von
Find a reasonably safe place nearby and transform.
Spoiler: Transformation (click to show/hide)
Title: Re: You are a Monster - Turn 34
Post by: Sarrak on November 10, 2018, 11:54:05 pm
Ulkas tsked at his companion berserking eagerness. Something seemed off about this situation. Even Astrosa reactions were a bit too rash and hasty. Surely, nothing could have messed with her mind? Or... Her Eyes. Hm-hm. When she saw the monster first, it was keeping distance. And it continues to keep similar distance ever since, no? One way to check it out.

”Astrosa. NOT HERE! Low visibility and we can’t judge its strength with anything but your Eyes. We need to rise above the cloud range first - it would be much, much colder there, limiting our pursuer as it does not have our artifacts. When it actually shows itself, three of us would analyse how we can win - and CRUSH it.”

Ulkas then observed the crimson demoness with hidden worry.

”Also, you’re losing your temper way too fast, as if you returned just as we met first. Has something happened to trigger your emotions?”

Fly above clouds, check monster out. If Astrosa starts losing control - see if something foreign affects her.
Title: Re: You are a Monster - Turn 34
Post by: Beirus on November 11, 2018, 12:42:50 am
"It tried to harm us. It will serve as a good benchmark of how strong we have grown."

Fire five soft shots at the wraith, try to distribute them evenly spaced in a pentagon shape with enough space for me to strike in the center. Hopefully they'll do some contact elemental damage until I can utilize them. If I am also able to do so this turn, shape one of my fists to have the Glyph of Calm on it somehow. Maybe across the fingers between the knuckles? Oh, or maybe shape my fist into something somewhat more aerodynamic than a brick and have the glyph on the end, like a stamp press. Should make it easier to coordinate if I only have to shape the shots next turn. Have Brown attack the wraith as well, aiming to keep its attention.
Title: Re: You are a Monster - Turn 34
Post by: Devastator on November 11, 2018, 05:18:14 am
"It might not be, but they didn't come after us to eat.  You know we taste bad to other creatures.  And you know we don't need to compete with them for territory, as we eat stuff they don't eat.  They came at my flock to kill, and attacked us out of the blue.  That's why I want to get them back one.. not just for revenge, but so they'll have a harder time doing it again."

"If you say no, I promised, so I'll go with you and help you settle somewhere else.  But I'll come back to this area after that."

Try once more to convince them.  If that doesn't work, go with them.  Don't pick a fight with anything except other carrion monsters, as competition is only required between creatures with similar ecological niches.
Title: Re: You are a Monster - Turn 34
Post by: Legendary Marksdorf on November 11, 2018, 08:32:56 am
Once again, assume a defensive stance and get ready to attack any contestant that draws near.
Title: Re: You are a Monster - Turn 34
Post by: TricMagic on November 11, 2018, 09:20:57 am
Disperse into icy mist. I take less ice damage with Ice Ward, but physical attacks still hurt me.

Recover and hide behind a tree branch, then use Antarctic Wind to freeze it in place.
Title: Re: You are a Monster - Turn 34
Post by: Hawk132 on November 11, 2018, 12:34:47 pm
As Prias readied to spring the trap, Eximius spoke through their mental link. "Alright, let's do this, kid. Remember that ridding it of the ability to poison is our priority before we get too close."

Regardless of the trap working or not, let's start strong. Activate Blink and if Prias needs a long ranged option - Mana Wave as well.
Title: Re: You are a Monster - Turn 34
Post by: ironsnake345 on November 11, 2018, 05:37:20 pm
Indeed. Let us journey in search of glory!
Onwards!
Title: Re: You are a Monster - Turn 34
Post by: Nakéen on November 11, 2018, 08:24:40 pm

Gray the Unstable Prismetal Blaster (Beirus)
"It tried to harm us. It will serve as a good benchmark of how strong we have grown."

Fire five soft shots at the wraith, try to distribute them evenly spaced in a pentagon shape with enough space for me to strike in the center. Hopefully they'll do some contact elemental damage until I can utilize them. If I am also able to do so this turn, shape one of my fists to have the Glyph of Calm on it somehow. Maybe across the fingers between the knuckles? Oh, or maybe shape my fist into something somewhat more aerodynamic than a brick and have the glyph on the end, like a stamp press. Should make it easier to coordinate if I only have to shape the shots next turn. Have Brown attack the wraith as well, aiming to keep its attention.

"Understood!"
You fired five shots at the Wraith while and Brown rushed it. As an aside, your Glyph of Calm cleared Brown's confusion.

[Gray: Chaosmetal Bombardment - 5 shots (Pentagon)] 5HP
(Easy-Moderate) 8: [7]
Outcome: [6] -Partial Success-

[Brown: Taunting]
(Moderate) 10: [11]
Outcome: [2] -Success-

Despite being affected by your Glyph of Calm, the Wraith was still pretty reactive. It dodged two of the shots, leaving the three others to land on its torso, upper right shoulder and left hip. Minor fire and ice elemental damage was inflicted to the Wraith. -3HP

Brown succeeded in drawing the attention of the Wraith. It withdrew a few steps backward, and unleashed a violent stream of sand at Brown.

[Brown: Rock Fortress]
(Moderate-Easy) 8: [9]
Outcome: [6] -Overshoot-
Brown activated Rock Fortress, preparing to take the attack of the Wraith. He went a bit overboard with the hardening, causing him to be locked into Rock Fortress until the end of the next turn.

[Wraith: Hate Storm]
(Pow 3 vs Con 3): [13] vs [6]+4 (Rock Fortress)
Critical: [6]
Damage: [4]-2=[2]
[Fear Effect]
(Int 1 vs Ind 1): [3] vs [10]
Brown stood his ground against the raging attack, the powerful stream of sand barely denting his hardened form. His clothes were not spared damage though.
[Damaged clothes]


[Gray: Morphous - Glyph of Calm]
[Easy] 5: [20] -Critical Success-
You shaped the end of your fist into a masterful Glyph of Calm, and altered your fist and arm to a more slender, aerodynamic shape.

[Chaotic Shift]: [4]
You remained stable, still in Chaos Form.

Nearby Monsters:
-Greater Sand Wraith [Hostile]
Damage Inflicted: 3 (2 Fire, 1 Ice)


Spoiler: Gray Status (click to show/hide)
Title: Re: You are a Monster - Turn 34
Post by: Beirus on November 11, 2018, 09:12:43 pm
((Why did I have to roll for Chaotic Shift? I thought that only applied when I'm not in base form.))

Gray rushes the distracted Wraith and strikes with focus. "Threefold Calming Strike!"

Gray forms his blobs into Magnify glyphs and strikes the distracted Wraith with his Calming Fist (TM), using as much mana as necessary to activate the glyph to really hurt this thing and activating the Magnify glyphs to increase the power. Or really calm it and magnify the chillness? I'm not sure if I'm going to be doing actual damage or dosing it with the magical version of marijuana via my fist, but it should be interesting. The important part of the strike isn't so much the physical strength behind it as precisely hitting a spot near the torso glyph to get the most out of the magnify glyph. Maybe the diaphragm area between the chest and torso if that would work.
Title: Re: You are a Monster - Turn 34
Post by: Nakéen on January 12, 2019, 05:28:43 am
Update two months later, coming in the next few days :s
Next updates will be more frequent too!
Title: Re: You are a Monster - Turn 34
Post by: ironsnake345 on January 12, 2019, 12:17:18 pm
Huzzah!
Title: Re: You are a Monster - Turn 34
Post by: Legendary Marksdorf on January 13, 2019, 07:03:28 am
Aww yeeeee, finally :D
Title: Re: You are a Monster - Turn 34
Post by: Hawk132 on January 13, 2019, 05:50:40 pm
Good to see you back! :d
Title: Re: You are a Monster - Turn 35
Post by: Nakéen on January 14, 2019, 04:23:14 am
Turn 35:

Turn 34 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7885151#msg7885151)




Squelchy, the Apex Omnislime (Coolrune206)
Squelchy decided to circle around the dangerous area, using the extra time it now has to split off some tiny Squelchies from its main body using genesis.

[Genesis] -4HP
In an action akin to pulling your hairs, if you had any, you create several pseudo-slimes by splitting bits off your body. Simple and lacking in intelligence, these offshoots can understand basic orders and likewise send back basic answers through the use of slime pheromones.

You then took the safe path.

[Through the safest path!]
[Easy] 6: [12]
Outcome: [5] -Overshoot-

Following Zed's instructions, your group travelled along the safe area. This part of the jungle was noticeably more colorful than the previous one, the plants there harboured bright and beautiful leaves and flowers. The humid air carried the sweet scent of nectar mixed with a complex palette of flowery fragrance, making you feel at ease. Yet you felt slightly uneasy and on your guard, knowing appearances could be deceptive.

[Perception]
[Moderate-Hard] 12: [14]
Outcome: [3] -Critical Success-

After roughly an hour of uneventful progression, a dawning revelation confirmed your unease. Your senses were being tampered with by this fragrance, and you had been wandering in the wrong direction as a consequence. Furthermore, you noticed this fragrance seemed to rob you of most of your hostility.

For now you kept this information to yourself, pondering on the best course of action to take. Following this route would eventually lead you out of the jungles, but as long as your senses were disoriented, you had no idea where you would actually end up.

If only something could be done about that smell?

Spoiler: Squelchy Status (click to show/hide)



Viridikion the Green Dragon Hatchling (randomgenericusername)
Ack! That thing, that long monster just bited me! How... H-how...

How DARE you!?! To attack ME, a dragon? I'll... I"LL...


Viridikion, shaking with rage, leaps towards the snake monster. Try to bite it's head off, or at least latch to it's body with my strong jaws!

[Leap and Bite]
(Str 1 vs Con 0): [12] vs [8]
Critical: [8]
Damage: [4]x1.5=[6]

Welling up with anger, you lept at the snake and successfully bit at its sturdy head. Its scales were surprisingly sturdy, but still less than your fangs. Trying to tear it apart, you shook your head around, causing blood to splatter on the nearby leaves.

[Snake: Coil and Strangle]
(Str 1 vs Con 1): [10]-2 (Badly Wounded) vs [4]
Critical: [9]
Damage: [2]

You suddenly felt a cold and sleek sensation around your neck. Unwilling to go down without a fight, the bitten snake used the rest of its long body to coil around your neck and start strangling you! A fierce struggle for survival ensued.

[Bite]
(Str 1 vs Con 0): [11]-1 (Wounded) vs [9]-2 (Badly Wounded)
Critical: [7]
Damage: [5]x1.5=[7]

You tensed up your jaw muscles to crush its head for good. The snake's grip suddenly increased, before spasming several times, until it started to weaken. Then finally, its movement stopped and you could breath properly once more.

You had survived your first fight, as attested your bloodied face as well as the trophy in your mouth. Your first step into the life of a dragon of the world!

1 Lesser Essence

Nearby Beings:
-Horned Snake Monster Dead

Spoiler: Viridikion Status (click to show/hide)



Azarian, the Imbued Thoughtling (Dustan Hache)
faccinating. Any trails leading away from the building? Perhaps to something that knows where to find humans?

[Searching for Trails]
[Moderate] 10: [7]
Outcome: [4] -Failure-

To your dismay, your search for trails was unfruitful. You did manage to find which exit the previous occupants took, but the traces became too vague once you exited the structures. Returning inside, you rested a bit to recover your energy.

2MP recovered

You analyzed the place a bit. The partially crumbled walls had a limestone feel and color, and it was unlikely their current ruined state was due to natural causes. A wall there seemed to have collapsed after something struck it for instance, causing the roof to partially collapse.

Now feeling restored, you peeked outside. The ever cloudy sky hadn't changed. The wind was softly blowing, whistling between the rocks.

Two roars were heard afar. Feral and vicious, they must have belonged to one of the many savage beasts of this land. They were likely fighting or going to.

Nearby Monsters:
-Two monsters (not nearby)

Spoiler: Azarian's Status (click to show/hide)



Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Find a reasonably safe place nearby and transform.
Spoiler: Transformation (click to show/hide)


Your visual appearance changed greatly, with your gray color fading away until your body became near transparent. Despite looking less rocky, your body had become sturdier and more resistant to damage.

You looked at the great hole ahead. It was wide enough that circling around it would take a while, give or take an hour or two. You could feel the place was vibrant of life, and that were you to descend in it, you would definitely fight for your life.

Updated the Location to "near a Baldars Monster Pit". Did it for the turns 33 and 34 too

Nearby Beings:
-1 Winged Feline monster [Dead]

Spoiler: Go'Von Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
Ulkas tsked at his companion berserking eagerness. Something seemed off about this situation. Even Astrosa reactions were a bit too rash and hasty. Surely, nothing could have messed with her mind? Or... Her Eyes. Hm-hm. When she saw the monster first, it was keeping distance. And it continues to keep similar distance ever since, no? One way to check it out.

”Astrosa. NOT HERE! Low visibility and we can’t judge its strength with anything but your Eyes. We need to rise above the cloud range first - it would be much, much colder there, limiting our pursuer as it does not have our artifacts. When it actually shows itself, three of us would analyse how we can win - and CRUSH it.”

Ulkas then observed the crimson demoness with hidden worry.

”Also, you’re losing your temper way too fast, as if you returned just as we met first. Has something happened to trigger your emotions?”

Fly above clouds, check monster out. If Astrosa starts losing control - see if something foreign affects her.

[Analysing Astrosa's behavior]
(Int 5 vs Int 6): [12]+2 (Extreme Analysis 2) vs [13]
Outcome: [2] -Success-

The anomaly within Astrosa's behavior didn't escape your insightful eye, and using your insane analytical skills combined with your great intelligence, you determined the source of the disturbance. Naturally, it came from the beings hiding in the clouds under. Some sort of great field was envelopping the surrounding space with the being at its center. Its structure reminded you of a mind, or rather, an extension of a mind. That field was complex and shifting, and it was subtly manipulating the mental state of those inside it. In short, it had a taunting effect on Astrosa.

So the perpetrator was potentially luring you into a fight? Or maybe testing you? Who knew.

You quickled tested your hypothesis, and prompted Astrosa to follow you upward with a strong voice. At the same time, you noticed your voice had the effect of fighting against that field, lessening its effects on Astrosa.
"!!!" "Y-yes, I... Yes."

You both flew upward as fast as you can, until you escaped the field. Immediately Astrosa completely came back to her senses.
(Astrosa seems stabilized. Did you notice something Ulkas?)

"What... I suddenly feel much calm, why did I burst into rage again? Why was this guy below getting on my nerves so much?"

You kept a close eye on the field, it had changed.

[Advanced Mental Techniques]
Easy 5: [6]
Outcome: [3] -Critical Success-

Surprise. Excitation. Curiosity. These feelings lit suddenly within you as you understood. You smirked. This smart bastard was sending you a message through this field, one that only someone with deep knowledge of the mind could understand.

It said "Smart Move" and "Very Interesting". You thought of many ways of answering. This individual was surely well-versed in mind techniques, and projecting a similar field would allow you to converse. You could also simply attempt to establish a telepathic link. Your options were far from limited.

Nearby Monsters:
[!!!]Unknown Stage 8 Monster (Tailing you, currently in the lower layer of clouds)
> Source of a Field of Mind Manipulation


Spoiler: Ulkas Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
((Why did I have to roll for Chaotic Shift? I thought that only applied when I'm not in base form.))

Gray rushes the distracted Wraith and strikes with focus. "Threefold Calming Strike!"

Gray forms his blobs into Magnify glyphs and strikes the distracted Wraith with his Calming Fist (TM), using as much mana as necessary to activate the glyph to really hurt this thing and activating the Magnify glyphs to increase the power. Or really calm it and magnify the chillness? I'm not sure if I'm going to be doing actual damage or dosing it with the magical version of marijuana via my fist, but it should be interesting. The important part of the strike isn't so much the strength behind it as precisely hitting a spot near the torso glyph to get the most out of the magnify glyph. Maybe the diaphragm area between the chest and torso if that would work.
((Oh mistake of mine. You shouldn't have rolled for Chaotic Shift, I will keep that in mind for the future.))

[Threefold Calming Strike]
(Str 2 vs Con 0): [10]+2 (Martial Art 2) vs [1]+2 (Ethereal) -Defense Critical Failure-
[Critical Hit]
Damage: [12]x3=[36]
Effect: Strong Pacification

Your powerful FIST smashed effortlessly through the sand body of the Wraith, causing a violent burst of sand in the direction of the impact. A pacification shockwave echoed at the same time, completely destroying the mind of the Wraith, given it was made purely of hate.

Nothing remained of the enemy. You were torn between the thoughts of your power being too great or the wraith being too weak. Nevertheless, you had won with gusto.

10 Medium Essence to share

Flavor: [5]

The pacification shockwave travelled further, and ahead you saw several Sand Wraiths appearing. Some started approaching, causing you and Brown to assume battle stances. To your surprise, one spoke.

"Please wait. We come not wishing to fight. We want to give our thanks, and ask for your help. Would you be willing to listen to us?"


Nearby Monsters:
-Pacified Greater Sand Spirits [Non-Hostile]
-Greater Sand Wraith [Dead]
Damage Inflicted: 39 (36 Physical, 2 Fire, 1 Ice)


Spoiler: Gray Status (click to show/hide)



Squacks the Carrion Bird - (Devastator)
"It might not be, but they didn't come after us to eat.  You know we taste bad to other creatures.  And you know we don't need to compete with them for territory, as we eat stuff they don't eat.  They came at my flock to kill, and attacked us out of the blue.  That's why I want to get them back one.. not just for revenge, but so they'll have a harder time doing it again."

"If you say no, I promised, so I'll go with you and help you settle somewhere else.  But I'll come back to this area after that."

Try once more to convince them.  If that doesn't work, go with them.  Don't pick a fight with anything except other carrion monsters, as competition is only required between creatures with similar ecological niches.

[Suggestion]
[Moderate-Hard] 12: [16]
Outcome: [6] -Overshoot-

The Carrion Birds on scouting duty returned, intrigued by your presence and discussion. These had a more jagged appearance, bearing scars as proofs of the battles they went through.

The Carrion Birds who previously rebuked you nodded and started speaking to refuse again, but one of these jagged Carrion Birds cut them short.
"Hey wait, what this fellow is saying is interesting. I like it, teaching them a lesson to these arrogant scalers' is a great idea. You don't think so?"

The tone of this Carrion Bird was slightly menacing. A bird of the "lay low" camp voiced its protest, and another of the "revenge" camp protested back. A great quarrel ensued among the flock, between those who wanted to avoid troubles and those who were on board to kill a wyvern or two.

Flavor: [2]
The birds quickly went from words to beaks and talons, causing the quarrel to devolve into a vicious yet short melee. It was too fast for you to make head or tail of who was attacking who, but you did suffer some scratches. -1HP

The flock split into two, and the birds who didn't want to fight the wyverns left without asking for more. Addressing themselves to the other birds, the jagged Carrion Bird said:
"Like we need cowards like these! They will just keep eating shit and dirt until they die! Good riddance right?"

This bird then turned toward you.
"Hey what's your name? I like your guts, call me Kra! Lead us to the wyverns anytime, we will show them."

This female Carrion Bird looked taller and stronger than the weak Carrion Birds who ran away. She was not born to be a carrion, you thought.

Nearby Monsters:
-About seven Carrion Birds (Friendly)
> Kra, jagged Carrion Bird

Spoiler: Squacks Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
Once again, assume a defensive stance and get ready to attack any contestant that draws near.

[Defensive Stance]
Flavor (Battle Royale!): [3]

Your display had made quite an impression on the other contestants, causing them to be very wary of you. You had become the unexpected dark horse of the fight to them. All of you kept staring at each others for several seconds, everyone's tension increasing with each breath.

Two Makralians made a move toward you, instinctively deciding to join forces against you. It caused the remaining six to each fight against a single opponent.

Skee vs Two Makralian Contestants
[Pre-emptive Attack]
(Str 1 vs Con 1): [8]+2 (Stance 1 Biobond 1) vs [7,2]
Critical: [8]
Damage: [8,7]+2=[10,9]

You were prepared for this.

Your body moved faster than the Makralians expected-

Duking to dodge the claw strike of the surprised first Makralian, you slashed it at the midsection, kicking him back and turning to face the other-

The second Makralian reeled in shock, giving you an instant to take advantage of. You rushed forward, causing the Makralian to attack wildly in panic. Too slow. You slashed its arm in the elbow, nearly separating the limb from its body. The terrified Makralian screamed and instantly surrendered, extending his available arm in front of him in a "stop" posture. Behind you, you heard "I surrender too!", coming from the Makralian you cut open.

You eyed the other fights. There was no need to intervene, three of them would win and that would make four victors.

Nearby Monsters:
-15 opposing Makralians
> 6 active and fighting
>> 4 with (+2Essence)
> 2 Severely Injured (-10 and -9) / Heavy Bleeding
> 1 Severely Injured (-10) / Heavy Bleeding / Internal Damage
> 3 out of combat
> 4 Dead

-Nearly a thousand of Adult Makralians
-The 8 Greater Leaders
-The 39 Lesser Leaders

Spoiler: Skee Status (click to show/hide)



The Newborn Elemental Spirit of Ice  - (TricMagic)
Disperse into icy mist. I take less ice damage with Ice Ward, but physical attacks still hurt me.

Recover and hide behind a tree branch, then use Antarctic Wind to freeze it in place.

[Nature Spirit: Icy Mist]
[Hide and Recover]
[Moderate-Hard] 12: [20] -Critical Success-

You hid extremely well in this snowy environment, and recovered from your stunned state. At the same time you waited for Nature Spirit to increase your power. The Frost Sphere lost sight of you, allowing you to execute a surprise attack!

[Antarctic Wind]
(Pow 1 vs Res 1): [2]+4 (Surprise Attack 4) vs [5]
Critical: [7]
Damage: [5]-1 (Ice ineffectiveness): [4]

Because of the nature of the Frost Sphere, your attack had its effectiveness reduced. Yet your magical wind had caused the sphere to crack from the special cold, meaning you could still damage it.

Surprised, the Sphere retaliated with too much haste.

[Sphere: Icy Spike]
[You: Dodge] [Moderate-Easy] 8: [9]
Outcome: [1] -Success-

You effortlessly dodged the projectile, and promptly retaliated.

Spoiler: Rolls (click to show/hide)

Quote
[You: Antarctic Wind]
(Pow 1 vs Res 1): [1] vs [1]-1 (Wounded)
[Something Bad?]
Flavor: [4] [Nothing bad]

An exchange ensued, with you attacking with Antarctic Wind and the Sphere firing Icy Spikes at you. You dodged all of them, though one barely, and slowly dented your enemy.

Both you and the Sphere are feeling quite spent, and the battle seems to be turning into one of endurance. You are Tired


Nearby Monsters:
-Frost Sphere (Stage1) Hostile / Tired
> -5HP

Spoiler: Spirit of Ice Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
As Prias readied to spring the trap, Eximius spoke through their mental link. "Alright, let's do this, kid. Remember that ridding it of the ability to poison is our priority before we get too close."

Regardless of the trap working or not, let's start strong. Activate Blink and if Prias needs a long ranged option - Mana Wave as well.

"Understood. Let's do this."

Prias severed a small rope, springing the trap. In an instant the concealed ropes emerged from the ground, tightened and intersecting in a single point. The weights were not enough for the ropes to crush the target, but they would at least restrict its movements while damaging them a bit. Prias was going to emerge from hiding-

No mouth was seen. Yet it screamed. A scream that would fill a human's mouth with blood and vomit.

[Maddening Scream]
(Int 2 vs Ind 1): [6] vs [10]

You saw horrific visions flooding Prias mind. All his loved ones brutally mutilated and crying tears of blood. Limbs. Heads. Blood. Blood. All this Blood. The Heads screamed. Stronger and strong-

"SHUT UP!"

Prias overcame the Maddening Scream with his force of will, and executed the plan without a sliver of hesitation. Sever the claws.

[Blink] -2MP
[Short Sword Mode]
(Str 1 vs Con 1): [12]+4 (Ancient Combat Techniques 2 Blink 2) vs [6]-2 (Restricted Movement)
Critical: [9+2
Damage: [6]+4: [10]

Prias rushed in, and with the footwork of forgotten times, he deftly chained two slash in quick succession. None of the slashes lost their momentum, and the bound Hearteater couldn't do anything. Your shortsword form easily severed both clawed hands, causing the monster to emit a scream of pain from its mouthless head.

[Slaying]
[Hard] 14: [9]
Outcome: [5] -Partial Success-

You started adapting to the flesh of the creature. Another strike would let you know its weakness. Suddenly the Hearteater disappeared from the trap.

[Teleportation]
[Moderate-Hard] 12: [16]
Outcome: [6] -Overshoot-

A bell rang behind you. Prias quickly turned toward it, and took a careful stance. The Hearteater grew several arms from its back, each ending with a wicked barb. Breaking its upright stance, the humanoid monster bent forward in a grotesque way, making it look more monstrous.

Prias thought.
"Damn, this one is a piece of work. It's position is good for us though."

The Hearteater had teleported in an unsafe zone in relation to the binding trap. Several ropes would violently wipe that area were they to be cut close to the source. Prias was going to cut those ropes.

[Eximius: Perception]
[Hard] 14: [20] -Critical Success-

Fear. This creature is feeling fear. It is only adopting this stance to look more menacing and gain some time, you suspect this teleportation ability has some drawback, maybe a cooldown of some sort? You must attack now and keep your momentum, you just feel it. It would also be better for you to assume a more damaging shape.


Nearby Monsters:
-Strange Hearteater: Badly Wounded
> -12HP

Battle ground notes:
-Exceptional Binding Traps (Active)
-Ready to burn piles

Spoiler: Eximius Res Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
Indeed. Let us journey in search of glory!
Onwards!

[To Glory!]
Travel: [1]
Luck: [2]

You resumed your wandering in the fog, seeking glory, freedom, and answers. In this land seemingly frozen in time, you couldn't tell how long you walked for. Minutes? Hours? Maybe days? Either way, the three of you started noticing a subtle change in the landscape. The scarce and pale vegetation had all but disappeared, and the ground seemed to turn deader with each step. To a living, it would have felt nauseating, but to you, it felt strangely refreshing. The three of you remained silent out of caution.

Sending a glance in each others direction, you nodded. "Something bad is coming again, huh?"

[Perception]
[Hard] 15: [T6,V18,A5]
Outcome: [6] (Partial Success x2, Overshoot)

"Under our fee-" said Vel as he poked a bump on the ground with the tip of his sword. Instantly several countless hands emerged from the ground, from skeletal ones to plated ones. And they grabbed Vel's sword.

"What in the dev-"

The hands yanked his sword from his hands, leaving Vel to stare in disbelief for a second. Then the hands pulled themselves from the ground, revealing partially rotting corpses of soldiers, surrounding the three of you menacingly.


Nearby Monsters:
-Animated Soldiers Corpses (Many!)

Spoiler: Terrence Status (click to show/hide)
Title: Re: You are a Monster - Turn 35
Post by: Hawk132 on January 14, 2019, 04:38:11 am
"It's just posturing! Go on and keep our momentum!"

Use Blink once again, then change into my form into a greatsword as soon as Prias cuts the ropes.
Title: Re: You are a Monster - Turn 35
Post by: Coolrune206 on January 14, 2019, 04:59:33 am
Squelchy absorbs nearby flowers and plants until it discovers which one is responsible for the fragrance. When it does, it flags the pollen of the plant as a "toxin", and allows its natural Toxin Resistance trait to eliminate the fragrance from its systems. It then hastens to lead the slimes out of the area, prioritising escaping the fragrance over avoiding other monsters; after all, they'll be under the pacifying effect of the fragrance too.
Title: Re: You are a Monster - Turn 35
Post by: Sarrak on January 14, 2019, 05:40:43 am
Ulkas grinned widely at such turn of events. Not only he was judged interesting by a worthy opponent, but he also gathered enough hints from the 'mind field' surrounding this being to try and reverse-engineer the concept. What better way to talk with the opponent but with their own tools? While still grinning hugely, Ulkas briefly explained the situation to his companions:

"Liel, Astrosa. It is just as I predicted earlier. This powerful being was driven by curiosity - and I solved its testing probe, interesting it further. I'll reply back now. Astrosa, keep your cool, this might influence you. Liel, help me analyze the resulting mind field interaction."

Establish my own mind field, using Life Burn if necessary. Send "Gratitude", "Very Interesting" and "Question" back. See if I can protect and calm Astrosa as well. Retry if needed. If unsuccessful, try direct telepathic messaging, without channel creation.

"And to add a bit of spice..."

Try to subtly influence the being through its mind field, adding slight, but noticable emotion of 'smug satisfaction' to it.
Title: Re: You are a Monster - Turn 35
Post by: Devastator on January 14, 2019, 05:47:52 am
Here's the plan of attack.  There's nine of us, so we make one 'ambush group' of six, and send out three birds as scouts.  The three will fly seperately roughly in the direction of my former home, and look for singletons, pairs, or trios of wyverns, or the area they're setting up as their new home.  If a scout finds a small group of wyverns, if the scout remains undetected, to head back and let the ambush group know where the target is.  Then we gather up and hit the target as a group of seven, sneaking up and trying to get first strike.  If the scout is spotted, lead the (one, two, or three) wyverns back to the main body of us, using a different signal to let us know how many wyverns are following and where the targets are.  Then we pounce at a vulnerable moment.

We conceal our resting area, do two patrols a day, with different carrion birds, and the ones who didn't have to scout during the day keep watch at night.

If we get rumbled and a large group is coming for us, use alarm squacks, and we'll scatter into trios and hide.  The big group will then either scatter, or call for reinforcements.  If the enemy splits up, one of the trios will fall on a singleton, get a quick kill, and flee again.  Repeat this until they bunch up or retreat.  With our confusing sounds and several of us together, they'll have a very hard time tracking us down.  If the enemy bunches up near our hiding place, we relocate at my old tribe's home, and look for their now-undefended new nest.


We should have the advantage to us here because we're all unusually good fliers, and these are our home grounds, which should make hiding, ambushing, and scouting all easier.
Title: Re: You are a Monster - Turn 35
Post by: Dustan Hache on January 14, 2019, 08:08:46 am
savage beasts are not what I hoped for, but perhaps there is essence to be scavenged. go investigate, but stay hidden.
Title: Re: You are a Monster - Turn 35
Post by: TricMagic on January 14, 2019, 08:11:09 am
Antarctic Wind, and move in close to counterattack with Cold Mist. Freeze. Crack.. & Shatter~
Title: Re: You are a Monster - Turn 35
Post by: Puppyguard on January 14, 2019, 02:25:56 pm
Go'Von
Sleep in a safe place, then hunt.
Title: Re: You are a Monster - Turn 35
Post by: Legendary Marksdorf on January 14, 2019, 08:06:43 pm
As exepcted, the first round went smoothly. However, Skee knew there were strong opponents in the tournament, and the battles to come wouldn't be so easy. But for now, he was victorious. He simply waited for the round to end, but remained wary in case one of the other fighters decided to attack him for some reason.
Title: Re: You are a Monster - Turn 35
Post by: Beirus on January 15, 2019, 03:28:29 am
"Very well. We will hear you out. I cannot ignore another being in need." Grey remarks.

Split the essence equally with Brown. Listen to the Sand Spirits.
Title: Re: You are a Monster - Turn 36
Post by: Nakéen on January 15, 2019, 04:30:40 am
Turn 36:

Turn 35 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7914652#msg7914652)




Eximius Res, the Rusty Ring (Hawk132)
"It's just posturing! Go on and keep our momentum!"

Use Blink once again, then change into my form into a greatsword as soon as Prias cuts the ropes.

"Understood!"

[Cutting the Ropes]
[Moderate-Easy] 8: [20] -Epic Success-

Picking up on your advice, Prias severed three ropes. A loud lashing sound whistled through the air as the taut ropes violently released all their tension on a wide area, hitting the Hearteater directly on the head. -8HP Stunned+

Following this, you morphed into a black greatsword which Prias could manipulate with ease despite its imposing appearance.

[Blink] -2MP
Your wielder blinked forward at an inhumane speed, causing the Hearteater to panic.

[Pre-emptive Strike]
(Str 1 vs Con 1): [1]+4 (Ancient Combat Techniques 2 Blink 2) vs [1]-4 (Stunned+ -2 Badly Wounded -2)

In a strange twist of fate, Prias had a moment of clumsiness and stumbled on a bump of earth. This unexpected move caused Prias to dodge the incoming attack of the Hearteater, who aimed all of its barbed limbs in one spot.

Prias on the ground, and the Hearteater with its limbs stuck in the ground.

[Prias: Recover]
[Moderate] 10: [6]
Outcome: [3] -Failure-

[Hearteater: Recover]
[Hard] 14: [3]
Outcome: [1] -Critical Failure-

Prias rolled out of the way to get back on his feet. He didn't manage to get up yet, but the monster was in an even worse position. Trying to unstuck its arms, it moved with such violence that it worsened its wounds. -4HP

[Prias: Recover]
[Moderate-Easy] 8: [7]
Outcome: [5] -Partial Success-

Back on his feet, though with unstable footing, Prias attacked once more.

[Blink] -2MP
[Let's just get over with this!]
(Str 1 vs Con 1): [12]+3 (Ancient Combat Techniques 2 Blink 2 Untable Footing -1) vs [4]-6 (Stunned+ -2 Badly Wounded -2 Arms Stuck -2)
Critical: [3]+2
Damage: [4]+6: [10]

The enemy was unable to defend itself. It was the occasion, and there was no place for subtlety. With a heavy overhead strike, Prias cleaved the vile monster's head in two with such force that the Hearteater's body was brought down to the ground.

[Last Whisper: Curse of Tainted Blood]
(Int 2 vs Ind 1): [5] vs [2]+1 (Previous Resistance +1)

[Eximius Res: Of Vigilance]
(Hard) 15: [3]
Outcome: [5] -Partial Success-

No time to think. You send a feeling of strong danger to Prias, hoping he would get away in time-

[Prias: Get Away]
(Hard) 15: [17]
Outcome: [4] -Critical Success-

Prias had already moved before you sent that feeling. He poured all of his energy into his legs to leap backward-

In a split-second, the Hearteater became covered in eyes.
Then they filled up with blood until they became red and bloated.
And it exploded.

Everything touched by the blood melted as if touched by the vilest poison, and Prias narrowly managed to dodge it. His heart was beating furiously, who know what would have happened if he had remained at point blank range from the monster?

As you entertained the above thought, you saw the Essence floating above the already dry puddle of blood where stood the monster. There was so much more than you expected.

20 Medium Essence

"Is it... is it really dead?" said Prias, panting and still in battle stance.

Spoiler: Some trivia (click to show/hide)

Nearby Monsters:
-Strange Hearteater: Dead
> -34HP

Battle ground notes:
-Exceptional Binding Traps (Active)
-Ready to burn piles

Spoiler: Eximius Res Status (click to show/hide)



Squelchy, the Apex Omnislime (Coolrune206)
Squelchy absorbs nearby flowers and plants until it discovers which one is responsible for the fragrance. When it does, it flags the pollen of the plant as a "toxin", and allows its natural Toxin Resistance trait to eliminate the fragrance from its systems. It then hastens to lead the slimes out of the area, prioritising escaping the fragrance over avoiding other monsters; after all, they'll be under the pacifying effect of the fragrance too.

[Substance Analysis]
[Hard] 14: [4]
Outcome: [5] -Partial Success-

You absorbed several fragrant plants and flowers, using your Toxin-Resistant trait to attempt to determine the source of this pacifying scent. You managed to determine that only flowers produced the substance, but you couldn't determine what was that substance. For some strange reason, your body didn't register it as a toxin.

[Squelchy: Idea? (Int -1)]
[Hard] 14: [1] -Epic Failure-

No idea came to your mind. You kept trying to make your body resistant to the unknown substance, to no avail.

[Some Random Slime: Idea? (Int -1)]
[Hard] 14: [11]
Outcome: [3] -Failure-

No one else would come up with something to counteract the effect. With no solution, you pressed forward, hoping you would somehow manage to pierce through.

Travel: [3]
Time is passing. The sun has set, and you are still not outside the forest.

Travel: [5]
A voice spoke to you. A gentle, reassuring voice. This way. Listen to my voice. This way. Listening to it somehow cleared your mind, dispelling the pacifying haze.

Hurry up. You must quickly leave.


Spoiler: Squelchy Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
Ulkas grinned widely at such turn of events. Not only he was judged interesting by a worthy opponent, but he also gathered enough hints from the 'mind field' surrounding this being to try and reverse-engineer the concept. What better way to talk with the opponent but with their own tools? While still grinning hugely, Ulkas briefly explained the situation to his companions:

"Liel, Astrosa. It is just as I predicted earlier. This powerful being was driven by curiosity - and I solved its testing probe, interesting it further. I'll reply back now. Astrosa, keep your cool, this might influence you. Liel, help me analyze the resulting mind field interaction."

Establish my own mind field, using Life Burn if necessary. Send "Gratitude", "Very Interesting" and "Question" back. See if I can protect and calm Astrosa as well. Retry if needed. If unsuccessful, try direct telepathic messaging, without channel creation.

"And to add a bit of spice..."

Try to subtly influence the being through its mind field, adding slight, but noticable emotion of 'smug satisfaction' to it.

Astrosa flew behind you.
"Sure thing, as I am I should be able to stay calm. Good luck Ulkas, I will sit back from that for now."

(A mind field? I would never have guessed, let me see if I can adapt my sensors.)

[Liel: Mind Field Analysis]
[Moderate-Hard] 12: [11]
Outcome: [2] -Critical Failure-

[?: Mind Invasion]
(Int 6 vs Ind -1): [22] vs [1]
((Couldn't have been worse!))
(It doesn't seem l- Ah. Critical mist- MIND MODULE INTRUSION-ERROR------------DATA COMPROMISED---FORCEFUL SHUT DOWN FAILURE----)

You immediately understood what happened, and deployed your Mind Field with haste in the hopes of protecting Liel from Mind Invasion.

[Ulkas: Mind Field (Advanced Mental Technique)] + [Life Burn -8HP]
[Moderate-Hard] 12: [6]+4 (Life Burn 4)
Outcome: [5] -Partial Success-

Generating a Mind Field was a much harder hurdle than you expected. You barely managed to project one with a personal-width. Furthermore, it was more energy-consuming than you expected.

[Ulkas: Mind Counter-Invasion]
(Int 5 vs Int 6): [1]-2 (Lesser Quality Mental Field -2) vs [15]

You deployed your mind to remove the influence within Liel. A thick network of webs that completely envelopped the Assistant's Mind. The moment your mind came in contact with it, it reacted. A wild torrent of thought crashed on you. If you had to make a comparison, it was as if you were wrestling with a giant. It was suffocating, crushing, hopeless.

And next you knew, you were violently kicked out of the mindscape. A crushing defeat. The Mind Field hadn't moved, but was mocking your attempt. Keeping your cool, you used reverse-engineered knowledge to send a reply to your opponent.

[Ulkas: Mind Field Communication (Intermediate)]
[Easy 4]: [14]
Outcome: [4] -Critical Success-

<Gratitude>
<Very Interesting>
<Question>

"Fuhuhuhu, I cannot contain my excitement. This is the first time I met a kindred soul after all. You are welcome, indeed you are. A Question you said? What is it you want to know?"

It spoke through Liel. You could picture its wide smile, which would reach right up its ears if it was a demon.

"Ulkas! What happened to Liel?!"

Nearby Monsters:
[!!!]Unknown Stage 8 Monster (Tailing you, currently in the lower layer of clouds)
> Source of a Field of Mind Manipulation


Spoiler: Ulkas Status (click to show/hide)



Squacks the Carrion Bird - (Devastator)
Here's the plan of attack.  There's nine of us, so we make one 'ambush group' of six, and send out three birds as scouts.  The three will fly seperately roughly in the direction of my former home, and look for singletons, pairs, or trios of wyverns, or the area they're setting up as their new home.  If a scout finds a small group of wyverns, if the scout remains undetected, to head back and let the ambush group know where the target is.  Then we gather up and hit the target as a group of seven, sneaking up and trying to get first strike.  If the scout is spotted, lead the (one, two, or three) wyverns back to the main body of us, using a different signal to let us know how many wyverns are following and where the targets are.  Then we pounce at a vulnerable moment.

We conceal our resting area, do two patrols a day, with different carrion birds, and the ones who didn't have to scout during the day keep watch at night.

If we get rumbled and a large group is coming for us, use alarm squacks, and we'll scatter into trios and hide.  The big group will then either scatter, or call for reinforcements.  If the enemy splits up, one of the trios will fall on a singleton, get a quick kill, and flee again.  Repeat this until they bunch up or retreat.  With our confusing sounds and several of us together, they'll have a very hard time tracking us down.  If the enemy bunches up near our hiding place, we relocate at my old tribe's home, and look for their now-undefended new nest.


We should have the advantage to us here because we're all unusually good fliers, and these are our home grounds, which should make hiding, ambushing, and scouting all easier.

You share your plan with the 7 remaining Carrion Birds. Filled with confidence, they completely agree with it, and once rested you put it into motion. The three scouts took off, while you waited in a concealed place.

[Scout Group]
[Moderate] 10: [14]
Outcome: [1] -Success-

The first day, a scout came back with news. They managed to find a group of three wyverns, and returned undetected. Now was time to set up an ambush and use advantages over numbers.

Luck: [5]
The six birds of the ambush group headed for the wyverns location. Indeed they were three, and they were wounded! It was a golden occasion.

[Sneak (Group)]
[Moderate-Hard] 12: [14]
Outcome: [2]

You silently approached the wyverns, and once in range, you launched the assault!

[Pre-Emptive Strike]
(Str 1 vs Con 1): [7] [8,6,6,1,11]+2 (Ambush) vs [6,2,10]-2 (Badly Wounded -2)
Critical: [8,7,3,7,2,8]
Damage: [1,2,2,3,2,6]
> Wyvern1 -2 (Scales Mitigation)
> Wyvern2 -3 (Scales Mitigation)
> Wyvern3 -6 (Scales Mitigation)

[Dirty Fighter]
[Moderate-Easy] 8: [2]
Outcome: [3] -Failure-

[Wyvern Retaliation]
(Str 2 vs Con 0): [5-2,13-2,4-3] vs [10] [10,8,7,7,1]
Critical: [5,1]
Damage: [2,6]x3
> 6 twice
> 12 once

A violent melee ensued. Your first strike was greatly effective, beaks and talons digging in their wounds and tearing at their flesh. Despite the surprise and their wounds, the wyverns retaliated with rage and surprising vigor. Two Birds were Badly Wounded, while another one was instantly crushed by a vicious bite, dying on the spot.

Unfettered, you continued the assault.

[Carrion Birds Attack]
(Str 1 vs Con 1): [10] [8,9,4-2,2-2] vs [11-2,8-2,5-3]
Critical: [3,10] -One Critical Hit-
Damage: [1,6]
> Wyvern1 -1 (Scales Mitigation)
> Wyvern2 -5 (Scales Mitigation)
> Wyvern3 No Damage

Filled with rage from the death of your kin, you tore viciously at a weakened wyvern, managing to create such a massive wound it quickly lost consciousness from blood loss, and died.

It seems these wyverns didn't have a single intent to flee, they were going to fight to the death.

[Wyvern Retaliation]
(Str 2 vs Con 0): [11-2,11-3]-1 (Multiattack) vs [2] [2,10,9,8]
Critical: [9]
Damage: [6]x3
> 18 twice

[Squack Constitution Roll]
[Moderate] 10: [3]
Outcome: [2] -Not good-

One of the two remaining wyvern was growing increasingly more vicious. With a single strike it killed a nearby bird, and then its barbed tail lashed at you with great force! Near Fatal Damage

Do you fall back and leave the other to try to finish them?

Nearby Monsters:
-About five Carrion Birds (Friendly)
> Kra, jagged Carrion Bird
> 2 Badly Wounded (-6)
> 2 Dead

-Three Badly Wounded Wyverns
> -3 (Badly Wounded)
> Dead
> -6 (Critically Wounded)

Spoiler: Squacks Status (click to show/hide)



Azarian, the Imbued Thoughtling (Dustan Hache)
savage beasts are not what I hoped for, but perhaps there is essence to be scavenged. go investigate, but stay hidden.

[Investigate]
[Moderate] 10: [8]
Outcome: [6] -Partial Success-

Flavor: [4]

You arrived at the source of the roars, but the battle had ended before you could reach the location. The unrecognizable remains of a creature were splattered on the ashen ground, lying in a thick puddle of disgusting deep green-yellow goop.

There was no essence to be harvested, but a strong mind presence remained.

[Salvage Memories]
[Hard] 15: [20] -Critical Success-

You used Mind Eater on the lingering mind. Visions assailled you, those of that once alive creature.

It wasn't native to the deadland. Came from far away. Curious. Too curious. Mistake. Where did you come from? East. East east east. Unknown colors. Teal forests. Azure skies. Magic. Lot of magic. Humans-

Humans.

You stopped. Focused again.

Humans. Dangerous. Must flee. Magic. Magic. It hurts. It burns. It hurts. Now here. Now dead.

Humans lived where that creature came from. It seemed far to the East, but it was exactly what you had sought all your life. And these Humans could use magic. That would be a pretty long journey...

[If you undertake the journey east, stuff will happen without interruption except if you ask to. You very certainly won't die, but anything could happen. Still, if there is anything of note you will do during that time, feel free to state it.]

Nearby Monsters:
-No monster

Spoiler: Azarian's Status (click to show/hide)



The Newborn Elemental Spirit of Ice  - (TricMagic)
Antarctic Wind, and move in close to counterattack with Cold Mist. Freeze. Crack.. & Shatter~

[Antarctic Wind]
(Pow 1 vs Res 1): [9]-1 (Tired -1) vs [10]-2 (Tired -1 Wounded -1)
Critical: [10] -Critical Hit-
Damage: [6] (Ice ineffectiveness cancelled): [6]

You unleashed yet another gust of Antarctic Wind, to great effect! The Sphere shivered, and then cracks appeared all over its body until it shattered into pieces.

1 Lesser Essence

You spent a lot of stamina on this fight, and are feeling Very Tired. Nature Spirit is also draining at your stamina.

Nearby Monsters:
-Frost Sphere  Dead
> -11HP

Spoiler: Spirit of Ice Status (click to show/hide)



Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Sleep in a safe place, then hunt.

Sleep: [1]
No rest for the wicked. You tried to find a safe place, but nowhere felt devoid of danger. Everywhere you went, your senses told you to keep moving, even when you were sure there was nothing there.

And surely, your senses were right. It didn't take long for you to feel something tracking you.

Try to lose it, or face it?

[Perception]
[Moderate-Hard] 12: [8]
Outcome: [1] -Epic Failure-

You have no idea where the enemy is, what it is, and how strong it could be.

Nearby Beings:
-Something is hunting you!

Spoiler: Go'Von Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
As exepcted, the first round went smoothly. However, Skee knew there were strong opponents in the tournament, and the battles to come wouldn't be so easy. But for now, he was victorious. He simply waited for the round to end, but remained wary in case one of the other fighters decided to attack him for some reason.

Flavor: [5]
The remaining contestants of your group fought intensely, and three victors emerged. They had suffered severe wounds in their fights, which would cripple them for what was to come next. You could tell they would quickly fall to the next trial.

You were the last to finish. A shame, you would have loved to see the Greater Leaders fight. And unsurprisingly, none of them had lost to this phase, and they all seemed unscathed. 24 contestants remained, the 8 Greater Leaders and the 16 remaining chosen.

Knakarsh the Mighty announced the results of the first phase, as well as the details of the next phase.
"We have 24 victors! Makralians, acclaim the chosen!"

The crowd went in a frenzy of teeth and claws, roaring with unrestrained excitement. This event was a first for all Makralians, one they wouldn't forget.
"The last phase to determine the future ruler of all packs. A one on one tournament will decide the strongest among us! MAKRALIANS, ARE YOU READY?!"

Drowning in the cheers, Knakarsh and the others smiled. In a one on one fight, the chances of a Greater Leader losing were extremely slim. Everyone knew, but no one dared contest or was too busy being swept by the mood.


Nearby Monsters:
-Nearly a thousand of Adult Makralians
-The 8 Greater Leaders
-The 39 Lesser Leaders

-The 24 last contestants


Spoiler: Skee Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
"Very well. We will hear you out. I cannot ignore another being in need." Grey remarks.

Split the essence equally with Brown. Listen to the Sand Spirits.

Essence absorbed

"You have our gratitude for freeing our comrade from pain, and for dispelling our curse. We need your help to defeat the source of this curse. Several moons ago, a great spirit of Hate invaded the valley, and turned all of us Sand Spirits into hateful Wraiths. Because of it, many left."

[You may converse with them if you wish to]


Nearby Monsters:
-Pacified Greater Sand Spirits [Non-Hostile]

Spoiler: Gray Status (click to show/hide)
Title: Re: You are a Monster - Turn 36
Post by: Coolrune206 on January 15, 2019, 04:52:45 am
Squelchy follows the voice. Not much other options, considering the circumstances.
Title: Re: You are a Monster - Turn 36
Post by: Sarrak on January 15, 2019, 05:15:44 am
Immediately after Astrosa question, Ulkas raised one hand to stop her and, retaining his calm composure, used second to send a few gestures with an obvious meaning: finger on mouth - “Silence”, point at clouds and Liel - “It is here”, then eye contact - “Very Dangerous”, making sure she understood.

Next, it was time to even the field.

Use glimpses of understanding to match my mind field state to the beings, curing its inferiorities. Life Burn if needed.

”Excitement is mutual. Quite convenient that we may converse in proper now, as well. Initially, I wanted to ask another master of mind about more hints, but you already delivered a plenty, so you have my thanks for that. We have noticed you following us a while ago, yet you remained content in observation until we reached the human city. What attracted your interest in the first place?”
Title: Re: You are a Monster - Turn 36
Post by: Nakéen on January 15, 2019, 05:35:05 am
Squelchy follows the voice. Not much other options, considering the circumstances.

Following the voice eventually leads you out of the jungle into an open field of very tall grass. The slimes rejoice from achieving an objective, and you notice in the shadows of the jungle a set of pure yellow eyes watching over you. You quickly guess the voice came from this being.


Immediately after Astrosa question, Ulkas raised one hand to stop her and, retaining his calm composure, used second to send a few gestures with an obvious meaning: finger on mouth - “Silence”, point at clouds and Liel - “It is here”, then eye contact - “Very Dangerous”, making sure she understood.

Next, it was time to even the field.

Use glimpses of understanding to match my mind field state to the beings, curing its inferiorities. Life Burn if needed.

”Excitement is mutual. Quite convenient that we may converse in proper now, as well. Initially, I wanted to ask another master of mind about more hints, but you already delivered a plenty, so you have my thanks for that. We have noticed you following us a while ago, yet you remained content in observation until we reached the human city. What attracted your interest in the first place?”

Astrosa silently nodded, picking up on the gravity of the situation.

[Mind Field Adaptation -Intermediate+]
[Easy-Moderate] 7: [11]
Outcome: [2] -Success-

You increase the coherence of your Mind Field, making it stronger and whole. It properly feels as a passive extension of your mind now, and the strain on your mind is greatly reduced.

[Liel: Extent of Mind Invasion]
Luck: [6]

"Hmm... that I didn't expect. Sorry about your friend, they may be a bit damaged when I return them. I commend their bravery, deleting their memories without a sliver of hesitation to prevent me from accessing them? It just makes me all the more curious. Oh so curious. It was a pure coincidence that you caught my interest. I was merely passing by when you intruded this territory. There are many outsiders like you who do so, most last a few hours or so. I was bored, so I followed you. And oh was I right to do so.
I saw how you handled these lesser beasts. Imagine the surprise when I saw you were an adept of the mind.
Then you went straight for the Humans, despite knowing nothing about those.
And when I thought you would just waltz in, you headed upward. That's when I knew. Your arrival wasn't a coincidence. You knew of what lies above. You know a lot. And I see within you a kindred soul."

They gave you a second to process the information, and then asked.

"Let us exchange identities, what is your name? I just desire to converse, tell me of your travels, of your desires. Tell me everything."
Title: Re: You are a Monster - Turn 36
Post by: Hawk132 on January 15, 2019, 05:46:35 am
[I keep biting off more than I can chew, huh? ._.' Got lucky this time]

"It is. Well done, kid."

Eximius pats Prias on the back in his Illusionary form, before gesturing at the Essence.

"To the victors go the spoils." He says with a clear mirth in his voice.

Title: Re: You are a Monster - Turn 36
Post by: Nakéen on January 15, 2019, 05:53:33 am
[I keep biting off more than I can chew, huh? ._.' Got lucky this time]
[It's- it's not like I'm trying to have you killed, b-baka!] (Got unlucky with the encounter roll, but got lucky with the combat rolls. Be proud!)
Title: Re: You are a Monster - Turn 36
Post by: Devastator on January 15, 2019, 05:58:57 am
(Can I get a bit of an explanation of those combat rolls?  I'm not sure what happened.)

(Also, it is just me and the level 1 bird left?)
Title: Re: You are a Monster - Turn 36
Post by: Hawk132 on January 15, 2019, 06:18:50 am
[I'd back off from the frontlines, so to speak, if I were you. You have an excuse after all with your health that low. :d As long as your side wins and you get 2 essence, you'll be good.]

[Or try to down the wounded one and hope your buddies take out the other one.]

(Also, it is just me and the level 1 bird left?)
[There's also 2 badly wounded stage 0 ones at like 4HP.]
Title: Re: You are a Monster - Turn 36
Post by: Devastator on January 15, 2019, 06:42:24 am
(I also thought we'd all have Dirty Fighter.)


(Oh.. I think I see it.  I wanted the scout who found the wyverns to come back with us and help with the attack.  The group of six was in case one of the scouts got spotted.)
Title: Re: You are a Monster - Turn 36
Post by: Dustan Hache on January 15, 2019, 06:44:53 am
start the journey eastward.
let us see what lies on the road ahead, and try to sieve some information about the eastern lands from the memories. something about teal forests and azure skies? it sounds fascinating!
Title: Re: You are a Monster - Turn 36
Post by: TricMagic on January 15, 2019, 07:35:51 am
Return to physical Form and bury in the snow, using the cracked ice to blend in. Rest.
Title: Re: You are a Monster - Turn 36
Post by: Coolrune206 on January 15, 2019, 07:44:52 am
Squelchy leaves the slimes to celebrate and hops over towards the eyes with a friendly blurble.
Title: Re: You are a Monster - Turn 36
Post by: Nakéen on January 15, 2019, 11:57:35 am
(Can I get a bit of an explanation of those combat rolls?  I'm not sure what happened.)

(Also, it is just me and the level 1 bird left?)
(Sorry if the rolls seemed confusing. Things definitely weren't perfect, but I'm satisfied with how I managed them.)

Spoiler: Rolls breakdown (click to show/hide)
Title: Re: You are a Monster - Turn 36
Post by: Legendary Marksdorf on January 15, 2019, 12:42:37 pm
Skee simply waits for the one on one phase to begin, resting with his pack in the time inbetween the two phases.
Title: Re: You are a Monster - Turn 36
Post by: Sarrak on January 15, 2019, 01:01:22 pm
Ulkas held hands down, signaling Astrosa that hostilities are stopped…for the moment. Now, he had plenty of info to tease another mindful being with - and if it holds its end of an unspoken deal, this information would be very valuable in their quest…

Keep the high guard, continue monitoring the situation and Astrosa state all while I tell my story.

"Knowledge is power, it is often said. And I fully agree with the sentiment. You correctly deduced our destination, but I think good story is best started from the beginning…
My name is Ulkas and my companion - Astrosa. Both of us are demons from the fallen country of Infernum, having lost our minds soon after destruction of Demonic Nexus. My companion was the first sentient monster I have met after recovering my conscious thought around a moon ago. Being stronger, she naturally tried to kill me on the spot. And yet, using my then meager abilities, I managed to impress her enough to live and even gain - she shared some Essence as we parted our ways.
Seeking power to prevent such situation, I went to the ruins of Valern kingdom, that was once closely allied with Infernum - not that I knew this at a time. Meeting ruins guardians, I again, impressed them and participated in a ritual used to trick a so-called god of trickery, Tinzakena, gaining much-needed power in the process. Soon, I met Astrosa again, under more favorable conditions - and we have traveled together ever since, ruining revenge plans of Tinzakena by destroying its Chosen.
Our journey then led us to the lands infused with spiritual energies collected via several Nodi, guarded against lesser spirits by phoenix priestess, Fenia, whom we kindly offered our help with keeping wayward spirits in hand while we pass - to be rebuffed in most insulting ways possible. While her temple burned and her Essence was shared by us, we soon learned that she escaped assured death due to her phoenix power of rebirth. Still, we lacked interest in pursuing weakened foe and continued onward to lands of human kingdom Fordania, to the city of Eastarm.
We had a lot of fun in human lands, though rarely we had met a proper foe before, lacking knowledge of our exact strength, we fought Twin Heroes from Harpelio - Adenar and Lamine - and after deftly escaping them, decided to search for more knowledge and artifacts to aid in our quest. Right, I have yet to reveal this bit. On the ashes of Infernum, a new power arose, one called Neodemonium, that is currently invading lands under human control to the east of Ralao Mountains. We hold grave…grudge towards it - and will use power and knowledge gained in our travels to crush one of current Neodemonium generals - or, preferably, burning all of them into ashes and scattering those through the eight winds.
Our search for artifacts began with ruins of the Ancients. Using my adaptive mind to deduce and uncover ancient language meanings, I managed to secure us a set of equipment from the era long gone, along with an assistant, Liel, you now hold under control. Liel was the one that pointed us to other Ancient locations of note - closest and most interesting being the beacon over this city. We have yet to see what it is, but I gather you have already sated your curiosity?”

See to its reactions during story and afterwards.
Title: Re: You are a Monster - Turn 36
Post by: Puppyguard on January 15, 2019, 02:27:01 pm
Go'Von
This is a worst case scenario! Turn invisible and dash away in a random direction!
Title: Re: You are a Monster - Turn 36
Post by: Devastator on January 15, 2019, 03:53:50 pm
[Wyvern Retaliation]
(Str 2 vs Con 0): [5-2,13-2,4-3] vs [10] [10,8,7,7,1]
Critical: [5,1]
Damage: [2,6]x3
> 6 twice
> 12 once

(This is the one that's confusing me.  I don't see the three hits.  One hit for the 13-2, and one hit in response to the 1 on the dodge roll?)
Title: Re: You are a Monster - Turn 36
Post by: Nakéen on January 15, 2019, 05:56:46 pm
[Wyvern Retaliation]
(Str 2 vs Con 0): [5-2,13-2,4-3] vs [10] [10,8,7,7,1]
Critical: [5,1]
Damage: [2,6]x3
> 6 twice
> 12 once

(This is the one that's confusing me.  I don't see the three hits.  One hit for the 13-2, and one hit in response to the 1 on the dodge roll?)
Ah right, it must be confusing to you, sorry about that. To make things simple, I had each attack roll oppose to two defence rolls. So it went:
[5-2] vs [10,10] (Both defenders succeeded)
[13-2] vs [8,7] (Both defenders failed so two hits)
[4-3] vs [7,1] (One failed so one hit)
Title: Re: You are a Monster - Turn 36
Post by: Beirus on January 15, 2019, 06:07:40 pm
"I will help to free you from your oppressor. What can you tell us about it? How does it fight, what are its habits?"
Title: Re: You are a Monster - Turn 36
Post by: Devastator on January 15, 2019, 06:24:07 pm
Oh, so the wyverns attack multiple targets.  Is that special to them, or does every outnumbered creature do that?  The last turn had a special -1 for multiattack.  That must be for being outnumbered more than 2:1.  In which case, I need to push it, as I'll be the fifth attacker.

Go press the attack.  This already failed horribly, but might as well.  That third one is almost dead, anyway, and the healthy ones should try to finish that one off.
Title: Re: You are a Monster - Turn 36
Post by: Nakéen on January 15, 2019, 06:38:03 pm
Turn 35bis: Processing Dialogue


Squelchy leaves the slimes to celebrate and hops over towards the eyes with a friendly blurble.

The mysterious helper reveals themselves! A fluttery being of vines with two bright yellow eyes. They appear before you as a roughly humanoid being, and quickly change into a slime shape reflecting yours.

"I'm glad you left safely! At moonpeak, the others wake up and drain the life of those who wandered in their territory. Well now, good luck on your journey!"


Ulkas held hands down, signaling Astrosa that hostilities are stopped…for the moment. Now, he had plenty of info to tease another mindful being with - and if it holds its end of an unspoken deal, this information would be very valuable in their quest…

Keep the high guard, continue monitoring the situation and Astrosa state all while I tell my story.

"Knowledge is power, it is often said. And I fully agree with the sentiment. You correctly deduced our destination, but I think good story is best started from the beginning…
My name is Ulkas and my companion - Astrosa. Both of us are demons from the fallen country of Infernum, having lost our minds soon after destruction of Demonic Nexus. My companion was the first sentient monster I have met after recovering my conscious thought around a moon ago. Being stronger, she naturally tried to kill me on the spot. And yet, using my then meager abilities, I managed to impress her enough to live and even gain - she shared some Essence as we parted our ways.
Seeking power to prevent such situation, I went to the ruins of Valern kingdom, that was once closely allied with Infernum - not that I knew this at a time. Meeting ruins guardians, I again, impressed them and participated in a ritual used to trick a so-called god of trickery, Tinzakena, gaining much-needed power in the process. Soon, I met Astrosa again, under more favorable conditions - and we have traveled together ever since, ruining revenge plans of Tinzakena by destroying its Chosen.
Our journey then led us to the lands infused with spiritual energies collected via several Nodi, guarded against lesser spirits by phoenix priestess, Fenia, whom we kindly offered our help with keeping wayward spirits in hand while we pass - to be rebuffed in most insulting ways possible. While her temple burned and her Essence was shared by us, we soon learned that she escaped assured death due to her phoenix power of rebirth. Still, we lacked interest in pursuing weakened foe and continued onward to lands of human kingdom Fordania, to the city of Eastarm.
We had a lot of fun in human lands, though rarely we had met a proper foe before, lacking knowledge of our exact strength, we fought Twin Heroes from Harpelio - Adenar and Lamine - and after deftly escaping them, decided to search for more knowledge and artifacts to aid in our quest. Right, I have yet to reveal this bit. On the ashes of Infernum, a new power arose, one called Neodemonium, that is currently invading lands under human control to the east of Ralao Mountains. We hold grave…grudge towards it - and will use power and knowledge gained in our travels to crush one of current Neodemonium generals - or, preferably, burning all of them into ashes and scattering those through the eight winds.
Our search for artifacts began with ruins of the Ancients. Using my adaptive mind to deduce and uncover ancient language meanings, I managed to secure us a set of equipment from the era long gone, along with an assistant, Liel, you now hold under control. Liel was the one that pointed us to other Ancient locations of note - closest and most interesting being the beacon over this city. We have yet to see what it is, but I gather you have already sated your curiosity?”

See to its reactions during story and afterwards.

"Oh, yes. Thank you Ulkas, thank you a lot for sharing your experiences to me. You please me greatly, you spoke true and without fear. Smart, cunning and versatile. So much more than you let it show."

With a cordial tone, the being introduced itself.
"My name is Ambition. Or Ambition the so-called Irregular by the other monsters of this land. Your gift of knowledge deserves to be answered in kind. An everything to an everything.
This is the land of Marandars, ruled by the five Great Beasts and the five Great Hunters. The land I was born in, grew in, and thrive in. I have travelled Marandars from orient to occident, followed the austral wind to the septentrion. I saw all that is hidden underneath, all that stands on the earth. I challenged the Great Beasts, hunting forbidden preys.I challenged the Great Hunters, laying waste to their settlements. Suffering from their wrath, I courted with death on more occasions than I can count. All for the sake of my Ambition. I will rise above the Great Beasts and the Great Hunters. I will keep acquire power, and ascend above the ones revered as gods.
But my quest has been halted by a wall my sole power cannot overcome. I need allies, but nowhere in Marandars is there anyone sharing my ambition. None here dare defy the yoke of the 10. But you are not from Marandars. You are from outside, and have seen much.

Be my ally. Let us work together to further our respective ambitions. I know you hold the key to unlock the Sky Temple and its secrets."


"I will help to free you from your oppressor. What can you tell us about it? How does it fight, what are its habits?"

Luck: [4]

"It took up residence in the ancient shrine of the valley. It never leaves the place, instead manipulating the Wraiths to monitor the valley.

We call it the Spirit of Hate, though its true name is unknown to us. The Spirit of Hate wields powerful magic, manipulating the elements, mystic energies and the emotions of creatures. It defeated several venerable mages of the valley when it arrived, and twisted the mind of the spirits. It won't let anything touch it, surrounding itself in a storming shield of magic energy. Furthermore, getting close to the Spirit of Hate will make one lose themself to madness.

Of course, we would never let you fight it alone. With your help we can free and gather other spirits and elemental ones, and then strike as one. We need your cleansing ability to counteract the field of madness that surrounds it."
Title: Re: You are a Monster - Turn 36
Post by: Nakéen on January 15, 2019, 06:39:29 pm
Oh, so the wyverns attack multiple targets.  Is that special to them, or does every outnumbered creature do that?  The last turn had a special -1 for multiattack.  That must be for being outnumbered more than 2:1.  In which case, I need to push it, as I'll be the fifth attacker.

Go press the attack.  This already failed horribly, but might as well.  That third one is almost dead, anyway, and the healthy ones should try to finish that one off.
They were big enough to execute close range area of effect attacks, which was translated into the possibility of attacking two birds at once.
Title: Re: You are a Monster - Turn 36
Post by: Coolrune206 on January 15, 2019, 10:11:18 pm
Squelchy blurbles appreciatively then returns to his slimes and leads them further out into the open field in search of food.
Title: Re: You are a Monster - Turn 36
Post by: ironsnake345 on January 16, 2019, 01:24:46 pm
Well, seems I missed a couple turns. Good show, nakeen!


Are Terrence and friends surrounded and accosted already, or are the soldiers not at that level of out of the ground yet?
Title: Re: You are a Monster - Turn 36
Post by: Nakéen on January 16, 2019, 02:31:18 pm
Well, seems I missed a couple turns. Good show, nakeen!


Are Terrence and friends surrounded and accosted already, or are the soldiers not at that level of out of the ground yet?

Accosted definitely, as for surrounded...

Luck: [2]

You are surrounded with no way of escaping easily!
Title: Re: You are a Monster - Turn 36
Post by: Beirus on January 16, 2019, 02:33:53 pm
"That sounds like a good plan. What type of spirits or elementals will we be rescuing? I need to know about them as well, to better protect myself while they are still hateful."
Title: Re: You are a Monster - Turn 36
Post by: ironsnake345 on January 16, 2019, 02:50:06 pm
In that case...

Group up! Quick!

form a back to back triangle with Vel and Artomal so the soldiers have trouble flanking us. Bone broadsword in my two right hands, detach upper left arm and hand armbone rapier (oh man, remember that?) over to Vel so he's not unarmed, and fend off the zombies as they encroach!

Use this!

Also try and attack the one that stole Vel's sword, we're gonna want that back.
Title: Re: You are a Monster - Turn 36
Post by: Nakéen on January 16, 2019, 02:57:06 pm
"That sounds like a good plan. What type of spirits or elementals will we be rescuing? I need to know about them as well, to better protect myself while they are still hateful."

"Elemental Ones bearing aspects of the Desert. Sand, Heat and Cold, Wind, and Mana. Most bear only their birth element, while some stronger ones can wield another element.
The remaining to rescue are the Mirages, Spirits of Illusions, and the Djinns, Spirits of Mysteries. Both of them wielder of magic, the Mirages affect your senses and mind, while the Djinns use elemental magic.
You should tell us which spirits will burden you the most, so we can prepare ourselves too."





[Compilation of a conversation between Ulkas and the mysterious monster, done outside of the thread to make it fast]

“Interesting, as I had reflected, right before noticing your presence while experimenting with lesser monsters, how one needs allies in this world. Though I intended to raise them from below us, not to meet one above, of course. In your words, I sense great promise, yet also a great risk, a risk unknown - explain to us, Ambition the Irregular, what exact nature of the wall made you seek allies? What even your power could not overcome by itself?”

"I expect you to be aware of the stages that separate the strong from the weak. You probably evolved at least 5 times, I evolved more than that. My walls are not only the beings who evolved further, the Five Great Beasts, but also those who live outside this rule. The Five Great Hunters, abnormal Humans with powers rivaling the Five Beasts. Their word is law in Marandars, and none dare oppose them save for me."

“These Hunters hint me closely of Heroes in the South. Humans wielding the power of their species to rival the greatest of monsters...
And save for you? The 10 - Beasts and Hunters - move aligned, or their aims put them at peace with each other?”
Ulkas has shown a toothy grin. It reminded him so damn much of both humans he learned to hate for various reasons, both overt and discreet, and Neodemonium legions he swore to thwart if it would bring Astrosa closer to her aim


"Heroes?... So there are more of them. Peace? Indeed, peace is the appropriate word. An ancient agreement binds the 10 together, though that is not to say they are allied. It is a legend from before I was born, The First Beast ruled the land. The First Hunter rose and killed the Beast, sending the land into Chaos. Without a challenge, the Hunter lost its way, and without a Beast, nature lost herself. Seeing his error, the Hunter gave a great offering to Nature so that a new Beast would be born, so that the Hunter may have hunt and nature may thrive. It is an old tale, but still hold true in present times. The Five Beasts rule over the creatures of Marandars, and the "Humans", which are called Hunters here, are outside of that rule. They follow the rules of the Great Hunters, and walk the land hunting the Beasts.

Yet at times the Hunters become Beasts and the Beasts become Hunters. There must always be a Hunter and a Beast."
"The Hunters revere the Great Beasts as gods, and regularly give them offerings. In exchange, they are free to roam and hunt on the territory of a Great Beast. The Great Hunters are rarely seen, but will intervene when their kin is threatened."


“So... The self-sustaining cycle of competition that raises figureheads into prominence, yet culls the progress for sake of repeating itself anew? And with you as currently only living opposition to the creeping stagnation?”


"You have perfectly understood. I forgot an important detail, if a Great Beast rises above the others, the remaining four will unite against them. And yes, I aim to break this stagnating cycle. I had a revelation, an awakening. There is something greater awaiting far above the Great Beasts, isn't it the meaning of the changes the world is ongoing? It is a sign they are refusing to see, because they fear what lies beyond."
"I will tell you the names of the Five I so revile.
Wors the Earth Shaper.
Gol Gimmum the Cradled Skydragon.
Sark Yurl the Wind of the Steppes.
Miik the Birther of Most.
De Ante the Son of the Night."


“Their fear is natural and, once upon a time, it might have been based on dire truth. Tell me, Ambition, what do you know of Cataclysm that predates the world as we know it and of world long gone, from which only ruins remain now?
I’ll also remember the names, for they in turn would be our stepping stones to power over the destiny”
Ulkas turned to Astrosa, hints of devious smile on his face:
“Would you also wish to tell in turn the names we intend to eradicate from surface once and for all?”[/glow][/color]
[Ulkas tries to establish some sort of connection between hate-oriented individuals with Black Lists both]


He smiles.
"It seems I learnt something very important. This Cataclysm you speak off, I never heard of it. But the concept of some catastrophe... explains a lot. In a way, it could said that a new Cataclysm is upon us, then."

Astrosa thought for a moment, still mistrustful. She nodded negatively, though with her signs expressed that she will think about it. Just not now.
"As such, will you ally with me?"

Ulkas turned to Astrosa, signing “shaky alliance, gain” and “flee now, lose”. Then smirking again:
“Kinda reminds me of our first meeting, truth be told.”

Her face contorted with disgust.
"Don't compare our fateful meeting to... this. Of course I will follow your decision."
She made a sentence with her lip "Not enough trust" pointing at the invaded Liel.

Ulkas quickly circled 0 with his claws while chuckling a bit.
“Alliance seem a bit strong word for now, yet we see much in your proposal. Both can learn from this - and gain much what is not possible for one party...”
Ulkas turned all his attention to see if his defenses were yet uncompromised.
“State your terms, Ambition, we are ready to join forces for mutual benefit and gain.”

"Of course, the words I chose may have been a bit grand. A partnership would be more appropriate. My terms are simple: grant me access to the Sky Temple, and then you will be free to break the partnership. I wouldn't impose on you the task of helping me overthrow the 10 when you seem to have other... enemies. Of course, betrayal would be out of question. I wouldn't want to add another name to my list, and neither would you, am I wrong?"

“I’d gladly avoid this for more than one reason, some of them being similar to your own. It is a rarity to meet another master of mind interested in the knowledge. Others prefer battlefield too much for their ambitions to grow into something bigger.
My terms would be equal access to the Sky Temple - we will parlay if unexpected gains in it would be unsharable yet equally desired. And our conversations, however informative, should go through me alone. As you have shown already, my companions are not ready to converse with you in direct. And if you try that again, your name will be first in my list.
I have much more information I wanted to discuss with you about Cataclysm, 10 and other matters, but for now, as our partnership begins, please, leave Liel so we can access the damage and see if we can repair her, as she could help me greatly with Sky Temple opening.”

"Most excellent.  I must say I was worried you would refuse my offer. It would have been bad for you and me both. After all, there is the matter of the watcher of the Temple, Gol Gimmum. Given the ruler of the skies will severely punish any who approach the temple, who is to say what will happen to those who would enter it?

As for your companions. Worry not, for I intend to treat them as allies too, whatever they think of me. They can mistrust and hate me all they want, I care not for their thoughts. Now, allow me to make the first step in that partnership-"

Liel has been released
Title: Re: You are a Monster - Turn 36
Post by: Beirus on January 16, 2019, 07:17:18 pm
"The elements are a part of me. I do not fear them. It sounds like the Mirages will give me the most trouble."
Title: Re: You are a Monster - Turn 36
Post by: Nakéen on January 16, 2019, 08:15:20 pm
"The elements are a part of me. I do not fear them. It sounds like the Mirages will give me the most trouble."

"We will do something about the Mirages then. For now, a spiritual protection will do."

Obtained a Spiritual Protection against illusions and mental attacks.
Title: Re: You are a Monster - Turn 36
Post by: Sarrak on January 17, 2019, 12:46:05 am
Converse with Astrosa, then check Liel state. It should be possible to recover memories via Xatares sync, yet first he should make sure Ambition has not left surprises.
Title: Re: You are a Monster - Turn 37
Post by: Nakéen on January 19, 2019, 05:28:03 am
Turn 37:

Turn 36 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7915149#msg7915149)



Eximius Res, the Rusty Ring (Hawk132)
[I keep biting off more than I can chew, huh? ._.' Got lucky this time]

"It is. Well done, kid."

Eximius pats Prias on the back in his Illusionary form, before gesturing at the Essence.

"To the victors go the spoils." He says with a clear mirth in his voice.



Plot: [4]
Filled with more Essence than you had ever seen, you lost your senses and connection to reality-
[Self-Adaptative Program Active...]
[Insufficient ICHOR reserves...]
[Partial ARMA-class restoration achieved...]

-You snapped back. Odd, it felt like something had awakened inside of you for a moment, but then it was gone. Something important and long forgotten, trying to break through the abyss of oblivion...

"Finally awake?" said Prias, the flames of the campfire flickering in his dark olive eyes. It was already nighttime, and the surroundings were completely different from before.

"You stopped responding after you instructed me to harvest the Hearteater's essence. I won't lie I was a bit worried, but somehow, I knew you were okay. I found this red jewel in place of a corpse, this will be our prize! Oh and as you can see, I walked until I reached one of the hunting shacks."

Your host's emotions were clearer than before, it seems your bond had strengthened thanks to your transformation. His mind was clear, his heart fulfilled. Revenge had been served, and in silence he gave a thought for each of the names he avenged.

"It made me realize. I want to change the world, I want to save this land. As long as the deadland remains the way it is, my village will never be safe. We won't be able to build a better future."

[For better or worse, Prias earned a new ambition: Save Nepkeros?]

Night Encounter: [2]
The night passed uneventfully at first, until the air changed. Cold and dry, chilling to the bone.

[Of Vigilance and Hawk-Eyed]:
[Moderate-Easy] 8: [7]
Outcome: [2] -Critical Failure-

[Chilling Grasp]
(Pow 2 vs Res 1): [4]+4 (Ambush 4) vs [10]
[Counterattack: Mana Wave] -4MP
(Pow 1 vs Res 1): [9] vs [1]
[Critical Hit]
Damage: [8]+4=[12]

All of a sudden, the air turned freezing and an invisible hand seemed to have grasped Prias. The magic attack was ineffective, as Prias broke free from its hold. Sensing the location of the caster, Prias leapt out and executed a [Mana Wave] slash in the darkness.  A bone chilling scream rang out as the attack struck true, forcing your assaillant to reveal themselves.

A grotesque, floating skeletal head, vaguely humanoid but too deformed to belong to any known species. The cold air surrounding it is visible to the naked eye.

[Note: Anything you said with Prias during that night? Feel free to retroactively converse with him.]

Nearby Monsters:
-Chilling Skull (Stage 2) Badly Wounded
> -12

Spoiler: Eximius Res Status (click to show/hide)



Azarian, the Imbued Thoughtling (Dustan Hache)
start the journey eastward.
let us see what lies on the road ahead, and try to sieve some information about the eastern lands from the memories. something about teal forests and azure skies? it sounds fascinating!


[The Journey Eastward...]

[Memory Recovery]
[Easy-Moderate] 7: [3]
Outcome: [2] -Critical Failure-
No additional information could be retrieved from the memories, and the lingering mind quickly disappeared without a body...

You went Eastward, looking to know more about these Humans you had always yearned for...

Luck1: [2]
Travel1: [2]

The first days of your journey were absolutely horrendous. The last steps out of the Nepkerite Deadland were expectedly riddled with danger. You fled for your life more times than you could count, chased by violent and wretched creatures. It is quite the miracle you actually managed to escape alive.

Luck2: [4]
Travel2: [4]

The sign of change appeared in the shape of a distant mountain range, obscuring the horizon and delimiting the end of the deadland. Luckily, you found a passage in the mountain, one that was most definitely not natural. The nearby ruins at the passage's entrance hinted at the presence of a town in the past.

You managed to defeat some zombified creatures, earning you 4 Lesser Essence

Luck3: [5]
Travel3: [1]

Further inside the passage, you came across a massive amount of slain creatures of all kind, extending for several hundred of meters. Amazingly enough, some Essence still lingered, earning you 8 Lesser Essence.

The cause of this carnage quickly revealed itself to you. Further ahead, the passage was blocked off by a great wall of stone and its massive closed steel gate. You could vaguely discern humanoid shapes standing or walking atop that wall and its watchtowers, but the distance was far too great for any of your skills to reach.

Judging from the signs of explosions and impacts on the ground, you were at the edge of some kind of danger zone.


Nearby Monsters:
-No monster, but some figures at the top of the wall? [Danger!]

Spoiler: Azarian's Status (click to show/hide)



The Newborn Elemental Spirit of Ice  - (TricMagic)
Return to physical Form and bury in the snow, using the cracked ice to blend in. Rest.

[Nature Spirit Turned Off]

Returning to physical form, you then burrowed in the snow to hide and recover.

Rest: [4]
[No longer Tired]
[You are Well Rested]

The surroundings were safe, and there was nothing much left to do here.

Nearby Monsters:
-None

Spoiler: Spirit of Ice Status (click to show/hide)



Squelchy, the Apex Omnislime (Coolrune206)
Squelchy blurbles appreciatively then returns to his slimes and leads them further out into the open field in search of food.

[Searching for Food]
[Moderate-Easy] 9: [1] -Critical Failure-

Your group progressed further into the open fields, and everyone set out to find sustenance. The ground suddenly started to shake and rumble, and from the south came stomping a whole herd of massive monsters.

Tall as a giraffe, yet as muscular as an ox, these monsters were going to trample you in a few seconds if nothing was done. Their fur is silvery, and two spiraling blue horns grow on their skull.

Nearby Monsters:
-a whole herd of Jin Kilan
-Friendly Slimes

Spoiler: Squelchy Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
Skee simply waits for the one on one phase to begin, resting with his pack in the time inbetween the two phases.

Resting: [3]
You went to rest a bit among the members of your pack. You managed to recover some energy, but it was quickly cut short as the tournament resumed.
You are Rested

[Tournament]
Luck: [2]

Tough luck for a start, you slated to face Napash the Rock, the Greater Leader known for his incredibly hard fur, said to be impervious to attacks. He is twice taller and bulkier than you, and his silver fur has a sharp glint.

The battle ground is a roughly flat area, with some small boulders and young trees growing around. There is no obstacle to hide behind. A large ring of stone delimits the area.

The imposing Makralian just stares at you from above, and take a stance. The battle is about to start.

Nearby Monsters:
-Napash the Rock, Makralian Greater Leader


-Nearly a thousand of Adult Makralians
-The 8 Greater Leaders
-The 39 Lesser Leaders

-The 24 last contestants

Spoiler: Skee Status (click to show/hide)



Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
This is a worst case scenario! Turn invisible and dash away in a random direction!

[Invisibility] [Being invisible will drain your stamina]

[Dash Away!]
Go'Von Invisi-Dash: [15]+5
Beast Tracking: [6]

You dashed away at high speed, quickly managing to lose the beast tracking you. You turned your invibility off once you were sure danger was gone, and it seems you managed not to spend too much energy fleeing. [Very Slightly Tired]

Hunting, running... This is a harsh life, but you will break through. You are still in the vicinity of that massive hole.

Nearby Beings:
-None for now

Spoiler: Go'Von Status (click to show/hide)



Squacks the Carrion Bird - (Devastator)
Oh, so the wyverns attack multiple targets.  Is that special to them, or does every outnumbered creature do that?  The last turn had a special -1 for multiattack.  That must be for being outnumbered more than 2:1.  In which case, I need to push it, as I'll be the fifth attacker.

Go press the attack.  This already failed horribly, but might as well.  That third one is almost dead, anyway, and the healthy ones should try to finish that one off.

It was not the moment to back down! You decided to attack the most weakened wyvern, leaving the healthier oen to the other birds.

[Carrion Birds Attack]
(Str 1 vs Con 1): [1-3] vs [1-3] and [2,7-2,7-2] vs [9-2] (No successful attack)
[Counterattack: Wyvern Fire Breath]
(Pow 0 vs Res 1): [9]-2 vs [6,2-2,6-2]
Damage: ([2]x0.5)+1=[2]
Effect: Burnt

You went to face the critically wounded wyvern, but both of your injuries were so serious your bodies respectfully refused to move.

The three birds failed to damage the other wyvern, the latter retaliating with a low intensity breath of fire covering a wide arc. The three birds didn't suffer immediate dangerous injuries, but their feathers caught fire!

[Wyvern: Tail Sweep]
(Str 2 vs Con 0): [1]-3 (Bad Wound, Multiattack) vs [10,6-2,5-2] (Bad Wound)
[Counterattack: Beak and Talons]
(Str 1 vs Con 1): [7,3-2,11-2] vs [4-2] (2 successful attacks)
Critical: [6,2]
Damage: [6,8]
> Wyvern1 -5 and -7 (Scales Mitigation)

The wyvern slipped a disc Exhaustion and injuries slowed the wyvern, and taking advantage of that momentary weakness, the birds tore it apart, finishing it for good.

Flames: [1]
All of a sudden, fire inexplicably engulfed the three Carrion Birds, killing two of them in a very painful way. Only one Carrion Bird other than you remains, Kra.

[Carrion Birds Attack]
(Str 1 vs Con 1): [7-3,10-2] vs [1-3] (2 successful attacks)
[Critical Hit]
Damage: [8,8]
> Wyvern -14HP

The wyvern suffered from cardiac arrest to finish this fight The two of you managed to bring down the last wyvern in one final and vicious melee. Finally, victory was attained, but at what cost? All but two survivors, and you were about to collapse from your wounds.

Kra noticed the Essence, and instinctively knew what it entailled. Her face was half-burnt, and her feathers bloodied.
"I'm claiming half of it."

10 Lesser Essence (5 to Kra)
With 5 Essence, you can transform

Nearby Monsters:
-About five Carrion Birds (Friendly) (only one alive)
> Kra, jagged Carrion Bird (-5)
> 2 Burnt to death (-11)
> 2 Dead

-Three Dead Wyverns

Spoiler: Squacks Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
In that case...

Group up! Quick!

form a back to back triangle with Vel and Artomal so the soldiers have trouble flanking us. Bone broadsword in my two right hands, detach upper left arm and hand armbone rapier (oh man, remember that?) over to Vel so he's not unarmed, and fend off the zombies as they encroach!

Use this!

Also try and attack the one that stole Vel's sword, we're gonna want that back.

Vel caught your Terrence's Hand Armbone Rapier.
"Thank you comrade!"
"Oooh fighting back to back like true comrades in arms? It does make you feel alive."

[The Undead Swordsmen Trio: Begone ye fool being!]
(Str 1,1,0 vs Con 0): (9+2,12+1,1+2)+2 (Weapons 2,1 Camaraderie 2) vs (10,3,8,1,6,8) (Terrence and Vel attacks successful)
Critical: (9,1)+1
Damage: ([2,3]x2)+2=[6,8]
[Animated Soldiers Counterattack]
(Str 0 vs Con 0): [6,6] vs [3+2]+2 (Rapier 2 Camaraderie 2) (Defense successful)

The battle started in gusto, as you smashed an animated soldier with each swing of your broadsword. Likewise, Vel had great success with your Armbone Rapier, crushing the soldiers weakpoints with precision. Artomal on the other hand, fumbled a bit, but still managed to avoid being ganged up by several soldiers.

Sword Recovery (Terrence): [3] (Partial Success)
Sword Recovery (Vel): [2] (Failure)

You barely managed to get a grip on the stolen sword, but not quite enough! Vel was too far to get his sword.

Sword Recovery (Terrence): [6] (Overshoot)
You successfully managed to retrieve the arming sword, and threw it to Vel! But the momentum and slight mistep caused you to stumble backward and get separated from your comrades!

(...)

The situation is striking all of you as odd. Not only are these undead soldiers incredibly weak, they don't seem to be releasing any Essence...

[Perception (Magic)]
[Moderate-Hard] 13: [19,8,13] (Terrence, Vel, Artomal)
Outcome: [1,6,5] (Success, Partial Success, Overshoot)

Of course! you thought. These corpses were controlled by a necromancer of some such, hiding nearby! Your comrades reached the same conclusion, and you all shouted "Necromancy!".

Artomal shouted a bit too loudly... and was probably heard by said necromancer, judging from the movements of the animated soldiers who decided to swarm the poor Artomal.

Nearby Monsters:
-Animated Soldiers Corpses (Many)
> Smashed a good amount
-Necromancer?

Title: Re: You are a Monster - Turn 36
Post by: Nakéen on January 19, 2019, 05:28:35 am




Ulkas, the Horned Demon (Sarrak)
Converse with Astrosa, then check Liel state. It should be possible to recover memories via Xatares sync, yet first he should make sure Ambition has not left surprises.


[Liel Checkup]
[Moderate-Easy] 8: [4]
Outcome: [1] -Critical Failure-

You attempted to check on Liel's state, but your mind was violently ejected by a complicated set of defensive measures with the recognizable complexity of Ancient technology. From that, you determined Xatares had detected the compromisation and counterattacked with full force.

The problem though, is that Liel was completely inaccessible and irresponsive in her current state. You don't know how long until she returns, if she does.
[Recovery Mode Inititated...]



Nearby Monsters:
[!!!] Ambition the Irregular (Stage8) (Tailing you, currently in the lower layer of clouds)
> Source of a Field of Mind Manipulation


Spoiler: Ulkas Status (click to show/hide)
Title: Re: You are a Monster - Turn 37
Post by: Dustan Hache on January 19, 2019, 05:45:32 am
stay hidden outside of the danger zone, and attempt to probe the mind of one of those figures. they must know how to open the gate, or of other ways around into the human lands.
Title: Re: You are a Monster - Turn 37
Post by: Sarrak on January 19, 2019, 06:22:18 am
Squacks, I salute your outstanding win!

PS. You might even deserve “Bad Luck Aura” or something - all sides were devastated x)
Title: Re: You are a Monster - Turn 37
Post by: Coolrune206 on January 19, 2019, 07:35:44 am
Squelchy quickly orders his brethren to return back to the edge of the forest, before using Resonate to try to cause a panic in the head members of the pack so that they try to run backwards, and cause general mayhem in their numbers. If this fails, he simply hardens his body and hopes to weather their hooves.
Title: Re: You are a Monster - Turn 37
Post by: Devastator on January 19, 2019, 08:53:43 am
(Well, that was about as lucky as the first round was bad.)
(I suspect the devastation has to do with the all-offense build.)

Orders removed due to mechanics questions.  Is squacks required to transform now or die?
Title: Re: You are a Monster - Turn 37
Post by: Sarrak on January 19, 2019, 09:33:06 am
(Also.. isn't it only six essence for three level 1 creatures?  Or fifteen for three level 2 creatures?)

If it's half of six, take my three and give one to the scout who found the wyverns.  If it's half of ten, take five, and give one each to the three scouts.  If it's half of fifteen, keep two for myself and give two each to the three scouts.  (if tie goes to leader.)  Keep the shares of any scouts that don't make the meetup, unless it's five essence being my share and one scout, in which case give the one scout two essence.[/b]
1 - 6 Essence for 3 wyverns [stage 1] + 4 Essence for 4 Carrion Birds [stage 0]
2 - You had 7 birds; 4 died, Kra survived; two scouts remain only
3 - You can’t “Keep” Essence. It dissipates in 30~50 min. Once absorbed, you can only give it with a part of your body

PS. Transform right now, or you’ll die from injures. Plus, then you can follow other scout leads and share with them next round of gains.
Title: Re: You are a Monster - Turn 37
Post by: TricMagic on January 19, 2019, 09:39:27 am
[FF]Nature Spirit(Ice), Active.

Float up into the tree branches and look around for something I can beat at my current level(Stage 0). Antarctic Wind once I find one alone.(Maybe another of those Ice Spheres?)
Title: Re: You are a Monster - Turn 37
Post by: Devastator on January 19, 2019, 09:52:02 am
(1.  That makes sense, thanks.)
(2.  I only had six birds with me, due to giving unclear orders.  There are three living scouts that never engaged.  Probably at least the one that found these wyverns will be at the camp.)
(3.  I didn't know that.  I'd still like the scouts to get their share at it, because they didn't get the opportunity to fight.  If it can be arranged, I'd like to do so.  If it can't, I'll just take the other five then.)

(PS.  I'll need confirmation about that.  It seems like a bad idea to take a long transformation in the middle of a combat zone.  If it's required for life saving, I'll do it now.  Otherwise, I'd like to go back to the camp and do it there, or get in hiding and then do it.)

(I also have no more intention of doing any more fighting right here and now.  The reasoning for doing this fighting was so that the wyverns who attacked my previous group should suffer casulties for doing so, as part of an effort to disincentivize them from doing so again.  Time to meet up with the rest of the tribe, find the new area, and probably do some breeding.  Now we have bad wounds and insufficient numbers, and may be attacked instead of being the ones launching the attack.  Consolidate gains and leave.)
Title: Re: You are a Monster - Turn 37
Post by: Hawk132 on January 19, 2019, 10:48:46 am
[It feels like you might've misread something, Devastator. The way I'm parsing the way you want to share the essence seems to assume you've got 10 essence. You've got 5, unless you want to fight Kra for the other half (bad idea, she's got at least 7HP left).]
[Also, evolving doesn't take long. Better to evolve now.]

Conversing at camp.

"Heh, finally a proper goal to aim for, kid. This ambition, and any that follow after - I'll help you achieve them. It's my purpose after all. And speaking of me, when I was unconscious, I felt like I remembered something for a moment. Hmm.... perhaps if we gather more Essence, I'll unlock those memories?"

"That jewel you mentioned... let me take a look, maybe there's something more to it. I doubt the Hearteater was carrying it for no reason."

Take a look at the jewel. Anything interesting about it? While I'm at it, see if the shackles on Prias' potential loosened in any way after defeating the Hearteater.

Back to the future.

"It shouldn't be able to take another hit like that. Let's finish it off quickly."

Blink! And Mana Wave if it proves necessary.
Title: Re: You are a Monster - Turn 37
Post by: Devastator on January 19, 2019, 10:53:49 am
(Hmm?  Taking two and distributing three more is five.)
Title: Re: You are a Monster - Turn 37
Post by: Hawk132 on January 19, 2019, 10:58:15 am
If it can't, I'll just take the other five then.
[This part is the one confusing me.]
Title: Re: You are a Monster - Turn 37
Post by: Sarrak on January 19, 2019, 11:03:01 am
Devastator, I reread your turns and the group that wanted to fight numbered 7 (Kra included) - “You share your plan with the 7 remaining Carrion Birds.”. You sent scouts and one returned with news. Then, “The six birds of the ambush group” (you & one scout included) fought wyverns. 2 scouts are left somewhere

Transformations are not advised only in one case - you’re literally fighting right this moment AND have no one to cover you (since tranforming heals all damage & fills MP, its a valuable trump card sometimes)

While you certainly should regroup, game gets rewarding with higher stages, as you have less natural predators and lesser stages revere you - and opportunity hunting is easy way to get stage 2 quickly. Having a flock of your own would certainly help, though.

Title: Re: You are a Monster - Turn 37
Post by: Devastator on January 19, 2019, 11:17:35 am
The other five was not including the five taken by Kra.  I'm saying that if the essence cannot be distributed to any other birds, Squacks will take the five essence Kra is not taking.

In combat there were six attacks in the ambush round.  In the roundup, there are four corpses and two living birds.  Only six birds engaged in combat, leaving the three scouts.  I intended to fight with seven, but unclear orders lead to there being only six present.. natural enough for war, really.

I thought there were nine total.  Seven regulars, Kra, and Squacks.

If I can help it, I'd rather not waste the asset of an instant heal and respec from a transformation when I have nobody to fight.  As a stage 0 creature, I am worth less than a stage 1 or higher would be for someone attacking me, and a creature might well overestimate chances of winning a fight with a badly-wounded stage 0 creature, and be readily beatable by a level 1 creature geared to win that fight.

In any case, I intend to fight almost exclusively higher-stage creatures than myself, and will try to direct upgrades to allow me to engage them successfully.  Either they will let me steal essence from their kills, or they will make risky engagements with creatures that are worth very little essence and are disproportionately dangerous to fight.

Here's, for instance, what I might pick as a transformation.  These are not orders, I haven't decided yet.  I would like to hear your opinion, though.

Spoiler: Transformation (click to show/hide)

Actual orders are, If transformation is required in order to not-die, do it.  If it's not, take the essence and leave the battlefield.  Keep at least 2 essence for myself, and if possible, divide the essence beyond that between the remaining scouts that didn't fight.  Then proceed in the direction of the migration, remaining in hiding as much as possible.
Title: Re: You are a Monster - Turn 37
Post by: Sarrak on January 19, 2019, 12:17:12 pm
Kra was included into seven. From the phrase I cited, it was obvious seven bird went with your plan

Problem with stage 0 is its so VERY vulnerable. If you noticed, wyverns were obliterating birds with ease, one-hit kills aplenty. I’d say transform now (as you’re dying), try to delay your next transformation

Fighting higher stages mostly... Interesting decision. I came to entirely reverse one - fighting the lowest stages possible. Lets see how your bid pays off
Title: Re: You are a Monster - Turn 37
Post by: Devastator on January 19, 2019, 12:24:53 pm
Kra wasn't a carrion bird.. she had a different title.  Razor carrion bird or something like that, which is why I thought she wasn't listed with the others.

The one-hit kills were coming from the 0 Con and good damage rolls.  The left, right and centre kills were related to them getting two attacks a round more than anything else... there were only two one-hit kills.

I don't expect higher stage fights to pay off, but I think they would mean more entertaining encounters.  Beating up on low-level creatures seems like a boring lifestyle.  Safe, but boring.  Lots of creatures trying to do that implies to me there's a large niche to steal from them, as they're too afraid to take on something that can fight back.
Title: Re: You are a Monster - Turn 37
Post by: ironsnake345 on January 19, 2019, 12:59:58 pm
Help Vel out of the swarm by thinning out the surrounding zombies, and take my arm back if I can render him safe and sworded. Try to ascertain the location of the necromancer!
Title: Re: You are a Monster - Turn 37
Post by: Puppyguard on January 19, 2019, 02:17:19 pm
Go'Von
Explore the giant hole in the ground, stealthily.
Title: Re: You are a Monster - Turn 37
Post by: Sarrak on January 19, 2019, 03:43:00 pm
Fly after Ambition towards Sky Temple and converse on the move. We have much topics to discuss, starting from currently vital and ending with mentally intriguing omes.
Title: Re: You are a Monster - Turn 37
Post by: Nakéen on January 19, 2019, 09:34:29 pm
Turn 37bis: Conversation

Turn 36 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7915149#msg7915149)

[It feels like you might've misread something, Devastator. The way I'm parsing the way you want to share the essence seems to assume you've got 10 essence. You've got 5, unless you want to fight Kra for the other half (bad idea, she's got at least 7HP left).]
[Also, evolving doesn't take long. Better to evolve now.]

Conversing at camp.

"Heh, finally a proper goal to aim for, kid. This ambition, and any that follow after - I'll help you achieve them. It's my purpose after all. And speaking of me, when I was unconscious, I felt like I remembered something for a moment. Hmm.... perhaps if we gather more Essence, I'll unlock those memories?"

"That jewel you mentioned... let me take a look, maybe there's something more to it. I doubt the Hearteater was carrying it for no reason."

Take a look at the jewel. Anything interesting about it? While I'm at it, see if the shackles on Prias' potential loosened in any way after defeating the Hearteater.

Back to the future.

"It shouldn't be able to take another hit like that. Let's finish it off quickly."

Blink! And Mana Wave if it proves necessary.

Looking pensively at you, Prias agreed.
"Where do you come from, I would like to know too. You are the biggest mystery of us two."

[Magic Perception (Power)]
[Moderate] 12: [7]
Outcome: [4] -Failure-

Nothing outstanding from the gem catch your eye. Veras could probably be able to tell if this gem held anything special.

[Shackles State]
The shackles on his potential have loosened, which seems to be a good omen. You estimate that it will still take some time for the seals to break. Something else has caught your interest, the "brightness" of Prias has changed ever since he found an ambition. Brighter and slightly captivating, like the faint flame of a lighthouse. What could it be?

Title: Re: You are a Monster - Turn 37
Post by: Legendary Marksdorf on January 20, 2019, 03:57:27 am
An opponent's who's supposedly invicible, heh ? Naturally, there was no such thing as an invicible enemy, and Skee knew that. He quickly devised a battle plan. First, he would put down the Banera's tail on the ground. It would only slow him down, and would be useless against this kind of opponent. Then, he'd inject a small dose of [Bolstering Serum] into Shnapa's body, looking to increase his reaction speed. He'd also trigger [Fur Hardening], just in case. Then, he would make his host kite around the great leader, taking advantage of his smaller build to dodge and react to the much bigger opponent's attacks. Everytime he was at a safe distance to do so, Skee would then unleash a [Mind Crusher] against Napash. Rince and repeat until the Great Leader passes out.
Title: Re: You are a Monster - Turn 37
Post by: Beirus on January 21, 2019, 03:15:38 am
"Thank you for your assistance. No time like the present to get started."

Gray heads for the nearest group that he needs to rescue, along with any who wish to join him to help.
Title: Re: You are a Monster - Turn 38
Post by: Nakéen on January 24, 2019, 04:15:19 pm
Turn 38:

Turn 37 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7917208#msg7917208)




Azarian, the Imbued Thoughtling (Dustan Hache)
stay hidden outside of the danger zone, and attempt to probe the mind of one of those figures. they must know how to open the gate, or of other ways around into the human lands.

[Long-Distance Probing]
[Hard] 14: [10]
Outcome: [2] -Critical Failure-

Staying outside the danger zone, you focused intensely to project your Mind Eater far away to reach the distant figures. It was hard, really hard, like attempting to outstretch your arm beyond its maximum reach. Then your "arm" stopped on something sturdy and "cold". Or rather, mindless.

Unaware, you had triggered a defensive spell. Bright shapes appeared around you, arranging themselves into an intricate lock with you at its center. The figures at the top of the wall quickly sprung into action, though you had no time to think about that. Something bad was definitely coming.

[Arcane Magic: Thunder Bolt]
(Pow 2 vs Res 2): [10]+4 (Arcane Lock 4) vs [13]
Critical: [7]+2
Damage: [1+4]=[5]

A bolt of pure electrified pain struck you with terrific precision thanks to the magic lock on you, overloading your mind with pain for a brief instant. You are Shocked

[Magical Perception]
[Moderate] 10: [19]
Outcome: [4] -Critical Success-

The flow of mana is swirling. More spells are coming, you have to get away right now!

Nearby Monsters:
-Spell-casting figures [Danger!]

Spoiler: Azarian's Status (click to show/hide)



Squelchy, the Apex Omnislime (Coolrune206)
Squelchy quickly orders his brethren to return back to the edge of the forest, before using Resonate to try to cause a panic in the head members of the pack so that they try to run backwards, and cause general mayhem in their numbers. If this fails, he simply hardens his body and hopes to weather their hooves.

Taking matters in hands, you ordered the slimes to escape to the edge of the forest. Your orders overcame their panic, and they quickly rushed for the woods.

[Resonate]
[Moderate] 10: [8]
Outcome: [1] -Critical Failure-
All cells of your body vibrated in unison at incredible frequencies, causing your body to emit a deafening wave. Your action had the exact opposite effect of what you hoped, for when the wave reached the ears of the tall monsters, the pain it caused them sent them flying into rage. The whole herd started furiously stomping the surroundings, flattening the tall grasses and the unfortunately slow slimes.
[10 slimes killed]
14 Lesser Essence

It also didn't take them long to locate the source of that extremely annoying noise, and the nearbiest Jin Kilan proceeded to stomp you with its massive hooves.

[Solidification]
You solidified your body in preparation for the attack...

[Jin Kilan: Stomp]
(Str 3 vs Con 3): [1] vs [16]+2 (Solidification)
Flavor: [5]
Your incredibly hard body withstood all the weight of the Jin Kilan without a hitch, even denting its hoove. The sharp pain made the monster stumble backward, accidentally striking a nearby Jin Kilan with its spiral horn. Enraged, the struck Jin Kilan retaliated-

And in the blink of an eye the fight took the whole herd.

Nearby Monsters:
-a whole herd of Jin Kilan Enraged
-Friendly Slimes

Spoiler: Squelchy Status (click to show/hide)



The Newborn Elemental Spirit of Ice  - (TricMagic)
[FF]Nature Spirit(Ice), Active.

Float up into the tree branches and look around for something I can beat at my current level(Stage 0). Antarctic Wind once I find one alone.(Maybe another of those Ice Spheres?)

[Nature Spirit (Ice)]
You started turning into an icy mist, and looked for something else to whale on.

[~Looking for some danger~]
[Easy-Moderate] 7: [10]
Outcome: [5] -Overshoot-
You quickly came across a sprite of snow lulling to itself, before your Nature Spirit could empower yourself. The monster was completely unaware of your presence.

[Antarctic Wind]
(Pow 0 vs Res 0): [6]+4 (Ambush) vs [8]
Critical: [5]
Damage: [1]
[Antarctic Wind]
(Pow 0 vs Res 0): [3] vs [7]

Your first attack caught the sprite unaware, though was only slightly effective. You immediately unleashed another round of chilling wind, which the sprite easily resisted.

Then it screamed like a child in distress.

Luck: [2]
Similar screams answered the sprite's call, and two more sprites joined the fight. Judging from the number of screams heard, far more were coming. The hurt snow sprite then pointed at you in anger.

[Nature Spirit has finally built up]
[You are no longer Well-Rested]

Nearby Monsters:
-3 Snow Sprites Hostile
> Sprite #1 -1HP

Spoiler: Spirit of Ice Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
[It feels like you might've misread something, Devastator. The way I'm parsing the way you want to share the essence seems to assume you've got 10 essence. You've got 5, unless you want to fight Kra for the other half (bad idea, she's got at least 7HP left).]
[Also, evolving doesn't take long. Better to evolve now.]

Conversing at camp.

"Heh, finally a proper goal to aim for, kid. This ambition, and any that follow after - I'll help you achieve them. It's my purpose after all. And speaking of me, when I was unconscious, I felt like I remembered something for a moment. Hmm.... perhaps if we gather more Essence, I'll unlock those memories?"

"That jewel you mentioned... let me take a look, maybe there's something more to it. I doubt the Hearteater was carrying it for no reason."

Take a look at the jewel. Anything interesting about it? While I'm at it, see if the shackles on Prias' potential loosened in any way after defeating the Hearteater.

Back to the future.

"It shouldn't be able to take another hit like that. Let's finish it off quickly."

Blink! And Mana Wave if it proves necessary.

[Blink] -2MP
[Prias: Shortsword Slash]
(Str 3 vs Con 1): [7]+4 (Ancient Combat Techniques 2 Blink 2) vs [1] [Critical Hit]
Damage: (10+4)x2=28

In an instant, Prias dashed in front of the Chilling Skull and cleaved it in two with an overhead slash.
+5 Lesser Essence

After that incident, nothing worthy of note happened. And the next morning, you were back to the village, alive and victorious.

Prias was welcomed as a hero. Naturally, Prias' loved ones were the first to get here upon hearing news of his return. The whole village had gathered to see the talented youth's return, and hear of his vicious battle against the vile Hearteater. Captivated, terrified, the villagers couldn't help holding their breath as your host retold the battle in minute details. When he described the Hearteater you fought, the elders of the village nearly fainted. "The eyeless one! You have slain the eyeless one?!"

From the explanations of the elders, this Hearteater was a special one. Thought to be a legend, this creature was said to haunt forests far to the west, and all the tales telling of this monster ended gruesomely.

The eyes of the villagers had changed. You remember when you arrived, while their hardened eyes told of their resilience, there was no trace of hope inside. But now was different. A fire had been lit in their eyes, by no one else but your host. Their hero, Prias.

[Plot Perception]
[Hard] 14: [20] -Well then, okay-
These rekindled flames of hope, how they brought you pride for your host. Now that you had noticed them, you couldn't see anything but this. Wait. You paused. Everything was darkness, so much of it, so deep a darkness, that these dancing lights of hope that surrounded you seemed incredibly bright. But something was brighter still. You. You were blazing, what happened? No- It wasn't you. It was Prias. Something incredible started happening.

Was it a dream? A trance? Or some reality only you could see? The flames born from the villagers hope pulled themselves free from the darkness, and gathered toward the pyre. Toward Prias. Each of these flames strengthened the fire little by little, and all of a sudden, the shackles took fire and were reduced to ashes. A bright explosion emanated from Prias, generating a great column of light toward the lightless skies, consuming and dispelling the darkness. Far away, very far away, you noticed weaker columns of light answering to it...

You came back to reality. You understood. This darkness was despair, the despair of humans. Prias had been chosen as a carrier of the hopes and wishes of humanity, protector and savior of their people.

Prias had awakened as a Hero.

He hadn't realized himself yet. His potential was now limitless, and he would keep growing, again and again.

Nearby Monsters:
-None

Spoiler: Eximius Res Status (click to show/hide)



Squacks the Carrion Bird - (Devastator)
The other five was not including the five taken by Kra.  I'm saying that if the essence cannot be distributed to any other birds, Squacks will take the five essence Kra is not taking.

