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Other Projects => Other Games => Play With Your Buddies => Topic started by: EnigmaticHat on June 03, 2015, 07:58:53 pm

Title: Dominions 4 Round #16: Me and My Dragon
Post by: EnigmaticHat on June 03, 2015, 07:58:53 pm
Hello everyone!  With 4.14 fizzling out I'd like to start a new game.  This time, it'll be a 2v2v2v2 disciples game.  There are four teams because I want to keep it manageably sized but three-sided FFAs inevitably turn into 2v1.  Not much else going on besides that, I'm open to different maps (provided they are four way wrap) and ages.  I'm also thinking of using using the Worthy Heroes mod and a custom mod to mod out, at the very least, Burden of Time, maybe a few other world-killers.

I've already found a teammate, my (very) newbie friend who is not part of this enlightened forumspace.  For the remaining six slots, I'll take players on a first come, first serve basis.  Teams can be decided after that, you just need to post saying you're in to be in.  If you are in please post which age(s) you want to play, you can vote for any and all of them.  If you all want we can try to team up newbies with experienced players, if not that's fine.

Once we have our teams, nations will be drafted as such: teams will be randomly ordered, teams pick their first nation in that order, and their second nation in the reverse of that order.

Player List:
1. EnigmaticHat - Team 1
2. noselyjack (not on this forum) - Team 1
3. Karlito - Team 3
4. Jilladilla - Team 4
5. Culise - Team 3
6. USEC_OFFICER - Team 4
7. Hatman - Team 2
8. Alstar - Team 2

Team 1: C'tis/Mictlan
Team 2: Arcosephale/Midgard
Team 3: Jomon/R'lyeh
Team 4: Agarth/Pangea



Spoiler: How does PBEM work? (click to show/hide)

Useful links:
Dom4 forums on Desura (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum)
Dom4 Mod Inspector (https://larzm42.github.io/dom4inspector/) (use this and cherish it!)
An archived snapshot of the Dom3 wiki (http://web.archive.org/web/20130118162532/http://dom3.servegame.com/wiki/Main_Page): Yes, it's still relevant, and it hasn't been replaced yet, so... It has loads of useful information, including strategy guides. Keep in mind that while a lot of this information is still very useful and valid, a lot of it is entirely out-of-date.  In particular, Dom 3 games tended to have a lot more magic a lot earlier than Dom 4 games.

Llama Server (http://llamaserver.net/): the automatic hosting server for our game.
Llama Server's map and mod browser (http://www.llamaserver.net/createDom4Game.cgi) (Yes, it's not really a browser, but you can browse the maps and mods here)

I didn't start the fire of this generalized Dom 4 info, it was always burning since the world's been turning.
Title: Re: Dominions 4 Round #16: Me and My Dragon
Post by: Karlito on June 03, 2015, 08:07:38 pm
Yes, sign me up!

I vote for Early Age or Late Age (had my fill of MA).

Quote
a custom mod to mod out, at the very least, Burden of Time, maybe a few other world-killers.
Hey now, world-killers are part of the fun.
Title: Re: Dominions 4 Round #16: Me and My Dragon
Post by: EnigmaticHat on June 03, 2015, 09:25:53 pm
Heh, I'm open to leaving them in.
Title: Re: Dominions 4 Round #16: Me and My Dragon
Post by: Jilladilla on June 03, 2015, 09:56:20 pm
I would like to join if you would have this relatively new (8 MP games, only 1 finished, 1 victory) player who, in their own opinion, is a master of the art known as the Panic Stab. I'm also someone who will fight desperately flail around until the bitter end (IE, all forts are sieged and my armies are destroyed/too fragmented to be of any use, only then will I concede and go AI).
Title: Re: Dominions 4 Round #16: Me and My Dragon
Post by: EnigmaticHat on June 04, 2015, 01:23:13 pm
I would like to join if you would have this relatively new (8 MP games, only 1 finished, 1 victory) player who, in their own opinion, is a master of the art known as the Panic Stab. I'm also someone who will fight desperately flail around until the bitter end (IE, all forts are sieged and my armies are destroyed/too fragmented to be of any use, only then will I concede and go AI).
I've got two games and no victories, so its all good :)
Title: Re: Dominions 4 Round #16: Me and My Dragon
Post by: Culise on June 05, 2015, 12:59:31 pm
If you need warm bodies and don't mind dealing with a player who's been around since 2 but can't even consistently beat the AI, I can sign on.  It seems I'm going to have an unfortunate surfeit of free time in the near future, which means I'm more than free. 
Title: Re: Dominions 4 Round #16: Me and My Dragon
Post by: USEC_OFFICER on June 05, 2015, 06:51:02 pm
Sign me up as well, I wouldn't mind doing a disciples game since they seem to be pretty rare on these forums.

As for the age, I'm not terribly picky since there's always a bunch of nations I have my eye on. MA C'tis and MA Xibalba would be a pretty hilarious combination though.
Title: Re: Dominions 4 Round #16: Me and My Dragon
Post by: EnigmaticHat on June 05, 2015, 10:54:39 pm
As for the age, I'm not terribly picky since there's always a bunch of nations I have my eye on. MA C'tis and MA Xibalba would be a pretty hilarious combination though.

Alrighty, my votes are for EA and MA.  So that's 2 votes EA, 1 for MA, 1 for LA.

I don't think I could handle the swampiness of that combination.  I just did Blighttown in Dark Souls, not eager to go back to a status-affliction filled land of humidity and reeds.  Very flavorful tho.  (also anyone who has asked to be in, is in)
Title: Re: Dominions 4 Round #16: Me and My Dragon
Post by: Hatman on June 07, 2015, 05:12:00 am
If you people are still looking for seventh and eighth players, I can be number seven. I don't really have much of a multiplayer "C.V." to show a prospective teammate, but I'm happy to try new nations, so if someone wants a certain set of scales or a bless I'll do my best to synergise.
Title: Re: Dominions 4 Round #16: Me and My Dragon
Post by: AlStar on June 07, 2015, 09:26:19 pm
I've yet to try a disciple game, and I'm currently very low on number of games being played... so what the heck - I'm in.

Edit: don't really care what era we play in, overall.

Edit^2:
Quote
To keep this simple, everyone team up with whoever you want.
If you really wanted to make it easy, you'd just pair up 1+2, 2+3, etc. Now I have to worry if I'm going to be the kid who gets picked last :p
Title: Re: Dominions 4 Round #16: Me and My Dragon
Post by: EnigmaticHat on June 07, 2015, 09:28:14 pm
Alrighty, that's a full game!  So, now you all need to divide into teams.  To keep this simple, everyone team up with whoever you want.  PMs or posting in this thread are both fine for finding teammates.

Also almost no one has given age preferences so if you care speak up.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Game Full, Picking Teams)
Post by: Karlito on June 08, 2015, 07:36:24 pm
If you really wanted to make it easy, you'd just pair up 1+2, 2+3, etc. Now I have to worry if I'm going to be the kid who gets picked last :p

Well, how about you make things simple and pair up with me?
Title: Re: Dominions 4 Round #16: Me and My Dragon (Game Full, Picking Teams)
Post by: AlStar on June 08, 2015, 07:58:05 pm
Too late, I'm afraid - Hatman asked me earlier today (sorta surprised that he didn't post such yet.)

