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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: WunderKatze on May 19, 2016, 06:55:54 pm

Title: HEAVY DAMAGE: Brutal Combat. Interest checkNew/old players wanted 5/6! Goto p15
Post by: WunderKatze on May 19, 2016, 06:55:54 pm
Lost Angels an open-carry city full of crime and general decay. The government has accepted this change after a long and fruitless war on crime. They have decided to pursue commerce over humanitarianism. The police has militarized and generally only responds to threats to government security.

You a superhuman ex-member of the collapsed cult Alis Nova Renascentia in Monumentis (it’s a mouthful). Lately you’ve noticed that you’re being followed…

…Who could it be and what do they want with you?


Setting: It is the year 3000 and science has long since achieved revolutionary ends. Bio-augments are common along with all sorts of weapons are common even those that are 1100 years old! Combat has changed little being dominated by weapons/technology of the 20th-21st century.

You are a superhuman creation with the following abilities:

You can sense thermal radiation (heat vision), see inferred and some ultra-violet. You are very coordinated with hearing (able to pinpoint objects).

Like any generic superhuman you are very strong and fast and yeah… whatever.

You can survive damage to any part of the body except for the brain-stem (low-center of the brain) other parts of the brain are free game, you’ll lose whatever functions are associated with the part of the brain you lost. If your head is separated from your lungs and heart you’ll die unless promptly (and I mean PROMPTLY) reassembled (you’ll have to wait a turn for your neck to start reattaching to your severed head and even more to regain function). You can’t survive without your lungs/heart but they are very good at quickly healing puncture type wounds and your heart is very good at restarting itself.

You are a very quick learner with a photographic memory. First time using a bow? You’re likely to get a bullseye on your second try, your third and most shots following. You have a very high tolerance for toxins and are able to identify them easily while in contact with them.

You also can eat just about anything raw. Yay! (I’ve always thought that raw meat looked very tasty)

Additionally you can over-activate you muscles for bouts of strength or speed. Ever wanted to crush someone’s head? Now you can. You’ll probably also end up damaging all the tendons in your hands but don’t let that stop you because…

You have what is called Restoration Mode: It is a special feature of your consciousness that you activate by choice. During Restoration Mode you’ll eat like a manic and given that you get enough you’ll regenerate any and all damage. You lose control of yourself completely during restoration mode. It is ill advised during combat as you will be an easy target even for lowly regular humans. You will cannibalize in Restoration Mode if you can’t find other enough food. If you can’t find food your muscle mass will be reallocated to regrow vital body parts. (Be ready to exploit the shit out of this ability)

You think you’re OP? I didn’t tell you what you’d be fighting. Also guns are guns; you’ll find yourself shredded alive and without select limbs often.


Mechanics:

I will roll a d6 once for each action (NPC’s also get a roll for their actions). If your action warrants response from environment or characters they will get a response roll. There will also be damage roll for characters and objects when they are attacked.

Most ‘modifiers’ (the strength/speed for example) won’t affect your roll but will instead you effect what result your roll achieves. The dice rolls don’t exist as a check to your character’s capabilities but rather as a way to determine circumstance.

For example, if you try to lift a heavy door and you maxed out your strength and you roll a 1, I won’t write something like ‘you hurt yourself discovering that you couldn’t lift the door’ but rather something like ‘an ambush party was awaiting on the other side of the door! They open fire….’


Situation will govern how your rolls affect combat.
 
Allied suppressing fire (sniper, mg, rockets, etc), good cover, etc will better the situation weakening the results of a low roll (3-1). Enemy suppressing fire will weaken the situation.
 
Situation is specific to each player and it basically has to do with how many people see you, how many are shooting at you, what kind of weapons and what kind of firepower you are you forcing your enemies to contend with.
 
If it doesn’t make to much sense then fight how you feel you should and you'll probably be doing it right, it's suppose to be pretty intuitive.
 
Enemy specials will get reaction rolls turning your roll, enemy normals will get a collective response roll at the end or beginning of the turn which governs how they adapt strategically and what kind of reinforcements they pull in.
 
Also remember if you don't specify the order of your actions then the order is the order that you guys reply in.


(New mechanics incoming!)

Character Creation:

Name:

Appearance:

History/important details: (This is optional) you can put backstory here or any important details about your characters experiences. You can pick one skill here that you are extra adept at. Don’t list multiple because you wouldn’t get them and also as a superhuman bad-ass you are likely to succeed at whatever you try.

Note: You've been free of cult-business for 1 year the last 6 years prior to that was as part of a cult. I won't tell you much (and thus you aren't allowed to write about it) except for it was a bad experience that your character does not like to remember much less speak of.

Loadout: Clothing/gear/weapons. Don’t expect your stuff to last very long; in a storm of gun fire things tend to break, though restocking gear won’t be too difficult. There are no restrictions really as long as you choice things that would be possible (not necessarily common) given the setting. Feel free to go full metal-slug if you want to be overloaded with weapons. Laser/plasma/railguns are common enough to have; however, no energy-shield type things exist (this isn’t starwars).

Strength-Speed: 0-10 (0 being very very strong 10 being very very fast). If you are 0 you might it hard to fit through small areas. If you go 10 you might find it a little easier to have your skinny limbs blown off. NOTE: at 0 you’ll still find yourself as fast as an Olympic sprinter and at 10 you’ll still find yourself unreasonably strong compared to normal humans.

Reflex type: defensive/offensive/stealthy/diplomatic (you can suggest one if you like)

You’re reflex type determines what kind of actions you take during reaction rolls that you would not have otherwise been able to declare an action.

Offensive: You’ll try to establish an offensive advantage, if you get punched in the stomach you might find yourself punching the offender’s throat with inhuman reaction speed. You’ll rack up quite the kill count with this one.

Defensive: You’ll guard. You’ll block the punch to the stomach. If you’re ambushed you’ll dive to suitable cover. This is a safe pick if you don’t want to reflexively escalate situations.

Diplomatic:
You’ll establish an advantage, though not through a punch to their throat. They punched you in the stomach? You snatched their wallet and guess what! It has the offender’s family's address.

Stealthy: A true hunter’s reflex. They punched you in the-… Wait where did you go? This one will help you lose attackers often leaving you with the option of counterattack on your next turn.

IMPORTANT NOTE: These do not convey any bonus to stealth/diplomacy/defense/offensive. These simply determine what you do in situations that you didn’t have the option of posting an action for. These will generally be used to determine what you do during your response roll when attacked by an NPC.

Feel free to suggest one. Don’t be surprised if I tell you to change it though.

Special augment:

What can you do?

Feel free to suggest your own or choice one below. You will receive the abilities the augment gives you along with all the normal abilities you have (listed above). I get final say in what you can or can't do.

Examples:

Changeling: During restoration you can change your appearance and physical capabilities. Bone sword arms? Why not. (you cannot change your augment though) (Note: this will take a lot of food during restoration mode).

Venomous:You are completely immune to toxins (including gasses!) After ingesting a poison/toxin you can recreate the substance from your mouth giving you access to wide variety of toxins with varied affects.

Conjurer: During restoration you can grow other organisms out of your body. These can be programmed to carry out your will (or other instructions) (This will take variable food and time based on what you create).


I'm looking for 3-4 players, though I'm likely to give in if there is more. I'll also be willing to graft in characters as the game precedes so don't let anything stop you from posting a character.

Also post if you have questions about anything that pertains to the game.



Players:




Spoiler: Sanct Stone (Sanctume) (click to show/hide)


Title: Re: HEAVY DAMAGE: A game of brutal L.A. combat down to the last limbs! PvE [0/4]
Post by: Dustan Hache on May 19, 2016, 07:28:09 pm
Spoiler: First! (click to show/hide)
Title: Re: HEAVY DAMAGE: A game of brutal L.A. combat down to the last limbs! PvE [0/4]
Post by: _DivideByZero_ on May 19, 2016, 10:59:29 pm
Spoiler: . (click to show/hide)
Title: Re: HEAVY DAMAGE: A game of brutal L.A. combat down to the last limbs! PvE [0/4]
Post by: HighEndNoob on May 19, 2016, 11:22:28 pm
Oh, this looks like fun!

Title: Re: HEAVY DAMAGE: A game of brutal L.A. combat down to the last limbs! PvE [0/4]
Post by: Tomasque on May 19, 2016, 11:31:02 pm
PTW
Title: Re: HEAVY DAMAGE: A game of brutal L.A. combat down to the last limbs! PvE [0/4]
Post by: Pavellius on May 19, 2016, 11:33:03 pm
Sounds cool.

[spoiler=WIP]Name:

Appearance:

Loadout: Look up "Sumo" on Wikipedia. I am wearing the same thing as the guy in the first picture, plus a long white robe.

Strength-Speed: 3
Reflex type: sumo (like offensive, but i sumo wrestle the attacker in response)

Special augment: Blubberous: Whenever I eat while in "Normal" Mode, I instantly store the food as blubber just beneath the skin. I can  enter a special "Thinning" Mode, which is like Restoration mode, but I consume the blubber, and so I can remain under control. Whenever I am KO'ed, I automatically enter Thinning Mode.
Title: Re: HEAVY DAMAGE: A game of brutal L.A. combat down to the last limbs! PvE [1/4]
Post by: WunderKatze on May 20, 2016, 12:50:38 am
Spoiler: First! (click to show/hide)

Cool. I like it.

"Bends light" is probably not physically possible without a huge amount of mass-energy so instead we'll say you have highly adapted chameleon-like abilities. Your skin cells hold tiny crystals (won't change your appearance) which your body moves forward/backward to change the wavelength (and thus the color) of the reflected light. We'll say your hair can also do it for whatever reason. The one is your eyes can't. To achieve total stealth you need to close your eyes. It's fine considering how well you are at pinpointing objects by sound alone. Otherwise it will work in the way you wrote in your description.

You're 'evasive' reflex type checks out fine. I have no qualms with it.

I'll add you to the OP
Title: Re: HEAVY DAMAGE: A game of brutal L.A. combat down to the last limbs! PvE [2/4]
Post by: WunderKatze on May 20, 2016, 01:56:31 am
Oh, this looks like fun!


Good!

I have no qualms with your's. Good augment choice. The sensor will be biological allowing repair during Restoration Mode.

Added to OP
Title: Re: HEAVY DAMAGE: A game of brutal L.A. combat down to the last limbs! PvE [3/4]
Post by: WunderKatze on May 20, 2016, 02:28:15 am
Spoiler: Deus Ex Magical Girl (click to show/hide)

Cool; however, I don't imagine your hologram projector will survive long in combat, nor the tons of ammo you got for that matter.
You'll be susceptible to ambush. All you need is luck and allies intent on screening for you.

Good skill/augment. I think you will need both considering your loadout.

Added to OP.
Title: Re: HEAVY DAMAGE: A game of brutal L.A. combat down to the last limbs! PvE [3/4]
Post by: Dustan Hache on May 20, 2016, 04:05:56 am
This is the type of cloaking I am referring to. (https://en.m.wikipedia.org/wiki/Cloaking_device)

On top of that,the tech is successfully being made to some extent. (https://en.m.wikipedia.org/wiki/Metamaterial_cloaking)
Title: Re: HEAVY DAMAGE: A game of brutal L.A. combat down to the last limbs! PvE [3/4]
Post by: Yourmaster on May 20, 2016, 05:59:48 am
will probably make character
Title: Re: HEAVY DAMAGE: A game of brutal L.A. combat down to the last limbs! PvE [3/4]
Post by: Pavellius on May 20, 2016, 08:19:52 am
Nevermind. I do not think I will join.
Feel free to use my great suggestions, however.
Title: Re: HEAVY DAMAGE: A game of brutal L.A. combat down to the last limbs! PvE [3/4]
Post by: Sanctume on May 20, 2016, 09:25:29 am
Spoiler: Sanct Stone (click to show/hide)
Title: Re: HEAVY DAMAGE: A game of brutal L.A. combat down to the last limbs! PvE [3/4]
Post by: WunderKatze on May 20, 2016, 12:50:39 pm
This is the type of cloaking I am referring to. (https://en.m.wikipedia.org/wiki/Cloaking_device)

On top of that,the tech is successfully being made to some extent. (https://en.m.wikipedia.org/wiki/Metamaterial_cloaking)

I see. Diffraction and metamaterials. That's fine with me.
Title: Re: HEAVY DAMAGE: A game of brutal L.A. combat down to the last limbs! PvE [3/4]
Post by: WunderKatze on May 20, 2016, 01:14:36 pm
Spoiler: Sanct Stone (click to show/hide)

Your character checks out! I like it.

You have two augments but I'll let you count them as one. If you permit we'll say you also have a reinforced bone structure in your arms that is well suited for digging, a tolerance for low oxygen environments and a powerful stomach acid able to extract nutrients from rocks and dirt, you'll probably need to break the rocks up with your hands lest you ruin your teeth trying to chew solid stone.

I like the loadout. Shovels and shovel accessories.

Added to OP.

Note: Sanctume is the fourth character; however, I'll probably add two more characters into the game shortly after the game starts (turn 3-5) so if you want to join still post your character.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! PvE [4/4]
Post by: Sanctume on May 20, 2016, 01:51:44 pm
Quote
a reinforced bone structure in your arms that is well suited for digging, a tolerance for low oxygen environments and a powerful stomach acid able to extract nutrients from rocks and dirt

I like that combo, and my teeth!
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! PvE [4/4]
Post by: WunderKatze on May 20, 2016, 02:26:24 pm
Quote
a reinforced bone structure in your arms that is well suited for digging, a tolerance for low oxygen environments and a powerful stomach acid able to extract nutrients from rocks and dirt

I like that combo, and my teeth!

Deal.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 1!
Post by: WunderKatze on May 20, 2016, 02:36:32 pm
Turn 1: ((Remember I'll be looking to add two more characters into the game in a few turns, post a sheet if you want in))


“HOORAY!” Gleeful drunken cries erupt from all over the bar. The clock has struck midnight, welcome to the year 3000.

You all sit apart in the smoggy tobacco air amongst the crowds of bumbling laymen. Even after a year you don’t feel like you want to talk to each other.

You all came here on the promise that the past could be taken away that you may be free to venture into the future. None of you were really convinced that you’d actually be freed from those memories you just came on the faint possibility.

The bar walls are an ugly olive drab dotted with random art. There are chairs and tables about guests sitting at them making loud conversation. The bar table is a large oak piece that ends before the wall at the south side of the room where there is a doorway to the back storage room. The entrance to the bar is at the north middle end of the room.

 

Andrew Merald (Dustan Hache)

(3) You sit alone at a table situated at the rear of the room. No one comes to you, nor does any even give any looks of recognition.

Whoever it was that made you a promise hasn’t shown up. Your instincts expect an ambush, though you just sit and watch the chattering bar folk.

Spoiler (click to show/hide)


Leock Vols (HighEndNoob)

(2) You sit at the bar table near the south end of the room. By this time you’re sure you’ve been lied to. Whoever promised to do away with your past hasn’t shown up yet.

The guy next to you is giving you a roaring headache. The girl he’s talking to is not into him at all. Some people need to learn when to stop. You don’t think you’ll be able to focus enough to use your sensor augment with this loser around you.

Spoiler (click to show/hide)


Eiki Yamanaka (_DivideByZero_)

(2) A bar is sure an exciting place! You order a beer. Yuk it tastes terrible and you are not even capable of getting drunk. What a waste of money.

Whoever made that promise to you hasn’t shown up. You tap your fingers on the hard oak table. You are seated in the middle of the bar table surrounded by gleeful partiers.

Spoiler (click to show/hide)


Sanct Stone (Sanctume)

(5) You sit alone near the north west corner of the bar. The commotion is focused in the center rear of the bar leaving you with a good view of the party. Eiki ordered a beer for some reason. Not sure why she did that, she can’t even get drunk.

A guy in front of you is typing away at his phone. What’s this? Looks like he’s making an order of some kind. You watch him type in his bank number and security PIN.

Bank number +PIN memorized.

Spoiler (click to show/hide)

Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 1.
Post by: _DivideByZero_ on May 20, 2016, 02:55:09 pm
Eiki needed friends, but not this kind.

She sank low into her seat, munching on a candy bar in solitude.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 1.
Post by: HighEndNoob on May 20, 2016, 03:08:17 pm
It is a bar, but jerks like that make it hard to think properly.

"Hey verlierer! Shut your mouth for once! Others are trying to think."

Yell at the loser to quiet down, and move away from the center. Try to focus on my sensors.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 1.
Post by: Dustan Hache on May 20, 2016, 03:32:04 pm
Well, since nobody seems to notice me, I stand up and go looking around for something akin to a bathroom.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 1.
Post by: Sanctume on May 20, 2016, 04:12:22 pm
I like what I'm seeing, so I stay put, cleaning my finger nails with a 12" spike instead of nibbling on it, also keeping an eye out on who comes and go.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 1.
Post by: inaluct on May 20, 2016, 07:01:26 pm
This looks awesome!

I hope this is acceptable:
Spoiler: Character Sheet (click to show/hide)
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 1.
Post by: WunderKatze on May 20, 2016, 11:00:42 pm
This looks awesome!

I hope this is acceptable:
Spoiler: Character Sheet (click to show/hide)

Ah good! I was hoping someone is going to make use of the Venomous augment.

You have been exposed to a couple sedatives, some in gas form others as a liquid, classic poisons (cyanide, etc), a hemotoxin (breaks down blood cells), a neurotoxin (causes issues in neuron function can be used to paralyze or kill) and a proteolytic (causes localized damage by disrupting the molecular structure of the area of infection). More will be available as the game continues.

Your character will likely be added soon. I'll wait to add you to the OP until the time arrives.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 2!
Post by: WunderKatze on May 21, 2016, 12:31:55 am
Turn 2: ((Remember I'll be looking to add two more characters into the game in a few turns, post a sheet if you want in))


Shortly after 12:00 the conversation quiets a bit. It seems the outburst at 12:00 took its toll on the bar folk, most now look like they could use a nap.
You hear a faint noise outside,


CLICK

CLICK


It’s the unmistakable sound of the double pull of a M2HB .50 cal HMG charging handle.


Fuck. That’s never good.


BAUM BAUM BAUM BAUM BAUM


The northern wall’s olive cover is shredded in the ensuing torrent of spalling concrete and .50 cal BMG firepower. Nearby guests are showered in fragments, their skin covered in shrapnel wounds.

A terrified guest turns towards the bar table before being hit, his gut explodes outward showering the bar floor with a spaghetti mess of entrails. His spine is served and he falls in half!

Another guest is hit in the head! The contents of his head are thrust across the floor adding a nice pink hue to the growing pools of blood and fragments.


One guest is hit in the arm! It slides across the room propelled by the imparted heavy caliber energy. In shock, the guest reaches out to retrieve his arm.


The door is kicked down! AA12 automatic shotgun wielding goons in black tuxedos enter the bar! They open fire!


The guest reaching for his arm is cut in two by the hurricane force of a mix of 12 gauge heavy slug and buckshot fire! His inners are plastered to nearby surfaces by the unholy storm of shotgun fire leaving nothing but a disembodied pair of legs lying across the floor.


The bar table shrinks, disintegrating into a hailstorm of splinters in the unfolding onslaught!


((I recommend reading each others rolls. Not everything that occurred is recorded in your individual rolls.))
 

Andrew Merald (Dustan Hache)

(5) FUCK. You figured things would end up like this. Your causal walk to the bathroom turns into a dive into the back storage room of the bar.

You duck. HMG fire cuts throw the wall combing the storage area. Nearby guests waiting for a turn in the bathroom are mowed down.

Prone in a pool of blood and splinters you ready your shotgun. You’re pretty sure they didn’t see you.

Shortly your augment kicks in, you are nearly invisible but if you move or they come near you’ll be seen for sure.

Spoiler (click to show/hide)


Leock Vols (HighEndNoob)

(6 an overshoot!) Surprised by your sudden aggression the guest quiets down. For a moment he stares angrily at you. As he collects his thought you take the time to scan outside the building.You pinpoint a large metal object.

You hear the first ‘CLICK.’ You dive to the ground, avoiding a shower of .50 BMG bullets.

The loser guest is not quite as fast as you. His leg is shattered by a .50 cal round! He falls off the bar stool screaming in pain.

You lay behind the bar table having the entire length of the table shielding you, though you know it’s only a matter of time before you get hit in this position. You lay, MG bipoded, covering the door.

The goons pour in and open fire but you hold fire not alerting them to your position; however, this screaming moron threatens to draw attention to you!

 You notice Andrew prone in the storage room.

Spoiler (click to show/hide)


Eiki Yamanaka (_DivideByZero_)

(6 an overshot! Stop rolling so high for fuck’s sake!)

Hearing the double pull of the M2HB charging handle you tumble off your stool. You land, crouching behind your heavy cylinder (which you angled very well with the hopes of deflection). Two .50 cal bullets glance your heavy cylinder but bounce off tumbling and clattering into the celling and southern wall.

The door swings open goons pour in and open fire! You fire back! Eat high explosives you mooks!

Wait.

Your cambered round was a force round. Well. Bye mooks!

The shock wave smacks a line of goons pouring in from the doorway killing the first two but only knocking down the third.

You fly backwards! OUCH! Your back pushes aside stools and chairs at the expense of your physical integrity. You manage not to black out however your spine is in poor condition.

You can fire your rocket launcher from a prone position or you can abandon it and make a leap for better cover. You don’t think you’ll be able to stand with the heavy weight of your launcher baring down on your back.

Spoiler (click to show/hide)


Sanct Stone (Sanctume)

(5. Well I guess no loss of player limbs this turn ;-;)

At the start of the .50 cal. onslaught you kick your table down forming a wall (a very thin one at best) between you and the door. You slide off your chair into a crouching position. You are in the very north west corner of the room you are not in threat of being immediately seen by any who enter.

The goons pour in! You raise your rail rifle. They spread out while firing. You are now positioned to take out a whole line of them with a single round but you hold your fire.

Spoiler (click to show/hide)

Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 1.
Post by: HighEndNoob on May 21, 2016, 12:49:33 am
Drat. I should learn to abuse these opportunities more. It would've been D-Day all over again. Well, better late then never.

Mow down the mooks with a burst of MG fire, to force most of them intro cover. After around 50 rounds, fire smaller, suppression bursts.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 1.
Post by: _DivideByZero_ on May 21, 2016, 12:53:32 am
Oh no! My poor, helpless meatshields are dropping like flies! I need to do something to make them last longer!

First thing's first though: Preserve myself. Take a smoke rocket and shoot it with my laser at my feet ASAP.
"Deploying smoke!" shouts Eiki in a strident voice.
Eiki then puts on her helmet and brings her launcher to bear with a placid smile. Fire High Explosive across the room at the doorway.

(Don't transform yet.)
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 2.
Post by: WunderKatze on May 21, 2016, 01:00:21 am
Guys just note: The timing of your actions will be the order in which you post them, unless you specify otherwise.


You guys got lucky with your turn 2 rolls. I was expecting a more of a bloodbath.


