Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: origamiscienceguy on October 09, 2015, 09:39:07 pm

Title: You Can't Die 3!
Post by: origamiscienceguy on October 09, 2015, 09:39:07 pm
You Can't Die 3!

This is an interactive storytelling game where the protagonist is the luckiest man (or woman) on earth. I will put the character into situations following a plot and it is up to you guys to suggest what you think the best (or funniest) course of action is to be. Instead of having one idea with a bunch of +1s or -1s, I want each person to come up with their own ideas. The humor will come when I take as many of these ideas as possible and combine them into one awesome/ridiculous action. I will try to update the story daily at around 9:00-10:00 Central time zone. I hope that longer time between updates will allow more people to get involved and make the story more chaotic and !fun!.

Suggestions:
Due to the nature of this, I will not always be able to include every idea because one idea just might not work with the others. If I didn't include your idea, I am sorry. If you want to give your idea a higher chance of being selected, make it more specific. For example, "kill him" vs "swing your sword downwards and while he is focused on the sword, bite him in the shoulder. Then stab him through the stomach while he is trying to process the fact that you just bit him."
Also, when making suggestions, keep in mind the context of the problem. While you could probably kill ordinary soldiers in one action, if a character appears to be a "boss" the fight will probably take multiple actions.
Don't manipulate the environment. Make all of your suggestions for actions for the character to perform.

If you want to see the previous You Can't Die Games, they are in the spoiler.

Spoiler: previous games (click to show/hide)
And without further ado, here is the start of You Can't Die 3.


     You wake up to a cool day, indicating that autumn had arrived. It is never actually cool in the Great Desert, but compared to the blistering summer heat, today was quite cool indeed. You know from the position of the shadows that you had about fifteen minutes before the door would be unlocked and the day’s work would begin. You look around and see many faces looking back at you from around the room. Everybody knew that not being dressed and ready to work when the door was opened could have consequences ranging from denial of rations to a whipping, but nobody seemed to ever want to be the first to arise in the morning. You decide to take the initiative and stand out of your cot and get dressed in your work clothes. As soon as you arise, two others stand up, then 5 more. Soon, the whole room is in a frenzy of men and women, young and old hurrying to get their clothes on and their area organized.
     Two men along the back wall start pushing and shoving and arguing in hushed voices. One of them had made a mess of the other one’s cot after it had been already made. Fortunately, the others calmed them down before it could escalate into something that would get the whole group in trouble. Ruth, a middle-aged woman told the man who messed up the other man’s bed to remake the bed for him. She was one of the most respected of all the slaves, and this was even more so at this time because of her pregnancy. Pregnant women are the top of the slave hierarchy. Everybody else will work together to pick up their slack while they were unable to work because they know that the extra pair of hands that would come from their brief absence would far outweigh the extra work required during the late pregnancy and the nursing time. The young children would be nursed until 2 years, then brought along with the mother to work until age 5. At that point, they would become an apprentice to another slave, typically the most respected worker of the job that needed the most workers. At age 10, the child was considered a man or woman and performed the exact same duties as everyone else.
     You were one of these children once. Your mother was Jochebed. You don’t know who your father is, or if he’s even alive. No slave born into this life ever knew who his or her father was. It is a tightly kept secret between the parents. Jochebed had two other children before you. A man named Aaron, and a woman named Miriam. Jochebed raised you and nurtured you, but died in an oil drill accident when you were 7. Many slaves die as each year passes. Few make it past the age of 50 and only rarely will one reach 60. Currently, there is only one person over that age, an old man. You forget his name, but you think it starts with a M. You yourself have never had any children.
     Everybody is ready and standing at attention in a line as straight as an arrow when Potiphar, your master, unlocks the metal door and walks in. He is flanked by two bodyguards with scimitars. Potiphar leaves his men at the entrance then walks up and down the line of prisoners, looking for any of them not ready for the day’s work. Finding none, He inspects the cots, makes sure that the paper-thin blankets are straightened and tucked under the mud matrices. He finds one blanket not completely tucked in and calls the name of the slave that sleeps there. The slave immediately walks over and says, “I am sorry, sir” before fixing his blanket. Potiphar orders the man to return to his place in line. He finishes inspecting the cots and returns to in front of the line. Potiphar is one of the most lenient masters of the Erbium Empire, you hear stories of other masters who would force the slave to work without food if they made the same infraction. Regardless, Potiphar shouts dismissed, and leaves the room, his bodyguards flanking him again.
     Everybody goes to the location of their labor. Some go to the vast fields of potatoes where they are currently harvesting the crop, traveling up and down the neat lines of brown leaves picking the vegetables that were deemed ready, so they could feed the entire city. Others went to the oil rigs, where they monitored the machines to make sure that they were operating on max efficiency. Still others went to the mines to extract the metal required for all of these labors. You work in the forges. The forges are located right next to the perimeter walls, giant metal walls over 40 feet high separating the city from the living dead that roam the wild lands. Nobody knew where these zombies, which is what everybody called them, came from, but they could survive any injury unless their brain was destroyed or burned. They needed no food, no water, and no air. They tended to walk aimlessly around the desert unless they sensed nearby humans isolated from the cities and their defences. If a zombie bites a human, that human will die a slow and painful death and then reanimate as one of the monsters themselves. If one wanted to cross the desert and survive, he or she would have to do so in a motorized vehicle. Nothing else was fast enough to outrun the monsters, and nobody could fight them indefinitely. That is probably why there haven’t been attacks by, or on, the Rhodium Realm. The number of zombies in the desert seemed to be increasing. Getting an entire army to drive across the great desert and attack a Rhodian city would carry a great risk of having the entire army killed by zombies, and having the entire army join their ranks.
     You force your mind back to your work. There wasn’t enough time to think about what goes on outside of the walls. You have a quota to fulfill. You enter the familiar hot underground room where the forges radiate heat into every molecule in the room. You find the list of what needs to be crafter today, and you begin the procedure of lighting the natural gas that powers the forges and loosening and tightening certain valves until the forge becomes just the right temperature. You do a quick check of the list to see if anything interesting was to be made today. A few items catch your eye. The most interesting, however, was a pistol. Gunpowder was so rare these days that only the chief of the Erbium Empire or possibly one of the priests could possibly afford enough to make a pistol worthwhile. You decide to work on the pistol first. Partly because you hadn’t made one in so long, and partly because you didn’t want the man who ordered it demand to have it partway through the day, as they didn’t recognize the need for “schedules” or “quotas” like the aristocratic men such as Potiphar. To them, if they wanted something, then everybody would have to rearrange their schedules to fit his need. The pistol took the majority of the morning, but the overseer of the forges made the rest of your quota relatively light as compensation.
     Your discretion payed off. At around mid-day, during the ration break, a man dressed in religious garb entered the city through the gate nearest to the forge. All of the slaves put down their food and stand at attention. The man talks to the forge overseer and the overseer comes to your group of slaves. He asks, “Who was responsible for crafting Jephthah’s pistol. He demands it immediately!.” You step forward and say “I am responsible Sir. The pistol is finished and inside the forge.” The man gives you a hard slap across the face and shouts at you. “Then why are you standing here! Get inside and retrieve it. Go!” You run into the forge and grab the pistol from where you left it. You are about to hurry out again when a peculiar thought comes to you. The perimeter wall gate by the forges was still open from when the religious man came in. Furthermore, the three vehicles that the Religious man and his entourage entered with still had their engines on. There was the car, very luxurious and probably comfortable to ride in, and there were 2 motorcycles that brought in two bodyguards each. You look around the forge and see some newly-made weapons: a scimitar, a spear, and a knife. That peculiar thought turns into a very real idea.



