Stardew Valley is an upcoming RPG-style farming game that is full of things to do!
It's up to you to choose your path... Will you devote your time to raising crops and caring for animals? Will you spend time in the local village, befriending the local townspeople? Do you get a kick out of slaying dreadful monsters in the mysterious mountain caverns? Or will you try to accomplish everything and claim the coveted title of "Stardew Hero"?
It's up to you to decide.
# 20+ crops that grow in different seasons
# Raise cows, chickens, goats, rabbits, and more!
# Level up and earn skill points to spend in 6 different areas.
# 30+ unique characters to befriend. Get married to one of ten eligible bachelors or bachelorettes.
# Explore a vast, procedurally-generated cave to find materials and treasure, but make sure to bring your sword!
# Spend your extra time fishing or searching for ancient artifacts.
# 80+ achievements to strive for.
# Over an hour of original music.
# Craft helpful items and cook delicious meals to keep you going.
# Decorate your house as you see fit.
# Play as a boy or girl, and customize your appearance.
The author claims it's written in C# using the XNA framework.
Naw, they're more along the lines of the classic SNES harvest moon sprites, was probably just giving them a nod. Looks nice!
Harvest Moon for PC
One thing I hated about the GBA Harvest Moon that I played was that you needed to grind. You could get little elves to help you or something, but you had to pay for those somehow, which usually involved grinding. I'm always sad you can't just hire someone that, say, water things for you, another one to weed, etc.
Games that feed on grinding or very repetitious tasks get on my nerves :( I hope they provide mechanisms for automating some things!
The only Harvest Moon I played was "It's a wonderful life" and I was disillusioned due to the time limit. The fact that the game ends kinda ruins it for me.The original had a time limit too, and a *much* shorter one, at that.
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But at some point you simply cannot grow anymore because you spend the entire day watering all the crops, or trying to get them in.
My point is that you should do that, but before it get super boring, you hire someone that does it for you. At that point, you're worried about optimising the hired guy's time, or on getting animals besides the crops. I mean, doesn't it just stagnate given that a day only has so many hours?
Yeah? (http://www.imdb.com/title/tt0132477/)Spoiler: also (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)
+80 achievements? DANG YOU PEOPLE AND your obsession with achievements. You ruined a perfectly good game already.
"Wow I love that woman and I am finally getting married to her, this is the happiest time in the whole game"
"ACHIEVEMENT UNLOCKED!"
"Ok game sucks now... you ruined the last 10 hours of gametime. Hope your happy with your achievements"
Honestly, I wish people realised that achievements suck... perhaps not in the sense of having achivements but in the sense that having manditory screens that pop up during a GOOD game sucks. Some games are absolutely TERRIBLE with them too. "Achievement unlocked during the most touching scene in the game".
Why did people decide that pop up ads were a good thing?
Sounds neato.QuoteHarvest Moon for PC
Yeah, I'm pretty much sold.
The current flawed achievement system is a product of the Xbox Live shop. Since achievements give you currency to use in the store, developers have to have a certain amount of "easy" story mode unlocks or they get complaints from customers.
I thought it was pretty cool how Borderlands 2 handled it, with the badass points and all, otherwise I'd never cared at all about achievements and they never ruined anything for me. Sometimes they can be stupid and pop up and cover up something important (like loot on a timed window or something) but if that happens the game probably has many more stupid interface decisions that eclipse the achievement issues anyway.
Also I wonder if they would support same sex marraige.I dunno, but isn't the game moddable?
I wouldn't see same sex marriage being supported by the dev if hes going full blown Natsume (i remember hearing that they supported the extended family genre), i wouldn't mind if the feature does exist though i won't use it :PAlso I wonder if they would support same sex marraige.I dunno, but isn't the game moddable?
...if hes going full blown Natsume...Hah. I seem to recall them cutting out a marriage candidate in rune factory 2, because you married twins.
Looks like same-sex stuff is planned: http://stardew-valley.9541.n6.nabble.com/Same-Sex-Partners-tp4999271p4999272.htmlWell theres one step opening more to people, now give me free workers :P
Also, the new sprite animations are pretty.
(http://4.bp.blogspot.com/-cIO51FWNNqU/UGPVKLdOEcI/AAAAAAAAAFU/6QqQQcwpye4/s1600/animatedFarmer.gif)(http://2.bp.blogspot.com/-onaptib0ADw/UGTEYLUdIlI/AAAAAAAAAGA/4q9YMWiMR4I/s1600/farmer_run_right.gif)
(old) (new)
-Tall Grass
-Wild trees to chop down
-Fences
-More frames per animation
-Actually see the sword when you swing it.
-Lighting/Lanterns
-Overall color and terrain improvements
I love seeing new farm-sim games being made...but I'm not seeing any features that Harvest Moon doesn't already have. And Harvest Moon's graphics have come a long way since it looked like this.other than the fact you can build anywhere and the allowance of same-sex marriage?
I just can't see myself playing this unless they come up with some original gameplay elements.
And Harvest Moon's graphics have come a long way since it looked like this.
Great ive been garanteed an early build for promotion as soon he is feature complete :D. Better start learning french if you are interested in watching my futur videos. I might stray and make a double let's play one in french and one in english.//throws a dufflebag over jocan's head before draggin him away. Returns moments later wearing a Jocan mask ala TF2 Spy style..// Ahem.... Gentlemen...
Question 1: To make the readers more familar with yourself, who are you?
Question 2: What is Stardew Valley exactly?
Question 3: What program are you using to make the game?
Question 4: How much do you think the game will be once it’s released?
Question 5: Since the game is based off Harvest Moon, which was your favorite one?
Question 6: Will Stardew Valley be on any other platforms besides Steam? (Example: Desura)
Question 7: What made you actually want to make your own game?
Question 8: For the final question, if the game becomes a huge success, can we expect more games from you?
For the final question, if the game becomes a huge success, can we expect more games from you?
Yes! I like to think of Stardew Valley as a “first step”… I’ve learned a lot about making games in the process, and I would love to apply what I’ve learned to grander and more wonderful things!
Will.....Exactly my toughts :D
You.....
JUST....
RELEASE!!!!!
What I want to know is: will this game have the one thing that every Harvest Moon game has lacked:
Meat?
(I'd actually played two or three Harvest Moon games before it actually struck me that the entire world was vegetarian. Blew my mind.)
With the same ease and comfort I enjoy the meat I eat today.
No they eat fish...Pretty sure you're thinking of vegans. They're the ones who don't eat any animal products.
Drink milk...
Eat Eggs...
And Cheese...
So they are not fully Vegetarian...
Fish is meat. But there are some crazy vegetarians who seen to thinkbthink it's a plant or something :P
We do? Shit. I've been doing it all wrong.Fish is meat. But there are some crazy vegetarians who seen to thinkbthink it's a plant or something :P
And vegetables are more often than not still alive when you eat them. For vegetarians more so as they eat things raw a lot.
Shut up and take all my money! Now!THIS SO MUCH I WANT TO FARM DAMN YOU!!!
Oh wow, a Harvest Moon clone.Clone o.O Spiritual successor maybe but its much more than harvest moon, with this one you got coop, undless cave to explore/loot, crafting, thats only 3 feature that we know of that is more than harvest moon.
I've only played two of the games, but I love A Wonderful Life and the DS versions. Maybe now I can actually make the farm I've been wanting to in the games, and actually accomplish it. I've always found that the days are far too short to do everything I want to do.
Rune Factory seems to be taking more out of the Harvest Moon series than people do realized and with 4 having the same elements as HM: New Beginnings i might be just done with HM.Oh wow, a Harvest Moon clone.Clone o.O Spiritual successor maybe but its much more than harvest moon, with this one you got coop, undless cave to explore/loot, crafting, thats only 3 feature that we know of that is more than harvest moon.
I've only played two of the games, but I love A Wonderful Life and the DS versions. Maybe now I can actually make the farm I've been wanting to in the games, and actually accomplish it. I've always found that the days are far too short to do everything I want to do.
Needless to say, once this game is out, harvest moon will be considered classic andt shelved because this one will be much more ( it already is ).
Posting to watch.Flour was cheap as all get-out as well, so yeah it was basically free labor.
I voted for Greenlight.
Also I played the heck out of GBA Harvest Moon Friends of Mineral Town.
The elves were crazy about flour. Give them lots of flour, and you pretty much have free labor forever.
In my experience with indie games a game without a release date is like a car with no wheels...
It might look solid at first glance but it's probably not going to get where it's supposed to be going.
I am disappointed that there's still no concrete plan for a release yet.
Seriously, man. Look at DF, and that statement becomes ridiculous.
Needless to say, once this game is out, harvest moon will be considered classic andt shelved because this one will be much more ( it already is ).
I will not. Dwarf Fortress is, for all intents and purposes, an "alpha" product. Sure, you can download it and play it, but it is not even remotely finished, has a halfhearted roadmap and scatterbrained development. The "wheels" on DF all point in different directions. As for updates, Stardew Valley also has its own website dedicated to bringing you updates, and the info will get there when it gets there. DF and Stardew Valley look, at least to this outside perspective, to have parallel development schemes. Just be patient, and it will get here.Seriously, man. Look at DF, and that statement becomes ridiculous.
Dwarf Fortress is for all intents and purposes 'released'. It had a download page... It has several pages and a blog dedicated to giving you exact information regarding what is in the next update and roughly how complete it is.
Maybe you should rethink your argument there.
I will not. Dwarf Fortress is, for all intents and purposes, an "alpha" product. Sure, you can download it and play it, but it is not even remotely finished, has a halfhearted roadmap and scatterbrained development. The "wheels" on DF all point in different directions. As for updates, Stardew Valley also has its own website dedicated to bringing you updates, and the info will get there when it gets there. DF and Stardew Valley look, at least to this outside perspective, to have parallel development schemes. Just be patient, and it will get here.Seriously, man. Look at DF, and that statement becomes ridiculous.
Dwarf Fortress is for all intents and purposes 'released'. It had a download page... It has several pages and a blog dedicated to giving you exact information regarding what is in the next update and roughly how complete it is.
Maybe you should rethink your argument there.
Yeah, I actually think I'd be really into this if the sprites were a little bit more... dunno, distinguished? The romance possibilities look really cool, actually!
Completely redrawn, taller Player Character and NPC’s.
- Player Character customization (As shown in Mini Dev Update #2), clothing, and hats.
Redrew nearly everything in the mines, and raised the height of the mine “diggable walls” to fit the taller character.
Added several new types of mine level (some with suspension bridges spanning across deep ravines).
Redesigned and redrew much of the exterior landscapes, including some better looking buildings (not completely finished), taller cliffs, trees, flowers, and a few little touches here and there. (Screenshot below)
NPC portraits, each with at least 4 expressions. (not entirely finished, but staying on schedule)
Intro sequence (not really related to graphics but I did it anyway). The intro is part cutscene, part interactive, and include a couple of new country ditties. I will eventually add the option to skip it altogether.
Redrew and redesigned nearly every interior in the game.
This thing just keeps looking better and better. Here's hoping for a playable demo soon so we can see if the rest of it is as good.no demo will be made but you can watch some dev gameplay videos
I've been excited ever since I found out about this game. I've been wanting to play a Harvest Moon style game on the PC for a long time.
Stardew is indeed coming along nicely. I will likely buy two copies. I know someone else that will enjoy it.I would buy 10000 copies if money would allow... :P
The neck right?
The neck right?
For me, it's that everything just looks so. . . generic. . . I wanted to play Harvest Moon 64 because it was charming, not because I especially liked farming simulators or whatever.
I sincerely doubt I'll get this. I keep on trying out games where I think "hey, I'll give it a shot," and I've been really disappointed. Not saying it's bad or something, just that I don't think they're quite hitting the same market as Harvest Moon was tooling for.
considering the Harvest Moon series is pretty much dead as there has not been any good releases for years now (New Beginnings still bothers me with the idiotic long tutorial and constant item forage grind). For a co-op game on pc with art style at least on par with old style Harvest Moon (GB and GBA i miss you so much), i'm hitting this up the moment it happens.The neck right?
For me, it's that everything just looks so. . . generic. . . I wanted to play Harvest Moon 64 because it was charming, not because I especially liked farming simulators or whatever.
I sincerely doubt I'll get this. I keep on trying out games where I think "hey, I'll give it a shot," and I've been really disappointed. Not saying it's bad or something, just that I don't think they're quite hitting the same market as Harvest Moon was tooling for.
Your "and then some" conveniently elides that it seems to lack all of the things I care about--much like Farmville, which is not only not charming, but manages to work its way over to putrid. For reference, I hate The Sims, too.So you want harvest moon with only farming? but on the other hand you say you have to farm too much to do the romance? sorry i dont follow you o.O
What I see in the dev list is a lot of numbers. "You can do THIS MANY x and OVER y MANY z." To me, all of this means lots and lots of grinding in order to make something in a game that I'd rather just doodle out on paper. Does it really add to the game to have a crafting system that big? Does that much customizability add, or detract? How about the lack of story-driven gameplay? How does that interact with the genre?
In my opinion, the last good--perhaps the only good--Harvest Moon game was Harvest Moon 64, with Magical Melody making it into the "sort of okay" slot. And, in my further humble opinion, the main thing bringing the series down is the urge to expand everything in size. More vegetable types! More vegetables in your plot! Ten romance options, all as deep as seen in a game published 10 years ago! Remove the border between farm and town so you can plant stuff pretty much anywhere! More recipes! More crafting! A whole busy screenful of people and animals running around in way too little space!
Well, you know, that adds time to the game, sure, if you can make larger vegetable plots--and it adds time you can spend grinding things out to try each romance option, if not any further satisfaction--and removing that border makes your day last a lot longer, and makes your route a lot more circuitous--but is time really what you're looking for?
Let's be honest: I feel like they took a Harvest Moon game and are grafting all the things I hate most about Animal Crossing and Terraria onto it. I don't feel this improves the Harvest Moon formula, really. It just adds three games' worth of things I dislike, rather than only one.
Unfortunately, not everyone is going to share your enthusiasm, and I'm really frustrated because it seems like a lot of games I used to like are moving in this direction, rather than the opposite.
Your "and then some" conveniently elides that it seems to lack all of the things I care about--much like Farmville, which is not only not charming, but manages to work its way over to putrid. For reference, I hate The Sims, too.So you want harvest moon with only farming? but on the other hand you say you have to farm too much to do the romance? sorry i dont follow you o.O
What I see in the dev list is a lot of numbers. "You can do THIS MANY x and OVER y MANY z." To me, all of this means lots and lots of grinding in order to make something in a game that I'd rather just doodle out on paper. Does it really add to the game to have a crafting system that big? Does that much customizability add, or detract? How about the lack of story-driven gameplay? How does that interact with the genre?
In my opinion, the last good--perhaps the only good--Harvest Moon game was Harvest Moon 64, with Magical Melody making it into the "sort of okay" slot. And, in my further humble opinion, the main thing bringing the series down is the urge to expand everything in size. More vegetable types! More vegetables in your plot! Ten romance options, all as deep as seen in a game published 10 years ago! Remove the border between farm and town so you can plant stuff pretty much anywhere! More recipes! More crafting! A whole busy screenful of people and animals running around in way too little space!
Well, you know, that adds time to the game, sure, if you can make larger vegetable plots--and it adds time you can spend grinding things out to try each romance option, if not any further satisfaction--and removing that border makes your day last a lot longer, and makes your route a lot more circuitous--but is time really what you're looking for?
Let's be honest: I feel like they took a Harvest Moon game and are grafting all the things I hate most about Animal Crossing and Terraria onto it. I don't feel this improves the Harvest Moon formula, really. It just adds three games' worth of things I dislike, rather than only one.
Unfortunately, not everyone is going to share your enthusiasm, and I'm really frustrated because it seems like a lot of games I used to like are moving in this direction, rather than the opposite.
I wanted to play Harvest Moon 64 because it was charming, not because I especially liked farming simulators or whatever.
Was back to nature after 64? Then that was the last I played. I'm pretty sure if I remeber friends of mineral town IS a remake of back to nature,though back to nature is fairly different from 64Back To Nature was released a year later after 64 for the PS release just set in a different world. Friends of Mineral Town added more npcs to interact within the game since being on GBA, Natsume wasn't screwed with the loading times of psone though you lose the 3D BtN and 64 tried to use.
Well said, Sappho. Couldn't agree more! Now if only I could actually ply this game already :)I agree with this, and the above agreed-with statement.
I feel like I'm making no sense...You're making some kind of sense, but I am not sure how it is related. You want it to be more scripted NPCs and events? Or you wish to impose some limits on what one is able to do?
There's one main factor:
I felt that after HM64 things stopped feeling like a small-town farming experience.
Things were expanded, which was great, but they expanded things in such a way that it destroyed that feeling. I would like to see an HM expansion that retains that. Perhaps you don't add much more characters, but you add more depth to their particular storylines. Perhaps you don't add much more vegetables (without needing a greenhouse) or too many more animals, you make the growth system slightly more complex than just "water every day."
Or if you can plant everywhere, you can't plant everything everywhere. Don't just act like you can plant an eggplant in every kind of soil and stuff will be fine.
That's what I'm trying to say--I feel like they've expanded through simple replication, almost copying and pasting, rather than adding legitimate depth to the system. So when I look for the dream Harvest Moon successor, that's what I want: a game that still feels small, but doesn't feel pinched.
(or, as I usually think: "Why aren't I spending this time hoeing a vegetable garden and going on dates IRL?" This is not an issue I typically have with grand strategy games, fortunately)
"ugh... i could've spent my time actually usurping the Holy Roman Empire, rather than wasting it on this game".(or, as I usually think: "Why aren't I spending this time hoeing a vegetable garden and going on dates IRL?" This is not an issue I typically have with grand strategy games, fortunately)
"Damn... why didn't I wake up and try annexing my neighbor today, instead of playing this game... ugh..."
Finish the rest of the events
Festivals
The Joja Corporation story arc
Post-marriage life
Finish Multiplayer
More polishing!
Testing, technical stuff, performance optimizations, possible mac and linux port
STOP TEASING ME!!!Amen....
STOP TEASING ME!!!Amen....
