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Dwarf Fortress => DF Community Games & Stories => Topic started by: Broseph Stalin on February 14, 2013, 12:50:11 am

Title: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on February 14, 2013, 12:50:11 am
Farmpracticed
"Never give up, no matter how many times you give up."
(http://i788.photobucket.com/albums/yy165/scary-mike/TheRoundedContinent.png)


There are no functioning iron mines left on the Rounded Continent existence. Proper armies can no longer be outfitted, soldiers charge into combat armed with hand me down weapons and patchwork armor. An endless cycle of melting and reforging is the only source of new metal wares rendering the Dwarven civilization obsolete. There are whispers that without steel the Mountain Halls will fall to elves or the Goblin Hordes armed with looted implements of war.

The last hope for dwarfkind has flickered out. Broseph Stalin set out to prove dwarves could survive if they could learn to live above ground, Helmet Manorpraised tried to prove a thriving dwarven settlement was possible.  Both failed. What remains are the death throes of the great dwarven empires and one dwarfs resentment. Pogey's hatred for the Lash of Braids is what's led him to attempt the impossible, to succeed where so many before him have failed. To build an above ground dwarven city.

Spoiler:
Ye Olde Rules
(click to show/hide)


Dwarfing List
DeadAwaiting DwarfageSuccessfully Dwarfed

Original 7

1. Pogey, Founder
2.Hostegaard, Monk
3.Peregarrett
4.Randy, Physician
5.Wilsonns
6.Fishybang, Fishy Warrior

7.Gatorface
8.Lightningfalcon
9.Ash
10. Nerev Soldier Swordsman/Crossbowman
11.Mavj96 Militia Dwarf
12.Sheb Law enforcement
13. CognitiveDissonance Architect, Manager

14.Dorty
Overseer List

Turn SkippedTurn CompletedTurn in ProgressAwaiting Turn


1.Broseph Stalin
2.Peregarrett
3.Hostegaard
4.Randy Gnoman
5.Wilsonns
6.Lightningfalcon
7.Hermes
8.Sheb
9.Idort

Who wants to die in a forest? Just post your preferred name, with your skills and or profession and we'll get you on the fasttrack to forest death. This occurs ten years after the fall of the second Murderfarmed. The tale of Murderfarmed and Murderfarmed II can be read here: http://www.bay12forums.com/smf/index.php?topic=110996.0
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on February 14, 2013, 12:58:12 am
The following is the transcribed content of a letter left in the quarters of a missing dwarf. No one in the fortress knew him by name.
Quote
Hello. If you're reading this then I hate you. You never respected me, you never appreciated me, I was never one of you. Your halls mean nothing to me. Perhaps in a forgotten age it was some kind of honor to call yourself kin to the dwarves of the Lash of Braids, no more. I hauled trash from active battlefields, when you didn't want to waste a real soldier you handed me an axe and said “go get 'em”, I ran outside to see if the goblins were still there, I pulled the levers when you bastards forgot what they did. 'Expendable' I was. I could be sacrificed for the good of the fortress given the opportunity and a decent excuse. Now you're expendable. Your entire civilization crumbles a little more every day, now I abandon you I sacrifice you for my benefit. I've got the illness.

   Over a dozen expeditions to live on the surface have failed since Broseph Stalin walked into the wilderness and never came back. I'll share his fate inevitably. I'm going to the woods and I'll die in those woods, probably very quickly just like the others. But if nothing eats me, if I don't freeze to death the first winter, if I don't go insane and jump into a river I'll die an old man watching your empire die. You're probably writing me off. Just expecting me to die in the first week like the others, but I have something they don't.

   See since you never cared about me you didn't notice when I left. Slipped out with the caravans, spent some time in a town up the coast. There I met a lunatic. A raving madman with a crown made of leaves and a confusing, often conflicting account of his life. I listened to him jabber for hours. Then I told him how badly I hated you. How sick I was of you. He gave me a book bound in “the elf-leather of a cloth bearing war-elf” it's composed of helpful guides, warnings, psychotic ramblings, death threats, a long list of elf-schemes, how to spot a vampire at twelve paces, how to prevent a well from freezing, how to build a stable house out of nothing but mud and sticks, the proper procedures for doing everything from chasing off a bear to poisoning the gnomish assassins living in your well.

   Oh yes, do you understand now? Helmet Manorpraised, The Mad Mayor of Murderfarmed. He robbed you and built a settlement out of what he looted from you then duped you into trading with him. Murderd elves for fun, bushes just to prove he could, declared the death of all gods then announced his own divinity, murdered countless of dwarves in a massive witchhunt, built a secret vampire army to sack the mountain halls, renounced your traditions and proved dwarves could live on the surface. That Helmet Manorpraised.

   Broseph Stalin was the first, his journal, blueprints, plans, guides, and lists found their way to Hlemets hands and Helmet consolidated them into a book. When Murdeframed II fell he lived despite common perception, fled into the wilderness. And he lived. For seven years. He wrote down everything he knew, everything he learned in that book. Decades of knowledge are consolidated into this book I now hold. Bound in the hide of the elvish assassins who failed to kill him this tome I christen The Murderous Farm will see me through the coldest winters. Six have joined my cause, six more dregs you ignored. I am no longer one of you so I cannot ask for much, but if you would the last of you to abandon your festering pit of death set fire to what remains of the fortress? I will watch the northern skies for a pillar of black smoke, I'd like to sip a little wine celebrate your destruction.

The name I had when I left means nothing; know me only as Pogey.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: hostergaard on February 14, 2013, 07:52:37 am
Hey, dworf me and sign me up as an overseer. I won't have time for the next week or so, but after that it should be no problem. So but me at spot #3 or so for overseeing I guess?

And my dwarf? Hmm, beekeeper maybe? The honey must flow! Perhaps combine that with being a doctor? I could be a monk with a small monastery where wounded can recover and a garden with few beehives I tend so I can make mead. Or just something fun, I am not picky. Woodcutter could work too, if so it might be useful to have me in a civilian militia so I can put my axe to use if need be.

Oh, one thing that I noticed last time was that the map was getting quite crowded and wood quite sparse, I would recommend embarking on a larger map, since we are not digging down it should be fine.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: peregarrett on February 14, 2013, 08:22:19 am
Sign me up for a turn.
Are we allowed to mine for stone and ore?
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Randy Gnoman on February 14, 2013, 10:30:55 am
I'm interested in a turn.  I want clarification on one rule, though:  "no public services." This means that you can have meeting halls and hospitals, but only if a named dwarf "owns" them, right?