Spoiler: Complete story so far (click to show/hide)
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: crazyabe on October 09, 2015, 09:44:57 pm
Grab all three weapons, and Run over to the vehicles we will "Borrow" one once we get to them
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: origamiscienceguy on October 10, 2015, 12:32:44 pm
Anybody else want to participate?
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: crazyabe on October 10, 2015, 12:34:32 pm
That is the question?
Answers
A) Yes
B) No
C) PTW
Thats 2 yeses
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: origamiscienceguy on October 10, 2015, 12:38:52 pm
That is the question?
Answers
A) Yes
B) No
C) PTW
what?
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: wer6 on October 10, 2015, 12:55:45 pm
Grab thine Schimitar: it will do: heat it up to a searing glow, to burn through any who try and fight: this will seal thine scimitar in the blood of our captors: run fast and steadily. before we leave our humble abode, we will grab the spear and thine knife: rush out, find our familiar old pal: Big strong arms, he will be the spear bearer of WISDOM.  while the ensuing riot occurs (hopefully) we swill sneak across, grabbing those weak and unable to fend into the vehicle: and we will leave.
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: Amperzand on October 10, 2015, 03:39:10 pm
Keep the pistol with us, it may be useful at some point. Black powder's pretty simple to make, after all.
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: crazyabe on October 10, 2015, 03:41:28 pm
and i quote
Quote from: OP
Gunpowder was so rare these days that only the chief of the Erbium Empire or possibly one of the priests could possibly afford enough to make a pistol worthwhile
In other words we have no idea how to make it
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: origamiscienceguy on October 10, 2015, 04:26:38 pm
and i quote
Quote from: OP
Gunpowder was so rare these days that only the chief of the Erbium Empire or possibly one of the priests could possibly afford enough to make a pistol worthwhile
In other words we have no idea how to make it
Actually, there are no trees in the desert which means no charcoal.
I'm not an expert on black powder, but that's my excuse anyways.
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: Amperzand on October 10, 2015, 07:30:03 pm
As I understand it, you'd be able to make crappy gunpowder from dried urine, one of several sources of sulfur that would be available here, and, to use a plant you've confirmed exists, potato stalks put through the same process used to make smelting charcoal. The charcoal is just to hold oxidizer into the mixture via being porous, it's not a chemical necessity. You could probably use a number of things to replace it.

We alone wouldn't be able to make very much at all, plus we'd need lead, the materials to shape it, and, if this is anything other than a flintlock, various essential components like cartridges and primers that can't really be made without infrastructure.

Late-medieval level firearms are actually incredible simple in every area of their construction and supply, they're not exactly black science. They also suck, but whatever.