So to make it official: Hatman/AlStar is a team.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Game Full, Picking Teams)
Post by: EnigmaticHat on June 08, 2015, 08:40:10 pm
Noselyjack has voted, for MA and LA.  Which means that all ages are now tied at 2 votes.  If this stays that way I'll use my host powers to pick one, seeing as how no one actually cares.

Edit^2:
Quote
To keep this simple, everyone team up with whoever you want.
If you really wanted to make it easy, you'd just pair up 1+2, 2+3, etc. Now I have to worry if I'm going to be the kid who gets picked last :p

If people can't get on the internet often enough to pick teams I doubt they'll be able to play Dom4 in a timely manner :P
Title: Re: Dominions 4 Round #16: Me and My Dragon (Game Full, Picking Teams)
Post by: USEC_OFFICER on June 08, 2015, 08:42:19 pm
Eh, I'll vote for MA and LA at all, to narrow down the choices a bit. I've been playing too many EA games recently, so a change would be nice.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Game Full, Picking Teams)
Post by: Culise on June 08, 2015, 08:49:43 pm
*flips coin* I'll vote LA as a tie-breaker, then.  Unless someone votes to re-tie. :P

As for teams, I'm pretty much fine however we go. 
Title: Re: Dominions 4 Round #16: Me and My Dragon (Game Full, Picking Teams)
Post by: Jilladilla on June 09, 2015, 10:48:47 am
Just a quick question, if you play the same nation in two different games, does this confuse llamaserver?

I feel this is a stupid question, but I don't want to risk it if the answer is yes...
Title: Re: Dominions 4 Round #16: Me and My Dragon (Game Full, Picking Teams)
Post by: EnigmaticHat on June 09, 2015, 12:29:53 pm
Just a quick question, if you play the same nation in two different games, does this confuse llamaserver?

I feel this is a stupid question, but I don't want to risk it if the answer is yes...
I did a cursory google search and nothing is coming up, so I imagine it isn't a problem.  Llamaserver knows which turn you played just by reading the 2h file, it can probably figure out which game as well.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Game Full, Picking Teams)
Post by: Delta Foxtrot on June 09, 2015, 01:17:41 pm
Your files are tied to the specific game they're from, so there's no issues if you play with the same nation in multiple games.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Game Full, Picking Teams)
Post by: Jilladilla on June 09, 2015, 05:25:01 pm
Well that's relieving. I thought I wouldn't get to (potentially) play my favorite nation!

Also who wants to team up with this somewhat experienced newbie! (I have early and middle game down at least... And fairly good at expansion as long as my commanders understand what stay behind troops means... The less said about that incident the better...)
Title: Re: Dominions 4 Round #16: Me and My Dragon (Game Full, Picking Teams)
Post by: USEC_OFFICER on June 09, 2015, 07:42:53 pm
Well I still need a partner, so... I wouldn't mind partnering up. PM me your favourite nation and maybe we can work out a strategy?
Title: Re: Dominions 4 Round #16: Me and My Dragon (Game Full, Picking Teams)
Post by: EnigmaticHat on June 09, 2015, 07:49:21 pm
Also who wants to team up with this somewhat experienced newbie! (I have early and middle game down at least... And fairly good at expansion as long as my commanders understand what stay behind troops means... The less said about that incident the better...)
hold hold hold hold hold stay behind troops, then put them all the way in the back.  That's the real "stay behind troops".

So am I correct in thinking we have now chosen teams?  USEC with Jilla, that leaves only Karlito and Culise who are thus teamed with each other?
Title: Re: Dominions 4 Round #16: Me and My Dragon (Game Full, Picking Teams)
Post by: USEC_OFFICER on June 09, 2015, 07:51:19 pm
That's assuming that me and Jilla can work something out, of course. Which is probably likely.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Game Full, Picking Teams)
Post by: Jilladilla on June 09, 2015, 08:09:55 pm
I would be happy to join you USEC_Officer! Now onwards to strategy! (As soon as my mouse cooperates enough for me to hit the post button...)
Title: Re: Dominions 4 Round #16: Me and My Dragon (Game Full, Picking Teams)
Post by: Darkwind3 on June 10, 2015, 06:28:23 pm
Hello! Sorry to interrupt your game setup, folks, but I'm recruiting for a team game and figured here might be a good place.

Maerlande (an admin on Dom4mods) is starting a cross-forum Disciples game (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/cross-forum-disciple-game) on Desura. There may possibly be several games, so two Bay 12 teams is a possibility (though I doubt there are enough players here for it). I've been looking into making a team for Bay 12 but I've had only a few tentative sign ups, so I'm posting in this thread (and others) for players who might be interested. I'd prefer experienced players, but by all means sign up even if you're not a veteran; I doubt there are enough Dominions vets on Bay 12 with time to make even one team. We also don't have a captain yet, but that's definitely a position for experienced players only (and I have a plan for that anyways, though if anyone with enough experience and interest comes along I would gladly declare them captain).
Title: Re: Dominions 4 Round #16: Me and My Dragon (Game Full, Picking Teams)
Post by: EnigmaticHat on June 11, 2015, 10:43:53 am
Just to remind every one, there are 4 unteamed players.  The moment 2 team up we can start deciding nations, since the last 2 will be teamed up by default.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Game Full, Picking Teams)
Post by: Karlito on June 11, 2015, 04:03:33 pm
Well, since it seemed like Jilladilla and USEC_OFFICER had  paired up, I contacted Culise and we've been doing some preliminary planning, so I think we're good to go on that front.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Teams picked, drafting nations)
Post by: EnigmaticHat on June 11, 2015, 04:28:35 pm
Alrighty, it seems like teams have been picked.  If this is not the case feel free to speak up, but it looks as if everyone has a team.

So, the draft.  I've randomly picked the teams to draft in the following order: Team 2 (Hatman and Alstar) will pick a nation first and last, Team 1 (myself and Nasaljack) will pick second and second to last, Team 4 (USEC_OFFICER and Jilladilla) will pick third and third to last, and finally Team 3 will pick fourth and fifth meaning lucky for them they get to pick twice in a row. So the order is 2 1 4 3 3 4 1 2.  If you rename your team I'll update it on the OP.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Teams picked, drafting nations)
Post by: Hatman on June 11, 2015, 06:52:50 pm
I'm going to claim Arcoscephale, as they should be generic enough to work with at least one leftover nation.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Teams picked, drafting nations)
Post by: EnigmaticHat on June 12, 2015, 12:47:26 am
I'm going to grab LA C'tis because, um, I don't play much LA and they're the only one I know.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Teams picked, drafting nations)
Post by: Jilladilla on June 12, 2015, 11:04:06 am
I'll go with Agartha because Earth (and death to a lesser extent) is the only path I really know the ins and outs of. And I really like their lore. (Critical for enjoying the experience in my opinion.)
Title: Re: Dominions 4 Round #16: Me and My Dragon (Teams picked, drafting nations)
Post by: Culise on June 12, 2015, 11:37:59 am
Confirming our picks from our PM discussion, Karlito, we'll go with R'lyeh for fourth and Jomon for fifth picks. 
Title: Re: Dominions 4 Round #16: Me and My Dragon (Teams picked, drafting nations)
Post by: USEC_OFFICER on June 12, 2015, 02:57:00 pm
I'm going to go with Pangaea as my nation choice. They don't synergize with Agartha as much as R'lyeh and Jomon, but I'm reasonably confident that I can play them competently which is probably most important.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Teams picked, drafting nations)
Post by: EnigmaticHat on June 12, 2015, 03:11:30 pm
Nasaljack picks Mictlan.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Teams picked, drafting nations)
Post by: AlStar on June 13, 2015, 11:44:07 am
Sorry for the delay - I've been having a lot of indecision. We'll take Midgard as our second pick.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Deciding Map)
Post by: EnigmaticHat on June 13, 2015, 08:33:00 pm
Alright, that's done.  I've updated the front page with everyone's teams.

