Evil Genius is brilliant, I like it a lot.
That said, I've never finished it, because the World Domination and Acts of Infamy are complete shit. It first takes 15 minutes for your dudes to get on a boat or a helicopter to destination unknown, and before you know it (the only warning is a blinking button of some kind), a superagent is attacking your dudes and half of em are dead. Considering you can only advance and make money through the world domination map, I got fed up with it.
I noticed this flash game that seems extremely inspired by Evil Genius.
http://armorgames.com/play/2409/mastermind-world-conqueror
Surprisingly very well done for a flash game, and its ending is rather hilarious :)
Here's a handy glitch...Of course, you can avoid having huge numbers of agents pour in by removing all your minions form the world map after you have acquired enough wealth, then leaving the game running for 30 mins or so. Heat slowly dissipates if there are no minions in an agency's area of the world map.
After unlocking the map on the first island and then are told to capture the main... Don't...
You can throw all your minons into the world, pilfer millions and billions of dollars and still not be attacked due to the fact you have no real defence yet so the game don't send agents, though of course after you do, prepare to have agents gallor pour through your doors....
A thing to note is that agents only ever destroy trap sensors, not the traps themselves. Once you get a certain... Freaky... minion you can trap them in a pressure plate room, that is connected to an empty room in your base. Agents will never get through because they're constantly getting zapped/poisoned/blown around/magnetised/lit on fire/stung/eaten/thrown.
The trick to dealing with the super agents (well, any agents, really) is to confuse them, rather than try to kill them.
It's been a while since I played (but now I'm going to have to re-install it), so I don't remember the exact attribute to use. Seems to me that it was the valet looking guys...
They don't actually attack anyone - they just politely direct folks to the beach, or the hotel, or offer them a drink, or whatever. It confuses the agents and makes them forget what they're doing. After a few rounds of this they'll wander back home without actually causing any harm. And there are traps that affect the same attribute.
Plus, being non-lethal, it's not so painful if your own minions trigger them.
I used to fill the entry hall of my lair with those traps, and then recruit a bunch of the appropriate minions. Never had any trouble with the super agents. In fact, it got a little too easy.
And later in the game you can permanently remove the super agents by discovering their weakness and exploiting it.
Also note, Always have a clean path through the lair, I have never noticed an agent entering my treasury due to it being filled but it prevents sneaks getting into the generator room...
Also note, Always have a clean path through the lair, I have never noticed an agent entering my treasury due to it being filled but it prevents sneaks getting into the generator room...
Alternatively, design your generator room such that there are NO empty spaces for sneaks to get in. They won't spawn, and you don't have to worry about it so much.
Since the minion limit is 100, can I start deleting lockers and the limit will stay at 100?
Well, how many lockers do you need? because I just kept on building them and then my minion limit started going up up by itself.
Also, my technicians seem to prefer staying in the generator room fixing generators 24/7 instead of finding stuff to research, anyway to fix this?
But if you seal off your base how are you suppose to steal money and build things when you can't reach the helipad/dock?Agents will enter any building they find on the isle to check them out and see whats inside...
I loved this game! I really don't see why there was never a 2nd unless Rebellion Developments did not make enough with their republish of Evil Genius.
I agree that we need more base buidling games, especially ones with complex trap systems
I loved this game! I really don't see why there was never a 2nd unless Rebellion Developments did not make enough with their republish of Evil Genius.
I agree that we need more base buidling games, especially ones with complex trap systems
They didn't make a second because the studio went under.
I love my square corridor of wind traps. Can keep people endlessly detained just by sending them zooming around the square until they finally run out of stats or my henchmen can get to them.
It's well worth the price of the minions that get caught in it also.
I loved this game! I really don't see why there was never a 2nd unless Rebellion Developments did not make enough with their republish of Evil Genius.
I agree that we need more base buidling games, especially ones with complex trap systems
They didn't make a second because the studio went under.