If this is correct, then I would like a turn, and to be dwarfed:

'Randy,' Physician-
Diagnostician (3)
Bone Doctor(1)
Surgeon(1)
Suturer(1)
Wound Dresser(1)
Butcher(2)
Soaper(1)

Would like to set up a clinic.  When there are no patients, willing to practice surgical skills by butchering livestock, and to manufacture soap for the clinic (if there's no weaver, also willing to be used occasionally to make cloth for bandages, if we're short).  If you could pick a dwarf with good mental stats, that would be ideal.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: wilsonns on February 14, 2013, 10:59:40 am
I want to play!
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on February 14, 2013, 12:02:06 pm
Sign me up for a turn.
Are we allowed to mine for stone and ore?
No, I thought rendering the aquifer impassible would suffice but just to clarify no stone or ore.
I'm interested in a turn.  I want clarification on one rule, though:  "no public services." This means that you can have meeting halls and hospitals, but only if a named dwarf "owns" them, right?


Spot on.

Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: peregarrett on February 14, 2013, 12:08:15 pm
Sign me up for a turn.
Are we allowed to mine for stone and ore?
No, I thought rendering the aquifer impassible would suffice but just to clarify no stone or ore.
"No getting through aquifer" allows getting around it.  ;D
But ok, glass, clay and wood constructions then. And a terrific shortage of mechanisms! Nice challenge.
Dorf me as whoever, I don't care.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on February 14, 2013, 12:09:57 pm
Hey, dworf me and sign me up as an overseer. I won't have time for the next week or so, but after that it should be no problem. So but me at spot #3 or so for overseeing I guess?

And my dwarf? Hmm, beekeeper maybe? The honey must flow! Perhaps combine that with being a doctor? I could be a monk with a small monastery where wounded can recover and a garden with few beehives I tend so I can make mead. Or just something fun, I am not picky. Woodcutter could work too, if so it might be useful to have me in a civilian militia so I can put my axe to use if need be.

Oh, one thing that I noticed last time was that the map was getting quite crowded and wood quite sparse, I would recommend embarking on a larger map, since we are not digging down it should be fine.

We can vote on how big to make the map. I like the idea of making it thin in one dimension and following a river. It's easier on path finding without decreasing the actual number of squares. We can start working on how big the embark should be after we get a few more people dworfed for the original 7.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Randy Gnoman on February 14, 2013, 12:21:45 pm
We should be sure to embark somewhere with clay.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on February 14, 2013, 12:56:03 pm
Hey, dworf me and sign me up as an overseer. I won't have time for the next week or so, but after that it should be no problem. So but me at spot #3 or so for overseeing I guess?

And my dwarf? Hmm, beekeeper maybe? The honey must flow! Perhaps combine that with being a doctor? I could be a monk with a small monastery where wounded can recover and a garden with few beehives I tend so I can make mead. Or just something fun, I am not picky. Woodcutter could work too, if so it might be useful to have me in a civilian militia so I can put my axe to use if need be.

Oh, one thing that I noticed last time was that the map was getting quite crowded and wood quite sparse, I would recommend embarking on a larger map, since we are not digging down it should be fine.

Monks often worked as scribes, we could make you a book keeper or manager. Woodcutters, miners, and hunters can't be in the military because when their jobs have their own uniforms. When you tell a woodcutter to follow a military order he'll throw down his axe and either go find his armor and a different axe to fight or just charge naked and unarmed into battle. When he's finished he'll strip off his armor and drop his fighting axe.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Fishybang on February 14, 2013, 01:33:14 pm
Give me the first male Fisherdwarf you get, hand him an ax, then name him Fishybang, the Fishy Defender. Make sure he is in the military, however in off time he will fish.

Might take a turn later also
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on February 14, 2013, 07:35:43 pm
Okay, so how big should the embark be?
I think 3x5 would give us a robust embark and preserve pathfinding FPS
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on February 15, 2013, 12:17:58 am
From the diary of Pogey,

Time to take a closer look at this tome, “The Murderous Farm” as I've come to call it. Helmet looks to have added crude illustrations throughout it.
(http://i.imgur.com/qQRMJ0e.png?1)
Okay, simple enough. If we're going to farm we'll need good soil.
(http://i.imgur.com/JEJdelO.png)
Pretty intuitive, far from the gobbos we'll go.
(http://i.imgur.com/ZKcSNK4.png)
Far from goblins, fertile soil, lots of wood.
(http://i.imgur.com/50DUZlg.png)
And no elves.... So I need a forest exactly like an Elven retreat that the elves haven't settled. South I suppose. It'll be cold, damned cold.
(http://i.imgur.com/wsNxW33.png)
Ergh, horse meat. Still, I cannot stray from the path laid out for me. Extra food may exhaust my purse of funds better spent on other goods.
 (http://i.imgur.com/STqY2oC.png)
Okay, so maybe sheep? Alpaca? This is not my field.
(http://i.imgur.com/fGM8tIS.png)
Bring cats, good to know.
(http://i.imgur.com/Z2waMDw.png)
I'm sure I can rustle up some dogs somewhere.
(http://i.imgur.com/b4AaFoP.png)
So rope reed, some kind of berry, maybe blade grass?
(http://i.imgur.com/sRYwfgb.png)

My instinct would have been to load up on medical supplies, but I suppose if anyone's badly injured we're more likely to need the carpenter than the doctor.

(http://i.imgur.com/2uoEoMm.png)

Stones, rope, cloth, tools. I can afford that.

Okay, so I should be able to build my final list of supplies now.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: peregarrett on February 15, 2013, 02:09:15 am
Take ores instead of rock boulders. Preferrable iron, if not - then copper.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Triaxx2 on February 15, 2013, 08:18:49 am
Iron is supposed to be scarce.

Tetrahedrite! Copper armor and silver hammers.

I'd like to be dwarfed, unless I show back up. If I do, then I'd like to be known as the Cursed.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: wilsonns on February 15, 2013, 10:14:32 am
If we're going to build a humanly town, we should act more as they do. This village should be built around a noble's estate, and the peasants are supposed to attend the noble's demands...
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on February 15, 2013, 11:48:57 am
Voting time, what should the embark look like?
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on February 16, 2013, 03:10:10 pm
Poll Closed, long and skinny following a river. There's still  room for one more person to be in the original 7 and for anyone already on the list to change their name or profession. We embark in thirty minutes.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on February 16, 2013, 04:46:08 pm
Granite the First

Spoiler: The Map (click to show/hide)
We've arrived. There is no snow on the ground but the river's still frozen. There's a wicked, bitter, wind in the air. The thaw will be welcome.