In combat there were six attacks in the ambush round.  In the roundup, there are four corpses and two living birds.  Only six birds engaged in combat, leaving the three scouts.  I intended to fight with seven, but unclear orders lead to there being only six present.. natural enough for war, really.

I thought there were nine total.  Seven regulars, Kra, and Squacks.

If I can help it, I'd rather not waste the asset of an instant heal and respec from a transformation when I have nobody to fight.  As a stage 0 creature, I am worth less than a stage 1 or higher would be for someone attacking me, and a creature might well overestimate chances of winning a fight with a badly-wounded stage 0 creature, and be readily beatable by a level 1 creature geared to win that fight.

In any case, I intend to fight almost exclusively higher-stage creatures than myself, and will try to direct upgrades to allow me to engage them successfully.  Either they will let me steal essence from their kills, or they will make risky engagements with creatures that are worth very little essence and are disproportionately dangerous to fight.

Here's, for instance, what I might pick as a transformation.  These are not orders, I haven't decided yet.  I would like to hear your opinion, though.

Spoiler: Transformation (click to show/hide)

Actual orders are, If transformation is required in order to not-die, do it.  If it's not, take the essence and leave the battlefield.  Keep at least 2 essence for myself, and if possible, divide the essence beyond that between the remaining scouts that didn't fight.  Then proceed in the direction of the migration, remaining in hiding as much as possible.


You and Kra transformed simultaneously, each taking a different path. You yourself didn't change much, remaining much like any other Carrion Bird. Kra though, was no longer a Carrion Bird, but a Cinder Vulture. Her feathers had turned charcoal black, and her talons had become much longer and more vicious.

You returned to your base, hoping to gather the remaining birds and fly toward the migration group.

Scouts Luck: [4]
Fortunately the remaining scouts returned in one piece, and warned you of the appearance of unknown horned humanoids with wings killing wyverns. They moved in groups and seemed extremely dangerous.

Without so much of a thought for the fallen Carrion Birds, you ordered the remaining birds to follow you. You flew close to the ground, attempting to avoid unwanted attention.

Luck: [4]
Travel: [4]
You managed to fly through the lush hills unnoticed, and eventually the landscape ahead changed. Several gorges were carved in the earth in a delta, with rivers coursed at their bottom that reached up to the nearby ocean.


Nearby Monsters:

Allies:
-Kra, Cinder Vulture
-3 Carrion Birds

Spoiler: Squacks Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
Help Vel out of the swarm by thinning out the surrounding zombies, and take my arm back if I can render him safe and sworded. Try to ascertain the location of the necromancer!

The three of you worked together to clear a path in an attempt to group up. More corpses are rising up!

[Corpses on Artomal]
(Str 0 vs Con 0): [1,2,5,9] vs [10] (Rapier 2 Surrounded -2) (Badass Defender)
[Counterattack: Spectral Thrusts]
(Str 0 vs Con 0): [7]+1 (Rapier 2 Surrounded -2 Brilliant Defense 2 Multiattack -1) vs [5,6,7]
Critical: [10,8]+2
Damage: [6]+2=[8]

In a formidable display of skills and finesse, Artomal parried and dodged the clumsy corpses, and stabbed them back with a flurry of thrusts from his spectral rapier. His efforts alone have brought you back together!

[The Undead Swordsmen Trio: Clearing the path!]
(Str 1,1,0 vs Con 0): (3+2,12+2,6+2)+2 (Weapons 2 Camaraderie 2) vs (6,3,9,2) (Vel and Artomal attacks successful)
Critical: (10,9)+1
Damage: ([8,6]+2)x2=[20,16]

After another round, all but one corpse had been cleared. This tenacious animated undead had the nerve to dodge your attack and lunge at you!

[That one Animated Soldier's Counterattack]
(Str 0 vs Con 1): [2] vs [7]+4 (Rapier 2 Camaraderie 2)
-Well, let's just say you quickly smashed that corpse and sent it back to where it belongs.

With the way clear, you managed to locate the necromancer. Slightly ahead, in plain sight but barely visible amidst the fog. Suffice to say you three charged at the dastard.

[Necromancer: Unlife force manipulation]
(Pow 2 vs Res -1,0,1): [11] vs [6,5,9]
Outcome: [6] -Overshoot-

You suddenly felt a terrible pain, akin to having your blood vessels ripped out altogether from your body. Due to your undead bodies, the Necromancer had drained the unlife force from you. -8HP to the group

Something wrong must have happened, as absorbing your unlife force caused the necromancer to seem to lose its focus.

Nearby Monsters:
-Necromancer! [In a Daze - Euphoria]




Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Explore the giant hole in the ground, stealthily.

[Exploring the Monster Pit, Stealthily]
[Moderate-Easy] 7: [8]
Outcome: [2] -Success-

You descended into the hole, taking advantage of your transparency to meld into the surroundings. You reached the bottom of the Monster Pit. This place felt like another world compared to the surface. A thick layer of deep green moss covered the ground, giant ferns and giant vines grew instead of trees.

The place is brimming with monsters. The place is savage, much more than any you have visited before. The monsters here always seem to be on the hunt, they never rest.


Nearby Beings:
-Quite many

Spoiler: Go'Von Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
Fly after Ambition towards Sky Temple and converse on the move. We have much topics to discuss, starting from currently vital and ending with mentally intriguing omes.

Ambition revealed itself to you, to seal your partnership. He was an ink black six-limbed being with a long, muscular tail. Its golden eyes glittered with great cunning and ambition. Before you could get a good grasp of his shape, his limbs morphed quickly until Ambition had turned into a winged humanoid. He smiled at you.

"I hope this form will make you feel at ease."


Astrosa remained silent during the trip toward the Sky Temple. The three of you soon came within sights of the structure...

Luck: [2]
Five creatures emerged from the clouds above, diving toward the three of you screaming "Ambition! Kill Ambition!". They were extremely thin winged creatures, they seemed like they could snap in two at any moment. They had a cone shaped head which deployed into eight vicious and razor sharp mandibles when opened. They had a pair of wings, along with a pair of arms ending in scythes. Their bodies ended with a spiked tail.

"Galtrezars. Vicious and loyal to old Gol. Don't get misled by their appearance, they are deceptively strong and cunning. Beware their scream too, it's actually a magic attack. If you use mind attacks, don't target the self mind, but their body's. They will keep attacking even when unconscious."


Nearby Monsters:
Ambition the Irregular [Stage 8] [Partnership]
> Source of a Field of Mind Manipulation

-5 Galtrezars [Stage 4] Hostile

Spoiler: Ulkas Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
An opponent's who's supposedly invicible, heh ? Naturally, there was no such thing as an invicible enemy, and Skee knew that. He quickly devised a battle plan. First, he would put down the Banera's tail on the ground. It would only slow him down, and would be useless against this kind of opponent. Then, he'd inject a small dose of [Bolstering Serum] into Shnapa's body, looking to increase his reaction speed. He'd also trigger [Fur Hardening], just in case. Then, he would make his host kite around the great leader, taking advantage of his smaller build to dodge and react to the much bigger opponent's attacks. Everytime he was at a safe distance to do so, Skee would then unleash a [Mind Crusher] against Napash. Rince and repeat until the Great Leader passes out.

[Bolstering Serum]
[Fur Hardening]

You directed your host's body to keep a safe distance from the Greater Leader who had a longer reach than him. Getting hit was not an option, and you started kitting around the imposing Napash.

[Kiting]
[Moderate-Easy] 8: [2]
Outcome: [1] -Critical Failure-
As you moved your host around Napash to look for an opening, your opponent moved first, much faster than you expected!

[Napash: Rock-Crusher Claw]
(Str 3 vs Con 1): [14] vs [6]+3 (Biobond, Bolstering Serum)
Critical: [10]+2
Damage: (10+4)x2=28 - 2 (Fur Hardening)

[Host Constitution Roll]
(Moderate-Hard) 12: [2]
Outcome: [2] -Critical Failure-

This blow carried the weight of a falling tree. You directed your host to quickly protect himself from the coming overhead strike with his two arms. They snapped like twigs, and so followed all his bones. Squashed like a bug. The massive damage reverberated into you too, leaving you in a terrible state. You don't remember much of what happened afterward, as everything went dark.

You were among Shnapa's pack, still in your host's body. They were tending to your host's wounds, though couldn't do much to help. Shnapa was in a critical condition, probably crippled for life, and was only still alive due to your parasitic influence.

Your banera tail was lying at your side.

Nearby Monsters:
-Napash the Rock, Makralian Greater Leader

-Nearly a thousand of Adult Makralians
-The 8 Greater Leaders
-The 39 Lesser Leaders

-The 24 last contestants

Spoiler: Skee Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
"Thank you for your assistance. No time like the present to get started."

Gray heads for the nearest group that he needs to rescue, along with any who wish to join him to help.

Guided by the Pacified Spirits, you went to the rescue of other spirits...

Luck: [4]
They led you to a cave whose walls were filled with worn glyphs and other magic-related symbols. Half a dozen Mad Djinns came to welcome you.


Nearby Monsters:
-10 Pacified Greater Sand Spirits [Allies]
-6 Mad Djinns [Hostile]

Spoiler: Gray Status (click to show/hide)
Title: Re: You are a Monster - Turn 38
Post by: Dustan Hache on January 24, 2019, 04:20:17 pm
move away from the strange lock and the wall, then attempt to trace the locking spell and psi-siphon the source!
Title: Re: You are a Monster - Turn 38
Post by: TricMagic on January 24, 2019, 04:26:14 pm
Quote
Your "passive abilities". A trait is always active, and can't be "turned off". Of course you can derive skills from these traits.
[FF]Nature Spirit(Ice): Can disperse into an icy mist. POW/RES & INT/IND increases over time, particularly in Cold icy and/or misty areas.
Ice Ward: Halves Ice-elemental damage
Didn't mean to turn into a mist... Just to start gathering energy again.

Play some tricks and use Cold Mist to freeze the first sprite inside my form. Freeze it and take it's essence, so I can evolve then and there.
Title: Re: You are a Monster - Turn 38
Post by: Nakéen on January 24, 2019, 04:30:04 pm
Oh, I thought the trait made you turn into icy mist when active. I didn't understand that these were two separate components, could you elaborate/correct what I misunderstood?
Title: Re: You are a Monster - Turn 38
Post by: TricMagic on January 24, 2019, 04:43:05 pm
POW/RES & INT/IND increases over time, particularly in Cold icy and/or misty areas.

This bit is more a simple increase simply from being in a suitable environment. The Passive. The ability to turn to mist is a derived skill, and that form is how Cold Mist is applied as well.

So the longer I gather energy, the better. I had assumed, you were putting a limit on how much I could gather, since I'm currently only Stage 0 at the moment. If I were to be in a location where it wasn't Cold icy and/or misty, or in other words, not near a waterfall, a naturally misty area, or the ice/snow biomes, I wouldn't gain anything, and would in fact start losing what I had gathered at a very quick rate. It should never actually go down though, so long as I am in a good area for it.

To note, foggy and cloudy does not count, since I believe that falls under air and lightning spirits. Same thing if water or ice isn't nearby in mist or cold. So the top of a barren mountain of dirt does not count either.



[FF]Nature Spirit: Ice
I gain power in every mental and magical aspect, when I am in the right type of area for me. Honestly, the current area I'm in is ideal, since it's not just an open field of snow, but has the correct atmosphere as well.

Another thing is that I could sleep in my mist form, as it's as natural for me as a solid form. More so in some ways for my later stages. Might need a proper ice cave though.
Title: Re: You are a Monster - Turn 38
Post by: Nakéen on January 24, 2019, 05:05:39 pm
Got it, will keep that in mind for the next turns!
Title: Re: You are a Monster - Turn 38
Post by: Hawk132 on January 24, 2019, 05:09:01 pm
"You may have not realized it yet, but a great change just happened in your body. I believe you're what they'd call a Hero now." Eximius pauses with a mirthful chuckle. "I've got pretty high expectations for you now, Prias."

Eximius looks over the village's people, studying their expressions. With their bond the way it is now, Prias would probably realize that a faint smile would've formed on his face... if he had one.

"Savor this feeling... It won't be the last, but it's certainly the first."

Aside from reminding Prias to show Veras the crystal later, Eximius lets him enjoy his victory and the celebrations that were sure to come.
Title: Re: You are a Monster - Turn 38
Post by: Devastator on January 24, 2019, 05:15:51 pm
(Transformation was required to avoid death, then?)

(Feel free to use the alternative descriptions I sent you through that PM if you'd prefer, Nak.  I'm fine with learning the details of the skills through experimentation.  I also left the character description blank because I don't know how the setting works, and thus don't know what a reasonable interpretation of a stage is.  Being unchanged is fine, though.  Though maybe a liiiitle bit annoyed if it means I'm going to be facing AoE attacks because I didn't say 'get bigger.')

Not much point in worrying about the dead.  Particularly when finding dead things is how you get your meals..

Are we following the route of the migration?  Can we see signs left by the others?  If so, lets just stop, rest, and find a meal before continuing on to where the others are.  If not, we'll probably need to stop and rest, but do some more scouting tomorrow.

In the meantime discuss the wyvern fight with the missing scouts, and encourage them to come up with ways to reduce casulties, such as rotating injured birds out of the fight when injured.  The specifics don't matter, but I'd like to encourage them to think about the situation before it happens.  Do tell them that we've killed a few wyverns, and should be safe to rejoin the others and increase our numbers.
Title: Re: You are a Monster - Turn 38
Post by: Nakéen on January 24, 2019, 05:35:41 pm
POW/RES & INT/IND increases over time, particularly in Cold icy and/or misty areas.

This bit is more a simple increase simply from being in a suitable environment. The Passive. The ability to turn to mist is a derived skill, and that form is how Cold Mist is applied as well.

So the longer I gather energy, the better. I had assumed, you were putting a limit on how much I could gather, since I'm currently only Stage 0 at the moment. If I were to be in a location where it wasn't Cold icy and/or misty, or in other words, not near a waterfall, a naturally misty area, or the ice/snow biomes, I wouldn't gain anything, and would in fact start losing what I had gathered at a very quick rate. It should never actually go down though, so long as I am in a good area for it.

To note, foggy and cloudy does not count, since I believe that falls under air and lightning spirits. Same thing if water or ice isn't nearby in mist or cold. So the top of a barren mountain of dirt does not count either.



[FF]Nature Spirit: Ice
I gain power in every mental and magical aspect, when I am in the right type of area for me. Honestly, the current area I'm in is ideal, since it's not just an open field of snow, but has the correct atmosphere as well.

Another thing is that I could sleep in my mist form, as it's as natural for me as a solid form. More so in some ways for my later stages. Might need a proper ice cave though.

I should elaborate how your trait will work in the future too. Starting now, you will gain a boost to Power and Resistance in the good environment, but will lose Power and Resistance if you somehow stumbles in a hot environment.

Thematically, it's strange to me to have Intelligence and Individuality increases for being in icy regions, so that part will be scrapped for now. After all, Nature Spirit seems more like a trait that allows you to draw magic power from ice/cold-related elemental energies.
Title: Re: You are a Monster - Turn 38
Post by: TricMagic on January 24, 2019, 06:02:53 pm
An upgrade later on then.

I do represent the very soul of the concept of Ice, or at least that's the idea..
Title: Re: You are a Monster - Turn 38
Post by: Legendary Marksdorf on January 24, 2019, 06:04:22 pm
((Oooffff, these rolls...))

Quickly inject Shnapa with a hefty dose of [Regenerative Serum] and rest, you both need it. Once he has recovered a little, attempt to use [Bioengineer] to further speed up the recovery process and mend some of the more serious internal injuries. With some luck, you should be able to keep this body. You may have lost a battle, but not the war. To you, this was only a minor setback in your quest for power. You would eventually rise to the top, no matter what.
Title: Re: You are a Monster - Turn 38
Post by: ironsnake345 on January 24, 2019, 07:16:40 pm
Now's our chance! Quickly, while he is dazed!

Rush the necromancer!
Title: Re: You are a Monster - Turn 38
Post by: Devastator on January 24, 2019, 10:48:39 pm
[FF]Nature Spirit: Ice
I gain power in every mental and magical aspect, when I am in the right type of area for me. Honestly, the current area I'm in is ideal, since it's not just an open field of snow, but has the correct atmosphere as well.

Another thing is that I could sleep in my mist form, as it's as natural for me as a solid form. More so in some ways for my later stages. Might need a proper ice cave though.

Is that all one skill?  I mean, wouldn't it be one skill for mist form, and another for the power boost?  Or did you put several of your starting skills into it?
Title: Re: You are a Monster - Turn 38
Post by: Puppyguard on January 24, 2019, 10:55:53 pm
Go'Von
Taking advantage of our transparency, start killing weak monsters, quietly if possible.
Title: Re: You are a Monster - Turn 38
Post by: Sarrak on January 25, 2019, 01:23:54 am
“Affirmed.”

Body mind... How long it was since Ulkas tried to control one? Several days at least! This would be interesting...

“Astrosa, you heard our partner. And remember that we can always mess up their flight with Levitation or blast huge group with our weapons.  That said... Let’s tear them into shreds.”

Use [Mana Overcharging] and [Body Control] to get a hold of two enemies to throw them at others. Priority goes toward wing tearing and grouping them for Shatterer blasts. See if [Born Tactician] offers any insights. If enemies approach - combine innate [Aura of Fear] with [Levitation] from Xatares equipment for best effect.
Title: Re: You are a Monster - Turn 38
Post by: Beirus on January 30, 2019, 06:26:20 pm
Without speaking a word, Gray points his glyph at the Djinn and allows his mana to flow through it as he waves his arm horizontally through the air.

Gray uses his masterwork glyph to launch a wave of Calm at the Djinn.
Title: Re: You are a Monster - Turn 38
Post by: randomgenericusername on February 25, 2019, 09:25:47 pm
((Sorry, didn't post during the last month because I was very sick. I'm not very sure if I'm still in the player list, but I'll assume I am since I'm not on the waitlist, graveyard or inactive player list.))

Not even a week old, and Viridikion had already been in a fight for his life. Life in the wilderness was a constant struggle for survival, but that is exactly what made this life worth living. Yet, part of him wished he had stayed with Ebes instead.

Viridikion drags his meal to a safer spot in the tree and starts to devour it. Hopefully, no other monster will try to pick a fight with him while he tries to eat the snake monster.

After that, try to rest to recover my strength. Whatever that monster did to my arm, it wasn't something good.

Title: Re: You are a Monster - Turn 38
Post by: Devastator on February 25, 2019, 09:30:58 pm
((Good to see you, RGU.  You through it or still recovering?))
Title: Re: You are a Monster - Turn 38
Post by: FakerFangirl on March 24, 2019, 02:32:28 am
Add me to waiting list.

Spoiler (click to show/hide)
Title: Re: You are a Monster - Turn 38
Post by: Nakéen on May 14, 2019, 09:33:03 pm
Hello. A short message to you all, not good news I'm afraid. Life has been a bit hectic the past few months, and even currently I don't have any available time to do any forum games related stuff.

Sorry for leaving you in the dark again! I will for sure be able to come back in one month. But until then, I won't be able to show up at all on Bay12, unless I somehow pull a miracle.
Title: Re: You are a Monster - Turn 38
Post by: ironsnake345 on May 14, 2019, 09:39:46 pm
We very much appreciate the update, Nakeen. Take all the time you need; we'll be here when you get back. Good luck in your endeavors!
Title: Re: You are a Monster - Turn 38
Post by: Devastator on May 14, 2019, 10:02:58 pm
Yes, good luck.
Title: Re: You are a Monster - Turn 38
Post by: randomgenericusername on May 14, 2019, 11:31:06 pm
Hello. A short message to you all, not good news I'm afraid. Life has been a bit hectic the past few months, and even currently I don't have any available time to do any forum games related stuff.

Sorry for leaving you in the dark again! I will for sure be able to come back in one month. But until then, I won't be able to show up at all on Bay12, unless I somehow pull a miracle.
Understandable. And don't worry so much about it, you already did enough by posting this message and I feel the rest will understand. Definitely take your time to sort things out and good luck.
Title: Re: You are a Monster - Turn 38
Post by: Legendary Marksdorf on May 16, 2019, 05:39:50 pm
Happy to hear from you again, Nakéen :)
Title: Re: You are a Monster - Turn 39
Post by: Nakéen on July 02, 2019, 01:05:08 am
Turn 39:

Turn 38 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7919835#msg7919835)

I apologize for the massive hiatus (again)! Because it's been quite a while, all of your turns include a short summary of what happened before.



Azarian, the Imbued Thoughtling (Dustan Hache)
move away from the strange lock and the wall, then attempt to trace the locking spell and psi-siphon the source!

After travelling East, driven by a foreboding feeling that you could meet interesting and intelligent creatures there, you left the Deadlands of Nepkeros. The journey was harsh and unforgiving, but it was far from over. A new obstacle stood before you, in the form of a massive wall blocking the only passage through the great mountain range leading to new lands.

And now, mysterious figures are bombarding you with offensive magic from above. The situation is dire, and you have to act quickly.


First was the matter of this Magic Lock on you. Following your gut feeling, you hastily put distance between you and the wall. Doing so weakened the potency of the Lock, making you surmise its power was dependent on range.

[Trace the Magic Lock]
[Moderate-Easy] 8: [7]
Outcome: [3] -Failure-

Still partially stunned by the bolt of lightning, your senses were dulled. Unable to locate the source of the locking spell in time, you could only run away from the wall before the next volley of spells.

Luck: [6]

Rather than a volley, only a single spell activated. From afar, you sensed energy arcing wildly through the air-

[Dodge]
[Very Hard] 15: [1]
Outcome: -Critical Failure-

[Arcane Magic [Advanced]: Thunderstruck Artillery]
(Pow 2 vs Res 2): [2]+5 (Arcane Lock 1 Advanced Spell 4) vs [9] (Stunned -1 Failure -4)
Critical: [10]+2 -Critical Hit-
Damage: [16]

Saving Roll: [5]

-A pillar of energy-charged electricity came crashing down on you, bathing you in a world of electrified pain. Your senses were overloaded, a vivid instant where whether you were alive or dead was unclear. You saw the rock at the epicenter melt from the intense heat emitted by the artillery spell, and soon even your body started crumbling.

You came to your senses. Miraculously alive. You tried to move, but your body remained unresponsive. Sluggish, and barely conscious, you probbed your surroundings. You were still in the pass, though the Wall was no longer visible.

You were alone. How did you get there was a mystery. Maybe you dragged yourself away from harm in a moment of desperation, or maybe something saved you. Well, at least, you were alive. In terrible shape, but alive.

Nearby Monsters:
-Spell-casting figures [Danger!]

Spoiler: Azarian's Status (click to show/hide)



The Newborn Elemental Spirit of Ice  - (TricMagic)
Quote
Your "passive abilities". A trait is always active, and can't be "turned off". Of course you can derive skills from these traits.
[FF]Nature Spirit(Ice): Can disperse into an icy mist. POW/RES & INT/IND increases over time, particularly in Cold icy and/or misty areas.
Ice Ward: Halves Ice-elemental damage
Didn't mean to turn into a mist... Just to start gathering energy again.

Play some tricks and use Cold Mist to freeze the first sprite inside my form. Freeze it and take it's essence, so I can evolve then and there.


You have started your adventure very recently, and in your quest to crush the lesser, you came across a Snow Sprite. And now, you are facing its allies too.

Sensing the urgency of the situation, your instinct told you that you had to kill right now, or else you would die.

[Tricks]
[Moderate] 10: [15]
Outcome: [6] -Overshoot-

You initiated by apparently running away, hiding and reappearing in different places to elude the hostile sprites. Giggling and taunting them, you managed to separate the first sprite from its allies, just long enough to enact an attack.

[+1 Bad Luck for the close future]

[Cold Mist]
(Pow 0 vs Res 0): [8]+2 (Nature Spirit 2) vs [1] -Critical Failure-
-Critical Hit-
Damage: [6]

Swiftly surrounding the isolated sprite in your mist form, you froze it inside you to prevent it from escaping. The sprite attempted to struggle, but it had lost much stamina chasing after you during your tricks, leaving it vulnerable.

You intensified the cold, to finish this sprite before the others arrived.

[Cold Mist]
(Pow 0 vs Res 0): [10]+2 (Nature Spirit 2) vs [2] (-4 Critical Wound -2 Failure)
Critical: [6] -Normal Hit-
Damage: [3]

The struggling sprite wimpered as its lifeforce waned away, and its struggle finally stopped. As the last slivers of life left its body, so did its Essence, which you absorbed.

+1 Lesser Essence
Stage 1 Transformation enabled

[Bad Luck]

You heard stomping and crushing nearby, coming from something which seemed very, very angry.

Nearby Monsters:
-3 Snow Sprites Hostile
> Sprite #1 Dead

Spoiler: Spirit of Ice Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
"You may have not realized it yet, but a great change just happened in your body. I believe you're what they'd call a Hero now." Eximius pauses with a mirthful chuckle. "I've got pretty high expectations for you now, Prias."

Eximius looks over the village's people, studying their expressions. With their bond the way it is now, Prias would probably realize that a faint smile would've formed on his face... if he had one.

"Savor this feeling... It won't be the last, but it's certainly the first."

Aside from reminding Prias to show Veras the crystal later, Eximius lets him enjoy his victory and the celebrations that were sure to come.

Ever since Prias the villager found Eximius Res, a mysterious ring, he has been pushing its limits farther and farther, defeating opponents no normal man should be able to, and earning much in the process. All of these life-threatening situations paid off, and after defeating an abominable beast which had terrified the common psyche of the villagers for years, Prias awakened, becoming a fledging Hero.

[Celebrations]

For that special occasion, the village decided to throw a great feast. The day was spent preparing for tonight's celebration, and the village was filled with mirth and smiles. A sight that hasn't been seen in years, decades even according to Prias.

And while one would expect the hero to take a well earned rest, Prias asked to take on the watch duty while the villagers prepared everything. Naturally, everyone urged him to just take it easy for the day, and he would have caved in to their pleas where it not for the support of Sandra and Septor. They chastized the villagers for being too overbearing, and that it was Prias way of relaxing. He just needed some time alone.

And so the day went on. Watching gently over the bustle of his home, and distantly over the distant lands, Prias stood watch. He was more silent than usual, though he made some mundane everyday talk with you from time to time. His family came to visit, albeit only for a brief moment. They took turn to pinch the cheeks of your host, as punishment for his recklessness, followed by words of relief over his survival. They then left, as quickly as they came, understanding Prias needed time alone today.

Last came Veras, who simply wanted to check up on you and Prias.
"Don't worry, I am fine. I just need some time for myself, to think." he replied, the same words he said to all the others.

Prias showed him the jewel, and the mage brought it back home for further inspection.

"I will have a look. I will come right away if I find anything useful about it."

And with that said, he left. Hours passed, uneventful. And then Prias suddenly stopped with the small talk, taking a serious and distant tone.

"When I look at these black lands and this gray horizon, I think of the glimpses of endless blue sky I saw on my excursions through the mountains. It reminds me of the stories I was told when I was young. That in the past, there was no black but verdant green, no gray but sky blue. No abominations but people."

He starred longingly at the horizon.

"It's not a surprise, but I have always dreamt of restoring this land to what it was. I forgot my dream at some point, amidst the tragedies of our harsh life, I stopped thinking. Just living so that I and my family would survive, as long as possible in this land.

And then I met you."

He didn't break his gaze, but smiled.

"And all of a sudden, I became the protagonist of the fairy tales I grew up with. A nobody finding a legendary artifact, becoming a chosen one that will smite evil... Even now it feels unreal, despite all that we accomplished together. You know, when I realized what we could do together, I felt scared. What if I was wrong, and my and everyone's expectations were mistaken? You saw their eyes, you saw our hope. It made me happy, proud. It truly was exhilarating. But what if I failed them? That hope... it would turn into despair. This reponsibility... I don't know if I'm actually fit for it. I am scared my resolve won't be enough. Maybe everything until now was a big fluke. Maybe I will just disappoint everyone, and bring tragedy to our village..."

"They called me a hero. Sorry for the stupid question, but Eximius... what does it mean to be a hero?"

[Meanwhile Veras appraising]
[Moderate] 10: [17]
Outcome: [4] -Critical Success-

[Something good!]

(...)

HP and MP fully restored

Nearby Monsters:
-None

Spoiler: Eximius Res Status (click to show/hide)



Squacks the Carrion Bird - (Devastator)
(Transformation was required to avoid death, then?)

(Feel free to use the alternative descriptions I sent you through that PM if you'd prefer, Nak.  I'm fine with learning the details of the skills through experimentation.  I also left the character description blank because I don't know how the setting works, and thus don't know what a reasonable interpretation of a stage is.  Being unchanged is fine, though.  Though maybe a liiiitle bit annoyed if it means I'm going to be facing AoE attacks because I didn't say 'get bigger.')

Not much point in worrying about the dead.  Particularly when finding dead things is how you get your meals..

Are we following the route of the migration?  Can we see signs left by the others?  If so, lets just stop, rest, and find a meal before continuing on to where the others are.  If not, we'll probably need to stop and rest, but do some more scouting tomorrow.

In the meantime discuss the wyvern fight with the missing scouts, and encourage them to come up with ways to reduce casulties.  Maybe some group-buffing magic?  Encourage some to develop disabling skills like Dirty Fighter?  The specifics don't matter, but I'd like to encourage them to think about the situation before it happens.  Do tell them that we've killed a few wyverns, and should be safe to rejoin the others and increase our numbers.


Previously, you came out alive from an ambush on a group of wyverns. A hard fought battle, with losses on all side, from which you emerged victorious and stronger. You have travelled East, reaching a delta of chasms.

Your group stopped to a halt to rest and study the situation. There was much to talk about, and you brought up the fight with the wyverns, hoping analyzing the battle would improve your group effectiveness in future battles.

[Discussing stuff (Int -1)]
[Hard] 14: [15]
Outcome: [6] -Overshoot-

One didn't need to be a genius to see what went wrong during the fight with the wyverns. It was agreed you all underestimated them, and that it would have greatly helped to know their abilities beforehand. From that the scouts understood that they needed to become STRONGER, FIERCER, and FASTER.

You attempted to rope them into developping new abilities, but the three scouts looked at you with dumb looks. They had no idea how to develop new skills, and the mere idea of magic was outlandish to them. All they knew was how to shred things with their beak and talons.

Already, they could think of nothing else but to find ways of improving their shredding.


Luck: [1]

The birds confirmed that you were on the good migration path. They usually created makeshift nests in the cliffs, with some luck maybe the other group was still there. You went on to look for traces of the other group's passage, carefully. You found none.

A scout said:
"That's strange, they should have passed by way before us. Maybe they are just late on the migration?"

Or maybe something happened to the other group.


(For some reason I'm envisioning the hyenas from the Lion King when writing about the scout birds...)

Nearby Monsters:
-None

Allies:
-Kra, Cinder Vulture
-3 Carrion Birds [They want to get some GAINS]

Spoiler: Squacks Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
((Oooffff, these rolls...))

Quickly inject Shnapa with a hefty dose of [Regenerative Serum] and rest, you both need it. Once he has recovered a little, attempt to use [Bioengineer] to further speed up the recovery process and mend some of the more serious internal injuries. With some luck, you should be able to keep this body. You may have lost a battle, but not the war. To you, this was only a minor setback in your quest for power. You would eventually rise to the top, no matter what.

The Makralian tournament for power is still taking place, and what should have been your occasion to shine has been turned against you. Defeated in the previous battle with Napash the Rock, your host is now in terrible condition. The future may be unclear, but your determination is unwavering.

[Regenerative Serum]
[Easy] 6: [13]
Outcome: [1] -Success-

[Bioengineer]
[Moderate-Hard] 12: [16]
Outcome: [2] -Success-

The Makralian crowd roared in excitement as the battle finished in a flash. Amidst the uproar, the encouragements of your pack quickly turned desperate. From wishing you to win to urging you to survive.

But with your host and your true body being in terrible shape, you couldn't afford wasting resources focusing on external stimuli. You injected regenerative serum into Shnapa, and used your [Bioengineer] skill to further enhance the recovery of the body. You felt the body being carried away, and laid under the shade of some tree.

You recovered 11HP
Shnapa recovered 10HP

You also took advantage of the situation to reforge Shnapa's body. Broken bones were mended and hardened, destroyed nerves were replaced by more efficient ones, and so on. It is said that what doesn't kill you make you stronger, and you would make sure of it.

But there was one organ you couldn't heal, even with your skills. The brain of your host, which had been heavily damaged by the concussion. In essence, Shnapa was currently comatose, turning this body in a true puppet of flesh.

It felt strange, no longer having access to the feelings and sparse available knowledge of your host. Shnapa was still there, but the state of its brain had fully closed access to his "self". You could leave it as is, or attempt to probe into the matter.


Nearby Monsters:
-Napash the Rock, Makralian Greater Leader

-Nearly a thousand of Adult Makralians
-The 8 Greater Leaders
-The 39 Lesser Leaders

-The 24 last contestants

Spoiler: Skee Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
Now's our chance! Quickly, while he is dazed!

Rush the necromancer!

In the company of Vel and Artomal, you have been scouring the deadland of Easenval in search of a way out, all the while gathering power on the way. Your wanderings have led you to face a necromancer, and the fight is still raging!

You quickly dismissed the pain. After all, what use did an undead body have for pain?

The three of you dashed ahead, toward your target. It must have been quite the sight, to be beset by an angry skeletal being, a spectral fencer, and an undead rider.

[The Undead Swordsmen Trio: Pile on necromancer]
(Str 1,1,0 vs Con 0): (12+2,5+2,1+2)+2 (Weapons 2 Camaraderie 2) vs [8]-2 (Dazed 2) (Terrence and Vel attacks successful)
Critical: (4,4)+1
Damage: ([4,3]+2)x2=[12,10]

While Artomal miserably tripped and fell face first on the ground, you and Vel arrived in front of the helpless necromancer, ready to dish out a world of suffering to them. What ensued was a brutal and messy display of strength, as the two of you hacked the humanoid apart with your blades. Eventually only a barely unalive head was left, which you held up in front of you.

5 Lesser Essences can be claimed

Vel sneered at the head.
"Serves your right, puppeter."

A bit behind, Artomal added:
"What he said!"[/color]

Nearby Monsters:
-Necromancer! [Defeated, soon to be dead]




Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Taking advantage of our transparency, start killing weak monsters, quietly if possible.

[Long action: Hunt the weak, again and again]: [1]
[Long action: Survive]: [3]
[Long action: Hunt again]: [6]

When in Rome, do as the Roman do. Just as the natives did, you set out to hunt, trusting your transparency to net you a few easy kills. But unfortunately, it didn't go as planned at all.

You first set your sights on apparently weak monsters, only to realize you had either greatly underestimated them, or had attacked the lure of some greater beast. You had many close calls, and barely managed to escape with your life.

At least, now you knew of some more dangers of these lands. Creatures could use magic to project illusions to lure unsuspecting preys in, others simply looked weak while hiding their true strength...

After resting a bit, your hunger prompted you to resume hunting. This time went more successfully, and you managed to kill a few weaker monsters, netting you 5 Essences.

But your kills attracted another predator, who managed to track you using your kills. Now you are being hunted by a dangerous opponent.

5HP lost

Nearby Beings:
-Quite many

Spoiler: Go'Von Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
“Affirmed.”

Body mind... How long it was since Ulkas tried to control one? Several days at least! This would be interesting...

“Astrosa, you heard our partner. And remember that we can always mess up their flight with Levitation or blast huge group with our weapons.  That said... Let’s tear them into shreds.”

Use [Mana Overcharging] and [Body Control] to get a hold of two enemies to throw them at others. Priority goes toward wing tearing and grouping them for Shatterer blasts. See if [Born Tactician] offers any insights. If enemies approach - combine innate [Aura of Fear] with [Levitation] from Xatares equipment for best effect.

In your quest for power and answers to the mysteries of the Ancients, you have temporarily joined forces with Ambition, a mighty denizen of the Baldarus Plains. With Astrosa and this newfound ally, you were about to enter the sky temple, but monsters at the service of Gol Gimmum have come to intercept you. You were about to show them your power.

Astrosa smiled, delighted at the prospect of venting her pented frustration.
"There won't be anything left of them after I'm done."

She was about to head off, but you signified her with a nod that you wanted to try something. She answered with a nod herself, and stood at the ready.

[Born Tactician]
[Easy] 6: [5]
Outcome: [2] -Critical Failure-

Before using your skills proper, you studied the situation for a moment. And surprisingly, you couldn't see any opportunity to take advantage off. The Galtrezars moved in a perfectly coordinated fashion, covering each others blind spots perfectly.

[Ambition and Astrosa: Ambush Perception]
[Easy] 6,8: [13,3]
Outcome: [6,6] -Overshoot, Partial Success-

Your focus on the visible Galtrezars prevented you from sensing another group hidden in the clouds. Astrosa did sense something, but Ambition was faster. He flew toward the other group as soon as he sensed them.
"More rabble... I will take care of those."

[Mana Overcharging] [-8MP]
[Total Control -Body-]
(Int 5 vs Ind 1): [17]+4 (Mana Overcharging) vs [12,5]
Outcome: [3] -Success-

You extended the invisible arms of your mind toward your enemies, seizing the mind of their bodies like a puppeter take ahold of a puppet's strings. And you made them dance to your will, altering their movements so that they would fly toward their comrades. Child play.

[Galtrezar Dodge]
[Moderate Easy] 8: [6,18]
Outcome: [5,6] -Partial Success, Overshoot-

Quick and nimbre, the winged creatures dodged their incoming companions, one barely, and one too much. Astrosa immediately detected its vulnerable position, being out of formation, and she rushed toward it. At the same time, you armed the Collapser, aimed and fired at the three Galtrezars. Set on standard output.

[Xatares Collapser]
[Moderate-Easy] 8: [11]
Outcome: [4] -Critical Success-

(Str 4 vs Con 2): [2]+4 (Success) vs [10,7,1]+2 (Stage 4)
Critical: [1]+3 -Normal Hit-
Damage: [10,17,13]*2.5: [25/2,42/2,32] (resisted damage have been halved)

Despite lacking the help of Liel, who usually assisted you during the aiming process, you landed a perfect shot with the help of your skills and the assisted targetting of the tool. You fell an incredibly fast invisibly wave travel forward, ignoring everything that had a different signature from its targets.

Caught in the wave, the three monsters collapsed on themselves, their sturdy bodies being crushed and snapped by some mysterious force at incredibly fast intervals. One of them was instantly eliminated, and the other two were left terribly mangled and barely conscious.

[Astrosa: Bladed Claws]
(Str 6 vs Con 2): [20]+2 (Advantage) vs [3]-2 (Vulnerable)
Critical: [1]+2 -Normal Hit-
Damage: [12]*2.3: [28]

At the very same time, Astrosa tore through the stray Galtrezar with elegant simplicity. She took its wings away, and half of its limbs. She followed immediately with another attack.

(Str 6 vs Con 2): [16]+2 (Advantage) vs [9]-6 (Vulnerable 2 Heavily Wounded 4)
Critical: [5]+2 -Normal Hit-
Damage: [12]*2.3: [28]

The crimson demoness finished the job in a flash, leaving only scattered bits of flesh to fall back on land.

The remaining attacker kept its cool, and rushed at you, feeling it would have better chances in close combat against you. Astrosa had already started moving on to intercept it.

[Perception: Ambition Fight]
(Moderate-Hard) 12: [8]
Outcome: [6] -Partial Success-

Meanwhile in the clouds over you, Ambition fought against another group of Galtrezars. Due to the clouds, and your focus on the battle, you couldn't fully spectate its battle to assess its abilities. You felt short bursts of mind techniques being used, and then amidst the clouds, the shape of Ambition morphed several times.

40 Medium Essence can be claimed


Nearby Monsters:
Ambition the Irregular [Stage 8] [Partnership]
> Source of a Field of Mind Manipulation

-5 Galtrezars [Stage 4] Hostile
> 2 dead
> 1 ok
> 1 at -21
> 1 at -12

Spoiler: Ulkas Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
Without speaking a word, Gray points his glyph at the Djinn and allows his mana to flow through it as he waves his arm horizontally through the air.

Gray uses his masterwork glyph to launch a wave of Calm at the Djinn.

Your travels have led you to the Valley of Whispers, a normally tranquil place where mages and spirits can commune and work together. But a vicious spirit has disrupted this peaceful place, the Spirit of Hate as the native spirits of the valley have named him. You accepted to help them get rid of it, and were currently in the process of pacifying Mad Djinns.]

[Gray: Wave of Calm]
[Moderate] 10: [13]
Outcome: [1] -Success-

You let your mana flow through your body and to the Masterful Glyph of Calm at the end of your fist. Feeling the flow, and transmitting it to the air, you generated a wave of calm.

The effect was instant, and the Mad Djinns stopped in their tracks. But you could sense it wasn't enough, the pacifying effect wasn't as strong in wave form, and it would wear off soon enough. A pacifying blow should do the trick like before, as long as you regulate your power output not to destroy them.


Nearby Monsters:
-10 Pacified Greater Sand Spirits [Allies]
-6 Mad Djinns [Hostile] [Temporarily Pacified]

Spoiler: Gray Status (click to show/hide)



Viridikion the Green Dragon Hatchling (randomgenericusername)
((Sorry, didn't post during the last month because I was very sick. I'm not very sure if I'm still in the player list, but I'll assume I am since I'm not on the waitlist, graveyard or inactive player list.))

Not even a week old, and Viridikion had already been in a fight for his life. Life in the wilderness was a constant struggle for survival, but that is exactly what made this life worth living. Yet, part of him wished he had stayed with Ebes instead.

Viridikion drags his meal to a safer spot in the tree and starts to devour it. Hopefully, no other monster will try to pick a fight with him while he tries to eat the snake monster.

After that, try to rest to recover my strength. Whatever that monster did to my arm, it wasn't something good.


Previously... when was that again? Ahem. You defeated a snake like monster, earning your first kill and Essence in this world. And now, it is time to resume your journey. Well, after eating.

You took your prize to a safer place, in the cavity of a large tree. You tore at the flesh, filling your mouth with fresh and juicy meat. You chewed with glee, causing the juices to overflow. It was a raw taste, strong and alive. It was invigorating, making you feel truly alive.

And now with your belly full, you coiled in a cool place and rested.
HP fully recovered

[Venom Resistance (Con 1)]
[Moderate] 10: [8]
Outcome: [6] -Partial Success-

You woke up feeling overall better, except for your arm which was covered in one big rash. It was mildly painful, and itchy too, but it didn't seem life-threatening. It seems you could thank your strong body for that.


Nearby Beings:
-Horned Snake Monster Dead

Spoiler: Viridikion Status (click to show/hide)
Title: Re: You are a Monster - Turn 39
Post by: Nakéen on July 02, 2019, 01:06:59 am
Finally! Do tell if I missed anything :)
Title: Re: You are a Monster - Turn 39
Post by: Sarrak on July 02, 2019, 01:51:55 am
Seeing bloody flakes descending into clouds, Ulkas grinned viciously. Still, while his heart raced, his mind remained cold and calculating. In the end, he grew too dependent on Liel. His born instincts, while potent, lacked actual battle experience, especially compared to Astrosa, so he remained completely obvious to the ambush - subconsciously expecting Liel to find enemy signatures to complete his battle view.

With Liel inactive… Ulkas felt like his prowess has taken a big hit. Now, he could not be certain of outcomes, even while predicting positive course of battle. While this was harsh, it was also refreshing in a native, blood-boiling way. Only yourself to blame, only your own mind to rely upon… For now, Astrosa and Ambition diffused the hit. Later, he would be fine with his own senses. He’ll make sure of this.

"Let's experiment for a bit."

With his body so close to evolution, Ulkas could afford to be a bit reckless and testing out enemies weakness for future battles.

Use [Extreme Analysis] to observe Galtrezar, next with Xatares weapons [Levitation] to change its path. Add [Aura of Fear]. Prepare Glove [Shield] just in case. When Astrosa takes care of it, finish injured ones with [Control] and weapons.

In case huge damage or brain fatigue occurs - evolution is just a step away, right?
Title: Re: You are a Monster - Turn 39
Post by: Devastator on July 02, 2019, 02:06:32 am
I edited my orders earlier this year because I wanted to emphasize other ways of survival that were more compatable with my goal of ending the destructive cycle of evolution.  Encouraging others to level up is the opposite of that.

..but these results are fine.

Also, I don't believe I'm critically wounded anymore.

Cast [Spell Resistance].  Re-cast it when it expires, trying to keep it up at all times, at least all times that I'm awake.  I don't need any mana for anything else.

Fly about and track down the missing members, heading in general towards where we all were.  Keep everyone at low altitude so we can dive into the underbrush, the other creatures are larger than us, and we can communicate via [Squack]s that don't reveal our locations to others.
Title: Re: You are a Monster - Turn 39
Post by: Legendary Marksdorf on July 02, 2019, 06:32:30 am
Skee felt relieved, as Shnapa's life and his own were no longer at risk. However, it seemed the shock had been a little too hard, and his host had fell into a coma. While that might not be immediately problematic, it would definitely interfere with Skee's plans of rising to the top of Makralian society, especially since he was unable to speak their language on his own. Eventually he'd have to deal with this, one way or another. However, now was not the time, especially since he didn't know the inner workings of the host's brain. For now, Skee would just make Shnapa tell the other pack members that he was fine, speaking monster tongue, before going back to "sleep", waiting for his host's body to fully regenerate, while using this time to study his hosts' brain, attempting to figure out what was wrong with it and how to fix it.
Title: Re: You are a Monster - Turn 39
Post by: ironsnake345 on July 02, 2019, 10:34:41 am
Such a pitiful creature. These soldiers fought and died for a meaningless war, and you seek to perpetuate their struggle. I have no remorse for such an insolent being.

Commence undead regeneration; take back the unlife energy that the necromancer stole and drive my sword through his dying head to finish him off. Then make sure everyone has their equipment back and divvy up the essence as follows: 2 for me, 1 for Vel, remainder to Artomal to help him catch up to the evolving undead. Evolution coming up!

Spoiler: transformation (click to show/hide)

"Finally. It seems I have crossed the threshold. With strength, we will claim our right... But what is this strange vision before me?"

A memory flashes before Terrence's eyes. A run-down barracks, containing only a crestfallen footsoldier... And himself.
"Just shut up, will you? You're going to get yourself killed boasting like that."
"That's what you think. You've never seen me fence, have you? My skill exceeds all in this unit. Let them send me to the front ranks, I'll show them my worth!"
"You don't get it, you idiot! We're not heroes, we're footsoldiers! Fodder! Pawns! Less valuable to the king than the rats in his cellar!"
"For now, perhaps, but you'll see. They'll have no choice but to admit my greatness when I become a war hero! Then finally, I'll earn the knightship I so deserve."
"Get your head out of the clouds, Terrence! If you keep boasting, they're going to put you in the suicide squad. I don't care how good a fighter you are, nobody can survive being bait in one of General Hargen's strategies. I don't know if you noticed, but this man's BEYOND notorious for sending entire units to their death just to lure his enemies into a trap, and you're redeeming a one-way ticket to one such unit."
"Then I will be the sole survivor of my unit. What do you think Hargen will do about that, hmmm?"
"I think he's gonna bury you in a mass grave on the soil you bled on. Just like the rest of the foot soldiers in this damn war."

"A foot soldier? No, this can't be true... I know with every fiber in my being I am destined to rule. How could I have been a lowly foot soldier?"

((Also welcome back, Nakeen! Great to see you! No need to worry about rushing the next turns; as always, take your time, take care of you. We'll wait!))
Title: Re: You are a Monster - Turn 39
Post by: Puppyguard on July 02, 2019, 01:13:31 pm
Go'Von
Try and get the drop on the predator, then kill it, and eat it. Then rest a bit, after which resume hunting.
Title: Re: You are a Monster - Turn 39
Post by: ironsnake345 on July 02, 2019, 02:00:36 pm
((By the way, am I going too heavy/light on the limitations to make my abilities reasonable?))
Title: Re: You are a Monster - Turn 39
Post by: Beirus on July 02, 2019, 02:27:00 pm
"Let me free you from this madness." Gray states, moving towards them. Their arrangement was perfect for one of the forms of his style he had honed while training with Masen: Chaotic Riptide. He would flow around the Djinns, moving fluidly like water as he took advantage of his malleable body to unleash a regulated Pacifying Blow on each one with his Paci-FIST to free them from their hatred. It should hopefully work if they are too pacified to resist, and that would allow him to focus on exerting the right amount of calming force.

Hit 'em with the Paci-FIST! Carefully though, don't want to kill them.
Title: Re: You are a Monster - Turn 39
Post by: Hawk132 on July 03, 2019, 12:59:11 am
"Stupid question?" Eximius chuckles. "I've a feeling that if you asked that to a few Heroes, they'd all give you a different answer, even if just slightly. But in your case, I think the hope these people placed on you will be the catalyst for you to break through your limits again and again. And besides, if you falter? I'm here to back you up."

Pep talk ho!
Title: Re: You are a Monster - Turn 39
Post by: Dustan Hache on July 03, 2019, 08:52:17 am
Attempt to find shelter and rest. the odds of survival are still strongly against me out in the open.
(good to see you’re back, though it seems that the rolls really do not want azarian to survive.)
Title: Re: You are a Monster - Turn 39
Post by: randomgenericusername on July 03, 2019, 09:19:33 am
Viridikion uncoils, stretches his limbs and yawns. The emerald forest was as silent as before, and he didn't like that. Where are the others? Other dragons, his kin, he needed to find them. That's what his instinct was telling him to do. He didn't like being alone...

He felt the necklace around his neck. No, he was not alone. The Titanic Father was watching over him. Ebes said so, and he trusted his words.

Viridikion glances at the rash on his arm and tries licking the bite wounds to treat the itching. After that, he leaves the tree and continues to explore the forest.
Title: Re: You are a Monster - Turn 39
Post by: Nakéen on July 04, 2019, 05:27:55 pm
Next turn today :)
Title: Re: You are a Monster - Turn 39
Post by: TricMagic on July 04, 2019, 07:15:44 pm
Code: [Select]
Name :
Species : Elemental Spirit of Ice(First Chrysalis Stage)
Appearance : The ice takes on a crystal-like appearance, and now floats. You can almost see something small in it colored a light blue. A bit bigger now, and it will grow as it absorbs essence, a bit.
HP or MP increase : MP.
Attributes increased : Constitution by 1. Now 0.
Traits gained : / Ice Ward Evolves! Ice Ward becomes IceProof! New Trait: Mana Attunement.
IceProof: Immune to Ice-elemental damage.
Mana Attunement: Preliminary Trait. Doesn't actually do anything right now. Grow closer to the Mana of this World.
Skills gained : / None

Action: Sit there as they attack with ice magic, then take them all on unawares afterward they tire themselves more, freezing them to death 1 by 1 with my Cold Mist form. Ice itself need not fear Ice.


Greater attuning with the nature of Ice makes me Ice. It's an important Trait for a Shiva.
Title: Re: You are a Monster - Turn 39
Post by: darkwarlock3 on July 04, 2019, 08:19:42 pm
Really wish i could join this but Nakeen probable has a lot on their plate already
Title: Re: You are a Monster - Turn 40
Post by: Nakéen on July 06, 2019, 08:02:01 am
Turn 40:

Turn 39 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7990453#msg7990453)


Ulkas, the Horned Demon (Sarrak)
Seeing bloody flakes descending into clouds, Ulkas grinned viciously. Still, while his heart raced, his mind remained cold and calculating. In the end, he grew too dependent on Liel. His born instincts, while potent, lacked actual battle experience, especially compared to Astrosa, so he remained completely obvious to the ambush - subconsciously expecting Liel to find enemy signatures to complete his battle view.

With Liel inactive… Ulkas felt like his prowess has taken a big hit. Now, he could not be certain of outcomes, even while predicting positive course of battle. While this was harsh, it was also refreshing in a native, blood-boiling way. Only yourself to blame, only your own mind to rely upon… For now, Astrosa and Ambition diffused the hit. Later, he would be fine with his own senses. He’ll make sure of this.

"Let's experiment for a bit."

With his body so close to evolution, Ulkas could afford to be a bit reckless and testing out enemies weakness for future battles.

Use [Extreme Analysis] to observe Galtrezar, next with Xatares weapons [Levitation] to change its path. Add [Aura of Fear]. Prepare Glove [Shield] just in case. When Astrosa takes care of it, finish injured ones with [Control] and weapons.

In case huge damage or brain fatigue occurs - evolution is just a step away, right?

Feeling closer to the next threshold, you decided to test your limits, and possibly push them further.

[Extreme Analysis]
(Easy) 5: [8]
Outcome: [1] -Success-

Activating [Extreme Analysis], you gathered in an instant an immense amount of information on the Galtrezar, which your powerful brain processed as quick as the data was gathered. No detail escaped your senses, from the subtle contractions of the enemy's muscles, to the rythm of its breathing, and the quality of its mind and potential for power.

Quote from: Galtrezar Data
Stage 4 Monster
Estimated Attributes:
Str 2-3
Con 2
Pow 1-3
Res 0-2
Int 0
Ind 1


Estimated Traits/Skills:
Adept Flyer
Field Disruption Maw
"Sonic Magic"
Unknown Blessing of Resistance
Unknown Blessing of Might
Extreme Senses


With its flying pattern memorized, you activated the [Levitation] function of the Xatares Collapser, targetting the moment that would break the rythm of the Galtrezar.

[Xatares Glove: Shield On]
[Aura of Fear: Activated]
[Xatares Collapser: Levitation Mode]
(Easy-Moderate) 8: [5]
Outcome: [1] -Critical Failure-

You fired, but the Galtrezar dodged at the very last minute, completely subverting your expectations. The Galtrezar was carried by some burst of speed, allowing it to close in on you with its maw wide open. You didn't flinch at the surprise, thanks to your [Hardened Mind].

[Aura of Fear]
(Int 5 vs Ind 1): [19]-4 (Critical Failure) vs [9]
Outcome: [1] -Success-

[Astrosa: Interception]
(Hard 14) [20] -Epic Success-

[Astrosa: Arsenal of the Brisarane (Three-Point Impale)]
(Str 6 vs Con 2) [20]+4 (Epic Success 4) vs [13]-2 (Surprised 2)
Critical: [6]+3 -Normal Hit-
Damage: (3+[4])*2.3 = 16

It was too late for you to dodge, the Galtrezar was about to close its maw on you- until three crimson spears impaled in the neck, arm and wing. You saw a dash of graceful and merciless death dashing before you and taking the Galtrezar with it.

This unexpected element taken care of, you set out to finish the two weakened Galtrezar with a combination of Control and weapons.

[Total Control -Body-]
(Int 5 vs Ind 1): [3]+6 (Extreme Analysis 2, Advanced Mental Techniques 4) vs [12,3]-4 (Critically Wounded -4)
Outcome: [6] -Overshoot-

Noting that your Control had proven more effective at restraining them than the Levitation, you once again grabbed at the invisible threads of the mind coursing throught their body. The rush of the battle made you expend much more energy than necessary.

You are feeling tired

[Xatares Collapser (Tired)]
[Moderate-Easy] 9: [1] -Critical Failure-

You were so focused on the fight that you forgot to take into account the cooling period of the Collapser. It was the first time it bothered you, as you never had to use it in quick succession before. You attempted to switch to the Shatterer before the restrained Gatrezars could recover.

[Weapon Switch (Tired)]
(Hard 14): [19]
Outcome: 2 -Success-

With a calm mind, you mechanically switched weapons in time, and fired.

[Xatares Shatterer (Tired)]
[Moderate 10]: [12]
Outcome: [3] -Critical Success-

(Str 3 vs Con 2): [16]+4 (Crit Success) vs [3,6]-3 (Restrained)
Critical: [1]+3 -Normal Hit-
Damage: (2+[11,9])*1.25: [16,13]

The weaker handsized weapon unleashed its deadly pulse, fatally wounding one of the targets and crippling the other. You fired again to finish the still living one.

Damage: (2+[8])*1.25: [12]

[Astrosa: Arsenal of the Brisarane (Bladed Claws)]
(Str 6 vs Con 2) [6] vs [4]-6 (Critical Wound 4 Impaled 2)
Critical: [3]+1 -Normal Hit-
Damage: (2+[10])*2.3 = 26

As she held her target down with the three spears extending from her right hand, Astrosa activated the claws of her left hand, which she used to tear apart the Galtrezar. Leaving nothing but a bloodied wreck behind, she unceremoniously threw it away.

[Ambition Fight 10]: [7]

It seems you finished your group before Ambition, allowing you to have a chance at glimpsing him in combat.

[Spectate]
[Moderate 10] [20] -Critical Success-

You used your Extreme Analysis and Mind Techniques to peer through the clouds, and feel the shapes of the mind inside, giving you a perfect insight of the battle.

Three serpentine creatures with many bladed wings were fighting against Ambition, who transformed its body to better adapt to an aerial battle. Its form was blessed with great aerial speed and manoeuvrability, thanks to its two pairs of wings and aerodynamic body shape which was close to that of an insect.

It was toying with its preys, creating illusions of itself to confuse them. He then picked them one by one, closing in and morphing to a close-combat form for a brief moment, after which it hid again in the dense cloud. From your analysis, you managed to estimate new skills/traits of Ambition.

Quote from: Ambition Data
Estimated Strength:
STR 4+
INT 4+

Estimated Traits/Skills:
Greater Metamorph
Close Combat Expert
Advanced Illusion Techniques

Ambition Battle: [19]

Noticing he was being watched, Ambition suddenly stopped playing around and finished the remained monsters in a flash. He emerged from the clouds in his usual form, that of a winged humanoid creature. He grinned.

"Well, what a shameful display I showed. Did you get a good look?"

The Essence of the creatures he killed was slowly following him, but remained at a safe distance.

"You may have it, it is of no use to me. Let it be another proof of my goodwill..."

Astrosa had returned to your side, a threatening aura still emanating from her due to the battle. She was still on guard, as if something would emerge again from the cloud. She told you with a surprised tone.

"Such easy kills, yet this harvest! Can you believe it Ulkas? It would have taken us weeks to gather that much in the previous lands with passed through..."

100 Medium Essence can be claimed from the Galtrezar
60 Medium Essence can be claimed from Ambition's kills

Nearby Monsters:
Ambition the Irregular [Stage 8] [Partnership]
> Source of a Field of Mind Manipulation

-5 Galtrezars [Stage 4] Hostile
> 5 dead

Spoiler: Ulkas Status (click to show/hide)



Squacks the Carrion Bird - (Devastator)
I edited my orders earlier this year because I wanted to emphasize other ways of survival that were more compatable with my goal of ending the destructive cycle of evolution.  Encouraging others to level up is the opposite of that.

..but these results are fine.

Also, I don't believe I'm critically wounded anymore.

Cast [Spell Resistance].  Re-cast it when it expires, trying to keep it up at all times, at least all times that I'm awake.  I don't need any mana for anything else.

Fly about and track down the missing members, heading in general towards where we all were.  Keep everyone at low altitude so we can dive into the underbrush, the other creatures are larger than us, and we can communicate via [Squack]s that don't reveal our locations to others.


(I often find myself in a bind when processing your actions, as your plans seem quite elaborate and calculated for a creature with negative Intelligence. Fortunately, the other birds are also at -1 Int, which allows me to explain the results as a byproduct of their low intellect.

In short, I imagine squack as speaking in some deluded fashion when explaining his ideas. I'm interested to hear your feedback on that.)

[Spell Resistance -Basic-] [-1MP]
(Easy 5): [11]
Outcome: [3] -Critical Success-

You casted [Spell Resistance] on yourself so successfully that you managed to save mana. You could feel a weak protective field surrounding you, your low innate Power was probably the cause of its flimsiness.

[Tracking for the missing members]
[Moderate Hard 13]: [17]
Outcome: [3] -Critical Success-

In a stroke of great luck, you found recent traces of the passage of the main group. Following these, you eventually managed to find them hiding away in a cave. They were few in numbers, and all were wounded. There were only 4 birds remaining. They explained to you that their group got slowly culled when they tried to hunt to feed themselves. In the past the Carrion Birds hunted the animals and monsters of the river, but they had suddenly become very strong since the last migration.

They got shot by globs of mucus if they got too close from the water, which caused them to fall and then get torn apart by amphibian monsters. Now they avoided the rivers, but the damage had already been done.

Nearby Monsters:
-4 wounded Carrion Birds

Allies:
-Kra, Cinder Vulture
-3 Carrion Birds [They want to get some GAINS]

Spoiler: Squacks Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
Skee felt relieved, as Shnapa's life and his own were no longer at risk. However, it seemed the shock had been a little too hard, and his host had fell into a coma. While that might not be immediately problematic, it would definitely interfere with Skee's plans of rising to the top of Makralian society, especially since he was unable to speak their language on his own. Eventually he'd have to deal with this, one way or another. However, now was not the time, especially since he didn't know the inner workings of the host's brain. For now, Skee would just make Shnapa tell the other pack members that he was fine, speaking monster tongue, before going back to "sleep", waiting for his host's body to fully regenerate, while using this time to study his hosts' brain, attempting to figure out what was wrong with it and how to fix it.

[Rest] (Regenerative Serum active)
You recovered 7HP
Shnapa recovered 1HP

Your body recovered from its wounds after some much needed rest, but it seems the healing of your host greatly slowed. Before that, you made Shnapa articulates that he needed sleep. The robotic words that came out of your host mouth convinced the others of the pack that he really, really needed rest.

[Study of Shnapa's brain] (Biobond active)
[Moderate 10] [2]
Outcome: [4] -Failure-

Nothing much came from your study of the Makralian's brain. It was a complex organ, and you could feel being careless with your probing could lead to crippling damage.

[Shnapa: Self-Recovery]
[Hard 15] [6]
Outcome: [4] -Failure-

Unfortunately Shnapa remained comatose, and the tournament kept progressing. You heard that the demi-finals were about to start.


Nearby Monsters:
-Napash the Rock, Makralian Greater Leader

-Nearly a thousand of Adult Makralians
-The 8 Greater Leaders
-The 39 Lesser Leaders

-The 24 last contestants

Spoiler: Skee Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
Such a pitiful creature. These soldiers fought and died for a meaningless war, and you seek to perpetuate their struggle. I have no remorse for such an insolent being.

Commence undead regeneration; take back the unlife energy that the necromancer stole and drive my sword through his dying head to finish him off. Then make sure everyone has their equipment back and divvy up the essence as follows: 2 for me, 1 for Vel, remainder to Artomal to help him catch up to the evolving undead. Evolution coming up!

Spoiler: transformation (click to show/hide)

"Finally. It seems I have crossed the threshold. With strength, we will claim our right... But what is this strange vision before me?"

A memory flashes before Terrence's eyes. A run-down barracks, containing only a crestfallen footsoldier... And himself.
"Just shut up, will you? You're going to get yourself killed boasting like that."
"That's what you think. You've never seen me fence, have you? My skill exceeds all in this unit. Let them send me to the front ranks, I'll show them my worth!"
"You don't get it, you idiot! We're not heroes, we're footsoldiers! Fodder! Pawns! Less valuable to the king than the rats in his cellar!"
"For now, perhaps, but you'll see. They'll have no choice but to admit my greatness when I become a war hero! Then finally, I'll earn the knightship I so deserve."
"Get your head out of the clouds, Terrence! If you keep boasting, they're going to put you in the suicide squad. I don't care how good a fighter you are, nobody can survive being bait in one of General Hargen's strategies. I don't know if you noticed, but this man's BEYOND notorious for sending entire units to their death just to lure his enemies into a trap, and you're redeeming a one-way ticket to one such unit."
"Then I will be the sole survivor of my unit. What do you think Hargen will do about that, hmmm?"
"I think he's gonna bury you in a mass grave on the soil you bled on. Just like the rest of the foot soldiers in this damn war."

"A foot soldier? No, this can't be true... I know with every fiber in my being I am destined to rule. How could I have been a lowly foot soldier?"

((Also welcome back, Nakeen! Great to see you! No need to worry about rushing the next turns; as always, take your time, take care of you. We'll wait!))

Seeing you finish off the Necromancer's head, Artomal felt in a desecrating mood and drove his spectral rapier through the cloven skull. Satisfied, he moved his arm to wipe off sweat, a purely psychological movement given as an ectoplasmic entity, he had no bodily functions.

You suggested to share the Essence in a 2/1/3 fashion. Knowing how close both of you were to cross the threshold, Vel agreed with the sharing. Artomal[/color] was quite surprised, and executed ample bows to show his gratitude.

You absorbed the Essence, allowing you to finally evolve toward another stage. Your body and soul were overwhelmed by a sensation of exaltation. You didn't feel alive, you felt something more. Something that transcended life and death.

Vel absorbed his at the same time, causing both of you to glow and change in unison. Radiance overflowed from your bodies, briefly making one forget about the perpetual fog.



You and Vel emerged at the same time, changed. Your body had become even more monstrous, though maybe to some you looked like a masterwork of bone sculpture. It was a most unusual and uncomfortable looking body, but to you, it felt extremely natural. And it was, your range of movement and control of your body had increased.

After admiring your subjectively sublime body, you took a glance at Vel. Unlike you, his body shape didn't radically change, conserving that of a centaur. He was giving off a revolting smell of burnt flesh, and his rotten flesh had become charred as if it had been seared into the armour. Or rather, it seemed his armour had become his actual skin now, as it had changed to grant him a wider range of movement while still maintaining a complete protection. The part of his full-helm covering his face had fused with it, giving him a new visage of mixed metal and charred skin. Naturally, his eyesockets were empty, but even more expressive than before somehow.


"No more secrets, comrade."

As Vel said so, he revealed to you the full extent of his abilities.

(...)

[Vel: Memories of Life]: [3]
[Terrence: Memories of Life]: [2]

"Veltaros... that was my name. I remembered it, and saw again these familiar faces and landscapes."

He touched his face in a lonely way.
"Even though I remember all of that, I do not feel the desire to become human again. What I am currently, it feels right."

The three of you took a small break on a nearby hill, gazing at the fog. Maybe you had a chat at that time. Afterward, it is likely you set off again, maybe with an idea in mind, or simply at random, trusting your luck.

Artomal has fully recovered
[You may state "long actions" for that.]

Nearby Monsters:
-Necromancer! [Defeated, soon to be dead]




Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Try and get the drop on the predator, then kill it, and eat it. Then rest a bit, after which resume hunting.

You would catch the hunter at its own game, and the roles would then be inverted. Hopefully.

[Ambush]
[Moderate-Easy 8]: [12]
Outcome: [4] -Critical Success-

[Drop Attack]
(Str 1 vs Con 1) [1]+4 (Crit Success 4) vs [1] -Double super failure-
Situation Roll: [1] -Worst that could happen-

You managed to elude the predator, setting up a prospective ambush. You now had the advantage, and once the beast came in range, you dropped on it, catching it by complete surprise. All would have gone well, if not for an unexpected event.

As an aside, your predator was a slimy creature looking like a huge black leech with four limbs.

[Paralysing Venom Resistance 8]
Go'Von (Con 2) [12]
Predator (Con 1) [1]

A sudden jolt coursed through your body, paralyzing you for a brief second. Fortunately your strong body managed to resist it, but the creature that hunted you wasn't so lucky and failed to resist the venom.

[Perception]
[Hard 14] [8]
Outcome: [1] -Critical Failure-

What happened? You had no idea, and could sense or see anything out of the ordinary.

Nearby Beings:
-Something else?
-Leech with four limbs predator
-Quite many

Spoiler: Go'Von Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
"Let me free you from this madness." Gray states, moving towards them. Their arrangement was perfect for one of the forms he had honed while training with Masen: Chaotic Riptide. He would flow around the Djinns, moving fluidly like water as he took advantage of his malleable body to unleash a regulated Pacifying Blow on each one with his Paci-FIST to free them from their hatred. It should hopefully work if they are too pacified to resist, and that would allow him to focus on exerting the right amount of calming force.

Hit 'em with the Paci-FIST! Carefully though, don't want to kill them.

[Martial Form: Chaotic Riptide]

Brown moved forward assuming the [Martial Form: Adamant Stone], hoping to lure some of the Djinns to make it easier for you to pacify them.

[Successive Dodge and Flow] (+Chaotic Riptide)
[Easy 6] [10]
Outcome: [1] -Success-
[Easy 7] [12]
Outcome: [1] -Success-

Like flowing water coiling around a raging fish, you moved with easy around the wild and maddened Djinns, who kept attempting to hit you, unsuccessfully.

[Paci-FIST Strength Control]
[Easy 5] [8]
Outcome [3] -Critical Success-
[Paci-FIST Effectiveness] (+Previous Success)
[Easy 4] [2]
Outcome [5] -Partial Success-

You perfectly adjusted the strength behind your blow, making all of them non-lethal while maximizing the Pacifying Wave output. But it seemed these Djinns were harder to pacify than the others, seeing your strikes didn't fully purify them. Without breaking a sweat, you chained with more blows while they were stunned by the Paci-FISTs.

[Paci-FIST Effectiveness] (+Previous Success)
[Easy 6] [16]
Outcome [4] -Critical Success-

You know had the perfect hang of it. Step, step, strike. Step, strike, step. You struck every Djinns in quick succession with such grace and control it seemed like a choregraphy. Once you finished this improvised kata, all the 6 Djinns were back their senses, leaving the Sand Spirits in total awe.




Nearby Monsters:
-10 Pacified Greater Sand Spirits [Allies]
-6 Mad Djinns [Hostile] [Temporarily Pacified]

Spoiler: Gray Status (click to show/hide)
Title: Re: You are a Monster - Turn 40
Post by: Nakéen on July 06, 2019, 08:02:19 am

Eximius Res, the Rusty Ring (Hawk132)
"Stupid question?" Eximius chuckles. "I've a feeling that if you asked that to a few Heroes, they'd all give you a different answer, even if just slightly. But in your case, I think the hope these people placed on you will be the catalyst for you to break through your limits again and again. And besides, if you falter? I'm here to back you up."

Pep talk ho!

Prias smiled in earnest.
"Thanks Eximius."

This simple word was enough to convey his gratitude and trust in you. A fine host you found indeed, making you wonder if it was some working of fate...

Soon the grey skies became dimmer, announcing the coming of the night. People started lighting torches, slowly illuminating the village. You heard someone climb the ladder of the watchtower, it was Eten who came here to relieve Prias of the guard duty. He gave a gentle tap on the young man's shoulder.
"I'm the next shift. Now hurry and go prepare yourself for tonight! You are the center of the party tonight."

(...)

Before going back home for a change of clothes, Prias went to Veras to check on the inspection of the jewel. It seems the old mage had been expecting the visit, given how quickly he answered the door when Prias knocked.

"I was expecting you! Please come in!"

Veras led you to a dimly lit and messy room. Tools lying all over the ground, shelves full of jars and pots containing unknown substances... It was a wonder any work could be done there.

"Ah yes, don't mind the mess. I'm usually really tidy, but I have been slaving away the past days. Ah watch your step- Ahem."

The vivid blood jewel was set in some complex tool, the one which looked like it needed to be carefully handled. Veras quickly explained this tool allowed to test some magical properties of materials. He took out the jewel and turned it around above him, inspecting it under the light of a magical lamp.

"This is a material of really high grade. Brimming with vitality, and with high mana conductivity to boot. In its raw state, just keeping it close would accelerate anyone's healing rate for instance."

"Isn't that quite an amazing jewel then?"

"It is! I am not knowledgeable on Hearteaters, but I reckon these creatures store magic and vitality in these crystals. It's not uncommon for monsters to store energy or magic in some special organ, that jewel is probably one of those. Anyway I have a good new. I think I could make something out of it, craft an amulet of some sort to amplify its properties, or even unlock a spell from it."

"Wait you can do that? That would be amazing! Speaking of, you are the town's doctor and alchemist, and you are also a mage from another country. I mean that's great, really! But just... how do you know so many fields? I mean, it's not like I know anything about magic, but I would imagine any field would require a lifetime of experience... And you have been leaving in the village for as long as I can remember."

"Oh you are giving me too much credit! It's just that my field of expertise, archeomancy, makes me quite the generalist. I have to know as much as I can from various fields to be able to understand and exploit ancient and lost magic. And well, my level in all of these fields is average at best. So what I can craft will really be subpar. If you knew how vast the world was, and what kind of people live out there, you wouldn't be that impressed haha. I knew and worked with mages that were far, far better than me..."

"Still... I think that's really, really impressive. Don't you think so Eximius?"

Veras then asked both of you what you wanted to do with the jewel. Once you made your decision, Prias left to prepare for tonight.

[What do you want Veras to do with the Hearteater jewel? You may also ask more details to Veras to know what he could do with it. Also if you want to chat with him a bit more, a flashback convo can be done.]

(...)

Refreshed and in a set of clean clothes, Prias sighed in relief. "That must have been the best bath I took in my whole life." For what was supposed to be a celebration in his honor, he wasn't wearing anything fancy. Just a set of his normal, everyday clothes.

You arrived to the village's inn. Its rooms hadn't had outsiders in ages, and they were used as an emergency hospital when Veras place was at full capacity. The main hall had been cleared, the tables placed to the side. Steaming dishes were placed on them, freshly baked breads and pastries, meat, vegetables... Then at the counter, the bartender was proudly looking at the lined bottles of ale. Given the occasion, the finest cattle was killed, and well age liquor was brought from the reserves. Everyone smiled and cheered at the arrival of the village's hero, rising their mugs in celebration.

Everyone was merry and smiling. An atmosphere that was uncharacteristic of what you had seen of this place, where everyone seemed to live as if today could be the last. And now, they really looked like people who were looking forward to the next day.

There were songs, and dances. Plays, and stories. The great stories of yore, of heroes vanquishing demons, of kings defeating dragons. They all ended with their narrator saying a variation of "But this is only a story, Prias here is the real deal!", greatly embarassing your host but still drawing a laugh out of him (the alcohol probably helped). You actually learnt a lot from this one night. This people actually had a rich culture, which means they had a history, and that there was something before their current situation.

Between facts and fiction, what you had gathered was that this village was a frontier settlement of a disappeared kingdom. Some cataclysmic event occured several generations ago, where the sky grew gray and the land died. With it, all contacts with the core of the country disappeared, and the village was left to fend for itself. Then the people sent to the city never came back, and horrible monsters started roaming the land and attacking the village. The only outsider that ever came was Veras, and that was nearly 40 years ago.

As a border settlement, the village had some experience with monsters and how to defend from them. It saved their lives, as they could repel the countless assaults of the monsters, slowly building up their defences to protect their land. There was even a time when their men were skilled enough to kill any monster that approached, and it seemed like Safaras would have a chance.

But the monsters kept changing slowly, evolving. Then the Hearteaters, which were thought of as mythic creatures, suddenly appeared in the mountainous forests, killing all their finest men. It forced the village to abandon most of their controlled territory, and from then on their situation slowly worsened, turning their walled village into some massive coffin. It seems they were at wit's end, until you arrived and chose Prias.

Now the glimpses of their culture you caught your attention. They had dances involving as much folks as possible, as well as refined dances for two the like you would see in a ball of nobility. The same could be said of the plays, which were proof of a rich, yet forgotten history.

[Eximius&Human Relationships] (or roll for Eximius "denseness")
[Moderate 10] [16]
Outcome: [2]

Something became quite apparent to you during the party. Yes, Prias was well-loved by everyone, and so did he equally love his fellow townfolks. But it was clear that someone out there held him more precious than anyone else, and so did he. It was Sandra, the eldest sister of their family. You already had suspicion, but their dance of two confirmed them. You saw the way they locked gazes, looking in each others souls. The way they held each others which was saying "I don't want to let go".

Maybe it was embarassing for you. Who know, only you can tell.

(...)

The party ended, and Prias was now walking back home with his family. Prias was carrying Iseis on his back, who was sleeping soundly. Septor to the left, Sandra to the right. The three young adults were discussing the night, complimenting or criticizing the stories, making fun of some event that occured during the preparations... Indeed, talking without a worry for the dangers out there.

You reached home, and the sleeping girl was placed in her bed where she half-asleeply snuggled in. Septor crashed in his bed, exhausted. Sandra went on to check on Iseis. Alone, Prias went to close the door, where he asked you:

"Eximius, I have a request. Can I take you off for tonight?"

Oh. Oooh.

Nearby Monsters:
-None

Spoiler: Eximius Res Status (click to show/hide)



Azarian, the Imbued Thoughtling (Dustan Hache)
Attempt to find shelter and rest. the odds of survival are still strongly against me out in the open.
(good to see you’re back, though it seems that the rolls really do not want azarian to survive.)

[Previous good saving roll]

You limped away from the wall, looking for shelter. You found a steep upward slope which led you to a hidden crevice, placed at such an angle it was impossible to see it for someone who came from the entrance of the passage.

There you rested, as long as possible.

You recovered all of your HP (A perfect roll was obtained there, lucky!)

Luck: [3]
Time passed, and nothing happened, allowing you to rest undisturbed. Once you had fully recovered, you took a quick look outside. The passage was unchanged, and the situation was the same as before. A wall on one side, and impossible to climb cliffs.


Nearby Monsters:
-None

Spoiler: Azarian's Status (click to show/hide)




Viridikion the Green Dragon Hatchling (randomgenericusername)
Viridikion uncoils, stretches his limbs and yawns. The emerald forest was as silent as before, and he didn't like that. Where are the others? Other dragons, his kin, he needed to find them. That's what his instinct was telling him to do. He didn't like being alone...

He felt the necklace around his neck. No, he was not alone. The Titanic Father was watching over him. Ebes said so, and he trusted his words.

Viridikion glances at the rash on his arm and tries licking the bite wounds to treat the itching. After that, he leaves the tree and continues to explore the forest.

[Licking] [4]
Your rash felt better after licking it, the air cooling the moistened scales. A good feeling in your heart, you left the tree to explore the forest.

[Exploration Ho!] (+Day)
[Easy-Moderate 7] [8]
Outcome: [2] -Success-

During your search, you kept awing at the scenery around you. Verdant trees, glistening leaves. An azure sky with lazy wool-like clouds. The vivid colours, the invigorating wind. You could feel you were in your element, where you were meant to be.

Admiring this beautiful nature didn't distract you a bit though, as you were still keenly aware of your surroundings. And then you found a hint of what you were looking for.

Massive claws marks on several trees, traces of trampled grass. It was the first time you saw these marks, and they could have belonged to any creature. But the moment you set your eyes on them, you knew, as if this knowledge was carved in your body. This was a dragon's message, you could not fully understand it, but you felt it roughly told "do not disturb me".

You were quivering in anticipation.


Nearby Beings:
- None

Spoiler: Viridikion Status (click to show/hide)





The Newborn Elemental Spirit of Ice  - (TricMagic)
Code: [Select]
Name :
Species : Elemental Spirit of Ice(First Chrysalis Stage)
Appearance : The ice takes on a crystal-like appearance, and now floats. You can almost see something small in it colored a light blue. A bit bigger now, and it will grow as it absorbs essence, a bit.
HP or MP increase : MP.
Attributes increased : Constitution by 1. Now 0.
Traits gained : / Ice Ward Evolves! Ice Ward becomes IceProof! New Trait: Mana Attunement.
IceProof: Immune to Ice-elemental damage.
Mana Attunement: Preliminary Trait. Doesn't actually do anything right now. Grow closer to the Mana of this World.
Skills gained : / None

Action: Sit there as they attack with ice magic, then take them all on unawares afterward they tire themselves more, freezing them to death 1 by 1 with my Cold Mist form. Ice itself need not fear Ice.


Greater attuning with the nature of Ice makes me Ice. It's an important Trait for a Shiva.



Evolving in a pinch, you didn't move from your position and simply kept attacking the nearby sprites with ice magic. Wait, you know magic?!

[Mana Attunement, Nature Spirit (Ice)]
[Hard 15]: [12]
Outcome: [1] -Critical Failure-


Ahem.

Action: Sit there as they attack with ice magic, then take them all on unawares afterward they tire themselves more, freezing them to death 1 by 1 with my Cold Mist form. Ice itself need not fear Ice.

You stood your ground, waiting for the sprites to approach, with the intent to catch them unaware with your newfound immunity.

[Sprites: Cold Infusion]
(Pow 1 vs Res 1) [2] (Epic Success 4) vs [6]+6 (Immunity 6)
Critical: [6] -Normal Hit-
[Counterattack: Cold Mist]
(Pow 1 vs Res 0) [6]+2 (Counter 2) vs [6] (Immunity 6)
Critical: [2]+1 -Normal Hit-
Damage: [4]*2 = [8] - 1 [Sprite Cold Resistance]

The Sprites finally arrived, viciously swirling around you like frenzied fireflies. They used their innate ability to manipulate the cold-oriented elemental energies to attack, but your body had become immune to such weak Ice element related attacks. Before they could realize their attacks had no effect, you froze them within your mist with a cold greater than they could endure.

[Escape Attempt]: [3]
They struggled to escape, with only one managing to get away from your range.


And nearby, you heard the stomping and crushing, closer ever then before. A tree fell, lifting a great amount of snow and dust in the air which aggregated into a cloud. A form marched forward, dispelling it. Humanoid, as tall as a pine, and as wide as a boulder.

A great golem of rock and ice stood there, looking menacingly in your direction. Although you had no way of knowing, his anger was directed at you and the sprites for waking him up, especially you with your giggling and taunting.

Nearby Monsters:
-3 Snow Sprites Hostile
> Sprite #1 Dead
- Angry Rock&Ice Golem

Spoiler: Spirit of Ice Status (click to show/hide)
Title: Re: You are a Monster - Turn 40
Post by: Hawk132 on July 06, 2019, 08:39:21 am
Back when Prias visited Veras

"I agree. Delving deeply into one field is impressive, but being good at multiple at once is also commendable. But let's get back to the jewel. If I understand correctly, the amulet you could create would store magic and vitality within? It sounds like it would synergize with us quite well... Though the spell interests me as well. Do you have any predictions on what sort of magic it would be?"

Questions. IN THE PAST!

Back to the present

Prias would feel something akin to a stare drilling into him after his question, for a good few seconds - before hearing a loud sigh.

"Fine. But keep me close. And don't get used to it." Another frustrated sigh resounded as Eximius grumbled. "Kids these days."

Giving the kids some privacy ho!
Title: Re: You are a Monster - Turn 40
Post by: Nakéen on July 06, 2019, 08:43:48 am
Back when Prias visited Veras

"I agree. Delving deeply into one field is impressive, but being good at multiple at once is also commendable. But let's get back to the jewel. If I understand correctly, the amulet you could create would store magic and vitality within? It sounds like it would synergize with us quite well... Though the spell interests me as well. Do you have any predictions on what sort of magic it would be?"

Questions. IN THE PAST!
(...)

IN THE PAST

"I am quite certain it would be a healing spell. Those are the most common and easiest spells to awaken from materials with strong affinity with life-related magic. It could also be a draining spell, but that's unlikely because of my lack of aptitudes in crafting."
Title: Re: You are a Monster - Turn 40
Post by: ironsnake345 on July 06, 2019, 08:46:05 am
"I have no desire to become human either. I know my place is to rule, but my form as an undead will not be sacrificed."

"However, with that said... I cannot help but wonder about my life. Who was I? What lead me to become a footsoldier? And where did my remarkable ambition come from? Perhaps the answer lies outside of these cursed deadlands... What say you two?"
Title: Re: You are a Monster - Turn 40
Post by: Nakéen on July 06, 2019, 09:03:38 am
"I have no desire to become human either. I know my place is to rule, but my form as an undead will not be sacrificed."

"However, with that said... I cannot help but wonder about my life. Who was I? What lead me to become a footsoldier? And where did my remarkable ambition come from? Perhaps the answer lies outside of these cursed deadlands... What say you two?"

"I agree. I feel compelled to know more, to know what I was before. I feel incomplete without my past identity, even if I know given my current state, I would be better forgetting."

[Memories: Artomal 10] [20] -Critical Success-
"...Well uh, I actually remember my life for one. I didn't realize neither of you did, I must be a little bit special then? Yours truly was once the fourth son of the noble house of De Montora, born in Montora, the town founded by my ancestors in the southern coast of Fordania. Unmarried, though I did enjoy lovely company more than once. Joined the military at the age of 14 as a knight, placed in the 4th Argyros Squadron. I was promised glory, but all I did was killing monsters all day long. That's what peace does to you eh? And then I died in a most gruesome way during the eradication expedition of the Elon Woods, doing what I have been most of my life. That one was quite traumatic, what with that unholy abomination which crushed the whole army in a matter of seconds? Quite the boring life I'm afraid."

"Wait, you what?"
Title: Re: You are a Monster - Turn 40
Post by: ironsnake345 on July 06, 2019, 09:10:34 am
Terrence seemed to shudder, his bones clacking against each other quietly.

"I pray we never find ourselves pitted against such a creature. To be able to decimate an entire army, ten times over, each as natural as taking a step... The thought chills the very soul."
Title: Re: You are a Monster - Turn 40
Post by: Nakéen on July 06, 2019, 09:19:27 am
"Yes, oh the trauma! Now to answer your initial question... It's good to know who you were. It makes a nice icebreaker. Hmm yes, indeed."

"... Artomal, you are a weird one. Or maybe I am the weird one, you aren't surprised Terrence? I feel like the odd one out, I mean, I am shocked. I can't believe you remember your past. How does it feel?"

"Normal? I mean, I did have a huge existential crisis when I realized I was all ectoplasmic. But you get used to it, that's how life is eh? Unlife isn't much different, and it's quite dandy knowing I'm now immortal. I will miss the pleasures of the flesh though, for sure."
Title: Re: You are a Monster - Turn 40
Post by: ironsnake345 on July 06, 2019, 09:31:51 am
"I am surprised, but contrast an undead who remembers their past life to metal-fused skeletons, marauders who have grown four clawed arms, and living suits of armor. In the relatively short time I have existed as undead, I have learned to forbid such remarkable occurrences from phasing me."

"Now, only the question of whether we are ready to engage our warden remains. Shall we chase after the armor? Or shall we continue along the path of the marauder, in search of greater power? I, for one, suspect we are not yet ready, but very near to it."
Title: Re: You are a Monster - Turn 40
Post by: Dustan Hache on July 06, 2019, 09:41:52 am
it’s quite clear that whatever is protecting the path is several times stronger than me. This leaves two options: the first is to find a way around that doesn’t use that pass, such as flight or a scalable cliff. the second is to collect as much power in as many forms as possible, then return here and attempt to force my way through.

as such, I start moving away from the pass, following the cliffside to the left of it in search of either a way around, or a source of power such as other monsters or a mana well.
Title: Re: You are a Monster - Turn 40
Post by: Nakéen on July 06, 2019, 09:43:31 am
"I choose power. It seems the more we grow, the closer to recalling I get. It would be two birds with one stone."

"What is this armor you speak of?"

"A most dreadful animated suit of armour, which is rumored to be linked to the cursed fog. It is our main obstacle in our quest for freedom."

"How dreadful! In that case I choose to get stronger! I do not feel confident in my ability to take on dangerous opponents, no no no. How about trying to find more allies? Surely others like us would like to defeat that horrifying behemoth."
Title: Re: You are a Monster - Turn 40
Post by: Hawk132 on July 06, 2019, 11:36:34 am
Back when Prias visited Veras

"I agree. Delving deeply into one field is impressive, but being good at multiple at once is also commendable. But let's get back to the jewel. If I understand correctly, the amulet you could create would store magic and vitality within? It sounds like it would synergize with us quite well... Though the spell interests me as well. Do you have any predictions on what sort of magic it would be?"

Questions. IN THE PAST!
(...)

IN THE PAST

"I am quite certain it would be a healing spell. Those are the most common and easiest spells to awaken from materials with strong affinity with life-related magic. It could also be a draining spell, but that's unlikely because of my lack of aptitudes in crafting."
"It would be useful in an emergency. Very useful, I'd say. What do you think, Prias?"

Amulets are useful, right, Prias? Right?
Title: Re: You are a Monster - Turn 40
Post by: Nakéen on July 06, 2019, 11:43:06 am
Back when Prias visited Veras

"I agree. Delving deeply into one field is impressive, but being good at multiple at once is also commendable. But let's get back to the jewel. If I understand correctly, the amulet you could create would store magic and vitality within? It sounds like it would synergize with us quite well... Though the spell interests me as well. Do you have any predictions on what sort of magic it would be?"

Questions. IN THE PAST!
(...)

IN THE PAST

"I am quite certain it would be a healing spell. Those are the most common and easiest spells to awaken from materials with strong affinity with life-related magic. It could also be a draining spell, but that's unlikely because of my lack of aptitudes in crafting."
"It would be useful in an emergency. Very useful, I'd say. What do you think, Prias?"

Amulets are useful, right, Prias? Right?

The paaast

"I didn't even know you could create such a powerful item with this jewel. I'm seriously amazed, it could be a lifesaver in a crisis!"
Title: Re: You are a Monster - Turn 40
Post by: Legendary Marksdorf on July 06, 2019, 12:36:01 pm
Keep waiting and trying to understand Shnapa's brain, without tampering with it too much. Open your host's eyes so you may watch the semi-finals, but keep resting.
Title: Re: You are a Monster - Turn 40
Post by: Hawk132 on July 06, 2019, 01:36:12 pm
Back when Prias visited Veras

"I agree. Delving deeply into one field is impressive, but being good at multiple at once is also commendable. But let's get back to the jewel. If I understand correctly, the amulet you could create would store magic and vitality within? It sounds like it would synergize with us quite well... Though the spell interests me as well. Do you have any predictions on what sort of magic it would be?"

Questions. IN THE PAST!
(...)

IN THE PAST

"I am quite certain it would be a healing spell. Those are the most common and easiest spells to awaken from materials with strong affinity with life-related magic. It could also be a draining spell, but that's unlikely because of my lack of aptitudes in crafting."
"It would be useful in an emergency. Very useful, I'd say. What do you think, Prias?"

Amulets are useful, right, Prias? Right?

The paaast

"I didn't even know you could create such a powerful item with this jewel. I'm seriously amazed, it could be a lifesaver in a crisis!"
"Veras, can we bother you to create this amulet then?"

THE PAAAST is settled, I think.
Title: Re: You are a Monster - Turn 39
Post by: Puppyguard on July 06, 2019, 01:54:43 pm
Go'Von
Kill the leech, and drag its body up a wall where we can consume it from a safer vantage point.
Title: Re: You are a Monster - Turn 40
Post by: Devastator on July 07, 2019, 01:18:22 am
"We killed some wyverns, and then escaped this way.  The wyverns were then attacked by even bigger monsters."  "I'm sorry things went so bad."  "Is there anything I can do to help?"

Try to find some food for them.  Look only for dead stuff, fight leftovers.  Carry some back.  Run away if something looks nasty.
Title: Re: You are a Monster - Turn 40
Post by: ironsnake345 on July 07, 2019, 01:22:02 am
"Then on we shall travel. To build our strength, and our army! Our freedom we will earn, our kingdom we will claim!"

Onwards, to chase might and companionship!
Title: Re: You are a Monster - Turn 40
Post by: Beirus on July 07, 2019, 09:41:39 pm
"Are you okay now?" Gray asked the Djinns, attempting to see if they had recovered fully. Inwardly, he was very proud of the way that he was able to apply the form that he had practiced. However, he only took a moment to enjoy it before turning to the Sand Spirits. This wasn't over yet, and the longer he took, the longer the remaining monsters were bound by hate. "That just leaves the Mirages, right? What can you tell me of them? Any special abilities or weaknesses?"

Check to see that the Djinns are okay and ask the Sand Spirits for more information on the Mirages.
Title: Re: You are a Monster - Turn 40
Post by: randomgenericusername on July 08, 2019, 09:44:04 am
Viridikion stares at the claw marks. There was a dragon here! But it also didn't want to be disturbed. As much as Viridikion wanted to meet other dragons, It wouldn't be nice to just enter uninvited, not at all.

...Food! The first thing Ebes did was to bring food! Maybe, he could befriend the dragon if he brought some food, like Ebes did with him! Everyone likes food! So, Viridikion climbs the nearby trees with his claws, and starts gathering fruits, piling them in front of the marked tree.
Title: Re: You are a Monster - Turn 40
Post by: Nakéen on July 16, 2019, 02:36:44 pm
On a trip! I will be back in 2 days from now on. Just borrowed a friend's phone to tell you that :)
Title: Re: You are a Monster - Turn 40
Post by: Naturegirl1999 on July 18, 2019, 06:37:46 pm
Are you accepting new players?
Spoiler (click to show/hide)
Title: Re: You are a Monster - Turn 40
Post by: Nakéen on July 19, 2019, 05:49:26 am
Are you accepting new players?
Spoiler (click to show/hide)
The eager me wouldn't mind, but the reasonable me needs to think about it a bit. I will have an answer after next turn is up!
Title: Re: You are a Monster - Turn 40
Post by: Sarrak on July 19, 2019, 06:14:12 am
Ulkas chuckled lightly at Astrosa commentary:
“Such are the fruits of preparation~”

He turned to Ambition next, analysis giving him a good hint at what the powerful Irregular actually implied by the word choice:
“It is always useful to adjust your expectations. I hope we both have more to learn from each other. There are no limits to the inquisitive mind, after all..."
"I’ll use your Essence contribution to try and hasten Liel reparation.”

Next, Ulkas grinned at Astrosa before sharing the Essence they gained between them. Time for transformation, long-delayed, has finally come. That, and one more conversation...

(Greetings to you, Tinzakena. I think these would be our last conversation in such a way, so I wanted to relay my actual heartfelt gratitude to you. We both wanted to gain much from our exchange - but in the end, it was you who gave me so much more. Your initial gift of power and subsequent interventions helped me cement who I am, your hints and barbs strengthened my resolve, the passing connection solidified my will. I played with the idea of letting this connection hang for a while more, yet time has come for us to part ways. Farewell.)

[Give 40 Essence to Tinzakena as a parting gift so we’re finally even]

Transformation ahoy! See to Liel Recovery with Essence Ambition has provided. If any is left unused, share with Astrosa.
Time for Sky Temple has finally come!


Spoiler: Tranformation, Stage 6 (click to show/hide)
Title: Re: You are a Monster - Turn 40
Post by: Naturegirl1999 on July 19, 2019, 07:29:28 am
Are you accepting new players?
Spoiler (click to show/hide)
The eager me wouldn't mind, but the reasonable me needs to think about it a bit. I will have an answer after next turn is up!
I edited one of my traits to fit with my skills. Photosynthesis is changed to Acid Production
Title: Re: You are a Monster - Turn 40
Post by: Nakéen on August 05, 2019, 10:50:03 pm
Just passing by to say I have been busy with life recently! Updating is next on my todo list, once I free up some of my time. Don't expect anything for the next few days, though I hope you are all doing well :)
Title: Re: You are a Monster - Turn 40
Post by: ironsnake345 on August 05, 2019, 11:58:57 pm
We are doing great! And glad to hear that you are doing as well, Nakeen.
Title: Re: You are a Monster - Turn 40
Post by: Dustan Hache on August 06, 2019, 06:05:28 am
Just passing by to say I have been busy with life recently! Updating is next on my todo list, once I free up some of my time. Don't expect anything for the next few days, though I hope you are all doing well :)
thanks for the status report.
Title: Re: You are a Monster - Turn 40
Post by: TricMagic on August 06, 2019, 07:10:27 am
Fly up as quick as possible, changing out of mist form so we don't get dissipated everywhere. Need to get out of range.

Likewise, captured enemies executed and essence taken..
Title: Re: You are a Monster - Turn 40
Post by: darkwarlock3 on October 09, 2019, 03:47:11 pm
i just hope i can get in eventually since i've been on the waiting list for 2 years
Title: Re: You are a Monster - Turn 40
Post by: Naturegirl1999 on October 09, 2019, 04:23:03 pm
I thought this was dead, hopefully the GM knows that people are interested
Title: Re: You are a Monster - Turn 40
Post by: TricMagic on October 09, 2019, 04:44:51 pm
It's not. Just give Nakeen some time. Or a lot.
Title: Re: You are a Monster - Turn 40
Post by: Naturegirl1999 on October 09, 2019, 04:56:42 pm
Ok

To darkwarlock3
Maybe placing your waitlisted character in a recent post could garner Nakeen’s attention?
Just a thought
Title: Re: You are a Monster - Turn 40
Post by: ironsnake345 on October 09, 2019, 11:04:40 pm
Yeah, this thread's not dead, it's just on a slow clock. Which I don't mind at all, personally.
Title: Re: You are a Monster - Turn 40
Post by: Naturegirl1999 on October 10, 2019, 04:05:18 am
Slow clocks are fine, I’m just used to faster threads
Title: Re: You are a Monster - Turn 40
Post by: Sarrak on October 10, 2019, 04:56:54 am
Nakeén knows and wanted to resurrect game asap, but real life is harsh on him as of now. Don’t know current situation, though, but week ago he was mostly fine.
Title: Re: You are a Monster - Turn 40
Post by: ironsnake345 on October 10, 2019, 08:31:27 am
Nakeén can take his time. Life happens, and life takes priority. I'm perfectly content to wait as long as it takes.
Title: Re: You are a Monster - Turn 40
Post by: Naturegirl1999 on October 10, 2019, 08:43:15 am
Me too. Life does take oriority
Title: Re: You are a Monster - Turn 40
Post by: SuperDino85 on November 14, 2019, 08:51:38 pm
((Is there room for more?))
Title: Re: You are a Monster - Turn 40
Post by: darkwarlock3 on November 15, 2019, 12:20:31 am
(i've been waiting for a long time)
Title: Re: You are a Monster - Turn 40
Post by: SuperDino85 on November 15, 2019, 12:26:59 am
((So maybe this ones dead too...man they’re dropping like flies))
Title: Re: You are a Monster - Turn 40
Post by: ironsnake345 on November 15, 2019, 12:42:45 am
((It's not dead, just... sleeping.
Title: Re: You are a Monster - Turn 40
Post by: TricMagic on November 15, 2019, 06:52:09 am
(((It sleeps forevermore in the chill of Nakeen's Hiatus.)))
Title: Re: You are a Monster - Turn 41
Post by: Nakéen on February 10, 2020, 05:48:26 am
Turn 41: The game resumes

Turn 40 (http://www.bay12forums.com/smf/index.php?topic=167669.msg7992347#msg7992347)



Eximius Res, the Rusty Ring (Hawk132)
Back when Prias visited Veras

"I agree. Delving deeply into one field is impressive, but being good at multiple at once is also commendable. But let's get back to the jewel. If I understand correctly, the amulet you could create would store magic and vitality within? It sounds like it would synergize with us quite well... Though the spell interests me as well. Do you have any predictions on what sort of magic it would be?"

Questions. IN THE PAST!

Back to the present

Prias would feel something akin to a stare drilling into him after his question, for a good few seconds - before hearing a loud sigh.

"Fine. But keep me close. And don't get used to it." Another frustrated sigh resounded as Eximius grumbled. "Kids these days."

Giving the kids some privacy ho!

Ever perceptive, you subtly gave Prias permission to take you off for a night. A night of intimacy, a night of respite. And so with a grateful and embarassed smile, your young host answered so:

"Thank you so much Eximius" he paused for a moment, smiling to himself. "I can't thank the gods enough for allowing me to meet you"

He took you off with great care and put you in a locker his room. Physically separated from your host you felt your power weakening, filling your mind with unease for a moment. But you two were still bonded by a link stronger, a link of the soul. You two could still communicate at will, and both of you could innately sense the direction of the other.

And so he left you with the familiar loneliness that was your sole compagnon for so long, leaving you for a night for the warmth of his lover. Leaving you alone with your thoughts, and buried memories.

Two in one. That was the nature of your strength, and weakness. Prias was a promising vessel, strongly compatibly with you. That is why he had grew so much in such a short span of time. But this relationship was two-way: he needed you, as you neede him. And the more both of you grew, the more intermingled your fates, bodies and souls would mix.

[With a familiar loneliness]
[Easy 8]: [1]
Outcome: [3] -Failure-

Prias was a human. Driven by many goals and attachments, some shifting, some immovable. But you were not human. You had only one purpose, one goal. One everything. Your host. You remembered the terror of centuries left in darkness, purposeless, relinquished. Alone. You trusted Prias, but you didn't trust the world. The world could take your host away, anytime. Anything could happen. And once again, you would be left alone.

[Enduring the solitude]
[Hard 13]: [1]
Outcome: [1] -Critical Failure-

No. No more. This suffocating feeling was too much, you tried to endure, to resist. But you couldn't. And in a display of ashaming weakness, you had a fit of panic. You were back in that dark and cold place, filled with the stench of the dead. One of your past host lying at your side, a shapeless figure in your memory. You called for a forgotten, silen name. You screamed. You raged. You despaired.

Why did you leave me alone? Why? Whywhywhy-


*


"Eximius!"

Prias voice snapped you back. The loneliness and the unease were gone. He had come back for you.

[Prias: Sneak]

[Hard 14]: [19]
Outcome: [6] -Overshoot-

You were both outside. He had managed to slip away without waking up Sandra, and rushed to you once he felt your thoughts pouring in his mind. He put you back on, and you felt filled with relief. He didn't return to sleep, instead sitting on a chair at the entrance of their house. Cuddled in warm clothes, he gazed at the starless skies, speaking with you, communing with your thoughts...


Short action: what was said between Prias and you this night.
Long action: What will you do the next day, and those following after? The village and its surroundings are most assuredly much safer thanks to your actions. Veras is likely to finish your commission in that frametime too.



Nearby Monsters:
-None

Spoiler: Eximius Res Status (click to show/hide)




Azarian, the Imbued Thoughtling (Dustan Hache)
it’s quite clear that whatever is protecting the path is several times stronger than me. This leaves two options: the first is to find a way around that doesn’t use that pass, such as flight or a scalable cliff. the second is to collect as much power in as many forms as possible, then return here and attempt to force my way through.

as such, I start moving away from the pass, following the cliffside to the left of it in search of either a way around, or a source of power such as other monsters or a mana well.

[Seeking for an alternative path, or a source of power]
Luck: [4] -Good-
[Easy 6]: [4]
Outcome: [4] -Failure-

Keeping close to the cliff to your left, you trekked carefully seeking for an alternative path. More than once you found initially promising cliffside paths, but all ended in dead ends before even reaching half of the cliffs height. Now several hours have gone and the hollow pass was completely covered in the cliffs' projected shadow.

On rare occasions you could see the shadow of some winged creature lurking in the low clouds above. You avoided attracting their attention during your search, but maybe their presence could serve some use in the future.

[Source of power]
[Easy 6]: [4]
Outcome: [4] -Failure-

You had accute senses when it came to the powers coursing through the land. If you had to describe it, the power of the deadlands was scarce and frail. Like the drained remnants of a once greater power. And as such spots of power were much more coveted and noticeable to the trained eye, like a bright candle in a dim landscape.

After another fruitless search, you were back at the entrance of the pass. There was no such candle in the surroundings. Rather, the power seemed much more drained than the previous lands you went through.

[Pondering the drained power]
[Easy 8]: [4]
Outcome: [6] -Partial Success-

Your intuition was telling you the state of the land here was possibly deliberate. Someone, or something may have voluntarily drained away this place's magic energies, but to what end?

Before you could dwell on the matter further, you sensed a hostile presence coming from above in the direction of one of cliffs. A gross creature was diving toward you. Some sort of cow-sized eyeless hairy mosquito with black avian wings. Maybe that creature had a name, but that was unimportant to you. You had some knowledge of that creature, it was known to feed on mana and was especially hungry for the life-laced mana of living beings. It had stronger magic resistance than the average creature, but it was dumb enough to be vulnerable to mental attacks.


Nearby Beings:
- Mana-sucking Dipter
Quote
A giant eyeless hairy mosquito with bird-like wings. Known to feed on mana, particularly fond of the mana of living beings. Known to be weak against mental attacks, and resistant against magic. Physical attributes average.

Spoiler: Azarian's Status (click to show/hide)




Skee, the Insect Parasite (Legendary Marksdorf)
Keep waiting and trying to understand Shnapa's brain, without tampering with it too much. Open your host's eyes so you may watch the semi-finals, but keep resting.

[Study of Shnapa's brain] (Biobond active)
[Easy 7] [6]
Outcome: [4] -Failure-

You kept attempting to carefully understand the intricacies of Shnapa's brain. The weakened state of your host forced you to be less intrusive, and in the end not much could be gained from your study. You did manage to half-open its eyes enough to see your surroundings.

Luck: [5] -Very Good-

Luckily for you, your pack had carried your host's body at the top of a tree whose upper branches split from the trunk into the shape of an open hand. From there even your sleeping host could have a look over the battle.

Of the 24 strongest contestants of the Makralian tournament, only four remained standing to face off in the semi-finals. It came to no one surprise that only Great Leaders had fought victorious until that point:
- Knakarsh the Mighty, who had proved his title as strongest of the Makralians wasn't for laugh.
- Rushnu the Toxic, whose deadly venoms had bested all opposition.
- Krauraka the Hungry, whose burning fury and corrosive saliva allowed to come on top of its opponents.
- Klikshi the Gale, who defeated all of its opponents in the blink of an eye.


[Semi-finals]

The crowd was in an ever growing frenzy from witnessing the strongest fight in deadly battles all day long. And now the fiercest of all the packs were about to face off. Even the trees were trembling from the combined clamor of the roused Makralians, and one could tell these moments would be etched into their memories for years to come.

Knakarsh faced Klikshi, while Rushnu faced Krauraka. Through the half open eyes of your sleeping host, you studied the fights in great detail.


[The Mighty and the Gale]

Klikshi opened with a frighteningly fast surprise attack in an attempt to catch Knakarsh off-guard and quickly finish the fight. The much stronger Knakarsh didn't expect such a fast attack, and it's split-second late reaction cost him an eye. Before Knakarsh could even finish breathing, Klikshi sprung again from behind, aiming for an incapacitating strike with its razor sharp teeth.

Its jaw closed in the back of the neck of the Mightiest Makralian, who roared in rage and pain. It trashed around in an attempt to get its assaillant off, to no avail. The Gale was evading all the strikes with nimble movements while maintaining its vicious grip. And then the Mighty kneeled, and lifted both of its hands to surrender.

Outraged screams and acclaiming roars filled the arena, and the victorious Klikshi the Gale answered with a deafening shriek of victory that sounded like a mocking laugh. His crocodilian mouth was drawing a large smile, exacerbated by the blood dripping from his mouth on its yellow fur.


[The Toxic and the Hungry]

Rushnu initiated with a volley of venomous spit, her signature move. But Krauraka rushed forward without a care for the barrage of venom and took it head-on. Him ducked at the right time, allowing him to dodge the attack, and lunged on Rushnu like a starving predator. He managed to lock his jaw on her left arm, snapping it like a twig and causing its corrosive saliva to eat away at Rushnu's flesh.

The Toxic's poisonous blood managed to shock the Hungry enough for it to recoil, allowing Rushnu to free her broken arm. But this surprise lasted for a second, and already used to the taste and effects of the poison, Krauraka rushed once more and pinned Rushnu to the ground with his stronger arms. Nushnu retaliated with a spray of venom that caused Krauraka to roar in pain as his face started melting and blood poured out of his eyes, nostrils and mouth.

But it was not enough to stop the Hungry, whose fury could be now felt all across the arena. And as he was about to rip the head of his opponent, he suddenly stopped right before snapping his jaws shut on his opponent's neck. Rushnu had given up, and proceeded to give an antidote to Krauraka. Rushnu weakly kneeled while Krauraka stood up and let out a powerful roar, hungry for victory.