I can see a number of ways to handwave gunpowder not being made, such as some kind of pseudoreligious "Gunsmith's Guild" that makes it heresy to do so or something, and obviously if you're against firearms showing up here, I'm not going to make you spend a long time arguing with me over it.
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: origamiscienceguy on October 10, 2015, 10:38:11 pm
Grab all three weapons, and Run over to the vehicles we will "Borrow" one once we get to them
Grab thine Schimitar: it will do: heat it up to a searing glow, to burn through any who try and fight: this will seal thine scimitar in the blood of our captors: run fast and steadily. before we leave our humble abode, we will grab the spear and thine knife: rush out, find our familiar old pal: Big strong arms, he will be the spear bearer of WISDOM.  while the ensuing riot occurs (hopefully) we swill sneak across, grabbing those weak and unable to fend into the vehicle: and we will leave.
Keep the pistol with us, it may be useful at some point. Black powder's pretty simple to make, after all.
Without further hesitation, you pick up the pistol. But you also pick up a Scimitar that was still red-hot from the forge it was created from, a spear, and a knife. You begin to head outside of the forges to see the Forge Overseer in the entrance. He begins shouting, "Would you hurry up? I will half your rations for today if yo... Wait! Stop! Put that dow..." You don't let him finish his sentence. You slice him in the neck with the Scimitar, and his blood boils at the touch of the hot weapon. He collapses to the ground and you run out of the forges. The other slaves look at you as you come out, and seeing that you just killed the Forge Overseer, they too join your riot. You toss your spear to your brother Aaron, who also worked in the forges. Many slaves go back into the forges seeking weapons of their own while others mobbed Jephthah and his guards. Many slaves were killed, but all 5 bodyguards were taken down. You see Jephthah run into the city, shouting "Slave riot! Slave riot!" Chasing him would be a bad idea as soldiers were no doubt coming this way. The slaves now started cramming into the vehicles. You get on one of the motorcycles, 3 other slaves, including Aaron, get on as well. The other slaves get on the other motorcycle and over 2 dozen slaves get in, and on the car. You look at the entrance to the city and see the massive portcullis closing. 1 guard was inside the gatehouse, busy closing the gate, while the 10 other guards from guardhouse were out and prepared to face the riot. Most of the slaves were unarmed, but a few had weapons from the forges. You had a scimitar and a knife and Aaron behind you had a spear.


Sorry this update is late. I just got back from watching The Martian in the theater. (Great movie, by the way)
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: crazyabe on October 10, 2015, 10:43:27 pm
could I get a description of where the solder who is closing the gate is? above us, on ground level...
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: origamiscienceguy on October 10, 2015, 10:51:03 pm
could I get a description of where the solder who is closing the gate is? above us, on ground level...
Inside the gatehouse. I'll edit the story. Thanks for bringing that up.
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: crazyabe on October 10, 2015, 10:56:33 pm
!!DRIVE WE MUST ESCAPE THIS PLACE!!
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: origamiscienceguy on October 11, 2015, 08:57:27 pm
Completely ignoring the other slaves, you hit the gas and accelerate the motorcycle. Aaron and you were safe in the seats, but the two other slaves who climbed on the back had to hang on for dear life as to not fall off. You drive straight towards the line of 10 soldiers. Their lowered spears glistening in the noon sunlight. You start a game of chicken with them. You both knew that one would have to move to avoid the collision that would undoubtedly kill everyone. The distance between your motorcycle and the wall of men became half of what it once was, then a quarter. Finally, after you had passed the moment of no return, one of the soldiers must have moved just a bit, causing all of the soldiers to panic and dive to the side. One of the guards manages to hit one of the slaves on the back of the motorcycle with his spear, causing him to fall off. You don't have time to notice. The portcullis was getting lower and lower. You put all of the speed the motorcycle is capable of into the wheels, but it would still be close. You approach the gate and shout "DUCK!" You and Aaron both duck down, but the other slave on the back catches the portcullis on his face, sending him flying off the bike. You stop the motorcycle and watch the the slaves mob the Guards and some go into the gatehouse to try desperately to open the gate again. Unfortunately, the reinforcements arrive before the gate is open again. Some slaves try desperately to slither under the slightly-opened gate, only to have the portcullis crush them as the slaves operating the gate were cut down. You move on, not wanting to think about it. You know that you must get to the Rhodium Realm if you and Aaron are to survive. You know that it is North, but you don't know which direction North was.
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: Amperzand on October 11, 2015, 09:28:14 pm
Drive away from danger until the sun begins to set in the west, then triangulate north.

Additionally, save any urine we produce, it'll come in handy.
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: crazyabe on October 12, 2015, 11:30:24 am
Drive away from danger until the sun begins to set in the west, then triangulate north.

Additionally, save any urine we produce, it'll come in handy.
+1
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: origamiscienceguy on October 12, 2015, 09:38:42 pm
Drive away from danger until the sun begins to set in the west, then triangulate north.

Additionally, save any urine we produce, it'll come in handy.
You drive yourself and Aaron out into the Desert. You pass several lone zombies who turn to chase you, but you outrun incredibly easily. You drive until the son starts heading down behind you from its place high in the noon sky. You stop the vehicle and have a talk with Aaron. "We both know that the Rhodium Realm is north of the Erbium Empire." You state. "Yes," Aaron replies. "The sun sets in the west which means we need to turn left right now." You two talk with each other to make sure that you both agree which way West and North are in relation to each other. Both of you are not sure whether West is to the left of North, or to the right. You both agree that West is most remembered to be left of North, which meant that you had to drive with the setting sun on your left side. You turn the motorcycle towards what you hope is North, when you see the hoard of zombies bearing down on you from every direction. The zombies were running towards you and could cut off any direction you could drive to before you get there. There were also too many for you two to kill on your own. The zombies kept running, opening their mouths at the smell of potential victims. You have your Scimitar, which had cooled down by now, the empty pistol and a knife. Aaron had his spear and the sacks of urine that you decided might come in useful.

Drive away from danger until the sun begins to set in the west, then triangulate north.

Additionally, save any urine we produce, it'll come in handy.
+1
Please come up with your own ideas instead of +1 or -1 others. I was hoping that the fun from this story would come from trying to combine many different ideas into one ridiculous action.
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: Urist Mc Dwarf on October 13, 2015, 04:07:16 pm
Jump over the zombies
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: Gwolfski on October 13, 2015, 04:20:41 pm
affix spears to bike and ram them.
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: crazyabe on October 13, 2015, 05:12:49 pm
Ride with our saber held at generally head height, On the zombies.
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: germanyfrance on October 13, 2015, 07:23:31 pm
We need to go quickly before the ring gets too dense with zombies. Go for the biggest gap in the circle and drive, then as they run to close the gap, quickly change directions, spraying them with dirt from the tires, and drift to the side.
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: crazyabe on October 13, 2015, 07:24:40 pm
+1 to all of the above
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: origamiscienceguy on October 13, 2015, 07:32:23 pm
+1 to all of the above
>:(

Spoiler (click to show/hide)
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: origamiscienceguy on October 13, 2015, 09:51:26 pm
Jump over the zombies
affix spears to bike and ram them.
Ride with our saber held at generally head height, On the zombies.
We need to go quickly before the ring gets too dense with zombies. Go for the biggest gap in the circle and drive, then as they run to close the gap, quickly change directions, spraying them with dirt from the tires, and drift to the side.