So, a few axes and picks, a buckler, some diorite, a few rations of meat, some cloth, leather, and thread, some rope, rat weed hide root and rope reed seeds, and enough swamp whiskey to keep us alive. Two dogs, two cats, two sheep  and two pigs, two roosters, and two turkeys. Our expedition party consists of Wilsonns the woodcutter, Peregarret the miner and short order weaver, Fishybang the Fishy Warrior, Hostergaard the Monk, Randy the Physician, Me our founder, and some woman I found at the last minute so people wouldn't assume we were just six men going into the forest to do lewd things to each other. I repeat for all posterity that this is absolutely not an expedition carried out as a pretext for preforming lewd acts on one another.
So, first order of business.
Spoiler: The Tome (click to show/hide)

Build a tavern, thank god there are blueprints here there's not an architect among us.  I've set the woodcutters to work and the miner to digging out a basement below where the tavern will stand.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on February 16, 2013, 05:12:36 pm

Granite 7
A flock of ravens in the distance. A bad omen. I was quick to spin it on it's head though, a flock of ravens is a murder therefore these animals are greeting us to the new murderfarmed. Of course the last two settlements called murderfarmed collapsed within five years, Farmpracticed I call this place. We've learned from our mistakes. The Basement's dug and so is the well that it houses.

 Fishybang has started fighing in a small pond that's thawed. He's brought in a few turtles, we can use the shells and meat.

Granite 14
 We've got the shell of the tavern build, just need to put a roof over her. The woodcutting effort has been bolstered, I assigned hostergaard to chop trees until we need him to preform his monkly duties. I'll assign someone to watch over a carpenters workshop so we can start producing furniture. It'll also be necessary to finish the well.

Granite Close

The river suddenly unfroze today, it was alarming but exciting. We've been here for a month and everything's going according to plan. Except for how cold it is and how we don't have any beds. I should probably work on that.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on February 21, 2013, 08:53:43 am
Writing a paper, will have a post up today.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: peregarrett on February 21, 2013, 09:02:13 am
Wood? Who builds of wood? We need clay bricks!
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Triaxx2 on February 21, 2013, 03:10:44 pm
Do we have sand?
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on February 21, 2013, 08:13:24 pm
Slate 7

Started work on my own home, still haven't finished the tavern but if I can oversee a carpenters workshop we can get some furniture built to furniture it as soon as we finish building.  I've pulled Fishybang off of his fishing. We need more hands to build everything.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on February 21, 2013, 08:16:29 pm
Do we have sand?
Good news, we have sand. Bad News, it's an aquifer layer.
Wood? Who builds of wood? We need clay bricks!

That would require woodcutting, clay collecting, wood burning, and brick making. While all of that's going on we would be completely exposed and sleeping in the dirt.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Randy Gnoman on February 21, 2013, 09:19:15 pm
Wood? Who builds of wood? We need clay bricks!

That would require woodcutting, clay collecting, wood burning, and brick making. While all of that's going on we would be completely exposed and sleeping in the dirt.

I endorse this decision.  When we get a pottery industry up and running, that'll be great- but let's be sure to address the basic needs before we try anything fancy.

Also, English note:  I believe that the verb you were looking for in the slate 7 entry is "furnish."
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Triaxx2 on February 21, 2013, 09:39:40 pm
Ah. I ask because I've had a far more positive experience with glass industry than I have with clay, and you don't have to glaze glass pots.

Aquifer is great news. It means no more losses to thirst. I hope. :D
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on March 04, 2013, 04:03:52 pm
Felsite 7

There's been a persistent bitter rain for the last two weeks. The roof of the tavern is finally finished and not a moment too soon. My muscles are sore from working and my bones ache from the chill. Half-Frozen muck slides beneath our feet. There's a hopeless pall cast over everyone. I pulled construction of the tavern to finish my own home. It's selfish but I can't live like this anymore. 


Sorry it's been so slow, I've been writing non-stop papers.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on March 04, 2013, 04:29:58 pm
Felsite Close

Work is plentiful but labor is scarce. We toil without cease but we gain so little ground. This period is referenced in the journals of both Broseph and Helmet. Helmet even saw fit to add one of his scrawlings. 
(http://i.imgur.com/fhWE1sq.png)

They seem to be of the opinion that this is a fleeting experience and we will be reinvigorated soon.

There are damned coyotes to the west. I've consulted the bestiary Helmet made.

(http://i.imgur.com/K6e5txY.png)

He's of the opinion that they are not dangerous. We have more food than storage, there's no need to begin hunting. As spring fades it's getting warmer. I consider this a good omen.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on March 04, 2013, 04:59:40 pm
Hematite 1
The first crop is in the ground and there's enough beds for everyone. Fishybang needs to get to processing those turtles, there are hungry bellies to be filled. I'm plotting out the growth of the settlement, we should be able to house everyone soon enough.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Fishybang on March 04, 2013, 06:25:33 pm
IT would be so awesome if you could make helmets out of turtle shells.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on March 05, 2013, 08:05:49 pm
Hematite 15
The ravens persist. Their murder is never far from the slowly growing settlement. I insist whenever the occasion presents itself that the ravens are a good omen but part of me is always aware they are patiently waiting to eat of our corpses.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: GatorFace on March 05, 2013, 09:01:40 pm
I would like to be dwarfed into this, perhaps as a craftsdwarf. Then Fishybang might could get his shell helmet  :)
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on March 07, 2013, 06:34:31 pm
Malachite 9

Gods be praised... Migrants. I expected that the vicious note I left would attract attention but this... this is unexpected. Zefon GrizzelySyrups and Mestthos MostTomb her husband and their three children. Two others come bearing a fat lamb and a gosling but they're not what I'm interested in. These two, they're... They're from Murderfarmed. The second one. There are no records of what actually happened to Murderfarmed but whatever it was left survivors. Mestthos showed me scars he picked up fighting for the Helmetine Inquisition. Helmet didn't take censuses but I found a list of potential vampires. Zefon is listed as having unattractive nose hair and Mestthos is listed as not drinking enough delicious prickleberry wine. They say they left before the settlement collapsed but if they found out about Farmpracticed maybe the others will too. Maybe Murderfarmed can rise from the ashes.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on March 07, 2013, 07:10:52 pm
Malachite 26

Zefon can cut a tree down in the blink of an eye. She's quadrupled the logging effort and construction is nearly complete on the second manor. I've been thinking. Nobody came to Murderfarmed because they were rich or because they were well liked. They were the ones who were hated, looked down on, forgotten. Murderfarmed is the palace of the damned. We're the nobles now. These others? They're the dregs. We seven and those from the original settlements are nobility, the others are trash. These two outsiders who come are nothing to me, they are not my people. They can work this land but they are not citizens of Farmpracticed.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Graknorke on March 07, 2013, 08:14:27 pm
Thanks for directing me to this thread.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Lightningfalcon on March 07, 2013, 08:53:12 pm
I would like a turn and a dorf.  Name of Lightningfalcon, and position as either the captain of the guard (If avaliable), a militia dwarf, or a mason.  Doesn't really matter which.
I also promise not miss my turn next time.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Aseaheru on March 07, 2013, 09:04:42 pm
PTW
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on March 09, 2013, 09:40:53 am

I would like to be dwarfed into this, perhaps as a craftsdwarf. Then Fishybang might could get his shell helmet  :)
A Great Stonecrafter is available, will that work?
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on March 09, 2013, 10:19:26 am
Galena 2

Zefon is a hell of a woman. She's apparently one of the finest bowyers on the continent and a master carpenter in addition to being an expert at logging. I've made Hostergaard manager of this outfit, he's to clear up any semantic ambiguities in “carpentry.” The “carpenters” who are stacking logs into passable walls are not to go anywhere near the delicate carpentry that's creating all our furniture.