No, Rebellion Developments bought Evil Genius and the company that made it, and rereleased it on Steam, they also made Aliens vs Pred 2010, so no they are still around
It was passable. I didn't like the melee combat mechanic; the hell does a marine block a Xenomorph tailstrike with his pistol?
Still loads better than Predator: Concrete Jungle, though.
I loved this game! I really don't see why there was never a 2nd unless Rebellion Developments did not make enough with their republish of Evil Genius.
I agree that we need more base buidling games, especially ones with complex trap systems
They didn't make a second because the studio went under.
No, Rebellion Developments bought Evil Genius and the company that made it, and rereleased it on Steam, they also made Aliens vs Pred 2010, so no they are still around
I loved this game! I really don't see why there was never a 2nd unless Rebellion Developments did not make enough with their republish of Evil Genius.
I agree that we need more base buidling games, especially ones with complex trap systems
They didn't make a second because the studio went under.
No, Rebellion Developments bought Evil Genius and the company that made it, and rereleased it on Steam, they also made Aliens vs Pred 2010, so no they are still around
True, Rebellion bought them... but that was after they went under. Evil Genius was developed by Elixir Studios (published by Sierra), who went bankrupt shortly after releasing EG. All of Elixir's assets, including Evil Genius (and a few other titles, IIRC) were bought by Rebellion.
The only relation Rebellion has whatsoever with Evil Genius, is that they bought the intellectual rights after Elixir went under, and rereleased it as-is on Steam, GoG, etc. They were, in no way, shape, or form, related to the actual development of EG.
/end_rant
A few questions here.
1. Is there a way to move all your henchmen at once?
2. How do you move super agents off land? That Asian guy has been standing on this 1 area for half an hour now...I can't do anything because he wipes out 30 guys at once.
3. What are everyone's unit ratios? Would it be wise to get rid off most technicians since you only need them to repair and scientists can train people into techs?
A few questions here.
1. Is there a way to move all your henchmen at once?
2. How do you move super agents off land? That Asian guy has been standing on this 1 area for half an hour now...I can't do anything because he wipes out 30 guys at once.
3. What are everyone's unit ratios? Would it be wise to get rid off most technicians since you only need them to repair and scientists can train people into techs?
Another trick for SA's: The henchman with "smooth operator" does a psyche hit. However, the SA will wait and stand still for the henchman to come. If the henchman is a long way away, the SA will just stand there and wait. Letting the henchman run back to the other side of the island, use ability, run back, use ability severely cripples the SA, as he's standing still, even while being attacked.
Yes, awesome game, but I never could destroy the last agent :(
2) Super Agents stay the longest... however generally speaking you can get rid of them if you mass social attacks because unlike actual attacks social attacks interupt their attacks. After they are socially dazed you CAN capture them but if you do you must IMMEDIATELY do something with them as cells are terrible against super agents.
Quote2) Super Agents stay the longest... however generally speaking you can get rid of them if you mass social attacks because unlike actual attacks social attacks interupt their attacks. After they are socially dazed you CAN capture them but if you do you must IMMEDIATELY do something with them as cells are terrible against super agents.
Sorry, should of been more clear. I meant he was on the world map. Standing on this territory for forever so I can't complete a mission.
Hey I found it!
But I heard if I try to use it on Vista, bad things will happen?
(And if they ever set foot on your island, consider that your golden opportunity to plunder their regions. :D )Somehow that just sounds dirty to me.
Great....time for a restart.
I now understand why people hate the game for the bugs.
Hey I found it!
But I heard if I try to use it on Vista, bad things will happen?
Great....time for a restart.
I now understand why people hate the game for the bugs.
Well damn, i've never had that bug, and i've completed the game a good 6-7 times.
Have you patched your game?
You would think that agents of justice wouldn't be slaughtering people in a hotel around tourists who think that they are in an actual hotel.
Great....time for a restart.
I now understand why people hate the game for the bugs.
Well damn, i've never had that bug, and i've completed the game a good 6-7 times.
Have you patched your game?
I got it off gametap, don't think you can patch it, either that or it's patched already. It should be.