Now, on to map selection.  It needs to be double wrap for game balance (my own strong personal opinion), and since we have one underwater race and a few races with hope of entering water (not that they're likely to wrest it out of R'lyeh control) it'll need to have enough water for one player.  Beyond that I really don't care.  Any nominations?  It can be random if that's what people want.

Also I think that we should either find a benevolent third party to assign secret start positions that put each team close to each other, or just have non-secret start positions that everyone agrees on.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Deciding Map)
Post by: Hatman on June 13, 2015, 10:47:27 pm
How many maps are there with a real underground? Agartha and R'lyeh are both factions where every unit has darkvision, and C'tis/Mictlan have darkvision on their undead, demons and atlantians, so there would be a lot of competition for a proper cave network.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Deciding Map)
Post by: Culise on June 15, 2015, 08:10:30 pm
I did a bit of map digging.  Feel free to post any others; I think most of the ones I found are a bit on the big side.  I'm slightly inclined towards Chalice, personally, but it might not be a blatant thing.  Peliwyr could work, but I kinda played it in both of the two games I've played here. 

Plane of Rusty Caves (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/plane-of-rusty-caves-144-land-12-sea-wraparound) (144+12): 4 unconnected caves.  15.6 provinces per player overall, 12 provinces for UW if unopposed (just under par). 

Peliwyr (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/peliwyr-12718-wraparound) (127+18): Three-cave system with sporadic caves elsewhere (2-3?).  14.5 provinces per player overall, 18 provinces for UW if unopposed (significantly over par). 

Chalice of Ilmatar (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/new-map-chalice-of-ilmatar-89-land12-sea-cave-rich) (89+12): A single unified 16-province cave system, pursuant to its advertisement as "cave rich."  10.1 provinces per player, 12 UW. 

Realm of Rampaging Roaches (78+10): Vanilla, would need editing for caves.  8.8 provinces per player overall, 10 UW. 

The Desert Eye (108+17): Vanilla, would need editing for caves. 12.5 provinces per player overall, 17 UW. 
Title: Re: Dominions 4 Round #16: Me and My Dragon (Deciding Map)
Post by: EnigmaticHat on June 15, 2015, 08:43:45 pm
I... might be willing to do non-wrap for Chalice, but if we do that then the teams should start in the corners so no one gets screwed by geography.  It looks pretty nice.

Failing that, I've always thought Desert Eye was pretty nice in my brief SP excursions.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Deciding Map)
Post by: Culise on June 15, 2015, 08:45:32 pm
Yeah, I only threw Chalice in because it was the only map I found with an absolutely huge amount of caves while still keeping to a general baseline of 8-12 provinces per player.  About how many caves would people prefer for the map, just as a sort of guideline if we edit or go random?
Title: Re: Dominions 4 Round #16: Me and My Dragon (Deciding Map)
Post by: EnigmaticHat on June 15, 2015, 08:47:38 pm
The caves thing isn't really a huge requirement, I mean SOMEONE will probably end up casting the darkness spell before the game ends.  What with all the dark vision and death mages.

Anyway, I'll wait a bit so anyone who cares can comment on map choice.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Deciding Map)
Post by: Hatman on June 16, 2015, 04:05:11 am
I'm inclined towards Chalice or Peliwyr. Caves matter for cave-only summoning spells on top of darkvision. I hear cave crabs are quite good. Don't know if that's tactical advice or culinary.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Deciding Map)
Post by: EnigmaticHat on June 17, 2015, 03:27:38 pm
Ok, I've been too slow as host so I'm going to pick Chalice against my better judgement since its a cool map and its the preferred choice thus far.  I'm going to add some premade not secret starts, which I will post when I'm done and you all can voice your objections if you have any.

If everyone could start making their pretenders that would be appreciated.  Let's get started by the weekend.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Deciding Map)
Post by: Karlito on June 17, 2015, 03:32:47 pm
Chalice seems like it has too many caves for the total provinces it has, but I guess that's what I get for not speaking up sooner.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Deciding Map)
Post by: EnigmaticHat on June 17, 2015, 03:44:40 pm
There's also those six land provinces flanked on two sides by ocean and one by a river, those would be incredibly easy for the Jomon/R'lyeh team to hold.  Other than that it looks fine; I was thinking Agartha would start in the caves, that way if they manage to completely hold the underground they get about 10 provinces but if not they still have the option of going above ground to grab a few.

I don't know, its flawed but I think we could still have a good game on it.  If we want to have a discussion about this we can, just please people actually post and suggest your own maps.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Deciding Map)
Post by: Jilladilla on June 17, 2015, 04:09:56 pm
As long as I get a cave for my capital I'm happy. Yes that is the entirety of my 2 cents on map selection. I'm not very picky.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Deciding Map)
Post by: Karlito on June 17, 2015, 04:51:04 pm
Well, I went and actually reviewed the map. The cave complex has a lot more connections to the surface than I initially realized, so that got rid of my biggest issue with it. I think it will serve.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Deciding Map)
Post by: EnigmaticHat on June 17, 2015, 05:20:01 pm
Alright, I'll add starts, you guys design pretenders.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Deciding Map)
Post by: EnigmaticHat on June 18, 2015, 08:08:04 pm
Ok, what do you guys think of these starts?

(http://i.imgur.com/AWyBeYO.jpg?1)

My standards were: everyone gets preferred terrain type if I'm aware of it (couldn't find a list anywhere), everyone gets at least 4 bordering provinces, teams start close to each other, no one not on R'lyeh's team starts on a coast, and all enemies are at least 5 provinces away from each other going by land.  The only times that last rule was broken is Jomon and Pangaea are only 4 provinces away from each other and C'tis and Midgard are only 4 provinces away from each other.  Still, that's only one close enemy per team.  Also potentially objectionable is that Pangaea is the closest on their team to two different enemies but that's the logical result of being Agartha's ally IMO.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Deciding Map)
Post by: Karlito on June 18, 2015, 09:43:46 pm
Well, Jomon and Arcosephale are also 4 provinces distant, but I dunno if there's a better spot so we can deal.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Deciding Map)
Post by: EnigmaticHat on June 18, 2015, 11:09:16 pm
Oh... true.  So the only people who actually are five provinces away are Mictlan and Pangaea.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Deciding Map)
Post by: Karlito on June 19, 2015, 09:40:33 pm
Any of you have feelings about game settings? I like the usually multiplayer choices of expanded hall of fame and common events, and a bumped up magic site frequency is a pretty common preference in the Bay12 matches.