Galena 15

Saw a happy little family of racoons today. I've been in a sour mood lately but there's a certain alien beauty to the surface world. I feel reinvigorated. I wonder what Helmet had to say about Raccoons?

(http://i.imgur.com/fIQNrOn.png)

Armok the bastard really was crazy. Raccoons are murder-thieves? I suppose they might eat some unattended food but we have dwarves working in or near the stockpile at all hours, there's no way they could do any real harm. I gave one a bit of turtle meat, and watched it munch it with it's cute little teeth gnashing and cute little whiskers all quivering.

Galena 16

THE RACOON HAS A BATTLE AXE I DON'T KNOW HOW BUT A RACOON HAS A BATTLE AXE!
(http://i.imgur.com/uZoBbHm.png)

YOU EVIL LITTLE BASTARDS, WHY WOULD YOU WANT THAT AND HOW COULD YOU POSSIBLY TAKE IT! The thought infuriates me, copper's become scarce and that axe could be the difference between life and death out here. I sent fishybang out to kill every last racoon in the surrounding area but the damage is done. I should have never questioned the book, Helmet survived somehow in these wilds and I can't keep second guessing him.

Galena 28

The Ravens are gone, I expect they'll be back. I think I'll have zefon create a few crossbows and one of the craftsmen make a few bolts. We don't need the specter of death hanging about. I've finalized the layout of the town. On the rivers west bank there will be manors for the nobility, we who were once spit on, and on the east the hovels of those who subjugated us. Farmpracticed will not forgive.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: OREOSOME on March 09, 2013, 10:53:43 am
PTW, And could I be dwarfed as Nerev the soldier. Swords and Crossbow preferred.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Sheb on March 09, 2013, 11:08:00 am
PTW.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: GatorFace on March 09, 2013, 04:02:40 pm

I would like to be dwarfed into this, perhaps as a craftsdwarf. Then Fishybang might could get his shell helmet  :)
A Great Stonecrafter is available, will that work?
Why yes, that would be lovely, thank you.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: hermes on March 09, 2013, 07:19:25 pm
This looks great, I've always wanted to try a real farming fortress.  Please sign me up, dwarf name Ash, any profession.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: mavj96 on March 10, 2013, 02:15:20 pm
No more signups my friend, I'd like to be military dorf'd my self, if it isn't possible that's fine.

I'll be watching this.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on March 11, 2013, 10:49:58 am
Limestone 4

Butchered the pack animals today, I estimate we have around eighty rations of meat from it. I was holding off of it, kept the hope that maybe if things didn't go well I could always move on. It's better this way though. I plan to die here, an old man warm in his bed or a desiccated half corpse frozen stiff in the snow. There's no turning back now. We've begun construction on manors 4 and 5 and soon six and seven will be ready as well. I drew up some blueprints.
Spoiler (click to show/hide)

We'll be safe inside the walls. If trouble comes we'll hurry everyone (at least everyone important) inside where we'll be able to outlast a siege as well as any mountain stronghold. I've been slacking in my work to spend more time drawing, I'm planning to build good houses on our side of the river and dirt hovels on the otherside. Those bastards from the mountainhalls come running to us begging for shelter, they can suffer for all I care.  The survivors of Murderfarmed and we founders will live off the fat of the land while they break their backs to earn their keep.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on March 11, 2013, 11:13:54 am
Limestone 20

Death stalks these woods. A brief visit from the ravens heralded the arrival of a bear. A hulking thing lean with hunger. A healthier beast may be greater a threat but it would not be so bold. It stood outside the door of the tavern, preparing to eat of our stores no doubt, when Ash the fish cleaner  stumbled upon it. Had the beast been aware of his approach he would have been struck dead immediately but he spooked it enough to send it bounding back into the woods. It's still out there. I've given Ash an axe and told he and Fishybang to stay near the tavern. If the bear finds food here it will come again with more of it's ilk until we are under constant assault. I don't know if the pair will be sufficient to kill the beast but if it comes again there will be nothing else to do. If it approaches again it has to die.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on March 11, 2013, 11:43:41 am
Limestone 22

Blood has spilled. The bear returned as expected. A dog valiantly attacked it, leg and paw ripped open for it's trouble. But the beast snapped it's jaws tight around the bears head and shook, tearing it's flesh and forcing it to retreat. That was when I made the decision to dispatch Fishybang and Ash. Ash lost his axe somehow but he refused to let that impede him. Quite the opposite, he ran ahead and struck the first blow. A hard kick to the beast's head sent a razor sharp canine flying from it's mouth. Fishybang took the opportunity to lash out at the surprised bear, his axe fell burying itself into the beasts side tearing at it's vital organs. Fishybang now earned the beaste ire and as he expertly parried and dodged it's blow Ash brutally kicked and punched the beast with all his might. The pair worked in tandem alternating between holding and viciously striking at it from behind. The beast now wracked with bloody wounds saw their plan and focused on Ash. Pinning him to the ground the best ensnared his arm with it's great leg and pressed down shattering his shoulder. Ash screamed in agony but continued striking until he lost consciousness, the bear now focused on Ash couldn't defend itself from Fishy bang and quickly bled to death from his assault. Ash staggered to his feet but collapsed soon after. It fell on Fishybang to carry him back to the tavern. I'll see to it randy treats him to the best of it's ability. We'll eat bear this night.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on March 11, 2013, 11:50:00 am
No more signups my friend, I'd like to be military dorf'd my self, if it isn't possible that's fine.