Where is the world domination button suppose to be (exact location)? What does it look like? I am holding onto this one last hope as I see nothing new on the world domination screen.
Square for square, if you assume that all things in the hotel are used equally, the best item is the bench. I just built a hotel lobby and filled it with benches. Worked alright. Stopped the tourists and gave agents and super agents more space to wander around in.
The second island doesn't have a lot of room for hotels, however. I just installed that user-patch that lets you put hotels inside the mountain (among other things).
Square for square, if you assume that all things in the hotel are used equally, the best item is the bench. I just built a hotel lobby and filled it with benches. Worked alright. Stopped the tourists and gave agents and super agents more space to wander around in.
The second island doesn't have a lot of room for hotels, however. I just installed that user-patch that lets you put hotels inside the mountain (among other things).
Ah, fair enough.
I guess I just liked them because its where low loyalty minions go to drown there sorrows.
Worth noting if a minion steals from you you can tag them for capture then repeatedly zoom in on them, each time you zoom in they stop running away from your still loyal minions and turn to look at the camera. This can be invaluable if they have a large lead.
On the other hand, zooming is handy when, say, Mariana decides to 'romance' that Technician who, for whatever reason, decided the far end of the island was a good place to hunt for research objects. >:(
-inserts disc into disc drive-
-remembers disk drive on laptop hasn't worked for a year-
I absolutely love Evil Genius
But I absolutely HATE... no that isn't right... LOATHE the glitches and bugs.
It is the only reason I never beat the game.
Which is a shame because I can take down elite agents with ease.
Ugh, Jet Chan. That guy is an asshole. I suggest you get lots of ranged minions and red ivan.
Ugh, Jet Chan. That guy is an asshole. I suggest you get lots of ranged minions and red ivan.Do not get Red Ivan, he will destroy you.
Ugh, Jet Chan. That guy is an asshole. I suggest you get lots of ranged minions and red ivan.
Don't get Red Ivan. Never get Red Ivan.
Trying to use Red Ivan as a henchman is like trying to use The Joker as a henchman, he just sets fire to everything and laughs with a joy that cannot be fathomed by sane men.
First time I played on the second island everything was going fine, no problems in the base when I see an investigator had somehow made it to my power room. So I designate him kill. Then Red Ivan shows up. 5 seconds later there was an unstoppable fire in my power room.
Do not get Red Ivan, he will destroy you.
Lol, Red Ivan is Fun. And I mean that in both ways. I get him every time, even though it's a tactically bad idea. Most of the attack skills in Evil Genius are bad, especially on higher difficulty levels. But Ivan's the best at dishing out damage from a safe distance.
Is there any downside to always having your base on yellow alert?
Is there any downside to always having your base on yellow alert?
That annoying siren.
But otherwise, none that I can see.
Is there any downside to always having your base on yellow alert?
That annoying siren.
But otherwise, none that I can see.
enemies shoot faster at armed minions.
Is there any downside to always having your base on yellow alert?
That annoying siren.
But otherwise, none that I can see.
enemies shoot faster at armed minions.
Does this apply to marksmen? I never really used them so i didn't find out, and they always carry a rifle.
Is there any downside to always having your base on yellow alert?
That annoying siren.
But otherwise, none that I can see.
Lol, Red Ivan is Fun. And I mean that in both ways. I get him every time, even though it's a tactically bad idea. Most of the attack skills in Evil Genius are bad, especially on higher difficulty levels. But Ivan's the best at dishing out damage from a safe distance.
Surely that idea would fail anyway seeing as if there is one tile agents can't access, they seem to be able to tunnel around your entire base, not just into the inaccessible section.
Here's a handy glitch...
After unlocking the map on the first island and then are told to capture the main... Don't...
You can throw all your minons into the world, pilfer millions and billions of dollars and still not be attacked due to the fact you have no real defence yet so the game don't send agents, though of course after you do, prepare to have agents gallor pour through your doors....