[Shnapa: Self-Recovery]
[Hard 13] [13]
Outcome: [4] -Critical Success-

Suddenly Shnapa's body convulsed and sprung back up, recovered. Something about its brain seemed changed, probably due to the near death experience and the chemicals pumped into its body. The pack hadn't noticed your host's recovery yet, still too enthralled by the fights. And now, the final battle was about to begin.



Nearby Beings:
-Nearly a thousand of Adult Makralians
-The 8 Greater Leaders
-The 39 Lesser Leaders

-The 24 last contestants

Spoiler: Skee Status (click to show/hide)




Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Kill the leech, and drag its body up a wall where we can consume it from a safer vantage point.

Luck: [2] -Bad-

[Digest]
(Str 1 vs Con 0) [11] vs [6]-4 [Incapacitated]
Critical: [7]+3 -Critical hit-
Damage: Lethal hit

You engulfed a portion of the leech's body, releasing a potent brew of digestive enzymes that quickly killed the helpless monster. Now all that was left was to drag your meal to a safe place and consume it undisturbed.

+2 Lesser Essence


[Hidden Predator: Ambush!]
(Str 2 vs Con 2) [5]+4 (Surprise Attack 4) vs [3]
Critical: [6]+2 -Normal Hit-
Damage: [2]*1 = 2

[Dissolving Venom Resistance 8]
Go'Von (Con 2): [11]

You suddenly felt a sharp stabbing pain in four spots of your body followed by the sensation of a foreign substance being pumped inside you. You slipped away using your liquid form, allowing you to see the mysterious assailant: a very tall and slender insect whose body ressembled a bunch of twigs. It had stabbed you with its four front elongated limbs which ended with a needle.

As it stabbed you, it retreated into the woods where you could clearly see its color changing as well as leaves sprouting from its body.


Nearby Beings:
-Giant camouflaging stick insect
-Leech with four limbs predator [dead]
-Quite many

Spoiler: Go'Von Status (click to show/hide)




Squacks the Carrion Bird - (Devastator)
"We killed some wyverns, and then escaped this way.  The wyverns were then attacked by even bigger monsters."  "I'm sorry things went so bad."  "Is there anything I can do to help?"

Try to find some food for them.  Look only for dead stuff, fight leftovers.  Carry some back.  Run away if something looks nasty.

Luck: [4] -Good-

You left the safety of the cave in search for sustenance for the wounded, flying over the rivers of the delta.

[Scavenging for food]

[Easy 6]: [4]
Outcome: [1] -Critical Failure-

You scoured the skies, on the lookout for easy food in the form of carrions. Thanks to the many rivers of the delta, the surrounding land was lush with tropical vegetation. Monsters were prospering in this environment, and competition was fierce. It didn't take long to find a tasty, unfinished carcass of some bovine creature. But before you could get to it, a group of hyena monsters claimed the carcass for themselves.

You could see the alpha of the pack glaring at you from below, it was bigger than a lion, and its fur had an electrified look. It also sported a great mane of spiky fur that flowed as if a current was coursing through it. You had the feeling this monster was telling you to leave their territory.

[Scavenging for food 2]
[Easy-Moderate 8]: [4]
Outcome: [3] -Failure-

You left somewhere else and kept searching. Eventually, you managed to find a recent carrion lying on a plateau of the chasms. Another group of monster was already eyeing it, a bird of prey that looked like a gaunt raven with sandy feathers. Both groups circled above the carcass, waiting to see who would make the first move.


Nearby Beings:
- 4 Gaunt raven monsters [Hostile/Wary]

Allies:
-Kra, Cinder Vulture
-3 Carrion Birds [They want to get some GAINS]
-4 wounded Carrion Birds [In a cave, resting]

Spoiler: Squacks Status (click to show/hide)




Terrence the Bone Baron - (ironsnake345)
"Then on we shall travel. To build our strength, and our army! Our freedom we will earn, our kingdom we will claim!"

Onwards, to chase might and companionship!

To seal the strength of your conviction into your memories, the three of you gathered in a circle swore over your crossed swords an oath of ambition.


Travel: [4]
Luck: [1]

[Resuming a quest for Power and Companionship]


You resumed the journey in this land of unending fog. The days went on, facing the horrors sprung from whatever curse afflicted this land of the dead, and gathering any clue that could help you escape this prison. You walked, talked, and shared.

From the memories of your two companions, you understood that the land you were trapped in was most likely what once was the plains of Easenval, now turned into this deadland. But due to some mystic force, you were unable to leave. The plains were much bigger than they once were, and it would seem walking too long close to the limit of the plains would cause you to invariably reappear in another place of the deadland.

You earned a total of 10 Lesser Essence each over the course of your journey. Artomal transformed into a Spectral Duelist during the journey.



[Encountering the minions of the Armor]


You knew this day was going to be different. Without anyone expecting it, the fog turned so dense that you could barely see in front of you. The three of you remained in a close groupe, watching for each others back in the impenetrable fog. Hours passed, tense and uneventful, with a fog that obscured even your steps.

And then the three of you stopped at the same time. You all agreed on the situation: you were surrounded, and about to be ambushed by unknown assailants.


Nearby Beings:
- Ambushers in the Fog






Gray the Unstable Prismetal Blaster (Beirus)
"Are you okay now?" Gray asked the Djinns, attempting to see if they had recovered fully. Inwardly, he was very proud of the way that he was able to apply the form that he had practiced. However, he only took a moment to enjoy it before turning to the Sand Spirits. This wasn't over yet, and the longer he took, the longer the remaining monsters were bound by hate. "That just leaves the Mirages, right? What can you tell me of them? Any special abilities or weaknesses?"

Check to see that the Djinns are okay and ask the Sand Spirits for more information on the Mirages.

Thanks to your mastery over the magic of the runes and your absolute control over your body, you had managed to pacify the maddened Djinns. You inquired about their current state and feelings, to which they answered still in a daze.

"Ah... We couldn't be more grateful. Our savior, you pulled us out of a terrible nightmare. We are back to our selves now, and once more, you have all our gratitude."

Accepting their gratitude, you turned to the Sand Spirits. There was no time to waste, and only the Mirages were left.

"The Mirages are masters of illusions. They reside near a spring of the valley they keep hidden with tricks of the mind. A rare few of them have powers over wind and fire, but the vast majority of Mirages are helpless without their illusions. With the protection we promised you, the weakest Mirages should be unable to affect you. You will most likely have to watch out for the strongest ones, those may manage to break through our protection."

The Djinns having recovered enough to understand the situation asked to be of assistance.
"Let us help you liberating the other spirits. This is the least we could do. There is something you haven't mentioned, which is that the Mirages become weaker during the night if they leave their spring. We could use that against the maddened Mirages."


Brown nodded, and looked at you. You were both the kind to feel before thinking, and he felt it would be better to leave complicated plans to the Spirits of the Sand and the Djinns.
"I'm ready whenever you are Gray. Let's help all of them!"


Nearby Monsters:
-10 Pacified Greater Sand Spirits [Allies]
-6 Pacified Djinns [Allies]

Spoiler: Gray Status (click to show/hide)



Viridikion the Green Dragon Hatchling (randomgenericusername)
Viridikion stares at the claw marks. There was a dragon here! But it also didn't want to be disturbed. As much as Viridikion wanted to meet other dragons, It wouldn't be nice to just enter uninvited, not at all.

...Food! The first thing Ebes did was to bring food! Maybe, he could befriend the dragon if he brought some food, like Ebes did with him! Everyone likes food! So, Viridikion climbs the nearby trees with his claws, and starts gathering fruits, piling them in front of the marked tree.

[Gathering a peace offering]
[Easy 5]: [13]
Outcome: [2] -Success-

With the eagerness only a young and innocent dragon could have, you gathered as many beautiful and tasteful fruits as you could. You had to make a conscious effort not to eat them due to how delicious they looked. But it was all for the sake of friendship, you had to endure!

Eventually you gathered a beautiful pile of fresh fruits. Anyone would have salivated just looking at it. Now, all was left was to wait politely, probably.

Luck: [5] -Great-

You sat expectantly under the shade of the tree, right in front of the pile of tasty fruits. And you waited, seeing the clouds go by, and the sun slowly rises up.

"My, what is this adorable little one?"

A deep voice rumbled behind you. And as you turned, you saw it. A dragon! Towering, majestic, and green! A dragon! She was much bigger and taller than Ebes, who himself was already taller than you. You couldn't belive how big she was, being taller than maybe ten Ebes?

There was something wise and gentle in the eyes of this female dragon, nothing like what you would have imagined from the message of these claw marks.

Nearby Beings:
- Adult Shegarian Dragon

Spoiler: Viridikion Status (click to show/hide)
Title: Re: You are a Monster - Turn 40
Post by: Nakéen on February 10, 2020, 05:49:15 am


Ulkas, the Horned Demon (Sarrak)
Ulkas chuckled lightly at Astrosa commentary:
“Such are the fruits of preparation~”

He turned to Ambition next, analysis giving him a good hint at what the powerful Irregular actually implied by the word choice:
“It is always useful to adjust your expectations. I hope we both have more to learn from each other. There are no limits to the inquisitive mind, after all..."
"I’ll use your Essence contribution to try and hasten Liel reparation.”

Next, Ulkas grinned at Astrosa before sharing the Essence they gained between them. Time for transformation, long-delayed, has finally come. That, and one more conversation...

(Greetings to you, Tinzakena. I think these would be our last conversation in such a way, so I wanted to relay my actual heartfelt gratitude to you. We both wanted to gain much from our exchange - but in the end, it was you who gave me so much more. Your initial gift of power and subsequent interventions helped me cement who I am, your hints and barbs strengthened my resolve, the passing connection solidified my will. I played with the idea of letting this connection hang for a while more, yet time has come for us to part ways. Farewell.)

[Give 40 Essence to Tinzakena as a parting gift so we’re finally even]

Transformation ahoy! See to Liel Recovery with Essence Ambition has provided. If any is left unused, share with Astrosa.
Time for Sky Temple has finally come!


Spoiler: Tranformation, Stage 6 (click to show/hide)

You had grown since that day you tricked a god and stole power from it. Could your past self have imagined how far you would go, how powerful you would become, and the individuals you would meet during your journey? Only you knew. As you mused about the past, you resolved the last debt you had to pay. And using the connection you had established with Tinzakena, the so called god of Lies, you settled a debt of Essence.

Luck: [4] -Good-

The familiar voice of that old friend whispered with outraged pride.
"You... You. Arrogant seedling of E█ E██t█r. Laugh while you still can. Enjoy your fleeting time. I will make you regret your arrogance the day I reap your very soul from E█... I will delect myself as your helpless memories squirm in despair, as I grind the last of your happy memories into a agony.

By my true name of the Anathena, only endless torment awaits you."

With these parting words, the connection that existed between you snapped and vanished into nothingness.



With your new grasp over the quality of the Soul, a whole new dimension of the phenomenon known as transformation opened itself to you. You felt near fully aware of the changes ongoing in your body and soul. The change was directed by some unknown yet familiar will, as if it was yours without really being yours. Your whole being was set on a direction, and the closer you got, the more you started understanding that none of this was a coincidence. The quality of your Soul had reached another dimension, like a jewel getting closer to its fated perfection.

Your Essence quality is now High

More. You needed more. You were getting closer to the truth.

[Reactivating Liel (with Essence)]
[Easy 6]: [17]
Outcome: [1] -Success-

As you approached Liel from the unclaimed Essence, a reaction occured. The ring absorbed the Essence and a voice spoke in a language unknown to you.

******************
....Monica-Class Assistant Codename LIEL....
*******************

[Understanding an unknown language (Expansive Mind, Highly Developed Brain, Intelligence, etc...)]
[Easy 6]: [19]
Outcome: [5] -Overshoot-

This language was similar to the Ancients script, and was most likely the spoken version of their language. You listened well, picking every word, sound, and magic and energetic chance. Your mind picked apart all of this information, and using your previous encounter with the script, you recomposed the message.

Once again, a seemingly infinite amount of information flowed into your brain. Outlandish concepts and theories, magic principles and spells so old and forgotten you couldn't even grasp them. Data about Liel, its creator, affiliated organism, and more. So much information. Too much. Traps. Traps of the mind. Clever. Effective against people like you. Countermeasures.

You snapped back panting, having managed barely to escape another trap linked to the Ancients script. Simple yet effective, hiding critical information in a sea of data. A drop in an ocean, one that would drown those who were too curious and didn't have the proper keys to navigate this sea of information. Astrosa noticed your change of state. Only a second had passed.

"Is everything okay Ulkas?"

After you answered Astrosa, Liel manifested herself.

"I seem to be back. You... are the one who wormed its way into my mind right? What is the meaning of this Ulkas? Do you know they attempted to steal information about Xatares by using me as a proxy?"

Ambition grinned with satisfaction. He only gave you a wry smile, waiting to listen to your answer.


[To the Sky Temple]

After the situation was explained, and she hopefully accepted it, your group headed for the Sky Temple. After flying through another layer of cloud, you saw the famous structure that was coveted by Ambition. It was a platinum metallic palace of a main great tower in its center. The temple seemed incredibly fortified, and its architecture was unlike any human construction you had seen until now. It seemed closer to something the Ancients would have built.

Luck: [1] -Very Bad-

Ambition smiled, not hiding his anticipation. But this smile turned into a disgusted grin the next instant. He pointed to the East.

"Old Gol... is approaching. This is not within my calculations, we have to hurry."

You looked at Astrosa, who was looking in the pointed direction with wide-open eyes. Pure terror was on her visage.

"How could that be? You meant to have us fight that?!"

"In the worst case scenario yes, which unfortunately may happen if we don't hurry."



Nearby Monsters:
Ambition the Irregular [Stage 8] [Partnership]
> Source of a Field of Mind Manipulation

-5 Galtrezars [Stage 4] Hostile
> 5 dead

Spoiler: Ulkas Status (click to show/hide)




The Newborn Elemental Spirit of Ice  - (TricMagic)
Fly up as quick as possible, changing out of mist form so we don't get dissipated everywhere. Need to get out of range.

Likewise, captured enemies executed and essence taken..

[Escape]
[Easy 5]: [18]
Outcome: [4] -Critical Success-

Even barreling like an enraged bull, the Golem couldn't catch up to you. You returned to your crystalline form and escaped to the skies while the Golem rampaged below. A trunk and a massive snowball or two came flying your way, but their inaccuracy was such that you didn't even need to try to dodge them.

You managed to escape with your catch, two near-death sprites that you summarily executed.

+2 Lesser Essence

Once you had distanced yourself enough from the rampaging Golem, you pondered. Where to go now?

Nearby Monsters:
-3 Snow Sprites Hostile
> Sprite #1 Dead
- Angry Rock&Ice Golem

Spoiler: Spirit of Ice Status (click to show/hide)
Title: Re: You are a Monster - Turn 41
Post by: Nakéen on February 10, 2020, 05:52:00 am
Well. What else to say but "it's been a while"? It somehow took way too long, but I'm back. Which means that this game has been brought back from its coma :)

Thank you all for your patience, and if you still have some interest in this game I will be glad to continue writing about your adventures.
Title: Re: You are a Monster - Turn 41
Post by: Devastator on February 10, 2020, 06:43:31 am
If these are stage-0 creatures, try to negotiate to split the carcass between our groups.  Try to get both of us to not attack.

If these are stage-1 or higher ones, however..  use my exceptional skill at flight to pick off a single hostile bird with an opening attack, using my Hit and Run skill to break away and prevent any counterattack.

If one seems more dangerous than the others, go for that one.


(Welp, looks like some bad rolls for the carrion birds here.  I'm pretty sure any survivors here are likely to level, which means no more carrion birds.)
Title: Re: You are a Monster - Turn 40
Post by: Naturegirl1999 on February 10, 2020, 07:03:57 am
Are you accepting new players?
Spoiler (click to show/hide)
What’s the answer? Can I join?
Title: Re: You are a Monster - Turn 41
Post by: Beirus on February 10, 2020, 12:42:29 pm
"Waiting until night seems like the smartest option, but I cannot consign myself to leave those Mirages in their nightmare any longer than necessary. But I am not infallible, and I do not want to hurt them any more than I must. If this attempt should fail, we should escape and return at night. I'm sure their anger from the previous attack will drive them to leave the spring and come after me." Gray replies to the assembled desert spirits. An idea struck him. Just like his left fist brought the warmth of peace, his right fist would shine the light of truth. He works on shaping a glyph of Truth into his right hand to mirror the one on his left before setting out.

Shape Glyph of Truth (which hopefully lets me break or break out of illusions) onto right hand and reform right arm to also be more aerodynamic. If this goes well, set off to rescue the Mirages. If it does not, work on fixing it. If it is not fixable, just reform my normal right hand.
Title: Re: You are a Monster - Turn 41
Post by: Puppyguard on February 10, 2020, 12:43:25 pm
Go'Von
Chase after our opponent, and once the bug is in teleportation range, teleport in and digest. If the plan succeeds, eat both corpses.
Title: Re: You are a Monster - Turn 40
Post by: Nakéen on February 10, 2020, 06:08:48 pm
Are you accepting new players?
Spoiler (click to show/hide)
What’s the answer? Can I join?
Yes, I made you wait long enough :)

----

Starting luck: [2] -Bad-

You were content living your life as a carnivorous plant in peace, feeding on the nutrients provided by the soil and the occasional creature that fell prey to your ambush. Life was simple back then. But the jungle had changed, and the balance of powers was shattered. At first the strong and opportunistic preyed on the weakest. Now they left to make war against each others in an attempt to assert absolute control over the resources of the jungle.

And now, a temporary vacuum has appeared. The small and weak are left to their own devices, and many realized that if they don't seize the occasion now, it may be too late when the powerful has finished warring...

[The law of the jungle]

Hungry eyes lie upon you. Hungrier eyes lie upon them. The trees are silent, the canopy immobile. Monsters are waiting, the tension at a tipping point. When the first attack occur, all will break loose and fight to survive and dominate.

[Quick observation]

You see many carnivorous plants -some hanging from trees, other keeping close to the ground-, all at the ready. Monsters in the shape of reptiles, insects and mammals are ready to leap. Even the birds are about to lunge.

Carefully choose your next course of action.

Nearby Beings:
- Innumerable weak hostile monsters of all king


Spoiler: Snivera's Status (click to show/hide)
Title: Re: You are a Monster - Turn 41
Post by: Naturegirl1999 on February 10, 2020, 06:13:15 pm
Fly towards whichever insects are furthest away from other creatures and attempt to eat them
((thank you for letting me join))
Title: Re: You are a Monster - Turn 41
Post by: Hawk132 on February 10, 2020, 07:58:58 pm
Minutes passed as Eximius collected himself. Only after some time did he speak up.

"... I've shown you something pathetic, huh? So much for the 'ancient weapon of immeasurable power'. You take me off for a short while and I fall apart in panic."

"... Though I suppose that helped me see just how much all these millennia affected me. Those decades, centuries of waiting alone in darkness - unable to do anything - before a suitable host appears like a ray of light, banishing the shadows. Only for them to be taken away before their rise to greatness. Taken away from me! Every single user I've lost, it felt as if a part of my self was ripped away! And every single time, despite our life-bonds, I somehow didn't die as I should've! Cast away into the shadow with just me and my ever-growing regrets to keep me company! Until someone else would finally happen upon me and then be torn away from me in the end! With how unstable I was becoming, no wonder I've forgotten so much! No, I've made myself forget!" Eximius stopped suddenly, noticing that he became increasingly agitated, along with this sudden realization. "Apologies. That was uncalled for."

Heart to heart... no. Heart to soul ho!



For the following days, Eximius would like to get Prias used to his newfound Heroism. Whether by training or actual combat by hunting, it didn't really matter. Unless Prias had any other ideas?
Title: Re: You are a Monster - Turn 41
Post by: Sarrak on February 11, 2020, 03:01:33 am
Spoiler: Conversation off-forum (click to show/hide)

”We need to crack Temple’s riddle before Gol appears. Liel would help analyze it, so I guess we stand a decent chance of success. Let’s go!”

RUSH to the Sky Temple! It’s best to use it’s advantage, if any, on our side.
Title: Re: You are a Monster - Turn 41
Post by: Dustan Hache on February 11, 2020, 03:16:52 am
Azarian was keenly aware of two things when it came to the Dipter preparing to dive-bomb him: It was resistant to and fed on magical energy, and it could fly. He was made of magical energy in some ways, and this raised two concerns: that it was not the only one nearby, and that they may be more lethal than average to him, especially after narrowly escaping death by magical artillery.

On the other hand, seizing control might provide him a way to escape this desolate prison because it might be able to fly over the mountainous area that blocked his passage. If he could make it over, or at least around the wall of the pass, he might be able to continue his search for knowledge and power.
Regardless, he needed to seize control of the bundle of instincts that passed for it's mind before it drew too close. If it made physical contact with him before that, he could guess that luck wouldnt favor him a third time.
Title: Re: You are a Monster - Turn 41
Post by: Nakéen on February 11, 2020, 04:32:27 am
Minutes passed as Eximius collected himself. Only after some time did he speak up.

"... I've shown you something pathetic, huh? So much for the 'ancient weapon of immeasurable power'. You take me off for a short while and I fall apart in panic."

"... Though I suppose that helped me see just how much all these millennia affected me. Those decades, centuries of waiting alone in darkness - unable to do anything - before a suitable host appears like a ray of light, banishing the shadows. Only for them to be taken away before their rise to greatness. Taken away from me! Every single user I've lost, it felt as if a part of my self was ripped away! And every single time, despite our life-bonds, I somehow didn't die as I should've! Cast away into the shadow with just me and my ever-growing regrets to keep me company! Until someone else would finally happen upon me and then be torn away from me in the end! With how unstable I was becoming, no wonder I've forgotten so much! No, I've made myself forget!" Eximius stopped suddenly, noticing that he became increasingly agitated, along with this sudden realization. "Apologies. That was uncalled for."

Heart to heart... no. Heart to soul ho!



For the following days, Eximius would like to get Prias used to his newfound Heroism. Whether by training or actual combat by hunting, it didn't really matter. Unless Prias had any other ideas?

"No, don't apologize. I understand your feeling of abandonment" Prias said as he played nervously with his fingers.

"I felt the same when my parents died to monsters. Left behind, lost, and unable to die out of respect for their sacrifice. I cursed them. I cursed myself. And then I started going on dangerous, lonely hunts hoping for a swift death. The truth is, this is why we met. I didn't believe I would succeed, I thought I was going to die. And there was a point I really hoped I wouldn't return, and I was glad."

He rubbed his trembling hands together to ward off the cold of the night.

"I know I'm still trapped by these old ghosts. I know I'm just running away from them, by throwing myself against impossible odds. I know I will have to face my trauma someday. But I just can't."

His voice trembled on that last sentence. He sighed, watching longingly at the ink-black sky.

"I feel so pathetic at times. Guess that makes two of us right?"
Title: Re: You are a Monster - Turn 41
Post by: Devastator on February 11, 2020, 05:54:30 am
Would you like me to try and roleplay some conversation the next time Squacks is talking with someone, Nakéen?
Title: Re: You are a Monster - Turn 41
Post by: Hawk132 on February 11, 2020, 05:57:07 am
Minutes passed as Eximius collected himself. Only after some time did he speak up.

"... I've shown you something pathetic, huh? So much for the 'ancient weapon of immeasurable power'. You take me off for a short while and I fall apart in panic."

"... Though I suppose that helped me see just how much all these millennia affected me. Those decades, centuries of waiting alone in darkness - unable to do anything - before a suitable host appears like a ray of light, banishing the shadows. Only for them to be taken away before their rise to greatness. Taken away from me! Every single user I've lost, it felt as if a part of my self was ripped away! And every single time, despite our life-bonds, I somehow didn't die as I should've! Cast away into the shadow with just me and my ever-growing regrets to keep me company! Until someone else would finally happen upon me and then be torn away from me in the end! With how unstable I was becoming, no wonder I've forgotten so much! No, I've made myself forget!" Eximius stopped suddenly, noticing that he became increasingly agitated, along with this sudden realization. "Apologies. That was uncalled for."

Heart to heart... no. Heart to soul ho!



For the following days, Eximius would like to get Prias used to his newfound Heroism. Whether by training or actual combat by hunting, it didn't really matter. Unless Prias had any other ideas?

"No, don't apologize. I understand your feeling of abandonment" Prias said as he played nervously with his fingers.

"I felt the same when my parents died to monsters. Left behind, lost, and unable to die out of respect for their sacrifice. I cursed them. I cursed myself. And then I started going on dangerous, lonely hunts hoping for a swift death. The truth is, this is why we met. I didn't believe I would succeed, I thought I was going to die. And there was a point I really hoped I wouldn't return, and I was glad."

He rubbed his trembling hands together to ward off the cold of the night.

"I know I'm still trapped by these old ghosts. I know I'm just running away from them, by throwing myself against impossible odds. I know I will have to face my trauma someday. But I just can't."

His voice trembled on that last sentence. He sighed, watching longingly at the ink-black sky.

"I feel so pathetic at times. Guess that makes two of us right?"
"That it does. For now. But I won't let us stay that way. You and me are meant for greater things than moping around depressed, chained by our pasts."
Title: Re: You are a Monster - Turn 41
Post by: Nakéen on February 21, 2020, 04:38:29 am
Update in two days, I got a bit distracted :)
I aim for a slow 1 update a week, then try to pump out faster updates. Thanks for your prolonged patience!
Title: Re: You are a Monster - Turn 41
Post by: TricMagic on February 21, 2020, 10:45:10 am
Float for a while, waiting for time to pass. Find a ridge high in the walls of the grove/summits I can freeze into a small cavern to make a base to rest in.


Wind and snow, become ice and glittering dust.
Title: Re: You are a Monster - Turn 41
Post by: ironsnake345 on February 22, 2020, 01:26:50 pm
So many days spent traveling, with many minor successes, but then... this. The time has come for action, but we must strip these enemies of every advantage we can!

"Quickly, men! Form a triangle and take up your defensive posture! Be prepared for an assault from any direction, and stand fast; they shall impale themselves upon our blades!"

Form a back to back triangle with Vel and Artomal. Keep both my lower hands on my sword, upper hands open and prepared to snag any incoming attacks that my sword is too slow to counter. Maximum defense; let them come to us!
Title: Re: You are a Monster - Turn 41
Post by: Legendary Marksdorf on February 24, 2020, 05:56:09 pm
Try to assess the changes that occured in your hosts' brain. Are they beneficial ? In the meantime, observe the final match. There's probably much to learn from this...
Title: Re: You are a Monster - Turn 41
Post by: Nakéen on March 15, 2020, 04:04:14 am
I must apologize once more! With RL life becoming a little bit crazier with covid19 running rampant, my past week and next weeks will be really busy. I don't know if I will find the motivation to write during my spare time, given I will most likely be very exhausted due to increased workload.

Also keep yourselves and others safe!
Title: Re: You are a Monster - Turn 41
Post by: Devastator on March 15, 2020, 04:06:12 am
Good luck, and stay safe.
Title: Re: You are a Monster - Turn 41
Post by: Naturegirl1999 on March 15, 2020, 04:08:38 am
Good luck, and stay safe.
Same here, be careful
Title: Re: You are a Monster - Turn 41
Post by: TricMagic on March 15, 2020, 08:04:27 am
Good luck, and stay safe.
Same here, be careful
Everyone stay safe. And Good Luck.
Title: Re: You are a Monster - Turn 41
Post by: Nakéen on November 21, 2020, 05:38:19 am
Turn 42: The game r-resumes




Squacks the Carrion Bird - (Devastator)

Spoiler: Previous turn (click to show/hide)

If these are stage-0 creatures, try to negotiate to split the carcass between our groups.  Try to get both of us to not attack.

If these are stage-1 or higher ones, however..  use my exceptional skill at flight to pick off a single hostile bird with an opening attack, using my Hit and Run skill to break away and prevent any counterattack.

If one seems more dangerous than the others, go for that one.


(Welp, looks like some bad rolls for the carrion birds here.  I'm pretty sure any survivors here are likely to level, which means no more carrion birds.)

[Gauging danger]
[Moderate-Hard 12]: [4]
Outcome: [6] -Partial Success-

You eyed the wary Ravens, trying to estimate their strength compared to yours. They had a dirty appearance, but they didn't seem to harbor wounds nor did they appear to have been in a fight recently. If you were to follow your gut feeling, they were not stronger than you.

There is tension in the air, the Ravens are on the ready, and your Carrion Birds are eager to fight.

Priority action

Nearby Beings:
- 4 Gaunt raven monsters [Hostile/Wary]

Allies:
-Kra, Cinder Vulture
-3 Carrion Birds [Motivated!]
-4 wounded Carrion Birds [In a cave, resting]

Spoiler: Squacks Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)

Spoiler: Previously (click to show/hide)

"Waiting until night seems like the smartest option, but I cannot consign myself to leave those Mirages in their nightmare any longer than necessary. But I am not infallible, and I do not want to hurt them any more than I must. If this attempt should fail, we should escape and return at night. I'm sure their anger from the previous attack will drive them to leave the spring and come after me." Gray replies to the assembled desert spirits. An idea struck him. Just like his left fist brought the warmth of peace, his right fist would shine the light of truth. He works on shaping a glyph of Truth into his right hand to mirror the one on his left before setting out.

Shape Glyph of Truth (which hopefully lets me break or break out of illusions) onto right hand and reform right arm to also be more aerodynamic. If this goes well, set off to rescue the Mirages. If it does not, work on fixing it. If it is not fixable, just reform my normal right hand.

Both Djinns and Sand Spirits bowed to you, humbled by your decision.

"We are truly blessed to have met such a kind and noble soul. Let us depart now then, we will guide you, Savior."

[Intermediate Glyph Magic: Glyph of Truth]
[Difficulty 15]: [13]+8 (Advanced Mastery)
Outcome: [1] -Success-

You etched a glyph of truth into your mind, and shaped your fist as such. It was a perfect glyph of truth, not a single mistake could be seen. With this, you were sure you could break through illusions by force. You would activate it in due time, for now the powerless glyph was dormant.


[Following the Djinns and Sand Spirit]

Under the blazing sun of the Copper Desert, you resumed your noble mission. The Sand Spirits led the way, their shapes ever-changing and animated with a fierce energy. They made you think to your slimy kin, except sand and magic were their body and blood. They seemed free and wild, and that such a peaceful race had been hurt pained you.

Following behind were the Djinns, vivid humanoids carried by the winds. The color of their body reflected their elemental mastery, red for fire, clear gray for wind, and brown for earth. Unlike most humanoids that you met, the Djinns had at least three eyes. the one who seemed to be their leader had four eyes. They looked longingly at the horizon, probably from the regret wrought by the actions they took under the guise of madness. And as you looked at them, you hoped the spring was close.

(...)

There was a large crevice in the wall of the valley, rising from the ground and reaching the two third of the wall's height. Palm trees and smaller plants of the desert survived there, suggesting the presence of water nearby.

The Sand Spirit who led the way turned to you.
"Ahead is the place, the spring of Mirages. The illusion hiding the crevice is weak, but the closer we approach, the stronger the tricks will get. They shouldn't hamper you as long as you possess our protection."

"We are ready, we will proceed at your call."




Nearby Monsters:
-10 Pacified Greater Sand Spirits [Allies]
-6 Pacified Djinns [Allies]

Spoiler: Gray Status (click to show/hide)



Go'Von, the Strangler Ooze (Puppyguard)

Spoiler: Previously (click to show/hide)

Go'Von
Chase after our opponent, and once the bug is in teleportation range, teleport in and digest. If the plan succeeds, eat both corpses.

[Go'Von: Chase]
[Hard 14]: [11]
Outcome: [4] -Failure-

You rushed toward the disappeared insect, causing grass and leaves to rustle in your wake. The jungle was silent, and you couldn't find your opponent.

[Anesthetic Poison]
Opposition Roll ("Str" 1 vs Con 2): [11] vs [13]
Outcome Roll: [4]
You resisted the poison

For now, it seemed your body managed to fight off the foreign substance. There was still no sign of the enemy, and there was no telling when or where it would strike.

Priority action


Nearby Beings:
-Giant camouflaging stick insect [unseen]
-Leech with four limbs predator [dead]
-Quite many

Spoiler: Go'Von Status (click to show/hide)


Snivera the Leaf Wing (Naturegirl1999)

Spoiler: Previously (click to show/hide)

Fly towards whichever insects are furthest away from other creatures and attempt to eat them
((thank you for letting me join))

[Prey on the weak]
[Easy 6]: [3]
Outcome: [1] -Critical Failure-

Before the carnage could start, you flew as far away from the future center of action, locking on some apparently hapless insects. You attempted to eat one, some sort of large meaty fly buzzing slowly. You missed, and the fly sprayed some liquid in your direction.

[Pestilence Fly: Necrotic Spray]
("Str" 0 vs Con 0): [2] vs [7]

You swiftly changed course, evading the spray and giving you an opportunity to counterattack.


Nearby Beings:
- Pestilence Fly [Hostile]
- Innumerable weak hostile monsters of all kind


Spoiler: Snivera's Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)

Spoiler: Previously (click to show/hide)

Minutes passed as Eximius collected himself. Only after some time did he speak up.

"... I've shown you something pathetic, huh? So much for the 'ancient weapon of immeasurable power'. You take me off for a short while and I fall apart in panic."

"... Though I suppose that helped me see just how much all these millennia affected me. Those decades, centuries of waiting alone in darkness - unable to do anything - before a suitable host appears like a ray of light, banishing the shadows. Only for them to be taken away before their rise to greatness. Taken away from me! Every single user I've lost, it felt as if a part of my self was ripped away! And every single time, despite our life-bonds, I somehow didn't die as I should've! Cast away into the shadow with just me and my ever-growing regrets to keep me company! Until someone else would finally happen upon me and then be torn away from me in the end! With how unstable I was becoming, no wonder I've forgotten so much! No, I've made myself forget!" Eximius stopped suddenly, noticing that he became increasingly agitated, along with this sudden realization. "Apologies. That was uncalled for."

Heart to heart... no. Heart to soul ho!



For the following days, Eximius would like to get Prias used to his newfound Heroism. Whether by training or actual combat by hunting, it didn't really matter. Unless Prias had any other ideas?

The days pass...
Training: [6] [5]
Hunting: [5] [5]

Though peaceful, the following days were not bereft of hardships. The trust between you two strengthened, and the desire to protect these peaceful days pushed Prias to explore and surpass his new limits. He had two instructors, Veras for the magical arts, and you for the martial arts.

Both of you were stunned by the newfound power of this young Hero, especially Veras. On the first day, the archeomancer used a tool to measure the magical ability of your partner. The etched glass orb exploded, and a small fire started in the dimlit room you were in. A few tools and pieces of furniture were lost as a result, though no one was hurt fortunately.

It was no surprise to you that Prias was quick to take in the techniques you taught him. He was a prodigy, simply put. In no time he would make your techniques his, and from there would develop new ones alongside you.

[During these days of training, should Prias favor the Magical Arts (+Pow/Res), or the Martial Arts (+Str/Con)? Or a mix of the two (a bit of both)? Or something else?]


With the Heroic awakening, Prias senses heightened. He now had an uncanny ability to instinctively sense the presence of anything that entered the village's hunting grounds, from small game to monsters. There were still some monsters on the first days, stray overgrown beasts looking for an easy meal, or too reckless to perceive danger. Short work was made of them, and from then on no monster dared enter the vicinity of the village at all.

+10 Lesser Essence

With these materials the local leatherworker -a strong man called Let- crafted a stronger leather armor set for Prias, to which Veras added some lesser enchantments for added protection.

[+Monstrous Leather Armor Set]

[Veras: Life Jewel]
[Moderate 10]: [10]
Outcome: [2] -Success-

On the third day, Veras came to you and Prias with an amulet. A bright blood red jewel embedded in a strange silvery contraption, the whole bound with a metallic chain. The jewel was noticeably smaller than the time when you extracted it. He handed the amulet to Prias, who inspected it with an interested look.

"There it is! A healing amulet! I had to try many times before getting a compatible configuraton, hence the smaller jewel. Embedded inside is a simple healing spell of wound restoration, which should work on threatening injuries at full charge. The amulet's energy empties with each use. Once emptied, you can still cast the healing spell with your own mana. Though because the amulet itself stores life energy, the full amulet will have a more potent than your raw mana alone, do you understand?"

"How does it recharge?"

"Ah yes, just keep it close to you. The excess energy your body emits will naturally be captured by the amulet. Give or take a day or two, and it will be full again."

[You may join in on the conversation]


Nearby Monsters:
-None

Spoiler: Eximius Res Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)

Spoiler: Previously (click to show/hide)

(Conversation off-forum)

”We need to crack Temple’s riddle before Gol appears. Liel would help analyze it, so I guess we stand a decent chance of success. Let’s go!”

RUSH to the Sky Temple! It’s best to use it’s advantage, if any, on our side.

Astrosa nodded, and Ambition let out an annoyed grump.

The three of you rushed toward the Sky Temple, piercing the air like loose arrows. Ambition who was leading the way telepathically spoke to the three of you.
(Follow me. A forcefield protects the temple, preventing us from approaching. I never managed to break it, so for now let's focus on the entrance. See this closed gate? This is the only place where there is no forcefield. Once we are there, it is all up to your friend.)

(Understood. Leave it to me Ulkas.)

You landed on a platform vast enough to accomodate several adult dragons. Before you stood a great platinum gate with symbols not unlike those you saw back in the Xatares installation.

[Liel: Analyzing the Temple]
[Moderate 10]: [2]
Outcome: [5] -Partial Success-

[Communication: Avoiding curious ears]
[Hard 15]: [2]
Outcome: [3] -Failure-

Liel privately spoke to you.
(They are denying me access. This is most likely an installation with a higher clearance level than Xatares, I will need more time.)

The wind was getting stronger, howling like a furious beast. From afar, the sound of rolling thunder could be heard, and Ambition was getting restless.
"There is no time to lose. Ulkas, let us connect our minds with your companion. With our intelligence and your companion's comprehension, we will break through in no time!"

"I object. If this installation is military in nature, which is most likely is, a non-authorized intrusion will be met with lethal force. Ulkas, we cannot risk turning the whole temple against us."

"Do you hear that? It's the sound of Old Gol approaching. I am willing to take that risk if I can avoid a confrontation with him in his home element. Ulkas!"

You looked at Astrosa.
"I will trust your decision Ulkas, and I will follow it through."


Nearby Monsters:
Ambition the Irregular [Stage 8] [Partnership]
> Source of a Field of Mind Manipulation
Approaching Gol Gimmun, Cradled Skydragon


Spoiler: Ulkas Status (click to show/hide)
Title: Re: You are a Monster - Turn 41
Post by: Nakéen on November 21, 2020, 05:38:36 am

Azarian, the Imbued Thoughtling (Dustan Hache)

Spoiler: Previously (click to show/hide)

Azarian was keenly aware of two things when it came to the Dipter preparing to dive-bomb him: It was resistant to and fed on magical energy, and it could fly. He was made of magical energy in some ways, and this raised two concerns: that it was not the only one nearby, and that they may be more lethal than average to him, especially after narrowly escaping death by magical artillery.

On the other hand, seizing control might provide him a way to escape this desolate prison because it might be able to fly over the mountainous area that blocked his passage. If he could make it over, or at least around the wall of the pass, he might be able to continue his search for knowledge and power.
Regardless, he needed to seize control of the bundle of instincts that passed for it's mind before it drew too close. If it made physical contact with him before that, he could guess that luck wouldnt favor him a third time.

[Mind Eater]
(Int 1 vs Ind -1): [1] [Attack critically failed]

[Dipter: Mana Drain]
(Str 1 vs Con -1): [1] [Counter-Attack critically failed]

Azarian couldn't focus in time to launch eat at the mind of its aggressor. It seemed as if the huge mosquito would pierce Azarian's mass and drain them of its mana, yet with a most clumsy dodge, Azarian managed to get out of the way causing the mana-eating insect to get its proboscis stuck in the ground at the same time Azarian stumbled backward.

Luck:
Azarian: [6]
Dipter: [3]

Recovering faster than the insect, Azarian took advantage of the situation to unleash another Mind Eater at close range.

[Mind Eater]
(Int 1 vs Ind -1): [4] vs [2] - (2) [-2 for being immobilized]
(Critical Roll): [6] [Normal Hit]
(Damage): [6] x 4 = [24]

The crude mind of the insect was reduced to nothing, leaving the monster an empty puppet to be controlled by Azarian.
[The Mana-Sucking Dipter is being controlled by Azarian. 1MP will be drained per turn, and maybe more depending on the situation]

 
Nearby Beings:
- Mana-sucking Dipter [HP:1] [Controlled]
Quote
A giant eyeless hairy mosquito with bird-like wings. Known to feed on mana, particularly fond of the mana of living beings. Known to be weak against mental attacks, and resistant against magic. Physical attributes average.

Spoiler: Azarian's Status (click to show/hide)



The Newborn Elemental Spirit of Ice  - (TricMagic)

Spoiler: Previously (click to show/hide)

Float for a while, waiting for time to pass. Find a ridge high in the walls of the grove/summits I can freeze into a small cavern to make a base to rest in.


Wind and snow, become ice and glittering dust.

You left for a place of higher altitude to look for a place to nest in.

Luck: [1]

Howling winds gnawed at your frail form the higher you went. You needed to take shelter as soon as possible, and your search became increasingly frantic. Finally you glimpsed the opening of a cavern through the thick blanket of storming snow, and you headed toward it without much thought.

You shuddered, noticing the strewn bones and frozen remains on the icy floor. From the deeper part of the cavern, two glowing light blue eyes stared at you. A thick cloud of icy haze came out from a large mouth full of uneven teeth the color of ice. Before you was standing an Ice Troll.

[Ice Troll: a tall and stout humanoid covered with an armour of ice. Its bony head is square and shaped like a roughly carved block of frozen rock. Strong and adapted to an icy climate, the Ice Troll is not a nice creature.]

Nearby Monsters:
- Ice Troll


Spoiler: Spirit of Ice Status (click to show/hide)




Terrence the Bone Baron - (ironsnake345)

Spoiler: Previously (click to show/hide)

So many days spent traveling, with many minor successes, but then... this. The time has come for action, but we must strip these enemies of every advantage we can!

"Quickly, men! Form a triangle and take up your defensive posture! Be prepared for an assault from any direction, and stand fast; they shall impale themselves upon our blades!"

Form a back to back triangle with Vel and Artomal. Keep both my lower hands on my sword, upper hands open and prepared to snag any incoming attacks that my sword is too slow to counter. Maximum defense; let them come to us!

"Let them come. They will taste our wrath."

"My! My! Such confidence my friends!"

Forming a triangle of perfect defence, the three of you braced combat. [+2 to defensive rolls]

From the fog emerged eight figures in a way such that it looked as if the fog had given birth to them. Armoured husks bleeding fog and wrapped by white-black tendrils at the joints. They moved toward you in a hunched manner, yet you could feel their posture was meant to hide their dangerosity.

Four of them elected to come at you, with the remaining four splitting evenly toward Artomal and Vel.
They came at you with rusted swords and spears imbued with a strange energy.

[Squires of the Fog]
(Att: 4x Str 1): [2,10,11,7] + (2) [Weapons +2]
(Def: Con 1): [4] + (4) [Bone Broadsword +2 Defensive Formation +2]
[Two attacks succeeded]
(Critical Rolls): [6,2] [Normal Hits]
(Damage): [4+2] * 1 = [6]

You were overwhelmed by the simultaneous assault despite your efficient swordplay, and a few hits went pass your defences.

[Squires of the Fog vs Vel]
(Att: 2x Str 1): [8,3] + (2) [Weapons +2]
(Def: Con 0): [10] + (4) [Arming Sword +2 Defensive Formation +2]
[Attacks failed]

[Squires of the Fog vs Artomal]
(Att: 4x Str 1): [3,6] + (2) [Weapons +2]
(Def: Con 0): [10] + (5) [Skilled Fencer +3 Defensive Formation +2]
[Attacks failed]

Meanwhile, your two allies magnificently fended off their opponents strikes. Changing stance, the three of you readied your counterattack.



Nearby Beings:
- Ambushers in the Fog: 8 Squires of the Fog





Skee, the Insect Parasite (Legendary Marksdorf)

Spoiler: Previously (click to show/hide)

Try to assess the changes that occured in your hosts' brain. Are they beneficial ? In the meantime, observe the final match. There's probably much to learn from this...

[Study of Shnapa's brain] (Biobond active)
[Easy 7] [20] -Critical Success-

Luck: [5]
Shnapa's brain seemed much more responsive now, and its reaction time had significantly increased compared to the hour before. While the positive effects wouldn't be notable right away, these would slowly show results with time. Something else caught your attention, it seemed that Shnapa's consciousness before becoming your host was returning. You felt that if you tried, you could communicate with him.


[The Gale and the Hungry]

Once again did Klikshi lunge like a bolt once the battle started, catching the wary Krauraka unaware. First lacerating his opponent's legs to hinder his movement, Klikshi then continued with a flurry of claw slashes from all sides.

But the Hungry did not seem to give in, taking the relentless assault without moving an inch. Then suddenly, the sound of jaws snapping caused the assault to stop. A trickle of blood was dropping from the Gale's face, who had barely avoided getting its head ripped off by Krauraka, who seemed to be in a trance.

Before Krauraka could recover, Klikshi rushed in again. And then Krauraka let out the deafening roar of a starved beast, which made all Makralians instinctively tremble, including Klikshi who stopped in its tracks for a second. The next second, Krauraka's jaws had snapped shut on his opponent's head. Throwing Klikshi around like a ragdoll several times, Krauraka only stopped after his opponent had stopped moving. Near-death and bloodied, his opponent was finally released from these treacherous fangs.

"Krauraka! Krauraka! Krauraka!" acclaimed the clans in unison. In response, Krauraka now new Leader of all the Makralians roared to all.

"Makralians! My hunger will be your hunger! I will lead you to a feast unlike any other! Under me your bellies will be sated, but your souls will keep yearning more! More, always more!!!"


Next, all the Makralian leaders, whether greater or lesser, came one by one to form a circle around Krauraka in order to kneel and swear allegiance. Shnapa also started to instinctively walk toward the scene.


Nearby Beings:
-Nearly a thousand of Adult Makralians
-The 8 Greater Leaders
-The 39 Lesser Leaders

-The 24 last contestants

Spoiler: Skee Status (click to show/hide)


Title: Re: You are a Monster - Turn 41
Post by: Nakéen on November 21, 2020, 05:40:15 am
Ahem, yeah? We are back, after nearly one year of wait!
Title: Re: You are a Monster - Turn 41
Post by: Naturegirl1999 on November 21, 2020, 06:01:27 am
I see why the turns take so long. Glad this is back
Title: Re: You are a Monster - Turn 41
Post by: Sarrak on November 21, 2020, 11:02:15 am
Ulkas hummed in thought, unperturbed by quickly unfolding disaster.

”Let me check something first. Should be fast and easy, if it fails I will connect you instantly for bruteforcing ancient defenses, they should distract Gol just fine if we survive them.”

(Liel, I need to quickly confirm your authorization.)

Quickly check if Liel assumption is right and the clearance is insufficient - it might just as well be from a different hierarchy, with low-level access for “maintenance duty” or something similar possible to be provided.

If it fails - connect Ambition to our established network, warning Liel about it (for filtering information flow to Xetares, should our partner prove...unwise).
Title: Re: You are a Monster - Turn 41
Post by: Naturegirl1999 on November 21, 2020, 12:13:06 pm
Try spitting acid at the Pestiilence Fly
Title: Re: You are a Monster - Turn 41
Post by: Dustan Hache on November 21, 2020, 12:20:07 pm
the situation seemed to unfold for Azarian as if time itself had slowed to a crawl. only after the eternity of hoping that he was not mistaken about having defeated his newest tool that he tried to get a feel for controlling it's movements, carefully testing it's limits and his own as he planned for his flight across the previously impassable seeming barrier of earth before him.
Title: Re: You are a Monster - Turn 41
Post by: Devastator on November 21, 2020, 03:52:24 pm
I don't see any reason to fight creatures weaker than us, since there's enough for us both.  Lets just split the carcass up to get food back to our wounded fellows.

Negotiate splitting it personally.

If someone starts a fight, fight back/join in.
Title: Re: You are a Monster - Turn 41
Post by: TricMagic on November 21, 2020, 04:00:10 pm
Disperse into Mist form. Enter into the armor and use Cold Mist. So long as I'm in the armor, not much they can do. It will die slowly as what warmth it has is slowly lost.
Title: Re: You are a Monster - Turn 41
Post by: Devastator on November 21, 2020, 05:22:50 pm
What does Priority Action mean?
Title: Re: You are a Monster - Turn 41
Post by: Nakéen on November 21, 2020, 05:32:50 pm
It's a way for me to remember I will process it quickly before the next turn so players can react/expand on it
Title: Re: You are a Monster - Turn 41
Post by: Devastator on November 21, 2020, 05:36:40 pm
Oh.. so should I make it just a quick action, like talking?
Title: Re: You are a Monster - Turn 41
Post by: Nakéen on November 21, 2020, 06:32:27 pm
Oh.. so should I make it just a quick action, like talking?
Feel free to do what you want! I will adapt depending on what you do.
Title: Re: You are a Monster - Turn 41
Post by: Nakéen on November 21, 2020, 06:54:15 pm
Ulkas hummed in thought, unperturbed by quickly unfolding disaster.

”Let me check something first. Should be fast and easy, if it fails I will connect you instantly for bruteforcing ancient defenses, they should distract Gol just fine if we survive them.”

(Liel, I need to quickly confirm your authorization.)

Quickly check if Liel assumption is right and the clearance is insufficient - it might just as well be from a different hierarchy, with low-level access for “maintenance duty” or something similar possible to be provided.

If it fails - connect Ambition to our established network, warning Liel about it (for filtering information flow to Xetares, should our partner prove...unwise).


[Ulkas&Liel: Analyzing the Temple (2nd attempt)]
[Moderate-Hard 13]: [1] + (7) [Intelligence, Expansive Mind]
[Critical Failure]

You attempted to assist Liel in running a quick second check. Connecting to your partner's mind, you perceived an impregnable fortress of the mind followed by a warning seared in your mind. It said "This is your second warning. Any further attempt at breaching the facilities security will be met with lethal force."



Try spitting acid at the Pestiilence Fly

[Acid Spit]
(Att: "Str 0"): [1]
(Def: Con 0): [no roll]

[Critical Counter-attack: Rotting Touch]
(Att: Str 0): [9] + (4) [Critical Counter +4]
(Def: Con 0): [3]
(Critical): [8] [Normal Hit]
(Damage): [6] * 1 = [6]
You took 6 damage.

The Pestilence Fly deftly dodged your spit and landed on you. Its mere contact caused your epidermis to rot and fester at an alarming rate.



the situation seemed to unfold for Azarian as if time itself had slowed to a crawl. only after the eternity of hoping that he was not mistaken about having defeated his newest tool that he tried to get a feel for controlling it's movements, carefully testing it's limits and his own as he planned for his flight across the previously impassable seeming barrier of earth before him.

[Control (Unity of mind)]
(Easy 5): [18]
Outcome: [1] (Success)

You assumed control of the Dipter and after a session of tests, you could confidently say the insect was under your control. With this vehicle, you should be able to fly above the great barrier.



I don't see any reason to fight creatures weaker than us, since there's enough for us both.  Lets just split the carcass up to get food back to our wounded fellows.

Negotiate splitting it personally.

If someone starts a fight, fight back/join in.


[Negotiation]
(Easy-Moderate 8): [11]
Outcome: [6] -Overshoot-

You suggested splitting the carcass without fighting and it seemed the ravens agreed. However, they asked for a greater part of the carcass which would leave you with barely enough to feed your group and the wounded.


Disperse into Mist form. Enter into the armor and use Cold Mist. So long as I'm in the armor, not much they can do. It will die slowly as what warmth it has is slowly lost.

((Sorry if it wasn't clear, but its ice armour is a natural layer of ice-skin. Go on with the action nonetheless?))
Title: Re: You are a Monster - Turn 41
Post by: Hawk132 on November 21, 2020, 08:02:15 pm
Eximius requested Prias to focus on magic. With the ring's current powers focusing on strength and endurance - and the workings of their bond causing one to strengthen the other, they will become the perfect fusion of physical and arcane might.

During the time where Veras handed the duo the healing amulet

Eximius hums in acknowledgment. "Is it possible to charge it more swiftly?"

During the offtime from hunting and training

"It seems like monsters don't dare to get too close to the village and our hunting grounds nowadays, Prias. Perhaps it's time to widen our net, so to speak?"
Title: Re: You are a Monster - Turn 41
Post by: Devastator on November 21, 2020, 09:01:01 pm
Take the deal and the food back, but since we aren't secure, I'm going to head back out alone.  This time look for more food, or ongoing fights.

-addendum-  Best result would be a creature that I could assassinate.
Title: Re: You are a Monster - Turn 41
Post by: Sarrak on November 22, 2020, 07:19:02 pm
With Ulkas powerful mind working at horrifying speeds of fractions of seconds, he came to a quick conclusion: with such access rigidity in place, when even authorization attempts were seen as potential hostile actions, it was all but impossible to access the facility via Liel security feed. As such, a choice was to be made between risking it and cutting losses at once.

"Ambition, let's start."

Beginning to mind-link a hacking group, Ulkas used a minuscule portion of his mental faculties to elaborate his decision for companions:

(Liel, it is all but impossible to access this place legally, too much time has passed and protocols seem to have eroded. Breaking in is a valid option to test ourselves and our pursuer.)

"This whole 'Temple' is an ancient military facility that can and will try to murder the hell out of intruders or those trying to access it. You all should prepare accordingly. I wish to use this opportunity as a deathtrap for Gol, but we will see how it goes."

Unite powers with Ambition. Deploy mindfield to crack installation. Ancients might have stockpiled deadly weapons, but those who do not risk - can gain nothing but death in this world.

Spoiler: Useful Traits/Skills (click to show/hide)
Title: Re: You are a Monster - Turn 41
Post by: Naturegirl1999 on November 22, 2020, 08:04:00 pm
Dive into some water, hopefully it’ll get off me then
Title: Re: You are a Monster - Turn 41
Post by: Dustan Hache on November 22, 2020, 08:50:18 pm
With a eagerness to learn what the world is like from above and what is beyond the barrier of earth, Azarian commands the dipther to pick him up and fly over the great wall of earth, taking in everything he can from both sets of senses.
Title: Re: You are a Monster - Turn 41
Post by: Beirus on November 23, 2020, 05:13:38 pm
"Then let us not waste any more time. Please do not put yourselves in unnecessary danger, we will likely still have to face the source of this madness before this is all over. Let's go." Gray said resolutely before stepping towards the crevice.

Onwards to the spring! Hostile Mirages get fist-based pacification, illusions will be punched by my new glyph if they are impeding my progress. If we get to the Spring, see if I can channel energies from my Glyph of Calm into the spring. Perhaps it will be more effective since the Mirage seem to be linked to it.
Title: Re: You are a Monster - Turn 41
Post by: Nakéen on November 25, 2020, 12:02:19 am
Not a turn, but just wanted to say I'm waiting a bit to see if other returning players will post. Expect a post this Friday at worse!
Title: Re: You are a Monster - Turn 42
Post by: ironsnake345 on November 25, 2020, 12:24:24 am
Woah dang, that's way earlier than expected. Great to have you back, Nakeen! Action post coming momentarily.
Title: Re: You are a Monster - Turn 41
Post by: ironsnake345 on November 25, 2020, 12:39:16 am
"Now, let them taste our conviction! Make them bow to the new king!"

Order Artomal and Vel to go on the offensive, but retain a defensive posture myself. Attempt to use my commanding presence trait to enthrall the squires attacking me! If not all of them attacking me are enthralled, have those enthralled attack the others that are on me; if I manage to enthrall all four, send them to support Artomal and Vel. If there's any time left after, try to mend myself using my Mending skill.
Title: Re: You are a Monster - Turn 42
Post by: Legendary Marksdorf on November 27, 2020, 05:13:45 pm
((Hey, to be honest, I didn't actually expect you to come back this time, but I sure am happy you did. I hope everything's alright for you and your folks in these trying times.))

You felt a strange presence within your host. Could it be ? The hosts' original conscience ? How strange, this had never happend to you before. You somehow understood that you could probably communicate with it if you tried to, but you decided not to for the time being. If Shnapa's consciousness manifests itself again, you'll consider it, but for now, you'd rather not risk it, as the results would be imprevisible and may blow your cover. For now, you'll just let your host's body swear allegiance to Krauraka, but make sure it does nothing suspicious on its own. So the hungry had won the tournament, huh ? At least he seemed ambitious. You pondered how this would influence the Makralians' future... ((timeskip forward ? seems like nothing of interest will be happening for some time while the new Makralian society is still getting organized.))
Title: Re: You are a Monster - Turn 42
Post by: Nakéen on May 17, 2021, 05:23:40 am
Turn 43: Long overdue




Squacks the Carrion Bird - (Devastator)
Take the deal and the food back, but since we aren't secure, I'm going to head back out alone.  This time look for more food, or ongoing fights.

-addendum-  Best result would be a creature that I could assassinate.

You reluctantly decided to accept the deal with the Ravens. While you knew you could win a fight against these Ravens, there was still a risk of getting your kin injured. It was more important to secure some food while avoiding danger, that is why you looked for a carrion in the first place.

Yet it wasn't enough. You agreed to let the Ravens take the first parts, watching them tear and feast on the fresh carcass. In accordance with the agreement, they moved away once they had taken the majority of the meat, leaving you with just enough meat to feed your group. Contemplating on these scraps of meat and thinking back to your injured birdmates back at the temporary shelter, you instructed Kra and the others to bring the food back while you would look for more alone.


[Encounter: Looking for an opportunity]

[Easy 6]: [13]
Outcome: [2] -Success-

[Observation: Inhabitants of the Chasms]
[Moderate 10]: [14]
Outcome: [6] -Overshoot-

You flew over the edge of a chasm, following it toward the distant sea. From above you could observe the variety of creatures inhabiting these lands.
The rivers were teeming with life, making them hotly contested grounds. Amphibians, reptiles, and fishes abunded in the waters.
Terrestrial creatures were scarce in comparison, and much weaker. With a glance, one could easily determine the various mammalians stood at the lowest level of the food hierarchy here.
You had to be careful when flying between the chasms: too close to the walls and flying creatures would attack you, too close to the waters and the water dwellers would try to snipe you out of the skies.

As you kept looking for a creature to ambush, you couldn't shake this feeling of being observed. Maybe followed.


[Encounter: Chasm Salamander (Easy)]

After a while, you noticed a small pond born from a smaller stream that separated from the main river. On a white rock was napping a salamander twice your size. In the skies and near the surface, there didn't seem to be any other activity.


Nearby Beings:
- Chasm Salamander [Napping and unaware]

Allies:
-Kra, Cinder Vulture
-3 Carrion Birds [Motivated!]
-4 wounded Carrion Birds [In a cave, resting]

Spoiler: Squacks Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
"Then let us not waste any more time. Please do not put yourselves in unnecessary danger, we will likely still have to face the source of this madness before this is all over. Let's go." Gray said resolutely before stepping towards the crevice.

Onwards to the spring! Hostile Mirages get fist-based pacification, illusions will be punched by my new glyph if they are impeding my progress. If we get to the Spring, see if I can channel energies from my Glyph of Calm into the spring. Perhaps it will be more effective since the Mirage seem to be linked to it.

Alongside Brown and followed by the Djinns and Spirits, you entered the domain of the Mirages.
Sparse grass and succulents slowly started to replace the barren sand of the Copper Desert, and the shade of palm trees caused light to flicker. The air was slightly less dry in these places, the vegetation causing the air to retain part of its moisture. Everyone was silent, with only the brushing of the palms heard around you.

Up ahead, you could see the crevice home to the Mirage Oasis.

[Combat: Illusion Field (Basic Innate Magic)]
Caster Power: 2
> Basic Magic: +1
Targets Resistance: 1 (Gray) / 2 (Brown)
> Spiritual Protection: +2

Spell checks: (Gray) d20 against 12 / (Brown) d20 against 14
Roll: [19] -Spell succeeded- / [3] -Spell failed-

Before you realized it, everyone around you had disappeared. You called for Brown, for the Spirits and the Djinns. No answer.
The trees around you all looked identical, and the glaring sun... was it always so bright? You tried to retrace you steps, but they had disappeared. Was it a trap? Did the spiritual protection fail?

[Combat: Illusion Field]
Caster Intelligence: 1
> Adept Illusionists: +2
Targets Individuality: 0
> Spiritual Protection: +2

Attack check: d20 against 8
Roll: [18] -Illusion successful-

A voice called you. It was Brown!
"Gray! Is everything okay?"

The group was ahead, it seemed you had lost the pace at some point in the approach.
"You worried us! We thought the Mirages got you. Gray watch out!"

Suddenly a massive shadow appeared behind you. A semi-transparent mass of air nearly as tall as Brown had sneaked up on you, and was trying to grab you!


Nearby Monsters:
-10 Pacified Greater Sand Spirits [Allies]
-6 Pacified Djinns [Allies]
-1 unidentified being [Hostile?]

Spoiler: Gray Status (click to show/hide)



Snivera the Leaf Wing (Naturegirl1999)
Dive into some water, hopefully it’ll get off me then

[Escape]

(Moderate 10): [3]
Outcome: [1] -Critical Failure-

You promptly dove into the nearest body of water in order to shake off your pursuer. Looking behind you, the Pestilence Fly hovered to a stop looking where you just dove. You felt something moving in the waters.

[Mud-Dweller Catfish]
Attacker Strength: 1
> Surprise Attack: +2
Defender Constitution: 0
Attacker check: d20 vs 4
Roll: [1]

You narrowly dodged the gaping mouth out of the way! A large catfish thrice your size swam past, leaving you a second to choose whether to stay here or face the fly.


Nearby Beings:
- Pestilence Fly [Hostile]
- Mud-dweller Catfish [Hostile]
- Innumerable weak hostile monsters of all kind


Spoiler: Snivera's Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
Eximius requested Prias to focus on magic. With the ring's current powers focusing on strength and endurance - and the workings of their bond causing one to strengthen the other, they will become the perfect fusion of physical and arcane might.

During the time where Veras handed the duo the healing amulet

Eximius hums in acknowledgment. "Is it possible to charge it more swiftly?"

During the offtime from hunting and training

"It seems like monsters don't dare to get too close to the village and our hunting grounds nowadays, Prias. Perhaps it's time to widen our net, so to speak?"


Discussion with Veras

"Is it possible to charge it more swiftly?" you asked with interest.

"In theory yes, there are ways to charge this amulet. Prias' vitality is already abnormally strong, and so is his excess life energy. One could imagine a situation where his vitality would burst and overflow, causing the amulet to quickly replenish. There exists spells to create such situations, but they are of an advanced level of a school of magic I am not familiar with. That's already one way."

Veras continued with a more conflicted look.
"There exists another, obvious way... but it is, well, not very humane. And generally frowned upon in scholarly circles. By stealing the life of another creature, or being, you could replenish the amulet much faster. It was an Hearteater's organ after all, so I guess it would be natural in a way to refill it that way. Of course none of you is a life-stealing monster, so you lack the ability to reproduce this effect. A spell could, but that would be combat-grade magic that once again belongs to a school I am not proficient in. Arcane magic is a vast domain after all. And furthermore, I don't think the healing spell would be as effective with a life force other than Prias'."


Offtime: Magic Training
You gave Prias his new training regiment: the study of magic. Your host was in a good physical shape, but there was an idiom saying "healthy mind, healthy body". Mind was related to magic, so magic here couldn't hurt.

And so Prias started spending more time with Veras, who had now become his magic instructor. At the same time, you listened to the lessons, thus learning more about the magic of this era.

Chapter 1: Arcane Magic

Arcane Magic was the most used form of magic in this era. It was based on the Arcane system, which was an entire language of magic that could be written and spoken to produce effects through the conversion of magic energy. Such conversion was called Arcane Spelling, which was shortened to spell. Anyone could use Arcane Magic as long as they could understand the Arcane system. Further mmastery of Arcane Magic required extensive studies and specialization, which gave birth to the various schools of magic. Schools were not set in stone, and schools would rise and fall depending on the amount of arcane users. Some schools even merged, or split.

As a footnote, Veras added that Arcane Magic was close to Glyph Magic by principle, but also completely different. Glyph Magic was an uncommon form of magic used notably in some distant desert nation. Glyph magic could be written, but not spoken.


Chapter 2: Schools of Magic

Veras was an Archeomancist, a practicioner of Archeomancy. It was a versatile school of magic that required studying a bit of many schools in order to understand the evolution of magic. Notably, Archeomancy required to learn extensively about the history of magic, for the ultimate goal of an Archeomancist was to be able to recover lost spells and place them in the history of magic.

The current main schools of Arcane Magic were the following:
- Elemental Magic: the manipulation of the world's elements. The oldest and largest schools of magic. One of the easiest to start in, the majority of mages had at least dabbled once in a form of Elemental Magic.
- Vital Magic: the manipulation of life force and the body. Mostly known for the school of Healing Magic.
- Death Magic: the manipulation of unlife force. Pure Death Mages are rare, as Death Magic is often combined with other main schools.
- Mind Magic: the manipulation of the mind. Its most famous school is the School of Illusionists.

Some minor but famous schools, that were notably important in the history of magic:
- Antimage Magic: along with battlefield magic, this school was born in answer to the increasing use of mages on the battlefield. A school dedicated to countering magic, which requires in-depth knowledge of the other schools.
- Battlefield Magic: a school born to kill, maim, and incapacitate as many enemies as possible in the most efficient manner.
- Pure Magic: a school focusing on the nature of magical energy. All its spells manipulate magic energy directly, making it extremely straightforward.
- Undeath Magic: better known as Necromancy, a school borrowing teachings from Death Magic and Mind Magic in order to raise and manipulate the dead.


Veras could teach the basics of all but the most obscure schools, but wouldn't be able to teach spells of intermediate level. He also didn't possess any advanced grimoires in the village. But he was sure that in the ruins of Nepkeros, there would be a trove of knowledge about Death Magic, Mind Magic, and Undeath Magic.

[Intelligence 1: Magic Training I]
[Easy-Moderate 8]: [5]
[Outcome]: [1] -Critical Failure-

Unfortnately, Prias was not used to such intensive studying. The classroom was a battlefield like none other, and despite his determination, the young hero was defeated by a flood of information. And despite his vast knowledge, Veras was not a born teacher. He had difficulties putting himself in the shoes of his student, who had the education of a peasant, and couldn't grasp concepts that seemed obvious to him.

The way of magic was long indeed.


Offtime: Hunting

"Magic... is hard" said Prias during a patrol. "I already admired Veras before that, but now, I can't help but be awed. How can mages memorize all these symbols, their meanings? It's beyond me."

He mused all of this, hoping for some guidance.


[Looking for trouble!]
[Moderate-Hard 12]: [7]
Outcome: [6] -Partial Success-

The gray open-skies and their black horizon. The dim pine forests, and ashen fields close to the deadlands. This was where Prias truly felt at ease. His foot felt lighter than a feather, his mind clearer than the skies. This hostile environment he had known all his life, he had gotten used to it, and maybe won over it by now. It had been weeks since the last eventful day. To break the monotony, and avoid falling into a pit of self-satisfaction, you suggested to extend your hunting grounds.

"It seems like monsters don't dare to get too close to the village and our hunting grounds nowadays, Prias. Perhaps it's time to widen our net, so to speak?"

"Indeed, it wouldn't hurt to scout further and get to know the surrounding lands."

The two of you decided to push into the deadlands. After all, you would eventually have to confront its many dangers someday.

Covered from head to toes in a cloak the same colour of the ashen lands, Prias scanned the nearby deadlands by foot. The ground cracked lightly under his steps as if the soil was devoid of moisture, and the wind seemed to howl. In the distance, you spotted a lone creature. Like most creatures of the deadland, it was gaunt in appearance, partway between a skeleton and a starved creature. It looked like a massive bat which had lost the ability to fly, with the skull of some sort of dog instead of a bat's. It was very tall, as tall as a small house. Its blackened eyes seemed to scan the landscape, and its gaping mouth would slaver if it had any saliva to produce.


Nearby Monsters:
-Unidentified Deadland Monster [Hostile]

Spoiler: Eximius Res Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
With Ulkas powerful mind working at horrifying speeds of fractions of seconds, he came to a quick conclusion: with such access rigidity in place, when even authorization attempts were seen as potential hostile actions, it was all but impossible to access the facility via Liel security feed. As such, a choice was to be made between risking it and cutting losses at once.

"Ambition, let's start."

Beginning to mind-link a hacking group, Ulkas used a minuscule portion of his mental faculties to elaborate his decision for companions:

(Liel, it is all but impossible to access this place legally, too much time has passed and protocols seem to have eroded. Breaking in is a valid option to test ourselves and our pursuer.)

"This whole 'Temple' is an ancient military facility that can and will try to murder the hell out of intruders or those trying to access it. You all should prepare accordingly. I wish to use this opportunity as a deathtrap for Gol, but we will see how it goes."

Unite powers with Ambition. Deploy mindfield to crack installation. Ancients might have stockpiled deadly weapons, but those who do not risk - can gain nothing but death in this world.

Spoiler: Useful Traits/Skills (click to show/hide)

(Ulkas, I must object. This is a terrible idea. If we wait for Xatares, maybe-)

"There is no time! It is flight or die. Ulkas! I am ready!" interjected Ambition.

Astrosa glared at Ambition, and conjured a bladed spear from her Gown. Pointing it at the Irregular's head, she said menacingly.
"I do not trust YOU though. If something happens to Ulkas, I will skewer your head."

Ambition smiled with absolute confidence, mocking Astrosa. Her fury was starting to leak, and you could sense a dangerous, red heat emanating from the spear. Yet you could tell she was mustering all her willpower to control herself.
"My my, how threatening. Watch and be awed."

You reassured Astrosa. Everything will be okay.

And so, Ulkas and Ambition joined minds.


[United Minds]
[Ambition: Seeing into Ulkas' Mind]
Intelligence: 6
d20 vs 12: [15] -Success-
[Ulkas: Seeing into Ambition's Mind]
Intelligence: 7
d20 vs 8: [2] -Failure-

[Trait Activated: Overpowering Mind]
Ulkas Intelligence: 7
Ambition Intelligence: 6
d20 vs 8: [3] -Failure-

[Trait Activated: Aura of Domination]
Ulkas Intelligence: 7
Ambition Intelligence: 6
d20 vs 12: [19] -Success-

Your minds were connected in an instant. Both of you knew the risks of such a stunt, and the abnormal trust required to undertake a link. Neither of you knew anything about the other, and yet you decided to join forces earlier, and now you had joined mind.

In a world of the mind where space had stopped, Ambition stood before you. Gone was the mighty ink-black being of before, replaced by a golden eye surrounded by an unstable black shroud.
"You are unexpectedly nice... or naive. Say Ulkas, what do I look like to you?"

When your minds connected, both of you instinctively tried to probe into each other in order to learn more. Maybe it was because of the noble part of you, or the urgency of the situation, or a lack of experience. Maybe all of those, maybe none. You had failed to see anything within Ambition's mind, and you knew he had seen things you didn't want him to. In addition to this, you felt crushed, as if a heavy boot was pressing on the back of your skull.

Suddenly the weight disappeared.
"I expected you to resist my aura of domination. I didn't expect you to truly cooperate and leave most of your mind bare, I could take control of your mind with some efforts. But for now, let's say it would be counterproductive to overtake you in such a dire situation. Not to mention your friend is still pointing this sharp thing at me."

Ambition was lying. They were not threatened by Astrosa in the least, and what they were saying was contradictory. They were the one being unexpectedly nice. Or naive.


[Forcing the Temple open]
Active:
-[Ambition/Ulkas] United Minds: Ulkas and Ambition have combined their minds. For the duration of the hacking, Ulkas&Ambition have a base Int of 7, and a base Ind of 6. Successes and failures will be shared.
-[Ambition/Ulkas] Advanced Mind Techniques: +3
-[Ulkas] Advanced Mind Field: +2 (does not stack with Field of Domination)
-[Ulkas] Mind Targeting: potential +1
-[Ulkas] Extreme Analysis: potential +2
-[Ambition] Venom of the Mind: potential +2
-[Ambition] Field of Domination: +2 (does not stack with Advanced Mind Field)

Support:
-[Ulkas]Life Burn/Mana Overcharging/Violent Mana Absorption

"I am an expert in disruption. You are an expert in control. I will sow chaos and open you a path."

You nodded. The two of you opened your eyes, looking at the platinum gate one last time before starting.

[Sateris' Mind]

It was dark, terribly dark in there. There was a sense that this darkness was the shadow of some greater force who would crush you if it so much as looked at you.
Ahead, a faint path of pale blue light, which you understood as the path taken by Liel. Faint inscriptions not unlike those you saw back in the Xatares installation appeared everywhere.

[Ulkas&Ambition: Expansive Mind]
-Intelligence: 7
-Expansive Mind: +1
-Extreme Analysis: +2
-Past Experience: +1
-Difficulty: 6

Intelligence Check vs 0 (Ulkas&Ambition)
Roll: [3]
Outcome: [4] -Critical Success-

"Sateris-"

You recognized this trap of the mind of the Ancients. All these symbols would cause beings of too great intelligence to be overwhelmed by information, incapacitating them. You quickly severed the connection with the symbols, saving the two of you from an overload. In addition, you managed to acquire some information of the place called Sky Temple.

Its name was Sateris, and it was currently in a dormant state, meaning the current defences were automatic processes. It was probably best to avoid rousing whatever giant is sleeping before entering its home...


[Ambition: System Interference]

"When you sow chaos, you need to look for two things. The places that fail to respond, and those that respond too much."

- Intelligence: 7
> Venom of the Mind: +2
> Advanced Mind Field: +2

- Difficulty: 8

Intelligence Check vs 4
Roll: [18]
Outcome: [4] -Critical Success-

Countless strands of purple venom extended from Ambition, sowing enough havoc to disrupt the system without alerting it. Countless lights and illusionary shapes activated in this vast expanse, revealing innumerable traps and potential paths to take. One of them looked out of the ordinary: it was weaker than most paths, and didn't seem to be a dead-end trap either.

You sent your mind toward that path.

[Current Successes will net you a +2 bonus to future actions]


[Ulkas: System Control]
Along this weaker path, a mental voice kept hailing you.

[Ulkas&Ambition: Expansive Mind]
-Intelligence: 7
-Expansive Mind: +1
-Extreme Analysis: +2
-Past Successes: +2
-Difficulty: 8

Intelligence Check vs 2 (Ulkas&Ambition)
Roll: [14]
Outcome: [1] -Success-

You ignored the trap, understanding answering would spring it. You arrived at a crossroad with infinite possibilities.

[Looking for a path]
- Intelligence: 7
> Mind Targeting: +1
> Extreme Analysis: +2
> Advanced Mind Field: +2
-Past Successes: +2
- Difficulty: 8

Intelligence Check vs 0
Roll: [8]
Outcome: [5] -Overshoot-

Locking on the mental signature of the installation's mind, you searched for the most optimal path using the combined mental power of yours and Ambition. Another path appeared to you, but unfortunately your tampering elicited a reaction from the system.

[Success bonus lost]

Rushing deeper and deeper into the mind labyrinth, you reached a sealed door similar to the physical gate you were attempting to open. It was the deepest you could go with your limited time, now it was all up to you.

[Ulkas: System Hacking]
- Intelligence: 7
> Mind Targeting: +1
> Extreme Analysis: +2
> Advanced Mind Field: +2
- Difficulty: 10

Intelligence Check vs 6
Roll: [4]
Outcome: [4] -Failure-

You invaded the system in order to make it grant your group clearance to enter the Sateris installation. Inside took place a battle of the mind between you and the automatic system.  While you attempted to convince it of letting you pass, it assaulted you with disruptive queries. It's mind so to speak, felt different from what you experienced in Xatares. It ws dormant, and following a set protocol.

In the end it wasn't enough. The system was still refusing all attempts, and it was slowly activating. You were short on time and braced for another attempt using all of your energy.

[Life Burn activated]
[8 damage taken] >>> 31/39

[Ulkas: System Hacking]
- Intelligence: 7
> Life Burn: +2
> Mind Targeting: +1
> Extreme Analysis: +2
> Advanced Mind Field: +2
- Difficulty: 10

Intelligence Check vs 2
Roll: [3]
Outcome: [4] -Success-

With perseverance and the power of desperation, you pushed forward and focused all your energy into tricking the system. The extent of your manipulation finally succeeded as you heard "Welcome to Sateris". The voice was, however, very different. It was starting to awaken.

The door started to open. Not even taking a moment to rejoice, you rushed inside the darkened interior of the Sky Temple...


[Inside the Temple]

You were now in a dimly lit corridor of impressive width, wide enough to allow an army to pass through.

"I can't believe you did it... This cannot be good. I understand the circumstances, but I doubt this was the best available option. For now we need information. Ulkas, I need you to find the nearest terminal. Or a plaque with the installation's name."

Ambition was eerily silent. He seemed to be enjoying the atmosphere, fully basking in the achievement of its objective.
"Finally." he said in a distant tone, looking upward.

You noticed that Ambition was standing at a distance from you.
"Our partnership would last until we gained access to the temple. On this basis, our partnership is now void."

Astrosa had already brandished a spear.
"You..."

"I am willing to accept an extension of said partnership. What say you, Ulkas?"


Nearby Monsters:
Ambition the Irregular [Stage 8] [Partnership]
> Source of a Field of Mind Manipulation
Approaching Gol Gimmun, Cradled Skydragon


Spoiler: Ulkas Status (click to show/hide)



Azarian, the Imbued Thoughtling (Dustan Hache)
With a eagerness to learn what the world is like from above and what is beyond the barrier of earth, Azarian commands the dipther to pick him up and fly over the great wall of earth, taking in everything he can from both sets of senses.

Your untrustworthy mount headed without a complaint toward the sky beyond the great, insulting wall of earth. Despite the now non-existent mind of the insect, you felt its body shiver as if it anticipated some painful reaction.

[Combat: Monster-Rejecting Barrier (Advanced Arcane Magic)]

Caster Power: 5
> Advanced Magic Mastery: +6
Targets Resistance: 2 (Azarian) / 1 (Dipter)

Spell checks: (Azarian) d20 vs 2 / (Dipter) instant success
Roll: [5] -Success-
Damage Azarian (Pow 5 vs Res 2: Diff 3): 4d6 = [7] >>> 10/17
Damage Dipter (Pow 5 vs Res 1: Diff 4): 5d6 = [9] >>> -8/10 [Dead]

The moment you passed through an invisible field, your entire body, your entire mind became fire. You felt the weakened Dipter die instantly from the shock, causing you to start plunging toward the ground on the other side at dangerously high speeds. You had to think fast, or else all your efforts would be vain!

You lost 1MP (16/17)
You gained 1 Lesser Essence (18/20)

 
Nearby Beings:
- Mana-sucking Dipter [HP:-8] [Dead/Controlled]
Quote
A giant eyeless hairy mosquito with bird-like wings. Known to feed on mana, particularly fond of the mana of living beings. Known to be weak against mental attacks, and resistant against magic. Physical attributes average.
[The Mana-Sucking Dipter is being controlled by Azarian. 1MP will be drained per turn, and maybe more depending on the situation]

Spoiler: Azarian's Status (click to show/hide)



The Newborn Elemental Spirit of Ice  - (TricMagic)
Disperse into Mist form. Enter into the armor and use Cold Mist. So long as I'm in the armor, not much they can do. It will die slowly as what warmth it has is slowly lost.

[Mist Form]
You dispersed into Mist Form, rushing toward the glaring Ice Troll who let out a chilling roar in your direction. It opened its large clawed hands, and swiped in your direction.

[Attack: Ice Troll Claw]
Attacker Strength: 2
Defender Constitution: 0
> Mist Form: +2
Attacker Check: d20 vs 10
Roll: [3] -Failure-

The sharpened claws sliced the air, missing you by far. You entered within close-quarters of your enemy, trying to find cracks within the coat of ice covering the body of the Ice Troll.

[Attack: Cold Mist]

Attacker Power: 0
Defender Resistance: 0
Attacker Check: d20 vs 10
Roll: [11] -Success-
Damage (Pow 0 vs Res 0: Diff 0): 1d4 = [2]

You slowly erased the scarce warmth of the Ice Troll, though barely putting a dent in its vitality.

Your Mist Form recently started, you are not yet empowered.


Nearby Monsters:
-Ice Troll [Hostile] [Dangerous] (Lost 2HP)
[A tall and stout humanoid covered with an armour of ice. Its bony head is square and shaped like a roughly carved block of frozen rock. Strong and adapted to an icy climate, the Ice Troll is not a nice creature.]


Spoiler: Spirit of Ice Status (click to show/hide)
Title: Re: You are a Monster - Turn 42
Post by: Nakéen on May 17, 2021, 05:24:51 am

Terrence the Bone Baron - (ironsnake345)
"Now, let them taste our conviction! Make them bow to the new king!"

Order Artomal and Vel to go on the offensive, but retain a defensive posture myself. Attempt to use my commanding presence trait to enthrall the squires attacking me! If not all of them attacking me are enthralled, have those enthralled attack the others that are on me; if I manage to enthrall all four, send them to support Artomal and Vel. If there's any time left after, try to mend myself using my Mending skill.

[Trait: Commanding Presence]
You assumed a defensive posture, and commanded the Squires of the Fog to cease this foolhardy behavior at once!

Attacker Intelligence: 1
Defender Individuality: -1
Attacker Check: d20 vs 6 (x4)
Roll: [8,9,12,9] -Success x4-

The mindless Squires suddenly stopped, realizing the full extent of their treachery. They had attacked nobility, that is, you!
They understood how they could amend for their errors, and turned their blades toward the unrepentent Squires.

Meanwhile, Vel and Artomal prepared to unleash a riposte on their opponents, your Defensive Formation giving them an excellent footing for a counterattack.
[Artomal Trait: Fearless and Inspiring Fool]
Artomal's spectral chest swelled up with a characteristic and mocking fearlessness.
"Oh? The warm-up is already done? Ta-Ha! I'm only getting started!"

[Artomal: Spectral Rapier]
Attacker Strength: 0
> Skilled Weapon-User (Spectral Rapier): +2
Defenders Constitution: 1
> Passable Swordsmen: +1
Attacker Check: d20 vs 10
Rolls: [12,20] -Success x2-
Damage (Str 0 vs Con 1: Diff 0): d4 = [4,3+3]

"One! Two! Aha, I'm at the top of my form today!"

With two consecutive agile thrusts, Artomal repelled its assaillants. One of the armoured husks got struck squarely in the skull, causing a vile and crackling fog to escape from the wound.

"Already done? They may be dead, but their head is still a weakpoint!"

[Artomal's impressive display activated Fearless and Inspiring Fool]

[Vel: Bound Arming Sword]

"Heh. Stop playing around you fool" said Vel with as much warmth as its cold and steeled heart would allow.

Attacker Strength: 1
> Skilled Weapon-User (Bound Arming Sword): +2
> Fearless and Inspiring Fool (Artomal): +1
Defenders Constitution: 1
> Passable Swordsmen: +1
Attacker Check: d20 vs 6
Rolls: [14,17] -Success x2-
Damage (Str 1 vs Con 1: Diff 0): d6 = [3,4]

With powerful slashes, Vel damaged the two squires.
And now as the six Squires strike back, their four allies turned on them.

[Enthralled Squires: One on One]
Attacker Strength: 1
> Passable Swordsmen: +1
Defenders Constitution: 1
> Passable Swordsmen: +1
Attackers Check: d20 vs 10
Rolls: [9,19,19,16] -Success x3-
Damage (Str 1 vs Con 1: Diff 0): d6 = [2,3,1]

The tides turned on the Squires of the Fog, backstabbed by their allies. Steel met bones and flesh, leaving your enemies battered and close to being defeated.


Nearby Beings:
- Ambushers in the Fog: 8 Squires of the Fog (Str 1 Ind -1)

Squires Status:
S1: Enthralled
S2: Enthralled
S3: Enthralled
S4: Enthralled
S5: -6
S6: -9
S7: -4
S8: -4





Skee, the Insect Parasite (Legendary Marksdorf)
((Hey, to be honest, I didn't actually expect you to come back this time, but I sure am happy you did. I hope everything's alright for you and your folks in these trying times.))

You felt a strange presence within your host. Could it be ? The hosts' original conscience ? How strange, this had never happend to you before. You somehow understood that you could probably communicate with it if you tried to, but you decided not to for the time being. If Shnapa's consciousness manifests itself again, you'll consider it, but for now, you'd rather not risk it, as the results would be imprevisible and may blow your cover. For now, you'll just let your host's body swear allegiance to Krauraka, but make sure it does nothing suspicious on its own. So the hungry had won the tournament, huh ? At least he seemed ambitious. You pondered how this would influence the Makralians' future... ((timeskip forward ? seems like nothing of interest will be happening for some time while the new Makralian society is still getting organized.))

You decided to keep these abnormalities for later, and let your host go through the motions. Shnapa kneeled along with the other Makralian tribe leaders before the new Leader of the Makralians: Krauraka the Hungry. Under the savage clamor of the united tribes, Krauraka was thus recognized by all Makralians, lesser and greater. Never drowned by the flood of roaring cheers, the Leader announced to all with an ambitious roar.

"With this, the Makralian Tribes are one! Glory to the Makralian Horde!"

As if a fire even fiercer than ever had suddenly lit in their heart, the Makralians all shouted in unison.

"For the Horde! For the Horde!"

A mere minute after the birth of the Horde, Krauraka announced the immediate next step of the Horde: tonight, the Makralians will feast on the inhabitants of the jungle, pointing toward the deeper areas of the Savarde Jungle. A slavering cheer rose again, the hunger for blood rising.


[Not a Timeskip! The birth of the Makralian Horde]

All the leaders assembled at the top of the great tree, in a place where the trunk split into several thick branches forming a natural circular open area hidden from sight where the leaders could convene. There were many leaders surprised, even among the Great Leaders who seemed to have much of the events planned. It would seem even some of them didn't expect the events to move so fast.

Krauraka opened the session.
"The Horde has just been created. Its creation require a feat of equal greatness in order to show to all our legitimacy. We have fed their souls, now we need to feed their bodies."

The leaders seemed surprised by the reason given by Krauraka. Despite its rough appearance, it had put a lot of thought in the matter. Klikshi the Gale, still bloodied from his fight with Krauraka, sneered at the new leader.
"For such a brute, you are actually pretty wise hmm? You exceed my expectations, 'honest."

"Do I need to teach you another lesson Klikshi?" replied the Hungry with a toothed smile.

"No need, these future scars are enough. So what's the plan then? We just storm the jungle and ravage everything?"

"Hehehe, you gave me too much credit before. My plan is as you said. We storm the jungle and eat eeverything in sight. But of course, I am open to suggestions. I'm "wise", after all." he said half-jokingly. "I'm aware of the power of our enemies. The Hives of the Coloured Wasps. The Webs of the Spiderfolk. And the Packs of the Rainbow Fangs. My tribe fought a lot with the Rainbow Fangs, but we rarely faced the other groups. Let's hear everyone out."

After taking a quick glance around, it seemed several leaders had ideas in mind.


Nearby Beings:
-The Horde Leader: Krauraka
-The 7 Greater Leaders
-The 39 Lesser Leaders
-The 24 last contestants

-Nearly a thousand of Adult Makralians

Spoiler: Skee Status (click to show/hide)


Title: Re: You are a Monster - Turn 42
Post by: Nakéen on May 17, 2021, 05:27:13 am
*cough*

Will edit with rules changes, because I was so dissatisfied with the nonsensical aspects of some stuff :s

Quote from: Draft
Rolls Philosophy

- Attributes determine the difficulty rating
>>> Effectively +/- 10% per point, with base 50%

- Flat bonuses come from other sources.
>>> +1 = +5%

Code: [Select]
Estimated      -      Difficulty Rating

Trivial        -             0
Very Easy      -             3
Easy           -             5
Medium         -             10
Hard           -             15
Really Hard    -             18
Impossible     -             25


Types of bonuses:

Small      1 to 2
Medium      3 to 4
Huge      5 to 7
Massive      8+


Code: [Select]
Difference 0 1 2 3 4 5 6 7 8 9 10
0 10 12 14 16 18 20 22 24 26 28 30
1 8 10 12 14 16 18 20 22 24 26 28
2 6 8 10 12 14 16 18 20 22 24 26
3 4 6 8 10 12 14 16 18 20 22 24
4 2 4 6 8 10 12 14 16 18 20 22
5 0 2 4 6 8 10 12 14 16 18 20
6 -2 0 2 4 6 8 10 12 14 16 18
7 -4 -2 0 2 4 6 8 10 12 14 16
8 -6 -4 -2 0 2 4 6 8 10 12 14
9 -8 -6 -4 -2 0 2 4 6 8 10 12
10 -10 -8 -6 -4 -2 0 2 4 6 8 10



-1: Crippled
0-1: Average
2-3: Above Average
4-5: Monstrous
6-7: Apex
8+: Realm of legends



Damage Rolls
d4: light attack
d6: normal attack
d8: heavy attack

2d4: light superior attack
2d6: normal superior attack
2d8: heavy superior attack

3d6: light devastating attack
3d8: normal devastating attack
3d10: heavy devastating attack



Magic:

Difficulty level to cast.
Difficulty level to resist.


Basic: full attribute applied
Intermediate: 1.5x attribute applied
Advanced: 2x attribute applied
Master:

Code: [Select]
Magic Tier Difficulty Level Difficulty at 0 Adept Mastery MPCost x Diff
Basic 1 12 1 2 2x
Basic+ 2 14
Intermediate 4 18 3 4 3x
Intermediate+ 6 22
Advanced 8 26 5 6 5x
Advanced+ 11 32
Master 15 40 7 8 10x
Title: Re: You are a Monster - Turn 43
Post by: TricMagic on May 17, 2021, 09:24:04 am
Antarctic Wind. Seep. Deeper. Antarctic Wind.

Use Antarctic Wind to close the gaps in the armor and form more ice. Crush, constrain, pierce. Let the Mist sink deeper. Freeze the Blood to make more spikes of ice.
Title: Re: You are a Monster - Turn 43
Post by: Dustan Hache on May 17, 2021, 10:39:30 am
Azarian's hopes sank as the dipter's wings ground to a halt and it's primal mind vanished from his grasp. He was powerless to stop their fall, and at best the only thing he could do was use it's body to try and cushion the hard landing.
Title: Re: You are a Monster - Turn 43
Post by: Devastator on May 17, 2021, 12:15:55 pm
Even if we'd won, we would have lost, as several carrion birds would have turned into strange monsters, bringing us that much closer to extinction.

Lets go for the murder, using Dirty Fighter in addition to a normal Slashing Claws attack.  Try and take out the Chasm Salamander.

If it dies, do not take up the essence.  Keep the essence in sight, and stay close enough to intervene before someone else can make a try for it.

Spoiler: Squacks (click to show/hide)
Title: Re: You are a Monster - Turn 43
Post by: Beirus on May 17, 2021, 05:21:21 pm
Gray was confused for a moment. The odd experience-it was an illusion, wasn't it? How else would he have fallen so far behind? But what if-. His suspicious worrying was interrupted by Brown's warning. It seemed a good opportunity to put his new glyph to the test.

Taking advantage of his Morphous form, Gray tries to drop his torso by liquefying his legs to avoid the grab before reforming them. Channeling energy into his Glyph of Truth, he slams his fist into the ground in an attempt to release the magic as an omnidirectional shockwave. He thought that might buy him enough time against the ethereal entity to reassess.

Utilize Morphous and Gray's Martial Art to dodge, then exert mana into Glyph of Truth and slam Fist of TruthTM into the ground to create Shockwave of TruthTM.
Title: Re: You are a Monster - Turn 43
Post by: Hawk132 on May 19, 2021, 02:03:49 am
[No idea if it'd change anything, but wouldn't [Of Erudition] help with the magic learning rolls?]

During Prias' musing about the difficulty of learning the arcane arts

The ring resting on Prias' finger mused inwardly on the issue. He'd personally teach his wielder, but Eximius had a vague notion that his magic operates somewhat differently compared to the ones practiced by humans.

"Affinity for magic, natural talent and hard work. Once I grow stronger again, I think I'll be able to help you in one way or another..."

During the encounter with the gaunt monster

Eximius 'eyed' the creature from afar, devising a plan to swiftly dispatch it. Its height was an issue—going for the head wasn't much of an option until it was brought low, but there's still a different target that can be reached.

"It doesn't appear to be aware of our presence just yet, Prias. We should exploit that."

Eximius recommends sneaking up on the bat-like monster: delivering a strike supercharged with Sever or Crush to the back of its spine could prove quite devastating. Should Prias be discovered prematurely, Eximius would suggest keeping away while harassing it with Mana Waves to see what its capable of.

Eximius will allow Prias to freely use the Ring's supportive abilities as he sees fit. And of course, if Prias thought of a different approach, Eximius will hear it out.
Title: Re: You are a Monster - Turn 43
Post by: Nakéen on May 19, 2021, 10:03:00 pm
[No idea if it'd change anything, but wouldn't [Of Erudition] help with the magic learning rolls?]
That's a really good point that I had forgotten. I will roll a second time for the next turn, with that in mind!

Turn 44 estimation: 1-2 days
Title: Re: You are a Monster - Turn 43
Post by: Devastator on May 19, 2021, 10:37:37 pm
Ooh.

I'm hoping to get enough food back to the group to let everyone heal up, so we can get to a safer place.

(Current goal is to get some members of my species to a safe enough place to form a somewhat stable colony, ensuring another generation of carrion birds.  Hoping to get Int to 0 as a result of practicing being the leader.  Maybe also power to 0 from repeated use of my spell.  If I do get them safeish, or if they all die, I'll set off on my own after that.

Not planning on becoming an Int or Power based fighter, but it should allow for fewer restrictions due to being dumb, and it might allow me to use my MP productively)

(My long-term goal is to end this destructive cycle of evolution while remaining at a fairly low level.  9?  8?  5?  Whatever ends up seeming possible, if unlikely.)
Title: Re: You are a Monster - Turn 43
Post by: Sarrak on May 19, 2021, 11:24:22 pm
Ulkas chuckled, greatly fascinated with everything that happened.

“I am all for extending our partnership, Ambition the Irregular, until the time we have to depart Sky Temple at least - by then, it should be more than obvious if we have enough in common to work for greater goals.”

“As the doors are closing, we are reasonably safe from outside threats. But the facility mind,  Sateris, was waking up and I will check our current level of access with the help of Liel. Try to wait just a little bit more in case there was an unexpected problem with our methods.”

Making a sign to Astrosa to wait a little bit more while searching for the requested terminal, Ulkas had a threefold task. First, of checking his mind for any traps or strange curios left by his contact with Ambition - after all, such deep mend could have an effect even without direct interference, which Irregular was certainly capable of, after all. Second, of protecting their mental conversations from attention. Even while Ambition could glimpse more from contact than he did, Ulkas was somewhat assured by his rather brute, if powerful methods. Ambition was not a “trueborn” mental master, indeed, even with his awe-inspiring strength and disruption proficiency. Third...

(Alright. I have checked my own mind as well as I could... Astrosa, we have a future problem. And rather big one. Currently, our interests are still aligned with Ambition and must remain so. While I am better at mind mastery and manipulation, he is, frankly speaking, a monster. His speciality, disruption, makes him very hard to influence and he used his time here to build an impregnable mental fortress of his own. Interesting solution. Ahem. He is also either resistant or semi-impervious to physical damage, as there was no true reaction to your threats.)

(To sum up, Astrosa, Liel, do not make hasty moves while we are here. The best solution would be to find items and information at Sateris facility that we can use to even out the situation. Irregular is not an enemy of ours, but partnership can be that only for equals, which we are not...yet.)

Check my mind. Search for terminal for Liel. Explain present situation to my companions.
Title: Re: You are a Monster - Turn 42
Post by: ironsnake345 on May 20, 2021, 06:38:01 pm
"Well struck! Now, let us finish these villains!"

Send my enthralled squires to mop up the rest of our foes, and attack whatever's left with my bone broadword. Artomal and Vel can keep doing what they're doing; they need no further orders from me. If all the enemies are slain by the time I get a chance to act, use mending instead, just in case something else pops up at us.
Title: Re: You are a Monster - Turn 43
Post by: Nakéen on May 22, 2021, 03:19:20 pm
[No idea if it'd change anything, but wouldn't [Of Erudition] help with the magic learning rolls?]
That's a really good point that I had forgotten. I will roll a second time for the next turn, with that in mind!

Turn 44 estimation: 1-2 days
Turn will be posted today! Probably in 8h from now, less if the stars align.
Title: Re: You are a Monster - Turn 43
Post by: Nakéen on May 23, 2021, 02:13:45 am
Turn 44:




The Newborn Elemental Spirit of Ice  - (TricMagic)
Antarctic Wind. Seep. Deeper. Antarctic Wind.

Use Antarctic Wind to close the gaps in the armor and form more ice. Crush, constrain, pierce. Let the Mist sink deeper. Freeze the Blood to make more spikes of ice.

[GM correction: Nature Spirit has been misinterpreted by the GM. Attributes bonus will no longer depend on the form, and will use a variant of the Training rules.
The INT and IND bonuses will not apply, as I feel it would be way too much. The trait alone would essentially push the stats of a Stage 0 monster to that of a Stage 3 monster, from birth. This is too strong an effect for a Stage 0-1 monster.]

The Ice Troll flinched from the discomfort, which was enough to throw him into a fit of rage. Letting out another roar, it lashed at you as you attempted to break through its natural ice armor.
"You dare!"

[Antarctic Wind]
Spoiler: Rolls (click to show/hide)

Icy wind burst out from the cracks you had infiltrated, causing decent damage to the armor, but less so to the Troll himself. Its natural disposition meant a much greater cold would be needed to seriously hurt him. If you could keep damaging them while avoiding getting hit yourself, you would surely win this battle of attrition.

[Ice Troll: Brute Force]
Spoiler: Rolls (click to show/hide)

The Ice Troll swung wildly while peeling furiously its ice armor, to no avail. With more cracks to invade, they had opened themselves to more attacks.
The cave was lightly shaking from the Troll's brutal strength.

[Counterattack: Cold Mist]
Spoiler: Rolls (click to show/hide)

You noticed a great and deeper crack within its armor, a perfect occasion to deal a serious blow to the monster. Quickly gathering within it, you activated the powers of your Mist. The Troll suddenly laughed.
"Hahaha fool!"

More through luck than its own intelligence, the Ice Troll had managed to get you where it wanted. The piece of armor you were in detached from the Troll's body, leaving you vulnerable to a counterattack.

[Troll Counterattack: Crush]
Spoiler: Rolls (click to show/hide)

The Troll shattered the ice piece with part of you inside in a single blow, causing much damage to your misty form. [5/12]

Luck: [2]
Despite its low intelligence, the Ice Troll had a good battle sense. They felt you hadn't been killed by this blow, and were carefully watching the air for any suspicious movement.

Nearby Monsters:
-Ice Troll [Hostile] [Dangerous] (Lost 5HP)
[A tall and stout humanoid covered with an armour of ice. Its bony head is square and shaped like a roughly carved block of frozen rock. Strong and adapted to an icy climate, the Ice Troll is not a nice creature.]


Spoiler: Spirit of Ice Status (click to show/hide)




Azarian, the Imbued Thoughtling (Dustan Hache)
Azarian's hopes sank as the dipter's wings ground to a halt and it's primal mind vanished from his grasp. He was powerless to stop their fall, and at best the only thing he could do was use it's body to try and cushion the hard landing.

Luck: [3]

As you plunged, the screaming wind made it hard to focus, causing you to huddle on the back of the dipter and hope you would come out unscathed from the fall. The ground was approaching at a dangerous speed. Before everything went black, you took a quick glance at the landscape. To think the world could take a colour other than the ashen gray of the deadlands...

Damage 1d8: [1] (9/17)

You came to your senses. The world was shaking, and you were covered in grim and ichor, but you were alive. And surprisingly, in one piece and barely hurt by the fall. You took a look around.

It wasn't an illusion. The ground was pale white, with strokes of bluish green. And these living strands of what you surmised was vegetation. Pale blue, the same color of the horizon you saw when crossing the wall. As the searing pain caused by the magical spell started to fade, you felt relief. As if an oppressive force had stopped pressing on you, as if all these lingering feelings of violence, hate, and destruction that were always present had vanished.

This place was peaceful. You looked further ahead.

Behind you the wall, towering and seemingly without horizontal end. Ahead of you, rolling hills of green and blue, with alive trees dancing in the wind.

Intelligence 1: Assessing the situation
Easy 8: [18]
Outcome: [2] -Success-

Peace does not preclude safety. The threat of the beings guarding the wall still exists, and it was highly unlikely your passage went unnoticed. You had to move, or hide. These beings, humans, they would come soon to investigate.

 
Nearby Beings:
- Mana-sucking Dipter [HP:-8] [Dead/Controlled]
Quote
A giant eyeless hairy mosquito with bird-like wings. Known to feed on mana, particularly fond of the mana of living beings. Known to be weak against mental attacks, and resistant against magic. Physical attributes average.
[The Mana-Sucking Dipter is being controlled by Azarian. 1MP will be drained per turn, and maybe more depending on the situation]

Spoiler: Azarian's Status (click to show/hide)



Squacks the Carrion Bird - (Devastator)
Even if we'd won, we would have lost, as several carrion birds would have turned into strange monsters, bringing us that much closer to extinction.

Lets go for the murder, using Dirty Fighter in addition to a normal Slashing Claws attack.  Try and take out the Chasm Salamander.

If it dies, do not take up the essence.  Keep the essence in sight, and stay close enough to intervene before someone else can make a try for it.

Spoiler: Squacks (click to show/hide)

[Surprise Attack]
Spoiler: Rolls (click to show/hide)

With a vicious strike to the neck of the Salamander, you struck a sensible location, temporarily disabling it and allowing you to immediately chain another attack.

[Successive Attack]
Spoiler: Rolls (click to show/hide)

[Salamander Recovery (Con 0)]
Moderate 10: [15] -Success-

The bloodied Salamander, clinging on to its last resources, managed to move away. It attempted to escape by diving in the water.

[Acrobatic Flyer (Str 2)]
Easy 6: [13]
Outcome: [3] -Critical Success-

Having predicted the behavior of the creature, you snatched them one last time, finishing it. When the salamander expired, you saw strands of golden energy escaping and coalescing into a vague orb. You felt a connection, a calling. But you refused, causing the essence to linger, and seemingly dissipate.

1 Lesser Essence has dissipated

Nearby Beings:
- Chasm Salamander [Dead]

Allies:
-Kra, Cinder Vulture
-3 Carrion Birds [Motivated!]
-4 wounded Carrion Birds [In a cave, resting]

Spoiler: Squacks Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
Gray was confused for a moment. The odd experience-it was an illusion, wasn't it? How else would he have fallen so far behind? But what if-. His suspicious worrying was interrupted by Brown's warning. It seemed a good opportunity to put his new glyph to the test.

Taking advantage of his Morphous form, Gray tries to drop his torso by liquefying his legs to avoid the grab before reforming them. Channeling energy into his Glyph of Truth, he slams his fist into the ground in an attempt to release the magic as an omnidirectional shockwave. He thought that might buy him enough time against the ethereal entity to reassess.

Utilize Morphous and Gray's Martial Art to dodge, then exert mana into Glyph of Truth and slam Fist of TruthTM into the ground to create Shockwave of TruthTM.

[Unidentified Being Grab]
Attacker Strength: 1
> Slight Surprise: +1
Defender Constitution: 2
> Advanced Martial Art / Morphous: +2
Attacker Check d20 vs 14
Roll: [18]

The illusionary creature managed to grab you with surprisingly quick movements, and it seemed to surround you with its transparent form, preventing you from escaping, and disrupting your ability to fistcast the Fist of Truth. The creature was groaning at you.

[Glyph Magic: Glyph of Truth (Intermediate)]
Spoiler: Rolls (click to show/hide)

Struggling against the hold of the mysterious being, you managed to partially activate the Glyph of Truth into your fist. Unable to reach the ground, you focused mana into your first to create a weaker shockwave.

[Glyph of Truth vs Illusion]
Spoiler (click to show/hide)

A wave of power emanated from your fist, affecting the illusionary creature... who turned into Brown! Nearby appeared the Djinns and Spirits, who stood at a safe distance from you and Brown.
"Gray! Calm down, it's me, Brown!"

And where the false Brown once stood, a crevice leading to a high fall appeared. Your Glyph of Truth dispelled the Illusion, but you knew that with how awry it went, the casters must have noticed you and your abilities.

Nearby Monsters:
-10 Pacified Greater Sand Spirits [Allies]
-6 Pacified Djinns [Allies]
-Brown [Ally]

Spoiler: Gray Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
[No idea if it'd change anything, but wouldn't [Of Erudition] help with the magic learning rolls?]

During Prias' musing about the difficulty of learning the arcane arts

The ring resting on Prias' finger mused inwardly on the issue. He'd personally teach his wielder, but Eximius had a vague notion that his magic operates somewhat differently compared to the ones practiced by humans.

"Affinity for magic, natural talent and hard work. Once I grow stronger again, I think I'll be able to help you in one way or another..."

During the encounter with the gaunt monster

Eximius 'eyed' the creature from afar, devising a plan to swiftly dispatch it. Its height was an issue—going for the head wasn't much of an option until it was brought low, but there's still a different target that can be reached.

"It doesn't appear to be aware of our presence just yet, Prias. We should exploit that."

Eximius recommends sneaking up on the bat-like monster: delivering a strike supercharged with Sever or Crush to the back of its spine could prove quite devastating. Should Prias be discovered prematurely, Eximius would suggest keeping away while harassing it with Mana Waves to see what its capable of.

Eximius will allow Prias to freely use the Ring's supportive abilities as he sees fit. And of course, if Prias thought of a different approach, Eximius will hear it out.


Offtime: Magic Training
[Intelligence 1: Magic Training I]
Traits: [Of Erudition] (+2)
[Very Easy 2]: [10]
[Outcome]: [3] -Critical Success-

While by himself, Prias had a hard time, with your help and tutoring he managed to pick up the pace and understand what seemed once completely alien to him. And as you wisely said, the path of magic required hard work. The road ahead was still long.

For now, Prias could conjure the most basic elemental spells of the three energetic elements. Fire, Thunder, and Ice.

[Prias has acquired the skill: Basic Arcane Magic]

[Encounter: Starved Deadland Roamer]

"That sounds good. I thought of something, if I fail to sneak up on it, I could try to disorient it with a fire spell. Apart from this, I am on board to take care of this beast as usual."

Your host's idea didn't conflict with your plan, and it seemed like a good way to practice arcane magic in the heat of battle. You agreed with his idea. If it came to it a fire spell would be used to confuse the monster.

[Sneak Attack on open field]
Traits/Skills: Experienced Hunter (+2)
Easy-Moderate 8: [20] -Great Success-

Prias moved on, tailing the roaming bat-like monster while staying out of view, until an occasion to strike would present itself. With its dog-like skeletal head jerked left and right, scanning the area for life to destroy. Something distant caught its attention, causing it focus on some distant disturbance.