I'll be watching this.
You can still sign up for a turn.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: CognitiveDissonance on March 11, 2013, 12:28:57 pm
Could I have a dwarf? I would like an architect, and I would like to manage the city hall business. I will organize the offices for others, and produce future blueprints for horrible murder machines shoddy mud huts great constructs worthy of a New Dwarven Order!
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Fishybang on March 11, 2013, 12:52:22 pm
Grizzly bear biscuits for everyone!
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: mavj96 on March 11, 2013, 01:11:43 pm
No more signups my friend, I'd like to be military dorf'd my self, if it isn't possible that's fine.

I'll be watching this.
You can still sign up for a turn.

My apologies I was thinking was a bloodline. Following a few forts hehe.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Sheb on March 11, 2013, 03:24:39 pm
Can you dorfs me? I'd love to be in law enforcement, keepin the peons in check.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on March 11, 2013, 03:33:53 pm
Limestone 26
14 Migrants, six of them children. Each one a former citizen of Murderfarmed. They're quick to get to work helping with construction. I've been asking around about Helmet, nobody speaks to have personally known of him or what's happened to him since my meeting with him to the far north. That may be for the best. His experience would be indispensable but he's not exactly a popular person. The former residents all remember Helmet forcing them into the military with no training whatsoever, sending pregnant women to kill boars with their bare hands, his seemingly arbitrary punishments, and the unnecessary deaths of the Helmetine Inquisition. Several of them have showed me scars courtesy of poor tactical decisions.

Sandstone 6

Randy still hasn't even been to see Ash even though I took him off hauling and construction detail. To convey the seriousness of the situation walked into his bedroom this morning and tipped his bed over sending him falling on his ass. He got the point and went right to work.

Sandstone 20
Ash is out of the Hospital but Mestthos is in. He apparently has complications from the injuries he suffered in Murderfarmed. The bones are infected, Randy can immobilize it but not much else. The injury will ultimately kill him, it may be a year or twenty but it will kill him. Ash is fine on the other hand. His shoulder fracture has to heal but he's able to work at his full capacity.

Timber 1
Winter announced it's presence today. The river's frozen along with every source of above ground water. The ravens have returned. They doubt us? They'll regretit. There's too much left to do. The tavern still has no floor and I've yet to finish the noble estate.

Timber 26

I've almost got the perimeter wall finished. At years end I turn control over to Peregarrett. It'll be good for me to relax again. Traders stumbled upon us, we don't have anything to give them but they don't have anything to offer. I traded some hard stone for one of Messthos's old splints. We can use it for mechanisms, maybe with a few cage traps we can catch a bear and train it to guard our stores rather than rob them.

Moonstone 7

Three babies died. Their mother couldn't produce enough milk to feed them. Hostegaard's a bit down about the work order. As the manager he had the pleasure of telling the carpenters we need some baby coffins. Kobold thieves came, they were chased off before they did any damage. The Ravens depart deprived of their meal.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on March 11, 2013, 04:43:43 pm

Moonstone 27

The Noble manors and perimeter wall are finished. I expect they'll be upgraded in the future,. Unfortunately I may not have time to fully furnish them. If my projections are accurate I'll have the tavern floored before the years out. We're out of booze too, luckily we still have the well so it's a problem of luxury rather than life and death. The dregs need to work harder, I think I'll appoint a sheriff to keep the bastards in line. The ravens are back, so are the raccoons. I'm beginning to like these ravens, maybe they are on our side? They always signify bad news on the horizon but it's better to be warned of bad news than surprised by it.

Opal 5
Finally got around to finalizing a trade agreement, I ordered any kind of stone they could bring, some alcohol, and some cow, and dogs.

Opal 25
Tavern is floored, we need more doors and other furniture. I don't want to overwhelm Peregarrett but I can't get everything done in one month.

Obsidian 8

It's cold. It's very cold. The airs too dry for snow but Randy discovered when bringing water to some workers that it's cold enough for water to freeze in the hour it took to get from the well to the work site.  There are some  nice fat turkeys in the distance, I considered sending someone out to bag some wild game for a celebratory feast but ultimately there's too much work. We need constant influx of wood to meet our growing furniture demand.

Obsidian 17

It's time to finish my reign. Helmet says you have to make a speech when you do this. I'm no good at speeches. I'll start writing but what can I say? This is not going to be our worst winter? We are going to bury so many babies? I need to be more optimistic, the noble community is finished. The workers will come to our land to labor but sleep in their own filthy homes. The workers of Murderfarmed are incredibly skilled and apparently very interested in joining with us, our growth should go much quicker soon. 

Obsidian 28
It's done. My reign is at it end. I was refurbishing my house as a prototype for the future of the noble manors.

(http://i.imgur.com/5Xvwwi4.png)

I'll make sure Peregarret get's these blueprints, A large dining room, small bedroom, and a small study. It's not incredibly lavish but it's nothing to scoff at considering how little we had in the mountains. I should be delivering my speech. No reason to put it off.

Written transcript of the speech delivered by Pogey in the “Unkindness” tavern.

I've never cared much for speaking. I prefer to let my actions speak for themselves. We've done a lot this year. We now have all the basic means of production, in the coming months we must build industries to process the materials we now generate. We welcome our honored friends from Murderfarmed, we are happy to call you our brothers. And to you others, you who come from the mountainhalls, we will accept your presence but you are no kin to us. Be grateful for what we've granted you and keep your eyes down when we approach. My leadership is done now but my rules will remain, we will abide by the code of The Murderous Farm, we shall never return to our subterranean ways. We shall never live communally as we did in the mountainhalls, each man shall have his own roof and his own bed or he shall stay as a guest here in Ash's tavern. Peregarret is your leader now, follow him without question, obey his orders, and never forget the sacrifices we've made to make this possible. And now, a drink for every night we've gone without sleep, a drink for every burden we've had to bear in the name of progress, a drink for wound we've shaken off, and a drink for every man who couldn't be here today.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Sheb on March 11, 2013, 04:49:01 pm
Oh, and sign me up for a turn.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: CognitiveDissonance on March 11, 2013, 04:53:09 pm
I've been really enjoying your writeup Broseph, and I love those schematics. Would you be okay with me throwing some of my own on my dwarf, if I get one?
They don't have to be followed :P (I'd just like them to be)
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on March 11, 2013, 04:54:24 pm
http://dffd.wimbli.com/file.php?id=7473


Here's the save.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on March 11, 2013, 04:59:23 pm
I've been really enjoying your writeup Broseph, and I love those schematics. Would you be okay with me throwing some of my own on my dwarf, if I get one?
They don't have to be followed :P (I'd just like them to be)
Sure, it's up to the overseer to do the actual building but there's no reason you can't propose a design.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Teh_Idort on March 11, 2013, 05:31:02 pm
I'd like a turn in this.