Droooooooool.......
Nice to see that this is still going.
Pushed back untillllll....?
Is this going to be free?Doubt it.
I had been hoping this had diedFreudian slip? ;)
I expected these last few necro-posts to be talking about how the game slowly died before it was even released, but am pleasantly surprised by the exact opposite!
It still surprises me just how long games take to make . . . even 'simple' ones like Stardew. Sure, throw more devs at it and it might go faster, but that's still an absurd count of man-hours.
It seems like there's no proper games like Harvest Moon for PC except for Wild Season which they're asking a mind-boggling $30 for a bare-bones alpha and the promise that somewhere down the line it'll resemble a game.
... Heard that line before.
Why do farming/life-simulator games avoid PC like the plague?
Why do farming/life-simulator games avoid PC like the plague?Maybe the rarity of similar games makes developers doubt there is a waiting fan base.
It seems like there's no proper games like Harvest Moon for PC except for Wild Season which they're asking a mind-boggling $30 for a bare-bones alpha and the promise that somewhere down the line it'll resemble a game.I know right, I saw that splash title it had and thought "Ooo, might look into this..." Then I saw the Graphic quality (RPGMaker anyone) the Current Features and finally the price...... Not even the above mentioned Farming Simulator 20XX cost that much...
... Heard that line before.
Another Dev update. Looks like it's going to be soon. Like, real soon. Or the dev is a master of hype generation. Could be both.I don't necessarily see anything that screams immediate release, unfortunately. :(
Another Dev update. Looks like it's going to be soon. Like, real soon. Or the dev is a master of hype generation. Could be both.I don't necessarily see anything that screams immediate release, unfortunately. :(
Posting toWhy would you invade my farm in particular? :Pinvade Sirus's farm red phantom stylewatch. I, too, have fond memories of renting the original HM and staying up until dawn to play it, and I enjoyed the two GBA games so this could be cool.
You can now watch a Stardew Valley Livestream! :)Did they give a date sometime during the stream? I must know!
https://www.youtube.com/watch?t=2556&v=tieL7TA_f9o (https://www.youtube.com/watch?t=2556&v=tieL7TA_f9o)
Game looks amazing so far; release is going to be soon! *hype*
You can now watch a Stardew Valley Livestream! :)Did they give a date sometime during the stream? I must know!
https://www.youtube.com/watch?t=2556&v=tieL7TA_f9o (https://www.youtube.com/watch?t=2556&v=tieL7TA_f9o)
Game looks amazing so far; release is going to be soon! *hype*
The game is very close to being finished. I don’t have a set release date yet, but it will certainly be out this year.
The only thing I don't like about it is that it's tied to Chucklefish.This is the part that mildly concerns me as well. I don't hate Starbound the way some people seem to, but I just find it bland when compared to Terraria. Likewise, I'm worried that this will end up being bland when compared to the BokuMono Harvest Moon/Story of Seasons games.
I don't hate Starbound. I'm just really disappointed that it's still so incredibly empty after all this time, and I worry that Chucklefish may have trouble finishing projects. Then again, if this is just being published/financed by them and worked on by someone else (not the core team, I'm pretty sure beefy himself is a dev of some kind,) then my HYPE LEVEL will return to 110%.
Sweet. Set hype level to OVERMAXIMUMTRIPLEZERO.I don't hate Starbound. I'm just really disappointed that it's still so incredibly empty after all this time, and I worry that Chucklefish may have trouble finishing projects. Then again, if this is just being published/financed by them and worked on by someone else (not the core team, I'm pretty sure beefy himself is a dev of some kind,) then my HYPE LEVEL will return to 110%.
ConcernedApe has done literally everything in this game by himself.
I'm giving it all she's got Captain, but the hype-drive generators just can't sustain that level!Sweet. Set hype level to OVERMAXIMUMTRIPLEZERO.I don't hate Starbound. I'm just really disappointed that it's still so incredibly empty after all this time, and I worry that Chucklefish may have trouble finishing projects. Then again, if this is just being published/financed by them and worked on by someone else (not the core team, I'm pretty sure beefy himself is a dev of some kind,) then my HYPE LEVEL will return to 110%.
ConcernedApe has done literally everything in this game by himself.
Are you saying we should go to ludicrous speed?Sweet. Set hype level to OVERMAXIMUMTRIPLEZERO.I don't hate Starbound. I'm just really disappointed that it's still so incredibly empty after all this time, and I worry that Chucklefish may have trouble finishing projects. Then again, if this is just being published/financed by them and worked on by someone else (not the core team, I'm pretty sure beefy himself is a dev of some kind,) then my HYPE LEVEL will return to 110%.
ConcernedApe has done literally everything in this game by himself.
So, steam page is up. Guess it will come out soon(TM).Before or after SPAZ2 though? They both have Soon steam pages.
http://store.steampowered.com/app/413150/
What's SPAZ2?Its a sequel. (http://store.steampowered.com/app/252470/)
So, steam page is up. Guess it will come out soon(TM).[hype intensifies]
http://store.steampowered.com/app/413150/
So, steam page is up. Guess it will come out soon(TM).[hype intensifies]
http://store.steampowered.com/app/413150/
Welp. New game possibly steals Stardew Valley's thunder. (http://store.steampowered.com/app/432010/)
Welp. New game possibly steals Stardew Valley's thunder. (http://store.steampowered.com/app/432010/)
Looks a bit more heavily scripted, like something done with RPG Maker. Still could be good tho.
Which Disgaea is it?
Welp. New game possibly steals Stardew Valley's thunder. (http://store.steampowered.com/app/432010/)
Looks a bit more heavily scripted, like something done with RPG Maker. Still could be good tho.
It is done in RPGMaker.
The publisher makes me wary...
Chucklefish has a history of pretty much leaving Starbound as a heap of broken promises. While the Publisher isn't the developer, I wonder what these people could do to this particular game to screw it over...
Welp. New game possibly steals Stardew Valley's thunder. (http://store.steampowered.com/app/432010/)Recommended by steam curators "Waifu Inc" and "Hella Yuri".
Recommended because the game has a relationship system and because you can play as a woman while romancing women, respectively. Both of which are features that Stardew Valley will supposedly have as well, and so will probably be recommended by those same curators. Was there some sort of point you were trying to make?Welp. New game possibly steals Stardew Valley's thunder. (http://store.steampowered.com/app/432010/)Recommended by steam curators "Waifu Inc" and "Hella Yuri".
Welp. New game possibly steals Stardew Valley's thunder. (http://store.steampowered.com/app/432010/)Recommended by steam curators "Waifu Inc" and "Hella Yuri".
Not everything in life needs some deep point. Sometimes it's nice to just sit back and enjoy perspective.Recommended because the game has a relationship system and because you can play as a woman while romancing women, respectively. Both of which are features that Stardew Valley will supposedly have as well, and so will probably be recommended by those same curators. Was there some sort of point you were trying to make?Welp. New game possibly steals Stardew Valley's thunder. (http://store.steampowered.com/app/432010/)Recommended by steam curators "Waifu Inc" and "Hella Yuri".
Do we have a price yet?
No, that's not how you farm! No-till farming, permaculture (https://www.youtube.com/watch?v=vhOJRJAuyEs)!
- The launch price has yet to be finalized, but has been confirmed that it will be within the $10.00 and $15.00 (USD) range (or 9.23€ to 13.85€)
- As of creating this post, there are no other videos available that showcase gameplay (outside of the trailer) other than the streams that have been done with/by Chucklefish, but since the release date has been set, /u/ConcernedApe has said that he believes there will be more streams leading up to launch - this means more gameplay will be available to the public before launch
- When asked about secrets, /u/ConcernedApe confirmed that there are a large number of secrets that have yet to even be discussed that exist within the game
- At this time, there are no concrete plans in existence for DLC in the future, but it's not something that's yet been ruled out. If the game is successful, there is definite interest in releasing free content updates from time to time
- Mac and Linux ports are something that will be looked into after launch, and although there are no technical barriers, it will rely on whether or not there's a large enough demand to justify the work it will take to port to other operating systems
- The possibility of a console (specifically Playstation 4) port has been discussed with Chucklefish, but as of right now there are no definitive plans in place - however, /u/ConcernedApe feels the game would be really fun to play on console
- The game will be somewhat "moddable" out of the box, although it won't officially be mod friendly at launch. This is something that /u/ConcernedApe is interested in doing, but it isn't a top priority - he's personally supportive of mods and would like to do what he can to help in the future
- The game will support controllers 99% out of the box, the only hiccup is that name inputs (pets, farm animals, babies, etc) will still require you to utilize a keyboard
- Multiplayer co-op is officially planned, but won't be available at launch. The co-op gameplay will be almost identical to single player, except it will feature up to 4 players working together. Unless an unforeseen technical barrier pops up, multiplayer will function similar to Terraria in that you can simply jump in and out
- Characters will play a big part in the game - there are over 30 people living in and around Pelican Town and each will have their own personality, dialogue, routines, and friend circles. There are at least 70 "character development events" and 10 marriage candidates, each with 5 events of their own - there will also be 2 festivals in-game every season
- If you marry someone, they will eventually move into your house, and you have the option to have kids - same sex marriages are also supported within the game
- The layout of your house is pre-determined, but you can buy house upgrades from the local carpenter - there are also wallpaper and flooring options available (in addition to furniture) so you're capable of creating a personalized look within your home
They made the game look much more pretty since then.
Also, while we're at it, compare that new trailer (https://www.youtube.com/watch?v=ot7uXNQskhs) to the old one (https://www.youtube.com/watch?v=IcAZXEZQgRw) for fun.
They made the game look much more pretty since then.
I am kinda curious how the multiplayer would even work. Doesn't time normally pass whenever you're not in a building or in a dialogue? Or have they made it so time passes no matter what? And what if someone goes to bed earlier than the other players?
I kinda figured that, but I want to know about time dilation. Will 'guests' not be able to talk to people or go into places that halt time?I would imagine that time just keeps flowing regardless of what you do.
They can be used as a gender-neutral way to indicate one person. 'That guy? Yeah, they're pretty cool' 'That person? They shot a man.'They made the game look much more pretty since then.
It's actually just the one guy.
It can but it's grammatically wrong. There's some initiative to change that for political reasons, but that's the kind of thing that takes at least a full generation to elapse before it can potentially take effect.They can be used as a gender-neutral way to indicate one person. 'That guy? Yeah, they're pretty cool' 'That person? They shot a man.'They made the game look much more pretty since then.
It's actually just the one guy.
It can but it's grammatically wrong. There's some initiative to change that for political reasons, but that's the kind of thing that takes at least a full generation to elapse before it can potentially take effect.They can be used as a gender-neutral way to indicate one person. 'That guy? Yeah, they're pretty cool' 'That person? They shot a man.'They made the game look much more pretty since then.
It's actually just the one guy.
Actually, this isn't true. "They" has been used as a gender-neutral third-person-singular pronoun for hundreds of years (since the 14th century).You're thinking of a different usage, when referring to a singular non-specific person. I was talking about the usage that actually came up in this thread, referring to a single specific person. In retrospect I should have clarified the distinction, since you're far from the only person who's unaware of it. Note that if it was actually correct for English As She Is Spoken, Glloyd wouldn't have found anything odd in its use and wouldn't have commented. Making that use correct is as much a matter of prescriptivism as it is to deny the use for the non-specific case.
I've been told that I always need to address myself as "us", "we", "our" when I presented/defended my thesis.I'm assuming that's a discipline-specific convention with some odd history behind it. The usual convention for most disciplines is to not address yourself at all.
Customize your avatar with 36 hairstyles, many types of clothing
10 marriage candidates (5 male, 5 female)
up to two children
around 30 villagers to develop relationships with
2 pets (cat and dog)
9 farm animals (cows, chickens, ducks, rabbits, goats, pigs, sheep...)
horse
40 hours of story, playable without end
18 monster types
35 crop types
8 tree types
works with keyboard and/or controller
70 song soundtrack
6 types of collections (vegetables, fish, achievements, artifacts, minerals, dishes)
Customize your house and farm with with furniture and makers
5 different skills to level up (farming, foraging, mining, fishing, combat) with feats/perks that unlock as you level
40 fish, found in different locations, seasons, weather, etc. There's also crab pots
explore the mine with no depth limit to exploration
weather
If you're interested in a preview, Aavak (http://www.bay12forums.com/smf/index.php?action=profile;u=8797) is LPing Stardew Valley and has two episodes up. I haven't watched them myself, but if anyone wants to here are the links.
Episode 1 (https://www.youtube.com/watch?v=KKGhsUJd1RE)
Episode 2 (https://www.youtube.com/watch?v=JPCBG8KDZOI)
Can someone confirm or deny that Stardew will boot without steam loaded?
I have taken a quick look into the folder of the game, and it seems like most of the stuff is comprised of .xnb files.Looks like they're images used by XNA. Converters abound so you may be able to change sprites fairly easily.
Anyone here who knows what to do with these files?
I am asking because I would like to know how difficult it would be to mod this game.
Can someone confirm or deny that Stardew will boot without steam loaded?
Well you can get it on GoG if you don't want to deal with Steam.
0. It's being published by Chucklefish, but as far as I know the only person behind Stardew Valley had nothing to do with Starbound.
0. It's being published by Chucklefish, but as far as I know the only person behind Stardew Valley had nothing to do with Starbound.
Now I can just jump in and the first thing I think is "What crops has the highest profit ratio and where do I find OP stuff to sell?". I have to block these thoughts and just try to enjoy the game without the insane min-maxing, optimal-strategy my brain seems to like to hunt for when I get a new game. And that feels great.
Steam syncs saves and you can load Stardew without Steam running.
- You can only give people a gift twice a week, instead of one a day like in similar games. This is tracked in the social tab so you don't accidentally overdo it.
Is there an easier way to do the fishing mini-game then mashing the left mouse button? I feel pretty incompetent because I fail nine times out of ten. :P
Steam syncs saves and you can load Stardew without Steam running.Thanks for the info; it gave me the push to buy the game!
Trying to do the Introductions quest, which is simply talking to and introducing yourself to every single person in town and thus not spoilery at all. I've gotten 26/28 done, but there's three people left on the social list. One is Sebastian, Robin's son, and I have no idea what time he crawls out of his hole.Spoiler: The other two (click to show/hide)
Spoiler (click to show/hide)
Trying to do the Introductions quest, which is simply talking to and introducing yourself to every single person in town and thus not spoilery at all. I've gotten 26/28 done, but there's three people left on the social list. One is Sebastian, Robin's son, and I have no idea what time he crawls out of his hole.I can't find Sebastian. I've only seen him leave home once for a event and that didn't count it seems. Otherwise he's inside his room, sleeping till noon and on the pc, like me!Spoiler: The other two (click to show/hide)
What I can say is that the game is really fun, but it does have that weird downtime feeling HM used to have, when you're slowing running around from one map edge to another and you start thinking all sorts of weird stuff, philosophical stuff, or even start questioning if the game's that good. But then you reach your destination and it's all good."I hear the chirping harmony of the myriad birds around me, the leaves rustle quietly in the wind, and I ask myself...
I already delved to level 5 in the mines, finding some cool stuff that I unfortunately couldn't carry all of. Having a hard time keeping track of the various villagers considering just how spread-out the town is and how much area there is to cover outside the town itself. Haven't started giving gifts yet, also none of the bachelorettes I've met so far have jumped out at me as "yes, this is the one".
I'm really hoping that the game keeps unlocking cool stuff and that the end-game looks really cool instead of being boring. That's the only 'danger' I feel at the moment, but so far so good. :D
Spoiler: PS2: Love interest (click to show/hide)
Slightly annoyed that you cannot make charcoal with the furnace, I have to buy coal from the blacksmith at 100g.
Yeah, it is strange to make us suffer throw back syle saving but give us a way better miming and more obvious energy system.
I am looking forward to the day when I can get a bunch of energy bars and go on a massive mining adventure.
What I can say is that the game is really fun, but it does have that weird downtime feeling HM used to have, when you're slowing running around from one map edge to another and you start thinking all sorts of weird stuff, philosophical stuff, or even start questioning if the game's that good. But then you reach your destination and it's all good."I hear the chirping harmony of the myriad birds around me, the leaves rustle quietly in the wind, and I ask myself...
Do I exist? Am I only but an inconceivably small accident in the plan of the universe? One that cares not for the petty whims of myself and others? I remember I missed my brothers birthday because I was so invested in my books, and that chance will never come around again, I always think myself above others, with their egotistical snobbery, but am I really any better? Am I-
Oh, I'm here, YAY! BLACKSMITH GIVE ME THE THING I WANTY!"
I am looking forward to the day when I can get a bunch of energy bars and go on a massive mining adventure.
Yeah, there's a limit to how big a mining adventure you can have in one day anyway, since you have to be home and in bed by 2 am or you pass out. And it takes a while to get home from the mine.
I just started a thread on the Steam discussion forum asking for a save and quit feature. I don't know if the dev is going to read or consider suggestions there, but I don't know a better place to do it. Maybe if others would also like to see that change, you could add your vote there?
By the way, what do I have to do to unlock the quest for the minecart? All I see is out of order when i try to use it.
QuoteBy the way, what do I have to do to unlock the quest for the minecart? All I see is out of order when i try to use it.Spoiler (click to show/hide)
Thanks. I somehow missed that finishing all of the bundles in a set gives a reward. Now to find those damn ores.QuoteBy the way, what do I have to do to unlock the quest for the minecart? All I see is out of order when i try to use it.Spoiler (click to show/hide)
I think the biggest challeng with that set will be getting the adventuring part, not sure at which point stuff which drops the void/sun stuff appears, I also made the mistake of selling off about 50 slimes before realising I would actually need them for something.
I didn't make it home before two am and collapsed but I just ended up back at my bed and it did not seem to be a problem. I even still got up at 6 am. What is the downside of collapsing.Yah..I miss back on HM when you would lose hours of the next day if you kept sleeping late.
I think you have half energy for the next day? Something I noticed when going fully exhausted once was that I had that the next day. Not sure if it applied to collapsing.