You speed off towards the biggest gap in the ring. The zombies immediately close it and bunch up in that area. In transit, Aaron holds the spear on the handlebar of the Motorcycle, to use as a sort of pike. Right before you reach the zombies, you hit the brake and turn hard left, you then accelerate again letting the rear tire spin in the sand, sending volumes of sand into the zombies clustered there. As you recover from the drift, you stick your Scimitar off the the side, at head level, and decapitate two of the monsters as you circle around. The pack of zombies that you sprayed sand on are slightly tangled up on each other, but one breaks out and charges you two. You charge him back, and Aaron jabs his chest with the spear. The zombie drags along the ground, held up by the spear. But his legs fall under the front tire, a new force is applied on the spear and it is unable to bear the strain, and it snaps. The zombie begins to fall to the ground, but you two ride up his body while it is still falling, making the zombie a ramp which you two use to fly over the clump of zombies, hang in the air for a few seconds, and land outside of the ring, which was now more like a large clump of death. With one more look back, you drive north again.
You drive for several hours, and neither of you have any food or water. The sun begins to set in the west, but there is no sign of civilization. You know that once the land goes dark, there would be know chance of survival. However, despite your best efforts, the sun goes down without you finding the Rhodium Realm. However, the darkness may have been a blessing in disguise. "There, off in the distance, I see firelight!" Aaron points to the left. You follow his gaze and see the same thing. You turn the motorcycle towards the light, barely avoid a zombie who you didn't see in the dark, and drive towards the promise of a safe haven. Unfortunately, you are close enough to make out a wall similar to the one in the city where you escaped from and a closed gate when the engine of the motorcycle sputters and stops. It had run out of gasoline. You two instantly grab whatever you had and run for your lives towards the gate. You hear zombie footsteps behind you and they sound like they are getting closer and closer. You hear more zombie hisses to either side. You hear Aaron scream "HELP" hoping that the people of the city would hear. You two have halved the distance to the gate when you hear Aaron scream again. A zombie had grabbed his legs and made him fall. It was the same zombie that you narrowly avoided while on the motorcycle. You see the silhouettes of more zombies to every side except towards the gate. They are still pretty far away, but closing the distance fast. Aaron is unarmed, and desperately holding the zombie's head away from his body, but he won't last long. You have your Scimitar and the knife.
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: Amperzand on October 13, 2015, 10:04:45 pm
Attempt to use our latent powers to telekinetically crush the zombie's skull, presumably while dashing to save him more practically.
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: crazyabe on October 14, 2015, 07:50:55 am
THROW THE SEMITAR, this is bound to work
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: Dustan Hache on October 14, 2015, 08:15:10 am
DONT THROW THE SCIMITAR! THROW THE KNIFE!
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: Amperzand on October 14, 2015, 07:54:34 pm
Scimitars are not good throwing weapons. Instead, use the weapon's curved blade to launch our knife at high speed into the zombie.

Assuming we didn't develop latent psychic powers. :P
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: origamiscienceguy on October 14, 2015, 09:31:55 pm
THROW THE SEMITAR, this is bound to work
DONT THROW THE SCIMITAR! THROW THE KNIFE!
Scimitars are not good throwing weapons. Instead, use the weapon's curved blade to launch our knife at high speed into the zombie.