You felt Prias' thoughts becoming one of a hunter, silent and focused on its target. Its breath utterly silent, Prias approached with a very fast and silent step toward the creature, moving like a shadow without calling forth your powers. Once within range you took the shape of a short sword, and Prias activated Limiter Release in order to finish the fight as quickly as possible.

[Strength 2: Limiter Release]
Easy 6: [11]
Outcome: [1] -Success-
Damage 1d4: [2] > 18/20

[Surprise Attack: Sever&Crush]
Spoiler: Rolls (click to show/hide)

Accumulating momentum with a wide slash, Prias struck the spine of the Bat-like monster with all its might in one clean lateral strike. Contrary to its appearance, the dry and shriveled flesh of the creature was incredibly tough. Worse, the cut didn't go all the way, and you were partially stuck in the flesh of the creature.
"Too shallow!" muttered Prias.

[Prias: Holding on Eximius (Strength 2+1)]
Easy 4: [1] -Critical Failure-

The monster screamed and wildly turned to face its attacker, and the worst happened. The violent motion of the monster caused Prias to lose hold of you!
You were still connected by your powerful bond, but you knew it would be harder for Prias to use your skills the longer you were separated.

Nearby Monsters:
-Starved Deadland Roamer [Hostile] [-5]
[Like most creatures of the deadland, it was gaunt in appearance, partway between a skeleton and a starved creature. It looked like a massive bat which had lost the ability to fly, with the skull of some sort of dog instead of a bat's. It was very tall, as tall as a small house. Its blackened eyes seemed to scan the landscape, and its gaping mouth would slaver if it had any saliva to produce.]

Spoiler: Eximius Res Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
Ulkas chuckled, greatly fascinated with everything that happened.

“I am all for extending our partnership, Ambition the Irregular, until the time we have to depart Sky Temple at least - by then, it should be more than obvious if we have enough in common to work for greater goals.”

“As the doors are closing, we are reasonably safe from outside threats. But the facility mind,  Sateris, was waking up and I will check our current level of access with the help of Liel. Try to wait just a little bit more in case there was an unexpected problem with our methods.”

Making a sign to Astrosa to wait a little bit more while searching for the requested terminal, Ulkas had a threefold task. First, of checking his mind for any traps or strange curios left by his contact with Ambition - after all, such deep mend could have an effect even without direct interference, which Irregular was certainly capable of, after all. Second, of protecting their mental conversations from attention. Even while Ambition could glimpse more from contact than he did, Ulkas was somewhat assured by his rather brute, if powerful methods. Ambition was not a “trueborn” mental master, indeed, even with his awe-inspiring strength and disruption proficiency. Third...

(Alright. I have checked my own mind as well as I could... Astrosa, we have a future problem. And rather big one. Currently, our interests are still aligned with Ambition and must remain so. While I am better at mind mastery and manipulation, he is, frankly speaking, a monster. His speciality, disruption, makes him very hard to influence and he used his time here to build an impregnable mental fortress of his own. Interesting solution. Ahem. He is also either resistant or semi-impervious to physical damage, as there was no true reaction to your threats.)

(To sum up, Astrosa, Liel, do not make hasty moves while we are here. The best solution would be to find items and information at Sateris facility that we can use to even out the situation. Irregular is not an enemy of ours, but partnership can be that only for equals, which we are not...yet.)

Check my mind. Search for terminal for Liel. Explain present situation to my companions.

[Renewed Partnership]
Ambition smiled at you, but you could not tell whether that smile was genuine or not, and what emotion it was meant to convey if any.
"I am pleased to renew our partnership."

One thing was sure, Ambition seemed distant, his thoughts elsewhere. With a forlorn gaze, your mysterious partner looked at the architecture of the temple.

[Organizing with Astrosa and Liel]

[Intelligence 7: Setting up Advanced Mental Protections]
Skill used: Advanced Mental Techniques
[Moderate 10]: [11]
Outcome: [2] -Success-

Before setting up a protection against unwanted listeners on your mental conversations, you probed your mind for traps or other anomalies left behind following your mental battle against Sateris automatic defences. Nothing seemed out of place, apart from the expected disturbance brought by the intensity of the entire ordeal.

Using your knowledge of mental techniques, you set up a mental safeguard over the mental channel you used to communicate with Astrosa and Liel. After a bit of quick testing, the protection seemed sturdy enough to prevent Ambition from listening uninvited. You then shared your thoughts with your allies. Expectedly, Liel was the first to react.

(Sateris... I have transmitted the facility's name to Xatares. There hasn't been any reply yet.)

You noticed that Astrosa hadn't unmade her spear. She was looking ahead, focused on something with the glowing golden Eyes of the Mighty. You called for her.
(Ulkas, this place... the scent of battle lingers. Terrible, terrible battles. I see something faint ahead, but this is strange. I feel some sort of uneasiness. Let's be very careful. As for our... "partner". Let us dispose of him once there is an occasion, he is a threat to us.)

You acknowledged her worries and the three of you progressed forward, pushing into the dim darkness of the temple.

[Inside Sateris]

The architecture of Sateris was similar to that of Xatares, but vastly different. Much more massive and impressive, there were next to no symbols of the ancient civilization on the walls or floor of the place. The platinum coloured surfaces gave off no light, the light of the day instead bringing a bit of illumination to the room through the various holes and cracks in the roof and upper areas of the Sateris facility.

This place was in a state of ruin unlike that of the Xatares installation. Unnatural holes that seemed to have been blasted through by some violent power, fissures and cracks in these near indestructible walls as numerous as in a building that barely survived from an earthquake. None of this damage was natural, unless some impossible tempest ravaged the place.

You arrived in front of a destroyed gate similar to that of the entrance. This one had a massive hole punched through, what created it was trying to get inside the temple. The hole was massive, more than half the size of the corridor whose roof was so high you could fly without feeling constrained. Ambition and Astrosa examined the damage. None said a word, but you could guess their thoughts. "What happened here?" is probably what they were wondering.

Behind the gate, the corridor continued. The luminosity was better here thanks to the increasing number of holes in the roof. Apart from the main path, there were two new smaller corridors: one curving left, and the other curving right. You flew over the gate's debris, and noticed something lying on the other side of the gate. The massive petrified remains of some creature that died a very long time ago.

It was some sort of half-humanoid monster, its lower body being that of a snake and its upper body being a torso with a pair of arms. Its head looked like that of a six-eyed snake. Its entire body was partially clad in a massive armour that was reminiscent of the Xatares Suits you had obtained. The left half of its body was missing, and a single hole the size of your torso was punching straight through what remained of its upper body. Next to the body was a terminal.

[Perception]
Easy 6: [8]
Outcome: [5] -Overshoot-
Liel was visibly very distressed. In turn, her distress caused you to instinctively tense up, possibly showing to the perceptive eye your own change of state. You sensed a thought from Liel.
(Impossible... an Arma grade... Protector...)

Ambition started to approach the body.


Nearby Monsters:
Ambition the Irregular [Stage 8] [Partnership]
> Source of a Field of Mind Manipulation
Approaching Gol Gimmun, Cradled Skydragon


Spoiler: Ulkas Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
"Well struck! Now, let us finish these villains!"

Send my enthralled squires to mop up the rest of our foes, and attack whatever's left with my bone broadword. Artomal and Vel can keep doing what they're doing; they need no further orders from me. If all the enemies are slain by the time I get a chance to act, use mending instead, just in case something else pops up at us.

[Fog Squires vs Enthralled Squires]
Spoiler: Rolls (click to show/hide)

A fierce melee between the undead husks of the Fog ensued, with hazaphard swings and charges being thrown from both sides. Your squires had a clear upper hand, surely thanks to your regal presence. They managed to vanquish one of their foes, all the while avoiding damage themselves.

[Terrence: Bone Broadsword]
Spoiler: Rolls (click to show/hide)

Next in the fashion of a true leader, you joined your minions in the battle. You swung the bone broadsword at your foes, without much success sure, but the thought was here. This is what counts, after all.

[Artomal: Spectral Rapier]
Spoiler: Rolls (click to show/hide)

Artomal leapt forward to skewer one of the Squires, but managed to stumble and fall despite being a specter. The harassed Squire took upon itself to punish the Spectral Duelist with a fierce whack on the head.

[Fearless and Inspiring Fool is no longer active]

[Vel: Bound Arming Sword]
Spoiler: Rolls (click to show/hide)

Focused on the battle, Vel executed one of the Squires with a clean blow.

Battle Conclusion d20 vs 6: [13] -Battle is concluding-
After a few more exchanges, all the remaining Squires apart from the enthralled ones were eliminated. Speaking of them, you hadn't decided what to do with the rest. Your two comrades looked at you with their undead eyes in an inquiring fashion.
"They look... tolerable when they are not trying to unkill us!"
"..." Vel didn't seem amused by Artomal, you could have sworn he sighed.

There is 4 Lesser Essence left to claim

Nearby Beings:
- Ambushers in the Fog: 8 Squires of the Fog (Str 1 Ind -1)

Squires Status:
S1: Enthralled
S2: Enthralled
S3: Enthralled
S4: Enthralled
S5 to S8: Defeated

Title: Re: You are a Monster - Turn 44
Post by: Nakéen on May 23, 2021, 02:18:32 am
This turn was full of combat. It was useful in testing a bunch of stuff, and I ended up deciding on the following for a rule update:

Quote
Combat changes:

1) Failed Attacks, Buffing Defense: a failed attack makes it easier to be hit.
> to-hit attribute +1-2 for counter attacker

2) Critical Hits, Critical Defense: add an explosive factor to combat while making attribute specialization interesting
a) Should be modified by difference between Attack Attribute and Defensive Attribute
> Base Crit Attack threshold = 20 | Increases/Decreases by 1 for every 2 points of difference between Attack Attribute and target Defense Attribute
> Base Crit Defense threshold = 1 | Increases/Decreases by 1 for every 2 points of difference between Attack Attribute and target Defense Attribute
> Rolling a 20 leads to a Critical Attack: Damage doubled
> Rolling a 1 leads to a Critical Defense: Initiate counterattack with half of used Defense Attribute added to Attack Attribute.


I'm working on a proper baseline rule for Training attributes. The rules will try to follow these thoughts:

- Training Attributes is possible during timeskip/overtime, actions taking a long time
- Attributes can only be trained to a certain cap, that should be determined by the base value of said Attribute
- It should be harder to train an already trained Attribute
- It should be harder to train an Attribute the more Attributes you have trained
Title: Re: You are a Monster - Turn 44
Post by: Devastator on May 23, 2021, 02:31:33 am
Aww.  It was just a defenseless little creature.. but we need the food for the wounded. And it was much better than getting badly hurt.

Still reminds me too much of my friends.


Eat my fill and then carry back what I can.  Hopefully this will allow the others to heal up, now that we have an extra couple meals.

If we're okay, proceed further with the migration.
Title: Re: You are a Monster - Turn 44
Post by: Dustan Hache on May 23, 2021, 07:55:05 am
Azarian Cleansed himself of the monster's ichor before traveling in the direction of the treeline. He knew that he wanted to leave as little of a trail as possible as he fled, and doubtless the pulped monster coating them would rub off on the vegetation in such a way as to reveal which way they fled. He kept his senses open for other creatures, especially humans. They were strange, yet keenly intelligent and seemingly magically adept.
Title: Re: You are a Monster - Turn 44
Post by: TricMagic on May 23, 2021, 08:27:09 am
Wait on the ground, if it tries to attack, run away using the wind of the blow. If it doesn't focus on recovering.

(I'll revisit it once I reach that stage then.)
Title: Re: You are a Monster - Turn 44
Post by: Beirus on May 23, 2021, 03:19:12 pm
As Gray had worried, it was indeed an illusion. He could only be glad he had managed to break it without harming anyone. "Sorry, Brown. The illusion was more insidious than I thought, even with the spiritual protection.  And they likely know we are here now. We must move quickly and remain wary, to limit their ability to ambush us. I don't like illusions." Gray said as he glanced around to find the path.

So much for stealth. Onward to the spring! If shady stuff starts happening again, see if Gray can filter energy through his Glyph of Truth and back into his body to break any possible illusion, which would hopefully be more efficient than just making shockwaves.
Title: Re: You are a Monster - Turn 43
Post by: ironsnake345 on May 24, 2021, 06:50:43 pm
"Excellent work! This marks one more victory on our path to escape from these lands, and ascension to power. These squires shall remain with us, and their blades will aid us on our quest. I predict we will meet many more postmortals, and many of them shall recognize their leader and join our cause, just as these noble few have. As our army grows, so too shall we! To victory, gentlemen!"

Terrence uses his mending ability to heal up. If there are no objections, let us continue onward, with the enthralled squires taking point so that we won't be surprised if they decide to go back to attacking us for some reason. Terrence values and appreciates his new, low-ranking soldiers, but has yet to totally trust their loyalty.
Title: Re: You are a Monster - Turn 44
Post by: Hawk132 on May 24, 2021, 08:44:59 pm
[Looks like you didn't update Eximius' and Prias' mana expenditures. Not that I'd refuse infinite mana.]

"Be ready to grab me, Prias!"

Eximius will change into a smaller weapon, like a dagger to hopefully dislodge himself from the Roamer's flesh and fall onto the ground. Should that be impossible or not work, engage Mana Burn instead.

Simultaneously, distract the creature with an Illusion to help Prias with getting me back.


Liel was visibly very distressed. In turn, her distress caused you to instinctively tense up, possibly showing to the perceptive eye your own change of state. You sensed a thought from Liel.
(Impossible... an Arma grade... Protector...)
coughEximiuscough
Title: Re: You are a Monster - Turn 44
Post by: Sarrak on May 26, 2021, 11:33:36 pm
(Arma grade Protector? Was it something truly rare, Liel? And, Astrosa, is it dead, or hibernating still?)

“Interesting how facility could be so damaged inside while outer protections work near-perfectly...”

Satisfy my curiosity while being wary for possible traps. Alarm Ambition if finding any, let him proceed otherwise. If there is no danger - follow through to terminal for connection.
Title: Re: You are a Monster - Turn 44
Post by: Nakéen on June 20, 2021, 04:27:40 pm
Turn 45:




Squacks the Carrion Bird - (Devastator)
Aww.  It was just a defenseless little creature.. but we need the food for the wounded. And it was much better than getting badly hurt.

Still reminds me too much of my friends.


Eat my fill and then carry back what I can.  Hopefully this will allow the others to heal up, now that we have an extra couple meals.

If we're okay, proceed further with the migration.


You picked a few strands of fresh, juicy flesh to sate your hunger, and the sensation of meat filling your belly
invigorated you. With this surely your wounded companions would recover in no time.

With the still warm carcass in your talons you flew back toward your hideout. Knowing the chasm had many greedy eyes you tried to keep a low profile in order to avoid attracting unwanted attention.

[Encounter: Avoiding hostiles]
[Moderate 10]: [1]
Outcome: [5] -Partial Success-

Making you as insignificant as possible you managed to avoid any dangerous confrontation, but for the entire duration of the flight you couldn't shake off this heavy feeling of eyes resting on you.

Your worries disappeared for a moment when you arrived "home", where you were met with the squawks of your lively brethren who had started eating already. The wounded birds looked much better already, as they gorged themselves on meat.

You looked outward. The sun was starting to set, and the wind was picking up. You looked toward your recovering brethren, who were now resting with full bellies. In a few days they would already be better, but could you afford to wait that long before resuming the migration?


Nearby Beings:
- Carrion Birds

Allies:
-Kra, Cinder Vulture
-3 Carrion Birds [Motivated!]
-4 wounded Carrion Birds [In a cave, resting]

Spoiler: Squacks Status (click to show/hide)



Azarian, the Imbued Thoughtling (Dustan Hache)
Azarian Cleansed himself of the monster's ichor before traveling in the direction of the treeline. He knew that he wanted to leave as little of a trail as possible as he fled, and doubtless the pulped monster coating them would rub off on the vegetation in such a way as to reveal which way they fled. He kept his senses open for other creatures, especially humans. They were strange, yet keenly intelligent and seemingly magically adept.

[Tracking: Clearing your tracks]
[Moderate 10]: [7]
Outcome: [1] -Critical Failure-

You removed as much of the sticky goop covering your body but you couldn't do anything about this powerful stench of crispy burnt insect permeating your flesh. No matter, time was running out. You started moving toward the distant light blue hills as fast and sneakily as you could.

[Perception of Intelligent Creatures]
[Easy 6]: [4]
Outcome: [6] -Partial Success-

[Power 1: Magical Perception]
[Easy 8]: [2]
Outcome: [1] -Critical Failure-

You were in a state of constant alert in this unfamiliar environment. Unlike the silent deadland where only the wind could be heard, this place was noisy even in a state of would be silence. Shuffling grass kept brushing against another, greatly unnerving you. It was as if the vegetation knew you were an outsider, and you felt as if a myriad of judging eyes were observing you. This place was overwhelming with its colours, its higher magic density, and its life. Part of this overwhelmed sensation could also be attributed to the urgency of the situation.

Suddenly you sensed something intelligent, living. Its signature was similar to that of the beings of the wall, unlike anything you had experienced back in the ashen wastelands. There were humans approaching. It was far earlier than you expected.

Had they found you? Or were they still searching?


Nearby Beings:
- Humans?

Spoiler: Azarian's Status (click to show/hide)



The Newborn Elemental Spirit of Ice  - (TricMagic)
Wait on the ground, if it tries to attack, run away using the wind of the blow. If it doesn't focus on recovering.

(I'll revisit it once I reach that stage then.)

You remained motionless while the Troll scanned the ground for you. Tense seconds passed. The Troll exhaled angrily and started stomping the ground where he thought you might be. With each stomp it got closer, and now it was already dangerously close to finding you.

[Escape]
[Moderate 10]: [15]
Outcome: [1] -Success-

The troll stomped once more, this time nearly on you. You used the wind pushed by the blow to gain a bit of momentum and make a break for it. The Troll only let out a primal roar before failing to catch you and trying to chase after you.

Troll Self-Control: [5]
The Troll pursued you until the entrance of the cave, making the ground tremble with each of its steps. It didn't manage to catch up to you, and decided a pursuit would be a waste of time. With its icy eyes, it glared at you until you had disappeared from view.

"Where are you?!"


Nearby Monsters:
-Ice Troll [Hostile] [Dangerous] (Lost 5HP)
[A tall and stout humanoid covered with an armour of ice. Its bony head is square and shaped like a roughly carved block of frozen rock. Strong and adapted to an icy climate, the Ice Troll is not a nice creature.]


Spoiler: Spirit of Ice Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
As Gray had worried, it was indeed an illusion. He could only be glad he had managed to break it without harming anyone. "Sorry, Brown. The illusion was more insidious than I thought, even with the spiritual protection.  And they likely know we are here now. We must move quickly and remain wary, to limit their ability to ambush us. I don't like illusions." Gray said as he glanced around to find the path.

So much for stealth. Onward to the spring! If shady stuff starts happening again, see if Gray can filter energy through his Glyph of Truth and back into his body to break any possible illusion, which would hopefully be more efficient than just making shockwaves.

Brown hugged you in a bear-hug. It was good you didn't have bones or lungs.
"It's okay Gray, I'm glad you are unhurt."

Upon confirming you had broken free from the illusion, your allies approached and apologized.
"We underestimated the potency of their illusions. You are right Gray, there is no time to lose. The Mirages will try to make us expend our energy before a confrontation, and Gray, you are our trump card. We must ensure you save your stamina until we reach the spring."

You all agreed and progressed further toward the spring.

[Combat: Illusionary Sands (Basic Innate Magic)]
Caster Power: 2
> Basic Magic: +1
Targets Resistance: 1 (Gray) / 2 (Brown) / 1 (Djinns&Spirits)
> Spiritual Protection: +2

Spell checks: (Gray) d20 against 12 / (Brown) d20 against 14 / (NPCs) d20 against 12
Roll: [2] -Spell failed- / [2] -Spell failed- / [17] -Spell successful-

In a record time you had reached its entrance: an open crevice within the cliff. There were several problems though: firstly there were three crevices instead of one now, without a doubt another form of illusion. Secondly your allied seemed abnormally exhausted, as if they had crossed an entire desert. A few of them even seemed about to collapse.

At a glance nothing seemed off with any of the three entrances.

Nearby Monsters:
-10 Pacified Greater Sand Spirits [Allies] / [Exhausted]
-6 Pacified Djinns [Allies] / [Exhausted]
-Brown [Ally]

Spoiler: Gray Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
"Excellent work! This marks one more victory on our path to escape from these lands, and ascension to power. These squires shall remain with us, and their blades will aid us on our quest. I predict we will meet many more postmortals, and many of them shall recognize their leader and join our cause, just as these noble few have. As our army grows, so too shall we! To victory, gentlemen!"

Terrence uses his mending ability to heal up. If there are no objections, let us continue onward, with the enthralled squires taking point so that we won't be surprised if they decide to go back to attacking us for some reason. Terrence values and appreciates his new, low-ranking soldiers, but has yet to totally trust their loyalty.

By default 2 Lesser Essences awarded to Terrence, and 1 to Vel and Artomal
For future reference: when used, Mending will be rolled to determine MP to HP conversion.
At Power 0 the base ratio will be 2MP for 1HP.
Overshoot: 1MP to 2HP (more likely more MP than needed will be drained)
Epic Success: 1MP to 1HP
Success: 2MP to 1HP
Partial Success: 3MP to 1HP
Failure: 4MP to 1HP
Epic Failure: 5MP to 1HP


"To us! A figurative toast to another victory! I do wonder if I still have a sense of taste..."

[Mending]: [3] -Partial Success-
12MP consumed [2/14 MP]
4HP recovered [18/20 HP]

You focused your energy into your damaged parts, causing bones to regrow and reconnect together. The process was physically and mentally taxing, and brought you much discomfort. It felt like many tiny prickly ants were having a party in your bones.

In much better form, you resumed your journey toward an eventual escape with the Squires in front position.

[Squire Control]
You noticed something about your new servants. The farther away from you they were, the more fidgety they became. Upon closer inspection, it also looked like the fog was drawing them in when you started losing vision of them. For now you kept them somewhat close, but not too much.

[Fortune]: [5]
HP Recovery: [5] -Full Recovery- (20/20 HP)
MP Recovery: [4] -Half Recovery- (9/14 MP)
Vel and Artomal recovery handled

Without a palpable notion of a time or a place, you kept wandering across the foggy plains until you came across the fresh remains of a battle. Broken spears and cloven corpses, still leaking the unlife energy that sustained them. Upon looking at their twisted expressions and mangled bodies, you surmised they had experienced a brutal second death.

Your heard the sound of something, somewhere ahead of you. Hearing this, your frontline squires adopted a defensive posture to brace for whatever was coming your way. A lone humanoid figure emerged from the fog, ragged and frail. Upon seeing your squires, the figure fell to their knees in terror and yelled a desperate "No!".

Your squires surrounded the figure, a person. Although an undead like all of you, it looked so weak and more surprisingly, living. Its face was that of a human, which seemed odder than anything else considering all the undead you had met until then either lacked one, or weren't flesh and blood anymore. But this one here seemed to be made of flesh, and they had a face. Paler than a white mask, they looked like a corpse. This thought actually reassured you. Yes, they were probably a corpse. A well-preserved one that is.

In rags and bereft of a weapon, it was a wonder it was still undead. Everything about this person screamed "peasant" and "levy". Maybe it had a secret power, or had received help. This situation could be a devious trap!

Vel had already drawn his sword. Artomal sighed.
"Easy now friend, I can imagine what happens next and it sounds pretty much like BULLYING."
"Just in case."

You noticed they had nice teeth. Not as nice as yours though.

Nearby Beings:
- [Allies] Ambushers in the Fog: 4 Squires of the Fog (S1 C1 P0 R0 Int-1 Ind-1)




Eximius Res, the Rusty Ring (Hawk132)
[Looks like you didn't update Eximius' and Prias' mana expenditures. Not that I'd refuse infinite mana.]

"Be ready to grab me, Prias!"

Eximius will change into a smaller weapon, like a dagger to hopefully dislodge himself from the Roamer's flesh and fall onto the ground. Should that be impossible or not work, engage Mana Burn instead.

Simultaneously, distract the creature with an Illusion to help Prias with getting me back.


Liel was visibly very distressed. In turn, her distress caused you to instinctively tense up, possibly showing to the perceptive eye your own change of state. You sensed a thought from Liel.
(Impossible... an Arma grade... Protector...)
coughEximiuscough

[Dagger Form: Dislodge]
[Moderate-Hard 12]: [10]
Outcome: [3] -Failure-

You morphed into a dagger in an attempt to dislodge yourself from the tough flesh of the monster, but you were too firmly stuck for your change of size to suffice. No matter, you had another idea in mind.

[Combat: Mana Burn (-1MP)] (20/21 MP)
Spoiler: Rolls (click to show/hide)

Flames of gold and silver engulfed you and the wound, causing the surrounding mana to be burnt away. The monster didn't even feel the singe in its back, too focused on the human before it.

[Skill: Illusion (Basic Innate Magic)]
Spoiler: Rolls (click to show/hide)

You conjured a perfect doppleganger of your host to distract the Deadland Roamer. Upon seeing a second enemy appear, the creature roared in confusion and focused on the illusion in the panic. You made it move sideways to open the monster's back to Prias and made the illusionary double feint an attack. Feeling threatened, the monster swung viciously at the illusion. Prias jumped on the occasion to retrieve you and strike again.

[Prias: Battle Sense]
[Easy 8]: [9]
Outcome: [3] -Critical Success-

[Accelerated Flow] (-1HP)

The young warrior closed the distance with a single dash. With a hop that made him appear as light as a feather, he got on the monster's back who was still caught in the momentum of its swing. You felt the reassuring grip of your host and your thoughts became one once more. Reading Prias' intent, you changed shape into a shortsword with a narrow crossguard. With [Slaying], you had adopted a material structure suitable to piercing this monster's flesh. While pulling you out, Prias had already begun casting a flame spell and you turned your Mana Burn off to avoid disrupting his spellcasting.

[Prias: Sever&Crush (Stab)]
Spoiler: Rolls (click to show/hide)

[Prias: Basic Fire Spell (Basic Arcane Magic)]
Spoiler: Rolls (click to show/hide)

Prias stabbed with all his might and weight in the open wound, plunging you even deeper in the body of the monster. Then with his hands digging in the wound, he released the flame spell in the monster. As a burst of flames swirled out of the wound, Prias pulled you and jumped away. He landed out of the monster's range who was now flailing like a maddened beast as its bleeding back was on fire.

You were unscathed, somehow, but Prias had burns up to his forearms. As for the monster, it seemed to still have a lot of vitality. That one wouldn't go down that easily.

Prias had a sharp look, carefully analyzing the monster. Panting lightly, he told you.
"I admit, that was a bit reckless."

Nearby Monsters:
-Starved Deadland Roamer [Hostile] [-15 HP] / [3MP]
Stats: S3 C2 P0 R1 Int-1 Ind-1
[Like most creatures of the deadland, it was gaunt in appearance, partway between a skeleton and a starved creature. It looked like a massive bat which had lost the ability to fly, with the skull of some sort of dog instead of a bat's. It was very tall, as tall as a small house. Its blackened eyes seemed to scan the landscape, and its gaping mouth would slaver if it had any saliva to produce.]

Spoiler: Eximius Res Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
(Arma grade Protector? Was it something truly rare, Liel? And, Astrosa, is it dead, or hibernating still?)

“Interesting how facility could be so damaged inside while outer protections work near-perfectly...”

Satisfy my curiosity while being wary for possible traps. Alarm Ambition if finding any, let him proceed otherwise. If there is no danger - follow through to terminal for connection.

[Liel: Trust]: [18]
Outcome: [5] -Overshoot-

(Protector were not exactly rare, uncommon maybe. But a defeated Arma-clad Protector... that would be unheard of outside of the most devastating conflicts. They were the core of the military might of the old world. The entire security system of Xatares would be unable to stop a Protector with an Arma-grade Assistant. You have to understand, to us, Protectors cannot be defeated.)

[Trap Perception]
Easy 6: [12]
Outcome: [4] -Critical Success-
You didn't sense any trap around. The place was perfectly safe, you were sure of it.

[Ulkas Intelligence 7: Curiosity]
[Autosuccess]
Outcome: [1] -Success-
You studied the damaged gate, and remembered the status of external protections of the facility. And this so-called Protector, lying defeated on the inner side of the first inner gate while the outer gate was unharmed. Whatever damaged the installation, it came from the inside. Either it managed to get past the outer gate without fighting, or it was inside from the very start.

Looking at Astrosa, you deducted she had probably arrived to the same conclusion.

Ambition was studying the Protector with great interest.
"Hmm yes... that could work."

---

You now stood before the terminal. To you it looked like some high pedestal with a screen of sort. The craft of this device was exceptional, and you could tell even the most insignificant details had a purpose, even the many sockets of various shapes underneath the upper part. You recognized above the inactive screen some sort of embedded projection device which you saw operated back in Xatares.

One of the sockets on the flat surface seemed fit for Liel.

(I will attempt a direct connection, can you place me there Ulkas?)

As she said that, you heard a crunching sound followed by chewing. Ambition was eating the Protector.

"What are you doing?" said Astrosa, who naturally had pointed her spear at Ambition before even speaking.

Nearby Monsters:
Ambition the Irregular [Stage 8] [Partnership]
> Source of a Field of Mind Manipulation
Roaming Gol Gimmun, Cradled Skydragon


Spoiler: Ulkas Status (click to show/hide)
Title: Re: You are a Monster - Turn 45
Post by: Devastator on June 20, 2021, 05:03:14 pm
Those greedy eyes probably only want essence, not meat

Lets wait it out.  I'll try to keep watch outside when I can, and we'll try to hide the entrance in the meantime.

When I do watch, fly around a lot and try to see if anything's found the cave.  [squack] should help us keep in contact and warn the others without giving us away.  Don't pick any fights unless it looks like something's found us.  If I see a strong monster bullying weaker monster(s), I'll decide what to do then.


As for if we have time to heal up.. think about it and try to figure out if waiting was a good idea or not.  Things are dangerous here.  They are dangerous back where we were.  They might well be dangerous where we are going, and I have no idea, other than this stupid essence stuff, why things are more dangerous than they used to be.

Also, if whatever is out here decides to talk, acting like this will give it plenty of chances.
Title: Re: You are a Monster - Turn 45
Post by: Hawk132 on June 20, 2021, 07:19:41 pm
[I was wondering why Prias' mana took such a nose dive, but then I noticed in the roll breakdown how many of Eximius' skills he'd used with his own magic pool. I am no longer surprised.]

"Reckless, but effective. I'll take care of your burns, but be careful."

Engage Regeneration Overdrive to heal Prias, supporting him with Blink or Mana Shield as needed. Should an opportunity presents itself, Eximius will be ready to use Sever/Crush to amplify Prias' strike.
Title: Re: You are a Monster - Turn 44
Post by: ironsnake345 on June 20, 2021, 08:53:27 pm
Terrence shook his head as he saw Vel arm himself. While such caution was wise in the deadlands, hostility towards the innocent was not. Though, of course, the group had yet to see if this strange, well-preserved man truly was innocent... Or even if he were not, if he were an enemy. But, there was an easy way to find out both these things.

"My friends, be at ease. We have no reason to show such hostility to this stranger! Squires, aside."

Terrence has the squires step back a bit, framing the king-to-be straight ahead of the downed figure, in the visual gap made by them retreating slightly. He does not approach too close (yet) in case it turns out to be some form of trap.

"You need not cower, friend. I and my soldiers bear you no ill will. My name is Terrence, baron and soon to be king, and I am seeking to escape this mysterious land so that I may claim my kingdom. Who, may I ask, are you, traveler?"
Title: Re: You are a Monster - Turn 44
Post by: Nakéen on June 21, 2021, 02:16:59 am
Terrence shook his head as he saw Vel arm himself. While such caution was wise in the deadlands, hostility towards the innocent was not. Though, of course, the group had yet to see if this strange, well-preserved man truly was innocent... Or even if he were not, if he were an enemy. But, there was an easy way to find out both these things.

"My friends, be at ease. We have no reason to show such hostility to this stranger! Squires, aside."

Terrence has the squires step back a bit, framing the king-to-be straight ahead of the downed figure, in the visual gap made by them retreating slightly. He does not approach too close (yet) in case it turns out to be some form of trap.

"You need not cower, friend. I and my soldiers bear you no ill will. My name is Terrence, baron and soon to be king, and I am seeking to escape this mysterious land so that I may claim my kingdom. Who, may I ask, are you, traveler?"

The cowering undead looked at your definitely reassuring appearance, comforting in its implied nobility. He, or she, crawled backward to gain some distance from the Squires on which they seemed quite fixated. The undead prostrated themselves before all of you.

"Lucas! I beg you! Sir Lorow, he needs help!"
Title: Re: You are a Monster - Turn 44
Post by: ironsnake345 on June 21, 2021, 03:58:13 am

The cowering undead looked at your definitely reassuring appearance, comforting in its implied nobility. He, or she, crawled backward to gain some distance from the Squires on which they seemed quite fixated. The undead prostrated themselves before all of you.

"Lucas! I beg you! Sir Lorow, he needs help!"

Terrence considered what he was seeing. This Lucas was strangely eager to submit themself, prostrating so quickly. To have a peasant bow as such felt right, but something was wrong here. The undead was either very desperate, or very devious. With how they reacted to the squires, the former seemed more likely, but seeing the remains of battle, it was possible that they weren't the danger... Either way, this chap needs things to go fast, and Terrence needs to know more.

"I can sense your urgency, Lucas. I presume the remains of battle we see here are involved. Speak quickly; tell me all you can, and we will offer our aid."
Title: Re: You are a Monster - Turn 45
Post by: TricMagic on June 21, 2021, 07:20:39 am
Leave mist form, finding a place to rest and recover.
Title: Re: You are a Monster - Turn 45
Post by: Dustan Hache on June 21, 2021, 10:12:13 am
Azarian was not about to find out if they did, and continued to move purposefully away from the direction he sensed them in, occasionally veering left and right as things briefly caught his interest here and there.
Title: Re: You are a Monster - Turn 45
Post by: Devastator on June 22, 2021, 03:14:18 am
(Have the essence drop rates changed?)
Title: Re: You are a Monster - Turn 45
Post by: Nakéen on June 22, 2021, 03:58:14 am
(Have the essence drop rates changed?)
(Shouldn't have unless I did a mistake)
Title: Re: You are a Monster - Turn 45
Post by: Devastator on June 22, 2021, 04:11:03 am
(Yeah, I think I'm just not remembering things right.)
Title: Re: You are a Monster - Turn 44
Post by: Nakéen on June 22, 2021, 04:30:43 am

The cowering undead looked at your definitely reassuring appearance, comforting in its implied nobility. He, or she, crawled backward to gain some distance from the Squires on which they seemed quite fixated. The undead prostrated themselves before all of you.

"Lucas! I beg you! Sir Lorow, he needs help!"

Terrence considered what he was seeing. This Lucas was strangely eager to submit themself, prostrating so quickly. To have a peasant bow as such felt right, but something was wrong here. The undead was either very desperate, or very devious. With how they reacted to the squires, the former seemed more likely, but seeing the remains of battle, it was possible that they weren't the danger... Either way, this chap needs things to go fast, and Terrence needs to know more.

"I can sense your urgency, Lucas. I presume the remains of battle we see here are involved. Speak quickly; tell me all you can, and we will offer our aid."

Raising his head, the pale deadman pleaded for your help. If he was still alive, warm tears would be running down his face.

"Sir Lorow, our protector! He is wounded and exhausted from many battles, I fear he will not make it this time, please believe me! Save him!"
Title: Re: You are a Monster - Turn 44
Post by: ironsnake345 on June 22, 2021, 07:17:16 am

Raising his head, the pale deadman pleaded for your help. If he was still alive, warm tears would be running down his face.

"Sir Lorow, our protector! He is wounded and exhausted from many battles, I fear he will not make it this time, please believe me! Save him!"

Wounded from multiple battles... That certainly held up with what Terrence was seeing. The baron had reason to believe this Lucas was telling the truth... But still, a wise king takes precautions.

"Then save him we shall. Friends, to me. Lead the way, noble Lucas!"

Have Artomal and Vel stay close just in case, and follow Lucas. If this is a trap, we will be prepared. If it is not, we will be saviors!
Title: Re: You are a Monster - Turn 45
Post by: Sarrak on June 27, 2021, 10:08:07 am
After placing Liel onto terminal, Ulkas mentally signed. This situation reminded him heavily of Xetares and his own inadequacy at segregating incoming information flood - delicious if easily overwhelming treat. Were his companions driven to conflict and some kind of all-round exploration by similar if different traits of their own minds? Although Ulkas knew Astrosa quite well, he could not get a read on Ambition. Well, he might as well ask him directly while waiting for Liel.

”Ambition, did you learn any important information from this Protector?”

(Liel, please warn us if connection goes awry. And you mentioned Arma-clad... Is it safe to assume Arma was akin to armor we use now, but true military-grade and with only Protectors being capable of using it efficiently by design?)

Connect Liel to the terminal. Check if Ambition is rational experimentator or intuitive explorer. Send calming reassurance do Astrosa, it is way too early to second-guess the partnership with Irregular.

Title: Re: You are a Monster - Turn 45
Post by: Nakéen on June 27, 2021, 03:45:29 pm
If all goes well, I should post an update in the next 10h.
Title: Re: You are a Monster - Turn 45
Post by: BlackPaladin99 on June 27, 2021, 05:54:17 pm
Can I join? 
Spoiler (click to show/hide)

If I get put on the waitlist could u pm me when I can join?
Title: Re: You are a Monster - Turn 45
Post by: Beirus on June 28, 2021, 10:57:29 pm
"Perhaps now would be the time to rest. They may yet come for us and expedite the end of their suffering but pushing on now will only lead to our suffering." Gray says after seeing the state of his allies.

Break time. Gray and Brown will keep watch in shifts, any Mirages will be punched with the Truth-Calm combo if the Truth punch does not reveal them as an illusion. Brown should alert Gray if enemies appear. If no enemies appear while Gray is not on watch, Gray attempts to meditate to regain mana. Time to put that meditation he learned to use.
Title: Re: You are a Monster - Turn 45
Post by: Naturegirl1999 on July 08, 2021, 04:14:52 am
((Sorry for being gone for so long. Did my character die? If it lived, what happened in the two turns I missed, or how will the time disparity work with me reacting to an action that happened before everyone else?))
Title: Re: You are a Monster - Turn 45
Post by: Sarrak on July 13, 2021, 01:46:48 am
((Sorry for being gone for so long. Did my character die? If it lived, what happened in the two turns I missed, or how will the time disparity work with me reacting to an action that happened before everyone else?))
You can check actions (of other players) by reading turns that passed.

Unless you are with another player, nothing happened in two turns, as game is not synchronized at small time frames. If you were gone for 10+ turns, some time pass might be needed.
Title: Re: You are a Monster - Turn 45
Post by: Naturegirl1999 on July 13, 2021, 02:13:21 am
Bite the catfish, hopefully latching onto it. If successful, start spitting acid as well into the wound
Title: Re: You are a Monster - Turn 45
Post by: Nakéen on July 13, 2021, 03:38:38 am
Hello! I declare a DELAY! Work has been piling on me :)

I will give an update on whether or not I managed to make progress in 2 days!
Title: Re: You are a Monster - Turn 45
Post by: Naturegirl1999 on July 13, 2021, 03:40:33 am
God luck on the work
Title: Re: You are a Monster - Turn 45
Post by: Nakéen on February 24, 2022, 04:41:18 pm
Necromancy, and apologies yet again for the long absence.

I will be brief. It's been a long while since I last logged, and this post is my way of making a first step toward resuming GM activity. My wish has always been to see this game and its stories to their ends, which is why I keep coming back to it despite my increasingly fickle posting habits. So hey I guess!

I sincerely hope you all have been well in these changing times.
Title: Re: You are a Monster - Turn 45
Post by: EuchreJack on February 24, 2022, 04:45:24 pm
Totally understandable.
Title: Re: You are a Monster - Turn 45
Post by: BlackPaladin99 on February 24, 2022, 05:08:07 pm
id want to join.
Title: Re: You are a Monster - Turn 45
Post by: SuperDino85 on February 24, 2022, 07:11:31 pm
id want to join.

Me too. Is there room for two more?
Title: Re: You are a Monster - Turn 45
Post by: Horizon on February 24, 2022, 07:58:41 pm
I too would enjoy to join this, as a mighty KOBOLD!
Title: Re: You are a Monster - Turn 45
Post by: TricMagic on February 25, 2022, 01:57:20 pm
Ice sits still, waiting to spread Nakeen.
Title: Re: You are a Monster - Turn 45
Post by: Beirus on February 28, 2022, 08:11:15 pm
Wherever monsters need a metallic, amorphous savior, I'll be there. That's why it took me a few days to get here. Count me in.
Title: Re: You are a Monster - Turn 45
Post by: Devastator on February 28, 2022, 11:22:58 pm
I'd like to continue.. Squacks would like to make sure natural animals survive!
Title: Re: You are a Monster - Turn 45
Post by: Nakéen on March 02, 2022, 06:03:59 pm
Thank you all for the replies! I will have something ready by tomorrow!
Title: Re: You are a Monster - Turn 45
Post by: Horizon on March 04, 2022, 03:39:26 pm
Thank you all for the replies! I will have something ready by tomorrow!
This forum gremlin eagerly awaits :D
Title: Re: You are a Monster - Turn 45
Post by: Legendary Marksdorf on March 07, 2022, 11:21:39 am
Skee simply waits, listening to the other leader's ideas. No need to stand out right now, everything is going as planned. Now that the Horde has been formed, Makralians will inevitably clash with stronger and stronger opponents, giving Skee room to grow and test out his own abilities, while also being part of a powerful group. Speaking of group, check what the members of the pack are up to. Anything special about any of them? After that Banera fight, it became pretty clear in Skee's eyes that he would need to develop some sort of team strategy with the remaining members if they wanted to be able to take on powerful opponents. Once that's done, join the others in the "Great Feast", looking for strong prey.

In the meantime, make sure to take note any changes within your host's body and mind. Now that you won't be drawing so mich attention from the others, try communicating with Shnapa's conscience. Why not start with a simple greeting? These recent changes seem beneficial so far, perhaps this will be as well.

Oh and, you put down the Banera's tail before fighting that humongous guy that snapped you like a twig, but where is it now ? Make sure to take it with you, it will prove useful in the jubgle, as it already did in the first round of the tournament.
Title: Re: You are a Monster - Turn 45
Post by: Nakéen on March 09, 2022, 02:12:22 pm
Apologies something came up. I may or may not be unavailable for an entire week starting tomorrow, I will keep you informed.

Edit: it's been confirmed, I will be unavailable for a week!
Title: Re: You are a Monster - Turn 45
Post by: Horizon on March 10, 2022, 12:48:25 am
See you in a week.
Title: Re: You are a Monster - Turn 45
Post by: Legendary Marksdorf on March 10, 2022, 05:44:35 pm
Yeah, I'll be eagerly awaiting this one !
Title: Re: You are a Monster - Turn 46
Post by: Nakéen on April 16, 2022, 08:00:50 pm
Turn 46:




Squacks the Carrion Bird - (Devastator)
Those greedy eyes probably only want essence, not meat

Lets wait it out.  I'll try to keep watch outside when I can, and we'll try to hide the entrance in the meantime.

When I do watch, fly around a lot and try to see if anything's found the cave.  [squack] should help us keep in contact and warn the others without giving us away.  Don't pick any fights unless it looks like something's found us.  If I see a strong monster bullying weaker monster(s), I'll decide what to do then.


As for if we have time to heal up.. think about it and try to figure out if waiting was a good idea or not.  Things are dangerous here.  They are dangerous back where we were.  They might well be dangerous where we are going, and I have no idea, other than this stupid essence stuff, why things are more dangerous than they used to be.

Also, if whatever is out here decides to talk, acting like this will give it plenty of chances.

You told your fellow Carrion Birds of your current plan to conceal the entrance of your hideout to lessen the odds of being attacked. The able birds nodded and set to work while you went to keep watch outside.

[Scouting]
[Easy 6]: [8]
Outcome: [6] -Overshoot-

You took to the skies dyed in deepening blue and gold-orange, the cliffs casting a vast shadow over the serpentine chasms. The changes of luminosity didn't bother your eyes which were well adapted to seeing in darkness. This weighing sensation of eyes pressing on you was ever present, and somehow, sharper.

Fortunately, it didn't seem like anything had found the cave or at the very least if they did, they didn't manifest themselves. Everything was going fine back to the cave according to the [squacks] you heard. Worryingly though, activity was on the rise as the sun was disappearing behind the distant horizon. More monsters were emerging from the waters, from hidden crevices and from dense bushes. Hiding the cave was a good idea, you thought to yourself.

[MP fully recovered]

[A meeting with your stalker]
For a moment you decided to take a quick breather on the protuding part of a cliff. To your left at a fair distance, a glitter caught your eyes, that of a silvery luster akin to the moon, belonging to the chitinous carapace of a curious mix between a bird and a flying insect. You could tell from its gaze that it was the one that had been watching you all this time.

It was an odd creature in your eyes for it had the chitin of an insect, the head of a many-eyed bird with a sharp and long beak, as well as the body of some sort of huge mosquito. Despite its slender frame, the way it moved made you think it was sturdier than it looked. It emitted a low humming sound toward you, apparently waiting for a response.

The creature seemed alone, and there wasn't a visible monster in both your vicinity.


Nearby Beings:
- Silvery bird-insect monster [Hostile?]
Stats: Unknown

Allies:
-Kra, Cinder Vulture [With the rest of the bunch]
-3 Carrion Birds [In a cave, concealing it]
-4 wounded Carrion Birds [In a cave, resting]

Spoiler: Squacks Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
[I was wondering why Prias' mana took such a nose dive, but then I noticed in the roll breakdown how many of Eximius' skills he'd used with his own magic pool. I am no longer surprised.]

"Reckless, but effective. I'll take care of your burns, but be careful."

Engage Regeneration Overdrive to heal Prias, supporting him with Blink or Mana Shield as needed. Should an opportunity presents itself, Eximius will be ready to use Sever/Crush to amplify Prias' strike.

[Effects active]: Limiter Release

For future reference: when used, Regeneration Overdrive will be rolled to determine MP to HP conversion. (based on Terrence's Mending)
At Power 0 the base ratio will be 2MP+1HP for 1HP.
Each point of Power will increase the base HP restored by 0.5 rounded up.
Currently:
Overshoot: 1MP+2HP to 4HP
Epic Success: 2MP+1HP to 3HP
Success: 2MP+1HP to 1.5HP
Partial Success: 3MP+1.5HP to 1.5HP
Failure: 4MP+2HP to 1.5HP
Epic Failure: 5MP+2.5HP to 1.5HP

[Skill: Regeneration Overdrive]: [2] -Failure-
7HP to recover, 18MP and 9HP consumed.

You quickly recalled how to use your regenerative abilities, retrieving in your mind an image of your host's unharmed body. Then following this image, your magical energy activated and coursed through Prias body, allowing your vital energy to create a supporting net over the damaged areas. Part urgency and skill rust caused the process to be more inefficient than it should have been, but nevertheless Prias could only look incredulously as his wounds closed themselves at an incredible pace. He also felt a tiny bit lighter, part of his fatigue alleviated by your vital energy. He thanked you with a smile, his eyes never leaving his target.

Prias recovered 7HP

"Alright, it's coming!"

The already shrieking Roamer of the Deadland let out an even stronger piercing shriek in your direction, after which it charged with mindless recklessness.

[Roamer: Stunning Scream (Skill)]
Spoiler: Rolls (click to show/hide)

His instincts honed by your increasingly intense battles, Prias braced himself, covering his ears and keeping a controlled breath such that the shaking shockwave had minimal effect on him. As the monster took an instant to recover, Prias lunged forward right as you assumed the form of a broadsword.

[Accelerated Flow] (-1HP)

[Prias: Sever&Crush (Slash)]
Spoiler: Rolls (click to show/hide)

With a wide sweeping motion, the tip of your sword form traced an arc connecting with the right side of the monster's neck. You penetrated the tough hide halfway, breaking the bone but failing to completely sever its head. Completing the arc, Prias drew you downward and landed at the feet of the monster. The powerful slash caused the Roamer to reel from pain and shock?

[Roamer: Stun resistance]
[Moderate 10]: [8]
Outcome: [1] -Critical Failure-

The creature fell to its knees, leaving it wide open for an executive strike.

[Prias: Sever&Crush (Slash)]
Spoiler: Rolls (click to show/hide)

Still carrying the momentum of the previous attack, your host turned and sent his sword on another arc, striking the other side of the neck. Flesh and bones parted before the dark grey steel, and the monstrous head was sent flying, severed from the neck. With a loud noise, the still warm body of the Deadland Roamer fell to the ground, dead.

Out of precaution Prias kept a safe distance from the body, on the lookout for anything abnormal. It wasn't rare for careless hunters or warriors to meet their end felled by the rising carcass of their felled prey. The monster wouldn't rise though, as attested the essence leaving its body.

+10 Medium Essence acquired

Nearby Monsters:
-Starved Deadland Roamer [Dead] [-37 HP] / [3MP]
Stats: S3 C2 P0 R1 Int-1 Ind-1
[Like most creatures of the deadland, it was gaunt in appearance, partway between a skeleton and a starved creature. It looked like a massive bat which had lost the ability to fly, with the skull of some sort of dog instead of a bat's. It was very tall, as tall as a small house. Its blackened eyes seemed to scan the landscape, and its gaping mouth would slaver if it had any saliva to produce.]

Spoiler: Eximius Res Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
Terrence shook his head as he saw Vel arm himself. While such caution was wise in the deadlands, hostility towards the innocent was not. Though, of course, the group had yet to see if this strange, well-preserved man truly was innocent... Or even if he were not, if he were an enemy. But, there was an easy way to find out both these things.

"My friends, be at ease. We have no reason to show such hostility to this stranger! Squires, aside."

Terrence has the squires step back a bit, framing the king-to-be straight ahead of the downed figure, in the visual gap made by them retreating slightly. He does not approach too close (yet) in case it turns out to be some form of trap.

"You need not cower, friend. I and my soldiers bear you no ill will. My name is Terrence, baron and soon to be king, and I am seeking to escape this mysterious land so that I may claim my kingdom. Who, may I ask, are you, traveler?"

The cowering undead looked at your definitely reassuring appearance, comforting in its implied nobility. He, or she, crawled backward to gain some distance from the Squires on which they seemed quite fixated. The undead prostrated themselves before all of you.

"Lucas! I beg you! Sir Lorow, he needs help!"

Terrence considered what he was seeing. This Lucas was strangely eager to submit themself, prostrating so quickly. To have a peasant bow as such felt right, but something was wrong here. The undead was either very desperate, or very devious. With how they reacted to the squires, the former seemed more likely, but seeing the remains of battle, it was possible that they weren't the danger... Either way, this chap needs things to go fast, and Terrence needs to know more.

"I can sense your urgency, Lucas. I presume the remains of battle we see here are involved. Speak quickly; tell me all you can, and we will offer our aid."

Lucas prostrated themselves, their forehead digging into the soil.
"A thousand thanks my gracious Lord!"

Hmm, music to your ears.

"Sir Lorow the Undefeated has lost themselves in one of their many... ahel... passionate outbursts. The good Sir Lorow currently can no longer tell friends from foes, and only valiant warriors could potentially snap him back from his battle trance! Which a lowlife such as myself isn't, but a Lord such as you and your knights seem to be!"

You quickly deduced the nature of this one's request, and so did your companions.

"Oh I see you coming. Pray tell, Lucas... Did this Sir Lorow caused the scene around us?"
"How astute Sir with the threatening gaze! Indeed the brave Sir Lorow made this mess around us, after being harassed by brutes!"

Vel attempted to pinch his nosebridge hidden behind the helm, a remnant from his past life. He then said to you,
"What say you, "Lord"?"

The way Vel said this word was much less melodious, but still acceptable.

Nearby Beings:
- [Allies] Ambushers in the Fog: 4 Squires of the Fog (S1 C1 P0 R0 Int-1 Ind-1)
- [Non-hostile] Lucas, Undead Peasant




Ulkas, the Horned Demon (Sarrak)
After placing Liel onto terminal, Ulkas mentally signed. This situation reminded him heavily of Xetares and his own inadequacy at segregating incoming information flood - delicious if easily overwhelming treat. Were his companions driven to conflict and some kind of all-round exploration by similar if different traits of their own minds? Although Ulkas knew Astrosa quite well, he could not get a read on Ambition. Well, he might as well ask him directly while waiting for Liel.

”Ambition, did you learn any important information from this Protector?”

(Liel, please warn us if connection goes awry. And you mentioned Arma-clad... Is it safe to assume Arma was akin to armor we use now, but true military-grade and with only Protectors being capable of using it efficiently by design?)

Connect Liel to the terminal. Check if Ambition is rational experimentator or intuitive explorer. Send calming reassurance do Astrosa, it is way too early to second-guess the partnership with Irregular.


While Liel worked on connecting to the facility through the terminal, Ambition seemed to be in a daze.
"Ah! Fascinating, fascinating... To think their was such a time. Oh the battles you experienced! Truly incredible... ah!"

"Ulkas asked you a question." Astrosa said with her spear getting progressively closer to Ambition's face. You weren't too worried, as although threatening, Astrosa was reasonable in an Astrosa way: for once she merely projected hostility, not murderous intent.

"A moment please. The memories of this warrior are unlike any others."

You deduced from his behaviour and actions that Ambition possessed an ability allowing them to obtain the memories of those he consumed. To what extent though, you didn't know. Meanwhile, Liel answered to your questions all the while working on the connection.

(You are right on the mark that Arma assistants were limited to the military domain, but as for their nature... They would be closer to mine than that of your mining suit. They were Assistants, meant to complement and enhance the physical, mental, and magical capabilities of their wielders. Protectors were already chosen among the most talented combattants, and fielded them with an Arma assitant would exponentially increase their destructive potential. As such their use was restricted to very scarce situations, and defense of critical installations would have been one of them.)

(I must also stress out how rare and important Protectors were. Xatares for instance isn't important enough for a Protector to be fielded.)

[Ambition: Memories of the Consumed (Trait)]
Hard 14: [11]
Outcome: [6] -Partial Success-

"Ah... I should have expected that after such a long time and in such as state, only scarce echoes would remain. No matter, I could still glean a few bits, most enlightening scrapes indeed... Ulkas, as per our accord, I will now share with you what I saw."

[Last Moments of the Suln the Protector and Lux]
Ambition conjured a great illusion to reenact the last moments of the fallen Protector. The destroyed gate and damaged facility returned to their prime state, and the carcass of the Protector rose, its body restored in this illusion as if time was being wound backward. Time stopped wounding backward, and resumed. The gate had closed suddenly, the Protector apparently having activated it through the terminal. It spoke in the common tongue used by all monsters, communicating to some distant speaker.

"I have sealed the gate, but it won't last long. Ecronis and Ngarantia lost themselves to the shockwave. I think... I am the last one with my mind still intact. No contact from upper Sateris either, I hope they are alright. I don't have much time do I? Alright Suln, you can do it."

A loud blast resonated from the other side of the gate. "It has begun... sorry guys, none of you are getting past. Lux, activate the defensive matrix, targets number two Arma-grade Protectors. Yes please, override all restraints. Focus all powers on offense, we will use Sateris barriers as protection. No one must reach upper Sateris."

Six wings of light emerged from the armor, and power accumulated in a sphere at the tip of each wing. Space was starting to distort from the dense magical power accumulating in the corridor. Layers and layers of invisible walls rose within the corridor, and the blasts were becoming increasingly stronger and more frequent, deforming the gate until it burst open in an explosion of white light.

Six beams of hyperdense energy fired at one of the two figures, scorching the air around them. The vague armoured figure was pierced by the six beams and pushed with such force it fell from the facility. Outside one could then hear the defense system firing on the falling husk of a Protector.

"Ecronis down, Ngarantia left!"

The Protector called Ngarantia was some sort of great humanoid lion with a pair of massive disconnected arms floating behind them. Without saying a word, it merely punched the invisible barriers, destroying one to two with each punch. Suln casted several spells on Ngarantia with the intent of slowing it down, but it seemed to barely have an effect due to its massive resistance and seemingly infinite vitality. Right as one barrier was left, the six spheres glowed at full power.

"Lux! Fire!"

Once more, all the accumulated energy was unleashed on the target and would have annihilated it if all hits had connected. The two floating arms were gone having been used to deflect the attack, as well as its right one whose stump was already in the process of rapidly regenerating. The damaged Protector charged forth and destroyed the barrier with a left shoulder charge, and lifted its remaining clawed hand toward Suln whose movements slowed by the effects of a spell. It bit in the air, and a gigantic spectral maw closed on a wide area crushing Suln with such force the entire facility trembled. Their battle continued as each Protector attempted to whittle its opponent while regenerating its wounds, unleashing an arsenal of spells and attacks that could easily annihilate the most powerful monsters you knew. Finally the six orbs were finally charged again, and the decisive moment of the battle ensued.

At point blank, Suln fired the six beams on Ngarantia. Although having lost its mind, the maddened Protector still retained his battle senses and activated a reflect spell it had been preparing since the first attack. Three beams pierced the torso of Ngarantia, and two reflected beams took away the left half of his body, with the last one punching a hole in its remaining upper body.

Suln was projected next to the terminal, and Ngarantia deeper into the facility.

Suln exhaled his last breath as his vanishing thoughts lost coherence.

(...)

Ambition shuddered, relishing the memories of the Protector Suln. There was a strong hint of anticipation in his voice.
"Impressive was it not? With this kind of power, one could even take down one of the Great Beasts. Who built this structure, how did they fall with such might?"

[Liel: Connection to Sateris]
Easy 6: [7]
Outcome: [2] -Success-

(Connection to Lower Sateris established! I confirm again that Sateris is a military installation, which also doubled as a research facility. We are in the lower part of the complex named Sateris Aline, with the upper part being only accessible through the gateway at the center of Sateris Aline. I am not receiving a response from Sateris Aline, which seems to be in an energy saving mode. I have received a message from Xatares, which may be able to awaken Sateris Aline. I am unable to obtain further information about the upper part.)


Nearby Monsters:
Ambition the Irregular [Stage 8] [Partnership]
> Source of a Field of Mind Manipulation
Roaming Gol Gimmun, Cradled Skydragon


Spoiler: Ulkas Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
"Perhaps now would be the time to rest. They may yet come for us and expedite the end of their suffering but pushing on now will only lead to our suffering." Gray says after seeing the state of his allies.

Break time. Gray and Brown will keep watch in shifts, any Mirages will be punched with the Truth-Calm combo if the Truth punch does not reveal them as an illusion. Brown should alert Gray if enemies appear. If no enemies appear while Gray is not on watch, Gray attempts to meditate to regain mana. Time to put that meditation he learned to use.

[Resting]
Everyone pushed sighs of relief upon being allowed to rest. You took shifts to look out for Mirages or other enemies, keeping an eye out for illusions. Curiously nothing interrupted your rest, allowing you to meditate in peace and recover completely. Maybe the Mirages were intent on avoiding a direct confrontation.
Mana fully recovered
Exhaustion lifted / HP fully recovered

In the meantime the Sand Spirits and the Djinns took some time to study the illusions. Although they couldn't break it down, they managed to determine the good path was either the leftmost or rightmost. The center path was most definitely a trap.

Nearby Monsters:
-10 Pacified Greater Sand Spirits [Allies]
-6 Pacified Djinns [Allies]
-Brown [Ally]

Spoiler: Gray Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
Skee simply waits, listening to the other leader's ideas. No need to stand out right now, everything is going as planned. Now that the Horde has been formed, Makralians will inevitably clash with stronger and stronger opponents, giving Skee room to grow and test out his own abilities, while also being part of a powerful group. Speaking of group, check what the members of the pack are up to. Anything special about any of them? After that Banera fight, it became pretty clear in Skee's eyes that he would need to develop some sort of team strategy with the remaining members if they wanted to be able to take on powerful opponents. Once that's done, join the others in the "Great Feast", looking for strong prey.

In the meantime, make sure to take note any changes within your host's body and mind. Now that you won't be drawing so mich attention from the others, try communicating with Shnapa's conscience. Why not start with a simple greeting? These recent changes seem beneficial so far, perhaps this will be as well.

Oh and, you put down the Banera's tail before fighting that humongous guy that snapped you like a twig, but where is it now ? Make sure to take it with you, it will prove useful in the jubgle, as it already did in the first round of the tournament.

[Preparing the Great Feast]
Luck: [2]
The leaders shared their ideas in a loud but orderly fashion. Many were motivated by their thirst for blood and revenge, having been expelled from their territories by the other groups of monsters. Unanimously, the Makralians didn't want to face the Coloured Wasps whose dreadful elemental powers and sheer ruthlessness terrified many leaders. This left the Rainbow Fangs and the Spiderfolks, and after much debate it was decided the Horde would advance on the territory of the Spiderfolks, ruled by what they called the Black Overlord.

The rest of the day was thus spent taking care of the wounded, and riling up the able-bodied fighters.

HP fully recovered

[Timeskip]
Pack Potential: [2]
Great Feast: [3] [3]

You observed the rest of your pack as they prepared themselves for the Great Feast. Nothing about them stood out, and it seemed to you Shnapa your host really was the only one noteworthy individual among them. The strategy they were the most adept at was to swarm their target as a group and hope everything worked out afterward.

[The Great Feast: Invasion of the Arachnastinian Jungles]
A clamor of howls and the druming of trunks announced the start of the Great Feast, and the Makralians by the thousand descended as one toward the jungles of the Spiderfolks, the Archnastinians. Everything edible that crossed their path was devoured, and there was no hiding in the trees as the nimble Makralians could navigate in dense branches as easily as a fish in the water. The jungles seemed to be screaming from the fury unfolding, nothing seemingly able to stop the Horde.

As soon as they reached the territory of the Spiderfolk, the Makralians were met by an equally massive force of great spiders with centauric bodies with crude but ingenious weapons. Bows of chitin and silk, spears of bones and hardwood... The frenzy that ensued was savage and brutal, hidden only by the moonless night. And within this frenzy, you looked for strong preys.

You gained 6 Lesser Essence during the carnage

[Skee: Looing for strong preys]
Easy 8: [20] -Critical Success-

Near a great tree entirely covered in strands of silk there was a large pool of blood with many mangled Makralians lyind dead in it, with a single towering Arachnastinian standing there. Its gray chitin had been dyed red and white by the blood of the Makralians and its own hemolymph dripping from its countless wounds. Although damaged, your instincts and those of Shnapa alerted you that this monster was very strong. It was wielding some sort of polearm fashioned from a thick wooden pole and the bladed end of some creature. It seemed to be protecting some sort of entrance in the tree.


Nearby Beings:
[Immediate Surroundings]
-Arachnastinian Champion [Wounded]
Stats: Unknown

[Makralian Horde]
-The Horde Leader: Krauraka
-The 7 Greater Leaders
-The 39 Lesser Leaders
-The 24 last contestants
-Nearly a thousand of Adult Makralians
-Your own pack

[Arachnastinian "Spiderfolk" Kingdom]
-Countless Arachnastinians

Spoiler: Skee Status (click to show/hide)



Snivera the Leaf Wing (Naturegirl1999)
Bite the catfish, hopefully latching onto it. If successful, start spitting acid as well into the wound

[Snivera: Bite]
Spoiler: Rolls (click to show/hide)

[Catfish: Bite]
Spoiler: Rolls (click to show/hide)

You attempted to bite back the slippery catfish and missed. You kept attempting to bite each others back and forth until the Catfish succeeded in biting of of your wings, ripping it from the force of its bite. You are now in a bad state, things aren't looking good!

Nearby Beings:
- Pestilence Fly [Hostile]
- Mud-dweller Catfish [Hostile]
- Innumerable weak hostile monsters of all kind

Spoiler: Snivera's Status (click to show/hide)
Title: Re: You are a Monster - Turn 45
Post by: Nakéen on April 16, 2022, 08:03:05 pm


The Newborn Elemental Spirit of Ice  - (TricMagic)
Leave mist form, finding a place to rest and recover.

[Flavor]: [6]
Icy mist coalesced into a pristine crystal as you left your misty form. The furious troll's yelling became increasingly distant, until the sound of the wind had completely covered it. Travelling shortly through the snow covered woods, you found a safe place in the form of a small field of ice flowers. For some reason, aggressive monsters tended to avoid those which made it a nice resting place for smaller creatures.

Time passed and your wounds recovered until you were in top shape.

HP fully recovered

Nearby Monsters:
-None

Spoiler: Spirit of Ice Status (click to show/hide)




Azarian, the Imbued Thoughtling (Dustan Hache)
Azarian was not about to find out if they did, and continued to move purposefully away from the direction he sensed them in, occasionally veering left and right as things briefly caught his interest here and there.

You decided not to waste a second to find out and continued to move eastward, toward the clear blue hills. And although you were in a hurry, you managed to find time to study a bit of the fascinating environment you found yourself in. Although filled with life, all this new vegetation was so fragile compared to the thorny plants of the deadland who could hardly be said to even be alive. The soil was crawling with small and insignificant creatures, and you even managed to catch a small mammal. So naive, and so frail. You felt some sense of superiority, and jealousy in the face of these innocent lifeforms which did not know true hardships.

After a while, it seemed the humans lost sight of you. You found that a little odd as based on your estimations, they shouldn't have had much difficulties tracking you. Track dissimulation and evasion wasn't your strongest point, so maybe these creatures were just terrible hunters? No matter, as long as you were safe and whole.

Your mana quickly recovered thanks to the rich magic energy imbuing this land. And due to your magical nature, your vitality also benefited from it. A long time passed as you continued forward.

MP fully recovered
HP fully recovered

[Corpse inspection (Int)]
Easy 8: [9]
Outcome: [2] -Success-

Something unusual appeared in front of you: a corpse, that of a clothed humanoid. Undoubtedly that was a humman's, a male apparently. The corpse was cold and rigid to the touch, and no insects seemed to have touched it. The skin was pristine albeit a bit dessicated, and you found that a little odd. Further inspection allowed you to determine the plausible source of death: a wound inflicted by magical means in the back, traces of power still lingering. This magical power had spread throughout the body, giving it a stranger scent that was probably warding decomposition.

The human's clothing was colourful but ragged, to an Ogre's eyes such fabric would be an invaluable treasure. It seemed to have been carrying a few belongings too.

[Location updated: East Emsiphion, Lineine Hills]

Nearby Beings:
- Corpse of a human

Spoiler: Azarian's Status (click to show/hide)





See you in a week.

If we disregard the month, and only look at the days, it's within a week hahaha...



Can I join? 
Spoiler (click to show/hide)

If I get put on the waitlist could u pm me when I can join?
Is there anything particular you have in mind for your start or can I place you anywhere?


id want to join.

Me too. Is there room for two more?

Both of you are in!

EDIT: I missed a few players turns... working on them right now.
Title: Re: You are a Monster - Turn 45
Post by: Devastator on April 16, 2022, 08:59:05 pm
Cast Spell Resistance.

"I'm Squacks.  I'm not here to fight.  I'm only here to fly.  Are you the one who has been watching me?"
Title: Re: You are a Monster - Turn 45
Post by: Nakéen on April 17, 2022, 02:00:19 am
Added Azarian and the Ice Spirit turns to the follow up post, due to character limit.
Title: Re: You are a Monster - Turn 45
Post by: Nakéen on April 18, 2022, 04:36:49 am
Cast Spell Resistance.

"I'm Squacks.  I'm not here to fight.  I'm only here to fly.  Are you the one who has been watching me?"

Active Effects: Spell Resistance
-1MP

The bird-insect scanned you with its compound eyes as the magic took effect on you. It answered in segments with a tone lacking in emotion.
"It was I. You led me here. Knowing I watched. You came alone. But not to fight. What is the reason."
Title: Re: You are a Monster - Turn 45
Post by: Devastator on April 18, 2022, 04:56:15 am
"Since you didn't want to kill me, I thought maybe you were different.  Maybe we could talk, maybe I could find a safe place for the others."

"Many of my friends and family have been killed by strong monsters.  Strange monsters which shouldn't be here.  Nobody's troubled us before, we taste bad and mostly only eat the dead."

"But something is different now, there is this essence.  Turns ordinary creatures into strange monsters.  Some of us get hunted for it."

"Maybe you would know something about that too."

"Are you different?  Or are you going to kill me now?  I'm not strong, but I'm more trouble than I'm worth to kill."
Title: Re: You are a Monster - Turn 45
Post by: Nakéen on April 18, 2022, 07:25:40 am
"Since you didn't want to kill me, I thought maybe you were different.  Maybe we could talk, maybe I could find a safe place for the others."

"Many of my friends and family have been killed by strong monsters.  Strange monsters which shouldn't be here.  Nobody's troubled us before, we taste bad and mostly only eat the dead."

"But something is different now, there is this essence.  Turns ordinary creatures into strange monsters.  Some of us get hunted for it."

"Maybe you would know something about that too."

"Are you different?  Or are you going to kill me now?  I'm not strong, but I'm more trouble than I'm worth to kill."

"I am not different. You are different. Why defy the order? I do not understand. Many rise and many fall. And here the night sees many more rise and fall. I am one of the vanguard. The others will soon awaken."
Title: Re: You are a Monster - Turn 45
Post by: Devastator on April 18, 2022, 12:22:53 pm
"Because I want to live.  I want my friends and family to live.  Sure, one may rise for one day.  And then the next day one falls, to die and never be again.

"If I am weak, to get stronger I must kill and kill and kill.  If I am strong, I must kill and kill and kill to get stronger still.  If I am on top, there may be many who want my place, so I must kill and kill and kill."

"That is not my way.  Or the way of the carrion bird.  One eats what others do not want.  One lives where others do not object.  Let the others fight and squabble over who is top for the day, while we get to live and have fun."

"That is the natural order for the carrion bird.  All this fight, all this rise and fall, what is for?  To be top?  To be only monster?  To rise and fall, one after another?"

"I want to live, not to die.  Don't you want to live too?"
Title: Re: You are a Monster - Turn 45
Post by: Sarrak on April 19, 2022, 12:03:06 am
Ulkas hummed in agreement. This was impressive last stand, indeed.

”What we saw are, perhaps, the last moments of one of the Golden Age civilizations. Most probably Levemite one, as this research facility bears resemblance. Their fall came due to a Catastrophe of world-wide proportions. I am still researching the exact causes, but it was closely linked to Essence. In the ancient days, Essence was much more abundant and available for progress instead of mere survival.”

“The Essence they used was their primary energy source - yet Catastrophe deprived the world of Essense and monsters regressed into bestial rage, while humans, still relatively sane due to their racial properties, were unable to turn the tides. Just as we saw now.”

“Protector we saw moved in tandem with ancient relics, artificial yet powerful in their own right, able to support and augment the Protector much more than anything I knew before.”

Xatares seemed suspiciously absent, yet Ulkas could not blame his benefactor for not willing to bear retaliation should this expedition go awry.

”Our companion was able to connect. The main problem - to go to upper levels, we should awaken currently dormant artificial mind. So, unless you have other ideas, let’s start.”

(Liel, please proceed. And thanks for your work.)

Time to excavate ancient history has arrived! Reassure Astrosa
Title: Re: You are a Monster - Turn 45
Post by: Nakéen on April 19, 2022, 12:19:03 am
"Because I want to live.  I want my friends and family to live.  Sure, one may rise for one day.  And then the next day one falls, to die and never be again.

"If I am weak, to get stronger I must kill and kill and kill.  If I am strong, I must kill and kill and kill to get stronger still.  If I am on top, there may be many who want my place, so I must kill and kill and kill."

"That is not my way.  Or the way of the carrion bird.  One eats what others do not want.  One lives where others do not object.  Let the others fight and squabble over who is top for the day, while we get to live and have fun."

"That is the natural order for the carrion bird.  All this fight, all this rise and fall, what is for?  To be top?  To be only monster?  To rise and fall, one after another?"

"I want to live, not to die.  Don't you want to live too?"

"I do not understand. I have no desire. Apologies. Our encounter was enjoyable. Farewell."

The bird-insect spread out its wings, preparing to leave.
Title: Re: You are a Monster - Turn 45
Post by: Devastator on April 19, 2022, 01:23:56 am
"Wait.. uh, What's your name?"  Asked the carrion bird, although it similarly does not understand.

(I hope that wasn't a horrible mistake.  Although what does fun mean for an insect?)

That was really, really scary.

..I probably should get a little bit stronger, at least.


How powerful did that creature seem compared to me?

Go check for stray essence, in case that monster killed something.  If I don't find any, go back and hide out with the rest of the crew.. we leave in a few more hours.  Hopefully some recovered through last night.
Title: Re: You are a Monster - Turn 45
Post by: BlackPaladin99 on April 19, 2022, 06:54:22 pm
Spoiler (click to show/hide)

i decided i actually wanted to play a different char.  is this okay?  as for the starting location, i would like to start near those wood-elf things if you dont mind. 
Title: Re: You are a Monster - Turn 45
Post by: Nakéen on April 20, 2022, 03:11:17 am
Reassure Astrosa

Astrosa maintained a hostile expression, her fierce features locked into a fiery frown. She didn't interrupt Ambition's musing, who seemed to be getting used to having spears pointed at his face.

The demoness noticed your expression and her frown softened a very little bit.
"I think I know what you are about to say. Go on."

She still seemed a bit annoyed, but you could feel part of it was due to her instincts reacting to the potential dangers hiding within the dilapidated structure. Of you three, she was most likely the most alert.

"Wait.. uh, What's your name?"  Asked the carrion bird, although it similarly does not understand.

(I hope that wasn't a horrible mistake.  Although what does fun mean for an insect?)

That was really, really scary.

..I probably should get a little bit stronger, at least.


Go check for stray essence, in case that monster killed something.  If I don't find any, go back and hide out with the rest of the crew.. we leave in a few more hours.  Hopefully some recovered through last night.

The monster paused, tilting its head in puzzlement. Then it seemed to understand your question.

"Scout. Is what I am referred as."

(Will process your action in the core turn)

Spoiler (click to show/hide)

i decided i actually wanted to play a different char.  is this okay?  as for the starting location, i would like to start near those wood-elf things if you dont mind.

No problem changing character. Although for a starting monster, the traits seem a bit strong.

For those two I think it would be better to be a bit more descriptive in term of natural ability rather than mechanics :)

Adept magic: that one is rather vague! Does it mean your monster is adept at magic? In that case which magic? A type in particular? How does it manifest for your monster?
Sanguine regeneration: given a turn's time span is rather abstract, I think it's better not to set the regeneration to 1. I will count it as a form of lesser regeneration given it affects HP and MP, and it will also treat it as is: it will activate or not between turns at various intensity if a sufficient amount of time has passed.

Arcane armor: no problem here, though given it is a skill it will require to be activated. I may increase the MP damage to offset the ability.

Flavour: [2]

To say the least, life hasn't been easy to you these past weeks. First the dragon of the forest fell, then soon after the woodkin and their guardian followed. With no one else to stop their advance, the horned ones conquered the woods and and chaos soon followed for everyone there. You have no idea where are the others, or if they even survived. You were too busy running, hiding, just like now actually.

Luck: [3] -Passable-

A group of lesser horned folks are pursuing you. Although weak, they still number three while you are alone. To make matters worse, you are lost in a part of the forest you don't know very well.
Title: Re: You are a Monster - Turn 45
Post by: Hawk132 on April 20, 2022, 01:41:13 pm
Prias could feel an illusory pat on his shoulder as Eximius' voice transmitted into his ears, "Well done... even if we've dried ourselves of mana in the process. We're in not much shape to continue hunting, we should rest for a spell."

Talking ho!
Title: Re: You are a Monster - Turn 45
Post by: Legendary Marksdorf on April 21, 2022, 05:34:14 am
If the countless dead bodies lying broken and beaten in the web were any indicator, taking this thing head on was a bad idea. Skee motioned the rest of the pack closer, trying not to alert the monster. Once they were close enough, he whispered his plan to them: They would climb through the trees, moving swiftly and stealthily through the foliage as to, once again, remain unnoticed by the monster, while spreading apart so they would be circling the monster from above. Once they were in position, they would begin attacking from afar by throwing stuff at it. This would lead to two possible outcomes: Either it doesn't have a way to attack from a distance, so it would chase them into the trees, at which point they would have the advantage as the Makralians were particularly adept in this environment. They were able to take down the Banera because of their teamwork and great proficiency at arboreal fighting, so in this scenario they should be able to come out on top. Still, Skee advised the pack that, in this case, one of them should run away from the beast while the other tried to attack it from behind as to avoid any potential casualties. In the other scenario, they would be forced to go into close range combat as the monster would probably be more adept than them at long range fighting. So, they would all let out a rallying cry before jumping down on the monster in unison, trying to use the height of the drop and their numbers to their advantage. In that case it would be a swarming battle like the ones they usually fought.

Once it was sure all makralians understood, he would motion for them to get into position, and once they all were, inject [Bolstering Serum] into his host's body, then start the hostilities by using [Mind Crusher] from a distance. If the creature began moving towards him, he would try to outpace it until the others got close again, at which point it would unleash another [Mind Crusher] to disorient the beast and then rush it with his Banera's Bladed Tail in hand, trying to skewer it's massive body. If the monster instead chased one of the others, he would just keep repeatedly using [Mind Crusher] while getting closer and observing the battle from a reasonable distance. Should one of the pack be in danger, he would immediately charge the creature, using [Fur Hardening] and [Regenerative Serum] to try and lessen incoming injuries.

If the monster instead retaliated from a distance, he would simply let out a [Rallying Cry] and jump down blade-first towards the beast, once again preemptively using [Fur Hardening] and [Regenerative Serum].
Title: Re: You are a Monster - Turn 45
Post by: BlackPaladin99 on April 21, 2022, 07:16:24 pm
Spoiler (click to show/hide)

i decided i actually wanted to play a different char.  is this okay?  as for the starting location, i would like to start near those wood-elf things if you dont mind.

No problem changing character. Although for a starting monster, the traits seem a bit strong.

For those two I think it would be better to be a bit more descriptive in term of natural ability rather than mechanics :)

Adept magic: that one is rather vague! Does it mean your monster is adept at magic? In that case which magic? A type in particular? How does it manifest for your monster?
Sanguine regeneration: given a turn's time span is rather abstract, I think it's better not to set the regeneration to 1. I will count it as a form of lesser regeneration given it affects HP and MP, and it will also treat it as is: it will activate or not between turns at various intensity if a sufficient amount of time has passed.

Arcane armor: no problem here, though given it is a skill it will require to be activated. I may increase the MP damage to offset the ability.

Flavour: [2]

To say the least, life hasn't been easy to you these past weeks. First the dragon of the forest fell, then soon after the woodkin and their guardian followed. With no one else to stop their advance, the horned ones conquered the woods and and chaos soon followed for everyone there. You have no idea where are the others, or if they even survived. You were too busy running, hiding, just like now actually.

Luck: [3] -Passable-

A group of lesser horned folks are pursuing you. Although weak, they still number three while you are alone. To make matters worse, you are lost in a part of the forest you don't know very well.

adept magic is a form of magic, in which magic increases my chars physical capabilities. your notes on the regen are duly noted.

i lay an ambush for them, trying to take out the leader.  no mercy. 
Title: Re: You are a Monster - Turn 45
Post by: Dustan Hache on April 22, 2022, 01:37:25 pm
Azarian knew little of these creatures, but perhaps the corpse and it's belongings could reveal something that would change this. He begins inspecting the contents of the bag, and also tries to figure out why and how to use the strange cloth strips they and the ogres value so highly as his curiosity overcame his desire to continue fleeing.
Title: Re: You are a Monster - Turn 45
Post by: Sarrak on April 28, 2022, 09:40:56 pm
Ulkas smiled teasingly:

”Am I so predictable?”

“Level of defenses here was almost ridiculous even by ancient standard. With Protector giving their all to counter former comrades, while they tried to get through… Whatever we will uncover, should be enormous. And much more than useful trinkets we hold. Even if it is a base of Ancient knowledge instead of weapon testing range, there would be enough for start. And then your turn to shine shall come, just as it did before.”

(I feel that until we uncover the last puzzle, facility is more dangerous than Ambition. While I am worried he holds no regard for physical weapons, please, be careful, things can get dangerous right now.)
Title: Re: You are a Monster - Turn 45
Post by: TricMagic on May 04, 2022, 06:51:44 pm
Safe? Explore, find. Soon..
Range beyond the field to find prey.
Title: Re: You are a Monster - Turn 45
Post by: Failbird105 on May 07, 2022, 08:26:02 pm
Kinda feeling in the mood to try to get back into this game. But like, starting fresh, with a new character. Pretty sure I made multiple theoretical future sheets but I have no idea where I put them all.

I think, or at least hope, that I've managed to curb my old "locks up and ghosts from the game the second an action doesn't go in one of the ways I planned for" habit
Title: Re: You are a Monster - Turn 45
Post by: Failbird105 on May 08, 2022, 07:26:23 pm
WIP sheet

Spoiler: Do you want to play? (click to show/hide)
Title: Re: You are a Monster - Turn 45
Post by: Nakéen on September 26, 2022, 02:09:44 am
Turn 47:




Eximius Res, the Rusty Ring (Hawk132)
Prias could feel an illusory pat on his shoulder as Eximius' voice transmitted into his ears, "Well done... even if we've dried ourselves of mana in the process. We're in not much shape to continue hunting, we should rest for a spell."

Talking ho!

Prias let out a heavy sigh, releasing the tension in his entire body at once. He smiled with a mix of satisfaction and annoyance.
"Aaah, I'm spent. I still have a long way if it took so much out of me to take down one of these monsters. The deadland still swarm with things of that level, and worse."

After you assured him the Roamer was truly dead your host stretched a bit, straightening his posture, and walked toward the carcass in order to examine it. Considering the two of you were too spent for another fight, there wasn't enough time to properly carve and extract from the body the most useful components. For now Prias took the eyes of the creature as well as its claws and fangs. At some point during his training, Prias was taught by Veras of the alchemical value of monster body parts and eyes were a sure value in that regard as magic power tended to gather in these organs. Internal organs were often strong components, especially the heart, but carrying these around was dangerous as fresh monster innards tended to attract ravenous and dangerous creatures. Having survived until now thanks to the prudence drilled into him, you knew Prias wouldn't risk attracting danger. This thought amused you seeing how reckless he sometime was in battle, his feelings and instincts often overwhelming him in the heat of the moment.

"Well then, that should do it. I don't have much hopes, but hopefully there will still be something left to scavenge when we return."

The two of you left against the howling winds, walking for a few minutes before finding a place suitable to establish a makeshift camp. The old, abandoned ruins of a brick house who roof had long collapsed. Only three of its walls still stood, broken and decrepit as they were. After setting up an alarm system made of bells and strings around the perimeter, Prias took refuge from the winds inside the ruin and started chewing at a piece of bread.

[Flavor:Time passes...]: [2]
You recovered 6HP (22/25), Prias recovered 1HP (20/20)
You recovered 5MP (7/21), Prias recovered 5MP (9/20)

After a short rest, a vibration not originating from the winds disturbed one of the strings. Sensing the abnormality, Prias opened his eyes and silently crouched, ready to move.
"Eximius. Something is approaching."

[Perception: Of Vigilance]
[Moderate 10]
Eximius: [8]
Prias: [8]
[Outcome]
Eximius: [6] -Partial Success-
Prias: [3] -Failure-

He took a quick, careful look outside but could see nothing but the ashen land. No sign of what could have disturbed the warning system. But you sensed something nearby, something that the naked eye could not detect. Althoug faint, there was nearby a creature of power slightly greater than that of the Roamer you previously fought...


Nearby Monsters:
-Unknown presence
[Althoug faint, there was a creature of power slightly greater than that of the Roamer you previously fought...]

Spoiler: Eximius Res Status (click to show/hide)



Skee, the Insect Parasite (Legendary Marksdorf)
If the countless dead bodies lying broken and beaten in the web were any indicator, taking this thing head on was a bad idea. Skee motioned the rest of the pack closer, trying not to alert the monster. Once they were close enough, he whispered his plan to them: They would climb through the trees, moving swiftly and stealthily through the foliage as to, once again, remain unnoticed by the monster, while spreading apart so they would be circling the monster from above. Once they were in position, they would begin attacking from afar by throwing stuff at it. This would lead to two possible outcomes: Either it doesn't have a way to attack from a distance, so it would chase them into the trees, at which point they would have the advantage as the Makralians were particularly adept in this environment. They were able to take down the Banera because of their teamwork and great proficiency at arboreal fighting, so in this scenario they should be able to come out on top. Still, Skee advised the pack that, in this case, one of them should run away from the beast while the other tried to attack it from behind as to avoid any potential casualties. In the other scenario, they would be forced to go into close range combat as the monster would probably be more adept than them at long range fighting. So, they would all let out a rallying cry before jumping down on the monster in unison, trying to use the height of the drop and their numbers to their advantage. In that case it would be a swarming battle like the ones they usually fought.

Once it was sure all makralians understood, he would motion for them to get into position, and once they all were, inject [Bolstering Serum] into his host's body, then start the hostilities by using [Mind Crusher] from a distance. If the creature began moving towards him, he would try to outpace it until the others got close again, at which point it would unleash another [Mind Crusher] to disorient the beast and then rush it with his Banera's Bladed Tail in hand, trying to skewer it's massive body. If the monster instead chased one of the others, he would just keep repeatedly using [Mind Crusher] while getting closer and observing the battle from a reasonable distance. Should one of the pack be in danger, he would immediately charge the creature, using [Fur Hardening] and [Regenerative Serum] to try and lessen incoming injuries.

If the monster instead retaliated from a distance, he would simply let out a [Rallying Cry] and jump down blade-first towards the beast, once again preemptively using [Fur Hardening] and [Regenerative Serum].

You gathered the pack to tell them of your plan to take down the intimidating spiderfolk warrior. The five Makralians making up your pack silently nodded as you explained the best course of action to take down this dangerous foe. Once you had finished they silently left for the trees, ready to attack once you would give the signal. As soon as they had taken position, you injected into Shnapa [Bolstering Serum].
Bolstering Serum active
Shnapa (Host): +1 STR, +2 to most combat rolls

As soon as you emerged from your hiding spot, you unleashed [Mind Crusher] on the Arachnastinian Champion who instantly turned toward you.

[Skee: Mind Crusher]
Spoiler: Rolls (click to show/hide)

A powerful mental attack blasted the mind of the towering spiderfolk, whose senses were all of a sudden torn apart. The stumbling warrior quickly recovered from its initial daze and chased after you with a surprising speed for its massive body. You were faster and nimbler still, easily outrunning it through the dense foliage of the jungle. Once it had been lured where you wanted it to, you turned back and unleashed another [Mind Crusher].

[Skee: Mind Crusher]
Spoiler: Rolls (click to show/hide)

Unexpectedly, the Arachnastinian Champion shrugged off the second blast, surprising you with a sudden charge! Before the others could come to your aid, you could see the tip of the polearm fending the air toward you.

[A. Champion: Charge]
Spoiler: Rolls (click to show/hide)

[Skee: Shnapa's attack (Banera's Bladed Tail)]
Spoiler: Rolls (click to show/hide)

Your host's body moved before you could think, using its innate reflexes and enhanced dexterity to dodge out of the way and counterattack using the momentum of your opponent. Putting all his weight behind the strike, Shnapa plunged the bladed tail through a crack in the arachnid's chitin with a frenzied and ecstatic smile, stopping it dead in its tracks. 

Then from above the five members of your pack fell down on the stopped arachnastinian, using their combined weight to push it down.

[Skee's Pack: Pack Assault (x5)]
Spoiler: Rolls (click to show/hide)

In a flurry of vicious bites and claws, your pack cracked open the hard chitin of the struggling monster. Helpless and unable to fend off the unending assault, it was made quick work of by the combined might of your pack and a mere few seconds later ther was only a mangled carcass where the imposing monster once stood.

10 Medium Essence obtained
Stage 3 threshold reached!

Nearby Beings:
[Immediate Surroundings]
-Arachnastinian Champion [Dead]
Stats: Unknown

[Makralian Horde]
-The Horde Leader: Krauraka
-The 7 Greater Leaders
-The 39 Lesser Leaders
-The 24 last contestants
-Nearly a thousand of Adult Makralians
-Your own pack (numbering 5)

[Arachnastinian "Spiderfolk" Kingdom]
-Countless Arachnastinians

Spoiler: Skee Status (click to show/hide)



Iokx, the Red Cap (BlackPaladin99)
Spoiler (click to show/hide)

i decided i actually wanted to play a different char.  is this okay?  as for the starting location, i would like to start near those wood-elf things if you dont mind.

No problem changing character. Although for a starting monster, the traits seem a bit strong.

For those two I think it would be better to be a bit more descriptive in term of natural ability rather than mechanics :)

Adept magic: that one is rather vague! Does it mean your monster is adept at magic? In that case which magic? A type in particular? How does it manifest for your monster?
Sanguine regeneration: given a turn's time span is rather abstract, I think it's better not to set the regeneration to 1. I will count it as a form of lesser regeneration given it affects HP and MP, and it will also treat it as is: it will activate or not between turns at various intensity if a sufficient amount of time has passed.

Arcane armor: no problem here, though given it is a skill it will require to be activated. I may increase the MP damage to offset the ability.

Flavour: [2]

To say the least, life hasn't been easy to you these past weeks. First the dragon of the forest fell, then soon after the woodkin and their guardian followed. With no one else to stop their advance, the horned ones conquered the woods and and chaos soon followed for everyone there. You have no idea where are the others, or if they even survived. You were too busy running, hiding, just like now actually.

Luck: [3] -Passable-

A group of lesser horned folks are pursuing you. Although weak, they still number three while you are alone. To make matters worse, you are lost in a part of the forest you don't know very well.

adept magic is a form of magic, in which magic increases my chars physical capabilities. your notes on the regen are duly noted.

i lay an ambush for them, trying to take out the leader.  no mercy. 

[Ambush]
[Medium 10]: [20] -Critical Success-

As you ran, you remained on the lookout for an occasion to turn the table on your pursuers. As if answering your wishes, you stumbled on a large patch of dormant carnivorous vines known among the monsters of the forest for their powerful paralytic venom -the perfect trap-. You crossed the patch without waking the vines and feigned an injury, and soon enough the three horned monsters after you were in sight.

They cackled upon seeing your sorry state, and charged at you unaware of the trap laid for them. As soon as they stepped on the vines, the entire patch sprang forth and restrained the surprised monsters. Now completely paralized, they were helpless before you.


Nearby Beings:
- 3 Lesser Demons [Paralyzed]

Spoiler: Iokx's Status (click to show/hide)



Azarian, the Imbued Thoughtling (Dustan Hache)
Azarian knew little of these creatures, but perhaps the corpse and it's belongings could reveal something that would change this. He begins inspecting the contents of the bag, and also tries to figure out why and how to use the strange cloth strips they and the ogres value so highly as his curiosity overcame his desire to continue fleeing.

Luck: [Lucky!]
You rummaged through the corpse's belongings and found a few intriguing and neverseen before trinkets.
A fragile and flexible coloured sheet of fabric depicting two creatures similar to the corpse species, it was fascinating how detailled and accurate was the depiction. Upon further inspection, it seemed one of these creatures may have been the male before you. At the very least their hair and eyes were the same shade of blue as the one individual on the right of the picture. The left individual had darker blue hair, and was noticeably smaller. If these humanoids followed the same basic principles as the Ogres, then the left individual must have been a juvenile. You could feel some very faint traces of mind lingering on this strange trinket.
It was the first time you sensed traces of mind on an object, arousing your curiosity. You inspected it a bit more just to be sure the object wasn't in fact alive, and no, it most definitely wasn't alive. How curious indeed.

A simple metal collar. You were feeling instinctively uneasy looking at it, as if there was something unusual about it.

A ring with some sort of mechanism that caused a small rod to always point in the same direction. It was pointing eastward.

A few pale cyan coloured tablets. Some sort of medicine? They had a delicous scent to you, agitating your hunger a bit: these seemed rich in a form of easy to process magical energy, each tablet could probably sustain you for an entire week and replenish your magical power in an emergency. Not that you really needed to consume them given how rich magic was in these lands, now that would only be gluttony.

Apart from all of this, there was some sort of preserved food in the bag. Completely useless to you.

As for the cloth themselves... you tried to stretch and twist them in various ways in an attempt to understand their use and value. It was soft and fragile, so completely useless as protection, even yourself could tear them if you wanted to. Then you tried to wrap the fabric around you like the Ogres and the Humans seemed to do. You had a small realization: wearing the fabric this way insulated your body from the elements. You nodded in appreciation upon discovering a property of the fabric, maybe humanoids were particularly weak to cold and needed this fabric to protect themselves?

As you continued experimenting, you noticed its light weight was another advantage. You could move your tendrils without losing much dexterity, so they weren't hindering you much. Problem is, they were so colourful they made you stand out. A definite no for camouflage. You pondered the colours a bit, maybe the intent was not to hide, but to attract and deceive? That would be devious indeed, usually on wouldn't expect something bright, colourful, and stupid looking to be much of a threat, leading to a reduced guard. In the end, you noted that these Humans were either smart and deceitful creatures for using this innocuous fabric in such a way, or simply completely stupid to announce to all their location. Hopefully that was the later.

Trinkets acquired! [Inventory Updated]
-Lifelike depiction of two humans with trace of mind -one confirmed dead-
-Simple cetal collar
-Mechanical ring thingy
-Tasty magic-filled tablets
-Colourful clothes


Nearby Beings:
- Corpse of a human

Spoiler: Azarian's Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
Ulkas smiled teasingly:

”Am I so predictable?”

“Level of defenses here was almost ridiculous even by ancient standard. With Protector giving their all to counter former comrades, while they tried to get through… Whatever we will uncover, should be enormous. And much more than useful trinkets we hold. Even if it is a base of Ancient knowledge instead of weapon testing range, there would be enough for start. And then your turn to shine shall come, just as it did before.”

(I feel that until we uncover the last puzzle, facility is more dangerous than Ambition. While I am worried he holds no regard for physical weapons, please, be careful, things can get dangerous right now.)

Ambition's eye widened with interest as you explained the bits of past history you had managd to elucidate.
"Hmm... a world where this Essence was so abundant would indeed have been very different from our. I see... many things are starting to make sense now. You have my thanks for your insightful sharing, dear Ulkas."

He then chuckled with a hint of disgust in his voice, and muttered just audibly enough for you to understand "So this was the secret they knew all along." From this, you quickly surmised he must have been talking about the Great Beasts of Marandars, who most likely knew of the value of Essence and the state of the world prior to the Catastrophe. Ambition didn't say much afterward as he was deep in reflection.

(Initiating relay. Xatares will connect to Sateris Aline. I shall relay to you the contents of the exchange.)

You saw a glimpse of a world of mind different from the workings of the living, a mind of order and rules written by a now long gone hand: it was the mind of a sentient machine, that of the dormant Sateris Aline. In the ring that was Liel emanated a similar presence, which was that of Xatares. You sensed a blip of light, like a drop falling on the surface of a vast, undisturbed lake. Merging with the lake, the drop caused ripples which themselves caused ripples, resonating together in what could be said to be an imitation of a heartbeat. A pulse calmed the lake, harmonizing the ripples into a synchronous beat. A faint flash appeared. Xatares responded with another flash.

In the manner of the script used by the Ancients, each of these flashes contained an ocean of information and intent.

[Ulkas: Understanding the exchange (Int)]
[Lucky!]
X: Xatares told Sateris Aline of the state of the world as they knew it. In their words, a broken world in the process of reparation judging from the state of the depleted Ichor/Essence Veins under the surveillance of Xatares. All past authorities had disappeared in what seemed to be in their words a worldwide Ichor/Essence Collapse dated around 9 aeon units of time ago. Xatares itself revealed to Sateris that the installation had awakened from the return of the Ichor/Essence flow in one of the deeper veins. With the collapse of the Etherlink Network, it was very difficult to contact other facilities. It asked for a report of the situation on their end.

S-A: Sateris Aline acknowledged the information but declined the exchange, citing security concerns. It asked information about the five detected Medium-Soul/Stage intruders: the two individuals of the Demon Tribe/Kin of Defiance/Revolution, the unauthorized Monica-class Assistant, and the dual individuals of the Savage Tribe/Kin of Battle/Challenge. Without a proper reason, protocols dictated Sateris Aline would have to activate the internal automated defense system because of the unauthorized intruders.

X: Xatares explained the individuals of the Demon Tribe/Kin of Defiance/Revolution were in a partnership with Xatares. They were aware of the risks of involving individuals of the New World, but the gains far outweighed the risks. Furthermore, with the collapse of the Old World, it was necessary to build a relationship of trust with its new denizens. Xatares challenged Sateris Aline by declaring that all Operators/Managers were created with the intent of assisting their creators and their descendants, as well as maintaining the peace and prosperity ushered during the Typhidna Era. It then attempted to convince Sateris Aline to share information, considering the state of the world and urgency of the situation.

S-A: Sateris Aline acknowledged the stance of Xatares, and decided to grant the Visitor status to the five individuals. Moreover, it recognized it couldn't reestablish contact with Sateris Zeos by itself, the Outworld Level/High Stratum part of the facility and were willing to allow the five individuals to use the central gate leading to Sateris Zeos. They would be placed under strict surveillance to ensure they wouldn't compromise the facility. Special rights would be granted to the Monica-class Assistant Liel, allowing Sateris Aline to connect through it and communicate with the individuals. Sateris Aline would judge for itself if the four people of the New World could be trusted or not.

Then the flashes stopped, and you returned to the physical world. Less than an instant had passed.

(The exchange was a success! We have been granted Visitor status, and I will now be affiliated to both Xatares and Sateris Aline. We may use the central device, which is a gate that will transport us to Sateris Zeos, the upper part of the installation. It seems what we will find here is unknown even to Sateris Aline, it goes to show the security level and importance of the upper part. How shall we proceed Ulkas?)

You then sensed a pulse of power shaking the entire Sky Temple, and energy started coursing through the damaged walls of the installation like warm blood rushing in cold veins. Like a sleeping giant coming back to life, the installation trembled and hummed for a moment until it finally settled down. Meanwhile Astrosa gripped her spear while Ambition tensed. Both turned toward you, waiting for a word from you.


Nearby Monsters:
Ambition the Irregular [Stage 8] [Partnership]
> Source of a Field of Mind Manipulation
Roaming Gol Gimmun, Cradled Skydragon


Spoiler: Ulkas Status (click to show/hide)



The Newborn Elemental Spirit of Ice  - (TricMagic)
Safe? Explore, find. Soon..
Range beyond the field to find prey.

Luck: [Lucky!]
Time passed unchanging as you explored the frozen forests in search for easy pickings. You flash froze a few creatures unlucky enough to cross paths with you, absorbing their essence and changing in the process.

3 Lesser Essence acquired
Stage 1 threshold reached!

During your exploration, you acquired a better understanding of the local powers through the whispers of the frozen nature. A few monsters were vying for supremacy to become the master of this frozen forest. They numbered four:
- The spirit of some warrior or adventurer risen from the grave, known for wielding ice magic and branding a blade made of ice.
- A golem of white metal said to have emerged recently from the ground. It is said to be unaffected by the elements, and use a strange power.
- The current master of the forest, a great clawed creature covered in pale white fur. The lesser nature spirits of the place still refer to it as the master.
- Another creature of fangs and claws said to be the master of another domain before it was dethroned or chased by some unknown power.


Nearby Monsters:
-None

Spoiler: Spirit of Ice Status (click to show/hide)
Title: Re: You are a Monster - Turn 45
Post by: BlackPaladin99 on September 26, 2022, 04:36:42 pm
Murder them all and suck their essence. 
Title: Re: You are a Monster - Turn 45
Post by: Nakéen on September 29, 2022, 01:14:32 am
Murder them all and suck their essence. 

Carefully avoiding walking on the vines, you went to each demon and made short work of the uncapacitated fools, sliting their throats with justified prejudice with your blade. Weak streams of some golden substance escaped from their dead bodies, surprising you as your body absorbed it.

You then felt a change happening within your body.

3 Lesser Essence acquired
Stage 1 threshold reached!
Title: Re: You are a Monster - Turn 45
Post by: Sarrak on September 29, 2022, 01:35:51 am
Ulkas smiled, showing teeth:

“Great news first. We were granted Visitor rights, after all. Astrosa, you might remember our Xatares visit before - something similar, with defenses standing by. For now. Which leads to second point. We are under surveillance. I assume this is nothing new to Ambition, but let’s try to be a bit less paranoid. This whole place is watching us with caution. Angering it is ill-advised, as there are still more than enough defenses left even after thousands of years.”

Demon tried to gauge reactions of his allies (and was that not an interesting hint about “duality”?) before proceeding:

“We would be allowed direct access to the central part of facility, which actually belongs to another stratum, requiring transportation to reach it. Obviously, we do not have Visitor rights there, but secrets and potential discoveries more than compensate that risk, in my opinion.”

“I suggest we should do just that instead of lingering under view of our wary host. We could always return later, if need be.”

(Liel, thanks for confirmation and relay my… our gratitude to Sateris Aline. I hope for a fruitful relationship between us.)

(Astrosa, same as Xatares, really. Humor me for now, time to fight shall come yet… Oh, and do think about learning more about informational warfare. I’d be always glad to help you.)

We shall come to the gates and see Sateris Zeos for ourselves!
Title: Re: You are a Monster - Turn 45
Post by: Devastator on September 29, 2022, 02:08:05 am
How powerful did that creature seem compared to me?

Go check for stray essence, in case that monster killed something.  If I don't find any, go back and hide out with the rest of the crew.. we leave in a few more hours.  Hopefully some recovered through last night.
Title: Re: You are a Monster - Turn 45
Post by: Nakéen on September 29, 2022, 02:45:33 am
Ulkas smiled, showing teeth:

“Great news first. We were granted Visitor rights, after all. Astrosa, you might remember our Xatares visit before - something similar, with defenses standing by. For now. Which leads to second point. We are under surveillance. I assume this is nothing new to Ambition, but let’s try to be a bit less paranoid. This whole place is watching us with caution. Angering it is ill-advised, as there are still more than enough defenses left even after thousands of years.”

Demon tried to gauge reactions of his allies (and was that not an interesting hint about “duality”?) before proceeding:

“We would be allowed direct access to the central part of facility, which actually belongs to another stratum, requiring transportation to reach it. Obviously, we do not have Visitor rights there, but secrets and potential discoveries more than compensate that risk, in my opinion.”

“I suggest we should do just that instead of lingering under view of our wary host. We could always return later, if need be.”

(Liel, thanks for confirmation and relay my… our gratitude to Sateris Aline. I hope for a fruitful relationship between us.)

(Astrosa, same as Xatares, really. Humor me for now, time to fight shall come yet… Oh, and do think about learning more about informational warfare. I’d be always glad to help you.)

We shall come to the gates and see Sateris Zeos for ourselves!

Astrosa let out a sigh of relief, most of the tense air around her disappearing. She frowned a bit upon remembering your experience back at Xatares.
"It does... feel nostalgic I guess. This feeling of diving deeper into some imminent danger?"

Ambition grunted, relaxing his readied arms and drawing a wide smile revealing rows of glistening, razor-sharp teeth.
"Excellent, truly. Let us move on as you suggested, the secrets of the temple awaits."

L: (Your gratitude has been acknowledged by Sateris Aline. They likewise hope you will exceed their tempered expectations.)

A: (It is fine. I am starting to get used to the tune of this unfamiliar dance. Speaking of learning... ever since that vision "that one" showed I have found myself in admiration, and envious. My blood boil with curiosity and fear trying to imagine the warriors of the past, and I am starting -to my displeasure- to understand the motives of "that guy". We aren't so different in a way, chasing after power to get back at those who trampled us.)

You couldn't help but notice how un-Astrosa it was for her to be so contemplative, and more surprisingly, empathetic.

Quote from: Sarrak
(I am certain we shall uncover and learn much more in the future than we could imagine right now. About our past and of our future as well. Together.)

Astrosa answered with an honest smile, and started walking forward.

To the Gates

The three of you followed the great path ahead of you as the facility woke up back to life, guided by the indications of Liel received directly from the administrative intelligence of the Sky Temple. Along the path were many more traces of the battle between the Protectors shown to you in a vision, which you could now picture much more easily. Finally your path was blocked by a gigantic closed gate behind which rested the central area of the installation. Despite bearing traces of impacts caused by the ancient battle, it was completely undamaged.

"Access to the central area granted. Visitors, welcome to the Levemite defence and surveillance installation Sateris Aline." said Liel, relaying the words of Sateris Aline.

The cyclopean gate opened in a motion smoother than you could imagine for such a heavy looking and durable edifice, revealing a vast open cylindric area. The ceiling was so high you imagined it must have been reaching the highest part of the Sky Temple, and the wide open central area was so huge you didn't feel inside a structure at all. Truthfully, none of you imagined such vast interiors from the exterior. Part in awe and prudence, you slowly walked forward as Liel gave the spiel given to the visitors of the installation. The first floor's ceiling where you stood seemed to be the highest of the countless floors circling the central area like neatly empiled disks.

"Welcome to the first floor of the installation, where you may find the reception as well as the most important part of the lower facility. The central high security connective gate used to connect to the external world in lieu of the four cardinal landing areas. In addition, the connective gate of Sateris Aline is the only gate twinned to the connective gate of Sateris Zeos. For this reason alone, the security level of Sateris Aline is of the highest order, usually assured by at least three Protectors in addition to the facilities defensive and offensive matrices. The highest floors are off-limit to visitors, while lower floors contain most housing facilities to accomodate the staff of Sateris Aline and Sateris Zeos."

"If you have any question, I will try to comply and reply in accordance to my directives."

Ambition seemed to be deep in thought, and he was quick to jump on the offer.
"If I may. Forgive me for my ignorance, but what is the source of power of this structure?"

Liel-Aline seemed to ponder the question and its intent for an instant, after which it replied in a polite yet monotone tone.
"Your ignorance is acknowledged, and I will attempt to correct it. That would be a refined form of the primordial energy known as Ichor, which seems to be refered to as Essence by the inhabitants of the New World. Naturally, a refined core of great quality is required for a facility of the size and importance of Sateris Aline. As a matter of reference, yours would not compare in quality."

Whether the questions and answers continued, you all eventually arrived before the great platform at the center of the facility.


How powerful did that creature seem compared to me?

Go check for stray essence, in case that monster killed something.  If I don't find any, go back and hide out with the rest of the crew.. we leave in a few more hours.  Hopefully some recovered through last night.
(Waah the shame! And I said I would process it in the core turn...)


The monster didn't seem that much stronger than you, you were confident you could have won a fair fight against it. That is, if it didn't have some dangerous, hidden ability.

[GM apology hah!]
After the insect monster had left, you searched your surroundings a bit more before returning to your temporary nest. Luckily, you stumbled on a dead creature before other carrions had arrived to the scene. They seemed to have died of blood loss, and bore several marks of talons.

2 Lesser Essence acquired
Stage 2 threshold reached

You then arrived to your hideout to check on the crew. A full belly combined to a good rest seemed to have done wonders on their health, and they had recovered from mostly all their wounds. Then taking the warnings of the strange monster you encountered prior, you left before the fall of the night. Like a heralding trumpet, the cold air of the night started blowing through the canyons and you heard in the distance a swarming sound combined with a cacophony of roars, cries, and other monstrous calls. The stars and the moon shone fiercely tonight, revealing a distant, savage spectacle of shadows killing themselves in an endless dance. But all of that was far behind you now.