GAH hate, HATE, HATE! When you ship the wrong thing and can't get it back... 80 Salmonberries shipped by accident... They were food for mining... T_TThat's not so bad compared to the original HM, when you try to toss a crop into the shipping box... and miss. Or worse, trying to toss a crop into the horse's saddlebag... and the bugger walks away. You can recover the last item you put in the shipping crate in this game, though.
GAH hate, HATE, HATE! When you ship the wrong thing and can't get it back... 80 Salmonberries shipped by accident... They were food for mining... T_TThat's not so bad compared to the original HM, when you try to toss a crop into the shipping box... and miss. Or worse, trying to toss a crop into the horse's saddlebag... and the bugger walks away. You can recover the last item you put in the shipping crate in this game, though.
So far one of the more irritating things about combat is how the viewpoint means you can attack really far when facing upwards (2-3 tiles) but you can only reach the tiles directly below you with a swing.
Just did the spring dance festival thing. Wow, I can't remember there being a dance more lame in a game like this, but at least it was nice and short.
Fella already made a mod to pump run speed and fix diagonal movement.
https://github.com/kevinmurphy678/Stawdew_Injector/releases
I just bumped my "please add save and quit" thread on the Steam discussion forum. So far a handful of other people have written to agree, so it's obviously a common complaint, but the dev hasn't responded yet. If he doesn't respond soon, I'll see if I can find another way to ask him - someone mentioned Twitter, I think?
I'm sure he's somewhat overloaded with people contacting him right now, but I'm going to cross my fingers and hope this idea gets through. Save points in a modern game are just... Why would anyone ever think that's a good idea?
I just bumped my "please add save and quit" thread on the Steam discussion forum. So far a handful of other people have written to agree, so it's obviously a common complaint, but the dev hasn't responded yet. If he doesn't respond soon, I'll see if I can find another way to ask him - someone mentioned Twitter, I think?Save points in and of themselves are not a bad thing - it's the implementation that matters. Take a standard JRPG that uses save points; they're scattered around, usually right before a boss battle and in towns and so forth, and they serve as an ideal checkpoint in case a TPK occurs. You can run and use one at any time, and sometimes they even serve as a restoration point.
I'm sure he's somewhat overloaded with people contacting him right now, but I'm going to cross my fingers and hope this idea gets through. Save points in a modern game are just... Why would anyone ever think that's a good idea?
That said, I don't completely hate the save feature. I could tolerate it as long as closing the game also saved your progress. Restricting it to only when you sleep is...well, actually, it's one of the reasons I'm still up even now that it's more than a few hours past any reasonable hour. The other being that I just got caught up that much in the game. I feel my earlier cynicism has been unfounded, and I am more than pleased to make that assessment. ^_^
Shouldn't you be able to leave the chickens outside so they can feed themselves? That's been a thing in just about every Harvest Moon and HM-like, IIRC.That said, I don't completely hate the save feature. I could tolerate it as long as closing the game also saved your progress. Restricting it to only when you sleep is...well, actually, it's one of the reasons I'm still up even now that it's more than a few hours past any reasonable hour. The other being that I just got caught up that much in the game. I feel my earlier cynicism has been unfounded, and I am more than pleased to make that assessment. ^_^
Yes, that's exactly what I'm asking for: save and quit rather than "quit and lose everything hahahahaha!"
EDIT: Ugh, apparently I also need a silo before the coop otherwise I can't collect feed for the chickens. That really should be made clear somewhere. Blarg, I'm making a mess of my farm now...
Just sent him a tweet. We'll see if he notices it among the masses of messages right now.
I got my chicken coop set up but I didn't realize that they ate grass (?). Putting down a grass starter leaves four small clumps of grass but it seems a single chicken will go through that before it has a chance to really expand. So far she seems to be 'doing fine' even without grass growing outside, but we'll see. I did notice that I put some feed in the trough and kept her inside on a rainy day and one of the stacks of hay was gone, buy you have to buy them from Marnie and it's something about 50g per feed.
But having a silo costs money and takes up space. Yes, there is a lot of space, but deciding where to put it where it won't be a nuisance is a thing too.
3. An ugly punk teenager with nothing but insults for conversation.
4. The 42-year-old doctor (at least that's how old he looks) germophobe with a creepy mustache with no social skills.
Huh, I did not know that that you got choices at certain levels, I've just been given the choice between 50% extra value of wood, or a chance of doubled item gain from foraging.Huh, that choice seems rather obvious. Isn't wood only worth 1 or 2 gold anyways? How much does hardwood sell for?
Hm... Without the mustache, he might be tolerable. I guess I'll go for him and hope for a way to improve his picture...
I found the mustache weird, because he doesn't even appear to have one on his overworld sprite...Yeah, I never bother selling the wood anyway, so I just picked the doubled item gain.Huh, I did not know that that you got choices at certain levels, I've just been given the choice between 50% extra value of wood, or a chance of doubled item gain from foraging.Huh, that choice seems rather obvious. Isn't wood only worth 1 or 2 gold anyways? How much does hardwood sell for?
Hey Sappho, I figured it out.
(http://i.imgur.com/KljoCS0.png?1)
If you want it, I'll do the rest later for you.
EDIT:
Improved the mouth a touch
(http://i.imgur.com/r0qyQIi.png)
Spoiler: Saw the scene where (click to show/hide)
IS anyone doing it for their first Playthrough???Spoiler: Saw the scene where (click to show/hide)Spoiler (click to show/hide)
Spoiler: Saw the scene where (click to show/hide)Spoiler (click to show/hide)
Spoiler: Saw the scene where (click to show/hide)
I wonder why everyone finds fishing so frustrating? Most of the fish that you catch near the beginning (at least for me) have been really easy. But then the difficulty spikes on them. Catching my first... I think it was a catfish... was the most frustrating thing. Then there was the pike. Maybe the game just isn't intuitive to some people? It even shows a little tutorial. Is it because people don't know you can click and hold the mouse button?
I had to plug in my controller to actually be able to catch anything other than sardines. For some reason using the mouse makes it a lot more difficult for me.Does the controller give you analog control over the bar?
I wonder why everyone finds fishing so frustrating?
IIRC, on old Harvest Moon it all depended on your rod, right?
I had to plug in my controller to actually be able to catch anything other than sardines. For some reason using the mouse makes it a lot more difficult for me.Does the controller give you analog control over the bar?
I have a question concerning minecarts.Spoiler (click to show/hide)
Some of the fish are absolutely brutal. I've spent over an hour save scumming trying to catch a pufferfish. Tuna are pretty hard, but pufferfish are just ridiculous. I'm close to giving up and saying you need a level 3 rod with tackle to make them even possible.
Duplicate tools sound silly. I'm also curious about "Exploding armchairs" and "Leah's doppelganger" that were fixed. :PNot sure about the doppelganger, but if you placed a blue armchair in your house it would turn into a bomb.
Duplicate tools sound silly. I'm also curious about "Exploding armchairs" and "Leah's doppelganger" that were fixed. :PNot sure about the doppelganger, but if you placed a blue armchair in your house it would turn into a bomb.
So for someone who enjoyed the older handheld harvest moon games is this game worth it?
I just realized something about the forager skill mentioned earlier. Do you think by wood being worth 50% more it actually means you gather 50% more wood?You can sell wood for 3 gold apiece instead of 2 gold each. You can get a stack of wood in a single day, so its worth it if you ever consider selling.
E: Actually, probably not, that would actually be useful.
Speaking of drugs, I had a request from Sam the other day to bring him a red mushroom for some project of his. Didn't consider it too much until me thanked me in a rather specific way, saying that he expected someone like me to fulfill the request. Hmmm..
Also, about fences, am I the only one who's baffled at the progression in the last two tiers?
Hardwood fence is better than the iron one, even though you can get access to hardwood sooner and it's much cheaper in terms of raw resource cost. Yet, it comes later in the crafting unlocks.
I basically skipped iron completely because there was always something better I could do with it than a fence, and by the time I could reliably get it I had plenty of hardwood for the better fence anyways. Seems like a really odd decision there.
Dedicating myself to tree farming could actually be pretty effective, I've been spending, like, two in game days trying to cut down all the wild trees and I'm still not done.I just realized something about the forager skill mentioned earlier. Do you think by wood being worth 50% more it actually means you gather 50% more wood?You can sell wood for 3 gold apiece instead of 2 gold each. You can get a stack of wood in a single day, so its worth it if you ever consider selling.
E: Actually, probably not, that would actually be useful.
Speaking of drugs, I had a request from Sam the other day to bring him a red mushroom for some project of his. Didn't consider it too much until me thanked me in a rather specific way, saying that he expected someone like me to fulfill the request. Hmmm..
Also, about fences, am I the only one who's baffled at the progression in the last two tiers?
Hardwood fence is better than the iron one, even though you can get access to hardwood sooner and it's much cheaper in terms of raw resource cost. Yet, it comes later in the crafting unlocks.
I basically skipped iron completely because there was always something better I could do with it than a fence, and by the time I could reliably get it I had plenty of hardwood for the better fence anyways. Seems like a really odd decision there.
Yeah, I don't think ConcernedApe knows that much about forestry. You've got oak trees all over your farm, but they just give regular wood even though oak is a hardwood. Yet chopping up some hollow fallen log apparently gives you sturdier wood than a strong healthy oak tree. Doesn't make much sense.
Spoiler: Other question (click to show/hide)
Speaking of drugs, I had a request from Sam the other day to bring him a red mushroom for some project of his. Didn't consider it too much until me thanked me in a rather specific way, saying that he expected someone like me to fulfill the request. Hmmm..The only hardwood you can access before iron is random drops in the mine, and you can get iron the same way. You need iron tools to actually harvest hardwood so it makes sense that iron comes before hardwood in the tiering. Iron is also ridiculously plentiful, just go run around in the 40-60 of the mine and you'll come out with easily a dozen bar's worth.
Also, about fences, am I the only one who's baffled at the progression in the last two tiers?
Hardwood fence is better than the iron one, even though you can get access to hardwood sooner and it's much cheaper in terms of raw resource cost. Yet, it comes later in the crafting unlocks.
I basically skipped iron completely because there was always something better I could do with it than a fence, and by the time I could reliably get it I had plenty of hardwood for the better fence anyways. Seems like a really odd decision there.
You only need copper tools to bust stumps and get hardwood.Let's just say that, to make hardwood renewable, one needs iron tools. :P
Hey so I've never played a Harvest Moon-like before. I do tend to like strategy/management games and I also quite liked Animal Crossing apart from when it punished me for not playing every day. Is this the kind of thing you think I might like or is it a very different type of game?
I know it's a minor detail, but can you confirm for certain that diagonal movement is slower than horizontal/vertical movement? I've heard people saying it's slower and some saying it's the same.
It's a little slower, something like 71% speed instead of 81% or thereabouts. It's enough to be noticeable visually and it's really jarring.
It's really awesome to come here and see everyone else also having a blast. I'm almost done with fall, almost 10 hearts with the girl, Stable half-way built.How are you so much better than me? Q^Q I cri
I also died on the level 99 of the dungeon because I was trying to save my last piece of food for later, since I was 3 tiles away from the stair. That hurt my feelings. The spirits were disturbed alright. :'(
Anyone play with a controller? If so, how's the controller support? Might make or break getting the game for me since playing with m&k for an extended period tends to hurt my wrists.
I wonder why everyone finds fishing so frustrating? Most of the fish that you catch near the beginning (at least for me) have been really easy. But then the difficulty spikes on them. Catching my first... I think it was a catfish... was the most frustrating thing. Then there was the pike. Maybe the game just isn't intuitive to some people? It even shows a little tutorial. Is it because people don't know you can click and hold the mouse button?
Also, I got a diamond from a treasure chest while fishing, so there's another bonus for you. I tend to bring my rod everywhere and use it while I'm waiting for stores to open etc. I do feel that some of the fish sell for rather low considering how difficult some of them are to catch. Largemouth bass and Pike are both 100g, I think, and yet largemouth bass is much easier to catch.
Anyone play with a controller? If so, how's the controller support? Might make or break getting the game for me since playing with m&k for an extended period tends to hurt my wrists.I've been playing with a controller and it's not too bad. It's far from perfect though.
How are you so much better than me? Q^Q I cri
I just started winter, and I only have 7 hearts, no stable (but 4 chickens and 4 mayo machines) and I've only gotten to, like, floor 40. Blegh.
Aside from my apparent ineptness, this game is quite good. I generally have a really short attention span, and switch from game to game, but this has kept me entertained for days straight.
Mustacheless Harvey is done, download here: https://mega.nz/#!6IYhDKIb!UVcXgYw4NwJUl44QuzodDqKLFBFTFeq2PJxJsYOg70U
Images:
http://imgur.com/a/TOuVw
Just copy and past the file inside your Stardew Valley portraits folder, which should be Stardew Valley\Content\Portraits and make sure to back up the old one!
I totally understand what you're saying and respect your creative vision for the game, but at the same time I think you are forgetting to respect us as players by allowing only a single positive exit point from the game. That means all other exits are negative and make it more likely we leave the game on a sour note, potentially to never return. And it'll put off others, like myself, from ever picking it up to begin with.
Your game looks amazing. Seeing it on gog/steam was the first I had heard of it and it instantly went on my wish list (I try to never impulse buy). But hearing about the restrictive saving really puts me off. I'm super busy with work, my wife, and my kid. A bulk of my gaming is on my phone because I straight up have little time to game sitting at a computer. But when I do, I need to be able to run and take care of life. For the game to punish me for having a life outside of it is not humane design. I understand wanting to prevent "save scumming", but in that quest you are harming innocent players. Honestly, if I had found out about this after purchase, I would probably put your game down after a bit and never play again. And that's sad, it looks amazing. I want to play it and love it. I feel like that's what you want from me the player too.
Please reconsider your stance on only allowing saves at specific save points.
Just stalk him until he eventually exits from his room. That's what I did.Currently standing outside his room right now...
Still can't work out who the 28th person is though, kinda annoying...Can't you just check your social list.. the ?? ? people should be who you haven't met yet? You could compare that persons portrait with the wiki if you still can't figure it out.
Just stalk him until he eventually exits from his room. That's what I did.Currently standing outside his room right now...
Still can't work out who the 28th person is though, kinda annoying...
So in my opinion, Joja Corp isn't exactly evil, just greedy.
So in my opinion, Joja Corp isn't exactly evil, just greedy.Spoiler (click to show/hide)
New update, they reduced the scarecrow range to 8 tiles.
Do Rarecrows have the same effect as normal scarecrows?
New update, they reduced the scarecrow range to 8 tiles.
Do Rarecrows have the same effect as normal scarecrows?
8 tiles!? That sounds pretty small. I'm going to have to redo my entire crop layout now.
Hrm... The new Harvey images don't seem to work right. :( It's replacing his walking-around sprite instead of his face. Maybe I'm replacing the wrong file?
EDIT: Ah, I think I found it. It's in the "dialogue" folder, right?
Have the torches stopped working for everyone else, too? I mean, when you're carrying them? Before, they would provide light while I walked around. Now they don't. I hope it's just a bug and not intentional because it's really annoying trying to walk around at night with no light.
I just found out the hard way that all the wild grass disappears once winter hits. I was saving cutting grass as a winter chore. My poor silo was only half full. Woops!
It's sad that the grass completely disappear when eaten or cut. Real grass will grow back up as long as you do not uproot it. It would make much more sense, and make buying grass pack for your enclosures actually worthwhile.
Anyone able to say if using star quality ingredients effects items made from it? Just randomly picked up a gold star quartz and would like to know if smelting it to refined quartz would be worthwhile or if it is better to keep for gifting/selling.
If you have a silo, you get fodder when you cut grass. That's where the intended balance is.
People have been reporting planting Grass Starters and waiting whole seasons for very little additional grass to grow.
I planted a patch of 10 grass and in 10 days it only grew maybe 2 or 3 new tiles..which is pretty terrible.
Anyone able to say if using star quality ingredients effects items made from it? Just randomly picked up a gold star quartz and would like to know if smelting it to refined quartz would be worthwhile or if it is better to keep for gifting/selling.
I haven't tried smelting yet...but I preserved a lot of silver and gold starred crops before noticing that the preserves created were all of the same quality and price as preserves made from normal crops.
It's sad that the grass completely disappear when eaten or cut. Real grass will grow back up as long as you do not uproot it. It would make much more sense, and make buying grass pack for your enclosures actually worthwhile.
Sheesh, all this talk about animals makes me pine for the days of Friends of Mineral Town, which did animals perfectly. Chickens, when left outside on sunny days, fed themselves with no need for grass. You could grow corn in the summer and grind it up in the water mill for chicken feed to use when it was raining/snowing. Grass took a long time to start growing, but never needed to be replanted; a cow or chicken would eat a tile or two per day, which would grow back in a few days. You could also harvest the grass with a scythe in order to make fodder for rainy days (or during the winter, when grass does not grow and can't be eaten), but it would take nearly a week to grow back in that case. You threw high-quality eggs into the mayo machine and you got high-quality mayo. Same with milk and wool with their respective makers.
Man I'm all nostalgic now.
Sheesh, all this talk about animals makes me pine for the days of Friends of Mineral Town, which did animals perfectly. Chickens, when left outside on sunny days, fed themselves with no need for grass. You could grow corn in the summer and grind it up in the water mill for chicken feed to use when it was raining/snowing. Grass took a long time to start growing, but never needed to be replanted; a cow or chicken would eat a tile or two per day, which would grow back in a few days. You could also harvest the grass with a scythe in order to make fodder for rainy days (or during the winter, when grass does not grow and can't be eaten), but it would take nearly a week to grow back in that case. You threw high-quality eggs into the mayo machine and you got high-quality mayo. Same with milk and wool with their respective makers.
Man I'm all nostalgic now.
I have a suspicion that grass grows faster the more of it there is, so 1 tile grows really slow, but 50 tiles of grass grows more sustainably. I haven't had the ingame time to test it but from idle observation of the wild grasses that seems to be the case.Yep, and the more space it has to spread the better..however, having to spend 5k to have a decent patch of grass seem a little overkill. ::)
I have a suspicion that grass grows faster the more of it there is, so 1 tile grows really slow, but 50 tiles of grass grows more sustainably. I haven't had the ingame time to test it but from idle observation of the wild grasses that seems to be the case.
