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Author Topic: =-~Corrosion~-= [UPDATING] ***43.x (thanks Evil Bunny)*** <<Infected>>  (Read 230156 times)

JacenHanLovesLegos

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #255 on: April 27, 2011, 07:39:23 am »

Game: A vile force of darkness has arrived!
Me: Bar the doors bar the doors!
Game: Carpenter cancels build wall, interrupted by scrawny infected.
Me: All seven of you attack attack attack!
Game: Recruit/axeman/rifleman has died x7.
Me: Nooooooo!
Game: Your strength has been broken.

I was in late summer of my second year but those scavengers just kept coming. Every time I got a migrant wave cavengers showed up and slaugtered about half of them, who made to my base and then were slaughtered again. One time I managed to lock them in my base and take it back with a crossbow and chop axes.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Savolainen5

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #256 on: April 27, 2011, 09:12:29 am »

Heh, Corrosion'll do that to you! The succession game will be VERY interesting!
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A small creature sometimes found on paper.  It is small.  Its eyes are black. It is adored by children for its cuteness.
(On a picture of cavies):
We see a family of small land rodents.
Dwarfs see masterpiece roasts.

Deon

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #257 on: April 27, 2011, 10:19:50 am »

I watched it, it looks nice (I especially like the brown grass in that location), but trees look weird (like chairs and tubes).
If you didn't know, you need [DEAD_TREE_TILE:X] and [DEAD_TREE_COLOR:X:X:X] tokens to fix it.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

JacenHanLovesLegos

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #258 on: April 27, 2011, 01:52:05 pm »

Does decomposed trash make your miners die? Cause mine is vomiting and nauseous.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Bloogonis

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #259 on: April 27, 2011, 04:05:27 pm »

so far it just seems to cause fever and vomiting in  humans, and drowsyness in dogs. my animal trainer/miner went digging through the stuff with the entire towns compliment of unassigned war dogs and a short while later they were all asleep.
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IT 000

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #260 on: April 27, 2011, 04:54:33 pm »

Decomposed trash is not lethal. I figured if you were digging through trash that was punishment enough.

'
Game: A vile force of darkness has arrived!
Me: Bar the doors bar the doors!
Game: Carpenter cancels build wall, interrupted by scrawny infected.
Me: All seven of you attack attack attack!
Game: Recruit/axeman/rifleman has died x7.
Me: Nooooooo!
Game: Your strength has been broken.

I was in late summer of my second year but those scavengers just kept coming. Every time I got a migrant wave cavengers showed up and slaugtered about half of them, who made to my base and then were slaughtered again. One time I managed to lock them in my base and take it back with a crossbow and chop axes.

Scavengers are gray wild animals and do not siege. You we're just attacked by the first zombie horde :)

Ok IT here is my first video for my LP of this Mod

http://www.youtube.com/watch?v=x6eBsM41y00

If u want to check it out be my guest and anything u have to say would be appreciated ^_^

Fantastic, I'm watching it now!
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***CORROSION v2.14***
<<<More Than Just Zombies>>>
Back from the Dead!

JacenHanLovesLegos

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #261 on: April 27, 2011, 04:57:56 pm »

I know. Scavengers came and in the process of stealing my stuff destroyed.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Jimlad11

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #262 on: April 27, 2011, 04:59:01 pm »

This mod is sheer awesome. I now have a small band of grizzled humans living in a wooden shack, armed with machetes and crossbows. Blood everywhere. Fantastic  :D

The scavangers don't seem too bad. They've only killed my expedition leader (and that's partly because I sent him out with a copper machete alone. He took so many with him though... 8))

Also, quick question, one of my miners has the wound: Heart, heart tissue. Function totally impared. (From a rock wall a believe) Why is he still alive? Is this a quirk with the way DF handles bodyparts and organs? 

Ok IT here is my first video for my LP of this Mod

http://www.youtube.com/watch?v=x6eBsM41y00


Nice stuff  ;D
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IT 000

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #263 on: April 27, 2011, 05:12:37 pm »

Quote
Also, quick question, one of my miners has the wound: Heart, heart tissue. Function totally impared. (From a rock wall a believe) Why is he still alive? Is this a quirk with the way DF handles bodyparts and organs? 

Yeah, not even a full heart rot will kill them.  :-\ There's always going to be a few quirks I guess. I suppose complete paralysis is the next step.

-----

I watched Ult1mara's LP, very nice :) so glad you didn't dig straight down. I'll post it on the OP right away.
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Back from the Dead!

Jimlad11

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #264 on: April 27, 2011, 05:20:19 pm »

Quote
Also, quick question, one of my miners has the wound: Heart, heart tissue. Function totally impared. (From a rock wall a believe) Why is he still alive? Is this a quirk with the way DF handles bodyparts and organs? 

Yeah, not even a full heart rot will kill them.  :-\ There's always going to be a few quirks I guess. I suppose complete paralysis is the next step.


Complete paralysis? I'll have to prepare another coffin...Thanks for the answer.  :)
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Ult1mara

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #265 on: April 27, 2011, 05:25:23 pm »

Thank You very much for putting me on the OP

Since U have it makes me want to concentrate more on ur mod now than the others ... meaning it makes me want to update it more than the others, except for the Genesis mod :P

Thanks Again
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IT 000

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #266 on: April 27, 2011, 05:32:26 pm »

Quote
Also, quick question, one of my miners has the wound: Heart, heart tissue. Function totally impared. (From a rock wall a believe) Why is he still alive? Is this a quirk with the way DF handles bodyparts and organs? 

Yeah, not even a full heart rot will kill them.  :-\ There's always going to be a few quirks I guess. I suppose complete paralysis is the next step.

Complete paralysis? I'll have to prepare another coffin...Thanks for the answer.  :)


Sorry, he'll live.

I've run into this problem before in previous versions back when they rotted. My two options were complete paralyze or Impair function of major organs. Seeing as impairing functions didn't work, next release I will have to add complete paralyze.

Thank You very much for putting me on the OP

Since U have it makes me want to concentrate more on ur mod now than the others ... meaning it makes me want to update it more than the others, except for the Genesis mod :P

Thanks Again

Glad to hear! Keep me informed!
« Last Edit: April 27, 2011, 05:35:49 pm by IT 000 »
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Savolainen5

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #267 on: April 27, 2011, 05:37:33 pm »

Please hurry with the next update! I wanna get started with Dawnboat!
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A small creature sometimes found on paper.  It is small.  Its eyes are black. It is adored by children for its cuteness.
(On a picture of cavies):
We see a family of small land rodents.
Dwarfs see masterpiece roasts.

SirAaronIII

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #268 on: April 27, 2011, 05:42:13 pm »

Grass is brown everywhere. All trees have the dead tree "bridge ends" tile.
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IT 000

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #269 on: April 27, 2011, 06:29:08 pm »

Grass is brown everywhere. All trees have the dead tree "bridge ends" tile.

Intentional, bridge ends can get a tad annoying, but once graphics are in they will become much clearer.

Please hurry with the next update! I wanna get started with Dawnboat!

Well the only thing important coming out is graphics, other tilesets appear to work well. So if it's not an issue you could start now :D
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Back from the Dead!
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