Re: Hotel. It's an expensive way to keep 1/3rd of tourists out of the base. The problem is this: wherever your base entrance is, it's probably there to make your life easier and to get your minions and money inside sooner rather than later. Unfortunately, that applies to tourists too. If there is a direct line from the docks to your real base entrance, chances are many tourists will choose the base as the first place to visit when they arrive.
Here's how you do it then. Build LOTS of hotels. Lots and lots and lots. Like 5, at least. Don't pimp them out. Just build them, stick one dance floor or some benches in there, and build another. Scatter them around the island, but make sure to put one at each dock first.
Reason is this. Tourists will only spend a set amount of time in a single hotel. Then they will go out and explore. However if there are multiple hotels, tourists will spend time in more than one (if they walk by it), until they use up their vacation and head home.
After reinstalling the game and re-reading this thread, I was reminded to comment on something else.QuoteHere's a handy glitch...
After unlocking the map on the first island and then are told to capture the main... Don't...
You can throw all your minons into the world, pilfer millions and billions of dollars and still not be attacked due to the fact you have no real defence yet so the game don't send agents, though of course after you do, prepare to have agents gallor pour through your doors....
This is pretty much a terrible idea. It seems great, at first, except for one thing. You're notoriety rating. The rating is actually a bigger predictor of the agent types that show up on your island than heat. It's ALSO the meter that controls the introduction of Super Agents.
I used to love this.A shackmultiple shacks with a door works really nice as well, as a distraction. No traps, no nothing, just a door.
I noticed a big reduction in the number of panicked tourists who got stuck inside my base after I built the hotel on the first island.Just build a windtrap at the entrance to your base, any tourist who wanders in triggers it and is blown back out. It works on agents too and since it doesn't hurt them they don't get heat. The only annoying part is when your minions have to wait to get out or else get blown out and drop whatever they were carrying.
That's what I did. Problem is, once the super agents show up, they start blowing up the doors. It gets to be kind of annoying, especially because they're taking almost no damage from the explosions.
I noticed a big reduction in the number of panicked tourists who got stuck inside my base after I built the hotel on the first island.
I noticed a big reduction in the number of panicked tourists who got stuck inside my base after I built the hotel on the first island.
That is actually one of the points of a hotel...
The problem is that the vast majority of game ending glitches involve the hotels.
I noticed a big reduction in the number of panicked tourists who got stuck inside my base after I built the hotel on the first island.
That is actually one of the points of a hotel...
The problem is that the vast majority of game ending glitches involve the hotels.
Even when you don't encounter a game-ending glitch, the hotel working as intended is still very effective at destroying your base. Nothing like your entire Social division constantly wandering back and forth across the island, being totally useless and completely exposed to enemy agents. ::)
Of course, some might argue that a hotel is better because it handles tourists automatically instead of making you tag them. Then again, I'm kind of obsessive about tagging, so this has never been a particular problem. ;)
And then we have the unofficial patch:
http://www.strategyplanet.com/evilgenius/TheGame/mod_unofficialpatch.asp
It allows building the hotel rooms inside the base, which might lead to some interesting developments. Anyone tried this?
Evil Genius 2
I'm sorry to necro this three year old thread....but I didn't want to start a new one if one already existed.
Anyway, on to the exciting news...
It's getting a sequel! A proper, fully featured Evil Genius 2 and not just the Facebook game!
http://www.pcgamer.com/2013/08/26/evil-genius-to-get-fully-featured-pc-follow-up-also-erm-a-facebook-game/
ARGH! EXCITED!
If it is being tailored even remotely like a facebook game, NO. All my no forever.
If it is being tailored even remotely like a facebook game, NO. All my no forever.
From the article it looks like there will be two separate games, the evil genius online facebook game and a more regular evil genius 2 pc game.
Going to be keeping an eye on this.
... How about a very cautious "yay"?I'm in the same boat...
Struggling to think of any game sequel that was built by a different company than the original, that didn't turn out to be a pile of horse shit. Examples are welcome, because I would so love to discover some reasons to look forward to this!