The only issue I had on Back To Nature was that moving animals around was 100% manual, right? So I'd just give up moving things in and out of places and the animals would get sick rather frequently...
I remember playing A Wonderful Life on a friend's Game Cube and I believe there was a simple switch to get animals in and out of places or something like that.
Then again, I could've been doing it wrong, because I was an utter noob at Back to Nature.
Nah, that's correct about BtN. I hated moving animals in and out. AWL was much nicer in that I'm pretty sure you're right - it's been a while, but I think there was an inside/outside like ... a bell maybe?
So a bit off topic, but I found a neat thing posted on Reddit.
It's a farm planner (http://hpeinar.github.io/stardew/).
Not sure about seasons, but fertilizer will vanish if you don't plant anything on it in a few days. The tilled soil will also go back to normal sometimes.Yeah, I gave up on getting half the fish in the first year when I ran into the dual roadblocks that are the Catfish and Pufferfish before the Iridum Rod and tackle become available, and I only barely skated through on the very last day of Summer when they did unlock with that tackle that slows down the rate of loss. Fertilizer was mostly easy because I had sap coming out of my ears from all the trees I had to clear. I'm mostly racing because it seems like the big check in this game is after the second year instead of halfway through the third year, judging by what I've heard and the big ol' warning on the grandfather's grave. Unfortunately, for me it's going to be the animal packages that get pushed back because of my heavy focus on crops, which might hurt if I can't get their friendships up in time.
And I was too lazy to do the Quality Crops bundle...and the Fishing Tank one too...but now I regret it. Only will be able to finish these on second year.
So I have an Ancient Seed. (The plantable kind)
What is the deal with these???
How do I plant them???
This? Or This?
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Wait, when could Rocks spawn???
Yeah, I gave up on getting half the fish in the first year when I ran into the dual roadblocks that are the Catfish and Pufferfish...
Hey, how far apart must the Fruit Trees be, I know its the 3x3 but does that mean they can overlap those 3x3???I think it's the latter. At least, my fruit trees could only be placed on a wide array; it gave me a "cannot place here" issue when I tried to plant them using the former, so I'm guessing they cannot overlap.Code: [Select]This? Or This?
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Thanks for the heads-up. I already picked up some of my bundle materials from her, but I definitely keep a weather eye out. Even if it were ten times that, it's easier for me to make some extra dosh than struggle through the fishing minigame.Yeah, I gave up on getting half the fish in the first year when I ran into the dual roadblocks that are the Catfish and Pufferfish...
If you're lucky, the traveling cart might have these. As expensive as some of her stuff is, I think the pufferfish I bought was only around 400g.
Confirmed: No more crashes when sleeping on winter.
Confirmed: No more crashes when sleeping on winter.
Did you figure out what was making the game crash? Or did it just resolve itself? I'm still stuck on the second day of winter. Every time the game updates I try it out again but no dice yet.
No.Marginally less interested in the game, now.
ARGH just accidentally sold the melon I was supposed to deliver to someone. That really is ridiculous. A simple confirm dialogue is a pretty obvious move there.
ARGH just accidentally sold the melon I was supposed to deliver to someone. That really is ridiculous. A simple confirm dialogue is a pretty obvious move there.
Unless you need money right that day, does anyone even sell straight to merchants? A dialogue confirm would get annoying if selling en masse, but who does that?
ARGH just accidentally sold the melon I was supposed to deliver to someone. That really is ridiculous. A simple confirm dialogue is a pretty obvious move there.
Unless you need money right that day, does anyone even sell straight to merchants? A dialogue confirm would get annoying if selling en masse, but who does that?
Only with a few items that the shipping box will not accept but the merchant does like swords to the guildmaster.
The number of times I have accidentally sold an item I just bought or was clicking through dialogue and accidentally bought something....
Also, really hate the fishing minigame. Even if you caught something it took 1/4 of the day to do so. I'm pretty sure it's almost impossible to run out of energy while fishing all day long and your inventory is probably not full of fish. All my other skills are 7 or 8. Fishing sits at 1.
The number of times I have accidentally sold an item I just bought or was clicking through dialogue and accidentally bought something....
Also, really hate the fishing minigame. Even if you caught something it took 1/4 of the day to do so. I'm pretty sure it's almost impossible to run out of energy while fishing all day long and your inventory is probably not full of fish. All my other skills are 7 or 8. Fishing sits at 1.
I have to say I have no opinion on how good/bad you are at fishing, but once you get a few ranks (I currently have rank 6) and a better rod, it's VERY easy to use up all your energy and get an inventory full of fish, as well as several thousand g a day.
I was under the impression all of the rod unlocks were based on your fishing skill.Spoiler (click to show/hide)
If you need to level though, try the pond SW of the farm. There's only smallmouth bass there and they're very easy to catch.
Finally made it down past level 40 of the mines. I noticed that starting from 40, the room layout of each level is the same as it was starting from level 1, just a different color palette. I also found a ton of iron ore and a Forest Sword down there. Squee.Huh, I thought they were starting to look familiar. And a Forest Sword? Good on you, all I've found in the dropped weapons department is a surprisingly useful club and a surprisingly useless dagger.
Also the lack of really compelling waifus, but that may just be my pickiness.
You have a dancer/artistic/DIY, you have a gamer/dark/adventurer, a sculptor/artist/designer, a scientist/inventor/astronomer, and that's just 4 of them. :PWell, when you put it that- Hold the phone; Abigail's a gamer? :o
Who wants a Melon!?!?!?I'm not quite sure what I'm looking at, but I'd be willing to bet that it would be the one doing the eating. And probably singing as well.
snip
You have a dancer/artistic/DIY, you have a gamer/dark/adventurer, a sculptor/artist/designer, a scientist/inventor/astronomer, and that's just 4 of them. :PWell, when you put it that- Hold the phone; Abigail's a gamer? :o
As a male, you have so many great options when compared to the female options. You have a dancer/artistic/DIY, you have a gamer/dark/adventurer, a sculptor/artist/designer, a scientist/inventor/astronomer, and that's just 4 of them. :P
As a male, you have so many great options when compared to the female options. You have a dancer/artistic/DIY, you have a gamer/dark/adventurer, a sculptor/artist/designer, a scientist/inventor/astronomer, and that's just 4 of them. :PAt first I didn't like the bachelor choices, but they're growing on me, oddly enough. Except Mr-70s-mustache. I don't know what CA was thinking there.
As a male, you have so many great options when compared to the female options. You have a dancer/artistic/DIY, you have a gamer/dark/adventurer, a sculptor/artist/designer, a scientist/inventor/astronomer, and that's just 4 of them. :PAt first I didn't like the bachelor choices, but they're growing on me, oddly enough. Except Mr-70s-mustache. I don't know what CA was thinking there.
If you want to change it I resprited him without the moustache:
http://imgur.com/a/TOuVw
https://mega.nz/#!6IYhDKIb!UVcXgYw4NwJUl44QuzodDqKLFBFTFeq2PJxJsYOg70U
If you want it, just copy and past the file inside your Stardew Valley portraits folder, which should be Stardew Valley\Content\Portraits and make sure to back up the old one! I've been playing with it for the last couple days and I've had no issues in the few times I've talked to Harvey.
As a male, you have so many great options when compared to the female options. You have a dancer/artistic/DIY, you have a gamer/dark/adventurer, a sculptor/artist/designer, a scientist/inventor/astronomer, and that's just 4 of them. :PAt first I didn't like the bachelor choices, but they're growing on me, oddly enough. Except Mr-70s-mustache. I don't know what CA was thinking there.
If you want to change it I resprited him without the moustache:
http://imgur.com/a/TOuVw
https://mega.nz/#!6IYhDKIb!UVcXgYw4NwJUl44QuzodDqKLFBFTFeq2PJxJsYOg70U
If you want it, just copy and past the file inside your Stardew Valley portraits folder, which should be Stardew Valley\Content\Portraits and make sure to back up the old one! I've been playing with it for the last couple days and I've had no issues in the few times I've talked to Harvey.
Oh my god what a difference a shave makes! :P That brings him from dead last to "crap should I choose Harvey or Sebastian" territory.
Thanks so much, I didn't think to just mod his portrait like that. Not that I'm good at spriting anyway...
Edit: Reached 10 hearts, and soon afterwards she asked me to come to the bath house after dark. O_o
Weiiiiiiiiird...... We will see...
"Come to my room after dark, I want to show you something" sounded really 'weird' too.
But the most disturbing experience I've ever had in this game and this whole genre, was...Tent-related weirdness..Spoiler: Tent Cutscene (click to show/hide)
-All scarecrows now give reports on their crow-scaring activity.
-Willy's shop no longer counts as water.
-Poppyseed Muffin now actually looks like a muffin.
Version 1.4 is out with quite a few changes! Grass will now grow faster which is definitely a welcome change.
And best of the bug that was making my game crash on sleeping is gone :D
Reduced value of honey from 200g to 100g.I dislike this. I just finally finished making 12 beehives, and they are pretty annoying to make with the high coal cost. They also take a rather long time to produce honey, so I don't see the point of the nerf.
[...] And trying very hard not to rage over his dismissal of a save and quit button... Just to spite his anti-save-scumming stance, I'm quitting every time something unwanted happens and playing the day over. GOOD JOB STOPPING ME FROM SAVE SCUMMING, YA JERK.
[...] And trying very hard not to rage over his dismissal of a save and quit button... Just to spite his anti-save-scumming stance, I'm quitting every time something unwanted happens and playing the day over. GOOD JOB STOPPING ME FROM SAVE SCUMMING, YA JERK.
Yeah, this sucks. What is the dev's stance on this? Does he consider changing it? :|
Do tree stumps grow back? I've had a few stumps sitting by the bus stop for over a season and not growing. On the farm, it looks like some have grown back while others had saplings spawn around them, but that might be just random spawns.
Is your horse supposed to show up on the NPC list? I'm wondering if it is meant to be that way or if it is a bug caused by him sharing the same name as one of the villagers.
Quote-All scarecrows now give reports on their crow-scaring activity.
His current response to the plethora of requests for "save and quit" is "I don't want people to save scum" and "it would be too hard to implement".
Quote-All scarecrows now give reports on their crow-scaring activity.
Did rarecrows not do this before? I know for a fact my normal scarecrow did in the initial release version.
Is your horse supposed to show up on the NPC list? I'm wondering if it is meant to be that way or if it is a bug caused by him sharing the same name as one of the villagers.
I don't think it's supposed to. I have my dog on the list and it also shares a name with one of the villagers.
Think I have found a bug...Did you check if there's any hay on the silo? Because if it's empty it won't warn you, so the character keeps pulling and nothing comes out. I have a ton of animals now (gotta build another silo before winter) and had no issues with it.
I can no longer extract hay from the silo via the Coop's dispenser.
Regarding the community of the game and their reactions (with the save system, etc), I think it's a really weird community. People complain about bugs repeatedly on Steam forums, but when you report it on official forum/Twitter or even on Steam, not even 5 minutes later there'll be people weighing in and uploading screenshots of the same issue.
And a lot of criticism is met with fanboyism, which I don't understand. Did the game have an army of beta testers who are now white knighting?
I'm probably the most compulsive (non-stalker) player here, and I think criticism is 200% valid given that the dev have, most likely, plans for the future.
Do tree stumps grow back? I've had a few stumps sitting by the bus stop for over a season and not growing. On the farm, it looks like some have grown back while others had saplings spawn around them, but that might be just random spawns.
-snip-
I fished up an Ancient Seed. Now I'm curious about when to plant it. I'm thinking start of Summer since I'm already 14 days into Spring.I planted it on spring and it's still alright on summer. It survives in all seasons except winter.
If it's a multiple season thing then you don't need to worry about losing it when the seasons change, same with corn.
Also what's the other way to get that seed. Folks seem to indicate it's a reward from the museum. I got some sort of star seed from it as my first or second reward I think, not sure if it's the same thing.
What's the point of pigs if you can't butcher? Selling them?
Just to spite his anti-save-scumming stance, I'm quitting every time something unwanted happens and playing the day over. GOOD JOB STOPPING ME FROM SAVE SCUMMING, YA JERK.kek
There is a certain generation/mindset of Americans/people that will defend most anything against the criticism of others, constructive or not. They are well connected enough to react quickly and obviously have nothing else important going on in their lives. They are sad, empty people trying to fill a void as a social animal, it's just too bad they pick such pointless fights. Ask them what they really want to do with their lives and they'll shrug and say, "I dunno. Whatever." They will put their voice and weight in favor of things that will absolutely make their own lives worse. "Someone is being 'attacked' and I must defend them. I'm coming to save you, Pol Pot."There are those who attack in this way too, though not (I think) in regards to Stardew Valley.
If it's a multiple season thing then you don't need to worry about losing it when the seasons change, same with corn.
Also what's the other way to get that seed. Folks seem to indicate it's a reward from the museum. I got some sort of star seed from it as my first or second reward I think, not sure if it's the same thing.
I'm in year 1 of winter and have never had more than about 40 squares of planting because I just can't water all that much and still level up other things along with gathering resources. Not having sprinklers or material for better than 4 tile sprinklers is keeping me super poor. I could sell some metals but then I'd have less materials to craft farming equipment and I still have a severe shortage of refined quartz. I can't make a recycler. I only have a handful of single heart npc's. I have no animal buildings because my money is going into better tools. I'm failing pretty badly. On the plus side I'm just one winter flower away from the greenhouse.
If it's a multiple season thing then you don't need to worry about losing it when the seasons change, same with corn.Also, how do you smelt? I have five iron ore lying around and I'd like to have a bar for the Recycling Machine, but there doesn't seem to be an option at the blacksmith. Do I just need more ore?
Also what's the other way to get that seed. Folks seem to indicate it's a reward from the museum. I got some sort of star seed from it as my first or second reward I think, not sure if it's the same thing.
No, I just checked and I don't have the blueprint. Where do I get it at? All the ore I've gotten has been from busting geodes, so maybe that has something to do with it.
I'm in year 1 of winter and have never had more than about 40 squares of planting because I just can't water all that much and still level up other things along with gathering resources. Not having sprinklers or material for better than 4 tile sprinklers is keeping me super poor. I could sell some metals but then I'd have less materials to craft farming equipment and I still have a severe shortage of refined quartz. I can't make a recycler. I only have a handful of single heart npc's. I have no animal buildings because my money is going into better tools. I'm failing pretty badly. On the plus side I'm just one winter flower away from the greenhouse.
As an aside, I think the current save system is quite elegant, as it packages each day as a discrete play experience rather than allowing play to take on a continuous and disjointed format. From a game design perspective, it's a decision that I think is a good one.
As an aside, I think the current save system is quite elegant, as it packages each day as a discrete play experience rather than allowing play to take on a continuous and disjointed format. From a game design perspective, it's a decision that I think is a good one.Depends on the aspect of game design you're talking about. It may (may -- I'm not sure I'd agree with that) be elegant from a play experience perspective, but it's bloody terrible from a UI perspective, especially wrt the oft mentioned aging gaming population. No amount of ideal play time framing is going to make up for the loss that comes from the reality that players, especially in cases like these where your primary 'nostalgia' market is now older, will have to leave suddenly.
I'm not trying to be snarky, but why can't you just alt-tab and leave the game paused?
And that's a much smaller demographic than most people might think.
Yeeaaah, I may personally be pretty comfortable suspending the program and leaving the computer on (/only putting it into sleep or hibernate mode) for hour/days/weeks/months, but from what I understand that's fairly uncommon computer use behavior and probably not something one should expect from users, heh.
Also haven't gotten around to actually playing the game yet, so I can't say how well the game reacts to being paused (and then suspended via process explorer or whathaveyou) and alt-tabbed for a lengthy period, nor how it reacts to the computer going into sleep mode or being hibernated, etc., etc. It's very much common for programs to not handle being out of focus and inactive for lengthy periods... poorly. Plus sometimes you'd really rather it just not be eating the resources, y'know? It's very nice -- and in the case of folks like sappho a borderline requirement -- to not actually have to do that.
And that's a much smaller demographic than most people might think.
Source? We're all on a forum devoted to a time-sucking video game discussing how much of a 13-minute chunk of time we wasted in an unrelated game.
I'm in year 1 of winter and have never had more than about 40 squares of planting because I just can't water all that much and still level up other things along with gathering resources. Not having sprinklers or material for better than 4 tile sprinklers is keeping me super poor. I could sell some metals but then I'd have less materials to craft farming equipment and I still have a severe shortage of refined quartz. I can't make a recycler. I only have a handful of single heart npc's. I have no animal buildings because my money is going into better tools. I'm failing pretty badly. On the plus side I'm just one winter flower away from the greenhouse.
Strange that you are having a problem with keeping up with that many tiles. I've nearly reached the same point, and have managed to squirrel away almost 70k, thanks entirely to constant, large scale farming. It was grueling, to be sure, but I found that the key was conserving cash and concentrating on shipping as many crops as possible through Spring. Kale and potatoes were my primary exports. While I did dive straight into the dungeon crawling on rainy days, I avoided fishing and livestock, and made a point to forage extensively until about late Summer, when agriculture, upgrades, and feeding young women berries occupied almost all of my time. At this point, I'd saved up around 15k, and invested all of it, mostly in multiple harvest crops- 36 tiles blueberry, 24 tiles corn, 24 tiles tomato, and 36 tiles melon. Of course, I made sure to gift folks in passing with the odd forgeable. At this point, I had enough disposable income that I was actually buying ice cream for villagers between harvests. >.>
Field snacks are your friend early on, and give an extra incentive for gathering wood. That said, it is a game, and all about having fun, so the PTSD-inducing grind of that play style probably isn't for everyone.If it's a multiple season thing then you don't need to worry about losing it when the seasons change, same with corn.Also, how do you smelt? I have five iron ore lying around and I'd like to have a bar for the Recycling Machine, but there doesn't seem to be an option at the blacksmith. Do I just need more ore?
Also what's the other way to get that seed. Folks seem to indicate it's a reward from the museum. I got some sort of star seed from it as my first or second reward I think, not sure if it's the same thing.