And then what about thrones? Given the size of the map we could have some distribution of 8 or 9 thrones, maybe.

Title: Re: Dominions 4 Round #16: Me and My Dragon (Deciding Map)
Post by: EnigmaticHat on June 19, 2015, 11:08:39 pm
That all sounds good.  No story events, I was thinking 55 site occurrence because we'll all have low starting gem income and let's face it finding sites is just more fun than not finding sites.

Does anyone have a specific change they want made to the starting positions or a specific thing (or things) they think is unfair?  Because if not... I think we can start.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Deciding Map)
Post by: EnigmaticHat on June 21, 2015, 11:10:46 am
Ok, I got randomly busy today and yesterday but I will post the game and the map soonish.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Deciding Map)
Post by: Karlito on June 23, 2015, 03:37:55 pm
So, uh, how soon is soonish exactly?
Title: Re: Dominions 4 Round #16: Me and My Dragon (Deciding Map)
Post by: EnigmaticHat on June 23, 2015, 04:16:55 pm
As soon as this stupid thing stops giving me a "bad neighbor" error.  So like an hour.

Edit: Map works, making game
Title: Re: Dominions 4 Round #16: Me and My Dragon (Deciding Map)
Post by: EnigmaticHat on June 23, 2015, 04:51:49 pm
Ok I'd like to apologize for the delay.  Some things came up in real life and I was too distracted to think about this; objectively though I did have the time.  So, sorry.

Anyway, this link (https://drive.google.com/folderview?id=0B-B7J4blVC3wfmt1TWgzUEs3VzhGV2twc25rSk1nc1NJNEdVX0R1Q0txX2NZOHNjVEdDaWs&usp=sharing) should take you to the map with the custom starts, put it in your map folder.  The game is up, Bay12Dom416.  Be sure to work with your teammate in making your pretender so there are no unwelcome surprises.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Karlito on June 23, 2015, 05:59:20 pm
Great! I'll give myself until this evening to continue thinking of stupid pretender names, and then put up a submission. Everyone else has been silent in the thread the last week, but I guess I'll trust that they're following along.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Deciding Map)
Post by: AlStar on June 24, 2015, 09:07:38 pm
Ok I'd like to apologize for the delay.  Some things came up in real life and I was too distracted to think about this; objectively though I did have the time.  So, sorry.

Anyway, this link (https://drive.google.com/folderview?id=0B-B7J4blVC3wfmt1TWgzUEs3VzhGV2twc25rSk1nc1NJNEdVX0R1Q0txX2NZOHNjVEdDaWs&usp=sharing) should take you to the map with the custom starts, put it in your map folder.  The game is up, Bay12Dom16.  Be sure to work with your teammate in making your pretender so there are no unwelcome surprises.

The game is actually Bay12Dom416, as llamaserver just yelled at me about.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on June 24, 2015, 09:45:19 pm
That would be what I meant to type.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: NeedsDF2GetThruWorkingDay on June 26, 2015, 01:38:27 am
Ping me if you need a sub at some point.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on June 27, 2015, 12:31:37 am
Ok, I need to know who the pretender is on each team in order to hit the start button, otherwise we're ready to go!  I'm surprised llamaserver couldn't figure that out on its own but whatever, not going to complain about the free server system making this all easier.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Karlito on June 27, 2015, 01:29:21 am
Jomon is our pretender, but that one's pretty obvious.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on June 27, 2015, 01:56:13 am
Yeah I kinda figured.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: AlStar on June 27, 2015, 08:04:34 am
Arcosephale is the Pretender of Arcosephale/Midgard.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: USEC_OFFICER on June 27, 2015, 09:42:42 am
Pangaea is the Pretender of Team 2.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on June 27, 2015, 12:47:45 pm
And we are officially started!  For the first year or two I've set the time limit to 28h per turn, which I'll extend if I see anyone lagging behind.  Still do try to get it in on time.  Tell me if you have any problems; everything looks fine from my end.  And good luck.  Until you're at war with my team, then bad luck
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Culise on June 29, 2015, 08:55:59 am
It's kind of amazing how we managed to delay just long enough to start it right on a Sunday.  Requesting 12-hour extension. :D
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on June 29, 2015, 10:41:53 am
Done.  Have a nice day :)
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Culise on June 29, 2015, 07:11:00 pm
Thank you.  Turn is now in.  My day was well enough, but it could probably be nicer if I knew I'd still have a job in two days.  Ah, well; at least I'll have scads of time in the very near future.  A surfeit of it, even. 
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Karlito on June 29, 2015, 07:30:33 pm
I like the selection of thrones we have for this game, though their geographic distribution could have been better. The high and low thrones, the 3 least annoying seasonal thrones, might, night, flames, and ice.

Info On Other Nations: Disabled is such a weird setting in that it won't even let me see my Disciple's titles (or my own).
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Culise on June 30, 2015, 02:38:50 pm
Aye.  The best I can see is your name.  Ah, a shame I didn't go with my alternate choice.  :P
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on June 30, 2015, 08:24:22 pm
Yeah, for some reason I read that as meaning "you can only see your timeline" and no timelines as "you can't see any timeline, including your own".
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on July 05, 2015, 03:19:32 am
Twelve hour extension for Jomon.

Really sad those elephant mercs died on the first turn I had them.  I guess they don't count for as much in the age of the crossbow...
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Hatman on July 05, 2015, 04:52:55 am
I think you've been sold some defective elephants, friend. Mine seem to understand the fine art of standing on quarrelers and arbalists rather intuitively.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on July 05, 2015, 01:13:32 pm
Damn, I'll have to give that Hannibal fellow a piece of my mind.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on July 05, 2015, 04:17:22 pm
I'm going to work soon so I'm giving Jomon another extension.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Karlito on July 05, 2015, 10:04:00 pm
Thanks for the extensions. I was negligent in not requesting them, though I suppose if I had gotten to my computer, I'd have just done my turns.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: AlStar on July 05, 2015, 10:49:48 pm
It's very interesting watching the Hall of Fame - since there are no prophets, they don't immediately hog all the slots, so we actually get to see some unlikely commanders bask in glory.

So... who screwed up against the indies? Topigog managed to get 3 kills, and still lives.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Culise on July 05, 2015, 10:57:03 pm
It's very interesting watching the Hall of Fame - since there are no prophets, they don't immediately hog all the slots, so we actually get to see some unlikely commanders get to bask in glory.