Also Dustan can you provide me with a little more detail about the cambering (You can just say high/low caliber if you don't want to be too specific) and operation (is your shotgun pump, semi, automatic or select?) of your guns.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 2.
Post by: Sanctume on May 21, 2016, 02:24:36 am
Head shoot the nearest goon for a better hit instead of a "hail mary single bullet multi-hit" temptation; and assess the wall behind me if I can burrow through it as an escape / cover option; and if the guy infront of me is dead/injured, grab/pocket his phone too while convenient.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 2.
Post by: Dustan Hache on May 21, 2016, 05:53:01 am
(Shotgun is high caliber pump action, while the pistol is low caliber but full auto.)
i wait for one of the goons to draw near, then grab and drag into the cover of the storage room, Using them as a meat shield. If neither I nor him get hit, I knock them out.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 2.
Post by: WunderKatze on May 21, 2016, 12:22:40 pm
i wait for one of the goons to draw near, then grab and drag into the cover of the storage room, Using them as a meat shield. If neither I nor him get hit, I knock them out.

Thanks for the info about your weapons!


Your teammates Leock and Eiki look like they are about to give the goons hell with a barrage of MG and rocket fire. You don't suppose goons will be getting close anytime soon.


Your worried about that .50 cal HMG that's threateing to tear you all to shreds through a wall. It doesn't make a good target with that wall in the way; however, you guess that your shotgun might actually be able to punch through the northern wall and hit behind it with your armor shredding rounds.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 2.
Post by: WunderKatze on May 21, 2016, 12:31:37 pm
Head shoot the nearest goon for a better hit instead of a "hail mary single bullet multi-hit" temptation; and assess the wall behind me if I can burrow through it as an escape / cover option; and if the guy infront of me is dead/injured, grab/pocket his phone too while convenient.

You gave your character a Strength-Speed of 6 which means to be efficient at knocking down brick walls you'll need to over activate (reference OP) your muscles which will leave you sore.

I'll let you change your Strength-Speed if you want.

I suggest 0-4 it'll make you better suited to breaking through rock and digging, though you'll be marginally slower, you'll still be a lot lot faster than a regular human.



But the choice is up to you.



Also forgive me guys for all the double posting I do. I tend to address things one at a time in the order I read them which leads to me posting multiple messages back to back.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 2.
Post by: Dustan Hache on May 21, 2016, 12:40:48 pm
In that case, Decloak and exit through the back to flank around. if there is isn't an exit, then Make One with my shotgun.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 2.
Post by: WunderKatze on May 21, 2016, 12:45:53 pm
In that case, Decloak and exit through the back to flank around. if there is isn't an exit, then Make One with my shotgun.


HA HA! Yes. I was just thinking you could do that, I made sure not to suggest it though. I'll be writing turn 3 as soon as I hear from Sanctume.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 2.
Post by: Sanctume on May 21, 2016, 12:50:06 pm
You gave your character a Strength-Speed of 6 which means to be efficient at knocking down brick walls you'll need to over activate (reference OP) your muscles which will leave you sore.

I'll let you change your Strength-Speed if you want.

I suggest 0-4 it'll make you better suited to breaking through rock and digging, though you'll be marginally slower, you'll still be a lot lot faster than a regular human.

Strength-Speed 4 please, I'd like to be enough to break / dig, but not too far on the slow end of things.

Forget the wall, take a shot then dive closer to Eiko, maybe make use of that metal barrel for cover.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 3!
Post by: WunderKatze on May 21, 2016, 08:26:04 pm
Turn 3: ((Remember I'll be looking to add two more characters into the game in a few turns, post a sheet if you want in))


This turn you guys have the initiative so you’ll go first then I’ll roll for the goons and they’ll respond!


Andrew Merald (Dustan Hache)
 
(3)(in terms of roll order your roll is third after Eiki and Leock) The .50cal fire leaves your position moving back to the main bar area. You get up from your prone position into a squatting crouch which you make your way to the northern wall of the storage area.
 
No door here. Behind it is the street. There are no immediate signs that the goons expect this at all.
 
You wait. 
 
BAUM BAUM BAUM BAUM
 
Under cover of the sound of the .50 cal burst you pump your shotgun once chambering a round. BOOM. Some of the bricks shatter and spall. You quickly pump again and fire. BOOM. A large amount of the bricks fall out of place outside onto the dark nighttime sidewalk.
 
You dive outside brushing apart the weakened brick wall enlarging the hole you made. 

You get a look at their rig, a pickup truck with a tripoded M2HB HMG in the back with a goon loader and gunner. A large number of goons are backed up against the street side of the northern bar door.

(6 response roll for goons) Nearly all of the goons notice your exit. We’ll see what they roll during their goon response roll that will follow your teammate’s rolls

Spoiler (click to show/hide)



 
Leock Vols (HighEndNoob)
(5 lucky bastard!)(Your roll is first in terms of order.) You open fire! Somehow the .50 cal fire wasn’t drawn to your position.
 
 The leading goon takes the initial burst.  The rounds drill a hole in his stomach hitting the next three goons behind him. They all collapse leaving a small pile of corpses at the door and an expanding pool of blood.
 
You sweep the sides of the northern wall carefully not shooting Sanct Stone. You cut down the goons on the right side they fall (the left side is blocked by the bar table. One is cut in half! His entrails join the messy floor.
 
After gunning them down you begin nicely paced bursts into the doorway. One of the bursts catches the fingers of a goon outside. He screams and three of his fingers are blown out onto the dark road outside 
 
Click. Click. You’re out of ammo on your current ammo belt.
 
You’ll have to load a new one, though you aren’t worried considering how fast you are at reloading and the fact that Eiki looks ready to give the goons hell. 
 
You estimate that if you do another long burst you’ll need to change barrels. Lucky for you the MG-42 has a quick change barrel. Shorter, spaced burst can prolong the time needed until a barrel change though you would be firing with reduced firepower.
 
Focusing on the steel barrels of the Goons’ composite plastic AA12s’ you notice they are all along the outer wall. There is still a considerable amount of them.
 
You notice Andrew left his prone position in the storage room.
Spoiler (click to show/hide)



 
Eiki Yamanaka (_DivideByZero_)
 
(1 >:) looks like your first to feel the carnage!)(Your roll is second in order) The .50 cal fire was drawn to you!
 
BAUM BAUM BAUM!
 
The line of BMG fire passes through your position while you reach to take hold of a smoke round.
 
A round strikes your left shoulder severing your arm! It flies back sliding against the floor before hitting the ground. You drop the smoke round onto the floor it fails to detonate!
 
Another round glances your skull! It pierces and you’re the very left of your frontal lobe splatters on the wall behind you. 
 
Your ceramic reinforced skull keeps the right side of your skull from completely spalling instead you have something of a gash into your brain.
 
A third .50 BMG round strikes your launcher piercing and striking your chambered high explosive rocket. It explodes! The heavy steel of the launcher prevents the heavy explosive round from decimating you entirely; however, your right arm is burnt and mangled. Shrapnel has entered your thighs though it is safely stopped by your ceramic armor.
 
(1 damage roll for launcher >>>>:))))The other rockets detonate! All the rounds in the chamber explode simultaneously. 
Your launcher turns into a cloud of white phosphors and regular smoke and is propelled backwards the pistol grip of your launcher smashes against your right shoulder and pulls you, twisting your body suddenly throwing you to the ground. It does little to the already damaged right shoulder. 

The launcher smashes into the wall behind you. It breaks through and tumbles around somewhere out of your vision.
 
You now sit in a cloud of white phosphors and regular smoke left arm blown off, right arm out of action and with the right front region of your frontal lope splattered (read ‘Status’ below for details). Your ceramic armor spared you from further shrapnel damage and the heavy steel construction prevented the ammo detonation from taking off your head.
 
Your knifes and pistols are OK and your remaining inventory items lay in a pile around you all safely nested and secured in your scarf.
 
 
Spoiler (click to show/hide)



 
Sanct Stone (Sanctume)

(3) (You're are the last roll in order) Shortly after Leock's MG fire finishes you fire! The shot hits a goon in the bicep passing through him and serving the upper half of his body. His body slumps to the ground ribs and severed spine exposed! A goon behind him is also hit his chest explodes into the wall behind him! The round hits the wall penetrates and keeps going.

One goon near the other two now dead goons falls over from the shock. Though soon he'll be back on his feet.
 
You turn to run toward Eiki only to watch her suffer a torrent of .50 cal HMG fire (read her post for details)!
 
Passing her you dive past Leock. You crouch right in the door way to the storage room. You have good cover and will be out of vision if more goons enter. At the back of the storage room you notice a hole that Andrew has dived through.
 
Spoiler (click to show/hide)



(3 goon response roll) The goons continue with their original tactic though their numbers have thinned considerably. A second wave pours through the door! The leading ones open fire! Though at nothing in particular.

Three goons leave the group to pursue Andrew they open fire! (5 Andrew's response roll) Andrew dives behind a car and activates his augment. He paces slowly back from the car trying to put some distance between him and the car.

The car is shredded in the goon shotgun barrage a few slugs penetrate but don't hit Andrew. Andrew is not likely to be seen in the dark with his augment.

Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 2.
Post by: _DivideByZero_ on May 21, 2016, 08:40:30 pm
Eiki, still smiling, seems rather unaffected by the blast. Actually, she starts giggling uncontrollably. Losing part of your brain kind of does that.

As the rounds fly past and tracers light the air, Eiki's garment begins to glow white. With [the remnants of her] arms dangling, her pristine viridian coat materializes, and she flicks [what's left of] her head forward to don her helmet.

In the process (PRIORITIZE THIS ACTION FIRST), Eiki punts one of her smoke shells into the air, biting it to set it off and form a safe space (that I can see through with thermal vision).

If anyone enters the cloud of smoke, she murders them by kicking.

Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 2.
Post by: HighEndNoob on May 21, 2016, 08:40:59 pm
Useless little... well it distracts them I guess. Hopefully Andrew can get something done.

Quickly change the ammo belt and do short, controlled bursts to try to suppress the goons. Focus on the doors to force them back and away from firing.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 2.
Post by: Dustan Hache on May 21, 2016, 08:51:32 pm
Taking advantage of his stealthed status, he creeps up on the vehicle mounted HMG and tries to off the two quietly with his pistol. First the loader, then the gunner.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 2.
Post by: MidnightJaguar on May 21, 2016, 09:20:53 pm
I'll join.

Spoiler (click to show/hide)
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 2.
Post by: WunderKatze on May 21, 2016, 10:14:06 pm
I'll join.

Spoiler (click to show/hide)


Yay! Sten gun.

You'll enter shortly with inaluct.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 2.
Post by: MidnightJaguar on May 21, 2016, 10:17:47 pm
Oh, forgot to ask, since I'm a changeling can I change my strength vs speed ratio when I change?
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 2.
Post by: Sanctume on May 21, 2016, 10:28:03 pm
Oh dang! Stay put in this cover and start taking out the second wave with the rifle.  Take shots to targets past the door if opportunity show itself.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [4/4] Turn 2.
Post by: WunderKatze on May 21, 2016, 11:04:33 pm
Oh, forgot to ask, since I'm a changeling can I change my strength vs speed ratio when I change?

Yeah. It's in the OP, the part you copied even.

I guess it's not there. lel

You can change your Strength-Speed.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 4!
Post by: WunderKatze on May 22, 2016, 03:19:29 am
Turn 4: Make sure you all get to the bottom of this post! Two new guests have arrived!



Andrew Merald (Dustan Hache)

 (5) (I guess you just don’t do bad rolls)(Your roll is third in terms of order) In the darkness you make your move. Crouch-running towards the side of the pickup truck facing away from the bar, you narrowly avoid the flickering beams of the nearby street lamps. Your three pursuers head towards the car that you were initially hiding behind.

Having reached a decent position you wait for the .50 cal HMG to spray fire into the bar.

BAUM BAUM-

You fire a sweeping burst across the loader and gunner. The loaders neck is hit! He tumbles off the back of the pickup truck, blood spurting from his throat as he makes a terrible gasping noise.

Then the gunner is hit. Once in the shoulder, once in the back of the neck, his head immediately droops into a position only made possible by his snapped spine that can no longer support his head. He slumps over dead!

One of the three goons searching for you yells! He turns and unleashes deadly automatic fire from his shotgun, his fellow goons chime in adding to the firepower; however, this is in vain for you have already moved.

You are crouched behind a heavy set of trash bins with you augment activated watching the goons fire hopelessly at what they presumed to be your previous position.

Spoiler (click to show/hide)



 
Leock Vols (HighEndNoob)

(4)(your luck has yet to end as well!) (Your roll is second in terms of order) During your short pause to reload more goons enter. They stumble on their fallen and brutalized comrades!

This strikes you as odd considering their losses. You wonder if they have been drugged.

You open fire! Catching them at the door way. Again your rounds drill through the leading goons and strike the goons following. However, during the brief pause between burst you see that instead of running in they just stick their guns through the door. They fire!

This time you don’t escape unscratched! But you only are scratched! Splitters fly past you cutting your hand but inflicting no notable damage.

The bar table is shredded even further by the new barrage of fire. You’re not even really sure if you can call it a table any more. To your surprise a goon has survived the allied onslaught from earlier! He arises from his position in the north east part of the room and fires! Or not! He’s out of ammo. (Read Sanct’s roll to learn of this goons fate)

The goon scrambles to reload. Your barrel is glowing red you’ll be able to fire a couple of more bursts before a barrel change. Your earlier 50 round burst sure put a strain on the current barrel. The goon is at an awkward position for you to fire at, you would need to point your barrel into the wooden remains of the bar table.

 
Spoiler (click to show/hide)



 
Eiki Yamanaka (_DivideByZero_)

(6 an overshoot, a reversal of luck!)(Your roll is first in order) You successfully put on your transformation show in the solitude of a cloud of smoke.

You kick up a smoke shell catching it in your mouth (You’re fortunate that your cerebellum is intact!). Biting down, it breaks (you had to over activate your jaw a bit to bite through the hard casing). Smoke erupts into your mouth you cough, though you are successful in blowing it out of your lungs.

You are now slightly more towards the front of the bar off to the west side a fair amount in a cloud of regular smoke.

You spit the steel shell casing out of your mouth and begin to take in thermal information, though your vision isn’t very detailed due to the wound to your frontal lobe. It’s enough to spot a goon who bumbles into the room. He falters, stumbling into your sacred newfound realm of smoke.

You lunch a deadly spin kick catching his chin with a deadly whirl of the back of your boot.

He tumbles back towards the entrance presumably dead.

Your attack may warrant more enemy fire!

 
Spoiler (click to show/hide)



 
Sanct Stone (Sanctume)

(3) (You're are the last roll in order) Leock opens fire! He stops the next wave dead in it’s tracks with multiple bursts.

BAUM BAUM-


The .50 cal starts up again but is cut short! Andrew must have succeeded in taking it out!

You shift your focus to the goons now hiding behind the northern wall and firing in.

Suddenly a goon pops up from north east corner of the room! He threatens to shoot Leock!

Click. Click. He’s out of ammo. You give him a solid rail gun slug in the collar bone! He is propelled into the wall behind him shoulder first it makes a loud slam. He slumps.

Your shot made more than the small hole that your rail rifle usually makes. It seems the constant beating of the .50 cal HMG has significantly weakened the wall. You find that your shot left a sizable hole in the wall exposing a tripoded M2HB .50 cal in the back of a pickup truck with two slumped over bodies nearby.

It looks like things in this bar are coming to a wrap.
 
Spoiler (click to show/hide)



The janitors have arrived! Welcome Recenser Bonum (MidnightJaguar) and Anthony Brake (inaluct)


Recenser Bonum (MidnightJaguar)

(5) You approach the bar from the eastern side. You watch three guns shoot up the other side of the street. They seem flustered.

You never got the same invite to the bar that the others got, kind of figures considering that you were a bear for almost the entire last year. You managed to find out about it anyway and unsurprisingly things didn’t go much different than you thought they would.

You draw up your Sten gun and burst. The three fall one after another onto the dark streets. One falls into the flickering beam of a street lamp a trickle of blood forms in the street.

You aim at the goons at the other side of the street though something stops you from firing.

Spoiler (click to show/hide)


Anthony Brake (inaluct)

((I miss read your request for a list of toxins to have been exposed to. You can suggest a few more on top of the ones I said you had.))

(1 oh, the fortune!)The bar’s a mess, no surprise there.

You figured things would turn out like this so you decided to come a bit late. Good choice.

You walk up to the goons on the west outside of the bar. You reach into one’s pocket. You retrieve a small card.

A business card? It seems somebody is over-estimating their lifespan. This is a good clue. Before you can put it away the goon turns pointing his AA12 at you.

Your hands go up. You doubt he’ll actual- BOOM. Your right arm flies off hitting the cold pavement behind you!

Ouch.

Spotting an old friend (that you can’t say you’re too thrilled to see considering your history) you step to the right.

Well aimed 9mm automatic fire rakes the remaining goons. Leaving their corpses crumpled at your feet.

Spoiler (click to show/hide)

The bar area falls silent! Victory!

It is time to repair your bodies, rearm and find a lead to follow!

Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 4!
Post by: inaluct on May 22, 2016, 08:34:26 am
"Thanks, Rens. I can't say that I really expected to find you here. I wasn't sure if you'd still be around after all this time."

Go over to my severed arm, grab it, take a quick look at the business card, and see if I can reattach my arm. Also, grab an AA12 and sling it over my shoulder before walking towards the bar, attempting to announce my presence and intentions to those inside without exposing myself to gunfire. If I remember us having a common challenge and response in ANRiM, consider using it.

"It looks like there's an intact heavy machine gun down there, Rens. You might want to grab it before someone else does. That's more your style than mine."
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 4!
Post by: Dustan Hache on May 22, 2016, 08:44:13 am
I check the bodies of the HMG gunners. They seem to be the leaders, so I might as well. Also, I attempt to "Unmount" the HMG with my blade, and take it as a sort of minigun.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 4!
Post by: inaluct on May 22, 2016, 08:50:44 am
If it's an M2 it's on a pintle. You can just pop a pin out and take it off.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 4!
Post by: Sanctume on May 22, 2016, 10:42:15 am
That party was a bit on the wild west side, eh!

Check the storeroom for any booze, this effort is thirsty work, and of course, share.

Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 4!
Post by: MidnightJaguar on May 22, 2016, 11:01:36 am
Find some food, and then go into Regen mode and grow two more arms underneath my original pair, just keep them under my trend coat for now.

This brings me back to when I first got this augment.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 4!
Post by: _DivideByZero_ on May 22, 2016, 12:15:37 pm
Eiki walks out of the smoke, smiling. She keeps kicking the dead goon's face until it loses shape, wondering why nothing feels... satisfying anymore.

She then stumbles off to [notice] grab her [destroyed] rocket launcher, [then shrugs and falls asleep somewhere near the back (booze) room to recover] turning to meet her new friends.

Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 4!
Post by: WunderKatze on May 22, 2016, 04:11:11 pm
Eiki walks out of the smoke, smiling. She keeps kicking the dead goon's face until it loses shape, wondering why nothing feels... satisfying anymore.

She then stumbles off to grab her rocket launcher, turning to meet her new friends.

Grabbing your thoroughly exploded launcher dowsed in white phosphorus without functioning arms doesn't seem like a good idea. Your character is not THAT brain damaged right now.


You'll wanna consider Restoration Mode for which you might want to look for food lest you find yourself cannibalizing the bar room corpses.


To get your launcher back you'll need to find a shop with printing capabilities. You spotted one while travelling to the bar. It's called Ivory Arms. Weapons and printing! You'll need to secure some currency though to pay for it. The design for your launcher and ammo is stored on the web which you did so to encase of situations like these.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 4!
Post by: HighEndNoob on May 22, 2016, 04:40:17 pm
"Well that's that. Rather excited I do say."

Change the barrel on my MG42. Then sling it on my back and go to survey the pile of bodies for any leads.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 5!
Post by: WunderKatze on May 22, 2016, 08:52:19 pm
Turn 5:


The fight is finished, the M2HB is silenced and the goons dispatched!

The weary ambushies (the first four players) emerge from the smoky bar, navigating the bar floor overlaid with blood, casings, splinters and corpses. Smells like spent smokeless powder.

The totaled bar is one shop of a row of New York style store fronts. The second stories of these buildings each have a couple of street facing windows, they must be the living quarters of the people who run the shops.

Opposite the bar there is the back of another storefront and a chain-link fenced lot. It’s mostly empty with a collection of trash and trash bins in the far corner. Is that a body? It seems there is a body in the stuffed into a trash bin. That is really not that uncommon in L.A.

A few cars parked nearby have been totaled by the goons chasing Andrew earlier.

Nearby is Ivory Arms: weapons and printing!
 

Andrew Merald (Dustan Hache)

(6 of course. I mean you are Andrew fucking Merald after all)(order doesn’t matter this turn)You unscrew the bolt on the mounted M2HB and pull it off. In the back of the pickup truck you find two more bins of .50 cal BMG ammo and one spare heavy barrel (hence the HB in M2HB). This weapon doesn’t require a barrel change of now.

Prolonged fire will require a barrel change which despite your super human status will take some time. The heavy barrel of the M2 paired with its lower (compared to other MGs) rate of fire will make the barrel hard to overheat. The M2 doesn’t have a stock or pistol grip. You’ll need to secure a rifle strap to fire it effectively on the move. You reach down and plunk one of an nearby AA12. It’s a bit short but it’ll do. You secure it to the weapon.

Checking the bodies of the gunner and loader goon you find nothing of interest.

Wait. Something dons on you.

You stab your blade into the truck and wedge the driver door off its hinges, it crashes into the street below. A goon sits ducking in the passenger seat. He stabs you in the gut with a stiletto. It’s not every successful in penetrating your armor.

In one motion you grab him by the neck lifting him out of the car. He drops the knife, gasping and struggling against your powerful grip.

You lower him to the ground and deter him from running by pointing your blade at his neck.

Surprisingly he doesn’t seem afraid. He must be drugged. All the goons must have been drugged. It would explain why they would they didn’t route after taking heavy casualties.

“What?” He says in his thick east coast accent (Before you ask I know the real L.A. isn’t on the east coast. But what kind of urban goon doesn’t have an east coast accent?)

M2HB, barrel, two bins of ammo obtained!

Spoiler (click to show/hide)



 
Leock Vols (HighEndNoob)

(3) You unlock the hatch of the quick change barrel system of your MG-42. The glowing barrel falls out landing on the floor below. You slide a new barrel in and reattach the bolt completing the barrel change.

You look through a number of the goons bodies. You find business cards in a few of them.

They read “Man-hunter: Hit and body guard services.” The business card also contains a business address and a phone number. One problem though, they’re all covered in blood and impossible to read clearly!

Still that seemed like an odd attack for a hit service. Those goons weren’t highly disciplined but rather abnormally brave. They must have been given a drug prior to the attack that is most surely not a usual tactic among hit services. Man-hunter must have had one hell of an offer to adopt such unusual tactics.

It’s not cheap to lose a bunch of men like this. If you could just secure the client data for this attack you might be able to figure out who ordered it.

 
Spoiler (click to show/hide)



 
Eiki Yamanaka (_DivideByZero_)

(2) After thrashing the dead goon with one of your two remaining functional limbs. You stroll into the back of the bar for some Restoration fun! You find a surplus of pretzels, like a shit ton of pretzels. Pretzels go well with beer I guess.

You enter Restoration mode. Your blood pressure increases. Your heart pounds shaking your entire body, then you lose normal consciousness.

You wake up a short time later. Looking around it seems you ate a shit ton of pretzels and you cannibalized one of the corpses in the back room chewing into is bones.

Health restored!