Smelting takes place at your own furnace. If you've somehow managed to get iron ore already, you should probably have been given the blueprints to build one. Once you have, make sure you have coal in your inventory, and interact with he furnace while carrying in the ore in hand. Voila!
Can your animals starve to death? I've run out of food for my critters in winter. I've been camping outside Marnie's for the last two days but she hasn't set foot behind her desk. I'm getting worried!
Wow. Gave penny her favourite gift on her birthday and our relationship shot up from 5 to 8. Protip, give people things on their birthday.
So the journal is saying that Robin can make me a chicken coop, but when I go see here, she doesnt offer to do any such thing. I know this is the help thread, but...help?
Its probably a multiplicative increase. Imagine your base% is something around 5%, then with scout it becomes .05*(1+.5) = 7.5%.Wish we could see those stats, someone suggest it on Twitter/Reddit (I have neither)...
Both are free.Its probably a multiplicative increase. Imagine your base% is something around 5%, then with scout it becomes .05*(1+.5) = 7.5%.Wish we could see those stats, someone suggest it on Twitter/Reddit (I have neither)...
I have my reason why I touch neither...Both are free.Its probably a multiplicative increase. Imagine your base% is something around 5%, then with scout it becomes .05*(1+.5) = 7.5%.Wish we could see those stats, someone suggest it on Twitter/Reddit (I have neither)...
It seems strange, but apparently there's no way to make wheat flour from wheat? Is there any reason I'm sitting on this stockpile of wheat rather than selling it?
Maybe I spend too much time fishing.
I live the "hell with it" look of your wall remnants. ;)I haven't had time to replace them... T_T
That takes half the day to water? Maybe I'm just lucky but the cart had iridium sprinklers quite often for me. I stockpiled five of them during the winter.WHAT CART!!!
Now that Harvey has been demustachioed, he's definitely my pick. As long as he eventually stops telling me to wash my hands.
That takes half the day to water? Maybe I'm just lucky but the cart had iridium sprinklers quite often for me. I stockpiled five of them during the winter.WHAT CART!!!
There's a gypsy cart in the north of the forest. If you go straight west from the bottom exit of the farm, you should see it after a bit. She sells various random things at super expensive prices, but for things like Ancient Seeds or Iridium Sprinklers it can be worth it. That's where I got my pufferfish after I got tired of spending every single summer day trying to catch one.That takes half the day to water? Maybe I'm just lucky but the cart had iridium sprinklers quite often for me. I stockpiled five of them during the winter.WHAT CART!!!
Not everyone can leave things running like that in the long term. Imagine a house with small children running around. The baby cries, the toddler screams, and you aren't going to have time to play again for at least a few days. You might be surprised how common a situation this is. It's not always feasible to just leave it running. And really, the idea that the only solution to the lack of basic functionality is to leave everything running until you have time to come back is just kind of ridiculous. I'm really extremely surprised and disappointed to see that a developer who put so much thought and effort into the little things somehow managed to miss such a major issue. Gamers aren't all teenagers these days. People have things to do. It is never a good idea to punish the player for having a life, unless the only players you want are the ones who have no life. And that's a much smaller demographic than most people might think.
Once you get access to the sewers, there is a chance you can purchase sprinklers there.
Or hiring farmhands.
Stardew Valley + Factorio would be incredibly awesome. It always annoys me in the these games that after a while it's basically a daily grind. An addictive grind, but a grind nonetheless. Imagine building complex automated moving sprinkling devices. Or hiring farmhands. It'd be pretty great...
Not everyone can leave things running like that in the long term. Imagine a house with small children running around. The baby cries, the toddler screams, and you aren't going to have time to play again for at least a few days. You might be surprised how common a situation this is. It's not always feasible to just leave it running. And really, the idea that the only solution to the lack of basic functionality is to leave everything running until you have time to come back is just kind of ridiculous. I'm really extremely surprised and disappointed to see that a developer who put so much thought and effort into the little things somehow managed to miss such a major issue. Gamers aren't all teenagers these days. People have things to do. It is never a good idea to punish the player for having a life, unless the only players you want are the ones who have no life. And that's a much smaller demographic than most people might think.
Sounds fair enough. I just figured that (at bare minimum) it was a better option than quitting without saving.
I am sad to see that you feel personally slighted by indie developers making business decisions like this though. To him it was more like "do I eat bread and water rations for another X months writing save anywhere code or do I try to finally get a paycheck after years of working on a single product". That kind of time is worth tens of thousands of dollars to someone that could just quit making games and get a job in private industry.
I think I recall seeing it as an ingredient to craft your own feed, but that's about it. Plus there's beer, but I don't have a keg yet. It really is strange, and a bit upsetting because I bought lots of seeds for it because it has a very quick growing cycle.
Then again, hops is very profitable, since once it's grown, it produces every single day if watered.
Stardew Valley + Factorio would be incredibly awesome. It always annoys me in the these games that after a while it's basically a daily grind. An addictive grind, but a grind nonetheless. Imagine building complex automated moving sprinkling devices. Or hiring farmhands. It'd be pretty great...
This. :)
I just need one item to finish the Community Center..I guess I'll keep visiting the cart and exploding mines until someone gives it to me.
How do you water all that? Are there spaces between the cornstalks? @_@
Searched the wiki and the #stardewvalley IRC is awfully unhelpful. ANyone figured out how to get your farm animals (cows, etc) pregnant?
I know if you pet the cat aggressively it will move a little bit over. Perhaps you need more heavy petting with your wife.Instructions too complex, now I have a daughter. ( ͡° ͜ʖ ͡°)
Why does this game hate giving me clay?I believe you only use clay for silos, or am I forgetting something? But it can be pretty boring to get it, and you're already doing everything I know to gather clay (mines, till random dirt especially during rain, worms).
I don't even need that much but I cannot find enough of it. There's never any worm tiles in my friggin' town, and if I go through the mines I might get 2-3 pieces max. Tilling the dirt randomly outside isn't doing much good, either.
I believe you only use clay for silos, or am I forgetting something? But it can be pretty boring to get it, and you're already doing everything I know to gather clay (mines, till random dirt especially during rain, worms).
Any ideas on what would make an animal "look sad"? Both my goats are at 0 hearts and look sad. It can't be food because they have plenty of grass to eat. I'm kinda baffled as to why they are upset.is it winter. Do they have a heater???
You know, I find it really hard to play without feeling that I'm doing something wrong. That I'm spending too much time slowly doing something when I could be doing something much faster.
It's actually kind of ruining the game for me. Even though the game hasn't said so, it feels like I have to juggle all the 'professions' (farming, mining, fishing, etc.) or suffer in the long run. And doing that just isn't fun.
Am I wrong here? I heard something about a possible time limit, and the way you get occasional cutscenes hinting at an overarching story also makes me antsy.
You know, I find it really hard to play without feeling that I'm doing something wrong. That I'm spending too much time slowly doing something when I could be doing something much faster.Every game that you play has a time limit. Same with the choice to play a game at all, instead of reading a book or catching a fish or making love. The time limit becomes ever more obvious as we all inch closer to the cold spectre of death.
It's actually kind of ruining the game for me. Even though the game hasn't said so, it feels like I have to juggle all the 'professions' (farming, mining, fishing, etc.) or suffer in the long run. And doing that just isn't fun.
Am I wrong here? I heard something about a possible time limit, and the way you get occasional cutscenes hinting at an overarching story also makes me antsy.
You know, I find it really hard to play without feeling that I'm doing something wrong. That I'm spending too much time slowly doing something when I could be doing something much faster.
It's actually kind of ruining the game for me. Even though the game hasn't said so, it feels like I have to juggle all the 'professions' (farming, mining, fishing, etc.) or suffer in the long run. And doing that just isn't fun.
Am I wrong here? I heard something about a possible time limit, and the way you get occasional cutscenes hinting at an overarching story also makes me antsy.
So, I can't decide if I'm good at fishing, awful at slingshot, or if the two fair booths just have that different of a payout.
I got ... 14 tokens for playing the slingshot game.
I get 200-250~ per round of fishing. :P
-end-game-fatigue-
-end-game-fatigue-
Yeah I'm worryed about rushing through the game to fast as well, I really should supress my factorio/hardcore instincts for this one.
Since ya'll posting, my farm start of spring year 2:Spoiler (click to show/hide)
I may have missed it here, but what's up with the derelict building on your farm plot?
Not everyone can leave things running like that in the long term. Imagine a house with small children running around. The baby cries, the toddler screams, and you aren't going to have time to play again for at least a few days. You might be surprised how common a situation this is. It's not always feasible to just leave it running. And really, the idea that the only solution to the lack of basic functionality is to leave everything running until you have time to come back is just kind of ridiculous. I'm really extremely surprised and disappointed to see that a developer who put so much thought and effort into the little things somehow managed to miss such a major issue. Gamers aren't all teenagers these days. People have things to do. It is never a good idea to punish the player for having a life, unless the only players you want are the ones who have no life. And that's a much smaller demographic than most people might think.
Sounds fair enough. I just figured that (at bare minimum) it was a better option than quitting without saving.
I am sad to see that you feel personally slighted by indie developers making business decisions like this though. To him it was more like "do I eat bread and water rations for another X months writing save anywhere code or do I try to finally get a paycheck after years of working on a single product". That kind of time is worth tens of thousands of dollars to someone that could just quit making games and get a job in private industry.
It's perfectly reasonable to be upset when devs don't include a feature that's very important to being able to play the game. Everyone understands there are tradeoffs involved in development. We can still be sad and upset that things we really want/need to enjoy a game aren't included.
There's no need to dismiss what someone else is saying by implying that they're overly-sensitive and ignorant (which is what you're doing).
Spoiler (click to show/hide)
Spoiler (click to show/hide)
So, GeDoSaTo is pretty cool, and also made me realize how completely run down and shoddy my farm looks. :PSpoiler (click to show/hide)
Spoiler (click to show/hide)Spoiler (click to show/hide)
I wish I had planned mine out before I started building stuff, mine looks pretty haphazard. I think a big part of my grass problem is I didn't leave enough room for a big pasture where my animals are.
How are you guys getting these farm photos?
so, no eta on multiplayer yet?
Wiles and BigD145 post your farms dammit.
Here's my farm summer year 2. It's still pretty wild!
so, no eta on multiplayer yet?
Fun fact, you can take damage from being hit by the train.Spoiler: Waifu hunt continues (click to show/hide)
I refuse
to figure out how
How/why did you test the train thing?
Spoiler: Waifu hunt continues (click to show/hide)
Here's my farm after I fixed all of it's ugly looking things. 2nd Year Winter 17th.Spoiler: Harvest Moon Farm 2.0 (click to show/hide)
I know some suggestion threads and forums are just places where people go to complain and vent. I just felt like making one on their forum. Have a look at the suggestions I had there...
http://community.playstarbound.com/threads/collection-of-suggestion-desires-little-ideas-and-pipedreams.108099/
Cause I feel that if his reasoning behind the Save and Quit option is difficult to Code in, then this might as well be too...-snip-
Why do you have "confirm to sell in shop" under pipe dreams? Something like that is seriously needed and couldn't possibly be that difficult to implement (you already have to confirm if you want to eat, sleep, etc.).
I know some suggestion threads and forums are just places where people go to complain and vent. I just felt like making one on their forum. Have a look at the suggestions I had there...Replied over in that thread.
http://community.playstarbound.com/threads/collection-of-suggestion-desires-little-ideas-and-pipedreams.108099/
Found a Fishing Exploit...Expect that to get patched out. You can't open your inventory/open journal via keyboard while your line is out, so it is obviously not intended.
Open you Journal while waiting for a bite. It will pause the time BUT NOT THE BITE WAIT!!!
T_T Prairie King froze... I was going so well... T_TSo, just like the old arcade machines? :P I lost count of the number of times that I had machines freeze on me when I played on them 20 years ago.
I have a spoilery question regarding a certain mineSpoiler (click to show/hide)
Here's my farm after I fixed all of it's ugly looking things. 2nd Year Winter 17th.Spoiler: Harvest Moon Farm 2.0 (click to show/hide)
I like the top hat. Quite dapper.
I'm sort of courting Alex and Maru at the same time. Not sure which one I'm going to choose when it comes down to it.
Now, though, I have fallen in love after seeing my mate Alex lifting weights in his bedroom. I have a seasons worth stash of his favorite vegetable and he will love me. Working on getting my coop so that he can love me even more. I visit every day.
I don't think so, never saw'em. But a friend of mine told me that coal foraged from the beach has quality levels. I think this only happens there.Now, though, I have fallen in love after seeing my mate Alex lifting weights in his bedroom. I have a seasons worth stash of his favorite vegetable and he will love me. Working on getting my coop so that he can love me even more. I visit every day.
Out of curiosity, does the same-sex relationships flow normally or is there something off? I just ask this because there's certain days where Alex says 'he wish the town had more girls, you know what I mean?', and that if you don't raise hearts with Haley she usually talks a lot about Alex or Sam (can't remember), so I'm wondering how the game handles that, or if there's some different bits to dialogue on same-sex relationships.
One of my long goals (for when SV becomes a casual game for me) is to get 10 hearts with everyone, and I only got 'bro' scenes from the dudes - I think I'm only up to 6 hearts with them - so I'm wondering if there's different scenes.
And even though I'm married and got kids, there was a scene with one of the girls that had a "(creepy) Give me a kiss" dialogue option.. would be funny if there were bits and pieces different for certain situations, but that would be a lot of work just for some funny moments. I didn't choose to be creepy because I had an option to be philosophical, and nothing like being philosophical to guarantee you won't be getting any kisses.
Out of curiosity, does the same-sex relationships flow normally or is there something off? I just ask this because there's certain days where Alex says 'he wish the town had more girls, you know what I mean?', and that if you don't raise hearts with Haley she usually talks a lot about Alex or Sam (can't remember), so I'm wondering how the game handles that, or if there's some different bits to dialogue on same-sex relationships.If you court Penny you find out (at eight hearts) that
Out of curiosity, does the same-sex relationships flow normally or is there something off? I just ask this because there's certain days where Alex says 'he wish the town had more girls, you know what I mean?', and that if you don't raise hearts with Haley she usually talks a lot about Alex or Sam (can't remember), so I'm wondering how the game handles that, or if there's some different bits to dialogue on same-sex relationships.If you court Penny you find out (at eight hearts) that she's been having sex with Sam the whole time, which has very different implications depending on the player's gender.
Everything seems the same to me so far. In fact the only time I've seen anything like that (so far) is in that scene with Leah. The scenes with the other girls (I've seen scenes with Maru, Abby, and Haley) have been pretty bro-tier? Though I haven't gotten them to 6 or 8.
The ones with the guys are the same, though I think perception might color it.Spoiler (click to show/hide)
Edit: I don't think town dialogue changes, but I don't know how they react at getting a bouquet, so I'm curious there - a la Alex's wishing there were more girls. He says that in my game even though he has 4 hearts currently just because I always manage to talk to him every day hahaha.
Random question, has anyone actually found a Cave Carrot that is silver or gold starred? They supposedly exist but I've collected some 400 of them without seeing anything but the basic quality ones.You could maybe try putting one in a seed maker and growing the seeds if you get anything. I don't think drops from crates/barrels can have a quality.
Unless I've just missed them entirely, you never actually forage cave carrots, they just drop from barrels and crates in the mines.The vast majority of mine have come from hoeing the sand/mud patches in the mine, rather than from crates. It is also counting as foraging when they are acquired, at least as far as skill gain is concerned. The hoeing itself also trains farming.
I've gotten quality levels on all sorts of foraged items ranging from coral to coal. I wouldn't be surprised to find cave carrots had quality levels at all.Yep, that's what I would expect and it seems that the data is there in the game files but they don't seem to be actually spawning with higher quality levels. Could just be a bug.
If you court Penny you find out (at eight hearts) that she's been having sex with Sam the whole time, which has very different implications depending on the player's gender.
If you court Penny you find out (at eight hearts) that she's been having sex with Sam the whole time, which has very different implications depending on the player's gender.
That's not.. quite... what the wiki says. I'm not saying the wiki is correct but I'd assume it would be with the amount of people editing.
I'm sort of courting Alex and Maru at the same time. Not sure which one I'm going to choose when it comes down to it.
Someone should introduce the dev to polyamory!
How big a house would you need to qualify for the "all of them" route, anyway?
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Listen friend, that's one plump helmet you don't want to eat. Trust me on this one okay?
Linus's basket is sitting out in the open, but in a place probably 90% of the players don't know exists without being told. There's only one indication outside of randomly trying something you normally wouldn't that the place exists, and I think it's the last or second last Lost Book you find.Spoiler: Answer (click to show/hide)Spoiler: Related spoiler (click to show/hide)
Cave Carrots, Found when Hoeing the Soil of the Mines...
Only way to find them, but would be very exhausting to look for them with a basic hoe, waiting till at least copper for best results. OR find those markers which were mentioned before but I can't identify...
Crux, I really wish you had put that bit in spoiler tags.Oh, that would have been good. Edited now, though I suppose it's kind of too late.
What is actually said isYour phrasing is a bit off iirc, and and it's pretty clear what the situation is supposed to allude to. Of course, it's not said outright but this game is indirect about that kind of thing, like with the mayor's shorts. The only way to not know what's happening is if you choose to be willfully ignorant.
Ugh... I love the hat seller idea, but I hate the "hats". Presumably because my character is female, most of them are sparkly bows and barrettes. I want a HAT dammit! Not all girls like putting sparkly things in their hair... I wouldn't mind if it was only one or two, but it's almost all of them!!! Anyone know if there's an easy way to change the graphics of the female hats? I'm assuming male characters don't have any of this nonsense.
I've been wondering about cave carrots, actually. I finally found my first mushroom in the mines, but I have yet to find a single cave carrot - and it seems like a lot of cooking recipes require them. I've reached level 55 in the mines - do they spawn deeper or something? Or have I just been having bad luck? I do break open every crate and barrel I see.I've found most of mine by using the hoe on all the patches of dirt/sand you see on some levels. Make sure to bring along some energy restoring food as hoeing the whole patches will drain your energy quickly.