So... who screwed up against the indies? Topigog managed to get 3 kills, and still lives.
Probably...oh, nope, that one wasn't me.  I screwed up against Olug and Takultu.  And Azatoth.  And Ususu. 
...
*sigh*
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on July 07, 2015, 01:10:26 pm
Giving myself an extension because I'm selfish like that.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on July 09, 2015, 12:15:17 am
So, is province 38 (left most side of lowermost forest) supposed to be connected to province 16 (a cave)?  Because that seems nonsensical.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Karlito on July 09, 2015, 07:10:02 pm
The cave system has many connections to the surface.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: USEC_OFFICER on July 09, 2015, 07:19:27 pm
Just so that you guys know, I won't be able to submit any turns until next Monday. So when the next turn comes in could I be given an extension until then? I've already submitted the current turn, so don't worry about it. It's the next one I'm worried about it.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Culise on July 09, 2015, 08:54:42 pm
So, is province 38 (left most side of lowermost forest) supposed to be connected to province 16 (a cave)?  Because that seems nonsensical.
It's not in the raw version that I have, but it is in the Bay12 edit.  In the original, the only cave system exit that connects to multiple provinces is 12 (far left, connecting to both above-ground 62 and UW 30), and all above-ground exits are denoted by a cave opening.  Seems a bit odd, but it does seem like a decent way to open the middle of the map up a bit further than would be permitted by linking 57 (which is highly restricted by rivers and mountains) alone.  Otherwise, 57 aside, the majority of paths into the caves is through the rim, which turns the cavern system into a shortcut across the world almost in the same manner as a wrap-around. 
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on July 09, 2015, 11:12:14 pm
Just so that you guys know, I won't be able to submit any turns until next Monday. So when the next turn comes in could I be given an extension until then? I've already submitted the current turn, so don't worry about it. It's the next one I'm worried about it.
Sure.  By next Monday, do you mean 13th or the 20th?

Re: cave connections, that connection has no effect on me so I won't do anything about it unless someone cares.  Be sure to voice any complaints you have about it BEFORE it becomes relevant to gameplay.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Karlito on July 09, 2015, 11:21:57 pm
Besides restart the game, I don't think there's much we can do to fix it if someone does complain.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on July 09, 2015, 11:29:38 pm
House rule not to attack along that path?  IDK
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Karlito on July 09, 2015, 11:35:18 pm
I guess not attacking could be enforceable, but movement of stealthy units or fliers, or even just reinforcements? Ritual spell range calculations? Territory continuity as it applies to gold or gem collection? There are too many potential headaches that come from pretending that connection isn't there.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: USEC_OFFICER on July 10, 2015, 09:54:15 pm
That's the 13th, yeah. Sorry about the confusion.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on July 16, 2015, 03:29:19 pm
12h extension in case Pangaea needs it.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: USEC_OFFICER on July 16, 2015, 03:37:05 pm
Not really, I just sent my turn in right now.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on July 16, 2015, 03:48:59 pm
Just making sure :)
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on July 17, 2015, 11:24:15 pm
The epic battle of opposed forces, doomed to ever negate each other:
Spoiler (click to show/hide)
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on July 19, 2015, 11:17:55 pm
Giving Jomon an extension.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Karlito on July 20, 2015, 12:46:07 am
Hey thanks. I evidently did some incorrect math when I was calculating how much time I had.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on July 20, 2015, 11:59:35 pm
"The tax collector has been waylaid!  No taxes for one of our provinces."

"Oh, OK, where?"

"The capital!"

*divine facepalm*

Hey thanks. I evidently did some incorrect math when I was calculating how much time I had.
Haha, no problem.  I miscalculated in the other direction during work today and spent two hours wondering whether I'd staled or not.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: USEC_OFFICER on July 21, 2015, 09:22:08 pm
Can I have a 6 hour extension? Work was all day today and so I won't be able to get it in on time.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on July 21, 2015, 10:46:37 pm
Done.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: USEC_OFFICER on July 23, 2015, 05:52:01 am
I hate to keep asking for extensions like this, but can I get another 6 hour one? The turn will literally process 2 hours before I get home from work.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on July 23, 2015, 01:05:03 pm
Haha, got on my computer today ten minutes before it hosted.

Managed to postpone the turn so ended well at least.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: USEC_OFFICER on July 23, 2015, 03:35:10 pm
Thank you very much. Though I wasn't the only one who needed the extension apparently so it's a good thing I asked.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: USEC_OFFICER on July 28, 2015, 09:24:03 pm
I have work all morning tomorrow, so can I get a 12 hour extension to finish up the turn?
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on July 28, 2015, 11:35:03 pm
Yeah, did it.

Has anyone been staling?  I've had a lot of work shifts during the hosting time so I haven't been able to check on my phone like I usually do.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Culise on July 29, 2015, 12:30:28 am
The staling data says that one person has staled (noselyjack/Mictlan), but this was not in the last five turns.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on July 29, 2015, 01:47:34 am
Right, the staling data from the staling log I was totally aware of prior to this moment.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Culise on July 29, 2015, 08:15:48 am
Yep, that one.  I'm glad you knew about it, because I didn't until quite recently myself.  You see, I was under the apparent misapprehension that the admin options were for administrators and thus required authentication to access, which naturally meant that I didn't try to mess with anything in there. ^_^

EDIT:
I just realized something, and since I'm the most recent poster, double-posting would be a bit gauche.  I'm likely to be MIA until Sunday evening, more likely Monday.  Would it be possible to have a postponement of a pending turn should it fall into that time period?  Sorry. 
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Jilladilla on July 30, 2015, 11:40:55 pm
Umm... I would like to request an extension on behalf of Pan (my teammate) as well as Ryleh and C'tis..... Oh wait the host is playing C'tis right? So an extension on behalf of the host then! [end of half asleep rambling.]
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on July 31, 2015, 12:22:33 am
Done.  Although I'll have you know that *I* posted on time.

And gave myself a stealth 6h extension last turn
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Karlito on August 01, 2015, 02:48:26 am
I saw the 12-hour notice and wanted to restate my teammate's extension request.

I'm likely to be MIA until Sunday evening, more likely Monday.  Would it be possible to have a postponement of a pending turn should it fall into that time period?  Sorry. 
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on August 01, 2015, 07:13:17 am
Got it.  12h extension.

For future reference, I would prefer extension requests to be double posts rather than editing, because its much easier to notice posts than edits.  The double post doesn't matter that much seeing as how only 7 people will use this thread with any regularity.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Culise on August 02, 2015, 09:05:05 pm
Sorry.  My belated turn should be in now, and processing should be finished shortly unless the ongoing Llamaserver issues prevent it from being received.  I'll bear that in mind for future occurrences, though hopefully they won't happen.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on August 02, 2015, 11:29:22 pm
Sorry.  My belated turn should be in now, and processing should be finished shortly unless the ongoing Llamaserver issues prevent it from being received.  I'll bear that in mind for future occurrences, though hopefully they won't happen.
It isn't hosting, so the ongoing issues are probably to blame.  I'll provide an extension and you make sure it was successfully sent.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on August 04, 2015, 10:53:36 pm
We're getting decently far into the game, anyone want the hosting time extended?

Edit: We've had a lot of extensions recently and someone staled last turn, so I'll just go and add 24 hours to the hosting interval.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Karlito on August 07, 2015, 10:20:17 pm
Could I get an extra 24 hours? Visiting some relatives and the internet is a little less reliable than I'd assumed.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on August 07, 2015, 10:54:53 pm
Sure, its done.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Jilladilla on August 09, 2015, 01:30:40 pm
I'm very much sorry but my internet connection decided to go on vacation and I'll need another 12h or so until I can send my turn in.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on August 09, 2015, 04:07:04 pm
Its all good.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on August 10, 2015, 02:32:17 pm
Augh, sorry I didn't catch that Pan.