 
Spoiler (click to show/hide)



 
Sanct Stone (Sanctume)

(6) (You're are the last roll in order) Some of the back room’s reserve is in tack. Booze beyond your wildest dreams and it’s all free! You can’t get drunk but perhaps it doesn’t stop you from enjoying wines and beers.

Spoiler (click to show/hide)

 
Recenser Bonum (Midnight Jaguar)

(1 eep!) You join Eiki in the storage room of the bar and you enter restoration mode. Your blood pressure sores and the beat of your heart shakes your body.

Arms emerge from your sides! Success! But it seems pretzels weren’t ideal for the creation of new limbs. Your body compensated by shifting around muscle and bone mass.

You transformation is a success but both sets of your arms are very weak! It looks like you’ll to re-enter Restoration mode.

Spoiler (click to show/hide)

Anthony Brake (inaluct)

((I miss read your request for a list of toxins to have been exposed to. You can suggest a few more on top of the ones I said you had.))

(6)You grab your arm an AA12 and a couple of drums from the dead goons. You walk to the bar, you don’t bother announcing your presence as the now silence of the M2HB is enough indication.

You look down at the business card. “Man-hunter: Hit and body guard services.” Interesting, you’d love to get hold of the client data for this job.You might get your wish the business has an address and phone number.

You'll need two secure two cars to make the trip to Man-Hunter HQ. Luckily hotwire and breaking into cars isn't something you are unfamiliar with. The goon truck without a driver-door is one car. Someone would have to ride in the back though.

You walk into the storage room and activate Restoration Mode. Your blood pressure shoots up. Your very heart beat shakes your body!

You regain consciousness. It seems you attached your arm and supplemented the damage with a load of pretzels.

Spoiler (click to show/hide)

I’m trying to post twice a day. Sorry for any errors in my writing I think I catch most of them.

Keep it up guys! You’re a fun bunch to write for.

Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 5!
Post by: HighEndNoob on May 22, 2016, 09:10:43 pm
"Dang, no dice. So much for that. I wonder if the Ivory accepts unlicensed selling."

Pick up as many clean AA12's+ammo as I can, and bring it over to the gun shop to sell.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 5!
Post by: _DivideByZero_ on May 22, 2016, 09:12:48 pm
"Aaaaall right," Eiki shouts. She continues chewing on a finger bone at the same time. Her cloak dematerializes, leaving bloodstains and scars all over. "To the victors go the spoils! I'm sure I helped a lot by drawing their fire..."

She waltzes over gracefully to grab a pair of shotguns off the first two men she killed, plus a few more (as many as she can carry). If Leock comes nearby, give him a mean look. "I mean, it's not like it's my fault or anything... I just wanted to help, that's all..."

Sell items, reprint rocket launcher if possible
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 5!
Post by: MidnightJaguar on May 22, 2016, 09:23:45 pm
Sigh, they always said that junk food was bad for you. I guess that leaves us with canabalism.

Walk over to a bunch of goon corpses and enter regeneration mode. Fix my arms and give the secondary pair bear claws. Then collect the AA12's and walk over to Ivory Arms to sell them.

((aside from the ethical and moral problems are there any downsides to canabalism versus normal food?))
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 5!
Post by: Dustan Hache on May 22, 2016, 09:25:36 pm
(the one with a southern drawl.)
"Now why'd you have to go and scratch my armor? I was just going to talk with you like a gentleman about how you and your buddies just attacked us."
Bring him into the bar and sit him down where my table is/was. Start interrogating him semi-politely, since he's probably a Merc just like I was.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 5!
Post by: WunderKatze on May 22, 2016, 09:44:49 pm
Sigh, they always said that junk food was bad for you. I guess that leaves us with canabalism.

Walk over to a bunch of goon corpses and enter regeneration mode.

((aside from the ethical and moral problems are there any downsides to canabalism versus normal food?))

No. Not with your super bodies. You basically are going to be forced to cannibalize every time you use Restoration Mode to grow/regrow limbs. Unless you fight in a meat-shop, well stocked restaurant or a zoo there just won't be the kinds or quantity of nutrients needed to grow entire limbs.I suppose it's pretty tragic. I didn't mean to force everyone to imprint on their own race.

About your roll...

 In hind sight I realize that all I made you do was take an extra turn to regenerate. I think in the future low rows on non-combat (or otherwise dangerous) turns will just restrict how much you do as opposed to how well you do at your action.

With a roll of 1 you won't be tearing doors off of pickup trucks like a badass. You'll just carry out the minimum possible interpretation of your action.Otherwise it just needlessly slows down the game.


In dangerous combat or high stake turns I'll belt the living fuck out of you for a low roll. All of the fuck will leave you. _DivideByZero_'s 1s were a small taste of what can happen.

Even then you have teammates and the possibility of good rolls next turn so who says a badass needs arms or a functioning frontal lobe?
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 5!
Post by: Sanctume on May 22, 2016, 11:14:51 pm
Use the Bank/Pin I have and transfer the funds for immediate use when we go to the weapon shop.  Replenish my rail ammo, and obtain 6x sticky C4 disks the size of hockey pucks for either placed/timed charges, or oh crap toss it to the baddies moments.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 5!
Post by: WunderKatze on May 23, 2016, 12:26:40 am
Guys, I want to keep the pace up during non-combat turns so you can load up on actions when there is no combat or high-stakes type stuff going on.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 5!
Post by: Dustan Hache on May 23, 2016, 06:40:59 am
Guys, I want to keep the pace up during non-combat turns so you can load up on actions when there is no combat or high-stakes type stuff going on.
I would, but first I would need foresight, or some injuries.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 5!
Post by: WunderKatze on May 23, 2016, 12:36:59 pm
Guys, I want to keep the pace up during non-combat turns so you can load up on actions when there is no combat or high-stakes type stuff going on.
I would, but first I would need foresight, or some injuries.

Fair enough. Waiting on inaluct. I also updated his roll a little bit.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: WunderKatze on May 23, 2016, 01:56:33 pm
Turn 6!!!!!: Time for a visit to Man-Hunter HQ. Need some cars though...

 
The totaled bar is one shop front of a row of New York style store fronts. The second stories of these buildings each have a couple of street facing windows, they must be the living quarters of the people who run the shops.
 
Opposite the bar there is the back of another storefront and a chain-link fenced lot. It’s mostly empty with a collection of trash and trash bins in the far corner. Is that a body? It seems there is a body in the stuffed into a trash bin. That is really not that uncommon in L.A.
 
A few cars parked nearby have been totaled by the goons chasing Andrew earlier.
 
Nearby is Ivory Arms: weapons and printing!
 
 
Andrew Merald (Dustan Hache) 

(6. I’m not even surprised anymore) “Oh.” The goon looks surprised. I guess he figured he’d be stabbed in the face about now.

“Of course. You know after today-“ He pauses as he navigates the pools of blood, broken skulls and the spilled brains and entrails of his comrades. “-I think I’m gonna quit my job with Man-Hunter.”
 
You lead him to a table with two chairs in the north western area of the bar which saw the least action. “It just doesn’t seem to agree with me. Ya know?” He produces a cigarette and lights it adding to the bar room’s smog. “I feel like all I got during my time at Man-Hunter’s is a bunch of regrets. You know what that’s like?”
 
“Anyways… I’ll tell you what I know about the job we got to hit you guys up. It’s not much, but I suppose it’s something.”
 
He proceeds to explain what he remembers. It seems that they this attack was planned about a week in advance. The AA-12s and a special drug were actually purchased for the operation by the client. Records about the client and transaction should exist at Man-Hunter’s HQ building in down town L.A.
 
You'll need an address and cars to pay this Man-Hunter company a visit.
 
Spoiler (click to show/hide)
 

 
 
Leock Vols (HighEndNoob) 

(6) You gather up around 5 of the finest condition AA-12s. You notice Eiki behind you gathering up AA-12s as well. You take the arms full of AA-12s to Ivory Arms across the street.
 
A friendly electronic ring goes off when you enter the store. “Hello, I figured you’d show up when I started to hear the gunshots. The winners always try to sell off the losers guns.”
 
The store walls are covered in weapons of all kinds; katanas, swords, axes, firearms ranging from 21st
 century to early 20th century. Behind the counter there is an array of weapons from the current era; a phased plasma rifle in the 40 Watt range, a few assorted rail rifles and a couple of laser rifles. There is also a K11 assault rifle (it has a built in bullpup 20mm grenade launcher!)
 
Weapons that you don't find you could ask to be printed. This is a lot more expensive though then purchasing an gun laying around in the shop.
 
You also notice a peculiar sign. It reads: “This shop is insured and maintained by Garrio Luvinski.”
 
The worker is a punkish looking man in his late twenties. He’s covered in tattoos, wears an armless black vest and has his hair up in a Mohawk. He seems pretty chill.
 
“Not a bad catch. AA-12s...” You hand them over the counter. He inspects the AA-12s, lifting them up, pulling back the charging handle and inspecting the chamber.
 
“Someone must have really wanted you dead,” He offers you a decent price for the weapons you sold him.
 
“Hey. I like the loadout buddy. You’re not the only nostalgic in this town. Here take these; they’re replicas that haven’t sold.” He hands you a Walther P38, a S84/98 III bayonet in a scabbar and some extra mags for the P38.
 
P38 and ammo obtained!
 
German WW2 bayonet obtained!
 
Money from weapon sales obtained!
 
 
Spoiler (click to show/hide)
 

 
 
Eiki Yamanaka (_DivideByZero_) 
 
(5) You manage to find a couple more intact AA-12s. Most of the AA-12s have actually been destroyed in the fight, their polymer frames shattered by gun fire. You take them to the gun shop. “Hello.” The worker says as you enter. (Read Leocks post for details about the Ivory Arms store)
 
You meet Leock in the store and sell the AA-12s to the punk worker for a decent price. During the transaction you tell him about your misfortunes with your launcher.
 
He starts to break up laughing. “You had white phosphorus loaded? Poor girl Ha ha ha. Well, tell you what. You bring that old exploded tube by and I’ll restore it for you with the printer in the back. You’ll have to pay for the printed ammo replacements though.”
 
You make another trip bringing back the destroyed launcher. He disappears in the back for some times, later reemerging with a reprinted storage cylinder/rocket launcher and ammo.
 
Launcher rebuilt! Ammo restored! Extra money from weapon sale! 
 
Your suit is still damaged though. The projector still works.
 
 
 
Spoiler (click to show/hide)
 

 
 
Sanct Stone (Sanctume) 
 
(1) You walk over to the shop joining your Eiki and Leock. (Read Leock's post for details about the shop)
 
It seems the poor bastard you stole this bank number from wasn't much of a saver. You still manage to buy want you came for put the bank number is useless after your purchase. The C4 had to be printed but the ammo was bought normally.
 
Obtained six C4 disks! These must be set on a timer to be detonated as you have no remote to manually detonate them with.
 
Rail ammo restocked!
 
 
Spoiler (click to show/hide)
 
 

Recenser Bonum (Midnight Jaguar)

(6) You reenter Restoration mode. Your body heats up! The beat of your heart shakes your very flesh!
 
You wake up. You cannibalized a single corpse to secure the materials need for your restoration/bear arms. You left it in a rather grisly (Ha ha bears get it?) condition with out a nose, cheeks or lips and with a missing forearm and some muscle torn off here and there.
 
Ahh that feels much better! You start to collect AA-12s. One problem... Leock and Eiki already cleaned them up!
 
No problem though, you gather up the spare drum mags and 12g ammo. Then you make the trip across the street. (Read Leocks roll for details about Ivory Arms)
 
The man at the counter looks very pleased to see your haul. He has all of these AA-12s with no extra AA-12 mags! You use this advantage to drive up the price. He doesn't seem to mind considering he just works here.
 
You also sell the mix of slug and buckshot 12g ammo you collected. You get a fair price for them. In a city like L.A. 12g ammo is always in demand!
 
You're loaded! Money obtained!
 
Status healed and bear claws gained!
 
Spoiler (click to show/hide)



Anthony Brake (inaluct)
 
((You took a while to respond! Or maybe I just update a lot! No worries though, I know what it is like to be busy/not stare attentively at Bay12 Fourms RtD section.
 
On non-combat turns you'll be allowed to retroactively take an action which I'll sub in and roll for. 
 
On combat turns/high-stakes turns I'll generally wait longer for responses. If you still do not respond your reflex type will be used to generate an action for you. This goes for all players.))


(5) You pull up the website. It's pretty crappy, you can tell that it was made by a intern with no design skills at all.


You navigate the tabs. Hit jobs? No. Body guard services? No...

...

Ah, here it is. Contact us! You tap on your phone opening the tab. Here's the address. You pull it up on a Map/GPS app.


All you need now is another car if you count the goon truck.
 
 
Spoiler (click to show/hide)




Time to pay Man-Hunter HQ a visit! You'll need to get some cars, it's a long walk.


I’m trying to post twice a day. 
 
Keep it up guys! You’re a fun bunch to write for.

Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: inaluct on May 23, 2016, 02:23:58 pm
Sorry, work and all that. Retroactive action:

Whip out my phone and do some research on Manhunter Inc.'s address and business. It's the year 3000, I'm sure they have a website. Everybody has a website in the year 3000.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: _DivideByZero_ on May 23, 2016, 02:31:40 pm
"Hmmm," the magical girl hums to herself, staring in the mirror, posing with her weapons for a few minutes. "I think it's got more flavor this way."
She packs up the weapon, good as new, and strolls off, taking the time to first hug the storeowner.

She decides that some of the other superhumans from the bar would be worth talking to. Sanct Stone has been chosen.
"Heya! It looks like you and I have something in common. I'm an Ally of Justice! I use my special powers to kill bad guys! It's fun sometimes but I guess I feel like I could be doing something else most of the time. Something more meaningful. You know I've always wanted to fight a corrupt dictatorship! Regular bad guys are too easy most of the time, and killing them gets pretty boring after a while. Hey! Do you know anyone who does bounty contracts? I think that might be a good way to make a little more cash. Oh, and we could work together! Like a team!"

Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: Dustan Hache on May 23, 2016, 02:33:52 pm
Andrew would nod at the former man-hunter."I don't blame you. The jobs a mess and the pay is never enough, among other things.

He then listens carefully to what they have to say about the whole job before chiming in."Sounds like they hate my guts, along with whoever else survived. I'll have to go have a chat with your bosses and hope for some info as to why. Man, I wish I had a business card or something..
Well, regardless of all that, How about we take this .50 cal sucker and trade 'er in for a quick bonus? I'll split it, fifty-fifty with ya, so that you got something to run off of till you find a slightly safer job."

Go to the printer store and trade in the M2 and it's attachments for some cash, and split it with the former man-hunter before buying another clip of ammo. Then it's off to find a car rental and a computer terminal for some research, unless someone shares an address or something.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: WunderKatze on May 23, 2016, 02:36:06 pm
If/when you ask to use a phone one will suddenly appear in your loadout. If never do it'll be assumed that you don't have one.

You can be specific about what kind of phone/networking device you have or I'll take the liberty to decide.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: Sanctume on May 23, 2016, 02:50:19 pm
(What part of L.A. are we in now?  West side, Southbay, East L.A., Long Beach, Old Pasadena?)

"We got no ride.  Where we gonna find a couple of nice Suburban?  Maybe one of those fancy Limo-Bus.  And who's going to drive?  I got not patience for L.A. traffic.

"Hey girl (Eiki), I hear ya on finding positive cash flow.  I've done plenty of contracts on the Diamond District in downtown.  There's plenty of contract in between friction of *De Beers Monopoly* vs *Brilliant Earth Labs*.  Someone's always cheating somebody else, and we can be there to retrieve the goods, in and out, without killing.  We get percent of the returned goods, which I roll over to futures stocks for passive income.  Or we can choose cash redemption.  A win-win, and we're heading down town."
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: _DivideByZero_ on May 23, 2016, 03:11:42 pm
"We got no ride.  Where we gonna find a couple of nice Suburban?  Maybe one of those fancy Limo-Bus.  And who's going to drive?  I got not patience for L.A. traffic.

"Hey girl (Eiki), I hear ya on finding positive cash flow.  I've done plenty of contracts on the Diamond District in downtown.  There's plenty of contract in between friction of *De Beers Monopoly* vs *Brilliant Earth Labs*.  Someone's always cheating somebody else, and we can be there to retrieve the goods, in and out, without killing.  We get percent of the returned goods, which I roll over to futures stocks for passive income.  Or we can choose cash redemption.  A win-win, and we're heading down town."

Eiki didn't listen to most of what Sanct said.
"I think someone would be willing to give us a ride for the sake of our righteous cause.

I mean, we... ARE d-doing something good, right?"
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: MidnightJaguar on May 23, 2016, 03:15:24 pm
Ahh, now this is more like it you can properly maul somebody with claws. Hmm, not much else to do but scavenge and maybe grow some wings.

Wander over to the body stuffed into the trash and rifle through the corpses pockets. If I don't find anything valuable renter regen mode and grow some wings on my back.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: WunderKatze on May 23, 2016, 03:15:40 pm
(What part of L.A. are we in now?  West side, Southbay, East L.A., Long Beach, Old Pasadena?)

"We got no ride.  Where we gonna find a couple of nice Suburban?  Maybe one of those fancy Limo-Bus.  And who's going to drive?  I got not patience for L.A. traffic.

"Hey girl (Eiki), I hear ya on finding positive cash flow.  I've done plenty of contracts on the Diamond District in downtown.  There's plenty of contract in between friction of *De Beers Monopoly* vs *Brilliant Earth Labs*.  Someone's always cheating somebody else, and we can be there to retrieve the goods, in and out, without killing.  We get percent of the returned goods, which I roll over to futures stocks for passive income.  Or we can choose cash redemption.  A win-win, and we're heading down town."

You are in a fictional city called Lost Angel that closely coincides with Los Angeles. Your around mid city L.A. though in this L.A. things are just a lot more dangerous altogether.

 There is no De Beers, but you do know a very similar company called Deer Beers, there also isn't a Brilliant Earth but rather Wonderful Planet Jewelry.

They do have a lot of friction and the Diamond District does exist and lucky for you it hasn't be appropriated by the Lost Angels government. It just has a large privately funded security force that maintains it as sort of a capitalist paradise.

The Diamond District security is a lot better equipped than the goons and unlike the Man-Hunter hit squad they will try to escalate the fight by pulling in reinforcements and bigger guns. If you fight with them don't let them cut you off.

You might want to get a flamboyant pink/white suit, practice your strut and hide your big guns if you go down there.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: WunderKatze on May 23, 2016, 03:20:10 pm
Ahh, now this is more like it you can properly maul somebody with claws. Hmm, not much else to do but scavenge and maybe grow some wings.

Wander over to the body stuffed into the trash and rifle through the corpses pockets. If I don't find anything valuable renter regen mode and grow some wings on my back.

Any kind of wings that would allow you to straight up fly would be impossible to hide in a trench coat. A four wing configuration would allow you to fly with less of a wingspan but it would be still impossible to hide.

With even smaller wings (a single pair configuration) you could glide but would not provide the force to get yourself airborne. They would be pretty big but you could hide them in a trench coat.

You'll need quite the feast for any size wings. Good thing there are plenty of corpses.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: MidnightJaguar on May 23, 2016, 03:57:19 pm
How strange will people find a pair of wings growing out of someone's back? Will they shoot on sight or just find it odd?
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: WunderKatze on May 23, 2016, 04:15:40 pm
How strange will people find a pair of wings growing out of someone's back? Will they shoot on sight or just find it odd?

Depends where you are.

In rich protected areas people might find it annoying and try to have security remove you (not initially by force). Unless you dress up and clean yourself up, if you do that people will probably just think you're a rich playboy.

In unprotected areas without private security forces their isn't much people can do about it unless they want to fight you (which if you have big wings they are not likely to even try). You might get looks but with surgical augments it's not impossible to have so most people will assume that you paid to get them.


Overall in terms of L.A. social culture it means a few things: you have/had the money to pay for an expensive augment surgery, you would be considered abrasive for getting such a big and obvious augment and you'll probably not be someone that is worth getting in a fight with (unless the other guy also has some awesome augments); big wings are pretty intimidating.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: MidnightJaguar on May 23, 2016, 04:23:19 pm
Sounds perfect. Lets go with the single pair of big wings.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: Sanctume on May 23, 2016, 04:57:08 pm
Hey, how about the goon's truck?  Maybe we can trade that for something more comfortable ride to downtown.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: inaluct on May 23, 2016, 10:53:03 pm
"If anyone hasn't seen it yet, here's where we're going."

Use the magic of technology to share this website with everybody, and then go smash a car window and attempt to hotwire the car.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: HighEndNoob on May 24, 2016, 12:20:00 am
"Oh thanks! Always nice to find some quality replicas."

Restock on ammo and barrels. Then follow Ekki around for a potential ride, while being agreeable.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 7!!
Post by: WunderKatze on May 24, 2016, 01:04:13 am
Turn 7:

 
((I realize that players will likely run out of actions to preform during non-combat turns so it is OK to take an action like "Follows others around and be cooperative." Also next non-combat phase I'll try to push things along better while still giving players the options they would normally have.))

Also read the second to bottom division of this post for an overview of the situation.


 
The totaled bar is one shop front of a row of New York style store fronts. The second stories of these buildings each have a couple of street facing windows, they must be the living quarters of the people who run the shops.
 
Opposite the bar there is the back of another storefront and a chain-link fenced lot. It’s mostly empty with a collection of trash and trash bins in the far corner. Is that a body? It seems there is a body in the stuffed into a trash bin. That is really not that uncommon in L.A.
 
A few cars parked nearby have been totaled by the goons chasing Andrew earlier.
 
Nearby is Ivory Arms: weapons and printing!
 
 
Andrew Merald (Dustan Hache) 

 (1, Ah ha! There it is, your first shitty roll. Too bad it's not during combat.) You walk across the street with your fellow merc friend. "Yeah, I think I'm going to settle down. My brother runs a small café called the Beatstreet Turbine I'm sure he'll let me work as a sweeper or something."
 
You enter Ivory Arms with the goon. The worker takes a look at your haul. "A M2HB?" He doesn't seem to excited about it, that's when you notice one of the shops walls is entirely decked out with M2HBs and M2HB accessories!
 
Ah well. 
 
You sell it at all at a reduced price and split the proceeds with the ex-goon. It's enough to feed a man for a couple of days you feel confident that Mr. Ex-goon will be ok. "Oh yeah. I won't need this anymore" He hands you the keys to the goon truck.
 
You buy ammo to replace what you spent leaving you with a little (maybe enough for an old pistol) money left.
 
The ex-goon waves goodbye to which you wave back. You watch as he disappears in the night.
 
You join your fellow teammates around the cars, you decide to drive the goon truck. Leock joins you in the passenger seat.
 
Spoiler (click to show/hide)
 

 
 
Leock Vols (HighEndNoob) 

(4) You purchase extra MG barrels and some extra belts of ammo. Before hopping in the goon truck with Andrew. 
 
You are on the passenger side. The driver side doesn't have a door.
 
Ah well.
 
 
Spoiler (click to show/hide)
 

 
 
Eiki Yamanaka (_DivideByZero_) 
 
You did not post another action but you seemed to have finished what you wanted to do during this non-combat phase. So you cooperatively follow the others around.
 
You jump into the old 2016 Suburban that Anthony hot-wired. It's a bit of a squeeze with your rocket launcher/storage cylinder but you make it work at the expense of Recenser who sits next to you.
 