Oh, really? I assumed that the bows and such were girl-only, as they usually are in such games. Good to know everyone has the same ones and I'm not missing anything by being a lady. Shame there are so many sparkly bows and such, though. I doubt many players of this game are into that sort of thing. Good to have a couple of options, but I'd like more hats, really.
Yeah, I was a tad bit disappointed with that- especially the "cowgal hat," and no cowboy counterpart. There are a couple of decent ones, but the straw hat is the only valid option.Actually there is a cowboy hat, but it requires a much longer to get achievement than the cowgirl hat does.
Modders, help!
Sir, I hope you do not mean to suggest that I, a gentleman of decorum and breeding, should wear a fedora?
Sir, I hope you do not mean to suggest that I, a gentleman of decorum and breeding, should wear a fedora?
Wear the Hard Hat or the Sailor Hat and play YMCA by Village People. You know you want to.
PS: I finished the game still lacking like half the artifacts and one mineral, and I was popping around 200 geodes weekly on last winter. Maybe I just didn't treasure hunt enough while fishing. ::)
I was popping around 200 geodes weekly on last winter.
I was popping around 200 geodes weekly on last winter.
How in the heck did you get so many geodes? I swear my lucky days are abysmally few and far between. I get maybe 3-4 geodes per average mine run.
Spoiler: Bachelor/ette Complaint (click to show/hide)
I don't think so, never saw'em. But a friend of mine told me that coal foraged from the beach has quality levels. I think this only happens there.Now, though, I have fallen in love after seeing my mate Alex lifting weights in his bedroom. I have a seasons worth stash of his favorite vegetable and he will love me. Working on getting my coop so that he can love me even more. I visit every day.
Out of curiosity, does the same-sex relationships flow normally or is there something off? I just ask this because there's certain days where Alex says 'he wish the town had more girls, you know what I mean?', and that if you don't raise hearts with Haley she usually talks a lot about Alex or Sam (can't remember), so I'm wondering how the game handles that, or if there's some different bits to dialogue on same-sex relationships.
One of my long goals (for when SV becomes a casual game for me) is to get 10 hearts with everyone, and I only got 'bro' scenes from the dudes - I think I'm only up to 6 hearts with them - so I'm wondering if there's different scenes.
And even though I'm married and got kids, there was a scene with one of the girls that had a "(creepy) Give me a kiss" dialogue option.. would be funny if there were bits and pieces different for certain situations, but that would be a lot of work just for some funny moments. I didn't choose to be creepy because I had an option to be philosophical, and nothing like being philosophical to guarantee you won't be getting any kisses.
Everything seems the same to me so far. In fact the only time I've seen anything like that (so far) is in that scene with Leah. The scenes with the other girls (I've seen scenes with Maru, Abby, and Haley) have been pretty bro-tier? Though I haven't gotten them to 6 or 8.
The ones with the guys are the same, though I think perception might color it.Spoiler (click to show/hide)
Edit: I don't think town dialogue changes, but I don't know how they react at getting a bouquet, so I'm curious there - a la Alex's wishing there were more girls. He says that in my game even though he has 4 hearts currently just because I always manage to talk to him every day hahaha.
I was popping around 200 geodes weekly on last winter.
How in the heck did you get so many geodes? I swear my lucky days are abysmally few and far between. I get maybe 3-4 geodes per average mine run.
On spirits:Spoiler (click to show/hide)
Sir, I hope you do not mean to suggest that I, a gentleman of decorum and breeding, should wear a fedora?
Wear the Hard Hat or the Sailor Hat and play YMCA by Village People. You know you want to.
PS: I finished the game still lacking like half the artifacts and one mineral, and I was popping around 200 geodes weekly on last winter. Maybe I just didn't treasure hunt enough while fishing. ::)
Oh Gods. If only I could remove my character's shirt!
EDIT::
This is what I am planning for my new Farm this round...
https://stardew.info/planner/9d47eb39-f822-459e-b6dd-ade9f3a36f0d/#
Days feel really short when you're spelunkingSpoiler (click to show/hide)
Days feel really short when you're spelunkingSpoiler (click to show/hide)Spoiler (click to show/hide)
WOW the punishment for death in the mines is...harsh, to say the least. I lost over 1000 gold, every weapon I owned and most of my tools, and a couple elevator buttons to boot. That is...never going to happen again. :(
You are making it sound like thats a problem..................EDIT::
This is what I am planning for my new Farm this round...
https://stardew.info/planner/9d47eb39-f822-459e-b6dd-ade9f3a36f0d/#
Unless you want to have to pick up and replace those iridium sprinklers on the right side, you don't have a way to harvest the middle hops.
Not so much a problem as a minor daily annoyance.You are making it sound like thats a problem..................EDIT::
This is what I am planning for my new Farm this round...
https://stardew.info/planner/9d47eb39-f822-459e-b6dd-ade9f3a36f0d/#
Unless you want to have to pick up and replace those iridium sprinklers on the right side, you don't have a way to harvest the middle hops.
These Boxes around the village...Anyone???Spoiler (click to show/hide)
Am broke. Am emulating Harvest Moon 64. Anyone know if you can plant trees?
I don't even think we have a Harvest Moon thread.
Do horses need to eat like the other farm animals and unlike the dog/cat?
Now I'm tormented of wanting to be "efficient" by reading online info / spoilers, versus playing blindly and relying on mass planting turnips like it's FarmVille.
Random request, if anyone is near to reaching the 30th level of the mines can you post what item is in the chest there? I've been doing work filling out stuff on the official wiki and that is the only one I can't find info for anywhere on the web, that I don't recall myself.
Also if anyone doesn't mind being spoiled, the details for the evaluation after two years have been established. While some are easy, some are really difficult to do within the two years without knowing you need to go for them from near the start.
Link to the wiki with the details within the spoiler.Spoiler (click to show/hide)
...Wait, there's an "end" to this game?
Harvet moon-likes should never end D: that is the worst of fates!
...Wait, there's an "end" to this game?
Harvet moon-likes should never end D: that is the worst of fates!
The Female versions of HM end as soon as you get married and become a baby making machine.Not all of them, just some of the early ones. And it was one of the most irritating things about them, which makes me extra-glad it stopped by the time they left the GBC. Of course, Havest Moon DS turned the tables - there, if the male character married one of the unlockable Mineral Town bachelorettes, the game also ended. The reason was never stated, but it was typically assumed that it was something like you moving out to go to Mineral Town with her. DS Cute (with the female protagonist) had no such issue, so your lovely bishie doctor (for a completely random example) would be perfectly fine moving from Mineral Town to settle in with you.
Spoiler: Farm, Spring Y2 (click to show/hide)
About the endgame
I don't know if ConcernedApe is reading this, or any, thread, but I've decided to join the war efforts on the front lines. I sold four customers on Stardew Valley today. GameStop does not sell Stardew Valley, as far as I know, but I'm telling people about it anyway.
I'm gonna be honest with you, KAT is where I picked it up. That said, I had my doubts because Chucklefish. My doubts have been silenced and I'm planning on buying at least one copy, and Wolfeyez is probably picking it up, too.I don't know if ConcernedApe is reading this, or any, thread, but I've decided to join the war efforts on the front lines. I sold four customers on Stardew Valley today. GameStop does not sell Stardew Valley, as far as I know, but I'm telling people about it anyway.
I've gotten 3 of my friends to get it so far, and a comment I made about how people should buy the game on Kickass torrents made an appearance in a Polygon article, so I think I've done my part. I've been looking forward to this game for a few years, and for once I'm not disappointed, it's awesome.
I'm gonna be honest with you, KAT is where I picked it up. That said, I had my doubts because Chucklefish. My doubts have been silenced and I'm planning on buying at least one copy, and Wolfeyez is probably picking it up, too.I don't know if ConcernedApe is reading this, or any, thread, but I've decided to join the war efforts on the front lines. I sold four customers on Stardew Valley today. GameStop does not sell Stardew Valley, as far as I know, but I'm telling people about it anyway.
I've gotten 3 of my friends to get it so far, and a comment I made about how people should buy the game on Kickass torrents made an appearance in a Polygon article, so I think I've done my part. I've been looking forward to this game for a few years, and for once I'm not disappointed, it's awesome.
True. Far too urbanized. Looks like a downtown farm museum. :P
That's not a farm, that's a town plaza.
Think you can define what your doing a bit clearer for me? Sounds like an interesting challenge to undertake...Spoiler: Sustainable Farming (click to show/hide)
I would compare it somewhat to EA. I'll never buy another Bioware game, but only because the last 4 Bioware games I bought were disappointing, not because EA is publishing them.
Spoiler: Sustainable Farming (click to show/hide)
Think you can define what your doing a bit clearer for me? Sounds like an interesting challenge to undertake...
I would compare it somewhat to EA. I'll never buy another Bioware game, but only because the last 4 Bioware games I bought were disappointing, not because EA is publishing them.
Only difference here is that EA is a publisher that acquires the studios that makes the games, and therefore meddles with them. I don't think Chucklefish had any power over CA like EA has over, say, Maxis, DICE and Bioware.
Example, I don't think DICE would makeBattlefieldStar Wars Battlefront a game of a thousand DLCs if it wasn't for EA, and things like that.
So, to me, it's okay to hate EA as a publisher, but hating Chucklefish at publishing to the point of not buying a game published by them doesn't seem to make a lot of sense - unless you don't care about the game.
I'd rather have CA with some other publisher, of course. :P Seeing the CF logo makes me cringe every time I launch the game.
Huh, it appears that there is a tangible benefit from hitting the top rating during the evaluation.Spoiler (click to show/hide)
edit: also apparently in the beta build, CA has added the ability to give the shrine a diamond to give a reevaluation. So once that get's pushed to the main build, oddball farm choices won't lock you out of eventually reaching completion.
I need a spoiler answer on what to do with Ancient Seed. The min/max player in me, fear to use it, lol.Spoiler (click to show/hide)
Huh, it appears that there is a tangible benefit from hitting the top rating during the evaluation.Spoiler (click to show/hide)
edit: also apparently in the beta build, CA has added the ability to give the shrine a diamond to give a reevaluation. So once that get's pushed to the main build, oddball farm choices won't lock you out of eventually reaching completion.Spoiler (click to show/hide)
That sounds better. As I said before, I don't like a final evaluation on an open-ended game that lasts dozens of hours to 'complete'. The diamond thing sounds really great.
That sounds better. As I said before, I don't like a final evaluation on an open-ended game that lasts dozens of hours to 'complete'. The diamond thing sounds really great.
I agree. The final evaluation mechanic imposes not only a time limit, but also pressure to do things "right" by some arbitrary standard. It's completely at odds with the "no rush, enjoy country life" nature of the game.
I'm playing completely blind in that regard, not knowing (nor wanting to know) what I'm expected to accomplish by the time the evaluation comes around. I'd rather not be graded by an entirely unnecessary mechanic, and feel it'd diminish the experience to find out in the end that I "did it wrong" in some way.
Extensive interview with CA by PC Gamer. (http://)
Your URL doesn't lead anywhere, unless that was the joke and I missed it. :P
Which I linked to on the last page.
Spoiler: Waifu acquired! (click to show/hide)
Bwaha! Found out how to use one of the hidden brown boxes that are scattered around, using old point and click skills of clicking everything on everything.Spoiler (click to show/hide)
Now to see if the other boxes can be opened similarly.
Bwaha! Found out how to use one of the hidden brown boxes that are scattered around, using old point and click skills of clicking everything on everything.Mine is named slightly differently. I suspect there is some sort of ARG ongoing. Maybe if you combine all the crate codes you get a steam key or something.Spoiler (click to show/hide)
Now to see if the other boxes can be opened similarly.
Oh? How is yours named? I haven't seen anyone else commenting on that anywhere yet.Bwaha! Found out how to use one of the hidden brown boxes that are scattered around, using old point and click skills of clicking everything on everything.Mine is named slightly differently. I suspect there is some sort of ARG ongoing. Maybe if you combine all the crate codes you get a steam key or something.Spoiler (click to show/hide)
Now to see if the other boxes can be opened similarly.
Bleh... I really hate where my coop and barn are. But it would take ages for me to afford to build new ones somewhere else. And I certainly don't want to start all over again, considering how long it's taken me just to get to the start of year 2. My farm is destined to be ugly, I guess. :'(Plant as many blueberries in summer as you can. Each bush produces 3 berries, and each has a base price of like 80. That's like base 240 per bush, and they produce like 4 harvests in a season - assuming you don't use speed-gro or something. That's a BASE price of 960 per summer, per tile. If you're getting gold crops, or fruit jam, or wine, it's even higher.
I'm sure I'll earn enough money to move them eventually. I won't cheat - I should face the consequences of my poor planning. :P For now I'm moving the stuff around them. I planted loads of fields full of produce, then realized the next day that I'd forgotten to fertilize them. :-\ Next time around... I really do need to plan things better.
I don't min/max though. I'm enjoying playing the game naturally and figuring things out as I go. Trying to maximize profits or make the farm as efficient as possible would ruin it for me. I know, in this forum, I'm the weird one. :D
The game sort of tries to anti-min/max itself. The bundles require you to diversify some. What it really needs is like, randomly generated bundles over time, to encourage you to follow market trends or something. Because I did the math and if you get a greenhouse full of hops and 120 kegs, you get 36k every day, as well as all the booze you can handle. There needs to be some incentive to do other things :P
(Well, you can't do the full 12x10 on hops because of trellises, but whatever!)
Don't know about the Solar and Dark Essense though...
After I've finished the monster loot bundle in the community center, is there any reason to keep holding on to monster loot? Or is it safe to sell / give away all of it now? No spoilers necessary, just "safe" or "not safe" will do, thanks.personally i wish i'd kept more solar and void because i find myself wanting to do a thing.
personally i wish i'd kept more solar and void because i find myself wanting to do a thing.
Side Note:: Check this out...
https://www.youtube.com/watch?v=_pDTiFkXgEE
By the way, what's that hand gesture of touching the nose means? Here in Brazil we steal hand gestures from the whole world (not many from italians though, they are too overpowered), but I never saw that one.Wow. Never had to explain this before... Um lets see...
Fertilizers are supposed to only last one season. It's just an awkward interaction with corn because the stuff lasts through the season.
Banking hard right on that nostalgia.
LEAH ROMANCE POSSIBLE SPOILER???Spoiler: Explain (click to show/hide)
LEAH ROMANCE POSSIBLE SPOILER???Spoiler: Explain (click to show/hide)Spoiler (click to show/hide)
I agree with whoever said that virtually everyone marriageable is not someone you would, by any stretch of the imagination, ever want to marry. I had genuine doki-doki feelings for Maria back when >_> I'll probably go with Leah if she stays cool.
That said, I like the fishing game and my horrible farm is kind of messed up but by and large doing ok *thumbs up*.
...Isn't Pam a middle-age redneck drunk who sits on the couch and watches soap operas all day?
...Isn't Pam a middle-age redneck drunk who sits on the couch and watches soap operas all day?You misspelled 'love' and 'life' there...
Sits on the love and watches life all day?...Isn't Pam a middle-age redneck drunk who sits on the couch and watches soap operas all day?You misspelled 'love' and 'life' there...
Yeah, uh. nope
Seriously, I kept on going through the town meeting people and being like "Yes, I'll date YOU!" and then they're like "uh, that person's married and a mother of two. how about you date this guy in a black sweatshirt."
>:[
I'd even date Clint. Seriously. Clint.
Maybe you're not supposed to find the bachelors or bachelorettes to be genuinely attractive? I mean, they're all little chibi sprite people.
I'll admit I don't have the game yet, so maybe I'm missing a lot of characterization, but the bachelors look goofy and entertaining. I like the bachelorette who does witchcraft or something, but what are the rest? Popular girl, shy artist, housewife-to-be, and outgoing nerd? They just seem boring. I'm a woman who's attracted to women, pumped by the idea of being able to gay marry in a game, and I'm still more interested in the dudes overall here.
Is my character a pedophile or something? ... I need to know so I can role play appropriately.
Honestly, in retrospect, I don't feel that the characters are that unusual for older teenagers/young adults. The main thing for me is that the ladies all have professions, whereas the men... don't?
Maru seems interesting, but I had a bad habit of guessing the exact wrong gifts to give her early on and got annoyed with her. (Seriously, what kind of science-focused person thinks a geode is a terrible gift??)
Eventually I started using the wiki and that made things easier, since figuring out gifts for people if frustrating and expensive otherwise.
P.S. Anyone else start giving Linus food gifts after he was rummaging through the town's trash? I'd pay to build him a coop-sized shack or something if I could. Dude's gotta get cold in the winter, and I worry about him. ><;
P.S. Anyone else start giving Linus food gifts after he was rummaging through the town's trash? I'd pay to build him a coop-sized shack or something if I could. Dude's gotta get cold in the winter, and I worry about him. ><;
Yeah, I usually give him some bit of forageable that I find walking up to the mines when I see him.
Just made it to winter for the first time. Foraged some holly berries, noticed you can eat it for health/energy recovery.
...Isn't holly poisonous?
So I've been giving that "sustainable farming" challenge a go. Got the seed maker, bought each type of seed only once, and making seeds myself ever since. It's a lot more challenging than I expected! It takes a lot of time to make all the seeds, and you lose a very large percentage of your harvest. I have very little left over to sell. But it does make it more interesting. If I was buying new seeds each time, I expect I'd be vastly wealthy by now... But I need to redesign my farm and build more machines and artisan items. I only have a couple of brewing barrels, for example. It's all a mess! There's no time to make everything pretty! Too many different things I want to do...
Oh man, sustainable farming does sound like a fun way to play. I think I'm going to try it too!tl;dr it's a fun way to play. I need to figure out how to edit a save to give myself a seed maker from day 1 so I can see what I can do using only that method. :P
It would surprise me if Bay12ers get there first. It would not surprise me if Goons got there first.Ahem.Spoiler (click to show/hide)
Bwaha! Found out how to use one of the hidden brown boxes that are scattered around, using old point and click skills of clicking everything on everything.Probably wasn't the first ever to find it though.Spoiler (click to show/hide)
Now to see if the other boxes can be opened similarly.