Struggling to think of any game sequel that was built by a different company than the original, that didn't turn out to be a pile of horse shit. Examples are welcome, because I would so love to discover some reasons to look forward to this!Dota 2
Struggling to think of any game sequel that was built by a different company than the original, that didn't turn out to be a pile of horse shit. Examples are welcome, because I would so love to discover some reasons to look forward to this!Dota 2
Command and Conquer 3
On a side note, I don't really know about Rebellion. Their track record isn't impressive, and they haven't done something like this before. (Mainly FPS, from what I can see)
Struggling to think of any game sequel that was built by a different company than the original, that didn't turn out to be a pile of horse shit. Examples are welcome, because I would so love to discover some reasons to look forward to this!Pretty much everything Obsidian did that was good? It's basically always been their jobs to fix Bioware and Bethesda games that get rushed out the door. See: Fallout New Vegas. Non-ending aside (apparently not Obsidian's fault), I really liked KOTOR II as well.
Struggling to think of any game sequel that was built by a different company than the original, that didn't turn out to be a pile of horse shit. Examples are welcome, because I would so love to discover some reasons to look forward to this!Irrational Game's System Shock 2 and SWAT 4 were pretty good. Robot Arena 2 had a different developer but was published by the old developer/punlisher and was much better than Robot Arena. Star Wars Jedi Knight II: Jedi Outcast was also pretty good.
Struggling to think of any game sequel that was built by a different company than the original, that didn't turn out to be a pile of horse shit. Examples are welcome, because I would so love to discover some reasons to look forward to this!
Struggling to think of any game sequel that was built by a different company than the original, that didn't turn out to be a pile of horse shit. Examples are welcome, because I would so love to discover some reasons to look forward to this!
I am pretty sure Heroes of Might and Magic changed hands many times and none of those have been been piles of horse shit. I thought the company who owns them now did a good job of returning to the glory days of the series (HoMM 3).
Struggling to think of any game sequel that was built by a different company than the original, that didn't turn out to be a pile of horse shit. Examples are welcome, because I would so love to discover some reasons to look forward to this!Dota 2
Command and Conquer 3
Struggling to think of any game sequel that was built by a different company than the original, that didn't turn out to be a pile of horse shit. Examples are welcome, because I would so love to discover some reasons to look forward to this!Dota 2
My biggest issue was that, having people in your base wasn't an EVENT. I mean, maybe I was doing it wrong, but the front part of my base always had people snooping around. It needs to be harder to sneak in, instead of just waiting at the door until you need to buy something, then sneaking in with the minion...
My biggest issue with the original game was how irritating it was to keep track of your minions on the world map.QFT
My biggest issue with the original game was how irritating it was to keep track of your minions on the world map.
Traps are mostly worthless. Set them up in your base, and they'll kill more minions than agents, guaranteed
QuoteTraps are mostly worthless. Set them up in your base, and they'll kill more minions than agents, guaranteed
Ohh how I found ways around that. For example not all rooms are manned and empty hallways can be an advantage. As well keeping your minion attention high also aids this.
Finally, not all traps are "bad" to hurt your minions
Huh, 2020 is going to be a pretty big gaming year. Cyberpunk 2077, Bloodlines 2, Evil Genius 2... the year of reboots and sequals. Not complaining, though my wallet might.
I can't remember much of the first game, since I think I only ever played the demo, but it would be nice if there was more to your base having a front that you have to keep believable while in the background the sneaky stuff goes on. In the image it looks like the front is a casino so having something like a bookshelf with a hidden door behind it or a tunnel underneath a fountain would be neat ways to divide the two. I don't think the first one had much more than security doors.
The hotel cover was a cool idea, but I remember being too short of minions to justify using some to run it. Even with a modest minion expansion mod they were still the bottleneck, and I felt bad expanding them TOO much (plus I was running it on a potato)…
IIRC there's a fan patch, or just a regular patch for the version on GOG that fixes some glaring issues (some research bugs, raises the minion cap, some other stuff I can't recall atm), so it might be worth looking into for the cheap ass price they're asking for it atm.