Mind dwarfing me as a Carpenter, Name him Dorty, please and thank you.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on March 11, 2013, 07:13:22 pm
There's room for one more person on the turn list, after that there's very little possibility of them getting a turn, even considering players who miss their turns. 
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on March 11, 2013, 09:05:20 pm
Just for anyone who wanted to see what the settlement looked like at the end of my turn.
Spoiler (click to show/hide)
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: peregarrett on March 11, 2013, 11:15:12 pm
http://dffd.wimbli.com/file.php?id=7473


Here's the save.
Ok, will start tonight.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: peregarrett on March 12, 2013, 03:30:56 pm
Journal of Peregarrett, Useless Miner.
1st Granite, 364
I haven't held a pick for a year. I've got no choice here but drink and hang around telling storyes about good old miner work back at Mountainhome.

But today Pogey was passing by, he took off his Leader Stamp and pushed it into my belly. "I'm tired. You're head now." - said he and vomited.
Holy carp.

I looked around with new, bright look. This place surely needs some inprovement!

First, why don't we make clay bricks and things? I myself dug a hole for clay and ordered a kiln built nearby. Soon we'll replace all wooden chinked walls with new brick ones! And a few statues!

Second, our entrance is wide open to anyone! We should make a bridge that will close the entrance when raised and crush everyone who's trying to get in when lowered. Yes, we have about 10 stones - we can use 3 of them for defence purposes. Make mechanisms of them, and do it now!

10 ravens flew from north and began their flying conga dances. I hate them. I'd like having giant kakapo here or chickens, at least.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on March 12, 2013, 05:23:11 pm
Oh, before I forget a note about dead babies: I advanced time ten years by founding and immediately abandoning ten fortresses. Children that were children in Murderfarmed may now be grown dwarves but will enter the map as children and will remain children until their birthdays. Children that were babies in Murderfarmed will enter the map as babies and will not be picked up by their mothers because of their advanced age, they will inevitably die of thirst. Be wary of tantrum spirals, two babies died in the dining room and made Ash briefly depressed.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: peregarrett on March 12, 2013, 05:31:21 pm
Oh, before I forget a note about dead babies: I advanced time ten years by founding and immediately abandoning ten fortresses. Children that were children in Murderfarmed may now be grown dwarves but will enter the map as children and will remain children until their birthdays. Children that were babies in Murderfarmed will enter the map as babies and will not be picked up by their mothers because of their advanced age, they will inevitably die of thirst. Be wary of tantrum spirals, two babies died in the dining room and made Ash briefly depressed.
Holy carp.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Triaxx2 on March 13, 2013, 05:49:24 am
Fah, Murderfarmed dorfs don't get anything other than depressed. :D I had one on my turn that dropped to 3 happiness. Fortunately a competent mayor is more than a match for depression.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: CognitiveDissonance on March 15, 2013, 10:13:40 am
Fah, Murderfarmed dorfs don't get anything other than depressed. :D I had one on my turn that dropped to 3 happiness. Fortunately a competent mayor is more than a match for depression.

"Urist McAngry yelled at somebody in charge lately (but only got angrier)"
"Urist McAngry has enjoyed starting a fist fight recently"

Mayors are very important
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Teh_Idort on March 15, 2013, 10:46:47 am
There's room for one more person on the turn list, after that there's very little possibility of them getting a turn, even considering players who miss their turns.

Have some faith Broseph, trust your instincts.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Fishybang on March 15, 2013, 03:48:06 pm
Would someone mind posting my relationships and skills?
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: peregarrett on March 18, 2013, 01:43:12 am
Small update:

We had a couple of raccoons who sneaked into our gate. They took a random trousers from stockpile next to gate, and ran for freedom, but got scaried by dwarves walking back and forth through the gate.
So racoons were running in panic, with their our trousers waving behind. Finally guards noticed them and came to take care. One died quickly, while the last (with trousers) ran up the walls. Fishybang pursued him, but raccoon greet him with some kind of racoon-fu blow, and Fishybang fell down the wall. With no injures except his injured pride.
So he got up, ran back to the wall and chopped the bastard to pieces.

I had no time to play, hope will find some time later.
Would someone mind posting my relationships and skills?
In next update
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: peregarrett on March 18, 2013, 02:16:03 pm
Here's your Fishybang:
(http://imageshack.us/a/img19/2912/fishybang.png)


We started producing clay bricks, but the ourput is too slow. You get a single brick from a single lump of clay and a charcoal bar. I miss old days when you could take a stone boulder and get four blocks of it!
((OOC: Is it ok if I change clay brick reaction to yield 4 brocks instead of one? At this rate it ruines whole point of pottery.))

No migrants came here this spring. But we got elves...
(http://imageshack.us/a/img836/921/elveso.png)
WHAT? Elves brought guards?! This looks very, VERY suspicious! What are they going to do?

(http://img202.imageshack.us/img202/1421/wereelephant.png)
Oh crap...
Luckily, it transformed into human and left. Only wild weasel was killed.

And, with kobold thief who was scaried away by one of our guards, comes summer.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: peregarrett on March 20, 2013, 02:37:05 pm
Grim news, my fellows.

We haven't got any migrants here. The worse, we lost six dwarves to wild grizzly bear! Among dead there are Fishybang, Ash, Gatorface and Hostergaard. Whole our military fell to the beast!

We were rescued by caravan guards who killed the bear. Still, we have 10 active citizens and 7 children.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Teh_Idort on March 21, 2013, 10:18:39 am
Grim news, my fellows.

We haven't got any migrants here. The worse, we lost six dwarves to wild grizzly bear! Among dead there are Fishybang, Ash, Gatorface and Hostergaard. Whole our military fell to the beast!

We were rescued by caravan guards who killed the bear. Still, we have 10 active citizens and 7 children.

Sacrifice the Children to appease the nature spirits we have angered. Perhaps they will let us exist peacefully after that.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on March 21, 2013, 10:21:56 am
Let's get the names of all the dead. I'd personally be against modding any reactions. The fact that brick making is time consuming is what makes brick housing a privilege for the nobility.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Fishybang on March 21, 2013, 05:34:42 pm
I SHALL TAKE OVER THE FIRST MIGRANT THAT DECIDES TO SHOW HIS FACE! MUHAHAHAHAHAHAHAHAHAHAHAAH!!!

If one comes...
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: peregarrett on March 25, 2013, 02:30:01 pm
Let's get the names of all the dead.
deads are:
Ushat Mafol, baby
Gatorface, axedwarf
Ash, wrestler
Kadol Limullegon
Fishybang
Hostegaard
Mestthos Telrakust
Everyone is entombed.

We took all stones from traders, and there was some ore! Pogey took the duty of furnacing it into metal bars. What for, we don't have an anvil anyway!