Oh man, sustainable farming does sound like a fun way to play. I think I'm going to try it too!tl;dr it's a fun way to play. I need to figure out how to edit a save to give myself a seed maker from day 1 so I can see what I can do using only that method. :P
Step 1: Download Notepad++. Essential for any save editing.The last step can take a few minutes. If the notepad++ window appears to not be showing anything after completing, drag all the way back to the left using the bottom scrollbar.
Optional Step 2: Install the XML Tools plugin for Notepad++. This can be done via the plugin manager. It's not strictly necessary, but it makes save editing much friendlier.
Step 3: Backup your saves. Seriously. Always do this. Your saves are located under <user>\AppData\Roaming\StardewValley\Saves\<name_####>\
Step 4: Open the save file in Notepad++. It should be the file with the same name as the directory.
Optional Step 5: Go to Plugins -> XML Tools -> Pretty Print (XML Only - with line breaks). See? Much more readable now.
<Item xsi:nil="true" />
This is the code for an empty inventory space, you should see several of these. Prior to the first of these you should see the code for the last item you have in your toolbar. Remove one of these and replace with the following code.So, would a "native" challenge be possible? Never buy any seeds and use mixed seeds to build up seed/plant stocks? I'm really not sure if the unlocked seeds can even be generated by a mixed seed.
You're sure it's from "wild seeds" and not "mixed seeds"? Wild seeds ought to be crafted from wild forage and yield homegrown wild forage - should be a set of seeds from each season except maybe winter(which ought to require the greenhouse?).I'm just posting to confirm that wild seeds exist for Winter; you get them from the winter forage bundle and can craft them at some high foraging level. I didn't try planting them outside on my first winter, though, so I don't know if you need the greenhouse to grow them. I was regularly burning all my stamina on the mines, farm clearance, or more rarely trying to fish, and regular foraging was enough to get me what I needed on that front without planting extra seeds.
You're sure it's from "wild seeds" and not "mixed seeds"? Wild seeds ought to be crafted from wild forage and yield homegrown wild forage - should be a set of seeds from each season except maybe winter(which ought to require the greenhouse?).I'm just posting to confirm that wild seeds exist for Winter; you get them from the winter forage bundle and can craft them at some high foraging level. I didn't try planting them outside on my first winter, though, so I don't know if you need the greenhouse to grow them. I was regularly burning all my stamina on the mines, farm clearance, or more rarely trying to fish, and regular foraging was enough to get me what I needed on that front without planting extra seeds.
Also to note. You make more money selling the Seedpackets then you do selling the Forage seperatly. Even if they are all Gold Star. Though I haven't checked on the 4 Forage crops yet...
After two or three months of pig ownership, I have received my first truffle.
That was even more annoying than a duck feather.
Also to note. You make more money selling the Seedpackets then you do selling the Forage seperatly. Even if they are all Gold Star. Though I haven't checked on the 4 Forage crops yet...
Wait, what? How does that work? Are you talking about the wild seed packs, the ones made from forage? You say the seed packets are worth more than the forage, but that you haven't checked the forage crops, so I'm confused. :-\
(Also, yes, Akura, I meant "mixed seeds" - fixed it. Thanks for pointing that out.)
EDIT: According to the wiki, the winter forage crops sell for:Spoiler (click to show/hide)
Anyone know how much the seed packets sell for? That doesn't seem to be on the wiki.
Anyone know how much the seed packets sell for? That doesn't seem to be on the wiki.Spring 35
I'm going to build a new barn and coop and demolish the two I placed badly.
I'm going to build a new barn and coop and demolish the two I placed badly.
You could spare one of the barns, and have lots of kegs/barrels in it.
Considering lightning can destroy any placed item outside as well as your crops, this is probably a good idea.I'm going to build a new barn and coop and demolish the two I placed badly.
You could spare one of the barns, and have lots of kegs/barrels in it.
Considering lightning can destroy any placed item outside as well as your crops, this is probably a good idea.I'm going to build a new barn and coop and demolish the two I placed badly.
You could spare one of the barns, and have lots of kegs/barrels in it.
After two or three months of pig ownership, I have received my first truffle.
That was even more annoying than a duck feather.
Really? I got around six the first day my pair of pigs became adult.
Are you aware that unlike the other animal products, you need to actually be out on the farm yourself while the pigs are outside for them to find truffles? The area they have access to may also play a role, I let mine have free run of the farm.
While lightning strikes will usually go to your rods, regardless of the number of rods you have there is a small random chance that it will instead hit a random spot on your farm, deconstructing what was there and leaving it lying on the floor.Considering lightning can destroy any placed item outside as well as your crops, this is probably a good idea.I'm going to build a new barn and coop and demolish the two I placed badly.
You could spare one of the barns, and have lots of kegs/barrels in it.
Do lightning rods help? I've got around six of them and thirty or so pieces of farm equipment that have never been destroyed.
After two or three months of pig ownership, I have received my first truffle.
That was even more annoying than a duck feather.
Really? I got around six the first day my pair of pigs became adult.
Are you aware that unlike the other animal products, you need to actually be out on the farm yourself while the pigs are outside for them to find truffles? The area they have access to may also play a role, I let mine have free run of the farm.
Yes. I even stood next to one making sure it stayed on a patch of dirt for five hours.
Meteors can do this, too. <_<Considering lightning can destroy any placed item outside as well as your crops, this is probably a good idea.I'm going to build a new barn and coop and demolish the two I placed badly.
You could spare one of the barns, and have lots of kegs/barrels in it.
Just made it to winter for the first time. Foraged some holly berries, noticed you can eat it for health/energy recovery.
...Isn't holly poisonous?
Not only are they poisonous- they are prickly.
ConcernedApe 60 points 19 hours ago
I might improve on it. There are already a lot of hidden variables that do get passed on from generation to generation of slime, along with a mutation factor. So Theoretically you should be able to create a line of iridium dropping (purple) slimes that only do 1 damage
If only you could have the slime data known.
EDIT: By the way, how do you get a brown chicken? All mine are white. I've bought two and hatched three, all white. Can a white chicken egg hatch into a brown chicken, or do I have to keep buying and hoping I get sold a brown one?
Seems like the whole "challenge" is just... "make everything take longer." It doesn't actually make it harder, just slower. There doesn't seem to be any room for strategy or anything like that. I mean, I like doing it where you only use the seed maker, because it makes it more fun. It feels like I'm running around doing actual farming. But I've already put 48 hours into the game (which on my schedule is basically every second I'm not working or engaged with other responsibilities since the game came out) and I'm only in my second summer and just starting to upgrade my barn and coop. I don't have any irridium tools yet and only two gold ones. I don't need the game to take any longer than it already does. So... I'll be sitting this one out.
I do think it could be fun to start with a seed maker and only use mixed seeds you get from cutting down weeds, never buy seeds from the shop. That would be an actual challenge... If only I had the time to enjoy it. But I figure by the time I reach all my current goals, I'll probably be burnt out on this game for a good long time anyway.
:PSpoiler (click to show/hide)
Never heard that phrase before. The scene really threw me too.Spoiler (click to show/hide)
I always have fun doing that, but for entirely different reasons.Spoiler (click to show/hide)
Spoiler (click to show/hide)
So, uh, aerobics classSpoiler (click to show/hide)
I wish this game had standing orders where you'd enter into a contract to supply nearby towns with certain goods within a certain timeline, quicker you do it the more money you get. Or, have it so the price of goods spike and drop randomly based on demand due to events like festivals, droughts, etc. For this to work they'd probably have to add in spoilage/refrigeration and lower the current sell prices of all goods.
Linus Cleavage mod
EDIT: Ok, I caught 2 super cucumbers and got a second diamond (donated the first one). What was I supposed to do with these, again?Sell them for large quantities of money?
I just realized that you can take a furnace and some ore on your fishing trip and smelt ore while fishing... Or a recycler. So much time wasted.
Hey, I happened to see the appearance mod Diverse Stardew Valley (http://community.playstarbound.com/threads/diverse-stardewvalley-leah.109748/) and it reminded me of this post. It's still in progress though.
Hey, I happened to see the appearance mod Diverse Stardew Valley (http://community.playstarbound.com/threads/diverse-stardewvalley-leah.109748/) and it reminded me of this post. It's still in progress though.
This is the BEST thing. I'm so super excited someone is doing this! My town will look so awesome!
Hey, I happened to see the appearance mod Diverse Stardew Valley (http://community.playstarbound.com/threads/diverse-stardewvalley-leah.109748/) and it reminded me of this post. It's still in progress though.
This is the BEST thing. I'm so super excited someone is doing this! My town will look so awesome!
Not diverse enough you speciests! (http://community.playstarbound.com/threads/anthro-characters.109960/)
Joking, of course.
Hey, I happened to see the appearance mod Diverse Stardew Valley (http://community.playstarbound.com/threads/diverse-stardewvalley-leah.109748/) and it reminded me of this post. It's still in progress though.
This is the BEST thing. I'm so super excited someone is doing this! My town will look so awesome!
Not diverse enough you speciests! (http://community.playstarbound.com/threads/anthro-characters.109960/)
Joking, of course.
Nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope...
Yeah, I was wondering that too. I think the animal portraits are cute (many of them are far more attractive than their human counterparts) and the art style is very well done - especially considering the artist says it's their first time doing pixel art. I might grab a few of them to add to my town, along with some of the non-white ones from the diversity mod. Especially Elliot... I might be able to handle his personality if he didn't look like such a gigantic douche.Knee-jerk response to the idea of furry representation? They haven't exactly been portrayed well, to say the least, I'm sure there a quite a few agreeable people out there who identify as other animals.
Hey, I happened to see the appearance mod Diverse Stardew Valley (http://community.playstarbound.com/threads/diverse-stardewvalley-leah.109748/) and it reminded me of this post. It's still in progress though.
This is the BEST thing. I'm so super excited someone is doing this! My town will look so awesome!
Not diverse enough you speciests! (http://community.playstarbound.com/threads/anthro-characters.109960/)
Joking, of course.
Nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope...
Nice thing about mods, they can cater to a specific crowd and no one else has to care.
It was actually Demetrius. I had a good laugh at all the people who flipped their shit that the mod was made.Nice thing about mods, they can cater to a specific crowd and no one else has to care.
Problem is, some people do.
There was this incident a while back where someone modded Maru to be white.
SJWs were all over that thread, and the mod author took it down. (Chucklefish's forums.)
For all I know, he/she has not been heard from since. Maybe he/she has but I wouldn't know.
I was really hoping that would be the Demetrius (http://community.playstarbound.com/threads/dewmetrius-valley-scientifically-controversial.109303/) mod.
For me, I just find anthropomorphic animals really creepy. There's seething inherently unsettling about it in my mind. The fact that it's a big fetish for some people only adds to that. Although I will say that Willy as a fish looks hilarious.
I don't think I could get my head around animal-folks with animals as pets and livestock.
I don't know why, but something about being able to look feminine even when I choose male in this game really pleases me.
You mean you're a bearded lady in Stardew Valley?I don't know why, but something about being able to look feminine even when I choose male in this game really pleases me.
I'm quite the opposite. :p
But whatever floats your boat.
So, I've racked up almost 400k, and I'm pulling in between 30-45k per day. I have pretty much everything maxed out. I'm in Fall of Y2.
I'm at about 5k per day right now and I'm in the first week of Spring. Did everything other than the Pantry and Community Board bundles (which are taking a while). I could date Leah but I'm holding out for someone else (also my character doesn't care about anything other than killing things in Mines 2 right now).
Honestly, I hate to say this, but I started getting a bit bored as of Winter 1.
In my case, I'll finish the CC by Autumn 2 and would probably be finishing it in Spring 2 if my trees had actually grown the way they were supposed to in the first year. I have one more item necessary for the pantry and maybe 7 or 8 necessary for the community board--and again, 5 of those are pieces of fruit. Yes, I've done the duck feather thing.
I realize that there's nowhere new to go. However, I also feel like topping out the difficulty curve in W1 in an almost-blind playthrough is not a good way to be. The really difficult achievements don't feel like a natural piece of the game anymore. Did I charge into it too hard? I don't know.
When I say I feel frustrated with the endgame, I guess what I'm trying to really say is that I got excited and raced ahead, and then found out that the goals I had thought were so far away were actually really, really close. Now I'm at a bit of a loss.
Oh no, why are people always coming up with valid compaints after I bought a game?
I knew I should've waited for multiplayer...
Well, one thing I want to know is whether or not there is a time limit on dating, since I kind of like Sebastian. On the other hand, I probably won't be very upset if he ends up with Abigail so long as he says more than one word at me when we talk.Oh no, why are people always coming up with valid compaints after I bought a game?
I knew I should've waited for multiplayer...
Actually, I'd say you have an advantage, because the only real problem is if you rush to finish everything too quickly, you might run out of content sooner than you expect. You know that in advance now, so just take your time and enjoy it and it's a really excellent game. :)
Yeah, if you go up the route that gets you artisan, you can get absurd money from wine.
I didn't actually end up deliberately going artisan, but yeah, at this point I'm making most of my money in mayonnaise, cheese, booze, and jelly, and I'm putting up honey-houses as fast as I can so that I can upgrade my animals' arrangements. I should *probably* invest in sprinklers, but I'm kind of waiting to jump straight to iridium in my greenhouse.
Here's how you do it.Quote from: First how to get the save into a readable stateStep 1: Download Notepad++. Essential for any save editing.The last step can take a few minutes. If the notepad++ window appears to not be showing anything after completing, drag all the way back to the left using the bottom scrollbar.
Optional Step 2: Install the XML Tools plugin for Notepad++. This can be done via the plugin manager. It's not strictly necessary, but it makes save editing much friendlier.
Step 3: Backup your saves. Seriously. Always do this. Your saves are located under <user>\AppData\Roaming\StardewValley\Saves\<name_####>\
Step 4: Open the save file in Notepad++. It should be the file with the same name as the directory.
Optional Step 5: Go to Plugins -> XML Tools -> Pretty Print (XML Only - with line breaks). See? Much more readable now.
Do a search forCode: [Select]<Item xsi:nil="true" />
This is the code for an empty inventory space, you should see several of these. Prior to the first of these you should see the code for the last item you have in your toolbar. Remove one of these and replace with the following code.Spoiler: Item code for seedmaker in inventory (click to show/hide)
Save the file and when you load the game you should now have a seed maker in your inventory.
I kind of want to date Elliot, but in my head he's voiced by Perfect Cell?Abridged Cell or regular Cell?
help
I kind of want to date Elliot, but in my head he's voiced by Perfect Cell?Interesting... How did you reach this point of thought???
help
Abridged, for me.I kind of want to date Elliot, but in my head he's voiced by Perfect Cell?Abridged Cell or regular Cell?
help
Why ... would you want to add something arbitrary like selling local only?Supporting the Town first. Prob would remove that limit if you continued play after Year 3 Grandpa.
Farmers ship crops all the time.
Also if you have to maintain equal amounts of crops limiting the ancient seeds is kind of eh anyway. You can't just go wild with them.I mainly been focusing on the idea that the Seeds for Ancient/Sweetgems could be locked out of the Seedmaker rotation, thus if they can't be gained via that method, if you can get more, your not limited as you got lucky. But if you can't lock them out and Quality can't influence the chance of getting the Ancient Seed from the Maker, then using the Maker would be the only way to get more of them, thus the equal limit mention.
I know you can get grapes if you throw grapes from summer into the seedmaker though, as far as that question goes. I don't know about bean or hops, don't remember.Yeah its just Beans and Hops I am not sure of, I don't outright remember if they are or not...
Mmm. I'm not sure how much of that is actually possible with the state of mods at the moment, but ... have you tried the challenge on your own from the start? Limiting things for the sake of limiting them reduces the fun - it's a challenge, yes, but it's also entertaining. I think that your reasoning for trying to limit selling is tenuous at best, and not really sensible; after all, there's no reason that Pierre can't be the first one to get crops / items from your shipment. He wouldn't need every single item, since the town is small and you can't necessarily sell that much to a town of the size.Now don't get me wrong, I ain't aiming to do a Restrict for Restriction Sake kinda challenge, more themed kinda challenge. Perhaps if I write up a Questline Explanation for it... Which I could do later, but for now, let me explain why you can't just ship things...
Same with the other limitations; why would you, as the supplier, limit to selling to people who wouldn't realistically have use for all of your goods? So instead, what, you would not actually be able to sell anything, less money comes into the town (because you spend your money in town, after all), and overall you help the economy less.
Your a New Farmer. Only in small towns and connected rural areas could a New Farmer find someone who would buy their produce to sell out to the public. You have to make contacts and such. Farmer Markets are the new thing these days around where I live as Hobbyfarmers start finding ways to sell their produce. No Supermarket would choose to buy from someone who just started up that year. Its uncommon at least to anything such as Woolworths/Coles/Walmart and so forth. They purchase their produce from Farmers they recognize. Problem is in this world, their is only Joja, and Joja is all you need. Hence why they set up a small branch store in Pelican Town to try and bring more people into the fold, Perrie had been struggling to maintain a good supply of produce himself but the costs were becoming outragious then Joja came and made things harder. Sure his goods were better but theirs were cheaper and you would be surprised how quickly people will overlook Organic foods if it just doesn't have a sustainable source. Farmshipments and contracts were being bought up from Joja left right and center. So you arriving. Having little 'brandname' to your farm and such meant that you were safe from falling into Joja's fold for a while, Perrie and the Mayor offer a simple request, supply the town with the goods from your farm and help them rid it of Joja influence. And they help you get your brandname out there into the country...
I guess it's just different; even large supermarkets where I live stock local foods - it's actually a big draw to the customers that they have 'local produce11!!!1' so ... Perhaps that might make a bit more sense as to why it seems odd to me. Maybe not with their brand label or anything, but actually buying the produce, very much yes. :PThose "Local Foods" actually come from a "Not So Local" area. For example, I worked for my local Woolworths, a store which claims that they get from local...