Assuming we didn't develop latent psychic powers. :P
Attempt to use our latent powers to telekinetically crush the zombie's skull, presumably while dashing to save him more practically.
Time seems to freeze. The zombie had crawled on top of Aaron, and it was only Aaron's desperate shoving at the zombies face and neck that kept him from getting bit. You remember some of the Erbium religious shamans performing terrible acts like crushing a slave's head with only a single word. You try to say the same word at the zombie, but nothing happens. Either you forgot the magic words, or the shamans used some sort of trickery in their acts. You place the knife on your scimitar and sling it off towards the zombie. The Knife hits the zombie in the mouth just as it was coming down to bite Aaron so that the knife hilt hits Aaron's neck, rather that the teeth. The zombie takes a moment to rip the knife out of its throat and comes down to bite again. Aaron, who seemed to be choking on something, was helpless. You throw your scimitar in desperation.
It was bound to work.
The Scimitar spins in every direction before impaling the zombie through one eye hole and into the brain. The zombie collapses onto Aaron, who had recovered and started to stand up again. You help him up, pull the scimitar out of the head, and run after Aaron. More lights around the gate had turned on, and you could see several silhouetted people atop the wall. You scream "HELP" again and someone on top of the wall relays the words to men in the gatehouse. The portcullis slowly raises up, and many soldiers with far-reaching pikes make a wall of spikes in the doorway. The men open a small gap for Aaron, who was ahead of you, to run through. You hear the sounds of zombies running behind you and to the sides. You see their shadows slowly gaining on yours, and you hear their moans getting slowly louder and louder. Right towards the end, your body summons more strength then you knew it had, and you charge through the small gap in the pikes. The men on either side quickly fill the hole and the zombies chasing you get impaled on the wall of death to be decapitated by a Naginata. The zombies further back see the high death rate of their comrades and the virus that controls them decides that the certainty of death was not worth the slight chance of infecting new humans. The zombies back away. The men slowly step back, and the portcullis is closed.
You spend the night in a room very similar to the one you woke up in at the beginning of this day. It had many small, uncomfortable beds packed close together, but after the events of the day, you were happy to be able to sleep in peace. However, you wake up in a different room than the one you slept in. Aaron was not in it. Instead, there were three men who were dressed in rich clothing. They introduced themselves as Joab, Naboth, and Jubal and they and asked you several questions. The one who was named Joab told you, "we have already questioned your brother. We wish to make sure that your stories are straight. Where did you come from yesterday, and how did you get here?" You tell him about your life as an Erbium slave and the crazy travel to the Rhodium Realm. You suddenly become terrified, "This is the Rhodium Realm, right?" "Of course it is! If this was the Erbium Empire, they would have let the zombies have their way with you. Those savages are so caught up in their religion that they don't have time to follow any of the morals that their religion dictates. They only follow the laws that suit their needs, those Bastards are barely even human. Now, your story matches the onewe recieved from Aaron, and we wish to welcome you into the Rhodium Realm. We do things a bit different here. If you want food or a place to sleep, you will have to choose a field to work in. You will be unable to pick a new one for a year, so if your superior finds you dissatisfying in your job, you will be outed and probably starve. If you do well, however, you can be promoted based on merit and achievement. The higher position you obtain, the better food and sleeping area you will be able to afford. Us three are needing some more men. I am the General of the army, Naboth is the master of the farmlands, and Jubal is the head musician. If you ever become rich enough, you could hire his men and women to entertain you if you wish. But before you make your choice, I would like to see your skills in battle. Come with me." With that, Joab led you outside where you see a zombie in a cage. "If you want to join the army, you will have to kill a zombie with no weapons to prove your mettle. As long as they don't bite you, you will not become one of them." "I'll do it." You say confidently. Joab makes you leave your scimitar and empty pistol on the table nearby. Many other soldiers, both male and female, gather round to watch you. You are lowered down a tube in the center of the cage. The zombie becomes excited and starts reaching through the metal slats. Finally, you reach the bottom. There are four doors, one on each side of the tube, So that the zombie won't be blocking all of them. Once you open the door, you would be inside the cage with the zombie. You are completely unarmed.
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: Amperzand on October 15, 2015, 04:39:58 am
Try really hard to remember that magic word correctly.
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: crazyabe on October 15, 2015, 05:00:53 pm
GO BERSERK ON WHAT EVER THEY THROW AT US
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: origamiscienceguy on October 15, 2015, 09:05:21 pm
Try really hard to remember that magic word correctly.
If you insist, time to create a !side plot!
GO BERSERK ON WHAT EVER THEY THROW AT US
You try hard to remember the words said by the Erbium Shamans right before the slave they were talking to died. You sit in the tunnel in the cage and think until the crowd outside starts to get restless. At the instant you remember one of the words, a piece of potato hits you in the head. You go absolutely berserk on that potato and turn it into a mash. You then look straight at the zombie, who was still trying to break into the tunnel, and you shout the word, "MAVETH!" Immediately, you feel some internal pressure, as if something was trying to pry its way into your heart. You suddenly got terrible thoughts of murder and maim. The crowd gasps and begins murmuring among themselves. One of the spectators stands up and says, "he's part of the Erbium Satanists! Kill him now!" With some mechanical contraption, all four of the doors on either side of the tunnel open and there is nothing between you and the zombie. However, the zombie looks at you and stands back. Then, the zombie speaks something back to you it is hard to make out in his raspy voice, but you think he says "shed" and then "satan" The crowd around you gather their weapons and the ones with ranged weapons take aim at you.
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: Amperzand on October 15, 2015, 09:17:02 pm
Uhhh. Welp.

...Yell a number of anti-satanic epithets?
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: crazyabe on October 16, 2015, 08:17:33 am
I say this is a good time to runnnn
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: origamiscienceguy on October 16, 2015, 08:33:33 am
I say this is a good time to runnnn
You're in a cage with a zombie.
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: crazyabe on October 16, 2015, 04:46:10 pm
I say this is a good time to runnnn
You're in a cage with a zombie.
As in around in circles, because people are shooting at us.
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: Amperzand on October 16, 2015, 07:38:06 pm
While yelling about how much we hate satanists and are sorry?
Title: Re: You Can't Die 3! (interactive storytelling game)
Post by: crazyabe on October 16, 2015, 07:40:01 pm
While yelling about how much we hate satanists and are sorry?
That works
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: origamiscienceguy on October 16, 2015, 09:42:31 pm
You don't know what, or who Satan is. All that you know is that he, or it, was what the Erbium Priests seemed to worship. You begin running around to dodge the rocks that some of the spectators started hurling at you. The ones with crossbows held their fire for the moment. You start shouting, "I didn't know what that word meant, I just hears the priests say it alot! Another slave always died when they said it, so I thought it would make the zombie die! I don't like the priests, they killed lot's of my friends! I hate Satanists!" At that moment, the darkness that had started to invade your heart receded and your state of mind returned. Also, the zombie suddenly took attention to you again and ran at you. Thankfully, the rock-throwers also stopped.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: crazyabe on October 16, 2015, 09:45:35 pm
Quick, Hammer time.
Hammer that zombie against the wall with your fists, until it looks like you painted it red (The wall that is).
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: Amperzand on October 16, 2015, 10:43:39 pm
Punch and kick it until it gets off-balance, then grab it from behind and smash its face into the wall repeatedly.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: wer6 on October 17, 2015, 10:29:11 am
Do /three/ Back flips into the middle of the ring, then lunge at the zombie, putting his sorry ass on his back, flip him over and use him as a bullet shield.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: Urist Mc Dwarf on October 17, 2015, 10:53:07 am
Rip out one of the arm bones of the zombies and stab it with the bone.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: Dustan Hache on October 17, 2015, 11:57:11 am
Just kick it in the leg. If we break the leg this will be a piece of cake.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: origamiscienceguy on October 17, 2015, 09:28:16 pm
Punch and kick it until it gets off-balance, then grab it from behind and smash its face into the wall repeatedly.
Do /three/ Back flips into the middle of the ring, then lunge at the zombie, putting his sorry ass on his back, flip him over and use him as a bullet shield.
Quick, Hammer time.
Hammer that zombie against the wall with your fists, until it looks like you painted it red (The wall that is).
Rip out one of the arm bones of the zombies and stab it with the bone.
Just kick it in the leg. If we break the leg this will be a piece of cake.