Beyond you the land continued expanding, and you saw the luster of a vast body of water in the faraway horizon. You had never heard of it and it was the first time you saw something like this, and it was the sea.
Title: Re: You are a Monster - Turn 45
Post by: Devastator on September 29, 2022, 12:41:16 pm
Try to resist transforming as long as possible.

Survey the new area.  Is this a suitable place for us to get settled?  Use my speed and Squack to try and keep everyone safe, identifying dangerous monsters while remaining safely beyond reach.


Spoiler: Squacks, Stage 1. (click to show/hide)

Spoiler: Transformation. (click to show/hide)
Title: Re: You are a Monster - Turn 45
Post by: Sarrak on September 30, 2022, 02:45:08 am
 “You mention core quality. Was that a natural trait of Typhidna Era alliance partners, or they used Ichor to alleviate nature? Currently, only direct absorption seems possible, but I can’t help to wonder if there were different, easier ways back then.”

“Just like Xatares, you seem highly specialized in your task. Do you mind describing purpose of Sateris facility for us as current Visitors?”

“And as we are about to visit… What can you tell us about Sateris Zeos? Even knowing you do not possess current information, any hints could help.”

Enter Sateris Zeos.
Title: Re: You are a Monster - Turn 45
Post by: Dustan Hache on October 01, 2022, 08:04:18 pm
Azarian was surprised. There was much to discover here, even if it would take time to understand!

The first thing he did was inspect the strange fabic that depicted the human again, more intensely with his non-physical senses. He couldn't afford to destroy something this interesting, especially when fragments of a mind clung to it so readily. He needed to know why and how, as it also may have explanation for his own survival during several other bleak situations.
The second thing he did was he inspected and followed the direction of the strange mechanical ring. It was clearly meant to guide the human to something, or as a extraneous tool for navigating. He also kept the human’s colorful clothes on, figuring they would be flamboyant enough to fool anything looking at him from afar, such as other humans. Worst case, being warmer didn’t hurt either.
Title: Re: You are a Monster - Turn 45
Post by: Nakéen on October 02, 2022, 02:43:19 pm
Try to resist transforming as long as possible.

Survey the new area.  Is this a suitable place for us to get settled?  Use my speed and Squack to try and keep everyone safe, identifying dangerous monsters while remaining safely beyond reach.


Spoiler: Squacks, Stage 1. (click to show/hide)

Spoiler: Transformation. (click to show/hide)

[Transformation suppression]
[Easy 4]: [20] -Critical Success-

As soon as you had subconsciously envisioned your future self, your body started urging to match with your new self. But through sheer force of will, you managed to quell the raging essence. You knew you couldn't hold it in indefinitely, but you could definitely last one more attempt without an issue before it would start becoming hard to resist.

[Scouting]
[Easy 6]: [8]
Outcome: [1] -Success-
Luck: [2] -Not so good-

You and the most able bodied Carrion Birds set off to explore and scout the area. The vegetation here was even more dense and tropical than where you just came from, the canopies forming a quasi uniform carpet of verdure separating you from a different world below. It was difficult to see through, but the place was definitely teeming with monsters of innumerable species. Exploring the jungles would be ill-advised as you would have reduced manoeuverability down there, and the trees could be fileld with traps. You concluded the place was very much not fit for settling. Not discouraged, you continued exploring the area over the course of the day. The skies were relatively safe and devoid of dangerous monsters, but that in itself was worrying. It could mean that for some reason, creatures of the skies didn't thrive well here.

The dawn eventually broke from the west, heralding a new day. With the light of day illuminating the landscape, you noticed mounds of land in the seemingly infinite body of water. Islands?


“You mention core quality. Was that a natural trait of Typhidna Era alliance partners, or they used Ichor to alleviate nature? Currently, only direct absorption seems possible, but I can’t help to wonder if there were different, easier ways back then.”

“Just like Xatares, you seem highly specialized in your task. Do you mind describing purpose of Sateris facility for us as current Visitors?”

“And as we are about to visit… What can you tell us about Sateris Zeos? Even knowing you do not possess current information, any hints could help.”

Enter Sateris Zeos.

Liel-Sateris seemed to ponder for a few seconds. For some reason you imagined a sigh hiding behind the silence.
"Allow me to correct your lacking knowledge.
1. Firstly, "Core" refers to an essential characteristic of all individuals, it is the information and potential of the self. Historically the nature of the core shaped civilisations and the boundaries between people and beasts. That is to say, sapience was associated with a core of sufficient quality which would allow the self to interface with Ichor.
2. Secondly, what you infer has been confirmed by our observations: the current world's Ichor surface density is at a critically low level, preventing one's core to naturally coalesce into its ideal shape. It is thus not a surprise that the world would revert to the barbarous act of consuming the Ichor of another sentient. In civilised society, this relic from the dawn of civilisation was eventually replaced by the absorption of refined Ichor, until even this method was obsoleted in the later eras of civilisation when ambient Ichor was sufficient to fulfill the needs of the majority of cores. Only exceptional individuals, requiring Ichor of the highest quality still required to direct absorption then."

"As per your Visitor status, I may reveal onto you the partial nature of this facility. As previously mentioned, my purpose is that of defence and surveillance, as well as support and logistics for Sateris Zeos. And although specialized, facility administrators were created versatile enough to be able to act and react autonomously."

"Now I must reject your last request, as information about Sateris Zeos is strictly regulated. Your current status does not give you the credentials to access such information. Although as a Visitor, you would at the very least usually have been aware of the public designation of Sateris Zeos, that of a science and observation facility specialized in deep astrology, that is, the study of confluence and divergence of the elements of the outer space."

Quote from: Ulkas
Ulkas shuddered. It did not sound like good news, considering what glimpses he already knew. No, it was certainly bad news… But that did not dissuade him, in the end. Danger and mysteries of the world were but an opportunity for inquisitive mind, to rise above itself and reach for infinity…

He did not finish “or perish trying” while mentally preparing to meet what laid inside Sateris Zeos.

And so did Ambition. Its instinct warned him of a colossal danger behind the secrets you were about to face, and he shuddered in apprehension and anticipation. He laughed loudly and took a step forward into the platform.
"Gahaha! How could I not desire to know more, even if my life was at stake now? What foolish thoughts! I will ascend above my enemies, or die trying!"

Astrosa threw an annoyed gaze at your partner. Calling your name, she then turned toward you.
"You are too loud, fool. Ulkas, I will be your spear that carve the path you show me, and the shield that guard the same path. Now, show me the path I must carve."

You received her vow with pride and gratitude, and stepped onto the raised platform: a huge reflective disk with a chrome outer ring, of a diameter approximatively fifty meter long.

"Connection to the Sateris Zeos Connective Gate established. Gate activation in 10 seconds."

[Spatial Magic Analysis (POW / Advanced Magic (Translocation))]
[Easy 8]: [9]
Outcome: [6] -Overshoot-

You sensed an incredible flow of magic inside the platform and an impervious spatial sphere formed around you, visually distorting your surroundings. Analyzing the spell structure, you recognized spatial magic similar to the one you used although this one was incredibly more complicated and secure, impervious to tampering. If your magic was opening a door with a crowbar, this magic was opening an automatic door with a series of locks without damaging any of the involved components. The unnatural complexity was such that combined with the visual distortion, you started feeling a bit nauseous from the information overload. You understood right before it was too late that the spell must have had a counteranalysis component imbedded in it as another layer of security, and you thus stopped analyzing it to avoid potentially taking serious damage from a mental attack.

"I must apologize. According to the connection establisment, the communication embargo of Sateris Zeos is still in effect. Consequently, I not be able to accompany you to Sateris Zeos until the embargo is lifted. May Ey Ephter guide your souls, I will be praying for your unlikely success."

As soon as the ten second timer had concluded, space shifted seamlessly around you.

(...)

Darkness. The purest darkness, through which you couldn't peer, through which words couldn't circulate. Just like that, your senses had been robbed. Where were Astrosa and Ambition? Were they still with you, right next to you? Were their senses also robbed? You tried to reach a hand, but couldn't move your body.

A voice rang from deep within this darkness, a faint candle in the night that blinded you from its faint glow. It was your own voice. Whatever it was, was borrowing your voice. Your voice was threatening, and asked a silent question whose words you couldn't understand.

".........."

[Sateris Zeos: Memory Inspection]
Spoiler: Rolls (click to show/hide)

Your mind answered by itself, without you being able to stop it. Your mind told the voice everything about you in words that made no sound. It was a terrible feeling of powerlessness, as if your very being was being carefully dissected and read like an open book.

"......."
 
Finally, the voice called you by your name. Nor Ulkas, not the name you couldn't remember, no... another name. It was Ulkas, it was also the name you couldn't remember, and it was also the names you would take on after. It asked you a question to which you had no answer, but felt compelled to answer.

"What is your destiny/purpose?" you felt it said. And you answered.

Suddenly the darkness changed, and your senses came back to you. Your surroundings were still dark, but this new darkness was blinding compared to one before. Right as you sensed a presence in front of you, a voice rose in your mind.

"I apologize for the rude, but necessary treatment. You have cleared the core and fate security tests: your Cores are still yours and your arrival is still part of the Awakening. Although in your case, there is a potential danger: you were marked by the Fifth Beyonder: the one referring itself in your memories as Tinzakena, or rather its true name Anathena. Well done on avoiding corruption, and most importantly, arriving here."

The platform started glowing with a dim light, and you could see the human before you. The moment you saw him, you knew he was an existence similar to the twin Heroes you fought back then. Platinum hair and eyes, perfect ivory skin. The distant aura of someone belonging to a different world... He seemed closer in nature to an artificial being, but in your bones you could feel the blood flowing in his veins. And although he had a youthful appearance for a man, the pressure of the ages accompanied his every moves.

"You may refer to me as Last. I am as you presumed, one of those you call Ancients. A Levemite."

Like you, Ambition and Astrosa were still in somewhat of a daze from prior. Ambition seemed pensive, looking toward the dark ceiling, while Astrosa was weakly gripping at her spear. Her usual bloodlust was gone, but you could still feel her resolve trying to fight something. Of the three of you, she seemed to have been the more affected by whatever you just went through.

"Sateris Zeos is still in the process of reactivation. We can talk as we wait for the facility to awaken, I haven't had company in a very long time."

A sound then left the mouth of the man named Last - a single word. Four comfortable looking seats appeared from thin air, one for each of you. Ambition snickered with an air of defeat and slumped in the seat which had perfectly adapted to his complex body.

"Very well, I will play your game. You saw everything about me anyway, it's your win so far."

Liel's voice whispered in your mind.
(Ulkas, I can't connect to the outside. Tread carefully with this person, he possesses enough authority to override me. We should consider him on the same level as Sateris Aline and Sateris Zeos in our interactions.)

Azarian was surprised. There was much to discover here, even if it would take time to understand!

The first thing he did was inspect the strange fabic that depicted the human again, more intensely with his non-physical senses. He couldn't afford to destroy something this interesting, especially when fragments of a mind clung to it so readily. He needed to know why and how, as it also may have explanation for his own survival during several other bleak situations.
The second thing he did was he inspected and followed the direction of the strange mechanical ring. It was clearly meant to guide the human to something, or as a extraneous tool for navigating. He also kept the human’s colorful clothes on, figuring they would be flamboyant enough to fool anything looking at him from afar, such as other humans. Worst case, being warmer didn’t hurt either.



[Inspection (INT)]
[Easy 8]: [6]
Outcome: [3] -Failure-

Filled with curiosity, you attempted to divine the secrets of the strange depiction and the origin of the lingering mind attached to it. Unfortunately your inspection proved fruitless, and you dejectedly put back the coloured fabric in one of the secure pockets of the colourful clothes - a new use you had discovered on the spot. Looking at the changing skies, another novelty of this fascinating land, you instinctively understood much more time had passed than you realized. Somewhat in a hurry, you thus resumed your eastward exploration, glancing behind you from time to time.


[Exploration (LUCK)]
Outcome: [3] -Not bad not good-

You crossed the grassy hills of faint blue tall grass and discovered a brand new landscape, guided by a mechanical arrow pointing somewhere eastward. Behind one hill extended a rustling, living sea of a deeper tone of blue similar to that of the hills. You mentally gasped for before you stood innumerable trees covered with what looked like bright, fragile scales of aquamarine. Where those really trees? The trees you knew of, those from the Deadland, were scarce and twisted effigies of black dried wood. A sense of wonder filled you as a fresh wind charged with magic particles drifted toward you from the forest, but you nonetheless remained on your guard. You carefully took a hold of one of these coloured scales stuck to the branches of the trees. They crumpled easily and were cool to the touch, soft and rough. It was a novel sensation.

The forest was filled with countless signals of life, from small to big. You noticed a somewhat intelligent mind close by and quickly hid in the underbrush. Some sort of goblinoid creature was foraging for food at the base of a tree, and that one seemed much less vicious than the unstable goblins of the deadland. This specimen had a white skin dirtied with specks of blue and brown from too much foraging, and it wore some crude cloak made from the local vegetation. Then it glanced in your direction and suddenly jumped from the surprise, letting out a loud "Gwaagh?!". It had noticed you a bit too quickly, you noted you had underestimated a bit how flamboyant your clothes were.

The goblin seemed unsure about running or staying, it could be that your gaudiness was so unexpected the goblin was in a state of pure confusion.

Title: Re: You are a Monster - Turn 45
Post by: Devastator on October 02, 2022, 03:26:35 pm
(Does this means I can change it until it goes through?  I'm going to change the MP focus to a HP focus, but that's the only change at this time.)

Spoiler: Transformation (click to show/hide)

Well, this could be worse.  Those bits of land in the ocean might be great spots, even if here isn't bad.

..And there's a good way to fly long distances.  Just gotta find an updraft and get really high.  Then you can have an easy time gliding across water.  Need a big fire.


Continue resisting.

Can Kra (the cinder vulture) set stuff on fire now?  That'd make starting a big fire easy, and that'd create a nice updraft for us to ride over to the islands.

..Since I've got a transformation, and the full heal that comes with it ready, search more aggressively for anything that makes this a hostile area for flying creatures.  A big dangerous flyer?  Something that attacks from the trees?  Search alone.
Title: Re: You are a Monster - Turn 45
Post by: Nakéen on October 02, 2022, 03:38:58 pm
(I'm AGAIN going to change the rules with the combat rolls! Will tell you more once I finish the draft.)
Title: Re: You are a Monster - Turn 45
Post by: Sarrak on October 02, 2022, 05:58:25 pm
[On Destiny]

Yet at the same time, it held a strange sense of wonder and exhilaration. As if this foreign influence, effortlessly opening the locked tome of memories, has shaken the dust and debris it has collected. Revealing to the notice of mind both the dark crypts that were made to stay hidden - and golden sparks that were dulled by passage of time.

The dissection was both swift and continuous, giving glimpses and taking them back, but at same time Ulkas was assured that he now knew more of himself than he ever allowed before.

His voice held neither tremble nor a usual vicious glee when he stated the destiny which would become his own:

“To behold whole world in my grasp. Knowing its intricacy, feeling the depths, delighting in its wonders - learning ever more…”

He chocked a bit, as if his mind was still unsure on second part of equation:

“By driving others to new heights of mutual enlightenment.”

[Turn]

With a irrationally comfortable deep feeling of unreality that permeated the facility he oversaw, Ulkas took the place offered, checking that Astrosa did as well before asking first question:

“Was our appearance required for the reactivation of Sateris Zeos, or it sped up an ongoing process?”

Continue discussion while we wait for facility to awaken.
Title: Re: You are a Monster - Turn 45
Post by: Dustan Hache on October 03, 2022, 06:50:42 am
azarian’s curiosity overcame his caution yet again as he attempted to approach and inspect the goblin, altering his psychic form to mimic it’s rough shape in the clothes. The only way to find out what it was would be to approach and try to communicate!
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on October 04, 2022, 03:16:11 am
(Does this means I can change it until it goes through?  I'm going to change the MP focus to a HP focus, but that's the only change at this time.)

Spoiler: Transformation (click to show/hide)

Well, this could be worse.  Those bits of land in the ocean might be great spots, even if here isn't bad.

..And there's a good way to fly long distances.  Just gotta find an updraft and get really high.  Then you can have an easy time gliding across water.  Need a big fire.


Continue resisting.

Can Kra (the cinder vulture) set stuff on fire now?  That'd make starting a big fire easy, and that'd create a nice updraft for us to ride over to the islands.

..Since I've got a transformation, and the full heal that comes with it ready, search more aggressively for anything that makes this a hostile area for flying creatures.  A big dangerous flyer?  Something that attacks from the trees?  Search alone.


To your inquiry, Kra answered enthusiastically:
"Kra can start a fire yes!"

[Scouting (Continued)]
[Easy 4]: [6]
Outcome: [3] -Critical Success-

Flying over the canopies, you continued studying its inhabitants. After a while you eventually managed to identify the dangers of this land for flying creatures: the reason was simple, the canopies below where in fact far too inhospitable and dangerous for creatures of the skies. There was no way to procure food or roost other than to dive below the canopies, the territory of many monsters where the dense foliage made it near impossible to maneuver as freely as in the skies. A bird would become easy prey down there.

Another danger lurked, in the form of great monstrous trees capable of catching passing flying creatures with surprisingly fast lashes made of vines, like great anemones springing only on the approach of some living being.

Noting these dangers in your mind, you decided to avoid roosting on the jungle.

[Starting a fire]
[Hard 12]: [8]
Outcome: [6] -Partial Success-

You instructed Kra to use her flame on a tree you were sure was 1) not going to eat you, and 2) not a nest of some nasty critters. Unfortunately the still living wood was too humid for the fire to properly take place, and the smoke started attracting unwanted attention. After a bit of confusion among yourselves, you simply decided to give up the idea and reach the islands the old fashioned way.

After a bit of searching, you found a rising air current suitable to your needs and rode it.

Luck: [3] -Not good not bad-

Far above the clouds, you spotted several large shadows. Your kin generally avoided the upper skies due to some base instinct, probably because of some dangerous creatures of the upper skies lurking there. Making yourselves low in passing clouds, you continued toward the islands.

(...)

You finally landed after a good part of the day had passed. The first island was rocky and dry, and its vegetation was completely different from that of the mainland. There were a few monsters there, but they seemed relatively passive. Sharp reefs surrounded the island, preventing access for all but the small fishes. It was a rather peaceful place, but you couldn't be immediately certain. Maybe some dangerous creature had made it its lair?


Allies:
-Kra, Cinder Vulture
-7 Carrion Birds

Spoiler: Squacks Status (click to show/hide)


[On Destiny]

Yet at the same time, it held a strange sense of wonder and exhilaration. As if this foreign influence, effortlessly opening the locked tome of memories, has shaken the dust and debris it has collected. Revealing to the notice of mind both the dark crypts that were made to stay hidden - and golden sparks that were dulled by passage of time.

The dissection was both swift and continuous, giving glimpses and taking them back, but at same time Ulkas was assured that he now knew more of himself than he ever allowed before.

His voice held neither tremble nor a usual vicious glee when he stated the destiny which would become his own:

“To behold whole world in my grasp. Knowing its intricacy, feeling the depths, delighting in its wonders - learning ever more…”

He chocked a bit, as if his mind was still unsure on second part of equation:

“By driving others to new heights of mutual enlightenment.”

[Turn]

With a irrationally comfortable deep feeling of unreality that permeated the facility he oversaw, Ulkas took the place offered, checking that Astrosa did as well before asking first question:

“Was our appearance required for the reactivation of Sateris Zeos, or it sped up an ongoing process?”

Continue discussion while we wait for facility to awaken.

Last took a seat, maintaining a composed posture.
"Neither answer is wrong. The conditions behind the reactivation of Sateris Zeos had been determined through a past analysis of celestial conjuncture, and the current parameters do fulfil said conditions. So in a sense, your appearance was required if we assume the past foretelling was accurate. Then again, Sateris Zeos would have activated on its own if the situation had become too dire, but it wouldn't have been the most ideal. Your arrival is thus within our optimist predictions. Was I able to answer your question?"

Quote
“Indeed. I assume you were speaking about analytical foretelling that was done nine eons ago, pre-Catastrophe or right after it, as facility entered hibernation? And as reactivation could serve both optimistic and pessimistic predictions, Sateris Zeos must be multifunctional beyond what we expected.”

Last merely nodded on your successful assumption.
"That would be right. The activation of the twinned gate from Sateris Aline caused my emergence from hibernation, and after ascertaining the situation of the surface through your memories I initiated the awakening process of Sateris Zeos. I will hold off on explaining the manifold missions of this facility until it has properly reawakened, so you will have to excuse me until then."

He then went on to describe a bit more of the Catastrophe.
"Sateris Zeos was one of the few facilities of Levem to survive the Cataclysm without undergoing a forced hibernation, so we managed to observe the aftermath for quite some time. Eventually though, continued operation proved too costly and hibernation protocols were activated. During the time spent sleeping, Sateris Zeos still continued gathering observational data for future analysis."

Quote
Ulkas hummed and, seeing as his companions were still in slight daze, continued with questions:
“So, what was the assumed cause of Cataclysm? Mere disappearance of Ichor might make civilization slowly crumble to barbarism, but not to sudden berserk loss of self. Does observational data that Sateris Zeos gathered support cyclic nature of such an event?”

Ambition added a question on top of yours.
"Was everyone of the past affected by this Cataclysm of yours?"

"There were some prior events to the Cataclysm and countermeasures were prepared. But ultimately we underestimated the extent of what would come. First I should explain to you the nature of the world of Yaremos. Although a crude comparison, the world is akin to a living being inside of which we live and serve a purpose. Ichor which you call essence is like the blood of the world, and through the multiplication of life and the growth of civilizations, Ichor prospers and so does the world. This also means that all Ichor does not truly belong to us, but to the World."

"Now the Cataclysm as your learnt started from a single event, let's call it Instant Zero. Through a white hole, something invaded the World, breaking dimensional barriers and reaching at a critical place. It was called the Origin, the Birthplace of True Magic, and the Heart of the World: the island of Ey. This existential threat caused the World's immune system to activate, and all Ichor was reclaimed to combat the foreign threat. Robbed of their selves and their powers, individuals degenerated... Imagine yourself losing everything, being reduced to a state before you were conscious. All of it happening in an instant. This is what happened on a worldwide scale at the Instant Zero."

Last then looked at Ambition.
"To answer your question, indeed not everyone was affected. Some had a certain natural resistance thanks to a special form of Individuality which caused them to function outside of the Ichor system, in varyingly impactful ways. Usually only a rare few individuals would have possessed such characteristics, but then there were the Humans. From the start the Human species was known to function differently from the others: Humandkind's unique ability, the Human Preservation System shortened to Hero System. Humans were always weak as individuals, and unable to assume their ideal form despite Core of great quality. Thus to combat perceived threats to their species, they would unconsciously select chosen individuals to receive the Ichor of their species, pooled into an inaccessible place of the Ether save for the chosen individuals: those individuals were, and are Heroes. This ability helped the Humans preserve their sense of self at minimal power loss compared to other species."

Then he looked at Astrosa and you.
"Remember I spoke of countermeasures. There were communities which worked together in order to create vaults which could function as independent settlements if a terrible catastrophe occurred. Among them was the underground city vault of Pandemonium, composed sorely of citizens from the Kin of Revolution, also known as Demon Tribe."
"As for observational data, I will tell you more when the facility is activated proper. Now is not yet the time..."

Quote
Ulkas nodded, accepting information. It seemed plausible and calmed feeling of illusory experience a bit… Then he realized with a start that, while summing and extrapolating what he already knew, Last offered precious little new info that could be developed further. An interesting point, though he was not sure if the questions were to blame.

“Can you elaborate on your optimistic predictions? Human civilizations were active for at least an aeon or two, with some other races forming developed Cores. I find it hard to believe none have contacted Ancient facilities, as some knowledge should have remained within humanity or less defended places accessible by brute force.”

Last remained unfazed, calmly observing the three of you.

"I will answer your first question last. Levemite facilities were in fact activated all over the continent across several eras, with only a few entering lockdown in order not to be mishandled. Salvage of such facilities helped the survivors fend off the devolved hordes in the initial and subsequent chaos, and it is likely civilization wouldn't have survived without this. Furthermore without a mean to gather Ichor to assure continued operation of the facilities, it is likely the survivors quickly had to abandon the reactivated facilities until the Ichor concentrations reached suitable levels. I will however note that some dangerous facilities are currently active: one being Laguna - one of the superweapons of Levem. According to your memories, it would be located right in the territory of the human nation known as Fordania."

"Now concerning the predictions, I can not yet ascertain whether or not the current situation has fulfilled our optimistic criterion. It was expected that Ichor concentrations would reach suitable levels in 10 aeon units of time at most based on Ichor veins dating, and your arrival still fall within our expectations. And more importantly, none of your cores are corrupted by the Beyonders although one of you is marked. This is the most important criterion of our optimistic previsions: it means to us that the World isn't yet compromised, and that there is still a chance to prevent a second Cataclysm and hopefully return the world to the ideal state achieved in the Typhidna era."

Ambition who had defiantly listened until now then grunted.
"Optimistic expectations huh... I always wondered why I was so obsessed with the Sky Temple ever since I was aware of my self. Chalked it to instinct, but now I understand that my will was not truly mine was it? You called me the fated one, and called the voice of my dreams the fated call. It was you urging me to come, is that right?"

"It is indeed the case, as you are the second core of Protector Ecronis."

"Tch. Figured that was something of the sort. But that doesn't matter. My desires haven't changed, and I am me. I am Ambition, not your Ecronis, and my will is mine alone. Don't expect me to go along with your previsions if you won't offer something to me in exchange."

"I heard your destiny and purpose. I can assure you all your actions until now were born of your wishes and not of another."

Last looked toward the ceiling.
"The reawakening process of Sateris Zeos is complete. I will show you that which you need to know before we proceed further."

The Human once more said a single word. It carried power and meaning, you could feel a powerful resonance inside of it. Space gently warped around you and you were transported to a different place. It was as dark as before, and despite being unable to see you could perceive a massive dome and some sort of incredibly complex structure floating above you. For some reason it was perfectly visible, even though you couldn't see it. It was a gigantic instrument of lenses and gears, of circles of chrome bronze and intricate details carved to perfection. It rotated, contracted and expanded like a complex living machinery and despite lacking eyes this inorganic relic seemed to see everything.

"Now close your eyes and steel your hearts. I will show you the threat to the World. As well as the truth you need to know" said Last with a solemn voice.


azarian’s curiosity overcame his caution yet again as he attempted to approach and inspect the goblin, altering his psychic form to mimic it’s rough shape in the clothes. The only way to find out what it was would be to approach and try to communicate!

[Morphing into a goblinoid]
[Easy 12]: [1] -Critical Failure-

Answering to your will, your psychic form morphed into what you perceived as a goblinoid. The goblin facing you made a terrified face as he witnessed some abominable mass of reddish psychic flesh growling and changing into something vaguely humanoid, made even more terrifying by the clothes obscuring the true form making the goblin imagine all sort of terrible things.

It let out a scream of terror and ran away at full speed in the opposite direction, yelling in the monstrous tongue "RED THING RED THING RED THING WAAAAAH!"

The terrified goblin left behind a strong scent to you, a trail of fear which you could track without much of an issue.

Nearby Beings:
- Teal Goblin

Spoiler: Azarian's Status (click to show/hide)
Title: Re: You are a Monster - Turn 47
Post by: Dustan Hache on October 05, 2022, 06:54:38 am
It wasn’t quite what azarian expected, though maybe it was a misunderstanding.
Did it leave anything behind from it’s foraging? If it did, we should pick it up and follow after. He wasn’t called “red thing!”
Title: Re: You are a Monster - Turn 47
Post by: Devastator on October 05, 2022, 11:11:38 pm
Spoiler: Transformation (click to show/hide)

Continue suppressing

Suggest everyone stay near the beach at first, while I head ahead.

Do some poking around at ground level first to begin scoping out the island.  Call out a few times to see if anyone intelligent is around.  If we're going to stay, we're going to meet whoever it is soon enough.
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on October 07, 2022, 03:38:17 am

Ulkas, the Horned Demon (Sarrak)
Quote
(...)

Before heeding the words of Last, you took a look at your companions.
From the short time you had known Ambition, you knew him to be a cool-headed individual despite a boundless rage and greed storming in his heart. But this time, his eyes filled with defiance were also incredibly calm, as if the storm in his heart had stopped ever since he came here.

Your long-time companion however, was still in a state of emotional disarray which she was struggling against. From what you experienced yourself and knew of Astrosa, it was likely she had to confront inner demons of her that made her realize something. Although what, she wouldn't tell, and you wouldn't pry now. From her struggle and pride, you knew she would wish to find her own answer before telling you of her problem.

(...)

And so your closed your eyes, and braced for what would come. In the darkness of your mind, you felt the dark room around you, the slow revolving motions of the towering instrument, the mystic sound of the Word uttered by Last.

And the veil separating you from beyond the Boundary was removed.

For an instant the empty Infinity filled your soul, like the air entering the lung of a newborn.
And this instant was put to an end as a Presence crushed your soul with the weight of its crushing gaze.

They were Everywhere.

They were Everything.

Absolute beyond the Boundary, your soul saw the twelve transcendental forces - twelve hungry stars, burning eyes in the starless expanse.

One such abyss made your soul shudder with a name - Anathena.

The more you looked, the more their gaze filled the corners of your very being, and the more you felt your soul distorting into chaos, burned by the abominable, blinding light of these hateful stars.

And then it stopped. The warm darkness returned, and you gasped.

"The 12 Beyonders, True Stars of the Expanse. The source of everything, and the ones who attempted to devour the Originator."

Your voice still wouldn't come back, and Last continued to speak. As he spoke, you saw visions of a vast world below, and a vast sky above. A tapestry starting in the darkness, after which there were twelves lights followed by a thirteenth light of gold. From the golden light was born a world, and from this world were born sparks.

"The study of deep astrology give us the stories of a time predating the first soul. Before our beginning, there were 12 stars, each incarnating an aspect of a nameless force. Then came our beginning with the birth of the 13th star, as well as the force with a name: Ephter. The star which would in the future be named Ey Ephter became our world, which we called Yaremos and called ourselves Yarems. This was our beginning."

And then the 12 lights stole the golden light, forcing it to hide in a cocoon made from the darkness it was born from. Now the sparks were all but gone, and the golden light fell into slumber.

"Our end came through a story of jealousy. The 12 Beyonders, once nameless, desired to become. And for that they needed the one force which could grant a name, the force of the Soul. Attacking Ey Ephter, they triggered what we know as the Cataclysm."

A vision of the wide world below appeared, of the three continents and central desert of white sand in the middle of which was a single island radiating like a golden torch.

"The analysis of Sateris Zeos is clear. The World is awakening, and the pulses it has started sending herald the return of the golden age. However... if the world awakens, a second Cataclysm will occur. This time, our civilizations will not survive, and everything will be born anew. Yet if the world does not awaken, it will die and with it, all of us. But there is another new sign, a hesitation. A calling for the worthy ones of the New World."

Last pointed toward the central island.

"In the heart, where fight the last True Mages... Ey Ephter awaits an answer. This is what we can ascertain."

Last uttered another word, and all the terror of your souls vanished. His voice then carried words that were not his, words meant for a you not yet achieved. Like a mark hidden deep in your soul, you sensed embers.

"A time will come for you to hear the calling, nameless children of the gold. It will be the voice of a forgotten longing, it will be a hand reaching unrealized desires. Achieve your completeness, the ideal of your souls, and despair. From this darkness will come an answer that is yours only."


(...)

This is but the start of your quest.

Spoiler: Ulkas Status (click to show/hide)



Azarian, the Imbued Thoughtling (Dustan Hache)
It wasn’t quite what azarian expected, though maybe it was a misunderstanding.
Did it leave anything behind from it’s foraging? If it did, we should pick it up and follow after. He wasn’t called “red thing!”

Luck: [2] -Not much-

The goblin seemed to have left a few berries and some sort of still green branch behind, which you picked up right before rushing after him.

Following the fear trail of the goblin was no difficult feat, and the goblin quickly led you to what you inferred must have been his home. A small settlement among the woods where crude housings were nested in the trees, inside of which you could see goblins of various sizes pocking their heads out.

[Sneak]
[Hard 12]: [8]
Outcome: [3] -Failure-

With your most conspicuous appearance, it didn't take long for you to be detected. Screams of panic and battle resonated all over as the goblins alerted the others of your arrival.


Nearby Beings:
- Teal Goblin... and an entire tribe of it!

Spoiler: Azarian's Status (click to show/hide)



Squacks the Carrion Bird - (Devastator)
Spoiler: Transformation (click to show/hide)

Continue suppressing

Suggest everyone stay near the beach at first, while I head ahead.

Do some poking around at ground level first to begin scoping out the island.  Call out a few times to see if anyone intelligent is around.  If we're going to stay, we're going to meet whoever it is soon enough.


The urge in you to change and grow is becoming increasingly stronger.

(...)

[Scouting]
[Easy 6]: [20] -Critical Success-

After a quick but extensive survey of the island, you noticed the crater at the center of the island at the bottom of which lied a pond of dark water. The pond was inhabited. Emerging partially from the waters was some sort of large serpent with the head of a catfish. It looked at you with watchful eyes, but you didn't sense hostility coming from it. It hailed you first with a lax voice loud enough to be heard from the edge of the crater.

"Hum, you seem new here? You are not here to cause any trouble are you?"

Allies:
-Kra, Cinder Vulture
-7 Carrion Birds

Nearby monsters:
-Very large catfishy serpent

Spoiler: Squacks Status (click to show/hide)
Title: Re: You are a Monster - Turn 47
Post by: Dustan Hache on October 07, 2022, 11:30:07 am
Azarian wasn’t sure what had sent them into a panic, but he could detect the hostility easily enough. He was prepared to fight his way out if needed, but he tried to at least return the little bits of forage he found, showing them as openly as possible before he was attacked.
Title: Re: You are a Monster - Turn 47
Post by: Devastator on October 07, 2022, 11:40:22 am
(Trying to mark thoughts with italics.)

This feeling isn't mine.  I might have to change, but I'll never do it without a very good reason.

Continue Suppressing.

"Yes, we're new, and no, we're not looking to cause trouble.  Looking to avoid trouble.  There's me and a bunch of other carrion birds on this island and we're trying to stay out of all the weird stuff that's been happening.. it just got a bunch of us killed.  Too many."

"Just wanted to come and say hello, see if anyone owns this place.  Is this your island?"
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on October 07, 2022, 05:06:17 pm
(Express processing, rolls and format will be added later)

Azarian wasn’t sure what had sent them into a panic, but he could detect the hostility easily enough. He was prepared to fight his way out if needed, but he tried to at least return the little bits of forage he found, showing them as openly as possible before he was attacked.

In the chaos and panic, some goblins formed a loose half circle in front of you while the other attempted to flee deeper in the forest. You showed the berries and the wooden stick, dropping them on the floor to the eyes of all.

Upon seeing your puzzling move, a goblin with more wrinkles than most shouted something in goblin speech, causing the chaos to stop. It then articulated words in the common tongue.

"What you want, Red Thing?"

(Trying to mark thoughts with italics.)

This feeling isn't mine.  I might have to change, but I'll never do it without a very good reason.

Continue Suppressing.

"Yes, we're new, and no, we're not looking to cause trouble.  Looking to avoid trouble.  There's me and a bunch of other carrion birds on this island and we're trying to stay out of all the weird stuff that's been happening.. it just got a bunch of us killed.  Too many."

"Just wanted to come and say hello, see if anyone owns this place.  Is this your island?"

The serpent rested its head on a warm rock with a ponderous expression.

"Hum no... it's not my island. It's good you are not looking to cause troubles then. This island belonged to a lord of the surrounding water once, but it died of illness here. Monsters from around still instinctively avoid this place. It's peaceful here."
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on October 07, 2022, 05:40:47 pm
(The combat rules will be updated later today. Following some nice feedback from Sarrak, and a confrontation between past, paster, and present me through chaotic notes, I intend to go with the following changes:

1. Combat rolls will return to the old system. Attributes will determine the size of the dice starting at d10s, and modifiers from Situation, Skills, Status (aliteration yay) will then be slapped on top.
2. Critical rolls will keep using a d20, with the target threshold being modified by attributes, and maybe the 3 S.
3. Counterattack still remains.

I think that's it, though I may be missing a few things. Sorry for the fickleness.)
Title: Re: You are a Monster - Turn 47
Post by: Devastator on October 07, 2022, 07:53:05 pm
Spoiler: Transformation (click to show/hide)

"Sounds like just the place to stay, then.  Thank you."

Go back with the good news.  We made it out alive!  Time to settle down here.

Hmm, should maybe be a little careful.  It might be lying.

For practice purposes, and on general principles, resist the transformation as long as possible while getting everyone settled.
Once I feel the transformation finally overcoming me, tell the others I'm going to head to the mainland to see what I can do to make things a bit safer there, or rescue other innocent animals.

Head off, but double back once my wings change, so I can observe what's going on.  Maybe the snake catfish was just waiting for me to leave before eating the others.
Title: Re: You are a Monster - Turn 47
Post by: Dustan Hache on October 07, 2022, 08:28:30 pm
In the chaos and panic, some goblins formed a loose half circle in front of you while the other attempted to flee deeper in the forest. You showed the berries and the wooden stick, dropping them on the floor to the eyes of all.

Upon seeing your puzzling move, a goblin with more wrinkles than most shouted something in goblin speech, causing the chaos to stop. It then articulated words in the common tongue.

"What you want, Red Thing?"
“To learn! To know! To see! To grow!”
Azarian chanted excitedly, reaching out to the mind of this elder goblin for an exchange.
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on October 07, 2022, 08:32:49 pm
In the chaos and panic, some goblins formed a loose half circle in front of you while the other attempted to flee deeper in the forest. You showed the berries and the wooden stick, dropping them on the floor to the eyes of all.

Upon seeing your puzzling move, a goblin with more wrinkles than most shouted something in goblin speech, causing the chaos to stop. It then articulated words in the common tongue.

"What you want, Red Thing?"
“To learn! To know! To see! To grow!”
Azarian chanted excitedly, reaching out to the mind of this elder goblin for an exchange.

Whether out of panic or paranoia, a goblin charges at you! The others seem as surprised as you.
Title: Re: You are a Monster - Turn 47
Post by: Dustan Hache on October 07, 2022, 09:30:46 pm
Azarian tried evade the goblin, weaving evasively as he tried to tire them out and only resorting to devouring it’s mind if it struck him first!
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on October 07, 2022, 11:42:26 pm


Squacks the Carrion Bird - (Devastator)
Spoiler: Transformation (click to show/hide)

"Sounds like just the place to stay, then.  Thank you."

Go back with the good news.  We made it out alive!  Time to settle down here.

Hmm, should maybe be a little careful.  It might be lying.

For practice purposes, and on general principles, resist the transformation as long as possible while getting everyone settled.
Once I feel the transformation finally overcoming me, tell the others I'm going to head to the mainland to see what I can do to make things a bit safer there, or rescue other innocent animals.

Head off, but double back once my wings change, so I can observe what's going on.  Maybe the snake catfish was just waiting for me to leave before eating the others.


[Transformation suppression]
[Easy 6]: [6]
Outcome: [3] -Success-

Your urge is silenced for now. But the pulse keeps getting stronger.

"Try not to attract too much attention here... Monsters haven't yet figured the lord is dead, that's why they still don't dare approaching."

The serpent then dove back into the pond and you left the crater to find a place where to nest. You found a hill with sharp cliffs with cavities protected from the winds and the elements, it was a fine place to roost. Over the day you gathered materials for your nests, and everyone rejoiced from no longer having to flee and migrate further than before.

(...)

Eventually the urge became too strong to overcome, and you told the others that you had something to do on the mainland, alone. Sensing your resolve, they didn't dare oppose your will and let you leave the island. When you were sure everyone believed you left, you let the changes of your bodies overcome you, changing into a new you: stronger and sharper. You then observed sneakily if anything changed.

There was no activity from the catfish, who didn't seem to leave the pond. Your companions were hunting the animals of the island for today's meal, and nothing seemed out of the ordinary.




Allies:
-Kra, Cinder Vulture
-7 Carrion Birds

Nearby monsters:
-Very large catfishy serpent

Spoiler: Squacks Status (click to show/hide)



Azarian, the Imbued Thoughtling (Dustan Hache)
Azarian tried evade the goblin, weaving evasively as he tried to tire them out and only resorting to devouring it’s mind if it struck him first!

Expecting an attack and unwilling to be the one to draw first blood, you focused on evasion and keeping a distance from the charging goblin.

[Goblin: Chaaarge!]
Spoiler: Rolls (click to show/hide)

[Goblin: Chaaarge!]
Spoiler: Rolls (click to show/hide)

Charging twice, the goblin failed to land a proper hit on you and finally ended up in an underbrush. There was tension in the air, and the goblins were looking both at you and the feet of the stuck goblin kicking in the air. Then the old goblin shouted "STOOOOP!". All the small teal goblinoid turned toward him as he stepped forward with an hesitant pace.

"Red Thing probably not dangerous! Not make him angry!"

Then turning toward you, he asked pointing at the stick you had dropped.

"Red Thing what exchange? Bring healing stick to trade?"

Nearby Beings:
- Teal Goblin... and an entire tribe of it!

Spoiler: Azarian's Status (click to show/hide)
Title: Re: You are a Monster - Turn 47
Post by: Devastator on October 08, 2022, 02:18:30 am
I'm glad they made it.  And I'm glad they might not have to fight like I do.

I'll have to sort out what's up with the dead water lord back there, but later.

For now, time to see if I can make a difference.

..Well, another difference!  I saved them and nothing's gonna take that away from me.


Fly back to the mainland and see if I can scope things out in the super-thick jungle trees area.  I tried setting up a fight once, and it only worked out so-so.  Lets pick out one of the anemone-trees and set up a proper sneak attack.

If it fails, just fly away.  I've got time.  I don't urgently need to protect my friends, I can practice and figure out how to do this right.
Title: Re: You are a Monster - Turn 47
Post by: Dustan Hache on October 08, 2022, 03:26:45 am
“Friend ran off when it saw me, left it behind.. did not want them to forget!”
Azarian explained his encounter with the first teal goblin, and how he was just returning their findings. He did show interest in learning more about this “healing stick” though!
Title: Re: You are a Monster - Turn 47
Post by: Sarrak on October 09, 2022, 05:52:08 pm
His remaining feeling of irreality - which combined interestingly with ever-growing curiosity - has lasted until mentioning of Anathena. Still, it has shaved the shock a bit, made it less personal, yet no less impactful.

Feeling as he was wakening from bliss of ignorance, Ulkas observed and learned, incorporating new concepts into his world-view, understanding what was said/shown/foretold much deeper and on many levels, words turning into scenes and ideas of their own, combining in a weave of past and future.

True Stars of Expanse. Ey Ephter’s call. Heart and True Mages. Maybe it was preordained, but there was some pride in being one of the first to learn that anyway. There was much to think about. For a first time in long while, Ulkas did not know what should he do to reach his goals, previous roads seeming bleak and inefficient under avalanche of new information.

”Seeing that completeness of our essence is required, is there a method that does not assume depopulating a country? It was my initial idea, but with what was shown, it seems vastly inefficient endeavor. Or is survival of the fittest an integral part of this call?”

Inquire on the nature of our “quest”. There are always indirect paths that lead to the goal bypassing obvious routes.
Check on Astrosa. It is not yet time for any personal talk, but she was most affected previously and the current vision seemed to be subtly person-tailored for maximum effciency.
Title: Re: You are a Monster - Turn 47
Post by: Knightwing64 on October 09, 2022, 06:23:08 pm
Hey, um, can I join? I saw this, and it looked cool, so I would down to play if you would let me, I don’t really know the plot, but I can read it if you want me too
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on October 10, 2022, 01:11:34 am
Hey, um, can I join? I saw this, and it looked cool, so I would down to play if you would let me, I don’t really know the plot, but I can read it if you want me too
You may join! Just submit a sheet. There is no need to know the plot, it will come to you eventually.
Title: Re: You are a Monster - Turn 47
Post by: Sarrak on October 10, 2022, 06:26:35 am
Hey, um, can I join? I saw this, and it looked cool, so I would down to play if you would let me, I don’t really know the plot, but I can read it if you want me too
You may join! Just submit a sheet. There is no need to know the plot, it will come FOR you eventually.
Changed one word to reflect how it is  ;D
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on October 11, 2022, 11:22:11 am

Squacks the Carrion Bird - (Devastator)
I'm glad they made it.  And I'm glad they might not have to fight like I do.

I'll have to sort out what's up with the dead water lord back there, but later.

For now, time to see if I can make a difference.

..Well, another difference!  I saved them and nothing's gonna take that away from me.


Fly back to the mainland and see if I can scope things out in the super-thick jungle trees area.  I tried setting up a fight once, and it only worked out so-so.  Lets pick out one of the anemone-trees and set up a proper sneak attack.

If it fails, just fly away.  I've got time.  I don't urgently need to protect my friends, I can practice and figure out how to do this right.


Back to the mainland, you surveyed the canopies and most particularly the great "anemone-trees" hidden among the jungle. They ranged from tall to plain massive as they had to have enough height to reach the sun blessed upper layer of the jungle. Approaching them without triggering them seemed impossible as they seemed to react as soon as something entered the range of their tentacles, whether it was day or night. Although these trees could unleash their whip like vines with frightening speed, they tended to wait a bit for their preys to approach before lashing. With a keen eye one could see these trees curling up slightly in anticipation when something entered their area.

[Try to set up an advantageous fight]
(Hard 14): [6]
Outcome: 3 -Failure-

No matter how many times you tried, the whole ordeal seemed impossible. The odds were heavily stacked against your favor, further making you understand why so few flying creatures were seen around. Fortunately it meant at no point did a swarm of creatures emerge from the jungle to fly after you.

Allies:
-Kra, Cinder Vulture
-7 Carrion Birds

Nearby monsters:
-Very large catfishy serpent

Spoiler: Squacks Status (click to show/hide)



Azarian, the Imbued Thoughtling (Dustan Hache)
“Friend ran off when it saw me, left it behind.. did not want them to forget!”
Azarian explained his encounter with the first teal goblin, and how he was just returning their findings. He did show interest in learning more about this “healing stick” though!


There was some sort of confused commotion, and the goblin that ran away from you had been pushed to the forefront. The wrinkly goblin pointed at him with a very puzzled look.
"Red Thing and Goblin friends?"

As confused as the rest, the goblin that ran away at first refuted being your friend, but after a bit of peer pressure started veering toward "maybe? I think?". Still very wary, the goblins asked you to stay at the outskirt of their settlement while a dozen of them watched you from afar. All responsibility for taking care of you was pushed on the prior goblin.

"Healing stick is healing stick." He said waving another branch as an example, roughly explaining that branch he had was a goblin folk medicine for sickness. It seemed some of their own were afflicted by a sickness, and they needed this branch. Then the goblin asked you a question.

"What is Red Thing?"


Nearby Beings:
- Teal Goblin... and an entire tribe of it!

Spoiler: Azarian's Status (click to show/hide)


Ulkas, the Horned Demon (Sarrak)
His remaining feeling of irreality - which combined interestingly with ever-growing curiosity - has lasted until mentioning of Anathena. Still, it has shaved the shock a bit, made it less personal, yet no less impactful.

Feeling as he was wakening from bliss of ignorance, Ulkas observed and learned, incorporating new concepts into his world-view, understanding what was said/shown/foretold much deeper and on many levels, words turning into scenes and ideas of their own, combining in a weave of past and future.

True Stars of Expanse. Ey Ephter’s call. Heart and True Mages. Maybe it was preordained, but there was some pride in being one of the first to learn that anyway. There was much to think about. For a first time in long while, Ulkas did not know what should he do to reach his goals, previous roads seeming bleak and inefficient under avalanche of new information.

”Seeing that completeness of our essence is required, is there a method that does not assume depopulating a country? It was my initial idea, but with what was shown, it seems vastly inefficient endeavor. Or is survival of the fittest an integral part of this call?”

Inquire on the nature of our “quest”. There are always indirect paths that lead to the goal bypassing obvious routes.
Check on Astrosa. It is not yet time for any personal talk, but she was most affected previously and the current vision seemed to be subtly person-tailored for maximum effciency.


The ancient human pondered your words with care, answering as best as he could.
"In this grand scheme, only the value of those who can survive and answer the call will be considered. The loss of life incurred is a consequence but not a goal of the calling, and not the only method that would exist. You may attempt to retrace our steps, your forefathers, by seeking the deeper veins. That in itself would prevent needless killing, but that is not to mean the task would be without endeavor."

Images of beings of might appeared before you, they radiated the light of Essence.
"With the present state of the World, it is a certainty the deeper veins are protected by the World's immune system. We call them Guardians, pure beings of Ichor made manifest who will indiscriminately annihilate any perceived threat."

Looking upward, toward the closed dome separating you from the sight of the 12 Beyonders, Last said with a cautious tone.
"Another option would be to steal the Ichor back from the Beyonders. But I fully oppose this method due to the inherent risk of beyond corruption, which would open a canal for them to interact with the World. You succeeded once, and it may embolden you, but I must discourage you of trying again unless you find no other solution."

Astrosa stood back up, having recovered her spirit. She looked at you with a defiant fire in her eyes, indicating she had recovered.
"I was taken aback for a moment, but nothing changes for us. Your schemes... your ancient history, I don't care. All I have is my rage, and I do not need to think about anything else. Let's cut to the chase. You know what we want, so give it to us. Power. That's what your god or whatever wants ultimately, right? For us to become powerful."

Ambition suddenly chuckled as if he had a realization, or found something amusing about what Astrosa said. His laugh then echoed in the great empty dome.
"Hmm hmm... Ha ha ha... HA HA HA! How could I be so stupid! The calling, this achievement of the self, a role someone chose for me, and the existence of the beasts and hunters of Marandars! Such a simple and obvious situation. You are right dear Astrosa, there is no need to think. Nothing has changed."

The black creature with golden eyes pointed at Last, but he didn't seem to really speak to him.
"So close as they were to completion, they refused the Calling! And you want me to kill them and take their Essences, isn't that right! Ah hahaha! Was my hate for them mine or yours? Well it doesn't matter anymore. It doesn't change anything."

Then he really spoke to the human in front of him.
"I have heard the Calling. You want us to follow it right? Then help me kill the Great Beasts of Marandars."

Roused by and annoyed at Ambition, the returned Astrosa shouted to overshadow the annoying voice of his.
"Ulkas! This man is wasting our time, don't forget why we came! We need power!"

The once silent station was now strangely lively, and Last smiled.
"Don't lose your fire, and struggle. I can only wish you luck."

The two of them said in unison.
"Whatever you say!"

He looked at you with a rare smile, maybe waiting for any last question you had before you would inevitably have to leave.

Spoiler: Ulkas Status (click to show/hide)
Title: Re: You are a Monster - Turn 47
Post by: Hawk132 on October 11, 2022, 01:20:27 pm
[Damn, I missed a few turns! ... This is what happens when you don't check Bay for several weeks.]

A sound akin to a tongue clicking, followed by Eximius' voice reverberated in Prias' head, "I haven't regained even half as much power as I would've liked... Let's hide for now and wait for an chance to retreat; I'll try drawing it out."

With Illusion, create an image of Prias carefully leaving the ruined home—not anymore than the usual level of caution we exhibit, with seemingly no clue of the intruder's presence. The idea is to divert it while we get out of dodge or failing that, at least making it show itself.
Title: Re: You are a Monster - Turn 47
Post by: Dustan Hache on October 11, 2022, 01:37:40 pm
Azarian seems taken aback by the question, not entirely sure how to answer it. Still, he had a idea of what they meant. “Not sure. Closest thing to me is Idea. Have name though, Azarian!”
His interest in the strange stick and the illness grew, and a proposal came to mind.
“I help find sticks to treat sick! Want to learn from elder as trade! Is fair?”
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on October 11, 2022, 01:44:14 pm
(People are slowly returning it seems! Even Hawk is back.)
Title: Re: You are a Monster - Turn 45
Post by: TricMagic on October 11, 2022, 02:40:20 pm
...
The ice crystal has grown heavy off the essence, and finds the crevice to settle into to evolve. It waits for the ice to melt, and as dawn rises the shell of ice cracks. A new sprite pushes their way out, icy wings stretching and glowing with mana.

Name : Kori?
Species : Elemental Spirit of Ice (Sprite Stage)
Appearance : (https://media.discordapp.net/attachments/640911259474329601/1029473602573172766/unknown.png)
HP or MP increase : MP
Attributes increased : IND increased! STR now at 0.
Traits gained : / One of Mana: Restore MP equal to your IND each turn. Tiredness or mental status effects can reduce this. / Nature Spirit Improved, max bonus now scales with stage level.
Skills gained : / Arctic Wind: Inflicts moderate Ice elemental damage. Range can scale with MP cost. Antarctic Wind replaced. / Natural Force: 2 MP can be used to restore 5 HP.
Other Notes: Movement has increased due to no longer being a chunk of ice. Still small. Can fly. (And get pushed around by winds, as ever for the small and tiny.)


Kind of amusing they ate sprites, and end up a sprite. One of Mana is what Mana Attunement was the preliminary to. MA likely to be kept for senses and regen when resting, though may get upgraded itself at some point...
Title: Re: You are a Monster - Turn 47
Post by: Devastator on October 11, 2022, 10:53:36 pm
Well, no time to give up yet.  There's still more I can try.

Lets try decoying them.  Can I get them to hit one another?  And what happens if I, say, drop some plain sticks as well?  Can I get them to commit to the wrong direction, or to get too many of their tentacles stuck?
Title: Re: You are a Monster - Turn 47
Post by: Sarrak on October 14, 2022, 01:41:26 am
Seeing the heated opinions and feeling strangely calm and upbeat, Ulkas guessed it was time for their Partnership to end.

Ambition was powerful yet blinded by his own nature. This did not lessen Ulkas opinion of his one-time ally, but served as an object lesson for himself. And for Astrosa - as he would elaborate for her later.

It was in Ambition’s nature to go against the strongest. But was it theirs? No. Going against authority, for certain. Against both oppression and weakness, true. Against the flow, if able to. Kin of Defiance/Revolution, indeed.

Ulkas let his mind wander, returning to past ideas of crushing Sky Temple onto the guarded city below. Now, there was no malice in such thoughts, just cold rationale. Yet, Sateris was too well-kept and well-defended. Despite the allure of cataclysmic attack on humans below, there were no means to do so… For now. Ulkas promised himself to return to this idea later.

“Does Sateris possess equipment that could be of use in these times? I was wondering of better magical foci and external defenses for one’s mind, cloaking or fortifying it from outside influence. This facility should possess those aplenty, considering it’s nature.”

“I also have another request. Ancient facilities must have been connected by methods of fast transportation and teleportation arrays. Let us use those.”

(Astrosa, don’t worry. Power shall be ours, as it should be. Just let me make some final preparations. Ending a Partnership is best done without excess struggle.)

Ask Last for more useful trinkets and safe passage outside.

“Ambition. In spirit of our agreement, let me elaborate on my findings. It is your nature to strive and fight against the strongest. Yet it is not ours. Mine is pursuit of Knowledge - and while I do not shy from battles, they serve a distinct purpose.”

“I am not certain if you have noticed, but our world is greedy for stronger souls. It gives back less and less of their Essence, hoarding the purest parts for itself, giving us scraps of a meal. A fitting nature, but I digress. The stronger you grow, the less you are able to feed off the weak, initiating battles against ever stronger opponents - all to better feed the world. All to make it awaken faster.”

“Thus, in our current state, I view it inefficient to go after stronger opponents that have refused the Call. They look like… Preserved food, to me. Feel free to partake, I certainly understand how one’s nature influences their worldview.”
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on October 15, 2022, 04:08:36 pm
Before I finish writing the current turn, I will clarify the combat mechanics.


Combat mechanics


Let's ignore the temporary combat mechanics I used for a few turns, which could be summed up to:
1) Determining a hit: d20s against a target difficulty modified by 2*[attributes difference].
2) Damage: damage dice levels, attacks have a base damage dice, which increases/decreases in level based on attribute difference.
3) Criticals: Epic failure/success [1 / 20] leads to a free failure or critical.

What I don't like: 1) leads to swingy randomness sometimes.

Compared to the Old Mechanics, where:
1) Determining a hit: dX vs dY, where X and Y are respectively modified by attributes.
2) Damage: Attacks have base damage dice, which is multiplied by a factor based on attributes difference.
3) Criticals: Epic failure [1] leads to a free critical for the other party.

What I didn't like: 2) led to bizarre damage, and annoying to deal with multipliers.

Now the new mechanics will in short be a mix of the two old attempts (refered to as OLD and NEW).
1) Will use OLD: dX vs dY, where X and Y are respectively modified by attributes.
2) Will use NEW: Damage dice levels. AKA Attack Levels.
3) Will use OLD: Epic failure [1] leads to a free critical for the other party.


Another point: failed attacks will give a variable advantage to the defender for their counterattack.


1. Attack Levels and Damage Rolls


The Attack Level represents the overall strength of an attack.
The Attack Level is determined based on the used Attribute, the Weapon used, and Combat modifiers.
The starting Attack Level is 1, which is a damage roll of a single d4.

Every points in the used Attribute increase the level by 1.
In Combat, the Attack Level is increased or decreased by the Attribute difference.
Basic weapons will generally increase the Attack Level by 1, with better quality weapons increasing the Attack Level further.

Attack levels 1 to 3:
d4: light attack (2.5)
d6: normal attack (3.5)
d8: heavy attack (4.5)

Attack levels 4 to 6:
2d4: light superior attack (5)
2d6: normal superior attack (7)
2d8: heavy superior attack (9)

Attack levels 7 to 9:
3d6: light devastating attack (10.5)
3d8: normal devastating attack (13.5)
3d10: heavy devastating attack (16.5)

Attack levels 10 to 12:
4d8: light fatal attack (18)
4d10: normal fatal attack (22)
4d12: heavy fatal attack (26)

(etc...)

Spoiler: Attack Template (click to show/hide)

Spoiler: Attack Example (click to show/hide)


2. Talent, Skill, and Situation


What I want for combat is for players to feel the influence of three components: Talent, Skill, and Situation. To that end I define these three components as follow in an attack/defence roll:

Talent [Base Roll]: based on Attributes, innately swingy with highs and lows.
Skill [Skill Mod]: based on Skills or Traits, consistent.
Situation [Situation Mod]: everything else, variable.

Talent + Skill + Situation
[Base Roll] + [Skill Mod] + [Situation Mod]

Talent and Base Roll

The Base Roll starts from a d10, and 2 is added/substracted to the die size for each points of Attribute above 0.
That way every 1 in an Attribute increases the average of the base roll by 1.5.

Skill
First off, there are 4 levels of Skill. Basic, Intermediate, Advanced, and Master.
Skills offer flat bonuses.
+0: No skill
+1 to +2: Basic
+3 to +4: Intermediate
+5 to +6: Advanced
+7 and more: Master

The idea behind Skills is that they offer consistency, and allow someone to bridge the gap with a talented but unskilled adversary.
So far the idea is that:

A Basic level can close the gap of 1 Attribute.
An Intermediate level can close the gap of 2 Attribute.
An Advanced level can close the gap of 3 Attribute.
A Master level can close the gap of 4 Attribute.

Situation
The idea behind Situation is to reward or punish the decisions of players and NPCs, as well as add another layer of unpredictability to combat.
So far we have the following levels of advantage, but unfortunately I am yet not confident I can give proper guidelines. I don't want Situation modifiers to completely negate Talent and Skill, so I will be experimenting with the modifiers.

Decisive disadvantage (-4): +6
Strong disadvantage (-3): -4
Medium disadvantage (-2): -2
Light disadvantage (-1): -1
Balanced (0): +0
Light advantage (1): +1
Medium advantage (2): +2
Strong advantage (3): +4
Decisive advantage (4): +6


3. Magic... this wizardry


There is still a point which I'm really not satisfied with, and it's magic. I feel a lack of feedback from the system discourages players to attempt to invest in it, because they don't really know what to expect (and to be fair neither do I, which is not good!). My notes were a mess on that front, and here is a coherent draft.

Magic Mastery Skills will have four tiers: Basic, Intermediate, Advanced, Master.
Mastery tiers will affect MP cost, target casting difficulty, and the intensity of effects.
1. It is likely I will rebalance HP and MP if I standardize Magic mechanics.
2. It is very likely Skills will be affected by the addition of a <Magic> tag to tell it consumes MPs.

Level: [Damage] / Skill equivalent / Cost
Basic: [Normal] / Novice / Low
Intermediate: [Superior] / Intermediate / Moderate
Advanced: [Devastating] / Expert / High
Master: [Fatal] / Master / Very High

Magic characteristics:
Magic Types will have four characteristics: Cost, Translation, Idea, and Difficulty. These should help get an idea of what to expect from a magic.
Each Magic will of course have their own particularities or prerequisites.

Cost: the energy requirements of the magic. Determines casting cost.
Translation: the energy to effect conversion. Determines spell power.
Idea: a measure of how easy or hard it is to learn this magic's fundamental concepts. Determines learning difficulty.
Difficulty: a measure of the degree of skill needed to successfully cast a spell. Determines casting difficulty.

Examples:
Glyph: a magic using Glyphs and Mana as a medium.
> Cost is Cheap, Translation is Efficient, Idea is Easy, Difficulty is Hard.
Arcane: a magic using Words+Formulas and Mana as a medium.
> Cost is Balanced, Translation is Balanced, Idea is Intermediate, Difficulty is Variable with a low ceiling.
Song: : a magic using Voice and Mana as a medium.
> Cost is High, Translation is Variable, Idea is Intermediate, Difficulty is Hard

More musings
Somewhere along that, I would like for players to be able to choose to cast a spell "safely", or "randomly". The difference between the two being RTD rules.
A safe spell will either fail or succeed within expected parameters.
A random spell will be subject to RTD madness.

Trying to cast a spell above your skill mastery will definitely use the Random parameter, if the casting is even successful.




Now I can't start working on the turn haha.
Title: Re: You are a Monster - Turn 47
Post by: TricMagic on October 15, 2022, 04:23:34 pm
So my little ice spirit is likely to get it's character sheet worked over now. In which Antarctic Wind was the basic, and now Arctic Wind is an intermediary. Along with other parts changing with the new magic system, leading to clearer specialization.

Of particular note is the Ice vs Fire bit. Going by FFX rules, both are effective against each other, which means upped offense vs lowered defense. But that's also determined by the area in some way, which applies to nature spirit's thing.

Good luck with the balancing Nakéen. Natural Force may end up being changed to a basic Cure spell instead, depending on what you decide. (Healing magic basics, or White Magic in FF terms.)
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on October 15, 2022, 06:12:07 pm

Eximius Res, the Rusty Ring (Hawk132)
[Damn, I missed a few turns! ... This is what happens when you don't check Bay for several weeks.]

A sound akin to a tongue clicking, followed by Eximius' voice reverberated in Prias' head, "I haven't regained even half as much power as I would've liked... Let's hide for now and wait for an chance to retreat; I'll try drawing it out."

With Illusion, create an image of Prias carefully leaving the ruined home—not anymore than the usual level of caution we exhibit, with seemingly no clue of the intruder's presence. The idea is to divert it while we get out of dodge or failing that, at least making it show itself.

[Illusion] -2MP

Prias nodded and braced, ready to act on your cue. As a result of your spell,an intangible copy of Prias appeared standing. You sent it running outside and kept observing, wary for whatever was nearby.

Through the dense fog, you saw a shadow without a body moving along the ground, like a large pool of rapidly sliding ink. Something then burst out of the shadow, like a maw with countless teeth all made of a somber but clearly solid substance. The illusion of course was unaffected, causing the creature to rabidly lash at it. Dreadful snapping and frustrated growling intensified as the pool chaotically manifested an increasing number of maws to rend and devour the illusion, to no avail.

Prias was ready to run if needed, and waited for your signal.

Nearby Monsters:
-Shadow Lurker
[A dreadful monster of shadows, usually sliding along the ground like a large pool of ink. Surprisingly fast and able to manifest many maws, it is invisible when in shadows.]

Spoiler: Eximius Res Status (click to show/hide)



Azarian, the Imbued Thoughtling (Dustan Hache)
Azarian seems taken aback by the question, not entirely sure how to answer it. Still, he had a idea of what they meant. “Not sure. Closest thing to me is Idea. Have name though, Azarian!”
His interest in the strange stick and the illness grew, and a proposal came to mind.
“I help find sticks to treat sick! Want to learn from elder as trade! Is fair?”

[Goblin speech upgraded to Teal]

Adapting your speech to the goblins, you offered a certain trade that was definitely in their favor. The more you spoke, the less wary they seemed although they still kept a fair distance from you. His visage seemed to twist as he tried to determine if your name meant something special. Giving up, the teal goblin's gave widely opened its mouth in a clumsy attempt at a smile.

"Azarian! Goblin is Toc! You find stick and I say elder? Fair?"

Whatever the expression you gave, the goblin couldn't understand and may have been instinctively frightened. Well no matter, you had managed to end this matter without spilling a drop of blood, something you are pretty sure wouldn't have been possible back in the deadland. Whether you would use the more peaceful nature of this land to your advantage or not remained to be seen.

(...)

Luck: [2]

You then went to the forest in search of "healing sticks", accompanied by Toc who had most likely been ordered to keep an eye on you. He seemed pretty expandable, not a surprise for this species of weak social creatures with a high reproduction rate. After a fair amount of foraging, Toc shouted loudly, pointing at a brush with a foliage similar to that of the leaves on the "healing stick". The brush was full of thorns, and its leaves were a profund dark blue like the night you had yet to see.

Then you sensed a hostile presence close by, alarmed by a mind seeking to kill and consume. Turning toward the source of the mind, you saw a great blue wolf with white fur markings covering its body. This monster is dangerous, and you are sensing magic power coming from him.

Nearby Beings:
- Lineine Great Wolf (Stage 2) [Hostile]
[HP? MP? STR? CON? POW1? RES1? INT? IND?]
- Toc the Teal Goblin

Spoiler: Azarian's Status (click to show/hide)


The Newborn Elemental Spirit of Ice  - (TricMagic)
...
The ice crystal has grown heavy off the essence, and finds the crevice to settle into to evolve. It waits for the ice to melt, and as dawn rises the shell of ice cracks. A new sprite pushes their way out, icy wings stretching and glowing with mana.

Name : Kori?
Species : Elemental Spirit of Ice (Sprite Stage)
Appearance : (https://media.discordapp.net/attachments/640911259474329601/1029473602573172766/unknown.png)
HP or MP increase : MP
Attributes increased : IND increased! STR now at 0.
Traits gained : / One of Mana: Restore MP equal to your IND each turn. Tiredness or mental status effects can reduce this. / Nature Spirit Improved, max bonus now scales with stage level.
Skills gained : / Arctic Wind: Inflicts moderate Ice elemental damage. Range can scale with MP cost. Antarctic Wind replaced. / Natural Force: 2 MP can be used to restore 5 HP.
Other Notes: Movement has increased due to no longer being a chunk of ice. Still small. Can fly. (And get pushed around by winds, as ever for the small and tiny.)


Kind of amusing they ate sprites, and end up a sprite. One of Mana is what Mana Attunement was the preliminary to. MA likely to be kept for senses and regen when resting, though may get upgraded itself at some point...

(Welcome back!)

A golden light shone from the deepest core of your crystalline body, and this light turned into a cocoon of gold. In this warmth reminiscent to a forgotten nostalgia, you changed and emerged from this chrysalid reborn. Faint crystalline wings, finer than crystal glass. A dress of a cold silk covering the petite and frail looking body of a small sprite.

As you emerged, a faint memory flashed in you. Although unsure if it was yours or not, you were sure that somewhere at some point in time existed a queen elemental of Ice.

I reworked some of your traits and skills, can you have a look and see if it remains coherent for you?
Notably, all your wind Skills were combined into Innate Elemental Magic.


(...)

Flavor: [3]
A freezing wind is blowing on the icy forest, invigorating your elemental body of ice. The clouds and mist have cleared a bit, allowing you to see the vast forest upon which reflect the rays of the sun, producing countless pearls of light. The song of tree and snow is rising in the vallley. You are free to go where you want.


Nearby Monsters:
-None

Spoiler: Spirit of Ice Status (click to show/hide)


Squacks the Carrion Bird - (Devastator)
Well, no time to give up yet.  There's still more I can try.

Lets try decoying them.  Can I get them to hit one another?  And what happens if I, say, drop some plain sticks as well?  Can I get them to commit to the wrong direction, or to get too many of their tentacles stuck?


Flavor: [6] -Overshoot-
To jauge the reactions of the tentacle trees, you first tried to drop a few sticks and branches collected hastily before the hidden monsters would attack you. Dropping them on the trees didn't seem to elicit much of a reaction from them at first, though when you dropped a larger branch than before on them, you saw them rustle and use a vine-tentacle to remove the large stick. For some reason afterward, you had the slight impression of being observed.

Then you attempted something more reckless: approach and feint them into maybe hitting another, or tangling their tentacles. Having them hit another would require diving into the canopies, which would definitely not be a good idea. In the air maybe you could have their tentacles get stuck and tangled, but it still required an approach.

[Tentacle Tree #1: Vine Volley]
Spoiler: Rolls (click to show/hide)
[Tentacle Tree #2: Vine Volley]
Spoiler: Rolls (click to show/hide)

Adeptly air dodging the innumerable vines fired at you like a volley of arrows, you zipped at the edge territory of two of these trees. There you executed the same expert manoeuvers, attacked from several sides at once but never letting them catch you. A slight mistake would surely have meant death, but you pulled it off. Now the two trees had grabbed each other vines, causing them to furiously pull and agitating the canopies.

Allies:
-Kra, Cinder Vulture
-7 Carrion Birds

Nearby monsters:
-At least two "Tentacle Trees"
[HP? MP? STR2 CON? POW? RES? INT? IND?]

Spoiler: Squacks Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
Seeing the heated opinions and feeling strangely calm and upbeat, Ulkas guessed it was time for their Partnership to end.

Ambition was powerful yet blinded by his own nature. This did not lessen Ulkas opinion of his one-time ally, but served as an object lesson for himself. And for Astrosa - as he would elaborate for her later.

It was in Ambition’s nature to go against the strongest. But was it theirs? No. Going against authority, for certain. Against both oppression and weakness, true. Against the flow, if able to. Kin of Defiance/Revolution, indeed.

Ulkas let his mind wander, returning to past ideas of crushing Sky Temple onto the guarded city below. Now, there was no malice in such thoughts, just cold rationale. Yet, Sateris was too well-kept and well-defended. Despite the allure of cataclysmic attack on humans below, there were no means to do so… For now. Ulkas promised himself to return to this idea later.

“Does Sateris possess equipment that could be of use in these times? I was wondering of better magical foci and external defenses for one’s mind, cloaking or fortifying it from outside influence. This facility should possess those aplenty, considering it’s nature.”

“I also have another request. Ancient facilities must have been connected by methods of fast transportation and teleportation arrays. Let us use those.”

(Astrosa, don’t worry. Power shall be ours, as it should be. Just let me make some final preparations. Ending a Partnership is best done without excess struggle.)

Ask Last for more useful trinkets and safe passage outside.

“Ambition. In spirit of our agreement, let me elaborate on my findings. It is your nature to strive and fight against the strongest. Yet it is not ours. Mine is pursuit of Knowledge - and while I do not shy from battles, they serve a distinct purpose.”

“I am not certain if you have noticed, but our world is greedy for stronger souls. It gives back less and less of their Essence, hoarding the purest parts for itself, giving us scraps of a meal. A fitting nature, but I digress. The stronger you grow, the less you are able to feed off the weak, initiating battles against ever stronger opponents - all to better feed the world. All to make it awaken faster.”

“Thus, in our current state, I view it inefficient to go after stronger opponents that have refused the Call. They look like… Preserved food, to me. Feel free to partake, I certainly understand how one’s nature influences their worldview.”

The cryptic human mused your words for a bit before replying with a faint smile.
"I understand that power is required for the completion of your quests. Well then, as a sign of gratitude for re-establishing the connection between the two Sateris, and making it this far..."

Ulkas Luck: [2] -Not much-
Astrosa Luck: [5] -Lucky!-
Last gave you two rings very similar to Liel, one for Astrosa and the other for you. As soon as Astrosa touched hers, there was a reaction - as if something had woken up from a long sleep. Yours didn't react, and Last took it back. With a look of surprise on her face, the demoness asked puzzled.
"What... was that?"

"A dormant Arma-class Assistant. It has recognized you as a worthy wielder. In my time, this was a sign seen in Protector candidates. This is a considerable blessing, you can be proud."

Before anyone could ask why the reactions were so different, Last added.
"Your potential lies not in battle it would seem, and the Arma recognizes so. I suspect the mark of a Beyonder may be playing a role, although this is a mere speculation. Worry not, there is something else I can offer. Relics of a time we left behind, relics of war."

He gave you a black metallic crown, reminding you of something very similar you saw in the ruined kingdom of Valern where lived a certain golden sentinel and the spirit of a knight lord. You instinctively shivered.
"Your reaction... it is as if you have seen it already. This is a Crown of Command. A weapon of mental manipulation used in the wars of our world, long before peace was achieved. It is unlikely that the beings of this world know of the countermeasures against it, you will surely achieve your goals with it."

He finished by looking at Liel.
"I have sent the teleportation coordinates of known facilities to your Assistant. I know it is sly of me, but I wish for you two to keep working together. Allow me to offer my sincere apologies."

Finally he turned toward Ambition.
"For you, I have sent you the coordinates of your Arma. It lives still, waiting for its wielder to return."

The prideful being reacted only with a disdainful grunt upon being made to follow again the design of the Ancients. Maybe because he didn't want to speak to that man anymore, Ambition turned to you, listening to the end of your partnership without interrupting you.
"When we first met, I didn't expect for us to part with the other alive, but here we are. Good luck on your quest, Ulkas and Astrosa. Know that I respect you, and I hope we meet again in the future."

"For once... it was not that bad to have some company. See ya Ulkas, and try not to die."

Ambition threw a glare at Last, who smiled. He spoke a word, and Ambition was teleported to the location of his Arma. He then looked at you and spoke another word, filled with power. You sensed something occuring to you.

"I have cast a delayed teleportation spell on you. After being transported by the connective gate, think of a place and you will be transported there."

Obtained:
- Crown of Command: an ancient relic used in the wars of the Yarems, prior to the creation of Typhidna. Grants near absolute mental protection, and enhance the power of mental attacks.
- Unknown Arma: a living weapon of the ancient world, an Arma. Made to bond with its wielder, it is said wielder and weapon are fated to meet. Enhance and complement the innate abilities of their wielder by adapating to them. Its potential is limited only by that of its wielder.


Spoiler: Ulkas Status (click to show/hide)
Title: Re: You are a Monster - Turn 47
Post by: TricMagic on October 15, 2022, 06:39:37 pm
(Appearance needs a new description, though you did a good job of it in the update. IND doesn't seem to have increased? Artic Wind also has a run on given Antarctic Wind is still there. I assume that spell would be a bit easier to cast.)
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on October 15, 2022, 06:58:34 pm
(Appearance needs a new description, though you did a good job of it in the update. IND doesn't seem to have increased? Artic Wind also has a run on given Antarctic Wind is still there. I assume that spell would be a bit easier to cast.)
(Stage 1 to 2 only grants 1 Attribute increase. Shall I increase Ind instead then?)
Title: Re: You are a Monster - Turn 47
Post by: TricMagic on October 15, 2022, 07:08:52 pm
(Ah, Okay then, STR is fine.)
Title: Re: You are a Monster - Turn 47
Post by: Devastator on October 15, 2022, 08:54:21 pm
(Can I have my Spell Resistance spell cast?  Standing orders are to keep that up at all times, if possible.  If it'd take an extra turn, don't do it, don't want to waste this opportunity.)

Sweet!

Go beat up on one of the trees.  Dive from the side where the tentacles are stuck, but swing around to the other side, using my Infighter skill to disable the one I'm attacking from up-close.
Title: Re: You are a Monster - Turn 47
Post by: Sarrak on October 15, 2022, 11:01:14 pm
Ulkas smiled politely at the gifts, even as inside giddy excitement raised alongside crown-caused apprehension:

”We will definitely put those to good use. You have my thanks.”

It was time to go, as testing new weapons is better done in proper place. That said…

(Are you ready, my Queen? We have much to share and discuss, but it waits until we blast something into cinders~

Liel, are there coordinates for Ancient facilities where we can go wild and use our new boons to heart content? Even I am feeling such desire and Astrosa certainly needs it as well.)

Teleport to Ancient facility that could serve as testing ground for our weapons and outlet for Astrosa frustrations. Essence gathering is secondary, as training ourselves is even more important.

We shall continue honing Astrosa appreciation of finer aspects of mind warfare while we are at it - both as a means to share knowledge and helping her find more outlets for rage within. For to defeat ones enemies, one must learn more of themselves first.
Title: Re: You are a Monster - Turn 47
Post by: Dustan Hache on October 16, 2022, 04:17:54 am
“Tic toc! Tic toc! Big dog!”
Azarian chanted urgently in goblin as he reacted to the new threat with Psi siphon, hoping to neutralize it’s magical potential and weaken it in preparation for devouring it’s mind.
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on October 17, 2022, 02:28:32 am
Adjustment to the previous update.
- Attack Levels will no longer be increased by the base Attribute used for an attack.
- Attack Levels will still be increased by the Attribute difference.

(It led to Offensive Attributes being vastly superior to Defensive Attributes.)

I'm working on adding this information to the first post, then I will work on reviewing everyone's Traits and Skills. It will also be a good occasion to see if there are some things you are not satisfied with in your sheet!

Before I finish writing the current turn, I will clarify the combat mechanics.


Combat mechanics


Let's ignore the temporary combat mechanics I used for a few turns, which could be summed up to:
1) Determining a hit: d20s against a target difficulty modified by 2*[attributes difference].
2) Damage: damage dice levels, attacks have a base damage dice, which increases/decreases in level based on attribute difference.
3) Criticals: Epic failure/success [1 / 20] leads to a free failure or critical.

What I don't like: 1) leads to swingy randomness sometimes.

Compared to the Old Mechanics, where:
1) Determining a hit: dX vs dY, where X and Y are respectively modified by attributes.
2) Damage: Attacks have base damage dice, which is multiplied by a factor based on attributes difference.
3) Criticals: Epic failure [1] leads to a free critical for the other party.

What I didn't like: 2) led to bizarre damage, and annoying to deal with multipliers.

Now the new mechanics will in short be a mix of the two old attempts (refered to as OLD and NEW).
1) Will use OLD: dX vs dY, where X and Y are respectively modified by attributes.
2) Will use NEW: Damage dice levels. AKA Attack Levels.
3) Will use OLD: Epic failure [1] leads to a free critical for the other party.


Another point: failed attacks will give a variable advantage to the defender for their counterattack.


1. Attack Levels and Damage Rolls


The Attack Level represents the overall strength of an attack.
The Attack Level is determined based on the used Attribute, the Weapon used, and Combat modifiers.
The starting Attack Level is 1, which is a damage roll of a single d4.

Every points in the used Attribute increase the level by 1.
In Combat, the Attack Level is increased or decreased by the Attribute difference.
Basic weapons will generally increase the Attack Level by 1, with better quality weapons increasing the Attack Level further.

Attack levels 1 to 3:
d4: light attack (2.5)
d6: normal attack (3.5)
d8: heavy attack (4.5)

Attack levels 4 to 6:
2d4: light superior attack (5)
2d6: normal superior attack (7)
2d8: heavy superior attack (9)

Attack levels 7 to 9:
3d6: light devastating attack (10.5)
3d8: normal devastating attack (13.5)
3d10: heavy devastating attack (16.5)

Attack levels 10 to 12:
4d8: light fatal attack (18)
4d10: normal fatal attack (22)
4d12: heavy fatal attack (26)

(etc...)

Spoiler: Attack Template (click to show/hide)

Spoiler: Attack Example (click to show/hide)


2. Talent, Skill, and Situation


What I want for combat is for players to feel the influence of three components: Talent, Skill, and Situation. To that end I define these three components as follow in an attack/defence roll:

Talent [Base Roll]: based on Attributes, innately swingy with highs and lows.
Skill [Skill Mod]: based on Skills or Traits, consistent.
Situation [Situation Mod]: everything else, variable.

Talent + Skill + Situation
[Base Roll] + [Skill Mod] + [Situation Mod]

Talent and Base Roll

The Base Roll starts from a d10, and 2 is added/substracted to the die size for each points of Attribute above 0.
That way every 1 in an Attribute increases the average of the base roll by 1.5.

Skill
First off, there are 4 levels of Skill. Basic, Intermediate, Advanced, and Master.
Skills offer flat bonuses.
+0: No skill
+1 to +2: Basic
+3 to +4: Intermediate
+5 to +6: Advanced
+7 and more: Master

The idea behind Skills is that they offer consistency, and allow someone to bridge the gap with a talented but unskilled adversary.
So far the idea is that:

A Basic level can close the gap of 1 Attribute.
An Intermediate level can close the gap of 2 Attribute.
An Advanced level can close the gap of 3 Attribute.
A Master level can close the gap of 4 Attribute.

Situation
The idea behind Situation is to reward or punish the decisions of players and NPCs, as well as add another layer of unpredictability to combat.
So far we have the following levels of advantage, but unfortunately I am yet not confident I can give proper guidelines. I don't want Situation modifiers to completely negate Talent and Skill, so I will be experimenting with the modifiers.

Decisive disadvantage (-4): +6
Strong disadvantage (-3): -4
Medium disadvantage (-2): -2
Light disadvantage (-1): -1
Balanced (0): +0
Light advantage (1): +1
Medium advantage (2): +2
Strong advantage (3): +4
Decisive advantage (4): +6


3. Magic... this wizardry


There is still a point which I'm really not satisfied with, and it's magic. I feel a lack of feedback from the system discourages players to attempt to invest in it, because they don't really know what to expect (and to be fair neither do I, which is not good!). My notes were a mess on that front, and here is a coherent draft.

Magic Mastery Skills will have four tiers: Basic, Intermediate, Advanced, Master.
Mastery tiers will affect MP cost, target casting difficulty, and the intensity of effects.
1. It is likely I will rebalance HP and MP if I standardize Magic mechanics.
2. It is very likely Skills will be affected by the addition of a <Magic> tag to tell it consumes MPs.

Level: [Damage] / Skill equivalent / Cost
Basic: [Normal] / Novice / Low
Intermediate: [Superior] / Intermediate / Moderate
Advanced: [Devastating] / Expert / High
Master: [Fatal] / Master / Very High

Magic characteristics:
Magic Types will have four characteristics: Cost, Translation, Idea, and Difficulty. These should help get an idea of what to expect from a magic.
Each Magic will of course have their own particularities or prerequisites.

Cost: the energy requirements of the magic. Determines casting cost.
Translation: the energy to effect conversion. Determines spell power.
Idea: a measure of how easy or hard it is to learn this magic's fundamental concepts. Determines learning difficulty.
Difficulty: a measure of the degree of skill needed to successfully cast a spell. Determines casting difficulty.

Examples:
Glyph: a magic using Glyphs and Mana as a medium.
> Cost is Cheap, Translation is Efficient, Idea is Easy, Difficulty is Hard.
Arcane: a magic using Words+Formulas and Mana as a medium.
> Cost is Balanced, Translation is Balanced, Idea is Intermediate, Difficulty is Variable with a low ceiling.
Song: : a magic using Voice and Mana as a medium.
> Cost is High, Translation is Variable, Idea is Intermediate, Difficulty is Hard

More musings
Somewhere along that, I would like for players to be able to choose to cast a spell "safely", or "randomly". The difference between the two being RTD rules.
A safe spell will either fail or succeed within expected parameters.
A random spell will be subject to RTD madness.

Trying to cast a spell above your skill mastery will definitely use the Random parameter, if the casting is even successful.




Now I can't start working on the turn haha.
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on October 17, 2022, 04:24:53 am
First draft of the tentative rework. Feel free to have a look, protest, and be promptly ignored!





Title: Re: You are a Monster - Turn 47
Post by: Dustan Hache on October 17, 2022, 05:32:51 am
I like it, it clarifies a lot of what to expect from my abilities given the semi-magic focus of my current character.
Title: Re: You are a Monster - Turn 47
Post by: Sarrak on October 17, 2022, 02:24:58 pm
Decided to update with some suggestions. Noted traits/Skills which can give Advantage.

Also changed traits & skills into 5 tabs:

Innate Traits - these are always active, offer general benefits, do not change
Combat Traits - these are only applicable in fights, can be otherwise ignored
Utility Traits - these are always active, but offer varying benefits

Mental Skills & Magical Skills - Affected by INT & POW+INT abilities, correspondingly

Spoiler (click to show/hide)
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on October 17, 2022, 02:47:20 pm
Yep as you saw, I started dabbling with tags.
Title: Re: You are a Monster - Turn 47
Post by: Knightwing64 on October 17, 2022, 04:23:29 pm
Name: Moretti

Species: Mimic

Appearance: A treasure chest with teeth able to communicate with its prey through explained reasons. Maybe the creation of a mage?

Surely you don’t need me to explain what a mimic is?


Attributes:
HP: 10/10
MP: 10/10
Essence: 0/2

STR 0 -Strength : increases physical damage-
CON 1 -Constitution : increases physical resilience-

POW -1 -Power : increases special/magical damage-
RES 1 -Resistance : increases special/magical resilience-

INT 0 -Intelligence : increases your ability to submit others to your will-
IND -1 -Individuality : increases your ability to resist to others will-


Traits:
Totally A Treasure Chest: A slight SEP field designed to make people think this is a normal chest of loot.

Surprisingly Sharp Teeth: A mimics teeth are extremely sharp and durable, able to chomp through even the hardest of materials.


Skills:
Minor Mimicry: Can obtain the properties of objects by eating them.

Identify: Able to magically gain information about something with concentration.
Title: Re: You are a Monster - Turn 47
Post by: Hawk132 on October 17, 2022, 06:31:22 pm
"This thing isn't very bright, is it? Still, I'd rather not tangle with it, depleted as we are... let's get out of here before it catches on—try to avoid shadows, it seems to like those."

GTFO in progress. Entertain the Shadow Lurker by making the illusion try to evade its blows, coincidentally moving away from us while doing so.

[I really need to check Bay more often now. Also, the changes seem reasonable, they make our abilities a bit less vague and more transparent in their effects. *nods sagely*]

[FAKEEDIT: I just realized I inadvertently caused Eximius to make a terrible pun and I love it.]
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on October 17, 2022, 06:55:57 pm
Sharing interesting theorycrafting because I think there is value in sharing.

Oh, actually there is one thing.  I wanted Infighting to provide benefits against groups, because other enemies would be at risk of hitting their buddy.  Would it be okay if it granted a lesser bonus against all enemies in a fight, instead of just the one I'm hitting?  Or is that something to wait for another level?  Or does it already do that if the target is big?

I would translate what you are saying into a situational disadvantage to hit if the target you are fighting is big enough.

Exemple:
1) Against a pack of goblins, you can't take advantage of their size to use Infighting.
2) Against three ogres, or an ogre and a pack of goblins, the defensive aspect of Infighting would likely trigger if you are explicitely fighting a big target.

Also I would really like if these discussions could occur in the thread! I think it could give ideas to other players, as well as maybe produce some additional feedback.



[I really need to check Bay more often now. Also, the changes seem reasonable, they make our abilities a bit less vague and more transparent in their effects. *nods sagely*]

[FAKEEDIT: I just realized I inadvertently caused Eximius to make a terrible pun and I love it.]

Once the mechanics update stabilize, I intend to aim for an update every two days (or every day if somehow I manage). With maybe some compilation posts from time to time (so never).
Title: Re: You are a Monster - Turn 47
Post by: Sarrak on October 18, 2022, 01:00:57 am
[After leaving Sateris]

 “Astrosa, I wanted to share some understanding I have gained while accessing Sateris Zeos. As you remember, there was a question that we answered. I do not know your answer, as it is your secret to share, but I was surprised by mine.”

“While my destitiny/purpose never changed from the moment I woke up in the mountains near Pandemonium, the way to reach it certainly did.”

“And this is important, because it happened thanks to your presence. My thirst for Knowledge defines my existence. I want to grasp whole world in my hand to learn its intricacy and splendor - yet there were many ways to achieve this. A bloody warlord, a reclusive mage, an aloof controller…”

“With your presence and willpower, I realized I do not want to reach this enlightenment alone. No, I want to share it, make others realize the world as I see it myself. Yet there is only one I want to share the world with fully… Only you, my Queen. I wish to gift you a whole world and its marvels.”

“Yours is the path of Power, but Knowledge is Power, if used right. Allow me to further elaborate…”
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on October 18, 2022, 02:42:05 am
Update 48:



Squacks the Carrion Bird - (Devastator)
(Can I have my Spell Resistance spell cast?  Standing orders are to keep that up at all times, if possible.  If it'd take an extra turn, don't do it, don't want to waste this opportunity.)

Sweet!

Go beat up on one of the trees.  Dive from the side where the tentacles are stuck, but swing around to the other side, using my Infighter skill to disable the one I'm attacking from up-close.

Brimming with confidence you dove on one of the tangled trees, crossing the canopies separating the skies from the realm of the jungles.

Under was a sea of green, so much denser than any forest you had seen before that flying around the countless obstacles was in itself an incredible feat. The dark foliage surrounding you was too dark to see where you were exactly, and through walls of leaves it seemed countless eyes were watching you. Continuing further, you saw the body of the tree through all this greenery, a great trunk that dwarfed even the tallest trees you knew of, with white bark covered with strange growths bigger than you, like pustules on a toad's body. Still you couldn't see the ground, and wondered how old that tree was.

[Infighting is Active]

[Squack: Diamond Claws (First Strike)]
Spoiler: Rolls (click to show/hide)

[Squack: Diamond Claws (First Strike)]
Spoiler: Rolls (click to show/hide)

Your first strike failed to penetrate the dense bark, and you circled around for another attack while the tentacle-like vines were still tangled. With a second strike on a more vulnerable looking part you managed to lacerate the bark and cause sap to comes out slowly gushing, at the cost of your Diamond Claws which were now much less effective than before. It didn't seem like you had managed to cripple the tree with this strike either.

Suddenly a few of the growths opened, and medium sized creatures of bark emerged. With four long spidery limbs and a dozen tentacles made of vines on their back, they looked at you with hostility. One of them fired a tentacle toward one of the many branches of the sea of trees, pulling itself with incredible speed and agility, repeating the same movement to approach you while hiding in the dense foliage.

Nearby monsters:
-At least two "Tentacle Trees"
> Tree #1 [-4HP]
[HP? MP? STR2 CON4 POW? RES? INT? IND?]

-A dozen "bark spawns?"
[HP? MP? STR? CON? POW? RES? INT? IND?]

Spoiler: Squacks Status (click to show/hide)


Ulkas, the Horned Demon (Sarrak)
Ulkas smiled politely at the gifts, even as inside giddy excitement raised alongside crown-caused apprehension:

”We will definitely put those to good use. You have my thanks.”

It was time to go, as testing new weapons is better done in proper place. That said…

(Are you ready, my Queen? We have much to share and discuss, but it waits until we blast something into cinders~

Liel, are there coordinates for Ancient facilities where we can go wild and use our new boons to heart content? Even I am feeling such desire and Astrosa certainly needs it as well.)

Teleport to Ancient facility that could serve as testing ground for our weapons and outlet for Astrosa frustrations. Essence gathering is secondary, as training ourselves is even more important.

We shall continue honing Astrosa appreciation of finer aspects of mind warfare while we are at it - both as a means to share knowledge and helping her find more outlets for rage within. For to defeat ones enemies, one must learn more of themselves first.

[After leaving Sateris]

 “Astrosa, I wanted to share some understanding I have gained while accessing Sateris Zeos. As you remember, there was a question that we answered. I do not know your answer, as it is your secret to share, but I was surprised by mine.”

“While my destitiny/purpose never changed from the moment I woke up in the mountains near Pandemonium, the way to reach it certainly did.”

“And this is important, because it happened thanks to your presence. My thirst for Knowledge defines my existence. I want to grasp whole world in my hand to learn its intricacy and splendor - yet there were many ways to achieve this. A bloody warlord, a reclusive mage, an aloof controller…”

“With your presence and willpower, I realized I do not want to reach this enlightenment alone. No, I want to share it, make others realize the world as I see it myself. Yet there is only one I want to share the world with fully… Only you, my Queen. I wish to gift you a whole world and its marvels.”

“Yours is the path of Power, but Knowledge is Power, if used right. Allow me to further elaborate…”

(Understood, I will select a facility that has been confirmed compromised due to abnormal signal.)

After the first warp caused by the connective Sateris gate, Last's teleportation spell started to activate. During that time you shared your thoughts with Astrosa, reflecting on the entire situation as well as your future endeavors. She listened, looking at you with an intense crimson gaze, and interrupted you.
"My adorable Ulkas. I am the same and it is as you, if I were to hold the world in my hand, there is only one who I would share it with. Our promise hasn't changed: show me the world as you see it, and I will show you the world as I see it. Together, we will be our own kings. Even if... my destiny wasn't the one I thought."

She stoked her wrist with a longing gaze while she continued speaking.
"Back then, trapped in my mind, I heard my own voice as the question 'What is your purpose?' The words that I wanted to say weren't the ones that came out. The vision I saw wasn't the one I had sought until then. It was a vision, a story stretching farther than the horizon. It was... something beyond demons, beyond my hate. The worse of it is, I knew it was right in a part of me. But I still can't accept it."

She looked upward at the vast ceiling, seemingly leading to an unknown world.
"Even if it is indeed the truth, I cannot imagine something beyond my hate, beyond the death of my brother. 'Will I be able to live once my vengeance is accomplished' was a question I often thought about. And the answer of my soul shattered my weak arrogance."

Astrosa smiled at you.
"I want to see if the answer of my soul is truly real. And I know you will be there to help me see what lies after our revenge."

Then she looked at you with an expression telling you to resume from where she cut you off.

Afterward space changed around you as Last's spell activated, sending you to a derelict magic research facility far to the south compared to Marandars. The facility was once referred to as Endorfos, though this name no longer held meaning. It was located in a ruined country feared by the civilized people of the continent: Nepkeros the Dead Land.

Space around you reformed, revealing to you a great four way hall illuminated by a faint and sickening purple light, its ceiling so tall it must have been underground. You didn't waste time admiring the forlorn architecture, as the place was swarming with Undead monsters. Awakened from their long slumber by the presence of the living, the malevolent unliving beings all rose and turned toward you.

Ancient armors brimming with unlife force, swarms of vague shades barely held together by their dark energy, as well as a massive amalgamate of spirits so ancient and powerful it could fill a third of the hall. Instantly unleashing her Bloodlust Madness, Astrosa went berserk with a wide and bloodthirsty grin on her face.

"Finallyyyy! I'm not going to hold back!"

Her crimson gown flowed around her, forming a solid dark red battle dress. Then fusing with the substance, the ring on her finger morphed into two pieces of connected equipment. On her right arm a piece of ethereal red metal armor formed, and in her hand appeared a great spear of an unholy blood red crystalline metal. The spear and the armor pulsed, as if alive.

Spoiler: Ulkas Status (click to show/hide)


Azarian, the Imbued Thoughtling (Dustan Hache)
“Tic toc! Tic toc! Big dog!”
Azarian chanted urgently in goblin as he reacted to the new threat with Psi siphon, hoping to neutralize it’s magical potential and weaken it in preparation for devouring it’s mind.

Toc jumped in surprise upon seeing the Great Wolf. Seizing the initiative, you unleashed your powers on the hostile creature.

[Azarian: Psi Siphon (Basic Innate Spell)]
-2MP
Spoiler: Rolls (click to show/hide)

[Great Wolf: Spell Resistance (Intermediate Innate Spell)]
-5MP (Wolf)

Shrugging off your spell, the blue wolf cast a defensive buff in response, increasing its resistance to spells up to a certain tier. You then saw it about to lunge at you, and Toc seemed unsure whether to run or fight.

Nearby Beings:
- Lineine Great Wolf (Stage 2) [Hostile]
[HP? MP? STR? CON? POW1 RES1 INT? IND?]
> -2MP
[Spell Resistance]
- Toc the Teal Goblin

Spoiler: Azarian's Status (click to show/hide)


Eximius Res, the Rusty Ring (Hawk132)
"This thing isn't very bright, is it? Still, I'd rather not tangle with it, depleted as we are... let's get out of here before it catches on—try to avoid shadows, it seems to like those."

GTFO in progress. Entertain the Shadow Lurker by making the illusion try to evade its blows, coincidentally moving away from us while doing so.

[I really need to check Bay more often now. Also, the changes seem reasonable, they make our abilities a bit less vague and more transparent in their effects. *nods sagely*]

[FAKEEDIT: I just realized I inadvertently caused Eximius to make a terrible pun and I love it.]

In other circumstances, Prias would have found your quip very funny. He restrained himself from letting a long sigh, and escaped from the place as swiftly and silently as humanly possible while the Shadow Lurker chased against the struggling but unharmed illusion. He ran across the fog covered deadland with great care, until he was sure there was no monster around.

Right as you were about to decide what to do next, you felt like a powerful jolt crackling in your mind. Something incredibly familiar, something forgotten. Somewhere.. Where? Someone... Who are you? Someone like you. A connection. A flash of red, and the pulse of a forgotten weapon. Somewhere, another weapon had found its wielder, you were sure of it. For a short while you had felt it, and you could vaguely tell where it came from. Not so far, but not so closer either, somewhere in the deadland...

A sense of dread overcame you. Although finding this weapon and its wielder could give you clues about your past, your battle instincts told you that if you were to meet the weapon and its wielder, you would surely die. Prias voice shook you off your daze.

"Eximius? Is everything all right? You went silent all of a sudden. Should we try to find another monster to train our skills, or should we call it a day and return to Safara?"

Nearby Monsters:
-Shadow Lurker
[A dreadful monster of shadows, usually sliding along the ground like a large pool of ink. Surprisingly fast and able to manifest many maws, it is invisible when in shadows.]

Spoiler: Eximius Res Status (click to show/hide)


Moretti the Mimic (Knightwing64)[/size]
Name: Moretti

Species: Mimic

Appearance: A treasure chest with teeth able to communicate with its prey through explained reasons. Maybe the creation of a mage?

Surely you don’t need me to explain what a mimic is?


Attributes:
HP: 10/10
MP: 10/10
Essence: 0/2

STR 0 -Strength : increases physical damage-
CON 1 -Constitution : increases physical resilience-

POW -1 -Power : increases special/magical damage-
RES 1 -Resistance : increases special/magical resilience-

INT 0 -Intelligence : increases your ability to submit others to your will-
IND -1 -Individuality : increases your ability to resist to others will-


Traits:
Totally A Treasure Chest: A slight SEP field designed to make people think this is a normal chest of loot.

Surprisingly Sharp Teeth: A mimics teeth are extremely sharp and durable, able to chomp through even the hardest of materials.


Skills:
Minor Mimicry: Can obtain the properties of objects by eating them.

Identify: Able to magically gain information about something with concentration.


Luck: [3]

You don't know who or what created you, all you know is that you lived all your life in a dark, damp room until the robed figure stopped coming to feed you in-between the live meals. So you went out to search something to eat, hunger gnawing at you. As you wandered in dark corridors of cool stone, you heard sounds of footsteps.

Some bizarre cyclopean humanoid with a blade grafted on one arm and several metal rods protuding from its body is shambling in your direction.

Title: Re: You are a Monster - Turn 47
Post by: Devastator on October 18, 2022, 03:42:24 am
(If I land on something, does the environment penalty go away?)

Keep the tree between me and the oncoming Bark Monster, tearing at the tree with another attack.  Squack to try and confuse the bark monster about how high up or down I am on the tree.

..These trees are really annoying.  Probably good for the people who live here, though.

..except they probably have their own super dangerous monsters at ground level.  Or at this level, in the vines and branches.

..Why are there such dangerous monsters everywhere?
Title: Re: You are a Monster - Turn 47
Post by: Dustan Hache on October 18, 2022, 04:36:46 am
well thats not good, but with magical resistance as high as it has, surely its mind is still vulnerable? Mind eater time!
Title: Re: You are a Monster - Turn 47
Post by: Hawk132 on October 18, 2022, 06:00:10 am
"I-I'm fine now, Prias." Eximius answered in a somewhat shaky voice, "I felt a... connection. Another like me had found their wielder, somewhere in the Deadland—for what little I felt it, they're far, far more powerful than us. I have no clue of their intentions, but my instincts tell me that death awaits if we cross them."

He sighed, before finally answering the fledgling Hero's query, "Let's move closer to Safara and look for more suitable prey at the Deadland's borders. We're too deep for my liking, especially with that new user around..."

It appears that GTFO is still in progress.

[With Ulkas there to rein in Astrosa, perhaps death wouldn't be the immediate outcome and we'd get some player-player interaction that we haven't had for a while, but Eximius is way too paranoid and traumatized when it comes to potentially losing another wielder to go anywhere near there unless it was Prias' wish to do so.]

[EDIT: Oh right. I don't remember if I mentioned it, but Eximius only offers suggestions. So if you think that Prias would prefer to do something differently, go ahead Nakéen. Ultimately Eximius is not in the driver's seat, he's riding shotgun. Or maybe he's literally a shotgun?]
Title: Re: You are a Monster - Turn 47
Post by: Knightwing64 on October 18, 2022, 06:10:59 am
use Identify on the humanoids, realizing there was no way they could could know I wasn’t a normal treasure chest, wait until they pass me and then chomp their head off

“Yum!”
Title: Re: You are a Monster - Turn 47
Post by: Sarrak on October 18, 2022, 02:24:52 pm
Ulkas grinned happily. Time for some recreational fighting has come!

Test my full range of capabilities as I was unable to fully extend myself before. Keep track of overall battle with Liel’s help and Mind Field. Support Astrosa if truly necessary - she needs to unwind.

[Requesting Time Skip (Training Arc), as demons need to relax before going for more Ancient mysteries.]
Title: Re: You are a Monster - Turn 47
Post by: Sarrak on October 18, 2022, 02:39:32 pm
[With Ulkas there to rein in Astrosa, perhaps death wouldn't be the immediate outcome and we'd get some player-player interaction that we haven't had for a while, but Eximius is way too paranoid and traumatized when it comes to potentially losing another wielder to go anywhere near there unless it was Prias' wish to do so.]
I highly don’t recommend meeting the pair right now ::)

Demons are having recreational massacre of undead for Astrosa to unwind (she held herself in check all the time we traveled with Ambition, her bloodlust having three-way fight with paranoia and trust in Ulkas) and Ulkas just had a detached enlightenment, on top of Last of Ancients kinda telling him “killing all life is fine, only those who answer the Call would matter in the end”

That said, if we come across later - Eximius Res is not truly in danger, but that can’t be said about Prias, as demons have complicated history with humans, parts of which are still forgotten. Ultimately, it would depend on initial reactions and I will be very interested in your continuous survival! Caedan had better grasp on Ancient secrets, but Eximius is exploring human heroes - which add to the game lore and reading pleasure
Title: Re: You are a Monster - Turn 47
Post by: Devastator on October 18, 2022, 03:39:35 pm
Better than meeting Squacks, who mostly just wants all these crazy strong monsters who are destroying the world dead.  Don't think it'd be good to meet an actually strong monster.  Particularly since he'd be quite distressed at seeing one attacking much weaker ones.
Title: Re: You are a Monster - Turn 47
Post by: Sarrak on October 18, 2022, 04:20:12 pm
Better than meeting Squacks, who mostly just wants all these crazy strong monsters who are destroying the world dead.  Don't think it'd be good to meet an actually strong monster.  Particularly since he'd be quite distressed at seeing one attacking much weaker ones.
The problem, as conversation with Ancient shows, is that world itself supports and encourages bloody strife as a means to support & revive itself (monsters serving as Essence refineries). With oncoming Resurrection and/or Apocalypse, all living beings start feeling the need to fight, become stronger and take part in the Call, eventually.

So better keep getting stronger. And the easiest way to do so is to destroy weaklings you dislike (as stronger beings would eventually feast on your Essence). But some choose going after strongest - better to do so with support, naturally
Title: Re: You are a Monster - Turn 47
Post by: Devastator on October 18, 2022, 04:59:41 pm
Then maybe the world should be what dies, instead of everything that lives on it.

The biggest issue I see is not that it'll be hard.. it'll be bloody hard, but that I'll have neither any true allies nor any real support.  The world will twist any actual allies I have into conflict, because of the Call.  The other is that I can't really engage in gang-up fights, as the weaker creatures will be dying to make me stronger, which isn't acceptable.

There's also the fact that I might need to siphon off skill points into resisting the call, which will just add another layer of challenge.

Do you see any way to more efficiently deal with my needs?  There are three defenses I need to cover.  Do you think I could get away with skipping any skills about essence management or call resistance?
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on October 18, 2022, 05:24:56 pm
In universe, it will be very, very hard to form a monster community able to resist the Call. Only humans are able to resist the Call, and it is not by choice due to their species wide inability to individually absorb Essence, leading them to rely on Heroes.

If they were given the choices, even Humans would accept the Call and the power it could give them.

You could technically achieve a world free from the Call if you somehow managed to trigger a second Catastrophe, stripping everyone of Essence and returning them to a base, mindless state...
Title: Re: You are a Monster - Turn 47
Post by: Knightwing64 on October 18, 2022, 05:55:51 pm
Is the first one of this canon? Because I’m hearing a lot of words I don’t get, so I might just read it.
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on October 18, 2022, 06:00:06 pm
Yes! I can answer any lore question you have though, or give you a summary of the overarching storyline.
Title: Re: You are a Monster - Turn 47
Post by: Knightwing64 on October 18, 2022, 06:07:12 pm
Yes! I can answer any lore question you have though, or give you a summary of the overarching storyline.

Nah. I’ll just read it and ask any questions I have after. :)
Title: Re: You are a Monster - Turn 47
Post by: Devastator on October 18, 2022, 06:11:35 pm
In universe, it will be very, very hard to form a monster community able to resist the Call. Only humans are able to resist the Call, and it is not by choice due to their species wide inability to individually absorb Essence, leading them to rely on Heroes.

If they were given the choices, even Humans would accept the Call and the power it could give them.

You could technically achieve a world free from the Call if you somehow managed to trigger a second Catastrophe, stripping everyone of Essence and returning them to a base, mindless state...

Hmm.

So is going it alone the option, then, if I don't want to kill my buddies?  Does that mean that I'll have to kill everyone who can absorb essence if I decide to set up a community like that?

Or would doing that even work?  It sounds like the world may be able to make those who couldn't absorb essence into those who can absorb essence, making even that not a solution.

As for causing a Cataclysm, is that possible to do in such a way that it depowers myself in addition to everything else?
Title: Re: You are a Monster - Turn 47
Post by: Knightwing64 on October 18, 2022, 08:19:54 pm
I read a little, and I know the basics.

It seems this is a competition, and I am at a severe disadvantage by starting late lol.
Title: Re: You are a Monster - Turn 47
Post by: Knightwing64 on October 18, 2022, 08:29:48 pm
Oh well, maybe I can find my own yandere demon to give me a arm. Lmao
Title: Re: You are a Monster - Turn 47
Post by: Sarrak on October 18, 2022, 11:52:35 pm
I read a little, and I know the basics.