This winter thieves were very active.
Racoon stole eathenware earring. Goblin stole baby girl of our broker, Zefon Enoludib. She doesn't seem to care about her.

And the two major projects that we finished this year are - Sheriff's Guard Tower three levels high with future prison in the basement, and outer wall was overbuild with clay bricks. Also we made gate bridge and linked it to the lever installed into Pogey's quarters. In case of massive invasion we can lock inside and dismount inner wall to get more wood.

Sadly, we got no migrants for the whole year.

And here's the save http://dffd.wimbli.com/file.php?id=7505
10 adult dwarves and 6 children left.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on March 26, 2013, 11:14:56 am
The following was found carved in the trunk of an unassuming tree near the skeletal carcases of eight wolves.

Quote
There's a stench in the air. A smell I haven't smelled in ten years. The fetid stink of murder, of farms, of the intermingling of the two. I'm coming home.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on March 29, 2013, 05:31:35 pm
Hostegaard was last active on the 25th, if he doesn't post by tomorrow we'll skip his turn.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on March 30, 2013, 08:43:42 pm
Randy's up, he' hasn't been active since the 20th so if he doesn't post by monday the save will be up to grabs for whoever has the lowest number.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on April 01, 2013, 04:13:55 pm
Okay so if you want the next turn just post that you'll take it and if your number on the overseer list is the lowest you get it.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Teh_Idort on April 07, 2013, 12:31:01 am
Okay so if you want the next turn just post that you'll take it and if your number on the overseer list is the lowest you get it.

I'll take it up if that's cool with you Broseph, and with everyone else, I'll have to pick it up Monday night though, So feel free to take it before then.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on April 07, 2013, 01:34:40 am
Okay so if you want the next turn just post that you'll take it and if your number on the overseer list is the lowest you get it.

I'll take it up if that's cool with you Broseph, and with everyone else, I'll have to pick it up Monday night though, So feel free to take it before then.
That works.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: HunterG24 on April 07, 2013, 04:21:10 am
Requesting a drofing whenever able
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Teh_Idort on April 08, 2013, 11:16:23 pm
Preface:

Just spent some time filling in the empty dorfs, sorry if you didn't get what you wanted, just gave you what we had.

Lightning Falcon - Master Mason
Spoiler (click to show/hide)
Mavj96 - Militia commander, Axedwarf/Competent potter
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Sheb - Sheriff/Legendary potter
Spoiler (click to show/hide)
Nerev - Competent Woodcutter/Proficient grower
Spoiler (click to show/hide)
Pogey - Adept carpenter/Proficient grower
Spoiler (click to show/hide)
Wilsonns - Legendary Wood cutter
Spoiler (click to show/hide)
Peregarret - Competent miner/Skilled potter
Spoiler (click to show/hide)
Randy - Adequate butcher/Competent diagnostician/Novice in all other medical fields
Spoiler (click to show/hide)
CognitiveDissonace - Skilled Tanner/Highmaster Leatherworker
Spoiler (click to show/hide)

And the best for last: Myself, I took the Broker, Legendary Bowyer/Wood Cutter, Grand Master carpenter
Spoiler (click to show/hide)

Journal start

8th Granite: Dortipotamus
Oh I just feel so bad for the last overseer, and all the death that happened on his watch. I also have a great surge of pity for those children that are orphans now, I can't image the pain my children would go through if I died like that. I've been crying non-stop for a week now.  But journal, enough is enough, as my mother told me when we rehabilitated Giant Mantises (Oh how I love them Journal) "You can't save the world, but you can save what you see." And so I shall... And so I shall.

9th Granite: Dortipotamus
JOURNAL, I HAVE BEGUN, I will start with giving all those poor orphans a Daycare building! Run by none other than myself! I will not let these poor children become dilapidated husks ( I heard Randy call me that earlier, I think I'm using those words right). Here's the schematics:
(http://i1235.photobucket.com/albums/ff435/Teh_Idort/orphanage.jpg)

I will not let the fortress' children wallow in sorrow, even though we adults are few, we shall make a life for these children here, even if it means the death of everyone of us to get it!



(OOC: So I just did some sorting and shit tonight, prepped some stuff, checked around, all that good stuff. Dorfed everyone I could, Sorry hunter, unless you want a dwarf kiddy you're gonna have to wait for a wave.)

Hope you guys enjoy your dorf's attitudes, I'm going to abuse the hell out of each one of their traits! For role play purposes, I swear.

Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Aseaheru on April 09, 2013, 03:23:37 pm
UPDATE!
*faints*
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Teh_Idort on April 09, 2013, 04:09:10 pm
UPDATE!
*faints*

Prepare your helmet and crash pads, There's gonna be another one tonight time willing.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Teh_Idort on April 09, 2013, 09:13:52 pm
11th Granite: Dortipotamus

Journal! I have been busy these last few days! We're working on my orphanage, though we had to change the plans a bit, Wilsonns told me I HAD to change my plans for the building, it WOULD NOT work properly, He told me I should be ashamed to be a Grand master carpenter, and that my building had errors that even he, a adequate carpenter could see them! I was worried for the children, so I started working on a new schematic, I even had a great plan to add in a cage so the kids can play with kittens and cats all day! Their sorrow will no longer make their beards all icky and boogery, which means I can hug them again! yay journal yay!

(http://i1235.photobucket.com/albums/ff435/Teh_Idort/Orphanage.jpg)

23rd Granite:

WOO, We have a new productive peasant for our fortress! Hunterg24 just went through her Rites and is now a craftsdwarf/carpenter! I hope she enjoys the fortress life as an adult!

(http://i1235.photobucket.com/albums/ff435/Teh_Idort/Adulthood.jpg)
(http://i1235.photobucket.com/albums/ff435/Teh_Idort/hunter.jpg)

24th Granite:

This is a good period of time journal! We just got a wave of migrants!
4 Children and 10 adults!

Included among them, Inquisibot 2000 and Halt.


24 slate:

Oh journal, I've been oh so busy lately, I've been designating a bunch of new buildings for our new migrants, and our orphange is built! For the most part, anyway, we still need toys, and books, and an upper floor for a school, and more toys, oh! And statues of our great dwarven heros! I wonder if we have any gold....

24 slate: Back journal! I went to ask our new smith, Urist Mishoskeskel if he could make gold statues for the orphans, He muttered something under his breath like "Hippie retreat.... stupid kids.... they'd like magma...." And then he grabbed my shirt and yelled "WHERE IS THE STONE, THE MINING, THE ORE, WHAT KIND OF PLACE IS THIS........." And I said, "Why, you silly goose, didn't you see the sign? It's FarmPracticed!!" He stalked off, I don't think he's a nice man journal. Anyway, I forgot the most important part, I'M MAKING A CASTLE, THAT WAY I CAN BE A PRINCESS AND MAKE EVERYONE HAPPY! We unfortunatly don't have enough clay bricks at the moment to designate and plan it, But Trust me journal, it's so pretty and happy and joyous and happy. I can't wait.