It's so amazing a sequel is coming! After Two Point Hospital and this, I now just really need that the rumors of Startopia being remade/getting a sequel to be real.
It's so amazing a sequel is coming! After Two Point Hospital and this, I now just really need that the rumors of Startopia being remade/getting a sequel to be real.
Hopefully it won't bug out and make the tutorial unwinnable if they remake it. I don't play games where I lose the tutorial (unless it's intentional).
I really hope Evil Genius remake/update is better than the new attempts at Dungeon Keeper (War for the Overworld, et al). I need a good game in this genre.
The old AI not playing fair, the total war games did that too, if you kill an army full of expensive units an burn there city.It's so amazing a sequel is coming! After Two Point Hospital and this, I now just really need that the rumors of Startopia being remade/getting a sequel to be real.
Hopefully it won't bug out and make the tutorial unwinnable if they remake it. I don't play games where I lose the tutorial (unless it's intentional).
I really hope Evil Genius remake/update is better than the new attempts at Dungeon Keeper (War for the Overworld, et al). I need a good game in this genre.
haha, the worse thing in Startopia is that I remember ~15 year old me getting pissed at one of the campaign levels where an enemy faction would just not die - it seemed to always have money - and in the level script it had a line of code like this:
if enemyFaction.energyCredits < 5000 then enemyFaction.energyCredits = 50000
I don't remember it exactly, but it was pretty obscene cheating. No idea why you'd do something like that. Then again I was a kid and all my life I only played through its campaign once, so no idea if some level-lore-cheese protected the enemy faction by saying they had infinite credits/investors or something. I just remember it being very annoying.
The old AI not playing fair, the total war games did that too, if you kill an army full of expensive units an burn there city.It's so amazing a sequel is coming! After Two Point Hospital and this, I now just really need that the rumors of Startopia being remade/getting a sequel to be real.
Hopefully it won't bug out and make the tutorial unwinnable if they remake it. I don't play games where I lose the tutorial (unless it's intentional).
I really hope Evil Genius remake/update is better than the new attempts at Dungeon Keeper (War for the Overworld, et al). I need a good game in this genre.
haha, the worse thing in Startopia is that I remember ~15 year old me getting pissed at one of the campaign levels where an enemy faction would just not die - it seemed to always have money - and in the level script it had a line of code like this:
if enemyFaction.energyCredits < 5000 then enemyFaction.energyCredits = 50000
I don't remember it exactly, but it was pretty obscene cheating. No idea why you'd do something like that. Then again I was a kid and all my life I only played through its campaign once, so no idea if some level-lore-cheese protected the enemy faction by saying they had infinite credits/investors or something. I just remember it being very annoying.
It just spawns a load of advanced units in three turns an pays no up keep.
It's so amazing a sequel is coming! After Two Point Hospital and this, I now just really need that the rumors of Startopia being remade/getting a sequel to be real.
Evil Genius 2 is out!
Main two gripes I'm having is that the trap system is very much streamlined and that the 6ish~ stats have been reduced to 3. The lack of a night/day cycle is disappointing, but too much of an annoyance.
Has anyone figured out how exactly the "Scam Tourists" toggle on casino items work? It gives me money obviously, but do they then not distract agents or what? I feel like Agents still use them even if they're set to Scam but I'm not 100% on itFrom what I've seen they just take money. Never seen an agent approach a casino item set to scam.
finished as max, replaying as ivan. i won as max by throwing money at my problems, as is maximillians trait, but i want an army this time. so as ivan i have a standing army of guards now at both entrances to my base, all armed with the best gear and all waiting at tables and guardposts to crack heads. unfortunately for them, the distract order is very powerful on anyone not a super agent or soldier so they simply escort most threats out to the casino with free game tokens by gunpoint.
its like dave n' busters if dave n' busters was run by vladimir putin