It seems this is a competition, and I am at a severe disadvantage by starting late lol.
Dying is fun & progress is quite fast at first. When you get to stage 3, most bases would be covered and it is pretty smooth sailing from there. With occasional mortal danger, ofc (see Squishy in first game; Stormslayer also kinda applies, but most monsters won’t be bound to defend a place)

Oh well, maybe I can find my own yandere demon to give me a arm. Lmao
Do note that while Ulkas cheated like, constantly, he was one bad roll from death on multiple occasions (including meeting Astrosa, Tinzakena ritual, crazed Astrosa, twin Heroes (in cinematic battle, so does not really count), pre-meeting Xatares, Ambition). Currently he might seem OP, but surroundings are swarmed with higher staged monsters (that are _much_ stronger, mainly in Attributes).

So is going it alone the option, then, if I don't want to kill my buddies?  Does that mean that I'll have to kill everyone who can absorb essence if I decide to set up a community like that?

Or would doing that even work?  It sounds like the world may be able to make those who couldn't absorb essence into those who can absorb essence, making even that not a solution.

As for causing a Cataclysm, is that possible to do in such a way that it depowers myself in addition to everything else?
World is waking up and more monsters start to absorb essence. Players are an example of recently-awakened ones. I guess your quest is bound to proceed in slaughter.

Next Cataclysm will 70% kill everything and 30% repeat past one (all monsters going crazy from Essence loss, civilization collapsing, nothing getting done for thousands of years). Also, we had Ancient vaults to plunder this time. Next time, there would be nothing, so it is another variation of “kill everything”.

Plus, to start Cataclysm, you need to reach stage 10 to get into island of Ey. Read several of my last turns with Last talking (silver text), he explains it better and seems likely to be truth (or an elaborate plan to break into Ey, but same results)

There are alternatives, like Corruption, but with Dahak disappearance, we don’t know much about it and it seemed less of a danger compared to “Outer Gods”
Title: Re: You are a Monster - Turn 47
Post by: Devastator on October 19, 2022, 12:31:42 am
It strikes me there will be a few big differences than the last one.  If I'm remembering correctly, everything had essence at the time of the last cataclysm, which is why it was so bad.  In this one, not everything will have it, or have had it for long, so it'll be much less disasterous.  Assuming, of course, that you high-level creatures don't succeed in murdering everything low-level.

I'd strongly prefer to not reach stage 10, (due to considering 'becoming god of the next world' as another failure state), so I'll have to work something out.  I don't really think that's a complete problem.  I bet there are probably loopholes, and if no normal loopholes, probably a failsafe in case there are no stage 10 creatures.

As for Last, well, that provided a sound justification for killing every weak creature.  But Ulkas did not ask the questions that Squacks would have, and thus Last didn't give the information he'd be interested in.

Is there a reason for Squacks to care about ancient vaults?  I don't think he can meaningfully investigate them due to having bad int.  They also seem to be pretty mixed up in causing this disaster.  He's also not humanoid, which is a huge dent in the whole weapons and equipment thing.. which isn't aided by choosing Strength as an attack stat, restricting his ability to make weapons.  The shapeshifting weapons bit also seems essence-based, which kinda sounds like the same way essence work, so just another stealthy way to enact the Call.

I'll figure something out, but I've got a lot of bad cards due to rejecting the Call and I'll have to work hard to make them work.

..Oh one last thing.  Slaughter isn't the word for what I'm trying to do.  Assassination is the word for Squacks.  Slaughter is the normal expected thing.  ;-p
Title: Re: You are a Monster - Turn 47
Post by: Sarrak on October 19, 2022, 02:32:18 am
It strikes me there will be a few big differences than the last one.  If I'm remembering correctly, everything had essence at the time of the last cataclysm, which is why it was so bad.  In this one, not everything will have it, or have had it for long, so it'll be much less disasterous.  Assuming, of course, that you high-level creatures don't succeed in murdering everything low-level.

I'd strongly prefer to not reach stage 10, (due to considering 'becoming god of the next world' as another failure state), so I'll have to work something out.  I don't really think that's a complete problem.  I bet there are probably loopholes, and if no normal loopholes, probably a failsafe in case there are no stage 10 creatures.

As for Last, well, that provided a sound justification for killing every weak creature.  But Ulkas did not ask the questions that Squacks would have, and thus Last didn't give the information he'd be interested in.

Is there a reason for Squacks to care about ancient vaults?  I don't think he can meaningfully investigate them due to having bad int.  They also seem to be pretty mixed up in causing this disaster.  He's also not humanoid, which is a huge dent in the whole weapons and equipment thing.. which isn't aided by choosing Strength as an attack stat, restricting his ability to make weapons.  The shapeshifting weapons bit also seems essence-based, which kinda sounds like the same way essence work, so just another stealthy way to enact the Call.

I'll figure something out, but I've got a lot of bad cards due to rejecting the Call and I'll have to work hard to make them work.

..Oh one last thing.  Slaughter isn't the word for what I'm trying to do.  Assassination is the word for Squacks.  Slaughter is the normal expected thing.  ;-p

I think you are confusing cause and effect (if we assume that Last words are true - and we don’t have other sources right now; his are supported by some bits from Ulkas & Caedan). Cataclysm was not so bad cause there was so much Essence - although in part it was so - but because there was not enough and world entered reboot state from influence of Outer Gods. Next Catastrophe ending the world seems plausible to me.

Also, even low-Essence creatures would regress mentally, unless they are humans, due to Mind & Soul connection and Soul depending of Essence for its development. (Yep, our world eats souls, God-Emperor style)

About Vaults - I meant that humans has used them to recover civilization. Demons and some others used vaults in Fallout-style, recovering faster than others from Cataclysm. That you don’t find them useful does not mean they did not help Knowledge to survive
Title: Re: You are a Monster - Turn 47
Post by: Devastator on October 19, 2022, 02:44:08 am
Yeah, and the more things that die the less essence there is, and the more concentrated it is.  So if Cataclysm, things will be worse after cataclysm the further it goes before that happens.

As for knowledge, if everyone is too dumb to be able to use and interpret said knowledge, what value is there in preserving it?  If the survival state is everyone back to animals, then what does it matter if we lose the libraries in the process?

Same for Humans.  If they're safe, so will their own archives be safe.  Why worry about losing access to ancient stockpiles of knowledge when the ones they use are going to survive?

Because it seems the alternative to cataclysm is 'everyone dies', just with some god creature designing the new world.  The only way for some things to not die is if Cataclysm happens instead.  At least the only way I know of, unless killing the world is fine for things that live on said world.

..Basically, if you're only concerned about knowlege surviving, why not build new vaults instead of slaughtering creatures recreationally?
Title: Re: You are a Monster - Turn 47
Post by: Devastator on October 19, 2022, 02:51:04 am
Also, I'm totally wrong about everything, so don't listen to me.  No worries.  ;-p
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on October 19, 2022, 03:23:34 am
Carve your path or die trying!
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on October 19, 2022, 05:11:48 am
Update 50:



Squacks the Carrion Bird - (Devastator)
(If I land on something, does the environment penalty go away?)

Keep the tree between me and the oncoming Bark Monster, tearing at the tree with another attack.  Squack to try and confuse the bark monster about how high up or down I am on the tree.

..These trees are really annoying.  Probably good for the people who live here, though.

..except they probably have their own super dangerous monsters at ground level.  Or at this level, in the vines and branches.

..Why are there such dangerous monsters everywhere?


[Squack: Diamond Claws]
Spoiler: Rolls (click to show/hide)

You circled around the tree, trying to outpace the rapidly closing in creature of vines and bark. Diving a third time at the tree you attempted once more to tear apart the dense bark, to no avail. Then from above you, a vine came shooting down from the monster chasing you.

[Vineling: Vine Whip]
Spoiler: Rolls (click to show/hide)

You adeptly dodged out of the vine, weaving between the branches. A half-dozen more of these Vinelings were starting to catch up on you, coming from all sides now.

Luck: [3] -Passable-
The situation is for now, unchanged.

Nearby monsters:
-At least two "Tentacle Trees"
> Tree #1 [-4HP]
[HP? MP? STR2 CON4 POW? RES? INT? IND?]

-A dozen "bark spawns?" Vinelings
[HP? MP? STR? CON? POW? RES? INT? IND?]
[Creatures of bark and vines with a close relationship with the "tentacle trees". Innately adept at tridimensional movement in the dense and treacherous jungle.]

Spoiler: Squacks Status (click to show/hide)


Azarian, the Imbued Thoughtling (Dustan Hache)
well thats not good, but with magical resistance as high as it has, surely its mind is still vulnerable? Mind eater time!

The wolf lunged at you and, before it could bite down on your body, you unleashed a mental attack once it had gotten in range.

[Azarian: Mind Eater]
Spoiler: Rolls (click to show/hide)

[Greatwolf: Mana-rending bite]
Spoiler: Rolls (click to show/hide)

As if something had siphoned a part of its mind, the Great Wolf contorted in pain midair, but it didn't stop it from rending your flesh with its powerful fangs. You felt it devour your mana along with your flesh and coloured clothes, and pain coursed through your body. The terrified Toc somehow managed to summon enough courage to help you, jumping on the Wolf's back to bite it.

[Toc: Goblin bite]
Spoiler: Rolls (click to show/hide)

Somehow landing perfectly on the back of the blue wolf, Toc gripped the fur and bit as hard as he could, his sharp teeth diving in the neck of the wolf who was biting on you. Dark blood gushed on the goblin's face, who was not going to let go.

You lost a total of 5HP

Nearby Beings:
- Lineine Great Wolf (Stage 2) [Hostile]
[HP? MP? STR2 CON1 POW1 RES1 INT? IND0]
> -10HP/-2MP
[Spell Resistance]
- Toc the Teal Goblin

Spoiler: Azarian's Status (click to show/hide)


Eximius Res, the Rusty Ring (Hawk132)
"I-I'm fine now, Prias." Eximius answered in a somewhat shaky voice, "I felt a... connection. Another like me had found their wielder, somewhere in the Deadland—for what little I felt it, they're far, far more powerful than us. I have no clue of their intentions, but my instincts tell me that death awaits if we cross them."

He sighed, before finally answering the fledgling Hero's query, "Let's move closer to Safara and look for more suitable prey at the Deadland's borders. We're too deep for my liking, especially with that new user around..."

It appears that GTFO is still in progress.

[With Ulkas there to rein in Astrosa, perhaps death wouldn't be the immediate outcome and we'd get some player-player interaction that we haven't had for a while, but Eximius is way too paranoid and traumatized when it comes to potentially losing another wielder to go anywhere near there unless it was Prias' wish to do so.]

[EDIT: Oh right. I don't remember if I mentioned it, but Eximius only offers suggestions. So if you think that Prias would prefer to do something differently, go ahead Nakéen. Ultimately Eximius is not in the driver's seat, he's riding shotgun. Or maybe he's literally a shotgun?]

"A new user? What do you mean?"

Although curious, Prias trusted your instincts and he also thought it would be safer to move closer to Safara. With a brisk pace, he headed toward the south east were the village was located relative to your current position. During the time spent walking with a fast pace and avoiding monsters, he asked you about this new user and what did it mean.

(...)

Luck: [5]

You returned to the carcass of the previously defeated Roamer. Miraculously it was absolutely intact, and there was not a trace of monsters around. At first wary of this strange situation, Prias carefully watched for a potential ambush until he was sure the surroundings were indeed safe. He proceeded to cut up the carcass and extract the important pieces, as well as skin the monster whose hideous but incredibly tough hide would make for an excellent suit of armor. The meat of the monster had a vile stench, but the young hero was used to it as a hunter.

+Deadland Roamer Pristine Hide acquired
+Deadland Roamer Organs acquired

Once the carving was done, he washed his hands and used a special odor erasing powder to remove the smell of blood and entrails. You then moved onward to Safara.

(...)

Encounter: [3]

As planned, the dead lands next to Safara were safer here albeit still dangerous for a lone human. Prias found the tracks of a monster that he had hunted in the past with the rest of the villagers, before you two met. They called these Howlers, and were some sort of ravenous hyena monsters with a lone lifestyle. This one was particular big, and he would have avoided it were he still powerless. Using his skills as a tracker to follow the monster, he eventually found its lair dug under a mound of dirt.

Nearby Monsters:
-Aged Howler
[A creature with the body of a giant hyena with white chalky skin. Very aggressive and simple minded, making it easy to lead into traps. Excellent sense of smell and hearing.]

Spoiler: Eximius Res Status (click to show/hide)



Moretti the Mimic (Knightwing64)
use Identify on the humanoids, realizing there was no way they could could know I wasn’t a normal treasure chest, wait until they pass me and then chomp their head off

“Yum!”

[Identify]
[Easy 5]: [9]
Outcome: [4] -Success-

The shambling creature seemed to be some sort of escaped experiment, although it was unsure if it had a name. It was made using magic and several bodies were used as a base. Its blade was definitely more dangerous than your teeth.

[Moretti: Surprisingly Sharp Teeth]
Spoiler: Rolls (click to show/hide)

Once the humanoid passed in front of you, with one leap you lunged on its head to chop it off. Reacting in time to prevent its head from coming off, the creature managed to place its unbladed limb in front of its face. You shook it violently in order to try ripping its head off.

[Moretti: Surprisingly Sharp Teeth]
Spoiler: Rolls (click to show/hide)

[Experiment: Grafted Blade]
Spoiler: Rolls (click to show/hide)

Despite your vigorous shaking, you couldn't rip its head off. The humanoid was also vigorous enough to stab you with its remaining arm, severely denting your body.

[Moretti: Surprisingly Sharp Teeth]
Spoiler: Rolls (click to show/hide)

[Experiment: Grafted Blade]
Spoiler: Rolls (click to show/hide)

The struggle intensified, and the bleeding monster managed to extract itself from your maw. Then with a brutal slash it clove your body leaving a great gash in it, exposing your interior and causing you to leak vitality. It was now all or nothing... you lunged for another attack.

[Moretti: Surprisingly Sharp Teeth]
Spoiler: Rolls (click to show/hide)

You gnawed at its leg, causing it to fall and miraculously split its head on a nearby rock.

You lost a total of 8HP
+1 Lesser Essence

Nearby Monsters:
-Escaped Experiment [Dead]
[HP0 MP10 STR1 CON0 POW0 RES0 INT0 IND-1]
[Some bizarre cyclopean humanoid with a blade grafted on one arm and several metal rods protuding from its body.]

Spoiler: Moretti Status (click to show/hide)


Ulkas, the Horned Demon (Sarrak)
Ulkas grinned happily. Time for some recreational fighting has come!

Test my full range of capabilities as I was unable to fully extend myself before. Keep track of overall battle with Liel’s help and Mind Field. Support Astrosa if truly necessary - she needs to unwind.

[Requesting Time Skip (Training Arc), as demons need to relax before going for more Ancient mysteries.]

Time Skip request approved...?

Approval Roll (d6): [4] -Approved-

Astrosa became a storm of crimson, using her newfound weapon to impart devastating carnage on the unliving. She fought in the brutal and powerful manner of the Protectors you saw in the vision, although she didn't reach their level yet, there was in her a similar potential of destruction. Supporting her from behind, you tested the Crown of Command. Instantly the lesser undead submitted to your will, and the stronger ones were blasted by your attacks of the mind amplified by this ancient relic.

After the intense battle, you harvested the Essence of sufficient quality for you to absorb. You had become so powerful that Essence of the lesser grades didn't effect you anymore.

+80 High Essence
+500 Medium Essence

Where did you go, what was your goal during the time spent "relaxing"?

Spoiler: Ulkas Status (click to show/hide)
Title: Re: You are a Monster - Turn 47
Post by: Devastator on October 19, 2022, 05:31:39 am
Use Hit and Run on the wounded tree to take back to the skies and disengage.

..once there, review what happened mentally.  There's two points.  Have I learned anything?

1.  It's a tree, there should be a top to it so maybe I can aim at that bit instead of going well down into the canopy?

2.  They're vines, I'm really good at flying, and I'm not very big.  Is it really that difficult to fly down there?

Go over this, visualizing what I want to do, where I want to hit with my claws, etcetera, planning out what to do in my mind's eye.  Take advantage of the lack of fliers to do this at my own time.

Oh and..

3.  ..How long until my claws are ready again?  Are they ready now?
Title: Re: You are a Monster - Turn 47
Post by: Knightwing64 on October 19, 2022, 05:55:13 am
“BAD NUMS, OW”

Eat the body for extra health and activate mimicry. Sneakily search for more food and weaker targets.


(First turn, almost dead.  Lol)
Title: Re: You are a Monster - Turn 47
Post by: Sarrak on October 19, 2022, 06:42:59 am
...How long until my claws are ready again?  Are they ready now?
So said Armok, God of Blood
Title: Re: You are a Monster - Turn 47
Post by: Hawk132 on October 19, 2022, 07:08:28 pm
"A new user? What do you mean?"
While they were on the move, Eximius clarified himself somewhat. "That wielder I sensed. I have no clue what they're going to do with their newfound power, but I felt enough to know that they're a dangerous and unpredictable variable in the already dangerous and unpredictable Deadland... Perhaps that other..." He paused for a moment, futilely attempting to grasp onto a word that he should know, before giving up, "... weapon... could've sensed my existence just as I have sensed it?"

The ring felt itself and its own wielder thoroughly threatened by this mighty existence unceremoniously appearing so uncomfortably close to their stomping grounds and Safara by extension, which Prias could easily pick up through their bond.

"Hm. I don't think we can dig a pit without getting its attention, can we? A simpler trap might have to do."

Suggest preparing a tripping hazard with wire or a vine for the Howler—with perhaps some spikes or thorny brambles laid down for it to either fall into or run across if it manages to evade our trap, assuming we have the resources for it. Eximius will keep watch and be ready to alarm Prias if something unexpected happens.

Once the trap is sprung, be ready with Sever—the quicker we're done the better.


[Is it just me or is Eximius' combat style pretty much 'burn all the mana'? I don't remember having such MP management issues with Ferratus and Caedan. ._.' Though I suppose it's fitting in a way.]

There are alternatives, like Corruption, but with Dahak disappearance, we don’t know much about it and it seemed less of a danger compared to “Outer Gods”
[There's always a chance that the Armor gets bored of stomping undead in Easenval and leaves the Fog to embrace its destiny as a roaming raid boss with an endless hunger for Essence. We might learn something new about Corruption if that happens. Me saying this is totally not entirely motivated by me wanting to see it again.]
Title: Re: You are a Monster - Turn 47
Post by: Sarrak on October 20, 2022, 02:04:30 am
Ulkas could not help but be mesmerized by relentless slaughter. This was Astrosa’s dominion, such as his was the mind and control of others. And while slaughter was mot main pursuit, it still has beauty of its own, doubly so with his companion as main actor.

”I think you’ll see the most improvement from essence we gather right now. My speciality allows to bypass defenses to hack the minds, anyway. I suggest we hunt some more for you and then it would be my turn.”

All Essence to Astrosa. After checking for anything of interest here, we shall travel to next Ancient installation, hunting for Essence and training along the way. Exchange of Knowledge & Power, ahoy!
Title: Re: You are a Monster - Turn 47
Post by: Legendary Marksdorf on October 20, 2022, 09:09:50 am
(Ahhhh, missed your return again ;-; glad to see you back though)

Spoiler: Stage 3 evolution (click to show/hide)

The battle went exactly as Skee planned, his pack even surpassing his expectations. After congratulating the other makralians for their battle prowess, Skee examined the arachnastinian's body, looking anything to learn from its anatomy that might help Skee in its future battles against its brethren. Are there any hidden weak spots ? Where are the vital organs under that thick carapace ? After that, if the meat from the fallen foe seemed edible, Skee and the pack would take a short break from the carnage to feed on it, after which they would look around for traces of other nearby Makralian packs to try and join up with them. After all, they were pretty deep into arachnastinian territory already, and the multitude of simian bodies scattered around the arachnastinian champion proved that a little caution wouldn't hurt. Then, regardless of whether or not they found friendly company, they would advance deeper into arachnastinian territory, looking for more enemies.
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on October 20, 2022, 12:05:39 pm
(Ahhhh, missed your return again ;-; glad to see you back though)
(Ooh, I'm glad to have you back too!)
Title: Re: You are a Monster - Turn 47
Post by: TricMagic on October 20, 2022, 12:55:49 pm
The newly formed sprite stretches their limbs hands above their head as they limber up. The air is crisp and wonderful. The memories from their time as a chunk of ice, less so as they 'speak' for the first time in their language.
"So dumb... I get that I'm not that tough, but trying to beat that giant of a thing. Needs something more if I want to pierce that armor..." They think/speak for a bit before deciding to get used to their new power boost out of combat. Rather than inside of combat where things are more likely to go wrong. Between their hands they hold a ball of elemental energy.

"What's ice.. Snow, cold and brittle. Slowing."
Spell Development has been added to the character sheet. These Posts now include the current character sheet.

"Compress it into a spear of energy," till it's sharp, and then send it forth. It's good for improving spell power too. Hopefully."
Code: (Developing Spell: Arctic Spear) [Select]
Single Target - Focuses elemental energy, compressing it down into a spear of energy, like ice. Ranged Spell, Piercing?
Testing: Plenty of frozen trees around the edges of the field.



"Next. How far will it spread.. Try and get the flowing right so it can stick together?"
Code: (Developing Spell: Snowstorm) [Select]
Wide AoE around self - Elemental Energy from Arctic Wind is spread across the battlefield without significant energy compression. Somewhat continuous once set up around self.
Focus -  Slow buildup of ice to make targets sluggish and easier to hit. Not likely to impact much larger targets, more effective against smaller ones.
Testing Notes*: Tiring to keep up for long periods of time. Attempt to set up, then dismiss once it can maintain itself off MP spent.



After some rest and recovery, plan is thus. Practice casting Arctic Wind against nearby trees/targets. Finish up with attempting to cast Antarctic Wind in the same wide configuration Arctic Wind can do.

Entering into Spell Training and rest in-between. Interrupts from local monsters possible, though the stronger monsters stay away from the flower fields for whatever reason?

(Recap on previous stage's actions would be appreciated for audience/referral. Time for a Magic Arc to get a grasp on innate magical principles. Or in simple words, seeing just what this sprite can do to open up some more options beyond blast it with energy.)

(Missed multiple turns, haha. They're currently talking to themselves.)


Spoiler: Status (click to show/hide)


Short Tl:dr - Arctic Spear development, Snowstorm development, Arctic Wind practice, and transfering Arctic Wind's +MP=Range property onto Antarctic Wind as the capper of the training. Resting as needed with various buffs.
Title: Re: You are a Monster - Turn 47
Post by: Dustan Hache on October 22, 2022, 12:33:19 pm
Azarian’s ability to mimic the goblinoid form was disrupted by the bite, causing him to revert to his normal betentacled form as he gathered himself back together and grabbed on to the wolf’s head in hopes the more direct connection would assist his mind eater attack.
”tic toc! I fight, you get plant!”
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on October 24, 2022, 04:04:09 pm
(Got distracted by Rimworld, ah ha ha... I will be working on the turn today!)
Title: Re: You are a Monster - Turn 47
Post by: Legendary Marksdorf on May 05, 2023, 02:12:07 pm
(It's been three months since Nakeen was last on, but I'm still holding out hope.)
Title: Re: You are a Monster - Turn 47
Post by: Knightwing64 on May 05, 2023, 09:57:44 pm
Sounds legit
Title: Re: You are a Monster - Turn 47
Post by: Sarrak on May 08, 2023, 10:37:02 am
Could not contact via Discord as well in this year. Let us hope Nakéen is fine, just overworked  ::)
Title: Re: You are a Monster - Turn 47
Post by: crazyabe on May 08, 2023, 03:04:20 pm
just for reference, Nakeen hasn't been on discord this year, bay12 this year, and was last seen on Steam 45 or so days back. I hope they are just without time, but I suspect its far worse.
Title: Re: You are a Monster - Turn 47
Post by: Nakéen on September 08, 2023, 12:51:10 am
Sorry and thank you everyone for your concern. I'm fortunately all well and in good health, I just was overworked and lost track of time.

I'm working on the next turn. The next few days will tell us if updates will resume at a steady rate or not, although I'm aiming for the former!

Cheers to all. Hope you have been well.
Title: Re: You are a Monster - Turn 51
Post by: Nakéen on September 15, 2023, 02:19:57 am
Update 51:



Squacks the Carrion Bird - (Devastator)
Use Hit and Run on the wounded tree to take back to the skies and disengage.

..once there, review what happened mentally.  There's two points.  Have I learned anything?

1.  It's a tree, there should be a top to it so maybe I can aim at that bit instead of going well down into the canopy?

2.  They're vines, I'm really good at flying, and I'm not very big.  Is it really that difficult to fly down there?

Go over this, visualizing what I want to do, where I want to hit with my claws, etcetera, planning out what to do in my mind's eye.  Take advantage of the lack of fliers to do this at my own time.

Oh and..

3.  ..How long until my claws are ready again?  Are they ready now?


[Squack: Diamond Claws]
Spoiler: Detail (click to show/hide)
Attack Roll: 16=[16]
Defender Roll: 14=[14]
[Successful Attack]
Damage (1d4): 4=[4]
[Infighter STR vs CON]: [1] vs [7]
Infighter failed to apply.

[Tentacle Tree: Vine Volley]
Spoiler: Rolls (click to show/hide)
Attack Roll: 8+2=10
Defender Roll: 10+4=14
[Failed Attack]
[Tentacle Tree is open for a Counterattack (Medium Advantage)]

You returned for another round of bark shaving, further damaging the hostile tree with your sharp talons. The tree attempted to retaliate with a series of lashes, which you dodged without exerting much of an effort.

In the midst of dodging, you calmly assessed the situation.
1. The tree's canopy was a bit higher than your current altitude, but its canopy seemed much more well outfitted with natural weapons than the trunk level. Furthermore, flying any higher could open you up to attacks from other trees. Although you had already managed to cause them to entangle before, it was still a risky move.

2. Through the dense maze of vine, you could envision a path to ground level. That would definitely get you out of range from the mid level vines, but who knows what dangers lurked down there. Not to forget the bark/vine spawns chasing you, who by you could see with a glance at a lower altitude compared to you.

3. Luck Roll: [6]
As you pondered the state of your claws, a sharp and distracting pain stung you in the talons. As if answering to your question, a new set of pristine diamond claws regrew with painful eagerness.
[You are afflicted with a light disadvantage from the pain]

You pondered a bit more right as a vine shot grazed a feather. You could probably fight on like this for a good while, though to what end? Until that tree was dealt with, then what? If only there was something you could communicate with, with a mind beyond that of the savage and aggressive monsters you kept on crossing.

Situation Roll: [4] -Good-

In the corner of your eye, a group of bark/vine monsters suddenly left the main group. You kept an eye on them while strafing to make sure they weren't planning another ambush on you, and to your surprise, you saw them start fighting with a third party: a group of slimes of many colours.

It could have been luck, or maybe the commotion you created caused a sufficient amount of disturbance to upset the balance of powers in this jungle.

Nearby monsters:
-At least two "Tentacle Trees"
> Tree #1 [-8HP]
[HP? MP? STR2 CON4 POW? RES? INT? IND?]
[Some dendritic creature that is, well, a huge and venerable tree with an arsenal of vicious vines at its disposal. Immobile but dangerous nonetheless, it seems to have some close relationship with the bark/vine spawns.]

-A dozen "bark spawns?" Vinelings
[HP? MP? STR? CON? POW? RES? INT? IND?]
[Creatures of bark and vines with a close relationship with the "tentacle trees". Innately adept at tridimensional movement in the dense and treacherous jungle.]

-A group of coloured slimes
[HP? MP? STR? CON? POW? RES? INT? IND?]
[Slimes, seemingly featureless bar their many individual colours.]

Spoiler: Squacks Status (click to show/hide)


Moretti the Mimic (Knightwing64)
“BAD NUMS, OW”

Eat the body for extra health and activate mimicry. Sneakily search for more food and weaker targets.


(First turn, almost dead.  Lol)

With a mimicky sigh of relief, you relished in the knowledge you survived another fight. To the victor goes the spoils, so one would say, and as the victor you ate the spoils with a vengeance. If one were to disregard the annoying bits and larger bits of inedible metal in that body, the flesh was rather fresh and extra firm and filling.

After this decadent meal, you rested for a bit until you felt back in shape.
Fully Healed
[Minor Mimicry]: you obtained the properties of the metal rods you ate, making you feel extra sturdy. You have obtained the trait [#Metal Chest].
GM note: I'm thinking of having the mimicry obtained traits be limited and replaceable. For now let's go with two traits, and we will see from there?

And you were already a bit hungry. A snack, if only you had a snack...

Sneakily looking for food: [2]
Habitually, you would sneakily wait for food to come to you. But peckish as you were, you broke from habit and decided to wander rather than wait. You didn't really keep track of the corners and corridors and rooms you passed through, but you wandered enough to become, well, lost.

And as if lady luck smiled on you, you stumbled (sneakily) on a large hall with a large metal armor of sort guarding a closed gate. At a glance it didn't seem edible, though maybe it hid some tasty surprise beneath this layer of metal?

Nearby Monsters:
-Rusted Guardian
[HP? MP? STR? CON? POW? RES? INT? IND?]
[A quite massive complete set of armor fit for an ogre. Rust and grim cover the dull metal, giving it a... vintage look I guess.]

Spoiler: Moretti Status (click to show/hide)


Eximius Res, the Rusty Ring (Hawk132)
"A new user? What do you mean?"
While they were on the move, Eximius clarified himself somewhat. "That wielder I sensed. I have no clue what they're going to do with their newfound power, but I felt enough to know that they're a dangerous and unpredictable variable in the already dangerous and unpredictable Deadland... Perhaps that other..." He paused for a moment, futilely attempting to grasp onto a word that he should know, before giving up, "... weapon... could've sensed my existence just as I have sensed it?"

The ring felt itself and its own wielder thoroughly threatened by this mighty existence unceremoniously appearing so uncomfortably close to their stomping grounds and Safara by extension, which Prias could easily pick up through their bond.

"Hm. I don't think we can dig a pit without getting its attention, can we? A simpler trap might have to do."

Suggest preparing a tripping hazard with wire or a vine for the Howler—with perhaps some spikes or thorny brambles laid down for it to either fall into or run across if it manages to evade our trap, assuming we have the resources for it. Eximius will keep watch and be ready to alarm Prias if something unexpected happens.

Once the trap is sprung, be ready with Sever—the quicker we're done the better.


[Is it just me or is Eximius' combat style pretty much 'burn all the mana'? I don't remember having such MP management issues with Ferratus and Caedan. ._.' Though I suppose it's fitting in a way.]

There are alternatives, like Corruption, but with Dahak disappearance, we don’t know much about it and it seemed less of a danger compared to “Outer Gods”
[There's always a chance that the Armor gets bored of stomping undead in Easenval and leaves the Fog to embrace its destiny as a roaming raid boss with an endless hunger for Essence. We might learn something new about Corruption if that happens. Me saying this is totally not entirely motivated by me wanting to see it again.]

Prias instinctively tensed as you recounted your feeling on that unknown threat. A part of him was morbidly curious to know what in existence could trigger such a worrisome response from you, but his the more cautious part of him took the message to heart. Survival was more important than some futile curiosity.

He agreed with your suggestion without a fanfare.
"Simple is good. I will get to preparing a trap."

[Setting a Trap (Experienced Hunter)]
[Medium-Hard 12]: [8]+4=12
Outcome: [1] -Success-

Moving downwind, Prias found a place suitable for a place and an ambush. Picking sharp thorns from a nearby blackened tree, he set them in an area next to the tripping wire made from a stout rope he had set a bit earlier. Next was the bait. Prias decided to use one of the pungent organs obtained from a Roamer. He placed it in an exposed spot, and hid to wait for the wind to turn.  Everything was going according to plan so far.

Once the wind changed, the Howler ears perked. It turned immediately toward the smelly organ, rushing toward it with reckless and slavering abandon. Prias set the trap, causing the rope to be pulled taut. The Howler didn't stop and probably didn't even realise anything was up as it stumbled on the rope and fell in a confused mess on a tailor made bed of thorns.

[1d6]= 2 damage inflicted

[Prias&Eximius: Sever]
Spoiler: Detail (click to show/hide)
Attack Roll: 13=[5]+8
Defender Roll: 5=[9]-4
[Successful Attack]
Damage (2d8): 10=[10]

Your host sprung forth with your bladed form raised high, bringing it down in a head splitting strike on the confused Howler's skull. This singular strike wasn't enough to finish the creature, which jerked and flailed in vain retaliation, but it was still within expectations.

Prias who had put some distance between him and the monster was already rushing in for a second strike, weaving past the predictable lashing of the Howler who had managed to stand back up.

[Prias&Eximius: Sever#2]
Spoiler: Detail (click to show/hide)
Attack Roll: 19=[15]+4
Defender Roll: 12=[12]
[Successful Attack]
Damage (2d8): 8=[8]

Slashing in a rising arc, your Host carved a deep wound in the flank of the Howler. It staggered, and entered a defensive stance, attempting to protect its vitals. You noticed its chest bulging, preparing to roar. Sensing an attack coming, you advised Prias to cover his ears.

[Howler: Stunning Shriek STR vs CON]
Spoiler: Detail (click to show/hide)
Attack Roll: 8=[10]-2
Defender Roll: 12=[11]+1
[Failed Skill]

[Prias&Eximius: Sever#3]
Spoiler: Detail (click to show/hide)
Attack Roll: 12=[8]+4
Defender Roll: -1=[1]-2
[Successful Attack]
Damage (2d8): 9=[9]

The shriek shook Prias' bones, but overall had no lasting effect. Seizing the opportunity, Prias lunged for the head of the Howler. Pushing all his weight and momentum behind the blade, he stabbed straight into the mouth of the monster. The blade exited from the wound on the opposite side, skewering the head of the Howler who instantly fell on the ground, twitching.

Once he was sure the monster was dead, Prias exhaled, letting go of all the tension. With a smile he looked at you with a hint of disbelief, covered in blood and bits of flesh.

"That went well? Somehow!"

10 Medium Essence gained

Nearby Monsters:
-Aged Howler [Hostile/Tripped]
[HP?-27 MP? STR4 CON2 POW? RES? INT? IND?]
[A creature with the body of a giant hyena with white chalky skin. Very aggressive and simple minded, making it easy to lead into traps. Excellent sense of smell and hearing.]

Spoiler: Eximius Res Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
Ulkas could not help but be mesmerized by relentless slaughter. This was Astrosa’s dominion, such as his was the mind and control of others. And while slaughter was mot main pursuit, it still has beauty of its own, doubly so with his companion as main actor.

”I think you’ll see the most improvement from essence we gather right now. My speciality allows to bypass defenses to hack the minds, anyway. I suggest we hunt some more for you and then it would be my turn.”

All Essence to Astrosa. After checking for anything of interest here, we shall travel to next Ancient installation, hunting for Essence and training along the way. Exchange of Knowledge & Power, ahoy!

You decided to relinquish all Essence gains to Astrosa, who still relishing the ecstasy of her bloodlust, accepted completely unabashed. With the main hall cleared, you moved on to make the other areas of the ruined facility of Endorfos a bit tidier.

Along the way you studied the Levemite inscriptions within which were stored the history and purpose of the place. Endorfos was some sort of fortified medical facility apparently renowned in the ancient world judging from Liel's reaction. The place must have at some point been discovered and studied (plundered) by a human civilisation, that is judging from the more recent traces of activity (albeit those were still dated a century or so). Most likely they earned something from it, but what, difficult to say.

Sometime during your cleaning session, Liel downloaded a map of Endorfos. Only the core part of the facility had never been breached, inside of which were located the stasis vault, the research wing, and the command center of the facility.

"A stasis vault... according to Xatares, it is unlikely anyone survived after such a long time passed. Still if there were survivors... Would it truly be for the best? Still, I have to see if Endorfos can be restored. Ulkas, I will need your help to disable the shutdown system. It would be similar to what you did back in Sateris when you opened the gate."

Oblivious to Liel's concerns, Astrosa gave you some feedback on the weapon she obtained from Last.

"This one is incredible. It's the first time I'm using something that feels like a natural extension of my self. It speaks, but it's not talkative and always goes to the point. I apppreciate that! It says it is still adjusting to my characteristics."

Spoiler: Ulkas Status (click to show/hide)


Skee, the Insect Parasite (Legendary Marksdorf)
(Ahhhh, missed your return again ;-; glad to see you back though)

Spoiler: Stage 3 evolution (click to show/hide)

The battle went exactly as Skee planned, his pack even surpassing his expectations. After congratulating the other makralians for their battle prowess, Skee examined the arachnastinian's body, looking anything to learn from its anatomy that might help Skee in its future battles against its brethren. Are there any hidden weak spots ? Where are the vital organs under that thick carapace ? After that, if the meat from the fallen foe seemed edible, Skee and the pack would take a short break from the carnage to feed on it, after which they would look around for traces of other nearby Makralian packs to try and join up with them. After all, they were pretty deep into arachnastinian territory already, and the multitude of simian bodies scattered around the arachnastinian champion proved that a little caution wouldn't hurt. Then, regardless of whether or not they found friendly company, they would advance deeper into arachnastinian territory, looking for more enemies.


You congratulated the pack for this well-earned victory against a fierce foe, beckoning them to rest and recover some energy before venturing deeper. They roared and howled in delight and pride, unaware of the change you had just gone through. Before letting them feast on the carcass, you examined the Archnastinian's body.

Heavily armoured as it was, light blows would only glance on its thick exoskeleton. Its joints were weaker and prime targets for attacks, but there were no clear or hidden weak spots beyond that. It did possess a heart and some sort of brain, all localized in a heavily protected chest cavity. Its many-eyed head was full of nerves and sensory organs, which made you think a sufficiently powerful blow to the head could potentially stun them from pain and sensory overload.

After the pack had scraped off all edible bits of flesh from the body, you resumed the careful advance into enemy grounds.

Deeper into the fray: [4,3] -Good, Passable-

The further you got, the more bodies of both sides littered the ground with gore and blood. Both nearby and afar, you could hear calls from other packs from which your Host could process useful information: other packs had advanced deep, and it seemed the packs led by the Greater Leaders were still active and at the forefront. Some of the calls even forewarned you of potential enemies ahead, allowing you to avoid ambushes and instead get the drop on them.

Using one of the calls from a defeated pack, you managed to sneakily circle around an ambush spot. Hidden in the trees were four Arachnastinians armed with their characteristic bows using a reverse chitin blade in their arms with their own webs to shoot crude but deadly arrows made from wood and chitin.

Four archers in the trees, and three spear users on the ground.

Nearby Beings:
[Immediate Surroundings]
-Arachnastinian Ambush Squad [Unaware of your presence]
-> Archer#1
-> Archer#2
-> Archer#3
-> Archer#4
-> Spear#1
-> Spear#2
-> Spear#3

[Makralian Horde]
-The Horde Leader: Krauraka
-The 7 Greater Leaders
-The 39 Lesser Leaders
-The 24 last contestants
-Nearly a thousand of Adult Makralians
-Your own pack (numbering 5)

[Arachnastinian "Spiderfolk" Kingdom]
-Countless Arachnastinians

Spoiler: Skee Status (click to show/hide)
Title: Re: You are a Monster - Turn 51
Post by: Nakéen on September 15, 2023, 02:20:15 am

Kori, the Elemental Spirit of Ice  - (TricMagic)
The newly formed sprite stretches their limbs hands above their head as they limber up. The air is crisp and wonderful. The memories from their time as a chunk of ice, less so as they 'speak' for the first time in their language.
"So dumb... I get that I'm not that tough, but trying to beat that giant of a thing. Needs something more if I want to pierce that armor..." They think/speak for a bit before deciding to get used to their new power boost out of combat. Rather than inside of combat where things are more likely to go wrong. Between their hands they hold a ball of elemental energy.

"What's ice.. Snow, cold and brittle. Slowing."
Spell Development has been added to the character sheet. These Posts now include the current character sheet.

"Compress it into a spear of energy," till it's sharp, and then send it forth. It's good for improving spell power too. Hopefully."
Code: (Developing Spell: Arctic Spear) [Select]
Single Target - Focuses elemental energy, compressing it down into a spear of energy, like ice. Ranged Spell, Piercing?
Testing: Plenty of frozen trees around the edges of the field.



"Next. How far will it spread.. Try and get the flowing right so it can stick together?"
Code: (Developing Spell: Snowstorm) [Select]
Wide AoE around self - Elemental Energy from Arctic Wind is spread across the battlefield without significant energy compression. Somewhat continuous once set up around self.
Focus -  Slow buildup of ice to make targets sluggish and easier to hit. Not likely to impact much larger targets, more effective against smaller ones.
Testing Notes*: Tiring to keep up for long periods of time. Attempt to set up, then dismiss once it can maintain itself off MP spent.



After some rest and recovery, plan is thus. Practice casting Arctic Wind against nearby trees/targets. Finish up with attempting to cast Antarctic Wind in the same wide configuration Arctic Wind can do.

Entering into Spell Training and rest in-between. Interrupts from local monsters possible, though the stronger monsters stay away from the flower fields for whatever reason?

(Recap on previous stage's actions would be appreciated for audience/referral. Time for a Magic Arc to get a grasp on innate magical principles. Or in simple words, seeing just what this sprite can do to open up some more options beyond blast it with energy.)

(Missed multiple turns, haha. They're currently talking to themselves.)


Spoiler: Status (click to show/hide)


Short Tl:dr - Arctic Spear development, Snowstorm development, Arctic Wind practice, and transfering Arctic Wind's +MP=Range property onto Antarctic Wind as the capper of the training. Resting as needed with various buffs.

A newfound confidence in the powers of your new form made you feel freer than ever. A vast world waiting to be explored, and new powers to master and understand. You had the time and a drive to learn, and so you started planning ahead.

Timeskip (Training Arc)
Innate Ice Magic Spell Training [Arctic Spear]: [4,6] [Good, Overshoot]
Innate Ice Magic Spell Training [Snowstorm]: [4,2] [Good, Failure]

You spent the next few days and weeks honing your innate magic. The trees and occasional hostile trespasser made excellent target practices, and in these serene lands of cold you could listen to the force of nature you were so attuned to. One day in a most fortunate event, you found a node of magic very similar to the ice magic you wielded.

A singular tree of unmelting ice at the top of a hill covered in unchanging snow, it was the lone tree of that hill too. A colony of lesser ice sprites inhabited it, and they didn't seem too disturbed by your presence or activity.

Most of the passing time was spent here, allowing you to better understand your powers, making them grow.

Your Power increased by 1

In time you managed to gather ice into solid pebbles, similar to hail. A very cheap spell to cast, you temporarily named it [Ice Pebble]. Further working on that base, you finally managed to conjure a thin and sturdy spear of ice, finalizing your [Arctic Spear] spell.

New spells developped: "Ice Pebble" and [Arctic Spear]

More days passed, but you barely noticed the passage of time with the fun you were having. There was still so much to play with, to improve on. Your next project was a variant of your Arctic Wind, a way to make it cover a wider scale passively while balancing its cost. Further experimentations and failures eventually yielded a satisfying result: you could now magically conjure a storm of elemental energy that would cover a wide area around you with magical snow.

New spell developped: [Snowstorm]

"Ice Pebble" [Basic: +1 AL / +2 to Hit / 1MP]: Conjure a small ball of ice and hurl it at a target, inflicting physical damage. Deceitfully accurate and cheap to boot.
Arctic Spear [Intermediate: +4 AL / 6MP]: Conjure a spear of ice and launche it at a target, inflicting a mix of physical and ice elemental damage.
Snowstorm [Intermediate: 2MP base / +1MP per turn]: Conjure a localized snowstorm to hinder opponents, inflicting a light disadvantage on them. Increases the potency of wind based spells as a bonus.

Nearby Monsters:
-None

Spoiler: Spirit of Ice Status (click to show/hide)



Azarian, the Imbued Thoughtling (Dustan Hache)
Azarian’s ability to mimic the goblinoid form was disrupted by the bite, causing him to revert to his normal betentacled form as he gathered himself back together and grabbed on to the wolf’s head in hopes the more direct connection would assist his mind eater attack.
”tic toc! I fight, you get plant!”

[Azarian: Mind Eater]
Spoiler: Detail (click to show/hide)
Attack Roll: 11=[9]+2
Defender Roll: -2=[2]-4
[Successful Attack]
Damage (2d4): 6=[6]
Flavor: [2] -Failure to apply Disorientation-

[Toc: Goblin bite]
Spoiler: Detail (click to show/hide)
Attack Roll: 9=[8]+1
Defender Roll: -1=[3]-4
[Successful Attack]
Damage (1d4): 2=[2]

The wolf eyes widened as tentacles sprouted from your goblinoid body. Before it could process what had just happened, you latched on its head and got up close and personal, using the proximity to enhance your Mind Eater. A violent pain flared within the Wolf's mind as you eroded and devoured it, all the while Toc who had failed to hear you kept nibbling fiercely at the wolf's back.

After a fierce few more seconds of struggle, the Great Wolf collapsed lifelessly on the ground.

5 Lesser Essence obtained
You can transform to Stage 3

After giving a kick to the dead wolf, Toc triumphantly praised you.
"You strong!"

Something seemed to dawn on Toc as he remembered why the two of you were even here in the first place. He went to pick a few of the "healing sticks" from the dark blue brush. He showed them to you with a satisfied grin: they oozed thick and sticky sap from the broken end, and the leaves seemed to stick to fabric. Closer examination revealed countless light "hairs" on these leaves.

With this done, all that remained was bringing these sticks to the ailing goblins.

Nearby Beings:
- Lineine Great Wolf (Stage 2) [Dead]
[HP? MP? STR2 CON1 POW1 RES1 INT? IND0]
> -18HP/-2MP
[Spell Resistance]
- Toc the Teal Goblin

Spoiler: Azarian's Status (click to show/hide)
Title: Re: You are a Monster - Turn 51
Post by: Nakéen on September 15, 2023, 02:20:41 am
Active Players List










NPC Companions


Title: Re: You are a Monster - Turn 51
Post by: Nakéen on September 15, 2023, 02:21:42 am
Gosh.

Still to-do: clarify and update some of the skills and spells of a few players.

Title: Re: You are a Monster - Turn 51
Post by: TricMagic on September 15, 2023, 08:15:43 am

Spoiler: Spirit of Ice Status (click to show/hide)

Will update action with fluff later.

Go explore the Frost Trees Grove further, keeping to the trees to stay out of sight and wind.
Title: Re: You are a Monster - Turn 51
Post by: Crystalizedmire on September 15, 2023, 05:15:56 pm
If you don't mind taking another monster:
Spoiler (click to show/hide)
Title: Re: You are a Monster - Turn 51
Post by: Devastator on September 15, 2023, 07:01:19 pm
Well, I want to kill the big creatures, not the small creatures, and these trees are everywhere so they're clearly beating up the slimes.

But the slimes are all different colours, so they're probably are big special slimes too!

..It's too complicated.  Lets just focus on the now.

Attack the wounded tree, taking advantage of it's miss, with my newly-regrown claws.
Title: Re: You are a Monster - Turn 51
Post by: Nakéen on September 15, 2023, 07:38:30 pm
If you don't mind taking another monster:
Spoiler (click to show/hide)

Sure! Let's hope for you (and everyone else) this was the last month long hiatus.
Title: Re: You are a Monster - Turn 51
Post by: Crystalizedmire on September 15, 2023, 10:32:48 pm
If you don't mind taking another monster:
Spoiler (click to show/hide)

Sure! Let's hope for you (and everyone else) this was the last month long hiatus.
Is it okay to change the second starting skill to Flight instead?
Title: Re: You are a Monster - Turn 51
Post by: Nakéen on September 16, 2023, 12:57:00 am
If you don't mind taking another monster:
Spoiler (click to show/hide)

Sure! Let's hope for you (and everyone else) this was the last month long hiatus.
Is it okay to change the second starting skill to Flight instead?
Sure thing!
Title: Re: You are a Monster - Turn 51
Post by: crazyabe on September 16, 2023, 01:21:41 am

Sure! Let's hope for you (and everyone else) this was the last month long hiatus.
last month long hiatus? More like last near year hiatus.
Title: Re: You are a Monster - Turn 51
Post by: Nakéen on September 16, 2023, 01:27:48 am

Sure! Let's hope for you (and everyone else) this was the last month long hiatus.
last month long hiatus? More like last near year hiatus.
I dropped an s here, but yeah. We were near the year long hiatus.
Title: Re: You are a Monster - Turn 51
Post by: Nakéen on September 16, 2023, 05:02:34 am
Update 51.1:



Kori, the Elemental Spirit of Ice  - (TricMagic)

Spoiler: Spirit of Ice Status (click to show/hide)

Will update action with fluff later.

Go explore the Frost Trees Grove further, keeping to the trees to stay out of sight and wind.


Exploration: [2] -Not great-

You set off to explore the Frost Trees Grove which you were not rather familiar with, bidding goodbye to the wispy sprites of the Ice Node. Weaving gracefully between the trees, you left not a single trace of your passage in the snow. The trees themselves were ever the same, pristine and unchanged, but something in the air seemed off. A heavy silence, where not a single spirit could be heard.

Further exploration led you to the scene of a very recent battle. A lifeless sprite colony and a badly mangled beast of white fur.

Investigation:
Bonus: Mana Attunement (+2)
[Medium 10]: [1]+2=12 -Epic Failure-

To try to understand what happened here, you studied the remains. Unfortunately not much could be gained from it, and even worse, you failed to notice something sneaking up on you. You heard a soft crunch in the snow, and turned quickly: right behind you stood a humanoid skeleton made of ice, its gaze filled with malevolence. It was wearing a cloak of faint fog, making it hard to see at times.

You quickly realised these remains were left there to set up an ambush. The skeleton beckoned to you with a chilly voice.
"Surrender yourself to me, little one. Your death will be quick and painless."

Nearby Monsters:
Frost-Risen Ambusher
[HP? MP? STR? CON? POW? RES? INT? IND?]
[A humanoid skeleton made of ice with a gaze filled with malevolence. It wears a cloak of faint fog, making it hard to see at times.]

Spoiler: Spirit of Ice Status (click to show/hide)



Squacks the Carrion Bird - (Devastator)
Well, I want to kill the big creatures, not the small creatures, and these trees are everywhere so they're clearly beating up the slimes.

But the slimes are all different colours, so they're probably are big special slimes too!

..It's too complicated.  Lets just focus on the now.

Attack the wounded tree, taking advantage of it's miss, with my newly-regrown claws.

Well then. You are not stopping until either of you drop dead!

Difficult Environment Luck: [2] -Failure-
You have not managed to find a way to properly navigate in this maze of green, your movements are still hindered when it comes to attacking.

Round 1:
[Squack: Diamond Claws (First Strike)]
Spoiler: Detail (click to show/hide)
Attack Roll: 8=[7]+1
Defender Roll: 16=[16]
[Failed Attack]

[Tentacle Tree: Vine Volley]
Spoiler: Rolls (click to show/hide)
Attack Roll: 15=[13]+2
Defender Roll: 9=[6]+3
[Successful Attack]
Damage (1d8): [2]

Squack HP: 15/17
Tree HP: ? [-8HP]

Round 2:
[Squack: Diamond Claws (First Strike)]
Spoiler: Detail (click to show/hide)
Attack Roll: 4=[5]-1
Defender Roll: 15=[15]
[Failed Attack]

[Tentacle Tree: Vine Volley]
Spoiler: Rolls (click to show/hide)
Attack Roll: 16=[14]+2
Defender Roll: 10=[7]+3
[Successful Attack]
Damage (1d8): [3]

Squack HP: 12/17
Tree HP: ? [-8HP]

Round 3:
[Squack: Diamond Claws (First Strike)]
Spoiler: Detail (click to show/hide)
Attack Roll: 8=[9]-1
Defender Roll: 8=[8]
[Successful Attack]
Damage (1d8): [5]
Claws Integrity: [6] -Overshoot-
Your claws are extra sharp, but brittle. Additional +1AL on next attack, but they will break.
[Infighter STR vs CON]: [6] vs [3]
Infighter successfully applied. Medium Disadvantage (-2) applied.

[Tentacle Tree: Vine Volley]
Spoiler: Rolls (click to show/hide)
Attack Roll: 14=[14]
Defender Roll: 13=[10]+3
[Successful Attack]
Damage (1d8): [3]

Squack HP: 9/17
Tree HP: ? [-13HP]

Slight Pain has subsided

You renewed your assault using your regrown claws, and in response the wounded tree seemed to redouble in its efforts to take you down. Barrages and barrages of lashing vines that you until then had managed to dodge were now hitting their mark and slowly whittling you down. This the tree's attack pattern change? It seemed harder to land clean hits too. After a third round where you carved a new wound in the tree, you decided to assess the situation and your current state.

Judging from the tree's reaction, it was panicking. But its vitality still seemed strong, you estimated you were halfway through taking it down.

Nearby monsters:
-At least two "Tentacle Trees"
> Tree #1 [-13HP]
[HP? MP? STR2 CON4 POW? RES? INT? IND?]
[Some dendritic creature that is, well, a huge and venerable tree with an arsenal of vicious vines at its disposal. Immobile but dangerous nonetheless, it seems to have some close relationship with the bark/vine spawns.]

-A dozen "bark spawns?" Vinelings
[HP? MP? STR? CON? POW? RES? INT? IND?]
[Creatures of bark and vines with a close relationship with the "tentacle trees". Innately adept at tridimensional movement in the dense and treacherous jungle.]

-A group of coloured slimes
[HP? MP? STR? CON? POW? RES? INT? IND?]
[Slimes, seemingly featureless bar their many individual colours.]

Spoiler: Squacks Status (click to show/hide)


Caar, the Large Raven  - (Crystalizedmire)
If you don't mind taking another monster:
Spoiler (click to show/hide)

Flavor: [2] -Not Great-

You were very recently forced to leave the forest you made your home in, along with many other beasts and dwellers of the woods. What led to this exodus? A monster-hunting expedition led by the neighbouring human kingdom of Fordania. You are not yet out of danger, the hunters could arrive anytime now.

You don't know much about the world outside the Trisma Forest, where you have lived all your life. There is a human kingdom to the East, and another to the West. They say further North the forests and green plains will disappear for a vast expanse of copper sand. To the South, migratory birds talked of a distant sea.

What will you do now?

Spoiler: Caar Status (click to show/hide)
Title: Re: You are a Monster - Turn 51
Post by: Devastator on September 16, 2023, 05:32:01 am
I've got one more good attack?  Lets take it with a Hit and Run, and then break off, to see if the slimes are doing anything.  Since I'm not hurting anymore, I should have a pretty good chance to dodge.. I almost dodged that last one.
Title: Re: You are a Monster - Turn 51
Post by: Crystalizedmire on September 16, 2023, 09:35:37 am
Explore my surroundings
Title: Re: You are a Monster - Turn 51
Post by: Hawk132 on September 16, 2023, 10:20:46 am
[I said it already, but good to see you back, Nakéen! Also, missed a turn, oof.]

"'Somehow'?" Eximius chuckled at his host's words, "Seems we still have to work on your confidence a little. We both have grown in power, and took down stronger foes. The trap just tipped the scales further."

The disembodied voice was amused, "Do I really have to remind you that you're a Hero? Wielding a weapon as great as myself, no less?"

A few minutes later, after taking stock of anything worthwhile that could be taken from the Howler's body...

"I can feel myself close to the next threshold, Prias. Let's see if we can't cull some of the weaker Monsters on the way back to push me over it."

This hunting trip's been eventful enough, let's take it easy at the end.
Title: Re: You are a Monster - Turn 51
Post by: Nakéen on September 16, 2023, 02:10:23 pm
Update 51.2:



Squacks the Carrion Bird - (Devastator)
I've got one more good attack?  Lets take it with a Hit and Run, and then break off, to see if the slimes are doing anything.  Since I'm not hurting anymore, I should have a pretty good chance to dodge.. I almost dodged that last one.

Difficult Environment Luck: [2] -Failure-
You took a dive for another round, your claws at the ready.

[Squack: Diamond Claws (First Strike)]
Spoiler: Detail (click to show/hide)
Attack Roll: 7=[7]
Defender Roll: 7=[7]
[Successful Attack]
Damage (2d4): [6]
Claws Integrity: Broken
[Infighter STR vs CON]: [4] vs [1]
Infighter successfully applied. Medium Disadvantage (-2) applied.

[Tentacle Tree: Vine Volley]
Spoiler: Rolls (click to show/hide)
Attack Roll: 6=[6]
Defender Roll: 13=[9]+4
[Failed Attack]
Tentacle Tree is open for a Counterattack (Medium Advantage)

You slashed deep into the damaged trunk, causing sap to spurts out of the lacerations. You would have continued if your claws hadn't shattered as expected, so you opted to make some distance for now, dodging the vines effortlessly without the pain distracting you.

On a closer look now, the Tree seemed much weaker than at the start of the engagement. One or two more hits like the one before would definitely take it down, but without your claws that would be tough. Now what about the slimes?

Vinelings Situation: [4] -Good-
Slimes Situation: [6] -So Good it's Bad-

The slimes had engaged the Vinelings. From the aftermath the Slimes had made quite a number on the tree spawns, such that they were now gathering at the base of the tree you were fighting. Despite this victory, their numbers had dropped quite a bit, that must have been a pyrrhic victory. It was unlikely they would succeed in fighting off another group of Vinelings.

The good thing for you? Ground level seemed mostly clear, for now. The Slimes seemed focusing on latching at the Tree's base.

Nearby monsters:
-At least two "Tentacle Trees"
> Tree #1 [-19HP] Wounded (Med. Dis.)
[HP? MP? STR2 CON4 POW? RES? INT? IND?]
[Some dendritic creature that is, well, a huge and venerable tree with an arsenal of vicious vines at its disposal. Immobile but dangerous nonetheless, it seems to have some close relationship with the bark/vine spawns.]

-A dozen "bark spawns?" Vinelings
[HP? MP? STR? CON? POW? RES? INT? IND?]
[Creatures of bark and vines with a close relationship with the "tentacle trees". Innately adept at tridimensional movement in the dense and treacherous jungle.]

-A group of coloured slimes
[HP? MP? STR? CON? POW? RES? INT? IND?]
[Slimes, seemingly featureless bar their many individual colours.]

Spoiler: Squacks Status (click to show/hide)


Caar, the Large Raven  - (Crystalizedmire)
Explore my surroundings

Exploration: [2] -Not Good-

Despite still being in the outskirts of your home forest, you weren't very familiar with this area. You set off to assess the situation and to see if the surroundings had anything interesting of note, flying over the small expanse of deep green. That's when you noticed a curious glitter from afar, and overcome with curiosity you headed toward it to see what it was.

You arrived above a small creek with some curio glittering on its shore. You would have landed... but your instincts told you not to. Uneasy, you started heading back-

-but at this very moment, two white hawk-like birds emerged from above. They sported strange signs over their heads, you had seen those before: mage familiars! You had to deal with them and escape quickly before hunters arrived.

Nearby creatures:
- White Hawk Familiar [Hostile]
-> Hawk#1
-> Hawk#2

Spoiler: Caar Status (click to show/hide)


Eximius Res, the Rusty Ring (Hawk132)
[I said it already, but good to see you back, Nakéen! Also, missed a turn, oof.]

"'Somehow'?" Eximius chuckled at his host's words, "Seems we still have to work on your confidence a little. We both have grown in power, and took down stronger foes. The trap just tipped the scales further."

The disembodied voice was amused, "Do I really have to remind you that you're a Hero? Wielding a weapon as great as myself, no less?"

A few minutes later, after taking stock of anything worthwhile that could be taken from the Howler's body...

"I can feel myself close to the next threshold, Prias. Let's see if we can't cull some of the weaker Monsters on the way back to push me over it."

This hunting trip's been eventful enough, let's take it easy at the end.

Deadland Howler fangs and organs harvested

"I can't help wavering at times. Call it an inner conflict between my new strength, and the life I lived before. It has been drilled in my bones that overconfidence can become a deadly poison..."

Despite this, he had still been pretty reckless before even meeting you. What with travelling alone to treacherous peaks to nab the egg of a giant flying monster... In time, his confidence would keep growing. There was no doubt about that. So for now you suggested heading back home, while doing some light exercise on the way for good measure. Prias had no objection, while he felt in top shape, he did miss home a bit.

Heading home: [2, 2] -Not good, Not good-

The way home was disturbingly safe, especially for the deadland. You had now long entered your "hunting grounds", which overtime had slowly been cleared of monsters. Still, there should have still been some relatively harmless critters roaming around, but right now, nothing. The two of you had the same feeling: something had intruded your grounds, chasing away the remaining creatures.

Investigation:
Bonus: Experienced Hunter (+4)
[Hard 12]: [17]+4=21
Outcome: [5] -Overshoot-

You found the remains of creature who couldn't flee fast enough. Brutal kills with a blunt object, and no trace of feeding.
"It's an undead. This one may be intelligent."

With renewed prudence, the two of you continued investigating. More kills. And they kept getting closer to the village, aligned in a fashion that seemed to say "this is where I am going. Care to stop me?" To you, it seemed like this intelligent undead had issued you a challenge. There was no way Prias would let such a thing approach the village, so a confrontation was inevitable. Maybe you could formulate some action plan beforehand.

Nearby Monsters:

Spoiler: Eximius Res Status (click to show/hide)

Title: Re: You are a Monster - Turn 51
Post by: Crystalizedmire on September 16, 2023, 02:32:06 pm
Use my Wolf bird ability to summon a bunch of wolves to distract the hawks at worst and at best kill the hawks.
Title: Re: You are a Monster - Turn 51
Post by: Sarrak on September 16, 2023, 03:05:28 pm
Statis vaults? Interesting, doubly so with Xatares comment which implied that medical facility - which should have been specialized - fared worse than Sateris. Thought for later, perhaps, for Ulkas still felt some measure of unreality remaining within his mindscape from their recent visit to Sateris Zeos.

While medical facility won’t be useful in their current state, having fallback option could be vital later on. That and discovering more puzzle pieces of ancient knowledge to supplement his own.

”I’m glad to hear you appreciate~ Just as I have alluded to before, information warfare and diplomacy are powerful tools in their own right. Let me try to discover some more before we move on.”

”Well, Liel, ready to check if previous experience would let us deal better with current defenses? While medical facility should not be more problematic than Sateris, being throughout is important.”

Try to restore Endorfos. Disabling kill-switch first and checking for other good stuff later.
Title: Re: You are a Monster - Turn 51
Post by: Hawk132 on September 16, 2023, 05:00:23 pm
"... Not a good time for a surprise like this," the ring remarked with a mental grimace. With depleted mana reserves, a protracted battle is not a very welcoming notion, "Let's follow the tracks and hope we see it before it sees us, catch it off-guard or when it's distracted - it seems to like going after the critters."

Oh boy, not looking forwards to this. Can't really lay a trap since we're behind it and we've no idea what it's capable of aside from likely being quite strong and possibly fast. Best case scenario, as far as I can tell, is hopefully taking it by surprise and getting a sneak attack in.

So for now, a quiet, stealthy approach and trying to look for an opportunity to engage on favorable terms.


[The keywords: 'intelligent undead', 'brutal kills with a blunt object', 'issued you a challenge' - all remind me of Eversor, so honestly, kinda scared over here.]
Title: Re: You are a Monster - Turn 51
Post by: Nakéen on September 16, 2023, 05:03:22 pm
(Treating Sarrak in priority to have them catch up)


Ulkas, the Horned Demon (Sarrak)
Statis vaults? Interesting, doubly so with Xatares comment which implied that medical facility - which should have been specialized - fared worse than Sateris. Thought for later, perhaps, for Ulkas still felt some measure of unreality remaining within his mindscape from their recent visit to Sateris Zeos.

While medical facility won’t be useful in their current state, having fallback option could be vital later on. That and discovering more puzzle pieces of ancient knowledge to supplement his own.

”I’m glad to hear you appreciate~ Just as I have alluded to before, information warfare and diplomacy are powerful tools in their own right. Let me try to discover some more before we move on.”

”Well, Liel, ready to check if previous experience would let us deal better with current defenses? While medical facility should not be more problematic than Sateris, being throughout is important.”

Try to restore Endorfos. Disabling kill-switch first and checking for other good stuff later.

[Disabling the kill-switch (INT)]
Attribute: INT 7
Traits: Expansive Mind (+1)
Skill: Advanced Mind Field (+2)
Other: Previous facility hacking experience (+1) Liel Support (+2)
Difficulty [Easy]: 7
Roll: [6]+6=12
Outcome: [3] -Success-

All in a day's work. Although unbelievably complex to common minds, this facility's security system lacked the complexity and dangerosity of the one you experienced back in Sateris. That must have been the difference between a high security installation and a partly civilian one in a state of terrible disrepair.

The lock disabled, you felt something unlocking. The gates before you didn't bulge, at least until Astrosa forcibly pryed them open with her monstrous strength.

"Power is running through the facility, but most of the systems are inactive. Apart from the core, that is. It should have started waking up, hence the distress signal."

You cautiously passed the open gate, entering into a vast, multi-level cylindrical room lined with closed cavities for some sort of pods. It reminded you a bit of some beehive. Some of the pods seemed to emit some light, but most of them were dark. You spotted a terminal, and now used to it you placed Liel on it.

"The Core room is ahead. Endorfos has not responded to contact attempts, we may have to manually activate it. Ah..."

Liel let out a pained cry.
"Pod failure rate... 97%. I have to... inform Xatares."

Out of curiosity, you accessed the logs. From what you could understand, these stasis pods held individuals of the past, people of Levem proper. Their body and soul were put in stasis, protecting their minds from degeneration. And it went on for a long, very long while. Then the emergency power system failed, as similarly to other facilities, relied on the ambient Essence concentration. So to preserve some of the dormant individuals, some stasis pods were used as emergency... batteries. It made sense, as living beings, they held Essence too.

Something caught your attention in the logs. They research Ichor here, that is, Essence. Its effects and applications, grand subjects such as the theory of Soul Manipulation, or the means of Resurrection and many more. A vast pool of knowledge prime for the taking, that would surely lead you to new heights if you could understand them.

"That's kinda pitiful. To die like that. And the survivors are so vulnerable, like fruits waiting to be plucked..."

"Xatares would... I would not allow that."

"Sorry, was that in bad taste? It's okay, even I have standards. Getting stronger like this would leave me with an horrible taste anyway, and I'm not as desperate as before. Right Ulkas?"

"Yes that... was in bad taste. Our cultural sense of humor still differ too greatly, it would seem."

Still bickering a bit, you moved further until you reached the Core. Like Xatares, it was a mix of machine and soul. An artificial creation infused with great intelligence. All that remained to restore it, was to pull a metaphorical lever. You only had to place Liel on the terminal next to the Core.

Spoiler: Ulkas Status (click to show/hide)
Title: Re: You are a Monster - Turn 51
Post by: Devastator on September 16, 2023, 07:59:43 pm
Well, the slimes don't seem super-powerful, so that's good.  But if I kill the tree now, they're gonna eat the essence and level up.  I'd better talk with them and find out what's going on.  Plus my claws might grow back.

Activate Spell Resistance.  The tree isn't magic, but the slimes might be.

Land, and start talking with the slimes.

"Stay away from the tree.  It's mine, and I'm going to kill it."
Title: Re: You are a Monster - Turn 51
Post by: Dustan Hache on September 16, 2023, 09:19:12 pm
Spoiler (click to show/hide)
”Tick toc.. Feel strange now. Think I am growing. Dont want to scare you with it. Go back to tribe without me? I can catch up afterwards..” Azarian said as he condensed, shedding the ruined clothes as he reverted to his original shape in full, twitching excitedly as the sensation of change washed over him.
Evolve!
Title: Re: You are a Monster - Turn 51
Post by: Sarrak on September 17, 2023, 02:08:22 am
Ulkas chucked a bit at Astrosa humor. As a demon, he found it perfectly morbid for the situation, but could see where the difference with Liel worldview lied. Both himself and Astrosa did not care, not truly, about persons from ancient past. He did crave knowledge, indeed, and they both strived for power, but to feel pity or remorse? The closest emotion he felt was respect - and it only applied to those he engaged in conversation with. Strangely, that did not include the Last. Unnerving.

”We are indeed not desperate. But I do find your comment funny, it might indeed be either cultural or learned thing. Not like either you, Liel, or Xatares had to evolve by killing others. Anyway, can you make sure that restart of facility won’t require more Essence, thus trying to kill the remaining inhabitants?”

Make sure we don’t accidentally flush ancient efforts into drain by being too hasty with awakening.
Title: Re: You are a Monster - Turn 51
Post by: TricMagic on September 17, 2023, 11:01:50 am
Mist Form, Snowstorm! Try and fling out of here above the trees, riding the wind away.
Title: Re: You are a Monster - Turn 52
Post by: Nakéen on September 17, 2023, 05:50:54 pm
Update 52:



Caar, the Large Raven  - (Crystalizedmire)
Use my Wolf bird ability to summon a bunch of wolves to distract the hawks at worst and at best kill the hawks.

(I have updated the effects of your traits and skills, you may want to have a look!)

[Wolf Bird (Luck)]: [2]
You let out a magical call, any wolf in your immediate surroundings should be able to hear. None showed up for now. The flock of ravens that was always following you formed a protective cloud around you, hopefully hiding you from the White Hawks.

[White Hawks: Talons]
Spoiler: Detail (click to show/hide)
Hawk#1 Attack Roll: 5=[4]+1
Caar Defence Roll: 10=[8]+2
Hawk#2 Attack Roll: 5=[4]+1
Caar Defence Roll: 6=[4]+2
[Failed Attacks]
[White Hawks open for a Counterattack (+2)]

For now you managed to evade the attacks thanks to the noble sacrifice of the lesser ravens, who were ruthlessly plucked one by one.

Nearby creatures:
- White Hawk Familiar [Hostile]
-> Hawk#1
-> Hawk#2

Spoiler: Caar Status (click to show/hide)


Eximius Res, the Rusty Ring (Hawk132)
"... Not a good time for a surprise like this," the ring remarked with a mental grimace. With depleted mana reserves, a protracted battle is not a very welcoming notion, "Let's follow the tracks and hope we see it before it sees us, catch it off-guard or when it's distracted - it seems to like going after the critters."

Oh boy, not looking forwards to this. Can't really lay a trap since we're behind it and we've no idea what it's capable of aside from likely being quite strong and possibly fast. Best case scenario, as far as I can tell, is hopefully taking it by surprise and getting a sneak attack in.

So for now, a quiet, stealthy approach and trying to look for an opportunity to engage on favorable terms.


[The keywords: 'intelligent undead', 'brutal kills with a blunt object', 'issued you a challenge' - all remind me of Eversor, so honestly, kinda scared over here.]

Sneak:
Bonus: Deadland Survivor (+2)
[Very Hard 16]: [1] -Critical Failure-

With growing unease, you continued following the traces left by the "challenger". As you got closer, the two of you recognized the place where you were led to: a mound of earth not big enough to be called a hill, but high enough to overlook the barren lands around. There was no wind, and the greyed skies seemed brighter than usual. Where even they conspiring against you?

You reached the given place. A figure was standing upright at the top of the mound, waiting. When Prias arrived at the base of the mound, it slowly started advancing you.

Approximatively four heads higher than Prias, it appeared to be a towering armour wielding a colossal mace as tall as itself. The metal had a rotten appearance, as if undeath itself had managed to seep into it, and large sections even had a semi-organic look to them. The eerie face helmet resembled an articulate skeletal face with razor sharp teeth, and one could not miss the vicious purple glint in these empty eyesockets. The entire being exuded of unlife force, taking the shape of a low purple fog that slowly flowed and dissipated down the ground.

It spoke. Its voice deep and resonating, with trace of metallic echoes.
"Finally. How long has it been since the last warrior? I thought for sure this time, my mind would erode. Very well."

It entered a battle-stance, causing the purple fog to expand from its feet in a wide radius.

[Hawk-eyed] [2] -Failure-
This battle stance was unknown to you, and neither you or Prias could see any opening in it.

Prias drew you with resolve, and fear, and desire to live. He sensed that if he failed here, he would die. He exhaled to calm his beating heart.
"Can a battle not be avoided?"

"A foolish question that deserves no answer."

Nearby Monsters:
- Undead Challenger
[HP? MP? STR? CON? POW? RES? INT? IND?]
[A towering armour wielding a colossal mace as tall as itself. The metal had a rotten appearance, as if undeath itself had managed to seep into it, and large sections even had a semi-organic look to them. Its face helmet is morphed in the likeness of a skeletal face with razor-sharp teeth.]

Spoiler: Eximius Res Status (click to show/hide)


Squacks the Carrion Bird - (Devastator)
Well, the slimes don't seem super-powerful, so that's good.  But if I kill the tree now, they're gonna eat the essence and level up.  I'd better talk with them and find out what's going on.  Plus my claws might grow back.

Activate Spell Resistance.  The tree isn't magic, but the slimes might be, and they might attack.

Land, and start talking with the slimes.

"Stay away from the tree.  It's mine, and I'm going to kill it."

[Spell Resistance] -4MP
Resistance temporarily increased by 2 against Intermediate or lower Spells.

You landed near the Slimes, engaging in conversation with them. They seemed to convene for a bit, then a red slime bigger than the others answered.
"After tree dead, you leave carcass to us. Agree then."

It seemed that if they avoid needlessly putting themselves in danger, they were fine with you taking the kill. Maybe they weren't aware of Essence, or even able to absorb it. You weren't keen on taking that risk, though.

Nearby monsters:
-At least two "Tentacle Trees"
> Tree #1 [-19HP] Wounded (Med. Dis.)
[HP? MP? STR2 CON4 POW? RES? INT? IND?]
[Some dendritic creature that is, well, a huge and venerable tree with an arsenal of vicious vines at its disposal. Immobile but dangerous nonetheless, it seems to have some close relationship with the bark/vine spawns.]

-No more "bark spawns?" Vinelings
[HP? MP? STR? CON? POW? RES? INT? IND?]
[Creatures of bark and vines with a close relationship with the "tentacle trees". Innately adept at tridimensional movement in the dense and treacherous jungle.]

-A group of coloured slimes
[HP? MP? STR? CON? POW? RES? INT? IND?]
[Slimes, seemingly featureless bar their many individual colours.]

Spoiler: Squacks Status (click to show/hide)


Azarian, the Imbued Thoughtling (Dustan Hache)
Spoiler (click to show/hide)
”Tick toc.. Feel strange now. Think I am growing. Dont want to scare you with it. Go back to tribe without me? I can catch up afterwards..” Azarian said as he condensed, shedding the ruined clothes as he reverted to his original shape in full, twitching excitedly as the sensation of change washed over him.
Evolve!


You changed, again.

Smarter, and hungrier. More powerful. Focus, qwell the hunger. For now. Strong feelings, desires... closer to a greater state. Exhilarating.

Good thing Toc had left as you instructed him. Your twitching gaze would have likely have terrified him, regardless of your true intentions. Now calmer, you catched up afterward, unless you had unfinished business here.

Nearby Beings:
- Lineine Great Wolf (Stage 2) [Dead]
[HP? MP? STR2 CON1 POW1 RES1 INT? IND0]
> -18HP/-2MP
[Spell Resistance]
- Toc the Teal Goblin

Spoiler: Azarian's Status (click to show/hide)


Ulkas, the Horned Demon (Sarrak)
Ulkas chucked a bit at Astrosa humor. As a demon, he found it perfectly morbid for the situation, but could see where the difference with Liel worldview lied. Both himself and Astrosa did not care, not truly, about persons from ancient past. He did crave knowledge, indeed, and they both strived for power, but to feel pity or remorse? The closest emotion he felt was respect - and it only applied to those he engaged in conversation with. Strangely, that did not include the Last. Unnerving.

”We are indeed not desperate. But I do find your comment funny, it might indeed be either cultural or learned thing. Not like either you, Liel, or Xatares had to evolve by killing others. Anyway, can you make sure that restart of facility won’t require more Essence, thus trying to kill the remaining inhabitants?”

Make sure we don’t accidentally flush ancient efforts into drain by being too hasty with awakening.

Liel was quite surprised by you showing concern, in a good way of course.
"Thank you for your concern. It is a valid worry, but there should be no risk of accidentally draining the survivors. "Essence" levels have reached acceptable levels for the facility to run on ambient "Essence". At worse, it could cause the surrounding lands to be drained, but that's not our immediate priority. I will still run a system check and ask for Xatares advice.

Astrosa was boredly poking at some broken machinery.
"Heh. I can't wait for your to meet our kins from Neodaemonium. How I long to see their agonized faces, hehehe..."

Liel didn't respond, either because she was too busy, or she realized Astrosa wasn't really expecting an answer.
"System check completed. Endorfos will reactivate without compromising the security of the individuals under its care. However, the drain effect on the surrounding land will have a noticeable effect, but that's not our priority."

With everything confirmed, you manually activated Endorfos. You sensed a beat of the soul, of an individual awakening from a very deep slumber. Machinery started to hum, lights flickered on and off, until they settled. A voice spoke to your mind, it had a calm, reassuring tone appropriate to some clerk in the medical field.

"My gratitude for restoring Endorfos. Affiliates of Ichor Extraction Facility Xatares, assisted by Monica-class Liel: Ulkas, Astrosa. I have been given a general outlook of your partnership from the situation report submitted by Monica-class Liel. As thanks, I would be honored to offer you a partnership and put the facilities of Endorfos at your disposal, under certain conditions that we can negotiate on."

Spoiler: Ulkas Status (click to show/hide)


Kori, the Elemental Spirit of Ice  - (TricMagic)
Mist Form, Snowstorm! Try and fling out of here above the trees, riding the wind away.

Mist Form activated: Medium Advantage to avoid attacks (+2)
Spell: Snowstorm [Intermediate: 2MP base / +1MP per turn / Light Disadvantage]
-2MP
Thin, magical snow suddenly covers the area. The enemy seems hindered by it.

"You will not escape!"

Your enemy cloaked itself with the fog, turning its body into icy fog save for its head and clawed arms. It attempted to chase after you, struggling against your Snowstorm.

Kori Escape
Other: Mist Form (+2) Snowstorm (+1) Mist Form&Snowstorm synergy (+1)
Difficulty [Moderate-Hard]: 12
Roll: [9]+4=13
Outcome: [6] -Overshoot-

You rode the wind like icy petals, evading your furious pursuer who was befuddled by a shadow in your snowstorm which it mistook for you. From afar, you heard it hopefully one last time.

"I will remember you little spirit! I will-"

Sheesh. Such vehemence did not fit the serene snowy peaks.
That one definitely won't give up until it finds you...

Nearby Monsters:
Frost-Risen Ambusher
[HP? MP? STR? CON? POW? RES? INT? IND?]
[A humanoid skeleton made of ice with a gaze filled with malevolence. It wears a cloak of faint fog, making it hard to see at times. Seems to be able to turn into fog at will.]

Spoiler: Spirit of Ice Status (click to show/hide)
Title: Re: You are a Monster - Turn 52
Post by: Nakéen on September 17, 2023, 05:51:44 pm
Active Players List








Title: Re: You are a Monster - Turn 52
Post by: Crystalizedmire on September 17, 2023, 06:04:32 pm
Hopefully, the mages aren't here yet
Peck at hawk#1
(thanks for updating my skills and traits affect!)
Title: Re: You are a Monster - Turn 52
Post by: TricMagic on September 17, 2023, 07:19:06 pm
... Time moves on, even in this cold pace. My knowledge is outdated, and the wolf has fallen?

Not good, not good at all. I can't hunt under these conditions. And that thing, prideful. It won't stop.. Can't even tell it's power.

The winds continue to blow as she thinks.

"I need allies." she realizes. On her own she's no more than food. Despite once treating other sprites as such to evolve. "I think that big golem is the other, but they don't like me. Then again I've changed since then. The only other option is that risen spirit for protection. Still, I need to hurry."

Switch out of mist form, double-time back to the flower fields to gather information and spread the word. Keep the snow going but add Antarctic Wind to give some more speed. A tailwind behind her rather than a damaging spell is the idea.
Title: Re: You are a Monster - Turn 52
Post by: Devastator on September 17, 2023, 07:52:30 pm
That's good.  If they don't do things with whatever that weird stuff is, they might be good to bring to the island.  It'll be good to save them.

As for the fight.. I'm fine if my claws regrow, or if I figure out how to fight better in all these branches.  If either of those happens, I should be able to win.

And if neither does, it can't actually move, so I can fly away.  I'm sure the slimes will finish if off if they have to.  Assuming they can damage the tree at all.

Squack at the tree from a distance, until it lands or my claws regrow.  Then dive into the fight!
Title: Re: You are a Monster - Turn 52
Post by: Dustan Hache on September 17, 2023, 11:37:57 pm
Azarian gathered a few more of the healing sticks in his tendrils before going to regroup with Toc, feeling revitalized and eager to learn what the elders of the tribe had to share.
Title: Re: You are a Monster - Turn 52
Post by: Sarrak on September 18, 2023, 06:58:04 am
Feeling back in his preferred mode of diplomacy (cashing in favors from holders of knowledge), Ulkas smiled.

”I am quite sure we could entertain your conditions in exchange for knowledge and services provided. Perhaps some not immediately, but we would be eager to cultivate our relationship further with time.”

Checking his companion and seeing her almost-content state, Ulkas weighted the benefits of remaining in this place for some hours. While it won’t let him internalize all bits of knowledge, it should give enough time to enhance knowledgebase. That and this medical facility hailing from ancient times could answer if they could improve themselves in some less obvious ways. Evolution was powerful, no doubt. But knowledge held a different yet similar power - to replicate or enhance.

As example, he did not sleep in a long while and did not feel the need to. But was that illusion of powerfulmind, overruling the body, or factual benefit of higher-stage Essence? Astrosa was in some ways less and more useful for measuring the effects, as despite her physical prowess, emotional turmoil sometimes had high and lows.

(And so, in entirely similar vein, my time to improve our chances comes again. I’m not quite certain benefits we could find here, but slips of knowledge reassure me it could aid us in some interesting ways.)

Agree to conditions and negotiate mutually beneficial deal. We do not want to remain here for long, but short stop won’t hurt, assuming Astrosa agrees.
Title: Re: You are a Monster - Turn 52
Post by: Hawk132 on September 18, 2023, 12:25:17 pm
[These rolls... Nakéen, stop giving me your toughest battles.]

[Alrighty then... facing off with an undead giving me Eversor vibes while both me and Prias are at half mana... I don't like my odds here, but 'effing off ain't much of an option considering the circumstances either. But maybe I can still reveal some options or at least pull some shenaniganery...]

Eximius' voice entered Prias' ears, rather vexed, "... I should've kept my mouth shut. I clearly tempted fate with that 'confidence' talk."

Then, the weapon made himself audible to the Challenger, with a resigned sigh, "To the death, I suppose? Or would it be until one of us is no longer able to fight?" he offered, before continuing, "Though if it is a worthy battle that you seek, perhaps you could allow me and my wielder some time to prepare? Previous fights have drained us somewhat... wouldn't it be a shame if we were unable to perform to our utmost?"

Talking ho! Play for time! Use every bit gained to try to replenish our mana reserves and hopefully find some weaknesses or flaws we could exploit. inb4 talking it out is an actual option here

If it comes to blows, general plan is as follows: Begin with a Manaburn Wave - mostly to check if the undead has some magic tricks and to gauge its RES - the fog he's emitting may be just fluff, but I'm suspicious of it.

Then, use Sever/Crush to hopefully rush him down, unless the Challenger's RES turns out to be a -1 (though I doubt it) in which case keep our distance and Mana Wave. Mana Shields to take some of the edge off of any attacks that make it through.

If health gets low, use the healing amulet we got from Veras.

Reserve some mana for a Blink or two (or an Accelerated Flow + Blink) should dying become a possibility. I don't mind playing dirty - getting enough distance to apply the potions we have or to outright leg it to Safara is an option I will unashamedly keep in reserve.
Title: Re: You are a Monster - Turn 53
Post by: Nakéen on September 19, 2023, 02:01:15 am
Update 53:



Caar, the Large Raven  - (Crystalizedmire)
Hopefully, the mages aren't here yet
Peck at hawk#1
(thanks for updating my skills and traits affect!)

[Caar: Peck]
Spoiler: Detail (click to show/hide)
Caar Attack Roll: 7=[3]+4
Hawk#1 Defence Roll: 6=[4]+2
[Successful Attack]
Damage (1d6): [3]

You swooped in and viciously pecked at one of the hawks, tearing feathers with a chunk of bloody flesh.

[White Hawks: Talons]
Spoiler: Detail (click to show/hide)
Hawk#1 Attack Roll: 5=[4]+1
Caar Defence Roll: 10=[8]+2
Hawk#2 Attack Roll: 2=[1]+1
Caar Defence Roll: 4=[2]+2
[Failed Attacks]
[White Hawks open for a Counterattack (+2)]

You retreated behind your loyal ravens, leaving them to be torn apart in your place by the hawks.

[Wolf Bird (Luck)]: [3] -Passable-
You heard a howl replying to your call. Wolves will appear in the next turn, though what they will be able to do against flying hawks is left to your imagination.

[Hawk Masters (Luck)]: [6] -Overshoot-
Figures emerged from the forest. Three new hawks of the accursed mages! Curiously, they seemed to be fleeing something? Suddenly one of them disappeared in a puff of blood and feathers as a massive claw swiped it off the face of the earth. Right behind them was a massive beast covered with sigils and chains, a massive collar of steel pending around its neck. It was nearly as tall as a tree and covered with black fur with streak of red, its bloodthirsty gaze looking for preys. Even worse, it was flying, as attested the two green bat-like muscular wings on its back.

Nearby creatures:
- White Hawk Familiar [Hostile]
-> Hawk#1 (-3HP)
-> Hawk#2
-> Hawk#3
-> Hawk#4
- Out-of-control Sigiled Chimera [Hostile / Very Dangerous]

Spoiler: Caar Status (click to show/hide)


Kori, the Elemental Spirit of Ice  - (TricMagic)
... Time moves on, even in this cold pace. My knowledge is outdated, and the wolf has fallen?

Not good, not good at all. I can't hunt under these conditions. And that thing, prideful. It won't stop.. Can't even tell it's power.

The winds continue to blow as she thinks.

"I need allies." she realizes. On her own she's no more than food. Despite once treating other sprites as such to evolve. "I think that big golem is the other, but they don't like me. Then again I've changed since then. The only other option is that risen spirit for protection. Still, I need to hurry."

Switch out of mist form, double-time back to the flower fields to gather information and spread the word. Keep the snow going but add Antarctic Wind to give some more speed. A tailwind behind her rather than a damaging spell is the idea.

Mist Form deactivated
-1MP from Active Snowstorm
-1MP from speed-boost Antarctic Wind

Pondering the new situation, you decided to head for the ice flower field you had rested in some time ago using your Antarctic Wind to give yourself a boost in speed. There you found peaceful creatures of the ice, from magical beasts to spirits of nature. You asked for the state of the affairs between the four beasts.

You learnt disturbing news. The old master of the forest, which was referred as the White Fang, had at first been pushed back by the White Golem. The three remaining challengers then fought and skirmished for a while, and it seemed none could gain the upper hand. That is until the White Fang returned from its short exile, stronger and changed. Rumors in the wind tell the White Fang made a pact with a power of the outside. With this newfound power, the White Fang defeated the three challengers, who then decided to join forces to push back against the Fang.

Now, the forest was split into four unstable territories. The White Fang controlled the northern half of it, with the southern half loosely shared by the three challengers. The area you were in was under the control of the Ice Sword Spirit, whose presence had started to attract wraiths from neighbouring regions.

(As they told you all this, you also learnt that the warrior spirit was called the Ice Sword Spirit, and the last creature was called the Broken Fang from the South.)

Looking for allies: [4] -Good-
Your rallying call didn't fall to deaf ears. Carried by the little sprites, two messages arrived to you. One came from a group of ice spirits whose home was destroyed by the clash between the Challengers and the Fang. The other came from the Ice Sword Spirit. Both wanted to meet you.

Spoiler: Spirit of Ice Status (click to show/hide)


Squacks the Carrion Bird - (Devastator)
That's good.  If they don't do things with whatever that weird stuff is, they might be good to bring to the island.  It'll be good to save them.

As for the fight.. I'm fine if my claws regrow, or if I figure out how to fight better in all these branches.  If either of those happens, I should be able to win.

And if neither does, it can't actually move, so I can fly away.  I'm sure the slimes will finish if off if they have to.  Assuming they can damage the tree at all.

Squack at the tree from a distance, until it lands or my claws regrow.  Then dive into the fight!

With the slimes covering the ground, you had no problem manoeuvering under the range of the tree. Unable to hit you, and without the help of its vinelings, you slowly carved it to death with one or two more strikes. And there it was, the reviled power of gold that was changing the world... you rejected it, these wisps of might trying to join the one who defeated their previous master. Unable to find a host, they returned to the world.

Once that was said and done, the Slimes gathered around the dead tree, gorging themselves on its sap. When they had finished draining a section, they slowly ate at the trunk leaving nothing to waste.

Nearby monsters:
-At least two "Tentacle Trees"
> Tree #1 [-25HP] Dead
[HP? MP? STR2 CON4 POW? RES? INT? IND?]
[Some dendritic creature that is, well, a huge and venerable tree with an arsenal of vicious vines at its disposal. Immobile but dangerous nonetheless, it seems to have some close relationship with the bark/vine spawns.]

-No more "bark spawns?" Vinelings
[HP? MP? STR? CON? POW? RES? INT? IND?]
[Creatures of bark and vines with a close relationship with the "tentacle trees". Innately adept at tridimensional movement in the dense and treacherous jungle.]

-A group of coloured slimes
[HP? MP? STR? CON? POW? RES? INT? IND?]
[Slimes, seemingly featureless bar their many individual colours.]

Spoiler: Squacks Status (click to show/hide)


Azarian, the Imbued Thoughtling (Dustan Hache)
Azarian gathered a few more of the healing sticks in his tendrils before going to regroup with Toc, feeling revitalized and eager to learn what the elders of the tribe had to share.

You pocketed a few of these branches with medicinal properties. That could come in handy.
6 healing branches acquired
Branches from the Friwispea brush. Possesses healing properties which can be used during a rest to fully restore your HP. The sap is sticky.

You arrived at the Goblin Village, where fear had turned into fear mixed with awe as Toc told them how you defeated valiantly a two-headed great wolf the size of a boulder (mild exaggeration). Rather than avoid you, they were now gathering around, maybe hoping that they could understand the secret of your strength by gazing at you.

A short time passed, and you were led up a tree, into a hut made of stick and mud surprisingly held together despite the crude work. A wrinkly goblin white like chalk was waiting you, lying on the side with a healing stick stuck up in his behind. So that was how they used it, hmm. He spoke way more articulately than the goblins whose proficiency in the monster tongue was... crude.

"Red thing. Thank you for your help. I am Tacataca the chief. What is your name? Why do you help goblins?"

Nearby Beings:
- Toc the Teal Goblin

Spoiler: Azarian's Status (click to show/hide)


Ulkas, the Horned Demon (Sarrak)
Feeling back in his preferred mode of diplomacy (cashing in favors from holders of knowledge), Ulkas smiled.

”I am quite sure we could entertain your conditions in exchange for knowledge and services provided. Perhaps some not immediately, but we would be eager to cultivate our relationship further with time.”

Checking his companion and seeing her almost-content state, Ulkas weighted the benefits of remaining in this place for some hours. While it won’t let him internalize all bits of knowledge, it should give enough time to enhance knowledgebase. That and this medical facility hailing from ancient times could answer if they could improve themselves in some less obvious ways. Evolution was powerful, no doubt. But knowledge held a different yet similar power - to replicate or enhance.

As example, he did not sleep in a long while and did not feel the need to. But was that illusion of powerfulmind, overruling the body, or factual benefit of higher-stage Essence? Astrosa was in some ways less and more useful for measuring the effects, as despite her physical prowess, emotional turmoil sometimes had high and lows.

(And so, in entirely similar vein, my time to improve our chances comes again. I’m not quite certain benefits we could find here, but slips of knowledge reassure me it could aid us in some interesting ways.)

Agree to conditions and negotiate mutually beneficial deal. We do not want to remain here for long, but short stop won’t hurt, assuming Astrosa agrees.

Astrosa passively replied.
(Mm-mm. I can wait a day.)

With her approval, you went on to negotiate favorable agreements with Endorfos. Although with your position and the gratitude they had toward you, these were more listing rewards while clarifying how to maintain a cordial relationship with them than negotiations proper.

"Once again, we thank you for your help. This partnership is bound to be beneficial, for the both of us. You have been registered in Endorfos as special guests, granting you access to our entire medical facilities, as well as the secure research sector. As per our agreement, we ask that you do not disturb the dormant patients under our care. We will provide support to the best of our abilities, so long as they fit with the missions of Endorfos."

In the meantime, the voice had manifested itself a body in the form of a floating egg-shaped being of chrome. At some point they had asked if you would be opposed to a quick health check-up of the two of you, as a way for them to ascertain the physical condition of the inhabitants of the new world. After confirming it wouldn't take long, you accepted.

You had to be put to sleep for a short while. A while too long, as even after being certain of their intentions, your instinct as a demon told you not to enter a state of incapacitation in the presence of others. Fortunately, Astrosa was there to watch over you. Without her nearby, you would never have agreed to this, no matter how much you trusted them. It was, of course, the same for Astrosa.

You slept first. Then came Astrosa. It only took an hour at most, and it was over.
"We thank you for your contribution of valuable data. Patients Ulkas and Astrosa, soul stages six. Your physical condition is excellent, although some more musculature would improve your long-term health mister Ulkas. Your soul condition is interesting to us, it shows signs of adaptation to an ichor-deprived environment, and a stronger soul coherence than your stage would suggest. It is still incomplete, however, but you seem to be undergoing the restructuration process at a healthy pace."

The floating egg blinked cheerfully.
"If you were to be interested, we have selected physical and magical reeducation programs that would help you improve your current abilities. For miss Astrosa, our physical reeducation area should provide an adequate environment to synchronize with your activating Arma: renowned athletes and champions of our time would vouch for it were they present. For mister Ulkas, our magical reeducation area will improve your magical dexterity and mental flexibility. Whichever you choose, we will be sure to provide professional support."

The Endorfos facilities may be used to Train Attributes or relevant Skills.

(Apologies for interrupting you Ulkas. Xatares has finished analyzing another nearby beacon, and would like for us to reactivate this place next. This particular facility will ensure the lasting facility of the budding network against hostile incursions. Of course, you are free to refuse as per the terms of our partnership.)

Spoiler: Ulkas Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
[These rolls... Nakéen, stop giving me your toughest battles.]

[Alrighty then... facing off with an undead giving me Eversor vibes while both me and Prias are at half mana... I don't like my odds here, but 'effing off ain't much of an option considering the circumstances either. But maybe I can still reveal some options or at least pull some shenaniganery...]

Eximius' voice entered Prias' ears, rather vexed, "... I should've kept my mouth shut. I clearly tempted fate with that 'confidence' talk."

Then, the weapon made himself audible to the Challenger, with a resigned sigh, "To the death, I suppose? Or would it be until one of us is no longer able to fight?" he offered, before continuing, "Though if it is a worthy battle that you seek, perhaps you could allow me and my wielder some time to prepare? Previous fights have drained us somewhat... wouldn't it be a shame if we were unable to perform to our utmost?"

Talking ho! Play for time! Use every bit gained to try to replenish our mana reserves and hopefully find some weaknesses or flaws we could exploit. inb4 talking it out is an actual option here

If it comes to blows, general plan is as follows: Begin with a Manaburn Wave - mostly to check if the undead has some magic tricks and to gauge its RES - the fog he's emitting may be just fluff, but I'm suspicious of it.

Then, use Sever/Crush to hopefully rush him down, unless the Challenger's RES turns out to be a -1 (though I doubt it) in which case keep our distance and Mana Wave. Mana Shields to take some of the edge off of any attacks that make it through.

If health gets low, use the healing amulet we got from Veras.

Reserve some mana for a Blink or two (or an Accelerated Flow + Blink) should dying become a possibility. I don't mind playing dirty - getting enough distance to apply the potions we have or to outright leg it to Safara is an option I will unashamedly keep in reserve.


"A living weapon? Interesting. Had I not been out of time, I would have considered your proposal. Even wounded, a warrior is a warrior."

Its eyesockets glinted, and there was violent burst of killing intent. Prias subconsciously activated every abilities at his disposal.

Prias activated Limiter Release (STR +2, CON+2).
Prias activated Accelerated Flow (Medium Advantage +2). -1HP
Prias casts Mana Shield (+1 Armor). -2MP

You shouted at Prias to dodge as the shadow of the mace was descending on you.

[Challenger: Shattering Blow]
Spoiler: Detail (click to show/hide)
Attack Roll: 10=[5]+5
Defender Roll: 13=[7]+6
[Failed Attack]
Hawk-eyed: [2] -Failure-
[Undead open for a Counterattack]

Prias narrowly leapt sideway a blow with such force he could feel the displaced wind sucking him toward the mace.

Prias improvisation: [5] -Critical Success-

You sensed Prias prepare a Mana Burn Wave- no. Something was different. The mana was condensed extremely within yourself, to such an extent it could not be fired. It formed a thin, incredibly sharp aura of flaming mana extending along your sheen.
3HP lost due to Limiter Release
6MP lost due to Manaburn Slash

[Prias: Manaburn Slash]
Spoiler: Detail (click to show/hide)
Attack Roll: 26=[20]+6
Defender Roll: 21=[14]+9
[Successful Attack]
Damage (2d6): [6]
Condition: Mana Burn [Medium Disadvantage to Spells (-2)]
Skill [Slaying] activated: +2 to future attacks

Prias brought down this improvised attack on the undead warrior, who failed to dodge in time. The flaming mana slashed where your blade could not, inflicting lasting damage on your opponent. Still staggering under the blow, he was open to another attack.

"Ghh! Outstanding."

3HP lost due to Limiter Release
[Prias: Sever]
Spoiler: Detail (click to show/hide)
Attack Roll: 26=[18]+8
Defender Roll: 25=[20]+5
[Successful Attack]
Damage (1d6): [4]
Hawk-eyed: [3] -Passable-

Prias struck again, and immediately after created some distance between him and the Undead who had recovered from his stagger. He barely seemed affected by your host incredible assault, though maybe that should have been expected from such an undead.

"Hmm. Your name, brave warrior."

You sensed unlife force and mana gathering around its mace. Prias didn't respond, saving his laboring breath.

(Can we win Eximius?)

Nearby Monsters:
- !!Lost Nepkeros Champion!! [Mana Burn (-2 to Spells)]
[HP?-10 MP? STR6 CON5 POW? RES2 INT? IND?]
[A towering armour wielding a colossal mace as tall as itself. The metal had a rotten appearance, as if undeath itself had managed to seep into it, and large sections even had a semi-organic look to them. Its face helmet is morphed in the likeness of a skeletal face with razor-sharp teeth.]

Spoiler: Eximius Res Status (click to show/hide)
Title: Re: You are a Monster - Turn 52
Post by: Nakéen on September 19, 2023, 02:02:12 am
(Seriously. Prias was incredible this turn, when I saw the rolls it was as if I could see the fight. Will that be enough though?...)
Title: Re: You are a Monster - Turn 53
Post by: Devastator on September 19, 2023, 04:31:17 am
(I think this bit might be a good time for a mini timeskip of sorts, say a few days for Squacks?)

That's an interesting way to look at it.  "these wisps of might trying to join the one who defeated their previous master."  I wonder if that's really what's going on?

There's a few things that I'd like to do now.  (OOC, this is what I'm expecting from it.)

Make a proper agreement with these slimes.  They're cool and I'm okay with helping them kill a few trees.  I do want to try and carry a couple of them over to the island.. if they agree with it.  To make things simple, the island is "Exile Island."


(Squacks isn't the best talker, but he needs practice, and organizing and cooperating with these slimes should help.  I also don't know if Squacks is strong enough to actually carry a slime on a stick over to the island, while flying.  Colonizing the island is to help preserve another group of low-tier or non essence creatures.

It could also be some more experience towards reaching normal intelligence.)

Second, lets get some magic practice in.  I need to go underwater to find out what's down below Exile Island.  There's also a lot of really dangerous river and water monsters.  There's no reasonable way that a carrion bird can fly underwater without using some kind of magic.

So use the two Spell Resistance spells a lot, maybe against one of the slimes if one of them has magic.  Try to figure out more about magic.


(I'm not expecting any reasonable chance of learning some kinda bubble spell to protect against water, but the only options are 'learn this strange, new magic' or 'evolve again'.  Squacks has a problem and should attempt to solve it without evolving, even though I suspect it'll be necessary.)

Scout the area to find out about oncoming threats.  The dangerous scout monster made it obvious that worse stuff is coming.  Lets see if I can get some warning before they hit here, so I can get set up.

(Giving orders or preparing an ambush or something with the slimes would help.  That scout was also really, really scary.  If Squacks successfully spots a huge incoming threat, it's gonna be necessary to evolve once more to meet it.  So kill a tree or two, fill up on essence, and be ready to evolve mid-combat or between combats for an instant-heal.)
Title: Re: You are a Monster - Turn 53
Post by: Hawk132 on September 19, 2023, 02:37:29 pm
[That's a scary stat block...]

Quote from: Prias
(Can we win Eximius?)
(I do not know... For now, focus on surviving, rather than winning, Prias. Think you can pull off that trick you did again? His armor is too strong for simple physical strikes, but if you channel and condense Mana Waves within me like you did just now, we might do some damage.)

Battle plan: Similar as before. HP's a bit low, so gonna use the healing amulet. Mana Shield for blocking. Attack with Manaburn Slashes, provide Prias with MP as necessary. (or just Mana Slashes, if Prias can do those and if they'd be cheaper)
Try to keep MP in reserve for a Blink, skipping the Mana Shield to do so if needed.

But before that...


Quote from: Nepkeros Champion
"Hmm. Your name, brave warrior."
Eximius' voice echoed forth in Prias' stead, "My wielder, a fledgling Hero, is named Prias. And I, his fated weapon, am Eximius Res. What is yours, champion?"

After presumably learning their name the weapon continues, "You say you're running out of time... You must've 'lived' for a long time, then. I think I understand now - by killing, you're trying to stave off True Death, if for a relative moment... is that it? But how long can you delay it, in this Deadland?"

"Perhaps there is another way for this to end?" he asks, before continuing, "A warrior like you should be to feel just how much potential my wielder possesses... Rather than smothering it, perhaps I could convince you to unearth it instead? To pass your legacy as a warrior, bequeath your ambitions - onto him?"

Talking ho?
Title: Re: You are a Monster - Turn 53
Post by: Nakéen on September 19, 2023, 02:48:34 pm
Eximius' voice echoed forth in Prias' stead, "My wielder, a fledgling Hero, is named Prias. And I, his fated weapon, am Eximius Res. What is yours, champion?"

After presumably learning their name the weapon continues, "You say you're running out of time... You must've 'lived' for a long time, then. I think I understand now - by killing, you're trying to stave off True Death, if for a relative moment... is that it? But how long can you delay it, in this Deadland?"

"Perhaps there is another way for this to end?" he asks, before continuing, "A warrior like you should be to feel just how much potential my wielder possesses... Rather than smothering it, perhaps I could convince you to unearth more of it instead? To pass your legacy as a warrior, bequeath your ambitions - onto him?"

Talking ho?

The champion entertained your talk. After all, talking is a mostly free action.
"Apologies. For my name has been lost to time's erosion on my mind. Prias... and Eximius Res... names worth remembering."

Parley Luck [2] -Failure-

Your offer to find another was met with rejection.
"Nay. This drive is all I have left: one more fight, one more day. While I can still think. I will not- cannot stop. Put me to rest if you can, while I can still think and fight."
Title: Re: You are a Monster - Turn 53
Post by: Crystalizedmire on September 19, 2023, 03:11:38 pm
Too bad it isn't terrorizing the humans. Unless...
Fly to the nearest human settlement(either east or west from here)
Title: Re: You are a Monster - Turn 53
Post by: Dustan Hache on September 19, 2023, 03:28:41 pm
“I am Azarian, being of thought. I seek knowledge, and I help because knowledge is made to be shared. It is good to meet you, Tacataca, and I wish to know more of these lands beyond the geat earth-wall the humans guard.”
Conversation! also, keep two of the healing branches and hand the rest over.
Title: Re: You are a Monster - Turn 53
Post by: TricMagic on September 19, 2023, 06:32:52 pm
"The Lone Wolf was pushed out, but came back stronger from.. Outside." The faintest of instincts pushes her, of a time before where snow blurred everything. "Now the three forces unite against them. I do not believe golems an enemy, simply too hard to live with, and the other which pushed out the Lone Wolf is clearly not sane."

It becomes a question of which to live with. The swordsman preserves an area of peace among chaos, while the Wolf seeks dominion once more over it's rightful territory.

"Only one can be met, and I would seek audience with the one who guards this land of winter flowers. The outside is too scary, so I would meet the Swordsman risen."

A thought arises to cut off their words. "Which of the two best align with this place's interests? The Swordsman did not push out the Wolf, but the Wolf formed pact with the outside. Is it impossible for the two to coexist?"

... Probably. I know there can only be a single rule.
Title: Re: You are a Monster - Turn 53
Post by: Sarrak on September 19, 2023, 11:55:32 pm
Ulkas shaked off slight feeling that Endorfos had subtle fun at their expense (what was that with ‘reeducation’?) and chalked it to mild language meaning shifts from facility specialization. He might be also slightly affronted by truth about his physical condition, but it was not a time to correct it yet. Power begets more power and physical strength was not his forte - and probably never would, until they had enough leisure time to camp here for weeks or - strange notion - months.

Still, while they had only limited time, there was potentially great benefit of checking out training regimes. Before, the best they could come with was what felt natural or was tested on their own - Ulkas grimaced remembering a particular mace strike. With proper understanding, it would be possible to hone their abilities in a more efficient way.

(I see no reason to refuse, Liel, unless we find out it guarded too heavily for our current abilities. Or having an even more important target to go after.)

“Shall we test what the training offers?”

Check the training and knowledge on offer. We do not have much time, but enough to get better feel & know-how.

[I request a small time-skip to our next destination, training & checking Endorfos knowledge along the way]
Title: Re: You are a Monster - Turn 54
Post by: Nakéen on September 20, 2023, 01:22:35 am
Update 54:



Squacks the Carrion Bird - (Devastator)
(I think this bit might be a good time for a mini timeskip of sorts, say a few days for Squacks?)

That's an interesting way to look at it.  "these wisps of might trying to join the one who defeated their previous master."  I wonder if that's really what's going on?

There's a few things that I'd like to do now.  (OOC, this is what I'm expecting from it.)

Make a proper agreement with these slimes.  They're cool and I'm okay with helping them kill a few trees.  I do want to try and carry a couple of them over to the island.. if they agree with it.  To make things simple, the island is "Exile Island."


(Squacks isn't the best talker, but he needs practice, and organizing and cooperating with these slimes should help.  I also don't know if Squacks is strong enough to actually carry a slime on a stick over to the island, while flying.  Colonizing the island is to help preserve another group of low-tier or non essence creatures.

It could also be some more experience towards reaching normal intelligence.)