 
Spoiler (click to show/hide)
 

 
 
Sanct Stone (Sanctume) 

(6) You join Anthony, Eiki and Recenser in the suburban!
 
 
Spoiler (click to show/hide)
 
 

Recenser Bonum (Midnight Jaguar)

(4)You find nothing of interest on the body on in the trash. You had to hop a fence to get to it. Wait. Another body... They look kind of alike. Are they brothers? That's just weird.
 
You enter the damaged bar again take off your shirt/coat and reenter Restoration mode. Your body heats up! The beat of your heart shakes your very flesh! After a short Restoration episode you come to. It seems during it you ate into many of the corpses, leaving a number of exposed rib cages and even one broken rib cage, it seems you ate someone's heart. You have a pair of large white feathered wings! Success. You tear a hole in your shirts and coats to allow your wings to slip through, though you don't do the same for your other arms.
 
You see everyone else congregating around car's so you join them. You get in the 2016 Suburban driven by Anthony. You wings barely fit but they do. You sit next to Eiki with her huge heavy steel rocket launcher.
 
Things are cramped but you'll survive.
 
...
 
You hope you survive.
 
 
Spoiler (click to show/hide)



Anthony Brake (inaluct)

(1)You find an old shitty 2016 Chevy Suburban a little ways up the road. You break the driver side window (no car alarm surprisingly) unlock the car and get to work hotwiring. It's somewhat difficult considering all of the different wires but it's possible after you go ripping up the interior to expose all of the needed circuitry.
 
You sit on spilled popcorn on the driver sit. Shit that sucks.
 
There, all done. One functional 2016 Chevy Suburban. All those security features are just a waste on someone like you.
 
You sit in the driver seat ready to drive!
 
Spoiler (click to show/hide)



All you have to do is drive to Man-Hunter HQ to retrieve the client data!

Andrew + Leock are in the goon truck without a driver side door. Andrew is the driver.

Eiki, Recenser, Sanct and Anthony are in the newly stolen Suburban. Anthony is the driver.
 


I’m trying to post twice a day. 
 
Keep it up guys! You’re a fun bunch to write for.


 
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: WunderKatze on May 24, 2016, 01:32:16 am
Tomorrow I'll write up turn 8: arrival at Man-Hunter HQ. For now you can dialogue if you feel nessary. No other actions required!
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: Sanctume on May 24, 2016, 08:16:40 am
"Ya guys don't mind, I check for news on the radio."  Fiddle with radio station for National Public Radio.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: inaluct on May 24, 2016, 11:04:24 am
"Oh, god, please no. Not NPR. I can't stand that weird nasally way they talk. Let's listen to Right Wing Ultranationalist Radio instead," I say, drifting to the right of the lane to avoid a human baby sized insect crawling on the road.

"You know, it's pretty amazing that this thing still runs over 900 years after its model year. The metallic grinding sound coming from the engine isn't even that loud."
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: Sanctume on May 24, 2016, 11:14:55 am
"Fine, no NPR.  How about the local sport channel.  I wonder if the L. A. Raiders are back."
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: MidnightJaguar on May 24, 2016, 12:20:26 pm
"Eliki move over I just grew these wings and your going to break them."

Open the window on my side.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: WunderKatze on May 24, 2016, 01:34:08 pm
"Oh, god, please no. Not NPR. I can't stand that weird nasally way they talk. Let's listen to Right Wing Ultranationalist Radio instead," I say, drifting to the right of the lane to avoid a human baby sized insect crawling on the road.

A human baby sized insect? That's weird even for Lost Angels City! People keep the strangest pets these days.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: WunderKatze on May 25, 2016, 01:50:57 am
I'll posting sometime in the next two days. Today I had a bit of a party and tomorrow is my longest school day.


I'm loaded up with ideas so be prepared!
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: inaluct on May 25, 2016, 11:37:30 am
"Oh, god, please no. Not NPR. I can't stand that weird nasally way they talk. Let's listen to Right Wing Ultranationalist Radio instead," I say, drifting to the right of the lane to avoid a human baby sized insect crawling on the road.

A human baby sized insect? That's weird even for Lost Angels City! People keep the strangest pets these days.
I know, I hope they find it alright. Poor insect. Some should put a lost pet sighted ad up on... gregslist? I don't fucking know what the kids are using these days for their sketchy internet classifieds ads.

Stealthily toggle the rear window lock on without saying anything. Watch what happens in the back seat through the rear view mirror. Keep a straight face.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: WunderKatze on May 25, 2016, 12:17:54 pm
"Eliki move over I just grew these wings and your going to break them."

Open the window on my side.

(2)You try to open the rear window. It won't open.

Fucking hell. This car must be just too old! Your wings cramp!

Or maybe...

Nah, why would he do that? I mean he must understand that wings don't come cheap.


Status changed!

Spoiler (click to show/hide)
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: MidnightJaguar on May 25, 2016, 12:52:42 pm
Recenser scowls at the multi centennial car. Before saying in a rather annoyed tone.Hey guys, I have idea, next time we steal a car how about we get one actually manufactered some time in the last 200 years or so. Because, this jalopie's windows won't open and my wings are cramping up.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: _DivideByZero_ on May 25, 2016, 01:37:59 pm
Eiki giggles at the sight of a man with wings having trouble moving around. She does her best to help him as little as possible.

Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: Sanctume on May 25, 2016, 01:41:13 pm
Speak to Recenser, "Those feathers looks nice, real eye-catcher.  But if it was me, I'd chosen leather, like bats, ya know?" *rolls down front passenger window*
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: inaluct on May 25, 2016, 01:48:05 pm
"Hey, come on," Anthony said, his not-super-pearly whites on display in an ear to ear grin as he dug around in the center console, finding a pair of ancient sunglasses and putting them on, "this isn't just some shitbox car, this is a real antique. This is three tons of 900 year old Classic American Muscle, and we should feel privileged to ride in it. Sorry about the window, though. It's not my fault you chose the only seat where the window doesn't open."
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: MidnightJaguar on May 25, 2016, 03:21:55 pm
Speak to Recenser, "Those feathers looks nice, real eye-catcher.  But if it was me, I'd chosen leather, like bats, ya know?" *rolls down front passenger window*

Recenser laughs "You know I was actually wanting the leather bat wing style to go with the trench coat but my augment has terrible taste. I suppose it's not the worst though I can look like a bored playboy a hell of lot easier now."

"Hey, come on," Anthony said, his not-super-pearly whites on display in an ear to ear grin as he dug around in the center console, finding a pair of ancient sunglasses and putting them on, "this isn't just some shitbox car, this is a real antique. This is three tons of 900 year old Classic American Muscle, and we should feel privileged to ride in it. Sorry about the window, though. It's not my fault you chose the only seat where the window doesn't open."
"I would call it an antique if it wasn't a shitbox, but my currently cramping wings tell me otherwise, next time I'm picking the car."
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: inaluct on May 25, 2016, 06:55:00 pm
"You have terrible taste in cars, Rens. I can't believe you don't like this car. What would you rather get, a Neoprius or something?" Still with a huge grin plastered on his face, he turns around to face Eiki. "Can you help him with the window? I have a feeling he probably just doesn't know how to press the button or something." Anthony asks as he blows through a red light and nearly mows down a pedestrian in a crosswalk. He turns around and leans into his door casually, arm bent and elbow out the open window in a relaxed posture, his torso purposefully blocking line of sight between the back of the vehicle and his left hand, which hovers over the window lock.

Watching in the rear view mirror, which is adjusted to look at the back seat and not actually at the road, toggle the window lock off the moment anybody but Recenser tries to open the window, and then back on if he tries to push the button. Try to stop grinning. Struggle to maintain composure.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: MidnightJaguar on May 25, 2016, 07:10:02 pm
I know how to open a window. I'm telling you the damned thing is busted.

Try to open the window again.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: WunderKatze on May 25, 2016, 07:38:22 pm
I know how to open a window. I'm telling you the damned thing is busted.

Try to open the window again.

(3) It doesn't move at all.


Is it really broken?
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: _DivideByZero_ on May 25, 2016, 07:41:41 pm
"Can you help him with the window? I have a feeling he probably just doesn't know how to press the button or something." Anthony asks as he blows through a red light and nearly mows down a pedestrian in a crosswalk. He turns around and leans into his door casually, arm bent and elbow out the open window in a relaxed posture, his torso purposefully blocking line of sight between the back of the vehicle and his left hand, which hovers over the window lock.

Watching in the rear view mirror, which is adjusted to look at the back seat and not actually at the road, toggle the window lock off the moment anybody but Recenser tries to open the window, and then back on if he tries to push the button. Try to stop grinning. Struggle to maintain composure.

"Sure, I can help!"

Force the window down causally with my hands.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: inaluct on May 25, 2016, 07:46:55 pm
Shit. Eiki's going to ruin my carefully laid plot.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: WunderKatze on May 25, 2016, 07:51:22 pm
"Sure, I can help!"

Force the window down causally with my hands.

(6) You reach over Recenser, your heavy steal launcher assaulting his already cramped wings! You pull against but it doesn't move.


You pull a little bit harder... No luck. This is kind of frustrating for you.


Oh, you get an idea! If you just over-activate your muscles a tiny bi-

CRASH

Well, the window's open now. You lift your hands from the base of the window leaving hand prints on the door frame.


You lay accross Recenser's lap bending his ill-positioned wings even further out of poisiton.


Recenser's wing's go into full cramp! He screams into your ear!
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: inaluct on May 25, 2016, 07:57:43 pm
Hahahaha, oh god, this is even better.

"What the fuck is going on back there!?" Anthony turned to look, struggling to keep a straight face as the bizarre situation continued to escalate. He swerved slightly, cutting across a few lanes of traffic and running over a rumble strip.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: MidnightJaguar on May 25, 2016, 07:58:15 pm
Recnser snarls into Eliki's face, roaring "GET OFF OF ME BEFORE I TEAR YOUR ARM OFF AND USE IT TO FIX MY WINGS!"

Take out the bear claws and cut a hole in car for my wings. Over-activate my muscles as needed.

((this can only end well :P)
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: WunderKatze on May 25, 2016, 08:02:46 pm
Recnser snarls into Eliki's face, yelling "GET OFF OF ME BEFORE I TEAR YOUR ARM OFF AND USE IT TO FIX MY WINGS!"

Take out the bear claws and cut a hole in car for my wings. Over-activate my muscles as needed.

((this can only end well :P)

(3) You use your arms to open your trench coat to allow your claws to dig into back seat. You cut a few holes rather inaccurately.


There! Finally some peace of wings.


Wait.


You still have to get your wings into the holes! Eiki is laying right on them!
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: MidnightJaguar on May 25, 2016, 08:07:59 pm
Shove her out of the way including through the window or the holes if necessary.

((This should be interesting.))
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: inaluct on May 25, 2016, 08:12:13 pm
"Why is Eiki on your lap? What the fuck are you doing tearing shit up back there, man?! This is a fucking classic car! Sanct, take the wheel!" Take my hands off the wheel and pivot around on my foot that's pressed into the gas pedal, stretch back to grab Eiki's ankle before (or as) she goes out the window.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 6!!
Post by: WunderKatze on May 25, 2016, 08:37:36 pm
"Why is Eiki on your lap? What the fuck are you doing tearing shit up back there, man?! This is a fucking classic car! Sanct, take the wheel!" Take my hands off the wheel and pivot around on my foot that's pressed into the gas pedal, stretch back to grab Eiki's ankle before (or as) she goes out the window.
Shove her out of the way including through the window or the holes if necessary.

((This should be interesting.))

Chaos ensues! Everyone is reaching over each and trying to... do something I'm not really sure.

(4) But it's good chaos apparently and things more or less go back to normal.


Anthony resumes driving, taking the wheel back from Sanct just in time to serve away from a bunch of lousy punks blocking the road.


Wait


They're on the side walk! I guess that means your driving on the side walk! You correct.

((Guys turn 8 incoming! Fun filler is always good! I enjoyed it more than inaluct which is probably saying something!))
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 8!!
Post by: WunderKatze on May 25, 2016, 08:54:07 pm
Turn 8: Welcome to Man-Hunter HQ.


Since the start of the game it has been around 3 hours. It is around 3 am.


 
After a noisy, painful but highly amusing (to one of you) car ride you almost reach Man-Hunter HQ
 
The two cars speed downtown towards Man-Hunter HQ, Anthony's 2016 Chevy leads the way. The front two seats are actually relatively comfortable the spilled trash adds a nice layer of cushion between you and uncomfortably worn down seats. The goon truck is a bit more comfortable in terms of seating but the wedged-off door allows the cold night air to blast into the passenger compartment.
 
Almost there!
 
It seems Man-Hunter HQ is built into some kind of old military facility at the borders of downtown L.A. The premise is walled off with walls twice as high as a man and topped with barbed wire. The buildings are multistoried and square from birds eye view. The front gate is open which makes sense because it is visited by potential clients; however there seems to be some strange metal str-
 

That's a spike strip! And the Chevy ran right over it!

 
Were they expecting you? Even so why this kind of treatment?! Man-Hunter gets paid to send out hit teams, not complete contracts. In fact it's part of there business model to service those that seek revenge after surviving a hit even if it was a Man-Hunter hit!
 

The goon truck driven by Andrew swerves avoiding the spike strip; however, it does not enter the Man-Hunter compound with the Chevy. Instead it pulls around the compound.
 

The Chevy is caught! The heavy metal doors of the compound start to close behind you (Eiki, Anthony, Sanct and Recenser) Anthony switches to reverse and stomps on the gas! No luck the car doesn't not respond in a controllable manner with it's tires spiked! An alarm sounds! It seems they expected you yet had no idea when you would come! The Man-Hunter security team must be deploying now!
 
The front Man-Hunter compound features a parking lot to the west (You are on the northern end of the compound) full of various automobiles all painted black. Some have tripods but no weapons mounted. You know they have armored vehicles but those are not among these. To the east there is visitor parking it's empty with the exception of one purple sports car.

Anthony parks nicely in a parking spot the best he can while the rest of you tumble out of the Chevy guns at the ready crouched low.
 
Strait south (ahead of you guys) is the building. It has windows but it has another wall with barbed wire this one is only slightly higher than an average person.

 
Fuck there's no cover whatsoever.

 
Out of the southwest corner you see Man-Hunter security troops, they wear black and are fully armored (21st century tactical gear)!
 
 
Andrew Merald (Dustan Hache) 

(5) You park outside the compound. You'll need to either get in and help your teammates or cut to the chase and enter the Man-Hunter HQ office building to go after the client data.
 
You park the car near by on the outside of the eastern wall. It doesn't seem like there is any other entrance on this side. Still with by over-activating your muscles and using your blade you feel confident you can get over the towering eastern wall.
 
You exit the car crouching low in a series of bushes.
 
 
You see a trench coated figure wearing sun glasses staring at you.
 
How does he know where you are? You feel nervous about this guy. A normal guy would not have seen you. You try to get a better look at this guy, he seems to have normal infrared heat patterns. Augments maybe? One thing is clear you won't be able to hide easily from this guy.
 
He continues to just stare. He has no weapons in hand but you don't know what is under that coat of his.
 
He kind of looks like Arnold Schwarzenegger.
 
Spoiler (click to show/hide)
 

 
 
Leock Vols (HighEndNoob) 

(3) You tumble out of the truck. You fail to enter stealth but outside of the compound there doesn't seem to be any impending danger.
 
You notice a trench coated man with sunglasses. (read Andrew's roll for details).
 
 
Spoiler (click to show/hide)
 

 
 
Eiki Yamanaka (_DivideByZero_) 
 
(4) You open fire as soon as you see the Man-Hunter security force deploy from the south west corner. 
 
The rocket wizzes forth hitting a guard head on on the head. His upper body explodes back wards. Two guards behind the one you hit are covered in entrails, muscle tissue and blood. One of them is cut into by bone and missile fragments but he survives.
 
The others go to ground and respond with relatively inaccurate fire. You don't want to wait for them to find their aim though!
 
Spoiler (click to show/hide)
 

 
 
Sanct Stone (Sanctume) 

(3) You assemble your hard steel shovel and attempt to dig in. You do not make much progress quickly. You'll have to try a bit harder.
 
The response fire from the goons was a little too close for comfort.
 
 
Spoiler (click to show/hide)
 
 

Recenser Bonum (Midnight Jaguar)

(2!) Finally your wings aren't so cramped they spread out a bit.
 
THWAP THWAP THWAP. Shit you aren't used to having wings!
 
Three 7.62mm rounds pierce your wings ripping some tendons. Flight will be risky right now, your body starts shifting over muscle mass to heal the tore tendons.
 
Status changed!
 
Spoiler (click to show/hide)



Anthony Brake (inaluct)

(1 you always seem to make an entrance. Never a good one apparently.)You exit the car after parking.
 
You turn to look at Recenser, you see his nice white feathered wings spread out...
 
THWAP THWAP THWAP! They are hit. You are standing right behind him one of the rounds enters your leg shattering your kneecap!
 
Spoiler (click to show/hide)



These guys won't be as easy as the goon hit squad.
 
Situation will govern how your rolls affect combat.
 
Allied suppressing fire (sniper, mg, rockets, etc), good cover, etc will better the situation weakening the results of a low roll (3-1). Enemy suppressing fire will weaken the situation.
 
Situation is specific to each player and it basically has to do with how many people see you, how many are shooting at you, what kind of weapons and what kind of firepower are you forcing your enemies to contend with.
 
If it doesn’t make to much sense then fight how you feel you should and you'll probably be doing it right, it's suppose to be pretty intuitive.
 
Enemy specials will get reaction rolls turning your roll, enemy normals will get a collective response roll at the end or beginning of the turn which governs how they adapt stratigically and what kind of reinforcements they pull in.
 


I’m trying to post twice a day. 
 
Keep it up guys! You’re a fun bunch to write for.

Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 8!!
Post by: Dustan Hache on May 25, 2016, 09:06:48 pm
If this guy can see us, no sense in hiding. I personally come out of cover, keeping a respectable distance from them before greeting.
"Ey, mind if I head in and chat about some things, or do we have to talk out here?"
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 8!!
Post by: MidnightJaguar on May 25, 2016, 09:11:11 pm
Gaah, I just get out of the worst car ride of my life and now my poor wings get shot. This is going to be one of those days isn't it.
Launch a grenade at the cluster of goons, and then start burst firing at the goons with the M16. Also, pull my wings further towards my body to protect them a little more.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 8!!
Post by: inaluct on May 25, 2016, 09:38:29 pm
Why didn't the other vehicle have any travel complications?! I don't see what makes them so special!

Immediately activate my Venomous augmentation, preparing myself to blow a cloud of nerve gas at any enemies that get close. Roll into the prone and start picking security off with my rifle. If I have time, tie my brush axe to my injured leg as a crude splint.

I'm hoping that the neurotoxin I have is some kind of organophosphate nerve agent. Give me a heads up if it's not.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 8!!
Post by: _DivideByZero_ on May 25, 2016, 10:17:39 pm
"Hmm, should I smoke there, or smoke here. What about smoke everywhere...?"

Fire smoke at the ground, white phosphorous at the enemy. Cancel second action if the first one is complicated by enemy fire, and just hide behind the nearest teammate instead.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 8!!
Post by: HighEndNoob on May 25, 2016, 10:20:33 pm
"Ow... better then what the others got at least."

Try to find any decent hiding spot in range of the big group of enemies. Be cautious of the trench-coat guy.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 8!!
Post by: WunderKatze on May 25, 2016, 10:25:27 pm
Try to find any decent hiding spot in range of the big group of enemies.

You would need to get past the eastern wall. It's two people high and has barbed wire! By over-activating your muscles you could jump up there. Maybe you could cut the wire with your knife.

This trench coat guy is quite menacing!
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 8!!
Post by: WunderKatze on May 25, 2016, 11:34:12 pm
Gaah, I just get out of the worst car ride of my life and now my poor wings get shot. This is going to be one of those days isn't it.
Launch a grenade at the cluster of goons, and then start burst firing at the goons with the M16. Also, pull my wings further towards my body to protect them a little more.

Do you mean on three round burst mode or like long automatic bursts?
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 8!!
Post by: MidnightJaguar on May 25, 2016, 11:41:36 pm
Three round.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 8!!
Post by: Sanctume on May 26, 2016, 01:46:02 am
What kind of a parking lot is this?  Sense its slope to where water drains when L.A. drought was not a big deal.  No concrete dirt box landscaping?  Dig for cover, harder, faster, and be in position to shoot targets, especially anything peeking out of those windows.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 8!!
Post by: inaluct on May 26, 2016, 06:37:11 am
This entire thing is monumentally suspicious. If we survive this, we totally need a group huddle so I can rant conspiratorially about what's really going on here, because the puzzle pieces are all starting to fall into place. That, or the paranoid delusions.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 8!!
Post by: WunderKatze on May 26, 2016, 01:35:59 pm
Turn 9: Welcome to Man-Hunter HQ.


Since the start of the game it has been around 3 hours. It is around 3 am.


 
After a noisy, painful but highly amusing (to one of you) car ride you almost reach Man-Hunter HQ
 
The two cars speed downtown towards Man-Hunter HQ, Anthony's 2016 Chevy leads the way. The front two seats are actually relatively comfortable the spilled trash adds a nice layer of cushion between you and uncomfortably worn down seats. The goon truck is a bit more comfortable in terms of seating but the wedged-off door allows the cold night air to blast into the passenger compartment.
 
Almost there!
 
It seems Man-Hunter HQ is built into some kind of old military facility at the borders of downtown L.A. The premise is walled off with walls twice as high as a man and topped with barbed wire. The buildings are multistoried and square from birds eye view. The front gate is open which makes sense because it is visited by potential clients; however there seems to be some strange metal str-
 
That's a spike strip! And the Chevy ran right over it!
 
Were they expecting you? Even so why this kind of treatment?! Man-Hunter gets paid to send out hit teams, not complete contracts. In fact it's part of there business model to service those that seek revenge after surviving a hit even if it was a Man-Hunter hit!
 
The goon truck driven by Andrew swerves avoiding the spike strip; however, it does not enter the Man-Hunter compound with the Chevy. Instead it pulls around the compound.
 
The Chevy is caught! The heavy metal doors of the compound start to close behind you (Eiki, Anthony, Sanct and Recenser) Anthony switches to reverse and stomps on the gas! No luck the car doesn't not respond in a controllable manner with it's tires spiked! An alarm sounds! It seems they expected you yet had no idea when you would come! The Man-Hunter security team must be deploying now!
 
The front Man-Hunter compound features a parking lot to the west (You are on the northern end of the compound) full of various automobiles all painted black. Some have tripods but no weapons mounted. You know they have armored vehicles but those are not among these.
 
To the east there is visitor parking it's empty with the exception of one purple sports car. Anthony parks nicely in a parking spot the best he can while the rest of you tumble out of the Chevy guns at the ready crouched low.
 
Strait south (ahead of you guys) is the building. It has windows but it has another wall with barbed wire this one is only slightly higher than an average person.
 
Fuck there's no cover whatsoever.
 
Out of the southwest corner you see Man-Hunter security troops, they have black fully armored (21st century tactical gear)!
 
 
Andrew Merald (Dustan Hache) 
 
"There will be no chatting!" The man replies in a perfect Arnold Schwarzenegger voice!
 
(2 He rolls! You gave him the initiative!) He draws a lever action shotgun from his coat and opens fire. You dodge it easily with a nicely executed combat roll.
 