I'll rollback if people want me too, but Pan and Jomon could theoretically cheat and I believe they're both in the middle of wars so it might be best not to?  I don't know.  I've never actually rolled back a turn before.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Jilladilla on August 12, 2015, 05:59:54 am
I feel like a horrible person for asking for this AGAIN... But I can't take my turn now and I'm really not sure if my internet connection will decide it has better things to do when I am... It's been incredibly iffy lately. But give me a 12h extension and I can get it in for sure though! (Although here's to hoping it won't be necessary...)
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on August 12, 2015, 11:42:48 pm
I did it, and I added another 12h on top of that so I don't miss extending this time.  Try to pretend the second 12h extension doesn't exist.

Edit: Or the second extension could just not happen, that's fine llamaserver :/
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: AlStar on August 16, 2015, 10:51:06 am
Well, now that it doesn't matter any more - just a tip to everyone: Don't just think that you know that your god is immortal. Double check BEFORE you send him out alone to try to take a province.

Wasted hundreds of research points due to that.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on August 16, 2015, 09:59:11 pm
USEC_OFFICER and whoever is playing Jomon (I didn't actually write that down), you've both staled for the past 3 turns.  I'm not mad, its just a game, but is there something that can be done to get your turns in?  I can extend the turn timer, I can nag you (within reason).  But there's only so many times I can check on the deadline before I mess up and miss an extension.  If you're not having fun subbing out is an option, although it would be nice if we could all make it to the end.

Well, now that it doesn't matter any more - just a tip to everyone: Don't just think that you know that your god is immortal. Double check BEFORE you send him out alone to try to take a province.

Wasted hundreds of research points due to that.
Ouch.  Was it the fire resistance icon?  It looks a lot like the immortality one.  That being said you should have just let him stay dead or revived him with indy priests; that pretender you had was not worth hundreds of research points.  I'm not sure ANY pretender is worth hundreds of research points in the early game.

Something similar almost happened to us.  I thought I could ease my friend into Dominions by giving him an awake god even though he's playing Mictlan, but it never occurred to me the rules would be different in disciples games.  He messed up a couple of times on expansion (he was the one who got an indy commander at the top of the hall of fame super early) but he did fine.  Any if I had realized he wouldn't have a god, I would not have taken 3 misfortune; he could have gotten a MUCH more brutal introduction into Dominions.

I have two pieces of advice for you.  I think you and Arco would have done better if your research had gone down different paths; you didn't get much variety off of each other.  The other one would be to consider more carefully your first war.  A lot my success against you was just your armies being dead.  I suspect you got tempted a bit claiming the throne of might, but... the effect of that was mitigated by the fact that neither of you had a sacred-centric strategy.  You were still fighting Agartha in an environment that gave them an advantage and made it hard to use your greater numbers to raid.  Honestly you could have attacked us, Mictlan's inexperience made him vulnerable early and there was a point where I had a temple and an almost complete fort you could have knocked over in one turn with Arco's god.  Alternately, you could have gone for Jomon. unless I'm mistaken R'yleh would have little ability to come to Jomon's aid in the first two years, so you could have overwhelmed Jomon with numbers and then dug in and endured the squid nuisance for the rest of the game.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Jilladilla on August 17, 2015, 12:07:44 am
greater numbers to raid.

Hahahaahahahaahaha! Greater numbers... That's a good one there! Well. Combined yes, but I think I definitely fielded more troops than Midgard at least... (Agartha gets absurd production in cave systems... Although only LA can really leverage it I feel.)

(P.S. Haven't heard anything from USEC_OFFICER... Will PM him but internet issues mean I won't be able to get back to you for ~24 hours from now...)
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on August 17, 2015, 12:26:28 am
I just kind of assume that in a 2v1 the 2 will have greater numbers :P.  If that's not the case, that would hint at deeper problems... I did see a fight where Arco sent an army with 1 mage to attack your capital, but I didn't get to see what that was about because you patrolled out my scout on the same turn so I couldn't watch the fight >:(
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: AlStar on August 17, 2015, 12:28:46 am
Ouch.  Was it the fire resistance icon?  It looks a lot like the immortality one.  That being said you should have just let him stay dead or revived him with indy priests; that pretender you had was not worth hundreds of research points.  I'm not sure ANY pretender is worth hundreds of research points in the early game.
We did mostly raise him back with indy priests, but each turn that he was dead (took ~10 turns to bring him back, I think) I lost out on his 25 research a turn - if he hadn't died, I could've gotten mistform much earlier, and I think that might have made a decisive difference in our (perhaps poorly chosen) war on Argartha.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on August 17, 2015, 12:35:20 am
Oh, I see.  Yeah, that... that's brutal.  I thought you meant you revived him with mage-priests, which would have been even more brutal.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Jilladilla on August 17, 2015, 12:41:08 am
We did mostly raise him back with indy priests, but each turn that he was dead (took ~10 turns to bring him back, I think) I lost out on his 25 research a turn - if he hadn't died, I could've gotten mistform much earlier, and I think that might have made a decisive difference in our (perhaps poorly chosen) war on Argartha.

It could have, especially as I only fielded Shard Wights (Magic Curse Glaives (Auto-correct thinks that should be laxatives btw.)) near the end of that war. Or it might have not as I would've thrown earth meld around like crazy. (Obvious counter to a few high defense units I feel. Or maybe not with Agartha's legendary 'accuracy'.) We will never know now though.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Culise on August 17, 2015, 07:11:19 pm
Regarding Jomon, I haven't heard from Karlito since the first of the month.  Last comment on this thread was on the 7th, and last account activity on the 11th.  At a guess, it could be the Internet issues mentioned at that time. 
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on August 18, 2015, 12:16:46 am
...great.  If anyone knows how to contact Karlito, that would be convenient.  Otherwise, well, I guess we'll need to delay or sub until someone can contact them.  There are too few players to just be missing one of them.

Edit: Or he could just submit a turn.  That works too.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Jilladilla on August 18, 2015, 02:25:38 am
Once more I need to ask for an extension, I just don't have time to do it now while I have internet, 14 hours though, and I'll have it in for sure.

(P.S. Still no reply from USEC. Don't have time to check if he sent in a turn for Pan.)
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on August 18, 2015, 11:24:34 am
Done.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Karlito on August 19, 2015, 11:28:08 am
...great.  If anyone knows how to contact Karlito, that would be convenient.  Otherwise, well, I guess we'll need to delay or sub until someone can contact them.  There are too few players to just be missing one of them.

Edit: Or he could just submit a turn.  That works too.

Oh yeah, been meaning to pop in this thread. I had real life get in the way of Dominions for a while, but I should be good going forward.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on August 20, 2015, 02:20:13 pm
...great.  If anyone knows how to contact Karlito, that would be convenient.  Otherwise, well, I guess we'll need to delay or sub until someone can contact them.  There are too few players to just be missing one of them.

Edit: Or he could just submit a turn.  That works too.