Additional EventExpansion: Joja driven out of town, Pierre's becomes a high-integrity small franchise, with you as his supplier. Former Joja employees are hired, and have new things to say and events involving them after their lives suddenly become livable again. Introduce business sim mechanic, whereby, you ultimately attempt to unite small businesses from different towns in a concerted effort to provide quality and sincerity over quantity and convenience, and completely drive Joja out of business/the national market. 8)
I don't understand the "you must grow crops equally" restriction o.O
I don't understand the "you must grow crops equally" restriction o.O
I think, Nocberry, the idea is to balance income/labor, instead of allowing you to simply farm only the most valuable crops. With a seed machine, the profits are exponential. With a seed machine and nothing but the highest profit crop, you'll be rolling in cash withouta challengetedium.
What I think would be interesting is crop rotation with in-game mechanics.
I don't understand the "you must grow crops equally" restriction o.O
I think, Nocberry, the idea is to balance income/labor, instead of allowing you to simply farm only the most valuable crops. With a seed machine, the profits are exponential. With a seed machine and nothing but the highest profit crop, you'll be rolling in cash withouta challengetedium.
Fixed. Multiplying the amount of days it takes to do stuff isn't challenging.
The new ideal seems to be never buying seeds at all. I've had an entire month where the bushes around town didn't spawn forageables. You get one of those months in year 1? Guess what, no seed mixes for you. I hope you like parsnips. That's not my idea of fun.
If you talking about my challenge, its mainly limited to the capabilities of modding the shops. A lot of it would be impossible or altered if the changes are unable to be done. For example the not buying seeds would only be there if I could find a way to get joja's inventory selling some crops already, that is the actual product, but at a higher then normal price. If that wasn't possible, there would be a softcap of say 15 Seedpackets of each crop to be purchased and then none after that and you just use the Seedmaker to keep things balanced...I don't understand the "you must grow crops equally" restriction o.O
I think, Nocberry, the idea is to balance income/labor, instead of allowing you to simply farm only the most valuable crops. With a seed machine, the profits are exponential. With a seed machine and nothing but the highest profit crop, you'll be rolling in cash withouta challengetedium.
Fixed. Multiplying the amount of days it takes to do stuff isn't challenging.
The new ideal seems to be never buying seeds at all. I've had an entire month where the bushes around town didn't spawn forageables. You get one of those months in year 1? Guess what, no seed mixes for you. I hope you like parsnips. That's not my idea of fun.
Understandable. This is why you mod the seed mixer in to level 1.
As a random interesting thing, this artist (http://earendelart.deviantart.com/gallery/) has done some pretty good realistic portrait paintings for the female marriage candidates.
It's definitely not a limit of pixel art to stick with a single face shape, just a general Art Fluency thing.Err, I was talking about the 'realistic' portrait versions, not the originals... It's more obvious when there's more detail.
1.1 will be here eventually and Chucklefish is being handed the reigns for getting multiplayer working.With a new combat rebalance, more quest!,
Apparently realistic means all of them looking like generic white people.
More late-game content
New farm buildings
New crops
New artisan goods
New advanced farming/producing mechanics
Shane and Emily will be marriage candidates. They will also have more events and dialogue as a result.
More marriage content for all spouses
More events for the non-marriage NPC’s
Improvements/Additions to mining and combat
Ability to move buildings and other convenience features
More bug fixes
More secrets
More small, fun touches to the world
You know, this discussion ran away from me. All I should've said was that sure, maybe most of them are white, but it's kind of boring that they all had the same facial structure when the portraits were supposed to be realistic.Dude. Stop.
You take that shit about my waifu back! >:(
Are you sure you mean Penny? Are you using a custom set of portraits?
Dark Shrine of Selfishness: Allows you to turn your children into doves (Gets rid of them forever)....what. What what what.
I always thought it was one of these 50's hairstyles.That's how I always saw it. I'm going to put some experts on this and if those are pigtails I'm getting a divorce.
A little bit of wiki-walking from there led me to another new 1.1 feature...Quote from: Witch's HutDark Shrine of Selfishness: Allows you to turn your children into doves (Gets rid of them forever)....what. What what what.
Then your cat eats them.A little bit of wiki-walking from there led me to another new 1.1 feature...Quote from: Witch's HutDark Shrine of Selfishness: Allows you to turn your children into doves (Gets rid of them forever)....what. What what what.
FLY FREE MY CHILDREN
Cats are truly the final boss.Then your cat eats them.A little bit of wiki-walking from there led me to another new 1.1 feature...Quote from: Witch's HutDark Shrine of Selfishness: Allows you to turn your children into doves (Gets rid of them forever)....what. What what what.
FLY FREE MY CHILDREN
Honey can now be placed inside Kegs to make Mead.
A little bit of wiki-walking from there led me to another new 1.1 feature...As a dad, this is a horrifying thought.Quote from: Witch's HutDark Shrine of Selfishness: Allows you to turn your children into doves (Gets rid of them forever)....what. What what what.
The single most important change.QuoteHoney can now be placed inside Kegs to make Mead.
A little bit of wiki-walking from there led me to another new 1.1 feature...As a dad, this is a horrifying thought.Quote from: Witch's HutDark Shrine of Selfishness: Allows you to turn your children into doves (Gets rid of them forever)....what. What what what.
Aren't doves, in some cultures, a symbol for a dead person's soul escaping? Because seriously, that is kinda seriously fucked up.They don't call it the Bright Shrine Of ILoveChildrenAWholeHuggyBunch for a reason.
A little bit of wiki-walking from there led me to another new 1.1 feature...As a dad, this is a horrifying thought.Quote from: Witch's HutDark Shrine of Selfishness: Allows you to turn your children into doves (Gets rid of them forever)....what. What what what.
Aren't doves, in some cultures, a symbol for a dead person's soul escaping? Because seriously, that is kinda seriously fucked up.
Oh my god it doesn't matter there is multiple save files yummy.
I always thought it was one of these 50's hairstyles.
With the new maps available, I feel like I have to do an LP now. I haven't made any videos in months (no time), but if I do one video per in-game day, that's short enough (and requires almost no editing). I'll have to go for the hill-top map and make myself an Urist. I'm thinking over some kind of challenge. Obviously the focus will be on mining and removing all trees, plants, etc. from the farm and paving over as much of it as possible. Should Urist be allowed to farm? Maybe only certain crops? And what about the community center - I've already gotten the achievement for restoring it, so maybe I'll go the Joja route and be evil. Hmmmmmm. Ideas?
Oh! And male or female character, don't forget the beard! XD
If you're looking for an interesting challenge then the Riverlands map is by far the most interesting choice. While it's not the most dwarven RP choice the lack of arable land will force you into fishing and artisan goods. It also seems like it has the potential for the most aesthetically pleasing farm (which is a must for all DF players).
There are no brooks, or carp, or beached whales, though. Where the water crossings to sweep you over a waterfall?
Abagail is without a doubt the most dwarfy of the girls, though. She eats rocks for breakfast, lunch, and dinner.
I believe Pam and Clint are next on the relationship chopping block. No idea why.No love for Linus?
I believe Pam and Clint are next on the relationship chopping block. No idea why.No love for Linus?
I believe Pam and Clint are next on the relationship chopping block. No idea why.
I believe Pam and Clint are next on the relationship chopping block. No idea why.
Will we at least get a hot trailer mom version of Pam? Oh wait.
http://www.nexusmods.com/stardewvalley/mods/119/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fstardewvalley%2Fajax%2Fmoddescription%2F%3Fid%3D119%26preview%3D&pUp=1
Ok, my body is ready.
I believe Pam and Clint are next on the relationship chopping block. No idea why.
Will we at least get a hot trailer mom version of Pam? Oh wait.
http://www.nexusmods.com/stardewvalley/mods/119/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fstardewvalley%2Fajax%2Fmoddescription%2F%3Fid%3D119%26preview%3D&pUp=1
Ok, my body is ready.
I kind of prefer This mod's (http://community.playstarbound.com/resources/portraits-40-people.3650/) version of Pam.
I don't know why, it just.. suits her in some way.
I believe Pam and Clint are next on the relationship chopping block. No idea why.
Will we at least get a hot trailer mom version of Pam? Oh wait.
Ok, my body is ready.
-snip-
What you really need is a mod that lets you marry the dwarf.
I understand milking a slime, but how do you shear wool from one?The power of cuteness knows no bounds.
I understand milking a slime, but how do you shear wool from one?The power of cuteness knows no bounds.
I mean it makes as much sense as slimes having eyes.This is a game where witches, faeries, and wizards actually exist.
Which my headcanon says that slimes in fantasy have photoreceptive cell clumps on their surface, giving them beady "eyes", rather than gross floating disembodied actual eyes.
I mean, it wouldn't have made any sense for a simple creature like a slime to have a complex organ anyways.
Abagail is without a doubt the most dwarfy of the girls, though. She eats rocks for breakfast, lunch, and dinner.
I've decided to put up a new episode every day. Hopefully I'll manage to keep up with it by spending a couple hours recording over the weekend. So Episode 2 is up (https://www.youtube.com/watch?v=lqjqzMJBr6E).
From now on I won't pester this thread every day with updates. I have another thread for that (http://www.bay12forums.com/smf/index.php?topic=153133.0).
I'm actually really happy to be able to make and post videos again. There are others I'd rather make, but I don't have the time, so for now, at least I can do this.
I've decided to put up a new episode every day. Hopefully I'll manage to keep up with it by spending a couple hours recording over the weekend. So Episode 2 is up (https://www.youtube.com/watch?v=lqjqzMJBr6E).
From now on I won't pester this thread every day with updates. I have another thread for that (http://www.bay12forums.com/smf/index.php?topic=153133.0).
I'm actually really happy to be able to make and post videos again. There are others I'd rather make, but I don't have the time, so for now, at least I can do this.
Woot! Like your style, by the way. You deserve more subs! :P
So I took this "help anted" quest, where the wizard wanted me to bring him a Crocus for some experiment.
When I got the item he wanted, I went to the tower and found a crocus basically at his doorstep.
He could have just walked outside his tower for once in his life.
This is the equivalent of ordering home a pizza, when there's a conveniently located pizza restaurant across the street from where you live.
Multiplayer! REJOICEIt is beta though, so expect things to break.
https://stardewvalley.net/stardew-valley-v1-3-beta/
I dunno, I was excited about this game once upon a time, but it's really just a harvest moon game made by someone else. I might as well play Rune Factory.
I dunno, I was excited about this game once upon a time, but it's really just a harvest moon game made by someone else. I might as well play Rune Factory.I haven't played Harvest Moon, but I'd dstrongly suggest giving Stardew Valley a go. Its gameplay has an impressive depth that might surprise you.
I gave it a go when it was new. Nothing about it surprised me, because I, in fact, have played harvest moon. There isn't any added gameplay except maybe that it has one combat dungeon, but that's done way WAY better by countless other dungeon delving games, including Rune Factory, which is also a farming game and which lets you domesticate monsters. The only benefit to Stardew is if you really strongly prefer the art style and... I don't. It's really nothing special, graphically either.I dunno, I was excited about this game once upon a time, but it's really just a harvest moon game made by someone else. I might as well play Rune Factory.I haven't played Harvest Moon, but I'd dstrongly suggest giving Stardew Valley a go. Its gameplay has an impressive depth that might surprise you.
I gave it a go when it was new. Nothing about it surprised me, because I, in fact, have played harvest moon. . . . It's really nothing special, graphically either.
That was my thoughts as well.I gave it a go when it was new. Nothing about it surprised me, because I, in fact, have played harvest moon. There isn't any added gameplay except maybe that it has one combat dungeon, but that's done way WAY better by countless other dungeon delving games, including Rune Factory, which is also a farming game and which lets you domesticate monsters. The only benefit to Stardew is if you really strongly prefer the art style and... I don't. It's really nothing special, graphically either.I dunno, I was excited about this game once upon a time, but it's really just a harvest moon game made by someone else. I might as well play Rune Factory.I haven't played Harvest Moon, but I'd dstrongly suggest giving Stardew Valley a go. Its gameplay has an impressive depth that might surprise you.
I'm interested in seeing where they go now that the Multiplayer update has hit.Marriageable Linus and Pam, I hope.
There isn't any added gameplay except maybe that it has one combat dungeon, but that's done way WAY better by countless other dungeon delving games
Stardew valley gets a huge amount of credit from me for being all the work of one guy. Also helps that it is the best Harvest Moon type game on PC, at least that I'm aware of.Aye, this is significant for me as well. There's also the fact that it was actually new. I mean, unless someone has a secret line of intel into Rune Factory 5's status ever since the 2013 bankruptcy...
Well I'm no expert, but it's usually the female who gets pregnant, so....I'd say that one.Heh, indeed (http://awkwardzombie.com/index.php?page=0&comic=093013).
Of course, female PCs aren't affected by this in any mechanical way.
Yeah, my GF has talked a little about that. She eventually ended up going for Harvey, as he was the one who seemed "the most mature", which makes sense, seeing as three of the others are explicitly young adults.
(The bachelors are all so tedious. I can't imagine anything's changed about that.)
How old are the datable people supposed to be
No reason to be sad about that. You can still use it for escapism, and getting older just means we've successfully not died yet. Which means we've played more games than the people who are the protagonist's ages! So I think we win.
So probably ranging from 19-30ish? Harvey, Emily, and Shane are all definitely older. As is Leah, though probably younger than the other 3. I assume Eliott as well, though I honestly haven't gotten far enough in his friendship line to know.
From my experience playing the beta, the profession bonuses apply to the individual, not to the group. You all level up separately, and can choose your own bonuses, which apply to you only.
You do indeed share a farm, and all money is shared as well, so entirely a group effort. Unless you're both interested in the same marriageable villager, in which case it becomes afight to the deathpolite disagreement.
I'm pretty sure sell price is determined entirely by who puts the item in the bin. So if you have skills that increase the sell price of animal goods, make sure YOU are the one who ships those goods off.
As far as production, I'm pretty sure those skills apply when you collect the item in question. So in the case of sheep-shearing, make sure the guy who's good at shearing does the job.
Edit - An additional note: all EXP gain occurs the moment whatever task you're performing is completed. So if somebody chops a tree until it's 1 hit away from falling, then somebody else finishes it off, the person who delivered the coup-de-grace is the one who gets all of the EXP. Same applies to farming; the one who pulls the grown plant out of the ground gets ALL of the EXP, regardless of who watered it for days on end. Unless they changed it since the beta. Pretty sure that's not the case.
Shit, time to go hit up the sad thread. I'm getting to that age where I'm older than most game protagonists and their love interests.
Fun times with GF have been a teensy bit hit and miss, as she has on a couple occasions spent all of our money on decorations that not only don't provide any benefit (even aesthetically, half of them are just locked up in chests), but half the time actually prevent me from getting where I need to go. I've had to take a lot of impromptu detours getting around the farm thanks to decorative fences that... Serve no purpose. Other than to irritate me, apparently.
"sprinklers don't work on sand" partWhat blasphemy is this
hassle.
So then, Elliot. ...Ah jeez, I can't believe I married Elliot. He's *nice*, I like his glamorous hair and speech, he's a writer - all really cool! Plus he lives on a beach so that's just *fate*, right? He's just, you know, really nice.
One thing I am super happy about, and not sure when was added in, was the auto-collector for animals. My very first game kinda stalled because I just hated *having* to do animal stuff pretty much every day even with full Esprinklers and the like. So that's helped this run out a lot.Yeah! That wasn't this latest update, and it really helped me keep interest in the previous version. I still run through and pet them, usually, but that's a lot faster than collecting (particularly from cows).
I love that Emily is dateable now (since one of the first patches I think). The whole crystal/chakra deal is pretty sweet. Not my type romantically, but definitely a fun friend.There was actually a poll way back when on who should be the next marriage candidates. Emily and Shane won. I think Marnie was on there actually. Unfortunately it looks like she's gonna be off the table permanently. Shame.
I guess that's everyone... I still think Marney is beautiful, but she's already explicitly in love <3 I want an option to date Clint, honestly, the poor doofus >.>
Part of the charm of the game for me is getting away from my usual video game tendencies.
Gonna just ... drop this (https://www.kickstarter.com/projects/coralisland/coral-island-reimagining-the-farm-sim-game) here in case it is of interest.
Coral Island...I like everything they've done, but from the trailer and kickstarter page, I'm seeing absolutely nothing new to the farming sim genre. Not even any noteworthy refinements to the systems we've seen a dozen times before. Hard to get excited over something so unoriginal.I'm in agreement with this sentiment. When I saw the phrase, "Reimagining the farming sim game," I was hoping they were doing something wacky, but the more I watched the more it felt less like a reimagining and more like a rehashing of the same old ideas.
I think gravekeeper has been decently improved on the grind front by eventual DLCs, for what it's worth? Was some automation additions or somethin' like that. Watching a bit of a playthrough didn't look that bad...It is still very, very grindy. It's a game that if you are expecting to play it as a standard farmesque game or gravekeeper sim.. Well you'll be disappointed.
What sets Coral Island apart from other farm sim games?
We hope the following features offer players a unique and fresh farming experience!
- Southeast Asia inspired world-building
- Ethnically diverse cast of characters, hand-drawn in a Disney-inspired style
- Promoting environmental awareness through gameplay
- Diving to save coral and improve farm output quality
- Wholesome feel-good gameplay
I think gravekeeper has been decently improved on the grind front by eventual DLCs, for what it's worth? Was some automation additions or somethin' like that. Watching a bit of a playthrough didn't look that bad...The grind in Graveyard Keeper is real. I finished the game, but the sense of accomplishment as payoff wasn't really worth the time invested.
But expect to spend more than a third of your gameplay time watching your character repeatedly swing a pickaxe.
It also helps that, in a very real sense, the grind literally doesn't matter.Exactly! I think I've posted about this in more general threads, but it's a really interesting design choice.
You can spend days being completely useless and it doesn't actually hurt you that much. You don't need massive amounts of money. You don't need to complete the Community Center quickly. You don't have to get married. You don't have to level up all your skills.
It has all these great mechanisms to help you deal with the grind or make things more efficient if that's what'll make you happy as a player. But it also doesn't really penalize you if you don't.
Last thought: Am I a bad parent? Or just the worst at form rather than functionality? (I think the clashing styles are kinda cool, besides the obvious utilitarianism)
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Yeah, reminds me of Recettear a little. Capitalism, Ho!