(2) You draw up your shotgun and fire the round hits him in the side of the stomach! To your surprise he seems completely unphased! 
 
His wound doesn't have the thermal pattern that you would expect. Is he not human?
 
Spoiler (click to show/hide)
 

 
 
Leock Vols (HighEndNoob) 
 
(5) You witness Andrew take fire from the trench coated man! You take cover behind the goon truck. It's not bulletproof cover but it might deflect some of those buckshot pellets the trench coat man is firing.
 
You set up your bipod across the hood of the truck and duck low, exposing yourself as little as possible. You're not actually sure if the trench coat man is actively aware of you...
 
You're ready to fire.
 
 
Spoiler (click to show/hide)
 

 
 
Eiki Yamanaka (_DivideByZero_) 
 
(3) You fire smoke at your feet. Good finally some decent cover.
 
You hear a sudden volley of gun fire! It seems the enemy responded to your smoke by concentrating fire on the smoke! You take a few glancing hits but your big launcher deflects the would-be fatal hits.
 
Your bleeding! But no actual status change so all it does is make you look badass!
 
 
Spoiler (click to show/hide)
 

 
 
Sanct Stone (Sanctume) 
 
(3) You dig harder. Finally some good progress. You work your arms hard under fire, breaking up the tenacious concrete. You successfully dig in; however, it took you longer than you expected so you fail to return fire during this time. You dug a single person foxhole which you take cover in.
 
You catch a quick glance at the HQ building all of the window's are dark, even with your vision capabilities it seems empty. At least for now.
 
 
Spoiler (click to show/hide)
 
 

Recenser Bonum (Midnight Jaguar)
 
(6) You whip out your M16 w/ grenade launcher. You fire a grenade at the advancing security troopers. It explodes right in front of two of them! One's leg is blown off! He falls to the ground! The other slumps a bit. He's not dead but the shrapnel has incapacitated him!
 
BRUUUURAM BRUUURAM! BRUUURAM
 
You sweep the oncoming troopers with three round burst M16 fire. Three fall in a first series of bursts, two fall in a second! The rest make it to ground and spit out inaccurate return fire.
 
Excited, your wings spread a little bit!
 
 
THWACK they take another 7.62mm round! You won't be making that mistake again. You still will be able to heal it without Restoration Mode though. As long as you don't take bone damage or any of your wing muscles sever.
 
Your exerting pressure! Firepower like this will keep the situation favorable!
 
Spoiler (click to show/hide)



Anthony Brake (inaluct)
 
(3) (good move! Addressing damage in ways like that will help you survive bad luck!) Ugh your close proximity to the car plus your shattered knee keeps you from rolling into prone and pulling up your rifle.
 
Rounds crash against the old Chevy but thanks to Recensers awesome M16 salvo they aren't accurately aimed enough to pick you off. Still with the rounds smacking near you you don't have the focus to activate your augment.
 
You tie your axe to your knee like a splint while under inaccurate fire. This will hopefully prepare you for action!
 
That foxhole Sanct managed to dig into the concrete looks mighty fine. If only it was a little bit bigger.



Something about that other car in the parking lot is bugging you. It's tires haven't been popped.


 
Spoiler (click to show/hide)



(5 Enemy normal reaction roll!) The enemies respond soundly to their loses inflicted by Recenser's M16. The troops that are still alive go to ground continuing to spread out threatening you with a widening front of fire.
 
An armored Humvee pulls out behind the inner wall! It mounts a belted 20mm grenade launcher manned by a trooper! It opens fire! This threatens to turn the situation against you!
 
Two troopers use the inner wall as cover. They might attempt to set up a suppressing base of fire for their allies with their automatic 7.62mm assault rifles!
 
Two other Man-Hunter security specials deployed! (You don't get to know what they are until they are seen)
 


These guys won't be as easy as the goon hit squad.
 
Situation will govern how your rolls affect combat.
 
Allied suppressing fire (sniper, mg, rockets, etc), good cover, etc will better the situation weakening the results of a low roll (3-1). Enemy suppressing fire will weaken the situation.
 
Situation is specific to each player and it basically has to do with how many people see you, how many are shooting at you, what kind of weapons and what kind of firepower you are you forcing your enemies to contend with. Flanking is a great way to secure the situation in fact a good flanking move can end an engagement.
 
If it doesn’t make to much sense then fight how you feel you should and you'll probably be doing it right, it's suppose to be pretty intuitive.
 
Enemy specials will get reaction rolls turning your roll, enemy normals will get a collective response roll at the end or beginning of the turn which governs how they adapt strategically and what kind of reinforcements they pull in.
 


I’m trying to post twice a day. 
 
Keep it up guys! You’re a fun bunch to write for.

Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 8!!
Post by: Dustan Hache on May 26, 2016, 01:43:26 pm
"You could at least be polite about it then!"
zigzag up to him and then blow his goddamn head off point blank, if my buddy doesn't do it first.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 9!!
Post by: inaluct on May 26, 2016, 03:05:56 pm
If that other car's still relatively intact, it's gotta be stealth uparmored. This could be our ticket out of here. I could run for it with Recenser's suppressing fire, but it'd be suicidal with that automatic grenade launcher rolling up.

Heft my scoped rifle and take a single carefully aimed shot at the head of the gunner in the uparmored HMMWV turret.

How far away is the car? Have any rounds hit the Chevy's engine block?
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 9!!
Post by: MidnightJaguar on May 26, 2016, 03:14:17 pm
THESE ARE REALLY FUCKING EXPESNIVE WINGS STOP FUCKING SHOOTING THEM!
Fire another grenade at the two goons using the inner wall as cover, then keep up the 3 round bursts.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 9!!
Post by: Sanctume on May 26, 2016, 03:54:21 pm
Aimed shots on the biggest threat, that grenade launcher on that humvee and whoever is manning it.

How far is that metal gate behind us?
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 9!!
Post by: _DivideByZero_ on May 26, 2016, 08:04:40 pm
Look up.
"If you die, can I graft those wings onto myself?"

If the ceiling is high, load and fire a force round to propel myself up into the air, fire a while phosphorous shell at the enemy, and then toss my grappling hook onto a pipe or sth. to slow my descent.

Otherwise, just fire a dazzle round (AT THE ENEMY) and emerge from the smoke to bite some heads off.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 9!!
Post by: HighEndNoob on May 26, 2016, 08:07:53 pm
...75% chance this guy's a death robot. Calling it.

Fire an aimed burst at the "man's" neck-head area, to at least make a distraction. Fire before Andrew in the queue.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 9!!
Post by: WunderKatze on May 27, 2016, 11:31:26 am
If that other car's still relatively intact, it's gotta be stealth uparmored. This could be our ticket out of here. I could run for it with Recenser's suppressing fire, but it'd be suicidal with that automatic grenade launcher rolling up.

Heft my scoped rifle and take a single carefully aimed shot at the head of the gunner in the uparmored HMMWV turret.

How far away is the car? Have any rounds hit the Chevy's engine block?

The gate is closed you'll have to change that before you can go anywhere. The Chevy doesn't appear to have any engine damage.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 9!!
Post by: inaluct on May 27, 2016, 12:32:58 pm
If that other car's still relatively intact, it's gotta be stealth uparmored. This could be our ticket out of here. I could run for it with Recenser's suppressing fire, but it'd be suicidal with that automatic grenade launcher rolling up.

Heft my scoped rifle and take a single carefully aimed shot at the head of the gunner in the uparmored HMMWV turret.

How far away is the car? Have any rounds hit the Chevy's engine block?

The gate is closed you'll have to change that before you can go anywhere. The Chevy doesn't appear to have any engine damage.

I'd like to add an additional action, heavily contingent on the tactical situation: IF the tactical situation is favorable by the end of this turn, AND the 20mm grenade launcher is disabled, hop in the Suburban and fucking floor it, recklessly swerving towards the other car and getting ready to get out and break in and attempt to hotwire.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 9!!
Post by: WunderKatze on May 27, 2016, 03:07:16 pm
Look up.
"If you die, can I graft those wings onto myself?"

If the ceiling is high, load and fire a force round to propel myself up into the air, fire a while phosphorous shell at the enemy, and then toss my grappling hook onto a pipe or sth. to slow my descent.

Otherwise, just fire a dazzle round (AT THE ENEMY) and emerge from the smoke to bite some heads off.


There is no ceiling this is a walled off compound in front of a square office complex.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 9!!
Post by: _DivideByZero_ on May 27, 2016, 03:07:51 pm
Oh, ignore plan 1 then.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 9!!
Post by: WunderKatze on May 27, 2016, 04:09:11 pm
Turn 9: Welcome to Man-Hunter HQ.


Since the start of the game it has been around 3 hours. It is around 3 am.


 
After a noisy, painful but highly amusing (to one of you) car ride you almost reach Man-Hunter HQ
 
The two cars speed downtown towards Man-Hunter HQ, Anthony's 2016 Chevy leads the way. The front two seats are actually relatively comfortable the spilled trash adds a nice layer of cushion between you and uncomfortably worn down seats. The goon truck is a bit more comfortable in terms of seating but the wedged-off door allows the cold night air to blast into the passenger compartment.
 
Almost there!
 
It seems Man-Hunter HQ is built into some kind of old military facility at the borders of downtown L.A. The premise is walled off with walls twice as high as a man and topped with barbed wire. The buildings are multistoried and square from birds eye view. The front gate is open which makes sense because it is visited by potential clients; however there seems to be some strange metal str-
 
That's a spike strip! And the Chevy ran right over it!
 
Were they expecting you? Even so why this kind of treatment?! Man-Hunter gets paid to send out hit teams, not complete contracts. In fact it's part of there business model to service those that seek revenge after surviving a hit even if it was a Man-Hunter hit!
 
The goon truck driven by Andrew swerves avoiding the spike strip; however, it does not enter the Man-Hunter compound with the Chevy. Instead it pulls around the compound.
 
The Chevy is caught! The heavy metal doors of the compound start to close behind you (Eiki, Anthony, Sanct and Recenser) Anthony switches to reverse and stomps on the gas! No luck the car doesn't not respond in a controllable manner with it's tires spiked! An alarm sounds! It seems they expected you yet had no idea when you would come! The Man-Hunter security team must be deploying now!
 
The front Man-Hunter compound features a parking lot to the west (You are on the northern end of the compound) full of various automobiles all painted black. Some have tripods but no weapons mounted. You know they have armored vehicles but those are not among these.
 
To the east there is visitor parking it's empty with the exception of one purple sports car. Anthony parks nicely in a parking spot the best he can while the rest of you tumble out of the Chevy guns at the ready crouched low.
 
Strait south (ahead of you guys) is the building. It has windows but it has another wall with barbed wire this one is only slightly higher than an average person.
 
Fuck there's no cover whatsoever.
 
Out of the southwest corner you see Man-Hunter security troops, they have black fully armored (21st century tactical gear)!
 
 
Andrew Merald (Dustan Hache) (Your roll is second to Leocks)
 
You are a lot faster than your friend here. You regain the initiative!
 
(5) With a sudden burst of speed you are right up in his grill!
 
BOOM
 
(5) He draws his face backward but is a bit to slow! You blow his face off! Fuck yeah!
 


Wait.
 


You see a metal skull under his freshly mown face. And his eyes! They glow red! You've seen that movie! It's a terminator! It seems you disabled one of his eyes though, that creates a blind spot you might be able to exploit. 
 


"Die." He says with lackluster expression. He jabs you right in the stomach with his hand! Ouch OUCH FUCK! He twiddles his fingers around in your gut.


 
Status changed! As long as you get this man's- err robot thing's arm out of your intestines you'll suffer zero changes to your ability to wage war.
 
Restoration Mode with your tore up digestive tract will of course still be possible, you can always count on that.
 
Spoiler (click to show/hide)
 

 
 
Leock Vols (HighEndNoob) 
 
(1) You fire! BLAM!
 
 

It just stopped. It jammed!


 
Hearing the one round that you did fire the man pulls up his shotgun and fires at you (1 It seems that this guy just clones whatever you guys roll, honestly) all of the buckshot pellets are absurd by the engine block of the truck.
 
You scramble to address the jam.
 
 
Spoiler (click to show/hide)
 

 
 
Eiki Yamanaka (_DivideByZero_) 
 
(5) You fire one of your trademark dazzle rounds into remaining enemies on the ground. It hits perfectly. The remaining front-line troopers go into a frenzy unsure how to respond. It seems the fireworks are confusing the troopers, some of them leave their positions to avoid what they fear to be some sort of grenade.
 
The gunner in the 20mm grenade launcher mount ducks in fear! He stops his suppression fire.
 
You charge through the smoke in front of you taking advantage of the chaos! You sprint towards a trooper who made it into the rows of black Man-hunter automobiles. You bite right into his neck. Your teeth rip right through his black leatherish suit that complements his kevlar armor you sever his external carotid artery! Hot blood spews fourth.
 
You didn't quite bite off his head but you fucked him up all right. Biting the necks of spread out troopers is too involved to attempt again in a single turn after also firing a rocket; however it seems to have an additional effect.
 
You see the last two remaining troopers crawling back in terror! You step forward they inch back in fear!
 
You are know among the rows of black automobiles at the north west region of the compound. In front of you is a 10m corridor (no roof) formed by the big western wall and the smaller innerwall that boxes in the office building. There is the Humvee with a mounted 20mm belt fed grenade launcher and two last troopers. Behind them is the second enemy special deployed last turn! It's a trooper M806 .50 cal HMG machine gun team. It has a gunner and loader (carrying the weapon) and a ammo carrier.
 
They start setting up the weapon however, it won't be this turn that they fire back. Also they are in the corridor making it impossible to fire at anyone but you if they fire back. Additionally it would be very easy for you to side step out of the vision allowed by the corridor that they are in.
 
 
 
Spoiler (click to show/hide)
 

 
 
Sanct Stone (Sanctume) 
 
(2) (Your roll is third among your teammates in the compound) You pull up your rifle to fire. You Aim- BOOOOMMMM! (6)(New enemy special revealed! Roof top sniper team! He must have just poked his head out because you looked their recently) Shit! That wasn't you firing!
 
Your entire upper brain explodes onto the concrete next to you! It's a big pink splat!
 
You don't feel too good.
 
Status changed. 
 
Parietal lobe destroyed! Sensory functions limited, you'll have to focus on your limbs to keep track of them. Reading and speaking will be impossible though with your temporal lobe in contact you'll be able to understand what people say!
 
Frontal lobe destroyed! Focus is nearly impossible, it'll be hard to carry out multistep actions!
 
 
Spoiler (click to show/hide)
 
 

Recenser Bonum (Midnight Jaguar)(Your roll is second to Anthony's)
 
(5 I guess one good roll leads to another) You pull the slide of the M203 grenade launcher forward ejecting the spent shell. You quickly ram another one into the chamber. BLUAM, you fire.
 
Your round hits just at the corner of the wall. The prone trooper was a little to far forward, he takes the full blast of a shell that exploded right above him. He's dead! The second trooper is bombarded by the rubble and starts to pace backwards in wounded confusion. You notice he's bleeding from shrapnel wounds, he trips backwards and is incapacitated!
 
You fire more bursts.
 
BUURRAMM! BUURRAM! They went to ground and are significantly harder to hit. You manage to silence one! At this point you've killed six of the advancing troopers and two covering behind the inner wall. You have almost put a halt to their advance. You count only three more stragglers.
 
You reload quickly ejecting the spent mag and sliding in a fresh one. You also go to ground hoping your teammates will finish off that new gunner on the belt fed 20mm grenade launcher.
 
Spoiler (click to show/hide)



Anthony Brake (inaluct)(your action is first among the four in the HQ compound)
 
(3) You fire! Blam. Nice shot, you see the pink spray of the exit wound. Headshot!
 
 
Damn it.
 
 
The old gunner is quickly replaced he turns the grenade launcher at you and fires! Luckily it'll take time for the gunner to line up a direct hit. He still fires though, your right side is sprayed with shrapnel though none of it pierces deep enough to cause status change.
 
Right now you can't even consider the possibility of entering the Chevy.
 
Spoiler (click to show/hide)



(4 A 4 won't do them much good at this point) The enemy security force has been devastated by Recenser's well aimed M16 and grenade launcher fire. There are two stragglers of the initial trooper advance left, they are cowering in fear (and recovering from a stun bomb blitz) from Eiki's wild attack. The first 20mm grenade launcher gunner had his head tunneled by Anthony's sniper fire and the second went to cover in the torrent of fireworks, stun bombs and flashbangs produced by Eiki's dazzle ™ rocket.
 
The two other specials dispatched by Man-Hunter security have been revealed! One is a roof top (Man-Hunter HQ building) exploded Sanct's head with a high caliber sniper round from his M98b .50 cal.
 
The other is a M806 .50 cal HMG team. They are setting up in a corridor created by the outer and inner wall to shoot at Eiki. The location they are setting up in poses no threat to the rest of the group.
 
Enemy reinforcements ceased! Two troopers, a sniper team (two men), a HMG team (3 men) and Humvee with belt fed grenade launcher left!
 
VIctory is near for those in the compound! Outside you hear gun shots! It seems Leock and Andrew are in a struggle of their own.
 


These guys won't be as easy as the goon hit squad.
 
Situation will govern how your rolls affect combat.
 
Allied suppressing fire (sniper, mg, rockets, etc), good cover, etc will better the situation weakening the results of a low roll (3-1). Enemy suppressing fire will weaken the situation.
 
Situation is specific to each player and it basically has to do with how many people see you, how many are shooting at you, what kind of weapons and what kind of firepower you are you forcing your enemies to contend with.
 
If it doesn’t make to much sense then fight how you feel you should and you'll probably be doing it right, it's suppose to be pretty intuitive.
 
Enemy specials will get reaction rolls turning your roll, enemy normals will get a collective response roll at the end or beginning of the turn which governs how they adapt strategically and what kind of reinforcements they pull in.
 
Also remember if you don't specify the order of your actions then the order is the order that you guys reply in.
 


I’m trying to post twice a day. 
 
Keep it up guys! You’re a fun bunch to write for.

Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 9!!
Post by: WunderKatze on May 27, 2016, 04:11:23 pm
Just want to note that Sancts trench would have protected him from the low roll; however, the roof top sniper's high roll ended up doing him in!


This game may seem like it is entirely roll dependent but that isn't the case. I take into account a lot more than just your roll.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 9!!
Post by: _DivideByZero_ on May 27, 2016, 04:23:47 pm
While allowing the stragglers to repent and live out the rest of their lives is law-abiding citizens would indeed be morally preferable, Eiki decides that their sins at this point are too much for them to justify the added effort.

Force rocket myself into the sniper if it will get me outside the 50 cal's cone of fire. Use him as a cushion to soften the landing. (Try to do this first in the turn order)

If it won't protect me from the 50 cal, then sidestep to avoid it (early on in the turn order) and:
-If the smoke is safe from 50 cal fire, retreat into smoke
-In both cases fire HE at the sniper's position (Later in the turn order if protected by smoke, right after sidestepping otherwise)
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 9!!
Post by: HighEndNoob on May 27, 2016, 04:24:28 pm
OF ALL THE BLOODY TIMES!

Quickly try to clear the jam. If successful, then burst at the upper body again. If not, then pull out my Thompson burst at the robot's arm currently pinning Andrew.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 9!!
Post by: Dustan Hache on May 27, 2016, 04:35:44 pm
Kick off, pump, and fire again! try to strafe them in the direction of their damaged eye to mess up their aim!
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 9!!
Post by: inaluct on May 27, 2016, 05:02:43 pm
Well, I don't have any kind of conventional weapons that can take out an uparmored HMMWV, so I guess I just start screaming about it.

"EIKI, WHAT ARE YOU DOING?! SHOOT A ROCKET AT THE HUMVEE!!"

Oh wait, the laser pistol. Draw my laser pistol and use the Chevy as cover to fire the laser into the face of the person driving the HMMWV. If I have time, go back to my rifle and try to take out the rooftop sniper.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 9!!
Post by: Sanctume on May 27, 2016, 05:11:28 pm
Uuhhhrrgghhh. Go restoration mode in the bottom of my hole, consuming snacks, pretzels, dirt, gravel--got to be dirt level this deep a hole, can't be more than 24 inch of concrete.

Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 9!!
Post by: _DivideByZero_ on May 27, 2016, 05:46:07 pm
Well, I don't have any kind of conventional weapons that can take out an uparmored HMMWV, so I guess I just start screaming about it.

"EIKI, WHAT ARE YOU DOING?! SHOOT A ROCKET AT THE HUMVEE!!"

Oh wait, the laser pistol. Draw my laser pistol and use the Chevy as cover to fire the laser into the face of the person driving the HMMWV. If I have time, go back to my rifle and try to take out the rooftop sniper.

"You can just like, not stand in the line of fire or something. Duh."

Briefly consider firing HE at the humvee instead of the sniper, if I can take smoke cover.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 10!!
Post by: WunderKatze on May 28, 2016, 04:24:13 pm
Turn 10: Welcome to Man-Hunter HQ.


Since the start of the game it has been around 3 hours. It is around 3 am.


 
After a noisy, painful but highly amusing (to one of you) car ride you almost reach Man-Hunter HQ
 
The two cars speed downtown towards Man-Hunter HQ, Anthony's 2016 Chevy leads the way. The front two seats are actually relatively comfortable the spilled trash adds a nice layer of cushion between you and uncomfortably worn down seats. The goon truck is a bit more comfortable in terms of seating but the wedged-off door allows the cold night air to blast into the passenger compartment.
 
Almost there!
 
It seems Man-Hunter HQ is built into some kind of old military facility at the borders of downtown L.A. The premise is walled off with walls twice as high as a man and topped with barbed wire. The buildings are multistoried and square from birds eye view. The front gate is open which makes sense because it is visited by potential clients; however there seems to be some strange metal str-
 
That's a spike strip! And the Chevy ran right over it!
 
Were they expecting you? Even so why this kind of treatment?! Man-Hunter gets paid to send out hit teams, not complete contracts. In fact it's part of there business model to service those that seek revenge after surviving a hit even if it was a Man-Hunter hit!
 
The goon truck driven by Andrew swerves avoiding the spike strip; however, it does not enter the Man-Hunter compound with the Chevy. Instead it pulls around the compound.
 
The Chevy is caught! The heavy metal doors of the compound start to close behind you (Eiki, Anthony, Sanct and Recenser) Anthony switches to reverse and stomps on the gas! No luck the car doesn't not respond in a controllable manner with it's tires spiked! An alarm sounds! It seems they expected you yet had no idea when you would come! The Man-Hunter security team must be deploying now!
 
The front Man-Hunter compound features a parking lot to the west (You are on the northern end of the compound) full of various automobiles all painted black. Some have tripods but no weapons mounted. You know they have armored vehicles but those are not among these.
 
To the east there is visitor parking it's empty with the exception of one purple sports car. Anthony parks nicely in a parking spot the best he can while the rest of you tumble out of the Chevy guns at the ready crouched low.
 
Strait south (ahead of you guys) is the building. It has windows but it has another wall with barbed wire this one is only slightly higher than an average person.
 
Fuck there's no cover whatsoever.
 
Out of the southwest corner you see Man-Hunter security troops, they have black fully armored (21st century tactical gear)!
 