Right then, the soldiers with the crossbows decided to start shooting, they must have forgotten that you were supposed to be the one to kill the zombie. You do three back flips to dodge the incoming missiles, an kick the zombie in the chin each time your legs come around. You then lunge at him, punching and kicking him until you break his leg and he falls. You pick him up by his head and use his body to intercept several crossbow bolts heading your way. You  then shove him into the wall of the cage, rip out a bone from his arm and impale him all the way through, lodging the bone into a gap in the wall, pinning him to the wall. You smash his face into the cage wall several times, and punch his face for good measure. When he finally stops moving, the wall is painted dark red with pieces of his body.
The crowd becomes silent. Evidently, nobody else was this efficient at killing a zombie in hand-to-hand combat. But they are also wary of you because of your actions earlier. Joab orders some men to raise you back up the tube and out of the cage. He then has some men chain your hands together and escorts you to his office. Joab's residence is extremely luxurious, no doubt his high position enables him to afford them. There were performers in the entrance playing soothing music, and there were a multitude of servants doing several jobs around the house. Joab sits in a couch and you are set in a chair. He then asks, "What was the meaning of your actions in the arena?" You explain as best as you can that you know nothing about the Erbium religion, and that you were only repeating what one of the priests said. After much discussion, Joab believes you enough to release you into the military.
Your first days in the military are pretty miserable. The took great pleasure in the training and drills, but the other men and women were wary of you because of your actions in the arena. It would take alot to gain their trust. As the days pass, you get trained in a whole manner of weapons: Crossbow, Spear, Flamethrower, etc. But the weapons that you were most skillful in were the scimitar and the knife, the weapons you escaped with. Aaron chose to work with the scribes and teachers. You know that he will fit in well there, he had always been an excellent speaker. However, apart from chance meetings across the city, you two got little chance to talk to each other. Unfortunately, the lack of anybody else to talk you really brought your will down. You don't think anything less than a heroic showing in battle would bring some social life back to you. Quite coincidentally, right at the moment you were thinking this, a Sentry sounds the alarm and announces that a large army was headed towards the city. You dash up to the top of the wall and see the force yourself. There are 5 large trucks holding probably 50 soldiers each, one large truck designed to carry fuel for all of the vehicles, maybe 6 flatbeds with siege weapons mounted on top, and probably a 20 or so small cars each armored and menacing with spikes. They are probably equipped with a whole manner of ranged weapons as well. You grab a crossbow from a nearby rack and take aim. You take a quick moment to decide what to shoot at.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: crazyabe on October 17, 2015, 09:32:05 pm
The driver of the fuel truck of course, Hitting him will destroy three other vehicles at least.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: Amperzand on October 18, 2015, 04:57:24 am
Instead of merely blowing up the fuel truck immediately, run to the nearest non-fire-based antisiege emplacement, then convince the operators to fire on the fuel truck. If we can get the flammable volatiles inside aerosolized with the surrounding air, the resulting thermobaric explosion will be even more destructive.

Alternatively, we could rappel off the wall and steal the truck full of priceless useful burny things.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: Gwolfski on October 18, 2015, 07:33:14 am

Alternatively, we could rappel off the wall and steal the truck full of priceless useful burny things.

do that.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: Dustan Hache on October 18, 2015, 09:25:17 am
If we are going to take loots, we need to do it right. Shoot the tire out on one of the artillery trucks, that will cause maximum chaos for minimal explosive damage. The vehicle will lose control, and probably take out another artillery truck or some of the smaller vehicles.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: wer6 on October 18, 2015, 11:31:39 am
Once the explosion of a godly proportion has occurred, run straight into the battle field, war screaming and all, and begin murdering and dodging the hail of bullets, we escape the field only swathed with two bullets to one kidney.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: origamiscienceguy on October 18, 2015, 12:34:07 pm
Once the explosion of a godly proportion has occurred, run straight into the battle field, war screaming and all, and begin murdering and dodging the hail of bullets, we escape the field only swathed with two bullets to one kidney.
in this world, gunpowder is extremely rare. Bullets are not an issue. Flamethrowers are though.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: origamiscienceguy on October 18, 2015, 09:00:51 pm
The driver of the fuel truck of course, Hitting him will destroy three other vehicles at least.
Instead of merely blowing up the fuel truck immediately, run to the nearest non-fire-based antisiege emplacement, then convince the operators to fire on the fuel truck. If we can get the flammable volatiles inside aerosolized with the surrounding air, the resulting thermobaric explosion will be even more destructive.

Alternatively, we could rappel off the wall and steal the truck full of priceless useful burny things.
If we are going to take loots, we need to do it right. Shoot the tire out on one of the artillery trucks, that will cause maximum chaos for minimal explosive damage. The vehicle will lose control, and probably take out another artillery truck or some of the smaller vehicles.
Once the explosion of a godly proportion has occurred, run straight into the battle field, war screaming and all, and begin murdering and dodging the hail of bullets, we escape the field only swathed with two bullets to one kidney.
Once the explosion of a godly proportion has occurred, run straight into the battle field, war screaming and all, and begin murdering and dodging the hail of bullets, we escape the field only swathed with two bullets to one kidney.