Oh yeah, been meaning to pop in this thread. I had real life get in the way of Dominions for a while, but I should be good going forward.
Its all good.  Now if we could just get USEC_OFFICER back everyone will be here.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Karlito on August 21, 2015, 11:04:51 pm
Anyone know what's up with him? He's still been posting on the boards. I don't really want to resume an offensive against a stale player.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on August 21, 2015, 11:11:22 pm
I'll send him a message and extend.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: Jilladilla on August 22, 2015, 12:20:00 am
STILL no reply on my end... But then again, it sometimes takes me a while to find out I have a PM here when I'm actively looking for them so maybe he just hasn't noticed yet?...

For reference, No I can't take over Pan, last time I tried working with a non-fully modular communion nation (AKA EA Ermor/Sceleria) was a total disaster. And nature magic is well outside my field of expertise.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Finally starting!)
Post by: EnigmaticHat on August 22, 2015, 12:24:42 am
Unless Pan folded faster than I would have expected, it shouldn't be hard to find a sub.  A heavy cavalry unit that actually has health, a faction with an unusual magic setup, seems fun enough.

Still holding out for USEC_OFFICER getting back in the game.
Title: Re: Dominions 4 Round #16: Me and My Dragon (USEC_OFFICER come back to us!)
Post by: Karlito on August 25, 2015, 09:39:19 pm
It seems strange for me to be the one harping on this, but as we still seem to be missing USEC_OFFICER, perhaps its time to start looking for a sub. I don't really think its fair to Jilladilla to have a partner that keeps submitting stale turns anyway.
Title: Re: Dominions 4 Round #16: Me and My Dragon (USEC_OFFICER come back to us!)
Post by: EnigmaticHat on August 25, 2015, 09:41:12 pm
Yeah I was going to post that but life has been distracting.  The original plan was to keep providing 1-day extensions until the situation was resolved but I missed one because, well, see above point about life.

So the question is does Jilladilla want to be the one to search or should I do it?  Also I'm just going to provide a big fat extension now so I don't miss again.
Title: Re: Dominions 4 Round #16: Me and My Dragon (USEC_OFFICER come back to us!)
Post by: Jilladilla on August 26, 2015, 02:48:46 am
Would prefer if you searched for a sub. Having bad internet issues for the forseeable future...

And still no word from USEC btw...
Title: Re: Dominions 4 Round #16: Me and My Dragon (Seeking sub for LA Pangaea)
Post by: EnigmaticHat on August 30, 2015, 04:27:36 pm
Hey Jilladilla, if you could tell me some not-particularly-compromising information about Pangaea's current state that would help looking for a sub.

I'm going to start posting in the other game threads, although I don't think many of them are still running.

Sorry for the delay everyone, but no point continuing with Pangaea staling and making things even worse for whoever subs in.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Seeking sub for LA Pangaea)
Post by: E. Albright on August 30, 2015, 04:39:13 pm
I'm not really keen on Pan, but I feel like I owe Jilladilla for a certain, um, tragic series of events that came to pass in 4.15. So if you really can't find anyone, I'll step in to sub.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Seeking sub for LA Pangaea)
Post by: EnigmaticHat on August 30, 2015, 11:35:22 pm
I'm not really keen on Pan, but I feel like I owe Jilladilla for a certain, um, tragic series of events that came to pass in 4.15. So if you really can't find anyone, I'll step in to sub.
I think we've already not found anyone, so if you're cool with it we'll sub you in?
Title: Re: Dominions 4 Round #16: Me and My Dragon (Seeking sub for LA Pangaea)
Post by: Jilladilla on August 31, 2015, 12:01:12 am
Well. Current excitement reminded me I haven't done my turn yet. I'll have it in tomorrow. (Probably.) And E. Albright I promise I'm a lot better at LA Agartha than I am at... well... Anything that isn't Agartha really... I really need to practice non-agarthan nations more...
Title: Re: Dominions 4 Round #16: Me and My Dragon (Seeking sub for LA Pangaea)
Post by: EnigmaticHat on August 31, 2015, 12:13:32 am
OK, Albright should now be playing Pangaea.  I'm adding a 12h extension so he can get the normal 2 day hosting time (sorry everyone, we should be back to playing soon).  Albright, please speak up if there are any problems.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Seeking sub for LA Pangaea)
Post by: EnigmaticHat on September 05, 2015, 12:15:03 am
This is your daily, somewhat hypocritical reminder to play your turns or ask for an extension.  Experience suggests that at least one of you would have staled; I'm giving a 12h extension just to be sure.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Seeking sub for LA Pangaea)
Post by: BFEL on September 05, 2015, 10:57:45 am
This is your daily, somewhat hypocritical reminder to play your turns or ask for an extension.  Experience suggests that at least one of you would have staled; I'm giving a 12h extension just to be sure.

The server should probably just give up and extend to the heat death of the universe :P
Title: Re: Dominions 4 Round #16: Me and My Dragon (Seeking sub for LA Pangaea)
Post by: E. Albright on September 05, 2015, 11:46:36 am
Well, there's still 2 out and only an hour left, so... stales inc? :(
Title: Re: Dominions 4 Round #16: Me and My Dragon (Seeking sub for LA Pangaea)
Post by: EnigmaticHat on September 05, 2015, 12:48:06 pm
I forgot to set my alarm, woke up, got on the computer and there were ten minutes left :P

Seriously though play your turns people, for your ally's sake if nothing else.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Seeking sub for LA Pangaea)
Post by: Jilladilla on September 05, 2015, 02:05:49 pm
Sorry! Wasn't able to get internet yesterday. Turn should be in momentarily unless the universe is truly against me getting internet...
Title: Re: Dominions 4 Round #16: Me and My Dragon (Seeking sub for LA Pangaea)
Post by: Hatman on September 07, 2015, 03:06:15 am
Apparently my 2h is for the wrong turn number. Redownloading the turn does not seem to help, reuploading even less so. Any advice?
Title: Re: Dominions 4 Round #16: Me and My Dragon (Seeking sub for LA Pangaea)
Post by: E. Albright on September 07, 2015, 11:12:20 am
Yes. Jomon needs to resubmit their last turn ASAP, because Llamaserver crashed irrevocably and games got rolled back 24h to the backup. So it's the prior turn again (38), and Jomon is the only nation that still needs to submit (again).
Title: Re: Dominions 4 Round #16: Me and My Dragon (Seeking sub for LA Pangaea)
Post by: EnigmaticHat on September 07, 2015, 01:49:24 pm
On my screen it said the turn was due... twelve hours ago, so I added 24h and now it says its due in three days.  Go home llamaserver you're drunk.
Title: Re: Dominions 4 Round #16: Me and My Dragon (Seeking sub for LA Pangaea)
Post by: EnigmaticHat on September 09, 2015, 07:01:49 pm
So, Jilladilla, I know you have internet problems, so what you need to start doing is when you post last you should play your next turn as well.

This applies doubly to the current situation since you've already played this turn :P
Title: Re: Dominions 4 Round #16: Me and My Dragon (Seeking sub for LA Pangaea)
Post by: Jilladilla on September 10, 2015, 12:02:12 am
*Groans* 5 more minutes mom I don't wanna wake up... zzzzzz......