Second, lets get some magic practice in.  I need to go underwater to find out what's down below Exile Island.  There's also a lot of really dangerous river and water monsters.  There's no reasonable way that a carrion bird can fly underwater without using some kind of magic.

So use the two Spell Resistance spells a lot, maybe against one of the slimes if one of them has magic.  Try to figure out more about magic.


(I'm not expecting any reasonable chance of learning some kinda bubble spell to protect against water, but the only options are 'learn this strange, new magic' or 'evolve again'.  Squacks has a problem and should attempt to solve it without evolving, even though I suspect it'll be necessary.)

Scout the area to find out about oncoming threats.  The dangerous scout monster made it obvious that worse stuff is coming.  Lets see if I can get some warning before they hit here, so I can get set up.

(Giving orders or preparing an ambush or something with the slimes would help.  That scout was also really, really scary.  If Squacks successfully spots a huge incoming threat, it's gonna be necessary to evolve once more to meet it.  So kill a tree or two, fill up on essence, and be ready to evolve mid-combat or between combats for an instant-heal.)

After cleaning the remains of the tree, the biggest red slime wiggled with confusion at your proposition. He had one question: is there food on Exile Island? There was food on Exile Island. Was there enough for all the slimes? You had no idea, and the slimes didn't trust you that much.

In the end, they told you to take the weakest and most useless slimes among them. Burdens for the group they were happy to get rid of.

Timeskip
Training Water Magic: [2,3] -Failure, Passable-
Training Intelligence via interaction and leadership: [6,3] -Overshoot, Passable-

Without a mentor or some guiding hint, you didn't progress much on conceptual water magic. You did however manage to improve your Spell Resistance ability, reducing its overall mana cost (new cost 3MP). It would be nice if you could find someone proficient in magic to help you.

Your budding community of slimes and birds worked surprisingly well, although tensions arose rather quickly between feathered folks and slimy folks. They tolerated each others thanks to your surprising display of leadership, but disputes had started between the two sides in order to gather favor with you, the de facto "chief".

One day a slime that had wandered near the crater of the island came back terrified with a message from the great catfish: "don't forget my warning. This island is peaceful, I would like it to remain so."

+1 Intelligence from training

Scouting results
You never had the chance to explore the deep waters, but your instinct warned you of its dangers. Beyond the reef, monsters lurked underwater.

Training results
After a few more excursions to the mainland, you managed to gather enough Essence to reach your transformation threshold. Holding it in was a daily torment, like an itch that will not go.

Encounter: [1]
One day, you spotted a flying shadow coming from the mainland. A great winged beast, some crossbreed between a giant bat and a panther the size of an adult griffin. It seemed strong, but terribly wounded. It was fleeing something.

Nearby monsters:
- Giant Bat-Panther Monster [-25HP] Wounded
[HP? MP? STR? CON? POW? RES? INT? IND?]
[Some great winged beast the size of a griffin. Body of a panther, and wings of a bat]

Your allies:
- Carrion Birds
> Kra, Cinder Vulture
> Dozen of Carrions Birds
- Weak Slimes

Spoiler: Squacks Status (click to show/hide)


Eximius Res, the Rusty Ring (Hawk132)
[That's a scary stat block...]

Quote from: Prias
(Can we win Eximius?)
(I do not know... For now, focus on surviving, rather than winning, Prias. Think you can pull off that trick you did again? His armor is too strong for simple physical strikes, but if you channel and condense Mana Waves within me like you did just now, we might do some damage.)

Battle plan: Similar as before. HP's a bit low, so gonna use the healing amulet. Mana Shield for blocking. Attack with Manaburn Slashes, provide Prias with MP as necessary. (or just Mana Slashes, if Prias can do those and if they'd be cheaper)
Try to keep MP in reserve for a Blink, skipping the Mana Shield to do so if needed.

But before that...


Quote from: Nepkeros Champion
"Hmm. Your name, brave warrior."
Eximius' voice echoed forth in Prias' stead, "My wielder, a fledgling Hero, is named Prias. And I, his fated weapon, am Eximius Res. What is yours, champion?"

After presumably learning their name the weapon continues, "You say you're running out of time... You must've 'lived' for a long time, then. I think I understand now - by killing, you're trying to stave off True Death, if for a relative moment... is that it? But how long can you delay it, in this Deadland?"

"Perhaps there is another way for this to end?" he asks, before continuing, "A warrior like you should be to feel just how much potential my wielder possesses... Rather than smothering it, perhaps I could convince you to unearth it instead? To pass your legacy as a warrior, bequeath your ambitions - onto him?"

Talking ho?
The champion entertained your talk. After all, talking is a mostly free action.
"Apologies. For my name has been lost to time's erosion on my mind. Prias... and Eximius Res... names worth remembering."

Parley Luck [2] -Failure-

Your offer to find another was met with rejection.
"Nay. This drive is all I have left: one more fight, one more day. While I can still think. I will not- cannot stop. Put me to rest if you can, while I can still think and fight."

(Got it. I will try- no. I can do it again. If I survive what comes next that is.)

New Skill Added: Manaburn Slash [+6AL / Innate Intermediate Magic / 6MP]
A skill coating a blade with condensed silver-gold flames of mana, producing a blade like aura. Penetrate the target's physical resistances and inflicts mana burn.
New Skill Added: Mana Slash [+6AL / Innate Intermediate Magic / 5MP]
A skill coating a blade with condensed mana, producing a blade like aura. Penetrate the target's physical resistances.

"Keeping your distance? You have good battle instincts, but you underestimate me."

The Lost Champion dashed with explosive speed, sweeping his massive mace in a wide arc. Prias activated Mana Shield. -1MP

[Challenger: Manarot Blow]
Spoiler: Detail (click to show/hide)
Attack Roll: 23=[20]+3
Defender Roll: 11=[7]+4
[Successful Attack]
Damage (4d10): [20]
The Heart Amulet activated in a pinch
Prias recovered 10HP
[Hawk-Eyed]: [5] -Critical Success-

The blow didn't connect, but that wasn't what the Champion was aiming for: it was only closing the distance to increase the effectiveness of his spell strike. All gathered mana and unlife exploded in a wide arc, expanding into a burst of purple mana. Prias felt his soul and mana burn, the energy bypassing his physical defenses. He would have died then, if the amulet didn't release the stored life energy it had accumulated over time.

Prias and Eximius are afflicted with Mana Rot
Mana Rot: every use of MP will consume a unit of HP

Prias found the strength to leap back, his gaze still defiantly looking for a way to survive.
"You... survived. Incredible. That was the last of my magic, but next blow will be the last."

You didn't waste a further second and blinked him away at once.
-1MP
-1HP

Prias had barely escaped death. But in that instant when the Champion struck, you saw it: its weakness, and its true nature. The armour was but an extension of its true self, a limb one would say. Its true shape was that of the mace - when it gathered power, when it struck, you felt it. Its soul was inside the weapon.

Prias quickly opened the two potions, gulping them at once.
+12HP
Potion overdose: [5] -Critical Success-

Due to some unclear reaction, the potions cleared the Mana Rot within Prias system, and by extension you. Prias still had some snark despite the situation, or maybe it was because of the situation.
"In the stories I was told, heroes tend to find some incredible power on the verge of death. Well I saw my life flashing, and I don't feel anything incredible."

Nearby Monsters:
- Undead Challenger [Mana Burn (-2 to Spells)]
[HP?-10 MP0/? STR6 CON5 POW? RES2 INT? IND?]
[A towering armour wielding a colossal mace as tall as itself. The metal had a rotten appearance, as if undeath itself had managed to seep into it, and large sections even had a semi-organic look to them. Its face helmet is morphed in the likeness of a skeletal face with razor-sharp teeth.]

Spoiler: Eximius Res Status (click to show/hide)


Caar, the Large Raven  - (Crystalizedmire)
Too bad it isn't terrorizing the humans. Unless...
Fly to the nearest human settlement(either east or west from here)

Retreat: [6] -Overshoot-
Thanks to the distraction of the chimera, you managed to escape. You then decided to head to nearest human settlement you had heard of, a place to the west in the kingdom of Vol, although you didn't know that.

From afar you could see it, some heavily fortified place sitting at the top of a hill.

Nearby creatures:
None

Spoiler: Caar Status (click to show/hide)


Azarian, the Imbued Thoughtling (Dustan Hache)
“I am Azarian, being of thought. I seek knowledge, and I help because knowledge is made to be shared. It is good to meet you, Tacataca, and I wish to know more of these lands beyond the geat earth-wall the humans guard.”
Conversation! also, keep two of the healing branches and hand the rest over.

The Goblins were really grateful for your generous donation. They had all but forgotten the initial uneasy first impression they had of you.
"Azarian, being of thought" he repeated.
"You know of the humans of the wall? Do you come from beyond the wall, from the land of death?"

You nodded, and Tacataca let a shriek of surprise. He asked you to tell him how you passed the wall, clearly impressed by your feat. He didn't know much from the dead land, only knowing his ancestors once lived there before the Curse of Death.

He told you of the humans of the wall.

They belonged to the kingdom of Empsiphion, to the east from here. Some weak, some powerful, most very ingenious. And very vindicative. They didn't particularly hate monsters, but if you hurt or killed a human, then it was as if their entire species knew of your did and marked you to death. Hunters would then chase you until you would perish. For that reason, Goblins had learnt to avoid humans. But what interested you the most came next: they were masters of magic and knowledge, and seemed obsessed with it. There were stories of really smart monsters who had managed to cooperate with humans, adopting their ways and integrating in their society. But these were stories, and these monsters generally had an appearance close to humans. Other stories would tell how these monsters were then killed and harvested for their parts.

In the end, he could only tell you that he knew what he was told. To him, Humans were dangerous and inpredictable.

Nearby Beings:
- Toc the Teal Goblin
- Tacataca the Elder Goblin

Spoiler: Azarian's Status (click to show/hide)


Kori, the Elemental Spirit of Ice  - (TricMagic)
"The Lone Wolf was pushed out, but came back stronger from.. Outside." The faintest of instincts pushes her, of a time before where snow blurred everything. "Now the three forces unite against them. I do not believe golems an enemy, simply too hard to live with, and the other which pushed out the Lone Wolf is clearly not sane."

It becomes a question of which to live with. The swordsman preserves an area of peace among chaos, while the Wolf seeks dominion once more over it's rightful territory.

"Only one can be met, and I would seek audience with the one who guards this land of winter flowers. The outside is too scary, so I would meet the Swordsman risen."

A thought arises to cut off their words. "Which of the two best align with this place's interests? The Swordsman did not push out the Wolf, but the Wolf formed pact with the outside. Is it impossible for the two to coexist?"

... Probably. I know there can only be a single rule.

You left, carried by the wind to find the Spirit. You found him in the place where you agreed to meet: a large ice flower field where he stood alone, a sword of ice at his side. He wasn't tall or imposing, his figure that of a seemingly normal human. He was covered in furs and rotting leather, holes revealing a wispy form under.

"You came, child of ice. The sprites carried your call. I thought our interests could align. You may call me Suro."

He turned toward you, revealing his incorporeal visage. A complexion pale like a moon, at times flickering like an illusion. The lights in his eyes was serene and cold, and so very sharp. For a moment it looked at you from head to toe, and you think you saw a light of disappointment in there. As if he hoped you were someone else.

You may speak with the Ice Sword Spirit

Nearby monster:
- Suro, the Ice Sword Spirit

Spoiler: Spirit of Ice Status (click to show/hide)


Ulkas, the Horned Demon (Sarrak)
Ulkas shaked off slight feeling that Endorfos had subtle fun at their expense (what was that with ‘reeducation’?) and chalked it to mild language meaning shifts from facility specialization. He might be also slightly affronted by truth about his physical condition, but it was not a time to correct it yet. Power begets more power and physical strength was not his forte - and probably never would, until they had enough leisure time to camp here for weeks or - strange notion - months.

Still, while they had only limited time, there was potentially great benefit of checking out training regimes. Before, the best they could come with was what felt natural or was tested on their own - Ulkas grimaced remembering a particular mace strike. With proper understanding, it would be possible to hone their abilities in a more efficient way.

(I see no reason to refuse, Liel, unless we find out it guarded too heavily for our current abilities. Or having an even more important target to go after.)

“Shall we test what the training offers?”

Check the training and knowledge on offer. We do not have much time, but enough to get better feel & know-how.

[I request a small time-skip to our next destination, training & checking Endorfos knowledge along the way]

Out of curiosity and maybe good manners, you decided to check these facilities even you if you didn't have the time to spare to stay here. For Astrosa, they had dedicated rooms with varied equipment able to withstand the full might of her attacks, allowing her to train unrestrained under a customisable environment. For you, they had rooms where they could adjust mana characteristics such as density, type, and conductivity. Practising spells and dedicated magical and mental exercices under these conditions could greatly boost your potential and mastery of magic.

Timeskip: [5] -Epic Success-
You left Endorfos, heading for the next place. It was far to the west, beyond the deadlands. You even reached the sea of Nepkeros, its colour gray and dulled by whatever curse afflicted the region. The destination was an island in the middle of unnaturally stormy seas, with colossal whirlpools preventing any boat from approaching (note: it's not Squack's Exile Island).

The island was entirely made of rock, lacking any life apart from a few pitiful rock elementals living there on whatever elemental energy they could find. There was some strange phenomenon here preventing Liel from pinpointing the exact location of the facility's gate.

Along the way you fell your fair share of creatures, making Astrosa much closer to her next stage.
+100 Medium Essence

Spoiler: Ulkas Status (click to show/hide)

Title: Re: You are a Monster - Turn 53
Post by: Nakéen on September 20, 2023, 01:23:19 am
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Title: Re: You are a Monster - Turn 54
Post by: TricMagic on September 20, 2023, 08:49:42 am
"The forests have grown dangerous of late. I believe I have some skill with magic, but. A fog wraith that kills so mercilessly, and the Lone Wolf who has made some form of contract outside. My memories of that time are foggy, but I can only assume it was with demons."

"My goal is a simple one, I wish to grow and explore. Such is our nature, I think. But the peace you've established is good too. I don't believe this fight benefits anyone in the long run."
Title: Re: You are a Monster - Turn 54
Post by: Devastator on September 20, 2023, 09:16:22 am
Daily, eh?  Much better than it was last time, where my resistance, although quite successful, didn't last this long.  It hurts, but one day I'll have control.

Whatever this creature's running from is probably pretty nasty.  Maybe I can draw them off, or hurt them.  I can probably outfly them.

Talk to the oncoming bat-griffin.

"Fly to the island if you want to live!  Hit the dirt when you get to land, and do not attack anyone there.  I'm gonna help you, so let me in close."

Cast Spell Resistance.  Fly towards the bat-griffin, and use [Infighter] to either land on the creature (in flight) or fly formation directly below it.  The goal is to be in position to surprise whatever's coming after it.  Try to cast Spell Resistance again, this time on the bat griffin.


(Trying to use Infighter not to get a defensive bonus, but to get an offensive bonus against my next attack.)
Title: Re: You are a Monster - Turn 54
Post by: Crystalizedmire on September 20, 2023, 02:38:59 pm
I was really looking forward to terrorizing the humans, at least I'm not being chased by it.
Fly north to the vast expanse of copper sand
Title: Re: You are a Monster - Turn 54
Post by: Sarrak on September 21, 2023, 12:06:03 am
Making sure that neither of their trio sensed anything out of ordinary, Ulkas hummed. That was unexpected problem. He would be fine to slowly comb through the island if needed, but it would mean the loss of invaluable time. Mayhaps he needed a different perspective?

”Liel, do you have any of the ancient maps or other hints? I’ll try to check out the signal, but tearing through the ground is low on the list of priorities.”

Control rock elementals to amplify search efforts. Maybe their mindlessness would be a boon for some traps are intended to fool the minds of onlookers. Even if this is not the case, triangulating onto slight emanations of beacon would be easier with many points of observation.
Title: Re: You are a Monster - Turn 54
Post by: Hawk132 on September 21, 2023, 03:58:42 pm
"That's how it usually goes. 'I got lucky after nearly dying' doesn't make for a good story, so those who tell them tend to embellish," Eximius replied with a low laugh, sharing in the snark before letting out a sigh to refocus, "So we better live through this so that some lucky bard gets the enviable opportunity to paint us in a better light."

"... He's dry on mana, but we're nearly there as well. Enough for one good strike at most," the weapon began in a level voice, in a vain attempt to conceal the growing unease made plain by their bond, as he saw parallels to similar struggles in his fragmented past. Will it happen again? Will he be able to hold onto his sanity if it does? "The mace houses his soul, damaging it is the way - hopefully it's not as tough as his armor."

"As far as I see it, we either try to end him here or run to Safara - where he'll eventually end up anyway, mind intact or not... Which poison do we pick, Prias?" Eximius felt like he already knew the answer, steeling himself, unease shifting into grim determination.

If we fight: Engage Limiter Release; draw on my own lifeforce, pour in all I've got to share in his burden and continuously reinforce him further - push Prias to the damn limit, past them, and then further beyond! And then, aim to finish it with one juiced-up Mana Slash, clashing my blade against the Champion's mace!

Unless Prias picks the second option?


[Either Prias gets an Anime power-up sequence, wins and secures his status as YAAM's resident Shonen Protagonist... or it ends here.]
Title: Re: You are a Monster - Turn 54
Post by: Dustan Hache on September 21, 2023, 07:53:50 pm
"I... Think? it's far from lifeless there. Lots of ogres and lesser creatures that are trying to gather enough essence and influence to coalesce into something new."

Some chitchat, and more inquiries on the humans. Where is the nearest settlement?
Title: Re: You are a Monster - Turn 55
Post by: Nakéen on September 22, 2023, 03:59:58 am
Update 55:



Kori, the Elemental Spirit of Ice  - (TricMagic)
"The forests have grown dangerous of late. I believe I have some skill with magic, but. A fog wraith that kills so mercilessly, and the Lone Wolf who has made some form of contract outside. My memories of that time are foggy, but I can only assume it was with demons."

"My goal is a simple one, I wish to grow and explore. Such is our nature, I think. But the peace you've established is good too. I don't believe this fight benefits anyone in the long run."


The Ice Sword Spirit seemed satisfied with your answer.
"I am glad, then. I wish for the fighting to stop, and for these fields of flowers to remain unscathed and a haven to all."

Seeing you mentioned your memories being foggy, he inquired about something.
"Per chance, do you remember or would you know a particularly powerful spirit wielder of ice? There is one I am looking for."

Nearby monster:
- Suro, the Ice Sword Spirit

Spoiler: Spirit of Ice Status (click to show/hide)


Squacks the Carrion Bird - (Devastator)
Daily, eh?  Much better than it was last time, where my resistance, although quite successful, didn't last this long.  It hurts, but one day I'll have control.

Whatever this creature's running from is probably pretty nasty.  Maybe I can draw them off, or hurt them.  I can probably outfly them.

Talk to the oncoming bat-griffin.

"Fly to the island if you want to live!  Hit the dirt when you get to land, and do not attack anyone there.  I'm gonna help you, so let me in close."

Cast Spell Resistance.  Fly towards the bat-griffin, and use [Infighter] to either land on the creature (in flight) or fly formation directly below it.  The goal is to be in position to surprise whatever's coming after it.  Try to cast Spell Resistance again, this time on the bat griffin.


(Trying to use Infighter not to get a defensive bonus, but to get an offensive bonus against my next attack.)

Pacifying: [3] -Partial Success-
The Bat-Griffin as you called it landed haphazardly on the shore, but he didn't let you approach him. There was still hostility in his eyes, but it didn't seem like it would attack you out of the blue. After all, it had other problems: from afar you could see four winged insectoid figures you had never encountered before.

Overgrown insects with serrated mandibles and countless eyes, whose spiky chitinous body crackled with elemental energy. One of them was much larger than the others, and seemed to crackle with three different energies. They would soon make landfall.

Nearby monsters:
- The Bat-Griffin Wounded / Temporary Ally
[HP? MP? STR? CON? POW? RES? INT? IND?]
[Some great winged beast the size of a griffin. Body of a panther, and wings of a bat]

- Elemanoptera Hunting Squad
[Overgrown insects with serrated mandibles and countless eyes, whose spiky chitinous body crackled with elemental energy.]
Tri-Elemental Elemanoptera
Fire Elemanoptera
Ice Elemanoptera
Lightning Elemanoptera

Your allies:
- Carrion Birds
> Kra, Cinder Vulture
> Dozen of Carrions Birds
- Weak Slimes

Spoiler: Squacks Status (click to show/hide)


Caar, the Large Raven  - (Crystalizedmire)
I was really looking forward to terrorizing the humans, at least I'm not being chased by it.
Fly north to the vast expanse of copper sand

Heading for the Copper Desert: [3] -Partial Success-

Sensing great danger from this place, you left for other pastures, interested by the copper desert far to the north. You passed over small scattered woods and a vast plain with rolling hills, until the air became dry and dusty. Beyond you the horizon turned copper.

It was a vast expanse of endless sand and occasional rocky terrain, with rare vegetation somehow surviving. You spotted a few creatures you could potentially hunt without risking your life, but not without escaping unscathed.

Nearby creatures:
- Some lizard with spikes on its back and on its tail
- Some upright copper-coloured lizard with markings over its body
- Some lone scarab with purplish carapace

Spoiler: Caar Status (click to show/hide)


Ulkas, the Horned Demon (Sarrak)
Making sure that neither of their trio sensed anything out of ordinary, Ulkas hummed. That was unexpected problem. He would be fine to slowly comb through the island if needed, but it would mean the loss of invaluable time. Mayhaps he needed a different perspective?

”Liel, do you have any of the ancient maps or other hints? I’ll try to check out the signal, but tearing through the ground is low on the list of priorities.”

Control rock elementals to amplify search efforts. Maybe their mindlessness would be a boon for some traps are intended to fool the minds of onlookers. Even if this is not the case, triangulating onto slight emanations of beacon would be easier with many points of observation.

With your mental manipulation, you took over some of the simple rock elementals to use as crude drone scouts. Assisted by Liel, you managed to triangulate the signal: inside the ground in-between very uneven rocky terrain, there was a massive hole with a half-opened circular gate over it.

Still no sign of life around it, nor directly inside it. You could feel the beacon somewhere at the unseen bottom of that pit.

Spoiler: Ulkas Status (click to show/hide)


Eximius Res, the Rusty Ring (Hawk132)
"That's how it usually goes. 'I got lucky after nearly dying' doesn't make for a good story, so those who tell them tend to embellish," Eximius replied with a low laugh, sharing in the snark before letting out a sigh to refocus, "So we better live through this so that some lucky bard gets the enviable opportunity to paint us in a better light."

"... He's dry on mana, but we're nearly there as well. Enough for one good strike at most," the weapon began in a level voice, in a vain attempt to conceal the growing unease made plain by their bond, as he saw parallels to similar struggles in his fragmented past. Will it happen again? Will he be able to hold onto his sanity if it does? "The mace houses his soul, damaging it is the way - hopefully it's not as tough as his armor."

"As far as I see it, we either try to end him here or run to Safara - where he'll eventually end up anyway, mind intact or not... Which poison do we pick, Prias?" Eximius felt like he already knew the answer, steeling himself, unease shifting into grim determination.

If we fight: Engage Limiter Release; draw on my own lifeforce, pour in all I've got to share in his burden and continuously reinforce him further - push Prias to the damn limit, past them, and then further beyond! And then, aim to finish it with one juiced-up Mana Slash, clashing my blade against the Champion's mace!

Unless Prias picks the second option?


[Either Prias gets an Anime power-up sequence, wins and secures his status as YAAM's resident Shonen Protagonist... or it ends here.]

Previously in You are a Monster Episode 55... even with the new technique he developed, Prias is unable to defeat the mysterious undead. But Eximius has a plan. Will our duo go anime and save the day?...

"Its soul is inside the weapon? I did not expect that, that's certainly unusual- nevermind."

You indeed already knew the answer to his question.
"I'm not wise. I'm sure running now would give us more chance, but it would also put everyone in Safara in danger. I can't risk that. We are finishing this now."

Eximius Res activated Limiter Release, switching the burden on himself

Prias took a deep breath, focusing his senses into his blade and partner. Ready, he revealed himself to the approaching champion.
"I had thought you fled. Oh? You seem in better shape despite taking my attack. No matter, you are only delaying the inevitable."

Prias defiantly challenged the Champion, pointing his sword at him.
"You are right. Nameless Champion, I issue you a challenge! We have both expended our magic, and this fight is about to end. I will end you here and now."

Not expecting such a challenge, the Champion stopped in its track, visibly surprised.
"Oh? Is it arrogance, or a trick? I accept your challenge, Warrior Prias. Come."

(Eximius Res) -3HP from Limiter Release
(Eximius Res) -5MP from Mana Slash
[Prias: Mana Slash]
Spoiler: Detail (click to show/hide)
Attack Roll: 26=[20]+6
Defender Roll: 15=[6]+9
[Successful Attack]
Damage (4d12): [20]

The two warriors rushed toward one another, weapon in hand and raised. Just before clashing, you consumed your life to empower Prias, and mana to manifest a blade of mana while Prias entirely focused on his movements. This unexpected move surprised the Champion for a minuscule instant, who had been so focused on Prias he didn't realize you still had mana left. His eyes seemed however to be saying "No matter", and he didn't stop advancing. He raised his mace defensively as Prias dashed with his trailing sword for a rising slash containing all his might. As the blade was about to be deflected by the shaft of the mace, Prias blade suddenly switched trajectory in midair - a feint, prepared since the start. The rising blade instead circled around until Prias had reached a helm splitting stance, bringing down his blade of mana on the head of the mace named Misery.

The ringing of metal clashing shook its surroundings, and the mace smashed on the ground with a loud tremor as the blade descended on it. Stuck between a powerful slash of mana and the solid ground, the mace cracked, partially exposing a purple shining core. Severely hit directly in its true body, the Champion staggered in pain.

"Aaarh!"

(Eximius Res) -4HP from Limiter Release
[Prias: Crush]
Spoiler: Detail (click to show/hide)
Attack Roll: 17=[11]+6
Defender Roll: 13=[19]-6
[Successful Attack]
Damage (3d6): [16]

Before the undead's body could react, Prias brought down his blade once more, piercing the core and causing a great shockwave of energy to be released with its destruction. As the unlife force and mana overcame him, Prias heard the voice of the defeated undead.

"I... remember. My name... remember it. Scorol... who even in death... could not give up arms... Now I rest... At last..."

40 Medium Essence obtained

Nearby Monsters:
- Lost Nepkeros Champion [Mana Burn (-2 to Spells)] [Wounded]
[HP?-46 MP0/? STR6 CON5 POW? RES2 INT? IND?]
[A towering armour wielding a colossal mace as tall as itself. The metal had a rotten appearance, as if undeath itself had managed to seep into it, and large sections even had a semi-organic look to them. Its face helmet is morphed in the likeness of a skeletal face with razor-sharp teeth.]

Spoiler: Eximius Res Status (click to show/hide)


Azarian, the Imbued Thoughtling (Dustan Hache)
"I... Think? it's far from lifeless there. Lots of ogres and lesser creatures that are trying to gather enough essence and influence to coalesce into something new."

Some chitchat, and more inquiries on the humans. Where is the nearest settlement?

He listened with fascinated interest, and then gave you more information about the nearbiest human settlement.
"There is a village to the very east of the forest, outside of it. Humans live here, but magical wards alert them of monsters. They have what they call a guardian golem to fight for them, be very careful if you try to go to the humans..."

Nearby Beings:
- Toc the Teal Goblin
- Tacataca the Elder Goblin

Spoiler: Azarian's Status (click to show/hide)
Title: Re: You are a Monster - Turn 54
Post by: Nakéen on September 22, 2023, 04:00:46 am
(For players currently discussing with NPCs, I will try to process your dialogue as quickly as possible so that you may post actions)
Title: Re: You are a Monster - Turn 54
Post by: Devastator on September 22, 2023, 05:27:22 am
Oh dear, that's a lot of them.

Also.. fire, ice, and lightning.  I don't see water.  And that's a lot of water down there.

And they're looking for a huge griffin thing, not a bird.  So lets see just how tough they are.

Cast spell resistance.  Flee.

..That is, feint.  Fly below them, at top speed, like I'm running.  Then turn around and attack the big one.  Use [infighting], to try and stick to its back, and aim for the wing roots.  I want this elemental insect in the drink.
Title: Re: You are a Monster - Turn 54
Post by: TricMagic on September 22, 2023, 07:30:39 am
"No.. I just remember ice and snow, being born there I guess. I was born from the cold, alone."

"I'm not sure who you're looking for, but I've heard nothing of such here. My time outside was short."
Title: Re: You are a Monster - Turn 54
Post by: Crystalizedmire on September 22, 2023, 07:38:12 am
The lizard with spikes is probably the most dangerous to eat; the scarab is weirdly coloured, perhaps poisonous. The copper lizard it is.
Peck the copper lizard
Title: Re: You are a Monster - Turn 54
Post by: Sarrak on September 22, 2023, 10:57:38 am
”Any hints on what we might expect to find here? Perhaps at least a status of facility? As neither myself or Astrosa see anything off, it might be overly cautious, but by now I have developed a healthy respect for Ancient technologies.”

Send elementals first, just in case. You never know when ancient facility is trapped and/or inhabited by invisible threats.
Title: Re: You are a Monster - Turn 54
Post by: Hawk132 on September 22, 2023, 02:34:58 pm
"I wish it didn't have to end this way, but you will be remembered, Scorol." Eximius 'looked' at the fallen Champion's weapon - Misery - which he favored so much that he housed his soul within it. "... Let's take it with us. There is no worse fate for a weapon, even damaged, than being left to the elements and forgotten."

After a moment, he adds, "Now let's head home, Prias. This hunting trip was way too damn eventful, I'm tired."

Evolution and home ho!

Title: Re: You are a Monster - Turn 54
Post by: Devastator on September 22, 2023, 02:50:48 pm
..And, also, in case of emergency, here's the description for the next stage:

Title: Re: You are a Monster - Turn 54
Post by: Nakéen on September 22, 2023, 06:23:54 pm
"No.. I just remember ice and snow, being born there I guess. I was born from the cold, alone."

"I'm not sure who you're looking for, but I've heard nothing of such here. My time outside was short."

"I see. My apologies for this strabge question then. Now regarding our aligned interests: I aim to defeat the pretenders to this land, and restore the peace it deserves. Will you aid me in that task?"
Title: Re: You are a Monster - Turn 54
Post by: TricMagic on September 22, 2023, 07:33:53 pm
Kori mulls over what she can do.. While her healing was originally for her, perhaps she can improve upon it to others?

"I am. Though I hope I have time to try and figure out healing. I recently trained my ice magic, but had no reason to improve upon my own self-healing. If I am to work with others, I wish to support them to the best of my ability."

Suro, the Ice Sword Spirit. They are.. Honorable indeed.

... Allies. Strange in this world, but she won't make a poor showing.
Title: Re: You are a Monster - Turn 54
Post by: Nakéen on September 22, 2023, 07:40:32 pm
Kori mulls over what she can do.. While her healing was originally for her, perhaps she can improve upon it to others?

"I am. Though I hope I have time to try and figure out healing. I recently trained my ice magic, but had no reason to improve upon my own self-healing. If I am to work with others, I wish to support them to the best of my ability."

Suro, the Ice Sword Spirit. They are.. Honorable indeed.

... Allies. Strange in this world, but she won't make a poor showing.


There was a surprising warmth coming from the cold wisps Suro had for eyes.
"On these flowers, and on my blade. I swear to honour our alliance. May we succeed in our quest."

He gently carressed the flowers, his gaze forlorn. It seemed to you he held strong attachment to these fields, for some unknown reason.
"If you ever need my help, call my name upon these fields of flowers. If I am able to do so, I will come to your aid. Until then, farewell and good fortune, Kori."
Title: Re: You are a Monster - Turn 55
Post by: TricMagic on September 23, 2023, 10:10:16 am
"May the winds carry you swiftly. Should you call, I promise to answer."
With that, Kori bows before fluttering off back to her usual training grounds.

I need to become stronger. Not through hunting, but skill. So.. I guess I'll need to learn actual healing.

Kori is focusing on developing a Spell: Cure, from her Natural Force. Something that will allow her to aid in the healing of others. Once she has a grasp on it, she will see about healing anyone who might need it to practice, or failing that on trees she injures.
Title: Re: You are a Monster - Turn 55
Post by: Dustan Hache on September 23, 2023, 03:10:24 pm
"I think I will go there next, then. I hunger for knowledge, and do not have to kill to get it. A bit of caution is definitely in order with how the guarded the crossing of the dead lands though.."
Thank the chieftain, and move on. Hopefully the goblins will make good use of the medicine in their strange manner.
Title: Re: You are a Monster - Turn 56
Post by: Nakéen on September 23, 2023, 05:03:01 pm
Update 56:



Squacks the Carrion Bird - (Devastator)
Oh dear, that's a lot of them.

Also.. fire, ice, and lightning.  I don't see water.  And that's a lot of water down there.

And they're looking for a huge griffin thing, not a bird.  So lets see just how tough they are.

Cast spell resistance.  Flee.

..That is, feint.  Fly below them, at top speed, like I'm running.  Then turn around and attack the big one.  Use [infighting], to try and stick to its back, and aim for the wing roots.  I want this elemental insect in the drink.


Squack casts Spell Resistance (-4MP)
Infighting set to Offensive

Feint: [2] -Failure-
[Squack: Diamond Claws (First Strike)]
Spoiler: Detail (click to show/hide)
Attack Roll: 12=[6]+4
Defender Roll: 8=[5]+3
[Successful Attack]
Damage (2d8): [12]
Diamond Claws: [1] -Critical Failure-
Infighter (1d16 vs 1d12): [7] vs [3]
[Medium Disadvantage applied to target]

[Tri: Frost Mandibles (Intermediate Innate / -4MP)]
Spoiler: Detail (click to show/hide)
Attack Roll: 15=[14]+1
Defender Roll: 14=[10]+4
[Successful Attack]
Damage (2d6): [10]
[Frost applied: medium Disadvantage to target]

Although your feint attempt was unsuccessful, you closed in with such speed the insects couldn't react in time. With a vicious slash, you crippled the giant insect mobility by striking at the roots of its wings, unfortunately shattering your claws on impact.

Energy gathered and crackled in the mandibles of the Tri-Elemental, causing frost to appear. Even with the wound you had inflicted, its mobility was impressive and it managed to snap at your wings with its frost imbued mandibles, the biting cold spreading across your body.

[Bat-Griffin: Claws]
Spoiler: Detail (click to show/hide)
Attack Roll: 4=[4]
Defender Roll: 6=[4]+2
[Failed Attack]
[Open to Counterattack]
[Reactive Chitin activated: Medium Disadvantage imposed on attacker]

[Elemanoptera: Elemental Bolt (-2MP)]
Spoiler: Detail (click to show/hide)
Elemanoptera#1 Attack Roll: 12=[10]+2
Elemanoptera#2 Attack Roll: 16=[14]+2
Elemanoptera#3 Attack Roll: 13=[11]+2
Defender Roll: 7=[9]-2
[Three Successful Attacks]
Damage total (6d4): [18]
[Frost applied: medium Disadvantage to target]
[Burn applied: damage over time]
[Shock applied: medium Disadvantage to target]

The Bat-Griffin tried to use the minor distraction you had caused by suddenly attacking, targeting one of the three remaining elemental insects. His surprise attack failed miserably as the Fire Insect dodged out of the way, its carapace emiting a burst of energy sending a crippling shock to the Bat-Griffin. Then at once, the three insects fired coordinated bolts of elemental energy on the Bat-Griffin. All three landed squarely leaving your temporarily ally in a terribly state, on the verge of death.

Nearby monsters:
- The Bat-Griffin Gravely Wounded / Temporary Ally
[HP?-18 MP? STR? CON? POW? RES? INT? IND?]
[Some great winged beast the size of a griffin. Body of a panther, and wings of a bat]

- Elemanoptera Hunting Squad
[Overgrown winged insects with serrated mandibles and countless eyes, whose spiky chitinous body crackled with elemental energy.]
Tri-Elemental Elemanoptera [HP?-12 MP?-4 STR? CON1 POW3 RES? INT? IND?] [Med Dis]
Fire Elemanoptera [HP? MP? STR? CON? POW? RES? INT? IND?]
Ice Elemanoptera [HP? MP? STR? CON? POW? RES? INT? IND?]
Lightning Elemanoptera [HP? MP? STR? CON? POW? RES? INT? IND?]

Your allies:
- Carrion Birds
> Kra, Cinder Vulture
> Dozen of Carrions Birds
- Weak Slimes

Spoiler: Squacks Status (click to show/hide)


Caar, the Large Raven  - (Crystalizedmire)
The lizard with spikes is probably the most dangerous to eat; the scarab is weirdly coloured, perhaps poisonous. The copper lizard it is.
Peck the copper lizard

The creature you had chosen as a target was called a Rhadasar, a member of a monstrous species who had managed to organize and gather, allowing them to challenge the humans. This one was alone, so it was most likely a stray or an outcast.

[Caar: Peck]
Spoiler: Detail (click to show/hide)
Attack Roll: 5=[1]+4
Defender Roll: 4=[4]
[Successful Attack]
Damage: [2]

You pecked the lizard unaware, tearing apart its scaly hide. It growled at you in defiance, the markings on its body glowing curiously.

Nearby creatures:
- Copper Rhadasar (-2HP)
- Some lizard with spikes on its back and on its tail
- Some lone scarab with purplish carapace

Spoiler: Caar Status (click to show/hide)


Ulkas, the Horned Demon (Sarrak)
”Any hints on what we might expect to find here? Perhaps at least a status of facility? As neither myself or Astrosa see anything off, it might be overly cautious, but by now I have developed a healthy respect for Ancient technologies.”

Send elementals first, just in case. You never know when ancient facility is trapped and/or inhabited by invisible threats.

"I wasn't told the specifics, but we are supposed to be reactivating a military facility. The beacon status seemed similar to the one of Endorfos: facility damaged and in need of direct intervention. But something feels... off."

Drone Scouting:
[Easy 6]: [8]
Outcome: [1] -Success-

You sent the little elementals down the pit, having them crawl downward the wall into the darkness. The mental connection started to become slightly more challenging maintain, but you could manage without an issue. They eventually reached the bottom after a good while. It was a flat area with rubbles everywhere, as well as metallic husks of what you recognized as facility guardians. With only the elemental sight, it was hard to determine what exactly had happened to them. There was a single massive gate on the north side of the bottom, this one wide open.

No trace of the beacon, so you had the "drones" continue further. You felt unease and instinctive fear in them, it seems there was a reason no elemental seemed to approach the pit. Some repulsive mechanism, or a hidden danger? You would likely find out soon enough.

The vast passage past the gate was completely dark, showing that the facility was completely inactive and not even in an energy saving state. Suddenly you lost contact with one, then two drones. Then the third and fourth, until you had none left. There was something in there protecting the place, and it had dispatched the elementals too quickly for you to get a view on what. Facility guardian, intruder?

You were still at the edge of the pit, pondering your future actions.

Nearby creatures:
- Something in the facility

Spoiler: Ulkas Status (click to show/hide)


Eximius Res, the Rusty Ring (Hawk132)
"I wish it didn't have to end this way, but you will be remembered, Scorol." Eximius 'looked' at the fallen Champion's weapon - Misery - which he favored so much that he housed his soul within it. "... Let's take it with us. There is no worse fate for a weapon, even damaged, than being left to the elements and forgotten."

After a moment, he adds, "Now let's head home, Prias. This hunting trip was way too damn eventful, I'm tired."

Evolution and home ho!


GM: I have combined Armament Integration and Of Slaying into the new trait Armament Integration and Adaptation.

Past roll: [2]
Having reached a new essence threshold, your abilities evolved once more as you felt the power you had lost was slowly returning to you. You had no strange vision this time, more essence was likely required for you to unlock more of your still hazy memories.

Prias picked up the heavy mace named Misery, which was presently quite unusable due to the heavy damage it had sustained. The armour that held it had started breaking apart, the magic holding it together gone. He adressed a short prayer to Soros.
"May the warrior of past rest. Let us go home now."

(...)

You returned to Safara, feeling as if your short trip had lasted an eternity (GM note: well it did in RL... oops). The village had changed a lot since you first arrived here, the fortification had become sturdier and a second barricade had been built all around the village, increasing its reach over the nearby grounds. It was starting to ressemble a small town now.

New fields had been cleared with the newfound safety of these surroundings, and it was said new people had found the village after hearing about it in a dream. They had all came from different places of Nepkeros, and have lived similar situations to the villagers: many had lost their homes recently due to increasingly dangerous monsters. A lot of interesting information about the outside was gathered from these newcomers: there still existed a few villages at the borders of Nepkeros, which had managed to ekk a living these past decades. A fortified city still stood, due to the support of the neighbouring kingdom of Empsiphion to the East who used it as a gate and base of operations to keep the deadlands from spilling into their lands. That town, Avercan, was filled with adventurers and mercenaries, and the corruption and unrest were high. Despite being safe from monsters, people were not safe from their fellows there, to the point some had preferred fleeing here.

Words had started to spread of a certain village in the deadland, where a young monster slayer lived. It filled Prias with a mix of pride and apprehension, he had lived so long wary of monsters he had forgotten to be wary of humans. What did the future hold for them? These thoughts would be for later. He decided to get some well-deserved rest with his friends and family. On another note, Prias and Sandra had finally officially become a couple, to the surprise of absolutely nobody. From what you gathered, when the story of your last encounter reached Sandra, it shook her so much she imposed an ultimatum on Prias. He gave in, although he also had felt after fighting Soros that it was better to live without regret, especially since he didn't know if he would survive the next fight. Had she not asked, he probably would have done so a few days later.

Timeskip actions pending...

Nearby Monsters:

Spoiler: Eximius Res Status (click to show/hide)


Kori, the Elemental Spirit of Ice  - (TricMagic)
"May the winds carry you swiftly. Should you call, I promise to answer."
With that, Kori bows before fluttering off back to her usual training grounds.

I need to become stronger. Not through hunting, but skill. So.. I guess I'll need to learn actual healing.

Kori is focusing on developing a Spell: Cure, from her Natural Force. Something that will allow her to aid in the healing of others. Once she has a grasp on it, she will see about healing anyone who might need it to practice, or failing that on trees she injures.

Innate Healing Magic Spell Training [Cure]: [2]
You didn't manage to understand the underlying principles of healing magic. It would be good if you could find someone with experience in the matter to mentor you a bit, or you could keep trying.

Note: MP recovered.

Situation: [4]
Word of your alliance with Suro reached its other allies. Most of them elemental spirits who favoured the harmony of nature and the elements over the rough and savage "way of the strong" the frostborn beasts loved. A few of his allies were undead, outcasts among other monsters, who had found someone who would accept them.

Nearby monster:
- Suro, the Ice Sword Spirit

Spoiler: Spirit of Ice Status (click to show/hide)


Azarian, the Imbued Thoughtling (Dustan Hache)
"I think I will go there next, then. I hunger for knowledge, and do not have to kill to get it. A bit of caution is definitely in order with how the guarded the crossing of the dead lands though.."
Thank the chieftain, and move on. Hopefully the goblins will make good use of the medicine in their strange manner.

"Blessings be upon you Azarian. We hope you find what you seek. You will always be a friend of goblins. We will tell the other tribes we know of that Azarian is a friend of goblins."

They gave you a few fruits and bits of old meat as gifts. Toc was the saddest to see you go.

Timeskip pendings...
The road will take some time. Anything of note you would do on the way?

Nearby Beings:
- Toc the Teal Goblin
- Tacataca the Elder Goblin

Spoiler: Azarian's Status (click to show/hide)
Title: Re: You are a Monster - Turn 56
Post by: Nakéen on September 23, 2023, 05:11:31 pm
Oh and of course, it has been now one week since I resumed updates! We managed to keep a regular pace, yay!

To more regular updates, story progress and level-ups!
Title: Re: You are a Monster - Turn 55
Post by: TricMagic on September 23, 2023, 05:14:45 pm
I don't get it. What's so different about healing myself and healing something else..

... Or is it just not being something I'm good at.


Spell Development: Snowstorm. Activate One of Mana, practice excluding targets using trees. Hindering Allies would render the spell useless otherwise.

Title: Re: You are a Monster - Turn 55
Post by: Crystalizedmire on September 23, 2023, 05:18:48 pm
Uh oh, that can't be good. Hopefully it is just a threat display with nothing to back it up.
Peck at the lizard again
Title: Re: You are a Monster - Turn 55
Post by: Dustan Hache on September 23, 2023, 05:53:16 pm
Give Toc a pat on the head and ask if they want to accompany before setting out. friends are meant to be treasured, no matter their shape!
Title: Re: You are a Monster - Turn 55
Post by: Devastator on September 23, 2023, 06:18:12 pm
Nak, I think you calculated that Pow attack as if Squacks has 2 Res, not 3 Res.

And Bat-chimera chooses to die.  :-(
Title: Re: You are a Monster - Turn 55
Post by: Nakéen on September 23, 2023, 06:37:19 pm
Nak, I think you calculated that Pow attack as if Squacks has 2 Res, not 3 Res.

And Bat-chimera chooses to die.  :-(
Ah big oops you are right! I rerolled and corrected it. You still got hit unfortunately, and lost one point less of damage compared to before.
Title: Re: You are a Monster - Turn 55
Post by: Devastator on September 24, 2023, 01:18:25 am
(Okay.  Hmm.  It still looks like the HP is in the sourspot, not high enough for safety and not low enough I can say it was efficient.  10 or 12 HP, I might risk another round, but instead..)

Transform as below, while continuing attacking the Tri-Elemental Elemanoptera.

Title: Re: You are a Monster - Turn 55
Post by: Sarrak on September 24, 2023, 06:20:13 am
”To summarize, there is something there. Either an automatic Essence-less defense or a monster proficient in hiding itself or using interference. This being military facility, either could be potentially very dangerous, especially if fought at their ‘home’.

“Beacon feeling ‘off’ could mean something as harmless as ancient decoy or as dangerous as deliberate trap… I’d say we should move down toward the gate and check further before deciding if we should risk going into the maw of the beast. I am not too concerned about danger itself, but interference may block more than just information gathering.”

Come downwards to check what this is about. Keep cautious, for while we have many failsaves, world is always proficient at deadly surprises.
Title: Re: You are a Monster - Turn 55
Post by: Hawk132 on September 24, 2023, 01:58:57 pm
As the two enjoy some well deserved downtime and relaxation, time will also be spent on training: some more magic studies under Veras for Prias - perhaps this time it'll stick. As his host does that, Eximius will focus on Limiter Release, trying to find ways to improve on this fundamental ability of his - having it drain his lifeforce instead was something that hadn't occurred to him before, and the switch was almost too easy. Could it be that he was actually doing it wrong all this time and there was more to it all along?

Also, he will try to absorb the damaged Misery into himself.
Title: Re: You are a Monster - Turn 57
Post by: Nakéen on September 25, 2023, 11:08:06 pm
Update 57:


I have updated your status with Known Locations and Knowledge, for your viewing pleasure and to better track some of your information and progress.


Kori, the Elemental Spirit of Ice  - (TricMagic)
I don't get it. What's so different about healing myself and healing something else..

... Or is it just not being something I'm good at.


Spell Development: Snowstorm. Activate One of Mana, practice excluding targets using trees. Hindering Allies would render the spell useless otherwise.

Minor Timeskip
[Innate Ice Magic Spell] Control Training [Snowstorm]: [2]
You decided to take some time to fine tune your control over your newly learnt Snowstorm spell, using the nearby trees as target practices. Over countless attempts you repeatedly covered your surroundings in a thick sheet of magical snow, failing to avoid the trees you had chosen as target practices. Controlling all this snow turned out more difficult than you had imagined. From visualisation to execution, there was still a way to go.

Situation: [3] -Passable-
Snow sprites carrying worrying news passed by your improvised training grounds, fluttering in the cold wind as they repeated the message.

"The White Fang moves! The Old Master moves! The Forest trembles... it trembles!"
 
After recovering your spent magical energy using your [One with Mana] ability, you considered your next course of action.

Current Location: Iron Ridge - The Frozen Summits -- Frost Tree Woods
Nearby Creatures: None

Spoiler: Spirit of Ice Status (click to show/hide)


Caar, the Large Raven  - (Crystalizedmire)
Uh oh, that can't be good. Hopefully it is just a threat display with nothing to back it up.
Peck at the lizard again

[Caar: Peck]
Spoiler: Detail (click to show/hide)
Attack Roll: 5=[8]+2
Defender Roll: 4=[4]
[Successful Attack]
Damage: [2]

[Rhadasar: Rune Blast]
Bypass Raven Queen [INT 0 vs INT 1]: [1] vs [3]
Spoiler: Detail (click to show/hide)
Attack Roll: 11=[11]
Defender Roll: 7=[4]+3
[Successful Attack]
Damage: [7]

Unfettered, you went for another pecking round, tearing more scales from the Rhadasar who was trying to protect its face from your sharp beak. The markings on its body glowed with increasing intensity, as if gathering energy. The lizard let out a battle cry in your general direction, unsure which one you were among the many ravens. At this moment some invisible blast of force shot from its body, taking down several ravens as well as directly blasting you away.

You felt your bones crack from the shock, and you were quite certain some of your organs must have been affected. You recovered your bearings, analyzing the situation. Not good, the enemy was wounded, but you were in a much more pitiful state. The runes had stopped glowing, hopefully this attack was a one time use.

Current Location: Iron Ridge - The Frozen Summits -- Frost Tree Woods
Nearby Creatures:
- Copper Rhadasar (-4HP)
- Some lizard with spikes on its back and on its tail
- Some lone scarab with purplish carapace

Spoiler: Caar Status (click to show/hide)


Azarian, the Imbued Thoughtling (Dustan Hache)
Give Toc a pat on the head and ask if they want to accompany before setting out. friends are meant to be treasured, no matter their shape!

No one expected you to suggest going along with him on your adventure, and especially not Toc. Paralyzed by shock and confusion, Toc took a moment to think about it. It was not that he didn't want to come, actually he really wanted to and had a spirit of adventure. But he knew that he was a goblin: weak by itself, at one of the lowest stratum of the natural order. BUT... what if he could surpass that? Maybe with Azarian the Red Thing there was a chance of growing beyond a mere goblin, of learning of the world and its wonders? Toc made its choice.

"Toc accepts!"

With a new friend at your side, you then left the goblin village to seek the human settlement.

Minor timeskip... [6]
You were in luck. Before even finding the human settlement, you found humans! A group of them numbering four, although one was carried on some strange contraption on the back of the biggest one. Their garments were a bit less colorful than yours, with a colour like the deep night. Everything about them was captivating, from the strange and shiny weapons they had drawn, to the unknown artifacts and objects they seemed to be holding or carrying.

Toc was trembling and in a defensive-ready-to-bail stance. Oh, come to think of it, the humans seemed ready to attack. Uh-oh!

Current Location: Lineine Woods
Nearby Creatures:
- Toc the Teal Goblin and Friend
- Human Party Hostile
> Shiny and long weapon holding human
> Human with long hair holding some strange object
> Big human like a small ogre, holding nothing
> "Sleeping" on the back of the big one human Gravely Wounded

Spoiler: Azarian's Status (click to show/hide)


Squacks the Carrion Bird - (Devastator)

(Okay.  Hmm.  It still looks like the HP is in the sourspot, not high enough for safety and not low enough I can say it was efficient.  10 or 12 HP, I might risk another round, but instead..)

Transform as below, while continuing attacking the Tri-Elemental Elemanoptera.


[Diamond Claws] changed to [Diamond Claws +1]
[Old Infighter] changed to [Weakpoint Strike]

With the tide not in your favour, you resorted to using the gathered essence to transform to a new stage and rapidly heal your wounds. Your physiology quickly adapted to your needs and desires, with your broken claws even growing back more pristine than ever. Seeing your transformation, the Hunting Squad Leader attitude turned from danger to high danger.

[Squacks: Diamond Claws +1 (First Strike)]
Spoiler: Detail (click to show/hide)
Attack Roll: 12=[9]+3
Defender Roll: 10=[9]+1
[Successful Attack]
Damage (3d8): [16]
Diamond Claws: [6] -Overshoot-
Your claws will break next attack.

With your brand new jagged claws, you tore through the Tri-Elemental insect until it was only a clipped mess. It seemed to have sent some message to the three insects before dying.

Detection of intent [INT]
Hard 14: [8]
Outcome: [4] -Critical Failure-

10 Medium Essence left to claim

The three remaining Elemanoptera lost complete interested in the Bat-Griffin, who was desperately trying to crawl away. Compared to most enemies you had fought, these had a degree of coordination that made you feel uneasy. They fired bolts of elemental energy at you from different directions.

[Elemanoptera: Elemental Bolt (-2MP)]
Spoiler: Detail (click to show/hide)
Elemanoptera#1 Attack Roll: 7=[5]+2
Elemanoptera#2 Attack Roll: 8=[6]+2
Defender Roll: 5=[2]+3
[Two Successful Attacks]
Damage total (2d4): [2]
[Burn applied: damage over time]
[Shock applied: medium Disadvantage to target]

Two cross bolts hit you, inflicting further elemental afflictions on you. What about the third- It had flown under the cover of the elemental bolts, straight to retrieve the essence of their leader. To your horror the Ice Elemanoptera absorbed it, immediately undergoing a transformation in the middle of battle.

A new insect emerged from a golden cocoon. Its body was now sleek and aerodynamic, unlike the bulkier frame of its previous form. A long, very sharp horn now crested its head, and its entire carapace had a slight blue-ice hue.

Current Location: Exile Island
Nearby creatures:
- The Bat-Griffin Gravely Wounded / Temporary Ally
[HP?-18 MP? STR4 CON? POW? RES0 INT? IND?]
[Some great winged beast the size of a griffin. Body of a panther, and wings of a bat]

- Elemanoptera Hunting Squad
[Overgrown winged insects with serrated mandibles and countless eyes, whose spiky chitinous body crackled with elemental energy.]
Tri-Elemental Elemanoptera [HP?-28 MP?-4 STR? CON1 POW3 RES? INT? IND?] [Dead]
Fire Elemanoptera [HP? MP?-4 STR? CON? POW? RES? INT? IND?]
Ice Impaler-type Elemanoptera [HP? MP? STR? CON? POW? RES? INT? IND?]
Lightning Elemanoptera [HP? MP?-4 STR? CON? POW? RES? INT? IND?]

Spoiler: Squacks Status (click to show/hide)


Ulkas, the Horned Demon (Sarrak)
”To summarize, there is something there. Either an automatic Essence-less defense or a monster proficient in hiding itself or using interference. This being military facility, either could be potentially very dangerous, especially if fought at their ‘home’.

“Beacon feeling ‘off’ could mean something as harmless as ancient decoy or as dangerous as deliberate trap… I’d say we should move down toward the gate and check further before deciding if we should risk going into the maw of the beast. I am not too concerned about danger itself, but interference may block more than just information gathering.”

Come downwards to check what this is about. Keep cautious, for while we have many failsaves, world is always proficient at deadly surprises.

Astrosa was getting all excited for some reason, and even herself was a bit surprised.
"Ho! There is certainly something exciting about this situation... a potential unknown enemy, but it could be nothing?" she hugged herself, quivering and smiling, as if to keep down some boiling urge. "Hehehe... I can't wait to find out. And if there is something strong to fight, that day will suddenly turn amazing!"

"Is every dangerous situation like a field trip to your kind?... Nevermind, forget me asking. Let's hope for the best."

You descended the deep pit, so wide it could have easily fit a gargantuan creature such as Gol'Gimmun. Hopefully there wasn't something like Gol'Gimmun down there... although Astrosa would have definitely felt something of such power, even with all the interferences. Hopefully. Darker, deeper, with only a crescent of grayish clouds visible above you from the entrance. You landed without an issue. The ground was dusty and smooth, and all too silent.

"Oh- Oh! I'm sensing something- yes! It must be hostile. It has to be right? Hmmmng!" she held her breath, becoming redder than she already was, and exhaled. "What is it, and its strength, it is still unclear. It flickers. Even in this place, there are interferences... it's like there is white noise everywhere? Oh I have an idea. Ulkas, can you pass what I sense to Liel see if it tells her anything?"

You passed the mental image Astrosa had obtained of the being hidden deep inside the corridor using her Eyes.

"Curious... the signature does ressemble an automated guardian. But there are many irregularities... some corruption? This is abnormal, if it is a guardian it is likely its logic core has been damaged. If it is not a guardian... then I don't know."

A sudden rumble. You looked upward, and clouds and rubbles fell as the half open entrance moved to close. Flying to escape was unfeasible, but your warp magic should allow you to escape if you wanted. It was too much of a coincidence, whatever was there could control the facility and wanted you trapped here with it.

What did you do?

Current Location: -Dead Sea of Nepkeros (West from Nepkeros) -- Barren Lone Island --- Unknown Facility
Nearby creatures: something in the dark

Spoiler: Ulkas Status (click to show/hide)


Eximius Res, the Rusty Ring (Hawk132)
As the two enjoy some well deserved downtime and relaxation, time will also be spent on training: some more magic studies under Veras for Prias - perhaps this time it'll stick. As his host does that, Eximius will focus on Limiter Release, trying to find ways to improve on this fundamental ability of his - having it drain his lifeforce instead was something that hadn't occurred to him before, and the switch was almost too easy. Could it be that he was actually doing it wrong all this time and there was more to it all along?

Also, he will try to absorb the damaged Misery into himself.


Timeskip
Misery's Memories: [2]
Training Limiter Release: [2,2]
Prias - Magic Studies: [5,5]

You absorbed the shattered mace of Soros (...what was his name again?), integrating its structure and properties within yourself. For a moment you sensed its past as a weapon, which slightly reacted with the veil over your own memories. Although you failed to get a glimpse, it gave you a possible way to unlock your past: weapons or objects with powerful memories, histories.
New Trait: Nepkeros Deadsteel

(...)

You used the rest of your downtime to find a way to improve the efficiency of Limiter Release, an ability which had saved your skin at critical times. However, the lifeforce drain of the ability had also nearly spelled your doom at a few occasions. Try as you may, a way to reduce the lifeforce cost of this ability eluded you.

Meanwhile, Prias resumed his magical studies with Veras. Thanks to the influx of migrants and the passage of the rare adventurer, Veras had managed to put his hands on new spell grimoires, alchemical regents, and other trinkets and objects useful for the practice of magic. On one occasion a lone travelling merchant-adventurer even stopped by. Though one cannot help but wonder what business prospects this... audacious businessman thought he could find in one of the most inhospitable lands of the known world. Anyway.

According to Veras, the countless life-threatening battles he had thrown himself into had reinforced the bases that had been drilled into him. Arcane magic suddenly felt much easier to him, like a second language whose secrets he had finally understood. He even managed to master two of the base arcane spells, upon which could be built countless other spells.
Flame, the root of elemental manipulation.
And the infamous Arcane Shot, known in some places as the Mage's Arrow, which was the root of mana manipulation and the first spell taught in martial arcane schools.

Prias POW and RES increased by 1 from Training.
Prias has learnt Intermediate Arcane Magic.
New Spells: Lesser Flame, Flame, Arcane Shot, Arcane Shot+

Situation: [2]
Ever since a few days ago, a strange illness has afflicted the hardy crops grown by the village. Plants are dying, and Veras study of the soil indicated that its mana and life seemed to have decreased abnormally, as if it was slowly drained. Unchecked, this phenomenon could spell the doom of the village...

And as if to confirm your doubts, the latest adventurer visiting the village told you she had come here with her party to investigate the very same phenomenon, which had been observed in border territories of the neighbouring kingdoms despite being outside the deadland.

Current Location: Safara (Eastern Village of Nepkeros)

Spoiler: Eximius Res Status (click to show/hide)
Title: Re: You are a Monster - Turn 57
Post by: Sarrak on September 26, 2023, 01:15:02 am
“Let’s come out for a bit. Our new friend certainly does not wish to fight fair… But we have mining equipment.”

Ulkas chuckled at the thought. Having to turn back from mystery grated a bit (certainly more for Astrosa), yet he would not live long without realizing that they were not the strongest beings around. Too many deadly situations were resolved with diplomacy - but current one did not feel like it.

”I am very interested to it’s reaction to our move. If it is guardian, however broken - it should sally out, as others did. If not…”

Retreat from the Pit with Translocation. Check enemy disposition and what closed the pit. Check if our mining equipment would do the job of coming back.
Title: Re: You are a Monster - Turn 57
Post by: Devastator on September 26, 2023, 06:13:15 am
"Okay, by eating essence you chose death.  Any monster that eats essence in front of me is going to die first.  I'll let the rest of you run, but this one dies."

Attack the Ice Impaler-type Elemanoptera.  Use Melee Tornado to get cover from the minions.
Title: Re: You are a Monster - Turn 57
Post by: Dustan Hache on September 26, 2023, 08:34:18 am
"I think we should back away, slowly. maybe offer something to placate them. Be ready to run if they charge at us."
Attempt communication through all available channels: telepathic, verbal, and barter! Set down a Friwispea stick and back away slowly for the bartering part.
Title: Re: You are a Monster - Turn 57
Post by: TricMagic on September 26, 2023, 01:26:10 pm
Go to assemble, for this bodes ill tidings.
Title: Re: You are a Monster - Turn 57
Post by: Crystalizedmire on September 26, 2023, 02:48:49 pm
It took a while for it to charge, I still have time.
Peck at the lizard again
Title: Re: You are a Monster - Turn 54
Post by: Hawk132 on September 26, 2023, 04:26:39 pm
Eximius felt it was strange that he was having troubles with Scorol's name. Perhaps there was more to the undead champion's amnesia?

"Seems like our break is over, Prias. Let's make our preparations and say some goodbyes."

Naturally, this cannot be allowed to go on. Before leaving, we'll try to stock up on supplies, including some for trapping - those worked out quite well - and see if Veras cooked up some potions we could take.

Then, we'll start investigating, working with other adventurers as needed.

Also, perhaps the some of the new arrivals or the townspeople would be interested in the monster parts we've gathered?


[The healing amulet should've recharged by now too, right?]
Title: Re: You are a Monster - Turn 57
Post by: Wolfkey on September 27, 2023, 09:17:00 pm
Swamp Slugipede
Spoiler: Character Sheet (click to show/hide)
Title: Re: You are a Monster - Turn 58
Post by: Nakéen on September 27, 2023, 11:01:30 pm
Update 58:



Ulkas, the Horned Demon (Sarrak)
“Let’s come out for a bit. Our new friend certainly does not wish to fight fair… But we have mining equipment.”

Ulkas chuckled at the thought. Having to turn back from mystery grated a bit (certainly more for Astrosa), yet he would not live long without realizing that they were not the strongest beings around. Too many deadly situations were resolved with diplomacy - but current one did not feel like it.

”I am very interested to it’s reaction to our move. If it is guardian, however broken - it should sally out, as others did. If not…”

Retreat from the Pit with Translocation. Check enemy disposition and what closed the pit. Check if our mining equipment would do the job of coming back.

Translocation [Innate Advanted Magic]
-8MP

Gate analysis (Mind Field, Expansive Mind, INT):
Easy 2: [8]
Outcome: [2] -Success-
As the pit's heavy gate moved, you sensed for a brief moment the flicker of a mind current characteristic of the ancient ruins you had visited until then. Some signal had been sent to the gate from the inside, its source being whatever was approaching from the darkness. Your demonic eyes, used to the darkness of the Daemonium, saw the shape of the approaching culprit: something unreasonably massive and bulky, with what seemed like countless limbs and extensions at times moving in unison, at times shuddering like a half-dead insect.

Was it a... guardian automaton? No, it was like a wave of them, all jumbled into a chimeric mess of forlorn metal and spare parts. There was something incredibly fascinating about its mind structure: you were unable to determine if this thing was a sort of hive consciousness or an individual. All you could detect were countless sources of partial minds woven into a mental matrix that created the mental interference field, like a chaotically united chorus of broken voices which drowned their surroundings under a low drone.

You shared your plan with Astrosa, who quite reluctantly agreed. With a snap you translocated the two of you outside as the gate closed shut, and you went to retrieve your "mining equipment" you had stashed nearby. Liel gave you a rundown of the devices.

"The standard issue Shatterer is designed to break down structural integrity by weakening soul coherence and targeting the generated cracks. To prevent accidents or incidents, a safety limiter is usually set, but we disabled those of your equipment. That should allow you to target living creatures with it. AS for the Collapser, its purpose is to break what the Shatterer cannot by using high-tiered soul structure against it, using a principle called soul resonance in layman's terms."

"To break down the gate, my advice is to use the Shatterer. Its power core is able to handle three uses, which will recover using ambient essence over a day."

-Xatares Shatterer: STR5 vs Target's Stage / AL5 / AL decreases by 1 per Target's Stage above 2
Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Shatter the target by mean of soul disruption, increasing its effectiveness against targets of lower stages.
-Xatares Collapser: Target's Stage vs CON / AL0 / AL increases by 1 per Target's Stage above 2
Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Crush the target by mean of soul resonance, increasing its effectiveness against targets of higher stages.

Current Location: -Dead Sea of Nepkeros (West from Nepkeros) -- Barren Lone Island --- Unknown Facility
Nearby creatures: something in the dark

Spoiler: Ulkas Status (click to show/hide)


Squacks the Carrion Bird - (Devastator)
"Okay, by eating essence you chose death.  Any monster that eats essence in front of me is going to die first.  I'll let the rest of you run, but this one dies."

Attack the Ice Impaler-type Elemanoptera.  Use Melee Tornado to get cover from the minions.

Round 1:
[Squacks: Diamond Claws +1 (First Strike)]
Spoiler: Detail (click to show/hide)
Attack Roll: 19=[18]+1
Defender Roll: 10=[5]+5
[Successful Attack]
Damage (3d8): [7]
Your claws have shattered, losing their sheen.
[Weakpoint Strike]: [5 vs 1]

[Impaler: Ice-Imbued Horn]
Spoiler: Detail (click to show/hide)
Attack Roll: 8=[5]+3
Defender Roll: 7=[4]+3
[Successful Attack]
Damage (3d6): [12]

You and the Impaler-type rushed at each others, feinting and executing complex moves at incredible speeds. With its new body shape, your enemy could now match your speed and manoeuverability. You landed the first strike, shattering your claws on the wings of the Impaler who not undone by the damage, counterattacked with a nosedive attack using its ice energy-imbued horn.

-1HP lost from Burn
CON0: [5] -Burn Removed-

[Elemanoptera: Mandibles]
Spoiler: Detail (click to show/hide)
Elemanoptera#1 Attack Roll: 11=[9]+2
Elemanoptera#2 Attack Roll: 8=[6]+2
Defender Roll: 13=[10]+3
[Failed Attacks]

The lesser Elemanoptera suddenly adjusted their combat strategy, swarming you along with the Impaler. Their merely decent flying combat prowess was useless before your superior abilities. Weaving around the Impaler, you easily managed to dodge their attacks.

Round 2:
[Squacks: Diamond Claws +1]
Spoiler: Detail (click to show/hide)
Attack Roll: 7=[6]+1
Defender Roll: 6=[3]+3
[Successful Attack]
Damage (2d8): [13]
Enemy [Wounded]

[Impaler: Ice-Imbued Horn]
Spoiler: Detail (click to show/hide)
Attack Roll: 12=[11]+1
Defender Roll: 13=[10]+3
[Failed Attack]

[Elemanoptera: Mandibles]
Spoiler: Detail (click to show/hide)
Elemanoptera#1 Attack Roll: 7=[5]+2
Elemanoptera#2 Attack Roll: 7=[5]+2
Defender Roll: 9=[6]+3
[Failed Attacks]

Your high speed dogfight continued with undiminished intensity, and to the untrained eye it seemed you were at a disadvantage facing three coordinating opponents. However being overwhelmed didn't hinder you, and you kept inflicting damage on the Impaler while narrowly dodging the combined attacks. Now the Impaler showed glaring signs of weakness, another good hit would finish it.

Round 3:
[Squacks: Diamond Claws +1]
Spoiler: Detail (click to show/hide)
Attack Roll: 7=[18]+1
Defender Roll: 6=[11]+3
[Successful Attack]
Damage (2d8): [8]
Enemy [Dead]

With one last swift strike, you tore the gut of the Impaler who fatally bled hemolymph. Right before life left its body, you heard a strange sound coming from it. Then its dead carcass fell in the sea, the essence emerging from it right as the previous time. But this time you wouldn't let anyone get near it, and the Elemanoptera picked up on this.

Situation: [2]
The two insects fled from scene, hopefully leaving them run wouldn't bite you back later...

Current Location: Exile Island
Nearby creatures:
- The Bat-Griffin Gravely Wounded / Temporary Ally
[HP?-18 MP? STR4 CON? POW? RES0 INT? IND?]
[Some great winged beast the size of a griffin. Body of a panther, and wings of a bat]

- Elemanoptera Hunting Squad
[Overgrown winged insects with serrated mandibles and countless eyes, whose spiky chitinous body crackled with elemental energy.]
Tri-Elemental Elemanoptera [HP?-28 MP?-4 STR? CON1 POW3 RES? INT? IND?] [Dead]
Fire Elemanoptera [HP? MP?-4 STR0 CON1 POW2 RES1 INT-1 IND-1]
Ice Impaler-type Elemanoptera [HP?-20 MP? STR2 CON1 POW2 RES1 INT-1 IND-1] [Dead]
Lightning Elemanoptera [HP? MP?-4 STR0 CON1 POW2 RES1 INT-1 IND-1]

Spoiler: Squacks Status (click to show/hide)


Azarian, the Imbued Thoughtling (Dustan Hache)
"I think we should back away, slowly. maybe offer something to placate them. Be ready to run if they charge at us."
Attempt communication through all available channels: telepathic, verbal, and barter! Set down a Friwispea stick and back away slowly for the bartering part.

Communication:
Easy 6: [7]
Outcome: [1] -Success-
Thanks to your past experience analyzing the body of a human, you had a rudimentary but sufficient idea of the way their minds worked and how to emulate their speech.

(Insert most definitely normal human speech here)

The threatening weapon wielding human male seemed to become even more wary, but still replied to you.
"If you understand me, please back away slowly and stay where I can see you."
The long haired human urgently said something to the male, pointing at the stick with an even more surprised expression.
"Is that?... Breios! It's Friwispea! I can use it to stabilize Paimni!"
"...Is that true?" the man named Breios motioned to his comrades, sending them some signed message. He then spoke to you: "You, do you have a name?"

Current Location: Lineine Woods
Nearby Creatures:
- Toc the Teal Goblin and Friend
- Human Party Wary
> Shiny and long weapon holding human, named Breios
> Human with long hair holding some strange object, named Yevlaine
> Big human like a small ogre, holding nothing
> "Sleeping" on the back of the big one human, named Paimni Gravely Wounded

Spoiler: Azarian's Status (click to show/hide)


Kori, the Elemental Spirit of Ice  - (TricMagic)
Go to assemble, for this bodes ill tidings.

Finding: [3] -Passable-
You followed one of the messages left in the snow by the allies of the Ice Sword Spirit, meeting them for the first time in a small clearing where a curious stone covered in frost rested, like a crooked pillar. A dozen individuals were already waiting here in silence, with fewer sparing you a glance. Most of them were of the undead, the rest being made up of spirits representing various aspects of nature: snow, the elemental ice, the trees of frost...

Only one among them welcomed you, with a voice of feminine ice without a hint of warmth. She was an aspect of frozen river, rigid but flexible, a statue with graceful and efficient movements. She picked up a snow sprite, bringing it to her ear.

"A new face. Kori? You are welcome among us. You missed Suro by a breath. He already went to meet the Old Master."

The snow sprites seemed to gather around her, whispering her name: Niveris. The undead and remaining spirits turned to look at you, bowing lightly as a greeting. You took a closer look at the small group: two humanoid undead who looked like husks of frozen flesh, seven undead creatures (some of which you had never met the living version), a wraith of mist, and three spirits.

Current Location: Iron Ridge - The Frozen Summits -- Frost Tree Woods
Nearby Creatures:
-Allies of Suro
> Niveris, Spirit of Frozen River

Spoiler: Spirit of Ice Status (click to show/hide)


Caar, the Large Raven  - (Crystalizedmire)
It took a while for it to charge, I still have time.
Peck at the lizard again

[Caar: Peck]
Spoiler: Detail (click to show/hide)
Attack Roll: 4=[2]+2
Defender Roll: 2=[2]
[Successful Attack]
Damage: [2]

[Rhadasar: Claw]
Bypass Raven Queen [INT 0 vs INT 1]: [1] vs [3]
Spoiler: Detail (click to show/hide)
Attack Roll: 7=[7]
Defender Roll: 8=[5]+3
[Failed Attack]
[Open for Counterattack]

[Caar: Peck]
Spoiler: Detail (click to show/hide)
Attack Roll: 9=[5]+4
Defender Roll: 9=[9]
[Successful Attack]
Damage: [4]
Rhadasar [Dead]

Despite having the odds severely against you, you continued to attack with the determination to survive and emerge victorious. Another volley of pecks, and a narrow dodge of the Rhadasar's vicious claws which would surely have spelt the end of you.

An opening.

And with another series of vicious pecking on his open wounds, you saw your opponent weaken - and finally collapse after a struggle. A miraculous victory indeed.

You have earned 1 Essence

With the adrenaline wearing off, your wounds have started taking their toll on you.

Current Location: Iron Ridge - The Frozen Summits -- Frost Tree Woods
Nearby Creatures:
- Copper Rhadasar (-10HP) [Dead]
- Some lizard with spikes on its back and on its tail
- Some lone scarab with purplish carapace

Spoiler: Caar Status (click to show/hide)


Eximius Res, the Rusty Ring (Hawk132)
Eximius felt it was strange that he was having troubles with Scorol's name. Perhaps there was more to the undead champion's amnesia?

"Seems like our break is over, Prias. Let's make our preparations and say some goodbyes."

Naturally, this cannot be allowed to go on. Before leaving, we'll try to stock up on supplies, including some for trapping - those worked out quite well - and see if Veras cooked up some potions we could take.

Then, we'll start investigating, working with other adventurers as needed.

Also, perhaps the some of the new arrivals or the townspeople would be interested in the monster parts we've gathered?


[The healing amulet should've recharged by now too, right?]

The healing amulet has long recharged, yes.

"It's already time. The peaceful days really went by in a flash, heh."

Crafting and Bartering: [4,3]
The various materials you obtained during your hunts were set to good use, Veras using them to craft medicine that would surely help for your future battles, while the rest was bartered to merchants and adventurers to procure useful items and supplies for the village.

Prias also obtained the contact of a merchant from Avercan. Were you to end up here, it could prove useful. His name was Jogrim.

Supplies:
- Trapping Gear (x3): can be used to set a crafty trap, with effects varying depending on the type of trap.
- Quality Recovery Potion (x2): potent potions containing an incredibly pungent red liquid crafted using the organs of monsters slain by Prias and Eximius. Recover up to 20HP on a use.
- Strength Pill (x1): white pill crafted via alchemy using the bones and fangs of monsters slain by Prias and Eximius. Temporarily increases strength by 2, but cannot exceed 5.

(...)

Prias offered to help with the investigation, if the party of adventurers didn't mind him tagging long. The leader of the group accepted without an objection, having heard of him already.
"You beat us to it. Actually, we came to this village specifically to see if you would accept to accompany and help us. From what we've heard of your crazy achievements, you are one of the most knowledgeable people alive when it comes to the deadland."
"Ah please, surely rumors have been exaggerated. I'm just doing what I can to survive, and to let my family live another day."
"And humble to boot... anyway, my name is Shavrine. The leader of this merry band of mercenary-adventurers-monster hunters, we took up a job from the mage association of Razsafel. Let me introduce you."

Prias had heard of Razsafel from Veras, it was a major town of Empsiphion, the neighbouring kingdom of magic. As he mused this, Shavrine introduced her companions:
- Werbald, a veteran squire from Fordania.
- Malmey, a mage from Empsiphion.
- Caromash, a scout from the Cearn Sea Kingdom.
- And Shavrine herself, a ranger from a place beyond Vol who had also been a wandering swordswoman.

(...)

Luck: [4]
You left with the adventurer party for the heart of the deadland in seach for the source of this strange curse. They headed first for one of the ruined towers scattered across Nepkeros, said to once have been used as watchtowers and magical energy relay from back when sorcery was commonplace there. The mage association gave them instructions: to check the state of the sorcery relays, and try to pinpoint an area where the soil mana was abnormally low even for Nepkeros.

The first relay was empty of monsters, and the short trip had been without an issue thanks to you and Prias expertise in the deadland. You had never been to a relay before, as Prias had told you these towers were to be avoided due to attracting monsters. It was strange that this one was deserted.

At the top of it was some remains of a crystal orb shattered decades or centuries ago. The adventurers started studying the place, with Prias helping or not depending on what you thought about doing.

Current Location: Nepkeros Eastern Deadland -- Broken Sorcery Relay

Nearby Creatures:
Adventurer Party [Allies]
- Werbald the Squire
- Malmey the Mage
- Caromash the Scout
- Shavrine the Ranger

Spoiler: Eximius Res Status (click to show/hide)
Title: Re: You are a Monster - Turn 58
Post by: Nakéen on September 27, 2023, 11:02:42 pm
Swamp Slugipede
Spoiler (click to show/hide)

Sorry I need a bit of time to think if I'm able to add another player! Will have an answer in a day at most.
Title: Re: You are a Monster - Turn 58
Post by: Sarrak on September 28, 2023, 02:11:58 am
”Glad you agreed, Astrosa. This amalgamation tried to rearrange the battlefield in its favor, thus I decided to configure it to favor us instead. As well as gather more information while doing so. I have already gotten some glimpses into its nature, but surely you saw more?”
Title: Re: You are a Monster - Turn 58
Post by: Nakéen on September 28, 2023, 02:30:03 am
”Glad you agreed, Astrosa. This amalgamation tried to rearrange the battlefield in its favor, thus I decided to configure it to favor us instead. As well as gather more information while doing so. I have already gotten some glimpses into its nature, but surely you saw more?”

Astrosa was pensive, and frustrated. But still pensive, which was unusual. She frowned at you for translocating you away, but answered truthfully nonetheless.
"Hmpf. That thing is strong, and... very cunning. Its "colour", I saw it change as if it was able to manipulate it to match ours. That's the first... no the second time I see something like this. The last time was with that annoying and preachy human... who sent us nearby. Anyway that thing I saw in there showed itself as disharmonious and incoherent. It is more than likely stronger than what it appeared as."

She was unusually chatty, so you let her continue uninterrupted.
"It's weaker than the dragon from last time, the one who was after that annoying Ambition. I wouldn't fight it individually. But us two, I think we can do it. Still, I feel uneasy more than excited... Oh that's it! It's gross to look at with my eyes. It's hard to explain."

From what Astrosa said, you guessed its "stage" should be higher than yours, but lesser than Gol Gimmun. About that strange ability it seemed to have been displaying, you surmised that entity had a degree of essence manipulation that allowed it to hide its true power from someone like Astrosa. Taking the mental and magical interferences into account, it was likely all of this was part of the creature's plan to lure potential preys into its lair, if it was a normal monster that is.
Title: Re: You are a Monster - Turn 58
Post by: Sarrak on September 28, 2023, 03:01:38 am
”Understood. Deliciously dangerous opponent, but perhaps not at the top of its game. It’s mind is similarly patchwork or hivemind, a chaotical choir of broken voices.”

“As it tried to fight in enclosed terrain, either it is close-medium melee combatant, possesses few options to pursue opponents or has devastating area-of-effect abilities that grow weaker in the open. Best case is it being slow, but we can’t underestimate it’s cunning. I am not certain if mind tricks would work on such mind, but field illusions should still have an effect.”

“I would try to close off it’s escape towards facility with Liel’s help while you use Shatterers to blast the pit open - they won’t have any effect against such opponent anyway. In case it has many nasty surprises we could not counter - I would suggest retreating for now. We can grow stronger still, it won’t. So, please, until we are certain we have an upper hand, don’t go all out?”

While Astrosa opens the trap, control second gate with Liel’s help and close it so that abomination does not flee back into facility. If it tries - Warp magic it closer to us in the air above the pit - perfect target for Collapsers.
Title: Re: You are a Monster - Turn 58
Post by: Dustan Hache on September 28, 2023, 08:26:37 am
”We are travelers, passing through. We mean no harm to you.

We are Azarian and Toc. Goblin small, but strong as rock. Stick is yours if you willing to talk. See one hurt on back of ogre. learning to speak human is why we come over.”
Dialogue!

Title: Re: You are a Monster - Turn 51
Post by: Legendary Marksdorf on September 28, 2023, 09:03:14 am

Skee, the Insect Parasite (Legendary Marksdorf)
You congratulated the pack for this well-earned victory against a fierce foe, beckoning them to rest and recover some energy before venturing deeper. They roared and howled in delight and pride, unaware of the change you had just gone through. Before letting them feast on the carcass, you examined the Archnastinian's body.

Heavily armoured as it was, light blows would only glance on its thick exoskeleton. Its joints were weaker and prime targets for attacks, but there were no clear or hidden weak spots beyond that. It did possess a heart and some sort of brain, all localized in a heavily protected chest cavity. Its many-eyed head was full of nerves and sensory organs, which made you think a sufficiently powerful blow to the head could potentially stun them from pain and sensory overload.

After the pack had scraped off all edible bits of flesh from the body, you resumed the careful advance into enemy grounds.

Deeper into the fray: [4,3] -Good, Passable-

The further you got, the more bodies of both sides littered the ground with gore and blood. Both nearby and afar, you could hear calls from other packs from which your Host could process useful information: other packs had advanced deep, and it seemed the packs led by the Greater Leaders were still active and at the forefront. Some of the calls even forewarned you of potential enemies ahead, allowing you to avoid ambushes and instead get the drop on them.

Using one of the calls from a defeated pack, you managed to sneakily circle around an ambush spot. Hidden in the trees were four Arachnastinians armed with their characteristic bows using a reverse chitin blade in their arms with their own webs to shoot crude but deadly arrows made from wood and chitin.

Four archers in the trees, and three spear users on the ground.

Nearby Beings:
[Immediate Surroundings]
-Arachnastinian Ambush Squad [Unaware of your presence]
-> Archer#1
-> Archer#2
-> Archer#3
-> Archer#4
-> Spear#1
-> Spear#2
-> Spear#3

[Makralian Horde]
-The Horde Leader: Krauraka
-The 7 Greater Leaders
-The 39 Lesser Leaders
-The 24 last contestants
-Nearly a thousand of Adult Makralians
-Your own pack (numbering 5)

[Arachnastinian "Spiderfolk" Kingdom]
-Countless Arachnastinians

Spoiler: Skee Status (click to show/hide)

Shnapa's pack was faced with a different challenge this time; A cohort of weaker ennemies, but with good formation and number's advantage, something which Skee supposed the Makralians, who were natural pack hunters, weren't used to. It became clear he would have to take on several enemies at once so his pack wouldn't be overwhelmed. Once again, he explained his plan to the pack. While he would remain on the ground, they would climb up the trees as stealthily as possible, taking positions near the hidden archers. Once they'd be ready, Shnapa would attack the spear-wielding creatures to draw attention, and the pack would strike down the archers before rejoining him on the ground. If something went wrong and the spearmen went after the pack somehow, or if they were spotted before they could get close, he advised them to simply run away. A simple plan, but given the difference in ability between himself and the enemies, all should go well.

Once the pack was in position, Skee would inject Shnapa with [Bolstering Serum] once again and have him use [Fur Hardening] before rushing towards the spear-wielding Arachnastinians. Skee would first use [Mind Crusher] on the closest opponent to destabilize him, hopefully creating an opening for his host's attack while keeping his [Telekinesis] ready to send any Arachnastinian that attempted to counterattack away. If things got dangerous, he would try to disengage, and keep repeating this pattern until the archers had been taken down by his pack. Once they had succeeded, he would switch to a more aggressive style, using [Telekinesis] on his host's Bladed Tail when he attacked to improve the force behind his strikes. If at any point the archers fired at him, he would raise a [Psychic Forcefield] around his host. If he got surrounded by the spearmen, he would unleash [Wave of Terror].

[[Glad to see you back again Nakeen ! Hopefully no more long hiatuses this time, I've been missing this game like crazy :)]]
Title: Re: You are a Monster - Turn 58
Post by: Devastator on September 28, 2023, 12:24:33 pm
"That was lucky.  I thought I was dead there."

"Maybe I should learn to magic properly.  If you can fight AND magic at the same time, it could be a better path."

Check out the bat-griffin.  See if it's going to survive.
Title: Re: You are a Monster - Turn 51
Post by: Nakéen on September 28, 2023, 12:48:16 pm
[[Glad to see you back again Nakeen ! Hopefully no more long hiatuses this time, I've been missing this game like crazy :)]]
Glad to see you back! We have been going strong for close to two weeks now, let's keep the pace going!
Title: Re: You are a Monster - Turn 58
Post by: Crystalizedmire on September 28, 2023, 02:13:45 pm
Eat the lizard and find a safe place to rest
Title: Re: You are a Monster - Turn 58
Post by: Nakéen on September 29, 2023, 12:14:13 am
”We are travelers, passing through. We mean no harm to you.

We are Azarian and Toc. Goblin small, but strong as rock. Stick is yours if you willing to talk. See one hurt on back of ogre. learning to speak human is why we come over.”
Dialogue!

The man didn't lower his sword, his gaze as wary as before if not more. The woman next to him nodded and gave him a nudge, and he replied to your offer.
"...Azarian and Toc. My name is Breios. This "stick" would be a great help for us, and you have our thanks if you are willing to part with it. So long as no one gets hurt, we can talk."

He carefully advanced to retrieve the Friwispea branch, his guard never lowering. Even as his gaze was locked on you, you could feel him searching for any nearby ambushers with his acute senses. Once he had recovered the branch and brought it to his comrade, he resumed talking with you while she started preparing the branch.
"How did you learn to speak Siphian?"

At the same time you dialogued with the man, you observed the woman and her way of using the healing stick. She plucked the leaves and turned it into a paste inside a bowl. Then she wrung the branch to extract as much of its sticky gel-like sap and collected it inside the same bowl, creating some blueish paste which she applied on the wounds of the small woman who had been lain on some sort of fabric. With remains of the branch, she concocted an infusion and fed it to the wounded woman.
Title: Re: You are a Monster - Turn 58
Post by: Dustan Hache on September 29, 2023, 12:46:45 am
azarian’s gaze locked onto the process the woman was using, briefly distracted before he blinked and responded to the man.* “I learn as I go, seeking those that know. take bits from other minds to grow.
Piece tiny bits together from ogres beyond wall, then learned of stick from goblin hall! I listen to your minds to speak and call!”
absorb knowledge of medicine! learn the speech patterns! today is a wonderful day!
Title: Re: You are a Monster - Turn 58
Post by: TricMagic on September 29, 2023, 08:21:11 am
Kori bows lightly to the others. For all her stature allows.

I had heard that the others were making a move, and didn't feel I could.. Push past my struggles in training. I am Kori, it is pleasing to meet you all.


Swordsman Suro seems to have gathered quite a few willing to fight.
Title: Re: You are a Monster - Turn 58
Post by: Wolfkey on September 29, 2023, 10:25:32 am
Swamp Slugipede
Spoiler (click to show/hide)

Sorry I need a bit of time to think if I'm able to add another player! Will have an answer in a day at most.
More than 24 hours have passed. I have spent longer than i problably should have trying to phrase this in a way that could not be misinterpreted as rude or sarcastic.
Title: Re: You are a Monster - Turn 58
Post by: Nakéen on September 29, 2023, 11:24:37 am
Swamp Slugipede
Spoiler (click to show/hide)

Sorry I need a bit of time to think if I'm able to add another player! Will have an answer in a day at most.
More than 24 hours have passed. I have spent longer than i problably should have trying to phrase this in a way that could not be misinterpreted as rude or sarcastic.
Apologies! Got distracted by other games yesterday. Your applocation is in, your situation will be in the next turn.
Title: Re: You are a Monster - Turn 58
Post by: Hawk132 on September 29, 2023, 01:15:00 pm
(It's almost too quiet in here. Unnerving... Though, perhaps it's these orbs that attract the monsters?)

The Hero and his Weapon have began assisting the adventurers, of course. Though Eximius did want to take a closer look at the shattered orb.

While Prias helped the group, Eximius kept an eye out for dangers.
Title: Re: You are a Monster - Turn 59
Post by: Nakéen on September 30, 2023, 12:38:54 am
Update 59:



Ulkas, the Horned Demon (Sarrak)
”Understood. Deliciously dangerous opponent, but perhaps not at the top of its game. It’s mind is similarly patchwork or hivemind, a chaotical choir of broken voices.”

“As it tried to fight in enclosed terrain, either it is close-medium melee combatant, possesses few options to pursue opponents or has devastating area-of-effect abilities that grow weaker in the open. Best case is it being slow, but we can’t underestimate it’s cunning. I am not certain if mind tricks would work on such mind, but field illusions should still have an effect.”

“I would try to close off it’s escape towards facility with Liel’s help while you use Shatterers to blast the pit open - they won’t have any effect against such opponent anyway. In case it has many nasty surprises we could not counter - I would suggest retreating for now. We can grow stronger still, it won’t. So, please, until we are certain we have an upper hand, don’t go all out?”

While Astrosa opens the trap, control second gate with Liel’s help and close it so that abomination does not flee back into facility. If it tries - Warp magic it closer to us in the air above the pit - perfect target for Collapsers.

Each Shatterer was handheld tool that was better used with two hands for increased control and accuracy. Astrosa aimed at the closed gate of the pit, adjusting the Shatterers with the perfect settings thanks to the support of her Arma. The tool activated and a portion of the gate screamed and violently craked with a shake. Two more uses were needed to open up a hole wide enough for you two to go through the reinforced gate.

[Ulkas: Gate Hijacking (Skill Contest)]
Spoiler: Detail (click to show/hide)
Attack Roll: 15=[1]+14
Defender Roll: 16=[8]+8
[Failed Attempt]
Liel Target Analysis: [6] -Overshoot-

With Liel's support you mentally interfaced with the closed mental network of the inert facility, soon reaching the location of the upper gate control and learning the name of the installation: Ersenas. Suddenly a presence interposed itself, locking the system and ejecting you forcefully from it.

"Analysis completed. This... is outside expected parameters. I will be brief and send you the data, Ulkas. It seems the enemy has also managed to obtain information about us with a counteranalysis."

The Target is the Core of Ersenas [HP 99/99 MP 99/99 STR 3+4 CON 2+3 POW 4+4 RES 2+3 INT 4+1 IND 2+2].
It has assimilated the security automatons of its own facility.
Estimated Soul Stage: 8.
At least one Master-level magic traces detected.
Several Advanced-level magic traces detected.
Intermediate-level soul manipulation detected.
Expected Physical Attack Level: 5+.
Expected Physical and Magical Armor Level: 4-5.


Astrosa had already switched to her Collapser, which was thrice the size of a Shatterer and needed to be carried with two hands. Below you was a chaotic amalgamate of metal and chrome crawling across the ground. It was immense, and it is a wonder how it had managed to fit within the great tunnel the drones disappeared in. Its shape was ever moving like a raging stream of water. You sensed a telepathic message being sent to all the surroundings, like a leaking thought.

[High Soul Entities finally detected... Targets for Ichor assimilation.]

Astrosa shouted, ready to act. Her eyes were wide opened and flaring, indicating your enemy was no longer hiding its power. It was stronger than Ambition.
"Ulkas! Battle plan!"

Current Location: -Dead Sea of Nepkeros (West from Nepkeros) -- Barren Lone Island --- Unknown Facility
Nearby creatures:
- Ersenas, Rogue Core
[HP 99/99 MP 99/99 STR 3+4 CON 2+3 POW 4+4 RES 2+3 INT 4+1 IND 2+2]
[A Control Core gone rogue after aeons of isolation. It has assimilated the security automatons of its own facility, forging for itself a bew body of ancient steel. It hovers above the ground, undisturbed by its lack of legs. It has four arms, a massive pair with impossibly flexible joints which end in massive clawed fists, and a smaller pair below with hands made of countless threads of metal that moves with precise dexterity. Only itself knows how long it has been perfecting its current form.]

Spoiler: Ulkas Status (click to show/hide)


Skee, the Insect Parasite (Legendary Marksdorf)
Shnapa's pack was faced with a different challenge this time; A cohort of weaker ennemies, but with good formation and number's advantage, something which Skee supposed the Makralians, who were natural pack hunters, weren't used to. It became clear he would have to take on several enemies at once so his pack wouldn't be overwhelmed. Once again, he explained his plan to the pack. While he would remain on the ground, they would climb up the trees as stealthily as possible, taking positions near the hidden archers. Once they'd be ready, Shnapa would attack the spear-wielding creatures to draw attention, and the pack would strike down the archers before rejoining him on the ground. If something went wrong and the spearmen went after the pack somehow, or if they were spotted before they could get close, he advised them to simply run away. A simple plan, but given the difference in ability between himself and the enemies, all should go well.

Once the pack was in position, Skee would inject Shnapa with [Bolstering Serum] once again and have him use [Fur Hardening] before rushing towards the spear-wielding Arachnastinians. Skee would first use [Mind Crusher] on the closest opponent to destabilize him, hopefully creating an opening for his host's attack while keeping his [Telekinesis] ready to send any Arachnastinian that attempted to counterattack away. If things got dangerous, he would try to disengage, and keep repeating this pattern until the archers had been taken down by his pack. Once they had succeeded, he would switch to a more aggressive style, using [Telekinesis] on his host's Bladed Tail when he attacked to improve the force behind his strikes. If at any point the archers fired at him, he would raise a [Psychic Forcefield] around his host. If he got surrounded by the spearmen, he would unleash [Wave of Terror].

[[Glad to see you back again Nakeen ! Hopefully no more long hiatuses this time, I've been missing this game like crazy :)]]

Bolstering Serum: +1 STR and Medium Advantage in Combat (+2). One recent use.
Fur Hardening: +1AR

You injected the usual chemical cocktail within Shnapa's bloodstream, sharpening his senses and bolstering his muscles and bloodflow. Through his mouth, you explained the plan to your pack: it was similar to the previous one, and they were getting used to these tactics. A sign of growth from them all. Once everyone was sure of its role, you took your positions.

(...)

Shnapa let out a challenging scream that made the leaves tremble, announcing its presence as he rushed the spear-wielding Arachnastinians. At the same time, your pack ambushed the focused archers from behind.

Round 1: Surprise
Skee used Mind Crusher (-2MP)
Skee used Telekinesis (-1MP)
[Skee and Shnapa: Mind Crusher and Banera Tail Slash]
Spoiler: Detail (click to show/hide)
Skee Attack Roll: 6=[5]+1
Defender Roll: 6=[6]
Shnapa Attack Roll: 10=[6]+4
Defender Roll: 8=[7]+1
[Successful Attacks]
(Skee) Damage (4d8): [16]
(Shnapa) Damage (1d8): [7]
One enemy [Dead].

You fired a Mind Crusher at the closest enemy, pulverising its psyche and causing it to collapse dead instantly. Shnapa leapt over the body and slashed at another spear-user with its telekinesis-supported blade strike, slicing through the chitin of the Arachnastinian.

Abstracting the combat between the Pack and the Archers, to reduce combat to process...
Makralian Pack (STR d12): [9]+4=13 (Ambush)
Arachnastinian Archers (CON d12): [12]
General damage (1d6): [5]

While you kept the spearmen busy, your pack successfully sneaked behind the archers. They seemed to be doing a good work out there.

Round 2:
Skee used Mind Crusher (-2MP)
Skee used Telekinesis (-1MP)
[Skee and Shnapa: Mind Crusher and Banera Tail Slash]
Spoiler: Detail (click to show/hide)
Skee Attack Roll: 9=[8]+1
Defender Roll: 5=[5]
Shnapa Attack Roll: 11=[7]+4
Defender Roll: 10=[9]+1
[Successful Attacks]
(Skee) Damage (4d8): [18]
(Shnapa) Damage (1d8): [3]
One enemy [Dead].

[Spear-User: Spear attack]
Spoiler: Detail (click to show/hide)
Attack Roll: 5=[6]-1
Defender Roll: 13=[11]+2
[Failed Attack]
[Open for Counterattack]

With another Mind Crusher you eliminated a second spearman while Shnapa continued dueling with the third.

Abstracting the combat between the Pack and the Archers, to reduce combat to process...
Makralian Pack (STR d12): [5]
Makralian Pack (CON d12): [2]
Arachnastinian Archers (STR d10): [2]
Arachnastinian Archers (CON d12): [4]
Markalian damage roll (1d6): [4]
Arachnastinian damage (1d6): [4]

The archers counterattacked, engaging in a chaotic skirmish with the Makralians. Each side seems evenly wounded.

Current Location: Central Savarde Jungle -- Arachnastinian Territories --- Inner Arachnastinian Territories
Nearby Creatures:
[Immediate Surroundings]
-Shnapa's Pack [Friends!]
[HP10 MP10 STR 1 CON 1 POW 0 RES 0 INT -1 IND -1]
-> Knap-knap 6/10
-> Apa-nap 6/10
-> Kenep 6/10
-> Peshnep 6/10

-Arachnastinian Ambush Squad [Unaware of your presence]
[HP15 MP12 STR 0 CON 1 POW 0 RES 1 INT 0 IND -1]
-> Archer#1 6/15
-> Archer#2 6/15
-> Archer#3 6/15
-> Archer#4 6/15
-> Spear#1 -1/15 [Dead] 2 Lesser Essence
-> Spear#2 5/15
-> Spear#3 -3/15 [Dead] 2 Lesser Essence

[Makralian Horde]
-The Horde Leader: Krauraka
-The 7 Greater Leaders
-The 39 Lesser Leaders
-The 24 last contestants
-Nearly a thousand of Adult Makralians

[Arachnastinian "Spiderfolk" Kingdom]
-Countless Arachnastinians

Spoiler: Skee Status (click to show/hide)


Squacks the Carrion Bird - (Devastator)
"That was lucky.  I thought I was dead there."

"Maybe I should learn to magic properly.  If you can fight AND magic at the same time, it could be a better path."

Check out the bat-griffin.  See if it's going to survive.

After a hard-won battle, you went to check how the bat-griffin was doing.

Situation: [6] -Overshoot-
Fortunately the Bat-Griffin wasn't dead, and still had some forces left. Enough to corner two of the weak slimes who wandered nearby. He was about to pounce to kill and devour them to recover its energy.

Current Location: Exile Island
Nearby creatures:
- The Bat-Griffin Gravely Wounded / Temporary Ally
[HP?-18 MP? STR4 CON? POW? RES0 INT? IND?]
[Some great winged beast the size of a griffin. Body of a panther, and wings of a bat]

- Elemanoptera Hunting Squad
[Overgrown winged insects with serrated mandibles and countless eyes, whose spiky chitinous body crackled with elemental energy.]
Tri-Elemental Elemanoptera [HP?-28 MP?-4 STR? CON1 POW3 RES? INT? IND?] [Dead]
Fire Elemanoptera [HP? MP?-4 STR0 CON1 POW2 RES1 INT-1 IND-1]
Ice Impaler-type Elemanoptera [HP?-20 MP? STR2 CON1 POW2 RES1 INT-1 IND-1] [Dead]
Lightning Elemanoptera [HP? MP?-4 STR0 CON1 POW2 RES1 INT-1 IND-1]

Spoiler: Squacks Status (click to show/hide)


Azarian, the Imbued Thoughtling (Dustan Hache)
azarian’s gaze locked onto the process the woman was using, briefly distracted before he blinked and responded to the man.* “I learn as I go, seeking those that know. take bits from other minds to grow.
Piece tiny bits together from ogres beyond wall, then learned of stick from goblin hall! I listen to your minds to speak and call!”
absorb knowledge of medicine! learn the speech patterns! today is a wonderful day!

[Focused Fault]: [4]

Upon hearing your explanation, Breios grew more suspicious. You could feel it, his awareness of the surroundings, his distrust, and more importantly, his concerns over your abilities. He started seeing you as a potential threat.

"This is rather... unusual. Where do you hail from? And the goblin named Toc, what is your relationship?"

The more you two spoke, the more you grew in the understanding of the human mind and their speech patterns. Incredibly more complex and structued than monsters, and much stronger than most. Breios noticed your growth, which increased his uneasiness. With your growing understanding of humans, you could vaguely understand that this man saw beyond the current moment, and was probably thinking of your future growth. Would you be a threat, then? Nipping the bud now might be better. But you felt a strange... hesitation in this creature's mind. Something novel, that you had never felt before in the monsters of the deadland and even among the goblins. Mixed with gratitude, it was called honor. Because of this... honor, Breios hesitated.

"I... have a question. How did you obtain these clothes?"

GM note: disregard if you no longer have the clothes, I am unsure if you discarded them or not when you transformed

After you answered, he asked one last question.
"Have you ever attacked a human?"

Current Location: Lineine Woods
Nearby Creatures:
- Toc the Teal Goblin and Friend
- Human Party Wary
> Shiny and long weapon holding human, named Breios
[15/15 12/12 STR1 CON0 POW1 RES1 INT1 IND2]
> Human with long hair holding some strange object, named Yevlaine
> Big human like a small ogre, holding nothing
> "Sleeping" on the back of the big one human, named Paimni Gravely Wounded

Spoiler: Azarian's Status (click to show/hide)


Kori, the Elemental Spirit of Ice  - (TricMagic)
Kori bows lightly to the others. For all her stature allows.

I had heard that the others were making a move, and didn't feel I could.. Push past my struggles in training. I am Kori, it is pleasing to meet you all.


Swordsman Suro seems to have gathered quite a few willing to fight.

The mature spirit giggled at your light bow.
"How courteous. You show much promise."

The other monsters introduced themselves to you after seeing you bow. The undead had no names to themselves, and they were named depending on some characteristic they had:
- The two husks were respectively called Scar and Frostbite.
- There were two undead wolf like monsters, called Eyeless and Half-Maw.
- There were three beastial undead, called Crooked, Gut-Hole, Coldfur, and Rotscale.
- The two last undead were some sort of centaur called Hooves and a four-winged bird called Four Wings.

Finally was F'nelshee the Wraith, Folphyr the Spirit of Northern Wind, Hari the Spirit of Snow, and Karorai the Mountain Spirit.

Then after a short while, an undead husk with rotten clothes arrived running. The undead called Half-Dagger urged you to follow.
[color=slateblue ]"The confrontation is about to begin. It's not a fight... yet. Follow me."[/color]

(...)

The four monsters had met in a wide opening in the forest, each group standing at opposite ends. The White Fang was on the north side, behind him a trail of crushed trees. On the south side were the three challengers who had temporarily allied: the White Golem, the Broken Fang from the South, and Suro the Ice Sword Spirit. Everywhere yet out of sight, the followers of each monster were hiding and listening, witnesses to this strange meeting.

The White Fang was the first to speak. It was a towering beast of thick fur hiding heavy scales of a frozen stone complexion, with arms thicker than trees and a single horn bigger than a man on the right side of its head, the left side being devoid of a horn. A deep and imposing voice came out from its massive mouth lined with teeth bigger than your small head.
"O vainglorious pretenders and their traitorous followers. I have entertained you enough. I shall give you until the next dawn to leave these lands."

Suro replied with a still and defiant voice, heard by all as the winds carried it.
"You are lord no longer, and have relinquished your claim by making yourself slave."
"Foul ghast, yourself slave to a promise. I am the one, and only lord of these grounds!"

The forest trembled with fear as it said this. In answer the sitting White Golem rose silently, revealing itself taller than the White Fang. Then a loud roar was heard as the Broken Fang snarled at the White Fang.

"Even the sprites know of your pact with the horned invaders! Decrepit and corrupt, this is what you have become! I would soon see you dead, even if I have to join forces with my rivals!"

There was a short lull as the forest held its breath. The giant of pale metal further accused the old lord.
"Threat to harmony."

(...)

You were watching the scene, and Niveris whispered to you some context.
"This is how deep the hatred for the White Fang runs... enough for mortal rivals to band together. And they are right. The White Fang needs to go."

(...)

The two sides continued defiantly looking at each others, until the pressured White Fang retreated.
"Etch my words into your chests. The next dawn shall be the last for those who resist me."

Current Location: Iron Ridge - The Frozen Summits -- Frost Tree Woods
Nearby Creatures:
-Allies of Suro
> Niveris, Spirit of Frozen River

Spoiler: Spirit of Ice Status (click to show/hide)


The Swamp Slugipede - (Wolfkey)


Situation: [2]
Life isn't easy in the mangroves, and you have known better days. A monstrous frog among your natural predators has been scouring your swamp for food, and it is slowly closing in.


Current Location: Sobol Swamps
Nearby Creatures:
- Monstrous Frog

Spoiler: TODO Status (click to show/hide)


Caar, the Large Raven - (Crystalizedmire)
Eat the lizard and find a safe place to rest

Luck: [3]
You feasted on the tough flesh of the lizard, absorbing its essence. After a bit of searching you found a decent nesting place in the trunk of a desert tree. You let time pass until you were back to full health.
HP fully recovered

Current Location: Copper Desert (Southern Regions)
Nearby Creatures:
- Some lizard with spikes on its back and on its tail
- Some lone scarab with purplish carapace

Spoiler: Caar Status (click to show/hide)
Title: Re: You are a Monster - Turn 58
Post by: Nakéen on September 30, 2023, 12:39:19 am

Eximius Res, the Rusty Ring (Hawk132)
(It's almost too quiet in here. Unnerving... Though, perhaps it's these orbs that attract the monsters?)

The Hero and his Weapon have began assisting the adventurers, of course. Though Eximius did want to take a closer look at the shattered orb.

While Prias helped the group, Eximius kept an eye out for dangers.


Investigation:
Easy-Moderate 8: [8]
Outcome: [6] -Overshoot-

Prias helped the adventurers to the best of his abilities, collecting clues about the place and any traces of monster activity that could have helped. During their investigation, Malmey the Mage explained a bit to Prias what this tower purpose once was. He was a man who looked to be in his forties or so, with short natural gray hair and a fine mustache.

"These towers were called Sorcery Relays - they spread the power of sorcery across the entire land, and had the power to control undead and their spawning. Their inner workings are a mystery. One of Nepkeros most jealously guarded secrets that they took to their grave..."

"In our village they are called Nohar, and are known to attract monsters. I have never seen their interior before."

"Nohar yes, this is how they are called by the Nepker. Nohar Towers."

They chatted on and off while continuing their work. After a while, they had made enough progress to have an idea where to go next.

"Alright so let's sum up what we found. One the sorcery relay still seems to be working to some degree despite the orb being broken. The hats of Razsafel did tell us that would be normal, so there is that. Two, according to Malmey and Caromash the mana here is incredibly low so we are on the good track. Three, Prias found out that monsters nested here only a few days ago, and seemed to have left in a very precise direction. North West from there. According to Prias, this is... not a good thing."

She deployed a map of Nepkeros on the ground. Although it was called a map, it was more a rough outline with a lot of notes about what was known to be found in the deadlands.
"It all points toward the surroundings of Satroya."

"Isn't that the legendary cursed capital?..." asked Caromash.

"Yes. The elders told us that place does not belong to the mortal world anymore, and my mentor was part of an expedition force he that was wiped out before even reaching Satroya."

"Oooh... so that's why there was an Archeomancer in your village! A survivor of the last expedition..."