You fire with your comrades as part of an organized volley. Most of the others seem to have an idea about exploding the gasoline truck, but none of the bolts can pierce the metal cylinders containing the volatile liquid. Meanwhile, the enemy's siege weapons began hurling large metal balls towards the city's metal walls. The wall lurched and buckled with every impact. The cities defensive catapults were hurling balls back at the flatbeds, and a few of the trucks were destroyed. However, you suddenly stop and think... why was the gasoline truck even coming close enough to be damaged? It could have easily stayed back with only a few soldiers to defend it from zombies. The gasoline truck suddenly roars and picks up speed, heading straight for the wall. It was planning to ram the wall and explode. You turn to a nearby catapult operator and tell him to destroy the truck before it explodes at the wall, the operator understands and quickly orders his men to turn the massive machine. You however, throw down your unloaded crossbow and grab two new ones from the rack. These ones were already loaded. You toss both of the high into the air over the wall, you then grab a grappling wire from a pile on the floor and throw it towards where the truck will be. You get a running jump off of the wall, and time seems to slow to a crawl.
In midair, you grab one of the crossbows from the ground and fire it at the front-left tire of the truck. The grappling hook and the bolt hit at almost the same time. The grappling hook slams into the front windshield with enough force to crack the reinforced glass in front of the driver. It then slides down the window and hooks firmly into the hood of the truck. The bolt, using it's launch speed combined with the high speed you were moving forwards with, punctures the tire all the way through, and the tire explodes. The truck lurches to the left and pulls on the grappling hook, which was firmly attached to the wall. The wire becomes taut and you use your left hand to grab and slide down the wire. The truck was now going sideways relative to the wall, but being pulled in a semi-circle that would eventually force it to crash into the wall. However, the truck did completely crush 2 of the cars and damage one of the flatbeds. While sliding down the rope, you grab the second crossbow that you threw into the air and aim it right at the weakened part of the windshield, right in front of the driver. The driver was so distracted with his blown out tire that he doesn't notice you until you had already fired the bolt. Again, the bolt used your own forward momentum to have enough force to penetrate a small hole in the windshield, and it still had enough energy to impale the driver through his right eye and into the chair. You were really close to the hood of the truck now, so you let go of the zipline and tuck into a roll to preserve your momentum. You roll once along the hood of the truck (which was very bent now from the grapple) and slam into the window with all of your energy. The window shatters and in one fluid motion, you roll into the driver's seat. It was at that moment that the catapult projectile slammed into the cylinder's on the back of the truck.
The truck itself finally broke free of the grapple, because the entire hood got ripped off, but the truck began to roll over and under. The gasoline in the tanks was now a fine mist above the battlefield one flaming projectile would set off a large explosion. Your truck continued rolling until it slammed into one of the siege flatbeds. Together, the collision generated enough heat to ignite the aerosolized gasoline, which had just achieved the perfect fuel-to-air ratio. The resulting explosion completely removed the cab of the truck from the chassis and sent the cab, with you in it, flying up and off. The remaining Erbium siege equipment were destroyed, but the wall, which had been strained by several impacts and the grapple, finally gave way from the force of the explosion. The Erbium troop carriers now moved in and released their foot soldiers. There were probably around 200-300 of them. They were all heading for the breach. You are still in the cab, which is flying tens of meters in the air. You lost your scimitar sometime in that mess, but you still have your knife and empty pistol.



(GM note: Beat that, James Bond)
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: Dustan Hache on October 19, 2015, 08:44:45 am
well, since we are flying in the air in the cab of a truck, buckle up and hope to god we don't get seriously injured. chances are that is going to come down on some very unlucky soldiers, and the exploded truck will have sprayed napalm everywhere from any liquid fuel still in the tank.
That should block their advance temporarily unless they have heatproof suits and respirators.

after we stop moving, get out and start stabbing people in the back, being careful to silence them with your mouth, and plunge it into the back of their spine. it's slightly less bloody than slitting their throats, but requires a bit more force to the blow.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: wer6 on October 19, 2015, 08:53:57 am
How convenient: it is going to rain metal, use our force powers to push the silly metal towars the troopers, then land,  get out and high five one of the local Erbium troopers.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: origamiscienceguy on October 19, 2015, 09:43:03 pm
well, since we are flying in the air in the cab of a truck, buckle up and hope to god we don't get seriously injured. chances are that is going to come down on some very unlucky soldiers, and the exploded truck will have sprayed napalm everywhere from any liquid fuel still in the tank.
That should block their advance temporarily unless they have heatproof suits and respirators.