 
Andrew Merald (Dustan Hache) (Your roll is second to Leock)
 
(1)(Your roll is AFTER Leocks, you better thank the Leock for that!) The stirring of your guts by the terminator's arm takes you off guard you fail to respond. Leocks sudden burst of 45 cal rounds allows you to slip out of the terminators grasp. It cocks it's hand back turns itself tearing a bigger hole in your stomach wall and armor.
 
Status changed! This tear through your abdominal muscles might hinder you in intense close quarters combat but it won't completely stop you!
 
(3) The terminator fails to seize the initiative! He grabs out his shotgun and fires a round at you. You duck to dodge it.
 
This terminator can sure take a hit but it is clearly a lot slower than you!
 
Spoiler (click to show/hide)
 

 
 
Leock Vols (HighEndNoob) 
 
(5) Ugh. You decide against clearing the jam for a time on target attack! Your Thompson slides down on it's sling from your back right into your hands, you quickly strafe to the left leaving your MG-42 to open up a better shot.
 
(4 terminator's reaction/damage roll) You batter the arm of the terminator with .45 cal rounds carefully avoiding friendly fire. It doesn't seem to much besides tear up the outer fleshly layer of the terminator's arm. This will surely assist Andrew's attempt to free himself.
 
 
Spoiler (click to show/hide)
 

 
 
Eiki Yamanaka (_DivideByZero_) 
 
(6! Your rampage doesn't end here!) You consider targets... Why not both! You suddenly load a HE round, a force round and another HE round in that order.
 
You swing your heavy steel launcher towards the Humvee! You fire! (6 damage roll) The rocket pierces the window and explodes! The stored 20mm grenade ammo explodes! The gunner is turned to a meaty spew in a red and orange geyser that blows from the open hatch!
 
The whole Humvee's frame puffs out slightly and the doors swing open. It burns with black smoke. Damn they must keep that thing stocked with ammo!
 
You fire a Force round, you fly up high on route to the sniper team, you fire another HE round! BOOM direct hit! The sniper team limbs and some spalled concrete from the building are blown out into the parking lot area.
 
 
You land. 
 
 
OUCH. You legs break on impact. You sit in a15mm crater creator with minced trooper flesh and armor scraps scatted radially around you. This damage you can heal just by entering Restoration Mode you will not need any extra food.
 
 
Status changed! Ammo updated (finally)!
 
 
 
Spoiler (click to show/hide)
 

 
 
Sanct Stone (Sanctume) 
 
(1 You can't really fail restoration mode, plus you're in a trench. You'll be fine considering Eiki went full ham) You're heart beat shakes your fleshly coils! You heat like a furnace!
 
You come to later. You spit dirt and rocks out of your mouth. It worked. But a grown man shoving dirt into his mouth isn't a pretty sight.
 
 
Status healed!
 
 
Spoiler (click to show/hide)
 
 

Recenser Bonum (Midnight Jaguar)


((You took a while to respond! Or maybe I just update a lot! No worries though, I know what it is like to be busy/not stare attentively at Bay12 Fourms RtD section.
 
On non-combat turns you'll be allowed to retroactively take an action which I'll sub in and roll for. 
 
On combat turns/high-stakes turns I'll generally wait longer for responses. If you still do not respond your reflex type will be used to generate an action for you. This goes for all players.))


(3 reflex type: aggressive)(You go last out of the players in the compound!) Eiki goes ham!(read post for details) You follow up squat-walking towards the burning wreck of a Humvee M16 pointed forward.
 
The smoke of the Humvee wreck makes it impossible to see into the corridor created by the western wall and inner wall, so you stop and downsight the end of the corridor ready to catch anyone who dares to run out.
 
Spoiler (click to show/hide)



Anthony Brake (inaluct)
 
(6)(Your action is second among those in the compound) You pull out your laser pistol just in time to watch the fireworks! (Read Eiki's roll for details) You stand up on your axe-splint leg. It's sort of difficult but in a matter of a few steps you're an expert at it!
 
 You take the time to check out the only other car in the lot (courtesy of your diplomatic reflex type). You peer into the passenger/driver compartment. Wait. You see a pile of documents in the passenger seat. They are titled: T-850 Terminator there's also a recite for the purchase of a bunch of AA-12s and a combat drug the date is about a week ago. Strange...
 
The staff parking lot is on the other side of the entire compound behind the entire HQ office. Who's car is this? There seems to be one looming possibility. It would explain why Man-Hunter is still attacking you.
 
Spoiler (click to show/hide)



(3) The remaining troopers (a lone HMG squad caught in a corridor) surrender. They walk leaving their weapons behind with there arms up yelling "Don't shoot! We surrender!"
 
The Terminator does not surrender; however, leaving Andrew and Leock with a fight on their hands.


 
Situation will govern how your rolls affect combat.
 
Allied suppressing fire (sniper, mg, rockets, etc), good cover, etc will better the situation weakening the results of a low roll (3-1). Enemy suppressing fire will weaken the situation.
 
Situation is specific to each player and it basically has to do with how many people see you, how many are shooting at you, what kind of weapons and what kind of firepower you are you forcing your enemies to contend with.
 
If it doesn’t make to much sense then fight how you feel you should and you'll probably be doing it right, it's suppose to be pretty intuitive.
 
Enemy specials will get reaction rolls turning your roll, enemy normals will get a collective response roll at the end or beginning of the turn which governs how they adapt strategically and what kind of reinforcements they pull in.
 
Also remember if you don't specify the order of your actions then the order is the order that you guys reply in.
 


I’m trying to post twice a day. 
 
Keep it up guys! You’re a fun bunch to write for.

Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 10!!
Post by: Dustan Hache on May 28, 2016, 04:42:45 pm
Pump And shoot this ass already! I'm getting tired of him shredding my innards!
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 10!!
Post by: _DivideByZero_ on May 28, 2016, 05:13:42 pm
If clear, enter restoration mode, load 2x HE, 2x Smoke
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 10!!
Post by: Sanctume on May 28, 2016, 05:18:14 pm
*I thinks I'm gonna literally shit bricks tonight* 

How far away are Andrew and Leock?

Look for any more movement on the roofline and windows.  Check behind us if it's secured.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 10!!
Post by: inaluct on May 28, 2016, 05:22:52 pm
Take a look at the license place of the car. Memorize it. Look for a visible VIN. Memorize it. Look at the documents. Memorize what's visible.

"Sanct, Rens! Come look at this car. I think we found why we're here."

Walk up in front of the corridor, holding my shotgun at the ready.

"You! Step forward, out of the corridor!" Begin to negotiate with the surrendered troopers. Here's what I want:

Spoiler: My Demands (click to show/hide)

Maybe try to build a little rapport with them, but keep my eyes open for anyone trying to pull a fast one.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 10!!
Post by: WunderKatze on May 28, 2016, 05:48:11 pm
Am I in the outside combat theater with the terminator? If clear, enter restoration mode.

You are on top of a three-story office complex. The east wall is a good distance away behind it is Leock and Andrew. You hear the action but you cant see it.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 10!!
Post by: MidnightJaguar on May 28, 2016, 06:42:44 pm
Hmm, well then just wait and see what happens and let my wings to repair themselves.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 10!!
Post by: WunderKatze on May 28, 2016, 06:48:01 pm
How far away are Andrew and Leock?

You can hear them over the eastern wall. It's two-men high with barbed wire at the top. Besides that they aren't very far at all.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 10!!
Post by: HighEndNoob on May 28, 2016, 07:07:26 pm
Now that Andrews innards aren't all in danger of becoming outards

Clear the jam and fire a full burst at the Terminator's upper-body/head.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 10!!
Post by: Sanctume on May 29, 2016, 01:56:58 am
Move towards Anthony, and cover the area as he conducts his demands.

Look over the receipt to see how many T-850 Terminator are bought.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 10!!
Post by: WunderKatze on May 29, 2016, 02:03:28 am
Sorry guys for not posting today! It's .... er... was my birthday. It's not anymore seeing that it is 12:03.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 10!!
Post by: Sanctume on May 29, 2016, 02:22:50 am
(Happy Birthday!)
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 10!!
Post by: _DivideByZero_ on May 29, 2016, 01:28:58 pm
Sorry guys for not posting today! It's .... er... was my birthday. It's not anymore seeing that it is 12:03.

{Likes this post}
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 10!!
Post by: WunderKatze on May 29, 2016, 01:43:21 pm
(Happy Birthday!)

Thanks!
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 10!!
Post by: Dustan Hache on May 29, 2016, 02:29:23 pm
Sorry guys for not posting today! It's .... er... was my birthday. It's not anymore seeing that it is 12:03.

{Likes this post}
(*likes this post liking that post*)
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 10!!
Post by: Sanctume on May 29, 2016, 03:53:12 pm

(1 LIKE = 1 RATION.  1 SHARE = 1 AMMO.  1 UPVOTE = 1 GUN.)
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 10!!
Post by: inaluct on May 29, 2016, 04:15:16 pm
That should be a thing. Random people who aren't playing should be able to come in and give us likes and we should get food and ammo and weapons. This is the RTD of the future, people.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 10!!
Post by: Dustan Hache on May 29, 2016, 04:47:16 pm
(I can picture it now: Hunger RTD)
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 10!!
Post by: WunderKatze on May 29, 2016, 07:49:20 pm
That should be a thing. Random people who aren't playing should be able to come in and give us likes and we should get food and ammo and weapons. This is the RTD of the future, people.

You know what. Sure. I'm game.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 10!!
Post by: Dustan Hache on May 29, 2016, 07:51:41 pm
(Awesome, but now for the real question: What are the restrictions? One like per day/week/turn? Or one shot and that's all you got?)
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 10!!
Post by: WunderKatze on May 29, 2016, 08:10:38 pm
(Awesome, but now for the real question: What are the restrictions? One like per day/week/turn? Or one shot and that's all you got?)

Sounds like you know some people who wouldn't mind posting likes lel. Food, ammo and weapons are a small part of the game, there's no real restriction. I get to decide how you come about these items anyhow.


BTW turn 11 is on the way.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 11!!
Post by: WunderKatze on May 30, 2016, 01:49:14 am
Turn:11 Welcome to Man-Hunter HQ.


Since the start of the game it has been around 3 hours. It is around 3 am.


 
After a noisy, painful but highly amusing (to one of you) car ride you almost reach Man-Hunter HQ
 
The two cars speed downtown towards Man-Hunter HQ, Anthony's 2016 Chevy leads the way. The front two seats are actually relatively comfortable the spilled trash adds a nice layer of cushion between you and uncomfortably worn down seats. The goon truck is a bit more comfortable in terms of seating but the wedged-off door allows the cold night air to blast into the passenger compartment.
 
Almost there!
 
It seems Man-Hunter HQ is built into some kind of old military facility at the borders of downtown L.A. The premise is walled off with walls twice as high as a man and topped with barbed wire. The buildings are multistoried and square from birds eye view. The front gate is open which makes sense because it is visited by potential clients; however there seems to be some strange metal str-
 
That's a spike strip! And the Chevy ran right over it!
 
Were they expecting you? Even so why this kind of treatment?! Man-Hunter gets paid to send out hit teams, not complete contracts. In fact it's part of there business model to service those that seek revenge after surviving a hit even if it was a Man-Hunter hit!
 
The goon truck driven by Andrew swerves avoiding the spike strip; however, it does not enter the Man-Hunter compound with the Chevy. Instead it pulls around the compound.
 
The Chevy is caught! The heavy metal doors of the compound start to close behind you (Eiki, Anthony, Sanct and Recenser) Anthony switches to reverse and stomps on the gas! No luck the car doesn't not respond in a controllable manner with it's tires spiked! An alarm sounds! It seems they expected you yet had no idea when you would come! The Man-Hunter security team must be deploying now!
 
The front Man-Hunter compound features a parking lot to the west (You are on the northern end of the compound) full of various automobiles all painted black. Some have tripods but no weapons mounted. You know they have armored vehicles but those are not among these.
 
To the east there is visitor parking it's empty with the exception of one purple sports car. Anthony parks nicely in a parking spot the best he can while the rest of you tumble out of the Chevy guns at the ready crouched low.
 
Strait south (ahead of you guys) is the building. It has windows but it has another wall with barbed wire this one is only slightly higher than an average person.
 
Fuck there's no cover whatsoever.
 
Out of the southwest corner you see Man-Hunter security troops, they have black fully armored (21st century tactical gear)!
 
 
Andrew Merald (Dustan Hache)
 
(5!)After breaking away you fire a round right into the terminator! BOOM! You pump! BOOM! It staggers back! BOOM! You fired three rounds into it at point blank!
 
(4) It draws it's shotgun up! It fires! Misses? That blind spot is handy! You strafe left, the terminator twists in an attempt to fire!
 
You draw your blade and- It's head flies off.
 
That blade is impressive.
 
 
Spoiler (click to show/hide)
 

 
 
Leock Vols (HighEndNoob) 
 
(1) You dash back to your MG-42. This is not an ordinary jam! What a headache!
 
THUNK! Oh. Well. I guess that's over.
 
Spoiler (click to show/hide)
 

 
 
Eiki Yamanaka (_DivideByZero_) 
 
(5) You enter Restoration Mode. You're heart beat shakes your body! You heat up!
 
Wounds healed!
 
You load in the HE and smoke rounds.
 
 
 
Spoiler (click to show/hide)
 

 
 
Sanct Stone (Sanctume) 
 
(2) You watch as Anthony issues demands.   
 
You'd have to break the window to get at those receipts. You imagine there would be a alarm.
 
 
Might be worth it.
 
 
Status healed!
 
 
Spoiler (click to show/hide)
 
 

Recenser Bonum (Midnight Jaguar)
 
(2 no one shooting at you. You'll be safe.) You're wings finish healing. The left wing features red stains but they are ready for action!
 
You listen as Anthony lays out his demands, you even chime in courtesy of your aggressive Reflex Type!
 
 
Spoiler (click to show/hide)



Anthony Brake (inaluct)
 
(5) You walk over to the three surrendered troops, you have a visible hobble to your walk but you have impressive speed and balance despite it. They look pretty happy to not be dead but they seem rather worried.
 
 
"Hello! Sorry about the whole- well- shooting you up deal." One starts.
 
 
"Yeah, it's just our job!" One chimes in. The one who spoke up first flashes an angry look at the second trooper. The trooper shies a bit. "uh, was our job I mean.... just our job..."
 
 
The one who spoke first catches the back of the head. "Um," he starts with a swallow, "You guys qualify for the Man-Hunter special Revenge deal!" He says with pitiable presentation.
 
 
Ignoring his marketing pitch you lay it out for him, issuing your demands in full.
Spoiler: Your Demands (click to show/hide)

 
One of the guard immediately runs off into the HQ building. Shortly afterward the gate opens.
 
"That car? I don't know."
 
 
"Um... We can't just disclose our client infor-" Recenser steps in, M16 pointed at the trooper. "-Um I'll see what I can do."
 
 
The trooper's hand over their ID cards.
 
 
"Um, the buildings main entrance is right there!" The guard points. Recenser takes another step closer with his M16. "Um, there's also side entrances!" Recenser pulls the charging handle back. Click. "Oh yes! And external and interior video surveillance monitored by a special security team for building defense!"
 
 
"Quit my job! Hey buddy, your crossing the line there!" Recenser steps  forward again pressing the M16 barrel against the trooper's chest, "I have a family you know! And work isn't easy to find!"
 
 
The other trooper returns carrying a bin of assorted snacks and rations. "Here, you're doing us a favor this this we never use the rations anyways."
 
 
"Give them your ID."
 
 
"Why?"
 
 
"Just do it." 
 
 
The trooper complies.
 
 
Three trooper IDs added! It seems like it would better to extract client data (and details about the car) from someone more involved with paperwork.
 
 
Bin of food secured!
 
 
Spoiler (click to show/hide)



Terminator down! The fighting stopped for now. Regroup and enter the HQ building!


 
Situation will govern how your rolls affect combat.
 
Allied suppressing fire (sniper, mg, rockets, etc), good cover, etc will better the situation weakening the results of a low roll (3-1). Enemy suppressing fire will weaken the situation.
 
Situation is specific to each player and it basically has to do with how many people see you, how many are shooting at you, what kind of weapons and what kind of firepower you are you forcing your enemies to contend with.
 
If it doesn’t make to much sense then fight how you feel you should and you'll probably be doing it right, it's suppose to be pretty intuitive.
 
Enemy specials will get reaction rolls turning your roll, enemy normals will get a collective response roll at the end or beginning of the turn which governs how they adapt strategically and what kind of reinforcements they pull in.
 
Also remember if you don't specify the order of your actions then the order is the order that you guys reply in.
 


I’m trying to post twice a day. 
 
Keep it up guys! You’re a fun bunch to write for.


Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 11!
Post by: Dustan Hache on May 30, 2016, 06:14:26 am
now that that's sorted, I load the terminator shell into the goon truck. I am damn well selling it when this is all over. I then proceed around to the gate readying my blade only to find that it's open. He would head in and ask the big question.
"Can someone sew me back up? I had a rough encounter with a robot."
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 11!
Post by: MidnightJaguar on May 30, 2016, 09:48:39 am
Fly up and above the building see what I can see and fire grenades at anything that looks hostile. The being under video surveillance thing really puts a damper on infiltration by shape shifters.

I can't decide just go with the wings plan if the faces plan clearly isn't going to work.

Eneter restoration mode and make my face and body look like one of the dead goons or like one of the living goons then change into one their uniform preferably one that is not massively bloodstained. Failing that change into a bloodstained one and give myself a wound that looks sorta like the initial wound but is not actually as serious.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 11!
Post by: inaluct on May 30, 2016, 09:53:57 am
Hey, that went pretty well.

These guys seem to not know much, so allow them to leave peacefully.

"Over here, Andy. Help yourself." Point at the box of food, and then use some of it to heal my shattered kneecap.

"Somebody see about taking that machine gun with us. One of our stronger people might be able to move and fire it, and we'll probably need the firepower once we get inside. If anything, it'll at least be good for punching through cover."

"Hey, Rens, come down here and grab an ID from one of these dead guys, change into their uniform. I need you to use your augment to change your face so you look exactly like them. This'll work better for us than just coming in guns blaring. You might need to readjust the biomass in those wings, though." Look through the dead troopers for ones with comparatively unruined uniforms and equipment, and especially for one that looks like me. Steal that one's ID and assemble a good looking set of gear for myself, and then look for small female troopers and ones that look like Merald and Vols. Not even gonna bother trying to find one that looks like Sanct.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 11!
Post by: MidnightJaguar on May 30, 2016, 10:03:40 am
Fiiiiiiiiine I'll do some infiltration but the second thats done you guys are paying me back for those wings.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 11!
Post by: inaluct on May 30, 2016, 10:15:42 am
"Those wings were a liability anyway, dude. You could barely fit in a giant SUV. We'll go get burgers or something after this shit is over. Speaking of which," Rifle through dead trooper's pockets as I look over their gear and faces, look for money, cards, and treasured mementos from their loved ones like tiny golden lockets with pictures in them.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 11!
Post by: HighEndNoob on May 30, 2016, 03:17:53 pm
"Blah, this will be a hassle to fix. Maybe  should check out that other MG I heard in the courtyard."

Fix the jam in the MG42. Examine the M806 to see if it's movable.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 11!
Post by: _DivideByZero_ on May 30, 2016, 03:19:40 pm
Eiki smiles viciously.

Tear the M806 off its railings and take two belts of ammo. Equip to slot 2.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 11!
Post by: inaluct on May 30, 2016, 03:34:21 pm
For the record, there are a few more important things I'd like to do here before we head out, but I don't want to go crazy with all kinds of actions in one turn.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 11!
Post by: WunderKatze on May 30, 2016, 06:02:54 pm
Eiki smiles viciously.

Tear the M806 off its railings and take two belts of ammo. Equip to slot 2.


The whole thing exploded. The M806 is ok, hanging onto it's mount on the deformed Humvee frame. No ammo for it remains except for the box attached to the weapon.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 11!
Post by: WunderKatze on May 30, 2016, 07:33:13 pm
Hey, that went pretty well.

These guys seem to not know much, so allow them to leave peacefully.

"Over here, Andy. Help yourself." Point at the box of food, and then use some of it to heal my shattered kneecap.

"Somebody see about taking that machine gun with us. One of our stronger people might be able to move and fire it, and we'll probably need the firepower once we get inside. If anything, it'll at least be good for punching through cover."

"Hey, Rens, come down here and grab an ID from one of these dead guys, change into their uniform. I need you to use your augment to change your face so you look exactly like them. This'll work better for us than just coming in guns blaring. You might need to readjust the biomass in those wings, though." Look through the dead troopers for ones with comparatively unruined uniforms and equipment, and especially for one that looks like me. Steal that one's ID and assemble a good looking set of gear for myself, and then look for small female troopers and ones that look like Merald and Vols. Not even gonna bother trying to find one that looks like Sanct.

The compound is under video surveillance even then the three captive troopers will report back to their barracks if you let them leave. Troopers are just employees they don't get to look at the client data.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 11!
Post by: MidnightJaguar on May 30, 2016, 07:49:05 pm
Well, guess I'm sticking with my original plan then.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 11!
Post by: Dustan Hache on May 30, 2016, 07:57:08 pm
Provided I can spot the cameras, I Would take aim with my autopistol, and do short controlled bursts at each one that I saw. Give my teammates some cover.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 11!
Post by: inaluct on May 30, 2016, 09:25:00 pm
Hey, that went pretty well.

These guys seem to not know much, so allow them to leave peacefully.

"Over here, Andy. Help yourself." Point at the box of food, and then use some of it to heal my shattered kneecap.

"Somebody see about taking that machine gun with us. One of our stronger people might be able to move and fire it, and we'll probably need the firepower once we get inside. If anything, it'll at least be good for punching through cover."

"Hey, Rens, come down here and grab an ID from one of these dead guys, change into their uniform. I need you to use your augment to change your face so you look exactly like them. This'll work better for us than just coming in guns blaring. You might need to readjust the biomass in those wings, though." Look through the dead troopers for ones with comparatively unruined uniforms and equipment, and especially for one that looks like me. Steal that one's ID and assemble a good looking set of gear for myself, and then look for small female troopers and ones that look like Merald and Vols. Not even gonna bother trying to find one that looks like Sanct.

The compound is under video surveillance even then the three captive troopers will report back to their barracks if you let them leave. Troopers are just employees they don't get to look at the client data.

I figured they had to have seen us already, but the security force is probably pretty well whittled down by this point. They might figure out that we've stolen trooper uniforms and gear, but they probably won't realize that Rens has replicated a face. Either way, it's additional confusion.

As far as letting the troopers go, I guess it depends on how fast they report back to their barracks. If they leave and don't come back for a couple days, I honestly don't care all that much. On the other hand, I activate my augment and begin secreting a concentrated proteolytic from my parotid glands. They can't leave just yet.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 11!
Post by: Sanctume on May 30, 2016, 11:55:40 pm
Break in the car and look over the receipt for anymore intel.  See also if the glove compartment for a registered owner.  Anything in the back seat and trunk? 
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 11!
Post by: WunderKatze on May 31, 2016, 12:20:16 am
Anything in the back seat and trunk?  [/b]

There seems to be more papers and a few books.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: WunderKatze on May 31, 2016, 07:19:25 pm
Turn:12 Welcome to Man-Hunter HQ.


Since the start of the game it has been around 4 hours. It is around 4 am.


(This section is taken from before, just shortened to only include the description of the inner courtyard of Man-Hunter HQ.)