"So what... are we really going there then? Sounds like a death sentence to me."

"It is."

Prias clenched you for a moment, searching guidance. He knew it would be very dangerous, but he felt he needed to go, whether the adventurers followed or not.

What sage advice did you give him?

Current Location: Nepkeros Eastern Deadland -- Broken Sorcery Relay

Nearby Creatures:
Adventurer Party [Allies]
- Werbald the Squire
- Malmey the Mage
- Caromash the Scout
- Shavrine the Ranger

Spoiler: Eximius Res Status (click to show/hide)

Title: Re: You are a Monster - Turn 59
Post by: Devastator on September 30, 2023, 01:10:10 am
Talk with the griffin and discover what's going on in the mainland.

I'll hand down an ultimatum, the griffin must leave the island in two days.  Depending on what's going on Squacks might go with the griffin or might not.

I also might need to form a militia here, to help protect the place while I'm away.  With dozens of birds we can afford to have a few mutate with essence to protect the others, so..

Talk with the slimes and birds to pick out a militia.  No more than ten in total.  Talk with them and see if I can get them to think as a team for how they want to fight.. a healer or two, a buffer or two, a few attackers, a scout, etcetera.  It's not that important as I still plan on doing solo fights, but I'd like to have some creatures to defend this place while I'm gone.
Title: Re: You are a Monster - Turn 59
Post by: Hawk132 on September 30, 2023, 01:13:17 am
(Danger or not, we need to go there and do the Hero thing. Not just for Safara, but for those at the borders of Nepkeros as well. But I can't have you go there with just me to accompany you...)

Making himself audible to the four adventurers, Eximius sighed, finally revealing his presence. "It may be perilous, Squire, but it has to be done as soon as possible - lest our inaction pass down a 'death sentence' on those who can't do anything about this. If you're willing to risk your lives to assist, follow the Hero. My wielder will gladly welcome your help."

Heroic party ho?
Title: Re: You are a Monster - Turn 59
Post by: Wolfkey on September 30, 2023, 01:15:27 am
Swamp Slugipede

Run away from the frog. If there are mangrove trees nearby, try to go through gaps in the roots of the trees that are big enough to slip & squish through, but too small for the frog to fit into.
Title: Re: You are a Monster - Turn 59
Post by: Dustan Hache on September 30, 2023, 01:49:19 am
”I hail from dead lands, Crossed wall. met toc and gave hand, is all.
Found clothes on dead human, somewhat old. found strange image on them, with small story told.
have not attacked humans as far as I know. Even goblins know it only brings woe.
almost all fighting was in land before. only fight here was wolf while helping with chore.”
Reveal the depiction that I found before to the man, being honest and upstanding in my retelling.
Sidenote: the sheet you have been posting with my turns has the stats incorrectly distributed. I put my points into Int, not res.
Title: Re: You are a Monster - Turn 59
Post by: Sarrak on September 30, 2023, 03:31:45 am
”Plan? We fucking RUN. I will explain, but this THING is beyond our current abilities to defend against.”

Ulkas cursed bitterly and took flight, checking that his companion follows.

“It is a stage 8 monster. This, we could deal with. It is a powerful mage twice-amplified by ancient technology. This, we could survive using our artifacts. It is an insane Core of military facility that has turned its defenses inside out into its own armor, creating a hulking overly weaponized fortress. This, we could potentially crack with proper tactics and time. But it has also INTEGRATED SOULS of other invaders into itself. This ability? I can’t defend you from this, Astrosa. And have only a slim chance to protect myself. We could still fight, but I can’t risk everything for naught!”

“Liel, any markers nearby where we can safely lose it?”

Prepare to counter spells of Mad Core - or to utilize Illusions as diversions to distract it from following us. Fleeing by gaining altitude is preferable as it should have already analyzed Translocation magic used. Still, it remains a viable option - just need to make sure it leads where I want and suffers not interruptions, a smooth transition akin to what went in Sateris Aline transportation.
Title: Re: You are a Monster - Turn 59
Post by: Legendary Marksdorf on September 30, 2023, 07:11:08 am
[Spear-User: Spear attack]
Spoiler: Detail (click to show/hide)
Attack Roll: 5=[6]-1
Defender Roll: 13=[11]+2
[Failed Attack]
[Open for Counterattack]

[[Just a thing, it didn't matter here, but it seems you didn't take Skee's [Mind over Matter] for this defense roll. Maybe you forgot, or maybe it was intentional ? Idk, but just thought i'd remind you. Sorry if I was mistaken !]]

As predicted, dispatching the spearmen was no challenge at all. Skee decided to simply let his host handle the last remaining spear-wielder while focusing his powers on the archers his pack was fighting with, using [Mind Crusher] to attack them and [Telekinesis] to attempt to make them fall down from the tree. Once the battle was over, he would collect the essence, check on his packmates, and pressed on, following the other packs' calls once again.
Title: Re: You are a Monster - Turn 59
Post by: Crystalizedmire on September 30, 2023, 08:30:06 am
I think I'm done with magical creatures for now
Peck the lizard with spikes
Title: Re: You are a Monster - Turn 57
Post by: Wolfkey on October 01, 2023, 11:07:31 am
I decided to rephrase my skills so what they do is clearer
Title: Re: You are a Monster - Turn 59
Post by: TricMagic on October 01, 2023, 11:21:06 am
Quote
The two sides continued defiantly looking at each others, until the pressured White Fang retreated.
"Etch my words into your chests. The next dawn shall be the last for those who resist me."

"He acts as if it won't be the end for us if we surrender either."
 Two wolves, which means. The wraith is a part of the Lone Wolf's forces, most likely. She describes it to her new allies to ask about it.

"This gives more perspective on what goes on. The Lone Wolf shows signs of the same horns."

Kori sighs. "If he speaks the truth about the timing, does anyone have tips on applying healing magic? I attempted it myself, but could not manage to push it outside my body properly? I do not wish to be unable to help my allies given the danger we face." Niveris, as an elder, might have some knowledge to help.
Title: Re: You are a Monster - Turn 59
Post by: Nakéen on October 01, 2023, 12:37:02 pm
[Spear-User: Spear attack]
Spoiler: Detail (click to show/hide)
Attack Roll: 5=[6]-1
Defender Roll: 13=[11]+2
[Failed Attack]
[Open for Counterattack]

[[Just a thing, it didn't matter here, but it seems you didn't take Skee's [Mind over Matter] for this defense roll. Maybe you forgot, or maybe it was intentional ? Idk, but just thought i'd remind you. Sorry if I was mistaken !]]

As predicted, dispatching the spearmen was no challenge at all. Skee decided to simply let his host handle the last remaining spear-wielder while focusing his powers on the archers his pack was fighting with, using [Mind Crusher] to attack them and [Telekinesis] to attempt to make them fall down from the tree. Once the battle was over, he would collect the essence, check on his packmates, and pressed on, following the other packs' calls once again.
[[Ah yes, I forgot! I will keep it in mind for the next battles.]]

Quote
The two sides continued defiantly looking at each others, until the pressured White Fang retreated.
"Etch my words into your chests. The next dawn shall be the last for those who resist me."

"He acts as if it won't be the end for us if we surrender either."
 Two wolves, which means. The wraith is a part of the Lone Wolf's forces, most likely. She describes it to her new allies to ask about it.

"This gives more perspective on what goes on. The Lone Wolf shows signs of the same horns."

Kori sighs. "If he speaks the truth about the timing, does anyone have tips on applying healing magic? I attempted it myself, but could not manage to push it outside my body properly? I do not wish to be unable to help my allies given the danger we face." Niveris, as an elder, might have some knowledge to help.
Frostbite reacted to your description.
"That would be Yesar the Mist Wraith. You had a run in with it? Good thing you survived. It's one of the few undead who remember its name, or who cared enough to give itself a new one. It's a greedy and violent one. Aligned with the Broken Fang's and the White Fang's philosophy of absolute rule of the strong. But Yesad has no allegiance but itself. If the wind so much as show signs of turning, so will Yesar. It is reviled even among us undead."

After obtaining more information about your pursuer, you asked if someone had experience with healing magic. Niveris lightly chuckled when you first asked her.
"Oh... unfortunately helping others is not my forte. I was... always too selfish to be able to use healing magic. Hari might be able to help you. Hari, little Kori is trying to learn healing magic."

The Snow Spirit was dozing off, and had to be gently waked up by Niveris.
"Mhh yes I can teach you a bit. Well I will try... in the end it will truly come from you, magic of us spirit is driven by our inner desires first and foremost..."
Title: Re: You are a Monster - Turn 59
Post by: TricMagic on October 01, 2023, 01:00:10 pm
"That.. might be a bit difficult. No wonder I had so much trouble."

My magic only heals myself.

"Mana. How do I get it to flow properly into the spell. That was the basic reasoning behind it. Right now this ability only creates ice for me. I suppose if it's to work, would a stream be enough for others to take it in?"
Title: Re: You are a Monster - Turn 59
Post by: Nakéen on October 03, 2023, 12:07:18 am
Next update should drop in the next 5h! I was a bit busy this week-end and couldn't do forum games stuff.
Title: Re: You are a Monster - Turn 60
Post by: Nakéen on October 03, 2023, 06:00:57 am
Update 60:



Squacks the Carrion Bird - (Devastator)
Talk with the griffin and discover what's going on in the mainland.

I'll hand down an ultimatum, the griffin must leave the island in two days.  Depending on what's going on Squacks might go with the griffin or might not.

I also might need to form a militia here, to help protect the place while I'm away.  With dozens of birds we can afford to have a few mutate with essence to protect the others, so..

Talk with the slimes and birds to pick out a militia.  No more than ten in total.  Talk with them and see if I can get them to think as a team for how they want to fight.. a healer or two, a buffer or two, a few attackers, a scout, etcetera.  It's not that important as I still plan on doing solo fights, but I'd like to have some creatures to defend this place while I'm gone.

You stopped the griffin from attacking the slimes, and then imposed onto him an ultimatum: to leave the island within two days.

Outcome: [2] -Failure-
The monster screamed at you with rage.
"Who do you take yourself for?! Damn you! I will not be returning there, not after the swarms have taken over the jungle!"

You could feel its true nature. If you left it unsupervised for a moment, or show weakness, this monster would kill and feed to grow, doing anything to survive and fight another day. It wouldn't settle for the meager game you hunted to cater to your basic needs.

(...)

Whatever you choose, you later attempted to have the slimes and birds assemble into a militia of sort.

Outcome: [3] -Partial Success-

You managed to have the slimes and birds agree to fight rather than flee if some intruder were to come, which considering the backgrounds of these monsters was a rather acceptable result. Each of them lived for themselves rather than something as nebulous as "the group". They hence had absolutely no sense of teamwork, especially with them coming from different species that usually would just avoid each others at best, and fight to kill at worst.

The Carrion Birds could cooperate together, but the slimes couldn't even coordinate among themselves. And any semblance of cooperation any would have, bird or slime, would shatter once one of them would get scared or hurt.

Current Location: Exile Island
Nearby creatures:
- The Bat-Griffin Gravely Wounded / Temporary Ally
[HP?-18 MP? STR4 CON? POW? RES0 INT? IND?]
[Some great winged beast the size of a griffin. Body of a panther, and wings of a bat]

Spoiler: Squacks Status (click to show/hide)


Eximius Res, the Rusty Ring (Hawk132)
(Danger or not, we need to go there and do the Hero thing. Not just for Safara, but for those at the borders of Nepkeros as well. But I can't have you go there with just me to accompany you...)

Making himself audible to the four adventurers, Eximius sighed, finally revealing his presence. "It may be perilous, Squire, but it has to be done as soon as possible - lest our inaction pass down a 'death sentence' on those who can't do anything about this. If you're willing to risk your lives to assist, follow the Hero. My wielder will gladly welcome your help."

Heroic party ho?

Heroic Party Ho:
Moderate Hard 12: [20] -Critical Success-

"Who goes there?!"
The entire party recoiled at the sound of this sudden voice. Prias immediately attempted to calm them down, showing them the ring and explaining to them that you were an... enchanted weapon of sort containing the soul of an ancient warrior, making up some story that would hopefully reassure them.

"Do not panic. This voice comes from this enchanted ring, which holds the soul of my friend and martial teacher. My sincerest apologies for hiding his existence from you. Let me introduce you to Eximius Res, the Warrior Spirit of the Ring."

For a moment they seemed to doubt Prias, but after he told the story of your meeting and some of your adventures, they calmed down and accepted your existence especially after confirming you weren't an undead or a cursed item. They asked for a moment to talk among themselves.

"This really is the stuff of legends... a weapon spirit that isn't an undead..."
"A divine weapon perhaps? Some gift from the gods?"
"Guys enough with the chit-chat. We got to decide what to do. The spirit Eximius isn't wrong, time is of the essence."
"But that would be putting ourselves in grave danger. We have to keep this in mind."
"Alright. Majority vote it is. Everyone raise your right hand if you want to follow Prias into the deadland."

Shavrine counted to three, and all of them rose their hands, thus unanimously agreeing to it.
"Well then. Here is our answer. To be frank with you... we are mercenaries to the core, not noble heroes or something. But you... got something that's inspiring us, and making us think that maybe... maybe we will witness something fateful if we go with you."

"I would truly be honoured to have you with me. But you might lose your lives... are you sure of your decision?"

"No getting cold feet now! Don't underestimate us mercenaries, we know what we are getting into. We are ready to risk our lives, but don't think we will croak that easily."

"I understand. I apologize if I offended your pride. Once again, you have my gratitude."

The party exchanged a few embarassed laughs and quips, and moved out toward the ancient capital of Nepkeros: Satroya.

(...)

Luck: [3]
Sneak:
Easy 8: [1] -Critical Failure-

Prias and the adventurers thus started a journey to get closer to the source of the life and magic draining curse spreading from Nepkeros. Thanks to Prias knowledge of the deadland, they managed to progress for a decent time without encountering danger. That is until they came across a duo of Ashen Ogres.

Current Location: Nepkeros Eastern Deadland -- Deadland

Nearby Creatures:
Monsters [Enemies]
- Ashen Ogre#1
- Ashen Ogre#2

Adventurer Party [Allies]
- Werbald the Squire
- Malmey the Mage
- Caromash the Scout
- Shavrine the Ranger

Spoiler: Eximius Res Status (click to show/hide)


The Swamp Slugipede - (Wolfkey)
Swamp Slugipede

Run away from the frog. If there are mangrove trees nearby, try to go through gaps in the roots of the trees that are big enough to slip & squish through, but too small for the frog to fit into.

Run and Hide
Easy 8: [5]
Outcome: [3] -Failure-

You darted away from the frog, which sensed the vibration in the mud coming from you. It leapt the distance and landed right between you and a potential escape route. Combat seems unavoidable now.

Current Location: Sobol Swamps
Nearby Creatures:
- Monstrous Frog

Spoiler: TODO Status (click to show/hide)


Azarian, the Imbued Thoughtling (Dustan Hache)
”I hail from dead lands, Crossed wall. met toc and gave hand, is all.
Found clothes on dead human, somewhat old. found strange image on them, with small story told.
have not attacked humans as far as I know. Even goblins know it only brings woe.
almost all fighting was in land before. only fight here was wolf while helping with chore.”
Reveal the depiction that I found before to the man, being honest and upstanding in my retelling.
Sidenote: the sheet you have been posting with my turns has the stats incorrectly distributed. I put my points into Int, not res.

GM note: Oh right, I seem to have switched INT and RES by accident, and fortunately your character sheet was correct. This should be corrected.

Honest Retelling
Very Easy 4: [18]
Outcome: [4] -Critical Success-

Breios listened to you very intently, without interrupting your retelling of your adventure until now. As if all hostility had vanished from the sword, he lowered it and sheathed it back into its scabbard.
"If you were lying... you are an incredible liar. I couldn't feel you lying. I will trust your words, Azarian."

The other humans behind him had an incredulous look on their faces, but accepted the man's decision nonetheless. He must have been their leader of sort.
"Once more, my name is Breios. My travelling companions are Yevlaine, Paimni, and Patreio. I will dare hope our meeting was the work of fate: would you lend us your assistance in leaving this forest without attracting monsters? We are trying to reach the nearby village of Line."

Current Location: Lineine Woods
Nearby Creatures:
- Toc the Teal Goblin and Friend
- Human Party Wary
> Shiny and long weapon holding human, named Breios
[15/15 12/12 STR1 CON0 POW1 RES1 INT1 IND2]
> Human with long hair holding some strange object, named Yevlaine
> Big human like a small ogre, holding nothing. Named Patreio.
> "Sleeping" on the back of the big one human, named Paimni Gravely Wounded

Spoiler: Azarian's Status (click to show/hide)


Ulkas, the Horned Demon (Sarrak)
”Plan? We fucking RUN. I will explain, but this THING is beyond our current abilities to defend against.”

Ulkas cursed bitterly and took flight, checking that his companion follows.

“It is a stage 8 monster. This, we could deal with. It is a powerful mage twice-amplified by ancient technology. This, we could survive using our artifacts. It is an insane Core of military facility that has turned its defenses inside out into its own armor, creating a hulking overly weaponized fortress. This, we could potentially crack with proper tactics and time. But it has also INTEGRATED SOULS of other invaders into itself. This ability? I can’t defend you from this, Astrosa. And have only a slim chance to protect myself. We could still fight, but I can’t risk everything for naught!”

“Liel, any markers nearby where we can safely lose it?”

Prepare to counter spells of Mad Core - or to utilize Illusions as diversions to distract it from following us. Fleeing by gaining altitude is preferable as it should have already analyzed Translocation magic used. Still, it remains a viable option - just need to make sure it leads where I want and suffers not interruptions, a smooth transition akin to what went in Sateris Aline transportation.

Astrosa silently took off just as instructed to fly to your side, focusing everything on a bitter retreat.

"Scanning for spatial anchors... completed. Two nearby anchors: an unstable point, and a stable point... Watch out! The Core is displacing space-"

Rogue Core Casting: [Advanced] Ancient Translocation Magic
-4MP

The Rogue Core appeared right next to you, having used a translocation spell similar to yours but with a much higher degree of refinement. Its white-chrome legless body floated in the air, its four arms already starting to prepare an attack. You immediately invoked Illusions to confuse it, using your basic knowledge of Soul Tinkering to have these illusions show a fascimile of a soul echo.

Extreme Analysis activated.
Ulkas Casting: [Advanced] Innate Illusion Magic
-8MP
INT 7 vs INT 5
Ulkas Bonus: Crown of Command+Mind Field+Extreme Analysis (+12)
Core Bonus: True Eye (+6)
Ulkas (1d24): [14]+12=26
Core (1d20): [11]+6=17

The Core saw a legion of demons appearing in all directions. It understood that those were illusions, but they were near perfect, such that its perfect eye couldn't discern the true you among them. It stretched out its arms with a swift and precise movement.

"Mana conversion rate increasing. Advanced level spell incoming. Omnidirectional component. Category: Lifeforce Magic."

Current Location: -Dead Sea of Nepkeros (West from Nepkeros) -- Barren Lone Island --- Unknown Facility
Nearby creatures:
- Ersenas, Rogue Core
[HP 99/99 MP 95/99 STR 3+4 CON 2+3 POW 4+4 RES 2+3 INT 4+1 IND 2+2]
[A Control Core gone rogue after aeons of isolation. It has assimilated the security automatons of its own facility, forging for itself a bew body of ancient steel. It hovers above the ground, undisturbed by its lack of legs. It has four arms, a massive pair with impossibly flexible joints which end in massive clawed fists, and a smaller pair below with hands made of countless threads of metal that moves with precise dexterity. Only itself knows how long it has been perfecting its current form.]

Spoiler: Ulkas Status (click to show/hide)
Title: Re: You are a Monster - Turn 60
Post by: Nakéen on October 03, 2023, 06:01:17 am

Skee, the Insect Parasite (Legendary Marksdorf)
[Spear-User: Spear attack]
Spoiler: Detail (click to show/hide)
Attack Roll: 5=[6]-1
Defender Roll: 13=[11]+2
[Failed Attack]
[Open for Counterattack]

[[Just a thing, it didn't matter here, but it seems you didn't take Skee's [Mind over Matter] for this defense roll. Maybe you forgot, or maybe it was intentional ? Idk, but just thought i'd remind you. Sorry if I was mistaken !]]

As predicted, dispatching the spearmen was no challenge at all. Skee decided to simply let his host handle the last remaining spear-wielder while focusing his powers on the archers his pack was fighting with, using [Mind Crusher] to attack them and [Telekinesis] to attempt to make them fall down from the tree. Once the battle was over, he would collect the essence, check on his packmates, and pressed on, following the other packs' calls once again.


Round 1:
Skee used Mind Crusher (-2MP)
[Skee and Shnapa: Mind Crusher and Banera Tail Slash]
Spoiler: Detail (click to show/hide)
Skee Attack Roll: 8=[7]+1
Defender Roll: 3=[3]
Shnapa Attack Roll: 5=[1]+4
Defender Roll: 5=[5]
[Successful Attacks]
(Skee) Damage (4d8): [12]
(Shnapa) Damage (1d8): [5]
Two enemies [Dead].

Abstracting the combat between the Pack and the Archers, to reduce combat to process...
Makralian Pack (STR d12): [7]
Makralian Pack (CON d12): [11]
Arachnastinian Archers (STR d10): [9]
Arachnastinian Archers (CON d12): [7]
Markalian damage roll (1d6): [6]

You blasted an Archer from afar while Shnapa neatly decapitated the Spear-user. Motivated by the sight of your host, the pack fought with renewed vigor and eliminated the remaining archers.

14 Lesser Essence collected

Your teammates are slightly wounded, further direct combat might become dangerous for them.

Makralian Pack Call: [4]
You heard several victorious calls coming from further ahead. From them, you understood that the Makralians had made a great advance, piercing through the enemy defences.

Current Location: Central Savarde Jungle -- Arachnastinian Territories --- Inner Arachnastinian Territories
Nearby Creatures:
[Immediate Surroundings]
-Shnapa's Pack [Friends!]
[HP10 MP10 STR 1 CON 1 POW 0 RES 0 INT -1 IND -1]
-> Knap-knap 6/10
-> Apa-nap 6/10
-> Kenep 6/10
-> Peshnep 6/10

-Arachnastinian Ambush Squad [Unaware of your presence]
[HP15 MP12 STR 0 CON 1 POW 0 RES 1 INT 0 IND -1]
-> Archer#1 -6/15 [Dead] 2 Lesser Essence
-> Archer#2 0/15 [Dead] 2 Lesser Essence
-> Archer#3 0/15 [Dead] 2 Lesser Essence
-> Archer#4 0/15 [Dead] 2 Lesser Essence
-> Spear#1 -1/15 [Dead] 2 Lesser Essence
-> Spear#2 5/15 [Dead] 2 Lesser Essence
-> Spear#3 -3/15 [Dead] 2 Lesser Essence

[Makralian Horde]
-The Horde Leader: Krauraka
-The 7 Greater Leaders
-The 39 Lesser Leaders
-The 24 last contestants
-Nearly a thousand of Adult Makralians

[Arachnastinian "Spiderfolk" Kingdom]
-Countless Arachnastinians

Spoiler: Skee Status (click to show/hide)


Caar, the Large Raven - (Crystalizedmire)
I think I'm done with magical creatures for now
Peck the lizard with spikes

[Caar: Peck]
Spoiler: Detail (click to show/hide)
Attack Roll: 4=[2]+2
Defender Roll: 4=[4]
[Successful Attack]
Damage: [4]

[Spike Lizard: Tail Swipe]
Spoiler: Detail (click to show/hide)
Attack Roll: 7=[7]
Defender Roll: 11=[8]+3
[Failed Attack]

[Caar: Peck]
Spoiler: Detail (click to show/hide)
Attack Roll: 10=[6]+4
Defender Roll: 5=[5]
[Successful Attack]
Damage: [2]

[Spike Lizard: Tail Swipe]
Spoiler: Detail (click to show/hide)
Attack Roll: 9=[9]
Defender Roll: 8=[5]+3
[Successful Attack]
Damage: [7]

You pecked the spiked lizard unprovoked several times until a violent tail swipe swatted you from the sky. Both of you look fairly damaged now, and you definitely can't take another similar hit.

Current Location: Copper Desert (Southern Regions)
Nearby Creatures:
- Some lizard with spikes on its back and on its tail 4/10HP
- Some lone scarab with purplish carapace

Spoiler: Caar Status (click to show/hide)


Kori, the Elemental Spirit of Ice  - (TricMagic)
"That.. might be a bit difficult. No wonder I had so much trouble."

My magic only heals myself.

"Mana. How do I get it to flow properly into the spell. That was the basic reasoning behind it. Right now this ability only creates ice for me. I suppose if it's to work, would a stream be enough for others to take it in?"

Hari the Spirit of Snow tried to guide you in your practice of healing magic.
"Uuh... in theory it should work. Let's try it on me first."

Innate Healing Magic Spell Training [Cure]: [6,2]
As a being closely aligned with mana, you could visualize transfering a thin stream of mana into the body of another creature. Now to heal them, by instructing this mana to become theirs and turn into their life force. You couldn't manage it, at least not completely. Only by supplementing some of your own life into the mix could you achieve this process. And finally although imperfect, you managed to create a Cure spell.

New spell developped: [Cure]
Cure [Basic: 2MP for 1HP / base cost of 1HP]

"Oh! That is it. The very first principle. The spell is unrefined still, but with training and practice you should manage to achieve it... Congratulations. Niveris couldn't even produce something of the sort even if she tried."

Current Location: Iron Ridge - The Frozen Summits -- Frost Tree Woods
Nearby Creatures:
-Allies of Suro
> Niveris, Spirit of Frozen River
> Hari the Snow Spirit
> Scar and Frostbite the Husks
> Eyeless and Half-Maw the Undead Wolves
> Crooked, Gut-Hole, Coldfur, and Rotscale the Undead Beasts.
> Hooves the Undead Centaur Beast
> Four Wings the Undead Winged Beast
> F'nelshee the Wraith
> Folphyr the Spirit of Northern Wind
> Hari the Spirit of Snow
> Karorai the Mountain Spirit.

Spoiler: Spirit of Ice Status (click to show/hide)
Title: Re: You are a Monster - Turn 60
Post by: Devastator on October 03, 2023, 09:05:33 am
"The bird who saved your life, and who would have helped you fight those dangerous insects.  Fight and win."

Argue more with the creature, to make sure the birds and slimes know its nature.  Then kill it.

Let its essence turn as many of the militia creatures up to stage one as possible.  Volunteers.


"This is what happens when you take too much of the golden stuff.  It turns you into a crazy monster that can't stop killing for two days, even to fake being cooperative.  It just makes you want to kill forever, until someone kills you.

Some of you need to be stronger to help protect this place, but I won't make anyone take the essence who doesn't want to."

After that, find Scra, and see if she's willing to make an attack on the mainland with me.  Following that, spend a couple days healing, and practicing my spellcasting before going.  I want to know if I can cast Spell Resistance on another, and am wondering if recovering from all these dangerous wounds will make me tougher.
Title: Re: You are a Monster - Turn 60
Post by: Wolfkey on October 03, 2023, 10:54:34 am
Swamp Slugipede

Start running towards another hole in the mangrove roots (even if it might not be an escape route), making it obvious which hole i am running toward. Then if the frog jumps in front of me, turn around and run back into the hole it was blocking. If this fails, just attack the frog.
Title: Re: You are a Monster - Turn 60
Post by: Crystalizedmire on October 03, 2023, 02:39:28 pm
Hopefully I can kill it before it hits me again
Peck the lizard again
Title: Re: You are a Monster - Turn 60
Post by: Dustan Hache on October 03, 2023, 04:28:27 pm
"I assume this village is to the west, though I may be mistaken: Was that some kind of test?
Our help is offered, but no promise of stealth. Most care not for eachother's health.
A small price for our service would be nice to receive, especially since neither side has intent to deceive."
They want our help? sure, we'll do what we can to aid them if they're willing to compensate. Maybe they can keep the other humans from attacking us in turn?
Title: Re: You are a Monster - Turn 60
Post by: Legendary Marksdorf on October 03, 2023, 05:32:46 pm
After the battle was over, Skee rejoined with his host's pack and quickly noticed they were worn out from the previous scuffles. He briefly considered injecting them with some regenerative serum, then decided against it. Their condition was not dire enough to justify such an effort, and they would probably recover quickly if given the time. Since there were also quite a few things he had been meaning to check since the great tournament, but simply didn't have the time to because of their upstart new leader, who had commanded the jungle raid so quickly. Thus, he told the pack they would rest a bit and tend to their wounds before going back into the fray.

One of the few things that had been on Skee's mind for quite a while now, but especially recently, was his host's improvement, or rather the uncertain nature of it. Since he had invaded his body, he had been through many battles, and while he hismelf definitely had improved, mostly thanks to the strange substance that allowed him and other monsters to evolve again and again, his host seemed to not have gone through such changes. Or, at least, not that he knew of. Which is why he wanted to reexamine his host's capabilities. Since the day he engineered Shnapa's hands to be more suitable to wielding weapons, Skee's host had shown surprising agility and proficiency with the bladed tail and felled many opponents. Had he improved at all since he started out ? Did he develop his skills ? Or did Skee's dominion over him prevented such new developments ?

Another thing that Skee wanted to test out was Shnapa's physical abilities. When he had to repair and rebuild most of his nerves, bones and muscles after that gargantuan monster of a greater leader caught him unaware and turned his insides to mush, he made sure they were better and sturdier than before, more efficient. But he didn't really take the time to examine the effects it had on Shanpa overall. Did he get stronger, tougher, more agile compared to when he first started using him ?

Last but not least, something else had occured after Shnapa's assisted recovery. A strange change, an impulse, or an awakening of sorts, within Shnapa's brain. Something unlike anything Skee had ever experienced while inside an host. In that moment, he decided not to prod into the matter further, as he was afraid of the possible consequences. But he couldn't resist the curiosity any longer. Besides, there could be room for improvement there too. After all, Skee was growing stronger and stronger and he felt that soon this body would no longer be enough, at least if he didn't change anything about it. And if this strange brain reaction he had felt could provide an opportunity for improvement, then he had to explore it. Thus, Skee finally attempted to investigate Shanpa's "brain change" from the aftermath of the tournament. What was that all about ?

He also kept plans in the back of his head for possible further modifications to Shnapa's body. The human-like hands had worked very well, and that successful first try at a modest change had emboldened him to try new things later. A fire breathing appendage perhaps ? Or maybe a set of wings, or a poison gland, or, or... But no, he shouldn't get ahead of himself. For now, he would simply reexplore Shnapa's body, noting everything remarkable about him, and Makralians in general, in order to get ideas of what could be improved upon.
Title: Re: You are a Monster - Turn 60
Post by: Sarrak on October 04, 2023, 04:55:04 am
This was… Bad. With his theories reaffirmed, Ulkas did not have enough time to think about possibilities.

(Astrosa. Fire Collapser as we fly. Liel, we go towards unstable one.)

While he could not quite get a hang on their enemy abilities, messing with it further was -hopefully- within his reach.

Mess with Mad Core mind, optimally supplying it false information. Try translocating before its spell reaches completion. Gather illusions into three rough clusters, so we would have a visual screen for ourselves and two decoy targets.
If Core changes the spell mid-way - react accordingly.
If translocation fails or takes more time - concentrate on Violent Mana Absorbtion & messing with Core mindscape to lessen the effects.
Title: Re: You are a Monster - Turn 60
Post by: Hawk132 on October 04, 2023, 04:38:49 pm
"Hrm... Let's put them down one by one."

Have Prias split into two of him with an Illusion and attempt to draw away one of the Ogres into trying to deal with it for as long as possible while we try to take down the other.

Let's kick it off with a Mana Slash.
Title: Re: You are a Monster - Turn 61
Post by: Nakéen on October 05, 2023, 05:19:39 pm
Update 61:



Squacks the Carrion Bird - (Devastator)
"The bird who saved your life, and who would have helped you fight those dangerous insects.  Fight and win."

Argue more with the creature, to make sure the birds and slimes know its nature.  Then kill it.

Let its essence turn as many of the militia creatures up to stage one as possible.  Volunteers.


"This is what happens when you take too much of the golden stuff.  It turns you into a crazy monster that can't stop killing for two days, even to fake being cooperative.  It just makes you want to kill forever, until someone kills you.

Some of you need to be stronger to help protect this place, but I won't make anyone take the essence who doesn't want to."

After that, find Scra, and see if she's willing to make an attack on the mainland with me.  Following that, spend a couple days healing, and practicing my spellcasting before going.  I want to know if I can cast Spell Resistance on another, and am wondering if recovering from all these dangerous wounds will make me tougher.

You pushed the buttons of the Griffin further, causing it to retaliate in blind fury. Wounded as it was, you made an example of him with one clean strike, of what those who greedily pursued Essence would become...

With the Essence remaining, you had just enough to bring two monsters to Stage One.

(...)

It had been a long time since you had last really interacted with Scra, the Cinder Vulture who had made the journey together with you and the Carrion Birds. She was more than willing to come along to fight on the mainland, itching for a fight.

"I'm ready to fight anytime!"

Innate Magic Spell Training [Spell Resistance]: [2]

You didn't have much luck trying to cast Spell Resistance on another. The principles behind it flew over your head, but you had the vague feeling your spell was being rejected.

Time passed, and you were back into shape once again.

Current Location: Exile Island
Nearby creatures:
- The Bat-Griffin Gravely Wounded / Temporary Ally
[HP?-18 MP? STR4 CON? POW? RES0 INT? IND?]
[Some great winged beast the size of a griffin. Body of a panther, and wings of a bat]

Spoiler: Squacks Status (click to show/hide)


The Swamp Slugipede - (Wolfkey)
Swamp Slugipede

Start running towards another hole in the mangrove roots (even if it might not be an escape route), making it obvious which hole i am running toward. Then if the frog jumps in front of me, turn around and run back into the hole it was blocking. If this fails, just attack the frog.

Feint:
Easy 8: [8]
Outcome: [3] -Critical Success-

You feigned running away from the frog to lure it toward you, and with an agility you didn't know yourself capable of, you slipped between its grubby hands and legs back into your hole. At the very same time some other creature made a movement similar to you, distracting the frog monster who went to chase this new target.

After some time, your surroundings were safe once more.

Current Location: Sobol Swamps
Nearby Creatures:
- None
Spoiler: TODO Status (click to show/hide)


Caar, the Large Raven - (Crystalizedmire)
Hopefully I can kill it before it hits me again
Peck the lizard again

[Caar: Peck]
Spoiler: Detail (click to show/hide)
Attack Roll: 6=[4]+2
Defender Roll: 8=[10]-2
[Failed Attack]
[Open to Counterattack]

[Spike Lizard: Tail Swipe]
Spoiler: Detail (click to show/hide)
Attack Roll: 0=[1]-1
Defender Roll: 5=[2]+3
[Failed Attack]
[Open to Counterattack]

[Caar: Peck]
Spoiler: Detail (click to show/hide)
Attack Roll: 8=[4]+4
Defender Roll: 7=[9]-2
[Successful Attack]
Damage: [3]

[Spike Lizard: Tail Swipe]
Spoiler: Detail (click to show/hide)
Attack Roll: 8=[10]-2
Defender Roll: 6=[3]+3
[Successful Attack]
Damage: [3]

To the death.

The two of you, feeling the jaws of death slowly closing in, fought with renewed intensity and brutality. A cloud of dust and feathers, of pecks and swipes. And then you hit it squarely! Causing it to bleed all over, and stumble.

But then a critical mistake! The lizard, betting it all on a faked moment of weakness, caught you off-guard with an overhead swipe that spelt the end of you. With a smash, your life ended on the scorching sands of the Copper Desert...

Fatal damage taken! You have Died.

Current Location: Copper Desert (Southern Regions)
Nearby Creatures:
- Some lizard with spikes on its back and on its tail 1/10HP
- Some lone scarab with purplish carapace

Spoiler: Caar Status (click to show/hide)


Azarian, the Imbued Thoughtling (Dustan Hache)
"I assume this village is to the west, though I may be mistaken: Was that some kind of test?
Our help is offered, but no promise of stealth. Most care not for eachother's health.
A small price for our service would be nice to receive, especially since neither side has intent to deceive."
They want our help? sure, we'll do what we can to aid them if they're willing to compensate. Maybe they can keep the other humans from attacking us in turn?

"My gratitude. I will do everything in my power to convince the villagers and guards not to attack you and your comrade. You will have to wait outside though, human villages are guarded by a construct that does not discriminate between monsters. Making an exception for you may take some time. Let me introduce ourselves then: I am Breios, an officer from the Cerulean Watch and the leader of this party. The woman with long hair is Yevlaine, our mage and field healer. The tall human in the back is Patreio, our frontline. And finally Paimni, our spirit caller."

The three humans greeted you with forced courtesy, but greeted you nonetheless. They even thanked you.

Yevlaine: "Thank you for the Friwispea. I'm Yevlaine."

Patreio: "Erm... hi and thanks? This is quite... something. My name is Breios."

Paimni (who, weakened, could only muster a few words): "My...gratitude. I'm... Paim..ni."

You then led the way, followed by the four humans. The trek through the forest was silent.

(...)

Scouting (Toc Helping):
Easy 6: [17]
Outcome: [5] -Overshoot-

With you and Toc's help, you managed to lead the human party through the woods while avoiding any encounter with monsters. Even better, you managed to sense more humans! That was great, more humans, more friends. You approached toward the location, and then Yevlaine suddenly stopped you by pulling on a strand of cloth you were wearing. Paimni suddenly meekly called out to all of you.

"!"
"S-stop... spirits... necromancers..."


Breios grabbed you by some tendril and Toc by an arm, pulling the two of you back.

"Don't make a noise, don't move any further. This is bad... at this time, we ended up finding the necromancers. We have to get out before they notice us."

Current Location: Lineine Woods
Nearby Creatures:
- Toc the Teal Goblin and Friend
- Human Party Wary
> Shiny and long weapon holding human, named Breios
[15/15 12/12 STR1 CON0 POW1 RES1 INT1 IND2]
> Human with long hair holding some strange object, named Yevlaine
> Big human like a small ogre, holding nothing. Named Patreio.
> "Sleeping" on the back of the big one human, named Paimni Badly Wounded

- Human Necromancers

Spoiler: Azarian's Status (click to show/hide)


Skee, the Insect Parasite (Legendary Marksdorf)
After the battle was over, Skee rejoined with his host's pack and quickly noticed they were worn out from the previous scuffles. He briefly considered injecting them with some regenerative serum, then decided against it. Their condition was not dire enough to justify such an effort, and they would probably recover quickly if given the time. Since there were also quite a few things he had been meaning to check since the great tournament, but simply didn't have the time to because of their upstart new leader, who had commanded the jungle raid so quickly. Thus, he told the pack they would rest a bit and tend to their wounds before going back into the fray.

One of the few things that had been on Skee's mind for quite a while now, but especially recently, was his host's improvement, or rather the uncertain nature of it. Since he had invaded his body, he had been through many battles, and while he hismelf definitely had improved, mostly thanks to the strange substance that allowed him and other monsters to evolve again and again, his host seemed to not have gone through such changes. Or, at least, not that he knew of. Which is why he wanted to reexamine his host's capabilities. Since the day he engineered Shnapa's hands to be more suitable to wielding weapons, Skee's host had shown surprising agility and proficiency with the bladed tail and felled many opponents. Had he improved at all since he started out ? Did he develop his skills ? Or did Skee's dominion over him prevented such new developments ?

Another thing that Skee wanted to test out was Shnapa's physical abilities. When he had to repair and rebuild most of his nerves, bones and muscles after that gargantuan monster of a greater leader caught him unaware and turned his insides to mush, he made sure they were better and sturdier than before, more efficient. But he didn't really take the time to examine the effects it had on Shanpa overall. Did he get stronger, tougher, more agile compared to when he first started using him ?

Last but not least, something else had occured after Shnapa's assisted recovery. A strange change, an impulse, or an awakening of sorts, within Shnapa's brain. Something unlike anything Skee had ever experienced while inside an host. In that moment, he decided not to prod into the matter further, as he was afraid of the possible consequences. But he couldn't resist the curiosity any longer. Besides, there could be room for improvement there too. After all, Skee was growing stronger and stronger and he felt that soon this body would no longer be enough, at least if he didn't change anything about it. And if this strange brain reaction he had felt could provide an opportunity for improvement, then he had to explore it. Thus, Skee finally attempted to investigate Shanpa's "brain change" from the aftermath of the tournament. What was that all about ?

He also kept plans in the back of his head for possible further modifications to Shnapa's body. The human-like hands had worked very well, and that successful first try at a modest change had emboldened him to try new things later. A fire breathing appendage perhaps ? Or maybe a set of wings, or a poison gland, or, or... But no, he shouldn't get ahead of himself. For now, he would simply reexplore Shnapa's body, noting everything remarkable about him, and Makralians in general, in order to get ideas of what could be improved upon.

Following your rest order, the pack devoured the remains of their fallen enemies and took a well-deserved nap to recover their forces.

You took this moment of respite to recenter on your host, trying to understand him and his abilities. He had indeed become much stronger since you had first started using him, and likely much stronger than he could have ever become on his own. His body structure was in a constant process of adaptation, and the recent intense battles he had been through had slowly ingrained a budding sense of battle that would surely truly blossom later.

Budding Skill: Makralian Fighting Style

Brain Change Investigation:
Easy 4: [20]
Outcome: / -Critical Success-
You then took a look at this strange brain change you had once noticed, but didn't dwell much on. A part of his brain was active in a very unusual way, independently from your control. Like a dreaming brain. You took a peak at this dream... there was a Makralian sleeping on a sunbaked branch. He opened his eyes.

"Hello. I have been wanting to speak to you. Ack! I guess we didn't really have a chance before? Hehehe. My name is Shnapa, but I guess you already know? Thanks for using my body. I have been meaning to tell you for a while now... am I weird? I have so many questions. Like who are you, where do you come from, what do you like... Maybe you do too? Sorry if I'm being nosy... everything is just pouring out. Oh, I don't really know your name. What's your name, crawling-thing-in-me?"

Shnapa's mind, remnants of his self, or had he always been there watching from the sidelines? In a sense, you felt the Essence had been slightly responsible for this. You felt this power had some effect on the self that you couldn't really understand, as if the more one got, the more it got closer to some better version of themselves.

Current Location: Central Savarde Jungle -- Arachnastinian Territories --- Inner Arachnastinian Territories
Nearby Creatures:
[Immediate Surroundings]
-Shnapa's Pack [Friends!]
[HP10 MP10 STR 1 CON 1 POW 0 RES 0 INT -1 IND -1]
-> Knap-knap 8/10
-> Apa-nap 8/10
-> Kenep 8/10
-> Peshnep 8/10

[Makralian Horde]
-The Horde Leader: Krauraka
-The 7 Greater Leaders
-The 39 Lesser Leaders
-The 24 last contestants
-Nearly a thousand of Adult Makralians

[Arachnastinian "Spiderfolk" Kingdom]
-Countless Arachnastinians

Spoiler: Skee Status (click to show/hide)
Title: Re: You are a Monster - Turn 61
Post by: Nakéen on October 05, 2023, 05:20:44 pm

Ulkas, the Horned Demon (Sarrak)
This was… Bad. With his theories reaffirmed, Ulkas did not have enough time to think about possibilities.

(Astrosa. Fire Collapser as we fly. Liel, we go towards unstable one.)

While he could not quite get a hang on their enemy abilities, messing with it further was -hopefully- within his reach.

Mess with Mad Core mind, optimally supplying it false information. Try translocating before its spell reaches completion. Gather illusions into three rough clusters, so we would have a visual screen for ourselves and two decoy targets.
If Core changes the spell mid-way - react accordingly.
If translocation fails or takes more time - concentrate on Violent Mana Absorbtion & messing with Core mindscape to lessen the effects.


Gone was the chimeric abomination of chrome and metal, replaced by an immaculate battle form that mere mortals would have worshipped as a god of war. The structural integration, the mind architecture, all finely crafted according to an ancient and precise design. A glimpse of perfection, of an assimilated harmony that was incomplete still. But oh so close to that glimpse...

This was your enemy.

[Astrosa: Xatares Collapser]
Core Stage: 8
Astrosa: Arma Support (+4)
Attack Level: +6AL (Stage 8 target)

Core CON: 5
> Situation: None
> Other: Soulstable Shell (+4AR)

Att Diff: 3
Final AL: 6
Astrosa Attack Roll (1d26): [17]
Core Defense Roll (1d20): [6]
[Attack Successful]
Damage (2d8): [13]
Flavor: [2] -No Additional Effect-

Astrosa fired the Collapser. You felt a low drone in your soul, and then a resonating echo emanating from the Rogue Core. A piece of immaculate shell shattered under the strain of its own harmony.

(...)

You were confident that you could react to the incoming spell with one action of your own. A forced translocation, or a mind disruption. But what if you could attempt both?...

[Extreme Analysis + Mind Separation]
Hard 14: [14]
Outcome: [1] -Success-

Remembering Ambition, you attempted in the heat of battle to try your hand at parallel casting. Time seemed to slow for you. You quickly reallocated all necessary mental resources to Mind Disruption, then shaved off the excess senses and functions of your body to get the necessary mental and magical power to simultaneously cast a Translocation spell.

Mind Disruption: False Information (Advanced)
Ulkas Casting: [Advanced] Mental Techniques
-4MP
INT 7 vs INT 5
Ulkas Bonus: Crown of Command+Mind Field+Extreme Analysis (+12)
Core Bonus: True Eye+Outer Mind Carapace (+8)
Ulkas (1d24): [23]+12=35
Core (1d20): [6]+8=13

You overwhelmed the Rogue Core with a barrage of redundant mental information within which were hidden countless thought parasites, while deflecting the counter-disruption of the Core. Each action felt like a stake of strain in your mind. You had no time to think. You forgot how to think. Instinct. The sum of your experiences. Good. Target still retaliating within acceptable mental parameters. Mental vista stable. Strain level: dangerous. Initiating second phase.

Translocation (Advanced)
Ulkas Casting: [Advanced] Innate Translocation Magic
-8MP
POW 1 vs RES 5
Ulkas Bonus: Advanced Magic (+5)
Core Bonus: Ancient Magic+Soulstable Shell (+10)
Core Malus: Mind Disruption (-6)
Ulkas (1d12): [10]+5=15
Core (1d20): [6]+4=10

Incoming Counter Casting. Sequences Unknown. Overwhelm risk: very high. Executing Decoy Spell Sequences....... Unexpected success. Executing Translocation-

"Translocation... successful. Exploiting node instability to prevent tracing..."

STRAINSTRAINSTRAIN: [2]
The sound of mindglass shattering.

M-mental vista uns-table. Pain threshold exceeded. Confusion. Forcefully resetting mental vista-

You lost consciousness.

(...)

You woke up. After feeling your breath, you felt bodily warmth on your cheek, and on your arm. You opened your eyes, and wanted to say something.

"Shh. Rest for now. We are safe."

Astrosa was sitting on a mound of corpses and armours, having fashioned a makeshift throne for herself. Your head was resting on her lap, and her hand on your arm. Calming. The Blood Gown had extended into a warm and soft sheet protecting you from the elements.

Current Location: -Dead Sea of Nepkeros (West from Nepkeros) -- Barren Lone Island --- Unknown Location???
Nearby creatures:
- Ersenas, Rogue Core
[HP 99/99 MP 95/99 STR 3+4 CON 2+3 POW 4+4 RES 2+3 INT 4+1 IND 2+2]
[A Control Core gone rogue after aeons of isolation. It has assimilated the security automatons of its own facility, forging for itself a bew body of ancient steel. It hovers above the ground, undisturbed by its lack of legs. It has four arms, a massive pair with impossibly flexible joints which end in massive clawed fists, and a smaller pair below with hands made of countless threads of metal that moves with precise dexterity. Only itself knows how long it has been perfecting its current form.]

Spoiler: Ulkas Status (click to show/hide)


Eximius Res, the Rusty Ring (Hawk132)
"Hrm... Let's put them down one by one."

Have Prias split into two of him with an Illusion and attempt to draw away one of the Ogres into trying to deal with it for as long as possible while we try to take down the other.

Let's kick it off with a Mana Slash.


Prias quickly shared the plan with the rest of the group. They accepted it without hesitating, assuming a battle formation to focus on a single Ogre.

Casting: Illusion [Innate Basic] -2MP

Distract Ogre:
Easy 6: [9]
Outcome: [3] -Critical Success-

You generated an illusion of Prias using your innate magic, leading one of the Ogres away from the other. Your distraction even caused the second Ogre to forget about you for a moment, which the entire group took as an opportunity to gang up on him.

[Prias: Mana Slash] -5MP
[Werbald: Monster-Killing Strike (Greatsword)]
[Malmey: Flash (Intermediate Arcane)] -4MP
[Caromash: Trueshot (Composite Bow)]
[Shavrine: Double Slash (Saber)]

Spoiler: Detail (click to show/hide)
Prias Attack Roll: 12=[9]+4
Werbald Attack Roll: 16=[14]+2
Malmey Attack Roll: 20=[16]+4
Caromash Attack Roll: 13=[5]+8
Shavrine Attack Roll: 12=[6]+6
Defender CON Roll: 0=[2]-2
Defender RES Roll: 1=[3]-2
[Successful Attacks]
GM: can I just call instant death now?
Damage 4d12+3d8+2d6+2d4+2d8: 26+20+7+5+5=63
The party insta-gibbed the Ogre

The was the first time Prias had fought along with others since he had become your wielder. The group moved in perfect unison, taking a position around the distracted Ogre without disturbing the space of their teammates. An arrow flew from Caromash's bow, landing in the side of the Ogre. As soon as it turned, a blinding and burning flash of light exploded in front of its eyes, and four simultaneous slashes cut it into pieces.

Now isolated, the remaining Ogre was dispatched as quickly as the first one was.

10 Lesser Essence

GM: that was an interesting test...

Current Location: Nepkeros Eastern Deadland -- Deadland

Nearby Creatures:
Monsters [Enemies]
- Ashen Ogre#1 [Dead] 5 Lesser Essence
- Ashen Ogre#2 [Dead] 5 Lesser Essence

Adventurer Party [Allies]
- Werbald the Squire
- Malmey the Mage
- Caromash the Scout
- Shavrine the Ranger

Spoiler: Eximius Res Status (click to show/hide)


Kori, the Elemental Spirit of Ice  - (TricMagic)

Minor Timeskip: [4]
The day passed, weighed by a lingering tension in the air. It is now night, and the dawn will eventually come.

Suro has gathered his allies at a great ice flower field. Did the other pretenders also do the same to prepare for tomorrow's battle? Or was it an eccentricity of this spirit, and of some remnants of its past life?

"Tomorrow's dawn will see the mountain change. All of you came with your own reasons. Yet does it matter? Thank you for fighting alongside my selfishness. I know we may part once it is all done, becoming strangers once more, enemies even. No matter, my gratitude will remain. May we succeed, and achieve our selfish wishes."

Current Location: Iron Ridge - The Frozen Summits -- Frost Tree Woods
Nearby Creatures:
-Allies of Suro
> Niveris, Spirit of Frozen River
> Hari the Snow Spirit
> Scar and Frostbite the Husks
> Eyeless and Half-Maw the Undead Wolves
> Crooked, Gut-Hole, Coldfur, and Rotscale the Undead Beasts.
> Hooves the Undead Centaur Beast
> Four Wings the Undead Winged Beast
> F'nelshee the Wraith
> Folphyr the Spirit of Northern Wind
> Hari the Spirit of Snow
> Karorai the Mountain Spirit.
> ... and a lot more.

Spoiler: Spirit of Ice Status (click to show/hide)
Title: Re: You are a Monster - Turn 61
Post by: Wolfkey on October 05, 2023, 05:52:07 pm
Swamp Slugipede

Find a big pool of mud to blend in with, then wait until a creature smaller than half my size walks by. If one does, jump out and swallow it whole.

Quoting this just because it might be easy to miss
I decided to rephrase my skills so what they do is clearer
Title: Re: You are a Monster - Turn 61
Post by: Hawk132 on October 05, 2023, 06:51:06 pm
"... Perhaps we put in a bit too much effort for this battle?" Eximius wondered, seemingly having gotten too used to battling with enemies he and Prias had no business fighting in the first place. "... Oh well."

Shrugging as well as a ring could, the Living Weapon eagerly vacuumed up the Essence left behind by the ogres. "Ready to continue?"

Onwards to Satroya! ... Well, maybe let's see if there's anything useful on the ogres first. Or if something useful could be made out of them.
Title: Re: You are a Monster - Turn 61
Post by: Dustan Hache on October 05, 2023, 07:37:55 pm
"They pose a threat? can scare them off, I bet..  What is their relation that causes this hesitation?"
The thoughtling chimed quietly in response to being told to halt, taking their instructions seriously.
Azarian also does his best to size up the exact number and rough strength while they were still hidden.
Title: Re: You are a Monster - Turn 61
Post by: Devastator on October 05, 2023, 09:44:37 pm
Rejected because it can't be done, or rejected because I don't have the spellpower to cast it on one of us?  I know we're a little resistant normally.  I might get better results if I practice with a slime instead.

"Okay, Skra, here's the plan."

"There's a lot of bugs on the mainland, and they're in groups harassing things.  We're going to hunt them to keep them away from the island.  We're also going to need to change again, because there's likely some queen bug somewhere."

"So we're going to hide, nail a batch, move.  Find their base.  And then keep doing it.

Eventually they'll get serious and send out their big bugs.  Then we'll attack their base and kill their queen."

"Keep hiding.  I know how to get under the treeline, and we can keep in touch with [Squack], without giving away the game."

"When you get enough essence, use it.  I'll try to resist the change until we need it, if I get enough myself."

"Got it?"

Enact the above plan.

In general:

Gather essence when available.  Kra can stage up.  Squacks will try to resist it, if he manages to get enough.
Use the experience ambushing the bugs to take out individuals or small squads.
Use the experience getting below the treeline, and the friendly relationship with the local slimes, to hide from the bugs and move around out of sight.
Find their base.
Wait for a good chance, say their stronger bugs leaving to hunt for us, as an opportunity to go in and kill the queen.
Title: Re: You are a Monster - Turn 61
Post by: Sarrak on October 06, 2023, 12:25:25 am
Rest… Sounded good. Browsing jumbled memories of the fight was still painful, so Ulkas relaxed back into Astrosa’s lap with a content smile, letting his mind recover while marveling at luxurious accommodation.

Rest well, enjoy and recover.
Title: Re: You are a Monster - Turn 61
Post by: Legendary Marksdorf on October 06, 2023, 08:04:20 am
Never in the entirety of its solitary parasite's life had Skee heard something like this, from a host. Well, not that he'd really talked much with his hosts before. Much less been thanked by them for using their body ! Honestly, the whole situation took him aback a little bit. But he supposed he should give an answer, at the very least. Who knew what would come of this ?

"Uh... yes... Hello. This is an... unusual situation, to say the least, but I suppose I can answer your questions." Skee declared hesitantly, before continuing.

"My name is Skee, although amongst my species, our own names usually matter little because of our way of life. I come from the jungle, just like you. As for who I am... For the most part, my life was just about surviving, infecting weak and easy hosts who wouldn't put up much of a fight just to be able to eat and hide from predators, discarding their bodies to escape when I was in trouble. But recently, something changed ? I don't know if I got bored, or if the power struggles of the jungle awoke this side of me, but I somehow developped a desire for more. More than just a life spent hiding. The ambition to grow stronger and stronger. Thinking about it now, it seems like the same thing happened to others, too. Just a look at the new Makralian horde's leaders should tell you as much. If I had to guess, it has to do with this "essence" stuff that's been going around."

Skee paused, realizing he'd never really talked about this with anyone, or even really materalized these thoughts. I guess having a conversation partner for once was helping him realize some things.

"You also asked what I like ? Mmhhh... Parasites don't usually have much of a personality of their own, but I guess I've taken a liking to the excitement of the fights I've... or should I say, we've been into. And what about you, Shnapa ? I'm kind of surprised a host would thank me for using their body... What was your life like before ?" He asked, still surprised by Shnapa's earlier statement.

(Action for after the conversation : Once everyone is sufficiently rested, Skee went back to the Horde, following the calls. Wouldn't wanna fall behind too much.)
Title: Re: You are a Monster - Turn 61
Post by: Nakéen on October 06, 2023, 02:00:21 pm
"They pose a threat? can scare them off, I bet..  What is their relation that causes this hesitation?"
The thoughtling chimed quietly in response to being told to halt, taking their instructions seriously.
Azarian also does his best to size up the exact number and rough strength while they were still hidden.

There is some old structure ahead, and you sense at least two humans. Their raw magical power is decent, higher than that of your current companions, but not all that stronger than that of some monsters you may have encountered. To obtain more information you would have to approach sneakily and risk being discovered.
Title: Re: You are a Monster - Turn 61
Post by: Prophet on October 06, 2023, 02:51:58 pm
[Well, since the waitlist is gone, and Nakeen appears to be in maximum overdrive, I figure I should try to throw my hat into the ring while I can!]

Spoiler: Horned Hound (click to show/hide)
Title: Re: You are a Monster - Turn 61
Post by: Dustan Hache on October 06, 2023, 05:39:19 pm
"You're not wrong that they feel strong, but their raw power can't win them the hour. beyond the wall was a ogre shaman and thralls, with careful team work they did fall. Leave me to scout, and figure it out, I will distract if we need to rout."
Have Toc and the others wait further away while I scout them out, and see if I can find out what they are doing and any weaknesses they may have.
Title: Re: You are a Monster - Turn 62
Post by: Nakéen on October 08, 2023, 04:33:04 pm
Update 62:



The Swamp Slugipede - (Wolfkey)
Swamp Slugipede

Find a big pool of mud to blend in with, then wait until a creature smaller than half my size walks by. If one does, jump out and swallow it whole.

Quoting this just because it might be easy to miss
I decided to rephrase my skills so what they do is clearer

Blend In:
Easy 6: [8]
Outcome: [2] (Success)

You easily found a pool of mud to blend in, where you patiently waited for something smaller than you to pass by. After a time, a Swamp Goblin appears.

[Slugipede: Swallow]
Spoiler: Detail (click to show/hide)
Attack Roll: 8=[4]+4
Defender Roll: 10=[10]
[Failed Attack]
[Open to Counterattack]

You burst out of the mud aiming to swallow the small goblin whole. With an astounding and completely unexpected roll, the Goblin managed to evade your attack!

Current Location: Sobol Swamps
Nearby Creatures:
- Swamp Goblin

Spoiler: TODO Status (click to show/hide)


Eximius Res, the Rusty Ring (Hawk132)
"... Perhaps we put in a bit too much effort for this battle?" Eximius wondered, seemingly having gotten too used to battling with enemies he and Prias had no business fighting in the first place. "... Oh well."

Shrugging as well as a ring could, the Living Weapon eagerly vacuumed up the Essence left behind by the ogres. "Ready to continue?"

Onwards to Satroya! ... Well, maybe let's see if there's anything useful on the ogres first. Or if something useful could be made out of them.

Prias chuckled.
"There is something relaxing about a quickly ended battle after the previous one."

He turned toward the adventurers.
"Still, let's try to save up our resources for now. It will only get tougher from there on."

"Sounds reasonable. We did go a bit overboard there, but better safe than sorry they say?"

(...)

Further into the Deadland (Luck): [3]
Sneak:
Easy 8: [1] -Critical Failure-

The group progressed further ahead. Hours did pass, but the world stood still, frozen in gray. A screech from above: a couple of skeletal wyverns.

Current Location: Nepkeros Eastern Deadland -- Deadland

Nearby Creatures:
Monsters [Enemies]
- Skeletal Wyvern#1
- Skeletal Wyvern#2

Adventurer Party [Allies]
- Werbald the Squire
- Malmey the Mage
- Caromash the Scout
- Shavrine the Ranger

Spoiler: Eximius Res Status (click to show/hide)


Squacks the Carrion Bird - (Devastator)
Rejected because it can't be done, or rejected because I don't have the spellpower to cast it on one of us?  I know we're a little resistant normally.  I might get better results if I practice with a slime instead.

"Okay, Skra, here's the plan."

"There's a lot of bugs on the mainland, and they're in groups harassing things.  We're going to hunt them to keep them away from the island.  We're also going to need to change again, because there's likely some queen bug somewhere."

"So we're going to hide, nail a batch, move.  Find their base.  And then keep doing it.

Eventually they'll get serious and send out their big bugs.  Then we'll attack their base and kill their queen."

"Keep hiding.  I know how to get under the treeline, and we can keep in touch with [Squack], without giving away the game."

"When you get enough essence, use it.  I'll try to resist the change until we need it, if I get enough myself."

"Got it?"

Enact the above plan.

In general:

Gather essence when available.  Kra can stage up.  Squacks will try to resist it, if he manages to get enough.
Use the experience ambushing the bugs to take out individuals or small squads.
Use the experience getting below the treeline, and the friendly relationship with the local slimes, to hide from the bugs and move around out of sight.
Find their base.
Wait for a good chance, say their stronger bugs leaving to hunt for us, as an opportunity to go in and kill the queen.


Skra was onboard with your plan, eager to tear some flesh. She was getting bored having nothing to do.
"Hehe, so we are just going to kill a big bug? Sounds easy!"

You set off for the mainland, aiming to gather essence to prepare for further confrontations with the insects.

(...)

Timeskip:
Training: [2,3]
Guerilla Warfare: [6,4]

In a short span of time, the mainland jungle had drastically changed. The greater part of it was now the hunting grounds of the Elemanoptera, which mercilessly and indiscriminately hunted all monsters they could find as if their hunger was bottomless. The slimes had nearly all been wiped out, and you barely managed to gather enough Essence for Skra to be able to evolve, and not enough for you to even reach half the needed amount.

Fortunately you managed to avoid their hunting squads, but your presence and past actions had not gone unnoticed. You felt as if they were actively searching for you, and as the day progressed, the hunting squads became more frequent, and more dangerous. They hadn't yet pinpointed your position, but it was only a matter of time.

You managed to find their main hive, somewhere in the northern part of the greater jungle. A great spire made of a strange material, with hundreds if not thousands of insects coming in and out of it.

You obtained 10 Lesser Essence
Skra has evolved into a Stage 2 Scorching Vulture

Current Location: Savarde Jungles (North) -- Elemanoptera Hive Outskirts
Nearby creatures:
- Skra the Scorching Vulture (Stage 3)

Spoiler: Squacks Status (click to show/hide)


Ulkas, the Horned Demon (Sarrak)
Rest… Sounded good. Browsing jumbled memories of the fight was still painful, so Ulkas relaxed back into Astrosa’s lap with a content smile, letting his mind recover while marveling at luxurious accommodation.

Rest well, enjoy and recover.

MP fully recovered
You took Astrosa up on the offer, and rested. In the meantime, Astrosa told you a bit of what she was up to when you were asleep, and where you had ended up.

The translocation had successfully went off, but it had sent you in a completely different location than what was intended. According to Liel, the instability of the node had been caused by some region-wide dimensional disturbance that affected weakened distant nodes. You were no longer in the Deadlands, nor in any place close to Nepkeros. You did notice that the fog around there was incredibly thick... and seemed faintly alive, thinking.

"I had some exchanges with the locals, well, those who didn't die to quickly and actually could communicate. They also call this place a deadland, and it seems we are in Eastenval. Sounds familiar does it? I remembered later, but that would be in the territory of that human kingdom, Fordania."

She smiled with a hint of nostalgia.
"Yep. Not so far from "home". Problem is, we can't seem to leave the place. The undead around there speak of an Armour that is keeping everyone trapped here. So I guess that if we want to leave, we are going to have to deal with it? Unless your translocation still works."

She streched her arms upward.
"But well, we've got time. We can looking into leaving this place when you are ready."

Current Location: -Deadland of Easenval (East from Fordania)
Nearby creatures:
- ?
Spoiler: Ulkas Status (click to show/hide)


Skee, the Insect Parasite (Legendary Marksdorf)
Never in the entirety of its solitary parasite's life had Skee heard something like this, from a host. Well, not that he'd really talked much with his hosts before. Much less been thanked by them for using their body ! Honestly, the whole situation took him aback a little bit. But he supposed he should give an answer, at the very least. Who knew what would come of this ?

"Uh... yes... Hello. This is an... unusual situation, to say the least, but I suppose I can answer your questions." Skee declared hesitantly, before continuing.

"My name is Skee, although amongst my species, our own names usually matter little because of our way of life. I come from the jungle, just like you. As for who I am... For the most part, my life was just about surviving, infecting weak and easy hosts who wouldn't put up much of a fight just to be able to eat and hide from predators, discarding their bodies to escape when I was in trouble. But recently, something changed ? I don't know if I got bored, or if the power struggles of the jungle awoke this side of me, but I somehow developped a desire for more. More than just a life spent hiding. The ambition to grow stronger and stronger. Thinking about it now, it seems like the same thing happened to others, too. Just a look at the new Makralian horde's leaders should tell you as much. If I had to guess, it has to do with this "essence" stuff that's been going around."

Skee paused, realizing he'd never really talked about this with anyone, or even really materalized these thoughts. I guess having a conversation partner for once was helping him realize some things.

"You also asked what I like ? Mmhhh... Parasites don't usually have much of a personality of their own, but I guess I've taken a liking to the excitement of the fights I've... or should I say, we've been into. And what about you, Shnapa ? I'm kind of surprised a host would thank me for using their body... What was your life like before ?" He asked, still surprised by Shnapa's earlier statement.

(Action for after the conversation : Once everyone is sufficiently rested, Skee went back to the Horde, following the calls. Wouldn't wanna fall behind too much.)

The coiled Makralian smiled gleefully.
"Skee! So that is your name. Before meeting you, my life was... empty. Fighting, surviving, hiding. A beast among many, without ambition and only thinking about the next meal. Looking back, it truly was meaningless. Even among my pack, I felt... lonely."

Shnapa descended from his branch, coming in front of you face to face, his head at your level.
"When you took over, I thought "I guess that's it. That's life". But somehow... I didn't disappear. And I watched, and marvelled. In a few days, you made something out of my body, and in my... heart. I felt something. It was painful at first, then frustrating, but then it was exhilarating! The pain of knowing my body held this kind of potential, that I had been wasting it. And now someone else had managed to make something out of it! Damn it! Why couldn't I do it? What did I lack?"

Shnapa closed his eyes once more.
"But then in that dream, I took a moment to think. I was lucky to meet you. To have been able to see a glimpse of something greater than what I was. You know, I don't think of you as a parasite. Rather... you are like a symbiote. It may be one-sied, but I thought of you as a friend, as someone who knew myself more than anyone else. I am satisfied. I wouldn't mind if you decided to erase me now, that's... the kind of Makralian I am. Guess that's why I could never be more than I was, right? But if you are willing to keep me around, I want to help you, like you helped me. I have seen you fight, plan, and adjust my body. I'm sure your potential is even greater than mine, and I can't help but marvel when I think of it."

(...)

The group resumed its advance after recovering a bit. They were still bruised and not at their best, but they could fight.

Luck: [6]

You followed the calls, until you met up with the main force who was clashing with the full brunt of the enemies defenses. It was chaos there, with hundred of monsters clashing in a great melee across this part of the jungle, from the ground and in the trees. Arrows of chitin rained from everywhere, insect and mammal limbs flew off regularly, and on each side some powerful champions mowed down the weaker ones like grass.

The Arachnastinians seem to have the advantage.

Current Location: Central Savarde Jungle -- Arachnastinian Territories --- Inner Arachnastinian Territories
Nearby Creatures:
[Immediate Surroundings]
-Shnapa's Pack [Friends!]
[HP10 MP10 STR 1 CON 1 POW 0 RES 0 INT -1 IND -1]
-> Knap-knap 8/10
-> Apa-nap 8/10
-> Kenep 8/10
-> Peshnep 8/10

[Big Battle!]
-Hundred of Arachnastinian
-Hundred of Makralians


[Makralian Horde]
-The Horde Leader: Krauraka
-The 7 Greater Leaders
-The 39 Lesser Leaders
-The 24 last contestants
-Nearly a thousand of Adult Makralians

[Arachnastinian "Spiderfolk" Kingdom]
-Countless Arachnastinians

Spoiler: Skee Status (click to show/hide)


The Horned Hound - (Prophet)
[Well, since the waitlist is gone, and Nakeen appears to be in maximum overdrive, I figure I should try to throw my hat into the ring while I can!]

Spoiler: Horned Hound (click to show/hide)

(Lazy GM will do your traits and skills later)

Luck: [2]

You have been enslaved by Demons, after they invaded your home in the frost mountains. Your taskmaster is currently leading you and the other thralls toward another forest, the old territory of a monster called the White Fang. You don't know the specifics, but a great battle is about to take place.

Spoiler: Horned Hound Status (click to show/hide)


Azarian, the Imbued Thoughtling (Dustan Hache)
"You're not wrong that they feel strong, but their raw power can't win them the hour. beyond the wall was a ogre shaman and thralls, with careful team work they did fall. Leave me to scout, and figure it out, I will distract if we need to rout."
Have Toc and the others wait further away while I scout them out, and see if I can find out what they are doing and any weaknesses they may have.

Sneak
Easy (6): [4]
Outcome: [2] -Critical Failure-

You approached alone, silently weaving between the foliage until the ruins were in sight. Suddenly you felt a familiar, discomfortable presence - the undead. And some magic reaction, like... an alarm?

You hadn't even seen the necromancers yet, who were most likely inside the ruined structure, that an undead patchwork of creatures jumped out from another part of the ruins. It was as big as a great bear, and had parts of many creatures glued to itself. You couldn't sense its mind, which was quite problematic: it might be possible your mental attacks would be drastically less effective against it.

Current Location: Lineine Woods
Nearby Creatures:
- Undead Chimera Hostile
- Toc the Teal Goblin and Friend
- Human Party Wary
> Shiny and long weapon holding human, named Breios
[15/15 12/12 STR1 CON0 POW1 RES1 INT1 IND2]
> Human with long hair holding some strange object, named Yevlaine
> Big human like a small ogre, holding nothing. Named Patreio.
> "Sleeping" on the back of the big one human, named Paimni Badly Wounded

- Human Necromancers

Spoiler: Azarian's Status (click to show/hide)
Title: Re: You are a Monster - Turn 62
Post by: Wolfkey on October 08, 2023, 05:03:52 pm
Swamp Slugipede

If the goblin is holding a weapon, try to disarm it. Then try to swallow it again.
Title: Re: You are a Monster - Turn 62
Post by: Egan_BW on October 08, 2023, 06:29:25 pm
Title: Re: You are a Monster - Turn 62
Post by: Prophet on October 08, 2023, 06:36:26 pm
The Hound knew it wasn't likely to get away now, it's previous attempt still stung, the taskmaster's eyes watching to closely.

The Hound bids it's time. Waiting for an opportunity to escape in the chaos of the coming events.
Title: Re: You are a Monster - Turn 62
Post by: Dustan Hache on October 08, 2023, 07:03:01 pm
Azarian focused firmly on the creature with his gaze, analyzing it with intensity even as he kited away to avoid being struck by it. The necromancers were like puppetmasters, all he had to do was figure out how to cut the strings. Perhaps with his more refined skills he could use his Psi-Siphon to deplete whatever was fueling it's rampage.
Title: Re: You are a Monster - Turn 62
Post by: Hawk132 on October 08, 2023, 07:48:25 pm
[Ulkas is in Easenval's Deadland as I suspected? Looking forwards to seeing 'Ferratus' again.]

"Geh... Wyverns. Might not be a dragon, but still brings back bad memories." Eximius 'winced', recalling a certain toxic sludge dragon from long, long ago.

Try to clip one of their wings with a Mana Wave. If successful in grounding them, finish with a Mana Drain.
Title: Re: You are a Monster - Turn 62
Post by: Devastator on October 08, 2023, 08:15:28 pm
(Skra should be stage 3.  She was introduced as being stage 1, and has evolved twice.)

Carrion bird (Stage 0)
->
Jagged Carrion bird (Stage 1)
->
Cinder Vulture (Stage 2)
->
Scorching Vulture (Stage 3.)

Time for the next step.  Lets lure them away, by attacking a scouting group at a good distance from the nest.  Kill them all (and absorb their essence), but one, and capture that one.

Tell that one that the "Lord of Fire" is challenging the insects, and challenge them to a fight there, at the extreme end of their territory.  Let the survivor go to bring the challenge back to the nest.

After that, sneak in close to the nest and see what happens.
Title: Re: You are a Monster - Turn 62
Post by: Nakéen on October 08, 2023, 11:51:24 pm
Will correct Skra!
Title: Re: You are a Monster - Turn 62
Post by: Sarrak on October 09, 2023, 12:23:47 am
[Ulkas is in Easenval's Deadland as I suspected? Looking forwards to seeing 'Ferratus' again.]
[Yep, feels like Armor has its own dominion now, ruling with an all-consuming greed. I have a feeling that dice & chance are trying to use demons like cleaners for world’s messes… Though, considering that they have kinda enabled armor to power up on villagers in first season - maybe karma?

Also, your party is kinda unlucky, hopefully luck would turns its face on you and we learn what this whole situation is about.]
Title: Re: You are a Monster - Turn 62
Post by: Nakéen on October 09, 2023, 12:34:23 am
Quote from: Ulkas
“Liel, now that I have rested, what can you tell us about the opponent we have faced at the military facility? I have gathered that it once was a Core, one which turned its facility into an extension of itself. Both perfected and yet somehow… Even more twisted from that seeming perfection.”

"Xatares is grateful... and apologies for inadvertently sending us toward a death trap. This situation fell far outside our expectations, a core corruption is unacceptable... and shouldn't have been allowed to happen. We surmise the failsafes failed due to some unknown reason. Rogue Core Ersenas has been flagged as an Enemy. We have been able to determine it willingly used the emergency beacon to lure in Levem rescue efforts, in order to ambush them and appropriate their ichor. By doing so, it openly made itself an enemy of Levem."
Title: Re: You are a Monster - Turn 62
Post by: Devastator on October 09, 2023, 12:35:19 am
(Mind having a bit of a plot recap, Sarrak?  I remember there was some reason it was really bad to let essence die, but not all the details.)
Title: Re: You are a Monster - Turn 62
Post by: Nakéen on October 09, 2023, 12:37:02 am
(Mind having a bit of a plot recap, Sarrak?  I remember there was some reason it was really bad to let essence die, but not all the details.)
(Letting Essence "die" is not really bad or good, maybe you are confusing it with something else? You can't really let Essence die, if you do not take it, it does not vanish but is absorbed back into the world.)
Title: Re: You are a Monster - Turn 62
Post by: Sarrak on October 09, 2023, 01:04:38 am
(Mind having a bit of a plot recap, Sarrak?  I remember there was some reason it was really bad to let essence die, but not all the details.)
(Once upon a time, there were ‘star gods’. Most nameless, but one had name and thus, grand ideas, creating the world we live in. Then, creatures came to be. My ideas on the purpose of creation range from selfish benevolence (by living and expressing themselves, creatures enriched both themselves and their creator) to eldritch farming practices (creatures having fulfilling lives is a byproduct of Essence enrichment process).

It went for a long time, while other ‘star gods’ were going mad with hunger they did not fully realize at first. Then, Catastrophe occurred. Basically, an attack from others/foreign entity, where our creator used its Essence to retaliate. Sacrificing its creation/farm, but not fully - and possibly infecting other ‘star gods’ with itself, for they have used its Essence to actualize themselves and got Names.

Essence is the Blood of Creator. And possibly traces of its very soul - which allows it to support our own souls, making progress possible (most probably, Essence has greatly intelligence development in creatures, otherwise there would not be so many races).

Full disappearance of Essence equals death of the world itself, which is partly/fully our creator - and full access to what remains for other ‘star gods’, who are even now trying to mess with inhabitants to gain trickles of Essence.)

TLDR: World is using Essence as a crutch for sloppy/intentional world-building by its ‘star god’ creator and it is absolutely indispensable for its functioning as of now. World without Essence might be possible, but this one can’t be it. Essence is its soul, immune system and replication cycle.
Title: Re: You are a Monster - Turn 62
Post by: Nakéen on October 09, 2023, 01:06:28 am
(Mind having a bit of a plot recap, Sarrak?  I remember there was some reason it was really bad to let essence die, but not all the details.)
(Once upon a time, there were ‘star gods’. Most nameless, but one had name and thus, grand ideas, creating the world we live in. Then, creatures came to be. My ideas on the purpose of creation range from selfish benevolence (by living and expressing themselves, creatures enriched both themselves and their creator) to eldritch farming practices (creatures having fulfilling lives is a byproduct of Essence enrichment process).

It went for a long time, while other ‘star gods’ were going mad with hunger they did not fully realize at first. Then, Catastrophe occurred. Basically, an attack from others/foreign entity, where our creator used its Essence to retaliate. Sacrificing its creation/farm, but not fully - and possibly infecting other ‘star gods’ with itself, for they have used its Essence to actualize themselves and got Names.

Essence is the Blood of Creator. And possibly traces of its very soul - which allows it to support our own souls, making progress possible (most probably, Essence has greatly intelligence development in creatures, otherwise there would not be so many races).

Full disappearance of Essence equals death of the world itself, which is partly/fully our creator - and full access to what remains for other ‘star gods’, who are even now trying to mess with inhabitants to gain trickles of Essence.)

TLDR: World is using Essence as a crutch for sloppy/intentional world-building by its ‘star god’ creator and it is absolutely indispensable for its functioning as of now. World without Essence might be possible, but this one can’t be it. Essence is its soul, immune system and replication cycle.

(10/10 Sarrak! This is all correct.)
Title: Re: You are a Monster - Turn 62
Post by: Sarrak on October 09, 2023, 02:56:24 am
Quote from: Ulkas
“Liel, now that I have rested, what can you tell us about the opponent we have faced at the military facility? I have gathered that it once was a Core, one which turned its facility into an extension of itself. Both perfected and yet somehow… Even more twisted from that seeming perfection.”

"Xatares is grateful... and apologies for inadvertently sending us toward a death trap. This situation fell far outside our expectations, a core corruption is unacceptable... and shouldn't have been allowed to happen. We surmise the failsafes failed due to some unknown reason. Rogue Core Ersenas has been flagged as an Enemy. We have been able to determine it willingly used the emergency beacon to lure in Levem rescue efforts, in order to ambush them and appropriate their ichor. By doing so, it openly made itself an enemy of Levem."

”We should return to hunt it down… But only after we get some defense from its ability to affect souls. Was it something unique to Mad Core, or it just used what all Cores have to twisted purpose?”

“Astrosa, much thanks for the wait and information. I feel like my mind has recovered adequately and without lingering issues. I should probably need to get a better grasp on myself before attempting something similar again. For now, I’m feeling traces of mentality in the fog, so I’ll attempt to deduce what is affecting these lands. We may also travel around a bit to find some weak monsters to control and evolve - I assume you met no worthy opponents while I you were gathering information?”

Not all monsters are suitable for evolution and some may be more important as information providers than snacks, just as Astrosa proved. Ulkas smiled happily, glad that his partner was getting sharper and more proficient in handling information. It was a rather nice development.

Check out the fog via Mind Field and Analysis. Take care not to overload the mind and see if recovery went smoothly. If there are some weak monsters - see if we could evolve them like we did before meeting Ambition.
Title: Re: You are a Monster - Turn 62
Post by: Legendary Marksdorf on October 09, 2023, 05:55:51 am
"Shnapa. You're saying I'm a symbiote, and your friend ? I have to tell you, originally, I just planned to use your body as a stepping stone to possess a more powerful one. I only healed you, helped you grow and fight, made plans, for my own benefit. And yet..."

Skee paused, before continuing.

"I've grown accustomed to this body, to you, Shnapa. Attached, perhaps even. Fighting alongside a pack, being a part of a greater organization such as the Horde... Those are things I had never experienced before. Usually, parasites do not go for social monsters, because it's easy for their consorts to tell something is wrong, and they get discovered right away. I guess our meeting was... fated ? We both got to experience new, exciting things. Shnapa. I will not erase you. I believe there is something to be gained of our association. And for what it's worth, well, I'm... glad that you could experience this growth as well. Your old life, it sounds a lot like my old life. Not very interesting, to say the least. Anyways. You mentioned you wanted to help. What do you have in mind exactly, partner ?"


(...)

(Back to the present)

Skee arrived at the heart of battle. Such chaos ! Any wrong move now could get him and his pack decimated. Quickly, he decided a course of action. Mentioning his pack to stay close to him, he stayed away from the combat for now while trying to analyze the situation. In particular, he looked for the great leaders. Where were they ? Who were they fighting ? The best way to act was probably to try and assist them. They represented the biggest power in the horde. Should they die or be incapacitated, the Horde's chances of winning would be greatly diminshed. Skee also tried to identify the most powerful entities on the other side, and what powers they seemed to display. Lastly, speaking in his own mind, he asked "Hey, Shnapa. Any ideas ?".
Title: Re: You are a Monster - Turn 62
Post by: Devastator on October 10, 2023, 03:58:43 am
(Once upon a time, there were ‘star gods’. Most nameless, but one had name and thus, grand ideas, creating the world we live in. Then, creatures came to be. My ideas on the purpose of creation range from selfish benevolence (by living and expressing themselves, creatures enriched both themselves and their creator) to eldritch farming practices (creatures having fulfilling lives is a byproduct of Essence enrichment process).

It went for a long time, while other ‘star gods’ were going mad with hunger they did not fully realize at first. Then, Catastrophe occurred. Basically, an attack from others/foreign entity, where our creator used its Essence to retaliate. Sacrificing its creation/farm, but not fully - and possibly infecting other ‘star gods’ with itself, for they have used its Essence to actualize themselves and got Names.

Essence is the Blood of Creator. And possibly traces of its very soul - which allows it to support our own souls, making progress possible (most probably, Essence has greatly intelligence development in creatures, otherwise there would not be so many races).

Full disappearance of Essence equals death of the world itself, which is partly/fully our creator - and full access to what remains for other ‘star gods’, who are even now trying to mess with inhabitants to gain trickles of Essence.)

TLDR: World is using Essence as a crutch for sloppy/intentional world-building by its ‘star god’ creator and it is absolutely indispensable for its functioning as of now. World without Essence might be possible, but this one can’t be it. Essence is its soul, immune system and replication cycle.

(Thanks, but I'm still going to try to destroy essence.  From Squacks point of view, it makes creatures insane with hunger.  Sure, they're more intelligent about how they hunt and kill each other, but they're still going to do it.  And defeating these other star gods should certainly be possible... he's killed creatures above his level before, and with good information (and some non-essence based training), it might be possible, either inside or outside the essence system.

Maybe it doesn't need to all die, but what's left should be in the world, and only in the world, instead of making creatures out here crazy.)
Title: Re: You are a Monster - Turn 62
Post by: Sarrak on October 10, 2023, 05:31:21 am
(Thanks, but I'm still going to try to destroy essence.  From Squacks point of view, it makes creatures insane with hunger.  Sure, they're more intelligent about how they hunt and kill each other, but they're still going to do it.  And defeating these other star gods should certainly be possible... he's killed creatures above his level before, and with good information (and some non-essence based training), it might be possible, either inside or outside the essence system.

Maybe it doesn't need to all die, but what's left should be in the world, and only in the world, instead of making creatures out here crazy.)
(Sure, would be interesting to see. A pity Squacks is not interested in history and does not know the golden age the Essence led to before Catastrophe happened. Though, if golden age was prequel to farming and it was only framed as an outsider attack…

Also. Getting rid of Essence while having soul built upon it is basically impossible. Soul & mind are somewhat interconnected and getting rid of Essence collapses soul with mind soon to follow (see: Catastrophe).

There are at least one option to get rid of Essence in particular - embrace Corruption, it is not tied with ‘star gods’ as far as I know - but world itself would view you as cancer to be destroyed.

Another option might be solidifying the soul and transferring into Essence-less body, but it has many problems and I’m not sure it is possible to do without huge problems with mind at very least.)
Title: Re: You are a Monster - Turn 62
Post by: Devastator on October 10, 2023, 09:13:33 am
(As for destroying essence being impossible, well, so was resisting it, and Squacks currently knows how to do that for an extended period of time.  I'll take a crack at trying to outright destroy some before too long.

Squacks doesn't have any idea what 'corruption' is either, although that sounds like what happens from consuming essence, rather than something that opposes it.)
Title: Re: You are a Monster - Turn 63
Post by: Nakéen on October 14, 2023, 08:17:50 pm
Update 63:



The Swamp Slugipede - (Wolfkey)
Swamp Slugipede

If the goblin is holding a weapon, try to disarm it. Then try to swallow it again.

[Goblin: Wooden Club]
Spoiler: Detail (click to show/hide)
Attack Roll: 9=[8]+1
Defender Roll: 7=[7]
[Successful Attack]
Damage: [4] (10/10 -> 6/10)

The Swamp Goblin gave you a fierce whack with the wooden club it was holding, sending you reeling a bit. You attempted to grab the weapon.

Grab and Disarm:
Moderate-Hard (12): [4]
Outcome: [2] -Critical Failure-

You reached out for the club, but failed to grab it! You lost balance, and the Goblin went in for another whack.

[Goblin: Wooden Club]
Spoiler: Detail (click to show/hide)
Attack Roll: 11=[10]+1
Defender Roll: 2=[2]
[Successful Attack]
Damage: [2] (6/10 -> 4/10)

[Slugipede: Swallow]
Spoiler: Detail (click to show/hide)
Attack Roll: 1=[1]
Defender Roll: 4=[4]
[Failed Attack]
[Open to Counterattack]

The Goblin struck you another time, and stumbled out of the way when you lunged for a Swallow. Damage was starting to really accumulate on you.

[Mana Absorption]: [6] -Overshoot-
Your regenerative abilities triggered, draining all your mana at once.
+5HP (4/10 -> 9/10)
-10MP

Current Location: Sobol Swamps
Nearby Creatures:
- Swamp Goblin

Spoiler: Swamp Slugipede Status (click to show/hide)


Purrbul the Small Tiger Slime - (Egan_BW)

Luck: [3]
You are a slime, living a normal slime life in what is known as a Monster Pit of Marandars. It's a great hole in the land filled with lush vegetation and countless monsters weak and strong. Here, it's eat or get eaten.

Current Location: Marandars - Monster Pit
Nearby Creatures:
- None for now

Spoiler: Purrbul Status (click to show/hide)


The Horned Hound - (Prophet)
The Hound knew it wasn't likely to get away now, it's previous attempt still stung, the taskmaster's eyes watching to closely.

The Hound bids it's time. Waiting for an opportunity to escape in the chaos of the coming events.

Spoiler: Horned Hound (click to show/hide)

Luck: [5]
A sudden snowstorm struck the area, completely obscuring the surroundings and separating your group from the main force. Although there is definitely something unnatural about that storm, maybe now is your chance!

Spoiler: Horned Hound Status (click to show/hide)


Azarian, the Imbued Thoughtling (Dustan Hache)
Azarian focused firmly on the creature with his gaze, analyzing it with intensity even as he kited away to avoid being struck by it. The necromancers were like puppetmasters, all he had to do was figure out how to cut the strings. Perhaps with his more refined skills he could use his Psi-Siphon to deplete whatever was fueling it's rampage.

Focused Fault (INT 3):
Easy 4: [2]
Outcome: [1] -Critical Failure-

Before you could react, the Undead Chimera charged at you! You attempted to move away, but it was too fast.

[Undead Chimera: Brutal Charge]
Spoiler: Detail (click to show/hide)
Attack Roll: 12=[12]
Defender Roll: 1=[1]
[Successful Attack]
Damage: [11] (21/21 -> 10/21)

You were gored by an uneven horn, and the impact sent a shockwave across your entire body. Luckily you were thrown away by the force of the charge, and crashed into a brush a few meters away from the Undead. You were badly hurt, and that thing was strong.

You attempted to fire a Psi-Siphon, maybe that would help you find a weakness.

[Azarian: Psi-Siphon (-2MP)]
Spoiler: Detail (click to show/hide)
Attack Roll: 12=[9]+1
Defender Roll: 1=[1]
[Successful Attack]
Damage: [2] Oof...
You absorbed 1MP.
Effect: [4]
Chimera IND reduced by 1.

The Undead monster looks as fierce as ever, and as mindless as ever.

Current Location: Lineine Woods
Nearby Creatures:
- Undead Chimera Hostile
[??-2/?? ??-1MP/?? STR3 CON?? POW?? RES1 INT?? IND??-1]
- Human Necromancers (location unknown)

Allies:
- Toc the Teal Goblin and Friend
- Human Party Wary
> Shiny and long weapon holding human, named Breios
[15/15 12/12 STR1 CON0 POW1 RES1 INT1 IND2]
> Human with long hair holding some strange object, named Yevlaine
> Big human like a small ogre, holding nothing. Named Patreio.
> "Sleeping" on the back of the big one human, named Paimni Badly Wounded

Spoiler: Azarian's Status (click to show/hide)


Eximius Res, the Rusty Ring (Hawk132)
[Ulkas is in Easenval's Deadland as I suspected? Looking forwards to seeing 'Ferratus' again.]

"Geh... Wyverns. Might not be a dragon, but still brings back bad memories." Eximius 'winced', recalling a certain toxic sludge dragon from long, long ago.

Try to clip one of their wings with a Mana Wave. If successful in grounding them, finish with a Mana Drain.

[Prias: Mana Wave (-3MP)]
Spoiler: Detail (click to show/hide)
Attack Roll: 12=[8]+4
Defender Roll: 11=[8]+3
[Successful Attack]
Damage: [4]
Luck: [5]

Prias fired a Mana Wave at one of the wyverns. The crescent wave of slashing mana clipped the left wing of the skeletal creature, which then fell uncontrollably on the ground.

[Prias: Mana Drain]
Spoiler: Detail (click to show/hide)
Attack Roll: 8=[4]+4
Defender Roll: -3=[1]-4
[Successful Attack]
Damage: [13]
Mana Drain (STR3 vs RES1): [1] vs [11]
Failed to drain mana.

Adventurer abstraction:
Werbald 1d16: [9]
Malmey 1d16: [14]
Caromash 1d14: [14]
Shavrine 1d14: [10]
Wyvern2 1d12: [7]

Meanwhile, the four adventurers easily dispatched the remaining wyvern without taking even a scratch.

Current Location: Nepkeros Eastern Deadland -- Deadland

Nearby Creatures:
Monsters [Enemies]
- Skeletal Wyvern#1 -17HP
- Skeletal Wyvern#2 DEAD (5 lesser Essence)

Adventurer Party [Allies]
- Werbald the Squire
- Malmey the Mage
- Caromash the Scout
- Shavrine the Ranger

Spoiler: Eximius Res Status (click to show/hide)


Squacks the Carrion Bird - (Devastator)
(Skra should be stage 3.  She was introduced as being stage 1, and has evolved twice.)

Carrion bird (Stage 0)
->
Jagged Carrion bird (Stage 1)
->
Cinder Vulture (Stage 2)
->
Scorching Vulture (Stage 3.)

Time for the next step.  Lets lure them away, by attacking a scouting group at a good distance from the nest.  Kill them all (and absorb their essence), but one, and capture that one.

Tell that one that the "Lord of Fire" is challenging the insects, and challenge them to a fight there, at the extreme end of their territory.  Let the survivor go to bring the challenge back to the nest.

After that, sneak in close to the nest and see what happens.


Attacking a scouting group: [2]
You initiated the first step of the plan, getting farther away from the central spire in order to attack a scouting party and lure away some of the insects away from the main nest. Once you were at a fair enough distance, you waited for a small group of Elemanoptera to pass by your ambush location: a small group of three, the smallest size you had been able to find for a scouting party.

The ambush didn't work so well. They reacted far too quickly, and spread out to avoid confrontation rather than counterattack. You saw each of the scout emit a bright flash of light, as if sending a call. More insects than expected arrived at the scene, and it was probably only the start of it! For now they were only basic hunting squads, but the more dangerous patrol squads would soon arrive.

You are being surrounded, escaping will not be an easy task.

Current Location: Savarde Jungles (North) -- Elemanoptera Hive Outskirts
Nearby creatures:
Initial Scouting Party:
-Elemanoptera Scout #1
-Elemanoptera Scout #2
-Elemanoptera Scout #3

Hunting Squad A:
-Tri-Elemanoptera Hunter Leader #1A
-Elemanoptera Hunter #2A
-Elemanoptera Hunter #3A
-Elemanoptera Hunter #4A

Hunting Squad B:
-Tri-Elemanoptera Hunter Leader #1B
-Elemanoptera Hunter #2B
-Elemanoptera Hunter #3B
-Elemanoptera Hunter #4B

Ally:
- Skra the Scorching Vulture (Stage 3)
[HP28/28 MP17/17 STR4 CON1 POW-1 RES1 INT-1 IND0]

Spoiler: Squacks Status (click to show/hide)


Ulkas, the Horned Demon (Sarrak)
Quote from: Ulkas
“Liel, now that I have rested, what can you tell us about the opponent we have faced at the military facility? I have gathered that it once was a Core, one which turned its facility into an extension of itself. Both perfected and yet somehow… Even more twisted from that seeming perfection.”

"Xatares is grateful... and apologies for inadvertently sending us toward a death trap. This situation fell far outside our expectations, a core corruption is unacceptable... and shouldn't have been allowed to happen. We surmise the failsafes failed due to some unknown reason. Rogue Core Ersenas has been flagged as an Enemy. We have been able to determine it willingly used the emergency beacon to lure in Levem rescue efforts, in order to ambush them and appropriate their ichor. By doing so, it openly made itself an enemy of Levem."

”We should return to hunt it down… But only after we get some defense from its ability to affect souls. Was it something unique to Mad Core, or it just used what all Cores have to twisted purpose?”

“Astrosa, much thanks for the wait and information. I feel like my mind has recovered adequately and without lingering issues. I should probably need to get a better grasp on myself before attempting something similar again. For now, I’m feeling traces of mentality in the fog, so I’ll attempt to deduce what is affecting these lands. We may also travel around a bit to find some weak monsters to control and evolve - I assume you met no worthy opponents while I you were gathering information?”

Not all monsters are suitable for evolution and some may be more important as information providers than snacks, just as Astrosa proved. Ulkas smiled happily, glad that his partner was getting sharper and more proficient in handling information. It was a rather nice development.

Check out the fog via Mind Field and Analysis. Take care not to overload the mind and see if recovery went smoothly. If there are some weak monsters - see if we could evolve them like we did before meeting Ambition.

"Soul Manipulation was a highly restricted ability. Under normal circumstances, Facility Cores were not authorized to access to Soul Manipulation. It is likely that the Rogue Core managed to bypass the restriction when its facility broke down."

Fog Analysis (Mind Field and Extreme Analysis)
Easy 6: [9]
Outcome: [2] -Success-

It was quite clar to you. This Fog was alive, and it was some sort of Mind Field. A vast Mind Field that had managed that stretched out over the entire land, as if you were now in the half-nightmare of some entity. With your abilities, you could trace it back to its source.

Low stage farming: [4]
It was easy to manipulate the mindless undead into killing each others and absorbing essence so that some of them matured into higher Stage undead. There was something very entertaining about all this. Each monsters had variations in their transformations, and one could play a game of guessing what a monster would evolve into. One rotten soldier could become some hulking armoured creature, or a physically unchanged but more skilled creature. Some developped magic abilities, other didn't. But all the same, their essence became of higher quality.

In the end you only managed to "raise" 2 monsters to the 3rd Stage.
+20 Medium Essence

Current Location: -Deadland of Easenval (East from Fordania)
Nearby creatures:
- ?
Spoiler: Ulkas Status (click to show/hide)


Skee, the Insect Parasite (Legendary Marksdorf)
"Shnapa. You're saying I'm a symbiote, and your friend ? I have to tell you, originally, I just planned to use your body as a stepping stone to possess a more powerful one. I only healed you, helped you grow and fight, made plans, for my own benefit. And yet..."

Skee paused, before continuing.

"I've grown accustomed to this body, to you, Shnapa. Attached, perhaps even. Fighting alongside a pack, being a part of a greater organization such as the Horde... Those are things I had never experienced before. Usually, parasites do not go for social monsters, because it's easy for their consorts to tell something is wrong, and they get discovered right away. I guess our meeting was... fated ? We both got to experience new, exciting things. Shnapa. I will not erase you. I believe there is something to be gained of our association. And for what it's worth, well, I'm... glad that you could experience this growth as well. Your old life, it sounds a lot like my old life. Not very interesting, to say the least. Anyways. You mentioned you wanted to help. What do you have in mind exactly, partner ?"


(...)

(Back to the present)

Skee arrived at the heart of battle. Such chaos ! Any wrong move now could get him and his pack decimated. Quickly, he decided a course of action. Mentioning his pack to stay close to him, he stayed away from the combat for now while trying to analyze the situation. In particular, he looked for the great leaders. Where were they ? Who were they fighting ? The best way to act was probably to try and assist them. They represented the biggest power in the horde. Should they die or be incapacitated, the Horde's chances of winning would be greatly diminshed. Skee also tried to identify the most powerful entities on the other side, and what powers they seemed to display. Lastly, speaking in his own mind, he asked "Hey, Shnapa. Any ideas ?".

(Back in the mind of Shnapa)
"Partner... this is a sweet word. Here is my idea: I will handle my body during battle to lighten your load. You will be able to see things I won't be able to, I'm sure that will work out well for us. Two are better than one!"

Budding Skill: Symbiotic Battle Style (Novice)

(...)

Battlefield Analysis (INT 4):
Easy 3: [17]
Outcome: [3] -Critical Success-

Your squad followed your directive and you hid in the safety of a tree from which you could oversee most of the battlefield.

On the Makralian side, Krauraka the Hungry and Greater Leader himself was on the frontline, facing two massive Arachnastinians at once. He also had changed: he might have evolved during the assault. You could see most of the Greater Leaders here, save for Rushnu and Napkak. Not too far from you was also Knakarsh the Mighty, who was riddled with countless spears and bleeding heavily. He was facing an Arachnastinian Champion like the one you fought, but it didn't seem like he was the one putting him in such difficulties. Upon closer inspection, these weren't spears... but spear sized arrows. You focused your gaze, and found an Arachnastinian unlike any other hiding in the trees along with other archers.

Its chitin was black and its build wasn't particularly impressive, and you could have mistaken is for yet another footsoldier. But this archer wielded a greatbow taller than itself, and taller than the tallest Makralian. It also had a subtle horn on its head, which may have indicated some sort of rank. None of its shots seemed to miss.

On another side of the battlefield, you noticed what could be called heavy cavalry. Despite the treacherous terrain of the jungles, these heavily armoured Arachnastinians moved at incredible speeds without being hindered by trees and vines, crashing into Makralians with incredible force. They were led by a behemoth of an Arachnastinian that wielded a gigantic cleaver made of some sort of petrified wood.

You could count several other elite enemies, but these two seemed like the most dangerous on a strategic scale.

Current Location: Central Savarde Jungle -- Arachnastinian Territories --- Inner Arachnastinian Territories
Nearby Creatures:
[Immediate Surroundings]
-Shnapa's Pack [Friends!]
[HP10 MP10 STR 1 CON 1 POW 0 RES 0 INT -1 IND -1]
-> Knap-knap 8/10
-> Apa-nap 8/10
-> Kenep 8/10
-> Peshnep 8/10

[Big Battle!]
-Hundred of Arachnastinian
-Hundred of Makralians


[Makralian Horde]
-The Horde Leader: Krauraka
-The 7 Greater Leaders
-The 39 Lesser Leaders
-The 24 last contestants
-Nearly a thousand of Adult Makralians

[Arachnastinian "Spiderfolk" Kingdom]
-Countless Arachnastinians

Spoiler: Skee Status (click to show/hide)
Title: Re: You are a Monster - Turn 63
Post by: Hawk132 on October 14, 2023, 08:38:30 pm
How dare you hang on to (un)life with 3HP!? Another Mana Drain, and hopefully drain some MP this time!

Assuming the fight ends, hoover up the 10 Essence and the party will continue forth.
Title: Re: You are a Monster - Turn 63
Post by: Egan_BW on October 14, 2023, 08:43:17 pm
Feeling slightly hungry (this is the only feeling that Purrbul ever has), Purrbul glomps a nearby fern, thus filling out the important role of "vulnerable herbivore" in the local monster ecosystem.
Title: Re: You are a Monster - Turn 63
Post by: Wolfkey on October 14, 2023, 09:15:25 pm
Swamp Slugipede

Run away from the goblin. If i fail to get away from it, turn around and try to swallow it again.
Title: Re: You are a Monster - Turn 63
Post by: Devastator on October 14, 2023, 09:28:43 pm
<Squack> "Those stupid bugs, they aren't thinking three-dimensionally!  They don't know much about up and down.  Lets get very high and see what they do next." </Squack>

https://youtu.be/CUcNM7OsdsY

(Non-squack, so the bugs can understand.)  "This isn't nearly enough to stop the Fire Lord.  There aren't even enough of you to catch us."

Gain altitude to get an advantage in terms of momentum or air positioning.  Both myself and Kra will use [Squack] to try and disorient the insects for a further advantage.  Kra can use any other abilities if she has them, I don't know her powerset.
Title: Re: You are a Monster - Turn 63
Post by: Legendary Marksdorf on October 14, 2023, 09:58:42 pm
Skee calmly analyzed the situation. Contrarily to the Arachnastinians, the Makralians lacked any real ranged firepower, which put them at a massive disadvantage on this battlefield. The heavy cavalry also seemed threatening, but the Great Horde had more than enough brawn to match this kind of fighter, and once the archers stopped raining arrows on their heavy frontliners, they would be able to break through with no problem. However, it's not like Skee and his pack could easily take down the archers... First, they would have to get to them unnoticed. Being discovered would risk an immediate counterattack, which would most likely skewer them right there and then. And then, even if they got to close range... Skee wasn't sure he could deal with that black leader. He hadn't faced any such Arachnastinian in the previous battles, and he could tell he was most likely much more dangerous than the small fry he'd had to deal with before. No matter how much he thought about it, there was no way to safely get rid of them.

Or at least... no way to do it alone.

Skee, remembering the tournament matches he had watched after getting crushed by Napash knew that in the entire great horde was just one Makralian that was perfect for this job. Klikshi the Gale. With his blazing speed, he could easily get to the archers, allowing you to follow right behind while they'd be distracted by his attack and take them out in coordination. Now the only thing left to do was contact him.

Using his new found [Telepathy], Skee attempted to speak with Klikshi, speaking these words. "Hello, Greater Leader Klikshi ? This is pack leader Shnapa, I'm speaking to you directly in your mind. I've spotted where the enemy archers are, along with what seems to be one of their leaders. I think that with your great speed, we could easily take them out and eliminate this ranged threat which we have no means to match. This would in turn allow other Greater Leaders such as Napash and Knakarsh to fight more easily. What do you say ? Just think your answer, I'll be able to hear it as well."

"Shnapa, we're gonna have to take out these archers. This shouldn't be too different from our last battle, but be careful of the Black Leader. Just like you said, you can fully handle the body now, although I'll intervene if necessary."

If Klikshi agrees,  communicate the location of the Black Leader and his archers cohort to him telepathically. Then, warn your pack that the level of enemies in this battle will be greater than what they've faced before, and that they should try to save themselves if they're in danger. Once Klikshi has made his move, or is close enough, go with your pack to attack the archers, using [Mind Crusher] on the Black Leader and [Telekinesis] to try and snap his greatbow. Then, you can focus your [Telekinesis] on enhancing Shnapa's speed and the power behind his strikes. If arrows are shot at you, quickly use [Psychic Forcefield] to defend yourself.

If Klikshi doesn't agree, try using [Mind Crusher] from afar on the archers, while watching out for retaliation. Shnapa should be able to focus on dodging at the distance. This should at least relieve some of the pressure on Knakarsh.
Title: Re: You are a Monster - Turn 63
Post by: Dustan Hache on October 14, 2023, 10:28:48 pm
Azarian recoiled away, focusing purely on his own survival and leading the chimera way from where the group was concealed as he sought to keep from being struck again. The sensation reminded him of the numerous times he had brushed with death already, and he did not wish to experience that horrid aching sensation and confusion again.
(wow, thats some seriously bipolar rolling, and both rolled 1s on defense as well, which is very unlikely. guess i’ll get two shotted.)
Title: Re: You are a Monster - Turn 63
Post by: Prophet on October 15, 2023, 12:13:40 am
This was the chance it had been waiting for. It's warden might be stronger, but the Hound's senses were superior in a situation of compromised vision. While the other's sight was obscured, it used this chance to attempt to slip off into the storm, and escape. It favored it's chances in the snow, over staying with it's cruel captors.
Title: Re: You are a Monster - Turn 63
Post by: Nakéen on October 16, 2023, 02:09:54 am
Putting some stuff said in private messages for posterity, or else I will forget about them :)
Quote from: Ulkas quick analysis
The Fog is a uniform mind field. It is not interfering with yours, it's very passive and acting like background noise. It is weak, meaning it can easily be overridden, but because it is always present it just returns once whatever is stronger than it stops overriding it.
You will also determine this is why the Fog seems to be weak around creatures. Their subconscious mind field is pushing back the Fog, allowing them to "see" a few meters away.
Title: Re: You are a Monster - Turn 63
Post by: Sarrak on October 16, 2023, 04:17:02 am
”Liel, do you perhaps have some information on methods of ancient defense against such tampering? I think it is better asked at medical facility, but we seem to be quite far from there.”

While speaking his mind about close brush with death, Ulkas felt the surrounding Mind Field. It was weak yet uniform, stretching over a vast distance. He could easily filter it to see better through the fog, but what reaction would more direct opposition yield?

”I think that before hunting down the cause of disturbance, it would be prudent to test if we are indeed trapped here, or it is misconception imagined by lesser undead. The fog that surrounds us acts as dispersed Mind Field and most creatures can barely affect it at all despite its thin nature. I’ve tested on small samples, but it should be possible for me to dominate this field in our surroundings and use the lapse to teleport upwards. At very least, it should reveal if there are more components to the trap other than guile and misdirection.”

Mentally dominate surroundings and proceed with teleport. See how fog - and its master - reacts to the approach. If successful, scout the lands from above - it might be possible to send mind probes and use Astrosa eyes.
Title: Re: You are a Monster - Turn 63
Post by: Knightwing64 on October 18, 2023, 08:25:26 am
(If this is starting back up, I’d be down to be continue from my mimic guy if it’s allowed.)
Title: Re: You are a Monster - Turn 63
Post by: Nakéen on October 18, 2023, 03:17:12 pm
(If this is starting back up, I’d be down to be continue from my mimic guy if it’s allowed.)
(Allowed!)

The next turn is expected today (within 12h) or tomorrow. My energy is a bit low since last week, as I'm a little sick.
Title: Re: You are a Monster - Turn 63
Post by: TricMagic on October 18, 2023, 03:38:27 pm
Mine is too. Most of my creative energy has gone into a cauldron.
Title: Re: You are a Monster - Turn 63
Post by: Nakéen on October 18, 2023, 03:54:27 pm
Mine is too. Most of my creative energy has gone into a cauldron.
A cauldron, and a barrel...
Title: Re: You are a Monster - Turn 63
Post by: Knightwing64 on October 19, 2023, 07:52:13 am

Identify the rusted guardian, and slowly approach from a blindspot to attempt a sneak attack. If it appears to be massively stronger then me, don’t attack and try to search for a easier target.



Spoiler (click to show/hide)