after we stop moving, get out and start stabbing people in the back, being careful to silence them with your mouth, and plunge it into the back of their spine. it's slightly less bloody than slitting their throats, but requires a bit more force to the blow.
You look around for some sort of harness, and see the belt buckle unlatched on the side. Ha! The truck driver didn't buckle in for the trip. He obviously deserved to die for his negligence! You strap yourself in and watch through the many holes in the cab. The remaining fuel in the tanks was being sprayed everywhere as a form of napalm, which temporarily halted the enemies advance, but many of the soldiers were wearing fire retarding suits and marched right through it. It turns out that these soldiers wielded flamethrowers themselves and were making a wall of death straight into the breach. You brace as the cab lands right on top of a mass of the Erbium soldiers. Your seat belt saved you from any major injures, but the same could not be said for the soldiers crushed by the mass of twisted metal that you rode in.
You wait until the whole army had passed before coming out of the cab. You kill as many of them silently by plunging your knife into their necks, but eventually someone notices. He turns to face you. You are about to kill him when you suddenly recognize him. "Potiphar?!" You say surprised. "You survived!" Potiphar exclaims, "Did the other one make it here too?" You wonder if he is trying to trick you into letting your guard down. After all, he was your slave master before you escaped. But he was one of the kindest master in the Erbium city you lived in. You don't have much time to think. Some other soldiers would no doubt notice you soon.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: crazyabe on October 20, 2015, 12:38:31 pm
"Yes he did, But what are you doing here?"
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: Dustan Hache on October 20, 2015, 12:45:56 pm
Don't answer him, and don't engage unless he blatantly tries to kill us. We need to focus on stopping the invasion.
There were some in flame retardant suits with flamethrowers? Maybe we should try looting around a bit. Set fire to the masses.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: crazyabe on October 20, 2015, 12:47:16 pm
Don't answer him, and don't engage unless he blatantly tries to kill us. We need to focus on stopping the invasion.
There were some in flame retardant suits with flamethrowers? Maybe we should try looting around a bit. Set fire to the masses.
+1
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: origamiscienceguy on October 20, 2015, 10:47:38 pm
Don't answer him, and don't engage unless he blatantly tries to kill us. We need to focus on stopping the invasion.
There were some in flame retardant suits with flamethrowers? Maybe we should try looting around a bit. Set fire to the masses.
You mostly ignore Potiphar, but you do say, "yes he did." You grab a flamethrower from a fallen soldier and put the heavy backpack on. You let out a spray of fire into the attacking crowd from behind. Most of them were carrying large shields to protract from fire to the front, but your surprise attack from behind killed a large chunk of the army. Some of the flame soldiers turn towards you, and they aim at you. You don't have any fire protection. Potiphar had fallen to the ground and looked like he was pretending to be dead.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: Dustan Hache on October 21, 2015, 12:05:13 am
now comes the hard part. keeping their attention on us while our comrades snipe them down. since we don't have fire protection, we are in deep shit, sooo.. lets start running while insulting their mothers (who were probably hamsters) and their fathers (who probably smell of elderberries)
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: Urist Mc Dwarf on October 21, 2015, 04:19:42 pm
Grab a shield off the ground, then throw it at them. Grab another shield and charge
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: origamiscienceguy on October 21, 2015, 09:04:05 pm
Grab a shield off the ground, then throw it at them. Grab another shield and charge
now comes the hard part. keeping their attention on us while our comrades snipe them down. since we don't have fire protection, we are in deep shit, sooo.. lets start running while insulting their mothers (who were probably hamsters) and their fathers (who probably smell of elderberries)
Noticing your lack of fire protection, you grab a metal shield from a fallen soldier. You strafe left and right while insulting their mothers and fathers, saying they either were hamsters, or smelt of elderberries. Then, when the most of them were facing you, you throw your only fire protaction at them. They were not suspecting this, so your shield kills 2 by hitting them straight in the head. The ones with flamethrowers take a moment before firing at you. But by then, you had picked up another shield. You hold it for dear life as fire licks the air around you. You glance backwards and see some soldiers coming at you with scimitars and spears.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: crazyabe on October 22, 2015, 10:46:52 am
Fall down with our shield above us just before they hit us, so they "Run us over"
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: origamiscienceguy on October 22, 2015, 11:24:22 pm
You collapse to the ground, your shield falling on top of you. The men running at you from behind suddenly find themselves engulfed by the flame of their comrades. The flamethrower soldiers assume you are dead and resume assulting the walls. But their numbers are severely depleted. They also look to be on the verge of routing.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: Amperzand on October 23, 2015, 02:27:07 am
Keeping the shield, grab another flamethrower and follow the logical course of !!MURDER!! from there.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: Dustan Hache on October 23, 2015, 04:19:16 am
Keeping the shield, grab another flamethrower and follow the logical course of !!MURDER!! from there.
no, don't grab a flamethrower. most of the remaining soldiers are flame retardant. grab a scimitar and use that instead since we now are once again ignored, and go on another backstabbing spree.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: Amperzand on October 23, 2015, 04:29:30 am
I agree.

Incidentally, how to these flamethrowers work? I assume they're fairly standard, using compressed gas to throw fuel, but is it a videogame-style short range cone of flames, or an actual-military-style fifteen-meter jet of sticky liquid fuel?
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: RAM on October 23, 2015, 04:55:04 am
(I saw the request for participants, so I am posting, but have only read a few lines from the first post and briefly glanced at a couple of posts, so basically know nothing, there is something about snipers and distractions?)
Backwards somersault leading into a side-ways splits with an over-emphasised smile and jazz-hands.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: Dustan Hache on October 23, 2015, 06:37:18 am
(I saw the request for participants, so I am posting, but have only read a few lines from the first post and briefly glanced at a couple of posts, so basically know nothing, there is something about snipers and distractions?)
Backwards somersault leading into a side-ways splits with an over-emphasised smile and jazz-hands.
that was several posts ago. we can use that for our victory dance though.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: origamiscienceguy on October 23, 2015, 10:14:20 pm
I am sorry to everybody who has participated, but I've lost my motivation to do this. I think I need a break from this kind of game for a while. Thank you for participating.
Title: Re: You Can't Die 3! (interactive storytelling game) More Participants Please
Post by: crazyabe on October 23, 2015, 10:18:49 pm
lock the thread and come back in 1-3 months, by then you should have your motivation back.


that's my advice on this.
Title: Re: You Can't Die 3!
Post by: RAM on October 23, 2015, 10:26:25 pm
The spinning RAM strikes the origamiscienceguy in the You Can't Die 3! with its failpost. The part explodes in gore
Title: Re: You Can't Die 3!
Post by: Amperzand on October 24, 2015, 04:08:16 am
I know them feels. It's all right, don't worry yourself overmuch.