It seems Man-Hunter HQ is built into some kind of old military facility at the borders of downtown L.A. The premise is walled off with walls twice as high as a man and topped with barbed wire. The buildings are multistoried and square from birds eye view. 
 
 Man-Hunter gets paid to send out hit teams, not complete contracts. In fact it's part of there business model to service those that seek revenge after surviving a hit even if it was a Man-Hunter hit!
 
The front Man-Hunter compound features a parking lot to the west (You are on the northern end of the compound) full of various automobiles all painted black. Some have tripods but no weapons mounted. You know they have armored vehicles but those are not among these.
 
To the east there is visitor parking it's empty with the exception of one purple sports car.
 
Strait south (ahead of you guys) is the building. It has windows but it has another wall with barbed wire this one is only slightly higher than an average person.
 
 
Andrew Merald (Dustan Hache)
 
(2) You lift up the terminator onto your shoulders and throw him into the back of the goon truck. Blood drips down from the terminator onto your armor. It seems that outer shell is actual flesh; it’s a very convincing disguise. That will sell for sure. 
 
 
You then make the walk around the eastern wall into the compound were everyone else is. Greeted by a bin of food kindly donated by the defeated Man-Hunter security team, you dig in.
 
Restoration Mode activated! The very beat of your heart shakes your body! You heat up rapidly!
 
 
Wounds healed!
 
 
You then go about spotting these cameras. It's night and the camera's have infrared flashlights making them too easy to spot for someone with your augments. You pull out your pistol. Blam. Blam Blam!
 
 
The compound is no longer under surveillance!
 
 
Spoiler (click to show/hide)
 

 
 
Leock Vols (HighEndNoob) 
 
(4) You open the bolt/chamber area and clean it up. You won't have to worry about that problem again for a while.
 
 
You walk over to the M806. All the ammo for it exploded with the Humvee except for the box currently attached to the weapon.
 
 
It has scrapes from shrapnel but other than that it is in fine condition. It seems Eiki has taken interest in the weapon as well. She undoes the bolt and pulls it off for her self.
 
…. You feel less safe next her now that she's holding that thing. Not that you ever really felt safe around her in the first place.
 
 
Spoiler (click to show/hide)
 

 
 
Eiki Yamanaka (_DivideByZero_) 
 
(1) You run past Leock and tackle the M806. You pull the bolt out and take the weapon for yourself. You feel very powerful holding this thing.
 
 
 
Spoiler (click to show/hide)
 

 
 
Sanct Stone (Sanctume) 
 
(6) You smash the window. WWWEEEOOOWWWW  WWWWEEEEOOOOWWWW
 
 
That's very fucking annoying. 
 
 
CRASH. You stab one of your 12" pikes right through the main circuit killing the alarm.
 
Let's see... This guy bought a lot of AA-12s from a local supplier, a combat drug from another other supplier and the terminator.
 
 
Looks like this guy did some research before buying the terminator there's a lot of information on operation capabilities of the T-850.
 
Wait.
 
You look over the receipt. He bought three terminators! Not all of them are T-850s one of them is a I-950. It's circled on the recite. It seems he didn't buy a I-950 terminator but rather an I-950 terminator chip. 
 
 
Strange.
 
 
All the details about this I-950 are torn out of the files or blacked out.
 
 
You flip to the next set of files.
 
 
What the hell. 
 
 
Your heart nearly skips a beat. On the front of the file is sloppily written "MOTHER I'M COMING FOR YOU!"
 
 
...Mother...
 
 
That takes you back to your days with Alis Nova Renascentia in Monumentis. You shudder.
 
 
Spoiler (click to show/hide)
 
 

Recenser Bonum (Midnight Jaguar)
 
(1) Before changing you do some reconnoitering. You flap your wings for the first time. Exhilarating! Again and again and before you know it your airborne. You created quite the breeze back on the ground. You land and survey the compound behind the Man Hunter main HQ building. To the west is a large barracks facility.
 
 
You notice there is a lot more security troopers left. This makes sense. Man-Hunter is paid to send out set amounts of troops to make a hit not to complete murder contracts. You guys were just lucky enough to survive the hit.
 
 
Guess that means you aren't at war with Man-Hunter. Yet.
 
On the east side there is a large vehicle hangar. You take a guess that that is where the Humvee came from.
 
You fly back down to the courtyard and conform to Anthony's plan, it seems the surviving troopers left but they didn't go back to the barracks. You enter Restoration Mode and transform into a close copy of one of the troopers on the ID card. You also get into one of the trooper uniforms. You leave your old gear/clothes in the Chevy.
 
 
Goodbye wings and extra bear arms. At least next time you can make sure to grow leathery bat wings.
 
It seems your disguise works out! (read Anthony's roll for details.)
 
Spoiler (click to show/hide)



Anthony Brake (inaluct)
 
(6) You convince Recenser to follow along with your plan. You also take the time to help yourself to the rations and heal your leg.
 
 
Wow! He really looks like one of them. He takes the ID that matches the trooper he is disguised as.
 
 
About a minute later an angry secretary storms out of the HQ building. She's furious!
 
"All right! Which one of you degenerates shot the security cameras! Just because some bloke pays us to kill you DOES NOT give you the right to go destroying our property! You can instead file a complaint like our other more considerate patrons."
 
She sees Recenser, "You soldier! Witch one of these morons did it?"
 
 
Looks like she bought into the disguise. You hope Recenser's a good actor.
 
 
The rest of the surviving troopers watch, they become even more worried. They turn to you, "look buddy, we all got vacation hours. How 'bout we leave you here to whatever your doing and... come back tomorrow."
 
Another one of the troopers whispers angrily to the one who spoke up, "Good job moron! What if we comeback tomorrow and there is no Man-Hunter? We'd be outta work!"
 
"What do you want me to do about it? Charge in and try to take them out?! Either they destroy Man-Hunter or they don't. That simple. We don't got much say in it either way." The other whispers back.
 
 
They seem to be arguing.
 
 
You build up a proteolytic in your glands. You're ready to launch a big wad of acid spit. You can swallow it to cancel.
 
 
Status healed!
 
Spoiler (click to show/hide)




 
Keep it up guys! You’re a fun bunch to write for.

Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: Dustan Hache on May 31, 2016, 07:47:16 pm
"That would be Me, and with good reason. When we came in here to do just that, your troopers spiked the tires of my buddy's vehicle and tried to blow them up! Not only that, you and your buddies sic'd a damn robot on me! You think i'm just going to sit there and ignore the poor service, especially after surviving that crap? Hell, I am expecting that I'll have to fight just to get INSIDE!"
He would stare down the semi-suicidal secretary, pistol in hand. He would also give an off comment to the troopers as follows:
"Frankly I respect your position and would be happy to lend you a bit of cash, but I am fairly strapped for it myself at the moment. I'll try to keep your workplace mostly in one piece, but no promises."
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: Sanctume on May 31, 2016, 07:48:16 pm
"Hey guys, check out this receipt for a terminator upgrade chip.   Also, you guys know any mama's boy running back home?"

*Gets some rations.  I knew booze would help rinse my mouth just about now.  Make sure the C4 disks are still in my pack.*
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: WunderKatze on May 31, 2016, 08:08:26 pm
*Make sure the C4 disks are still in my pack.*

Whoops sorry about that.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: WunderKatze on May 31, 2016, 08:13:03 pm
"That would be Me, and with good reason. When we came in here to do just that, your troopers spiked the tires of my buddy's vehicle and tried to blow them up! Not only that, you and your buddies sic'd a damn robot on me! You think i'm just going to sit there and ignore the poor service, especially after surviving that crap? Hell, I am expecting that I'll have to fight just to get INSIDE!"

She folds her arm angrily. "You can file a complainant! Don't go shooting the buildings up! Anyways Man-Hunter doesn't have any killer robots so all I can say is that sounds like a personal problem."
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: MidnightJaguar on May 31, 2016, 09:19:45 pm
Act natural, say that I tried to explain that they should file a complaint with man co rather than shoot up company property but they refused to listen.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: Dustan Hache on May 31, 2016, 09:27:26 pm
"That would be Me, and with good reason. When we came in here to do just that, your troopers spiked the tires of my buddy's vehicle and tried to blow them up! Not only that, you and your buddies sic'd a damn robot on me! You think i'm just going to sit there and ignore the poor service, especially after surviving that crap? Hell, I am expecting that I'll have to fight just to get INSIDE!"

She folds her arm angrily. "You can file a complainant! Don't go shooting the buildings up! Anyways Man-Hunter doesn't have any killer robots so all I can say is that sounds like a personal problem."

"Just like you don't have troopers in black ballistics vests and vehicle mounted grenade launchers. What a load of bull. Now I am sure you realize you are not in a position to argue, so where are the files and information related to the hit that was placed on us?"
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: WunderKatze on May 31, 2016, 09:43:30 pm
"Just like you don't have troopers in black ballistics vests and vehicle mounted grenade launchers. What a load of bull. Now I am sure you realize you are not in a position to argue, so where are the files and information related to the hit that was placed on us?"

"UUGGGGHHHH! You act like you don't even know how this works! We can't just GIVE you the client data! Then no one would ever contract us!" She screams.


"However," She starts in a much calmer voice, "We can send a hit team after the client for a reasonable price of..." She types something into a calculator, "Of... this!" She shows you the calculator with the price.



What.


That's not a very reasonable price at all.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: WunderKatze on May 31, 2016, 09:44:05 pm
Act natural, say that I tried to explain that they should file a complaint with man co rather than shoot up company property but they refused to listen.


^ I have no idea why this post of mine here quoting Midnight exists. RIP.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: _DivideByZero_ on May 31, 2016, 09:45:23 pm
Eiki peeks in through the door and briefly makes a peace sign.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: inaluct on May 31, 2016, 11:36:27 pm
Brake steps up to Rens, getting in his face and starting to shout. "Are you fucking serious? You want us to file a complaint about you trying to kill us?! What kind of business are you running here?! And no, we DON'T want your stupid fucking revenge package!" He spins on his heel and turns to the secretary, snatching the calculator out of her hand. He looks at it, and then chucks it soaring off into the wild blue yonder.

"And YOU! Based on how grossly incompetent your company is, I would've thought this whole fiasco was a job offer and surviving your crappy hitsquad was the interview. In fact, between the suicidal combat drugs, the human wave tactics, leaving the gate open so we could enter the compound in the first place, and having your disposable goons carry business cards, I'm not sure if I even believe that you were legitimately trying to kill us at this point. Our tiny squad absolutely crushed them. There has to be something more to this. I want us to be brought in to see whoever manages this facility right now. I want to see the job application form or whatever the fuck it is and talk about all this shit."

Basically, ask for the manager.

Don't worry, dudes and dudette. I have a plan. Hopefully a non-shit one.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: WunderKatze on June 01, 2016, 12:14:57 am
Brake steps up to Rens, getting in his face and starting to shout. "Are you fucking serious? You want us to file a complaint about you trying to kill us?! What kind of business are you running here?! And no, we DON'T want your stupid fucking revenge package!" He spins on his heel and turns to the secretary, snatching the calculator out of her hand. He looks at it, and then chucks it soaring off into the wild blue yonder.

"And YOU! Based on how grossly incompetent your company is, I would've thought this whole fiasco was a job offer and surviving your crappy hitsquad was the interview. In fact, between the suicidal combat drugs, the human wave tactics, leaving the gate open so we could enter the compound in the first place, and having your disposable goons carry business cards, I'm not sure if I even believe that you were legitimately trying to kill us at this point. Our tiny squad absolutely crushed them. There has to be something more to this. I want us to be brought in to see whoever manages this facility right now. I want to see the job application form or whatever the fuck it is and talk about all this shit."

Basically, ask for the manager.

Don't worry, dudes and dudette. I have a plan. Hopefully a non-shit one.

She bites her lip as she watches her calculator fly to kingdom come.

"It's not MY fault you survived, you can blame him for that!" She points at Recenser. "You can also file a complaint if you want." She adds without the slightest hint of sarcasm.


"I'd be happy to call the manager, he'll know if there are any job openings. I can't believe your that strong and unemployed, maybe if you weren't such a worthless jerkoff you'd be able to keep a job."



She stomps off into the HQ building, then shortly later she emerges with a rather clueless looking manager.



"Hey, what's up?" The manager says while cleaning his ear with his pinky.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: MidnightJaguar on June 01, 2016, 12:46:08 am
Say"I'll just be going back to my barracks then, sorry about that failed hit boss, they are stronger than they look." If the manger gives permission go back to the barracks. With any luck all of the goon's friends will be dead so no one will ask any awkward personal questions.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: HighEndNoob on June 01, 2016, 01:53:34 am
I'll just sit back and watch this play out.

Sit back and watch this play out.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: Dustan Hache on June 01, 2016, 07:25:45 am
"Screw it, I'm getting that client data or this facility is gonna go skyhigh. Even I never charged that much for a revenge hit, and I did a damn better job than your goons! On top of that, I quit my job after one too many questionable hits, so why would I want to re-join, let alone pay all the money I got on me for someone else who can't even do the job to do it for me?"
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: Sanctume on June 01, 2016, 08:46:07 am

She stomps off into the HQ building, then shortly later she emerges with a rather clueless looking manager.

"Hey, what's up?" The manager says while cleaning his ear with his pinky.


... You look over the receipt. He bought three terminators! Not all of them are T-850s one of them is a I-950.

*I grow suspicious and train my rail rifle on the manager.  Was the (manager) shoving a chip in his ear?*
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: Dustan Hache on June 01, 2016, 12:24:19 pm

She stomps off into the HQ building, then shortly later she emerges with a rather clueless looking manager.

"Hey, what's up?" The manager says while cleaning his ear with his pinky.


... You look over the receipt. He bought three terminators! Not all of them are T-850s one of them is a I-950.

*I grow suspicious and train my rail rifle on the manager.  Was the (manager) shoving a chip in his ear?*
(That isn't how an I-950 is made. Fun will ensue however.)
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: inaluct on June 01, 2016, 04:59:00 pm
Good. The manager's barely out the door and Sanct is already rolling in with the intimidation factor. Perfect. Or at least, that's what it looks like from an outside perspective. Heh.

"Alright, listen, you. Your company was contracted to kill us and failed miserably. Honestly, the way it was performed makes me question if you ever even really tried. We're here for revenge, but we've seen the quality of your service firsthand and we're not impressed with it. I'll lay this out very simply. You have something we want: the person who put out a hit on us - and we have something you want: first rate, totally competent help. Man Hunter Inc. would obviously benefit hugely from employing us. Some of my little group here is pretty sore about this whole experience and probably wouldn't be too eager, but I'm sure that we could get everyone to come to the table if the compensation was good enough. What do you say? Ready to negotiate?"
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: Sanctume on June 01, 2016, 06:12:54 pm
*Chew on a rock for more intimidation effect*
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: WunderKatze on June 01, 2016, 09:28:07 pm
The manger scratches the back of his head. He's sweating pretty bad. "Wow that's a great deal, I mean how can we refuse... I mean, right?" He looks over at the secretary.


"We can refuse." She answers, giving the manager the death stare. "And giving up client data is against Man-Hunter regulation."


"Against regulation?"


"Yes. Punishable by death." She adds her stare drilling holes in the managers head.


"Oh! Well. I guess we won't be doing that ha ha h-" He laughs nervously. He's the only one laughing. It's very awkward.


"How about this," A new voice says. You all turn to see a Man-Hunter Security trooper, he is not one of the ones you guys captured. He's very buff and chiseled. His name tag says Bob. "How about we make a special strike force outta these fucking goons. We send them to kill the cli-"


"Fucking wonderful idea" The secretary starts, "You realize that accomplishes absolut-"


"Hey, hey, Hear me out." Bob says, raising his hand toward her.


"Why should w-"


"Please mam. Please." Bob continues, "We send them to kill the client, giving them the client data. They do a few other jobs here and there. Then we call it even, we'll say they bought the revenge package-"


"-Except they would be the hit team."


"Right."


"And their earnings from the jobs would pay off the price of the revenge package," the secretary doesn't seem entirely adverse to this idea.

Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: WunderKatze on June 01, 2016, 09:46:15 pm
Say"I'll just be going back to my barracks then, sorry about that failed hit boss, they are stronger than they look." If the manger gives permission go back to the barracks. With any luck all of the goon's friends will be dead so no one will ask any awkward personal questions.

You start to walk off towards the barracks. The manager seems to busy to acknowledge.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: MidnightJaguar on June 01, 2016, 09:55:23 pm
Once I get to the barracks start looking for an important persons office.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: Dustan Hache on June 01, 2016, 09:59:37 pm
"Fine, but if you assign me one innocent party, then you'll be the ones dead here. So get hunting for the worst scum you can dredge up on the list."
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: WunderKatze on June 01, 2016, 10:05:09 pm
"Fine, but if you assign me one innocent party, then you'll be the ones dead here. So get hunting for the worst scum you can dredge up on the list."

Bob turns toward you.

"Ah. Don't worry. The jobs that you guys will get we be the most risky fuc- I mean high paying jobs. Most of those are against rich assholes. 95% of rich people... More like 99% I suppose... are assholes so you'll be cleaning up."


He suddenly looks nervous, "Uhh... Don't tell my boss I said that"
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: _DivideByZero_ on June 02, 2016, 01:55:30 am
Eiki can hardly contain her excitement.

"It's the j-justice package!" she screams, clapping her hands wildly (along with the 50-cal).
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: inaluct on June 02, 2016, 11:45:05 am
"I think I can bring everyone on board for high profile jobs, but you'll have to do better on the compensation. We don't work for free, but I'm sure we can make a single exception for this first client. Call it a demonstration of our capabilities. After that, we want to be compensated for our time. You'll profit much more from having us on the payroll long term than you will from a few quick jobs for free. This is an opportunity for your organization to distinguish itself by hiring the best help available; don't let it slip away into a one-time deal."
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: WunderKatze on June 02, 2016, 10:41:40 pm
Hey guys, finals week is coming up for me. I'll be busy. Turn 13 will be this weekend.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: Sanctume on June 03, 2016, 09:25:54 am
(Good luck on finals! I'm out of town this weekend and will check back Sunday night)
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: inaluct on June 07, 2016, 04:22:20 pm
Somebody act reticent. I'm trying to tell them that this is a hard sell for our group, not that we're actually 1000% on board and excited to start immediately.

Totally gonna use Rens as a huge bargaining chip/capability demo, too. Heh.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 12!
Post by: WunderKatze on June 08, 2016, 01:17:13 am
Turn:13 Welcome to Man-Hunter HQ.


Since the start of the game it has been around 4 hours. It is around 4 am.


(This section is taken from before, just shortened to only include the description of the inner courtyard of Man-Hunter HQ.)
It seems Man-Hunter HQ is built into some kind of old military facility at the borders of downtown L.A. The premise is walled off with walls twice as high as a man and topped with barbed wire. The buildings are multistoried and square from birds eye view. 
 
 Man-Hunter gets paid to send out hit teams, not complete contracts. In fact it's part of there business model to service those that seek revenge after surviving a hit even if it was a Man-Hunter hit!
 
The front Man-Hunter compound features a parking lot to the west (You are on the northern end of the compound) full of various automobiles all painted black. Some have tripods but no weapons mounted. You know they have armored vehicles but those are not among these.
 
To the east there is visitor parking it's empty with the exception of one purple sports car.
 
Strait south (ahead of you guys) is the building. It has windows but it has another wall with barbed wire this one is only slightly higher than an average person.
 
 
Andrew Merald (Dustan Hache)
 
(1, no bonus actions) This Bob character seems to be the Hollywood soldier kind of guy. He stares peacefully at you.

 
You get the impression that these folks are used to dealing with powerful, augmented folk. They don't seem to be going easy on the negations; however, you know you always will have the option of taking what you came to get by force. Of course then you would have to fight the rest of Man-Hunter security.
 

You imagine that based on the way they are treating you, they must have at least one or two augmented soldiers at there disposal.
 
 
 
Spoiler (click to show/hide)
 

 
 
Leock Vols (HighEndNoob) 
 
(2)(You went to inspect the Humvee gun. I accidently thought that Eiki had taken it although in reality he went after the M806 .50 cal. My past discription from earlier turns is still valid if you still want to salvage it.) 
 
You enjoy the first bit of rest you've gotten in a long time. It's around 4pm. In a another couple of hours you'll be tired.
 
 
You don't detect any troop movement. It seems that they aren't considering you enough of a threat to deploy more troops.
 
 
Andrew seems anxious.
 
 
 
Spoiler (click to show/hide)
 

 
 
Eiki Yamanaka (_DivideByZero_) 
 
(3) (No action, which is fine considering the current situation) (I accidently thought you went after the belt fed grenade launcher instead of the .50cal. I fixed it in your inventory. You found three boxes of .50 ammo.)
 
Andrew and Anthony seem really intense about this whole 'revenage package' deal.


 
Unfortunately, no one but you seems really excited about Man-Hunter's offer.
 
 
 
Spoiler (click to show/hide)
 

 
 
Sanct Stone (Sanctume) 
 
(3) You bite into a rock for the intimidation factor. The wimpy manager guy is really buying into it. He's sweating bullets!
 
This bob guy and the secretary are too busy talking to Anthony to notice.
 
 
CRACK!
 
 
The rock fragments! They shoot out with speed. Not enough to hurt anyone though. One bounces off the managers forehead. He blinks a couple teams and takes a few confused steps backwards.
 
 
He's not having a good day.
 
 
Spoiler (click to show/hide)
 
 

Recenser Bonum (Midnight Jaguar)
 
(5) You enter the barracks. It's busy. A lot of troopers are walking around without weapons or armor but still in uniform. You hear a lot of background chatter:
 
"Where's Chris? I haven't seen him around."
 

"Chris? He got transferred to South Base."
 

South Base? It seems Man-Hunter has multiple locations. Just how expansive are they?
 

"South Base huh?"
 

"Yeah."

 
You locate a hallway to the sleeping quarters and one to officer offices. You head towards the offices.

 
You find one empty with the door open. It's labeled Major Bob. There's a central desk in the office with scattered papers and pens on it.

 
Next turn if you enter the office you'll get two rolls. One to determine if anyone finds you/what kind of things you find and a second if you are found to determine how concerned those that find you are.
 
Spoiler (click to show/hide)



Anthony Brake (inaluct)
 
(3) This secretary is giving you a throbbing headache. With her around you can't make much headway. This Bob guy seems like someone you can deal with.
 
 
Hmm.
 
 
Bob scratches his head, "Well, maybe. I mean we are at..." He looks back to the scattered corpses of the other troopers.
 
 
"….A bit of a loss. I could use the manpower."
 
 
"Bob. Stop. We made our deal." The secretary chimes in.

 
"We'll pay you. But not in full. Because you've gotta pay for your own hit on this client guy," Bob offers.


Force is always an option, the only issue is you don't know how many more troopers they have tucked away. And you have this feeling that they haven't shown you their full hand yet.
 
Spoiler (click to show/hide)



 
Situation will govern how your rolls affect combat.
 
Allied suppressing fire (sniper, mg, rockets, etc), good cover, etc will better the situation weakening the results of a low roll (3-1). Enemy suppressing fire will weaken the situation.
 
Situation is specific to each player and it basically has to do with how many people see you, how many are shooting at you, what kind of weapons and what kind of firepower you are you forcing your enemies to contend with.
 