OOC:

And there you have it folks, I'm a princess, bow down and worship me. (just kidding, you can grovel if you prefer.)

If you have any more dorf requests, let me know, we have a bunch of empty dorfs. 31 total.
(http://i1235.photobucket.com/albums/ff435/Teh_Idort/Census.jpg)

I'm afraid our happy go lucky little broker has a dark secret... yes... very dark and spooky. Until next time....

I mean...

Until next time! Can't wait to work with you guys some more! I'll undiapilate your husks or something like that!




Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: peregarrett on April 10, 2013, 12:21:48 am
Wow. Migrants do exist!! we're not alone in the world!
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Teh_Idort on April 21, 2013, 06:38:26 pm
Hi, life problems, can't really play for a while. Sorry to ruin it, I was having quite a bit of fun with it.

Best to start at the last save, I was only a month in.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on April 21, 2013, 07:32:11 pm
Save goes to whoever wants it.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: InfinityWEAPON on May 15, 2013, 09:32:26 pm
Man, I forgot all about murderfarmed, I suppose I'll have to go catch up on what I missed.
In the meantime, I suppose I could try failing horribly not doing that, if you don't mind.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on May 15, 2013, 10:34:42 pm
The saves all yours.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: InfinityWEAPON on May 15, 2013, 11:46:53 pm
Journal of 'Infinity' Gusilkeskal, Potter.
1nd Granite, 365

Peregarret came to see me today. The poor guy's been a bit of a mess lately, after the grizzly incident.
Told me the stress was getting to him. Said since I was closest to him at the time, I was in charge.
Shit.

2nd Granite, 365
Well, I've decided that the first thing I'm going to do as overseer is pump up the milita.
Nothing serious, we don't have the numbers for it, but I'll be instituting civilian training soon.
No plans to conscript the whole flock for one last hurrah, just a bit of martial training to help keep everyone safe.
Given the Grizzley demolished semi-professionals, I doubt it'll help to much.

I'm going to go get a drink.

7th Granite, 365
The wall around our camp was finished today.
I do believe I'll be setting up fortifications on top of it.

9th Granite, 365
Pogey finally got around to talking to the liaison today...
I had him order some spears. We're going to need them for our militia.
I would have ordered crossbows as well, but I've decided to leave that to local industry. We could make a pretty Urist exporting them as well...
Food for thought.

10th Granite, 365
Seems I was right not to import crossbows. Zefon, the broker, is in fact a legendary bowyer.
She is also carrying the best axe in the camp. I've been staring daggers her way since I found out.

19th Granite, 365
Apparently, a red panda boar has been scaring the workers away from the fortification site. I would have dealt with it sooner if I hadn't been sleeping off one hell of a bender.
My chest hurts, I think someone punched me while I was drunk. No matter, the boar is dead. Only took two swings.

24th Granite, 365
Zefon came bitching to me about having lost a masterwork. I asked her what it was, she was too hysterical to answer. A shame, no matter how much I dislike her, But I can't do anything about it until she tells me what it was and who did it.
In other news, migrants have arrived. Fourteen healthy, adult dwarves. Some of them are seeming rather upset.
I think we'll need a psychiatrist on site or something.
But this is perfect for the militia. I'll start training once we have the materials for a barracks.

26th Granite, 365
I met with the two depressed dwarves, and asked them about their problems. One, Kulet Mozibastesh, said he lost his pet recently. He is a glassmaker of quite high skill, however, so I suspect that being unable to practice his profession effectively at Farmepracticed contributed to his mood.
The other, Avuz Vukcasingish, mentioned that a friend of his died just before he reached us. I believe that story one hundred percent, the poor guy.

28th Granite, 365
The sudden increase in population has put strain on the tavern's bedding ability. I've redirected materials and manpower from the fortifications to the construction of a few small huts.
Hopefully, they'll be a temporary housing unit for migrants, until we can get proper housing in place.
Hopefully.

OOC, well that was fun. Hopefully I didn't overdo it with the first post, a decent bit happened in that month.
My dwarf really does have some upper body injury, I have no idea how it got there and it wasn't from the boar.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Destra on May 16, 2013, 11:44:09 am
Please dwarf me as a female something :p don't care what
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Broseph Stalin on May 16, 2013, 12:28:32 pm
Some of the migrants from Murderfarmed entered the map injured, you might have been one of them.
Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: InfinityWEAPON on May 16, 2013, 07:28:42 pm
14th Slate, 365
Plans for the barracks are finished, I'm waiting for materials to be freed up to start construction.
I've decided that we'll split the professional military into two groups. One, lead by myself, will focus on melee fighting. Spears and axes, mostly, because they're cheap and easy to use.
The other, lead by a recent immigrant known as Destra will be using crossbows. Destra herself is an astonishingly good archer, so I'm sure they'll be trained well.

16th Slate, 365
One of our dwarves gave birth today, bringing the number of children at the camp up to six.
This also marks the first child in the fort to not be mine or Zefon's child.

27th Slate, 365
Destra picked a fight with a Racoon today. It somehow managed to get into the camp.
It'll make decent meat, though Pogey isn't too happy about it.

3rd Felsite, 365
I'm starting to regret having calling Destra skilled. She spent the last few days attacking the Racoon, ran out of bolts, and left to help out the haulers.
I had to kill it my damn self; leaving it in the state it was in would be cruel.

13th Felsite, 365
Another birth today, bringing the child population of Farmpracticed to seven.
Hooray.

16th Felsite, 365
Construction of the barracks began today. I'll be looking through the various dwarves at my disposal for good recruits starting tomorrow.
I'll also have Zefon build a Bowyer's shop soon, we could use the export.

19th Felsite, 365
The elves arrived to trade today. I'm debating whether or not to kill them and take their things.

25th Felsite, 365
We traded the elves some gold and silver for all the food and drink they carried.
Still debating whether or not to have them executed.

OOC: That's spring finished. Not as much happened this time around, though I did et to watch Destra fail utterly to kill a Raccoon.
Speaking of which, Destra, you got a Master Marksdwarf.

Title: Re: Farmpracticed, A Farming Village Succession Fort (Murderfarmed III)
Post by: Njals on May 17, 2013, 05:03:54 pm
I'm somewhat a newb but still wanna try a turn. Could you sign me up, please?