(Fun Fact: I actually HAVEN'T played this turn yet. I'll try to get more proactive at doing my turns before the 12h stale warning. It should be in after about 2-3hours or ~12 hours if things go bad. (Need some Me time on the internet first...))
Title: Re: Dominions 4 Round #16: Me and My Dragon (Seeking sub for LA Pangaea)
Post by: EnigmaticHat on September 10, 2015, 12:15:42 am
Its fine, I haven't either.  The only reason I'm even bringing this is up is because your internet access isn't reliable.
Title: Re: Dominions 4 Round #16: Me and My Dragon
Post by: EnigmaticHat on September 12, 2015, 01:09:45 pm
"Llamaserver has received your 2h file and everything seems to be fine, the turn should be hosting soon"

"Stale turn: your 2h file was from an alternate universe and no orders were issued"

the fuck is this bullshit
Title: Re: Dominions 4 Round #16: Me and My Dragon
Post by: E. Albright on September 12, 2015, 10:51:03 pm
It sounds like you accidentally sent your turn based on the first Turn 39, not the server-backup Turn 39.
Title: Re: Dominions 4 Round #16: Me and My Dragon
Post by: E. Albright on September 14, 2015, 01:43:21 pm
Throne rush from the cats and lizards? Throne rush from the cats and lizards.

(More specifically: they need to take two, and are moving on Smallsea (41), Borale (80), Yellow Caves (2), and Tumbledown Passage (8).)
Title: Re: Dominions 4 Round #16: Me and My Dragon
Post by: EnigmaticHat on September 15, 2015, 11:18:55 pm
I'm going to give a 12h extension before I go to sleep, seeing as how A most people haven't posted and B I'm fairly certain my partner is going to miss if I don't extend.

Edit: I guess no one listened to Albright's warning...
Title: Re: Dominions 4 Round #16: Me and My Dragon
Post by: E. Albright on September 16, 2015, 04:46:44 pm
Yeah, it's all over but the crying. Alas. Well, it was fun while it lasted. I'll be curious to see the graphs next turn...
Title: Re: Dominions 4 Round #16: Me and My Dragon
Post by: EnigmaticHat on September 16, 2015, 04:51:07 pm
Heheheh we've been looking at the graphs for a while...

One thing I have to ask, now that all the cards are on the table.  Why did Jomon have 800+ infantry in one place, and what did you do to kill most of them?  I would have watched that fight but I staled so my scouts were out of position.
Title: Re: Dominions 4 Round #16: Me and My Dragon
Post by: E. Albright on September 16, 2015, 05:33:25 pm
That was the big push that was supposed to roll over me, I think. I can upload the actual turn once we're fully done, but here's a rough snapshot:

Spoiler: Trisia Turn 41 (click to show/hide)

I'm really tempted to say I did exactly what you'd expect someone to do in that situation; nothing special, so I was actually almost surprised it worked quite so well as it did...
Title: Re: Dominions 4 Round #16: Me and My Dragon
Post by: E. Albright on September 18, 2015, 04:24:47 pm
The joke will be on we the early chicken-counters when the cloud-trapping SC hordes retake the thrones this turn.
Title: Re: Dominions 4 Round #16: Me and My Dragon
Post by: E. Albright on September 19, 2015, 07:53:47 am
Heheheh we've been looking at the graphs for a while...

One thing I have to ask, now that all the cards are on the table.  Why did Jomon have 800+ infantry in one place, and what did you do to kill most of them?  I would have watched that fight but I staled so my scouts were out of position.

Here's (http://expirebox.com/download/0227796f6e4d40d9de5911b31f21f0db.html) the turn before (to show setup) and the turn of the battle in question.

Also, I would like to think that the final turn shows the idiocy of the "conventional wisdom" that there's no value in having more than 1pt of PD, "because enemies can always take out more than that, so all you need is 1pt to stop scouts". More PD isn't about always being able to stop raiders, it's about deterring raiders, and making the enemy actually invest (and risk) resources IOT raid.
Title: Re: Dominions 4 Round #16: Me and My Dragon
Post by: Jilladilla on September 20, 2015, 12:47:46 am
Welp. Good Game everyone! I certainly enjoyed it, but alas, all good things must come to an end...
Title: Re: Dominions 4 Round #16: Me and My Dragon
Post by: EnigmaticHat on September 20, 2015, 01:24:34 am
Alrighty, here's the score graphs.

Spoiler: Provinces (click to show/hide)
Spoiler: Forts (click to show/hide)
Spoiler: Income (click to show/hide)
Spoiler: Gem Income (click to show/hide)
Spoiler: Research (click to show/hide)
Spoiler: Dominion (click to show/hide)
Spoiler: Army Size (click to show/hide)
Key: Yellow = C'tis, Greenish-Light-Blue = Mictlan, Very similar shade of light blue = Arco, Red = Midgard, Darkest-Green = Pangaea, Dark Grey = Agartha, Light Grey = Jomon, Dark Blue = R'yleh.

I'll post a more detailed AAR later, but if you look at the graphs you'll see that I'm not particularly high on any of them, except for gem income, which didn't matter much in the end except for death income, which I had 10+ of and Mictlan was feeding me even more.

The reason for most of these is that I tried to play without needing very much.  All sacred mages leading mostly summoned troops = very little upkeep, only ever built one fort, only really needed to reach Evo 6, although Enchantment 5 turned out to be highly useful despite being an afterthought.  All I really needed was death income to get my Tomb Kings up and freespawning sacreds everywhere, and to that end I personally site searched every province we owned up to D3 or D4, even Mictlan's provinces.  I imagined myself something as the support to Mictlan's ADC if you'll forgive the LoL jargon.  In the early game I gave Mictlan ~2,000 gold to build forts with so he could spam jaguar warriors.  Although I ended up getting 500 back as a relief fund to rebuild the temple at C'tis after an earthquake.  The reason for this setup is that C'tis plateaus at Banefire.  Sure its an amazing spell but its better than anything else their national mages can do (excepting big globals like Darkness), so once I have it its all downhill from there.  Whereas Mictlan is pretty much infinitely scaleable into a lategame juggernaut.

This isn't exactly how it turned out because, well, it was Noselyjack's first game.  He didn't know how to use magic, and at the start he didn't know how to set up his armies to control who takes damage.  All of which is completely understandable of course.  If he had known how to set up a blood economy I can only assume he would have been even more powerful than he ended up being.  I believed that he would get an awake dragon to deal with his inexperience and our T3M3 scales.  This was not the case due to me not knowing the disciple dormancy rules, as a result his first fight had his priest king dying because he didn't script the army at all.  Later he graduated to warriors in the front (he didn't want to pay them any more after he saw what jaguars could do), then jaguars, then priests.  I will say that he was right there with the strategic planning the whole time; picking out enemies and coordinating with me exactly when to do the first invasion and then the throne rush.  He also had a good head for the "split the army and run amok" strategy.  Anyway, you might notice our dominion sucks?  Noselyjack never spread my dominion.  I'm pretty sure he's planning on usurping the title of Pantokrator...

Let's see, what else?  Jomon sure had a lot of stuff by the end of the game.  I presume due to their number of provinces combined with not having tanked scales.  Arco and Midgard only ever built a single fort, and probably as a consequence their armies were each smaller than the average nation's.  That being said they have said that they had early game problems.  Arco's research was impeccable even when they were trapped in their cap.