If it doesn’t make to much sense then fight how you feel you should and you'll probably be doing it right, it's suppose to be pretty intuitive.
 
Enemy specials will get reaction rolls turning your roll, enemy normals will get a collective response roll at the end or beginning of the turn which governs how they adapt strategically and what kind of reinforcements they pull in.
 
Also remember if you don't specify the order of your actions then the order is the order that you guys reply in.
 

 
Keep it up guys! You’re a fun bunch to write for.

Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 13!
Post by: MidnightJaguar on June 08, 2016, 09:34:07 am
Enter the office, if anyone finds me then non lethally disable them, unless they just assume I'm lost or something innocent like that then just go along with it. If Anthony calls me do what he tells me to do.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 13!
Post by: inaluct on June 08, 2016, 11:07:54 am
"Alright, that's fine. I think we can definitely work with that. Do you have anywhere we can sit down and get to crunching the numbers on this? Anybody got a calculator?" Anthony grins at the secretary.

Negotiate the terms of our employment. Partial wages to cover the identity of the first hit are fine, but make sure that the amount being garnished isn't outrageous. Also, make sure we have extensive access to the logistical support that Manhunter offers. Having to get clearance to use big ticket things like helicopters and tac nukes is acceptable. Negotiate almost entirely with Bob.

Swallow the proteolytic. What I was planning to do with it was pretty unacceptable, anyway. Start producing an opiate. If the secretary is disruptive, breathe it in her face to calm her down a little.


If negotiations aren't going as well as I'd like, bargaining chips:
 1. We are obviously highly capable.
 2. Manhunter is low on manpower.
 3. How many of us are there? Five, right? Heh. Call Rens (contact listed as "Recenser Bonur" in phone) and have him take a picture of himself holding something sensitive or in a restricted area.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 13!
Post by: _DivideByZero_ on June 11, 2016, 03:36:29 am
Eiki chimes in,
"Well, if communications go badly we could just nuke the place and be done with it."

She is slightly more agitated than usual, occasionally making her coat flicker in and out of existence. She spins a spare theta fusion warhead on the tip of her finger.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. Likes = ammo/food/weapons! [6/6] Turn 13!
Post by: Dustan Hache on June 11, 2016, 07:12:51 am
"So Bob, it seems like this isn't the first time you have had to deal with people like us. Whatcha got up your sleeve, just out of curiosity?"
If he decides to share information on his augment, I do the same (but not in detail, no need to give them info on how I am hidden so they can detect me easier.
Title: Re: HEAVY DAMAGE: Brutal L.A. Combat. It's back? Whhhaaaaaaa? Interest check!
Post by: WunderKatze on October 27, 2016, 06:24:38 pm
Hey! I've been brainstorming. I want to continue this game, starting sometime in the next few weeks or month.

This is an interest check.

The story would time skip (slightly) the current party has decided to fight for Man-Hunter, in return for client info that could lead them to who ever is trying to kill them! You'll be embarking on the first mission as a Man-Hunter operative.

I'm hoping for most/some of the original cast, but I'd be willing to/I want to sub in some new characters.

I'm currently figuring out new mechanics. A major theme in this game is grit, I want to put players through rough fights that force them to fight creatively and willfully despite having their stuff blown up, losing limbs (that they can regenerate later through Restoration Mode) and the many other terrible and gruesome things that can happen.

And in my opinion the story is going to be kick ass.

The main two elements I'm trying to weave in are economy (not a monetary one) and dependable (perhaps dependable is too strong of a word...) strengths. These 'dependable strengths' will hopefully eliminate the completely random nature of the previous rounds which kind of crush strategy and creative combat.

An economy system will hopefully make the combat and out of combat choices more intentional. Ammo and food will be the major two components of this economy, this way combat will be (even though IMO for the past rounds it was) more complex than "Shoot them." and out of combat a little bit more involved (and subsequently interesting) than "get all my stuff back." It's going to be harder to maintain a inventory of the stuff you like. (Hopefully you don't all find the word economy too vexing in this context.)

Right now potential joiners can post chars, previous players can post comments about the earlier game/my new ideas (I am interested in reading them) and you can ask me questions. Character creation is detailed in the original post the only difference is that this time you don't get to pick an inventory. Just one reasonably sized item. You'll be geared up by Man-Hunter the infamous mercenary-assassin corporation.

Cheers!
Title: Re: HEAVY DAMAGE: Brutal Combat. It's back? Whhhaaaaa? Interest check! New players?
Post by: MidnightJaguar on October 27, 2016, 09:33:54 pm
Well I'm still in. could you elaborate what you mean by the strengths?
Title: Re: HEAVY DAMAGE: Brutal Combat. It's back? Whhhaaaaa? Interest check! New players?
Post by: _DivideByZero_ on October 27, 2016, 11:04:21 pm
Fantastic.
Title: Re: HEAVY DAMAGE: Brutal Combat. It's back? Whhhaaaaa? Interest check! New players?
Post by: WunderKatze on October 27, 2016, 11:11:47 pm
Reposting on a fresh page.



Hey! I've been brainstorming. I want to continue this game, starting sometime in the next few weeks or month.

This is an interest check. New players will want to check out the OP on page 1.

The story would time skip (slightly) the current party has decided to fight for Man-Hunter, in return for client info that could lead them to who ever is trying to kill them! You'll be embarking on the first mission as a Man-Hunter operative.

I'm hoping for most/some of the original cast, but I'd be willing to/I want to sub in some new characters.

I'm currently figuring out new mechanics. A major theme in this game is grit, I want to put players through rough fights that force them to fight creatively and willfully despite having their stuff blown up, losing limbs (that they can regenerate later through Restoration Mode) and the many other terrible, gruesome things that can happen.

And in my opinion the story is going to be kick ass.

The main two elements I'm trying to weave in are economy (not a monetary one) and dependable (perhaps dependable is too strong of a word...) strengths. These 'dependable strengths' will hopefully eliminate the completely random nature of the previous rounds which kind of crush strategy and creative combat.

I'm not trying to 'fix' the game, because honestly the game ran really well before. I just simply noticed that the mechanics did not augment the gameplay a whole bunch. But thanks to players and spunky GM writing the game has had a lot of energy and interesting turns. And funny ones too.

An economy system will hopefully make the combat and out of combat choices more intentional. Ammo and food will be the major two components of this economy, this way combat will be (even though IMO for the past rounds it was) more complex than "Shoot them." and out of combat a little bit more involved (and subsequently interesting) than "get all my stuff back." It's going to be harder to maintain a inventory of the stuff you like. (Hopefully you don't all find the word economy too vexing in this context.)

Right now potential joiners can post chars, previous players can post comments about the earlier game/my new ideas (I am interested in reading them) and you can ask me questions. Character creation is detailed in the original post (edit: new players can pick loadouts without restriction). Just one reasonably sized item. You'll be geared up by Man-Hunter the infamous mercenary-assassin corporation.

Cheers!



Well I'm still in. could you elaborate what you mean by the strengths?

I'm not sure what form I want it to take mechanically but I want players to have some reliability in a few actions. Something they can depend on. You guys really haven't gotten to fight something as strong as you, but when you do, I don't want your strategy to fall apart when you realize that the dice could go either way.

That being said I'm not going to remove the possibility of you getting entirely boned when doing something you are familiar with.

I don't now if players will pick it or train it. I'll need to test things on my own first.


Title: Re: HEAVY DAMAGE: Brutal Combat. Interest check! New/old players wanted 2/6!
Post by: Sanctume on October 27, 2016, 11:51:35 pm
Sanct Stone want to learn more about explosives, have 4 sticky c4s, 2 frag grenades, 2 concussion grenades, 2 smokes, and 2 flash bangs.

Is there a gun I can trade my rail gun for a more versatility in situations rather than sniping?
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest check! New/old players wanted 2/6!
Post by: WunderKatze on October 28, 2016, 12:08:22 am
Sanct Stone want to learn more about explosives, have 4 sticky c4s, 2 frag grenades, 2 concussion grenades, 2 smokes, and 2 flash bangs.

Is there a gun I can trade my rail gun for a more versatility in situations rather than sniping?

Sure. Name your pick.

Man-Hunter is going to hold onto your normal gear while you are on mission but you can take anything you want from their arsenal.

Note though, restocking in general isn't going to as easy out of combat as it was.
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest check! New/old players wanted 3/6!
Post by: Sanctume on October 28, 2016, 12:48:08 am
How about M16A2 rifle with 6 extra clips.
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest check! New/old players wanted 3/6!
Post by: WunderKatze on October 28, 2016, 11:24:14 am
Sure.
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest check! New/old players wanted 3/6!
Post by: MidnightJaguar on October 28, 2016, 11:43:48 am
Should all of the old players select a new weapon?
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest check! New/old players wanted 3/6!
Post by: _DivideByZero_ on October 28, 2016, 12:18:09 pm
Better learn melee because there's going to be a lot of melee if ammo isn't common.
Spoiler: EX-CALIBUUUR (click to show/hide)
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest check! New/old players wanted 3/6!
Post by: WunderKatze on October 28, 2016, 12:20:05 pm
The old players should select a weapon (some sort of gun), a mêlée weapon and a secondary weapon (pistols, smaller guns etc) then I'll supplement your loadout with the things you'd expect tactical operatives to have like grenades and shit.

Also by saying it's going to be harder to resupply I don't mean to apply your going to run out of ammo and never really be able to use guns, but rather I mean you'll be losing gear in fights due to it getting damaged, you'll be throwing out weapons due to lack of ammo and be picking weapons from people you kill and such. The difficulty is maintaining a specific inventory not an inventory.

Basically every new fight you can expect your inventory to have changed and possibly dramatically. Same with food. Sometimes if you aren't in the city, or are out of cash you might need to be selective in what limbs you regenerate (or generate in MNJ's case). And of course sometimes you might be out of supply and need to fight like a motherfucking commando. Awesome.
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest check! New/old players wanted 3/6!
Post by: Sanctume on October 28, 2016, 01:21:03 pm
I want a pickaxe for melee: a spike on one end, and an blade on the other. 
What's the most durable metal/alloy in this time period for such a tool of mayhem?

What's a good armor piercing pistol?  I want one.
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest check! New/old players wanted 3/6!
Post by: _DivideByZero_ on October 28, 2016, 01:33:01 pm
If you want to pierce armor with a pistol then this might be a good bet.
Spoiler (click to show/hide)
Spoiler: For scale (click to show/hide)
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest check! New/old players wanted 3/6!
Post by: renegadelobster on October 28, 2016, 03:04:59 pm
Well this certainly looks interesting.

Also, a Glock 20 or 21 with the 50 caliber conversion could wreck some armor.

Edit: I'll probably wait for the new mechanics/rules to be posted before I think about making a character.
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest check! New/old players wanted 3/6!
Post by: WunderKatze on October 28, 2016, 03:13:17 pm
I want a pickaxe for melee: a spike on one end, and an blade on the other. 
What's the most durable metal/alloy in this time period for such a tool of mayhem.

I imagine Man-Hunter supply is going nuts over this request. But they will fill the request for a extremely toned and apparently bladed "entrenching tool."

It will be a layered construction made of several alloys with a nice polymer grip.

One freakish pick axe, M16A2 and as for the pistol, your allies seem to have good suggestions. Or I could give you something else from the future.
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest check! New/old players wanted 3/6!
Post by: Sanctume on October 28, 2016, 03:26:45 pm
I like the sound of a futuristic pistol, it should go well with my traditional ensemble.
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest check! New/old players wanted 3/6!
Post by: WunderKatze on October 28, 2016, 05:49:22 pm
I like the sound of a futuristic pistol, it should go well with my traditional ensemble.

Harder to resupply but quality and firepower in spades.
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest check! New/old players wanted 3/6!
Post by: MidnightJaguar on October 29, 2016, 11:18:16 am
Hmm, I'll take a laser gun for my rifle. An m1911 for my pistol and a claymore for my melee weapon.

I'll still have my changeling abilities right?
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest check! New/old players wanted 3/6!
Post by: WunderKatze on October 29, 2016, 02:49:02 pm
I'll still have my changeling abilities right?

Yes.
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest check! New/old players wanted 3/6!
Post by: _DivideByZero_ on October 29, 2016, 04:01:41 pm
Spoiler: Weapon (click to show/hide)
Spoiler: Mêlée (click to show/hide)
Spoiler: Secondary (click to show/hide)
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest check! New/old players wanted 3/6!
Post by: WunderKatze on October 29, 2016, 08:05:34 pm
Accepted.
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest checkNew/old players wanted 3/6! Goto p15
Post by: WunderKatze on November 01, 2016, 08:52:11 pm
Just so everyone here knows, I'm planning on making a new post for this game with more a bit more story to chew on and new mechanics (when I settle on something). It might take me a bit tho.
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest checkNew/old players wanted 3/6! Goto p15
Post by: inaluct on November 02, 2016, 10:49:34 am
I'm up for this again! I'll have to think about equipment a little.

I agree that the randomness crushed a lot of strategy last time. I think we had a pretty good group, though. People managed to have some fairly distinct emerging strengths even without them being so firmly outlined mechanically, which was great.
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest checkNew/old players wanted 3/6! Goto p15
Post by: WunderKatze on November 02, 2016, 05:59:57 pm
I'm up for this again! I'll have to think about equipment a little.

I agree that the randomness crushed a lot of strategy last time. I think we had a pretty good group, though. People managed to have some fairly distinct emerging strengths even without them being so firmly outlined mechanically, which was great.

Good to have you back!

I noticed that too and I want to keep it that way, I don't like the idea of forcing someone to build a character that is most effective when played in one style, I'd rather characters remain rather flexible while the player decides what kind of style they want to play.

That being said I do plan to hand out a few specialized bonuses.

Also! Everyone, here's a draft of the new mechanics.

Mechanics:

Rolling is for combat. NPCs are going to be diverse in interest and reasonableness so you’re going to want to try to understand them and leverage what you learn about them during dialogue.

Combat is basically always a two roll deal. One roll to ‘hit’ one for ‘effect.’ Rolling to hit is augmented by your skill, rolling for effect is usually augmented by your weapon of choice.  Not always though. Sometimes you shoot and yell just to scare the enemy or what nots. A loud MG is going to give you a bonus there. If you are exceptionally skilled rolls for effect can be modified.

NOTE: Both positive and negative and negative modifiers exist and will be also distributed based on situation (damage, cover, etc etc) there are a lot of situational modifiers. Most will be derived through application of common sense.

The general rule is a 1-2 fails 3 passes but with a different than intended effect and a 4-6 passes (to degrees based on the roll), natural 6 on hit convers a +1 to effect, a natural 6 on effect is just fucking awesome and you’ll not only likely kill that goon but also paint the walls. If you roll a 6 to ‘hit’ a 5 for ‘effect’ will count as a natural 6. A natural 1 means -1 effect but if and only if it still hits because of modifiers.

In a combat turn you can choose to take one action at +3 hit +1 effect or exactly two at +2 hit. Any more actions than that will be taken at normal values. Most NPCs will actually have negative modifiers; the world is a lot more lethal to them. When I say actions I’m really only taking about attacks. You can move freely while taking actions unless you want to go into a full on dead sprint or some shit.

NOTE: ‘Dodging’ is not a separate roll instead dodging or rather being fast, attentive and evasive means that the attack will suffer a penalty on their hit.

An action does not cancel if you roll low to ‘hit,’ a low ‘hit’ but high ‘effect’ means collateral. And inversely if you roll high to ‘hit’ but low ‘effect’ you’re a just a sad chump. I guess there was no real catch for the second case.

AUGMENTS AND COMBAT:
Spoiler (click to show/hide)

SHOOTING FOR A PURPOSE:
Spoiler (click to show/hide)

CLOSE COMBAT:
Spoiler (click to show/hide)

STRENGTH-SPEED AND COMBAT:
Spoiler (click to show/hide)

FUCK THAT SHIT ABOUT STRENGTH-SPEED (over activation):
Spoiler (click to show/hide)

TRYING TO NOT GET HIT:
Spoiler (click to show/hide)

HEALTH AND COMBAT:
Spoiler (click to show/hide)

THE AWESOME FACTOR:
Spoiler (click to show/hide)

SUPPRESSING PLAYER CHARACTERS (This one is important)
Spoiler (click to show/hide)

INVENTORY AND NON-COMBAT MECHANICS:

You need bags, belts and straps. And lots of them.

I will give items in your inventory a generalized mass. You can carry 50kg (+5 for every 1 less speed-strength you have under 5) without losing combat effectiveness, any more than that and you'll lose combat effectiveness. However a common sense rule comes in play, if your items cannot be reasonably secured to your body (bags, belts, straps) you will need to use your arms and thus will need to drop things to fight (I mean. I guess you could just kick...) and will also lose the utility of having available arms.

You'll also want to stock up on food.

NOTE: Artillery (referring to any ranged firepower) is a great advantage. You may want to tolerate the debuffs so that you can in turn make massive munition expenditures into your foes. Also why not just drop extra gear when you reach combat? This is a respected and sensible move.

Also, the more gear you carry the more likely that something will get hit when you do. I'm not beyond making belts, bags and straps break in combat.

FEXIBILITY:
This system is purposely flexible for me. Don't be afraid to suggest something in combat. If, say, you're in close quarters and you're very very strong and you want to just drop an awesome two handed haymaker on their skull but the mechanics don't really feature that kind of move, I'll give it some mechanics like say, +3 effect -1 to hit, only action for the turn does not stack if one action bonus.

The rules are common sense.

You can suggest stats these abnormalities but you have to do it in the post with the action as to not slow down the pace of the game or spawn long mechanical debates. Also don't be over insistent on appealing or suggesting.

Title: Re: HEAVY DAMAGE: Brutal Combat. Interest checkNew/old players wanted 4/6! Goto p15
Post by: _DivideByZero_ on November 02, 2016, 09:02:19 pm
I am in agreement.

I think the "hit" and "effect" segregation is rather fascinating, and by fascinating I mean I think I'll steal it. But good work nonetheless!
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest checkNew/old players wanted 4/6! Goto p15
Post by: MidnightJaguar on November 02, 2016, 09:06:53 pm
Very interesting I like it.
Title: Re: HEAVY DAMAGE: Brutal L.A. combat down to the last limbs! [6/6] Turn 10!!
Post by: _DivideByZero_ on November 02, 2016, 10:34:06 pm
On the subject of mechanics:

That should be a thing. Random people who aren't playing should be able to come in and give us likes and we should get food and ammo and weapons. This is the RTD of the future, people.
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest checkNew/old players wanted 4/6! Goto p15
Post by: WunderKatze on November 02, 2016, 10:55:18 pm
I'm going to be actively editing the mechanics.

I just sat down and wrote it in an hour. I'm testing and I can tell it needs statistical tuning.

I think I want this system to have more re-rolls than +/- modifiers.

Yeah and for the final version I'll organize it.
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest checkNew/old players wanted 4/6! Goto p15
Post by: WunderKatze on November 04, 2016, 06:41:42 pm
Hey guys,

Anyone want to help test? I've done some tests and tweaked the system. I must say I really like it.

A test will be a short combat scenario carried out over PM. You can have whatever gear you want, you don't have to make a char or declare gear, you can just pull out different weapons as you want and I'll assume you had them. No augments yet.

I might ask you try certain mechanics but if I don't no rules.

Knowing these mechanics here is not at all required, these are mostly for me. The only thing I would like you to check out is the Melee combat special attack types.

Mechanics so far:

Notice that somethings in the original mechanics post I did are not mentioned here, among them is Strength-Speed if its not here you won't use it in testing.

An attack is comprised of a hit roll and a effect roll.

Taking one action gives you +2 too hit +1 effect. Taking two gives +1 to hit to both rolls. Then any greater amount is no modifiers, the upper limit is common sense.

Hit roll:

1-2 is a miss (1 is worse than 2 still)

3 is a weak hit (hits unintended part of person usually, positive effects though)

4-5 hits (5 being a stronger hit)

Natural 6 means +1 to effect.

Higher than six conveys no advantage but still hits.

Effect rolls work differently for hits and misses.

On a hit: (you reroll 1-3s and take the higher value, this is a big deal)

1 is a failure that usually works out for the enemy. This usually comes in the form of a moral boost for regulars or next turn advantage for your foe (note this has a 1/36 chance to happen cuz of reroll).

2 failure

3 weak effect. Unintended and overall light damage.

4-5 good effect. Though I must note this may not be the effect you intend, I don't say this to mean I'm going to screw you over but I want to clarify that passing an action does not mean you action becomes narrative, rather my interpretation of your action.

6 is a strong effect

Above 6 (due to modifiers) is a mega-effect and will usually have additional good effects like scaring normal shitless or adding debuffs.

On miss (hit roll of 1-2):

1 is a mishap. Your gun jammed, you hit yourself etc.

2-3 is pretty much void. No effect on environment.

4 can be void, but might be collateral

5-6 is collateral. Note this is not always bad for you.

Above 6 is glorious collateral.

Health factor:

If you have no injuries at all you get one reroll that applies on your first failure. And if you have 5KG or less of stuff one CQ reroll applied at first failure.

Melee combat:

These are two categories of attacks you can make in addition to a 'regular attack' with no special mods.

Haymaker: this describes any high leverage finisher type move. Cannot make any extra actions but -1 hit and +2 effect. (Note you get the single action bonus)

Jam: this describes any kind of action that would interrupt or counter your opponent, this can be a counter (you can embellish the counter even if you don't know what the enemy will do, I'll try to work it in as best I can), a push, a disarm, etc. Both players roll to hit (modifiers apply) and the higher value wins. -2 to the winners effect roll. Note even if you 'fail' the effect roll (less than 2) you still denied them their actions.

Charging: Charging is a special move you can attempt if you are relatively near the enemy (so most of the time) you can shoot/throw and then preform a normal regular melee attack. If you don't do another attack while charging you get momentum +1 effect. If you say to do a melee attack against someone and you aren't already is CQ with them I'll assume you charge unless you jam or haymaker.

Weapons: some weapons give +effect mods, usually big guns, armor piercing and ordnance, most melee weapons don't but they do govern the kind of wounds you can lay on your enemy.

Enemies: Enemy normals indvidually don't get the effect miss reroll, sometimes if they have similar weapons their actions will be bundled. If the group is big they can get rerolls on hits and if they use big guns they get effect modifiers.

Certain specialized normals will have special attacks and modifiers.

Stronger enemies will roll like normals but with more modifiers.

Enemies on your level get the full deal like you do. Use teamwork, I am going to be be actively be using strategy when controlling these strong NPCs so you need to work together. A two person jam -> haymaker is a good teamwork move.
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest checkNew/old players wanted 4/6! Goto p15
Post by: MidnightJaguar on November 04, 2016, 09:37:42 pm
I'll help test
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest checkNew/old players wanted 4/6! Goto p15
Post by: WunderKatze on November 04, 2016, 10:37:21 pm
I can also make a discord for this game. I could test more rapidly that way. Totally optional though. In fact it might be more tacky than useful :P
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest checkNew/old players wanted 4/6! Goto p15
Post by: WunderKatze on November 11, 2016, 01:55:04 pm
Testing is over, I'm going to formalize the mechanics and then create a new post for this game.
Title: Re: HEAVY DAMAGE: Brutal Combat. Interest checkNew/old players wanted 4/6! Goto p15
Post by: HighEndNoob on November 12, 2016, 12:04:54 am
I'm still interested! May have to think about weapons, though.